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authorTaylor Gerring <taylor.gerring@gmail.com>2015-02-16 21:28:33 +0800
committerTaylor Gerring <taylor.gerring@gmail.com>2015-02-16 21:28:33 +0800
commit702218008ee2b6d708d6b2821cdef80736bb3224 (patch)
treed55ff7ce88187082378e7d8e4c2f3aad14d23b4e /Godeps/_workspace/src
parent202362d9258335c695eb75f55f4be74a50a1af33 (diff)
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Add versioned dependencies from godep
Diffstat (limited to 'Godeps/_workspace/src')
-rw-r--r--Godeps/_workspace/src/bitbucket.org/kardianos/osext/LICENSE20
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-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/benchmark.go163
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/benchmark_test.go91
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/bootstrap_test.go82
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/check.go945
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/check_test.go207
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/checkers.go458
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/checkers_test.go272
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/export_test.go9
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/fixture_test.go484
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/foundation_test.go335
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/helpers.go231
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/helpers_test.go519
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/printer.go168
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/printer_test.go104
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/run.go175
-rw-r--r--Godeps/_workspace/src/gopkg.in/check.v1/run_test.go419
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/.travis.yml3
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/LICENSE.md20
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/README.md245
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set.go121
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots.go195
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots_test.go282
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_test.go188
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts.go200
-rw-r--r--Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts_test.go321
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go6
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c18
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s17
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s17
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s18
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go42
-rw-r--r--Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go33
664 files changed, 435277 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/LICENSE b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/LICENSE
new file mode 100644
index 000000000..18527a28f
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/LICENSE
@@ -0,0 +1,20 @@
+Copyright (c) 2012 Daniel Theophanes
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext.go
new file mode 100644
index 000000000..37efbb221
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext.go
@@ -0,0 +1,32 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Extensions to the standard "os" package.
+package osext
+
+import "path/filepath"
+
+// Executable returns an absolute path that can be used to
+// re-invoke the current program.
+// It may not be valid after the current program exits.
+func Executable() (string, error) {
+ p, err := executable()
+ return filepath.Clean(p), err
+}
+
+// Returns same path as Executable, returns just the folder
+// path. Excludes the executable name.
+func ExecutableFolder() (string, error) {
+ p, err := Executable()
+ if err != nil {
+ return "", err
+ }
+ folder, _ := filepath.Split(p)
+ return folder, nil
+}
+
+// Depricated. Same as Executable().
+func GetExePath() (exePath string, err error) {
+ return Executable()
+}
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_plan9.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_plan9.go
new file mode 100644
index 000000000..4468a73a7
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_plan9.go
@@ -0,0 +1,20 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package osext
+
+import (
+ "syscall"
+ "os"
+ "strconv"
+)
+
+func executable() (string, error) {
+ f, err := os.Open("/proc/" + strconv.Itoa(os.Getpid()) + "/text")
+ if err != nil {
+ return "", err
+ }
+ defer f.Close()
+ return syscall.Fd2path(int(f.Fd()))
+}
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_procfs.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_procfs.go
new file mode 100644
index 000000000..546fec915
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_procfs.go
@@ -0,0 +1,25 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build linux netbsd openbsd
+
+package osext
+
+import (
+ "errors"
+ "os"
+ "runtime"
+)
+
+func executable() (string, error) {
+ switch runtime.GOOS {
+ case "linux":
+ return os.Readlink("/proc/self/exe")
+ case "netbsd":
+ return os.Readlink("/proc/curproc/exe")
+ case "openbsd":
+ return os.Readlink("/proc/curproc/file")
+ }
+ return "", errors.New("ExecPath not implemented for " + runtime.GOOS)
+}
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_sysctl.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_sysctl.go
new file mode 100644
index 000000000..b66cac878
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_sysctl.go
@@ -0,0 +1,79 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build darwin freebsd
+
+package osext
+
+import (
+ "os"
+ "path/filepath"
+ "runtime"
+ "syscall"
+ "unsafe"
+)
+
+var initCwd, initCwdErr = os.Getwd()
+
+func executable() (string, error) {
+ var mib [4]int32
+ switch runtime.GOOS {
+ case "freebsd":
+ mib = [4]int32{1 /* CTL_KERN */, 14 /* KERN_PROC */, 12 /* KERN_PROC_PATHNAME */, -1}
+ case "darwin":
+ mib = [4]int32{1 /* CTL_KERN */, 38 /* KERN_PROCARGS */, int32(os.Getpid()), -1}
+ }
+
+ n := uintptr(0)
+ // Get length.
+ _, _, errNum := syscall.Syscall6(syscall.SYS___SYSCTL, uintptr(unsafe.Pointer(&mib[0])), 4, 0, uintptr(unsafe.Pointer(&n)), 0, 0)
+ if errNum != 0 {
+ return "", errNum
+ }
+ if n == 0 { // This shouldn't happen.
+ return "", nil
+ }
+ buf := make([]byte, n)
+ _, _, errNum = syscall.Syscall6(syscall.SYS___SYSCTL, uintptr(unsafe.Pointer(&mib[0])), 4, uintptr(unsafe.Pointer(&buf[0])), uintptr(unsafe.Pointer(&n)), 0, 0)
+ if errNum != 0 {
+ return "", errNum
+ }
+ if n == 0 { // This shouldn't happen.
+ return "", nil
+ }
+ for i, v := range buf {
+ if v == 0 {
+ buf = buf[:i]
+ break
+ }
+ }
+ var err error
+ execPath := string(buf)
+ // execPath will not be empty due to above checks.
+ // Try to get the absolute path if the execPath is not rooted.
+ if execPath[0] != '/' {
+ execPath, err = getAbs(execPath)
+ if err != nil {
+ return execPath, err
+ }
+ }
+ // For darwin KERN_PROCARGS may return the path to a symlink rather than the
+ // actual executable.
+ if runtime.GOOS == "darwin" {
+ if execPath, err = filepath.EvalSymlinks(execPath); err != nil {
+ return execPath, err
+ }
+ }
+ return execPath, nil
+}
+
+func getAbs(execPath string) (string, error) {
+ if initCwdErr != nil {
+ return execPath, initCwdErr
+ }
+ // The execPath may begin with a "../" or a "./" so clean it first.
+ // Join the two paths, trailing and starting slashes undetermined, so use
+ // the generic Join function.
+ return filepath.Join(initCwd, filepath.Clean(execPath)), nil
+}
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_test.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_test.go
new file mode 100644
index 000000000..dc661dbc2
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_test.go
@@ -0,0 +1,79 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build darwin linux freebsd netbsd windows
+
+package osext
+
+import (
+ "fmt"
+ "os"
+ oexec "os/exec"
+ "path/filepath"
+ "runtime"
+ "testing"
+)
+
+const execPath_EnvVar = "OSTEST_OUTPUT_EXECPATH"
+
+func TestExecPath(t *testing.T) {
+ ep, err := Executable()
+ if err != nil {
+ t.Fatalf("ExecPath failed: %v", err)
+ }
+ // we want fn to be of the form "dir/prog"
+ dir := filepath.Dir(filepath.Dir(ep))
+ fn, err := filepath.Rel(dir, ep)
+ if err != nil {
+ t.Fatalf("filepath.Rel: %v", err)
+ }
+ cmd := &oexec.Cmd{}
+ // make child start with a relative program path
+ cmd.Dir = dir
+ cmd.Path = fn
+ // forge argv[0] for child, so that we can verify we could correctly
+ // get real path of the executable without influenced by argv[0].
+ cmd.Args = []string{"-", "-test.run=XXXX"}
+ cmd.Env = []string{fmt.Sprintf("%s=1", execPath_EnvVar)}
+ out, err := cmd.CombinedOutput()
+ if err != nil {
+ t.Fatalf("exec(self) failed: %v", err)
+ }
+ outs := string(out)
+ if !filepath.IsAbs(outs) {
+ t.Fatalf("Child returned %q, want an absolute path", out)
+ }
+ if !sameFile(outs, ep) {
+ t.Fatalf("Child returned %q, not the same file as %q", out, ep)
+ }
+}
+
+func sameFile(fn1, fn2 string) bool {
+ fi1, err := os.Stat(fn1)
+ if err != nil {
+ return false
+ }
+ fi2, err := os.Stat(fn2)
+ if err != nil {
+ return false
+ }
+ return os.SameFile(fi1, fi2)
+}
+
+func init() {
+ if e := os.Getenv(execPath_EnvVar); e != "" {
+ // first chdir to another path
+ dir := "/"
+ if runtime.GOOS == "windows" {
+ dir = filepath.VolumeName(".")
+ }
+ os.Chdir(dir)
+ if ep, err := Executable(); err != nil {
+ fmt.Fprint(os.Stderr, "ERROR: ", err)
+ } else {
+ fmt.Fprint(os.Stderr, ep)
+ }
+ os.Exit(0)
+ }
+}
diff --git a/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_windows.go b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_windows.go
new file mode 100644
index 000000000..72d282cf8
--- /dev/null
+++ b/Godeps/_workspace/src/bitbucket.org/kardianos/osext/osext_windows.go
@@ -0,0 +1,34 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package osext
+
+import (
+ "syscall"
+ "unicode/utf16"
+ "unsafe"
+)
+
+var (
+ kernel = syscall.MustLoadDLL("kernel32.dll")
+ getModuleFileNameProc = kernel.MustFindProc("GetModuleFileNameW")
+)
+
+// GetModuleFileName() with hModule = NULL
+func executable() (exePath string, err error) {
+ return getModuleFileName()
+}
+
+func getModuleFileName() (string, error) {
+ var n uint32
+ b := make([]uint16, syscall.MAX_PATH)
+ size := uint32(len(b))
+
+ r0, _, e1 := getModuleFileNameProc.Call(0, uintptr(unsafe.Pointer(&b[0])), uintptr(size))
+ n = uint32(r0)
+ if n == 0 {
+ return "", e1
+ }
+ return string(utf16.Decode(b[0:n])), nil
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/LICENSE b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/LICENSE
new file mode 100644
index 000000000..ab6b011a1
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/LICENSE
@@ -0,0 +1,27 @@
+Copyright (c) 2009 Google Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/dce.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/dce.go
new file mode 100644
index 000000000..50a0f2d09
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/dce.go
@@ -0,0 +1,84 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "encoding/binary"
+ "fmt"
+ "os"
+)
+
+// A Domain represents a Version 2 domain
+type Domain byte
+
+// Domain constants for DCE Security (Version 2) UUIDs.
+const (
+ Person = Domain(0)
+ Group = Domain(1)
+ Org = Domain(2)
+)
+
+// NewDCESecurity returns a DCE Security (Version 2) UUID.
+//
+// The domain should be one of Person, Group or Org.
+// On a POSIX system the id should be the users UID for the Person
+// domain and the users GID for the Group. The meaning of id for
+// the domain Org or on non-POSIX systems is site defined.
+//
+// For a given domain/id pair the same token may be returned for up to
+// 7 minutes and 10 seconds.
+func NewDCESecurity(domain Domain, id uint32) UUID {
+ uuid := NewUUID()
+ if uuid != nil {
+ uuid[6] = (uuid[6] & 0x0f) | 0x20 // Version 2
+ uuid[9] = byte(domain)
+ binary.BigEndian.PutUint32(uuid[0:], id)
+ }
+ return uuid
+}
+
+// NewDCEPerson returns a DCE Security (Version 2) UUID in the person
+// domain with the id returned by os.Getuid.
+//
+// NewDCEPerson(Person, uint32(os.Getuid()))
+func NewDCEPerson() UUID {
+ return NewDCESecurity(Person, uint32(os.Getuid()))
+}
+
+// NewDCEGroup returns a DCE Security (Version 2) UUID in the group
+// domain with the id returned by os.Getgid.
+//
+// NewDCEGroup(Group, uint32(os.Getgid()))
+func NewDCEGroup() UUID {
+ return NewDCESecurity(Group, uint32(os.Getgid()))
+}
+
+// Domain returns the domain for a Version 2 UUID or false.
+func (uuid UUID) Domain() (Domain, bool) {
+ if v, _ := uuid.Version(); v != 2 {
+ return 0, false
+ }
+ return Domain(uuid[9]), true
+}
+
+// Id returns the id for a Version 2 UUID or false.
+func (uuid UUID) Id() (uint32, bool) {
+ if v, _ := uuid.Version(); v != 2 {
+ return 0, false
+ }
+ return binary.BigEndian.Uint32(uuid[0:4]), true
+}
+
+func (d Domain) String() string {
+ switch d {
+ case Person:
+ return "Person"
+ case Group:
+ return "Group"
+ case Org:
+ return "Org"
+ }
+ return fmt.Sprintf("Domain%d", int(d))
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/doc.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/doc.go
new file mode 100644
index 000000000..d8bd013e6
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/doc.go
@@ -0,0 +1,8 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// The uuid package generates and inspects UUIDs.
+//
+// UUIDs are based on RFC 4122 and DCE 1.1: Authentication and Security Services.
+package uuid
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/hash.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/hash.go
new file mode 100644
index 000000000..cdd4192fd
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/hash.go
@@ -0,0 +1,53 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "crypto/md5"
+ "crypto/sha1"
+ "hash"
+)
+
+// Well known Name Space IDs and UUIDs
+var (
+ NameSpace_DNS = Parse("6ba7b810-9dad-11d1-80b4-00c04fd430c8")
+ NameSpace_URL = Parse("6ba7b811-9dad-11d1-80b4-00c04fd430c8")
+ NameSpace_OID = Parse("6ba7b812-9dad-11d1-80b4-00c04fd430c8")
+ NameSpace_X500 = Parse("6ba7b814-9dad-11d1-80b4-00c04fd430c8")
+ NIL = Parse("00000000-0000-0000-0000-000000000000")
+)
+
+// NewHash returns a new UUID dervied from the hash of space concatenated with
+// data generated by h. The hash should be at least 16 byte in length. The
+// first 16 bytes of the hash are used to form the UUID. The version of the
+// UUID will be the lower 4 bits of version. NewHash is used to implement
+// NewMD5 and NewSHA1.
+func NewHash(h hash.Hash, space UUID, data []byte, version int) UUID {
+ h.Reset()
+ h.Write(space)
+ h.Write([]byte(data))
+ s := h.Sum(nil)
+ uuid := make([]byte, 16)
+ copy(uuid, s)
+ uuid[6] = (uuid[6] & 0x0f) | uint8((version&0xf)<<4)
+ uuid[8] = (uuid[8] & 0x3f) | 0x80 // RFC 4122 variant
+ return uuid
+}
+
+// NewMD5 returns a new MD5 (Version 3) UUID based on the
+// supplied name space and data.
+//
+// NewHash(md5.New(), space, data, 3)
+func NewMD5(space UUID, data []byte) UUID {
+ return NewHash(md5.New(), space, data, 3)
+}
+
+// NewSHA1 returns a new SHA1 (Version 5) UUID based on the
+// supplied name space and data.
+//
+// NewHash(sha1.New(), space, data, 5)
+func NewSHA1(space UUID, data []byte) UUID {
+ return NewHash(sha1.New(), space, data, 5)
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/node.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/node.go
new file mode 100644
index 000000000..dd0a8ac18
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/node.go
@@ -0,0 +1,101 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import "net"
+
+var (
+ interfaces []net.Interface // cached list of interfaces
+ ifname string // name of interface being used
+ nodeID []byte // hardware for version 1 UUIDs
+)
+
+// NodeInterface returns the name of the interface from which the NodeID was
+// derived. The interface "user" is returned if the NodeID was set by
+// SetNodeID.
+func NodeInterface() string {
+ return ifname
+}
+
+// SetNodeInterface selects the hardware address to be used for Version 1 UUIDs.
+// If name is "" then the first usable interface found will be used or a random
+// Node ID will be generated. If a named interface cannot be found then false
+// is returned.
+//
+// SetNodeInterface never fails when name is "".
+func SetNodeInterface(name string) bool {
+ if interfaces == nil {
+ var err error
+ interfaces, err = net.Interfaces()
+ if err != nil && name != "" {
+ return false
+ }
+ }
+
+ for _, ifs := range interfaces {
+ if len(ifs.HardwareAddr) >= 6 && (name == "" || name == ifs.Name) {
+ if setNodeID(ifs.HardwareAddr) {
+ ifname = ifs.Name
+ return true
+ }
+ }
+ }
+
+ // We found no interfaces with a valid hardware address. If name
+ // does not specify a specific interface generate a random Node ID
+ // (section 4.1.6)
+ if name == "" {
+ if nodeID == nil {
+ nodeID = make([]byte, 6)
+ }
+ randomBits(nodeID)
+ return true
+ }
+ return false
+}
+
+// NodeID returns a slice of a copy of the current Node ID, setting the Node ID
+// if not already set.
+func NodeID() []byte {
+ if nodeID == nil {
+ SetNodeInterface("")
+ }
+ nid := make([]byte, 6)
+ copy(nid, nodeID)
+ return nid
+}
+
+// SetNodeID sets the Node ID to be used for Version 1 UUIDs. The first 6 bytes
+// of id are used. If id is less than 6 bytes then false is returned and the
+// Node ID is not set.
+func SetNodeID(id []byte) bool {
+ if setNodeID(id) {
+ ifname = "user"
+ return true
+ }
+ return false
+}
+
+func setNodeID(id []byte) bool {
+ if len(id) < 6 {
+ return false
+ }
+ if nodeID == nil {
+ nodeID = make([]byte, 6)
+ }
+ copy(nodeID, id)
+ return true
+}
+
+// NodeID returns the 6 byte node id encoded in uuid. It returns nil if uuid is
+// not valid. The NodeID is only well defined for version 1 and 2 UUIDs.
+func (uuid UUID) NodeID() []byte {
+ if len(uuid) != 16 {
+ return nil
+ }
+ node := make([]byte, 6)
+ copy(node, uuid[10:])
+ return node
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/time.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/time.go
new file mode 100644
index 000000000..b9369c200
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/time.go
@@ -0,0 +1,132 @@
+// Copyright 2014 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "encoding/binary"
+ "sync"
+ "time"
+)
+
+// A Time represents a time as the number of 100's of nanoseconds since 15 Oct
+// 1582.
+type Time int64
+
+const (
+ lillian = 2299160 // Julian day of 15 Oct 1582
+ unix = 2440587 // Julian day of 1 Jan 1970
+ epoch = unix - lillian // Days between epochs
+ g1582 = epoch * 86400 // seconds between epochs
+ g1582ns100 = g1582 * 10000000 // 100s of a nanoseconds between epochs
+)
+
+var (
+ mu sync.Mutex
+ lasttime uint64 // last time we returned
+ clock_seq uint16 // clock sequence for this run
+
+ timeNow = time.Now // for testing
+)
+
+// UnixTime converts t the number of seconds and nanoseconds using the Unix
+// epoch of 1 Jan 1970.
+func (t Time) UnixTime() (sec, nsec int64) {
+ sec = int64(t - g1582ns100)
+ nsec = (sec % 10000000) * 100
+ sec /= 10000000
+ return sec, nsec
+}
+
+// GetTime returns the current Time (100s of nanoseconds since 15 Oct 1582) and
+// adjusts the clock sequence as needed. An error is returned if the current
+// time cannot be determined.
+func GetTime() (Time, error) {
+ defer mu.Unlock()
+ mu.Lock()
+ return getTime()
+}
+
+func getTime() (Time, error) {
+ t := timeNow()
+
+ // If we don't have a clock sequence already, set one.
+ if clock_seq == 0 {
+ setClockSequence(-1)
+ }
+ now := uint64(t.UnixNano()/100) + g1582ns100
+
+ // If time has gone backwards with this clock sequence then we
+ // increment the clock sequence
+ if now <= lasttime {
+ clock_seq = ((clock_seq + 1) & 0x3fff) | 0x8000
+ }
+ lasttime = now
+ return Time(now), nil
+}
+
+// ClockSequence returns the current clock sequence, generating one if not
+// already set. The clock sequence is only used for Version 1 UUIDs.
+//
+// The uuid package does not use global static storage for the clock sequence or
+// the last time a UUID was generated. Unless SetClockSequence a new random
+// clock sequence is generated the first time a clock sequence is requested by
+// ClockSequence, GetTime, or NewUUID. (section 4.2.1.1) sequence is generated
+// for
+func ClockSequence() int {
+ defer mu.Unlock()
+ mu.Lock()
+ return clockSequence()
+}
+
+func clockSequence() int {
+ if clock_seq == 0 {
+ setClockSequence(-1)
+ }
+ return int(clock_seq & 0x3fff)
+}
+
+// SetClockSeq sets the clock sequence to the lower 14 bits of seq. Setting to
+// -1 causes a new sequence to be generated.
+func SetClockSequence(seq int) {
+ defer mu.Unlock()
+ mu.Lock()
+ setClockSequence(seq)
+}
+
+func setClockSequence(seq int) {
+ if seq == -1 {
+ var b [2]byte
+ randomBits(b[:]) // clock sequence
+ seq = int(b[0])<<8 | int(b[1])
+ }
+ old_seq := clock_seq
+ clock_seq = uint16(seq&0x3fff) | 0x8000 // Set our variant
+ if old_seq != clock_seq {
+ lasttime = 0
+ }
+}
+
+// Time returns the time in 100s of nanoseconds since 15 Oct 1582 encoded in
+// uuid. It returns false if uuid is not valid. The time is only well defined
+// for version 1 and 2 UUIDs.
+func (uuid UUID) Time() (Time, bool) {
+ if len(uuid) != 16 {
+ return 0, false
+ }
+ time := int64(binary.BigEndian.Uint32(uuid[0:4]))
+ time |= int64(binary.BigEndian.Uint16(uuid[4:6])) << 32
+ time |= int64(binary.BigEndian.Uint16(uuid[6:8])&0xfff) << 48
+ return Time(time), true
+}
+
+// ClockSequence returns the clock sequence encoded in uuid. It returns false
+// if uuid is not valid. The clock sequence is only well defined for version 1
+// and 2 UUIDs.
+func (uuid UUID) ClockSequence() (int, bool) {
+ if len(uuid) != 16 {
+ return 0, false
+ }
+ return int(binary.BigEndian.Uint16(uuid[8:10])) & 0x3fff, true
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/util.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/util.go
new file mode 100644
index 000000000..de40b102c
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/util.go
@@ -0,0 +1,43 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "io"
+)
+
+// randomBits completely fills slice b with random data.
+func randomBits(b []byte) {
+ if _, err := io.ReadFull(rander, b); err != nil {
+ panic(err.Error()) // rand should never fail
+ }
+}
+
+// xvalues returns the value of a byte as a hexadecimal digit or 255.
+var xvalues = []byte{
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 255, 255, 255, 255, 255, 255,
+ 255, 10, 11, 12, 13, 14, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 10, 11, 12, 13, 14, 15, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+}
+
+// xtob converts the the first two hex bytes of x into a byte.
+func xtob(x string) (byte, bool) {
+ b1 := xvalues[x[0]]
+ b2 := xvalues[x[1]]
+ return (b1 << 4) | b2, b1 != 255 && b2 != 255
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid.go
new file mode 100644
index 000000000..2920fae63
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid.go
@@ -0,0 +1,163 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "bytes"
+ "crypto/rand"
+ "fmt"
+ "io"
+ "strings"
+)
+
+// A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC
+// 4122.
+type UUID []byte
+
+// A Version represents a UUIDs version.
+type Version byte
+
+// A Variant represents a UUIDs variant.
+type Variant byte
+
+// Constants returned by Variant.
+const (
+ Invalid = Variant(iota) // Invalid UUID
+ RFC4122 // The variant specified in RFC4122
+ Reserved // Reserved, NCS backward compatibility.
+ Microsoft // Reserved, Microsoft Corporation backward compatibility.
+ Future // Reserved for future definition.
+)
+
+var rander = rand.Reader // random function
+
+// New returns a new random (version 4) UUID as a string. It is a convenience
+// function for NewRandom().String().
+func New() string {
+ return NewRandom().String()
+}
+
+// Parse decodes s into a UUID or returns nil. Both the UUID form of
+// xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and
+// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx are decoded.
+func Parse(s string) UUID {
+ if len(s) == 36+9 {
+ if strings.ToLower(s[:9]) != "urn:uuid:" {
+ return nil
+ }
+ s = s[9:]
+ } else if len(s) != 36 {
+ return nil
+ }
+ if s[8] != '-' || s[13] != '-' || s[18] != '-' || s[23] != '-' {
+ return nil
+ }
+ uuid := make([]byte, 16)
+ for i, x := range []int{
+ 0, 2, 4, 6,
+ 9, 11,
+ 14, 16,
+ 19, 21,
+ 24, 26, 28, 30, 32, 34} {
+ if v, ok := xtob(s[x:]); !ok {
+ return nil
+ } else {
+ uuid[i] = v
+ }
+ }
+ return uuid
+}
+
+// Equal returns true if uuid1 and uuid2 are equal.
+func Equal(uuid1, uuid2 UUID) bool {
+ return bytes.Equal(uuid1, uuid2)
+}
+
+// String returns the string form of uuid, xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
+// , or "" if uuid is invalid.
+func (uuid UUID) String() string {
+ if uuid == nil || len(uuid) != 16 {
+ return ""
+ }
+ b := []byte(uuid)
+ return fmt.Sprintf("%08x-%04x-%04x-%04x-%012x",
+ b[:4], b[4:6], b[6:8], b[8:10], b[10:])
+}
+
+// URN returns the RFC 2141 URN form of uuid,
+// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx, or "" if uuid is invalid.
+func (uuid UUID) URN() string {
+ if uuid == nil || len(uuid) != 16 {
+ return ""
+ }
+ b := []byte(uuid)
+ return fmt.Sprintf("urn:uuid:%08x-%04x-%04x-%04x-%012x",
+ b[:4], b[4:6], b[6:8], b[8:10], b[10:])
+}
+
+// Variant returns the variant encoded in uuid. It returns Invalid if
+// uuid is invalid.
+func (uuid UUID) Variant() Variant {
+ if len(uuid) != 16 {
+ return Invalid
+ }
+ switch {
+ case (uuid[8] & 0xc0) == 0x80:
+ return RFC4122
+ case (uuid[8] & 0xe0) == 0xc0:
+ return Microsoft
+ case (uuid[8] & 0xe0) == 0xe0:
+ return Future
+ default:
+ return Reserved
+ }
+ panic("unreachable")
+}
+
+// Version returns the verison of uuid. It returns false if uuid is not
+// valid.
+func (uuid UUID) Version() (Version, bool) {
+ if len(uuid) != 16 {
+ return 0, false
+ }
+ return Version(uuid[6] >> 4), true
+}
+
+func (v Version) String() string {
+ if v > 15 {
+ return fmt.Sprintf("BAD_VERSION_%d", v)
+ }
+ return fmt.Sprintf("VERSION_%d", v)
+}
+
+func (v Variant) String() string {
+ switch v {
+ case RFC4122:
+ return "RFC4122"
+ case Reserved:
+ return "Reserved"
+ case Microsoft:
+ return "Microsoft"
+ case Future:
+ return "Future"
+ case Invalid:
+ return "Invalid"
+ }
+ return fmt.Sprintf("BadVariant%d", int(v))
+}
+
+// SetRand sets the random number generator to r, which implents io.Reader.
+// If r.Read returns an error when the package requests random data then
+// a panic will be issued.
+//
+// Calling SetRand with nil sets the random number generator to the default
+// generator.
+func SetRand(r io.Reader) {
+ if r == nil {
+ rander = rand.Reader
+ return
+ }
+ rander = r
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid_test.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid_test.go
new file mode 100644
index 000000000..417ebeb26
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/uuid_test.go
@@ -0,0 +1,390 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "bytes"
+ "fmt"
+ "os"
+ "strings"
+ "testing"
+ "time"
+)
+
+type test struct {
+ in string
+ version Version
+ variant Variant
+ isuuid bool
+}
+
+var tests = []test{
+ {"f47ac10b-58cc-0372-8567-0e02b2c3d479", 0, RFC4122, true},
+ {"f47ac10b-58cc-1372-8567-0e02b2c3d479", 1, RFC4122, true},
+ {"f47ac10b-58cc-2372-8567-0e02b2c3d479", 2, RFC4122, true},
+ {"f47ac10b-58cc-3372-8567-0e02b2c3d479", 3, RFC4122, true},
+ {"f47ac10b-58cc-4372-8567-0e02b2c3d479", 4, RFC4122, true},
+ {"f47ac10b-58cc-5372-8567-0e02b2c3d479", 5, RFC4122, true},
+ {"f47ac10b-58cc-6372-8567-0e02b2c3d479", 6, RFC4122, true},
+ {"f47ac10b-58cc-7372-8567-0e02b2c3d479", 7, RFC4122, true},
+ {"f47ac10b-58cc-8372-8567-0e02b2c3d479", 8, RFC4122, true},
+ {"f47ac10b-58cc-9372-8567-0e02b2c3d479", 9, RFC4122, true},
+ {"f47ac10b-58cc-a372-8567-0e02b2c3d479", 10, RFC4122, true},
+ {"f47ac10b-58cc-b372-8567-0e02b2c3d479", 11, RFC4122, true},
+ {"f47ac10b-58cc-c372-8567-0e02b2c3d479", 12, RFC4122, true},
+ {"f47ac10b-58cc-d372-8567-0e02b2c3d479", 13, RFC4122, true},
+ {"f47ac10b-58cc-e372-8567-0e02b2c3d479", 14, RFC4122, true},
+ {"f47ac10b-58cc-f372-8567-0e02b2c3d479", 15, RFC4122, true},
+
+ {"urn:uuid:f47ac10b-58cc-4372-0567-0e02b2c3d479", 4, Reserved, true},
+ {"URN:UUID:f47ac10b-58cc-4372-0567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-0567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-1567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-2567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-3567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-4567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-5567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-6567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-7567-0e02b2c3d479", 4, Reserved, true},
+ {"f47ac10b-58cc-4372-8567-0e02b2c3d479", 4, RFC4122, true},
+ {"f47ac10b-58cc-4372-9567-0e02b2c3d479", 4, RFC4122, true},
+ {"f47ac10b-58cc-4372-a567-0e02b2c3d479", 4, RFC4122, true},
+ {"f47ac10b-58cc-4372-b567-0e02b2c3d479", 4, RFC4122, true},
+ {"f47ac10b-58cc-4372-c567-0e02b2c3d479", 4, Microsoft, true},
+ {"f47ac10b-58cc-4372-d567-0e02b2c3d479", 4, Microsoft, true},
+ {"f47ac10b-58cc-4372-e567-0e02b2c3d479", 4, Future, true},
+ {"f47ac10b-58cc-4372-f567-0e02b2c3d479", 4, Future, true},
+
+ {"f47ac10b158cc-5372-a567-0e02b2c3d479", 0, Invalid, false},
+ {"f47ac10b-58cc25372-a567-0e02b2c3d479", 0, Invalid, false},
+ {"f47ac10b-58cc-53723a567-0e02b2c3d479", 0, Invalid, false},
+ {"f47ac10b-58cc-5372-a56740e02b2c3d479", 0, Invalid, false},
+ {"f47ac10b-58cc-5372-a567-0e02-2c3d479", 0, Invalid, false},
+ {"g47ac10b-58cc-4372-a567-0e02b2c3d479", 0, Invalid, false},
+}
+
+var constants = []struct {
+ c interface{}
+ name string
+}{
+ {Person, "Person"},
+ {Group, "Group"},
+ {Org, "Org"},
+ {Invalid, "Invalid"},
+ {RFC4122, "RFC4122"},
+ {Reserved, "Reserved"},
+ {Microsoft, "Microsoft"},
+ {Future, "Future"},
+ {Domain(17), "Domain17"},
+ {Variant(42), "BadVariant42"},
+}
+
+func testTest(t *testing.T, in string, tt test) {
+ uuid := Parse(in)
+ if ok := (uuid != nil); ok != tt.isuuid {
+ t.Errorf("Parse(%s) got %v expected %v\b", in, ok, tt.isuuid)
+ }
+ if uuid == nil {
+ return
+ }
+
+ if v := uuid.Variant(); v != tt.variant {
+ t.Errorf("Variant(%s) got %d expected %d\b", in, v, tt.variant)
+ }
+ if v, _ := uuid.Version(); v != tt.version {
+ t.Errorf("Version(%s) got %d expected %d\b", in, v, tt.version)
+ }
+}
+
+func TestUUID(t *testing.T) {
+ for _, tt := range tests {
+ testTest(t, tt.in, tt)
+ testTest(t, strings.ToUpper(tt.in), tt)
+ }
+}
+
+func TestConstants(t *testing.T) {
+ for x, tt := range constants {
+ v, ok := tt.c.(fmt.Stringer)
+ if !ok {
+ t.Errorf("%x: %v: not a stringer", x, v)
+ } else if s := v.String(); s != tt.name {
+ v, _ := tt.c.(int)
+ t.Errorf("%x: Constant %T:%d gives %q, expected %q\n", x, tt.c, v, s, tt.name)
+ }
+ }
+}
+
+func TestRandomUUID(t *testing.T) {
+ m := make(map[string]bool)
+ for x := 1; x < 32; x++ {
+ uuid := NewRandom()
+ s := uuid.String()
+ if m[s] {
+ t.Errorf("NewRandom returned duplicated UUID %s\n", s)
+ }
+ m[s] = true
+ if v, _ := uuid.Version(); v != 4 {
+ t.Errorf("Random UUID of version %s\n", v)
+ }
+ if uuid.Variant() != RFC4122 {
+ t.Errorf("Random UUID is variant %d\n", uuid.Variant())
+ }
+ }
+}
+
+func TestNew(t *testing.T) {
+ m := make(map[string]bool)
+ for x := 1; x < 32; x++ {
+ s := New()
+ if m[s] {
+ t.Errorf("New returned duplicated UUID %s\n", s)
+ }
+ m[s] = true
+ uuid := Parse(s)
+ if uuid == nil {
+ t.Errorf("New returned %q which does not decode\n", s)
+ continue
+ }
+ if v, _ := uuid.Version(); v != 4 {
+ t.Errorf("Random UUID of version %s\n", v)
+ }
+ if uuid.Variant() != RFC4122 {
+ t.Errorf("Random UUID is variant %d\n", uuid.Variant())
+ }
+ }
+}
+
+func clockSeq(t *testing.T, uuid UUID) int {
+ seq, ok := uuid.ClockSequence()
+ if !ok {
+ t.Fatalf("%s: invalid clock sequence\n", uuid)
+ }
+ return seq
+}
+
+func TestClockSeq(t *testing.T) {
+ // Fake time.Now for this test to return a monotonically advancing time; restore it at end.
+ defer func(orig func() time.Time) { timeNow = orig }(timeNow)
+ monTime := time.Now()
+ timeNow = func() time.Time {
+ monTime = monTime.Add(1 * time.Second)
+ return monTime
+ }
+
+ SetClockSequence(-1)
+ uuid1 := NewUUID()
+ uuid2 := NewUUID()
+
+ if clockSeq(t, uuid1) != clockSeq(t, uuid2) {
+ t.Errorf("clock sequence %d != %d\n", clockSeq(t, uuid1), clockSeq(t, uuid2))
+ }
+
+ SetClockSequence(-1)
+ uuid2 = NewUUID()
+
+ // Just on the very off chance we generated the same sequence
+ // two times we try again.
+ if clockSeq(t, uuid1) == clockSeq(t, uuid2) {
+ SetClockSequence(-1)
+ uuid2 = NewUUID()
+ }
+ if clockSeq(t, uuid1) == clockSeq(t, uuid2) {
+ t.Errorf("Duplicate clock sequence %d\n", clockSeq(t, uuid1))
+ }
+
+ SetClockSequence(0x1234)
+ uuid1 = NewUUID()
+ if seq := clockSeq(t, uuid1); seq != 0x1234 {
+ t.Errorf("%s: expected seq 0x1234 got 0x%04x\n", uuid1, seq)
+ }
+}
+
+func TestCoding(t *testing.T) {
+ text := "7d444840-9dc0-11d1-b245-5ffdce74fad2"
+ urn := "urn:uuid:7d444840-9dc0-11d1-b245-5ffdce74fad2"
+ data := UUID{
+ 0x7d, 0x44, 0x48, 0x40,
+ 0x9d, 0xc0,
+ 0x11, 0xd1,
+ 0xb2, 0x45,
+ 0x5f, 0xfd, 0xce, 0x74, 0xfa, 0xd2,
+ }
+ if v := data.String(); v != text {
+ t.Errorf("%x: encoded to %s, expected %s\n", data, v, text)
+ }
+ if v := data.URN(); v != urn {
+ t.Errorf("%x: urn is %s, expected %s\n", data, v, urn)
+ }
+
+ uuid := Parse(text)
+ if !Equal(uuid, data) {
+ t.Errorf("%s: decoded to %s, expected %s\n", text, uuid, data)
+ }
+}
+
+func TestVersion1(t *testing.T) {
+ uuid1 := NewUUID()
+ uuid2 := NewUUID()
+
+ if Equal(uuid1, uuid2) {
+ t.Errorf("%s:duplicate uuid\n", uuid1)
+ }
+ if v, _ := uuid1.Version(); v != 1 {
+ t.Errorf("%s: version %s expected 1\n", uuid1, v)
+ }
+ if v, _ := uuid2.Version(); v != 1 {
+ t.Errorf("%s: version %s expected 1\n", uuid2, v)
+ }
+ n1 := uuid1.NodeID()
+ n2 := uuid2.NodeID()
+ if !bytes.Equal(n1, n2) {
+ t.Errorf("Different nodes %x != %x\n", n1, n2)
+ }
+ t1, ok := uuid1.Time()
+ if !ok {
+ t.Errorf("%s: invalid time\n", uuid1)
+ }
+ t2, ok := uuid2.Time()
+ if !ok {
+ t.Errorf("%s: invalid time\n", uuid2)
+ }
+ q1, ok := uuid1.ClockSequence()
+ if !ok {
+ t.Errorf("%s: invalid clock sequence\n", uuid1)
+ }
+ q2, ok := uuid2.ClockSequence()
+ if !ok {
+ t.Errorf("%s: invalid clock sequence", uuid2)
+ }
+
+ switch {
+ case t1 == t2 && q1 == q2:
+ t.Errorf("time stopped\n")
+ case t1 > t2 && q1 == q2:
+ t.Errorf("time reversed\n")
+ case t1 < t2 && q1 != q2:
+ t.Errorf("clock sequence chaned unexpectedly\n")
+ }
+}
+
+func TestNodeAndTime(t *testing.T) {
+ // Time is February 5, 1998 12:30:23.136364800 AM GMT
+
+ uuid := Parse("7d444840-9dc0-11d1-b245-5ffdce74fad2")
+ node := []byte{0x5f, 0xfd, 0xce, 0x74, 0xfa, 0xd2}
+
+ ts, ok := uuid.Time()
+ if ok {
+ c := time.Unix(ts.UnixTime())
+ want := time.Date(1998, 2, 5, 0, 30, 23, 136364800, time.UTC)
+ if !c.Equal(want) {
+ t.Errorf("Got time %v, want %v", c, want)
+ }
+ } else {
+ t.Errorf("%s: bad time\n", uuid)
+ }
+ if !bytes.Equal(node, uuid.NodeID()) {
+ t.Errorf("Expected node %v got %v\n", node, uuid.NodeID())
+ }
+}
+
+func TestMD5(t *testing.T) {
+ uuid := NewMD5(NameSpace_DNS, []byte("python.org")).String()
+ want := "6fa459ea-ee8a-3ca4-894e-db77e160355e"
+ if uuid != want {
+ t.Errorf("MD5: got %q expected %q\n", uuid, want)
+ }
+}
+
+func TestSHA1(t *testing.T) {
+ uuid := NewSHA1(NameSpace_DNS, []byte("python.org")).String()
+ want := "886313e1-3b8a-5372-9b90-0c9aee199e5d"
+ if uuid != want {
+ t.Errorf("SHA1: got %q expected %q\n", uuid, want)
+ }
+}
+
+func TestNodeID(t *testing.T) {
+ nid := []byte{1, 2, 3, 4, 5, 6}
+ SetNodeInterface("")
+ s := NodeInterface()
+ if s == "" || s == "user" {
+ t.Errorf("NodeInterface %q after SetInteface\n", s)
+ }
+ node1 := NodeID()
+ if node1 == nil {
+ t.Errorf("NodeID nil after SetNodeInterface\n", s)
+ }
+ SetNodeID(nid)
+ s = NodeInterface()
+ if s != "user" {
+ t.Errorf("Expected NodeInterface %q got %q\n", "user", s)
+ }
+ node2 := NodeID()
+ if node2 == nil {
+ t.Errorf("NodeID nil after SetNodeID\n", s)
+ }
+ if bytes.Equal(node1, node2) {
+ t.Errorf("NodeID not changed after SetNodeID\n", s)
+ } else if !bytes.Equal(nid, node2) {
+ t.Errorf("NodeID is %x, expected %x\n", node2, nid)
+ }
+}
+
+func testDCE(t *testing.T, name string, uuid UUID, domain Domain, id uint32) {
+ if uuid == nil {
+ t.Errorf("%s failed\n", name)
+ return
+ }
+ if v, _ := uuid.Version(); v != 2 {
+ t.Errorf("%s: %s: expected version 2, got %s\n", name, uuid, v)
+ return
+ }
+ if v, ok := uuid.Domain(); !ok || v != domain {
+ if !ok {
+ t.Errorf("%s: %d: Domain failed\n", name, uuid)
+ } else {
+ t.Errorf("%s: %s: expected domain %d, got %d\n", name, uuid, domain, v)
+ }
+ }
+ if v, ok := uuid.Id(); !ok || v != id {
+ if !ok {
+ t.Errorf("%s: %d: Id failed\n", name, uuid)
+ } else {
+ t.Errorf("%s: %s: expected id %d, got %d\n", name, uuid, id, v)
+ }
+ }
+}
+
+func TestDCE(t *testing.T) {
+ testDCE(t, "NewDCESecurity", NewDCESecurity(42, 12345678), 42, 12345678)
+ testDCE(t, "NewDCEPerson", NewDCEPerson(), Person, uint32(os.Getuid()))
+ testDCE(t, "NewDCEGroup", NewDCEGroup(), Group, uint32(os.Getgid()))
+}
+
+type badRand struct{}
+
+func (r badRand) Read(buf []byte) (int, error) {
+ for i, _ := range buf {
+ buf[i] = byte(i)
+ }
+ return len(buf), nil
+}
+
+func TestBadRand(t *testing.T) {
+ SetRand(badRand{})
+ uuid1 := New()
+ uuid2 := New()
+ if uuid1 != uuid2 {
+ t.Errorf("execpted duplicates, got %q and %q\n", uuid1, uuid2)
+ }
+ SetRand(nil)
+ uuid1 = New()
+ uuid2 = New()
+ if uuid1 == uuid2 {
+ t.Errorf("unexecpted duplicates, got %q\n", uuid1)
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version1.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version1.go
new file mode 100644
index 000000000..63580044b
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version1.go
@@ -0,0 +1,41 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+import (
+ "encoding/binary"
+)
+
+// NewUUID returns a Version 1 UUID based on the current NodeID and clock
+// sequence, and the current time. If the NodeID has not been set by SetNodeID
+// or SetNodeInterface then it will be set automatically. If the NodeID cannot
+// be set NewUUID returns nil. If clock sequence has not been set by
+// SetClockSequence then it will be set automatically. If GetTime fails to
+// return the current NewUUID returns nil.
+func NewUUID() UUID {
+ if nodeID == nil {
+ SetNodeInterface("")
+ }
+
+ now, err := GetTime()
+ if err != nil {
+ return nil
+ }
+
+ uuid := make([]byte, 16)
+
+ time_low := uint32(now & 0xffffffff)
+ time_mid := uint16((now >> 32) & 0xffff)
+ time_hi := uint16((now >> 48) & 0x0fff)
+ time_hi |= 0x1000 // Version 1
+
+ binary.BigEndian.PutUint32(uuid[0:], time_low)
+ binary.BigEndian.PutUint16(uuid[4:], time_mid)
+ binary.BigEndian.PutUint16(uuid[6:], time_hi)
+ binary.BigEndian.PutUint16(uuid[8:], clock_seq)
+ copy(uuid[10:], nodeID)
+
+ return uuid
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version4.go b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version4.go
new file mode 100644
index 000000000..b3d4a368d
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go-uuid/uuid/version4.go
@@ -0,0 +1,25 @@
+// Copyright 2011 Google Inc. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package uuid
+
+// Random returns a Random (Version 4) UUID or panics.
+//
+// The strength of the UUIDs is based on the strength of the crypto/rand
+// package.
+//
+// A note about uniqueness derived from from the UUID Wikipedia entry:
+//
+// Randomly generated UUIDs have 122 random bits. One's annual risk of being
+// hit by a meteorite is estimated to be one chance in 17 billion, that
+// means the probability is about 0.00000000006 (6 × 10−11),
+// equivalent to the odds of creating a few tens of trillions of UUIDs in a
+// year and having one duplicate.
+func NewRandom() UUID {
+ uuid := make([]byte, 16)
+ randomBits([]byte(uuid))
+ uuid[6] = (uuid[6] & 0x0f) | 0x40 // Version 4
+ uuid[8] = (uuid[8] & 0x3f) | 0x80 // Variant is 10
+ return uuid
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2.go
new file mode 100644
index 000000000..c02b4d5a7
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2.go
@@ -0,0 +1,77 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+/*
+Package pbkdf2 implements the key derivation function PBKDF2 as defined in RFC
+2898 / PKCS #5 v2.0.
+
+A key derivation function is useful when encrypting data based on a password
+or any other not-fully-random data. It uses a pseudorandom function to derive
+a secure encryption key based on the password.
+
+While v2.0 of the standard defines only one pseudorandom function to use,
+HMAC-SHA1, the drafted v2.1 specification allows use of all five FIPS Approved
+Hash Functions SHA-1, SHA-224, SHA-256, SHA-384 and SHA-512 for HMAC. To
+choose, you can pass the `New` functions from the different SHA packages to
+pbkdf2.Key.
+*/
+package pbkdf2
+
+import (
+ "crypto/hmac"
+ "hash"
+)
+
+// Key derives a key from the password, salt and iteration count, returning a
+// []byte of length keylen that can be used as cryptographic key. The key is
+// derived based on the method described as PBKDF2 with the HMAC variant using
+// the supplied hash function.
+//
+// For example, to use a HMAC-SHA-1 based PBKDF2 key derivation function, you
+// can get a derived key for e.g. AES-256 (which needs a 32-byte key) by
+// doing:
+//
+// dk := pbkdf2.Key([]byte("some password"), salt, 4096, 32, sha1.New)
+//
+// Remember to get a good random salt. At least 8 bytes is recommended by the
+// RFC.
+//
+// Using a higher iteration count will increase the cost of an exhaustive
+// search but will also make derivation proportionally slower.
+func Key(password, salt []byte, iter, keyLen int, h func() hash.Hash) []byte {
+ prf := hmac.New(h, password)
+ hashLen := prf.Size()
+ numBlocks := (keyLen + hashLen - 1) / hashLen
+
+ var buf [4]byte
+ dk := make([]byte, 0, numBlocks*hashLen)
+ U := make([]byte, hashLen)
+ for block := 1; block <= numBlocks; block++ {
+ // N.B.: || means concatenation, ^ means XOR
+ // for each block T_i = U_1 ^ U_2 ^ ... ^ U_iter
+ // U_1 = PRF(password, salt || uint(i))
+ prf.Reset()
+ prf.Write(salt)
+ buf[0] = byte(block >> 24)
+ buf[1] = byte(block >> 16)
+ buf[2] = byte(block >> 8)
+ buf[3] = byte(block)
+ prf.Write(buf[:4])
+ dk = prf.Sum(dk)
+ T := dk[len(dk)-hashLen:]
+ copy(U, T)
+
+ // U_n = PRF(password, U_(n-1))
+ for n := 2; n <= iter; n++ {
+ prf.Reset()
+ prf.Write(U)
+ U = U[:0]
+ U = prf.Sum(U)
+ for x := range U {
+ T[x] ^= U[x]
+ }
+ }
+ }
+ return dk[:keyLen]
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2_test.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2_test.go
new file mode 100644
index 000000000..137924061
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/pbkdf2/pbkdf2_test.go
@@ -0,0 +1,157 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package pbkdf2
+
+import (
+ "bytes"
+ "crypto/sha1"
+ "crypto/sha256"
+ "hash"
+ "testing"
+)
+
+type testVector struct {
+ password string
+ salt string
+ iter int
+ output []byte
+}
+
+// Test vectors from RFC 6070, http://tools.ietf.org/html/rfc6070
+var sha1TestVectors = []testVector{
+ {
+ "password",
+ "salt",
+ 1,
+ []byte{
+ 0x0c, 0x60, 0xc8, 0x0f, 0x96, 0x1f, 0x0e, 0x71,
+ 0xf3, 0xa9, 0xb5, 0x24, 0xaf, 0x60, 0x12, 0x06,
+ 0x2f, 0xe0, 0x37, 0xa6,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 2,
+ []byte{
+ 0xea, 0x6c, 0x01, 0x4d, 0xc7, 0x2d, 0x6f, 0x8c,
+ 0xcd, 0x1e, 0xd9, 0x2a, 0xce, 0x1d, 0x41, 0xf0,
+ 0xd8, 0xde, 0x89, 0x57,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 4096,
+ []byte{
+ 0x4b, 0x00, 0x79, 0x01, 0xb7, 0x65, 0x48, 0x9a,
+ 0xbe, 0xad, 0x49, 0xd9, 0x26, 0xf7, 0x21, 0xd0,
+ 0x65, 0xa4, 0x29, 0xc1,
+ },
+ },
+ // // This one takes too long
+ // {
+ // "password",
+ // "salt",
+ // 16777216,
+ // []byte{
+ // 0xee, 0xfe, 0x3d, 0x61, 0xcd, 0x4d, 0xa4, 0xe4,
+ // 0xe9, 0x94, 0x5b, 0x3d, 0x6b, 0xa2, 0x15, 0x8c,
+ // 0x26, 0x34, 0xe9, 0x84,
+ // },
+ // },
+ {
+ "passwordPASSWORDpassword",
+ "saltSALTsaltSALTsaltSALTsaltSALTsalt",
+ 4096,
+ []byte{
+ 0x3d, 0x2e, 0xec, 0x4f, 0xe4, 0x1c, 0x84, 0x9b,
+ 0x80, 0xc8, 0xd8, 0x36, 0x62, 0xc0, 0xe4, 0x4a,
+ 0x8b, 0x29, 0x1a, 0x96, 0x4c, 0xf2, 0xf0, 0x70,
+ 0x38,
+ },
+ },
+ {
+ "pass\000word",
+ "sa\000lt",
+ 4096,
+ []byte{
+ 0x56, 0xfa, 0x6a, 0xa7, 0x55, 0x48, 0x09, 0x9d,
+ 0xcc, 0x37, 0xd7, 0xf0, 0x34, 0x25, 0xe0, 0xc3,
+ },
+ },
+}
+
+// Test vectors from
+// http://stackoverflow.com/questions/5130513/pbkdf2-hmac-sha2-test-vectors
+var sha256TestVectors = []testVector{
+ {
+ "password",
+ "salt",
+ 1,
+ []byte{
+ 0x12, 0x0f, 0xb6, 0xcf, 0xfc, 0xf8, 0xb3, 0x2c,
+ 0x43, 0xe7, 0x22, 0x52, 0x56, 0xc4, 0xf8, 0x37,
+ 0xa8, 0x65, 0x48, 0xc9,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 2,
+ []byte{
+ 0xae, 0x4d, 0x0c, 0x95, 0xaf, 0x6b, 0x46, 0xd3,
+ 0x2d, 0x0a, 0xdf, 0xf9, 0x28, 0xf0, 0x6d, 0xd0,
+ 0x2a, 0x30, 0x3f, 0x8e,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 4096,
+ []byte{
+ 0xc5, 0xe4, 0x78, 0xd5, 0x92, 0x88, 0xc8, 0x41,
+ 0xaa, 0x53, 0x0d, 0xb6, 0x84, 0x5c, 0x4c, 0x8d,
+ 0x96, 0x28, 0x93, 0xa0,
+ },
+ },
+ {
+ "passwordPASSWORDpassword",
+ "saltSALTsaltSALTsaltSALTsaltSALTsalt",
+ 4096,
+ []byte{
+ 0x34, 0x8c, 0x89, 0xdb, 0xcb, 0xd3, 0x2b, 0x2f,
+ 0x32, 0xd8, 0x14, 0xb8, 0x11, 0x6e, 0x84, 0xcf,
+ 0x2b, 0x17, 0x34, 0x7e, 0xbc, 0x18, 0x00, 0x18,
+ 0x1c,
+ },
+ },
+ {
+ "pass\000word",
+ "sa\000lt",
+ 4096,
+ []byte{
+ 0x89, 0xb6, 0x9d, 0x05, 0x16, 0xf8, 0x29, 0x89,
+ 0x3c, 0x69, 0x62, 0x26, 0x65, 0x0a, 0x86, 0x87,
+ },
+ },
+}
+
+func testHash(t *testing.T, h func() hash.Hash, hashName string, vectors []testVector) {
+ for i, v := range vectors {
+ o := Key([]byte(v.password), []byte(v.salt), v.iter, len(v.output), h)
+ if !bytes.Equal(o, v.output) {
+ t.Errorf("%s %d: expected %x, got %x", hashName, i, v.output, o)
+ }
+ }
+}
+
+func TestWithHMACSHA1(t *testing.T) {
+ testHash(t, sha1.New, "SHA1", sha1TestVectors)
+}
+
+func TestWithHMACSHA256(t *testing.T) {
+ testHash(t, sha256.New, "SHA256", sha256TestVectors)
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160.go
new file mode 100644
index 000000000..da690f0b9
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160.go
@@ -0,0 +1,120 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package ripemd160 implements the RIPEMD-160 hash algorithm.
+package ripemd160
+
+// RIPEMD-160 is designed by by Hans Dobbertin, Antoon Bosselaers, and Bart
+// Preneel with specifications available at:
+// http://homes.esat.kuleuven.be/~cosicart/pdf/AB-9601/AB-9601.pdf.
+
+import (
+ "crypto"
+ "hash"
+)
+
+func init() {
+ crypto.RegisterHash(crypto.RIPEMD160, New)
+}
+
+// The size of the checksum in bytes.
+const Size = 20
+
+// The block size of the hash algorithm in bytes.
+const BlockSize = 64
+
+const (
+ _s0 = 0x67452301
+ _s1 = 0xefcdab89
+ _s2 = 0x98badcfe
+ _s3 = 0x10325476
+ _s4 = 0xc3d2e1f0
+)
+
+// digest represents the partial evaluation of a checksum.
+type digest struct {
+ s [5]uint32 // running context
+ x [BlockSize]byte // temporary buffer
+ nx int // index into x
+ tc uint64 // total count of bytes processed
+}
+
+func (d *digest) Reset() {
+ d.s[0], d.s[1], d.s[2], d.s[3], d.s[4] = _s0, _s1, _s2, _s3, _s4
+ d.nx = 0
+ d.tc = 0
+}
+
+// New returns a new hash.Hash computing the checksum.
+func New() hash.Hash {
+ result := new(digest)
+ result.Reset()
+ return result
+}
+
+func (d *digest) Size() int { return Size }
+
+func (d *digest) BlockSize() int { return BlockSize }
+
+func (d *digest) Write(p []byte) (nn int, err error) {
+ nn = len(p)
+ d.tc += uint64(nn)
+ if d.nx > 0 {
+ n := len(p)
+ if n > BlockSize-d.nx {
+ n = BlockSize - d.nx
+ }
+ for i := 0; i < n; i++ {
+ d.x[d.nx+i] = p[i]
+ }
+ d.nx += n
+ if d.nx == BlockSize {
+ _Block(d, d.x[0:])
+ d.nx = 0
+ }
+ p = p[n:]
+ }
+ n := _Block(d, p)
+ p = p[n:]
+ if len(p) > 0 {
+ d.nx = copy(d.x[:], p)
+ }
+ return
+}
+
+func (d0 *digest) Sum(in []byte) []byte {
+ // Make a copy of d0 so that caller can keep writing and summing.
+ d := *d0
+
+ // Padding. Add a 1 bit and 0 bits until 56 bytes mod 64.
+ tc := d.tc
+ var tmp [64]byte
+ tmp[0] = 0x80
+ if tc%64 < 56 {
+ d.Write(tmp[0 : 56-tc%64])
+ } else {
+ d.Write(tmp[0 : 64+56-tc%64])
+ }
+
+ // Length in bits.
+ tc <<= 3
+ for i := uint(0); i < 8; i++ {
+ tmp[i] = byte(tc >> (8 * i))
+ }
+ d.Write(tmp[0:8])
+
+ if d.nx != 0 {
+ panic("d.nx != 0")
+ }
+
+ var digest [Size]byte
+ for i, s := range d.s {
+ digest[i*4] = byte(s)
+ digest[i*4+1] = byte(s >> 8)
+ digest[i*4+2] = byte(s >> 16)
+ digest[i*4+3] = byte(s >> 24)
+ }
+
+ return append(in, digest[:]...)
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160_test.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160_test.go
new file mode 100644
index 000000000..5df1b2593
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160_test.go
@@ -0,0 +1,64 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package ripemd160
+
+// Test vectors are from:
+// http://homes.esat.kuleuven.be/~bosselae/ripemd160.html
+
+import (
+ "fmt"
+ "io"
+ "testing"
+)
+
+type mdTest struct {
+ out string
+ in string
+}
+
+var vectors = [...]mdTest{
+ {"9c1185a5c5e9fc54612808977ee8f548b2258d31", ""},
+ {"0bdc9d2d256b3ee9daae347be6f4dc835a467ffe", "a"},
+ {"8eb208f7e05d987a9b044a8e98c6b087f15a0bfc", "abc"},
+ {"5d0689ef49d2fae572b881b123a85ffa21595f36", "message digest"},
+ {"f71c27109c692c1b56bbdceb5b9d2865b3708dbc", "abcdefghijklmnopqrstuvwxyz"},
+ {"12a053384a9c0c88e405a06c27dcf49ada62eb2b", "abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"},
+ {"b0e20b6e3116640286ed3a87a5713079b21f5189", "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"},
+ {"9b752e45573d4b39f4dbd3323cab82bf63326bfb", "12345678901234567890123456789012345678901234567890123456789012345678901234567890"},
+}
+
+func TestVectors(t *testing.T) {
+ for i := 0; i < len(vectors); i++ {
+ tv := vectors[i]
+ md := New()
+ for j := 0; j < 3; j++ {
+ if j < 2 {
+ io.WriteString(md, tv.in)
+ } else {
+ io.WriteString(md, tv.in[0:len(tv.in)/2])
+ md.Sum(nil)
+ io.WriteString(md, tv.in[len(tv.in)/2:])
+ }
+ s := fmt.Sprintf("%x", md.Sum(nil))
+ if s != tv.out {
+ t.Fatalf("RIPEMD-160[%d](%s) = %s, expected %s", j, tv.in, s, tv.out)
+ }
+ md.Reset()
+ }
+ }
+}
+
+func TestMillionA(t *testing.T) {
+ md := New()
+ for i := 0; i < 100000; i++ {
+ io.WriteString(md, "aaaaaaaaaa")
+ }
+ out := "52783243c1697bdbe16d37f97f68f08325dc1528"
+ s := fmt.Sprintf("%x", md.Sum(nil))
+ if s != out {
+ t.Fatalf("RIPEMD-160 (1 million 'a') = %s, expected %s", s, out)
+ }
+ md.Reset()
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160block.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160block.go
new file mode 100644
index 000000000..7bc8e6c48
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/ripemd160/ripemd160block.go
@@ -0,0 +1,161 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// RIPEMD-160 block step.
+// In its own file so that a faster assembly or C version
+// can be substituted easily.
+
+package ripemd160
+
+// work buffer indices and roll amounts for one line
+var _n = [80]uint{
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 7, 4, 13, 1, 10, 6, 15, 3, 12, 0, 9, 5, 2, 14, 11, 8,
+ 3, 10, 14, 4, 9, 15, 8, 1, 2, 7, 0, 6, 13, 11, 5, 12,
+ 1, 9, 11, 10, 0, 8, 12, 4, 13, 3, 7, 15, 14, 5, 6, 2,
+ 4, 0, 5, 9, 7, 12, 2, 10, 14, 1, 3, 8, 11, 6, 15, 13,
+}
+
+var _r = [80]uint{
+ 11, 14, 15, 12, 5, 8, 7, 9, 11, 13, 14, 15, 6, 7, 9, 8,
+ 7, 6, 8, 13, 11, 9, 7, 15, 7, 12, 15, 9, 11, 7, 13, 12,
+ 11, 13, 6, 7, 14, 9, 13, 15, 14, 8, 13, 6, 5, 12, 7, 5,
+ 11, 12, 14, 15, 14, 15, 9, 8, 9, 14, 5, 6, 8, 6, 5, 12,
+ 9, 15, 5, 11, 6, 8, 13, 12, 5, 12, 13, 14, 11, 8, 5, 6,
+}
+
+// same for the other parallel one
+var n_ = [80]uint{
+ 5, 14, 7, 0, 9, 2, 11, 4, 13, 6, 15, 8, 1, 10, 3, 12,
+ 6, 11, 3, 7, 0, 13, 5, 10, 14, 15, 8, 12, 4, 9, 1, 2,
+ 15, 5, 1, 3, 7, 14, 6, 9, 11, 8, 12, 2, 10, 0, 4, 13,
+ 8, 6, 4, 1, 3, 11, 15, 0, 5, 12, 2, 13, 9, 7, 10, 14,
+ 12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11,
+}
+
+var r_ = [80]uint{
+ 8, 9, 9, 11, 13, 15, 15, 5, 7, 7, 8, 11, 14, 14, 12, 6,
+ 9, 13, 15, 7, 12, 8, 9, 11, 7, 7, 12, 7, 6, 15, 13, 11,
+ 9, 7, 15, 11, 8, 6, 6, 14, 12, 13, 5, 14, 13, 13, 7, 5,
+ 15, 5, 8, 11, 14, 14, 6, 14, 6, 9, 12, 9, 12, 5, 15, 8,
+ 8, 5, 12, 9, 12, 5, 14, 6, 8, 13, 6, 5, 15, 13, 11, 11,
+}
+
+func _Block(md *digest, p []byte) int {
+ n := 0
+ var x [16]uint32
+ var alpha, beta uint32
+ for len(p) >= BlockSize {
+ a, b, c, d, e := md.s[0], md.s[1], md.s[2], md.s[3], md.s[4]
+ aa, bb, cc, dd, ee := a, b, c, d, e
+ j := 0
+ for i := 0; i < 16; i++ {
+ x[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
+ j += 4
+ }
+
+ // round 1
+ i := 0
+ for i < 16 {
+ alpha = a + (b ^ c ^ d) + x[_n[i]]
+ s := _r[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + e
+ beta = c<<10 | c>>22
+ a, b, c, d, e = e, alpha, b, beta, d
+
+ // parallel line
+ alpha = aa + (bb ^ (cc | ^dd)) + x[n_[i]] + 0x50a28be6
+ s = r_[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + ee
+ beta = cc<<10 | cc>>22
+ aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
+
+ i++
+ }
+
+ // round 2
+ for i < 32 {
+ alpha = a + (b&c | ^b&d) + x[_n[i]] + 0x5a827999
+ s := _r[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + e
+ beta = c<<10 | c>>22
+ a, b, c, d, e = e, alpha, b, beta, d
+
+ // parallel line
+ alpha = aa + (bb&dd | cc&^dd) + x[n_[i]] + 0x5c4dd124
+ s = r_[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + ee
+ beta = cc<<10 | cc>>22
+ aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
+
+ i++
+ }
+
+ // round 3
+ for i < 48 {
+ alpha = a + (b | ^c ^ d) + x[_n[i]] + 0x6ed9eba1
+ s := _r[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + e
+ beta = c<<10 | c>>22
+ a, b, c, d, e = e, alpha, b, beta, d
+
+ // parallel line
+ alpha = aa + (bb | ^cc ^ dd) + x[n_[i]] + 0x6d703ef3
+ s = r_[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + ee
+ beta = cc<<10 | cc>>22
+ aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
+
+ i++
+ }
+
+ // round 4
+ for i < 64 {
+ alpha = a + (b&d | c&^d) + x[_n[i]] + 0x8f1bbcdc
+ s := _r[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + e
+ beta = c<<10 | c>>22
+ a, b, c, d, e = e, alpha, b, beta, d
+
+ // parallel line
+ alpha = aa + (bb&cc | ^bb&dd) + x[n_[i]] + 0x7a6d76e9
+ s = r_[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + ee
+ beta = cc<<10 | cc>>22
+ aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
+
+ i++
+ }
+
+ // round 5
+ for i < 80 {
+ alpha = a + (b ^ (c | ^d)) + x[_n[i]] + 0xa953fd4e
+ s := _r[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + e
+ beta = c<<10 | c>>22
+ a, b, c, d, e = e, alpha, b, beta, d
+
+ // parallel line
+ alpha = aa + (bb ^ cc ^ dd) + x[n_[i]]
+ s = r_[i]
+ alpha = (alpha<<s | alpha>>(32-s)) + ee
+ beta = cc<<10 | cc>>22
+ aa, bb, cc, dd, ee = ee, alpha, bb, beta, dd
+
+ i++
+ }
+
+ // combine results
+ dd += c + md.s[1]
+ md.s[1] = md.s[2] + d + ee
+ md.s[2] = md.s[3] + e + aa
+ md.s[3] = md.s[4] + a + bb
+ md.s[4] = md.s[0] + b + cc
+ md.s[0] = dd
+
+ p = p[BlockSize:]
+ n += BlockSize
+ }
+ return n
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt.go
new file mode 100644
index 000000000..30737b0a6
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt.go
@@ -0,0 +1,243 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package scrypt implements the scrypt key derivation function as defined in
+// Colin Percival's paper "Stronger Key Derivation via Sequential Memory-Hard
+// Functions" (http://www.tarsnap.com/scrypt/scrypt.pdf).
+package scrypt
+
+import (
+ "crypto/sha256"
+ "errors"
+
+ "golang.org/x/crypto/pbkdf2"
+)
+
+const maxInt = int(^uint(0) >> 1)
+
+// blockCopy copies n numbers from src into dst.
+func blockCopy(dst, src []uint32, n int) {
+ copy(dst, src[:n])
+}
+
+// blockXOR XORs numbers from dst with n numbers from src.
+func blockXOR(dst, src []uint32, n int) {
+ for i, v := range src[:n] {
+ dst[i] ^= v
+ }
+}
+
+// salsaXOR applies Salsa20/8 to the XOR of 16 numbers from tmp and in,
+// and puts the result into both both tmp and out.
+func salsaXOR(tmp *[16]uint32, in, out []uint32) {
+ w0 := tmp[0] ^ in[0]
+ w1 := tmp[1] ^ in[1]
+ w2 := tmp[2] ^ in[2]
+ w3 := tmp[3] ^ in[3]
+ w4 := tmp[4] ^ in[4]
+ w5 := tmp[5] ^ in[5]
+ w6 := tmp[6] ^ in[6]
+ w7 := tmp[7] ^ in[7]
+ w8 := tmp[8] ^ in[8]
+ w9 := tmp[9] ^ in[9]
+ w10 := tmp[10] ^ in[10]
+ w11 := tmp[11] ^ in[11]
+ w12 := tmp[12] ^ in[12]
+ w13 := tmp[13] ^ in[13]
+ w14 := tmp[14] ^ in[14]
+ w15 := tmp[15] ^ in[15]
+
+ x0, x1, x2, x3, x4, x5, x6, x7, x8 := w0, w1, w2, w3, w4, w5, w6, w7, w8
+ x9, x10, x11, x12, x13, x14, x15 := w9, w10, w11, w12, w13, w14, w15
+
+ for i := 0; i < 8; i += 2 {
+ u := x0 + x12
+ x4 ^= u<<7 | u>>(32-7)
+ u = x4 + x0
+ x8 ^= u<<9 | u>>(32-9)
+ u = x8 + x4
+ x12 ^= u<<13 | u>>(32-13)
+ u = x12 + x8
+ x0 ^= u<<18 | u>>(32-18)
+
+ u = x5 + x1
+ x9 ^= u<<7 | u>>(32-7)
+ u = x9 + x5
+ x13 ^= u<<9 | u>>(32-9)
+ u = x13 + x9
+ x1 ^= u<<13 | u>>(32-13)
+ u = x1 + x13
+ x5 ^= u<<18 | u>>(32-18)
+
+ u = x10 + x6
+ x14 ^= u<<7 | u>>(32-7)
+ u = x14 + x10
+ x2 ^= u<<9 | u>>(32-9)
+ u = x2 + x14
+ x6 ^= u<<13 | u>>(32-13)
+ u = x6 + x2
+ x10 ^= u<<18 | u>>(32-18)
+
+ u = x15 + x11
+ x3 ^= u<<7 | u>>(32-7)
+ u = x3 + x15
+ x7 ^= u<<9 | u>>(32-9)
+ u = x7 + x3
+ x11 ^= u<<13 | u>>(32-13)
+ u = x11 + x7
+ x15 ^= u<<18 | u>>(32-18)
+
+ u = x0 + x3
+ x1 ^= u<<7 | u>>(32-7)
+ u = x1 + x0
+ x2 ^= u<<9 | u>>(32-9)
+ u = x2 + x1
+ x3 ^= u<<13 | u>>(32-13)
+ u = x3 + x2
+ x0 ^= u<<18 | u>>(32-18)
+
+ u = x5 + x4
+ x6 ^= u<<7 | u>>(32-7)
+ u = x6 + x5
+ x7 ^= u<<9 | u>>(32-9)
+ u = x7 + x6
+ x4 ^= u<<13 | u>>(32-13)
+ u = x4 + x7
+ x5 ^= u<<18 | u>>(32-18)
+
+ u = x10 + x9
+ x11 ^= u<<7 | u>>(32-7)
+ u = x11 + x10
+ x8 ^= u<<9 | u>>(32-9)
+ u = x8 + x11
+ x9 ^= u<<13 | u>>(32-13)
+ u = x9 + x8
+ x10 ^= u<<18 | u>>(32-18)
+
+ u = x15 + x14
+ x12 ^= u<<7 | u>>(32-7)
+ u = x12 + x15
+ x13 ^= u<<9 | u>>(32-9)
+ u = x13 + x12
+ x14 ^= u<<13 | u>>(32-13)
+ u = x14 + x13
+ x15 ^= u<<18 | u>>(32-18)
+ }
+ x0 += w0
+ x1 += w1
+ x2 += w2
+ x3 += w3
+ x4 += w4
+ x5 += w5
+ x6 += w6
+ x7 += w7
+ x8 += w8
+ x9 += w9
+ x10 += w10
+ x11 += w11
+ x12 += w12
+ x13 += w13
+ x14 += w14
+ x15 += w15
+
+ out[0], tmp[0] = x0, x0
+ out[1], tmp[1] = x1, x1
+ out[2], tmp[2] = x2, x2
+ out[3], tmp[3] = x3, x3
+ out[4], tmp[4] = x4, x4
+ out[5], tmp[5] = x5, x5
+ out[6], tmp[6] = x6, x6
+ out[7], tmp[7] = x7, x7
+ out[8], tmp[8] = x8, x8
+ out[9], tmp[9] = x9, x9
+ out[10], tmp[10] = x10, x10
+ out[11], tmp[11] = x11, x11
+ out[12], tmp[12] = x12, x12
+ out[13], tmp[13] = x13, x13
+ out[14], tmp[14] = x14, x14
+ out[15], tmp[15] = x15, x15
+}
+
+func blockMix(tmp *[16]uint32, in, out []uint32, r int) {
+ blockCopy(tmp[:], in[(2*r-1)*16:], 16)
+ for i := 0; i < 2*r; i += 2 {
+ salsaXOR(tmp, in[i*16:], out[i*8:])
+ salsaXOR(tmp, in[i*16+16:], out[i*8+r*16:])
+ }
+}
+
+func integer(b []uint32, r int) uint64 {
+ j := (2*r - 1) * 16
+ return uint64(b[j]) | uint64(b[j+1])<<32
+}
+
+func smix(b []byte, r, N int, v, xy []uint32) {
+ var tmp [16]uint32
+ x := xy
+ y := xy[32*r:]
+
+ j := 0
+ for i := 0; i < 32*r; i++ {
+ x[i] = uint32(b[j]) | uint32(b[j+1])<<8 | uint32(b[j+2])<<16 | uint32(b[j+3])<<24
+ j += 4
+ }
+ for i := 0; i < N; i += 2 {
+ blockCopy(v[i*(32*r):], x, 32*r)
+ blockMix(&tmp, x, y, r)
+
+ blockCopy(v[(i+1)*(32*r):], y, 32*r)
+ blockMix(&tmp, y, x, r)
+ }
+ for i := 0; i < N; i += 2 {
+ j := int(integer(x, r) & uint64(N-1))
+ blockXOR(x, v[j*(32*r):], 32*r)
+ blockMix(&tmp, x, y, r)
+
+ j = int(integer(y, r) & uint64(N-1))
+ blockXOR(y, v[j*(32*r):], 32*r)
+ blockMix(&tmp, y, x, r)
+ }
+ j = 0
+ for _, v := range x[:32*r] {
+ b[j+0] = byte(v >> 0)
+ b[j+1] = byte(v >> 8)
+ b[j+2] = byte(v >> 16)
+ b[j+3] = byte(v >> 24)
+ j += 4
+ }
+}
+
+// Key derives a key from the password, salt, and cost parameters, returning
+// a byte slice of length keyLen that can be used as cryptographic key.
+//
+// N is a CPU/memory cost parameter, which must be a power of two greater than 1.
+// r and p must satisfy r * p < 2³⁰. If the parameters do not satisfy the
+// limits, the function returns a nil byte slice and an error.
+//
+// For example, you can get a derived key for e.g. AES-256 (which needs a
+// 32-byte key) by doing:
+//
+// dk := scrypt.Key([]byte("some password"), salt, 16384, 8, 1, 32)
+//
+// The recommended parameters for interactive logins as of 2009 are N=16384,
+// r=8, p=1. They should be increased as memory latency and CPU parallelism
+// increases. Remember to get a good random salt.
+func Key(password, salt []byte, N, r, p, keyLen int) ([]byte, error) {
+ if N <= 1 || N&(N-1) != 0 {
+ return nil, errors.New("scrypt: N must be > 1 and a power of 2")
+ }
+ if uint64(r)*uint64(p) >= 1<<30 || r > maxInt/128/p || r > maxInt/256 || N > maxInt/128/r {
+ return nil, errors.New("scrypt: parameters are too large")
+ }
+
+ xy := make([]uint32, 64*r)
+ v := make([]uint32, 32*N*r)
+ b := pbkdf2.Key(password, salt, 1, p*128*r, sha256.New)
+
+ for i := 0; i < p; i++ {
+ smix(b[i*128*r:], r, N, v, xy)
+ }
+
+ return pbkdf2.Key(password, b, 1, keyLen, sha256.New), nil
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt_test.go b/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt_test.go
new file mode 100644
index 000000000..e096c3a31
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.crypto/scrypt/scrypt_test.go
@@ -0,0 +1,160 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package scrypt
+
+import (
+ "bytes"
+ "testing"
+)
+
+type testVector struct {
+ password string
+ salt string
+ N, r, p int
+ output []byte
+}
+
+var good = []testVector{
+ {
+ "password",
+ "salt",
+ 2, 10, 10,
+ []byte{
+ 0x48, 0x2c, 0x85, 0x8e, 0x22, 0x90, 0x55, 0xe6, 0x2f,
+ 0x41, 0xe0, 0xec, 0x81, 0x9a, 0x5e, 0xe1, 0x8b, 0xdb,
+ 0x87, 0x25, 0x1a, 0x53, 0x4f, 0x75, 0xac, 0xd9, 0x5a,
+ 0xc5, 0xe5, 0xa, 0xa1, 0x5f,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 16, 100, 100,
+ []byte{
+ 0x88, 0xbd, 0x5e, 0xdb, 0x52, 0xd1, 0xdd, 0x0, 0x18,
+ 0x87, 0x72, 0xad, 0x36, 0x17, 0x12, 0x90, 0x22, 0x4e,
+ 0x74, 0x82, 0x95, 0x25, 0xb1, 0x8d, 0x73, 0x23, 0xa5,
+ 0x7f, 0x91, 0x96, 0x3c, 0x37,
+ },
+ },
+ {
+ "this is a long \000 password",
+ "and this is a long \000 salt",
+ 16384, 8, 1,
+ []byte{
+ 0xc3, 0xf1, 0x82, 0xee, 0x2d, 0xec, 0x84, 0x6e, 0x70,
+ 0xa6, 0x94, 0x2f, 0xb5, 0x29, 0x98, 0x5a, 0x3a, 0x09,
+ 0x76, 0x5e, 0xf0, 0x4c, 0x61, 0x29, 0x23, 0xb1, 0x7f,
+ 0x18, 0x55, 0x5a, 0x37, 0x07, 0x6d, 0xeb, 0x2b, 0x98,
+ 0x30, 0xd6, 0x9d, 0xe5, 0x49, 0x26, 0x51, 0xe4, 0x50,
+ 0x6a, 0xe5, 0x77, 0x6d, 0x96, 0xd4, 0x0f, 0x67, 0xaa,
+ 0xee, 0x37, 0xe1, 0x77, 0x7b, 0x8a, 0xd5, 0xc3, 0x11,
+ 0x14, 0x32, 0xbb, 0x3b, 0x6f, 0x7e, 0x12, 0x64, 0x40,
+ 0x18, 0x79, 0xe6, 0x41, 0xae,
+ },
+ },
+ {
+ "p",
+ "s",
+ 2, 1, 1,
+ []byte{
+ 0x48, 0xb0, 0xd2, 0xa8, 0xa3, 0x27, 0x26, 0x11, 0x98,
+ 0x4c, 0x50, 0xeb, 0xd6, 0x30, 0xaf, 0x52,
+ },
+ },
+
+ {
+ "",
+ "",
+ 16, 1, 1,
+ []byte{
+ 0x77, 0xd6, 0x57, 0x62, 0x38, 0x65, 0x7b, 0x20, 0x3b,
+ 0x19, 0xca, 0x42, 0xc1, 0x8a, 0x04, 0x97, 0xf1, 0x6b,
+ 0x48, 0x44, 0xe3, 0x07, 0x4a, 0xe8, 0xdf, 0xdf, 0xfa,
+ 0x3f, 0xed, 0xe2, 0x14, 0x42, 0xfc, 0xd0, 0x06, 0x9d,
+ 0xed, 0x09, 0x48, 0xf8, 0x32, 0x6a, 0x75, 0x3a, 0x0f,
+ 0xc8, 0x1f, 0x17, 0xe8, 0xd3, 0xe0, 0xfb, 0x2e, 0x0d,
+ 0x36, 0x28, 0xcf, 0x35, 0xe2, 0x0c, 0x38, 0xd1, 0x89,
+ 0x06,
+ },
+ },
+ {
+ "password",
+ "NaCl",
+ 1024, 8, 16,
+ []byte{
+ 0xfd, 0xba, 0xbe, 0x1c, 0x9d, 0x34, 0x72, 0x00, 0x78,
+ 0x56, 0xe7, 0x19, 0x0d, 0x01, 0xe9, 0xfe, 0x7c, 0x6a,
+ 0xd7, 0xcb, 0xc8, 0x23, 0x78, 0x30, 0xe7, 0x73, 0x76,
+ 0x63, 0x4b, 0x37, 0x31, 0x62, 0x2e, 0xaf, 0x30, 0xd9,
+ 0x2e, 0x22, 0xa3, 0x88, 0x6f, 0xf1, 0x09, 0x27, 0x9d,
+ 0x98, 0x30, 0xda, 0xc7, 0x27, 0xaf, 0xb9, 0x4a, 0x83,
+ 0xee, 0x6d, 0x83, 0x60, 0xcb, 0xdf, 0xa2, 0xcc, 0x06,
+ 0x40,
+ },
+ },
+ {
+ "pleaseletmein", "SodiumChloride",
+ 16384, 8, 1,
+ []byte{
+ 0x70, 0x23, 0xbd, 0xcb, 0x3a, 0xfd, 0x73, 0x48, 0x46,
+ 0x1c, 0x06, 0xcd, 0x81, 0xfd, 0x38, 0xeb, 0xfd, 0xa8,
+ 0xfb, 0xba, 0x90, 0x4f, 0x8e, 0x3e, 0xa9, 0xb5, 0x43,
+ 0xf6, 0x54, 0x5d, 0xa1, 0xf2, 0xd5, 0x43, 0x29, 0x55,
+ 0x61, 0x3f, 0x0f, 0xcf, 0x62, 0xd4, 0x97, 0x05, 0x24,
+ 0x2a, 0x9a, 0xf9, 0xe6, 0x1e, 0x85, 0xdc, 0x0d, 0x65,
+ 0x1e, 0x40, 0xdf, 0xcf, 0x01, 0x7b, 0x45, 0x57, 0x58,
+ 0x87,
+ },
+ },
+ /*
+ // Disabled: needs 1 GiB RAM and takes too long for a simple test.
+ {
+ "pleaseletmein", "SodiumChloride",
+ 1048576, 8, 1,
+ []byte{
+ 0x21, 0x01, 0xcb, 0x9b, 0x6a, 0x51, 0x1a, 0xae, 0xad,
+ 0xdb, 0xbe, 0x09, 0xcf, 0x70, 0xf8, 0x81, 0xec, 0x56,
+ 0x8d, 0x57, 0x4a, 0x2f, 0xfd, 0x4d, 0xab, 0xe5, 0xee,
+ 0x98, 0x20, 0xad, 0xaa, 0x47, 0x8e, 0x56, 0xfd, 0x8f,
+ 0x4b, 0xa5, 0xd0, 0x9f, 0xfa, 0x1c, 0x6d, 0x92, 0x7c,
+ 0x40, 0xf4, 0xc3, 0x37, 0x30, 0x40, 0x49, 0xe8, 0xa9,
+ 0x52, 0xfb, 0xcb, 0xf4, 0x5c, 0x6f, 0xa7, 0x7a, 0x41,
+ 0xa4,
+ },
+ },
+ */
+}
+
+var bad = []testVector{
+ {"p", "s", 0, 1, 1, nil}, // N == 0
+ {"p", "s", 1, 1, 1, nil}, // N == 1
+ {"p", "s", 7, 8, 1, nil}, // N is not power of 2
+ {"p", "s", 16, maxInt / 2, maxInt / 2, nil}, // p * r too large
+}
+
+func TestKey(t *testing.T) {
+ for i, v := range good {
+ k, err := Key([]byte(v.password), []byte(v.salt), v.N, v.r, v.p, len(v.output))
+ if err != nil {
+ t.Errorf("%d: got unexpected error: %s", i, err)
+ }
+ if !bytes.Equal(k, v.output) {
+ t.Errorf("%d: expected %x, got %x", i, v.output, k)
+ }
+ }
+ for i, v := range bad {
+ _, err := Key([]byte(v.password), []byte(v.salt), v.N, v.r, v.p, 32)
+ if err == nil {
+ t.Errorf("%d: expected error, got nil", i)
+ }
+ }
+}
+
+func BenchmarkKey(b *testing.B) {
+ for i := 0; i < b.N; i++ {
+ Key([]byte("password"), []byte("salt"), 16384, 8, 1, 64)
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/client.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/client.go
new file mode 100644
index 000000000..a861bb92c
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/client.go
@@ -0,0 +1,98 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+import (
+ "bufio"
+ "crypto/tls"
+ "io"
+ "net"
+ "net/http"
+ "net/url"
+)
+
+// DialError is an error that occurs while dialling a websocket server.
+type DialError struct {
+ *Config
+ Err error
+}
+
+func (e *DialError) Error() string {
+ return "websocket.Dial " + e.Config.Location.String() + ": " + e.Err.Error()
+}
+
+// NewConfig creates a new WebSocket config for client connection.
+func NewConfig(server, origin string) (config *Config, err error) {
+ config = new(Config)
+ config.Version = ProtocolVersionHybi13
+ config.Location, err = url.ParseRequestURI(server)
+ if err != nil {
+ return
+ }
+ config.Origin, err = url.ParseRequestURI(origin)
+ if err != nil {
+ return
+ }
+ config.Header = http.Header(make(map[string][]string))
+ return
+}
+
+// NewClient creates a new WebSocket client connection over rwc.
+func NewClient(config *Config, rwc io.ReadWriteCloser) (ws *Conn, err error) {
+ br := bufio.NewReader(rwc)
+ bw := bufio.NewWriter(rwc)
+ err = hybiClientHandshake(config, br, bw)
+ if err != nil {
+ return
+ }
+ buf := bufio.NewReadWriter(br, bw)
+ ws = newHybiClientConn(config, buf, rwc)
+ return
+}
+
+// Dial opens a new client connection to a WebSocket.
+func Dial(url_, protocol, origin string) (ws *Conn, err error) {
+ config, err := NewConfig(url_, origin)
+ if err != nil {
+ return nil, err
+ }
+ if protocol != "" {
+ config.Protocol = []string{protocol}
+ }
+ return DialConfig(config)
+}
+
+// DialConfig opens a new client connection to a WebSocket with a config.
+func DialConfig(config *Config) (ws *Conn, err error) {
+ var client net.Conn
+ if config.Location == nil {
+ return nil, &DialError{config, ErrBadWebSocketLocation}
+ }
+ if config.Origin == nil {
+ return nil, &DialError{config, ErrBadWebSocketOrigin}
+ }
+ switch config.Location.Scheme {
+ case "ws":
+ client, err = net.Dial("tcp", config.Location.Host)
+
+ case "wss":
+ client, err = tls.Dial("tcp", config.Location.Host, config.TlsConfig)
+
+ default:
+ err = ErrBadScheme
+ }
+ if err != nil {
+ goto Error
+ }
+
+ ws, err = NewClient(config, client)
+ if err != nil {
+ goto Error
+ }
+ return
+
+Error:
+ return nil, &DialError{config, err}
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/exampledial_test.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/exampledial_test.go
new file mode 100644
index 000000000..777a66895
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/exampledial_test.go
@@ -0,0 +1,31 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket_test
+
+import (
+ "fmt"
+ "log"
+
+ "code.google.com/p/go.net/websocket"
+)
+
+// This example demonstrates a trivial client.
+func ExampleDial() {
+ origin := "http://localhost/"
+ url := "ws://localhost:12345/ws"
+ ws, err := websocket.Dial(url, "", origin)
+ if err != nil {
+ log.Fatal(err)
+ }
+ if _, err := ws.Write([]byte("hello, world!\n")); err != nil {
+ log.Fatal(err)
+ }
+ var msg = make([]byte, 512)
+ var n int
+ if n, err = ws.Read(msg); err != nil {
+ log.Fatal(err)
+ }
+ fmt.Printf("Received: %s.\n", msg[:n])
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/examplehandler_test.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/examplehandler_test.go
new file mode 100644
index 000000000..47b0bb9b5
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/examplehandler_test.go
@@ -0,0 +1,26 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket_test
+
+import (
+ "io"
+ "net/http"
+
+ "code.google.com/p/go.net/websocket"
+)
+
+// Echo the data received on the WebSocket.
+func EchoServer(ws *websocket.Conn) {
+ io.Copy(ws, ws)
+}
+
+// This example demonstrates a trivial echo server.
+func ExampleHandler() {
+ http.Handle("/echo", websocket.Handler(EchoServer))
+ err := http.ListenAndServe(":12345", nil)
+ if err != nil {
+ panic("ListenAndServe: " + err.Error())
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi.go
new file mode 100644
index 000000000..f8c0b2e29
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi.go
@@ -0,0 +1,564 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+// This file implements a protocol of hybi draft.
+// http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17
+
+import (
+ "bufio"
+ "bytes"
+ "crypto/rand"
+ "crypto/sha1"
+ "encoding/base64"
+ "encoding/binary"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "net/http"
+ "net/url"
+ "strings"
+)
+
+const (
+ websocketGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
+
+ closeStatusNormal = 1000
+ closeStatusGoingAway = 1001
+ closeStatusProtocolError = 1002
+ closeStatusUnsupportedData = 1003
+ closeStatusFrameTooLarge = 1004
+ closeStatusNoStatusRcvd = 1005
+ closeStatusAbnormalClosure = 1006
+ closeStatusBadMessageData = 1007
+ closeStatusPolicyViolation = 1008
+ closeStatusTooBigData = 1009
+ closeStatusExtensionMismatch = 1010
+
+ maxControlFramePayloadLength = 125
+)
+
+var (
+ ErrBadMaskingKey = &ProtocolError{"bad masking key"}
+ ErrBadPongMessage = &ProtocolError{"bad pong message"}
+ ErrBadClosingStatus = &ProtocolError{"bad closing status"}
+ ErrUnsupportedExtensions = &ProtocolError{"unsupported extensions"}
+ ErrNotImplemented = &ProtocolError{"not implemented"}
+
+ handshakeHeader = map[string]bool{
+ "Host": true,
+ "Upgrade": true,
+ "Connection": true,
+ "Sec-Websocket-Key": true,
+ "Sec-Websocket-Origin": true,
+ "Sec-Websocket-Version": true,
+ "Sec-Websocket-Protocol": true,
+ "Sec-Websocket-Accept": true,
+ }
+)
+
+// A hybiFrameHeader is a frame header as defined in hybi draft.
+type hybiFrameHeader struct {
+ Fin bool
+ Rsv [3]bool
+ OpCode byte
+ Length int64
+ MaskingKey []byte
+
+ data *bytes.Buffer
+}
+
+// A hybiFrameReader is a reader for hybi frame.
+type hybiFrameReader struct {
+ reader io.Reader
+
+ header hybiFrameHeader
+ pos int64
+ length int
+}
+
+func (frame *hybiFrameReader) Read(msg []byte) (n int, err error) {
+ n, err = frame.reader.Read(msg)
+ if err != nil {
+ return 0, err
+ }
+ if frame.header.MaskingKey != nil {
+ for i := 0; i < n; i++ {
+ msg[i] = msg[i] ^ frame.header.MaskingKey[frame.pos%4]
+ frame.pos++
+ }
+ }
+ return n, err
+}
+
+func (frame *hybiFrameReader) PayloadType() byte { return frame.header.OpCode }
+
+func (frame *hybiFrameReader) HeaderReader() io.Reader {
+ if frame.header.data == nil {
+ return nil
+ }
+ if frame.header.data.Len() == 0 {
+ return nil
+ }
+ return frame.header.data
+}
+
+func (frame *hybiFrameReader) TrailerReader() io.Reader { return nil }
+
+func (frame *hybiFrameReader) Len() (n int) { return frame.length }
+
+// A hybiFrameReaderFactory creates new frame reader based on its frame type.
+type hybiFrameReaderFactory struct {
+ *bufio.Reader
+}
+
+// NewFrameReader reads a frame header from the connection, and creates new reader for the frame.
+// See Section 5.2 Base Framing protocol for detail.
+// http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17#section-5.2
+func (buf hybiFrameReaderFactory) NewFrameReader() (frame frameReader, err error) {
+ hybiFrame := new(hybiFrameReader)
+ frame = hybiFrame
+ var header []byte
+ var b byte
+ // First byte. FIN/RSV1/RSV2/RSV3/OpCode(4bits)
+ b, err = buf.ReadByte()
+ if err != nil {
+ return
+ }
+ header = append(header, b)
+ hybiFrame.header.Fin = ((header[0] >> 7) & 1) != 0
+ for i := 0; i < 3; i++ {
+ j := uint(6 - i)
+ hybiFrame.header.Rsv[i] = ((header[0] >> j) & 1) != 0
+ }
+ hybiFrame.header.OpCode = header[0] & 0x0f
+
+ // Second byte. Mask/Payload len(7bits)
+ b, err = buf.ReadByte()
+ if err != nil {
+ return
+ }
+ header = append(header, b)
+ mask := (b & 0x80) != 0
+ b &= 0x7f
+ lengthFields := 0
+ switch {
+ case b <= 125: // Payload length 7bits.
+ hybiFrame.header.Length = int64(b)
+ case b == 126: // Payload length 7+16bits
+ lengthFields = 2
+ case b == 127: // Payload length 7+64bits
+ lengthFields = 8
+ }
+ for i := 0; i < lengthFields; i++ {
+ b, err = buf.ReadByte()
+ if err != nil {
+ return
+ }
+ header = append(header, b)
+ hybiFrame.header.Length = hybiFrame.header.Length*256 + int64(b)
+ }
+ if mask {
+ // Masking key. 4 bytes.
+ for i := 0; i < 4; i++ {
+ b, err = buf.ReadByte()
+ if err != nil {
+ return
+ }
+ header = append(header, b)
+ hybiFrame.header.MaskingKey = append(hybiFrame.header.MaskingKey, b)
+ }
+ }
+ hybiFrame.reader = io.LimitReader(buf.Reader, hybiFrame.header.Length)
+ hybiFrame.header.data = bytes.NewBuffer(header)
+ hybiFrame.length = len(header) + int(hybiFrame.header.Length)
+ return
+}
+
+// A HybiFrameWriter is a writer for hybi frame.
+type hybiFrameWriter struct {
+ writer *bufio.Writer
+
+ header *hybiFrameHeader
+}
+
+func (frame *hybiFrameWriter) Write(msg []byte) (n int, err error) {
+ var header []byte
+ var b byte
+ if frame.header.Fin {
+ b |= 0x80
+ }
+ for i := 0; i < 3; i++ {
+ if frame.header.Rsv[i] {
+ j := uint(6 - i)
+ b |= 1 << j
+ }
+ }
+ b |= frame.header.OpCode
+ header = append(header, b)
+ if frame.header.MaskingKey != nil {
+ b = 0x80
+ } else {
+ b = 0
+ }
+ lengthFields := 0
+ length := len(msg)
+ switch {
+ case length <= 125:
+ b |= byte(length)
+ case length < 65536:
+ b |= 126
+ lengthFields = 2
+ default:
+ b |= 127
+ lengthFields = 8
+ }
+ header = append(header, b)
+ for i := 0; i < lengthFields; i++ {
+ j := uint((lengthFields - i - 1) * 8)
+ b = byte((length >> j) & 0xff)
+ header = append(header, b)
+ }
+ if frame.header.MaskingKey != nil {
+ if len(frame.header.MaskingKey) != 4 {
+ return 0, ErrBadMaskingKey
+ }
+ header = append(header, frame.header.MaskingKey...)
+ frame.writer.Write(header)
+ data := make([]byte, length)
+ for i := range data {
+ data[i] = msg[i] ^ frame.header.MaskingKey[i%4]
+ }
+ frame.writer.Write(data)
+ err = frame.writer.Flush()
+ return length, err
+ }
+ frame.writer.Write(header)
+ frame.writer.Write(msg)
+ err = frame.writer.Flush()
+ return length, err
+}
+
+func (frame *hybiFrameWriter) Close() error { return nil }
+
+type hybiFrameWriterFactory struct {
+ *bufio.Writer
+ needMaskingKey bool
+}
+
+func (buf hybiFrameWriterFactory) NewFrameWriter(payloadType byte) (frame frameWriter, err error) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: payloadType}
+ if buf.needMaskingKey {
+ frameHeader.MaskingKey, err = generateMaskingKey()
+ if err != nil {
+ return nil, err
+ }
+ }
+ return &hybiFrameWriter{writer: buf.Writer, header: frameHeader}, nil
+}
+
+type hybiFrameHandler struct {
+ conn *Conn
+ payloadType byte
+}
+
+func (handler *hybiFrameHandler) HandleFrame(frame frameReader) (r frameReader, err error) {
+ if handler.conn.IsServerConn() {
+ // The client MUST mask all frames sent to the server.
+ if frame.(*hybiFrameReader).header.MaskingKey == nil {
+ handler.WriteClose(closeStatusProtocolError)
+ return nil, io.EOF
+ }
+ } else {
+ // The server MUST NOT mask all frames.
+ if frame.(*hybiFrameReader).header.MaskingKey != nil {
+ handler.WriteClose(closeStatusProtocolError)
+ return nil, io.EOF
+ }
+ }
+ if header := frame.HeaderReader(); header != nil {
+ io.Copy(ioutil.Discard, header)
+ }
+ switch frame.PayloadType() {
+ case ContinuationFrame:
+ frame.(*hybiFrameReader).header.OpCode = handler.payloadType
+ case TextFrame, BinaryFrame:
+ handler.payloadType = frame.PayloadType()
+ case CloseFrame:
+ return nil, io.EOF
+ case PingFrame:
+ pingMsg := make([]byte, maxControlFramePayloadLength)
+ n, err := io.ReadFull(frame, pingMsg)
+ if err != nil && err != io.ErrUnexpectedEOF {
+ return nil, err
+ }
+ io.Copy(ioutil.Discard, frame)
+ n, err = handler.WritePong(pingMsg[:n])
+ if err != nil {
+ return nil, err
+ }
+ return nil, nil
+ case PongFrame:
+ return nil, ErrNotImplemented
+ }
+ return frame, nil
+}
+
+func (handler *hybiFrameHandler) WriteClose(status int) (err error) {
+ handler.conn.wio.Lock()
+ defer handler.conn.wio.Unlock()
+ w, err := handler.conn.frameWriterFactory.NewFrameWriter(CloseFrame)
+ if err != nil {
+ return err
+ }
+ msg := make([]byte, 2)
+ binary.BigEndian.PutUint16(msg, uint16(status))
+ _, err = w.Write(msg)
+ w.Close()
+ return err
+}
+
+func (handler *hybiFrameHandler) WritePong(msg []byte) (n int, err error) {
+ handler.conn.wio.Lock()
+ defer handler.conn.wio.Unlock()
+ w, err := handler.conn.frameWriterFactory.NewFrameWriter(PongFrame)
+ if err != nil {
+ return 0, err
+ }
+ n, err = w.Write(msg)
+ w.Close()
+ return n, err
+}
+
+// newHybiConn creates a new WebSocket connection speaking hybi draft protocol.
+func newHybiConn(config *Config, buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) *Conn {
+ if buf == nil {
+ br := bufio.NewReader(rwc)
+ bw := bufio.NewWriter(rwc)
+ buf = bufio.NewReadWriter(br, bw)
+ }
+ ws := &Conn{config: config, request: request, buf: buf, rwc: rwc,
+ frameReaderFactory: hybiFrameReaderFactory{buf.Reader},
+ frameWriterFactory: hybiFrameWriterFactory{
+ buf.Writer, request == nil},
+ PayloadType: TextFrame,
+ defaultCloseStatus: closeStatusNormal}
+ ws.frameHandler = &hybiFrameHandler{conn: ws}
+ return ws
+}
+
+// generateMaskingKey generates a masking key for a frame.
+func generateMaskingKey() (maskingKey []byte, err error) {
+ maskingKey = make([]byte, 4)
+ if _, err = io.ReadFull(rand.Reader, maskingKey); err != nil {
+ return
+ }
+ return
+}
+
+// generateNonce generates a nonce consisting of a randomly selected 16-byte
+// value that has been base64-encoded.
+func generateNonce() (nonce []byte) {
+ key := make([]byte, 16)
+ if _, err := io.ReadFull(rand.Reader, key); err != nil {
+ panic(err)
+ }
+ nonce = make([]byte, 24)
+ base64.StdEncoding.Encode(nonce, key)
+ return
+}
+
+// getNonceAccept computes the base64-encoded SHA-1 of the concatenation of
+// the nonce ("Sec-WebSocket-Key" value) with the websocket GUID string.
+func getNonceAccept(nonce []byte) (expected []byte, err error) {
+ h := sha1.New()
+ if _, err = h.Write(nonce); err != nil {
+ return
+ }
+ if _, err = h.Write([]byte(websocketGUID)); err != nil {
+ return
+ }
+ expected = make([]byte, 28)
+ base64.StdEncoding.Encode(expected, h.Sum(nil))
+ return
+}
+
+// Client handshake described in draft-ietf-hybi-thewebsocket-protocol-17
+func hybiClientHandshake(config *Config, br *bufio.Reader, bw *bufio.Writer) (err error) {
+ bw.WriteString("GET " + config.Location.RequestURI() + " HTTP/1.1\r\n")
+
+ bw.WriteString("Host: " + config.Location.Host + "\r\n")
+ bw.WriteString("Upgrade: websocket\r\n")
+ bw.WriteString("Connection: Upgrade\r\n")
+ nonce := generateNonce()
+ if config.handshakeData != nil {
+ nonce = []byte(config.handshakeData["key"])
+ }
+ bw.WriteString("Sec-WebSocket-Key: " + string(nonce) + "\r\n")
+ bw.WriteString("Origin: " + strings.ToLower(config.Origin.String()) + "\r\n")
+
+ if config.Version != ProtocolVersionHybi13 {
+ return ErrBadProtocolVersion
+ }
+
+ bw.WriteString("Sec-WebSocket-Version: " + fmt.Sprintf("%d", config.Version) + "\r\n")
+ if len(config.Protocol) > 0 {
+ bw.WriteString("Sec-WebSocket-Protocol: " + strings.Join(config.Protocol, ", ") + "\r\n")
+ }
+ // TODO(ukai): send Sec-WebSocket-Extensions.
+ err = config.Header.WriteSubset(bw, handshakeHeader)
+ if err != nil {
+ return err
+ }
+
+ bw.WriteString("\r\n")
+ if err = bw.Flush(); err != nil {
+ return err
+ }
+
+ resp, err := http.ReadResponse(br, &http.Request{Method: "GET"})
+ if err != nil {
+ return err
+ }
+ if resp.StatusCode != 101 {
+ return ErrBadStatus
+ }
+ if strings.ToLower(resp.Header.Get("Upgrade")) != "websocket" ||
+ strings.ToLower(resp.Header.Get("Connection")) != "upgrade" {
+ return ErrBadUpgrade
+ }
+ expectedAccept, err := getNonceAccept(nonce)
+ if err != nil {
+ return err
+ }
+ if resp.Header.Get("Sec-WebSocket-Accept") != string(expectedAccept) {
+ return ErrChallengeResponse
+ }
+ if resp.Header.Get("Sec-WebSocket-Extensions") != "" {
+ return ErrUnsupportedExtensions
+ }
+ offeredProtocol := resp.Header.Get("Sec-WebSocket-Protocol")
+ if offeredProtocol != "" {
+ protocolMatched := false
+ for i := 0; i < len(config.Protocol); i++ {
+ if config.Protocol[i] == offeredProtocol {
+ protocolMatched = true
+ break
+ }
+ }
+ if !protocolMatched {
+ return ErrBadWebSocketProtocol
+ }
+ config.Protocol = []string{offeredProtocol}
+ }
+
+ return nil
+}
+
+// newHybiClientConn creates a client WebSocket connection after handshake.
+func newHybiClientConn(config *Config, buf *bufio.ReadWriter, rwc io.ReadWriteCloser) *Conn {
+ return newHybiConn(config, buf, rwc, nil)
+}
+
+// A HybiServerHandshaker performs a server handshake using hybi draft protocol.
+type hybiServerHandshaker struct {
+ *Config
+ accept []byte
+}
+
+func (c *hybiServerHandshaker) ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error) {
+ c.Version = ProtocolVersionHybi13
+ if req.Method != "GET" {
+ return http.StatusMethodNotAllowed, ErrBadRequestMethod
+ }
+ // HTTP version can be safely ignored.
+
+ if strings.ToLower(req.Header.Get("Upgrade")) != "websocket" ||
+ !strings.Contains(strings.ToLower(req.Header.Get("Connection")), "upgrade") {
+ return http.StatusBadRequest, ErrNotWebSocket
+ }
+
+ key := req.Header.Get("Sec-Websocket-Key")
+ if key == "" {
+ return http.StatusBadRequest, ErrChallengeResponse
+ }
+ version := req.Header.Get("Sec-Websocket-Version")
+ switch version {
+ case "13":
+ c.Version = ProtocolVersionHybi13
+ default:
+ return http.StatusBadRequest, ErrBadWebSocketVersion
+ }
+ var scheme string
+ if req.TLS != nil {
+ scheme = "wss"
+ } else {
+ scheme = "ws"
+ }
+ c.Location, err = url.ParseRequestURI(scheme + "://" + req.Host + req.URL.RequestURI())
+ if err != nil {
+ return http.StatusBadRequest, err
+ }
+ protocol := strings.TrimSpace(req.Header.Get("Sec-Websocket-Protocol"))
+ if protocol != "" {
+ protocols := strings.Split(protocol, ",")
+ for i := 0; i < len(protocols); i++ {
+ c.Protocol = append(c.Protocol, strings.TrimSpace(protocols[i]))
+ }
+ }
+ c.accept, err = getNonceAccept([]byte(key))
+ if err != nil {
+ return http.StatusInternalServerError, err
+ }
+ return http.StatusSwitchingProtocols, nil
+}
+
+// Origin parses Origin header in "req".
+// If origin is "null", returns (nil, nil).
+func Origin(config *Config, req *http.Request) (*url.URL, error) {
+ var origin string
+ switch config.Version {
+ case ProtocolVersionHybi13:
+ origin = req.Header.Get("Origin")
+ }
+ if origin == "null" {
+ return nil, nil
+ }
+ return url.ParseRequestURI(origin)
+}
+
+func (c *hybiServerHandshaker) AcceptHandshake(buf *bufio.Writer) (err error) {
+ if len(c.Protocol) > 0 {
+ if len(c.Protocol) != 1 {
+ // You need choose a Protocol in Handshake func in Server.
+ return ErrBadWebSocketProtocol
+ }
+ }
+ buf.WriteString("HTTP/1.1 101 Switching Protocols\r\n")
+ buf.WriteString("Upgrade: websocket\r\n")
+ buf.WriteString("Connection: Upgrade\r\n")
+ buf.WriteString("Sec-WebSocket-Accept: " + string(c.accept) + "\r\n")
+ if len(c.Protocol) > 0 {
+ buf.WriteString("Sec-WebSocket-Protocol: " + c.Protocol[0] + "\r\n")
+ }
+ // TODO(ukai): send Sec-WebSocket-Extensions.
+ if c.Header != nil {
+ err := c.Header.WriteSubset(buf, handshakeHeader)
+ if err != nil {
+ return err
+ }
+ }
+ buf.WriteString("\r\n")
+ return buf.Flush()
+}
+
+func (c *hybiServerHandshaker) NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) *Conn {
+ return newHybiServerConn(c.Config, buf, rwc, request)
+}
+
+// newHybiServerConn returns a new WebSocket connection speaking hybi draft protocol.
+func newHybiServerConn(config *Config, buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) *Conn {
+ return newHybiConn(config, buf, rwc, request)
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi_test.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi_test.go
new file mode 100644
index 000000000..d6a19108a
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/hybi_test.go
@@ -0,0 +1,590 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+import (
+ "bufio"
+ "bytes"
+ "fmt"
+ "io"
+ "net/http"
+ "net/url"
+ "strings"
+ "testing"
+)
+
+// Test the getNonceAccept function with values in
+// http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17
+func TestSecWebSocketAccept(t *testing.T) {
+ nonce := []byte("dGhlIHNhbXBsZSBub25jZQ==")
+ expected := []byte("s3pPLMBiTxaQ9kYGzzhZRbK+xOo=")
+ accept, err := getNonceAccept(nonce)
+ if err != nil {
+ t.Errorf("getNonceAccept: returned error %v", err)
+ return
+ }
+ if !bytes.Equal(expected, accept) {
+ t.Errorf("getNonceAccept: expected %q got %q", expected, accept)
+ }
+}
+
+func TestHybiClientHandshake(t *testing.T) {
+ b := bytes.NewBuffer([]byte{})
+ bw := bufio.NewWriter(b)
+ br := bufio.NewReader(strings.NewReader(`HTTP/1.1 101 Switching Protocols
+Upgrade: websocket
+Connection: Upgrade
+Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
+Sec-WebSocket-Protocol: chat
+
+`))
+ var err error
+ config := new(Config)
+ config.Location, err = url.ParseRequestURI("ws://server.example.com/chat")
+ if err != nil {
+ t.Fatal("location url", err)
+ }
+ config.Origin, err = url.ParseRequestURI("http://example.com")
+ if err != nil {
+ t.Fatal("origin url", err)
+ }
+ config.Protocol = append(config.Protocol, "chat")
+ config.Protocol = append(config.Protocol, "superchat")
+ config.Version = ProtocolVersionHybi13
+
+ config.handshakeData = map[string]string{
+ "key": "dGhlIHNhbXBsZSBub25jZQ==",
+ }
+ err = hybiClientHandshake(config, br, bw)
+ if err != nil {
+ t.Errorf("handshake failed: %v", err)
+ }
+ req, err := http.ReadRequest(bufio.NewReader(b))
+ if err != nil {
+ t.Fatalf("read request: %v", err)
+ }
+ if req.Method != "GET" {
+ t.Errorf("request method expected GET, but got %q", req.Method)
+ }
+ if req.URL.Path != "/chat" {
+ t.Errorf("request path expected /chat, but got %q", req.URL.Path)
+ }
+ if req.Proto != "HTTP/1.1" {
+ t.Errorf("request proto expected HTTP/1.1, but got %q", req.Proto)
+ }
+ if req.Host != "server.example.com" {
+ t.Errorf("request Host expected server.example.com, but got %v", req.Host)
+ }
+ var expectedHeader = map[string]string{
+ "Connection": "Upgrade",
+ "Upgrade": "websocket",
+ "Sec-Websocket-Key": config.handshakeData["key"],
+ "Origin": config.Origin.String(),
+ "Sec-Websocket-Protocol": "chat, superchat",
+ "Sec-Websocket-Version": fmt.Sprintf("%d", ProtocolVersionHybi13),
+ }
+ for k, v := range expectedHeader {
+ if req.Header.Get(k) != v {
+ t.Errorf(fmt.Sprintf("%s expected %q but got %q", k, v, req.Header.Get(k)))
+ }
+ }
+}
+
+func TestHybiClientHandshakeWithHeader(t *testing.T) {
+ b := bytes.NewBuffer([]byte{})
+ bw := bufio.NewWriter(b)
+ br := bufio.NewReader(strings.NewReader(`HTTP/1.1 101 Switching Protocols
+Upgrade: websocket
+Connection: Upgrade
+Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
+Sec-WebSocket-Protocol: chat
+
+`))
+ var err error
+ config := new(Config)
+ config.Location, err = url.ParseRequestURI("ws://server.example.com/chat")
+ if err != nil {
+ t.Fatal("location url", err)
+ }
+ config.Origin, err = url.ParseRequestURI("http://example.com")
+ if err != nil {
+ t.Fatal("origin url", err)
+ }
+ config.Protocol = append(config.Protocol, "chat")
+ config.Protocol = append(config.Protocol, "superchat")
+ config.Version = ProtocolVersionHybi13
+ config.Header = http.Header(make(map[string][]string))
+ config.Header.Add("User-Agent", "test")
+
+ config.handshakeData = map[string]string{
+ "key": "dGhlIHNhbXBsZSBub25jZQ==",
+ }
+ err = hybiClientHandshake(config, br, bw)
+ if err != nil {
+ t.Errorf("handshake failed: %v", err)
+ }
+ req, err := http.ReadRequest(bufio.NewReader(b))
+ if err != nil {
+ t.Fatalf("read request: %v", err)
+ }
+ if req.Method != "GET" {
+ t.Errorf("request method expected GET, but got %q", req.Method)
+ }
+ if req.URL.Path != "/chat" {
+ t.Errorf("request path expected /chat, but got %q", req.URL.Path)
+ }
+ if req.Proto != "HTTP/1.1" {
+ t.Errorf("request proto expected HTTP/1.1, but got %q", req.Proto)
+ }
+ if req.Host != "server.example.com" {
+ t.Errorf("request Host expected server.example.com, but got %v", req.Host)
+ }
+ var expectedHeader = map[string]string{
+ "Connection": "Upgrade",
+ "Upgrade": "websocket",
+ "Sec-Websocket-Key": config.handshakeData["key"],
+ "Origin": config.Origin.String(),
+ "Sec-Websocket-Protocol": "chat, superchat",
+ "Sec-Websocket-Version": fmt.Sprintf("%d", ProtocolVersionHybi13),
+ "User-Agent": "test",
+ }
+ for k, v := range expectedHeader {
+ if req.Header.Get(k) != v {
+ t.Errorf(fmt.Sprintf("%s expected %q but got %q", k, v, req.Header.Get(k)))
+ }
+ }
+}
+
+func TestHybiServerHandshake(t *testing.T) {
+ config := new(Config)
+ handshaker := &hybiServerHandshaker{Config: config}
+ br := bufio.NewReader(strings.NewReader(`GET /chat HTTP/1.1
+Host: server.example.com
+Upgrade: websocket
+Connection: Upgrade
+Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
+Origin: http://example.com
+Sec-WebSocket-Protocol: chat, superchat
+Sec-WebSocket-Version: 13
+
+`))
+ req, err := http.ReadRequest(br)
+ if err != nil {
+ t.Fatal("request", err)
+ }
+ code, err := handshaker.ReadHandshake(br, req)
+ if err != nil {
+ t.Errorf("handshake failed: %v", err)
+ }
+ if code != http.StatusSwitchingProtocols {
+ t.Errorf("status expected %q but got %q", http.StatusSwitchingProtocols, code)
+ }
+ expectedProtocols := []string{"chat", "superchat"}
+ if fmt.Sprintf("%v", config.Protocol) != fmt.Sprintf("%v", expectedProtocols) {
+ t.Errorf("protocol expected %q but got %q", expectedProtocols, config.Protocol)
+ }
+ b := bytes.NewBuffer([]byte{})
+ bw := bufio.NewWriter(b)
+
+ config.Protocol = config.Protocol[:1]
+
+ err = handshaker.AcceptHandshake(bw)
+ if err != nil {
+ t.Errorf("handshake response failed: %v", err)
+ }
+ expectedResponse := strings.Join([]string{
+ "HTTP/1.1 101 Switching Protocols",
+ "Upgrade: websocket",
+ "Connection: Upgrade",
+ "Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=",
+ "Sec-WebSocket-Protocol: chat",
+ "", ""}, "\r\n")
+
+ if b.String() != expectedResponse {
+ t.Errorf("handshake expected %q but got %q", expectedResponse, b.String())
+ }
+}
+
+func TestHybiServerHandshakeNoSubProtocol(t *testing.T) {
+ config := new(Config)
+ handshaker := &hybiServerHandshaker{Config: config}
+ br := bufio.NewReader(strings.NewReader(`GET /chat HTTP/1.1
+Host: server.example.com
+Upgrade: websocket
+Connection: Upgrade
+Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
+Origin: http://example.com
+Sec-WebSocket-Version: 13
+
+`))
+ req, err := http.ReadRequest(br)
+ if err != nil {
+ t.Fatal("request", err)
+ }
+ code, err := handshaker.ReadHandshake(br, req)
+ if err != nil {
+ t.Errorf("handshake failed: %v", err)
+ }
+ if code != http.StatusSwitchingProtocols {
+ t.Errorf("status expected %q but got %q", http.StatusSwitchingProtocols, code)
+ }
+ if len(config.Protocol) != 0 {
+ t.Errorf("len(config.Protocol) expected 0, but got %q", len(config.Protocol))
+ }
+ b := bytes.NewBuffer([]byte{})
+ bw := bufio.NewWriter(b)
+
+ err = handshaker.AcceptHandshake(bw)
+ if err != nil {
+ t.Errorf("handshake response failed: %v", err)
+ }
+ expectedResponse := strings.Join([]string{
+ "HTTP/1.1 101 Switching Protocols",
+ "Upgrade: websocket",
+ "Connection: Upgrade",
+ "Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=",
+ "", ""}, "\r\n")
+
+ if b.String() != expectedResponse {
+ t.Errorf("handshake expected %q but got %q", expectedResponse, b.String())
+ }
+}
+
+func TestHybiServerHandshakeHybiBadVersion(t *testing.T) {
+ config := new(Config)
+ handshaker := &hybiServerHandshaker{Config: config}
+ br := bufio.NewReader(strings.NewReader(`GET /chat HTTP/1.1
+Host: server.example.com
+Upgrade: websocket
+Connection: Upgrade
+Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
+Sec-WebSocket-Origin: http://example.com
+Sec-WebSocket-Protocol: chat, superchat
+Sec-WebSocket-Version: 9
+
+`))
+ req, err := http.ReadRequest(br)
+ if err != nil {
+ t.Fatal("request", err)
+ }
+ code, err := handshaker.ReadHandshake(br, req)
+ if err != ErrBadWebSocketVersion {
+ t.Errorf("handshake expected err %q but got %q", ErrBadWebSocketVersion, err)
+ }
+ if code != http.StatusBadRequest {
+ t.Errorf("status expected %q but got %q", http.StatusBadRequest, code)
+ }
+}
+
+func testHybiFrame(t *testing.T, testHeader, testPayload, testMaskedPayload []byte, frameHeader *hybiFrameHeader) {
+ b := bytes.NewBuffer([]byte{})
+ frameWriterFactory := &hybiFrameWriterFactory{bufio.NewWriter(b), false}
+ w, _ := frameWriterFactory.NewFrameWriter(TextFrame)
+ w.(*hybiFrameWriter).header = frameHeader
+ _, err := w.Write(testPayload)
+ w.Close()
+ if err != nil {
+ t.Errorf("Write error %q", err)
+ }
+ var expectedFrame []byte
+ expectedFrame = append(expectedFrame, testHeader...)
+ expectedFrame = append(expectedFrame, testMaskedPayload...)
+ if !bytes.Equal(expectedFrame, b.Bytes()) {
+ t.Errorf("frame expected %q got %q", expectedFrame, b.Bytes())
+ }
+ frameReaderFactory := &hybiFrameReaderFactory{bufio.NewReader(b)}
+ r, err := frameReaderFactory.NewFrameReader()
+ if err != nil {
+ t.Errorf("Read error %q", err)
+ }
+ if header := r.HeaderReader(); header == nil {
+ t.Errorf("no header")
+ } else {
+ actualHeader := make([]byte, r.Len())
+ n, err := header.Read(actualHeader)
+ if err != nil {
+ t.Errorf("Read header error %q", err)
+ } else {
+ if n < len(testHeader) {
+ t.Errorf("header too short %q got %q", testHeader, actualHeader[:n])
+ }
+ if !bytes.Equal(testHeader, actualHeader[:n]) {
+ t.Errorf("header expected %q got %q", testHeader, actualHeader[:n])
+ }
+ }
+ }
+ if trailer := r.TrailerReader(); trailer != nil {
+ t.Errorf("unexpected trailer %q", trailer)
+ }
+ frame := r.(*hybiFrameReader)
+ if frameHeader.Fin != frame.header.Fin ||
+ frameHeader.OpCode != frame.header.OpCode ||
+ len(testPayload) != int(frame.header.Length) {
+ t.Errorf("mismatch %v (%d) vs %v", frameHeader, len(testPayload), frame)
+ }
+ payload := make([]byte, len(testPayload))
+ _, err = r.Read(payload)
+ if err != nil {
+ t.Errorf("read %v", err)
+ }
+ if !bytes.Equal(testPayload, payload) {
+ t.Errorf("payload %q vs %q", testPayload, payload)
+ }
+}
+
+func TestHybiShortTextFrame(t *testing.T) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: TextFrame}
+ payload := []byte("hello")
+ testHybiFrame(t, []byte{0x81, 0x05}, payload, payload, frameHeader)
+
+ payload = make([]byte, 125)
+ testHybiFrame(t, []byte{0x81, 125}, payload, payload, frameHeader)
+}
+
+func TestHybiShortMaskedTextFrame(t *testing.T) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: TextFrame,
+ MaskingKey: []byte{0xcc, 0x55, 0x80, 0x20}}
+ payload := []byte("hello")
+ maskedPayload := []byte{0xa4, 0x30, 0xec, 0x4c, 0xa3}
+ header := []byte{0x81, 0x85}
+ header = append(header, frameHeader.MaskingKey...)
+ testHybiFrame(t, header, payload, maskedPayload, frameHeader)
+}
+
+func TestHybiShortBinaryFrame(t *testing.T) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: BinaryFrame}
+ payload := []byte("hello")
+ testHybiFrame(t, []byte{0x82, 0x05}, payload, payload, frameHeader)
+
+ payload = make([]byte, 125)
+ testHybiFrame(t, []byte{0x82, 125}, payload, payload, frameHeader)
+}
+
+func TestHybiControlFrame(t *testing.T) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: PingFrame}
+ payload := []byte("hello")
+ testHybiFrame(t, []byte{0x89, 0x05}, payload, payload, frameHeader)
+
+ frameHeader = &hybiFrameHeader{Fin: true, OpCode: PongFrame}
+ testHybiFrame(t, []byte{0x8A, 0x05}, payload, payload, frameHeader)
+
+ frameHeader = &hybiFrameHeader{Fin: true, OpCode: CloseFrame}
+ payload = []byte{0x03, 0xe8} // 1000
+ testHybiFrame(t, []byte{0x88, 0x02}, payload, payload, frameHeader)
+}
+
+func TestHybiLongFrame(t *testing.T) {
+ frameHeader := &hybiFrameHeader{Fin: true, OpCode: TextFrame}
+ payload := make([]byte, 126)
+ testHybiFrame(t, []byte{0x81, 126, 0x00, 126}, payload, payload, frameHeader)
+
+ payload = make([]byte, 65535)
+ testHybiFrame(t, []byte{0x81, 126, 0xff, 0xff}, payload, payload, frameHeader)
+
+ payload = make([]byte, 65536)
+ testHybiFrame(t, []byte{0x81, 127, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00}, payload, payload, frameHeader)
+}
+
+func TestHybiClientRead(t *testing.T) {
+ wireData := []byte{0x81, 0x05, 'h', 'e', 'l', 'l', 'o',
+ 0x89, 0x05, 'h', 'e', 'l', 'l', 'o', // ping
+ 0x81, 0x05, 'w', 'o', 'r', 'l', 'd'}
+ br := bufio.NewReader(bytes.NewBuffer(wireData))
+ bw := bufio.NewWriter(bytes.NewBuffer([]byte{}))
+ conn := newHybiConn(newConfig(t, "/"), bufio.NewReadWriter(br, bw), nil, nil)
+
+ msg := make([]byte, 512)
+ n, err := conn.Read(msg)
+ if err != nil {
+ t.Errorf("read 1st frame, error %q", err)
+ }
+ if n != 5 {
+ t.Errorf("read 1st frame, expect 5, got %d", n)
+ }
+ if !bytes.Equal(wireData[2:7], msg[:n]) {
+ t.Errorf("read 1st frame %v, got %v", wireData[2:7], msg[:n])
+ }
+ n, err = conn.Read(msg)
+ if err != nil {
+ t.Errorf("read 2nd frame, error %q", err)
+ }
+ if n != 5 {
+ t.Errorf("read 2nd frame, expect 5, got %d", n)
+ }
+ if !bytes.Equal(wireData[16:21], msg[:n]) {
+ t.Errorf("read 2nd frame %v, got %v", wireData[16:21], msg[:n])
+ }
+ n, err = conn.Read(msg)
+ if err == nil {
+ t.Errorf("read not EOF")
+ }
+ if n != 0 {
+ t.Errorf("expect read 0, got %d", n)
+ }
+}
+
+func TestHybiShortRead(t *testing.T) {
+ wireData := []byte{0x81, 0x05, 'h', 'e', 'l', 'l', 'o',
+ 0x89, 0x05, 'h', 'e', 'l', 'l', 'o', // ping
+ 0x81, 0x05, 'w', 'o', 'r', 'l', 'd'}
+ br := bufio.NewReader(bytes.NewBuffer(wireData))
+ bw := bufio.NewWriter(bytes.NewBuffer([]byte{}))
+ conn := newHybiConn(newConfig(t, "/"), bufio.NewReadWriter(br, bw), nil, nil)
+
+ step := 0
+ pos := 0
+ expectedPos := []int{2, 5, 16, 19}
+ expectedLen := []int{3, 2, 3, 2}
+ for {
+ msg := make([]byte, 3)
+ n, err := conn.Read(msg)
+ if step >= len(expectedPos) {
+ if err == nil {
+ t.Errorf("read not EOF")
+ }
+ if n != 0 {
+ t.Errorf("expect read 0, got %d", n)
+ }
+ return
+ }
+ pos = expectedPos[step]
+ endPos := pos + expectedLen[step]
+ if err != nil {
+ t.Errorf("read from %d, got error %q", pos, err)
+ return
+ }
+ if n != endPos-pos {
+ t.Errorf("read from %d, expect %d, got %d", pos, endPos-pos, n)
+ }
+ if !bytes.Equal(wireData[pos:endPos], msg[:n]) {
+ t.Errorf("read from %d, frame %v, got %v", pos, wireData[pos:endPos], msg[:n])
+ }
+ step++
+ }
+}
+
+func TestHybiServerRead(t *testing.T) {
+ wireData := []byte{0x81, 0x85, 0xcc, 0x55, 0x80, 0x20,
+ 0xa4, 0x30, 0xec, 0x4c, 0xa3, // hello
+ 0x89, 0x85, 0xcc, 0x55, 0x80, 0x20,
+ 0xa4, 0x30, 0xec, 0x4c, 0xa3, // ping: hello
+ 0x81, 0x85, 0xed, 0x83, 0xb4, 0x24,
+ 0x9a, 0xec, 0xc6, 0x48, 0x89, // world
+ }
+ br := bufio.NewReader(bytes.NewBuffer(wireData))
+ bw := bufio.NewWriter(bytes.NewBuffer([]byte{}))
+ conn := newHybiConn(newConfig(t, "/"), bufio.NewReadWriter(br, bw), nil, new(http.Request))
+
+ expected := [][]byte{[]byte("hello"), []byte("world")}
+
+ msg := make([]byte, 512)
+ n, err := conn.Read(msg)
+ if err != nil {
+ t.Errorf("read 1st frame, error %q", err)
+ }
+ if n != 5 {
+ t.Errorf("read 1st frame, expect 5, got %d", n)
+ }
+ if !bytes.Equal(expected[0], msg[:n]) {
+ t.Errorf("read 1st frame %q, got %q", expected[0], msg[:n])
+ }
+
+ n, err = conn.Read(msg)
+ if err != nil {
+ t.Errorf("read 2nd frame, error %q", err)
+ }
+ if n != 5 {
+ t.Errorf("read 2nd frame, expect 5, got %d", n)
+ }
+ if !bytes.Equal(expected[1], msg[:n]) {
+ t.Errorf("read 2nd frame %q, got %q", expected[1], msg[:n])
+ }
+
+ n, err = conn.Read(msg)
+ if err == nil {
+ t.Errorf("read not EOF")
+ }
+ if n != 0 {
+ t.Errorf("expect read 0, got %d", n)
+ }
+}
+
+func TestHybiServerReadWithoutMasking(t *testing.T) {
+ wireData := []byte{0x81, 0x05, 'h', 'e', 'l', 'l', 'o'}
+ br := bufio.NewReader(bytes.NewBuffer(wireData))
+ bw := bufio.NewWriter(bytes.NewBuffer([]byte{}))
+ conn := newHybiConn(newConfig(t, "/"), bufio.NewReadWriter(br, bw), nil, new(http.Request))
+ // server MUST close the connection upon receiving a non-masked frame.
+ msg := make([]byte, 512)
+ _, err := conn.Read(msg)
+ if err != io.EOF {
+ t.Errorf("read 1st frame, expect %q, but got %q", io.EOF, err)
+ }
+}
+
+func TestHybiClientReadWithMasking(t *testing.T) {
+ wireData := []byte{0x81, 0x85, 0xcc, 0x55, 0x80, 0x20,
+ 0xa4, 0x30, 0xec, 0x4c, 0xa3, // hello
+ }
+ br := bufio.NewReader(bytes.NewBuffer(wireData))
+ bw := bufio.NewWriter(bytes.NewBuffer([]byte{}))
+ conn := newHybiConn(newConfig(t, "/"), bufio.NewReadWriter(br, bw), nil, nil)
+
+ // client MUST close the connection upon receiving a masked frame.
+ msg := make([]byte, 512)
+ _, err := conn.Read(msg)
+ if err != io.EOF {
+ t.Errorf("read 1st frame, expect %q, but got %q", io.EOF, err)
+ }
+}
+
+// Test the hybiServerHandshaker supports firefox implementation and
+// checks Connection request header include (but it's not necessary
+// equal to) "upgrade"
+func TestHybiServerFirefoxHandshake(t *testing.T) {
+ config := new(Config)
+ handshaker := &hybiServerHandshaker{Config: config}
+ br := bufio.NewReader(strings.NewReader(`GET /chat HTTP/1.1
+Host: server.example.com
+Upgrade: websocket
+Connection: keep-alive, upgrade
+Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
+Origin: http://example.com
+Sec-WebSocket-Protocol: chat, superchat
+Sec-WebSocket-Version: 13
+
+`))
+ req, err := http.ReadRequest(br)
+ if err != nil {
+ t.Fatal("request", err)
+ }
+ code, err := handshaker.ReadHandshake(br, req)
+ if err != nil {
+ t.Errorf("handshake failed: %v", err)
+ }
+ if code != http.StatusSwitchingProtocols {
+ t.Errorf("status expected %q but got %q", http.StatusSwitchingProtocols, code)
+ }
+ b := bytes.NewBuffer([]byte{})
+ bw := bufio.NewWriter(b)
+
+ config.Protocol = []string{"chat"}
+
+ err = handshaker.AcceptHandshake(bw)
+ if err != nil {
+ t.Errorf("handshake response failed: %v", err)
+ }
+ expectedResponse := strings.Join([]string{
+ "HTTP/1.1 101 Switching Protocols",
+ "Upgrade: websocket",
+ "Connection: Upgrade",
+ "Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=",
+ "Sec-WebSocket-Protocol: chat",
+ "", ""}, "\r\n")
+
+ if b.String() != expectedResponse {
+ t.Errorf("handshake expected %q but got %q", expectedResponse, b.String())
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/server.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/server.go
new file mode 100644
index 000000000..70322133c
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/server.go
@@ -0,0 +1,114 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+import (
+ "bufio"
+ "fmt"
+ "io"
+ "net/http"
+)
+
+func newServerConn(rwc io.ReadWriteCloser, buf *bufio.ReadWriter, req *http.Request, config *Config, handshake func(*Config, *http.Request) error) (conn *Conn, err error) {
+ var hs serverHandshaker = &hybiServerHandshaker{Config: config}
+ code, err := hs.ReadHandshake(buf.Reader, req)
+ if err == ErrBadWebSocketVersion {
+ fmt.Fprintf(buf, "HTTP/1.1 %03d %s\r\n", code, http.StatusText(code))
+ fmt.Fprintf(buf, "Sec-WebSocket-Version: %s\r\n", SupportedProtocolVersion)
+ buf.WriteString("\r\n")
+ buf.WriteString(err.Error())
+ buf.Flush()
+ return
+ }
+ if err != nil {
+ fmt.Fprintf(buf, "HTTP/1.1 %03d %s\r\n", code, http.StatusText(code))
+ buf.WriteString("\r\n")
+ buf.WriteString(err.Error())
+ buf.Flush()
+ return
+ }
+ if handshake != nil {
+ err = handshake(config, req)
+ if err != nil {
+ code = http.StatusForbidden
+ fmt.Fprintf(buf, "HTTP/1.1 %03d %s\r\n", code, http.StatusText(code))
+ buf.WriteString("\r\n")
+ buf.Flush()
+ return
+ }
+ }
+ err = hs.AcceptHandshake(buf.Writer)
+ if err != nil {
+ code = http.StatusBadRequest
+ fmt.Fprintf(buf, "HTTP/1.1 %03d %s\r\n", code, http.StatusText(code))
+ buf.WriteString("\r\n")
+ buf.Flush()
+ return
+ }
+ conn = hs.NewServerConn(buf, rwc, req)
+ return
+}
+
+// Server represents a server of a WebSocket.
+type Server struct {
+ // Config is a WebSocket configuration for new WebSocket connection.
+ Config
+
+ // Handshake is an optional function in WebSocket handshake.
+ // For example, you can check, or don't check Origin header.
+ // Another example, you can select config.Protocol.
+ Handshake func(*Config, *http.Request) error
+
+ // Handler handles a WebSocket connection.
+ Handler
+}
+
+// ServeHTTP implements the http.Handler interface for a WebSocket
+func (s Server) ServeHTTP(w http.ResponseWriter, req *http.Request) {
+ s.serveWebSocket(w, req)
+}
+
+func (s Server) serveWebSocket(w http.ResponseWriter, req *http.Request) {
+ rwc, buf, err := w.(http.Hijacker).Hijack()
+ if err != nil {
+ panic("Hijack failed: " + err.Error())
+ return
+ }
+ // The server should abort the WebSocket connection if it finds
+ // the client did not send a handshake that matches with protocol
+ // specification.
+ defer rwc.Close()
+ conn, err := newServerConn(rwc, buf, req, &s.Config, s.Handshake)
+ if err != nil {
+ return
+ }
+ if conn == nil {
+ panic("unexpected nil conn")
+ }
+ s.Handler(conn)
+}
+
+// Handler is a simple interface to a WebSocket browser client.
+// It checks if Origin header is valid URL by default.
+// You might want to verify websocket.Conn.Config().Origin in the func.
+// If you use Server instead of Handler, you could call websocket.Origin and
+// check the origin in your Handshake func. So, if you want to accept
+// non-browser client, which doesn't send Origin header, you could use Server
+//. that doesn't check origin in its Handshake.
+type Handler func(*Conn)
+
+func checkOrigin(config *Config, req *http.Request) (err error) {
+ config.Origin, err = Origin(config, req)
+ if err == nil && config.Origin == nil {
+ return fmt.Errorf("null origin")
+ }
+ return err
+}
+
+// ServeHTTP implements the http.Handler interface for a WebSocket
+func (h Handler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
+ s := Server{Handler: h, Handshake: checkOrigin}
+ s.serveWebSocket(w, req)
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket.go
new file mode 100644
index 000000000..0f4917bf7
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket.go
@@ -0,0 +1,411 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package websocket implements a client and server for the WebSocket protocol
+// as specified in RFC 6455.
+package websocket
+
+import (
+ "bufio"
+ "crypto/tls"
+ "encoding/json"
+ "errors"
+ "io"
+ "io/ioutil"
+ "net"
+ "net/http"
+ "net/url"
+ "sync"
+ "time"
+)
+
+const (
+ ProtocolVersionHybi13 = 13
+ ProtocolVersionHybi = ProtocolVersionHybi13
+ SupportedProtocolVersion = "13"
+
+ ContinuationFrame = 0
+ TextFrame = 1
+ BinaryFrame = 2
+ CloseFrame = 8
+ PingFrame = 9
+ PongFrame = 10
+ UnknownFrame = 255
+)
+
+// ProtocolError represents WebSocket protocol errors.
+type ProtocolError struct {
+ ErrorString string
+}
+
+func (err *ProtocolError) Error() string { return err.ErrorString }
+
+var (
+ ErrBadProtocolVersion = &ProtocolError{"bad protocol version"}
+ ErrBadScheme = &ProtocolError{"bad scheme"}
+ ErrBadStatus = &ProtocolError{"bad status"}
+ ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"}
+ ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"}
+ ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"}
+ ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"}
+ ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"}
+ ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"}
+ ErrBadFrame = &ProtocolError{"bad frame"}
+ ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"}
+ ErrNotWebSocket = &ProtocolError{"not websocket protocol"}
+ ErrBadRequestMethod = &ProtocolError{"bad method"}
+ ErrNotSupported = &ProtocolError{"not supported"}
+)
+
+// Addr is an implementation of net.Addr for WebSocket.
+type Addr struct {
+ *url.URL
+}
+
+// Network returns the network type for a WebSocket, "websocket".
+func (addr *Addr) Network() string { return "websocket" }
+
+// Config is a WebSocket configuration
+type Config struct {
+ // A WebSocket server address.
+ Location *url.URL
+
+ // A Websocket client origin.
+ Origin *url.URL
+
+ // WebSocket subprotocols.
+ Protocol []string
+
+ // WebSocket protocol version.
+ Version int
+
+ // TLS config for secure WebSocket (wss).
+ TlsConfig *tls.Config
+
+ // Additional header fields to be sent in WebSocket opening handshake.
+ Header http.Header
+
+ handshakeData map[string]string
+}
+
+// serverHandshaker is an interface to handle WebSocket server side handshake.
+type serverHandshaker interface {
+ // ReadHandshake reads handshake request message from client.
+ // Returns http response code and error if any.
+ ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error)
+
+ // AcceptHandshake accepts the client handshake request and sends
+ // handshake response back to client.
+ AcceptHandshake(buf *bufio.Writer) (err error)
+
+ // NewServerConn creates a new WebSocket connection.
+ NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn)
+}
+
+// frameReader is an interface to read a WebSocket frame.
+type frameReader interface {
+ // Reader is to read payload of the frame.
+ io.Reader
+
+ // PayloadType returns payload type.
+ PayloadType() byte
+
+ // HeaderReader returns a reader to read header of the frame.
+ HeaderReader() io.Reader
+
+ // TrailerReader returns a reader to read trailer of the frame.
+ // If it returns nil, there is no trailer in the frame.
+ TrailerReader() io.Reader
+
+ // Len returns total length of the frame, including header and trailer.
+ Len() int
+}
+
+// frameReaderFactory is an interface to creates new frame reader.
+type frameReaderFactory interface {
+ NewFrameReader() (r frameReader, err error)
+}
+
+// frameWriter is an interface to write a WebSocket frame.
+type frameWriter interface {
+ // Writer is to write payload of the frame.
+ io.WriteCloser
+}
+
+// frameWriterFactory is an interface to create new frame writer.
+type frameWriterFactory interface {
+ NewFrameWriter(payloadType byte) (w frameWriter, err error)
+}
+
+type frameHandler interface {
+ HandleFrame(frame frameReader) (r frameReader, err error)
+ WriteClose(status int) (err error)
+}
+
+// Conn represents a WebSocket connection.
+type Conn struct {
+ config *Config
+ request *http.Request
+
+ buf *bufio.ReadWriter
+ rwc io.ReadWriteCloser
+
+ rio sync.Mutex
+ frameReaderFactory
+ frameReader
+
+ wio sync.Mutex
+ frameWriterFactory
+
+ frameHandler
+ PayloadType byte
+ defaultCloseStatus int
+}
+
+// Read implements the io.Reader interface:
+// it reads data of a frame from the WebSocket connection.
+// if msg is not large enough for the frame data, it fills the msg and next Read
+// will read the rest of the frame data.
+// it reads Text frame or Binary frame.
+func (ws *Conn) Read(msg []byte) (n int, err error) {
+ ws.rio.Lock()
+ defer ws.rio.Unlock()
+again:
+ if ws.frameReader == nil {
+ frame, err := ws.frameReaderFactory.NewFrameReader()
+ if err != nil {
+ return 0, err
+ }
+ ws.frameReader, err = ws.frameHandler.HandleFrame(frame)
+ if err != nil {
+ return 0, err
+ }
+ if ws.frameReader == nil {
+ goto again
+ }
+ }
+ n, err = ws.frameReader.Read(msg)
+ if err == io.EOF {
+ if trailer := ws.frameReader.TrailerReader(); trailer != nil {
+ io.Copy(ioutil.Discard, trailer)
+ }
+ ws.frameReader = nil
+ goto again
+ }
+ return n, err
+}
+
+// Write implements the io.Writer interface:
+// it writes data as a frame to the WebSocket connection.
+func (ws *Conn) Write(msg []byte) (n int, err error) {
+ ws.wio.Lock()
+ defer ws.wio.Unlock()
+ w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType)
+ if err != nil {
+ return 0, err
+ }
+ n, err = w.Write(msg)
+ w.Close()
+ if err != nil {
+ return n, err
+ }
+ return n, err
+}
+
+// Close implements the io.Closer interface.
+func (ws *Conn) Close() error {
+ err := ws.frameHandler.WriteClose(ws.defaultCloseStatus)
+ if err != nil {
+ return err
+ }
+ return ws.rwc.Close()
+}
+
+func (ws *Conn) IsClientConn() bool { return ws.request == nil }
+func (ws *Conn) IsServerConn() bool { return ws.request != nil }
+
+// LocalAddr returns the WebSocket Origin for the connection for client, or
+// the WebSocket location for server.
+func (ws *Conn) LocalAddr() net.Addr {
+ if ws.IsClientConn() {
+ return &Addr{ws.config.Origin}
+ }
+ return &Addr{ws.config.Location}
+}
+
+// RemoteAddr returns the WebSocket location for the connection for client, or
+// the Websocket Origin for server.
+func (ws *Conn) RemoteAddr() net.Addr {
+ if ws.IsClientConn() {
+ return &Addr{ws.config.Location}
+ }
+ return &Addr{ws.config.Origin}
+}
+
+var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn")
+
+// SetDeadline sets the connection's network read & write deadlines.
+func (ws *Conn) SetDeadline(t time.Time) error {
+ if conn, ok := ws.rwc.(net.Conn); ok {
+ return conn.SetDeadline(t)
+ }
+ return errSetDeadline
+}
+
+// SetReadDeadline sets the connection's network read deadline.
+func (ws *Conn) SetReadDeadline(t time.Time) error {
+ if conn, ok := ws.rwc.(net.Conn); ok {
+ return conn.SetReadDeadline(t)
+ }
+ return errSetDeadline
+}
+
+// SetWriteDeadline sets the connection's network write deadline.
+func (ws *Conn) SetWriteDeadline(t time.Time) error {
+ if conn, ok := ws.rwc.(net.Conn); ok {
+ return conn.SetWriteDeadline(t)
+ }
+ return errSetDeadline
+}
+
+// Config returns the WebSocket config.
+func (ws *Conn) Config() *Config { return ws.config }
+
+// Request returns the http request upgraded to the WebSocket.
+// It is nil for client side.
+func (ws *Conn) Request() *http.Request { return ws.request }
+
+// Codec represents a symmetric pair of functions that implement a codec.
+type Codec struct {
+ Marshal func(v interface{}) (data []byte, payloadType byte, err error)
+ Unmarshal func(data []byte, payloadType byte, v interface{}) (err error)
+}
+
+// Send sends v marshaled by cd.Marshal as single frame to ws.
+func (cd Codec) Send(ws *Conn, v interface{}) (err error) {
+ data, payloadType, err := cd.Marshal(v)
+ if err != nil {
+ return err
+ }
+ ws.wio.Lock()
+ defer ws.wio.Unlock()
+ w, err := ws.frameWriterFactory.NewFrameWriter(payloadType)
+ if err != nil {
+ return err
+ }
+ _, err = w.Write(data)
+ w.Close()
+ return err
+}
+
+// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores in v.
+func (cd Codec) Receive(ws *Conn, v interface{}) (err error) {
+ ws.rio.Lock()
+ defer ws.rio.Unlock()
+ if ws.frameReader != nil {
+ _, err = io.Copy(ioutil.Discard, ws.frameReader)
+ if err != nil {
+ return err
+ }
+ ws.frameReader = nil
+ }
+again:
+ frame, err := ws.frameReaderFactory.NewFrameReader()
+ if err != nil {
+ return err
+ }
+ frame, err = ws.frameHandler.HandleFrame(frame)
+ if err != nil {
+ return err
+ }
+ if frame == nil {
+ goto again
+ }
+ payloadType := frame.PayloadType()
+ data, err := ioutil.ReadAll(frame)
+ if err != nil {
+ return err
+ }
+ return cd.Unmarshal(data, payloadType, v)
+}
+
+func marshal(v interface{}) (msg []byte, payloadType byte, err error) {
+ switch data := v.(type) {
+ case string:
+ return []byte(data), TextFrame, nil
+ case []byte:
+ return data, BinaryFrame, nil
+ }
+ return nil, UnknownFrame, ErrNotSupported
+}
+
+func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
+ switch data := v.(type) {
+ case *string:
+ *data = string(msg)
+ return nil
+ case *[]byte:
+ *data = msg
+ return nil
+ }
+ return ErrNotSupported
+}
+
+/*
+Message is a codec to send/receive text/binary data in a frame on WebSocket connection.
+To send/receive text frame, use string type.
+To send/receive binary frame, use []byte type.
+
+Trivial usage:
+
+ import "websocket"
+
+ // receive text frame
+ var message string
+ websocket.Message.Receive(ws, &message)
+
+ // send text frame
+ message = "hello"
+ websocket.Message.Send(ws, message)
+
+ // receive binary frame
+ var data []byte
+ websocket.Message.Receive(ws, &data)
+
+ // send binary frame
+ data = []byte{0, 1, 2}
+ websocket.Message.Send(ws, data)
+
+*/
+var Message = Codec{marshal, unmarshal}
+
+func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) {
+ msg, err = json.Marshal(v)
+ return msg, TextFrame, err
+}
+
+func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
+ return json.Unmarshal(msg, v)
+}
+
+/*
+JSON is a codec to send/receive JSON data in a frame from a WebSocket connection.
+
+Trivial usage:
+
+ import "websocket"
+
+ type T struct {
+ Msg string
+ Count int
+ }
+
+ // receive JSON type T
+ var data T
+ websocket.JSON.Receive(ws, &data)
+
+ // send JSON type T
+ websocket.JSON.Send(ws, data)
+*/
+var JSON = Codec{jsonMarshal, jsonUnmarshal}
diff --git a/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket_test.go b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket_test.go
new file mode 100644
index 000000000..48f14b696
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/go.net/websocket/websocket_test.go
@@ -0,0 +1,341 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package websocket
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "log"
+ "net"
+ "net/http"
+ "net/http/httptest"
+ "net/url"
+ "strings"
+ "sync"
+ "testing"
+)
+
+var serverAddr string
+var once sync.Once
+
+func echoServer(ws *Conn) { io.Copy(ws, ws) }
+
+type Count struct {
+ S string
+ N int
+}
+
+func countServer(ws *Conn) {
+ for {
+ var count Count
+ err := JSON.Receive(ws, &count)
+ if err != nil {
+ return
+ }
+ count.N++
+ count.S = strings.Repeat(count.S, count.N)
+ err = JSON.Send(ws, count)
+ if err != nil {
+ return
+ }
+ }
+}
+
+func subProtocolHandshake(config *Config, req *http.Request) error {
+ for _, proto := range config.Protocol {
+ if proto == "chat" {
+ config.Protocol = []string{proto}
+ return nil
+ }
+ }
+ return ErrBadWebSocketProtocol
+}
+
+func subProtoServer(ws *Conn) {
+ for _, proto := range ws.Config().Protocol {
+ io.WriteString(ws, proto)
+ }
+}
+
+func startServer() {
+ http.Handle("/echo", Handler(echoServer))
+ http.Handle("/count", Handler(countServer))
+ subproto := Server{
+ Handshake: subProtocolHandshake,
+ Handler: Handler(subProtoServer),
+ }
+ http.Handle("/subproto", subproto)
+ server := httptest.NewServer(nil)
+ serverAddr = server.Listener.Addr().String()
+ log.Print("Test WebSocket server listening on ", serverAddr)
+}
+
+func newConfig(t *testing.T, path string) *Config {
+ config, _ := NewConfig(fmt.Sprintf("ws://%s%s", serverAddr, path), "http://localhost")
+ return config
+}
+
+func TestEcho(t *testing.T) {
+ once.Do(startServer)
+
+ // websocket.Dial()
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+ conn, err := NewClient(newConfig(t, "/echo"), client)
+ if err != nil {
+ t.Errorf("WebSocket handshake error: %v", err)
+ return
+ }
+
+ msg := []byte("hello, world\n")
+ if _, err := conn.Write(msg); err != nil {
+ t.Errorf("Write: %v", err)
+ }
+ var actual_msg = make([]byte, 512)
+ n, err := conn.Read(actual_msg)
+ if err != nil {
+ t.Errorf("Read: %v", err)
+ }
+ actual_msg = actual_msg[0:n]
+ if !bytes.Equal(msg, actual_msg) {
+ t.Errorf("Echo: expected %q got %q", msg, actual_msg)
+ }
+ conn.Close()
+}
+
+func TestAddr(t *testing.T) {
+ once.Do(startServer)
+
+ // websocket.Dial()
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+ conn, err := NewClient(newConfig(t, "/echo"), client)
+ if err != nil {
+ t.Errorf("WebSocket handshake error: %v", err)
+ return
+ }
+
+ ra := conn.RemoteAddr().String()
+ if !strings.HasPrefix(ra, "ws://") || !strings.HasSuffix(ra, "/echo") {
+ t.Errorf("Bad remote addr: %v", ra)
+ }
+ la := conn.LocalAddr().String()
+ if !strings.HasPrefix(la, "http://") {
+ t.Errorf("Bad local addr: %v", la)
+ }
+ conn.Close()
+}
+
+func TestCount(t *testing.T) {
+ once.Do(startServer)
+
+ // websocket.Dial()
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+ conn, err := NewClient(newConfig(t, "/count"), client)
+ if err != nil {
+ t.Errorf("WebSocket handshake error: %v", err)
+ return
+ }
+
+ var count Count
+ count.S = "hello"
+ if err := JSON.Send(conn, count); err != nil {
+ t.Errorf("Write: %v", err)
+ }
+ if err := JSON.Receive(conn, &count); err != nil {
+ t.Errorf("Read: %v", err)
+ }
+ if count.N != 1 {
+ t.Errorf("count: expected %d got %d", 1, count.N)
+ }
+ if count.S != "hello" {
+ t.Errorf("count: expected %q got %q", "hello", count.S)
+ }
+ if err := JSON.Send(conn, count); err != nil {
+ t.Errorf("Write: %v", err)
+ }
+ if err := JSON.Receive(conn, &count); err != nil {
+ t.Errorf("Read: %v", err)
+ }
+ if count.N != 2 {
+ t.Errorf("count: expected %d got %d", 2, count.N)
+ }
+ if count.S != "hellohello" {
+ t.Errorf("count: expected %q got %q", "hellohello", count.S)
+ }
+ conn.Close()
+}
+
+func TestWithQuery(t *testing.T) {
+ once.Do(startServer)
+
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+
+ config := newConfig(t, "/echo")
+ config.Location, err = url.ParseRequestURI(fmt.Sprintf("ws://%s/echo?q=v", serverAddr))
+ if err != nil {
+ t.Fatal("location url", err)
+ }
+
+ ws, err := NewClient(config, client)
+ if err != nil {
+ t.Errorf("WebSocket handshake: %v", err)
+ return
+ }
+ ws.Close()
+}
+
+func testWithProtocol(t *testing.T, subproto []string) (string, error) {
+ once.Do(startServer)
+
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+
+ config := newConfig(t, "/subproto")
+ config.Protocol = subproto
+
+ ws, err := NewClient(config, client)
+ if err != nil {
+ return "", err
+ }
+ msg := make([]byte, 16)
+ n, err := ws.Read(msg)
+ if err != nil {
+ return "", err
+ }
+ ws.Close()
+ return string(msg[:n]), nil
+}
+
+func TestWithProtocol(t *testing.T) {
+ proto, err := testWithProtocol(t, []string{"chat"})
+ if err != nil {
+ t.Errorf("SubProto: unexpected error: %v", err)
+ }
+ if proto != "chat" {
+ t.Errorf("SubProto: expected %q, got %q", "chat", proto)
+ }
+}
+
+func TestWithTwoProtocol(t *testing.T) {
+ proto, err := testWithProtocol(t, []string{"test", "chat"})
+ if err != nil {
+ t.Errorf("SubProto: unexpected error: %v", err)
+ }
+ if proto != "chat" {
+ t.Errorf("SubProto: expected %q, got %q", "chat", proto)
+ }
+}
+
+func TestWithBadProtocol(t *testing.T) {
+ _, err := testWithProtocol(t, []string{"test"})
+ if err != ErrBadStatus {
+ t.Errorf("SubProto: expected %v, got %v", ErrBadStatus, err)
+ }
+}
+
+func TestHTTP(t *testing.T) {
+ once.Do(startServer)
+
+ // If the client did not send a handshake that matches the protocol
+ // specification, the server MUST return an HTTP response with an
+ // appropriate error code (such as 400 Bad Request)
+ resp, err := http.Get(fmt.Sprintf("http://%s/echo", serverAddr))
+ if err != nil {
+ t.Errorf("Get: error %#v", err)
+ return
+ }
+ if resp == nil {
+ t.Error("Get: resp is null")
+ return
+ }
+ if resp.StatusCode != http.StatusBadRequest {
+ t.Errorf("Get: expected %q got %q", http.StatusBadRequest, resp.StatusCode)
+ }
+}
+
+func TestTrailingSpaces(t *testing.T) {
+ // http://code.google.com/p/go/issues/detail?id=955
+ // The last runs of this create keys with trailing spaces that should not be
+ // generated by the client.
+ once.Do(startServer)
+ config := newConfig(t, "/echo")
+ for i := 0; i < 30; i++ {
+ // body
+ ws, err := DialConfig(config)
+ if err != nil {
+ t.Errorf("Dial #%d failed: %v", i, err)
+ break
+ }
+ ws.Close()
+ }
+}
+
+func TestDialConfigBadVersion(t *testing.T) {
+ once.Do(startServer)
+ config := newConfig(t, "/echo")
+ config.Version = 1234
+
+ _, err := DialConfig(config)
+
+ if dialerr, ok := err.(*DialError); ok {
+ if dialerr.Err != ErrBadProtocolVersion {
+ t.Errorf("dial expected err %q but got %q", ErrBadProtocolVersion, dialerr.Err)
+ }
+ }
+}
+
+func TestSmallBuffer(t *testing.T) {
+ // http://code.google.com/p/go/issues/detail?id=1145
+ // Read should be able to handle reading a fragment of a frame.
+ once.Do(startServer)
+
+ // websocket.Dial()
+ client, err := net.Dial("tcp", serverAddr)
+ if err != nil {
+ t.Fatal("dialing", err)
+ }
+ conn, err := NewClient(newConfig(t, "/echo"), client)
+ if err != nil {
+ t.Errorf("WebSocket handshake error: %v", err)
+ return
+ }
+
+ msg := []byte("hello, world\n")
+ if _, err := conn.Write(msg); err != nil {
+ t.Errorf("Write: %v", err)
+ }
+ var small_msg = make([]byte, 8)
+ n, err := conn.Read(small_msg)
+ if err != nil {
+ t.Errorf("Read: %v", err)
+ }
+ if !bytes.Equal(msg[:len(small_msg)], small_msg) {
+ t.Errorf("Echo: expected %q got %q", msg[:len(small_msg)], small_msg)
+ }
+ var second_msg = make([]byte, len(msg))
+ n, err = conn.Read(second_msg)
+ if err != nil {
+ t.Errorf("Read: %v", err)
+ }
+ second_msg = second_msg[0:n]
+ if !bytes.Equal(msg[len(small_msg):], second_msg) {
+ t.Errorf("Echo: expected %q got %q", msg[len(small_msg):], second_msg)
+ }
+ conn.Close()
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/decode.go b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/decode.go
new file mode 100644
index 000000000..d93c1b9db
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/decode.go
@@ -0,0 +1,124 @@
+// Copyright 2011 The Snappy-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package snappy
+
+import (
+ "encoding/binary"
+ "errors"
+)
+
+// ErrCorrupt reports that the input is invalid.
+var ErrCorrupt = errors.New("snappy: corrupt input")
+
+// DecodedLen returns the length of the decoded block.
+func DecodedLen(src []byte) (int, error) {
+ v, _, err := decodedLen(src)
+ return v, err
+}
+
+// decodedLen returns the length of the decoded block and the number of bytes
+// that the length header occupied.
+func decodedLen(src []byte) (blockLen, headerLen int, err error) {
+ v, n := binary.Uvarint(src)
+ if n == 0 {
+ return 0, 0, ErrCorrupt
+ }
+ if uint64(int(v)) != v {
+ return 0, 0, errors.New("snappy: decoded block is too large")
+ }
+ return int(v), n, nil
+}
+
+// Decode returns the decoded form of src. The returned slice may be a sub-
+// slice of dst if dst was large enough to hold the entire decoded block.
+// Otherwise, a newly allocated slice will be returned.
+// It is valid to pass a nil dst.
+func Decode(dst, src []byte) ([]byte, error) {
+ dLen, s, err := decodedLen(src)
+ if err != nil {
+ return nil, err
+ }
+ if len(dst) < dLen {
+ dst = make([]byte, dLen)
+ }
+
+ var d, offset, length int
+ for s < len(src) {
+ switch src[s] & 0x03 {
+ case tagLiteral:
+ x := uint(src[s] >> 2)
+ switch {
+ case x < 60:
+ s += 1
+ case x == 60:
+ s += 2
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ x = uint(src[s-1])
+ case x == 61:
+ s += 3
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ x = uint(src[s-2]) | uint(src[s-1])<<8
+ case x == 62:
+ s += 4
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ x = uint(src[s-3]) | uint(src[s-2])<<8 | uint(src[s-1])<<16
+ case x == 63:
+ s += 5
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ x = uint(src[s-4]) | uint(src[s-3])<<8 | uint(src[s-2])<<16 | uint(src[s-1])<<24
+ }
+ length = int(x + 1)
+ if length <= 0 {
+ return nil, errors.New("snappy: unsupported literal length")
+ }
+ if length > len(dst)-d || length > len(src)-s {
+ return nil, ErrCorrupt
+ }
+ copy(dst[d:], src[s:s+length])
+ d += length
+ s += length
+ continue
+
+ case tagCopy1:
+ s += 2
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ length = 4 + int(src[s-2])>>2&0x7
+ offset = int(src[s-2])&0xe0<<3 | int(src[s-1])
+
+ case tagCopy2:
+ s += 3
+ if s > len(src) {
+ return nil, ErrCorrupt
+ }
+ length = 1 + int(src[s-3])>>2
+ offset = int(src[s-2]) | int(src[s-1])<<8
+
+ case tagCopy4:
+ return nil, errors.New("snappy: unsupported COPY_4 tag")
+ }
+
+ end := d + length
+ if offset > d || end > len(dst) {
+ return nil, ErrCorrupt
+ }
+ for ; d < end; d++ {
+ dst[d] = dst[d-offset]
+ }
+ }
+ if d != dLen {
+ return nil, ErrCorrupt
+ }
+ return dst[:d], nil
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/encode.go b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/encode.go
new file mode 100644
index 000000000..b2371db11
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/encode.go
@@ -0,0 +1,174 @@
+// Copyright 2011 The Snappy-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package snappy
+
+import (
+ "encoding/binary"
+)
+
+// We limit how far copy back-references can go, the same as the C++ code.
+const maxOffset = 1 << 15
+
+// emitLiteral writes a literal chunk and returns the number of bytes written.
+func emitLiteral(dst, lit []byte) int {
+ i, n := 0, uint(len(lit)-1)
+ switch {
+ case n < 60:
+ dst[0] = uint8(n)<<2 | tagLiteral
+ i = 1
+ case n < 1<<8:
+ dst[0] = 60<<2 | tagLiteral
+ dst[1] = uint8(n)
+ i = 2
+ case n < 1<<16:
+ dst[0] = 61<<2 | tagLiteral
+ dst[1] = uint8(n)
+ dst[2] = uint8(n >> 8)
+ i = 3
+ case n < 1<<24:
+ dst[0] = 62<<2 | tagLiteral
+ dst[1] = uint8(n)
+ dst[2] = uint8(n >> 8)
+ dst[3] = uint8(n >> 16)
+ i = 4
+ case int64(n) < 1<<32:
+ dst[0] = 63<<2 | tagLiteral
+ dst[1] = uint8(n)
+ dst[2] = uint8(n >> 8)
+ dst[3] = uint8(n >> 16)
+ dst[4] = uint8(n >> 24)
+ i = 5
+ default:
+ panic("snappy: source buffer is too long")
+ }
+ if copy(dst[i:], lit) != len(lit) {
+ panic("snappy: destination buffer is too short")
+ }
+ return i + len(lit)
+}
+
+// emitCopy writes a copy chunk and returns the number of bytes written.
+func emitCopy(dst []byte, offset, length int) int {
+ i := 0
+ for length > 0 {
+ x := length - 4
+ if 0 <= x && x < 1<<3 && offset < 1<<11 {
+ dst[i+0] = uint8(offset>>8)&0x07<<5 | uint8(x)<<2 | tagCopy1
+ dst[i+1] = uint8(offset)
+ i += 2
+ break
+ }
+
+ x = length
+ if x > 1<<6 {
+ x = 1 << 6
+ }
+ dst[i+0] = uint8(x-1)<<2 | tagCopy2
+ dst[i+1] = uint8(offset)
+ dst[i+2] = uint8(offset >> 8)
+ i += 3
+ length -= x
+ }
+ return i
+}
+
+// Encode returns the encoded form of src. The returned slice may be a sub-
+// slice of dst if dst was large enough to hold the entire encoded block.
+// Otherwise, a newly allocated slice will be returned.
+// It is valid to pass a nil dst.
+func Encode(dst, src []byte) ([]byte, error) {
+ if n := MaxEncodedLen(len(src)); len(dst) < n {
+ dst = make([]byte, n)
+ }
+
+ // The block starts with the varint-encoded length of the decompressed bytes.
+ d := binary.PutUvarint(dst, uint64(len(src)))
+
+ // Return early if src is short.
+ if len(src) <= 4 {
+ if len(src) != 0 {
+ d += emitLiteral(dst[d:], src)
+ }
+ return dst[:d], nil
+ }
+
+ // Initialize the hash table. Its size ranges from 1<<8 to 1<<14 inclusive.
+ const maxTableSize = 1 << 14
+ shift, tableSize := uint(32-8), 1<<8
+ for tableSize < maxTableSize && tableSize < len(src) {
+ shift--
+ tableSize *= 2
+ }
+ var table [maxTableSize]int
+
+ // Iterate over the source bytes.
+ var (
+ s int // The iterator position.
+ t int // The last position with the same hash as s.
+ lit int // The start position of any pending literal bytes.
+ )
+ for s+3 < len(src) {
+ // Update the hash table.
+ b0, b1, b2, b3 := src[s], src[s+1], src[s+2], src[s+3]
+ h := uint32(b0) | uint32(b1)<<8 | uint32(b2)<<16 | uint32(b3)<<24
+ p := &table[(h*0x1e35a7bd)>>shift]
+ // We need to to store values in [-1, inf) in table. To save
+ // some initialization time, (re)use the table's zero value
+ // and shift the values against this zero: add 1 on writes,
+ // subtract 1 on reads.
+ t, *p = *p-1, s+1
+ // If t is invalid or src[s:s+4] differs from src[t:t+4], accumulate a literal byte.
+ if t < 0 || s-t >= maxOffset || b0 != src[t] || b1 != src[t+1] || b2 != src[t+2] || b3 != src[t+3] {
+ s++
+ continue
+ }
+ // Otherwise, we have a match. First, emit any pending literal bytes.
+ if lit != s {
+ d += emitLiteral(dst[d:], src[lit:s])
+ }
+ // Extend the match to be as long as possible.
+ s0 := s
+ s, t = s+4, t+4
+ for s < len(src) && src[s] == src[t] {
+ s++
+ t++
+ }
+ // Emit the copied bytes.
+ d += emitCopy(dst[d:], s-t, s-s0)
+ lit = s
+ }
+
+ // Emit any final pending literal bytes and return.
+ if lit != len(src) {
+ d += emitLiteral(dst[d:], src[lit:])
+ }
+ return dst[:d], nil
+}
+
+// MaxEncodedLen returns the maximum length of a snappy block, given its
+// uncompressed length.
+func MaxEncodedLen(srcLen int) int {
+ // Compressed data can be defined as:
+ // compressed := item* literal*
+ // item := literal* copy
+ //
+ // The trailing literal sequence has a space blowup of at most 62/60
+ // since a literal of length 60 needs one tag byte + one extra byte
+ // for length information.
+ //
+ // Item blowup is trickier to measure. Suppose the "copy" op copies
+ // 4 bytes of data. Because of a special check in the encoding code,
+ // we produce a 4-byte copy only if the offset is < 65536. Therefore
+ // the copy op takes 3 bytes to encode, and this type of item leads
+ // to at most the 62/60 blowup for representing literals.
+ //
+ // Suppose the "copy" op copies 5 bytes of data. If the offset is big
+ // enough, it will take 5 bytes to encode the copy op. Therefore the
+ // worst case here is a one-byte literal followed by a five-byte copy.
+ // That is, 6 bytes of input turn into 7 bytes of "compressed" data.
+ //
+ // This last factor dominates the blowup, so the final estimate is:
+ return 32 + srcLen + srcLen/6
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy.go b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy.go
new file mode 100644
index 000000000..2f1b790d0
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy.go
@@ -0,0 +1,38 @@
+// Copyright 2011 The Snappy-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package snappy implements the snappy block-based compression format.
+// It aims for very high speeds and reasonable compression.
+//
+// The C++ snappy implementation is at http://code.google.com/p/snappy/
+package snappy
+
+/*
+Each encoded block begins with the varint-encoded length of the decoded data,
+followed by a sequence of chunks. Chunks begin and end on byte boundaries. The
+first byte of each chunk is broken into its 2 least and 6 most significant bits
+called l and m: l ranges in [0, 4) and m ranges in [0, 64). l is the chunk tag.
+Zero means a literal tag. All other values mean a copy tag.
+
+For literal tags:
+ - If m < 60, the next 1 + m bytes are literal bytes.
+ - Otherwise, let n be the little-endian unsigned integer denoted by the next
+ m - 59 bytes. The next 1 + n bytes after that are literal bytes.
+
+For copy tags, length bytes are copied from offset bytes ago, in the style of
+Lempel-Ziv compression algorithms. In particular:
+ - For l == 1, the offset ranges in [0, 1<<11) and the length in [4, 12).
+ The length is 4 + the low 3 bits of m. The high 3 bits of m form bits 8-10
+ of the offset. The next byte is bits 0-7 of the offset.
+ - For l == 2, the offset ranges in [0, 1<<16) and the length in [1, 65).
+ The length is 1 + m. The offset is the little-endian unsigned integer
+ denoted by the next 2 bytes.
+ - For l == 3, this tag is a legacy format that is no longer supported.
+*/
+const (
+ tagLiteral = 0x00
+ tagCopy1 = 0x01
+ tagCopy2 = 0x02
+ tagCopy4 = 0x03
+)
diff --git a/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy_test.go b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy_test.go
new file mode 100644
index 000000000..7ba839244
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/snappy-go/snappy/snappy_test.go
@@ -0,0 +1,261 @@
+// Copyright 2011 The Snappy-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package snappy
+
+import (
+ "bytes"
+ "flag"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "math/rand"
+ "net/http"
+ "os"
+ "path/filepath"
+ "strings"
+ "testing"
+)
+
+var download = flag.Bool("download", false, "If true, download any missing files before running benchmarks")
+
+func roundtrip(b, ebuf, dbuf []byte) error {
+ e, err := Encode(ebuf, b)
+ if err != nil {
+ return fmt.Errorf("encoding error: %v", err)
+ }
+ d, err := Decode(dbuf, e)
+ if err != nil {
+ return fmt.Errorf("decoding error: %v", err)
+ }
+ if !bytes.Equal(b, d) {
+ return fmt.Errorf("roundtrip mismatch:\n\twant %v\n\tgot %v", b, d)
+ }
+ return nil
+}
+
+func TestEmpty(t *testing.T) {
+ if err := roundtrip(nil, nil, nil); err != nil {
+ t.Fatal(err)
+ }
+}
+
+func TestSmallCopy(t *testing.T) {
+ for _, ebuf := range [][]byte{nil, make([]byte, 20), make([]byte, 64)} {
+ for _, dbuf := range [][]byte{nil, make([]byte, 20), make([]byte, 64)} {
+ for i := 0; i < 32; i++ {
+ s := "aaaa" + strings.Repeat("b", i) + "aaaabbbb"
+ if err := roundtrip([]byte(s), ebuf, dbuf); err != nil {
+ t.Errorf("len(ebuf)=%d, len(dbuf)=%d, i=%d: %v", len(ebuf), len(dbuf), i, err)
+ }
+ }
+ }
+ }
+}
+
+func TestSmallRand(t *testing.T) {
+ rand.Seed(27354294)
+ for n := 1; n < 20000; n += 23 {
+ b := make([]byte, n)
+ for i, _ := range b {
+ b[i] = uint8(rand.Uint32())
+ }
+ if err := roundtrip(b, nil, nil); err != nil {
+ t.Fatal(err)
+ }
+ }
+}
+
+func TestSmallRegular(t *testing.T) {
+ for n := 1; n < 20000; n += 23 {
+ b := make([]byte, n)
+ for i, _ := range b {
+ b[i] = uint8(i%10 + 'a')
+ }
+ if err := roundtrip(b, nil, nil); err != nil {
+ t.Fatal(err)
+ }
+ }
+}
+
+func benchDecode(b *testing.B, src []byte) {
+ encoded, err := Encode(nil, src)
+ if err != nil {
+ b.Fatal(err)
+ }
+ // Bandwidth is in amount of uncompressed data.
+ b.SetBytes(int64(len(src)))
+ b.ResetTimer()
+ for i := 0; i < b.N; i++ {
+ Decode(src, encoded)
+ }
+}
+
+func benchEncode(b *testing.B, src []byte) {
+ // Bandwidth is in amount of uncompressed data.
+ b.SetBytes(int64(len(src)))
+ dst := make([]byte, MaxEncodedLen(len(src)))
+ b.ResetTimer()
+ for i := 0; i < b.N; i++ {
+ Encode(dst, src)
+ }
+}
+
+func readFile(b *testing.B, filename string) []byte {
+ src, err := ioutil.ReadFile(filename)
+ if err != nil {
+ b.Fatalf("failed reading %s: %s", filename, err)
+ }
+ if len(src) == 0 {
+ b.Fatalf("%s has zero length", filename)
+ }
+ return src
+}
+
+// expand returns a slice of length n containing repeated copies of src.
+func expand(src []byte, n int) []byte {
+ dst := make([]byte, n)
+ for x := dst; len(x) > 0; {
+ i := copy(x, src)
+ x = x[i:]
+ }
+ return dst
+}
+
+func benchWords(b *testing.B, n int, decode bool) {
+ // Note: the file is OS-language dependent so the resulting values are not
+ // directly comparable for non-US-English OS installations.
+ data := expand(readFile(b, "/usr/share/dict/words"), n)
+ if decode {
+ benchDecode(b, data)
+ } else {
+ benchEncode(b, data)
+ }
+}
+
+func BenchmarkWordsDecode1e3(b *testing.B) { benchWords(b, 1e3, true) }
+func BenchmarkWordsDecode1e4(b *testing.B) { benchWords(b, 1e4, true) }
+func BenchmarkWordsDecode1e5(b *testing.B) { benchWords(b, 1e5, true) }
+func BenchmarkWordsDecode1e6(b *testing.B) { benchWords(b, 1e6, true) }
+func BenchmarkWordsEncode1e3(b *testing.B) { benchWords(b, 1e3, false) }
+func BenchmarkWordsEncode1e4(b *testing.B) { benchWords(b, 1e4, false) }
+func BenchmarkWordsEncode1e5(b *testing.B) { benchWords(b, 1e5, false) }
+func BenchmarkWordsEncode1e6(b *testing.B) { benchWords(b, 1e6, false) }
+
+// testFiles' values are copied directly from
+// https://code.google.com/p/snappy/source/browse/trunk/snappy_unittest.cc.
+// The label field is unused in snappy-go.
+var testFiles = []struct {
+ label string
+ filename string
+}{
+ {"html", "html"},
+ {"urls", "urls.10K"},
+ {"jpg", "house.jpg"},
+ {"pdf", "mapreduce-osdi-1.pdf"},
+ {"html4", "html_x_4"},
+ {"cp", "cp.html"},
+ {"c", "fields.c"},
+ {"lsp", "grammar.lsp"},
+ {"xls", "kennedy.xls"},
+ {"txt1", "alice29.txt"},
+ {"txt2", "asyoulik.txt"},
+ {"txt3", "lcet10.txt"},
+ {"txt4", "plrabn12.txt"},
+ {"bin", "ptt5"},
+ {"sum", "sum"},
+ {"man", "xargs.1"},
+ {"pb", "geo.protodata"},
+ {"gaviota", "kppkn.gtb"},
+}
+
+// The test data files are present at this canonical URL.
+const baseURL = "https://snappy.googlecode.com/svn/trunk/testdata/"
+
+func downloadTestdata(basename string) (errRet error) {
+ filename := filepath.Join("testdata", basename)
+ f, err := os.Create(filename)
+ if err != nil {
+ return fmt.Errorf("failed to create %s: %s", filename, err)
+ }
+ defer f.Close()
+ defer func() {
+ if errRet != nil {
+ os.Remove(filename)
+ }
+ }()
+ resp, err := http.Get(baseURL + basename)
+ if err != nil {
+ return fmt.Errorf("failed to download %s: %s", baseURL+basename, err)
+ }
+ defer resp.Body.Close()
+ _, err = io.Copy(f, resp.Body)
+ if err != nil {
+ return fmt.Errorf("failed to write %s: %s", filename, err)
+ }
+ return nil
+}
+
+func benchFile(b *testing.B, n int, decode bool) {
+ filename := filepath.Join("testdata", testFiles[n].filename)
+ if stat, err := os.Stat(filename); err != nil || stat.Size() == 0 {
+ if !*download {
+ b.Fatal("test data not found; skipping benchmark without the -download flag")
+ }
+ // Download the official snappy C++ implementation reference test data
+ // files for benchmarking.
+ if err := os.Mkdir("testdata", 0777); err != nil && !os.IsExist(err) {
+ b.Fatalf("failed to create testdata: %s", err)
+ }
+ for _, tf := range testFiles {
+ if err := downloadTestdata(tf.filename); err != nil {
+ b.Fatalf("failed to download testdata: %s", err)
+ }
+ }
+ }
+ data := readFile(b, filename)
+ if decode {
+ benchDecode(b, data)
+ } else {
+ benchEncode(b, data)
+ }
+}
+
+// Naming convention is kept similar to what snappy's C++ implementation uses.
+func Benchmark_UFlat0(b *testing.B) { benchFile(b, 0, true) }
+func Benchmark_UFlat1(b *testing.B) { benchFile(b, 1, true) }
+func Benchmark_UFlat2(b *testing.B) { benchFile(b, 2, true) }
+func Benchmark_UFlat3(b *testing.B) { benchFile(b, 3, true) }
+func Benchmark_UFlat4(b *testing.B) { benchFile(b, 4, true) }
+func Benchmark_UFlat5(b *testing.B) { benchFile(b, 5, true) }
+func Benchmark_UFlat6(b *testing.B) { benchFile(b, 6, true) }
+func Benchmark_UFlat7(b *testing.B) { benchFile(b, 7, true) }
+func Benchmark_UFlat8(b *testing.B) { benchFile(b, 8, true) }
+func Benchmark_UFlat9(b *testing.B) { benchFile(b, 9, true) }
+func Benchmark_UFlat10(b *testing.B) { benchFile(b, 10, true) }
+func Benchmark_UFlat11(b *testing.B) { benchFile(b, 11, true) }
+func Benchmark_UFlat12(b *testing.B) { benchFile(b, 12, true) }
+func Benchmark_UFlat13(b *testing.B) { benchFile(b, 13, true) }
+func Benchmark_UFlat14(b *testing.B) { benchFile(b, 14, true) }
+func Benchmark_UFlat15(b *testing.B) { benchFile(b, 15, true) }
+func Benchmark_UFlat16(b *testing.B) { benchFile(b, 16, true) }
+func Benchmark_UFlat17(b *testing.B) { benchFile(b, 17, true) }
+func Benchmark_ZFlat0(b *testing.B) { benchFile(b, 0, false) }
+func Benchmark_ZFlat1(b *testing.B) { benchFile(b, 1, false) }
+func Benchmark_ZFlat2(b *testing.B) { benchFile(b, 2, false) }
+func Benchmark_ZFlat3(b *testing.B) { benchFile(b, 3, false) }
+func Benchmark_ZFlat4(b *testing.B) { benchFile(b, 4, false) }
+func Benchmark_ZFlat5(b *testing.B) { benchFile(b, 5, false) }
+func Benchmark_ZFlat6(b *testing.B) { benchFile(b, 6, false) }
+func Benchmark_ZFlat7(b *testing.B) { benchFile(b, 7, false) }
+func Benchmark_ZFlat8(b *testing.B) { benchFile(b, 8, false) }
+func Benchmark_ZFlat9(b *testing.B) { benchFile(b, 9, false) }
+func Benchmark_ZFlat10(b *testing.B) { benchFile(b, 10, false) }
+func Benchmark_ZFlat11(b *testing.B) { benchFile(b, 11, false) }
+func Benchmark_ZFlat12(b *testing.B) { benchFile(b, 12, false) }
+func Benchmark_ZFlat13(b *testing.B) { benchFile(b, 13, false) }
+func Benchmark_ZFlat14(b *testing.B) { benchFile(b, 14, false) }
+func Benchmark_ZFlat15(b *testing.B) { benchFile(b, 15, false) }
+func Benchmark_ZFlat16(b *testing.B) { benchFile(b, 16, false) }
+func Benchmark_ZFlat17(b *testing.B) { benchFile(b, 17, false) }
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitignore b/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitignore
new file mode 100644
index 000000000..5d02b54e5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitignore
@@ -0,0 +1,5 @@
+/tmp
+*/**/*un~
+*un~
+.DS_Store
+*/**/.DS_Store
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitmodules b/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitmodules
new file mode 100644
index 000000000..054c7d628
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "serp"]
+ path = serpent
+ url = https://github.com/ethereum/serpent.git
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/README.md b/Godeps/_workspace/src/github.com/ethereum/serpent-go/README.md
new file mode 100644
index 000000000..404f1b380
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/README.md
@@ -0,0 +1,12 @@
+[serpent](https://github.com/ethereum/serpent) go bindings.
+
+## Build instructions
+
+```
+go get -d github.com/ethereum/serpent-go
+cd $GOPATH/src/github.com/ethereum/serpent-go
+git submodule init
+git submodule update
+```
+
+You're now ready to go :-)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/all.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/all.cpp
new file mode 100644
index 000000000..80032f900
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/all.cpp
@@ -0,0 +1,16 @@
+#include "serpent/bignum.cpp"
+#include "serpent/util.cpp"
+#include "serpent/tokenize.cpp"
+#include "serpent/parser.cpp"
+#include "serpent/compiler.cpp"
+#include "serpent/funcs.cpp"
+#include "serpent/lllparser.cpp"
+#include "serpent/rewriter.cpp"
+
+#include "serpent/opcodes.cpp"
+#include "serpent/optimize.cpp"
+#include "serpent/functions.cpp"
+#include "serpent/preprocess.cpp"
+#include "serpent/rewriteutils.cpp"
+
+#include "cpp/api.cpp"
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.cpp
new file mode 100644
index 000000000..bd2c85c7d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.cpp
@@ -0,0 +1,26 @@
+#include <string>
+
+#include "serpent/lllparser.h"
+#include "serpent/bignum.h"
+#include "serpent/util.h"
+#include "serpent/tokenize.h"
+#include "serpent/parser.h"
+#include "serpent/compiler.h"
+
+#include "cpp/api.h"
+
+const char *compileGo(char *code, int *err)
+{
+ try {
+ std::string c = binToHex(compile(std::string(code)));
+
+ return c.c_str();
+ }
+ catch(std::string &error) {
+ *err = 1;
+ return error.c_str();
+ }
+ catch(...) {
+ return "Unknown error";
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.h
new file mode 100644
index 000000000..235b5eb4a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/cpp/api.h
@@ -0,0 +1,14 @@
+#ifndef CPP_API_H
+#define CPP_API_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+const char *compileGo(char *code, int *err);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent.go b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent.go
new file mode 100644
index 000000000..39b60eed7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent.go
@@ -0,0 +1,27 @@
+package serpent
+
+// #cgo CXXFLAGS: -I. -Ilangs/ -std=c++0x -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+//
+// #include "cpp/api.h"
+//
+import "C"
+
+import (
+ "encoding/hex"
+ "errors"
+ "unsafe"
+)
+
+func Compile(str string) ([]byte, error) {
+ var err C.int
+ out := C.GoString(C.compileGo(C.CString(str), (*C.int)(unsafe.Pointer(&err))))
+
+ if err == C.int(1) {
+ return nil, errors.New(out)
+ }
+
+ bytes, _ := hex.DecodeString(out)
+
+ return bytes, nil
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/.gitignore b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/.gitignore
new file mode 100644
index 000000000..72b65e446
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/.gitignore
@@ -0,0 +1,12 @@
+[._]*.s[a-w][a-z]
+[._]s[a-w][a-z]
+*.un~
+Session.vim
+.netrwhist
+*~
+*.o
+serpent
+libserpent.a
+pyserpent.so
+dist
+*.egg-info
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/MANIFEST.in b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/MANIFEST.in
new file mode 100644
index 000000000..5f5766ced
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/MANIFEST.in
@@ -0,0 +1,5 @@
+include *.cpp
+include *.h
+include *py
+include README.md
+include Makefile
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/Makefile b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/Makefile
new file mode 100644
index 000000000..28c38728e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/Makefile
@@ -0,0 +1,55 @@
+PLATFORM_OPTS =
+PYTHON = /usr/include/python2.7
+CXXFLAGS = -fPIC
+# -g3 -O0
+BOOST_INC = /usr/include
+BOOST_LIB = /usr/lib
+TARGET = pyserpent
+COMMON_OBJS = bignum.o util.o tokenize.o lllparser.o parser.o opcodes.o optimize.o functions.o rewriteutils.o preprocess.o rewriter.o compiler.o funcs.o
+HEADERS = bignum.h util.h tokenize.h lllparser.h parser.h opcodes.h functions.h optimize.h rewriteutils.h preprocess.h rewriter.h compiler.h funcs.h
+PYTHON_VERSION = 2.7
+
+serpent : serpentc lib
+
+lib:
+ ar rvs libserpent.a $(COMMON_OBJS)
+ g++ $(CXXFLAGS) -shared $(COMMON_OBJS) -o libserpent.so
+
+serpentc: $(COMMON_OBJS) cmdline.o
+ rm -rf serpent
+ g++ -Wall $(COMMON_OBJS) cmdline.o -o serpent
+
+bignum.o : bignum.cpp bignum.h
+
+opcodes.o : opcodes.cpp opcodes.h
+
+util.o : util.cpp util.h bignum.o
+
+tokenize.o : tokenize.cpp tokenize.h util.o
+
+lllparser.o : lllparser.cpp lllparser.h tokenize.o util.o
+
+parser.o : parser.cpp parser.h tokenize.o util.o
+
+rewriter.o : rewriter.cpp rewriter.h lllparser.o util.o rewriteutils.o preprocess.o opcodes.o functions.o
+
+preprocessor.o: rewriteutils.o functions.o
+
+compiler.o : compiler.cpp compiler.h util.o
+
+funcs.o : funcs.cpp funcs.h
+
+cmdline.o: cmdline.cpp
+
+pyext.o: pyext.cpp
+
+clean:
+ rm -f serpent *\.o libserpent.a libserpent.so
+
+install:
+ cp serpent /usr/local/bin
+ cp libserpent.a /usr/local/lib
+ cp libserpent.so /usr/local/lib
+ rm -rf /usr/local/include/libserpent
+ mkdir -p /usr/local/include/libserpent
+ cp $(HEADERS) /usr/local/include/libserpent
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/README.md b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/README.md
new file mode 100644
index 000000000..03dfcc15f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/README.md
@@ -0,0 +1,3 @@
+Installation:
+
+```make && sudo make install```
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.cpp
new file mode 100644
index 000000000..108b1eb04
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.cpp
@@ -0,0 +1,112 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "bignum.h"
+
+//Integer to string conversion
+std::string unsignedToDecimal(unsigned branch) {
+ if (branch < 10) return nums.substr(branch, 1);
+ else return unsignedToDecimal(branch / 10) + nums.substr(branch % 10,1);
+}
+
+//Add two strings representing decimal values
+std::string decimalAdd(std::string a, std::string b) {
+ std::string o = a;
+ while (b.length() < a.length()) b = "0" + b;
+ while (o.length() < b.length()) o = "0" + o;
+ bool carry = false;
+ for (int i = o.length() - 1; i >= 0; i--) {
+ o[i] = o[i] + b[i] - '0';
+ if (carry) o[i]++;
+ if (o[i] > '9') {
+ o[i] -= 10;
+ carry = true;
+ }
+ else carry = false;
+ }
+ if (carry) o = "1" + o;
+ return o;
+}
+
+//Helper function for decimalMul
+std::string decimalDigitMul(std::string a, int dig) {
+ if (dig == 0) return "0";
+ else return decimalAdd(a, decimalDigitMul(a, dig - 1));
+}
+
+//Multiply two strings representing decimal values
+std::string decimalMul(std::string a, std::string b) {
+ std::string o = "0";
+ for (unsigned i = 0; i < b.length(); i++) {
+ std::string n = decimalDigitMul(a, b[i] - '0');
+ if (n != "0") {
+ for (unsigned j = i + 1; j < b.length(); j++) n += "0";
+ }
+ o = decimalAdd(o, n);
+ }
+ return o;
+}
+
+//Modexp
+std::string decimalModExp(std::string b, std::string e, std::string m) {
+ if (e == "0") return "1";
+ else if (e == "1") return b;
+ else if (decimalMod(e, "2") == "0") {
+ std::string o = decimalModExp(b, decimalDiv(e, "2"), m);
+ return decimalMod(decimalMul(o, o), m);
+ }
+ else {
+ std::string o = decimalModExp(b, decimalDiv(e, "2"), m);
+ return decimalMod(decimalMul(decimalMul(o, o), b), m);
+ }
+}
+
+//Is a greater than b? Flag allows equality
+bool decimalGt(std::string a, std::string b, bool eqAllowed) {
+ if (a == b) return eqAllowed;
+ return (a.length() > b.length()) || (a.length() >= b.length() && a > b);
+}
+
+//Subtract the two strings representing decimal values
+std::string decimalSub(std::string a, std::string b) {
+ if (b == "0") return a;
+ if (b == a) return "0";
+ while (b.length() < a.length()) b = "0" + b;
+ std::string c = b;
+ for (unsigned i = 0; i < c.length(); i++) c[i] = '0' + ('9' - c[i]);
+ std::string o = decimalAdd(decimalAdd(a, c).substr(1), "1");
+ while (o.size() > 1 && o[0] == '0') o = o.substr(1);
+ return o;
+}
+
+//Divide the two strings representing decimal values
+std::string decimalDiv(std::string a, std::string b) {
+ std::string c = b;
+ if (decimalGt(c, a)) return "0";
+ int zeroes = -1;
+ while (decimalGt(a, c, true)) {
+ zeroes += 1;
+ c = c + "0";
+ }
+ c = c.substr(0, c.size() - 1);
+ std::string quot = "0";
+ while (decimalGt(a, c, true)) {
+ a = decimalSub(a, c);
+ quot = decimalAdd(quot, "1");
+ }
+ for (int i = 0; i < zeroes; i++) quot += "0";
+ return decimalAdd(quot, decimalDiv(a, b));
+}
+
+//Modulo the two strings representing decimal values
+std::string decimalMod(std::string a, std::string b) {
+ return decimalSub(a, decimalMul(decimalDiv(a, b), b));
+}
+
+//String to int conversion
+unsigned decimalToUnsigned(std::string a) {
+ if (a.size() == 0) return 0;
+ else return (a[a.size() - 1] - '0')
+ + decimalToUnsigned(a.substr(0,a.size()-1)) * 10;
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.h
new file mode 100644
index 000000000..99571acd2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/bignum.h
@@ -0,0 +1,41 @@
+#ifndef ETHSERP_BIGNUM
+#define ETHSERP_BIGNUM
+
+const std::string nums = "0123456789";
+
+const std::string tt256 =
+"115792089237316195423570985008687907853269984665640564039457584007913129639936"
+;
+
+const std::string tt256m1 =
+"115792089237316195423570985008687907853269984665640564039457584007913129639935"
+;
+
+const std::string tt255 =
+"57896044618658097711785492504343953926634992332820282019728792003956564819968";
+
+const std::string tt176 =
+"95780971304118053647396689196894323976171195136475136";
+
+std::string unsignedToDecimal(unsigned branch);
+
+std::string decimalAdd(std::string a, std::string b);
+
+std::string decimalMul(std::string a, std::string b);
+
+std::string decimalSub(std::string a, std::string b);
+
+std::string decimalDiv(std::string a, std::string b);
+
+std::string decimalMod(std::string a, std::string b);
+
+std::string decimalModExp(std::string b, std::string e, std::string m);
+
+bool decimalGt(std::string a, std::string b, bool eqAllowed=false);
+
+unsigned decimalToUnsigned(std::string a);
+
+#define utd unsignedToDecimal
+#define dtu decimalToUnsigned
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/cmdline.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/cmdline.cpp
new file mode 100644
index 000000000..fe2560830
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/cmdline.cpp
@@ -0,0 +1,132 @@
+#include <stdio.h>
+#include <string>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "funcs.h"
+
+int main(int argv, char** argc) {
+ if (argv == 1) {
+ std::cerr << "Must provide a command and arguments! Try parse, rewrite, compile, assemble\n";
+ return 0;
+ }
+ if (argv == 2 && std::string(argc[1]) == "--help" || std::string(argc[1]) == "-h" ) {
+ std::cout << argc[1] << "\n";
+
+ std::cout << "serpent command input\n";
+ std::cout << "where input -s for from stdin, a file, or interpreted as serpent code if does not exist as file.";
+ std::cout << "where command: \n";
+ std::cout << " parse: Just parses and returns s-expression code.\n";
+ std::cout << " rewrite: Parse, use rewrite rules print s-expressions of result.\n";
+ std::cout << " compile: Return resulting compiled EVM code in hex.\n";
+ std::cout << " assemble: Return result from step before compilation.\n";
+ return 0;
+ }
+
+ std::string flag = "";
+ std::string command = argc[1];
+ std::string input;
+ std::string secondInput;
+ if (std::string(argc[1]) == "-s") {
+ flag = command.substr(1);
+ command = argc[2];
+ input = "";
+ std::string line;
+ while (std::getline(std::cin, line)) {
+ input += line + "\n";
+ }
+ secondInput = argv == 3 ? "" : argc[3];
+ }
+ else {
+ if (argv == 2) {
+ std::cerr << "Not enough arguments for serpent cmdline\n";
+ throw(0);
+ }
+ input = argc[2];
+ secondInput = argv == 3 ? "" : argc[3];
+ }
+ bool haveSec = secondInput.length() > 0;
+ if (command == "parse" || command == "parse_serpent") {
+ std::cout << printAST(parseSerpent(input), haveSec) << "\n";
+ }
+ else if (command == "rewrite") {
+ std::cout << printAST(rewrite(parseLLL(input, true)), haveSec) << "\n";
+ }
+ else if (command == "compile_to_lll") {
+ std::cout << printAST(compileToLLL(input), haveSec) << "\n";
+ }
+ else if (command == "rewrite_chunk") {
+ std::cout << printAST(rewriteChunk(parseLLL(input, true)), haveSec) << "\n";
+ }
+ else if (command == "compile_chunk_to_lll") {
+ std::cout << printAST(compileChunkToLLL(input), haveSec) << "\n";
+ }
+ else if (command == "build_fragtree") {
+ std::cout << printAST(buildFragmentTree(parseLLL(input, true))) << "\n";
+ }
+ else if (command == "compile_lll") {
+ std::cout << binToHex(compileLLL(parseLLL(input, true))) << "\n";
+ }
+ else if (command == "dereference") {
+ std::cout << printAST(dereference(parseLLL(input, true)), haveSec) <<"\n";
+ }
+ else if (command == "pretty_assemble") {
+ std::cout << printTokens(prettyAssemble(parseLLL(input, true))) <<"\n";
+ }
+ else if (command == "pretty_compile_lll") {
+ std::cout << printTokens(prettyCompileLLL(parseLLL(input, true))) << "\n";
+ }
+ else if (command == "pretty_compile") {
+ std::cout << printTokens(prettyCompile(input)) << "\n";
+ }
+ else if (command == "pretty_compile_chunk") {
+ std::cout << printTokens(prettyCompileChunk(input)) << "\n";
+ }
+ else if (command == "assemble") {
+ std::cout << assemble(parseLLL(input, true)) << "\n";
+ }
+ else if (command == "serialize") {
+ std::cout << binToHex(serialize(tokenize(input, Metadata(), false))) << "\n";
+ }
+ else if (command == "flatten") {
+ std::cout << printTokens(flatten(parseLLL(input, true))) << "\n";
+ }
+ else if (command == "deserialize") {
+ std::cout << printTokens(deserialize(hexToBin(input))) << "\n";
+ }
+ else if (command == "compile") {
+ std::cout << binToHex(compile(input)) << "\n";
+ }
+ else if (command == "compile_chunk") {
+ std::cout << binToHex(compileChunk(input)) << "\n";
+ }
+ else if (command == "encode_datalist") {
+ std::vector<Node> tokens = tokenize(input);
+ std::vector<std::string> o;
+ for (int i = 0; i < (int)tokens.size(); i++) {
+ o.push_back(tokens[i].val);
+ }
+ std::cout << binToHex(encodeDatalist(o)) << "\n";
+ }
+ else if (command == "decode_datalist") {
+ std::vector<std::string> o = decodeDatalist(hexToBin(input));
+ std::vector<Node> tokens;
+ for (int i = 0; i < (int)o.size(); i++)
+ tokens.push_back(token(o[i]));
+ std::cout << printTokens(tokens) << "\n";
+ }
+ else if (command == "tokenize") {
+ std::cout << printTokens(tokenize(input));
+ }
+ else if (command == "biject") {
+ if (argv == 3)
+ std::cerr << "Not enough arguments for biject\n";
+ int pos = decimalToUnsigned(secondInput);
+ std::vector<Node> n = prettyCompile(input);
+ if (pos >= (int)n.size())
+ std::cerr << "Code position too high\n";
+ Metadata m = n[pos].metadata;
+ std::cout << "Opcode: " << n[pos].val << ", file: " << m.file <<
+ ", line: " << m.ln << ", char: " << m.ch << "\n";
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.cpp
new file mode 100644
index 000000000..b9281dcbc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.cpp
@@ -0,0 +1,554 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "bignum.h"
+#include "opcodes.h"
+
+struct programAux {
+ std::map<std::string, std::string> vars;
+ int nextVarMem;
+ bool allocUsed;
+ bool calldataUsed;
+ int step;
+ int labelLength;
+};
+
+struct programVerticalAux {
+ int height;
+ std::string innerScopeName;
+ std::map<std::string, int> dupvars;
+ std::map<std::string, int> funvars;
+ std::vector<mss> scopes;
+};
+
+struct programData {
+ programAux aux;
+ Node code;
+ int outs;
+};
+
+programAux Aux() {
+ programAux o;
+ o.allocUsed = false;
+ o.calldataUsed = false;
+ o.step = 0;
+ o.nextVarMem = 32;
+ return o;
+}
+
+programVerticalAux verticalAux() {
+ programVerticalAux o;
+ o.height = 0;
+ o.dupvars = std::map<std::string, int>();
+ o.funvars = std::map<std::string, int>();
+ o.scopes = std::vector<mss>();
+ return o;
+}
+
+programData pd(programAux aux = Aux(), Node code=token("_"), int outs=0) {
+ programData o;
+ o.aux = aux;
+ o.code = code;
+ o.outs = outs;
+ return o;
+}
+
+Node multiToken(Node nodes[], int len, Metadata met) {
+ std::vector<Node> out;
+ for (int i = 0; i < len; i++) {
+ out.push_back(nodes[i]);
+ }
+ return astnode("_", out, met);
+}
+
+Node finalize(programData c);
+
+Node popwrap(Node node) {
+ Node nodelist[] = {
+ node,
+ token("POP", node.metadata)
+ };
+ return multiToken(nodelist, 2, node.metadata);
+}
+
+// Grabs variables
+mss getVariables(Node node, mss cur=mss()) {
+ Metadata m = node.metadata;
+ // Tokens don't contain any variables
+ if (node.type == TOKEN)
+ return cur;
+ // Don't descend into call fragments
+ else if (node.val == "lll")
+ return getVariables(node.args[1], cur);
+ // At global scope get/set/ref also declare
+ else if (node.val == "get" || node.val == "set" || node.val == "ref") {
+ if (node.args[0].type != TOKEN)
+ err("Variable name must be simple token,"
+ " not complex expression!", m);
+ if (!cur.count(node.args[0].val)) {
+ cur[node.args[0].val] = utd(cur.size() * 32 + 32);
+ //std::cerr << node.args[0].val << " " << cur[node.args[0].val] << "\n";
+ }
+ }
+ // Recursively process children
+ for (unsigned i = 0; i < node.args.size(); i++) {
+ cur = getVariables(node.args[i], cur);
+ }
+ return cur;
+}
+
+// Turns LLL tree into tree of code fragments
+programData opcodeify(Node node,
+ programAux aux=Aux(),
+ programVerticalAux vaux=verticalAux()) {
+ std::string symb = "_"+mkUniqueToken();
+ Metadata m = node.metadata;
+ // Get variables
+ if (!aux.vars.size()) {
+ aux.vars = getVariables(node);
+ aux.nextVarMem = aux.vars.size() * 32 + 32;
+ }
+ // Numbers
+ if (node.type == TOKEN) {
+ return pd(aux, nodeToNumeric(node), 1);
+ }
+ else if (node.val == "ref" || node.val == "get" || node.val == "set") {
+ std::string varname = node.args[0].val;
+ // Determine reference to variable
+ Node varNode = tkn(aux.vars[varname], m);
+ //std::cerr << varname << " " << printSimple(varNode) << "\n";
+ // Set variable
+ if (node.val == "set") {
+ programData sub = opcodeify(node.args[1], aux, vaux);
+ if (!sub.outs)
+ err("Value to set variable must have nonzero arity!", m);
+ // What if we are setting a stack variable?
+ if (vaux.dupvars.count(node.args[0].val)) {
+ int h = vaux.height - vaux.dupvars[node.args[0].val];
+ if (h > 16) err("Too deep for stack variable (max 16)", m);
+ Node nodelist[] = {
+ sub.code,
+ token("SWAP"+unsignedToDecimal(h), m),
+ token("POP", m)
+ };
+ return pd(sub.aux, multiToken(nodelist, 3, m), 0);
+ }
+ // Setting a memory variable
+ else {
+ Node nodelist[] = {
+ sub.code,
+ varNode,
+ token("MSTORE", m),
+ };
+ return pd(sub.aux, multiToken(nodelist, 3, m), 0);
+ }
+ }
+ // Get variable
+ else if (node.val == "get") {
+ // Getting a stack variable
+ if (vaux.dupvars.count(node.args[0].val)) {
+ int h = vaux.height - vaux.dupvars[node.args[0].val];
+ if (h > 16) err("Too deep for stack variable (max 16)", m);
+ return pd(aux, token("DUP"+unsignedToDecimal(h)), 1);
+ }
+ // Getting a memory variable
+ else {
+ Node nodelist[] =
+ { varNode, token("MLOAD", m) };
+ return pd(aux, multiToken(nodelist, 2, m), 1);
+ }
+ }
+ // Refer variable
+ else if (node.val == "ref") {
+ if (vaux.dupvars.count(node.args[0].val))
+ err("Cannot ref stack variable!", m);
+ return pd(aux, varNode, 1);
+ }
+ }
+ // Comments do nothing
+ else if (node.val == "comment") {
+ Node nodelist[] = { };
+ return pd(aux, multiToken(nodelist, 0, m), 0);
+ }
+ // Custom operation sequence
+ // eg. (ops bytez id msize swap1 msize add 0 swap1 mstore) == alloc
+ if (node.val == "ops") {
+ std::vector<Node> subs2;
+ int depth = 0;
+ for (unsigned i = 0; i < node.args.size(); i++) {
+ std::string op = upperCase(node.args[i].val);
+ if (node.args[i].type == ASTNODE || opinputs(op) == -1) {
+ programVerticalAux vaux2 = vaux;
+ vaux2.height = vaux.height - i - 1 + node.args.size();
+ programData sub = opcodeify(node.args[i], aux, vaux2);
+ aux = sub.aux;
+ depth += sub.outs;
+ subs2.push_back(sub.code);
+ }
+ else {
+ subs2.push_back(token(op, m));
+ depth += opoutputs(op) - opinputs(op);
+ }
+ }
+ if (depth < 0 || depth > 1) err("Stack depth mismatch", m);
+ return pd(aux, astnode("_", subs2, m), 0);
+ }
+ // Code blocks
+ if (node.val == "lll" && node.args.size() == 2) {
+ if (node.args[1].val != "0") aux.allocUsed = true;
+ std::vector<Node> o;
+ o.push_back(finalize(opcodeify(node.args[0])));
+ programData sub = opcodeify(node.args[1], aux, vaux);
+ Node code = astnode("____CODE", o, m);
+ Node nodelist[] = {
+ token("$begincode"+symb+".endcode"+symb, m), token("DUP1", m),
+ token("$begincode"+symb, m), sub.code, token("CODECOPY", m),
+ token("$endcode"+symb, m), token("JUMP", m),
+ token("~begincode"+symb, m), code,
+ token("~endcode"+symb, m), token("JUMPDEST", m)
+ };
+ return pd(sub.aux, multiToken(nodelist, 11, m), 1);
+ }
+ // Stack variables
+ if (node.val == "with") {
+ programData initial = opcodeify(node.args[1], aux, vaux);
+ programVerticalAux vaux2 = vaux;
+ vaux2.dupvars[node.args[0].val] = vaux.height;
+ vaux2.height += 1;
+ if (!initial.outs)
+ err("Initial variable value must have nonzero arity!", m);
+ programData sub = opcodeify(node.args[2], initial.aux, vaux2);
+ Node nodelist[] = {
+ initial.code,
+ sub.code
+ };
+ programData o = pd(sub.aux, multiToken(nodelist, 2, m), sub.outs);
+ if (sub.outs)
+ o.code.args.push_back(token("SWAP1", m));
+ o.code.args.push_back(token("POP", m));
+ return o;
+ }
+ // Seq of multiple statements
+ if (node.val == "seq") {
+ std::vector<Node> children;
+ int lastOut = 0;
+ for (unsigned i = 0; i < node.args.size(); i++) {
+ programData sub = opcodeify(node.args[i], aux, vaux);
+ aux = sub.aux;
+ if (sub.outs == 1) {
+ if (i < node.args.size() - 1) sub.code = popwrap(sub.code);
+ else lastOut = 1;
+ }
+ children.push_back(sub.code);
+ }
+ return pd(aux, astnode("_", children, m), lastOut);
+ }
+ // 2-part conditional (if gets rewritten to unless in rewrites)
+ else if (node.val == "unless" && node.args.size() == 2) {
+ programData cond = opcodeify(node.args[0], aux, vaux);
+ programData action = opcodeify(node.args[1], cond.aux, vaux);
+ aux = action.aux;
+ if (!cond.outs) err("Condition of if/unless statement has arity 0", m);
+ if (action.outs) action.code = popwrap(action.code);
+ Node nodelist[] = {
+ cond.code,
+ token("$endif"+symb, m), token("JUMPI", m),
+ action.code,
+ token("~endif"+symb, m), token("JUMPDEST", m)
+ };
+ return pd(aux, multiToken(nodelist, 6, m), 0);
+ }
+ // 3-part conditional
+ else if (node.val == "if" && node.args.size() == 3) {
+ programData ifd = opcodeify(node.args[0], aux, vaux);
+ programData thend = opcodeify(node.args[1], ifd.aux, vaux);
+ programData elsed = opcodeify(node.args[2], thend.aux, vaux);
+ aux = elsed.aux;
+ if (!ifd.outs)
+ err("Condition of if/unless statement has arity 0", m);
+ // Handle cases where one conditional outputs something
+ // and the other does not
+ int outs = (thend.outs && elsed.outs) ? 1 : 0;
+ if (thend.outs > outs) thend.code = popwrap(thend.code);
+ if (elsed.outs > outs) elsed.code = popwrap(elsed.code);
+ Node nodelist[] = {
+ ifd.code,
+ token("ISZERO", m),
+ token("$else"+symb, m), token("JUMPI", m),
+ thend.code,
+ token("$endif"+symb, m), token("JUMP", m),
+ token("~else"+symb, m), token("JUMPDEST", m),
+ elsed.code,
+ token("~endif"+symb, m), token("JUMPDEST", m)
+ };
+ return pd(aux, multiToken(nodelist, 12, m), outs);
+ }
+ // While (rewritten to this in rewrites)
+ else if (node.val == "until") {
+ programData cond = opcodeify(node.args[0], aux, vaux);
+ programData action = opcodeify(node.args[1], cond.aux, vaux);
+ aux = action.aux;
+ if (!cond.outs)
+ err("Condition of while/until loop has arity 0", m);
+ if (action.outs) action.code = popwrap(action.code);
+ Node nodelist[] = {
+ token("~beg"+symb, m), token("JUMPDEST", m),
+ cond.code,
+ token("$end"+symb, m), token("JUMPI", m),
+ action.code,
+ token("$beg"+symb, m), token("JUMP", m),
+ token("~end"+symb, m), token("JUMPDEST", m),
+ };
+ return pd(aux, multiToken(nodelist, 10, m));
+ }
+ // Memory allocations
+ else if (node.val == "alloc") {
+ programData bytez = opcodeify(node.args[0], aux, vaux);
+ aux = bytez.aux;
+ if (!bytez.outs)
+ err("Alloc input has arity 0", m);
+ aux.allocUsed = true;
+ Node nodelist[] = {
+ bytez.code,
+ token("MSIZE", m), token("SWAP1", m), token("MSIZE", m),
+ token("ADD", m),
+ token("0", m), token("SWAP1", m), token("MSTORE", m)
+ };
+ return pd(aux, multiToken(nodelist, 8, m), 1);
+ }
+ // All other functions/operators
+ else {
+ std::vector<Node> subs2;
+ int depth = opinputs(upperCase(node.val));
+ if (depth == -1)
+ err("Not a function or opcode: "+node.val, m);
+ if ((int)node.args.size() != depth)
+ err("Invalid arity for "+node.val, m);
+ for (int i = node.args.size() - 1; i >= 0; i--) {
+ programVerticalAux vaux2 = vaux;
+ vaux2.height = vaux.height - i - 1 + node.args.size();
+ programData sub = opcodeify(node.args[i], aux, vaux2);
+ aux = sub.aux;
+ if (!sub.outs)
+ err("Input "+unsignedToDecimal(i)+" has arity 0", sub.code.metadata);
+ subs2.push_back(sub.code);
+ }
+ subs2.push_back(token(upperCase(node.val), m));
+ int outdepth = opoutputs(upperCase(node.val));
+ return pd(aux, astnode("_", subs2, m), outdepth);
+ }
+}
+
+// Adds necessary wrappers to a program
+Node finalize(programData c) {
+ std::vector<Node> bottom;
+ Metadata m = c.code.metadata;
+ // If we are using both alloc and variables, we need to pre-zfill
+ // some memory
+ if ((c.aux.allocUsed || c.aux.calldataUsed) && c.aux.vars.size() > 0) {
+ Node nodelist[] = {
+ token("0", m),
+ token(unsignedToDecimal(c.aux.nextVarMem - 1)),
+ token("MSTORE8", m)
+ };
+ bottom.push_back(multiToken(nodelist, 3, m));
+ }
+ // The actual code
+ bottom.push_back(c.code);
+ return astnode("_", bottom, m);
+}
+
+//LLL -> code fragment tree
+Node buildFragmentTree(Node node) {
+ return finalize(opcodeify(node));
+}
+
+
+// Builds a dictionary mapping labels to variable names
+programAux buildDict(Node program, programAux aux, int labelLength) {
+ Metadata m = program.metadata;
+ // Token
+ if (program.type == TOKEN) {
+ if (isNumberLike(program)) {
+ aux.step += 1 + toByteArr(program.val, m).size();
+ }
+ else if (program.val[0] == '~') {
+ aux.vars[program.val.substr(1)] = unsignedToDecimal(aux.step);
+ }
+ else if (program.val[0] == '$') {
+ aux.step += labelLength + 1;
+ }
+ else aux.step += 1;
+ }
+ // A sub-program (ie. LLL)
+ else if (program.val == "____CODE") {
+ programAux auks = Aux();
+ for (unsigned i = 0; i < program.args.size(); i++) {
+ auks = buildDict(program.args[i], auks, labelLength);
+ }
+ for (std::map<std::string,std::string>::iterator it=auks.vars.begin();
+ it != auks.vars.end();
+ it++) {
+ aux.vars[(*it).first] = (*it).second;
+ }
+ aux.step += auks.step;
+ }
+ // Normal sub-block
+ else {
+ for (unsigned i = 0; i < program.args.size(); i++) {
+ aux = buildDict(program.args[i], aux, labelLength);
+ }
+ }
+ return aux;
+}
+
+// Applies that dictionary
+Node substDict(Node program, programAux aux, int labelLength) {
+ Metadata m = program.metadata;
+ std::vector<Node> out;
+ std::vector<Node> inner;
+ if (program.type == TOKEN) {
+ if (program.val[0] == '$') {
+ std::string tokStr = "PUSH"+unsignedToDecimal(labelLength);
+ out.push_back(token(tokStr, m));
+ int dotLoc = program.val.find('.');
+ if (dotLoc == -1) {
+ std::string val = aux.vars[program.val.substr(1)];
+ inner = toByteArr(val, m, labelLength);
+ }
+ else {
+ std::string start = aux.vars[program.val.substr(1, dotLoc-1)],
+ end = aux.vars[program.val.substr(dotLoc + 1)],
+ dist = decimalSub(end, start);
+ inner = toByteArr(dist, m, labelLength);
+ }
+ out.push_back(astnode("_", inner, m));
+ }
+ else if (program.val[0] == '~') { }
+ else if (isNumberLike(program)) {
+ inner = toByteArr(program.val, m);
+ out.push_back(token("PUSH"+unsignedToDecimal(inner.size())));
+ out.push_back(astnode("_", inner, m));
+ }
+ else return program;
+ }
+ else {
+ for (unsigned i = 0; i < program.args.size(); i++) {
+ Node n = substDict(program.args[i], aux, labelLength);
+ if (n.type == TOKEN || n.args.size()) out.push_back(n);
+ }
+ }
+ return astnode("_", out, m);
+}
+
+// Compiled fragtree -> compiled fragtree without labels
+Node dereference(Node program) {
+ int sz = treeSize(program) * 4;
+ int labelLength = 1;
+ while (sz >= 256) { labelLength += 1; sz /= 256; }
+ programAux aux = buildDict(program, Aux(), labelLength);
+ return substDict(program, aux, labelLength);
+}
+
+// Dereferenced fragtree -> opcodes
+std::vector<Node> flatten(Node derefed) {
+ std::vector<Node> o;
+ if (derefed.type == TOKEN) {
+ o.push_back(derefed);
+ }
+ else {
+ for (unsigned i = 0; i < derefed.args.size(); i++) {
+ std::vector<Node> oprime = flatten(derefed.args[i]);
+ for (unsigned j = 0; j < oprime.size(); j++) o.push_back(oprime[j]);
+ }
+ }
+ return o;
+}
+
+// Opcodes -> bin
+std::string serialize(std::vector<Node> codons) {
+ std::string o;
+ for (unsigned i = 0; i < codons.size(); i++) {
+ int v;
+ if (isNumberLike(codons[i])) {
+ v = decimalToUnsigned(codons[i].val);
+ }
+ else if (codons[i].val.substr(0,4) == "PUSH") {
+ v = 95 + decimalToUnsigned(codons[i].val.substr(4));
+ }
+ else {
+ v = opcode(codons[i].val);
+ }
+ o += (char)v;
+ }
+ return o;
+}
+
+// Bin -> opcodes
+std::vector<Node> deserialize(std::string ser) {
+ std::vector<Node> o;
+ int backCount = 0;
+ for (unsigned i = 0; i < ser.length(); i++) {
+ unsigned char v = (unsigned char)ser[i];
+ std::string oper = op((int)v);
+ if (oper != "" && backCount <= 0) o.push_back(token(oper));
+ else if (v >= 96 && v < 128 && backCount <= 0) {
+ o.push_back(token("PUSH"+unsignedToDecimal(v - 95)));
+ }
+ else o.push_back(token(unsignedToDecimal(v)));
+ if (v >= 96 && v < 128 && backCount <= 0) {
+ backCount = v - 95;
+ }
+ else backCount--;
+ }
+ return o;
+}
+
+// Fragtree -> bin
+std::string assemble(Node fragTree) {
+ return serialize(flatten(dereference(fragTree)));
+}
+
+// Fragtree -> tokens
+std::vector<Node> prettyAssemble(Node fragTree) {
+ return flatten(dereference(fragTree));
+}
+
+// LLL -> bin
+std::string compileLLL(Node program) {
+ return assemble(buildFragmentTree(program));
+}
+
+// LLL -> tokens
+std::vector<Node> prettyCompileLLL(Node program) {
+ return prettyAssemble(buildFragmentTree(program));
+}
+
+// Converts a list of integer values to binary transaction data
+std::string encodeDatalist(std::vector<std::string> vals) {
+ std::string o;
+ for (unsigned i = 0; i < vals.size(); i++) {
+ std::vector<Node> n = toByteArr(strToNumeric(vals[i]), Metadata(), 32);
+ for (unsigned j = 0; j < n.size(); j++) {
+ int v = decimalToUnsigned(n[j].val);
+ o += (char)v;
+ }
+ }
+ return o;
+}
+
+// Converts binary transaction data into a list of integer values
+std::vector<std::string> decodeDatalist(std::string ser) {
+ std::vector<std::string> out;
+ for (unsigned i = 0; i < ser.length(); i+= 32) {
+ std::string o = "0";
+ for (unsigned j = i; j < i + 32; j++) {
+ int vj = (int)(unsigned char)ser[j];
+ o = decimalAdd(decimalMul(o, "256"), unsignedToDecimal(vj));
+ }
+ out.push_back(o);
+ }
+ return out;
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.h
new file mode 100644
index 000000000..aecaa3718
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/compiler.h
@@ -0,0 +1,43 @@
+#ifndef ETHSERP_COMPILER
+#define ETHSERP_COMPILER
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Compiled fragtree -> compiled fragtree without labels
+Node dereference(Node program);
+
+// LLL -> fragtree
+Node buildFragmentTree(Node program);
+
+// Dereferenced fragtree -> opcodes
+std::vector<Node> flatten(Node derefed);
+
+// opcodes -> bin
+std::string serialize(std::vector<Node> codons);
+
+// Fragtree -> bin
+std::string assemble(Node fragTree);
+
+// Fragtree -> opcodes
+std::vector<Node> prettyAssemble(Node fragTree);
+
+// LLL -> bin
+std::string compileLLL(Node program);
+
+// LLL -> opcodes
+std::vector<Node> prettyCompileLLL(Node program);
+
+// bin -> opcodes
+std::vector<Node> deserialize(std::string ser);
+
+// Converts a list of integer values to binary transaction data
+std::string encodeDatalist(std::vector<std::string> vals);
+
+// Converts binary transaction data into a list of integer values
+std::vector<std::string> decodeDatalist(std::string ser);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/example.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/example.cpp
new file mode 100644
index 000000000..1ce2590d0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/example.cpp
@@ -0,0 +1,11 @@
+#include <libserpent/funcs.h>
+#include <libserpent/bignum.h>
+#include <iostream>
+
+using namespace std;
+
+int main() {
+ cout << printAST(compileToLLL(get_file_contents("examples/namecoin.se"))) << "\n";
+ cout << decimalSub("10234", "10234") << "\n";
+ cout << decimalSub("10234", "10233") << "\n";
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/collatz.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/collatz.se
new file mode 100644
index 000000000..148b47b59
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/collatz.se
@@ -0,0 +1,11 @@
+x = msg.data[0]
+steps = 0
+
+while x > 1:
+ steps += 1
+ if (x % 2) == 0:
+ x /= 2
+ else:
+ x = 3 * x + 1
+
+return(steps)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/counterparty.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/counterparty.se
new file mode 100644
index 000000000..abec0d102
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/counterparty.se
@@ -0,0 +1,274 @@
+# Ethereum forks Counterparty in 340 lines of serpent
+# Not yet tested
+
+# assets[i] = a registered asset, assets[i].holders[j] = former or current i-holder
+data assets[2^50](creator, name, calldate, callprice, dividend_paid, holders[2^50], holdersCount)
+data nextAssetId
+
+# holdersMap: holdersMap[addr][asset] = 1 if addr holds asset
+data holdersMap[2^160][2^50]
+
+# balances[x][y] = how much of y x holds
+data balances[2^160][2^50]
+
+# orders[a][b] = heap of indices to (c, d, e)
+# = c offers to sell d units of a at a price of e units of b per 10^18 units
+# of a
+data orderbooks[2^50][2^50]
+
+# store of general order data
+data orders[2^50](seller, asset_sold, quantity, price)
+data ordersCount
+
+# data feeds
+data feeds[2^50](owner, value)
+data feedCount
+
+# heap
+data heap
+extern heap: [register, push, pop, top, size]
+
+data cfds[2^50](maker, acceptor, feed, asset, strike, leverage, min, max, maturity)
+data cfdCount
+
+data bets[2^50](maker, acceptor, feed, asset, makerstake, acceptorstake, eqtest, maturity)
+data betCount
+
+def init():
+ heap = create('heap.se')
+
+# Add units (internal method)
+def add(to, asset, value):
+ assert msg.sender == self
+ self.balances[to][asset] += value
+ # Add the holder to the holders list
+ if not self.holdersMap[to][asset]:
+ self.holdersMap[to][asset] = 1
+ c = self.assets[asset].holdersCount
+ self.assets[asset].holders[c] = to
+ self.assets[asset].holdersCount = c + 1
+
+# Register a new asset
+def register_asset(q, name, calldate, callprice):
+ newid = self.nextAssetId
+ self.assets[newid].creator = msg.sender
+ self.assets[newid].name = name
+ self.assets[newid].calldate = calldate
+ self.assets[newid].callprice = callprice
+ self.assets[newid].holders[0] = msg.sender
+ self.assets[newid].holdersCount = 1
+ self.balances[msg.sender][newid] = q
+ self.holdersMap[msg.sender][newid] = 1
+
+# Send
+def send(to, asset, value):
+ fromval = self.balances[msg.sender][asset]
+ if fromval >= value:
+ self.balances[msg.sender][asset] -= value
+ self.add(to, asset, value)
+
+# Order
+def mkorder(selling, buying, quantity, price):
+ # Make sure you have enough to pay for the order
+ assert self.balances[msg.sender][selling] >= quantity:
+ # Try to match existing orders
+ o = orderbooks[buying][selling]
+ if not o:
+ o = self.heap.register()
+ orderbooks[selling][buying] = o
+ sz = self.heap.size(o)
+ invprice = 10^36 / price
+ while quantity > 0 and sz > 0:
+ orderid = self.heap.pop()
+ p = self.orders[orderid].price
+ if p > invprice:
+ sz = 0
+ else:
+ q = self.orders[orderid].quantity
+ oq = min(q, quantity)
+ b = self.orders[orderid].seller
+ self.balances[msg.sender][selling] -= oq * p / 10^18
+ self.add(msg.sender, buying, oq)
+ self.add(b, selling, oq * p / 10^18)
+ self.orders[orderid].quantity = q - oq
+ if oq == q:
+ self.orders[orderid].seller = 0
+ self.orders[orderid].price = 0
+ self.orders[orderid].asset_sold = 0
+ quantity -= oq
+ sz -= 1
+ assert quantity > 0
+ # Make the order
+ c = self.ordersCount
+ self.orders[c].seller = msg.sender
+ self.orders[c].asset_sold = selling
+ self.orders[c].quantity = quantity
+ self.orders[c].price = price
+ self.ordersCount += 1
+ # Add it to the heap
+ o = orderbooks[selling][buying]
+ if not o:
+ o = self.heap.register()
+ orderbooks[selling][buying] = o
+ self.balances[msg.sender][selling] -= quantity
+ self.heap.push(o, price, c)
+ return(c)
+
+def cancel_order(id):
+ if self.orders[id].seller == msg.sender:
+ self.orders[id].seller = 0
+ self.orders[id].price = 0
+ self.balances[msg.sender][self.orders[id].asset_sold] += self.orders[id].quantity
+ self.orders[id].quantity = 0
+ self.orders[id].asset_sold = 0
+
+def register_feed():
+ c = self.feedCount
+ self.feeds[c].owner = msg.sender
+ self.feedCount = c + 1
+ return(c)
+
+def set_feed(id, v):
+ if self.feeds[id].owner == msg.sender:
+ self.feeds[id].value = v
+
+def mk_cfd_offer(feed, asset, strike, leverage, min, max, maturity):
+ b = self.balances[msg.sender][asset]
+ req = max((strike - min) * leverage, (strike - max) * leverage)
+ assert b >= req
+ self.balances[msg.sender][asset] = b - req
+ c = self.cfdCount
+ self.cfds[c].maker = msg.sender
+ self.cfds[c].feed = feed
+ self.cfds[c].asset = asset
+ self.cfds[c].strike = strike
+ self.cfds[c].leverage = leverage
+ self.cfds[c].min = min
+ self.cfds[c].max = max
+ self.cfds[c].maturity = maturity
+ self.cfdCount = c + 1
+ return(c)
+
+def accept_cfd_offer(c):
+ assert not self.cfds[c].acceptor and self.cfds[c].maker
+ asset = self.cfds[c].asset
+ strike = self.cfds[c].strike
+ min = self.cfds[c].min
+ max = self.cfds[c].max
+ leverage = self.cfds[c].leverage
+ b = self.balances[msg.sender][asset]
+ req = max((min - strike) * leverage, (max - strike) * leverage)
+ assert b >= req
+ self.balances[msg.sender][asset] = b - req
+ self.cfds[c].acceptor = msg.sender
+ self.cfds[c].maturity += block.timestamp
+
+def claim_cfd_offer(c):
+ asset = self.cfds[c].asset
+ strike = self.cfds[c].strike
+ min = self.cfds[c].min
+ max = self.cfds[c].max
+ leverage = self.cfds[c].leverage
+ v = self.feeds[self.cfds[c].feed].value
+ assert v <= min or v >= max or block.timestamp >= self.cfds[c].maturity
+ maker_req = max((strike - min) * leverage, (strike - max) * leverage)
+ acceptor_req = max((min - strike) * leverage, (max - strike) * leverage)
+ paydelta = (strike - v) * leverage
+ self.add(self.cfds[c].maker, asset, maker_req + paydelta)
+ self.add(self.cfds[c].acceptor, asset, acceptor_req - paydelta)
+ self.cfds[c].maker = 0
+ self.cfds[c].acceptor = 0
+ self.cfds[c].feed = 0
+ self.cfds[c].asset = 0
+ self.cfds[c].strike = 0
+ self.cfds[c].leverage = 0
+ self.cfds[c].min = 0
+ self.cfds[c].max = 0
+ self.cfds[c].maturity = 0
+
+def withdraw_cfd_offer(c):
+ if self.cfds[c].maker == msg.sender and not self.cfds[c].acceptor:
+ asset = self.cfds[c].asset
+ strike = self.cfds[c].strike
+ min = self.cfds[c].min
+ max = self.cfds[c].max
+ leverage = self.cfds[c].leverage
+ maker_req = max((strike - min) * leverage, (strike - max) * leverage)
+ self.balances[self.cfds[c].maker][asset] += maker_req
+ self.cfds[c].maker = 0
+ self.cfds[c].acceptor = 0
+ self.cfds[c].feed = 0
+ self.cfds[c].asset = 0
+ self.cfds[c].strike = 0
+ self.cfds[c].leverage = 0
+ self.cfds[c].min = 0
+ self.cfds[c].max = 0
+ self.cfds[c].maturity = 0
+
+
+def mk_bet_offer(feed, asset, makerstake, acceptorstake, eqtest, maturity):
+ assert self.balances[msg.sender][asset] >= makerstake
+ c = self.betCount
+ self.bets[c].maker = msg.sender
+ self.bets[c].feed = feed
+ self.bets[c].asset = asset
+ self.bets[c].makerstake = makerstake
+ self.bets[c].acceptorstake = acceptorstake
+ self.bets[c].eqtest = eqtest
+ self.bets[c].maturity = maturity
+ self.balances[msg.sender][asset] -= makerstake
+ self.betCount = c + 1
+ return(c)
+
+def accept_bet_offer(c):
+ assert self.bets[c].maker and not self.bets[c].acceptor
+ asset = self.bets[c].asset
+ acceptorstake = self.bets[c].acceptorstake
+ assert self.balances[msg.sender][asset] >= acceptorstake
+ self.balances[msg.sender][asset] -= acceptorstake
+ self.bets[c].acceptor = msg.sender
+
+def claim_bet_offer(c):
+ assert block.timestamp >= self.bets[c].maturity
+ v = self.feeds[self.bets[c].feed].value
+ totalstake = self.bets[c].makerstake + self.bets[c].acceptorstake
+ if v == self.bets[c].eqtest:
+ self.add(self.bets[c].maker, self.bets[c].asset, totalstake)
+ else:
+ self.add(self.bets[c].acceptor, self.bets[c].asset, totalstake)
+ self.bets[c].maker = 0
+ self.bets[c].feed = 0
+ self.bets[c].asset = 0
+ self.bets[c].makerstake = 0
+ self.bets[c].acceptorstake = 0
+ self.bets[c].eqtest = 0
+ self.bets[c].maturity = 0
+
+def cancel_bet(c):
+ assert not self.bets[c].acceptor and msg.sender == self.bets[c].maker
+ self.balances[msg.sender][self.bets[c].asset] += self.bets[c].makerstake
+ self.bets[c].maker = 0
+ self.bets[c].feed = 0
+ self.bets[c].asset = 0
+ self.bets[c].makerstake = 0
+ self.bets[c].acceptorstake = 0
+ self.bets[c].eqtest = 0
+ self.bets[c].maturity = 0
+
+def dividend(holder_asset, divvying_asset, ratio):
+ i = 0
+ sz = self.assets[holder_asset].holdersCount
+ t = 0
+ holders = array(sz)
+ payments = array(sz)
+ while i < sz:
+ holders[i] = self.assets[holder_asset].holders[i]
+ payments[i] = self.balances[holders[i]][holder_asset] * ratio / 10^18
+ t += payments[i]
+ i += 1
+ if self.balances[msg.sender][divvying_asset] >= t:
+ i = 0
+ while i < sz:
+ self.add(holders[i], divvying_asset, payments[i])
+ i += 1
+ self.balances[msg.sender][divvying_asset] -= t
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/heap.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/heap.se
new file mode 100644
index 000000000..4a43a3974
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/counterparty/heap.se
@@ -0,0 +1,69 @@
+data heaps[2^50](owner, size, nodes[2^50](key, value))
+data heapIndex
+
+def register():
+ i = self.heapIndex
+ self.heaps[i].owner = msg.sender
+ self.heapIndex = i + 1
+ return(i)
+
+def push(heap, key, value):
+ assert msg.sender == self.heaps[heap].owner
+ sz = self.heaps[heap].size
+ self.heaps[heap].nodes[sz].key = key
+ self.heaps[heap].nodes[sz].value = value
+ k = sz + 1
+ while k > 1:
+ bottom = self.heaps[heap].nodes[k].key
+ top = self.heaps[heap].nodes[k/2].key
+ if bottom < top:
+ tvalue = self.heaps[heap].nodes[k/2].value
+ bvalue = self.heaps[heap].nodes[k].value
+ self.heaps[heap].nodes[k].key = top
+ self.heaps[heap].nodes[k].value = tvalue
+ self.heaps[heap].nodes[k/2].key = bottom
+ self.heaps[heap].nodes[k/2].value = bvalue
+ k /= 2
+ else:
+ k = 0
+ self.heaps[heap].size = sz + 1
+
+def pop(heap):
+ sz = self.heaps[heap].size
+ assert sz
+ prevtop = self.heaps[heap].nodes[1].value
+ self.heaps[heap].nodes[1].key = self.heaps[heap].nodes[sz].key
+ self.heaps[heap].nodes[1].value = self.heaps[heap].nodes[sz].value
+ self.heaps[heap].nodes[sz].key = 0
+ self.heaps[heap].nodes[sz].value = 0
+ top = self.heaps[heap].nodes[1].key
+ k = 1
+ while k * 2 < sz:
+ bottom1 = self.heaps[heap].nodes[k * 2].key
+ bottom2 = self.heaps[heap].nodes[k * 2 + 1].key
+ if bottom1 < top and (bottom1 < bottom2 or k * 2 + 1 >= sz):
+ tvalue = self.heaps[heap].nodes[1].value
+ bvalue = self.heaps[heap].nodes[k * 2].value
+ self.heaps[heap].nodes[k].key = bottom1
+ self.heaps[heap].nodes[k].value = bvalue
+ self.heaps[heap].nodes[k * 2].key = top
+ self.heaps[heap].nodes[k * 2].value = tvalue
+ k = k * 2
+ elif bottom2 < top and bottom2 < bottom1 and k * 2 + 1 < sz:
+ tvalue = self.heaps[heap].nodes[1].value
+ bvalue = self.heaps[heap].nodes[k * 2 + 1].value
+ self.heaps[heap].nodes[k].key = bottom2
+ self.heaps[heap].nodes[k].value = bvalue
+ self.heaps[heap].nodes[k * 2 + 1].key = top
+ self.heaps[heap].nodes[k * 2 + 1].value = tvalue
+ k = k * 2 + 1
+ else:
+ k = sz
+ self.heaps[heap].size = sz - 1
+ return(prevtop)
+
+def top(heap):
+ return(self.heaps[heap].nodes[1].value)
+
+def size(heap):
+ return(self.heaps[heap].size)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/crowdfund.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/crowdfund.se
new file mode 100644
index 000000000..9fd1e0643
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/crowdfund.se
@@ -0,0 +1,53 @@
+data campaigns[2^80](recipient, goal, deadline, contrib_total, contrib_count, contribs[2^50](sender, value))
+
+def create_campaign(id, recipient, goal, timelimit):
+ if self.campaigns[id].recipient:
+ return(0)
+ self.campaigns[id].recipient = recipient
+ self.campaigns[id].goal = goal
+ self.campaigns[id].deadline = block.timestamp + timelimit
+
+def contribute(id):
+ # Update contribution total
+ total_contributed = self.campaigns[id].contrib_total + msg.value
+ self.campaigns[id].contrib_total = total_contributed
+
+ # Record new contribution
+ sub_index = self.campaigns[id].contrib_count
+ self.campaigns[id].contribs[sub_index].sender = msg.sender
+ self.campaigns[id].contribs[sub_index].value = msg.value
+ self.campaigns[id].contrib_count = sub_index + 1
+
+ # Enough funding?
+ if total_contributed >= self.campaigns[id].goal:
+ send(self.campaigns[id].recipient, total_contributed)
+ self.clear(id)
+ return(1)
+
+ # Expired?
+ if block.timestamp > self.campaigns[id].deadline:
+ i = 0
+ c = self.campaigns[id].contrib_count
+ while i < c:
+ send(self.campaigns[id].contribs[i].sender, self.campaigns[id].contribs[i].value)
+ i += 1
+ self.clear(id)
+ return(2)
+
+def progress_report(id):
+ return(self.campaigns[id].contrib_total)
+
+# Clearing function for internal use
+def clear(id):
+ if self == msg.sender:
+ self.campaigns[id].recipient = 0
+ self.campaigns[id].goal = 0
+ self.campaigns[id].deadline = 0
+ c = self.campaigns[id].contrib_count
+ self.campaigns[id].contrib_count = 0
+ self.campaigns[id].contrib_total = 0
+ i = 0
+ while i < c:
+ self.campaigns[id].contribs[i].sender = 0
+ self.campaigns[id].contribs[i].value = 0
+ i += 1
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/futarchy.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/futarchy.se
new file mode 100644
index 000000000..0d68622ac
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/futarchy.se
@@ -0,0 +1,136 @@
+# 0: current epoch
+# 1: number of proposals
+# 2: master currency
+# 3: last winning market
+# 4: last txid
+# 5: long-term ema currency units purchased
+# 6: last block when currency units purchased
+# 7: ether allocated to last round
+# 8: last block when currency units claimed
+# 9: ether allocated to current round
+# 1000+: [proposal address, market ID, totprice, totvolume]
+
+init:
+ # We technically have two levels of epoch here. We have
+ # one epoch of 1000, to synchronize with the 1000 epoch
+ # of the market, and then 100 of those epochs make a
+ # meta-epoch (I'll nominate the term "seculum") over
+ # which the futarchy protocol will take place
+ contract.storage[0] = block.number / 1000
+ # The master currency of the futarchy. The futarchy will
+ # assign currency units to whoever the prediction market
+ # thinks will best increase the currency's value
+ master_currency = create('subcurrency.se')
+ contract.storage[2] = master_currency
+code:
+ curepoch = block.number / 1000
+ prevepoch = contract.storage[0]
+ if curepoch > prevepoch:
+ if (curepoch % 100) > 50:
+ # Collect price data
+ # We take an average over 50 subepochs to determine
+ # the price of each asset, weighting by volume to
+ # prevent abuse
+ contract.storage[0] = curepoch
+ i = 0
+ numprop = contract.storage[1]
+ while i < numprop:
+ market = contract.storage[1001 + i * 4]
+ price = call(market, 2)
+ volume = call(market, 3)
+ contract.storage[1002 + i * 4] += price
+ contract.storage[1003 + i * 4] += volume * price
+ i += 1
+ if (curepoch / 100) > (prevepoch / 100):
+ # If we are entering a new seculum, we determine the
+ # market with the highest total average price
+ best = 0
+ bestmarket = 0
+ besti = 0
+ i = 0
+ while i < numprop:
+ curtotprice = contract.storage[1002 + i * 4]
+ curvolume = contract.storage[1002 + i * 4]
+ curavgprice = curtotprice / curvolume
+ if curavgprice > best:
+ best = curavgprice
+ besti = i
+ bestmarket = contract.storage[1003 + i * 4]
+ i += 1
+ # Reset the number of proposals to 0
+ contract.storage[1] = 0
+ # Reward the highest proposal
+ call(contract.storage[2], [best, 10^9, 0], 3)
+ # Record the winning market so we can later appropriately
+ # compensate the participants
+ contract.storage[2] = bestmarket
+ # The amount of ether allocated to the last round
+ contract.storage[7] = contract.storage[9]
+ # The amount of ether allocated to the next round
+ contract.storage[9] = contract.balance / 2
+ # Make a proposal [0, address]
+ if msg.data[0] == 0 and curepoch % 100 < 50:
+ pid = contract.storage[1]
+ market = create('market.se')
+ c1 = create('subcurrency.se')
+ c2 = create('subcurrency.se')
+ call(market, [c1, c2], 2)
+ contract.storage[1000 + pid * 4] = msg.data[1]
+ contract.storage[1001 + pid * 4] = market
+ contract.storage[1] += 1
+ # Claim ether [1, address]
+ # One unit of the first currency in the last round's winning
+ # market entitles you to a quantity of ether that was decided
+ # at the start of that epoch
+ elif msg.data[0] == 1:
+ first_subcurrency = call(contract.storage[2], 3)
+ # We ask the first subcurrency contract what the last transaction was. The
+ # way to make a claim is to send the amount of first currency units that
+ # you wish to claim with, and then immediately call this contract. For security
+ # it makes sense to set up a tx which sends both messages in sequence atomically
+ data = call(first_subcurrency, [], 0, 4)
+ from = data[0]
+ to = data[1]
+ value = data[2]
+ txid = data[3]
+ if txid > contract.storage[4] and to == contract.address:
+ send(to, contract.storage[7] * value / 10^9)
+ contract.storage[4] = txid
+ # Claim second currency [2, address]
+ # One unit of the second currency in the last round's winning
+ # market entitles you to one unit of the futarchy's master
+ # currency
+ elif msg.data[0] == 2:
+ second_subcurrency = call(contract.storage[2], 3)
+ data = call(first_subcurrency, [], 0, 4)
+ from = data[0]
+ to = data[1]
+ value = data[2]
+ txid = data[3]
+ if txid > contract.storage[4] and to == contract.address:
+ call(contract.storage[2], [to, value], 2)
+ contract.storage[4] = txid
+ # Purchase currency for ether (target releasing 10^9 units per seculum)
+ # Price starts off 1 eth for 10^9 units but increases hyperbolically to
+ # limit issuance
+ elif msg.data[0] == 3:
+ pre_ema = contract.storage[5]
+ post_ema = pre_ema + msg.value
+ pre_reserve = 10^18 / (10^9 + pre_ema / 10^9)
+ post_reserve = 10^18 / (10^9 + post_ema / 10^9)
+ call(contract.storage[2], [msg.sender, pre_reserve - post_reserve], 2)
+ last_sold = contract.storage[6]
+ contract.storage[5] = pre_ema * (100000 + last_sold - block.number) + msg.value
+ contract.storage[6] = block.number
+ # Claim all currencies as the ether miner of the current block
+ elif msg.data[0] == 2 and msg.sender == block.coinbase and block.number > contract.storage[8]:
+ i = 0
+ numproposals = contract.storage[1]
+ while i < numproposals:
+ market = contract.storage[1001 + i * 3]
+ fc = call(market, 4)
+ sc = call(market, 5)
+ call(fc, [msg.sender, 1000], 2)
+ call(sc, [msg.sender, 1000], 2)
+ i += 1
+ contract.storage[8] = block.number
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/heap.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/heap.se
new file mode 100644
index 000000000..1bc442e6d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/heap.se
@@ -0,0 +1,55 @@
+# 0: size
+# 1-n: elements
+
+init:
+ contract.storage[1000] = msg.sender
+code:
+ # Only owner of the heap is allowed to modify it
+ if contract.storage[1000] != msg.sender:
+ stop
+ # push
+ if msg.data[0] == 0:
+ sz = contract.storage[0]
+ contract.storage[sz + 1] = msg.data[1]
+ k = sz + 1
+ while k > 1:
+ bottom = contract.storage[k]
+ top = contract.storage[k/2]
+ if bottom < top:
+ contract.storage[k] = top
+ contract.storage[k/2] = bottom
+ k /= 2
+ else:
+ k = 0
+ contract.storage[0] = sz + 1
+ # pop
+ elif msg.data[0] == 1:
+ sz = contract.storage[0]
+ if !sz:
+ return(0)
+ prevtop = contract.storage[1]
+ contract.storage[1] = contract.storage[sz]
+ contract.storage[sz] = 0
+ top = contract.storage[1]
+ k = 1
+ while k * 2 < sz:
+ bottom1 = contract.storage[k * 2]
+ bottom2 = contract.storage[k * 2 + 1]
+ if bottom1 < top and (bottom1 < bottom2 or k * 2 + 1 >= sz):
+ contract.storage[k] = bottom1
+ contract.storage[k * 2] = top
+ k = k * 2
+ elif bottom2 < top and bottom2 < bottom1 and k * 2 + 1 < sz:
+ contract.storage[k] = bottom2
+ contract.storage[k * 2 + 1] = top
+ k = k * 2 + 1
+ else:
+ k = sz
+ contract.storage[0] = sz - 1
+ return(prevtop)
+ # top
+ elif msg.data[0] == 2:
+ return(contract.storage[1])
+ # size
+ elif msg.data[0] == 3:
+ return(contract.storage[0])
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/market.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/market.se
new file mode 100644
index 000000000..2303a0b60
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/market.se
@@ -0,0 +1,117 @@
+# Creates a decentralized market between any two subcurrencies
+
+# Here, the first subcurrency is the base asset and the second
+# subcurrency is the asset priced against the base asset. Hence,
+# "buying" refers to trading the first for the second, and
+# "selling" refers to trading the second for the first
+
+# storage 0: buy orders
+# storage 1: sell orders
+# storage 1000: first subcurrency
+# storage 1001: last first subcurrency txid
+# storage 2000: second subcurrency
+# storage 2001: last second subcurrency txid
+# storage 3000: current epoch
+# storage 4000: price
+# storage 4001: volume
+
+init:
+ # Heap for buy orders
+ contract.storage[0] = create('heap.se')
+ # Heap for sell orders
+ contract.storage[1] = create('heap.se')
+code:
+ # Initialize with [ first_subcurrency, second_subcurrency ]
+ if !contract.storage[1000]:
+ contract.storage[1000] = msg.data[0] # First subcurrency
+ contract.storage[1001] = -1
+ contract.storage[2000] = msg.data[1] # Second subcurrency
+ contract.storage[2001] = -1
+ contract.storage[3000] = block.number / 1000
+ stop
+ first_subcurrency = contract.storage[1000]
+ second_subcurrency = contract.storage[2000]
+ buy_heap = contract.storage[0]
+ sell_heap = contract.storage[1]
+ # This contract operates in "epochs" of 100 blocks
+ # At the end of each epoch, we process all orders
+ # simultaneously, independent of order. This algorithm
+ # prevents front-running, and generates a profit from
+ # the spread. The profit is permanently kept in the
+ # market (ie. destroyed), making both subcurrencies
+ # more valuable
+
+ # Epoch transition code
+ if contract.storage[3000] < block.number / 100:
+ done = 0
+ volume = 0
+ while !done:
+ # Grab the top buy and sell order from each heap
+ topbuy = call(buy_heap, 1)
+ topsell = call(sell_heap, 1)
+ # An order is recorded in the heap as:
+ # Buys: (2^48 - 1 - price) * 2^208 + units of first currency * 2^160 + from
+ # Sells: price * 2^208 + units of second currency * 2^160 + from
+ buyprice = -(topbuy / 2^208)
+ buyfcvalue = (topbuy / 2^160) % 2^48
+ buyer = topbuy % 2^160
+ sellprice = topsell / 2^208
+ sellscvalue = (topsell / 2^160) % 2^48
+ seller = topsell % 2^160
+ # Heap empty, or no more matching orders
+ if not topbuy or not topsell or buyprice < sellprice:
+ done = 1
+ else:
+ # Add to volume counter
+ volume += buyfcvalue
+ # Calculate how much of the second currency the buyer gets, and
+ # how much of the first currency the seller gets
+ sellfcvalue = sellscvalue / buyprice
+ buyscvalue = buyfcvalue * sellprice
+ # Send the currency units along
+ call(second_subcurrency, [buyer, buyscvalue], 2)
+ call(first_subcurrency, [seller, sellfcvalue], 2)
+ if volume:
+ contract.storage[4000] = (buyprice + sellprice) / 2
+ contract.storage[4001] = volume
+ contract.storage[3000] = block.number / 100
+ # Make buy order [0, price]
+ if msg.data[0] == 0:
+ # We ask the first subcurrency contract what the last transaction was. The
+ # way to make a buy order is to send the amount of first currency units that
+ # you wish to buy with, and then immediately call this contract. For security
+ # it makes sense to set up a tx which sends both messages in sequence atomically
+ data = call(first_subcurrency, [], 0, 4)
+ from = data[0]
+ to = data[1]
+ value = data[2]
+ txid = data[3]
+ price = msg.data[1]
+ if txid > contract.storage[1001] and to == contract.address:
+ contract.storage[1001] = txid
+ # Adds the order to the heap
+ call(buy_heap, [0, -price * 2^208 + (value % 2^48) * 2^160 + from], 2)
+ # Make sell order [1, price]
+ elif msg.data[0] == 1:
+ # Same mechanics as buying
+ data = call(second_subcurrency, [], 0, 4)
+ from = data[0]
+ to = data[1]
+ value = data[2]
+ txid = data[3]
+ price = msg.data[1]
+ if txid > contract.storage[2001] and to == contract.address:
+ contract.storage[2001] = txid
+ call(sell_heap, [0, price * 2^208 + (value % 2^48) * 2^160 + from], 2)
+ # Ask for price
+ elif msg.data[0] == 2:
+ return(contract.storage[4000])
+ # Ask for volume
+ elif msg.data[0] == 3:
+ return(contract.storage[1000])
+ # Ask for first currency
+ elif msg.data[0] == 4:
+ return(contract.storage[2000])
+ # Ask for second currency
+ elif msg.data[0] == 5:
+ return(contract.storage[4001])
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/subcurrency.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/subcurrency.se
new file mode 100644
index 000000000..1501beff7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/subcurrency.se
@@ -0,0 +1,35 @@
+# Initialization
+# Admin can issue and delete at will
+init:
+ contract.storage[0] = msg.sender
+code:
+ # If a message with one item is sent, that's a balance query
+ if msg.datasize == 1:
+ addr = msg.data[0]
+ return(contract.storage[addr])
+ # If a message with two items [to, value] are sent, that's a transfer request
+ elif msg.datasize == 2:
+ from = msg.sender
+ fromvalue = contract.storage[from]
+ to = msg.data[0]
+ value = msg.data[1]
+ if fromvalue >= value and value > 0 and to > 4:
+ contract.storage[from] = fromvalue - value
+ contract.storage[to] += value
+ contract.storage[2] = from
+ contract.storage[3] = to
+ contract.storage[4] = value
+ contract.storage[5] += 1
+ return(1)
+ return(0)
+ elif msg.datasize == 3 and msg.sender == contract.storage[0]:
+ # Admin can issue at will by sending a [to, value, 0] message
+ if msg.data[2] == 0:
+ contract.storage[msg.data[0]] += msg.data[1]
+ # Change admin [ newadmin, 0, 1 ]
+ # Set admin to 0 to disable administration
+ elif msg.data[2] == 1:
+ contract.storage[0] = msg.data[0]
+ # Fetch last transaction
+ else:
+ return([contract.storage[2], contract.storage[3], contract.storage[4], contract.storage[5]], 4)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/test.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/test.py
new file mode 100644
index 000000000..301a4a845
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/cyberdyne/test.py
@@ -0,0 +1,39 @@
+from __future__ import print_function
+import pyethereum
+t = pyethereum.tester
+s = t.state()
+# Create currencies
+c1 = s.contract('subcurrency.se')
+print("First currency: %s" % c1)
+c2 = s.contract('subcurrency.se')
+print("First currency: %s" % c2)
+# Allocate units
+s.send(t.k0, c1, 0, [t.a0, 1000, 0])
+s.send(t.k0, c1, 0, [t.a1, 1000, 0])
+s.send(t.k0, c2, 0, [t.a2, 1000000, 0])
+s.send(t.k0, c2, 0, [t.a3, 1000000, 0])
+print("Allocated units")
+# Market
+m = s.contract('market.se')
+s.send(t.k0, m, 0, [c1, c2])
+# Place orders
+s.send(t.k0, c1, 0, [m, 1000])
+s.send(t.k0, m, 0, [0, 1200])
+s.send(t.k1, c1, 0, [m, 1000])
+s.send(t.k1, m, 0, [0, 1400])
+s.send(t.k2, c2, 0, [m, 1000000])
+s.send(t.k2, m, 0, [1, 800])
+s.send(t.k3, c2, 0, [m, 1000000])
+s.send(t.k3, m, 0, [1, 600])
+print("Orders placed")
+# Next epoch and ping
+s.mine(100)
+print("Mined 100")
+s.send(t.k0, m, 0, [])
+print("Updating")
+# Check
+assert s.send(t.k0, c2, 0, [t.a0]) == [800000]
+assert s.send(t.k0, c2, 0, [t.a1]) == [600000]
+assert s.send(t.k0, c1, 0, [t.a2]) == [833]
+assert s.send(t.k0, c1, 0, [t.a3]) == [714]
+print("Balance checks passed")
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/datafeed.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/datafeed.se
new file mode 100644
index 000000000..4c4a56de8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/datafeed.se
@@ -0,0 +1,12 @@
+# Database updateable only by the original creator
+data creator
+
+def init():
+ self.creator = msg.sender
+
+def update(k, v):
+ if msg.sender == self.creator:
+ self.storage[k] = v
+
+def query(k):
+ return(self.storage[k])
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover.se
new file mode 100644
index 000000000..ce28f58c2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover.se
@@ -0,0 +1,40 @@
+# So I looked up on Wikipedia what Jacobian form actually is, and noticed that it's
+# actually a rather different and more clever construction than the naive version
+# that I created. It may possible to achieve a further 20-50% savings by applying
+# that version.
+
+extern all: [call]
+
+data JORDANMUL
+data JORDANADD
+data EXP
+
+def init():
+ self.JORDANMUL = create('jacobian_mul.se')
+ self.JORDANADD = create('jacobian_add.se')
+ self.EXP = create('modexp.se')
+
+def call(h, v, r, s):
+ N = -432420386565659656852420866394968145599
+ P = -4294968273
+ h = mod(h, N)
+ r = mod(r, P)
+ s = mod(s, N)
+ Gx = 55066263022277343669578718895168534326250603453777594175500187360389116729240
+ Gy = 32670510020758816978083085130507043184471273380659243275938904335757337482424
+ x = r
+ xcubed = mulmod(mulmod(x, x, P), x, P)
+ beta = self.EXP.call(addmod(xcubed, 7, P), div(P + 1, 4), P)
+
+ # Static-gascost ghetto conditional
+ y_is_positive = mod(v, 2) xor mod(beta, 2)
+ y = beta * y_is_positive + (P - beta) * (1 - y_is_positive)
+
+ GZ = self.JORDANMUL.call(Gx, 1, Gy, 1, N - h, outsz=4)
+ XY = self.JORDANMUL.call(x, 1, y, 1, s, outsz=4)
+ COMB = self.JORDANADD.call(GZ[0], GZ[1], GZ[2], GZ[3], XY[0], XY[1], XY[2], XY[3], 1, outsz=5)
+ COMB[4] = self.EXP.call(r, N - 2, N)
+ Q = self.JORDANMUL.call(data=COMB, datasz=5, outsz=4)
+ ox = mulmod(Q[0], self.EXP.call(Q[1], P - 2, P), P)
+ oy = mulmod(Q[2], self.EXP.call(Q[3], P - 2, P), P)
+ return([ox, oy], 2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover_compiled.evm b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover_compiled.evm
new file mode 100644
index 000000000..f575fe70f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/ecrecover_compiled.evm
@@ -0,0 +1 @@
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diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_add.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_add.se
new file mode 100644
index 000000000..29dc390b2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_add.se
@@ -0,0 +1,32 @@
+extern all: [call]
+data DOUBLE
+
+def init():
+ self.DOUBLE = create('jacobian_double.se')
+
+def call(axn, axd, ayn, ayd, bxn, bxd, byn, byd):
+ if !axn and !ayn:
+ o = [bxn, bxd, byn, byd]
+ if !bxn and !byn:
+ o = [axn, axd, ayn, ayd]
+ if o:
+ return(o, 4)
+ with P = -4294968273:
+ if addmod(mulmod(axn, bxd, P), P - mulmod(axd, bxn, P), P) == 0:
+ if addmod(mulmod(ayn, byd, P), P - mulmod(ayd, byn, P), P) == 0:
+ return(self.DOUBLE.call(axn, axd, ayn, ayd, outsz=4), 4)
+ else:
+ return([0, 1, 0, 1], 4)
+ with mn = mulmod(addmod(mulmod(byn, ayd, P), P - mulmod(ayn, byd, P), P), mulmod(bxd, axd, P), P):
+ with md = mulmod(mulmod(byd, ayd, P), addmod(mulmod(bxn, axd, P), P - mulmod(axn, bxd, P), P), P):
+ with msqn = mulmod(mn, mn, P):
+ with msqd = mulmod(md, md, P):
+ with msqman = addmod(mulmod(msqn, axd, P), P - mulmod(msqd, axn, P), P):
+ with msqmad = mulmod(msqd, axd, P):
+ with xn = addmod(mulmod(msqman, bxd, P), P - mulmod(msqmad, bxn, P), P):
+ with xd = mulmod(msqmad, bxd, P):
+ with mamxn = mulmod(mn, addmod(mulmod(axn, xd, P), P - mulmod(xn, axd, P), P), P):
+ with mamxd = mulmod(md, mulmod(axd, xd, P), P):
+ with yn = addmod(mulmod(mamxn, ayd, P), P - mulmod(mamxd, ayn, P), P):
+ with yd = mulmod(mamxd, ayd, P):
+ return([xn, xd, yn, yd], 4)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_double.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_double.se
new file mode 100644
index 000000000..b7d8221a6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_double.se
@@ -0,0 +1,16 @@
+def call(axn, axd, ayn, ayd):
+ if !axn and !ayn:
+ return([0, 1, 0, 1], 4)
+ with P = -4294968273:
+ # No need to add (A, 1) because A = 0 for bitcoin
+ with mn = mulmod(mulmod(mulmod(axn, axn, P), 3, P), ayd, P):
+ with md = mulmod(mulmod(axd, axd, P), mulmod(ayn, 2, P), P):
+ with msqn = mulmod(mn, mn, P):
+ with msqd = mulmod(md, md, P):
+ with xn = addmod(mulmod(msqn, axd, P), P - mulmod(msqd, mulmod(axn, 2, P), P), P):
+ with xd = mulmod(msqd, axd, P):
+ with mamxn = mulmod(addmod(mulmod(axn, xd, P), P - mulmod(axd, xn, P), P), mn, P):
+ with mamxd = mulmod(mulmod(axd, xd, P), md, P):
+ with yn = addmod(mulmod(mamxn, ayd, P), P - mulmod(mamxd, ayn, P), P):
+ with yd = mulmod(mamxd, ayd, P):
+ return([xn, xd, yn, yd], 4)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_mul.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_mul.se
new file mode 100644
index 000000000..bf5b96bb4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/jacobian_mul.se
@@ -0,0 +1,37 @@
+# Expected gas cost
+#
+# def expect(n, point_at_infinity=False):
+# n = n % (2**256 - 432420386565659656852420866394968145599)
+# if point_at_infinity:
+# return 79
+# if n == 0:
+# return 34479
+# L = int(1 + math.log(n) / math.log(2))
+# H = len([x for x in b.encode(n, 2) if x == '1'])
+# return 34221 + 94 * L + 343 * H
+
+data DOUBLE
+data ADD
+
+def init():
+ self.DOUBLE = create('jacobian_double.se')
+ self.ADD = create('jacobian_add.se')
+
+def call(axn, axd, ayn, ayd, n):
+ n = mod(n, -432420386565659656852420866394968145599)
+ if !axn * !ayn + !n: # Constant-gas version of !axn and !ayn or !n
+ return([0, 1, 0, 1], 4)
+ with o = [0, 0, 1, 0, 1, 0, 0, 0, 0]:
+ with b = 2 ^ 255:
+ while gt(b, 0):
+ if n & b:
+ ~call(20000, self.DOUBLE, 0, o + 31, 129, o + 32, 128)
+ o[5] = axn
+ o[6] = axd
+ o[7] = ayn
+ o[8] = ayd
+ ~call(20000, self.ADD, 0, o + 31, 257, o + 32, 128)
+ else:
+ ~call(20000, self.DOUBLE, 0, o + 31, 129, o + 32, 128)
+ b = div(b, 2)
+ return(o + 32, 4)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/modexp.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/modexp.se
new file mode 100644
index 000000000..687b12a04
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/modexp.se
@@ -0,0 +1,11 @@
+def call(b, e, m):
+ with o = 1:
+ with bit = 2 ^ 255:
+ while gt(bit, 0):
+ # A touch of loop unrolling for 20% efficiency gain
+ o = mulmod(mulmod(o, o, m), b ^ !(!(e & bit)), m)
+ o = mulmod(mulmod(o, o, m), b ^ !(!(e & div(bit, 2))), m)
+ o = mulmod(mulmod(o, o, m), b ^ !(!(e & div(bit, 4))), m)
+ o = mulmod(mulmod(o, o, m), b ^ !(!(e & div(bit, 8))), m)
+ bit = div(bit, 16)
+ return(o)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/substitutes.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/substitutes.py
new file mode 100644
index 000000000..0007da0cf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/substitutes.py
@@ -0,0 +1,78 @@
+import bitcoin as b
+import math
+import sys
+
+
+def signed(o):
+ return map(lambda x: x - 2**256 if x >= 2**255 else x, o)
+
+
+def hamming_weight(n):
+ return len([x for x in b.encode(n, 2) if x == '1'])
+
+
+def binary_length(n):
+ return len(b.encode(n, 2))
+
+
+def jacobian_mul_substitute(A, B, C, D, N):
+ if A == 0 and C == 0 or (N % b.N) == 0:
+ return {"gas": 86, "output": [0, 1, 0, 1]}
+ else:
+ output = b.jordan_multiply(((A, B), (C, D)), N)
+ return {
+ "gas": 35262 + 95 * binary_length(N % b.N) + 355 * hamming_weight(N % b.N),
+ "output": signed(list(output[0]) + list(output[1]))
+ }
+
+
+def jacobian_add_substitute(A, B, C, D, E, F, G, H):
+ if A == 0 or E == 0:
+ gas = 149
+ elif (A * F - B * E) % b.P == 0:
+ if (C * H - D * G) % b.P == 0:
+ gas = 442
+ else:
+ gas = 177
+ else:
+ gas = 301
+ output = b.jordan_add(((A, B), (C, D)), ((E, F), (G, H)))
+ return {
+ "gas": gas,
+ "output": signed(list(output[0]) + list(output[1]))
+ }
+
+
+def modexp_substitute(base, exp, mod):
+ return {
+ "gas": 5150,
+ "output": signed([pow(base, exp, mod) if mod > 0 else 0])
+ }
+
+
+def ecrecover_substitute(z, v, r, s):
+ P, A, B, N, Gx, Gy = b.P, b.A, b.B, b.N, b.Gx, b.Gy
+ x = r
+ beta = pow(x*x*x+A*x+B, (P + 1) / 4, P)
+ BETA_PREMIUM = modexp_substitute(x, (P + 1) / 4, P)["gas"]
+ y = beta if v % 2 ^ beta % 2 else (P - beta)
+ Gz = b.jordan_multiply(((Gx, 1), (Gy, 1)), (N - z) % N)
+ GZ_PREMIUM = jacobian_mul_substitute(Gx, 1, Gy, 1, (N - z) % N)["gas"]
+ XY = b.jordan_multiply(((x, 1), (y, 1)), s)
+ XY_PREMIUM = jacobian_mul_substitute(x, 1, y, 1, s % N)["gas"]
+ Qr = b.jordan_add(Gz, XY)
+ QR_PREMIUM = jacobian_add_substitute(Gz[0][0], Gz[0][1], Gz[1][0], Gz[1][1],
+ XY[0][0], XY[0][1], XY[1][0], XY[1][1]
+ )["gas"]
+ Q = b.jordan_multiply(Qr, pow(r, N - 2, N))
+ Q_PREMIUM = jacobian_mul_substitute(Qr[0][0], Qr[0][1], Qr[1][0], Qr[1][1],
+ pow(r, N - 2, N))["gas"]
+ R_PREMIUM = modexp_substitute(r, N - 2, N)["gas"]
+ OX_PREMIUM = modexp_substitute(Q[0][1], P - 2, P)["gas"]
+ OY_PREMIUM = modexp_substitute(Q[1][1], P - 2, P)["gas"]
+ Q = b.from_jordan(Q)
+ return {
+ "gas": 991 + BETA_PREMIUM + GZ_PREMIUM + XY_PREMIUM + QR_PREMIUM +
+ Q_PREMIUM + R_PREMIUM + OX_PREMIUM + OY_PREMIUM,
+ "output": signed(Q)
+ }
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/test.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/test.py
new file mode 100644
index 000000000..48d21e32f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/ecc/test.py
@@ -0,0 +1,129 @@
+import bitcoin as b
+import random
+import sys
+import math
+from pyethereum import tester as t
+import substitutes
+import time
+
+vals = [random.randrange(2**256) for i in range(12)]
+
+test_points = [list(p[0]) + list(p[1]) for p in
+ [b.jordan_multiply(((b.Gx, 1), (b.Gy, 1)), r) for r in vals]]
+
+G = [b.Gx, 1, b.Gy, 1]
+Z = [0, 1, 0, 1]
+
+
+def neg_point(p):
+ return [p[0], b.P - p[1], p[2], b.P - p[3]]
+
+s = t.state()
+s.block.gas_limit = 10000000
+t.gas_limit = 1000000
+
+
+c = s.contract('modexp.se')
+print "Starting modexp tests"
+
+for i in range(0, len(vals) - 2, 3):
+ o1 = substitutes.modexp_substitute(vals[i], vals[i+1], vals[i+2])
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=vals[i:i+3])
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+c = s.contract('jacobian_add.se')
+print "Starting addition tests"
+
+for i in range(2):
+ P = test_points[i * 2]
+ Q = test_points[i * 2 + 1]
+ NP = neg_point(P)
+
+ o1 = substitutes.jacobian_add_substitute(*(P + Q))
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=P + Q)
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+ o1 = substitutes.jacobian_add_substitute(*(P + NP))
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=P + NP)
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+ o1 = substitutes.jacobian_add_substitute(*(P + P))
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=P + P)
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+ o1 = substitutes.jacobian_add_substitute(*(P + Z))
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=P + Z)
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+ o1 = substitutes.jacobian_add_substitute(*(Z + P))
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=Z + P)
+ #assert o1["gas"] == o2["gas"], (o1, o2)
+ assert o1["output"] == o2["output"], (o1, o2)
+
+
+c = s.contract('jacobian_mul.se')
+print "Starting multiplication tests"
+
+
+mul_tests = [
+ Z + [0],
+ Z + [vals[0]],
+ test_points[0] + [0],
+ test_points[1] + [b.N],
+ test_points[2] + [1],
+ test_points[2] + [2],
+ test_points[2] + [3],
+ test_points[2] + [4],
+ test_points[3] + [5],
+ test_points[3] + [6],
+ test_points[4] + [7],
+ test_points[4] + [2**254],
+ test_points[4] + [vals[1]],
+ test_points[4] + [vals[2]],
+ test_points[4] + [vals[3]],
+ test_points[5] + [2**256 - 1],
+]
+
+for i, test in enumerate(mul_tests):
+ print 'trying mul_test %i' % i, test
+ o1 = substitutes.jacobian_mul_substitute(*test)
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=test)
+ # assert o1["gas"] == o2["gas"], (o1, o2, test)
+ assert o1["output"] == o2["output"], (o1, o2, test)
+
+c = s.contract('ecrecover.se')
+print "Starting ecrecover tests"
+
+for i in range(5):
+ print 'trying ecrecover_test', vals[i*2], vals[i*2+1]
+ k = vals[i*2]
+ h = vals[i*2+1]
+ V, R, S = b.ecdsa_raw_sign(b.encode(h, 256, 32), k)
+ aa = time.time()
+ o1 = substitutes.ecrecover_substitute(h, V, R, S)
+ print 'sub', time.time() - aa
+ a = time.time()
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=[h, V, R, S])
+ print time.time() - a
+ # assert o1["gas"] == o2["gas"], (o1, o2, h, V, R, S)
+ assert o1["output"] == o2["output"], (o1, o2, h, V, R, S)
+
+# Explicit tests
+
+data = [[
+ 0xf007a9c78a4b2213220adaaf50c89a49d533fbefe09d52bbf9b0da55b0b90b60,
+ 0x1b,
+ 0x5228fc9e2fabfe470c32f459f4dc17ef6a0a81026e57e4d61abc3bc268fc92b5,
+ 0x697d4221cd7bc5943b482173de95d3114b9f54c5f37cc7f02c6910c6dd8bd107
+]]
+
+for datum in data:
+ o1 = substitutes.ecrecover_substitute(*datum)
+ o2 = s.profile(t.k0, c, 0, funid=0, abi=datum)
+ #assert o1["gas"] == o2["gas"], (o1, o2, datum)
+ assert o1["output"] == o2["output"], (o1, o2, datum)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/channel.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/channel.se
new file mode 100644
index 000000000..733f4a95b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/channel.se
@@ -0,0 +1,45 @@
+if msg.data[0] == 0:
+ new_id = contract.storage[-1]
+ # store [from, to, value, maxvalue, timeout] in contract storage
+ contract.storage[new_id] = msg.sender
+ contract.storage[new_id + 1] = msg.data[1]
+ contract.storage[new_id + 2] = 0
+ contract.storage[new_id + 3] = msg.value
+ contract.storage[new_id + 4] = 2^254
+ # increment next id
+ contract.storage[-1] = new_id + 10
+ # return id of this channel
+ return(new_id)
+
+# Increase payment on channel: [1, id, value, v, r, s]
+elif msg.data[0] == 1:
+ # Ecrecover native extension; will be a different address in testnet and live
+ ecrecover = 0x46a8d0b21b1336d83b06829f568d7450df36883f
+ # Message data parameters
+ id = msg.data[1] % 2^160
+ value = msg.data[2]
+ # Determine sender from signature
+ h = sha3([id, value], 2)
+ sender = call(ecrecover, [h, msg.data[3], msg.data[4], msg.data[5]], 4)
+ # Check sender matches and new value is greater than old
+ if sender == contract.storage[id]:
+ if value > contract.storage[id + 2] and value <= contract.storage[id + 3]:
+ # Update channel, increasing value and setting timeout
+ contract.storage[id + 2] = value
+ contract.storage[id + 4] = block.number + 1000
+
+# Cash out channel: [2, id]
+elif msg.data[0] == 2:
+ id = msg.data[1] % 2^160
+ # Check if timeout has run out
+ if block.number >= contract.storage[id + 3]:
+ # Send funds
+ send(contract.storage[id + 1], contract.storage[id + 2])
+ # Send refund
+ send(contract.storage[id], contract.storage[id + 3] - contract.storage[id + 2])
+ # Clear storage
+ contract.storage[id] = 0
+ contract.storage[id + 1] = 0
+ contract.storage[id + 2] = 0
+ contract.storage[id + 3] = 0
+ contract.storage[id + 4] = 0
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/map.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/map.se
new file mode 100644
index 000000000..768dfb9fc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/map.se
@@ -0,0 +1,19 @@
+# An implementation of a contract for storing a key/value binding
+init:
+ # Set owner
+ contract.storage[0] = msg.sender
+code:
+ # Check ownership
+ if msg.sender == contract.storage[0]:
+ # Get: returns (found, val)
+ if msg.data[0] == 0:
+ s = sha3(msg.data[1])
+ return([contract.storage[s], contract.storage[s+1]], 2)
+ # Set: sets map[k] = v
+ elif msg.data[0] == 1:
+ s = sha3(msg.data[1])
+ contract.storage[s] = 1
+ contract.storage[s + 1] = msg.data[2]
+ # Suicide
+ elif msg.data[2] == 1:
+ suicide(0)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/multiforward.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/multiforward.se
new file mode 100644
index 000000000..577794d97
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/multiforward.se
@@ -0,0 +1,14 @@
+init:
+ contract.storage[0] = msg.sender
+code:
+ if msg.sender != contract.storage[0]:
+ stop
+ i = 0
+ while i < ~calldatasize():
+ to = ~calldataload(i)
+ value = ~calldataload(i+20) / 256^12
+ datasize = ~calldataload(i+32) / 256^30
+ data = alloc(datasize)
+ ~calldatacopy(data, i+34, datasize)
+ ~call(tx.gas - 25, to, value, data, datasize, 0, 0)
+ i += 34 + datasize
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/shadowchain.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/shadowchain.se
new file mode 100644
index 000000000..1e466a355
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/eth15/shadowchain.se
@@ -0,0 +1,166 @@
+# Exists in state:
+# (i) last committed block
+# (ii) chain of uncommitted blocks (linear only)
+# (iii) transactions, each tx with an associated block number
+#
+# Uncommitted block =
+# [ numtxs, numkvs, tx1 (N words), tx2 (N words) ..., [k1, v1], [k2, v2], [k3, v3] ... ]
+#
+# Block checking process
+#
+# Suppose last committed state is m
+# Last uncommitted state is n
+# Contested block is b
+#
+# 1. Temporarily apply all state transitions from
+# m to b
+# 2. Run code, get list of changes
+# 3. Check is list of changes matches deltas
+# * if yes, do nothing
+# * if no, set last uncommitted state to pre-b
+#
+# Storage variables:
+#
+# Last committed block: 0
+# Last uncommitted block: 1
+# Contract holding code: 2
+# Uncommitted map: 3
+# Transaction length (parameter): 4
+# Block b: 2^160 + b * 2^40:
+# + 1: submission blknum
+# + 2: submitter
+# + 3: data in uncommitted block format above
+# Last committed storage:
+# sha3(k): index k
+
+# Initialize: [0, c, txlength], set address of the code-holding contract and the transaction
+# length
+if not contract.storage[2]:
+ contract.storage[2] = msg.data[1]
+ contract.storage[4] = msg.data[2]
+ stop
+
+# Sequentially commit all uncommitted blocks that are more than 1000 mainchain-blocks old
+last_committed_block = contract.storage[0]
+last_uncommitted_block = contract.storage[1]
+lcb_storage_index = 2^160 + last_committed_block * 2^40
+while contract.storage[lcb_storage_index + 1] < block.number - 1000 and last_committed_block < last_uncommitted_block:
+ kvpairs = contract.storage[lcb_storage_index]
+ i = 0
+ while i < kvpairs:
+ k = contract.storage[lcb_storage_index + 3 + i * 2]
+ v = contract.storage[lcb_storage_index + 4 + i * 2]
+ contract.storage[sha3(k)] = v
+ i += 1
+ last_committed_block += 1
+ lcb_storage_index += 2^40
+contract.storage[0] = last_committed_block
+
+
+# Propose block: [ 0, block number, data in block format above ... ]
+if msg.data[0] == 0:
+ blknumber = msg.data[1]
+ # Block number must be correct
+ if blknumber != contract.storage[1]:
+ stop
+ # Deposit requirement
+ if msg.value < 10^19:
+ stop
+ # Store the proposal in storage as
+ # [ 0, main-chain block number, sender, block data...]
+ start_index = 2^160 + blknumber * 2^40
+ numkvs = (msg.datasize - 2) / 2
+ contract.storage[start_index + 1] = block.number
+ 1ontract.storage[start_index + 2] = msg.sender
+ i = 0
+ while i < msg.datasize - 2:
+ contract.storage[start_index + 3 + i] = msg.data[2 + i]
+ i += 1
+ contract.storage[1] = blknumber + 1
+
+# Challenge block: [ 1, b ]
+elif msg.data[0] == 1:
+ blknumber = msg.data[1]
+ txwidth = contract.storage[4]
+ last_uncommitted_block = contract.storage[1]
+ last_committed_block = contract.storage[0]
+ # Cannot challenge nonexistent or committed blocks
+ if blknumber <= last_uncommitted_block or blknumber > last_committed_block:
+ stop
+ # Create a contract to serve as a map that maintains keys and values
+ # temporarily
+ tempstore = create('map.se')
+ contract.storage[3] = tempstore
+ # Unquestioningly apply the state transitions from the last committed block
+ # up to b
+ b = last_committed_block
+ cur_storage_index = 2^160 + last_committed_block * 2^40
+ while b < blknumber:
+ numtxs = contract.storage[cur_storage_index + 3]
+ numkvs = contract.storage[cur_storage_index + 4]
+ kv0index = cur_storage_index + 5 + numtxs * txwidth
+ i = 0
+ while i < numkvs:
+ k = contract.storage[kv0index + i * 2]
+ v = contract.storage[kx0index + i * 2 + 1]
+ call(tempstore, [1, k, v], 3)
+ i += 1
+ b += 1
+ cur_storage_index += 2^40
+ # Run the actual code, and see what state transitions it outputs
+ # The way that the code is expected to work is to:
+ #
+ # (1) take as input the list of transactions (the contract should
+ # use msg.datasize to determine how many txs there are, and it should
+ # be aware of the value of txwidth)
+ # (2) call this contract with [2, k] to read current state data
+ # (3) call this contract with [3, k, v] to write current state data
+ # (4) return as output a list of all state transitions that it made
+ # in the form [kvcount, k1, v1, k2, v2 ... ]
+ #
+ # The reason for separating (2) from (3) is that sometimes the state
+ # transition may end up changing a given key many times, and we don't
+ # need to inefficiently store that in storage
+ numkvs = contract.storage[cur_storage_index + 3]
+ numtxs = contract.storage[cur_storage_index + 4]
+ # Populate input array
+ inpwidth = numtxs * txwidth
+ inp = array(inpwidth)
+ i = 0
+ while i < inpwidth:
+ inp[i] = contract.storage[cur_storage_index + 5 + i]
+ i += 1
+ out = call(contract.storage[2], inp, inpwidth, numkvs * 2 + 1)
+ # Check that the number of state transitions is the same
+ if out[0] != kvcount:
+ send(msg.sender, 10^19)
+ contract.storage[0] = last_committed_block
+ stop
+ kv0index = cur_storage_index + 5 + numtxs * txwidth
+ i = 0
+ while i < kvcount:
+ # Check that each individual state transition matches
+ k = contract.storage[kv0index + i * 2 + 1]
+ v = contract.storage[kv0index + i * 2 + 2]
+ if k != out[i * 2 + 1] or v != out[i * 2 + 2]:
+ send(msg.sender, 10^19)
+ contract.storage[0] = last_committed_block
+ stop
+ i += 1
+ # Suicide tempstore
+ call(tempstore, 2)
+
+
+# Read data [2, k]
+elif msg.data[0] == 2:
+ tempstore = contract.storage[3]
+ o = call(tempstore, [0, msg.data[1]], 2, 2)
+ if o[0]:
+ return(o[1])
+ else:
+ return contract.storage[sha3(msg.data[1])]
+
+# Write data [3, k, v]
+elif msg.data[0] == 3:
+ tempstore = contract.storage[3]
+ call(tempstore, [1, msg.data[1], msg.data[2]], 3, 2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/fixedpoint.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/fixedpoint.se
new file mode 100644
index 000000000..a8073c685
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/fixedpoint.se
@@ -0,0 +1,31 @@
+type f: [a, b, c, d, e]
+
+macro f($a) + f($b):
+ f(add($a, $b))
+
+macro f($a) - f($b):
+ f(sub($a, $b))
+
+macro f($a) * f($b):
+ f(mul($a, $b) / 10000)
+
+macro f($a) / f($b):
+ f(sdiv($a * 10000, $b))
+
+macro f($a) % f($b):
+ f(smod($a, $b))
+
+macro f($v) = f($w):
+ $v = $w
+
+macro unfify(f($a)):
+ $a / 10000
+
+macro fify($a):
+ f($a * 10000)
+
+a = fify(5)
+b = fify(2)
+c = a / b
+e = c + (a / b)
+return(unfify(e))
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/long_integer_macros.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/long_integer_macros.se
new file mode 100644
index 000000000..58cdce6ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/long_integer_macros.se
@@ -0,0 +1,116 @@
+macro smin($a, $b):
+ with $1 = $a:
+ with $2 = $b:
+ if(slt($1, $2), $1, $2)
+
+macro smax($a, $b):
+ with $1 = $a:
+ with $2 = $b:
+ if(slt($1, $2), $2, $1)
+
+def omul(x, y):
+ o = expose(mklong(x) * mklong(y))
+ return(slice(o, 1), o[0]+1)
+
+def oadd(x, y):
+ o = expose(mklong(x) + mklong(y))
+ return(slice(o, 1), o[0]+1)
+
+def osub(x, y):
+ o = expose(mklong(x) - mklong(y))
+ return(slice(o, 1), o[0]+1)
+
+def odiv(x, y):
+ o = expose(mklong(x) / mklong(y))
+ return(slice(o, 1), o[0]+1)
+
+def comb(a:a, b:a, sign):
+ sz = smax(a[0], b[0])
+ msz = smin(a[0], b[0])
+ c = array(sz + 2)
+ c[0] = sz
+ i = 0
+ carry = 0
+ while i < msz:
+ m = a[i + 1] + sign * b[i + 1] + carry
+ c[i + 1] = mod(m + 2^127, 2^128) - 2^127
+ carry = (div(m + 2^127, 2^128) + 2^127) % 2^128 - 2^127
+ i += 1
+ u = if(a[0] > msz, a, b)
+ s = if(a[0] > msz, 1, sign)
+ while i < sz:
+ m = s * u[i + 1] + carry
+ c[i + 1] = mod(m + 2^127, 2^128) - 2^127
+ carry = (div(m + 2^127, 2^128) + 2^127) % 2^128 - 2^127
+ i += 1
+ if carry:
+ c[0] += 1
+ c[sz + 1] = carry
+ return(c, c[0]+1)
+
+def mul(a:a, b:a):
+ c = array(a[0] + b[0] + 2)
+ c[0] = a[0] + b[0]
+ i = 0
+ while i < a[0]:
+ j = 0
+ carry = 0
+ while j < b[0]:
+ m = c[i + j + 1] + a[i + 1] * b[j + 1] + carry
+ c[i + j + 1] = mod(m + 2^127, 2^128) - 2^127
+ carry = (div(m + 2^127, 2^128) + 2^127) % 2^128 - 2^127
+ j += 1
+ if carry:
+ c[0] = a[0] + b[0] + 1
+ c[i + j + 1] += carry
+ i += 1
+ return(c, c[0]+1)
+
+macro long($a) + long($b):
+ long(self.comb($a:$a[0]+1, $b:$b[0]+1, 1, outsz=$a[0]+$b[0]+2))
+
+macro long($a) - long($b):
+ long(self.comb($a:$a[0]+1, $b:$b[0]+1, -1, outsz=$a[0]+$b[0]+2))
+
+macro long($a) * long($b):
+ long(self.mul($a:$a[0]+1, $b:$b[0]+1, outsz=$a[0]+$b[0]+2))
+
+macro long($a) / long($b):
+ long(self.div($a:$a[0]+1, $b:$b[0]+1, outsz=$a[0]+$b[0]+2))
+
+macro mulexpand(long($a), $k, $m):
+ long:
+ with $c = array($a[0]+k+2):
+ $c[0] = $a[0]+$k
+ with i = 0:
+ while i < $a[0]:
+ v = $a[i+1] * $m + $c[i+$k+1]
+ $c[i+$k+1] = mod(v + 2^127, 2^128) - 2^127
+ $c[i+$k+2] = div(v + 2^127, 2^128)
+ i += 1
+ $c
+
+def div(a:a, b:a):
+ asz = a[0]
+ bsz = b[0]
+ while b[bsz] == 0 and bsz > 0:
+ bsz -= 1
+ c = array(asz+2)
+ c[0] = asz+1
+ while 1:
+ while a[asz] == 0 and asz > 0:
+ asz -= 1
+ if asz < bsz:
+ return(c, c[0]+1)
+ sub = expose(mulexpand(long(b), asz - bsz, a[asz] / b[bsz]))
+ c[asz - bsz+1] = a[asz] / b[bsz]
+ a = expose(long(a) - long(sub))
+ a[asz-1] += 2^128 * a[asz]
+ a[asz] = 0
+
+macro mklong($i):
+ long([2, mod($i + 2^127, 2^128) - 2^127, div($i + 2^127, 2^128)])
+
+macro expose(long($i)):
+ $i
+
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mul2.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mul2.se
new file mode 100644
index 000000000..65adff1e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mul2.se
@@ -0,0 +1,2 @@
+def double(v):
+ return(v*2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mutuala.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mutuala.se
new file mode 100644
index 000000000..3efb0edeb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/mutuala.se
@@ -0,0 +1,187 @@
+# mutuala - subcurrency
+
+# We want to issue a currency that reduces in value as you store it through negative interest.
+# That negative interest would be stored in a commons account. It's like the p2p version of a
+# capital tax
+
+# the same things goes for transactions - you pay as you use the currency. However, the more
+# you pay, the more you get to say about what the tax is used for
+
+# each participant can propose a recipient for a payout to be made out of the commons account,
+# others can vote on it by awarding it tax_credits.
+
+# TODO should proposal have expiration timestamp?, after which the tax_credits are refunded
+# TODO multiple proposals can take more credits that available in the Commons, how to handle this
+# TODO how to handle lost accounts, after which no longer possible to get 2/3 majority
+
+shared:
+ COMMONS = 42
+ ADMIN = 666
+ CAPITAL_TAX_PER_DAY = 7305 # 5% per year
+ PAYMENT_TAX = 20 # 5%
+
+ ACCOUNT_LIST_OFFSET = 2^160
+ ACCOUNT_MAP_OFFSET = 2^161
+ PROPOSAL_LIST_OFFSET = 2^162
+ PROPOSAL_MAP_OFFSET = 2^163
+
+init:
+ contract.storage[ADMIN] = msg.sender
+ contract.storage[ACCOUNT_LIST_OFFSET - 1] = 1
+ contract.storage[ACCOUNT_LIST_OFFSET] = msg.sender
+ contract.storage[ACCOUNT_MAP_OFFSET + msg.sender] = 10^12
+ contract.storage[ACCOUNT_MAP_OFFSET + msg.sender + 1] = block.timestamp
+
+# contract.storage[COMMONS] = balance commons
+
+# contract.storage[ACCOUNT_LIST_OFFSET - 1] = number of accounts
+# contract.storage[ACCOUNT_LIST_OFFSET + n] = account n
+
+# contract.storage[PROPOSAL_LIST_OFFSET - 1] contains the number of proposals
+# contract.storage[PROPOSAL_LIST_OFFSET + n] = proposal n
+
+# per account:
+# contract.storage[ACCOUNT_MAP_OFFSET + account] = balance
+# contract.storage[ACCOUNT_MAP_OFFSET + account+1] = timestamp_last_transaction
+# contract.storage[ACCOUNT_MAP_OFFSET + account+2] = tax_credits
+
+# per proposal:
+# contract.storage[PROPOSAL_MAP_OFFSET + proposal_id] = recipient
+# contract.storage[PROPOSAL_MAP_OFFSET + proposal_id+1] = amount
+# contract.storage[PROPOSAL_MAP_OFFSET + proposal_id+2] = total vote credits
+
+code:
+ if msg.data[0] == "suicide" and msg.sender == contract.storage[ADMIN]:
+ suicide(msg.sender)
+
+ elif msg.data[0] == "balance":
+ addr = msg.data[1]
+ return(contract.storage[ACCOUNT_MAP_OFFSET + addr])
+
+ elif msg.data[0] == "pay":
+ from = msg.sender
+ fromvalue = contract.storage[ACCOUNT_MAP_OFFSET + from]
+ to = msg.data[1]
+ if to == 0 or to >= 2^160:
+ return([0, "invalid address"], 2)
+ value = msg.data[2]
+ tax = value / PAYMENT_TAX
+
+ if fromvalue >= value + tax:
+ contract.storage[ACCOUNT_MAP_OFFSET + from] = fromvalue - (value + tax)
+ contract.storage[ACCOUNT_MAP_OFFSET + to] += value
+ # tax
+ contract.storage[COMMONS] += tax
+ contract.storage[ACCOUNT_MAP_OFFSET + from + 2] += tax
+
+ # check timestamp field to see if target account exists
+ if contract.storage[ACCOUNT_MAP_OFFSET + to + 1] == 0:
+ # register new account
+ nr_accounts = contract.storage[ACCOUNT_LIST_OFFSET - 1]
+ contract.storage[ACCOUNT_LIST_OFFSET + nr_accounts] = to
+ contract.storage[ACCOUNT_LIST_OFFSET - 1] += 1
+ contract.storage[ACCOUNT_MAP_OFFSET + to + 1] = block.timestamp
+
+ return(1)
+ else:
+ return([0, "insufficient balance"], 2)
+
+ elif msg.data[0] == "hash":
+ proposal_id = sha3(msg.data[1])
+ return(proposal_id)
+
+ elif msg.data[0] == "propose":
+ from = msg.sender
+ # check if sender has an account and has tax credits
+ if contract.storage[ACCOUNT_MAP_OFFSET + from + 2] == 0:
+ return([0, "sender has no tax credits"], 2)
+
+ proposal_id = sha3(msg.data[1])
+ # check if proposal doesn't already exist
+ if contract.storage[PROPOSAL_MAP_OFFSET + proposal_id]:
+ return([0, "proposal already exists"])
+
+ to = msg.data[2]
+ # check if recipient is a valid address and has an account (with timestamp)
+ if to == 0 or to >= 2^160:
+ return([0, "invalid address"], 2)
+ if contract.storage[ACCOUNT_MAP_OFFSET + to + 1] == 0:
+ return([0, "invalid to account"], 2)
+
+ value = msg.data[3]
+ # check if there is enough money in the commons account
+ if value > contract.storage[COMMONS]:
+ return([0, "not enough credits in commons"], 2)
+
+ # record proposal in list
+ nr_proposals = contract.storage[PROPOSAL_LIST_OFFSET - 1]
+ contract.storage[PROPOSAL_LIST_OFFSET + nr_proposals] = proposal_id
+ contract.storage[PROPOSAL_LIST_OFFSET - 1] += 1
+
+ # record proposal in map
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id] = to
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 1] = value
+
+ return(proposal_id)
+
+ elif msg.data[0] == "vote":
+ from = msg.sender
+ proposal_id = sha3(msg.data[1])
+ value = msg.data[2]
+ # check if sender has an account and has tax credits
+ if value < contract.storage[ACCOUNT_MAP_OFFSET + from + 2]:
+ return([0, "sender doesn't have enough tax credits"], 2)
+
+ # check if proposal exist
+ if contract.storage[PROPOSAL_MAP_OFFSET + proposal_id] == 0:
+ return([0, "proposal doesn't exist"], 2)
+
+ # increase votes
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 2] += value
+ # withdraw tax credits
+ contract.storage[ACCOUNT_MAP_OFFSET + from + 2] -= value
+
+ # did we reach 2/3 threshold?
+ if contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 2] >= contract.storage[COMMONS] * 2 / 3:
+ # got majority
+ to = contract.storage[PROPOSAL_MAP_OFFSET + proposal_id]
+ amount = contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 1]
+
+ # adjust balances
+ contract.storage[ACCOUNT_MAP_OFFSET + to] += amount
+ contract.storage[COMMONS] -= amount
+
+ # reset proposal
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id] = 0
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 1] = 0
+ contract.storage[PROPOSAL_MAP_OFFSET + proposal_id + 2] = 0
+ return(1)
+
+ return(proposal_id)
+
+ elif msg.data[0] == "tick":
+ nr_accounts = contract.storage[ACCOUNT_LIST_OFFSET - 1]
+ account_idx = 0
+ tax_paid = 0
+ # process all accounts and see if they have to pay their daily capital tax
+ while account_idx < nr_accounts:
+ cur_account = contract.storage[ACCOUNT_LIST_OFFSET + account_idx]
+ last_timestamp = contract.storage[ACCOUNT_MAP_OFFSET + cur_account + 1]
+ time_diff = block.timestamp - last_timestamp
+ if time_diff >= 86400:
+ tax_days = time_diff / 86400
+ balance = contract.storage[ACCOUNT_MAP_OFFSET + cur_account]
+ tax = tax_days * (balance / CAPITAL_TAX_PER_DAY)
+ if tax > 0:
+ # charge capital tax, but give tax credits in return
+ contract.storage[ACCOUNT_MAP_OFFSET + cur_account] -= tax
+ contract.storage[ACCOUNT_MAP_OFFSET + cur_account + 1] += tax_days * 86400
+ contract.storage[ACCOUNT_MAP_OFFSET + cur_account + 2] += tax
+
+ contract.storage[COMMONS] += tax
+ tax_paid += 1
+ account_idx += 1
+ return(tax_paid) # how many accounts did we charge tax on
+
+ else:
+ return([0, "unknown command"], 2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/namecoin.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/namecoin.se
new file mode 100644
index 000000000..11d6274ae
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/namecoin.se
@@ -0,0 +1,7 @@
+def register(k, v):
+ if !self.storage[k]: # Is the key not yet taken?
+ # Then take it!
+ self.storage[k] = v
+ return(1)
+ else:
+ return(0) // Otherwise do nothing
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/peano.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/peano.se
new file mode 100644
index 000000000..979854444
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/peano.se
@@ -0,0 +1,43 @@
+macro padd($x, psuc($y)):
+ psuc(padd($x, $y))
+
+macro padd($x, z()):
+ $x
+
+macro dec(psuc($x)):
+ dec($x) + 1
+
+macro dec(z()):
+ 0
+
+macro pmul($x, z()):
+ z()
+
+macro pmul($x, psuc($y)):
+ padd(pmul($x, $y), $x)
+
+macro pexp($x, z()):
+ one()
+
+macro pexp($x, psuc($y)):
+ pmul($x, pexp($x, $y))
+
+macro fac(z()):
+ one()
+
+macro fac(psuc($x)):
+ pmul(psuc($x), fac($x))
+
+macro one():
+ psuc(z())
+
+macro two():
+ psuc(psuc(z()))
+
+macro three():
+ psuc(psuc(psuc(z())))
+
+macro five():
+ padd(three(), two())
+
+return([dec(pmul(three(), pmul(three(), three()))), dec(fac(five()))], 2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/returnten.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/returnten.se
new file mode 100644
index 000000000..7969c9eb8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/returnten.se
@@ -0,0 +1,4 @@
+extern mul2: [double]
+
+x = create("mul2.se")
+return(x.double(5))
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort.se
new file mode 100644
index 000000000..be5d97fc7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort.se
@@ -0,0 +1,33 @@
+def kall():
+ argcount = ~calldatasize() / 32
+ if argcount == 1:
+ return(~calldataload(1))
+
+ args = array(argcount)
+ ~calldatacopy(args, 1, argcount * 32)
+ low = array(argcount)
+ lsz = 0
+ high = array(argcount)
+ hsz = 0
+ i = 1
+ while i < argcount:
+ if args[i] < args[0]:
+ low[lsz] = args[i]
+ lsz += 1
+ else:
+ high[hsz] = args[i]
+ hsz += 1
+ i += 1
+ low = self.kall(data=low, datasz=lsz, outsz=lsz)
+ high = self.kall(data=high, datasz=hsz, outsz=hsz)
+ o = array(argcount)
+ i = 0
+ while i < lsz:
+ o[i] = low[i]
+ i += 1
+ o[lsz] = args[0]
+ j = 0
+ while j < hsz:
+ o[lsz + 1 + j] = high[j]
+ j += 1
+ return(o, argcount)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort_pairs.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort_pairs.se
new file mode 100644
index 000000000..0e603a238
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/quicksort_pairs.se
@@ -0,0 +1,46 @@
+# Quicksort pairs
+# eg. input of the form [ 30, 1, 90, 2, 70, 3, 50, 4]
+# outputs [ 30, 1, 50, 4, 70, 3, 90, 2 ]
+#
+# Note: this can be used as a generalized sorting algorithm:
+# map every object to [ key, ref ] where `ref` is the index
+# in memory to all of the properties and `key` is the key to
+# sort by
+
+
+def kall():
+ argcount = ~calldatasize() / 64
+ if argcount == 1:
+ return([~calldataload(1), ~calldataload(33)], 2)
+
+ args = array(argcount * 2)
+ ~calldatacopy(args, 1, argcount * 64)
+ low = array(argcount * 2)
+ lsz = 0
+ high = array(argcount * 2)
+ hsz = 0
+ i = 2
+ while i < argcount * 2:
+ if args[i] < args[0]:
+ low[lsz] = args[i]
+ low[lsz + 1] = args[i + 1]
+ lsz += 2
+ else:
+ high[hsz] = args[i]
+ high[hsz + 1] = args[i + 1]
+ hsz += 2
+ i = i + 2
+ low = self.kall(data=low, datasz=lsz, outsz=lsz)
+ high = self.kall(data=high, datasz=hsz, outsz=hsz)
+ o = array(argcount * 2)
+ i = 0
+ while i < lsz:
+ o[i] = low[i]
+ i += 1
+ o[lsz] = args[0]
+ o[lsz + 1] = args[1]
+ j = 0
+ while j < hsz:
+ o[lsz + 2 + j] = high[j]
+ j += 1
+ return(o, argcount * 2)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingcoin.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingcoin.se
new file mode 100644
index 000000000..a7d7da9c5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingcoin.se
@@ -0,0 +1,94 @@
+# SchellingCoin implementation
+#
+# Epoch length: 100 blocks
+# Target savings depletion rate: 0.1% per epoch
+
+data epoch
+data hashes_submitted
+data output
+data quicksort_pairs
+data accounts[2^160]
+data submissions[2^80](hash, deposit, address, value)
+extern any: [call]
+
+
+def init():
+ self.epoch = block.number / 100
+ self.quicksort_pairs = create('quicksort_pairs.se')
+
+def any():
+ if block.number / 100 > epoch:
+ # Sort all values submitted
+ N = self.hashes_submitted
+ o = array(N * 2)
+ i = 0
+ j = 0
+ while i < N:
+ v = self.submissions[i].value
+ if v:
+ o[j] = v
+ o[j + 1] = i
+ j += 2
+ i += 1
+ values = self.quicksort_pairs.call(data=o, datasz=j, outsz=j)
+
+ # Calculate total deposit, refund non-submitters and
+ # cleanup
+
+ deposits = array(j / 2)
+ addresses = array(j / 2)
+
+ i = 0
+ total_deposit = 0
+ while i < j / 2:
+ base_index = HASHES + values[i * 2 + 1] * 3
+ deposits[i] = self.submissions[i].deposit
+ addresses[i] = self.submissions[i].address
+ if self.submissions[values[i * 2 + 1]].value:
+ total_deposit += deposits[i]
+ else:
+ send(addresses[i], deposits[i] * 999 / 1000)
+ i += 1
+
+ inverse_profit_ratio = total_deposit / (contract.balance / 1000) + 1
+
+ # Reward everyone
+ i = 0
+ running_deposit_sum = 0
+ halfway_passed = 0
+ while i < j / 2:
+ new_deposit_sum = running_deposit_sum + deposits[i]
+ if new_deposit_sum > total_deposit / 4 and running_deposit_sum < total_deposit * 3 / 4:
+ send(addresses[i], deposits[i] + deposits[i] / inverse_profit_ratio * 2)
+ else:
+ send(addresses[i], deposits[i] - deposits[i] / inverse_profit_ratio)
+
+ if not halfway_passed and new_deposit_sum > total_deposit / 2:
+ self.output = self.submissions[i].value
+ halfway_passed = 1
+ self.submissions[i].value = 0
+ running_deposit_sum = new_deposit_sum
+ i += 1
+ self.epoch = block.number / 100
+ self.hashes_submitted = 0
+
+def submit_hash(h):
+ if block.number % 100 < 50:
+ cur = self.hashes_submitted
+ pos = HASHES + cur * 3
+ self.submissions[cur].hash = h
+ self.submissions[cur].deposit = msg.value
+ self.submissions[cur].address = msg.sender
+ self.hashes_submitted = cur + 1
+ return(cur)
+
+def submit_value(index, v):
+ if sha3([msg.sender, v], 2) == self.submissions[index].hash:
+ self.submissions[index].value = v
+ return(1)
+
+def request_balance():
+ return(contract.balance)
+
+def request_output():
+ return(self.output)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingdollar.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingdollar.se
new file mode 100644
index 000000000..a34f42ce2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellingcoin/schellingdollar.se
@@ -0,0 +1,171 @@
+# Hedged zero-supply dollar implementation
+# Uses SchellingCoin as price-determining backend
+#
+# Stored variables:
+#
+# 0: Schelling coin contract
+# 1: Last epoch
+# 2: Genesis block of contract
+# 3: USD exposure
+# 4: ETH exposure
+# 5: Cached price
+# 6: Last interest rate
+# 2^160 + k: interest rate accumulator at k epochs
+# 2^161 + ADDR * 3: eth-balance of a particular address
+# 2^161 + ADDR * 3 + 1: usd-balance of a particular address
+# 2^161 + ADDR * 3 + 1: last accessed epoch of a particular address
+#
+# Transaction types:
+#
+# [1, to, val]: send ETH
+# [2, to, val]: send USD
+# [3, wei_amount]: convert ETH to USD
+# [4, usd_amount]: converts USD to ETH
+# [5]: deposit
+# [6, amount]: withdraw
+# [7]: my balance query
+# [7, acct]: balance query for any acct
+# [8]: global state query
+# [9]: liquidation test any account
+#
+# The purpose of the contract is to serve as a sort of cryptographic
+# bank account where users can store both ETH and USD. ETH must be
+# stored in zero or positive quantities, but USD balances can be
+# positive or negative. If the USD balance is negative, the invariant
+# usdbal * 10 >= ethbal * 9 must be satisfied; if any account falls
+# below this value, then that account's balances are zeroed. Note
+# that there is a 2% bounty to ping the app if an account does go
+# below zero; one weakness is that if no one does ping then it is
+# quite possible for accounts to go negative-net-worth, then zero
+# themselves out, draining the reserves of the "bank" and potentially
+# bankrupting it. A 0.1% fee on ETH <-> USD trade is charged to
+# minimize this risk. Additionally, the bank itself will inevitably
+# end up with positive or negative USD exposure; to mitigate this,
+# it automatically updates interest rates on USD to keep exposure
+# near zero.
+
+data schelling_coin
+data last_epoch
+data starting_block
+data usd_exposure
+data eth_exposure
+data price
+data last_interest_rate
+data interest_rate_accum[2^50]
+data accounts[2^160](eth, usd, last_epoch)
+
+extern sc: [submit_hash, submit_value, request_balance, request_output]
+
+def init():
+ self.schelling_coin = create('schellingcoin.se')
+ self.price = self.schelling_coin.request_output()
+ self.interest_rate_accum[0] = 10^18
+ self.starting_block = block.number
+
+def any():
+ sender = msg.sender
+ epoch = (block.number - self.starting_block) / 100
+ last_epoch = self.last_epoch
+ usdprice = self.price
+
+ # Update contract epochs
+ if epoch > last_epoch:
+ delta = epoch - last_epoch
+ last_interest_rate = self.last_interest_rate
+ usd_exposure - self.usd_exposure
+ last_accum = self.interest_rate_accum[last_epoch]
+
+ if usd_exposure < 0:
+ self.last_interest_rate = last_interest_rate - 10000 * delta
+ elif usd_exposure > 0:
+ self.last_interest_rate = last_interest_rate + 10000 * delta
+
+ self.interest_rate_accum[epoch] = last_accum + last_accum * last_interest_rate * delta / 10^9
+
+ # Proceeds go to support the SchellingCoin feeding it price data, ultimately providing the depositors
+ # of the SchellingCoin an interest rate
+ bal = max(self.balance - self.eth_exposure, 0) / 10000
+ usdprice = self.schelling_coin.request_output()
+ self.price = usdprice
+ self.last_epoch = epoch
+
+ ethbal = self.accounts[msg.sender].eth
+ usdbal = self.accounts[msg.sender].usd
+
+ # Apply interest rates to sender and liquidation-test self
+ if msg.sender != self:
+ self.ping(self)
+
+def send_eth(to, value):
+ if value > 0 and value <= ethbal and usdbal * usdprice * 2 + (ethbal - value) >= 0:
+ self.accounts[msg.sender].eth = ethbal - value
+ self.ping(to)
+ self.accounts[to].eth += value
+ return(1)
+
+def send_usd(to, value):
+ if value > 0 and value <= usdbal and (usdbal - value) * usdprice * 2 + ethbal >= 0:
+ self.accounts[msg.sender].usd = usdbal - value
+ self.ping(to)
+ self.accounts[to].usd += value
+ return(1)
+
+def convert_to_eth(usdvalue):
+ ethplus = usdvalue * usdprice * 999 / 1000
+ if usdvalue > 0 and (usdbal - usdvalue) * usdprice * 2 + (ethbal + ethplus) >= 0:
+ self.accounts[msg.sender].eth = ethbal + ethplus
+ self.accounts[msg.sender].usd = usdbal - usdvalue
+ self.eth_exposure += ethplus
+ self.usd_exposure -= usdvalue
+ return([ethbal + ethplus, usdbal - usdvalue], 2)
+
+def convert_to_usd(ethvalue):
+ usdplus = ethvalue / usdprice * 999 / 1000
+ if ethvalue > 0 and (usdbal + usdplus) * usdprice * 2 + (ethbal - ethvalue) >= 0:
+ self.accounts[msg.sender].eth = ethbal - ethvalue
+ self.accounts[msg.sender].usd = usdbal + usdplus
+ self.eth_exposure -= ethvalue
+ self.usd_exposure += usdplus
+ return([ethbal - ethvalue, usdbal + usdplus], 2)
+
+def deposit():
+ self.accounts[msg.sender].eth = ethbal + msg.value
+ self.eth_exposure += msg.value
+ return(ethbal + msg.value)
+
+def withdraw(value):
+ if value > 0 and value <= ethbal and usdbal * usdprice * 2 + (ethbal - value) >= 0:
+ self.accounts[msg.sender].eth -= value
+ self.eth_exposure -= value
+ return(ethbal - value)
+
+def balance(acct):
+ self.ping(acct)
+ return([self.accounts[acct].eth, self.accounts[acct].usd], 2)
+
+def global_state_query(acct):
+ interest = self.last_interest_rate
+ usd_exposure = self.usd_exposure
+ eth_exposure = self.eth_exposure
+ eth_balance = self.balance
+ return([epoch, usdprice, interest, usd_exposure, eth_exposure, eth_balance], 6)
+
+def ping(acct):
+ account_last_epoch = self.accounts[acct].last_epoch
+ if account_last_epoch != epoch:
+ cur_usd_balance = self.accounts[acct].usd
+ new_usd_balance = cur_usd_balance * self.interest_rate_accum[epoch] / self.interest_rate_accum[account_last_epoch]
+ self.accounts[acct].usd = new_usd_balance
+ self.accounts[acct].last_epoch = epoch
+ self.usd_exposure += new_usd_balance - cur_usd_balance
+
+ ethbal = self.accounts[acct].eth
+
+ if new_usd_balance * usdval * 10 + ethbal * 9 < 0:
+ self.accounts[acct].eth = 0
+ self.accounts[acct].usd = 0
+ self.accounts[msg.sender].eth += ethbal / 50
+ self.eth_exposure += -ethbal + ethbal / 50
+ self.usd_exposure += new_usd_balance
+ return(1)
+ return(0)
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellinghelper.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellinghelper.se
new file mode 100644
index 000000000..0e522d6e8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/schellinghelper.se
@@ -0,0 +1 @@
+return(sha3([msg.sender, msg.data[0]], 2))
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/short_namecoin.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/short_namecoin.se
new file mode 100644
index 000000000..db327a77d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/short_namecoin.se
@@ -0,0 +1,3 @@
+def register(k, v):
+ if !self.storage[k]:
+ self.storage[k] = v
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/subcurrency.se b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/subcurrency.se
new file mode 100644
index 000000000..fbda822b6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/examples/subcurrency.se
@@ -0,0 +1,11 @@
+def init():
+ self.storage[msg.sender] = 1000000
+
+def balance_query(k):
+ return(self.storage[addr])
+
+def send(to, value):
+ fromvalue = self.storage[msg.sender]
+ if fromvalue >= value:
+ self.storage[from] = fromvalue - value
+ self.storage[to] += value
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.cpp
new file mode 100644
index 000000000..ea9be14a6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.cpp
@@ -0,0 +1,35 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include "funcs.h"
+#include "bignum.h"
+#include "util.h"
+#include "parser.h"
+#include "lllparser.h"
+#include "compiler.h"
+#include "rewriter.h"
+#include "tokenize.h"
+
+Node compileToLLL(std::string input) {
+ return rewrite(parseSerpent(input));
+}
+
+Node compileChunkToLLL(std::string input) {
+ return rewriteChunk(parseSerpent(input));
+}
+
+std::string compile(std::string input) {
+ return compileLLL(compileToLLL(input));
+}
+
+std::vector<Node> prettyCompile(std::string input) {
+ return prettyCompileLLL(compileToLLL(input));
+}
+
+std::string compileChunk(std::string input) {
+ return compileLLL(compileChunkToLLL(input));
+}
+
+std::vector<Node> prettyCompileChunk(std::string input) {
+ return prettyCompileLLL(compileChunkToLLL(input));
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.h
new file mode 100644
index 000000000..d9bf44549
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/funcs.h
@@ -0,0 +1,35 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include "bignum.h"
+#include "util.h"
+#include "parser.h"
+#include "lllparser.h"
+#include "compiler.h"
+#include "rewriter.h"
+#include "tokenize.h"
+
+// Function listing:
+//
+// parseSerpent (serpent -> AST) std::string -> Node
+// parseLLL (LLL -> AST) std::string -> Node
+// rewrite (apply rewrite rules) Node -> Node
+// compileToLLL (serpent -> LLL) std::string -> Node
+// compileLLL (LLL -> EVMhex) Node -> std::string
+// prettyCompileLLL (LLL -> EVMasm) Node -> std::vector<Node>
+// prettyCompile (serpent -> EVMasm) std::string -> std::vector>Node>
+// compile (serpent -> EVMhex) std::string -> std::string
+// get_file_contents (filename -> file) std::string -> std::string
+// exists (does file exist?) std::string -> bool
+
+Node compileToLLL(std::string input);
+
+Node compileChunkToLLL(std::string input);
+
+std::string compile(std::string input);
+
+std::vector<Node> prettyCompile(std::string input);
+
+std::string compileChunk(std::string input);
+
+std::vector<Node> prettyCompileChunk(std::string input);
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.cpp
new file mode 100644
index 000000000..78e12e84a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.cpp
@@ -0,0 +1,203 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+#include "optimize.h"
+#include "rewriteutils.h"
+#include "preprocess.h"
+#include "functions.h"
+
+std::string getSignature(std::vector<Node> args) {
+ std::string o;
+ for (unsigned i = 0; i < args.size(); i++) {
+ if (args[i].val == ":" && args[i].args[1].val == "s")
+ o += "s";
+ else if (args[i].val == ":" && args[i].args[1].val == "a")
+ o += "a";
+ else
+ o += "i";
+ }
+ return o;
+}
+
+// Convert a list of arguments into a node containing a
+// < datastart, datasz > pair
+
+Node packArguments(std::vector<Node> args, std::string sig,
+ int funId, Metadata m) {
+ // Plain old 32 byte arguments
+ std::vector<Node> nargs;
+ // Variable-sized arguments
+ std::vector<Node> vargs;
+ // Variable sizes
+ std::vector<Node> sizes;
+ // Is a variable an array?
+ std::vector<bool> isArray;
+ // Fill up above three argument lists
+ int argCount = 0;
+ for (unsigned i = 0; i < args.size(); i++) {
+ Metadata m = args[i].metadata;
+ if (args[i].val == "=") {
+ // do nothing
+ }
+ else {
+ // Determine the correct argument type
+ char argType;
+ if (sig.size() > 0) {
+ if (argCount >= (signed)sig.size())
+ err("Too many args", m);
+ argType = sig[argCount];
+ }
+ else argType = 'i';
+ // Integer (also usable for short strings)
+ if (argType == 'i') {
+ if (args[i].val == ":")
+ err("Function asks for int, provided string or array", m);
+ nargs.push_back(args[i]);
+ }
+ // Long string
+ else if (argType == 's') {
+ if (args[i].val != ":")
+ err("Must specify string length", m);
+ vargs.push_back(args[i].args[0]);
+ sizes.push_back(args[i].args[1]);
+ isArray.push_back(false);
+ }
+ // Array
+ else if (argType == 'a') {
+ if (args[i].val != ":")
+ err("Must specify array length", m);
+ vargs.push_back(args[i].args[0]);
+ sizes.push_back(args[i].args[1]);
+ isArray.push_back(true);
+ }
+ else err("Invalid arg type in signature", m);
+ argCount++;
+ }
+ }
+ int static_arg_size = 1 + (vargs.size() + nargs.size()) * 32;
+ // Start off by saving the size variables and calculating the total
+ msn kwargs;
+ kwargs["funid"] = tkn(utd(funId), m);
+ std::string pattern =
+ "(with _sztot "+utd(static_arg_size)+" "
+ " (with _sizes (alloc "+utd(sizes.size() * 32)+") "
+ " (seq ";
+ for (unsigned i = 0; i < sizes.size(); i++) {
+ std::string sizeIncrement =
+ isArray[i] ? "(mul 32 _x)" : "_x";
+ pattern +=
+ "(with _x $sz"+utd(i)+"(seq "
+ " (mstore (add _sizes "+utd(i * 32)+") _x) "
+ " (set _sztot (add _sztot "+sizeIncrement+" )))) ";
+ kwargs["sz"+utd(i)] = sizes[i];
+ }
+ // Allocate memory, and set first data byte
+ pattern +=
+ "(with _datastart (alloc (add _sztot 32)) (seq "
+ " (mstore8 _datastart $funid) ";
+ // Copy over size variables
+ for (unsigned i = 0; i < sizes.size(); i++) {
+ int v = 1 + i * 32;
+ pattern +=
+ " (mstore "
+ " (add _datastart "+utd(v)+") "
+ " (mload (add _sizes "+utd(v-1)+"))) ";
+ }
+ // Store normal arguments
+ for (unsigned i = 0; i < nargs.size(); i++) {
+ int v = 1 + (i + sizes.size()) * 32;
+ pattern +=
+ " (mstore (add _datastart "+utd(v)+") $"+utd(i)+") ";
+ kwargs[utd(i)] = nargs[i];
+ }
+ // Loop through variable-sized arguments, store them
+ pattern +=
+ " (with _pos (add _datastart "+utd(static_arg_size)+") (seq";
+ for (unsigned i = 0; i < vargs.size(); i++) {
+ std::string copySize =
+ isArray[i] ? "(mul 32 (mload (add _sizes "+utd(i * 32)+")))"
+ : "(mload (add _sizes "+utd(i * 32)+"))";
+ pattern +=
+ " (unsafe_mcopy _pos $vl"+utd(i)+" "+copySize+") "
+ " (set _pos (add _pos "+copySize+")) ";
+ kwargs["vl"+utd(i)] = vargs[i];
+ }
+ // Return a 2-item array containing the start and size
+ pattern += " (array_lit _datastart _sztot))))))))";
+ std::string prefix = "_temp_"+mkUniqueToken();
+ // Fill in pattern, return triple
+ return subst(parseLLL(pattern), kwargs, prefix, m);
+}
+
+// Create a node for argument unpacking
+Node unpackArguments(std::vector<Node> vars, Metadata m) {
+ std::vector<std::string> varNames;
+ std::vector<std::string> longVarNames;
+ std::vector<bool> longVarIsArray;
+ // Fill in variable and long variable names, as well as which
+ // long variables are arrays and which are strings
+ for (unsigned i = 0; i < vars.size(); i++) {
+ if (vars[i].val == ":") {
+ if (vars[i].args.size() != 2)
+ err("Malformed def!", m);
+ longVarNames.push_back(vars[i].args[0].val);
+ std::string tag = vars[i].args[1].val;
+ if (tag == "s")
+ longVarIsArray.push_back(false);
+ else if (tag == "a")
+ longVarIsArray.push_back(true);
+ else
+ err("Function value can only be string or array", m);
+ }
+ else {
+ varNames.push_back(vars[i].val);
+ }
+ }
+ std::vector<Node> sub;
+ if (!varNames.size() && !longVarNames.size()) {
+ // do nothing if we have no arguments
+ }
+ else {
+ std::vector<Node> varNodes;
+ for (unsigned i = 0; i < longVarNames.size(); i++)
+ varNodes.push_back(token(longVarNames[i], m));
+ for (unsigned i = 0; i < varNames.size(); i++)
+ varNodes.push_back(token(varNames[i], m));
+ // Copy over variable lengths and short variables
+ for (unsigned i = 0; i < varNodes.size(); i++) {
+ int pos = 1 + i * 32;
+ std::string prefix = (i < longVarNames.size()) ? "_len_" : "";
+ sub.push_back(asn("untyped", asn("set",
+ token(prefix+varNodes[i].val, m),
+ asn("calldataload", tkn(utd(pos), m), m),
+ m)));
+ }
+ // Copy over long variables
+ if (longVarNames.size() > 0) {
+ std::vector<Node> sub2;
+ int pos = varNodes.size() * 32 + 1;
+ Node tot = tkn("_tot", m);
+ for (unsigned i = 0; i < longVarNames.size(); i++) {
+ Node var = tkn(longVarNames[i], m);
+ Node varlen = longVarIsArray[i]
+ ? asn("mul", tkn("32", m), tkn("_len_"+longVarNames[i], m))
+ : tkn("_len_"+longVarNames[i], m);
+ sub2.push_back(asn("untyped",
+ asn("set", var, asn("alloc", varlen))));
+ sub2.push_back(asn("calldatacopy", var, tot, varlen));
+ sub2.push_back(asn("set", tot, asn("add", tot, varlen)));
+ }
+ std::string prefix = "_temp_"+mkUniqueToken();
+ sub.push_back(subst(
+ astnode("with", tot, tkn(utd(pos), m), asn("seq", sub2)),
+ msn(),
+ prefix,
+ m));
+ }
+ }
+ return asn("seq", sub, m);
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.h
new file mode 100644
index 000000000..68a1c69ce
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/functions.h
@@ -0,0 +1,39 @@
+#ifndef ETHSERP_FUNCTIONS
+#define ETHSERP_FUNCTIONS
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+#include "optimize.h"
+#include "rewriteutils.h"
+#include "preprocess.h"
+
+
+class argPack {
+ public:
+ argPack(Node a, Node b, Node c) {
+ pre = a;
+ datastart = b;
+ datasz = c;
+ }
+ Node pre;
+ Node datastart;
+ Node datasz;
+};
+
+// Get a signature from a function
+std::string getSignature(std::vector<Node> args);
+
+// Convert a list of arguments into a <pre, mstart, msize> node
+// triple, given the signature of a function
+Node packArguments(std::vector<Node> args, std::string sig,
+ int funId, Metadata m);
+
+// Create a node for argument unpacking
+Node unpackArguments(std::vector<Node> vars, Metadata m);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.cpp
new file mode 100644
index 000000000..ad4fbd52d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.cpp
@@ -0,0 +1,70 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "tokenize.h"
+
+struct _parseOutput {
+ Node node;
+ int newpos;
+};
+
+// Helper, returns subtree and position of start of next node
+_parseOutput _parse(std::vector<Node> inp, int pos) {
+ Metadata met = inp[pos].metadata;
+ _parseOutput o;
+ // Bracket: keep grabbing tokens until we get to the
+ // corresponding closing bracket
+ if (inp[pos].val == "(" || inp[pos].val == "[") {
+ std::string fun, rbrack;
+ std::vector<Node> args;
+ pos += 1;
+ if (inp[pos].val == "[") {
+ fun = "access";
+ rbrack = "]";
+ }
+ else rbrack = ")";
+ // First argument is the function
+ while (inp[pos].val != ")") {
+ _parseOutput po = _parse(inp, pos);
+ if (fun.length() == 0 && po.node.type == 1) {
+ std::cerr << "Error: first arg must be function\n";
+ fun = po.node.val;
+ }
+ else if (fun.length() == 0) {
+ fun = po.node.val;
+ }
+ else {
+ args.push_back(po.node);
+ }
+ pos = po.newpos;
+ }
+ o.newpos = pos + 1;
+ o.node = astnode(fun, args, met);
+ }
+ // Normal token, return it and advance to next token
+ else {
+ o.newpos = pos + 1;
+ o.node = token(inp[pos].val, met);
+ }
+ return o;
+}
+
+// stream of tokens -> lisp parse tree
+Node parseLLLTokenStream(std::vector<Node> inp) {
+ _parseOutput o = _parse(inp, 0);
+ return o.node;
+}
+
+// Parses LLL
+Node parseLLL(std::string s, bool allowFileRead) {
+ std::string input = s;
+ std::string file = "main";
+ if (exists(s) && allowFileRead) {
+ file = s;
+ input = get_file_contents(s);
+ }
+ return parseLLLTokenStream(tokenize(s, Metadata(file, 0, 0), true));
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.h
new file mode 100644
index 000000000..4bfa7b82e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/lllparser.h
@@ -0,0 +1,13 @@
+#ifndef ETHSERP_LLLPARSER
+#define ETHSERP_LLLPARSER
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// LLL text -> parse tree
+Node parseLLL(std::string s, bool allowFileRead=false);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.cpp
new file mode 100644
index 000000000..b24144e46
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.cpp
@@ -0,0 +1,154 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "opcodes.h"
+#include "util.h"
+#include "bignum.h"
+
+Mapping mapping[] = {
+ Mapping("STOP", 0x00, 0, 0),
+ Mapping("ADD", 0x01, 2, 1),
+ Mapping("MUL", 0x02, 2, 1),
+ Mapping("SUB", 0x03, 2, 1),
+ Mapping("DIV", 0x04, 2, 1),
+ Mapping("SDIV", 0x05, 2, 1),
+ Mapping("MOD", 0x06, 2, 1),
+ Mapping("SMOD", 0x07, 2, 1),
+ Mapping("ADDMOD", 0x08, 3, 1),
+ Mapping("MULMOD", 0x09, 3, 1),
+ Mapping("EXP", 0x0a, 2, 1),
+ Mapping("SIGNEXTEND", 0x0b, 2, 1),
+ Mapping("LT", 0x10, 2, 1),
+ Mapping("GT", 0x11, 2, 1),
+ Mapping("SLT", 0x12, 2, 1),
+ Mapping("SGT", 0x13, 2, 1),
+ Mapping("EQ", 0x14, 2, 1),
+ Mapping("ISZERO", 0x15, 1, 1),
+ Mapping("AND", 0x16, 2, 1),
+ Mapping("OR", 0x17, 2, 1),
+ Mapping("XOR", 0x18, 2, 1),
+ Mapping("NOT", 0x19, 1, 1),
+ Mapping("BYTE", 0x1a, 2, 1),
+ Mapping("SHA3", 0x20, 2, 1),
+ Mapping("ADDRESS", 0x30, 0, 1),
+ Mapping("BALANCE", 0x31, 1, 1),
+ Mapping("ORIGIN", 0x32, 0, 1),
+ Mapping("CALLER", 0x33, 0, 1),
+ Mapping("CALLVALUE", 0x34, 0, 1),
+ Mapping("CALLDATALOAD", 0x35, 1, 1),
+ Mapping("CALLDATASIZE", 0x36, 0, 1),
+ Mapping("CALLDATACOPY", 0x37, 3, 0),
+ Mapping("CODESIZE", 0x38, 0, 1),
+ Mapping("CODECOPY", 0x39, 3, 0),
+ Mapping("GASPRICE", 0x3a, 0, 1),
+ Mapping("EXTCODESIZE", 0x3b, 1, 1),
+ Mapping("EXTCODECOPY", 0x3c, 4, 0),
+ Mapping("PREVHASH", 0x40, 0, 1),
+ Mapping("COINBASE", 0x41, 0, 1),
+ Mapping("TIMESTAMP", 0x42, 0, 1),
+ Mapping("NUMBER", 0x43, 0, 1),
+ Mapping("DIFFICULTY", 0x44, 0, 1),
+ Mapping("GASLIMIT", 0x45, 0, 1),
+ Mapping("POP", 0x50, 1, 0),
+ Mapping("MLOAD", 0x51, 1, 1),
+ Mapping("MSTORE", 0x52, 2, 0),
+ Mapping("MSTORE8", 0x53, 2, 0),
+ Mapping("SLOAD", 0x54, 1, 1),
+ Mapping("SSTORE", 0x55, 2, 0),
+ Mapping("JUMP", 0x56, 1, 0),
+ Mapping("JUMPI", 0x57, 2, 0),
+ Mapping("PC", 0x58, 0, 1),
+ Mapping("MSIZE", 0x59, 0, 1),
+ Mapping("GAS", 0x5a, 0, 1),
+ Mapping("JUMPDEST", 0x5b, 0, 0),
+ Mapping("LOG0", 0xa0, 2, 0),
+ Mapping("LOG1", 0xa1, 3, 0),
+ Mapping("LOG2", 0xa2, 4, 0),
+ Mapping("LOG3", 0xa3, 5, 0),
+ Mapping("LOG4", 0xa4, 6, 0),
+ Mapping("CREATE", 0xf0, 3, 1),
+ Mapping("CALL", 0xf1, 7, 1),
+ Mapping("CALLCODE", 0xf2, 7, 1),
+ Mapping("RETURN", 0xf3, 2, 0),
+ Mapping("SUICIDE", 0xff, 1, 0),
+ Mapping("---END---", 0x00, 0, 0),
+};
+
+std::map<std::string, std::vector<int> > opcodes;
+std::map<int, std::string> reverseOpcodes;
+
+// Fetches everything EXCEPT PUSH1..32
+std::pair<std::string, std::vector<int> > _opdata(std::string ops, int opi) {
+ if (!opcodes.size()) {
+ int i = 0;
+ while (mapping[i].op != "---END---") {
+ Mapping mi = mapping[i];
+ opcodes[mi.op] = triple(mi.opcode, mi.in, mi.out);
+ i++;
+ }
+ for (i = 1; i <= 16; i++) {
+ opcodes["DUP"+unsignedToDecimal(i)] = triple(0x7f + i, i, i+1);
+ opcodes["SWAP"+unsignedToDecimal(i)] = triple(0x8f + i, i+1, i+1);
+ }
+ for (std::map<std::string, std::vector<int> >::iterator it=opcodes.begin();
+ it != opcodes.end();
+ it++) {
+ reverseOpcodes[(*it).second[0]] = (*it).first;
+ }
+ }
+ ops = upperCase(ops);
+ std::string op;
+ std::vector<int> opdata;
+ op = reverseOpcodes.count(opi) ? reverseOpcodes[opi] : "";
+ opdata = opcodes.count(ops) ? opcodes[ops] : triple(-1, -1, -1);
+ return std::pair<std::string, std::vector<int> >(op, opdata);
+}
+
+int opcode(std::string op) {
+ return _opdata(op, -1).second[0];
+}
+
+int opinputs(std::string op) {
+ return _opdata(op, -1).second[1];
+}
+
+int opoutputs(std::string op) {
+ return _opdata(op, -1).second[2];
+}
+
+std::string op(int opcode) {
+ return _opdata("", opcode).first;
+}
+
+std::string lllSpecials[][3] = {
+ { "ref", "1", "1" },
+ { "get", "1", "1" },
+ { "set", "2", "2" },
+ { "with", "3", "3" },
+ { "comment", "0", "2147483647" },
+ { "ops", "0", "2147483647" },
+ { "lll", "2", "2" },
+ { "seq", "0", "2147483647" },
+ { "if", "3", "3" },
+ { "unless", "2", "2" },
+ { "until", "2", "2" },
+ { "alloc", "1", "1" },
+ { "---END---", "0", "0" },
+};
+
+std::map<std::string, std::pair<int, int> > lllMap;
+
+// Is a function name one of the valid functions above?
+bool isValidLLLFunc(std::string f, int argc) {
+ if (lllMap.size() == 0) {
+ for (int i = 0; ; i++) {
+ if (lllSpecials[i][0] == "---END---") break;
+ lllMap[lllSpecials[i][0]] = std::pair<int, int>(
+ dtu(lllSpecials[i][1]), dtu(lllSpecials[i][2]));
+ }
+ }
+ return lllMap.count(f)
+ && argc >= lllMap[f].first
+ && argc <= lllMap[f].second;
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.h
new file mode 100644
index 000000000..41423c169
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/opcodes.h
@@ -0,0 +1,45 @@
+#ifndef ETHSERP_OPCODES
+#define ETHSERP_OPCODES
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+class Mapping {
+ public:
+ Mapping(std::string Op, int Opcode, int In, int Out) {
+ op = Op;
+ opcode = Opcode;
+ in = In;
+ out = Out;
+ }
+ std::string op;
+ int opcode;
+ int in;
+ int out;
+};
+
+extern Mapping mapping[];
+
+extern std::map<std::string, std::vector<int> > opcodes;
+extern std::map<int, std::string> reverseOpcodes;
+
+std::pair<std::string, std::vector<int> > _opdata(std::string ops, int opi);
+
+int opcode(std::string op);
+
+int opinputs(std::string op);
+
+int opoutputs(std::string op);
+
+std::string op(int opcode);
+
+extern std::string lllSpecials[][3];
+
+extern std::map<std::string, std::pair<int, int> > lllMap;
+
+bool isValidLLLFunc(std::string f, int argc);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.cpp
new file mode 100644
index 000000000..e689fcb69
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.cpp
@@ -0,0 +1,98 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+
+// Compile-time arithmetic calculations
+Node optimize(Node inp) {
+ if (inp.type == TOKEN) {
+ Node o = tryNumberize(inp);
+ if (decimalGt(o.val, tt256, true))
+ err("Value too large (exceeds 32 bytes or 2^256)", inp.metadata);
+ return o;
+ }
+ for (unsigned i = 0; i < inp.args.size(); i++) {
+ inp.args[i] = optimize(inp.args[i]);
+ }
+ // Arithmetic-specific transform
+ if (inp.val == "+") inp.val = "add";
+ if (inp.val == "*") inp.val = "mul";
+ if (inp.val == "-") inp.val = "sub";
+ if (inp.val == "/") inp.val = "sdiv";
+ if (inp.val == "^") inp.val = "exp";
+ if (inp.val == "**") inp.val = "exp";
+ if (inp.val == "%") inp.val = "smod";
+ // Degenerate cases for add and mul
+ if (inp.args.size() == 2) {
+ if (inp.val == "add" && inp.args[0].type == TOKEN &&
+ inp.args[0].val == "0") {
+ Node x = inp.args[1];
+ inp = x;
+ }
+ if (inp.val == "add" && inp.args[1].type == TOKEN &&
+ inp.args[1].val == "0") {
+ Node x = inp.args[0];
+ inp = x;
+ }
+ if (inp.val == "mul" && inp.args[0].type == TOKEN &&
+ inp.args[0].val == "1") {
+ Node x = inp.args[1];
+ inp = x;
+ }
+ if (inp.val == "mul" && inp.args[1].type == TOKEN &&
+ inp.args[1].val == "1") {
+ Node x = inp.args[0];
+ inp = x;
+ }
+ }
+ // Arithmetic computation
+ if (inp.args.size() == 2
+ && inp.args[0].type == TOKEN
+ && inp.args[1].type == TOKEN) {
+ std::string o;
+ if (inp.val == "add") {
+ o = decimalMod(decimalAdd(inp.args[0].val, inp.args[1].val), tt256);
+ }
+ else if (inp.val == "sub") {
+ if (decimalGt(inp.args[0].val, inp.args[1].val, true))
+ o = decimalSub(inp.args[0].val, inp.args[1].val);
+ }
+ else if (inp.val == "mul") {
+ o = decimalMod(decimalMul(inp.args[0].val, inp.args[1].val), tt256);
+ }
+ else if (inp.val == "div" && inp.args[1].val != "0") {
+ o = decimalDiv(inp.args[0].val, inp.args[1].val);
+ }
+ else if (inp.val == "sdiv" && inp.args[1].val != "0"
+ && decimalGt(tt255, inp.args[0].val)
+ && decimalGt(tt255, inp.args[1].val)) {
+ o = decimalDiv(inp.args[0].val, inp.args[1].val);
+ }
+ else if (inp.val == "mod" && inp.args[1].val != "0") {
+ o = decimalMod(inp.args[0].val, inp.args[1].val);
+ }
+ else if (inp.val == "smod" && inp.args[1].val != "0"
+ && decimalGt(tt255, inp.args[0].val)
+ && decimalGt(tt255, inp.args[1].val)) {
+ o = decimalMod(inp.args[0].val, inp.args[1].val);
+ }
+ else if (inp.val == "exp") {
+ o = decimalModExp(inp.args[0].val, inp.args[1].val, tt256);
+ }
+ if (o.length()) return token(o, inp.metadata);
+ }
+ return inp;
+}
+
+// Is a node degenerate (ie. trivial to calculate) ?
+bool isDegenerate(Node n) {
+ return optimize(n).type == TOKEN;
+}
+
+// Is a node purely arithmetic?
+bool isPureArithmetic(Node n) {
+ return isNumberLike(optimize(n));
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.h
new file mode 100644
index 000000000..06ea3bba1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/optimize.h
@@ -0,0 +1,19 @@
+#ifndef ETHSERP_OPTIMIZER
+#define ETHSERP_OPTIMIZER
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Compile-time arithmetic calculations
+Node optimize(Node inp);
+
+// Is a node degenerate (ie. trivial to calculate) ?
+bool isDegenerate(Node n);
+
+// Is a node purely arithmetic?
+bool isPureArithmetic(Node n);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.cpp
new file mode 100644
index 000000000..5e8c459c3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.cpp
@@ -0,0 +1,430 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "parser.h"
+#include "tokenize.h"
+
+// Extended BEDMAS precedence order
+int precedence(Node tok) {
+ std::string v = tok.val;
+ if (v == ".") return -1;
+ else if (v == "!" || v == "not") return 1;
+ else if (v=="^" || v == "**") return 2;
+ else if (v=="*" || v=="/" || v=="%") return 3;
+ else if (v=="+" || v=="-") return 4;
+ else if (v=="<" || v==">" || v=="<=" || v==">=") return 5;
+ else if (v=="&" || v=="|" || v=="xor" || v=="==" || v == "!=") return 6;
+ else if (v=="&&" || v=="and") return 7;
+ else if (v=="||" || v=="or") return 8;
+ else if (v=="=") return 10;
+ else if (v=="+=" || v=="-=" || v=="*=" || v=="/=" || v=="%=") return 10;
+ else if (v==":" || v == "::") return 11;
+ else return 0;
+}
+
+// Token classification for shunting-yard purposes
+int toktype(Node tok) {
+ if (tok.type == ASTNODE) return COMPOUND;
+ std::string v = tok.val;
+ if (v == "(" || v == "[" || v == "{") return LPAREN;
+ else if (v == ")" || v == "]" || v == "}") return RPAREN;
+ else if (v == ",") return COMMA;
+ else if (v == "!" || v == "~" || v == "not") return UNARY_OP;
+ else if (precedence(tok) > 0) return BINARY_OP;
+ else if (precedence(tok) < 0) return TOKEN_SPLITTER;
+ if (tok.val[0] != '"' && tok.val[0] != '\'') {
+ for (unsigned i = 0; i < tok.val.length(); i++) {
+ if (chartype(tok.val[i]) == SYMB) {
+ err("Invalid symbol: "+tok.val, tok.metadata);
+ }
+ }
+ }
+ return ALPHANUM;
+}
+
+
+// Converts to reverse polish notation
+std::vector<Node> shuntingYard(std::vector<Node> tokens) {
+ std::vector<Node> iq;
+ for (int i = tokens.size() - 1; i >= 0; i--) {
+ iq.push_back(tokens[i]);
+ }
+ std::vector<Node> oq;
+ std::vector<Node> stack;
+ Node prev, tok;
+ int prevtyp = 0, toktyp = 0;
+
+ while (iq.size()) {
+ prev = tok;
+ prevtyp = toktyp;
+ tok = iq.back();
+ toktyp = toktype(tok);
+ iq.pop_back();
+ // Alphanumerics go straight to output queue
+ if (toktyp == ALPHANUM) {
+ oq.push_back(tok);
+ }
+ // Left parens go on stack and output queue
+ else if (toktyp == LPAREN) {
+ while (stack.size() && toktype(stack.back()) == TOKEN_SPLITTER) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ if (prevtyp != ALPHANUM && prevtyp != RPAREN) {
+ oq.push_back(token("id", tok.metadata));
+ }
+ stack.push_back(tok);
+ oq.push_back(tok);
+ }
+ // If rparen, keep moving from stack to output queue until lparen
+ else if (toktyp == RPAREN) {
+ while (stack.size() && toktype(stack.back()) != LPAREN) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ if (stack.size()) {
+ stack.pop_back();
+ }
+ oq.push_back(tok);
+ }
+ else if (toktyp == UNARY_OP) {
+ stack.push_back(tok);
+ }
+ // If token splitter, just push it to the stack
+ else if (toktyp == TOKEN_SPLITTER) {
+ while (stack.size() && toktype(stack.back()) == TOKEN_SPLITTER) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ stack.push_back(tok);
+ }
+ // If binary op, keep popping from stack while higher bedmas precedence
+ else if (toktyp == BINARY_OP) {
+ if (tok.val == "-" && prevtyp != ALPHANUM && prevtyp != RPAREN) {
+ stack.push_back(tok);
+ oq.push_back(token("0", tok.metadata));
+ }
+ else {
+ int prec = precedence(tok);
+ while (stack.size()
+ && (toktype(stack.back()) == BINARY_OP
+ || toktype(stack.back()) == UNARY_OP
+ || toktype(stack.back()) == TOKEN_SPLITTER)
+ && precedence(stack.back()) <= prec) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ stack.push_back(tok);
+ }
+ }
+ // Comma means finish evaluating the argument
+ else if (toktyp == COMMA) {
+ while (stack.size() && toktype(stack.back()) != LPAREN) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ }
+ }
+ while (stack.size()) {
+ oq.push_back(stack.back());
+ stack.pop_back();
+ }
+ return oq;
+}
+
+// Converts reverse polish notation into tree
+Node treefy(std::vector<Node> stream) {
+ std::vector<Node> iq;
+ for (int i = stream.size() -1; i >= 0; i--) {
+ iq.push_back(stream[i]);
+ }
+ std::vector<Node> oq;
+ while (iq.size()) {
+ Node tok = iq.back();
+ iq.pop_back();
+ int typ = toktype(tok);
+ // If unary, take node off end of oq and wrap it with the operator
+ // If binary, do the same with two nodes
+ if (typ == UNARY_OP || typ == BINARY_OP || typ == TOKEN_SPLITTER) {
+ std::vector<Node> args;
+ int rounds = (typ == UNARY_OP) ? 1 : 2;
+ for (int i = 0; i < rounds; i++) {
+ if (oq.size() == 0) {
+ err("Line malformed, not enough args for "+tok.val,
+ tok.metadata);
+ }
+ args.push_back(oq.back());
+ oq.pop_back();
+ }
+ std::vector<Node> args2;
+ while (args.size()) {
+ args2.push_back(args.back());
+ args.pop_back();
+ }
+ oq.push_back(astnode(tok.val, args2, tok.metadata));
+ }
+ // If rparen, keep grabbing until we get to an lparen
+ else if (typ == RPAREN) {
+ std::vector<Node> args;
+ while (1) {
+ if (toktype(oq.back()) == LPAREN) break;
+ args.push_back(oq.back());
+ oq.pop_back();
+ if (!oq.size()) err("Bracket without matching", tok.metadata);
+ }
+ oq.pop_back();
+ args.push_back(oq.back());
+ oq.pop_back();
+ // We represent a[b] as (access a b)
+ if (tok.val == "]")
+ args.push_back(token("access", tok.metadata));
+ if (args.back().type == ASTNODE)
+ args.push_back(token("fun", tok.metadata));
+ std::string fun = args.back().val;
+ args.pop_back();
+ // We represent [1,2,3] as (array_lit 1 2 3)
+ if (fun == "access" && args.size() && args.back().val == "id") {
+ fun = "array_lit";
+ args.pop_back();
+ }
+ std::vector<Node> args2;
+ while (args.size()) {
+ args2.push_back(args.back());
+ args.pop_back();
+ }
+ // When evaluating 2 + (3 * 5), the shunting yard algo turns that
+ // into 2 ( id 3 5 * ) +, effectively putting "id" as a dummy
+ // function where the algo was expecting a function to call the
+ // thing inside the brackets. This reverses that step
+ if (fun == "id" && args2.size() == 1) {
+ oq.push_back(args2[0]);
+ }
+ else {
+ oq.push_back(astnode(fun, args2, tok.metadata));
+ }
+ }
+ else oq.push_back(tok);
+ // This is messy, but has to be done. Import/inset other files here
+ std::string v = oq.back().val;
+ if ((v == "inset" || v == "import" || v == "create")
+ && oq.back().args.size() == 1
+ && oq.back().args[0].type == TOKEN) {
+ int lastSlashPos = tok.metadata.file.rfind("/");
+ std::string root;
+ if (lastSlashPos >= 0)
+ root = tok.metadata.file.substr(0, lastSlashPos) + "/";
+ else
+ root = "";
+ std::string filename = oq.back().args[0].val;
+ filename = filename.substr(1, filename.length() - 2);
+ if (!exists(root + filename))
+ err("File does not exist: "+root + filename, tok.metadata);
+ oq.back().args.pop_back();
+ oq.back().args.push_back(parseSerpent(root + filename));
+ }
+ //Useful for debugging
+ //for (int i = 0; i < oq.size(); i++) {
+ // std::cerr << printSimple(oq[i]) << " ";
+ //}
+ //std::cerr << " <-\n";
+ }
+ // Output must have one argument
+ if (oq.size() == 0) {
+ err("Output blank", Metadata());
+ }
+ else if (oq.size() > 1) {
+ return asn("multi", oq, oq[0].metadata);
+ }
+
+ return oq[0];
+}
+
+
+// Parses one line of serpent
+Node parseSerpentTokenStream(std::vector<Node> s) {
+ return treefy(shuntingYard(s));
+}
+
+
+// Count spaces at beginning of line
+int spaceCount(std::string s) {
+ unsigned pos = 0;
+ while (pos < s.length() && (s[pos] == ' ' || s[pos] == '\t'))
+ pos++;
+ return pos;
+}
+
+// Is this a command that takes an argument on the same line?
+bool bodied(std::string tok) {
+ return tok == "if" || tok == "elif" || tok == "while"
+ || tok == "with" || tok == "def" || tok == "extern"
+ || tok == "data" || tok == "assert" || tok == "return"
+ || tok == "fun" || tok == "scope" || tok == "macro"
+ || tok == "type";
+}
+
+// Are the two commands meant to continue each other?
+bool bodiedContinued(std::string prev, std::string tok) {
+ return (prev == "if" && tok == "elif")
+ || (prev == "elif" && tok == "else")
+ || (prev == "elif" && tok == "elif")
+ || (prev == "if" && tok == "else");
+}
+
+// Is a line of code empty?
+bool isLineEmpty(std::string line) {
+ std::vector<Node> tokens = tokenize(line);
+ if (!tokens.size() || tokens[0].val == "#" || tokens[0].val == "//")
+ return true;
+ return false;
+}
+
+// Parse lines of serpent (helper function)
+Node parseLines(std::vector<std::string> lines, Metadata metadata, int sp) {
+ std::vector<Node> o;
+ int origLine = metadata.ln;
+ unsigned i = 0;
+ while (i < lines.size()) {
+ metadata.ln = origLine + i;
+ std::string main = lines[i];
+ if (isLineEmpty(main)) {
+ i += 1;
+ continue;
+ }
+ int spaces = spaceCount(main);
+ if (spaces != sp) {
+ err("Indent mismatch", metadata);
+ }
+ // Tokenize current line
+ std::vector<Node> tokens = tokenize(main.substr(sp), metadata);
+ // Remove comments
+ std::vector<Node> tokens2;
+ for (unsigned j = 0; j < tokens.size(); j++) {
+ if (tokens[j].val == "#" || tokens[j].val == "//") break;
+ tokens2.push_back(tokens[j]);
+ }
+ bool expectingChildBlock = false;
+ if (tokens2.size() > 0 && tokens2.back().val == ":") {
+ tokens2.pop_back();
+ expectingChildBlock = true;
+ }
+ // Parse current line
+ Node out = parseSerpentTokenStream(tokens2);
+ // Parse child block
+ int childIndent = 999999;
+ std::vector<std::string> childBlock;
+ while (1) {
+ i++;
+ if (i >= lines.size())
+ break;
+ bool ile = isLineEmpty(lines[i]);
+ if (!ile) {
+ int spaces = spaceCount(lines[i]);
+ if (spaces <= sp) break;
+ childBlock.push_back(lines[i]);
+ if (spaces < childIndent) childIndent = spaces;
+ }
+ else childBlock.push_back("");
+ }
+ // Child block empty?
+ bool cbe = true;
+ for (unsigned i = 0; i < childBlock.size(); i++) {
+ if (childBlock[i].length() > 0) { cbe = false; break; }
+ }
+ // Add child block to AST
+ if (expectingChildBlock) {
+ if (cbe)
+ err("Expected indented child block!", out.metadata);
+ out.type = ASTNODE;
+ metadata.ln += 1;
+ out.args.push_back(parseLines(childBlock, metadata, childIndent));
+ metadata.ln -= 1;
+ }
+ else if (!cbe)
+ err("Did not expect indented child block!", out.metadata);
+ else if (out.args.size() && out.args[out.args.size() - 1].val == ":") {
+ Node n = out.args[out.args.size() - 1];
+ out.args.pop_back();
+ out.args.push_back(n.args[0]);
+ out.args.push_back(n.args[1]);
+ }
+ // Bring back if / elif into AST
+ if (bodied(tokens[0].val)) {
+ if (out.val != "multi") {
+ // token not being used in bodied form
+ }
+ else if (out.args[0].val == "id")
+ out = astnode(tokens[0].val, out.args[1].args, out.metadata);
+ else if (out.args[0].type == TOKEN) {
+ std::vector<Node> out2;
+ for (unsigned i = 1; i < out.args.size(); i++)
+ out2.push_back(out.args[i]);
+ out = astnode(tokens[0].val, out2, out.metadata);
+ }
+ else
+ out = astnode("fun", out.args, out.metadata);
+ }
+ // Multi not supported
+ if (out.val == "multi")
+ err("Multiple expressions or unclosed bracket", out.metadata);
+ // Convert top-level colon expressions into non-colon expressions;
+ // makes if statements and the like equivalent indented or not
+ //if (out.val == ":" && out.args[0].type == TOKEN)
+ // out = asn(out.args[0].val, out.args[1], out.metadata);
+ //if (bodied(tokens[0].val) && out.args[0].val == ":")
+ // out = asn(tokens[0].val, out.args[0].args);
+ if (o.size() == 0 || o.back().type == TOKEN) {
+ o.push_back(out);
+ continue;
+ }
+ // This is a little complicated. Basically, the idea here is to build
+ // constructions like [if [< x 5] [a] [elif [< x 10] [b] [else [c]]]]
+ std::vector<Node> u;
+ u.push_back(o.back());
+ if (bodiedContinued(o.back().val, out.val)) {
+ while (1) {
+ if (!bodiedContinued(u.back().val, out.val)) {
+ u.pop_back();
+ break;
+ }
+ if (!u.back().args.size()
+ || !bodiedContinued(u.back().val, u.back().args.back().val)) {
+ break;
+ }
+ u.push_back(u.back().args.back());
+ }
+ u.back().args.push_back(out);
+ while (u.size() > 1) {
+ Node v = u.back();
+ u.pop_back();
+ u.back().args.pop_back();
+ u.back().args.push_back(v);
+ }
+ o.pop_back();
+ o.push_back(u[0]);
+ }
+ else o.push_back(out);
+ }
+ if (o.size() == 1)
+ return o[0];
+ else if (o.size())
+ return astnode("seq", o, o[0].metadata);
+ else
+ return astnode("seq", o, Metadata());
+}
+
+// Parses serpent code
+Node parseSerpent(std::string s) {
+ std::string input = s;
+ std::string file = "main";
+ if (exists(s)) {
+ file = s;
+ input = get_file_contents(s);
+ }
+ return parseLines(splitLines(input), Metadata(file, 0, 0), 0);
+}
+
+
+using namespace std;
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.h
new file mode 100644
index 000000000..e3632220a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/parser.h
@@ -0,0 +1,13 @@
+#ifndef ETHSERP_PARSER
+#define ETHSERP_PARSER
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Serpent text -> parse tree
+Node parseSerpent(std::string s);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.cpp
new file mode 100644
index 000000000..3f08ea8b1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.cpp
@@ -0,0 +1,299 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+#include "rewriteutils.h"
+#include "optimize.h"
+#include "preprocess.h"
+#include "functions.h"
+#include "opcodes.h"
+
+// Convert a function of the form (def (f x y z) (do stuff)) into
+// (if (first byte of ABI is correct) (seq (setup x y z) (do stuff)))
+Node convFunction(Node node, int functionCount) {
+ std::string prefix = "_temp"+mkUniqueToken()+"_";
+ Metadata m = node.metadata;
+
+ if (node.args.size() != 2)
+ err("Malformed def!", m);
+ // Collect the list of variable names and variable byte counts
+ Node unpack = unpackArguments(node.args[0].args, m);
+ // And the actual code
+ Node body = node.args[1];
+ // Main LLL-based function body
+ return astnode("if",
+ astnode("eq",
+ astnode("get", token("__funid", m), m),
+ token(unsignedToDecimal(functionCount), m),
+ m),
+ astnode("seq", unpack, body, m));
+}
+
+// Populate an svObj with the arguments needed to determine
+// the storage position of a node
+svObj getStorageVars(svObj pre, Node node, std::string prefix,
+ int index) {
+ Metadata m = node.metadata;
+ if (!pre.globalOffset.size()) pre.globalOffset = "0";
+ std::vector<Node> h;
+ std::vector<std::string> coefficients;
+ // Array accesses or atoms
+ if (node.val == "access" || node.type == TOKEN) {
+ std::string tot = "1";
+ h = listfyStorageAccess(node);
+ coefficients.push_back("1");
+ for (unsigned i = h.size() - 1; i >= 1; i--) {
+ // Array sizes must be constant or at least arithmetically
+ // evaluable at compile time
+ if (!isPureArithmetic(h[i]))
+ err("Array size must be fixed value", m);
+ // Create a list of the coefficient associated with each
+ // array index
+ coefficients.push_back(decimalMul(coefficients.back(), h[i].val));
+ }
+ }
+ // Tuples
+ else {
+ int startc;
+ // Handle the (fun <fun_astnode> args...) case
+ if (node.val == "fun") {
+ startc = 1;
+ h = listfyStorageAccess(node.args[0]);
+ }
+ // Handle the (<fun_name> args...) case, which
+ // the serpent parser produces when the function
+ // is a simple name and not a complex astnode
+ else {
+ startc = 0;
+ h = listfyStorageAccess(token(node.val, m));
+ }
+ svObj sub = pre;
+ sub.globalOffset = "0";
+ // Evaluate tuple elements recursively
+ for (unsigned i = startc; i < node.args.size(); i++) {
+ sub = getStorageVars(sub,
+ node.args[i],
+ prefix+h[0].val.substr(2)+".",
+ i-startc);
+ }
+ coefficients.push_back(sub.globalOffset);
+ for (unsigned i = h.size() - 1; i >= 1; i--) {
+ // Array sizes must be constant or at least arithmetically
+ // evaluable at compile time
+ if (!isPureArithmetic(h[i]))
+ err("Array size must be fixed value", m);
+ // Create a list of the coefficient associated with each
+ // array index
+ coefficients.push_back(decimalMul(coefficients.back(), h[i].val));
+ }
+ pre.offsets = sub.offsets;
+ pre.coefficients = sub.coefficients;
+ pre.nonfinal = sub.nonfinal;
+ pre.nonfinal[prefix+h[0].val.substr(2)] = true;
+ }
+ pre.coefficients[prefix+h[0].val.substr(2)] = coefficients;
+ pre.offsets[prefix+h[0].val.substr(2)] = pre.globalOffset;
+ pre.indices[prefix+h[0].val.substr(2)] = index;
+ if (decimalGt(tt176, coefficients.back()))
+ pre.globalOffset = decimalAdd(pre.globalOffset, coefficients.back());
+ return pre;
+}
+
+// Preprocess input containing functions
+//
+// localExterns is a map of the form, eg,
+//
+// { x: { foo: 0, bar: 1, baz: 2 }, y: { qux: 0, foo: 1 } ... }
+//
+// localExternSigs is a map of the form, eg,
+//
+// { x : { foo: iii, bar: iis, baz: ia }, y: { qux: i, foo: as } ... }
+//
+// Signifying that x.foo = 0, x.baz = 2, y.foo = 1, etc
+// and that x.foo has three integers as arguments, x.bar has two
+// integers and a variable-length string, and baz has an integer
+// and an array
+//
+// globalExterns is a one-level map, eg from above
+//
+// { foo: 1, bar: 1, baz: 2, qux: 0 }
+//
+// globalExternSigs is a one-level map, eg from above
+//
+// { foo: as, bar: iis, baz: ia, qux: i}
+//
+// Note that globalExterns and globalExternSigs may be ambiguous
+// Also, a null signature implies an infinite tail of integers
+preprocessResult preprocessInit(Node inp) {
+ Metadata m = inp.metadata;
+ if (inp.val != "seq")
+ inp = astnode("seq", inp, m);
+ std::vector<Node> empty = std::vector<Node>();
+ Node init = astnode("seq", empty, m);
+ Node shared = astnode("seq", empty, m);
+ std::vector<Node> any;
+ std::vector<Node> functions;
+ preprocessAux out = preprocessAux();
+ out.localExterns["self"] = std::map<std::string, int>();
+ int functionCount = 0;
+ int storageDataCount = 0;
+ for (unsigned i = 0; i < inp.args.size(); i++) {
+ Node obj = inp.args[i];
+ // Functions
+ if (obj.val == "def") {
+ if (obj.args.size() == 0)
+ err("Empty def", m);
+ std::string funName = obj.args[0].val;
+ // Init, shared and any are special functions
+ if (funName == "init" || funName == "shared" || funName == "any") {
+ if (obj.args[0].args.size())
+ err(funName+" cannot have arguments", m);
+ }
+ if (funName == "init") init = obj.args[1];
+ else if (funName == "shared") shared = obj.args[1];
+ else if (funName == "any") any.push_back(obj.args[1]);
+ else {
+ // Other functions
+ functions.push_back(convFunction(obj, functionCount));
+ out.localExterns["self"][obj.args[0].val] = functionCount;
+ out.localExternSigs["self"][obj.args[0].val]
+ = getSignature(obj.args[0].args);
+ functionCount++;
+ }
+ }
+ // Extern declarations
+ else if (obj.val == "extern") {
+ std::string externName = obj.args[0].val;
+ Node al = obj.args[1];
+ if (!out.localExterns.count(externName))
+ out.localExterns[externName] = std::map<std::string, int>();
+ for (unsigned i = 0; i < al.args.size(); i++) {
+ if (al.args[i].val == ":") {
+ std::string v = al.args[i].args[0].val;
+ std::string sig = al.args[i].args[1].val;
+ out.globalExterns[v] = i;
+ out.globalExternSigs[v] = sig;
+ out.localExterns[externName][v] = i;
+ out.localExternSigs[externName][v] = sig;
+ }
+ else {
+ std::string v = al.args[i].val;
+ out.globalExterns[v] = i;
+ out.globalExternSigs[v] = "";
+ out.localExterns[externName][v] = i;
+ out.localExternSigs[externName][v] = "";
+ }
+ }
+ }
+ // Custom macros
+ else if (obj.val == "macro") {
+ // Rules for valid macros:
+ //
+ // There are only four categories of valid macros:
+ //
+ // 1. a macro where the outer function is something
+ // which is NOT an existing valid function/extern/datum
+ // 2. a macro of the form set(c(x), d) where c must NOT
+ // be an existing valid function/extern/datum
+ // 3. something of the form access(c(x)), where c must NOT
+ // be an existing valid function/extern/datum
+ // 4. something of the form set(access(c(x)), d) where c must
+ // NOT be an existing valid function/extern/datum
+ bool valid = false;
+ Node pattern = obj.args[0];
+ Node substitution = obj.args[1];
+ if (opcode(pattern.val) < 0 && !isValidFunctionName(pattern.val))
+ valid = true;
+ if (pattern.val == "set" &&
+ opcode(pattern.args[0].val) < 0 &&
+ !isValidFunctionName(pattern.args[0].val))
+ valid = true;
+ if (pattern.val == "access" &&
+ opcode(pattern.args[0].val) < 0 &&
+ !isValidFunctionName(pattern.args[0].val))
+ if (pattern.val == "set" &&
+ pattern.args[0].val == "access" &&
+ opcode(pattern.args[0].args[0].val) < 0 &&
+ !isValidFunctionName(pattern.args[0].args[0].val))
+ valid = true;
+ if (valid) {
+ out.customMacros.push_back(rewriteRule(pattern, substitution));
+ }
+ }
+ // Variable types
+ else if (obj.val == "type") {
+ std::string typeName = obj.args[0].val;
+ std::vector<Node> vars = obj.args[1].args;
+ for (unsigned i = 0; i < vars.size(); i++)
+ out.types[vars[i].val] = typeName;
+ }
+ // Storage variables/structures
+ else if (obj.val == "data") {
+ out.storageVars = getStorageVars(out.storageVars,
+ obj.args[0],
+ "",
+ storageDataCount);
+ storageDataCount += 1;
+ }
+ else any.push_back(obj);
+ }
+ std::vector<Node> main;
+ if (shared.args.size()) main.push_back(shared);
+ if (init.args.size()) main.push_back(init);
+
+ std::vector<Node> code;
+ if (shared.args.size()) code.push_back(shared);
+ for (unsigned i = 0; i < any.size(); i++)
+ code.push_back(any[i]);
+ for (unsigned i = 0; i < functions.size(); i++)
+ code.push_back(functions[i]);
+ Node codeNode;
+ if (functions.size() > 0) {
+ codeNode = astnode("with",
+ token("__funid", m),
+ astnode("byte",
+ token("0", m),
+ astnode("calldataload", token("0", m), m),
+ m),
+ astnode("seq", code, m),
+ m);
+ }
+ else codeNode = astnode("seq", code, m);
+ main.push_back(astnode("~return",
+ token("0", m),
+ astnode("lll",
+ codeNode,
+ token("0", m),
+ m),
+ m));
+
+
+ Node result;
+ if (main.size() == 1) result = main[0];
+ else result = astnode("seq", main, inp.metadata);
+ return preprocessResult(result, out);
+}
+
+preprocessResult processTypes (preprocessResult pr) {
+ preprocessAux aux = pr.second;
+ Node node = pr.first;
+ if (node.type == TOKEN && aux.types.count(node.val)) {
+ node = asn(aux.types[node.val], node, node.metadata);
+ }
+ else if (node.val == "untyped")
+ return preprocessResult(node.args[0], aux);
+ else {
+ for (unsigned i = 0; i < node.args.size(); i++) {
+ node.args[i] =
+ processTypes(preprocessResult(node.args[i], aux)).first;
+ }
+ }
+ return preprocessResult(node, aux);
+}
+
+preprocessResult preprocess(Node n) {
+ return processTypes(preprocessInit(n));
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.h
new file mode 100644
index 000000000..944436aef
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/preprocess.h
@@ -0,0 +1,58 @@
+#ifndef ETHSERP_PREPROCESSOR
+#define ETHSERP_PREPROCESSOR
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Storage variable index storing object
+struct svObj {
+ std::map<std::string, std::string> offsets;
+ std::map<std::string, int> indices;
+ std::map<std::string, std::vector<std::string> > coefficients;
+ std::map<std::string, bool> nonfinal;
+ std::string globalOffset;
+};
+
+class rewriteRule {
+ public:
+ rewriteRule(Node p, Node s) {
+ pattern = p;
+ substitution = s;
+ }
+ Node pattern;
+ Node substitution;
+};
+
+
+// Preprocessing result storing object
+class preprocessAux {
+ public:
+ preprocessAux() {
+ globalExterns = std::map<std::string, int>();
+ localExterns = std::map<std::string, std::map<std::string, int> >();
+ localExterns["self"] = std::map<std::string, int>();
+ }
+ std::map<std::string, int> globalExterns;
+ std::map<std::string, std::string> globalExternSigs;
+ std::map<std::string, std::map<std::string, int> > localExterns;
+ std::map<std::string, std::map<std::string, std::string> > localExternSigs;
+ std::vector<rewriteRule> customMacros;
+ std::map<std::string, std::string> types;
+ svObj storageVars;
+};
+
+#define preprocessResult std::pair<Node, preprocessAux>
+
+// Populate an svObj with the arguments needed to determine
+// the storage position of a node
+svObj getStorageVars(svObj pre, Node node, std::string prefix="",
+ int index=0);
+
+// Preprocess a function (see cpp for details)
+preprocessResult preprocess(Node inp);
+
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.cpp
new file mode 100644
index 000000000..38398aa46
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.cpp
@@ -0,0 +1,173 @@
+#include <Python.h>
+#include "structmember.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <iostream>
+#include "funcs.h"
+
+#define PYMETHOD(name, FROM, method, TO) \
+ static PyObject * name(PyObject *, PyObject *args) { \
+ try { \
+ FROM(med) \
+ return TO(method(med)); \
+ } \
+ catch (std::string e) { \
+ PyErr_SetString(PyExc_Exception, e.c_str()); \
+ return NULL; \
+ } \
+ }
+
+#define FROMSTR(v) \
+ const char *command; \
+ int len; \
+ if (!PyArg_ParseTuple(args, "s#", &command, &len)) \
+ return NULL; \
+ std::string v = std::string(command, len); \
+
+#define FROMNODE(v) \
+ PyObject *node; \
+ if (!PyArg_ParseTuple(args, "O", &node)) \
+ return NULL; \
+ Node v = cppifyNode(node);
+
+#define FROMLIST(v) \
+ PyObject *node; \
+ if (!PyArg_ParseTuple(args, "O", &node)) \
+ return NULL; \
+ std::vector<Node> v = cppifyNodeList(node);
+
+// Convert metadata into python wrapper form [file, ln, ch]
+PyObject* pyifyMetadata(Metadata m) {
+ PyObject* a = PyList_New(0);
+ PyList_Append(a, Py_BuildValue("s#", m.file.c_str(), m.file.length()));
+ PyList_Append(a, Py_BuildValue("i", m.ln));
+ PyList_Append(a, Py_BuildValue("i", m.ch));
+ return a;
+}
+
+// Convert node into python wrapper form
+// [token=0/astnode=1, val, metadata, args]
+PyObject* pyifyNode(Node n) {
+ PyObject* a = PyList_New(0);
+ PyList_Append(a, Py_BuildValue("i", n.type == ASTNODE));
+ PyList_Append(a, Py_BuildValue("s#", n.val.c_str(), n.val.length()));
+ PyList_Append(a, pyifyMetadata(n.metadata));
+ for (unsigned i = 0; i < n.args.size(); i++)
+ PyList_Append(a, pyifyNode(n.args[i]));
+ return a;
+}
+
+// Convert string into python wrapper form
+PyObject* pyifyString(std::string s) {
+ return Py_BuildValue("s#", s.c_str(), s.length());
+}
+
+// Convert list of nodes into python wrapper form
+PyObject* pyifyNodeList(std::vector<Node> n) {
+ PyObject* a = PyList_New(0);
+ for (unsigned i = 0; i < n.size(); i++)
+ PyList_Append(a, pyifyNode(n[i]));
+ return a;
+}
+
+// Convert pyobject int into normal form
+int cppifyInt(PyObject* o) {
+ int out;
+ if (!PyArg_Parse(o, "i", &out))
+ err("Argument should be integer", Metadata());
+ return out;
+}
+
+// Convert pyobject string into normal form
+std::string cppifyString(PyObject* o) {
+ const char *command;
+ if (!PyArg_Parse(o, "s", &command))
+ err("Argument should be string", Metadata());
+ return std::string(command);
+}
+
+// Convert metadata from python wrapper form
+Metadata cppifyMetadata(PyObject* o) {
+ std::string file = cppifyString(PyList_GetItem(o, 0));
+ int ln = cppifyInt(PyList_GetItem(o, 1));
+ int ch = cppifyInt(PyList_GetItem(o, 2));
+ return Metadata(file, ln, ch);
+}
+
+// Convert node from python wrapper form
+Node cppifyNode(PyObject* o) {
+ Node n;
+ int isAstNode = cppifyInt(PyList_GetItem(o, 0));
+ n.type = isAstNode ? ASTNODE : TOKEN;
+ n.val = cppifyString(PyList_GetItem(o, 1));
+ n.metadata = cppifyMetadata(PyList_GetItem(o, 2));
+ std::vector<Node> args;
+ for (int i = 3; i < PyList_Size(o); i++) {
+ args.push_back(cppifyNode(PyList_GetItem(o, i)));
+ }
+ n.args = args;
+ return n;
+}
+
+//Convert list of nodes into normal form
+std::vector<Node> cppifyNodeList(PyObject* o) {
+ std::vector<Node> out;
+ for (int i = 0; i < PyList_Size(o); i++) {
+ out.push_back(cppifyNode(PyList_GetItem(o,i)));
+ }
+ return out;
+}
+
+PYMETHOD(ps_compile, FROMSTR, compile, pyifyString)
+PYMETHOD(ps_compile_chunk, FROMSTR, compileChunk, pyifyString)
+PYMETHOD(ps_compile_to_lll, FROMSTR, compileToLLL, pyifyNode)
+PYMETHOD(ps_compile_chunk_to_lll, FROMSTR, compileChunkToLLL, pyifyNode)
+PYMETHOD(ps_compile_lll, FROMNODE, compileLLL, pyifyString)
+PYMETHOD(ps_parse, FROMSTR, parseSerpent, pyifyNode)
+PYMETHOD(ps_rewrite, FROMNODE, rewrite, pyifyNode)
+PYMETHOD(ps_rewrite_chunk, FROMNODE, rewriteChunk, pyifyNode)
+PYMETHOD(ps_pretty_compile, FROMSTR, prettyCompile, pyifyNodeList)
+PYMETHOD(ps_pretty_compile_chunk, FROMSTR, prettyCompileChunk, pyifyNodeList)
+PYMETHOD(ps_pretty_compile_lll, FROMNODE, prettyCompileLLL, pyifyNodeList)
+PYMETHOD(ps_serialize, FROMLIST, serialize, pyifyString)
+PYMETHOD(ps_deserialize, FROMSTR, deserialize, pyifyNodeList)
+PYMETHOD(ps_parse_lll, FROMSTR, parseLLL, pyifyNode)
+
+
+static PyMethodDef PyextMethods[] = {
+ {"compile", ps_compile, METH_VARARGS,
+ "Compile code."},
+ {"compile_chunk", ps_compile_chunk, METH_VARARGS,
+ "Compile code chunk (no wrappers)."},
+ {"compile_to_lll", ps_compile_to_lll, METH_VARARGS,
+ "Compile code to LLL."},
+ {"compile_chunk_to_lll", ps_compile_chunk_to_lll, METH_VARARGS,
+ "Compile code chunk to LLL (no wrappers)."},
+ {"compile_lll", ps_compile_lll, METH_VARARGS,
+ "Compile LLL to EVM."},
+ {"parse", ps_parse, METH_VARARGS,
+ "Parse serpent"},
+ {"rewrite", ps_rewrite, METH_VARARGS,
+ "Rewrite parsed serpent to LLL"},
+ {"rewrite_chunk", ps_rewrite_chunk, METH_VARARGS,
+ "Rewrite parsed serpent to LLL (no wrappers)"},
+ {"pretty_compile", ps_pretty_compile, METH_VARARGS,
+ "Compile to EVM opcodes"},
+ {"pretty_compile_chunk", ps_pretty_compile_chunk, METH_VARARGS,
+ "Compile chunk to EVM opcodes (no wrappers)"},
+ {"pretty_compile_lll", ps_pretty_compile_lll, METH_VARARGS,
+ "Compile LLL to EVM opcodes"},
+ {"serialize", ps_serialize, METH_VARARGS,
+ "Convert EVM opcodes to bin"},
+ {"deserialize", ps_deserialize, METH_VARARGS,
+ "Convert EVM bin to opcodes"},
+ {"parse_lll", ps_parse_lll, METH_VARARGS,
+ "Parse LLL"},
+ {NULL, NULL, 0, NULL} /* Sentinel */
+};
+
+PyMODINIT_FUNC initserpent_pyext(void)
+{
+ Py_InitModule( "serpent_pyext", PyextMethods );
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.py
new file mode 100644
index 000000000..2103b48fe
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/pyserpent.py
@@ -0,0 +1 @@
+from serpent import *
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.cpp
new file mode 100644
index 000000000..4cdce4f0a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.cpp
@@ -0,0 +1,804 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+#include "optimize.h"
+#include "rewriteutils.h"
+#include "preprocess.h"
+#include "functions.h"
+#include "opcodes.h"
+
+// Rewrite rules
+std::string macros[][2] = {
+ {
+ "(seq $x)",
+ "$x"
+ },
+ {
+ "(seq (seq) $x)",
+ "$x"
+ },
+ {
+ "(+= $a $b)",
+ "(set $a (+ $a $b))"
+ },
+ {
+ "(*= $a $b)",
+ "(set $a (* $a $b))"
+ },
+ {
+ "(-= $a $b)",
+ "(set $a (- $a $b))"
+ },
+ {
+ "(/= $a $b)",
+ "(set $a (/ $a $b))"
+ },
+ {
+ "(%= $a $b)",
+ "(set $a (% $a $b))"
+ },
+ {
+ "(^= $a $b)",
+ "(set $a (^ $a $b))"
+ },
+ {
+ "(!= $a $b)",
+ "(iszero (eq $a $b))"
+ },
+ {
+ "(assert $x)",
+ "(unless $x (stop))"
+ },
+ {
+ "(min $a $b)",
+ "(with $1 $a (with $2 $b (if (lt $1 $2) $1 $2)))"
+ },
+ {
+ "(max $a $b)",
+ "(with $1 $a (with $2 $b (if (lt $1 $2) $2 $1)))"
+ },
+ {
+ "(smin $a $b)",
+ "(with $1 $a (with $2 $b (if (slt $1 $2) $1 $2)))"
+ },
+ {
+ "(smax $a $b)",
+ "(with $1 $a (with $2 $b (if (slt $1 $2) $2 $1)))"
+ },
+ {
+ "(if $cond $do (else $else))",
+ "(if $cond $do $else)"
+ },
+ {
+ "(code $code)",
+ "$code"
+ },
+ {
+ "(slice $arr $pos)",
+ "(add $arr (mul 32 $pos))",
+ },
+ {
+ "(array $len)",
+ "(alloc (mul 32 $len))"
+ },
+ {
+ "(while $cond $do)",
+ "(until (iszero $cond) $do)",
+ },
+ {
+ "(while (iszero $cond) $do)",
+ "(until $cond $do)",
+ },
+ {
+ "(if $cond $do)",
+ "(unless (iszero $cond) $do)",
+ },
+ {
+ "(if (iszero $cond) $do)",
+ "(unless $cond $do)",
+ },
+ {
+ "(access (. self storage) $ind)",
+ "(sload $ind)"
+ },
+ {
+ "(access $var $ind)",
+ "(mload (add $var (mul 32 $ind)))"
+ },
+ {
+ "(set (access (. self storage) $ind) $val)",
+ "(sstore $ind $val)"
+ },
+ {
+ "(set (access $var $ind) $val)",
+ "(mstore (add $var (mul 32 $ind)) $val)"
+ },
+ {
+ "(getch $var $ind)",
+ "(mod (mload (sub (add $var $ind) 31)) 256)"
+ },
+ {
+ "(setch $var $ind $val)",
+ "(mstore8 (add $var $ind) $val)",
+ },
+ {
+ "(send $to $value)",
+ "(~call (sub (gas) 25) $to $value 0 0 0 0)"
+ },
+ {
+ "(send $gas $to $value)",
+ "(~call $gas $to $value 0 0 0 0)"
+ },
+ {
+ "(sha3 $x)",
+ "(seq (set $1 $x) (~sha3 (ref $1) 32))"
+ },
+ {
+ "(sha3 $mstart (= chars $msize))",
+ "(~sha3 $mstart $msize)"
+ },
+ {
+ "(sha3 $mstart $msize)",
+ "(~sha3 $mstart (mul 32 $msize))"
+ },
+ {
+ "(id $0)",
+ "$0"
+ },
+ {
+ "(return $x)",
+ "(seq (set $1 $x) (~return (ref $1) 32))"
+ },
+ {
+ "(return $mstart (= chars $msize))",
+ "(~return $mstart $msize)"
+ },
+ {
+ "(return $start $len)",
+ "(~return $start (mul 32 $len))"
+ },
+ {
+ "(&& $x $y)",
+ "(if $x $y 0)"
+ },
+ {
+ "(|| $x $y)",
+ "(with $1 $x (if $1 $1 $y))"
+ },
+ {
+ "(>= $x $y)",
+ "(iszero (slt $x $y))"
+ },
+ {
+ "(<= $x $y)",
+ "(iszero (sgt $x $y))"
+ },
+ {
+ "(create $code)",
+ "(create 0 $code)"
+ },
+ {
+ "(create $endowment $code)",
+ "(with $1 (msize) (create $endowment (get $1) (lll (outer $code) (msize))))"
+ },
+ {
+ "(sha256 $x)",
+ "(with $1 (alloc 64) (seq (mstore (add (get $1) 32) $x) (pop (~call 101 2 0 (add (get $1) 32) 32 (get $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(sha256 $arr (= chars $sz))",
+ "(with $1 (alloc 32) (seq (pop (~call 101 2 0 $arr $sz (get $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(sha256 $arr $sz)",
+ "(with $1 (alloc 32) (seq (pop (~call 101 2 0 $arr (mul 32 $sz) (get $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(ripemd160 $x)",
+ "(with $1 (alloc 64) (seq (mstore (add (get $1) 32) $x) (pop (~call 101 3 0 (add (get $1) 32) 32 (get $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(ripemd160 $arr (= chars $sz))",
+ "(with $1 (alloc 32) (seq (pop (~call 101 3 0 $arr $sz (mload $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(ripemd160 $arr $sz)",
+ "(with $1 (alloc 32) (seq (pop (~call 101 3 0 $arr (mul 32 $sz) (get $1) 32)) (mload (get $1))))"
+ },
+ {
+ "(ecrecover $h $v $r $s)",
+ "(with $1 (alloc 160) (seq (mstore (get $1) $h) (mstore (add (get $1) 32) $v) (mstore (add (get $1) 64) $r) (mstore (add (get $1) 96) $s) (pop (~call 101 1 0 (get $1) 128 (add (get $1 128)) 32)) (mload (add (get $1) 128))))"
+ },
+ {
+ "(inset $x)",
+ "$x"
+ },
+ {
+ "(create $x)",
+ "(with $1 (msize) (create $val (get $1) (lll $code (get $1))))"
+ },
+ {
+ "(with (= $var $val) $cond)",
+ "(with $var $val $cond)"
+ },
+ {
+ "(log $t1)",
+ "(~log1 0 0 $t1)"
+ },
+ {
+ "(log $t1 $t2)",
+ "(~log2 0 0 $t1 $t2)"
+ },
+ {
+ "(log $t1 $t2 $t3)",
+ "(~log3 0 0 $t1 $t2 $t3)"
+ },
+ {
+ "(log $t1 $t2 $t3 $t4)",
+ "(~log4 0 0 $t1 $t2 $t3 $t4)"
+ },
+ {
+ "(logarr $a $sz)",
+ "(~log0 $a (mul 32 $sz))"
+ },
+ {
+ "(logarr $a $sz $t1)",
+ "(~log1 $a (mul 32 $sz) $t1)"
+ },
+ {
+ "(logarr $a $sz $t1 $t2)",
+ "(~log2 $a (mul 32 $sz) $t1 $t2)"
+ },
+ {
+ "(logarr $a $sz $t1 $t2 $t3)",
+ "(~log3 $a (mul 32 $sz) $t1 $t2 $t3)"
+ },
+ {
+ "(logarr $a $sz $t1 $t2 $t3 $t4)",
+ "(~log4 $a (mul 32 $sz) $t1 $t2 $t3 $t4)"
+ },
+ {
+ "(save $loc $array (= chars $count))",
+ "(with $location (ref $loc) (with $c $count (with $end (div $c 32) (with $i 0 (seq (while (slt $i $end) (seq (sstore (add $i $location) (access $array $i)) (set $i (add $i 1)))) (sstore (add $i $location) (~and (access $array $i) (sub 0 (exp 256 (sub 32 (mod $c 32)))))))))))"
+ },
+ {
+ "(save $loc $array $count)",
+ "(with $location (ref $loc) (with $end $count (with $i 0 (while (slt $i $end) (seq (sstore (add $i $location) (access $array $i)) (set $i (add $i 1)))))))"
+ },
+ {
+ "(load $loc (= chars $count))",
+ "(with $location (ref $loc) (with $c $count (with $a (alloc $c) (with $i 0 (seq (while (slt $i (div $c 32)) (seq (set (access $a $i) (sload (add $location $i))) (set $i (add $i 1)))) (set (access $a $i) (~and (sload (add $location $i)) (sub 0 (exp 256 (sub 32 (mod $c 32)))))) $a)))))"
+ },
+ {
+ "(load $loc $count)",
+ "(with $location (ref $loc) (with $c $count (with $a (alloc $c) (with $i 0 (seq (while (slt $i $c) (seq (set (access $a $i) (sload (add $location $i))) (set $i (add $i 1)))) $a)))))"
+ },
+ {
+ "(unsafe_mcopy $to $from $sz)",
+ "(with _sz $sz (with _from $from (with _to $to (seq (comment STARTING UNSAFE MCOPY) (with _i 0 (while (lt _i _sz) (seq (mstore (add $to _i) (mload (add _from _i))) (set _i (add _i 32)))))))))"
+ },
+ {
+ "(mcopy $to $from $_sz)",
+ "(with _to $to (with _from $from (with _sz $sz (seq (comment STARTING MCOPY (with _i 0 (seq (while (lt (add _i 31) _sz) (seq (mstore (add _to _i) (mload (add _from _i))) (set _i (add _i 32)))) (with _mask (exp 256 (sub 32 (mod _sz 32))) (mstore (add $to _i) (add (mod (mload (add $to _i)) _mask) (and (mload (add $from _i)) (sub 0 _mask))))))))))))"
+ },
+ { "(. msg sender)", "(caller)" },
+ { "(. msg value)", "(callvalue)" },
+ { "(. tx gasprice)", "(gasprice)" },
+ { "(. tx origin)", "(origin)" },
+ { "(. tx gas)", "(gas)" },
+ { "(. $x balance)", "(balance $x)" },
+ { "self", "(address)" },
+ { "(. block prevhash)", "(prevhash)" },
+ { "(. block coinbase)", "(coinbase)" },
+ { "(. block timestamp)", "(timestamp)" },
+ { "(. block number)", "(number)" },
+ { "(. block difficulty)", "(difficulty)" },
+ { "(. block gaslimit)", "(gaslimit)" },
+ { "stop", "(stop)" },
+ { "---END---", "" } //Keep this line at the end of the list
+};
+
+std::vector<rewriteRule> nodeMacros;
+
+// Token synonyms
+std::string synonyms[][2] = {
+ { "or", "||" },
+ { "and", "&&" },
+ { "|", "~or" },
+ { "&", "~and" },
+ { "elif", "if" },
+ { "!", "iszero" },
+ { "~", "~not" },
+ { "not", "iszero" },
+ { "string", "alloc" },
+ { "+", "add" },
+ { "-", "sub" },
+ { "*", "mul" },
+ { "/", "sdiv" },
+ { "^", "exp" },
+ { "**", "exp" },
+ { "%", "smod" },
+ { "<", "slt" },
+ { ">", "sgt" },
+ { "=", "set" },
+ { "==", "eq" },
+ { ":", "kv" },
+ { "---END---", "" } //Keep this line at the end of the list
+};
+
+// Custom setters (need to be registered separately
+// for use with managed storage)
+std::string setters[][2] = {
+ { "+=", "+" },
+ { "-=", "-" },
+ { "*=", "*" },
+ { "/=", "/" },
+ { "%=", "%" },
+ { "^=", "^" },
+ { "---END---", "" } //Keep this line at the end of the list
+};
+
+// Processes mutable array literals
+Node array_lit_transform(Node node) {
+ std::string prefix = "_temp"+mkUniqueToken() + "_";
+ Metadata m = node.metadata;
+ std::map<std::string, Node> d;
+ std::string o = "(seq (set $arr (alloc "+utd(node.args.size()*32)+"))";
+ for (unsigned i = 0; i < node.args.size(); i++) {
+ o += " (mstore (add (get $arr) "+utd(i * 32)+") $"+utd(i)+")";
+ d[utd(i)] = node.args[i];
+ }
+ o += " (get $arr))";
+ return subst(parseLLL(o), d, prefix, m);
+}
+
+
+Node apply_rules(preprocessResult pr);
+
+// Transform "<variable>.<fun>(args...)" into
+// a call
+Node dotTransform(Node node, preprocessAux aux) {
+ Metadata m = node.metadata;
+ // We're gonna make lots of temporary variables,
+ // so set up a unique flag for them
+ std::string prefix = "_temp"+mkUniqueToken()+"_";
+ // Check that the function name is a token
+ if (node.args[0].args[1].type == ASTNODE)
+ err("Function name must be static", m);
+
+ Node dotOwner = node.args[0].args[0];
+ std::string dotMember = node.args[0].args[1].val;
+ // kwargs = map of special arguments
+ std::map<std::string, Node> kwargs;
+ kwargs["value"] = token("0", m);
+ kwargs["gas"] = subst(parseLLL("(- (gas) 25)"), msn(), prefix, m);
+ // Search for as=? and call=code keywords, and isolate the actual
+ // function arguments
+ std::vector<Node> fnargs;
+ std::string as = "";
+ std::string op = "call";
+ for (unsigned i = 1; i < node.args.size(); i++) {
+ fnargs.push_back(node.args[i]);
+ Node arg = fnargs.back();
+ if (arg.val == "=" || arg.val == "set") {
+ if (arg.args[0].val == "as")
+ as = arg.args[1].val;
+ if (arg.args[0].val == "call" && arg.args[1].val == "code")
+ op = "callcode";
+ if (arg.args[0].val == "gas")
+ kwargs["gas"] = arg.args[1];
+ if (arg.args[0].val == "value")
+ kwargs["value"] = arg.args[1];
+ if (arg.args[0].val == "outsz")
+ kwargs["outsz"] = arg.args[1];
+ }
+ }
+ if (dotOwner.val == "self") {
+ if (as.size()) err("Cannot use \"as\" when calling self!", m);
+ as = dotOwner.val;
+ }
+ // Determine the funId and sig assuming the "as" keyword was used
+ int funId = 0;
+ std::string sig;
+ if (as.size() > 0 && aux.localExterns.count(as)) {
+ if (!aux.localExterns[as].count(dotMember))
+ err("Invalid call: "+printSimple(dotOwner)+"."+dotMember, m);
+ funId = aux.localExterns[as][dotMember];
+ sig = aux.localExternSigs[as][dotMember];
+ }
+ // Determine the funId and sig otherwise
+ else if (!as.size()) {
+ if (!aux.globalExterns.count(dotMember))
+ err("Invalid call: "+printSimple(dotOwner)+"."+dotMember, m);
+ std::string key = unsignedToDecimal(aux.globalExterns[dotMember]);
+ funId = aux.globalExterns[dotMember];
+ sig = aux.globalExternSigs[dotMember];
+ }
+ else err("Invalid call: "+printSimple(dotOwner)+"."+dotMember, m);
+ // Pack arguments
+ kwargs["data"] = packArguments(fnargs, sig, funId, m);
+ kwargs["to"] = dotOwner;
+ Node main;
+ // Pack output
+ if (!kwargs.count("outsz")) {
+ main = parseLLL(
+ "(with _data $data (seq "
+ "(pop (~"+op+" $gas $to $value (access _data 0) (access _data 1) (ref $dataout) 32))"
+ "(get $dataout)))");
+ }
+ else {
+ main = parseLLL(
+ "(with _data $data (with _outsz (mul 32 $outsz) (with _out (alloc _outsz) (seq "
+ "(pop (~"+op+" $gas $to $value (access _data 0) (access _data 1) _out _outsz))"
+ "(get _out)))))");
+ }
+ // Set up main call
+
+ Node o = subst(main, kwargs, prefix, m);
+ return o;
+}
+
+// Transform an access of the form self.bob, self.users[5], etc into
+// a storage access
+//
+// There exist two types of objects: finite objects, and infinite
+// objects. Finite objects are packed optimally tightly into storage
+// accesses; for example:
+//
+// data obj[100](a, b[2][4], c)
+//
+// obj[0].a -> 0
+// obj[0].b[0][0] -> 1
+// obj[0].b[1][3] -> 8
+// obj[45].c -> 459
+//
+// Infinite objects are accessed by sha3([v1, v2, v3 ... ]), where
+// the values are a list of array indices and keyword indices, for
+// example:
+// data obj[](a, b[2][4], c)
+// data obj2[](a, b[][], c)
+//
+// obj[0].a -> sha3([0, 0, 0])
+// obj[5].b[1][3] -> sha3([0, 5, 1, 1, 3])
+// obj[45].c -> sha3([0, 45, 2])
+// obj2[0].a -> sha3([1, 0, 0])
+// obj2[5].b[1][3] -> sha3([1, 5, 1, 1, 3])
+// obj2[45].c -> sha3([1, 45, 2])
+Node storageTransform(Node node, preprocessAux aux,
+ bool mapstyle=false, bool ref=false) {
+ Metadata m = node.metadata;
+ // Get a list of all of the "access parameters" used in order
+ // eg. self.users[5].cow[4][m[2]][woof] ->
+ // [--self, --users, 5, --cow, 4, m[2], woof]
+ std::vector<Node> hlist = listfyStorageAccess(node);
+ // For infinite arrays, the terms array will just provide a list
+ // of indices. For finite arrays, it's a list of index*coefficient
+ std::vector<Node> terms;
+ std::string offset = "0";
+ std::string prefix = "";
+ std::string varPrefix = "_temp"+mkUniqueToken()+"_";
+ int c = 0;
+ std::vector<std::string> coefficients;
+ coefficients.push_back("");
+ for (unsigned i = 1; i < hlist.size(); i++) {
+ // We pre-add the -- flag to parameter-like terms. For example,
+ // self.users[m] -> [--self, --users, m]
+ // self.users.m -> [--self, --users, --m]
+ if (hlist[i].val.substr(0, 2) == "--") {
+ prefix += hlist[i].val.substr(2) + ".";
+ std::string tempPrefix = prefix.substr(0, prefix.size()-1);
+ if (!aux.storageVars.offsets.count(tempPrefix))
+ return node;
+ if (c < (signed)coefficients.size() - 1)
+ err("Too few array index lookups", m);
+ if (c > (signed)coefficients.size() - 1)
+ err("Too many array index lookups", m);
+ coefficients = aux.storageVars.coefficients[tempPrefix];
+ // If the size of an object exceeds 2^176, we make it an infinite
+ // array
+ if (decimalGt(coefficients.back(), tt176) && !mapstyle)
+ return storageTransform(node, aux, true, ref);
+ offset = decimalAdd(offset, aux.storageVars.offsets[tempPrefix]);
+ c = 0;
+ if (mapstyle)
+ terms.push_back(token(unsignedToDecimal(
+ aux.storageVars.indices[tempPrefix])));
+ }
+ else if (mapstyle) {
+ terms.push_back(hlist[i]);
+ c += 1;
+ }
+ else {
+ if (c > (signed)coefficients.size() - 2)
+ err("Too many array index lookups", m);
+ terms.push_back(
+ astnode("mul",
+ hlist[i],
+ token(coefficients[coefficients.size() - 2 - c], m),
+ m));
+
+ c += 1;
+ }
+ }
+ if (aux.storageVars.nonfinal.count(prefix.substr(0, prefix.size()-1)))
+ err("Storage variable access not deep enough", m);
+ if (c < (signed)coefficients.size() - 1) {
+ err("Too few array index lookups", m);
+ }
+ if (c > (signed)coefficients.size() - 1) {
+ err("Too many array index lookups", m);
+ }
+ Node o;
+ if (mapstyle) {
+ std::string t = "_temp_"+mkUniqueToken();
+ std::vector<Node> sub;
+ for (unsigned i = 0; i < terms.size(); i++)
+ sub.push_back(asn("mstore",
+ asn("add",
+ tkn(utd(i * 32), m),
+ asn("get", tkn(t+"pos", m), m),
+ m),
+ terms[i],
+ m));
+ sub.push_back(tkn(t+"pos", m));
+ Node main = asn("with",
+ tkn(t+"pos", m),
+ asn("alloc", tkn(utd(terms.size() * 32), m), m),
+ asn("seq", sub, m),
+ m);
+ Node sz = token(utd(terms.size() * 32), m);
+ o = astnode("~sha3",
+ main,
+ sz,
+ m);
+ }
+ else {
+ // We add up all the index*coefficients
+ Node out = token(offset, node.metadata);
+ for (unsigned i = 0; i < terms.size(); i++) {
+ std::vector<Node> temp;
+ temp.push_back(out);
+ temp.push_back(terms[i]);
+ out = astnode("add", temp, node.metadata);
+ }
+ o = out;
+ }
+ if (ref) return o;
+ else return astnode("sload", o, node.metadata);
+}
+
+
+// Recursively applies rewrite rules
+std::pair<Node, bool> apply_rules_iter(preprocessResult pr) {
+ bool changed = false;
+ Node node = pr.first;
+ // If the rewrite rules have not yet been parsed, parse them
+ if (!nodeMacros.size()) {
+ for (int i = 0; i < 9999; i++) {
+ std::vector<Node> o;
+ if (macros[i][0] == "---END---") break;
+ nodeMacros.push_back(rewriteRule(
+ parseLLL(macros[i][0]),
+ parseLLL(macros[i][1])
+ ));
+ }
+ }
+ // Assignment transformations
+ for (int i = 0; i < 9999; i++) {
+ if (setters[i][0] == "---END---") break;
+ if (node.val == setters[i][0]) {
+ node = astnode("=",
+ node.args[0],
+ astnode(setters[i][1],
+ node.args[0],
+ node.args[1],
+ node.metadata),
+ node.metadata);
+ }
+ }
+ // Do nothing to macros
+ if (node.val == "macro") {
+ return std::pair<Node, bool>(node, changed);
+ }
+ // Ignore comments
+ if (node.val == "comment") {
+ return std::pair<Node, bool>(node, changed);
+ }
+ // Special storage transformation
+ if (isNodeStorageVariable(node)) {
+ node = storageTransform(node, pr.second);
+ changed = true;
+ }
+ if (node.val == "ref" && isNodeStorageVariable(node.args[0])) {
+ node = storageTransform(node.args[0], pr.second, false, true);
+ changed = true;
+ }
+ if (node.val == "=" && isNodeStorageVariable(node.args[0])) {
+ Node t = storageTransform(node.args[0], pr.second);
+ if (t.val == "sload") {
+ std::vector<Node> o;
+ o.push_back(t.args[0]);
+ o.push_back(node.args[1]);
+ node = astnode("sstore", o, node.metadata);
+ }
+ changed = true;
+ }
+ // Main code
+ unsigned pos = 0;
+ std::string prefix = "_temp"+mkUniqueToken()+"_";
+ while(1) {
+ if (synonyms[pos][0] == "---END---") {
+ break;
+ }
+ else if (node.type == ASTNODE && node.val == synonyms[pos][0]) {
+ node.val = synonyms[pos][1];
+ changed = true;
+ }
+ pos++;
+ }
+ for (pos = 0; pos < nodeMacros.size() + pr.second.customMacros.size(); pos++) {
+ rewriteRule macro = pos < nodeMacros.size()
+ ? nodeMacros[pos]
+ : pr.second.customMacros[pos - nodeMacros.size()];
+ matchResult mr = match(macro.pattern, node);
+ if (mr.success) {
+ node = subst(macro.substitution, mr.map, prefix, node.metadata);
+ std::pair<Node, bool> o =
+ apply_rules_iter(preprocessResult(node, pr.second));
+ o.second = true;
+ return o;
+ }
+ }
+ // Special transformations
+ if (node.val == "outer") {
+ node = apply_rules(preprocess(node.args[0]));
+ changed = true;
+ }
+ if (node.val == "array_lit") {
+ node = array_lit_transform(node);
+ changed = true;
+ }
+ if (node.val == "fun" && node.args[0].val == ".") {
+ node = dotTransform(node, pr.second);
+ changed = true;
+ }
+ if (node.type == ASTNODE) {
+ unsigned i = 0;
+ if (node.val == "set" || node.val == "ref"
+ || node.val == "get" || node.val == "with") {
+ if (node.args[0].val.size() > 0 && node.args[0].val[0] != '\''
+ && node.args[0].type == TOKEN && node.args[0].val[0] != '$') {
+ node.args[0].val = "'" + node.args[0].val;
+ changed = true;
+ }
+ i = 1;
+ }
+ else if (node.val == "arglen") {
+ node.val = "get";
+ node.args[0].val = "'_len_" + node.args[0].val;
+ i = 1;
+ changed = true;
+ }
+ for (; i < node.args.size(); i++) {
+ std::pair<Node, bool> r =
+ apply_rules_iter(preprocessResult(node.args[i], pr.second));
+ node.args[i] = r.first;
+ changed = changed || r.second;
+ }
+ }
+ else if (node.type == TOKEN && !isNumberLike(node)) {
+ if (node.val.size() >= 2
+ && node.val[0] == '"'
+ && node.val[node.val.size() - 1] == '"') {
+ std::string bin = node.val.substr(1, node.val.size() - 2);
+ unsigned sz = bin.size();
+ std::vector<Node> o;
+ for (unsigned i = 0; i < sz; i += 32) {
+ std::string t = binToNumeric(bin.substr(i, 32));
+ if ((sz - i) < 32 && (sz - i) > 0) {
+ while ((sz - i) < 32) {
+ t = decimalMul(t, "256");
+ i--;
+ }
+ i = sz;
+ }
+ o.push_back(token(t, node.metadata));
+ }
+ node = astnode("array_lit", o, node.metadata);
+ std::pair<Node, bool> r =
+ apply_rules_iter(preprocessResult(node, pr.second));
+ node = r.first;
+ changed = true;
+ }
+ else if (node.val.size() && node.val[0] != '\'' && node.val[0] != '$') {
+ node.val = "'" + node.val;
+ std::vector<Node> args;
+ args.push_back(node);
+ std::string v = node.val.substr(1);
+ node = astnode("get", args, node.metadata);
+ changed = true;
+ }
+ }
+ return std::pair<Node, bool>(node, changed);
+}
+
+Node apply_rules(preprocessResult pr) {
+ for (unsigned i = 0; i < pr.second.customMacros.size(); i++) {
+ pr.second.customMacros[i].pattern =
+ apply_rules(preprocessResult(pr.second.customMacros[i].pattern, preprocessAux()));
+ }
+ while (1) {
+ //std::cerr << printAST(pr.first) <<
+ // " " << pr.second.customMacros.size() << "\n";
+ std::pair<Node, bool> r = apply_rules_iter(pr);
+ if (!r.second) {
+ return r.first;
+ }
+ pr.first = r.first;
+ }
+}
+
+Node validate(Node inp) {
+ Metadata m = inp.metadata;
+ if (inp.type == ASTNODE) {
+ int i = 0;
+ while(validFunctions[i][0] != "---END---") {
+ if (inp.val == validFunctions[i][0]) {
+ std::string sz = unsignedToDecimal(inp.args.size());
+ if (decimalGt(validFunctions[i][1], sz)) {
+ err("Too few arguments for "+inp.val, inp.metadata);
+ }
+ if (decimalGt(sz, validFunctions[i][2])) {
+ err("Too many arguments for "+inp.val, inp.metadata);
+ }
+ }
+ i++;
+ }
+ }
+ for (unsigned i = 0; i < inp.args.size(); i++) validate(inp.args[i]);
+ return inp;
+}
+
+Node postValidate(Node inp) {
+ // This allows people to use ~x as a way of having functions with the same
+ // name and arity as macros; the idea is that ~x is a "final" form, and
+ // should not be remacroed, but it is converted back at the end
+ if (inp.val.size() > 0 && inp.val[0] == '~') {
+ inp.val = inp.val.substr(1);
+ }
+ if (inp.type == ASTNODE) {
+ if (inp.val == ".")
+ err("Invalid object member (ie. a foo.bar not mapped to anything)",
+ inp.metadata);
+ else if (opcode(inp.val) >= 0) {
+ if ((signed)inp.args.size() < opinputs(inp.val))
+ err("Too few arguments for "+inp.val, inp.metadata);
+ if ((signed)inp.args.size() > opinputs(inp.val))
+ err("Too many arguments for "+inp.val, inp.metadata);
+ }
+ else if (isValidLLLFunc(inp.val, inp.args.size())) {
+ // do nothing
+ }
+ else err ("Invalid argument count or LLL function: "+inp.val, inp.metadata);
+ for (unsigned i = 0; i < inp.args.size(); i++) {
+ inp.args[i] = postValidate(inp.args[i]);
+ }
+ }
+ return inp;
+}
+
+Node rewrite(Node inp) {
+ return postValidate(optimize(apply_rules(preprocess(inp))));
+}
+
+Node rewriteChunk(Node inp) {
+ return postValidate(optimize(apply_rules(
+ preprocessResult(
+ validate(inp), preprocessAux()))));
+}
+
+using namespace std;
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.h
new file mode 100644
index 000000000..716815cee
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriter.h
@@ -0,0 +1,16 @@
+#ifndef ETHSERP_REWRITER
+#define ETHSERP_REWRITER
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Applies rewrite rules
+Node rewrite(Node inp);
+
+// Applies rewrite rules adding without wrapper
+Node rewriteChunk(Node inp);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.cpp
new file mode 100644
index 000000000..0d810bdbc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.cpp
@@ -0,0 +1,211 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "lllparser.h"
+#include "bignum.h"
+#include "rewriteutils.h"
+#include "optimize.h"
+
+// Valid functions and their min and max argument counts
+std::string validFunctions[][3] = {
+ { "if", "2", "3" },
+ { "unless", "2", "2" },
+ { "while", "2", "2" },
+ { "until", "2", "2" },
+ { "alloc", "1", "1" },
+ { "array", "1", "1" },
+ { "call", "2", tt256 },
+ { "callcode", "2", tt256 },
+ { "create", "1", "4" },
+ { "getch", "2", "2" },
+ { "setch", "3", "3" },
+ { "sha3", "1", "2" },
+ { "return", "1", "2" },
+ { "inset", "1", "1" },
+ { "min", "2", "2" },
+ { "max", "2", "2" },
+ { "array_lit", "0", tt256 },
+ { "seq", "0", tt256 },
+ { "log", "1", "6" },
+ { "outer", "1", "1" },
+ { "set", "2", "2" },
+ { "get", "1", "1" },
+ { "ref", "1", "1" },
+ { "declare", "1", tt256 },
+ { "with", "3", "3" },
+ { "outer", "1", "1" },
+ { "mcopy", "3", "3" },
+ { "unsafe_mcopy", "3", "3" },
+ { "save", "3", "3" },
+ { "load", "2", "2" },
+ { "---END---", "", "" } //Keep this line at the end of the list
+};
+
+std::map<std::string, bool> vfMap;
+
+// Is a function name one of the valid functions above?
+bool isValidFunctionName(std::string f) {
+ if (vfMap.size() == 0) {
+ for (int i = 0; ; i++) {
+ if (validFunctions[i][0] == "---END---") break;
+ vfMap[validFunctions[i][0]] = true;
+ }
+ }
+ return vfMap.count(f);
+}
+
+// Cool function for debug purposes (named cerrStringList to make
+// all prints searchable via 'cerr')
+void cerrStringList(std::vector<std::string> s, std::string suffix) {
+ for (unsigned i = 0; i < s.size(); i++) std::cerr << s[i] << " ";
+ std::cerr << suffix << "\n";
+}
+
+// Convert:
+// self.cow -> ["cow"]
+// self.horse[0] -> ["horse", "0"]
+// self.a[6][7][self.storage[3]].chicken[9] ->
+// ["6", "7", (sload 3), "chicken", "9"]
+std::vector<Node> listfyStorageAccess(Node node) {
+ std::vector<Node> out;
+ std::vector<Node> nodez;
+ nodez.push_back(node);
+ while (1) {
+ if (nodez.back().type == TOKEN) {
+ out.push_back(token("--" + nodez.back().val, node.metadata));
+ std::vector<Node> outrev;
+ for (int i = (signed)out.size() - 1; i >= 0; i--) {
+ outrev.push_back(out[i]);
+ }
+ return outrev;
+ }
+ if (nodez.back().val == ".")
+ nodez.back().args[1].val = "--" + nodez.back().args[1].val;
+ if (nodez.back().args.size() == 0)
+ err("Error parsing storage variable statement", node.metadata);
+ if (nodez.back().args.size() == 1)
+ out.push_back(token(tt256m1, node.metadata));
+ else
+ out.push_back(nodez.back().args[1]);
+ nodez.push_back(nodez.back().args[0]);
+ }
+}
+
+// Is the given node something of the form
+// self.cow
+// self.horse[0]
+// self.a[6][7][self.storage[3]].chicken[9]
+bool isNodeStorageVariable(Node node) {
+ std::vector<Node> nodez;
+ nodez.push_back(node);
+ while (1) {
+ if (nodez.back().type == TOKEN) return false;
+ if (nodez.back().args.size() == 0) return false;
+ if (nodez.back().val != "." && nodez.back().val != "access")
+ return false;
+ if (nodez.back().args[0].val == "self") return true;
+ nodez.push_back(nodez.back().args[0]);
+ }
+}
+
+// Main pattern matching routine, for those patterns that can be expressed
+// using our standard mini-language above
+//
+// Returns two values. First, a boolean to determine whether the node matches
+// the pattern, second, if the node does match then a map mapping variables
+// in the pattern to nodes
+matchResult match(Node p, Node n) {
+ matchResult o;
+ o.success = false;
+ if (p.type == TOKEN) {
+ if (p.val == n.val && n.type == TOKEN) o.success = true;
+ else if (p.val[0] == '$' || p.val[0] == '@') {
+ o.success = true;
+ o.map[p.val.substr(1)] = n;
+ }
+ }
+ else if (n.type==TOKEN || p.val!=n.val || p.args.size()!=n.args.size()) {
+ // do nothing
+ }
+ else {
+ for (unsigned i = 0; i < p.args.size(); i++) {
+ matchResult oPrime = match(p.args[i], n.args[i]);
+ if (!oPrime.success) {
+ o.success = false;
+ return o;
+ }
+ for (std::map<std::string, Node>::iterator it = oPrime.map.begin();
+ it != oPrime.map.end();
+ it++) {
+ o.map[(*it).first] = (*it).second;
+ }
+ }
+ o.success = true;
+ }
+ return o;
+}
+
+
+// Fills in the pattern with a dictionary mapping variable names to
+// nodes (these dicts are generated by match). Match and subst together
+// create a full pattern-matching engine.
+Node subst(Node pattern,
+ std::map<std::string, Node> dict,
+ std::string varflag,
+ Metadata m) {
+ // Swap out patterns at the token level
+ if (pattern.metadata.ln == -1)
+ pattern.metadata = m;
+ if (pattern.type == TOKEN &&
+ pattern.val[0] == '$') {
+ if (dict.count(pattern.val.substr(1))) {
+ return dict[pattern.val.substr(1)];
+ }
+ else {
+ return token(varflag + pattern.val.substr(1), m);
+ }
+ }
+ // Other tokens are untouched
+ else if (pattern.type == TOKEN) {
+ return pattern;
+ }
+ // Substitute recursively for ASTs
+ else {
+ std::vector<Node> args;
+ for (unsigned i = 0; i < pattern.args.size(); i++) {
+ args.push_back(subst(pattern.args[i], dict, varflag, m));
+ }
+ return asn(pattern.val, args, m);
+ }
+}
+
+// Transforms a sequence containing two-argument with statements
+// into a statement containing those statements in nested form
+Node withTransform (Node source) {
+ Node o = token("--");
+ Metadata m = source.metadata;
+ std::vector<Node> args;
+ for (int i = source.args.size() - 1; i >= 0; i--) {
+ Node a = source.args[i];
+ if (a.val == "with" && a.args.size() == 2) {
+ std::vector<Node> flipargs;
+ for (int j = args.size() - 1; j >= 0; j--)
+ flipargs.push_back(args[i]);
+ if (o.val != "--")
+ flipargs.push_back(o);
+ o = asn("with", a.args[0], a.args[1], asn("seq", flipargs, m), m);
+ args = std::vector<Node>();
+ }
+ else {
+ args.push_back(a);
+ }
+ }
+ std::vector<Node> flipargs;
+ for (int j = args.size() - 1; j >= 0; j--)
+ flipargs.push_back(args[j]);
+ if (o.val != "--")
+ flipargs.push_back(o);
+ return asn("seq", flipargs, m);
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.h
new file mode 100644
index 000000000..8abf44a9f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/rewriteutils.h
@@ -0,0 +1,51 @@
+#ifndef ETHSERP_REWRITEUTILS
+#define ETHSERP_REWRITEUTILS
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// Valid functions and their min and max argument counts
+extern std::string validFunctions[][3];
+
+extern std::map<std::string, bool> vfMap;
+
+bool isValidFunctionName(std::string f);
+
+// Converts deep array access into ordered list of the arguments
+// along the descent
+std::vector<Node> listfyStorageAccess(Node node);
+
+// Cool function for debug purposes (named cerrStringList to make
+// all prints searchable via 'cerr')
+void cerrStringList(std::vector<std::string> s, std::string suffix="");
+
+// Is the given node something of the form
+// self.cow
+// self.horse[0]
+// self.a[6][7][self.storage[3]].chicken[9]
+bool isNodeStorageVariable(Node node);
+
+// Applies rewrite rules adding without wrapper
+Node rewriteChunk(Node inp);
+
+// Match result storing object
+struct matchResult {
+ bool success;
+ std::map<std::string, Node> map;
+};
+
+// Match node to pattern
+matchResult match(Node p, Node n);
+
+// Substitute node using pattern
+Node subst(Node pattern,
+ std::map<std::string, Node> dict,
+ std::string varflag,
+ Metadata m);
+
+Node withTransform(Node source);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/serpent.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/serpent.py
new file mode 100644
index 000000000..8d6bedfe3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/serpent.py
@@ -0,0 +1,201 @@
+import serpent_pyext as pyext
+import sys
+import re
+
+VERSION = '1.7.7'
+
+
+class Metadata(object):
+ def __init__(self, li):
+ self.file = li[0]
+ self.ln = li[1]
+ self.ch = li[2]
+
+ def out(self):
+ return [self.file, self.ln, self.ch]
+
+
+class Token(object):
+ def __init__(self, val, metadata):
+ self.val = val
+ self.metadata = Metadata(metadata)
+
+ def out(self):
+ return [0, self.val, self.metadata.out()]
+
+ def __repr__(self):
+ return str(self.val)
+
+
+class Astnode(object):
+ def __init__(self, val, args, metadata):
+ self.val = val
+ self.args = map(node, args)
+ self.metadata = Metadata(metadata)
+
+ def out(self):
+ o = [1, self.val, self.metadata.out()]+[x.out() for x in self.args]
+ return o
+
+ def __repr__(self):
+ o = '(' + self.val
+ subs = map(repr, self.args)
+ k = 0
+ out = " "
+ while k < len(subs) and o != "(seq":
+ if '\n' in subs[k] or len(out + subs[k]) >= 80:
+ break
+ out += subs[k] + " "
+ k += 1
+ if k < len(subs):
+ o += out + "\n "
+ o += '\n '.join('\n'.join(subs[k:]).split('\n'))
+ o += '\n)'
+ else:
+ o += out[:-1] + ')'
+ return o
+
+
+def node(li):
+ if li[0]:
+ return Astnode(li[1], li[3:], li[2])
+ else:
+ return Token(li[1], li[2])
+
+
+def take(x):
+ return pyext.parse_lll(x) if isinstance(x, (str, unicode)) else x.out()
+
+
+def takelist(x):
+ return map(take, parse(x).args if isinstance(x, (str, unicode)) else x)
+
+
+compile = lambda x: pyext.compile(x)
+compile_chunk = lambda x: pyext.compile_chunk(x)
+compile_to_lll = lambda x: node(pyext.compile_to_lll(x))
+compile_chunk_to_lll = lambda x: node(pyext.compile_chunk_to_lll(x))
+compile_lll = lambda x: pyext.compile_lll(take(x))
+parse = lambda x: node(pyext.parse(x))
+rewrite = lambda x: node(pyext.rewrite(take(x)))
+rewrite_chunk = lambda x: node(pyext.rewrite_chunk(take(x)))
+pretty_compile = lambda x: map(node, pyext.pretty_compile(x))
+pretty_compile_chunk = lambda x: map(node, pyext.pretty_compile_chunk(x))
+pretty_compile_lll = lambda x: map(node, pyext.pretty_compile_lll(take(x)))
+serialize = lambda x: pyext.serialize(takelist(x))
+deserialize = lambda x: map(node, pyext.deserialize(x))
+
+is_numeric = lambda x: isinstance(x, (int, long))
+is_string = lambda x: isinstance(x, (str, unicode))
+tobytearr = lambda n, L: [] if L == 0 else tobytearr(n / 256, L - 1)+[n % 256]
+
+
+# A set of methods for detecting raw values (numbers and strings) and
+# converting them to integers
+def frombytes(b):
+ return 0 if len(b) == 0 else ord(b[-1]) + 256 * frombytes(b[:-1])
+
+
+def fromhex(b):
+ hexord = lambda x: '0123456789abcdef'.find(x)
+ return 0 if len(b) == 0 else hexord(b[-1]) + 16 * fromhex(b[:-1])
+
+
+def numberize(b):
+ if is_numeric(b):
+ return b
+ elif b[0] in ["'", '"']:
+ return frombytes(b[1:-1])
+ elif b[:2] == '0x':
+ return fromhex(b[2:])
+ elif re.match('^[0-9]*$', b):
+ return int(b)
+ elif len(b) == 40:
+ return fromhex(b)
+ else:
+ raise Exception("Cannot identify data type: %r" % b)
+
+
+def enc(n):
+ if is_numeric(n):
+ return ''.join(map(chr, tobytearr(n, 32)))
+ elif is_string(n) and len(n) == 40:
+ return '\x00' * 12 + n.decode('hex')
+ elif is_string(n):
+ return '\x00' * (32 - len(n)) + n
+ elif n is True:
+ return 1
+ elif n is False or n is None:
+ return 0
+
+
+def encode_datalist(*args):
+ if isinstance(args, (tuple, list)):
+ return ''.join(map(enc, args))
+ elif not len(args) or args[0] == '':
+ return ''
+ else:
+ # Assume you're getting in numbers or addresses or 0x...
+ return ''.join(map(enc, map(numberize, args)))
+
+
+def decode_datalist(arr):
+ if isinstance(arr, list):
+ arr = ''.join(map(chr, arr))
+ o = []
+ for i in range(0, len(arr), 32):
+ o.append(frombytes(arr[i:i + 32]))
+ return o
+
+
+def encode_abi(funid, *args):
+ len_args = ''
+ normal_args = ''
+ var_args = ''
+ for arg in args:
+ if isinstance(arg, str) and len(arg) and \
+ arg[0] == '"' and arg[-1] == '"':
+ len_args += enc(numberize(len(arg[1:-1])))
+ var_args += arg[1:-1]
+ elif isinstance(arg, list):
+ for a in arg:
+ var_args += enc(numberize(a))
+ len_args += enc(numberize(len(arg)))
+ else:
+ normal_args += enc(numberize(arg))
+ return chr(int(funid)) + len_args + normal_args + var_args
+
+
+def decode_abi(arr, *lens):
+ o = []
+ pos = 1
+ i = 0
+ if len(lens) == 1 and isinstance(lens[0], list):
+ lens = lens[0]
+ while pos < len(arr):
+ bytez = int(lens[i]) if i < len(lens) else 32
+ o.append(frombytes(arr[pos: pos + bytez]))
+ i, pos = i + 1, pos + bytez
+ return o
+
+
+def main():
+ if len(sys.argv) == 1:
+ print "serpent <command> <arg1> <arg2> ..."
+ else:
+ cmd = sys.argv[2] if sys.argv[1] == '-s' else sys.argv[1]
+ if sys.argv[1] == '-s':
+ args = [sys.stdin.read()] + sys.argv[3:]
+ elif sys.argv[1] == '-v':
+ print VERSION
+ sys.exit()
+ else:
+ cmd = sys.argv[1]
+ args = sys.argv[2:]
+ if cmd in ['deserialize', 'decode_datalist', 'decode_abi']:
+ args[0] = args[0].strip().decode('hex')
+ o = globals()[cmd](*args)
+ if isinstance(o, (Token, Astnode, list)):
+ print repr(o)
+ else:
+ print o.encode('hex')
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/setup.py b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/setup.py
new file mode 100644
index 000000000..5fdc1c16a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/setup.py
@@ -0,0 +1,46 @@
+from setuptools import setup, Extension
+
+import os
+from distutils.sysconfig import get_config_vars
+
+(opt,) = get_config_vars('OPT')
+os.environ['OPT'] = " ".join(
+ flag for flag in opt.split() if flag != '-Wstrict-prototypes'
+)
+
+setup(
+ # Name of this package
+ name="ethereum-serpent",
+
+ # Package version
+ version='1.7.7',
+
+ description='Serpent compiler',
+ maintainer='Vitalik Buterin',
+ maintainer_email='v@buterin.com',
+ license='WTFPL',
+ url='http://www.ethereum.org/',
+
+ # Describes how to build the actual extension module from C source files.
+ ext_modules=[
+ Extension(
+ 'serpent_pyext', # Python name of the module
+ ['bignum.cpp', 'util.cpp', 'tokenize.cpp',
+ 'lllparser.cpp', 'parser.cpp', 'functions.cpp',
+ 'optimize.cpp', 'opcodes.cpp',
+ 'rewriteutils.cpp', 'preprocess.cpp', 'rewriter.cpp',
+ 'compiler.cpp', 'funcs.cpp', 'pyserpent.cpp']
+ )],
+ py_modules=[
+ 'serpent',
+ 'pyserpent'
+ ],
+ scripts=[
+ 'serpent.py'
+ ],
+ entry_points={
+ 'console_scripts': [
+ 'serpent = serpent:main',
+ ],
+ }
+ ),
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.cpp
new file mode 100644
index 000000000..b60cc8a44
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.cpp
@@ -0,0 +1,115 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+// These appear as independent tokens even if inside a stream of symbols
+const std::string atoms[] = { "#", "//", "(", ")", "[", "]", "{", "}" };
+const int numAtoms = 8;
+
+// Is the char alphanumeric, a space, a bracket, a quote, a symbol?
+int chartype(char c) {
+ if (c >= '0' && c <= '9') return ALPHANUM;
+ else if (c >= 'a' && c <= 'z') return ALPHANUM;
+ else if (c >= 'A' && c <= 'Z') return ALPHANUM;
+ else if (std::string("~_$@").find(c) != std::string::npos) return ALPHANUM;
+ else if (c == '\t' || c == ' ' || c == '\n' || c == '\r') return SPACE;
+ else if (std::string("()[]{}").find(c) != std::string::npos) return BRACK;
+ else if (c == '"') return DQUOTE;
+ else if (c == '\'') return SQUOTE;
+ else return SYMB;
+}
+
+// "y = f(45,124)/3" -> [ "y", "f", "(", "45", ",", "124", ")", "/", "3"]
+std::vector<Node> tokenize(std::string inp, Metadata metadata, bool lispMode) {
+ int curtype = SPACE;
+ unsigned pos = 0;
+ int lastNewline = 0;
+ metadata.ch = 0;
+ std::string cur;
+ std::vector<Node> out;
+
+ inp += " ";
+ while (pos < inp.length()) {
+ int headtype = chartype(inp[pos]);
+ if (lispMode) {
+ if (inp[pos] == '\'') headtype = ALPHANUM;
+ }
+ // Are we inside a quote?
+ if (curtype == SQUOTE || curtype == DQUOTE) {
+ // Close quote
+ if (headtype == curtype) {
+ cur += inp[pos];
+ out.push_back(token(cur, metadata));
+ cur = "";
+ metadata.ch = pos - lastNewline;
+ curtype = SPACE;
+ pos += 1;
+ }
+ // eg. \xc3
+ else if (inp.length() >= pos + 4 && inp.substr(pos, 2) == "\\x") {
+ cur += (std::string("0123456789abcdef").find(inp[pos+2]) * 16
+ + std::string("0123456789abcdef").find(inp[pos+3]));
+ pos += 4;
+ }
+ // Newline
+ else if (inp.substr(pos, 2) == "\\n") {
+ cur += '\n';
+ pos += 2;
+ }
+ // Backslash escape
+ else if (inp.length() >= pos + 2 && inp[pos] == '\\') {
+ cur += inp[pos + 1];
+ pos += 2;
+ }
+ // Normal character
+ else {
+ cur += inp[pos];
+ pos += 1;
+ }
+ }
+ else {
+ // Handle atoms ( '//', '#', brackets )
+ for (int i = 0; i < numAtoms; i++) {
+ int split = cur.length() - atoms[i].length();
+ if (split >= 0 && cur.substr(split) == atoms[i]) {
+ if (split > 0) {
+ out.push_back(token(cur.substr(0, split), metadata));
+ }
+ metadata.ch += split;
+ out.push_back(token(cur.substr(split), metadata));
+ metadata.ch = pos - lastNewline;
+ cur = "";
+ curtype = SPACE;
+ }
+ }
+ // Special case the minus sign
+ if (cur.length() > 1 && (cur.substr(cur.length() - 1) == "-"
+ || cur.substr(cur.length() - 1) == "!")) {
+ out.push_back(token(cur.substr(0, cur.length() - 1), metadata));
+ out.push_back(token(cur.substr(cur.length() - 1), metadata));
+ cur = "";
+ }
+ // Boundary between different char types
+ if (headtype != curtype) {
+ if (curtype != SPACE && cur != "") {
+ out.push_back(token(cur, metadata));
+ }
+ metadata.ch = pos - lastNewline;
+ cur = "";
+ }
+ cur += inp[pos];
+ curtype = headtype;
+ pos += 1;
+ }
+ if (inp[pos] == '\n') {
+ lastNewline = pos;
+ metadata.ch = 0;
+ metadata.ln += 1;
+ }
+ }
+ return out;
+}
+
+
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.h
new file mode 100644
index 000000000..04a42f3c6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/tokenize.h
@@ -0,0 +1,16 @@
+#ifndef ETHSERP_TOKENIZE
+#define ETHSERP_TOKENIZE
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+
+int chartype(char c);
+
+std::vector<Node> tokenize(std::string inp,
+ Metadata meta=Metadata(),
+ bool lispMode=false);
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.cpp b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.cpp
new file mode 100644
index 000000000..56f642fc8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.cpp
@@ -0,0 +1,305 @@
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include "util.h"
+#include "bignum.h"
+#include <fstream>
+#include <cerrno>
+
+//Token or value node constructor
+Node token(std::string val, Metadata met) {
+ Node o;
+ o.type = 0;
+ o.val = val;
+ o.metadata = met;
+ return o;
+}
+
+//AST node constructor
+Node astnode(std::string val, std::vector<Node> args, Metadata met) {
+ Node o;
+ o.type = 1;
+ o.val = val;
+ o.args = args;
+ o.metadata = met;
+ return o;
+}
+
+//AST node constructors for a specific number of children
+Node astnode(std::string val, Metadata met) {
+ std::vector<Node> args;
+ return astnode(val, args, met);
+}
+
+Node astnode(std::string val, Node a, Metadata met) {
+ std::vector<Node> args;
+ args.push_back(a);
+ return astnode(val, args, met);
+}
+
+Node astnode(std::string val, Node a, Node b, Metadata met) {
+ std::vector<Node> args;
+ args.push_back(a);
+ args.push_back(b);
+ return astnode(val, args, met);
+}
+
+Node astnode(std::string val, Node a, Node b, Node c, Metadata met) {
+ std::vector<Node> args;
+ args.push_back(a);
+ args.push_back(b);
+ args.push_back(c);
+ return astnode(val, args, met);
+}
+
+Node astnode(std::string val, Node a, Node b, Node c, Node d, Metadata met) {
+ std::vector<Node> args;
+ args.push_back(a);
+ args.push_back(b);
+ args.push_back(c);
+ args.push_back(d);
+ return astnode(val, args, met);
+}
+
+
+// Print token list
+std::string printTokens(std::vector<Node> tokens) {
+ std::string s = "";
+ for (unsigned i = 0; i < tokens.size(); i++) {
+ s += tokens[i].val + " ";
+ }
+ return s;
+}
+
+// Prints a lisp AST on one line
+std::string printSimple(Node ast) {
+ if (ast.type == TOKEN) return ast.val;
+ std::string o = "(" + ast.val;
+ std::vector<std::string> subs;
+ for (unsigned i = 0; i < ast.args.size(); i++) {
+ o += " " + printSimple(ast.args[i]);
+ }
+ return o + ")";
+}
+
+// Number of tokens in a tree
+int treeSize(Node prog) {
+ if (prog.type == TOKEN) return 1;
+ int o = 0;
+ for (unsigned i = 0; i < prog.args.size(); i++) o += treeSize(prog.args[i]);
+ return o;
+}
+
+// Pretty-prints a lisp AST
+std::string printAST(Node ast, bool printMetadata) {
+ if (ast.type == TOKEN) return ast.val;
+ std::string o = "(";
+ if (printMetadata) {
+ o += ast.metadata.file + " ";
+ o += unsignedToDecimal(ast.metadata.ln) + " ";
+ o += unsignedToDecimal(ast.metadata.ch) + ": ";
+ }
+ o += ast.val;
+ std::vector<std::string> subs;
+ for (unsigned i = 0; i < ast.args.size(); i++) {
+ subs.push_back(printAST(ast.args[i], printMetadata));
+ }
+ unsigned k = 0;
+ std::string out = " ";
+ // As many arguments as possible go on the same line as the function,
+ // except when seq is used
+ while (k < subs.size() && o != "(seq") {
+ if (subs[k].find("\n") != std::string::npos || (out + subs[k]).length() >= 80) break;
+ out += subs[k] + " ";
+ k += 1;
+ }
+ // All remaining arguments go on their own lines
+ if (k < subs.size()) {
+ o += out + "\n";
+ std::vector<std::string> subsSliceK;
+ for (unsigned i = k; i < subs.size(); i++) subsSliceK.push_back(subs[i]);
+ o += indentLines(joinLines(subsSliceK));
+ o += "\n)";
+ }
+ else {
+ o += out.substr(0, out.size() - 1) + ")";
+ }
+ return o;
+}
+
+// Splits text by line
+std::vector<std::string> splitLines(std::string s) {
+ unsigned pos = 0;
+ int lastNewline = 0;
+ std::vector<std::string> o;
+ while (pos < s.length()) {
+ if (s[pos] == '\n') {
+ o.push_back(s.substr(lastNewline, pos - lastNewline));
+ lastNewline = pos + 1;
+ }
+ pos = pos + 1;
+ }
+ o.push_back(s.substr(lastNewline));
+ return o;
+}
+
+// Inverse of splitLines
+std::string joinLines(std::vector<std::string> lines) {
+ std::string o = "\n";
+ for (unsigned i = 0; i < lines.size(); i++) {
+ o += lines[i] + "\n";
+ }
+ return o.substr(1, o.length() - 2);
+}
+
+// Indent all lines by 4 spaces
+std::string indentLines(std::string inp) {
+ std::vector<std::string> lines = splitLines(inp);
+ for (unsigned i = 0; i < lines.size(); i++) lines[i] = " "+lines[i];
+ return joinLines(lines);
+}
+
+// Binary to hexadecimal
+std::string binToNumeric(std::string inp) {
+ std::string o = "0";
+ for (unsigned i = 0; i < inp.length(); i++) {
+ o = decimalAdd(decimalMul(o,"256"), unsignedToDecimal((unsigned char)inp[i]));
+ }
+ return o;
+}
+
+// Converts string to simple numeric format
+std::string strToNumeric(std::string inp) {
+ std::string o = "0";
+ if (inp == "") {
+ o = "";
+ }
+ else if (inp.substr(0,2) == "0x") {
+ for (unsigned i = 2; i < inp.length(); i++) {
+ int dig = std::string("0123456789abcdef0123456789ABCDEF").find(inp[i]) % 16;
+ if (dig < 0) return "";
+ o = decimalAdd(decimalMul(o,"16"), unsignedToDecimal(dig));
+ }
+ }
+ else {
+ bool isPureNum = true;
+ for (unsigned i = 0; i < inp.length(); i++) {
+ isPureNum = isPureNum && inp[i] >= '0' && inp[i] <= '9';
+ }
+ o = isPureNum ? inp : "";
+ }
+ return o;
+}
+
+// Does the node contain a number (eg. 124, 0xf012c, "george")
+bool isNumberLike(Node node) {
+ if (node.type == ASTNODE) return false;
+ return strToNumeric(node.val) != "";
+}
+
+//Normalizes number representations
+Node nodeToNumeric(Node node) {
+ std::string o = strToNumeric(node.val);
+ return token(o == "" ? node.val : o, node.metadata);
+}
+
+Node tryNumberize(Node node) {
+ if (node.type == TOKEN && isNumberLike(node)) return nodeToNumeric(node);
+ return node;
+}
+
+//Converts a value to an array of byte number nodes
+std::vector<Node> toByteArr(std::string val, Metadata metadata, int minLen) {
+ std::vector<Node> o;
+ int L = 0;
+ while (val != "0" || L < minLen) {
+ o.push_back(token(decimalMod(val, "256"), metadata));
+ val = decimalDiv(val, "256");
+ L++;
+ }
+ std::vector<Node> o2;
+ for (int i = o.size() - 1; i >= 0; i--) o2.push_back(o[i]);
+ return o2;
+}
+
+int counter = 0;
+
+//Makes a unique token
+std::string mkUniqueToken() {
+ counter++;
+ return unsignedToDecimal(counter);
+}
+
+//Does a file exist? http://stackoverflow.com/questions/12774207
+bool exists(std::string fileName) {
+ std::ifstream infile(fileName.c_str());
+ return infile.good();
+}
+
+//Reads a file: http://stackoverflow.com/questions/2602013
+std::string get_file_contents(std::string filename)
+{
+ std::ifstream in(filename.c_str(), std::ios::in | std::ios::binary);
+ if (in)
+ {
+ std::string contents;
+ in.seekg(0, std::ios::end);
+ contents.resize(in.tellg());
+ in.seekg(0, std::ios::beg);
+ in.read(&contents[0], contents.size());
+ in.close();
+ return(contents);
+ }
+ throw(errno);
+}
+
+//Report error
+void err(std::string errtext, Metadata met) {
+ std::string err = "Error (file \"" + met.file + "\", line " +
+ unsignedToDecimal(met.ln + 1) + ", char " + unsignedToDecimal(met.ch) +
+ "): " + errtext;
+ std::cerr << err << "\n";
+ throw(err);
+}
+
+//Bin to hex
+std::string binToHex(std::string inp) {
+ std::string o = "";
+ for (unsigned i = 0; i < inp.length(); i++) {
+ unsigned char v = inp[i];
+ o += std::string("0123456789abcdef").substr(v/16, 1)
+ + std::string("0123456789abcdef").substr(v%16, 1);
+ }
+ return o;
+}
+
+//Hex to bin
+std::string hexToBin(std::string inp) {
+ std::string o = "";
+ for (unsigned i = 0; i+1 < inp.length(); i+=2) {
+ char v = (char)(std::string("0123456789abcdef").find(inp[i]) * 16 +
+ std::string("0123456789abcdef").find(inp[i+1]));
+ o += v;
+ }
+ return o;
+}
+
+//Lower to upper
+std::string upperCase(std::string inp) {
+ std::string o = "";
+ for (unsigned i = 0; i < inp.length(); i++) {
+ if (inp[i] >= 97 && inp[i] <= 122) o += inp[i] - 32;
+ else o += inp[i];
+ }
+ return o;
+}
+
+//Three-int vector
+std::vector<int> triple(int a, int b, int c) {
+ std::vector<int> v;
+ v.push_back(a);
+ v.push_back(b);
+ v.push_back(c);
+ return v;
+}
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.h b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.h
new file mode 100644
index 000000000..f7d6744f9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/serpent/util.h
@@ -0,0 +1,127 @@
+#ifndef ETHSERP_UTIL
+#define ETHSERP_UTIL
+
+#include <stdio.h>
+#include <iostream>
+#include <vector>
+#include <map>
+#include <fstream>
+#include <cerrno>
+
+const int TOKEN = 0,
+ ASTNODE = 1,
+ SPACE = 2,
+ BRACK = 3,
+ SQUOTE = 4,
+ DQUOTE = 5,
+ SYMB = 6,
+ ALPHANUM = 7,
+ LPAREN = 8,
+ RPAREN = 9,
+ COMMA = 10,
+ COLON = 11,
+ UNARY_OP = 12,
+ BINARY_OP = 13,
+ COMPOUND = 14,
+ TOKEN_SPLITTER = 15;
+
+// Stores metadata about each token
+class Metadata {
+ public:
+ Metadata(std::string File="main", int Ln=-1, int Ch=-1) {
+ file = File;
+ ln = Ln;
+ ch = Ch;
+ fixed = false;
+ }
+ std::string file;
+ int ln;
+ int ch;
+ bool fixed;
+};
+
+std::string mkUniqueToken();
+
+// type can be TOKEN or ASTNODE
+struct Node {
+ int type;
+ std::string val;
+ std::vector<Node> args;
+ Metadata metadata;
+};
+Node token(std::string val, Metadata met=Metadata());
+Node astnode(std::string val, std::vector<Node> args, Metadata met=Metadata());
+Node astnode(std::string val, Metadata met=Metadata());
+Node astnode(std::string val, Node a, Metadata met=Metadata());
+Node astnode(std::string val, Node a, Node b, Metadata met=Metadata());
+Node astnode(std::string val, Node a, Node b, Node c, Metadata met=Metadata());
+Node astnode(std::string val, Node a, Node b,
+ Node c, Node d, Metadata met=Metadata());
+
+// Number of tokens in a tree
+int treeSize(Node prog);
+
+// Print token list
+std::string printTokens(std::vector<Node> tokens);
+
+// Prints a lisp AST on one line
+std::string printSimple(Node ast);
+
+// Pretty-prints a lisp AST
+std::string printAST(Node ast, bool printMetadata=false);
+
+// Splits text by line
+std::vector<std::string> splitLines(std::string s);
+
+// Inverse of splitLines
+std::string joinLines(std::vector<std::string> lines);
+
+// Indent all lines by 4 spaces
+std::string indentLines(std::string inp);
+
+// Converts binary to simple numeric format
+std::string binToNumeric(std::string inp);
+
+// Converts string to simple numeric format
+std::string strToNumeric(std::string inp);
+
+// Does the node contain a number (eg. 124, 0xf012c, "george")
+bool isNumberLike(Node node);
+
+//Normalizes number representations
+Node nodeToNumeric(Node node);
+
+//If a node is numeric, normalize its representation
+Node tryNumberize(Node node);
+
+//Converts a value to an array of byte number nodes
+std::vector<Node> toByteArr(std::string val, Metadata metadata, int minLen=1);
+
+//Reads a file
+std::string get_file_contents(std::string filename);
+
+//Does a file exist?
+bool exists(std::string fileName);
+
+//Report error
+void err(std::string errtext, Metadata met);
+
+//Bin to hex
+std::string binToHex(std::string inp);
+
+//Hex to bin
+std::string hexToBin(std::string inp);
+
+//Lower to upper
+std::string upperCase(std::string inp);
+
+//Three-int vector
+std::vector<int> triple(int a, int b, int c);
+
+#define asn astnode
+#define tkn token
+#define msi std::map<std::string, int>
+#define msn std::map<std::string, Node>
+#define mss std::map<std::string, std::string>
+
+#endif
diff --git a/Godeps/_workspace/src/github.com/ethereum/serpent-go/tests/main.go b/Godeps/_workspace/src/github.com/ethereum/serpent-go/tests/main.go
new file mode 100644
index 000000000..2f2d17784
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/ethereum/serpent-go/tests/main.go
@@ -0,0 +1,21 @@
+package main
+
+import (
+ "fmt"
+
+ "github.com/ethereum/serpent-go"
+)
+
+func main() {
+ out, _ := serpent.Compile(`
+// Namecoin
+if !contract.storage[msg.data[0]]: # Is the key not yet taken?
+ # Then take it!
+ contract.storage[msg.data[0]] = msg.data[1]
+ return(1)
+else:
+ return(0) // Otherwise do nothing
+ `)
+
+ fmt.Printf("%x\n", out)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/LICENSE b/Godeps/_workspace/src/github.com/fjl/goupnp/LICENSE
new file mode 100644
index 000000000..252e3d639
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/LICENSE
@@ -0,0 +1,23 @@
+Copyright (c) 2013, John Beisley <greatred@gmail.com>
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice, this
+ list of conditions and the following disclaimer in the documentation and/or
+ other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/README.md b/Godeps/_workspace/src/github.com/fjl/goupnp/README.md
new file mode 100644
index 000000000..d464c8288
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/README.md
@@ -0,0 +1,14 @@
+goupnp is a UPnP client library for Go
+
+Installation
+------------
+
+Run `go get -u github.com/fjl/goupnp`.
+
+Regenerating dcps generated source code:
+----------------------------------------
+
+1. Install gotasks: `go get -u github.com/jingweno/gotask`
+2. Change to the gotasks directory: `cd gotasks`
+3. Download UPnP specification data (if not done already): `wget http://upnp.org/resources/upnpresources.zip`
+4. Regenerate source code: `gotask specgen -s upnpresources.zip -o ../dcps`
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_httpu_serving/example_httpu_serving.go b/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_httpu_serving/example_httpu_serving.go
new file mode 100644
index 000000000..d56d39572
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_httpu_serving/example_httpu_serving.go
@@ -0,0 +1,20 @@
+package main
+
+import (
+ "log"
+ "net/http"
+
+ "github.com/fjl/goupnp/httpu"
+)
+
+func main() {
+ srv := httpu.Server{
+ Addr: "239.255.255.250:1900",
+ Multicast: true,
+ Handler: httpu.HandlerFunc(func(r *http.Request) {
+ log.Printf("Got %s %s message from %v: %v", r.Method, r.URL.Path, r.RemoteAddr, r.Header)
+ }),
+ }
+ err := srv.ListenAndServe()
+ log.Printf("Serving failed with error: %v", err)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_internetgateway1/example_internetgateway1.go b/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_internetgateway1/example_internetgateway1.go
new file mode 100644
index 000000000..fda612500
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/cmd/example_internetgateway1/example_internetgateway1.go
@@ -0,0 +1,67 @@
+package main
+
+import (
+ "fmt"
+ "log"
+
+ "github.com/fjl/goupnp/dcps/internetgateway1"
+)
+
+func main() {
+ clients, errors, err := internetgateway1.NewWANPPPConnection1Clients()
+ if err != nil {
+ log.Fatal(err)
+ }
+
+ fmt.Printf("Got %d errors finding servers and %d successfully discovered.\n",
+ len(errors), len(clients))
+ for i, e := range errors {
+ fmt.Printf("Error finding server #%d: %v\n", i+1, e)
+ }
+
+ for _, c := range clients {
+ dev := &c.ServiceClient.RootDevice.Device
+ srv := c.ServiceClient.Service
+ fmt.Println(dev.FriendlyName, " :: ", srv.String())
+ scpd, err := srv.RequestSCDP()
+ if err != nil {
+ fmt.Printf(" Error requesting service SCPD: %v\n", err)
+ } else {
+ fmt.Println(" Available actions:")
+ for _, action := range scpd.Actions {
+ fmt.Printf(" * %s\n", action.Name)
+ for _, arg := range action.Arguments {
+ var varDesc string
+ if stateVar := scpd.GetStateVariable(arg.RelatedStateVariable); stateVar != nil {
+ varDesc = fmt.Sprintf(" (%s)", stateVar.DataType.Name)
+ }
+ fmt.Printf(" * [%s] %s%s\n", arg.Direction, arg.Name, varDesc)
+ }
+ }
+ }
+
+ if scpd == nil || scpd.GetAction("GetExternalIPAddress") != nil {
+ ip, err := c.GetExternalIPAddress()
+ fmt.Println("GetExternalIPAddress: ", ip, err)
+ }
+
+ if scpd == nil || scpd.GetAction("GetStatusInfo") != nil {
+ status, lastErr, uptime, err := c.GetStatusInfo()
+ fmt.Println("GetStatusInfo: ", status, lastErr, uptime, err)
+ }
+
+ if scpd == nil || scpd.GetAction("GetIdleDisconnectTime") != nil {
+ idleTime, err := c.GetIdleDisconnectTime()
+ fmt.Println("GetIdleDisconnectTime: ", idleTime, err)
+ }
+
+ if scpd == nil || scpd.GetAction("AddPortMapping") != nil {
+ err := c.AddPortMapping("", 5000, "TCP", 5001, "192.168.1.2", true, "Test port mapping", 0)
+ fmt.Println("AddPortMapping: ", err)
+ }
+ if scpd == nil || scpd.GetAction("DeletePortMapping") != nil {
+ err := c.DeletePortMapping("", 5000, "TCP")
+ fmt.Println("DeletePortMapping: ", err)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway1/internetgateway1.go b/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway1/internetgateway1.go
new file mode 100644
index 000000000..49659722c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway1/internetgateway1.go
@@ -0,0 +1,3957 @@
+// Client for UPnP Device Control Protocol Internet Gateway Device v1.
+//
+// This DCP is documented in detail at: http://upnp.org/specs/gw/UPnP-gw-InternetGatewayDevice-v1-Device.pdf
+//
+// Typically, use one of the New* functions to discover services on the local
+// network.
+package internetgateway1
+
+// Generated file - do not edit by hand. See README.md
+
+import (
+ "time"
+
+ "github.com/fjl/goupnp"
+ "github.com/fjl/goupnp/soap"
+)
+
+// Hack to avoid Go complaining if time isn't used.
+var _ time.Time
+
+// Device URNs:
+const (
+ URN_LANDevice_1 = "urn:schemas-upnp-org:device:LANDevice:1"
+ URN_WANConnectionDevice_1 = "urn:schemas-upnp-org:device:WANConnectionDevice:1"
+ URN_WANDevice_1 = "urn:schemas-upnp-org:device:WANDevice:1"
+)
+
+// Service URNs:
+const (
+ URN_LANHostConfigManagement_1 = "urn:schemas-upnp-org:service:LANHostConfigManagement:1"
+ URN_Layer3Forwarding_1 = "urn:schemas-upnp-org:service:Layer3Forwarding:1"
+ URN_WANCableLinkConfig_1 = "urn:schemas-upnp-org:service:WANCableLinkConfig:1"
+ URN_WANCommonInterfaceConfig_1 = "urn:schemas-upnp-org:service:WANCommonInterfaceConfig:1"
+ URN_WANDSLLinkConfig_1 = "urn:schemas-upnp-org:service:WANDSLLinkConfig:1"
+ URN_WANEthernetLinkConfig_1 = "urn:schemas-upnp-org:service:WANEthernetLinkConfig:1"
+ URN_WANIPConnection_1 = "urn:schemas-upnp-org:service:WANIPConnection:1"
+ URN_WANPOTSLinkConfig_1 = "urn:schemas-upnp-org:service:WANPOTSLinkConfig:1"
+ URN_WANPPPConnection_1 = "urn:schemas-upnp-org:service:WANPPPConnection:1"
+)
+
+// LANHostConfigManagement1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:LANHostConfigManagement:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type LANHostConfigManagement1 struct {
+ goupnp.ServiceClient
+}
+
+// NewLANHostConfigManagement1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewLANHostConfigManagement1Clients() (clients []*LANHostConfigManagement1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_LANHostConfigManagement_1); err != nil {
+ return
+ }
+ clients = make([]*LANHostConfigManagement1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &LANHostConfigManagement1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewDHCPServerConfigurable:
+//
+//
+func (client *LANHostConfigManagement1) SetDHCPServerConfigurable(NewDHCPServerConfigurable bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDHCPServerConfigurable string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDHCPServerConfigurable, err = soap.MarshalBoolean(NewDHCPServerConfigurable); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDHCPServerConfigurable", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDHCPServerConfigurable:
+func (client *LANHostConfigManagement1) GetDHCPServerConfigurable() (NewDHCPServerConfigurable bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDHCPServerConfigurable string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDHCPServerConfigurable", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDHCPServerConfigurable, err = soap.UnmarshalBoolean(response.NewDHCPServerConfigurable); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDHCPRelay:
+//
+//
+func (client *LANHostConfigManagement1) SetDHCPRelay(NewDHCPRelay bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDHCPRelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDHCPRelay, err = soap.MarshalBoolean(NewDHCPRelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDHCPRelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDHCPRelay:
+func (client *LANHostConfigManagement1) GetDHCPRelay() (NewDHCPRelay bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDHCPRelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDHCPRelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDHCPRelay, err = soap.UnmarshalBoolean(response.NewDHCPRelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewSubnetMask:
+//
+//
+func (client *LANHostConfigManagement1) SetSubnetMask(NewSubnetMask string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewSubnetMask string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewSubnetMask, err = soap.MarshalString(NewSubnetMask); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetSubnetMask", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewSubnetMask:
+func (client *LANHostConfigManagement1) GetSubnetMask() (NewSubnetMask string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewSubnetMask string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetSubnetMask", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewSubnetMask, err = soap.UnmarshalString(response.NewSubnetMask); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIPRouters:
+//
+//
+func (client *LANHostConfigManagement1) SetIPRouter(NewIPRouters string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIPRouters string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIPRouters, err = soap.MarshalString(NewIPRouters); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetIPRouter", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIPRouters:
+//
+//
+func (client *LANHostConfigManagement1) DeleteIPRouter(NewIPRouters string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIPRouters string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIPRouters, err = soap.MarshalString(NewIPRouters); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteIPRouter", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIPRouters:
+func (client *LANHostConfigManagement1) GetIPRoutersList() (NewIPRouters string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIPRouters string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetIPRoutersList", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIPRouters, err = soap.UnmarshalString(response.NewIPRouters); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDomainName:
+//
+//
+func (client *LANHostConfigManagement1) SetDomainName(NewDomainName string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDomainName string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDomainName, err = soap.MarshalString(NewDomainName); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDomainName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDomainName:
+func (client *LANHostConfigManagement1) GetDomainName() (NewDomainName string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDomainName string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDomainName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDomainName, err = soap.UnmarshalString(response.NewDomainName); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewMinAddress:
+//
+// * NewMaxAddress:
+//
+//
+func (client *LANHostConfigManagement1) SetAddressRange(NewMinAddress string, NewMaxAddress string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewMinAddress string
+
+ NewMaxAddress string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewMinAddress, err = soap.MarshalString(NewMinAddress); err != nil {
+ return
+ }
+ if request.NewMaxAddress, err = soap.MarshalString(NewMaxAddress); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetAddressRange", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewMinAddress:
+//
+// * NewMaxAddress:
+func (client *LANHostConfigManagement1) GetAddressRange() (NewMinAddress string, NewMaxAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewMinAddress string
+
+ NewMaxAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetAddressRange", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewMinAddress, err = soap.UnmarshalString(response.NewMinAddress); err != nil {
+ return
+ }
+ if NewMaxAddress, err = soap.UnmarshalString(response.NewMaxAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewReservedAddresses:
+//
+//
+func (client *LANHostConfigManagement1) SetReservedAddress(NewReservedAddresses string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewReservedAddresses string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewReservedAddresses, err = soap.MarshalString(NewReservedAddresses); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetReservedAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewReservedAddresses:
+//
+//
+func (client *LANHostConfigManagement1) DeleteReservedAddress(NewReservedAddresses string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewReservedAddresses string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewReservedAddresses, err = soap.MarshalString(NewReservedAddresses); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteReservedAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewReservedAddresses:
+func (client *LANHostConfigManagement1) GetReservedAddresses() (NewReservedAddresses string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewReservedAddresses string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetReservedAddresses", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewReservedAddresses, err = soap.UnmarshalString(response.NewReservedAddresses); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDNSServers:
+//
+//
+func (client *LANHostConfigManagement1) SetDNSServer(NewDNSServers string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDNSServers string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDNSServers, err = soap.MarshalString(NewDNSServers); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDNSServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDNSServers:
+//
+//
+func (client *LANHostConfigManagement1) DeleteDNSServer(NewDNSServers string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDNSServers string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDNSServers, err = soap.MarshalString(NewDNSServers); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteDNSServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDNSServers:
+func (client *LANHostConfigManagement1) GetDNSServers() (NewDNSServers string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDNSServers string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDNSServers", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDNSServers, err = soap.UnmarshalString(response.NewDNSServers); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Layer3Forwarding1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:Layer3Forwarding:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type Layer3Forwarding1 struct {
+ goupnp.ServiceClient
+}
+
+// NewLayer3Forwarding1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewLayer3Forwarding1Clients() (clients []*Layer3Forwarding1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_Layer3Forwarding_1); err != nil {
+ return
+ }
+ clients = make([]*Layer3Forwarding1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &Layer3Forwarding1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewDefaultConnectionService:
+//
+//
+func (client *Layer3Forwarding1) SetDefaultConnectionService(NewDefaultConnectionService string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDefaultConnectionService string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDefaultConnectionService, err = soap.MarshalString(NewDefaultConnectionService); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_Layer3Forwarding_1, "SetDefaultConnectionService", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDefaultConnectionService:
+func (client *Layer3Forwarding1) GetDefaultConnectionService() (NewDefaultConnectionService string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDefaultConnectionService string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_Layer3Forwarding_1, "GetDefaultConnectionService", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDefaultConnectionService, err = soap.UnmarshalString(response.NewDefaultConnectionService); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANCableLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANCableLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANCableLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANCableLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANCableLinkConfig1Clients() (clients []*WANCableLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANCableLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANCableLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANCableLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewCableLinkConfigState: allowed values: notReady, dsSyncComplete, usParamAcquired, rangingComplete, ipComplete, todEstablished, paramTransferComplete, registrationComplete, operational, accessDenied
+//
+// * NewLinkType: allowed values: Ethernet
+func (client *WANCableLinkConfig1) GetCableLinkConfigInfo() (NewCableLinkConfigState string, NewLinkType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewCableLinkConfigState string
+
+ NewLinkType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetCableLinkConfigInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewCableLinkConfigState, err = soap.UnmarshalString(response.NewCableLinkConfigState); err != nil {
+ return
+ }
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDownstreamFrequency:
+func (client *WANCableLinkConfig1) GetDownstreamFrequency() (NewDownstreamFrequency uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDownstreamFrequency string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetDownstreamFrequency", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDownstreamFrequency, err = soap.UnmarshalUi4(response.NewDownstreamFrequency); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDownstreamModulation: allowed values: 64QAM, 256QAM
+func (client *WANCableLinkConfig1) GetDownstreamModulation() (NewDownstreamModulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDownstreamModulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetDownstreamModulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDownstreamModulation, err = soap.UnmarshalString(response.NewDownstreamModulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamFrequency:
+func (client *WANCableLinkConfig1) GetUpstreamFrequency() (NewUpstreamFrequency uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamFrequency string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamFrequency", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamFrequency, err = soap.UnmarshalUi4(response.NewUpstreamFrequency); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamModulation: allowed values: QPSK, 16QAM
+func (client *WANCableLinkConfig1) GetUpstreamModulation() (NewUpstreamModulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamModulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamModulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamModulation, err = soap.UnmarshalString(response.NewUpstreamModulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamChannelID:
+func (client *WANCableLinkConfig1) GetUpstreamChannelID() (NewUpstreamChannelID uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamChannelID string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamChannelID", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamChannelID, err = soap.UnmarshalUi4(response.NewUpstreamChannelID); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamPowerLevel:
+func (client *WANCableLinkConfig1) GetUpstreamPowerLevel() (NewUpstreamPowerLevel uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamPowerLevel string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamPowerLevel", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamPowerLevel, err = soap.UnmarshalUi4(response.NewUpstreamPowerLevel); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewBPIEncryptionEnabled:
+func (client *WANCableLinkConfig1) GetBPIEncryptionEnabled() (NewBPIEncryptionEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewBPIEncryptionEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetBPIEncryptionEnabled", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewBPIEncryptionEnabled, err = soap.UnmarshalBoolean(response.NewBPIEncryptionEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConfigFile:
+func (client *WANCableLinkConfig1) GetConfigFile() (NewConfigFile string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConfigFile string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetConfigFile", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConfigFile, err = soap.UnmarshalString(response.NewConfigFile); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTFTPServer:
+func (client *WANCableLinkConfig1) GetTFTPServer() (NewTFTPServer string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTFTPServer string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetTFTPServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTFTPServer, err = soap.UnmarshalString(response.NewTFTPServer); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANCommonInterfaceConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANCommonInterfaceConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANCommonInterfaceConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANCommonInterfaceConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANCommonInterfaceConfig1Clients() (clients []*WANCommonInterfaceConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANCommonInterfaceConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANCommonInterfaceConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANCommonInterfaceConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewEnabledForInternet:
+//
+//
+func (client *WANCommonInterfaceConfig1) SetEnabledForInternet(NewEnabledForInternet bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewEnabledForInternet string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewEnabledForInternet, err = soap.MarshalBoolean(NewEnabledForInternet); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "SetEnabledForInternet", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewEnabledForInternet:
+func (client *WANCommonInterfaceConfig1) GetEnabledForInternet() (NewEnabledForInternet bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewEnabledForInternet string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetEnabledForInternet", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewEnabledForInternet, err = soap.UnmarshalBoolean(response.NewEnabledForInternet); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWANAccessType: allowed values: DSL, POTS, Cable, Ethernet
+//
+// * NewLayer1UpstreamMaxBitRate:
+//
+// * NewLayer1DownstreamMaxBitRate:
+//
+// * NewPhysicalLinkStatus: allowed values: Up, Down
+func (client *WANCommonInterfaceConfig1) GetCommonLinkProperties() (NewWANAccessType string, NewLayer1UpstreamMaxBitRate uint32, NewLayer1DownstreamMaxBitRate uint32, NewPhysicalLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWANAccessType string
+
+ NewLayer1UpstreamMaxBitRate string
+
+ NewLayer1DownstreamMaxBitRate string
+
+ NewPhysicalLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetCommonLinkProperties", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWANAccessType, err = soap.UnmarshalString(response.NewWANAccessType); err != nil {
+ return
+ }
+ if NewLayer1UpstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewLayer1UpstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewLayer1DownstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewLayer1DownstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewPhysicalLinkStatus, err = soap.UnmarshalString(response.NewPhysicalLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWANAccessProvider:
+func (client *WANCommonInterfaceConfig1) GetWANAccessProvider() (NewWANAccessProvider string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWANAccessProvider string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetWANAccessProvider", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWANAccessProvider, err = soap.UnmarshalString(response.NewWANAccessProvider); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewMaximumActiveConnections: allowed value range: minimum=1, step=1
+func (client *WANCommonInterfaceConfig1) GetMaximumActiveConnections() (NewMaximumActiveConnections uint16, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewMaximumActiveConnections string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetMaximumActiveConnections", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewMaximumActiveConnections, err = soap.UnmarshalUi2(response.NewMaximumActiveConnections); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalBytesSent:
+func (client *WANCommonInterfaceConfig1) GetTotalBytesSent() (NewTotalBytesSent uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalBytesSent string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalBytesSent", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalBytesSent, err = soap.UnmarshalUi4(response.NewTotalBytesSent); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalBytesReceived:
+func (client *WANCommonInterfaceConfig1) GetTotalBytesReceived() (NewTotalBytesReceived uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalBytesReceived string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalBytesReceived", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalBytesReceived, err = soap.UnmarshalUi4(response.NewTotalBytesReceived); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalPacketsSent:
+func (client *WANCommonInterfaceConfig1) GetTotalPacketsSent() (NewTotalPacketsSent uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalPacketsSent string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalPacketsSent", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalPacketsSent, err = soap.UnmarshalUi4(response.NewTotalPacketsSent); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalPacketsReceived:
+func (client *WANCommonInterfaceConfig1) GetTotalPacketsReceived() (NewTotalPacketsReceived uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalPacketsReceived string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalPacketsReceived", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalPacketsReceived, err = soap.UnmarshalUi4(response.NewTotalPacketsReceived); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewActiveConnectionIndex:
+//
+// Return values:
+//
+// * NewActiveConnDeviceContainer:
+//
+// * NewActiveConnectionServiceID:
+func (client *WANCommonInterfaceConfig1) GetActiveConnection(NewActiveConnectionIndex uint16) (NewActiveConnDeviceContainer string, NewActiveConnectionServiceID string, err error) {
+ // Request structure.
+ request := &struct {
+ NewActiveConnectionIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewActiveConnectionIndex, err = soap.MarshalUi2(NewActiveConnectionIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewActiveConnDeviceContainer string
+
+ NewActiveConnectionServiceID string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetActiveConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewActiveConnDeviceContainer, err = soap.UnmarshalString(response.NewActiveConnDeviceContainer); err != nil {
+ return
+ }
+ if NewActiveConnectionServiceID, err = soap.UnmarshalString(response.NewActiveConnectionServiceID); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANDSLLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANDSLLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANDSLLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANDSLLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANDSLLinkConfig1Clients() (clients []*WANDSLLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANDSLLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANDSLLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANDSLLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewLinkType:
+//
+//
+func (client *WANDSLLinkConfig1) SetDSLLinkType(NewLinkType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewLinkType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewLinkType, err = soap.MarshalString(NewLinkType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetDSLLinkType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewLinkType:
+//
+// * NewLinkStatus: allowed values: Up, Down
+func (client *WANDSLLinkConfig1) GetDSLLinkInfo() (NewLinkType string, NewLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewLinkType string
+
+ NewLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetDSLLinkInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ if NewLinkStatus, err = soap.UnmarshalString(response.NewLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoConfig:
+func (client *WANDSLLinkConfig1) GetAutoConfig() (NewAutoConfig bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoConfig string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetAutoConfig", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoConfig, err = soap.UnmarshalBoolean(response.NewAutoConfig); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewModulationType:
+func (client *WANDSLLinkConfig1) GetModulationType() (NewModulationType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewModulationType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetModulationType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewModulationType, err = soap.UnmarshalString(response.NewModulationType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDestinationAddress:
+//
+//
+func (client *WANDSLLinkConfig1) SetDestinationAddress(NewDestinationAddress string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDestinationAddress string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDestinationAddress, err = soap.MarshalString(NewDestinationAddress); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetDestinationAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDestinationAddress:
+func (client *WANDSLLinkConfig1) GetDestinationAddress() (NewDestinationAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDestinationAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetDestinationAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDestinationAddress, err = soap.UnmarshalString(response.NewDestinationAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewATMEncapsulation:
+//
+//
+func (client *WANDSLLinkConfig1) SetATMEncapsulation(NewATMEncapsulation string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewATMEncapsulation string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewATMEncapsulation, err = soap.MarshalString(NewATMEncapsulation); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetATMEncapsulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewATMEncapsulation:
+func (client *WANDSLLinkConfig1) GetATMEncapsulation() (NewATMEncapsulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewATMEncapsulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetATMEncapsulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewATMEncapsulation, err = soap.UnmarshalString(response.NewATMEncapsulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewFCSPreserved:
+//
+//
+func (client *WANDSLLinkConfig1) SetFCSPreserved(NewFCSPreserved bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewFCSPreserved string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewFCSPreserved, err = soap.MarshalBoolean(NewFCSPreserved); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetFCSPreserved", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewFCSPreserved:
+func (client *WANDSLLinkConfig1) GetFCSPreserved() (NewFCSPreserved bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewFCSPreserved string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetFCSPreserved", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewFCSPreserved, err = soap.UnmarshalBoolean(response.NewFCSPreserved); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANEthernetLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANEthernetLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANEthernetLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANEthernetLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANEthernetLinkConfig1Clients() (clients []*WANEthernetLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANEthernetLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANEthernetLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANEthernetLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewEthernetLinkStatus: allowed values: Up, Down
+func (client *WANEthernetLinkConfig1) GetEthernetLinkStatus() (NewEthernetLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewEthernetLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANEthernetLinkConfig_1, "GetEthernetLinkStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewEthernetLinkStatus, err = soap.UnmarshalString(response.NewEthernetLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANIPConnection1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANIPConnection:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANIPConnection1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANIPConnection1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANIPConnection1Clients() (clients []*WANIPConnection1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANIPConnection_1); err != nil {
+ return
+ }
+ clients = make([]*WANIPConnection1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANIPConnection1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewConnectionType:
+//
+//
+func (client *WANIPConnection1) SetConnectionType(NewConnectionType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewConnectionType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewConnectionType, err = soap.MarshalString(NewConnectionType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetConnectionType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionType:
+//
+// * NewPossibleConnectionTypes: allowed values: Unconfigured, IP_Routed, IP_Bridged
+func (client *WANIPConnection1) GetConnectionTypeInfo() (NewConnectionType string, NewPossibleConnectionTypes string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionType string
+
+ NewPossibleConnectionTypes string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetConnectionTypeInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionType, err = soap.UnmarshalString(response.NewConnectionType); err != nil {
+ return
+ }
+ if NewPossibleConnectionTypes, err = soap.UnmarshalString(response.NewPossibleConnectionTypes); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) RequestConnection() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "RequestConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) RequestTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "RequestTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) ForceTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "ForceTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewAutoDisconnectTime:
+//
+//
+func (client *WANIPConnection1) SetAutoDisconnectTime(NewAutoDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewAutoDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewAutoDisconnectTime, err = soap.MarshalUi4(NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIdleDisconnectTime:
+//
+//
+func (client *WANIPConnection1) SetIdleDisconnectTime(NewIdleDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIdleDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIdleDisconnectTime, err = soap.MarshalUi4(NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewWarnDisconnectDelay:
+//
+//
+func (client *WANIPConnection1) SetWarnDisconnectDelay(NewWarnDisconnectDelay uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewWarnDisconnectDelay, err = soap.MarshalUi4(NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionStatus: allowed values: Unconfigured, Connected, Disconnected
+//
+// * NewLastConnectionError: allowed values: ERROR_NONE
+//
+// * NewUptime:
+func (client *WANIPConnection1) GetStatusInfo() (NewConnectionStatus string, NewLastConnectionError string, NewUptime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionStatus string
+
+ NewLastConnectionError string
+
+ NewUptime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetStatusInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionStatus, err = soap.UnmarshalString(response.NewConnectionStatus); err != nil {
+ return
+ }
+ if NewLastConnectionError, err = soap.UnmarshalString(response.NewLastConnectionError); err != nil {
+ return
+ }
+ if NewUptime, err = soap.UnmarshalUi4(response.NewUptime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoDisconnectTime:
+func (client *WANIPConnection1) GetAutoDisconnectTime() (NewAutoDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoDisconnectTime, err = soap.UnmarshalUi4(response.NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIdleDisconnectTime:
+func (client *WANIPConnection1) GetIdleDisconnectTime() (NewIdleDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIdleDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIdleDisconnectTime, err = soap.UnmarshalUi4(response.NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWarnDisconnectDelay:
+func (client *WANIPConnection1) GetWarnDisconnectDelay() (NewWarnDisconnectDelay uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWarnDisconnectDelay, err = soap.UnmarshalUi4(response.NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewRSIPAvailable:
+//
+// * NewNATEnabled:
+func (client *WANIPConnection1) GetNATRSIPStatus() (NewRSIPAvailable bool, NewNATEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRSIPAvailable string
+
+ NewNATEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetNATRSIPStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRSIPAvailable, err = soap.UnmarshalBoolean(response.NewRSIPAvailable); err != nil {
+ return
+ }
+ if NewNATEnabled, err = soap.UnmarshalBoolean(response.NewNATEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewPortMappingIndex:
+//
+// Return values:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANIPConnection1) GetGenericPortMappingEntry(NewPortMappingIndex uint16) (NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewPortMappingIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewPortMappingIndex, err = soap.MarshalUi2(NewPortMappingIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetGenericPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRemoteHost, err = soap.UnmarshalString(response.NewRemoteHost); err != nil {
+ return
+ }
+ if NewExternalPort, err = soap.UnmarshalUi2(response.NewExternalPort); err != nil {
+ return
+ }
+ if NewProtocol, err = soap.UnmarshalString(response.NewProtocol); err != nil {
+ return
+ }
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// Return values:
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANIPConnection1) GetSpecificPortMappingEntry(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetSpecificPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+//
+//
+func (client *WANIPConnection1) AddPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "AddPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+//
+func (client *WANIPConnection1) DeletePortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "DeletePortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewExternalIPAddress:
+func (client *WANIPConnection1) GetExternalIPAddress() (NewExternalIPAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewExternalIPAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetExternalIPAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewExternalIPAddress, err = soap.UnmarshalString(response.NewExternalIPAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANPOTSLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANPOTSLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANPOTSLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANPOTSLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANPOTSLinkConfig1Clients() (clients []*WANPOTSLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANPOTSLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANPOTSLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANPOTSLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewISPPhoneNumber:
+//
+// * NewISPInfo:
+//
+// * NewLinkType: allowed values: PPP_Dialup
+//
+//
+func (client *WANPOTSLinkConfig1) SetISPInfo(NewISPPhoneNumber string, NewISPInfo string, NewLinkType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewISPPhoneNumber string
+
+ NewISPInfo string
+
+ NewLinkType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewISPPhoneNumber, err = soap.MarshalString(NewISPPhoneNumber); err != nil {
+ return
+ }
+ if request.NewISPInfo, err = soap.MarshalString(NewISPInfo); err != nil {
+ return
+ }
+ if request.NewLinkType, err = soap.MarshalString(NewLinkType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "SetISPInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewNumberOfRetries:
+//
+// * NewDelayBetweenRetries:
+//
+//
+func (client *WANPOTSLinkConfig1) SetCallRetryInfo(NewNumberOfRetries uint32, NewDelayBetweenRetries uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewNumberOfRetries string
+
+ NewDelayBetweenRetries string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewNumberOfRetries, err = soap.MarshalUi4(NewNumberOfRetries); err != nil {
+ return
+ }
+ if request.NewDelayBetweenRetries, err = soap.MarshalUi4(NewDelayBetweenRetries); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "SetCallRetryInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewISPPhoneNumber:
+//
+// * NewISPInfo:
+//
+// * NewLinkType: allowed values: PPP_Dialup
+func (client *WANPOTSLinkConfig1) GetISPInfo() (NewISPPhoneNumber string, NewISPInfo string, NewLinkType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewISPPhoneNumber string
+
+ NewISPInfo string
+
+ NewLinkType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetISPInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewISPPhoneNumber, err = soap.UnmarshalString(response.NewISPPhoneNumber); err != nil {
+ return
+ }
+ if NewISPInfo, err = soap.UnmarshalString(response.NewISPInfo); err != nil {
+ return
+ }
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewNumberOfRetries:
+//
+// * NewDelayBetweenRetries:
+func (client *WANPOTSLinkConfig1) GetCallRetryInfo() (NewNumberOfRetries uint32, NewDelayBetweenRetries uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewNumberOfRetries string
+
+ NewDelayBetweenRetries string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetCallRetryInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewNumberOfRetries, err = soap.UnmarshalUi4(response.NewNumberOfRetries); err != nil {
+ return
+ }
+ if NewDelayBetweenRetries, err = soap.UnmarshalUi4(response.NewDelayBetweenRetries); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewFclass:
+func (client *WANPOTSLinkConfig1) GetFclass() (NewFclass string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewFclass string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetFclass", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewFclass, err = soap.UnmarshalString(response.NewFclass); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataModulationSupported:
+func (client *WANPOTSLinkConfig1) GetDataModulationSupported() (NewDataModulationSupported string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataModulationSupported string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataModulationSupported", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataModulationSupported, err = soap.UnmarshalString(response.NewDataModulationSupported); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataProtocol:
+func (client *WANPOTSLinkConfig1) GetDataProtocol() (NewDataProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataProtocol, err = soap.UnmarshalString(response.NewDataProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataCompression:
+func (client *WANPOTSLinkConfig1) GetDataCompression() (NewDataCompression string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataCompression string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataCompression", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataCompression, err = soap.UnmarshalString(response.NewDataCompression); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPlusVTRCommandSupported:
+func (client *WANPOTSLinkConfig1) GetPlusVTRCommandSupported() (NewPlusVTRCommandSupported bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPlusVTRCommandSupported string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetPlusVTRCommandSupported", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPlusVTRCommandSupported, err = soap.UnmarshalBoolean(response.NewPlusVTRCommandSupported); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANPPPConnection1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANPPPConnection:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANPPPConnection1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANPPPConnection1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANPPPConnection1Clients() (clients []*WANPPPConnection1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANPPPConnection_1); err != nil {
+ return
+ }
+ clients = make([]*WANPPPConnection1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANPPPConnection1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewConnectionType:
+//
+//
+func (client *WANPPPConnection1) SetConnectionType(NewConnectionType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewConnectionType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewConnectionType, err = soap.MarshalString(NewConnectionType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetConnectionType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionType:
+//
+// * NewPossibleConnectionTypes: allowed values: Unconfigured, IP_Routed, DHCP_Spoofed, PPPoE_Bridged, PPTP_Relay, L2TP_Relay, PPPoE_Relay
+func (client *WANPPPConnection1) GetConnectionTypeInfo() (NewConnectionType string, NewPossibleConnectionTypes string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionType string
+
+ NewPossibleConnectionTypes string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetConnectionTypeInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionType, err = soap.UnmarshalString(response.NewConnectionType); err != nil {
+ return
+ }
+ if NewPossibleConnectionTypes, err = soap.UnmarshalString(response.NewPossibleConnectionTypes); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewUserName:
+//
+// * NewPassword:
+//
+//
+func (client *WANPPPConnection1) ConfigureConnection(NewUserName string, NewPassword string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewUserName string
+
+ NewPassword string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewUserName, err = soap.MarshalString(NewUserName); err != nil {
+ return
+ }
+ if request.NewPassword, err = soap.MarshalString(NewPassword); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "ConfigureConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) RequestConnection() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "RequestConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) RequestTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "RequestTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) ForceTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "ForceTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewAutoDisconnectTime:
+//
+//
+func (client *WANPPPConnection1) SetAutoDisconnectTime(NewAutoDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewAutoDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewAutoDisconnectTime, err = soap.MarshalUi4(NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIdleDisconnectTime:
+//
+//
+func (client *WANPPPConnection1) SetIdleDisconnectTime(NewIdleDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIdleDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIdleDisconnectTime, err = soap.MarshalUi4(NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewWarnDisconnectDelay:
+//
+//
+func (client *WANPPPConnection1) SetWarnDisconnectDelay(NewWarnDisconnectDelay uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewWarnDisconnectDelay, err = soap.MarshalUi4(NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionStatus: allowed values: Unconfigured, Connected, Disconnected
+//
+// * NewLastConnectionError: allowed values: ERROR_NONE
+//
+// * NewUptime:
+func (client *WANPPPConnection1) GetStatusInfo() (NewConnectionStatus string, NewLastConnectionError string, NewUptime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionStatus string
+
+ NewLastConnectionError string
+
+ NewUptime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetStatusInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionStatus, err = soap.UnmarshalString(response.NewConnectionStatus); err != nil {
+ return
+ }
+ if NewLastConnectionError, err = soap.UnmarshalString(response.NewLastConnectionError); err != nil {
+ return
+ }
+ if NewUptime, err = soap.UnmarshalUi4(response.NewUptime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamMaxBitRate:
+//
+// * NewDownstreamMaxBitRate:
+func (client *WANPPPConnection1) GetLinkLayerMaxBitRates() (NewUpstreamMaxBitRate uint32, NewDownstreamMaxBitRate uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamMaxBitRate string
+
+ NewDownstreamMaxBitRate string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetLinkLayerMaxBitRates", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewUpstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewDownstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewDownstreamMaxBitRate); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPEncryptionProtocol:
+func (client *WANPPPConnection1) GetPPPEncryptionProtocol() (NewPPPEncryptionProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPEncryptionProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPEncryptionProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPEncryptionProtocol, err = soap.UnmarshalString(response.NewPPPEncryptionProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPCompressionProtocol:
+func (client *WANPPPConnection1) GetPPPCompressionProtocol() (NewPPPCompressionProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPCompressionProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPCompressionProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPCompressionProtocol, err = soap.UnmarshalString(response.NewPPPCompressionProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPAuthenticationProtocol:
+func (client *WANPPPConnection1) GetPPPAuthenticationProtocol() (NewPPPAuthenticationProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPAuthenticationProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPAuthenticationProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPAuthenticationProtocol, err = soap.UnmarshalString(response.NewPPPAuthenticationProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUserName:
+func (client *WANPPPConnection1) GetUserName() (NewUserName string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUserName string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetUserName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUserName, err = soap.UnmarshalString(response.NewUserName); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPassword:
+func (client *WANPPPConnection1) GetPassword() (NewPassword string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPassword string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPassword", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPassword, err = soap.UnmarshalString(response.NewPassword); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoDisconnectTime:
+func (client *WANPPPConnection1) GetAutoDisconnectTime() (NewAutoDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoDisconnectTime, err = soap.UnmarshalUi4(response.NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIdleDisconnectTime:
+func (client *WANPPPConnection1) GetIdleDisconnectTime() (NewIdleDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIdleDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIdleDisconnectTime, err = soap.UnmarshalUi4(response.NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWarnDisconnectDelay:
+func (client *WANPPPConnection1) GetWarnDisconnectDelay() (NewWarnDisconnectDelay uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWarnDisconnectDelay, err = soap.UnmarshalUi4(response.NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewRSIPAvailable:
+//
+// * NewNATEnabled:
+func (client *WANPPPConnection1) GetNATRSIPStatus() (NewRSIPAvailable bool, NewNATEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRSIPAvailable string
+
+ NewNATEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetNATRSIPStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRSIPAvailable, err = soap.UnmarshalBoolean(response.NewRSIPAvailable); err != nil {
+ return
+ }
+ if NewNATEnabled, err = soap.UnmarshalBoolean(response.NewNATEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewPortMappingIndex:
+//
+// Return values:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANPPPConnection1) GetGenericPortMappingEntry(NewPortMappingIndex uint16) (NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewPortMappingIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewPortMappingIndex, err = soap.MarshalUi2(NewPortMappingIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetGenericPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRemoteHost, err = soap.UnmarshalString(response.NewRemoteHost); err != nil {
+ return
+ }
+ if NewExternalPort, err = soap.UnmarshalUi2(response.NewExternalPort); err != nil {
+ return
+ }
+ if NewProtocol, err = soap.UnmarshalString(response.NewProtocol); err != nil {
+ return
+ }
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// Return values:
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANPPPConnection1) GetSpecificPortMappingEntry(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetSpecificPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+//
+//
+func (client *WANPPPConnection1) AddPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "AddPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+//
+func (client *WANPPPConnection1) DeletePortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "DeletePortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewExternalIPAddress:
+func (client *WANPPPConnection1) GetExternalIPAddress() (NewExternalIPAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewExternalIPAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetExternalIPAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewExternalIPAddress, err = soap.UnmarshalString(response.NewExternalIPAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway2/internetgateway2.go b/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway2/internetgateway2.go
new file mode 100644
index 000000000..cf34c61f0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/dcps/internetgateway2/internetgateway2.go
@@ -0,0 +1,5271 @@
+// Client for UPnP Device Control Protocol Internet Gateway Device v2.
+//
+// This DCP is documented in detail at: http://upnp.org/specs/gw/UPnP-gw-InternetGatewayDevice-v2-Device.pdf
+//
+// Typically, use one of the New* functions to discover services on the local
+// network.
+package internetgateway2
+
+// Generated file - do not edit by hand. See README.md
+
+import (
+ "time"
+
+ "github.com/fjl/goupnp"
+ "github.com/fjl/goupnp/soap"
+)
+
+// Hack to avoid Go complaining if time isn't used.
+var _ time.Time
+
+// Device URNs:
+const (
+ URN_LANDevice_1 = "urn:schemas-upnp-org:device:LANDevice:1"
+ URN_WANConnectionDevice_1 = "urn:schemas-upnp-org:device:WANConnectionDevice:1"
+ URN_WANConnectionDevice_2 = "urn:schemas-upnp-org:device:WANConnectionDevice:2"
+ URN_WANDevice_1 = "urn:schemas-upnp-org:device:WANDevice:1"
+ URN_WANDevice_2 = "urn:schemas-upnp-org:device:WANDevice:2"
+)
+
+// Service URNs:
+const (
+ URN_LANHostConfigManagement_1 = "urn:schemas-upnp-org:service:LANHostConfigManagement:1"
+ URN_Layer3Forwarding_1 = "urn:schemas-upnp-org:service:Layer3Forwarding:1"
+ URN_WANCableLinkConfig_1 = "urn:schemas-upnp-org:service:WANCableLinkConfig:1"
+ URN_WANCommonInterfaceConfig_1 = "urn:schemas-upnp-org:service:WANCommonInterfaceConfig:1"
+ URN_WANDSLLinkConfig_1 = "urn:schemas-upnp-org:service:WANDSLLinkConfig:1"
+ URN_WANEthernetLinkConfig_1 = "urn:schemas-upnp-org:service:WANEthernetLinkConfig:1"
+ URN_WANIPConnection_1 = "urn:schemas-upnp-org:service:WANIPConnection:1"
+ URN_WANIPConnection_2 = "urn:schemas-upnp-org:service:WANIPConnection:2"
+ URN_WANIPv6FirewallControl_1 = "urn:schemas-upnp-org:service:WANIPv6FirewallControl:1"
+ URN_WANPOTSLinkConfig_1 = "urn:schemas-upnp-org:service:WANPOTSLinkConfig:1"
+ URN_WANPPPConnection_1 = "urn:schemas-upnp-org:service:WANPPPConnection:1"
+)
+
+// LANHostConfigManagement1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:LANHostConfigManagement:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type LANHostConfigManagement1 struct {
+ goupnp.ServiceClient
+}
+
+// NewLANHostConfigManagement1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewLANHostConfigManagement1Clients() (clients []*LANHostConfigManagement1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_LANHostConfigManagement_1); err != nil {
+ return
+ }
+ clients = make([]*LANHostConfigManagement1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &LANHostConfigManagement1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewDHCPServerConfigurable:
+//
+//
+func (client *LANHostConfigManagement1) SetDHCPServerConfigurable(NewDHCPServerConfigurable bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDHCPServerConfigurable string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDHCPServerConfigurable, err = soap.MarshalBoolean(NewDHCPServerConfigurable); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDHCPServerConfigurable", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDHCPServerConfigurable:
+func (client *LANHostConfigManagement1) GetDHCPServerConfigurable() (NewDHCPServerConfigurable bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDHCPServerConfigurable string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDHCPServerConfigurable", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDHCPServerConfigurable, err = soap.UnmarshalBoolean(response.NewDHCPServerConfigurable); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDHCPRelay:
+//
+//
+func (client *LANHostConfigManagement1) SetDHCPRelay(NewDHCPRelay bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDHCPRelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDHCPRelay, err = soap.MarshalBoolean(NewDHCPRelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDHCPRelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDHCPRelay:
+func (client *LANHostConfigManagement1) GetDHCPRelay() (NewDHCPRelay bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDHCPRelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDHCPRelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDHCPRelay, err = soap.UnmarshalBoolean(response.NewDHCPRelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewSubnetMask:
+//
+//
+func (client *LANHostConfigManagement1) SetSubnetMask(NewSubnetMask string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewSubnetMask string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewSubnetMask, err = soap.MarshalString(NewSubnetMask); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetSubnetMask", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewSubnetMask:
+func (client *LANHostConfigManagement1) GetSubnetMask() (NewSubnetMask string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewSubnetMask string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetSubnetMask", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewSubnetMask, err = soap.UnmarshalString(response.NewSubnetMask); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIPRouters:
+//
+//
+func (client *LANHostConfigManagement1) SetIPRouter(NewIPRouters string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIPRouters string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIPRouters, err = soap.MarshalString(NewIPRouters); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetIPRouter", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIPRouters:
+//
+//
+func (client *LANHostConfigManagement1) DeleteIPRouter(NewIPRouters string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIPRouters string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIPRouters, err = soap.MarshalString(NewIPRouters); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteIPRouter", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIPRouters:
+func (client *LANHostConfigManagement1) GetIPRoutersList() (NewIPRouters string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIPRouters string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetIPRoutersList", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIPRouters, err = soap.UnmarshalString(response.NewIPRouters); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDomainName:
+//
+//
+func (client *LANHostConfigManagement1) SetDomainName(NewDomainName string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDomainName string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDomainName, err = soap.MarshalString(NewDomainName); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDomainName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDomainName:
+func (client *LANHostConfigManagement1) GetDomainName() (NewDomainName string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDomainName string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDomainName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDomainName, err = soap.UnmarshalString(response.NewDomainName); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewMinAddress:
+//
+// * NewMaxAddress:
+//
+//
+func (client *LANHostConfigManagement1) SetAddressRange(NewMinAddress string, NewMaxAddress string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewMinAddress string
+
+ NewMaxAddress string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewMinAddress, err = soap.MarshalString(NewMinAddress); err != nil {
+ return
+ }
+ if request.NewMaxAddress, err = soap.MarshalString(NewMaxAddress); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetAddressRange", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewMinAddress:
+//
+// * NewMaxAddress:
+func (client *LANHostConfigManagement1) GetAddressRange() (NewMinAddress string, NewMaxAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewMinAddress string
+
+ NewMaxAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetAddressRange", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewMinAddress, err = soap.UnmarshalString(response.NewMinAddress); err != nil {
+ return
+ }
+ if NewMaxAddress, err = soap.UnmarshalString(response.NewMaxAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewReservedAddresses:
+//
+//
+func (client *LANHostConfigManagement1) SetReservedAddress(NewReservedAddresses string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewReservedAddresses string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewReservedAddresses, err = soap.MarshalString(NewReservedAddresses); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetReservedAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewReservedAddresses:
+//
+//
+func (client *LANHostConfigManagement1) DeleteReservedAddress(NewReservedAddresses string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewReservedAddresses string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewReservedAddresses, err = soap.MarshalString(NewReservedAddresses); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteReservedAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewReservedAddresses:
+func (client *LANHostConfigManagement1) GetReservedAddresses() (NewReservedAddresses string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewReservedAddresses string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetReservedAddresses", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewReservedAddresses, err = soap.UnmarshalString(response.NewReservedAddresses); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDNSServers:
+//
+//
+func (client *LANHostConfigManagement1) SetDNSServer(NewDNSServers string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDNSServers string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDNSServers, err = soap.MarshalString(NewDNSServers); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "SetDNSServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDNSServers:
+//
+//
+func (client *LANHostConfigManagement1) DeleteDNSServer(NewDNSServers string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDNSServers string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDNSServers, err = soap.MarshalString(NewDNSServers); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "DeleteDNSServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDNSServers:
+func (client *LANHostConfigManagement1) GetDNSServers() (NewDNSServers string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDNSServers string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_LANHostConfigManagement_1, "GetDNSServers", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDNSServers, err = soap.UnmarshalString(response.NewDNSServers); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Layer3Forwarding1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:Layer3Forwarding:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type Layer3Forwarding1 struct {
+ goupnp.ServiceClient
+}
+
+// NewLayer3Forwarding1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewLayer3Forwarding1Clients() (clients []*Layer3Forwarding1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_Layer3Forwarding_1); err != nil {
+ return
+ }
+ clients = make([]*Layer3Forwarding1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &Layer3Forwarding1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewDefaultConnectionService:
+//
+//
+func (client *Layer3Forwarding1) SetDefaultConnectionService(NewDefaultConnectionService string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDefaultConnectionService string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDefaultConnectionService, err = soap.MarshalString(NewDefaultConnectionService); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_Layer3Forwarding_1, "SetDefaultConnectionService", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDefaultConnectionService:
+func (client *Layer3Forwarding1) GetDefaultConnectionService() (NewDefaultConnectionService string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDefaultConnectionService string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_Layer3Forwarding_1, "GetDefaultConnectionService", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDefaultConnectionService, err = soap.UnmarshalString(response.NewDefaultConnectionService); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANCableLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANCableLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANCableLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANCableLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANCableLinkConfig1Clients() (clients []*WANCableLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANCableLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANCableLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANCableLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewCableLinkConfigState: allowed values: notReady, dsSyncComplete, usParamAcquired, rangingComplete, ipComplete, todEstablished, paramTransferComplete, registrationComplete, operational, accessDenied
+//
+// * NewLinkType: allowed values: Ethernet
+func (client *WANCableLinkConfig1) GetCableLinkConfigInfo() (NewCableLinkConfigState string, NewLinkType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewCableLinkConfigState string
+
+ NewLinkType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetCableLinkConfigInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewCableLinkConfigState, err = soap.UnmarshalString(response.NewCableLinkConfigState); err != nil {
+ return
+ }
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDownstreamFrequency:
+func (client *WANCableLinkConfig1) GetDownstreamFrequency() (NewDownstreamFrequency uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDownstreamFrequency string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetDownstreamFrequency", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDownstreamFrequency, err = soap.UnmarshalUi4(response.NewDownstreamFrequency); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDownstreamModulation: allowed values: 64QAM, 256QAM
+func (client *WANCableLinkConfig1) GetDownstreamModulation() (NewDownstreamModulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDownstreamModulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetDownstreamModulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDownstreamModulation, err = soap.UnmarshalString(response.NewDownstreamModulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamFrequency:
+func (client *WANCableLinkConfig1) GetUpstreamFrequency() (NewUpstreamFrequency uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamFrequency string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamFrequency", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamFrequency, err = soap.UnmarshalUi4(response.NewUpstreamFrequency); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamModulation: allowed values: QPSK, 16QAM
+func (client *WANCableLinkConfig1) GetUpstreamModulation() (NewUpstreamModulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamModulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamModulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamModulation, err = soap.UnmarshalString(response.NewUpstreamModulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamChannelID:
+func (client *WANCableLinkConfig1) GetUpstreamChannelID() (NewUpstreamChannelID uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamChannelID string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamChannelID", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamChannelID, err = soap.UnmarshalUi4(response.NewUpstreamChannelID); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamPowerLevel:
+func (client *WANCableLinkConfig1) GetUpstreamPowerLevel() (NewUpstreamPowerLevel uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamPowerLevel string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetUpstreamPowerLevel", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamPowerLevel, err = soap.UnmarshalUi4(response.NewUpstreamPowerLevel); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewBPIEncryptionEnabled:
+func (client *WANCableLinkConfig1) GetBPIEncryptionEnabled() (NewBPIEncryptionEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewBPIEncryptionEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetBPIEncryptionEnabled", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewBPIEncryptionEnabled, err = soap.UnmarshalBoolean(response.NewBPIEncryptionEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConfigFile:
+func (client *WANCableLinkConfig1) GetConfigFile() (NewConfigFile string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConfigFile string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetConfigFile", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConfigFile, err = soap.UnmarshalString(response.NewConfigFile); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTFTPServer:
+func (client *WANCableLinkConfig1) GetTFTPServer() (NewTFTPServer string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTFTPServer string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCableLinkConfig_1, "GetTFTPServer", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTFTPServer, err = soap.UnmarshalString(response.NewTFTPServer); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANCommonInterfaceConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANCommonInterfaceConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANCommonInterfaceConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANCommonInterfaceConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANCommonInterfaceConfig1Clients() (clients []*WANCommonInterfaceConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANCommonInterfaceConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANCommonInterfaceConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANCommonInterfaceConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewEnabledForInternet:
+//
+//
+func (client *WANCommonInterfaceConfig1) SetEnabledForInternet(NewEnabledForInternet bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewEnabledForInternet string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewEnabledForInternet, err = soap.MarshalBoolean(NewEnabledForInternet); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "SetEnabledForInternet", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewEnabledForInternet:
+func (client *WANCommonInterfaceConfig1) GetEnabledForInternet() (NewEnabledForInternet bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewEnabledForInternet string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetEnabledForInternet", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewEnabledForInternet, err = soap.UnmarshalBoolean(response.NewEnabledForInternet); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWANAccessType: allowed values: DSL, POTS, Cable, Ethernet
+//
+// * NewLayer1UpstreamMaxBitRate:
+//
+// * NewLayer1DownstreamMaxBitRate:
+//
+// * NewPhysicalLinkStatus: allowed values: Up, Down
+func (client *WANCommonInterfaceConfig1) GetCommonLinkProperties() (NewWANAccessType string, NewLayer1UpstreamMaxBitRate uint32, NewLayer1DownstreamMaxBitRate uint32, NewPhysicalLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWANAccessType string
+
+ NewLayer1UpstreamMaxBitRate string
+
+ NewLayer1DownstreamMaxBitRate string
+
+ NewPhysicalLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetCommonLinkProperties", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWANAccessType, err = soap.UnmarshalString(response.NewWANAccessType); err != nil {
+ return
+ }
+ if NewLayer1UpstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewLayer1UpstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewLayer1DownstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewLayer1DownstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewPhysicalLinkStatus, err = soap.UnmarshalString(response.NewPhysicalLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWANAccessProvider:
+func (client *WANCommonInterfaceConfig1) GetWANAccessProvider() (NewWANAccessProvider string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWANAccessProvider string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetWANAccessProvider", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWANAccessProvider, err = soap.UnmarshalString(response.NewWANAccessProvider); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewMaximumActiveConnections: allowed value range: minimum=1, step=1
+func (client *WANCommonInterfaceConfig1) GetMaximumActiveConnections() (NewMaximumActiveConnections uint16, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewMaximumActiveConnections string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetMaximumActiveConnections", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewMaximumActiveConnections, err = soap.UnmarshalUi2(response.NewMaximumActiveConnections); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalBytesSent:
+func (client *WANCommonInterfaceConfig1) GetTotalBytesSent() (NewTotalBytesSent uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalBytesSent string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalBytesSent", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalBytesSent, err = soap.UnmarshalUi4(response.NewTotalBytesSent); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalBytesReceived:
+func (client *WANCommonInterfaceConfig1) GetTotalBytesReceived() (NewTotalBytesReceived uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalBytesReceived string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalBytesReceived", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalBytesReceived, err = soap.UnmarshalUi4(response.NewTotalBytesReceived); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalPacketsSent:
+func (client *WANCommonInterfaceConfig1) GetTotalPacketsSent() (NewTotalPacketsSent uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalPacketsSent string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalPacketsSent", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalPacketsSent, err = soap.UnmarshalUi4(response.NewTotalPacketsSent); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewTotalPacketsReceived:
+func (client *WANCommonInterfaceConfig1) GetTotalPacketsReceived() (NewTotalPacketsReceived uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewTotalPacketsReceived string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetTotalPacketsReceived", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewTotalPacketsReceived, err = soap.UnmarshalUi4(response.NewTotalPacketsReceived); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewActiveConnectionIndex:
+//
+// Return values:
+//
+// * NewActiveConnDeviceContainer:
+//
+// * NewActiveConnectionServiceID:
+func (client *WANCommonInterfaceConfig1) GetActiveConnection(NewActiveConnectionIndex uint16) (NewActiveConnDeviceContainer string, NewActiveConnectionServiceID string, err error) {
+ // Request structure.
+ request := &struct {
+ NewActiveConnectionIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewActiveConnectionIndex, err = soap.MarshalUi2(NewActiveConnectionIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewActiveConnDeviceContainer string
+
+ NewActiveConnectionServiceID string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANCommonInterfaceConfig_1, "GetActiveConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewActiveConnDeviceContainer, err = soap.UnmarshalString(response.NewActiveConnDeviceContainer); err != nil {
+ return
+ }
+ if NewActiveConnectionServiceID, err = soap.UnmarshalString(response.NewActiveConnectionServiceID); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANDSLLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANDSLLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANDSLLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANDSLLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANDSLLinkConfig1Clients() (clients []*WANDSLLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANDSLLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANDSLLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANDSLLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewLinkType:
+//
+//
+func (client *WANDSLLinkConfig1) SetDSLLinkType(NewLinkType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewLinkType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewLinkType, err = soap.MarshalString(NewLinkType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetDSLLinkType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewLinkType:
+//
+// * NewLinkStatus: allowed values: Up, Down
+func (client *WANDSLLinkConfig1) GetDSLLinkInfo() (NewLinkType string, NewLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewLinkType string
+
+ NewLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetDSLLinkInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ if NewLinkStatus, err = soap.UnmarshalString(response.NewLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoConfig:
+func (client *WANDSLLinkConfig1) GetAutoConfig() (NewAutoConfig bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoConfig string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetAutoConfig", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoConfig, err = soap.UnmarshalBoolean(response.NewAutoConfig); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewModulationType:
+func (client *WANDSLLinkConfig1) GetModulationType() (NewModulationType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewModulationType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetModulationType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewModulationType, err = soap.UnmarshalString(response.NewModulationType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewDestinationAddress:
+//
+//
+func (client *WANDSLLinkConfig1) SetDestinationAddress(NewDestinationAddress string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewDestinationAddress string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewDestinationAddress, err = soap.MarshalString(NewDestinationAddress); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetDestinationAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDestinationAddress:
+func (client *WANDSLLinkConfig1) GetDestinationAddress() (NewDestinationAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDestinationAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetDestinationAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDestinationAddress, err = soap.UnmarshalString(response.NewDestinationAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewATMEncapsulation:
+//
+//
+func (client *WANDSLLinkConfig1) SetATMEncapsulation(NewATMEncapsulation string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewATMEncapsulation string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewATMEncapsulation, err = soap.MarshalString(NewATMEncapsulation); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetATMEncapsulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewATMEncapsulation:
+func (client *WANDSLLinkConfig1) GetATMEncapsulation() (NewATMEncapsulation string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewATMEncapsulation string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetATMEncapsulation", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewATMEncapsulation, err = soap.UnmarshalString(response.NewATMEncapsulation); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewFCSPreserved:
+//
+//
+func (client *WANDSLLinkConfig1) SetFCSPreserved(NewFCSPreserved bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewFCSPreserved string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewFCSPreserved, err = soap.MarshalBoolean(NewFCSPreserved); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "SetFCSPreserved", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewFCSPreserved:
+func (client *WANDSLLinkConfig1) GetFCSPreserved() (NewFCSPreserved bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewFCSPreserved string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANDSLLinkConfig_1, "GetFCSPreserved", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewFCSPreserved, err = soap.UnmarshalBoolean(response.NewFCSPreserved); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANEthernetLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANEthernetLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANEthernetLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANEthernetLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANEthernetLinkConfig1Clients() (clients []*WANEthernetLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANEthernetLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANEthernetLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANEthernetLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewEthernetLinkStatus: allowed values: Up, Down
+func (client *WANEthernetLinkConfig1) GetEthernetLinkStatus() (NewEthernetLinkStatus string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewEthernetLinkStatus string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANEthernetLinkConfig_1, "GetEthernetLinkStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewEthernetLinkStatus, err = soap.UnmarshalString(response.NewEthernetLinkStatus); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANIPConnection1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANIPConnection:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANIPConnection1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANIPConnection1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANIPConnection1Clients() (clients []*WANIPConnection1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANIPConnection_1); err != nil {
+ return
+ }
+ clients = make([]*WANIPConnection1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANIPConnection1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewConnectionType:
+//
+//
+func (client *WANIPConnection1) SetConnectionType(NewConnectionType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewConnectionType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewConnectionType, err = soap.MarshalString(NewConnectionType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetConnectionType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionType:
+//
+// * NewPossibleConnectionTypes: allowed values: Unconfigured, IP_Routed, IP_Bridged
+func (client *WANIPConnection1) GetConnectionTypeInfo() (NewConnectionType string, NewPossibleConnectionTypes string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionType string
+
+ NewPossibleConnectionTypes string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetConnectionTypeInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionType, err = soap.UnmarshalString(response.NewConnectionType); err != nil {
+ return
+ }
+ if NewPossibleConnectionTypes, err = soap.UnmarshalString(response.NewPossibleConnectionTypes); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) RequestConnection() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "RequestConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) RequestTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "RequestTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection1) ForceTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "ForceTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewAutoDisconnectTime:
+//
+//
+func (client *WANIPConnection1) SetAutoDisconnectTime(NewAutoDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewAutoDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewAutoDisconnectTime, err = soap.MarshalUi4(NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIdleDisconnectTime:
+//
+//
+func (client *WANIPConnection1) SetIdleDisconnectTime(NewIdleDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIdleDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIdleDisconnectTime, err = soap.MarshalUi4(NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewWarnDisconnectDelay:
+//
+//
+func (client *WANIPConnection1) SetWarnDisconnectDelay(NewWarnDisconnectDelay uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewWarnDisconnectDelay, err = soap.MarshalUi4(NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "SetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionStatus: allowed values: Unconfigured, Connected, Disconnected
+//
+// * NewLastConnectionError: allowed values: ERROR_NONE
+//
+// * NewUptime:
+func (client *WANIPConnection1) GetStatusInfo() (NewConnectionStatus string, NewLastConnectionError string, NewUptime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionStatus string
+
+ NewLastConnectionError string
+
+ NewUptime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetStatusInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionStatus, err = soap.UnmarshalString(response.NewConnectionStatus); err != nil {
+ return
+ }
+ if NewLastConnectionError, err = soap.UnmarshalString(response.NewLastConnectionError); err != nil {
+ return
+ }
+ if NewUptime, err = soap.UnmarshalUi4(response.NewUptime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoDisconnectTime:
+func (client *WANIPConnection1) GetAutoDisconnectTime() (NewAutoDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoDisconnectTime, err = soap.UnmarshalUi4(response.NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIdleDisconnectTime:
+func (client *WANIPConnection1) GetIdleDisconnectTime() (NewIdleDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIdleDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIdleDisconnectTime, err = soap.UnmarshalUi4(response.NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWarnDisconnectDelay:
+func (client *WANIPConnection1) GetWarnDisconnectDelay() (NewWarnDisconnectDelay uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWarnDisconnectDelay, err = soap.UnmarshalUi4(response.NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewRSIPAvailable:
+//
+// * NewNATEnabled:
+func (client *WANIPConnection1) GetNATRSIPStatus() (NewRSIPAvailable bool, NewNATEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRSIPAvailable string
+
+ NewNATEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetNATRSIPStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRSIPAvailable, err = soap.UnmarshalBoolean(response.NewRSIPAvailable); err != nil {
+ return
+ }
+ if NewNATEnabled, err = soap.UnmarshalBoolean(response.NewNATEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewPortMappingIndex:
+//
+// Return values:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANIPConnection1) GetGenericPortMappingEntry(NewPortMappingIndex uint16) (NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewPortMappingIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewPortMappingIndex, err = soap.MarshalUi2(NewPortMappingIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetGenericPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRemoteHost, err = soap.UnmarshalString(response.NewRemoteHost); err != nil {
+ return
+ }
+ if NewExternalPort, err = soap.UnmarshalUi2(response.NewExternalPort); err != nil {
+ return
+ }
+ if NewProtocol, err = soap.UnmarshalString(response.NewProtocol); err != nil {
+ return
+ }
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// Return values:
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANIPConnection1) GetSpecificPortMappingEntry(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetSpecificPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+//
+//
+func (client *WANIPConnection1) AddPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "AddPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+//
+func (client *WANIPConnection1) DeletePortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "DeletePortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewExternalIPAddress:
+func (client *WANIPConnection1) GetExternalIPAddress() (NewExternalIPAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewExternalIPAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_1, "GetExternalIPAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewExternalIPAddress, err = soap.UnmarshalString(response.NewExternalIPAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANIPConnection2 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANIPConnection:2". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANIPConnection2 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANIPConnection2Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANIPConnection2Clients() (clients []*WANIPConnection2, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANIPConnection_2); err != nil {
+ return
+ }
+ clients = make([]*WANIPConnection2, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANIPConnection2{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewConnectionType: allowed values: Unconfigured, IP_Routed, IP_Bridged
+//
+//
+func (client *WANIPConnection2) SetConnectionType(NewConnectionType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewConnectionType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewConnectionType, err = soap.MarshalString(NewConnectionType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "SetConnectionType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionType: allowed values: Unconfigured, IP_Routed, IP_Bridged
+//
+// * NewPossibleConnectionTypes:
+func (client *WANIPConnection2) GetConnectionTypeInfo() (NewConnectionType string, NewPossibleConnectionTypes string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionType string
+
+ NewPossibleConnectionTypes string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetConnectionTypeInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionType, err = soap.UnmarshalString(response.NewConnectionType); err != nil {
+ return
+ }
+ if NewPossibleConnectionTypes, err = soap.UnmarshalString(response.NewPossibleConnectionTypes); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection2) RequestConnection() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "RequestConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection2) RequestTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "RequestTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANIPConnection2) ForceTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "ForceTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewAutoDisconnectTime:
+//
+//
+func (client *WANIPConnection2) SetAutoDisconnectTime(NewAutoDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewAutoDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewAutoDisconnectTime, err = soap.MarshalUi4(NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "SetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIdleDisconnectTime:
+//
+//
+func (client *WANIPConnection2) SetIdleDisconnectTime(NewIdleDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIdleDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIdleDisconnectTime, err = soap.MarshalUi4(NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "SetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewWarnDisconnectDelay:
+//
+//
+func (client *WANIPConnection2) SetWarnDisconnectDelay(NewWarnDisconnectDelay uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewWarnDisconnectDelay, err = soap.MarshalUi4(NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "SetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionStatus: allowed values: Unconfigured, Connected, Disconnected
+//
+// * NewLastConnectionError: allowed values: ERROR_NONE
+//
+// * NewUptime:
+func (client *WANIPConnection2) GetStatusInfo() (NewConnectionStatus string, NewLastConnectionError string, NewUptime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionStatus string
+
+ NewLastConnectionError string
+
+ NewUptime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetStatusInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionStatus, err = soap.UnmarshalString(response.NewConnectionStatus); err != nil {
+ return
+ }
+ if NewLastConnectionError, err = soap.UnmarshalString(response.NewLastConnectionError); err != nil {
+ return
+ }
+ if NewUptime, err = soap.UnmarshalUi4(response.NewUptime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoDisconnectTime:
+func (client *WANIPConnection2) GetAutoDisconnectTime() (NewAutoDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoDisconnectTime, err = soap.UnmarshalUi4(response.NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIdleDisconnectTime:
+func (client *WANIPConnection2) GetIdleDisconnectTime() (NewIdleDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIdleDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIdleDisconnectTime, err = soap.UnmarshalUi4(response.NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWarnDisconnectDelay:
+func (client *WANIPConnection2) GetWarnDisconnectDelay() (NewWarnDisconnectDelay uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWarnDisconnectDelay, err = soap.UnmarshalUi4(response.NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewRSIPAvailable:
+//
+// * NewNATEnabled:
+func (client *WANIPConnection2) GetNATRSIPStatus() (NewRSIPAvailable bool, NewNATEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRSIPAvailable string
+
+ NewNATEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetNATRSIPStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRSIPAvailable, err = soap.UnmarshalBoolean(response.NewRSIPAvailable); err != nil {
+ return
+ }
+ if NewNATEnabled, err = soap.UnmarshalBoolean(response.NewNATEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewPortMappingIndex:
+//
+// Return values:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort: allowed value range: minimum=1, maximum=65535
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration: allowed value range: minimum=0, maximum=604800
+func (client *WANIPConnection2) GetGenericPortMappingEntry(NewPortMappingIndex uint16) (NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewPortMappingIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewPortMappingIndex, err = soap.MarshalUi2(NewPortMappingIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetGenericPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRemoteHost, err = soap.UnmarshalString(response.NewRemoteHost); err != nil {
+ return
+ }
+ if NewExternalPort, err = soap.UnmarshalUi2(response.NewExternalPort); err != nil {
+ return
+ }
+ if NewProtocol, err = soap.UnmarshalString(response.NewProtocol); err != nil {
+ return
+ }
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// Return values:
+//
+// * NewInternalPort: allowed value range: minimum=1, maximum=65535
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration: allowed value range: minimum=0, maximum=604800
+func (client *WANIPConnection2) GetSpecificPortMappingEntry(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetSpecificPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort: allowed value range: minimum=1, maximum=65535
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration: allowed value range: minimum=0, maximum=604800
+//
+//
+func (client *WANIPConnection2) AddPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "AddPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+//
+func (client *WANIPConnection2) DeletePortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "DeletePortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewStartPort:
+//
+// * NewEndPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewManage:
+//
+//
+func (client *WANIPConnection2) DeletePortMappingRange(NewStartPort uint16, NewEndPort uint16, NewProtocol string, NewManage bool) (err error) {
+ // Request structure.
+ request := &struct {
+ NewStartPort string
+
+ NewEndPort string
+
+ NewProtocol string
+
+ NewManage string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewStartPort, err = soap.MarshalUi2(NewStartPort); err != nil {
+ return
+ }
+ if request.NewEndPort, err = soap.MarshalUi2(NewEndPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewManage, err = soap.MarshalBoolean(NewManage); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "DeletePortMappingRange", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewExternalIPAddress:
+func (client *WANIPConnection2) GetExternalIPAddress() (NewExternalIPAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewExternalIPAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetExternalIPAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewExternalIPAddress, err = soap.UnmarshalString(response.NewExternalIPAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewStartPort:
+//
+// * NewEndPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewManage:
+//
+// * NewNumberOfPorts:
+//
+// Return values:
+//
+// * NewPortListing:
+func (client *WANIPConnection2) GetListOfPortMappings(NewStartPort uint16, NewEndPort uint16, NewProtocol string, NewManage bool, NewNumberOfPorts uint16) (NewPortListing string, err error) {
+ // Request structure.
+ request := &struct {
+ NewStartPort string
+
+ NewEndPort string
+
+ NewProtocol string
+
+ NewManage string
+
+ NewNumberOfPorts string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewStartPort, err = soap.MarshalUi2(NewStartPort); err != nil {
+ return
+ }
+ if request.NewEndPort, err = soap.MarshalUi2(NewEndPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewManage, err = soap.MarshalBoolean(NewManage); err != nil {
+ return
+ }
+ if request.NewNumberOfPorts, err = soap.MarshalUi2(NewNumberOfPorts); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPortListing string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "GetListOfPortMappings", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPortListing, err = soap.UnmarshalString(response.NewPortListing); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort: allowed value range: minimum=1, maximum=65535
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration: allowed value range: minimum=0, maximum=604800
+//
+// Return values:
+//
+// * NewReservedPort:
+func (client *WANIPConnection2) AddAnyPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (NewReservedPort uint16, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewReservedPort string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPConnection_2, "AddAnyPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewReservedPort, err = soap.UnmarshalUi2(response.NewReservedPort); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANIPv6FirewallControl1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANIPv6FirewallControl:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANIPv6FirewallControl1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANIPv6FirewallControl1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANIPv6FirewallControl1Clients() (clients []*WANIPv6FirewallControl1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANIPv6FirewallControl_1); err != nil {
+ return
+ }
+ clients = make([]*WANIPv6FirewallControl1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANIPv6FirewallControl1{genericClients[i]}
+ }
+ return
+}
+
+//
+//
+// Return values:
+//
+// * FirewallEnabled:
+//
+// * InboundPinholeAllowed:
+func (client *WANIPv6FirewallControl1) GetFirewallStatus() (FirewallEnabled bool, InboundPinholeAllowed bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ FirewallEnabled string
+
+ InboundPinholeAllowed string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "GetFirewallStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if FirewallEnabled, err = soap.UnmarshalBoolean(response.FirewallEnabled); err != nil {
+ return
+ }
+ if InboundPinholeAllowed, err = soap.UnmarshalBoolean(response.InboundPinholeAllowed); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * RemoteHost:
+//
+// * RemotePort:
+//
+// * InternalClient:
+//
+// * InternalPort:
+//
+// * Protocol:
+//
+// Return values:
+//
+// * OutboundPinholeTimeout:
+func (client *WANIPv6FirewallControl1) GetOutboundPinholeTimeout(RemoteHost string, RemotePort uint16, InternalClient string, InternalPort uint16, Protocol uint16) (OutboundPinholeTimeout uint32, err error) {
+ // Request structure.
+ request := &struct {
+ RemoteHost string
+
+ RemotePort string
+
+ InternalClient string
+
+ InternalPort string
+
+ Protocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.RemoteHost, err = soap.MarshalString(RemoteHost); err != nil {
+ return
+ }
+ if request.RemotePort, err = soap.MarshalUi2(RemotePort); err != nil {
+ return
+ }
+ if request.InternalClient, err = soap.MarshalString(InternalClient); err != nil {
+ return
+ }
+ if request.InternalPort, err = soap.MarshalUi2(InternalPort); err != nil {
+ return
+ }
+ if request.Protocol, err = soap.MarshalUi2(Protocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ OutboundPinholeTimeout string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "GetOutboundPinholeTimeout", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if OutboundPinholeTimeout, err = soap.UnmarshalUi4(response.OutboundPinholeTimeout); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * RemoteHost:
+//
+// * RemotePort:
+//
+// * InternalClient:
+//
+// * InternalPort:
+//
+// * Protocol:
+//
+// * LeaseTime: allowed value range: minimum=1, maximum=86400
+//
+// Return values:
+//
+// * UniqueID:
+func (client *WANIPv6FirewallControl1) AddPinhole(RemoteHost string, RemotePort uint16, InternalClient string, InternalPort uint16, Protocol uint16, LeaseTime uint32) (UniqueID uint16, err error) {
+ // Request structure.
+ request := &struct {
+ RemoteHost string
+
+ RemotePort string
+
+ InternalClient string
+
+ InternalPort string
+
+ Protocol string
+
+ LeaseTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.RemoteHost, err = soap.MarshalString(RemoteHost); err != nil {
+ return
+ }
+ if request.RemotePort, err = soap.MarshalUi2(RemotePort); err != nil {
+ return
+ }
+ if request.InternalClient, err = soap.MarshalString(InternalClient); err != nil {
+ return
+ }
+ if request.InternalPort, err = soap.MarshalUi2(InternalPort); err != nil {
+ return
+ }
+ if request.Protocol, err = soap.MarshalUi2(Protocol); err != nil {
+ return
+ }
+ if request.LeaseTime, err = soap.MarshalUi4(LeaseTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ UniqueID string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "AddPinhole", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if UniqueID, err = soap.UnmarshalUi2(response.UniqueID); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * UniqueID:
+//
+// * NewLeaseTime: allowed value range: minimum=1, maximum=86400
+//
+//
+func (client *WANIPv6FirewallControl1) UpdatePinhole(UniqueID uint16, NewLeaseTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ UniqueID string
+
+ NewLeaseTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.UniqueID, err = soap.MarshalUi2(UniqueID); err != nil {
+ return
+ }
+ if request.NewLeaseTime, err = soap.MarshalUi4(NewLeaseTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "UpdatePinhole", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * UniqueID:
+//
+//
+func (client *WANIPv6FirewallControl1) DeletePinhole(UniqueID uint16) (err error) {
+ // Request structure.
+ request := &struct {
+ UniqueID string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.UniqueID, err = soap.MarshalUi2(UniqueID); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "DeletePinhole", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * UniqueID:
+//
+// Return values:
+//
+// * PinholePackets:
+func (client *WANIPv6FirewallControl1) GetPinholePackets(UniqueID uint16) (PinholePackets uint32, err error) {
+ // Request structure.
+ request := &struct {
+ UniqueID string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.UniqueID, err = soap.MarshalUi2(UniqueID); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ PinholePackets string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "GetPinholePackets", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if PinholePackets, err = soap.UnmarshalUi4(response.PinholePackets); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * UniqueID:
+//
+// Return values:
+//
+// * IsWorking:
+func (client *WANIPv6FirewallControl1) CheckPinholeWorking(UniqueID uint16) (IsWorking bool, err error) {
+ // Request structure.
+ request := &struct {
+ UniqueID string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.UniqueID, err = soap.MarshalUi2(UniqueID); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ IsWorking string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANIPv6FirewallControl_1, "CheckPinholeWorking", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if IsWorking, err = soap.UnmarshalBoolean(response.IsWorking); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANPOTSLinkConfig1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANPOTSLinkConfig:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANPOTSLinkConfig1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANPOTSLinkConfig1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANPOTSLinkConfig1Clients() (clients []*WANPOTSLinkConfig1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANPOTSLinkConfig_1); err != nil {
+ return
+ }
+ clients = make([]*WANPOTSLinkConfig1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANPOTSLinkConfig1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewISPPhoneNumber:
+//
+// * NewISPInfo:
+//
+// * NewLinkType: allowed values: PPP_Dialup
+//
+//
+func (client *WANPOTSLinkConfig1) SetISPInfo(NewISPPhoneNumber string, NewISPInfo string, NewLinkType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewISPPhoneNumber string
+
+ NewISPInfo string
+
+ NewLinkType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewISPPhoneNumber, err = soap.MarshalString(NewISPPhoneNumber); err != nil {
+ return
+ }
+ if request.NewISPInfo, err = soap.MarshalString(NewISPInfo); err != nil {
+ return
+ }
+ if request.NewLinkType, err = soap.MarshalString(NewLinkType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "SetISPInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewNumberOfRetries:
+//
+// * NewDelayBetweenRetries:
+//
+//
+func (client *WANPOTSLinkConfig1) SetCallRetryInfo(NewNumberOfRetries uint32, NewDelayBetweenRetries uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewNumberOfRetries string
+
+ NewDelayBetweenRetries string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewNumberOfRetries, err = soap.MarshalUi4(NewNumberOfRetries); err != nil {
+ return
+ }
+ if request.NewDelayBetweenRetries, err = soap.MarshalUi4(NewDelayBetweenRetries); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "SetCallRetryInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewISPPhoneNumber:
+//
+// * NewISPInfo:
+//
+// * NewLinkType: allowed values: PPP_Dialup
+func (client *WANPOTSLinkConfig1) GetISPInfo() (NewISPPhoneNumber string, NewISPInfo string, NewLinkType string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewISPPhoneNumber string
+
+ NewISPInfo string
+
+ NewLinkType string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetISPInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewISPPhoneNumber, err = soap.UnmarshalString(response.NewISPPhoneNumber); err != nil {
+ return
+ }
+ if NewISPInfo, err = soap.UnmarshalString(response.NewISPInfo); err != nil {
+ return
+ }
+ if NewLinkType, err = soap.UnmarshalString(response.NewLinkType); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewNumberOfRetries:
+//
+// * NewDelayBetweenRetries:
+func (client *WANPOTSLinkConfig1) GetCallRetryInfo() (NewNumberOfRetries uint32, NewDelayBetweenRetries uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewNumberOfRetries string
+
+ NewDelayBetweenRetries string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetCallRetryInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewNumberOfRetries, err = soap.UnmarshalUi4(response.NewNumberOfRetries); err != nil {
+ return
+ }
+ if NewDelayBetweenRetries, err = soap.UnmarshalUi4(response.NewDelayBetweenRetries); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewFclass:
+func (client *WANPOTSLinkConfig1) GetFclass() (NewFclass string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewFclass string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetFclass", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewFclass, err = soap.UnmarshalString(response.NewFclass); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataModulationSupported:
+func (client *WANPOTSLinkConfig1) GetDataModulationSupported() (NewDataModulationSupported string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataModulationSupported string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataModulationSupported", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataModulationSupported, err = soap.UnmarshalString(response.NewDataModulationSupported); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataProtocol:
+func (client *WANPOTSLinkConfig1) GetDataProtocol() (NewDataProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataProtocol, err = soap.UnmarshalString(response.NewDataProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewDataCompression:
+func (client *WANPOTSLinkConfig1) GetDataCompression() (NewDataCompression string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewDataCompression string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetDataCompression", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewDataCompression, err = soap.UnmarshalString(response.NewDataCompression); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPlusVTRCommandSupported:
+func (client *WANPOTSLinkConfig1) GetPlusVTRCommandSupported() (NewPlusVTRCommandSupported bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPlusVTRCommandSupported string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPOTSLinkConfig_1, "GetPlusVTRCommandSupported", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPlusVTRCommandSupported, err = soap.UnmarshalBoolean(response.NewPlusVTRCommandSupported); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// WANPPPConnection1 is a client for UPnP SOAP service with URN "urn:schemas-upnp-org:service:WANPPPConnection:1". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type WANPPPConnection1 struct {
+ goupnp.ServiceClient
+}
+
+// NewWANPPPConnection1Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func NewWANPPPConnection1Clients() (clients []*WANPPPConnection1, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients(URN_WANPPPConnection_1); err != nil {
+ return
+ }
+ clients = make([]*WANPPPConnection1, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &WANPPPConnection1{genericClients[i]}
+ }
+ return
+}
+
+// Arguments:
+//
+// * NewConnectionType:
+//
+//
+func (client *WANPPPConnection1) SetConnectionType(NewConnectionType string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewConnectionType string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewConnectionType, err = soap.MarshalString(NewConnectionType); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetConnectionType", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionType:
+//
+// * NewPossibleConnectionTypes: allowed values: Unconfigured, IP_Routed, DHCP_Spoofed, PPPoE_Bridged, PPTP_Relay, L2TP_Relay, PPPoE_Relay
+func (client *WANPPPConnection1) GetConnectionTypeInfo() (NewConnectionType string, NewPossibleConnectionTypes string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionType string
+
+ NewPossibleConnectionTypes string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetConnectionTypeInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionType, err = soap.UnmarshalString(response.NewConnectionType); err != nil {
+ return
+ }
+ if NewPossibleConnectionTypes, err = soap.UnmarshalString(response.NewPossibleConnectionTypes); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewUserName:
+//
+// * NewPassword:
+//
+//
+func (client *WANPPPConnection1) ConfigureConnection(NewUserName string, NewPassword string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewUserName string
+
+ NewPassword string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewUserName, err = soap.MarshalString(NewUserName); err != nil {
+ return
+ }
+ if request.NewPassword, err = soap.MarshalString(NewPassword); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "ConfigureConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) RequestConnection() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "RequestConnection", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) RequestTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "RequestTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+//
+func (client *WANPPPConnection1) ForceTermination() (err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "ForceTermination", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewAutoDisconnectTime:
+//
+//
+func (client *WANPPPConnection1) SetAutoDisconnectTime(NewAutoDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewAutoDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewAutoDisconnectTime, err = soap.MarshalUi4(NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewIdleDisconnectTime:
+//
+//
+func (client *WANPPPConnection1) SetIdleDisconnectTime(NewIdleDisconnectTime uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewIdleDisconnectTime string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewIdleDisconnectTime, err = soap.MarshalUi4(NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewWarnDisconnectDelay:
+//
+//
+func (client *WANPPPConnection1) SetWarnDisconnectDelay(NewWarnDisconnectDelay uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewWarnDisconnectDelay, err = soap.MarshalUi4(NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "SetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewConnectionStatus: allowed values: Unconfigured, Connected, Disconnected
+//
+// * NewLastConnectionError: allowed values: ERROR_NONE
+//
+// * NewUptime:
+func (client *WANPPPConnection1) GetStatusInfo() (NewConnectionStatus string, NewLastConnectionError string, NewUptime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewConnectionStatus string
+
+ NewLastConnectionError string
+
+ NewUptime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetStatusInfo", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewConnectionStatus, err = soap.UnmarshalString(response.NewConnectionStatus); err != nil {
+ return
+ }
+ if NewLastConnectionError, err = soap.UnmarshalString(response.NewLastConnectionError); err != nil {
+ return
+ }
+ if NewUptime, err = soap.UnmarshalUi4(response.NewUptime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUpstreamMaxBitRate:
+//
+// * NewDownstreamMaxBitRate:
+func (client *WANPPPConnection1) GetLinkLayerMaxBitRates() (NewUpstreamMaxBitRate uint32, NewDownstreamMaxBitRate uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUpstreamMaxBitRate string
+
+ NewDownstreamMaxBitRate string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetLinkLayerMaxBitRates", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUpstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewUpstreamMaxBitRate); err != nil {
+ return
+ }
+ if NewDownstreamMaxBitRate, err = soap.UnmarshalUi4(response.NewDownstreamMaxBitRate); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPEncryptionProtocol:
+func (client *WANPPPConnection1) GetPPPEncryptionProtocol() (NewPPPEncryptionProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPEncryptionProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPEncryptionProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPEncryptionProtocol, err = soap.UnmarshalString(response.NewPPPEncryptionProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPCompressionProtocol:
+func (client *WANPPPConnection1) GetPPPCompressionProtocol() (NewPPPCompressionProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPCompressionProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPCompressionProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPCompressionProtocol, err = soap.UnmarshalString(response.NewPPPCompressionProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPPPAuthenticationProtocol:
+func (client *WANPPPConnection1) GetPPPAuthenticationProtocol() (NewPPPAuthenticationProtocol string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPPPAuthenticationProtocol string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPPPAuthenticationProtocol", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPPPAuthenticationProtocol, err = soap.UnmarshalString(response.NewPPPAuthenticationProtocol); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewUserName:
+func (client *WANPPPConnection1) GetUserName() (NewUserName string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewUserName string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetUserName", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewUserName, err = soap.UnmarshalString(response.NewUserName); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewPassword:
+func (client *WANPPPConnection1) GetPassword() (NewPassword string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewPassword string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetPassword", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewPassword, err = soap.UnmarshalString(response.NewPassword); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewAutoDisconnectTime:
+func (client *WANPPPConnection1) GetAutoDisconnectTime() (NewAutoDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewAutoDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetAutoDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewAutoDisconnectTime, err = soap.UnmarshalUi4(response.NewAutoDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewIdleDisconnectTime:
+func (client *WANPPPConnection1) GetIdleDisconnectTime() (NewIdleDisconnectTime uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewIdleDisconnectTime string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetIdleDisconnectTime", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewIdleDisconnectTime, err = soap.UnmarshalUi4(response.NewIdleDisconnectTime); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewWarnDisconnectDelay:
+func (client *WANPPPConnection1) GetWarnDisconnectDelay() (NewWarnDisconnectDelay uint32, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewWarnDisconnectDelay string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetWarnDisconnectDelay", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewWarnDisconnectDelay, err = soap.UnmarshalUi4(response.NewWarnDisconnectDelay); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewRSIPAvailable:
+//
+// * NewNATEnabled:
+func (client *WANPPPConnection1) GetNATRSIPStatus() (NewRSIPAvailable bool, NewNATEnabled bool, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRSIPAvailable string
+
+ NewNATEnabled string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetNATRSIPStatus", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRSIPAvailable, err = soap.UnmarshalBoolean(response.NewRSIPAvailable); err != nil {
+ return
+ }
+ if NewNATEnabled, err = soap.UnmarshalBoolean(response.NewNATEnabled); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewPortMappingIndex:
+//
+// Return values:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANPPPConnection1) GetGenericPortMappingEntry(NewPortMappingIndex uint16) (NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewPortMappingIndex string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewPortMappingIndex, err = soap.MarshalUi2(NewPortMappingIndex); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetGenericPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewRemoteHost, err = soap.UnmarshalString(response.NewRemoteHost); err != nil {
+ return
+ }
+ if NewExternalPort, err = soap.UnmarshalUi2(response.NewExternalPort); err != nil {
+ return
+ }
+ if NewProtocol, err = soap.UnmarshalString(response.NewProtocol); err != nil {
+ return
+ }
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// Return values:
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+func (client *WANPPPConnection1) GetSpecificPortMappingEntry(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32, err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetSpecificPortMappingEntry", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewInternalPort, err = soap.UnmarshalUi2(response.NewInternalPort); err != nil {
+ return
+ }
+ if NewInternalClient, err = soap.UnmarshalString(response.NewInternalClient); err != nil {
+ return
+ }
+ if NewEnabled, err = soap.UnmarshalBoolean(response.NewEnabled); err != nil {
+ return
+ }
+ if NewPortMappingDescription, err = soap.UnmarshalString(response.NewPortMappingDescription); err != nil {
+ return
+ }
+ if NewLeaseDuration, err = soap.UnmarshalUi4(response.NewLeaseDuration); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+// * NewInternalPort:
+//
+// * NewInternalClient:
+//
+// * NewEnabled:
+//
+// * NewPortMappingDescription:
+//
+// * NewLeaseDuration:
+//
+//
+func (client *WANPPPConnection1) AddPortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string, NewInternalPort uint16, NewInternalClient string, NewEnabled bool, NewPortMappingDescription string, NewLeaseDuration uint32) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+
+ NewInternalPort string
+
+ NewInternalClient string
+
+ NewEnabled string
+
+ NewPortMappingDescription string
+
+ NewLeaseDuration string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ if request.NewInternalPort, err = soap.MarshalUi2(NewInternalPort); err != nil {
+ return
+ }
+ if request.NewInternalClient, err = soap.MarshalString(NewInternalClient); err != nil {
+ return
+ }
+ if request.NewEnabled, err = soap.MarshalBoolean(NewEnabled); err != nil {
+ return
+ }
+ if request.NewPortMappingDescription, err = soap.MarshalString(NewPortMappingDescription); err != nil {
+ return
+ }
+ if request.NewLeaseDuration, err = soap.MarshalUi4(NewLeaseDuration); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "AddPortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+// Arguments:
+//
+// * NewRemoteHost:
+//
+// * NewExternalPort:
+//
+// * NewProtocol: allowed values: TCP, UDP
+//
+//
+func (client *WANPPPConnection1) DeletePortMapping(NewRemoteHost string, NewExternalPort uint16, NewProtocol string) (err error) {
+ // Request structure.
+ request := &struct {
+ NewRemoteHost string
+
+ NewExternalPort string
+
+ NewProtocol string
+ }{}
+ // BEGIN Marshal arguments into request.
+
+ if request.NewRemoteHost, err = soap.MarshalString(NewRemoteHost); err != nil {
+ return
+ }
+ if request.NewExternalPort, err = soap.MarshalUi2(NewExternalPort); err != nil {
+ return
+ }
+ if request.NewProtocol, err = soap.MarshalString(NewProtocol); err != nil {
+ return
+ }
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := interface{}(nil)
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "DeletePortMapping", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ // END Unmarshal arguments from response.
+ return
+}
+
+//
+//
+// Return values:
+//
+// * NewExternalIPAddress:
+func (client *WANPPPConnection1) GetExternalIPAddress() (NewExternalIPAddress string, err error) {
+ // Request structure.
+ request := interface{}(nil)
+ // BEGIN Marshal arguments into request.
+
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := &struct {
+ NewExternalIPAddress string
+ }{}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction(URN_WANPPPConnection_1, "GetExternalIPAddress", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+
+ if NewExternalIPAddress, err = soap.UnmarshalString(response.NewExternalIPAddress); err != nil {
+ return
+ }
+ // END Unmarshal arguments from response.
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/device.go b/Godeps/_workspace/src/github.com/fjl/goupnp/device.go
new file mode 100644
index 000000000..2b8e9bb07
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/device.go
@@ -0,0 +1,184 @@
+// This file contains XML structures for communicating with UPnP devices.
+
+package goupnp
+
+import (
+ "encoding/xml"
+ "errors"
+ "fmt"
+ "net/url"
+
+ "github.com/fjl/goupnp/scpd"
+ "github.com/fjl/goupnp/soap"
+)
+
+const (
+ DeviceXMLNamespace = "urn:schemas-upnp-org:device-1-0"
+)
+
+// RootDevice is the device description as described by section 2.3 "Device
+// description" in
+// http://upnp.org/specs/arch/UPnP-arch-DeviceArchitecture-v1.1.pdf
+type RootDevice struct {
+ XMLName xml.Name `xml:"root"`
+ SpecVersion SpecVersion `xml:"specVersion"`
+ URLBase url.URL `xml:"-"`
+ URLBaseStr string `xml:"URLBase"`
+ Device Device `xml:"device"`
+}
+
+// SetURLBase sets the URLBase for the RootDevice and its underlying components.
+func (root *RootDevice) SetURLBase(urlBase *url.URL) {
+ root.URLBase = *urlBase
+ root.URLBaseStr = urlBase.String()
+ root.Device.SetURLBase(urlBase)
+}
+
+// SpecVersion is part of a RootDevice, describes the version of the
+// specification that the data adheres to.
+type SpecVersion struct {
+ Major int32 `xml:"major"`
+ Minor int32 `xml:"minor"`
+}
+
+// Device is a UPnP device. It can have child devices.
+type Device struct {
+ DeviceType string `xml:"deviceType"`
+ FriendlyName string `xml:"friendlyName"`
+ Manufacturer string `xml:"manufacturer"`
+ ManufacturerURL URLField `xml:"manufacturerURL"`
+ ModelDescription string `xml:"modelDescription"`
+ ModelName string `xml:"modelName"`
+ ModelNumber string `xml:"modelNumber"`
+ ModelURL URLField `xml:"modelURL"`
+ SerialNumber string `xml:"serialNumber"`
+ UDN string `xml:"UDN"`
+ UPC string `xml:"UPC,omitempty"`
+ Icons []Icon `xml:"iconList>icon,omitempty"`
+ Services []Service `xml:"serviceList>service,omitempty"`
+ Devices []Device `xml:"deviceList>device,omitempty"`
+
+ // Extra observed elements:
+ PresentationURL URLField `xml:"presentationURL"`
+}
+
+// VisitDevices calls visitor for the device, and all its descendent devices.
+func (device *Device) VisitDevices(visitor func(*Device)) {
+ visitor(device)
+ for i := range device.Devices {
+ device.Devices[i].VisitDevices(visitor)
+ }
+}
+
+// VisitServices calls visitor for all Services under the device and all its
+// descendent devices.
+func (device *Device) VisitServices(visitor func(*Service)) {
+ device.VisitDevices(func(d *Device) {
+ for i := range d.Services {
+ visitor(&d.Services[i])
+ }
+ })
+}
+
+// FindService finds all (if any) Services under the device and its descendents
+// that have the given ServiceType.
+func (device *Device) FindService(serviceType string) []*Service {
+ var services []*Service
+ device.VisitServices(func(s *Service) {
+ if s.ServiceType == serviceType {
+ services = append(services, s)
+ }
+ })
+ return services
+}
+
+// SetURLBase sets the URLBase for the Device and its underlying components.
+func (device *Device) SetURLBase(urlBase *url.URL) {
+ device.ManufacturerURL.SetURLBase(urlBase)
+ device.ModelURL.SetURLBase(urlBase)
+ device.PresentationURL.SetURLBase(urlBase)
+ for i := range device.Icons {
+ device.Icons[i].SetURLBase(urlBase)
+ }
+ for i := range device.Services {
+ device.Services[i].SetURLBase(urlBase)
+ }
+ for i := range device.Devices {
+ device.Devices[i].SetURLBase(urlBase)
+ }
+}
+
+func (device *Device) String() string {
+ return fmt.Sprintf("Device ID %s : %s (%s)", device.UDN, device.DeviceType, device.FriendlyName)
+}
+
+// Icon is a representative image that a device might include in its
+// description.
+type Icon struct {
+ Mimetype string `xml:"mimetype"`
+ Width int32 `xml:"width"`
+ Height int32 `xml:"height"`
+ Depth int32 `xml:"depth"`
+ URL URLField `xml:"url"`
+}
+
+// SetURLBase sets the URLBase for the Icon.
+func (icon *Icon) SetURLBase(url *url.URL) {
+ icon.URL.SetURLBase(url)
+}
+
+// Service is a service provided by a UPnP Device.
+type Service struct {
+ ServiceType string `xml:"serviceType"`
+ ServiceId string `xml:"serviceId"`
+ SCPDURL URLField `xml:"SCPDURL"`
+ ControlURL URLField `xml:"controlURL"`
+ EventSubURL URLField `xml:"eventSubURL"`
+}
+
+// SetURLBase sets the URLBase for the Service.
+func (srv *Service) SetURLBase(urlBase *url.URL) {
+ srv.SCPDURL.SetURLBase(urlBase)
+ srv.ControlURL.SetURLBase(urlBase)
+ srv.EventSubURL.SetURLBase(urlBase)
+}
+
+func (srv *Service) String() string {
+ return fmt.Sprintf("Service ID %s : %s", srv.ServiceId, srv.ServiceType)
+}
+
+// RequestSCDP requests the SCPD (soap actions and state variables description)
+// for the service.
+func (srv *Service) RequestSCDP() (*scpd.SCPD, error) {
+ if !srv.SCPDURL.Ok {
+ return nil, errors.New("bad/missing SCPD URL, or no URLBase has been set")
+ }
+ s := new(scpd.SCPD)
+ if err := requestXml(srv.SCPDURL.URL.String(), scpd.SCPDXMLNamespace, s); err != nil {
+ return nil, err
+ }
+ return s, nil
+}
+
+func (srv *Service) NewSOAPClient() *soap.SOAPClient {
+ return soap.NewSOAPClient(srv.ControlURL.URL)
+}
+
+// URLField is a URL that is part of a device description.
+type URLField struct {
+ URL url.URL `xml:"-"`
+ Ok bool `xml:"-"`
+ Str string `xml:",chardata"`
+}
+
+func (uf *URLField) SetURLBase(urlBase *url.URL) {
+ refUrl, err := url.Parse(uf.Str)
+ if err != nil {
+ uf.URL = url.URL{}
+ uf.Ok = false
+ return
+ }
+
+ uf.URL = *urlBase.ResolveReference(refUrl)
+ uf.Ok = true
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/example/example.go b/Godeps/_workspace/src/github.com/fjl/goupnp/example/example.go
new file mode 100644
index 000000000..aae4c28f4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/example/example.go
@@ -0,0 +1,6 @@
+// Serves as examples of using the goupnp library.
+//
+// To run examples and see the output for your local network, run the following
+// command (specifically including the -v flag):
+// go test -v github.com/fjl/goupnp/example
+package example
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/example/example_test.go b/Godeps/_workspace/src/github.com/fjl/goupnp/example/example_test.go
new file mode 100644
index 000000000..d926a06b0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/example/example_test.go
@@ -0,0 +1,62 @@
+package example_test
+
+import (
+ "fmt"
+ "os"
+
+ "github.com/fjl/goupnp"
+ "github.com/fjl/goupnp/dcps/internetgateway1"
+)
+
+// Use discovered WANPPPConnection1 services to find external IP addresses.
+func Example_WANPPPConnection1_GetExternalIPAddress() {
+ clients, errors, err := internetgateway1.NewWANPPPConnection1Clients()
+ extIPClients := make([]GetExternalIPAddresser, len(clients))
+ for i, client := range clients {
+ extIPClients[i] = client
+ }
+ DisplayExternalIPResults(extIPClients, errors, err)
+ // Output:
+}
+
+// Use discovered WANIPConnection services to find external IP addresses.
+func Example_WANIPConnection_GetExternalIPAddress() {
+ clients, errors, err := internetgateway1.NewWANIPConnection1Clients()
+ extIPClients := make([]GetExternalIPAddresser, len(clients))
+ for i, client := range clients {
+ extIPClients[i] = client
+ }
+ DisplayExternalIPResults(extIPClients, errors, err)
+ // Output:
+}
+
+type GetExternalIPAddresser interface {
+ GetExternalIPAddress() (NewExternalIPAddress string, err error)
+ GetServiceClient() *goupnp.ServiceClient
+}
+
+func DisplayExternalIPResults(clients []GetExternalIPAddresser, errors []error, err error) {
+ if err != nil {
+ fmt.Fprintln(os.Stderr, "Error discovering service with UPnP: ", err)
+ return
+ }
+
+ if len(errors) > 0 {
+ fmt.Fprintf(os.Stderr, "Error discovering %d services:\n", len(errors))
+ for _, err := range errors {
+ fmt.Println(" ", err)
+ }
+ }
+
+ fmt.Fprintf(os.Stderr, "Successfully discovered %d services:\n", len(clients))
+ for _, client := range clients {
+ device := &client.GetServiceClient().RootDevice.Device
+
+ fmt.Fprintln(os.Stderr, " Device:", device.FriendlyName)
+ if addr, err := client.GetExternalIPAddress(); err != nil {
+ fmt.Fprintf(os.Stderr, " Failed to get external IP address: %v\n", err)
+ } else {
+ fmt.Fprintf(os.Stderr, " External IP address: %v\n", addr)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/gotasks/specgen_task.go b/Godeps/_workspace/src/github.com/fjl/goupnp/gotasks/specgen_task.go
new file mode 100644
index 000000000..006e8fef3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/gotasks/specgen_task.go
@@ -0,0 +1,539 @@
+// +build gotask
+
+package gotasks
+
+import (
+ "archive/zip"
+ "bytes"
+ "encoding/xml"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "log"
+ "os"
+ "path"
+ "path/filepath"
+ "regexp"
+ "strings"
+ "text/template"
+
+ "github.com/fjl/goupnp"
+ "github.com/fjl/goupnp/scpd"
+ "github.com/huin/goutil/codegen"
+ "github.com/jingweno/gotask/tasking"
+)
+
+var (
+ deviceURNPrefix = "urn:schemas-upnp-org:device:"
+ serviceURNPrefix = "urn:schemas-upnp-org:service:"
+)
+
+// NAME
+// specgen - generates Go code from the UPnP specification files.
+//
+// DESCRIPTION
+// The specification is available for download from:
+//
+// OPTIONS
+// -s, --spec_filename=<upnpresources.zip>
+// Path to the specification file, available from http://upnp.org/resources/upnpresources.zip
+// -o, --out_dir=<output directory>
+// Path to the output directory. This is is where the DCP source files will be placed. Should normally correspond to the directory for github.com/fjl/goupnp/dcps
+// --nogofmt
+// Disable passing the output through gofmt. Do this if debugging code output problems and needing to see the generated code prior to being passed through gofmt.
+func TaskSpecgen(t *tasking.T) {
+ specFilename := t.Flags.String("spec-filename")
+ if specFilename == "" {
+ specFilename = t.Flags.String("s")
+ }
+ if specFilename == "" {
+ t.Fatal("--spec_filename is required")
+ }
+ outDir := t.Flags.String("out-dir")
+ if outDir == "" {
+ outDir = t.Flags.String("o")
+ }
+ if outDir == "" {
+ log.Fatal("--out_dir is required")
+ }
+ useGofmt := !t.Flags.Bool("nogofmt")
+
+ specArchive, err := openZipfile(specFilename)
+ if err != nil {
+ t.Fatalf("Error opening spec file: %v", err)
+ }
+ defer specArchive.Close()
+
+ dcpCol := newDcpsCollection()
+ for _, f := range globFiles("standardizeddcps/*/*.zip", specArchive.Reader) {
+ dirName := strings.TrimPrefix(f.Name, "standardizeddcps/")
+ slashIndex := strings.Index(dirName, "/")
+ if slashIndex == -1 {
+ // Should not happen.
+ t.Logf("Could not find / in %q", dirName)
+ return
+ }
+ dirName = dirName[:slashIndex]
+
+ dcp := dcpCol.dcpForDir(dirName)
+ if dcp == nil {
+ t.Logf("No alias defined for directory %q: skipping %s\n", dirName, f.Name)
+ continue
+ } else {
+ t.Logf("Alias found for directory %q: processing %s\n", dirName, f.Name)
+ }
+
+ dcp.processZipFile(f)
+ }
+
+ for _, dcp := range dcpCol.dcpByAlias {
+ if err := dcp.writePackage(outDir, useGofmt); err != nil {
+ log.Printf("Error writing package %q: %v", dcp.Metadata.Name, err)
+ }
+ }
+}
+
+// DCP contains extra metadata to use when generating DCP source files.
+type DCPMetadata struct {
+ Name string // What to name the Go DCP package.
+ OfficialName string // Official name for the DCP.
+ DocURL string // Optional - URL for futher documentation about the DCP.
+}
+
+var dcpMetadataByDir = map[string]DCPMetadata{
+ "Internet Gateway_1": {
+ Name: "internetgateway1",
+ OfficialName: "Internet Gateway Device v1",
+ DocURL: "http://upnp.org/specs/gw/UPnP-gw-InternetGatewayDevice-v1-Device.pdf",
+ },
+ "Internet Gateway_2": {
+ Name: "internetgateway2",
+ OfficialName: "Internet Gateway Device v2",
+ DocURL: "http://upnp.org/specs/gw/UPnP-gw-InternetGatewayDevice-v2-Device.pdf",
+ },
+}
+
+type dcpCollection struct {
+ dcpByAlias map[string]*DCP
+}
+
+func newDcpsCollection() *dcpCollection {
+ c := &dcpCollection{
+ dcpByAlias: make(map[string]*DCP),
+ }
+ for _, metadata := range dcpMetadataByDir {
+ c.dcpByAlias[metadata.Name] = newDCP(metadata)
+ }
+ return c
+}
+
+func (c *dcpCollection) dcpForDir(dirName string) *DCP {
+ metadata, ok := dcpMetadataByDir[dirName]
+ if !ok {
+ return nil
+ }
+ return c.dcpByAlias[metadata.Name]
+}
+
+// DCP collects together information about a UPnP Device Control Protocol.
+type DCP struct {
+ Metadata DCPMetadata
+ DeviceTypes map[string]*URNParts
+ ServiceTypes map[string]*URNParts
+ Services []SCPDWithURN
+}
+
+func newDCP(metadata DCPMetadata) *DCP {
+ return &DCP{
+ Metadata: metadata,
+ DeviceTypes: make(map[string]*URNParts),
+ ServiceTypes: make(map[string]*URNParts),
+ }
+}
+
+func (dcp *DCP) processZipFile(file *zip.File) {
+ archive, err := openChildZip(file)
+ if err != nil {
+ log.Println("Error reading child zip file:", err)
+ return
+ }
+ for _, deviceFile := range globFiles("*/device/*.xml", archive) {
+ dcp.processDeviceFile(deviceFile)
+ }
+ for _, scpdFile := range globFiles("*/service/*.xml", archive) {
+ dcp.processSCPDFile(scpdFile)
+ }
+}
+
+func (dcp *DCP) processDeviceFile(file *zip.File) {
+ var device goupnp.Device
+ if err := unmarshalXmlFile(file, &device); err != nil {
+ log.Printf("Error decoding device XML from file %q: %v", file.Name, err)
+ return
+ }
+ device.VisitDevices(func(d *goupnp.Device) {
+ t := strings.TrimSpace(d.DeviceType)
+ if t != "" {
+ u, err := extractURNParts(t, deviceURNPrefix)
+ if err != nil {
+ log.Println(err)
+ return
+ }
+ dcp.DeviceTypes[t] = u
+ }
+ })
+ device.VisitServices(func(s *goupnp.Service) {
+ u, err := extractURNParts(s.ServiceType, serviceURNPrefix)
+ if err != nil {
+ log.Println(err)
+ return
+ }
+ dcp.ServiceTypes[s.ServiceType] = u
+ })
+}
+
+func (dcp *DCP) writePackage(outDir string, useGofmt bool) error {
+ packageDirname := filepath.Join(outDir, dcp.Metadata.Name)
+ err := os.MkdirAll(packageDirname, os.ModePerm)
+ if err != nil && !os.IsExist(err) {
+ return err
+ }
+ packageFilename := filepath.Join(packageDirname, dcp.Metadata.Name+".go")
+ packageFile, err := os.Create(packageFilename)
+ if err != nil {
+ return err
+ }
+ var output io.WriteCloser = packageFile
+ if useGofmt {
+ if output, err = codegen.NewGofmtWriteCloser(output); err != nil {
+ packageFile.Close()
+ return err
+ }
+ }
+ if err = packageTmpl.Execute(output, dcp); err != nil {
+ output.Close()
+ return err
+ }
+ return output.Close()
+}
+
+func (dcp *DCP) processSCPDFile(file *zip.File) {
+ scpd := new(scpd.SCPD)
+ if err := unmarshalXmlFile(file, scpd); err != nil {
+ log.Printf("Error decoding SCPD XML from file %q: %v", file.Name, err)
+ return
+ }
+ scpd.Clean()
+ urnParts, err := urnPartsFromSCPDFilename(file.Name)
+ if err != nil {
+ log.Printf("Could not recognize SCPD filename %q: %v", file.Name, err)
+ return
+ }
+ dcp.Services = append(dcp.Services, SCPDWithURN{
+ URNParts: urnParts,
+ SCPD: scpd,
+ })
+}
+
+type SCPDWithURN struct {
+ *URNParts
+ SCPD *scpd.SCPD
+}
+
+func (s *SCPDWithURN) WrapArgument(arg scpd.Argument) (*argumentWrapper, error) {
+ relVar := s.SCPD.GetStateVariable(arg.RelatedStateVariable)
+ if relVar == nil {
+ return nil, fmt.Errorf("no such state variable: %q, for argument %q", arg.RelatedStateVariable, arg.Name)
+ }
+ cnv, ok := typeConvs[relVar.DataType.Name]
+ if !ok {
+ return nil, fmt.Errorf("unknown data type: %q, for state variable %q, for argument %q", relVar.DataType.Type, arg.RelatedStateVariable, arg.Name)
+ }
+ return &argumentWrapper{
+ Argument: arg,
+ relVar: relVar,
+ conv: cnv,
+ }, nil
+}
+
+type argumentWrapper struct {
+ scpd.Argument
+ relVar *scpd.StateVariable
+ conv conv
+}
+
+func (arg *argumentWrapper) AsParameter() string {
+ return fmt.Sprintf("%s %s", arg.Name, arg.conv.ExtType)
+}
+
+func (arg *argumentWrapper) Document() string {
+ relVar := arg.relVar
+ if rng := relVar.AllowedValueRange; rng != nil {
+ var parts []string
+ if rng.Minimum != "" {
+ parts = append(parts, fmt.Sprintf("minimum=%s", rng.Minimum))
+ }
+ if rng.Maximum != "" {
+ parts = append(parts, fmt.Sprintf("maximum=%s", rng.Maximum))
+ }
+ if rng.Step != "" {
+ parts = append(parts, fmt.Sprintf("step=%s", rng.Step))
+ }
+ return "allowed value range: " + strings.Join(parts, ", ")
+ }
+ if len(relVar.AllowedValues) != 0 {
+ return "allowed values: " + strings.Join(relVar.AllowedValues, ", ")
+ }
+ return ""
+}
+
+func (arg *argumentWrapper) Marshal() string {
+ return fmt.Sprintf("soap.Marshal%s(%s)", arg.conv.FuncSuffix, arg.Name)
+}
+
+func (arg *argumentWrapper) Unmarshal(objVar string) string {
+ return fmt.Sprintf("soap.Unmarshal%s(%s.%s)", arg.conv.FuncSuffix, objVar, arg.Name)
+}
+
+type conv struct {
+ FuncSuffix string
+ ExtType string
+}
+
+// typeConvs maps from a SOAP type (e.g "fixed.14.4") to the function name
+// suffix inside the soap module (e.g "Fixed14_4") and the Go type.
+var typeConvs = map[string]conv{
+ "ui1": conv{"Ui1", "uint8"},
+ "ui2": conv{"Ui2", "uint16"},
+ "ui4": conv{"Ui4", "uint32"},
+ "i1": conv{"I1", "int8"},
+ "i2": conv{"I2", "int16"},
+ "i4": conv{"I4", "int32"},
+ "int": conv{"Int", "int64"},
+ "r4": conv{"R4", "float32"},
+ "r8": conv{"R8", "float64"},
+ "number": conv{"R8", "float64"}, // Alias for r8.
+ "fixed.14.4": conv{"Fixed14_4", "float64"},
+ "float": conv{"R8", "float64"},
+ "char": conv{"Char", "rune"},
+ "string": conv{"String", "string"},
+ "date": conv{"Date", "time.Time"},
+ "dateTime": conv{"DateTime", "time.Time"},
+ "dateTime.tz": conv{"DateTimeTz", "time.Time"},
+ "time": conv{"TimeOfDay", "soap.TimeOfDay"},
+ "time.tz": conv{"TimeOfDayTz", "soap.TimeOfDay"},
+ "boolean": conv{"Boolean", "bool"},
+ "bin.base64": conv{"BinBase64", "[]byte"},
+ "bin.hex": conv{"BinHex", "[]byte"},
+}
+
+type closeableZipReader struct {
+ io.Closer
+ *zip.Reader
+}
+
+func openZipfile(filename string) (*closeableZipReader, error) {
+ file, err := os.Open(filename)
+ if err != nil {
+ return nil, err
+ }
+ fi, err := file.Stat()
+ if err != nil {
+ return nil, err
+ }
+ archive, err := zip.NewReader(file, fi.Size())
+ if err != nil {
+ return nil, err
+ }
+ return &closeableZipReader{
+ Closer: file,
+ Reader: archive,
+ }, nil
+}
+
+// openChildZip opens a zip file within another zip file.
+func openChildZip(file *zip.File) (*zip.Reader, error) {
+ zipFile, err := file.Open()
+ if err != nil {
+ return nil, err
+ }
+ defer zipFile.Close()
+
+ zipBytes, err := ioutil.ReadAll(zipFile)
+ if err != nil {
+ return nil, err
+ }
+
+ return zip.NewReader(bytes.NewReader(zipBytes), int64(len(zipBytes)))
+}
+
+func globFiles(pattern string, archive *zip.Reader) []*zip.File {
+ var files []*zip.File
+ for _, f := range archive.File {
+ if matched, err := path.Match(pattern, f.Name); err != nil {
+ // This shouldn't happen - all patterns are hard-coded, errors in them
+ // are a programming error.
+ panic(err)
+ } else if matched {
+ files = append(files, f)
+ }
+ }
+ return files
+}
+
+func unmarshalXmlFile(file *zip.File, data interface{}) error {
+ r, err := file.Open()
+ if err != nil {
+ return err
+ }
+ decoder := xml.NewDecoder(r)
+ r.Close()
+ return decoder.Decode(data)
+}
+
+type URNParts struct {
+ URN string
+ Name string
+ Version string
+}
+
+func (u *URNParts) Const() string {
+ return fmt.Sprintf("URN_%s_%s", u.Name, u.Version)
+}
+
+// extractURNParts extracts the name and version from a URN string.
+func extractURNParts(urn, expectedPrefix string) (*URNParts, error) {
+ if !strings.HasPrefix(urn, expectedPrefix) {
+ return nil, fmt.Errorf("%q does not have expected prefix %q", urn, expectedPrefix)
+ }
+ parts := strings.SplitN(strings.TrimPrefix(urn, expectedPrefix), ":", 2)
+ if len(parts) != 2 {
+ return nil, fmt.Errorf("%q does not have a name and version", urn)
+ }
+ name, version := parts[0], parts[1]
+ return &URNParts{urn, name, version}, nil
+}
+
+var scpdFilenameRe = regexp.MustCompile(
+ `.*/([a-zA-Z0-9]+)([0-9]+)\.xml`)
+
+func urnPartsFromSCPDFilename(filename string) (*URNParts, error) {
+ parts := scpdFilenameRe.FindStringSubmatch(filename)
+ if len(parts) != 3 {
+ return nil, fmt.Errorf("SCPD filename %q does not have expected number of parts", filename)
+ }
+ name, version := parts[1], parts[2]
+ return &URNParts{
+ URN: serviceURNPrefix + name + ":" + version,
+ Name: name,
+ Version: version,
+ }, nil
+}
+
+var packageTmpl = template.Must(template.New("package").Parse(`{{$name := .Metadata.Name}}
+// Client for UPnP Device Control Protocol {{.Metadata.OfficialName}}.
+// {{if .Metadata.DocURL}}
+// This DCP is documented in detail at: {{.Metadata.DocURL}}{{end}}
+//
+// Typically, use one of the New* functions to discover services on the local
+// network.
+package {{$name}}
+
+// Generated file - do not edit by hand. See README.md
+
+
+import (
+ "time"
+
+ "github.com/fjl/goupnp"
+ "github.com/fjl/goupnp/soap"
+)
+
+// Hack to avoid Go complaining if time isn't used.
+var _ time.Time
+
+// Device URNs:
+const ({{range .DeviceTypes}}
+ {{.Const}} = "{{.URN}}"{{end}}
+)
+
+// Service URNs:
+const ({{range .ServiceTypes}}
+ {{.Const}} = "{{.URN}}"{{end}}
+)
+
+{{range .Services}}
+{{$srv := .}}
+{{$srvIdent := printf "%s%s" .Name .Version}}
+
+// {{$srvIdent}} is a client for UPnP SOAP service with URN "{{.URN}}". See
+// goupnp.ServiceClient, which contains RootDevice and Service attributes which
+// are provided for informational value.
+type {{$srvIdent}} struct {
+ goupnp.ServiceClient
+}
+
+// New{{$srvIdent}}Clients discovers instances of the service on the network,
+// and returns clients to any that are found. errors will contain an error for
+// any devices that replied but which could not be queried, and err will be set
+// if the discovery process failed outright.
+//
+// This is a typical entry calling point into this package.
+func New{{$srvIdent}}Clients() (clients []*{{$srvIdent}}, errors []error, err error) {
+ var genericClients []goupnp.ServiceClient
+ if genericClients, errors, err = goupnp.NewServiceClients({{$srv.Const}}); err != nil {
+ return
+ }
+ clients = make([]*{{$srvIdent}}, len(genericClients))
+ for i := range genericClients {
+ clients[i] = &{{$srvIdent}}{genericClients[i]}
+ }
+ return
+}
+
+{{range .SCPD.Actions}}{{/* loops over *SCPDWithURN values */}}
+
+{{$inargs := .InputArguments}}{{$outargs := .OutputArguments}}
+// {{if $inargs}}Arguments:{{range $inargs}}{{$argWrap := $srv.WrapArgument .}}
+//
+// * {{.Name}}: {{$argWrap.Document}}{{end}}{{end}}
+//
+// {{if $outargs}}Return values:{{range $outargs}}{{$argWrap := $srv.WrapArgument .}}
+//
+// * {{.Name}}: {{$argWrap.Document}}{{end}}{{end}}
+func (client *{{$srvIdent}}) {{.Name}}({{range $inargs}}{{/*
+*/}}{{$argWrap := $srv.WrapArgument .}}{{$argWrap.AsParameter}}, {{end}}{{/*
+*/}}) ({{range $outargs}}{{/*
+*/}}{{$argWrap := $srv.WrapArgument .}}{{$argWrap.AsParameter}}, {{end}} err error) {
+ // Request structure.
+ request := {{if $inargs}}&{{template "argstruct" $inargs}}{{"{}"}}{{else}}{{"interface{}(nil)"}}{{end}}
+ // BEGIN Marshal arguments into request.
+{{range $inargs}}{{$argWrap := $srv.WrapArgument .}}
+ if request.{{.Name}}, err = {{$argWrap.Marshal}}; err != nil {
+ return
+ }{{end}}
+ // END Marshal arguments into request.
+
+ // Response structure.
+ response := {{if $outargs}}&{{template "argstruct" $outargs}}{{"{}"}}{{else}}{{"interface{}(nil)"}}{{end}}
+
+ // Perform the SOAP call.
+ if err = client.SOAPClient.PerformAction({{$srv.URNParts.Const}}, "{{.Name}}", request, response); err != nil {
+ return
+ }
+
+ // BEGIN Unmarshal arguments from response.
+{{range $outargs}}{{$argWrap := $srv.WrapArgument .}}
+ if {{.Name}}, err = {{$argWrap.Unmarshal "response"}}; err != nil {
+ return
+ }{{end}}
+ // END Unmarshal arguments from response.
+ return
+}
+{{end}}{{/* range .SCPD.Actions */}}
+{{end}}{{/* range .Services */}}
+
+{{define "argstruct"}}struct {{"{"}}{{range .}}
+{{.Name}} string
+{{end}}{{"}"}}{{end}}
+`))
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/goupnp.go b/Godeps/_workspace/src/github.com/fjl/goupnp/goupnp.go
new file mode 100644
index 000000000..c962fbc57
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/goupnp.go
@@ -0,0 +1,109 @@
+// goupnp is an implementation of a client for various UPnP services.
+//
+// For most uses, it is recommended to use the code-generated packages under
+// github.com/fjl/goupnp/dcps. Example use is shown at
+// http://godoc.org/github.com/fjl/goupnp/example
+//
+// A commonly used client is internetgateway1.WANPPPConnection1:
+// http://godoc.org/github.com/fjl/goupnp/dcps/internetgateway1#WANPPPConnection1
+//
+// Currently only a couple of schemas have code generated for them from the
+// UPnP example XML specifications. Not all methods will work on these clients,
+// because the generated stubs contain the full set of specified methods from
+// the XML specifications, and the discovered services will likely support a
+// subset of those methods.
+package goupnp
+
+import (
+ "encoding/xml"
+ "fmt"
+ "net/http"
+ "net/url"
+
+ "github.com/fjl/goupnp/httpu"
+ "github.com/fjl/goupnp/ssdp"
+)
+
+// ContextError is an error that wraps an error with some context information.
+type ContextError struct {
+ Context string
+ Err error
+}
+
+func (err ContextError) Error() string {
+ return fmt.Sprintf("%s: %v", err.Context, err.Err)
+}
+
+// MaybeRootDevice contains either a RootDevice or an error.
+type MaybeRootDevice struct {
+ Root *RootDevice
+ Err error
+}
+
+// DiscoverDevices attempts to find targets of the given type. This is
+// typically the entry-point for this package. searchTarget is typically a URN
+// in the form "urn:schemas-upnp-org:device:..." or
+// "urn:schemas-upnp-org:service:...". A single error is returned for errors
+// while attempting to send the query. An error or RootDevice is returned for
+// each discovered RootDevice.
+func DiscoverDevices(searchTarget string) ([]MaybeRootDevice, error) {
+ httpu, err := httpu.NewHTTPUClient()
+ if err != nil {
+ return nil, err
+ }
+ defer httpu.Close()
+ responses, err := ssdp.SSDPRawSearch(httpu, string(searchTarget), 2, 3)
+ if err != nil {
+ return nil, err
+ }
+
+ results := make([]MaybeRootDevice, len(responses))
+ for i, response := range responses {
+ maybe := &results[i]
+ loc, err := response.Location()
+ if err != nil {
+
+ maybe.Err = ContextError{"unexpected bad location from search", err}
+ continue
+ }
+ locStr := loc.String()
+ root := new(RootDevice)
+ if err := requestXml(locStr, DeviceXMLNamespace, root); err != nil {
+ maybe.Err = ContextError{fmt.Sprintf("error requesting root device details from %q", locStr), err}
+ continue
+ }
+ var urlBaseStr string
+ if root.URLBaseStr != "" {
+ urlBaseStr = root.URLBaseStr
+ } else {
+ urlBaseStr = locStr
+ }
+ urlBase, err := url.Parse(urlBaseStr)
+ if err != nil {
+ maybe.Err = ContextError{fmt.Sprintf("error parsing location URL %q", locStr), err}
+ continue
+ }
+ root.SetURLBase(urlBase)
+ maybe.Root = root
+ }
+
+ return results, nil
+}
+
+func requestXml(url string, defaultSpace string, doc interface{}) error {
+ resp, err := http.Get(url)
+ if err != nil {
+ return err
+ }
+ defer resp.Body.Close()
+
+ if resp.StatusCode != 200 {
+ return fmt.Errorf("goupnp: got response status %s from %q",
+ resp.Status, url)
+ }
+
+ decoder := xml.NewDecoder(resp.Body)
+ decoder.DefaultSpace = defaultSpace
+
+ return decoder.Decode(doc)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/httpu.go b/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/httpu.go
new file mode 100644
index 000000000..862c3def4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/httpu.go
@@ -0,0 +1,117 @@
+package httpu
+
+import (
+ "bufio"
+ "bytes"
+ "fmt"
+ "log"
+ "net"
+ "net/http"
+ "sync"
+ "time"
+)
+
+// HTTPUClient is a client for dealing with HTTPU (HTTP over UDP). Its typical
+// function is for HTTPMU, and particularly SSDP.
+type HTTPUClient struct {
+ connLock sync.Mutex // Protects use of conn.
+ conn net.PacketConn
+}
+
+// NewHTTPUClient creates a new HTTPUClient, opening up a new UDP socket for the
+// purpose.
+func NewHTTPUClient() (*HTTPUClient, error) {
+ conn, err := net.ListenPacket("udp", ":0")
+ if err != nil {
+ return nil, err
+ }
+ return &HTTPUClient{conn: conn}, nil
+}
+
+// Close shuts down the client. The client will no longer be useful following
+// this.
+func (httpu *HTTPUClient) Close() error {
+ httpu.connLock.Lock()
+ defer httpu.connLock.Unlock()
+ return httpu.conn.Close()
+}
+
+// Do performs a request. The timeout is how long to wait for before returning
+// the responses that were received. An error is only returned for failing to
+// send the request. Failures in receipt simply do not add to the resulting
+// responses.
+//
+// Note that at present only one concurrent connection will happen per
+// HTTPUClient.
+func (httpu *HTTPUClient) Do(req *http.Request, timeout time.Duration, numSends int) ([]*http.Response, error) {
+ httpu.connLock.Lock()
+ defer httpu.connLock.Unlock()
+
+ // Create the request. This is a subset of what http.Request.Write does
+ // deliberately to avoid creating extra fields which may confuse some
+ // devices.
+ var requestBuf bytes.Buffer
+ method := req.Method
+ if method == "" {
+ method = "GET"
+ }
+ if _, err := fmt.Fprintf(&requestBuf, "%s %s HTTP/1.1\r\n", method, req.URL.RequestURI()); err != nil {
+ return nil, err
+ }
+ if err := req.Header.Write(&requestBuf); err != nil {
+ return nil, err
+ }
+ if _, err := requestBuf.Write([]byte{'\r', '\n'}); err != nil {
+ return nil, err
+ }
+
+ destAddr, err := net.ResolveUDPAddr("udp", req.Host)
+ if err != nil {
+ return nil, err
+ }
+ if err = httpu.conn.SetDeadline(time.Now().Add(timeout)); err != nil {
+ return nil, err
+ }
+
+ // Send request.
+ for i := 0; i < numSends; i++ {
+ if n, err := httpu.conn.WriteTo(requestBuf.Bytes(), destAddr); err != nil {
+ return nil, err
+ } else if n < len(requestBuf.Bytes()) {
+ return nil, fmt.Errorf("httpu: wrote %d bytes rather than full %d in request",
+ n, len(requestBuf.Bytes()))
+ }
+ time.Sleep(5 * time.Millisecond)
+ }
+
+ // Await responses until timeout.
+ var responses []*http.Response
+ responseBytes := make([]byte, 2048)
+ for {
+ // 2048 bytes should be sufficient for most networks.
+ n, _, err := httpu.conn.ReadFrom(responseBytes)
+ if err != nil {
+ if err, ok := err.(net.Error); ok {
+ if err.Timeout() {
+ break
+ }
+ if err.Temporary() {
+ // Sleep in case this is a persistent error to avoid pegging CPU until deadline.
+ time.Sleep(10 * time.Millisecond)
+ continue
+ }
+ }
+ return nil, err
+ }
+
+ // Parse response.
+ response, err := http.ReadResponse(bufio.NewReader(bytes.NewBuffer(responseBytes[:n])), req)
+ if err != nil {
+ log.Print("httpu: error while parsing response: %v", err)
+ continue
+ }
+
+ responses = append(responses, response)
+ }
+ return responses, err
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/serve.go b/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/serve.go
new file mode 100644
index 000000000..9f67af85b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/httpu/serve.go
@@ -0,0 +1,108 @@
+package httpu
+
+import (
+ "bufio"
+ "bytes"
+ "log"
+ "net"
+ "net/http"
+ "regexp"
+)
+
+const (
+ DefaultMaxMessageBytes = 2048
+)
+
+var (
+ trailingWhitespaceRx = regexp.MustCompile(" +\r\n")
+ crlf = []byte("\r\n")
+)
+
+// Handler is the interface by which received HTTPU messages are passed to
+// handling code.
+type Handler interface {
+ // ServeMessage is called for each HTTPU message received. peerAddr contains
+ // the address that the message was received from.
+ ServeMessage(r *http.Request)
+}
+
+// HandlerFunc is a function-to-Handler adapter.
+type HandlerFunc func(r *http.Request)
+
+func (f HandlerFunc) ServeMessage(r *http.Request) {
+ f(r)
+}
+
+// A Server defines parameters for running an HTTPU server.
+type Server struct {
+ Addr string // UDP address to listen on
+ Multicast bool // Should listen for multicast?
+ Interface *net.Interface // Network interface to listen on for multicast, nil for default multicast interface
+ Handler Handler // handler to invoke
+ MaxMessageBytes int // maximum number of bytes to read from a packet, DefaultMaxMessageBytes if 0
+}
+
+// ListenAndServe listens on the UDP network address srv.Addr. If srv.Multicast
+// is true, then a multicast UDP listener will be used on srv.Interface (or
+// default interface if nil).
+func (srv *Server) ListenAndServe() error {
+ var err error
+
+ var addr *net.UDPAddr
+ if addr, err = net.ResolveUDPAddr("udp", srv.Addr); err != nil {
+ log.Fatal(err)
+ }
+
+ var conn net.PacketConn
+ if srv.Multicast {
+ if conn, err = net.ListenMulticastUDP("udp", srv.Interface, addr); err != nil {
+ return err
+ }
+ } else {
+ if conn, err = net.ListenUDP("udp", addr); err != nil {
+ return err
+ }
+ }
+
+ return srv.Serve(conn)
+}
+
+// Serve messages received on the given packet listener to the srv.Handler.
+func (srv *Server) Serve(l net.PacketConn) error {
+ maxMessageBytes := DefaultMaxMessageBytes
+ if srv.MaxMessageBytes != 0 {
+ maxMessageBytes = srv.MaxMessageBytes
+ }
+ for {
+ buf := make([]byte, maxMessageBytes)
+ n, peerAddr, err := l.ReadFrom(buf)
+ if err != nil {
+ return err
+ }
+ buf = buf[:n]
+
+ go func(buf []byte, peerAddr net.Addr) {
+ // At least one router's UPnP implementation has added a trailing space
+ // after "HTTP/1.1" - trim it.
+ buf = trailingWhitespaceRx.ReplaceAllLiteral(buf, crlf)
+
+ req, err := http.ReadRequest(bufio.NewReader(bytes.NewBuffer(buf)))
+ if err != nil {
+ log.Printf("httpu: Failed to parse request: %v", err)
+ return
+ }
+ req.RemoteAddr = peerAddr.String()
+ srv.Handler.ServeMessage(req)
+ // No need to call req.Body.Close - underlying reader is bytes.Buffer.
+ }(buf, peerAddr)
+ }
+}
+
+// Serve messages received on the given packet listener to the given handler.
+func Serve(l net.PacketConn, handler Handler) error {
+ srv := Server{
+ Handler: handler,
+ MaxMessageBytes: DefaultMaxMessageBytes,
+ }
+ return srv.Serve(l)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/scpd/scpd.go b/Godeps/_workspace/src/github.com/fjl/goupnp/scpd/scpd.go
new file mode 100644
index 000000000..c9d2e69e8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/scpd/scpd.go
@@ -0,0 +1,167 @@
+package scpd
+
+import (
+ "encoding/xml"
+ "strings"
+)
+
+const (
+ SCPDXMLNamespace = "urn:schemas-upnp-org:service-1-0"
+)
+
+func cleanWhitespace(s *string) {
+ *s = strings.TrimSpace(*s)
+}
+
+// SCPD is the service description as described by section 2.5 "Service
+// description" in
+// http://upnp.org/specs/arch/UPnP-arch-DeviceArchitecture-v1.1.pdf
+type SCPD struct {
+ XMLName xml.Name `xml:"scpd"`
+ ConfigId string `xml:"configId,attr"`
+ SpecVersion SpecVersion `xml:"specVersion"`
+ Actions []Action `xml:"actionList>action"`
+ StateVariables []StateVariable `xml:"serviceStateTable>stateVariable"`
+}
+
+// Clean attempts to remove stray whitespace etc. in the structure. It seems
+// unfortunately common for stray whitespace to be present in SCPD documents,
+// this method attempts to make it easy to clean them out.
+func (scpd *SCPD) Clean() {
+ cleanWhitespace(&scpd.ConfigId)
+ for i := range scpd.Actions {
+ scpd.Actions[i].clean()
+ }
+ for i := range scpd.StateVariables {
+ scpd.StateVariables[i].clean()
+ }
+}
+
+func (scpd *SCPD) GetStateVariable(variable string) *StateVariable {
+ for i := range scpd.StateVariables {
+ v := &scpd.StateVariables[i]
+ if v.Name == variable {
+ return v
+ }
+ }
+ return nil
+}
+
+func (scpd *SCPD) GetAction(action string) *Action {
+ for i := range scpd.Actions {
+ a := &scpd.Actions[i]
+ if a.Name == action {
+ return a
+ }
+ }
+ return nil
+}
+
+// SpecVersion is part of a SCPD document, describes the version of the
+// specification that the data adheres to.
+type SpecVersion struct {
+ Major int32 `xml:"major"`
+ Minor int32 `xml:"minor"`
+}
+
+type Action struct {
+ Name string `xml:"name"`
+ Arguments []Argument `xml:"argumentList>argument"`
+}
+
+func (action *Action) clean() {
+ cleanWhitespace(&action.Name)
+ for i := range action.Arguments {
+ action.Arguments[i].clean()
+ }
+}
+
+func (action *Action) InputArguments() []*Argument {
+ var result []*Argument
+ for i := range action.Arguments {
+ arg := &action.Arguments[i]
+ if arg.IsInput() {
+ result = append(result, arg)
+ }
+ }
+ return result
+}
+
+func (action *Action) OutputArguments() []*Argument {
+ var result []*Argument
+ for i := range action.Arguments {
+ arg := &action.Arguments[i]
+ if arg.IsOutput() {
+ result = append(result, arg)
+ }
+ }
+ return result
+}
+
+type Argument struct {
+ Name string `xml:"name"`
+ Direction string `xml:"direction"` // in|out
+ RelatedStateVariable string `xml:"relatedStateVariable"` // ?
+ Retval string `xml:"retval"` // ?
+}
+
+func (arg *Argument) clean() {
+ cleanWhitespace(&arg.Name)
+ cleanWhitespace(&arg.Direction)
+ cleanWhitespace(&arg.RelatedStateVariable)
+ cleanWhitespace(&arg.Retval)
+}
+
+func (arg *Argument) IsInput() bool {
+ return arg.Direction == "in"
+}
+
+func (arg *Argument) IsOutput() bool {
+ return arg.Direction == "out"
+}
+
+type StateVariable struct {
+ Name string `xml:"name"`
+ SendEvents string `xml:"sendEvents,attr"` // yes|no
+ Multicast string `xml:"multicast,attr"` // yes|no
+ DataType DataType `xml:"dataType"`
+ DefaultValue string `xml:"defaultValue"`
+ AllowedValueRange *AllowedValueRange `xml:"allowedValueRange"`
+ AllowedValues []string `xml:"allowedValueList>allowedValue"`
+}
+
+func (v *StateVariable) clean() {
+ cleanWhitespace(&v.Name)
+ cleanWhitespace(&v.SendEvents)
+ cleanWhitespace(&v.Multicast)
+ v.DataType.clean()
+ cleanWhitespace(&v.DefaultValue)
+ if v.AllowedValueRange != nil {
+ v.AllowedValueRange.clean()
+ }
+ for i := range v.AllowedValues {
+ cleanWhitespace(&v.AllowedValues[i])
+ }
+}
+
+type AllowedValueRange struct {
+ Minimum string `xml:"minimum"`
+ Maximum string `xml:"maximum"`
+ Step string `xml:"step"`
+}
+
+func (r *AllowedValueRange) clean() {
+ cleanWhitespace(&r.Minimum)
+ cleanWhitespace(&r.Maximum)
+ cleanWhitespace(&r.Step)
+}
+
+type DataType struct {
+ Name string `xml:",chardata"`
+ Type string `xml:"type,attr"`
+}
+
+func (dt *DataType) clean() {
+ cleanWhitespace(&dt.Name)
+ cleanWhitespace(&dt.Type)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/service_client.go b/Godeps/_workspace/src/github.com/fjl/goupnp/service_client.go
new file mode 100644
index 000000000..258b7593b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/service_client.go
@@ -0,0 +1,57 @@
+package goupnp
+
+import (
+ "fmt"
+
+ "github.com/fjl/goupnp/soap"
+)
+
+// ServiceClient is a SOAP client, root device and the service for the SOAP
+// client rolled into one value. The root device and service are intended to be
+// informational.
+type ServiceClient struct {
+ SOAPClient *soap.SOAPClient
+ RootDevice *RootDevice
+ Service *Service
+}
+
+func NewServiceClients(searchTarget string) (clients []ServiceClient, errors []error, err error) {
+ var maybeRootDevices []MaybeRootDevice
+ if maybeRootDevices, err = DiscoverDevices(searchTarget); err != nil {
+ return
+ }
+
+ clients = make([]ServiceClient, 0, len(maybeRootDevices))
+
+ for _, maybeRootDevice := range maybeRootDevices {
+ if maybeRootDevice.Err != nil {
+ errors = append(errors, maybeRootDevice.Err)
+ continue
+ }
+
+ device := &maybeRootDevice.Root.Device
+ srvs := device.FindService(searchTarget)
+ if len(srvs) == 0 {
+ errors = append(errors, fmt.Errorf("goupnp: service %q not found within device %q (UDN=%q)",
+ searchTarget, device.FriendlyName, device.UDN))
+ continue
+ }
+
+ for _, srv := range srvs {
+ clients = append(clients, ServiceClient{
+ SOAPClient: srv.NewSOAPClient(),
+ RootDevice: maybeRootDevice.Root,
+ Service: srv,
+ })
+ }
+ }
+
+ return
+}
+
+// GetServiceClient returns the ServiceClient itself. This is provided so that the
+// service client attributes can be accessed via an interface method on a
+// wrapping type.
+func (client *ServiceClient) GetServiceClient() *ServiceClient {
+ return client
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap.go b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap.go
new file mode 100644
index 000000000..815610734
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap.go
@@ -0,0 +1,157 @@
+// Definition for the SOAP structure required for UPnP's SOAP usage.
+
+package soap
+
+import (
+ "bytes"
+ "encoding/xml"
+ "fmt"
+ "io/ioutil"
+ "net/http"
+ "net/url"
+ "reflect"
+)
+
+const (
+ soapEncodingStyle = "http://schemas.xmlsoap.org/soap/encoding/"
+ soapPrefix = xml.Header + `<s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" s:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"><s:Body>`
+ soapSuffix = `</s:Body></s:Envelope>`
+)
+
+type SOAPClient struct {
+ EndpointURL url.URL
+ HTTPClient http.Client
+}
+
+func NewSOAPClient(endpointURL url.URL) *SOAPClient {
+ return &SOAPClient{
+ EndpointURL: endpointURL,
+ }
+}
+
+// PerformSOAPAction makes a SOAP request, with the given action.
+// inAction and outAction must both be pointers to structs with string fields
+// only.
+func (client *SOAPClient) PerformAction(actionNamespace, actionName string, inAction interface{}, outAction interface{}) error {
+ requestBytes, err := encodeRequestAction(actionNamespace, actionName, inAction)
+ if err != nil {
+ return err
+ }
+
+ response, err := client.HTTPClient.Do(&http.Request{
+ Method: "POST",
+ URL: &client.EndpointURL,
+ Header: http.Header{
+ "SOAPACTION": []string{`"` + actionNamespace + "#" + actionName + `"`},
+ "CONTENT-TYPE": []string{"text/xml; charset=\"utf-8\""},
+ },
+ Body: ioutil.NopCloser(bytes.NewBuffer(requestBytes)),
+ // Set ContentLength to avoid chunked encoding - some servers might not support it.
+ ContentLength: int64(len(requestBytes)),
+ })
+ if err != nil {
+ return fmt.Errorf("goupnp: error performing SOAP HTTP request: %v", err)
+ }
+ defer response.Body.Close()
+ if response.StatusCode != 200 {
+ return fmt.Errorf("goupnp: SOAP request got HTTP %s", response.Status)
+ }
+
+ responseEnv := newSOAPEnvelope()
+ decoder := xml.NewDecoder(response.Body)
+ if err := decoder.Decode(responseEnv); err != nil {
+ return fmt.Errorf("goupnp: error decoding response body: %v", err)
+ }
+
+ if responseEnv.Body.Fault != nil {
+ return responseEnv.Body.Fault
+ }
+
+ if outAction != nil {
+ if err := xml.Unmarshal(responseEnv.Body.RawAction, outAction); err != nil {
+ return fmt.Errorf("goupnp: error unmarshalling out action: %v, %v", err, responseEnv.Body.RawAction)
+ }
+ }
+
+ return nil
+}
+
+// newSOAPAction creates a soapEnvelope with the given action and arguments.
+func newSOAPEnvelope() *soapEnvelope {
+ return &soapEnvelope{
+ EncodingStyle: soapEncodingStyle,
+ }
+}
+
+// encodeRequestAction is a hacky way to create an encoded SOAP envelope
+// containing the given action. Experiments with one router have shown that it
+// 500s for requests where the outer default xmlns is set to the SOAP
+// namespace, and then reassigning the default namespace within that to the
+// service namespace. Hand-coding the outer XML to work-around this.
+func encodeRequestAction(actionNamespace, actionName string, inAction interface{}) ([]byte, error) {
+ requestBuf := new(bytes.Buffer)
+ requestBuf.WriteString(soapPrefix)
+ requestBuf.WriteString(`<u:`)
+ xml.EscapeText(requestBuf, []byte(actionName))
+ requestBuf.WriteString(` xmlns:u="`)
+ xml.EscapeText(requestBuf, []byte(actionNamespace))
+ requestBuf.WriteString(`">`)
+ if inAction != nil {
+ if err := encodeRequestArgs(requestBuf, inAction); err != nil {
+ return nil, err
+ }
+ }
+ requestBuf.WriteString(`</u:`)
+ xml.EscapeText(requestBuf, []byte(actionName))
+ requestBuf.WriteString(`>`)
+ requestBuf.WriteString(soapSuffix)
+ return requestBuf.Bytes(), nil
+}
+
+func encodeRequestArgs(w *bytes.Buffer, inAction interface{}) error {
+ in := reflect.Indirect(reflect.ValueOf(inAction))
+ if in.Kind() != reflect.Struct {
+ return fmt.Errorf("goupnp: SOAP inAction is not a struct but of type %v", in.Type())
+ }
+ enc := xml.NewEncoder(w)
+ nFields := in.NumField()
+ inType := in.Type()
+ for i := 0; i < nFields; i++ {
+ field := inType.Field(i)
+ argName := field.Name
+ if nameOverride := field.Tag.Get("soap"); nameOverride != "" {
+ argName = nameOverride
+ }
+ value := in.Field(i)
+ if value.Kind() != reflect.String {
+ return fmt.Errorf("goupnp: SOAP arg %q is not of type string, but of type %v", argName, value.Type())
+ }
+ if err := enc.EncodeElement(value.Interface(), xml.StartElement{xml.Name{"", argName}, nil}); err != nil {
+ return fmt.Errorf("goupnp: error encoding SOAP arg %q: %v", argName, err)
+ }
+ }
+ enc.Flush()
+ return nil
+}
+
+type soapEnvelope struct {
+ XMLName xml.Name `xml:"http://schemas.xmlsoap.org/soap/envelope/ Envelope"`
+ EncodingStyle string `xml:"http://schemas.xmlsoap.org/soap/envelope/ encodingStyle,attr"`
+ Body soapBody `xml:"http://schemas.xmlsoap.org/soap/envelope/ Body"`
+}
+
+type soapBody struct {
+ Fault *SOAPFaultError `xml:"Fault"`
+ RawAction []byte `xml:",innerxml"`
+}
+
+// SOAPFaultError implements error, and contains SOAP fault information.
+type SOAPFaultError struct {
+ FaultCode string `xml:"faultcode"`
+ FaultString string `xml:"faultstring"`
+ Detail string `xml:"detail"`
+}
+
+func (err *SOAPFaultError) Error() string {
+ return fmt.Sprintf("SOAP fault: %s", err.FaultString)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap_test.go b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap_test.go
new file mode 100644
index 000000000..75dbbdbf1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/soap_test.go
@@ -0,0 +1,85 @@
+package soap
+
+import (
+ "bytes"
+ "io/ioutil"
+ "net/http"
+ "net/url"
+ "reflect"
+ "testing"
+)
+
+type capturingRoundTripper struct {
+ err error
+ resp *http.Response
+ capturedReq *http.Request
+}
+
+func (rt *capturingRoundTripper) RoundTrip(req *http.Request) (*http.Response, error) {
+ rt.capturedReq = req
+ return rt.resp, rt.err
+}
+
+func TestActionInputs(t *testing.T) {
+ url, err := url.Parse("http://example.com/soap")
+ if err != nil {
+ t.Fatal(err)
+ }
+ rt := &capturingRoundTripper{
+ err: nil,
+ resp: &http.Response{
+ StatusCode: 200,
+ Body: ioutil.NopCloser(bytes.NewBufferString(`
+ <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/">
+ <s:Body>
+ <u:myactionResponse xmlns:u="mynamespace">
+ <A>valueA</A>
+ <B>valueB</B>
+ </u:myactionResponse>
+ </s:Body>
+ </s:Envelope>
+ `)),
+ },
+ }
+ client := SOAPClient{
+ EndpointURL: *url,
+ HTTPClient: http.Client{
+ Transport: rt,
+ },
+ }
+
+ type In struct {
+ Foo string
+ Bar string `soap:"bar"`
+ }
+ type Out struct {
+ A string
+ B string
+ }
+ in := In{"foo", "bar"}
+ gotOut := Out{}
+ err = client.PerformAction("mynamespace", "myaction", &in, &gotOut)
+ if err != nil {
+ t.Fatal(err)
+ }
+
+ wantBody := (soapPrefix +
+ `<u:myaction xmlns:u="mynamespace">` +
+ `<Foo>foo</Foo>` +
+ `<bar>bar</bar>` +
+ `</u:myaction>` +
+ soapSuffix)
+ body, err := ioutil.ReadAll(rt.capturedReq.Body)
+ if err != nil {
+ t.Fatal(err)
+ }
+ gotBody := string(body)
+ if wantBody != gotBody {
+ t.Errorf("Bad request body\nwant: %q\n got: %q", wantBody, gotBody)
+ }
+
+ wantOut := Out{"valueA", "valueB"}
+ if !reflect.DeepEqual(wantOut, gotOut) {
+ t.Errorf("Bad output\nwant: %+v\n got: %+v", wantOut, gotOut)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types.go b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types.go
new file mode 100644
index 000000000..cd16510e3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types.go
@@ -0,0 +1,508 @@
+package soap
+
+import (
+ "encoding/base64"
+ "encoding/hex"
+ "errors"
+ "fmt"
+ "regexp"
+ "strconv"
+ "strings"
+ "time"
+ "unicode/utf8"
+)
+
+var (
+ // localLoc acts like time.Local for this package, but is faked out by the
+ // unit tests to ensure that things stay constant (especially when running
+ // this test in a place where local time is UTC which might mask bugs).
+ localLoc = time.Local
+)
+
+func MarshalUi1(v uint8) (string, error) {
+ return strconv.FormatUint(uint64(v), 10), nil
+}
+
+func UnmarshalUi1(s string) (uint8, error) {
+ v, err := strconv.ParseUint(s, 10, 8)
+ return uint8(v), err
+}
+
+func MarshalUi2(v uint16) (string, error) {
+ return strconv.FormatUint(uint64(v), 10), nil
+}
+
+func UnmarshalUi2(s string) (uint16, error) {
+ v, err := strconv.ParseUint(s, 10, 16)
+ return uint16(v), err
+}
+
+func MarshalUi4(v uint32) (string, error) {
+ return strconv.FormatUint(uint64(v), 10), nil
+}
+
+func UnmarshalUi4(s string) (uint32, error) {
+ v, err := strconv.ParseUint(s, 10, 32)
+ return uint32(v), err
+}
+
+func MarshalI1(v int8) (string, error) {
+ return strconv.FormatInt(int64(v), 10), nil
+}
+
+func UnmarshalI1(s string) (int8, error) {
+ v, err := strconv.ParseInt(s, 10, 8)
+ return int8(v), err
+}
+
+func MarshalI2(v int16) (string, error) {
+ return strconv.FormatInt(int64(v), 10), nil
+}
+
+func UnmarshalI2(s string) (int16, error) {
+ v, err := strconv.ParseInt(s, 10, 16)
+ return int16(v), err
+}
+
+func MarshalI4(v int32) (string, error) {
+ return strconv.FormatInt(int64(v), 10), nil
+}
+
+func UnmarshalI4(s string) (int32, error) {
+ v, err := strconv.ParseInt(s, 10, 32)
+ return int32(v), err
+}
+
+func MarshalInt(v int64) (string, error) {
+ return strconv.FormatInt(v, 10), nil
+}
+
+func UnmarshalInt(s string) (int64, error) {
+ return strconv.ParseInt(s, 10, 64)
+}
+
+func MarshalR4(v float32) (string, error) {
+ return strconv.FormatFloat(float64(v), 'G', -1, 32), nil
+}
+
+func UnmarshalR4(s string) (float32, error) {
+ v, err := strconv.ParseFloat(s, 32)
+ return float32(v), err
+}
+
+func MarshalR8(v float64) (string, error) {
+ return strconv.FormatFloat(v, 'G', -1, 64), nil
+}
+
+func UnmarshalR8(s string) (float64, error) {
+ v, err := strconv.ParseFloat(s, 64)
+ return float64(v), err
+}
+
+// MarshalFixed14_4 marshals float64 to SOAP "fixed.14.4" type.
+func MarshalFixed14_4(v float64) (string, error) {
+ if v >= 1e14 || v <= -1e14 {
+ return "", fmt.Errorf("soap fixed14.4: value %v out of bounds", v)
+ }
+ return strconv.FormatFloat(v, 'f', 4, 64), nil
+}
+
+// UnmarshalFixed14_4 unmarshals float64 from SOAP "fixed.14.4" type.
+func UnmarshalFixed14_4(s string) (float64, error) {
+ v, err := strconv.ParseFloat(s, 64)
+ if err != nil {
+ return 0, err
+ }
+ if v >= 1e14 || v <= -1e14 {
+ return 0, fmt.Errorf("soap fixed14.4: value %q out of bounds", s)
+ }
+ return v, nil
+}
+
+// MarshalChar marshals rune to SOAP "char" type.
+func MarshalChar(v rune) (string, error) {
+ if v == 0 {
+ return "", errors.New("soap char: rune 0 is not allowed")
+ }
+ return string(v), nil
+}
+
+// UnmarshalChar unmarshals rune from SOAP "char" type.
+func UnmarshalChar(s string) (rune, error) {
+ if len(s) == 0 {
+ return 0, errors.New("soap char: got empty string")
+ }
+ r, n := utf8.DecodeRune([]byte(s))
+ if n != len(s) {
+ return 0, fmt.Errorf("soap char: value %q is not a single rune", s)
+ }
+ return r, nil
+}
+
+func MarshalString(v string) (string, error) {
+ return v, nil
+}
+
+func UnmarshalString(v string) (string, error) {
+ return v, nil
+}
+
+func parseInt(s string, err *error) int {
+ v, parseErr := strconv.ParseInt(s, 10, 64)
+ if parseErr != nil {
+ *err = parseErr
+ }
+ return int(v)
+}
+
+var dateRegexps = []*regexp.Regexp{
+ // yyyy[-mm[-dd]]
+ regexp.MustCompile(`^(\d{4})(?:-(\d{2})(?:-(\d{2}))?)?$`),
+ // yyyy[mm[dd]]
+ regexp.MustCompile(`^(\d{4})(?:(\d{2})(?:(\d{2}))?)?$`),
+}
+
+func parseDateParts(s string) (year, month, day int, err error) {
+ var parts []string
+ for _, re := range dateRegexps {
+ parts = re.FindStringSubmatch(s)
+ if parts != nil {
+ break
+ }
+ }
+ if parts == nil {
+ err = fmt.Errorf("soap date: value %q is not in a recognized ISO8601 date format", s)
+ return
+ }
+
+ year = parseInt(parts[1], &err)
+ month = 1
+ day = 1
+ if len(parts[2]) != 0 {
+ month = parseInt(parts[2], &err)
+ if len(parts[3]) != 0 {
+ day = parseInt(parts[3], &err)
+ }
+ }
+
+ if err != nil {
+ err = fmt.Errorf("soap date: %q: %v", s, err)
+ }
+
+ return
+}
+
+var timeRegexps = []*regexp.Regexp{
+ // hh[:mm[:ss]]
+ regexp.MustCompile(`^(\d{2})(?::(\d{2})(?::(\d{2}))?)?$`),
+ // hh[mm[ss]]
+ regexp.MustCompile(`^(\d{2})(?:(\d{2})(?:(\d{2}))?)?$`),
+}
+
+func parseTimeParts(s string) (hour, minute, second int, err error) {
+ var parts []string
+ for _, re := range timeRegexps {
+ parts = re.FindStringSubmatch(s)
+ if parts != nil {
+ break
+ }
+ }
+ if parts == nil {
+ err = fmt.Errorf("soap time: value %q is not in ISO8601 time format", s)
+ return
+ }
+
+ hour = parseInt(parts[1], &err)
+ if len(parts[2]) != 0 {
+ minute = parseInt(parts[2], &err)
+ if len(parts[3]) != 0 {
+ second = parseInt(parts[3], &err)
+ }
+ }
+
+ if err != nil {
+ err = fmt.Errorf("soap time: %q: %v", s, err)
+ }
+
+ return
+}
+
+// (+|-)hh[[:]mm]
+var timezoneRegexp = regexp.MustCompile(`^([+-])(\d{2})(?::?(\d{2}))?$`)
+
+func parseTimezone(s string) (offset int, err error) {
+ if s == "Z" {
+ return 0, nil
+ }
+ parts := timezoneRegexp.FindStringSubmatch(s)
+ if parts == nil {
+ err = fmt.Errorf("soap timezone: value %q is not in ISO8601 timezone format", s)
+ return
+ }
+
+ offset = parseInt(parts[2], &err) * 3600
+ if len(parts[3]) != 0 {
+ offset += parseInt(parts[3], &err) * 60
+ }
+ if parts[1] == "-" {
+ offset = -offset
+ }
+
+ if err != nil {
+ err = fmt.Errorf("soap timezone: %q: %v", s, err)
+ }
+
+ return
+}
+
+var completeDateTimeZoneRegexp = regexp.MustCompile(`^([^T]+)(?:T([^-+Z]+)(.+)?)?$`)
+
+// splitCompleteDateTimeZone splits date, time and timezone apart from an
+// ISO8601 string. It does not ensure that the contents of each part are
+// correct, it merely splits on certain delimiters.
+// e.g "2010-09-08T12:15:10+0700" => "2010-09-08", "12:15:10", "+0700".
+// Timezone can only be present if time is also present.
+func splitCompleteDateTimeZone(s string) (dateStr, timeStr, zoneStr string, err error) {
+ parts := completeDateTimeZoneRegexp.FindStringSubmatch(s)
+ if parts == nil {
+ err = fmt.Errorf("soap date/time/zone: value %q is not in ISO8601 datetime format", s)
+ return
+ }
+ dateStr = parts[1]
+ timeStr = parts[2]
+ zoneStr = parts[3]
+ return
+}
+
+// MarshalDate marshals time.Time to SOAP "date" type. Note that this converts
+// to local time, and discards the time-of-day components.
+func MarshalDate(v time.Time) (string, error) {
+ return v.In(localLoc).Format("2006-01-02"), nil
+}
+
+var dateFmts = []string{"2006-01-02", "20060102"}
+
+// UnmarshalDate unmarshals time.Time from SOAP "date" type. This outputs the
+// date as midnight in the local time zone.
+func UnmarshalDate(s string) (time.Time, error) {
+ year, month, day, err := parseDateParts(s)
+ if err != nil {
+ return time.Time{}, err
+ }
+ return time.Date(year, time.Month(month), day, 0, 0, 0, 0, localLoc), nil
+}
+
+// TimeOfDay is used in cases where SOAP "time" or "time.tz" is used.
+type TimeOfDay struct {
+ // Duration of time since midnight.
+ FromMidnight time.Duration
+
+ // Set to true if Offset is specified. If false, then the timezone is
+ // unspecified (and by ISO8601 - implies some "local" time).
+ HasOffset bool
+
+ // Offset is non-zero only if time.tz is used. It is otherwise ignored. If
+ // non-zero, then it is regarded as a UTC offset in seconds. Note that the
+ // sub-minutes is ignored by the marshal function.
+ Offset int
+}
+
+// MarshalTimeOfDay marshals TimeOfDay to the "time" type.
+func MarshalTimeOfDay(v TimeOfDay) (string, error) {
+ d := int64(v.FromMidnight / time.Second)
+ hour := d / 3600
+ d = d % 3600
+ minute := d / 60
+ second := d % 60
+
+ return fmt.Sprintf("%02d:%02d:%02d", hour, minute, second), nil
+}
+
+// UnmarshalTimeOfDay unmarshals TimeOfDay from the "time" type.
+func UnmarshalTimeOfDay(s string) (TimeOfDay, error) {
+ t, err := UnmarshalTimeOfDayTz(s)
+ if err != nil {
+ return TimeOfDay{}, err
+ } else if t.HasOffset {
+ return TimeOfDay{}, fmt.Errorf("soap time: value %q contains unexpected timezone")
+ }
+ return t, nil
+}
+
+// MarshalTimeOfDayTz marshals TimeOfDay to the "time.tz" type.
+func MarshalTimeOfDayTz(v TimeOfDay) (string, error) {
+ d := int64(v.FromMidnight / time.Second)
+ hour := d / 3600
+ d = d % 3600
+ minute := d / 60
+ second := d % 60
+
+ tz := ""
+ if v.HasOffset {
+ if v.Offset == 0 {
+ tz = "Z"
+ } else {
+ offsetMins := v.Offset / 60
+ sign := '+'
+ if offsetMins < 1 {
+ offsetMins = -offsetMins
+ sign = '-'
+ }
+ tz = fmt.Sprintf("%c%02d:%02d", sign, offsetMins/60, offsetMins%60)
+ }
+ }
+
+ return fmt.Sprintf("%02d:%02d:%02d%s", hour, minute, second, tz), nil
+}
+
+// UnmarshalTimeOfDayTz unmarshals TimeOfDay from the "time.tz" type.
+func UnmarshalTimeOfDayTz(s string) (tod TimeOfDay, err error) {
+ zoneIndex := strings.IndexAny(s, "Z+-")
+ var timePart string
+ var hasOffset bool
+ var offset int
+ if zoneIndex == -1 {
+ hasOffset = false
+ timePart = s
+ } else {
+ hasOffset = true
+ timePart = s[:zoneIndex]
+ if offset, err = parseTimezone(s[zoneIndex:]); err != nil {
+ return
+ }
+ }
+
+ hour, minute, second, err := parseTimeParts(timePart)
+ if err != nil {
+ return
+ }
+
+ fromMidnight := time.Duration(hour*3600+minute*60+second) * time.Second
+
+ // ISO8601 special case - values up to 24:00:00 are allowed, so using
+ // strictly greater-than for the maximum value.
+ if fromMidnight > 24*time.Hour || minute >= 60 || second >= 60 {
+ return TimeOfDay{}, fmt.Errorf("soap time.tz: value %q has value(s) out of range", s)
+ }
+
+ return TimeOfDay{
+ FromMidnight: time.Duration(hour*3600+minute*60+second) * time.Second,
+ HasOffset: hasOffset,
+ Offset: offset,
+ }, nil
+}
+
+// MarshalDateTime marshals time.Time to SOAP "dateTime" type. Note that this
+// converts to local time.
+func MarshalDateTime(v time.Time) (string, error) {
+ return v.In(localLoc).Format("2006-01-02T15:04:05"), nil
+}
+
+// UnmarshalDateTime unmarshals time.Time from the SOAP "dateTime" type. This
+// returns a value in the local timezone.
+func UnmarshalDateTime(s string) (result time.Time, err error) {
+ dateStr, timeStr, zoneStr, err := splitCompleteDateTimeZone(s)
+ if err != nil {
+ return
+ }
+
+ if len(zoneStr) != 0 {
+ err = fmt.Errorf("soap datetime: unexpected timezone in %q", s)
+ return
+ }
+
+ year, month, day, err := parseDateParts(dateStr)
+ if err != nil {
+ return
+ }
+
+ var hour, minute, second int
+ if len(timeStr) != 0 {
+ hour, minute, second, err = parseTimeParts(timeStr)
+ if err != nil {
+ return
+ }
+ }
+
+ result = time.Date(year, time.Month(month), day, hour, minute, second, 0, localLoc)
+ return
+}
+
+// MarshalDateTimeTz marshals time.Time to SOAP "dateTime.tz" type.
+func MarshalDateTimeTz(v time.Time) (string, error) {
+ return v.Format("2006-01-02T15:04:05-07:00"), nil
+}
+
+// UnmarshalDateTimeTz unmarshals time.Time from the SOAP "dateTime.tz" type.
+// This returns a value in the local timezone when the timezone is unspecified.
+func UnmarshalDateTimeTz(s string) (result time.Time, err error) {
+ dateStr, timeStr, zoneStr, err := splitCompleteDateTimeZone(s)
+ if err != nil {
+ return
+ }
+
+ year, month, day, err := parseDateParts(dateStr)
+ if err != nil {
+ return
+ }
+
+ var hour, minute, second int
+ var location *time.Location = localLoc
+ if len(timeStr) != 0 {
+ hour, minute, second, err = parseTimeParts(timeStr)
+ if err != nil {
+ return
+ }
+ if len(zoneStr) != 0 {
+ var offset int
+ offset, err = parseTimezone(zoneStr)
+ if offset == 0 {
+ location = time.UTC
+ } else {
+ location = time.FixedZone("", offset)
+ }
+ }
+ }
+
+ result = time.Date(year, time.Month(month), day, hour, minute, second, 0, location)
+ return
+}
+
+// MarshalBoolean marshals bool to SOAP "boolean" type.
+func MarshalBoolean(v bool) (string, error) {
+ if v {
+ return "1", nil
+ }
+ return "0", nil
+}
+
+// UnmarshalBoolean unmarshals bool from the SOAP "boolean" type.
+func UnmarshalBoolean(s string) (bool, error) {
+ switch s {
+ case "0", "false", "no":
+ return false, nil
+ case "1", "true", "yes":
+ return true, nil
+ }
+ return false, fmt.Errorf("soap boolean: %q is not a valid boolean value", s)
+}
+
+// MarshalBinBase64 marshals []byte to SOAP "bin.base64" type.
+func MarshalBinBase64(v []byte) (string, error) {
+ return base64.StdEncoding.EncodeToString(v), nil
+}
+
+// UnmarshalBinBase64 unmarshals []byte from the SOAP "bin.base64" type.
+func UnmarshalBinBase64(s string) ([]byte, error) {
+ return base64.StdEncoding.DecodeString(s)
+}
+
+// MarshalBinHex marshals []byte to SOAP "bin.hex" type.
+func MarshalBinHex(v []byte) (string, error) {
+ return hex.EncodeToString(v), nil
+}
+
+// UnmarshalBinHex unmarshals []byte from the SOAP "bin.hex" type.
+func UnmarshalBinHex(s string) ([]byte, error) {
+ return hex.DecodeString(s)
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types_test.go b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types_test.go
new file mode 100644
index 000000000..da6816190
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/soap/types_test.go
@@ -0,0 +1,481 @@
+package soap
+
+import (
+ "bytes"
+ "math"
+ "testing"
+ "time"
+)
+
+type convTest interface {
+ Marshal() (string, error)
+ Unmarshal(string) (interface{}, error)
+ Equal(result interface{}) bool
+}
+
+// duper is an interface that convTest values may optionally also implement to
+// generate another convTest for a value in an otherwise identical testCase.
+type duper interface {
+ Dupe(tag string) []convTest
+}
+
+type testCase struct {
+ value convTest
+ str string
+ wantMarshalErr bool
+ wantUnmarshalErr bool
+ noMarshal bool
+ noUnMarshal bool
+ tag string
+}
+
+type Ui1Test uint8
+
+func (v Ui1Test) Marshal() (string, error) {
+ return MarshalUi1(uint8(v))
+}
+func (v Ui1Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalUi1(s)
+}
+func (v Ui1Test) Equal(result interface{}) bool {
+ return uint8(v) == result.(uint8)
+}
+func (v Ui1Test) Dupe(tag string) []convTest {
+ if tag == "dupe" {
+ return []convTest{
+ Ui2Test(v),
+ Ui4Test(v),
+ }
+ }
+ return nil
+}
+
+type Ui2Test uint16
+
+func (v Ui2Test) Marshal() (string, error) {
+ return MarshalUi2(uint16(v))
+}
+func (v Ui2Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalUi2(s)
+}
+func (v Ui2Test) Equal(result interface{}) bool {
+ return uint16(v) == result.(uint16)
+}
+
+type Ui4Test uint32
+
+func (v Ui4Test) Marshal() (string, error) {
+ return MarshalUi4(uint32(v))
+}
+func (v Ui4Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalUi4(s)
+}
+func (v Ui4Test) Equal(result interface{}) bool {
+ return uint32(v) == result.(uint32)
+}
+
+type I1Test int8
+
+func (v I1Test) Marshal() (string, error) {
+ return MarshalI1(int8(v))
+}
+func (v I1Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalI1(s)
+}
+func (v I1Test) Equal(result interface{}) bool {
+ return int8(v) == result.(int8)
+}
+func (v I1Test) Dupe(tag string) []convTest {
+ if tag == "dupe" {
+ return []convTest{
+ I2Test(v),
+ I4Test(v),
+ }
+ }
+ return nil
+}
+
+type I2Test int16
+
+func (v I2Test) Marshal() (string, error) {
+ return MarshalI2(int16(v))
+}
+func (v I2Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalI2(s)
+}
+func (v I2Test) Equal(result interface{}) bool {
+ return int16(v) == result.(int16)
+}
+
+type I4Test int32
+
+func (v I4Test) Marshal() (string, error) {
+ return MarshalI4(int32(v))
+}
+func (v I4Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalI4(s)
+}
+func (v I4Test) Equal(result interface{}) bool {
+ return int32(v) == result.(int32)
+}
+
+type IntTest int64
+
+func (v IntTest) Marshal() (string, error) {
+ return MarshalInt(int64(v))
+}
+func (v IntTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalInt(s)
+}
+func (v IntTest) Equal(result interface{}) bool {
+ return int64(v) == result.(int64)
+}
+
+type Fixed14_4Test float64
+
+func (v Fixed14_4Test) Marshal() (string, error) {
+ return MarshalFixed14_4(float64(v))
+}
+func (v Fixed14_4Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalFixed14_4(s)
+}
+func (v Fixed14_4Test) Equal(result interface{}) bool {
+ return math.Abs(float64(v)-result.(float64)) < 0.001
+}
+
+type CharTest rune
+
+func (v CharTest) Marshal() (string, error) {
+ return MarshalChar(rune(v))
+}
+func (v CharTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalChar(s)
+}
+func (v CharTest) Equal(result interface{}) bool {
+ return rune(v) == result.(rune)
+}
+
+type DateTest struct{ time.Time }
+
+func (v DateTest) Marshal() (string, error) {
+ return MarshalDate(time.Time(v.Time))
+}
+func (v DateTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalDate(s)
+}
+func (v DateTest) Equal(result interface{}) bool {
+ return v.Time.Equal(result.(time.Time))
+}
+func (v DateTest) Dupe(tag string) []convTest {
+ if tag != "no:dateTime" {
+ return []convTest{DateTimeTest{v.Time}}
+ }
+ return nil
+}
+
+type TimeOfDayTest struct {
+ TimeOfDay
+}
+
+func (v TimeOfDayTest) Marshal() (string, error) {
+ return MarshalTimeOfDay(v.TimeOfDay)
+}
+func (v TimeOfDayTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalTimeOfDay(s)
+}
+func (v TimeOfDayTest) Equal(result interface{}) bool {
+ return v.TimeOfDay == result.(TimeOfDay)
+}
+func (v TimeOfDayTest) Dupe(tag string) []convTest {
+ if tag != "no:time.tz" {
+ return []convTest{TimeOfDayTzTest{v.TimeOfDay}}
+ }
+ return nil
+}
+
+type TimeOfDayTzTest struct {
+ TimeOfDay
+}
+
+func (v TimeOfDayTzTest) Marshal() (string, error) {
+ return MarshalTimeOfDayTz(v.TimeOfDay)
+}
+func (v TimeOfDayTzTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalTimeOfDayTz(s)
+}
+func (v TimeOfDayTzTest) Equal(result interface{}) bool {
+ return v.TimeOfDay == result.(TimeOfDay)
+}
+
+type DateTimeTest struct{ time.Time }
+
+func (v DateTimeTest) Marshal() (string, error) {
+ return MarshalDateTime(time.Time(v.Time))
+}
+func (v DateTimeTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalDateTime(s)
+}
+func (v DateTimeTest) Equal(result interface{}) bool {
+ return v.Time.Equal(result.(time.Time))
+}
+func (v DateTimeTest) Dupe(tag string) []convTest {
+ if tag != "no:dateTime.tz" {
+ return []convTest{DateTimeTzTest{v.Time}}
+ }
+ return nil
+}
+
+type DateTimeTzTest struct{ time.Time }
+
+func (v DateTimeTzTest) Marshal() (string, error) {
+ return MarshalDateTimeTz(time.Time(v.Time))
+}
+func (v DateTimeTzTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalDateTimeTz(s)
+}
+func (v DateTimeTzTest) Equal(result interface{}) bool {
+ return v.Time.Equal(result.(time.Time))
+}
+
+type BooleanTest bool
+
+func (v BooleanTest) Marshal() (string, error) {
+ return MarshalBoolean(bool(v))
+}
+func (v BooleanTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalBoolean(s)
+}
+func (v BooleanTest) Equal(result interface{}) bool {
+ return bool(v) == result.(bool)
+}
+
+type BinBase64Test []byte
+
+func (v BinBase64Test) Marshal() (string, error) {
+ return MarshalBinBase64([]byte(v))
+}
+func (v BinBase64Test) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalBinBase64(s)
+}
+func (v BinBase64Test) Equal(result interface{}) bool {
+ return bytes.Equal([]byte(v), result.([]byte))
+}
+
+type BinHexTest []byte
+
+func (v BinHexTest) Marshal() (string, error) {
+ return MarshalBinHex([]byte(v))
+}
+func (v BinHexTest) Unmarshal(s string) (interface{}, error) {
+ return UnmarshalBinHex(s)
+}
+func (v BinHexTest) Equal(result interface{}) bool {
+ return bytes.Equal([]byte(v), result.([]byte))
+}
+
+func Test(t *testing.T) {
+ const time010203 time.Duration = (1*3600 + 2*60 + 3) * time.Second
+ const time0102 time.Duration = (1*3600 + 2*60) * time.Second
+ const time01 time.Duration = (1 * 3600) * time.Second
+ const time235959 time.Duration = (23*3600 + 59*60 + 59) * time.Second
+
+ // Fake out the local time for the implementation.
+ localLoc = time.FixedZone("Fake/Local", 6*3600)
+ defer func() {
+ localLoc = time.Local
+ }()
+
+ tests := []testCase{
+ // ui1
+ {str: "", value: Ui1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: " ", value: Ui1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: "abc", value: Ui1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: "-1", value: Ui1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: "0", value: Ui1Test(0), tag: "dupe"},
+ {str: "1", value: Ui1Test(1), tag: "dupe"},
+ {str: "255", value: Ui1Test(255), tag: "dupe"},
+ {str: "256", value: Ui1Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // ui2
+ {str: "65535", value: Ui2Test(65535)},
+ {str: "65536", value: Ui2Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // ui4
+ {str: "4294967295", value: Ui4Test(4294967295)},
+ {str: "4294967296", value: Ui4Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // i1
+ {str: "", value: I1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: " ", value: I1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: "abc", value: I1Test(0), wantUnmarshalErr: true, noMarshal: true, tag: "dupe"},
+ {str: "0", value: I1Test(0), tag: "dupe"},
+ {str: "-1", value: I1Test(-1), tag: "dupe"},
+ {str: "127", value: I1Test(127), tag: "dupe"},
+ {str: "-128", value: I1Test(-128), tag: "dupe"},
+ {str: "128", value: I1Test(0), wantUnmarshalErr: true, noMarshal: true},
+ {str: "-129", value: I1Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // i2
+ {str: "32767", value: I2Test(32767)},
+ {str: "-32768", value: I2Test(-32768)},
+ {str: "32768", value: I2Test(0), wantUnmarshalErr: true, noMarshal: true},
+ {str: "-32769", value: I2Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // i4
+ {str: "2147483647", value: I4Test(2147483647)},
+ {str: "-2147483648", value: I4Test(-2147483648)},
+ {str: "2147483648", value: I4Test(0), wantUnmarshalErr: true, noMarshal: true},
+ {str: "-2147483649", value: I4Test(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // int
+ {str: "9223372036854775807", value: IntTest(9223372036854775807)},
+ {str: "-9223372036854775808", value: IntTest(-9223372036854775808)},
+ {str: "9223372036854775808", value: IntTest(0), wantUnmarshalErr: true, noMarshal: true},
+ {str: "-9223372036854775809", value: IntTest(0), wantUnmarshalErr: true, noMarshal: true},
+
+ // fixed.14.4
+ {str: "0.0000", value: Fixed14_4Test(0)},
+ {str: "1.0000", value: Fixed14_4Test(1)},
+ {str: "1.2346", value: Fixed14_4Test(1.23456)},
+ {str: "-1.0000", value: Fixed14_4Test(-1)},
+ {str: "-1.2346", value: Fixed14_4Test(-1.23456)},
+ {str: "10000000000000.0000", value: Fixed14_4Test(1e13)},
+ {str: "100000000000000.0000", value: Fixed14_4Test(1e14), wantMarshalErr: true, wantUnmarshalErr: true},
+ {str: "-10000000000000.0000", value: Fixed14_4Test(-1e13)},
+ {str: "-100000000000000.0000", value: Fixed14_4Test(-1e14), wantMarshalErr: true, wantUnmarshalErr: true},
+
+ // char
+ {str: "a", value: CharTest('a')},
+ {str: "z", value: CharTest('z')},
+ {str: "\u1234", value: CharTest(0x1234)},
+ {str: "aa", value: CharTest(0), wantMarshalErr: true, wantUnmarshalErr: true},
+ {str: "", value: CharTest(0), wantMarshalErr: true, wantUnmarshalErr: true},
+
+ // date
+ {str: "2013-10-08", value: DateTest{time.Date(2013, 10, 8, 0, 0, 0, 0, localLoc)}, tag: "no:dateTime"},
+ {str: "20131008", value: DateTest{time.Date(2013, 10, 8, 0, 0, 0, 0, localLoc)}, noMarshal: true, tag: "no:dateTime"},
+ {str: "2013-10-08T10:30:50", value: DateTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime"},
+ {str: "2013-10-08T10:30:50Z", value: DateTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime"},
+ {str: "", value: DateTest{}, wantMarshalErr: true, wantUnmarshalErr: true, noMarshal: true},
+ {str: "-1", value: DateTest{}, wantUnmarshalErr: true, noMarshal: true},
+
+ // time
+ {str: "00:00:00", value: TimeOfDayTest{TimeOfDay{FromMidnight: 0}}},
+ {str: "000000", value: TimeOfDayTest{TimeOfDay{FromMidnight: 0}}, noMarshal: true},
+ {str: "24:00:00", value: TimeOfDayTest{TimeOfDay{FromMidnight: 24 * time.Hour}}, noMarshal: true}, // ISO8601 special case
+ {str: "24:01:00", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "24:00:01", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "25:00:00", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "00:60:00", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "00:00:60", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "01:02:03", value: TimeOfDayTest{TimeOfDay{FromMidnight: time010203}}},
+ {str: "010203", value: TimeOfDayTest{TimeOfDay{FromMidnight: time010203}}, noMarshal: true},
+ {str: "23:59:59", value: TimeOfDayTest{TimeOfDay{FromMidnight: time235959}}},
+ {str: "235959", value: TimeOfDayTest{TimeOfDay{FromMidnight: time235959}}, noMarshal: true},
+ {str: "01:02", value: TimeOfDayTest{TimeOfDay{FromMidnight: time0102}}, noMarshal: true},
+ {str: "0102", value: TimeOfDayTest{TimeOfDay{FromMidnight: time0102}}, noMarshal: true},
+ {str: "01", value: TimeOfDayTest{TimeOfDay{FromMidnight: time01}}, noMarshal: true},
+ {str: "foo 01:02:03", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "foo\n01:02:03", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03 foo", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03\nfoo", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03Z", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03+01", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03+01:23", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03+0123", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03-01", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03-01:23", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+ {str: "01:02:03-0123", value: TimeOfDayTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:time.tz"},
+
+ // time.tz
+ {str: "24:00:01", value: TimeOfDayTzTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "01Z", value: TimeOfDayTzTest{TimeOfDay{time01, true, 0}}, noMarshal: true},
+ {str: "01:02:03Z", value: TimeOfDayTzTest{TimeOfDay{time010203, true, 0}}},
+ {str: "01+01", value: TimeOfDayTzTest{TimeOfDay{time01, true, 3600}}, noMarshal: true},
+ {str: "01:02:03+01", value: TimeOfDayTzTest{TimeOfDay{time010203, true, 3600}}, noMarshal: true},
+ {str: "01:02:03+01:23", value: TimeOfDayTzTest{TimeOfDay{time010203, true, 3600 + 23*60}}},
+ {str: "01:02:03+0123", value: TimeOfDayTzTest{TimeOfDay{time010203, true, 3600 + 23*60}}, noMarshal: true},
+ {str: "01:02:03-01", value: TimeOfDayTzTest{TimeOfDay{time010203, true, -3600}}, noMarshal: true},
+ {str: "01:02:03-01:23", value: TimeOfDayTzTest{TimeOfDay{time010203, true, -(3600 + 23*60)}}},
+ {str: "01:02:03-0123", value: TimeOfDayTzTest{TimeOfDay{time010203, true, -(3600 + 23*60)}}, noMarshal: true},
+
+ // dateTime
+ {str: "2013-10-08T00:00:00", value: DateTimeTest{time.Date(2013, 10, 8, 0, 0, 0, 0, localLoc)}, tag: "no:dateTime.tz"},
+ {str: "20131008", value: DateTimeTest{time.Date(2013, 10, 8, 0, 0, 0, 0, localLoc)}, noMarshal: true},
+ {str: "2013-10-08T10:30:50", value: DateTimeTest{time.Date(2013, 10, 8, 10, 30, 50, 0, localLoc)}, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50T", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true},
+ {str: "2013-10-08T10:30:50+01", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50+01:23", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50+0123", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50-01", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50-01:23", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+ {str: "2013-10-08T10:30:50-0123", value: DateTimeTest{}, wantUnmarshalErr: true, noMarshal: true, tag: "no:dateTime.tz"},
+
+ // dateTime.tz
+ {str: "2013-10-08T10:30:50", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, localLoc)}, noMarshal: true},
+ {str: "2013-10-08T10:30:50+01", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("+01:00", 3600))}, noMarshal: true},
+ {str: "2013-10-08T10:30:50+01:23", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("+01:23", 3600+23*60))}},
+ {str: "2013-10-08T10:30:50+0123", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("+01:23", 3600+23*60))}, noMarshal: true},
+ {str: "2013-10-08T10:30:50-01", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("-01:00", -3600))}, noMarshal: true},
+ {str: "2013-10-08T10:30:50-01:23", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("-01:23", -(3600+23*60)))}},
+ {str: "2013-10-08T10:30:50-0123", value: DateTimeTzTest{time.Date(2013, 10, 8, 10, 30, 50, 0, time.FixedZone("-01:23", -(3600+23*60)))}, noMarshal: true},
+
+ // boolean
+ {str: "0", value: BooleanTest(false)},
+ {str: "1", value: BooleanTest(true)},
+ {str: "false", value: BooleanTest(false), noMarshal: true},
+ {str: "true", value: BooleanTest(true), noMarshal: true},
+ {str: "no", value: BooleanTest(false), noMarshal: true},
+ {str: "yes", value: BooleanTest(true), noMarshal: true},
+ {str: "", value: BooleanTest(false), noMarshal: true, wantUnmarshalErr: true},
+ {str: "other", value: BooleanTest(false), noMarshal: true, wantUnmarshalErr: true},
+ {str: "2", value: BooleanTest(false), noMarshal: true, wantUnmarshalErr: true},
+ {str: "-1", value: BooleanTest(false), noMarshal: true, wantUnmarshalErr: true},
+
+ // bin.base64
+ {str: "", value: BinBase64Test{}},
+ {str: "YQ==", value: BinBase64Test("a")},
+ {str: "TG9uZ2VyIFN0cmluZy4=", value: BinBase64Test("Longer String.")},
+ {str: "TG9uZ2VyIEFsaWduZWQu", value: BinBase64Test("Longer Aligned.")},
+
+ // bin.hex
+ {str: "", value: BinHexTest{}},
+ {str: "61", value: BinHexTest("a")},
+ {str: "4c6f6e67657220537472696e672e", value: BinHexTest("Longer String.")},
+ {str: "4C6F6E67657220537472696E672E", value: BinHexTest("Longer String."), noMarshal: true},
+ }
+
+ // Generate extra test cases from convTests that implement duper.
+ var extras []testCase
+ for i := range tests {
+ if duper, ok := tests[i].value.(duper); ok {
+ dupes := duper.Dupe(tests[i].tag)
+ for _, duped := range dupes {
+ dupedCase := testCase(tests[i])
+ dupedCase.value = duped
+ extras = append(extras, dupedCase)
+ }
+ }
+ }
+ tests = append(tests, extras...)
+
+ for _, test := range tests {
+ if test.noMarshal {
+ } else if resultStr, err := test.value.Marshal(); err != nil && !test.wantMarshalErr {
+ t.Errorf("For %T marshal %v, want %q, got error: %v", test.value, test.value, test.str, err)
+ } else if err == nil && test.wantMarshalErr {
+ t.Errorf("For %T marshal %v, want error, got %q", test.value, test.value, resultStr)
+ } else if err == nil && resultStr != test.str {
+ t.Errorf("For %T marshal %v, want %q, got %q", test.value, test.value, test.str, resultStr)
+ }
+
+ if test.noUnMarshal {
+ } else if resultValue, err := test.value.Unmarshal(test.str); err != nil && !test.wantUnmarshalErr {
+ t.Errorf("For %T unmarshal %q, want %v, got error: %v", test.value, test.str, test.value, err)
+ } else if err == nil && test.wantUnmarshalErr {
+ t.Errorf("For %T unmarshal %q, want error, got %v", test.value, test.str, resultValue)
+ } else if err == nil && !test.value.Equal(resultValue) {
+ t.Errorf("For %T unmarshal %q, want %v, got %v", test.value, test.str, test.value, resultValue)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/registry.go b/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/registry.go
new file mode 100644
index 000000000..9e2611b7f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/registry.go
@@ -0,0 +1,202 @@
+package ssdp
+
+import (
+ "fmt"
+ "log"
+ "net/http"
+ "net/url"
+ "regexp"
+ "strconv"
+ "sync"
+ "time"
+
+ "github.com/fjl/goupnp/httpu"
+)
+
+const (
+ maxExpiryTimeSeconds = 24 * 60 * 60
+)
+
+var (
+ maxAgeRx = regexp.MustCompile("max-age=([0-9]+)")
+)
+
+type Entry struct {
+ // The address that the entry data was actually received from.
+ RemoteAddr string
+ // Unique Service Name. Identifies a unique instance of a device or service.
+ USN string
+ // Notfication Type. The type of device or service being announced.
+ NT string
+ // Server's self-identifying string.
+ Server string
+ Host string
+ // Location of the UPnP root device description.
+ Location *url.URL
+
+ // Despite BOOTID,CONFIGID being required fields, apparently they are not
+ // always set by devices. Set to -1 if not present.
+
+ BootID int32
+ ConfigID int32
+
+ SearchPort uint16
+
+ // When the last update was received for this entry identified by this USN.
+ LastUpdate time.Time
+ // When the last update's cached values are advised to expire.
+ CacheExpiry time.Time
+}
+
+func newEntryFromRequest(r *http.Request) (*Entry, error) {
+ now := time.Now()
+ expiryDuration, err := parseCacheControlMaxAge(r.Header.Get("CACHE-CONTROL"))
+ if err != nil {
+ return nil, fmt.Errorf("ssdp: error parsing CACHE-CONTROL max age: %v", err)
+ }
+
+ loc, err := url.Parse(r.Header.Get("LOCATION"))
+ if err != nil {
+ return nil, fmt.Errorf("ssdp: error parsing entry Location URL: %v", err)
+ }
+
+ bootID, err := parseUpnpIntHeader(r.Header, "BOOTID.UPNP.ORG", -1)
+ if err != nil {
+ return nil, err
+ }
+ configID, err := parseUpnpIntHeader(r.Header, "CONFIGID.UPNP.ORG", -1)
+ if err != nil {
+ return nil, err
+ }
+ searchPort, err := parseUpnpIntHeader(r.Header, "SEARCHPORT.UPNP.ORG", ssdpSearchPort)
+ if err != nil {
+ return nil, err
+ }
+
+ if searchPort < 1 || searchPort > 65535 {
+ return nil, fmt.Errorf("ssdp: search port %d is out of range", searchPort)
+ }
+
+ return &Entry{
+ RemoteAddr: r.RemoteAddr,
+ USN: r.Header.Get("USN"),
+ NT: r.Header.Get("NT"),
+ Server: r.Header.Get("SERVER"),
+ Host: r.Header.Get("HOST"),
+ Location: loc,
+ BootID: bootID,
+ ConfigID: configID,
+ SearchPort: uint16(searchPort),
+ LastUpdate: now,
+ CacheExpiry: now.Add(expiryDuration),
+ }, nil
+}
+
+func parseCacheControlMaxAge(cc string) (time.Duration, error) {
+ matches := maxAgeRx.FindStringSubmatch(cc)
+ if len(matches) != 2 {
+ return 0, fmt.Errorf("did not find exactly one max-age in cache control header: %q", cc)
+ }
+ expirySeconds, err := strconv.ParseInt(matches[1], 10, 16)
+ if err != nil {
+ return 0, err
+ }
+ if expirySeconds < 1 || expirySeconds > maxExpiryTimeSeconds {
+ return 0, fmt.Errorf("rejecting bad expiry time of %d seconds", expirySeconds)
+ }
+ return time.Duration(expirySeconds) * time.Second, nil
+}
+
+// parseUpnpIntHeader is intended to parse the
+// {BOOT,CONFIGID,SEARCHPORT}.UPNP.ORG header fields. It returns the def if
+// the head is empty or missing.
+func parseUpnpIntHeader(headers http.Header, headerName string, def int32) (int32, error) {
+ s := headers.Get(headerName)
+ if s == "" {
+ return def, nil
+ }
+ v, err := strconv.ParseInt(s, 10, 32)
+ if err != nil {
+ return 0, fmt.Errorf("ssdp: could not parse header %s: %v", headerName, err)
+ }
+ return int32(v), nil
+}
+
+var _ httpu.Handler = new(Registry)
+
+// Registry maintains knowledge of discovered devices and services.
+type Registry struct {
+ lock sync.Mutex
+ byUSN map[string]*Entry
+}
+
+func NewRegistry() *Registry {
+ return &Registry{
+ byUSN: make(map[string]*Entry),
+ }
+}
+
+// ServeMessage implements httpu.Handler, and uses SSDP NOTIFY requests to
+// maintain the registry of devices and services.
+func (reg *Registry) ServeMessage(r *http.Request) {
+ if r.Method != methodNotify {
+ return
+ }
+
+ nts := r.Header.Get("nts")
+
+ var err error
+ switch nts {
+ case ntsAlive:
+ err = reg.handleNTSAlive(r)
+ case ntsUpdate:
+ err = reg.handleNTSUpdate(r)
+ case ntsByebye:
+ err = reg.handleNTSByebye(r)
+ default:
+ err = fmt.Errorf("unknown NTS value: %q", nts)
+ }
+ log.Printf("In %s request from %s: %v", nts, r.RemoteAddr, err)
+}
+
+func (reg *Registry) handleNTSAlive(r *http.Request) error {
+ entry, err := newEntryFromRequest(r)
+ if err != nil {
+ return err
+ }
+
+ reg.lock.Lock()
+ defer reg.lock.Unlock()
+
+ reg.byUSN[entry.USN] = entry
+
+ return nil
+}
+
+func (reg *Registry) handleNTSUpdate(r *http.Request) error {
+ entry, err := newEntryFromRequest(r)
+ if err != nil {
+ return err
+ }
+ nextBootID, err := parseUpnpIntHeader(r.Header, "NEXTBOOTID.UPNP.ORG", -1)
+ if err != nil {
+ return err
+ }
+ entry.BootID = nextBootID
+
+ reg.lock.Lock()
+ defer reg.lock.Unlock()
+
+ reg.byUSN[entry.USN] = entry
+
+ return nil
+}
+
+func (reg *Registry) handleNTSByebye(r *http.Request) error {
+ reg.lock.Lock()
+ defer reg.lock.Unlock()
+
+ delete(reg.byUSN, r.Header.Get("USN"))
+
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/ssdp.go b/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/ssdp.go
new file mode 100644
index 000000000..6a186afa5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/fjl/goupnp/ssdp/ssdp.go
@@ -0,0 +1,83 @@
+package ssdp
+
+import (
+ "errors"
+ "log"
+ "net/http"
+ "net/url"
+ "strconv"
+ "time"
+
+ "github.com/fjl/goupnp/httpu"
+)
+
+const (
+ ssdpDiscover = `"ssdp:discover"`
+ ntsAlive = `ssdp:alive`
+ ntsByebye = `ssdp:byebye`
+ ntsUpdate = `ssdp:update`
+ ssdpUDP4Addr = "239.255.255.250:1900"
+ ssdpSearchPort = 1900
+ methodSearch = "M-SEARCH"
+ methodNotify = "NOTIFY"
+)
+
+// SSDPRawSearch performs a fairly raw SSDP search request, and returns the
+// unique response(s) that it receives. Each response has the requested
+// searchTarget, a USN, and a valid location. maxWaitSeconds states how long to
+// wait for responses in seconds, and must be a minimum of 1 (the
+// implementation waits an additional 100ms for responses to arrive), 2 is a
+// reasonable value for this. numSends is the number of requests to send - 3 is
+// a reasonable value for this.
+func SSDPRawSearch(httpu *httpu.HTTPUClient, searchTarget string, maxWaitSeconds int, numSends int) ([]*http.Response, error) {
+ if maxWaitSeconds < 1 {
+ return nil, errors.New("ssdp: maxWaitSeconds must be >= 1")
+ }
+
+ seenUsns := make(map[string]bool)
+ var responses []*http.Response
+ req := http.Request{
+ Method: methodSearch,
+ // TODO: Support both IPv4 and IPv6.
+ Host: ssdpUDP4Addr,
+ URL: &url.URL{Opaque: "*"},
+ Header: http.Header{
+ // Putting headers in here avoids them being title-cased.
+ // (The UPnP discovery protocol uses case-sensitive headers)
+ "HOST": []string{ssdpUDP4Addr},
+ "MX": []string{strconv.FormatInt(int64(maxWaitSeconds), 10)},
+ "MAN": []string{ssdpDiscover},
+ "ST": []string{searchTarget},
+ },
+ }
+ allResponses, err := httpu.Do(&req, time.Duration(maxWaitSeconds)*time.Second+100*time.Millisecond, numSends)
+ if err != nil {
+ return nil, err
+ }
+ for _, response := range allResponses {
+ if response.StatusCode != 200 {
+ log.Printf("ssdp: got response status code %q in search response", response.Status)
+ continue
+ }
+ if st := response.Header.Get("ST"); st != searchTarget {
+ log.Printf("ssdp: got unexpected search target result %q", st)
+ continue
+ }
+ location, err := response.Location()
+ if err != nil {
+ log.Printf("ssdp: no usable location in search response (discarding): %v", err)
+ continue
+ }
+ usn := response.Header.Get("USN")
+ if usn == "" {
+ log.Printf("ssdp: empty/missing USN in search response (using location instead): %v", err)
+ usn = location.String()
+ }
+ if _, alreadySeen := seenUsns[usn]; !alreadySeen {
+ seenUsns[usn] = true
+ responses = append(responses, response)
+ }
+ }
+
+ return responses, nil
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore b/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore
new file mode 100644
index 000000000..e4706a9e9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/.gitignore
@@ -0,0 +1,5 @@
+# Setup a Global .gitignore for OS and editor generated files:
+# https://help.github.com/articles/ignoring-files
+# git config --global core.excludesfile ~/.gitignore_global
+
+.vagrant
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS b/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS
new file mode 100644
index 000000000..e52b72f83
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/AUTHORS
@@ -0,0 +1,28 @@
+# Names should be added to this file as
+# Name or Organization <email address>
+# The email address is not required for organizations.
+
+# You can update this list using the following command:
+#
+# $ git shortlog -se | awk '{print $2 " " $3 " " $4}'
+
+# Please keep the list sorted.
+
+Adrien Bustany <adrien@bustany.org>
+Caleb Spare <cespare@gmail.com>
+Case Nelson <case@teammating.com>
+Chris Howey <howeyc@gmail.com> <chris@howey.me>
+Christoffer Buchholz <christoffer.buchholz@gmail.com>
+Dave Cheney <dave@cheney.net>
+Francisco Souza <f@souza.cc>
+John C Barstow
+Kelvin Fo <vmirage@gmail.com>
+Nathan Youngman <git@nathany.com>
+Paul Hammond <paul@paulhammond.org>
+Pursuit92 <JoshChase@techpursuit.net>
+Rob Figueiredo <robfig@gmail.com>
+Travis Cline <travis.cline@gmail.com>
+Tudor Golubenco <tudor.g@gmail.com>
+bronze1man <bronze1man@gmail.com>
+debrando <denis.brandolini@gmail.com>
+henrikedwards <henrik.edwards@gmail.com>
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md
new file mode 100644
index 000000000..761686aa9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CHANGELOG.md
@@ -0,0 +1,160 @@
+# Changelog
+
+## v0.9.0 / 2014-01-17
+
+* IsAttrib() for events that only concern a file's metadata [#79][] (thanks @abustany)
+* [Fix] kqueue: fix deadlock [#77][] (thanks @cespare)
+* [NOTICE] Development has moved to `code.google.com/p/go.exp/fsnotify` in preparation for inclusion in the Go standard library.
+
+## v0.8.12 / 2013-11-13
+
+* [API] Remove FD_SET and friends from Linux adapter
+
+## v0.8.11 / 2013-11-02
+
+* [Doc] Add Changelog [#72][] (thanks @nathany)
+* [Doc] Spotlight and double modify events on OS X [#62][] (reported by @paulhammond)
+
+## v0.8.10 / 2013-10-19
+
+* [Fix] kqueue: remove file watches when parent directory is removed [#71][] (reported by @mdwhatcott)
+* [Fix] kqueue: race between Close and readEvents [#70][] (reported by @bernerdschaefer)
+* [Doc] specify OS-specific limits in README (thanks @debrando)
+
+## v0.8.9 / 2013-09-08
+
+* [Doc] Contributing (thanks @nathany)
+* [Doc] update package path in example code [#63][] (thanks @paulhammond)
+* [Doc] GoCI badge in README (Linux only) [#60][]
+* [Doc] Cross-platform testing with Vagrant [#59][] (thanks @nathany)
+
+## v0.8.8 / 2013-06-17
+
+* [Fix] Windows: handle `ERROR_MORE_DATA` on Windows [#49][] (thanks @jbowtie)
+
+## v0.8.7 / 2013-06-03
+
+* [API] Make syscall flags internal
+* [Fix] inotify: ignore event changes
+* [Fix] race in symlink test [#45][] (reported by @srid)
+* [Fix] tests on Windows
+* lower case error messages
+
+## v0.8.6 / 2013-05-23
+
+* kqueue: Use EVT_ONLY flag on Darwin
+* [Doc] Update README with full example
+
+## v0.8.5 / 2013-05-09
+
+* [Fix] inotify: allow monitoring of "broken" symlinks (thanks @tsg)
+
+## v0.8.4 / 2013-04-07
+
+* [Fix] kqueue: watch all file events [#40][] (thanks @ChrisBuchholz)
+
+## v0.8.3 / 2013-03-13
+
+* [Fix] inoitfy/kqueue memory leak [#36][] (reported by @nbkolchin)
+* [Fix] kqueue: use fsnFlags for watching a directory [#33][] (reported by @nbkolchin)
+
+## v0.8.2 / 2013-02-07
+
+* [Doc] add Authors
+* [Fix] fix data races for map access [#29][] (thanks @fsouza)
+
+## v0.8.1 / 2013-01-09
+
+* [Fix] Windows path separators
+* [Doc] BSD License
+
+## v0.8.0 / 2012-11-09
+
+* kqueue: directory watching improvements (thanks @vmirage)
+* inotify: add `IN_MOVED_TO` [#25][] (requested by @cpisto)
+* [Fix] kqueue: deleting watched directory [#24][] (reported by @jakerr)
+
+## v0.7.4 / 2012-10-09
+
+* [Fix] inotify: fixes from https://codereview.appspot.com/5418045/ (ugorji)
+* [Fix] kqueue: preserve watch flags when watching for delete [#21][] (reported by @robfig)
+* [Fix] kqueue: watch the directory even if it isn't a new watch (thanks @robfig)
+* [Fix] kqueue: modify after recreation of file
+
+## v0.7.3 / 2012-09-27
+
+* [Fix] kqueue: watch with an existing folder inside the watched folder (thanks @vmirage)
+* [Fix] kqueue: no longer get duplicate CREATE events
+
+## v0.7.2 / 2012-09-01
+
+* kqueue: events for created directories
+
+## v0.7.1 / 2012-07-14
+
+* [Fix] for renaming files
+
+## v0.7.0 / 2012-07-02
+
+* [Feature] FSNotify flags
+* [Fix] inotify: Added file name back to event path
+
+## v0.6.0 / 2012-06-06
+
+* kqueue: watch files after directory created (thanks @tmc)
+
+## v0.5.1 / 2012-05-22
+
+* [Fix] inotify: remove all watches before Close()
+
+## v0.5.0 / 2012-05-03
+
+* [API] kqueue: return errors during watch instead of sending over channel
+* kqueue: match symlink behavior on Linux
+* inotify: add `DELETE_SELF` (requested by @taralx)
+* [Fix] kqueue: handle EINTR (reported by @robfig)
+* [Doc] Godoc example [#1][] (thanks @davecheney)
+
+## v0.4.0 / 2012-03-30
+
+* Go 1 released: build with go tool
+* [Feature] Windows support using winfsnotify
+* Windows does not have attribute change notifications
+* Roll attribute notifications into IsModify
+
+## v0.3.0 / 2012-02-19
+
+* kqueue: add files when watch directory
+
+## v0.2.0 / 2011-12-30
+
+* update to latest Go weekly code
+
+## v0.1.0 / 2011-10-19
+
+* kqueue: add watch on file creation to match inotify
+* kqueue: create file event
+* inotify: ignore `IN_IGNORED` events
+* event String()
+* linux: common FileEvent functions
+* initial commit
+
+[#79]: https://github.com/howeyc/fsnotify/pull/79
+[#77]: https://github.com/howeyc/fsnotify/pull/77
+[#72]: https://github.com/howeyc/fsnotify/issues/72
+[#71]: https://github.com/howeyc/fsnotify/issues/71
+[#70]: https://github.com/howeyc/fsnotify/issues/70
+[#63]: https://github.com/howeyc/fsnotify/issues/63
+[#62]: https://github.com/howeyc/fsnotify/issues/62
+[#60]: https://github.com/howeyc/fsnotify/issues/60
+[#59]: https://github.com/howeyc/fsnotify/issues/59
+[#49]: https://github.com/howeyc/fsnotify/issues/49
+[#45]: https://github.com/howeyc/fsnotify/issues/45
+[#40]: https://github.com/howeyc/fsnotify/issues/40
+[#36]: https://github.com/howeyc/fsnotify/issues/36
+[#33]: https://github.com/howeyc/fsnotify/issues/33
+[#29]: https://github.com/howeyc/fsnotify/issues/29
+[#25]: https://github.com/howeyc/fsnotify/issues/25
+[#24]: https://github.com/howeyc/fsnotify/issues/24
+[#21]: https://github.com/howeyc/fsnotify/issues/21
+[#1]: https://github.com/howeyc/fsnotify/issues/1
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md
new file mode 100644
index 000000000..b2025d72c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/CONTRIBUTING.md
@@ -0,0 +1,7 @@
+# Contributing
+
+## Moving Notice
+
+There is a fork being actively developed with a new API in preparation for the Go Standard Library:
+[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify)
+
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE b/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE
new file mode 100644
index 000000000..f21e54080
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/LICENSE
@@ -0,0 +1,28 @@
+Copyright (c) 2012 The Go Authors. All rights reserved.
+Copyright (c) 2012 fsnotify Authors. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md b/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md
new file mode 100644
index 000000000..4c7498d38
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/README.md
@@ -0,0 +1,92 @@
+# File system notifications for Go
+
+[![GoDoc](https://godoc.org/github.com/howeyc/fsnotify?status.png)](http://godoc.org/github.com/howeyc/fsnotify)
+
+Cross platform: Windows, Linux, BSD and OS X.
+
+## Moving Notice
+
+There is a fork being actively developed with a new API in preparation for the Go Standard Library:
+[github.com/go-fsnotify/fsnotify](https://github.com/go-fsnotify/fsnotify)
+
+## Example:
+
+```go
+package main
+
+import (
+ "log"
+
+ "github.com/howeyc/fsnotify"
+)
+
+func main() {
+ watcher, err := fsnotify.NewWatcher()
+ if err != nil {
+ log.Fatal(err)
+ }
+
+ done := make(chan bool)
+
+ // Process events
+ go func() {
+ for {
+ select {
+ case ev := <-watcher.Event:
+ log.Println("event:", ev)
+ case err := <-watcher.Error:
+ log.Println("error:", err)
+ }
+ }
+ }()
+
+ err = watcher.Watch("testDir")
+ if err != nil {
+ log.Fatal(err)
+ }
+
+ <-done
+
+ /* ... do stuff ... */
+ watcher.Close()
+}
+```
+
+For each event:
+* Name
+* IsCreate()
+* IsDelete()
+* IsModify()
+* IsRename()
+
+## FAQ
+
+**When a file is moved to another directory is it still being watched?**
+
+No (it shouldn't be, unless you are watching where it was moved to).
+
+**When I watch a directory, are all subdirectories watched as well?**
+
+No, you must add watches for any directory you want to watch (a recursive watcher is in the works [#56][]).
+
+**Do I have to watch the Error and Event channels in a separate goroutine?**
+
+As of now, yes. Looking into making this single-thread friendly (see [#7][])
+
+**Why am I receiving multiple events for the same file on OS X?**
+
+Spotlight indexing on OS X can result in multiple events (see [#62][]). A temporary workaround is to add your folder(s) to the *Spotlight Privacy settings* until we have a native FSEvents implementation (see [#54][]).
+
+**How many files can be watched at once?**
+
+There are OS-specific limits as to how many watches can be created:
+* Linux: /proc/sys/fs/inotify/max_user_watches contains the limit,
+reaching this limit results in a "no space left on device" error.
+* BSD / OSX: sysctl variables "kern.maxfiles" and "kern.maxfilesperproc", reaching these limits results in a "too many open files" error.
+
+
+[#62]: https://github.com/howeyc/fsnotify/issues/62
+[#56]: https://github.com/howeyc/fsnotify/issues/56
+[#54]: https://github.com/howeyc/fsnotify/issues/54
+[#7]: https://github.com/howeyc/fsnotify/issues/7
+
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go
new file mode 100644
index 000000000..d3130e222
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/example_test.go
@@ -0,0 +1,34 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package fsnotify_test
+
+import (
+ "log"
+
+ "github.com/howeyc/fsnotify"
+)
+
+func ExampleNewWatcher() {
+ watcher, err := fsnotify.NewWatcher()
+ if err != nil {
+ log.Fatal(err)
+ }
+
+ go func() {
+ for {
+ select {
+ case ev := <-watcher.Event:
+ log.Println("event:", ev)
+ case err := <-watcher.Error:
+ log.Println("error:", err)
+ }
+ }
+ }()
+
+ err = watcher.Watch("/tmp/foo")
+ if err != nil {
+ log.Fatal(err)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go
new file mode 100644
index 000000000..9a48d847d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify.go
@@ -0,0 +1,111 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package fsnotify implements file system notification.
+package fsnotify
+
+import "fmt"
+
+const (
+ FSN_CREATE = 1
+ FSN_MODIFY = 2
+ FSN_DELETE = 4
+ FSN_RENAME = 8
+
+ FSN_ALL = FSN_MODIFY | FSN_DELETE | FSN_RENAME | FSN_CREATE
+)
+
+// Purge events from interal chan to external chan if passes filter
+func (w *Watcher) purgeEvents() {
+ for ev := range w.internalEvent {
+ sendEvent := false
+ w.fsnmut.Lock()
+ fsnFlags := w.fsnFlags[ev.Name]
+ w.fsnmut.Unlock()
+
+ if (fsnFlags&FSN_CREATE == FSN_CREATE) && ev.IsCreate() {
+ sendEvent = true
+ }
+
+ if (fsnFlags&FSN_MODIFY == FSN_MODIFY) && ev.IsModify() {
+ sendEvent = true
+ }
+
+ if (fsnFlags&FSN_DELETE == FSN_DELETE) && ev.IsDelete() {
+ sendEvent = true
+ }
+
+ if (fsnFlags&FSN_RENAME == FSN_RENAME) && ev.IsRename() {
+ sendEvent = true
+ }
+
+ if sendEvent {
+ w.Event <- ev
+ }
+
+ // If there's no file, then no more events for user
+ // BSD must keep watch for internal use (watches DELETEs to keep track
+ // what files exist for create events)
+ if ev.IsDelete() {
+ w.fsnmut.Lock()
+ delete(w.fsnFlags, ev.Name)
+ w.fsnmut.Unlock()
+ }
+ }
+
+ close(w.Event)
+}
+
+// Watch a given file path
+func (w *Watcher) Watch(path string) error {
+ return w.WatchFlags(path, FSN_ALL)
+}
+
+// Watch a given file path for a particular set of notifications (FSN_MODIFY etc.)
+func (w *Watcher) WatchFlags(path string, flags uint32) error {
+ w.fsnmut.Lock()
+ w.fsnFlags[path] = flags
+ w.fsnmut.Unlock()
+ return w.watch(path)
+}
+
+// Remove a watch on a file
+func (w *Watcher) RemoveWatch(path string) error {
+ w.fsnmut.Lock()
+ delete(w.fsnFlags, path)
+ w.fsnmut.Unlock()
+ return w.removeWatch(path)
+}
+
+// String formats the event e in the form
+// "filename: DELETE|MODIFY|..."
+func (e *FileEvent) String() string {
+ var events string = ""
+
+ if e.IsCreate() {
+ events += "|" + "CREATE"
+ }
+
+ if e.IsDelete() {
+ events += "|" + "DELETE"
+ }
+
+ if e.IsModify() {
+ events += "|" + "MODIFY"
+ }
+
+ if e.IsRename() {
+ events += "|" + "RENAME"
+ }
+
+ if e.IsAttrib() {
+ events += "|" + "ATTRIB"
+ }
+
+ if len(events) > 0 {
+ events = events[1:]
+ }
+
+ return fmt.Sprintf("%q: %s", e.Name, events)
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go
new file mode 100644
index 000000000..e6ffd7e5b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_bsd.go
@@ -0,0 +1,496 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build freebsd openbsd netbsd darwin
+
+package fsnotify
+
+import (
+ "errors"
+ "fmt"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "sync"
+ "syscall"
+)
+
+const (
+ // Flags (from <sys/event.h>)
+ sys_NOTE_DELETE = 0x0001 /* vnode was removed */
+ sys_NOTE_WRITE = 0x0002 /* data contents changed */
+ sys_NOTE_EXTEND = 0x0004 /* size increased */
+ sys_NOTE_ATTRIB = 0x0008 /* attributes changed */
+ sys_NOTE_LINK = 0x0010 /* link count changed */
+ sys_NOTE_RENAME = 0x0020 /* vnode was renamed */
+ sys_NOTE_REVOKE = 0x0040 /* vnode access was revoked */
+
+ // Watch all events
+ sys_NOTE_ALLEVENTS = sys_NOTE_DELETE | sys_NOTE_WRITE | sys_NOTE_ATTRIB | sys_NOTE_RENAME
+
+ // Block for 100 ms on each call to kevent
+ keventWaitTime = 100e6
+)
+
+type FileEvent struct {
+ mask uint32 // Mask of events
+ Name string // File name (optional)
+ create bool // set by fsnotify package if found new file
+}
+
+// IsCreate reports whether the FileEvent was triggered by a creation
+func (e *FileEvent) IsCreate() bool { return e.create }
+
+// IsDelete reports whether the FileEvent was triggered by a delete
+func (e *FileEvent) IsDelete() bool { return (e.mask & sys_NOTE_DELETE) == sys_NOTE_DELETE }
+
+// IsModify reports whether the FileEvent was triggered by a file modification
+func (e *FileEvent) IsModify() bool {
+ return ((e.mask&sys_NOTE_WRITE) == sys_NOTE_WRITE || (e.mask&sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB)
+}
+
+// IsRename reports whether the FileEvent was triggered by a change name
+func (e *FileEvent) IsRename() bool { return (e.mask & sys_NOTE_RENAME) == sys_NOTE_RENAME }
+
+// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
+func (e *FileEvent) IsAttrib() bool {
+ return (e.mask & sys_NOTE_ATTRIB) == sys_NOTE_ATTRIB
+}
+
+type Watcher struct {
+ mu sync.Mutex // Mutex for the Watcher itself.
+ kq int // File descriptor (as returned by the kqueue() syscall)
+ watches map[string]int // Map of watched file descriptors (key: path)
+ wmut sync.Mutex // Protects access to watches.
+ fsnFlags map[string]uint32 // Map of watched files to flags used for filter
+ fsnmut sync.Mutex // Protects access to fsnFlags.
+ enFlags map[string]uint32 // Map of watched files to evfilt note flags used in kqueue
+ enmut sync.Mutex // Protects access to enFlags.
+ paths map[int]string // Map of watched paths (key: watch descriptor)
+ finfo map[int]os.FileInfo // Map of file information (isDir, isReg; key: watch descriptor)
+ pmut sync.Mutex // Protects access to paths and finfo.
+ fileExists map[string]bool // Keep track of if we know this file exists (to stop duplicate create events)
+ femut sync.Mutex // Protects access to fileExists.
+ externalWatches map[string]bool // Map of watches added by user of the library.
+ ewmut sync.Mutex // Protects access to externalWatches.
+ Error chan error // Errors are sent on this channel
+ internalEvent chan *FileEvent // Events are queued on this channel
+ Event chan *FileEvent // Events are returned on this channel
+ done chan bool // Channel for sending a "quit message" to the reader goroutine
+ isClosed bool // Set to true when Close() is first called
+}
+
+// NewWatcher creates and returns a new kevent instance using kqueue(2)
+func NewWatcher() (*Watcher, error) {
+ fd, errno := syscall.Kqueue()
+ if fd == -1 {
+ return nil, os.NewSyscallError("kqueue", errno)
+ }
+ w := &Watcher{
+ kq: fd,
+ watches: make(map[string]int),
+ fsnFlags: make(map[string]uint32),
+ enFlags: make(map[string]uint32),
+ paths: make(map[int]string),
+ finfo: make(map[int]os.FileInfo),
+ fileExists: make(map[string]bool),
+ externalWatches: make(map[string]bool),
+ internalEvent: make(chan *FileEvent),
+ Event: make(chan *FileEvent),
+ Error: make(chan error),
+ done: make(chan bool, 1),
+ }
+
+ go w.readEvents()
+ go w.purgeEvents()
+ return w, nil
+}
+
+// Close closes a kevent watcher instance
+// It sends a message to the reader goroutine to quit and removes all watches
+// associated with the kevent instance
+func (w *Watcher) Close() error {
+ w.mu.Lock()
+ if w.isClosed {
+ w.mu.Unlock()
+ return nil
+ }
+ w.isClosed = true
+ w.mu.Unlock()
+
+ // Send "quit" message to the reader goroutine
+ w.done <- true
+ w.wmut.Lock()
+ ws := w.watches
+ w.wmut.Unlock()
+ for path := range ws {
+ w.removeWatch(path)
+ }
+
+ return nil
+}
+
+// AddWatch adds path to the watched file set.
+// The flags are interpreted as described in kevent(2).
+func (w *Watcher) addWatch(path string, flags uint32) error {
+ w.mu.Lock()
+ if w.isClosed {
+ w.mu.Unlock()
+ return errors.New("kevent instance already closed")
+ }
+ w.mu.Unlock()
+
+ watchDir := false
+
+ w.wmut.Lock()
+ watchfd, found := w.watches[path]
+ w.wmut.Unlock()
+ if !found {
+ fi, errstat := os.Lstat(path)
+ if errstat != nil {
+ return errstat
+ }
+
+ // don't watch socket
+ if fi.Mode()&os.ModeSocket == os.ModeSocket {
+ return nil
+ }
+
+ // Follow Symlinks
+ // Unfortunately, Linux can add bogus symlinks to watch list without
+ // issue, and Windows can't do symlinks period (AFAIK). To maintain
+ // consistency, we will act like everything is fine. There will simply
+ // be no file events for broken symlinks.
+ // Hence the returns of nil on errors.
+ if fi.Mode()&os.ModeSymlink == os.ModeSymlink {
+ path, err := filepath.EvalSymlinks(path)
+ if err != nil {
+ return nil
+ }
+
+ fi, errstat = os.Lstat(path)
+ if errstat != nil {
+ return nil
+ }
+ }
+
+ fd, errno := syscall.Open(path, open_FLAGS, 0700)
+ if fd == -1 {
+ return errno
+ }
+ watchfd = fd
+
+ w.wmut.Lock()
+ w.watches[path] = watchfd
+ w.wmut.Unlock()
+
+ w.pmut.Lock()
+ w.paths[watchfd] = path
+ w.finfo[watchfd] = fi
+ w.pmut.Unlock()
+ }
+ // Watch the directory if it has not been watched before.
+ w.pmut.Lock()
+ w.enmut.Lock()
+ if w.finfo[watchfd].IsDir() &&
+ (flags&sys_NOTE_WRITE) == sys_NOTE_WRITE &&
+ (!found || (w.enFlags[path]&sys_NOTE_WRITE) != sys_NOTE_WRITE) {
+ watchDir = true
+ }
+ w.enmut.Unlock()
+ w.pmut.Unlock()
+
+ w.enmut.Lock()
+ w.enFlags[path] = flags
+ w.enmut.Unlock()
+
+ var kbuf [1]syscall.Kevent_t
+ watchEntry := &kbuf[0]
+ watchEntry.Fflags = flags
+ syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_ADD|syscall.EV_CLEAR)
+ entryFlags := watchEntry.Flags
+ success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil)
+ if success == -1 {
+ return errno
+ } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR {
+ return errors.New("kevent add error")
+ }
+
+ if watchDir {
+ errdir := w.watchDirectoryFiles(path)
+ if errdir != nil {
+ return errdir
+ }
+ }
+ return nil
+}
+
+// Watch adds path to the watched file set, watching all events.
+func (w *Watcher) watch(path string) error {
+ w.ewmut.Lock()
+ w.externalWatches[path] = true
+ w.ewmut.Unlock()
+ return w.addWatch(path, sys_NOTE_ALLEVENTS)
+}
+
+// RemoveWatch removes path from the watched file set.
+func (w *Watcher) removeWatch(path string) error {
+ w.wmut.Lock()
+ watchfd, ok := w.watches[path]
+ w.wmut.Unlock()
+ if !ok {
+ return errors.New(fmt.Sprintf("can't remove non-existent kevent watch for: %s", path))
+ }
+ var kbuf [1]syscall.Kevent_t
+ watchEntry := &kbuf[0]
+ syscall.SetKevent(watchEntry, watchfd, syscall.EVFILT_VNODE, syscall.EV_DELETE)
+ entryFlags := watchEntry.Flags
+ success, errno := syscall.Kevent(w.kq, kbuf[:], nil, nil)
+ if success == -1 {
+ return os.NewSyscallError("kevent_rm_watch", errno)
+ } else if (entryFlags & syscall.EV_ERROR) == syscall.EV_ERROR {
+ return errors.New("kevent rm error")
+ }
+ syscall.Close(watchfd)
+ w.wmut.Lock()
+ delete(w.watches, path)
+ w.wmut.Unlock()
+ w.enmut.Lock()
+ delete(w.enFlags, path)
+ w.enmut.Unlock()
+ w.pmut.Lock()
+ delete(w.paths, watchfd)
+ fInfo := w.finfo[watchfd]
+ delete(w.finfo, watchfd)
+ w.pmut.Unlock()
+
+ // Find all watched paths that are in this directory that are not external.
+ if fInfo.IsDir() {
+ var pathsToRemove []string
+ w.pmut.Lock()
+ for _, wpath := range w.paths {
+ wdir, _ := filepath.Split(wpath)
+ if filepath.Clean(wdir) == filepath.Clean(path) {
+ w.ewmut.Lock()
+ if !w.externalWatches[wpath] {
+ pathsToRemove = append(pathsToRemove, wpath)
+ }
+ w.ewmut.Unlock()
+ }
+ }
+ w.pmut.Unlock()
+ for _, p := range pathsToRemove {
+ // Since these are internal, not much sense in propagating error
+ // to the user, as that will just confuse them with an error about
+ // a path they did not explicitly watch themselves.
+ w.removeWatch(p)
+ }
+ }
+
+ return nil
+}
+
+// readEvents reads from the kqueue file descriptor, converts the
+// received events into Event objects and sends them via the Event channel
+func (w *Watcher) readEvents() {
+ var (
+ eventbuf [10]syscall.Kevent_t // Event buffer
+ events []syscall.Kevent_t // Received events
+ twait *syscall.Timespec // Time to block waiting for events
+ n int // Number of events returned from kevent
+ errno error // Syscall errno
+ )
+ events = eventbuf[0:0]
+ twait = new(syscall.Timespec)
+ *twait = syscall.NsecToTimespec(keventWaitTime)
+
+ for {
+ // See if there is a message on the "done" channel
+ var done bool
+ select {
+ case done = <-w.done:
+ default:
+ }
+
+ // If "done" message is received
+ if done {
+ errno := syscall.Close(w.kq)
+ if errno != nil {
+ w.Error <- os.NewSyscallError("close", errno)
+ }
+ close(w.internalEvent)
+ close(w.Error)
+ return
+ }
+
+ // Get new events
+ if len(events) == 0 {
+ n, errno = syscall.Kevent(w.kq, nil, eventbuf[:], twait)
+
+ // EINTR is okay, basically the syscall was interrupted before
+ // timeout expired.
+ if errno != nil && errno != syscall.EINTR {
+ w.Error <- os.NewSyscallError("kevent", errno)
+ continue
+ }
+
+ // Received some events
+ if n > 0 {
+ events = eventbuf[0:n]
+ }
+ }
+
+ // Flush the events we received to the events channel
+ for len(events) > 0 {
+ fileEvent := new(FileEvent)
+ watchEvent := &events[0]
+ fileEvent.mask = uint32(watchEvent.Fflags)
+ w.pmut.Lock()
+ fileEvent.Name = w.paths[int(watchEvent.Ident)]
+ fileInfo := w.finfo[int(watchEvent.Ident)]
+ w.pmut.Unlock()
+ if fileInfo != nil && fileInfo.IsDir() && !fileEvent.IsDelete() {
+ // Double check to make sure the directory exist. This can happen when
+ // we do a rm -fr on a recursively watched folders and we receive a
+ // modification event first but the folder has been deleted and later
+ // receive the delete event
+ if _, err := os.Lstat(fileEvent.Name); os.IsNotExist(err) {
+ // mark is as delete event
+ fileEvent.mask |= sys_NOTE_DELETE
+ }
+ }
+
+ if fileInfo != nil && fileInfo.IsDir() && fileEvent.IsModify() && !fileEvent.IsDelete() {
+ w.sendDirectoryChangeEvents(fileEvent.Name)
+ } else {
+ // Send the event on the events channel
+ w.internalEvent <- fileEvent
+ }
+
+ // Move to next event
+ events = events[1:]
+
+ if fileEvent.IsRename() {
+ w.removeWatch(fileEvent.Name)
+ w.femut.Lock()
+ delete(w.fileExists, fileEvent.Name)
+ w.femut.Unlock()
+ }
+ if fileEvent.IsDelete() {
+ w.removeWatch(fileEvent.Name)
+ w.femut.Lock()
+ delete(w.fileExists, fileEvent.Name)
+ w.femut.Unlock()
+
+ // Look for a file that may have overwritten this
+ // (ie mv f1 f2 will delete f2 then create f2)
+ fileDir, _ := filepath.Split(fileEvent.Name)
+ fileDir = filepath.Clean(fileDir)
+ w.wmut.Lock()
+ _, found := w.watches[fileDir]
+ w.wmut.Unlock()
+ if found {
+ // make sure the directory exist before we watch for changes. When we
+ // do a recursive watch and perform rm -fr, the parent directory might
+ // have gone missing, ignore the missing directory and let the
+ // upcoming delete event remove the watch form the parent folder
+ if _, err := os.Lstat(fileDir); !os.IsNotExist(err) {
+ w.sendDirectoryChangeEvents(fileDir)
+ }
+ }
+ }
+ }
+ }
+}
+
+func (w *Watcher) watchDirectoryFiles(dirPath string) error {
+ // Get all files
+ files, err := ioutil.ReadDir(dirPath)
+ if err != nil {
+ return err
+ }
+
+ // Search for new files
+ for _, fileInfo := range files {
+ filePath := filepath.Join(dirPath, fileInfo.Name())
+
+ // Inherit fsnFlags from parent directory
+ w.fsnmut.Lock()
+ if flags, found := w.fsnFlags[dirPath]; found {
+ w.fsnFlags[filePath] = flags
+ } else {
+ w.fsnFlags[filePath] = FSN_ALL
+ }
+ w.fsnmut.Unlock()
+
+ if fileInfo.IsDir() == false {
+ // Watch file to mimic linux fsnotify
+ e := w.addWatch(filePath, sys_NOTE_ALLEVENTS)
+ if e != nil {
+ return e
+ }
+ } else {
+ // If the user is currently watching directory
+ // we want to preserve the flags used
+ w.enmut.Lock()
+ currFlags, found := w.enFlags[filePath]
+ w.enmut.Unlock()
+ var newFlags uint32 = sys_NOTE_DELETE
+ if found {
+ newFlags |= currFlags
+ }
+
+ // Linux gives deletes if not explicitly watching
+ e := w.addWatch(filePath, newFlags)
+ if e != nil {
+ return e
+ }
+ }
+ w.femut.Lock()
+ w.fileExists[filePath] = true
+ w.femut.Unlock()
+ }
+
+ return nil
+}
+
+// sendDirectoryEvents searches the directory for newly created files
+// and sends them over the event channel. This functionality is to have
+// the BSD version of fsnotify match linux fsnotify which provides a
+// create event for files created in a watched directory.
+func (w *Watcher) sendDirectoryChangeEvents(dirPath string) {
+ // Get all files
+ files, err := ioutil.ReadDir(dirPath)
+ if err != nil {
+ w.Error <- err
+ }
+
+ // Search for new files
+ for _, fileInfo := range files {
+ filePath := filepath.Join(dirPath, fileInfo.Name())
+ w.femut.Lock()
+ _, doesExist := w.fileExists[filePath]
+ w.femut.Unlock()
+ if !doesExist {
+ // Inherit fsnFlags from parent directory
+ w.fsnmut.Lock()
+ if flags, found := w.fsnFlags[dirPath]; found {
+ w.fsnFlags[filePath] = flags
+ } else {
+ w.fsnFlags[filePath] = FSN_ALL
+ }
+ w.fsnmut.Unlock()
+
+ // Send create event
+ fileEvent := new(FileEvent)
+ fileEvent.Name = filePath
+ fileEvent.create = true
+ w.internalEvent <- fileEvent
+ }
+ w.femut.Lock()
+ w.fileExists[filePath] = true
+ w.femut.Unlock()
+ }
+ w.watchDirectoryFiles(dirPath)
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go
new file mode 100644
index 000000000..80ade879f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_linux.go
@@ -0,0 +1,304 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build linux
+
+package fsnotify
+
+import (
+ "errors"
+ "fmt"
+ "os"
+ "strings"
+ "sync"
+ "syscall"
+ "unsafe"
+)
+
+const (
+ // Options for inotify_init() are not exported
+ // sys_IN_CLOEXEC uint32 = syscall.IN_CLOEXEC
+ // sys_IN_NONBLOCK uint32 = syscall.IN_NONBLOCK
+
+ // Options for AddWatch
+ sys_IN_DONT_FOLLOW uint32 = syscall.IN_DONT_FOLLOW
+ sys_IN_ONESHOT uint32 = syscall.IN_ONESHOT
+ sys_IN_ONLYDIR uint32 = syscall.IN_ONLYDIR
+
+ // The "sys_IN_MASK_ADD" option is not exported, as AddWatch
+ // adds it automatically, if there is already a watch for the given path
+ // sys_IN_MASK_ADD uint32 = syscall.IN_MASK_ADD
+
+ // Events
+ sys_IN_ACCESS uint32 = syscall.IN_ACCESS
+ sys_IN_ALL_EVENTS uint32 = syscall.IN_ALL_EVENTS
+ sys_IN_ATTRIB uint32 = syscall.IN_ATTRIB
+ sys_IN_CLOSE uint32 = syscall.IN_CLOSE
+ sys_IN_CLOSE_NOWRITE uint32 = syscall.IN_CLOSE_NOWRITE
+ sys_IN_CLOSE_WRITE uint32 = syscall.IN_CLOSE_WRITE
+ sys_IN_CREATE uint32 = syscall.IN_CREATE
+ sys_IN_DELETE uint32 = syscall.IN_DELETE
+ sys_IN_DELETE_SELF uint32 = syscall.IN_DELETE_SELF
+ sys_IN_MODIFY uint32 = syscall.IN_MODIFY
+ sys_IN_MOVE uint32 = syscall.IN_MOVE
+ sys_IN_MOVED_FROM uint32 = syscall.IN_MOVED_FROM
+ sys_IN_MOVED_TO uint32 = syscall.IN_MOVED_TO
+ sys_IN_MOVE_SELF uint32 = syscall.IN_MOVE_SELF
+ sys_IN_OPEN uint32 = syscall.IN_OPEN
+
+ sys_AGNOSTIC_EVENTS = sys_IN_MOVED_TO | sys_IN_MOVED_FROM | sys_IN_CREATE | sys_IN_ATTRIB | sys_IN_MODIFY | sys_IN_MOVE_SELF | sys_IN_DELETE | sys_IN_DELETE_SELF
+
+ // Special events
+ sys_IN_ISDIR uint32 = syscall.IN_ISDIR
+ sys_IN_IGNORED uint32 = syscall.IN_IGNORED
+ sys_IN_Q_OVERFLOW uint32 = syscall.IN_Q_OVERFLOW
+ sys_IN_UNMOUNT uint32 = syscall.IN_UNMOUNT
+)
+
+type FileEvent struct {
+ mask uint32 // Mask of events
+ cookie uint32 // Unique cookie associating related events (for rename(2))
+ Name string // File name (optional)
+}
+
+// IsCreate reports whether the FileEvent was triggered by a creation
+func (e *FileEvent) IsCreate() bool {
+ return (e.mask&sys_IN_CREATE) == sys_IN_CREATE || (e.mask&sys_IN_MOVED_TO) == sys_IN_MOVED_TO
+}
+
+// IsDelete reports whether the FileEvent was triggered by a delete
+func (e *FileEvent) IsDelete() bool {
+ return (e.mask&sys_IN_DELETE_SELF) == sys_IN_DELETE_SELF || (e.mask&sys_IN_DELETE) == sys_IN_DELETE
+}
+
+// IsModify reports whether the FileEvent was triggered by a file modification or attribute change
+func (e *FileEvent) IsModify() bool {
+ return ((e.mask&sys_IN_MODIFY) == sys_IN_MODIFY || (e.mask&sys_IN_ATTRIB) == sys_IN_ATTRIB)
+}
+
+// IsRename reports whether the FileEvent was triggered by a change name
+func (e *FileEvent) IsRename() bool {
+ return ((e.mask&sys_IN_MOVE_SELF) == sys_IN_MOVE_SELF || (e.mask&sys_IN_MOVED_FROM) == sys_IN_MOVED_FROM)
+}
+
+// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
+func (e *FileEvent) IsAttrib() bool {
+ return (e.mask & sys_IN_ATTRIB) == sys_IN_ATTRIB
+}
+
+type watch struct {
+ wd uint32 // Watch descriptor (as returned by the inotify_add_watch() syscall)
+ flags uint32 // inotify flags of this watch (see inotify(7) for the list of valid flags)
+}
+
+type Watcher struct {
+ mu sync.Mutex // Map access
+ fd int // File descriptor (as returned by the inotify_init() syscall)
+ watches map[string]*watch // Map of inotify watches (key: path)
+ fsnFlags map[string]uint32 // Map of watched files to flags used for filter
+ fsnmut sync.Mutex // Protects access to fsnFlags.
+ paths map[int]string // Map of watched paths (key: watch descriptor)
+ Error chan error // Errors are sent on this channel
+ internalEvent chan *FileEvent // Events are queued on this channel
+ Event chan *FileEvent // Events are returned on this channel
+ done chan bool // Channel for sending a "quit message" to the reader goroutine
+ isClosed bool // Set to true when Close() is first called
+}
+
+// NewWatcher creates and returns a new inotify instance using inotify_init(2)
+func NewWatcher() (*Watcher, error) {
+ fd, errno := syscall.InotifyInit()
+ if fd == -1 {
+ return nil, os.NewSyscallError("inotify_init", errno)
+ }
+ w := &Watcher{
+ fd: fd,
+ watches: make(map[string]*watch),
+ fsnFlags: make(map[string]uint32),
+ paths: make(map[int]string),
+ internalEvent: make(chan *FileEvent),
+ Event: make(chan *FileEvent),
+ Error: make(chan error),
+ done: make(chan bool, 1),
+ }
+
+ go w.readEvents()
+ go w.purgeEvents()
+ return w, nil
+}
+
+// Close closes an inotify watcher instance
+// It sends a message to the reader goroutine to quit and removes all watches
+// associated with the inotify instance
+func (w *Watcher) Close() error {
+ if w.isClosed {
+ return nil
+ }
+ w.isClosed = true
+
+ // Remove all watches
+ for path := range w.watches {
+ w.RemoveWatch(path)
+ }
+
+ // Send "quit" message to the reader goroutine
+ w.done <- true
+
+ return nil
+}
+
+// AddWatch adds path to the watched file set.
+// The flags are interpreted as described in inotify_add_watch(2).
+func (w *Watcher) addWatch(path string, flags uint32) error {
+ if w.isClosed {
+ return errors.New("inotify instance already closed")
+ }
+
+ w.mu.Lock()
+ watchEntry, found := w.watches[path]
+ w.mu.Unlock()
+ if found {
+ watchEntry.flags |= flags
+ flags |= syscall.IN_MASK_ADD
+ }
+ wd, errno := syscall.InotifyAddWatch(w.fd, path, flags)
+ if wd == -1 {
+ return errno
+ }
+
+ w.mu.Lock()
+ w.watches[path] = &watch{wd: uint32(wd), flags: flags}
+ w.paths[wd] = path
+ w.mu.Unlock()
+
+ return nil
+}
+
+// Watch adds path to the watched file set, watching all events.
+func (w *Watcher) watch(path string) error {
+ return w.addWatch(path, sys_AGNOSTIC_EVENTS)
+}
+
+// RemoveWatch removes path from the watched file set.
+func (w *Watcher) removeWatch(path string) error {
+ w.mu.Lock()
+ defer w.mu.Unlock()
+ watch, ok := w.watches[path]
+ if !ok {
+ return errors.New(fmt.Sprintf("can't remove non-existent inotify watch for: %s", path))
+ }
+ success, errno := syscall.InotifyRmWatch(w.fd, watch.wd)
+ if success == -1 {
+ return os.NewSyscallError("inotify_rm_watch", errno)
+ }
+ delete(w.watches, path)
+ return nil
+}
+
+// readEvents reads from the inotify file descriptor, converts the
+// received events into Event objects and sends them via the Event channel
+func (w *Watcher) readEvents() {
+ var (
+ buf [syscall.SizeofInotifyEvent * 4096]byte // Buffer for a maximum of 4096 raw events
+ n int // Number of bytes read with read()
+ errno error // Syscall errno
+ )
+
+ for {
+ // See if there is a message on the "done" channel
+ select {
+ case <-w.done:
+ syscall.Close(w.fd)
+ close(w.internalEvent)
+ close(w.Error)
+ return
+ default:
+ }
+
+ n, errno = syscall.Read(w.fd, buf[:])
+
+ // If EOF is received
+ if n == 0 {
+ syscall.Close(w.fd)
+ close(w.internalEvent)
+ close(w.Error)
+ return
+ }
+
+ if n < 0 {
+ w.Error <- os.NewSyscallError("read", errno)
+ continue
+ }
+ if n < syscall.SizeofInotifyEvent {
+ w.Error <- errors.New("inotify: short read in readEvents()")
+ continue
+ }
+
+ var offset uint32 = 0
+ // We don't know how many events we just read into the buffer
+ // While the offset points to at least one whole event...
+ for offset <= uint32(n-syscall.SizeofInotifyEvent) {
+ // Point "raw" to the event in the buffer
+ raw := (*syscall.InotifyEvent)(unsafe.Pointer(&buf[offset]))
+ event := new(FileEvent)
+ event.mask = uint32(raw.Mask)
+ event.cookie = uint32(raw.Cookie)
+ nameLen := uint32(raw.Len)
+ // If the event happened to the watched directory or the watched file, the kernel
+ // doesn't append the filename to the event, but we would like to always fill the
+ // the "Name" field with a valid filename. We retrieve the path of the watch from
+ // the "paths" map.
+ w.mu.Lock()
+ event.Name = w.paths[int(raw.Wd)]
+ w.mu.Unlock()
+ watchedName := event.Name
+ if nameLen > 0 {
+ // Point "bytes" at the first byte of the filename
+ bytes := (*[syscall.PathMax]byte)(unsafe.Pointer(&buf[offset+syscall.SizeofInotifyEvent]))
+ // The filename is padded with NUL bytes. TrimRight() gets rid of those.
+ event.Name += "/" + strings.TrimRight(string(bytes[0:nameLen]), "\000")
+ }
+
+ // Send the events that are not ignored on the events channel
+ if !event.ignoreLinux() {
+ // Setup FSNotify flags (inherit from directory watch)
+ w.fsnmut.Lock()
+ if _, fsnFound := w.fsnFlags[event.Name]; !fsnFound {
+ if fsnFlags, watchFound := w.fsnFlags[watchedName]; watchFound {
+ w.fsnFlags[event.Name] = fsnFlags
+ } else {
+ w.fsnFlags[event.Name] = FSN_ALL
+ }
+ }
+ w.fsnmut.Unlock()
+
+ w.internalEvent <- event
+ }
+
+ // Move to the next event in the buffer
+ offset += syscall.SizeofInotifyEvent + nameLen
+ }
+ }
+}
+
+// Certain types of events can be "ignored" and not sent over the Event
+// channel. Such as events marked ignore by the kernel, or MODIFY events
+// against files that do not exist.
+func (e *FileEvent) ignoreLinux() bool {
+ // Ignore anything the inotify API says to ignore
+ if e.mask&sys_IN_IGNORED == sys_IN_IGNORED {
+ return true
+ }
+
+ // If the event is not a DELETE or RENAME, the file must exist.
+ // Otherwise the event is ignored.
+ // *Note*: this was put in place because it was seen that a MODIFY
+ // event was sent after the DELETE. This ignores that MODIFY and
+ // assumes a DELETE will come or has come if the file doesn't exist.
+ if !(e.IsDelete() || e.IsRename()) {
+ _, statErr := os.Lstat(e.Name)
+ return os.IsNotExist(statErr)
+ }
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go
new file mode 100644
index 000000000..37ea998d0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_bsd.go
@@ -0,0 +1,11 @@
+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build freebsd openbsd netbsd
+
+package fsnotify
+
+import "syscall"
+
+const open_FLAGS = syscall.O_NONBLOCK | syscall.O_RDONLY
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go
new file mode 100644
index 000000000..d450318e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_open_darwin.go
@@ -0,0 +1,11 @@
+// Copyright 2013 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build darwin
+
+package fsnotify
+
+import "syscall"
+
+const open_FLAGS = syscall.O_EVTONLY
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go
new file mode 100644
index 000000000..39061f844
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_symlink_test.go
@@ -0,0 +1,74 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build freebsd openbsd netbsd darwin linux
+
+package fsnotify
+
+import (
+ "os"
+ "path/filepath"
+ "testing"
+ "time"
+)
+
+func TestFsnotifyFakeSymlink(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ var errorsReceived counter
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for errors := range watcher.Error {
+ t.Logf("Received error: %s", errors)
+ errorsReceived.increment()
+ }
+ }()
+
+ // Count the CREATE events received
+ var createEventsReceived, otherEventsReceived counter
+ go func() {
+ for ev := range watcher.Event {
+ t.Logf("event received: %s", ev)
+ if ev.IsCreate() {
+ createEventsReceived.increment()
+ } else {
+ otherEventsReceived.increment()
+ }
+ }
+ }()
+
+ addWatch(t, watcher, testDir)
+
+ if err := os.Symlink(filepath.Join(testDir, "zzz"), filepath.Join(testDir, "zzznew")); err != nil {
+ t.Fatalf("Failed to create bogus symlink: %s", err)
+ }
+ t.Logf("Created bogus symlink")
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+
+ // Should not be error, just no events for broken links (watching nothing)
+ if errorsReceived.value() > 0 {
+ t.Fatal("fsnotify errors have been received.")
+ }
+ if otherEventsReceived.value() > 0 {
+ t.Fatal("fsnotify other events received on the broken link")
+ }
+
+ // Except for 1 create event (for the link itself)
+ if createEventsReceived.value() == 0 {
+ t.Fatal("fsnotify create events were not received after 500 ms")
+ }
+ if createEventsReceived.value() > 1 {
+ t.Fatal("fsnotify more create events received than expected")
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go
new file mode 100644
index 000000000..3f5a6487f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_test.go
@@ -0,0 +1,1010 @@
+// Copyright 2010 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package fsnotify
+
+import (
+ "io/ioutil"
+ "os"
+ "os/exec"
+ "path/filepath"
+ "runtime"
+ "sync/atomic"
+ "testing"
+ "time"
+)
+
+// An atomic counter
+type counter struct {
+ val int32
+}
+
+func (c *counter) increment() {
+ atomic.AddInt32(&c.val, 1)
+}
+
+func (c *counter) value() int32 {
+ return atomic.LoadInt32(&c.val)
+}
+
+func (c *counter) reset() {
+ atomic.StoreInt32(&c.val, 0)
+}
+
+// tempMkdir makes a temporary directory
+func tempMkdir(t *testing.T) string {
+ dir, err := ioutil.TempDir("", "fsnotify")
+ if err != nil {
+ t.Fatalf("failed to create test directory: %s", err)
+ }
+ return dir
+}
+
+// newWatcher initializes an fsnotify Watcher instance.
+func newWatcher(t *testing.T) *Watcher {
+ watcher, err := NewWatcher()
+ if err != nil {
+ t.Fatalf("NewWatcher() failed: %s", err)
+ }
+ return watcher
+}
+
+// addWatch adds a watch for a directory
+func addWatch(t *testing.T, watcher *Watcher, dir string) {
+ if err := watcher.Watch(dir); err != nil {
+ t.Fatalf("watcher.Watch(%q) failed: %s", dir, err)
+ }
+}
+
+func TestFsnotifyMultipleOperations(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create directory that's not watched
+ testDirToMoveFiles := tempMkdir(t)
+ defer os.RemoveAll(testDirToMoveFiles)
+
+ testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile")
+ testFileRenamed := filepath.Join(testDirToMoveFiles, "TestFsnotifySeqRename.testfile")
+
+ addWatch(t, watcher, testDir)
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var createReceived, modifyReceived, deleteReceived, renameReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
+ t.Logf("event received: %s", event)
+ if event.IsDelete() {
+ deleteReceived.increment()
+ }
+ if event.IsModify() {
+ modifyReceived.increment()
+ }
+ if event.IsCreate() {
+ createReceived.increment()
+ }
+ if event.IsRename() {
+ renameReceived.increment()
+ }
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ time.Sleep(time.Millisecond)
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ if err := testRename(testFile, testFileRenamed); err != nil {
+ t.Fatalf("rename failed: %s", err)
+ }
+
+ // Modify the file outside of the watched dir
+ f, err = os.Open(testFileRenamed)
+ if err != nil {
+ t.Fatalf("open test renamed file failed: %s", err)
+ }
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // Recreate the file that was moved
+ f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Close()
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ cReceived := createReceived.value()
+ if cReceived != 2 {
+ t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
+ }
+ mReceived := modifyReceived.value()
+ if mReceived != 1 {
+ t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1)
+ }
+ dReceived := deleteReceived.value()
+ rReceived := renameReceived.value()
+ if dReceived+rReceived != 1 {
+ t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", rReceived+dReceived, 1)
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+}
+
+func TestFsnotifyMultipleCreates(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ testFile := filepath.Join(testDir, "TestFsnotifySeq.testfile")
+
+ addWatch(t, watcher, testDir)
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var createReceived, modifyReceived, deleteReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
+ t.Logf("event received: %s", event)
+ if event.IsDelete() {
+ deleteReceived.increment()
+ }
+ if event.IsCreate() {
+ createReceived.increment()
+ }
+ if event.IsModify() {
+ modifyReceived.increment()
+ }
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ time.Sleep(time.Millisecond)
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ os.Remove(testFile)
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // Recreate the file
+ f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Close()
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // Modify
+ f, err = os.OpenFile(testFile, os.O_WRONLY, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ time.Sleep(time.Millisecond)
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // Modify
+ f, err = os.OpenFile(testFile, os.O_WRONLY, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ time.Sleep(time.Millisecond)
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ cReceived := createReceived.value()
+ if cReceived != 2 {
+ t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
+ }
+ mReceived := modifyReceived.value()
+ if mReceived < 3 {
+ t.Fatalf("incorrect number of modify events received after 500 ms (%d vs atleast %d)", mReceived, 3)
+ }
+ dReceived := deleteReceived.value()
+ if dReceived != 1 {
+ t.Fatalf("incorrect number of rename+delete events received after 500 ms (%d vs %d)", dReceived, 1)
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+}
+
+func TestFsnotifyDirOnly(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create a file before watching directory
+ // This should NOT add any events to the fsnotify event queue
+ testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
+ {
+ var f *os.File
+ f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+ }
+
+ addWatch(t, watcher, testDir)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ testFile := filepath.Join(testDir, "TestFsnotifyDirOnly.testfile")
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var createReceived, modifyReceived, deleteReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileAlreadyExists) {
+ t.Logf("event received: %s", event)
+ if event.IsDelete() {
+ deleteReceived.increment()
+ }
+ if event.IsModify() {
+ modifyReceived.increment()
+ }
+ if event.IsCreate() {
+ createReceived.increment()
+ }
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ time.Sleep(time.Millisecond)
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(50 * time.Millisecond) // give system time to sync write change before delete
+
+ os.Remove(testFile)
+ os.Remove(testFileAlreadyExists)
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ cReceived := createReceived.value()
+ if cReceived != 1 {
+ t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 1)
+ }
+ mReceived := modifyReceived.value()
+ if mReceived != 1 {
+ t.Fatalf("incorrect number of modify events received after 500 ms (%d vs %d)", mReceived, 1)
+ }
+ dReceived := deleteReceived.value()
+ if dReceived != 2 {
+ t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2)
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+}
+
+func TestFsnotifyDeleteWatchedDir(t *testing.T) {
+ watcher := newWatcher(t)
+ defer watcher.Close()
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create a file before watching directory
+ testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
+ {
+ var f *os.File
+ f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+ }
+
+ addWatch(t, watcher, testDir)
+
+ // Add a watch for testFile
+ addWatch(t, watcher, testFileAlreadyExists)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var deleteReceived counter
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFileAlreadyExists) {
+ t.Logf("event received: %s", event)
+ if event.IsDelete() {
+ deleteReceived.increment()
+ }
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ }()
+
+ os.RemoveAll(testDir)
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ dReceived := deleteReceived.value()
+ if dReceived < 2 {
+ t.Fatalf("did not receive at least %d delete events, received %d after 500 ms", 2, dReceived)
+ }
+}
+
+func TestFsnotifySubDir(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ testFile1 := filepath.Join(testDir, "TestFsnotifyFile1.testfile")
+ testSubDir := filepath.Join(testDir, "sub")
+ testSubDirFile := filepath.Join(testDir, "sub/TestFsnotifyFile1.testfile")
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var createReceived, deleteReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testSubDir) || event.Name == filepath.Clean(testFile1) {
+ t.Logf("event received: %s", event)
+ if event.IsCreate() {
+ createReceived.increment()
+ }
+ if event.IsDelete() {
+ deleteReceived.increment()
+ }
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ addWatch(t, watcher, testDir)
+
+ // Create sub-directory
+ if err := os.Mkdir(testSubDir, 0777); err != nil {
+ t.Fatalf("failed to create test sub-directory: %s", err)
+ }
+
+ // Create a file
+ var f *os.File
+ f, err := os.OpenFile(testFile1, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+
+ // Create a file (Should not see this! we are not watching subdir)
+ var fs *os.File
+ fs, err = os.OpenFile(testSubDirFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ fs.Sync()
+ fs.Close()
+
+ time.Sleep(200 * time.Millisecond)
+
+ // Make sure receive deletes for both file and sub-directory
+ os.RemoveAll(testSubDir)
+ os.Remove(testFile1)
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ cReceived := createReceived.value()
+ if cReceived != 2 {
+ t.Fatalf("incorrect number of create events received after 500 ms (%d vs %d)", cReceived, 2)
+ }
+ dReceived := deleteReceived.value()
+ if dReceived != 2 {
+ t.Fatalf("incorrect number of delete events received after 500 ms (%d vs %d)", dReceived, 2)
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+}
+
+func TestFsnotifyRename(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ addWatch(t, watcher, testDir)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ testFile := filepath.Join(testDir, "TestFsnotifyEvents.testfile")
+ testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var renameReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) {
+ if event.IsRename() {
+ renameReceived.increment()
+ }
+ t.Logf("event received: %s", event)
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ // Add a watch for testFile
+ addWatch(t, watcher, testFile)
+
+ if err := testRename(testFile, testFileRenamed); err != nil {
+ t.Fatalf("rename failed: %s", err)
+ }
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ if renameReceived.value() == 0 {
+ t.Fatal("fsnotify rename events have not been received after 500 ms")
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+
+ os.Remove(testFileRenamed)
+}
+
+func TestFsnotifyRenameToCreate(t *testing.T) {
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create directory to get file
+ testDirFrom := tempMkdir(t)
+ defer os.RemoveAll(testDirFrom)
+
+ addWatch(t, watcher, testDir)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile")
+ testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var createReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) || event.Name == filepath.Clean(testFileRenamed) {
+ if event.IsCreate() {
+ createReceived.increment()
+ }
+ t.Logf("event received: %s", event)
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+
+ if err := testRename(testFile, testFileRenamed); err != nil {
+ t.Fatalf("rename failed: %s", err)
+ }
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ if createReceived.value() == 0 {
+ t.Fatal("fsnotify create events have not been received after 500 ms")
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+
+ os.Remove(testFileRenamed)
+}
+
+func TestFsnotifyRenameToOverwrite(t *testing.T) {
+ switch runtime.GOOS {
+ case "plan9", "windows":
+ t.Skipf("skipping test on %q (os.Rename over existing file does not create event).", runtime.GOOS)
+ }
+
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create directory to get file
+ testDirFrom := tempMkdir(t)
+ defer os.RemoveAll(testDirFrom)
+
+ testFile := filepath.Join(testDirFrom, "TestFsnotifyEvents.testfile")
+ testFileRenamed := filepath.Join(testDir, "TestFsnotifyEvents.testfileRenamed")
+
+ // Create a file
+ var fr *os.File
+ fr, err := os.OpenFile(testFileRenamed, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ fr.Sync()
+ fr.Close()
+
+ addWatch(t, watcher, testDir)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ var eventReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testFileRenamed) {
+ eventReceived.increment()
+ t.Logf("event received: %s", event)
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err = os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+
+ if err := testRename(testFile, testFileRenamed); err != nil {
+ t.Fatalf("rename failed: %s", err)
+ }
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ time.Sleep(500 * time.Millisecond)
+ if eventReceived.value() == 0 {
+ t.Fatal("fsnotify events have not been received after 500 ms")
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(2 * time.Second):
+ t.Fatal("event stream was not closed after 2 seconds")
+ }
+
+ os.Remove(testFileRenamed)
+}
+
+func TestRemovalOfWatch(t *testing.T) {
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Create a file before watching directory
+ testFileAlreadyExists := filepath.Join(testDir, "TestFsnotifyEventsExisting.testfile")
+ {
+ var f *os.File
+ f, err := os.OpenFile(testFileAlreadyExists, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+ f.Close()
+ }
+
+ watcher := newWatcher(t)
+ defer watcher.Close()
+
+ addWatch(t, watcher, testDir)
+ if err := watcher.RemoveWatch(testDir); err != nil {
+ t.Fatalf("Could not remove the watch: %v\n", err)
+ }
+
+ go func() {
+ select {
+ case ev := <-watcher.Event:
+ t.Fatalf("We received event: %v\n", ev)
+ case <-time.After(500 * time.Millisecond):
+ t.Log("No event received, as expected.")
+ }
+ }()
+
+ time.Sleep(200 * time.Millisecond)
+ // Modify the file outside of the watched dir
+ f, err := os.Open(testFileAlreadyExists)
+ if err != nil {
+ t.Fatalf("Open test file failed: %s", err)
+ }
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+ if err := os.Chmod(testFileAlreadyExists, 0700); err != nil {
+ t.Fatalf("chmod failed: %s", err)
+ }
+ time.Sleep(400 * time.Millisecond)
+}
+
+func TestFsnotifyAttrib(t *testing.T) {
+ if runtime.GOOS == "windows" {
+ t.Skip("attributes don't work on Windows.")
+ }
+
+ watcher := newWatcher(t)
+
+ // Create directory to watch
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ // Receive errors on the error channel on a separate goroutine
+ go func() {
+ for err := range watcher.Error {
+ t.Fatalf("error received: %s", err)
+ }
+ }()
+
+ testFile := filepath.Join(testDir, "TestFsnotifyAttrib.testfile")
+
+ // Receive events on the event channel on a separate goroutine
+ eventstream := watcher.Event
+ // The modifyReceived counter counts IsModify events that are not IsAttrib,
+ // and the attribReceived counts IsAttrib events (which are also IsModify as
+ // a consequence).
+ var modifyReceived counter
+ var attribReceived counter
+ done := make(chan bool)
+ go func() {
+ for event := range eventstream {
+ // Only count relevant events
+ if event.Name == filepath.Clean(testDir) || event.Name == filepath.Clean(testFile) {
+ if event.IsModify() {
+ modifyReceived.increment()
+ }
+ if event.IsAttrib() {
+ attribReceived.increment()
+ }
+ t.Logf("event received: %s", event)
+ } else {
+ t.Logf("unexpected event received: %s", event)
+ }
+ }
+ done <- true
+ }()
+
+ // Create a file
+ // This should add at least one event to the fsnotify event queue
+ var f *os.File
+ f, err := os.OpenFile(testFile, os.O_WRONLY|os.O_CREATE, 0666)
+ if err != nil {
+ t.Fatalf("creating test file failed: %s", err)
+ }
+ f.Sync()
+
+ f.WriteString("data")
+ f.Sync()
+ f.Close()
+
+ // Add a watch for testFile
+ addWatch(t, watcher, testFile)
+
+ if err := os.Chmod(testFile, 0700); err != nil {
+ t.Fatalf("chmod failed: %s", err)
+ }
+
+ // We expect this event to be received almost immediately, but let's wait 500 ms to be sure
+ // Creating/writing a file changes also the mtime, so IsAttrib should be set to true here
+ time.Sleep(500 * time.Millisecond)
+ if modifyReceived.value() == 0 {
+ t.Fatal("fsnotify modify events have not received after 500 ms")
+ }
+ if attribReceived.value() == 0 {
+ t.Fatal("fsnotify attribute events have not received after 500 ms")
+ }
+
+ // Modifying the contents of the file does not set the attrib flag (although eg. the mtime
+ // might have been modified).
+ modifyReceived.reset()
+ attribReceived.reset()
+
+ f, err = os.OpenFile(testFile, os.O_WRONLY, 0)
+ if err != nil {
+ t.Fatalf("reopening test file failed: %s", err)
+ }
+
+ f.WriteString("more data")
+ f.Sync()
+ f.Close()
+
+ time.Sleep(500 * time.Millisecond)
+
+ if modifyReceived.value() != 1 {
+ t.Fatal("didn't receive a modify event after changing test file contents")
+ }
+
+ if attribReceived.value() != 0 {
+ t.Fatal("did receive an unexpected attrib event after changing test file contents")
+ }
+
+ modifyReceived.reset()
+ attribReceived.reset()
+
+ // Doing a chmod on the file should trigger an event with the "attrib" flag set (the contents
+ // of the file are not changed though)
+ if err := os.Chmod(testFile, 0600); err != nil {
+ t.Fatalf("chmod failed: %s", err)
+ }
+
+ time.Sleep(500 * time.Millisecond)
+
+ if attribReceived.value() != 1 {
+ t.Fatal("didn't receive an attribute change after 500ms")
+ }
+
+ // Try closing the fsnotify instance
+ t.Log("calling Close()")
+ watcher.Close()
+ t.Log("waiting for the event channel to become closed...")
+ select {
+ case <-done:
+ t.Log("event channel closed")
+ case <-time.After(1e9):
+ t.Fatal("event stream was not closed after 1 second")
+ }
+
+ os.Remove(testFile)
+}
+
+func TestFsnotifyClose(t *testing.T) {
+ watcher := newWatcher(t)
+ watcher.Close()
+
+ var done int32
+ go func() {
+ watcher.Close()
+ atomic.StoreInt32(&done, 1)
+ }()
+
+ time.Sleep(50e6) // 50 ms
+ if atomic.LoadInt32(&done) == 0 {
+ t.Fatal("double Close() test failed: second Close() call didn't return")
+ }
+
+ testDir := tempMkdir(t)
+ defer os.RemoveAll(testDir)
+
+ if err := watcher.Watch(testDir); err == nil {
+ t.Fatal("expected error on Watch() after Close(), got nil")
+ }
+}
+
+func testRename(file1, file2 string) error {
+ switch runtime.GOOS {
+ case "windows", "plan9":
+ return os.Rename(file1, file2)
+ default:
+ cmd := exec.Command("mv", file1, file2)
+ return cmd.Run()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go
new file mode 100644
index 000000000..d88ae6340
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/howeyc/fsnotify/fsnotify_windows.go
@@ -0,0 +1,598 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// +build windows
+
+package fsnotify
+
+import (
+ "errors"
+ "fmt"
+ "os"
+ "path/filepath"
+ "runtime"
+ "sync"
+ "syscall"
+ "unsafe"
+)
+
+const (
+ // Options for AddWatch
+ sys_FS_ONESHOT = 0x80000000
+ sys_FS_ONLYDIR = 0x1000000
+
+ // Events
+ sys_FS_ACCESS = 0x1
+ sys_FS_ALL_EVENTS = 0xfff
+ sys_FS_ATTRIB = 0x4
+ sys_FS_CLOSE = 0x18
+ sys_FS_CREATE = 0x100
+ sys_FS_DELETE = 0x200
+ sys_FS_DELETE_SELF = 0x400
+ sys_FS_MODIFY = 0x2
+ sys_FS_MOVE = 0xc0
+ sys_FS_MOVED_FROM = 0x40
+ sys_FS_MOVED_TO = 0x80
+ sys_FS_MOVE_SELF = 0x800
+
+ // Special events
+ sys_FS_IGNORED = 0x8000
+ sys_FS_Q_OVERFLOW = 0x4000
+)
+
+const (
+ // TODO(nj): Use syscall.ERROR_MORE_DATA from ztypes_windows in Go 1.3+
+ sys_ERROR_MORE_DATA syscall.Errno = 234
+)
+
+// Event is the type of the notification messages
+// received on the watcher's Event channel.
+type FileEvent struct {
+ mask uint32 // Mask of events
+ cookie uint32 // Unique cookie associating related events (for rename)
+ Name string // File name (optional)
+}
+
+// IsCreate reports whether the FileEvent was triggered by a creation
+func (e *FileEvent) IsCreate() bool { return (e.mask & sys_FS_CREATE) == sys_FS_CREATE }
+
+// IsDelete reports whether the FileEvent was triggered by a delete
+func (e *FileEvent) IsDelete() bool {
+ return ((e.mask&sys_FS_DELETE) == sys_FS_DELETE || (e.mask&sys_FS_DELETE_SELF) == sys_FS_DELETE_SELF)
+}
+
+// IsModify reports whether the FileEvent was triggered by a file modification or attribute change
+func (e *FileEvent) IsModify() bool {
+ return ((e.mask&sys_FS_MODIFY) == sys_FS_MODIFY || (e.mask&sys_FS_ATTRIB) == sys_FS_ATTRIB)
+}
+
+// IsRename reports whether the FileEvent was triggered by a change name
+func (e *FileEvent) IsRename() bool {
+ return ((e.mask&sys_FS_MOVE) == sys_FS_MOVE || (e.mask&sys_FS_MOVE_SELF) == sys_FS_MOVE_SELF || (e.mask&sys_FS_MOVED_FROM) == sys_FS_MOVED_FROM || (e.mask&sys_FS_MOVED_TO) == sys_FS_MOVED_TO)
+}
+
+// IsAttrib reports whether the FileEvent was triggered by a change in the file metadata.
+func (e *FileEvent) IsAttrib() bool {
+ return (e.mask & sys_FS_ATTRIB) == sys_FS_ATTRIB
+}
+
+const (
+ opAddWatch = iota
+ opRemoveWatch
+)
+
+const (
+ provisional uint64 = 1 << (32 + iota)
+)
+
+type input struct {
+ op int
+ path string
+ flags uint32
+ reply chan error
+}
+
+type inode struct {
+ handle syscall.Handle
+ volume uint32
+ index uint64
+}
+
+type watch struct {
+ ov syscall.Overlapped
+ ino *inode // i-number
+ path string // Directory path
+ mask uint64 // Directory itself is being watched with these notify flags
+ names map[string]uint64 // Map of names being watched and their notify flags
+ rename string // Remembers the old name while renaming a file
+ buf [4096]byte
+}
+
+type indexMap map[uint64]*watch
+type watchMap map[uint32]indexMap
+
+// A Watcher waits for and receives event notifications
+// for a specific set of files and directories.
+type Watcher struct {
+ mu sync.Mutex // Map access
+ port syscall.Handle // Handle to completion port
+ watches watchMap // Map of watches (key: i-number)
+ fsnFlags map[string]uint32 // Map of watched files to flags used for filter
+ fsnmut sync.Mutex // Protects access to fsnFlags.
+ input chan *input // Inputs to the reader are sent on this channel
+ internalEvent chan *FileEvent // Events are queued on this channel
+ Event chan *FileEvent // Events are returned on this channel
+ Error chan error // Errors are sent on this channel
+ isClosed bool // Set to true when Close() is first called
+ quit chan chan<- error
+ cookie uint32
+}
+
+// NewWatcher creates and returns a Watcher.
+func NewWatcher() (*Watcher, error) {
+ port, e := syscall.CreateIoCompletionPort(syscall.InvalidHandle, 0, 0, 0)
+ if e != nil {
+ return nil, os.NewSyscallError("CreateIoCompletionPort", e)
+ }
+ w := &Watcher{
+ port: port,
+ watches: make(watchMap),
+ fsnFlags: make(map[string]uint32),
+ input: make(chan *input, 1),
+ Event: make(chan *FileEvent, 50),
+ internalEvent: make(chan *FileEvent),
+ Error: make(chan error),
+ quit: make(chan chan<- error, 1),
+ }
+ go w.readEvents()
+ go w.purgeEvents()
+ return w, nil
+}
+
+// Close closes a Watcher.
+// It sends a message to the reader goroutine to quit and removes all watches
+// associated with the watcher.
+func (w *Watcher) Close() error {
+ if w.isClosed {
+ return nil
+ }
+ w.isClosed = true
+
+ // Send "quit" message to the reader goroutine
+ ch := make(chan error)
+ w.quit <- ch
+ if err := w.wakeupReader(); err != nil {
+ return err
+ }
+ return <-ch
+}
+
+// AddWatch adds path to the watched file set.
+func (w *Watcher) AddWatch(path string, flags uint32) error {
+ if w.isClosed {
+ return errors.New("watcher already closed")
+ }
+ in := &input{
+ op: opAddWatch,
+ path: filepath.Clean(path),
+ flags: flags,
+ reply: make(chan error),
+ }
+ w.input <- in
+ if err := w.wakeupReader(); err != nil {
+ return err
+ }
+ return <-in.reply
+}
+
+// Watch adds path to the watched file set, watching all events.
+func (w *Watcher) watch(path string) error {
+ return w.AddWatch(path, sys_FS_ALL_EVENTS)
+}
+
+// RemoveWatch removes path from the watched file set.
+func (w *Watcher) removeWatch(path string) error {
+ in := &input{
+ op: opRemoveWatch,
+ path: filepath.Clean(path),
+ reply: make(chan error),
+ }
+ w.input <- in
+ if err := w.wakeupReader(); err != nil {
+ return err
+ }
+ return <-in.reply
+}
+
+func (w *Watcher) wakeupReader() error {
+ e := syscall.PostQueuedCompletionStatus(w.port, 0, 0, nil)
+ if e != nil {
+ return os.NewSyscallError("PostQueuedCompletionStatus", e)
+ }
+ return nil
+}
+
+func getDir(pathname string) (dir string, err error) {
+ attr, e := syscall.GetFileAttributes(syscall.StringToUTF16Ptr(pathname))
+ if e != nil {
+ return "", os.NewSyscallError("GetFileAttributes", e)
+ }
+ if attr&syscall.FILE_ATTRIBUTE_DIRECTORY != 0 {
+ dir = pathname
+ } else {
+ dir, _ = filepath.Split(pathname)
+ dir = filepath.Clean(dir)
+ }
+ return
+}
+
+func getIno(path string) (ino *inode, err error) {
+ h, e := syscall.CreateFile(syscall.StringToUTF16Ptr(path),
+ syscall.FILE_LIST_DIRECTORY,
+ syscall.FILE_SHARE_READ|syscall.FILE_SHARE_WRITE|syscall.FILE_SHARE_DELETE,
+ nil, syscall.OPEN_EXISTING,
+ syscall.FILE_FLAG_BACKUP_SEMANTICS|syscall.FILE_FLAG_OVERLAPPED, 0)
+ if e != nil {
+ return nil, os.NewSyscallError("CreateFile", e)
+ }
+ var fi syscall.ByHandleFileInformation
+ if e = syscall.GetFileInformationByHandle(h, &fi); e != nil {
+ syscall.CloseHandle(h)
+ return nil, os.NewSyscallError("GetFileInformationByHandle", e)
+ }
+ ino = &inode{
+ handle: h,
+ volume: fi.VolumeSerialNumber,
+ index: uint64(fi.FileIndexHigh)<<32 | uint64(fi.FileIndexLow),
+ }
+ return ino, nil
+}
+
+// Must run within the I/O thread.
+func (m watchMap) get(ino *inode) *watch {
+ if i := m[ino.volume]; i != nil {
+ return i[ino.index]
+ }
+ return nil
+}
+
+// Must run within the I/O thread.
+func (m watchMap) set(ino *inode, watch *watch) {
+ i := m[ino.volume]
+ if i == nil {
+ i = make(indexMap)
+ m[ino.volume] = i
+ }
+ i[ino.index] = watch
+}
+
+// Must run within the I/O thread.
+func (w *Watcher) addWatch(pathname string, flags uint64) error {
+ dir, err := getDir(pathname)
+ if err != nil {
+ return err
+ }
+ if flags&sys_FS_ONLYDIR != 0 && pathname != dir {
+ return nil
+ }
+ ino, err := getIno(dir)
+ if err != nil {
+ return err
+ }
+ w.mu.Lock()
+ watchEntry := w.watches.get(ino)
+ w.mu.Unlock()
+ if watchEntry == nil {
+ if _, e := syscall.CreateIoCompletionPort(ino.handle, w.port, 0, 0); e != nil {
+ syscall.CloseHandle(ino.handle)
+ return os.NewSyscallError("CreateIoCompletionPort", e)
+ }
+ watchEntry = &watch{
+ ino: ino,
+ path: dir,
+ names: make(map[string]uint64),
+ }
+ w.mu.Lock()
+ w.watches.set(ino, watchEntry)
+ w.mu.Unlock()
+ flags |= provisional
+ } else {
+ syscall.CloseHandle(ino.handle)
+ }
+ if pathname == dir {
+ watchEntry.mask |= flags
+ } else {
+ watchEntry.names[filepath.Base(pathname)] |= flags
+ }
+ if err = w.startRead(watchEntry); err != nil {
+ return err
+ }
+ if pathname == dir {
+ watchEntry.mask &= ^provisional
+ } else {
+ watchEntry.names[filepath.Base(pathname)] &= ^provisional
+ }
+ return nil
+}
+
+// Must run within the I/O thread.
+func (w *Watcher) remWatch(pathname string) error {
+ dir, err := getDir(pathname)
+ if err != nil {
+ return err
+ }
+ ino, err := getIno(dir)
+ if err != nil {
+ return err
+ }
+ w.mu.Lock()
+ watch := w.watches.get(ino)
+ w.mu.Unlock()
+ if watch == nil {
+ return fmt.Errorf("can't remove non-existent watch for: %s", pathname)
+ }
+ if pathname == dir {
+ w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED)
+ watch.mask = 0
+ } else {
+ name := filepath.Base(pathname)
+ w.sendEvent(watch.path+"\\"+name, watch.names[name]&sys_FS_IGNORED)
+ delete(watch.names, name)
+ }
+ return w.startRead(watch)
+}
+
+// Must run within the I/O thread.
+func (w *Watcher) deleteWatch(watch *watch) {
+ for name, mask := range watch.names {
+ if mask&provisional == 0 {
+ w.sendEvent(watch.path+"\\"+name, mask&sys_FS_IGNORED)
+ }
+ delete(watch.names, name)
+ }
+ if watch.mask != 0 {
+ if watch.mask&provisional == 0 {
+ w.sendEvent(watch.path, watch.mask&sys_FS_IGNORED)
+ }
+ watch.mask = 0
+ }
+}
+
+// Must run within the I/O thread.
+func (w *Watcher) startRead(watch *watch) error {
+ if e := syscall.CancelIo(watch.ino.handle); e != nil {
+ w.Error <- os.NewSyscallError("CancelIo", e)
+ w.deleteWatch(watch)
+ }
+ mask := toWindowsFlags(watch.mask)
+ for _, m := range watch.names {
+ mask |= toWindowsFlags(m)
+ }
+ if mask == 0 {
+ if e := syscall.CloseHandle(watch.ino.handle); e != nil {
+ w.Error <- os.NewSyscallError("CloseHandle", e)
+ }
+ w.mu.Lock()
+ delete(w.watches[watch.ino.volume], watch.ino.index)
+ w.mu.Unlock()
+ return nil
+ }
+ e := syscall.ReadDirectoryChanges(watch.ino.handle, &watch.buf[0],
+ uint32(unsafe.Sizeof(watch.buf)), false, mask, nil, &watch.ov, 0)
+ if e != nil {
+ err := os.NewSyscallError("ReadDirectoryChanges", e)
+ if e == syscall.ERROR_ACCESS_DENIED && watch.mask&provisional == 0 {
+ // Watched directory was probably removed
+ if w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF) {
+ if watch.mask&sys_FS_ONESHOT != 0 {
+ watch.mask = 0
+ }
+ }
+ err = nil
+ }
+ w.deleteWatch(watch)
+ w.startRead(watch)
+ return err
+ }
+ return nil
+}
+
+// readEvents reads from the I/O completion port, converts the
+// received events into Event objects and sends them via the Event channel.
+// Entry point to the I/O thread.
+func (w *Watcher) readEvents() {
+ var (
+ n, key uint32
+ ov *syscall.Overlapped
+ )
+ runtime.LockOSThread()
+
+ for {
+ e := syscall.GetQueuedCompletionStatus(w.port, &n, &key, &ov, syscall.INFINITE)
+ watch := (*watch)(unsafe.Pointer(ov))
+
+ if watch == nil {
+ select {
+ case ch := <-w.quit:
+ w.mu.Lock()
+ var indexes []indexMap
+ for _, index := range w.watches {
+ indexes = append(indexes, index)
+ }
+ w.mu.Unlock()
+ for _, index := range indexes {
+ for _, watch := range index {
+ w.deleteWatch(watch)
+ w.startRead(watch)
+ }
+ }
+ var err error
+ if e := syscall.CloseHandle(w.port); e != nil {
+ err = os.NewSyscallError("CloseHandle", e)
+ }
+ close(w.internalEvent)
+ close(w.Error)
+ ch <- err
+ return
+ case in := <-w.input:
+ switch in.op {
+ case opAddWatch:
+ in.reply <- w.addWatch(in.path, uint64(in.flags))
+ case opRemoveWatch:
+ in.reply <- w.remWatch(in.path)
+ }
+ default:
+ }
+ continue
+ }
+
+ switch e {
+ case sys_ERROR_MORE_DATA:
+ if watch == nil {
+ w.Error <- errors.New("ERROR_MORE_DATA has unexpectedly null lpOverlapped buffer")
+ } else {
+ // The i/o succeeded but the buffer is full.
+ // In theory we should be building up a full packet.
+ // In practice we can get away with just carrying on.
+ n = uint32(unsafe.Sizeof(watch.buf))
+ }
+ case syscall.ERROR_ACCESS_DENIED:
+ // Watched directory was probably removed
+ w.sendEvent(watch.path, watch.mask&sys_FS_DELETE_SELF)
+ w.deleteWatch(watch)
+ w.startRead(watch)
+ continue
+ case syscall.ERROR_OPERATION_ABORTED:
+ // CancelIo was called on this handle
+ continue
+ default:
+ w.Error <- os.NewSyscallError("GetQueuedCompletionPort", e)
+ continue
+ case nil:
+ }
+
+ var offset uint32
+ for {
+ if n == 0 {
+ w.internalEvent <- &FileEvent{mask: sys_FS_Q_OVERFLOW}
+ w.Error <- errors.New("short read in readEvents()")
+ break
+ }
+
+ // Point "raw" to the event in the buffer
+ raw := (*syscall.FileNotifyInformation)(unsafe.Pointer(&watch.buf[offset]))
+ buf := (*[syscall.MAX_PATH]uint16)(unsafe.Pointer(&raw.FileName))
+ name := syscall.UTF16ToString(buf[:raw.FileNameLength/2])
+ fullname := watch.path + "\\" + name
+
+ var mask uint64
+ switch raw.Action {
+ case syscall.FILE_ACTION_REMOVED:
+ mask = sys_FS_DELETE_SELF
+ case syscall.FILE_ACTION_MODIFIED:
+ mask = sys_FS_MODIFY
+ case syscall.FILE_ACTION_RENAMED_OLD_NAME:
+ watch.rename = name
+ case syscall.FILE_ACTION_RENAMED_NEW_NAME:
+ if watch.names[watch.rename] != 0 {
+ watch.names[name] |= watch.names[watch.rename]
+ delete(watch.names, watch.rename)
+ mask = sys_FS_MOVE_SELF
+ }
+ }
+
+ sendNameEvent := func() {
+ if w.sendEvent(fullname, watch.names[name]&mask) {
+ if watch.names[name]&sys_FS_ONESHOT != 0 {
+ delete(watch.names, name)
+ }
+ }
+ }
+ if raw.Action != syscall.FILE_ACTION_RENAMED_NEW_NAME {
+ sendNameEvent()
+ }
+ if raw.Action == syscall.FILE_ACTION_REMOVED {
+ w.sendEvent(fullname, watch.names[name]&sys_FS_IGNORED)
+ delete(watch.names, name)
+ }
+ if w.sendEvent(fullname, watch.mask&toFSnotifyFlags(raw.Action)) {
+ if watch.mask&sys_FS_ONESHOT != 0 {
+ watch.mask = 0
+ }
+ }
+ if raw.Action == syscall.FILE_ACTION_RENAMED_NEW_NAME {
+ fullname = watch.path + "\\" + watch.rename
+ sendNameEvent()
+ }
+
+ // Move to the next event in the buffer
+ if raw.NextEntryOffset == 0 {
+ break
+ }
+ offset += raw.NextEntryOffset
+
+ // Error!
+ if offset >= n {
+ w.Error <- errors.New("Windows system assumed buffer larger than it is, events have likely been missed.")
+ break
+ }
+ }
+
+ if err := w.startRead(watch); err != nil {
+ w.Error <- err
+ }
+ }
+}
+
+func (w *Watcher) sendEvent(name string, mask uint64) bool {
+ if mask == 0 {
+ return false
+ }
+ event := &FileEvent{mask: uint32(mask), Name: name}
+ if mask&sys_FS_MOVE != 0 {
+ if mask&sys_FS_MOVED_FROM != 0 {
+ w.cookie++
+ }
+ event.cookie = w.cookie
+ }
+ select {
+ case ch := <-w.quit:
+ w.quit <- ch
+ case w.Event <- event:
+ }
+ return true
+}
+
+func toWindowsFlags(mask uint64) uint32 {
+ var m uint32
+ if mask&sys_FS_ACCESS != 0 {
+ m |= syscall.FILE_NOTIFY_CHANGE_LAST_ACCESS
+ }
+ if mask&sys_FS_MODIFY != 0 {
+ m |= syscall.FILE_NOTIFY_CHANGE_LAST_WRITE
+ }
+ if mask&sys_FS_ATTRIB != 0 {
+ m |= syscall.FILE_NOTIFY_CHANGE_ATTRIBUTES
+ }
+ if mask&(sys_FS_MOVE|sys_FS_CREATE|sys_FS_DELETE) != 0 {
+ m |= syscall.FILE_NOTIFY_CHANGE_FILE_NAME | syscall.FILE_NOTIFY_CHANGE_DIR_NAME
+ }
+ return m
+}
+
+func toFSnotifyFlags(action uint32) uint64 {
+ switch action {
+ case syscall.FILE_ACTION_ADDED:
+ return sys_FS_CREATE
+ case syscall.FILE_ACTION_REMOVED:
+ return sys_FS_DELETE
+ case syscall.FILE_ACTION_MODIFIED:
+ return sys_FS_MODIFY
+ case syscall.FILE_ACTION_RENAMED_OLD_NAME:
+ return sys_FS_MOVED_FROM
+ case syscall.FILE_ACTION_RENAMED_NEW_NAME:
+ return sys_FS_MOVED_TO
+ }
+ return 0
+}
diff --git a/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/LICENSE b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/LICENSE
new file mode 100644
index 000000000..249514b0f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/LICENSE
@@ -0,0 +1,13 @@
+ Copyright 2013 John Howard Palevich
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
diff --git a/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/README.md b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/README.md
new file mode 100644
index 000000000..15f72fd81
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/README.md
@@ -0,0 +1,48 @@
+go-nat-pmp
+==========
+
+A Go language client for the NAT-PMP internet protocol for port mapping and discovering the external
+IP address of a firewall.
+
+NAT-PMP is supported by Apple brand routers and open source routers like Tomato and DD-WRT.
+
+See http://tools.ietf.org/html/draft-cheshire-nat-pmp-03
+
+Get the package
+---------------
+
+ go get -u github.com/jackpal/go-nat-pmp
+
+Usage
+-----
+
+ import natpmp "github.com/jackpal/go-nat-pmp"
+
+ client := natpmp.NewClient(gatewayIP)
+ response, err := client.GetExternalAddress()
+ if err != nil {
+ return
+ }
+ print("External IP address:", response.ExternalIPAddress)
+
+Notes
+-----
+
+There doesn't seem to be an easy way to programmatically determine the address of the default gateway.
+(Linux and OSX have a "routes" kernel API that can be examined to get this information, but there is
+no Go package for getting this information.)
+
+Clients
+-------
+
+This library is used in the Taipei Torrent BitTorrent client http://github.com/jackpal/Taipei-Torrent
+
+Complete documentation
+----------------------
+
+ http://godoc.org/github.com/jackpal/go-nat-pmp
+
+License
+-------
+
+This project is licensed under the Apache License 2.0.
diff --git a/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/natpmp.go b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/natpmp.go
new file mode 100644
index 000000000..8ce4e8342
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/jackpal/go-nat-pmp/natpmp.go
@@ -0,0 +1,184 @@
+package natpmp
+
+import (
+ "fmt"
+ "log"
+ "net"
+ "time"
+)
+
+// Implement the NAT-PMP protocol, typically supported by Apple routers and open source
+// routers such as DD-WRT and Tomato.
+//
+// See http://tools.ietf.org/html/draft-cheshire-nat-pmp-03
+//
+// Usage:
+//
+// client := natpmp.NewClient(gatewayIP)
+// response, err := client.GetExternalAddress()
+
+const nAT_PMP_PORT = 5351
+
+const nAT_TRIES = 9
+
+const nAT_INITIAL_MS = 250
+
+// The recommended mapping lifetime for AddPortMapping
+const RECOMMENDED_MAPPING_LIFETIME_SECONDS = 3600
+
+// Client is a NAT-PMP protocol client.
+type Client struct {
+ gateway net.IP
+}
+
+// Create a NAT-PMP client for the NAT-PMP server at the gateway.
+func NewClient(gateway net.IP) (nat *Client) {
+ return &Client{gateway}
+}
+
+// Results of the NAT-PMP GetExternalAddress operation
+type GetExternalAddressResult struct {
+ SecondsSinceStartOfEpoc uint32
+ ExternalIPAddress [4]byte
+}
+
+// Get the external address of the router.
+func (n *Client) GetExternalAddress() (result *GetExternalAddressResult, err error) {
+ msg := make([]byte, 2)
+ msg[0] = 0 // Version 0
+ msg[1] = 0 // OP Code 0
+ response, err := n.rpc(msg, 12)
+ if err != nil {
+ return
+ }
+ result = &GetExternalAddressResult{}
+ result.SecondsSinceStartOfEpoc = readNetworkOrderUint32(response[4:8])
+ copy(result.ExternalIPAddress[:], response[8:12])
+ return
+}
+
+// Results of the NAT-PMP AddPortMapping operation
+type AddPortMappingResult struct {
+ SecondsSinceStartOfEpoc uint32
+ InternalPort uint16
+ MappedExternalPort uint16
+ PortMappingLifetimeInSeconds uint32
+}
+
+// Add (or delete) a port mapping. To delete a mapping, set the requestedExternalPort and lifetime to 0
+func (n *Client) AddPortMapping(protocol string, internalPort, requestedExternalPort int, lifetime int) (result *AddPortMappingResult, err error) {
+ var opcode byte
+ if protocol == "udp" {
+ opcode = 1
+ } else if protocol == "tcp" {
+ opcode = 2
+ } else {
+ err = fmt.Errorf("unknown protocol %v", protocol)
+ return
+ }
+ msg := make([]byte, 12)
+ msg[0] = 0 // Version 0
+ msg[1] = opcode
+ writeNetworkOrderUint16(msg[4:6], uint16(internalPort))
+ writeNetworkOrderUint16(msg[6:8], uint16(requestedExternalPort))
+ writeNetworkOrderUint32(msg[8:12], uint32(lifetime))
+ response, err := n.rpc(msg, 16)
+ if err != nil {
+ return
+ }
+ result = &AddPortMappingResult{}
+ result.SecondsSinceStartOfEpoc = readNetworkOrderUint32(response[4:8])
+ result.InternalPort = readNetworkOrderUint16(response[8:10])
+ result.MappedExternalPort = readNetworkOrderUint16(response[10:12])
+ result.PortMappingLifetimeInSeconds = readNetworkOrderUint32(response[12:16])
+ return
+}
+
+func (n *Client) rpc(msg []byte, resultSize int) (result []byte, err error) {
+ var server net.UDPAddr
+ server.IP = n.gateway
+ server.Port = nAT_PMP_PORT
+ conn, err := net.DialUDP("udp", nil, &server)
+ if err != nil {
+ return
+ }
+ defer conn.Close()
+
+ result = make([]byte, resultSize)
+
+ needNewDeadline := true
+
+ var tries uint
+ for tries = 0; tries < nAT_TRIES; {
+ if needNewDeadline {
+ err = conn.SetDeadline(time.Now().Add((nAT_INITIAL_MS << tries) * time.Millisecond))
+ if err != nil {
+ return
+ }
+ needNewDeadline = false
+ }
+ _, err = conn.Write(msg)
+ if err != nil {
+ return
+ }
+ var bytesRead int
+ var remoteAddr *net.UDPAddr
+ bytesRead, remoteAddr, err = conn.ReadFromUDP(result)
+ if err != nil {
+ if err.(net.Error).Timeout() {
+ tries++
+ needNewDeadline = true
+ continue
+ }
+ return
+ }
+ if !remoteAddr.IP.Equal(n.gateway) {
+ log.Printf("Ignoring packet because IPs differ:", remoteAddr, n.gateway)
+ // Ignore this packet.
+ // Continue without increasing retransmission timeout or deadline.
+ continue
+ }
+ if bytesRead != resultSize {
+ err = fmt.Errorf("unexpected result size %d, expected %d", bytesRead, resultSize)
+ return
+ }
+ if result[0] != 0 {
+ err = fmt.Errorf("unknown protocol version %d", result[0])
+ return
+ }
+ expectedOp := msg[1] | 0x80
+ if result[1] != expectedOp {
+ err = fmt.Errorf("Unexpected opcode %d. Expected %d", result[1], expectedOp)
+ return
+ }
+ resultCode := readNetworkOrderUint16(result[2:4])
+ if resultCode != 0 {
+ err = fmt.Errorf("Non-zero result code %d", resultCode)
+ return
+ }
+ // If we got here the RPC is good.
+ return
+ }
+ err = fmt.Errorf("Timed out trying to contact gateway")
+ return
+}
+
+func writeNetworkOrderUint16(buf []byte, d uint16) {
+ buf[0] = byte(d >> 8)
+ buf[1] = byte(d)
+}
+
+func writeNetworkOrderUint32(buf []byte, d uint32) {
+ buf[0] = byte(d >> 24)
+ buf[1] = byte(d >> 16)
+ buf[2] = byte(d >> 8)
+ buf[3] = byte(d)
+}
+
+func readNetworkOrderUint16(buf []byte) uint16 {
+ return (uint16(buf[0]) << 8) | uint16(buf[1])
+}
+
+func readNetworkOrderUint32(buf []byte) uint32 {
+ return (uint32(buf[0]) << 24) | (uint32(buf[1]) << 16) | (uint32(buf[2]) << 8) | uint32(buf[3])
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/.gitignore b/Godeps/_workspace/src/github.com/obscuren/ecies/.gitignore
new file mode 100644
index 000000000..802b6744a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/.gitignore
@@ -0,0 +1,24 @@
+# Compiled Object files, Static and Dynamic libs (Shared Objects)
+*.o
+*.a
+*.so
+
+# Folders
+_obj
+_test
+
+# Architecture specific extensions/prefixes
+*.[568vq]
+[568vq].out
+
+*.cgo1.go
+*.cgo2.c
+_cgo_defun.c
+_cgo_gotypes.go
+_cgo_export.*
+
+_testmain.go
+
+*.exe
+
+*~
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/LICENSE b/Godeps/_workspace/src/github.com/obscuren/ecies/LICENSE
new file mode 100644
index 000000000..e1ed19a27
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/LICENSE
@@ -0,0 +1,28 @@
+Copyright (c) 2013 Kyle Isom <kyle@tyrfingr.is>
+Copyright (c) 2012 The Go Authors. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the following disclaimer
+in the documentation and/or other materials provided with the
+distribution.
+ * Neither the name of Google Inc. nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/README b/Godeps/_workspace/src/github.com/obscuren/ecies/README
new file mode 100644
index 000000000..2650c7b9f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/README
@@ -0,0 +1,94 @@
+# NOTE
+
+This implementation is direct fork of Kylom's implementation. I claim no authorship over this code apart from some minor modifications.
+Please be aware this code **has not yet been reviewed**.
+
+ecies implements the Elliptic Curve Integrated Encryption Scheme.
+
+The package is designed to be compliant with the appropriate NIST
+standards, and therefore doesn't support the full SEC 1 algorithm set.
+
+
+STATUS:
+
+ecies should be ready for use. The ASN.1 support is only complete so
+far as to supported the listed algorithms before.
+
+
+CAVEATS
+
+1. CMAC support is currently not present.
+
+
+SUPPORTED ALGORITHMS
+
+ SYMMETRIC CIPHERS HASH FUNCTIONS
+ AES128 SHA-1
+ AES192 SHA-224
+ AES256 SHA-256
+ SHA-384
+ ELLIPTIC CURVE SHA-512
+ P256
+ P384 KEY DERIVATION FUNCTION
+ P521 NIST SP 800-65a Concatenation KDF
+
+Curve P224 isn't supported because it does not provide a minimum security
+level of AES128 with HMAC-SHA1. According to NIST SP 800-57, the security
+level of P224 is 112 bits of security. Symmetric ciphers use CTR-mode;
+message tags are computed using HMAC-<HASH> function.
+
+
+CURVE SELECTION
+
+According to NIST SP 800-57, the following curves should be selected:
+
+ +----------------+-------+
+ | SYMMETRIC SIZE | CURVE |
+ +----------------+-------+
+ | 128-bit | P256 |
+ +----------------+-------+
+ | 192-bit | P384 |
+ +----------------+-------+
+ | 256-bit | P521 |
+ +----------------+-------+
+
+
+TODO
+
+1. Look at serialising the parameters with the SEC 1 ASN.1 module.
+2. Validate ASN.1 formats with SEC 1.
+
+
+TEST VECTORS
+
+The only test vectors I've found so far date from 1993, predating AES
+and including only 163-bit curves. Therefore, there are no published
+test vectors to compare to.
+
+
+LICENSE
+
+ecies is released under the same license as the Go source code. See the
+LICENSE file for details.
+
+
+REFERENCES
+
+* SEC (Standard for Efficient Cryptography) 1, version 2.0: Elliptic
+ Curve Cryptography; Certicom, May 2009.
+ http://www.secg.org/sec1-v2.pdf
+* GEC (Guidelines for Efficient Cryptography) 2, version 0.3: Test
+ Vectors for SEC 1; Certicom, September 1999.
+ http://read.pudn.com/downloads168/doc/772358/TestVectorsforSEC%201-gec2.pdf
+* NIST SP 800-56a: Recommendation for Pair-Wise Key Establishment Schemes
+ Using Discrete Logarithm Cryptography. National Institute of Standards
+ and Technology, May 2007.
+ http://csrc.nist.gov/publications/nistpubs/800-56A/SP800-56A_Revision1_Mar08-2007.pdf
+* Suite B Implementer’s Guide to NIST SP 800-56A. National Security
+ Agency, July 28, 2009.
+ http://www.nsa.gov/ia/_files/SuiteB_Implementer_G-113808.pdf
+* NIST SP 800-57: Recommendation for Key Management – Part 1: General
+ (Revision 3). National Institute of Standards and Technology, July
+ 2012.
+ http://csrc.nist.gov/publications/nistpubs/800-57/sp800-57_part1_rev3_general.pdf
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/asn1.go b/Godeps/_workspace/src/github.com/obscuren/ecies/asn1.go
new file mode 100644
index 000000000..3ef194ea0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/asn1.go
@@ -0,0 +1,556 @@
+package ecies
+
+import (
+ "bytes"
+ "crypto"
+ "crypto/elliptic"
+ "crypto/sha1"
+ "crypto/sha256"
+ "crypto/sha512"
+ "encoding/asn1"
+ "encoding/pem"
+ "fmt"
+ "hash"
+ "math/big"
+)
+
+var (
+ secgScheme = []int{1, 3, 132, 1}
+ shaScheme = []int{2, 16, 840, 1, 101, 3, 4, 2}
+ ansiX962Scheme = []int{1, 2, 840, 10045}
+ x963Scheme = []int{1, 2, 840, 63, 0}
+)
+
+var ErrInvalidPrivateKey = fmt.Errorf("ecies: invalid private key")
+
+func doScheme(base, v []int) asn1.ObjectIdentifier {
+ var oidInts asn1.ObjectIdentifier
+ oidInts = append(oidInts, base...)
+ return append(oidInts, v...)
+}
+
+// curve OID code taken from crypto/x509, including
+// - oidNameCurve*
+// - namedCurveFromOID
+// - oidFromNamedCurve
+// RFC 5480, 2.1.1.1. Named Curve
+//
+// secp224r1 OBJECT IDENTIFIER ::= {
+// iso(1) identified-organization(3) certicom(132) curve(0) 33 }
+//
+// secp256r1 OBJECT IDENTIFIER ::= {
+// iso(1) member-body(2) us(840) ansi-X9-62(10045) curves(3)
+// prime(1) 7 }
+//
+// secp384r1 OBJECT IDENTIFIER ::= {
+// iso(1) identified-organization(3) certicom(132) curve(0) 34 }
+//
+// secp521r1 OBJECT IDENTIFIER ::= {
+// iso(1) identified-organization(3) certicom(132) curve(0) 35 }
+//
+// NB: secp256r1 is equivalent to prime256v1
+type secgNamedCurve asn1.ObjectIdentifier
+
+var (
+ secgNamedCurveP224 = secgNamedCurve{1, 3, 132, 0, 33}
+ secgNamedCurveP256 = secgNamedCurve{1, 2, 840, 10045, 3, 1, 7}
+ secgNamedCurveP384 = secgNamedCurve{1, 3, 132, 0, 34}
+ secgNamedCurveP521 = secgNamedCurve{1, 3, 132, 0, 35}
+ rawCurveP224 = []byte{6, 5, 4, 3, 1, 2, 9, 4, 0, 3, 3}
+ rawCurveP256 = []byte{6, 8, 4, 2, 1, 3, 4, 7, 2, 2, 0, 6, 6, 1, 3, 1, 7}
+ rawCurveP384 = []byte{6, 5, 4, 3, 1, 2, 9, 4, 0, 3, 4}
+ rawCurveP521 = []byte{6, 5, 4, 3, 1, 2, 9, 4, 0, 3, 5}
+)
+
+func rawCurve(curve elliptic.Curve) []byte {
+ switch curve {
+ case elliptic.P224():
+ return rawCurveP224
+ case elliptic.P256():
+ return rawCurveP256
+ case elliptic.P384():
+ return rawCurveP384
+ case elliptic.P521():
+ return rawCurveP521
+ default:
+ return nil
+ }
+}
+
+func (curve secgNamedCurve) Equal(curve2 secgNamedCurve) bool {
+ if len(curve) != len(curve2) {
+ return false
+ }
+ for i, _ := range curve {
+ if curve[i] != curve2[i] {
+ return false
+ }
+ }
+ return true
+}
+
+func namedCurveFromOID(curve secgNamedCurve) elliptic.Curve {
+ switch {
+ case curve.Equal(secgNamedCurveP224):
+ return elliptic.P224()
+ case curve.Equal(secgNamedCurveP256):
+ return elliptic.P256()
+ case curve.Equal(secgNamedCurveP384):
+ return elliptic.P384()
+ case curve.Equal(secgNamedCurveP521):
+ return elliptic.P521()
+ }
+ return nil
+}
+
+func oidFromNamedCurve(curve elliptic.Curve) (secgNamedCurve, bool) {
+ switch curve {
+ case elliptic.P224():
+ return secgNamedCurveP224, true
+ case elliptic.P256():
+ return secgNamedCurveP256, true
+ case elliptic.P384():
+ return secgNamedCurveP384, true
+ case elliptic.P521():
+ return secgNamedCurveP521, true
+ }
+
+ return nil, false
+}
+
+// asnAlgorithmIdentifier represents the ASN.1 structure of the same name. See RFC
+// 5280, section 4.1.1.2.
+type asnAlgorithmIdentifier struct {
+ Algorithm asn1.ObjectIdentifier
+ Parameters asn1.RawValue `asn1:"optional"`
+}
+
+func (a asnAlgorithmIdentifier) Cmp(b asnAlgorithmIdentifier) bool {
+ if len(a.Algorithm) != len(b.Algorithm) {
+ return false
+ }
+ for i, _ := range a.Algorithm {
+ if a.Algorithm[i] != b.Algorithm[i] {
+ return false
+ }
+ }
+ return true
+}
+
+type asnHashFunction asnAlgorithmIdentifier
+
+var (
+ oidSHA1 = asn1.ObjectIdentifier{1, 3, 14, 3, 2, 26}
+ oidSHA224 = doScheme(shaScheme, []int{4})
+ oidSHA256 = doScheme(shaScheme, []int{1})
+ oidSHA384 = doScheme(shaScheme, []int{2})
+ oidSHA512 = doScheme(shaScheme, []int{3})
+)
+
+func hashFromOID(oid asn1.ObjectIdentifier) func() hash.Hash {
+ switch {
+ case oid.Equal(oidSHA1):
+ return sha1.New
+ case oid.Equal(oidSHA224):
+ return sha256.New224
+ case oid.Equal(oidSHA256):
+ return sha256.New
+ case oid.Equal(oidSHA384):
+ return sha512.New384
+ case oid.Equal(oidSHA512):
+ return sha512.New
+ }
+ return nil
+}
+
+func oidFromHash(hash crypto.Hash) (asn1.ObjectIdentifier, bool) {
+ switch hash {
+ case crypto.SHA1:
+ return oidSHA1, true
+ case crypto.SHA224:
+ return oidSHA224, true
+ case crypto.SHA256:
+ return oidSHA256, true
+ case crypto.SHA384:
+ return oidSHA384, true
+ case crypto.SHA512:
+ return oidSHA512, true
+ default:
+ return nil, false
+ }
+}
+
+var (
+ asnAlgoSHA1 = asnHashFunction{
+ Algorithm: oidSHA1,
+ }
+ asnAlgoSHA224 = asnHashFunction{
+ Algorithm: oidSHA224,
+ }
+ asnAlgoSHA256 = asnHashFunction{
+ Algorithm: oidSHA256,
+ }
+ asnAlgoSHA384 = asnHashFunction{
+ Algorithm: oidSHA384,
+ }
+ asnAlgoSHA512 = asnHashFunction{
+ Algorithm: oidSHA512,
+ }
+)
+
+// type ASNasnSubjectPublicKeyInfo struct {
+//
+// }
+//
+
+type asnSubjectPublicKeyInfo struct {
+ Algorithm asn1.ObjectIdentifier
+ PublicKey asn1.BitString
+ Supplements ecpksSupplements `asn1:"optional"`
+}
+
+type asnECPKAlgorithms struct {
+ Type asn1.ObjectIdentifier
+}
+
+var idPublicKeyType = doScheme(ansiX962Scheme, []int{2})
+var idEcPublicKey = doScheme(idPublicKeyType, []int{1})
+var idEcPublicKeySupplemented = doScheme(idPublicKeyType, []int{0})
+
+func curveToRaw(curve elliptic.Curve) (rv asn1.RawValue, ok bool) {
+ switch curve {
+ case elliptic.P224(), elliptic.P256(), elliptic.P384(), elliptic.P521():
+ raw := rawCurve(curve)
+ return asn1.RawValue{
+ Tag: 30,
+ Bytes: raw[2:],
+ FullBytes: raw,
+ }, true
+ default:
+ return rv, false
+ }
+}
+
+func asnECPublicKeyType(curve elliptic.Curve) (algo asnAlgorithmIdentifier, ok bool) {
+ raw, ok := curveToRaw(curve)
+ if !ok {
+ return
+ } else {
+ return asnAlgorithmIdentifier{Algorithm: idEcPublicKey,
+ Parameters: raw}, true
+ }
+}
+
+type asnECPrivKeyVer int
+
+var asnECPrivKeyVer1 asnECPrivKeyVer = 1
+
+type asnPrivateKey struct {
+ Version asnECPrivKeyVer
+ Private []byte
+ Curve secgNamedCurve `asn1:"optional"`
+ Public asn1.BitString
+}
+
+var asnECDH = doScheme(secgScheme, []int{12})
+
+type asnECDHAlgorithm asnAlgorithmIdentifier
+
+var (
+ dhSinglePass_stdDH_sha1kdf = asnECDHAlgorithm{
+ Algorithm: doScheme(x963Scheme, []int{2}),
+ }
+ dhSinglePass_stdDH_sha256kdf = asnECDHAlgorithm{
+ Algorithm: doScheme(secgScheme, []int{11, 1}),
+ }
+ dhSinglePass_stdDH_sha384kdf = asnECDHAlgorithm{
+ Algorithm: doScheme(secgScheme, []int{11, 2}),
+ }
+ dhSinglePass_stdDH_sha224kdf = asnECDHAlgorithm{
+ Algorithm: doScheme(secgScheme, []int{11, 0}),
+ }
+ dhSinglePass_stdDH_sha512kdf = asnECDHAlgorithm{
+ Algorithm: doScheme(secgScheme, []int{11, 3}),
+ }
+)
+
+func (a asnECDHAlgorithm) Cmp(b asnECDHAlgorithm) bool {
+ if len(a.Algorithm) != len(b.Algorithm) {
+ return false
+ }
+ for i, _ := range a.Algorithm {
+ if a.Algorithm[i] != b.Algorithm[i] {
+ return false
+ }
+ }
+ return true
+}
+
+// asnNISTConcatenation is the only supported KDF at this time.
+type asnKeyDerivationFunction asnAlgorithmIdentifier
+
+var asnNISTConcatenationKDF = asnKeyDerivationFunction{
+ Algorithm: doScheme(secgScheme, []int{17, 1}),
+}
+
+func (a asnKeyDerivationFunction) Cmp(b asnKeyDerivationFunction) bool {
+ if len(a.Algorithm) != len(b.Algorithm) {
+ return false
+ }
+ for i, _ := range a.Algorithm {
+ if a.Algorithm[i] != b.Algorithm[i] {
+ return false
+ }
+ }
+ return true
+}
+
+var eciesRecommendedParameters = doScheme(secgScheme, []int{7})
+var eciesSpecifiedParameters = doScheme(secgScheme, []int{8})
+
+type asnECIESParameters struct {
+ KDF asnKeyDerivationFunction `asn1:"optional"`
+ Sym asnSymmetricEncryption `asn1:"optional"`
+ MAC asnMessageAuthenticationCode `asn1:"optional"`
+}
+
+type asnSymmetricEncryption asnAlgorithmIdentifier
+
+var (
+ aes128CTRinECIES = asnSymmetricEncryption{
+ Algorithm: doScheme(secgScheme, []int{21, 0}),
+ }
+ aes192CTRinECIES = asnSymmetricEncryption{
+ Algorithm: doScheme(secgScheme, []int{21, 1}),
+ }
+ aes256CTRinECIES = asnSymmetricEncryption{
+ Algorithm: doScheme(secgScheme, []int{21, 2}),
+ }
+)
+
+func (a asnSymmetricEncryption) Cmp(b asnSymmetricEncryption) bool {
+ if len(a.Algorithm) != len(b.Algorithm) {
+ return false
+ }
+ for i, _ := range a.Algorithm {
+ if a.Algorithm[i] != b.Algorithm[i] {
+ return false
+ }
+ }
+ return true
+}
+
+type asnMessageAuthenticationCode asnAlgorithmIdentifier
+
+var (
+ hmacFull = asnMessageAuthenticationCode{
+ Algorithm: doScheme(secgScheme, []int{22}),
+ }
+)
+
+func (a asnMessageAuthenticationCode) Cmp(b asnMessageAuthenticationCode) bool {
+ if len(a.Algorithm) != len(b.Algorithm) {
+ return false
+ }
+ for i, _ := range a.Algorithm {
+ if a.Algorithm[i] != b.Algorithm[i] {
+ return false
+ }
+ }
+ return true
+}
+
+type ecpksSupplements struct {
+ ECDomain secgNamedCurve
+ ECCAlgorithms eccAlgorithmSet
+}
+
+type eccAlgorithmSet struct {
+ ECDH asnECDHAlgorithm `asn1:"optional"`
+ ECIES asnECIESParameters `asn1:"optional"`
+}
+
+func marshalSubjectPublicKeyInfo(pub *PublicKey) (subj asnSubjectPublicKeyInfo, err error) {
+ subj.Algorithm = idEcPublicKeySupplemented
+ curve, ok := oidFromNamedCurve(pub.Curve)
+ if !ok {
+ err = ErrInvalidPublicKey
+ return
+ }
+ subj.Supplements.ECDomain = curve
+ if pub.Params != nil {
+ subj.Supplements.ECCAlgorithms.ECDH = paramsToASNECDH(pub.Params)
+ subj.Supplements.ECCAlgorithms.ECIES = paramsToASNECIES(pub.Params)
+ }
+ pubkey := elliptic.Marshal(pub.Curve, pub.X, pub.Y)
+ subj.PublicKey = asn1.BitString{
+ BitLength: len(pubkey) * 8,
+ Bytes: pubkey,
+ }
+ return
+}
+
+// Encode a public key to DER format.
+func MarshalPublic(pub *PublicKey) ([]byte, error) {
+ subj, err := marshalSubjectPublicKeyInfo(pub)
+ if err != nil {
+ return nil, err
+ }
+ return asn1.Marshal(subj)
+}
+
+// Decode a DER-encoded public key.
+func UnmarshalPublic(in []byte) (pub *PublicKey, err error) {
+ var subj asnSubjectPublicKeyInfo
+
+ if _, err = asn1.Unmarshal(in, &subj); err != nil {
+ return
+ }
+ if !subj.Algorithm.Equal(idEcPublicKeySupplemented) {
+ err = ErrInvalidPublicKey
+ return
+ }
+ pub = new(PublicKey)
+ pub.Curve = namedCurveFromOID(subj.Supplements.ECDomain)
+ x, y := elliptic.Unmarshal(pub.Curve, subj.PublicKey.Bytes)
+ if x == nil {
+ err = ErrInvalidPublicKey
+ return
+ }
+ pub.X = x
+ pub.Y = y
+ pub.Params = new(ECIESParams)
+ asnECIEStoParams(subj.Supplements.ECCAlgorithms.ECIES, pub.Params)
+ asnECDHtoParams(subj.Supplements.ECCAlgorithms.ECDH, pub.Params)
+ if pub.Params == nil {
+ if pub.Params = ParamsFromCurve(pub.Curve); pub.Params == nil {
+ err = ErrInvalidPublicKey
+ }
+ }
+ return
+}
+
+func marshalPrivateKey(prv *PrivateKey) (ecprv asnPrivateKey, err error) {
+ ecprv.Version = asnECPrivKeyVer1
+ ecprv.Private = prv.D.Bytes()
+
+ var ok bool
+ ecprv.Curve, ok = oidFromNamedCurve(prv.PublicKey.Curve)
+ if !ok {
+ err = ErrInvalidPrivateKey
+ return
+ }
+
+ var pub []byte
+ if pub, err = MarshalPublic(&prv.PublicKey); err != nil {
+ return
+ } else {
+ ecprv.Public = asn1.BitString{
+ BitLength: len(pub) * 8,
+ Bytes: pub,
+ }
+ }
+ return
+}
+
+// Encode a private key to DER format.
+func MarshalPrivate(prv *PrivateKey) ([]byte, error) {
+ ecprv, err := marshalPrivateKey(prv)
+ if err != nil {
+ return nil, err
+ }
+ return asn1.Marshal(ecprv)
+}
+
+// Decode a private key from a DER-encoded format.
+func UnmarshalPrivate(in []byte) (prv *PrivateKey, err error) {
+ var ecprv asnPrivateKey
+
+ if _, err = asn1.Unmarshal(in, &ecprv); err != nil {
+ return
+ } else if ecprv.Version != asnECPrivKeyVer1 {
+ err = ErrInvalidPrivateKey
+ return
+ }
+
+ privateCurve := namedCurveFromOID(ecprv.Curve)
+ if privateCurve == nil {
+ err = ErrInvalidPrivateKey
+ return
+ }
+
+ prv = new(PrivateKey)
+ prv.D = new(big.Int).SetBytes(ecprv.Private)
+
+ if pub, err := UnmarshalPublic(ecprv.Public.Bytes); err != nil {
+ return nil, err
+ } else {
+ prv.PublicKey = *pub
+ }
+
+ return
+}
+
+// Export a public key to PEM format.
+func ExportPublicPEM(pub *PublicKey) (out []byte, err error) {
+ der, err := MarshalPublic(pub)
+ if err != nil {
+ return
+ }
+
+ var block pem.Block
+ block.Type = "ELLIPTIC CURVE PUBLIC KEY"
+ block.Bytes = der
+
+ buf := new(bytes.Buffer)
+ err = pem.Encode(buf, &block)
+ if err != nil {
+ return
+ } else {
+ out = buf.Bytes()
+ }
+ return
+}
+
+// Export a private key to PEM format.
+func ExportPrivatePEM(prv *PrivateKey) (out []byte, err error) {
+ der, err := MarshalPrivate(prv)
+ if err != nil {
+ return
+ }
+
+ var block pem.Block
+ block.Type = "ELLIPTIC CURVE PRIVATE KEY"
+ block.Bytes = der
+
+ buf := new(bytes.Buffer)
+ err = pem.Encode(buf, &block)
+ if err != nil {
+ return
+ } else {
+ out = buf.Bytes()
+ }
+ return
+}
+
+// Import a PEM-encoded public key.
+func ImportPublicPEM(in []byte) (pub *PublicKey, err error) {
+ p, _ := pem.Decode(in)
+ if p == nil || p.Type != "ELLIPTIC CURVE PUBLIC KEY" {
+ return nil, ErrInvalidPublicKey
+ }
+
+ pub, err = UnmarshalPublic(p.Bytes)
+ return
+}
+
+// Import a PEM-encoded private key.
+func ImportPrivatePEM(in []byte) (prv *PrivateKey, err error) {
+ p, _ := pem.Decode(in)
+ if p == nil || p.Type != "ELLIPTIC CURVE PRIVATE KEY" {
+ return nil, ErrInvalidPrivateKey
+ }
+
+ prv, err = UnmarshalPrivate(p.Bytes)
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/ecies.go b/Godeps/_workspace/src/github.com/obscuren/ecies/ecies.go
new file mode 100644
index 000000000..0e2403d47
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/ecies.go
@@ -0,0 +1,326 @@
+package ecies
+
+import (
+ "crypto/cipher"
+ "crypto/ecdsa"
+ "crypto/elliptic"
+ "crypto/hmac"
+ "crypto/subtle"
+ "fmt"
+ "hash"
+ "io"
+ "math/big"
+)
+
+var (
+ ErrImport = fmt.Errorf("ecies: failed to import key")
+ ErrInvalidCurve = fmt.Errorf("ecies: invalid elliptic curve")
+ ErrInvalidParams = fmt.Errorf("ecies: invalid ECIES parameters")
+ ErrInvalidPublicKey = fmt.Errorf("ecies: invalid public key")
+ ErrSharedKeyTooBig = fmt.Errorf("ecies: shared key is too big")
+)
+
+// PublicKey is a representation of an elliptic curve public key.
+type PublicKey struct {
+ X *big.Int
+ Y *big.Int
+ elliptic.Curve
+ Params *ECIESParams
+}
+
+// Export an ECIES public key as an ECDSA public key.
+func (pub *PublicKey) ExportECDSA() *ecdsa.PublicKey {
+ return &ecdsa.PublicKey{pub.Curve, pub.X, pub.Y}
+}
+
+// Import an ECDSA public key as an ECIES public key.
+func ImportECDSAPublic(pub *ecdsa.PublicKey) *PublicKey {
+ return &PublicKey{
+ X: pub.X,
+ Y: pub.Y,
+ Curve: pub.Curve,
+ Params: ParamsFromCurve(pub.Curve),
+ }
+}
+
+// PrivateKey is a representation of an elliptic curve private key.
+type PrivateKey struct {
+ PublicKey
+ D *big.Int
+}
+
+// Export an ECIES private key as an ECDSA private key.
+func (prv *PrivateKey) ExportECDSA() *ecdsa.PrivateKey {
+ pub := &prv.PublicKey
+ pubECDSA := pub.ExportECDSA()
+ return &ecdsa.PrivateKey{*pubECDSA, prv.D}
+}
+
+// Import an ECDSA private key as an ECIES private key.
+func ImportECDSA(prv *ecdsa.PrivateKey) *PrivateKey {
+ pub := ImportECDSAPublic(&prv.PublicKey)
+ return &PrivateKey{*pub, prv.D}
+}
+
+// Generate an elliptic curve public / private keypair. If params is nil,
+// the recommended default paramters for the key will be chosen.
+func GenerateKey(rand io.Reader, curve elliptic.Curve, params *ECIESParams) (prv *PrivateKey, err error) {
+ pb, x, y, err := elliptic.GenerateKey(curve, rand)
+ if err != nil {
+ return
+ }
+ prv = new(PrivateKey)
+ prv.PublicKey.X = x
+ prv.PublicKey.Y = y
+ prv.PublicKey.Curve = curve
+ prv.D = new(big.Int).SetBytes(pb)
+ if params == nil {
+ params = ParamsFromCurve(curve)
+ }
+ prv.PublicKey.Params = params
+ return
+}
+
+// MaxSharedKeyLength returns the maximum length of the shared key the
+// public key can produce.
+func MaxSharedKeyLength(pub *PublicKey) int {
+ return (pub.Curve.Params().BitSize + 7) / 8
+}
+
+// ECDH key agreement method used to establish secret keys for encryption.
+func (prv *PrivateKey) GenerateShared(pub *PublicKey, skLen, macLen int) (sk []byte, err error) {
+ if prv.PublicKey.Curve != pub.Curve {
+ err = ErrInvalidCurve
+ return
+ }
+ x, _ := pub.Curve.ScalarMult(pub.X, pub.Y, prv.D.Bytes())
+ if x == nil || (x.BitLen()+7)/8 < (skLen+macLen) {
+ err = ErrSharedKeyTooBig
+ return
+ }
+ sk = x.Bytes()[:skLen+macLen]
+ return
+}
+
+var (
+ ErrKeyDataTooLong = fmt.Errorf("ecies: can't supply requested key data")
+ ErrSharedTooLong = fmt.Errorf("ecies: shared secret is too long")
+ ErrInvalidMessage = fmt.Errorf("ecies: invalid message")
+)
+
+var (
+ big2To32 = new(big.Int).Exp(big.NewInt(2), big.NewInt(32), nil)
+ big2To32M1 = new(big.Int).Sub(big2To32, big.NewInt(1))
+)
+
+func incCounter(ctr []byte) {
+ if ctr[3]++; ctr[3] != 0 {
+ return
+ } else if ctr[2]++; ctr[2] != 0 {
+ return
+ } else if ctr[1]++; ctr[1] != 0 {
+ return
+ } else if ctr[0]++; ctr[0] != 0 {
+ return
+ }
+ return
+}
+
+// NIST SP 800-56 Concatenation Key Derivation Function (see section 5.8.1).
+func concatKDF(hash hash.Hash, z, s1 []byte, kdLen int) (k []byte, err error) {
+ if s1 == nil {
+ s1 = make([]byte, 0)
+ }
+
+ reps := ((kdLen + 7) * 8) / (hash.BlockSize() * 8)
+ if big.NewInt(int64(reps)).Cmp(big2To32M1) > 0 {
+ fmt.Println(big2To32M1)
+ return nil, ErrKeyDataTooLong
+ }
+
+ counter := []byte{0, 0, 0, 1}
+ k = make([]byte, 0)
+
+ for i := 0; i <= reps; i++ {
+ hash.Write(counter)
+ hash.Write(z)
+ hash.Write(s1)
+ k = append(k, hash.Sum(nil)...)
+ hash.Reset()
+ incCounter(counter)
+ }
+
+ k = k[:kdLen]
+ return
+}
+
+// messageTag computes the MAC of a message (called the tag) as per
+// SEC 1, 3.5.
+func messageTag(hash func() hash.Hash, km, msg, shared []byte) []byte {
+ if shared == nil {
+ shared = make([]byte, 0)
+ }
+ mac := hmac.New(hash, km)
+ mac.Write(msg)
+ tag := mac.Sum(nil)
+ return tag
+}
+
+// Generate an initialisation vector for CTR mode.
+func generateIV(params *ECIESParams, rand io.Reader) (iv []byte, err error) {
+ iv = make([]byte, params.BlockSize)
+ _, err = io.ReadFull(rand, iv)
+ return
+}
+
+// symEncrypt carries out CTR encryption using the block cipher specified in the
+// parameters.
+func symEncrypt(rand io.Reader, params *ECIESParams, key, m []byte) (ct []byte, err error) {
+ c, err := params.Cipher(key)
+ if err != nil {
+ return
+ }
+
+ iv, err := generateIV(params, rand)
+ if err != nil {
+ return
+ }
+ ctr := cipher.NewCTR(c, iv)
+
+ ct = make([]byte, len(m)+params.BlockSize)
+ copy(ct, iv)
+ ctr.XORKeyStream(ct[params.BlockSize:], m)
+ return
+}
+
+// symDecrypt carries out CTR decryption using the block cipher specified in
+// the parameters
+func symDecrypt(rand io.Reader, params *ECIESParams, key, ct []byte) (m []byte, err error) {
+ c, err := params.Cipher(key)
+ if err != nil {
+ return
+ }
+
+ ctr := cipher.NewCTR(c, ct[:params.BlockSize])
+
+ m = make([]byte, len(ct)-params.BlockSize)
+ ctr.XORKeyStream(m, ct[params.BlockSize:])
+ return
+}
+
+// Encrypt encrypts a message using ECIES as specified in SEC 1, 5.1. If
+// the shared information parameters aren't being used, they should be
+// nil.
+func Encrypt(rand io.Reader, pub *PublicKey, m, s1, s2 []byte) (ct []byte, err error) {
+ params := pub.Params
+ if params == nil {
+ if params = ParamsFromCurve(pub.Curve); params == nil {
+ err = ErrUnsupportedECIESParameters
+ return
+ }
+ }
+ R, err := GenerateKey(rand, pub.Curve, params)
+ if err != nil {
+ return
+ }
+
+ hash := params.Hash()
+ z, err := R.GenerateShared(pub, params.KeyLen, params.KeyLen)
+ if err != nil {
+ return
+ }
+ K, err := concatKDF(hash, z, s1, params.KeyLen+params.KeyLen)
+ if err != nil {
+ return
+ }
+ Ke := K[:params.KeyLen]
+ Km := K[params.KeyLen:]
+ hash.Write(Km)
+ Km = hash.Sum(nil)
+ hash.Reset()
+
+ em, err := symEncrypt(rand, params, Ke, m)
+ if err != nil || len(em) <= params.BlockSize {
+ return
+ }
+
+ d := messageTag(params.Hash, Km, em, s2)
+
+ Rb := elliptic.Marshal(pub.Curve, R.PublicKey.X, R.PublicKey.Y)
+ ct = make([]byte, len(Rb)+len(em)+len(d))
+ copy(ct, Rb)
+ copy(ct[len(Rb):], em)
+ copy(ct[len(Rb)+len(em):], d)
+ return
+}
+
+// Decrypt decrypts an ECIES ciphertext.
+func (prv *PrivateKey) Decrypt(rand io.Reader, c, s1, s2 []byte) (m []byte, err error) {
+ if c == nil || len(c) == 0 {
+ err = ErrInvalidMessage
+ return
+ }
+ params := prv.PublicKey.Params
+ if params == nil {
+ if params = ParamsFromCurve(prv.PublicKey.Curve); params == nil {
+ err = ErrUnsupportedECIESParameters
+ return
+ }
+ }
+ hash := params.Hash()
+
+ var (
+ rLen int
+ hLen int = hash.Size()
+ mStart int
+ mEnd int
+ )
+
+ switch c[0] {
+ case 2, 3, 4:
+ rLen = ((prv.PublicKey.Curve.Params().BitSize + 7) / 4)
+ if len(c) < (rLen + hLen + 1) {
+ err = ErrInvalidMessage
+ return
+ }
+ default:
+ err = ErrInvalidPublicKey
+ return
+ }
+
+ mStart = rLen
+ mEnd = len(c) - hLen
+
+ R := new(PublicKey)
+ R.Curve = prv.PublicKey.Curve
+ R.X, R.Y = elliptic.Unmarshal(R.Curve, c[:rLen])
+ if R.X == nil {
+ err = ErrInvalidPublicKey
+ return
+ }
+
+ z, err := prv.GenerateShared(R, params.KeyLen, params.KeyLen)
+ if err != nil {
+ return
+ }
+
+ K, err := concatKDF(hash, z, s1, params.KeyLen+params.KeyLen)
+ if err != nil {
+ return
+ }
+
+ Ke := K[:params.KeyLen]
+ Km := K[params.KeyLen:]
+ hash.Write(Km)
+ Km = hash.Sum(nil)
+ hash.Reset()
+
+ d := messageTag(params.Hash, Km, c[mStart:mEnd], s2)
+ if subtle.ConstantTimeCompare(c[mEnd:], d) != 1 {
+ err = ErrInvalidMessage
+ return
+ }
+
+ m, err = symDecrypt(rand, params, Ke, c[mStart:mEnd])
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/ecies_test.go b/Godeps/_workspace/src/github.com/obscuren/ecies/ecies_test.go
new file mode 100644
index 000000000..943e4488e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/ecies_test.go
@@ -0,0 +1,489 @@
+package ecies
+
+import (
+ "bytes"
+ "crypto/elliptic"
+ "crypto/rand"
+ "crypto/sha256"
+ "flag"
+ "fmt"
+ "io/ioutil"
+ "testing"
+)
+
+var dumpEnc bool
+
+func init() {
+ flDump := flag.Bool("dump", false, "write encrypted test message to file")
+ flag.Parse()
+ dumpEnc = *flDump
+}
+
+// Ensure the KDF generates appropriately sized keys.
+func TestKDF(t *testing.T) {
+ msg := []byte("Hello, world")
+ h := sha256.New()
+
+ k, err := concatKDF(h, msg, nil, 64)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+ if len(k) != 64 {
+ fmt.Printf("KDF: generated key is the wrong size (%d instead of 64\n",
+ len(k))
+ t.FailNow()
+ }
+}
+
+var skLen int
+var ErrBadSharedKeys = fmt.Errorf("ecies: shared keys don't match")
+
+// cmpParams compares a set of ECIES parameters. We assume, as per the
+// docs, that AES is the only supported symmetric encryption algorithm.
+func cmpParams(p1, p2 *ECIESParams) bool {
+ if p1.hashAlgo != p2.hashAlgo {
+ return false
+ } else if p1.KeyLen != p2.KeyLen {
+ return false
+ } else if p1.BlockSize != p2.BlockSize {
+ return false
+ }
+ return true
+}
+
+// cmpPublic returns true if the two public keys represent the same pojnt.
+func cmpPublic(pub1, pub2 PublicKey) bool {
+ if pub1.X == nil || pub1.Y == nil {
+ fmt.Println(ErrInvalidPublicKey.Error())
+ return false
+ }
+ if pub2.X == nil || pub2.Y == nil {
+ fmt.Println(ErrInvalidPublicKey.Error())
+ return false
+ }
+ pub1Out := elliptic.Marshal(pub1.Curve, pub1.X, pub1.Y)
+ pub2Out := elliptic.Marshal(pub2.Curve, pub2.X, pub2.Y)
+
+ return bytes.Equal(pub1Out, pub2Out)
+}
+
+// cmpPrivate returns true if the two private keys are the same.
+func cmpPrivate(prv1, prv2 *PrivateKey) bool {
+ if prv1 == nil || prv1.D == nil {
+ return false
+ } else if prv2 == nil || prv2.D == nil {
+ return false
+ } else if prv1.D.Cmp(prv2.D) != 0 {
+ return false
+ } else {
+ return cmpPublic(prv1.PublicKey, prv2.PublicKey)
+ }
+}
+
+// Validate the ECDH component.
+func TestSharedKey(t *testing.T) {
+ prv1, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+ skLen = MaxSharedKeyLength(&prv1.PublicKey) / 2
+
+ prv2, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ sk1, err := prv1.GenerateShared(&prv2.PublicKey, skLen, skLen)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ sk2, err := prv2.GenerateShared(&prv1.PublicKey, skLen, skLen)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if !bytes.Equal(sk1, sk2) {
+ fmt.Println(ErrBadSharedKeys.Error())
+ t.FailNow()
+ }
+}
+
+// Verify that the key generation code fails when too much key data is
+// requested.
+func TestTooBigSharedKey(t *testing.T) {
+ prv1, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ prv2, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ _, err = prv1.GenerateShared(&prv2.PublicKey, skLen*2, skLen*2)
+ if err != ErrSharedKeyTooBig {
+ fmt.Println("ecdh: shared key should be too large for curve")
+ t.FailNow()
+ }
+
+ _, err = prv2.GenerateShared(&prv1.PublicKey, skLen*2, skLen*2)
+ if err != ErrSharedKeyTooBig {
+ fmt.Println("ecdh: shared key should be too large for curve")
+ t.FailNow()
+ }
+}
+
+// Ensure a public key can be successfully marshalled and unmarshalled, and
+// that the decoded key is the same as the original.
+func TestMarshalPublic(t *testing.T) {
+ prv, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ out, err := MarshalPublic(&prv.PublicKey)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ pub, err := UnmarshalPublic(out)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if !cmpPublic(prv.PublicKey, *pub) {
+ fmt.Println("ecies: failed to unmarshal public key")
+ t.FailNow()
+ }
+}
+
+// Ensure that a private key can be encoded into DER format, and that
+// the resulting key is properly parsed back into a public key.
+func TestMarshalPrivate(t *testing.T) {
+ prv, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ out, err := MarshalPrivate(prv)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if dumpEnc {
+ ioutil.WriteFile("test.out", out, 0644)
+ }
+
+ prv2, err := UnmarshalPrivate(out)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if !cmpPrivate(prv, prv2) {
+ fmt.Println("ecdh: private key import failed")
+ t.FailNow()
+ }
+}
+
+// Ensure that a private key can be successfully encoded to PEM format, and
+// the resulting key is properly parsed back in.
+func TestPrivatePEM(t *testing.T) {
+ prv, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ out, err := ExportPrivatePEM(prv)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if dumpEnc {
+ ioutil.WriteFile("test.key", out, 0644)
+ }
+
+ prv2, err := ImportPrivatePEM(out)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ } else if !cmpPrivate(prv, prv2) {
+ fmt.Println("ecdh: import from PEM failed")
+ t.FailNow()
+ }
+}
+
+// Ensure that a public key can be successfully encoded to PEM format, and
+// the resulting key is properly parsed back in.
+func TestPublicPEM(t *testing.T) {
+ prv, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ out, err := ExportPublicPEM(&prv.PublicKey)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if dumpEnc {
+ ioutil.WriteFile("test.pem", out, 0644)
+ }
+
+ pub2, err := ImportPublicPEM(out)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ } else if !cmpPublic(prv.PublicKey, *pub2) {
+ fmt.Println("ecdh: import from PEM failed")
+ t.FailNow()
+ }
+}
+
+// Benchmark the generation of P256 keys.
+func BenchmarkGenerateKeyP256(b *testing.B) {
+ for i := 0; i < b.N; i++ {
+ if _, err := GenerateKey(rand.Reader, elliptic.P256(), nil); err != nil {
+ fmt.Println(err.Error())
+ b.FailNow()
+ }
+ }
+}
+
+// Benchmark the generation of P256 shared keys.
+func BenchmarkGenSharedKeyP256(b *testing.B) {
+ prv, err := GenerateKey(rand.Reader, elliptic.P256(), nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ b.FailNow()
+ }
+
+ for i := 0; i < b.N; i++ {
+ _, err := prv.GenerateShared(&prv.PublicKey, skLen, skLen)
+ if err != nil {
+ fmt.Println(err.Error())
+ b.FailNow()
+ }
+ }
+}
+
+// Verify that an encrypted message can be successfully decrypted.
+func TestEncryptDecrypt(t *testing.T) {
+ prv1, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ prv2, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ message := []byte("Hello, world.")
+ ct, err := Encrypt(rand.Reader, &prv2.PublicKey, message, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ pt, err := prv2.Decrypt(rand.Reader, ct, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if !bytes.Equal(pt, message) {
+ fmt.Println("ecies: plaintext doesn't match message")
+ t.FailNow()
+ }
+
+ _, err = prv1.Decrypt(rand.Reader, ct, nil, nil)
+ if err == nil {
+ fmt.Println("ecies: encryption should not have succeeded")
+ t.FailNow()
+ }
+}
+
+// TestMarshalEncryption validates the encode/decode produces a valid
+// ECIES encryption key.
+func TestMarshalEncryption(t *testing.T) {
+ prv1, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ out, err := MarshalPrivate(prv1)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ prv2, err := UnmarshalPrivate(out)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ message := []byte("Hello, world.")
+ ct, err := Encrypt(rand.Reader, &prv2.PublicKey, message, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ pt, err := prv2.Decrypt(rand.Reader, ct, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ if !bytes.Equal(pt, message) {
+ fmt.Println("ecies: plaintext doesn't match message")
+ t.FailNow()
+ }
+
+ _, err = prv1.Decrypt(rand.Reader, ct, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+}
+
+type testCase struct {
+ Curve elliptic.Curve
+ Name string
+ Expected bool
+}
+
+var testCases = []testCase{
+ testCase{
+ Curve: elliptic.P224(),
+ Name: "P224",
+ Expected: false,
+ },
+ testCase{
+ Curve: elliptic.P256(),
+ Name: "P256",
+ Expected: true,
+ },
+ testCase{
+ Curve: elliptic.P384(),
+ Name: "P384",
+ Expected: true,
+ },
+ testCase{
+ Curve: elliptic.P521(),
+ Name: "P521",
+ Expected: true,
+ },
+}
+
+// Test parameter selection for each curve, and that P224 fails automatic
+// parameter selection (see README for a discussion of P224). Ensures that
+// selecting a set of parameters automatically for the given curve works.
+func TestParamSelection(t *testing.T) {
+ for _, c := range testCases {
+ testParamSelection(t, c)
+ }
+}
+
+func testParamSelection(t *testing.T, c testCase) {
+ params := ParamsFromCurve(c.Curve)
+ if params == nil && c.Expected {
+ fmt.Printf("%s (%s)\n", ErrInvalidParams.Error(), c.Name)
+ t.FailNow()
+ } else if params != nil && !c.Expected {
+ fmt.Printf("ecies: parameters should be invalid (%s)\n",
+ c.Name)
+ t.FailNow()
+ }
+
+ prv1, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Printf("%s (%s)\n", err.Error(), c.Name)
+ t.FailNow()
+ }
+
+ prv2, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Printf("%s (%s)\n", err.Error(), c.Name)
+ t.FailNow()
+ }
+
+ message := []byte("Hello, world.")
+ ct, err := Encrypt(rand.Reader, &prv2.PublicKey, message, nil, nil)
+ if err != nil {
+ fmt.Printf("%s (%s)\n", err.Error(), c.Name)
+ t.FailNow()
+ }
+
+ pt, err := prv2.Decrypt(rand.Reader, ct, nil, nil)
+ if err != nil {
+ fmt.Printf("%s (%s)\n", err.Error(), c.Name)
+ t.FailNow()
+ }
+
+ if !bytes.Equal(pt, message) {
+ fmt.Printf("ecies: plaintext doesn't match message (%s)\n",
+ c.Name)
+ t.FailNow()
+ }
+
+ _, err = prv1.Decrypt(rand.Reader, ct, nil, nil)
+ if err == nil {
+ fmt.Printf("ecies: encryption should not have succeeded (%s)\n",
+ c.Name)
+ t.FailNow()
+ }
+
+}
+
+// Ensure that the basic public key validation in the decryption operation
+// works.
+func TestBasicKeyValidation(t *testing.T) {
+ badBytes := []byte{0, 1, 5, 6, 7, 8, 9}
+
+ prv, err := GenerateKey(rand.Reader, DefaultCurve, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ message := []byte("Hello, world.")
+ ct, err := Encrypt(rand.Reader, &prv.PublicKey, message, nil, nil)
+ if err != nil {
+ fmt.Println(err.Error())
+ t.FailNow()
+ }
+
+ for _, b := range badBytes {
+ ct[0] = b
+ _, err := prv.Decrypt(rand.Reader, ct, nil, nil)
+ if err != ErrInvalidPublicKey {
+ fmt.Println("ecies: validated an invalid key")
+ t.FailNow()
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/ecies/params.go b/Godeps/_workspace/src/github.com/obscuren/ecies/params.go
new file mode 100644
index 000000000..b968c7c17
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/ecies/params.go
@@ -0,0 +1,187 @@
+package ecies
+
+// This file contains parameters for ECIES encryption, specifying the
+// symmetric encryption and HMAC parameters.
+
+import (
+ "crypto"
+ "crypto/aes"
+ "crypto/cipher"
+ "crypto/elliptic"
+ "crypto/sha256"
+ "crypto/sha512"
+ "fmt"
+ "hash"
+)
+
+// The default curve for this package is the NIST P256 curve, which
+// provides security equivalent to AES-128.
+var DefaultCurve = elliptic.P256()
+
+var (
+ ErrUnsupportedECDHAlgorithm = fmt.Errorf("ecies: unsupported ECDH algorithm")
+ ErrUnsupportedECIESParameters = fmt.Errorf("ecies: unsupported ECIES parameters")
+)
+
+type ECIESParams struct {
+ Hash func() hash.Hash // hash function
+ hashAlgo crypto.Hash
+ Cipher func([]byte) (cipher.Block, error) // symmetric cipher
+ BlockSize int // block size of symmetric cipher
+ KeyLen int // length of symmetric key
+}
+
+// Standard ECIES parameters:
+// * ECIES using AES128 and HMAC-SHA-256-16
+// * ECIES using AES256 and HMAC-SHA-256-32
+// * ECIES using AES256 and HMAC-SHA-384-48
+// * ECIES using AES256 and HMAC-SHA-512-64
+var (
+ ECIES_AES128_SHA256 *ECIESParams
+ ECIES_AES256_SHA256 *ECIESParams
+ ECIES_AES256_SHA384 *ECIESParams
+ ECIES_AES256_SHA512 *ECIESParams
+)
+
+func init() {
+ ECIES_AES128_SHA256 = &ECIESParams{
+ Hash: sha256.New,
+ hashAlgo: crypto.SHA256,
+ Cipher: aes.NewCipher,
+ BlockSize: aes.BlockSize,
+ KeyLen: 16,
+ }
+
+ ECIES_AES256_SHA256 = &ECIESParams{
+ Hash: sha256.New,
+ hashAlgo: crypto.SHA256,
+ Cipher: aes.NewCipher,
+ BlockSize: aes.BlockSize,
+ KeyLen: 32,
+ }
+
+ ECIES_AES256_SHA384 = &ECIESParams{
+ Hash: sha512.New384,
+ hashAlgo: crypto.SHA384,
+ Cipher: aes.NewCipher,
+ BlockSize: aes.BlockSize,
+ KeyLen: 32,
+ }
+
+ ECIES_AES256_SHA512 = &ECIESParams{
+ Hash: sha512.New,
+ hashAlgo: crypto.SHA512,
+ Cipher: aes.NewCipher,
+ BlockSize: aes.BlockSize,
+ KeyLen: 32,
+ }
+}
+
+var paramsFromCurve = map[elliptic.Curve]*ECIESParams{
+ elliptic.P256(): ECIES_AES128_SHA256,
+ elliptic.P384(): ECIES_AES256_SHA384,
+ elliptic.P521(): ECIES_AES256_SHA512,
+}
+
+func AddParamsForCurve(curve elliptic.Curve, params *ECIESParams) {
+ paramsFromCurve[curve] = params
+}
+
+// ParamsFromCurve selects parameters optimal for the selected elliptic curve.
+// Only the curves P256, P384, and P512 are supported.
+func ParamsFromCurve(curve elliptic.Curve) (params *ECIESParams) {
+ return paramsFromCurve[curve]
+
+ /*
+ switch curve {
+ case elliptic.P256():
+ return ECIES_AES128_SHA256
+ case elliptic.P384():
+ return ECIES_AES256_SHA384
+ case elliptic.P521():
+ return ECIES_AES256_SHA512
+ default:
+ return nil
+ }
+ */
+}
+
+// ASN.1 encode the ECIES parameters relevant to the encryption operations.
+func paramsToASNECIES(params *ECIESParams) (asnParams asnECIESParameters) {
+ if nil == params {
+ return
+ }
+ asnParams.KDF = asnNISTConcatenationKDF
+ asnParams.MAC = hmacFull
+ switch params.KeyLen {
+ case 16:
+ asnParams.Sym = aes128CTRinECIES
+ case 24:
+ asnParams.Sym = aes192CTRinECIES
+ case 32:
+ asnParams.Sym = aes256CTRinECIES
+ }
+ return
+}
+
+// ASN.1 encode the ECIES parameters relevant to ECDH.
+func paramsToASNECDH(params *ECIESParams) (algo asnECDHAlgorithm) {
+ switch params.hashAlgo {
+ case crypto.SHA224:
+ algo = dhSinglePass_stdDH_sha224kdf
+ case crypto.SHA256:
+ algo = dhSinglePass_stdDH_sha256kdf
+ case crypto.SHA384:
+ algo = dhSinglePass_stdDH_sha384kdf
+ case crypto.SHA512:
+ algo = dhSinglePass_stdDH_sha512kdf
+ }
+ return
+}
+
+// ASN.1 decode the ECIES parameters relevant to the encryption stage.
+func asnECIEStoParams(asnParams asnECIESParameters, params *ECIESParams) {
+ if !asnParams.KDF.Cmp(asnNISTConcatenationKDF) {
+ params = nil
+ return
+ } else if !asnParams.MAC.Cmp(hmacFull) {
+ params = nil
+ return
+ }
+
+ switch {
+ case asnParams.Sym.Cmp(aes128CTRinECIES):
+ params.KeyLen = 16
+ params.BlockSize = 16
+ params.Cipher = aes.NewCipher
+ case asnParams.Sym.Cmp(aes192CTRinECIES):
+ params.KeyLen = 24
+ params.BlockSize = 16
+ params.Cipher = aes.NewCipher
+ case asnParams.Sym.Cmp(aes256CTRinECIES):
+ params.KeyLen = 32
+ params.BlockSize = 16
+ params.Cipher = aes.NewCipher
+ default:
+ params = nil
+ }
+}
+
+// ASN.1 decode the ECIES parameters relevant to ECDH.
+func asnECDHtoParams(asnParams asnECDHAlgorithm, params *ECIESParams) {
+ if asnParams.Cmp(dhSinglePass_stdDH_sha224kdf) {
+ params.hashAlgo = crypto.SHA224
+ params.Hash = sha256.New224
+ } else if asnParams.Cmp(dhSinglePass_stdDH_sha256kdf) {
+ params.hashAlgo = crypto.SHA256
+ params.Hash = sha256.New
+ } else if asnParams.Cmp(dhSinglePass_stdDH_sha384kdf) {
+ params.hashAlgo = crypto.SHA384
+ params.Hash = sha512.New384
+ } else if asnParams.Cmp(dhSinglePass_stdDH_sha512kdf) {
+ params.hashAlgo = crypto.SHA512
+ params.Hash = sha512.New
+ } else {
+ params = nil
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/.gitignore b/Godeps/_workspace/src/github.com/obscuren/otto/.gitignore
new file mode 100644
index 000000000..8c2a16949
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/.gitignore
@@ -0,0 +1,5 @@
+/.test
+/otto/otto
+/otto/otto-*
+/test/test-*.js
+/test/tester
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/DESIGN.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/DESIGN.markdown
new file mode 100644
index 000000000..288752987
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/DESIGN.markdown
@@ -0,0 +1 @@
+* Designate the filename of "anonymous" source code by the hash (md5/sha1, etc.)
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/LICENSE b/Godeps/_workspace/src/github.com/obscuren/otto/LICENSE
new file mode 100644
index 000000000..b6179fe38
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/LICENSE
@@ -0,0 +1,7 @@
+Copyright (c) 2012 Robert Krimen
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/Makefile
new file mode 100644
index 000000000..477723bd0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/Makefile
@@ -0,0 +1,63 @@
+.PHONY: test test-race test-release release release-check test-262
+.PHONY: parser
+.PHONY: otto assets underscore
+
+TESTS := \
+ ~
+
+TEST := -v --run
+TEST := -v --run Test\($(subst $(eval) ,\|,$(TESTS))\)
+TEST := -v
+TEST := .
+
+test: parser inline.go
+ go test -i
+ go test $(TEST)
+ @echo PASS
+
+parser:
+ $(MAKE) -C parser
+
+inline.go: inline
+ ./$< > $@
+
+#################
+# release, test #
+#################
+
+release: test-race test-release
+ for package in . parser token ast file underscore registry; do (cd $$package && godocdown --signature > README.markdown); done
+ @echo \*\*\* make release-check
+ @echo PASS
+
+release-check: .test
+ $(MAKE) -C test build test
+ $(MAKE) -C .test/test262 build test
+ @echo PASS
+
+test-262: .test
+ $(MAKE) -C .test/test262 build test
+ @echo PASS
+
+test-release:
+ go test -i
+ go test
+
+test-race:
+ go test -race -i
+ go test -race
+
+#################################
+# otto, assets, underscore, ... #
+#################################
+
+otto:
+ $(MAKE) -C otto
+
+assets:
+ mkdir -p .assets
+ for file in underscore/test/*.js; do tr "\`" "_" < $$file > .assets/`basename $$file`; done
+
+underscore:
+ $(MAKE) -C $@
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/README.markdown
new file mode 100644
index 000000000..77ad0c4ed
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/README.markdown
@@ -0,0 +1,798 @@
+# otto
+--
+ import "github.com/robertkrimen/otto"
+
+Package otto is a JavaScript parser and interpreter written natively in Go.
+
+http://godoc.org/github.com/robertkrimen/otto
+
+ import (
+ "github.com/robertkrimen/otto"
+ )
+
+Run something in the VM
+
+ vm := otto.New()
+ vm.Run(`
+ abc = 2 + 2;
+ console.log("The value of abc is " + abc); // 4
+ `)
+
+Get a value out of the VM
+
+ value, err := vm.Get("abc")
+ value, _ := value.ToInteger()
+ }
+
+Set a number
+
+ vm.Set("def", 11)
+ vm.Run(`
+ console.log("The value of def is " + def);
+ // The value of def is 11
+ `)
+
+Set a string
+
+ vm.Set("xyzzy", "Nothing happens.")
+ vm.Run(`
+ console.log(xyzzy.length); // 16
+ `)
+
+Get the value of an expression
+
+ value, _ = vm.Run("xyzzy.length")
+ {
+ // value is an int64 with a value of 16
+ value, _ := value.ToInteger()
+ }
+
+An error happens
+
+ value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length")
+ if err != nil {
+ // err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
+ // If there is an error, then value.IsUndefined() is true
+ ...
+ }
+
+Set a Go function
+
+ vm.Set("sayHello", func(call otto.FunctionCall) otto.Value {
+ fmt.Printf("Hello, %s.\n", call.Argument(0).String())
+ return otto.UndefinedValue()
+ })
+
+Set a Go function that returns something useful
+
+ vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
+ right, _ := call.Argument(0).ToInteger()
+ result, _ := vm.ToValue(2 + right)
+ return result
+ })
+
+Use the functions in JavaScript
+
+ result, _ = vm.Run(`
+ sayHello("Xyzzy"); // Hello, Xyzzy.
+ sayHello(); // Hello, undefined
+
+ result = twoPlus(2.0); // 4
+ `)
+
+
+### Parser
+
+A separate parser is available in the parser package if you're just interested
+in building an AST.
+
+http://godoc.org/github.com/robertkrimen/otto/parser
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+### otto
+
+You can run (Go) JavaScript from the commandline with:
+http://github.com/robertkrimen/otto/tree/master/otto
+
+ $ go get -v github.com/robertkrimen/otto/otto
+
+Run JavaScript by entering some source on stdin or by giving otto a filename:
+
+ $ otto example.js
+
+### underscore
+
+Optionally include the JavaScript utility-belt library, underscore, with this
+import:
+
+ import (
+ "github.com/robertkrimen/otto"
+ _ "github.com/robertkrimen/otto/underscore"
+ )
+
+ // Now every otto runtime will come loaded with underscore
+
+For more information: http://github.com/robertkrimen/otto/tree/master/underscore
+
+
+### Caveat Emptor
+
+The following are some limitations with otto:
+
+ * "use strict" will parse, but does nothing.
+ * Error reporting needs to be improved.
+ * The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification.
+
+
+### Regular Expression Incompatibility
+
+Go translates JavaScript-style regular expressions into something that is
+"regexp" compatible via `parser.TransformRegExp`. Unfortunately, RegExp requires
+backtracking for some patterns, and backtracking is not supported by the
+standard Go engine: https://code.google.com/p/re2/wiki/Syntax
+
+Therefore, the following syntax is incompatible:
+
+ (?=) // Lookahead (positive), currently a parsing error
+ (?!) // Lookahead (backhead), currently a parsing error
+ \1 // Backreference (\1, \2, \3, ...), currently a parsing error
+
+A brief discussion of these limitations: "Regexp (?!re)"
+https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
+
+More information about re2: https://code.google.com/p/re2/
+
+In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r
+]. The JavaScript definition, on the other hand, also includes \v, Unicode
+"Separator, Space", etc.
+
+
+### Halting Problem
+
+If you want to stop long running executions (like third-party code), you can use
+the interrupt channel to do this:
+
+ package main
+
+ import (
+ "errors"
+ "fmt"
+ "os"
+ "time"
+
+ "github.com/robertkrimen/otto"
+ )
+
+ var halt = errors.New("Stahp")
+
+ func main() {
+ runUnsafe(`var abc = [];`)
+ runUnsafe(`
+ while (true) {
+ // Loop forever
+ }`)
+ }
+
+ func runUnsafe(unsafe string) {
+ start := time.Now()
+ defer func() {
+ duration := time.Since(start)
+ if caught := recover(); caught != nil {
+ if caught == halt {
+ fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration)
+ return
+ }
+ panic(caught) // Something else happened, repanic!
+ }
+ fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration)
+ }()
+ vm := otto.New()
+ vm.Interrupt = make(chan func())
+ go func() {
+ time.Sleep(2 * time.Second) // Stop after two seconds
+ vm.Interrupt <- func() {
+ panic(halt)
+ }
+ }()
+ vm.Run(unsafe) // Here be dragons (risky code)
+ vm.Interrupt = nil
+ }
+
+Where is setTimeout/setInterval?
+
+These timing functions are not actually part of the ECMA-262 specification.
+Typically, they belong to the `windows` object (in the browser). It would not be
+difficult to provide something like these via Go, but you probably want to wrap
+otto in an event loop in that case.
+
+For an example of how this could be done in Go with otto, see natto:
+
+http://github.com/robertkrimen/natto
+
+Here is some more discussion of the issue:
+
+* http://book.mixu.net/node/ch2.html
+
+* http://en.wikipedia.org/wiki/Reentrancy_%28computing%29
+
+* http://aaroncrane.co.uk/2009/02/perl_safe_signals/
+
+## Usage
+
+```go
+var ErrVersion = errors.New("version mismatch")
+```
+
+#### type FunctionCall
+
+```go
+type FunctionCall struct {
+ This Value
+ ArgumentList []Value
+ Otto *Otto
+}
+```
+
+FunctionCall is an encapsulation of a JavaScript function call.
+
+#### func (FunctionCall) Argument
+
+```go
+func (self FunctionCall) Argument(index int) Value
+```
+Argument will return the value of the argument at the given index.
+
+If no such argument exists, undefined is returned.
+
+#### type Object
+
+```go
+type Object struct {
+}
+```
+
+Object is the representation of a JavaScript object.
+
+#### func (Object) Call
+
+```go
+func (self Object) Call(name string, argumentList ...interface{}) (Value, error)
+```
+Call a method on the object.
+
+It is essentially equivalent to:
+
+ var method, _ := object.Get(name)
+ method.Call(object, argumentList...)
+
+An undefined value and an error will result if:
+
+ 1. There is an error during conversion of the argument list
+ 2. The property is not actually a function
+ 3. An (uncaught) exception is thrown
+
+#### func (Object) Class
+
+```go
+func (self Object) Class() string
+```
+Class will return the class string of the object.
+
+The return value will (generally) be one of:
+
+ Object
+ Function
+ Array
+ String
+ Number
+ Boolean
+ Date
+ RegExp
+
+#### func (Object) Get
+
+```go
+func (self Object) Get(name string) (Value, error)
+```
+Get the value of the property with the given name.
+
+#### func (Object) Keys
+
+```go
+func (self Object) Keys() []string
+```
+Get the keys for the object
+
+Equivalent to calling Object.keys on the object
+
+#### func (Object) Set
+
+```go
+func (self Object) Set(name string, value interface{}) error
+```
+Set the property of the given name to the given value.
+
+An error will result if the setting the property triggers an exception (i.e.
+read-only), or there is an error during conversion of the given value.
+
+#### func (Object) Value
+
+```go
+func (self Object) Value() Value
+```
+Value will return self as a value.
+
+#### type Otto
+
+```go
+type Otto struct {
+ // Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example.
+ // See "Halting Problem" for more information.
+ Interrupt chan func()
+}
+```
+
+Otto is the representation of the JavaScript runtime. Each instance of Otto has
+a self-contained namespace.
+
+#### func New
+
+```go
+func New() *Otto
+```
+New will allocate a new JavaScript runtime
+
+#### func Run
+
+```go
+func Run(src interface{}) (*Otto, Value, error)
+```
+Run will allocate a new JavaScript runtime, run the given source on the
+allocated runtime, and return the runtime, resulting value, and error (if any).
+
+src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST
+always be in UTF-8.
+
+src may also be a Script.
+
+src may also be a Program, but if the AST has been modified, then runtime
+behavior is undefined.
+
+#### func (Otto) Call
+
+```go
+func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error)
+```
+Call the given JavaScript with a given this and arguments.
+
+If this is nil, then some special handling takes place to determine the proper
+this value, falling back to a "standard" invocation if necessary (where this is
+undefined).
+
+If source begins with "new " (A lowercase new followed by a space), then Call
+will invoke the function constructor rather than performing a function call. In
+this case, the this argument has no effect.
+
+ // value is a String object
+ value, _ := vm.Call("Object", nil, "Hello, World.")
+
+ // Likewise...
+ value, _ := vm.Call("new Object", nil, "Hello, World.")
+
+ // This will perform a concat on the given array and return the result
+ // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ]
+ value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
+
+#### func (*Otto) Compile
+
+```go
+func (self *Otto) Compile(filename string, src interface{}) (*Script, error)
+```
+Compile will parse the given source and return a Script value or nil and an
+error if there was a problem during compilation.
+
+ script, err := vm.Compile("", `var abc; if (!abc) abc = 0; abc += 2; abc;`)
+ vm.Run(script)
+
+#### func (*Otto) Copy
+
+```go
+func (self *Otto) Copy() *Otto
+```
+Copy will create a copy/clone of the runtime.
+
+Copy is useful for saving some processing time when creating many similar
+runtimes.
+
+This implementation is alpha-ish, and works by introspecting every part of the
+runtime and reallocating and then relinking everything back together. Please
+report if you notice any inadvertent sharing of data between copies.
+
+#### func (Otto) Get
+
+```go
+func (self Otto) Get(name string) (Value, error)
+```
+Get the value of the top-level binding of the given name.
+
+If there is an error (like the binding does not exist), then the value will be
+undefined.
+
+#### func (Otto) Object
+
+```go
+func (self Otto) Object(source string) (*Object, error)
+```
+Object will run the given source and return the result as an object.
+
+For example, accessing an existing object:
+
+ object, _ := vm.Object(`Number`)
+
+Or, creating a new object:
+
+ object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`)
+
+Or, creating and assigning an object:
+
+ object, _ := vm.Object(`xyzzy = {}`)
+ object.Set("volume", 11)
+
+If there is an error (like the source does not result in an object), then nil
+and an error is returned.
+
+#### func (Otto) Run
+
+```go
+func (self Otto) Run(src interface{}) (Value, error)
+```
+Run will run the given source (parsing it first if necessary), returning the
+resulting value and error (if any)
+
+src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST
+always be in UTF-8.
+
+If the runtime is unable to parse source, then this function will return
+undefined and the parse error (nothing will be evaluated in this case).
+
+src may also be a Script.
+
+src may also be a Program, but if the AST has been modified, then runtime
+behavior is undefined.
+
+#### func (Otto) Set
+
+```go
+func (self Otto) Set(name string, value interface{}) error
+```
+Set the top-level binding of the given name to the given value.
+
+Set will automatically apply ToValue to the given value in order to convert it
+to a JavaScript value (type Value).
+
+If there is an error (like the binding is read-only, or the ToValue conversion
+fails), then an error is returned.
+
+If the top-level binding does not exist, it will be created.
+
+#### func (Otto) ToValue
+
+```go
+func (self Otto) ToValue(value interface{}) (Value, error)
+```
+ToValue will convert an interface{} value to a value digestible by
+otto/JavaScript.
+
+#### type Script
+
+```go
+type Script struct {
+}
+```
+
+Script is a handle for some (reusable) JavaScript. Passing a Script value to a
+run method will evaluate the JavaScript.
+
+#### func (*Script) String
+
+```go
+func (self *Script) String() string
+```
+
+#### type Value
+
+```go
+type Value struct {
+}
+```
+
+Value is the representation of a JavaScript value.
+
+#### func FalseValue
+
+```go
+func FalseValue() Value
+```
+FalseValue will return a value representing false.
+
+It is equivalent to:
+
+ ToValue(false)
+
+#### func NaNValue
+
+```go
+func NaNValue() Value
+```
+NaNValue will return a value representing NaN.
+
+It is equivalent to:
+
+ ToValue(math.NaN())
+
+#### func NullValue
+
+```go
+func NullValue() Value
+```
+NullValue will return a Value representing null.
+
+#### func ToValue
+
+```go
+func ToValue(value interface{}) (Value, error)
+```
+ToValue will convert an interface{} value to a value digestible by
+otto/JavaScript This function will not work for advanced types (struct, map,
+slice/array, etc.) and you probably should not use it.
+
+ToValue may be deprecated and removed in the near future.
+
+Try Otto.ToValue for a replacement.
+
+#### func TrueValue
+
+```go
+func TrueValue() Value
+```
+TrueValue will return a value representing true.
+
+It is equivalent to:
+
+ ToValue(true)
+
+#### func UndefinedValue
+
+```go
+func UndefinedValue() Value
+```
+UndefinedValue will return a Value representing undefined.
+
+#### func (Value) Call
+
+```go
+func (value Value) Call(this Value, argumentList ...interface{}) (Value, error)
+```
+Call the value as a function with the given this value and argument list and
+return the result of invocation. It is essentially equivalent to:
+
+ value.apply(thisValue, argumentList)
+
+An undefined value and an error will result if:
+
+ 1. There is an error during conversion of the argument list
+ 2. The value is not actually a function
+ 3. An (uncaught) exception is thrown
+
+#### func (Value) Class
+
+```go
+func (value Value) Class() string
+```
+Class will return the class string of the value or the empty string if value is
+not an object.
+
+The return value will (generally) be one of:
+
+ Object
+ Function
+ Array
+ String
+ Number
+ Boolean
+ Date
+ RegExp
+
+#### func (Value) Export
+
+```go
+func (self Value) Export() (interface{}, error)
+```
+Export will attempt to convert the value to a Go representation and return it
+via an interface{} kind.
+
+WARNING: The interface function will be changing soon to:
+
+ Export() interface{}
+
+If a reasonable conversion is not possible, then the original result is
+returned.
+
+ undefined -> otto.Value (UndefinedValue())
+ null -> interface{}(nil)
+ boolean -> bool
+ number -> A number type (int, float32, uint64, ...)
+ string -> string
+ Array -> []interface{}
+ Object -> map[string]interface{}
+
+#### func (Value) IsBoolean
+
+```go
+func (value Value) IsBoolean() bool
+```
+IsBoolean will return true if value is a boolean (primitive).
+
+#### func (Value) IsDefined
+
+```go
+func (value Value) IsDefined() bool
+```
+IsDefined will return false if the value is undefined, and true otherwise.
+
+#### func (Value) IsFunction
+
+```go
+func (value Value) IsFunction() bool
+```
+IsFunction will return true if value is a function.
+
+#### func (Value) IsNaN
+
+```go
+func (value Value) IsNaN() bool
+```
+IsNaN will return true if value is NaN (or would convert to NaN).
+
+#### func (Value) IsNull
+
+```go
+func (value Value) IsNull() bool
+```
+IsNull will return true if the value is null, and false otherwise.
+
+#### func (Value) IsNumber
+
+```go
+func (value Value) IsNumber() bool
+```
+IsNumber will return true if value is a number (primitive).
+
+#### func (Value) IsObject
+
+```go
+func (value Value) IsObject() bool
+```
+IsObject will return true if value is an object.
+
+#### func (Value) IsPrimitive
+
+```go
+func (value Value) IsPrimitive() bool
+```
+IsPrimitive will return true if value is a primitive (any kind of primitive).
+
+#### func (Value) IsString
+
+```go
+func (value Value) IsString() bool
+```
+IsString will return true if value is a string (primitive).
+
+#### func (Value) IsUndefined
+
+```go
+func (value Value) IsUndefined() bool
+```
+IsUndefined will return true if the value is undefined, and false otherwise.
+
+#### func (Value) Object
+
+```go
+func (value Value) Object() *Object
+```
+Object will return the object of the value, or nil if value is not an object.
+
+This method will not do any implicit conversion. For example, calling this
+method on a string primitive value will not return a String object.
+
+#### func (Value) String
+
+```go
+func (value Value) String() string
+```
+String will return the value as a string.
+
+This method will make return the empty string if there is an error.
+
+#### func (Value) ToBoolean
+
+```go
+func (value Value) ToBoolean() (bool, error)
+```
+ToBoolean will convert the value to a boolean (bool).
+
+ ToValue(0).ToBoolean() => false
+ ToValue("").ToBoolean() => false
+ ToValue(true).ToBoolean() => true
+ ToValue(1).ToBoolean() => true
+ ToValue("Nothing happens").ToBoolean() => true
+
+If there is an error during the conversion process (like an uncaught exception),
+then the result will be false and an error.
+
+#### func (Value) ToFloat
+
+```go
+func (value Value) ToFloat() (float64, error)
+```
+ToFloat will convert the value to a number (float64).
+
+ ToValue(0).ToFloat() => 0.
+ ToValue(1.1).ToFloat() => 1.1
+ ToValue("11").ToFloat() => 11.
+
+If there is an error during the conversion process (like an uncaught exception),
+then the result will be 0 and an error.
+
+#### func (Value) ToInteger
+
+```go
+func (value Value) ToInteger() (int64, error)
+```
+ToInteger will convert the value to a number (int64).
+
+ ToValue(0).ToInteger() => 0
+ ToValue(1.1).ToInteger() => 1
+ ToValue("11").ToInteger() => 11
+
+If there is an error during the conversion process (like an uncaught exception),
+then the result will be 0 and an error.
+
+#### func (Value) ToString
+
+```go
+func (value Value) ToString() (string, error)
+```
+ToString will convert the value to a string (string).
+
+ ToValue(0).ToString() => "0"
+ ToValue(false).ToString() => "false"
+ ToValue(1.1).ToString() => "1.1"
+ ToValue("11").ToString() => "11"
+ ToValue('Nothing happens.').ToString() => "Nothing happens."
+
+If there is an error during the conversion process (like an uncaught exception),
+then the result will be the empty string ("") and an error.
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/array_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/array_test.go
new file mode 100644
index 000000000..06f481bd4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/array_test.go
@@ -0,0 +1,716 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestArray(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = [ undefined, "Nothing happens." ];
+ abc.length;
+ `, 2)
+
+ test(`
+ abc = ""+[0, 1, 2, 3];
+ def = [].toString();
+ ghi = [null, 4, "null"].toString();
+ [ abc, def, ghi ];
+ `, "0,1,2,3,,,4,null")
+
+ test(`new Array(0).length`, 0)
+
+ test(`new Array(11).length`, 11)
+
+ test(`new Array(11, 1).length`, 2)
+
+ test(`
+ abc = [0, 1, 2, 3];
+ abc.xyzzy = "Nothing happens.";
+ delete abc[1];
+ var xyzzy = delete abc.xyzzy;
+ [ abc, xyzzy, abc.xyzzy ];
+ `, "0,,2,3,true,")
+
+ test(`
+ var abc = [0, 1, 2, 3, 4];
+ abc.length = 2;
+ abc;
+ `, "0,1")
+
+ test(`raise:
+ [].length = 3.14159;
+ `, "RangeError")
+
+ test(`raise:
+ new Array(3.14159);
+ `, "RangeError")
+
+ test(`
+ Object.defineProperty(Array.prototype, "0", {
+ value: 100,
+ writable: false,
+ configurable: true
+ });
+ abc = [101];
+ abc.hasOwnProperty("0") && abc[0] === 101;
+ `, true)
+
+ test(`
+ abc = [,,undefined];
+ [ abc.hasOwnProperty(0), abc.hasOwnProperty(1), abc.hasOwnProperty(2) ];
+ `, "false,false,true")
+
+ test(`
+ abc = Object.getOwnPropertyDescriptor(Array, "prototype");
+ [ [ typeof Array.prototype ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestArray_toString(t *testing.T) {
+ tt(t, func() {
+ {
+ test(`
+ Array.prototype.toString = function() {
+ return "Nothing happens.";
+ }
+ abc = Array.prototype.toString();
+ def = [].toString();
+ ghi = [null, 4, "null"].toString();
+
+ [ abc, def, ghi ].join(",");
+ `, "Nothing happens.,Nothing happens.,Nothing happens.")
+ }
+
+ {
+ test(`
+ Array.prototype.join = undefined
+ abc = Array.prototype.toString()
+ def = [].toString()
+ ghi = [null, 4, "null"].toString()
+
+ abc + "," + def + "," + ghi;
+ `, "[object Array],[object Array],[object Array]")
+ }
+ })
+}
+
+func TestArray_toLocaleString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ [ 3.14159, "abc", undefined, new Date(0) ].toLocaleString();
+ `, "3.14159,abc,,1970-01-01 00:00:00")
+
+ test(`raise:
+ [ { toLocaleString: undefined } ].toLocaleString();
+ `, "TypeError")
+ })
+}
+
+func TestArray_concat(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0, 1, 2];
+ def = [-1, -2, -3];
+ ghi = abc.concat(def);
+ jkl = abc.concat(def, 3, 4, 5);
+ mno = def.concat(-4, -5, abc);
+
+ [ ghi, jkl, mno ].join(";");
+ `, "0,1,2,-1,-2,-3;0,1,2,-1,-2,-3,3,4,5;-1,-2,-3,-4,-5,0,1,2")
+
+ test(`
+ var abc = [,1];
+ var def = abc.concat([], [,]);
+
+ def.getClass = Object.prototype.toString;
+
+ [ def.getClass(), typeof def[0], def[1], typeof def[2], def.length ];
+ `, "[object Array],undefined,1,undefined,3")
+
+ test(`
+ Object.defineProperty(Array.prototype, "0", {
+ value: 100,
+ writable: false,
+ configurable: true
+ });
+
+ var abc = Array.prototype.concat.call(101);
+
+ var hasProperty = abc.hasOwnProperty("0");
+ var instanceOfVerify = typeof abc[0] === "object";
+ var verifyValue = false;
+ verifyValue = abc[0] == 101;
+
+ var verifyEnumerable = false;
+ for (var property in abc) {
+ if (property === "0" && abc.hasOwnProperty("0")) {
+ verifyEnumerable = true;
+ }
+ }
+
+ var verifyWritable = false;
+ abc[0] = 12;
+ verifyWritable = abc[0] === 12;
+
+ var verifyConfigurable = false;
+ delete abc[0];
+ verifyConfigurable = abc.hasOwnProperty("0");
+
+ [ hasProperty, instanceOfVerify, verifyValue, !verifyConfigurable, verifyEnumerable, verifyWritable ];
+ `, "true,true,true,true,true,true")
+ })
+}
+
+func TestArray_splice(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0, 1, 2];
+ def = abc.splice(1, 2, 3, 4, 5);
+ ghi = [].concat(abc);
+ jkl = ghi.splice(17, 21, 7, 8, 9);
+ [ abc, def, ghi, jkl ].join(";");
+ `, "0,3,4,5;1,2;0,3,4,5,7,8,9;")
+ })
+}
+
+func TestArray_shift(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0, 1, 2];
+ def = abc.shift();
+ ghi = [].concat(abc);
+ jkl = abc.shift();
+ mno = [].concat(abc);
+ pqr = abc.shift();
+ stu = [].concat(abc);
+ vwx = abc.shift();
+
+ [ abc, def, ghi, jkl, mno, pqr, stu, vwx ].join(";");
+ `, ";0;1,2;1;2;2;;")
+ })
+}
+
+func TestArray_push(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0];
+ def = abc.push(1);
+ ghi = [].concat(abc);
+ jkl = abc.push(2,3,4);
+
+ [ abc, def, ghi, jkl ].join(";");
+ `, "0,1,2,3,4;2;0,1;5")
+ })
+}
+
+func TestArray_pop(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0,1];
+ def = abc.pop();
+ ghi = [].concat(abc);
+ jkl = abc.pop();
+ mno = [].concat(abc);
+ pqr = abc.pop();
+
+ [ abc, def, ghi, jkl, mno, pqr ].join(";");
+ `, ";1;0;0;;")
+ })
+}
+
+func TestArray_slice(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0,1,2,3];
+ def = abc.slice();
+ ghi = abc.slice(1);
+ jkl = abc.slice(3,-1);
+ mno = abc.slice(2,-1);
+ pqr = abc.slice(-1, -10);
+
+ [ abc, def, ghi, jkl, mno, pqr ].join(";");
+ `, "0,1,2,3;0,1,2,3;1,2,3;;2;")
+
+ // Array.protoype.slice is generic
+ test(`
+ abc = { 0: 0, 1: 1, 2: 2, 3: 3 };
+ abc.length = 4;
+ def = Array.prototype.slice.call(abc);
+ ghi = Array.prototype.slice.call(abc,1);
+ jkl = Array.prototype.slice.call(abc,3,-1);
+ mno = Array.prototype.slice.call(abc,2,-1);
+ pqr = Array.prototype.slice.call(abc,-1,-10);
+
+ [ abc, def, ghi, jkl, pqr ].join(";");
+ `, "[object Object];0,1,2,3;1,2,3;;")
+ })
+}
+
+func TestArray_sliceArguments(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ (function(){
+ return Array.prototype.slice.call(arguments, 1)
+ })({}, 1, 2, 3);
+ `, "1,2,3")
+ })
+}
+
+func TestArray_unshift(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [];
+ def = abc.unshift(0);
+ ghi = [].concat(abc);
+ jkl = abc.unshift(1,2,3,4);
+
+ [ abc, def, ghi, jkl ].join(";");
+ `, "1,2,3,4,0;1;0;5")
+ })
+}
+
+func TestArray_reverse(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0,1,2,3].reverse();
+ def = [0,1,2].reverse();
+
+ [ abc, def ];
+ `, "3,2,1,0,2,1,0")
+ })
+}
+
+func TestArray_sort(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [0,1,2,3].sort();
+ def = [3,2,1,0].sort();
+ ghi = [].sort();
+ jkl = [0].sort();
+ mno = [1,0].sort();
+ pqr = [1,5,-10, 100, 8, 72, 401, 0.05].sort();
+ stu = [1,5,-10, 100, 8, 72, 401, 0.05].sort(function(x, y){
+ return x == y ? 0 : x < y ? -1 : 1
+ });
+
+ [ abc, def, ghi, jkl, mno, pqr, stu ].join(";");
+ `, "0,1,2,3;0,1,2,3;;0;0,1;-10,0.05,1,100,401,5,72,8;-10,0.05,1,5,8,72,100,401")
+
+ test(`Array.prototype.sort.length`, 1)
+ })
+}
+
+func TestArray_isArray(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ Array.isArray.length, Array.isArray(), Array.isArray([]), Array.isArray({}) ];
+ `, "1,false,true,false")
+
+ test(`Array.isArray(Math)`, false)
+ })
+}
+
+func TestArray_indexOf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`['a', 'b', 'c', 'b'].indexOf('b')`, 1)
+
+ test(`['a', 'b', 'c', 'b'].indexOf('b', 2)`, 3)
+
+ test(`['a', 'b', 'c', 'b'].indexOf('b', -2)`, 3)
+
+ test(`
+ Object.prototype.indexOf = Array.prototype.indexOf;
+ var abc = {0: 'a', 1: 'b', 2: 'c', length: 3};
+ abc.indexOf('c');
+ `, 2)
+
+ test(`[true].indexOf(true, "-Infinity")`, 0)
+
+ test(`
+ var target = {};
+ Math[3] = target;
+ Math.length = 5;
+ Array.prototype.indexOf.call(Math, target) === 3;
+ `, true)
+
+ test(`
+ var _NaN = NaN;
+ var abc = new Array("NaN", undefined, 0, false, null, {toString:function(){return NaN}}, "false", _NaN, NaN);
+ abc.indexOf(NaN);
+ `, -1)
+
+ test(`
+ var abc = {toString:function (){return 0}};
+ var def = 1;
+ var ghi = -(4/3);
+ var jkl = new Array(false, undefined, null, "0", abc, -1.3333333333333, "string", -0, true, +0, def, 1, 0, false, ghi, -(4/3));
+ [ jkl.indexOf(-(4/3)), jkl.indexOf(0), jkl.indexOf(-0), jkl.indexOf(1) ];
+ `, "14,7,7,10")
+ })
+}
+
+func TestArray_lastIndexOf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`['a', 'b', 'c', 'b'].lastIndexOf('b')`, 3)
+
+ test(`['a', 'b', 'c', 'b'].lastIndexOf('b', 2)`, 1)
+
+ test(`['a', 'b', 'c', 'b'].lastIndexOf('b', -2)`, 1)
+
+ test(`
+ Object.prototype.lastIndexOf = Array.prototype.lastIndexOf;
+ var abc = {0: 'a', 1: 'b', 2: 'c', 3: 'b', length: 4};
+ abc.lastIndexOf('b');
+ `, 3)
+
+ test(`
+ var target = {};
+ Math[3] = target;
+ Math.length = 5;
+ [ Array.prototype.lastIndexOf.call(Math, target) === 3 ];
+ `, "true")
+
+ test(`
+ var _NaN = NaN;
+ var abc = new Array("NaN", undefined, 0, false, null, {toString:function(){return NaN}}, "false", _NaN, NaN);
+ abc.lastIndexOf(NaN);
+ `, -1)
+
+ test(`
+ var abc = {toString:function (){return 0}};
+ var def = 1;
+ var ghi = -(4/3);
+ var jkl = new Array(false, undefined, null, "0", abc, -1.3333333333333, "string", -0, true, +0, def, 1, 0, false, ghi, -(4/3));
+ [ jkl.lastIndexOf(-(4/3)), jkl.indexOf(0), jkl.indexOf(-0), jkl.indexOf(1) ];
+ `, "15,7,7,10")
+ })
+}
+
+func TestArray_every(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].every()`, "TypeError")
+
+ test(`raise: [].every("abc")`, "TypeError")
+
+ test(`[].every(function() { return false })`, true)
+
+ test(`[1,2,3].every(function() { return false })`, false)
+
+ test(`[1,2,3].every(function() { return true })`, true)
+
+ test(`[1,2,3].every(function(_, index) { if (index === 1) return true })`, false)
+
+ test(`
+ var abc = function(value, index, object) {
+ return ('[object Math]' !== Object.prototype.toString.call(object));
+ };
+
+ Math.length = 1;
+ Math[0] = 1;
+ !Array.prototype.every.call(Math, abc);
+ `, true)
+
+ test(`
+ var def = false;
+
+ var abc = function(value, index, object) {
+ def = true;
+ return this === Math;
+ };
+
+ [11].every(abc, Math) && def;
+ `, true)
+
+ test(`
+ var def = false;
+
+ var abc = function(value, index, object) {
+ def = true;
+ return Math;
+ };
+
+ [11].every(abc) && def;
+ `, true)
+ })
+}
+
+func TestArray_some(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].some("abc")`, "TypeError")
+
+ test(`[].some(function() { return true })`, false)
+
+ test(`[1,2,3].some(function() { return false })`, false)
+
+ test(`[1,2,3].some(function() { return true })`, true)
+
+ test(`[1,2,3].some(function(_, index) { if (index === 1) return true })`, true)
+
+ test(`
+ var abc = function(value, index, object) {
+ return ('[object Math]' !== Object.prototype.toString.call(object));
+ };
+
+ Math.length = 1;
+ Math[0] = 1;
+ !Array.prototype.some.call(Math, abc);
+ `, true)
+
+ test(`
+ var abc = function(value, index, object) {
+ return this === Math;
+ };
+
+ [11].some(abc, Math);
+ `, true)
+
+ test(`
+ var abc = function(value, index, object) {
+ return Math;
+ };
+
+ [11].some(abc);
+ `, true)
+ })
+}
+
+func TestArray_forEach(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].forEach("abc")`, "TypeError")
+
+ test(`
+ var abc = 0;
+ [].forEach(function(value) {
+ abc += value;
+ });
+ abc;
+ `, 0)
+
+ test(`
+ abc = 0;
+ var def = [];
+ [1,2,3].forEach(function(value, index) {
+ abc += value;
+ def.push(index);
+ });
+ [ abc, def ];
+ `, "6,0,1,2")
+
+ test(`
+ var def = false;
+ var abc = function(value, index, object) {
+ def = ('[object Math]' === Object.prototype.toString.call(object));
+ };
+
+ Math.length = 1;
+ Math[0] = 1;
+ Array.prototype.forEach.call(Math, abc);
+ def;
+ `, true)
+
+ test(`
+ var def = false;
+ var abc = function(value, index, object) {
+ def = this === Math;
+ };
+
+ [11].forEach(abc, Math);
+ def;
+ `, true)
+ })
+}
+
+func TestArray_indexing(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = new Array(0, 1);
+ var def = abc.length;
+ abc[4294967296] = 10; // 2^32 => 0
+ abc[4294967297] = 11; // 2^32+1 => 1
+ [ def, abc.length, abc[0], abc[1], abc[4294967296] ];
+ `, "2,2,0,1,10")
+
+ test(`
+ abc = new Array(0, 1);
+ def = abc.length;
+ abc[4294967295] = 10;
+ var ghi = abc.length;
+ abc[4294967299] = 12;
+ var jkl = abc.length;
+ abc[4294967294] = 11;
+ [ def, ghi, jkl, abc.length, abc[4294967295], abc[4294967299] ];
+ `, "2,2,2,4294967295,10,12")
+ })
+}
+
+func TestArray_map(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].map("abc")`, "TypeError")
+
+ test(`[].map(function() { return 1 }).length`, 0)
+
+ test(`[1,2,3].map(function(value) { return value * value })`, "1,4,9")
+
+ test(`[1,2,3].map(function(value) { return 1 })`, "1,1,1")
+
+ test(`
+ var abc = function(value, index, object) {
+ return ('[object Math]' === Object.prototype.toString.call(object));
+ };
+
+ Math.length = 1;
+ Math[0] = 1;
+ Array.prototype.map.call(Math, abc)[0];
+ `, true)
+
+ test(`
+ var abc = function(value, index, object) {
+ return this === Math;
+ };
+
+ [11].map(abc, Math)[0];
+ `, true)
+ })
+}
+
+func TestArray_filter(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].filter("abc")`, "TypeError")
+
+ test(`[].filter(function() { return 1 }).length`, 0)
+
+ test(`[1,2,3].filter(function() { return false }).length`, 0)
+
+ test(`[1,2,3].filter(function() { return true })`, "1,2,3")
+ })
+}
+
+func TestArray_reduce(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].reduce("abc")`, "TypeError")
+
+ test(`raise: [].reduce(function() {})`, "TypeError")
+
+ test(`[].reduce(function() {}, 0)`, 0)
+
+ test(`[].reduce(function() {}, undefined)`, "undefined")
+
+ test(`['a','b','c'].reduce(function(result, value) { return result+', '+value })`, "a, b, c")
+
+ test(`[1,2,3].reduce(function(result, value) { return result + value }, 4)`, 10)
+
+ test(`[1,2,3].reduce(function(result, value) { return result + value })`, 6)
+ })
+}
+
+func TestArray_reduceRight(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: [].reduceRight("abc")`, "TypeError")
+
+ test(`raise: [].reduceRight(function() {})`, "TypeError")
+
+ test(`[].reduceRight(function() {}, 0)`, 0)
+
+ test(`[].reduceRight(function() {}, undefined)`, "undefined")
+
+ test(`['a','b','c'].reduceRight(function(result, value) { return result+', '+value })`, "c, b, a")
+
+ test(`[1,2,3].reduceRight(function(result, value) { return result + value }, 4)`, 10)
+
+ test(`[1,2,3].reduceRight(function(result, value) { return result + value })`, 6)
+ })
+}
+
+func TestArray_defineOwnProperty(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = [];
+ Object.defineProperty(abc, "length", {
+ writable: false
+ });
+ abc.length;
+ `, 0)
+
+ test(`raise:
+ var abc = [];
+ var exception;
+ Object.defineProperty(abc, "length", {
+ writable: false
+ });
+ Object.defineProperty(abc, "length", {
+ writable: true
+ });
+ `, "TypeError")
+ })
+}
+
+func TestArray_new(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = new Array(null);
+ var def = new Array(undefined);
+ [ abc.length, abc[0] === null, def.length, def[0] === undefined ]
+ `, "1,true,1,true")
+
+ test(`
+ var abc = new Array(new Number(0));
+ var def = new Array(new Number(4294967295));
+ [ abc.length, typeof abc[0], abc[0] == 0, def.length, typeof def[0], def[0] == 4294967295 ]
+ `, "1,object,true,1,object,true")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/ast/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/ast/README.markdown
new file mode 100644
index 000000000..a12e048d5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/ast/README.markdown
@@ -0,0 +1,1066 @@
+# ast
+--
+ import "github.com/robertkrimen/otto/ast"
+
+Package ast declares types representing a JavaScript AST.
+
+
+### Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+## Usage
+
+#### type ArrayLiteral
+
+```go
+type ArrayLiteral struct {
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ Value []Expression
+}
+```
+
+
+#### func (*ArrayLiteral) Idx0
+
+```go
+func (self *ArrayLiteral) Idx0() file.Idx
+```
+
+#### func (*ArrayLiteral) Idx1
+
+```go
+func (self *ArrayLiteral) Idx1() file.Idx
+```
+
+#### type AssignExpression
+
+```go
+type AssignExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+}
+```
+
+
+#### func (*AssignExpression) Idx0
+
+```go
+func (self *AssignExpression) Idx0() file.Idx
+```
+
+#### func (*AssignExpression) Idx1
+
+```go
+func (self *AssignExpression) Idx1() file.Idx
+```
+
+#### type BadExpression
+
+```go
+type BadExpression struct {
+ From file.Idx
+ To file.Idx
+}
+```
+
+
+#### func (*BadExpression) Idx0
+
+```go
+func (self *BadExpression) Idx0() file.Idx
+```
+
+#### func (*BadExpression) Idx1
+
+```go
+func (self *BadExpression) Idx1() file.Idx
+```
+
+#### type BadStatement
+
+```go
+type BadStatement struct {
+ From file.Idx
+ To file.Idx
+}
+```
+
+
+#### func (*BadStatement) Idx0
+
+```go
+func (self *BadStatement) Idx0() file.Idx
+```
+
+#### func (*BadStatement) Idx1
+
+```go
+func (self *BadStatement) Idx1() file.Idx
+```
+
+#### type BinaryExpression
+
+```go
+type BinaryExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ Comparison bool
+}
+```
+
+
+#### func (*BinaryExpression) Idx0
+
+```go
+func (self *BinaryExpression) Idx0() file.Idx
+```
+
+#### func (*BinaryExpression) Idx1
+
+```go
+func (self *BinaryExpression) Idx1() file.Idx
+```
+
+#### type BlockStatement
+
+```go
+type BlockStatement struct {
+ LeftBrace file.Idx
+ List []Statement
+ RightBrace file.Idx
+}
+```
+
+
+#### func (*BlockStatement) Idx0
+
+```go
+func (self *BlockStatement) Idx0() file.Idx
+```
+
+#### func (*BlockStatement) Idx1
+
+```go
+func (self *BlockStatement) Idx1() file.Idx
+```
+
+#### type BooleanLiteral
+
+```go
+type BooleanLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value bool
+}
+```
+
+
+#### func (*BooleanLiteral) Idx0
+
+```go
+func (self *BooleanLiteral) Idx0() file.Idx
+```
+
+#### func (*BooleanLiteral) Idx1
+
+```go
+func (self *BooleanLiteral) Idx1() file.Idx
+```
+
+#### type BracketExpression
+
+```go
+type BracketExpression struct {
+ Left Expression
+ Member Expression
+ LeftBracket file.Idx
+ RightBracket file.Idx
+}
+```
+
+
+#### func (*BracketExpression) Idx0
+
+```go
+func (self *BracketExpression) Idx0() file.Idx
+```
+
+#### func (*BracketExpression) Idx1
+
+```go
+func (self *BracketExpression) Idx1() file.Idx
+```
+
+#### type BranchStatement
+
+```go
+type BranchStatement struct {
+ Idx file.Idx
+ Token token.Token
+ Label *Identifier
+}
+```
+
+
+#### func (*BranchStatement) Idx0
+
+```go
+func (self *BranchStatement) Idx0() file.Idx
+```
+
+#### func (*BranchStatement) Idx1
+
+```go
+func (self *BranchStatement) Idx1() file.Idx
+```
+
+#### type CallExpression
+
+```go
+type CallExpression struct {
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+}
+```
+
+
+#### func (*CallExpression) Idx0
+
+```go
+func (self *CallExpression) Idx0() file.Idx
+```
+
+#### func (*CallExpression) Idx1
+
+```go
+func (self *CallExpression) Idx1() file.Idx
+```
+
+#### type CaseStatement
+
+```go
+type CaseStatement struct {
+ Case file.Idx
+ Test Expression
+ Consequent []Statement
+}
+```
+
+
+#### func (*CaseStatement) Idx0
+
+```go
+func (self *CaseStatement) Idx0() file.Idx
+```
+
+#### func (*CaseStatement) Idx1
+
+```go
+func (self *CaseStatement) Idx1() file.Idx
+```
+
+#### type CatchStatement
+
+```go
+type CatchStatement struct {
+ Catch file.Idx
+ Parameter *Identifier
+ Body Statement
+}
+```
+
+
+#### func (*CatchStatement) Idx0
+
+```go
+func (self *CatchStatement) Idx0() file.Idx
+```
+
+#### func (*CatchStatement) Idx1
+
+```go
+func (self *CatchStatement) Idx1() file.Idx
+```
+
+#### type ConditionalExpression
+
+```go
+type ConditionalExpression struct {
+ Test Expression
+ Consequent Expression
+ Alternate Expression
+}
+```
+
+
+#### func (*ConditionalExpression) Idx0
+
+```go
+func (self *ConditionalExpression) Idx0() file.Idx
+```
+
+#### func (*ConditionalExpression) Idx1
+
+```go
+func (self *ConditionalExpression) Idx1() file.Idx
+```
+
+#### type DebuggerStatement
+
+```go
+type DebuggerStatement struct {
+ Debugger file.Idx
+}
+```
+
+
+#### func (*DebuggerStatement) Idx0
+
+```go
+func (self *DebuggerStatement) Idx0() file.Idx
+```
+
+#### func (*DebuggerStatement) Idx1
+
+```go
+func (self *DebuggerStatement) Idx1() file.Idx
+```
+
+#### type Declaration
+
+```go
+type Declaration interface {
+ // contains filtered or unexported methods
+}
+```
+
+All declaration nodes implement the Declaration interface.
+
+#### type DoWhileStatement
+
+```go
+type DoWhileStatement struct {
+ Do file.Idx
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*DoWhileStatement) Idx0
+
+```go
+func (self *DoWhileStatement) Idx0() file.Idx
+```
+
+#### func (*DoWhileStatement) Idx1
+
+```go
+func (self *DoWhileStatement) Idx1() file.Idx
+```
+
+#### type DotExpression
+
+```go
+type DotExpression struct {
+ Left Expression
+ Identifier Identifier
+}
+```
+
+
+#### func (*DotExpression) Idx0
+
+```go
+func (self *DotExpression) Idx0() file.Idx
+```
+
+#### func (*DotExpression) Idx1
+
+```go
+func (self *DotExpression) Idx1() file.Idx
+```
+
+#### type EmptyStatement
+
+```go
+type EmptyStatement struct {
+ Semicolon file.Idx
+}
+```
+
+
+#### func (*EmptyStatement) Idx0
+
+```go
+func (self *EmptyStatement) Idx0() file.Idx
+```
+
+#### func (*EmptyStatement) Idx1
+
+```go
+func (self *EmptyStatement) Idx1() file.Idx
+```
+
+#### type Expression
+
+```go
+type Expression interface {
+ Node
+ // contains filtered or unexported methods
+}
+```
+
+All expression nodes implement the Expression interface.
+
+#### type ExpressionStatement
+
+```go
+type ExpressionStatement struct {
+ Expression Expression
+}
+```
+
+
+#### func (*ExpressionStatement) Idx0
+
+```go
+func (self *ExpressionStatement) Idx0() file.Idx
+```
+
+#### func (*ExpressionStatement) Idx1
+
+```go
+func (self *ExpressionStatement) Idx1() file.Idx
+```
+
+#### type ForInStatement
+
+```go
+type ForInStatement struct {
+ For file.Idx
+ Into Expression
+ Source Expression
+ Body Statement
+}
+```
+
+
+#### func (*ForInStatement) Idx0
+
+```go
+func (self *ForInStatement) Idx0() file.Idx
+```
+
+#### func (*ForInStatement) Idx1
+
+```go
+func (self *ForInStatement) Idx1() file.Idx
+```
+
+#### type ForStatement
+
+```go
+type ForStatement struct {
+ For file.Idx
+ Initializer Expression
+ Update Expression
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*ForStatement) Idx0
+
+```go
+func (self *ForStatement) Idx0() file.Idx
+```
+
+#### func (*ForStatement) Idx1
+
+```go
+func (self *ForStatement) Idx1() file.Idx
+```
+
+#### type FunctionDeclaration
+
+```go
+type FunctionDeclaration struct {
+ Function *FunctionLiteral
+}
+```
+
+
+#### type FunctionLiteral
+
+```go
+type FunctionLiteral struct {
+ Function file.Idx
+ Name *Identifier
+ ParameterList *ParameterList
+ Body Statement
+ Source string
+
+ DeclarationList []Declaration
+}
+```
+
+
+#### func (*FunctionLiteral) Idx0
+
+```go
+func (self *FunctionLiteral) Idx0() file.Idx
+```
+
+#### func (*FunctionLiteral) Idx1
+
+```go
+func (self *FunctionLiteral) Idx1() file.Idx
+```
+
+#### type Identifier
+
+```go
+type Identifier struct {
+ Name string
+ Idx file.Idx
+}
+```
+
+
+#### func (*Identifier) Idx0
+
+```go
+func (self *Identifier) Idx0() file.Idx
+```
+
+#### func (*Identifier) Idx1
+
+```go
+func (self *Identifier) Idx1() file.Idx
+```
+
+#### type IfStatement
+
+```go
+type IfStatement struct {
+ If file.Idx
+ Test Expression
+ Consequent Statement
+ Alternate Statement
+}
+```
+
+
+#### func (*IfStatement) Idx0
+
+```go
+func (self *IfStatement) Idx0() file.Idx
+```
+
+#### func (*IfStatement) Idx1
+
+```go
+func (self *IfStatement) Idx1() file.Idx
+```
+
+#### type LabelledStatement
+
+```go
+type LabelledStatement struct {
+ Label *Identifier
+ Colon file.Idx
+ Statement Statement
+}
+```
+
+
+#### func (*LabelledStatement) Idx0
+
+```go
+func (self *LabelledStatement) Idx0() file.Idx
+```
+
+#### func (*LabelledStatement) Idx1
+
+```go
+func (self *LabelledStatement) Idx1() file.Idx
+```
+
+#### type NewExpression
+
+```go
+type NewExpression struct {
+ New file.Idx
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+}
+```
+
+
+#### func (*NewExpression) Idx0
+
+```go
+func (self *NewExpression) Idx0() file.Idx
+```
+
+#### func (*NewExpression) Idx1
+
+```go
+func (self *NewExpression) Idx1() file.Idx
+```
+
+#### type Node
+
+```go
+type Node interface {
+ Idx0() file.Idx // The index of the first character belonging to the node
+ Idx1() file.Idx // The index of the first character immediately after the node
+}
+```
+
+All nodes implement the Node interface.
+
+#### type NullLiteral
+
+```go
+type NullLiteral struct {
+ Idx file.Idx
+ Literal string
+}
+```
+
+
+#### func (*NullLiteral) Idx0
+
+```go
+func (self *NullLiteral) Idx0() file.Idx
+```
+
+#### func (*NullLiteral) Idx1
+
+```go
+func (self *NullLiteral) Idx1() file.Idx
+```
+
+#### type NumberLiteral
+
+```go
+type NumberLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value interface{}
+}
+```
+
+
+#### func (*NumberLiteral) Idx0
+
+```go
+func (self *NumberLiteral) Idx0() file.Idx
+```
+
+#### func (*NumberLiteral) Idx1
+
+```go
+func (self *NumberLiteral) Idx1() file.Idx
+```
+
+#### type ObjectLiteral
+
+```go
+type ObjectLiteral struct {
+ LeftBrace file.Idx
+ RightBrace file.Idx
+ Value []Property
+}
+```
+
+
+#### func (*ObjectLiteral) Idx0
+
+```go
+func (self *ObjectLiteral) Idx0() file.Idx
+```
+
+#### func (*ObjectLiteral) Idx1
+
+```go
+func (self *ObjectLiteral) Idx1() file.Idx
+```
+
+#### type ParameterList
+
+```go
+type ParameterList struct {
+ Opening file.Idx
+ List []*Identifier
+ Closing file.Idx
+}
+```
+
+
+#### type Program
+
+```go
+type Program struct {
+ Body []Statement
+
+ DeclarationList []Declaration
+}
+```
+
+
+#### func (*Program) Idx0
+
+```go
+func (self *Program) Idx0() file.Idx
+```
+
+#### func (*Program) Idx1
+
+```go
+func (self *Program) Idx1() file.Idx
+```
+
+#### type Property
+
+```go
+type Property struct {
+ Key string
+ Kind string
+ Value Expression
+}
+```
+
+
+#### type RegExpLiteral
+
+```go
+type RegExpLiteral struct {
+ Idx file.Idx
+ Literal string
+ Pattern string
+ Flags string
+ Value string
+}
+```
+
+
+#### func (*RegExpLiteral) Idx0
+
+```go
+func (self *RegExpLiteral) Idx0() file.Idx
+```
+
+#### func (*RegExpLiteral) Idx1
+
+```go
+func (self *RegExpLiteral) Idx1() file.Idx
+```
+
+#### type ReturnStatement
+
+```go
+type ReturnStatement struct {
+ Return file.Idx
+ Argument Expression
+}
+```
+
+
+#### func (*ReturnStatement) Idx0
+
+```go
+func (self *ReturnStatement) Idx0() file.Idx
+```
+
+#### func (*ReturnStatement) Idx1
+
+```go
+func (self *ReturnStatement) Idx1() file.Idx
+```
+
+#### type SequenceExpression
+
+```go
+type SequenceExpression struct {
+ Sequence []Expression
+}
+```
+
+
+#### func (*SequenceExpression) Idx0
+
+```go
+func (self *SequenceExpression) Idx0() file.Idx
+```
+
+#### func (*SequenceExpression) Idx1
+
+```go
+func (self *SequenceExpression) Idx1() file.Idx
+```
+
+#### type Statement
+
+```go
+type Statement interface {
+ Node
+ // contains filtered or unexported methods
+}
+```
+
+All statement nodes implement the Statement interface.
+
+#### type StringLiteral
+
+```go
+type StringLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value string
+}
+```
+
+
+#### func (*StringLiteral) Idx0
+
+```go
+func (self *StringLiteral) Idx0() file.Idx
+```
+
+#### func (*StringLiteral) Idx1
+
+```go
+func (self *StringLiteral) Idx1() file.Idx
+```
+
+#### type SwitchStatement
+
+```go
+type SwitchStatement struct {
+ Switch file.Idx
+ Discriminant Expression
+ Default int
+ Body []*CaseStatement
+}
+```
+
+
+#### func (*SwitchStatement) Idx0
+
+```go
+func (self *SwitchStatement) Idx0() file.Idx
+```
+
+#### func (*SwitchStatement) Idx1
+
+```go
+func (self *SwitchStatement) Idx1() file.Idx
+```
+
+#### type ThisExpression
+
+```go
+type ThisExpression struct {
+ Idx file.Idx
+}
+```
+
+
+#### func (*ThisExpression) Idx0
+
+```go
+func (self *ThisExpression) Idx0() file.Idx
+```
+
+#### func (*ThisExpression) Idx1
+
+```go
+func (self *ThisExpression) Idx1() file.Idx
+```
+
+#### type ThrowStatement
+
+```go
+type ThrowStatement struct {
+ Throw file.Idx
+ Argument Expression
+}
+```
+
+
+#### func (*ThrowStatement) Idx0
+
+```go
+func (self *ThrowStatement) Idx0() file.Idx
+```
+
+#### func (*ThrowStatement) Idx1
+
+```go
+func (self *ThrowStatement) Idx1() file.Idx
+```
+
+#### type TryStatement
+
+```go
+type TryStatement struct {
+ Try file.Idx
+ Body Statement
+ Catch *CatchStatement
+ Finally Statement
+}
+```
+
+
+#### func (*TryStatement) Idx0
+
+```go
+func (self *TryStatement) Idx0() file.Idx
+```
+
+#### func (*TryStatement) Idx1
+
+```go
+func (self *TryStatement) Idx1() file.Idx
+```
+
+#### type UnaryExpression
+
+```go
+type UnaryExpression struct {
+ Operator token.Token
+ Idx file.Idx // If a prefix operation
+ Operand Expression
+ Postfix bool
+}
+```
+
+
+#### func (*UnaryExpression) Idx0
+
+```go
+func (self *UnaryExpression) Idx0() file.Idx
+```
+
+#### func (*UnaryExpression) Idx1
+
+```go
+func (self *UnaryExpression) Idx1() file.Idx
+```
+
+#### type VariableDeclaration
+
+```go
+type VariableDeclaration struct {
+ Var file.Idx
+ List []*VariableExpression
+}
+```
+
+
+#### type VariableExpression
+
+```go
+type VariableExpression struct {
+ Name string
+ Idx file.Idx
+ Initializer Expression
+}
+```
+
+
+#### func (*VariableExpression) Idx0
+
+```go
+func (self *VariableExpression) Idx0() file.Idx
+```
+
+#### func (*VariableExpression) Idx1
+
+```go
+func (self *VariableExpression) Idx1() file.Idx
+```
+
+#### type VariableStatement
+
+```go
+type VariableStatement struct {
+ Var file.Idx
+ List []Expression
+}
+```
+
+
+#### func (*VariableStatement) Idx0
+
+```go
+func (self *VariableStatement) Idx0() file.Idx
+```
+
+#### func (*VariableStatement) Idx1
+
+```go
+func (self *VariableStatement) Idx1() file.Idx
+```
+
+#### type WhileStatement
+
+```go
+type WhileStatement struct {
+ While file.Idx
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*WhileStatement) Idx0
+
+```go
+func (self *WhileStatement) Idx0() file.Idx
+```
+
+#### func (*WhileStatement) Idx1
+
+```go
+func (self *WhileStatement) Idx1() file.Idx
+```
+
+#### type WithStatement
+
+```go
+type WithStatement struct {
+ With file.Idx
+ Object Expression
+ Body Statement
+}
+```
+
+
+#### func (*WithStatement) Idx0
+
+```go
+func (self *WithStatement) Idx0() file.Idx
+```
+
+#### func (*WithStatement) Idx1
+
+```go
+func (self *WithStatement) Idx1() file.Idx
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/ast/node.go b/Godeps/_workspace/src/github.com/obscuren/otto/ast/node.go
new file mode 100644
index 000000000..c8b3cb04e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/ast/node.go
@@ -0,0 +1,496 @@
+/*
+Package ast declares types representing a JavaScript AST.
+
+Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+*/
+package ast
+
+import (
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+// All nodes implement the Node interface.
+type Node interface {
+ Idx0() file.Idx // The index of the first character belonging to the node
+ Idx1() file.Idx // The index of the first character immediately after the node
+}
+
+// ========== //
+// Expression //
+// ========== //
+
+type (
+ // All expression nodes implement the Expression interface.
+ Expression interface {
+ Node
+ _expressionNode()
+ }
+
+ ArrayLiteral struct {
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ Value []Expression
+ }
+
+ AssignExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ }
+
+ BadExpression struct {
+ From file.Idx
+ To file.Idx
+ }
+
+ BinaryExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ Comparison bool
+ }
+
+ BooleanLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value bool
+ }
+
+ BracketExpression struct {
+ Left Expression
+ Member Expression
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ }
+
+ CallExpression struct {
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+ }
+
+ ConditionalExpression struct {
+ Test Expression
+ Consequent Expression
+ Alternate Expression
+ }
+
+ DotExpression struct {
+ Left Expression
+ Identifier Identifier
+ }
+
+ FunctionLiteral struct {
+ Function file.Idx
+ Name *Identifier
+ ParameterList *ParameterList
+ Body Statement
+ Source string
+
+ DeclarationList []Declaration
+ }
+
+ Identifier struct {
+ Name string
+ Idx file.Idx
+ }
+
+ NewExpression struct {
+ New file.Idx
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+ }
+
+ NullLiteral struct {
+ Idx file.Idx
+ Literal string
+ }
+
+ NumberLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value interface{}
+ }
+
+ ObjectLiteral struct {
+ LeftBrace file.Idx
+ RightBrace file.Idx
+ Value []Property
+ }
+
+ ParameterList struct {
+ Opening file.Idx
+ List []*Identifier
+ Closing file.Idx
+ }
+
+ Property struct {
+ Key string
+ Kind string
+ Value Expression
+ }
+
+ RegExpLiteral struct {
+ Idx file.Idx
+ Literal string
+ Pattern string
+ Flags string
+ Value string
+ }
+
+ SequenceExpression struct {
+ Sequence []Expression
+ }
+
+ StringLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value string
+ }
+
+ ThisExpression struct {
+ Idx file.Idx
+ }
+
+ UnaryExpression struct {
+ Operator token.Token
+ Idx file.Idx // If a prefix operation
+ Operand Expression
+ Postfix bool
+ }
+
+ VariableExpression struct {
+ Name string
+ Idx file.Idx
+ Initializer Expression
+ }
+)
+
+// _expressionNode
+
+func (*ArrayLiteral) _expressionNode() {}
+func (*AssignExpression) _expressionNode() {}
+func (*BadExpression) _expressionNode() {}
+func (*BinaryExpression) _expressionNode() {}
+func (*BooleanLiteral) _expressionNode() {}
+func (*BracketExpression) _expressionNode() {}
+func (*CallExpression) _expressionNode() {}
+func (*ConditionalExpression) _expressionNode() {}
+func (*DotExpression) _expressionNode() {}
+func (*FunctionLiteral) _expressionNode() {}
+func (*Identifier) _expressionNode() {}
+func (*NewExpression) _expressionNode() {}
+func (*NullLiteral) _expressionNode() {}
+func (*NumberLiteral) _expressionNode() {}
+func (*ObjectLiteral) _expressionNode() {}
+func (*RegExpLiteral) _expressionNode() {}
+func (*SequenceExpression) _expressionNode() {}
+func (*StringLiteral) _expressionNode() {}
+func (*ThisExpression) _expressionNode() {}
+func (*UnaryExpression) _expressionNode() {}
+func (*VariableExpression) _expressionNode() {}
+
+// ========= //
+// Statement //
+// ========= //
+
+type (
+ // All statement nodes implement the Statement interface.
+ Statement interface {
+ Node
+ _statementNode()
+ }
+
+ BadStatement struct {
+ From file.Idx
+ To file.Idx
+ }
+
+ BlockStatement struct {
+ LeftBrace file.Idx
+ List []Statement
+ RightBrace file.Idx
+ }
+
+ BranchStatement struct {
+ Idx file.Idx
+ Token token.Token
+ Label *Identifier
+ }
+
+ CaseStatement struct {
+ Case file.Idx
+ Test Expression
+ Consequent []Statement
+ }
+
+ CatchStatement struct {
+ Catch file.Idx
+ Parameter *Identifier
+ Body Statement
+ }
+
+ DebuggerStatement struct {
+ Debugger file.Idx
+ }
+
+ DoWhileStatement struct {
+ Do file.Idx
+ Test Expression
+ Body Statement
+ }
+
+ EmptyStatement struct {
+ Semicolon file.Idx
+ }
+
+ ExpressionStatement struct {
+ Expression Expression
+ }
+
+ ForInStatement struct {
+ For file.Idx
+ Into Expression
+ Source Expression
+ Body Statement
+ }
+
+ ForStatement struct {
+ For file.Idx
+ Initializer Expression
+ Update Expression
+ Test Expression
+ Body Statement
+ }
+
+ IfStatement struct {
+ If file.Idx
+ Test Expression
+ Consequent Statement
+ Alternate Statement
+ }
+
+ LabelledStatement struct {
+ Label *Identifier
+ Colon file.Idx
+ Statement Statement
+ }
+
+ ReturnStatement struct {
+ Return file.Idx
+ Argument Expression
+ }
+
+ SwitchStatement struct {
+ Switch file.Idx
+ Discriminant Expression
+ Default int
+ Body []*CaseStatement
+ }
+
+ ThrowStatement struct {
+ Throw file.Idx
+ Argument Expression
+ }
+
+ TryStatement struct {
+ Try file.Idx
+ Body Statement
+ Catch *CatchStatement
+ Finally Statement
+ }
+
+ VariableStatement struct {
+ Var file.Idx
+ List []Expression
+ }
+
+ WhileStatement struct {
+ While file.Idx
+ Test Expression
+ Body Statement
+ }
+
+ WithStatement struct {
+ With file.Idx
+ Object Expression
+ Body Statement
+ }
+)
+
+// _statementNode
+
+func (*BadStatement) _statementNode() {}
+func (*BlockStatement) _statementNode() {}
+func (*BranchStatement) _statementNode() {}
+func (*CaseStatement) _statementNode() {}
+func (*CatchStatement) _statementNode() {}
+func (*DebuggerStatement) _statementNode() {}
+func (*DoWhileStatement) _statementNode() {}
+func (*EmptyStatement) _statementNode() {}
+func (*ExpressionStatement) _statementNode() {}
+func (*ForInStatement) _statementNode() {}
+func (*ForStatement) _statementNode() {}
+func (*IfStatement) _statementNode() {}
+func (*LabelledStatement) _statementNode() {}
+func (*ReturnStatement) _statementNode() {}
+func (*SwitchStatement) _statementNode() {}
+func (*ThrowStatement) _statementNode() {}
+func (*TryStatement) _statementNode() {}
+func (*VariableStatement) _statementNode() {}
+func (*WhileStatement) _statementNode() {}
+func (*WithStatement) _statementNode() {}
+
+// =========== //
+// Declaration //
+// =========== //
+
+type (
+ // All declaration nodes implement the Declaration interface.
+ Declaration interface {
+ _declarationNode()
+ }
+
+ FunctionDeclaration struct {
+ Function *FunctionLiteral
+ }
+
+ VariableDeclaration struct {
+ Var file.Idx
+ List []*VariableExpression
+ }
+)
+
+// _declarationNode
+
+func (*FunctionDeclaration) _declarationNode() {}
+func (*VariableDeclaration) _declarationNode() {}
+
+// ==== //
+// Node //
+// ==== //
+
+type Program struct {
+ Body []Statement
+
+ DeclarationList []Declaration
+}
+
+// ==== //
+// Idx0 //
+// ==== //
+
+func (self *ArrayLiteral) Idx0() file.Idx { return self.LeftBracket }
+func (self *AssignExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *BadExpression) Idx0() file.Idx { return self.From }
+func (self *BinaryExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *BooleanLiteral) Idx0() file.Idx { return self.Idx }
+func (self *BracketExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *CallExpression) Idx0() file.Idx { return self.Callee.Idx0() }
+func (self *ConditionalExpression) Idx0() file.Idx { return self.Test.Idx0() }
+func (self *DotExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *FunctionLiteral) Idx0() file.Idx { return self.Function }
+func (self *Identifier) Idx0() file.Idx { return self.Idx }
+func (self *NewExpression) Idx0() file.Idx { return self.New }
+func (self *NullLiteral) Idx0() file.Idx { return self.Idx }
+func (self *NumberLiteral) Idx0() file.Idx { return self.Idx }
+func (self *ObjectLiteral) Idx0() file.Idx { return self.LeftBrace }
+func (self *RegExpLiteral) Idx0() file.Idx { return self.Idx }
+func (self *SequenceExpression) Idx0() file.Idx { return self.Sequence[0].Idx0() }
+func (self *StringLiteral) Idx0() file.Idx { return self.Idx }
+func (self *ThisExpression) Idx0() file.Idx { return self.Idx }
+func (self *UnaryExpression) Idx0() file.Idx { return self.Idx }
+func (self *VariableExpression) Idx0() file.Idx { return self.Idx }
+
+func (self *BadStatement) Idx0() file.Idx { return self.From }
+func (self *BlockStatement) Idx0() file.Idx { return self.LeftBrace }
+func (self *BranchStatement) Idx0() file.Idx { return self.Idx }
+func (self *CaseStatement) Idx0() file.Idx { return self.Case }
+func (self *CatchStatement) Idx0() file.Idx { return self.Catch }
+func (self *DebuggerStatement) Idx0() file.Idx { return self.Debugger }
+func (self *DoWhileStatement) Idx0() file.Idx { return self.Do }
+func (self *EmptyStatement) Idx0() file.Idx { return self.Semicolon }
+func (self *ExpressionStatement) Idx0() file.Idx { return self.Expression.Idx0() }
+func (self *ForInStatement) Idx0() file.Idx { return self.For }
+func (self *ForStatement) Idx0() file.Idx { return self.For }
+func (self *IfStatement) Idx0() file.Idx { return self.If }
+func (self *LabelledStatement) Idx0() file.Idx { return self.Label.Idx0() }
+func (self *Program) Idx0() file.Idx { return self.Body[0].Idx0() }
+func (self *ReturnStatement) Idx0() file.Idx { return self.Return }
+func (self *SwitchStatement) Idx0() file.Idx { return self.Switch }
+func (self *ThrowStatement) Idx0() file.Idx { return self.Throw }
+func (self *TryStatement) Idx0() file.Idx { return self.Try }
+func (self *VariableStatement) Idx0() file.Idx { return self.Var }
+func (self *WhileStatement) Idx0() file.Idx { return self.While }
+func (self *WithStatement) Idx0() file.Idx { return self.With }
+
+// ==== //
+// Idx1 //
+// ==== //
+
+func (self *ArrayLiteral) Idx1() file.Idx { return self.RightBracket }
+func (self *AssignExpression) Idx1() file.Idx { return self.Right.Idx1() }
+func (self *BadExpression) Idx1() file.Idx { return self.To }
+func (self *BinaryExpression) Idx1() file.Idx { return self.Right.Idx1() }
+func (self *BooleanLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *BracketExpression) Idx1() file.Idx { return self.RightBracket + 1 }
+func (self *CallExpression) Idx1() file.Idx { return self.RightParenthesis + 1 }
+func (self *ConditionalExpression) Idx1() file.Idx { return self.Test.Idx1() }
+func (self *DotExpression) Idx1() file.Idx { return self.Identifier.Idx1() }
+func (self *FunctionLiteral) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *Identifier) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Name)) }
+func (self *NewExpression) Idx1() file.Idx { return self.RightParenthesis + 1 }
+func (self *NullLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + 4) } // "null"
+func (self *NumberLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *ObjectLiteral) Idx1() file.Idx { return self.RightBrace }
+func (self *RegExpLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *SequenceExpression) Idx1() file.Idx { return self.Sequence[0].Idx1() }
+func (self *StringLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *ThisExpression) Idx1() file.Idx { return self.Idx }
+func (self *UnaryExpression) Idx1() file.Idx {
+ if self.Postfix {
+ return self.Operand.Idx1() + 2 // ++ --
+ }
+ return self.Operand.Idx1()
+}
+func (self *VariableExpression) Idx1() file.Idx {
+ if self.Initializer == nil {
+ return file.Idx(int(self.Idx) + len(self.Name) + 1)
+ }
+ return self.Initializer.Idx1()
+}
+
+func (self *BadStatement) Idx1() file.Idx { return self.To }
+func (self *BlockStatement) Idx1() file.Idx { return self.RightBrace + 1 }
+func (self *BranchStatement) Idx1() file.Idx { return self.Idx }
+func (self *CaseStatement) Idx1() file.Idx { return self.Consequent[len(self.Consequent)-1].Idx1() }
+func (self *CatchStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *DebuggerStatement) Idx1() file.Idx { return self.Debugger + 8 }
+func (self *DoWhileStatement) Idx1() file.Idx { return self.Test.Idx1() }
+func (self *EmptyStatement) Idx1() file.Idx { return self.Semicolon + 1 }
+func (self *ExpressionStatement) Idx1() file.Idx { return self.Expression.Idx1() }
+func (self *ForInStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *ForStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *IfStatement) Idx1() file.Idx {
+ if self.Alternate != nil {
+ return self.Alternate.Idx1()
+ }
+ return self.Consequent.Idx1()
+}
+func (self *LabelledStatement) Idx1() file.Idx { return self.Colon + 1 }
+func (self *Program) Idx1() file.Idx { return self.Body[len(self.Body)-1].Idx1() }
+func (self *ReturnStatement) Idx1() file.Idx { return self.Return }
+func (self *SwitchStatement) Idx1() file.Idx { return self.Body[len(self.Body)-1].Idx1() }
+func (self *ThrowStatement) Idx1() file.Idx { return self.Throw }
+func (self *TryStatement) Idx1() file.Idx { return self.Try }
+func (self *VariableStatement) Idx1() file.Idx { return self.List[len(self.List)-1].Idx1() }
+func (self *WhileStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *WithStatement) Idx1() file.Idx { return self.Body.Idx1() }
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/bug_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/bug_test.go
new file mode 100644
index 000000000..0ee484ddd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/bug_test.go
@@ -0,0 +1,504 @@
+package otto
+
+import (
+ "testing"
+ "time"
+)
+
+func Test_262(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // 11.13.1-1-1
+ test(`raise:
+ eval("42 = 42;");
+ `, "ReferenceError: Invalid left-hand side in assignment")
+ })
+}
+
+func Test_issue5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`'abc' === 'def'`, false)
+ test(`'\t' === '\r'`, false)
+ })
+}
+
+func Test_issue13(t *testing.T) {
+ tt(t, func() {
+ test, tester := test()
+ vm := tester.vm
+
+ value, err := vm.ToValue(map[string]interface{}{
+ "string": "Xyzzy",
+ "number": 42,
+ "array": []string{"def", "ghi"},
+ })
+ if err != nil {
+ t.Error(err)
+ t.FailNow()
+ }
+
+ fn, err := vm.Object(`
+ (function(value){
+ return ""+[value.string, value.number, value.array]
+ })
+ `)
+ if err != nil {
+ t.Error(err)
+ t.FailNow()
+ }
+
+ result, err := fn.Value().Call(fn.Value(), value)
+ if err != nil {
+ t.Error(err)
+ t.FailNow()
+ }
+ is(result.toString(), "Xyzzy,42,def,ghi")
+
+ anything := struct {
+ Abc interface{}
+ }{
+ Abc: map[string]interface{}{
+ "def": []interface{}{
+ []interface{}{
+ "a", "b", "c", "", "d", "e",
+ },
+ map[string]interface{}{
+ "jkl": "Nothing happens.",
+ },
+ },
+ "ghi": -1,
+ },
+ }
+
+ vm.Set("anything", anything)
+ test(`
+ [
+ anything,
+ "~",
+ anything.Abc,
+ "~",
+ anything.Abc.def,
+ "~",
+ anything.Abc.def[1].jkl,
+ "~",
+ anything.Abc.ghi,
+ ];
+ `, "[object Object],~,[object Object],~,a,b,c,,d,e,[object Object],~,Nothing happens.,~,-1")
+ })
+}
+
+func Test_issue16(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ test(`
+ var def = {
+ "abc": ["abc"],
+ "xyz": ["xyz"]
+ };
+ def.abc.concat(def.xyz);
+ `, "abc,xyz")
+
+ vm.Set("ghi", []string{"jkl", "mno"})
+
+ test(`
+ def.abc.concat(def.xyz).concat(ghi);
+ `, "abc,xyz,jkl,mno")
+
+ test(`
+ ghi.concat(def.abc.concat(def.xyz));
+ `, "jkl,mno,abc,xyz")
+
+ vm.Set("pqr", []interface{}{"jkl", 42, 3.14159, true})
+
+ test(`
+ pqr.concat(ghi, def.abc, def, def.xyz);
+ `, "jkl,42,3.14159,true,jkl,mno,abc,[object Object],xyz")
+
+ test(`
+ pqr.concat(ghi, def.abc, def, def.xyz).length;
+ `, 9)
+ })
+}
+
+func Test_issue21(t *testing.T) {
+ tt(t, func() {
+ vm1 := New()
+ vm1.Run(`
+ abc = {}
+ abc.ghi = "Nothing happens.";
+ var jkl = 0;
+ abc.def = function() {
+ jkl += 1;
+ return 1;
+ }
+ `)
+ abc, err := vm1.Get("abc")
+ is(err, nil)
+
+ vm2 := New()
+ vm2.Set("cba", abc)
+ _, err = vm2.Run(`
+ var pqr = 0;
+ cba.mno = function() {
+ pqr -= 1;
+ return 1;
+ }
+ cba.def();
+ cba.def();
+ cba.def();
+ `)
+ is(err, nil)
+
+ jkl, err := vm1.Get("jkl")
+ is(err, nil)
+ is(jkl, 3)
+
+ _, err = vm1.Run(`
+ abc.mno();
+ abc.mno();
+ abc.mno();
+ `)
+ is(err, nil)
+
+ pqr, err := vm2.Get("pqr")
+ is(err, nil)
+ is(pqr, -3)
+ })
+}
+
+func Test_issue24(t *testing.T) {
+ tt(t, func() {
+ _, vm := test()
+
+ {
+ vm.Set("abc", []string{"abc", "def", "ghi"})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.([]string)
+ is(valid, true)
+
+ is(value[0], "abc")
+ is(value[2], "ghi")
+ }
+ }
+
+ {
+ vm.Set("abc", [...]string{"abc", "def", "ghi"})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.([3]string)
+ is(valid, true)
+
+ is(value[0], "abc")
+ is(value[2], "ghi")
+ }
+ }
+
+ {
+ vm.Set("abc", &[...]string{"abc", "def", "ghi"})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.(*[3]string)
+ is(valid, true)
+
+ is(value[0], "abc")
+ is(value[2], "ghi")
+ }
+ }
+
+ {
+ vm.Set("abc", map[int]string{0: "abc", 1: "def", 2: "ghi"})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.(map[int]string)
+ is(valid, true)
+
+ is(value[0], "abc")
+ is(value[2], "ghi")
+ }
+ }
+
+ {
+ vm.Set("abc", testStruct{Abc: true, Ghi: "Nothing happens."})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.(testStruct)
+ is(valid, true)
+
+ is(value.Abc, true)
+ is(value.Ghi, "Nothing happens.")
+ }
+ }
+
+ {
+ vm.Set("abc", &testStruct{Abc: true, Ghi: "Nothing happens."})
+ value, err := vm.Get("abc")
+ is(err, nil)
+ export, _ := value.Export()
+ {
+ value, valid := export.(*testStruct)
+ is(valid, true)
+
+ is(value.Abc, true)
+ is(value.Ghi, "Nothing happens.")
+ }
+ }
+ })
+}
+
+func Test_issue39(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 0, def = [], ghi = function() {
+ if (abc < 10) return ++abc;
+ return undefined;
+ }
+ for (var jkl; (jkl = ghi());) def.push(jkl);
+ def;
+ `, "1,2,3,4,5,6,7,8,9,10")
+
+ test(`
+ var abc = ["1", "2", "3", "4"];
+ var def = [];
+ for (var ghi; (ghi = abc.shift());) {
+ def.push(ghi);
+ }
+ def;
+ `, "1,2,3,4")
+ })
+}
+
+func Test_issue64(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ defer mockTimeLocal(time.UTC)()
+
+ abc := map[string]interface{}{
+ "time": time.Unix(0, 0),
+ }
+ vm.Set("abc", abc)
+
+ def := struct {
+ Public string
+ private string
+ }{
+ "Public", "private",
+ }
+ vm.Set("def", def)
+
+ test(`"sec" in abc.time`, false)
+
+ test(`
+ [ "Public" in def, "private" in def, def.Public, def.private ];
+ `, "true,false,Public,")
+
+ test(`JSON.stringify(abc)`, `{"time":"1970-01-01T00:00:00Z"}`)
+ })
+}
+
+func Test_7_3_1(t *testing.T) {
+ tt(t, func() {
+ test(`
+
+ eval("var test7_3_1\u2028abc = 66;");
+ [ abc, typeof test7_3_1 ];
+ `, "66,undefined")
+ })
+}
+
+func Test_7_3_3(t *testing.T) {
+ tt(t, func() {
+ test(`raise:
+ eval("//\u2028 =;");
+ `, "SyntaxError: Unexpected token =")
+ })
+}
+
+func Test_S7_3_A2_1_T1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ eval("'\u000Astr\u000Aing\u000A'")
+ `, "SyntaxError: Unexpected token ILLEGAL")
+ })
+}
+
+func Test_S7_8_3_A2_1_T1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ .0 === 0.0, .0, .1 === 0.1, .1 ]
+ `, "true,0,true,0.1")
+ })
+}
+
+func Test_S7_8_4_A4_2_T3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ "\a"
+ `, "a")
+ })
+}
+
+func Test_S7_9_A1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var def;
+ abc: for (var i = 0; i <= 0; i++) {
+ for (var j = 0; j <= 1; j++) {
+ if (j === 0) {
+ continue abc;
+ } else {
+ def = true;
+ }
+ }
+ }
+ [ def, i, j ];
+ `, ",1,0")
+ })
+}
+
+func Test_S7_9_A3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ (function(){
+ return
+ 1;
+ })()
+ `, "undefined")
+ })
+}
+
+func Test_7_3_10(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ eval("var \u0061\u0062\u0063 = 3.14159;");
+ abc;
+ `, 3.14159)
+
+ test(`
+ abc = undefined;
+ eval("var \\u0061\\u0062\\u0063 = 3.14159;");
+ abc;
+ `, 3.14159)
+ })
+}
+
+func Test_bug(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // 10.4.2-1-5
+ test(`
+ "abc\
+def"
+ `, "abcdef")
+
+ test(`
+ eval("'abc';\
+ 'def'")
+ `, "def")
+
+ // S12.6.1_A10
+ test(`
+ var abc = 0;
+ do {
+ if(typeof(def) === "function"){
+ abc = -1;
+ break;
+ } else {
+ abc = 1;
+ break;
+ }
+ } while(function def(){});
+ abc;
+ `, 1)
+
+ // S12.7_A7
+ test(`raise:
+ abc:
+ while (true) {
+ eval("continue abc");
+ }
+ `, "SyntaxError: Undefined label 'abc'")
+
+ // S15.1.2.1_A3.3_T3
+ test(`raise:
+ eval("return");
+ `, "SyntaxError: Illegal return statement")
+
+ // 15.2.3.3-2-33
+ test(`
+ var abc = { "AB\n\\cd": 1 };
+ Object.getOwnPropertyDescriptor(abc, "AB\n\\cd").value;
+ `, 1)
+
+ // S15.3_A2_T1
+ test(`raise:
+ Function.call(this, "var x / = 1;");
+ `, "SyntaxError: Unexpected token /")
+
+ // ?
+ test(`
+ (function(){
+ var abc = [];
+ (function(){
+ abc.push(0);
+ abc.push(1);
+ })(undefined);
+ if ((function(){ return true; })()) {
+ (function(){
+ abc.push(2);
+ })();
+ }
+ return abc;
+ })();
+ `, "0,1,2")
+
+ if false {
+ // 15.9.5.43-0-10
+ // Should be an invalid date
+ test(`
+ date = new Date(1970, 0, -99999999, 0, 0, 0, 1);
+ `, "")
+ }
+
+ // S7.8.3_A1.2_T1
+ test(`
+ [ 0e1, 1e1, 2e1, 3e1, 4e1, 5e1, 6e1, 7e1, 8e1, 9e1 ];
+ `, "0,10,20,30,40,50,60,70,80,90")
+
+ // S15.10.2.7_A3_T2
+ test(`
+ var abc = /\s+abc\s+/.exec("\t abc def");
+ [ abc.length, abc.index, abc.input, abc ];
+ `, "1,0,\t abc def,\t abc ")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin.go
new file mode 100644
index 000000000..b4cdf9d21
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin.go
@@ -0,0 +1,393 @@
+package otto
+
+import (
+ "encoding/hex"
+ "fmt"
+ "math"
+ "net/url"
+ "regexp"
+ "strconv"
+ "strings"
+ "unicode/utf16"
+ "unicode/utf8"
+)
+
+// Global
+func builtinGlobal_eval(call FunctionCall) Value {
+ src := call.Argument(0)
+ if !src.IsString() {
+ return src
+ }
+ runtime := call.runtime
+ program := runtime.cmpl_parseOrThrow(toString(src))
+ if call.evalHint {
+ runtime.EnterEvalExecutionContext(call)
+ defer runtime.LeaveExecutionContext()
+ }
+ returnValue := runtime.cmpl_evaluate_nodeProgram(program)
+ if returnValue.isEmpty() {
+ return UndefinedValue()
+ }
+ return returnValue
+}
+
+func builtinGlobal_isNaN(call FunctionCall) Value {
+ value := toFloat(call.Argument(0))
+ return toValue_bool(math.IsNaN(value))
+}
+
+func builtinGlobal_isFinite(call FunctionCall) Value {
+ value := toFloat(call.Argument(0))
+ return toValue_bool(!math.IsNaN(value) && !math.IsInf(value, 0))
+}
+
+// radix 3 => 2 (ASCII 50) +47
+// radix 11 => A/a (ASCII 65/97) +54/+86
+var parseInt_alphabetTable = func() []string {
+ table := []string{"", "", "01"}
+ for radix := 3; radix <= 36; radix += 1 {
+ alphabet := table[radix-1]
+ if radix <= 10 {
+ alphabet += string(radix + 47)
+ } else {
+ alphabet += string(radix+54) + string(radix+86)
+ }
+ table = append(table, alphabet)
+ }
+ return table
+}()
+
+func digitValue(chr rune) int {
+ switch {
+ case '0' <= chr && chr <= '9':
+ return int(chr - '0')
+ case 'a' <= chr && chr <= 'z':
+ return int(chr - 'a' + 10)
+ case 'A' <= chr && chr <= 'Z':
+ return int(chr - 'A' + 10)
+ }
+ return 36 // Larger than any legal digit value
+}
+
+func builtinGlobal_parseInt(call FunctionCall) Value {
+ input := strings.TrimSpace(toString(call.Argument(0)))
+ if len(input) == 0 {
+ return NaNValue()
+ }
+
+ radix := int(toInt32(call.Argument(1)))
+
+ negative := false
+ switch input[0] {
+ case '+':
+ input = input[1:]
+ case '-':
+ negative = true
+ input = input[1:]
+ }
+
+ strip := true
+ if radix == 0 {
+ radix = 10
+ } else {
+ if radix < 2 || radix > 36 {
+ return NaNValue()
+ } else if radix != 16 {
+ strip = false
+ }
+ }
+
+ switch len(input) {
+ case 0:
+ return NaNValue()
+ case 1:
+ default:
+ if strip {
+ if input[0] == '0' && (input[1] == 'x' || input[1] == 'X') {
+ input = input[2:]
+ radix = 16
+ }
+ }
+ }
+
+ base := radix
+ index := 0
+ for ; index < len(input); index++ {
+ digit := digitValue(rune(input[index])) // If not ASCII, then an error anyway
+ if digit >= base {
+ break
+ }
+ }
+ input = input[0:index]
+
+ value, err := strconv.ParseInt(input, radix, 64)
+ if err != nil {
+ if err.(*strconv.NumError).Err == strconv.ErrRange {
+ base := float64(base)
+ // Could just be a very large number (e.g. 0x8000000000000000)
+ var value float64
+ for _, chr := range input {
+ digit := float64(digitValue(chr))
+ if digit >= base {
+ goto error
+ }
+ value = value*base + digit
+ }
+ if negative {
+ value *= -1
+ }
+ return toValue_float64(value)
+ }
+ error:
+ return NaNValue()
+ }
+ if negative {
+ value *= -1
+ }
+
+ return toValue_int64(value)
+}
+
+var parseFloat_matchBadSpecial = regexp.MustCompile(`[\+\-]?(?:[Ii]nf$|infinity)`)
+var parseFloat_matchValid = regexp.MustCompile(`[0-9eE\+\-\.]|Infinity`)
+
+func builtinGlobal_parseFloat(call FunctionCall) Value {
+ // Caveat emptor: This implementation does NOT match the specification
+ input := strings.TrimSpace(toString(call.Argument(0)))
+ if parseFloat_matchBadSpecial.MatchString(input) {
+ return NaNValue()
+ }
+ value, err := strconv.ParseFloat(input, 64)
+ if err != nil {
+ for end := len(input); end > 0; end -= 1 {
+ input := input[0:end]
+ if !parseFloat_matchValid.MatchString(input) {
+ return NaNValue()
+ }
+ value, err = strconv.ParseFloat(input, 64)
+ if err == nil {
+ break
+ }
+ }
+ if err != nil {
+ return NaNValue()
+ }
+ }
+ return toValue_float64(value)
+}
+
+// encodeURI/decodeURI
+
+func _builtinGlobal_encodeURI(call FunctionCall, escape *regexp.Regexp) Value {
+ value := call.Argument(0)
+ var input []uint16
+ switch vl := value.value.(type) {
+ case []uint16:
+ input = vl
+ default:
+ input = utf16.Encode([]rune(toString(value)))
+ }
+ if len(input) == 0 {
+ return toValue_string("")
+ }
+ output := []byte{}
+ length := len(input)
+ encode := make([]byte, 4)
+ for index := 0; index < length; {
+ value := input[index]
+ decode := utf16.Decode(input[index : index+1])
+ if value >= 0xDC00 && value <= 0xDFFF {
+ panic(newURIError("URI malformed"))
+ }
+ if value >= 0xD800 && value <= 0xDBFF {
+ index += 1
+ if index >= length {
+ panic(newURIError("URI malformed"))
+ }
+ // input = ..., value, value1, ...
+ value = value
+ value1 := input[index]
+ if value1 < 0xDC00 || value1 > 0xDFFF {
+ panic(newURIError("URI malformed"))
+ }
+ decode = []rune{((rune(value) - 0xD800) * 0x400) + (rune(value1) - 0xDC00) + 0x10000}
+ }
+ index += 1
+ size := utf8.EncodeRune(encode, decode[0])
+ encode := encode[0:size]
+ output = append(output, encode...)
+ }
+ {
+ value := escape.ReplaceAllFunc(output, func(target []byte) []byte {
+ // Probably a better way of doing this
+ if target[0] == ' ' {
+ return []byte("%20")
+ }
+ return []byte(url.QueryEscape(string(target)))
+ })
+ return toValue_string(string(value))
+ }
+}
+
+var encodeURI_Regexp = regexp.MustCompile(`([^~!@#$&*()=:/,;?+'])`)
+
+func builtinGlobal_encodeURI(call FunctionCall) Value {
+ return _builtinGlobal_encodeURI(call, encodeURI_Regexp)
+}
+
+var encodeURIComponent_Regexp = regexp.MustCompile(`([^~!*()'])`)
+
+func builtinGlobal_encodeURIComponent(call FunctionCall) Value {
+ return _builtinGlobal_encodeURI(call, encodeURIComponent_Regexp)
+}
+
+// 3B/2F/3F/3A/40/26/3D/2B/24/2C/23
+var decodeURI_guard = regexp.MustCompile(`(?i)(?:%)(3B|2F|3F|3A|40|26|3D|2B|24|2C|23)`)
+
+func _decodeURI(input string, reserve bool) (string, bool) {
+ if reserve {
+ input = decodeURI_guard.ReplaceAllString(input, "%25$1")
+ }
+ input = strings.Replace(input, "+", "%2B", -1) // Ugly hack to make QueryUnescape work with our use case
+ output, err := url.QueryUnescape(input)
+ if err != nil || !utf8.ValidString(output) {
+ return "", true
+ }
+ return output, false
+}
+
+func builtinGlobal_decodeURI(call FunctionCall) Value {
+ output, err := _decodeURI(toString(call.Argument(0)), true)
+ if err {
+ panic(newURIError("URI malformed"))
+ }
+ return toValue_string(output)
+}
+
+func builtinGlobal_decodeURIComponent(call FunctionCall) Value {
+ output, err := _decodeURI(toString(call.Argument(0)), false)
+ if err {
+ panic(newURIError("URI malformed"))
+ }
+ return toValue_string(output)
+}
+
+// escape/unescape
+
+func builtin_shouldEscape(chr byte) bool {
+ if 'A' <= chr && chr <= 'Z' || 'a' <= chr && chr <= 'z' || '0' <= chr && chr <= '9' {
+ return false
+ }
+ return !strings.ContainsRune("*_+-./", rune(chr))
+}
+
+const escapeBase16 = "0123456789ABCDEF"
+
+func builtin_escape(input string) string {
+ output := make([]byte, 0, len(input))
+ length := len(input)
+ for index := 0; index < length; {
+ if builtin_shouldEscape(input[index]) {
+ chr, width := utf8.DecodeRuneInString(input[index:])
+ chr16 := utf16.Encode([]rune{chr})[0]
+ if 256 > chr16 {
+ output = append(output, '%',
+ escapeBase16[chr16>>4],
+ escapeBase16[chr16&15],
+ )
+ } else {
+ output = append(output, '%', 'u',
+ escapeBase16[chr16>>12],
+ escapeBase16[(chr16>>8)&15],
+ escapeBase16[(chr16>>4)&15],
+ escapeBase16[chr16&15],
+ )
+ }
+ index += width
+
+ } else {
+ output = append(output, input[index])
+ index += 1
+ }
+ }
+ return string(output)
+}
+
+func builtin_unescape(input string) string {
+ output := make([]rune, 0, len(input))
+ length := len(input)
+ for index := 0; index < length; {
+ if input[index] == '%' {
+ if index <= length-6 && input[index+1] == 'u' {
+ byte16, err := hex.DecodeString(input[index+2 : index+6])
+ if err == nil {
+ value := uint16(byte16[0])<<8 + uint16(byte16[1])
+ chr := utf16.Decode([]uint16{value})[0]
+ output = append(output, chr)
+ index += 6
+ continue
+ }
+ }
+ if index <= length-3 {
+ byte8, err := hex.DecodeString(input[index+1 : index+3])
+ if err == nil {
+ value := uint16(byte8[0])
+ chr := utf16.Decode([]uint16{value})[0]
+ output = append(output, chr)
+ index += 3
+ continue
+ }
+ }
+ }
+ output = append(output, rune(input[index]))
+ index += 1
+ }
+ return string(output)
+}
+
+func builtinGlobal_escape(call FunctionCall) Value {
+ return toValue_string(builtin_escape(toString(call.Argument(0))))
+}
+
+func builtinGlobal_unescape(call FunctionCall) Value {
+ return toValue_string(builtin_unescape(toString(call.Argument(0))))
+}
+
+// Error
+
+func builtinError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newError("", call.Argument(0)))
+}
+
+func builtinNewError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newError("", valueOfArrayIndex(argumentList, 0)))
+}
+
+func builtinError_toString(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ if thisObject == nil {
+ panic(newTypeError())
+ }
+
+ name := "Error"
+ nameValue := thisObject.get("name")
+ if nameValue.IsDefined() {
+ name = toString(nameValue)
+ }
+
+ message := ""
+ messageValue := thisObject.get("message")
+ if messageValue.IsDefined() {
+ message = toString(messageValue)
+ }
+
+ if len(name) == 0 {
+ return toValue_string(message)
+ }
+
+ if len(message) == 0 {
+ return toValue_string(name)
+ }
+
+ return toValue_string(fmt.Sprintf("%s: %s", name, message))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_array.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_array.go
new file mode 100644
index 000000000..aefae1855
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_array.go
@@ -0,0 +1,672 @@
+package otto
+
+import (
+ "strconv"
+ "strings"
+)
+
+// Array
+
+func builtinArray(call FunctionCall) Value {
+ return toValue_object(builtinNewArrayNative(call.runtime, call.ArgumentList))
+}
+
+func builtinNewArray(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(builtinNewArrayNative(self.runtime, argumentList))
+}
+
+func builtinNewArrayNative(runtime *_runtime, argumentList []Value) *_object {
+ if len(argumentList) == 1 {
+ firstArgument := argumentList[0]
+ if firstArgument.IsNumber() {
+ return runtime.newArray(arrayUint32(firstArgument))
+ }
+ }
+ return runtime.newArrayOf(argumentList)
+}
+
+func builtinArray_toString(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ join := thisObject.get("join")
+ if join.isCallable() {
+ join := join._object()
+ return join.Call(call.This, call.ArgumentList)
+ }
+ return builtinObject_toString(call)
+}
+
+func builtinArray_toLocaleString(call FunctionCall) Value {
+ separator := ","
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+ if length == 0 {
+ return toValue_string("")
+ }
+ stringList := make([]string, 0, length)
+ for index := int64(0); index < length; index += 1 {
+ value := thisObject.get(arrayIndexToString(index))
+ stringValue := ""
+ switch value._valueType {
+ case valueEmpty, valueUndefined, valueNull:
+ default:
+ object := call.runtime.toObject(value)
+ toLocaleString := object.get("toLocaleString")
+ if !toLocaleString.isCallable() {
+ panic(newTypeError())
+ }
+ stringValue = toLocaleString.call(toValue_object(object)).toString()
+ }
+ stringList = append(stringList, stringValue)
+ }
+ return toValue_string(strings.Join(stringList, separator))
+}
+
+func builtinArray_concat(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ valueArray := []Value{}
+ source := append([]Value{toValue_object(thisObject)}, call.ArgumentList...)
+ for _, item := range source {
+ switch item._valueType {
+ case valueObject:
+ object := item._object()
+ if isArray(object) {
+ length := toInteger(object.get("length")).value
+ for index := int64(0); index < length; index += 1 {
+ name := strconv.FormatInt(index, 10)
+ if object.hasProperty(name) {
+ valueArray = append(valueArray, object.get(name))
+ } else {
+ valueArray = append(valueArray, Value{})
+ }
+ }
+ continue
+ }
+ fallthrough
+ default:
+ valueArray = append(valueArray, item)
+ }
+ }
+ return toValue_object(call.runtime.newArrayOf(valueArray))
+}
+
+func builtinArray_shift(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+ if 0 == length {
+ thisObject.put("length", toValue_int64(0), true)
+ return UndefinedValue()
+ }
+ first := thisObject.get("0")
+ for index := int64(1); index < length; index++ {
+ from := arrayIndexToString(index)
+ to := arrayIndexToString(index - 1)
+ if thisObject.hasProperty(from) {
+ thisObject.put(to, thisObject.get(from), true)
+ } else {
+ thisObject.delete(to, true)
+ }
+ }
+ thisObject.delete(arrayIndexToString(length-1), true)
+ thisObject.put("length", toValue_int64(length-1), true)
+ return first
+}
+
+func builtinArray_push(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ itemList := call.ArgumentList
+ index := int64(toUint32(thisObject.get("length")))
+ for len(itemList) > 0 {
+ thisObject.put(arrayIndexToString(index), itemList[0], true)
+ itemList = itemList[1:]
+ index += 1
+ }
+ length := toValue_int64(index)
+ thisObject.put("length", length, true)
+ return length
+}
+
+func builtinArray_pop(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+ if 0 == length {
+ thisObject.put("length", toValue_uint32(0), true)
+ return UndefinedValue()
+ }
+ last := thisObject.get(arrayIndexToString(length - 1))
+ thisObject.delete(arrayIndexToString(length-1), true)
+ thisObject.put("length", toValue_int64(length-1), true)
+ return last
+}
+
+func builtinArray_join(call FunctionCall) Value {
+ separator := ","
+ {
+ argument := call.Argument(0)
+ if argument.IsDefined() {
+ separator = toString(argument)
+ }
+ }
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+ if length == 0 {
+ return toValue_string("")
+ }
+ stringList := make([]string, 0, length)
+ for index := int64(0); index < length; index += 1 {
+ value := thisObject.get(arrayIndexToString(index))
+ stringValue := ""
+ switch value._valueType {
+ case valueEmpty, valueUndefined, valueNull:
+ default:
+ stringValue = toString(value)
+ }
+ stringList = append(stringList, stringValue)
+ }
+ return toValue_string(strings.Join(stringList, separator))
+}
+
+func builtinArray_splice(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+
+ start := valueToRangeIndex(call.Argument(0), length, false)
+ deleteCount := valueToRangeIndex(call.Argument(1), int64(length)-start, true)
+ valueArray := make([]Value, deleteCount)
+
+ for index := int64(0); index < deleteCount; index++ {
+ indexString := arrayIndexToString(int64(start + index))
+ if thisObject.hasProperty(indexString) {
+ valueArray[index] = thisObject.get(indexString)
+ }
+ }
+
+ // 0, <1, 2, 3, 4>, 5, 6, 7
+ // a, b
+ // length 8 - delete 4 @ start 1
+
+ itemList := []Value{}
+ itemCount := int64(len(call.ArgumentList))
+ if itemCount > 2 {
+ itemCount -= 2 // Less the first two arguments
+ itemList = call.ArgumentList[2:]
+ } else {
+ itemCount = 0
+ }
+ if itemCount < deleteCount {
+ // The Object/Array is shrinking
+ stop := int64(length) - deleteCount
+ // The new length of the Object/Array before
+ // appending the itemList remainder
+ // Stopping at the lower bound of the insertion:
+ // Move an item from the after the deleted portion
+ // to a position after the inserted portion
+ for index := start; index < stop; index++ {
+ from := arrayIndexToString(index + deleteCount) // Position just after deletion
+ to := arrayIndexToString(index + itemCount) // Position just after splice (insertion)
+ if thisObject.hasProperty(from) {
+ thisObject.put(to, thisObject.get(from), true)
+ } else {
+ thisObject.delete(to, true)
+ }
+ }
+ // Delete off the end
+ // We don't bother to delete below <stop + itemCount> (if any) since those
+ // will be overwritten anyway
+ for index := int64(length); index > (stop + itemCount); index-- {
+ thisObject.delete(arrayIndexToString(index-1), true)
+ }
+ } else if itemCount > deleteCount {
+ // The Object/Array is growing
+ // The itemCount is greater than the deleteCount, so we do
+ // not have to worry about overwriting what we should be moving
+ // ---
+ // Starting from the upper bound of the deletion:
+ // Move an item from the after the deleted portion
+ // to a position after the inserted portion
+ for index := int64(length) - deleteCount; index > start; index-- {
+ from := arrayIndexToString(index + deleteCount - 1)
+ to := arrayIndexToString(index + itemCount - 1)
+ if thisObject.hasProperty(from) {
+ thisObject.put(to, thisObject.get(from), true)
+ } else {
+ thisObject.delete(to, true)
+ }
+ }
+ }
+
+ for index := int64(0); index < itemCount; index++ {
+ thisObject.put(arrayIndexToString(index+start), itemList[index], true)
+ }
+ thisObject.put("length", toValue_int64(int64(length)+itemCount-deleteCount), true)
+
+ return toValue_object(call.runtime.newArrayOf(valueArray))
+}
+
+func builtinArray_slice(call FunctionCall) Value {
+ thisObject := call.thisObject()
+
+ length := int64(toUint32(thisObject.get("length")))
+ start, end := rangeStartEnd(call.ArgumentList, length, false)
+
+ if start >= end {
+ // Always an empty array
+ return toValue_object(call.runtime.newArray(0))
+ }
+ sliceLength := end - start
+ sliceValueArray := make([]Value, sliceLength)
+
+ for index := int64(0); index < sliceLength; index++ {
+ from := arrayIndexToString(index + start)
+ if thisObject.hasProperty(from) {
+ sliceValueArray[index] = thisObject.get(from)
+ }
+ }
+
+ return toValue_object(call.runtime.newArrayOf(sliceValueArray))
+}
+
+func builtinArray_unshift(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+ itemList := call.ArgumentList
+ itemCount := int64(len(itemList))
+
+ for index := length; index > 0; index-- {
+ from := arrayIndexToString(index - 1)
+ to := arrayIndexToString(index + itemCount - 1)
+ if thisObject.hasProperty(from) {
+ thisObject.put(to, thisObject.get(from), true)
+ } else {
+ thisObject.delete(to, true)
+ }
+ }
+
+ for index := int64(0); index < itemCount; index++ {
+ thisObject.put(arrayIndexToString(index), itemList[index], true)
+ }
+
+ newLength := toValue_int64(length + itemCount)
+ thisObject.put("length", newLength, true)
+ return newLength
+}
+
+func builtinArray_reverse(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := int64(toUint32(thisObject.get("length")))
+
+ lower := struct {
+ name string
+ index int64
+ exists bool
+ }{}
+ upper := lower
+
+ lower.index = 0
+ middle := length / 2 // Division will floor
+
+ for lower.index != middle {
+ lower.name = arrayIndexToString(lower.index)
+ upper.index = length - lower.index - 1
+ upper.name = arrayIndexToString(upper.index)
+
+ lower.exists = thisObject.hasProperty(lower.name)
+ upper.exists = thisObject.hasProperty(upper.name)
+
+ if lower.exists && upper.exists {
+ lowerValue := thisObject.get(lower.name)
+ upperValue := thisObject.get(upper.name)
+ thisObject.put(lower.name, upperValue, true)
+ thisObject.put(upper.name, lowerValue, true)
+ } else if !lower.exists && upper.exists {
+ value := thisObject.get(upper.name)
+ thisObject.delete(upper.name, true)
+ thisObject.put(lower.name, value, true)
+ } else if lower.exists && !upper.exists {
+ value := thisObject.get(lower.name)
+ thisObject.delete(lower.name, true)
+ thisObject.put(upper.name, value, true)
+ } else {
+ // Nothing happens.
+ }
+
+ lower.index += 1
+ }
+
+ return call.This
+}
+
+func sortCompare(thisObject *_object, index0, index1 uint, compare *_object) int {
+ j := struct {
+ name string
+ exists bool
+ defined bool
+ value string
+ }{}
+ k := j
+ j.name = arrayIndexToString(int64(index0))
+ j.exists = thisObject.hasProperty(j.name)
+ k.name = arrayIndexToString(int64(index1))
+ k.exists = thisObject.hasProperty(k.name)
+
+ if !j.exists && !k.exists {
+ return 0
+ } else if !j.exists {
+ return 1
+ } else if !k.exists {
+ return -1
+ }
+
+ x := thisObject.get(j.name)
+ y := thisObject.get(k.name)
+ j.defined = x.IsDefined()
+ k.defined = y.IsDefined()
+
+ if !j.defined && !k.defined {
+ return 0
+ } else if !j.defined {
+ return 1
+ } else if !k.defined {
+ return -1
+ }
+
+ if compare == nil {
+ j.value = toString(x)
+ k.value = toString(y)
+
+ if j.value == k.value {
+ return 0
+ } else if j.value < k.value {
+ return -1
+ }
+
+ return 1
+ }
+
+ return int(toInt32(compare.Call(UndefinedValue(), []Value{x, y})))
+}
+
+func arraySortSwap(thisObject *_object, index0, index1 uint) {
+
+ j := struct {
+ name string
+ exists bool
+ }{}
+ k := j
+
+ j.name = arrayIndexToString(int64(index0))
+ j.exists = thisObject.hasProperty(j.name)
+ k.name = arrayIndexToString(int64(index1))
+ k.exists = thisObject.hasProperty(k.name)
+
+ if j.exists && k.exists {
+ jValue := thisObject.get(j.name)
+ kValue := thisObject.get(k.name)
+ thisObject.put(j.name, kValue, true)
+ thisObject.put(k.name, jValue, true)
+ } else if !j.exists && k.exists {
+ value := thisObject.get(k.name)
+ thisObject.delete(k.name, true)
+ thisObject.put(j.name, value, true)
+ } else if j.exists && !k.exists {
+ value := thisObject.get(j.name)
+ thisObject.delete(j.name, true)
+ thisObject.put(k.name, value, true)
+ } else {
+ // Nothing happens.
+ }
+}
+
+func arraySortQuickPartition(thisObject *_object, left, right, pivot uint, compare *_object) uint {
+ arraySortSwap(thisObject, pivot, right) // Right is now the pivot value
+ cursor := left
+ for index := left; index < right; index++ {
+ if sortCompare(thisObject, index, right, compare) == -1 { // Compare to the pivot value
+ arraySortSwap(thisObject, index, cursor)
+ cursor += 1
+ }
+ }
+ arraySortSwap(thisObject, cursor, right)
+ return cursor
+}
+
+func arraySortQuickSort(thisObject *_object, left, right uint, compare *_object) {
+ if left < right {
+ pivot := left + (right-left)/2
+ pivot = arraySortQuickPartition(thisObject, left, right, pivot, compare)
+ if pivot > 0 {
+ arraySortQuickSort(thisObject, left, pivot-1, compare)
+ }
+ arraySortQuickSort(thisObject, pivot+1, right, compare)
+ }
+}
+
+func builtinArray_sort(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ length := uint(toUint32(thisObject.get("length")))
+ compareValue := call.Argument(0)
+ compare := compareValue._object()
+ if compareValue.IsUndefined() {
+ } else if !compareValue.isCallable() {
+ panic(newTypeError())
+ }
+ if length > 1 {
+ arraySortQuickSort(thisObject, 0, length-1, compare)
+ }
+ return call.This
+}
+
+func builtinArray_isArray(call FunctionCall) Value {
+ return toValue_bool(isArray(call.Argument(0)._object()))
+}
+
+func builtinArray_indexOf(call FunctionCall) Value {
+ thisObject, matchValue := call.thisObject(), call.Argument(0)
+ if length := int64(toUint32(thisObject.get("length"))); length > 0 {
+ index := int64(0)
+ if len(call.ArgumentList) > 1 {
+ index = toInteger(call.Argument(1)).value
+ }
+ if index < 0 {
+ if index += length; index < 0 {
+ index = 0
+ }
+ } else if index >= length {
+ index = -1
+ }
+ for ; index >= 0 && index < length; index++ {
+ name := arrayIndexToString(int64(index))
+ if !thisObject.hasProperty(name) {
+ continue
+ }
+ value := thisObject.get(name)
+ if strictEqualityComparison(matchValue, value) {
+ return toValue_uint32(uint32(index))
+ }
+ }
+ }
+ return toValue_int(-1)
+}
+
+func builtinArray_lastIndexOf(call FunctionCall) Value {
+ thisObject, matchValue := call.thisObject(), call.Argument(0)
+ length := int64(toUint32(thisObject.get("length")))
+ index := length - 1
+ if len(call.ArgumentList) > 1 {
+ index = toInteger(call.Argument(1)).value
+ }
+ if 0 > index {
+ index += length
+ }
+ if index > length {
+ index = length - 1
+ } else if 0 > index {
+ return toValue_int(-1)
+ }
+ for ; index >= 0; index-- {
+ name := arrayIndexToString(int64(index))
+ if !thisObject.hasProperty(name) {
+ continue
+ }
+ value := thisObject.get(name)
+ if strictEqualityComparison(matchValue, value) {
+ return toValue_uint32(uint32(index))
+ }
+ }
+ return toValue_int(-1)
+}
+
+func builtinArray_every(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ length := int64(toUint32(thisObject.get("length")))
+ callThis := call.Argument(1)
+ for index := int64(0); index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ if value := thisObject.get(key); iterator.call(callThis, value, toValue_int64(index), this).isTrue() {
+ continue
+ }
+ return FalseValue()
+ }
+ }
+ return TrueValue()
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_some(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ length := int64(toUint32(thisObject.get("length")))
+ callThis := call.Argument(1)
+ for index := int64(0); index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ if value := thisObject.get(key); iterator.call(callThis, value, toValue_int64(index), this).isTrue() {
+ return TrueValue()
+ }
+ }
+ }
+ return FalseValue()
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_forEach(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ length := int64(toUint32(thisObject.get("length")))
+ callThis := call.Argument(1)
+ for index := int64(0); index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ iterator.call(callThis, thisObject.get(key), toValue_int64(index), this)
+ }
+ }
+ return UndefinedValue()
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_map(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ length := int64(toUint32(thisObject.get("length")))
+ callThis := call.Argument(1)
+ values := make([]Value, length)
+ for index := int64(0); index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ values[index] = iterator.call(callThis, thisObject.get(key), index, this)
+ } else {
+ values[index] = UndefinedValue()
+ }
+ }
+ return toValue_object(call.runtime.newArrayOf(values))
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_filter(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ length := int64(toUint32(thisObject.get("length")))
+ callThis := call.Argument(1)
+ values := make([]Value, 0)
+ for index := int64(0); index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ value := thisObject.get(key)
+ if iterator.call(callThis, value, index, this).isTrue() {
+ values = append(values, value)
+ }
+ }
+ }
+ return toValue_object(call.runtime.newArrayOf(values))
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_reduce(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ initial := len(call.ArgumentList) > 1
+ start := call.Argument(1)
+ length := int64(toUint32(thisObject.get("length")))
+ index := int64(0)
+ if length > 0 || initial {
+ var accumulator Value
+ if !initial {
+ for ; index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ accumulator = thisObject.get(key)
+ index++
+ break
+ }
+ }
+ } else {
+ accumulator = start
+ }
+ for ; index < length; index++ {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ accumulator = iterator.call(UndefinedValue(), accumulator, thisObject.get(key), key, this)
+ }
+ }
+ return accumulator
+ }
+ }
+ panic(newTypeError())
+}
+
+func builtinArray_reduceRight(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ this := toValue_object(thisObject)
+ if iterator := call.Argument(0); iterator.isCallable() {
+ initial := len(call.ArgumentList) > 1
+ start := call.Argument(1)
+ length := int64(toUint32(thisObject.get("length")))
+ if length > 0 || initial {
+ index := length - 1
+ var accumulator Value
+ if !initial {
+ for ; index >= 0; index-- {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ accumulator = thisObject.get(key)
+ index -= 1
+ break
+ }
+ }
+ } else {
+ accumulator = start
+ }
+ for ; index >= 0; index-- {
+ if key := arrayIndexToString(index); thisObject.hasProperty(key) {
+ accumulator = iterator.call(UndefinedValue(), accumulator, thisObject.get(key), key, this)
+ }
+ }
+ return accumulator
+ }
+ }
+ panic(newTypeError())
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_boolean.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_boolean.go
new file mode 100644
index 000000000..1aec693ce
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_boolean.go
@@ -0,0 +1,28 @@
+package otto
+
+// Boolean
+
+func builtinBoolean(call FunctionCall) Value {
+ return toValue_bool(toBoolean(call.Argument(0)))
+}
+
+func builtinNewBoolean(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newBoolean(valueOfArrayIndex(argumentList, 0)))
+}
+
+func builtinBoolean_toString(call FunctionCall) Value {
+ value := call.This
+ if !value.IsBoolean() {
+ // Will throw a TypeError if ThisObject is not a Boolean
+ value = call.thisClassObject("Boolean").primitiveValue()
+ }
+ return toValue_string(toString(value))
+}
+
+func builtinBoolean_valueOf(call FunctionCall) Value {
+ value := call.This
+ if !value.IsBoolean() {
+ value = call.thisClassObject("Boolean").primitiveValue()
+ }
+ return value
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_date.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_date.go
new file mode 100644
index 000000000..439d367bc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_date.go
@@ -0,0 +1,616 @@
+package otto
+
+import (
+ "math"
+ Time "time"
+)
+
+// Date
+
+const (
+ // TODO Be like V8?
+ // builtinDate_goDateTimeLayout = "Mon Jan 2 2006 15:04:05 GMT-0700 (MST)"
+ builtinDate_goDateTimeLayout = Time.RFC1123 // "Mon, 02 Jan 2006 15:04:05 MST"
+ builtinDate_goDateLayout = "Mon, 02 Jan 2006"
+ builtinDate_goTimeLayout = "15:04:05 MST"
+)
+
+func builtinDate(call FunctionCall) Value {
+ date := &_dateObject{}
+ date.Set(newDateTime([]Value{}, Time.Local))
+ return toValue_string(date.Time().Format(builtinDate_goDateTimeLayout))
+}
+
+func builtinNewDate(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newDate(newDateTime(argumentList, Time.Local)))
+}
+
+func builtinDate_toString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format(builtinDate_goDateTimeLayout))
+}
+
+func builtinDate_toDateString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format(builtinDate_goDateLayout))
+}
+
+func builtinDate_toTimeString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format(builtinDate_goTimeLayout))
+}
+
+func builtinDate_toUTCString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Format(builtinDate_goDateTimeLayout))
+}
+
+func builtinDate_toISOString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Format("2006-01-02T15:04:05.000Z"))
+}
+
+func builtinDate_toJSON(call FunctionCall) Value {
+ object := call.thisObject()
+ value := object.DefaultValue(defaultValueHintNumber) // FIXME object.primitiveNumberValue
+ { // FIXME value.isFinite
+ value := toFloat(value)
+ if math.IsNaN(value) || math.IsInf(value, 0) {
+ return NullValue()
+ }
+ }
+ toISOString := object.get("toISOString")
+ if !toISOString.isCallable() {
+ panic(newTypeError())
+ }
+ return toISOString.call(toValue_object(object), []Value{})
+}
+
+func builtinDate_toGMTString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Format("Mon, 02 Jan 2006 15:04:05 GMT"))
+}
+
+func builtinDate_getTime(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ // We do this (convert away from a float) so the user
+ // does not get something back in exponential notation
+ return toValue_int64(int64(date.Epoch()))
+}
+
+func builtinDate_setTime(call FunctionCall) Value {
+ object := call.thisObject()
+ date := dateObjectOf(object)
+ date.Set(toFloat(call.Argument(0)))
+ object.value = date
+ return date.Value()
+}
+
+func _builtinDate_beforeSet(call FunctionCall, argumentLimit int, timeLocal bool) (*_object, *_dateObject, *_ecmaTime, []int) {
+ object := call.thisObject()
+ date := dateObjectOf(object)
+ if date.isNaN {
+ return nil, nil, nil, nil
+ }
+
+ if argumentLimit > len(call.ArgumentList) {
+ argumentLimit = len(call.ArgumentList)
+ }
+
+ if argumentLimit == 0 {
+ object.value = invalidDateObject
+ return nil, nil, nil, nil
+ }
+
+ valueList := make([]int, argumentLimit)
+ for index := 0; index < argumentLimit; index++ {
+ value := call.ArgumentList[index]
+ if value.IsNaN() {
+ object.value = invalidDateObject
+ return nil, nil, nil, nil
+ }
+ integer := toInteger(value)
+ if !integer.valid() {
+ object.value = invalidDateObject
+ return nil, nil, nil, nil
+ }
+ valueList[index] = int(integer.value)
+ }
+ baseTime := date.Time()
+ if timeLocal {
+ baseTime = baseTime.Local()
+ }
+ ecmaTime := ecmaTime(baseTime)
+ return object, &date, &ecmaTime, valueList
+}
+
+func builtinDate_parse(call FunctionCall) Value {
+ date := toString(call.Argument(0))
+ return toValue_float64(dateParse(date))
+}
+
+func builtinDate_UTC(call FunctionCall) Value {
+ return toValue_float64(newDateTime(call.ArgumentList, Time.UTC))
+}
+
+func builtinDate_now(call FunctionCall) Value {
+ call.ArgumentList = []Value(nil)
+ return builtinDate_UTC(call)
+}
+
+// This is a placeholder
+func builtinDate_toLocaleString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format("2006-01-02 15:04:05"))
+}
+
+// This is a placeholder
+func builtinDate_toLocaleDateString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format("2006-01-02"))
+}
+
+// This is a placeholder
+func builtinDate_toLocaleTimeString(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return toValue_string("Invalid Date")
+ }
+ return toValue_string(date.Time().Local().Format("15:04:05"))
+}
+
+func builtinDate_valueOf(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return date.Value()
+}
+
+func builtinDate_getYear(call FunctionCall) Value {
+ // Will throw a TypeError is ThisObject is nil or
+ // does not have Class of "Date"
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Year() - 1900)
+}
+
+func builtinDate_getFullYear(call FunctionCall) Value {
+ // Will throw a TypeError is ThisObject is nil or
+ // does not have Class of "Date"
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Year())
+}
+
+func builtinDate_getUTCFullYear(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Year())
+}
+
+func builtinDate_getMonth(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(dateFromGoMonth(date.Time().Local().Month()))
+}
+
+func builtinDate_getUTCMonth(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(dateFromGoMonth(date.Time().Month()))
+}
+
+func builtinDate_getDate(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Day())
+}
+
+func builtinDate_getUTCDate(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Day())
+}
+
+func builtinDate_getDay(call FunctionCall) Value {
+ // Actually day of the week
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(dateFromGoDay(date.Time().Local().Weekday()))
+}
+
+func builtinDate_getUTCDay(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(dateFromGoDay(date.Time().Weekday()))
+}
+
+func builtinDate_getHours(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Hour())
+}
+
+func builtinDate_getUTCHours(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Hour())
+}
+
+func builtinDate_getMinutes(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Minute())
+}
+
+func builtinDate_getUTCMinutes(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Minute())
+}
+
+func builtinDate_getSeconds(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Second())
+}
+
+func builtinDate_getUTCSeconds(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Second())
+}
+
+func builtinDate_getMilliseconds(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Local().Nanosecond() / (100 * 100 * 100))
+}
+
+func builtinDate_getUTCMilliseconds(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ return toValue_int(date.Time().Nanosecond() / (100 * 100 * 100))
+}
+
+func builtinDate_getTimezoneOffset(call FunctionCall) Value {
+ date := dateObjectOf(call.thisObject())
+ if date.isNaN {
+ return NaNValue()
+ }
+ timeLocal := date.Time().Local()
+ // Is this kosher?
+ timeLocalAsUTC := Time.Date(
+ timeLocal.Year(),
+ timeLocal.Month(),
+ timeLocal.Day(),
+ timeLocal.Hour(),
+ timeLocal.Minute(),
+ timeLocal.Second(),
+ timeLocal.Nanosecond(),
+ Time.UTC,
+ )
+ return toValue_float64(date.Time().Sub(timeLocalAsUTC).Seconds() / 60)
+}
+
+func builtinDate_setMilliseconds(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 1, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ ecmaTime.millisecond = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCMilliseconds(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 1, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ ecmaTime.millisecond = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setSeconds(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 2, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 1 {
+ ecmaTime.millisecond = value[1]
+ }
+ ecmaTime.second = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCSeconds(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 2, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 1 {
+ ecmaTime.millisecond = value[1]
+ }
+ ecmaTime.second = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setMinutes(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 3, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 2 {
+ ecmaTime.millisecond = value[2]
+ ecmaTime.second = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.second = value[1]
+ }
+ ecmaTime.minute = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCMinutes(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 3, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 2 {
+ ecmaTime.millisecond = value[2]
+ ecmaTime.second = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.second = value[1]
+ }
+ ecmaTime.minute = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setHours(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 4, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 3 {
+ ecmaTime.millisecond = value[3]
+ ecmaTime.second = value[2]
+ ecmaTime.minute = value[1]
+ } else if len(value) > 2 {
+ ecmaTime.second = value[2]
+ ecmaTime.minute = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.minute = value[1]
+ }
+ ecmaTime.hour = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCHours(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 4, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 3 {
+ ecmaTime.millisecond = value[3]
+ ecmaTime.second = value[2]
+ ecmaTime.minute = value[1]
+ } else if len(value) > 2 {
+ ecmaTime.second = value[2]
+ ecmaTime.minute = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.minute = value[1]
+ }
+ ecmaTime.hour = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setDate(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 1, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ ecmaTime.day = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCDate(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 1, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ ecmaTime.day = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setMonth(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 2, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 1 {
+ ecmaTime.day = value[1]
+ }
+ ecmaTime.month = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCMonth(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 2, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 1 {
+ ecmaTime.day = value[1]
+ }
+ ecmaTime.month = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setYear(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 1, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ year := value[0]
+ if 0 <= year && year <= 99 {
+ year += 1900
+ }
+ ecmaTime.year = year
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setFullYear(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 3, true)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 2 {
+ ecmaTime.day = value[2]
+ ecmaTime.month = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.month = value[1]
+ }
+ ecmaTime.year = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+func builtinDate_setUTCFullYear(call FunctionCall) Value {
+ object, date, ecmaTime, value := _builtinDate_beforeSet(call, 3, false)
+ if ecmaTime == nil {
+ return NaNValue()
+ }
+
+ if len(value) > 2 {
+ ecmaTime.day = value[2]
+ ecmaTime.month = value[1]
+ } else if len(value) > 1 {
+ ecmaTime.month = value[1]
+ }
+ ecmaTime.year = value[0]
+
+ date.SetTime(ecmaTime.goTime())
+ object.value = *date
+ return date.Value()
+}
+
+// toUTCString
+// toISOString
+// toJSONString
+// toJSON
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_error.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_error.go
new file mode 100644
index 000000000..effd7f698
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_error.go
@@ -0,0 +1,85 @@
+package otto
+
+func (runtime *_runtime) newEvalError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.EvalErrorPrototype
+ return self
+}
+
+func builtinEvalError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newEvalError(call.Argument(0)))
+}
+
+func builtinNewEvalError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newEvalError(valueOfArrayIndex(argumentList, 0)))
+}
+
+func (runtime *_runtime) newTypeError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.TypeErrorPrototype
+ return self
+}
+
+func builtinTypeError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newTypeError(call.Argument(0)))
+}
+
+func builtinNewTypeError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newTypeError(valueOfArrayIndex(argumentList, 0)))
+}
+
+func (runtime *_runtime) newRangeError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.RangeErrorPrototype
+ return self
+}
+
+func builtinRangeError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newRangeError(call.Argument(0)))
+}
+
+func builtinNewRangeError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newRangeError(valueOfArrayIndex(argumentList, 0)))
+}
+
+func (runtime *_runtime) newURIError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.URIErrorPrototype
+ return self
+}
+
+func (runtime *_runtime) newReferenceError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.ReferenceErrorPrototype
+ return self
+}
+
+func builtinReferenceError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newReferenceError(call.Argument(0)))
+}
+
+func builtinNewReferenceError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newReferenceError(valueOfArrayIndex(argumentList, 0)))
+}
+
+func (runtime *_runtime) newSyntaxError(message Value) *_object {
+ self := runtime.newErrorObject(message)
+ self.prototype = runtime.Global.SyntaxErrorPrototype
+ return self
+}
+
+func builtinSyntaxError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newSyntaxError(call.Argument(0)))
+}
+
+func builtinNewSyntaxError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newSyntaxError(valueOfArrayIndex(argumentList, 0)))
+}
+
+func builtinURIError(call FunctionCall) Value {
+ return toValue_object(call.runtime.newURIError(call.Argument(0)))
+}
+
+func builtinNewURIError(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newURIError(valueOfArrayIndex(argumentList, 0)))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_function.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_function.go
new file mode 100644
index 000000000..80442104d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_function.go
@@ -0,0 +1,117 @@
+package otto
+
+import (
+ "regexp"
+ "strings"
+ "unicode"
+
+ "github.com/robertkrimen/otto/parser"
+)
+
+// Function
+
+func builtinFunction(call FunctionCall) Value {
+ return toValue_object(builtinNewFunctionNative(call.runtime, call.ArgumentList))
+}
+
+func builtinNewFunction(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(builtinNewFunctionNative(self.runtime, argumentList))
+}
+
+func argumentList2parameterList(argumentList []Value) []string {
+ parameterList := make([]string, 0, len(argumentList))
+ for _, value := range argumentList {
+ tmp := strings.FieldsFunc(toString(value), func(chr rune) bool {
+ return chr == ',' || unicode.IsSpace(chr)
+ })
+ parameterList = append(parameterList, tmp...)
+ }
+ return parameterList
+}
+
+var matchIdentifier = regexp.MustCompile(`^[$_\p{L}][$_\p{L}\d}]*$`)
+
+func builtinNewFunctionNative(runtime *_runtime, argumentList []Value) *_object {
+ var parameterList, body string
+ count := len(argumentList)
+ if count > 0 {
+ tmp := make([]string, 0, count-1)
+ for _, value := range argumentList[0 : count-1] {
+ tmp = append(tmp, toString(value))
+ }
+ parameterList = strings.Join(tmp, ",")
+ body = toString(argumentList[count-1])
+ }
+
+ function, err := parser.ParseFunction(parameterList, body)
+ runtime.parseThrow(err) // Will panic/throw appropriately
+ cmpl_function := parseExpression(function)
+
+ return runtime.newNodeFunction(cmpl_function.(*_nodeFunctionLiteral), runtime.GlobalEnvironment)
+}
+
+func builtinFunction_toString(call FunctionCall) Value {
+ object := call.thisClassObject("Function") // Should throw a TypeError unless Function
+ return toValue_string(object.value.(_functionObject).source(object))
+}
+
+func builtinFunction_apply(call FunctionCall) Value {
+ if !call.This.isCallable() {
+ panic(newTypeError())
+ }
+ this := call.Argument(0)
+ if this.IsUndefined() {
+ // FIXME Not ECMA5
+ this = toValue_object(call.runtime.GlobalObject)
+ }
+ argumentList := call.Argument(1)
+ switch argumentList._valueType {
+ case valueUndefined, valueNull:
+ return call.thisObject().Call(this, []Value{})
+ case valueObject:
+ default:
+ panic(newTypeError())
+ }
+
+ arrayObject := argumentList._object()
+ thisObject := call.thisObject()
+ length := int64(toUint32(arrayObject.get("length")))
+ valueArray := make([]Value, length)
+ for index := int64(0); index < length; index++ {
+ valueArray[index] = arrayObject.get(arrayIndexToString(index))
+ }
+ return thisObject.Call(this, valueArray)
+}
+
+func builtinFunction_call(call FunctionCall) Value {
+ if !call.This.isCallable() {
+ panic(newTypeError())
+ }
+ thisObject := call.thisObject()
+ this := call.Argument(0)
+ if this.IsUndefined() {
+ // FIXME Not ECMA5
+ this = toValue_object(call.runtime.GlobalObject)
+ }
+ if len(call.ArgumentList) >= 1 {
+ return thisObject.Call(this, call.ArgumentList[1:])
+ }
+ return thisObject.Call(this, []Value{})
+}
+
+func builtinFunction_bind(call FunctionCall) Value {
+ target := call.This
+ if !target.isCallable() {
+ panic(newTypeError())
+ }
+ targetObject := target._object()
+
+ this := call.Argument(0)
+ argumentList := call.slice(1)
+ if this.IsUndefined() {
+ // FIXME Do this elsewhere?
+ this = toValue_object(call.runtime.GlobalObject)
+ }
+
+ return toValue_object(call.runtime.newBoundFunction(targetObject, this, argumentList))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_json.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_json.go
new file mode 100644
index 000000000..2501c242e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_json.go
@@ -0,0 +1,285 @@
+package otto
+
+import (
+ "bytes"
+ "encoding/json"
+ "math"
+ "strings"
+)
+
+type _builtinJSON_parseContext struct {
+ call FunctionCall
+ reviver Value
+}
+
+func builtinJSON_parse(call FunctionCall) Value {
+ ctx := _builtinJSON_parseContext{
+ call: call,
+ }
+ revive := false
+ if reviver := call.Argument(1); reviver.isCallable() {
+ revive = true
+ ctx.reviver = reviver
+ }
+
+ var root interface{}
+ err := json.Unmarshal([]byte(toString(call.Argument(0))), &root)
+ if err != nil {
+ panic(newSyntaxError(err.Error()))
+ }
+ value, exists := builtinJSON_parseWalk(ctx, root)
+ if !exists {
+ value = UndefinedValue()
+ }
+ if revive {
+ root := ctx.call.runtime.newObject()
+ root.put("", value, false)
+ return builtinJSON_reviveWalk(ctx, root, "")
+ }
+ return value
+}
+
+func builtinJSON_reviveWalk(ctx _builtinJSON_parseContext, holder *_object, name string) Value {
+ value := holder.get(name)
+ if object := value._object(); object != nil {
+ if isArray(object) {
+ length := int64(objectLength(object))
+ for index := int64(0); index < length; index += 1 {
+ name := arrayIndexToString(index)
+ value := builtinJSON_reviveWalk(ctx, object, name)
+ if value.IsUndefined() {
+ object.delete(name, false)
+ } else {
+ object.defineProperty(name, value, 0111, false)
+ }
+ }
+ } else {
+ object.enumerate(false, func(name string) bool {
+ value := builtinJSON_reviveWalk(ctx, object, name)
+ if value.IsUndefined() {
+ object.delete(name, false)
+ } else {
+ object.defineProperty(name, value, 0111, false)
+ }
+ return true
+ })
+ }
+ }
+ return ctx.reviver.call(toValue_object(holder), name, value)
+}
+
+func builtinJSON_parseWalk(ctx _builtinJSON_parseContext, rawValue interface{}) (Value, bool) {
+ switch value := rawValue.(type) {
+ case nil:
+ return NullValue(), true
+ case bool:
+ return toValue_bool(value), true
+ case string:
+ return toValue_string(value), true
+ case float64:
+ return toValue_float64(value), true
+ case []interface{}:
+ arrayValue := make([]Value, len(value))
+ for index, rawValue := range value {
+ if value, exists := builtinJSON_parseWalk(ctx, rawValue); exists {
+ arrayValue[index] = value
+ }
+ }
+ return toValue_object(ctx.call.runtime.newArrayOf(arrayValue)), true
+ case map[string]interface{}:
+ object := ctx.call.runtime.newObject()
+ for name, rawValue := range value {
+ if value, exists := builtinJSON_parseWalk(ctx, rawValue); exists {
+ object.put(name, value, false)
+ }
+ }
+ return toValue_object(object), true
+ }
+ return Value{}, false
+}
+
+type _builtinJSON_stringifyContext struct {
+ call FunctionCall
+ stack []*_object
+ propertyList []string
+ replacerFunction *Value
+ gap string
+}
+
+func builtinJSON_stringify(call FunctionCall) Value {
+ ctx := _builtinJSON_stringifyContext{
+ call: call,
+ stack: []*_object{nil},
+ }
+ replacer := call.Argument(1)._object()
+ if replacer != nil {
+ if isArray(replacer) {
+ length := objectLength(replacer)
+ seen := map[string]bool{}
+ propertyList := make([]string, length)
+ length = 0
+ for index, _ := range propertyList {
+ value := replacer.get(arrayIndexToString(int64(index)))
+ switch value._valueType {
+ case valueObject:
+ switch value.value.(*_object).class {
+ case "String":
+ case "Number":
+ default:
+ continue
+ }
+ case valueString:
+ case valueNumber:
+ default:
+ continue
+ }
+ name := toString(value)
+ if seen[name] {
+ continue
+ }
+ seen[name] = true
+ length += 1
+ propertyList[index] = name
+ }
+ ctx.propertyList = propertyList[0:length]
+ } else if replacer.class == "Function" {
+ value := toValue_object(replacer)
+ ctx.replacerFunction = &value
+ }
+ }
+ if spaceValue, exists := call.getArgument(2); exists {
+ if spaceValue._valueType == valueObject {
+ switch spaceValue.value.(*_object).class {
+ case "String":
+ spaceValue = toValue_string(toString(spaceValue))
+ case "Number":
+ spaceValue = toNumber(spaceValue)
+ }
+ }
+ switch spaceValue._valueType {
+ case valueString:
+ value := toString(spaceValue)
+ if len(value) > 10 {
+ ctx.gap = value[0:10]
+ } else {
+ ctx.gap = value
+ }
+ case valueNumber:
+ value := toInteger(spaceValue).value
+ if value > 10 {
+ value = 10
+ } else if value < 0 {
+ value = 0
+ }
+ ctx.gap = strings.Repeat(" ", int(value))
+ }
+ }
+ holder := call.runtime.newObject()
+ holder.put("", call.Argument(0), false)
+ value, exists := builtinJSON_stringifyWalk(ctx, "", holder)
+ if !exists {
+ return UndefinedValue()
+ }
+ valueJSON, err := json.Marshal(value)
+ if err != nil {
+ panic(newTypeError(err.Error()))
+ }
+ if ctx.gap != "" {
+ valueJSON1 := bytes.Buffer{}
+ json.Indent(&valueJSON1, valueJSON, "", ctx.gap)
+ valueJSON = valueJSON1.Bytes()
+ }
+ return toValue_string(string(valueJSON))
+}
+
+func builtinJSON_stringifyWalk(ctx _builtinJSON_stringifyContext, key string, holder *_object) (interface{}, bool) {
+ value := holder.get(key)
+
+ if value.IsObject() {
+ object := value._object()
+ if toJSON := object.get("toJSON"); toJSON.IsFunction() {
+ value = toJSON.call(value, key)
+ } else {
+ // If the object is a GoStruct or something that implements json.Marshaler
+ if object.objectClass.marshalJSON != nil {
+ marshaler := object.objectClass.marshalJSON(object)
+ if marshaler != nil {
+ return marshaler, true
+ }
+ }
+ }
+ }
+
+ if ctx.replacerFunction != nil {
+ value = (*ctx.replacerFunction).call(toValue_object(holder), key, value)
+ }
+
+ if value._valueType == valueObject {
+ switch value.value.(*_object).class {
+ case "Boolean":
+ value = value._object().value.(Value)
+ case "String":
+ value = toValue_string(toString(value))
+ case "Number":
+ value = toNumber(value)
+ }
+ }
+
+ switch value._valueType {
+ case valueBoolean:
+ return toBoolean(value), true
+ case valueString:
+ return toString(value), true
+ case valueNumber:
+ value := toFloat(value)
+ if math.IsNaN(value) || math.IsInf(value, 0) {
+ return nil, true
+ }
+ return value, true
+ case valueNull:
+ return nil, true
+ case valueObject:
+ holder := value._object()
+ if value := value._object(); nil != value {
+ for _, object := range ctx.stack {
+ if holder == object {
+ panic(newTypeError("Converting circular structure to JSON"))
+ }
+ }
+ ctx.stack = append(ctx.stack, value)
+ defer func() { ctx.stack = ctx.stack[:len(ctx.stack)-1] }()
+ }
+ if isArray(holder) {
+ length := holder.get("length").value.(uint32)
+ array := make([]interface{}, length)
+ for index, _ := range array {
+ name := arrayIndexToString(int64(index))
+ value, _ := builtinJSON_stringifyWalk(ctx, name, holder)
+ array[index] = value
+ }
+ return array, true
+ } else if holder.class != "Function" {
+ object := map[string]interface{}{}
+ if ctx.propertyList != nil {
+ for _, name := range ctx.propertyList {
+ value, exists := builtinJSON_stringifyWalk(ctx, name, holder)
+ if exists {
+ object[name] = value
+ }
+ }
+ } else {
+ // Go maps are without order, so this doesn't conform to the ECMA ordering
+ // standard, but oh well...
+ holder.enumerate(false, func(name string) bool {
+ value, exists := builtinJSON_stringifyWalk(ctx, name, holder)
+ if exists {
+ object[name] = value
+ }
+ return true
+ })
+ }
+ return object, true
+ }
+ }
+ return nil, false
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_math.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_math.go
new file mode 100644
index 000000000..37f7d8c85
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_math.go
@@ -0,0 +1,145 @@
+package otto
+
+import (
+ "math"
+ "math/rand"
+)
+
+// Math
+
+func builtinMath_abs(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Abs(number))
+}
+
+func builtinMath_acos(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Acos(number))
+}
+
+func builtinMath_asin(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Asin(number))
+}
+
+func builtinMath_atan(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Atan(number))
+}
+
+func builtinMath_atan2(call FunctionCall) Value {
+ y := toFloat(call.Argument(0))
+ if math.IsNaN(y) {
+ return NaNValue()
+ }
+ x := toFloat(call.Argument(1))
+ if math.IsNaN(x) {
+ return NaNValue()
+ }
+ return toValue_float64(math.Atan2(y, x))
+}
+
+func builtinMath_cos(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Cos(number))
+}
+
+func builtinMath_ceil(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Ceil(number))
+}
+
+func builtinMath_exp(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Exp(number))
+}
+
+func builtinMath_floor(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Floor(number))
+}
+
+func builtinMath_log(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Log(number))
+}
+
+func builtinMath_max(call FunctionCall) Value {
+ switch len(call.ArgumentList) {
+ case 0:
+ return negativeInfinityValue()
+ case 1:
+ return toValue_float64(toFloat(call.ArgumentList[0]))
+ }
+ result := toFloat(call.ArgumentList[0])
+ if math.IsNaN(result) {
+ return NaNValue()
+ }
+ for _, value := range call.ArgumentList[1:] {
+ value := toFloat(value)
+ if math.IsNaN(value) {
+ return NaNValue()
+ }
+ result = math.Max(result, value)
+ }
+ return toValue_float64(result)
+}
+
+func builtinMath_min(call FunctionCall) Value {
+ switch len(call.ArgumentList) {
+ case 0:
+ return positiveInfinityValue()
+ case 1:
+ return toValue_float64(toFloat(call.ArgumentList[0]))
+ }
+ result := toFloat(call.ArgumentList[0])
+ if math.IsNaN(result) {
+ return NaNValue()
+ }
+ for _, value := range call.ArgumentList[1:] {
+ value := toFloat(value)
+ if math.IsNaN(value) {
+ return NaNValue()
+ }
+ result = math.Min(result, value)
+ }
+ return toValue_float64(result)
+}
+
+func builtinMath_pow(call FunctionCall) Value {
+ // TODO Make sure this works according to the specification (15.8.2.13)
+ x := toFloat(call.Argument(0))
+ y := toFloat(call.Argument(1))
+ if math.Abs(x) == 1 && math.IsInf(y, 0) {
+ return NaNValue()
+ }
+ return toValue_float64(math.Pow(x, y))
+}
+
+func builtinMath_random(call FunctionCall) Value {
+ return toValue_float64(rand.Float64())
+}
+
+func builtinMath_round(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ value := math.Floor(number + 0.5)
+ if value == 0 {
+ value = math.Copysign(0, number)
+ }
+ return toValue_float64(value)
+}
+
+func builtinMath_sin(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Sin(number))
+}
+
+func builtinMath_sqrt(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Sqrt(number))
+}
+
+func builtinMath_tan(call FunctionCall) Value {
+ number := toFloat(call.Argument(0))
+ return toValue_float64(math.Tan(number))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_number.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_number.go
new file mode 100644
index 000000000..3905f5bb4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_number.go
@@ -0,0 +1,93 @@
+package otto
+
+import (
+ "math"
+ "strconv"
+)
+
+// Number
+
+func numberValueFromNumberArgumentList(argumentList []Value) Value {
+ if len(argumentList) > 0 {
+ return toNumber(argumentList[0])
+ }
+ return toValue_int(0)
+}
+
+func builtinNumber(call FunctionCall) Value {
+ return numberValueFromNumberArgumentList(call.ArgumentList)
+}
+
+func builtinNewNumber(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newNumber(numberValueFromNumberArgumentList(argumentList)))
+}
+
+func builtinNumber_toString(call FunctionCall) Value {
+ // Will throw a TypeError if ThisObject is not a Number
+ value := call.thisClassObject("Number").primitiveValue()
+ radix := 10
+ radixArgument := call.Argument(0)
+ if radixArgument.IsDefined() {
+ integer := toIntegerFloat(radixArgument)
+ if integer < 2 || integer > 36 {
+ panic(newRangeError("RangeError: toString() radix must be between 2 and 36"))
+ }
+ radix = int(integer)
+ }
+ if radix == 10 {
+ return toValue_string(toString(value))
+ }
+ return toValue_string(numberToStringRadix(value, radix))
+}
+
+func builtinNumber_valueOf(call FunctionCall) Value {
+ return call.thisClassObject("Number").primitiveValue()
+}
+
+func builtinNumber_toFixed(call FunctionCall) Value {
+ precision := toIntegerFloat(call.Argument(0))
+ if 20 < precision || 0 > precision {
+ panic(newRangeError("toFixed() precision must be between 0 and 20"))
+ }
+ if call.This.IsNaN() {
+ return toValue_string("NaN")
+ }
+ value := toFloat(call.This)
+ if math.Abs(value) >= 1e21 {
+ return toValue_string(floatToString(value, 64))
+ }
+ return toValue_string(strconv.FormatFloat(toFloat(call.This), 'f', int(precision), 64))
+}
+
+func builtinNumber_toExponential(call FunctionCall) Value {
+ if call.This.IsNaN() {
+ return toValue_string("NaN")
+ }
+ precision := float64(-1)
+ if value := call.Argument(0); value.IsDefined() {
+ precision = toIntegerFloat(value)
+ if 0 > precision {
+ panic(newRangeError("RangeError: toExponential() precision must be greater than 0"))
+ }
+ }
+ return toValue_string(strconv.FormatFloat(toFloat(call.This), 'e', int(precision), 64))
+}
+
+func builtinNumber_toPrecision(call FunctionCall) Value {
+ if call.This.IsNaN() {
+ return toValue_string("NaN")
+ }
+ value := call.Argument(0)
+ if value.IsUndefined() {
+ return toValue_string(toString(call.This))
+ }
+ precision := toIntegerFloat(value)
+ if 1 > precision {
+ panic(newRangeError("RangeError: toPrecision() precision must be greater than 1"))
+ }
+ return toValue_string(strconv.FormatFloat(toFloat(call.This), 'g', int(precision), 64))
+}
+
+func builtinNumber_toLocaleString(call FunctionCall) Value {
+ return builtinNumber_toString(call)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_object.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_object.go
new file mode 100644
index 000000000..2c3648856
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_object.go
@@ -0,0 +1,289 @@
+package otto
+
+import (
+ "fmt"
+)
+
+// Object
+
+func builtinObject(call FunctionCall) Value {
+ value := call.Argument(0)
+ switch value._valueType {
+ case valueUndefined, valueNull:
+ return toValue_object(call.runtime.newObject())
+ }
+
+ return toValue_object(call.runtime.toObject(value))
+}
+
+func builtinNewObject(self *_object, _ Value, argumentList []Value) Value {
+ value := valueOfArrayIndex(argumentList, 0)
+ switch value._valueType {
+ case valueNull, valueUndefined:
+ case valueNumber, valueString, valueBoolean:
+ return toValue_object(self.runtime.toObject(value))
+ case valueObject:
+ return value
+ default:
+ }
+ return toValue_object(self.runtime.newObject())
+}
+
+func builtinObject_valueOf(call FunctionCall) Value {
+ return toValue_object(call.thisObject())
+}
+
+func builtinObject_hasOwnProperty(call FunctionCall) Value {
+ propertyName := toString(call.Argument(0))
+ thisObject := call.thisObject()
+ return toValue_bool(thisObject.hasOwnProperty(propertyName))
+}
+
+func builtinObject_isPrototypeOf(call FunctionCall) Value {
+ value := call.Argument(0)
+ if !value.IsObject() {
+ return FalseValue()
+ }
+ prototype := call.toObject(value).prototype
+ thisObject := call.thisObject()
+ for prototype != nil {
+ if thisObject == prototype {
+ return TrueValue()
+ }
+ prototype = prototype.prototype
+ }
+ return FalseValue()
+}
+
+func builtinObject_propertyIsEnumerable(call FunctionCall) Value {
+ propertyName := toString(call.Argument(0))
+ thisObject := call.thisObject()
+ property := thisObject.getOwnProperty(propertyName)
+ if property != nil && property.enumerable() {
+ return TrueValue()
+ }
+ return FalseValue()
+}
+
+func builtinObject_toString(call FunctionCall) Value {
+ result := ""
+ if call.This.IsUndefined() {
+ result = "[object Undefined]"
+ } else if call.This.IsNull() {
+ result = "[object Null]"
+ } else {
+ result = fmt.Sprintf("[object %s]", call.thisObject().class)
+ }
+ return toValue_string(result)
+}
+
+func builtinObject_toLocaleString(call FunctionCall) Value {
+ toString := call.thisObject().get("toString")
+ if !toString.isCallable() {
+ panic(newTypeError())
+ }
+ return toString.call(call.This)
+}
+
+func builtinObject_getPrototypeOf(call FunctionCall) Value {
+ objectValue := call.Argument(0)
+ object := objectValue._object()
+ if object == nil {
+ panic(newTypeError())
+ }
+
+ if object.prototype == nil {
+ return NullValue()
+ }
+
+ return toValue_object(object.prototype)
+}
+
+func builtinObject_getOwnPropertyDescriptor(call FunctionCall) Value {
+ objectValue := call.Argument(0)
+ object := objectValue._object()
+ if object == nil {
+ panic(newTypeError())
+ }
+
+ name := toString(call.Argument(1))
+ descriptor := object.getOwnProperty(name)
+ if descriptor == nil {
+ return UndefinedValue()
+ }
+ return toValue_object(call.runtime.fromPropertyDescriptor(*descriptor))
+}
+
+func builtinObject_defineProperty(call FunctionCall) Value {
+ objectValue := call.Argument(0)
+ object := objectValue._object()
+ if object == nil {
+ panic(newTypeError())
+ }
+ name := toString(call.Argument(1))
+ descriptor := toPropertyDescriptor(call.Argument(2))
+ object.defineOwnProperty(name, descriptor, true)
+ return objectValue
+}
+
+func builtinObject_defineProperties(call FunctionCall) Value {
+ objectValue := call.Argument(0)
+ object := objectValue._object()
+ if object == nil {
+ panic(newTypeError())
+ }
+
+ properties := call.runtime.toObject(call.Argument(1))
+ properties.enumerate(false, func(name string) bool {
+ descriptor := toPropertyDescriptor(properties.get(name))
+ object.defineOwnProperty(name, descriptor, true)
+ return true
+ })
+
+ return objectValue
+}
+
+func builtinObject_create(call FunctionCall) Value {
+ prototypeValue := call.Argument(0)
+ if !prototypeValue.IsNull() && !prototypeValue.IsObject() {
+ panic(newTypeError())
+ }
+
+ object := call.runtime.newObject()
+ object.prototype = prototypeValue._object()
+
+ propertiesValue := call.Argument(1)
+ if propertiesValue.IsDefined() {
+ properties := call.runtime.toObject(propertiesValue)
+ properties.enumerate(false, func(name string) bool {
+ descriptor := toPropertyDescriptor(properties.get(name))
+ object.defineOwnProperty(name, descriptor, true)
+ return true
+ })
+ }
+
+ return toValue_object(object)
+}
+
+func builtinObject_isExtensible(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ return toValue_bool(object.extensible)
+ }
+ panic(newTypeError())
+}
+
+func builtinObject_preventExtensions(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ object.extensible = false
+ } else {
+ panic(newTypeError())
+ }
+ return object
+}
+
+func builtinObject_isSealed(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ if object.extensible {
+ return toValue_bool(false)
+ }
+ result := true
+ object.enumerate(true, func(name string) bool {
+ property := object.getProperty(name)
+ if property.configurable() {
+ result = false
+ }
+ return true
+ })
+ return toValue_bool(result)
+ }
+ panic(newTypeError())
+}
+
+func builtinObject_seal(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ object.enumerate(true, func(name string) bool {
+ if property := object.getOwnProperty(name); nil != property && property.configurable() {
+ property.configureOff()
+ object.defineOwnProperty(name, *property, true)
+ }
+ return true
+ })
+ object.extensible = false
+ } else {
+ panic(newTypeError())
+ }
+ return object
+}
+
+func builtinObject_isFrozen(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ if object.extensible {
+ return toValue_bool(false)
+ }
+ result := true
+ object.enumerate(true, func(name string) bool {
+ property := object.getProperty(name)
+ if property.configurable() || property.writable() {
+ result = false
+ }
+ return true
+ })
+ return toValue_bool(result)
+ }
+ panic(newTypeError())
+}
+
+func builtinObject_freeze(call FunctionCall) Value {
+ object := call.Argument(0)
+ if object := object._object(); object != nil {
+ object.enumerate(true, func(name string) bool {
+ if property, update := object.getOwnProperty(name), false; nil != property {
+ if property.isDataDescriptor() && property.writable() {
+ property.writeOff()
+ update = true
+ }
+ if property.configurable() {
+ property.configureOff()
+ update = true
+ }
+ if update {
+ object.defineOwnProperty(name, *property, true)
+ }
+ }
+ return true
+ })
+ object.extensible = false
+ } else {
+ panic(newTypeError())
+ }
+ return object
+}
+
+func builtinObject_keys(call FunctionCall) Value {
+ if object, keys := call.Argument(0)._object(), []Value(nil); nil != object {
+ object.enumerate(false, func(name string) bool {
+ keys = append(keys, toValue_string(name))
+ return true
+ })
+ return toValue_object(call.runtime.newArrayOf(keys))
+ }
+ panic(newTypeError())
+}
+
+func builtinObject_getOwnPropertyNames(call FunctionCall) Value {
+ if object, propertyNames := call.Argument(0)._object(), []Value(nil); nil != object {
+ object.enumerate(true, func(name string) bool {
+ if object.hasOwnProperty(name) {
+ propertyNames = append(propertyNames, toValue_string(name))
+ }
+ return true
+ })
+ return toValue_object(call.runtime.newArrayOf(propertyNames))
+ }
+ panic(newTypeError())
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_regexp.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_regexp.go
new file mode 100644
index 000000000..29d009dc2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_regexp.go
@@ -0,0 +1,65 @@
+package otto
+
+import (
+ "fmt"
+)
+
+// RegExp
+
+func builtinRegExp(call FunctionCall) Value {
+ pattern := call.Argument(0)
+ flags := call.Argument(1)
+ if object := pattern._object(); object != nil {
+ if object.class == "RegExp" && flags.IsUndefined() {
+ return pattern
+ }
+ }
+ return toValue_object(call.runtime.newRegExp(pattern, flags))
+}
+
+func builtinNewRegExp(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newRegExp(
+ valueOfArrayIndex(argumentList, 0),
+ valueOfArrayIndex(argumentList, 1),
+ ))
+}
+
+func builtinRegExp_toString(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ source := toString(thisObject.get("source"))
+ flags := []byte{}
+ if toBoolean(thisObject.get("global")) {
+ flags = append(flags, 'g')
+ }
+ if toBoolean(thisObject.get("ignoreCase")) {
+ flags = append(flags, 'i')
+ }
+ if toBoolean(thisObject.get("multiline")) {
+ flags = append(flags, 'm')
+ }
+ return toValue_string(fmt.Sprintf("/%s/%s", source, flags))
+}
+
+func builtinRegExp_exec(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ target := toString(call.Argument(0))
+ match, result := execRegExp(thisObject, target)
+ if !match {
+ return NullValue()
+ }
+ return toValue_object(execResultToArray(call.runtime, target, result))
+}
+
+func builtinRegExp_test(call FunctionCall) Value {
+ thisObject := call.thisObject()
+ target := toString(call.Argument(0))
+ match, _ := execRegExp(thisObject, target)
+ return toValue_bool(match)
+}
+
+func builtinRegExp_compile(call FunctionCall) Value {
+ // This (useless) function is deprecated, but is here to provide some
+ // semblance of compatibility.
+ // Caveat emptor: it may not be around for long.
+ return UndefinedValue()
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_string.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_string.go
new file mode 100644
index 000000000..e2c6a620c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_string.go
@@ -0,0 +1,504 @@
+package otto
+
+import (
+ "bytes"
+ "regexp"
+ "strconv"
+ "strings"
+ "unicode/utf8"
+)
+
+// String
+
+func stringValueFromStringArgumentList(argumentList []Value) Value {
+ if len(argumentList) > 0 {
+ return toValue_string(toString(argumentList[0]))
+ }
+ return toValue_string("")
+}
+
+func builtinString(call FunctionCall) Value {
+ return stringValueFromStringArgumentList(call.ArgumentList)
+}
+
+func builtinNewString(self *_object, _ Value, argumentList []Value) Value {
+ return toValue_object(self.runtime.newString(stringValueFromStringArgumentList(argumentList)))
+}
+
+func builtinString_toString(call FunctionCall) Value {
+ return call.thisClassObject("String").primitiveValue()
+}
+func builtinString_valueOf(call FunctionCall) Value {
+ return call.thisClassObject("String").primitiveValue()
+}
+
+func builtinString_fromCharCode(call FunctionCall) Value {
+ chrList := make([]uint16, len(call.ArgumentList))
+ for index, value := range call.ArgumentList {
+ chrList[index] = toUint16(value)
+ }
+ return toValue_string16(chrList)
+}
+
+func builtinString_charAt(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ idx := int(toInteger(call.Argument(0)).value)
+ chr := stringAt(call.This._object().stringValue(), idx)
+ if chr == utf8.RuneError {
+ return toValue_string("")
+ }
+ return toValue_string(string(chr))
+}
+
+func builtinString_charCodeAt(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ idx := int(toInteger(call.Argument(0)).value)
+ chr := stringAt(call.This._object().stringValue(), idx)
+ if chr == utf8.RuneError {
+ return NaNValue()
+ }
+ return toValue_uint16(uint16(chr))
+}
+
+func builtinString_concat(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ var value bytes.Buffer
+ value.WriteString(toString(call.This))
+ for _, item := range call.ArgumentList {
+ value.WriteString(toString(item))
+ }
+ return toValue_string(value.String())
+}
+
+func builtinString_indexOf(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ value := toString(call.This)
+ target := toString(call.Argument(0))
+ if 2 > len(call.ArgumentList) {
+ return toValue_int(strings.Index(value, target))
+ }
+ start := toIntegerFloat(call.Argument(1))
+ if 0 > start {
+ start = 0
+ } else if start >= float64(len(value)) {
+ if target == "" {
+ return toValue_int(len(value))
+ }
+ return toValue_int(-1)
+ }
+ index := strings.Index(value[int(start):], target)
+ if index >= 0 {
+ index += int(start)
+ }
+ return toValue_int(index)
+}
+
+func builtinString_lastIndexOf(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ value := toString(call.This)
+ target := toString(call.Argument(0))
+ if 2 > len(call.ArgumentList) || call.ArgumentList[1].IsUndefined() {
+ return toValue_int(strings.LastIndex(value, target))
+ }
+ length := len(value)
+ if length == 0 {
+ return toValue_int(strings.LastIndex(value, target))
+ }
+ start := toInteger(call.ArgumentList[1])
+ if !start.valid() {
+ // startNumber is infinity, so start is the end of string (start = length)
+ return toValue_int(strings.LastIndex(value, target))
+ }
+ if 0 > start.value {
+ start.value = 0
+ }
+ end := int(start.value) + len(target)
+ if end > length {
+ end = length
+ }
+ return toValue_int(strings.LastIndex(value[:end], target))
+}
+
+func builtinString_match(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := toString(call.This)
+ matcherValue := call.Argument(0)
+ matcher := matcherValue._object()
+ if !matcherValue.IsObject() || matcher.class != "RegExp" {
+ matcher = call.runtime.newRegExp(matcherValue, UndefinedValue())
+ }
+ global := toBoolean(matcher.get("global"))
+ if !global {
+ match, result := execRegExp(matcher, target)
+ if !match {
+ return NullValue()
+ }
+ return toValue_object(execResultToArray(call.runtime, target, result))
+ }
+
+ {
+ result := matcher.regExpValue().regularExpression.FindAllStringIndex(target, -1)
+ matchCount := len(result)
+ if result == nil {
+ matcher.put("lastIndex", toValue_int(0), true)
+ return UndefinedValue() // !match
+ }
+ matchCount = len(result)
+ valueArray := make([]Value, matchCount)
+ for index := 0; index < matchCount; index++ {
+ valueArray[index] = toValue_string(target[result[index][0]:result[index][1]])
+ }
+ matcher.put("lastIndex", toValue_int(result[matchCount-1][1]), true)
+ return toValue_object(call.runtime.newArrayOf(valueArray))
+ }
+}
+
+var builtinString_replace_Regexp = regexp.MustCompile("\\$(?:[\\$\\&\\'\\`1-9]|0[1-9]|[1-9][0-9])")
+
+func builtinString_findAndReplaceString(input []byte, lastIndex int, match []int, target []byte, replaceValue []byte) (output []byte) {
+ matchCount := len(match) / 2
+ output = input
+ if match[0] != lastIndex {
+ output = append(output, target[lastIndex:match[0]]...)
+ }
+ replacement := builtinString_replace_Regexp.ReplaceAllFunc(replaceValue, func(part []byte) []byte {
+ // TODO Check if match[0] or match[1] can be -1 in this scenario
+ switch part[1] {
+ case '$':
+ return []byte{'$'}
+ case '&':
+ return target[match[0]:match[1]]
+ case '`':
+ return target[:match[0]]
+ case '\'':
+ return target[match[1]:len(target)]
+ }
+ matchNumberParse, error := strconv.ParseInt(string(part[1:]), 10, 64)
+ matchNumber := int(matchNumberParse)
+ if error != nil || matchNumber >= matchCount {
+ return []byte{}
+ }
+ offset := 2 * matchNumber
+ if match[offset] != -1 {
+ return target[match[offset]:match[offset+1]]
+ }
+ return []byte{} // The empty string
+ })
+ output = append(output, replacement...)
+ return output
+}
+
+func builtinString_replace(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := []byte(toString(call.This))
+ searchValue := call.Argument(0)
+ searchObject := searchValue._object()
+
+ // TODO If a capture is -1?
+ var search *regexp.Regexp
+ global := false
+ find := 1
+ if searchValue.IsObject() && searchObject.class == "RegExp" {
+ regExp := searchObject.regExpValue()
+ search = regExp.regularExpression
+ if regExp.global {
+ find = -1
+ }
+ } else {
+ search = regexp.MustCompile(regexp.QuoteMeta(toString(searchValue)))
+ }
+
+ found := search.FindAllSubmatchIndex(target, find)
+ if found == nil {
+ return toValue_string(string(target)) // !match
+ }
+
+ {
+ lastIndex := 0
+ result := []byte{}
+
+ replaceValue := call.Argument(1)
+ if replaceValue.isCallable() {
+ target := string(target)
+ replace := replaceValue._object()
+ for _, match := range found {
+ if match[0] != lastIndex {
+ result = append(result, target[lastIndex:match[0]]...)
+ }
+ matchCount := len(match) / 2
+ argumentList := make([]Value, matchCount+2)
+ for index := 0; index < matchCount; index++ {
+ offset := 2 * index
+ if match[offset] != -1 {
+ argumentList[index] = toValue_string(target[match[offset]:match[offset+1]])
+ } else {
+ argumentList[index] = UndefinedValue()
+ }
+ }
+ argumentList[matchCount+0] = toValue_int(match[0])
+ argumentList[matchCount+1] = toValue_string(target)
+ replacement := toString(replace.Call(UndefinedValue(), argumentList))
+ result = append(result, []byte(replacement)...)
+ lastIndex = match[1]
+ }
+
+ } else {
+ replace := []byte(toString(replaceValue))
+ for _, match := range found {
+ result = builtinString_findAndReplaceString(result, lastIndex, match, target, replace)
+ lastIndex = match[1]
+ }
+ }
+
+ if lastIndex != len(target) {
+ result = append(result, target[lastIndex:]...)
+ }
+
+ if global && searchObject != nil {
+ searchObject.put("lastIndex", toValue_int(lastIndex), true)
+ }
+
+ return toValue_string(string(result))
+ }
+
+ return UndefinedValue()
+}
+
+func builtinString_search(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := toString(call.This)
+ searchValue := call.Argument(0)
+ search := searchValue._object()
+ if !searchValue.IsObject() || search.class != "RegExp" {
+ search = call.runtime.newRegExp(searchValue, UndefinedValue())
+ }
+ result := search.regExpValue().regularExpression.FindStringIndex(target)
+ if result == nil {
+ return toValue_int(-1)
+ }
+ return toValue_int(result[0])
+}
+
+func stringSplitMatch(target string, targetLength int64, index uint, search string, searchLength int64) (bool, uint) {
+ if int64(index)+searchLength > searchLength {
+ return false, 0
+ }
+ found := strings.Index(target[index:], search)
+ if 0 > found {
+ return false, 0
+ }
+ return true, uint(found)
+}
+
+func builtinString_split(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := toString(call.This)
+
+ separatorValue := call.Argument(0)
+ limitValue := call.Argument(1)
+ limit := -1
+ if limitValue.IsDefined() {
+ limit = int(toUint32(limitValue))
+ }
+
+ if limit == 0 {
+ return toValue_object(call.runtime.newArray(0))
+ }
+
+ if separatorValue.IsUndefined() {
+ return toValue_object(call.runtime.newArrayOf([]Value{toValue_string(target)}))
+ }
+
+ if separatorValue.isRegExp() {
+ targetLength := len(target)
+ search := separatorValue._object().regExpValue().regularExpression
+ valueArray := []Value{}
+ result := search.FindAllStringSubmatchIndex(target, -1)
+ lastIndex := 0
+ found := 0
+
+ for _, match := range result {
+ if match[0] == match[1] {
+ // FIXME Ugh, this is a hack
+ if match[0] == 0 || match[0] == targetLength {
+ continue
+ }
+ }
+
+ if lastIndex != match[0] {
+ valueArray = append(valueArray, toValue_string(target[lastIndex:match[0]]))
+ found++
+ } else if lastIndex == match[0] {
+ if lastIndex != -1 {
+ valueArray = append(valueArray, toValue_string(""))
+ found++
+ }
+ }
+
+ lastIndex = match[1]
+ if found == limit {
+ goto RETURN
+ }
+
+ captureCount := len(match) / 2
+ for index := 1; index < captureCount; index++ {
+ offset := index * 2
+ value := UndefinedValue()
+ if match[offset] != -1 {
+ value = toValue_string(target[match[offset]:match[offset+1]])
+ }
+ valueArray = append(valueArray, value)
+ found++
+ if found == limit {
+ goto RETURN
+ }
+ }
+ }
+
+ if found != limit {
+ if lastIndex != targetLength {
+ valueArray = append(valueArray, toValue_string(target[lastIndex:targetLength]))
+ } else {
+ valueArray = append(valueArray, toValue_string(""))
+ }
+ }
+
+ RETURN:
+ return toValue_object(call.runtime.newArrayOf(valueArray))
+
+ } else {
+ separator := toString(separatorValue)
+
+ splitLimit := limit
+ excess := false
+ if limit > 0 {
+ splitLimit = limit + 1
+ excess = true
+ }
+
+ split := strings.SplitN(target, separator, splitLimit)
+
+ if excess && len(split) > limit {
+ split = split[:limit]
+ }
+
+ valueArray := make([]Value, len(split))
+ for index, value := range split {
+ valueArray[index] = toValue_string(value)
+ }
+
+ return toValue_object(call.runtime.newArrayOf(valueArray))
+ }
+
+ return UndefinedValue()
+}
+
+func builtinString_slice(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := toString(call.This)
+
+ length := int64(len(target))
+ start, end := rangeStartEnd(call.ArgumentList, length, false)
+ if end-start <= 0 {
+ return toValue_string("")
+ }
+ return toValue_string(target[start:end])
+}
+
+func builtinString_substring(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ target := toString(call.This)
+
+ length := int64(len(target))
+ start, end := rangeStartEnd(call.ArgumentList, length, true)
+ if start > end {
+ start, end = end, start
+ }
+ return toValue_string(target[start:end])
+}
+
+func builtinString_substr(call FunctionCall) Value {
+ target := toString(call.This)
+
+ size := int64(len(target))
+ start, length := rangeStartLength(call.ArgumentList, size)
+
+ if start >= size {
+ return toValue_string("")
+ }
+
+ if length <= 0 {
+ return toValue_string("")
+ }
+
+ if start+length >= size {
+ // Cap length to be to the end of the string
+ // start = 3, length = 5, size = 4 [0, 1, 2, 3]
+ // 4 - 3 = 1
+ // target[3:4]
+ length = size - start
+ }
+
+ return toValue_string(target[start : start+length])
+}
+
+func builtinString_toLowerCase(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue_string(strings.ToLower(toString(call.This)))
+}
+
+func builtinString_toUpperCase(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue_string(strings.ToUpper(toString(call.This)))
+}
+
+// 7.2 Table 2 — Whitespace Characters & 7.3 Table 3 - Line Terminator Characters
+const builtinString_trim_whitespace = "\u0009\u000A\u000B\u000C\u000D\u0020\u00A0\u1680\u180E\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200A\u2028\u2029\u202F\u205F\u3000\uFEFF"
+
+func builtinString_trim(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue(strings.Trim(toString(call.This),
+ builtinString_trim_whitespace))
+}
+
+// Mozilla extension, not ECMAScript 5
+func builtinString_trimLeft(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue(strings.TrimLeft(toString(call.This),
+ builtinString_trim_whitespace))
+}
+
+// Mozilla extension, not ECMAScript 5
+func builtinString_trimRight(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue(strings.TrimRight(toString(call.This),
+ builtinString_trim_whitespace))
+}
+
+func builtinString_localeCompare(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ this := toString(call.This)
+ that := toString(call.Argument(0))
+ if this < that {
+ return toValue_int(-1)
+ } else if this == that {
+ return toValue_int(0)
+ }
+ return toValue_int(1)
+}
+
+/*
+An alternate version of String.trim
+func builtinString_trim(call FunctionCall) Value {
+ checkObjectCoercible(call.This)
+ return toValue_string(strings.TrimFunc(toString(call.This), isWhiteSpaceOrLineTerminator))
+}
+*/
+
+func builtinString_toLocaleLowerCase(call FunctionCall) Value {
+ return builtinString_toLowerCase(call)
+}
+
+func builtinString_toLocaleUpperCase(call FunctionCall) Value {
+ return builtinString_toUpperCase(call)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/builtin_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_test.go
new file mode 100644
index 000000000..f5be00ab6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/builtin_test.go
@@ -0,0 +1,136 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestString_substr(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [
+ "abc".substr(0,1), // "a"
+ "abc".substr(0,2), // "ab"
+ "abc".substr(0,3), // "abc"
+ "abc".substr(0,4), // "abc"
+ "abc".substr(0,9), // "abc"
+ ];
+ `, "a,ab,abc,abc,abc")
+
+ test(`
+ [
+ "abc".substr(1,1), // "b"
+ "abc".substr(1,2), // "bc"
+ "abc".substr(1,3), // "bc"
+ "abc".substr(1,4), // "bc"
+ "abc".substr(1,9), // "bc"
+ ];
+ `, "b,bc,bc,bc,bc")
+
+ test(`
+ [
+ "abc".substr(2,1), // "c"
+ "abc".substr(2,2), // "c"
+ "abc".substr(2,3), // "c"
+ "abc".substr(2,4), // "c"
+ "abc".substr(2,9), // "c"
+ ];
+ `, "c,c,c,c,c")
+
+ test(`
+ [
+ "abc".substr(3,1), // ""
+ "abc".substr(3,2), // ""
+ "abc".substr(3,3), // ""
+ "abc".substr(3,4), // ""
+ "abc".substr(3,9), // ""
+ ];
+ `, ",,,,")
+
+ test(`
+ [
+ "abc".substr(0), // "abc"
+ "abc".substr(1), // "bc"
+ "abc".substr(2), // "c"
+ "abc".substr(3), // ""
+ "abc".substr(9), // ""
+ ];
+ `, "abc,bc,c,,")
+
+ test(`
+ [
+ "abc".substr(-9), // "abc"
+ "abc".substr(-3), // "abc"
+ "abc".substr(-2), // "bc"
+ "abc".substr(-1), // "c"
+ ];
+ `, "abc,abc,bc,c")
+
+ test(`
+ [
+ "abc".substr(-9, 1), // "a"
+ "abc".substr(-3, 1), // "a"
+ "abc".substr(-2, 1), // "b"
+ "abc".substr(-1, 1), // "c"
+ "abc".substr(-1, 2), // "c"
+ ];
+ `, "a,a,b,c,c")
+
+ test(`"abcd".substr(3, 5)`, "d")
+ })
+}
+
+func Test_builtin_escape(t *testing.T) {
+ tt(t, func() {
+ is(builtin_escape("abc"), "abc")
+
+ is(builtin_escape("="), "%3D")
+
+ is(builtin_escape("abc=%+32"), "abc%3D%25+32")
+
+ is(builtin_escape("世界"), "%u4E16%u754C")
+ })
+}
+
+func Test_builtin_unescape(t *testing.T) {
+ tt(t, func() {
+ is(builtin_unescape("abc"), "abc")
+
+ is(builtin_unescape("=%3D"), "==")
+
+ is(builtin_unescape("abc%3D%25+32"), "abc=%+32")
+
+ is(builtin_unescape("%u4E16%u754C"), "世界")
+ })
+}
+
+func TestGlobal_escape(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [
+ escape("abc"), // "abc"
+ escape("="), // "%3D"
+ escape("abc=%+32"), // "abc%3D%25+32"
+ escape("\u4e16\u754c"), // "%u4E16%u754C"
+ ];
+ `, "abc,%3D,abc%3D%25+32,%u4E16%u754C")
+ })
+}
+
+func TestGlobal_unescape(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [
+ unescape("abc"), // "abc"
+ unescape("=%3D"), // "=="
+ unescape("abc%3D%25+32"), // "abc=%+32"
+ unescape("%u4E16%u754C"), // "世界"
+ ];
+ `, "abc,==,abc=%+32,世界")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/clone.go b/Godeps/_workspace/src/github.com/obscuren/otto/clone.go
new file mode 100644
index 000000000..fbdde81c2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/clone.go
@@ -0,0 +1,144 @@
+package otto
+
+import (
+ "fmt"
+)
+
+type _clone struct {
+ runtime *_runtime
+ stash struct {
+ object map[*_object]*_object
+ objectEnvironment map[*_objectEnvironment]*_objectEnvironment
+ declarativeEnvironment map[*_declarativeEnvironment]*_declarativeEnvironment
+ }
+}
+
+func (runtime *_runtime) clone() *_runtime {
+
+ self := &_runtime{}
+ clone := &_clone{
+ runtime: self,
+ }
+ clone.stash.object = make(map[*_object]*_object)
+ clone.stash.objectEnvironment = make(map[*_objectEnvironment]*_objectEnvironment)
+ clone.stash.declarativeEnvironment = make(map[*_declarativeEnvironment]*_declarativeEnvironment)
+
+ globalObject := clone.object(runtime.GlobalObject)
+ self.GlobalEnvironment = self.newObjectEnvironment(globalObject, nil)
+ self.GlobalObject = globalObject
+ self.Global = _global{
+ clone.object(runtime.Global.Object),
+ clone.object(runtime.Global.Function),
+ clone.object(runtime.Global.Array),
+ clone.object(runtime.Global.String),
+ clone.object(runtime.Global.Boolean),
+ clone.object(runtime.Global.Number),
+ clone.object(runtime.Global.Math),
+ clone.object(runtime.Global.Date),
+ clone.object(runtime.Global.RegExp),
+ clone.object(runtime.Global.Error),
+ clone.object(runtime.Global.EvalError),
+ clone.object(runtime.Global.TypeError),
+ clone.object(runtime.Global.RangeError),
+ clone.object(runtime.Global.ReferenceError),
+ clone.object(runtime.Global.SyntaxError),
+ clone.object(runtime.Global.URIError),
+ clone.object(runtime.Global.JSON),
+
+ clone.object(runtime.Global.ObjectPrototype),
+ clone.object(runtime.Global.FunctionPrototype),
+ clone.object(runtime.Global.ArrayPrototype),
+ clone.object(runtime.Global.StringPrototype),
+ clone.object(runtime.Global.BooleanPrototype),
+ clone.object(runtime.Global.NumberPrototype),
+ clone.object(runtime.Global.DatePrototype),
+ clone.object(runtime.Global.RegExpPrototype),
+ clone.object(runtime.Global.ErrorPrototype),
+ clone.object(runtime.Global.EvalErrorPrototype),
+ clone.object(runtime.Global.TypeErrorPrototype),
+ clone.object(runtime.Global.RangeErrorPrototype),
+ clone.object(runtime.Global.ReferenceErrorPrototype),
+ clone.object(runtime.Global.SyntaxErrorPrototype),
+ clone.object(runtime.Global.URIErrorPrototype),
+ }
+
+ self.EnterGlobalExecutionContext()
+
+ self.eval = self.GlobalObject.property["eval"].value.(Value).value.(*_object)
+ self.GlobalObject.prototype = self.Global.ObjectPrototype
+
+ return self
+}
+func (clone *_clone) object(self0 *_object) *_object {
+ if self1, exists := clone.stash.object[self0]; exists {
+ return self1
+ }
+ self1 := &_object{}
+ clone.stash.object[self0] = self1
+ return self0.objectClass.clone(self0, self1, clone)
+}
+
+func (clone *_clone) declarativeEnvironment(self0 *_declarativeEnvironment) (*_declarativeEnvironment, bool) {
+ if self1, exists := clone.stash.declarativeEnvironment[self0]; exists {
+ return self1, true
+ }
+ self1 := &_declarativeEnvironment{}
+ clone.stash.declarativeEnvironment[self0] = self1
+ return self1, false
+}
+
+func (clone *_clone) objectEnvironment(self0 *_objectEnvironment) (*_objectEnvironment, bool) {
+ if self1, exists := clone.stash.objectEnvironment[self0]; exists {
+ return self1, true
+ }
+ self1 := &_objectEnvironment{}
+ clone.stash.objectEnvironment[self0] = self1
+ return self1, false
+}
+
+func (clone *_clone) value(self0 Value) Value {
+ self1 := self0
+ switch value := self0.value.(type) {
+ case *_object:
+ self1.value = clone.object(value)
+ }
+ return self1
+}
+
+func (clone *_clone) valueArray(self0 []Value) []Value {
+ self1 := make([]Value, len(self0))
+ for index, value := range self0 {
+ self1[index] = clone.value(value)
+ }
+ return self1
+}
+
+func (clone *_clone) environment(self0 _environment) _environment {
+ if self0 == nil {
+ return nil
+ }
+ return self0.clone(clone)
+}
+
+func (clone *_clone) property(self0 _property) _property {
+ self1 := self0
+ if value, valid := self0.value.(Value); valid {
+ self1.value = clone.value(value)
+ } else {
+ panic(fmt.Errorf("self0.value.(Value) != true"))
+ }
+ return self1
+}
+
+func (clone *_clone) declarativeProperty(self0 _declarativeProperty) _declarativeProperty {
+ self1 := self0
+ self1.value = clone.value(self0.value)
+ return self1
+}
+
+func (clone *_clone) callFunction(self0 _callFunction) _callFunction {
+ if self0 == nil {
+ return nil
+ }
+ return self0.clone(clone)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate.go
new file mode 100644
index 000000000..a5b30f6c0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate.go
@@ -0,0 +1,87 @@
+package otto
+
+import (
+ "strconv"
+)
+
+func (self *_runtime) cmpl_evaluate_nodeProgram(node *_nodeProgram) Value {
+ self.cmpl_functionDeclaration(node.functionList)
+ self.cmpl_variableDeclaration(node.varList)
+ return self.cmpl_evaluate_nodeStatementList(node.body)
+}
+
+func (self *_runtime) cmpl_call_nodeFunction(function *_object, environment *_functionEnvironment, node *_nodeFunctionLiteral, this Value, argumentList []Value) Value {
+
+ indexOfParameterName := make([]string, len(argumentList))
+ // function(abc, def, ghi)
+ // indexOfParameterName[0] = "abc"
+ // indexOfParameterName[1] = "def"
+ // indexOfParameterName[2] = "ghi"
+ // ...
+
+ argumentsFound := false
+ for index, name := range node.parameterList {
+ if name == "arguments" {
+ argumentsFound = true
+ }
+ value := UndefinedValue()
+ if index < len(argumentList) {
+ value = argumentList[index]
+ indexOfParameterName[index] = name
+ }
+ self.localSet(name, value)
+ }
+
+ if !argumentsFound {
+ arguments := self.newArgumentsObject(indexOfParameterName, environment, len(argumentList))
+ arguments.defineProperty("callee", toValue_object(function), 0101, false)
+ environment.arguments = arguments
+ self.localSet("arguments", toValue_object(arguments))
+ for index, _ := range argumentList {
+ if index < len(node.parameterList) {
+ continue
+ }
+ indexAsString := strconv.FormatInt(int64(index), 10)
+ arguments.defineProperty(indexAsString, argumentList[index], 0111, false)
+ }
+ }
+
+ self.cmpl_functionDeclaration(node.functionList)
+ self.cmpl_variableDeclaration(node.varList)
+
+ result := self.cmpl_evaluate_nodeStatement(node.body)
+ if result.isResult() {
+ return result
+ }
+
+ return UndefinedValue()
+}
+
+func (self *_runtime) cmpl_functionDeclaration(list []*_nodeFunctionLiteral) {
+ executionContext := self._executionContext(0)
+ eval := executionContext.eval
+ environment := executionContext.VariableEnvironment
+
+ for _, function := range list {
+ name := function.name
+ value := self.cmpl_evaluate_nodeExpression(function)
+ if !environment.HasBinding(name) {
+ environment.CreateMutableBinding(name, eval == true)
+ }
+ // TODO 10.5.5.e
+ environment.SetMutableBinding(name, value, false) // TODO strict
+ }
+}
+
+func (self *_runtime) cmpl_variableDeclaration(list []string) {
+ executionContext := self._executionContext(0)
+ eval := executionContext.eval
+ environment := executionContext.VariableEnvironment
+
+ for _, name := range list {
+ if !environment.HasBinding(name) {
+ environment.CreateMutableBinding(name, eval == true)
+ environment.SetMutableBinding(name, UndefinedValue(), false) // TODO strict
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_expression.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_expression.go
new file mode 100644
index 000000000..657667b36
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_expression.go
@@ -0,0 +1,391 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "runtime"
+
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_runtime) cmpl_evaluate_nodeExpression(node _nodeExpression) Value {
+ // Allow interpreter interruption
+ // If the Interrupt channel is nil, then
+ // we avoid runtime.Gosched() overhead (if any)
+ // FIXME: Test this
+ if self.Otto.Interrupt != nil {
+ runtime.Gosched()
+ select {
+ case value := <-self.Otto.Interrupt:
+ value()
+ default:
+ }
+ }
+
+ switch node := node.(type) {
+
+ case *_nodeArrayLiteral:
+ return self.cmpl_evaluate_nodeArrayLiteral(node)
+
+ case *_nodeAssignExpression:
+ return self.cmpl_evaluate_nodeAssignExpression(node)
+
+ case *_nodeBinaryExpression:
+ if node.comparison {
+ return self.cmpl_evaluate_nodeBinaryExpression_comparison(node)
+ } else {
+ return self.cmpl_evaluate_nodeBinaryExpression(node)
+ }
+
+ case *_nodeBracketExpression:
+ return self.cmpl_evaluate_nodeBracketExpression(node)
+
+ case *_nodeCallExpression:
+ return self.cmpl_evaluate_nodeCallExpression(node, nil)
+
+ case *_nodeConditionalExpression:
+ return self.cmpl_evaluate_nodeConditionalExpression(node)
+
+ case *_nodeDotExpression:
+ return self.cmpl_evaluate_nodeDotExpression(node)
+
+ case *_nodeFunctionLiteral:
+ var local = self.LexicalEnvironment()
+ if node.name != "" {
+ local = self.newDeclarativeEnvironment(local)
+ }
+
+ value := toValue_object(self.newNodeFunction(node, local))
+ if node.name != "" {
+ local.CreateMutableBinding(node.name, false)
+ local.SetMutableBinding(node.name, value, false)
+ }
+ return value
+
+ case *_nodeIdentifier:
+ name := node.name
+ // TODO Should be true or false (strictness) depending on context
+ // getIdentifierReference should not return nil, but we check anyway and panic
+ // so as not to propagate the nil into something else
+ reference := getIdentifierReference(self.LexicalEnvironment(), name, false)
+ if reference == nil {
+ // Should never get here!
+ panic(hereBeDragons("referenceError == nil: " + name))
+ }
+ return toValue(reference)
+
+ case *_nodeLiteral:
+ return node.value
+
+ case *_nodeNewExpression:
+ return self.cmpl_evaluate_nodeNewExpression(node)
+
+ case *_nodeObjectLiteral:
+ return self.cmpl_evaluate_nodeObjectLiteral(node)
+
+ case *_nodeRegExpLiteral:
+ return toValue_object(self._newRegExp(node.pattern, node.flags))
+
+ case *_nodeSequenceExpression:
+ return self.cmpl_evaluate_nodeSequenceExpression(node)
+
+ case *_nodeThisExpression:
+ return toValue_object(self._executionContext(0).this)
+
+ case *_nodeUnaryExpression:
+ return self.cmpl_evaluate_nodeUnaryExpression(node)
+
+ case *_nodeVariableExpression:
+ return self.cmpl_evaluate_nodeVariableExpression(node)
+ }
+
+ panic(fmt.Errorf("Here be dragons: evaluate_nodeExpression(%T)", node))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeArrayLiteral(node *_nodeArrayLiteral) Value {
+
+ valueArray := []Value{}
+
+ for _, node := range node.value {
+ if node == nil {
+ valueArray = append(valueArray, Value{})
+ } else {
+ valueArray = append(valueArray, self.GetValue(self.cmpl_evaluate_nodeExpression(node)))
+ }
+ }
+
+ result := self.newArrayOf(valueArray)
+
+ return toValue_object(result)
+}
+
+func (self *_runtime) cmpl_evaluate_nodeAssignExpression(node *_nodeAssignExpression) Value {
+
+ left := self.cmpl_evaluate_nodeExpression(node.left)
+ right := self.cmpl_evaluate_nodeExpression(node.right)
+ rightValue := self.GetValue(right)
+
+ result := rightValue
+ if node.operator != token.ASSIGN {
+ result = self.calculateBinaryExpression(node.operator, left, rightValue)
+ }
+
+ self.PutValue(left.reference(), result)
+
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeBinaryExpression(node *_nodeBinaryExpression) Value {
+
+ left := self.cmpl_evaluate_nodeExpression(node.left)
+ leftValue := self.GetValue(left)
+
+ switch node.operator {
+ // Logical
+ case token.LOGICAL_AND:
+ if !toBoolean(leftValue) {
+ return leftValue
+ }
+ right := self.cmpl_evaluate_nodeExpression(node.right)
+ return self.GetValue(right)
+ case token.LOGICAL_OR:
+ if toBoolean(leftValue) {
+ return leftValue
+ }
+ right := self.cmpl_evaluate_nodeExpression(node.right)
+ return self.GetValue(right)
+ }
+
+ return self.calculateBinaryExpression(node.operator, leftValue, self.cmpl_evaluate_nodeExpression(node.right))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeBinaryExpression_comparison(node *_nodeBinaryExpression) Value {
+
+ left := self.GetValue(self.cmpl_evaluate_nodeExpression(node.left))
+ right := self.GetValue(self.cmpl_evaluate_nodeExpression(node.right))
+
+ return toValue_bool(self.calculateComparison(node.operator, left, right))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeBracketExpression(node *_nodeBracketExpression) Value {
+ target := self.cmpl_evaluate_nodeExpression(node.left)
+ targetValue := self.GetValue(target)
+ member := self.cmpl_evaluate_nodeExpression(node.member)
+ memberValue := self.GetValue(member)
+
+ // TODO Pass in base value as-is, and defer toObject till later?
+ return toValue(newPropertyReference(self.toObject(targetValue), toString(memberValue), false))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeCallExpression(node *_nodeCallExpression, withArgumentList []interface{}) Value {
+ callee := self.cmpl_evaluate_nodeExpression(node.callee)
+ calleeValue := self.GetValue(callee)
+ argumentList := []Value{}
+ if withArgumentList != nil {
+ argumentList = self.toValueArray(withArgumentList...)
+ } else {
+ for _, argumentNode := range node.argumentList {
+ argumentList = append(argumentList, self.GetValue(self.cmpl_evaluate_nodeExpression(argumentNode)))
+ }
+ }
+ this := UndefinedValue()
+ calleeReference := callee.reference()
+ evalHint := false
+ if calleeReference != nil {
+ if calleeReference.IsPropertyReference() {
+ calleeObject := calleeReference.GetBase().(*_object)
+ this = toValue_object(calleeObject)
+ } else {
+ // TODO ImplictThisValue
+ }
+ if calleeReference.GetName() == "eval" {
+ evalHint = true // Possible direct eval
+ }
+ }
+ if !calleeValue.IsFunction() {
+ panic(newTypeError("%v is not a function", calleeValue))
+ }
+ return self.Call(calleeValue._object(), this, argumentList, evalHint)
+}
+
+func (self *_runtime) cmpl_evaluate_nodeConditionalExpression(node *_nodeConditionalExpression) Value {
+ test := self.cmpl_evaluate_nodeExpression(node.test)
+ testValue := self.GetValue(test)
+ if toBoolean(testValue) {
+ return self.cmpl_evaluate_nodeExpression(node.consequent)
+ }
+ return self.cmpl_evaluate_nodeExpression(node.alternate)
+}
+
+func (self *_runtime) cmpl_evaluate_nodeDotExpression(node *_nodeDotExpression) Value {
+ target := self.cmpl_evaluate_nodeExpression(node.left)
+ targetValue := self.GetValue(target)
+ // TODO Pass in base value as-is, and defer toObject till later?
+ object, err := self.objectCoerce(targetValue)
+ if err != nil {
+ panic(newTypeError(fmt.Sprintf("Cannot access member '%s' of %s", node.identifier, err.Error())))
+ }
+ return toValue(newPropertyReference(object, node.identifier, false))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeNewExpression(node *_nodeNewExpression) Value {
+ callee := self.cmpl_evaluate_nodeExpression(node.callee)
+ calleeValue := self.GetValue(callee)
+ argumentList := []Value{}
+ for _, argumentNode := range node.argumentList {
+ argumentList = append(argumentList, self.GetValue(self.cmpl_evaluate_nodeExpression(argumentNode)))
+ }
+ this := UndefinedValue()
+ if !calleeValue.IsFunction() {
+ panic(newTypeError("%v is not a function", calleeValue))
+ }
+ return calleeValue._object().Construct(this, argumentList)
+}
+
+func (self *_runtime) cmpl_evaluate_nodeObjectLiteral(node *_nodeObjectLiteral) Value {
+
+ result := self.newObject()
+
+ for _, property := range node.value {
+ switch property.kind {
+ case "value":
+ result.defineProperty(property.key, self.GetValue(self.cmpl_evaluate_nodeExpression(property.value)), 0111, false)
+ case "get":
+ getter := self.newNodeFunction(property.value.(*_nodeFunctionLiteral), self.LexicalEnvironment())
+ descriptor := _property{}
+ descriptor.mode = 0211
+ descriptor.value = _propertyGetSet{getter, nil}
+ result.defineOwnProperty(property.key, descriptor, false)
+ case "set":
+ setter := self.newNodeFunction(property.value.(*_nodeFunctionLiteral), self.LexicalEnvironment())
+ descriptor := _property{}
+ descriptor.mode = 0211
+ descriptor.value = _propertyGetSet{nil, setter}
+ result.defineOwnProperty(property.key, descriptor, false)
+ default:
+ panic(fmt.Errorf("Here be dragons: evaluate_nodeObjectLiteral: invalid property.Kind: %v", property.kind))
+ }
+ }
+
+ return toValue_object(result)
+}
+
+func (self *_runtime) cmpl_evaluate_nodeSequenceExpression(node *_nodeSequenceExpression) Value {
+ var result Value
+ for _, node := range node.sequence {
+ result = self.cmpl_evaluate_nodeExpression(node)
+ result = self.GetValue(result)
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeUnaryExpression(node *_nodeUnaryExpression) Value {
+
+ target := self.cmpl_evaluate_nodeExpression(node.operand)
+ switch node.operator {
+ case token.TYPEOF, token.DELETE:
+ if target._valueType == valueReference && target.reference().IsUnresolvable() {
+ if node.operator == token.TYPEOF {
+ return toValue_string("undefined")
+ }
+ return TrueValue()
+ }
+ }
+
+ switch node.operator {
+ case token.NOT:
+ targetValue := self.GetValue(target)
+ if targetValue.toBoolean() {
+ return FalseValue()
+ }
+ return TrueValue()
+ case token.BITWISE_NOT:
+ targetValue := self.GetValue(target)
+ integerValue := toInt32(targetValue)
+ return toValue_int32(^integerValue)
+ case token.PLUS:
+ targetValue := self.GetValue(target)
+ return toValue_float64(targetValue.toFloat())
+ case token.MINUS:
+ targetValue := self.GetValue(target)
+ value := targetValue.toFloat()
+ // TODO Test this
+ sign := float64(-1)
+ if math.Signbit(value) {
+ sign = 1
+ }
+ return toValue_float64(math.Copysign(value, sign))
+ case token.INCREMENT:
+ targetValue := self.GetValue(target)
+ if node.postfix {
+ // Postfix++
+ oldValue := targetValue.toFloat()
+ newValue := toValue_float64(+1 + oldValue)
+ self.PutValue(target.reference(), newValue)
+ return toValue_float64(oldValue)
+ } else {
+ // ++Prefix
+ newValue := toValue_float64(+1 + targetValue.toFloat())
+ self.PutValue(target.reference(), newValue)
+ return newValue
+ }
+ case token.DECREMENT:
+ targetValue := self.GetValue(target)
+ if node.postfix {
+ // Postfix--
+ oldValue := targetValue.toFloat()
+ newValue := toValue_float64(-1 + oldValue)
+ self.PutValue(target.reference(), newValue)
+ return toValue_float64(oldValue)
+ } else {
+ // --Prefix
+ newValue := toValue_float64(-1 + targetValue.toFloat())
+ self.PutValue(target.reference(), newValue)
+ return newValue
+ }
+ case token.VOID:
+ self.GetValue(target) // FIXME Side effect?
+ return UndefinedValue()
+ case token.DELETE:
+ reference := target.reference()
+ if reference == nil {
+ return TrueValue()
+ }
+ return toValue_bool(target.reference().Delete())
+ case token.TYPEOF:
+ targetValue := self.GetValue(target)
+ switch targetValue._valueType {
+ case valueUndefined:
+ return toValue_string("undefined")
+ case valueNull:
+ return toValue_string("object")
+ case valueBoolean:
+ return toValue_string("boolean")
+ case valueNumber:
+ return toValue_string("number")
+ case valueString:
+ return toValue_string("string")
+ case valueObject:
+ if targetValue._object().functionValue().call != nil {
+ return toValue_string("function")
+ }
+ return toValue_string("object")
+ default:
+ // FIXME ?
+ }
+ }
+
+ panic(hereBeDragons())
+}
+
+func (self *_runtime) cmpl_evaluate_nodeVariableExpression(node *_nodeVariableExpression) Value {
+ if node.initializer != nil {
+ // FIXME If reference is nil
+ left := getIdentifierReference(self.LexicalEnvironment(), node.name, false)
+ right := self.cmpl_evaluate_nodeExpression(node.initializer)
+ rightValue := self.GetValue(right)
+
+ self.PutValue(left, rightValue)
+ }
+ return toValue_string(node.name)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_statement.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_statement.go
new file mode 100644
index 000000000..6add2baea
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_evaluate_statement.go
@@ -0,0 +1,410 @@
+package otto
+
+import (
+ "fmt"
+ "runtime"
+
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_runtime) cmpl_evaluate_nodeStatement(node _nodeStatement) Value {
+ // Allow interpreter interruption
+ // If the Interrupt channel is nil, then
+ // we avoid runtime.Gosched() overhead (if any)
+ // FIXME: Test this
+ if self.Otto.Interrupt != nil {
+ runtime.Gosched()
+ select {
+ case value := <-self.Otto.Interrupt:
+ value()
+ default:
+ }
+ }
+
+ switch node := node.(type) {
+
+ case *_nodeBlockStatement:
+ // FIXME If result is break, then return the empty value?
+ return self.cmpl_evaluate_nodeStatementList(node.list)
+
+ case *_nodeBranchStatement:
+ target := node.label
+ switch node.branch { // FIXME Maybe node.kind? node.operator?
+ case token.BREAK:
+ return toValue(newBreakResult(target))
+ case token.CONTINUE:
+ return toValue(newContinueResult(target))
+ }
+
+ case *_nodeDebuggerStatement:
+ return Value{} // Nothing happens.
+
+ case *_nodeDoWhileStatement:
+ return self.cmpl_evaluate_nodeDoWhileStatement(node)
+
+ case *_nodeEmptyStatement:
+ return Value{}
+
+ case *_nodeExpressionStatement:
+ return self.cmpl_evaluate_nodeExpression(node.expression)
+
+ case *_nodeForInStatement:
+ return self.cmpl_evaluate_nodeForInStatement(node)
+
+ case *_nodeForStatement:
+ return self.cmpl_evaluate_nodeForStatement(node)
+
+ case *_nodeIfStatement:
+ return self.cmpl_evaluate_nodeIfStatement(node)
+
+ case *_nodeLabelledStatement:
+ self.labels = append(self.labels, node.label)
+ defer func() {
+ if len(self.labels) > 0 {
+ self.labels = self.labels[:len(self.labels)-1] // Pop the label
+ } else {
+ self.labels = nil
+ }
+ }()
+ return self.cmpl_evaluate_nodeStatement(node.statement)
+
+ case *_nodeReturnStatement:
+ if node.argument != nil {
+ return toValue(newReturnResult(self.GetValue(self.cmpl_evaluate_nodeExpression(node.argument))))
+ }
+ return toValue(newReturnResult(UndefinedValue()))
+
+ case *_nodeSwitchStatement:
+ return self.cmpl_evaluate_nodeSwitchStatement(node)
+
+ case *_nodeThrowStatement:
+ value := self.GetValue(self.cmpl_evaluate_nodeExpression(node.argument))
+ panic(newException(value))
+
+ case *_nodeTryStatement:
+ return self.cmpl_evaluate_nodeTryStatement(node)
+
+ case *_nodeVariableStatement:
+ // Variables are already defined, this is initialization only
+ for _, variable := range node.list {
+ self.cmpl_evaluate_nodeVariableExpression(variable.(*_nodeVariableExpression))
+ }
+ return Value{}
+
+ case *_nodeWhileStatement:
+ return self.cmpl_evaluate_nodeWhileStatement(node)
+
+ case *_nodeWithStatement:
+ return self.cmpl_evaluate_nodeWithStatement(node)
+
+ }
+
+ panic(fmt.Errorf("Here be dragons: evaluate_nodeStatement(%T)", node))
+}
+
+func (self *_runtime) cmpl_evaluate_nodeStatementList(list []_nodeStatement) Value {
+ var result Value
+ for _, node := range list {
+ value := self.cmpl_evaluate_nodeStatement(node)
+ switch value._valueType {
+ case valueResult:
+ return value
+ case valueEmpty:
+ default:
+ // We have GetValue here to (for example) trigger a
+ // ReferenceError (of the not defined variety)
+ // Not sure if this is the best way to error out early
+ // for such errors or if there is a better way
+ // TODO Do we still need this?
+ result = self.GetValue(value)
+ }
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeDoWhileStatement(node *_nodeDoWhileStatement) Value {
+
+ labels := append(self.labels, "")
+ self.labels = nil
+
+ test := node.test
+
+ result := Value{}
+resultBreak:
+ for {
+ for _, node := range node.body {
+ value := self.cmpl_evaluate_nodeStatement(node)
+ switch value._valueType {
+ case valueResult:
+ switch value.evaluateBreakContinue(labels) {
+ case resultReturn:
+ return value
+ case resultBreak:
+ break resultBreak
+ case resultContinue:
+ goto resultContinue
+ }
+ case valueEmpty:
+ default:
+ result = value
+ }
+ }
+ resultContinue:
+ if !self.GetValue(self.cmpl_evaluate_nodeExpression(test)).isTrue() {
+ // Stahp: do ... while (false)
+ break
+ }
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeForInStatement(node *_nodeForInStatement) Value {
+
+ labels := append(self.labels, "")
+ self.labels = nil
+
+ source := self.cmpl_evaluate_nodeExpression(node.source)
+ sourceValue := self.GetValue(source)
+
+ switch sourceValue._valueType {
+ case valueUndefined, valueNull:
+ return emptyValue()
+ }
+
+ sourceObject := self.toObject(sourceValue)
+
+ into := node.into
+ body := node.body
+
+ result := Value{}
+ object := sourceObject
+ for object != nil {
+ enumerateValue := Value{}
+ object.enumerate(false, func(name string) bool {
+ into := self.cmpl_evaluate_nodeExpression(into)
+ // In the case of: for (var abc in def) ...
+ if into.reference() == nil {
+ identifier := toString(into)
+ // TODO Should be true or false (strictness) depending on context
+ into = toValue(getIdentifierReference(self.LexicalEnvironment(), identifier, false))
+ }
+ self.PutValue(into.reference(), toValue_string(name))
+ for _, node := range body {
+ value := self.cmpl_evaluate_nodeStatement(node)
+ switch value._valueType {
+ case valueResult:
+ switch value.evaluateBreakContinue(labels) {
+ case resultReturn:
+ enumerateValue = value
+ return false
+ case resultBreak:
+ object = nil
+ return false
+ case resultContinue:
+ return true
+ }
+ case valueEmpty:
+ default:
+ enumerateValue = value
+ }
+ }
+ return true
+ })
+ if object == nil {
+ break
+ }
+ object = object.prototype
+ if !enumerateValue.isEmpty() {
+ result = enumerateValue
+ }
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeForStatement(node *_nodeForStatement) Value {
+
+ labels := append(self.labels, "")
+ self.labels = nil
+
+ initializer := node.initializer
+ test := node.test
+ update := node.update
+ body := node.body
+
+ if initializer != nil {
+ initialResult := self.cmpl_evaluate_nodeExpression(initializer)
+ self.GetValue(initialResult) // Side-effect trigger
+ }
+
+ result := Value{}
+resultBreak:
+ for {
+ if test != nil {
+ testResult := self.cmpl_evaluate_nodeExpression(test)
+ testResultValue := self.GetValue(testResult)
+ if toBoolean(testResultValue) == false {
+ break
+ }
+ }
+ for _, node := range body {
+ value := self.cmpl_evaluate_nodeStatement(node)
+ switch value._valueType {
+ case valueResult:
+ switch value.evaluateBreakContinue(labels) {
+ case resultReturn:
+ return value
+ case resultBreak:
+ break resultBreak
+ case resultContinue:
+ goto resultContinue
+ }
+ case valueEmpty:
+ default:
+ result = value
+ }
+ }
+ resultContinue:
+ if update != nil {
+ updateResult := self.cmpl_evaluate_nodeExpression(update)
+ self.GetValue(updateResult) // Side-effect trigger
+ }
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeIfStatement(node *_nodeIfStatement) Value {
+ test := self.cmpl_evaluate_nodeExpression(node.test)
+ testValue := self.GetValue(test)
+ if toBoolean(testValue) {
+ return self.cmpl_evaluate_nodeStatement(node.consequent)
+ } else if node.alternate != nil {
+ return self.cmpl_evaluate_nodeStatement(node.alternate)
+ }
+
+ return Value{}
+}
+
+func (self *_runtime) cmpl_evaluate_nodeSwitchStatement(node *_nodeSwitchStatement) Value {
+
+ labels := append(self.labels, "")
+ self.labels = nil
+
+ discriminantResult := self.cmpl_evaluate_nodeExpression(node.discriminant)
+ target := node.default_
+
+ for index, clause := range node.body {
+ test := clause.test
+ if test != nil {
+ if self.calculateComparison(token.STRICT_EQUAL, discriminantResult, self.cmpl_evaluate_nodeExpression(test)) {
+ target = index
+ break
+ }
+ }
+ }
+
+ result := Value{}
+ if target != -1 {
+ for _, clause := range node.body[target:] {
+ for _, statement := range clause.consequent {
+ value := self.cmpl_evaluate_nodeStatement(statement)
+ switch value._valueType {
+ case valueResult:
+ switch value.evaluateBreak(labels) {
+ case resultReturn:
+ return value
+ case resultBreak:
+ return Value{}
+ }
+ case valueEmpty:
+ default:
+ result = value
+ }
+ }
+ }
+ }
+
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeTryStatement(node *_nodeTryStatement) Value {
+ tryCatchValue, exception := self.tryCatchEvaluate(func() Value {
+ return self.cmpl_evaluate_nodeStatement(node.body)
+ })
+
+ if exception && node.catch != nil {
+
+ lexicalEnvironment := self._executionContext(0).newDeclarativeEnvironment(self)
+ defer func() {
+ self._executionContext(0).LexicalEnvironment = lexicalEnvironment
+ }()
+ // TODO If necessary, convert TypeError<runtime> => TypeError
+ // That, is, such errors can be thrown despite not being JavaScript "native"
+ self.localSet(node.catch.parameter, tryCatchValue)
+
+ // FIXME node.CatchParameter
+ // FIXME node.Catch
+ tryCatchValue, exception = self.tryCatchEvaluate(func() Value {
+ return self.cmpl_evaluate_nodeStatement(node.catch.body)
+ })
+ }
+
+ if node.finally != nil {
+ finallyValue := self.cmpl_evaluate_nodeStatement(node.finally)
+ if finallyValue.isResult() {
+ return finallyValue
+ }
+ }
+
+ if exception {
+ panic(newException(tryCatchValue))
+ }
+
+ return tryCatchValue
+}
+
+func (self *_runtime) cmpl_evaluate_nodeWhileStatement(node *_nodeWhileStatement) Value {
+
+ test := node.test
+ body := node.body
+ labels := append(self.labels, "")
+ self.labels = nil
+
+ result := Value{}
+resultBreakContinue:
+ for {
+ if !self.GetValue(self.cmpl_evaluate_nodeExpression(test)).isTrue() {
+ // Stahp: while (false) ...
+ break
+ }
+ for _, node := range body {
+ value := self.cmpl_evaluate_nodeStatement(node)
+ switch value._valueType {
+ case valueResult:
+ switch value.evaluateBreakContinue(labels) {
+ case resultReturn:
+ return value
+ case resultBreak:
+ break resultBreakContinue
+ case resultContinue:
+ continue resultBreakContinue
+ }
+ case valueEmpty:
+ default:
+ result = value
+ }
+ }
+ }
+ return result
+}
+
+func (self *_runtime) cmpl_evaluate_nodeWithStatement(node *_nodeWithStatement) Value {
+ object := self.cmpl_evaluate_nodeExpression(node.object)
+ objectValue := self.GetValue(object)
+ previousLexicalEnvironment, lexicalEnvironment := self._executionContext(0).newLexicalEnvironment(self.toObject(objectValue))
+ lexicalEnvironment.ProvideThis = true
+ defer func() {
+ self._executionContext(0).LexicalEnvironment = previousLexicalEnvironment
+ }()
+
+ return self.cmpl_evaluate_nodeStatement(node.body)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_function.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_function.go
new file mode 100644
index 000000000..0c8a9df14
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_function.go
@@ -0,0 +1,46 @@
+package otto
+
+// _cmpl_nodeCallFunction
+type _cmpl_nodeCallFunction struct {
+ node *_nodeFunctionLiteral
+ scopeEnvironment _environment // Can be either Lexical or Variable
+}
+
+func new_nodeCallFunction(node *_nodeFunctionLiteral, scopeEnvironment _environment) *_cmpl_nodeCallFunction {
+ self := &_cmpl_nodeCallFunction{
+ node: node,
+ }
+ self.scopeEnvironment = scopeEnvironment
+ return self
+}
+
+func (self _cmpl_nodeCallFunction) Dispatch(function *_object, environment *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, _ bool) Value {
+ return runtime.cmpl_call_nodeFunction(function, environment, self.node, this, argumentList)
+}
+
+func (self _cmpl_nodeCallFunction) ScopeEnvironment() _environment {
+ return self.scopeEnvironment
+}
+
+func (self _cmpl_nodeCallFunction) Source(object *_object) string {
+ return self.node.source
+}
+
+func (self0 _cmpl_nodeCallFunction) clone(clone *_clone) _callFunction {
+ return _cmpl_nodeCallFunction{
+ node: self0.node,
+ scopeEnvironment: clone.environment(self0.scopeEnvironment),
+ }
+}
+
+// ---
+
+func (runtime *_runtime) newNodeFunctionObject(node *_nodeFunctionLiteral, scopeEnvironment _environment) *_object {
+ self := runtime.newClassObject("Function")
+ self.value = _functionObject{
+ call: new_nodeCallFunction(node, scopeEnvironment),
+ construct: defaultConstructFunction,
+ }
+ self.defineProperty("length", toValue_int(len(node.parameterList)), 0000, false)
+ return self
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_parse.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_parse.go
new file mode 100644
index 000000000..7ce1af57d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_parse.go
@@ -0,0 +1,630 @@
+package otto
+
+import (
+ "fmt"
+ "regexp"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/token"
+)
+
+var trueLiteral = &_nodeLiteral{value: toValue_bool(true)}
+var falseLiteral = &_nodeLiteral{value: toValue_bool(false)}
+var nullLiteral = &_nodeLiteral{value: NullValue()}
+var emptyStatement = &_nodeEmptyStatement{}
+
+func parseExpression(x ast.Expression) _nodeExpression {
+ if x == nil {
+ return nil
+ }
+
+ switch x := x.(type) {
+
+ case *ast.ArrayLiteral:
+ y := &_nodeArrayLiteral{
+ value: make([]_nodeExpression, len(x.Value)),
+ }
+ for i, value := range x.Value {
+ y.value[i] = parseExpression(value)
+ }
+ return y
+
+ case *ast.AssignExpression:
+ return &_nodeAssignExpression{
+ operator: x.Operator,
+ left: parseExpression(x.Left),
+ right: parseExpression(x.Right),
+ }
+
+ case *ast.BinaryExpression:
+ return &_nodeBinaryExpression{
+ operator: x.Operator,
+ left: parseExpression(x.Left),
+ right: parseExpression(x.Right),
+ comparison: x.Comparison,
+ }
+
+ case *ast.BooleanLiteral:
+ if x.Value {
+ return trueLiteral
+ }
+ return falseLiteral
+
+ case *ast.BracketExpression:
+ return &_nodeBracketExpression{
+ left: parseExpression(x.Left),
+ member: parseExpression(x.Member),
+ }
+
+ case *ast.CallExpression:
+ y := &_nodeCallExpression{
+ callee: parseExpression(x.Callee),
+ argumentList: make([]_nodeExpression, len(x.ArgumentList)),
+ }
+ for i, value := range x.ArgumentList {
+ y.argumentList[i] = parseExpression(value)
+ }
+ return y
+
+ case *ast.ConditionalExpression:
+ return &_nodeConditionalExpression{
+ test: parseExpression(x.Test),
+ consequent: parseExpression(x.Consequent),
+ alternate: parseExpression(x.Alternate),
+ }
+
+ case *ast.DotExpression:
+ return &_nodeDotExpression{
+ left: parseExpression(x.Left),
+ identifier: x.Identifier.Name,
+ }
+
+ case *ast.FunctionLiteral:
+ name := ""
+ if x.Name != nil {
+ name = x.Name.Name
+ }
+ y := &_nodeFunctionLiteral{
+ name: name,
+ body: parseStatement(x.Body),
+ source: x.Source,
+ }
+ if x.ParameterList != nil {
+ list := x.ParameterList.List
+ y.parameterList = make([]string, len(list))
+ for i, value := range list {
+ y.parameterList[i] = value.Name
+ }
+ }
+ for _, value := range x.DeclarationList {
+ switch value := value.(type) {
+ case *ast.FunctionDeclaration:
+ y.functionList = append(y.functionList, parseExpression(value.Function).(*_nodeFunctionLiteral))
+ case *ast.VariableDeclaration:
+ for _, value := range value.List {
+ y.varList = append(y.varList, value.Name)
+ }
+ default:
+ panic(fmt.Errorf("Here be dragons: parseProgram.declaration(%T)", value))
+ }
+ }
+ return y
+
+ case *ast.Identifier:
+ return &_nodeIdentifier{
+ name: x.Name,
+ }
+
+ case *ast.NewExpression:
+ y := &_nodeNewExpression{
+ callee: parseExpression(x.Callee),
+ argumentList: make([]_nodeExpression, len(x.ArgumentList)),
+ }
+ for i, value := range x.ArgumentList {
+ y.argumentList[i] = parseExpression(value)
+ }
+ return y
+
+ case *ast.NullLiteral:
+ return nullLiteral
+
+ case *ast.NumberLiteral:
+ return &_nodeLiteral{
+ value: toValue(x.Value),
+ }
+
+ case *ast.ObjectLiteral:
+ y := &_nodeObjectLiteral{
+ value: make([]_nodeProperty, len(x.Value)),
+ }
+ for i, value := range x.Value {
+ y.value[i] = _nodeProperty{
+ key: value.Key,
+ kind: value.Kind,
+ value: parseExpression(value.Value),
+ }
+ }
+ return y
+
+ case *ast.RegExpLiteral:
+ return &_nodeRegExpLiteral{
+ flags: x.Flags,
+ pattern: x.Pattern,
+ }
+
+ case *ast.SequenceExpression:
+ y := &_nodeSequenceExpression{
+ sequence: make([]_nodeExpression, len(x.Sequence)),
+ }
+ for i, value := range x.Sequence {
+ y.sequence[i] = parseExpression(value)
+ }
+ return y
+
+ case *ast.StringLiteral:
+ return &_nodeLiteral{
+ value: toValue_string(x.Value),
+ }
+
+ case *ast.ThisExpression:
+ return &_nodeThisExpression{}
+
+ case *ast.UnaryExpression:
+ return &_nodeUnaryExpression{
+ operator: x.Operator,
+ operand: parseExpression(x.Operand),
+ postfix: x.Postfix,
+ }
+
+ case *ast.VariableExpression:
+ return &_nodeVariableExpression{
+ name: x.Name,
+ initializer: parseExpression(x.Initializer),
+ }
+
+ }
+
+ panic(fmt.Errorf("Here be dragons: parseExpression(%T)", x))
+}
+
+func parseStatement(x ast.Statement) _nodeStatement {
+ if x == nil {
+ return nil
+ }
+
+ switch x := x.(type) {
+
+ case *ast.BlockStatement:
+ y := &_nodeBlockStatement{
+ list: make([]_nodeStatement, len(x.List)),
+ }
+ for i, value := range x.List {
+ y.list[i] = parseStatement(value)
+ }
+ return y
+
+ case *ast.BranchStatement:
+ y := &_nodeBranchStatement{
+ branch: x.Token,
+ }
+ if x.Label != nil {
+ y.label = x.Label.Name
+ }
+ return y
+
+ case *ast.DebuggerStatement:
+ return &_nodeDebuggerStatement{}
+
+ case *ast.DoWhileStatement:
+ y := &_nodeDoWhileStatement{
+ test: parseExpression(x.Test),
+ }
+ body := parseStatement(x.Body)
+ if block, ok := body.(*_nodeBlockStatement); ok {
+ y.body = block.list
+ } else {
+ y.body = append(y.body, body)
+ }
+ return y
+
+ case *ast.EmptyStatement:
+ return emptyStatement
+
+ case *ast.ExpressionStatement:
+ return &_nodeExpressionStatement{
+ expression: parseExpression(x.Expression),
+ }
+
+ case *ast.ForInStatement:
+ y := &_nodeForInStatement{
+ into: parseExpression(x.Into),
+ source: parseExpression(x.Source),
+ }
+ body := parseStatement(x.Body)
+ if block, ok := body.(*_nodeBlockStatement); ok {
+ y.body = block.list
+ } else {
+ y.body = append(y.body, body)
+ }
+ return y
+
+ case *ast.ForStatement:
+ y := &_nodeForStatement{
+ initializer: parseExpression(x.Initializer),
+ update: parseExpression(x.Update),
+ test: parseExpression(x.Test),
+ }
+ body := parseStatement(x.Body)
+ if block, ok := body.(*_nodeBlockStatement); ok {
+ y.body = block.list
+ } else {
+ y.body = append(y.body, body)
+ }
+ return y
+
+ case *ast.IfStatement:
+ return &_nodeIfStatement{
+ test: parseExpression(x.Test),
+ consequent: parseStatement(x.Consequent),
+ alternate: parseStatement(x.Alternate),
+ }
+
+ case *ast.LabelledStatement:
+ return &_nodeLabelledStatement{
+ label: x.Label.Name,
+ statement: parseStatement(x.Statement),
+ }
+
+ case *ast.ReturnStatement:
+ return &_nodeReturnStatement{
+ argument: parseExpression(x.Argument),
+ }
+
+ case *ast.SwitchStatement:
+ y := &_nodeSwitchStatement{
+ discriminant: parseExpression(x.Discriminant),
+ default_: x.Default,
+ body: make([]*_nodeCaseStatement, len(x.Body)),
+ }
+ for i, p := range x.Body {
+ q := &_nodeCaseStatement{
+ test: parseExpression(p.Test),
+ consequent: make([]_nodeStatement, len(p.Consequent)),
+ }
+ for j, value := range p.Consequent {
+ q.consequent[j] = parseStatement(value)
+ }
+ y.body[i] = q
+ }
+ return y
+
+ case *ast.ThrowStatement:
+ return &_nodeThrowStatement{
+ argument: parseExpression(x.Argument),
+ }
+
+ case *ast.TryStatement:
+ y := &_nodeTryStatement{
+ body: parseStatement(x.Body),
+ finally: parseStatement(x.Finally),
+ }
+ if x.Catch != nil {
+ y.catch = &_nodeCatchStatement{
+ parameter: x.Catch.Parameter.Name,
+ body: parseStatement(x.Catch.Body),
+ }
+ }
+ return y
+
+ case *ast.VariableStatement:
+ y := &_nodeVariableStatement{
+ list: make([]_nodeExpression, len(x.List)),
+ }
+ for i, value := range x.List {
+ y.list[i] = parseExpression(value)
+ }
+ return y
+
+ case *ast.WhileStatement:
+ y := &_nodeWhileStatement{
+ test: parseExpression(x.Test),
+ }
+ body := parseStatement(x.Body)
+ if block, ok := body.(*_nodeBlockStatement); ok {
+ y.body = block.list
+ } else {
+ y.body = append(y.body, body)
+ }
+ return y
+
+ case *ast.WithStatement:
+ return &_nodeWithStatement{
+ object: parseExpression(x.Object),
+ body: parseStatement(x.Body),
+ }
+
+ }
+
+ panic(fmt.Errorf("Here be dragons: parseStatement(%T)", x))
+}
+
+func cmpl_parse(x *ast.Program) *_nodeProgram {
+ y := &_nodeProgram{
+ body: make([]_nodeStatement, len(x.Body)),
+ }
+ for i, value := range x.Body {
+ y.body[i] = parseStatement(value)
+ }
+ for _, value := range x.DeclarationList {
+ switch value := value.(type) {
+ case *ast.FunctionDeclaration:
+ y.functionList = append(y.functionList, parseExpression(value.Function).(*_nodeFunctionLiteral))
+ case *ast.VariableDeclaration:
+ for _, value := range value.List {
+ y.varList = append(y.varList, value.Name)
+ }
+ default:
+ panic(fmt.Errorf("Here be dragons: parseProgram.DeclarationList(%T)", value))
+ }
+ }
+ return y
+}
+
+type _nodeProgram struct {
+ body []_nodeStatement
+
+ varList []string
+ functionList []*_nodeFunctionLiteral
+
+ variableList []_nodeDeclaration
+}
+
+type _nodeDeclaration struct {
+ name string
+ definition _node
+}
+
+type _node interface {
+}
+
+type (
+ _nodeExpression interface {
+ _node
+ _expressionNode()
+ }
+
+ _nodeArrayLiteral struct {
+ value []_nodeExpression
+ }
+
+ _nodeAssignExpression struct {
+ operator token.Token
+ left _nodeExpression
+ right _nodeExpression
+ }
+
+ _nodeBinaryExpression struct {
+ operator token.Token
+ left _nodeExpression
+ right _nodeExpression
+ comparison bool
+ }
+
+ _nodeBracketExpression struct {
+ left _nodeExpression
+ member _nodeExpression
+ }
+
+ _nodeCallExpression struct {
+ callee _nodeExpression
+ argumentList []_nodeExpression
+ }
+
+ _nodeConditionalExpression struct {
+ test _nodeExpression
+ consequent _nodeExpression
+ alternate _nodeExpression
+ }
+
+ _nodeDotExpression struct {
+ left _nodeExpression
+ identifier string
+ }
+
+ _nodeFunctionLiteral struct {
+ name string
+ body _nodeStatement
+ source string
+ parameterList []string
+ varList []string
+ functionList []*_nodeFunctionLiteral
+ }
+
+ _nodeIdentifier struct {
+ name string
+ }
+
+ _nodeLiteral struct {
+ value Value
+ }
+
+ _nodeNewExpression struct {
+ callee _nodeExpression
+ argumentList []_nodeExpression
+ }
+
+ _nodeObjectLiteral struct {
+ value []_nodeProperty
+ }
+
+ _nodeProperty struct {
+ key string
+ kind string
+ value _nodeExpression
+ }
+
+ _nodeRegExpLiteral struct {
+ flags string
+ pattern string // Value?
+ regexp *regexp.Regexp
+ }
+
+ _nodeSequenceExpression struct {
+ sequence []_nodeExpression
+ }
+
+ _nodeThisExpression struct {
+ }
+
+ _nodeUnaryExpression struct {
+ operator token.Token
+ operand _nodeExpression
+ postfix bool
+ }
+
+ _nodeVariableExpression struct {
+ name string
+ initializer _nodeExpression
+ }
+)
+
+type (
+ _nodeStatement interface {
+ _node
+ _statementNode()
+ }
+
+ _nodeBlockStatement struct {
+ list []_nodeStatement
+ }
+
+ _nodeBranchStatement struct {
+ branch token.Token
+ label string
+ }
+
+ _nodeCaseStatement struct {
+ test _nodeExpression
+ consequent []_nodeStatement
+ }
+
+ _nodeCatchStatement struct {
+ parameter string
+ body _nodeStatement
+ }
+
+ _nodeDebuggerStatement struct {
+ }
+
+ _nodeDoWhileStatement struct {
+ test _nodeExpression
+ body []_nodeStatement
+ }
+
+ _nodeEmptyStatement struct {
+ }
+
+ _nodeExpressionStatement struct {
+ expression _nodeExpression
+ }
+
+ _nodeForInStatement struct {
+ into _nodeExpression
+ source _nodeExpression
+ body []_nodeStatement
+ }
+
+ _nodeForStatement struct {
+ initializer _nodeExpression
+ update _nodeExpression
+ test _nodeExpression
+ body []_nodeStatement
+ }
+
+ _nodeIfStatement struct {
+ test _nodeExpression
+ consequent _nodeStatement
+ alternate _nodeStatement
+ }
+
+ _nodeLabelledStatement struct {
+ label string
+ statement _nodeStatement
+ }
+
+ _nodeReturnStatement struct {
+ argument _nodeExpression
+ }
+
+ _nodeSwitchStatement struct {
+ discriminant _nodeExpression
+ default_ int
+ body []*_nodeCaseStatement
+ }
+
+ _nodeThrowStatement struct {
+ argument _nodeExpression
+ }
+
+ _nodeTryStatement struct {
+ body _nodeStatement
+ catch *_nodeCatchStatement
+ finally _nodeStatement
+ }
+
+ _nodeVariableStatement struct {
+ list []_nodeExpression
+ }
+
+ _nodeWhileStatement struct {
+ test _nodeExpression
+ body []_nodeStatement
+ }
+
+ _nodeWithStatement struct {
+ object _nodeExpression
+ body _nodeStatement
+ }
+)
+
+// _expressionNode
+
+func (*_nodeArrayLiteral) _expressionNode() {}
+func (*_nodeAssignExpression) _expressionNode() {}
+func (*_nodeBinaryExpression) _expressionNode() {}
+func (*_nodeBracketExpression) _expressionNode() {}
+func (*_nodeCallExpression) _expressionNode() {}
+func (*_nodeConditionalExpression) _expressionNode() {}
+func (*_nodeDotExpression) _expressionNode() {}
+func (*_nodeFunctionLiteral) _expressionNode() {}
+func (*_nodeIdentifier) _expressionNode() {}
+func (*_nodeLiteral) _expressionNode() {}
+func (*_nodeNewExpression) _expressionNode() {}
+func (*_nodeObjectLiteral) _expressionNode() {}
+func (*_nodeRegExpLiteral) _expressionNode() {}
+func (*_nodeSequenceExpression) _expressionNode() {}
+func (*_nodeThisExpression) _expressionNode() {}
+func (*_nodeUnaryExpression) _expressionNode() {}
+func (*_nodeVariableExpression) _expressionNode() {}
+
+// _statementNode
+
+func (*_nodeBlockStatement) _statementNode() {}
+func (*_nodeBranchStatement) _statementNode() {}
+func (*_nodeCaseStatement) _statementNode() {}
+func (*_nodeCatchStatement) _statementNode() {}
+func (*_nodeDebuggerStatement) _statementNode() {}
+func (*_nodeDoWhileStatement) _statementNode() {}
+func (*_nodeEmptyStatement) _statementNode() {}
+func (*_nodeExpressionStatement) _statementNode() {}
+func (*_nodeForInStatement) _statementNode() {}
+func (*_nodeForStatement) _statementNode() {}
+func (*_nodeIfStatement) _statementNode() {}
+func (*_nodeLabelledStatement) _statementNode() {}
+func (*_nodeReturnStatement) _statementNode() {}
+func (*_nodeSwitchStatement) _statementNode() {}
+func (*_nodeThrowStatement) _statementNode() {}
+func (*_nodeTryStatement) _statementNode() {}
+func (*_nodeVariableStatement) _statementNode() {}
+func (*_nodeWhileStatement) _statementNode() {}
+func (*_nodeWithStatement) _statementNode() {}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_test.go
new file mode 100644
index 000000000..01ee86e17
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/cmpl_test.go
@@ -0,0 +1,54 @@
+package otto
+
+import (
+ "testing"
+
+ "github.com/robertkrimen/otto/parser"
+)
+
+func Test_cmpl(t *testing.T) {
+ tt(t, func() {
+ vm := New()
+
+ test := func(src string, expect ...interface{}) {
+ program, err := parser.ParseFile(nil, "", src, 0)
+ is(err, nil)
+ {
+ program := cmpl_parse(program)
+ value := vm.runtime.cmpl_evaluate_nodeProgram(program)
+ if len(expect) > 0 {
+ is(value, expect[0])
+ }
+ }
+ }
+
+ test(``, Value{})
+
+ test(`var abc = 1; abc;`, 1)
+
+ test(`var abc = 1 + 1; abc;`, 2)
+
+ test(`1 + 2;`, 3)
+ })
+}
+
+func TestParse_cmpl(t *testing.T) {
+ tt(t, func() {
+
+ test := func(src string) {
+ program, err := parser.ParseFile(nil, "", src, 0)
+ is(err, nil)
+ is(cmpl_parse(program), "!=", nil)
+ }
+
+ test(``)
+
+ test(`var abc = 1; abc;`)
+
+ test(`
+ function abc() {
+ return;
+ }
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/console.go b/Godeps/_workspace/src/github.com/obscuren/otto/console.go
new file mode 100644
index 000000000..30333ad08
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/console.go
@@ -0,0 +1,51 @@
+package otto
+
+import (
+ "fmt"
+ "os"
+ "strings"
+)
+
+func formatForConsole(argumentList []Value) string {
+ output := []string{}
+ for _, argument := range argumentList {
+ output = append(output, fmt.Sprintf("%v", argument))
+ }
+ return strings.Join(output, " ")
+}
+
+func builtinConsole_log(call FunctionCall) Value {
+ fmt.Fprintln(os.Stdout, formatForConsole(call.ArgumentList))
+ return UndefinedValue()
+}
+
+func builtinConsole_error(call FunctionCall) Value {
+ fmt.Fprintln(os.Stdout, formatForConsole(call.ArgumentList))
+ return UndefinedValue()
+}
+
+// Nothing happens.
+func builtinConsole_dir(call FunctionCall) Value {
+ return UndefinedValue()
+}
+
+func builtinConsole_time(call FunctionCall) Value {
+ return UndefinedValue()
+}
+
+func builtinConsole_timeEnd(call FunctionCall) Value {
+ return UndefinedValue()
+}
+
+func builtinConsole_trace(call FunctionCall) Value {
+ return UndefinedValue()
+}
+
+func builtinConsole_assert(call FunctionCall) Value {
+ return UndefinedValue()
+}
+
+func (runtime *_runtime) newConsole() *_object {
+
+ return newConsoleObject(runtime)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/date_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/date_test.go
new file mode 100644
index 000000000..18ab528db
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/date_test.go
@@ -0,0 +1,478 @@
+package otto
+
+import (
+ "math"
+ "testing"
+ "time"
+)
+
+func mockTimeLocal(location *time.Location) func() {
+ local := time.Local
+ time.Local = location
+ return func() {
+ time.Local = local
+ }
+}
+
+// Passing or failing should not be dependent on what time zone we're in
+func mockUTC() func() {
+ return mockTimeLocal(time.UTC)
+}
+
+func TestDate(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ time0 := time.Unix(1348616313, 47*1000*1000).Local()
+
+ test(`Date`, "function Date() { [native code] }")
+ test(`new Date(0).toUTCString()`, "Thu, 01 Jan 1970 00:00:00 UTC")
+ test(`new Date(0).toGMTString()`, "Thu, 01 Jan 1970 00:00:00 GMT")
+ if false {
+ // TODO toLocale{Date,Time}String
+ test(`new Date(0).toLocaleString()`, "")
+ test(`new Date(0).toLocaleDateString()`, "")
+ test(`new Date(0).toLocaleTimeString()`, "")
+ }
+ test(`new Date(1348616313).getTime()`, 1348616313)
+ test(`new Date(1348616313).toUTCString()`, "Fri, 16 Jan 1970 14:36:56 UTC")
+ test(`abc = new Date(1348616313047); abc.toUTCString()`, "Tue, 25 Sep 2012 23:38:33 UTC")
+ test(`abc.getYear()`, time0.Year()-1900)
+ test(`abc.getFullYear()`, time0.Year())
+ test(`abc.getUTCFullYear()`, 2012)
+ test(`abc.getMonth()`, int(time0.Month())-1) // Remember, the JavaScript month is 0-based
+ test(`abc.getUTCMonth()`, 8)
+ test(`abc.getDate()`, time0.Day())
+ test(`abc.getUTCDate()`, 25)
+ test(`abc.getDay()`, int(time0.Weekday()))
+ test(`abc.getUTCDay()`, 2)
+ test(`abc.getHours()`, time0.Hour())
+ test(`abc.getUTCHours()`, 23)
+ test(`abc.getMinutes()`, time0.Minute())
+ test(`abc.getUTCMinutes()`, 38)
+ test(`abc.getSeconds()`, time0.Second())
+ test(`abc.getUTCSeconds()`, 33)
+ test(`abc.getMilliseconds()`, time0.Nanosecond()/(1000*1000)) // In honor of the 47%
+ test(`abc.getUTCMilliseconds()`, 47)
+ _, offset := time0.Zone()
+ test(`abc.getTimezoneOffset()`, offset/-60)
+
+ test(`new Date("Xyzzy").getTime()`, math.NaN())
+
+ test(`abc.setFullYear(2011); abc.toUTCString()`, "Sun, 25 Sep 2011 23:38:33 UTC")
+ test(`new Date(12564504e5).toUTCString()`, "Sun, 25 Oct 2009 06:00:00 UTC")
+ test(`new Date(2009, 9, 25).toUTCString()`, "Sun, 25 Oct 2009 00:00:00 UTC")
+ test(`+(new Date(2009, 9, 25))`, 1256428800000)
+
+ format := "Mon, 2 Jan 2006 15:04:05 MST"
+
+ time1 := time.Unix(1256450400, 0)
+ time0 = time.Date(time1.Year(), time1.Month(), time1.Day(), time1.Hour(), time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+
+ time0 = time.Date(time1.Year(), time1.Month(), time1.Day(), time1.Hour(), time1.Minute(), time1.Second(), 2001*1000*1000, time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setMilliseconds(2001); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), time1.Month(), time1.Day(), time1.Hour(), time1.Minute(), 61, time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setSeconds("61"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), time1.Month(), time1.Day(), time1.Hour(), 61, time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setMinutes("61"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), time1.Month(), time1.Day(), 5, time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setHours("5"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), time1.Month(), 26, time1.Hour(), time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setDate("26"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), 10, time1.Day(), time1.Hour(), time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setMonth(9); abc.toUTCString()`, time0.Format(format))
+ test(`abc = new Date(12564504e5); abc.setMonth("09"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(time1.Year(), 11, time1.Day(), time1.Hour(), time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setMonth("10"); abc.toUTCString()`, time0.Format(format))
+
+ time0 = time.Date(2010, time1.Month(), time1.Day(), time1.Hour(), time1.Minute(), time1.Second(), time1.Nanosecond(), time1.Location()).UTC()
+ test(`abc = new Date(12564504e5); abc.setFullYear(2010); abc.toUTCString()`, time0.Format(format))
+
+ test(`new Date("2001-01-01T10:01:02.000").getTime()`, 978343262000)
+
+ // Date()
+ test(`typeof Date()`, "string")
+ test(`typeof Date(2006, 1, 2)`, "string")
+
+ test(`
+ abc = Object.getOwnPropertyDescriptor(Date, "parse");
+ [ abc.value === Date.parse, abc.writable, abc.enumerable, abc.configurable ];
+ `, "true,true,false,true")
+
+ test(`
+ abc = Object.getOwnPropertyDescriptor(Date.prototype, "toTimeString");
+ [ abc.value === Date.prototype.toTimeString, abc.writable, abc.enumerable, abc.configurable ];
+ `, "true,true,false,true")
+
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(Date, "prototype");
+ [ [ typeof Date.prototype ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestDate_parse(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`Date.parse("2001-01-01T10:01:02.000")`, 978343262000)
+
+ test(`Date.parse("2006-01-02T15:04:05.000")`, 1136214245000)
+
+ test(`Date.parse("2006")`, 1136073600000)
+
+ test(`Date.parse("1970-01-16T14:36:56+00:00")`, 1348616000)
+
+ test(`Date.parse("1970-01-16T14:36:56.313+00:00")`, 1348616313)
+
+ test(`Date.parse("1970-01-16T14:36:56.000")`, 1348616000)
+
+ test(`Date.parse.length`, 1)
+ })
+}
+
+func TestDate_UTC(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`Date.UTC(2009, 9, 25)`, 1256428800000)
+
+ test(`Date.UTC.length`, 7)
+ })
+}
+
+func TestDate_now(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ // FIXME I think this too risky
+ test(`+(""+Date.now()).substr(0, 10)`, float64(epochToInteger(timeToEpoch(time.Now()))/1000))
+
+ test(`Date.now() - Date.now(1,2,3) < 24 * 60 * 60`, true)
+ })
+}
+
+func TestDate_toISOString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`new Date(0).toISOString()`, "1970-01-01T00:00:00.000Z")
+ })
+}
+
+func TestDate_toJSON(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`new Date(0).toJSON()`, "1970-01-01T00:00:00.000Z")
+ })
+}
+
+func TestDate_setYear(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`new Date(12564504e5).setYear(96)`, 846223200000)
+
+ test(`new Date(12564504e5).setYear(1996)`, 846223200000)
+
+ test(`new Date(12564504e5).setYear(2000)`, 972453600000)
+ })
+}
+
+func TestDateDefaultValue(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ var date = new Date();
+ date + 0 === date.toString() + "0";
+ `, true)
+ })
+}
+
+func TestDate_April1978(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ var abc = new Date(1978,3);
+ [ abc.getYear(), abc.getMonth(), abc.valueOf() ];
+ `, "78,3,260236800000")
+ })
+}
+
+func TestDate_setMilliseconds(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date();
+ def = abc.setMilliseconds();
+ [ abc, def ];
+ `, "Invalid Date,NaN")
+ })
+}
+
+func TestDate_new(t *testing.T) {
+ // FIXME?
+ // This is probably incorrect, due to differences in Go date/time handling
+ // versus ECMA date/time handling, but we'll leave this here for
+ // future reference
+ return
+
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ [
+ new Date(1899, 11).valueOf(),
+ new Date(1899, 12).valueOf(),
+ new Date(1900, 0).valueOf()
+ ]
+ `, "-2211638400000,-2208960000000,-2208960000000")
+ })
+}
+
+func TestDateComparison(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ var now0 = Date.now();
+ var now1 = (new Date()).toString();
+ [ now0 === now1, Math.abs(now0 - Date.parse(now1)) <= 1000 ];
+ `, "false,true")
+ })
+}
+
+func TestDate_setSeconds(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setSeconds(10, 12);
+
+ def.setSeconds(10);
+ def.setMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setUTCSeconds(10, 12);
+
+ def.setUTCSeconds(10);
+ def.setUTCMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`Date.prototype.setSeconds.length`, 2)
+ test(`Date.prototype.setUTCSeconds.length`, 2)
+ })
+}
+
+func TestDate_setMinutes(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setMinutes(8, 10, 12);
+
+ def.setMinutes(8);
+ def.setSeconds(10);
+ def.setMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setUTCMinutes(8, 10, 12);
+
+ def.setUTCMinutes(8);
+ def.setUTCSeconds(10);
+ def.setUTCMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`Date.prototype.setMinutes.length`, 3)
+ test(`Date.prototype.setUTCMinutes.length`, 3)
+ })
+}
+
+func TestDate_setHours(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setHours(6, 8, 10, 12);
+
+ def.setHours(6);
+ def.setMinutes(8);
+ def.setSeconds(10);
+ def.setMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setUTCHours(6, 8, 10, 12);
+
+ def.setUTCHours(6);
+ def.setUTCMinutes(8);
+ def.setUTCSeconds(10);
+ def.setUTCMilliseconds(12);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`Date.prototype.setHours.length`, 4)
+ test(`Date.prototype.setUTCHours.length`, 4)
+ })
+}
+
+func TestDate_setMonth(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setMonth(6, 8);
+
+ def.setMonth(6);
+ def.setDate(8);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setUTCMonth(6, 8);
+
+ def.setUTCMonth(6);
+ def.setUTCDate(8);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`Date.prototype.setMonth.length`, 2)
+ test(`Date.prototype.setUTCMonth.length`, 2)
+ })
+}
+
+func TestDate_setFullYear(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setFullYear(1981, 6, 8);
+
+ def.setFullYear(1981);
+ def.setMonth(6);
+ def.setDate(8);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`
+ abc = new Date(1980, 10);
+ def = new Date(abc);
+
+ abc.setUTCFullYear(1981, 6, 8);
+
+ def.setUTCFullYear(1981);
+ def.setUTCMonth(6);
+ def.setUTCDate(8);
+
+ abc.valueOf() === def.valueOf();
+ `, true)
+
+ test(`Date.prototype.setFullYear.length`, 3)
+ test(`Date.prototype.setUTCFullYear.length`, 3)
+ })
+}
+
+func TestDate_setTime(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ var abc = new Date(1999, 6, 1);
+ var def = new Date();
+ def.setTime(abc.getTime());
+ [ def, abc.valueOf() == def.valueOf() ];
+ `, "Thu, 01 Jul 1999 00:00:00 UTC,true")
+
+ test(`Date.prototype.setTime.length`, 1)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/dbg.go b/Godeps/_workspace/src/github.com/obscuren/otto/dbg.go
new file mode 100644
index 000000000..51fbdc206
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/dbg.go
@@ -0,0 +1,9 @@
+// This file was AUTOMATICALLY GENERATED by dbg-import (smuggol) for github.com/robertkrimen/dbg
+
+package otto
+
+import (
+ Dbg "github.com/robertkrimen/otto/dbg"
+)
+
+var dbg, dbgf = Dbg.New()
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/dbg/dbg.go b/Godeps/_workspace/src/github.com/obscuren/otto/dbg/dbg.go
new file mode 100644
index 000000000..83bf6c573
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/dbg/dbg.go
@@ -0,0 +1,387 @@
+// This file was AUTOMATICALLY GENERATED by dbg-import (smuggol) from github.com/robertkrimen/dbg
+
+/*
+Package dbg is a println/printf/log-debugging utility library.
+
+ import (
+ Dbg "github.com/robertkrimen/dbg"
+ )
+
+ dbg, dbgf := Dbg.New()
+
+ dbg("Emit some debug stuff", []byte{120, 121, 122, 122, 121}, math.Pi)
+ # "2013/01/28 16:50:03 Emit some debug stuff [120 121 122 122 121] 3.141592653589793"
+
+ dbgf("With a %s formatting %.2f", "little", math.Pi)
+ # "2013/01/28 16:51:55 With a little formatting (3.14)"
+
+ dbgf("%/fatal//A fatal debug statement: should not be here")
+ # "A fatal debug statement: should not be here"
+ # ...and then, os.Exit(1)
+
+ dbgf("%/panic//Can also panic %s", "this")
+ # "Can also panic this"
+ # ...as a panic, equivalent to: panic("Can also panic this")
+
+ dbgf("Any %s arguments without a corresponding %%", "extra", "are treated like arguments to dbg()")
+ # "2013/01/28 17:14:40 Any extra arguments (without a corresponding %) are treated like arguments to dbg()"
+
+ dbgf("%d %d", 1, 2, 3, 4, 5)
+ # "2013/01/28 17:16:32 Another example: 1 2 3 4 5"
+
+ dbgf("%@: Include the function name for a little context (via %s)", "%@")
+ # "2013... github.com/robertkrimen/dbg.TestSynopsis: Include the function name for a little context (via %@)"
+
+By default, dbg uses log (log.Println, log.Printf, log.Panic, etc.) for output.
+However, you can also provide your own output destination by invoking dbg.New with
+a customization function:
+
+ import (
+ "bytes"
+ Dbg "github.com/robertkrimen/dbg"
+ "os"
+ )
+
+ # dbg to os.Stderr
+ dbg, dbgf := Dbg.New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(os.Stderr)
+ })
+
+ # A slightly contrived example:
+ var buffer bytes.Buffer
+ dbg, dbgf := New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(&buffer)
+ })
+
+*/
+package dbg
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "log"
+ "os"
+ "regexp"
+ "runtime"
+ "strings"
+ "unicode"
+)
+
+type _frmt struct {
+ ctl string
+ format string
+ operandCount int
+ panic bool
+ fatal bool
+ check bool
+}
+
+var (
+ ctlTest = regexp.MustCompile(`^\s*%/`)
+ ctlScan = regexp.MustCompile(`%?/(panic|fatal|check)(?:\s|$)`)
+)
+
+func operandCount(format string) int {
+ count := 0
+ end := len(format)
+ for at := 0; at < end; {
+ for at < end && format[at] != '%' {
+ at++
+ }
+ at++
+ if at < end {
+ if format[at] != '%' && format[at] != '@' {
+ count++
+ }
+ at++
+ }
+ }
+ return count
+}
+
+func parseFormat(format string) (frmt _frmt) {
+ if ctlTest.MatchString(format) {
+ format = strings.TrimLeftFunc(format, unicode.IsSpace)
+ index := strings.Index(format, "//")
+ if index != -1 {
+ frmt.ctl = format[0:index]
+ format = format[index+2:] // Skip the second slash via +2 (instead of +1)
+ } else {
+ frmt.ctl = format
+ format = ""
+ }
+ for _, tmp := range ctlScan.FindAllStringSubmatch(frmt.ctl, -1) {
+ for _, value := range tmp[1:] {
+ switch value {
+ case "panic":
+ frmt.panic = true
+ case "fatal":
+ frmt.fatal = true
+ case "check":
+ frmt.check = true
+ }
+ }
+ }
+ }
+ frmt.format = format
+ frmt.operandCount = operandCount(format)
+ return
+}
+
+type Dbgr struct {
+ emit _emit
+}
+
+type DbgFunction func(values ...interface{})
+
+func NewDbgr() *Dbgr {
+ self := &Dbgr{}
+ return self
+}
+
+/*
+New will create and return a pair of debugging functions. You can customize where
+they output to by passing in an (optional) customization function:
+
+ import (
+ Dbg "github.com/robertkrimen/dbg"
+ "os"
+ )
+
+ # dbg to os.Stderr
+ dbg, dbgf := Dbg.New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(os.Stderr)
+ })
+
+*/
+func New(options ...interface{}) (dbg DbgFunction, dbgf DbgFunction) {
+ dbgr := NewDbgr()
+ if len(options) > 0 {
+ if fn, ok := options[0].(func(*Dbgr)); ok {
+ fn(dbgr)
+ }
+ }
+ return dbgr.DbgDbgf()
+}
+
+func (self Dbgr) Dbg(values ...interface{}) {
+ self.getEmit().emit(_frmt{}, "", values...)
+}
+
+func (self Dbgr) Dbgf(values ...interface{}) {
+ self.dbgf(values...)
+}
+
+func (self Dbgr) DbgDbgf() (dbg DbgFunction, dbgf DbgFunction) {
+ dbg = func(vl ...interface{}) {
+ self.Dbg(vl...)
+ }
+ dbgf = func(vl ...interface{}) {
+ self.dbgf(vl...)
+ }
+ return dbg, dbgf // Redundant, but...
+}
+
+func (self Dbgr) dbgf(values ...interface{}) {
+
+ var frmt _frmt
+ if len(values) > 0 {
+ tmp := fmt.Sprint(values[0])
+ frmt = parseFormat(tmp)
+ values = values[1:]
+ }
+
+ buffer_f := bytes.Buffer{}
+ format := frmt.format
+ end := len(format)
+ for at := 0; at < end; {
+ last := at
+ for at < end && format[at] != '%' {
+ at++
+ }
+ if at > last {
+ buffer_f.WriteString(format[last:at])
+ }
+ if at >= end {
+ break
+ }
+ // format[at] == '%'
+ at++
+ // format[at] == ?
+ if format[at] == '@' {
+ depth := 2
+ pc, _, _, _ := runtime.Caller(depth)
+ name := runtime.FuncForPC(pc).Name()
+ buffer_f.WriteString(name)
+ } else {
+ buffer_f.WriteString(format[at-1 : at+1])
+ }
+ at++
+ }
+
+ //values_f := append([]interface{}{}, values[0:frmt.operandCount]...)
+ values_f := values[0:frmt.operandCount]
+ values_dbg := values[frmt.operandCount:]
+ if len(values_dbg) > 0 {
+ // Adjust frmt.format:
+ // (%v instead of %s because: frmt.check)
+ {
+ tmp := format
+ if len(tmp) > 0 {
+ if unicode.IsSpace(rune(tmp[len(tmp)-1])) {
+ buffer_f.WriteString("%v")
+ } else {
+ buffer_f.WriteString(" %v")
+ }
+ } else if frmt.check {
+ // Performing a check, so no output
+ } else {
+ buffer_f.WriteString("%v")
+ }
+ }
+
+ // Adjust values_f:
+ if !frmt.check {
+ tmp := []string{}
+ for _, value := range values_dbg {
+ tmp = append(tmp, fmt.Sprintf("%v", value))
+ }
+ // First, make a copy of values_f, so we avoid overwriting values_dbg when appending
+ values_f = append([]interface{}{}, values_f...)
+ values_f = append(values_f, strings.Join(tmp, " "))
+ }
+ }
+
+ format = buffer_f.String()
+ if frmt.check {
+ // We do not actually emit to the log, but panic if
+ // a non-nil value is detected (e.g. a non-nil error)
+ for _, value := range values_dbg {
+ if value != nil {
+ if format == "" {
+ panic(value)
+ } else {
+ panic(fmt.Sprintf(format, append(values_f, value)...))
+ }
+ }
+ }
+ } else {
+ self.getEmit().emit(frmt, format, values_f...)
+ }
+}
+
+// Idiot-proof &Dbgr{}, etc.
+func (self *Dbgr) getEmit() _emit {
+ if self.emit == nil {
+ self.emit = standardEmit()
+ }
+ return self.emit
+}
+
+// SetOutput will accept the following as a destination for output:
+//
+// *log.Logger Print*/Panic*/Fatal* of the logger
+// io.Writer -
+// nil Reset to the default output (os.Stderr)
+// "log" Print*/Panic*/Fatal* via the "log" package
+//
+func (self *Dbgr) SetOutput(output interface{}) {
+ if output == nil {
+ self.emit = standardEmit()
+ return
+ }
+ switch output := output.(type) {
+ case *log.Logger:
+ self.emit = _emitLogger{
+ logger: output,
+ }
+ return
+ case io.Writer:
+ self.emit = _emitWriter{
+ writer: output,
+ }
+ return
+ case string:
+ if output == "log" {
+ self.emit = _emitLog{}
+ return
+ }
+ }
+ panic(output)
+}
+
+// ======== //
+// = emit = //
+// ======== //
+
+func standardEmit() _emit {
+ return _emitWriter{
+ writer: os.Stderr,
+ }
+}
+
+func ln(tmp string) string {
+ length := len(tmp)
+ if length > 0 && tmp[length-1] != '\n' {
+ return tmp + "\n"
+ }
+ return tmp
+}
+
+type _emit interface {
+ emit(_frmt, string, ...interface{})
+}
+
+type _emitWriter struct {
+ writer io.Writer
+}
+
+func (self _emitWriter) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ fmt.Fprintln(self.writer, values...)
+ } else {
+ if frmt.panic {
+ panic(fmt.Sprintf(format, values...))
+ }
+ fmt.Fprintf(self.writer, ln(format), values...)
+ if frmt.fatal {
+ os.Exit(1)
+ }
+ }
+}
+
+type _emitLogger struct {
+ logger *log.Logger
+}
+
+func (self _emitLogger) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ self.logger.Println(values...)
+ } else {
+ if frmt.panic {
+ self.logger.Panicf(format, values...)
+ } else if frmt.fatal {
+ self.logger.Fatalf(format, values...)
+ } else {
+ self.logger.Printf(format, values...)
+ }
+ }
+}
+
+type _emitLog struct {
+}
+
+func (self _emitLog) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ log.Println(values...)
+ } else {
+ if frmt.panic {
+ log.Panicf(format, values...)
+ } else if frmt.fatal {
+ log.Fatalf(format, values...)
+ } else {
+ log.Printf(format, values...)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/documentation_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/documentation_test.go
new file mode 100644
index 000000000..dca5093f7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/documentation_test.go
@@ -0,0 +1,95 @@
+package otto
+
+import (
+ "fmt"
+)
+
+func ExampleSynopsis() {
+
+ vm := New()
+ vm.Run(`
+ abc = 2 + 2;
+ console.log("The value of abc is " + abc); // 4
+ `)
+
+ value, _ := vm.Get("abc")
+ {
+ value, _ := value.ToInteger()
+ fmt.Println(value)
+ }
+
+ vm.Set("def", 11)
+ vm.Run(`
+ console.log("The value of def is " + def);
+ `)
+
+ vm.Set("xyzzy", "Nothing happens.")
+ vm.Run(`
+ console.log(xyzzy.length);
+ `)
+
+ value, _ = vm.Run("xyzzy.length")
+ {
+ value, _ := value.ToInteger()
+ fmt.Println(value)
+ }
+
+ value, err := vm.Run("abcdefghijlmnopqrstuvwxyz.length")
+ fmt.Println(value)
+ fmt.Println(err)
+
+ vm.Set("sayHello", func(call FunctionCall) Value {
+ fmt.Printf("Hello, %s.\n", call.Argument(0).String())
+ return UndefinedValue()
+ })
+
+ vm.Set("twoPlus", func(call FunctionCall) Value {
+ right, _ := call.Argument(0).ToInteger()
+ result, _ := vm.ToValue(2 + right)
+ return result
+ })
+
+ value, _ = vm.Run(`
+ sayHello("Xyzzy");
+ sayHello();
+
+ result = twoPlus(2.0);
+ `)
+ fmt.Println(value)
+
+ // Output:
+ // The value of abc is 4
+ // 4
+ // The value of def is 11
+ // 16
+ // 16
+ // undefined
+ // ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
+ // Hello, Xyzzy.
+ // Hello, undefined.
+ // 4
+}
+
+func ExampleConsole() {
+
+ vm := New()
+ console := map[string]interface{}{
+ "log": func(call FunctionCall) Value {
+ fmt.Println("console.log:", formatForConsole(call.ArgumentList))
+ return UndefinedValue()
+ },
+ }
+
+ err := vm.Set("console", console)
+
+ value, err := vm.Run(`
+ console.log("Hello, World.");
+ `)
+ fmt.Println(value)
+ fmt.Println(err)
+
+ // Output:
+ // console.log: Hello, World.
+ // undefined
+ // <nil>
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/environment.go b/Godeps/_workspace/src/github.com/obscuren/otto/environment.go
new file mode 100644
index 000000000..891a3c9af
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/environment.go
@@ -0,0 +1,280 @@
+package otto
+
+import (
+ "fmt"
+)
+
+// _environment
+
+type _environment interface {
+ HasBinding(string) bool
+
+ CreateMutableBinding(string, bool)
+ SetMutableBinding(string, Value, bool)
+ // SetMutableBinding with Lazy CreateMutableBinding(..., true)
+ SetValue(string, Value, bool)
+
+ GetBindingValue(string, bool) Value
+ GetValue(string, bool) Value // GetBindingValue
+ DeleteBinding(string) bool
+ ImplicitThisValue() *_object
+
+ Outer() _environment
+
+ newReference(string, bool) _reference
+ clone(clone *_clone) _environment
+ runtimeOf() *_runtime
+}
+
+// _functionEnvironment
+
+type _functionEnvironment struct {
+ _declarativeEnvironment
+ arguments *_object
+ indexOfArgumentName map[string]string
+}
+
+func (runtime *_runtime) newFunctionEnvironment(outer _environment) *_functionEnvironment {
+ return &_functionEnvironment{
+ _declarativeEnvironment: _declarativeEnvironment{
+ runtime: runtime,
+ outer: outer,
+ property: map[string]_declarativeProperty{},
+ },
+ }
+}
+
+func (self0 _functionEnvironment) clone(clone *_clone) _environment {
+ return &_functionEnvironment{
+ *(self0._declarativeEnvironment.clone(clone).(*_declarativeEnvironment)),
+ clone.object(self0.arguments),
+ self0.indexOfArgumentName,
+ }
+}
+
+func (self _functionEnvironment) runtimeOf() *_runtime {
+ return self._declarativeEnvironment.runtimeOf()
+}
+
+// _objectEnvironment
+
+type _objectEnvironment struct {
+ runtime *_runtime
+ outer _environment
+ Object *_object
+ ProvideThis bool
+}
+
+func (self *_objectEnvironment) runtimeOf() *_runtime {
+ return self.runtime
+}
+
+func (runtime *_runtime) newObjectEnvironment(object *_object, outer _environment) *_objectEnvironment {
+ if object == nil {
+ object = runtime.newBaseObject()
+ object.class = "environment"
+ }
+ return &_objectEnvironment{
+ runtime: runtime,
+ outer: outer,
+ Object: object,
+ }
+}
+
+func (self0 *_objectEnvironment) clone(clone *_clone) _environment {
+ self1, exists := clone.objectEnvironment(self0)
+ if exists {
+ return self1
+ }
+ *self1 = _objectEnvironment{
+ clone.runtime,
+ clone.environment(self0.outer),
+ clone.object(self0.Object),
+ self0.ProvideThis,
+ }
+ return self1
+}
+
+func (self *_objectEnvironment) HasBinding(name string) bool {
+ return self.Object.hasProperty(name)
+}
+
+func (self *_objectEnvironment) CreateMutableBinding(name string, deletable bool) {
+ if self.Object.hasProperty(name) {
+ panic(hereBeDragons())
+ }
+ mode := _propertyMode(0111)
+ if !deletable {
+ mode = _propertyMode(0110)
+ }
+ // TODO False?
+ self.Object.defineProperty(name, UndefinedValue(), mode, false)
+}
+
+func (self *_objectEnvironment) SetMutableBinding(name string, value Value, strict bool) {
+ self.Object.put(name, value, strict)
+}
+
+func (self *_objectEnvironment) SetValue(name string, value Value, throw bool) {
+ if !self.HasBinding(name) {
+ self.CreateMutableBinding(name, true) // Configurable by default
+ }
+ self.SetMutableBinding(name, value, throw)
+}
+
+func (self *_objectEnvironment) GetBindingValue(name string, strict bool) Value {
+ if self.Object.hasProperty(name) {
+ return self.Object.get(name)
+ }
+ if strict {
+ panic(newReferenceError("Not Defined", name))
+ }
+ return UndefinedValue()
+}
+
+func (self *_objectEnvironment) GetValue(name string, throw bool) Value {
+ return self.GetBindingValue(name, throw)
+}
+
+func (self *_objectEnvironment) DeleteBinding(name string) bool {
+ return self.Object.delete(name, false)
+}
+
+func (self *_objectEnvironment) ImplicitThisValue() *_object {
+ if self.ProvideThis {
+ return self.Object
+ }
+ return nil
+}
+
+func (self *_objectEnvironment) Outer() _environment {
+ return self.outer
+}
+
+func (self *_objectEnvironment) newReference(name string, strict bool) _reference {
+ return newPropertyReference(self.Object, name, strict)
+}
+
+// _declarativeEnvironment
+
+func (runtime *_runtime) newDeclarativeEnvironment(outer _environment) *_declarativeEnvironment {
+ return &_declarativeEnvironment{
+ runtime: runtime,
+ outer: outer,
+ property: map[string]_declarativeProperty{},
+ }
+}
+
+func (self0 *_declarativeEnvironment) clone(clone *_clone) _environment {
+ self1, exists := clone.declarativeEnvironment(self0)
+ if exists {
+ return self1
+ }
+ property := make(map[string]_declarativeProperty, len(self0.property))
+ for index, value := range self0.property {
+ property[index] = clone.declarativeProperty(value)
+ }
+ *self1 = _declarativeEnvironment{
+ clone.runtime,
+ clone.environment(self0.outer),
+ property,
+ }
+ return self1
+}
+
+type _declarativeProperty struct {
+ value Value
+ mutable bool
+ deletable bool
+ readable bool
+}
+
+type _declarativeEnvironment struct {
+ runtime *_runtime
+ outer _environment
+ property map[string]_declarativeProperty
+}
+
+func (self *_declarativeEnvironment) HasBinding(name string) bool {
+ _, exists := self.property[name]
+ return exists
+}
+
+func (self *_declarativeEnvironment) runtimeOf() *_runtime {
+ return self.runtime
+}
+
+func (self *_declarativeEnvironment) CreateMutableBinding(name string, deletable bool) {
+ _, exists := self.property[name]
+ if exists {
+ panic(fmt.Errorf("CreateMutableBinding: %s: already exists", name))
+ }
+ self.property[name] = _declarativeProperty{
+ value: UndefinedValue(),
+ mutable: true,
+ deletable: deletable,
+ readable: false,
+ }
+}
+
+func (self *_declarativeEnvironment) SetMutableBinding(name string, value Value, strict bool) {
+ property, exists := self.property[name]
+ if !exists {
+ panic(fmt.Errorf("SetMutableBinding: %s: missing", name))
+ }
+ if property.mutable {
+ property.value = value
+ self.property[name] = property
+ } else {
+ typeErrorResult(strict)
+ }
+}
+
+func (self *_declarativeEnvironment) SetValue(name string, value Value, throw bool) {
+ if !self.HasBinding(name) {
+ self.CreateMutableBinding(name, false) // NOT deletable by default
+ }
+ self.SetMutableBinding(name, value, throw)
+}
+
+func (self *_declarativeEnvironment) GetBindingValue(name string, strict bool) Value {
+ property, exists := self.property[name]
+ if !exists {
+ panic(fmt.Errorf("GetBindingValue: %s: missing", name))
+ }
+ if !property.mutable && !property.readable {
+ if strict {
+ panic(newTypeError())
+ }
+ return UndefinedValue()
+ }
+ return property.value
+}
+
+func (self *_declarativeEnvironment) GetValue(name string, throw bool) Value {
+ return self.GetBindingValue(name, throw)
+}
+
+func (self *_declarativeEnvironment) DeleteBinding(name string) bool {
+ property, exists := self.property[name]
+ if !exists {
+ return true
+ }
+ if !property.deletable {
+ return false
+ }
+ delete(self.property, name)
+ return true
+}
+
+func (self *_declarativeEnvironment) ImplicitThisValue() *_object {
+ return nil
+}
+
+func (self *_declarativeEnvironment) Outer() _environment {
+ return self.outer
+}
+
+func (self *_declarativeEnvironment) newReference(name string, strict bool) _reference {
+ return newEnvironmentReference(self, name, strict, nil)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/error.go b/Godeps/_workspace/src/github.com/obscuren/otto/error.go
new file mode 100644
index 000000000..887b954bd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/error.go
@@ -0,0 +1,152 @@
+package otto
+
+import (
+ "errors"
+ "fmt"
+
+ "github.com/robertkrimen/otto/ast"
+)
+
+type _exception struct {
+ value interface{}
+}
+
+func newException(value interface{}) *_exception {
+ return &_exception{
+ value: value,
+ }
+}
+
+func (self *_exception) eject() interface{} {
+ value := self.value
+ self.value = nil // Prevent Go from holding on to the value, whatever it is
+ return value
+}
+
+type _error struct {
+ Name string
+ Message string
+
+ Line int // Hackish -- line where the error/exception occurred
+}
+
+var messageDetail map[string]string = map[string]string{
+ "notDefined": "%v is not defined",
+}
+
+func messageFromDescription(description string, argumentList ...interface{}) string {
+ message := messageDetail[description]
+ if message == "" {
+ message = description
+ }
+ message = fmt.Sprintf(message, argumentList...)
+ return message
+}
+
+func (self _error) MessageValue() Value {
+ if self.Message == "" {
+ return UndefinedValue()
+ }
+ return toValue_string(self.Message)
+}
+
+func (self _error) String() string {
+ if len(self.Name) == 0 {
+ return self.Message
+ }
+ if len(self.Message) == 0 {
+ return self.Name
+ }
+ return fmt.Sprintf("%s: %s", self.Name, self.Message)
+}
+
+func newError(name string, argumentList ...interface{}) _error {
+ description := ""
+ var node ast.Node = nil
+ length := len(argumentList)
+ if length > 0 {
+ if node, _ = argumentList[length-1].(ast.Node); node != nil || argumentList[length-1] == nil {
+ argumentList = argumentList[0 : length-1]
+ length -= 1
+ }
+ if length > 0 {
+ description, argumentList = argumentList[0].(string), argumentList[1:]
+ }
+ }
+ return _error{
+ Name: name,
+ Message: messageFromDescription(description, argumentList...),
+ Line: -1,
+ }
+ //error := _error{
+ // Name: name,
+ // Message: messageFromDescription(description, argumentList...),
+ // Line: -1,
+ //}
+ //if node != nil {
+ // error.Line = ast.position()
+ //}
+ //return error
+}
+
+func newReferenceError(argumentList ...interface{}) _error {
+ return newError("ReferenceError", argumentList...)
+}
+
+func newTypeError(argumentList ...interface{}) _error {
+ return newError("TypeError", argumentList...)
+}
+
+func newRangeError(argumentList ...interface{}) _error {
+ return newError("RangeError", argumentList...)
+}
+
+func newSyntaxError(argumentList ...interface{}) _error {
+ return newError("SyntaxError", argumentList...)
+}
+
+func newURIError(argumentList ...interface{}) _error {
+ return newError("URIError", argumentList...)
+}
+
+func typeErrorResult(throw bool) bool {
+ if throw {
+ panic(newTypeError())
+ }
+ return false
+}
+
+func catchPanic(function func()) (err error) {
+ // FIXME
+ defer func() {
+ if caught := recover(); caught != nil {
+ if exception, ok := caught.(*_exception); ok {
+ caught = exception.eject()
+ }
+ switch caught := caught.(type) {
+ //case *_syntaxError:
+ // err = errors.New(fmt.Sprintf("%s (line %d)", caught.String(), caught.Line+0))
+ // return
+ case _error:
+ if caught.Line == -1 {
+ err = errors.New(caught.String())
+ } else {
+ // We're 0-based (for now), hence the + 1
+ err = errors.New(fmt.Sprintf("%s (line %d)", caught.String(), caught.Line+1))
+ }
+ return
+ case Value:
+ err = errors.New(toString(caught))
+ return
+ //case string:
+ // if strings.HasPrefix(caught, "SyntaxError:") {
+ // err = errors.New(caught)
+ // return
+ // }
+ }
+ panic(caught)
+ }
+ }()
+ function()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/error_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/error_test.go
new file mode 100644
index 000000000..d0580c618
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/error_test.go
@@ -0,0 +1,62 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestError(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ Error.prototype.name, Error.prototype.message, Error.prototype.hasOwnProperty("message") ];
+ `, "Error,,true")
+ })
+}
+
+func TestError_instanceof(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`(new TypeError()) instanceof Error`, true)
+ })
+}
+
+func TestPanicValue(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ vm.Set("abc", func(call FunctionCall) Value {
+ value, err := call.Otto.Run(`({ def: 3.14159 })`)
+ is(err, nil)
+ panic(value)
+ })
+
+ test(`
+ try {
+ abc();
+ }
+ catch (err) {
+ error = err;
+ }
+ [ error instanceof Error, error.message, error.def ];
+ `, "false,,3.14159")
+ })
+}
+
+func Test_catchPanic(t *testing.T) {
+ tt(t, func() {
+ vm := New()
+
+ _, err := vm.Run(`
+ A syntax error that
+ does not define
+ var;
+ abc;
+ `)
+ is(err, "!=", nil)
+
+ _, err = vm.Call(`abc.def`, nil)
+ is(err, "!=", nil)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/evaluate.go b/Godeps/_workspace/src/github.com/obscuren/otto/evaluate.go
new file mode 100644
index 000000000..d8c74c0f6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/evaluate.go
@@ -0,0 +1,317 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "strings"
+
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_runtime) evaluateMultiply(left float64, right float64) Value {
+ // TODO 11.5.1
+ return UndefinedValue()
+}
+
+func (self *_runtime) evaluateDivide(left float64, right float64) Value {
+ if math.IsNaN(left) || math.IsNaN(right) {
+ return NaNValue()
+ }
+ if math.IsInf(left, 0) && math.IsInf(right, 0) {
+ return NaNValue()
+ }
+ if left == 0 && right == 0 {
+ return NaNValue()
+ }
+ if math.IsInf(left, 0) {
+ if math.Signbit(left) == math.Signbit(right) {
+ return positiveInfinityValue()
+ } else {
+ return negativeInfinityValue()
+ }
+ }
+ if math.IsInf(right, 0) {
+ if math.Signbit(left) == math.Signbit(right) {
+ return positiveZeroValue()
+ } else {
+ return negativeZeroValue()
+ }
+ }
+ if right == 0 {
+ if math.Signbit(left) == math.Signbit(right) {
+ return positiveInfinityValue()
+ } else {
+ return negativeInfinityValue()
+ }
+ }
+ return toValue_float64(left / right)
+}
+
+func (self *_runtime) evaluateModulo(left float64, right float64) Value {
+ // TODO 11.5.3
+ return UndefinedValue()
+}
+
+func (self *_runtime) calculateBinaryExpression(operator token.Token, left Value, right Value) Value {
+
+ leftValue := self.GetValue(left)
+
+ switch operator {
+
+ // Additive
+ case token.PLUS:
+ leftValue = toPrimitive(leftValue)
+ rightValue := self.GetValue(right)
+ rightValue = toPrimitive(rightValue)
+
+ if leftValue.IsString() || rightValue.IsString() {
+ return toValue_string(strings.Join([]string{leftValue.toString(), rightValue.toString()}, ""))
+ } else {
+ return toValue_float64(leftValue.toFloat() + rightValue.toFloat())
+ }
+ case token.MINUS:
+ rightValue := self.GetValue(right)
+ return toValue_float64(leftValue.toFloat() - rightValue.toFloat())
+
+ // Multiplicative
+ case token.MULTIPLY:
+ rightValue := self.GetValue(right)
+ return toValue_float64(leftValue.toFloat() * rightValue.toFloat())
+ case token.SLASH:
+ rightValue := self.GetValue(right)
+ return self.evaluateDivide(leftValue.toFloat(), rightValue.toFloat())
+ case token.REMAINDER:
+ rightValue := self.GetValue(right)
+ return toValue_float64(math.Mod(leftValue.toFloat(), rightValue.toFloat()))
+
+ // Logical
+ case token.LOGICAL_AND:
+ left := toBoolean(leftValue)
+ if !left {
+ return FalseValue()
+ }
+ return toValue_bool(toBoolean(self.GetValue(right)))
+ case token.LOGICAL_OR:
+ left := toBoolean(leftValue)
+ if left {
+ return TrueValue()
+ }
+ return toValue_bool(toBoolean(self.GetValue(right)))
+
+ // Bitwise
+ case token.AND:
+ rightValue := self.GetValue(right)
+ return toValue_int32(toInt32(leftValue) & toInt32(rightValue))
+ case token.OR:
+ rightValue := self.GetValue(right)
+ return toValue_int32(toInt32(leftValue) | toInt32(rightValue))
+ case token.EXCLUSIVE_OR:
+ rightValue := self.GetValue(right)
+ return toValue_int32(toInt32(leftValue) ^ toInt32(rightValue))
+
+ // Shift
+ // (Masking of 0x1f is to restrict the shift to a maximum of 31 places)
+ case token.SHIFT_LEFT:
+ rightValue := self.GetValue(right)
+ return toValue_int32(toInt32(leftValue) << (toUint32(rightValue) & 0x1f))
+ case token.SHIFT_RIGHT:
+ rightValue := self.GetValue(right)
+ return toValue_int32(toInt32(leftValue) >> (toUint32(rightValue) & 0x1f))
+ case token.UNSIGNED_SHIFT_RIGHT:
+ rightValue := self.GetValue(right)
+ // Shifting an unsigned integer is a logical shift
+ return toValue_uint32(toUint32(leftValue) >> (toUint32(rightValue) & 0x1f))
+
+ case token.INSTANCEOF:
+ rightValue := self.GetValue(right)
+ if !rightValue.IsObject() {
+ panic(newTypeError("Expecting a function in instanceof check, but got: %v", rightValue))
+ }
+ return toValue_bool(rightValue._object().HasInstance(leftValue))
+
+ case token.IN:
+ rightValue := self.GetValue(right)
+ if !rightValue.IsObject() {
+ panic(newTypeError())
+ }
+ return toValue_bool(rightValue._object().hasProperty(toString(leftValue)))
+ }
+
+ panic(hereBeDragons(operator))
+}
+
+func valueKindDispatchKey(left _valueType, right _valueType) int {
+ return (int(left) << 2) + int(right)
+}
+
+var equalDispatch map[int](func(Value, Value) bool) = makeEqualDispatch()
+
+func makeEqualDispatch() map[int](func(Value, Value) bool) {
+ key := valueKindDispatchKey
+ return map[int](func(Value, Value) bool){
+
+ key(valueNumber, valueObject): func(x Value, y Value) bool { return x.toFloat() == y.toFloat() },
+ key(valueString, valueObject): func(x Value, y Value) bool { return x.toFloat() == y.toFloat() },
+ key(valueObject, valueNumber): func(x Value, y Value) bool { return x.toFloat() == y.toFloat() },
+ key(valueObject, valueString): func(x Value, y Value) bool { return x.toFloat() == y.toFloat() },
+ }
+}
+
+type _lessThanResult int
+
+const (
+ lessThanFalse _lessThanResult = iota
+ lessThanTrue
+ lessThanUndefined
+)
+
+func calculateLessThan(left Value, right Value, leftFirst bool) _lessThanResult {
+
+ x := UndefinedValue()
+ y := x
+
+ if leftFirst {
+ x = toNumberPrimitive(left)
+ y = toNumberPrimitive(right)
+ } else {
+ y = toNumberPrimitive(right)
+ x = toNumberPrimitive(left)
+ }
+
+ result := false
+ if x._valueType != valueString || y._valueType != valueString {
+ x, y := x.toFloat(), y.toFloat()
+ if math.IsNaN(x) || math.IsNaN(y) {
+ return lessThanUndefined
+ }
+ result = x < y
+ } else {
+ x, y := x.toString(), y.toString()
+ result = x < y
+ }
+
+ if result {
+ return lessThanTrue
+ }
+
+ return lessThanFalse
+}
+
+var lessThanTable [4](map[_lessThanResult]bool) = [4](map[_lessThanResult]bool){
+ // <
+ map[_lessThanResult]bool{
+ lessThanFalse: false,
+ lessThanTrue: true,
+ lessThanUndefined: false,
+ },
+
+ // >
+ map[_lessThanResult]bool{
+ lessThanFalse: false,
+ lessThanTrue: true,
+ lessThanUndefined: false,
+ },
+
+ // <=
+ map[_lessThanResult]bool{
+ lessThanFalse: true,
+ lessThanTrue: false,
+ lessThanUndefined: false,
+ },
+
+ // >=
+ map[_lessThanResult]bool{
+ lessThanFalse: true,
+ lessThanTrue: false,
+ lessThanUndefined: false,
+ },
+}
+
+func (self *_runtime) calculateComparison(comparator token.Token, left Value, right Value) bool {
+
+ // FIXME Use strictEqualityComparison?
+ // TODO This might be redundant now (with regards to evaluateComparison)
+ x := self.GetValue(left)
+ y := self.GetValue(right)
+
+ kindEqualKind := false
+ result := true
+ negate := false
+
+ switch comparator {
+ case token.LESS:
+ result = lessThanTable[0][calculateLessThan(x, y, true)]
+ case token.GREATER:
+ result = lessThanTable[1][calculateLessThan(y, x, false)]
+ case token.LESS_OR_EQUAL:
+ result = lessThanTable[2][calculateLessThan(y, x, false)]
+ case token.GREATER_OR_EQUAL:
+ result = lessThanTable[3][calculateLessThan(x, y, true)]
+ case token.STRICT_NOT_EQUAL:
+ negate = true
+ fallthrough
+ case token.STRICT_EQUAL:
+ if x._valueType != y._valueType {
+ result = false
+ } else {
+ kindEqualKind = true
+ }
+ case token.NOT_EQUAL:
+ negate = true
+ fallthrough
+ case token.EQUAL:
+ if x._valueType == y._valueType {
+ kindEqualKind = true
+ } else if x._valueType <= valueUndefined && y._valueType <= valueUndefined {
+ result = true
+ } else if x._valueType <= valueUndefined || y._valueType <= valueUndefined {
+ result = false
+ } else if x._valueType <= valueString && y._valueType <= valueString {
+ result = x.toFloat() == y.toFloat()
+ } else if x._valueType == valueBoolean {
+ result = self.calculateComparison(token.EQUAL, toValue_float64(x.toFloat()), y)
+ } else if y._valueType == valueBoolean {
+ result = self.calculateComparison(token.EQUAL, x, toValue_float64(y.toFloat()))
+ } else if x._valueType == valueObject {
+ result = self.calculateComparison(token.EQUAL, toPrimitive(x), y)
+ } else if y._valueType == valueObject {
+ result = self.calculateComparison(token.EQUAL, x, toPrimitive(y))
+ } else {
+ panic(hereBeDragons("Unable to test for equality: %v ==? %v", x, y))
+ }
+ default:
+ panic(fmt.Errorf("Unknown comparator %s", comparator.String()))
+ }
+
+ if kindEqualKind {
+ switch x._valueType {
+ case valueUndefined, valueNull:
+ result = true
+ case valueNumber:
+ x := x.toFloat()
+ y := y.toFloat()
+ if math.IsNaN(x) || math.IsNaN(y) {
+ result = false
+ } else {
+ result = x == y
+ }
+ case valueString:
+ result = x.toString() == y.toString()
+ case valueBoolean:
+ result = x.toBoolean() == y.toBoolean()
+ case valueObject:
+ result = x._object() == y._object()
+ default:
+ goto ERROR
+ }
+ }
+
+ if negate {
+ result = !result
+ }
+
+ return result
+
+ERROR:
+ panic(hereBeDragons("%v (%v) %s %v (%v)", x, x._valueType, comparator, y, y._valueType))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/execution_context.go b/Godeps/_workspace/src/github.com/obscuren/otto/execution_context.go
new file mode 100644
index 000000000..07d891022
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/execution_context.go
@@ -0,0 +1,40 @@
+package otto
+
+type _executionContext struct {
+ LexicalEnvironment _environment
+ VariableEnvironment _environment
+ this *_object
+ eval bool // Replace this with kind?
+}
+
+func newExecutionContext(lexical _environment, variable _environment, this *_object) *_executionContext {
+ return &_executionContext{
+ LexicalEnvironment: lexical,
+ VariableEnvironment: variable,
+ this: this,
+ }
+}
+
+func (self *_executionContext) getValue(name string) Value {
+ strict := false
+ return self.LexicalEnvironment.GetValue(name, strict)
+}
+
+func (self *_executionContext) setValue(name string, value Value, throw bool) {
+ self.LexicalEnvironment.SetValue(name, value, throw)
+}
+
+func (self *_executionContext) newLexicalEnvironment(object *_object) (_environment, *_objectEnvironment) {
+ // Get runtime from the object (for now)
+ runtime := object.runtime
+ previousLexical := self.LexicalEnvironment
+ newLexical := runtime.newObjectEnvironment(object, self.LexicalEnvironment)
+ self.LexicalEnvironment = newLexical
+ return previousLexical, newLexical
+}
+
+func (self *_executionContext) newDeclarativeEnvironment(runtime *_runtime) _environment {
+ previousLexical := self.LexicalEnvironment
+ self.LexicalEnvironment = runtime.newDeclarativeEnvironment(self.LexicalEnvironment)
+ return previousLexical
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/file/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/file/README.markdown
new file mode 100644
index 000000000..72bbdb1fd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/file/README.markdown
@@ -0,0 +1,72 @@
+# file
+--
+ import "github.com/robertkrimen/otto/file"
+
+Package file encapsulates the file abstractions used by the ast & parser.
+
+## Usage
+
+#### type FileSet
+
+```go
+type FileSet struct {
+}
+```
+
+A FileSet represents a set of source files.
+
+#### func (*FileSet) AddFile
+
+```go
+func (self *FileSet) AddFile(filename, src string) int
+```
+AddFile adds a new file with the given filename and src.
+
+This an internal method, but exported for cross-package use.
+
+#### func (*FileSet) Position
+
+```go
+func (self *FileSet) Position(idx Idx) *Position
+```
+Position converts an Idx in the FileSet into a Position.
+
+#### type Idx
+
+```go
+type Idx int
+```
+
+Idx is a compact encoding of a source position within a file set. It can be
+converted into a Position for a more convenient, but much larger,
+representation.
+
+#### type Position
+
+```go
+type Position struct {
+ Filename string // The filename where the error occurred, if any
+ Offset int // The src offset
+ Line int // The line number, starting at 1
+ Column int // The column number, starting at 1 (The character count)
+
+}
+```
+
+Position describes an arbitrary source position including the filename, line,
+and column location.
+
+#### func (*Position) String
+
+```go
+func (self *Position) String() string
+```
+String returns a string in one of several forms:
+
+ file:line:column A valid position with filename
+ line:column A valid position without filename
+ file An invalid position with filename
+ - An invalid position without filename
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/file/file.go b/Godeps/_workspace/src/github.com/obscuren/otto/file/file.go
new file mode 100644
index 000000000..5e893d819
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/file/file.go
@@ -0,0 +1,106 @@
+// Package file encapsulates the file abstractions used by the ast & parser.
+//
+package file
+
+import (
+ "fmt"
+ "strings"
+)
+
+// Idx is a compact encoding of a source position within a file set.
+// It can be converted into a Position for a more convenient, but much
+// larger, representation.
+type Idx int
+
+// Position describes an arbitrary source position
+// including the filename, line, and column location.
+type Position struct {
+ Filename string // The filename where the error occurred, if any
+ Offset int // The src offset
+ Line int // The line number, starting at 1
+ Column int // The column number, starting at 1 (The character count)
+
+}
+
+// A Position is valid if the line number is > 0.
+
+func (self *Position) isValid() bool {
+ return self.Line > 0
+}
+
+// String returns a string in one of several forms:
+//
+// file:line:column A valid position with filename
+// line:column A valid position without filename
+// file An invalid position with filename
+// - An invalid position without filename
+//
+func (self *Position) String() string {
+ str := self.Filename
+ if self.isValid() {
+ if str != "" {
+ str += ":"
+ }
+ str += fmt.Sprintf("%d:%d", self.Line, self.Column)
+ }
+ if str == "" {
+ str = "-"
+ }
+ return str
+}
+
+// FileSet
+
+// A FileSet represents a set of source files.
+type FileSet struct {
+ files []*_file
+ last *_file
+}
+
+// AddFile adds a new file with the given filename and src.
+//
+// This an internal method, but exported for cross-package use.
+func (self *FileSet) AddFile(filename, src string) int {
+ base := self.nextBase()
+ file := &_file{
+ filename: filename,
+ src: src,
+ base: base,
+ }
+ self.files = append(self.files, file)
+ self.last = file
+ return base
+}
+
+func (self *FileSet) nextBase() int {
+ if self.last == nil {
+ return 1
+ }
+ return self.last.base + len(self.last.src) + 1
+}
+
+// Position converts an Idx in the FileSet into a Position.
+func (self *FileSet) Position(idx Idx) *Position {
+ position := &Position{}
+ for _, file := range self.files {
+ if idx <= Idx(file.base+len(file.src)) {
+ offset := int(idx) - file.base
+ src := file.src[:offset]
+ position.Filename = file.filename
+ position.Offset = offset
+ position.Line = 1 + strings.Count(src, "\n")
+ if index := strings.LastIndex(src, "\n"); index >= 0 {
+ position.Column = offset - index
+ } else {
+ position.Column = 1 + len(src)
+ }
+ }
+ }
+ return position
+}
+
+type _file struct {
+ filename string
+ src string
+ base int // This will always be 1 or greater
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/function_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/function_test.go
new file mode 100644
index 000000000..bd438022d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/function_test.go
@@ -0,0 +1,272 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestFunction(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(Function, "prototype");
+ [ [ typeof Function.prototype, typeof Function.prototype.length, Function.prototype.length ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "function,number,0,false,false,false")
+ })
+}
+
+func Test_argumentList2parameterList(t *testing.T) {
+ tt(t, func() {
+ is(argumentList2parameterList([]Value{toValue("abc, def"), toValue("ghi")}), []string{"abc", "def", "ghi"})
+ })
+}
+
+func TestFunction_new(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ new Function({});
+ `, "SyntaxError: Unexpected identifier")
+
+ test(`
+ var abc = Function("def, ghi", "jkl", "return def+ghi+jkl");
+ [ typeof abc, abc instanceof Function, abc("ab", "ba", 1) ];
+ `, "function,true,abba1")
+
+ test(`raise:
+ var abc = {
+ toString: function() { throw 1; }
+ };
+ var def = {
+ toString: function() { throw 2; }
+ };
+ var ghi = new Function(abc, def);
+ ghi;
+ `, "1")
+
+ // S15.3.2.1_A3_T10
+ test(`raise:
+ var abc = {
+ toString: function() { return "z;x"; }
+ };
+ var def = "return this";
+ var ghi = new Function(abc, def);
+ ghi;
+ `, "SyntaxError: Unexpected token ;")
+
+ test(`raise:
+ var abc;
+ var def = "return true";
+ var ghi = new Function(null, def);
+ ghi;
+ `, "SyntaxError: Unexpected token null")
+ })
+}
+
+func TestFunction_apply(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Function.prototype.apply.length`, 2)
+ test(`String.prototype.substring.apply("abc", [1, 11])`, "bc")
+ })
+}
+
+func TestFunction_call(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Function.prototype.call.length`, 1)
+ test(`String.prototype.substring.call("abc", 1, 11)`, "bc")
+ })
+}
+
+func TestFunctionArguments(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // Should not be able to delete arguments
+ test(`
+ function abc(def, arguments){
+ delete def;
+ return def;
+ }
+ abc(1);
+ `, 1)
+
+ // Again, should not be able to delete arguments
+ test(`
+ function abc(def){
+ delete def;
+ return def;
+ }
+ abc(1);
+ `, 1)
+
+ // Test typeof of a function argument
+ test(`
+ function abc(def, ghi, jkl){
+ return typeof jkl
+ }
+ abc("1st", "2nd", "3rd", "4th", "5th");
+ `, "string")
+
+ test(`
+ function abc(def, ghi, jkl){
+ arguments[0] = 3.14;
+ arguments[1] = 'Nothing happens';
+ arguments[2] = 42;
+ if (3.14 === def && 'Nothing happens' === ghi && 42 === jkl)
+ return true;
+ }
+ abc(-1, 4.2, 314);
+ `, true)
+ })
+}
+
+func TestFunctionDeclarationInFunction(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // Function declarations happen AFTER parameter/argument declarations
+ // That is, a function declared within a function will shadow/overwrite
+ // declared parameters
+
+ test(`
+ function abc(def){
+ return def;
+ function def(){
+ return 1;
+ }
+ }
+ typeof abc();
+ `, "function")
+ })
+}
+
+func TestArguments_defineOwnProperty(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc;
+ var def = true;
+ var ghi = {};
+ (function (a, b, c) {
+ Object.defineProperty(arguments, "0", {
+ value: 42,
+ writable: false,
+ enumerable: false,
+ configurable: false
+ });
+ Object.defineProperty(arguments, "1", {
+ value: 3.14,
+ configurable: true,
+ enumerable: true
+ });
+ abc = Object.getOwnPropertyDescriptor(arguments, "0");
+ for (var name in arguments) {
+ ghi[name] = (ghi[name] || 0) + 1;
+ if (name === "0") {
+ def = false;
+ }
+ }
+ }(0, 1, 2));
+ [ abc.value, abc.writable, abc.enumerable, abc.configurable, def, ghi["1"] ];
+ `, "42,false,false,false,true,1")
+ })
+}
+
+func TestFunction_bind(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ abc = function(){
+ return "abc";
+ };
+ def = abc.bind();
+ [ typeof def.prototype, typeof def.hasOwnProperty, def.hasOwnProperty("caller"), def.hasOwnProperty("arguments"), def() ];
+ `, "object,function,true,true,abc")
+
+ test(`
+ abc = function(){
+ return arguments[1];
+ };
+ def = abc.bind(undefined, "abc");
+ ghi = abc.bind(undefined, "abc", "ghi");
+ [ def(), def("def"), ghi("def") ];
+ `, ",def,ghi")
+
+ test(`
+ var abc = function () {};
+ var ghi;
+ try {
+ Object.defineProperty(Function.prototype, "xyzzy", {
+ value: 1001,
+ writable: true,
+ enumerable: true,
+ configurable: true
+ });
+ var def = abc.bind({});
+ ghi = !def.hasOwnProperty("xyzzy") && ghi.xyzzy === 1001;
+ } finally {
+ delete Function.prototype.xyzzy;
+ }
+ [ ghi ];
+ `, "true")
+
+ test(`
+ var abc = function (def, ghi) {};
+ var jkl = abc.bind({});
+ var mno = abc.bind({}, 1, 2);
+ [ jkl.length, mno.length ];
+ `, "2,0")
+
+ test(`raise:
+ Math.bind();
+ `, "TypeError: undefined is not a function")
+
+ test(`
+ function construct(fn, arguments) {
+ var bound = Function.prototype.bind.apply(fn, [null].concat(arguments));
+ return new bound();
+ }
+ var abc = construct(Date, [1957, 4, 27]);
+ Object.prototype.toString.call(abc);
+ `, "[object Date]")
+
+ test(`
+ var fn = function (x, y, z) {
+ var result = {};
+ result.abc = x + y + z;
+ result.def = arguments[0] === "a" && arguments.length === 3;
+ return result;
+ };
+ var newFn = Function.prototype.bind.call(fn, {}, "a", "b", "c");
+ var result = new newFn();
+ [ result.hasOwnProperty("abc"), result.hasOwnProperty("def"), result.abc, result.def ];
+ `, "true,true,abc,true")
+ })
+}
+
+func TestFunction_toString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ Function.prototype.toString.call(undefined);
+ `, "TypeError")
+
+ test(`
+ abc = function() { return -1 ;
+}
+ 1;
+ abc.toString();
+ `, "function() { return -1 ;\n}")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/global.go b/Godeps/_workspace/src/github.com/obscuren/otto/global.go
new file mode 100644
index 000000000..87030a0e0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/global.go
@@ -0,0 +1,214 @@
+package otto
+
+import (
+ "strconv"
+ "time"
+)
+
+var (
+ prototypeValueObject = interface{}(nil)
+ prototypeValueFunction = _functionObject{
+ call: _nativeCallFunction{"", func(_ FunctionCall) Value {
+ return UndefinedValue()
+ }},
+ }
+ prototypeValueString = _stringASCII("")
+ // TODO Make this just false?
+ prototypeValueBoolean = Value{
+ _valueType: valueBoolean,
+ value: false,
+ }
+ prototypeValueNumber = Value{
+ _valueType: valueNumber,
+ value: 0,
+ }
+ prototypeValueDate = _dateObject{
+ epoch: 0,
+ isNaN: false,
+ time: time.Unix(0, 0).UTC(),
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ }
+ prototypeValueRegExp = _regExpObject{
+ regularExpression: nil,
+ global: false,
+ ignoreCase: false,
+ multiline: false,
+ source: "",
+ flags: "",
+ }
+)
+
+func newContext() *_runtime {
+
+ self := &_runtime{}
+
+ self.GlobalEnvironment = self.newObjectEnvironment(nil, nil)
+ self.GlobalObject = self.GlobalEnvironment.Object
+
+ self.EnterGlobalExecutionContext()
+
+ _newContext(self)
+
+ self.eval = self.GlobalObject.property["eval"].value.(Value).value.(*_object)
+ self.GlobalObject.prototype = self.Global.ObjectPrototype
+ //self.parser = ast.NewParser()
+
+ return self
+}
+
+func (runtime *_runtime) newBaseObject() *_object {
+ self := newObject(runtime, "")
+ return self
+}
+
+func (runtime *_runtime) newClassObject(class string) *_object {
+ return newObject(runtime, class)
+}
+
+func (runtime *_runtime) newPrimitiveObject(class string, value Value) *_object {
+ self := runtime.newClassObject(class)
+ self.value = value
+ return self
+}
+
+func (self *_object) primitiveValue() Value {
+ switch value := self.value.(type) {
+ case Value:
+ return value
+ case _stringObject:
+ return toValue_string(value.String())
+ }
+ return Value{}
+}
+
+func (self *_object) hasPrimitive() bool {
+ switch self.value.(type) {
+ case Value, _stringObject:
+ return true
+ }
+ return false
+}
+
+func (runtime *_runtime) newObject() *_object {
+ self := runtime.newClassObject("Object")
+ self.prototype = runtime.Global.ObjectPrototype
+ return self
+}
+
+func (runtime *_runtime) newArray(length uint32) *_object {
+ self := runtime.newArrayObject(length)
+ self.prototype = runtime.Global.ArrayPrototype
+ return self
+}
+
+func (runtime *_runtime) newArrayOf(valueArray []Value) *_object {
+ self := runtime.newArray(uint32(len(valueArray)))
+ for index, value := range valueArray {
+ if value.isEmpty() {
+ continue
+ }
+ self.defineProperty(strconv.FormatInt(int64(index), 10), value, 0111, false)
+ }
+ return self
+}
+
+func (runtime *_runtime) newString(value Value) *_object {
+ self := runtime.newStringObject(value)
+ self.prototype = runtime.Global.StringPrototype
+ return self
+}
+
+func (runtime *_runtime) newBoolean(value Value) *_object {
+ self := runtime.newBooleanObject(value)
+ self.prototype = runtime.Global.BooleanPrototype
+ return self
+}
+
+func (runtime *_runtime) newNumber(value Value) *_object {
+ self := runtime.newNumberObject(value)
+ self.prototype = runtime.Global.NumberPrototype
+ return self
+}
+
+func (runtime *_runtime) newRegExp(patternValue Value, flagsValue Value) *_object {
+
+ pattern := ""
+ flags := ""
+ if object := patternValue._object(); object != nil && object.class == "RegExp" {
+ if flagsValue.IsDefined() {
+ panic(newTypeError("Cannot supply flags when constructing one RegExp from another"))
+ }
+ regExp := object.regExpValue()
+ pattern = regExp.source
+ flags = regExp.flags
+ } else {
+ if patternValue.IsDefined() {
+ pattern = toString(patternValue)
+ }
+ if flagsValue.IsDefined() {
+ flags = toString(flagsValue)
+ }
+ }
+
+ return runtime._newRegExp(pattern, flags)
+}
+
+func (runtime *_runtime) _newRegExp(pattern string, flags string) *_object {
+ self := runtime.newRegExpObject(pattern, flags)
+ self.prototype = runtime.Global.RegExpPrototype
+ return self
+}
+
+// TODO Should (probably) be one argument, right? This is redundant
+func (runtime *_runtime) newDate(epoch float64) *_object {
+ self := runtime.newDateObject(epoch)
+ self.prototype = runtime.Global.DatePrototype
+ return self
+}
+
+func (runtime *_runtime) newError(name string, message Value) *_object {
+ var self *_object
+ switch name {
+ case "EvalError":
+ return runtime.newEvalError(message)
+ case "TypeError":
+ return runtime.newTypeError(message)
+ case "RangeError":
+ return runtime.newRangeError(message)
+ case "ReferenceError":
+ return runtime.newReferenceError(message)
+ case "SyntaxError":
+ return runtime.newSyntaxError(message)
+ case "URIError":
+ return runtime.newURIError(message)
+ }
+
+ self = runtime.newErrorObject(message)
+ self.prototype = runtime.Global.ErrorPrototype
+ if name != "" {
+ self.defineProperty("name", toValue_string(name), 0111, false)
+ }
+ return self
+}
+
+func (runtime *_runtime) newNativeFunction(name string, _nativeFunction _nativeFunction) *_object {
+ self := runtime.newNativeFunctionObject(name, _nativeFunction, 0)
+ self.prototype = runtime.Global.FunctionPrototype
+ prototype := runtime.newObject()
+ self.defineProperty("prototype", toValue_object(prototype), 0100, false)
+ prototype.defineProperty("constructor", toValue_object(self), 0100, false)
+ return self
+}
+
+func (runtime *_runtime) newNodeFunction(node *_nodeFunctionLiteral, scopeEnvironment _environment) *_object {
+ // TODO Implement 13.2 fully
+ self := runtime.newNodeFunctionObject(node, scopeEnvironment)
+ self.prototype = runtime.Global.FunctionPrototype
+ prototype := runtime.newObject()
+ self.defineProperty("prototype", toValue_object(prototype), 0100, false)
+ prototype.defineProperty("constructor", toValue_object(self), 0101, false)
+ return self
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/global_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/global_test.go
new file mode 100644
index 000000000..c5204e54c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/global_test.go
@@ -0,0 +1,352 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "strings"
+ "testing"
+)
+
+func TestGlobal(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ runtime := vm.vm.runtime
+
+ {
+ call := func(object interface{}, src string, argumentList ...interface{}) Value {
+ var tgt *Object
+ switch object := object.(type) {
+ case Value:
+ tgt = object.Object()
+ case *Object:
+ tgt = object
+ case *_object:
+ tgt = toValue_object(object).Object()
+ default:
+ panic("Here be dragons.")
+ }
+ value, err := tgt.Call(src, argumentList...)
+ is(err, nil)
+ return value
+ }
+
+ value := runtime.localGet("Object")._object().Call(UndefinedValue(), []Value{toValue(runtime.newObject())})
+ is(value.IsObject(), true)
+ is(value, "[object Object]")
+ is(value._object().prototype == runtime.Global.ObjectPrototype, true)
+ is(value._object().prototype == runtime.Global.Object.get("prototype")._object(), true)
+ is(value._object().get("toString"), "function toString() { [native code] }")
+ is(call(value.Object(), "hasOwnProperty", "hasOwnProperty"), false)
+
+ is(call(value._object().get("toString")._object().prototype, "toString"), "function () { [native code] }") // TODO Is this right?
+ is(value._object().get("toString")._object().get("toString"), "function toString() { [native code] }")
+ is(value._object().get("toString")._object().get("toString")._object(), "function toString() { [native code] }")
+
+ is(call(value._object(), "propertyIsEnumerable", "isPrototypeOf"), false)
+ value._object().put("xyzzy", toValue_string("Nothing happens."), false)
+ is(call(value, "propertyIsEnumerable", "isPrototypeOf"), false)
+ is(call(value, "propertyIsEnumerable", "xyzzy"), true)
+ is(value._object().get("xyzzy"), "Nothing happens.")
+
+ is(call(runtime.localGet("Object"), "isPrototypeOf", value), false)
+ is(call(runtime.localGet("Object")._object().get("prototype"), "isPrototypeOf", value), true)
+ is(call(runtime.localGet("Function"), "isPrototypeOf", value), false)
+
+ is(runtime.newObject().prototype == runtime.Global.Object.get("prototype")._object(), true)
+
+ abc := runtime.newBoolean(toValue_bool(true))
+ is(toValue_object(abc), "true") // TODO Call primitive?
+
+ def := runtime.localGet("Boolean")._object().Construct(UndefinedValue(), []Value{})
+ is(def, "false") // TODO Call primitive?
+ }
+
+ test(`new Number().constructor == Number`, true)
+
+ test(`this.hasOwnProperty`, "function hasOwnProperty() { [native code] }")
+
+ test(`eval.length === 1`, true)
+ test(`eval.prototype === undefined`, true)
+ test(`raise: new eval()`, "TypeError: function eval() { [native code] } is not a constructor")
+
+ test(`
+ [
+ [ delete undefined, undefined ],
+ [ delete NaN, NaN ],
+ [ delete Infinity, Infinity ],
+ ];
+ `, "false,,false,NaN,false,Infinity")
+
+ test(`
+ Object.getOwnPropertyNames(Function('return this')()).sort();
+ `, "Array,Boolean,Date,Error,EvalError,Function,Infinity,JSON,Math,NaN,Number,Object,RangeError,ReferenceError,RegExp,String,SyntaxError,TypeError,URIError,console,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,escape,eval,isFinite,isNaN,parseFloat,parseInt,undefined,unescape")
+
+ // __defineGetter__,__defineSetter__,__lookupGetter__,__lookupSetter__,constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf
+ test(`
+ Object.getOwnPropertyNames(Object.prototype).sort();
+ `, "constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf")
+
+ // arguments,caller,length,name,prototype
+ test(`
+ Object.getOwnPropertyNames(EvalError).sort();
+ `, "length,prototype")
+
+ test(`
+ var abc = [];
+ var def = [EvalError, RangeError, ReferenceError, SyntaxError, TypeError, URIError];
+ for (constructor in def) {
+ abc.push(def[constructor] === def[constructor].prototype.constructor);
+ }
+ def = [Array, Boolean, Date, Function, Number, Object, RegExp, String, SyntaxError];
+ for (constructor in def) {
+ abc.push(def[constructor] === def[constructor].prototype.constructor);
+ }
+ abc;
+ `, "true,true,true,true,true,true,true,true,true,true,true,true,true,true,true")
+
+ test(`
+ [ Array.prototype.constructor === Array, Array.constructor === Function ];
+ `, "true,true")
+
+ test(`
+ [ Number.prototype.constructor === Number, Number.constructor === Function ];
+ `, "true,true")
+
+ test(`
+ [ Function.prototype.constructor === Function, Function.constructor === Function ];
+ `, "true,true")
+ })
+}
+
+func TestGlobalLength(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ Object.length, Function.length, RegExp.length, Math.length ];
+ `, "1,1,2,")
+ })
+}
+
+func TestGlobalError(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ TypeError.length, TypeError(), TypeError("Nothing happens.") ];
+ `, "1,TypeError,TypeError: Nothing happens.")
+
+ test(`
+ [ URIError.length, URIError(), URIError("Nothing happens.") ];
+ `, "1,URIError,URIError: Nothing happens.")
+ })
+}
+
+func TestGlobalReadOnly(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Number.POSITIVE_INFINITY`, math.Inf(1))
+
+ test(`
+ Number.POSITIVE_INFINITY = 1;
+ `, 1)
+
+ test(`Number.POSITIVE_INFINITY`, math.Inf(1))
+
+ test(`
+ Number.POSITIVE_INFINITY = 1;
+ Number.POSITIVE_INFINITY;
+ `, math.Inf(1))
+ })
+}
+
+func Test_isNaN(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`isNaN(0)`, false)
+ test(`isNaN("Xyzzy")`, true)
+ test(`isNaN()`, true)
+ test(`isNaN(NaN)`, true)
+ test(`isNaN(Infinity)`, false)
+
+ test(`isNaN.length === 1`, true)
+ test(`isNaN.prototype === undefined`, true)
+ })
+}
+
+func Test_isFinite(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`isFinite(0)`, true)
+ test(`isFinite("Xyzzy")`, false)
+ test(`isFinite()`, false)
+ test(`isFinite(NaN)`, false)
+ test(`isFinite(Infinity)`, false)
+ test(`isFinite(new Number(451));`, true)
+
+ test(`isFinite.length === 1`, true)
+ test(`isFinite.prototype === undefined`, true)
+ })
+}
+
+func Test_parseInt(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`parseInt("0")`, 0)
+ test(`parseInt("11")`, 11)
+ test(`parseInt(" 11")`, 11)
+ test(`parseInt("11 ")`, 11)
+ test(`parseInt(" 11 ")`, 11)
+ test(`parseInt(" 11\n")`, 11)
+ test(`parseInt(" 11\n", 16)`, 17)
+
+ test(`parseInt("Xyzzy")`, _NaN)
+
+ test(`parseInt(" 0x11\n", 16)`, 17)
+ test(`parseInt("0x0aXyzzy", 16)`, 10)
+ test(`parseInt("0x1", 0)`, 1)
+ test(`parseInt("0x10000000000000000000", 16)`, float64(75557863725914323419136))
+
+ test(`parseInt.length === 2`, true)
+ test(`parseInt.prototype === undefined`, true)
+ })
+}
+
+func Test_parseFloat(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`parseFloat("0")`, 0)
+ test(`parseFloat("11")`, 11)
+ test(`parseFloat(" 11")`, 11)
+ test(`parseFloat("11 ")`, 11)
+ test(`parseFloat(" 11 ")`, 11)
+ test(`parseFloat(" 11\n")`, 11)
+ test(`parseFloat(" 11\n", 16)`, 11)
+ test(`parseFloat("11.1")`, 11.1)
+
+ test(`parseFloat("Xyzzy")`, _NaN)
+
+ test(`parseFloat(" 0x11\n", 16)`, 0)
+ test(`parseFloat("0x0a")`, 0)
+ test(`parseFloat("0x0aXyzzy")`, 0)
+ test(`parseFloat("Infinity")`, _Infinity)
+ test(`parseFloat("infinity")`, _NaN)
+ test(`parseFloat("0x")`, 0)
+ test(`parseFloat("11x")`, 11)
+ test(`parseFloat("Infinity1")`, _Infinity)
+
+ test(`parseFloat.length === 1`, true)
+ test(`parseFloat.prototype === undefined`, true)
+ })
+}
+
+func Test_encodeURI(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`encodeURI("http://example.com/ Nothing happens.")`, "http://example.com/%20Nothing%20happens.")
+ test(`encodeURI("http://example.com/ _^#")`, "http://example.com/%20_%5E#")
+ test(`encodeURI(String.fromCharCode("0xE000"))`, "%EE%80%80")
+ test(`encodeURI(String.fromCharCode("0xFFFD"))`, "%EF%BF%BD")
+ test(`raise: encodeURI(String.fromCharCode("0xDC00"))`, "URIError: URI malformed")
+
+ test(`encodeURI.length === 1`, true)
+ test(`encodeURI.prototype === undefined`, true)
+ })
+}
+
+func Test_encodeURIComponent(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`encodeURIComponent("http://example.com/ Nothing happens.")`, "http%3A%2F%2Fexample.com%2F%20Nothing%20happens.")
+ test(`encodeURIComponent("http://example.com/ _^#")`, "http%3A%2F%2Fexample.com%2F%20_%5E%23")
+ })
+}
+
+func Test_decodeURI(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`decodeURI(encodeURI("http://example.com/ Nothing happens."))`, "http://example.com/ Nothing happens.")
+ test(`decodeURI(encodeURI("http://example.com/ _^#"))`, "http://example.com/ _^#")
+ test(`raise: decodeURI("http://example.com/ _^#%")`, "URIError: URI malformed")
+ test(`raise: decodeURI("%DF%7F")`, "URIError: URI malformed")
+ for _, check := range strings.Fields("+ %3B %2F %3F %3A %40 %26 %3D %2B %24 %2C %23") {
+ test(fmt.Sprintf(`decodeURI("%s")`, check), check)
+ }
+
+ test(`decodeURI.length === 1`, true)
+ test(`decodeURI.prototype === undefined`, true)
+ })
+}
+
+func Test_decodeURIComponent(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`decodeURIComponent(encodeURI("http://example.com/ Nothing happens."))`, "http://example.com/ Nothing happens.")
+ test(`decodeURIComponent(encodeURI("http://example.com/ _^#"))`, "http://example.com/ _^#")
+
+ test(`decodeURIComponent.length === 1`, true)
+ test(`decodeURIComponent.prototype === undefined`, true)
+
+ test(`
+ var global = Function('return this')();
+ var abc = Object.getOwnPropertyDescriptor(global, "decodeURIComponent");
+ [ abc.value === global.decodeURIComponent, abc.writable, abc.enumerable, abc.configurable ];
+ `, "true,true,false,true")
+ })
+}
+
+func TestGlobal_skipEnumeration(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var found = [];
+ for (var test in this) {
+ if (false ||
+ test === 'NaN' ||
+ test === 'undefined' ||
+ test === 'Infinity' ||
+ false) {
+ found.push(test)
+ }
+ }
+ found.length;
+ `, 0)
+
+ test(`
+ var found = [];
+ for (var test in this) {
+ if (false ||
+ test === 'Object' ||
+ test === 'Function' ||
+ test === 'String' ||
+ test === 'Number' ||
+ test === 'Array' ||
+ test === 'Boolean' ||
+ test === 'Date' ||
+ test === 'RegExp' ||
+ test === 'Error' ||
+ test === 'EvalError' ||
+ test === 'RangeError' ||
+ test === 'ReferenceError' ||
+ test === 'SyntaxError' ||
+ test === 'TypeError' ||
+ test === 'URIError' ||
+ false) {
+ found.push(test)
+ }
+ }
+ found.length;
+ `, 0)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/inline b/Godeps/_workspace/src/github.com/obscuren/otto/inline
new file mode 100644
index 000000000..a16d87ad7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/inline
@@ -0,0 +1,1066 @@
+#!/usr/bin/env perl
+
+my $_fmt;
+$_fmt = "gofmt";
+$_fmt = "cat -n" if "cat" eq ($ARGV[0] || "");
+
+use strict;
+use warnings;
+use IO::File;
+
+my $self = __PACKAGE__;
+
+sub functionLabel ($) {
+ return "$_[0]_function";
+}
+
+sub trim ($) {
+ local $_ = shift;
+ s/^\s*//, s/\s*$// for $_;
+ return $_;
+}
+
+open my $fmt, "|-", "$_fmt" or die $!;
+
+$fmt->print(<<_END_);
+package otto
+
+import (
+ "math"
+)
+
+func _newContext(runtime *_runtime) {
+@{[ join "\n", $self->newContext() ]}
+}
+
+func newConsoleObject(runtime *_runtime) *_object {
+@{[ join "\n", $self->newConsoleObject() ]}
+}
+_END_
+
+for (qw/int int8 int16 int32 int64 uint uint8 uint16 uint32 uint64 float32 float64/) {
+ $fmt->print(<<_END_);
+
+func toValue_$_(value $_) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+_END_
+}
+
+$fmt->print(<<_END_);
+
+func toValue_string(value string) Value {
+ return Value{
+ _valueType: valueString,
+ value: value,
+ }
+}
+
+func toValue_string16(value []uint16) Value {
+ return Value{
+ _valueType: valueString,
+ value: value,
+ }
+}
+
+func toValue_bool(value bool) Value {
+ return Value{
+ _valueType: valueBoolean,
+ value: value,
+ }
+}
+
+func toValue_object(value *_object) Value {
+ return Value{
+ _valueType: valueObject,
+ value: value,
+ }
+}
+_END_
+
+close $fmt;
+
+sub newConsoleObject {
+ my $self = shift;
+
+ return
+ $self->block(sub {
+ my $class = "Console";
+ my @got = $self->functionDeclare(
+ $class,
+ "log", 0,
+ "debug:log", 0,
+ "info:log", 0,
+ "error", 0,
+ "warn:error", 0,
+ "dir", 0,
+ "time", 0,
+ "timeEnd", 0,
+ "trace", 0,
+ "assert", 0,
+ );
+ return
+ "return @{[ $self->newObject(@got) ]}"
+ }),
+ ;
+}
+
+sub newContext {
+ my $self = shift;
+ return
+ # ObjectPrototype
+ $self->block(sub {
+ my $class = "Object";
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ undef,
+ "prototypeValueObject",
+ ),
+ }),
+
+ # FunctionPrototype
+ $self->block(sub {
+ my $class = "Function";
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ "prototypeValueFunction",
+ ),
+ }),
+
+ # ObjectPrototype
+ $self->block(sub {
+ my $class = "Object";
+ my @got = $self->functionDeclare(
+ $class,
+ "valueOf", 0,
+ "toString", 0,
+ "toLocaleString", 0,
+ "hasOwnProperty", 1,
+ "isPrototypeOf", 1,
+ "propertyIsEnumerable", 1,
+ );
+ my @propertyMap = $self->propertyMap(
+ @got,
+ $self->property("constructor", undef),
+ );
+ my $propertyOrder = $self->propertyOrder(@propertyMap);
+ $propertyOrder =~ s/^propertyOrder: //;
+ return
+ ".${class}Prototype.property =", @propertyMap,
+ ".${class}Prototype.propertyOrder =", $propertyOrder,
+ }),
+
+ # FunctionPrototype
+ $self->block(sub {
+ my $class = "Function";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "apply", 2,
+ "call", 1,
+ "bind", 1,
+ );
+ my @propertyMap = $self->propertyMap(
+ @got,
+ $self->property("constructor", undef),
+ $self->property("length", $self->numberValue(0), "0"),
+ );
+ my $propertyOrder = $self->propertyOrder(@propertyMap);
+ $propertyOrder =~ s/^propertyOrder: //;
+ return
+ ".${class}Prototype.property =", @propertyMap,
+ ".${class}Prototype.propertyOrder =", $propertyOrder,
+ }),
+
+ # Object
+ $self->block(sub {
+ my $class = "Object";
+ return
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ "getPrototypeOf", 1,
+ "getOwnPropertyDescriptor", 2,
+ "defineProperty", 3,
+ "defineProperties", 2,
+ "create", 2,
+ "isExtensible", 1,
+ "preventExtensions", 1,
+ "isSealed", 1,
+ "seal", 1,
+ "isFrozen", 1,
+ "freeze", 1,
+ "keys", 1,
+ "getOwnPropertyNames", 1,
+ ),
+ ),
+ }),
+
+ # Function
+ $self->block(sub {
+ my $class = "Function";
+ return
+ "Function :=",
+ $self->globalFunction(
+ $class,
+ 1,
+ ),
+ ".$class = Function",
+ }),
+
+ # Array
+ $self->block(sub {
+ my $class = "Array";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "toLocaleString", 0,
+ "concat", 1,
+ "join", 1,
+ "splice", 2,
+ "shift", 0,
+ "pop", 0,
+ "push", 1,
+ "slice", 2,
+ "unshift", 1,
+ "reverse", 0,
+ "sort", 1,
+ "indexOf", 1,
+ "lastIndexOf", 1,
+ "every", 1,
+ "some", 1,
+ "forEach", 1,
+ "map", 1,
+ "filter", 1,
+ "reduce", 1,
+ "reduceRight", 1,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classArray",
+ ".ObjectPrototype",
+ undef,
+ $self->property("length", $self->numberValue("uint32(0)"), "0100"),
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ "isArray", 1,
+ ),
+ ),
+ }),
+
+ # String
+ $self->block(sub {
+ my $class = "String";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "valueOf", 0,
+ "charAt", 1,
+ "charCodeAt", 1,
+ "concat", 1,
+ "indexOf", 1,
+ "lastIndexOf", 1,
+ "match", 1,
+ "replace", 2,
+ "search", 1,
+ "split", 2,
+ "slice", 2,
+ "substring", 2,
+ "toLowerCase", 0,
+ "toUpperCase", 0,
+ "substr", 2,
+ "trim", 0,
+ "trimLeft", 0,
+ "trimRight", 0,
+ "localeCompare", 1,
+ "toLocaleLowerCase", 0,
+ "toLocaleUpperCase", 0,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classString",
+ ".ObjectPrototype",
+ "prototypeValueString",
+ $self->property("length", $self->numberValue("int(0)"), "0"),
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ "fromCharCode", 1,
+ ),
+ ),
+ }),
+
+ # Boolean
+ $self->block(sub {
+ my $class = "Boolean";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "valueOf", 0,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ "prototypeValueBoolean",
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ ),
+ ),
+ }),
+
+ # Number
+ $self->block(sub {
+ my $class = "Number";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "valueOf", 0,
+ "toFixed", 1,
+ "toExponential", 1,
+ "toPrecision", 1,
+ "toLocaleString", 1,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ "prototypeValueNumber",
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ ),
+ $self->numberConstantDeclare(
+ "MAX_VALUE", "math.MaxFloat64",
+ "MIN_VALUE", "math.SmallestNonzeroFloat64",
+ "NaN", "math.NaN()",
+ "NEGATIVE_INFINITY", "math.Inf(-1)",
+ "POSITIVE_INFINITY", "math.Inf(+1)",
+ ),
+ ),
+ }),
+
+ # Math
+ $self->block(sub {
+ my $class = "Math";
+ return
+ ".$class =",
+ $self->globalObject(
+ $class,
+ $self->functionDeclare(
+ $class,
+ "abs", 1,
+ "acos", 1,
+ "asin", 1,
+ "atan", 1,
+ "atan2", 1,
+ "ceil", 1,
+ "cos", 1,
+ "exp", 1,
+ "floor", 1,
+ "log", 1,
+ "max", 2,
+ "min", 2,
+ "pow", 2,
+ "random", 0,
+ "round", 1,
+ "sin", 1,
+ "sqrt", 1,
+ "tan", 1,
+ ),
+ $self->numberConstantDeclare(
+ "E", "math.E",
+ "LN10", "math.Ln10",
+ "LN2", "math.Ln2",
+ "LOG2E", "math.Log2E",
+ "LOG10E", "math.Log10E",
+ "PI", "math.Pi",
+ "SQRT1_2", "sqrt1_2",
+ "SQRT2", "math.Sqrt2",
+ )
+ ),
+ }),
+
+ # Date
+ $self->block(sub {
+ my $class = "Date";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "toDateString", 0,
+ "toTimeString", 0,
+ "toUTCString", 0,
+ "toISOString", 0,
+ "toJSON", 1,
+ "toGMTString", 0,
+ "toLocaleString", 0,
+ "toLocaleDateString", 0,
+ "toLocaleTimeString", 0,
+ "valueOf", 0,
+ "getTime", 0,
+ "getYear", 0,
+ "getFullYear", 0,
+ "getUTCFullYear", 0,
+ "getMonth", 0,
+ "getUTCMonth", 0,
+ "getDate", 0,
+ "getUTCDate", 0,
+ "getDay", 0,
+ "getUTCDay", 0,
+ "getHours", 0,
+ "getUTCHours", 0,
+ "getMinutes", 0,
+ "getUTCMinutes", 0,
+ "getSeconds", 0,
+ "getUTCSeconds", 0,
+ "getMilliseconds", 0,
+ "getUTCMilliseconds", 0,
+ "getTimezoneOffset", 0,
+ "setTime", 1,
+ "setMilliseconds", 1,
+ "setUTCMilliseconds", 1,
+ "setSeconds", 2,
+ "setUTCSeconds", 2,
+ "setMinutes", 3,
+ "setUTCMinutes", 3,
+ "setHours", 4,
+ "setUTCHours", 4,
+ "setDate", 1,
+ "setUTCDate", 1,
+ "setMonth", 2,
+ "setUTCMonth", 2,
+ "setYear", 1,
+ "setFullYear", 3,
+ "setUTCFullYear", 3,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ "prototypeValueDate",
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 7,
+ $self->functionDeclare(
+ $class,
+ "parse", 1,
+ "UTC", 7,
+ "now", 0,
+ ),
+ ),
+ }),
+
+ # RegExp
+ $self->block(sub {
+ my $class = "RegExp";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ "exec", 1,
+ "test", 1,
+ "compile", 1,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ "prototypeValueRegExp",
+ @got,
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 2,
+ $self->functionDeclare(
+ $class,
+ ),
+ ),
+ }),
+
+ # Error
+ $self->block(sub {
+ my $class = "Error";
+ my @got = $self->functionDeclare(
+ $class,
+ "toString", 0,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ObjectPrototype",
+ undef,
+ @got,
+ $self->property("name", $self->stringValue("Error")),
+ $self->property("message", $self->stringValue("")),
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ ),
+ ),
+ }),
+
+ (map {
+ my $class = "${_}Error";
+ $self->block(sub {
+ my @got = $self->functionDeclare(
+ $class,
+ );
+ return
+ ".${class}Prototype =",
+ $self->globalPrototype(
+ $class,
+ "_classObject",
+ ".ErrorPrototype",
+ undef,
+ @got,
+ $self->property("name", $self->stringValue($class)),
+ ),
+ ".$class =",
+ $self->globalFunction(
+ $class,
+ 1,
+ $self->functionDeclare(
+ $class,
+ ),
+ ),
+ });
+ } qw/Eval Type Range Reference Syntax URI/),
+
+ # JSON
+ $self->block(sub {
+ my $class = "JSON";
+ return
+ ".$class =",
+ $self->globalObject(
+ $class,
+ $self->functionDeclare(
+ $class,
+ "parse", 2,
+ "stringify", 3,
+ ),
+ ),
+ }),
+
+ # Global
+ $self->block(sub {
+ my $class = "Global";
+ my @got = $self->functionDeclare(
+ $class,
+ "eval", 1,
+ "parseInt", 2,
+ "parseFloat", 1,
+ "isNaN", 1,
+ "isFinite", 1,
+ "decodeURI", 1,
+ "decodeURIComponent", 1,
+ "encodeURI", 1,
+ "encodeURIComponent", 1,
+ "escape", 1,
+ "unescape", 1,
+ );
+ my @propertyMap = $self->propertyMap(
+ @got,
+ $self->globalDeclare(
+ "Object",
+ "Function",
+ "Array",
+ "String",
+ "Boolean",
+ "Number",
+ "Math",
+ "Date",
+ "RegExp",
+ "Error",
+ "EvalError",
+ "TypeError",
+ "RangeError",
+ "ReferenceError",
+ "SyntaxError",
+ "URIError",
+ "JSON",
+ ),
+ $self->property("undefined", $self->undefinedValue(), "0"),
+ $self->property("NaN", $self->numberValue("math.NaN()"), "0"),
+ $self->property("Infinity", $self->numberValue("math.Inf(+1)"), "0"),
+ );
+ my $propertyOrder = $self->propertyOrder(@propertyMap);
+ $propertyOrder =~ s/^propertyOrder: //;
+ return
+ "runtime.GlobalObject.property =",
+ @propertyMap,
+ "runtime.GlobalObject.propertyOrder =",
+ $propertyOrder,
+ ;
+ }),
+ ;
+}
+
+sub propertyMap {
+ my $self = shift;
+ return "map[string]_property{", (join ",\n", @_, ""), "}",
+}
+
+our (@preblock, @postblock);
+sub block {
+ my $self = shift;
+ local @preblock = ();
+ local @postblock = ();
+ my @input = $_[0]->();
+ my @output;
+ while (@input) {
+ local $_ = shift @input;
+ if (m/^\./) {
+ $_ = "runtime.Global$_";
+ }
+ if (m/ :?=$/) {
+ $_ .= shift @input;
+ }
+ push @output, $_;
+ }
+ return
+ "{",
+ @preblock,
+ @output,
+ @postblock,
+ "}",
+ ;
+}
+
+sub numberConstantDeclare {
+ my $self = shift;
+ my @got;
+ while (@_) {
+ my $name = shift;
+ my $value = shift;
+ push @got, $self->property($name, $self->numberValue($value), "0"),
+ }
+ return @got;
+}
+
+sub functionDeclare {
+ my $self = shift;
+ my $class = shift;
+ my $builtin = "builtin${class}";
+ my @got;
+ while (@_) {
+ my $name = shift;
+ my $length = shift;
+ $name = $self->newFunction($name, "${builtin}_", $length);
+ push @got, $self->functionProperty($name),
+ }
+ return @got;
+}
+
+sub globalDeclare {
+ my $self = shift;
+ my @got;
+ while (@_) {
+ my $name = shift;
+ push @got, $self->property($name, $self->objectValue("runtime.Global.$name"), "0101"),
+ }
+ return @got;
+}
+
+sub propertyOrder {
+ my $self = shift;
+ my $propertyMap = join "", @_;
+
+ my (@keys) = $propertyMap =~ m/("\w+"):/g;
+ my $propertyOrder =
+ join "\n", "propertyOrder: []string{", (join ",\n", @keys, ""), "}";
+ return $propertyOrder;
+}
+
+sub globalObject {
+ my $self = shift;
+ my $name = shift;
+
+ my $propertyMap = "";
+ if (@_) {
+ $propertyMap = join "\n", $self->propertyMap(@_);
+ my $propertyOrder = $self->propertyOrder($propertyMap);
+ $propertyMap = "property: $propertyMap,\n$propertyOrder,";
+ }
+
+ return trim <<_END_;
+&_object{
+ runtime: runtime,
+ class: "$name",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ $propertyMap
+}
+_END_
+}
+
+sub globalFunction {
+ my $self = shift;
+ my $name = shift;
+ my $length = shift;
+
+ my $builtin = "builtin${name}";
+ my $builtinNew = "builtinNew${name}";
+ my $prototype = "runtime.Global.${name}Prototype";
+ my $propertyMap = "";
+ unshift @_,
+ $self->property("length", $self->numberValue($length), "0"),
+ $self->property("prototype", $self->objectValue($prototype), "0"),
+ ;
+
+ if (@_) {
+ $propertyMap = join "\n", $self->propertyMap(@_);
+ my $propertyOrder = $self->propertyOrder($propertyMap);
+ $propertyMap = "property: $propertyMap,\n$propertyOrder,";
+ }
+
+ push @postblock, $self->statement(
+ "$prototype.property[\"constructor\"] =",
+ $self->property(undef, $self->objectValue("runtime.Global.${name}"), "0101"),
+ );
+
+ return trim <<_END_;
+&_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: @{[ $self->functionOf($self->nativeCallFunction($name, $builtin), $builtinNew) ]},
+ $propertyMap
+}
+_END_
+}
+
+sub nativeCallFunction {
+ my $self = shift;
+ my $name = shift;
+ my $func = shift;
+ return trim <<_END_;
+_nativeCallFunction{ "$name", $func }
+_END_
+}
+
+sub globalPrototype {
+ my $self = shift;
+ my $class = shift;
+ my $classObject = shift;
+ my $prototype = shift;
+ my $value = shift;
+
+ if (!defined $prototype) {
+ $prototype = "nil";
+ }
+
+ if (!defined $value) {
+ $value = "nil";
+ }
+
+ if ($prototype =~ m/^\./) {
+ $prototype = "runtime.Global$prototype";
+ }
+
+ my $propertyMap = "";
+ if (@_) {
+ $propertyMap = join "\n", $self->propertyMap(@_);
+ my $propertyOrder = $self->propertyOrder($propertyMap);
+ $propertyMap = "property: $propertyMap,\n$propertyOrder,";
+ }
+
+ return trim <<_END_;
+&_object{
+ runtime: runtime,
+ class: "$class",
+ objectClass: $classObject,
+ prototype: $prototype,
+ extensible: true,
+ value: $value,
+ $propertyMap
+}
+_END_
+}
+
+sub newFunction {
+ my $self = shift;
+ my $name = shift;
+ my $func = shift;
+ my $length = shift;
+
+ my @name = ($name, $name);
+ if ($name =~ m/^(\w+):(\w+)$/) {
+ @name = ($1, $2);
+ $name = $name[0];
+ }
+
+ if ($func =~ m/^builtin\w+_$/) {
+ $func = "$func$name[1]";
+ }
+
+ my $propertyOrder = "";
+ my @propertyMap = (
+ $self->property("length", $self->numberValue($length), "0"),
+ );
+
+ if (@propertyMap) {
+ $propertyOrder = $self->propertyOrder(@propertyMap);
+ $propertyOrder = "$propertyOrder,";
+ }
+
+ my $label = functionLabel($name);
+ push @preblock, $self->statement(
+ "$label := @{[ trim <<_END_ ]}",
+&_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: @{[ join "\n", $self->propertyMap(@propertyMap) ]},
+ $propertyOrder
+ value: @{[ $self->functionOf($self->nativeCallFunction($name, $func)) ]},
+}
+_END_
+ );
+
+ return $name;
+}
+
+sub newObject {
+ my $self = shift;
+
+ my $propertyMap = join "\n", $self->propertyMap(@_);
+ my $propertyOrder = $self->propertyOrder($propertyMap);
+
+ return trim <<_END_;
+&_object{
+ runtime: runtime,
+ class: "Object",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ property: $propertyMap,
+ $propertyOrder,
+}
+_END_
+}
+
+sub newPrototypeObject {
+ my $self = shift;
+ my $class = shift;
+ my $objectClass = shift;
+ my $value = shift;
+ if (defined $value) {
+ $value = "value: $value,";
+ }
+
+ my $propertyMap = join "\n", $self->propertyMap(@_);
+ my $propertyOrder = $self->propertyOrder($propertyMap);
+
+ return trim <<_END_;
+&_object{
+ runtime: runtime,
+ class: "$class",
+ objectClass: $objectClass,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ property: $propertyMap,
+ $propertyOrder,
+ $value
+}
+_END_
+}
+
+sub functionProperty {
+ my $self = shift;
+ my $name = shift;
+
+ return $self->property(
+ $name,
+ $self->objectValue(functionLabel($name))
+ );
+}
+
+sub statement {
+ my $self = shift;
+ return join "\n", @_;
+}
+
+sub functionOf {
+ my $self = shift;
+ my $call = shift;
+ my $construct = shift;
+ if ($construct) {
+ $construct = "construct: $construct,";
+ } else {
+ $construct = "";
+ }
+
+ return trim <<_END_
+_functionObject{
+ call: $call,
+ $construct
+}
+_END_
+}
+
+sub nameProperty {
+ my $self = shift;
+ my $name = shift;
+ my $value = shift;
+
+ return trim <<_END_;
+"$name": _property{
+ mode: 0101,
+ value: $value,
+}
+_END_
+}
+
+sub numberValue {
+ my $self = shift;
+ my $value = shift;
+ return trim <<_END_;
+Value{
+ _valueType: valueNumber,
+ value: $value,
+}
+_END_
+}
+
+sub property {
+ my $self = shift;
+ my $name = shift;
+ my $value = shift;
+ my $mode = shift;
+ $mode = "0101" unless defined $mode;
+ if (! defined $value) {
+ $value = "Value{}";
+ }
+ if (defined $name) {
+ return trim <<_END_;
+"$name": _property{
+ mode: $mode,
+ value: $value,
+}
+_END_
+ } else {
+ return trim <<_END_;
+_property{
+ mode: $mode,
+ value: $value,
+}
+_END_
+ }
+
+}
+
+sub objectProperty {
+ my $self = shift;
+ my $name = shift;
+ my $value = shift;
+
+ return trim <<_END_;
+"$name": _property{
+ mode: 0101,
+ value: @{[ $self->objectValue($value)]},
+}
+_END_
+}
+
+sub objectValue {
+ my $self = shift;
+ my $value = shift;
+ return trim <<_END_
+Value{
+ _valueType: valueObject,
+ value: $value,
+}
+_END_
+}
+
+sub stringValue {
+ my $self = shift;
+ my $value = shift;
+ return trim <<_END_
+Value{
+ _valueType: valueString,
+ value: "$value",
+}
+_END_
+}
+
+sub booleanValue {
+ my $self = shift;
+ my $value = shift;
+ return trim <<_END_
+Value{
+ _valueType: valueBoolean,
+ value: $value,
+}
+_END_
+}
+
+sub undefinedValue {
+ my $self = shift;
+ return trim <<_END_
+Value{
+ _valueType: valueUndefined,
+}
+_END_
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/inline.go b/Godeps/_workspace/src/github.com/obscuren/otto/inline.go
new file mode 100644
index 000000000..f8c1d6347
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/inline.go
@@ -0,0 +1,6463 @@
+package otto
+
+import (
+ "math"
+)
+
+func _newContext(runtime *_runtime) {
+ {
+ runtime.Global.ObjectPrototype = &_object{
+ runtime: runtime,
+ class: "Object",
+ objectClass: _classObject,
+ prototype: nil,
+ extensible: true,
+ value: prototypeValueObject,
+ }
+ }
+ {
+ runtime.Global.FunctionPrototype = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueFunction,
+ }
+ }
+ {
+ valueOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"valueOf", builtinObject_valueOf},
+ },
+ }
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinObject_toString},
+ },
+ }
+ toLocaleString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleString", builtinObject_toLocaleString},
+ },
+ }
+ hasOwnProperty_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"hasOwnProperty", builtinObject_hasOwnProperty},
+ },
+ }
+ isPrototypeOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isPrototypeOf", builtinObject_isPrototypeOf},
+ },
+ }
+ propertyIsEnumerable_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"propertyIsEnumerable", builtinObject_propertyIsEnumerable},
+ },
+ }
+ runtime.Global.ObjectPrototype.property = map[string]_property{
+ "valueOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: valueOf_function,
+ },
+ },
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "toLocaleString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleString_function,
+ },
+ },
+ "hasOwnProperty": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: hasOwnProperty_function,
+ },
+ },
+ "isPrototypeOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isPrototypeOf_function,
+ },
+ },
+ "propertyIsEnumerable": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: propertyIsEnumerable_function,
+ },
+ },
+ "constructor": _property{
+ mode: 0101,
+ value: Value{},
+ },
+ }
+ runtime.Global.ObjectPrototype.propertyOrder = []string{
+ "valueOf",
+ "toString",
+ "toLocaleString",
+ "hasOwnProperty",
+ "isPrototypeOf",
+ "propertyIsEnumerable",
+ "constructor",
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinFunction_toString},
+ },
+ }
+ apply_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"apply", builtinFunction_apply},
+ },
+ }
+ call_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"call", builtinFunction_call},
+ },
+ }
+ bind_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"bind", builtinFunction_bind},
+ },
+ }
+ runtime.Global.FunctionPrototype.property = map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "apply": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: apply_function,
+ },
+ },
+ "call": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: call_function,
+ },
+ },
+ "bind": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: bind_function,
+ },
+ },
+ "constructor": _property{
+ mode: 0101,
+ value: Value{},
+ },
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ }
+ runtime.Global.FunctionPrototype.propertyOrder = []string{
+ "toString",
+ "apply",
+ "call",
+ "bind",
+ "constructor",
+ "length",
+ }
+ }
+ {
+ getPrototypeOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getPrototypeOf", builtinObject_getPrototypeOf},
+ },
+ }
+ getOwnPropertyDescriptor_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getOwnPropertyDescriptor", builtinObject_getOwnPropertyDescriptor},
+ },
+ }
+ defineProperty_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"defineProperty", builtinObject_defineProperty},
+ },
+ }
+ defineProperties_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"defineProperties", builtinObject_defineProperties},
+ },
+ }
+ create_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"create", builtinObject_create},
+ },
+ }
+ isExtensible_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isExtensible", builtinObject_isExtensible},
+ },
+ }
+ preventExtensions_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"preventExtensions", builtinObject_preventExtensions},
+ },
+ }
+ isSealed_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isSealed", builtinObject_isSealed},
+ },
+ }
+ seal_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"seal", builtinObject_seal},
+ },
+ }
+ isFrozen_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isFrozen", builtinObject_isFrozen},
+ },
+ }
+ freeze_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"freeze", builtinObject_freeze},
+ },
+ }
+ keys_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"keys", builtinObject_keys},
+ },
+ }
+ getOwnPropertyNames_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getOwnPropertyNames", builtinObject_getOwnPropertyNames},
+ },
+ }
+ runtime.Global.Object = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Object", builtinObject},
+ construct: builtinNewObject,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ObjectPrototype,
+ },
+ },
+ "getPrototypeOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getPrototypeOf_function,
+ },
+ },
+ "getOwnPropertyDescriptor": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getOwnPropertyDescriptor_function,
+ },
+ },
+ "defineProperty": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: defineProperty_function,
+ },
+ },
+ "defineProperties": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: defineProperties_function,
+ },
+ },
+ "create": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: create_function,
+ },
+ },
+ "isExtensible": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isExtensible_function,
+ },
+ },
+ "preventExtensions": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: preventExtensions_function,
+ },
+ },
+ "isSealed": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isSealed_function,
+ },
+ },
+ "seal": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: seal_function,
+ },
+ },
+ "isFrozen": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isFrozen_function,
+ },
+ },
+ "freeze": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: freeze_function,
+ },
+ },
+ "keys": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: keys_function,
+ },
+ },
+ "getOwnPropertyNames": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getOwnPropertyNames_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ "getPrototypeOf",
+ "getOwnPropertyDescriptor",
+ "defineProperty",
+ "defineProperties",
+ "create",
+ "isExtensible",
+ "preventExtensions",
+ "isSealed",
+ "seal",
+ "isFrozen",
+ "freeze",
+ "keys",
+ "getOwnPropertyNames",
+ },
+ }
+ runtime.Global.ObjectPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Object,
+ },
+ }
+ }
+ {
+ Function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Function", builtinFunction},
+ construct: builtinNewFunction,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.FunctionPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.Function = Function
+ runtime.Global.FunctionPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Function,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinArray_toString},
+ },
+ }
+ toLocaleString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleString", builtinArray_toLocaleString},
+ },
+ }
+ concat_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"concat", builtinArray_concat},
+ },
+ }
+ join_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"join", builtinArray_join},
+ },
+ }
+ splice_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"splice", builtinArray_splice},
+ },
+ }
+ shift_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"shift", builtinArray_shift},
+ },
+ }
+ pop_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"pop", builtinArray_pop},
+ },
+ }
+ push_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"push", builtinArray_push},
+ },
+ }
+ slice_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"slice", builtinArray_slice},
+ },
+ }
+ unshift_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"unshift", builtinArray_unshift},
+ },
+ }
+ reverse_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"reverse", builtinArray_reverse},
+ },
+ }
+ sort_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"sort", builtinArray_sort},
+ },
+ }
+ indexOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"indexOf", builtinArray_indexOf},
+ },
+ }
+ lastIndexOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"lastIndexOf", builtinArray_lastIndexOf},
+ },
+ }
+ every_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"every", builtinArray_every},
+ },
+ }
+ some_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"some", builtinArray_some},
+ },
+ }
+ forEach_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"forEach", builtinArray_forEach},
+ },
+ }
+ map_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"map", builtinArray_map},
+ },
+ }
+ filter_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"filter", builtinArray_filter},
+ },
+ }
+ reduce_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"reduce", builtinArray_reduce},
+ },
+ }
+ reduceRight_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"reduceRight", builtinArray_reduceRight},
+ },
+ }
+ isArray_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isArray", builtinArray_isArray},
+ },
+ }
+ runtime.Global.ArrayPrototype = &_object{
+ runtime: runtime,
+ class: "Array",
+ objectClass: _classArray,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0100,
+ value: Value{
+ _valueType: valueNumber,
+ value: uint32(0),
+ },
+ },
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "toLocaleString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleString_function,
+ },
+ },
+ "concat": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: concat_function,
+ },
+ },
+ "join": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: join_function,
+ },
+ },
+ "splice": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: splice_function,
+ },
+ },
+ "shift": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: shift_function,
+ },
+ },
+ "pop": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: pop_function,
+ },
+ },
+ "push": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: push_function,
+ },
+ },
+ "slice": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: slice_function,
+ },
+ },
+ "unshift": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: unshift_function,
+ },
+ },
+ "reverse": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: reverse_function,
+ },
+ },
+ "sort": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: sort_function,
+ },
+ },
+ "indexOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: indexOf_function,
+ },
+ },
+ "lastIndexOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: lastIndexOf_function,
+ },
+ },
+ "every": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: every_function,
+ },
+ },
+ "some": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: some_function,
+ },
+ },
+ "forEach": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: forEach_function,
+ },
+ },
+ "map": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: map_function,
+ },
+ },
+ "filter": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: filter_function,
+ },
+ },
+ "reduce": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: reduce_function,
+ },
+ },
+ "reduceRight": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: reduceRight_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "toString",
+ "toLocaleString",
+ "concat",
+ "join",
+ "splice",
+ "shift",
+ "pop",
+ "push",
+ "slice",
+ "unshift",
+ "reverse",
+ "sort",
+ "indexOf",
+ "lastIndexOf",
+ "every",
+ "some",
+ "forEach",
+ "map",
+ "filter",
+ "reduce",
+ "reduceRight",
+ },
+ }
+ runtime.Global.Array = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Array", builtinArray},
+ construct: builtinNewArray,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ArrayPrototype,
+ },
+ },
+ "isArray": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isArray_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ "isArray",
+ },
+ }
+ runtime.Global.ArrayPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Array,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinString_toString},
+ },
+ }
+ valueOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"valueOf", builtinString_valueOf},
+ },
+ }
+ charAt_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"charAt", builtinString_charAt},
+ },
+ }
+ charCodeAt_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"charCodeAt", builtinString_charCodeAt},
+ },
+ }
+ concat_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"concat", builtinString_concat},
+ },
+ }
+ indexOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"indexOf", builtinString_indexOf},
+ },
+ }
+ lastIndexOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"lastIndexOf", builtinString_lastIndexOf},
+ },
+ }
+ match_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"match", builtinString_match},
+ },
+ }
+ replace_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"replace", builtinString_replace},
+ },
+ }
+ search_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"search", builtinString_search},
+ },
+ }
+ split_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"split", builtinString_split},
+ },
+ }
+ slice_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"slice", builtinString_slice},
+ },
+ }
+ substring_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"substring", builtinString_substring},
+ },
+ }
+ toLowerCase_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLowerCase", builtinString_toLowerCase},
+ },
+ }
+ toUpperCase_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toUpperCase", builtinString_toUpperCase},
+ },
+ }
+ substr_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"substr", builtinString_substr},
+ },
+ }
+ trim_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"trim", builtinString_trim},
+ },
+ }
+ trimLeft_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"trimLeft", builtinString_trimLeft},
+ },
+ }
+ trimRight_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"trimRight", builtinString_trimRight},
+ },
+ }
+ localeCompare_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"localeCompare", builtinString_localeCompare},
+ },
+ }
+ toLocaleLowerCase_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleLowerCase", builtinString_toLocaleLowerCase},
+ },
+ }
+ toLocaleUpperCase_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleUpperCase", builtinString_toLocaleUpperCase},
+ },
+ }
+ fromCharCode_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"fromCharCode", builtinString_fromCharCode},
+ },
+ }
+ runtime.Global.StringPrototype = &_object{
+ runtime: runtime,
+ class: "String",
+ objectClass: _classString,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueString,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: int(0),
+ },
+ },
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "valueOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: valueOf_function,
+ },
+ },
+ "charAt": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: charAt_function,
+ },
+ },
+ "charCodeAt": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: charCodeAt_function,
+ },
+ },
+ "concat": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: concat_function,
+ },
+ },
+ "indexOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: indexOf_function,
+ },
+ },
+ "lastIndexOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: lastIndexOf_function,
+ },
+ },
+ "match": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: match_function,
+ },
+ },
+ "replace": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: replace_function,
+ },
+ },
+ "search": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: search_function,
+ },
+ },
+ "split": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: split_function,
+ },
+ },
+ "slice": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: slice_function,
+ },
+ },
+ "substring": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: substring_function,
+ },
+ },
+ "toLowerCase": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLowerCase_function,
+ },
+ },
+ "toUpperCase": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toUpperCase_function,
+ },
+ },
+ "substr": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: substr_function,
+ },
+ },
+ "trim": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: trim_function,
+ },
+ },
+ "trimLeft": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: trimLeft_function,
+ },
+ },
+ "trimRight": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: trimRight_function,
+ },
+ },
+ "localeCompare": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: localeCompare_function,
+ },
+ },
+ "toLocaleLowerCase": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleLowerCase_function,
+ },
+ },
+ "toLocaleUpperCase": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleUpperCase_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "toString",
+ "valueOf",
+ "charAt",
+ "charCodeAt",
+ "concat",
+ "indexOf",
+ "lastIndexOf",
+ "match",
+ "replace",
+ "search",
+ "split",
+ "slice",
+ "substring",
+ "toLowerCase",
+ "toUpperCase",
+ "substr",
+ "trim",
+ "trimLeft",
+ "trimRight",
+ "localeCompare",
+ "toLocaleLowerCase",
+ "toLocaleUpperCase",
+ },
+ }
+ runtime.Global.String = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"String", builtinString},
+ construct: builtinNewString,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.StringPrototype,
+ },
+ },
+ "fromCharCode": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: fromCharCode_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ "fromCharCode",
+ },
+ }
+ runtime.Global.StringPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.String,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinBoolean_toString},
+ },
+ }
+ valueOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"valueOf", builtinBoolean_valueOf},
+ },
+ }
+ runtime.Global.BooleanPrototype = &_object{
+ runtime: runtime,
+ class: "Boolean",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueBoolean,
+ property: map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "valueOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: valueOf_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "toString",
+ "valueOf",
+ },
+ }
+ runtime.Global.Boolean = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Boolean", builtinBoolean},
+ construct: builtinNewBoolean,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.BooleanPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.BooleanPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Boolean,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinNumber_toString},
+ },
+ }
+ valueOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"valueOf", builtinNumber_valueOf},
+ },
+ }
+ toFixed_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toFixed", builtinNumber_toFixed},
+ },
+ }
+ toExponential_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toExponential", builtinNumber_toExponential},
+ },
+ }
+ toPrecision_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toPrecision", builtinNumber_toPrecision},
+ },
+ }
+ toLocaleString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleString", builtinNumber_toLocaleString},
+ },
+ }
+ runtime.Global.NumberPrototype = &_object{
+ runtime: runtime,
+ class: "Number",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueNumber,
+ property: map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "valueOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: valueOf_function,
+ },
+ },
+ "toFixed": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toFixed_function,
+ },
+ },
+ "toExponential": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toExponential_function,
+ },
+ },
+ "toPrecision": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toPrecision_function,
+ },
+ },
+ "toLocaleString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleString_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "toString",
+ "valueOf",
+ "toFixed",
+ "toExponential",
+ "toPrecision",
+ "toLocaleString",
+ },
+ }
+ runtime.Global.Number = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Number", builtinNumber},
+ construct: builtinNewNumber,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.NumberPrototype,
+ },
+ },
+ "MAX_VALUE": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.MaxFloat64,
+ },
+ },
+ "MIN_VALUE": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.SmallestNonzeroFloat64,
+ },
+ },
+ "NaN": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.NaN(),
+ },
+ },
+ "NEGATIVE_INFINITY": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Inf(-1),
+ },
+ },
+ "POSITIVE_INFINITY": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Inf(+1),
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ "MAX_VALUE",
+ "MIN_VALUE",
+ "NaN",
+ "NEGATIVE_INFINITY",
+ "POSITIVE_INFINITY",
+ },
+ }
+ runtime.Global.NumberPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Number,
+ },
+ }
+ }
+ {
+ abs_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"abs", builtinMath_abs},
+ },
+ }
+ acos_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"acos", builtinMath_acos},
+ },
+ }
+ asin_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"asin", builtinMath_asin},
+ },
+ }
+ atan_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"atan", builtinMath_atan},
+ },
+ }
+ atan2_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"atan2", builtinMath_atan2},
+ },
+ }
+ ceil_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"ceil", builtinMath_ceil},
+ },
+ }
+ cos_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"cos", builtinMath_cos},
+ },
+ }
+ exp_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"exp", builtinMath_exp},
+ },
+ }
+ floor_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"floor", builtinMath_floor},
+ },
+ }
+ log_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"log", builtinMath_log},
+ },
+ }
+ max_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"max", builtinMath_max},
+ },
+ }
+ min_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"min", builtinMath_min},
+ },
+ }
+ pow_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"pow", builtinMath_pow},
+ },
+ }
+ random_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"random", builtinMath_random},
+ },
+ }
+ round_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"round", builtinMath_round},
+ },
+ }
+ sin_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"sin", builtinMath_sin},
+ },
+ }
+ sqrt_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"sqrt", builtinMath_sqrt},
+ },
+ }
+ tan_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"tan", builtinMath_tan},
+ },
+ }
+ runtime.Global.Math = &_object{
+ runtime: runtime,
+ class: "Math",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "abs": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: abs_function,
+ },
+ },
+ "acos": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: acos_function,
+ },
+ },
+ "asin": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: asin_function,
+ },
+ },
+ "atan": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: atan_function,
+ },
+ },
+ "atan2": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: atan2_function,
+ },
+ },
+ "ceil": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: ceil_function,
+ },
+ },
+ "cos": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: cos_function,
+ },
+ },
+ "exp": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: exp_function,
+ },
+ },
+ "floor": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: floor_function,
+ },
+ },
+ "log": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: log_function,
+ },
+ },
+ "max": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: max_function,
+ },
+ },
+ "min": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: min_function,
+ },
+ },
+ "pow": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: pow_function,
+ },
+ },
+ "random": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: random_function,
+ },
+ },
+ "round": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: round_function,
+ },
+ },
+ "sin": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: sin_function,
+ },
+ },
+ "sqrt": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: sqrt_function,
+ },
+ },
+ "tan": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: tan_function,
+ },
+ },
+ "E": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.E,
+ },
+ },
+ "LN10": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Ln10,
+ },
+ },
+ "LN2": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Ln2,
+ },
+ },
+ "LOG2E": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Log2E,
+ },
+ },
+ "LOG10E": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Log10E,
+ },
+ },
+ "PI": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Pi,
+ },
+ },
+ "SQRT1_2": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: sqrt1_2,
+ },
+ },
+ "SQRT2": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Sqrt2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "abs",
+ "acos",
+ "asin",
+ "atan",
+ "atan2",
+ "ceil",
+ "cos",
+ "exp",
+ "floor",
+ "log",
+ "max",
+ "min",
+ "pow",
+ "random",
+ "round",
+ "sin",
+ "sqrt",
+ "tan",
+ "E",
+ "LN10",
+ "LN2",
+ "LOG2E",
+ "LOG10E",
+ "PI",
+ "SQRT1_2",
+ "SQRT2",
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinDate_toString},
+ },
+ }
+ toDateString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toDateString", builtinDate_toDateString},
+ },
+ }
+ toTimeString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toTimeString", builtinDate_toTimeString},
+ },
+ }
+ toUTCString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toUTCString", builtinDate_toUTCString},
+ },
+ }
+ toISOString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toISOString", builtinDate_toISOString},
+ },
+ }
+ toJSON_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toJSON", builtinDate_toJSON},
+ },
+ }
+ toGMTString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toGMTString", builtinDate_toGMTString},
+ },
+ }
+ toLocaleString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleString", builtinDate_toLocaleString},
+ },
+ }
+ toLocaleDateString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleDateString", builtinDate_toLocaleDateString},
+ },
+ }
+ toLocaleTimeString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toLocaleTimeString", builtinDate_toLocaleTimeString},
+ },
+ }
+ valueOf_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"valueOf", builtinDate_valueOf},
+ },
+ }
+ getTime_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getTime", builtinDate_getTime},
+ },
+ }
+ getYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getYear", builtinDate_getYear},
+ },
+ }
+ getFullYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getFullYear", builtinDate_getFullYear},
+ },
+ }
+ getUTCFullYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCFullYear", builtinDate_getUTCFullYear},
+ },
+ }
+ getMonth_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getMonth", builtinDate_getMonth},
+ },
+ }
+ getUTCMonth_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCMonth", builtinDate_getUTCMonth},
+ },
+ }
+ getDate_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getDate", builtinDate_getDate},
+ },
+ }
+ getUTCDate_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCDate", builtinDate_getUTCDate},
+ },
+ }
+ getDay_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getDay", builtinDate_getDay},
+ },
+ }
+ getUTCDay_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCDay", builtinDate_getUTCDay},
+ },
+ }
+ getHours_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getHours", builtinDate_getHours},
+ },
+ }
+ getUTCHours_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCHours", builtinDate_getUTCHours},
+ },
+ }
+ getMinutes_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getMinutes", builtinDate_getMinutes},
+ },
+ }
+ getUTCMinutes_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCMinutes", builtinDate_getUTCMinutes},
+ },
+ }
+ getSeconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getSeconds", builtinDate_getSeconds},
+ },
+ }
+ getUTCSeconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCSeconds", builtinDate_getUTCSeconds},
+ },
+ }
+ getMilliseconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getMilliseconds", builtinDate_getMilliseconds},
+ },
+ }
+ getUTCMilliseconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getUTCMilliseconds", builtinDate_getUTCMilliseconds},
+ },
+ }
+ getTimezoneOffset_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"getTimezoneOffset", builtinDate_getTimezoneOffset},
+ },
+ }
+ setTime_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setTime", builtinDate_setTime},
+ },
+ }
+ setMilliseconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setMilliseconds", builtinDate_setMilliseconds},
+ },
+ }
+ setUTCMilliseconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCMilliseconds", builtinDate_setUTCMilliseconds},
+ },
+ }
+ setSeconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setSeconds", builtinDate_setSeconds},
+ },
+ }
+ setUTCSeconds_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCSeconds", builtinDate_setUTCSeconds},
+ },
+ }
+ setMinutes_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setMinutes", builtinDate_setMinutes},
+ },
+ }
+ setUTCMinutes_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCMinutes", builtinDate_setUTCMinutes},
+ },
+ }
+ setHours_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 4,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setHours", builtinDate_setHours},
+ },
+ }
+ setUTCHours_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 4,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCHours", builtinDate_setUTCHours},
+ },
+ }
+ setDate_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setDate", builtinDate_setDate},
+ },
+ }
+ setUTCDate_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCDate", builtinDate_setUTCDate},
+ },
+ }
+ setMonth_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setMonth", builtinDate_setMonth},
+ },
+ }
+ setUTCMonth_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCMonth", builtinDate_setUTCMonth},
+ },
+ }
+ setYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setYear", builtinDate_setYear},
+ },
+ }
+ setFullYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setFullYear", builtinDate_setFullYear},
+ },
+ }
+ setUTCFullYear_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"setUTCFullYear", builtinDate_setUTCFullYear},
+ },
+ }
+ parse_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"parse", builtinDate_parse},
+ },
+ }
+ UTC_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 7,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"UTC", builtinDate_UTC},
+ },
+ }
+ now_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"now", builtinDate_now},
+ },
+ }
+ runtime.Global.DatePrototype = &_object{
+ runtime: runtime,
+ class: "Date",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueDate,
+ property: map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "toDateString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toDateString_function,
+ },
+ },
+ "toTimeString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toTimeString_function,
+ },
+ },
+ "toUTCString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toUTCString_function,
+ },
+ },
+ "toISOString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toISOString_function,
+ },
+ },
+ "toJSON": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toJSON_function,
+ },
+ },
+ "toGMTString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toGMTString_function,
+ },
+ },
+ "toLocaleString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleString_function,
+ },
+ },
+ "toLocaleDateString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleDateString_function,
+ },
+ },
+ "toLocaleTimeString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toLocaleTimeString_function,
+ },
+ },
+ "valueOf": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: valueOf_function,
+ },
+ },
+ "getTime": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getTime_function,
+ },
+ },
+ "getYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getYear_function,
+ },
+ },
+ "getFullYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getFullYear_function,
+ },
+ },
+ "getUTCFullYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCFullYear_function,
+ },
+ },
+ "getMonth": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getMonth_function,
+ },
+ },
+ "getUTCMonth": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCMonth_function,
+ },
+ },
+ "getDate": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getDate_function,
+ },
+ },
+ "getUTCDate": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCDate_function,
+ },
+ },
+ "getDay": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getDay_function,
+ },
+ },
+ "getUTCDay": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCDay_function,
+ },
+ },
+ "getHours": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getHours_function,
+ },
+ },
+ "getUTCHours": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCHours_function,
+ },
+ },
+ "getMinutes": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getMinutes_function,
+ },
+ },
+ "getUTCMinutes": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCMinutes_function,
+ },
+ },
+ "getSeconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getSeconds_function,
+ },
+ },
+ "getUTCSeconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCSeconds_function,
+ },
+ },
+ "getMilliseconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getMilliseconds_function,
+ },
+ },
+ "getUTCMilliseconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getUTCMilliseconds_function,
+ },
+ },
+ "getTimezoneOffset": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: getTimezoneOffset_function,
+ },
+ },
+ "setTime": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setTime_function,
+ },
+ },
+ "setMilliseconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setMilliseconds_function,
+ },
+ },
+ "setUTCMilliseconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCMilliseconds_function,
+ },
+ },
+ "setSeconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setSeconds_function,
+ },
+ },
+ "setUTCSeconds": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCSeconds_function,
+ },
+ },
+ "setMinutes": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setMinutes_function,
+ },
+ },
+ "setUTCMinutes": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCMinutes_function,
+ },
+ },
+ "setHours": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setHours_function,
+ },
+ },
+ "setUTCHours": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCHours_function,
+ },
+ },
+ "setDate": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setDate_function,
+ },
+ },
+ "setUTCDate": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCDate_function,
+ },
+ },
+ "setMonth": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setMonth_function,
+ },
+ },
+ "setUTCMonth": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCMonth_function,
+ },
+ },
+ "setYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setYear_function,
+ },
+ },
+ "setFullYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setFullYear_function,
+ },
+ },
+ "setUTCFullYear": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: setUTCFullYear_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "toString",
+ "toDateString",
+ "toTimeString",
+ "toUTCString",
+ "toISOString",
+ "toJSON",
+ "toGMTString",
+ "toLocaleString",
+ "toLocaleDateString",
+ "toLocaleTimeString",
+ "valueOf",
+ "getTime",
+ "getYear",
+ "getFullYear",
+ "getUTCFullYear",
+ "getMonth",
+ "getUTCMonth",
+ "getDate",
+ "getUTCDate",
+ "getDay",
+ "getUTCDay",
+ "getHours",
+ "getUTCHours",
+ "getMinutes",
+ "getUTCMinutes",
+ "getSeconds",
+ "getUTCSeconds",
+ "getMilliseconds",
+ "getUTCMilliseconds",
+ "getTimezoneOffset",
+ "setTime",
+ "setMilliseconds",
+ "setUTCMilliseconds",
+ "setSeconds",
+ "setUTCSeconds",
+ "setMinutes",
+ "setUTCMinutes",
+ "setHours",
+ "setUTCHours",
+ "setDate",
+ "setUTCDate",
+ "setMonth",
+ "setUTCMonth",
+ "setYear",
+ "setFullYear",
+ "setUTCFullYear",
+ },
+ }
+ runtime.Global.Date = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Date", builtinDate},
+ construct: builtinNewDate,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 7,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.DatePrototype,
+ },
+ },
+ "parse": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: parse_function,
+ },
+ },
+ "UTC": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: UTC_function,
+ },
+ },
+ "now": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: now_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ "parse",
+ "UTC",
+ "now",
+ },
+ }
+ runtime.Global.DatePrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Date,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinRegExp_toString},
+ },
+ }
+ exec_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"exec", builtinRegExp_exec},
+ },
+ }
+ test_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"test", builtinRegExp_test},
+ },
+ }
+ compile_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"compile", builtinRegExp_compile},
+ },
+ }
+ runtime.Global.RegExpPrototype = &_object{
+ runtime: runtime,
+ class: "RegExp",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: prototypeValueRegExp,
+ property: map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "exec": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: exec_function,
+ },
+ },
+ "test": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: test_function,
+ },
+ },
+ "compile": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: compile_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "toString",
+ "exec",
+ "test",
+ "compile",
+ },
+ }
+ runtime.Global.RegExp = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"RegExp", builtinRegExp},
+ construct: builtinNewRegExp,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RegExpPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.RegExpPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RegExp,
+ },
+ }
+ }
+ {
+ toString_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"toString", builtinError_toString},
+ },
+ }
+ runtime.Global.ErrorPrototype = &_object{
+ runtime: runtime,
+ class: "Error",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "toString": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: toString_function,
+ },
+ },
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "Error",
+ },
+ },
+ "message": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "toString",
+ "name",
+ "message",
+ },
+ }
+ runtime.Global.Error = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"Error", builtinError},
+ construct: builtinNewError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.ErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Error,
+ },
+ }
+ }
+ {
+ runtime.Global.EvalErrorPrototype = &_object{
+ runtime: runtime,
+ class: "EvalError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "EvalError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.EvalError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"EvalError", builtinEvalError},
+ construct: builtinNewEvalError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.EvalErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.EvalErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.EvalError,
+ },
+ }
+ }
+ {
+ runtime.Global.TypeErrorPrototype = &_object{
+ runtime: runtime,
+ class: "TypeError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "TypeError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.TypeError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"TypeError", builtinTypeError},
+ construct: builtinNewTypeError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.TypeErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.TypeErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.TypeError,
+ },
+ }
+ }
+ {
+ runtime.Global.RangeErrorPrototype = &_object{
+ runtime: runtime,
+ class: "RangeError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "RangeError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.RangeError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"RangeError", builtinRangeError},
+ construct: builtinNewRangeError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RangeErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.RangeErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RangeError,
+ },
+ }
+ }
+ {
+ runtime.Global.ReferenceErrorPrototype = &_object{
+ runtime: runtime,
+ class: "ReferenceError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "ReferenceError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.ReferenceError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"ReferenceError", builtinReferenceError},
+ construct: builtinNewReferenceError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ReferenceErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.ReferenceErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ReferenceError,
+ },
+ }
+ }
+ {
+ runtime.Global.SyntaxErrorPrototype = &_object{
+ runtime: runtime,
+ class: "SyntaxError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "SyntaxError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.SyntaxError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"SyntaxError", builtinSyntaxError},
+ construct: builtinNewSyntaxError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.SyntaxErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.SyntaxErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.SyntaxError,
+ },
+ }
+ }
+ {
+ runtime.Global.URIErrorPrototype = &_object{
+ runtime: runtime,
+ class: "URIError",
+ objectClass: _classObject,
+ prototype: runtime.Global.ErrorPrototype,
+ extensible: true,
+ value: nil,
+ property: map[string]_property{
+ "name": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueString,
+ value: "URIError",
+ },
+ },
+ },
+ propertyOrder: []string{
+ "name",
+ },
+ }
+ runtime.Global.URIError = &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ value: _functionObject{
+ call: _nativeCallFunction{"URIError", builtinURIError},
+ construct: builtinNewURIError,
+ },
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ "prototype": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.URIErrorPrototype,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ "prototype",
+ },
+ }
+ runtime.Global.URIErrorPrototype.property["constructor"] =
+ _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.URIError,
+ },
+ }
+ }
+ {
+ parse_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"parse", builtinJSON_parse},
+ },
+ }
+ stringify_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 3,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"stringify", builtinJSON_stringify},
+ },
+ }
+ runtime.Global.JSON = &_object{
+ runtime: runtime,
+ class: "JSON",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "parse": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: parse_function,
+ },
+ },
+ "stringify": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: stringify_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "parse",
+ "stringify",
+ },
+ }
+ }
+ {
+ eval_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"eval", builtinGlobal_eval},
+ },
+ }
+ parseInt_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 2,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"parseInt", builtinGlobal_parseInt},
+ },
+ }
+ parseFloat_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"parseFloat", builtinGlobal_parseFloat},
+ },
+ }
+ isNaN_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isNaN", builtinGlobal_isNaN},
+ },
+ }
+ isFinite_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"isFinite", builtinGlobal_isFinite},
+ },
+ }
+ decodeURI_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"decodeURI", builtinGlobal_decodeURI},
+ },
+ }
+ decodeURIComponent_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"decodeURIComponent", builtinGlobal_decodeURIComponent},
+ },
+ }
+ encodeURI_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"encodeURI", builtinGlobal_encodeURI},
+ },
+ }
+ encodeURIComponent_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"encodeURIComponent", builtinGlobal_encodeURIComponent},
+ },
+ }
+ escape_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"escape", builtinGlobal_escape},
+ },
+ }
+ unescape_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 1,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"unescape", builtinGlobal_unescape},
+ },
+ }
+ runtime.GlobalObject.property = map[string]_property{
+ "eval": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: eval_function,
+ },
+ },
+ "parseInt": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: parseInt_function,
+ },
+ },
+ "parseFloat": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: parseFloat_function,
+ },
+ },
+ "isNaN": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isNaN_function,
+ },
+ },
+ "isFinite": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: isFinite_function,
+ },
+ },
+ "decodeURI": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: decodeURI_function,
+ },
+ },
+ "decodeURIComponent": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: decodeURIComponent_function,
+ },
+ },
+ "encodeURI": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: encodeURI_function,
+ },
+ },
+ "encodeURIComponent": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: encodeURIComponent_function,
+ },
+ },
+ "escape": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: escape_function,
+ },
+ },
+ "unescape": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: unescape_function,
+ },
+ },
+ "Object": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Object,
+ },
+ },
+ "Function": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Function,
+ },
+ },
+ "Array": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Array,
+ },
+ },
+ "String": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.String,
+ },
+ },
+ "Boolean": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Boolean,
+ },
+ },
+ "Number": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Number,
+ },
+ },
+ "Math": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Math,
+ },
+ },
+ "Date": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Date,
+ },
+ },
+ "RegExp": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RegExp,
+ },
+ },
+ "Error": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.Error,
+ },
+ },
+ "EvalError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.EvalError,
+ },
+ },
+ "TypeError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.TypeError,
+ },
+ },
+ "RangeError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.RangeError,
+ },
+ },
+ "ReferenceError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.ReferenceError,
+ },
+ },
+ "SyntaxError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.SyntaxError,
+ },
+ },
+ "URIError": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.URIError,
+ },
+ },
+ "JSON": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: runtime.Global.JSON,
+ },
+ },
+ "undefined": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueUndefined,
+ },
+ },
+ "NaN": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.NaN(),
+ },
+ },
+ "Infinity": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: math.Inf(+1),
+ },
+ },
+ }
+ runtime.GlobalObject.propertyOrder = []string{
+ "eval",
+ "parseInt",
+ "parseFloat",
+ "isNaN",
+ "isFinite",
+ "decodeURI",
+ "decodeURIComponent",
+ "encodeURI",
+ "encodeURIComponent",
+ "escape",
+ "unescape",
+ "Object",
+ "Function",
+ "Array",
+ "String",
+ "Boolean",
+ "Number",
+ "Math",
+ "Date",
+ "RegExp",
+ "Error",
+ "EvalError",
+ "TypeError",
+ "RangeError",
+ "ReferenceError",
+ "SyntaxError",
+ "URIError",
+ "JSON",
+ "undefined",
+ "NaN",
+ "Infinity",
+ }
+ }
+}
+
+func newConsoleObject(runtime *_runtime) *_object {
+ {
+ log_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"log", builtinConsole_log},
+ },
+ }
+ debug_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"debug", builtinConsole_log},
+ },
+ }
+ info_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"info", builtinConsole_log},
+ },
+ }
+ error_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"error", builtinConsole_error},
+ },
+ }
+ warn_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"warn", builtinConsole_error},
+ },
+ }
+ dir_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"dir", builtinConsole_dir},
+ },
+ }
+ time_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"time", builtinConsole_time},
+ },
+ }
+ timeEnd_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"timeEnd", builtinConsole_timeEnd},
+ },
+ }
+ trace_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"trace", builtinConsole_trace},
+ },
+ }
+ assert_function := &_object{
+ runtime: runtime,
+ class: "Function",
+ objectClass: _classObject,
+ prototype: runtime.Global.FunctionPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "length": _property{
+ mode: 0,
+ value: Value{
+ _valueType: valueNumber,
+ value: 0,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "length",
+ },
+ value: _functionObject{
+ call: _nativeCallFunction{"assert", builtinConsole_assert},
+ },
+ }
+ return &_object{
+ runtime: runtime,
+ class: "Object",
+ objectClass: _classObject,
+ prototype: runtime.Global.ObjectPrototype,
+ extensible: true,
+ property: map[string]_property{
+ "log": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: log_function,
+ },
+ },
+ "debug": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: debug_function,
+ },
+ },
+ "info": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: info_function,
+ },
+ },
+ "error": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: error_function,
+ },
+ },
+ "warn": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: warn_function,
+ },
+ },
+ "dir": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: dir_function,
+ },
+ },
+ "time": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: time_function,
+ },
+ },
+ "timeEnd": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: timeEnd_function,
+ },
+ },
+ "trace": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: trace_function,
+ },
+ },
+ "assert": _property{
+ mode: 0101,
+ value: Value{
+ _valueType: valueObject,
+ value: assert_function,
+ },
+ },
+ },
+ propertyOrder: []string{
+ "log",
+ "debug",
+ "info",
+ "error",
+ "warn",
+ "dir",
+ "time",
+ "timeEnd",
+ "trace",
+ "assert",
+ },
+ }
+ }
+}
+
+func toValue_int(value int) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_int8(value int8) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_int16(value int16) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_int32(value int32) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_int64(value int64) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_uint(value uint) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_uint8(value uint8) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_uint16(value uint16) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_uint32(value uint32) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_uint64(value uint64) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_float32(value float32) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_float64(value float64) Value {
+ return Value{
+ _valueType: valueNumber,
+ value: value,
+ }
+}
+
+func toValue_string(value string) Value {
+ return Value{
+ _valueType: valueString,
+ value: value,
+ }
+}
+
+func toValue_string16(value []uint16) Value {
+ return Value{
+ _valueType: valueString,
+ value: value,
+ }
+}
+
+func toValue_bool(value bool) Value {
+ return Value{
+ _valueType: valueBoolean,
+ value: value,
+ }
+}
+
+func toValue_object(value *_object) Value {
+ return Value{
+ _valueType: valueObject,
+ value: value,
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/json_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/json_test.go
new file mode 100644
index 000000000..4dd2ed7bf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/json_test.go
@@ -0,0 +1,183 @@
+package otto
+
+import (
+ "testing"
+)
+
+func BenchmarkJSON_parse(b *testing.B) {
+ vm := New()
+ for i := 0; i < b.N; i++ {
+ vm.Run(`JSON.parse("1")`)
+ vm.Run(`JSON.parse("[1,2,3]")`)
+ vm.Run(`JSON.parse('{"a":{"x":100,"y":110},"b":[10,20,30],"c":"zazazaza"}')`)
+ vm.Run(`JSON.parse("[1,2,3]", function(k, v) { return undefined })`)
+ }
+}
+
+func TestJSON_parse(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ JSON.parse("1");
+ `, 1)
+
+ test(`
+ JSON.parse("null");
+ `, "null") // TODO Can we make this nil?
+
+ test(`
+ var abc = JSON.parse('"a\uFFFFbc"');
+ [ abc[0], abc[2], abc[3], abc.length ];
+ `, "a,b,c,4")
+
+ test(`
+ JSON.parse("[1, 2, 3]");
+ `, "1,2,3")
+
+ test(`
+ JSON.parse('{ "abc": 1, "def":2 }').abc;
+ `, 1)
+
+ test(`
+ JSON.parse('{ "abc": { "x": 100, "y": 110 }, "def": [ 10, 20 ,30 ], "ghi": "zazazaza" }').def;
+ `, "10,20,30")
+
+ test(`raise:
+ JSON.parse("12\t\r\n 34");
+ `, "SyntaxError: invalid character '3' after top-level value")
+
+ test(`
+ JSON.parse("[1, 2, 3]", function() { return undefined });
+ `, "undefined")
+
+ test(`raise:
+ JSON.parse("");
+ `, "SyntaxError: unexpected end of JSON input")
+
+ test(`raise:
+ JSON.parse("[1, 2, 3");
+ `, "SyntaxError: unexpected end of JSON input")
+
+ test(`raise:
+ JSON.parse("[1, 2, ; abc=10");
+ `, "SyntaxError: invalid character ';' looking for beginning of value")
+
+ test(`raise:
+ JSON.parse("[1, 2, function(){}]");
+ `, "SyntaxError: invalid character 'u' in literal false (expecting 'a')")
+ })
+}
+
+func TestJSON_stringify(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ defer mockUTC()()
+
+ test(`
+ JSON.stringify(function(){});
+ `, "undefined")
+
+ test(`
+ JSON.stringify(new Boolean(false));
+ `, "false")
+
+ test(`
+ JSON.stringify({a1: {b1: [1,2,3,4], b2: {c1: 1, c2: 2}}, a2: 'a2'}, null, -5);
+ `, `{"a1":{"b1":[1,2,3,4],"b2":{"c1":1,"c2":2}},"a2":"a2"}`)
+
+ test(`
+ JSON.stringify(undefined);
+ `, "undefined")
+
+ test(`
+ JSON.stringify(1);
+ `, "1")
+
+ test(`
+ JSON.stringify("abc def");
+ `, "\"abc def\"")
+
+ test(`
+ JSON.stringify(3.14159);
+ `, "3.14159")
+
+ test(`
+ JSON.stringify([]);
+ `, "[]")
+
+ test(`
+ JSON.stringify([1, 2, 3]);
+ `, "[1,2,3]")
+
+ test(`
+ JSON.stringify([true, false, null]);
+ `, "[true,false,null]")
+
+ test(`
+ JSON.stringify({
+ abc: { x: 100, y: 110 },
+ def: [ 10, 20, 30 ],
+ ghi: "zazazaza"
+ });
+ `, `{"abc":{"x":100,"y":110},"def":[10,20,30],"ghi":"zazazaza"}`)
+
+ test(`
+ JSON.stringify([
+ 'e',
+ {pluribus: 'unum'}
+ ], null, '\t');
+ `, "[\n\t\"e\",\n\t{\n\t\t\"pluribus\": \"unum\"\n\t}\n]")
+
+ test(`
+ JSON.stringify(new Date(0));
+ `, `"1970-01-01T00:00:00.000Z"`)
+
+ test(`
+ JSON.stringify([ new Date(0) ], function(key, value){
+ return this[key] instanceof Date ? 'Date(' + this[key] + ')' : value
+ });
+ `, `["Date(Thu, 01 Jan 1970 00:00:00 UTC)"]`)
+
+ test(`
+ JSON.stringify({
+ abc: 1,
+ def: 2,
+ ghi: 3
+ }, ['abc','def']);
+ `, `{"abc":1,"def":2}`)
+
+ test(`raise:
+ var abc = {
+ def: null
+ };
+ abc.def = abc;
+ JSON.stringify(abc)
+ `, "TypeError: Converting circular structure to JSON")
+
+ test(`raise:
+ var abc= [ null ];
+ abc[0] = abc;
+ JSON.stringify(abc);
+ `, "TypeError: Converting circular structure to JSON")
+
+ test(`raise:
+ var abc = {
+ def: {}
+ };
+ abc.def.ghi = abc;
+ JSON.stringify(abc)
+ `, "TypeError: Converting circular structure to JSON")
+
+ test(`
+ var ghi = { "pi": 3.14159 };
+ var abc = {
+ def: {}
+ };
+ abc.ghi = ghi;
+ abc.def.ghi = ghi;
+ JSON.stringify(abc);
+ `, `{"def":{"ghi":{"pi":3.14159}},"ghi":{"pi":3.14159}}`)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/math_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/math_test.go
new file mode 100644
index 000000000..499998b14
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/math_test.go
@@ -0,0 +1,303 @@
+package otto
+
+import (
+ "math"
+ "testing"
+)
+
+var _NaN = math.NaN()
+var _Infinity = math.Inf(1)
+
+func TestMath_toString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.toString()`, "[object Math]")
+ })
+}
+
+func TestMath_abs(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.abs(NaN)`, _NaN)
+ test(`Math.abs(2)`, 2)
+ test(`Math.abs(-2)`, 2)
+ test(`Math.abs(-Infinity)`, _Infinity)
+
+ test(`Math.acos(0.5)`, 1.0471975511965976)
+
+ test(`Math.abs('-1')`, 1)
+ test(`Math.abs(-2)`, 2)
+ test(`Math.abs(null)`, 0)
+ test(`Math.abs("string")`, _NaN)
+ test(`Math.abs()`, _NaN)
+ })
+}
+
+func TestMath_acos(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.acos(NaN)`, _NaN)
+ test(`Math.acos(2)`, _NaN)
+ test(`Math.acos(-2)`, _NaN)
+ test(`1/Math.acos(1)`, _Infinity)
+
+ test(`Math.acos(0.5)`, 1.0471975511965976)
+ })
+}
+
+func TestMath_asin(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.asin(NaN)`, _NaN)
+ test(`Math.asin(2)`, _NaN)
+ test(`Math.asin(-2)`, _NaN)
+ test(`1/Math.asin(0)`, _Infinity)
+ test(`1/Math.asin(-0)`, -_Infinity)
+
+ test(`Math.asin(0.5)`, 0.5235987755982989)
+ })
+}
+
+func TestMath_atan(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.atan(NaN)`, _NaN)
+ test(`1/Math.atan(0)`, _Infinity)
+ test(`1/Math.atan(-0)`, -_Infinity)
+ test(`Math.atan(Infinity)`, 1.5707963267948966)
+ test(`Math.atan(-Infinity)`, -1.5707963267948966)
+
+ // freebsd/386 1.03 => 0.4636476090008061
+ // darwin 1.03 => 0.46364760900080604
+ test(`Math.atan(0.5).toPrecision(10)`, "0.463647609")
+ })
+}
+
+func TestMath_atan2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.atan2()`, _NaN)
+ test(`Math.atan2(NaN)`, _NaN)
+ test(`Math.atan2(0, NaN)`, _NaN)
+
+ test(`Math.atan2(1, 0)`, 1.5707963267948966)
+ test(`Math.atan2(1, -0)`, 1.5707963267948966)
+
+ test(`1/Math.atan2(0, 1)`, _Infinity)
+ test(`1/Math.atan2(0, 0)`, _Infinity)
+ test(`Math.atan2(0, -0)`, 3.141592653589793)
+ test(`Math.atan2(0, -1)`, 3.141592653589793)
+
+ test(`1/Math.atan2(-0, 1)`, -_Infinity)
+ test(`1/Math.atan2(-0, 0)`, -_Infinity)
+ test(`Math.atan2(-0, -0)`, -3.141592653589793)
+ test(`Math.atan2(-0, -1)`, -3.141592653589793)
+
+ test(`Math.atan2(-1, 0)`, -1.5707963267948966)
+ test(`Math.atan2(-1, -0)`, -1.5707963267948966)
+
+ test(`1/Math.atan2(1, Infinity)`, _Infinity)
+ test(`Math.atan2(1, -Infinity)`, 3.141592653589793)
+ test(`1/Math.atan2(-1, Infinity)`, -_Infinity)
+ test(`Math.atan2(-1, -Infinity)`, -3.141592653589793)
+
+ test(`Math.atan2(Infinity, 1)`, 1.5707963267948966)
+ test(`Math.atan2(-Infinity, 1)`, -1.5707963267948966)
+
+ test(`Math.atan2(Infinity, Infinity)`, 0.7853981633974483)
+ test(`Math.atan2(Infinity, -Infinity)`, 2.356194490192345)
+ test(`Math.atan2(-Infinity, Infinity)`, -0.7853981633974483)
+ test(`Math.atan2(-Infinity, -Infinity)`, -2.356194490192345)
+ })
+}
+
+func TestMath_ceil(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.ceil(NaN)`, _NaN)
+ test(`Math.ceil(+0)`, 0)
+ test(`1/Math.ceil(-0)`, -_Infinity)
+ test(`Math.ceil(Infinity)`, _Infinity)
+ test(`Math.ceil(-Infinity)`, -_Infinity)
+ test(`1/Math.ceil(-0.5)`, -_Infinity)
+
+ test(`Math.ceil(-11)`, -11)
+ test(`Math.ceil(-0.5)`, 0)
+ test(`Math.ceil(1.5)`, 2)
+ })
+}
+
+func TestMath_cos(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.cos(NaN)`, _NaN)
+ test(`Math.cos(+0)`, 1)
+ test(`Math.cos(-0)`, 1)
+ test(`Math.cos(Infinity)`, _NaN)
+ test(`Math.cos(-Infinity)`, _NaN)
+
+ test(`Math.cos(0.5)`, 0.8775825618903728)
+ })
+}
+
+func TestMath_exp(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.exp(NaN)`, _NaN)
+ test(`Math.exp(+0)`, 1)
+ test(`Math.exp(-0)`, 1)
+ test(`Math.exp(Infinity)`, _Infinity)
+ test(`Math.exp(-Infinity)`, 0)
+ })
+}
+
+func TestMath_floor(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.floor(NaN)`, _NaN)
+ test(`Math.floor(+0)`, 0)
+ test(`1/Math.floor(-0)`, -_Infinity)
+ test(`Math.floor(Infinity)`, _Infinity)
+ test(`Math.floor(-Infinity)`, -_Infinity)
+
+ test(`Math.floor(-11)`, -11)
+ test(`Math.floor(-0.5)`, -1)
+ test(`Math.floor(1.5)`, 1)
+ })
+}
+
+func TestMath_log(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.log(NaN)`, _NaN)
+ test(`Math.log(-1)`, _NaN)
+ test(`Math.log(+0)`, -_Infinity)
+ test(`Math.log(-0)`, -_Infinity)
+ test(`1/Math.log(1)`, _Infinity)
+ test(`Math.log(Infinity)`, _Infinity)
+
+ test(`Math.log(0.5)`, -0.6931471805599453)
+ })
+}
+
+func TestMath_max(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.max(-11, -1, 0, 1, 2, 3, 11)`, 11)
+ })
+}
+
+func TestMath_min(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.min(-11, -1, 0, 1, 2, 3, 11)`, -11)
+ })
+}
+
+func TestMath_pow(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.pow(0, NaN)`, _NaN)
+ test(`Math.pow(0, 0)`, 1)
+ test(`Math.pow(NaN, 0)`, 1)
+ test(`Math.pow(0, -0)`, 1)
+ test(`Math.pow(NaN, -0)`, 1)
+ test(`Math.pow(NaN, 1)`, _NaN)
+ test(`Math.pow(2, Infinity)`, _Infinity)
+ test(`1/Math.pow(2, -Infinity)`, _Infinity)
+ test(`Math.pow(1, Infinity)`, _NaN)
+ test(`Math.pow(1, -Infinity)`, _NaN)
+ test(`1/Math.pow(0.1, Infinity)`, _Infinity)
+ test(`Math.pow(0.1, -Infinity)`, _Infinity)
+ test(`Math.pow(Infinity, 1)`, _Infinity)
+ test(`1/Math.pow(Infinity, -1)`, _Infinity)
+ test(`Math.pow(-Infinity, 1)`, -_Infinity)
+ test(`Math.pow(-Infinity, 2)`, _Infinity)
+ test(`1/Math.pow(-Infinity, -1)`, -_Infinity)
+ test(`1/Math.pow(-Infinity, -2)`, _Infinity)
+ test(`1/Math.pow(0, 1)`, _Infinity)
+ test(`Math.pow(0, -1)`, _Infinity)
+ test(`1/Math.pow(-0, 1)`, -_Infinity)
+ test(`1/Math.pow(-0, 2)`, _Infinity)
+ test(`Math.pow(-0, -1)`, -_Infinity)
+ test(`Math.pow(-0, -2)`, _Infinity)
+ test(`Math.pow(-1, 0.1)`, _NaN)
+
+ test(`
+ [ Math.pow(-1, +Infinity), Math.pow(1, Infinity) ];
+ `, "NaN,NaN")
+ })
+}
+
+func TestMath_round(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.round(NaN)`, _NaN)
+ test(`1/Math.round(0)`, _Infinity)
+ test(`1/Math.round(-0)`, -_Infinity)
+ test(`Math.round(Infinity)`, _Infinity)
+ test(`Math.round(-Infinity)`, -_Infinity)
+ test(`1/Math.round(0.1)`, _Infinity)
+ test(`1/Math.round(-0.1)`, -_Infinity)
+
+ test(`Math.round(3.5)`, 4)
+ test(`Math.round(-3.5)`, -3)
+ })
+}
+
+func TestMath_sin(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.sin(NaN)`, _NaN)
+ test(`1/Math.sin(+0)`, _Infinity)
+ test(`1/Math.sin(-0)`, -_Infinity)
+ test(`Math.sin(Infinity)`, _NaN)
+ test(`Math.sin(-Infinity)`, _NaN)
+
+ test(`Math.sin(0.5)`, 0.479425538604203)
+ })
+}
+
+func TestMath_sqrt(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.sqrt(NaN)`, _NaN)
+ test(`Math.sqrt(-1)`, _NaN)
+ test(`1/Math.sqrt(+0)`, _Infinity)
+ test(`1/Math.sqrt(-0)`, -_Infinity)
+ test(`Math.sqrt(Infinity)`, _Infinity)
+
+ test(`Math.sqrt(2)`, 1.4142135623730951)
+ })
+}
+
+func TestMath_tan(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Math.tan(NaN)`, _NaN)
+ test(`1/Math.tan(+0)`, _Infinity)
+ test(`1/Math.tan(-0)`, -_Infinity)
+ test(`Math.tan(Infinity)`, _NaN)
+ test(`Math.tan(-Infinity)`, _NaN)
+
+ test(`Math.tan(0.5)`, 0.5463024898437905)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/number_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/number_test.go
new file mode 100644
index 000000000..f3790e077
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/number_test.go
@@ -0,0 +1,167 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestNumber(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(Number, "prototype");
+ [ [ typeof Number.prototype ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestNumber_toString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ new Number(451).toString();
+ `, "451")
+
+ test(`
+ new Number(451).toString(10);
+ `, "451")
+
+ test(`
+ new Number(451).toString(8);
+ `, "703")
+
+ test(`raise:
+ new Number(451).toString(1);
+ `, "RangeError: RangeError: toString() radix must be between 2 and 36")
+
+ test(`raise:
+ new Number(451).toString(Infinity);
+ `, "RangeError: RangeError: toString() radix must be between 2 and 36")
+
+ test(`
+ new Number(NaN).toString()
+ `, "NaN")
+
+ test(`
+ new Number(Infinity).toString()
+ `, "Infinity")
+
+ test(`
+ new Number(Infinity).toString(16)
+ `, "Infinity")
+
+ test(`
+ [
+ Number.prototype.toString(undefined),
+ new Number().toString(undefined),
+ new Number(0).toString(undefined),
+ new Number(-1).toString(undefined),
+ new Number(1).toString(undefined),
+ new Number(Number.NaN).toString(undefined),
+ new Number(Number.POSITIVE_INFINITY).toString(undefined),
+ new Number(Number.NEGATIVE_INFINITY).toString(undefined)
+ ]
+ `, "0,0,0,-1,1,NaN,Infinity,-Infinity")
+ })
+}
+
+func TestNumber_toFixed(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`new Number(451).toFixed(2)`, "451.00")
+ test(`12345.6789.toFixed()`, "12346")
+ test(`12345.6789.toFixed(1)`, "12345.7")
+ test(`12345.6789.toFixed(6)`, "12345.678900")
+ test(`(1.23e-20).toFixed(2)`, "0.00")
+ test(`2.34.toFixed(1)`, "2.3") // FIXME Wtf? "2.3"
+ test(`-2.34.toFixed(1)`, -2.3) // FIXME Wtf? -2.3
+ test(`(-2.34).toFixed(1)`, "-2.3")
+
+ test(`raise:
+ new Number("a").toFixed(Number.POSITIVE_INFINITY);
+ `, "RangeError: toFixed() precision must be between 0 and 20")
+
+ test(`
+ [
+ new Number(1e21).toFixed(),
+ new Number(1e21).toFixed(0),
+ new Number(1e21).toFixed(1),
+ new Number(1e21).toFixed(1.1),
+ new Number(1e21).toFixed(0.9),
+ new Number(1e21).toFixed("1"),
+ new Number(1e21).toFixed("1.1"),
+ new Number(1e21).toFixed("0.9"),
+ new Number(1e21).toFixed(Number.NaN),
+ new Number(1e21).toFixed("some string")
+ ];
+ `, "1e+21,1e+21,1e+21,1e+21,1e+21,1e+21,1e+21,1e+21,1e+21,1e+21")
+
+ test(`raise:
+ new Number(1e21).toFixed(Number.POSITIVE_INFINITY);
+ `, "RangeError: toFixed() precision must be between 0 and 20")
+ })
+}
+
+func TestNumber_toExponential(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`new Number(451).toExponential(2)`, "4.51e+02")
+ test(`77.1234.toExponential()`, "7.71234e+01")
+ test(`77.1234.toExponential(4)`, "7.7123e+01")
+ test(`77.1234.toExponential(2)`, "7.71e+01")
+ test(`77 .toExponential()`, "7.7e+01")
+ })
+}
+
+func TestNumber_toPrecision(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`new Number(451).toPrecision()`, "451")
+ test(`new Number(451).toPrecision(1)`, "5e+02")
+ test(`5.123456.toPrecision()`, "5.123456")
+ test(`5.123456.toPrecision(5)`, "5.1235")
+ test(`5.123456.toPrecision(2)`, "5.1")
+ test(`5.123456.toPrecision(1)`, "5")
+ })
+}
+
+func TestNumber_toLocaleString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [
+ new Number(451).toLocaleString(),
+ new Number(451).toLocaleString(10),
+ new Number(451).toLocaleString(8)
+ ];
+ `, "451,451,703")
+ })
+}
+
+func Test_toInteger(t *testing.T) {
+ tt(t, func() {
+ integer := toInteger(toValue(0.0))
+ is(integer.valid(), true)
+ is(integer.exact(), true)
+
+ integer = toInteger(toValue(3.14159))
+ is(integer.valid(), true)
+ is(integer.exact(), false)
+ })
+}
+
+func Test_NaN(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ NaN === NaN, NaN == NaN ];
+ `, "false,false")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/object.go b/Godeps/_workspace/src/github.com/obscuren/otto/object.go
new file mode 100644
index 000000000..fe6f58729
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/object.go
@@ -0,0 +1,156 @@
+package otto
+
+type _object struct {
+ runtime *_runtime
+
+ class string
+ objectClass *_objectClass
+ value interface{}
+
+ prototype *_object
+ extensible bool
+
+ property map[string]_property
+ propertyOrder []string
+}
+
+func newObject(runtime *_runtime, class string) *_object {
+ self := &_object{
+ runtime: runtime,
+ class: class,
+ objectClass: _classObject,
+ property: make(map[string]_property),
+ extensible: true,
+ }
+ return self
+}
+
+// 8.12
+
+// 8.12.1
+func (self *_object) getOwnProperty(name string) *_property {
+ return self.objectClass.getOwnProperty(self, name)
+}
+
+// 8.12.2
+func (self *_object) getProperty(name string) *_property {
+ return self.objectClass.getProperty(self, name)
+}
+
+// 8.12.3
+func (self *_object) get(name string) Value {
+ return self.objectClass.get(self, name)
+}
+
+// 8.12.4
+func (self *_object) canPut(name string) bool {
+ return self.objectClass.canPut(self, name)
+}
+
+// 8.12.5
+func (self *_object) put(name string, value Value, throw bool) {
+ self.objectClass.put(self, name, value, throw)
+}
+
+// 8.12.6
+func (self *_object) hasProperty(name string) bool {
+ return self.objectClass.hasProperty(self, name)
+}
+
+func (self *_object) hasOwnProperty(name string) bool {
+ return self.objectClass.hasOwnProperty(self, name)
+}
+
+type _defaultValueHint int
+
+const (
+ defaultValueNoHint _defaultValueHint = iota
+ defaultValueHintString
+ defaultValueHintNumber
+)
+
+// 8.12.8
+func (self *_object) DefaultValue(hint _defaultValueHint) Value {
+ if hint == defaultValueNoHint {
+ if self.class == "Date" {
+ // Date exception
+ hint = defaultValueHintString
+ } else {
+ hint = defaultValueHintNumber
+ }
+ }
+ methodSequence := []string{"valueOf", "toString"}
+ if hint == defaultValueHintString {
+ methodSequence = []string{"toString", "valueOf"}
+ }
+ for _, methodName := range methodSequence {
+ method := self.get(methodName)
+ if method.isCallable() {
+ result := method._object().Call(toValue_object(self))
+ if result.IsPrimitive() {
+ return result
+ }
+ }
+ }
+
+ panic(newTypeError())
+ return UndefinedValue()
+}
+
+func (self *_object) String() string {
+ return toString(self.DefaultValue(defaultValueHintString))
+}
+
+func (self *_object) defineProperty(name string, value Value, mode _propertyMode, throw bool) bool {
+ return self.defineOwnProperty(name, _property{value, mode}, throw)
+}
+
+// 8.12.9
+func (self *_object) defineOwnProperty(name string, descriptor _property, throw bool) bool {
+ return self.objectClass.defineOwnProperty(self, name, descriptor, throw)
+}
+
+func (self *_object) delete(name string, throw bool) bool {
+ return self.objectClass.delete(self, name, throw)
+}
+
+func (self *_object) enumerate(all bool, each func(string) bool) {
+ self.objectClass.enumerate(self, all, each)
+}
+
+func (self *_object) _exists(name string) bool {
+ _, exists := self.property[name]
+ return exists
+}
+
+func (self *_object) _read(name string) (_property, bool) {
+ property, exists := self.property[name]
+ return property, exists
+}
+
+func (self *_object) _write(name string, value interface{}, mode _propertyMode) {
+ if value == nil {
+ value = UndefinedValue()
+ }
+ _, exists := self.property[name]
+ self.property[name] = _property{value, mode}
+ if !exists {
+ self.propertyOrder = append(self.propertyOrder, name)
+ }
+}
+
+func (self *_object) _delete(name string) {
+ _, exists := self.property[name]
+ delete(self.property, name)
+ if exists {
+ for index, property := range self.propertyOrder {
+ if name == property {
+ if index == len(self.propertyOrder)-1 {
+ self.propertyOrder = self.propertyOrder[:index]
+ } else {
+ self.propertyOrder = append(self.propertyOrder[:index], self.propertyOrder[index+1:]...)
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/object_class.go b/Godeps/_workspace/src/github.com/obscuren/otto/object_class.go
new file mode 100644
index 000000000..0464503b0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/object_class.go
@@ -0,0 +1,484 @@
+package otto
+
+import (
+ "encoding/json"
+)
+
+type _objectClass struct {
+ getOwnProperty func(*_object, string) *_property
+ getProperty func(*_object, string) *_property
+ get func(*_object, string) Value
+ canPut func(*_object, string) bool
+ put func(*_object, string, Value, bool)
+ hasProperty func(*_object, string) bool
+ hasOwnProperty func(*_object, string) bool
+ defineOwnProperty func(*_object, string, _property, bool) bool
+ delete func(*_object, string, bool) bool
+ enumerate func(*_object, bool, func(string) bool)
+ clone func(*_object, *_object, *_clone) *_object
+ marshalJSON func(*_object) json.Marshaler
+}
+
+func objectEnumerate(self *_object, all bool, each func(string) bool) {
+ for _, name := range self.propertyOrder {
+ if all || self.property[name].enumerable() {
+ if !each(name) {
+ return
+ }
+ }
+ }
+}
+
+var (
+ _classObject,
+ _classArray,
+ _classString,
+ _classArguments,
+ _classGoStruct,
+ _classGoMap,
+ _classGoArray,
+ _classGoSlice,
+ _ *_objectClass
+)
+
+func init() {
+ _classObject = &_objectClass{
+ objectGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ objectDefineOwnProperty,
+ objectDelete,
+ objectEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classArray = &_objectClass{
+ objectGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ arrayDefineOwnProperty,
+ objectDelete,
+ objectEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classString = &_objectClass{
+ stringGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ objectDefineOwnProperty,
+ objectDelete,
+ stringEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classArguments = &_objectClass{
+ argumentsGetOwnProperty,
+ objectGetProperty,
+ argumentsGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ argumentsDefineOwnProperty,
+ argumentsDelete,
+ objectEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classGoStruct = &_objectClass{
+ goStructGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ goStructCanPut,
+ goStructPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ objectDefineOwnProperty,
+ objectDelete,
+ goStructEnumerate,
+ objectClone,
+ goStructMarshalJSON,
+ }
+
+ _classGoMap = &_objectClass{
+ goMapGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ goMapDefineOwnProperty,
+ goMapDelete,
+ goMapEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classGoArray = &_objectClass{
+ goArrayGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ goArrayDefineOwnProperty,
+ goArrayDelete,
+ goArrayEnumerate,
+ objectClone,
+ nil,
+ }
+
+ _classGoSlice = &_objectClass{
+ goSliceGetOwnProperty,
+ objectGetProperty,
+ objectGet,
+ objectCanPut,
+ objectPut,
+ objectHasProperty,
+ objectHasOwnProperty,
+ goSliceDefineOwnProperty,
+ goSliceDelete,
+ goSliceEnumerate,
+ objectClone,
+ nil,
+ }
+}
+
+// Allons-y
+
+// 8.12.1
+func objectGetOwnProperty(self *_object, name string) *_property {
+ // Return a _copy_ of the property
+ property, exists := self._read(name)
+ if !exists {
+ return nil
+ }
+ return &property
+}
+
+// 8.12.2
+func objectGetProperty(self *_object, name string) *_property {
+ property := self.getOwnProperty(name)
+ if property != nil {
+ return property
+ }
+ if self.prototype != nil {
+ return self.prototype.getProperty(name)
+ }
+ return nil
+}
+
+// 8.12.3
+func objectGet(self *_object, name string) Value {
+ property := self.getProperty(name)
+ if property != nil {
+ return property.get(self)
+ }
+ return UndefinedValue()
+}
+
+// 8.12.4
+func objectCanPut(self *_object, name string) bool {
+ canPut, _, _ := _objectCanPut(self, name)
+ return canPut
+}
+
+func _objectCanPut(self *_object, name string) (canPut bool, property *_property, setter *_object) {
+ property = self.getOwnProperty(name)
+ if property != nil {
+ switch propertyValue := property.value.(type) {
+ case Value:
+ canPut = property.writable()
+ return
+ case _propertyGetSet:
+ setter = propertyValue[1]
+ canPut = setter != nil
+ return
+ default:
+ panic(newTypeError())
+ }
+ }
+
+ if self.prototype == nil {
+ return self.extensible, nil, nil
+ }
+
+ property = self.prototype.getProperty(name)
+ if property == nil {
+ return self.extensible, nil, nil
+ }
+
+ switch propertyValue := property.value.(type) {
+ case Value:
+ if !self.extensible {
+ return false, nil, nil
+ }
+ return property.writable(), nil, nil
+ case _propertyGetSet:
+ setter = propertyValue[1]
+ canPut = setter != nil
+ return
+ default:
+ panic(newTypeError())
+ }
+
+ return false, nil, nil
+}
+
+// 8.12.5
+func objectPut(self *_object, name string, value Value, throw bool) {
+
+ if true {
+ // Shortcut...
+ //
+ // So, right now, every class is using objectCanPut and every class
+ // is using objectPut.
+ //
+ // If that were to no longer be the case, we would have to have
+ // something to detect that here, so that we do not use an
+ // incompatible canPut routine
+ canPut, property, setter := _objectCanPut(self, name)
+ if !canPut {
+ typeErrorResult(throw)
+ } else if setter != nil {
+ setter.callSet(toValue(self), value)
+ } else if property != nil {
+ property.value = value
+ self.defineOwnProperty(name, *property, throw)
+ } else {
+ self.defineProperty(name, value, 0111, throw)
+ }
+ return
+ }
+
+ // The long way...
+ //
+ // Right now, code should never get here, see above
+ if !self.canPut(name) {
+ typeErrorResult(throw)
+ return
+ }
+
+ property := self.getOwnProperty(name)
+ if property == nil {
+ property = self.getProperty(name)
+ if property != nil {
+ if getSet, isAccessor := property.value.(_propertyGetSet); isAccessor {
+ getSet[1].callSet(toValue(self), value)
+ return
+ }
+ }
+ self.defineProperty(name, value, 0111, throw)
+ } else {
+ switch propertyValue := property.value.(type) {
+ case Value:
+ property.value = value
+ self.defineOwnProperty(name, *property, throw)
+ case _propertyGetSet:
+ if propertyValue[1] != nil {
+ propertyValue[1].callSet(toValue(self), value)
+ return
+ }
+ if throw {
+ panic(newTypeError())
+ }
+ default:
+ panic(newTypeError())
+ }
+ }
+}
+
+// 8.12.6
+func objectHasProperty(self *_object, name string) bool {
+ return self.getProperty(name) != nil
+}
+
+func objectHasOwnProperty(self *_object, name string) bool {
+ return self.getOwnProperty(name) != nil
+}
+
+// 8.12.9
+func objectDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ property, exists := self._read(name)
+ {
+ if !exists {
+ if !self.extensible {
+ goto Reject
+ }
+ if newGetSet, isAccessor := descriptor.value.(_propertyGetSet); isAccessor {
+ if newGetSet[0] == &_nilGetSetObject {
+ newGetSet[0] = nil
+ }
+ if newGetSet[1] == &_nilGetSetObject {
+ newGetSet[1] = nil
+ }
+ descriptor.value = newGetSet
+ }
+ self._write(name, descriptor.value, descriptor.mode)
+ return true
+ }
+ if descriptor.isEmpty() {
+ return true
+ }
+
+ // TODO Per 8.12.9.6 - We should shortcut here (returning true) if
+ // the current and new (define) properties are the same
+
+ configurable := property.configurable()
+ if !configurable {
+ if descriptor.configurable() {
+ goto Reject
+ }
+ // Test that, if enumerable is set on the property descriptor, then it should
+ // be the same as the existing property
+ if descriptor.enumerateSet() && descriptor.enumerable() != property.enumerable() {
+ goto Reject
+ }
+ }
+ value, isDataDescriptor := property.value.(Value)
+ getSet, _ := property.value.(_propertyGetSet)
+ if descriptor.isGenericDescriptor() {
+ // GenericDescriptor
+ } else if isDataDescriptor != descriptor.isDataDescriptor() {
+ // DataDescriptor <=> AccessorDescriptor
+ if !configurable {
+ goto Reject
+ }
+ } else if isDataDescriptor && descriptor.isDataDescriptor() {
+ // DataDescriptor <=> DataDescriptor
+ if !configurable {
+ if !property.writable() && descriptor.writable() {
+ goto Reject
+ }
+ if !property.writable() {
+ if descriptor.value != nil && !sameValue(value, descriptor.value.(Value)) {
+ goto Reject
+ }
+ }
+ }
+ } else {
+ // AccessorDescriptor <=> AccessorDescriptor
+ newGetSet, _ := descriptor.value.(_propertyGetSet)
+ presentGet, presentSet := true, true
+ if newGetSet[0] == &_nilGetSetObject {
+ // Present, but nil
+ newGetSet[0] = nil
+ } else if newGetSet[0] == nil {
+ // Missing, not even nil
+ newGetSet[0] = getSet[0]
+ presentGet = false
+ }
+ if newGetSet[1] == &_nilGetSetObject {
+ // Present, but nil
+ newGetSet[1] = nil
+ } else if newGetSet[1] == nil {
+ // Missing, not even nil
+ newGetSet[1] = getSet[1]
+ presentSet = false
+ }
+ if !configurable {
+ if (presentGet && (getSet[0] != newGetSet[0])) || (presentSet && (getSet[1] != newGetSet[1])) {
+ goto Reject
+ }
+ }
+ descriptor.value = newGetSet
+ }
+ {
+ // This section will preserve attributes of
+ // the original property, if necessary
+ value1 := descriptor.value
+ if value1 == nil {
+ value1 = property.value
+ } else if newGetSet, isAccessor := descriptor.value.(_propertyGetSet); isAccessor {
+ if newGetSet[0] == &_nilGetSetObject {
+ newGetSet[0] = nil
+ }
+ if newGetSet[1] == &_nilGetSetObject {
+ newGetSet[1] = nil
+ }
+ value1 = newGetSet
+ }
+ mode1 := descriptor.mode
+ if mode1&0222 != 0 {
+ // TODO Factor this out into somewhere testable
+ // (Maybe put into switch ...)
+ mode0 := property.mode
+ if mode1&0200 != 0 {
+ if descriptor.isDataDescriptor() {
+ mode1 &= ^0200 // Turn off "writable" missing
+ mode1 |= (mode0 & 0100)
+ }
+ }
+ if mode1&020 != 0 {
+ mode1 |= (mode0 & 010)
+ }
+ if mode1&02 != 0 {
+ mode1 |= (mode0 & 01)
+ }
+ mode1 &= 0311 // 0311 to preserve the non-setting on "writable"
+ }
+ self._write(name, value1, mode1)
+ }
+ return true
+ }
+Reject:
+ if throw {
+ panic(newTypeError())
+ }
+ return false
+}
+
+func objectDelete(self *_object, name string, throw bool) bool {
+ property_ := self.getOwnProperty(name)
+ if property_ == nil {
+ return true
+ }
+ if property_.configurable() {
+ self._delete(name)
+ return true
+ }
+ return typeErrorResult(throw)
+}
+
+func objectClone(self0 *_object, self1 *_object, clone *_clone) *_object {
+ *self1 = *self0
+
+ self1.runtime = clone.runtime
+ if self1.prototype != nil {
+ self1.prototype = clone.object(self0.prototype)
+ }
+ self1.property = make(map[string]_property, len(self0.property))
+ self1.propertyOrder = make([]string, len(self0.propertyOrder))
+ copy(self1.propertyOrder, self0.propertyOrder)
+ for index, property := range self0.property {
+ self1.property[index] = clone.property(property)
+ }
+
+ switch value := self0.value.(type) {
+ case _functionObject:
+ self1.value = value.clone(clone)
+ case _argumentsObject:
+ self1.value = value.clone(clone)
+ }
+
+ return self1
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/object_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/object_test.go
new file mode 100644
index 000000000..d1e90680b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/object_test.go
@@ -0,0 +1,639 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestObject_(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ object := newObject(nil, "")
+ is(object != nil, true)
+
+ object.put("xyzzy", toValue("Nothing happens."), true)
+ is(object.get("xyzzy"), "Nothing happens.")
+
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(Object, "prototype");
+ [ [ typeof Object.prototype, abc.writable, abc.enumerable, abc.configurable ],
+ ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestStringObject(t *testing.T) {
+ tt(t, func() {
+ object := New().runtime.newStringObject(toValue("xyzzy"))
+ is(object.get("1"), "y")
+ is(object.get("10"), "undefined")
+ is(object.get("2"), "z")
+ })
+}
+
+func TestObject_getPrototypeOf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = {};
+ def = Object.getPrototypeOf(abc);
+ ghi = Object.getPrototypeOf(def);
+ [abc,def,ghi,ghi+""];
+ `, "[object Object],[object Object],,null")
+
+ test(`
+ abc = Object.getOwnPropertyDescriptor(Object, "getPrototypeOf");
+ [ abc.value === Object.getPrototypeOf, abc.writable, abc.enumerable, abc.configurable ];
+ `, "true,true,false,true")
+ })
+}
+
+func TestObject_new(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ new Object("abc"), new Object(2+2) ];
+ `, "abc,4")
+ })
+}
+
+func TestObject_create(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: Object.create()`, "TypeError")
+
+ test(`
+ var abc = Object.create(null)
+ var def = Object.create({x: 10, y: 20})
+ var ghi = Object.create(Object.prototype)
+
+ var jkl = Object.create({x: 10, y: 20}, {
+ z: {
+ value: 30,
+ writable: true
+ },
+ // sum: {
+ // get: function() {
+ // return this.x + this.y + this.z
+ // }
+ // }
+ });
+ [ abc.prototype, def.x, def.y, ghi, jkl.x, jkl.y, jkl.z ]
+ `, ",10,20,[object Object],10,20,30")
+
+ test(`
+ var properties = {};
+ Object.defineProperty(properties, "abc", {
+ value: {},
+ enumerable: false
+ });
+ var mno = Object.create({}, properties);
+ mno.hasOwnProperty("abc");
+ `, false)
+ })
+}
+
+func TestObject_toLocaleString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ ({}).toLocaleString();
+ `, "[object Object]")
+
+ test(`
+ object = {
+ toString: function() {
+ return "Nothing happens.";
+ }
+ };
+ object.toLocaleString();
+ `, "Nothing happens.")
+ })
+}
+
+func TestObject_isExtensible(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ Object.isExtensible();
+ `, "TypeError")
+
+ // FIXME terst, Why raise?
+ test(`raise:
+ Object.isExtensible({});
+ `, true)
+
+ test(`Object.isExtensible.length`, 1)
+ test(`Object.isExtensible.prototype`, "undefined")
+ })
+}
+
+func TestObject_preventExtensions(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ Object.preventExtensions()
+ `, "TypeError")
+
+ test(`raise:
+ var abc = { def: true };
+ var ghi = Object.preventExtensions(abc);
+ [ ghi.def === true, Object.isExtensible(abc), Object.isExtensible(ghi) ];
+ `, "true,false,false")
+
+ test(`
+ var abc = new String();
+ var def = Object.isExtensible(abc);
+ Object.preventExtensions(abc);
+ var ghi = false;
+ try {
+ Object.defineProperty(abc, "0", { value: "~" });
+ } catch (err) {
+ ghi = err instanceof TypeError;
+ }
+ [ def, ghi, abc.hasOwnProperty("0"), typeof abc[0] ];
+ `, "true,true,false,undefined")
+
+ test(`Object.preventExtensions.length`, 1)
+ test(`Object.preventExtensions.prototype`, "undefined")
+ })
+}
+
+func TestObject_isSealed(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Object.isSealed.length`, 1)
+ test(`Object.isSealed.prototype`, "undefined")
+ })
+}
+
+func TestObject_seal(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: Object.seal()`, "TypeError")
+
+ test(`
+ var abc = {a:1,b:1,c:3};
+ var sealed = Object.isSealed(abc);
+ Object.seal(abc);
+ [sealed, Object.isSealed(abc)];
+ `, "false,true")
+
+ test(`
+ var abc = {a:1,b:1,c:3};
+ var sealed = Object.isSealed(abc);
+ var caught = false;
+ Object.seal(abc);
+ abc.b = 5;
+ Object.defineProperty(abc, "a", {value:4});
+ try {
+ Object.defineProperty(abc, "a", {value:42,enumerable:false});
+ } catch (e) {
+ caught = e instanceof TypeError;
+ }
+ [sealed, Object.isSealed(abc), caught, abc.a, abc.b];
+ `, "false,true,true,4,5")
+
+ test(`Object.seal.length`, 1)
+ test(`Object.seal.prototype`, "undefined")
+ })
+}
+
+func TestObject_isFrozen(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: Object.isFrozen()`, "TypeError")
+ test(`Object.isFrozen(Object.preventExtensions({a:1}))`, false)
+ test(`Object.isFrozen({})`, false)
+
+ test(`
+ var abc = {};
+ Object.defineProperty(abc, "def", {
+ value: "def",
+ writable: true,
+ configurable: false
+ });
+ Object.preventExtensions(abc);
+ !Object.isFrozen(abc);
+ `, true)
+
+ test(`Object.isFrozen.length`, 1)
+ test(`Object.isFrozen.prototype`, "undefined")
+ })
+}
+
+func TestObject_freeze(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise: Object.freeze()`, "TypeError")
+
+ test(`
+ var abc = {a:1,b:2,c:3};
+ var frozen = Object.isFrozen(abc);
+ Object.freeze(abc);
+ abc.b = 5;
+ [frozen, Object.isFrozen(abc), abc.b];
+ `, "false,true,2")
+
+ test(`
+ var abc = {a:1,b:2,c:3};
+ var frozen = Object.isFrozen(abc);
+ var caught = false;
+ Object.freeze(abc);
+ abc.b = 5;
+ try {
+ Object.defineProperty(abc, "a", {value:4});
+ } catch (e) {
+ caught = e instanceof TypeError;
+ }
+ [frozen, Object.isFrozen(abc), caught, abc.a, abc.b];
+ `, "false,true,true,1,2")
+
+ test(`Object.freeze.length`, 1)
+ test(`Object.freeze.prototype`, "undefined")
+ })
+}
+
+func TestObject_defineProperty(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ (function(abc, def, ghi){
+ Object.defineProperty(arguments, "0", {
+ enumerable: false
+ });
+ return true;
+ })(0, 1, 2);
+ `, true)
+
+ test(`
+ var abc = {};
+ abc.def = 3.14; // Default: writable: true, enumerable: true, configurable: true
+
+ Object.defineProperty(abc, "def", {
+ value: 42
+ });
+
+ var ghi = Object.getOwnPropertyDescriptor(abc, "def");
+ [ ghi.value, ghi.writable, ghi.enumerable, ghi.configurable ];
+ `, "42,true,true,true")
+
+ // Test that we handle the case of DefineOwnProperty
+ // where [[Writable]] is something but [[Value]] is not
+ test(`
+ var abc = [];
+ Object.defineProperty(abc, "0", { writable: false });
+ 0 in abc;
+ `, true)
+
+ // Test that we handle the case of DefineOwnProperty
+ // where [[Writable]] is something but [[Value]] is not
+ // (and the property originally had something for [[Value]]
+ test(`
+ abc = {
+ def: 42
+ };
+ Object.defineProperty(abc, "def", { writable: false });
+ abc.def;
+ `, 42)
+ })
+}
+
+func TestObject_keys(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Object.keys({ abc:undefined, def:undefined })`, "abc,def")
+
+ test(`
+ function abc() {
+ this.abc = undefined;
+ this.def = undefined;
+ }
+ Object.keys(new abc())
+ `, "abc,def")
+
+ test(`
+ function def() {
+ this.ghi = undefined;
+ }
+ def.prototype = new abc();
+ Object.keys(new def());
+ `, "ghi")
+
+ test(`
+ var ghi = Object.create(
+ {
+ abc: undefined,
+ def: undefined
+ },
+ {
+ ghi: { value: undefined, enumerable: true },
+ jkl: { value: undefined, enumerable: false }
+ }
+ );
+ Object.keys(ghi);
+ `, "ghi")
+
+ test(`
+ (function(abc, def, ghi){
+ return Object.keys(arguments)
+ })(undefined, undefined);
+ `, "0,1")
+
+ test(`
+ (function(abc, def, ghi){
+ return Object.keys(arguments)
+ })(undefined, undefined, undefined, undefined);
+ `, "0,1,2,3")
+ })
+}
+
+func TestObject_getOwnPropertyNames(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`Object.getOwnPropertyNames({ abc:undefined, def:undefined })`, "abc,def")
+
+ test(`
+ var ghi = Object.create(
+ {
+ abc: undefined,
+ def: undefined
+ },
+ {
+ ghi: { value: undefined, enumerable: true },
+ jkl: { value: undefined, enumerable: false }
+ }
+ );
+ Object.getOwnPropertyNames(ghi)
+ `, "ghi,jkl")
+ })
+}
+
+func TestObjectGetterSetter(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ Object.create({}, {
+ abc: {
+ get: function(){
+ return "true";
+ },
+ writable: true
+ }
+ }).abc;
+ `, "TypeError")
+
+ test(`raise:
+ Object.create({}, {
+ abc: {
+ get: function(){
+ return "true";
+ },
+ writable: false
+ }
+ }).abc;
+ `, "TypeError")
+
+ test(`
+ Object.create({}, {
+ abc: {
+ get: function(){
+ return "true";
+ }
+ }
+ }).abc;
+ `, "true")
+
+ test(`
+ Object.create({xyz:true},{abc:{get:function(){return this.xyx}}}).abc;
+ Object.create({
+ xyz: true
+ }, {
+ abc: {
+ get: function(){
+ return this.xyz;
+ }
+ }
+ }).abc;
+ `, true)
+
+ test(`
+ var abc = false;
+ var def = Object.create({}, {
+ xyz: {
+ set: function(value) {
+ abc = value;
+ }
+ }
+ });
+ def.xyz = true;
+ [ abc ];
+ `, "true")
+
+ test(`
+ var abc = {};
+ Object.defineProperty(abc, "def", {
+ value: "xyzzy",
+ configurable: true
+ });
+ Object.preventExtensions(abc);
+ Object.defineProperty(abc, "def", {
+ get: function() {
+ return 5;
+ }
+ });
+ var def = Object.getOwnPropertyDescriptor(abc, "def");
+ [ abc.def, typeof def.get, typeof def.set, typeof def.value, def.configurable, def.enumerable, typeof def.writable ];
+ `, "5,function,undefined,undefined,true,false,undefined")
+
+ test(`
+ var abc = {};
+ Object.defineProperty(abc, "def", {
+ get: function() {
+ return 5;
+ }
+ configurable: true
+ });
+ Object.preventExtensions(abc);
+ Object.defineProperty(abc, "def", {
+ value: "xyzzy",
+ });
+ var def = Object.getOwnPropertyDescriptor(abc, "def");
+ [ abc.def, typeof def.get, typeof def.set, def.value, def.configurable, def.enumerable, def.writable ];
+ `, "xyzzy,undefined,undefined,xyzzy,true,false,false")
+
+ test(`
+ var abc = {};
+
+ function _get0() {
+ return 10;
+ }
+
+ function _set(value) {
+ abc.def = value;
+ }
+
+ Object.defineProperty(abc, "ghi", {
+ get: _get0,
+ set: _set,
+ configurable: true
+ });
+
+ function _get1() {
+ return 20;
+ }
+
+ Object.defineProperty(abc, "ghi", {
+ get: _get0
+ });
+
+ var descriptor = Object.getOwnPropertyDescriptor(abc, "ghi");
+ [ typeof descriptor.set ];
+ `, "function")
+
+ test(`raise:
+ var abc = [];
+ Object.defineProperty(abc, "length", {
+ get: function () {
+ return 2;
+ }
+ });
+ `, "TypeError")
+
+ test(`
+ var abc = {};
+
+ var getter = function() {
+ return 1;
+ }
+
+ Object.defineProperty(abc, "def", {
+ get: getter,
+ configurable: false
+ });
+
+ var jkl = undefined;
+ try {
+ Object.defineProperty(abc, "def", {
+ get: undefined
+ });
+ }
+ catch (err) {
+ jkl = err;
+ }
+ var ghi = Object.getOwnPropertyDescriptor(abc, "def");
+ [ jkl instanceof TypeError, ghi.get === getter, ghi.configurable, ghi.enumerable ];
+ `, "true,true,false,false")
+
+ test(`
+ var abc = {};
+
+ var getter = function() {
+ return 1;
+ };
+
+ Object.defineProperty(abc, "def", {
+ get: getter
+ });
+
+ Object.defineProperty(abc, "def", {
+ set: undefined
+ });
+
+ var ghi = Object.getOwnPropertyDescriptor(abc, "def");
+ [ ghi.get === getter, ghi.set === undefined, ghi.configurable, ghi.enumerable ];
+ `, "true,true,false,false")
+
+ test(`
+ var abc = {};
+
+ var getter = function() {
+ return 1;
+ };
+
+ Object.defineProperty(abc, "def", {
+ get: getter
+ });
+
+ var jkl = undefined;
+ try {
+ Object.defineProperty(abc, "def", {
+ set: function() {}
+ });
+ }
+ catch (err) {
+ jkl = err;
+ }
+
+ var ghi = Object.getOwnPropertyDescriptor(abc, "def");
+ [ jkl instanceof TypeError, ghi.get === getter, ghi.set, ghi.configurable, ghi.enumerable ];
+ `, "true,true,,false,false")
+
+ test(`
+ var abc = {};
+ var def = "xyzzy";
+
+ Object.defineProperty(abc, "ghi", {
+ get: undefined,
+ set: function(value) {
+ def = value;
+ },
+ enumerable: true,
+ configurable: true
+ });
+
+ var hasOwn = abc.hasOwnProperty("ghi");
+ var descriptor = Object.getOwnPropertyDescriptor(abc, "ghi");
+
+ [ hasOwn, typeof descriptor.get ];
+ `, "true,undefined")
+
+ test(`
+ var abc = "xyzzy";
+ Object.defineProperty(Array.prototype, "abc", {
+ get: function () {
+ return abc;
+ },
+ set: function (value) {
+ abc = value;
+ },
+ enumerable: true,
+ configurable: true
+ });
+ var def = [];
+ def.abc = 3.14159;
+ [ def.hasOwnProperty("abc"), def.abc, abc ];
+ `, "false,3.14159,3.14159")
+ })
+}
+
+func TestProperty(t *testing.T) {
+ tt(t, func() {
+ property := _property{}
+ property.writeOn()
+ is(property.writeSet(), true)
+
+ property.writeClear()
+ is(property.writeSet(), false)
+
+ property.writeOff()
+ is(property.writeSet(), true)
+
+ property.writeClear()
+ is(property.writeSet(), false)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto.go b/Godeps/_workspace/src/github.com/obscuren/otto/otto.go
new file mode 100644
index 000000000..1cb79cb0a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto.go
@@ -0,0 +1,561 @@
+/*
+Package otto is a JavaScript parser and interpreter written natively in Go.
+
+http://godoc.org/github.com/robertkrimen/otto
+
+ import (
+ "github.com/robertkrimen/otto"
+ )
+
+Run something in the VM
+
+ vm := otto.New()
+ vm.Run(`
+ abc = 2 + 2;
+ console.log("The value of abc is " + abc); // 4
+ `)
+
+Get a value out of the VM
+
+ value, err := vm.Get("abc")
+ value, _ := value.ToInteger()
+ }
+
+Set a number
+
+ vm.Set("def", 11)
+ vm.Run(`
+ console.log("The value of def is " + def);
+ // The value of def is 11
+ `)
+
+Set a string
+
+ vm.Set("xyzzy", "Nothing happens.")
+ vm.Run(`
+ console.log(xyzzy.length); // 16
+ `)
+
+Get the value of an expression
+
+ value, _ = vm.Run("xyzzy.length")
+ {
+ // value is an int64 with a value of 16
+ value, _ := value.ToInteger()
+ }
+
+An error happens
+
+ value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length")
+ if err != nil {
+ // err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
+ // If there is an error, then value.IsUndefined() is true
+ ...
+ }
+
+Set a Go function
+
+ vm.Set("sayHello", func(call otto.FunctionCall) otto.Value {
+ fmt.Printf("Hello, %s.\n", call.Argument(0).String())
+ return otto.UndefinedValue()
+ })
+
+Set a Go function that returns something useful
+
+ vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
+ right, _ := call.Argument(0).ToInteger()
+ result, _ := vm.ToValue(2 + right)
+ return result
+ })
+
+Use the functions in JavaScript
+
+ result, _ = vm.Run(`
+ sayHello("Xyzzy"); // Hello, Xyzzy.
+ sayHello(); // Hello, undefined
+
+ result = twoPlus(2.0); // 4
+ `)
+
+Parser
+
+A separate parser is available in the parser package if you're just interested in building an AST.
+
+http://godoc.org/github.com/robertkrimen/otto/parser
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+otto
+
+You can run (Go) JavaScript from the commandline with: http://github.com/robertkrimen/otto/tree/master/otto
+
+ $ go get -v github.com/robertkrimen/otto/otto
+
+Run JavaScript by entering some source on stdin or by giving otto a filename:
+
+ $ otto example.js
+
+underscore
+
+Optionally include the JavaScript utility-belt library, underscore, with this import:
+
+ import (
+ "github.com/robertkrimen/otto"
+ _ "github.com/robertkrimen/otto/underscore"
+ )
+
+ // Now every otto runtime will come loaded with underscore
+
+For more information: http://github.com/robertkrimen/otto/tree/master/underscore
+
+Caveat Emptor
+
+The following are some limitations with otto:
+
+ * "use strict" will parse, but does nothing.
+ * Error reporting needs to be improved.
+ * The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification.
+
+Regular Expression Incompatibility
+
+Go translates JavaScript-style regular expressions into something that is "regexp" compatible via `parser.TransformRegExp`.
+Unfortunately, RegExp requires backtracking for some patterns, and backtracking is not supported by the standard Go engine: https://code.google.com/p/re2/wiki/Syntax
+
+Therefore, the following syntax is incompatible:
+
+ (?=) // Lookahead (positive), currently a parsing error
+ (?!) // Lookahead (backhead), currently a parsing error
+ \1 // Backreference (\1, \2, \3, ...), currently a parsing error
+
+A brief discussion of these limitations: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
+
+More information about re2: https://code.google.com/p/re2/
+
+In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r ].
+The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
+
+Halting Problem
+
+If you want to stop long running executions (like third-party code), you can use the interrupt channel to do this:
+
+ package main
+
+ import (
+ "errors"
+ "fmt"
+ "os"
+ "time"
+
+ "github.com/robertkrimen/otto"
+ )
+
+ var halt = errors.New("Stahp")
+
+ func main() {
+ runUnsafe(`var abc = [];`)
+ runUnsafe(`
+ while (true) {
+ // Loop forever
+ }`)
+ }
+
+ func runUnsafe(unsafe string) {
+ start := time.Now()
+ defer func() {
+ duration := time.Since(start)
+ if caught := recover(); caught != nil {
+ if caught == halt {
+ fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration)
+ return
+ }
+ panic(caught) // Something else happened, repanic!
+ }
+ fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration)
+ }()
+ vm := otto.New()
+ vm.Interrupt = make(chan func())
+ go func() {
+ time.Sleep(2 * time.Second) // Stop after two seconds
+ vm.Interrupt <- func() {
+ panic(halt)
+ }
+ }()
+ vm.Run(unsafe) // Here be dragons (risky code)
+ vm.Interrupt = nil
+ }
+
+Where is setTimeout/setInterval?
+
+These timing functions are not actually part of the ECMA-262 specification. Typically, they belong to the `windows` object (in the browser).
+It would not be difficult to provide something like these via Go, but you probably want to wrap otto in an event loop in that case.
+
+For an example of how this could be done in Go with otto, see natto:
+
+http://github.com/robertkrimen/natto
+
+Here is some more discussion of the issue:
+
+* http://book.mixu.net/node/ch2.html
+
+* http://en.wikipedia.org/wiki/Reentrancy_%28computing%29
+
+* http://aaroncrane.co.uk/2009/02/perl_safe_signals/
+
+*/
+package otto
+
+import (
+ "fmt"
+ "strings"
+
+ "github.com/robertkrimen/otto/registry"
+)
+
+// Otto is the representation of the JavaScript runtime. Each instance of Otto has a self-contained namespace.
+type Otto struct {
+ // Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example.
+ // See "Halting Problem" for more information.
+ Interrupt chan func()
+ runtime *_runtime
+}
+
+// New will allocate a new JavaScript runtime
+func New() *Otto {
+ self := &Otto{
+ runtime: newContext(),
+ }
+ self.runtime.Otto = self
+ self.Set("console", self.runtime.newConsole())
+
+ registry.Apply(func(entry registry.Entry) {
+ self.Run(entry.Source())
+ })
+
+ return self
+}
+
+func (otto *Otto) clone() *Otto {
+ self := &Otto{
+ runtime: otto.runtime.clone(),
+ }
+ self.runtime.Otto = self
+ return self
+}
+
+// Run will allocate a new JavaScript runtime, run the given source
+// on the allocated runtime, and return the runtime, resulting value, and
+// error (if any).
+//
+// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
+//
+// src may also be a Script.
+//
+// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
+//
+func Run(src interface{}) (*Otto, Value, error) {
+ otto := New()
+ value, err := otto.Run(src)
+ return otto, value, err
+}
+
+// Run will run the given source (parsing it first if necessary), returning the resulting value and error (if any)
+//
+// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
+//
+// If the runtime is unable to parse source, then this function will return undefined and the parse error (nothing
+// will be evaluated in this case).
+//
+// src may also be a Script.
+//
+// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
+//
+func (self Otto) Run(src interface{}) (Value, error) {
+ return self.runtime.cmpl_run(src)
+}
+
+// Get the value of the top-level binding of the given name.
+//
+// If there is an error (like the binding does not exist), then the value
+// will be undefined.
+func (self Otto) Get(name string) (Value, error) {
+ value := UndefinedValue()
+ err := catchPanic(func() {
+ value = self.getValue(name)
+ })
+ return value, err
+}
+
+func (self Otto) getValue(name string) Value {
+ return self.runtime.GlobalEnvironment.GetValue(name, false)
+}
+
+// Set the top-level binding of the given name to the given value.
+//
+// Set will automatically apply ToValue to the given value in order
+// to convert it to a JavaScript value (type Value).
+//
+// If there is an error (like the binding is read-only, or the ToValue conversion
+// fails), then an error is returned.
+//
+// If the top-level binding does not exist, it will be created.
+func (self Otto) Set(name string, value interface{}) error {
+ {
+ value, err := self.ToValue(value)
+ if err != nil {
+ return err
+ }
+ err = catchPanic(func() {
+ self.setValue(name, value)
+ })
+ return err
+ }
+}
+
+func (self Otto) setValue(name string, value Value) {
+ self.runtime.GlobalEnvironment.SetValue(name, value, false)
+}
+
+// Call the given JavaScript with a given this and arguments.
+//
+// If this is nil, then some special handling takes place to determine the proper
+// this value, falling back to a "standard" invocation if necessary (where this is
+// undefined).
+//
+// If source begins with "new " (A lowercase new followed by a space), then
+// Call will invoke the function constructor rather than performing a function call.
+// In this case, the this argument has no effect.
+//
+// // value is a String object
+// value, _ := vm.Call("Object", nil, "Hello, World.")
+//
+// // Likewise...
+// value, _ := vm.Call("new Object", nil, "Hello, World.")
+//
+// // This will perform a concat on the given array and return the result
+// // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ]
+// value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
+//
+func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error) {
+
+ thisValue := UndefinedValue()
+
+ construct := false
+ if strings.HasPrefix(source, "new ") {
+ source = source[4:]
+ construct = true
+ }
+
+ if !construct && this == nil {
+ program, err := self.runtime.cmpl_parse("", source+"()")
+ if err == nil {
+ if node, ok := program.body[0].(*_nodeExpressionStatement); ok {
+ if node, ok := node.expression.(*_nodeCallExpression); ok {
+ var value Value
+ err := catchPanic(func() {
+ value = self.runtime.cmpl_evaluate_nodeCallExpression(node, argumentList)
+ })
+ if err != nil {
+ return UndefinedValue(), err
+ }
+ return value, nil
+ }
+ }
+ }
+ } else {
+ value, err := self.ToValue(this)
+ if err != nil {
+ return UndefinedValue(), err
+ }
+ thisValue = value
+ }
+
+ {
+ this := thisValue
+
+ fn, err := self.Run(source)
+ if err != nil {
+ return UndefinedValue(), err
+ }
+
+ if construct {
+ result, err := fn.constructSafe(this, argumentList...)
+ if err != nil {
+ return UndefinedValue(), err
+ }
+ return result, nil
+ }
+
+ result, err := fn.Call(this, argumentList...)
+ if err != nil {
+ return UndefinedValue(), err
+ }
+ return result, nil
+ }
+}
+
+// Object will run the given source and return the result as an object.
+//
+// For example, accessing an existing object:
+//
+// object, _ := vm.Object(`Number`)
+//
+// Or, creating a new object:
+//
+// object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`)
+//
+// Or, creating and assigning an object:
+//
+// object, _ := vm.Object(`xyzzy = {}`)
+// object.Set("volume", 11)
+//
+// If there is an error (like the source does not result in an object), then
+// nil and an error is returned.
+func (self Otto) Object(source string) (*Object, error) {
+ value, err := self.runtime.cmpl_run(source)
+ if err != nil {
+ return nil, err
+ }
+ if value.IsObject() {
+ return value.Object(), nil
+ }
+ return nil, fmt.Errorf("value is not an object")
+}
+
+// ToValue will convert an interface{} value to a value digestible by otto/JavaScript.
+func (self Otto) ToValue(value interface{}) (Value, error) {
+ return self.runtime.ToValue(value)
+}
+
+// Copy will create a copy/clone of the runtime.
+//
+// Copy is useful for saving some processing time when creating many similar
+// runtimes.
+//
+// This implementation is alpha-ish, and works by introspecting every part of the runtime
+// and reallocating and then relinking everything back together. Please report if you
+// notice any inadvertent sharing of data between copies.
+func (self *Otto) Copy() *Otto {
+ otto := &Otto{
+ runtime: self.runtime.clone(),
+ }
+ otto.runtime.Otto = otto
+ return otto
+}
+
+// Object{}
+
+// Object is the representation of a JavaScript object.
+type Object struct {
+ object *_object
+ value Value
+}
+
+func _newObject(object *_object, value Value) *Object {
+ // value MUST contain object!
+ return &Object{
+ object: object,
+ value: value,
+ }
+}
+
+// Call a method on the object.
+//
+// It is essentially equivalent to:
+//
+// var method, _ := object.Get(name)
+// method.Call(object, argumentList...)
+//
+// An undefined value and an error will result if:
+//
+// 1. There is an error during conversion of the argument list
+// 2. The property is not actually a function
+// 3. An (uncaught) exception is thrown
+//
+func (self Object) Call(name string, argumentList ...interface{}) (Value, error) {
+ // TODO: Insert an example using JavaScript below...
+ // e.g., Object("JSON").Call("stringify", ...)
+
+ function, err := self.Get(name)
+ if err != nil {
+ return UndefinedValue(), err
+ }
+ return function.Call(self.Value(), argumentList...)
+}
+
+// Value will return self as a value.
+func (self Object) Value() Value {
+ return self.value
+}
+
+// Get the value of the property with the given name.
+func (self Object) Get(name string) (Value, error) {
+ value := UndefinedValue()
+ err := catchPanic(func() {
+ value = self.object.get(name)
+ })
+ return value, err
+}
+
+// Set the property of the given name to the given value.
+//
+// An error will result if the setting the property triggers an exception (i.e. read-only),
+// or there is an error during conversion of the given value.
+func (self Object) Set(name string, value interface{}) error {
+ {
+ value, err := self.object.runtime.ToValue(value)
+ if err != nil {
+ return err
+ }
+ err = catchPanic(func() {
+ self.object.put(name, value, true)
+ })
+ return err
+ }
+}
+
+// Get the keys for the object
+//
+// Equivalent to calling Object.keys on the object
+func (self Object) Keys() []string {
+ var keys []string
+ self.object.enumerate(false, func(name string) bool {
+ keys = append(keys, name)
+ return true
+ })
+ return keys
+}
+
+// Class will return the class string of the object.
+//
+// The return value will (generally) be one of:
+//
+// Object
+// Function
+// Array
+// String
+// Number
+// Boolean
+// Date
+// RegExp
+//
+func (self Object) Class() string {
+ return self.object.class
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/otto/Makefile
new file mode 100644
index 000000000..bac5cd4a5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto/Makefile
@@ -0,0 +1,5 @@
+.PHONY: build
+
+build:
+ go build -a
+ -gxc build-darwin-386 -a
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto/main.go b/Godeps/_workspace/src/github.com/obscuren/otto/otto/main.go
new file mode 100644
index 000000000..0dcc91e51
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto/main.go
@@ -0,0 +1,43 @@
+package main
+
+import (
+ "flag"
+ "fmt"
+ "io/ioutil"
+ "os"
+
+ "github.com/robertkrimen/otto"
+ "github.com/robertkrimen/otto/underscore"
+)
+
+var flag_underscore *bool = flag.Bool("underscore", true, "Load underscore into the runtime environment")
+
+func readSource(filename string) ([]byte, error) {
+ if filename == "" || filename == "-" {
+ return ioutil.ReadAll(os.Stdin)
+ }
+ return ioutil.ReadFile(filename)
+}
+
+func main() {
+ flag.Parse()
+
+ if !*flag_underscore {
+ underscore.Disable()
+ }
+
+ err := func() error {
+ src, err := readSource(flag.Arg(0))
+ if err != nil {
+ return err
+ }
+
+ vm := otto.New()
+ _, err = vm.Run(src)
+ return err
+ }()
+ if err != nil {
+ fmt.Println(err)
+ os.Exit(64)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto_.go b/Godeps/_workspace/src/github.com/obscuren/otto/otto_.go
new file mode 100644
index 000000000..e9ff66606
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto_.go
@@ -0,0 +1,178 @@
+package otto
+
+import (
+ "fmt"
+ "regexp"
+ runtime_ "runtime"
+ "strconv"
+ "strings"
+)
+
+var isIdentifier_Regexp *regexp.Regexp = regexp.MustCompile(`^[a-zA-Z\$][a-zA-Z0-9\$]*$`)
+
+func isIdentifier(string_ string) bool {
+ return isIdentifier_Regexp.MatchString(string_)
+}
+
+func (self *_runtime) toValueArray(arguments ...interface{}) []Value {
+ length := len(arguments)
+ if length == 1 {
+ if valueArray, ok := arguments[0].([]Value); ok {
+ return valueArray
+ }
+ return []Value{toValue(arguments[0])}
+ }
+
+ valueArray := make([]Value, length)
+ for index, value := range arguments {
+ valueArray[index] = toValue(value)
+ }
+
+ return valueArray
+}
+
+func stringToArrayIndex(name string) int64 {
+ index, err := strconv.ParseInt(name, 10, 64)
+ if err != nil {
+ return -1
+ }
+ if index < 0 {
+ return -1
+ }
+ if index >= maxUint32 {
+ // The value 2^32 (or above) is not a valid index because
+ // you cannot store a uint32 length for an index of uint32
+ return -1
+ }
+ return index
+}
+
+func isUint32(value int64) bool {
+ return value >= 0 && value <= maxUint32
+}
+
+func arrayIndexToString(index int64) string {
+ return strconv.FormatInt(index, 10)
+}
+
+func valueOfArrayIndex(array []Value, index int) Value {
+ value, _ := getValueOfArrayIndex(array, index)
+ return value
+}
+
+func getValueOfArrayIndex(array []Value, index int) (Value, bool) {
+ if index >= 0 && index < len(array) {
+ value := array[index]
+ if !value.isEmpty() {
+ return value, true
+ }
+ }
+ return UndefinedValue(), false
+}
+
+// A range index can be anything from 0 up to length. It is NOT safe to use as an index
+// to an array, but is useful for slicing and in some ECMA algorithms.
+func valueToRangeIndex(indexValue Value, length int64, negativeIsZero bool) int64 {
+ index := toInteger(indexValue).value
+ if negativeIsZero {
+ if index < 0 {
+ index = 0
+ }
+ // minimum(index, length)
+ if index >= length {
+ index = length
+ }
+ return index
+ }
+
+ if index < 0 {
+ index += length
+ if index < 0 {
+ index = 0
+ }
+ } else {
+ if index > length {
+ index = length
+ }
+ }
+ return index
+}
+
+func rangeStartEnd(array []Value, size int64, negativeIsZero bool) (start, end int64) {
+ start = valueToRangeIndex(valueOfArrayIndex(array, 0), size, negativeIsZero)
+ if len(array) == 1 {
+ // If there is only the start argument, then end = size
+ end = size
+ return
+ }
+
+ // Assuming the argument is undefined...
+ end = size
+ endValue := valueOfArrayIndex(array, 1)
+ if !endValue.IsUndefined() {
+ // Which it is not, so get the value as an array index
+ end = valueToRangeIndex(endValue, size, negativeIsZero)
+ }
+ return
+}
+
+func rangeStartLength(source []Value, size int64) (start, length int64) {
+ start = valueToRangeIndex(valueOfArrayIndex(source, 0), size, false)
+
+ // Assume the second argument is missing or undefined
+ length = int64(size)
+ if len(source) == 1 {
+ // If there is only the start argument, then length = size
+ return
+ }
+
+ lengthValue := valueOfArrayIndex(source, 1)
+ if !lengthValue.IsUndefined() {
+ // Which it is not, so get the value as an array index
+ length = toInteger(lengthValue).value
+ }
+ return
+}
+
+func boolFields(input string) (result map[string]bool) {
+ result = map[string]bool{}
+ for _, word := range strings.Fields(input) {
+ result[word] = true
+ }
+ return result
+}
+
+func hereBeDragons(arguments ...interface{}) string {
+ pc, _, _, _ := runtime_.Caller(1)
+ name := runtime_.FuncForPC(pc).Name()
+ message := fmt.Sprintf("Here be dragons -- %s", name)
+ if len(arguments) > 0 {
+ message += ": "
+ argument0 := fmt.Sprintf("%s", arguments[0])
+ if len(arguments) == 1 {
+ message += argument0
+ } else {
+ message += fmt.Sprintf(argument0, arguments[1:]...)
+ }
+ } else {
+ message += "."
+ }
+ return message
+}
+
+func throwHereBeDragons(arguments ...interface{}) {
+ panic(hereBeDragons(arguments...))
+}
+
+func eachPair(list []interface{}, fn func(_0, _1 interface{})) {
+ for len(list) > 0 {
+ var _0, _1 interface{}
+ _0 = list[0]
+ list = list[1:] // Pop off first
+ if len(list) > 0 {
+ _1 = list[0]
+ list = list[1:] // Pop off second
+ }
+ fn(_0, _1)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto_error_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/otto_error_test.go
new file mode 100644
index 000000000..90863ca12
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto_error_test.go
@@ -0,0 +1,48 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestOttoError(t *testing.T) {
+ tt(t, func() {
+ vm := New()
+
+ _, err := vm.Run(`throw "Xyzzy"`)
+ is(err, "Xyzzy")
+
+ _, err = vm.Run(`throw new TypeError()`)
+ is(err, "TypeError")
+
+ _, err = vm.Run(`throw new TypeError("Nothing happens.")`)
+ is(err, "TypeError: Nothing happens.")
+
+ _, err = ToValue([]byte{})
+ is(err, "TypeError: Invalid value (slice): Missing runtime: [] ([]uint8)")
+
+ _, err = vm.Run(`
+ (function(){
+ return abcdef.length
+ })()
+ `)
+ is(err, "ReferenceError: abcdef is not defined")
+
+ _, err = vm.Run(`
+ function start() {
+ }
+
+ start()
+
+ xyzzy()
+ `)
+ is(err, "ReferenceError: xyzzy is not defined")
+
+ _, err = vm.Run(`
+ // Just a comment
+
+ xyzzy
+ `)
+ is(err, "ReferenceError: xyzzy is not defined")
+
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/otto_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/otto_test.go
new file mode 100644
index 000000000..bacdda724
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/otto_test.go
@@ -0,0 +1,1331 @@
+package otto
+
+import (
+ "bytes"
+ "io"
+ "testing"
+
+ "github.com/robertkrimen/otto/parser"
+)
+
+func TestOtto(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test("xyzzy = 2", 2)
+
+ test("xyzzy + 2", 4)
+
+ test("xyzzy += 16", 18)
+
+ test("xyzzy", 18)
+
+ test(`
+ (function(){
+ return 1
+ })()
+ `, 1)
+
+ test(`
+ (function(){
+ return 1
+ }).call(this)
+ `, 1)
+
+ test(`
+ (function(){
+ var result
+ (function(){
+ result = -1
+ })()
+ return result
+ })()
+ `, -1)
+
+ test(`
+ var abc = 1
+ abc || (abc = -1)
+ abc
+ `, 1)
+
+ test(`
+ var abc = (function(){ 1 === 1 })();
+ abc;
+ `, "undefined")
+ })
+}
+
+func TestFunction__(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ function abc() {
+ return 1;
+ };
+ abc();
+ `, 1)
+ })
+}
+
+func TestIf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = undefined;
+ def = undefined;
+ if (true) abc = 1
+ else abc = 2;
+ if (false) {
+ def = 3;
+ }
+ else def = 4;
+
+ [ abc, def ];
+ `, "1,4")
+
+ test(`
+ if (1) {
+ abc = 1;
+ }
+ else {
+ abc = 0;
+ }
+ abc;
+ `, 1)
+
+ test(`
+ if (0) {
+ abc = 1;
+ }
+ else {
+ abc = 0;
+ }
+ abc;
+ `, 0)
+
+ test(`
+ abc = 0;
+ if (0) {
+ abc = 1;
+ }
+ abc;
+ `, 0)
+
+ test(`
+ abc = 0;
+ if (abc) {
+ abc = 1;
+ }
+ abc;
+ `, 0)
+ })
+}
+
+func TestSequence(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ 1, 2, 3;
+ `, 3)
+ })
+}
+
+func TestCall(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ Math.pow(3, 2);
+ `, 9)
+ })
+}
+
+func TestMember(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = [ 0, 1, 2 ];
+ def = {
+ "abc": 0,
+ "def": 1,
+ "ghi": 2,
+ };
+ [ abc[2], def.abc, abc[1], def.def ];
+ `, "2,0,1,1")
+ })
+}
+
+func Test_this(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ typeof this;
+ `, "object")
+ })
+}
+
+func TestWhile(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ limit = 4
+ abc = 0
+ while (limit) {
+ abc = abc + 1
+ limit = limit - 1
+ }
+ abc;
+ `, 4)
+ })
+}
+
+func TestSwitch_break(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = true;
+ var ghi = "Xyzzy";
+ while (abc) {
+ switch ('def') {
+ case 'def':
+ break;
+ }
+ ghi = "Nothing happens.";
+ abc = false;
+ }
+ ghi;
+ `, "Nothing happens.")
+
+ test(`
+ var abc = true;
+ var ghi = "Xyzzy";
+ WHILE:
+ while (abc) {
+ switch ('def') {
+ case 'def':
+ break WHILE;
+ }
+ ghi = "Nothing happens."
+ abc = false
+ }
+ ghi;
+ `, "Xyzzy")
+
+ test(`
+ var ghi = "Xyzzy";
+ FOR:
+ for (;;) {
+ switch ('def') {
+ case 'def':
+ break FOR;
+ ghi = "";
+ }
+ ghi = "Nothing happens.";
+ }
+ ghi;
+ `, "Xyzzy")
+
+ test(`
+ var ghi = "Xyzzy";
+ FOR:
+ for (var jkl in {}) {
+ switch ('def') {
+ case 'def':
+ break FOR;
+ ghi = "Something happens.";
+ }
+ ghi = "Nothing happens.";
+ }
+ ghi;
+ `, "Xyzzy")
+
+ test(`
+ var ghi = "Xyzzy";
+ function jkl() {
+ switch ('def') {
+ case 'def':
+ break;
+ ghi = "";
+ }
+ ghi = "Nothing happens.";
+ }
+ while (abc) {
+ jkl();
+ abc = false;
+ ghi = "Something happens.";
+ }
+ ghi;
+ `, "Something happens.")
+ })
+}
+
+func TestTryFinally(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc;
+ try {
+ abc = 1;
+ }
+ finally {
+ abc = 2;
+ }
+ abc;
+ `, 2)
+
+ test(`
+ var abc = false, def = 0;
+ do {
+ def += 1;
+ if (def > 100) {
+ break;
+ }
+ try {
+ continue;
+ }
+ finally {
+ abc = true;
+ }
+ }
+ while(!abc && def < 10)
+ def;
+ `, 1)
+
+ test(`
+ var abc = false, def = 0, ghi = 0;
+ do {
+ def += 1;
+ if (def > 100) {
+ break;
+ }
+ try {
+ throw 0;
+ }
+ catch (jkl) {
+ continue;
+ }
+ finally {
+ abc = true;
+ ghi = 11;
+ }
+ ghi -= 1;
+ }
+ while(!abc && def < 10)
+ ghi;
+ `, 11)
+
+ test(`
+ var abc = 0, def = 0;
+ do {
+ try {
+ abc += 1;
+ throw "ghi";
+ }
+ finally {
+ def = 1;
+ continue;
+ }
+ def -= 1;
+ }
+ while (abc < 2)
+ [ abc, def ];
+ `, "2,1")
+ })
+}
+
+func TestTryCatch(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 1;
+ try {
+ throw 4;
+ abc = -1;
+ }
+ catch (xyzzy) {
+ abc += xyzzy + 1;
+ }
+ abc;
+ `, 6)
+
+ test(`
+ abc = 1;
+ var def;
+ try {
+ try {
+ throw 4;
+ abc = -1;
+ }
+ catch (xyzzy) {
+ abc += xyzzy + 1;
+ throw 64;
+ }
+ }
+ catch (xyzzy) {
+ def = xyzzy;
+ abc = -2;
+ }
+ [ def, abc ];
+ `, "64,-2")
+ })
+}
+
+func TestWith(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var def;
+ with({ abc: 9 }) {
+ def = abc;
+ }
+ def;
+ `, 9)
+
+ test(`
+ var def;
+ with({ abc: function(){
+ return 11;
+ } }) {
+ def = abc();
+ }
+ def;
+ `, 11)
+ })
+}
+
+func TestSwitch(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 0;
+ switch (0) {
+ default:
+ abc += 1;
+ case 1:
+ abc += 2;
+ case 2:
+ abc += 4;
+ case 3:
+ abc += 8;
+ }
+ abc;
+ `, 15)
+
+ test(`
+ abc = 0;
+ switch (3) {
+ default:
+ abc += 1;
+ case 1:
+ abc += 2;
+ case 2:
+ abc += 4;
+ case 3:
+ abc += 8;
+ }
+ abc;
+ `, 8)
+
+ test(`
+ abc = 0;
+ switch (60) {
+ case 1:
+ abc += 2;
+ case 2:
+ abc += 4;
+ case 3:
+ abc += 8;
+ }
+ abc;
+ `, 0)
+ })
+}
+
+func TestForIn(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc;
+ for (property in { a: 1 }) {
+ abc = property;
+ }
+ abc;
+ `, "a")
+
+ test(`
+ var ghi;
+ for (property in new String("xyzzy")) {
+ ghi = property;
+ }
+ ghi;
+ `, "4")
+ })
+}
+
+func TestFor(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 7;
+ for (i = 0; i < 3; i += 1) {
+ abc += 1;
+ }
+ abc;
+ `, 10)
+
+ test(`
+ abc = 7;
+ for (i = 0; i < 3; i += 1) {
+ abc += 1;
+ if (i == 1) {
+ break;
+ }
+ }
+ abc;
+ `, 9)
+
+ test(`
+ abc = 7;
+ for (i = 0; i < 3; i += 1) {
+ if (i == 2) {
+ continue;
+ }
+ abc += 1;
+ }
+ abc;
+ `, 9)
+
+ test(`
+ abc = 0;
+ for (;;) {
+ abc += 1;
+ if (abc == 3)
+ break;
+ }
+ abc;
+ `, 3)
+
+ test(`
+ for (abc = 0; ;) {
+ abc += 1;
+ if (abc == 3)
+ break;
+ }
+ abc;
+ `, 3)
+
+ test(`
+ for (abc = 0; ; abc += 1) {
+ abc += 1;
+ if (abc == 3)
+ break;
+ }
+ abc;
+ `, 3)
+ })
+}
+
+func TestLabelled(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // TODO Add emergency break
+
+ test(`
+ xyzzy: for (var abc = 0; abc <= 0; abc++) {
+ for (var def = 0; def <= 1; def++) {
+ if (def === 0) {
+ continue xyzzy;
+ } else {
+ }
+ }
+ }
+ `)
+
+ test(`
+ abc = 0
+ def:
+ while (true) {
+ while (true) {
+ abc = abc + 1
+ if (abc > 11) {
+ break def;
+ }
+ }
+ }
+ abc;
+ `, 12)
+
+ test(`
+ abc = 0
+ def:
+ do {
+ do {
+ abc = abc + 1
+ if (abc > 11) {
+ break def;
+ }
+ } while (true)
+ } while (true)
+ abc;
+ `, 12)
+ })
+}
+
+func TestConditional(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ true ? false : true, true ? 1 : 0, false ? 3.14159 : "abc" ];
+ `, "false,1,abc")
+ })
+}
+
+func TestArrayLiteral(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ 1, , 3.14159 ];
+ `, "1,,3.14159")
+ })
+}
+
+func TestAssignment(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 1;
+ abc;
+ `, 1)
+
+ test(`
+ abc += 2;
+ abc;
+ `, 3)
+ })
+}
+
+func TestBinaryOperation(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`0 == 1`, false)
+ test(`1 == "1"`, true)
+ test(`0 === 1`, false)
+ test(`1 === "1"`, false)
+ test(`"1" === "1"`, true)
+ })
+}
+
+func Test_typeof(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`typeof abc`, "undefined")
+ test(`typeof abc === 'undefined'`, true)
+ test(`typeof {}`, "object")
+ test(`typeof null`, "object")
+ })
+}
+
+func Test_PrimitiveValueObjectValue(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ Number11 := test(`new Number(11)`)
+ is(toFloat(Number11), 11)
+ })
+}
+
+func Test_eval(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // FIXME terst, Is this correct?
+ test(`
+ var abc = 1;
+ `, "undefined")
+
+ test(`
+ eval("abc += 1");
+ `, 2)
+
+ test(`
+ (function(){
+ var abc = 11;
+ eval("abc += 1");
+ return abc;
+ })();
+ `, 12)
+ test(`abc`, 2)
+
+ test(`
+ (function(){
+ try {
+ eval("var prop = \\u2029;");
+ return false;
+ } catch (abc) {
+ return [ abc instanceof SyntaxError, abc.toString() ];
+ }
+ })();
+ `, "true,SyntaxError: Unexpected token ILLEGAL")
+
+ test(`
+ function abc(){
+ this.THIS = eval("this");
+ }
+ var def = new abc();
+ def === def.THIS;
+ `, true)
+ })
+}
+
+func Test_evalDirectIndirect(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = "global";
+ (function(){
+ try {
+ var _eval = eval;
+ var abc = "function";
+ if (
+ _eval("\'global\' === abc") === true && // eval (Indirect)
+ eval("\'function\' === abc") === true // eval (Direct)
+ ) {
+ return true;
+ }
+ return false;
+ } finally {
+ delete this.abc;
+ }
+ })()
+ `, true)
+ })
+}
+
+func TestError_URIError(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`new URIError() instanceof URIError`, true)
+
+ test(`
+ var abc
+ try {
+ decodeURI("http://example.com/ _^#%")
+ }
+ catch (def) {
+ abc = def instanceof URIError
+ }
+ abc
+ `, true)
+ })
+}
+
+func TestTo(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ {
+ value, _ := test(`"11"`).ToFloat()
+ is(value, float64(11))
+ }
+
+ {
+ value, _ := test(`"11"`).ToInteger()
+ is(value, int64(11))
+
+ value, _ = test(`1.1`).ToInteger()
+ is(value, int64(1))
+ }
+ })
+}
+
+func TestShouldError(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`raise:
+ xyzzy
+ throw new TypeError("Nothing happens.")
+ `, "ReferenceError: xyzzy is not defined")
+ })
+}
+
+func TestAPI(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ test(`
+ String.prototype.xyzzy = function(){
+ return this.length + 11 + (arguments[0] || 0)
+ }
+ abc = new String("xyzzy")
+ def = "Nothing happens."
+ abc.xyzzy()
+ `, 16)
+ abc, _ := vm.Get("abc")
+ def, _ := vm.Get("def")
+ object := abc.Object()
+ result, _ := object.Call("xyzzy")
+ is(result, 16)
+ result, _ = object.Call("xyzzy", 1)
+ is(result, 17)
+ value, _ := object.Get("xyzzy")
+ result, _ = value.Call(def)
+ is(result, 27)
+ result, _ = value.Call(def, 3)
+ is(result, 30)
+ object = value.Object() // Object xyzzy
+ result, _ = object.Value().Call(def, 3)
+ is(result, 30)
+
+ test(`
+ abc = {
+ 'abc': 1,
+ 'def': false,
+ 3.14159: NaN,
+ };
+ abc['abc'];
+ `, 1)
+ abc, err := vm.Get("abc")
+ is(err, nil)
+ object = abc.Object() // Object abc
+ value, err = object.Get("abc")
+ is(err, nil)
+ is(value, 1)
+ is(object.Keys(), []string{"abc", "def", "3.14159"})
+
+ test(`
+ abc = [ 0, 1, 2, 3.14159, "abc", , ];
+ abc.def = true;
+ `)
+ abc, err = vm.Get("abc")
+ is(err, nil)
+ object = abc.Object() // Object abc
+ is(object.Keys(), []string{"0", "1", "2", "3", "4", "def"})
+ })
+}
+
+func TestUnicode(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`var abc = eval("\"a\uFFFFa\"");`, "undefined")
+
+ test(`abc.length`, 3)
+
+ test(`abc != "aa"`, true)
+
+ test("abc[1] === \"\uFFFF\"", true)
+ })
+}
+
+func TestDotMember(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = {
+ ghi: 11,
+ }
+ abc.def = "Xyzzy"
+ abc.null = "Nothing happens."
+ `)
+ test(`abc.def`, "Xyzzy")
+ test(`abc.null`, "Nothing happens.")
+ test(`abc.ghi`, 11)
+
+ test(`
+ abc = {
+ null: 11,
+ }
+ `)
+ test(`abc.def`, "undefined")
+ test(`abc.null`, 11)
+ test(`abc.ghi`, "undefined")
+ })
+}
+
+func Test_stringToFloat(t *testing.T) {
+ tt(t, func() {
+
+ is(stringToFloat("10e10000"), _Infinity)
+ is(stringToFloat("10e10_."), _NaN)
+ })
+}
+
+func Test_delete(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ delete 42;
+ `, true)
+
+ test(`
+ var abc = delete $_undefined_$;
+ abc = abc && delete ($_undefined_$);
+ abc;
+ `, true)
+
+ // delete should not trigger get()
+ test(`
+ var abc = {
+ get def() {
+ throw "Test_delete: delete should not trigger get()"
+ }
+ };
+ delete abc.def
+ `, true)
+ })
+}
+
+func TestObject_defineOwnProperty(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var object = {};
+
+ var descriptor = new Boolean(false);
+ descriptor.configurable = true;
+
+ Object.defineProperties(object, {
+ property: descriptor
+ });
+
+ var abc = object.hasOwnProperty("property");
+ delete object.property;
+ var def = object.hasOwnProperty("property");
+
+ [ abc, def ];
+ `, "true,false")
+
+ test(`
+ var object = [0, 1, 2];
+ Object.defineProperty(object, "0", {
+ value: 42,
+ writable: false,
+ enumerable: false,
+ configurable: false
+ });
+ var abc = Object.getOwnPropertyDescriptor(object, "0");
+ [ abc.value, abc.writable, abc.enumerable, abc.configurable ];
+ `, "42,false,false,false")
+
+ test(`
+ var abc = { "xyzzy": 42 };
+ var def = Object.defineProperties(abc, "");
+ abc === def;
+ `, true)
+ })
+}
+
+func Test_assignmentEvaluationOrder(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 0;
+ ((abc = 1) & abc);
+ `, 1)
+
+ test(`
+ var abc = 0;
+ (abc & (abc = 1));
+ `, 0)
+ })
+}
+
+func TestOttoCall(t *testing.T) {
+ tt(t, func() {
+ vm := New()
+
+ _, err := vm.Run(`
+ var abc = {
+ ghi: 1,
+ def: function(def){
+ var ghi = 0;
+ if (this.ghi) {
+ ghi = this.ghi;
+ }
+ return "def: " + (def + 3.14159 + ghi);
+ }
+ };
+ `)
+ is(err, nil)
+
+ value, err := vm.Call(`abc.def`, nil, 2)
+ is(err, nil)
+ is(value, "def: 6.14159")
+
+ value, err = vm.Call(`abc.def`, "", 2)
+ is(err, nil)
+ is(value, "def: 5.14159")
+
+ // Do not attempt to do a ToValue on a this of nil
+ value, err = vm.Call(`jkl.def`, nil, 1, 2, 3)
+ is(err, "!=", nil)
+ is(value, "undefined")
+
+ value, err = vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
+ is(err, nil)
+ is(value, "1,2,3,,4,5,6,7,abc")
+ })
+}
+
+func TestOttoCall_new(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ vm.Set("abc", func(call FunctionCall) Value {
+ value, err := call.Otto.Call(`new Object`, nil, "Nothing happens.")
+ is(err, nil)
+ return value
+ })
+ test(`
+ def = abc();
+ [ def, def instanceof String ];
+ `, "Nothing happens.,true")
+ })
+}
+
+func TestOttoCall_throw(t *testing.T) {
+ // FIXME? (Been broken for a while)
+ // Looks like this has been broken for a while... what
+ // behavior do we want here?
+
+ return
+
+ tt(t, func() {
+ test, vm := test()
+
+ vm.Set("abc", func(call FunctionCall) Value {
+ if false {
+ call.Otto.Call(`throw eval`, nil, "({ def: 3.14159 })")
+ }
+ call.Otto.Call(`throw Error`, nil, "abcdef")
+ return UndefinedValue()
+ })
+ // TODO try { abc(); } catch (err) { error = err }
+ // Possible unrelated error case:
+ // If error is not declared beforehand, is later referencing it a ReferenceError?
+ // Should the catch { } declare error in the outer scope?
+ test(`
+ var error;
+ try {
+ abc();
+ }
+ catch (err) {
+ error = err;
+ }
+ [ error instanceof Error, error.message, error.def ];
+ `, "true,abcdef,")
+
+ vm.Set("def", func(call FunctionCall) Value {
+ call.Otto.Call(`throw new Object`, nil, 3.14159)
+ return UndefinedValue()
+ })
+ test(`
+ try {
+ def();
+ }
+ catch (err) {
+ error = err;
+ }
+ [ error instanceof Error, error.message, error.def, typeof error, error, error instanceof Number ];
+ `, "false,,,object,3.14159,true")
+ })
+}
+
+func TestOttoCopy(t *testing.T) {
+ tt(t, func() {
+ vm0 := New()
+ vm0.Run(`
+ var abc = function() {
+ return "Xyzzy";
+ };
+
+ function def() {
+ return abc() + (0 + {});
+ }
+ `)
+
+ value, err := vm0.Run(`
+ def();
+ `)
+ is(err, nil)
+ is(value, "Xyzzy0[object Object]")
+
+ vm1 := vm0.Copy()
+ value, err = vm1.Run(`
+ def();
+ `)
+ is(err, nil)
+ is(value, "Xyzzy0[object Object]")
+
+ vm1.Run(`
+ abc = function() {
+ return 3.14159;
+ };
+ `)
+ value, err = vm1.Run(`
+ def();
+ `)
+ is(err, nil)
+ is(value, "3.141590[object Object]")
+
+ value, err = vm0.Run(`
+ def();
+ `)
+ is(err, nil)
+ is(value, "Xyzzy0[object Object]")
+ })
+}
+
+func TestOttoCall_clone(t *testing.T) {
+ tt(t, func() {
+ vm := New().clone()
+ rt := vm.runtime
+
+ {
+ // FIXME terst, Check how this comparison is done
+ is(rt.Global.Array.prototype, rt.Global.FunctionPrototype)
+ is(rt.Global.ArrayPrototype, "!=", nil)
+ is(rt.Global.Array.runtime, rt)
+ is(rt.Global.Array.prototype.runtime, rt)
+ is(rt.Global.Array.get("prototype")._object().runtime, rt)
+ }
+
+ {
+ value, err := vm.Run(`[ 1, 2, 3 ].toString()`)
+ is(err, nil)
+ is(value, "1,2,3")
+ }
+
+ {
+ value, err := vm.Run(`[ 1, 2, 3 ]`)
+ is(err, nil)
+ is(value, "1,2,3")
+ object := value._object()
+ is(object, "!=", nil)
+ is(object.prototype, rt.Global.ArrayPrototype)
+
+ value, err = vm.Run(`Array.prototype`)
+ is(err, nil)
+ object = value._object()
+ is(object.runtime, rt)
+ is(object, "!=", nil)
+ is(object, rt.Global.ArrayPrototype)
+ }
+
+ {
+ otto1 := New()
+ _, err := otto1.Run(`
+ var abc = 1;
+ var def = 2;
+ `)
+ is(err, nil)
+
+ otto2 := otto1.clone()
+ value, err := otto2.Run(`abc += 1; abc;`)
+ is(err, nil)
+ is(value, 2)
+
+ value, err = otto1.Run(`abc += 4; abc;`)
+ is(err, nil)
+ is(value, 5)
+ }
+
+ {
+ vm1 := New()
+ _, err := vm1.Run(`
+ var abc = 1;
+ var def = function(value) {
+ abc += value;
+ return abc;
+ }
+ `)
+ is(err, nil)
+
+ vm2 := vm1.clone()
+ value, err := vm2.Run(`def(1)`)
+ is(err, nil)
+ is(value, 2)
+
+ value, err = vm1.Run(`def(4)`)
+ is(err, nil)
+ is(value, 5)
+ }
+
+ {
+ vm1 := New()
+ _, err := vm1.Run(`
+ var abc = {
+ ghi: 1,
+ jkl: function(value) {
+ this.ghi += value;
+ return this.ghi;
+ }
+ };
+ var def = {
+ abc: abc
+ };
+ `)
+ is(err, nil)
+
+ otto2 := vm1.clone()
+ value, err := otto2.Run(`def.abc.jkl(1)`)
+ is(err, nil)
+ is(value, 2)
+
+ value, err = vm1.Run(`def.abc.jkl(4)`)
+ is(err, nil)
+ is(value, 5)
+ }
+
+ {
+ vm1 := New()
+ _, err := vm1.Run(`
+ var abc = function() { return "abc"; };
+ var def = function() { return "def"; };
+ `)
+ is(err, nil)
+
+ vm2 := vm1.clone()
+ value, err := vm2.Run(`
+ [ abc.toString(), def.toString() ];
+ `)
+ is(value, `function() { return "abc"; },function() { return "def"; }`)
+
+ _, err = vm2.Run(`
+ var def = function() { return "ghi"; };
+ `)
+ is(err, nil)
+
+ value, err = vm1.Run(`
+ [ abc.toString(), def.toString() ];
+ `)
+ is(value, `function() { return "abc"; },function() { return "def"; }`)
+
+ value, err = vm2.Run(`
+ [ abc.toString(), def.toString() ];
+ `)
+ is(value, `function() { return "abc"; },function() { return "ghi"; }`)
+ }
+
+ })
+}
+
+func TestOttoRun(t *testing.T) {
+ tt(t, func() {
+ vm := New()
+
+ program, err := parser.ParseFile(nil, "", "", 0)
+ is(err, nil)
+ value, err := vm.Run(program)
+ is(err, nil)
+ is(value, UndefinedValue())
+
+ program, err = parser.ParseFile(nil, "", "2 + 2", 0)
+ is(err, nil)
+ value, err = vm.Run(program)
+ is(err, nil)
+ is(value, 4)
+ value, err = vm.Run(program)
+ is(err, nil)
+ is(value, 4)
+
+ program, err = parser.ParseFile(nil, "", "var abc; if (!abc) abc = 0; abc += 2; abc;", 0)
+ value, err = vm.Run(program)
+ is(err, nil)
+ is(value, 2)
+ value, err = vm.Run(program)
+ is(err, nil)
+ is(value, 4)
+ value, err = vm.Run(program)
+ is(err, nil)
+ is(value, 6)
+
+ {
+ src := []byte("var abc; if (!abc) abc = 0; abc += 2; abc;")
+ value, err = vm.Run(src)
+ is(err, nil)
+ is(value, 8)
+
+ value, err = vm.Run(bytes.NewBuffer(src))
+ is(err, nil)
+ is(value, 10)
+
+ value, err = vm.Run(io.Reader(bytes.NewBuffer(src)))
+ is(err, nil)
+ is(value, 12)
+ }
+
+ {
+ script, err := vm.Compile("", `var abc; if (!abc) abc = 0; abc += 2; abc;`)
+ is(err, nil)
+
+ value, err = vm.Run(script)
+ is(err, nil)
+ is(value, 14)
+
+ value, err = vm.Run(script)
+ is(err, nil)
+ is(value, 16)
+
+ is(script.String(), "// \nvar abc; if (!abc) abc = 0; abc += 2; abc;")
+ }
+ })
+}
+
+func Test_objectLength(t *testing.T) {
+ tt(t, func() {
+ _, vm := test()
+
+ value := vm.Set("abc", []string{"jkl", "mno"})
+ is(objectLength(value._object()), 2)
+
+ value, _ = vm.Run(`[1, 2, 3]`)
+ is(objectLength(value._object()), 3)
+
+ value, _ = vm.Run(`new String("abcdefghi")`)
+ is(objectLength(value._object()), 9)
+
+ value, _ = vm.Run(`"abcdefghi"`)
+ is(objectLength(value._object()), 0)
+ })
+}
+
+func BenchmarkNew(b *testing.B) {
+ for i := 0; i < b.N; i++ {
+ New()
+ }
+}
+
+func BenchmarkClone(b *testing.B) {
+ vm := New()
+ b.ResetTimer()
+ for i := 0; i < b.N; i++ {
+ vm.clone()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/panic_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/panic_test.go
new file mode 100644
index 000000000..06f0a64fc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/panic_test.go
@@ -0,0 +1,40 @@
+package otto
+
+import (
+ "testing"
+)
+
+func Test_panic(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // Test that property.value is set to something if writable is set
+ // to something
+ test(`
+ var abc = [];
+ Object.defineProperty(abc, "0", { writable: false });
+ Object.defineProperty(abc, "0", { writable: false });
+ "0" in abc;
+ `, true)
+
+ test(`raise:
+ var abc = [];
+ Object.defineProperty(abc, "0", { writable: false });
+ Object.defineProperty(abc, "0", { value: false, writable: false });
+ `, "TypeError")
+
+ // Test that a regular expression can contain \c0410 (CYRILLIC CAPITAL LETTER A)
+ // without panicking
+ test(`
+ var abc = 0x0410;
+ var def = String.fromCharCode(abc);
+ new RegExp("\\c" + def).exec(def);
+ `, "null")
+
+ // Test transforming a transformable regular expression without a panic
+ test(`
+ new RegExp("\\u0000");
+ new RegExp("\\undefined").test("undefined");
+ `, true)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/parser/Makefile
new file mode 100644
index 000000000..766fd4d0b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/Makefile
@@ -0,0 +1,4 @@
+.PHONY: test
+
+test:
+ go test
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/parser/README.markdown
new file mode 100644
index 000000000..c3cae5b60
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/README.markdown
@@ -0,0 +1,190 @@
+# parser
+--
+ import "github.com/robertkrimen/otto/parser"
+
+Package parser implements a parser for JavaScript.
+
+ import (
+ "github.com/robertkrimen/otto/parser"
+ )
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+
+### Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+## Usage
+
+#### func ParseFile
+
+```go
+func ParseFile(fileSet *file.FileSet, filename string, src interface{}, mode Mode) (*ast.Program, error)
+```
+ParseFile parses the source code of a single JavaScript/ECMAScript source file
+and returns the corresponding ast.Program node.
+
+If fileSet == nil, ParseFile parses source without a FileSet. If fileSet != nil,
+ParseFile first adds filename and src to fileSet.
+
+The filename argument is optional and is used for labelling errors, etc.
+
+src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST
+always be in UTF-8.
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, "", `if (abc > 1) {}`, 0)
+
+#### func ParseFunction
+
+```go
+func ParseFunction(parameterList, body string) (*ast.FunctionLiteral, error)
+```
+ParseFunction parses a given parameter list and body as a function and returns
+the corresponding ast.FunctionLiteral node.
+
+The parameter list, if any, should be a comma-separated list of identifiers.
+
+#### func ReadSource
+
+```go
+func ReadSource(filename string, src interface{}) ([]byte, error)
+```
+
+#### func TransformRegExp
+
+```go
+func TransformRegExp(pattern string) (string, error)
+```
+TransformRegExp transforms a JavaScript pattern into a Go "regexp" pattern.
+
+re2 (Go) cannot do backtracking, so the presence of a lookahead (?=) (?!) or
+backreference (\1, \2, ...) will cause an error.
+
+re2 (Go) has a different definition for \s: [\t\n\f\r ]. The JavaScript
+definition, on the other hand, also includes \v, Unicode "Separator, Space",
+etc.
+
+If the pattern is invalid (not valid even in JavaScript), then this function
+returns the empty string and an error.
+
+If the pattern is valid, but incompatible (contains a lookahead or
+backreference), then this function returns the transformation (a non-empty
+string) AND an error.
+
+#### type Error
+
+```go
+type Error struct {
+ Position file.Position
+ Message string
+}
+```
+
+An Error represents a parsing error. It includes the position where the error
+occurred and a message/description.
+
+#### func (Error) Error
+
+```go
+func (self Error) Error() string
+```
+
+#### type ErrorList
+
+```go
+type ErrorList []*Error
+```
+
+ErrorList is a list of *Errors.
+
+#### func (*ErrorList) Add
+
+```go
+func (self *ErrorList) Add(position file.Position, msg string)
+```
+Add adds an Error with given position and message to an ErrorList.
+
+#### func (ErrorList) Err
+
+```go
+func (self ErrorList) Err() error
+```
+Err returns an error equivalent to this ErrorList. If the list is empty, Err
+returns nil.
+
+#### func (ErrorList) Error
+
+```go
+func (self ErrorList) Error() string
+```
+Error implements the Error interface.
+
+#### func (ErrorList) Len
+
+```go
+func (self ErrorList) Len() int
+```
+
+#### func (ErrorList) Less
+
+```go
+func (self ErrorList) Less(i, j int) bool
+```
+
+#### func (*ErrorList) Reset
+
+```go
+func (self *ErrorList) Reset()
+```
+Reset resets an ErrorList to no errors.
+
+#### func (ErrorList) Sort
+
+```go
+func (self ErrorList) Sort()
+```
+
+#### func (ErrorList) Swap
+
+```go
+func (self ErrorList) Swap(i, j int)
+```
+
+#### type Mode
+
+```go
+type Mode uint
+```
+
+A Mode value is a set of flags (or 0). They control optional parser
+functionality.
+
+```go
+const (
+ IgnoreRegExpErrors Mode = 1 << iota // Ignore RegExp compatibility errors (allow backtracking)
+)
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/dbg.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/dbg.go
new file mode 100644
index 000000000..3c5f2f698
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/dbg.go
@@ -0,0 +1,9 @@
+// This file was AUTOMATICALLY GENERATED by dbg-import (smuggol) for github.com/robertkrimen/dbg
+
+package parser
+
+import (
+ Dbg "github.com/robertkrimen/otto/dbg"
+)
+
+var dbg, dbgf = Dbg.New()
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/error.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/error.go
new file mode 100644
index 000000000..39ea75132
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/error.go
@@ -0,0 +1,175 @@
+package parser
+
+import (
+ "fmt"
+ "sort"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+const (
+ err_UnexpectedToken = "Unexpected token %v"
+ err_UnexpectedEndOfInput = "Unexpected end of input"
+ err_UnexpectedEscape = "Unexpected escape"
+)
+
+// UnexpectedNumber: 'Unexpected number',
+// UnexpectedString: 'Unexpected string',
+// UnexpectedIdentifier: 'Unexpected identifier',
+// UnexpectedReserved: 'Unexpected reserved word',
+// NewlineAfterThrow: 'Illegal newline after throw',
+// InvalidRegExp: 'Invalid regular expression',
+// UnterminatedRegExp: 'Invalid regular expression: missing /',
+// InvalidLHSInAssignment: 'Invalid left-hand side in assignment',
+// InvalidLHSInForIn: 'Invalid left-hand side in for-in',
+// MultipleDefaultsInSwitch: 'More than one default clause in switch statement',
+// NoCatchOrFinally: 'Missing catch or finally after try',
+// UnknownLabel: 'Undefined label \'%0\'',
+// Redeclaration: '%0 \'%1\' has already been declared',
+// IllegalContinue: 'Illegal continue statement',
+// IllegalBreak: 'Illegal break statement',
+// IllegalReturn: 'Illegal return statement',
+// StrictModeWith: 'Strict mode code may not include a with statement',
+// StrictCatchVariable: 'Catch variable may not be eval or arguments in strict mode',
+// StrictVarName: 'Variable name may not be eval or arguments in strict mode',
+// StrictParamName: 'Parameter name eval or arguments is not allowed in strict mode',
+// StrictParamDupe: 'Strict mode function may not have duplicate parameter names',
+// StrictFunctionName: 'Function name may not be eval or arguments in strict mode',
+// StrictOctalLiteral: 'Octal literals are not allowed in strict mode.',
+// StrictDelete: 'Delete of an unqualified identifier in strict mode.',
+// StrictDuplicateProperty: 'Duplicate data property in object literal not allowed in strict mode',
+// AccessorDataProperty: 'Object literal may not have data and accessor property with the same name',
+// AccessorGetSet: 'Object literal may not have multiple get/set accessors with the same name',
+// StrictLHSAssignment: 'Assignment to eval or arguments is not allowed in strict mode',
+// StrictLHSPostfix: 'Postfix increment/decrement may not have eval or arguments operand in strict mode',
+// StrictLHSPrefix: 'Prefix increment/decrement may not have eval or arguments operand in strict mode',
+// StrictReservedWord: 'Use of future reserved word in strict mode'
+
+// A SyntaxError is a description of an ECMAScript syntax error.
+
+// An Error represents a parsing error. It includes the position where the error occurred and a message/description.
+type Error struct {
+ Position file.Position
+ Message string
+}
+
+// FXIME Should this be "SyntaxError"?
+
+func (self Error) Error() string {
+ filename := self.Position.Filename
+ if filename == "" {
+ filename = "(anonymous)"
+ }
+ return fmt.Sprintf("%s: Line %d:%d %s",
+ filename,
+ self.Position.Line,
+ self.Position.Column,
+ self.Message,
+ )
+}
+
+func (self *_parser) error(place interface{}, msg string, msgValues ...interface{}) *Error {
+ idx := file.Idx(0)
+ switch place := place.(type) {
+ case int:
+ idx = self.idxOf(place)
+ case file.Idx:
+ if place == 0 {
+ idx = self.idxOf(self.chrOffset)
+ } else {
+ idx = place
+ }
+ default:
+ panic(fmt.Errorf("error(%T, ...)", place))
+ }
+
+ position := self.position(idx)
+ msg = fmt.Sprintf(msg, msgValues...)
+ self.errors.Add(position, msg)
+ return self.errors[len(self.errors)-1]
+}
+
+func (self *_parser) errorUnexpected(idx file.Idx, chr rune) error {
+ if chr == -1 {
+ return self.error(idx, err_UnexpectedEndOfInput)
+ }
+ return self.error(idx, err_UnexpectedToken, token.ILLEGAL)
+}
+
+func (self *_parser) errorUnexpectedToken(tkn token.Token) error {
+ switch tkn {
+ case token.EOF:
+ return self.error(file.Idx(0), err_UnexpectedEndOfInput)
+ }
+ value := tkn.String()
+ switch tkn {
+ case token.BOOLEAN, token.NULL:
+ value = self.literal
+ case token.IDENTIFIER:
+ return self.error(self.idx, "Unexpected identifier")
+ case token.KEYWORD:
+ // TODO Might be a future reserved word
+ return self.error(self.idx, "Unexpected reserved word")
+ case token.NUMBER:
+ return self.error(self.idx, "Unexpected number")
+ case token.STRING:
+ return self.error(self.idx, "Unexpected string")
+ }
+ return self.error(self.idx, err_UnexpectedToken, value)
+}
+
+// ErrorList is a list of *Errors.
+//
+type ErrorList []*Error
+
+// Add adds an Error with given position and message to an ErrorList.
+func (self *ErrorList) Add(position file.Position, msg string) {
+ *self = append(*self, &Error{position, msg})
+}
+
+// Reset resets an ErrorList to no errors.
+func (self *ErrorList) Reset() { *self = (*self)[0:0] }
+
+func (self ErrorList) Len() int { return len(self) }
+func (self ErrorList) Swap(i, j int) { self[i], self[j] = self[j], self[i] }
+func (self ErrorList) Less(i, j int) bool {
+ x := &self[i].Position
+ y := &self[j].Position
+ if x.Filename < y.Filename {
+ return true
+ }
+ if x.Filename == y.Filename {
+ if x.Line < y.Line {
+ return true
+ }
+ if x.Line == y.Line {
+ return x.Column < y.Column
+ }
+ }
+ return false
+}
+
+func (self ErrorList) Sort() {
+ sort.Sort(self)
+}
+
+// Error implements the Error interface.
+func (self ErrorList) Error() string {
+ switch len(self) {
+ case 0:
+ return "no errors"
+ case 1:
+ return self[0].Error()
+ }
+ return fmt.Sprintf("%s (and %d more errors)", self[0].Error(), len(self)-1)
+}
+
+// Err returns an error equivalent to this ErrorList.
+// If the list is empty, Err returns nil.
+func (self ErrorList) Err() error {
+ if len(self) == 0 {
+ return nil
+ }
+ return self
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/expression.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/expression.go
new file mode 100644
index 000000000..dc397b5cb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/expression.go
@@ -0,0 +1,815 @@
+package parser
+
+import (
+ "regexp"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_parser) parseIdentifier() *ast.Identifier {
+ literal := self.literal
+ idx := self.idx
+ self.next()
+ return &ast.Identifier{
+ Name: literal,
+ Idx: idx,
+ }
+}
+
+func (self *_parser) parsePrimaryExpression() ast.Expression {
+ literal := self.literal
+ idx := self.idx
+ switch self.token {
+ case token.IDENTIFIER:
+ self.next()
+ if len(literal) > 1 {
+ tkn, strict := token.IsKeyword(literal)
+ if tkn == token.KEYWORD {
+ if !strict {
+ self.error(idx, "Unexpected reserved word")
+ }
+ }
+ }
+ return &ast.Identifier{
+ Name: literal,
+ Idx: idx,
+ }
+ case token.NULL:
+ self.next()
+ return &ast.NullLiteral{
+ Idx: idx,
+ Literal: literal,
+ }
+ case token.BOOLEAN:
+ self.next()
+ value := false
+ switch literal {
+ case "true":
+ value = true
+ case "false":
+ value = false
+ default:
+ self.error(idx, "Illegal boolean literal")
+ }
+ return &ast.BooleanLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.STRING:
+ self.next()
+ value, err := parseStringLiteral(literal[1 : len(literal)-1])
+ if err != nil {
+ self.error(idx, err.Error())
+ }
+ return &ast.StringLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.NUMBER:
+ self.next()
+ value, err := parseNumberLiteral(literal)
+ if err != nil {
+ self.error(idx, err.Error())
+ value = 0
+ }
+ return &ast.NumberLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.SLASH, token.QUOTIENT_ASSIGN:
+ return self.parseRegExpLiteral()
+ case token.LEFT_BRACE:
+ return self.parseObjectLiteral()
+ case token.LEFT_BRACKET:
+ return self.parseArrayLiteral()
+ case token.LEFT_PARENTHESIS:
+ self.expect(token.LEFT_PARENTHESIS)
+ expression := self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+ return expression
+ case token.THIS:
+ self.next()
+ return &ast.ThisExpression{
+ Idx: idx,
+ }
+ case token.FUNCTION:
+ return self.parseFunction(false)
+ }
+
+ self.errorUnexpectedToken(self.token)
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+}
+
+func (self *_parser) parseRegExpLiteral() *ast.RegExpLiteral {
+
+ offset := self.chrOffset - 1 // Opening slash already gotten
+ if self.token == token.QUOTIENT_ASSIGN {
+ offset -= 1 // =
+ }
+ idx := self.idxOf(offset)
+
+ pattern, err := self.scanString(offset)
+ endOffset := self.chrOffset
+
+ self.next()
+ if err == nil {
+ pattern = pattern[1 : len(pattern)-1]
+ }
+
+ flags := ""
+ if self.token == token.IDENTIFIER { // gim
+
+ flags = self.literal
+ self.next()
+ endOffset = self.chrOffset - 1
+ }
+
+ var value string
+ // TODO 15.10
+ {
+ // Test during parsing that this is a valid regular expression
+ // Sorry, (?=) and (?!) are invalid (for now)
+ pattern, err := TransformRegExp(pattern)
+ if err != nil {
+ if pattern == "" || self.mode&IgnoreRegExpErrors == 0 {
+ self.error(idx, "Invalid regular expression: %s", err.Error())
+ }
+ } else {
+ _, err = regexp.Compile(pattern)
+ if err != nil {
+ // We should not get here, ParseRegExp should catch any errors
+ self.error(idx, "Invalid regular expression: %s", err.Error()[22:]) // Skip redundant "parse regexp error"
+ } else {
+ value = pattern
+ }
+ }
+ }
+
+ literal := self.str[offset:endOffset]
+
+ return &ast.RegExpLiteral{
+ Idx: idx,
+ Literal: literal,
+ Pattern: pattern,
+ Flags: flags,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseVariableDeclaration(declarationList *[]*ast.VariableExpression) ast.Expression {
+
+ if self.token != token.IDENTIFIER {
+ idx := self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+
+ literal := self.literal
+ idx := self.idx
+ self.next()
+ node := &ast.VariableExpression{
+ Name: literal,
+ Idx: idx,
+ }
+
+ if declarationList != nil {
+ *declarationList = append(*declarationList, node)
+ }
+
+ if self.token == token.ASSIGN {
+ self.next()
+ node.Initializer = self.parseAssignmentExpression()
+ }
+
+ return node
+}
+
+func (self *_parser) parseVariableDeclarationList(var_ file.Idx) []ast.Expression {
+
+ var declarationList []*ast.VariableExpression // Avoid bad expressions
+ var list []ast.Expression
+
+ for {
+ list = append(list, self.parseVariableDeclaration(&declarationList))
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ }
+
+ self.scope.declare(&ast.VariableDeclaration{
+ Var: var_,
+ List: declarationList,
+ })
+
+ return list
+}
+
+func (self *_parser) parseObjectPropertyKey() (string, string) {
+ idx, tkn, literal := self.idx, self.token, self.literal
+ value := ""
+ self.next()
+ switch tkn {
+ case token.IDENTIFIER:
+ value = literal
+ case token.NUMBER:
+ var err error
+ _, err = parseNumberLiteral(literal)
+ if err != nil {
+ self.error(idx, err.Error())
+ } else {
+ value = literal
+ }
+ case token.STRING:
+ var err error
+ value, err = parseStringLiteral(literal[1 : len(literal)-1])
+ if err != nil {
+ self.error(idx, err.Error())
+ }
+ default:
+ // null, false, class, etc.
+ if matchIdentifier.MatchString(literal) {
+ value = literal
+ }
+ }
+ return literal, value
+}
+
+func (self *_parser) parseObjectProperty() ast.Property {
+
+ literal, value := self.parseObjectPropertyKey()
+ if literal == "get" && self.token != token.COLON {
+ idx := self.idx
+ _, value := self.parseObjectPropertyKey()
+ parameterList := self.parseFunctionParameterList()
+
+ node := &ast.FunctionLiteral{
+ Function: idx,
+ ParameterList: parameterList,
+ }
+ self.parseFunctionBlock(node)
+ return ast.Property{
+ Key: value,
+ Kind: "get",
+ Value: node,
+ }
+ } else if literal == "set" && self.token != token.COLON {
+ idx := self.idx
+ _, value := self.parseObjectPropertyKey()
+ parameterList := self.parseFunctionParameterList()
+
+ node := &ast.FunctionLiteral{
+ Function: idx,
+ ParameterList: parameterList,
+ }
+ self.parseFunctionBlock(node)
+ return ast.Property{
+ Key: value,
+ Kind: "set",
+ Value: node,
+ }
+ }
+
+ self.expect(token.COLON)
+
+ return ast.Property{
+ Key: value,
+ Kind: "value",
+ Value: self.parseAssignmentExpression(),
+ }
+}
+
+func (self *_parser) parseObjectLiteral() ast.Expression {
+ var value []ast.Property
+ idx0 := self.expect(token.LEFT_BRACE)
+ for self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ property := self.parseObjectProperty()
+ value = append(value, property)
+ if self.token == token.COMMA {
+ self.next()
+ continue
+ }
+ }
+ idx1 := self.expect(token.RIGHT_BRACE)
+
+ return &ast.ObjectLiteral{
+ LeftBrace: idx0,
+ RightBrace: idx1,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseArrayLiteral() ast.Expression {
+
+ idx0 := self.expect(token.LEFT_BRACKET)
+ var value []ast.Expression
+ for self.token != token.RIGHT_BRACKET && self.token != token.EOF {
+ if self.token == token.COMMA {
+ self.next()
+ value = append(value, nil)
+ continue
+ }
+ value = append(value, self.parseAssignmentExpression())
+ if self.token != token.RIGHT_BRACKET {
+ self.expect(token.COMMA)
+ }
+ }
+ idx1 := self.expect(token.RIGHT_BRACKET)
+
+ return &ast.ArrayLiteral{
+ LeftBracket: idx0,
+ RightBracket: idx1,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseArgumentList() (argumentList []ast.Expression, idx0, idx1 file.Idx) {
+ idx0 = self.expect(token.LEFT_PARENTHESIS)
+ if self.token != token.RIGHT_PARENTHESIS {
+ for {
+ argumentList = append(argumentList, self.parseAssignmentExpression())
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ }
+ }
+ idx1 = self.expect(token.RIGHT_PARENTHESIS)
+ return
+}
+
+func (self *_parser) parseCallExpression(left ast.Expression) ast.Expression {
+ argumentList, idx0, idx1 := self.parseArgumentList()
+ return &ast.CallExpression{
+ Callee: left,
+ LeftParenthesis: idx0,
+ ArgumentList: argumentList,
+ RightParenthesis: idx1,
+ }
+}
+
+func (self *_parser) parseDotMember(left ast.Expression) ast.Expression {
+ period := self.expect(token.PERIOD)
+
+ literal := self.literal
+ idx := self.idx
+
+ if !matchIdentifier.MatchString(literal) {
+ self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadExpression{From: period, To: self.idx}
+ }
+
+ self.next()
+
+ return &ast.DotExpression{
+ Left: left,
+ Identifier: ast.Identifier{
+ Idx: idx,
+ Name: literal,
+ },
+ }
+}
+
+func (self *_parser) parseBracketMember(left ast.Expression) ast.Expression {
+ idx0 := self.expect(token.LEFT_BRACKET)
+ member := self.parseExpression()
+ idx1 := self.expect(token.RIGHT_BRACKET)
+ return &ast.BracketExpression{
+ LeftBracket: idx0,
+ Left: left,
+ Member: member,
+ RightBracket: idx1,
+ }
+}
+
+func (self *_parser) parseNewExpression() ast.Expression {
+ idx := self.expect(token.NEW)
+ callee := self.parseLeftHandSideExpression()
+ node := &ast.NewExpression{
+ New: idx,
+ Callee: callee,
+ }
+ if self.token == token.LEFT_PARENTHESIS {
+ argumentList, idx0, idx1 := self.parseArgumentList()
+ node.ArgumentList = argumentList
+ node.LeftParenthesis = idx0
+ node.RightParenthesis = idx1
+ }
+ return node
+}
+
+func (self *_parser) parseLeftHandSideExpression() ast.Expression {
+
+ var left ast.Expression
+ if self.token == token.NEW {
+ left = self.parseNewExpression()
+ } else {
+ left = self.parsePrimaryExpression()
+ }
+
+ for {
+ if self.token == token.PERIOD {
+ left = self.parseDotMember(left)
+ } else if self.token == token.LEFT_BRACE {
+ left = self.parseBracketMember(left)
+ } else {
+ break
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLeftHandSideExpressionAllowCall() ast.Expression {
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = true
+ defer func() {
+ self.scope.allowIn = allowIn
+ }()
+
+ var left ast.Expression
+ if self.token == token.NEW {
+ left = self.parseNewExpression()
+ } else {
+ left = self.parsePrimaryExpression()
+ }
+
+ for {
+ if self.token == token.PERIOD {
+ left = self.parseDotMember(left)
+ } else if self.token == token.LEFT_BRACKET {
+ left = self.parseBracketMember(left)
+ } else if self.token == token.LEFT_PARENTHESIS {
+ left = self.parseCallExpression(left)
+ } else {
+ break
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parsePostfixExpression() ast.Expression {
+ operand := self.parseLeftHandSideExpressionAllowCall()
+
+ switch self.token {
+ case token.INCREMENT, token.DECREMENT:
+ // Make sure there is no line terminator here
+ if self.implicitSemicolon {
+ break
+ }
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ switch operand.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(idx, "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: operand,
+ Postfix: true,
+ }
+ }
+
+ return operand
+}
+
+func (self *_parser) parseUnaryExpression() ast.Expression {
+
+ switch self.token {
+ case token.PLUS, token.MINUS, token.NOT, token.BITWISE_NOT:
+ fallthrough
+ case token.DELETE, token.VOID, token.TYPEOF:
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: self.parseUnaryExpression(),
+ }
+ case token.INCREMENT, token.DECREMENT:
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ operand := self.parseUnaryExpression()
+ switch operand.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(idx, "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: operand,
+ }
+ }
+
+ return self.parsePostfixExpression()
+}
+
+func (self *_parser) parseMultiplicativeExpression() ast.Expression {
+ next := self.parseUnaryExpression
+ left := next()
+
+ for self.token == token.MULTIPLY || self.token == token.SLASH ||
+ self.token == token.REMAINDER {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseAdditiveExpression() ast.Expression {
+ next := self.parseMultiplicativeExpression
+ left := next()
+
+ for self.token == token.PLUS || self.token == token.MINUS {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseShiftExpression() ast.Expression {
+ next := self.parseAdditiveExpression
+ left := next()
+
+ for self.token == token.SHIFT_LEFT || self.token == token.SHIFT_RIGHT ||
+ self.token == token.UNSIGNED_SHIFT_RIGHT {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseRelationalExpression() ast.Expression {
+ next := self.parseShiftExpression
+ left := next()
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = true
+ defer func() {
+ self.scope.allowIn = allowIn
+ }()
+
+ switch self.token {
+ case token.LESS, token.LESS_OR_EQUAL, token.GREATER, token.GREATER_OR_EQUAL:
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ Comparison: true,
+ }
+ case token.INSTANCEOF:
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ }
+ case token.IN:
+ if !allowIn {
+ return left
+ }
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseEqualityExpression() ast.Expression {
+ next := self.parseRelationalExpression
+ left := next()
+
+ for self.token == token.EQUAL || self.token == token.NOT_EQUAL ||
+ self.token == token.STRICT_EQUAL || self.token == token.STRICT_NOT_EQUAL {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ Comparison: true,
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseAndExpression() ast.Expression {
+ next := self.parseEqualityExpression
+ left := next()
+
+ for self.token == token.AND {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseExclusiveOrExpression() ast.Expression {
+ next := self.parseBitwiseAndExpression
+ left := next()
+
+ for self.token == token.EXCLUSIVE_OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseOrExpression() ast.Expression {
+ next := self.parseBitwiseExclusiveOrExpression
+ left := next()
+
+ for self.token == token.OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLogicalAndExpression() ast.Expression {
+ next := self.parseBitwiseOrExpression
+ left := next()
+
+ for self.token == token.LOGICAL_AND {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLogicalOrExpression() ast.Expression {
+ next := self.parseLogicalAndExpression
+ left := next()
+
+ for self.token == token.LOGICAL_OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseConditionlExpression() ast.Expression {
+ left := self.parseLogicalOrExpression()
+
+ if self.token == token.QUESTION_MARK {
+ self.next()
+ consequent := self.parseAssignmentExpression()
+ self.expect(token.COLON)
+ return &ast.ConditionalExpression{
+ Test: left,
+ Consequent: consequent,
+ Alternate: self.parseAssignmentExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseAssignmentExpression() ast.Expression {
+ left := self.parseConditionlExpression()
+ var operator token.Token
+ switch self.token {
+ case token.ASSIGN:
+ operator = self.token
+ case token.ADD_ASSIGN:
+ operator = token.PLUS
+ case token.SUBTRACT_ASSIGN:
+ operator = token.MINUS
+ case token.MULTIPLY_ASSIGN:
+ operator = token.MULTIPLY
+ case token.QUOTIENT_ASSIGN:
+ operator = token.SLASH
+ case token.REMAINDER_ASSIGN:
+ operator = token.REMAINDER
+ case token.AND_ASSIGN:
+ operator = token.AND
+ case token.AND_NOT_ASSIGN:
+ operator = token.AND_NOT
+ case token.OR_ASSIGN:
+ operator = token.OR
+ case token.EXCLUSIVE_OR_ASSIGN:
+ operator = token.EXCLUSIVE_OR
+ case token.SHIFT_LEFT_ASSIGN:
+ operator = token.SHIFT_LEFT
+ case token.SHIFT_RIGHT_ASSIGN:
+ operator = token.SHIFT_RIGHT
+ case token.UNSIGNED_SHIFT_RIGHT_ASSIGN:
+ operator = token.UNSIGNED_SHIFT_RIGHT
+ }
+
+ if operator != 0 {
+ idx := self.idx
+ self.next()
+ switch left.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(left.Idx0(), "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.AssignExpression{
+ Left: left,
+ Operator: operator,
+ Right: self.parseAssignmentExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseExpression() ast.Expression {
+ next := self.parseAssignmentExpression
+ left := next()
+
+ if self.token == token.COMMA {
+ sequence := []ast.Expression{left}
+ for {
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ sequence = append(sequence, next())
+ }
+ return &ast.SequenceExpression{
+ Sequence: sequence,
+ }
+ }
+
+ return left
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer.go
new file mode 100644
index 000000000..bc3e74f77
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer.go
@@ -0,0 +1,819 @@
+package parser
+
+import (
+ "bytes"
+ "errors"
+ "fmt"
+ "regexp"
+ "strconv"
+ "strings"
+ "unicode"
+ "unicode/utf8"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+type _chr struct {
+ value rune
+ width int
+}
+
+var matchIdentifier = regexp.MustCompile(`^[$_\p{L}][$_\p{L}\d}]*$`)
+
+func isDecimalDigit(chr rune) bool {
+ return '0' <= chr && chr <= '9'
+}
+
+func digitValue(chr rune) int {
+ switch {
+ case '0' <= chr && chr <= '9':
+ return int(chr - '0')
+ case 'a' <= chr && chr <= 'f':
+ return int(chr - 'a' + 10)
+ case 'A' <= chr && chr <= 'F':
+ return int(chr - 'A' + 10)
+ }
+ return 16 // Larger than any legal digit value
+}
+
+func isDigit(chr rune, base int) bool {
+ return digitValue(chr) < base
+}
+
+func isIdentifierStart(chr rune) bool {
+ return chr == '$' || chr == '_' || chr == '\\' ||
+ 'a' <= chr && chr <= 'z' || 'A' <= chr && chr <= 'Z' ||
+ chr >= utf8.RuneSelf && unicode.IsLetter(chr)
+}
+
+func isIdentifierPart(chr rune) bool {
+ return chr == '$' || chr == '_' || chr == '\\' ||
+ 'a' <= chr && chr <= 'z' || 'A' <= chr && chr <= 'Z' ||
+ '0' <= chr && chr <= '9' ||
+ chr >= utf8.RuneSelf && (unicode.IsLetter(chr) || unicode.IsDigit(chr))
+}
+
+func (self *_parser) scanIdentifier() (string, error) {
+ offset := self.chrOffset
+ parse := false
+ for isIdentifierPart(self.chr) {
+ if self.chr == '\\' {
+ distance := self.chrOffset - offset
+ self.read()
+ if self.chr != 'u' {
+ return "", fmt.Errorf("Invalid identifier escape character: %c (%s)", self.chr, string(self.chr))
+ }
+ parse = true
+ var value rune
+ for j := 0; j < 4; j++ {
+ self.read()
+ decimal, ok := hex2decimal(byte(self.chr))
+ if !ok {
+ return "", fmt.Errorf("Invalid identifier escape character: %c (%s)", self.chr, string(self.chr))
+ }
+ value = value<<4 | decimal
+ }
+ if value == '\\' {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ } else if distance == 0 {
+ if !isIdentifierStart(value) {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ }
+ } else if distance > 0 {
+ if !isIdentifierPart(value) {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ }
+ }
+ }
+ self.read()
+ }
+ literal := string(self.str[offset:self.chrOffset])
+ if parse {
+ return parseStringLiteral(literal)
+ }
+ return literal, nil
+}
+
+// 7.2
+func isLineWhiteSpace(chr rune) bool {
+ switch chr {
+ case '\u0009', '\u000b', '\u000c', '\u0020', '\u00a0', '\ufeff':
+ return true
+ case '\u000a', '\u000d', '\u2028', '\u2029':
+ return false
+ case '\u0085':
+ return false
+ }
+ return unicode.IsSpace(chr)
+}
+
+// 7.3
+func isLineTerminator(chr rune) bool {
+ switch chr {
+ case '\u000a', '\u000d', '\u2028', '\u2029':
+ return true
+ }
+ return false
+}
+
+func (self *_parser) scan() (tkn token.Token, literal string, idx file.Idx) {
+
+ self.implicitSemicolon = false
+
+ for {
+ self.skipWhiteSpace()
+
+ idx = self.idxOf(self.chrOffset)
+ insertSemicolon := false
+
+ switch chr := self.chr; {
+ case isIdentifierStart(chr):
+ var err error
+ literal, err = self.scanIdentifier()
+ if err != nil {
+ tkn = token.ILLEGAL
+ break
+ }
+ if len(literal) > 1 {
+ // Keywords are longer than 1 character, avoid lookup otherwise
+ var strict bool
+ tkn, strict = token.IsKeyword(literal)
+
+ switch tkn {
+
+ case 0: // Not a keyword
+ if literal == "true" || literal == "false" {
+ self.insertSemicolon = true
+ tkn = token.BOOLEAN
+ return
+ } else if literal == "null" {
+ self.insertSemicolon = true
+ tkn = token.NULL
+ return
+ }
+
+ case token.KEYWORD:
+ tkn = token.KEYWORD
+ if strict {
+ // TODO If strict and in strict mode, then this is not a break
+ break
+ }
+ return
+
+ case
+ token.THIS,
+ token.BREAK,
+ token.THROW, // A newline after a throw is not allowed, but we need to detect it
+ token.RETURN,
+ token.CONTINUE,
+ token.DEBUGGER:
+ self.insertSemicolon = true
+ return
+
+ default:
+ return
+
+ }
+ }
+ self.insertSemicolon = true
+ tkn = token.IDENTIFIER
+ return
+ case '0' <= chr && chr <= '9':
+ self.insertSemicolon = true
+ tkn, literal = self.scanNumericLiteral(false)
+ return
+ default:
+ self.read()
+ switch chr {
+ case -1:
+ if self.insertSemicolon {
+ self.insertSemicolon = false
+ self.implicitSemicolon = true
+ }
+ tkn = token.EOF
+ case '\r', '\n', '\u2028', '\u2029':
+ self.insertSemicolon = false
+ self.implicitSemicolon = true
+ continue
+ case ':':
+ tkn = token.COLON
+ case '.':
+ if digitValue(self.chr) < 10 {
+ insertSemicolon = true
+ tkn, literal = self.scanNumericLiteral(true)
+ } else {
+ tkn = token.PERIOD
+ }
+ case ',':
+ tkn = token.COMMA
+ case ';':
+ tkn = token.SEMICOLON
+ case '(':
+ tkn = token.LEFT_PARENTHESIS
+ case ')':
+ tkn = token.RIGHT_PARENTHESIS
+ insertSemicolon = true
+ case '[':
+ tkn = token.LEFT_BRACKET
+ case ']':
+ tkn = token.RIGHT_BRACKET
+ insertSemicolon = true
+ case '{':
+ tkn = token.LEFT_BRACE
+ case '}':
+ tkn = token.RIGHT_BRACE
+ insertSemicolon = true
+ case '+':
+ tkn = self.switch3(token.PLUS, token.ADD_ASSIGN, '+', token.INCREMENT)
+ if tkn == token.INCREMENT {
+ insertSemicolon = true
+ }
+ case '-':
+ tkn = self.switch3(token.MINUS, token.SUBTRACT_ASSIGN, '-', token.DECREMENT)
+ if tkn == token.DECREMENT {
+ insertSemicolon = true
+ }
+ case '*':
+ tkn = self.switch2(token.MULTIPLY, token.MULTIPLY_ASSIGN)
+ case '/':
+ if self.chr == '/' {
+ self.skipSingleLineComment()
+ continue
+ } else if self.chr == '*' {
+ self.skipMultiLineComment()
+ continue
+ } else {
+ // Could be division, could be RegExp literal
+ tkn = self.switch2(token.SLASH, token.QUOTIENT_ASSIGN)
+ insertSemicolon = true
+ }
+ case '%':
+ tkn = self.switch2(token.REMAINDER, token.REMAINDER_ASSIGN)
+ case '^':
+ tkn = self.switch2(token.EXCLUSIVE_OR, token.EXCLUSIVE_OR_ASSIGN)
+ case '<':
+ tkn = self.switch4(token.LESS, token.LESS_OR_EQUAL, '<', token.SHIFT_LEFT, token.SHIFT_LEFT_ASSIGN)
+ case '>':
+ tkn = self.switch6(token.GREATER, token.GREATER_OR_EQUAL, '>', token.SHIFT_RIGHT, token.SHIFT_RIGHT_ASSIGN, '>', token.UNSIGNED_SHIFT_RIGHT, token.UNSIGNED_SHIFT_RIGHT_ASSIGN)
+ case '=':
+ tkn = self.switch2(token.ASSIGN, token.EQUAL)
+ if tkn == token.EQUAL && self.chr == '=' {
+ self.read()
+ tkn = token.STRICT_EQUAL
+ }
+ case '!':
+ tkn = self.switch2(token.NOT, token.NOT_EQUAL)
+ if tkn == token.NOT_EQUAL && self.chr == '=' {
+ self.read()
+ tkn = token.STRICT_NOT_EQUAL
+ }
+ case '&':
+ if self.chr == '^' {
+ self.read()
+ tkn = self.switch2(token.AND_NOT, token.AND_NOT_ASSIGN)
+ } else {
+ tkn = self.switch3(token.AND, token.AND_ASSIGN, '&', token.LOGICAL_AND)
+ }
+ case '|':
+ tkn = self.switch3(token.OR, token.OR_ASSIGN, '|', token.LOGICAL_OR)
+ case '~':
+ tkn = token.BITWISE_NOT
+ case '?':
+ tkn = token.QUESTION_MARK
+ case '"', '\'':
+ insertSemicolon = true
+ tkn = token.STRING
+ var err error
+ literal, err = self.scanString(self.chrOffset - 1)
+ if err != nil {
+ tkn = token.ILLEGAL
+ }
+ default:
+ self.errorUnexpected(idx, chr)
+ tkn = token.ILLEGAL
+ }
+ }
+ self.insertSemicolon = insertSemicolon
+ return
+ }
+}
+
+func (self *_parser) switch2(tkn0, tkn1 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ return tkn0
+}
+
+func (self *_parser) switch3(tkn0, tkn1 token.Token, chr2 rune, tkn2 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) switch4(tkn0, tkn1 token.Token, chr2 rune, tkn2, tkn3 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn3
+ }
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) switch6(tkn0, tkn1 token.Token, chr2 rune, tkn2, tkn3 token.Token, chr3 rune, tkn4, tkn5 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn3
+ }
+ if self.chr == chr3 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn5
+ }
+ return tkn4
+ }
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) chrAt(index int) _chr {
+ value, width := utf8.DecodeRuneInString(self.str[index:])
+ return _chr{
+ value: value,
+ width: width,
+ }
+}
+
+func (self *_parser) _peek() rune {
+ if self.offset+1 < self.length {
+ return rune(self.str[self.offset+1])
+ }
+ return -1
+}
+
+func (self *_parser) read() {
+ if self.offset < self.length {
+ self.chrOffset = self.offset
+ chr, width := rune(self.str[self.offset]), 1
+ if chr >= utf8.RuneSelf { // !ASCII
+ chr, width = utf8.DecodeRuneInString(self.str[self.offset:])
+ if chr == utf8.RuneError && width == 1 {
+ self.error(self.chrOffset, "Invalid UTF-8 character")
+ }
+ }
+ self.offset += width
+ self.chr = chr
+ } else {
+ self.chrOffset = self.length
+ self.chr = -1 // EOF
+ }
+}
+
+// This is here since the functions are so similar
+func (self *_RegExp_parser) read() {
+ if self.offset < self.length {
+ self.chrOffset = self.offset
+ chr, width := rune(self.str[self.offset]), 1
+ if chr >= utf8.RuneSelf { // !ASCII
+ chr, width = utf8.DecodeRuneInString(self.str[self.offset:])
+ if chr == utf8.RuneError && width == 1 {
+ self.error(self.chrOffset, "Invalid UTF-8 character")
+ }
+ }
+ self.offset += width
+ self.chr = chr
+ } else {
+ self.chrOffset = self.length
+ self.chr = -1 // EOF
+ }
+}
+
+func (self *_parser) skipSingleLineComment() {
+ for self.chr != -1 {
+ self.read()
+ if isLineTerminator(self.chr) {
+ return
+ }
+ }
+}
+
+func (self *_parser) skipMultiLineComment() {
+ self.read()
+ for self.chr >= 0 {
+ chr := self.chr
+ self.read()
+ if chr == '*' && self.chr == '/' {
+ self.read()
+ return
+ }
+ }
+
+ self.errorUnexpected(0, self.chr)
+}
+
+func (self *_parser) skipWhiteSpace() {
+ for {
+ switch self.chr {
+ case ' ', '\t', '\f', '\v', '\u00a0', '\ufeff':
+ self.read()
+ continue
+ case '\r':
+ if self._peek() == '\n' {
+ self.read()
+ }
+ fallthrough
+ case '\u2028', '\u2029', '\n':
+ if self.insertSemicolon {
+ return
+ }
+ self.read()
+ continue
+ }
+ if self.chr >= utf8.RuneSelf {
+ if unicode.IsSpace(self.chr) {
+ self.read()
+ continue
+ }
+ }
+ break
+ }
+}
+
+func (self *_parser) skipLineWhiteSpace() {
+ for isLineWhiteSpace(self.chr) {
+ self.read()
+ }
+}
+
+func (self *_parser) scanMantissa(base int) {
+ for digitValue(self.chr) < base {
+ self.read()
+ }
+}
+
+func (self *_parser) scanEscape(quote rune) {
+
+ var length, base uint32
+ switch self.chr {
+ //case '0', '1', '2', '3', '4', '5', '6', '7':
+ // Octal:
+ // length, base, limit = 3, 8, 255
+ case 'a', 'b', 'f', 'n', 'r', 't', 'v', '\\', '"', '\'', '0':
+ self.read()
+ return
+ case '\r', '\n', '\u2028', '\u2029':
+ self.scanNewline()
+ return
+ case 'x':
+ self.read()
+ length, base = 2, 16
+ case 'u':
+ self.read()
+ length, base = 4, 16
+ default:
+ self.read() // Always make progress
+ return
+ }
+
+ var value uint32
+ for ; length > 0 && self.chr != quote && self.chr >= 0; length-- {
+ digit := uint32(digitValue(self.chr))
+ if digit >= base {
+ break
+ }
+ value = value*base + digit
+ self.read()
+ }
+}
+
+func (self *_parser) scanString(offset int) (string, error) {
+ // " ' /
+ quote := rune(self.str[offset])
+
+ for self.chr != quote {
+ chr := self.chr
+ if chr == '\n' || chr == '\r' || chr == '\u2028' || chr == '\u2029' || chr < 0 {
+ goto newline
+ }
+ self.read()
+ if chr == '\\' {
+ if quote == '/' {
+ if self.chr == '\n' || self.chr == '\r' || self.chr == '\u2028' || self.chr == '\u2029' || self.chr < 0 {
+ goto newline
+ }
+ self.read()
+ } else {
+ self.scanEscape(quote)
+ }
+ } else if chr == '[' && quote == '/' {
+ // Allow a slash (/) in a bracket character class ([...])
+ // TODO Fix this, this is hacky...
+ quote = -1
+ } else if chr == ']' && quote == -1 {
+ quote = '/'
+ }
+ }
+
+ // " ' /
+ self.read()
+
+ return string(self.str[offset:self.chrOffset]), nil
+
+newline:
+ self.scanNewline()
+ err := "String not terminated"
+ if quote == '/' {
+ err = "Invalid regular expression: missing /"
+ self.error(self.idxOf(offset), err)
+ }
+ return "", errors.New(err)
+}
+
+func (self *_parser) scanNewline() {
+ if self.chr == '\r' {
+ self.read()
+ if self.chr != '\n' {
+ return
+ }
+ }
+ self.read()
+}
+
+func hex2decimal(chr byte) (value rune, ok bool) {
+ {
+ chr := rune(chr)
+ switch {
+ case '0' <= chr && chr <= '9':
+ return chr - '0', true
+ case 'a' <= chr && chr <= 'f':
+ return chr - 'a' + 10, true
+ case 'A' <= chr && chr <= 'F':
+ return chr - 'A' + 10, true
+ }
+ return
+ }
+}
+
+func parseNumberLiteral(literal string) (value interface{}, err error) {
+ // TODO Is Uint okay? What about -MAX_UINT
+ value, err = strconv.ParseInt(literal, 0, 64)
+ if err == nil {
+ return
+ }
+
+ parseIntErr := err // Save this first error, just in case
+
+ value, err = strconv.ParseFloat(literal, 64)
+ if err == nil {
+ return
+ } else if err.(*strconv.NumError).Err == strconv.ErrRange {
+ // Infinity, etc.
+ return value, nil
+ }
+
+ err = parseIntErr
+
+ if err.(*strconv.NumError).Err == strconv.ErrRange {
+ if len(literal) > 2 && literal[0] == '0' && (literal[1] == 'X' || literal[1] == 'x') {
+ // Could just be a very large number (e.g. 0x8000000000000000)
+ var value float64
+ literal = literal[2:]
+ for _, chr := range literal {
+ digit := digitValue(chr)
+ if digit >= 16 {
+ goto error
+ }
+ value = value*16 + float64(digit)
+ }
+ return value, nil
+ }
+ }
+
+error:
+ return nil, errors.New("Illegal numeric literal")
+}
+
+func parseStringLiteral(literal string) (string, error) {
+ // Best case scenario...
+ if literal == "" {
+ return "", nil
+ }
+
+ // Slightly less-best case scenario...
+ if !strings.ContainsRune(literal, '\\') {
+ return literal, nil
+ }
+
+ str := literal
+ buffer := bytes.NewBuffer(make([]byte, 0, 3*len(literal)/2))
+
+ for len(str) > 0 {
+ switch chr := str[0]; {
+ // We do not explicitly handle the case of the quote
+ // value, which can be: " ' /
+ // This assumes we're already passed a partially well-formed literal
+ case chr >= utf8.RuneSelf:
+ chr, size := utf8.DecodeRuneInString(str)
+ buffer.WriteRune(chr)
+ str = str[size:]
+ continue
+ case chr != '\\':
+ buffer.WriteByte(chr)
+ str = str[1:]
+ continue
+ }
+
+ if len(str) <= 1 {
+ panic("len(str) <= 1")
+ }
+ chr := str[1]
+ var value rune
+ if chr >= utf8.RuneSelf {
+ str = str[1:]
+ var size int
+ value, size = utf8.DecodeRuneInString(str)
+ str = str[size:] // \ + <character>
+ } else {
+ str = str[2:] // \<character>
+ switch chr {
+ case 'b':
+ value = '\b'
+ case 'f':
+ value = '\f'
+ case 'n':
+ value = '\n'
+ case 'r':
+ value = '\r'
+ case 't':
+ value = '\t'
+ case 'v':
+ value = '\v'
+ case 'x', 'u':
+ size := 0
+ switch chr {
+ case 'x':
+ size = 2
+ case 'u':
+ size = 4
+ }
+ if len(str) < size {
+ return "", fmt.Errorf("invalid escape: \\%s: len(%q) != %d", string(chr), str, size)
+ }
+ for j := 0; j < size; j++ {
+ decimal, ok := hex2decimal(str[j])
+ if !ok {
+ return "", fmt.Errorf("invalid escape: \\%s: %q", string(chr), str[:size])
+ }
+ value = value<<4 | decimal
+ }
+ str = str[size:]
+ if chr == 'x' {
+ break
+ }
+ if value > utf8.MaxRune {
+ panic("value > utf8.MaxRune")
+ }
+ case '0':
+ if len(str) == 0 || '0' > str[0] || str[0] > '7' {
+ value = 0
+ break
+ }
+ fallthrough
+ case '1', '2', '3', '4', '5', '6', '7':
+ // TODO strict
+ value = rune(chr) - '0'
+ j := 0
+ for ; j < 2; j++ {
+ if len(str) < j+1 {
+ break
+ }
+ chr := str[j]
+ if '0' > chr || chr > '7' {
+ break
+ }
+ decimal := rune(str[j]) - '0'
+ value = (value << 3) | decimal
+ }
+ str = str[j:]
+ case '\\':
+ value = '\\'
+ case '\'', '"':
+ value = rune(chr)
+ case '\r':
+ if len(str) > 0 {
+ if str[0] == '\n' {
+ str = str[1:]
+ }
+ }
+ fallthrough
+ case '\n':
+ continue
+ default:
+ value = rune(chr)
+ }
+ }
+ buffer.WriteRune(value)
+ }
+
+ return buffer.String(), nil
+}
+
+func (self *_parser) scanNumericLiteral(decimalPoint bool) (token.Token, string) {
+
+ offset := self.chrOffset
+ tkn := token.NUMBER
+
+ if decimalPoint {
+ offset--
+ self.scanMantissa(10)
+ goto exponent
+ }
+
+ if self.chr == '0' {
+ offset := self.chrOffset
+ self.read()
+ if self.chr == 'x' || self.chr == 'X' {
+ // Hexadecimal
+ self.read()
+ if isDigit(self.chr, 16) {
+ self.read()
+ } else {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ self.scanMantissa(16)
+
+ if self.chrOffset-offset <= 2 {
+ // Only "0x" or "0X"
+ self.error(0, "Illegal hexadecimal number")
+ }
+
+ goto hexadecimal
+ } else if self.chr == '.' {
+ // Float
+ goto float
+ } else {
+ // Octal, Float
+ if self.chr == 'e' || self.chr == 'E' {
+ goto exponent
+ }
+ self.scanMantissa(8)
+ if self.chr == '8' || self.chr == '9' {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ goto octal
+ }
+ }
+
+ self.scanMantissa(10)
+
+float:
+ if self.chr == '.' {
+ self.read()
+ self.scanMantissa(10)
+ }
+
+exponent:
+ if self.chr == 'e' || self.chr == 'E' {
+ self.read()
+ if self.chr == '-' || self.chr == '+' {
+ self.read()
+ }
+ if isDecimalDigit(self.chr) {
+ self.read()
+ self.scanMantissa(10)
+ } else {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ }
+
+hexadecimal:
+octal:
+ if isIdentifierStart(self.chr) || isDecimalDigit(self.chr) {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+
+ return tkn, self.str[offset:self.chrOffset]
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer_test.go
new file mode 100644
index 000000000..37eb7a464
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/lexer_test.go
@@ -0,0 +1,380 @@
+package parser
+
+import (
+ "../terst"
+ "testing"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+var tt = terst.Terst
+var is = terst.Is
+
+func TestLexer(t *testing.T) {
+ tt(t, func() {
+ setup := func(src string) *_parser {
+ parser := newParser("", src)
+ return parser
+ }
+
+ test := func(src string, test ...interface{}) {
+ parser := setup(src)
+ for len(test) > 0 {
+ tkn, literal, idx := parser.scan()
+ if len(test) > 0 {
+ is(tkn, test[0].(token.Token))
+ test = test[1:]
+ }
+ if len(test) > 0 {
+ is(literal, test[0].(string))
+ test = test[1:]
+ }
+ if len(test) > 0 {
+ // FIXME terst, Fix this so that cast to file.Idx is not necessary?
+ is(idx, file.Idx(test[0].(int)))
+ test = test[1:]
+ }
+ }
+ }
+
+ test("",
+ token.EOF, "", 1,
+ )
+
+ test("1",
+ token.NUMBER, "1", 1,
+ token.EOF, "", 2,
+ )
+
+ test(".0",
+ token.NUMBER, ".0", 1,
+ token.EOF, "", 3,
+ )
+
+ test("abc",
+ token.IDENTIFIER, "abc", 1,
+ token.EOF, "", 4,
+ )
+
+ test("abc(1)",
+ token.IDENTIFIER, "abc", 1,
+ token.LEFT_PARENTHESIS, "", 4,
+ token.NUMBER, "1", 5,
+ token.RIGHT_PARENTHESIS, "", 6,
+ token.EOF, "", 7,
+ )
+
+ test(".",
+ token.PERIOD, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test("===.",
+ token.STRICT_EQUAL, "", 1,
+ token.PERIOD, "", 4,
+ token.EOF, "", 5,
+ )
+
+ test(">>>=.0",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ token.NUMBER, ".0", 5,
+ token.EOF, "", 7,
+ )
+
+ test(">>>=0.0.",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ token.NUMBER, "0.0", 5,
+ token.PERIOD, "", 8,
+ token.EOF, "", 9,
+ )
+
+ test("\"abc\"",
+ token.STRING, "\"abc\"", 1,
+ token.EOF, "", 6,
+ )
+
+ test("abc = //",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.EOF, "", 9,
+ )
+
+ test("abc = 1 / 2",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NUMBER, "1", 7,
+ token.SLASH, "", 9,
+ token.NUMBER, "2", 11,
+ token.EOF, "", 12,
+ )
+
+ test("xyzzy = 'Nothing happens.'",
+ token.IDENTIFIER, "xyzzy", 1,
+ token.ASSIGN, "", 7,
+ token.STRING, "'Nothing happens.'", 9,
+ token.EOF, "", 27,
+ )
+
+ test("abc = !false",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NOT, "", 7,
+ token.BOOLEAN, "false", 8,
+ token.EOF, "", 13,
+ )
+
+ test("abc = !!true",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NOT, "", 7,
+ token.NOT, "", 8,
+ token.BOOLEAN, "true", 9,
+ token.EOF, "", 13,
+ )
+
+ test("abc *= 1",
+ token.IDENTIFIER, "abc", 1,
+ token.MULTIPLY_ASSIGN, "", 5,
+ token.NUMBER, "1", 8,
+ token.EOF, "", 9,
+ )
+
+ test("if 1 else",
+ token.IF, "if", 1,
+ token.NUMBER, "1", 4,
+ token.ELSE, "else", 6,
+ token.EOF, "", 10,
+ )
+
+ test("null",
+ token.NULL, "null", 1,
+ token.EOF, "", 5,
+ )
+
+ test(`"\u007a\x79\u000a\x78"`,
+ token.STRING, "\"\\u007a\\x79\\u000a\\x78\"", 1,
+ token.EOF, "", 23,
+ )
+
+ test(`"[First line \
+Second line \
+ Third line\
+. ]"
+ `,
+ token.STRING, "\"[First line \\\nSecond line \\\n Third line\\\n. ]\"", 1,
+ token.EOF, "", 53,
+ )
+
+ test("/",
+ token.SLASH, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test("var abc = \"abc\uFFFFabc\"",
+ token.VAR, "var", 1,
+ token.IDENTIFIER, "abc", 5,
+ token.ASSIGN, "", 9,
+ token.STRING, "\"abc\uFFFFabc\"", 11,
+ token.EOF, "", 22,
+ )
+
+ test(`'\t' === '\r'`,
+ token.STRING, "'\\t'", 1,
+ token.STRICT_EQUAL, "", 6,
+ token.STRING, "'\\r'", 10,
+ token.EOF, "", 14,
+ )
+
+ test(`var \u0024 = 1`,
+ token.VAR, "var", 1,
+ token.IDENTIFIER, "$", 5,
+ token.ASSIGN, "", 12,
+ token.NUMBER, "1", 14,
+ token.EOF, "", 15,
+ )
+
+ test("10e10000",
+ token.NUMBER, "10e10000", 1,
+ token.EOF, "", 9,
+ )
+
+ test(`var if var class`,
+ token.VAR, "var", 1,
+ token.IF, "if", 5,
+ token.VAR, "var", 8,
+ token.KEYWORD, "class", 12,
+ token.EOF, "", 17,
+ )
+
+ test(`-0`,
+ token.MINUS, "", 1,
+ token.NUMBER, "0", 2,
+ token.EOF, "", 3,
+ )
+
+ test(`.01`,
+ token.NUMBER, ".01", 1,
+ token.EOF, "", 4,
+ )
+
+ test(`.01e+2`,
+ token.NUMBER, ".01e+2", 1,
+ token.EOF, "", 7,
+ )
+
+ test(";",
+ token.SEMICOLON, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test(";;",
+ token.SEMICOLON, "", 1,
+ token.SEMICOLON, "", 2,
+ token.EOF, "", 3,
+ )
+
+ test("//",
+ token.EOF, "", 3,
+ )
+
+ test(";;//",
+ token.SEMICOLON, "", 1,
+ token.SEMICOLON, "", 2,
+ token.EOF, "", 5,
+ )
+
+ test("1",
+ token.NUMBER, "1", 1,
+ )
+
+ test("12 123",
+ token.NUMBER, "12", 1,
+ token.NUMBER, "123", 4,
+ )
+
+ test("1.2 12.3",
+ token.NUMBER, "1.2", 1,
+ token.NUMBER, "12.3", 5,
+ )
+
+ test("/ /=",
+ token.SLASH, "", 1,
+ token.QUOTIENT_ASSIGN, "", 3,
+ )
+
+ test(`"abc"`,
+ token.STRING, `"abc"`, 1,
+ )
+
+ test(`'abc'`,
+ token.STRING, `'abc'`, 1,
+ )
+
+ test("++",
+ token.INCREMENT, "", 1,
+ )
+
+ test(">",
+ token.GREATER, "", 1,
+ )
+
+ test(">=",
+ token.GREATER_OR_EQUAL, "", 1,
+ )
+
+ test(">>",
+ token.SHIFT_RIGHT, "", 1,
+ )
+
+ test(">>=",
+ token.SHIFT_RIGHT_ASSIGN, "", 1,
+ )
+
+ test(">>>",
+ token.UNSIGNED_SHIFT_RIGHT, "", 1,
+ )
+
+ test(">>>=",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ )
+
+ test("1 \"abc\"",
+ token.NUMBER, "1", 1,
+ token.STRING, "\"abc\"", 3,
+ )
+
+ test(",",
+ token.COMMA, "", 1,
+ )
+
+ test("1, \"abc\"",
+ token.NUMBER, "1", 1,
+ token.COMMA, "", 2,
+ token.STRING, "\"abc\"", 4,
+ )
+
+ test("new abc(1, 3.14159);",
+ token.NEW, "new", 1,
+ token.IDENTIFIER, "abc", 5,
+ token.LEFT_PARENTHESIS, "", 8,
+ token.NUMBER, "1", 9,
+ token.COMMA, "", 10,
+ token.NUMBER, "3.14159", 12,
+ token.RIGHT_PARENTHESIS, "", 19,
+ token.SEMICOLON, "", 20,
+ )
+
+ test("1 == \"1\"",
+ token.NUMBER, "1", 1,
+ token.EQUAL, "", 3,
+ token.STRING, "\"1\"", 6,
+ )
+
+ test("1\n[]\n",
+ token.NUMBER, "1", 1,
+ token.LEFT_BRACKET, "", 3,
+ token.RIGHT_BRACKET, "", 4,
+ )
+
+ test("1\ufeff[]\ufeff",
+ token.NUMBER, "1", 1,
+ token.LEFT_BRACKET, "", 5,
+ token.RIGHT_BRACKET, "", 6,
+ )
+
+ // ILLEGAL
+
+ test(`3ea`,
+ token.ILLEGAL, "3e", 1,
+ token.IDENTIFIER, "a", 3,
+ token.EOF, "", 4,
+ )
+
+ test(`3in`,
+ token.ILLEGAL, "3", 1,
+ token.IN, "in", 2,
+ token.EOF, "", 4,
+ )
+
+ test("\"Hello\nWorld\"",
+ token.ILLEGAL, "", 1,
+ token.IDENTIFIER, "World", 8,
+ token.ILLEGAL, "", 13,
+ token.EOF, "", 14,
+ )
+
+ test("\u203f = 10",
+ token.ILLEGAL, "", 1,
+ token.ASSIGN, "", 5,
+ token.NUMBER, "10", 7,
+ token.EOF, "", 9,
+ )
+
+ test(`"\x0G"`,
+ token.STRING, "\"\\x0G\"", 1,
+ token.EOF, "", 7,
+ )
+
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/marshal_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/marshal_test.go
new file mode 100644
index 000000000..f54cd2d4f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/marshal_test.go
@@ -0,0 +1,930 @@
+package parser
+
+import (
+ "bytes"
+ "encoding/json"
+ "fmt"
+ "os"
+ "reflect"
+ "strings"
+ "testing"
+
+ "github.com/robertkrimen/otto/ast"
+)
+
+func marshal(name string, children ...interface{}) interface{} {
+ if len(children) == 1 {
+ if name == "" {
+ return testMarshalNode(children[0])
+ }
+ return map[string]interface{}{
+ name: children[0],
+ }
+ }
+ map_ := map[string]interface{}{}
+ length := len(children) / 2
+ for i := 0; i < length; i++ {
+ name := children[i*2].(string)
+ value := children[i*2+1]
+ map_[name] = value
+ }
+ if name == "" {
+ return map_
+ }
+ return map[string]interface{}{
+ name: map_,
+ }
+}
+
+func testMarshalNode(node interface{}) interface{} {
+ switch node := node.(type) {
+
+ // Expression
+
+ case *ast.ArrayLiteral:
+ return marshal("Array", testMarshalNode(node.Value))
+
+ case *ast.AssignExpression:
+ return marshal("Assign",
+ "Left", testMarshalNode(node.Left),
+ "Right", testMarshalNode(node.Right),
+ )
+
+ case *ast.BinaryExpression:
+ return marshal("BinaryExpression",
+ "Operator", node.Operator.String(),
+ "Left", testMarshalNode(node.Left),
+ "Right", testMarshalNode(node.Right),
+ )
+
+ case *ast.BooleanLiteral:
+ return marshal("Literal", node.Value)
+
+ case *ast.CallExpression:
+ return marshal("Call",
+ "Callee", testMarshalNode(node.Callee),
+ "ArgumentList", testMarshalNode(node.ArgumentList),
+ )
+
+ case *ast.ConditionalExpression:
+ return marshal("Conditional",
+ "Test", testMarshalNode(node.Test),
+ "Consequent", testMarshalNode(node.Consequent),
+ "Alternate", testMarshalNode(node.Alternate),
+ )
+
+ case *ast.DotExpression:
+ return marshal("Dot",
+ "Left", testMarshalNode(node.Left),
+ "Member", node.Identifier.Name,
+ )
+
+ case *ast.NewExpression:
+ return marshal("New",
+ "Callee", testMarshalNode(node.Callee),
+ "ArgumentList", testMarshalNode(node.ArgumentList),
+ )
+
+ case *ast.NullLiteral:
+ return marshal("Literal", nil)
+
+ case *ast.NumberLiteral:
+ return marshal("Literal", node.Value)
+
+ case *ast.ObjectLiteral:
+ return marshal("Object", testMarshalNode(node.Value))
+
+ case *ast.RegExpLiteral:
+ return marshal("Literal", node.Literal)
+
+ case *ast.StringLiteral:
+ return marshal("Literal", node.Literal)
+
+ case *ast.VariableExpression:
+ return []interface{}{node.Name, testMarshalNode(node.Initializer)}
+
+ // Statement
+
+ case *ast.Program:
+ return testMarshalNode(node.Body)
+
+ case *ast.BlockStatement:
+ return marshal("BlockStatement", testMarshalNode(node.List))
+
+ case *ast.EmptyStatement:
+ return "EmptyStatement"
+
+ case *ast.ExpressionStatement:
+ return testMarshalNode(node.Expression)
+
+ case *ast.ForInStatement:
+ return marshal("ForIn",
+ "Into", marshal("", node.Into),
+ "Source", marshal("", node.Source),
+ "Body", marshal("", node.Body),
+ )
+
+ case *ast.FunctionLiteral:
+ return marshal("Function", testMarshalNode(node.Body))
+
+ case *ast.Identifier:
+ return marshal("Identifier", node.Name)
+
+ case *ast.IfStatement:
+ if_ := marshal("",
+ "Test", testMarshalNode(node.Test),
+ "Consequent", testMarshalNode(node.Consequent),
+ ).(map[string]interface{})
+ if node.Alternate != nil {
+ if_["Alternate"] = testMarshalNode(node.Alternate)
+ }
+ return marshal("If", if_)
+
+ case *ast.LabelledStatement:
+ return marshal("Label",
+ "Name", node.Label.Name,
+ "Statement", testMarshalNode(node.Statement),
+ )
+ case ast.Property:
+ return marshal("",
+ "Key", node.Key,
+ "Value", testMarshalNode(node.Value),
+ )
+
+ case *ast.ReturnStatement:
+ return marshal("Return", testMarshalNode(node.Argument))
+
+ case *ast.SequenceExpression:
+ return marshal("Sequence", testMarshalNode(node.Sequence))
+
+ case *ast.ThrowStatement:
+ return marshal("Throw", testMarshalNode(node.Argument))
+
+ case *ast.VariableStatement:
+ return marshal("Var", testMarshalNode(node.List))
+
+ }
+
+ {
+ value := reflect.ValueOf(node)
+ if value.Kind() == reflect.Slice {
+ tmp0 := []interface{}{}
+ for index := 0; index < value.Len(); index++ {
+ tmp0 = append(tmp0, testMarshalNode(value.Index(index).Interface()))
+ }
+ return tmp0
+ }
+ }
+
+ if node != nil {
+ fmt.Fprintf(os.Stderr, "testMarshalNode(%T)\n", node)
+ }
+
+ return nil
+}
+
+func testMarshal(node interface{}) string {
+ value, err := json.Marshal(testMarshalNode(node))
+ if err != nil {
+ panic(err)
+ }
+ return string(value)
+}
+
+func TestParserAST(t *testing.T) {
+ tt(t, func() {
+
+ test := func(inputOutput string) {
+ match := matchBeforeAfterSeparator.FindStringIndex(inputOutput)
+ input := strings.TrimSpace(inputOutput[0:match[0]])
+ wantOutput := strings.TrimSpace(inputOutput[match[1]:])
+ _, program, err := testParse(input)
+ is(err, nil)
+ haveOutput := testMarshal(program)
+ tmp0, tmp1 := bytes.Buffer{}, bytes.Buffer{}
+ json.Indent(&tmp0, []byte(haveOutput), "\t\t", " ")
+ json.Indent(&tmp1, []byte(wantOutput), "\t\t", " ")
+ is("\n\t\t"+tmp0.String(), "\n\t\t"+tmp1.String())
+ }
+
+ test(`
+ ---
+[]
+ `)
+
+ test(`
+ ;
+ ---
+[
+ "EmptyStatement"
+]
+ `)
+
+ test(`
+ ;;;
+ ---
+[
+ "EmptyStatement",
+ "EmptyStatement",
+ "EmptyStatement"
+]
+ `)
+
+ test(`
+ 1; true; abc; "abc"; null;
+ ---
+[
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": true
+ },
+ {
+ "Identifier": "abc"
+ },
+ {
+ "Literal": "\"abc\""
+ },
+ {
+ "Literal": null
+ }
+]
+ `)
+
+ test(`
+ { 1; null; 3.14159; ; }
+ ---
+[
+ {
+ "BlockStatement": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": null
+ },
+ {
+ "Literal": 3.14159
+ },
+ "EmptyStatement"
+ ]
+ }
+]
+ `)
+
+ test(`
+ new abc();
+ ---
+[
+ {
+ "New": {
+ "ArgumentList": [],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ new abc(1, 3.14159)
+ ---
+[
+ {
+ "New": {
+ "ArgumentList": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": 3.14159
+ }
+ ],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ true ? false : true
+ ---
+[
+ {
+ "Conditional": {
+ "Alternate": {
+ "Literal": true
+ },
+ "Consequent": {
+ "Literal": false
+ },
+ "Test": {
+ "Literal": true
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ true || false
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": true
+ },
+ "Operator": "||",
+ "Right": {
+ "Literal": false
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 0 + { abc: true }
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 0
+ },
+ "Operator": "+",
+ "Right": {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Literal": true
+ }
+ }
+ ]
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 1 == "1"
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 1
+ },
+ "Operator": "==",
+ "Right": {
+ "Literal": "\"1\""
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc(1)
+ ---
+[
+ {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Literal": 1
+ }
+ ],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ Math.pow(3, 2)
+ ---
+[
+ {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Literal": 3
+ },
+ {
+ "Literal": 2
+ }
+ ],
+ "Callee": {
+ "Dot": {
+ "Left": {
+ "Identifier": "Math"
+ },
+ "Member": "pow"
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 1, 2, 3
+ ---
+[
+ {
+ "Sequence": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": 2
+ },
+ {
+ "Literal": 3
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ / abc / gim;
+ ---
+[
+ {
+ "Literal": "/ abc / gim"
+ }
+]
+ `)
+
+ test(`
+ if (0)
+ 1;
+ ---
+[
+ {
+ "If": {
+ "Consequent": {
+ "Literal": 1
+ },
+ "Test": {
+ "Literal": 0
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 0+function(){
+ return;
+ }
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 0
+ },
+ "Operator": "+",
+ "Right": {
+ "Function": {
+ "BlockStatement": [
+ {
+ "Return": null
+ }
+ ]
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ xyzzy // Ignore it
+ // Ignore this
+ // And this
+ /* And all..
+
+
+
+ ... of this!
+ */
+ "Nothing happens."
+ // And finally this
+ ---
+[
+ {
+ "Identifier": "xyzzy"
+ },
+ {
+ "Literal": "\"Nothing happens.\""
+ }
+]
+ `)
+
+ test(`
+ ((x & (x = 1)) !== 0)
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "Identifier": "x"
+ },
+ "Operator": "\u0026",
+ "Right": {
+ "Assign": {
+ "Left": {
+ "Identifier": "x"
+ },
+ "Right": {
+ "Literal": 1
+ }
+ }
+ }
+ }
+ },
+ "Operator": "!==",
+ "Right": {
+ "Literal": 0
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ { abc: 'def' }
+ ---
+[
+ {
+ "BlockStatement": [
+ {
+ "Label": {
+ "Name": "abc",
+ "Statement": {
+ "Literal": "'def'"
+ }
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ // This is not an object, this is a string literal with a label!
+ ({ abc: 'def' })
+ ---
+[
+ {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Literal": "'def'"
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ [,]
+ ---
+[
+ {
+ "Array": [
+ null
+ ]
+ }
+]
+ `)
+
+ test(`
+ [,,]
+ ---
+[
+ {
+ "Array": [
+ null,
+ null
+ ]
+ }
+]
+ `)
+
+ test(`
+ ({ get abc() {} })
+ ---
+[
+ {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Function": {
+ "BlockStatement": []
+ }
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ /abc/.source
+ ---
+[
+ {
+ "Dot": {
+ "Left": {
+ "Literal": "/abc/"
+ },
+ "Member": "source"
+ }
+ }
+]
+ `)
+
+ test(`
+ xyzzy
+
+ throw new TypeError("Nothing happens.")
+ ---
+[
+ {
+ "Identifier": "xyzzy"
+ },
+ {
+ "Throw": {
+ "New": {
+ "ArgumentList": [
+ {
+ "Literal": "\"Nothing happens.\""
+ }
+ ],
+ "Callee": {
+ "Identifier": "TypeError"
+ }
+ }
+ }
+ }
+]
+ `)
+
+ // When run, this will call a type error to be thrown
+ // This is essentially the same as:
+ //
+ // var abc = 1(function(){})()
+ //
+ test(`
+ var abc = 1
+ (function(){
+ })()
+ ---
+[
+ {
+ "Var": [
+ [
+ "abc",
+ {
+ "Call": {
+ "ArgumentList": [],
+ "Callee": {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Function": {
+ "BlockStatement": []
+ }
+ }
+ ],
+ "Callee": {
+ "Literal": 1
+ }
+ }
+ }
+ }
+ }
+ ]
+ ]
+ }
+]
+ `)
+
+ test(`
+ "use strict"
+ ---
+[
+ {
+ "Literal": "\"use strict\""
+ }
+]
+ `)
+
+ test(`
+ "use strict"
+ abc = 1 + 2 + 11
+ ---
+[
+ {
+ "Literal": "\"use strict\""
+ },
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 1
+ },
+ "Operator": "+",
+ "Right": {
+ "Literal": 2
+ }
+ }
+ },
+ "Operator": "+",
+ "Right": {
+ "Literal": 11
+ }
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc = function() { 'use strict' }
+ ---
+[
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "Function": {
+ "BlockStatement": [
+ {
+ "Literal": "'use strict'"
+ }
+ ]
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ for (var abc in def) {
+ }
+ ---
+[
+ {
+ "ForIn": {
+ "Body": {
+ "BlockStatement": []
+ },
+ "Into": [
+ "abc",
+ null
+ ],
+ "Source": {
+ "Identifier": "def"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc = {
+ '"': "'",
+ "'": '"',
+ }
+ ---
+[
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "Object": [
+ {
+ "Key": "\"",
+ "Value": {
+ "Literal": "\"'\""
+ }
+ },
+ {
+ "Key": "'",
+ "Value": {
+ "Literal": "'\"'"
+ }
+ }
+ ]
+ }
+ }
+ }
+]
+ `)
+
+ return
+
+ test(`
+ if (!abc && abc.jkl(def) && abc[0] === +abc[0] && abc.length < ghi) {
+ }
+ ---
+[
+ {
+ "If": {
+ "Consequent": {
+ "BlockStatement": []
+ },
+ "Test": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": null,
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Identifier": "def"
+ }
+ ],
+ "Callee": {
+ "Dot": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Member": "jkl"
+ }
+ }
+ }
+ }
+ }
+ },
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "BinaryExpression": {
+ "Left": null,
+ "Operator": "===",
+ "Right": null
+ }
+ }
+ }
+ },
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "BinaryExpression": {
+ "Left": {
+ "Dot": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Member": "length"
+ }
+ },
+ "Operator": "\u003c",
+ "Right": {
+ "Identifier": "ghi"
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+]
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser.go
new file mode 100644
index 000000000..37146aee9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser.go
@@ -0,0 +1,270 @@
+/*
+Package parser implements a parser for JavaScript.
+
+ import (
+ "github.com/robertkrimen/otto/parser"
+ )
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+*/
+package parser
+
+import (
+ "bytes"
+ "errors"
+ "io"
+ "io/ioutil"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+// A Mode value is a set of flags (or 0). They control optional parser functionality.
+type Mode uint
+
+const (
+ IgnoreRegExpErrors Mode = 1 << iota // Ignore RegExp compatibility errors (allow backtracking)
+)
+
+type _parser struct {
+ filename string
+ str string
+ length int
+ base int
+
+ chr rune // The current character
+ chrOffset int // The offset of current character
+ offset int // The offset after current character (may be greater than 1)
+
+ idx file.Idx // The index of token
+ token token.Token // The token
+ literal string // The literal of the token, if any
+
+ scope *_scope
+ insertSemicolon bool // If we see a newline, then insert an implicit semicolon
+ implicitSemicolon bool // An implicit semicolon exists
+
+ errors ErrorList
+
+ recover struct {
+ // Scratch when trying to seek to the next statement, etc.
+ idx file.Idx
+ count int
+ }
+
+ mode Mode
+}
+
+func _newParser(filename, src string, base int) *_parser {
+ return &_parser{
+ chr: ' ', // This is set so we can start scanning by skipping whitespace
+ str: src,
+ length: len(src),
+ base: base,
+ }
+}
+
+func newParser(filename, src string) *_parser {
+ return _newParser(filename, src, 1)
+}
+
+func ReadSource(filename string, src interface{}) ([]byte, error) {
+ if src != nil {
+ switch src := src.(type) {
+ case string:
+ return []byte(src), nil
+ case []byte:
+ return src, nil
+ case *bytes.Buffer:
+ if src != nil {
+ return src.Bytes(), nil
+ }
+ case io.Reader:
+ var bfr bytes.Buffer
+ if _, err := io.Copy(&bfr, src); err != nil {
+ return nil, err
+ }
+ return bfr.Bytes(), nil
+ }
+ return nil, errors.New("invalid source")
+ }
+ return ioutil.ReadFile(filename)
+}
+
+// ParseFile parses the source code of a single JavaScript/ECMAScript source file and returns
+// the corresponding ast.Program node.
+//
+// If fileSet == nil, ParseFile parses source without a FileSet.
+// If fileSet != nil, ParseFile first adds filename and src to fileSet.
+//
+// The filename argument is optional and is used for labelling errors, etc.
+//
+// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
+//
+// // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+// program, err := parser.ParseFile(nil, "", `if (abc > 1) {}`, 0)
+//
+func ParseFile(fileSet *file.FileSet, filename string, src interface{}, mode Mode) (*ast.Program, error) {
+ str, err := ReadSource(filename, src)
+ if err != nil {
+ return nil, err
+ }
+ {
+ str := string(str)
+
+ base := 1
+ if fileSet != nil {
+ base = fileSet.AddFile(filename, str)
+ }
+
+ parser := _newParser(filename, str, base)
+ parser.mode = mode
+ return parser.parse()
+ }
+}
+
+// ParseFunction parses a given parameter list and body as a function and returns the
+// corresponding ast.FunctionLiteral node.
+//
+// The parameter list, if any, should be a comma-separated list of identifiers.
+//
+func ParseFunction(parameterList, body string) (*ast.FunctionLiteral, error) {
+
+ src := "(function(" + parameterList + ") {\n" + body + "\n})"
+
+ parser := _newParser("", src, 1)
+ program, err := parser.parse()
+ if err != nil {
+ return nil, err
+ }
+
+ return program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral), nil
+}
+
+func (self *_parser) slice(idx0, idx1 file.Idx) string {
+ from := int(idx0) - self.base
+ to := int(idx1) - self.base
+ if from >= 0 && to <= len(self.str) {
+ return self.str[from:to]
+ }
+
+ return ""
+}
+
+func (self *_parser) parse() (*ast.Program, error) {
+ self.next()
+ program := self.parseProgram()
+ if false {
+ self.errors.Sort()
+ }
+ return program, self.errors.Err()
+}
+
+func (self *_parser) next() {
+ self.token, self.literal, self.idx = self.scan()
+}
+
+func (self *_parser) optionalSemicolon() {
+ if self.token == token.SEMICOLON {
+ self.next()
+ return
+ }
+
+ if self.implicitSemicolon {
+ self.implicitSemicolon = false
+ return
+ }
+
+ if self.token != token.EOF && self.token != token.RIGHT_BRACE {
+ self.expect(token.SEMICOLON)
+ }
+}
+
+func (self *_parser) semicolon() {
+ if self.token != token.RIGHT_PARENTHESIS && self.token != token.RIGHT_BRACE {
+ if self.implicitSemicolon {
+ self.implicitSemicolon = false
+ return
+ }
+
+ self.expect(token.SEMICOLON)
+ }
+}
+
+func (self *_parser) idxOf(offset int) file.Idx {
+ return file.Idx(self.base + offset)
+}
+
+func (self *_parser) expect(value token.Token) file.Idx {
+ idx := self.idx
+ if self.token != value {
+ self.errorUnexpectedToken(self.token)
+ }
+ self.next()
+ return idx
+}
+
+func lineCount(str string) (int, int) {
+ line, last := 0, -1
+ pair := false
+ for index, chr := range str {
+ switch chr {
+ case '\r':
+ line += 1
+ last = index
+ pair = true
+ continue
+ case '\n':
+ if !pair {
+ line += 1
+ }
+ last = index
+ case '\u2028', '\u2029':
+ line += 1
+ last = index + 2
+ }
+ pair = false
+ }
+ return line, last
+}
+
+func (self *_parser) position(idx file.Idx) file.Position {
+ position := file.Position{}
+ offset := int(idx) - self.base
+ str := self.str[:offset]
+ position.Filename = self.filename
+ line, last := lineCount(str)
+ position.Line = 1 + line
+ if last >= 0 {
+ position.Column = offset - last
+ } else {
+ position.Column = 1 + len(str)
+ }
+
+ return position
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser_test.go
new file mode 100644
index 000000000..8f9457745
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/parser_test.go
@@ -0,0 +1,1004 @@
+package parser
+
+import (
+ "errors"
+ "regexp"
+ "strings"
+ "testing"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+)
+
+func firstErr(err error) error {
+ switch err := err.(type) {
+ case ErrorList:
+ return err[0]
+ }
+ return err
+}
+
+var matchBeforeAfterSeparator = regexp.MustCompile(`(?m)^[ \t]*---$`)
+
+func testParse(src string) (parser *_parser, program *ast.Program, err error) {
+ defer func() {
+ if tmp := recover(); tmp != nil {
+ switch tmp := tmp.(type) {
+ case string:
+ if strings.HasPrefix(tmp, "SyntaxError:") {
+ parser = nil
+ program = nil
+ err = errors.New(tmp)
+ return
+ }
+ }
+ panic(tmp)
+ }
+ }()
+ parser = newParser("", src)
+ program, err = parser.parse()
+ return
+}
+
+func TestParseFile(t *testing.T) {
+ tt(t, func() {
+ _, err := ParseFile(nil, "", `/abc/`, 0)
+ is(err, nil)
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/`, IgnoreRegExpErrors)
+ is(err, nil)
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/`, 0)
+ is(err, "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid (?!) <lookahead>")
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/; return`, IgnoreRegExpErrors)
+ is(err, "(anonymous): Line 1:15 Illegal return statement")
+ })
+}
+
+func TestParseFunction(t *testing.T) {
+ tt(t, func() {
+ test := func(prm, bdy string, expect interface{}) *ast.FunctionLiteral {
+ function, err := ParseFunction(prm, bdy)
+ is(firstErr(err), expect)
+ return function
+ }
+
+ test("a, b,c,d", "", nil)
+
+ test("a, b;,c,d", "", "(anonymous): Line 1:15 Unexpected token ;")
+
+ test("this", "", "(anonymous): Line 1:11 Unexpected token this")
+
+ test("a, b, c, null", "", "(anonymous): Line 1:20 Unexpected token null")
+
+ test("a, b,c,d", "return;", nil)
+
+ test("a, b,c,d", "break;", "(anonymous): Line 2:1 Illegal break statement")
+
+ test("a, b,c,d", "{}", nil)
+ })
+}
+
+func TestParserErr(t *testing.T) {
+ tt(t, func() {
+ test := func(input string, expect interface{}) (*ast.Program, *_parser) {
+ parser := newParser("", input)
+ program, err := parser.parse()
+ is(firstErr(err), expect)
+ return program, parser
+ }
+
+ program, parser := test("", nil)
+
+ program, parser = test(`
+ var abc;
+ break; do {
+ } while(true);
+ `, "(anonymous): Line 3:9 Illegal break statement")
+ {
+ stmt := program.Body[1].(*ast.BadStatement)
+ is(parser.position(stmt.From).Column, 9)
+ is(parser.position(stmt.To).Column, 16)
+ is(parser.slice(stmt.From, stmt.To), "break; ")
+ }
+
+ test("{", "(anonymous): Line 1:2 Unexpected end of input")
+
+ test("}", "(anonymous): Line 1:1 Unexpected token }")
+
+ test("3ea", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3in", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3in []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e+", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e-", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3x", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3x0", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("0x", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("09", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("018", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("01.0", "(anonymous): Line 1:3 Unexpected number")
+
+ test("01a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("0x3in[]", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\"Hello\nWorld\"", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\u203f = 10", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\u005c", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\u002a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\\\u002a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("/\n", "(anonymous): Line 1:1 Invalid regular expression: missing /")
+
+ test("var x = /(s/g", "(anonymous): Line 1:9 Invalid regular expression: Unterminated group")
+
+ test("0 = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("func() = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("(1 + 1) = 2", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("1++", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("1--", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("--1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("for((1 + 1) in abc) def();", "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test("[", "(anonymous): Line 1:2 Unexpected end of input")
+
+ test("[,", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("1 + {", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("1 + { abc:abc", "(anonymous): Line 1:14 Unexpected end of input")
+
+ test("1 + { abc:abc,", "(anonymous): Line 1:15 Unexpected end of input")
+
+ test("var abc = /\n/", "(anonymous): Line 1:11 Invalid regular expression: missing /")
+
+ test("var abc = \"\n", "(anonymous): Line 1:11 Unexpected token ILLEGAL")
+
+ test("var if = 0", "(anonymous): Line 1:5 Unexpected token if")
+
+ test("abc + 0 = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("+abc = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("1 + (", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("\n\n\n{", "(anonymous): Line 4:2 Unexpected end of input")
+
+ test("\n/* Some multiline\ncomment */\n)", "(anonymous): Line 4:1 Unexpected token )")
+
+ // TODO
+ //{ set 1 }
+ //{ get 2 }
+ //({ set: s(if) { } })
+ //({ set s(.) { } })
+ //({ set: s() { } })
+ //({ set: s(a, b) { } })
+ //({ get: g(d) { } })
+ //({ get i() { }, i: 42 })
+ //({ i: 42, get i() { } })
+ //({ set i(x) { }, i: 42 })
+ //({ i: 42, set i(x) { } })
+ //({ get i() { }, get i() { } })
+ //({ set i(x) { }, set i(x) { } })
+
+ test("function abc(if) {}", "(anonymous): Line 1:14 Unexpected token if")
+
+ test("function abc(true) {}", "(anonymous): Line 1:14 Unexpected token true")
+
+ test("function abc(false) {}", "(anonymous): Line 1:14 Unexpected token false")
+
+ test("function abc(null) {}", "(anonymous): Line 1:14 Unexpected token null")
+
+ test("function null() {}", "(anonymous): Line 1:10 Unexpected token null")
+
+ test("function true() {}", "(anonymous): Line 1:10 Unexpected token true")
+
+ test("function false() {}", "(anonymous): Line 1:10 Unexpected token false")
+
+ test("function if() {}", "(anonymous): Line 1:10 Unexpected token if")
+
+ test("a b;", "(anonymous): Line 1:3 Unexpected identifier")
+
+ test("if.a", "(anonymous): Line 1:3 Unexpected token .")
+
+ test("a if", "(anonymous): Line 1:3 Unexpected token if")
+
+ test("a class", "(anonymous): Line 1:3 Unexpected reserved word")
+
+ test("break\n", "(anonymous): Line 1:1 Illegal break statement")
+
+ test("break 1;", "(anonymous): Line 1:7 Unexpected number")
+
+ test("for (;;) { break 1; }", "(anonymous): Line 1:18 Unexpected number")
+
+ test("continue\n", "(anonymous): Line 1:1 Illegal continue statement")
+
+ test("continue 1;", "(anonymous): Line 1:10 Unexpected number")
+
+ test("for (;;) { continue 1; }", "(anonymous): Line 1:21 Unexpected number")
+
+ test("throw", "(anonymous): Line 1:1 Unexpected end of input")
+
+ test("throw;", "(anonymous): Line 1:6 Unexpected token ;")
+
+ test("throw \n", "(anonymous): Line 1:1 Unexpected end of input")
+
+ test("for (var abc, def in {});", "(anonymous): Line 1:19 Unexpected token in")
+
+ test("for ((abc in {});;);", nil)
+
+ test("for ((abc in {}));", "(anonymous): Line 1:17 Unexpected token )")
+
+ test("for (+abc in {});", "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test("if (false)", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("if (false) abc(); else", "(anonymous): Line 1:23 Unexpected end of input")
+
+ test("do", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("while (false)", "(anonymous): Line 1:14 Unexpected end of input")
+
+ test("for (;;)", "(anonymous): Line 1:9 Unexpected end of input")
+
+ test("with (abc)", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("try {}", "(anonymous): Line 1:1 Missing catch or finally after try")
+
+ test("try {} catch {}", "(anonymous): Line 1:14 Unexpected token {")
+
+ test("try {} catch () {}", "(anonymous): Line 1:15 Unexpected token )")
+
+ test("\u203f = 1", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ // TODO
+ // const x = 12, y;
+ // const x, y = 12;
+ // const x;
+ // if(true) let a = 1;
+ // if(true) const a = 1;
+
+ test(`new abc()."def"`, "(anonymous): Line 1:11 Unexpected string")
+
+ test("/*", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("/**", "(anonymous): Line 1:4 Unexpected end of input")
+
+ test("/*\n\n\n", "(anonymous): Line 4:1 Unexpected end of input")
+
+ test("/*\n\n\n*", "(anonymous): Line 4:2 Unexpected end of input")
+
+ test("/*abc", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("/*abc *", "(anonymous): Line 1:9 Unexpected end of input")
+
+ test("\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("\r\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("\n\r]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("//\r\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("//\n\r]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("/abc\\\n/", "(anonymous): Line 1:1 Invalid regular expression: missing /")
+
+ test("//\r \n]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("/*\r\n*/]", "(anonymous): Line 2:3 Unexpected token ]")
+
+ test("/*\r \n*/]", "(anonymous): Line 3:3 Unexpected token ]")
+
+ test("\\\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u005c", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\abc", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u0000", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u200c = []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u200D = []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`"\`, "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`"\u`, "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("return", "(anonymous): Line 1:1 Illegal return statement")
+
+ test("continue", "(anonymous): Line 1:1 Illegal continue statement")
+
+ test("break", "(anonymous): Line 1:1 Illegal break statement")
+
+ test("switch (abc) { default: continue; }", "(anonymous): Line 1:25 Illegal continue statement")
+
+ test("do { abc } *", "(anonymous): Line 1:12 Unexpected token *")
+
+ test("while (true) { break abc; }", "(anonymous): Line 1:16 Undefined label 'abc'")
+
+ test("while (true) { continue abc; }", "(anonymous): Line 1:16 Undefined label 'abc'")
+
+ test("abc: while (true) { (function(){ break abc; }); }", "(anonymous): Line 1:34 Undefined label 'abc'")
+
+ test("abc: while (true) { (function(){ abc: break abc; }); }", nil)
+
+ test("abc: while (true) { (function(){ continue abc; }); }", "(anonymous): Line 1:34 Undefined label 'abc'")
+
+ test(`abc: if (0) break abc; else {}`, nil)
+
+ test(`abc: if (0) { break abc; } else {}`, nil)
+
+ test(`abc: if (0) { break abc } else {}`, nil)
+
+ test("abc: while (true) { abc: while (true) {} }", "(anonymous): Line 1:21 Label 'abc' already exists")
+
+ if false {
+ // TODO When strict mode is implemented
+ test("(function () { 'use strict'; delete abc; }())", "")
+ }
+
+ test("_: _: while (true) {]", "(anonymous): Line 1:4 Label '_' already exists")
+
+ test("_:\n_:\nwhile (true) {]", "(anonymous): Line 2:1 Label '_' already exists")
+
+ test("_:\n _:\nwhile (true) {]", "(anonymous): Line 2:4 Label '_' already exists")
+
+ test("/Xyzzy(?!Nothing happens)/",
+ "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid (?!) <lookahead>")
+
+ test("function(){}", "(anonymous): Line 1:9 Unexpected token (")
+
+ test("\n/*/", "(anonymous): Line 2:4 Unexpected end of input")
+
+ test("/*/.source", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("/\\1/.source", "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid \\1 <backreference>")
+
+ test("var class", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("var if", "(anonymous): Line 1:5 Unexpected token if")
+
+ test("object Object", "(anonymous): Line 1:8 Unexpected identifier")
+
+ test("[object Object]", "(anonymous): Line 1:9 Unexpected identifier")
+
+ test("\\u0xyz", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`for (var abc, def in {}) {}`, "(anonymous): Line 1:19 Unexpected token in")
+
+ test(`for (abc, def in {}) {}`, "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test(`for (var abc=def, ghi=("abc" in {}); true;) {}`, nil)
+
+ {
+ // Semicolon insertion
+
+ test("this\nif (1);", nil)
+
+ test("while (1) { break\nif (1); }", nil)
+
+ test("throw\nif (1);", "(anonymous): Line 1:1 Illegal newline after throw")
+
+ test("(function(){ return\nif (1); })", nil)
+
+ test("while (1) { continue\nif (1); }", nil)
+
+ test("debugger\nif (1);", nil)
+ }
+
+ { // Reserved words
+
+ test("class", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.class = 1", nil)
+ test("var class;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("const", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.const = 1", nil)
+ test("var const;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("enum", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.enum = 1", nil)
+ test("var enum;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("export", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.export = 1", nil)
+ test("var export;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("extends", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.extends = 1", nil)
+ test("var extends;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("import", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.import = 1", nil)
+ test("var import;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("super", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.super = 1", nil)
+ test("var super;", "(anonymous): Line 1:5 Unexpected reserved word")
+ }
+
+ { // Reserved words (strict)
+
+ test(`implements`, nil)
+ test(`abc.implements = 1`, nil)
+ test(`var implements;`, nil)
+
+ test(`interface`, nil)
+ test(`abc.interface = 1`, nil)
+ test(`var interface;`, nil)
+
+ test(`let`, nil)
+ test(`abc.let = 1`, nil)
+ test(`var let;`, nil)
+
+ test(`package`, nil)
+ test(`abc.package = 1`, nil)
+ test(`var package;`, nil)
+
+ test(`private`, nil)
+ test(`abc.private = 1`, nil)
+ test(`var private;`, nil)
+
+ test(`protected`, nil)
+ test(`abc.protected = 1`, nil)
+ test(`var protected;`, nil)
+
+ test(`public`, nil)
+ test(`abc.public = 1`, nil)
+ test(`var public;`, nil)
+
+ test(`static`, nil)
+ test(`abc.static = 1`, nil)
+ test(`var static;`, nil)
+
+ test(`yield`, nil)
+ test(`abc.yield = 1`, nil)
+ test(`var yield;`, nil)
+ }
+ })
+}
+
+func TestParser(t *testing.T) {
+ tt(t, func() {
+ test := func(source string, chk interface{}) *ast.Program {
+ _, program, err := testParse(source)
+ is(firstErr(err), chk)
+ return program
+ }
+
+ test(`
+ abc
+ --
+ []
+ `, "(anonymous): Line 3:13 Invalid left-hand side in assignment")
+
+ test(`
+ abc--
+ []
+ `, nil)
+
+ test("1\n[]\n", "(anonymous): Line 2:2 Unexpected token ]")
+
+ test(`
+ function abc() {
+ }
+ abc()
+ `, nil)
+
+ program := test("", nil)
+
+ test("//", nil)
+
+ test("/* */", nil)
+
+ test("/** **/", nil)
+
+ test("/*****/", nil)
+
+ test("/*", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("#", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("/**/#", "(anonymous): Line 1:5 Unexpected token ILLEGAL")
+
+ test("new +", "(anonymous): Line 1:5 Unexpected token +")
+
+ program = test(";", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.EmptyStatement).Semicolon, file.Idx(1))
+
+ program = test(";;", nil)
+ is(len(program.Body), 2)
+ is(program.Body[0].(*ast.EmptyStatement).Semicolon, file.Idx(1))
+ is(program.Body[1].(*ast.EmptyStatement).Semicolon, file.Idx(2))
+
+ program = test("1.2", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.NumberLiteral).Literal, "1.2")
+
+ program = test("/* */1.2", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.NumberLiteral).Literal, "1.2")
+
+ program = test("\n", nil)
+ is(len(program.Body), 0)
+
+ test(`
+ if (0) {
+ abc = 0
+ }
+ else abc = 0
+ `, nil)
+
+ test("if (0) abc = 0 else abc = 0", "(anonymous): Line 1:16 Unexpected token else")
+
+ test(`
+ if (0) {
+ abc = 0
+ } else abc = 0
+ `, nil)
+
+ test(`
+ if (0) {
+ abc = 1
+ } else {
+ }
+ `, nil)
+
+ test(`
+ do {
+ } while (true)
+ `, nil)
+
+ test(`
+ try {
+ } finally {
+ }
+ `, nil)
+
+ test(`
+ try {
+ } catch (abc) {
+ } finally {
+ }
+ `, nil)
+
+ test(`
+ try {
+ }
+ catch (abc) {
+ }
+ finally {
+ }
+ `, nil)
+
+ test(`try {} catch (abc) {} finally {}`, nil)
+
+ test(`
+ do {
+ do {
+ } while (0)
+ } while (0)
+ `, nil)
+
+ test(`
+ (function(){
+ try {
+ if (
+ 1
+ ) {
+ return 1
+ }
+ return 0
+ } finally {
+ }
+ })()
+ `, nil)
+
+ test("abc = ''\ndef", nil)
+
+ test("abc = 1\ndef", nil)
+
+ test("abc = Math\ndef", nil)
+
+ test(`"\'"`, nil)
+
+ test(`
+ abc = function(){
+ }
+ abc = 0
+ `, nil)
+
+ test("abc.null = 0", nil)
+
+ test("0x41", nil)
+
+ test(`"\d"`, nil)
+
+ test(`(function(){return this})`, nil)
+
+ test(`
+ Object.defineProperty(Array.prototype, "0", {
+ value: 100,
+ writable: false,
+ configurable: true
+ });
+ abc = [101];
+ abc.hasOwnProperty("0") && abc[0] === 101;
+ `, nil)
+
+ test(`new abc()`, nil)
+ test(`new {}`, nil)
+
+ test(`
+ limit = 4
+ result = 0
+ while (limit) {
+ limit = limit - 1
+ if (limit) {
+ }
+ else {
+ break
+ }
+ result = result + 1
+ }
+ `, nil)
+
+ test(`
+ while (0) {
+ if (0) {
+ continue
+ }
+ }
+ `, nil)
+
+ test("var \u0061\u0062\u0063 = 0", nil)
+
+ // 7_3_1
+ test("var test7_3_1\nabc = 66;", nil)
+ test("var test7_3_1\u2028abc = 66;", nil)
+
+ // 7_3_3
+ test("//\u2028 =;", "(anonymous): Line 2:2 Unexpected token =")
+
+ // 7_3_10
+ test("var abc = \u2029;", "(anonymous): Line 2:1 Unexpected token ;")
+ test("var abc = \\u2029;", "(anonymous): Line 1:11 Unexpected token ILLEGAL")
+ test("var \\u0061\\u0062\\u0063 = 0;", nil)
+
+ test("'", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("'\nstr\ning\n'", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ // S7.6_A4.3_T1
+ test(`var $\u0030 = 0;`, nil)
+
+ // S7.6.1.1_A1.1
+ test(`switch = 1`, "(anonymous): Line 1:8 Unexpected token =")
+
+ // S7.8.3_A2.1_T1
+ test(`.0 === 0.0`, nil)
+
+ // 7.8.5-1
+ test("var regExp = /\\\rn/;", "(anonymous): Line 1:14 Invalid regular expression: missing /")
+
+ // S7.8.5_A1.1_T2
+ test("var regExp = /=/;", nil)
+
+ // S7.8.5_A1.2_T1
+ test("/*/", "(anonymous): Line 1:4 Unexpected end of input")
+
+ // Sbp_7.9_A9_T3
+ test(`
+ do {
+ ;
+ } while (false) true
+ `, nil)
+
+ // S7.9_A10_T10
+ test(`
+ {a:1
+ } 3
+ `, nil)
+
+ test(`
+ abc
+ ++def
+ `, nil)
+
+ // S7.9_A5.2_T1
+ test(`
+ for(false;false
+ ) {
+ break;
+ }
+ `, "(anonymous): Line 3:13 Unexpected token )")
+
+ // S7.9_A9_T8
+ test(`
+ do {};
+ while (false)
+ `, "(anonymous): Line 2:18 Unexpected token ;")
+
+ // S8.4_A5
+ test(`
+ "x\0y"
+ `, nil)
+
+ // S9.3.1_A6_T1
+ test(`
+ 10e10000
+ `, nil)
+
+ // 10.4.2-1-5
+ test(`
+ "abc\
+ def"
+ `, nil)
+
+ test("'\\\n'", nil)
+
+ test("'\\\r\n'", nil)
+
+ //// 11.13.1-1-1
+ test("42 = 42;", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ // S11.13.2_A4.2_T1.3
+ test(`
+ abc /= "1"
+ `, nil)
+
+ // 12.1-1
+ test(`
+ try{};catch(){}
+ `, "(anonymous): Line 2:13 Missing catch or finally after try")
+
+ // 12.1-3
+ test(`
+ try{};finally{}
+ `, "(anonymous): Line 2:13 Missing catch or finally after try")
+
+ // S12.6.3_A11.1_T3
+ test(`
+ while (true) {
+ break abc;
+ }
+ `, "(anonymous): Line 3:17 Undefined label 'abc'")
+
+ // S15.3_A2_T1
+ test(`var x / = 1;`, "(anonymous): Line 1:7 Unexpected token /")
+
+ test(`
+ function abc() {
+ if (0)
+ return;
+ else {
+ }
+ }
+ `, nil)
+
+ test("//\u2028 var =;", "(anonymous): Line 2:6 Unexpected token =")
+
+ test(`
+ throw
+ {}
+ `, "(anonymous): Line 2:13 Illegal newline after throw")
+
+ // S7.6.1.1_A1.11
+ test(`
+ function = 1
+ `, "(anonymous): Line 2:22 Unexpected token =")
+
+ // S7.8.3_A1.2_T1
+ test(`0e1`, nil)
+
+ test("abc = 1; abc\n++", "(anonymous): Line 2:3 Unexpected end of input")
+
+ // ---
+
+ test("({ get abc() {} })", nil)
+
+ test(`for (abc.def in {}) {}`, nil)
+
+ test(`while (true) { break }`, nil)
+
+ test(`while (true) { continue }`, nil)
+
+ test(`abc=/^(?:(\w+:)\/{2}(\w+(?:\.\w+)*\/?)|(.{0,2}\/{1}))?([/.]*?(?:[^?]+)?\/)?((?:[^/?]+)\.(\w+))(?:\?(\S+)?)?$/,def=/^(?:(\w+:)\/{2})|(.{0,2}\/{1})?([/.]*?(?:[^?]+)?\/?)?$/`, nil)
+
+ test(`(function() { try {} catch (err) {} finally {} return })`, nil)
+
+ test(`0xde0b6b3a7640080.toFixed(0)`, nil)
+
+ test(`/[^-._0-9A-Za-z\xb7\xc0-\xd6\xd8-\xf6\xf8-\u037d\u37f-\u1fff\u200c-\u200d\u203f\u2040\u2070-\u218f]/`, nil)
+
+ test(`/[\u0000-\u0008\u000B-\u000C\u000E-\u001F\uD800-\uDFFF\uFFFE-\uFFFF]/`, nil)
+
+ test("var abc = 1;\ufeff", nil)
+
+ test("\ufeff/* var abc = 1; */", nil)
+
+ test(`if (-0x8000000000000000<=abc&&abc<=0x8000000000000000) {}`, nil)
+
+ test(`(function(){debugger;return this;})`, nil)
+
+ test(`
+
+ `, nil)
+
+ test(`
+ var abc = ""
+ debugger
+ `, nil)
+
+ test(`
+ var abc = /\[\]$/
+ debugger
+ `, nil)
+
+ test(`
+ var abc = 1 /
+ 2
+ debugger
+ `, nil)
+ })
+}
+
+func Test_parseStringLiteral(t *testing.T) {
+ tt(t, func() {
+ test := func(have, want string) {
+ have, err := parseStringLiteral(have)
+ is(err, nil)
+ is(have, want)
+ }
+
+ test("", "")
+
+ test("1(\\\\d+)", "1(\\d+)")
+
+ test("\\u2029", "\u2029")
+
+ test("abc\\uFFFFabc", "abc\uFFFFabc")
+
+ test("[First line \\\nSecond line \\\n Third line\\\n. ]",
+ "[First line Second line Third line. ]")
+
+ test("\\u007a\\x79\\u000a\\x78", "zy\nx")
+
+ // S7.8.4_A4.2_T3
+ test("\\a", "a")
+ test("\u0410", "\u0410")
+
+ // S7.8.4_A5.1_T1
+ test("\\0", "\u0000")
+
+ // S8.4_A5
+ test("\u0000", "\u0000")
+
+ // 15.5.4.20
+ test("'abc'\\\n'def'", "'abc''def'")
+
+ // 15.5.4.20-4-1
+ test("'abc'\\\r\n'def'", "'abc''def'")
+
+ // Octal
+ test("\\0", "\000")
+ test("\\00", "\000")
+ test("\\000", "\000")
+ test("\\09", "\0009")
+ test("\\009", "\0009")
+ test("\\0009", "\0009")
+ test("\\1", "\001")
+ test("\\01", "\001")
+ test("\\001", "\001")
+ test("\\0011", "\0011")
+ test("\\1abc", "\001abc")
+
+ test("\\\u4e16", "\u4e16")
+
+ // err
+ test = func(have, want string) {
+ have, err := parseStringLiteral(have)
+ is(err.Error(), want)
+ is(have, "")
+ }
+
+ test(`\u`, `invalid escape: \u: len("") != 4`)
+ test(`\u0`, `invalid escape: \u: len("0") != 4`)
+ test(`\u00`, `invalid escape: \u: len("00") != 4`)
+ test(`\u000`, `invalid escape: \u: len("000") != 4`)
+
+ test(`\x`, `invalid escape: \x: len("") != 2`)
+ test(`\x0`, `invalid escape: \x: len("0") != 2`)
+ test(`\x0`, `invalid escape: \x: len("0") != 2`)
+ })
+}
+
+func Test_parseNumberLiteral(t *testing.T) {
+ tt(t, func() {
+ test := func(input string, expect interface{}) {
+ result, err := parseNumberLiteral(input)
+ is(err, nil)
+ is(result, expect)
+ }
+
+ test("0", 0)
+
+ test("0x8000000000000000", float64(9.223372036854776e+18))
+ })
+}
+
+func TestPosition(t *testing.T) {
+ tt(t, func() {
+ parser := newParser("", "// Lorem ipsum")
+
+ // Out of range, idx0 (error condition)
+ is(parser.slice(0, 1), "")
+ is(parser.slice(0, 10), "")
+
+ // Out of range, idx1 (error condition)
+ is(parser.slice(1, 128), "")
+
+ is(parser.str[0:0], "")
+ is(parser.slice(1, 1), "")
+
+ is(parser.str[0:1], "/")
+ is(parser.slice(1, 2), "/")
+
+ is(parser.str[0:14], "// Lorem ipsum")
+ is(parser.slice(1, 15), "// Lorem ipsum")
+
+ parser = newParser("", "(function(){ return 0; })")
+ program, err := parser.parse()
+ is(err, nil)
+
+ var node ast.Node
+ node = program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral)
+ is(node.Idx0(), file.Idx(2))
+ is(node.Idx1(), file.Idx(25))
+ is(parser.slice(node.Idx0(), node.Idx1()), "function(){ return 0; }")
+ is(parser.slice(node.Idx0(), node.Idx1()+1), "function(){ return 0; })")
+ is(parser.slice(node.Idx0(), node.Idx1()+2), "")
+ is(node.(*ast.FunctionLiteral).Source, "function(){ return 0; }")
+
+ node = program
+ is(node.Idx0(), file.Idx(2))
+ is(node.Idx1(), file.Idx(25))
+ is(parser.slice(node.Idx0(), node.Idx1()), "function(){ return 0; }")
+
+ parser = newParser("", "(function(){ return abc; })")
+ program, err = parser.parse()
+ is(err, nil)
+ node = program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral)
+ is(node.(*ast.FunctionLiteral).Source, "function(){ return abc; }")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp.go
new file mode 100644
index 000000000..f614dae74
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp.go
@@ -0,0 +1,358 @@
+package parser
+
+import (
+ "bytes"
+ "fmt"
+ "strconv"
+)
+
+type _RegExp_parser struct {
+ str string
+ length int
+
+ chr rune // The current character
+ chrOffset int // The offset of current character
+ offset int // The offset after current character (may be greater than 1)
+
+ errors []error
+ invalid bool // The input is an invalid JavaScript RegExp
+
+ goRegexp *bytes.Buffer
+}
+
+// TransformRegExp transforms a JavaScript pattern into a Go "regexp" pattern.
+//
+// re2 (Go) cannot do backtracking, so the presence of a lookahead (?=) (?!) or
+// backreference (\1, \2, ...) will cause an error.
+//
+// re2 (Go) has a different definition for \s: [\t\n\f\r ].
+// The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
+//
+// If the pattern is invalid (not valid even in JavaScript), then this function
+// returns the empty string and an error.
+//
+// If the pattern is valid, but incompatible (contains a lookahead or backreference),
+// then this function returns the transformation (a non-empty string) AND an error.
+func TransformRegExp(pattern string) (string, error) {
+
+ if pattern == "" {
+ return "", nil
+ }
+
+ // TODO If without \, if without (?=, (?!, then another shortcut
+
+ parser := _RegExp_parser{
+ str: pattern,
+ length: len(pattern),
+ goRegexp: bytes.NewBuffer(make([]byte, 0, 3*len(pattern)/2)),
+ }
+ parser.read() // Pull in the first character
+ parser.scan()
+ var err error
+ if len(parser.errors) > 0 {
+ err = parser.errors[0]
+ }
+ if parser.invalid {
+ return "", err
+ }
+
+ // Might not be re2 compatible, but is still a valid JavaScript RegExp
+ return parser.goRegexp.String(), err
+}
+
+func (self *_RegExp_parser) scan() {
+ for self.chr != -1 {
+ switch self.chr {
+ case '\\':
+ self.read()
+ self.scanEscape(false)
+ case '(':
+ self.pass()
+ self.scanGroup()
+ case '[':
+ self.pass()
+ self.scanBracket()
+ case ')':
+ self.error(-1, "Unmatched ')'")
+ self.invalid = true
+ self.pass()
+ default:
+ self.pass()
+ }
+ }
+}
+
+// (...)
+func (self *_RegExp_parser) scanGroup() {
+ str := self.str[self.chrOffset:]
+ if len(str) > 1 { // A possibility of (?= or (?!
+ if str[0] == '?' {
+ if str[1] == '=' || str[1] == '!' {
+ self.error(-1, "re2: Invalid (%s) <lookahead>", self.str[self.chrOffset:self.chrOffset+2])
+ }
+ }
+ }
+ for self.chr != -1 && self.chr != ')' {
+ switch self.chr {
+ case '\\':
+ self.read()
+ self.scanEscape(false)
+ case '(':
+ self.pass()
+ self.scanGroup()
+ case '[':
+ self.pass()
+ self.scanBracket()
+ default:
+ self.pass()
+ continue
+ }
+ }
+ if self.chr != ')' {
+ self.error(-1, "Unterminated group")
+ self.invalid = true
+ return
+ }
+ self.pass()
+}
+
+// [...]
+func (self *_RegExp_parser) scanBracket() {
+ for self.chr != -1 {
+ if self.chr == ']' {
+ break
+ } else if self.chr == '\\' {
+ self.read()
+ self.scanEscape(true)
+ continue
+ }
+ self.pass()
+ }
+ if self.chr != ']' {
+ self.error(-1, "Unterminated character class")
+ self.invalid = true
+ return
+ }
+ self.pass()
+}
+
+// \...
+func (self *_RegExp_parser) scanEscape(inClass bool) {
+ offset := self.chrOffset
+
+ var length, base uint32
+ switch self.chr {
+
+ case '0', '1', '2', '3', '4', '5', '6', '7':
+ var value int64
+ size := 0
+ for {
+ digit := int64(digitValue(self.chr))
+ if digit >= 8 {
+ // Not a valid digit
+ break
+ }
+ value = value*8 + digit
+ self.read()
+ size += 1
+ }
+ if size == 1 { // The number of characters read
+ _, err := self.goRegexp.Write([]byte{'\\', byte(value) + '0'})
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ if value != 0 {
+ // An invalid backreference
+ self.error(-1, "re2: Invalid \\%d <backreference>", value)
+ }
+ return
+ }
+ tmp := []byte{'\\', 'x', '0', 0}
+ if value >= 16 {
+ tmp = tmp[0:2]
+ } else {
+ tmp = tmp[0:3]
+ }
+ tmp = strconv.AppendInt(tmp, value, 16)
+ _, err := self.goRegexp.Write(tmp)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ return
+
+ case '8', '9':
+ size := 0
+ for {
+ digit := digitValue(self.chr)
+ if digit >= 10 {
+ // Not a valid digit
+ break
+ }
+ self.read()
+ size += 1
+ }
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ _, err = self.goRegexp.WriteString(self.str[offset:self.chrOffset])
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.error(-1, "re2: Invalid \\%s <backreference>", self.str[offset:self.chrOffset])
+ return
+
+ case 'x':
+ self.read()
+ length, base = 2, 16
+
+ case 'u':
+ self.read()
+ length, base = 4, 16
+
+ case 'b':
+ if inClass {
+ _, err := self.goRegexp.Write([]byte{'\\', 'x', '0', '8'})
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.read()
+ return
+ }
+ fallthrough
+
+ case 'B':
+ fallthrough
+
+ case 'd', 'D', 's', 'S', 'w', 'W':
+ // This is slightly broken, because ECMAScript
+ // includes \v in \s, \S, while re2 does not
+ fallthrough
+
+ case '\\':
+ fallthrough
+
+ case 'f', 'n', 'r', 't', 'v':
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.pass()
+ return
+
+ case 'c':
+ self.read()
+ var value int64
+ if 'a' <= self.chr && self.chr <= 'z' {
+ value = int64(self.chr) - 'a' + 1
+ } else if 'A' <= self.chr && self.chr <= 'Z' {
+ value = int64(self.chr) - 'A' + 1
+ } else {
+ err := self.goRegexp.WriteByte('c')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ return
+ }
+ tmp := []byte{'\\', 'x', '0', 0}
+ if value >= 16 {
+ tmp = tmp[0:2]
+ } else {
+ tmp = tmp[0:3]
+ }
+ tmp = strconv.AppendInt(tmp, value, 16)
+ _, err := self.goRegexp.Write(tmp)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.read()
+ return
+
+ default:
+ // $ is an identifier character, so we have to have
+ // a special case for it here
+ if self.chr == '$' || !isIdentifierPart(self.chr) {
+ // A non-identifier character needs escaping
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else {
+ // Unescape the character for re2
+ }
+ self.pass()
+ return
+ }
+
+ // Otherwise, we're a \u.... or \x...
+ valueOffset := self.chrOffset
+
+ var value uint32
+ {
+ length := length
+ for ; length > 0; length-- {
+ digit := uint32(digitValue(self.chr))
+ if digit >= base {
+ // Not a valid digit
+ goto skip
+ }
+ value = value*base + digit
+ self.read()
+ }
+ }
+
+ if length == 4 {
+ _, err := self.goRegexp.Write([]byte{
+ '\\',
+ 'x',
+ '{',
+ self.str[valueOffset+0],
+ self.str[valueOffset+1],
+ self.str[valueOffset+2],
+ self.str[valueOffset+3],
+ '}',
+ })
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else if length == 2 {
+ _, err := self.goRegexp.Write([]byte{
+ '\\',
+ 'x',
+ self.str[valueOffset+0],
+ self.str[valueOffset+1],
+ })
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else {
+ // Should never, ever get here...
+ self.error(-1, "re2: Illegal branch in scanEscape")
+ goto skip
+ }
+
+ return
+
+skip:
+ _, err := self.goRegexp.WriteString(self.str[offset:self.chrOffset])
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+}
+
+func (self *_RegExp_parser) pass() {
+ if self.chr != -1 {
+ _, err := self.goRegexp.WriteRune(self.chr)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ }
+ self.read()
+}
+
+// TODO Better error reporting, use the offset, etc.
+func (self *_RegExp_parser) error(offset int, msg string, msgValues ...interface{}) error {
+ err := fmt.Errorf(msg, msgValues...)
+ self.errors = append(self.errors, err)
+ return err
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp_test.go
new file mode 100644
index 000000000..3222db1a7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/regexp_test.go
@@ -0,0 +1,149 @@
+package parser
+
+import (
+ "regexp"
+ "testing"
+)
+
+func TestRegExp(t *testing.T) {
+ tt(t, func() {
+ {
+ // err
+ test := func(input string, expect interface{}) {
+ _, err := TransformRegExp(input)
+ is(err, expect)
+ }
+
+ test("[", "Unterminated character class")
+
+ test("(", "Unterminated group")
+
+ test("(?=)", "re2: Invalid (?=) <lookahead>")
+
+ test("(?=)", "re2: Invalid (?=) <lookahead>")
+
+ test("(?!)", "re2: Invalid (?!) <lookahead>")
+
+ // An error anyway
+ test("(?=", "re2: Invalid (?=) <lookahead>")
+
+ test("\\1", "re2: Invalid \\1 <backreference>")
+
+ test("\\90", "re2: Invalid \\90 <backreference>")
+
+ test("\\9123456789", "re2: Invalid \\9123456789 <backreference>")
+
+ test("\\(?=)", "Unmatched ')'")
+
+ test(")", "Unmatched ')'")
+ }
+
+ {
+ // err
+ test := func(input, expect string, expectErr interface{}) {
+ output, err := TransformRegExp(input)
+ is(output, expect)
+ is(err, expectErr)
+ }
+
+ test("(?!)", "(?!)", "re2: Invalid (?!) <lookahead>")
+
+ test(")", "", "Unmatched ')'")
+
+ test("(?!))", "", "re2: Invalid (?!) <lookahead>")
+
+ test("\\0", "\\0", nil)
+
+ test("\\1", "\\1", "re2: Invalid \\1 <backreference>")
+
+ test("\\9123456789", "\\9123456789", "re2: Invalid \\9123456789 <backreference>")
+ }
+
+ {
+ // err
+ test := func(input string, expect string) {
+ result, err := TransformRegExp(input)
+ is(err, nil)
+ if is(result, expect) {
+ _, err := regexp.Compile(result)
+ if !is(err, nil) {
+ t.Log(result)
+ }
+ }
+ }
+
+ test("", "")
+
+ test("abc", "abc")
+
+ test(`\abc`, `abc`)
+
+ test(`\a\b\c`, `a\bc`)
+
+ test(`\x`, `x`)
+
+ test(`\c`, `c`)
+
+ test(`\cA`, `\x01`)
+
+ test(`\cz`, `\x1a`)
+
+ test(`\ca`, `\x01`)
+
+ test(`\cj`, `\x0a`)
+
+ test(`\ck`, `\x0b`)
+
+ test(`\+`, `\+`)
+
+ test(`[\b]`, `[\x08]`)
+
+ test(`\u0z01\x\undefined`, `u0z01xundefined`)
+
+ test(`\\|'|\r|\n|\t|\u2028|\u2029`, `\\|'|\r|\n|\t|\x{2028}|\x{2029}`)
+
+ test("]", "]")
+
+ test("}", "}")
+
+ test("%", "%")
+
+ test("(%)", "(%)")
+
+ test("(?:[%\\s])", "(?:[%\\s])")
+
+ test("[[]", "[[]")
+
+ test("\\101", "\\x41")
+
+ test("\\51", "\\x29")
+
+ test("\\051", "\\x29")
+
+ test("\\175", "\\x7d")
+
+ test("\\04", "\\x04")
+
+ test(`<%([\s\S]+?)%>`, `<%([\s\S]+?)%>`)
+
+ test(`(.)^`, "(.)^")
+
+ test(`<%-([\s\S]+?)%>|<%=([\s\S]+?)%>|<%([\s\S]+?)%>|$`, `<%-([\s\S]+?)%>|<%=([\s\S]+?)%>|<%([\s\S]+?)%>|$`)
+
+ test(`\$`, `\$`)
+
+ test(`[G-b]`, `[G-b]`)
+
+ test(`[G-b\0]`, `[G-b\0]`)
+ }
+ })
+}
+
+func TestTransformRegExp(t *testing.T) {
+ tt(t, func() {
+ pattern, err := TransformRegExp(`\s+abc\s+`)
+ is(err, nil)
+ is(pattern, `\s+abc\s+`)
+ is(regexp.MustCompile(pattern).MatchString("\t abc def"), true)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/scope.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/scope.go
new file mode 100644
index 000000000..e1dbdda13
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/scope.go
@@ -0,0 +1,44 @@
+package parser
+
+import (
+ "github.com/robertkrimen/otto/ast"
+)
+
+type _scope struct {
+ outer *_scope
+ allowIn bool
+ inIteration bool
+ inSwitch bool
+ inFunction bool
+ declarationList []ast.Declaration
+
+ labels []string
+}
+
+func (self *_parser) openScope() {
+ self.scope = &_scope{
+ outer: self.scope,
+ allowIn: true,
+ }
+}
+
+func (self *_parser) closeScope() {
+ self.scope = self.scope.outer
+}
+
+func (self *_scope) declare(declaration ast.Declaration) {
+ self.declarationList = append(self.declarationList, declaration)
+}
+
+func (self *_scope) hasLabel(name string) bool {
+ for _, label := range self.labels {
+ if label == name {
+ return true
+ }
+ }
+ if self.outer != nil && !self.inFunction {
+ // Crossing a function boundary to look for a label is verboten
+ return self.outer.hasLabel(name)
+ }
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser/statement.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser/statement.go
new file mode 100644
index 000000000..4c08b523c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser/statement.go
@@ -0,0 +1,662 @@
+package parser
+
+import (
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_parser) parseBlockStatement() *ast.BlockStatement {
+ node := &ast.BlockStatement{}
+ node.LeftBrace = self.expect(token.LEFT_BRACE)
+ node.List = self.parseStatementList()
+ node.RightBrace = self.expect(token.RIGHT_BRACE)
+
+ return node
+}
+
+func (self *_parser) parseEmptyStatement() ast.Statement {
+ idx := self.expect(token.SEMICOLON)
+ return &ast.EmptyStatement{Semicolon: idx}
+}
+
+func (self *_parser) parseStatementList() (list []ast.Statement) {
+ for self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ list = append(list, self.parseStatement())
+ }
+
+ return
+}
+
+func (self *_parser) parseStatement() ast.Statement {
+
+ if self.token == token.EOF {
+ self.errorUnexpectedToken(self.token)
+ return &ast.BadStatement{From: self.idx, To: self.idx + 1}
+ }
+
+ switch self.token {
+ case token.SEMICOLON:
+ return self.parseEmptyStatement()
+ case token.LEFT_BRACE:
+ return self.parseBlockStatement()
+ case token.IF:
+ return self.parseIfStatement()
+ case token.DO:
+ return self.parseDoWhileStatement()
+ case token.WHILE:
+ return self.parseWhileStatement()
+ case token.FOR:
+ return self.parseForOrForInStatement()
+ case token.BREAK:
+ return self.parseBreakStatement()
+ case token.CONTINUE:
+ return self.parseContinueStatement()
+ case token.DEBUGGER:
+ return self.parseDebuggerStatement()
+ case token.WITH:
+ return self.parseWithStatement()
+ case token.VAR:
+ return self.parseVariableStatement()
+ case token.FUNCTION:
+ self.parseFunction(true)
+ // FIXME
+ return &ast.EmptyStatement{}
+ case token.SWITCH:
+ return self.parseSwitchStatement()
+ case token.RETURN:
+ return self.parseReturnStatement()
+ case token.THROW:
+ return self.parseThrowStatement()
+ case token.TRY:
+ return self.parseTryStatement()
+ }
+
+ expression := self.parseExpression()
+
+ if identifier, isIdentifier := expression.(*ast.Identifier); isIdentifier && self.token == token.COLON {
+ // LabelledStatement
+ colon := self.idx
+ self.next() // :
+ label := identifier.Name
+ for _, value := range self.scope.labels {
+ if label == value {
+ self.error(identifier.Idx0(), "Label '%s' already exists", label)
+ }
+ }
+ self.scope.labels = append(self.scope.labels, label) // Push the label
+ statement := self.parseStatement()
+ self.scope.labels = self.scope.labels[:len(self.scope.labels)-1] // Pop the label
+ return &ast.LabelledStatement{
+ Label: identifier,
+ Colon: colon,
+ Statement: statement,
+ }
+ }
+
+ self.optionalSemicolon()
+
+ return &ast.ExpressionStatement{
+ Expression: expression,
+ }
+}
+
+func (self *_parser) parseTryStatement() ast.Statement {
+
+ node := &ast.TryStatement{
+ Try: self.expect(token.TRY),
+ Body: self.parseBlockStatement(),
+ }
+
+ if self.token == token.CATCH {
+ catch := self.idx
+ self.next()
+ self.expect(token.LEFT_PARENTHESIS)
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadStatement{From: catch, To: self.idx}
+ } else {
+ identifier := self.parseIdentifier()
+ self.expect(token.RIGHT_PARENTHESIS)
+ node.Catch = &ast.CatchStatement{
+ Catch: catch,
+ Parameter: identifier,
+ Body: self.parseBlockStatement(),
+ }
+ }
+ }
+
+ if self.token == token.FINALLY {
+ self.next()
+ node.Finally = self.parseBlockStatement()
+ }
+
+ if node.Catch == nil && node.Finally == nil {
+ self.error(node.Try, "Missing catch or finally after try")
+ return &ast.BadStatement{From: node.Try, To: node.Body.Idx1()}
+ }
+
+ return node
+}
+
+func (self *_parser) parseFunctionParameterList() *ast.ParameterList {
+ opening := self.expect(token.LEFT_PARENTHESIS)
+ var list []*ast.Identifier
+ for self.token != token.RIGHT_PARENTHESIS && self.token != token.EOF {
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ } else {
+ list = append(list, self.parseIdentifier())
+ }
+ if self.token != token.RIGHT_PARENTHESIS {
+ self.expect(token.COMMA)
+ }
+ }
+ closing := self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ParameterList{
+ Opening: opening,
+ List: list,
+ Closing: closing,
+ }
+}
+
+func (self *_parser) parseParameterList() (list []string) {
+ for self.token != token.EOF {
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ }
+ list = append(list, self.literal)
+ self.next()
+ if self.token != token.EOF {
+ self.expect(token.COMMA)
+ }
+ }
+ return
+}
+
+func (self *_parser) parseFunction(declaration bool) *ast.FunctionLiteral {
+
+ node := &ast.FunctionLiteral{
+ Function: self.expect(token.FUNCTION),
+ }
+
+ var name *ast.Identifier
+ if self.token == token.IDENTIFIER {
+ name = self.parseIdentifier()
+ if declaration {
+ self.scope.declare(&ast.FunctionDeclaration{
+ Function: node,
+ })
+ }
+ } else if declaration {
+ // Use expect error handling
+ self.expect(token.IDENTIFIER)
+ }
+ node.Name = name
+ node.ParameterList = self.parseFunctionParameterList()
+ self.parseFunctionBlock(node)
+ node.Source = self.slice(node.Idx0(), node.Idx1())
+
+ return node
+}
+
+func (self *_parser) parseFunctionBlock(node *ast.FunctionLiteral) {
+ {
+ self.openScope()
+ inFunction := self.scope.inFunction
+ self.scope.inFunction = true
+ defer func() {
+ self.scope.inFunction = inFunction
+ self.closeScope()
+ }()
+ node.Body = self.parseBlockStatement()
+ node.DeclarationList = self.scope.declarationList
+ }
+}
+
+func (self *_parser) parseDebuggerStatement() ast.Statement {
+ idx := self.expect(token.DEBUGGER)
+
+ node := &ast.DebuggerStatement{
+ Debugger: idx,
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseReturnStatement() ast.Statement {
+ idx := self.expect(token.RETURN)
+
+ if !self.scope.inFunction {
+ self.error(idx, "Illegal return statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+
+ node := &ast.ReturnStatement{
+ Return: idx,
+ }
+
+ if !self.implicitSemicolon && self.token != token.SEMICOLON && self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ node.Argument = self.parseExpression()
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseThrowStatement() ast.Statement {
+ idx := self.expect(token.THROW)
+
+ if self.implicitSemicolon {
+ if self.chr == -1 { // Hackish
+ self.error(idx, "Unexpected end of input")
+ } else {
+ self.error(idx, "Illegal newline after throw")
+ }
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+
+ node := &ast.ThrowStatement{
+ Argument: self.parseExpression(),
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseSwitchStatement() ast.Statement {
+ self.expect(token.SWITCH)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.SwitchStatement{
+ Discriminant: self.parseExpression(),
+ Default: -1,
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ self.expect(token.LEFT_BRACE)
+
+ inSwitch := self.scope.inSwitch
+ self.scope.inSwitch = true
+ defer func() {
+ self.scope.inSwitch = inSwitch
+ }()
+
+ for index := 0; self.token != token.EOF; index++ {
+ if self.token == token.RIGHT_BRACE {
+ self.next()
+ break
+ }
+
+ clause := self.parseCaseStatement()
+ if clause.Test == nil {
+ if node.Default != -1 {
+ self.error(clause.Case, "Already saw a default in switch")
+ }
+ node.Default = index
+ }
+ node.Body = append(node.Body, clause)
+ }
+
+ return node
+}
+
+func (self *_parser) parseWithStatement() ast.Statement {
+ self.expect(token.WITH)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.WithStatement{
+ Object: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ node.Body = self.parseStatement()
+
+ return node
+}
+
+func (self *_parser) parseCaseStatement() *ast.CaseStatement {
+
+ node := &ast.CaseStatement{
+ Case: self.idx,
+ }
+ if self.token == token.DEFAULT {
+ self.next()
+ } else {
+ self.expect(token.CASE)
+ node.Test = self.parseExpression()
+ }
+ self.expect(token.COLON)
+
+ for {
+ if self.token == token.EOF ||
+ self.token == token.RIGHT_BRACE ||
+ self.token == token.CASE ||
+ self.token == token.DEFAULT {
+ break
+ }
+ node.Consequent = append(node.Consequent, self.parseStatement())
+
+ }
+
+ return node
+}
+
+func (self *_parser) parseIterationStatement() ast.Statement {
+ inIteration := self.scope.inIteration
+ self.scope.inIteration = true
+ defer func() {
+ self.scope.inIteration = inIteration
+ }()
+ return self.parseStatement()
+}
+
+func (self *_parser) parseForIn(into ast.Expression) *ast.ForInStatement {
+
+ // Already have consumed "<into> in"
+
+ source := self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ForInStatement{
+ Into: into,
+ Source: source,
+ Body: self.parseIterationStatement(),
+ }
+}
+
+func (self *_parser) parseFor(initializer ast.Expression) *ast.ForStatement {
+
+ // Already have consumed "<initializer> ;"
+
+ var test, update ast.Expression
+
+ if self.token != token.SEMICOLON {
+ test = self.parseExpression()
+ }
+ self.expect(token.SEMICOLON)
+
+ if self.token != token.RIGHT_PARENTHESIS {
+ update = self.parseExpression()
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ForStatement{
+ Initializer: initializer,
+ Test: test,
+ Update: update,
+ Body: self.parseIterationStatement(),
+ }
+}
+
+func (self *_parser) parseForOrForInStatement() ast.Statement {
+ idx := self.expect(token.FOR)
+ self.expect(token.LEFT_PARENTHESIS)
+
+ var left []ast.Expression
+
+ forIn := false
+ if self.token != token.SEMICOLON {
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = false
+ if self.token == token.VAR {
+ var_ := self.idx
+ self.next()
+ list := self.parseVariableDeclarationList(var_)
+ if len(list) == 1 && self.token == token.IN {
+ self.next() // in
+ forIn = true
+ left = []ast.Expression{list[0]} // There is only one declaration
+ } else {
+ left = list
+ }
+ } else {
+ left = append(left, self.parseExpression())
+ if self.token == token.IN {
+ self.next()
+ forIn = true
+ }
+ }
+ self.scope.allowIn = allowIn
+ }
+
+ if forIn {
+ switch left[0].(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression, *ast.VariableExpression:
+ // These are all acceptable
+ default:
+ self.error(idx, "Invalid left-hand side in for-in")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+ return self.parseForIn(left[0])
+ }
+
+ self.expect(token.SEMICOLON)
+ return self.parseFor(&ast.SequenceExpression{Sequence: left})
+}
+
+func (self *_parser) parseVariableStatement() *ast.VariableStatement {
+
+ idx := self.expect(token.VAR)
+
+ list := self.parseVariableDeclarationList(idx)
+ self.semicolon()
+
+ return &ast.VariableStatement{
+ Var: idx,
+ List: list,
+ }
+}
+
+func (self *_parser) parseDoWhileStatement() ast.Statement {
+ inIteration := self.scope.inIteration
+ self.scope.inIteration = true
+ defer func() {
+ self.scope.inIteration = inIteration
+ }()
+
+ self.expect(token.DO)
+ node := &ast.DoWhileStatement{}
+ if self.token == token.LEFT_BRACE {
+ node.Body = self.parseBlockStatement()
+ } else {
+ node.Body = self.parseStatement()
+ }
+
+ self.expect(token.WHILE)
+ self.expect(token.LEFT_PARENTHESIS)
+ node.Test = self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return node
+}
+
+func (self *_parser) parseWhileStatement() ast.Statement {
+ self.expect(token.WHILE)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.WhileStatement{
+ Test: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+ node.Body = self.parseIterationStatement()
+
+ return node
+}
+
+func (self *_parser) parseIfStatement() ast.Statement {
+ self.expect(token.IF)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.IfStatement{
+ Test: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ if self.token == token.LEFT_BRACE {
+ node.Consequent = self.parseBlockStatement()
+ } else {
+ node.Consequent = self.parseStatement()
+ }
+
+ if self.token == token.ELSE {
+ self.next()
+ node.Alternate = self.parseStatement()
+ }
+
+ return node
+}
+
+func (self *_parser) parseSourceElement() ast.Statement {
+ return self.parseStatement()
+}
+
+func (self *_parser) parseSourceElements() []ast.Statement {
+ body := []ast.Statement(nil)
+
+ for {
+ if self.token != token.STRING {
+ break
+ }
+
+ body = append(body, self.parseSourceElement())
+ }
+
+ for self.token != token.EOF {
+ body = append(body, self.parseSourceElement())
+ }
+
+ return body
+}
+
+func (self *_parser) parseProgram() *ast.Program {
+ self.openScope()
+ defer self.closeScope()
+ return &ast.Program{
+ Body: self.parseSourceElements(),
+ DeclarationList: self.scope.declarationList,
+ }
+}
+
+func (self *_parser) parseBreakStatement() ast.Statement {
+ idx := self.expect(token.BREAK)
+ semicolon := self.implicitSemicolon
+ if self.token == token.SEMICOLON {
+ semicolon = true
+ self.next()
+ }
+
+ if semicolon || self.token == token.RIGHT_BRACE {
+ self.implicitSemicolon = false
+ if !self.scope.inIteration && !self.scope.inSwitch {
+ goto illegal
+ }
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.BREAK,
+ }
+ }
+
+ if self.token == token.IDENTIFIER {
+ identifier := self.parseIdentifier()
+ if !self.scope.hasLabel(identifier.Name) {
+ self.error(idx, "Undefined label '%s'", identifier.Name)
+ return &ast.BadStatement{From: idx, To: identifier.Idx1()}
+ }
+ self.semicolon()
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.BREAK,
+ Label: identifier,
+ }
+ }
+
+ self.expect(token.IDENTIFIER)
+
+illegal:
+ self.error(idx, "Illegal break statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+}
+
+func (self *_parser) parseContinueStatement() ast.Statement {
+ idx := self.expect(token.CONTINUE)
+ semicolon := self.implicitSemicolon
+ if self.token == token.SEMICOLON {
+ semicolon = true
+ self.next()
+ }
+
+ if semicolon || self.token == token.RIGHT_BRACE {
+ self.implicitSemicolon = false
+ if !self.scope.inIteration {
+ goto illegal
+ }
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.CONTINUE,
+ }
+ }
+
+ if self.token == token.IDENTIFIER {
+ identifier := self.parseIdentifier()
+ if !self.scope.hasLabel(identifier.Name) {
+ self.error(idx, "Undefined label '%s'", identifier.Name)
+ return &ast.BadStatement{From: idx, To: identifier.Idx1()}
+ }
+ if !self.scope.inIteration {
+ goto illegal
+ }
+ self.semicolon()
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.CONTINUE,
+ Label: identifier,
+ }
+ }
+
+ self.expect(token.IDENTIFIER)
+
+illegal:
+ self.error(idx, "Illegal continue statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+}
+
+// Find the next statement after an error (recover)
+func (self *_parser) nextStatement() {
+ for {
+ switch self.token {
+ case token.BREAK, token.CONTINUE,
+ token.FOR, token.IF, token.RETURN, token.SWITCH,
+ token.VAR, token.DO, token.TRY, token.WITH,
+ token.WHILE, token.THROW, token.CATCH, token.FINALLY:
+ // Return only if parser made some progress since last
+ // sync or if it has not reached 10 next calls without
+ // progress. Otherwise consume at least one token to
+ // avoid an endless parser loop
+ if self.idx == self.recover.idx && self.recover.count < 10 {
+ self.recover.count++
+ return
+ }
+ if self.idx > self.recover.idx {
+ self.recover.idx = self.idx
+ self.recover.count = 0
+ return
+ }
+ // Reaching here indicates a parser bug, likely an
+ // incorrect token list in this function, but it only
+ // leads to skipping of possibly correct code if a
+ // previous error is present, and thus is preferred
+ // over a non-terminating parse.
+ case token.EOF:
+ return
+ }
+ self.next()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/parser_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/parser_test.go
new file mode 100644
index 000000000..7db43d239
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/parser_test.go
@@ -0,0 +1,42 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestPersistence(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ function abc() { return 1; }
+ abc.toString();
+ `, "function abc() { return 1; }")
+
+ test(`
+ function def() { return 3.14159; }
+ [ abc.toString(), def.toString() ];
+ `, "function abc() { return 1; },function def() { return 3.14159; }")
+
+ test(`
+ eval("function ghi() { return 'ghi' }");
+ [ abc.toString(), def.toString(), ghi.toString() ];
+ `, "function abc() { return 1; },function def() { return 3.14159; },function ghi() { return 'ghi' }")
+
+ test(`
+ [ abc.toString(), def.toString(), ghi.toString() ];
+ `, "function abc() { return 1; },function def() { return 3.14159; },function ghi() { return 'ghi' }")
+
+ test(`/*
+
+
+
+
+
+
+
+
+
+ */`, UndefinedValue())
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/property.go b/Godeps/_workspace/src/github.com/obscuren/otto/property.go
new file mode 100644
index 000000000..400753820
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/property.go
@@ -0,0 +1,220 @@
+package otto
+
+// property
+
+type _propertyMode int
+
+const (
+ modeWriteMask _propertyMode = 0700
+ modeEnumerateMask = 0070
+ modeConfigureMask = 0007
+ modeOnMask = 0111
+ modeOffMask = 0000
+ modeSetMask = 0222 // If value is 2, then mode is neither "On" nor "Off"
+)
+
+type _propertyGetSet [2]*_object
+
+var _nilGetSetObject _object = _object{}
+
+type _property struct {
+ value interface{}
+ mode _propertyMode
+}
+
+func (self _property) writable() bool {
+ return self.mode&modeWriteMask == modeWriteMask&modeOnMask
+}
+
+func (self *_property) writeOn() {
+ self.mode = (self.mode & ^modeWriteMask) | (modeWriteMask & modeOnMask)
+}
+
+func (self *_property) writeOff() {
+ self.mode &= ^modeWriteMask
+}
+
+func (self *_property) writeClear() {
+ self.mode = (self.mode & ^modeWriteMask) | (modeWriteMask & modeSetMask)
+}
+
+func (self _property) writeSet() bool {
+ return 0 == self.mode&modeWriteMask&modeSetMask
+}
+
+func (self _property) enumerable() bool {
+ return self.mode&modeEnumerateMask == modeEnumerateMask&modeOnMask
+}
+
+func (self *_property) enumerateOn() {
+ self.mode = (self.mode & ^modeEnumerateMask) | (modeEnumerateMask & modeOnMask)
+}
+
+func (self *_property) enumerateOff() {
+ self.mode &= ^modeEnumerateMask
+}
+
+func (self _property) enumerateSet() bool {
+ return 0 == self.mode&modeEnumerateMask&modeSetMask
+}
+
+func (self _property) configurable() bool {
+ return self.mode&modeConfigureMask == modeConfigureMask&modeOnMask
+}
+
+func (self *_property) configureOn() {
+ self.mode = (self.mode & ^modeConfigureMask) | (modeConfigureMask & modeOnMask)
+}
+
+func (self *_property) configureOff() {
+ self.mode &= ^modeConfigureMask
+}
+
+func (self _property) configureSet() bool {
+ return 0 == self.mode&modeConfigureMask&modeSetMask
+}
+
+func (self _property) copy() *_property {
+ property := self
+ return &property
+}
+
+func (self _property) get(this *_object) Value {
+ switch value := self.value.(type) {
+ case Value:
+ return value
+ case _propertyGetSet:
+ if value[0] != nil {
+ return value[0].callGet(toValue(this))
+ }
+ }
+ return UndefinedValue()
+}
+
+func (self _property) isAccessorDescriptor() bool {
+ setGet, test := self.value.(_propertyGetSet)
+ return test && (setGet[0] != nil || setGet[1] != nil)
+}
+
+func (self _property) isDataDescriptor() bool {
+ if self.writeSet() { // Either "On" or "Off"
+ return true
+ }
+ value, valid := self.value.(Value)
+ return valid && !value.isEmpty()
+}
+
+func (self _property) isGenericDescriptor() bool {
+ return !(self.isDataDescriptor() || self.isAccessorDescriptor())
+}
+
+func (self _property) isEmpty() bool {
+ return self.mode == 0222 && self.isGenericDescriptor()
+}
+
+// _enumerableValue, _enumerableTrue, _enumerableFalse?
+// .enumerableValue() .enumerableExists()
+
+func toPropertyDescriptor(value Value) (descriptor _property) {
+ objectDescriptor := value._object()
+ if objectDescriptor == nil {
+ panic(newTypeError())
+ }
+
+ {
+ descriptor.mode = modeSetMask // Initially nothing is set
+ if objectDescriptor.hasProperty("enumerable") {
+ if objectDescriptor.get("enumerable").toBoolean() {
+ descriptor.enumerateOn()
+ } else {
+ descriptor.enumerateOff()
+ }
+ }
+
+ if objectDescriptor.hasProperty("configurable") {
+ if objectDescriptor.get("configurable").toBoolean() {
+ descriptor.configureOn()
+ } else {
+ descriptor.configureOff()
+ }
+ }
+
+ if objectDescriptor.hasProperty("writable") {
+ if objectDescriptor.get("writable").toBoolean() {
+ descriptor.writeOn()
+ } else {
+ descriptor.writeOff()
+ }
+ }
+ }
+
+ var getter, setter *_object
+ getterSetter := false
+
+ if objectDescriptor.hasProperty("get") {
+ value := objectDescriptor.get("get")
+ if value.IsDefined() {
+ if !value.isCallable() {
+ panic(newTypeError())
+ }
+ getter = value._object()
+ getterSetter = true
+ } else {
+ getter = &_nilGetSetObject
+ getterSetter = true
+ }
+ }
+
+ if objectDescriptor.hasProperty("set") {
+ value := objectDescriptor.get("set")
+ if value.IsDefined() {
+ if !value.isCallable() {
+ panic(newTypeError())
+ }
+ setter = value._object()
+ getterSetter = true
+ } else {
+ setter = &_nilGetSetObject
+ getterSetter = true
+ }
+ }
+
+ if getterSetter {
+ if descriptor.writeSet() {
+ panic(newTypeError())
+ }
+ descriptor.value = _propertyGetSet{getter, setter}
+ }
+
+ if objectDescriptor.hasProperty("value") {
+ if getterSetter {
+ panic(newTypeError())
+ }
+ descriptor.value = objectDescriptor.get("value")
+ }
+
+ return
+}
+
+func (self *_runtime) fromPropertyDescriptor(descriptor _property) *_object {
+ object := self.newObject()
+ if descriptor.isDataDescriptor() {
+ object.defineProperty("value", descriptor.value.(Value), 0111, false)
+ object.defineProperty("writable", toValue_bool(descriptor.writable()), 0111, false)
+ } else if descriptor.isAccessorDescriptor() {
+ getSet := descriptor.value.(_propertyGetSet)
+ get := UndefinedValue()
+ if getSet[0] != nil {
+ get = toValue_object(getSet[0])
+ }
+ set := UndefinedValue()
+ if getSet[1] != nil {
+ set = toValue_object(getSet[1])
+ }
+ object.defineProperty("get", get, 0111, false)
+ object.defineProperty("set", set, 0111, false)
+ }
+ object.defineProperty("enumerable", toValue_bool(descriptor.enumerable()), 0111, false)
+ object.defineProperty("configurable", toValue_bool(descriptor.configurable()), 0111, false)
+ return object
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/reflect_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/reflect_test.go
new file mode 100644
index 000000000..f91b38c52
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/reflect_test.go
@@ -0,0 +1,411 @@
+package otto
+
+import (
+ "math"
+ "reflect"
+ "testing"
+)
+
+type testStruct struct {
+ Abc bool
+ Def int
+ Ghi string
+ Jkl interface{}
+}
+
+func (t *testStruct) FuncPointerReciever() string {
+ return "abc"
+}
+
+func (t testStruct) FuncNoArgsNoRet() {
+ return
+}
+
+func (t testStruct) FuncNoArgs() string {
+ return "abc"
+}
+
+func (t testStruct) FuncNoArgsMultRet() (string, error) {
+ return "def", nil
+}
+
+func (t testStruct) FuncOneArgs(a string) string {
+ return a
+}
+
+func (t testStruct) FuncMultArgs(a, b string) string {
+ return a + b
+}
+
+func (t testStruct) FuncVarArgs(as ...string) int {
+ return len(as)
+}
+
+func TestReflect(t *testing.T) {
+ return
+ tt(t, func() {
+ // Testing dbgf
+ // These should panic
+ toValue("Xyzzy").toReflectValue(reflect.Ptr)
+ stringToReflectValue("Xyzzy", reflect.Ptr)
+ })
+}
+
+func Test_reflectStruct(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ // testStruct
+ {
+ abc := &testStruct{}
+ vm.Set("abc", abc)
+
+ test(`
+ abc.FuncPointerReciever();
+ `, "abc")
+
+ test(`
+ [ abc.Abc, abc.Ghi ];
+ `, "false,")
+
+ abc.Abc = true
+ abc.Ghi = "Nothing happens."
+
+ test(`
+ [ abc.Abc, abc.Ghi ];
+ `, "true,Nothing happens.")
+
+ *abc = testStruct{}
+
+ test(`
+ [ abc.Abc, abc.Ghi ];
+ `, "false,")
+
+ abc.Abc = true
+ abc.Ghi = "Xyzzy"
+ vm.Set("abc", abc)
+
+ test(`
+ [ abc.Abc, abc.Ghi ];
+ `, "true,Xyzzy")
+
+ is(abc.Abc, true)
+ test(`
+ abc.Abc = false;
+ abc.Def = 451;
+ abc.Ghi = "Nothing happens.";
+ abc.abc = "Something happens.";
+ [ abc.Def, abc.abc ];
+ `, "451,Something happens.")
+ is(abc.Abc, false)
+ is(abc.Def, 451)
+ is(abc.Ghi, "Nothing happens.")
+
+ test(`
+ delete abc.Def;
+ delete abc.abc;
+ [ abc.Def, abc.abc ];
+ `, "451,")
+ is(abc.Def, 451)
+
+ test(`
+ abc.FuncNoArgsNoRet();
+ `, "undefined")
+ test(`
+ abc.FuncNoArgs();
+ `, "abc")
+ test(`
+ abc.FuncOneArgs("abc");
+ `, "abc")
+ test(`
+ abc.FuncMultArgs("abc", "def");
+ `, "abcdef")
+ test(`
+ abc.FuncVarArgs("abc", "def", "ghi");
+ `, 3)
+
+ test(`raise:
+ abc.FuncNoArgsMultRet();
+ `, "TypeError")
+ }
+ })
+}
+
+func Test_reflectMap(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ // map[string]string
+ {
+ abc := map[string]string{
+ "Xyzzy": "Nothing happens.",
+ "def": "1",
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc.xyz = "pqr";
+ [ abc.Xyzzy, abc.def, abc.ghi ];
+ `, "Nothing happens.,1,")
+
+ is(abc["xyz"], "pqr")
+ }
+
+ // map[string]float64
+ {
+ abc := map[string]float64{
+ "Xyzzy": math.Pi,
+ "def": 1,
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc.xyz = "pqr";
+ abc.jkl = 10;
+ [ abc.Xyzzy, abc.def, abc.ghi ];
+ `, "3.141592653589793,1,")
+
+ is(abc["xyz"], math.NaN())
+ is(abc["jkl"], float64(10))
+ }
+
+ // map[string]int32
+ {
+ abc := map[string]int32{
+ "Xyzzy": 3,
+ "def": 1,
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc.xyz = "pqr";
+ abc.jkl = 10;
+ [ abc.Xyzzy, abc.def, abc.ghi ];
+ `, "3,1,")
+
+ is(abc["xyz"], 0)
+ is(abc["jkl"], int32(10))
+
+ test(`
+ delete abc["Xyzzy"];
+ `)
+
+ _, exists := abc["Xyzzy"]
+ is(exists, false)
+ is(abc["Xyzzy"], 0)
+ }
+
+ // map[int32]string
+ {
+ abc := map[int32]string{
+ 0: "abc",
+ 1: "def",
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc[2] = "pqr";
+ //abc.jkl = 10;
+ abc[3] = 10;
+ [ abc[0], abc[1], abc[2], abc[3] ]
+ `, "abc,def,pqr,10")
+
+ is(abc[2], "pqr")
+ is(abc[3], "10")
+
+ test(`
+ delete abc[2];
+ `)
+
+ _, exists := abc[2]
+ is(exists, false)
+ }
+
+ })
+}
+
+func Test_reflectSlice(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ // []bool
+ {
+ abc := []bool{
+ false,
+ true,
+ true,
+ false,
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc;
+ `, "false,true,true,false")
+
+ test(`
+ abc[0] = true;
+ abc[abc.length-1] = true;
+ delete abc[2];
+ abc;
+ `, "true,true,false,true")
+
+ is(abc, []bool{true, true, false, true})
+ is(abc[len(abc)-1], true)
+ }
+
+ // []int32
+ {
+ abc := make([]int32, 4)
+ vm.Set("abc", abc)
+
+ test(`
+ abc;
+ `, "0,0,0,0")
+
+ test(`
+ abc[0] = 4.2;
+ abc[1] = "42";
+ abc[2] = 3.14;
+ abc;
+ `, "4,42,3,0")
+
+ is(abc, []int32{4, 42, 3, 0})
+
+ test(`
+ delete abc[1];
+ delete abc[2];
+ `)
+ is(abc[1], 0)
+ is(abc[2], 0)
+ }
+ })
+}
+
+func Test_reflectArray(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ // []bool
+ {
+ abc := [4]bool{
+ false,
+ true,
+ true,
+ false,
+ }
+ vm.Set("abc", abc)
+
+ test(`
+ abc;
+ `, "false,true,true,false")
+ // Unaddressable array
+
+ test(`
+ abc[0] = true;
+ abc[abc.length-1] = true;
+ abc;
+ `, "false,true,true,false")
+ // Again, unaddressable array
+
+ is(abc, [4]bool{false, true, true, false})
+ is(abc[len(abc)-1], false)
+ // ...
+ }
+
+ // []int32
+ {
+ abc := make([]int32, 4)
+ vm.Set("abc", abc)
+
+ test(`
+ abc;
+ `, "0,0,0,0")
+
+ test(`
+ abc[0] = 4.2;
+ abc[1] = "42";
+ abc[2] = 3.14;
+ abc;
+ `, "4,42,3,0")
+
+ is(abc, []int32{4, 42, 3, 0})
+ }
+
+ // []bool
+ {
+ abc := [4]bool{
+ false,
+ true,
+ true,
+ false,
+ }
+ vm.Set("abc", &abc)
+
+ test(`
+ abc;
+ `, "false,true,true,false")
+
+ test(`
+ abc[0] = true;
+ abc[abc.length-1] = true;
+ delete abc[2];
+ abc;
+ `, "true,true,false,true")
+
+ is(abc, [4]bool{true, true, false, true})
+ is(abc[len(abc)-1], true)
+ }
+
+ })
+}
+
+func Test_reflectArray_concat(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ vm.Set("ghi", []string{"jkl", "mno"})
+ vm.Set("pqr", []interface{}{"jkl", 42, 3.14159, true})
+ test(`
+ var def = {
+ "abc": ["abc"],
+ "xyz": ["xyz"]
+ };
+ xyz = pqr.concat(ghi, def.abc, def, def.xyz);
+ [ xyz, xyz.length ];
+ `, "jkl,42,3.14159,true,jkl,mno,abc,[object Object],xyz,9")
+ })
+}
+
+func Test_reflectMapInterface(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ {
+ abc := map[string]interface{}{
+ "Xyzzy": "Nothing happens.",
+ "def": "1",
+ "jkl": "jkl",
+ }
+ vm.Set("abc", abc)
+ vm.Set("mno", &testStruct{})
+
+ test(`
+ abc.xyz = "pqr";
+ abc.ghi = {};
+ abc.jkl = 3.14159;
+ abc.mno = mno;
+ mno.Abc = true;
+ mno.Ghi = "Something happens.";
+ [ abc.Xyzzy, abc.def, abc.ghi, abc.mno ];
+ `, "Nothing happens.,1,[object Object],[object Object]")
+
+ is(abc["xyz"], "pqr")
+ is(abc["ghi"], "[object Object]")
+ is(abc["jkl"], float64(3.14159))
+ mno, valid := abc["mno"].(*testStruct)
+ is(valid, true)
+ is(mno.Abc, true)
+ is(mno.Ghi, "Something happens.")
+ }
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/regexp_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/regexp_test.go
new file mode 100644
index 000000000..36183a0d9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/regexp_test.go
@@ -0,0 +1,287 @@
+package otto
+
+import (
+ "fmt"
+ "testing"
+)
+
+func TestRegExp(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [
+ /abc/.toString(),
+ /abc/gim.toString(),
+ ""+/abc/gi.toString(),
+ new RegExp("1(\\d+)").toString(),
+ ];
+ `, "/abc/,/abc/gim,/abc/gi,/1(\\d+)/")
+
+ test(`
+ [
+ new RegExp("abc").exec("123abc456"),
+ null === new RegExp("xyzzy").exec("123abc456"),
+ new RegExp("1(\\d+)").exec("123abc456"),
+ new RegExp("xyzzy").test("123abc456"),
+ new RegExp("1(\\d+)").test("123abc456"),
+ new RegExp("abc").exec("123abc456"),
+ ];
+ `, "abc,true,123,23,false,true,abc")
+
+ test(`new RegExp("abc").toString()`, "/abc/")
+ test(`new RegExp("abc", "g").toString()`, "/abc/g")
+ test(`new RegExp("abc", "mig").toString()`, "/abc/gim")
+
+ result := test(`/(a)?/.exec('b')`, ",")
+ is(result._object().get("0"), "")
+ is(result._object().get("1"), "undefined")
+ is(result._object().get("length"), 2)
+
+ result = test(`/(a)?(b)?/.exec('b')`, "b,,b")
+ is(result._object().get("0"), "b")
+ is(result._object().get("1"), "undefined")
+ is(result._object().get("2"), "b")
+ is(result._object().get("length"), 3)
+
+ test(`/\u0041/.source`, "\\u0041")
+ test(`/\a/.source`, "\\a")
+ test(`/\;/.source`, "\\;")
+
+ test(`/a\a/.source`, "a\\a")
+ test(`/,\;/.source`, ",\\;")
+ test(`/ \ /.source`, " \\ ")
+
+ // Start sanity check...
+ test("eval(\"/abc/\").source", "abc")
+ test("eval(\"/\u0023/\").source", "#")
+ test("eval(\"/\u0058/\").source", "X")
+ test("eval(\"/\\\u0023/\").source == \"\\\u0023\"", true)
+ test("'0x' + '0058'", "0x0058")
+ test("'\\\\' + '0x' + '0058'", "\\0x0058")
+ // ...stop sanity check
+
+ test(`abc = '\\' + String.fromCharCode('0x' + '0058'); eval('/' + abc + '/').source`, "\\X")
+ test(`abc = '\\' + String.fromCharCode('0x0058'); eval('/' + abc + '/').source == "\\\u0058"`, true)
+ test(`abc = '\\' + String.fromCharCode('0x0023'); eval('/' + abc + '/').source == "\\\u0023"`, true)
+ test(`abc = '\\' + String.fromCharCode('0x0078'); eval('/' + abc + '/').source == "\\\u0078"`, true)
+
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(RegExp, "prototype");
+ [ [ typeof RegExp.prototype ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestRegExp_global(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = /(?:ab|cd)\d?/g;
+ var found = [];
+ do {
+ match = abc.exec("ab cd2 ab34 cd");
+ if (match !== null) {
+ found.push(match[0]);
+ } else {
+ break;
+ }
+ } while (true);
+ found;
+ `, "ab,cd2,ab3,cd")
+ })
+}
+
+func TestRegExp_exec(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = /./g;
+ def = '123456';
+ ghi = 0;
+ while (ghi < 100 && abc.exec(def) !== null) {
+ ghi += 1;
+ }
+ [ ghi, def.length, ghi == def.length ];
+ `, "6,6,true")
+
+ test(`
+ abc = /[abc](\d)?/g;
+ def = 'a0 b c1 d3';
+ ghi = 0;
+ lastIndex = 0;
+ while (ghi < 100 && abc.exec(def) !== null) {
+ lastIndex = abc.lastIndex;
+ ghi += 1;
+
+ }
+ [ ghi, lastIndex ];
+ `, "3,7")
+
+ test(`
+ var abc = /[abc](\d)?/.exec("a0 b c1 d3");
+ [ abc.length, abc.input, abc.index, abc ];
+ `, "2,a0 b c1 d3,0,a0,0")
+
+ test(`raise:
+ var exec = RegExp.prototype.exec;
+ exec("Xyzzy");
+ `, "TypeError: Calling RegExp.exec on a non-RegExp object")
+
+ test(`
+ var abc = /\w{3}\d?/.exec("CE\uFFFFL\uFFDDbox127");
+ [ abc.input.length, abc.length, abc.input, abc.index, abc ];
+ `, "11,1,CE\uFFFFL\uFFDDbox127,5,box1")
+
+ test(`RegExp.prototype.exec.length`, 1)
+ test(`RegExp.prototype.exec.prototype`, "undefined")
+ })
+}
+
+func TestRegExp_test(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`RegExp.prototype.test.length`, 1)
+ test(`RegExp.prototype.test.prototype`, "undefined")
+ })
+}
+
+func TestRegExp_toString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`RegExp.prototype.toString.length`, 0)
+ test(`RegExp.prototype.toString.prototype`, "undefined")
+ })
+}
+
+func TestRegExp_zaacbbbcac(t *testing.T) {
+ return
+ tt(t, func() {
+ test, _ := test()
+
+ // FIXME? TODO /(z)((a+)?(b+)?(c))*/.exec("zaacbbbcac")
+ test(`
+ var abc = /(z)((a+)?(b+)?(c))*/.exec("zaacbbbcac");
+ [ abc.length, abc.index, abc ];
+ `, "6,0,zaacbbbcac,z,ac,a,,c")
+ })
+}
+
+func TestRegExpCopying(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = /xyzzy/i;
+ def = RegExp(abc);
+ abc.indicator = 1;
+ [ abc.indicator, def.indicator ];
+ `, "1,1")
+
+ test(`raise:
+ RegExp(new RegExp("\\d"), "1");
+ `, "TypeError: Cannot supply flags when constructing one RegExp from another")
+ })
+}
+
+func TestRegExp_multiline(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = /s$/m.exec("pairs\nmakes\tdouble");
+ [ abc.length, abc.index, abc ];
+ `, "1,4,s")
+ })
+}
+
+func TestRegExp_source(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [ /xyzzy/i.source, /./i.source ];
+ `, "xyzzy,.")
+
+ test(`
+ var abc = /./i;
+ var def = new RegExp(abc);
+ [ abc.source, def.source, abc.source === def.source ];
+ `, ".,.,true")
+
+ test(`
+ var abc = /./i;
+ var def = abc.hasOwnProperty("source");
+ var ghi = abc.source;
+ abc.source = "xyzzy";
+ [ def, abc.source ];
+ `, "true,.")
+ })
+}
+
+func TestRegExp_newRegExp(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ Math.toString();
+ var abc = new RegExp(Math,eval("\"g\""));
+ [ abc, abc.global ];
+ `, "/[object Math]/g,true")
+ })
+}
+
+func TestRegExp_flags(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = /./i;
+ var def = new RegExp(abc);
+ [ abc.multiline == def.multiline, abc.global == def.global, abc.ignoreCase == def.ignoreCase ];
+ `, "true,true,true")
+ })
+}
+
+func TestRegExp_controlCharacter(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ for code := 0x41; code < 0x5a; code++ {
+ string_ := string(code - 64)
+ test(fmt.Sprintf(`
+ var code = 0x%x;
+ var string = String.fromCharCode(code %% 32);
+ var result = (new RegExp("\\c" + String.fromCharCode(code))).exec(string);
+ [ code, string, result ];
+ `, code), fmt.Sprintf("%d,%s,%s", code, string_, string_))
+ }
+ })
+}
+
+func TestRegExp_notNotEmptyCharacterClass(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = /[\s\S]a/m.exec("a\naba");
+ [ abc.length, abc.input, abc ];
+ `, "1,a\naba,\na")
+ })
+}
+
+func TestRegExp_compile(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = /[\s\S]a/;
+ abc.compile('^\w+');
+ `, "undefined")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/registry/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/registry/README.markdown
new file mode 100644
index 000000000..ba2d38909
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/registry/README.markdown
@@ -0,0 +1,51 @@
+# registry
+--
+ import "github.com/robertkrimen/otto/registry"
+
+Package registry is an expirmental package to facillitate altering the otto
+runtime via import.
+
+This interface can change at any time.
+
+## Usage
+
+#### func Apply
+
+```go
+func Apply(callback func(Entry))
+```
+
+#### type Entry
+
+```go
+type Entry struct {
+}
+```
+
+
+#### func Register
+
+```go
+func Register(source func() string) *Entry
+```
+
+#### func (*Entry) Disable
+
+```go
+func (self *Entry) Disable()
+```
+
+#### func (*Entry) Enable
+
+```go
+func (self *Entry) Enable()
+```
+
+#### func (Entry) Source
+
+```go
+func (self Entry) Source() string
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/registry/registry.go b/Godeps/_workspace/src/github.com/obscuren/otto/registry/registry.go
new file mode 100644
index 000000000..966638ac4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/registry/registry.go
@@ -0,0 +1,47 @@
+/*
+Package registry is an expirmental package to facillitate altering the otto runtime via import.
+
+This interface can change at any time.
+*/
+package registry
+
+var registry []*Entry = make([]*Entry, 0)
+
+type Entry struct {
+ active bool
+ source func() string
+}
+
+func newEntry(source func() string) *Entry {
+ return &Entry{
+ active: true,
+ source: source,
+ }
+}
+
+func (self *Entry) Enable() {
+ self.active = true
+}
+
+func (self *Entry) Disable() {
+ self.active = false
+}
+
+func (self Entry) Source() string {
+ return self.source()
+}
+
+func Apply(callback func(Entry)) {
+ for _, entry := range registry {
+ if !entry.active {
+ continue
+ }
+ callback(*entry)
+ }
+}
+
+func Register(source func() string) *Entry {
+ entry := newEntry(source)
+ registry = append(registry, entry)
+ return entry
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/result.go b/Godeps/_workspace/src/github.com/obscuren/otto/result.go
new file mode 100644
index 000000000..cf42c423a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/result.go
@@ -0,0 +1,30 @@
+package otto
+
+import ()
+
+type _resultKind int
+
+const (
+ resultNormal _resultKind = iota
+ resultReturn
+ resultBreak
+ resultContinue
+)
+
+type _result struct {
+ kind _resultKind
+ value Value
+ target string
+}
+
+func newReturnResult(value Value) _result {
+ return _result{resultReturn, value, ""}
+}
+
+func newContinueResult(target string) _result {
+ return _result{resultContinue, emptyValue(), target}
+}
+
+func newBreakResult(target string) _result {
+ return _result{resultBreak, emptyValue(), target}
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/runtime.go b/Godeps/_workspace/src/github.com/obscuren/otto/runtime.go
new file mode 100644
index 000000000..76e51d78c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/runtime.go
@@ -0,0 +1,394 @@
+package otto
+
+import (
+ "errors"
+ "reflect"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/parser"
+)
+
+type _global struct {
+ Object *_object // Object( ... ), new Object( ... ) - 1 (length)
+ Function *_object // Function( ... ), new Function( ... ) - 1
+ Array *_object // Array( ... ), new Array( ... ) - 1
+ String *_object // String( ... ), new String( ... ) - 1
+ Boolean *_object // Boolean( ... ), new Boolean( ... ) - 1
+ Number *_object // Number( ... ), new Number( ... ) - 1
+ Math *_object
+ Date *_object // Date( ... ), new Date( ... ) - 7
+ RegExp *_object // RegExp( ... ), new RegExp( ... ) - 2
+ Error *_object // Error( ... ), new Error( ... ) - 1
+ EvalError *_object
+ TypeError *_object
+ RangeError *_object
+ ReferenceError *_object
+ SyntaxError *_object
+ URIError *_object
+ JSON *_object
+
+ ObjectPrototype *_object // Object.prototype
+ FunctionPrototype *_object // Function.prototype
+ ArrayPrototype *_object // Array.prototype
+ StringPrototype *_object // String.prototype
+ BooleanPrototype *_object // Boolean.prototype
+ NumberPrototype *_object // Number.prototype
+ DatePrototype *_object // Date.prototype
+ RegExpPrototype *_object // RegExp.prototype
+ ErrorPrototype *_object // Error.prototype
+ EvalErrorPrototype *_object
+ TypeErrorPrototype *_object
+ RangeErrorPrototype *_object
+ ReferenceErrorPrototype *_object
+ SyntaxErrorPrototype *_object
+ URIErrorPrototype *_object
+}
+
+type _runtime struct {
+ Stack [](*_executionContext)
+
+ GlobalObject *_object
+ GlobalEnvironment *_objectEnvironment
+
+ Global _global
+
+ eval *_object // The builtin eval, for determine indirect versus direct invocation
+
+ Otto *Otto
+
+ labels []string // FIXME
+}
+
+func (self *_runtime) EnterGlobalExecutionContext() {
+ self.EnterExecutionContext(newExecutionContext(self.GlobalEnvironment, self.GlobalEnvironment, self.GlobalObject))
+}
+
+func (self *_runtime) EnterExecutionContext(scope *_executionContext) {
+ self.Stack = append(self.Stack, scope)
+}
+
+func (self *_runtime) LeaveExecutionContext() {
+ self.Stack = self.Stack[:len(self.Stack)-1]
+}
+
+func (self *_runtime) _executionContext(depth int) *_executionContext {
+ if depth == 0 {
+ return self.Stack[len(self.Stack)-1]
+ }
+ if len(self.Stack)-1+depth >= 0 {
+ return self.Stack[len(self.Stack)-1+depth]
+ }
+ return nil
+}
+
+func (self *_runtime) EnterFunctionExecutionContext(function *_object, this Value) *_functionEnvironment {
+ scopeEnvironment := function.functionValue().call.ScopeEnvironment()
+ if scopeEnvironment == nil {
+ scopeEnvironment = self.GlobalEnvironment
+ }
+ environment := self.newFunctionEnvironment(scopeEnvironment)
+ var thisObject *_object
+ switch this._valueType {
+ case valueUndefined, valueNull:
+ thisObject = self.GlobalObject
+ default:
+ thisObject = self.toObject(this)
+ }
+ self.EnterExecutionContext(newExecutionContext(environment, environment, thisObject))
+ return environment
+}
+
+func (self *_runtime) EnterEvalExecutionContext(call FunctionCall) {
+ // Skip the current function lexical/variable environment, which is of the function execution context call
+ // to eval (the global execution context). Instead, execute in the context of where the eval was called,
+ // which is essentially dynamic scoping
+ parent := self._executionContext(-1)
+ new := newExecutionContext(parent.LexicalEnvironment, parent.VariableEnvironment, parent.this)
+ // FIXME Make passing through of self.GlobalObject more general? Whenever newExecutionContext is passed a nil object?
+ new.eval = true
+ self.EnterExecutionContext(new)
+}
+
+func (self *_runtime) GetValue(value Value) Value {
+ if value.isReference() {
+ return value.reference().GetValue()
+ }
+ return value
+}
+
+func (self *_runtime) PutValue(reference _reference, value Value) {
+ if !reference.PutValue(value) {
+ // Why? -- If reference.Base == nil
+ strict := false
+ self.GlobalObject.defineProperty(reference.GetName(), value, 0111, strict)
+ }
+}
+
+func (self *_runtime) Call(function *_object, this Value, argumentList []Value, evalHint bool) Value {
+ // Pass eval boolean through to EnterFunctionExecutionContext for further testing
+ _functionEnvironment := self.EnterFunctionExecutionContext(function, this)
+ defer func() {
+ self.LeaveExecutionContext()
+ }()
+
+ if evalHint {
+ evalHint = function == self.eval // If evalHint is true, then it IS a direct eval
+ }
+ callValue := function.functionValue().call.Dispatch(function, _functionEnvironment, self, this, argumentList, evalHint)
+ if value, valid := callValue.value.(_result); valid {
+ return value.value
+ }
+ return callValue
+}
+
+func (self *_runtime) tryCatchEvaluate(inner func() Value) (tryValue Value, exception bool) {
+ // resultValue = The value of the block (e.g. the last statement)
+ // throw = Something was thrown
+ // throwValue = The value of what was thrown
+ // other = Something that changes flow (return, break, continue) that is not a throw
+ // Otherwise, some sort of unknown panic happened, we'll just propagate it
+ defer func() {
+ if caught := recover(); caught != nil {
+ if exception, ok := caught.(*_exception); ok {
+ caught = exception.eject()
+ }
+ switch caught := caught.(type) {
+ case _error:
+ exception = true
+ tryValue = toValue_object(self.newError(caught.Name, caught.MessageValue()))
+ //case *_syntaxError:
+ // exception = true
+ // tryValue = toValue_object(self.newError("SyntaxError", toValue_string(caught.Message)))
+ case Value:
+ exception = true
+ tryValue = caught
+ default:
+ panic(caught)
+ }
+ }
+ }()
+
+ tryValue = inner()
+ return
+}
+
+// _executionContext Proxy
+
+func (self *_runtime) localGet(name string) Value {
+ return self._executionContext(0).getValue(name)
+}
+
+func (self *_runtime) localSet(name string, value Value) {
+ self._executionContext(0).setValue(name, value, false)
+}
+
+func (self *_runtime) VariableEnvironment() _environment {
+ return self._executionContext(0).VariableEnvironment
+}
+
+func (self *_runtime) LexicalEnvironment() _environment {
+ return self._executionContext(0).LexicalEnvironment
+}
+
+// toObject
+
+func (self *_runtime) toObject(value Value) *_object {
+ switch value._valueType {
+ case valueEmpty, valueUndefined, valueNull:
+ panic(newTypeError())
+ case valueBoolean:
+ return self.newBoolean(value)
+ case valueString:
+ return self.newString(value)
+ case valueNumber:
+ return self.newNumber(value)
+ case valueObject:
+ return value._object()
+ }
+ panic(newTypeError())
+}
+
+func (self *_runtime) objectCoerce(value Value) (*_object, error) {
+ switch value._valueType {
+ case valueUndefined:
+ return nil, errors.New("undefined")
+ case valueNull:
+ return nil, errors.New("null")
+ case valueBoolean:
+ return self.newBoolean(value), nil
+ case valueString:
+ return self.newString(value), nil
+ case valueNumber:
+ return self.newNumber(value), nil
+ case valueObject:
+ return value._object(), nil
+ }
+ panic(newTypeError())
+}
+
+func checkObjectCoercible(value Value) {
+ isObject, mustCoerce := testObjectCoercible(value)
+ if !isObject && !mustCoerce {
+ panic(newTypeError())
+ }
+}
+
+// testObjectCoercible
+
+func testObjectCoercible(value Value) (isObject bool, mustCoerce bool) {
+ switch value._valueType {
+ case valueReference, valueEmpty, valueNull, valueUndefined:
+ return false, false
+ case valueNumber, valueString, valueBoolean:
+ isObject = false
+ mustCoerce = true
+ case valueObject:
+ isObject = true
+ mustCoerce = false
+ }
+ return
+}
+
+func (self *_runtime) ToValue(value interface{}) (Value, error) {
+ result := UndefinedValue()
+ err := catchPanic(func() {
+ result = self.toValue(value)
+ })
+ return result, err
+}
+
+func (self *_runtime) toValue(value interface{}) Value {
+ switch value := value.(type) {
+ case Value:
+ return value
+ case func(FunctionCall) Value:
+ return toValue_object(self.newNativeFunction("", value))
+ case _nativeFunction:
+ return toValue_object(self.newNativeFunction("", value))
+ case Object, *Object, _object, *_object:
+ // Nothing happens.
+ // FIXME
+ default:
+ {
+ value := reflect.ValueOf(value)
+ switch value.Kind() {
+ case reflect.Ptr:
+ switch reflect.Indirect(value).Kind() {
+ case reflect.Struct:
+ return toValue_object(self.newGoStructObject(value))
+ case reflect.Array:
+ return toValue_object(self.newGoArray(value))
+ }
+ case reflect.Func:
+ return toValue_object(self.newNativeFunction("", func(call FunctionCall) Value {
+ args := make([]reflect.Value, len(call.ArgumentList))
+ for i, a := range call.ArgumentList {
+ args[i] = reflect.ValueOf(a.export())
+ }
+
+ retvals := value.Call(args)
+ if len(retvals) > 1 {
+ panic(newTypeError())
+ } else if len(retvals) == 1 {
+ return toValue(retvals[0].Interface())
+ }
+ return UndefinedValue()
+ }))
+ case reflect.Struct:
+ return toValue_object(self.newGoStructObject(value))
+ case reflect.Map:
+ return toValue_object(self.newGoMapObject(value))
+ case reflect.Slice:
+ return toValue_object(self.newGoSlice(value))
+ case reflect.Array:
+ return toValue_object(self.newGoArray(value))
+ }
+ }
+ }
+ return toValue(value)
+}
+
+func (runtime *_runtime) newGoSlice(value reflect.Value) *_object {
+ self := runtime.newGoSliceObject(value)
+ self.prototype = runtime.Global.ArrayPrototype
+ return self
+}
+
+func (runtime *_runtime) newGoArray(value reflect.Value) *_object {
+ self := runtime.newGoArrayObject(value)
+ self.prototype = runtime.Global.ArrayPrototype
+ return self
+}
+
+func (runtime *_runtime) parse(filename string, src interface{}) (*ast.Program, error) {
+ return parser.ParseFile(nil, filename, src, 0)
+}
+
+func (runtime *_runtime) cmpl_parse(filename string, src interface{}) (*_nodeProgram, error) {
+ program, err := parser.ParseFile(nil, filename, src, 0)
+ if err != nil {
+ return nil, err
+ }
+ return cmpl_parse(program), nil
+}
+
+func (self *_runtime) parseSource(src interface{}) (*_nodeProgram, *ast.Program, error) {
+ switch src := src.(type) {
+ case *ast.Program:
+ return nil, src, nil
+ case *Script:
+ return src.program, nil, nil
+ }
+ program, err := self.parse("", src)
+ return nil, program, err
+}
+
+func (self *_runtime) cmpl_run(src interface{}) (Value, error) {
+ result := UndefinedValue()
+ cmpl_program, program, err := self.parseSource(src)
+ if err != nil {
+ return result, err
+ }
+ if cmpl_program == nil {
+ cmpl_program = cmpl_parse(program)
+ }
+ err = catchPanic(func() {
+ result = self.cmpl_evaluate_nodeProgram(cmpl_program)
+ })
+ switch result._valueType {
+ case valueEmpty:
+ result = UndefinedValue()
+ case valueReference:
+ result = self.GetValue(result)
+ }
+ return result, err
+}
+
+func (self *_runtime) parseThrow(err error) {
+ if err == nil {
+ return
+ }
+ switch err := err.(type) {
+ case parser.ErrorList:
+ {
+ err := err[0]
+ if err.Message == "Invalid left-hand side in assignment" {
+ panic(newReferenceError(err.Message))
+ }
+ panic(newSyntaxError(err.Message))
+ }
+ }
+ panic(newSyntaxError(err.Error()))
+}
+
+func (self *_runtime) parseOrThrow(source string) *ast.Program {
+ program, err := self.parse("", source)
+ self.parseThrow(err) // Will panic/throw appropriately
+ return program
+}
+
+func (self *_runtime) cmpl_parseOrThrow(source string) *_nodeProgram {
+ program, err := self.cmpl_parse("", source)
+ self.parseThrow(err) // Will panic/throw appropriately
+ return program
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/runtime_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/runtime_test.go
new file mode 100644
index 000000000..8706d59a6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/runtime_test.go
@@ -0,0 +1,778 @@
+package otto
+
+import (
+ "math"
+ "testing"
+)
+
+// FIXME terst, Review tests
+
+func TestOperator(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ test("xyzzy = 1")
+ test("xyzzy", 1)
+
+ if true {
+ vm.Set("twoPlusTwo", func(FunctionCall) Value {
+ return toValue(5)
+ })
+ test("twoPlusTwo( 1 )", 5)
+
+ test("1 + twoPlusTwo( 1 )", 6)
+
+ test("-1 + twoPlusTwo( 1 )", 4)
+ }
+
+ test("result = 4")
+ test("result", 4)
+
+ test("result += 1")
+ test("result", 5)
+
+ test("result *= 2")
+ test("result", 10)
+
+ test("result /= 2")
+ test("result", 5)
+
+ test("result = 112.51 % 3.1")
+ test("result", 0.9100000000000019)
+
+ test("result = 'Xyzzy'")
+ test("result", "Xyzzy")
+
+ test("result = 'Xyz' + 'zy'")
+ test("result", "Xyzzy")
+
+ test("result = \"Xyzzy\"")
+ test("result", "Xyzzy")
+
+ test("result = 1; result = result")
+ test("result", 1)
+
+ test(`
+ var result64
+ =
+ 64
+ , result10 =
+ 10
+ `)
+ test("result64", 64)
+ test("result10", 10)
+
+ test(`
+ result = 1;
+ result += 1;
+ `)
+ test("result", 2)
+ })
+}
+
+func TestFunction_(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ result = 2
+ xyzzy = function() {
+ result += 1
+ }
+ xyzzy()
+ result;
+ `, 3)
+
+ test(`
+ xyzzy = function() {
+ return 1
+ }
+ result = xyzzy()
+ `, 1)
+
+ test(`
+ xyzzy = function() {}
+ result = xyzzy()
+ `, "undefined")
+
+ test(`
+ xyzzy = function() {
+ return 64
+ return 1
+ }
+ result = xyzzy()
+ `, 64)
+
+ test(`
+ result = 4
+ xyzzy = function() {
+ result = 2
+ }
+ xyzzy();
+ result;
+ `, 2)
+
+ test(`
+ result = 4
+ xyzzy = function() {
+ var result
+ result = 2
+ }
+ xyzzy();
+ result;
+ `, 4)
+
+ test(`
+ xyzzy = function() {
+ var result = 4
+ return result
+ }
+ result = xyzzy()
+ `, 4)
+
+ test(`
+ xyzzy = function() {
+ function test() {
+ var result = 1
+ return result
+ }
+ return test() + 1
+ }
+ result = xyzzy() + 1
+ `, 3)
+
+ test(`
+ xyzzy = function() {
+ function test() {
+ var result = 1
+ return result
+ }
+ _xyzzy = 2
+ var result = _xyzzy + test() + 1
+ return result
+ }
+ result = xyzzy() + 1;
+ [ result, _xyzzy ];
+ `, "5,2")
+
+ test(`
+ xyzzy = function(apple) {
+ return 1
+ }
+ result = xyzzy(1)
+ `, 1)
+
+ test(`
+ xyzzy = function(apple) {
+ return apple + 1
+ }
+ result = xyzzy(2)
+ `, 3)
+
+ test(`
+ {
+ result = 1
+ result += 1;
+ }
+ `, 2)
+
+ test(`
+ var global = 1
+ outer = function() {
+ var global = 2
+ var inner = function(){
+ return global
+ }
+ return inner()
+ }
+ result = outer()
+ `, 2)
+
+ test(`
+ var apple = 1
+ var banana = function() {
+ return apple
+ }
+ var cherry = function() {
+ var apple = 2
+ return banana()
+ }
+ result = cherry()
+ `, 1)
+
+ test(`
+ function xyz() {
+ };
+ delete xyz;
+ `, false)
+
+ test(`
+ var abc = function __factorial(def){
+ if (def === 1) {
+ return def;
+ } else {
+ return __factorial(def-1)*def;
+ }
+ };
+ abc(3);
+ `, 6)
+ })
+}
+
+func TestDoWhile(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ limit = 4;
+ result = 0;
+ do {
+ result = result + 1;
+ limit = limit - 1;
+ } while (limit);
+ result;
+ `, 4)
+
+ test(`
+ result = eval("do {abc=1; break; abc=2;} while (0);");
+ [ result, abc ];
+ `, "1,1")
+ })
+}
+
+func TestContinueBreak(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ limit = 4
+ result = 0
+ while (limit) {
+ limit = limit - 1
+ if (limit) {
+ }
+ else {
+ break
+ }
+ result = result + 1
+ }
+ [ result, limit ];
+ `, "3,0")
+
+ test(`
+ limit = 4
+ result = 0
+ while (limit) {
+ limit = limit - 1
+ if (limit) {
+ continue
+ }
+ else {
+ break
+ }
+ result = result + 1
+ }
+ result;
+ `, 0)
+
+ test(`
+ limit = 4
+ result = 0
+ do {
+ limit = limit - 1
+ if (limit) {
+ continue
+ }
+ else {
+ break
+ }
+ result = result + 1
+ } while (limit)
+ result;
+ `, 0)
+ })
+}
+
+func TestTryCatchError(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc
+ try {
+ 1()
+ }
+ catch (def) {
+ abc = def
+ }
+ abc;
+ `, "TypeError: 1 is not a function")
+
+ })
+}
+
+func TestPositiveNegativeZero(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`1/0`, _Infinity)
+ test(`1/-0`, -_Infinity)
+ test(`
+ abc = -0
+ 1/abc
+ `, -_Infinity)
+ })
+}
+
+func TestComparison(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ undefined = 1; undefined;
+ `, "undefined")
+
+ test("undefined == undefined", true)
+
+ test("undefined != undefined", false)
+
+ test("null == null", true)
+
+ test("null != null", false)
+
+ test("0 == 1", false)
+
+ is(negativeZero(), -0)
+ is(positiveZero(), 0)
+ is(math.Signbit(negativeZero()), true)
+ is(positiveZero() == negativeZero(), true)
+
+ test("1 == 1", true)
+
+ test("'Hello, World.' == 'Goodbye, World.'", false)
+
+ test("'Hello, World.' == true", false)
+
+ test("'Hello, World.' == false", false)
+
+ test("'Hello, World.' == 1", false)
+
+ test("1 == 'Hello, World.'", false)
+
+ is(stringToFloat("-1"), -1)
+
+ test("0+Object", "0function Object() { [native code] }")
+ })
+}
+
+func TestComparisonRelational(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test("0 < 0", false)
+
+ test("0 > 0", false)
+
+ test("0 <= 0", true)
+
+ test("0 >= 0", true)
+
+ test("' 0' >= 0", true)
+
+ test("'_ 0' >= 0", false)
+ })
+}
+
+func TestArguments(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ xyzzy = function() {
+ return arguments[0]
+ }
+ result = xyzzy("xyzzy");
+ `, "xyzzy")
+
+ test(`
+ xyzzy = function() {
+ arguments[0] = "abcdef"
+ return arguments[0]
+ }
+ result = xyzzy("xyzzy");
+ `, "abcdef")
+
+ test(`
+ xyzzy = function(apple) {
+ apple = "abcdef"
+ return arguments[0]
+ }
+ result = xyzzy("xyzzy");
+ `, "abcdef")
+
+ test(`
+ (function(){
+ return arguments
+ })()
+ `, "[object Arguments]")
+
+ test(`
+ (function(){
+ return arguments.length
+ })()
+ `, 0)
+
+ test(`
+ (function(){
+ return arguments.length
+ })(1, 2, 4, 8, 10)
+ `, 5)
+ })
+}
+
+func TestObjectLiteral(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ ({});
+ `, "[object Object]")
+
+ test(`
+ var abc = {
+ xyzzy: "Nothing happens.",
+ get 1e2() {
+ return 3.14159;
+ },
+ get null() {
+ return true;
+ },
+ get "[\n]"() {
+ return "<>";
+ }
+ };
+ [ abc["1e2"], abc.null, abc["[\n]"] ];
+ `, "3.14159,true,<>")
+
+ test(`
+ var abc = {
+ xyzzy: "Nothing happens.",
+ set 1e2() {
+ this[3.14159] = 100;
+ return Math.random();
+ },
+ set null(def) {
+ this.def = def;
+ return Math.random();
+ },
+ };
+ [ abc["1e2"] = Infinity, abc[3.14159], abc.null = "xyz", abc.def ];
+ `, "Infinity,100,xyz,xyz")
+ })
+}
+
+func TestUnaryPrefix(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var result = 0;
+ [++result, result];
+ `, "1,1")
+
+ test(`
+ result = 0;
+ [--result, result];
+ `, "-1,-1")
+
+ test(`
+ var object = { valueOf: function() { return 1; } };
+ result = ++object;
+ [ result, typeof result ];
+ `, "2,number")
+
+ test(`
+ var object = { valueOf: function() { return 1; } };
+ result = --object;
+ [ result, typeof result ];
+ `, "0,number")
+ })
+}
+
+func TestUnaryPostfix(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var result = 0;
+ result++;
+ [ result++, result ];
+ `, "1,2")
+
+ test(`
+ result = 0;
+ result--;
+ [ result--, result ];
+ `, "-1,-2")
+
+ test(`
+ var object = { valueOf: function() { return 1; } };
+ result = object++;
+ [ result, typeof result ];
+ `, "1,number")
+
+ test(`
+ var object = { valueOf: function() { return 1; } };
+ result = object--
+ [ result, typeof result ];
+ `, "1,number")
+ })
+}
+
+func TestBinaryLogicalOperation(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = true
+ def = false
+ ghi = false
+ jkl = false
+ result = abc && def || ghi && jkl
+ `, false)
+
+ test(`
+ abc = true
+ def = true
+ ghi = false
+ jkl = false
+ result = abc && def || ghi && jkl
+ `, true)
+
+ })
+}
+
+func TestBinaryBitwiseOperation(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = 1 & 2;
+ def = 1 & 3;
+ ghi = 1 | 3;
+ jkl = 1 ^ 2;
+ mno = 1 ^ 3;
+ [ abc, def, ghi, jkl, mno ];
+ `, "0,1,3,3,2")
+ })
+}
+
+func TestBinaryShiftOperation(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ high = (1 << 30) - 1 + (1 << 30)
+ low = -high - 1
+ abc = 23 << 1
+ def = -105 >> 1
+ ghi = 23 << 2
+ jkl = 1 >>> 31
+ mno = 1 << 64
+ pqr = 1 >> 2
+ stu = -2 >> 4
+ vwx = low >> 1
+ yz = low >>> 1
+ `)
+ test("abc", 46)
+ test("def", -53)
+ test("ghi", 92)
+ test("jkl", 0)
+ test("mno", 1)
+ test("pqr", 0)
+ test("stu", -1)
+ test("vwx", -1073741824)
+ test("yz", 1073741824)
+ })
+}
+
+func TestParenthesizing(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = 1 + 2 * 3
+ def = (1 + 2) * 3
+ ghi = !(false || true)
+ jkl = !false || true
+ `)
+ test("abc", 7)
+ test("def", 9)
+ test("ghi", false)
+ test("jkl", true)
+ })
+}
+
+func Test_instanceof(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = {} instanceof Object;
+ `, true)
+
+ test(`
+ abc = "abc" instanceof Object;
+ `, false)
+
+ test(`raise:
+ abc = {} instanceof "abc";
+ `, "TypeError: Expecting a function in instanceof check, but got: abc")
+
+ test(`raise:
+ "xyzzy" instanceof Math;
+ `, "TypeError")
+ })
+}
+
+func TestIn(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = "prototype" in Object;
+ def = "xyzzy" in Object;
+ [ abc, def ];
+ `, "true,false")
+ })
+}
+
+func Test_new(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = new Boolean;
+ def = new Boolean(1);
+ [ abc, def ];
+ `, "false,true")
+ })
+}
+
+func TestNewFunction(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ new Function("return 11")()
+ `, 11)
+
+ test(`
+ abc = 10
+ new Function("abc += 1")()
+ abc
+ `, 11)
+
+ test(`
+ new Function("a", "b", "c", "return b + 2")(10, 11, 12)
+ `, 13)
+
+ test(`raise:
+ new 1
+ `, "TypeError: 1 is not a function")
+
+ // TODO Better error reporting: new this
+ test(`raise:
+ new this
+ `, "TypeError: [object environment] is not a function")
+
+ test(`raise:
+ new {}
+ `, "TypeError: [object Object] is not a function")
+ })
+}
+
+func TestNewPrototype(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = { 'xyzzy': 'Nothing happens.' }
+ function Xyzzy(){}
+ Xyzzy.prototype = abc;
+ (new Xyzzy()).xyzzy
+ `, "Nothing happens.")
+ })
+}
+
+func TestBlock(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc=0;
+ var ghi;
+ def: {
+ do {
+ abc++;
+ if (!(abc < 10)) {
+ break def;
+ ghi = "ghi";
+ }
+ } while (true);
+ }
+ [ abc,ghi ];
+ `, "10,")
+ })
+}
+
+func Test_toString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ [undefined+""]
+ `, "undefined")
+ })
+}
+
+func TestEvaluationOrder(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ var abc = 0;
+ abc < (abc = 1) === true;
+ `, true)
+ })
+}
+
+func TestClone(t *testing.T) {
+ tt(t, func() {
+ vm1 := New()
+ vm1.Run(`
+ var abc = 1;
+ `)
+
+ vm2 := vm1.clone()
+ vm1.Run(`
+ abc += 2;
+ `)
+ vm2.Run(`
+ abc += 4;
+ `)
+
+ is(vm1.getValue("abc"), 3)
+ is(vm2.getValue("abc"), 5)
+ })
+}
+
+func Test_debugger(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ debugger;
+ `, "undefined")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/script.go b/Godeps/_workspace/src/github.com/obscuren/otto/script.go
new file mode 100644
index 000000000..ed8aebbf4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/script.go
@@ -0,0 +1,122 @@
+package otto
+
+import (
+ "bytes"
+ "encoding/gob"
+ "errors"
+
+ "github.com/robertkrimen/otto/parser"
+)
+
+var ErrVersion = errors.New("version mismatch")
+
+var scriptVersion = "2014-04-13/1"
+
+// Script is a handle for some (reusable) JavaScript.
+// Passing a Script value to a run method will evaluate the JavaScript.
+//
+type Script struct {
+ version string
+ program *_nodeProgram
+ filename string
+ src string
+}
+
+// Compile will parse the given source and return a Script value or nil and
+// an error if there was a problem during compilation.
+//
+// script, err := vm.Compile("", `var abc; if (!abc) abc = 0; abc += 2; abc;`)
+// vm.Run(script)
+//
+func (self *Otto) Compile(filename string, src interface{}) (*Script, error) {
+ {
+ src, err := parser.ReadSource(filename, src)
+ if err != nil {
+ return nil, err
+ }
+
+ program, err := self.runtime.parse(filename, src)
+ if err != nil {
+ return nil, err
+ }
+
+ cmpl_program := cmpl_parse(program)
+
+ script := &Script{
+ version: scriptVersion,
+ program: cmpl_program,
+ filename: filename,
+ src: string(src),
+ }
+
+ return script, nil
+ }
+}
+
+func (self *Script) String() string {
+ return "// " + self.filename + "\n" + self.src
+}
+
+// MarshalBinary will marshal a script into a binary form. A marshalled script
+// that is later unmarshalled can be executed on the same version of the otto runtime.
+//
+// The binary format can change at any time and should be considered unspecified and opaque.
+//
+func (self *Script) marshalBinary() ([]byte, error) {
+ var bfr bytes.Buffer
+ encoder := gob.NewEncoder(&bfr)
+ err := encoder.Encode(self.version)
+ if err != nil {
+ return nil, err
+ }
+ err = encoder.Encode(self.program)
+ if err != nil {
+ return nil, err
+ }
+ err = encoder.Encode(self.filename)
+ if err != nil {
+ return nil, err
+ }
+ err = encoder.Encode(self.src)
+ if err != nil {
+ return nil, err
+ }
+ return bfr.Bytes(), nil
+}
+
+// UnmarshalBinary will vivify a marshalled script into something usable. If the script was
+// originally marshalled on a different version of the otto runtime, then this method
+// will return an error.
+//
+// The binary format can change at any time and should be considered unspecified and opaque.
+//
+func (self *Script) unmarshalBinary(data []byte) error {
+ decoder := gob.NewDecoder(bytes.NewReader(data))
+ err := decoder.Decode(&self.version)
+ if err != nil {
+ goto error
+ }
+ if self.version != scriptVersion {
+ err = ErrVersion
+ goto error
+ }
+ err = decoder.Decode(&self.program)
+ if err != nil {
+ goto error
+ }
+ err = decoder.Decode(&self.filename)
+ if err != nil {
+ goto error
+ }
+ err = decoder.Decode(&self.src)
+ if err != nil {
+ goto error
+ }
+ return nil
+error:
+ self.version = ""
+ self.program = nil
+ self.filename = ""
+ self.src = ""
+ return err
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/script_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/script_test.go
new file mode 100644
index 000000000..1a25b8a95
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/script_test.go
@@ -0,0 +1,76 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestScript(t *testing.T) {
+ tt(t, func() {
+ return
+
+ vm := New()
+
+ script, err := vm.Compile("xyzzy", `var abc; if (!abc) abc = 0; abc += 2; abc;`)
+ is(err, nil)
+
+ str := script.String()
+ is(str, "// xyzzy\nvar abc; if (!abc) abc = 0; abc += 2; abc;")
+
+ value, err := vm.Run(script)
+ is(err, nil)
+ is(value, 2)
+
+ tmp, err := script.marshalBinary()
+ is(err, nil)
+ is(len(tmp), 1228)
+
+ {
+ script := &Script{}
+ err = script.unmarshalBinary(tmp)
+ is(err, nil)
+
+ is(script.String(), str)
+
+ value, err = vm.Run(script)
+ is(err, nil)
+ is(value, 4)
+
+ tmp, err = script.marshalBinary()
+ is(err, nil)
+ is(len(tmp), 1228)
+ }
+
+ {
+ script := &Script{}
+ err = script.unmarshalBinary(tmp)
+ is(err, nil)
+
+ is(script.String(), str)
+
+ value, err := vm.Run(script)
+ is(err, nil)
+ is(value, 6)
+
+ tmp, err = script.marshalBinary()
+ is(err, nil)
+ is(len(tmp), 1228)
+ }
+
+ {
+ version := scriptVersion
+ scriptVersion = "bogus"
+
+ script := &Script{}
+ err = script.unmarshalBinary(tmp)
+ is(err, "version mismatch")
+
+ is(script.String(), "// \n")
+ is(script.version, "")
+ is(script.program == nil, true)
+ is(script.filename, "")
+ is(script.src, "")
+
+ scriptVersion = version
+ }
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/string_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/string_test.go
new file mode 100644
index 000000000..b7b06324b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/string_test.go
@@ -0,0 +1,365 @@
+package otto
+
+import (
+ "testing"
+)
+
+func TestString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = (new String("xyzzy")).length;
+ def = new String().length;
+ ghi = new String("Nothing happens.").length;
+ `)
+ test("abc", 5)
+ test("def", 0)
+ test("ghi", 16)
+ test(`"".length`, 0)
+ test(`"a\uFFFFbc".length`, 4)
+ test(`String(+0)`, "0")
+ test(`String(-0)`, "0")
+ test(`""+-0`, "0")
+ test(`
+ var abc = Object.getOwnPropertyDescriptor(String, "prototype");
+ [ [ typeof String.prototype ],
+ [ abc.writable, abc.enumerable, abc.configurable ] ];
+ `, "object,false,false,false")
+ })
+}
+
+func TestString_charAt(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = "xyzzy".charAt(0)
+ def = "xyzzy".charAt(11)
+ `)
+ test("abc", "x")
+ test("def", "")
+ })
+}
+
+func TestString_charCodeAt(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`
+ abc = "xyzzy".charCodeAt(0)
+ def = "xyzzy".charCodeAt(11)
+ `)
+ test("abc", 120)
+ test("def", _NaN)
+ })
+}
+
+func TestString_fromCharCode(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`String.fromCharCode()`, []uint16{})
+ test(`String.fromCharCode(88, 121, 122, 122, 121)`, []uint16{88, 121, 122, 122, 121}) // FIXME terst, Double-check these...
+ test(`String.fromCharCode("88", 121, 122, 122.05, 121)`, []uint16{88, 121, 122, 122, 121})
+ test(`String.fromCharCode("88", 121, 122, NaN, 121)`, []uint16{88, 121, 122, 0, 121})
+ test(`String.fromCharCode("0x21")`, []uint16{33})
+ test(`String.fromCharCode(-1).charCodeAt(0)`, 65535)
+ test(`String.fromCharCode(65535).charCodeAt(0)`, 65535)
+ test(`String.fromCharCode(65534).charCodeAt(0)`, 65534)
+ test(`String.fromCharCode(4294967295).charCodeAt(0)`, 65535)
+ test(`String.fromCharCode(4294967294).charCodeAt(0)`, 65534)
+ test(`String.fromCharCode(0x0024) === "$"`, true)
+ })
+}
+
+func TestString_concat(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"".concat()`, "")
+ test(`"".concat("abc", "def")`, "abcdef")
+ test(`"".concat("abc", undefined, "def")`, "abcundefineddef")
+ })
+}
+
+func TestString_indexOf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"".indexOf("")`, 0)
+ test(`"".indexOf("", 11)`, 0)
+ test(`"abc".indexOf("")`, 0)
+ test(`"abc".indexOf("", 11)`, 3)
+ test(`"abc".indexOf("a")`, 0)
+ test(`"abc".indexOf("bc")`, 1)
+ test(`"abc".indexOf("bc", 11)`, -1)
+ test(`"$$abcdabcd".indexOf("ab", function(){return -Infinity;}())`, 2)
+ test(`"$$abcdabcd".indexOf("ab", function(){return NaN;}())`, 2)
+
+ test(`
+ var abc = {toString:function(){return "\u0041B";}}
+ var def = {valueOf:function(){return true;}}
+ var ghi = "ABB\u0041BABAB";
+ var jkl;
+ with(ghi) {
+ jkl = indexOf(abc, def);
+ }
+ jkl;
+ `, 3)
+ })
+}
+
+func TestString_lastIndexOf(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"".lastIndexOf("")`, 0)
+ test(`"".lastIndexOf("", 11)`, 0)
+ test(`"abc".lastIndexOf("")`, 3)
+ test(`"abc".lastIndexOf("", 11)`, 3)
+ test(`"abc".lastIndexOf("a")`, 0)
+ test(`"abc".lastIndexOf("bc")`, 1)
+ test(`"abc".lastIndexOf("bc", 11)`, 1)
+ test(`"abc".lastIndexOf("bc", 0)`, -1)
+ test(`"abc".lastIndexOf("abcabcabc", 2)`, -1)
+ test(`"abc".lastIndexOf("abc", 0)`, 0)
+ test(`"abc".lastIndexOf("abc", 1)`, 0)
+ test(`"abc".lastIndexOf("abc", 2)`, 0)
+ test(`"abc".lastIndexOf("abc", 3)`, 0)
+
+ test(`
+ abc = new Object(true);
+ abc.lastIndexOf = String.prototype.lastIndexOf;
+ abc.lastIndexOf(true, false);
+ `, 0)
+ })
+}
+
+func TestString_match(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc____abc_abc___".match(/__abc/)`, "__abc")
+ test(`"abc___abc_abc__abc__abc".match(/abc/g)`, "abc,abc,abc,abc,abc")
+ test(`"abc____abc_abc___".match(/__abc/g)`, "__abc")
+ test(`
+ abc = /abc/g
+ "abc___abc_abc__abc__abc".match(abc)
+ `, "abc,abc,abc,abc,abc")
+ test(`abc.lastIndex`, 23)
+ })
+}
+
+func TestString_replace(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc_abc".replace(/abc/, "$&123")`, "abc123_abc")
+ test(`"abc_abc".replace(/abc/g, "$&123")`, "abc123_abc123")
+ test(`"abc_abc_".replace(/abc/g, "$&123")`, "abc123_abc123_")
+ test(`"_abc_abc_".replace(/abc/g, "$&123")`, "_abc123_abc123_")
+ test(`"abc".replace(/abc/, "$&123")`, "abc123")
+ test(`"abc_".replace(/abc/, "$&123")`, "abc123_")
+ test("\"^abc$\".replace(/abc/, \"$`def\")", "^^def$")
+ test("\"^abc$\".replace(/abc/, \"def$`\")", "^def^$")
+ test(`"_abc_abd_".replace(/ab(c|d)/g, "$1")`, "_c_d_")
+ test(`
+ "_abc_abd_".replace(/ab(c|d)/g, function(){
+ })
+ `, "_undefined_undefined_")
+
+ test(`"b".replace(/(a)?(b)?/, "_$1_")`, "__")
+ test(`
+ "b".replace(/(a)?(b)?/, function(a, b, c, d, e, f){
+ return [a, b, c, d, e, f]
+ })
+ `, "b,,b,0,b,")
+
+ test(`
+ var abc = 'She sells seashells by the seashore.';
+ var def = /sh/;
+ [ abc.replace(def, "$'" + 'sch') ];
+ `, "She sells seaells by the seashore.schells by the seashore.")
+ })
+}
+
+func TestString_search(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc".search(/abc/)`, 0)
+ test(`"abc".search(/def/)`, -1)
+ test(`"abc".search(/c$/)`, 2)
+ test(`"abc".search(/$/)`, 3)
+ })
+}
+
+func TestString_split(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc".split("", 1)`, "a")
+ test(`"abc".split("", 2)`, "a,b")
+ test(`"abc".split("", 3)`, "a,b,c")
+ test(`"abc".split("", 4)`, "a,b,c")
+ test(`"abc".split("", 11)`, "a,b,c")
+ test(`"abc".split("", 0)`, "")
+ test(`"abc".split("")`, "a,b,c")
+
+ test(`"abc".split(undefined)`, "abc")
+
+ test(`"__1__3_1__2__".split("_")`, ",,1,,3,1,,2,,")
+
+ test(`"__1__3_1__2__".split(/_/)`, ",,1,,3,1,,2,,")
+
+ test(`"ab".split(/a*/)`, ",b")
+
+ test(`_ = "A<B>bold</B>and<CODE>coded</CODE>".split(/<(\/)?([^<>]+)>/)`, "A,,B,bold,/,B,and,,CODE,coded,/,CODE,")
+ test(`_.length`, 13)
+ test(`_[1] === undefined`, true)
+ test(`_[12] === ""`, true)
+
+ test(`
+ var abc = new String("one-1 two-2 three-3");
+ var def = abc.split(new RegExp);
+
+ [ def.constructor === Array, abc.length, def.length, def.join('') ];
+ `, "true,19,19,one-1 two-2 three-3")
+ })
+}
+
+func TestString_slice(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc".slice()`, "abc")
+ test(`"abc".slice(0)`, "abc")
+ test(`"abc".slice(0,11)`, "abc")
+ test(`"abc".slice(0,-1)`, "ab")
+ test(`"abc".slice(-1,11)`, "c")
+ test(`abc = "abc"; abc.slice(abc.length+1, 0)`, "")
+ })
+}
+
+func TestString_substring(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc".substring()`, "abc")
+ test(`"abc".substring(0)`, "abc")
+ test(`"abc".substring(0,11)`, "abc")
+ test(`"abc".substring(11,0)`, "abc")
+ test(`"abc".substring(0,-1)`, "")
+ test(`"abc".substring(-1,11)`, "abc")
+ test(`"abc".substring(11,1)`, "bc")
+ test(`"abc".substring(1)`, "bc")
+ test(`"abc".substring(Infinity, Infinity)`, "")
+ })
+}
+
+func TestString_toCase(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`"abc".toLowerCase()`, "abc")
+ test(`"ABC".toLowerCase()`, "abc")
+ test(`"abc".toLocaleLowerCase()`, "abc")
+ test(`"ABC".toLocaleLowerCase()`, "abc")
+ test(`"abc".toUpperCase()`, "ABC")
+ test(`"ABC".toUpperCase()`, "ABC")
+ test(`"abc".toLocaleUpperCase()`, "ABC")
+ test(`"ABC".toLocaleUpperCase()`, "ABC")
+ })
+}
+
+func Test_floatToString(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`String(-1234567890)`, "-1234567890")
+ test(`-+String(-(-1234567890))`, -1234567890)
+ test(`String(-1e128)`, "-1e+128")
+ test(`String(0.12345)`, "0.12345")
+ test(`String(-0.00000012345)`, "-1.2345e-7")
+ test(`String(0.0000012345)`, "0.0000012345")
+ test(`String(1000000000000000000000)`, "1e+21")
+ test(`String(1e21)`, "1e+21")
+ test(`String(1E21)`, "1e+21")
+ test(`String(-1000000000000000000000)`, "-1e+21")
+ test(`String(-1e21)`, "-1e+21")
+ test(`String(-1E21)`, "-1e+21")
+ test(`String(0.0000001)`, "1e-7")
+ test(`String(1e-7)`, "1e-7")
+ test(`String(1E-7)`, "1e-7")
+ test(`String(-0.0000001)`, "-1e-7")
+ test(`String(-1e-7)`, "-1e-7")
+ test(`String(-1E-7)`, "-1e-7")
+ })
+}
+
+func TestString_indexing(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ // Actually a test of stringToArrayIndex, under the hood.
+ test(`
+ abc = new String("abc");
+ index = Math.pow(2, 32);
+ [ abc.length, abc[index], abc[index+1], abc[index+2], abc[index+3] ];
+ `, "3,,,,")
+ })
+}
+
+func TestString_trim(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`' \n abc \t \n'.trim();`, "abc")
+ test(`" abc\u000B".trim()`, "abc")
+ test(`"abc ".trim()`, "abc")
+ test(`
+ var a = "\u180Eabc \u000B "
+ var b = a.trim()
+ a.length + b.length
+ `, 10)
+ })
+}
+
+func TestString_trimLeft(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`" abc\u000B".trimLeft()`, "abc\u000B")
+ test(`"abc ".trimLeft()`, "abc ")
+ test(`
+ var a = "\u180Eabc \u000B "
+ var b = a.trimLeft()
+ a.length + b.length
+ `, 13)
+ })
+}
+
+func TestString_trimRight(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`" abc\u000B".trimRight()`, " abc")
+ test(`" abc ".trimRight()`, " abc")
+ test(`
+ var a = "\u180Eabc \u000B "
+ var b = a.trimRight()
+ a.length + b.length
+ `, 11)
+ })
+}
+
+func TestString_localeCompare(t *testing.T) {
+ tt(t, func() {
+ test, _ := test()
+
+ test(`'a'.localeCompare('c');`, -1)
+ test(`'c'.localeCompare('a');`, 1)
+ test(`'a'.localeCompare('a');`, 0)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/terst/terst.go b/Godeps/_workspace/src/github.com/obscuren/otto/terst/terst.go
new file mode 100644
index 000000000..a25ca8b9c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/terst/terst.go
@@ -0,0 +1,669 @@
+// This file was AUTOMATICALLY GENERATED by terst-import (smuggol) from github.com/robertkrimen/terst
+
+/*
+Package terst is a terse (terst = test + terse), easy-to-use testing library for Go.
+
+terst is compatible with (and works via) the standard testing package: http://golang.org/pkg/testing
+
+ var is = terst.Is
+
+ func Test(t *testing.T) {
+ terst.Terst(t, func() {
+ is("abc", "abc")
+
+ is(1, ">", 0)
+
+ var abc []int
+ is(abc, nil)
+ }
+ }
+
+Do not import terst directly, instead use `terst-import` to copy it into your testing environment:
+
+https://github.com/robertkrimen/terst/tree/master/terst-import
+
+ $ go get github.com/robertkrimen/terst/terst-import
+
+ $ terst-import
+
+*/
+package terst
+
+import (
+ "bytes"
+ "errors"
+ "fmt"
+ "math/big"
+ "reflect"
+ "regexp"
+ "runtime"
+ "strings"
+ "sync"
+ "testing"
+ "time"
+)
+
+// Is compares two values (got & expect) and returns true if the comparison is true,
+// false otherwise. In addition, if the comparison is false, Is will report the error
+// in a manner similar to testing.T.Error(...). Is also takes an optional argument,
+// a comparator, that changes how the comparison is made. The following
+// comparators are available:
+//
+// == # got == expect (default)
+// != # got != expect
+//
+// > # got > expect (float32, uint, uint16, int, int64, ...)
+// >= # got >= expect
+// < # got < expect
+// <= # got <= expect
+//
+// =~ # regexp.MustCompile(expect).Match{String}(got)
+// !~ # !regexp.MustCompile(expect).Match{String}(got)
+//
+// Basic usage with the default comparator (==):
+//
+// Is(<got>, <expect>)
+//
+// Specifying a different comparator:
+//
+// Is(<got>, <comparator>, <expect>)
+//
+// A simple comparison:
+//
+// Is(2 + 2, 4)
+//
+// A bit trickier:
+//
+// Is(1, ">", 0)
+// Is(2 + 2, "!=", 5)
+// Is("Nothing happens.", "=~", `ing(\s+)happens\.$`)
+//
+// Is should only be called under a Terst(t, ...) call. For a standalone version,
+// use IsErr. If no scope is found and the comparison is false, then Is will panic the error.
+//
+func Is(arguments ...interface{}) bool {
+ err := IsErr(arguments...)
+ if err != nil {
+ call := Caller()
+ if call == nil {
+ panic(err)
+ }
+ call.Error(err)
+ return false
+ }
+ return true
+}
+
+type (
+ // ErrFail indicates a comparison failure (e.g. 0 > 1).
+ ErrFail error
+
+ // ErrInvalid indicates an invalid comparison (e.g. bool == string).
+ ErrInvalid error
+)
+
+var errInvalid = errors.New("invalid")
+
+var registry = struct {
+ table map[uintptr]*_scope
+ lock sync.RWMutex
+}{
+ table: map[uintptr]*_scope{},
+}
+
+func registerScope(pc uintptr, scope *_scope) {
+ registry.lock.Lock()
+ defer registry.lock.Unlock()
+ registry.table[pc] = scope
+}
+
+func scope() *_scope {
+ scope, _ := findScope()
+ return scope
+}
+
+func floatCompare(a float64, b float64) int {
+ if a > b {
+ return 1
+ } else if a < b {
+ return -1
+ }
+ // NaN == NaN
+ return 0
+}
+
+func bigIntCompare(a *big.Int, b *big.Int) int {
+ return a.Cmp(b)
+}
+
+func bigInt(value int64) *big.Int {
+ return big.NewInt(value)
+}
+
+func bigUint(value uint64) *big.Int {
+ return big.NewInt(0).SetUint64(value)
+}
+
+type _toString interface {
+ String() string
+}
+
+func toString(value interface{}) (string, error) {
+ switch value := value.(type) {
+ case string:
+ return value, nil
+ case _toString:
+ return value.String(), nil
+ case error:
+ return value.Error(), nil
+ }
+ return "", errInvalid
+}
+
+func matchString(got string, expect *regexp.Regexp) (int, error) {
+ if expect.MatchString(got) {
+ return 0, nil
+ }
+ return -1, nil
+}
+
+func match(got []byte, expect *regexp.Regexp) (int, error) {
+ if expect.Match(got) {
+ return 0, nil
+ }
+ return -1, nil
+}
+
+func compareMatch(got, expect interface{}) (int, error) {
+ switch got := got.(type) {
+ case []byte:
+ switch expect := expect.(type) {
+ case string:
+ matcher, err := regexp.Compile(expect)
+ if err != nil {
+ return 0, err
+ }
+ return match(got, matcher)
+ case *regexp.Regexp:
+ return match(got, expect)
+ }
+ default:
+ if got, err := toString(got); err == nil {
+ switch expect := expect.(type) {
+ case string:
+ matcher, err := regexp.Compile(expect)
+ if err != nil {
+ return 0, err
+ }
+ return matchString(got, matcher)
+ case *regexp.Regexp:
+ return matchString(got, expect)
+ }
+ } else {
+ return 0, err
+ }
+ }
+ return 0, errInvalid
+}
+
+func floatPromote(value reflect.Value) (float64, error) {
+ kind := value.Kind()
+ if reflect.Int <= kind && kind <= reflect.Int64 {
+ return float64(value.Int()), nil
+ }
+ if reflect.Uint <= kind && kind <= reflect.Uint64 {
+ return float64(value.Uint()), nil
+ }
+ if reflect.Float32 <= kind && kind <= reflect.Float64 {
+ return value.Float(), nil
+ }
+ return 0, errInvalid
+}
+
+func bigIntPromote(value reflect.Value) (*big.Int, error) {
+ kind := value.Kind()
+ if reflect.Int <= kind && kind <= reflect.Int64 {
+ return bigInt(value.Int()), nil
+ }
+ if reflect.Uint <= kind && kind <= reflect.Uint64 {
+ return bigUint(value.Uint()), nil
+ }
+ return nil, errInvalid
+}
+
+func compareOther(got, expect interface{}) (int, error) {
+ {
+ switch expect.(type) {
+ case float32, float64:
+ return compareNumber(got, expect)
+ case uint, uint8, uint16, uint32, uint64:
+ return compareNumber(got, expect)
+ case int, int8, int16, int32, int64:
+ return compareNumber(got, expect)
+ case string:
+ var err error
+ got, err = toString(got)
+ if err != nil {
+ return 0, err
+ }
+ case nil:
+ got := reflect.ValueOf(got)
+ switch got.Kind() {
+ case reflect.Chan, reflect.Func, reflect.Map, reflect.Ptr, reflect.Slice, reflect.Interface:
+ if got.IsNil() {
+ return 0, nil
+ }
+ return -1, nil
+ case reflect.Invalid: // reflect.Invalid: var abc interface{} = nil
+ return 0, nil
+ }
+ return 0, errInvalid
+ }
+ }
+
+ if reflect.ValueOf(got).Type() != reflect.ValueOf(expect).Type() {
+ return 0, errInvalid
+ }
+
+ if reflect.DeepEqual(got, expect) {
+ return 0, nil
+ }
+ return -1, nil
+}
+
+func compareNumber(got, expect interface{}) (int, error) {
+ {
+ got := reflect.ValueOf(got)
+ k0 := got.Kind()
+ expect := reflect.ValueOf(expect)
+ k1 := expect.Kind()
+ if reflect.Float32 <= k0 && k0 <= reflect.Float64 ||
+ reflect.Float32 <= k1 && k1 <= reflect.Float64 {
+ got, err := floatPromote(got)
+ if err != nil {
+ return 0, err
+ }
+ expect, err := floatPromote(expect)
+ if err != nil {
+ return 0, err
+ }
+ return floatCompare(got, expect), nil
+ } else {
+ got, err := bigIntPromote(got)
+ if err != nil {
+ return 0, err
+ }
+ expect, err := bigIntPromote(expect)
+ if err != nil {
+ return 0, err
+ }
+ return got.Cmp(expect), nil
+ }
+ }
+
+ return 0, errInvalid
+}
+
+// IsErr compares two values (got & expect) and returns nil if the comparison is true, an ErrFail if
+// the comparison is false, or an ErrInvalid if the comparison is invalid. IsErr also
+// takes an optional argument, a comparator, that changes how the comparison is made.
+//
+// Is & IsErr are similar but different:
+//
+// Is(...) // Should only be called within a Terst(...) call
+// IsErr(...) // A standalone comparator, the same as Is, just without the automatic reporting
+//
+func IsErr(arguments ...interface{}) error {
+ var got, expect interface{}
+ comparator := "=="
+ switch len(arguments) {
+ case 0, 1:
+ return fmt.Errorf("invalid number of arguments to IsErr: %d", len(arguments))
+ case 2:
+ got, expect = arguments[0], arguments[1]
+ default:
+ if value, ok := arguments[1].(string); ok {
+ comparator = value
+ } else {
+ return fmt.Errorf("invalid comparator: %v", arguments[1])
+ }
+ got, expect = arguments[0], arguments[2]
+ }
+
+ var result int
+ var err error
+
+ switch comparator {
+ case "<", "<=", ">", ">=":
+ result, err = compareNumber(got, expect)
+ case "=~", "!~":
+ result, err = compareMatch(got, expect)
+ case "==", "!=":
+ result, err = compareOther(got, expect)
+ default:
+ return fmt.Errorf("invalid comparator: %s", comparator)
+ }
+
+ if err == errInvalid {
+ return ErrInvalid(fmt.Errorf(
+ "\nINVALID (%s):\n got: %v (%T)\n expected: %v (%T)",
+ comparator,
+ got, got,
+ expect, expect,
+ ))
+ } else if err != nil {
+ return err
+ }
+
+ equality, pass := false, false
+
+ switch comparator {
+ case "==", "=~":
+ equality = true
+ pass = result == 0
+ case "!=", "!~":
+ equality = true
+ pass = result != 0
+ case "<":
+ pass = result < 0
+ case "<=":
+ pass = result <= 0
+ case ">":
+ pass = result > 0
+ case ">=":
+ pass = result >= 0
+ }
+
+ if !pass {
+ if equality {
+ if comparator[1] == '~' {
+ if value, ok := got.([]byte); ok {
+ return ErrFail(fmt.Errorf(
+ "\nFAIL (%s)\n got: %s %v%s\nexpected: %v%s",
+ comparator,
+ value, got, typeKindString(got),
+ expect, typeKindString(expect),
+ ))
+ }
+ }
+ return ErrFail(fmt.Errorf(
+ "\nFAIL (%s)\n got: %v%s\nexpected: %v%s",
+ comparator,
+ got, typeKindString(got),
+ expect, typeKindString(expect),
+ ))
+ }
+ return ErrFail(fmt.Errorf(
+ "\nFAIL (%s)\n got: %v%s\nexpected: %s %v%s",
+ comparator,
+ got, typeKindString(got),
+ comparator, expect, typeKindString(expect),
+ ))
+ }
+
+ return nil
+}
+
+func typeKindString(value interface{}) string {
+ reflectValue := reflect.ValueOf(value)
+ kind := reflectValue.Kind().String()
+ result := fmt.Sprintf("%T", value)
+ if kind == result {
+ if kind == "string" {
+ return ""
+ }
+ return fmt.Sprintf(" (%T)", value)
+ }
+ return fmt.Sprintf(" (%T=%s)", value, kind)
+}
+
+func (scope *_scope) reset() {
+ scope.name = ""
+ scope.output = scope.output[:]
+ scope.start = time.Time{}
+ scope.duration = 0
+}
+
+// Terst creates a testing scope, where Is can be called and errors will be reported
+// according to the top-level location of the comparison, and not where the Is call
+// actually takes place. For example:
+//
+// func test(value int) {
+// Is(value, 5) // <--- This failure is reported below.
+// }
+//
+// Terst(t, func(){
+//
+// Is(2, ">", 3) // <--- An error is reported here.
+//
+// test(5) // <--- An error is reported here.
+//
+// })
+//
+func Terst(t *testing.T, arguments ...func()) {
+ scope := &_scope{
+ t: t,
+ }
+
+ pc, _, _, ok := runtime.Caller(1) // TODO Associate with the Test... func
+ if !ok {
+ panic("Here be dragons.")
+ }
+
+ _, scope.testFunc = findTestFunc()
+
+ registerScope(pc, scope)
+
+ for _, fn := range arguments {
+ func() {
+ scope.reset()
+ name := scope.testFunc.Name()
+ index := strings.LastIndex(scope.testFunc.Name(), ".")
+ if index >= 0 {
+ name = name[index+1:] + "(Terst)"
+ } else {
+ name = "(Terst)"
+ }
+ name = "(Terst)"
+ scope.name = name
+ scope.start = time.Now()
+ defer func() {
+ scope.duration = time.Now().Sub(scope.start)
+ if err := recover(); err != nil {
+ scope.t.Fail()
+ scope.report()
+ panic(err)
+ }
+ scope.report()
+ }()
+ fn()
+ }()
+ }
+}
+
+// From "testing"
+func (scope *_scope) report() {
+ format := "~~~ %s: (Terst)\n%s"
+ if scope.t.Failed() {
+ fmt.Printf(format, "FAIL", scope.output)
+ } else if testing.Verbose() && len(scope.output) > 0 {
+ fmt.Printf(format, "PASS", scope.output)
+ }
+}
+
+func (scope *_scope) log(call _entry, str string) {
+ scope.mu.Lock()
+ defer scope.mu.Unlock()
+ scope.output = append(scope.output, decorate(call, str)...)
+}
+
+// decorate prefixes the string with the file and line of the call site
+// and inserts the final newline if needed and indentation tabs for formascing.
+func decorate(call _entry, s string) string {
+
+ file, line := call.File, call.Line
+ if call.PC > 0 {
+ // Truncate file name at last file name separator.
+ if index := strings.LastIndex(file, "/"); index >= 0 {
+ file = file[index+1:]
+ } else if index = strings.LastIndex(file, "\\"); index >= 0 {
+ file = file[index+1:]
+ }
+ } else {
+ file = "???"
+ line = 1
+ }
+ buf := new(bytes.Buffer)
+ // Every line is indented at least one tab.
+ buf.WriteByte('\t')
+ fmt.Fprintf(buf, "%s:%d: ", file, line)
+ lines := strings.Split(s, "\n")
+ if l := len(lines); l > 1 && lines[l-1] == "" {
+ lines = lines[:l-1]
+ }
+ for i, line := range lines {
+ if i > 0 {
+ // Second and subsequent lines are indented an extra tab.
+ buf.WriteString("\n\t\t")
+ }
+ buf.WriteString(line)
+ }
+ buf.WriteByte('\n')
+ return buf.String()
+}
+
+func findScope() (*_scope, _entry) {
+ registry.lock.RLock()
+ defer registry.lock.RUnlock()
+ table := registry.table
+ depth := 2 // Starting depth
+ call := _entry{}
+ for {
+ pc, _, _, ok := runtime.Caller(depth)
+ if !ok {
+ break
+ }
+ if scope, exists := table[pc]; exists {
+ pc, file, line, _ := runtime.Caller(depth - 3) // Terst(...) + func(){}() + fn() => ???()
+ call.PC = pc
+ call.File = file
+ call.Line = line
+ return scope, call
+ }
+ depth++
+ }
+ return nil, _entry{}
+}
+
+// Call is a reference to a line immediately under a Terst testing scope.
+type Call struct {
+ scope *_scope
+ entry _entry
+}
+
+// Caller will search the stack, looking for a Terst testing scope. If a scope
+// is found, then Caller returns a Call for logging errors, accessing testing.T, etc.
+// If no scope is found, Caller returns nil.
+func Caller() *Call {
+ scope, entry := findScope()
+ if scope == nil {
+ return nil
+ }
+ return &Call{
+ scope: scope,
+ entry: entry,
+ }
+}
+
+// TestFunc returns the *runtime.Func entry for the top-level Test...(t testing.T)
+// function.
+func (cl *Call) TestFunc() *runtime.Func {
+ return cl.scope.testFunc
+}
+
+// T returns the original testing.T passed to Terst(...)
+func (cl *Call) T() *testing.T {
+ return cl.scope.t
+}
+
+// Log is the terst version of `testing.T.Log`
+func (cl *Call) Log(arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintln(arguments...))
+}
+
+// Logf is the terst version of `testing.T.Logf`
+func (cl *Call) Logf(format string, arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintf(format, arguments...))
+}
+
+// Error is the terst version of `testing.T.Error`
+func (cl *Call) Error(arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintln(arguments...))
+ cl.scope.t.Fail()
+}
+
+// Errorf is the terst version of `testing.T.Errorf`
+func (cl *Call) Errorf(format string, arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintf(format, arguments...))
+ cl.scope.t.Fail()
+}
+
+// Skip is the terst version of `testing.T.Skip`
+func (cl *Call) Skip(arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintln(arguments...))
+ cl.scope.t.SkipNow()
+}
+
+// Skipf is the terst version of `testing.T.Skipf`
+func (cl *Call) Skipf(format string, arguments ...interface{}) {
+ cl.scope.log(cl.entry, fmt.Sprintf(format, arguments...))
+ cl.scope.t.SkipNow()
+}
+
+type _scope struct {
+ t *testing.T
+ testFunc *runtime.Func
+ name string
+ mu sync.RWMutex
+ output []byte
+ start time.Time
+ duration time.Duration
+}
+
+type _entry struct {
+ PC uintptr
+ File string
+ Line int
+ Func *runtime.Func
+}
+
+func _findFunc(match string) (_entry, *runtime.Func) {
+ depth := 2 // Starting depth
+ for {
+ pc, file, line, ok := runtime.Caller(depth)
+ if !ok {
+ break
+ }
+ fn := runtime.FuncForPC(pc)
+ name := fn.Name()
+ if index := strings.LastIndex(name, match); index >= 0 {
+ // Assume we have an instance of TestXyzzy in a _test file
+ return _entry{
+ PC: pc,
+ File: file,
+ Line: line,
+ Func: fn,
+ }, fn
+ }
+ depth++
+ }
+ return _entry{}, nil
+}
+
+func findTestFunc() (_entry, *runtime.Func) {
+ return _findFunc(".Test")
+}
+
+func findTerstFunc() (_entry, *runtime.Func) {
+ return _findFunc(".Terst")
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/test/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/test/Makefile
new file mode 100644
index 000000000..ac76fdeac
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/test/Makefile
@@ -0,0 +1,26 @@
+.PHONY: test fetch clean build err report
+
+TESTER := tester
+
+test: $(TESTER)
+ for test in test-*.js; do ./$^ -test=true $$test 1>/dev/null || exit 1; done
+ @echo PASS
+
+report: $(TESTER)
+ ./$^ -report | grep -v "MT READY"
+
+fetch: $(TESTER)
+ ./$^ fetch
+
+build:
+ go build -a -o $(TESTER)
+
+$(TESTER): tester.go
+ $(MAKE) build
+
+clean:
+ rm -f test-*.js
+ rm -f $(TESTER)
+
+err: $(TESTER)
+ for test in test-*.js; do ./$^ $$test; done 2>$@
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/test/tester.go b/Godeps/_workspace/src/github.com/obscuren/otto/test/tester.go
new file mode 100644
index 000000000..ea694fd8d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/test/tester.go
@@ -0,0 +1,196 @@
+package main
+
+import (
+ "encoding/json"
+ "flag"
+ "fmt"
+ "io/ioutil"
+ "net/http"
+ "os"
+ "regexp"
+ "strings"
+ "sync"
+ "text/tabwriter"
+
+ "github.com/robertkrimen/otto"
+ "github.com/robertkrimen/otto/parser"
+)
+
+var flag_test *bool = flag.Bool("test", false, "")
+var flag_report *bool = flag.Bool("report", false, "")
+
+var match_ReferenceError_not_defined = regexp.MustCompile(`^ReferenceError: \S+ is not defined$`)
+var match_lookahead = regexp.MustCompile(`Invalid regular expression: re2: Invalid \(\?[=!]\) <lookahead>`)
+var match_backreference = regexp.MustCompile(`Invalid regular expression: re2: Invalid \\\d <backreference>`)
+var match_TypeError_undefined = regexp.MustCompile(`^TypeError: Cannot access member '[^']+' of undefined$`)
+
+var target = map[string]string{
+ "test-angular-bindonce.js": "fail", // (anonymous): Line 1:944 Unexpected token ( (and 40 more errors)
+ "test-jsforce.js": "fail", // (anonymous): Line 9:28329 RuneError (and 5 more errors)
+ "test-chaplin.js": "parse", // Error: Chaplin requires Common.js or AMD modules
+ "test-dropbox.js.js": "parse", // Error: dropbox.js loaded in an unsupported JavaScript environment.
+ "test-epitome.js": "parse", // TypeError: undefined is not a function
+ "test-portal.js": "parse", // TypeError
+ "test-reactive-coffee.js": "parse", // Dependencies are not met for reactive: _ and $ not found
+ "test-scriptaculous.js": "parse", // script.aculo.us requires the Prototype JavaScript framework >= 1.6.0.3
+ "test-waypoints.js": "parse", // TypeError: undefined is not a function
+ "test-webuploader.js": "parse", // Error: `jQuery` is undefined
+ "test-xuijs.js": "parse", // TypeError: undefined is not a function
+}
+
+// http://cdnjs.com/
+// http://api.cdnjs.com/libraries
+
+func fetch(name, location string) error {
+ response, err := http.Get(location)
+ if err != nil {
+ return err
+ }
+ defer response.Body.Close()
+ body, err := ioutil.ReadAll(response.Body)
+ if err != nil {
+ return err
+ }
+
+ if !strings.HasSuffix(location, ".js") {
+ return nil
+ }
+
+ filename := "test-" + name + ".js"
+ fmt.Println(filename, len(body))
+ return ioutil.WriteFile(filename, body, 0644)
+}
+
+func test(filename string) error {
+ script, err := ioutil.ReadFile(filename)
+ if err != nil {
+ return err
+ }
+
+ if !*flag_report {
+ fmt.Fprintln(os.Stdout, filename, len(script))
+ }
+
+ parse := false
+ option := target[filename]
+
+ if option != "parse" {
+ vm := otto.New()
+ _, err = vm.Run(string(script))
+ if err != nil {
+ value := err.Error()
+ switch {
+ case match_ReferenceError_not_defined.MatchString(value):
+ case match_TypeError_undefined.MatchString(value):
+ case match_lookahead.MatchString(value):
+ case match_backreference.MatchString(value):
+ default:
+ return err
+ }
+ parse = true
+ }
+ }
+
+ if parse {
+ _, err = parser.ParseFile(nil, filename, string(script), parser.IgnoreRegExpErrors)
+ if err != nil {
+ return err
+ }
+ target[filename] = "parse"
+ }
+
+ return nil
+}
+
+func main() {
+ flag.Parse()
+
+ filename := ""
+
+ err := func() error {
+
+ if flag.Arg(0) == "fetch" {
+ response, err := http.Get("http://api.cdnjs.com/libraries")
+ if err != nil {
+ return err
+ }
+ defer response.Body.Close()
+ body, err := ioutil.ReadAll(response.Body)
+ if err != nil {
+ return err
+ }
+
+ var tmp map[string]interface{}
+
+ err = json.Unmarshal(body, &tmp)
+ if err != nil {
+ return err
+ }
+
+ var wg sync.WaitGroup
+
+ for _, value := range tmp["results"].([]interface{}) {
+ wg.Add(1)
+ library := value.(map[string]interface{})
+ go func() {
+ defer wg.Done()
+ fetch(library["name"].(string), library["latest"].(string))
+ }()
+ }
+
+ wg.Wait()
+
+ return nil
+ }
+
+ if *flag_report {
+ files, err := ioutil.ReadDir(".")
+ if err != nil {
+ return err
+ }
+ writer := tabwriter.NewWriter(os.Stdout, 0, 8, 0, '\t', 0)
+ fmt.Fprintln(writer, "", "\t| Status")
+ fmt.Fprintln(writer, "---", "\t| ---")
+ for _, file := range files {
+ filename := file.Name()
+ if !strings.HasPrefix(filename, "test-") {
+ continue
+ }
+ err := test(filename)
+ option := target[filename]
+ name := strings.TrimPrefix(strings.TrimSuffix(filename, ".js"), "test-")
+ if err == nil {
+ switch option {
+ case "":
+ fmt.Fprintln(writer, name, "\t| pass")
+ case "parse":
+ fmt.Fprintln(writer, name, "\t| pass (parse)")
+ case "re2":
+ continue
+ fmt.Fprintln(writer, name, "\t| unknown (re2)")
+ }
+ } else {
+ fmt.Fprintln(writer, name, "\t| fail")
+ }
+ }
+ writer.Flush()
+ return nil
+ }
+
+ filename = flag.Arg(0)
+ return test(filename)
+
+ }()
+ if err != nil {
+ if filename != "" {
+ if *flag_test && target[filename] == "fail" {
+ goto exit
+ }
+ fmt.Fprintf(os.Stderr, "%s: %s\n", filename, err.Error())
+ } else {
+ fmt.Fprintln(os.Stderr, err)
+ }
+ os.Exit(64)
+ }
+exit:
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/testing_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/testing_test.go
new file mode 100644
index 000000000..90d1771b9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/testing_test.go
@@ -0,0 +1,128 @@
+package otto
+
+import (
+ "./terst"
+ "errors"
+ "strings"
+ "testing"
+ "time"
+)
+
+func tt(t *testing.T, arguments ...func()) {
+ halt := errors.New("A test was taking too long")
+ timer := time.AfterFunc(2*time.Second, func() {
+ panic(halt)
+ })
+ defer func() {
+ timer.Stop()
+ }()
+ terst.Terst(t, arguments...)
+}
+
+func is(arguments ...interface{}) bool {
+ var got, expect interface{}
+
+ switch len(arguments) {
+ case 0, 1:
+ return terst.Is(arguments...)
+ case 2:
+ got, expect = arguments[0], arguments[1]
+ default:
+ got, expect = arguments[0], arguments[2]
+ }
+
+ if value, ok := got.(Value); ok {
+ if _, ok := expect.(Value); !ok {
+ if value.value != nil {
+ got = value.value
+ }
+ }
+ }
+
+ if len(arguments) == 2 {
+ arguments[0] = got
+ arguments[1] = expect
+ } else {
+ arguments[0] = got
+ arguments[2] = expect
+ }
+
+ return terst.Is(arguments...)
+}
+
+func test(arguments ...interface{}) (func(string, ...interface{}) Value, *_tester) {
+ tester := newTester()
+ if len(arguments) > 0 {
+ tester.test(arguments[0].(string))
+ }
+ return tester.test, tester
+}
+
+type _tester struct {
+ vm *Otto
+}
+
+func newTester() *_tester {
+ return &_tester{
+ vm: New(),
+ }
+}
+
+func (self *_tester) Get(name string) (Value, error) {
+ return self.vm.Get(name)
+}
+
+func (self *_tester) Set(name string, value interface{}) Value {
+ err := self.vm.Set(name, value)
+ is(err, nil)
+ if err != nil {
+ terst.Caller().T().FailNow()
+ }
+ return self.vm.getValue(name)
+}
+
+func (self *_tester) Run(src interface{}) (Value, error) {
+ return self.vm.Run(src)
+}
+
+func (self *_tester) test(name string, expect ...interface{}) Value {
+ vm := self.vm
+ raise := false
+ defer func() {
+ if caught := recover(); caught != nil {
+ if exception, ok := caught.(*_exception); ok {
+ caught = exception.eject()
+ }
+ if raise {
+ if len(expect) > 0 {
+ is(caught, expect[0])
+ }
+ } else {
+ dbg("Panic, caught:", caught)
+ panic(caught)
+ }
+ }
+ }()
+ var value Value
+ var err error
+ if isIdentifier(name) {
+ value = vm.getValue(name)
+ } else {
+ source := name
+ index := strings.Index(source, "raise:")
+ if index == 0 {
+ raise = true
+ source = source[6:]
+ source = strings.TrimLeft(source, " ")
+ }
+ value, err = vm.runtime.cmpl_run(source)
+ if err != nil {
+ panic(err)
+ }
+ }
+ value = vm.runtime.GetValue(value)
+ if len(expect) > 0 {
+ is(value, expect[0])
+ }
+ return value
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/token/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/token/Makefile
new file mode 100644
index 000000000..1e85c7348
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/token/Makefile
@@ -0,0 +1,2 @@
+token_const.go: tokenfmt
+ ./$^ | gofmt > $@
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/token/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/token/README.markdown
new file mode 100644
index 000000000..1865f23cc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/token/README.markdown
@@ -0,0 +1,171 @@
+# token
+--
+ import "github.com/robertkrimen/otto/token"
+
+Package token defines constants representing the lexical tokens of JavaScript
+(ECMA5).
+
+## Usage
+
+```go
+const (
+ ILLEGAL
+ EOF
+ COMMENT
+ KEYWORD
+
+ STRING
+ BOOLEAN
+ NULL
+ NUMBER
+ IDENTIFIER
+
+ PLUS // +
+ MINUS // -
+ MULTIPLY // *
+ SLASH // /
+ REMAINDER // %
+
+ AND // &
+ OR // |
+ EXCLUSIVE_OR // ^
+ SHIFT_LEFT // <<
+ SHIFT_RIGHT // >>
+ UNSIGNED_SHIFT_RIGHT // >>>
+ AND_NOT // &^
+
+ ADD_ASSIGN // +=
+ SUBTRACT_ASSIGN // -=
+ MULTIPLY_ASSIGN // *=
+ QUOTIENT_ASSIGN // /=
+ REMAINDER_ASSIGN // %=
+
+ AND_ASSIGN // &=
+ OR_ASSIGN // |=
+ EXCLUSIVE_OR_ASSIGN // ^=
+ SHIFT_LEFT_ASSIGN // <<=
+ SHIFT_RIGHT_ASSIGN // >>=
+ UNSIGNED_SHIFT_RIGHT_ASSIGN // >>>=
+ AND_NOT_ASSIGN // &^=
+
+ LOGICAL_AND // &&
+ LOGICAL_OR // ||
+ INCREMENT // ++
+ DECREMENT // --
+
+ EQUAL // ==
+ STRICT_EQUAL // ===
+ LESS // <
+ GREATER // >
+ ASSIGN // =
+ NOT // !
+
+ BITWISE_NOT // ~
+
+ NOT_EQUAL // !=
+ STRICT_NOT_EQUAL // !==
+ LESS_OR_EQUAL // <=
+ GREATER_OR_EQUAL // <=
+
+ LEFT_PARENTHESIS // (
+ LEFT_BRACKET // [
+ LEFT_BRACE // {
+ COMMA // ,
+ PERIOD // .
+
+ RIGHT_PARENTHESIS // )
+ RIGHT_BRACKET // ]
+ RIGHT_BRACE // }
+ SEMICOLON // ;
+ COLON // :
+ QUESTION_MARK // ?
+
+ IF
+ IN
+ DO
+
+ VAR
+ FOR
+ NEW
+ TRY
+
+ THIS
+ ELSE
+ CASE
+ VOID
+ WITH
+
+ WHILE
+ BREAK
+ CATCH
+ THROW
+
+ RETURN
+ TYPEOF
+ DELETE
+ SWITCH
+
+ DEFAULT
+ FINALLY
+
+ FUNCTION
+ CONTINUE
+ DEBUGGER
+
+ INSTANCEOF
+)
+```
+
+#### type Token
+
+```go
+type Token int
+```
+
+Token is the set of lexical tokens in JavaScript (ECMA5).
+
+#### func IsKeyword
+
+```go
+func IsKeyword(literal string) (Token, bool)
+```
+IsKeyword returns the keyword token if literal is a keyword, a KEYWORD token if
+the literal is a future keyword (const, let, class, super, ...), or 0 if the
+literal is not a keyword.
+
+If the literal is a keyword, IsKeyword returns a second value indicating if the
+literal is considered a future keyword in strict-mode only.
+
+7.6.1.2 Future Reserved Words:
+
+ const
+ class
+ enum
+ export
+ extends
+ import
+ super
+
+7.6.1.2 Future Reserved Words (strict):
+
+ implements
+ interface
+ let
+ package
+ private
+ protected
+ public
+ static
+
+#### func (Token) String
+
+```go
+func (tkn Token) String() string
+```
+String returns the string corresponding to the token. For operators, delimiters,
+and keywords the string is the actual token string (e.g., for the token PLUS,
+the String() is "+"). For all other tokens the string corresponds to the token
+name (e.g. for the token IDENTIFIER, the string is "IDENTIFIER").
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/token/token.go b/Godeps/_workspace/src/github.com/obscuren/otto/token/token.go
new file mode 100644
index 000000000..0e941ac96
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/token/token.go
@@ -0,0 +1,116 @@
+// Package token defines constants representing the lexical tokens of JavaScript (ECMA5).
+package token
+
+import (
+ "strconv"
+)
+
+// Token is the set of lexical tokens in JavaScript (ECMA5).
+type Token int
+
+// String returns the string corresponding to the token.
+// For operators, delimiters, and keywords the string is the actual
+// token string (e.g., for the token PLUS, the String() is
+// "+"). For all other tokens the string corresponds to the token
+// name (e.g. for the token IDENTIFIER, the string is "IDENTIFIER").
+//
+func (tkn Token) String() string {
+ if 0 == tkn {
+ return "UNKNOWN"
+ }
+ if tkn < Token(len(token2string)) {
+ return token2string[tkn]
+ }
+ return "token(" + strconv.Itoa(int(tkn)) + ")"
+}
+
+// This is not used for anything
+func (tkn Token) precedence(in bool) int {
+
+ switch tkn {
+ case LOGICAL_OR:
+ return 1
+
+ case LOGICAL_AND:
+ return 2
+
+ case OR, OR_ASSIGN:
+ return 3
+
+ case EXCLUSIVE_OR:
+ return 4
+
+ case AND, AND_ASSIGN, AND_NOT, AND_NOT_ASSIGN:
+ return 5
+
+ case EQUAL,
+ NOT_EQUAL,
+ STRICT_EQUAL,
+ STRICT_NOT_EQUAL:
+ return 6
+
+ case LESS, GREATER, LESS_OR_EQUAL, GREATER_OR_EQUAL, INSTANCEOF:
+ return 7
+
+ case IN:
+ if in {
+ return 7
+ }
+ return 0
+
+ case SHIFT_LEFT, SHIFT_RIGHT, UNSIGNED_SHIFT_RIGHT:
+ fallthrough
+ case SHIFT_LEFT_ASSIGN, SHIFT_RIGHT_ASSIGN, UNSIGNED_SHIFT_RIGHT_ASSIGN:
+ return 8
+
+ case PLUS, MINUS, ADD_ASSIGN, SUBTRACT_ASSIGN:
+ return 9
+
+ case MULTIPLY, SLASH, REMAINDER, MULTIPLY_ASSIGN, QUOTIENT_ASSIGN, REMAINDER_ASSIGN:
+ return 11
+ }
+ return 0
+}
+
+type _keyword struct {
+ token Token
+ futureKeyword bool
+ strict bool
+}
+
+// IsKeyword returns the keyword token if literal is a keyword, a KEYWORD token
+// if the literal is a future keyword (const, let, class, super, ...), or 0 if the literal is not a keyword.
+//
+// If the literal is a keyword, IsKeyword returns a second value indicating if the literal
+// is considered a future keyword in strict-mode only.
+//
+// 7.6.1.2 Future Reserved Words:
+//
+// const
+// class
+// enum
+// export
+// extends
+// import
+// super
+//
+// 7.6.1.2 Future Reserved Words (strict):
+//
+// implements
+// interface
+// let
+// package
+// private
+// protected
+// public
+// static
+//
+func IsKeyword(literal string) (Token, bool) {
+ if keyword, exists := keywordTable[literal]; exists {
+ if keyword.futureKeyword {
+ return KEYWORD, keyword.strict
+ }
+ return keyword.token, false
+ }
+ return 0, false
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/token/token_const.go b/Godeps/_workspace/src/github.com/obscuren/otto/token/token_const.go
new file mode 100644
index 000000000..302153349
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/token/token_const.go
@@ -0,0 +1,349 @@
+package token
+
+const (
+ _ Token = iota
+
+ ILLEGAL
+ EOF
+ COMMENT
+ KEYWORD
+
+ STRING
+ BOOLEAN
+ NULL
+ NUMBER
+ IDENTIFIER
+
+ PLUS // +
+ MINUS // -
+ MULTIPLY // *
+ SLASH // /
+ REMAINDER // %
+
+ AND // &
+ OR // |
+ EXCLUSIVE_OR // ^
+ SHIFT_LEFT // <<
+ SHIFT_RIGHT // >>
+ UNSIGNED_SHIFT_RIGHT // >>>
+ AND_NOT // &^
+
+ ADD_ASSIGN // +=
+ SUBTRACT_ASSIGN // -=
+ MULTIPLY_ASSIGN // *=
+ QUOTIENT_ASSIGN // /=
+ REMAINDER_ASSIGN // %=
+
+ AND_ASSIGN // &=
+ OR_ASSIGN // |=
+ EXCLUSIVE_OR_ASSIGN // ^=
+ SHIFT_LEFT_ASSIGN // <<=
+ SHIFT_RIGHT_ASSIGN // >>=
+ UNSIGNED_SHIFT_RIGHT_ASSIGN // >>>=
+ AND_NOT_ASSIGN // &^=
+
+ LOGICAL_AND // &&
+ LOGICAL_OR // ||
+ INCREMENT // ++
+ DECREMENT // --
+
+ EQUAL // ==
+ STRICT_EQUAL // ===
+ LESS // <
+ GREATER // >
+ ASSIGN // =
+ NOT // !
+
+ BITWISE_NOT // ~
+
+ NOT_EQUAL // !=
+ STRICT_NOT_EQUAL // !==
+ LESS_OR_EQUAL // <=
+ GREATER_OR_EQUAL // <=
+
+ LEFT_PARENTHESIS // (
+ LEFT_BRACKET // [
+ LEFT_BRACE // {
+ COMMA // ,
+ PERIOD // .
+
+ RIGHT_PARENTHESIS // )
+ RIGHT_BRACKET // ]
+ RIGHT_BRACE // }
+ SEMICOLON // ;
+ COLON // :
+ QUESTION_MARK // ?
+
+ firstKeyword
+ IF
+ IN
+ DO
+
+ VAR
+ FOR
+ NEW
+ TRY
+
+ THIS
+ ELSE
+ CASE
+ VOID
+ WITH
+
+ WHILE
+ BREAK
+ CATCH
+ THROW
+
+ RETURN
+ TYPEOF
+ DELETE
+ SWITCH
+
+ DEFAULT
+ FINALLY
+
+ FUNCTION
+ CONTINUE
+ DEBUGGER
+
+ INSTANCEOF
+ lastKeyword
+)
+
+var token2string = [...]string{
+ ILLEGAL: "ILLEGAL",
+ EOF: "EOF",
+ COMMENT: "COMMENT",
+ KEYWORD: "KEYWORD",
+ STRING: "STRING",
+ BOOLEAN: "BOOLEAN",
+ NULL: "NULL",
+ NUMBER: "NUMBER",
+ IDENTIFIER: "IDENTIFIER",
+ PLUS: "+",
+ MINUS: "-",
+ MULTIPLY: "*",
+ SLASH: "/",
+ REMAINDER: "%",
+ AND: "&",
+ OR: "|",
+ EXCLUSIVE_OR: "^",
+ SHIFT_LEFT: "<<",
+ SHIFT_RIGHT: ">>",
+ UNSIGNED_SHIFT_RIGHT: ">>>",
+ AND_NOT: "&^",
+ ADD_ASSIGN: "+=",
+ SUBTRACT_ASSIGN: "-=",
+ MULTIPLY_ASSIGN: "*=",
+ QUOTIENT_ASSIGN: "/=",
+ REMAINDER_ASSIGN: "%=",
+ AND_ASSIGN: "&=",
+ OR_ASSIGN: "|=",
+ EXCLUSIVE_OR_ASSIGN: "^=",
+ SHIFT_LEFT_ASSIGN: "<<=",
+ SHIFT_RIGHT_ASSIGN: ">>=",
+ UNSIGNED_SHIFT_RIGHT_ASSIGN: ">>>=",
+ AND_NOT_ASSIGN: "&^=",
+ LOGICAL_AND: "&&",
+ LOGICAL_OR: "||",
+ INCREMENT: "++",
+ DECREMENT: "--",
+ EQUAL: "==",
+ STRICT_EQUAL: "===",
+ LESS: "<",
+ GREATER: ">",
+ ASSIGN: "=",
+ NOT: "!",
+ BITWISE_NOT: "~",
+ NOT_EQUAL: "!=",
+ STRICT_NOT_EQUAL: "!==",
+ LESS_OR_EQUAL: "<=",
+ GREATER_OR_EQUAL: "<=",
+ LEFT_PARENTHESIS: "(",
+ LEFT_BRACKET: "[",
+ LEFT_BRACE: "{",
+ COMMA: ",",
+ PERIOD: ".",
+ RIGHT_PARENTHESIS: ")",
+ RIGHT_BRACKET: "]",
+ RIGHT_BRACE: "}",
+ SEMICOLON: ";",
+ COLON: ":",
+ QUESTION_MARK: "?",
+ IF: "if",
+ IN: "in",
+ DO: "do",
+ VAR: "var",
+ FOR: "for",
+ NEW: "new",
+ TRY: "try",
+ THIS: "this",
+ ELSE: "else",
+ CASE: "case",
+ VOID: "void",
+ WITH: "with",
+ WHILE: "while",
+ BREAK: "break",
+ CATCH: "catch",
+ THROW: "throw",
+ RETURN: "return",
+ TYPEOF: "typeof",
+ DELETE: "delete",
+ SWITCH: "switch",
+ DEFAULT: "default",
+ FINALLY: "finally",
+ FUNCTION: "function",
+ CONTINUE: "continue",
+ DEBUGGER: "debugger",
+ INSTANCEOF: "instanceof",
+}
+
+var keywordTable = map[string]_keyword{
+ "if": _keyword{
+ token: IF,
+ },
+ "in": _keyword{
+ token: IN,
+ },
+ "do": _keyword{
+ token: DO,
+ },
+ "var": _keyword{
+ token: VAR,
+ },
+ "for": _keyword{
+ token: FOR,
+ },
+ "new": _keyword{
+ token: NEW,
+ },
+ "try": _keyword{
+ token: TRY,
+ },
+ "this": _keyword{
+ token: THIS,
+ },
+ "else": _keyword{
+ token: ELSE,
+ },
+ "case": _keyword{
+ token: CASE,
+ },
+ "void": _keyword{
+ token: VOID,
+ },
+ "with": _keyword{
+ token: WITH,
+ },
+ "while": _keyword{
+ token: WHILE,
+ },
+ "break": _keyword{
+ token: BREAK,
+ },
+ "catch": _keyword{
+ token: CATCH,
+ },
+ "throw": _keyword{
+ token: THROW,
+ },
+ "return": _keyword{
+ token: RETURN,
+ },
+ "typeof": _keyword{
+ token: TYPEOF,
+ },
+ "delete": _keyword{
+ token: DELETE,
+ },
+ "switch": _keyword{
+ token: SWITCH,
+ },
+ "default": _keyword{
+ token: DEFAULT,
+ },
+ "finally": _keyword{
+ token: FINALLY,
+ },
+ "function": _keyword{
+ token: FUNCTION,
+ },
+ "continue": _keyword{
+ token: CONTINUE,
+ },
+ "debugger": _keyword{
+ token: DEBUGGER,
+ },
+ "instanceof": _keyword{
+ token: INSTANCEOF,
+ },
+ "const": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "class": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "enum": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "export": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "extends": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "import": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "super": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "implements": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "interface": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "let": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "package": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "private": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "protected": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "public": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "static": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/token/tokenfmt b/Godeps/_workspace/src/github.com/obscuren/otto/token/tokenfmt
new file mode 100644
index 000000000..63dd5d9e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/token/tokenfmt
@@ -0,0 +1,222 @@
+#!/usr/bin/env perl
+
+use strict;
+use warnings;
+
+my (%token, @order, @keywords);
+
+{
+ my $keywords;
+ my @const;
+ push @const, <<_END_;
+package token
+
+const(
+ _ Token = iota
+_END_
+
+ for (split m/\n/, <<_END_) {
+ILLEGAL
+EOF
+COMMENT
+KEYWORD
+
+STRING
+BOOLEAN
+NULL
+NUMBER
+IDENTIFIER
+
+PLUS +
+MINUS -
+MULTIPLY *
+SLASH /
+REMAINDER %
+
+AND &
+OR |
+EXCLUSIVE_OR ^
+SHIFT_LEFT <<
+SHIFT_RIGHT >>
+UNSIGNED_SHIFT_RIGHT >>>
+AND_NOT &^
+
+ADD_ASSIGN +=
+SUBTRACT_ASSIGN -=
+MULTIPLY_ASSIGN *=
+QUOTIENT_ASSIGN /=
+REMAINDER_ASSIGN %=
+
+AND_ASSIGN &=
+OR_ASSIGN |=
+EXCLUSIVE_OR_ASSIGN ^=
+SHIFT_LEFT_ASSIGN <<=
+SHIFT_RIGHT_ASSIGN >>=
+UNSIGNED_SHIFT_RIGHT_ASSIGN >>>=
+AND_NOT_ASSIGN &^=
+
+LOGICAL_AND &&
+LOGICAL_OR ||
+INCREMENT ++
+DECREMENT --
+
+EQUAL ==
+STRICT_EQUAL ===
+LESS <
+GREATER >
+ASSIGN =
+NOT !
+
+BITWISE_NOT ~
+
+NOT_EQUAL !=
+STRICT_NOT_EQUAL !==
+LESS_OR_EQUAL <=
+GREATER_OR_EQUAL <=
+
+LEFT_PARENTHESIS (
+LEFT_BRACKET [
+LEFT_BRACE {
+COMMA ,
+PERIOD .
+
+RIGHT_PARENTHESIS )
+RIGHT_BRACKET ]
+RIGHT_BRACE }
+SEMICOLON ;
+COLON :
+QUESTION_MARK ?
+
+firstKeyword
+IF
+IN
+DO
+
+VAR
+FOR
+NEW
+TRY
+
+THIS
+ELSE
+CASE
+VOID
+WITH
+
+WHILE
+BREAK
+CATCH
+THROW
+
+RETURN
+TYPEOF
+DELETE
+SWITCH
+
+DEFAULT
+FINALLY
+
+FUNCTION
+CONTINUE
+DEBUGGER
+
+INSTANCEOF
+lastKeyword
+_END_
+ chomp;
+
+ next if m/^\s*#/;
+
+ my ($name, $symbol) = m/(\w+)\s*(\S+)?/;
+
+ if (defined $symbol) {
+ push @order, $name;
+ push @const, "$name // $symbol";
+ $token{$name} = $symbol;
+ } elsif (defined $name) {
+ $keywords ||= $name eq 'firstKeyword';
+
+ push @const, $name;
+ #$const[-1] .= " Token = iota" if 2 == @const;
+ if ($name =~ m/^([A-Z]+)/) {
+ push @keywords, $name if $keywords;
+ push @order, $name;
+ if ($token{SEMICOLON}) {
+ $token{$name} = lc $1;
+ } else {
+ $token{$name} = $name;
+ }
+ }
+ } else {
+ push @const, "";
+ }
+
+ }
+ push @const, ")";
+ print join "\n", @const, "";
+}
+
+{
+ print <<_END_;
+
+var token2string = [...]string{
+_END_
+ for my $name (@order) {
+ print "$name: \"$token{$name}\",\n";
+ }
+ print <<_END_;
+}
+_END_
+
+ print <<_END_;
+
+var keywordTable = map[string]_keyword{
+_END_
+ for my $name (@keywords) {
+ print <<_END_
+ "@{[ lc $name ]}": _keyword{
+ token: $name,
+ },
+_END_
+ }
+
+ for my $name (qw/
+ const
+ class
+ enum
+ export
+ extends
+ import
+ super
+ /) {
+ print <<_END_
+ "$name": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+_END_
+ }
+
+ for my $name (qw/
+ implements
+ interface
+ let
+ package
+ private
+ protected
+ public
+ static
+ /) {
+ print <<_END_
+ "$name": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+_END_
+ }
+
+ print <<_END_;
+}
+_END_
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_arguments.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_arguments.go
new file mode 100644
index 000000000..e23912ace
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_arguments.go
@@ -0,0 +1,106 @@
+package otto
+
+import (
+ "strconv"
+)
+
+func (runtime *_runtime) newArgumentsObject(indexOfParameterName []string, environment _environment, length int) *_object {
+ self := runtime.newClassObject("Arguments")
+
+ for index, _ := range indexOfParameterName {
+ name := strconv.FormatInt(int64(index), 10)
+ objectDefineOwnProperty(self, name, _property{Value{}, 0111}, false)
+ }
+
+ self.objectClass = _classArguments
+ self.value = _argumentsObject{
+ indexOfParameterName: indexOfParameterName,
+ environment: environment,
+ }
+
+ self.prototype = runtime.Global.ObjectPrototype
+
+ self.defineProperty("length", toValue_int(length), 0101, false)
+
+ return self
+}
+
+type _argumentsObject struct {
+ indexOfParameterName []string
+ // function(abc, def, ghi)
+ // indexOfParameterName[0] = "abc"
+ // indexOfParameterName[1] = "def"
+ // indexOfParameterName[2] = "ghi"
+ // ...
+ environment _environment
+}
+
+func (self0 _argumentsObject) clone(clone *_clone) _argumentsObject {
+ indexOfParameterName := make([]string, len(self0.indexOfParameterName))
+ copy(indexOfParameterName, self0.indexOfParameterName)
+ return _argumentsObject{
+ indexOfParameterName,
+ clone.environment(self0.environment),
+ }
+}
+
+func (self _argumentsObject) get(name string) (Value, bool) {
+ index := stringToArrayIndex(name)
+ if index >= 0 && index < int64(len(self.indexOfParameterName)) {
+ name := self.indexOfParameterName[index]
+ if name == "" {
+ return Value{}, false
+ }
+ return self.environment.GetBindingValue(name, false), true
+ }
+ return Value{}, false
+}
+
+func (self _argumentsObject) put(name string, value Value) {
+ index := stringToArrayIndex(name)
+ name = self.indexOfParameterName[index]
+ self.environment.SetMutableBinding(name, value, false)
+}
+
+func (self _argumentsObject) delete(name string) {
+ index := stringToArrayIndex(name)
+ self.indexOfParameterName[index] = ""
+}
+
+func argumentsGet(self *_object, name string) Value {
+ if value, exists := self.value.(_argumentsObject).get(name); exists {
+ return value
+ }
+ return objectGet(self, name)
+}
+
+func argumentsGetOwnProperty(self *_object, name string) *_property {
+ property := objectGetOwnProperty(self, name)
+ if value, exists := self.value.(_argumentsObject).get(name); exists {
+ property.value = value
+ }
+ return property
+}
+
+func argumentsDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ if _, exists := self.value.(_argumentsObject).get(name); exists {
+ if !objectDefineOwnProperty(self, name, descriptor, false) {
+ return typeErrorResult(throw)
+ }
+ if value, valid := descriptor.value.(Value); valid {
+ self.value.(_argumentsObject).put(name, value)
+ }
+ return true
+ }
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+}
+
+func argumentsDelete(self *_object, name string, throw bool) bool {
+ if !objectDelete(self, name, throw) {
+ return false
+ }
+ if _, exists := self.value.(_argumentsObject).get(name); exists {
+ self.value.(_argumentsObject).delete(name)
+ }
+ return true
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_array.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_array.go
new file mode 100644
index 000000000..6c72824ff
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_array.go
@@ -0,0 +1,108 @@
+package otto
+
+import (
+ "strconv"
+)
+
+func (runtime *_runtime) newArrayObject(length uint32) *_object {
+ self := runtime.newObject()
+ self.class = "Array"
+ self.defineProperty("length", toValue_uint32(length), 0100, false)
+ self.objectClass = _classArray
+ return self
+}
+
+func isArray(object *_object) bool {
+ return object != nil && (object.class == "Array" || object.class == "GoArray")
+}
+
+func objectLength(object *_object) uint32 {
+ if object == nil {
+ return 0
+ }
+ switch object.class {
+ case "Array":
+ return object.get("length").value.(uint32)
+ case "String":
+ return uint32(object.get("length").value.(int))
+ case "GoArray":
+ return uint32(object.get("length").value.(int))
+ }
+ return 0
+}
+
+func arrayUint32(value Value) uint32 {
+ tmp := toInteger(value)
+ if !tmp.exact() || !isUint32(tmp.value) {
+ panic(newRangeError())
+ }
+ return uint32(tmp.value)
+}
+
+func arrayDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ lengthProperty := self.getOwnProperty("length")
+ lengthValue, valid := lengthProperty.value.(Value)
+ if !valid {
+ panic("Array.length != Value{}")
+ }
+ length := lengthValue.value.(uint32)
+ if name == "length" {
+ if descriptor.value == nil {
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+ }
+ newLengthValue, isValue := descriptor.value.(Value)
+ if !isValue {
+ panic(newTypeError())
+ }
+ newLength := arrayUint32(newLengthValue)
+ descriptor.value = toValue_uint32(newLength)
+ if newLength > length {
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+ }
+ if !lengthProperty.writable() {
+ goto Reject
+ }
+ newWritable := true
+ if descriptor.mode&0700 == 0 {
+ // If writable is off
+ newWritable = false
+ descriptor.mode |= 0100
+ }
+ if !objectDefineOwnProperty(self, name, descriptor, throw) {
+ return false
+ }
+ for newLength < length {
+ length -= 1
+ if !self.delete(strconv.FormatInt(int64(length), 10), false) {
+ descriptor.value = toValue_uint32(length + 1)
+ if !newWritable {
+ descriptor.mode &= 0077
+ }
+ objectDefineOwnProperty(self, name, descriptor, false)
+ goto Reject
+ }
+ }
+ if !newWritable {
+ descriptor.mode &= 0077
+ objectDefineOwnProperty(self, name, descriptor, false)
+ }
+ } else if index := stringToArrayIndex(name); index >= 0 {
+ if index >= int64(length) && !lengthProperty.writable() {
+ goto Reject
+ }
+ if !objectDefineOwnProperty(self, strconv.FormatInt(index, 10), descriptor, false) {
+ goto Reject
+ }
+ if index >= int64(length) {
+ lengthProperty.value = toValue_uint32(uint32(index + 1))
+ objectDefineOwnProperty(self, "length", *lengthProperty, false)
+ return true
+ }
+ }
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+Reject:
+ if throw {
+ panic(newTypeError())
+ }
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_boolean.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_boolean.go
new file mode 100644
index 000000000..c24409de1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_boolean.go
@@ -0,0 +1,13 @@
+package otto
+
+import (
+ "strconv"
+)
+
+func (runtime *_runtime) newBooleanObject(value Value) *_object {
+ return runtime.newPrimitiveObject("Boolean", toValue_bool(toBoolean(value)))
+}
+
+func booleanToString(value bool) string {
+ return strconv.FormatBool(value)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_date.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_date.go
new file mode 100644
index 000000000..65e822f38
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_date.go
@@ -0,0 +1,299 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "regexp"
+ Time "time"
+)
+
+type _dateObject struct {
+ time Time.Time // Time from the "time" package, a cached version of time
+ epoch int64
+ value Value
+ isNaN bool
+}
+
+var (
+ invalidDateObject = _dateObject{
+ time: Time.Time{},
+ epoch: -1,
+ value: NaNValue(),
+ isNaN: true,
+ }
+)
+
+type _ecmaTime struct {
+ year int
+ month int
+ day int
+ hour int
+ minute int
+ second int
+ millisecond int
+ location *Time.Location // Basically, either local or UTC
+}
+
+func ecmaTime(goTime Time.Time) _ecmaTime {
+ return _ecmaTime{
+ goTime.Year(),
+ dateFromGoMonth(goTime.Month()),
+ goTime.Day(),
+ goTime.Hour(),
+ goTime.Minute(),
+ goTime.Second(),
+ goTime.Nanosecond() / (100 * 100 * 100),
+ goTime.Location(),
+ }
+}
+
+func (self *_ecmaTime) goTime() Time.Time {
+ return Time.Date(
+ self.year,
+ dateToGoMonth(self.month),
+ self.day,
+ self.hour,
+ self.minute,
+ self.second,
+ self.millisecond*(100*100*100),
+ self.location,
+ )
+}
+
+func (self *_dateObject) Time() Time.Time {
+ return self.time
+}
+
+func (self *_dateObject) Epoch() int64 {
+ return self.epoch
+}
+
+func (self *_dateObject) Value() Value {
+ return self.value
+}
+
+// FIXME A date should only be in the range of -100,000,000 to +100,000,000 (1970): 15.9.1.1
+func (self *_dateObject) SetNaN() {
+ self.time = Time.Time{}
+ self.epoch = -1
+ self.value = NaNValue()
+ self.isNaN = true
+}
+
+func (self *_dateObject) SetTime(time Time.Time) {
+ self.Set(timeToEpoch(time))
+}
+
+func epoch2dateObject(epoch float64) _dateObject {
+ date := _dateObject{}
+ date.Set(epoch)
+ return date
+}
+
+func (self *_dateObject) Set(epoch float64) {
+ // epoch
+ self.epoch = epochToInteger(epoch)
+
+ // time
+ time, err := epochToTime(epoch)
+ self.time = time // Is either a valid time, or the zero-value for time.Time
+
+ // value & isNaN
+ if err != nil {
+ self.isNaN = true
+ self.epoch = -1
+ self.value = NaNValue()
+ } else {
+ self.value = toValue_int64(self.epoch)
+ }
+}
+
+func epochToInteger(value float64) int64 {
+ if value > 0 {
+ return int64(math.Floor(value))
+ }
+ return int64(math.Ceil(value))
+}
+
+func epochToTime(value float64) (time Time.Time, err error) {
+ epochWithMilli := value
+ if math.IsNaN(epochWithMilli) || math.IsInf(epochWithMilli, 0) {
+ err = fmt.Errorf("Invalid time %v", value)
+ return
+ }
+
+ epoch := int64(epochWithMilli / 1000)
+ milli := int64(epochWithMilli) % 1000
+
+ time = Time.Unix(int64(epoch), milli*1000000).UTC()
+ return
+}
+
+func timeToEpoch(time Time.Time) float64 {
+ return float64(time.UnixNano() / (1000 * 1000))
+}
+
+func (runtime *_runtime) newDateObject(epoch float64) *_object {
+ self := runtime.newObject()
+ self.class = "Date"
+
+ // FIXME This is ugly...
+ date := _dateObject{}
+ date.Set(epoch)
+ self.value = date
+ return self
+}
+
+func (self *_object) dateValue() _dateObject {
+ value, _ := self.value.(_dateObject)
+ return value
+}
+
+func dateObjectOf(_dateObject *_object) _dateObject {
+ if _dateObject == nil || _dateObject.class != "Date" {
+ panic(newTypeError())
+ }
+ return _dateObject.dateValue()
+}
+
+// JavaScript is 0-based, Go is 1-based (15.9.1.4)
+func dateToGoMonth(month int) Time.Month {
+ return Time.Month(month + 1)
+}
+
+func dateFromGoMonth(month Time.Month) int {
+ return int(month) - 1
+}
+
+// Both JavaScript & Go are 0-based (Sunday == 0)
+func dateToGoDay(day int) Time.Weekday {
+ return Time.Weekday(day)
+}
+
+func dateFromGoDay(day Time.Weekday) int {
+ return int(day)
+}
+
+func newDateTime(argumentList []Value, location *Time.Location) (epoch float64) {
+
+ pick := func(index int, default_ float64) (float64, bool) {
+ if index >= len(argumentList) {
+ return default_, false
+ }
+ value := toFloat(argumentList[index])
+ if math.IsNaN(value) || math.IsInf(value, 0) {
+ return 0, true
+ }
+ return value, false
+ }
+
+ if len(argumentList) >= 2 { // 2-argument, 3-argument, ...
+ var year, month, day, hour, minute, second, millisecond float64
+ var invalid bool
+ if year, invalid = pick(0, 1900.0); invalid {
+ goto INVALID
+ }
+ if month, invalid = pick(1, 0.0); invalid {
+ goto INVALID
+ }
+ if day, invalid = pick(2, 1.0); invalid {
+ goto INVALID
+ }
+ if hour, invalid = pick(3, 0.0); invalid {
+ goto INVALID
+ }
+ if minute, invalid = pick(4, 0.0); invalid {
+ goto INVALID
+ }
+ if second, invalid = pick(5, 0.0); invalid {
+ goto INVALID
+ }
+ if millisecond, invalid = pick(6, 0.0); invalid {
+ goto INVALID
+ }
+
+ if year >= 0 && year <= 99 {
+ year += 1900
+ }
+
+ time := Time.Date(int(year), dateToGoMonth(int(month)), int(day), int(hour), int(minute), int(second), int(millisecond)*1000*1000, location)
+ return timeToEpoch(time)
+
+ } else if len(argumentList) == 0 { // 0-argument
+ time := Time.Now().UTC()
+ return timeToEpoch(time)
+ } else { // 1-argument
+ value := valueOfArrayIndex(argumentList, 0)
+ value = toPrimitive(value)
+ if value.IsString() {
+ return dateParse(toString(value))
+ }
+
+ return toFloat(value)
+ }
+
+INVALID:
+ epoch = math.NaN()
+ return
+}
+
+var (
+ dateLayoutList = []string{
+ "2006",
+ "2006-01",
+ "2006-01-02",
+
+ "2006T15:04",
+ "2006-01T15:04",
+ "2006-01-02T15:04",
+
+ "2006T15:04:05",
+ "2006-01T15:04:05",
+ "2006-01-02T15:04:05",
+
+ "2006T15:04:05.000",
+ "2006-01T15:04:05.000",
+ "2006-01-02T15:04:05.000",
+
+ "2006T15:04-0700",
+ "2006-01T15:04-0700",
+ "2006-01-02T15:04-0700",
+
+ "2006T15:04:05-0700",
+ "2006-01T15:04:05-0700",
+ "2006-01-02T15:04:05-0700",
+
+ "2006T15:04:05.000-0700",
+ "2006-01T15:04:05.000-0700",
+ "2006-01-02T15:04:05.000-0700",
+
+ Time.RFC1123,
+ }
+ matchDateTimeZone = regexp.MustCompile(`^(.*)(?:(Z)|([\+\-]\d{2}):(\d{2}))$`)
+)
+
+func dateParse(date string) (epoch float64) {
+ // YYYY-MM-DDTHH:mm:ss.sssZ
+ var time Time.Time
+ var err error
+ {
+ date := date
+ if match := matchDateTimeZone.FindStringSubmatch(date); match != nil {
+ if match[2] == "Z" {
+ date = match[1] + "+0000"
+ } else {
+ date = match[1] + match[3] + match[4]
+ }
+ }
+ for _, layout := range dateLayoutList {
+ time, err = Time.Parse(layout, date)
+ if err == nil {
+ break
+ }
+ }
+ }
+ if err != nil {
+ return math.NaN()
+ }
+ return float64(time.UnixNano()) / (1000 * 1000) // UnixMilli()
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_error.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_error.go
new file mode 100644
index 000000000..683fcf929
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_error.go
@@ -0,0 +1,9 @@
+package otto
+
+func (runtime *_runtime) newErrorObject(message Value) *_object {
+ self := runtime.newClassObject("Error")
+ if message.IsDefined() {
+ self.defineProperty("message", toValue_string(toString(message)), 0111, false)
+ }
+ return self
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_function.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_function.go
new file mode 100644
index 000000000..8a6fee9d7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_function.go
@@ -0,0 +1,276 @@
+package otto
+
+import (
+ "fmt"
+)
+
+type _functionObject struct {
+ call _callFunction
+ construct _constructFunction
+}
+
+func (self _functionObject) source(object *_object) string {
+ return self.call.Source(object)
+}
+
+func (self0 _functionObject) clone(clone *_clone) _functionObject {
+ return _functionObject{
+ clone.callFunction(self0.call),
+ self0.construct,
+ }
+}
+
+func (runtime *_runtime) newNativeFunctionObject(name string, native _nativeFunction, length int) *_object {
+ self := runtime.newClassObject("Function")
+ self.value = _functionObject{
+ call: newNativeCallFunction(native),
+ construct: defaultConstructFunction,
+ }
+ self.defineProperty("length", toValue_int(length), 0000, false)
+ return self
+}
+
+func (runtime *_runtime) newBoundFunctionObject(target *_object, this Value, argumentList []Value) *_object {
+ self := runtime.newClassObject("Function")
+ self.value = _functionObject{
+ call: newBoundCallFunction(target, this, argumentList),
+ construct: newBoundConstructFunction(target),
+ }
+ length := int(toInt32(target.get("length")))
+ length -= len(argumentList)
+ if length < 0 {
+ length = 0
+ }
+ self.defineProperty("length", toValue_int(length), 0000, false)
+ self.defineProperty("caller", UndefinedValue(), 0000, false) // TODO Should throw a TypeError
+ self.defineProperty("arguments", UndefinedValue(), 0000, false) // TODO Should throw a TypeError
+ return self
+}
+
+func (runtime *_runtime) newBoundFunction(target *_object, this Value, argumentList []Value) *_object {
+ self := runtime.newBoundFunctionObject(target, this, argumentList)
+ self.prototype = runtime.Global.FunctionPrototype
+ prototype := runtime.newObject()
+ self.defineProperty("prototype", toValue_object(prototype), 0100, false)
+ prototype.defineProperty("constructor", toValue_object(self), 0100, false)
+ return self
+}
+
+func (self *_object) functionValue() _functionObject {
+ value, _ := self.value.(_functionObject)
+ return value
+}
+
+func (self *_object) Call(this Value, argumentList ...interface{}) Value {
+ if self.functionValue().call == nil {
+ panic(newTypeError("%v is not a function", toValue_object(self)))
+ }
+ return self.runtime.Call(self, this, self.runtime.toValueArray(argumentList...), false)
+ // ... -> runtime -> self.Function.Call.Dispatch -> ...
+}
+
+func (self *_object) Construct(this Value, argumentList ...interface{}) Value {
+ function := self.functionValue()
+ if function.call == nil {
+ panic(newTypeError("%v is not a function", toValue_object(self)))
+ }
+ if function.construct == nil {
+ panic(newTypeError("%v is not a constructor", toValue_object(self)))
+ }
+ return function.construct(self, this, self.runtime.toValueArray(argumentList...))
+}
+
+func defaultConstructFunction(self *_object, this Value, argumentList []Value) Value {
+ newObject := self.runtime.newObject()
+ newObject.class = "Object"
+ prototypeValue := self.get("prototype")
+ if !prototypeValue.IsObject() {
+ prototypeValue = toValue_object(self.runtime.Global.ObjectPrototype)
+ }
+ newObject.prototype = prototypeValue._object()
+ newObjectValue := toValue_object(newObject)
+ result := self.Call(newObjectValue, argumentList)
+ if result.IsObject() {
+ return result
+ }
+ return newObjectValue
+}
+
+func (self *_object) callGet(this Value) Value {
+ return self.runtime.Call(self, this, []Value(nil), false)
+}
+
+func (self *_object) callSet(this Value, value Value) {
+ self.runtime.Call(self, this, []Value{value}, false)
+}
+
+// 15.3.5.3
+func (self *_object) HasInstance(of Value) bool {
+ if self.functionValue().call == nil {
+ // We should not have a HasInstance method
+ panic(newTypeError())
+ }
+ if !of.IsObject() {
+ return false
+ }
+ prototype := self.get("prototype")
+ if !prototype.IsObject() {
+ panic(newTypeError())
+ }
+ prototypeObject := prototype._object()
+
+ value := of._object().prototype
+ for value != nil {
+ if value == prototypeObject {
+ return true
+ }
+ value = value.prototype
+ }
+ return false
+}
+
+type _nativeFunction func(FunctionCall) Value
+
+// _constructFunction
+type _constructFunction func(*_object, Value, []Value) Value
+
+// _callFunction
+type _callFunction interface {
+ Dispatch(*_object, *_functionEnvironment, *_runtime, Value, []Value, bool) Value
+ Source(*_object) string
+ ScopeEnvironment() _environment
+ clone(clone *_clone) _callFunction
+}
+
+// _nativeCallFunction
+type _nativeCallFunction struct {
+ name string
+ function _nativeFunction
+}
+
+func newNativeCallFunction(native _nativeFunction) _nativeCallFunction {
+ return _nativeCallFunction{"", native}
+}
+
+func (self _nativeCallFunction) Dispatch(_ *_object, _ *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, evalHint bool) Value {
+ return self.function(FunctionCall{
+ runtime: runtime,
+ evalHint: evalHint,
+
+ This: this,
+ ArgumentList: argumentList,
+ Otto: runtime.Otto,
+ })
+}
+
+func (self _nativeCallFunction) ScopeEnvironment() _environment {
+ return nil
+}
+
+func (self _nativeCallFunction) Source(*_object) string {
+ return fmt.Sprintf("function %s() { [native code] }", self.name)
+}
+
+func (self0 _nativeCallFunction) clone(clone *_clone) _callFunction {
+ return self0
+}
+
+// _boundCallFunction
+type _boundCallFunction struct {
+ target *_object
+ this Value
+ argumentList []Value
+}
+
+func newBoundCallFunction(target *_object, this Value, argumentList []Value) *_boundCallFunction {
+ self := &_boundCallFunction{
+ target: target,
+ this: this,
+ argumentList: argumentList,
+ }
+ return self
+}
+
+func (self _boundCallFunction) Dispatch(_ *_object, _ *_functionEnvironment, runtime *_runtime, this Value, argumentList []Value, _ bool) Value {
+ argumentList = append(self.argumentList, argumentList...)
+ return runtime.Call(self.target, self.this, argumentList, false)
+}
+
+func (self _boundCallFunction) ScopeEnvironment() _environment {
+ return nil
+}
+
+func (self _boundCallFunction) Source(*_object) string {
+ return ""
+}
+
+func (self0 _boundCallFunction) clone(clone *_clone) _callFunction {
+ return _boundCallFunction{
+ target: clone.object(self0.target),
+ this: clone.value(self0.this),
+ argumentList: clone.valueArray(self0.argumentList),
+ }
+}
+
+func newBoundConstructFunction(target *_object) _constructFunction {
+ // This is not exactly as described in 15.3.4.5.2, we let [[Call]] supply the
+ // bound arguments, etc.
+ return func(self *_object, this Value, argumentList []Value) Value {
+ switch value := target.value.(type) {
+ case _functionObject:
+ return value.construct(self, this, argumentList)
+ }
+ panic(newTypeError())
+ }
+}
+
+// FunctionCall{}
+
+// FunctionCall is an encapsulation of a JavaScript function call.
+type FunctionCall struct {
+ runtime *_runtime
+ _thisObject *_object
+ evalHint bool
+
+ This Value
+ ArgumentList []Value
+ Otto *Otto
+}
+
+// Argument will return the value of the argument at the given index.
+//
+// If no such argument exists, undefined is returned.
+func (self FunctionCall) Argument(index int) Value {
+ return valueOfArrayIndex(self.ArgumentList, index)
+}
+
+func (self FunctionCall) getArgument(index int) (Value, bool) {
+ return getValueOfArrayIndex(self.ArgumentList, index)
+}
+
+func (self FunctionCall) slice(index int) []Value {
+ if index < len(self.ArgumentList) {
+ return self.ArgumentList[index:]
+ }
+ return []Value{}
+}
+
+func (self *FunctionCall) thisObject() *_object {
+ if self._thisObject == nil {
+ this := self.runtime.GetValue(self.This) // FIXME Is this right?
+ self._thisObject = self.runtime.toObject(this)
+ }
+ return self._thisObject
+}
+
+func (self *FunctionCall) thisClassObject(class string) *_object {
+ thisObject := self.thisObject()
+ if thisObject.class != class {
+ panic(newTypeError())
+ }
+ return self._thisObject
+}
+
+func (self FunctionCall) toObject(value Value) *_object {
+ return self.runtime.toObject(value)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_go_array.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_array.go
new file mode 100644
index 000000000..cf2ddd437
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_array.go
@@ -0,0 +1,134 @@
+package otto
+
+import (
+ "reflect"
+ "strconv"
+)
+
+func (runtime *_runtime) newGoArrayObject(value reflect.Value) *_object {
+ self := runtime.newObject()
+ self.class = "GoArray"
+ self.objectClass = _classGoArray
+ self.value = _newGoArrayObject(value)
+ return self
+}
+
+type _goArrayObject struct {
+ value reflect.Value
+ writable bool
+ propertyMode _propertyMode
+}
+
+func _newGoArrayObject(value reflect.Value) *_goArrayObject {
+ writable := value.Kind() == reflect.Ptr // The Array is addressable (like a Slice)
+ mode := _propertyMode(0010)
+ if writable {
+ mode = 0110
+ }
+ self := &_goArrayObject{
+ value: value,
+ writable: writable,
+ propertyMode: mode,
+ }
+ return self
+}
+
+func (self _goArrayObject) getValue(index int64) (reflect.Value, bool) {
+ value := reflect.Indirect(self.value)
+ if index < int64(value.Len()) {
+ return value.Index(int(index)), true
+ }
+ return reflect.Value{}, false
+}
+
+func (self _goArrayObject) setValue(index int64, value Value) bool {
+ indexValue, exists := self.getValue(index)
+ if !exists {
+ return false
+ }
+ reflectValue, err := value.toReflectValue(reflect.Indirect(self.value).Type().Elem().Kind())
+ if err != nil {
+ panic(err)
+ }
+ indexValue.Set(reflectValue)
+ return true
+}
+
+func goArrayGetOwnProperty(self *_object, name string) *_property {
+ // length
+ if name == "length" {
+ return &_property{
+ value: toValue(reflect.Indirect(self.value.(*_goArrayObject).value).Len()),
+ mode: 0,
+ }
+ }
+
+ // .0, .1, .2, ...
+ index := stringToArrayIndex(name)
+ if index >= 0 {
+ object := self.value.(*_goArrayObject)
+ value := UndefinedValue()
+ reflectValue, exists := object.getValue(index)
+ if exists {
+ value = self.runtime.toValue(reflectValue.Interface())
+ }
+ return &_property{
+ value: value,
+ mode: object.propertyMode,
+ }
+ }
+
+ return objectGetOwnProperty(self, name)
+}
+
+func goArrayEnumerate(self *_object, all bool, each func(string) bool) {
+ object := self.value.(*_goArrayObject)
+ // .0, .1, .2, ...
+
+ for index, length := 0, object.value.Len(); index < length; index++ {
+ name := strconv.FormatInt(int64(index), 10)
+ if !each(name) {
+ return
+ }
+ }
+
+ objectEnumerate(self, all, each)
+}
+
+func goArrayDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ if name == "length" {
+ return typeErrorResult(throw)
+ } else if index := stringToArrayIndex(name); index >= 0 {
+ object := self.value.(*_goArrayObject)
+ if object.writable {
+ if self.value.(*_goArrayObject).setValue(index, descriptor.value.(Value)) {
+ return true
+ }
+ }
+ return typeErrorResult(throw)
+ }
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+}
+
+func goArrayDelete(self *_object, name string, throw bool) bool {
+ // length
+ if name == "length" {
+ return typeErrorResult(throw)
+ }
+
+ // .0, .1, .2, ...
+ index := stringToArrayIndex(name)
+ if index >= 0 {
+ object := self.value.(*_goArrayObject)
+ if object.writable {
+ indexValue, exists := object.getValue(index)
+ if exists {
+ indexValue.Set(reflect.Zero(reflect.Indirect(object.value).Type().Elem()))
+ return true
+ }
+ }
+ return typeErrorResult(throw)
+ }
+
+ return self.delete(name, throw)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_go_map.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_map.go
new file mode 100644
index 000000000..4635fb231
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_map.go
@@ -0,0 +1,87 @@
+package otto
+
+import (
+ "reflect"
+)
+
+func (runtime *_runtime) newGoMapObject(value reflect.Value) *_object {
+ self := runtime.newObject()
+ self.class = "Object" // TODO Should this be something else?
+ self.objectClass = _classGoMap
+ self.value = _newGoMapObject(value)
+ return self
+}
+
+type _goMapObject struct {
+ value reflect.Value
+ keyKind reflect.Kind
+ valueKind reflect.Kind
+}
+
+func _newGoMapObject(value reflect.Value) *_goMapObject {
+ if value.Kind() != reflect.Map {
+ dbgf("%/panic//%@: %v != reflect.Map", value.Kind())
+ }
+ self := &_goMapObject{
+ value: value,
+ keyKind: value.Type().Key().Kind(),
+ valueKind: value.Type().Elem().Kind(),
+ }
+ return self
+}
+
+func (self _goMapObject) toKey(name string) reflect.Value {
+ reflectValue, err := stringToReflectValue(name, self.keyKind)
+ if err != nil {
+ panic(err)
+ }
+ return reflectValue
+}
+
+func (self _goMapObject) toValue(value Value) reflect.Value {
+ reflectValue, err := value.toReflectValue(self.valueKind)
+ if err != nil {
+ panic(err)
+ }
+ return reflectValue
+}
+
+func goMapGetOwnProperty(self *_object, name string) *_property {
+ object := self.value.(*_goMapObject)
+ value := object.value.MapIndex(object.toKey(name))
+ if value.IsValid() {
+ return &_property{self.runtime.toValue(value.Interface()), 0111}
+ }
+
+ return nil
+}
+
+func goMapEnumerate(self *_object, all bool, each func(string) bool) {
+ object := self.value.(*_goMapObject)
+ keys := object.value.MapKeys()
+ for _, key := range keys {
+ if !each(key.String()) {
+ return
+ }
+ }
+}
+
+func goMapDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ object := self.value.(*_goMapObject)
+ // TODO ...or 0222
+ if descriptor.mode != 0111 {
+ return typeErrorResult(throw)
+ }
+ if !descriptor.isDataDescriptor() {
+ return typeErrorResult(throw)
+ }
+ object.value.SetMapIndex(object.toKey(name), object.toValue(descriptor.value.(Value)))
+ return true
+}
+
+func goMapDelete(self *_object, name string, throw bool) bool {
+ object := self.value.(*_goMapObject)
+ object.value.SetMapIndex(object.toKey(name), reflect.Value{})
+ // FIXME
+ return true
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_go_slice.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_slice.go
new file mode 100644
index 000000000..5821e2ad3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_slice.go
@@ -0,0 +1,118 @@
+package otto
+
+import (
+ "reflect"
+ "strconv"
+)
+
+func (runtime *_runtime) newGoSliceObject(value reflect.Value) *_object {
+ self := runtime.newObject()
+ self.class = "GoArray" // TODO GoSlice?
+ self.objectClass = _classGoSlice
+ self.value = _newGoSliceObject(value)
+ return self
+}
+
+type _goSliceObject struct {
+ value reflect.Value
+}
+
+func _newGoSliceObject(value reflect.Value) *_goSliceObject {
+ self := &_goSliceObject{
+ value: value,
+ }
+ return self
+}
+
+func (self _goSliceObject) getValue(index int64) (reflect.Value, bool) {
+ if index < int64(self.value.Len()) {
+ return self.value.Index(int(index)), true
+ }
+ return reflect.Value{}, false
+}
+
+func (self _goSliceObject) setValue(index int64, value Value) bool {
+ indexValue, exists := self.getValue(index)
+ if !exists {
+ return false
+ }
+ reflectValue, err := value.toReflectValue(self.value.Type().Elem().Kind())
+ if err != nil {
+ panic(err)
+ }
+ indexValue.Set(reflectValue)
+ return true
+}
+
+func goSliceGetOwnProperty(self *_object, name string) *_property {
+ // length
+ if name == "length" {
+ return &_property{
+ value: toValue(self.value.(*_goSliceObject).value.Len()),
+ mode: 0,
+ }
+ }
+
+ // .0, .1, .2, ...
+ index := stringToArrayIndex(name)
+ if index >= 0 {
+ value := UndefinedValue()
+ reflectValue, exists := self.value.(*_goSliceObject).getValue(index)
+ if exists {
+ value = self.runtime.toValue(reflectValue.Interface())
+ }
+ return &_property{
+ value: value,
+ mode: 0110,
+ }
+ }
+
+ return objectGetOwnProperty(self, name)
+}
+
+func goSliceEnumerate(self *_object, all bool, each func(string) bool) {
+ object := self.value.(*_goSliceObject)
+ // .0, .1, .2, ...
+
+ for index, length := 0, object.value.Len(); index < length; index++ {
+ name := strconv.FormatInt(int64(index), 10)
+ if !each(name) {
+ return
+ }
+ }
+
+ objectEnumerate(self, all, each)
+}
+
+func goSliceDefineOwnProperty(self *_object, name string, descriptor _property, throw bool) bool {
+ if name == "length" {
+ return typeErrorResult(throw)
+ } else if index := stringToArrayIndex(name); index >= 0 {
+ if self.value.(*_goSliceObject).setValue(index, descriptor.value.(Value)) {
+ return true
+ }
+ return typeErrorResult(throw)
+ }
+ return objectDefineOwnProperty(self, name, descriptor, throw)
+}
+
+func goSliceDelete(self *_object, name string, throw bool) bool {
+ // length
+ if name == "length" {
+ return typeErrorResult(throw)
+ }
+
+ // .0, .1, .2, ...
+ index := stringToArrayIndex(name)
+ if index >= 0 {
+ object := self.value.(*_goSliceObject)
+ indexValue, exists := object.getValue(index)
+ if exists {
+ indexValue.Set(reflect.Zero(object.value.Type().Elem()))
+ return true
+ }
+ return typeErrorResult(throw)
+ }
+
+ return self.delete(name, throw)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_go_struct.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_struct.go
new file mode 100644
index 000000000..4abdf8075
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_go_struct.go
@@ -0,0 +1,150 @@
+package otto
+
+import (
+ "encoding/json"
+ "reflect"
+ "unicode"
+)
+
+func upCase(str *string) {
+ a := []rune(*str)
+ a[0] = unicode.ToUpper(a[0])
+ *str = string(a)
+}
+
+func (runtime *_runtime) newGoStructObject(value reflect.Value) *_object {
+ self := runtime.newObject()
+ self.class = "Object" // TODO Should this be something else?
+ self.objectClass = _classGoStruct
+ self.value = _newGoStructObject(value)
+ return self
+}
+
+type _goStructObject struct {
+ value reflect.Value
+}
+
+func _newGoStructObject(value reflect.Value) *_goStructObject {
+ if reflect.Indirect(value).Kind() != reflect.Struct {
+ dbgf("%/panic//%@: %v != reflect.Struct", value.Kind())
+ }
+ self := &_goStructObject{
+ value: value,
+ }
+ return self
+}
+
+func (self _goStructObject) getValue(name string) reflect.Value {
+ upCase(&name)
+
+ if validGoStructName(name) {
+ // Do not reveal hidden or unexported fields
+ if field := reflect.Indirect(self.value).FieldByName(name); (field != reflect.Value{}) {
+ return field
+ }
+
+ if method := self.value.MethodByName(name); (method != reflect.Value{}) {
+ return method
+ }
+ }
+
+ return reflect.Value{}
+}
+
+func (self _goStructObject) field(name string) (reflect.StructField, bool) {
+ upCase(&name)
+
+ return reflect.Indirect(self.value).Type().FieldByName(name)
+}
+
+func (self _goStructObject) method(name string) (reflect.Method, bool) {
+ upCase(&name)
+
+ return reflect.Indirect(self.value).Type().MethodByName(name)
+}
+
+func (self _goStructObject) setValue(name string, value Value) bool {
+ field, exists := self.field(name)
+ if !exists {
+ return false
+ }
+ fieldValue := self.getValue(name)
+ reflectValue, err := value.toReflectValue(field.Type.Kind())
+ if err != nil {
+ panic(err)
+ }
+ fieldValue.Set(reflectValue)
+ return true
+}
+
+func goStructGetOwnProperty(self *_object, name string) *_property {
+ object := self.value.(*_goStructObject)
+ value := object.getValue(name)
+ if value.IsValid() {
+ return &_property{self.runtime.toValue(value.Interface()), 0110}
+ }
+
+ return objectGetOwnProperty(self, name)
+}
+
+func validGoStructName(name string) bool {
+ if name == "" {
+ return false
+ }
+ return 'A' <= name[0] && name[0] <= 'Z' // TODO What about Unicode?
+}
+
+func goStructEnumerate(self *_object, all bool, each func(string) bool) {
+ object := self.value.(*_goStructObject)
+
+ // Enumerate fields
+ for index := 0; index < reflect.Indirect(object.value).NumField(); index++ {
+ name := reflect.Indirect(object.value).Type().Field(index).Name
+ if validGoStructName(name) {
+ if !each(name) {
+ return
+ }
+ }
+ }
+
+ // Enumerate methods
+ for index := 0; index < object.value.NumMethod(); index++ {
+ name := object.value.Type().Method(index).Name
+ if validGoStructName(name) {
+ if !each(name) {
+ return
+ }
+ }
+ }
+
+ objectEnumerate(self, all, each)
+}
+
+func goStructCanPut(self *_object, name string) bool {
+ object := self.value.(*_goStructObject)
+ value := object.getValue(name)
+ if value.IsValid() {
+ return true
+ }
+
+ return objectCanPut(self, name)
+}
+
+func goStructPut(self *_object, name string, value Value, throw bool) {
+ object := self.value.(*_goStructObject)
+ if object.setValue(name, value) {
+ return
+ }
+
+ objectPut(self, name, value, throw)
+}
+
+func goStructMarshalJSON(self *_object) json.Marshaler {
+ object := self.value.(*_goStructObject)
+ goValue := reflect.Indirect(object.value).Interface()
+ switch marshaler := goValue.(type) {
+ case json.Marshaler:
+ return marshaler
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_number.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_number.go
new file mode 100644
index 000000000..ee7adc985
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_number.go
@@ -0,0 +1,5 @@
+package otto
+
+func (runtime *_runtime) newNumberObject(value Value) *_object {
+ return runtime.newPrimitiveObject("Number", toNumber(value))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_reference.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_reference.go
new file mode 100644
index 000000000..6c4f37278
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_reference.go
@@ -0,0 +1,157 @@
+package otto
+
+import (
+ "github.com/robertkrimen/otto/ast"
+)
+
+type _reference interface {
+ GetBase() interface{} // GetBase
+ GetName() string // GetReferencedName
+ IsStrict() bool // IsStrictReference
+ IsUnresolvable() bool // IsUnresolvableReference
+ IsPropertyReference() bool // IsPropertyReference
+ GetValue() Value // GetValue
+ PutValue(Value) bool // PutValue
+ Delete() bool
+}
+
+// Reference
+
+type _referenceDefault struct {
+ name string
+ strict bool
+}
+
+func (self _referenceDefault) GetName() string {
+ return self.name
+}
+
+func (self _referenceDefault) IsStrict() bool {
+ return self.strict
+}
+
+// PropertyReference
+
+type _propertyReference struct {
+ _referenceDefault
+ Base *_object
+}
+
+func newPropertyReference(base *_object, name string, strict bool) *_propertyReference {
+ return &_propertyReference{
+ Base: base,
+ _referenceDefault: _referenceDefault{
+ name: name,
+ strict: strict,
+ },
+ }
+}
+
+func (self *_propertyReference) GetBase() interface{} {
+ return self.Base
+}
+
+func (self *_propertyReference) IsUnresolvable() bool {
+ return self.Base == nil
+}
+
+func (self *_propertyReference) IsPropertyReference() bool {
+ return true
+}
+
+func (self *_propertyReference) GetValue() Value {
+ if self.Base == nil {
+ panic(newReferenceError("notDefined", self.name))
+ }
+ return self.Base.get(self.name)
+}
+
+func (self *_propertyReference) PutValue(value Value) bool {
+ if self.Base == nil {
+ return false
+ }
+ self.Base.put(self.name, value, self.IsStrict())
+ return true
+}
+
+func (self *_propertyReference) Delete() bool {
+ if self.Base == nil {
+ // TODO Throw an error if strict
+ return true
+ }
+ return self.Base.delete(self.name, self.IsStrict())
+}
+
+// ArgumentReference
+
+func newArgumentReference(base *_object, name string, strict bool) *_propertyReference {
+ if base == nil {
+ panic(hereBeDragons())
+ }
+ return newPropertyReference(base, name, strict)
+}
+
+type _environmentReference struct {
+ _referenceDefault
+ Base _environment
+ node ast.Node
+}
+
+func newEnvironmentReference(base _environment, name string, strict bool, node ast.Node) *_environmentReference {
+ return &_environmentReference{
+ Base: base,
+ _referenceDefault: _referenceDefault{
+ name: name,
+ strict: strict,
+ },
+ node: node,
+ }
+}
+
+func (self *_environmentReference) GetBase() interface{} {
+ return self.Base
+}
+
+func (self *_environmentReference) IsUnresolvable() bool {
+ return self.Base == nil // The base (an environment) will never be nil
+}
+
+func (self *_environmentReference) IsPropertyReference() bool {
+ return false
+}
+
+func (self *_environmentReference) GetValue() Value {
+ if self.Base == nil {
+ // This should never be reached, but just in case
+ }
+ return self.Base.GetValue(self.name, self.IsStrict())
+}
+
+func (self *_environmentReference) PutValue(value Value) bool {
+ if self.Base == nil {
+ // This should never be reached, but just in case
+ return false
+ }
+ self.Base.SetValue(self.name, value, self.IsStrict())
+ return true
+}
+
+func (self *_environmentReference) Delete() bool {
+ if self.Base == nil {
+ // This should never be reached, but just in case
+ return false
+ }
+ return self.Base.DeleteBinding(self.name)
+}
+
+// getIdentifierReference
+
+func getIdentifierReference(environment _environment, name string, strict bool) _reference {
+ if environment == nil {
+ return newPropertyReference(nil, name, strict)
+ }
+ if environment.HasBinding(name) {
+ return environment.newReference(name, strict)
+ }
+ return getIdentifierReference(environment.Outer(), name, strict)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_regexp.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_regexp.go
new file mode 100644
index 000000000..5f17bde69
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_regexp.go
@@ -0,0 +1,146 @@
+package otto
+
+import (
+ "fmt"
+ "regexp"
+ "unicode/utf8"
+
+ "github.com/robertkrimen/otto/parser"
+)
+
+type _regExpObject struct {
+ regularExpression *regexp.Regexp
+ global bool
+ ignoreCase bool
+ multiline bool
+ source string
+ flags string
+}
+
+func (runtime *_runtime) newRegExpObject(pattern string, flags string) *_object {
+ self := runtime.newObject()
+ self.class = "RegExp"
+
+ global := false
+ ignoreCase := false
+ multiline := false
+ re2flags := ""
+
+ // TODO Maybe clean up the panicking here... TypeError, SyntaxError, ?
+
+ for _, chr := range flags {
+ switch chr {
+ case 'g':
+ if global {
+ panic(newError("SyntaxError: newRegExpObject: %s %s", pattern, flags))
+ }
+ global = true
+ case 'm':
+ if multiline {
+ panic(newError("SyntaxError: newRegExpObject: %s %s", pattern, flags))
+ }
+ multiline = true
+ re2flags += "m"
+ case 'i':
+ if ignoreCase {
+ panic(newError("SyntaxError: newRegExpObject: %s %s", pattern, flags))
+ }
+ ignoreCase = true
+ re2flags += "i"
+ }
+ }
+
+ re2pattern, err := parser.TransformRegExp(pattern)
+ if err != nil {
+ panic(newTypeError("Invalid regular expression: %s", err.Error()))
+ }
+ if len(re2flags) > 0 {
+ re2pattern = fmt.Sprintf("(?%s:%s)", re2flags, re2pattern)
+ }
+
+ regularExpression, err := regexp.Compile(re2pattern)
+ if err != nil {
+ panic(newSyntaxError("Invalid regular expression: %s", err.Error()[22:]))
+ }
+
+ self.value = _regExpObject{
+ regularExpression: regularExpression,
+ global: global,
+ ignoreCase: ignoreCase,
+ multiline: multiline,
+ source: pattern,
+ flags: flags,
+ }
+ self.defineProperty("global", toValue_bool(global), 0, false)
+ self.defineProperty("ignoreCase", toValue_bool(ignoreCase), 0, false)
+ self.defineProperty("multiline", toValue_bool(multiline), 0, false)
+ self.defineProperty("lastIndex", toValue_int(0), 0100, false)
+ self.defineProperty("source", toValue_string(pattern), 0, false)
+ return self
+}
+
+func (self *_object) regExpValue() _regExpObject {
+ value, _ := self.value.(_regExpObject)
+ return value
+}
+
+func execRegExp(this *_object, target string) (match bool, result []int) {
+ if this.class != "RegExp" {
+ panic(newTypeError("Calling RegExp.exec on a non-RegExp object"))
+ }
+ lastIndex := toInteger(this.get("lastIndex")).value
+ index := lastIndex
+ global := toBoolean(this.get("global"))
+ if !global {
+ index = 0
+ }
+ if 0 > index || index > int64(len(target)) {
+ } else {
+ result = this.regExpValue().regularExpression.FindStringSubmatchIndex(target[index:])
+ }
+ if result == nil {
+ //this.defineProperty("lastIndex", toValue_(0), 0111, true)
+ this.put("lastIndex", toValue_int(0), true)
+ return // !match
+ }
+ match = true
+ startIndex := index
+ endIndex := int(lastIndex) + result[1]
+ // We do this shift here because the .FindStringSubmatchIndex above
+ // was done on a local subordinate slice of the string, not the whole string
+ for index, _ := range result {
+ result[index] += int(startIndex)
+ }
+ if global {
+ //this.defineProperty("lastIndex", toValue_(endIndex), 0111, true)
+ this.put("lastIndex", toValue_int(endIndex), true)
+ }
+ return // match
+}
+
+func execResultToArray(runtime *_runtime, target string, result []int) *_object {
+ captureCount := len(result) / 2
+ valueArray := make([]Value, captureCount)
+ for index := 0; index < captureCount; index++ {
+ offset := 2 * index
+ if result[offset] != -1 {
+ valueArray[index] = toValue_string(target[result[offset]:result[offset+1]])
+ } else {
+ valueArray[index] = UndefinedValue()
+ }
+ }
+ matchIndex := result[0]
+ if matchIndex != 0 {
+ matchIndex = 0
+ // Find the rune index in the string, not the byte index
+ for index := 0; index < result[0]; {
+ _, size := utf8.DecodeRuneInString(target[index:])
+ matchIndex += 1
+ index += size
+ }
+ }
+ match := runtime.newArrayOf(valueArray)
+ match.defineProperty("input", toValue_string(target), 0111, false)
+ match.defineProperty("index", toValue_int(matchIndex), 0111, false)
+ return match
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/type_string.go b/Godeps/_workspace/src/github.com/obscuren/otto/type_string.go
new file mode 100644
index 000000000..fd93316d1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/type_string.go
@@ -0,0 +1,112 @@
+package otto
+
+import (
+ "strconv"
+ "unicode/utf8"
+)
+
+type _stringObject interface {
+ Length() int
+ At(int) rune
+ String() string
+}
+
+type _stringASCII string
+
+func (str _stringASCII) Length() int {
+ return len(str)
+}
+
+func (str _stringASCII) At(at int) rune {
+ return rune(str[at])
+}
+
+func (str _stringASCII) String() string {
+ return string(str)
+}
+
+type _stringWide struct {
+ string string
+ length int
+ runes []rune
+}
+
+func (str _stringWide) Length() int {
+ return str.length
+}
+
+func (str _stringWide) At(at int) rune {
+ if str.runes == nil {
+ str.runes = []rune(str.string)
+ }
+ return str.runes[at]
+}
+
+func (str _stringWide) String() string {
+ return str.string
+}
+
+func _newStringObject(str string) _stringObject {
+ for i := 0; i < len(str); i++ {
+ if str[i] >= utf8.RuneSelf {
+ goto wide
+ }
+ }
+
+ return _stringASCII(str)
+
+wide:
+ return &_stringWide{
+ string: str,
+ length: utf8.RuneCountInString(str),
+ }
+}
+
+func stringAt(str _stringObject, index int) rune {
+ if 0 <= index && index < str.Length() {
+ return str.At(index)
+ }
+ return utf8.RuneError
+}
+
+func (runtime *_runtime) newStringObject(value Value) *_object {
+ str := _newStringObject(toString(value))
+
+ self := runtime.newClassObject("String")
+ self.defineProperty("length", toValue_int(str.Length()), 0, false)
+ self.objectClass = _classString
+ self.value = str
+ return self
+}
+
+func (self *_object) stringValue() _stringObject {
+ if str, ok := self.value.(_stringObject); ok {
+ return str
+ }
+ return nil
+}
+
+func stringEnumerate(self *_object, all bool, each func(string) bool) {
+ if str := self.stringValue(); str != nil {
+ length := str.Length()
+ for index := 0; index < length; index++ {
+ if !each(strconv.FormatInt(int64(index), 10)) {
+ return
+ }
+ }
+ }
+ objectEnumerate(self, all, each)
+}
+
+func stringGetOwnProperty(self *_object, name string) *_property {
+ if property := objectGetOwnProperty(self, name); property != nil {
+ return property
+ }
+ // TODO Test a string of length >= +int32 + 1?
+ if index := stringToArrayIndex(name); index >= 0 {
+ if chr := stringAt(self.stringValue(), int(index)); chr != utf8.RuneError {
+ return &_property{toValue_string(string(chr)), 0}
+ }
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore/Makefile b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/Makefile
new file mode 100644
index 000000000..fc872917f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/Makefile
@@ -0,0 +1,11 @@
+.PHONY: source
+
+source: source.go
+
+underscore.js:
+ curl -kL http://underscorejs.org/underscore.js > $@
+
+source.go: underscore.js
+ go-bindata -f underscore -p underscore -u true < $< 2>/dev/null | grep -v '^//' | gofmt > $@
+ head -4 $< >> $@
+ mv $< ..
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore/README.markdown b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/README.markdown
new file mode 100644
index 000000000..bce37b695
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/README.markdown
@@ -0,0 +1,53 @@
+# underscore
+--
+ import "github.com/robertkrimen/otto/underscore"
+
+Package underscore contains the source for the JavaScript utility-belt library.
+
+ import (
+ _ "github.com/robertkrimen/otto/underscore"
+ )
+ // Every Otto runtime will now include underscore
+
+http://underscorejs.org
+
+https://github.com/documentcloud/underscore
+
+By importing this package, you'll automatically load underscore every time you
+create a new Otto runtime.
+
+To prevent this behavior, you can do the following:
+
+ import (
+ "github.com/robertkrimen/otto/underscore"
+ )
+
+ func init() {
+ underscore.Disable()
+ }
+
+## Usage
+
+#### func Disable
+
+```go
+func Disable()
+```
+Disable underscore runtime inclusion.
+
+#### func Enable
+
+```go
+func Enable()
+```
+Enable underscore runtime inclusion.
+
+#### func Source
+
+```go
+func Source() string
+```
+Source returns the underscore source.
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore/source.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/source.go
new file mode 100644
index 000000000..65754ab71
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/source.go
@@ -0,0 +1,3462 @@
+package underscore
+
+func underscore() []byte {
+ return []byte{
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+ 0x65, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x61, 0x72,
+ 0x20, 0x6d, 0x65, 0x74, 0x68, 0x6f, 0x64, 0x20, 0x3d, 0x20, 0x41, 0x72,
+ 0x72, 0x61, 0x79, 0x50, 0x72, 0x6f, 0x74, 0x6f, 0x5b, 0x6e, 0x61, 0x6d,
+ 0x65, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x2e, 0x70, 0x72,
+ 0x6f, 0x74, 0x6f, 0x74, 0x79, 0x70, 0x65, 0x5b, 0x6e, 0x61, 0x6d, 0x65,
+ 0x5d, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e,
+ 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x72,
+ 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74,
+ 0x2e, 0x63, 0x61, 0x6c, 0x6c, 0x28, 0x74, 0x68, 0x69, 0x73, 0x2c, 0x20,
+ 0x6d, 0x65, 0x74, 0x68, 0x6f, 0x64, 0x2e, 0x61, 0x70, 0x70, 0x6c, 0x79,
+ 0x28, 0x74, 0x68, 0x69, 0x73, 0x2e, 0x5f, 0x77, 0x72, 0x61, 0x70, 0x70,
+ 0x65, 0x64, 0x2c, 0x20, 0x61, 0x72, 0x67, 0x75, 0x6d, 0x65, 0x6e, 0x74,
+ 0x73, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x7d, 0x3b, 0x0a,
+ 0x20, 0x20, 0x7d, 0x29, 0x3b, 0x0a, 0x0a, 0x20, 0x20, 0x5f, 0x2e, 0x65,
+ 0x78, 0x74, 0x65, 0x6e, 0x64, 0x28, 0x5f, 0x2e, 0x70, 0x72, 0x6f, 0x74,
+ 0x6f, 0x74, 0x79, 0x70, 0x65, 0x2c, 0x20, 0x7b, 0x0a, 0x0a, 0x20, 0x20,
+ 0x20, 0x20, 0x2f, 0x2f, 0x20, 0x53, 0x74, 0x61, 0x72, 0x74, 0x20, 0x63,
+ 0x68, 0x61, 0x69, 0x6e, 0x69, 0x6e, 0x67, 0x20, 0x61, 0x20, 0x77, 0x72,
+ 0x61, 0x70, 0x70, 0x65, 0x64, 0x20, 0x55, 0x6e, 0x64, 0x65, 0x72, 0x73,
+ 0x63, 0x6f, 0x72, 0x65, 0x20, 0x6f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x2e,
+ 0x0a, 0x20, 0x20, 0x20, 0x20, 0x63, 0x68, 0x61, 0x69, 0x6e, 0x3a, 0x20,
+ 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x28, 0x29, 0x20, 0x7b,
+ 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x74, 0x68, 0x69, 0x73, 0x2e,
+ 0x5f, 0x63, 0x68, 0x61, 0x69, 0x6e, 0x20, 0x3d, 0x20, 0x74, 0x72, 0x75,
+ 0x65, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74,
+ 0x75, 0x72, 0x6e, 0x20, 0x74, 0x68, 0x69, 0x73, 0x3b, 0x0a, 0x20, 0x20,
+ 0x20, 0x20, 0x7d, 0x2c, 0x0a, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x2f, 0x2f,
+ 0x20, 0x45, 0x78, 0x74, 0x72, 0x61, 0x63, 0x74, 0x73, 0x20, 0x74, 0x68,
+ 0x65, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x20, 0x66, 0x72, 0x6f,
+ 0x6d, 0x20, 0x61, 0x20, 0x77, 0x72, 0x61, 0x70, 0x70, 0x65, 0x64, 0x20,
+ 0x61, 0x6e, 0x64, 0x20, 0x63, 0x68, 0x61, 0x69, 0x6e, 0x65, 0x64, 0x20,
+ 0x6f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x2e, 0x0a, 0x20, 0x20, 0x20, 0x20,
+ 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74,
+ 0x69, 0x6f, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, 0x68, 0x69,
+ 0x73, 0x2e, 0x5f, 0x77, 0x72, 0x61, 0x70, 0x70, 0x65, 0x64, 0x3b, 0x0a,
+ 0x20, 0x20, 0x20, 0x20, 0x7d, 0x0a, 0x0a, 0x20, 0x20, 0x7d, 0x29, 0x3b,
+ 0x0a, 0x0a, 0x7d, 0x29, 0x2e, 0x63, 0x61, 0x6c, 0x6c, 0x28, 0x74, 0x68,
+ 0x69, 0x73, 0x29, 0x3b, 0x0a,
+ }
+}
+// Underscore.js 1.4.4
+// http://underscorejs.org
+// (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore may be freely distributed under the MIT license.
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore/testify b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/testify
new file mode 100644
index 000000000..7f6e0f7c1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/testify
@@ -0,0 +1,84 @@
+#!/usr/bin/env perl
+
+use strict;
+use warnings;
+
+my $underscore_test = shift @ARGV || "";
+if (!-d $underscore_test) {
+ print <<_END_;
+Usage:
+
+ testify ./underscore/test
+
+ # Should look something like:
+ arrays.js
+ chaining.js
+ collections.js
+ functions.js
+ index.html
+ objects.js
+ speed.js
+ utility.js
+ vendor
+
+_END_
+ if ($underscore_test) {
+ die "!: Not a directory: $underscore_test\n"
+ }
+ exit;
+}
+
+chdir $underscore_test or die "!: $!";
+
+my @js = <*.js>;
+
+for my $file (@js) {
+ open my $fh, '<', $file or die "!: $!";
+ my $tests = join "", <$fh>;
+ my @tests = $tests =~ m/
+ ^(\s{2}test\(.*?
+ ^\s{2}}\);)$
+ /mgxs;
+ close $fh;
+ next unless @tests;
+ print "$file: ", scalar(@tests), "\n";
+ my $underscore_name = "underscore_$file";
+ $underscore_name =~ s/.js$//;
+ my $go_file = "${underscore_name}_test.go";
+ $go_file =~ s/.js$/.go/;
+ open $fh, '>', $go_file or die "!: $!";
+
+ $fh->print(<<_END_);
+package otto
+
+import (
+ "testing"
+)
+
+_END_
+
+ my $count = 0;
+ for my $test (@tests) {
+ $test =~ s/`([^`]+)`/<$1>/g;
+ my ($name) = $test =~ m/^\s*test\(['"]([^'"]+)['"]/;
+ $fh->print(<<_END_);
+// $name
+func Test_${underscore_name}_$count(t *testing.T) {
+ tt(t, func(){
+ test := underscoreTest()
+
+ test(`
+$test
+ `)
+ })
+}
+
+_END_
+ $count++;
+ }
+}
+
+# test('#779 - delimeters are applied to unescaped text.', 1, function() {
+# var template = _.template('<<\nx\n>>', null, {evaluate: /<<(.*?)>>/g});
+# strictEqual(template(), '<<\nx\n>>');
+# });
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore/underscore.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/underscore.go
new file mode 100644
index 000000000..714b8f3cf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore/underscore.go
@@ -0,0 +1,49 @@
+/*
+Package underscore contains the source for the JavaScript utility-belt library.
+
+ import (
+ _ "github.com/robertkrimen/otto/underscore"
+ )
+ // Every Otto runtime will now include underscore
+
+http://underscorejs.org
+
+https://github.com/documentcloud/underscore
+
+By importing this package, you'll automatically load underscore every time you create a new Otto runtime.
+
+To prevent this behavior, you can do the following:
+
+ import (
+ "github.com/robertkrimen/otto/underscore"
+ )
+
+ func init() {
+ underscore.Disable()
+ }
+
+*/
+package underscore
+
+import (
+ "github.com/robertkrimen/otto/registry"
+)
+
+var entry *registry.Entry = registry.Register(func() string {
+ return Source()
+})
+
+// Enable underscore runtime inclusion.
+func Enable() {
+ entry.Enable()
+}
+
+// Disable underscore runtime inclusion.
+func Disable() {
+ entry.Disable()
+}
+
+// Source returns the underscore source.
+func Source() string {
+ return string(underscore())
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_arrays_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_arrays_test.go
new file mode 100644
index 000000000..9d6297820
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_arrays_test.go
@@ -0,0 +1,344 @@
+package otto
+
+import (
+ "testing"
+)
+
+// first
+func Test_underscore_arrays_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("first", function() {
+ equal(_.first([1,2,3]), 1, 'can pull out the first element of an array');
+ equal(_([1, 2, 3]).first(), 1, 'can perform OO-style "first()"');
+ equal(_.first([1,2,3], 0).join(', '), "", 'can pass an index to first');
+ equal(_.first([1,2,3], 2).join(', '), '1, 2', 'can pass an index to first');
+ equal(_.first([1,2,3], 5).join(', '), '1, 2, 3', 'can pass an index to first');
+ var result = (function(){ return _.first(arguments); })(4, 3, 2, 1);
+ equal(result, 4, 'works on an arguments object.');
+ result = _.map([[1,2,3],[1,2,3]], _.first);
+ equal(result.join(','), '1,1', 'works well with _.map');
+ result = (function() { return _.take([1,2,3], 2); })();
+ equal(result.join(','), '1,2', 'aliased as take');
+
+ equal(_.first(null), undefined, 'handles nulls');
+ });
+ `)
+ })
+}
+
+// rest
+func Test_underscore_arrays_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("rest", function() {
+ var numbers = [1, 2, 3, 4];
+ equal(_.rest(numbers).join(", "), "2, 3, 4", 'working rest()');
+ equal(_.rest(numbers, 0).join(", "), "1, 2, 3, 4", 'working rest(0)');
+ equal(_.rest(numbers, 2).join(', '), '3, 4', 'rest can take an index');
+ var result = (function(){ return _(arguments).tail(); })(1, 2, 3, 4);
+ equal(result.join(', '), '2, 3, 4', 'aliased as tail and works on arguments object');
+ result = _.map([[1,2,3],[1,2,3]], _.rest);
+ equal(_.flatten(result).join(','), '2,3,2,3', 'works well with _.map');
+ result = (function(){ return _(arguments).drop(); })(1, 2, 3, 4);
+ equal(result.join(', '), '2, 3, 4', 'aliased as drop and works on arguments object');
+ });
+ `)
+ })
+}
+
+// initial
+func Test_underscore_arrays_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("initial", function() {
+ equal(_.initial([1,2,3,4,5]).join(", "), "1, 2, 3, 4", 'working initial()');
+ equal(_.initial([1,2,3,4],2).join(", "), "1, 2", 'initial can take an index');
+ var result = (function(){ return _(arguments).initial(); })(1, 2, 3, 4);
+ equal(result.join(", "), "1, 2, 3", 'initial works on arguments object');
+ result = _.map([[1,2,3],[1,2,3]], _.initial);
+ equal(_.flatten(result).join(','), '1,2,1,2', 'initial works with _.map');
+ });
+ `)
+ })
+}
+
+// last
+func Test_underscore_arrays_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("last", function() {
+ equal(_.last([1,2,3]), 3, 'can pull out the last element of an array');
+ equal(_.last([1,2,3], 0).join(', '), "", 'can pass an index to last');
+ equal(_.last([1,2,3], 2).join(', '), '2, 3', 'can pass an index to last');
+ equal(_.last([1,2,3], 5).join(', '), '1, 2, 3', 'can pass an index to last');
+ var result = (function(){ return _(arguments).last(); })(1, 2, 3, 4);
+ equal(result, 4, 'works on an arguments object');
+ result = _.map([[1,2,3],[1,2,3]], _.last);
+ equal(result.join(','), '3,3', 'works well with _.map');
+
+ equal(_.last(null), undefined, 'handles nulls');
+ });
+ `)
+ })
+}
+
+// compact
+func Test_underscore_arrays_4(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("compact", function() {
+ equal(_.compact([0, 1, false, 2, false, 3]).length, 3, 'can trim out all falsy values');
+ var result = (function(){ return _.compact(arguments).length; })(0, 1, false, 2, false, 3);
+ equal(result, 3, 'works on an arguments object');
+ });
+ `)
+ })
+}
+
+// flatten
+func Test_underscore_arrays_5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("flatten", function() {
+ var list = [1, [2], [3, [[[4]]]]];
+ deepEqual(_.flatten(list), [1,2,3,4], 'can flatten nested arrays');
+ deepEqual(_.flatten(list, true), [1,2,3,[[[4]]]], 'can shallowly flatten nested arrays');
+ var result = (function(){ return _.flatten(arguments); })(1, [2], [3, [[[4]]]]);
+ deepEqual(result, [1,2,3,4], 'works on an arguments object');
+ });
+ `)
+ })
+}
+
+// without
+func Test_underscore_arrays_6(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("without", function() {
+ var list = [1, 2, 1, 0, 3, 1, 4];
+ equal(_.without(list, 0, 1).join(', '), '2, 3, 4', 'can remove all instances of an object');
+ var result = (function(){ return _.without(arguments, 0, 1); })(1, 2, 1, 0, 3, 1, 4);
+ equal(result.join(', '), '2, 3, 4', 'works on an arguments object');
+
+ var list = [{one : 1}, {two : 2}];
+ ok(_.without(list, {one : 1}).length == 2, 'uses real object identity for comparisons.');
+ ok(_.without(list, list[0]).length == 1, 'ditto.');
+ });
+ `)
+ })
+}
+
+// uniq
+func Test_underscore_arrays_7(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("uniq", function() {
+ var list = [1, 2, 1, 3, 1, 4];
+ equal(_.uniq(list).join(', '), '1, 2, 3, 4', 'can find the unique values of an unsorted array');
+
+ var list = [1, 1, 1, 2, 2, 3];
+ equal(_.uniq(list, true).join(', '), '1, 2, 3', 'can find the unique values of a sorted array faster');
+
+ var list = [{name:'moe'}, {name:'curly'}, {name:'larry'}, {name:'curly'}];
+ var iterator = function(value) { return value.name; };
+ equal(_.map(_.uniq(list, false, iterator), iterator).join(', '), 'moe, curly, larry', 'can find the unique values of an array using a custom iterator');
+
+ equal(_.map(_.uniq(list, iterator), iterator).join(', '), 'moe, curly, larry', 'can find the unique values of an array using a custom iterator without specifying whether array is sorted');
+
+ var iterator = function(value) { return value +1; };
+ var list = [1, 2, 2, 3, 4, 4];
+ equal(_.uniq(list, true, iterator).join(', '), '1, 2, 3, 4', 'iterator works with sorted array');
+
+ var result = (function(){ return _.uniq(arguments); })(1, 2, 1, 3, 1, 4);
+ equal(result.join(', '), '1, 2, 3, 4', 'works on an arguments object');
+ });
+ `)
+ })
+}
+
+// intersection
+func Test_underscore_arrays_8(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("intersection", function() {
+ var stooges = ['moe', 'curly', 'larry'], leaders = ['moe', 'groucho'];
+ equal(_.intersection(stooges, leaders).join(''), 'moe', 'can take the set intersection of two arrays');
+ equal(_(stooges).intersection(leaders).join(''), 'moe', 'can perform an OO-style intersection');
+ var result = (function(){ return _.intersection(arguments, leaders); })('moe', 'curly', 'larry');
+ equal(result.join(''), 'moe', 'works on an arguments object');
+ });
+ `)
+ })
+}
+
+// union
+func Test_underscore_arrays_9(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("union", function() {
+ var result = _.union([1, 2, 3], [2, 30, 1], [1, 40]);
+ equal(result.join(' '), '1 2 3 30 40', 'takes the union of a list of arrays');
+
+ var result = _.union([1, 2, 3], [2, 30, 1], [1, 40, [1]]);
+ equal(result.join(' '), '1 2 3 30 40 1', 'takes the union of a list of nested arrays');
+ });
+ `)
+ })
+}
+
+// difference
+func Test_underscore_arrays_10(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("difference", function() {
+ var result = _.difference([1, 2, 3], [2, 30, 40]);
+ equal(result.join(' '), '1 3', 'takes the difference of two arrays');
+
+ var result = _.difference([1, 2, 3, 4], [2, 30, 40], [1, 11, 111]);
+ equal(result.join(' '), '3 4', 'takes the difference of three arrays');
+ });
+ `)
+ })
+}
+
+// zip
+func Test_underscore_arrays_11(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('zip', function() {
+ var names = ['moe', 'larry', 'curly'], ages = [30, 40, 50], leaders = [true];
+ var stooges = _.zip(names, ages, leaders);
+ equal(String(stooges), 'moe,30,true,larry,40,,curly,50,', 'zipped together arrays of different lengths');
+ });
+ `)
+ })
+}
+
+// object
+func Test_underscore_arrays_12(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('object', function() {
+ var result = _.object(['moe', 'larry', 'curly'], [30, 40, 50]);
+ var shouldBe = {moe: 30, larry: 40, curly: 50};
+ ok(_.isEqual(result, shouldBe), 'two arrays zipped together into an object');
+
+ result = _.object([['one', 1], ['two', 2], ['three', 3]]);
+ shouldBe = {one: 1, two: 2, three: 3};
+ ok(_.isEqual(result, shouldBe), 'an array of pairs zipped together into an object');
+
+ var stooges = {moe: 30, larry: 40, curly: 50};
+ ok(_.isEqual(_.object(_.pairs(stooges)), stooges), 'an object converted to pairs and back to an object');
+
+ ok(_.isEqual(_.object(null), {}), 'handles nulls');
+ });
+ `)
+ })
+}
+
+// indexOf
+func Test_underscore_arrays_13(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("indexOf", function() {
+ var numbers = [1, 2, 3];
+ numbers.indexOf = null;
+ equal(_.indexOf(numbers, 2), 1, 'can compute indexOf, even without the native function');
+ var result = (function(){ return _.indexOf(arguments, 2); })(1, 2, 3);
+ equal(result, 1, 'works on an arguments object');
+ equal(_.indexOf(null, 2), -1, 'handles nulls properly');
+
+ var numbers = [10, 20, 30, 40, 50], num = 35;
+ var index = _.indexOf(numbers, num, true);
+ equal(index, -1, '35 is not in the list');
+
+ numbers = [10, 20, 30, 40, 50]; num = 40;
+ index = _.indexOf(numbers, num, true);
+ equal(index, 3, '40 is in the list');
+
+ numbers = [1, 40, 40, 40, 40, 40, 40, 40, 50, 60, 70]; num = 40;
+ index = _.indexOf(numbers, num, true);
+ equal(index, 1, '40 is in the list');
+
+ numbers = [1, 2, 3, 1, 2, 3, 1, 2, 3];
+ index = _.indexOf(numbers, 2, 5);
+ equal(index, 7, 'supports the fromIndex argument');
+ });
+ `)
+ })
+}
+
+// lastIndexOf
+func Test_underscore_arrays_14(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("lastIndexOf", function() {
+ var numbers = [1, 0, 1];
+ equal(_.lastIndexOf(numbers, 1), 2);
+
+ numbers = [1, 0, 1, 0, 0, 1, 0, 0, 0];
+ numbers.lastIndexOf = null;
+ equal(_.lastIndexOf(numbers, 1), 5, 'can compute lastIndexOf, even without the native function');
+ equal(_.lastIndexOf(numbers, 0), 8, 'lastIndexOf the other element');
+ var result = (function(){ return _.lastIndexOf(arguments, 1); })(1, 0, 1, 0, 0, 1, 0, 0, 0);
+ equal(result, 5, 'works on an arguments object');
+ equal(_.indexOf(null, 2), -1, 'handles nulls properly');
+
+ numbers = [1, 2, 3, 1, 2, 3, 1, 2, 3];
+ var index = _.lastIndexOf(numbers, 2, 2);
+ equal(index, 1, 'supports the fromIndex argument');
+ });
+ `)
+ })
+}
+
+// range
+func Test_underscore_arrays_15(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("range", function() {
+ equal(_.range(0).join(''), '', 'range with 0 as a first argument generates an empty array');
+ equal(_.range(4).join(' '), '0 1 2 3', 'range with a single positive argument generates an array of elements 0,1,2,...,n-1');
+ equal(_.range(5, 8).join(' '), '5 6 7', 'range with two arguments a &amp; b, a&lt;b generates an array of elements a,a+1,a+2,...,b-2,b-1');
+ equal(_.range(8, 5).join(''), '', 'range with two arguments a &amp; b, b&lt;a generates an empty array');
+ equal(_.range(3, 10, 3).join(' '), '3 6 9', 'range with three arguments a &amp; b &amp; c, c &lt; b-a, a &lt; b generates an array of elements a,a+c,a+2c,...,b - (multiplier of a) &lt; c');
+ equal(_.range(3, 10, 15).join(''), '3', 'range with three arguments a &amp; b &amp; c, c &gt; b-a, a &lt; b generates an array with a single element, equal to a');
+ equal(_.range(12, 7, -2).join(' '), '12 10 8', 'range with three arguments a &amp; b &amp; c, a &gt; b, c &lt; 0 generates an array of elements a,a-c,a-2c and ends with the number not less than b');
+ equal(_.range(0, -10, -1).join(' '), '0 -1 -2 -3 -4 -5 -6 -7 -8 -9', 'final example in the Python docs');
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_chaining_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_chaining_test.go
new file mode 100644
index 000000000..accf04fdc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_chaining_test.go
@@ -0,0 +1,95 @@
+package otto
+
+import (
+ "testing"
+)
+
+// map/flatten/reduce
+func Test_underscore_chaining_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("map/flatten/reduce", function() {
+ var lyrics = [
+ "I'm a lumberjack and I'm okay",
+ "I sleep all night and I work all day",
+ "He's a lumberjack and he's okay",
+ "He sleeps all night and he works all day"
+ ];
+ var counts = _(lyrics).chain()
+ .map(function(line) { return line.split(''); })
+ .flatten()
+ .reduce(function(hash, l) {
+ hash[l] = hash[l] || 0;
+ hash[l]++;
+ return hash;
+ }, {}).value();
+ ok(counts['a'] == 16 && counts['e'] == 10, 'counted all the letters in the song');
+ });
+ `)
+ })
+}
+
+// select/reject/sortBy
+func Test_underscore_chaining_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("select/reject/sortBy", function() {
+ var numbers = [1,2,3,4,5,6,7,8,9,10];
+ numbers = _(numbers).chain().select(function(n) {
+ return n % 2 == 0;
+ }).reject(function(n) {
+ return n % 4 == 0;
+ }).sortBy(function(n) {
+ return -n;
+ }).value();
+ equal(numbers.join(', '), "10, 6, 2", "filtered and reversed the numbers");
+ });
+ `)
+ })
+}
+
+// select/reject/sortBy in functional style
+func Test_underscore_chaining_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("select/reject/sortBy in functional style", function() {
+ var numbers = [1,2,3,4,5,6,7,8,9,10];
+ numbers = _.chain(numbers).select(function(n) {
+ return n % 2 == 0;
+ }).reject(function(n) {
+ return n % 4 == 0;
+ }).sortBy(function(n) {
+ return -n;
+ }).value();
+ equal(numbers.join(', '), "10, 6, 2", "filtered and reversed the numbers");
+ });
+ `)
+ })
+}
+
+// reverse/concat/unshift/pop/map
+func Test_underscore_chaining_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("reverse/concat/unshift/pop/map", function() {
+ var numbers = [1,2,3,4,5];
+ numbers = _(numbers).chain()
+ .reverse()
+ .concat([5, 5, 5])
+ .unshift(17)
+ .pop()
+ .map(function(n){ return n * 2; })
+ .value();
+ equal(numbers.join(', '), "34, 10, 8, 6, 4, 2, 10, 10", 'can chain together array functions.');
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_collections_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_collections_test.go
new file mode 100644
index 000000000..9afc2a2b2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_collections_test.go
@@ -0,0 +1,698 @@
+package otto
+
+import (
+ "testing"
+)
+
+// each
+func Test_underscore_collections_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("each", function() {
+ _.each([1, 2, 3], function(num, i) {
+ equal(num, i + 1, 'each iterators provide value and iteration count');
+ });
+
+ var answers = [];
+ _.each([1, 2, 3], function(num){ answers.push(num * this.multiplier);}, {multiplier : 5});
+ equal(answers.join(', '), '5, 10, 15', 'context object property accessed');
+
+ answers = [];
+ _.forEach([1, 2, 3], function(num){ answers.push(num); });
+ equal(answers.join(', '), '1, 2, 3', 'aliased as "forEach"');
+
+ answers = [];
+ var obj = {one : 1, two : 2, three : 3};
+ obj.constructor.prototype.four = 4;
+ _.each(obj, function(value, key){ answers.push(key); });
+ equal(answers.join(", "), 'one, two, three', 'iterating over objects works, and ignores the object prototype.');
+ delete obj.constructor.prototype.four;
+
+ var answer = null;
+ _.each([1, 2, 3], function(num, index, arr){ if (_.include(arr, num)) answer = true; });
+ ok(answer, 'can reference the original collection from inside the iterator');
+
+ answers = 0;
+ _.each(null, function(){ ++answers; });
+ equal(answers, 0, 'handles a null properly');
+ });
+ `)
+ })
+}
+
+// map
+func Test_underscore_collections_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('map', function() {
+ var doubled = _.map([1, 2, 3], function(num){ return num * 2; });
+ equal(doubled.join(', '), '2, 4, 6', 'doubled numbers');
+
+ doubled = _.collect([1, 2, 3], function(num){ return num * 2; });
+ equal(doubled.join(', '), '2, 4, 6', 'aliased as "collect"');
+
+ var tripled = _.map([1, 2, 3], function(num){ return num * this.multiplier; }, {multiplier : 3});
+ equal(tripled.join(', '), '3, 6, 9', 'tripled numbers with context');
+
+ var doubled = _([1, 2, 3]).map(function(num){ return num * 2; });
+ equal(doubled.join(', '), '2, 4, 6', 'OO-style doubled numbers');
+
+ // TEST: ReferenceError: document is not defined
+ return;
+
+ if (document.querySelectorAll) {
+ var ids = _.map(document.querySelectorAll('#map-test *'), function(n){ return n.id; });
+ deepEqual(ids, ['id1', 'id2'], 'Can use collection methods on NodeLists.');
+ }
+
+ var ids = _.map($('#map-test').children(), function(n){ return n.id; });
+ deepEqual(ids, ['id1', 'id2'], 'Can use collection methods on jQuery Array-likes.');
+
+ var ids = _.map(document.images, function(n){ return n.id; });
+ ok(ids[0] == 'chart_image', 'can use collection methods on HTMLCollections');
+
+ var ifnull = _.map(null, function(){});
+ ok(_.isArray(ifnull) && ifnull.length === 0, 'handles a null properly');
+ });
+ `)
+ })
+}
+
+// reduce
+func Test_underscore_collections_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('reduce', function() {
+ var sum = _.reduce([1, 2, 3], function(sum, num){ return sum + num; }, 0);
+ equal(sum, 6, 'can sum up an array');
+
+ var context = {multiplier : 3};
+ sum = _.reduce([1, 2, 3], function(sum, num){ return sum + num * this.multiplier; }, 0, context);
+ equal(sum, 18, 'can reduce with a context object');
+
+ sum = _.inject([1, 2, 3], function(sum, num){ return sum + num; }, 0);
+ equal(sum, 6, 'aliased as "inject"');
+
+ sum = _([1, 2, 3]).reduce(function(sum, num){ return sum + num; }, 0);
+ equal(sum, 6, 'OO-style reduce');
+
+ var sum = _.reduce([1, 2, 3], function(sum, num){ return sum + num; });
+ equal(sum, 6, 'default initial value');
+
+ var ifnull;
+ try {
+ _.reduce(null, function(){});
+ } catch (ex) {
+ ifnull = ex;
+ }
+ ok(ifnull instanceof TypeError, 'handles a null (without inital value) properly');
+
+ ok(_.reduce(null, function(){}, 138) === 138, 'handles a null (with initial value) properly');
+ equal(_.reduce([], function(){}, undefined), undefined, 'undefined can be passed as a special case');
+ raises(function() { _.reduce([], function(){}); }, TypeError, 'throws an error for empty arrays with no initial value');
+ });
+ `)
+ })
+}
+
+// reduceRight
+func Test_underscore_collections_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('reduceRight', function() {
+ var list = _.reduceRight(["foo", "bar", "baz"], function(memo, str){ return memo + str; }, '');
+ equal(list, 'bazbarfoo', 'can perform right folds');
+
+ var list = _.foldr(["foo", "bar", "baz"], function(memo, str){ return memo + str; }, '');
+ equal(list, 'bazbarfoo', 'aliased as "foldr"');
+
+ var list = _.foldr(["foo", "bar", "baz"], function(memo, str){ return memo + str; });
+ equal(list, 'bazbarfoo', 'default initial value');
+
+ var ifnull;
+ try {
+ _.reduceRight(null, function(){});
+ } catch (ex) {
+ ifnull = ex;
+ }
+ ok(ifnull instanceof TypeError, 'handles a null (without inital value) properly');
+
+ var sum = _.reduceRight({a: 1, b: 2, c: 3}, function(sum, num){ return sum + num; });
+ equal(sum, 6, 'default initial value on object');
+
+ ok(_.reduceRight(null, function(){}, 138) === 138, 'handles a null (with initial value) properly');
+
+ equal(_.reduceRight([], function(){}, undefined), undefined, 'undefined can be passed as a special case');
+ raises(function() { _.reduceRight([], function(){}); }, TypeError, 'throws an error for empty arrays with no initial value');
+
+ // Assert that the correct arguments are being passed.
+
+ var args,
+ memo = {},
+ object = {a: 1, b: 2},
+ lastKey = _.keys(object).pop();
+
+ var expected = lastKey == 'a'
+ ? [memo, 1, 'a', object]
+ : [memo, 2, 'b', object];
+
+ _.reduceRight(object, function() {
+ args || (args = _.toArray(arguments));
+ }, memo);
+
+ deepEqual(args, expected);
+
+ // And again, with numeric keys.
+
+ object = {'2': 'a', '1': 'b'};
+ lastKey = _.keys(object).pop();
+ args = null;
+
+ expected = lastKey == '2'
+ ? [memo, 'a', '2', object]
+ : [memo, 'b', '1', object];
+
+ _.reduceRight(object, function() {
+ args || (args = _.toArray(arguments));
+ }, memo);
+
+ deepEqual(args, expected);
+ });
+ `)
+ })
+}
+
+// find
+func Test_underscore_collections_4(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('find', function() {
+ var array = [1, 2, 3, 4];
+ strictEqual(_.find(array, function(n) { return n > 2; }), 3, 'should return first found <value>');
+ strictEqual(_.find(array, function() { return false; }), void 0, 'should return <undefined> if <value> is not found');
+ });
+ `)
+ })
+}
+
+// detect
+func Test_underscore_collections_5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('detect', function() {
+ var result = _.detect([1, 2, 3], function(num){ return num * 2 == 4; });
+ equal(result, 2, 'found the first "2" and broke the loop');
+ });
+ `)
+ })
+}
+
+// select
+func Test_underscore_collections_6(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('select', function() {
+ var evens = _.select([1, 2, 3, 4, 5, 6], function(num){ return num % 2 == 0; });
+ equal(evens.join(', '), '2, 4, 6', 'selected each even number');
+
+ evens = _.filter([1, 2, 3, 4, 5, 6], function(num){ return num % 2 == 0; });
+ equal(evens.join(', '), '2, 4, 6', 'aliased as "filter"');
+ });
+ `)
+ })
+}
+
+// reject
+func Test_underscore_collections_7(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('reject', function() {
+ var odds = _.reject([1, 2, 3, 4, 5, 6], function(num){ return num % 2 == 0; });
+ equal(odds.join(', '), '1, 3, 5', 'rejected each even number');
+
+ var context = "obj";
+
+ var evens = _.reject([1, 2, 3, 4, 5, 6], function(num){
+ equal(context, "obj");
+ return num % 2 != 0;
+ }, context);
+ equal(evens.join(', '), '2, 4, 6', 'rejected each odd number');
+ });
+ `)
+ })
+}
+
+// all
+func Test_underscore_collections_8(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('all', function() {
+ ok(_.all([], _.identity), 'the empty set');
+ ok(_.all([true, true, true], _.identity), 'all true values');
+ ok(!_.all([true, false, true], _.identity), 'one false value');
+ ok(_.all([0, 10, 28], function(num){ return num % 2 == 0; }), 'even numbers');
+ ok(!_.all([0, 11, 28], function(num){ return num % 2 == 0; }), 'an odd number');
+ ok(_.all([1], _.identity) === true, 'cast to boolean - true');
+ ok(_.all([0], _.identity) === false, 'cast to boolean - false');
+ ok(_.every([true, true, true], _.identity), 'aliased as "every"');
+ ok(!_.all([undefined, undefined, undefined], _.identity), 'works with arrays of undefined');
+ });
+ `)
+ })
+}
+
+// any
+func Test_underscore_collections_9(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('any', function() {
+ var nativeSome = Array.prototype.some;
+ Array.prototype.some = null;
+ ok(!_.any([]), 'the empty set');
+ ok(!_.any([false, false, false]), 'all false values');
+ ok(_.any([false, false, true]), 'one true value');
+ ok(_.any([null, 0, 'yes', false]), 'a string');
+ ok(!_.any([null, 0, '', false]), 'falsy values');
+ ok(!_.any([1, 11, 29], function(num){ return num % 2 == 0; }), 'all odd numbers');
+ ok(_.any([1, 10, 29], function(num){ return num % 2 == 0; }), 'an even number');
+ ok(_.any([1], _.identity) === true, 'cast to boolean - true');
+ ok(_.any([0], _.identity) === false, 'cast to boolean - false');
+ ok(_.some([false, false, true]), 'aliased as "some"');
+ Array.prototype.some = nativeSome;
+ });
+ `)
+ })
+}
+
+// include
+func Test_underscore_collections_10(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('include', function() {
+ ok(_.include([1,2,3], 2), 'two is in the array');
+ ok(!_.include([1,3,9], 2), 'two is not in the array');
+ ok(_.contains({moe:1, larry:3, curly:9}, 3) === true, '_.include on objects checks their values');
+ ok(_([1,2,3]).include(2), 'OO-style include');
+ });
+ `)
+ })
+}
+
+// invoke
+func Test_underscore_collections_11(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('invoke', function() {
+ var list = [[5, 1, 7], [3, 2, 1]];
+ var result = _.invoke(list, 'sort');
+ equal(result[0].join(', '), '1, 5, 7', 'first array sorted');
+ equal(result[1].join(', '), '1, 2, 3', 'second array sorted');
+ });
+ `)
+ })
+}
+
+// invoke w/ function reference
+func Test_underscore_collections_12(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('invoke w/ function reference', function() {
+ var list = [[5, 1, 7], [3, 2, 1]];
+ var result = _.invoke(list, Array.prototype.sort);
+ equal(result[0].join(', '), '1, 5, 7', 'first array sorted');
+ equal(result[1].join(', '), '1, 2, 3', 'second array sorted');
+ });
+ `)
+ })
+}
+
+// invoke when strings have a call method
+func Test_underscore_collections_13(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('invoke when strings have a call method', function() {
+ String.prototype.call = function() {
+ return 42;
+ };
+ var list = [[5, 1, 7], [3, 2, 1]];
+ var s = "foo";
+ equal(s.call(), 42, "call function exists");
+ var result = _.invoke(list, 'sort');
+ equal(result[0].join(', '), '1, 5, 7', 'first array sorted');
+ equal(result[1].join(', '), '1, 2, 3', 'second array sorted');
+ delete String.prototype.call;
+ equal(s.call, undefined, "call function removed");
+ });
+ `)
+ })
+}
+
+// pluck
+func Test_underscore_collections_14(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('pluck', function() {
+ var people = [{name : 'moe', age : 30}, {name : 'curly', age : 50}];
+ equal(_.pluck(people, 'name').join(', '), 'moe, curly', 'pulls names out of objects');
+ });
+ `)
+ })
+}
+
+// where
+func Test_underscore_collections_15(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('where', function() {
+ var list = [{a: 1, b: 2}, {a: 2, b: 2}, {a: 1, b: 3}, {a: 1, b: 4}];
+ var result = _.where(list, {a: 1});
+ equal(result.length, 3);
+ equal(result[result.length - 1].b, 4);
+ result = _.where(list, {b: 2});
+ equal(result.length, 2);
+ equal(result[0].a, 1);
+ });
+ `)
+ })
+}
+
+// findWhere
+func Test_underscore_collections_16(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('findWhere', function() {
+ var list = [{a: 1, b: 2}, {a: 2, b: 2}, {a: 1, b: 3}, {a: 1, b: 4}, {a: 2, b: 4}];
+ var result = _.findWhere(list, {a: 1});
+ deepEqual(result, {a: 1, b: 2});
+ result = _.findWhere(list, {b: 4});
+ deepEqual(result, {a: 1, b: 4});
+ });
+ `)
+ })
+}
+
+// max
+func Test_underscore_collections_17(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('max', function() {
+ equal(3, _.max([1, 2, 3]), 'can perform a regular Math.max');
+
+ var neg = _.max([1, 2, 3], function(num){ return -num; });
+ equal(neg, 1, 'can perform a computation-based max');
+
+ equal(-Infinity, _.max({}), 'Maximum value of an empty object');
+ equal(-Infinity, _.max([]), 'Maximum value of an empty array');
+ equal(_.max({'a': 'a'}), -Infinity, 'Maximum value of a non-numeric collection');
+
+ // TEST: Takes too long
+ return;
+
+ equal(299999, _.max(_.range(1,300000)), "Maximum value of a too-big array");
+ });
+ `)
+ })
+}
+
+// min
+func Test_underscore_collections_18(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('min', function() {
+ equal(1, _.min([1, 2, 3]), 'can perform a regular Math.min');
+
+ var neg = _.min([1, 2, 3], function(num){ return -num; });
+ equal(neg, 3, 'can perform a computation-based min');
+
+ equal(Infinity, _.min({}), 'Minimum value of an empty object');
+ equal(Infinity, _.min([]), 'Minimum value of an empty array');
+ equal(_.min({'a': 'a'}), Infinity, 'Minimum value of a non-numeric collection');
+
+ var now = new Date(9999999999);
+ var then = new Date(0);
+ equal(_.min([now, then]), then);
+
+ // TEST: Takes too long
+ return;
+
+ equal(1, _.min(_.range(1,300000)), "Minimum value of a too-big array");
+ });
+ `)
+ })
+}
+
+// sortBy
+func Test_underscore_collections_19(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('sortBy', function() {
+ var people = [{name : 'curly', age : 50}, {name : 'moe', age : 30}];
+ people = _.sortBy(people, function(person){ return person.age; });
+ equal(_.pluck(people, 'name').join(', '), 'moe, curly', 'stooges sorted by age');
+
+ var list = [undefined, 4, 1, undefined, 3, 2];
+ equal(_.sortBy(list, _.identity).join(','), '1,2,3,4,,', 'sortBy with undefined values');
+
+ var list = ["one", "two", "three", "four", "five"];
+ var sorted = _.sortBy(list, 'length');
+ equal(sorted.join(' '), 'one two four five three', 'sorted by length');
+
+ function Pair(x, y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ var collection = [
+ new Pair(1, 1), new Pair(1, 2),
+ new Pair(1, 3), new Pair(1, 4),
+ new Pair(1, 5), new Pair(1, 6),
+ new Pair(2, 1), new Pair(2, 2),
+ new Pair(2, 3), new Pair(2, 4),
+ new Pair(2, 5), new Pair(2, 6),
+ new Pair(undefined, 1), new Pair(undefined, 2),
+ new Pair(undefined, 3), new Pair(undefined, 4),
+ new Pair(undefined, 5), new Pair(undefined, 6)
+ ];
+
+ var actual = _.sortBy(collection, function(pair) {
+ return pair.x;
+ });
+
+ deepEqual(actual, collection, 'sortBy should be stable');
+ });
+ `)
+ })
+}
+
+// groupBy
+func Test_underscore_collections_20(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('groupBy', function() {
+ var parity = _.groupBy([1, 2, 3, 4, 5, 6], function(num){ return num % 2; });
+ ok('0' in parity && '1' in parity, 'created a group for each value');
+ equal(parity[0].join(', '), '2, 4, 6', 'put each even number in the right group');
+
+ var list = ["one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten"];
+ var grouped = _.groupBy(list, 'length');
+ equal(grouped['3'].join(' '), 'one two six ten');
+ equal(grouped['4'].join(' '), 'four five nine');
+ equal(grouped['5'].join(' '), 'three seven eight');
+
+ var context = {};
+ _.groupBy([{}], function(){ ok(this === context); }, context);
+
+ grouped = _.groupBy([4.2, 6.1, 6.4], function(num) {
+ return Math.floor(num) > 4 ? 'hasOwnProperty' : 'constructor';
+ });
+ equal(grouped.constructor.length, 1);
+ equal(grouped.hasOwnProperty.length, 2);
+
+ var array = [{}];
+ _.groupBy(array, function(value, index, obj){ ok(obj === array); });
+
+ var array = [1, 2, 1, 2, 3];
+ var grouped = _.groupBy(array);
+ equal(grouped['1'].length, 2);
+ equal(grouped['3'].length, 1);
+ });
+ `)
+ })
+}
+
+// countBy
+func Test_underscore_collections_21(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('countBy', function() {
+ var parity = _.countBy([1, 2, 3, 4, 5], function(num){ return num % 2 == 0; });
+ equal(parity['true'], 2);
+ equal(parity['false'], 3);
+
+ var list = ["one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten"];
+ var grouped = _.countBy(list, 'length');
+ equal(grouped['3'], 4);
+ equal(grouped['4'], 3);
+ equal(grouped['5'], 3);
+
+ var context = {};
+ _.countBy([{}], function(){ ok(this === context); }, context);
+
+ grouped = _.countBy([4.2, 6.1, 6.4], function(num) {
+ return Math.floor(num) > 4 ? 'hasOwnProperty' : 'constructor';
+ });
+ equal(grouped.constructor, 1);
+ equal(grouped.hasOwnProperty, 2);
+
+ var array = [{}];
+ _.countBy(array, function(value, index, obj){ ok(obj === array); });
+
+ var array = [1, 2, 1, 2, 3];
+ var grouped = _.countBy(array);
+ equal(grouped['1'], 2);
+ equal(grouped['3'], 1);
+ });
+ `)
+ })
+}
+
+// sortedIndex
+func Test_underscore_collections_22(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('sortedIndex', function() {
+ var numbers = [10, 20, 30, 40, 50], num = 35;
+ var indexForNum = _.sortedIndex(numbers, num);
+ equal(indexForNum, 3, '35 should be inserted at index 3');
+
+ var indexFor30 = _.sortedIndex(numbers, 30);
+ equal(indexFor30, 2, '30 should be inserted at index 2');
+
+ var objects = [{x: 10}, {x: 20}, {x: 30}, {x: 40}];
+ var iterator = function(obj){ return obj.x; };
+ strictEqual(_.sortedIndex(objects, {x: 25}, iterator), 2);
+ strictEqual(_.sortedIndex(objects, {x: 35}, 'x'), 3);
+
+ var context = {1: 2, 2: 3, 3: 4};
+ iterator = function(obj){ return this[obj]; };
+ strictEqual(_.sortedIndex([1, 3], 2, iterator, context), 1);
+ });
+ `)
+ })
+}
+
+// shuffle
+func Test_underscore_collections_23(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('shuffle', function() {
+ var numbers = _.range(10);
+ var shuffled = _.shuffle(numbers).sort();
+ notStrictEqual(numbers, shuffled, 'original object is unmodified');
+ equal(shuffled.join(','), numbers.join(','), 'contains the same members before and after shuffle');
+ });
+ `)
+ })
+}
+
+// toArray
+func Test_underscore_collections_24(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('toArray', function() {
+ ok(!_.isArray(arguments), 'arguments object is not an array');
+ ok(_.isArray(_.toArray(arguments)), 'arguments object converted into array');
+ var a = [1,2,3];
+ ok(_.toArray(a) !== a, 'array is cloned');
+ equal(_.toArray(a).join(', '), '1, 2, 3', 'cloned array contains same elements');
+
+ var numbers = _.toArray({one : 1, two : 2, three : 3});
+ equal(numbers.join(', '), '1, 2, 3', 'object flattened into array');
+
+ // TEST: ReferenceError: document is not defined
+ return;
+
+ // test in IE < 9
+ try {
+ var actual = _.toArray(document.childNodes);
+ } catch(ex) { }
+
+ ok(_.isArray(actual), 'should not throw converting a node list');
+ });
+ `)
+ })
+}
+
+// size
+func Test_underscore_collections_25(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('size', function() {
+ equal(_.size({one : 1, two : 2, three : 3}), 3, 'can compute the size of an object');
+ equal(_.size([1, 2, 3]), 3, 'can compute the size of an array');
+
+ var func = function() {
+ return _.size(arguments);
+ };
+
+ equal(func(1, 2, 3, 4), 4, 'can test the size of the arguments object');
+
+ equal(_.size('hello'), 5, 'can compute the size of a string');
+
+ equal(_.size(null), 0, 'handles nulls');
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_functions_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_functions_test.go
new file mode 100644
index 000000000..be59e16b3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_functions_test.go
@@ -0,0 +1,208 @@
+package otto
+
+import (
+ "testing"
+)
+
+// bind
+func Test_underscore_functions_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("bind", function() {
+ var context = {name : 'moe'};
+ var func = function(arg) { return "name: " + (this.name || arg); };
+ var bound = _.bind(func, context);
+ equal(bound(), 'name: moe', 'can bind a function to a context');
+
+ bound = _(func).bind(context);
+ equal(bound(), 'name: moe', 'can do OO-style binding');
+
+ bound = _.bind(func, null, 'curly');
+ equal(bound(), 'name: curly', 'can bind without specifying a context');
+
+ func = function(salutation, name) { return salutation + ': ' + name; };
+ func = _.bind(func, this, 'hello');
+ equal(func('moe'), 'hello: moe', 'the function was partially applied in advance');
+
+ func = _.bind(func, this, 'curly');
+ equal(func(), 'hello: curly', 'the function was completely applied in advance');
+
+ func = function(salutation, firstname, lastname) { return salutation + ': ' + firstname + ' ' + lastname; };
+ func = _.bind(func, this, 'hello', 'moe', 'curly');
+ equal(func(), 'hello: moe curly', 'the function was partially applied in advance and can accept multiple arguments');
+
+ func = function(context, message) { equal(this, context, message); };
+ _.bind(func, 0, 0, 'can bind a function to <0>')();
+ _.bind(func, '', '', 'can bind a function to an empty string')();
+ _.bind(func, false, false, 'can bind a function to <false>')();
+
+ // These tests are only meaningful when using a browser without a native bind function
+ // To test this with a modern browser, set underscore's nativeBind to undefined
+ var F = function () { return this; };
+ var Boundf = _.bind(F, {hello: "moe curly"});
+ equal(Boundf().hello, "moe curly", "When called without the new operator, it's OK to be bound to the context");
+ });
+ `)
+ })
+}
+
+// partial
+func Test_underscore_functions_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("partial", function() {
+ var obj = {name: 'moe'};
+ var func = function() { return this.name + ' ' + _.toArray(arguments).join(' '); };
+
+ obj.func = _.partial(func, 'a', 'b');
+ equal(obj.func('c', 'd'), 'moe a b c d', 'can partially apply');
+ });
+ `)
+ })
+}
+
+// bindAll
+func Test_underscore_functions_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("bindAll", function() {
+ var curly = {name : 'curly'}, moe = {
+ name : 'moe',
+ getName : function() { return 'name: ' + this.name; },
+ sayHi : function() { return 'hi: ' + this.name; }
+ };
+ curly.getName = moe.getName;
+ _.bindAll(moe, 'getName', 'sayHi');
+ curly.sayHi = moe.sayHi;
+ equal(curly.getName(), 'name: curly', 'unbound function is bound to current object');
+ equal(curly.sayHi(), 'hi: moe', 'bound function is still bound to original object');
+
+ curly = {name : 'curly'};
+ moe = {
+ name : 'moe',
+ getName : function() { return 'name: ' + this.name; },
+ sayHi : function() { return 'hi: ' + this.name; }
+ };
+ _.bindAll(moe);
+ curly.sayHi = moe.sayHi;
+ equal(curly.sayHi(), 'hi: moe', 'calling bindAll with no arguments binds all functions to the object');
+ });
+ `)
+ })
+}
+
+// memoize
+func Test_underscore_functions_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("memoize", function() {
+ var fib = function(n) {
+ return n < 2 ? n : fib(n - 1) + fib(n - 2);
+ };
+ var fastFib = _.memoize(fib);
+ equal(fib(10), 55, 'a memoized version of fibonacci produces identical results');
+ equal(fastFib(10), 55, 'a memoized version of fibonacci produces identical results');
+
+ var o = function(str) {
+ return str;
+ };
+ var fastO = _.memoize(o);
+ equal(o('toString'), 'toString', 'checks hasOwnProperty');
+ equal(fastO('toString'), 'toString', 'checks hasOwnProperty');
+ });
+ `)
+ })
+}
+
+// once
+func Test_underscore_functions_4(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("once", function() {
+ var num = 0;
+ var increment = _.once(function(){ num++; });
+ increment();
+ increment();
+ equal(num, 1);
+ });
+ `)
+ })
+}
+
+// wrap
+func Test_underscore_functions_5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("wrap", function() {
+ var greet = function(name){ return "hi: " + name; };
+ var backwards = _.wrap(greet, function(func, name){ return func(name) + ' ' + name.split('').reverse().join(''); });
+ equal(backwards('moe'), 'hi: moe eom', 'wrapped the saluation function');
+
+ var inner = function(){ return "Hello "; };
+ var obj = {name : "Moe"};
+ obj.hi = _.wrap(inner, function(fn){ return fn() + this.name; });
+ equal(obj.hi(), "Hello Moe");
+
+ var noop = function(){};
+ var wrapped = _.wrap(noop, function(fn){ return Array.prototype.slice.call(arguments, 0); });
+ var ret = wrapped(['whats', 'your'], 'vector', 'victor');
+ deepEqual(ret, [noop, ['whats', 'your'], 'vector', 'victor']);
+ });
+ `)
+ })
+}
+
+// compose
+func Test_underscore_functions_6(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("compose", function() {
+ var greet = function(name){ return "hi: " + name; };
+ var exclaim = function(sentence){ return sentence + '!'; };
+ var composed = _.compose(exclaim, greet);
+ equal(composed('moe'), 'hi: moe!', 'can compose a function that takes another');
+
+ composed = _.compose(greet, exclaim);
+ equal(composed('moe'), 'hi: moe!', 'in this case, the functions are also commutative');
+ });
+ `)
+ })
+}
+
+// after
+func Test_underscore_functions_7(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("after", function() {
+ var testAfter = function(afterAmount, timesCalled) {
+ var afterCalled = 0;
+ var after = _.after(afterAmount, function() {
+ afterCalled++;
+ });
+ while (timesCalled--) after();
+ return afterCalled;
+ };
+
+ equal(testAfter(5, 5), 1, "after(N) should fire after being called N times");
+ equal(testAfter(5, 4), 0, "after(N) should not fire unless called N times");
+ equal(testAfter(0, 0), 1, "after(0) should fire immediately");
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_objects_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_objects_test.go
new file mode 100644
index 000000000..ae9c5d5ff
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_objects_test.go
@@ -0,0 +1,822 @@
+package otto
+
+import (
+ "testing"
+)
+
+// keys
+func Test_underscore_objects_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("keys", function() {
+ equal(_.keys({one : 1, two : 2}).join(', '), 'one, two', 'can extract the keys from an object');
+ // the test above is not safe because it relies on for-in enumeration order
+ var a = []; a[1] = 0;
+ equal(_.keys(a).join(', '), '1', 'is not fooled by sparse arrays; see issue #95');
+ raises(function() { _.keys(null); }, TypeError, 'throws an error for <null> values');
+ raises(function() { _.keys(void 0); }, TypeError, 'throws an error for <undefined> values');
+ raises(function() { _.keys(1); }, TypeError, 'throws an error for number primitives');
+ raises(function() { _.keys('a'); }, TypeError, 'throws an error for string primitives');
+ raises(function() { _.keys(true); }, TypeError, 'throws an error for boolean primitives');
+ });
+ `)
+ })
+}
+
+// values
+func Test_underscore_objects_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("values", function() {
+ equal(_.values({one: 1, two: 2}).join(', '), '1, 2', 'can extract the values from an object');
+ equal(_.values({one: 1, two: 2, length: 3}).join(', '), '1, 2, 3', '... even when one of them is "length"');
+ });
+ `)
+ })
+}
+
+// pairs
+func Test_underscore_objects_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("pairs", function() {
+ deepEqual(_.pairs({one: 1, two: 2}), [['one', 1], ['two', 2]], 'can convert an object into pairs');
+ deepEqual(_.pairs({one: 1, two: 2, length: 3}), [['one', 1], ['two', 2], ['length', 3]], '... even when one of them is "length"');
+ });
+ `)
+ })
+}
+
+// invert
+func Test_underscore_objects_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("invert", function() {
+ var obj = {first: 'Moe', second: 'Larry', third: 'Curly'};
+ equal(_.keys(_.invert(obj)).join(' '), 'Moe Larry Curly', 'can invert an object');
+ ok(_.isEqual(_.invert(_.invert(obj)), obj), 'two inverts gets you back where you started');
+
+ var obj = {length: 3};
+ ok(_.invert(obj)['3'] == 'length', 'can invert an object with "length"')
+ });
+ `)
+ })
+}
+
+// functions
+func Test_underscore_objects_4(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("functions", function() {
+ var obj = {a : 'dash', b : _.map, c : (/yo/), d : _.reduce};
+ ok(_.isEqual(['b', 'd'], _.functions(obj)), 'can grab the function names of any passed-in object');
+
+ var Animal = function(){};
+ Animal.prototype.run = function(){};
+ equal(_.functions(new Animal).join(''), 'run', 'also looks up functions on the prototype');
+ });
+ `)
+ })
+}
+
+// extend
+func Test_underscore_objects_5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("extend", function() {
+ var result;
+ equal(_.extend({}, {a:'b'}).a, 'b', 'can extend an object with the attributes of another');
+ equal(_.extend({a:'x'}, {a:'b'}).a, 'b', 'properties in source override destination');
+ equal(_.extend({x:'x'}, {a:'b'}).x, 'x', 'properties not in source dont get overriden');
+ result = _.extend({x:'x'}, {a:'a'}, {b:'b'});
+ ok(_.isEqual(result, {x:'x', a:'a', b:'b'}), 'can extend from multiple source objects');
+ result = _.extend({x:'x'}, {a:'a', x:2}, {a:'b'});
+ ok(_.isEqual(result, {x:2, a:'b'}), 'extending from multiple source objects last property trumps');
+ result = _.extend({}, {a: void 0, b: null});
+ equal(_.keys(result).join(''), 'ab', 'extend does not copy undefined values');
+
+ try {
+ result = {};
+ _.extend(result, null, undefined, {a:1});
+ } catch(ex) {}
+
+ equal(result.a, 1, 'should not error on <null> or <undefined> sources');
+ });
+ `)
+ })
+}
+
+// pick
+func Test_underscore_objects_6(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("pick", function() {
+ var result;
+ result = _.pick({a:1, b:2, c:3}, 'a', 'c');
+ ok(_.isEqual(result, {a:1, c:3}), 'can restrict properties to those named');
+ result = _.pick({a:1, b:2, c:3}, ['b', 'c']);
+ ok(_.isEqual(result, {b:2, c:3}), 'can restrict properties to those named in an array');
+ result = _.pick({a:1, b:2, c:3}, ['a'], 'b');
+ ok(_.isEqual(result, {a:1, b:2}), 'can restrict properties to those named in mixed args');
+
+ var Obj = function(){};
+ Obj.prototype = {a: 1, b: 2, c: 3};
+ ok(_.isEqual(_.pick(new Obj, 'a', 'c'), {a:1, c: 3}), 'include prototype props');
+ });
+ `)
+ })
+}
+
+// omit
+func Test_underscore_objects_7(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("omit", function() {
+ var result;
+ result = _.omit({a:1, b:2, c:3}, 'b');
+ ok(_.isEqual(result, {a:1, c:3}), 'can omit a single named property');
+ result = _.omit({a:1, b:2, c:3}, 'a', 'c');
+ ok(_.isEqual(result, {b:2}), 'can omit several named properties');
+ result = _.omit({a:1, b:2, c:3}, ['b', 'c']);
+ ok(_.isEqual(result, {a:1}), 'can omit properties named in an array');
+
+ var Obj = function(){};
+ Obj.prototype = {a: 1, b: 2, c: 3};
+ ok(_.isEqual(_.omit(new Obj, 'b'), {a:1, c: 3}), 'include prototype props');
+ });
+ `)
+ })
+}
+
+// defaults
+func Test_underscore_objects_8(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("defaults", function() {
+ var result;
+ var options = {zero: 0, one: 1, empty: "", nan: NaN, string: "string"};
+
+ _.defaults(options, {zero: 1, one: 10, twenty: 20});
+ equal(options.zero, 0, 'value exists');
+ equal(options.one, 1, 'value exists');
+ equal(options.twenty, 20, 'default applied');
+
+ _.defaults(options, {empty: "full"}, {nan: "nan"}, {word: "word"}, {word: "dog"});
+ equal(options.empty, "", 'value exists');
+ ok(_.isNaN(options.nan), "NaN isn't overridden");
+ equal(options.word, "word", 'new value is added, first one wins');
+
+ try {
+ options = {};
+ _.defaults(options, null, undefined, {a:1});
+ } catch(ex) {}
+
+ equal(options.a, 1, 'should not error on <null> or <undefined> sources');
+ });
+ `)
+ })
+}
+
+// clone
+func Test_underscore_objects_9(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("clone", function() {
+ var moe = {name : 'moe', lucky : [13, 27, 34]};
+ var clone = _.clone(moe);
+ equal(clone.name, 'moe', 'the clone as the attributes of the original');
+
+ clone.name = 'curly';
+ ok(clone.name == 'curly' && moe.name == 'moe', 'clones can change shallow attributes without affecting the original');
+
+ clone.lucky.push(101);
+ equal(_.last(moe.lucky), 101, 'changes to deep attributes are shared with the original');
+
+ equal(_.clone(undefined), void 0, 'non objects should not be changed by clone');
+ equal(_.clone(1), 1, 'non objects should not be changed by clone');
+ equal(_.clone(null), null, 'non objects should not be changed by clone');
+ });
+ `)
+ })
+}
+
+// isEqual
+func Test_underscore_objects_10(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isEqual", function() {
+ function First() {
+ this.value = 1;
+ }
+ First.prototype.value = 1;
+ function Second() {
+ this.value = 1;
+ }
+ Second.prototype.value = 2;
+
+ // Basic equality and identity comparisons.
+ ok(_.isEqual(null, null), "<null> is equal to <null>");
+ ok(_.isEqual(), "<undefined> is equal to <undefined>");
+
+ ok(!_.isEqual(0, -0), "<0> is not equal to <-0>");
+ ok(!_.isEqual(-0, 0), "Commutative equality is implemented for <0> and <-0>");
+ ok(!_.isEqual(null, undefined), "<null> is not equal to <undefined>");
+ ok(!_.isEqual(undefined, null), "Commutative equality is implemented for <null> and <undefined>");
+
+ // String object and primitive comparisons.
+ ok(_.isEqual("Curly", "Curly"), "Identical string primitives are equal");
+ ok(_.isEqual(new String("Curly"), new String("Curly")), "String objects with identical primitive values are equal");
+ ok(_.isEqual(new String("Curly"), "Curly"), "String primitives and their corresponding object wrappers are equal");
+ ok(_.isEqual("Curly", new String("Curly")), "Commutative equality is implemented for string objects and primitives");
+
+ ok(!_.isEqual("Curly", "Larry"), "String primitives with different values are not equal");
+ ok(!_.isEqual(new String("Curly"), new String("Larry")), "String objects with different primitive values are not equal");
+ ok(!_.isEqual(new String("Curly"), {toString: function(){ return "Curly"; }}), "String objects and objects with a custom <toString> method are not equal");
+
+ // Number object and primitive comparisons.
+ ok(_.isEqual(75, 75), "Identical number primitives are equal");
+ ok(_.isEqual(new Number(75), new Number(75)), "Number objects with identical primitive values are equal");
+ ok(_.isEqual(75, new Number(75)), "Number primitives and their corresponding object wrappers are equal");
+ ok(_.isEqual(new Number(75), 75), "Commutative equality is implemented for number objects and primitives");
+ ok(!_.isEqual(new Number(0), -0), "<new Number(0)> and <-0> are not equal");
+ ok(!_.isEqual(0, new Number(-0)), "Commutative equality is implemented for <new Number(0)> and <-0>");
+
+ ok(!_.isEqual(new Number(75), new Number(63)), "Number objects with different primitive values are not equal");
+ ok(!_.isEqual(new Number(63), {valueOf: function(){ return 63; }}), "Number objects and objects with a <valueOf> method are not equal");
+
+ // Comparisons involving <NaN>.
+ ok(_.isEqual(NaN, NaN), "<NaN> is equal to <NaN>");
+ ok(!_.isEqual(61, NaN), "A number primitive is not equal to <NaN>");
+ ok(!_.isEqual(new Number(79), NaN), "A number object is not equal to <NaN>");
+ ok(!_.isEqual(Infinity, NaN), "<Infinity> is not equal to <NaN>");
+
+ // Boolean object and primitive comparisons.
+ ok(_.isEqual(true, true), "Identical boolean primitives are equal");
+ ok(_.isEqual(new Boolean, new Boolean), "Boolean objects with identical primitive values are equal");
+ ok(_.isEqual(true, new Boolean(true)), "Boolean primitives and their corresponding object wrappers are equal");
+ ok(_.isEqual(new Boolean(true), true), "Commutative equality is implemented for booleans");
+ ok(!_.isEqual(new Boolean(true), new Boolean), "Boolean objects with different primitive values are not equal");
+
+ // Common type coercions.
+ ok(!_.isEqual(true, new Boolean(false)), "Boolean objects are not equal to the boolean primitive <true>");
+ ok(!_.isEqual("75", 75), "String and number primitives with like values are not equal");
+ ok(!_.isEqual(new Number(63), new String(63)), "String and number objects with like values are not equal");
+ ok(!_.isEqual(75, "75"), "Commutative equality is implemented for like string and number values");
+ ok(!_.isEqual(0, ""), "Number and string primitives with like values are not equal");
+ ok(!_.isEqual(1, true), "Number and boolean primitives with like values are not equal");
+ ok(!_.isEqual(new Boolean(false), new Number(0)), "Boolean and number objects with like values are not equal");
+ ok(!_.isEqual(false, new String("")), "Boolean primitives and string objects with like values are not equal");
+ ok(!_.isEqual(12564504e5, new Date(2009, 9, 25)), "Dates and their corresponding numeric primitive values are not equal");
+
+ // Dates.
+ ok(_.isEqual(new Date(2009, 9, 25), new Date(2009, 9, 25)), "Date objects referencing identical times are equal");
+ ok(!_.isEqual(new Date(2009, 9, 25), new Date(2009, 11, 13)), "Date objects referencing different times are not equal");
+ ok(!_.isEqual(new Date(2009, 11, 13), {
+ getTime: function(){
+ return 12606876e5;
+ }
+ }), "Date objects and objects with a <getTime> method are not equal");
+ ok(!_.isEqual(new Date("Curly"), new Date("Curly")), "Invalid dates are not equal");
+
+ // Functions.
+ ok(!_.isEqual(First, Second), "Different functions with identical bodies and source code representations are not equal");
+
+ // RegExps.
+ ok(_.isEqual(/(?:)/gim, /(?:)/gim), "RegExps with equivalent patterns and flags are equal");
+ ok(!_.isEqual(/(?:)/g, /(?:)/gi), "RegExps with equivalent patterns and different flags are not equal");
+ ok(!_.isEqual(/Moe/gim, /Curly/gim), "RegExps with different patterns and equivalent flags are not equal");
+ ok(!_.isEqual(/(?:)/gi, /(?:)/g), "Commutative equality is implemented for RegExps");
+ ok(!_.isEqual(/Curly/g, {source: "Larry", global: true, ignoreCase: false, multiline: false}), "RegExps and RegExp-like objects are not equal");
+
+ // Empty arrays, array-like objects, and object literals.
+ ok(_.isEqual({}, {}), "Empty object literals are equal");
+ ok(_.isEqual([], []), "Empty array literals are equal");
+ ok(_.isEqual([{}], [{}]), "Empty nested arrays and objects are equal");
+ ok(!_.isEqual({length: 0}, []), "Array-like objects and arrays are not equal.");
+ ok(!_.isEqual([], {length: 0}), "Commutative equality is implemented for array-like objects");
+
+ ok(!_.isEqual({}, []), "Object literals and array literals are not equal");
+ ok(!_.isEqual([], {}), "Commutative equality is implemented for objects and arrays");
+
+ // Arrays with primitive and object values.
+ ok(_.isEqual([1, "Larry", true], [1, "Larry", true]), "Arrays containing identical primitives are equal");
+ ok(_.isEqual([(/Moe/g), new Date(2009, 9, 25)], [(/Moe/g), new Date(2009, 9, 25)]), "Arrays containing equivalent elements are equal");
+
+ // Multi-dimensional arrays.
+ var a = [new Number(47), false, "Larry", /Moe/, new Date(2009, 11, 13), ['running', 'biking', new String('programming')], {a: 47}];
+ var b = [new Number(47), false, "Larry", /Moe/, new Date(2009, 11, 13), ['running', 'biking', new String('programming')], {a: 47}];
+ ok(_.isEqual(a, b), "Arrays containing nested arrays and objects are recursively compared");
+
+ // Overwrite the methods defined in ES 5.1 section 15.4.4.
+ a.forEach = a.map = a.filter = a.every = a.indexOf = a.lastIndexOf = a.some = a.reduce = a.reduceRight = null;
+ b.join = b.pop = b.reverse = b.shift = b.slice = b.splice = b.concat = b.sort = b.unshift = null;
+
+ // Array elements and properties.
+ ok(_.isEqual(a, b), "Arrays containing equivalent elements and different non-numeric properties are equal");
+ a.push("White Rocks");
+ ok(!_.isEqual(a, b), "Arrays of different lengths are not equal");
+ a.push("East Boulder");
+ b.push("Gunbarrel Ranch", "Teller Farm");
+ ok(!_.isEqual(a, b), "Arrays of identical lengths containing different elements are not equal");
+
+ // Sparse arrays.
+ ok(_.isEqual(Array(3), Array(3)), "Sparse arrays of identical lengths are equal");
+ ok(!_.isEqual(Array(3), Array(6)), "Sparse arrays of different lengths are not equal when both are empty");
+
+ // Simple objects.
+ ok(_.isEqual({a: "Curly", b: 1, c: true}, {a: "Curly", b: 1, c: true}), "Objects containing identical primitives are equal");
+ ok(_.isEqual({a: /Curly/g, b: new Date(2009, 11, 13)}, {a: /Curly/g, b: new Date(2009, 11, 13)}), "Objects containing equivalent members are equal");
+ ok(!_.isEqual({a: 63, b: 75}, {a: 61, b: 55}), "Objects of identical sizes with different values are not equal");
+ ok(!_.isEqual({a: 63, b: 75}, {a: 61, c: 55}), "Objects of identical sizes with different property names are not equal");
+ ok(!_.isEqual({a: 1, b: 2}, {a: 1}), "Objects of different sizes are not equal");
+ ok(!_.isEqual({a: 1}, {a: 1, b: 2}), "Commutative equality is implemented for objects");
+ ok(!_.isEqual({x: 1, y: undefined}, {x: 1, z: 2}), "Objects with identical keys and different values are not equivalent");
+
+ // <A> contains nested objects and arrays.
+ a = {
+ name: new String("Moe Howard"),
+ age: new Number(77),
+ stooge: true,
+ hobbies: ["acting"],
+ film: {
+ name: "Sing a Song of Six Pants",
+ release: new Date(1947, 9, 30),
+ stars: [new String("Larry Fine"), "Shemp Howard"],
+ minutes: new Number(16),
+ seconds: 54
+ }
+ };
+
+ // <B> contains equivalent nested objects and arrays.
+ b = {
+ name: new String("Moe Howard"),
+ age: new Number(77),
+ stooge: true,
+ hobbies: ["acting"],
+ film: {
+ name: "Sing a Song of Six Pants",
+ release: new Date(1947, 9, 30),
+ stars: [new String("Larry Fine"), "Shemp Howard"],
+ minutes: new Number(16),
+ seconds: 54
+ }
+ };
+ ok(_.isEqual(a, b), "Objects with nested equivalent members are recursively compared");
+
+ // Instances.
+ ok(_.isEqual(new First, new First), "Object instances are equal");
+ ok(!_.isEqual(new First, new Second), "Objects with different constructors and identical own properties are not equal");
+ ok(!_.isEqual({value: 1}, new First), "Object instances and objects sharing equivalent properties are not equal");
+ ok(!_.isEqual({value: 2}, new Second), "The prototype chain of objects should not be examined");
+
+ // Circular Arrays.
+ (a = []).push(a);
+ (b = []).push(b);
+ ok(_.isEqual(a, b), "Arrays containing circular references are equal");
+ a.push(new String("Larry"));
+ b.push(new String("Larry"));
+ ok(_.isEqual(a, b), "Arrays containing circular references and equivalent properties are equal");
+ a.push("Shemp");
+ b.push("Curly");
+ ok(!_.isEqual(a, b), "Arrays containing circular references and different properties are not equal");
+
+ // More circular arrays #767.
+ a = ["everything is checked but", "this", "is not"];
+ a[1] = a;
+ b = ["everything is checked but", ["this", "array"], "is not"];
+ ok(!_.isEqual(a, b), "Comparison of circular references with non-circular references are not equal");
+
+ // Circular Objects.
+ a = {abc: null};
+ b = {abc: null};
+ a.abc = a;
+ b.abc = b;
+ ok(_.isEqual(a, b), "Objects containing circular references are equal");
+ a.def = 75;
+ b.def = 75;
+ ok(_.isEqual(a, b), "Objects containing circular references and equivalent properties are equal");
+ a.def = new Number(75);
+ b.def = new Number(63);
+ ok(!_.isEqual(a, b), "Objects containing circular references and different properties are not equal");
+
+ // More circular objects #767.
+ a = {everything: "is checked", but: "this", is: "not"};
+ a.but = a;
+ b = {everything: "is checked", but: {that:"object"}, is: "not"};
+ ok(!_.isEqual(a, b), "Comparison of circular references with non-circular object references are not equal");
+
+ // Cyclic Structures.
+ a = [{abc: null}];
+ b = [{abc: null}];
+ (a[0].abc = a).push(a);
+ (b[0].abc = b).push(b);
+ ok(_.isEqual(a, b), "Cyclic structures are equal");
+ a[0].def = "Larry";
+ b[0].def = "Larry";
+ ok(_.isEqual(a, b), "Cyclic structures containing equivalent properties are equal");
+ a[0].def = new String("Larry");
+ b[0].def = new String("Curly");
+ ok(!_.isEqual(a, b), "Cyclic structures containing different properties are not equal");
+
+ // Complex Circular References.
+ a = {foo: {b: {foo: {c: {foo: null}}}}};
+ b = {foo: {b: {foo: {c: {foo: null}}}}};
+ a.foo.b.foo.c.foo = a;
+ b.foo.b.foo.c.foo = b;
+ ok(_.isEqual(a, b), "Cyclic structures with nested and identically-named properties are equal");
+
+ // Chaining.
+ ok(!_.isEqual(_({x: 1, y: undefined}).chain(), _({x: 1, z: 2}).chain()), 'Chained objects containing different values are not equal');
+
+ a = _({x: 1, y: 2}).chain();
+ b = _({x: 1, y: 2}).chain();
+ equal(_.isEqual(a.isEqual(b), _(true)), true, '<isEqual> can be chained');
+
+ // TEST: ???
+ return;
+
+ // Objects from another frame.
+ ok(_.isEqual({}, iObject));
+ });
+ `)
+ })
+}
+
+// isEmpty
+func Test_underscore_objects_11(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isEmpty", function() {
+ ok(!_([1]).isEmpty(), '[1] is not empty');
+ ok(_.isEmpty([]), '[] is empty');
+ ok(!_.isEmpty({one : 1}), '{one : 1} is not empty');
+ ok(_.isEmpty({}), '{} is empty');
+ ok(_.isEmpty(new RegExp('')), 'objects with prototype properties are empty');
+ ok(_.isEmpty(null), 'null is empty');
+ ok(_.isEmpty(), 'undefined is empty');
+ ok(_.isEmpty(''), 'the empty string is empty');
+ ok(!_.isEmpty('moe'), 'but other strings are not');
+
+ var obj = {one : 1};
+ delete obj.one;
+ ok(_.isEmpty(obj), 'deleting all the keys from an object empties it');
+ });
+ `)
+ })
+}
+
+// isElement
+func Test_underscore_objects_12(t *testing.T) {
+ // TEST: ReferenceError: $ is not defined
+ return
+
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isElement", function() {
+ ok(!_.isElement('div'), 'strings are not dom elements');
+ ok(_.isElement($('html')[0]), 'the html tag is a DOM element');
+ ok(_.isElement(iElement), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isArguments
+func Test_underscore_objects_13(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isArguments", function() {
+ var args = (function(){ return arguments; })(1, 2, 3);
+ ok(!_.isArguments('string'), 'a string is not an arguments object');
+ ok(!_.isArguments(_.isArguments), 'a function is not an arguments object');
+ ok(_.isArguments(args), 'but the arguments object is an arguments object');
+ ok(!_.isArguments(_.toArray(args)), 'but not when it\'s converted into an array');
+ ok(!_.isArguments([1,2,3]), 'and not vanilla arrays.');
+
+ // TEST: ReferenceError: iArguments is not defined
+ return;
+ ok(_.isArguments(iArguments), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isObject
+func Test_underscore_objects_14(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isObject", function() {
+ ok(_.isObject(arguments), 'the arguments object is object');
+ ok(_.isObject([1, 2, 3]), 'and arrays');
+ // TEST: ReferenceError: $ is not defined
+ return;
+ ok(_.isObject($('html')[0]), 'and DOM element');
+ ok(_.isObject(iElement), 'even from another frame');
+ ok(_.isObject(function () {}), 'and functions');
+ ok(_.isObject(iFunction), 'even from another frame');
+ ok(!_.isObject(null), 'but not null');
+ ok(!_.isObject(undefined), 'and not undefined');
+ ok(!_.isObject('string'), 'and not string');
+ ok(!_.isObject(12), 'and not number');
+ ok(!_.isObject(true), 'and not boolean');
+ ok(_.isObject(new String('string')), 'but new String()');
+ });
+ `)
+ })
+}
+
+// isArray
+func Test_underscore_objects_15(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isArray", function() {
+ ok(!_.isArray(arguments), 'the arguments object is not an array');
+ ok(_.isArray([1, 2, 3]), 'but arrays are');
+ // TEST: ???
+ return;
+ ok(_.isArray(iArray), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isString
+func Test_underscore_objects_16(t *testing.T) {
+ // TEST: ReferenceError: document is not defined
+ return
+
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isString", function() {
+ ok(!_.isString(document.body), 'the document body is not a string');
+ ok(_.isString([1, 2, 3].join(', ')), 'but strings are');
+ // TEST: ???
+ return;
+ ok(_.isString(iString), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isNumber
+func Test_underscore_objects_17(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isNumber", function() {
+ ok(!_.isNumber('string'), 'a string is not a number');
+ ok(!_.isNumber(arguments), 'the arguments object is not a number');
+ ok(!_.isNumber(undefined), 'undefined is not a number');
+ ok(_.isNumber(3 * 4 - 7 / 10), 'but numbers are');
+ ok(_.isNumber(NaN), 'NaN *is* a number');
+ ok(_.isNumber(Infinity), 'Infinity is a number');
+ // TEST: ???
+ return;
+ ok(_.isNumber(iNumber), 'even from another frame');
+ ok(!_.isNumber('1'), 'numeric strings are not numbers');
+ });
+ `)
+ })
+}
+
+// isBoolean
+func Test_underscore_objects_18(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isBoolean", function() {
+ ok(!_.isBoolean(2), 'a number is not a boolean');
+ ok(!_.isBoolean("string"), 'a string is not a boolean');
+ ok(!_.isBoolean("false"), 'the string "false" is not a boolean');
+ ok(!_.isBoolean("true"), 'the string "true" is not a boolean');
+ ok(!_.isBoolean(arguments), 'the arguments object is not a boolean');
+ ok(!_.isBoolean(undefined), 'undefined is not a boolean');
+ ok(!_.isBoolean(NaN), 'NaN is not a boolean');
+ ok(!_.isBoolean(null), 'null is not a boolean');
+ ok(_.isBoolean(true), 'but true is');
+ ok(_.isBoolean(false), 'and so is false');
+ // TEST: ???
+ return;
+ ok(_.isBoolean(iBoolean), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isFunction
+func Test_underscore_objects_19(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isFunction", function() {
+ ok(!_.isFunction([1, 2, 3]), 'arrays are not functions');
+ ok(!_.isFunction('moe'), 'strings are not functions');
+ ok(_.isFunction(_.isFunction), 'but functions are');
+ // TEST: ???
+ return;
+ ok(_.isFunction(iFunction), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isDate
+func Test_underscore_objects_20(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isDate", function() {
+ ok(!_.isDate(100), 'numbers are not dates');
+ ok(!_.isDate({}), 'objects are not dates');
+ ok(_.isDate(new Date()), 'but dates are');
+ // TEST: ???
+ return;
+ ok(_.isDate(iDate), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isRegExp
+func Test_underscore_objects_21(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isRegExp", function() {
+ ok(!_.isRegExp(_.identity), 'functions are not RegExps');
+ ok(_.isRegExp(/identity/), 'but RegExps are');
+ // TEST: ???
+ return;
+ ok(_.isRegExp(iRegExp), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isFinite
+func Test_underscore_objects_22(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isFinite", function() {
+ ok(!_.isFinite(undefined), 'undefined is not Finite');
+ ok(!_.isFinite(null), 'null is not Finite');
+ ok(!_.isFinite(NaN), 'NaN is not Finite');
+ ok(!_.isFinite(Infinity), 'Infinity is not Finite');
+ ok(!_.isFinite(-Infinity), '-Infinity is not Finite');
+ ok(_.isFinite('12'), 'Numeric strings are numbers');
+ ok(!_.isFinite('1a'), 'Non numeric strings are not numbers');
+ ok(!_.isFinite(''), 'Empty strings are not numbers');
+ var obj = new Number(5);
+ ok(_.isFinite(obj), 'Number instances can be finite');
+ ok(_.isFinite(0), '0 is Finite');
+ ok(_.isFinite(123), 'Ints are Finite');
+ ok(_.isFinite(-12.44), 'Floats are Finite');
+ });
+ `)
+ })
+}
+
+// isNaN
+func Test_underscore_objects_23(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isNaN", function() {
+ ok(!_.isNaN(undefined), 'undefined is not NaN');
+ ok(!_.isNaN(null), 'null is not NaN');
+ ok(!_.isNaN(0), '0 is not NaN');
+ ok(_.isNaN(NaN), 'but NaN is');
+ // TEST: ???
+ return;
+ ok(_.isNaN(iNaN), 'even from another frame');
+ ok(_.isNaN(new Number(NaN)), 'wrapped NaN is still NaN');
+ });
+ `)
+ })
+}
+
+// isNull
+func Test_underscore_objects_24(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isNull", function() {
+ ok(!_.isNull(undefined), 'undefined is not null');
+ ok(!_.isNull(NaN), 'NaN is not null');
+ ok(_.isNull(null), 'but null is');
+ // TEST: ???
+ return;
+ ok(_.isNull(iNull), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// isUndefined
+func Test_underscore_objects_25(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("isUndefined", function() {
+ ok(!_.isUndefined(1), 'numbers are defined');
+ ok(!_.isUndefined(null), 'null is defined');
+ ok(!_.isUndefined(false), 'false is defined');
+ ok(!_.isUndefined(NaN), 'NaN is defined');
+ ok(_.isUndefined(), 'nothing is undefined');
+ ok(_.isUndefined(undefined), 'undefined is undefined');
+ // TEST: ???
+ return;
+ ok(_.isUndefined(iUndefined), 'even from another frame');
+ });
+ `)
+ })
+}
+
+// tap
+func Test_underscore_objects_26(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("tap", function() {
+ var intercepted = null;
+ var interceptor = function(obj) { intercepted = obj; };
+ var returned = _.tap(1, interceptor);
+ equal(intercepted, 1, "passes tapped object to interceptor");
+ equal(returned, 1, "returns tapped object");
+
+ returned = _([1,2,3]).chain().
+ map(function(n){ return n * 2; }).
+ max().
+ tap(interceptor).
+ value();
+ ok(returned == 6 && intercepted == 6, 'can use tapped objects in a chain');
+ });
+ `)
+ })
+}
+
+// has
+func Test_underscore_objects_27(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("has", function () {
+ var obj = {foo: "bar", func: function () {} };
+ ok (_.has(obj, "foo"), "has() checks that the object has a property.");
+ ok (_.has(obj, "baz") == false, "has() returns false if the object doesn't have the property.");
+ ok (_.has(obj, "func"), "has() works for functions too.");
+ obj.hasOwnProperty = null;
+ ok (_.has(obj, "foo"), "has() works even when the hasOwnProperty method is deleted.");
+ var child = {};
+ child.prototype = obj;
+ ok (_.has(child, "foo") == false, "has() does not check the prototype chain for a property.")
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_test.go
new file mode 100644
index 000000000..96c8f2e93
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_test.go
@@ -0,0 +1,165 @@
+package otto
+
+import (
+ "./terst"
+ "testing"
+
+ "github.com/robertkrimen/otto/underscore"
+)
+
+func init() {
+ underscore.Disable()
+}
+
+// A persistent handle for the underscore tester
+// We do not run underscore tests in parallel, so it is okay to stash globally
+// (Maybe use sync.Pool in the future...)
+var tester_ *_tester
+
+// A tester for underscore: test_ => test(underscore) :)
+func test_(arguments ...interface{}) (func(string, ...interface{}) Value, *_tester) {
+ tester := tester_
+ if tester == nil {
+ tester = newTester()
+ tester.underscore() // Load underscore and testing shim, etc.
+ tester_ = tester
+ }
+
+ return tester.test, tester
+}
+
+func (self *_tester) underscore() {
+ vm := self.vm
+ _, err := vm.Run(underscore.Source())
+ if err != nil {
+ panic(err)
+ }
+
+ vm.Set("assert", func(call FunctionCall) Value {
+ if !toBoolean(call.Argument(0)) {
+ message := "Assertion failed"
+ if len(call.ArgumentList) > 1 {
+ message = toString(call.ArgumentList[1])
+ }
+ t := terst.Caller().T()
+ is(message, nil)
+ t.Fail()
+ return FalseValue()
+ }
+ return TrueValue()
+ })
+
+ vm.Run(`
+ var templateSettings;
+
+ function _setup() {
+ templateSettings = _.clone(_.templateSettings);
+ }
+
+ function _teardown() {
+ _.templateSettings = templateSettings;
+ }
+
+ function module() {
+ /* Nothing happens. */
+ }
+
+ function equals(a, b, emit) {
+ assert(a == b, emit + ", <" + a + "> != <" + b + ">");
+ }
+ var equal = equals;
+
+ function notStrictEqual(a, b, emit) {
+ assert(a !== b, emit);
+ }
+
+ function strictEqual(a, b, emit) {
+ assert(a === b, emit);
+ }
+
+ function ok(a, emit) {
+ assert(a, emit);
+ }
+
+ function raises(fn, want, emit) {
+ var have, _ok = false;
+ if (typeof want === "string") {
+ emit = want;
+ want = null;
+ }
+
+ try {
+ fn();
+ } catch(tmp) {
+ have = tmp;
+ }
+
+ if (have) {
+ if (!want) {
+ _ok = true;
+ }
+ else if (want instanceof RegExp) {
+ _ok = want.test(have);
+ }
+ else if (have instanceof want) {
+ _ok = true
+ }
+ else if (want.call({}, have) === true) {
+ _ok = true;
+ }
+ }
+
+ ok(_ok, emit);
+ }
+
+ function test(name){
+ _setup()
+ try {
+ templateSettings = _.clone(_.templateSettings);
+ if (arguments.length == 3) {
+ count = 0
+ for (count = 0; count < arguments[1]; count++) {
+ arguments[2]()
+ }
+ } else {
+ // For now.
+ arguments[1]()
+ }
+ }
+ finally {
+ _teardown()
+ }
+ }
+
+ function deepEqual(a, b, emit) {
+ // Also, for now.
+ assert(_.isEqual(a, b), emit)
+ }
+ `)
+}
+
+func Test_underscore(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ _.map([1, 2, 3], function(value){
+ return value + 1
+ })
+ `, "2,3,4")
+
+ test(`
+ abc = _.find([1, 2, 3, -1], function(value) { return value == -1 })
+ `, -1)
+
+ test(`_.isEqual(1, 1)`, true)
+ test(`_.isEqual([], [])`, true)
+ test(`_.isEqual(['b', 'd'], ['b', 'd'])`, true)
+ test(`_.isEqual(['b', 'd', 'c'], ['b', 'd', 'e'])`, false)
+ test(`_.isFunction(function(){})`, true)
+ test(`_.template('<p>\u2028<%= "\\u2028\\u2029" %>\u2029</p>')()`, "<p>\u2028\u2028\u2029\u2029</p>")
+ })
+}
+
+// TODO Test: typeof An argument reference
+// TODO Test: abc = {}; abc == Object(abc)
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/underscore_utility_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_utility_test.go
new file mode 100644
index 000000000..ebabb083b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/underscore_utility_test.go
@@ -0,0 +1,419 @@
+package otto
+
+import (
+ "testing"
+)
+
+// #750 - Return _ instance.
+func Test_underscore_utility_0(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("#750 - Return _ instance.", 2, function() {
+ var instance = _([]);
+ ok(_(instance) === instance);
+ ok(new _(instance) === instance);
+ });
+ `)
+ })
+}
+
+// identity
+func Test_underscore_utility_1(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("identity", function() {
+ var moe = {name : 'moe'};
+ equal(_.identity(moe), moe, 'moe is the same as his identity');
+ });
+ `)
+ })
+}
+
+// random
+func Test_underscore_utility_2(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("random", function() {
+ var array = _.range(1000);
+ var min = Math.pow(2, 31);
+ var max = Math.pow(2, 62);
+
+ ok(_.every(array, function() {
+ return _.random(min, max) >= min;
+ }), "should produce a random number greater than or equal to the minimum number");
+
+ ok(_.some(array, function() {
+ return _.random(Number.MAX_VALUE) > 0;
+ }), "should produce a random number when passed <Number.MAX_VALUE>");
+ });
+ `)
+ })
+}
+
+// uniqueId
+func Test_underscore_utility_3(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("uniqueId", function() {
+ var ids = [], i = 0;
+ while(i++ < 100) ids.push(_.uniqueId());
+ equal(_.uniq(ids).length, ids.length, 'can generate a globally-unique stream of ids');
+ });
+ `)
+ })
+}
+
+// times
+func Test_underscore_utility_4(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("times", function() {
+ var vals = [];
+ _.times(3, function (i) { vals.push(i); });
+ ok(_.isEqual(vals, [0,1,2]), "is 0 indexed");
+ //
+ vals = [];
+ _(3).times(function(i) { vals.push(i); });
+ ok(_.isEqual(vals, [0,1,2]), "works as a wrapper");
+ // collects return values
+ ok(_.isEqual([0, 1, 2], _.times(3, function(i) { return i; })), "collects return values");
+ });
+ `)
+ })
+}
+
+// mixin
+func Test_underscore_utility_5(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("mixin", function() {
+ _.mixin({
+ myReverse: function(string) {
+ return string.split('').reverse().join('');
+ }
+ });
+ equal(_.myReverse('panacea'), 'aecanap', 'mixed in a function to _');
+ equal(_('champ').myReverse(), 'pmahc', 'mixed in a function to the OOP wrapper');
+ });
+ `)
+ })
+}
+
+// _.escape
+func Test_underscore_utility_6(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("_.escape", function() {
+ equal(_.escape("Curly & Moe"), "Curly &amp; Moe");
+ equal(_.escape("Curly &amp; Moe"), "Curly &amp;amp; Moe");
+ equal(_.escape(null), '');
+ });
+ `)
+ })
+}
+
+// _.unescape
+func Test_underscore_utility_7(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("_.unescape", function() {
+ var string = "Curly & Moe";
+ equal(_.unescape("Curly &amp; Moe"), string);
+ equal(_.unescape("Curly &amp;amp; Moe"), "Curly &amp; Moe");
+ equal(_.unescape(null), '');
+ equal(_.unescape(_.escape(string)), string);
+ });
+ `)
+ })
+}
+
+// template
+func Test_underscore_utility_8(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test("template", function() {
+ var basicTemplate = _.template("<%= thing %> is gettin' on my noives!");
+ var result = basicTemplate({thing : 'This'});
+ equal(result, "This is gettin' on my noives!", 'can do basic attribute interpolation');
+
+ var sansSemicolonTemplate = _.template("A <% this %> B");
+ equal(sansSemicolonTemplate(), "A B");
+
+ var backslashTemplate = _.template("<%= thing %> is \\ridanculous");
+ equal(backslashTemplate({thing: 'This'}), "This is \\ridanculous");
+
+ var escapeTemplate = _.template('<%= a ? "checked=\\"checked\\"" : "" %>');
+ equal(escapeTemplate({a: true}), 'checked="checked"', 'can handle slash escapes in interpolations.');
+
+ var fancyTemplate = _.template("<ul><% \
+ for (var key in people) { \
+ %><li><%= people[key] %></li><% } %></ul>");
+ result = fancyTemplate({people : {moe : "Moe", larry : "Larry", curly : "Curly"}});
+ equal(result, "<ul><li>Moe</li><li>Larry</li><li>Curly</li></ul>", 'can run arbitrary javascript in templates');
+
+ var escapedCharsInJavascriptTemplate = _.template("<ul><% _.each(numbers.split('\\n'), function(item) { %><li><%= item %></li><% }) %></ul>");
+ result = escapedCharsInJavascriptTemplate({numbers: "one\ntwo\nthree\nfour"});
+ equal(result, "<ul><li>one</li><li>two</li><li>three</li><li>four</li></ul>", 'Can use escaped characters (e.g. \\n) in Javascript');
+
+ var namespaceCollisionTemplate = _.template("<%= pageCount %> <%= thumbnails[pageCount] %> <% _.each(thumbnails, function(p) { %><div class=\"thumbnail\" rel=\"<%= p %>\"></div><% }); %>");
+ result = namespaceCollisionTemplate({
+ pageCount: 3,
+ thumbnails: {
+ 1: "p1-thumbnail.gif",
+ 2: "p2-thumbnail.gif",
+ 3: "p3-thumbnail.gif"
+ }
+ });
+ equal(result, "3 p3-thumbnail.gif <div class=\"thumbnail\" rel=\"p1-thumbnail.gif\"></div><div class=\"thumbnail\" rel=\"p2-thumbnail.gif\"></div><div class=\"thumbnail\" rel=\"p3-thumbnail.gif\"></div>");
+
+ var noInterpolateTemplate = _.template("<div><p>Just some text. Hey, I know this is silly but it aids consistency.</p></div>");
+ result = noInterpolateTemplate();
+ equal(result, "<div><p>Just some text. Hey, I know this is silly but it aids consistency.</p></div>");
+
+ var quoteTemplate = _.template("It's its, not it's");
+ equal(quoteTemplate({}), "It's its, not it's");
+
+ var quoteInStatementAndBody = _.template("<%\
+ if(foo == 'bar'){ \
+ %>Statement quotes and 'quotes'.<% } %>");
+ equal(quoteInStatementAndBody({foo: "bar"}), "Statement quotes and 'quotes'.");
+
+ var withNewlinesAndTabs = _.template('This\n\t\tis: <%= x %>.\n\tok.\nend.');
+ equal(withNewlinesAndTabs({x: 'that'}), 'This\n\t\tis: that.\n\tok.\nend.');
+
+ var template = _.template("<i><%- value %></i>");
+ var result = template({value: "<script>"});
+ equal(result, '<i>&lt;script&gt;</i>');
+
+ var stooge = {
+ name: "Moe",
+ template: _.template("I'm <%= this.name %>")
+ };
+ equal(stooge.template(), "I'm Moe");
+
+ // TEST: ReferenceError: $ is not defined
+ if (false) {
+ if (!$.browser.msie) {
+ var fromHTML = _.template($('#template').html());
+ equal(fromHTML({data : 12345}).replace(/\s/g, ''), '<li>24690</li>');
+ }
+ }
+
+ _.templateSettings = {
+ evaluate : /\{\{([\s\S]+?)\}\}/g,
+ interpolate : /\{\{=([\s\S]+?)\}\}/g
+ };
+
+ var custom = _.template("<ul>{{ for (var key in people) { }}<li>{{= people[key] }}</li>{{ } }}</ul>");
+ result = custom({people : {moe : "Moe", larry : "Larry", curly : "Curly"}});
+ equal(result, "<ul><li>Moe</li><li>Larry</li><li>Curly</li></ul>", 'can run arbitrary javascript in templates');
+
+ var customQuote = _.template("It's its, not it's");
+ equal(customQuote({}), "It's its, not it's");
+
+ var quoteInStatementAndBody = _.template("{{ if(foo == 'bar'){ }}Statement quotes and 'quotes'.{{ } }}");
+ equal(quoteInStatementAndBody({foo: "bar"}), "Statement quotes and 'quotes'.");
+
+ _.templateSettings = {
+ evaluate : /<\?([\s\S]+?)\?>/g,
+ interpolate : /<\?=([\s\S]+?)\?>/g
+ };
+
+ var customWithSpecialChars = _.template("<ul><? for (var key in people) { ?><li><?= people[key] ?></li><? } ?></ul>");
+ result = customWithSpecialChars({people : {moe : "Moe", larry : "Larry", curly : "Curly"}});
+ equal(result, "<ul><li>Moe</li><li>Larry</li><li>Curly</li></ul>", 'can run arbitrary javascript in templates');
+
+ var customWithSpecialCharsQuote = _.template("It's its, not it's");
+ equal(customWithSpecialCharsQuote({}), "It's its, not it's");
+
+ var quoteInStatementAndBody = _.template("<? if(foo == 'bar'){ ?>Statement quotes and 'quotes'.<? } ?>");
+ equal(quoteInStatementAndBody({foo: "bar"}), "Statement quotes and 'quotes'.");
+
+ _.templateSettings = {
+ interpolate : /\{\{(.+?)\}\}/g
+ };
+
+ var mustache = _.template("Hello {{planet}}!");
+ equal(mustache({planet : "World"}), "Hello World!", "can mimic mustache.js");
+
+ var templateWithNull = _.template("a null undefined {{planet}}");
+ equal(templateWithNull({planet : "world"}), "a null undefined world", "can handle missing escape and evaluate settings");
+ });
+ `)
+ })
+}
+
+// _.template provides the generated function source, when a SyntaxError occurs
+func Test_underscore_utility_9(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('_.template provides the generated function source, when a SyntaxError occurs', function() {
+ try {
+ _.template('<b><%= if x %></b>');
+ } catch (ex) {
+ var source = ex.source;
+ }
+ ok(/__p/.test(source));
+ });
+ `)
+ })
+}
+
+// _.template handles \\u2028 & \\u2029
+func Test_underscore_utility_10(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('_.template handles \\u2028 & \\u2029', function() {
+ var tmpl = _.template('<p>\u2028<%= "\\u2028\\u2029" %>\u2029</p>');
+ strictEqual(tmpl(), '<p>\u2028\u2028\u2029\u2029</p>');
+ });
+ `)
+ })
+}
+
+// result calls functions and returns primitives
+func Test_underscore_utility_11(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('result calls functions and returns primitives', function() {
+ var obj = {w: '', x: 'x', y: function(){ return this.x; }};
+ strictEqual(_.result(obj, 'w'), '');
+ strictEqual(_.result(obj, 'x'), 'x');
+ strictEqual(_.result(obj, 'y'), 'x');
+ strictEqual(_.result(obj, 'z'), undefined);
+ strictEqual(_.result(null, 'x'), null);
+ });
+ `)
+ })
+}
+
+// _.templateSettings.variable
+func Test_underscore_utility_12(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('_.templateSettings.variable', function() {
+ var s = '<%=data.x%>';
+ var data = {x: 'x'};
+ strictEqual(_.template(s, data, {variable: 'data'}), 'x');
+ _.templateSettings.variable = 'data';
+ strictEqual(_.template(s)(data), 'x');
+ });
+ `)
+ })
+}
+
+// #547 - _.templateSettings is unchanged by custom settings.
+func Test_underscore_utility_13(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('#547 - _.templateSettings is unchanged by custom settings.', function() {
+ ok(!_.templateSettings.variable);
+ _.template('', {}, {variable: 'x'});
+ ok(!_.templateSettings.variable);
+ });
+ `)
+ })
+}
+
+// #556 - undefined template variables.
+func Test_underscore_utility_14(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('#556 - undefined template variables.', function() {
+ var template = _.template('<%=x%>');
+ strictEqual(template({x: null}), '');
+ strictEqual(template({x: undefined}), '');
+
+ var templateEscaped = _.template('<%-x%>');
+ strictEqual(templateEscaped({x: null}), '');
+ strictEqual(templateEscaped({x: undefined}), '');
+
+ var templateWithProperty = _.template('<%=x.foo%>');
+ strictEqual(templateWithProperty({x: {} }), '');
+ strictEqual(templateWithProperty({x: {} }), '');
+
+ var templateWithPropertyEscaped = _.template('<%-x.foo%>');
+ strictEqual(templateWithPropertyEscaped({x: {} }), '');
+ strictEqual(templateWithPropertyEscaped({x: {} }), '');
+ });
+ `)
+ })
+}
+
+// interpolate evaluates code only once.
+func Test_underscore_utility_15(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('interpolate evaluates code only once.', 2, function() {
+ var count = 0;
+ var template = _.template('<%= f() %>');
+ template({f: function(){ ok(!(count++)); }});
+
+ var countEscaped = 0;
+ var templateEscaped = _.template('<%- f() %>');
+ templateEscaped({f: function(){ ok(!(countEscaped++)); }});
+ });
+ `)
+ })
+}
+
+// #746 - _.template settings are not modified.
+func Test_underscore_utility_16(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('#746 - _.template settings are not modified.', 1, function() {
+ var settings = {};
+ _.template('', null, settings);
+ deepEqual(settings, {});
+ });
+ `)
+ })
+}
+
+// #779 - delimeters are applied to unescaped text.
+func Test_underscore_utility_17(t *testing.T) {
+ tt(t, func() {
+ test, _ := test_()
+
+ test(`
+ test('#779 - delimeters are applied to unescaped text.', 1, function() {
+ var template = _.template('<<\nx\n>>', null, {evaluate: /<<(.*?)>>/g});
+ strictEqual(template(), '<<\nx\n>>');
+ });
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value.go b/Godeps/_workspace/src/github.com/obscuren/otto/value.go
new file mode 100644
index 000000000..5944126fd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value.go
@@ -0,0 +1,956 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "reflect"
+ "strconv"
+ "unicode/utf16"
+)
+
+type _valueType int
+
+const (
+ valueEmpty _valueType = iota
+ valueNull
+ valueUndefined
+ valueNumber
+ valueString
+ valueBoolean
+ valueObject
+ valueResult
+ valueReference
+)
+
+// Value is the representation of a JavaScript value.
+type Value struct {
+ _valueType
+ value interface{}
+}
+
+// ToValue will convert an interface{} value to a value digestible by otto/JavaScript
+// This function will not work for advanced types (struct, map, slice/array, etc.) and
+// you probably should not use it.
+//
+// ToValue may be deprecated and removed in the near future.
+//
+// Try Otto.ToValue for a replacement.
+func ToValue(value interface{}) (Value, error) {
+ result := UndefinedValue()
+ err := catchPanic(func() {
+ result = toValue(value)
+ })
+ return result, err
+}
+
+// Empty
+
+func emptyValue() Value {
+ return Value{_valueType: valueEmpty}
+}
+
+func (value Value) isEmpty() bool {
+ return value._valueType == valueEmpty
+}
+
+// Undefined
+
+// UndefinedValue will return a Value representing undefined.
+func UndefinedValue() Value {
+ return Value{_valueType: valueUndefined}
+}
+
+// IsDefined will return false if the value is undefined, and true otherwise.
+func (value Value) IsDefined() bool {
+ return value._valueType != valueUndefined
+}
+
+// IsUndefined will return true if the value is undefined, and false otherwise.
+func (value Value) IsUndefined() bool {
+ return value._valueType == valueUndefined
+}
+
+// NullValue will return a Value representing null.
+func NullValue() Value {
+ return Value{_valueType: valueNull}
+}
+
+// IsNull will return true if the value is null, and false otherwise.
+func (value Value) IsNull() bool {
+ return value._valueType == valueNull
+}
+
+// ---
+
+func (value Value) isCallable() bool {
+ switch value := value.value.(type) {
+ case *_object:
+ return value.functionValue().call != nil
+ }
+ return false
+}
+
+func (value Value) isResult() bool {
+ return value._valueType == valueResult
+}
+
+func (value Value) isReference() bool {
+ return value._valueType == valueReference
+}
+
+// Call the value as a function with the given this value and argument list and
+// return the result of invocation. It is essentially equivalent to:
+//
+// value.apply(thisValue, argumentList)
+//
+// An undefined value and an error will result if:
+//
+// 1. There is an error during conversion of the argument list
+// 2. The value is not actually a function
+// 3. An (uncaught) exception is thrown
+//
+func (value Value) Call(this Value, argumentList ...interface{}) (Value, error) {
+ result := UndefinedValue()
+ err := catchPanic(func() {
+ result = value.call(this, argumentList...)
+ })
+ return result, err
+}
+
+func (value Value) call(this Value, argumentList ...interface{}) Value {
+ switch function := value.value.(type) {
+ case *_object:
+ return function.Call(this, argumentList...)
+ }
+ panic(newTypeError())
+}
+
+func (value Value) constructSafe(this Value, argumentList ...interface{}) (Value, error) {
+ result := UndefinedValue()
+ err := catchPanic(func() {
+ result = value.construct(this, argumentList...)
+ })
+ return result, err
+}
+
+func (value Value) construct(this Value, argumentList ...interface{}) Value {
+ switch function := value.value.(type) {
+ case *_object:
+ return function.Construct(this, argumentList...)
+ }
+ panic(newTypeError())
+}
+
+// IsPrimitive will return true if value is a primitive (any kind of primitive).
+func (value Value) IsPrimitive() bool {
+ return !value.IsObject()
+}
+
+// IsBoolean will return true if value is a boolean (primitive).
+func (value Value) IsBoolean() bool {
+ return value._valueType == valueBoolean
+}
+
+// IsNumber will return true if value is a number (primitive).
+func (value Value) IsNumber() bool {
+ return value._valueType == valueNumber
+}
+
+// IsNaN will return true if value is NaN (or would convert to NaN).
+func (value Value) IsNaN() bool {
+ switch value := value.value.(type) {
+ case float64:
+ return math.IsNaN(value)
+ case float32:
+ return math.IsNaN(float64(value))
+ case int, int8, int32, int64:
+ return false
+ case uint, uint8, uint32, uint64:
+ return false
+ }
+
+ return math.IsNaN(toFloat(value))
+}
+
+// IsString will return true if value is a string (primitive).
+func (value Value) IsString() bool {
+ return value._valueType == valueString
+}
+
+// IsObject will return true if value is an object.
+func (value Value) IsObject() bool {
+ return value._valueType == valueObject
+}
+
+// IsFunction will return true if value is a function.
+func (value Value) IsFunction() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "Function"
+}
+
+// Class will return the class string of the value or the empty string if value is not an object.
+//
+// The return value will (generally) be one of:
+//
+// Object
+// Function
+// Array
+// String
+// Number
+// Boolean
+// Date
+// RegExp
+//
+func (value Value) Class() string {
+ if value._valueType != valueObject {
+ return ""
+ }
+ return value.value.(*_object).class
+}
+
+func (value Value) isArray() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return isArray(value.value.(*_object))
+}
+
+func (value Value) isStringObject() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "String"
+}
+
+func (value Value) isBooleanObject() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "Boolean"
+}
+
+func (value Value) isNumberObject() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "Number"
+}
+
+func (value Value) isDate() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "Date"
+}
+
+func (value Value) isRegExp() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "RegExp"
+}
+
+func (value Value) isError() bool {
+ if value._valueType != valueObject {
+ return false
+ }
+ return value.value.(*_object).class == "Error"
+}
+
+// ---
+
+func toValue_reflectValuePanic(value interface{}, kind reflect.Kind) {
+ switch kind {
+ case reflect.Struct:
+ panic(newTypeError("Invalid value (struct): Missing runtime: %v (%T)", value, value))
+ case reflect.Map:
+ panic(newTypeError("Invalid value (map): Missing runtime: %v (%T)", value, value))
+ case reflect.Slice:
+ panic(newTypeError("Invalid value (slice): Missing runtime: %v (%T)", value, value))
+ }
+}
+
+func toValue(value interface{}) Value {
+ switch value := value.(type) {
+ case Value:
+ return value
+ case bool:
+ return Value{valueBoolean, value}
+ case int:
+ return Value{valueNumber, value}
+ case int8:
+ return Value{valueNumber, value}
+ case int16:
+ return Value{valueNumber, value}
+ case int32:
+ return Value{valueNumber, value}
+ case int64:
+ return Value{valueNumber, value}
+ case uint:
+ return Value{valueNumber, value}
+ case uint8:
+ return Value{valueNumber, value}
+ case uint16:
+ return Value{valueNumber, value}
+ case uint32:
+ return Value{valueNumber, value}
+ case uint64:
+ return Value{valueNumber, value}
+ case float32:
+ return Value{valueNumber, float64(value)}
+ case float64:
+ return Value{valueNumber, value}
+ case []uint16:
+ return Value{valueString, value}
+ case string:
+ return Value{valueString, value}
+ // A rune is actually an int32, which is handled above
+ case *_object:
+ return Value{valueObject, value}
+ case *Object:
+ return Value{valueObject, value.object}
+ case Object:
+ return Value{valueObject, value.object}
+ case _reference: // reference is an interface (already a pointer)
+ return Value{valueReference, value}
+ case _result:
+ return Value{valueResult, value}
+ case nil:
+ // TODO Ugh.
+ return UndefinedValue()
+ case reflect.Value:
+ for value.Kind() == reflect.Ptr {
+ // We were given a pointer, so we'll drill down until we get a non-pointer
+ //
+ // These semantics might change if we want to start supporting pointers to values transparently
+ // (It would be best not to depend on this behavior)
+ // FIXME: UNDEFINED
+ if value.IsNil() {
+ return UndefinedValue()
+ }
+ value = value.Elem()
+ }
+ switch value.Kind() {
+ case reflect.Bool:
+ return Value{valueBoolean, bool(value.Bool())}
+ case reflect.Int:
+ return Value{valueNumber, int(value.Int())}
+ case reflect.Int8:
+ return Value{valueNumber, int8(value.Int())}
+ case reflect.Int16:
+ return Value{valueNumber, int16(value.Int())}
+ case reflect.Int32:
+ return Value{valueNumber, int32(value.Int())}
+ case reflect.Int64:
+ return Value{valueNumber, int64(value.Int())}
+ case reflect.Uint:
+ return Value{valueNumber, uint(value.Uint())}
+ case reflect.Uint8:
+ return Value{valueNumber, uint8(value.Uint())}
+ case reflect.Uint16:
+ return Value{valueNumber, uint16(value.Uint())}
+ case reflect.Uint32:
+ return Value{valueNumber, uint32(value.Uint())}
+ case reflect.Uint64:
+ return Value{valueNumber, uint64(value.Uint())}
+ case reflect.Float32:
+ return Value{valueNumber, float32(value.Float())}
+ case reflect.Float64:
+ return Value{valueNumber, float64(value.Float())}
+ case reflect.String:
+ return Value{valueString, string(value.String())}
+ default:
+ toValue_reflectValuePanic(value.Interface(), value.Kind())
+ }
+ default:
+ return toValue(reflect.ValueOf(value))
+ }
+ panic(newTypeError("Invalid value: Unsupported: %v (%T)", value, value))
+}
+
+// String will return the value as a string.
+//
+// This method will make return the empty string if there is an error.
+func (value Value) String() string {
+ result := ""
+ catchPanic(func() {
+ result = value.toString()
+ })
+ return result
+}
+
+func (value Value) toBoolean() bool {
+ return toBoolean(value)
+}
+
+func (value Value) isTrue() bool {
+ return toBoolean(value)
+}
+
+// ToBoolean will convert the value to a boolean (bool).
+//
+// ToValue(0).ToBoolean() => false
+// ToValue("").ToBoolean() => false
+// ToValue(true).ToBoolean() => true
+// ToValue(1).ToBoolean() => true
+// ToValue("Nothing happens").ToBoolean() => true
+//
+// If there is an error during the conversion process (like an uncaught exception), then the result will be false and an error.
+func (value Value) ToBoolean() (bool, error) {
+ result := false
+ err := catchPanic(func() {
+ result = toBoolean(value)
+ })
+ return result, err
+}
+
+func (value Value) toNumber() Value {
+ return toNumber(value)
+}
+
+func (value Value) toFloat() float64 {
+ return toFloat(value)
+}
+
+// ToFloat will convert the value to a number (float64).
+//
+// ToValue(0).ToFloat() => 0.
+// ToValue(1.1).ToFloat() => 1.1
+// ToValue("11").ToFloat() => 11.
+//
+// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
+func (value Value) ToFloat() (float64, error) {
+ result := float64(0)
+ err := catchPanic(func() {
+ result = toFloat(value)
+ })
+ return result, err
+}
+
+// ToInteger will convert the value to a number (int64).
+//
+// ToValue(0).ToInteger() => 0
+// ToValue(1.1).ToInteger() => 1
+// ToValue("11").ToInteger() => 11
+//
+// If there is an error during the conversion process (like an uncaught exception), then the result will be 0 and an error.
+func (value Value) ToInteger() (int64, error) {
+ result := int64(0)
+ err := catchPanic(func() {
+ result = toInteger(value).value
+ })
+ return result, err
+}
+
+func (value Value) toString() string {
+ return toString(value)
+}
+
+// ToString will convert the value to a string (string).
+//
+// ToValue(0).ToString() => "0"
+// ToValue(false).ToString() => "false"
+// ToValue(1.1).ToString() => "1.1"
+// ToValue("11").ToString() => "11"
+// ToValue('Nothing happens.').ToString() => "Nothing happens."
+//
+// If there is an error during the conversion process (like an uncaught exception), then the result will be the empty string ("") and an error.
+func (value Value) ToString() (string, error) {
+ result := ""
+ err := catchPanic(func() {
+ result = toString(value)
+ })
+ return result, err
+}
+
+func (value Value) _object() *_object {
+ switch value := value.value.(type) {
+ case *_object:
+ return value
+ }
+ return nil
+}
+
+// Object will return the object of the value, or nil if value is not an object.
+//
+// This method will not do any implicit conversion. For example, calling this method on a string primitive value will not return a String object.
+func (value Value) Object() *Object {
+ switch object := value.value.(type) {
+ case *_object:
+ return _newObject(object, value)
+ }
+ return nil
+}
+
+func (value Value) reference() _reference {
+ switch value := value.value.(type) {
+ case _reference:
+ return value
+ }
+ return nil
+}
+
+var (
+ __NaN__ float64 = math.NaN()
+ __PositiveInfinity__ float64 = math.Inf(+1)
+ __NegativeInfinity__ float64 = math.Inf(-1)
+ __PositiveZero__ float64 = 0
+ __NegativeZero__ float64 = math.Float64frombits(0 | (1 << 63))
+)
+
+func positiveInfinity() float64 {
+ return __PositiveInfinity__
+}
+
+func negativeInfinity() float64 {
+ return __NegativeInfinity__
+}
+
+func positiveZero() float64 {
+ return __PositiveZero__
+}
+
+func negativeZero() float64 {
+ return __NegativeZero__
+}
+
+// NaNValue will return a value representing NaN.
+//
+// It is equivalent to:
+//
+// ToValue(math.NaN())
+//
+func NaNValue() Value {
+ return Value{valueNumber, __NaN__}
+}
+
+func positiveInfinityValue() Value {
+ return Value{valueNumber, __PositiveInfinity__}
+}
+
+func negativeInfinityValue() Value {
+ return Value{valueNumber, __NegativeInfinity__}
+}
+
+func positiveZeroValue() Value {
+ return Value{valueNumber, __PositiveZero__}
+}
+
+func negativeZeroValue() Value {
+ return Value{valueNumber, __NegativeZero__}
+}
+
+// TrueValue will return a value representing true.
+//
+// It is equivalent to:
+//
+// ToValue(true)
+//
+func TrueValue() Value {
+ return Value{valueBoolean, true}
+}
+
+// FalseValue will return a value representing false.
+//
+// It is equivalent to:
+//
+// ToValue(false)
+//
+func FalseValue() Value {
+ return Value{valueBoolean, false}
+}
+
+func sameValue(x Value, y Value) bool {
+ if x._valueType != y._valueType {
+ return false
+ }
+ result := false
+ switch x._valueType {
+ case valueUndefined, valueNull:
+ result = true
+ case valueNumber:
+ x := x.toFloat()
+ y := y.toFloat()
+ if math.IsNaN(x) && math.IsNaN(y) {
+ result = true
+ } else {
+ result = x == y
+ if result && x == 0 {
+ // Since +0 != -0
+ result = math.Signbit(x) == math.Signbit(y)
+ }
+ }
+ case valueString:
+ result = x.toString() == y.toString()
+ case valueBoolean:
+ result = x.toBoolean() == y.toBoolean()
+ case valueObject:
+ result = x._object() == y._object()
+ default:
+ panic(hereBeDragons())
+ }
+
+ return result
+}
+
+func strictEqualityComparison(x Value, y Value) bool {
+ if x._valueType != y._valueType {
+ return false
+ }
+ result := false
+ switch x._valueType {
+ case valueUndefined, valueNull:
+ result = true
+ case valueNumber:
+ x := x.toFloat()
+ y := y.toFloat()
+ if math.IsNaN(x) && math.IsNaN(y) {
+ result = false
+ } else {
+ result = x == y
+ }
+ case valueString:
+ result = x.toString() == y.toString()
+ case valueBoolean:
+ result = x.toBoolean() == y.toBoolean()
+ case valueObject:
+ result = x._object() == y._object()
+ default:
+ panic(hereBeDragons())
+ }
+
+ return result
+}
+
+// Export will attempt to convert the value to a Go representation
+// and return it via an interface{} kind.
+//
+// WARNING: The interface function will be changing soon to:
+//
+// Export() interface{}
+//
+// If a reasonable conversion is not possible, then the original
+// result is returned.
+//
+// undefined -> otto.Value (UndefinedValue())
+// null -> interface{}(nil)
+// boolean -> bool
+// number -> A number type (int, float32, uint64, ...)
+// string -> string
+// Array -> []interface{}
+// Object -> map[string]interface{}
+//
+func (self Value) Export() (interface{}, error) {
+ return self.export(), nil
+}
+
+func (self Value) export() interface{} {
+
+ switch self._valueType {
+ case valueUndefined:
+ return nil
+ case valueNull:
+ return nil
+ case valueNumber, valueBoolean:
+ return self.value
+ case valueString:
+ switch value := self.value.(type) {
+ case string:
+ return value
+ case []uint16:
+ return string(utf16.Decode(value))
+ }
+ case valueObject:
+ object := self._object()
+ switch value := object.value.(type) {
+ case *_goStructObject:
+ return value.value.Interface()
+ case *_goMapObject:
+ return value.value.Interface()
+ case *_goArrayObject:
+ return value.value.Interface()
+ case *_goSliceObject:
+ return value.value.Interface()
+ }
+ if object.class == "Array" {
+ result := make([]interface{}, 0)
+ lengthValue := object.get("length")
+ length := lengthValue.value.(uint32)
+ for index := uint32(0); index < length; index += 1 {
+ name := strconv.FormatInt(int64(index), 10)
+ if !object.hasProperty(name) {
+ continue
+ }
+ value := object.get(name)
+ result = append(result, value.export())
+ }
+ return result
+ } else {
+ result := make(map[string]interface{})
+ // TODO Should we export everything? Or just what is enumerable?
+ object.enumerate(false, func(name string) bool {
+ value := object.get(name)
+ if value.IsDefined() {
+ result[name] = value.export()
+ }
+ return true
+ })
+ return result
+ }
+ }
+
+ return self
+}
+
+func (self Value) evaluateBreakContinue(labels []string) _resultKind {
+ result := self.value.(_result)
+ if result.kind == resultBreak || result.kind == resultContinue {
+ for _, label := range labels {
+ if label == result.target {
+ return result.kind
+ }
+ }
+ }
+ return resultReturn
+}
+
+func (self Value) evaluateBreak(labels []string) _resultKind {
+ result := self.value.(_result)
+ if result.kind == resultBreak {
+ for _, label := range labels {
+ if label == result.target {
+ return result.kind
+ }
+ }
+ }
+ return resultReturn
+}
+
+func (self Value) exportNative() interface{} {
+
+ switch self._valueType {
+ case valueUndefined:
+ return self
+ case valueNull:
+ return nil
+ case valueNumber, valueBoolean:
+ return self.value
+ case valueString:
+ switch value := self.value.(type) {
+ case string:
+ return value
+ case []uint16:
+ return string(utf16.Decode(value))
+ }
+ case valueObject:
+ object := self._object()
+ switch value := object.value.(type) {
+ case *_goStructObject:
+ return value.value.Interface()
+ case *_goMapObject:
+ return value.value.Interface()
+ case *_goArrayObject:
+ return value.value.Interface()
+ case *_goSliceObject:
+ return value.value.Interface()
+ }
+ }
+
+ return self
+}
+
+func (value Value) toReflectValue(kind reflect.Kind) (reflect.Value, error) {
+ switch kind {
+ case reflect.Bool:
+ return reflect.ValueOf(value.toBoolean()), nil
+ case reflect.Int:
+ // We convert to float64 here because converting to int64 will not tell us
+ // if a value is outside the range of int64
+ tmp := toIntegerFloat(value)
+ if tmp < float_minInt || tmp > float_maxInt {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int", tmp, value)
+ } else {
+ return reflect.ValueOf(int(tmp)), nil
+ }
+ case reflect.Int8:
+ tmp := toInteger(value).value
+ if tmp < int64_minInt8 || tmp > int64_maxInt8 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int8", tmp, value)
+ } else {
+ return reflect.ValueOf(int8(tmp)), nil
+ }
+ case reflect.Int16:
+ tmp := toInteger(value).value
+ if tmp < int64_minInt16 || tmp > int64_maxInt16 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int16", tmp, value)
+ } else {
+ return reflect.ValueOf(int16(tmp)), nil
+ }
+ case reflect.Int32:
+ tmp := toInteger(value).value
+ if tmp < int64_minInt32 || tmp > int64_maxInt32 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int32", tmp, value)
+ } else {
+ return reflect.ValueOf(int32(tmp)), nil
+ }
+ case reflect.Int64:
+ // We convert to float64 here because converting to int64 will not tell us
+ // if a value is outside the range of int64
+ tmp := toIntegerFloat(value)
+ if tmp < float_minInt64 || tmp > float_maxInt64 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to int", tmp, value)
+ } else {
+ return reflect.ValueOf(int64(tmp)), nil
+ }
+ case reflect.Uint:
+ // We convert to float64 here because converting to int64 will not tell us
+ // if a value is outside the range of uint
+ tmp := toIntegerFloat(value)
+ if tmp < 0 || tmp > float_maxUint {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint", tmp, value)
+ } else {
+ return reflect.ValueOf(uint(tmp)), nil
+ }
+ case reflect.Uint8:
+ tmp := toInteger(value).value
+ if tmp < 0 || tmp > int64_maxUint8 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint8", tmp, value)
+ } else {
+ return reflect.ValueOf(uint8(tmp)), nil
+ }
+ case reflect.Uint16:
+ tmp := toInteger(value).value
+ if tmp < 0 || tmp > int64_maxUint16 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint16", tmp, value)
+ } else {
+ return reflect.ValueOf(uint16(tmp)), nil
+ }
+ case reflect.Uint32:
+ tmp := toInteger(value).value
+ if tmp < 0 || tmp > int64_maxUint32 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %d (%v) to uint32", tmp, value)
+ } else {
+ return reflect.ValueOf(uint32(tmp)), nil
+ }
+ case reflect.Uint64:
+ // We convert to float64 here because converting to int64 will not tell us
+ // if a value is outside the range of uint64
+ tmp := toIntegerFloat(value)
+ if tmp < 0 || tmp > float_maxUint64 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to uint64", tmp, value)
+ } else {
+ return reflect.ValueOf(uint64(tmp)), nil
+ }
+ case reflect.Float32:
+ tmp := toFloat(value)
+ tmp1 := tmp
+ if 0 > tmp1 {
+ tmp1 = -tmp1
+ }
+ if tmp1 < math.SmallestNonzeroFloat32 || tmp1 > math.MaxFloat32 {
+ return reflect.Value{}, fmt.Errorf("RangeError: %f (%v) to float32", tmp, value)
+ } else {
+ return reflect.ValueOf(float32(tmp)), nil
+ }
+ case reflect.Float64:
+ value := toFloat(value)
+ return reflect.ValueOf(float64(value)), nil
+ case reflect.String:
+ return reflect.ValueOf(value.toString()), nil
+ case reflect.Interface:
+ return reflect.ValueOf(value.exportNative()), nil
+ }
+
+ dbgf("%/panic//%@: Invalid: (%v) to reflect.Kind: %v", value, kind)
+ panic("")
+}
+
+func stringToReflectValue(value string, kind reflect.Kind) (reflect.Value, error) {
+ switch kind {
+ case reflect.Bool:
+ value, err := strconv.ParseBool(value)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(value), nil
+ case reflect.Int:
+ value, err := strconv.ParseInt(value, 0, 0)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(int(value)), nil
+ case reflect.Int8:
+ value, err := strconv.ParseInt(value, 0, 8)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(int8(value)), nil
+ case reflect.Int16:
+ value, err := strconv.ParseInt(value, 0, 16)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(int16(value)), nil
+ case reflect.Int32:
+ value, err := strconv.ParseInt(value, 0, 32)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(int32(value)), nil
+ case reflect.Int64:
+ value, err := strconv.ParseInt(value, 0, 64)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(int64(value)), nil
+ case reflect.Uint:
+ value, err := strconv.ParseUint(value, 0, 0)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(uint(value)), nil
+ case reflect.Uint8:
+ value, err := strconv.ParseUint(value, 0, 8)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(uint8(value)), nil
+ case reflect.Uint16:
+ value, err := strconv.ParseUint(value, 0, 16)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(uint16(value)), nil
+ case reflect.Uint32:
+ value, err := strconv.ParseUint(value, 0, 32)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(uint32(value)), nil
+ case reflect.Uint64:
+ value, err := strconv.ParseUint(value, 0, 64)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(uint64(value)), nil
+ case reflect.Float32:
+ value, err := strconv.ParseFloat(value, 32)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(float32(value)), nil
+ case reflect.Float64:
+ value, err := strconv.ParseFloat(value, 64)
+ if err != nil {
+ return reflect.Value{}, err
+ }
+ return reflect.ValueOf(float64(value)), nil
+ case reflect.String:
+ return reflect.ValueOf(value), nil
+ }
+
+ dbgf("%/panic//%@: Invalid: \"%s\" to reflect.Kind: %v", value, kind)
+ panic("")
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value_boolean.go b/Godeps/_workspace/src/github.com/obscuren/otto/value_boolean.go
new file mode 100644
index 000000000..da8e951fe
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value_boolean.go
@@ -0,0 +1,49 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "reflect"
+)
+
+func toBoolean(value Value) bool {
+ if value._valueType == valueBoolean {
+ return value.value.(bool)
+ }
+ if value.IsUndefined() {
+ return false
+ }
+ if value.IsNull() {
+ return false
+ }
+ switch value := value.value.(type) {
+ case bool:
+ return value
+ case int, int8, int16, int32, int64:
+ return 0 != reflect.ValueOf(value).Int()
+ case uint, uint8, uint16, uint32, uint64:
+ return 0 != reflect.ValueOf(value).Uint()
+ case float32:
+ return 0 != value
+ case float64:
+ if math.IsNaN(value) || value == 0 {
+ return false
+ }
+ return true
+ case string:
+ return 0 != len(value)
+ }
+ if value.IsObject() {
+ return true
+ }
+ panic(fmt.Errorf("toBoolean(%T)", value.value))
+}
+
+func stringToBoolean(value string) bool {
+ if value == "true" {
+ return true
+ } else if value == "false" {
+ return false
+ }
+ panic(fmt.Errorf("stringToBoolean(%s)", value))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value_number.go b/Godeps/_workspace/src/github.com/obscuren/otto/value_number.go
new file mode 100644
index 000000000..badb3a542
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value_number.go
@@ -0,0 +1,335 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "regexp"
+ "strconv"
+ "strings"
+)
+
+var stringToNumberParseInteger = regexp.MustCompile(`^(?:0[xX])`)
+
+func stringToFloat(value string) float64 {
+ value = strings.TrimSpace(value)
+
+ if value == "" {
+ return 0
+ }
+
+ parseFloat := false
+ if strings.IndexRune(value, '.') != -1 {
+ parseFloat = true
+ } else if stringToNumberParseInteger.MatchString(value) {
+ parseFloat = false
+ } else {
+ parseFloat = true
+ }
+
+ if parseFloat {
+ number, err := strconv.ParseFloat(value, 64)
+ if err != nil && err.(*strconv.NumError).Err != strconv.ErrRange {
+ return math.NaN()
+ }
+ return number
+ }
+
+ number, err := strconv.ParseInt(value, 0, 64)
+ if err != nil {
+ return math.NaN()
+ }
+ return float64(number)
+}
+
+func toNumber(value Value) Value {
+ if value._valueType == valueNumber {
+ return value
+ }
+ return Value{valueNumber, toFloat(value)}
+}
+
+func toFloat(value Value) float64 {
+ switch value._valueType {
+ case valueUndefined:
+ return math.NaN()
+ case valueNull:
+ return 0
+ }
+ switch value := value.value.(type) {
+ case bool:
+ if value {
+ return 1
+ }
+ return 0
+ case int:
+ return float64(value)
+ case int8:
+ return float64(value)
+ case int16:
+ return float64(value)
+ case int32:
+ return float64(value)
+ case int64:
+ return float64(value)
+ case uint:
+ return float64(value)
+ case uint8:
+ return float64(value)
+ case uint16:
+ return float64(value)
+ case uint32:
+ return float64(value)
+ case uint64:
+ return float64(value)
+ case float64:
+ return value
+ case string:
+ return stringToFloat(value)
+ case *_object:
+ return toFloat(value.DefaultValue(defaultValueHintNumber))
+ }
+ panic(fmt.Errorf("toFloat(%T)", value.value))
+}
+
+const (
+ float_2_64 float64 = 18446744073709551616.0
+ float_2_63 float64 = 9223372036854775808.0
+ float_2_32 float64 = 4294967296.0
+ float_2_31 float64 = 2147483648.0
+ float_2_16 float64 = 65536.0
+ integer_2_32 int64 = 4294967296
+ integer_2_31 int64 = 2146483648
+ sqrt1_2 float64 = math.Sqrt2 / 2
+)
+
+const (
+ maxInt8 = math.MaxInt8
+ minInt8 = math.MinInt8
+ maxInt16 = math.MaxInt16
+ minInt16 = math.MinInt16
+ maxInt32 = math.MaxInt32
+ minInt32 = math.MinInt32
+ maxInt64 = math.MaxInt64
+ minInt64 = math.MinInt64
+ maxUint8 = math.MaxUint8
+ maxUint16 = math.MaxUint16
+ maxUint32 = math.MaxUint32
+ maxUint64 = math.MaxUint64
+ maxUint = ^uint(0)
+ minUint = 0
+ maxInt = int(^uint(0) >> 1)
+ minInt = -maxInt - 1
+
+ // int64
+ int64_maxInt int64 = int64(maxInt)
+ int64_minInt int64 = int64(minInt)
+ int64_maxInt8 int64 = math.MaxInt8
+ int64_minInt8 int64 = math.MinInt8
+ int64_maxInt16 int64 = math.MaxInt16
+ int64_minInt16 int64 = math.MinInt16
+ int64_maxInt32 int64 = math.MaxInt32
+ int64_minInt32 int64 = math.MinInt32
+ int64_maxUint8 int64 = math.MaxUint8
+ int64_maxUint16 int64 = math.MaxUint16
+ int64_maxUint32 int64 = math.MaxUint32
+
+ // float64
+ float_maxInt float64 = float64(int(^uint(0) >> 1))
+ float_minInt float64 = float64(int(-maxInt - 1))
+ float_minUint float64 = float64(0)
+ float_maxUint float64 = float64(uint(^uint(0)))
+ float_minUint64 float64 = float64(0)
+ float_maxUint64 float64 = math.MaxUint64
+ float_maxInt64 float64 = math.MaxInt64
+ float_minInt64 float64 = math.MinInt64
+)
+
+func toIntegerFloat(value Value) float64 {
+ float := value.toFloat()
+ if math.IsInf(float, 0) {
+ } else if math.IsNaN(float) {
+ float = 0
+ } else if float > 0 {
+ float = math.Floor(float)
+ } else {
+ float = math.Ceil(float)
+ }
+ return float
+}
+
+type _integerKind int
+
+const (
+ integerValid _integerKind = iota // 3.0 => 3.0
+ integerFloat // 3.14159 => 3.0
+ integerInfinite // Infinity => 2**63-1
+ integerInvalid // NaN => 0
+)
+
+type _integer struct {
+ _integerKind
+ value int64
+}
+
+func (self _integer) valid() bool {
+ return self._integerKind == integerValid || self._integerKind == integerFloat
+}
+
+func (self _integer) exact() bool {
+ return self._integerKind == integerValid
+}
+
+func (self _integer) infinite() bool {
+ return self._integerKind == integerInfinite
+}
+
+func toInteger(value Value) (integer _integer) {
+ switch value := value.value.(type) {
+ case int8:
+ integer.value = int64(value)
+ return
+ case int16:
+ integer.value = int64(value)
+ return
+ case uint8:
+ integer.value = int64(value)
+ return
+ case uint16:
+ integer.value = int64(value)
+ return
+ case uint32:
+ integer.value = int64(value)
+ return
+ case int:
+ integer.value = int64(value)
+ return
+ case int64:
+ integer.value = value
+ return
+ }
+ {
+ value := value.toFloat()
+ if value == 0 {
+ return
+ }
+ if math.IsNaN(value) {
+ integer._integerKind = integerInvalid
+ return
+ }
+ if math.IsInf(value, 0) {
+ integer._integerKind = integerInfinite
+ }
+ if value >= float_maxInt64 {
+ integer.value = math.MaxInt64
+ return
+ }
+ if value <= float_minInt64 {
+ integer.value = math.MinInt64
+ return
+ }
+ {
+ value0 := value
+ value1 := float64(0)
+ if value0 > 0 {
+ value1 = math.Floor(value0)
+ } else {
+ value1 = math.Ceil(value0)
+ }
+
+ if value0 != value1 {
+ integer._integerKind = integerFloat
+ }
+ integer.value = int64(value1)
+ return
+ }
+ }
+}
+
+// ECMA 262: 9.5
+func toInt32(value Value) int32 {
+ {
+ switch value := value.value.(type) {
+ case int8:
+ return int32(value)
+ case int16:
+ return int32(value)
+ case int32:
+ return value
+ }
+ }
+ floatValue := value.toFloat()
+ if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
+ return 0
+ }
+ if floatValue == 0 { // This will work for +0 & -0
+ return 0
+ }
+ remainder := math.Mod(floatValue, float_2_32)
+ if remainder > 0 {
+ remainder = math.Floor(remainder)
+ } else {
+ remainder = math.Ceil(remainder) + float_2_32
+ }
+ if remainder > float_2_31 {
+ return int32(remainder - float_2_32)
+ }
+ return int32(remainder)
+}
+
+func toUint32(value Value) uint32 {
+ {
+ switch value := value.value.(type) {
+ case int8:
+ return uint32(value)
+ case int16:
+ return uint32(value)
+ case uint8:
+ return uint32(value)
+ case uint16:
+ return uint32(value)
+ case uint32:
+ return value
+ }
+ }
+ floatValue := value.toFloat()
+ if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
+ return 0
+ }
+ if floatValue == 0 {
+ return 0
+ }
+ remainder := math.Mod(floatValue, float_2_32)
+ if remainder > 0 {
+ remainder = math.Floor(remainder)
+ } else {
+ remainder = math.Ceil(remainder) + float_2_32
+ }
+ return uint32(remainder)
+}
+
+func toUint16(value Value) uint16 {
+ {
+ switch value := value.value.(type) {
+ case int8:
+ return uint16(value)
+ case uint8:
+ return uint16(value)
+ case uint16:
+ return value
+ }
+ }
+ floatValue := value.toFloat()
+ if math.IsNaN(floatValue) || math.IsInf(floatValue, 0) {
+ return 0
+ }
+ if floatValue == 0 {
+ return 0
+ }
+ remainder := math.Mod(floatValue, float_2_16)
+ if remainder > 0 {
+ remainder = math.Floor(remainder)
+ } else {
+ remainder = math.Ceil(remainder) + float_2_16
+ }
+ return uint16(remainder)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value_primitive.go b/Godeps/_workspace/src/github.com/obscuren/otto/value_primitive.go
new file mode 100644
index 000000000..1f85fb06b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value_primitive.go
@@ -0,0 +1,23 @@
+package otto
+
+func toStringPrimitive(value Value) Value {
+ return _toPrimitive(value, defaultValueHintString)
+}
+
+func toNumberPrimitive(value Value) Value {
+ return _toPrimitive(value, defaultValueHintNumber)
+}
+
+func toPrimitive(value Value) Value {
+ return _toPrimitive(value, defaultValueNoHint)
+}
+
+func _toPrimitive(value Value, hint _defaultValueHint) Value {
+ switch value._valueType {
+ case valueNull, valueUndefined, valueNumber, valueString, valueBoolean:
+ return value
+ case valueObject:
+ return value._object().DefaultValue(hint)
+ }
+ panic(hereBeDragons(value._valueType, value))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value_string.go b/Godeps/_workspace/src/github.com/obscuren/otto/value_string.go
new file mode 100644
index 000000000..39749cce2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value_string.go
@@ -0,0 +1,101 @@
+package otto
+
+import (
+ "fmt"
+ "math"
+ "regexp"
+ "strconv"
+ "unicode/utf16"
+)
+
+var matchLeading0Exponent = regexp.MustCompile(`([eE][\+\-])0+([1-9])`) // 1e-07 => 1e-7
+
+func floatToString(value float64, bitsize int) string {
+ // TODO Fit to ECMA-262 9.8.1 specification
+ if math.IsNaN(value) {
+ return "NaN"
+ } else if math.IsInf(value, 0) {
+ if math.Signbit(value) {
+ return "-Infinity"
+ }
+ return "Infinity"
+ }
+ exponent := math.Log10(math.Abs(value))
+ if exponent >= 21 || exponent < -6 {
+ return matchLeading0Exponent.ReplaceAllString(strconv.FormatFloat(value, 'g', -1, bitsize), "$1$2")
+ }
+ return strconv.FormatFloat(value, 'f', -1, bitsize)
+}
+
+func numberToStringRadix(value Value, radix int) string {
+ float := toFloat(value)
+ if math.IsNaN(float) {
+ return "NaN"
+ } else if math.IsInf(float, 1) {
+ return "Infinity"
+ } else if math.IsInf(float, -1) {
+ return "-Infinity"
+ }
+ // FIXME This is very broken
+ // Need to do proper radix conversion for floats, ...
+ // This truncates large floats (so bad).
+ return strconv.FormatInt(int64(float), radix)
+}
+
+func toString(value Value) string {
+ if value._valueType == valueString {
+ switch value := value.value.(type) {
+ case string:
+ return value
+ case []uint16:
+ return string(utf16.Decode(value))
+ }
+ }
+ if value.IsUndefined() {
+ return "undefined"
+ }
+ if value.IsNull() {
+ return "null"
+ }
+ switch value := value.value.(type) {
+ case bool:
+ return strconv.FormatBool(value)
+ case int:
+ return strconv.FormatInt(int64(value), 10)
+ case int8:
+ return strconv.FormatInt(int64(value), 10)
+ case int16:
+ return strconv.FormatInt(int64(value), 10)
+ case int32:
+ return strconv.FormatInt(int64(value), 10)
+ case int64:
+ return strconv.FormatInt(value, 10)
+ case uint:
+ return strconv.FormatUint(uint64(value), 10)
+ case uint8:
+ return strconv.FormatUint(uint64(value), 10)
+ case uint16:
+ return strconv.FormatUint(uint64(value), 10)
+ case uint32:
+ return strconv.FormatUint(uint64(value), 10)
+ case uint64:
+ return strconv.FormatUint(value, 10)
+ case float32:
+ if value == 0 {
+ return "0" // Take care not to return -0
+ }
+ return floatToString(float64(value), 32)
+ case float64:
+ if value == 0 {
+ return "0" // Take care not to return -0
+ }
+ return floatToString(value, 64)
+ case []uint16:
+ return string(utf16.Decode(value))
+ case string:
+ return value
+ case *_object:
+ return toString(value.DefaultValue(defaultValueHintString))
+ }
+ panic(fmt.Errorf("toString(%v %T)", value.value, value.value))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/otto/value_test.go b/Godeps/_workspace/src/github.com/obscuren/otto/value_test.go
new file mode 100644
index 000000000..23d9fd410
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/otto/value_test.go
@@ -0,0 +1,281 @@
+package otto
+
+import (
+ "encoding/json"
+ "math"
+ "testing"
+)
+
+func TestValue(t *testing.T) {
+ tt(t, func() {
+ value := UndefinedValue()
+ is(value.IsUndefined(), true)
+ is(value, UndefinedValue())
+ is(value, "undefined")
+
+ is(toValue(false), false)
+ is(toValue(1), 1)
+ is(toValue(1).toFloat(), float64(1))
+ })
+}
+
+func TestObject(t *testing.T) {
+ tt(t, func() {
+ is(Value{}.isEmpty(), true)
+ //is(newObject().Value(), "[object]")
+ //is(newBooleanObject(false).Value(), "false")
+ //is(newFunctionObject(nil).Value(), "[function]")
+ //is(newNumberObject(1).Value(), "1")
+ //is(newStringObject("Hello, World.").Value(), "Hello, World.")
+ })
+}
+
+type intAlias int
+
+func TestToValue(t *testing.T) {
+ tt(t, func() {
+ _, tester := test()
+ vm := tester.vm
+
+ value, _ := vm.ToValue(nil)
+ is(value, "undefined")
+
+ value, _ = vm.ToValue((*byte)(nil))
+ is(value, "undefined")
+
+ value, _ = vm.ToValue(intAlias(5))
+ is(value, 5)
+
+ {
+ tmp := new(int)
+
+ value, _ = vm.ToValue(&tmp)
+ is(value, 0)
+
+ *tmp = 1
+
+ value, _ = vm.ToValue(&tmp)
+ is(value, 1)
+
+ tmp = nil
+
+ value, _ = vm.ToValue(&tmp)
+ is(value, "undefined")
+ }
+
+ {
+ tmp0 := new(int)
+ tmp1 := &tmp0
+ tmp2 := &tmp1
+
+ value, _ = vm.ToValue(&tmp2)
+ is(value, 0)
+
+ *tmp0 = 1
+
+ value, _ = vm.ToValue(&tmp2)
+ is(value, 1)
+
+ tmp0 = nil
+
+ value, _ = vm.ToValue(&tmp2)
+ is(value, "undefined")
+ }
+ })
+}
+
+func TestToBoolean(t *testing.T) {
+ tt(t, func() {
+ is := func(left interface{}, right bool) {
+ is(toValue(left).toBoolean(), right)
+ }
+
+ is("", false)
+ is("xyzzy", true)
+ is(1, true)
+ is(0, false)
+ //is(toValue(newObject()), true)
+ is(UndefinedValue(), false)
+ is(NullValue(), false)
+ })
+}
+
+func TestToFloat(t *testing.T) {
+ tt(t, func() {
+ {
+ is := func(left interface{}, right float64) {
+ is(toValue(left).toFloat(), right)
+ }
+ is("", 0)
+ is("xyzzy", math.NaN())
+ is("2", 2)
+ is(1, 1)
+ is(0, 0)
+ is(NullValue(), 0)
+ //is(newObjectValue(), math.NaN())
+ }
+ is(math.IsNaN(UndefinedValue().toFloat()), true)
+ })
+}
+
+func TestToString(t *testing.T) {
+ tt(t, func() {
+ is("undefined", UndefinedValue().toString())
+ is("null", NullValue().toString())
+ is("true", toValue(true).toString())
+ is("false", toValue(false).toString())
+
+ is(UndefinedValue(), "undefined")
+ is(NullValue(), "null")
+ is(toValue(true), true)
+ is(toValue(false), false)
+ })
+}
+
+func Test_toInt32(t *testing.T) {
+ tt(t, func() {
+ test := []interface{}{
+ 0, int32(0),
+ 1, int32(1),
+ -2147483649.0, int32(2147483647),
+ -4294967297.0, int32(-1),
+ -4294967296.0, int32(0),
+ -4294967295.0, int32(1),
+ math.Inf(+1), int32(0),
+ math.Inf(-1), int32(0),
+ }
+ for index := 0; index < len(test)/2; index++ {
+ // FIXME terst, Make strict again?
+ is(
+ toInt32(toValue(test[index*2])),
+ test[index*2+1].(int32),
+ )
+ }
+ })
+}
+
+func Test_toUint32(t *testing.T) {
+ tt(t, func() {
+ test := []interface{}{
+ 0, uint32(0),
+ 1, uint32(1),
+ -2147483649.0, uint32(2147483647),
+ -4294967297.0, uint32(4294967295),
+ -4294967296.0, uint32(0),
+ -4294967295.0, uint32(1),
+ math.Inf(+1), uint32(0),
+ math.Inf(-1), uint32(0),
+ }
+ for index := 0; index < len(test)/2; index++ {
+ // FIXME terst, Make strict again?
+ is(
+ toUint32(toValue(test[index*2])),
+ test[index*2+1].(uint32),
+ )
+ }
+ })
+}
+
+func Test_toUint16(t *testing.T) {
+ tt(t, func() {
+ test := []interface{}{
+ 0, uint16(0),
+ 1, uint16(1),
+ -2147483649.0, uint16(65535),
+ -4294967297.0, uint16(65535),
+ -4294967296.0, uint16(0),
+ -4294967295.0, uint16(1),
+ math.Inf(+1), uint16(0),
+ math.Inf(-1), uint16(0),
+ }
+ for index := 0; index < len(test)/2; index++ {
+ // FIXME terst, Make strict again?
+ is(
+ toUint16(toValue(test[index*2])),
+ test[index*2+1].(uint16),
+ )
+ }
+ })
+}
+
+func Test_sameValue(t *testing.T) {
+ tt(t, func() {
+ is(sameValue(positiveZeroValue(), negativeZeroValue()), false)
+ is(sameValue(positiveZeroValue(), toValue(0)), true)
+ is(sameValue(NaNValue(), NaNValue()), true)
+ is(sameValue(NaNValue(), toValue("Nothing happens.")), false)
+ })
+}
+
+func TestExport(t *testing.T) {
+ tt(t, func() {
+ test, vm := test()
+
+ is(test(`null;`).export(), nil)
+ is(test(`undefined;`).export(), nil)
+ is(test(`true;`).export(), true)
+ is(test(`false;`).export(), false)
+ is(test(`0;`).export(), 0)
+ is(test(`3.1459`).export(), 3.1459)
+ is(test(`"Nothing happens";`).export(), "Nothing happens")
+ is(test(`String.fromCharCode(97,98,99,100,101,102)`).export(), "abcdef")
+ {
+ value := test(`({ abc: 1, def: true, ghi: undefined });`).export().(map[string]interface{})
+ is(value["abc"], 1)
+ is(value["def"], true)
+ _, exists := value["ghi"]
+ is(exists, false)
+ }
+ {
+ value := test(`[ "abc", 1, "def", true, undefined, null ];`).export().([]interface{})
+ is(value[0], "abc")
+ is(value[1], 1)
+ is(value[2], "def")
+ is(value[3], true)
+ is(value[4], nil)
+ is(value[5], nil)
+ is(value[5], interface{}(nil))
+ }
+
+ roundtrip := []interface{}{
+ true,
+ false,
+ 0,
+ 3.1459,
+ []interface{}{true, false, 0, 3.1459, "abc"},
+ map[string]interface{}{
+ "Boolean": true,
+ "Number": 3.1459,
+ "String": "abc",
+ "Array": []interface{}{false, 0, "", nil},
+ "Object": map[string]interface{}{
+ "Boolean": false,
+ "Number": 0,
+ "String": "def",
+ },
+ },
+ }
+
+ for _, value := range roundtrip {
+ input, err := json.Marshal(value)
+ is(err, nil)
+
+ output, err := json.Marshal(test("(" + string(input) + ");").export())
+ is(err, nil)
+
+ is(string(input), string(output))
+ }
+
+ {
+ abc := struct {
+ def int
+ ghi interface{}
+ xyz float32
+ }{}
+ abc.def = 3
+ abc.xyz = 3.1459
+ vm.Set("abc", abc)
+ is(test(`abc;`).export(), abc)
+ }
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore
new file mode 100644
index 000000000..e4b7f45b7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/.gitignore
@@ -0,0 +1,5 @@
+examples/qmlscene/qmlscene
+examples/snapweb/snapweb
+examples/particle/particle
+gl/gengl/gengl
+*.swp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE b/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE
new file mode 100644
index 000000000..53320c352
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/LICENSE
@@ -0,0 +1,185 @@
+This software is licensed under the LGPLv3, included below.
+
+As a special exception to the GNU Lesser General Public License version 3
+("LGPL3"), the copyright holders of this Library give you permission to
+convey to a third party a Combined Work that links statically or dynamically
+to this Library without providing any Minimal Corresponding Source or
+Minimal Application Code as set out in 4d or providing the installation
+information set out in section 4e, provided that you comply with the other
+provisions of LGPL3 and provided that you meet, for the Application the
+terms and conditions of the license(s) which apply to the Application.
+
+Except as stated in this special exception, the provisions of LGPL3 will
+continue to comply in full to this Library. If you modify this Library, you
+may apply this exception to your version of this Library, but you are not
+obliged to do so. If you do not wish to do so, delete this exception
+statement from your version. This exception does not (and cannot) modify any
+license terms which apply to the Application, with which you must still
+comply.
+
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+ 0. Additional Definitions.
+
+ As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+ "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+ An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
+Defining a subclass of a class defined by the Library is deemed a mode
+of using an interface provided by the Library.
+
+ A "Combined Work" is a work produced by combining or linking an
+Application with the Library. The particular version of the Library
+with which the Combined Work was made is also called the "Linked
+Version".
+
+ The "Minimal Corresponding Source" for a Combined Work means the
+Corresponding Source for the Combined Work, excluding any source code
+for portions of the Combined Work that, considered in isolation, are
+based on the Application, and not on the Linked Version.
+
+ The "Corresponding Application Code" for a Combined Work means the
+object code and/or source code for the Application, including any data
+and utility programs needed for reproducing the Combined Work from the
+Application, but excluding the System Libraries of the Combined Work.
+
+ 1. Exception to Section 3 of the GNU GPL.
+
+ You may convey a covered work under sections 3 and 4 of this License
+without being bound by section 3 of the GNU GPL.
+
+ 2. Conveying Modified Versions.
+
+ If you modify a copy of the Library, and, in your modifications, a
+facility refers to a function or data to be supplied by an Application
+that uses the facility (other than as an argument passed when the
+facility is invoked), then you may convey a copy of the modified
+version:
+
+ a) under this License, provided that you make a good faith effort to
+ ensure that, in the event an Application does not supply the
+ function or data, the facility still operates, and performs
+ whatever part of its purpose remains meaningful, or
+
+ b) under the GNU GPL, with none of the additional permissions of
+ this License applicable to that copy.
+
+ 3. Object Code Incorporating Material from Library Header Files.
+
+ The object code form of an Application may incorporate material from
+a header file that is part of the Library. You may convey such object
+code under terms of your choice, provided that, if the incorporated
+material is not limited to numerical parameters, data structure
+layouts and accessors, or small macros, inline functions and templates
+(ten or fewer lines in length), you do both of the following:
+
+ a) Give prominent notice with each copy of the object code that the
+ Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the object code with a copy of the GNU GPL and this license
+ document.
+
+ 4. Combined Works.
+
+ You may convey a Combined Work under terms of your choice that,
+taken together, effectively do not restrict modification of the
+portions of the Library contained in the Combined Work and reverse
+engineering for debugging such modifications, if you also do each of
+the following:
+
+ a) Give prominent notice with each copy of the Combined Work that
+ the Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the Combined Work with a copy of the GNU GPL and this license
+ document.
+
+ c) For a Combined Work that displays copyright notices during
+ execution, include the copyright notice for the Library among
+ these notices, as well as a reference directing the user to the
+ copies of the GNU GPL and this license document.
+
+ d) Do one of the following:
+
+ 0) Convey the Minimal Corresponding Source under the terms of this
+ License, and the Corresponding Application Code in a form
+ suitable for, and under terms that permit, the user to
+ recombine or relink the Application with a modified version of
+ the Linked Version to produce a modified Combined Work, in the
+ manner specified by section 6 of the GNU GPL for conveying
+ Corresponding Source.
+
+ 1) Use a suitable shared library mechanism for linking with the
+ Library. A suitable mechanism is one that (a) uses at run time
+ a copy of the Library already present on the user's computer
+ system, and (b) will operate properly with a modified version
+ of the Library that is interface-compatible with the Linked
+ Version.
+
+ e) Provide Installation Information, but only if you would otherwise
+ be required to provide such information under section 6 of the
+ GNU GPL, and only to the extent that such information is
+ necessary to install and execute a modified version of the
+ Combined Work produced by recombining or relinking the
+ Application with a modified version of the Linked Version. (If
+ you use option 4d0, the Installation Information must accompany
+ the Minimal Corresponding Source and Corresponding Application
+ Code. If you use option 4d1, you must provide the Installation
+ Information in the manner specified by section 6 of the GNU GPL
+ for conveying Corresponding Source.)
+
+ 5. Combined Libraries.
+
+ You may place library facilities that are a work based on the
+Library side by side in a single library together with other library
+facilities that are not Applications and are not covered by this
+License, and convey such a combined library under terms of your
+choice, if you do both of the following:
+
+ a) Accompany the combined library with a copy of the same work based
+ on the Library, uncombined with any other library facilities,
+ conveyed under the terms of this License.
+
+ b) Give prominent notice with the combined library that part of it
+ is a work based on the Library, and explaining where to find the
+ accompanying uncombined form of the same work.
+
+ 6. Revised Versions of the GNU Lesser General Public License.
+
+ The Free Software Foundation may publish revised and/or new versions
+of the GNU Lesser General Public License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Library as you received it specifies that a certain numbered version
+of the GNU Lesser General Public License "or any later version"
+applies to it, you have the option of following the terms and
+conditions either of that published version or of any later version
+published by the Free Software Foundation. If the Library as you
+received it does not specify a version number of the GNU Lesser
+General Public License, you may choose any version of the GNU Lesser
+General Public License ever published by the Free Software Foundation.
+
+ If the Library as you received it specifies that a proxy can decide
+whether future versions of the GNU Lesser General Public License shall
+apply, that proxy's public statement of acceptance of any version is
+permanent authorization for you to choose that version for the
+Library.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/README.md
new file mode 100644
index 000000000..e969c9e1d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/README.md
@@ -0,0 +1,157 @@
+# QML support for the Go language
+
+Documentation
+-------------
+
+The introductory documentation as well as the detailed API documentation is
+available at [gopkg.in/qml.v1](http://godoc.org/gopkg.in/qml.v1).
+
+
+Blog posts
+----------
+
+Some relevant blog posts:
+
+ * [Announcing qml v1 for Go](http://blog.labix.org/2014/08/13/announcing-qml-v1-for-go)
+ * [Packing resources into Go qml binaries](http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries)
+ * [Go qml contest results](http://blog.labix.org/2014/04/25/qml-contest-results)
+ * [Arbitrary Qt extensions with Go qml](http://blog.labix.org/2014/03/21/arbitrary-qt-extensions-with-go-qml)
+ * [The new Go qml OpenGL API](http://blog.labix.org/2014/08/29/the-new-go-qml-opengl-api)
+ * [QML components with Go and OpenGL](http://blog.labix.org/2013/12/23/qml-components-with-go-and-opengl)
+
+
+Videos
+------
+
+These introductory videos demonstrate the use of Go QML:
+
+ * [Initial demo and overview](http://youtu.be/FVQlMrPa7lI)
+ * [Initial demo running on an Ubuntu Touch phone](http://youtu.be/HB-3o8Cysec)
+ * [Spinning Gopher with Go + QML + OpenGL](http://youtu.be/qkH7_dtOyPk)
+ * [SameGame QML tutorial in Go](http://youtu.be/z8noX48hiMI)
+
+
+Community
+---------
+
+Please join the [mailing list](https://groups.google.com/forum/#!forum/go-qml) for
+following relevant development news and discussing project details.
+
+
+Installation
+------------
+
+To try the alpha release you'll need:
+
+ * Go >= 1.2, for the C++ support of _go build_
+ * Qt 5.0.X or 5.1.X with the development files
+ * The Qt headers qmetaobject_p.h and qmetaobjectbuilder_p.h, for the dynamic meta object support
+
+See below for more details about getting these requirements installed in different environments and operating systems.
+
+After the requirements are satisfied, _go get_ should work as usual:
+
+ go get gopkg.in/qml.v1
+
+
+Requirements on Ubuntu
+----------------------
+
+If you are using Ubuntu, the [Ubuntu SDK](http://developer.ubuntu.com/get-started/) will take care of the Qt dependencies:
+
+ $ sudo add-apt-repository ppa:ubuntu-sdk-team/ppa
+ $ sudo apt-get update
+ $ sudo apt-get install qtdeclarative5-dev qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev qtdeclarative5-qtquick2-plugin
+
+and Go >= 1.2 may be installed using [godeb](http://blog.labix.org/2013/06/15/in-flight-deb-packages-of-go):
+
+ $ # Pick the right one for your system: 386 or amd64
+ $ ARCH=amd64
+ $ wget -q https://godeb.s3.amazonaws.com/godeb-$ARCH.tar.gz
+ $ tar xzvf godeb-$ARCH.tar.gz
+ godeb
+ $ sudo mv godeb /usr/local/bin
+ $ godeb install
+ $ go get gopkg.in/qml.v1
+
+
+Requirements on Ubuntu Touch
+----------------------------
+
+After following the [installation instructions](https://wiki.ubuntu.com/Touch/Install) for Ubuntu Touch,
+run the following commands to get a working build environment inside the device:
+
+ $ adb shell
+ # cd /tmp
+ # wget https://github.com/go-qml/qml/raw/v1/cmd/ubuntu-touch/setup.sh
+ # /bin/bash setup.sh
+ # su - phablet
+ $
+
+At the end of setup.sh, the phablet user will have GOPATH=$HOME in the environment,
+the qml package will be built, and the particle example will be built and run. For
+stopping it from the command line, run as the phablet user:
+
+ $ ubuntu-app-stop gopkg.in.qml.particle-example
+
+for running it again:
+
+ $ ubuntu-app-launch gopkg.in.qml.particle-example
+
+These commands depend on the following file, installed by setup.sh:
+
+ ~/.local/share/applications/gopkg.in.qml.particle-example.desktop
+
+
+Requirements on Mac OS X
+------------------------
+
+On Mac OS X you'll need QT5. It's easiest to install with Homebrew, a
+third-party package management system for OS X.
+
+Installation instructions for Homebrew are here:
+
+ http://brew.sh/
+
+Then, install the qt5 and pkg-config packages:
+
+ $ brew install qt5 pkg-config
+
+Then, force brew to "link" qt5 (this makes it available under /usr/local):
+
+ $ brew link --force qt5
+
+And finally, fetch and install go-qml:
+
+ $ go get gopkg.in/qml.v1
+
+
+Requirements on Windows
+-----------------------
+
+On Windows you'll need the following:
+
+ * [MinGW gcc](http://sourceforge.net/projects/mingw/files/latest/download) 4.8.1 (install mingw-get and install the gcc from within the setup GUI)
+ * [Qt 5.1.1](http://download.qt-project.org/official_releases/qt/5.1/5.1.1/qt-windows-opensource-5.1.1-mingw48_opengl-x86-offline.exe) for MinGW 4.8
+ * [Go >= 1.2](http://golang.org/doc/install)
+
+Then, assuming Qt was installed under `C:\Qt5.1.1\`, set up the following environment variables in the respective configuration:
+
+ CPATH += C:\Qt5.1.1\5.1.1\mingw48_32\include
+ LIBRARY_PATH += C:\Qt5.1.1\5.1.1\mingw48_32\lib
+ PATH += C:\Qt5.1.1\5.1.1\mingw48_32\bin
+
+After reopening the shell for the environment changes to take effect, this should work:
+
+ go get gopkg.in/qml.v1
+
+
+Requirements everywhere else
+----------------------------
+
+If your operating system does not offer these dependencies readily,
+you may still have success installing [Go >= 1.2](http://golang.org/doc/install)
+and [Qt 5.0.2](http://download.qt-project.org/archive/qt/5.0/5.0.2/)
+directly from the upstreams. Note that you'll likely have to adapt
+environment variables to reflect the custom installation path for
+these libraries. See the instructions above for examples.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp
new file mode 100644
index 000000000..965867b1b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/all.cpp
@@ -0,0 +1,12 @@
+
+#include "cpp/capi.cpp"
+#include "cpp/govalue.cpp"
+#include "cpp/govaluetype.cpp"
+#include "cpp/idletimer.cpp"
+#include "cpp/connector.cpp"
+
+#include "cpp/moc_all.cpp"
+
+#ifdef _WIN32
+#include "cpp/mmemwin.cpp"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go b/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go
new file mode 100644
index 000000000..77b36a566
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/bridge.go
@@ -0,0 +1,681 @@
+package qml
+
+// #cgo CPPFLAGS: -I./cpp
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5Widgets Qt5Quick
+//
+// #include <stdlib.h>
+//
+// #include "cpp/capi.h"
+//
+import "C"
+
+import (
+ "fmt"
+ "os"
+ "reflect"
+ "runtime"
+ "sync/atomic"
+ "unsafe"
+
+ "gopkg.in/qml.v1/cdata"
+)
+
+var (
+ guiFunc = make(chan func())
+ guiDone = make(chan struct{})
+ guiLock = 0
+ guiMainRef uintptr
+ guiPaintRef uintptr
+ guiIdleRun int32
+
+ initialized int32
+)
+
+func init() {
+ runtime.LockOSThread()
+ guiMainRef = cdata.Ref()
+}
+
+// Run runs the main QML event loop, runs f, and then terminates the
+// event loop once f returns.
+//
+// Most functions from the qml package block until Run is called.
+//
+// The Run function must necessarily be called from the same goroutine as
+// the main function or the application may fail when running on Mac OS.
+func Run(f func() error) error {
+ if cdata.Ref() != guiMainRef {
+ panic("Run must be called on the initial goroutine so apps are portable to Mac OS")
+ }
+ if !atomic.CompareAndSwapInt32(&initialized, 0, 1) {
+ panic("qml.Run called more than once")
+ }
+ C.newGuiApplication()
+ C.idleTimerInit((*C.int32_t)(&guiIdleRun))
+ done := make(chan error, 1)
+ go func() {
+ RunMain(func() {}) // Block until the event loop is running.
+ done <- f()
+ C.applicationExit()
+ }()
+ C.applicationExec()
+ return <-done
+}
+
+// RunMain runs f in the main QML thread and waits for f to return.
+//
+// This is meant to be used by extensions that integrate directly with the
+// underlying QML logic.
+func RunMain(f func()) {
+ ref := cdata.Ref()
+ if ref == guiMainRef || ref == atomic.LoadUintptr(&guiPaintRef) {
+ // Already within the GUI or render threads. Attempting to wait would deadlock.
+ f()
+ return
+ }
+
+ // Tell Qt we're waiting for the idle hook to be called.
+ if atomic.AddInt32(&guiIdleRun, 1) == 1 {
+ C.idleTimerStart()
+ }
+
+ // Send f to be executed by the idle hook in the main GUI thread.
+ guiFunc <- f
+
+ // Wait until f is done executing.
+ <-guiDone
+}
+
+// Lock freezes all QML activity by blocking the main event loop.
+// Locking is necessary before updating shared data structures
+// without race conditions.
+//
+// It's safe to use qml functionality while holding a lock, as
+// long as the requests made do not depend on follow up QML
+// events to be processed before returning. If that happens, the
+// problem will be observed as the application freezing.
+//
+// The Lock function is reentrant. That means it may be called
+// multiple times, and QML activities will only be resumed after
+// Unlock is called a matching number of times.
+func Lock() {
+ // TODO Better testing for this.
+ RunMain(func() {
+ guiLock++
+ })
+}
+
+// Unlock releases the QML event loop. See Lock for details.
+func Unlock() {
+ RunMain(func() {
+ if guiLock == 0 {
+ panic("qml.Unlock called without lock being held")
+ }
+ guiLock--
+ })
+}
+
+// Flush synchronously flushes all pending QML activities.
+func Flush() {
+ // TODO Better testing for this.
+ RunMain(func() {
+ C.applicationFlushAll()
+ })
+}
+
+// Changed notifies all QML bindings that the given field value has changed.
+//
+// For example:
+//
+// qml.Changed(&value, &value.Field)
+//
+func Changed(value, fieldAddr interface{}) {
+ valuev := reflect.ValueOf(value)
+ fieldv := reflect.ValueOf(fieldAddr)
+ for valuev.Kind() == reflect.Ptr {
+ valuev = valuev.Elem()
+ }
+ if fieldv.Kind() != reflect.Ptr {
+ panic("qml.Changed received non-address value as fieldAddr")
+ }
+ fieldv = fieldv.Elem()
+ if fieldv.Type().Size() == 0 {
+ panic("cannot report changes on zero-sized fields")
+ }
+ offset := fieldv.UnsafeAddr() - valuev.UnsafeAddr()
+ if !(0 <= offset && offset < valuev.Type().Size()) {
+ panic("provided field is not a member of the given value")
+ }
+
+ RunMain(func() {
+ tinfo := typeInfo(value)
+ for _, engine := range engines {
+ fold := engine.values[value]
+ for fold != nil {
+ C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
+ fold = fold.next
+ }
+ // TODO typeNew might also be a linked list keyed by the gvalue.
+ // This would prevent the iteration and the deferrals.
+ for fold, _ = range typeNew {
+ if fold.gvalue == value {
+ // Activate these later so they don't get recursively moved
+ // out of typeNew while the iteration is still happening.
+ defer C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
+ }
+ }
+ }
+ })
+}
+
+// hookIdleTimer is run once per iteration of the Qt event loop,
+// within the main GUI thread, but only if at least one goroutine
+// has atomically incremented guiIdleRun.
+//
+//export hookIdleTimer
+func hookIdleTimer() {
+ var f func()
+ for {
+ select {
+ case f = <-guiFunc:
+ default:
+ if guiLock > 0 {
+ f = <-guiFunc
+ } else {
+ return
+ }
+ }
+ f()
+ guiDone <- struct{}{}
+ atomic.AddInt32(&guiIdleRun, -1)
+ }
+}
+
+type valueFold struct {
+ engine *Engine
+ gvalue interface{}
+ cvalue unsafe.Pointer
+ init reflect.Value
+ prev *valueFold
+ next *valueFold
+ owner valueOwner
+}
+
+type valueOwner uint8
+
+const (
+ cppOwner = 1 << iota
+ jsOwner
+)
+
+// wrapGoValue creates a new GoValue object in C++ land wrapping
+// the Go value contained in the given interface.
+//
+// This must be run from the main GUI thread.
+func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) {
+ gvaluev := reflect.ValueOf(gvalue)
+ gvaluek := gvaluev.Kind()
+ if gvaluek == reflect.Struct && !hashable(gvalue) {
+ name := gvaluev.Type().Name()
+ if name != "" {
+ name = " (" + name + ")"
+ }
+ panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead")
+ }
+ if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr {
+ panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead")
+ }
+
+ painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef)
+
+ // Cannot reuse a jsOwner because the QML runtime may choose to destroy
+ // the value _after_ we hand it a new reference to the same value.
+ // See issue #68 for details.
+ prev, ok := engine.values[gvalue]
+ if ok && (prev.owner == cppOwner || painting) {
+ return prev.cvalue
+ }
+
+ if painting {
+ panic("cannot allocate new objects while painting")
+ }
+
+ parent := nilPtr
+ if owner == cppOwner {
+ parent = engine.addr
+ }
+ fold := &valueFold{
+ engine: engine,
+ gvalue: gvalue,
+ owner: owner,
+ }
+ fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent)
+ if prev != nil {
+ // Put new fold first so the single cppOwner, if any, is always the first entry.
+ fold.next = prev
+ prev.prev = fold
+ }
+ engine.values[gvalue] = fold
+
+ //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
+ stats.valuesAlive(+1)
+ C.engineSetContextForObject(engine.addr, fold.cvalue)
+ switch owner {
+ case cppOwner:
+ C.engineSetOwnershipCPP(engine.addr, fold.cvalue)
+ case jsOwner:
+ C.engineSetOwnershipJS(engine.addr, fold.cvalue)
+ }
+ return fold.cvalue
+}
+
+func addrOf(gvalue interface{}) uintptr {
+ return reflect.ValueOf(gvalue).Pointer()
+}
+
+// typeNew holds fold values that are created by registered types.
+// These values are special in two senses: first, they don't have a
+// reference to an engine before they are used in a context that can
+// set the reference; second, these values always hold a new cvalue,
+// because they are created as a side-effect of the registered type
+// being instantiated (it's too late to reuse an existent cvalue).
+//
+// For these reasons, typeNew holds the fold for these values until
+// their engine is known, and once it's known they may have to be
+// added to the linked list, since mulitple references for the same
+// gvalue may occur.
+var typeNew = make(map[*valueFold]bool)
+
+//export hookGoValueTypeNew
+func hookGoValueTypeNew(cvalue unsafe.Pointer, specp unsafe.Pointer) (foldp unsafe.Pointer) {
+ // Initialization is postponed until the engine is available, so that
+ // we can hand Init the qml.Object that represents the object.
+ init := reflect.ValueOf((*TypeSpec)(specp).Init)
+ fold := &valueFold{
+ init: init,
+ gvalue: reflect.New(init.Type().In(0).Elem()).Interface(),
+ cvalue: cvalue,
+ owner: jsOwner,
+ }
+ typeNew[fold] = true
+ //fmt.Printf("[DEBUG] value alive (type-created): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
+ stats.valuesAlive(+1)
+ return unsafe.Pointer(fold)
+}
+
+//export hookGoValueDestroyed
+func hookGoValueDestroyed(enginep unsafe.Pointer, foldp unsafe.Pointer) {
+ fold := (*valueFold)(foldp)
+ engine := fold.engine
+ if engine == nil {
+ before := len(typeNew)
+ delete(typeNew, fold)
+ if len(typeNew) == before {
+ panic("destroying value without an associated engine; who created the value?")
+ }
+ } else if engines[engine.addr] == nil {
+ // Must never do that. The engine holds memory references that C++ depends on.
+ panic(fmt.Sprintf("engine %p was released from global list while its values were still alive", engine.addr))
+ } else {
+ switch {
+ case fold.prev != nil:
+ fold.prev.next = fold.next
+ if fold.next != nil {
+ fold.next.prev = fold.prev
+ }
+ case fold.next != nil:
+ fold.next.prev = fold.prev
+ if fold.prev != nil {
+ fold.prev.next = fold.next
+ } else {
+ fold.engine.values[fold.gvalue] = fold.next
+ }
+ default:
+ before := len(engine.values)
+ delete(engine.values, fold.gvalue)
+ if len(engine.values) == before {
+ panic("destroying value that knows about the engine, but the engine doesn't know about the value; who cleared the engine?")
+ }
+ if engine.destroyed && len(engine.values) == 0 {
+ delete(engines, engine.addr)
+ }
+ }
+ }
+ //fmt.Printf("[DEBUG] value destroyed: cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
+ stats.valuesAlive(-1)
+}
+
+func deref(value reflect.Value) reflect.Value {
+ for {
+ switch value.Kind() {
+ case reflect.Ptr, reflect.Interface:
+ value = value.Elem()
+ continue
+ }
+ return value
+ }
+ panic("cannot happen")
+}
+
+//export hookGoValueReadField
+func hookGoValueReadField(enginep, foldp unsafe.Pointer, reflectIndex, getIndex, setIndex C.int, resultdv *C.DataValue) {
+ fold := ensureEngine(enginep, foldp)
+
+ var field reflect.Value
+ if getIndex >= 0 {
+ field = reflect.ValueOf(fold.gvalue).Method(int(getIndex)).Call(nil)[0]
+ } else {
+ field = deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
+ }
+ field = deref(field)
+
+ // Cannot compare Type directly as field may be invalid (nil).
+ if field.Kind() == reflect.Slice && field.Type() == typeObjSlice {
+ // TODO Handle getters that return []qml.Object.
+ // TODO Handle other GoValue slices (!= []qml.Object).
+ resultdv.dataType = C.DTListProperty
+ *(*unsafe.Pointer)(unsafe.Pointer(&resultdv.data)) = C.newListProperty(foldp, C.intptr_t(reflectIndex), C.intptr_t(setIndex))
+ return
+ }
+
+ fieldk := field.Kind()
+ if fieldk == reflect.Slice || fieldk == reflect.Struct && field.Type() != typeRGBA {
+ if field.CanAddr() {
+ field = field.Addr()
+ } else if !hashable(field.Interface()) {
+ t := reflect.ValueOf(fold.gvalue).Type()
+ for t.Kind() == reflect.Ptr {
+ t = t.Elem()
+ }
+ panic(fmt.Sprintf("cannot access unaddressable and unhashable struct value on interface field %s.%s; value: %#v", t.Name(), t.Field(int(reflectIndex)).Name, field.Interface()))
+ }
+ }
+ var gvalue interface{}
+ if field.IsValid() {
+ gvalue = field.Interface()
+ }
+
+ // TODO Strings are being passed in an unsafe manner here. There is a
+ // small chance that the field is changed and the garbage collector is run
+ // before C++ has a chance to look at the data. We can solve this problem
+ // by queuing up values in a stack, and cleaning the stack when the
+ // idle timer fires next.
+ packDataValue(gvalue, resultdv, fold.engine, jsOwner)
+}
+
+//export hookGoValueWriteField
+func hookGoValueWriteField(enginep, foldp unsafe.Pointer, reflectIndex, setIndex C.int, assigndv *C.DataValue) {
+ fold := ensureEngine(enginep, foldp)
+ v := reflect.ValueOf(fold.gvalue)
+ ve := v
+ for ve.Type().Kind() == reflect.Ptr {
+ ve = ve.Elem()
+ }
+ var field, setMethod reflect.Value
+ if reflectIndex >= 0 {
+ // It's a real field rather than a getter.
+ field = ve.Field(int(reflectIndex))
+ }
+ if setIndex >= 0 {
+ // It has a setter.
+ setMethod = v.Method(int(setIndex))
+ }
+
+ assign := unpackDataValue(assigndv, fold.engine)
+
+ // TODO Return false to the call site if it fails. That's how Qt seems to handle it internally.
+ err := convertAndSet(field, reflect.ValueOf(assign), setMethod)
+ if err != nil {
+ panic(err.Error())
+ }
+}
+
+func convertAndSet(to, from reflect.Value, setMethod reflect.Value) (err error) {
+ var toType reflect.Type
+ if setMethod.IsValid() {
+ toType = setMethod.Type().In(0)
+ } else {
+ toType = to.Type()
+ }
+ fromType := from.Type()
+ defer func() {
+ // TODO This is catching more than it should. There are calls
+ // to custom code below that should be isolated.
+ if v := recover(); v != nil {
+ err = fmt.Errorf("cannot use %s as a %s", fromType, toType)
+ }
+ }()
+ if fromType == typeList && toType.Kind() == reflect.Slice {
+ list := from.Interface().(*List)
+ from = reflect.MakeSlice(toType, len(list.data), len(list.data))
+ elemType := toType.Elem()
+ for i, elem := range list.data {
+ from.Index(i).Set(reflect.ValueOf(elem).Convert(elemType))
+ }
+ } else if fromType == typeMap && toType.Kind() == reflect.Map {
+ qmap := from.Interface().(*Map)
+ from = reflect.MakeMap(toType)
+ elemType := toType.Elem()
+ for i := 0; i < len(qmap.data); i += 2 {
+ key := reflect.ValueOf(qmap.data[i])
+ val := reflect.ValueOf(qmap.data[i+1])
+ if val.Type() != elemType {
+ val = val.Convert(elemType)
+ }
+ from.SetMapIndex(key, val)
+ }
+ } else if toType != fromType {
+ from = from.Convert(toType)
+ }
+ if setMethod.IsValid() {
+ setMethod.Call([]reflect.Value{from})
+ } else {
+ to.Set(from)
+ }
+ return nil
+}
+
+var (
+ dataValueSize = uintptr(unsafe.Sizeof(C.DataValue{}))
+ dataValueArray [C.MaxParams]C.DataValue
+)
+
+//export hookGoValueCallMethod
+func hookGoValueCallMethod(enginep, foldp unsafe.Pointer, reflectIndex C.int, args *C.DataValue) {
+ fold := ensureEngine(enginep, foldp)
+ v := reflect.ValueOf(fold.gvalue)
+
+ // TODO Must assert that v is necessarily a pointer here, but we shouldn't have to manipulate
+ // gvalue here for that. This should happen in a sensible place in the wrapping functions
+ // that can still error out to the user in due time.
+
+ method := v.Method(int(reflectIndex))
+ methodt := method.Type()
+ methodName := v.Type().Method(int(reflectIndex)).Name
+
+ // TODO Ensure methods with more parameters than this are not registered.
+ var params [C.MaxParams]reflect.Value
+ var err error
+
+ numIn := methodt.NumIn()
+ for i := 0; i < numIn; i++ {
+ paramdv := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + (uintptr(i)+1)*dataValueSize))
+ param := reflect.ValueOf(unpackDataValue(paramdv, fold.engine))
+ if argt := methodt.In(i); param.Type() != argt {
+ param, err = convertParam(methodName, i, param, argt)
+ if err != nil {
+ panic(err.Error())
+ }
+ }
+ params[i] = param
+ }
+
+ result := method.Call(params[:numIn])
+
+ if len(result) == 1 {
+ packDataValue(result[0].Interface(), args, fold.engine, jsOwner)
+ } else if len(result) > 1 {
+ if len(result) > len(dataValueArray) {
+ panic("function has too many results")
+ }
+ for i, v := range result {
+ packDataValue(v.Interface(), &dataValueArray[i], fold.engine, jsOwner)
+ }
+ args.dataType = C.DTVariantList
+ *(*unsafe.Pointer)(unsafe.Pointer(&args.data)) = C.newVariantList(&dataValueArray[0], C.int(len(result)))
+ }
+}
+
+func convertParam(methodName string, index int, param reflect.Value, argt reflect.Type) (reflect.Value, error) {
+ out := reflect.New(argt).Elem()
+ err := convertAndSet(out, param, reflect.Value{})
+ if err != nil {
+ err = fmt.Errorf("cannot convert parameter %d of method %s from %s to %s; provided value: %#v",
+ index, methodName, param.Type(), argt, param.Interface())
+ return reflect.Value{}, err
+ }
+ return out, nil
+}
+
+func printPaintPanic() {
+ if v := recover(); v != nil {
+ buf := make([]byte, 8192)
+ runtime.Stack(buf, false)
+ fmt.Fprintf(os.Stderr, "panic while painting: %s\n\n%s", v, buf)
+ }
+}
+
+//export hookGoValuePaint
+func hookGoValuePaint(enginep, foldp unsafe.Pointer, reflectIndex C.intptr_t) {
+ // Besides a convenience this is a workaround for http://golang.org/issue/8588
+ defer printPaintPanic()
+ defer atomic.StoreUintptr(&guiPaintRef, 0)
+
+ // The main GUI thread is mutex-locked while paint methods are called,
+ // so no two paintings should be happening at the same time.
+ atomic.StoreUintptr(&guiPaintRef, cdata.Ref())
+
+ fold := ensureEngine(enginep, foldp)
+ if fold.init.IsValid() {
+ return
+ }
+
+ painter := &Painter{engine: fold.engine, obj: &Common{fold.cvalue, fold.engine}}
+ v := reflect.ValueOf(fold.gvalue)
+ method := v.Method(int(reflectIndex))
+ method.Call([]reflect.Value{reflect.ValueOf(painter)})
+}
+
+func ensureEngine(enginep, foldp unsafe.Pointer) *valueFold {
+ fold := (*valueFold)(foldp)
+ if fold.engine != nil {
+ if fold.init.IsValid() {
+ initGoType(fold)
+ }
+ return fold
+ }
+
+ if enginep == nilPtr {
+ panic("accessing value without an engine pointer; who created the value?")
+ }
+ engine := engines[enginep]
+ if engine == nil {
+ panic("unknown engine pointer; who created the engine?")
+ }
+ fold.engine = engine
+ prev := engine.values[fold.gvalue]
+ if prev != nil {
+ for prev.next != nil {
+ prev = prev.next
+ }
+ prev.next = fold
+ fold.prev = prev
+ } else {
+ engine.values[fold.gvalue] = fold
+ }
+ before := len(typeNew)
+ delete(typeNew, fold)
+ if len(typeNew) == before {
+ panic("value had no engine, but was not created by a registered type; who created the value?")
+ }
+ initGoType(fold)
+ return fold
+}
+
+func initGoType(fold *valueFold) {
+ if cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) {
+ go RunMain(func() { _initGoType(fold, true) })
+ } else {
+ _initGoType(fold, false)
+ }
+}
+
+func _initGoType(fold *valueFold, schedulePaint bool) {
+ if !fold.init.IsValid() {
+ return
+ }
+ // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well.
+ obj := &Common{engine: fold.engine, addr: fold.cvalue}
+ fold.init.Call([]reflect.Value{reflect.ValueOf(fold.gvalue), reflect.ValueOf(obj)})
+ fold.init = reflect.Value{}
+ if schedulePaint {
+ obj.Call("update")
+ }
+}
+
+//export hookPanic
+func hookPanic(message *C.char) {
+ defer C.free(unsafe.Pointer(message))
+ panic(C.GoString(message))
+}
+
+func listSlice(fold *valueFold, reflectIndex C.intptr_t) *[]Object {
+ field := deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
+ return field.Addr().Interface().(*[]Object)
+}
+
+//export hookListPropertyAt
+func hookListPropertyAt(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, index C.int) (objp unsafe.Pointer) {
+ fold := (*valueFold)(foldp)
+ slice := listSlice(fold, reflectIndex)
+ return (*slice)[int(index)].Common().addr
+}
+
+//export hookListPropertyCount
+func hookListPropertyCount(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) C.int {
+ fold := (*valueFold)(foldp)
+ slice := listSlice(fold, reflectIndex)
+ return C.int(len(*slice))
+}
+
+//export hookListPropertyAppend
+func hookListPropertyAppend(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t, objp unsafe.Pointer) {
+ fold := (*valueFold)(foldp)
+ slice := listSlice(fold, reflectIndex)
+ var objdv C.DataValue
+ objdv.dataType = C.DTObject
+ *(*unsafe.Pointer)(unsafe.Pointer(&objdv.data)) = objp
+ newslice := append(*slice, unpackDataValue(&objdv, fold.engine).(Object))
+ if setIndex >= 0 {
+ reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
+ } else {
+ *slice = newslice
+ }
+}
+
+//export hookListPropertyClear
+func hookListPropertyClear(foldp unsafe.Pointer, reflectIndex, setIndex C.intptr_t) {
+ fold := (*valueFold)(foldp)
+ slice := listSlice(fold, reflectIndex)
+ newslice := (*slice)[0:0]
+ if setIndex >= 0 {
+ reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
+ } else {
+ for i := range *slice {
+ (*slice)[i] = nil
+ }
+ *slice = newslice
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go
new file mode 100644
index 000000000..6f13b810f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata.go
@@ -0,0 +1,6 @@
+// Package cdata supports the implementation of the qml package.
+package cdata
+
+func Ref() uintptr
+
+func Addrs() (uintptr, uintptr)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c
new file mode 100644
index 000000000..2e60abfa2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata12.c
@@ -0,0 +1,18 @@
+// +build !go1.4
+
+#include "runtime.h"
+
+void ·Ref(uintptr ref) {
+ ref = (uintptr)g->m;
+ FLUSH(&ref);
+}
+
+void runtime·main(void);
+void main·main(void);
+
+void ·Addrs(uintptr rmain, uintptr mmain) {
+ rmain = (uintptr)runtime·main;
+ mmain = (uintptr)main·main;
+ FLUSH(&rmain);
+ FLUSH(&mmain);
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s
new file mode 100644
index 000000000..7dae9b961
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_386.s
@@ -0,0 +1,17 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$4-4
+ CALL runtime·acquirem(SB)
+ MOVL 0(SP), AX
+ MOVL AX, ret+0(FP)
+ CALL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-8
+ MOVL $runtime·main(SB), AX
+ MOVL AX, ret+0(FP)
+ MOVL $runtime·main_main(SB), AX
+ MOVL AX, ret+8(FP)
+ RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s
new file mode 100644
index 000000000..83cc22c9c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_amd64.s
@@ -0,0 +1,17 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$8-8
+ CALL runtime·acquirem(SB)
+ MOVQ 0(SP), AX
+ MOVQ AX, ret+0(FP)
+ CALL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-16
+ MOVQ $runtime·main(SB), AX
+ MOVQ AX, ret+0(FP)
+ MOVQ $runtime·main_main(SB), AX
+ MOVQ AX, ret+8(FP)
+ RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s
new file mode 100644
index 000000000..c66bbafbf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata14_arm.s
@@ -0,0 +1,18 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$4-4
+ BL runtime·acquirem(SB)
+ MOVW 4(R13), R0
+ MOVW R0, ret+0(FP)
+ MOVW R0, 4(R13)
+ BL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-8
+ MOVW $runtime·main(SB), R0
+ MOVW R0, ret+0(FP)
+ MOVW $runtime·main_main(SB), R0
+ MOVW R0, ret+4(FP)
+ RET
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go
new file mode 100644
index 000000000..e7c3f33c5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cdata/cdata_test.go
@@ -0,0 +1,42 @@
+package cdata
+
+import (
+ "runtime"
+ "sync"
+ "testing"
+)
+
+type refPair struct {
+ ref1, ref2 uintptr
+}
+
+func TestRef(t *testing.T) {
+ const N = 10
+ runtime.LockOSThread()
+ exit := sync.WaitGroup{}
+ exit.Add(1)
+ defer exit.Done()
+ wg := sync.WaitGroup{}
+ wg.Add(N)
+ ch := make(chan refPair)
+ for i := 0; i < N; i++ {
+ go func() {
+ runtime.LockOSThread()
+ wg.Done()
+ ch <- refPair{Ref(), Ref()}
+ exit.Wait()
+ }()
+ }
+ wg.Wait()
+ refs := make(map[uintptr]bool)
+ for i := 0; i < N; i++ {
+ pair := <-ch
+ if pair.ref1 != pair.ref2 {
+ t.Fatalf("found inconsistent ref: %d != %d", pair.ref1, pair.ref2)
+ }
+ if refs[pair.ref1] {
+ t.Fatalf("found duplicated ref: %d", pair.ref1)
+ }
+ refs[pair.ref1] = true
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go
new file mode 100644
index 000000000..a601d8126
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/genqrc/main.go
@@ -0,0 +1,218 @@
+
+// XXX: The documentation is duplicated here and in the the doc variable
+// below. Update both at the same time.
+
+// Command genqrc packs resource files into the Go binary.
+//
+// Usage: genqrc [options] <subdir1> [<subdir2> ...]
+//
+// The genqrc tool packs all resource files under the provided subdirectories into
+// a single qrc.go file that may be built into the generated binary. Bundled files
+// may then be loaded by Go or QML code under the URL "qrc:///some/path", where
+// "some/path" matches the original path for the resource file locally.
+//
+// For example, the following will load a .qml file from the resource pack, and
+// that file may in turn reference other content (code, images, etc) in the pack:
+//
+// component, err := engine.LoadFile("qrc://path/to/file.qml")
+//
+// Starting with Go 1.4, this tool may be conveniently run by the "go generate"
+// subcommand by adding a line similar to the following one to any existent .go
+// file in the project (assuming the subdirectories ./code/ and ./images/ exist):
+//
+// //go:generate genqrc code images
+//
+// Then, just run "go generate" to update the qrc.go file.
+//
+// During development, the generated qrc.go can repack the filesystem content at
+// runtime to avoid the process of regenerating the qrc.go file and rebuilding the
+// application to test every minor change made. Runtime repacking is enabled by
+// setting the QRC_REPACK environment variable to 1:
+//
+// export QRC_REPACK=1
+//
+// This does not update the static content in the qrc.go file, though, so after
+// the changes are performed, genqrc must be run again to update the content that
+// will ship with built binaries.
+package main
+
+import (
+ "flag"
+ "fmt"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "text/template"
+
+ "gopkg.in/qml.v1"
+)
+
+const doc = `
+Usage: genqrc [options] <subdir1> [<subdir2> ...]
+
+The genqrc tool packs all resource files under the provided subdirectories into
+a single qrc.go file that may be built into the generated binary. Bundled files
+may then be loaded by Go or QML code under the URL "qrc:///some/path", where
+"some/path" matches the original path for the resource file locally.
+
+For example, the following will load a .qml file from the resource pack, and
+that file may in turn reference other content (code, images, etc) in the pack:
+
+ component, err := engine.LoadFile("qrc://path/to/file.qml")
+
+Starting with Go 1.4, this tool may be conveniently run by the "go generate"
+subcommand by adding a line similar to the following one to any existent .go
+file in the project (assuming the subdirectories ./code/ and ./images/ exist):
+
+ //go:generate genqrc code images
+
+Then, just run "go generate" to update the qrc.go file.
+
+During development, the generated qrc.go can repack the filesystem content at
+runtime to avoid the process of regenerating the qrc.go file and rebuilding the
+application to test every minor change made. Runtime repacking is enabled by
+setting the QRC_REPACK environment variable to 1:
+
+ export QRC_REPACK=1
+
+This does not update the static content in the qrc.go file, though, so after
+the changes are performed, genqrc must be run again to update the content that
+will ship with built binaries.
+`
+
+// XXX: The documentation is duplicated here and in the the package comment
+// above. Update both at the same time.
+
+var packageName = flag.String("package", "main", "package name that qrc.go will be under (not needed for go generate)")
+
+func main() {
+ flag.Usage = func() {
+ fmt.Fprintf(os.Stderr, "%s", doc)
+ flag.PrintDefaults()
+ }
+ flag.Parse()
+ if err := run(); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ subdirs := flag.Args()
+ if len(subdirs) == 0 {
+ return fmt.Errorf("must provide at least one subdirectory path")
+ }
+
+ var rp qml.ResourcesPacker
+
+ for _, subdir := range flag.Args() {
+ err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
+ if err != nil {
+ return err
+ }
+ if info.IsDir() {
+ return nil
+ }
+ data, err := ioutil.ReadFile(path)
+ if err != nil {
+ return err
+ }
+ rp.Add(filepath.ToSlash(path), data)
+ return nil
+ })
+ if err != nil {
+ return err
+ }
+ }
+
+ resdata := rp.Pack().Bytes()
+
+ f, err := os.Create("qrc.go")
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+
+ data := templateData{
+ PackageName: *packageName,
+ SubDirs: subdirs,
+ ResourcesData: resdata,
+ }
+
+ // $GOPACKAGE is set automatically by go generate.
+ if pkgname := os.Getenv("GOPACKAGE"); pkgname != "" {
+ data.PackageName = pkgname
+ }
+
+ return tmpl.Execute(f, data)
+}
+
+type templateData struct {
+ PackageName string
+ SubDirs []string
+ ResourcesData []byte
+}
+
+func buildTemplate(name, content string) *template.Template {
+ return template.Must(template.New(name).Parse(content))
+}
+
+var tmpl = buildTemplate("qrc.go", `package {{.PackageName}}
+
+// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc
+
+import (
+ "io/ioutil"
+ "os"
+ "path/filepath"
+
+ "gopkg.in/qml.v1"
+)
+
+func init() {
+ var r *qml.Resources
+ var err error
+ if os.Getenv("QRC_REPACK") == "1" {
+ err = qrcRepackResources()
+ if err != nil {
+ panic("cannot repack qrc resources: " + err.Error())
+ }
+ r, err = qml.ParseResources(qrcResourcesRepacked)
+ } else {
+ r, err = qml.ParseResourcesString(qrcResourcesData)
+ }
+ if err != nil {
+ panic("cannot parse bundled resources data: " + err.Error())
+ }
+ qml.LoadResources(r)
+}
+
+func qrcRepackResources() error {
+ subdirs := {{printf "%#v" .SubDirs}}
+ var rp qml.ResourcesPacker
+ for _, subdir := range subdirs {
+ err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
+ if err != nil {
+ return err
+ }
+ if info.IsDir() {
+ return nil
+ }
+ data, err := ioutil.ReadFile(path)
+ if err != nil {
+ return err
+ }
+ rp.Add(filepath.ToSlash(path), data)
+ return nil
+ })
+ if err != nil {
+ return err
+ }
+ }
+ qrcResourcesRepacked = rp.Pack().Bytes()
+ return nil
+}
+
+var qrcResourcesRepacked []byte
+var qrcResourcesData = {{printf "%q" .ResourcesData}}
+`)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop
new file mode 100644
index 000000000..76a62cb50
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/particle.desktop
@@ -0,0 +1,15 @@
+[Desktop Entry]
+Encoding=UTF-8
+Version=1.0
+Type=Application
+Terminal=false
+Path=/home/phablet/src/gopkg.in/qml.v0/examples/particle/
+Exec=./particle
+Icon=properties
+Name=Particle Example
+X-Ubuntu-Touch=true
+X-Ubuntu-StageHint=SideStage
+
+# Copy this file to:
+#
+# ~phablet/.local/share/applications/gopkg.in.qml.particle-example.desktop
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh
new file mode 100644
index 000000000..1d0454110
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cmd/ubuntu-touch/setup.sh
@@ -0,0 +1,41 @@
+#!/bin/sh
+
+set -e
+
+if [ "$USER" != "root" ]; then
+ echo 'This script must be run as root.'
+ exit 1
+fi
+
+echo 'Remounting root as read-write ------------------------------------------------'
+
+mount -o remount,rw /
+
+echo 'Installing Go and dependencies -----------------------------------------------'
+
+apt-get update
+apt-get install -y \
+ golang-go g++ git pkg-config ubuntu-app-launch\
+ qtbase5-private-dev qtdeclarative5-private-dev libqt5opengl5-dev
+apt-get clean
+
+echo 'Setting up environment for phablet user --------------------------------------'
+
+echo 'export GOPATH=$HOME' >> ~phablet/.bash_profile
+
+echo 'Fetching the qml package -----------------------------------------------------'
+
+su -l phablet -c 'go get gopkg.in/qml.v0'
+
+echo 'Installing the .desktop file for the particle example ------------------------'
+
+APP_ID='gopkg.in.qml.particle-example'
+cp ~phablet/src/gopkg.in/qml.v*/cmd/ubuntu-touch/particle.desktop ~phablet/.local/share/applications/$APP_ID.desktop
+
+echo 'Building and launching particle example --------------------------------------'
+
+su -l phablet -c 'cd $HOME/src/gopkg.in/qml.v0/examples/particle; go build'
+
+echo 'Launching particle example ---------------------------------------------------'
+
+su -l phablet -c "ubuntu-app-launch $APP_ID"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp
new file mode 100644
index 000000000..c2255aaae
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.cpp
@@ -0,0 +1,882 @@
+#include <QApplication>
+#include <QQuickView>
+#include <QQuickItem>
+#include <QtQml>
+#include <QDebug>
+#include <QQuickImageProvider>
+
+#include <string.h>
+
+#include "govalue.h"
+#include "govaluetype.h"
+#include "connector.h"
+#include "capi.h"
+
+static char *local_strdup(const char *str)
+{
+ char *strcopy = 0;
+ if (str) {
+ size_t len = strlen(str) + 1;
+ strcopy = (char *)malloc(len);
+ memcpy(strcopy, str, len);
+ }
+ return strcopy;
+}
+
+error *errorf(const char *format, ...)
+{
+ va_list ap;
+ va_start(ap, format);
+ QString str = QString().vsprintf(format, ap);
+ va_end(ap);
+ QByteArray ba = str.toUtf8();
+ return local_strdup(ba.constData());
+}
+
+void panicf(const char *format, ...)
+{
+ va_list ap;
+ va_start(ap, format);
+ QString str = QString().vsprintf(format, ap);
+ va_end(ap);
+ QByteArray ba = str.toUtf8();
+ hookPanic(local_strdup(ba.constData()));
+}
+
+void newGuiApplication()
+{
+ static char empty[1] = {0};
+ static char *argv[] = {empty, 0};
+ static int argc = 1;
+ new QApplication(argc, argv);
+
+ // The event loop should never die.
+ qApp->setQuitOnLastWindowClosed(false);
+}
+
+void applicationExec()
+{
+ qApp->exec();
+}
+
+void applicationExit()
+{
+ qApp->exit(0);
+}
+
+void applicationFlushAll()
+{
+ qApp->processEvents();
+}
+
+void *currentThread()
+{
+ return QThread::currentThread();
+}
+
+void *appThread()
+{
+ return QCoreApplication::instance()->thread();
+}
+
+QQmlEngine_ *newEngine(QObject_ *parent)
+{
+ return new QQmlEngine(reinterpret_cast<QObject *>(parent));
+}
+
+QQmlContext_ *engineRootContext(QQmlEngine_ *engine)
+{
+ return reinterpret_cast<QQmlEngine *>(engine)->rootContext();
+}
+
+void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object)
+{
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+
+ QQmlEngine::setContextForObject(qobject, qengine->rootContext());
+}
+
+void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object)
+{
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+
+ qengine->setObjectOwnership(qobject, QQmlEngine::CppOwnership);
+}
+
+void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object)
+{
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+
+ qengine->setObjectOwnership(qobject, QQmlEngine::JavaScriptOwnership);
+}
+
+QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent)
+{
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ //QObject *qparent = reinterpret_cast<QObject *>(parent);
+ QQmlComponent *qcomponent = new QQmlComponent(qengine);
+ // Qt 5.2.0 returns NULL on qmlEngine(qcomponent) without this.
+ QQmlEngine::setContextForObject(qcomponent, qengine->rootContext());
+ return qcomponent;
+}
+
+class GoImageProvider : public QQuickImageProvider {
+
+ // TODO Destroy this when engine is destroyed.
+
+ public:
+
+ GoImageProvider(void *imageFunc) : QQuickImageProvider(QQmlImageProviderBase::Image), imageFunc(imageFunc) {};
+
+ virtual QImage requestImage(const QString &id, QSize *size, const QSize &requestedSize)
+ {
+ QByteArray ba = id.toUtf8();
+ int width = 0, height = 0;
+ if (requestedSize.isValid()) {
+ width = requestedSize.width();
+ height = requestedSize.height();
+ }
+ QImage *ptr = reinterpret_cast<QImage *>(hookRequestImage(imageFunc, (char*)ba.constData(), ba.size(), width, height));
+ QImage image = *ptr;
+ delete ptr;
+
+ *size = image.size();
+ if (requestedSize.isValid() && requestedSize != *size) {
+ image = image.scaled(requestedSize, Qt::KeepAspectRatio);
+ }
+ return image;
+ };
+
+ private:
+
+ void *imageFunc;
+};
+
+void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc)
+{
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ QString *qproviderId = reinterpret_cast<QString *>(providerId);
+
+ qengine->addImageProvider(*qproviderId, new GoImageProvider(imageFunc));
+}
+
+void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen)
+{
+ QByteArray qurl(url, urlLen);
+ QString qsurl = QString::fromUtf8(qurl);
+ reinterpret_cast<QQmlComponent *>(component)->loadUrl(qsurl);
+}
+
+void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen)
+{
+ QByteArray qdata(data, dataLen);
+ QByteArray qurl(url, urlLen);
+ QString qsurl = QString::fromUtf8(qurl);
+ reinterpret_cast<QQmlComponent *>(component)->setData(qdata, qsurl);
+}
+
+char *componentErrorString(QQmlComponent_ *component)
+{
+ QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
+ if (qcomponent->isReady()) {
+ return NULL;
+ }
+ if (qcomponent->isError()) {
+ QByteArray ba = qcomponent->errorString().toUtf8();
+ return local_strdup(ba.constData());
+ }
+ return local_strdup("component is not ready (why!?)");
+}
+
+QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context)
+{
+ QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+
+ if (!qcontext) {
+ qcontext = qmlContext(qcomponent);
+ }
+ return qcomponent->create(qcontext);
+}
+
+QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context)
+{
+ QQmlComponent *qcomponent = reinterpret_cast<QQmlComponent *>(component);
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+
+ if (!qcontext) {
+ qcontext = qmlContext(qcomponent);
+ }
+ QObject *obj = qcomponent->create(qcontext);
+ if (!objectIsWindow(obj)) {
+ QQuickView *view = new QQuickView(qmlEngine(qcomponent), 0);
+ view->setContent(qcomponent->url(), qcomponent, obj);
+ view->setResizeMode(QQuickView::SizeRootObjectToView);
+ obj = view;
+ }
+ return obj;
+}
+
+// Workaround for bug https://bugs.launchpad.net/bugs/1179716
+struct DoShowWindow : public QQuickWindow {
+ void show() {
+ QQuickWindow::show();
+ QResizeEvent resize(size(), size());
+ resizeEvent(&resize);
+ }
+};
+
+void windowShow(QQuickWindow_ *win)
+{
+ reinterpret_cast<DoShowWindow *>(win)->show();
+}
+
+void windowHide(QQuickWindow_ *win)
+{
+ reinterpret_cast<QQuickWindow *>(win)->hide();
+}
+
+uintptr_t windowPlatformId(QQuickWindow_ *win)
+{
+ return reinterpret_cast<QQuickWindow *>(win)->winId();
+}
+
+void windowConnectHidden(QQuickWindow_ *win)
+{
+ QQuickWindow *qwin = reinterpret_cast<QQuickWindow *>(win);
+ QObject::connect(qwin, &QWindow::visibleChanged, [=](bool visible){
+ if (!visible) {
+ hookWindowHidden(win);
+ }
+ });
+}
+
+QObject_ *windowRootObject(QQuickWindow_ *win)
+{
+ if (objectIsView(win)) {
+ return reinterpret_cast<QQuickView *>(win)->rootObject();
+ }
+ return win;
+}
+
+QImage_ *windowGrabWindow(QQuickWindow_ *win)
+{
+ QQuickWindow *qwin = reinterpret_cast<QQuickWindow *>(win);
+ QImage *image = new QImage;
+ *image = qwin->grabWindow().convertToFormat(QImage::Format_ARGB32_Premultiplied);
+ return image;
+}
+
+QImage_ *newImage(int width, int height)
+{
+ return new QImage(width, height, QImage::Format_ARGB32_Premultiplied);
+}
+
+void delImage(QImage_ *image)
+{
+ delete reinterpret_cast<QImage *>(image);
+}
+
+void imageSize(QImage_ *image, int *width, int *height)
+{
+ QImage *qimage = reinterpret_cast<QImage *>(image);
+ *width = qimage->width();
+ *height = qimage->height();
+}
+
+unsigned char *imageBits(QImage_ *image)
+{
+ QImage *qimage = reinterpret_cast<QImage *>(image);
+ return qimage->bits();
+}
+
+const unsigned char *imageConstBits(QImage_ *image)
+{
+ QImage *qimage = reinterpret_cast<QImage *>(image);
+ return qimage->constBits();
+}
+
+void contextSetObject(QQmlContext_ *context, QObject_ *value)
+{
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+ QObject *qvalue = reinterpret_cast<QObject *>(value);
+
+ // Give qvalue an engine reference if it doesn't yet have one.
+ if (!qmlEngine(qvalue)) {
+ QQmlEngine::setContextForObject(qvalue, qcontext->engine()->rootContext());
+ }
+
+ qcontext->setContextObject(qvalue);
+}
+
+void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value)
+{
+ const QString *qname = reinterpret_cast<QString *>(name);
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+
+ QVariant var;
+ unpackDataValue(value, &var);
+
+ // Give qvalue an engine reference if it doesn't yet have one .
+ QObject *obj = var.value<QObject *>();
+ if (obj && !qmlEngine(obj)) {
+ QQmlEngine::setContextForObject(obj, qcontext);
+ }
+
+ qcontext->setContextProperty(*qname, var);
+}
+
+void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *result)
+{
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+ const QString *qname = reinterpret_cast<QString *>(name);
+
+ QVariant var = qcontext->contextProperty(*qname);
+ packDataValue(&var, result);
+}
+
+QQmlContext_ *contextSpawn(QQmlContext_ *context)
+{
+ QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
+ return new QQmlContext(qcontext);
+}
+
+void delObject(QObject_ *object)
+{
+ delete reinterpret_cast<QObject *>(object);
+}
+
+void delObjectLater(QObject_ *object)
+{
+ reinterpret_cast<QObject *>(object)->deleteLater();
+}
+
+const char *objectTypeName(QObject_ *object)
+{
+ return reinterpret_cast<QObject *>(object)->metaObject()->className();
+}
+
+int objectGetProperty(QObject_ *object, const char *name, DataValue *result)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+
+ QVariant var = qobject->property(name);
+ packDataValue(&var, result);
+
+ if (!var.isValid() && qobject->metaObject()->indexOfProperty(name) == -1) {
+ // TODO May have to check the dynamic property names too.
+ return 0;
+ }
+ return 1;
+}
+
+error *objectSetProperty(QObject_ *object, const char *name, DataValue *value)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+ QVariant var;
+ unpackDataValue(value, &var);
+
+ // Give qvalue an engine reference if it doesn't yet have one.
+ QObject *obj = var.value<QObject *>();
+ if (obj && !qmlEngine(obj)) {
+ QQmlContext *context = qmlContext(qobject);
+ if (context) {
+ QQmlEngine::setContextForObject(obj, context);
+ }
+ }
+
+ // Check that the types are compatible. There's probably more to be done here.
+ const QMetaObject *metaObject = qobject->metaObject();
+ int propIndex = metaObject->indexOfProperty(name);
+ if (propIndex == -1) {
+ return errorf("cannot set non-existent property \"%s\" on type %s", name, qobject->metaObject()->className());
+ }
+
+ QMetaProperty prop = metaObject->property(propIndex);
+ int propType = prop.userType();
+ void *valueArg;
+ if (propType == QMetaType::QVariant) {
+ valueArg = (void *)&var;
+ } else {
+ int varType = var.userType();
+ QVariant saved = var;
+ if (propType != varType && !var.convert(propType)) {
+ if (varType == QMetaType::QObjectStar) {
+ return errorf("cannot set property \"%s\" with type %s to value of %s*",
+ name, QMetaType::typeName(propType), saved.value<QObject*>()->metaObject()->className());
+ } else {
+ return errorf("cannot set property \"%s\" with type %s to value of %s",
+ name, QMetaType::typeName(propType), QMetaType::typeName(varType));
+ }
+ }
+ valueArg = (void *)var.constData();
+ }
+
+ int status = -1;
+ int flags = 0;
+ void *args[] = {valueArg, 0, &status, &flags};
+ QMetaObject::metacall(qobject, QMetaObject::WriteProperty, propIndex, args);
+ return 0;
+}
+
+error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *resultdv, DataValue *paramsdv, int paramsLen)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+
+ QVariant result;
+ QVariant param[MaxParams];
+ QGenericArgument arg[MaxParams];
+ for (int i = 0; i < paramsLen; i++) {
+ unpackDataValue(&paramsdv[i], &param[i]);
+ arg[i] = Q_ARG(QVariant, param[i]);
+ }
+ if (paramsLen > 10) {
+ panicf("fix the parameter dispatching");
+ }
+
+ const QMetaObject *metaObject = qobject->metaObject();
+ // Walk backwards so descendants have priority.
+ for (int i = metaObject->methodCount()-1; i >= 0; i--) {
+ QMetaMethod metaMethod = metaObject->method(i);
+ QMetaMethod::MethodType methodType = metaMethod.methodType();
+ if (methodType == QMetaMethod::Method || methodType == QMetaMethod::Slot) {
+ QByteArray name = metaMethod.name();
+ if (name.length() == methodLen && qstrncmp(name.constData(), method, methodLen) == 0) {
+ if (metaMethod.parameterCount() < paramsLen) {
+ // TODO Might continue looking to see if a different signal has the same name and enough arguments.
+ return errorf("method \"%s\" has too few parameters for provided arguments", method);
+ }
+
+ bool ok;
+ if (metaMethod.returnType() == QMetaType::Void) {
+ ok = metaMethod.invoke(qobject, Qt::DirectConnection,
+ arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]);
+ } else {
+ ok = metaMethod.invoke(qobject, Qt::DirectConnection, Q_RETURN_ARG(QVariant, result),
+ arg[0], arg[1], arg[2], arg[3], arg[4], arg[5], arg[6], arg[7], arg[8], arg[9]);
+ }
+ if (!ok) {
+ return errorf("invalid parameters to method \"%s\"", method);
+ }
+
+ packDataValue(&result, resultdv);
+ return 0;
+ }
+ }
+ }
+
+ return errorf("object does not expose a method \"%s\"", method);
+}
+
+void objectFindChild(QObject_ *object, QString_ *name, DataValue *resultdv)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+ QString *qname = reinterpret_cast<QString *>(name);
+
+ QVariant var;
+ QObject *result = qobject->findChild<QObject *>(*qname);
+ if (result) {
+ var.setValue(result);
+ }
+ packDataValue(&var, resultdv);
+}
+
+void objectSetParent(QObject_ *object, QObject_ *parent)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+ QObject *qparent = reinterpret_cast<QObject *>(parent);
+
+ qobject->setParent(qparent);
+}
+
+error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen)
+{
+ QObject *qobject = reinterpret_cast<QObject *>(object);
+ QQmlEngine *qengine = reinterpret_cast<QQmlEngine *>(engine);
+ QByteArray qsignal(signal, signalLen);
+
+ const QMetaObject *meta = qobject->metaObject();
+ // Walk backwards so descendants have priority.
+ for (int i = meta->methodCount()-1; i >= 0; i--) {
+ QMetaMethod method = meta->method(i);
+ if (method.methodType() == QMetaMethod::Signal) {
+ QByteArray name = method.name();
+ if (name.length() == signalLen && qstrncmp(name.constData(), signal, signalLen) == 0) {
+ if (method.parameterCount() < argsLen) {
+ // TODO Might continue looking to see if a different signal has the same name and enough arguments.
+ return errorf("signal \"%s\" has too few parameters for provided function", name.constData());
+ }
+ Connector *connector = new Connector(qobject, method, qengine, func, argsLen);
+ const QMetaObject *connmeta = connector->metaObject();
+ QObject::connect(qobject, method, connector, connmeta->method(connmeta->methodOffset()));
+ return 0;
+ }
+ }
+ }
+ // Cannot use constData here as the byte array is not null-terminated.
+ return errorf("object does not expose a \"%s\" signal", qsignal.data());
+}
+
+QQmlContext_ *objectContext(QObject_ *object)
+{
+ return qmlContext(static_cast<QObject *>(object));
+}
+
+int objectIsComponent(QObject_ *object)
+{
+ QObject *qobject = static_cast<QObject *>(object);
+ return dynamic_cast<QQmlComponent *>(qobject) ? 1 : 0;
+}
+
+int objectIsWindow(QObject_ *object)
+{
+ QObject *qobject = static_cast<QObject *>(object);
+ return dynamic_cast<QQuickWindow *>(qobject) ? 1 : 0;
+}
+
+int objectIsView(QObject_ *object)
+{
+ QObject *qobject = static_cast<QObject *>(object);
+ return dynamic_cast<QQuickView *>(qobject) ? 1 : 0;
+}
+
+error *objectGoAddr(QObject_ *object, GoAddr **addr)
+{
+ QObject *qobject = static_cast<QObject *>(object);
+ GoValue *goValue = dynamic_cast<GoValue *>(qobject);
+ if (goValue) {
+ *addr = goValue->addr;
+ return 0;
+ }
+ GoPaintedValue *goPaintedValue = dynamic_cast<GoPaintedValue *>(qobject);
+ if (goPaintedValue) {
+ *addr = goPaintedValue->addr;
+ return 0;
+ }
+ return errorf("QML object is not backed by a Go value");
+}
+
+QString_ *newString(const char *data, int len)
+{
+ // This will copy data only once.
+ QByteArray ba = QByteArray::fromRawData(data, len);
+ return new QString(ba);
+}
+
+void delString(QString_ *s)
+{
+ delete reinterpret_cast<QString *>(s);
+}
+
+GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent)
+{
+ QObject *qparent = reinterpret_cast<QObject *>(parent);
+ if (typeInfo->paint) {
+ return new GoPaintedValue(addr, typeInfo, qparent);
+ }
+ return new GoValue(addr, typeInfo, qparent);
+}
+
+void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset)
+{
+ GoMemberInfo *fieldInfo = typeInfo->fields;
+ for (int i = 0; i < typeInfo->fieldsLen; i++) {
+ if (fieldInfo->addrOffset == addrOffset) {
+ if (typeInfo->paint) {
+ static_cast<GoPaintedValue *>(value)->activate(fieldInfo->metaIndex);
+ } else {
+ static_cast<GoValue *>(value)->activate(fieldInfo->metaIndex);
+ }
+ return;
+ }
+ fieldInfo++;
+ }
+
+ // TODO Return an error; probably an unexported field.
+}
+
+void unpackDataValue(DataValue *value, QVariant_ *var)
+{
+ QVariant *qvar = reinterpret_cast<QVariant *>(var);
+ switch (value->dataType) {
+ case DTString:
+ *qvar = QString::fromUtf8(*(char **)value->data, value->len);
+ break;
+ case DTBool:
+ *qvar = bool(*(char *)(value->data) != 0);
+ break;
+ case DTInt64:
+ *qvar = *(qint64*)(value->data);
+ break;
+ case DTInt32:
+ *qvar = *(qint32*)(value->data);
+ break;
+ case DTUint64:
+ *qvar = *(quint64*)(value->data);
+ break;
+ case DTUint32:
+ *qvar = *(quint32*)(value->data);
+ break;
+ case DTFloat64:
+ *qvar = *(double*)(value->data);
+ break;
+ case DTFloat32:
+ *qvar = *(float*)(value->data);
+ break;
+ case DTColor:
+ *qvar = QColor::fromRgba(*(QRgb*)(value->data));
+ break;
+ case DTVariantList:
+ *qvar = **(QVariantList**)(value->data);
+ delete *(QVariantList**)(value->data);
+ break;
+ case DTObject:
+ qvar->setValue(*(QObject**)(value->data));
+ break;
+ case DTInvalid:
+ // null would be more natural, but an invalid variant means
+ // it has proper semantics when dealing with non-qml qt code.
+ //qvar->setValue(QJSValue(QJSValue::NullValue));
+ qvar->clear();
+ break;
+ default:
+ panicf("unknown data type: %d", value->dataType);
+ break;
+ }
+}
+
+void packDataValue(QVariant_ *var, DataValue *value)
+{
+ QVariant *qvar = reinterpret_cast<QVariant *>(var);
+
+ // Some assumptions are made below regarding the size of types.
+ // There's apparently no better way to handle this since that's
+ // how the types with well defined sizes (qint64) are mapped to
+ // meta-types (QMetaType::LongLong).
+ switch ((int)qvar->type()) {
+ case QVariant::Invalid:
+ value->dataType = DTInvalid;
+ break;
+ case QMetaType::QUrl:
+ *qvar = qvar->value<QUrl>().toString();
+ // fallthrough
+ case QMetaType::QString:
+ {
+ value->dataType = DTString;
+ QByteArray ba = qvar->toByteArray();
+ *(char**)(value->data) = local_strdup(ba.constData());
+ value->len = ba.size();
+ break;
+ }
+ case QMetaType::Bool:
+ value->dataType = DTBool;
+ *(qint8*)(value->data) = (qint8)qvar->toInt();
+ break;
+ case QMetaType::LongLong:
+ // Some of these entries will have to be fixed when handling platforms
+ // where sizeof(long long) != 8 or sizeof(int) != 4.
+ value->dataType = DTInt64;
+ *(qint64*)(value->data) = qvar->toLongLong();
+ break;
+ case QMetaType::ULongLong:
+ value->dataType = DTUint64;
+ *(quint64*)(value->data) = qvar->toLongLong();
+ break;
+ case QMetaType::Int:
+ value->dataType = DTInt32;
+ *(qint32*)(value->data) = qvar->toInt();
+ break;
+ case QMetaType::UInt:
+ value->dataType = DTUint32;
+ *(quint32*)(value->data) = qvar->toUInt();
+ break;
+ case QMetaType::VoidStar:
+ value->dataType = DTUintptr;
+ *(uintptr_t*)(value->data) = (uintptr_t)qvar->value<void *>();
+ break;
+ case QMetaType::Double:
+ value->dataType = DTFloat64;
+ *(double*)(value->data) = qvar->toDouble();
+ break;
+ case QMetaType::Float:
+ value->dataType = DTFloat32;
+ *(float*)(value->data) = qvar->toFloat();
+ break;
+ case QMetaType::QColor:
+ value->dataType = DTColor;
+ *(unsigned int*)(value->data) = qvar->value<QColor>().rgba();
+ break;
+ case QMetaType::QVariantList:
+ {
+ QVariantList varlist = qvar->toList();
+ int len = varlist.size();
+ DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
+ for (int i = 0; i < len; i++) {
+ packDataValue((void*)&varlist.at(i), &dvlist[i]);
+ }
+ value->dataType = DTValueList;
+ value->len = len;
+ *(DataValue**)(value->data) = dvlist;
+ }
+ break;
+ case QMetaType::QVariantMap:
+ {
+ QVariantMap varmap = qvar->toMap();
+ int len = varmap.size() * 2;
+ DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
+ QMapIterator<QString, QVariant> it(varmap);
+ for (int i = 0; i < len; i += 2) {
+ if (!it.hasNext()) {
+ panicf("QVariantMap mutated during iteration");
+ }
+ it.next();
+ QVariant key = it.key();
+ QVariant val = it.value();
+ packDataValue((void*)&key, &dvlist[i]);
+ packDataValue((void*)&val, &dvlist[i+1]);
+ }
+ value->dataType = DTValueMap;
+ value->len = len;
+ *(DataValue**)(value->data) = dvlist;
+ }
+ break;
+ case QMetaType::User:
+ {
+ static const int qjstype = QVariant::fromValue(QJSValue()).userType();
+ if (qvar->userType() == qjstype) {
+ auto var = qvar->value<QJSValue>().toVariant();
+ packDataValue(&var, value);
+ }
+ }
+ break;
+ default:
+ if (qvar->type() == (int)QMetaType::QObjectStar || qvar->canConvert<QObject *>()) {
+ QObject *qobject = qvar->value<QObject *>();
+ GoValue *goValue = dynamic_cast<GoValue *>(qobject);
+ if (goValue) {
+ value->dataType = DTGoAddr;
+ *(void **)(value->data) = goValue->addr;
+ break;
+ }
+ GoPaintedValue *goPaintedValue = dynamic_cast<GoPaintedValue *>(qobject);
+ if (goPaintedValue) {
+ value->dataType = DTGoAddr;
+ *(void **)(value->data) = goPaintedValue->addr;
+ break;
+ }
+ value->dataType = DTObject;
+ *(void **)(value->data) = qobject;
+ break;
+ }
+ {
+ QQmlListReference ref = qvar->value<QQmlListReference>();
+ if (ref.isValid() && ref.canCount() && ref.canAt()) {
+ int len = ref.count();
+ DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
+ QVariant elem;
+ for (int i = 0; i < len; i++) {
+ elem.setValue(ref.at(i));
+ packDataValue(&elem, &dvlist[i]);
+ }
+ value->dataType = DTValueList;
+ value->len = len;
+ *(DataValue**)(value->data) = dvlist;
+ break;
+ }
+ }
+ if (qstrncmp(qvar->typeName(), "QQmlListProperty<", 17) == 0) {
+ QQmlListProperty<QObject> *list = reinterpret_cast<QQmlListProperty<QObject>*>(qvar->data());
+ if (list->count && list->at) {
+ int len = list->count(list);
+ DataValue *dvlist = (DataValue *) malloc(sizeof(DataValue) * len);
+ QVariant elem;
+ for (int i = 0; i < len; i++) {
+ elem.setValue(list->at(list, i));
+ packDataValue(&elem, &dvlist[i]);
+ }
+ value->dataType = DTValueList;
+ value->len = len;
+ *(DataValue**)(value->data) = dvlist;
+ break;
+ }
+ }
+ panicf("unsupported variant type: %d (%s)", qvar->type(), qvar->typeName());
+ break;
+ }
+}
+
+QVariantList_ *newVariantList(DataValue *list, int len)
+{
+ QVariantList *vlist = new QVariantList();
+ vlist->reserve(len);
+ for (int i = 0; i < len; i++) {
+ QVariant var;
+ unpackDataValue(&list[i], &var);
+ vlist->append(var);
+ }
+ return vlist;
+}
+
+QObject *listPropertyAt(QQmlListProperty<QObject> *list, int i)
+{
+ return reinterpret_cast<QObject *>(hookListPropertyAt(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, i));
+}
+
+int listPropertyCount(QQmlListProperty<QObject> *list)
+{
+ return hookListPropertyCount(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2);
+}
+
+void listPropertyAppend(QQmlListProperty<QObject> *list, QObject *obj)
+{
+ hookListPropertyAppend(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2, obj);
+}
+
+void listPropertyClear(QQmlListProperty<QObject> *list)
+{
+ hookListPropertyClear(list->data, (intptr_t)list->dummy1, (intptr_t)list->dummy2);
+}
+
+QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex)
+{
+ QQmlListProperty<QObject> *list = new QQmlListProperty<QObject>();
+ list->data = addr;
+ list->dummy1 = (void*)reflectIndex;
+ list->dummy2 = (void*)setIndex;
+ list->at = listPropertyAt;
+ list->count = listPropertyCount;
+ list->append = listPropertyAppend;
+ list->clear = listPropertyClear;
+ return list;
+}
+
+void internalLogHandler(QtMsgType severity, const QMessageLogContext &context, const QString &text)
+{
+ QByteArray textba = text.toUtf8();
+ LogMessage message = {severity, textba.constData(), textba.size(), context.file, (int)strlen(context.file), context.line};
+ hookLogHandler(&message);
+}
+
+void installLogHandler()
+{
+ qInstallMessageHandler(internalLogHandler);
+}
+
+
+extern bool qRegisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data);
+extern bool qUnregisterResourceData(int version, const unsigned char *tree, const unsigned char *name, const unsigned char *data);
+
+void registerResourceData(int version, char *tree, char *name, char *data)
+{
+ qRegisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data);
+}
+
+void unregisterResourceData(int version, char *tree, char *name, char *data)
+{
+ qUnregisterResourceData(version, (unsigned char*)tree, (unsigned char*)name, (unsigned char*)data);
+}
+
+// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h
new file mode 100644
index 000000000..25218637d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/capi.h
@@ -0,0 +1,211 @@
+#ifndef CAPI_H
+#define CAPI_H
+
+#include <stdint.h>
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// It's surprising that MaximumParamCount is privately defined within qmetaobject.cpp.
+// Must fix the objectInvoke function if this is changed.
+// This is Qt's MaximuParamCount - 1, as it does not take the result value in account.
+enum { MaxParams = 10 };
+
+typedef void QApplication_;
+typedef void QMetaObject_;
+typedef void QObject_;
+typedef void QVariant_;
+typedef void QVariantList_;
+typedef void QString_;
+typedef void QQmlEngine_;
+typedef void QQmlContext_;
+typedef void QQmlComponent_;
+typedef void QQmlListProperty_;
+typedef void QQuickWindow_;
+typedef void QQuickView_;
+typedef void QMessageLogContext_;
+typedef void QImage_;
+typedef void GoValue_;
+typedef void GoAddr;
+typedef void GoTypeSpec_;
+
+typedef char error;
+error *errorf(const char *format, ...);
+void panicf(const char *format, ...);
+
+typedef enum {
+ DTUnknown = 0, // Has an unsupported type.
+ DTInvalid = 1, // Does not exist or similar.
+
+ DTString = 10,
+ DTBool = 11,
+ DTInt64 = 12,
+ DTInt32 = 13,
+ DTUint64 = 14,
+ DTUint32 = 15,
+ DTUintptr = 16,
+ DTFloat64 = 17,
+ DTFloat32 = 18,
+ DTColor = 19,
+
+ DTGoAddr = 100,
+ DTObject = 101,
+ DTValueMap = 102,
+ DTValueList = 103,
+ DTVariantList = 104,
+ DTListProperty = 105,
+
+ // Used in type information, not in an actual data value.
+ DTAny = 201, // Can hold any of the above types.
+ DTMethod = 202
+} DataType;
+
+typedef struct {
+ DataType dataType;
+ char data[8];
+ int len;
+} DataValue;
+
+typedef struct {
+ char *memberName; // points to memberNames
+ DataType memberType;
+ int reflectIndex;
+ int reflectGetIndex;
+ int reflectSetIndex;
+ int metaIndex;
+ int addrOffset;
+ char *methodSignature;
+ char *resultSignature;
+ int numIn;
+ int numOut;
+} GoMemberInfo;
+
+typedef struct {
+ char *typeName;
+ GoMemberInfo *fields;
+ GoMemberInfo *methods;
+ GoMemberInfo *members; // fields + methods
+ GoMemberInfo *paint; // in methods too
+ int fieldsLen;
+ int methodsLen;
+ int membersLen;
+ char *memberNames;
+
+ QMetaObject_ *metaObject;
+} GoTypeInfo;
+
+typedef struct {
+ int severity;
+ const char *text;
+ int textLen;
+ const char *file;
+ int fileLen;
+ int line;
+} LogMessage;
+
+void newGuiApplication();
+void applicationExec();
+void applicationExit();
+void applicationFlushAll();
+
+void idleTimerInit(int32_t *guiIdleRun);
+void idleTimerStart();
+
+void *currentThread();
+void *appThread();
+
+QQmlEngine_ *newEngine(QObject_ *parent);
+QQmlContext_ *engineRootContext(QQmlEngine_ *engine);
+void engineSetOwnershipCPP(QQmlEngine_ *engine, QObject_ *object);
+void engineSetOwnershipJS(QQmlEngine_ *engine, QObject_ *object);
+void engineSetContextForObject(QQmlEngine_ *engine, QObject_ *object);
+void engineAddImageProvider(QQmlEngine_ *engine, QString_ *providerId, void *imageFunc);
+
+void contextGetProperty(QQmlContext_ *context, QString_ *name, DataValue *value);
+void contextSetProperty(QQmlContext_ *context, QString_ *name, DataValue *value);
+void contextSetObject(QQmlContext_ *context, QObject_ *value);
+QQmlContext_ *contextSpawn(QQmlContext_ *context);
+
+void delObject(QObject_ *object);
+void delObjectLater(QObject_ *object);
+const char *objectTypeName(QObject_ *object);
+int objectGetProperty(QObject_ *object, const char *name, DataValue *result);
+error *objectSetProperty(QObject_ *object, const char *name, DataValue *value);
+void objectSetParent(QObject_ *object, QObject_ *parent);
+error *objectInvoke(QObject_ *object, const char *method, int methodLen, DataValue *result, DataValue *params, int paramsLen);
+void objectFindChild(QObject_ *object, QString_ *name, DataValue *result);
+QQmlContext_ *objectContext(QObject_ *object);
+int objectIsComponent(QObject_ *object);
+int objectIsWindow(QObject_ *object);
+int objectIsView(QObject_ *object);
+error *objectConnect(QObject_ *object, const char *signal, int signalLen, QQmlEngine_ *engine, void *func, int argsLen);
+error *objectGoAddr(QObject_ *object, GoAddr **addr);
+
+QQmlComponent_ *newComponent(QQmlEngine_ *engine, QObject_ *parent);
+void componentLoadURL(QQmlComponent_ *component, const char *url, int urlLen);
+void componentSetData(QQmlComponent_ *component, const char *data, int dataLen, const char *url, int urlLen);
+char *componentErrorString(QQmlComponent_ *component);
+QObject_ *componentCreate(QQmlComponent_ *component, QQmlContext_ *context);
+QQuickWindow_ *componentCreateWindow(QQmlComponent_ *component, QQmlContext_ *context);
+
+void windowShow(QQuickWindow_ *win);
+void windowHide(QQuickWindow_ *win);
+uintptr_t windowPlatformId(QQuickWindow_ *win);
+void windowConnectHidden(QQuickWindow_ *win);
+QObject_ *windowRootObject(QQuickWindow_ *win);
+QImage_ *windowGrabWindow(QQuickWindow_ *win);
+
+QImage_ *newImage(int width, int height);
+void delImage(QImage_ *image);
+void imageSize(QImage_ *image, int *width, int *height);
+unsigned char *imageBits(QImage_ *image);
+const unsigned char *imageConstBits(QImage_ *image);
+
+QString_ *newString(const char *data, int len);
+void delString(QString_ *s);
+
+GoValue_ *newGoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject_ *parent);
+void goValueActivate(GoValue_ *value, GoTypeInfo *typeInfo, int addrOffset);
+
+void packDataValue(QVariant_ *var, DataValue *result);
+void unpackDataValue(DataValue *value, QVariant_ *result);
+
+QVariantList_ *newVariantList(DataValue *list, int len);
+
+QQmlListProperty_ *newListProperty(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
+
+int registerType(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec);
+int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *typeInfo, GoTypeSpec_ *spec);
+
+void installLogHandler();
+
+void hookIdleTimer();
+void hookLogHandler(LogMessage *message);
+void hookGoValueReadField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int getIndex, int setIndex, DataValue *result);
+void hookGoValueWriteField(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, int setIndex, DataValue *assign);
+void hookGoValueCallMethod(QQmlEngine_ *engine, GoAddr *addr, int memberIndex, DataValue *result);
+void hookGoValueDestroyed(QQmlEngine_ *engine, GoAddr *addr);
+void hookGoValuePaint(QQmlEngine_ *engine, GoAddr *addr, intptr_t reflextIndex);
+QImage_ *hookRequestImage(void *imageFunc, char *id, int idLen, int width, int height);
+GoAddr *hookGoValueTypeNew(GoValue_ *value, GoTypeSpec_ *spec);
+void hookWindowHidden(QObject_ *addr);
+void hookSignalCall(QQmlEngine_ *engine, void *func, DataValue *params);
+void hookSignalDisconnect(void *func);
+void hookPanic(char *message);
+int hookListPropertyCount(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
+QObject_ *hookListPropertyAt(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, int i);
+void hookListPropertyAppend(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex, QObject_ *obj);
+void hookListPropertyClear(GoAddr *addr, intptr_t reflectIndex, intptr_t setIndex);
+
+void registerResourceData(int version, char *tree, char *name, char *data);
+void unregisterResourceData(int version, char *tree, char *name, char *data);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif // CAPI_H
+
+// vim:ts=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp
new file mode 100644
index 000000000..6005bfc62
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.cpp
@@ -0,0 +1,46 @@
+#include <QObject>
+
+#include "connector.h"
+#include "capi.h"
+
+Connector::~Connector()
+{
+ hookSignalDisconnect(func);
+}
+
+void Connector::invoke()
+{
+ panicf("should never get called");
+}
+
+int Connector::qt_metacall(QMetaObject::Call c, int idx, void **a)
+{
+ if (c == QMetaObject::InvokeMetaMethod && idx == metaObject()->methodOffset()) {
+ DataValue args[MaxParams];
+ QObject *plain = NULL;
+ for (int i = 0; i < argsLen; i++) {
+ int paramType = method.parameterType(i);
+ if (paramType == 0 && a[1 + i] != NULL) {
+ const char *typeName = method.parameterTypes()[i].constData();
+ void *addr = a[1 + i];
+ if (typeName[strlen(typeName)-1] == '*') {
+ addr = *(void **)addr;
+ }
+ plain = new PlainObject(typeName, addr, plain);
+ QVariant var = QVariant::fromValue((QObject *)plain);
+ packDataValue(&var, &args[i]);
+ } else {
+ QVariant var(method.parameterType(i), a[1 + i]);
+ packDataValue(&var, &args[i]);
+ }
+ }
+ hookSignalCall(engine, func, args);
+ if (plain != NULL) {
+ delete plain;
+ }
+ return -1;
+ }
+ return standard_qt_metacall(c, idx, a);
+}
+
+// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h
new file mode 100644
index 000000000..82954927b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/connector.h
@@ -0,0 +1,58 @@
+#ifndef CONNECTOR_H
+#define CONNECTOR_H
+
+#include <QObject>
+
+#include <stdint.h>
+
+class Connector : public QObject
+{
+ Q_OBJECT
+
+ public:
+
+ Connector(QObject *sender, QMetaMethod method, QQmlEngine *engine, void *func, int argsLen)
+ : QObject(sender), engine(engine), method(method), func(func), argsLen(argsLen) {};
+
+ virtual ~Connector();
+
+ // MOC HACK: s/Connector::qt_metacall/Connector::standard_qt_metacall/
+ int standard_qt_metacall(QMetaObject::Call c, int idx, void **a);
+
+ public slots:
+
+ void invoke();
+
+ private:
+
+ QQmlEngine *engine;
+ QMetaMethod method;
+ void *func;
+ int argsLen;
+};
+
+class PlainObject : public QObject
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QString plainType READ getPlainType)
+ Q_PROPERTY(void *plainAddr READ getPlainAddr)
+
+ QString plainType;
+ void *plainAddr;
+
+ public:
+
+ PlainObject(QObject *parent = 0)
+ : QObject(parent) {};
+
+ PlainObject(const char *plainType, void *plainAddr, QObject *parent = 0)
+ : QObject(parent), plainType(plainType), plainAddr(plainAddr) {};
+
+ QString getPlainType() { return plainType; };
+ void *getPlainAddr() { return plainAddr; };
+};
+
+#endif // CONNECTOR_H
+
+// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp
new file mode 100644
index 000000000..5cf58a62d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.cpp
@@ -0,0 +1,236 @@
+#include <private/qmetaobjectbuilder_p.h>
+
+#include <QtOpenGL/QtOpenGL>
+#include <QtOpenGL/QGLFunctions>
+
+#include <QtQml/QtQml>
+#include <QQmlEngine>
+#include <QDebug>
+
+#include "govalue.h"
+#include "capi.h"
+
+class GoValueMetaObject : public QAbstractDynamicMetaObject
+{
+public:
+ GoValueMetaObject(QObject* value, GoAddr *addr, GoTypeInfo *typeInfo);
+
+ void activatePropIndex(int propIndex);
+
+protected:
+ int metaCall(QMetaObject::Call c, int id, void **a);
+
+private:
+ QObject *value;
+ GoAddr *addr;
+ GoTypeInfo *typeInfo;
+};
+
+GoValueMetaObject::GoValueMetaObject(QObject *value, GoAddr *addr, GoTypeInfo *typeInfo)
+ : value(value), addr(addr), typeInfo(typeInfo)
+{
+ //d->parent = static_cast<QAbstractDynamicMetaObject *>(priv->metaObject);
+ *static_cast<QMetaObject *>(this) = *metaObjectFor(typeInfo);
+
+ QObjectPrivate *objPriv = QObjectPrivate::get(value);
+ objPriv->metaObject = this;
+}
+
+int GoValueMetaObject::metaCall(QMetaObject::Call c, int idx, void **a)
+{
+ //qWarning() << "GoValueMetaObject::metaCall" << c << idx;
+ switch (c) {
+ case QMetaObject::ReadProperty:
+ case QMetaObject::WriteProperty:
+ {
+ // TODO Cache propertyOffset, methodOffset (and maybe qmlEngine)
+ int propOffset = propertyOffset();
+ if (idx < propOffset) {
+ return value->qt_metacall(c, idx, a);
+ }
+ GoMemberInfo *memberInfo = typeInfo->fields;
+ for (int i = 0; i < typeInfo->fieldsLen; i++) {
+ if (memberInfo->metaIndex == idx) {
+ if (c == QMetaObject::ReadProperty) {
+ DataValue result;
+ hookGoValueReadField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectGetIndex, memberInfo->reflectSetIndex, &result);
+ if (memberInfo->memberType == DTListProperty) {
+ if (result.dataType != DTListProperty) {
+ panicf("reading DTListProperty field returned non-DTListProperty result");
+ }
+ QQmlListProperty<QObject> *in = *reinterpret_cast<QQmlListProperty<QObject> **>(result.data);
+ QQmlListProperty<QObject> *out = reinterpret_cast<QQmlListProperty<QObject> *>(a[0]);
+ *out = *in;
+ // TODO Could provide a single variable in the stack to ReadField instead.
+ delete in;
+ } else {
+ QVariant *out = reinterpret_cast<QVariant *>(a[0]);
+ unpackDataValue(&result, out);
+ }
+ } else {
+ DataValue assign;
+ QVariant *in = reinterpret_cast<QVariant *>(a[0]);
+ packDataValue(in, &assign);
+ hookGoValueWriteField(qmlEngine(value), addr, memberInfo->reflectIndex, memberInfo->reflectSetIndex, &assign);
+ activate(value, methodOffset() + (idx - propOffset), 0);
+ }
+ return -1;
+ }
+ memberInfo++;
+ }
+ QMetaProperty prop = property(idx);
+ qWarning() << "Property" << prop.name() << "not found!?";
+ break;
+ }
+ case QMetaObject::InvokeMetaMethod:
+ {
+ if (idx < methodOffset()) {
+ return value->qt_metacall(c, idx, a);
+ }
+ GoMemberInfo *memberInfo = typeInfo->methods;
+ for (int i = 0; i < typeInfo->methodsLen; i++) {
+ if (memberInfo->metaIndex == idx) {
+ // args[0] is the result if any.
+ DataValue args[1 + MaxParams];
+ for (int i = 1; i < memberInfo->numIn+1; i++) {
+ packDataValue(reinterpret_cast<QVariant *>(a[i]), &args[i]);
+ }
+ hookGoValueCallMethod(qmlEngine(value), addr, memberInfo->reflectIndex, args);
+ if (memberInfo->numOut > 0) {
+ unpackDataValue(&args[0], reinterpret_cast<QVariant *>(a[0]));
+ }
+ return -1;
+ }
+ memberInfo++;
+ }
+ QMetaMethod m = method(idx);
+ qWarning() << "Method" << m.name() << "not found!?";
+ break;
+ }
+ default:
+ break; // Unhandled.
+ }
+ return -1;
+}
+
+void GoValueMetaObject::activatePropIndex(int propIndex)
+{
+ // Properties are added first, so the first fieldLen methods are in
+ // fact the signals of the respective properties.
+ int relativeIndex = propIndex - propertyOffset();
+ activate(value, methodOffset() + relativeIndex, 0);
+}
+
+GoValue::GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent)
+ : addr(addr), typeInfo(typeInfo)
+{
+ valueMeta = new GoValueMetaObject(this, addr, typeInfo);
+ setParent(parent);
+}
+
+GoValue::~GoValue()
+{
+ hookGoValueDestroyed(qmlEngine(this), addr);
+}
+
+void GoValue::activate(int propIndex)
+{
+ valueMeta->activatePropIndex(propIndex);
+}
+
+GoPaintedValue::GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent)
+ : addr(addr), typeInfo(typeInfo)
+{
+ valueMeta = new GoValueMetaObject(this, addr, typeInfo);
+ setParent(parent);
+
+ QQuickItem::setFlag(QQuickItem::ItemHasContents, true);
+ QQuickPaintedItem::setRenderTarget(QQuickPaintedItem::FramebufferObject);
+}
+
+GoPaintedValue::~GoPaintedValue()
+{
+ hookGoValueDestroyed(qmlEngine(this), addr);
+}
+
+void GoPaintedValue::activate(int propIndex)
+{
+ valueMeta->activatePropIndex(propIndex);
+}
+
+void GoPaintedValue::paint(QPainter *painter)
+{
+ painter->beginNativePainting();
+ hookGoValuePaint(qmlEngine(this), addr, typeInfo->paint->reflectIndex);
+ painter->endNativePainting();
+}
+
+QMetaObject *metaObjectFor(GoTypeInfo *typeInfo)
+{
+ if (typeInfo->metaObject) {
+ return reinterpret_cast<QMetaObject *>(typeInfo->metaObject);
+ }
+
+ QMetaObjectBuilder mob;
+ if (typeInfo->paint) {
+ mob.setSuperClass(&QQuickPaintedItem::staticMetaObject);
+ } else {
+ mob.setSuperClass(&QObject::staticMetaObject);
+ }
+ mob.setClassName(typeInfo->typeName);
+ mob.setFlags(QMetaObjectBuilder::DynamicMetaObject);
+
+ GoMemberInfo *memberInfo;
+
+ memberInfo = typeInfo->fields;
+ int relativePropIndex = mob.propertyCount();
+ for (int i = 0; i < typeInfo->fieldsLen; i++) {
+ mob.addSignal("__" + QByteArray::number(relativePropIndex) + "()");
+ const char *typeName = "QVariant";
+ if (memberInfo->memberType == DTListProperty) {
+ typeName = "QQmlListProperty<QObject>";
+ }
+ QMetaPropertyBuilder propb = mob.addProperty(memberInfo->memberName, typeName, relativePropIndex);
+ propb.setWritable(true);
+ memberInfo->metaIndex = relativePropIndex;
+ memberInfo++;
+ relativePropIndex++;
+ }
+
+ memberInfo = typeInfo->methods;
+ int relativeMethodIndex = mob.methodCount();
+ for (int i = 0; i < typeInfo->methodsLen; i++) {
+ if (*memberInfo->resultSignature) {
+ mob.addMethod(memberInfo->methodSignature, memberInfo->resultSignature);
+ } else {
+ mob.addMethod(memberInfo->methodSignature);
+ }
+ memberInfo->metaIndex = relativeMethodIndex;
+ memberInfo++;
+ relativeMethodIndex++;
+ }
+
+ // TODO Support default properties.
+ //mob.addClassInfo("DefaultProperty", "objects");
+
+ QMetaObject *mo = mob.toMetaObject();
+
+ // Turn the relative indexes into absolute indexes.
+ memberInfo = typeInfo->fields;
+ int propOffset = mo->propertyOffset();
+ for (int i = 0; i < typeInfo->fieldsLen; i++) {
+ memberInfo->metaIndex += propOffset;
+ memberInfo++;
+ }
+ memberInfo = typeInfo->methods;
+ int methodOffset = mo->methodOffset();
+ for (int i = 0; i < typeInfo->methodsLen; i++) {
+ memberInfo->metaIndex += methodOffset;
+ memberInfo++;
+ }
+
+ typeInfo->metaObject = mo;
+ return mo;
+}
+
+// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h
new file mode 100644
index 000000000..aa6ddd10c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govalue.h
@@ -0,0 +1,56 @@
+#ifndef GOVALUE_H
+#define GOVALUE_H
+
+// Unfortunatley we need access to private bits, because the
+// whole dynamic meta-object concept is sadly being hidden
+// away, and without it this package wouldn't exist.
+#include <private/qmetaobject_p.h>
+
+#include <QQuickPaintedItem>
+#include <QPainter>
+
+#include "capi.h"
+
+class GoValueMetaObject;
+
+QMetaObject *metaObjectFor(GoTypeInfo *typeInfo);
+
+class GoValue : public QObject
+{
+ Q_OBJECT
+
+public:
+ GoAddr *addr;
+ GoTypeInfo *typeInfo;
+
+ GoValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent);
+ virtual ~GoValue();
+
+ void activate(int propIndex);
+
+private:
+ GoValueMetaObject *valueMeta;
+};
+
+class GoPaintedValue : public QQuickPaintedItem
+{
+ Q_OBJECT
+
+public:
+ GoAddr *addr;
+ GoTypeInfo *typeInfo;
+
+ GoPaintedValue(GoAddr *addr, GoTypeInfo *typeInfo, QObject *parent);
+ virtual ~GoPaintedValue();
+
+ void activate(int propIndex);
+
+ virtual void paint(QPainter *painter);
+
+private:
+ GoValueMetaObject *valueMeta;
+};
+
+#endif // GOVALUE_H
+
+// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp
new file mode 100644
index 000000000..925045390
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.cpp
@@ -0,0 +1,254 @@
+#include "govaluetype.h"
+
+#define DEFINE_GOVALUETYPE(N) \
+ template<> QMetaObject GoValueType<N>::staticMetaObject = QMetaObject(); \
+ template<> GoTypeInfo *GoValueType<N>::typeInfo = 0; \
+ template<> GoTypeSpec_ *GoValueType<N>::typeSpec = 0;
+
+#define DEFINE_GOPAINTEDVALUETYPE(N) \
+ template<> QMetaObject GoPaintedValueType<N>::staticMetaObject = QMetaObject(); \
+ template<> GoTypeInfo *GoPaintedValueType<N>::typeInfo = 0; \
+ template<> GoTypeSpec_ *GoPaintedValueType<N>::typeSpec = 0;
+
+DEFINE_GOVALUETYPE(1)
+DEFINE_GOVALUETYPE(2)
+DEFINE_GOVALUETYPE(3)
+DEFINE_GOVALUETYPE(4)
+DEFINE_GOVALUETYPE(5)
+DEFINE_GOVALUETYPE(6)
+DEFINE_GOVALUETYPE(7)
+DEFINE_GOVALUETYPE(8)
+DEFINE_GOVALUETYPE(9)
+DEFINE_GOVALUETYPE(10)
+DEFINE_GOVALUETYPE(11)
+DEFINE_GOVALUETYPE(12)
+DEFINE_GOVALUETYPE(13)
+DEFINE_GOVALUETYPE(14)
+DEFINE_GOVALUETYPE(15)
+DEFINE_GOVALUETYPE(16)
+DEFINE_GOVALUETYPE(17)
+DEFINE_GOVALUETYPE(18)
+DEFINE_GOVALUETYPE(19)
+DEFINE_GOVALUETYPE(20)
+DEFINE_GOVALUETYPE(21)
+DEFINE_GOVALUETYPE(22)
+DEFINE_GOVALUETYPE(23)
+DEFINE_GOVALUETYPE(24)
+DEFINE_GOVALUETYPE(25)
+DEFINE_GOVALUETYPE(26)
+DEFINE_GOVALUETYPE(27)
+DEFINE_GOVALUETYPE(28)
+DEFINE_GOVALUETYPE(29)
+DEFINE_GOVALUETYPE(30)
+
+DEFINE_GOPAINTEDVALUETYPE(1)
+DEFINE_GOPAINTEDVALUETYPE(2)
+DEFINE_GOPAINTEDVALUETYPE(3)
+DEFINE_GOPAINTEDVALUETYPE(4)
+DEFINE_GOPAINTEDVALUETYPE(5)
+DEFINE_GOPAINTEDVALUETYPE(6)
+DEFINE_GOPAINTEDVALUETYPE(7)
+DEFINE_GOPAINTEDVALUETYPE(8)
+DEFINE_GOPAINTEDVALUETYPE(9)
+DEFINE_GOPAINTEDVALUETYPE(10)
+DEFINE_GOPAINTEDVALUETYPE(11)
+DEFINE_GOPAINTEDVALUETYPE(12)
+DEFINE_GOPAINTEDVALUETYPE(13)
+DEFINE_GOPAINTEDVALUETYPE(14)
+DEFINE_GOPAINTEDVALUETYPE(15)
+DEFINE_GOPAINTEDVALUETYPE(16)
+DEFINE_GOPAINTEDVALUETYPE(17)
+DEFINE_GOPAINTEDVALUETYPE(18)
+DEFINE_GOPAINTEDVALUETYPE(19)
+DEFINE_GOPAINTEDVALUETYPE(20)
+DEFINE_GOPAINTEDVALUETYPE(21)
+DEFINE_GOPAINTEDVALUETYPE(22)
+DEFINE_GOPAINTEDVALUETYPE(23)
+DEFINE_GOPAINTEDVALUETYPE(24)
+DEFINE_GOPAINTEDVALUETYPE(25)
+DEFINE_GOPAINTEDVALUETYPE(26)
+DEFINE_GOPAINTEDVALUETYPE(27)
+DEFINE_GOPAINTEDVALUETYPE(28)
+DEFINE_GOPAINTEDVALUETYPE(29)
+DEFINE_GOPAINTEDVALUETYPE(30)
+
+static int goValueTypeN = 0;
+static int goPaintedValueTypeN = 0;
+
+template<int N>
+int registerSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) {
+ GoValueType<N>::init(info, spec);
+ return qmlRegisterSingletonType< GoValueType<N> >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* {
+ QObject *singleton = new GoValueType<N>();
+ QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext());
+ return singleton;
+ });
+}
+
+template<int N>
+int registerPaintedSingletonN(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec) {
+ GoPaintedValueType<N>::init(info, spec);
+ return qmlRegisterSingletonType< GoPaintedValueType<N> >(location, major, minor, name, [](QQmlEngine *qmlEngine, QJSEngine *jsEngine) -> QObject* {
+ QObject *singleton = new GoPaintedValueType<N>();
+ QQmlEngine::setContextForObject(singleton, qmlEngine->rootContext());
+ return singleton;
+ });
+}
+
+#define GOVALUETYPE_CASE_SINGLETON(N) \
+ case N: return registerSingletonN<N>(location, major, minor, name, info, spec);
+#define GOPAINTEDVALUETYPE_CASE_SINGLETON(N) \
+ case N: return registerPaintedSingletonN<N>(location, major, minor, name, info, spec);
+
+int registerSingleton(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec)
+{
+ if (!info->paint) {
+ switch (++goValueTypeN) {
+ GOVALUETYPE_CASE_SINGLETON(1)
+ GOVALUETYPE_CASE_SINGLETON(2)
+ GOVALUETYPE_CASE_SINGLETON(3)
+ GOVALUETYPE_CASE_SINGLETON(4)
+ GOVALUETYPE_CASE_SINGLETON(5)
+ GOVALUETYPE_CASE_SINGLETON(6)
+ GOVALUETYPE_CASE_SINGLETON(7)
+ GOVALUETYPE_CASE_SINGLETON(8)
+ GOVALUETYPE_CASE_SINGLETON(9)
+ GOVALUETYPE_CASE_SINGLETON(10)
+ GOVALUETYPE_CASE_SINGLETON(11)
+ GOVALUETYPE_CASE_SINGLETON(12)
+ GOVALUETYPE_CASE_SINGLETON(13)
+ GOVALUETYPE_CASE_SINGLETON(14)
+ GOVALUETYPE_CASE_SINGLETON(15)
+ GOVALUETYPE_CASE_SINGLETON(16)
+ GOVALUETYPE_CASE_SINGLETON(17)
+ GOVALUETYPE_CASE_SINGLETON(18)
+ GOVALUETYPE_CASE_SINGLETON(19)
+ GOVALUETYPE_CASE_SINGLETON(20)
+ GOVALUETYPE_CASE_SINGLETON(21)
+ GOVALUETYPE_CASE_SINGLETON(22)
+ GOVALUETYPE_CASE_SINGLETON(23)
+ GOVALUETYPE_CASE_SINGLETON(24)
+ GOVALUETYPE_CASE_SINGLETON(25)
+ GOVALUETYPE_CASE_SINGLETON(26)
+ GOVALUETYPE_CASE_SINGLETON(27)
+ GOVALUETYPE_CASE_SINGLETON(28)
+ GOVALUETYPE_CASE_SINGLETON(29)
+ GOVALUETYPE_CASE_SINGLETON(30)
+ }
+ } else {
+ switch (++goPaintedValueTypeN) {
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(1)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(2)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(3)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(4)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(5)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(6)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(7)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(8)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(9)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(10)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(11)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(12)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(13)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(14)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(15)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(16)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(17)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(18)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(19)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(20)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(21)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(22)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(23)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(24)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(25)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(26)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(27)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(28)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(29)
+ GOPAINTEDVALUETYPE_CASE_SINGLETON(30)
+ }
+ }
+ panicf("too many registered types; please contact the Go QML developers");
+ return 0;
+}
+
+#define GOVALUETYPE_CASE(N) \
+ case N: GoValueType<N>::init(info, spec); return qmlRegisterType< GoValueType<N> >(location, major, minor, name);
+#define GOPAINTEDVALUETYPE_CASE(N) \
+ case N: GoPaintedValueType<N>::init(info, spec); return qmlRegisterType< GoPaintedValueType<N> >(location, major, minor, name);
+
+int registerType(char *location, int major, int minor, char *name, GoTypeInfo *info, GoTypeSpec_ *spec)
+{
+ if (!info->paint) {
+ switch (++goValueTypeN) {
+ GOVALUETYPE_CASE(1)
+ GOVALUETYPE_CASE(2)
+ GOVALUETYPE_CASE(3)
+ GOVALUETYPE_CASE(4)
+ GOVALUETYPE_CASE(5)
+ GOVALUETYPE_CASE(6)
+ GOVALUETYPE_CASE(7)
+ GOVALUETYPE_CASE(8)
+ GOVALUETYPE_CASE(9)
+ GOVALUETYPE_CASE(10)
+ GOVALUETYPE_CASE(11)
+ GOVALUETYPE_CASE(12)
+ GOVALUETYPE_CASE(13)
+ GOVALUETYPE_CASE(14)
+ GOVALUETYPE_CASE(15)
+ GOVALUETYPE_CASE(16)
+ GOVALUETYPE_CASE(17)
+ GOVALUETYPE_CASE(18)
+ GOVALUETYPE_CASE(19)
+ GOVALUETYPE_CASE(20)
+ GOVALUETYPE_CASE(21)
+ GOVALUETYPE_CASE(22)
+ GOVALUETYPE_CASE(23)
+ GOVALUETYPE_CASE(24)
+ GOVALUETYPE_CASE(25)
+ GOVALUETYPE_CASE(26)
+ GOVALUETYPE_CASE(27)
+ GOVALUETYPE_CASE(28)
+ GOVALUETYPE_CASE(29)
+ GOVALUETYPE_CASE(30)
+ }
+ } else {
+ switch (++goPaintedValueTypeN) {
+ GOPAINTEDVALUETYPE_CASE(1)
+ GOPAINTEDVALUETYPE_CASE(2)
+ GOPAINTEDVALUETYPE_CASE(3)
+ GOPAINTEDVALUETYPE_CASE(4)
+ GOPAINTEDVALUETYPE_CASE(5)
+ GOPAINTEDVALUETYPE_CASE(6)
+ GOPAINTEDVALUETYPE_CASE(7)
+ GOPAINTEDVALUETYPE_CASE(8)
+ GOPAINTEDVALUETYPE_CASE(9)
+ GOPAINTEDVALUETYPE_CASE(10)
+ GOPAINTEDVALUETYPE_CASE(11)
+ GOPAINTEDVALUETYPE_CASE(12)
+ GOPAINTEDVALUETYPE_CASE(13)
+ GOPAINTEDVALUETYPE_CASE(14)
+ GOPAINTEDVALUETYPE_CASE(15)
+ GOPAINTEDVALUETYPE_CASE(16)
+ GOPAINTEDVALUETYPE_CASE(17)
+ GOPAINTEDVALUETYPE_CASE(18)
+ GOPAINTEDVALUETYPE_CASE(19)
+ GOPAINTEDVALUETYPE_CASE(20)
+ GOPAINTEDVALUETYPE_CASE(21)
+ GOPAINTEDVALUETYPE_CASE(22)
+ GOPAINTEDVALUETYPE_CASE(23)
+ GOPAINTEDVALUETYPE_CASE(24)
+ GOPAINTEDVALUETYPE_CASE(25)
+ GOPAINTEDVALUETYPE_CASE(26)
+ GOPAINTEDVALUETYPE_CASE(27)
+ GOPAINTEDVALUETYPE_CASE(28)
+ GOPAINTEDVALUETYPE_CASE(29)
+ GOPAINTEDVALUETYPE_CASE(30)
+ }
+ }
+ panicf("too many registered types; please contact the Go QML developers");
+ return 0;
+}
+
+// vim:sw=4:st=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h
new file mode 100644
index 000000000..6007d394c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/govaluetype.h
@@ -0,0 +1,48 @@
+#ifndef GOVALUETYPE_H
+#define GOVALUETYPE_H
+
+#include "govalue.h"
+
+template <int N>
+class GoValueType : public GoValue
+{
+public:
+
+ GoValueType()
+ : GoValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {};
+
+ static void init(GoTypeInfo *info, GoTypeSpec_ *spec)
+ {
+ typeInfo = info;
+ typeSpec = spec;
+ static_cast<QMetaObject &>(staticMetaObject) = *metaObjectFor(typeInfo);
+ };
+
+ static GoTypeSpec_ *typeSpec;
+ static GoTypeInfo *typeInfo;
+ static QMetaObject staticMetaObject;
+};
+
+template <int N>
+class GoPaintedValueType : public GoPaintedValue
+{
+public:
+
+ GoPaintedValueType()
+ : GoPaintedValue(hookGoValueTypeNew(this, typeSpec), typeInfo, 0) {};
+
+ static void init(GoTypeInfo *info, GoTypeSpec_ *spec)
+ {
+ typeInfo = info;
+ typeSpec = spec;
+ static_cast<QMetaObject &>(staticMetaObject) = *metaObjectFor(typeInfo);
+ };
+
+ static GoTypeSpec_ *typeSpec;
+ static GoTypeInfo *typeInfo;
+ static QMetaObject staticMetaObject;
+};
+
+#endif // GOVALUETYPE_H
+
+// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp
new file mode 100644
index 000000000..3bd097508
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/idletimer.cpp
@@ -0,0 +1,58 @@
+#include <QBasicTimer>
+#include <QThread>
+#include <QDebug>
+#include <mutex>
+
+#include "capi.h"
+
+class IdleTimer : public QObject
+{
+ Q_OBJECT
+
+ public:
+
+ static IdleTimer *singleton() {
+ static IdleTimer singleton;
+ return &singleton;
+ }
+
+ void init(int32_t *guiIdleRun)
+ {
+ this->guiIdleRun = guiIdleRun;
+ }
+
+ Q_INVOKABLE void start()
+ {
+ timer.start(0, this);
+ }
+
+ protected:
+
+ void timerEvent(QTimerEvent *event)
+ {
+ __sync_synchronize();
+ if (*guiIdleRun > 0) {
+ hookIdleTimer();
+ } else {
+ timer.stop();
+ }
+ }
+
+ private:
+
+ int32_t *guiIdleRun;
+
+ QBasicTimer timer;
+};
+
+void idleTimerInit(int32_t *guiIdleRun)
+{
+ IdleTimer::singleton()->init(guiIdleRun);
+}
+
+void idleTimerStart()
+{
+ QMetaObject::invokeMethod(IdleTimer::singleton(), "start", Qt::QueuedConnection);
+}
+
+// vim:ts=4:sw=4:et:ft=cpp
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp
new file mode 100644
index 000000000..7aa3bff2b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/mmemwin.cpp
@@ -0,0 +1,27 @@
+#include <windows.h>
+
+#define protREAD 1
+#define protWRITE 2
+#define protEXEC 4
+
+extern "C" {
+
+int mprotect(void *addr, size_t len, int prot)
+{
+ DWORD wprot = 0;
+ if (prot & protWRITE) {
+ wprot = PAGE_READWRITE;
+ } else if (prot & protREAD) {
+ wprot = PAGE_READONLY;
+ }
+ if (prot & protEXEC) {
+ wprot <<= 4;
+ }
+ DWORD oldwprot;
+ if (!VirtualProtect(addr, len, wprot, &oldwprot)) {
+ return -1;
+ }
+ return 0;
+}
+
+} // extern "C"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp
new file mode 100644
index 000000000..cff097058
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_all.cpp
@@ -0,0 +1,4 @@
+// This file is automatically generated by cpp/update-moc.sh
+#include "cpp/moc_connector.cpp"
+#include "cpp/moc_govalue.cpp"
+#include "cpp/moc_idletimer.cpp"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp
new file mode 100644
index 000000000..2de2d827a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_connector.cpp
@@ -0,0 +1,211 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'connector.h'
+**
+** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "connector.h"
+#include <QtCore/qbytearray.h>
+#include <QtCore/qmetatype.h>
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'connector.h' doesn't include <QObject>."
+#elif Q_MOC_OUTPUT_REVISION != 67
+#error "This file was generated using the moc from 5.2.1. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+struct qt_meta_stringdata_Connector_t {
+ QByteArrayData data[3];
+ char stringdata[19];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_Connector_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_Connector_t qt_meta_stringdata_Connector = {
+ {
+QT_MOC_LITERAL(0, 0, 9),
+QT_MOC_LITERAL(1, 10, 6),
+QT_MOC_LITERAL(2, 17, 0)
+ },
+ "Connector\0invoke\0\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_Connector[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 1, 14, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 0, // signalCount
+
+ // slots: name, argc, parameters, tag, flags
+ 1, 0, 19, 2, 0x0a,
+
+ // slots: parameters
+ QMetaType::Void,
+
+ 0 // eod
+};
+
+void Connector::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ Connector *_t = static_cast<Connector *>(_o);
+ switch (_id) {
+ case 0: _t->invoke(); break;
+ default: ;
+ }
+ }
+ Q_UNUSED(_a);
+}
+
+const QMetaObject Connector::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_Connector.data,
+ qt_meta_data_Connector, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *Connector::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *Connector::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_Connector.stringdata))
+ return static_cast<void*>(const_cast< Connector*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int Connector::standard_qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ if (_id < 1)
+ qt_static_metacall(this, _c, _id, _a);
+ _id -= 1;
+ } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
+ if (_id < 1)
+ *reinterpret_cast<int*>(_a[0]) = -1;
+ _id -= 1;
+ }
+ return _id;
+}
+struct qt_meta_stringdata_PlainObject_t {
+ QByteArrayData data[3];
+ char stringdata[33];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_PlainObject_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_PlainObject_t qt_meta_stringdata_PlainObject = {
+ {
+QT_MOC_LITERAL(0, 0, 11),
+QT_MOC_LITERAL(1, 12, 9),
+QT_MOC_LITERAL(2, 22, 9)
+ },
+ "PlainObject\0plainType\0plainAddr\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_PlainObject[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 2, 14, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 0, // signalCount
+
+ // properties: name, type, flags
+ 1, QMetaType::QString, 0x00095001,
+ 2, QMetaType::VoidStar, 0x00095001,
+
+ 0 // eod
+};
+
+void PlainObject::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ Q_UNUSED(_o);
+ Q_UNUSED(_id);
+ Q_UNUSED(_c);
+ Q_UNUSED(_a);
+}
+
+const QMetaObject PlainObject::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_PlainObject.data,
+ qt_meta_data_PlainObject, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *PlainObject::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *PlainObject::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_PlainObject.stringdata))
+ return static_cast<void*>(const_cast< PlainObject*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int PlainObject::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+
+#ifndef QT_NO_PROPERTIES
+ if (_c == QMetaObject::ReadProperty) {
+ void *_v = _a[0];
+ switch (_id) {
+ case 0: *reinterpret_cast< QString*>(_v) = getPlainType(); break;
+ case 1: *reinterpret_cast< void**>(_v) = getPlainAddr(); break;
+ }
+ _id -= 2;
+ } else if (_c == QMetaObject::WriteProperty) {
+ _id -= 2;
+ } else if (_c == QMetaObject::ResetProperty) {
+ _id -= 2;
+ } else if (_c == QMetaObject::QueryPropertyDesignable) {
+ _id -= 2;
+ } else if (_c == QMetaObject::QueryPropertyScriptable) {
+ _id -= 2;
+ } else if (_c == QMetaObject::QueryPropertyStored) {
+ _id -= 2;
+ } else if (_c == QMetaObject::QueryPropertyEditable) {
+ _id -= 2;
+ } else if (_c == QMetaObject::QueryPropertyUser) {
+ _id -= 2;
+ } else if (_c == QMetaObject::RegisterPropertyMetaType) {
+ if (_id < 2)
+ *reinterpret_cast<int*>(_a[0]) = -1;
+ _id -= 2;
+ }
+#endif // QT_NO_PROPERTIES
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp
new file mode 100644
index 000000000..e41f86042
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_govalue.cpp
@@ -0,0 +1,155 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'govalue.h'
+**
+** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "govalue.h"
+#include <QtCore/qbytearray.h>
+#include <QtCore/qmetatype.h>
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'govalue.h' doesn't include <QObject>."
+#elif Q_MOC_OUTPUT_REVISION != 67
+#error "This file was generated using the moc from 5.2.1. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+struct qt_meta_stringdata_GoValue_t {
+ QByteArrayData data[1];
+ char stringdata[9];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_GoValue_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_GoValue_t qt_meta_stringdata_GoValue = {
+ {
+QT_MOC_LITERAL(0, 0, 7)
+ },
+ "GoValue\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_GoValue[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 0, // signalCount
+
+ 0 // eod
+};
+
+void GoValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ Q_UNUSED(_o);
+ Q_UNUSED(_id);
+ Q_UNUSED(_c);
+ Q_UNUSED(_a);
+}
+
+const QMetaObject GoValue::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_GoValue.data,
+ qt_meta_data_GoValue, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *GoValue::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *GoValue::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_GoValue.stringdata))
+ return static_cast<void*>(const_cast< GoValue*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int GoValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+struct qt_meta_stringdata_GoPaintedValue_t {
+ QByteArrayData data[1];
+ char stringdata[16];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_GoPaintedValue_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_GoPaintedValue_t qt_meta_stringdata_GoPaintedValue = {
+ {
+QT_MOC_LITERAL(0, 0, 14)
+ },
+ "GoPaintedValue\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_GoPaintedValue[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 0, // signalCount
+
+ 0 // eod
+};
+
+void GoPaintedValue::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ Q_UNUSED(_o);
+ Q_UNUSED(_id);
+ Q_UNUSED(_c);
+ Q_UNUSED(_a);
+}
+
+const QMetaObject GoPaintedValue::staticMetaObject = {
+ { &QQuickPaintedItem::staticMetaObject, qt_meta_stringdata_GoPaintedValue.data,
+ qt_meta_data_GoPaintedValue, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *GoPaintedValue::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *GoPaintedValue::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_GoPaintedValue.stringdata))
+ return static_cast<void*>(const_cast< GoPaintedValue*>(this));
+ return QQuickPaintedItem::qt_metacast(_clname);
+}
+
+int GoPaintedValue::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QQuickPaintedItem::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp
new file mode 100644
index 000000000..98dda16e3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/moc_idletimer.cpp
@@ -0,0 +1,108 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'idletimer.cpp'
+**
+** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include <QtCore/qbytearray.h>
+#include <QtCore/qmetatype.h>
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'idletimer.cpp' doesn't include <QObject>."
+#elif Q_MOC_OUTPUT_REVISION != 67
+#error "This file was generated using the moc from 5.2.1. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+struct qt_meta_stringdata_IdleTimer_t {
+ QByteArrayData data[3];
+ char stringdata[18];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_IdleTimer_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_IdleTimer_t qt_meta_stringdata_IdleTimer = {
+ {
+QT_MOC_LITERAL(0, 0, 9),
+QT_MOC_LITERAL(1, 10, 5),
+QT_MOC_LITERAL(2, 16, 0)
+ },
+ "IdleTimer\0start\0\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_IdleTimer[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 1, 14, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 0, // signalCount
+
+ // methods: name, argc, parameters, tag, flags
+ 1, 0, 19, 2, 0x02,
+
+ // methods: parameters
+ QMetaType::Void,
+
+ 0 // eod
+};
+
+void IdleTimer::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ IdleTimer *_t = static_cast<IdleTimer *>(_o);
+ switch (_id) {
+ case 0: _t->start(); break;
+ default: ;
+ }
+ }
+ Q_UNUSED(_a);
+}
+
+const QMetaObject IdleTimer::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_IdleTimer.data,
+ qt_meta_data_IdleTimer, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *IdleTimer::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *IdleTimer::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_IdleTimer.stringdata))
+ return static_cast<void*>(const_cast< IdleTimer*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int IdleTimer::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ if (_id < 1)
+ qt_static_metacall(this, _c, _id, _a);
+ _id -= 1;
+ } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
+ if (_id < 1)
+ *reinterpret_cast<int*>(_a[0]) = -1;
+ _id -= 1;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h
new file mode 100644
index 000000000..af506e54f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobject_p.h
@@ -0,0 +1,2 @@
+#include "private/qtheader.h"
+#include QT_PRIVATE_HEADER(QtCore,qmetaobject_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h
new file mode 100644
index 000000000..47cd9b77f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qmetaobjectbuilder_p.h
@@ -0,0 +1,2 @@
+#include "private/qtheader.h"
+#include QT_PRIVATE_HEADER(QtCore,qmetaobjectbuilder_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h
new file mode 100644
index 000000000..75c7f84b4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qobject_p.h
@@ -0,0 +1,2 @@
+#include "private/qtheader.h"
+#include QT_PRIVATE_HEADER(QtCore,qobject_p.h)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h
new file mode 100644
index 000000000..efa8b87c4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/private/qtheader.h
@@ -0,0 +1,70 @@
+#ifndef QTPRIVATE_H
+#define QTPRIVATE_H
+
+#include <QtCore/qglobal.h>
+
+#define QT_MAJOR_ (QT_VERSION>>16)
+#define QT_MINOR_ (QT_VERSION>>8&0xFF)
+#define QT_MICRO_ (QT_VERSION&0xFF)
+
+#if QT_MAJOR_ == 5
+#define QT_MAJOR 5
+#else
+#error Unupported Qt major version. Please report.
+#endif
+
+#if QT_MINOR_ == 0
+#define QT_MINOR 0
+#elif QT_MINOR_ == 1
+#define QT_MINOR 1
+#elif QT_MINOR_ == 2
+#define QT_MINOR 2
+#elif QT_MINOR_ == 3
+#define QT_MINOR 3
+#elif QT_MINOR_ == 4
+#define QT_MINOR 4
+#elif QT_MINOR_ == 5
+#define QT_MINOR 5
+#elif QT_MINOR_ == 6
+#define QT_MINOR 6
+#elif QT_MINOR_ == 7
+#define QT_MINOR 7
+#elif QT_MINOR_ == 8
+#define QT_MINOR 8
+#elif QT_MINOR_ == 9
+#define QT_MINOR 9
+#elif QT_MINOR_ == 10
+#define QT_MINOR 10
+#else
+#error Unupported Qt minor version. Please report.
+#endif
+
+#if QT_MICRO_ == 0
+#define QT_MICRO 0
+#elif QT_MICRO_ == 1
+#define QT_MICRO 1
+#elif QT_MICRO_ == 2
+#define QT_MICRO 2
+#elif QT_MICRO_ == 3
+#define QT_MICRO 3
+#elif QT_MICRO_ == 4
+#define QT_MICRO 4
+#elif QT_MICRO_ == 5
+#define QT_MICRO 5
+#elif QT_MICRO_ == 6
+#define QT_MICRO 6
+#elif QT_MICRO_ == 7
+#define QT_MICRO 7
+#elif QT_MICRO_ == 8
+#define QT_MICRO 8
+#elif QT_MICRO_ == 9
+#define QT_MICRO 9
+#elif QT_MICRO_ == 10
+#define QT_MICRO 10
+#else
+#error Unupported Qt micro version. Please report.
+#endif
+
+#define QT_PRIVATE_HEADER(dir,file) <dir/QT_MAJOR.QT_MINOR.QT_MICRO/dir/private/file>
+
+#endif // QTPRIVATE_H
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh
new file mode 100644
index 000000000..135840f45
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpp/update-moc.sh
@@ -0,0 +1,19 @@
+#!/bin/sh
+
+set -e
+cd `dirname $0`
+
+subdir=`basename $PWD`
+
+export QT_SELECT=5
+
+ALL=moc_all.cpp
+
+echo "// This file is automatically generated by cpp/update-moc.sh" > $ALL
+
+for file in `grep -l Q_''OBJECT *`; do
+ mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'`
+ mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file`
+ moc $file | sed "$mochack" > $mocfile
+ echo "#include \"$subdir/$mocfile\"" >> $ALL
+done
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp
new file mode 100644
index 000000000..e0b25699f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.cpp
@@ -0,0 +1,14 @@
+#include <string.h>
+
+#include "cpptest.h"
+#include "testtype.h"
+
+TestType_ *newTestType()
+{
+ return new TestType();
+}
+
+int plainTestTypeN(PlainTestType_ *plain)
+{
+ return static_cast<PlainTestType *>(plain)->n;
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go
new file mode 100644
index 000000000..4ba24bce0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.go
@@ -0,0 +1,30 @@
+// Package cpptest is an internal test helper.
+package cpptest
+
+// #cgo CXXFLAGS: -std=c++0x -Wall -fno-strict-aliasing -I..
+// #cgo LDFLAGS: -lstdc++
+//
+// #cgo pkg-config: Qt5Core
+//
+// #include "cpptest.h"
+//
+import "C"
+
+import (
+ "unsafe"
+
+ "gopkg.in/qml.v1"
+)
+
+func NewTestType(engine *qml.Engine) qml.Object {
+ var obj qml.Object
+ qml.RunMain(func() {
+ addr := C.newTestType()
+ obj = qml.CommonOf(addr, engine)
+ })
+ return obj
+}
+
+func PlainTestTypeN(obj qml.Object) int {
+ return int(C.plainTestTypeN(unsafe.Pointer(obj.Property("plainAddr").(uintptr))))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h
new file mode 100644
index 000000000..e06a8af3f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/cpptest.h
@@ -0,0 +1,23 @@
+#ifndef UONEAUTH_H
+#define UONEAUTH_H
+
+#include <stdint.h>
+#include <stddef.h>
+#include <stdlib.h>
+
+typedef void TestType_;
+typedef void PlainTestType_;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+TestType_ *newTestType();
+
+int plainTestTypeN(PlainTestType_ *plain);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // UONEAUTH_H
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp
new file mode 100644
index 000000000..f958d1b8c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/moc_testtype.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'testtype.h'
+**
+** Created by: The Qt Meta Object Compiler version 67 (Qt 5.2.1)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "testtype.h"
+#include <QtCore/qbytearray.h>
+#include <QtCore/qmetatype.h>
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'testtype.h' doesn't include <QObject>."
+#elif Q_MOC_OUTPUT_REVISION != 67
+#error "This file was generated using the moc from 5.2.1. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+struct qt_meta_stringdata_TestType_t {
+ QByteArrayData data[10];
+ char stringdata[119];
+};
+#define QT_MOC_LITERAL(idx, ofs, len) \
+ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
+ offsetof(qt_meta_stringdata_TestType_t, stringdata) + ofs \
+ - idx * sizeof(QByteArrayData) \
+ )
+static const qt_meta_stringdata_TestType_t qt_meta_stringdata_TestType = {
+ {
+QT_MOC_LITERAL(0, 0, 8),
+QT_MOC_LITERAL(1, 9, 15),
+QT_MOC_LITERAL(2, 25, 0),
+QT_MOC_LITERAL(3, 26, 13),
+QT_MOC_LITERAL(4, 40, 5),
+QT_MOC_LITERAL(5, 46, 15),
+QT_MOC_LITERAL(6, 62, 15),
+QT_MOC_LITERAL(7, 78, 20),
+QT_MOC_LITERAL(8, 99, 9),
+QT_MOC_LITERAL(9, 109, 8)
+ },
+ "TestType\0plainEmittedCpy\0\0PlainTestType\0"
+ "plain\0plainEmittedRef\0plainEmittedPtr\0"
+ "const PlainTestType*\0emitPlain\0voidAddr\0"
+};
+#undef QT_MOC_LITERAL
+
+static const uint qt_meta_data_TestType[] = {
+
+ // content:
+ 7, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 4, 14, // methods
+ 1, 44, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+ 0, // flags
+ 3, // signalCount
+
+ // signals: name, argc, parameters, tag, flags
+ 1, 1, 34, 2, 0x06,
+ 5, 1, 37, 2, 0x06,
+ 6, 1, 40, 2, 0x06,
+
+ // methods: name, argc, parameters, tag, flags
+ 8, 0, 43, 2, 0x02,
+
+ // signals: parameters
+ QMetaType::Void, 0x80000000 | 3, 4,
+ QMetaType::Void, 0x80000000 | 3, 4,
+ QMetaType::Void, 0x80000000 | 7, 4,
+
+ // methods: parameters
+ QMetaType::Void,
+
+ // properties: name, type, flags
+ 9, QMetaType::VoidStar, 0x00095001,
+
+ 0 // eod
+};
+
+void TestType::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
+{
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ TestType *_t = static_cast<TestType *>(_o);
+ switch (_id) {
+ case 0: _t->plainEmittedCpy((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break;
+ case 1: _t->plainEmittedRef((*reinterpret_cast< const PlainTestType(*)>(_a[1]))); break;
+ case 2: _t->plainEmittedPtr((*reinterpret_cast< const PlainTestType*(*)>(_a[1]))); break;
+ case 3: _t->emitPlain(); break;
+ default: ;
+ }
+ } else if (_c == QMetaObject::IndexOfMethod) {
+ int *result = reinterpret_cast<int *>(_a[0]);
+ void **func = reinterpret_cast<void **>(_a[1]);
+ {
+ typedef void (TestType::*_t)(const PlainTestType );
+ if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedCpy)) {
+ *result = 0;
+ }
+ }
+ {
+ typedef void (TestType::*_t)(const PlainTestType & );
+ if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedRef)) {
+ *result = 1;
+ }
+ }
+ {
+ typedef void (TestType::*_t)(const PlainTestType * );
+ if (*reinterpret_cast<_t *>(func) == static_cast<_t>(&TestType::plainEmittedPtr)) {
+ *result = 2;
+ }
+ }
+ }
+}
+
+const QMetaObject TestType::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_TestType.data,
+ qt_meta_data_TestType, qt_static_metacall, 0, 0}
+};
+
+
+const QMetaObject *TestType::metaObject() const
+{
+ return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
+}
+
+void *TestType::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_TestType.stringdata))
+ return static_cast<void*>(const_cast< TestType*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int TestType::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ if (_id < 4)
+ qt_static_metacall(this, _c, _id, _a);
+ _id -= 4;
+ } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
+ if (_id < 4)
+ *reinterpret_cast<int*>(_a[0]) = -1;
+ _id -= 4;
+ }
+#ifndef QT_NO_PROPERTIES
+ else if (_c == QMetaObject::ReadProperty) {
+ void *_v = _a[0];
+ switch (_id) {
+ case 0: *reinterpret_cast< void**>(_v) = getVoidAddr(); break;
+ }
+ _id -= 1;
+ } else if (_c == QMetaObject::WriteProperty) {
+ _id -= 1;
+ } else if (_c == QMetaObject::ResetProperty) {
+ _id -= 1;
+ } else if (_c == QMetaObject::QueryPropertyDesignable) {
+ _id -= 1;
+ } else if (_c == QMetaObject::QueryPropertyScriptable) {
+ _id -= 1;
+ } else if (_c == QMetaObject::QueryPropertyStored) {
+ _id -= 1;
+ } else if (_c == QMetaObject::QueryPropertyEditable) {
+ _id -= 1;
+ } else if (_c == QMetaObject::QueryPropertyUser) {
+ _id -= 1;
+ } else if (_c == QMetaObject::RegisterPropertyMetaType) {
+ if (_id < 1)
+ *reinterpret_cast<int*>(_a[0]) = -1;
+ _id -= 1;
+ }
+#endif // QT_NO_PROPERTIES
+ return _id;
+}
+
+// SIGNAL 0
+void TestType::plainEmittedCpy(const PlainTestType _t1)
+{
+ void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+
+// SIGNAL 1
+void TestType::plainEmittedRef(const PlainTestType & _t1)
+{
+ void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 1, _a);
+}
+
+// SIGNAL 2
+void TestType::plainEmittedPtr(const PlainTestType * _t1)
+{
+ void *_a[] = { 0, const_cast<void*>(reinterpret_cast<const void*>(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 2, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h
new file mode 100644
index 000000000..4d281b98f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/testtype.h
@@ -0,0 +1,45 @@
+#ifndef TESTTYPE_H
+#define TESTTYPE_H
+
+#include <QObject>
+
+class PlainTestType {
+
+ public:
+
+ PlainTestType(int n) : n(n) {};
+
+ int n;
+};
+
+class TestType : public QObject
+{
+ Q_OBJECT
+
+ Q_PROPERTY(void *voidAddr READ getVoidAddr)
+
+ void *voidAddr;
+
+ public:
+
+ TestType(QObject *parent = 0) : QObject(parent), voidAddr((void*)42) {};
+
+ void *getVoidAddr() { return voidAddr; };
+
+ Q_INVOKABLE void emitPlain() {
+ PlainTestType plain = PlainTestType(42);
+ emit plainEmittedCpy(plain);
+ emit plainEmittedRef(plain);
+ emit plainEmittedPtr(&plain);
+ };
+
+ signals:
+
+ void plainEmittedCpy(const PlainTestType plain);
+ void plainEmittedRef(const PlainTestType &plain);
+ void plainEmittedPtr(const PlainTestType *plain);
+};
+
+#endif // TESTTYPE_H
+
+// vim:ts=4:sw=4:et
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh
new file mode 100644
index 000000000..9abbfdf2b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/cpptest/update-moc.sh
@@ -0,0 +1,12 @@
+#!/bin/sh
+
+set -e
+cd `dirname $0`
+
+export QT_SELECT=5
+
+for file in `grep -l Q_''OBJECT *`; do
+ mocfile=`echo $file | awk -F. '{print("moc_"$1".cpp")}'`
+ mochack=`sed -n 's,^ *// MOC HACK: \(.*\),\1,p' $file`
+ moc $file | sed "$mochack" > $mocfile
+done
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go b/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go
new file mode 100644
index 000000000..875c54622
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/datatype.go
@@ -0,0 +1,531 @@
+package qml
+
+// #include <stdlib.h>
+// #include "capi.h"
+import "C"
+
+import (
+ "bytes"
+ "fmt"
+ "image/color"
+ "reflect"
+ "strings"
+ "unicode"
+ "unsafe"
+)
+
+var (
+ intIs64 bool
+ intDT C.DataType
+
+ ptrSize = C.size_t(unsafe.Sizeof(uintptr(0)))
+
+ nilPtr = unsafe.Pointer(uintptr(0))
+ nilCharPtr = (*C.char)(nilPtr)
+
+ typeString = reflect.TypeOf("")
+ typeBool = reflect.TypeOf(false)
+ typeInt = reflect.TypeOf(int(0))
+ typeInt64 = reflect.TypeOf(int64(0))
+ typeInt32 = reflect.TypeOf(int32(0))
+ typeFloat64 = reflect.TypeOf(float64(0))
+ typeFloat32 = reflect.TypeOf(float32(0))
+ typeIface = reflect.TypeOf(new(interface{})).Elem()
+ typeRGBA = reflect.TypeOf(color.RGBA{})
+ typeObjSlice = reflect.TypeOf([]Object(nil))
+ typeObject = reflect.TypeOf([]Object(nil)).Elem()
+ typePainter = reflect.TypeOf(&Painter{})
+ typeList = reflect.TypeOf(&List{})
+ typeMap = reflect.TypeOf(&Map{})
+ typeGenericMap = reflect.TypeOf(map[string]interface{}(nil))
+)
+
+func init() {
+ var i int = 1<<31 - 1
+ intIs64 = (i+1 > 0)
+ if intIs64 {
+ intDT = C.DTInt64
+ } else {
+ intDT = C.DTInt32
+ }
+}
+
+// packDataValue packs the provided Go value into a C.DataValue for
+// shiping into C++ land.
+//
+// For simple types (bool, int, etc) value is converted into a
+// native C++ value. For anything else, including cases when value
+// has a type that has an underlying simple type, the Go value itself
+// is encapsulated into a C++ wrapper so that field access and method
+// calls work.
+//
+// This must be run from the main GUI thread due to the cases where
+// calling wrapGoValue is necessary.
+func packDataValue(value interface{}, dvalue *C.DataValue, engine *Engine, owner valueOwner) {
+ datap := unsafe.Pointer(&dvalue.data)
+ if value == nil {
+ dvalue.dataType = C.DTInvalid
+ return
+ }
+ switch value := value.(type) {
+ case string:
+ dvalue.dataType = C.DTString
+ cstr, cstrlen := unsafeStringData(value)
+ *(**C.char)(datap) = cstr
+ dvalue.len = cstrlen
+ case bool:
+ dvalue.dataType = C.DTBool
+ *(*bool)(datap) = value
+ case int:
+ if value > 1<<31-1 {
+ dvalue.dataType = C.DTInt64
+ *(*int64)(datap) = int64(value)
+ } else {
+ dvalue.dataType = C.DTInt32
+ *(*int32)(datap) = int32(value)
+ }
+ case int64:
+ dvalue.dataType = C.DTInt64
+ *(*int64)(datap) = value
+ case int32:
+ dvalue.dataType = C.DTInt32
+ *(*int32)(datap) = value
+ case uint64:
+ dvalue.dataType = C.DTUint64
+ *(*uint64)(datap) = value
+ case uint32:
+ dvalue.dataType = C.DTUint32
+ *(*uint32)(datap) = value
+ case float64:
+ dvalue.dataType = C.DTFloat64
+ *(*float64)(datap) = value
+ case float32:
+ dvalue.dataType = C.DTFloat32
+ *(*float32)(datap) = value
+ case *Common:
+ dvalue.dataType = C.DTObject
+ *(*unsafe.Pointer)(datap) = value.addr
+ case color.RGBA:
+ dvalue.dataType = C.DTColor
+ *(*uint32)(datap) = uint32(value.A)<<24 | uint32(value.R)<<16 | uint32(value.G)<<8 | uint32(value.B)
+ default:
+ dvalue.dataType = C.DTObject
+ if obj, ok := value.(Object); ok {
+ *(*unsafe.Pointer)(datap) = obj.Common().addr
+ } else {
+ *(*unsafe.Pointer)(datap) = wrapGoValue(engine, value, owner)
+ }
+ }
+}
+
+// TODO Handle byte slices.
+
+// unpackDataValue converts a value shipped by C++ into a native Go value.
+//
+// HEADS UP: This is considered safe to be run out of the main GUI thread.
+// If that changes, fix the call sites.
+func unpackDataValue(dvalue *C.DataValue, engine *Engine) interface{} {
+ datap := unsafe.Pointer(&dvalue.data)
+ switch dvalue.dataType {
+ case C.DTString:
+ s := C.GoStringN(*(**C.char)(datap), dvalue.len)
+ // TODO If we move all unpackDataValue calls to the GUI thread,
+ // can we get rid of this allocation somehow?
+ C.free(unsafe.Pointer(*(**C.char)(datap)))
+ return s
+ case C.DTBool:
+ return *(*bool)(datap)
+ case C.DTInt64:
+ return *(*int64)(datap)
+ case C.DTInt32:
+ return int(*(*int32)(datap))
+ case C.DTUint64:
+ return *(*uint64)(datap)
+ case C.DTUint32:
+ return *(*uint32)(datap)
+ case C.DTUintptr:
+ return *(*uintptr)(datap)
+ case C.DTFloat64:
+ return *(*float64)(datap)
+ case C.DTFloat32:
+ return *(*float32)(datap)
+ case C.DTColor:
+ var c uint32 = *(*uint32)(datap)
+ return color.RGBA{byte(c >> 16), byte(c >> 8), byte(c), byte(c >> 24)}
+ case C.DTGoAddr:
+ // ObjectByName also does this fold conversion, to have access
+ // to the cvalue. Perhaps the fold should be returned.
+ fold := (*(**valueFold)(datap))
+ ensureEngine(engine.addr, unsafe.Pointer(fold))
+ return fold.gvalue
+ case C.DTInvalid:
+ return nil
+ case C.DTObject:
+ // TODO Would be good to preserve identity on the Go side. See initGoType as well.
+ obj := &Common{
+ engine: engine,
+ addr: *(*unsafe.Pointer)(datap),
+ }
+ if len(converters) > 0 {
+ // TODO Embed the type name in DataValue to drop these calls.
+ typeName := obj.TypeName()
+ if typeName == "PlainObject" {
+ typeName = strings.TrimRight(obj.String("plainType"), "&*")
+ if strings.HasPrefix(typeName, "const ") {
+ typeName = typeName[6:]
+ }
+ }
+ if f, ok := converters[typeName]; ok {
+ return f(engine, obj)
+ }
+ }
+ return obj
+ case C.DTValueList, C.DTValueMap:
+ var dvlist []C.DataValue
+ var dvlisth = (*reflect.SliceHeader)(unsafe.Pointer(&dvlist))
+ dvlisth.Data = uintptr(*(*unsafe.Pointer)(datap))
+ dvlisth.Len = int(dvalue.len)
+ dvlisth.Cap = int(dvalue.len)
+ result := make([]interface{}, len(dvlist))
+ for i := range result {
+ result[i] = unpackDataValue(&dvlist[i], engine)
+ }
+ C.free(*(*unsafe.Pointer)(datap))
+ if dvalue.dataType == C.DTValueList {
+ return &List{result}
+ } else {
+ return &Map{result}
+ }
+ }
+ panic(fmt.Sprintf("unsupported data type: %d", dvalue.dataType))
+}
+
+func dataTypeOf(typ reflect.Type) C.DataType {
+ // Compare against the specific types rather than their kind.
+ // Custom types may have methods that must be supported.
+ switch typ {
+ case typeString:
+ return C.DTString
+ case typeBool:
+ return C.DTBool
+ case typeInt:
+ return intDT
+ case typeInt64:
+ return C.DTInt64
+ case typeInt32:
+ return C.DTInt32
+ case typeFloat32:
+ return C.DTFloat32
+ case typeFloat64:
+ return C.DTFloat64
+ case typeIface:
+ return C.DTAny
+ case typeRGBA:
+ return C.DTColor
+ case typeObjSlice:
+ return C.DTListProperty
+ }
+ return C.DTObject
+}
+
+var typeInfoSize = C.size_t(unsafe.Sizeof(C.GoTypeInfo{}))
+var memberInfoSize = C.size_t(unsafe.Sizeof(C.GoMemberInfo{}))
+
+var typeInfoCache = make(map[reflect.Type]*C.GoTypeInfo)
+
+func appendLoweredName(buf []byte, name string) []byte {
+ var last rune
+ var lasti int
+ for i, rune := range name {
+ if !unicode.IsUpper(rune) {
+ if lasti == 0 {
+ last = unicode.ToLower(last)
+ }
+ buf = append(buf, string(last)...)
+ buf = append(buf, name[i:]...)
+ return buf
+ }
+ if i > 0 {
+ buf = append(buf, string(unicode.ToLower(last))...)
+ }
+ lasti, last = i, rune
+ }
+ return append(buf, string(unicode.ToLower(last))...)
+}
+
+func typeInfo(v interface{}) *C.GoTypeInfo {
+ vt := reflect.TypeOf(v)
+ for vt.Kind() == reflect.Ptr {
+ vt = vt.Elem()
+ }
+
+ typeInfo := typeInfoCache[vt]
+ if typeInfo != nil {
+ return typeInfo
+ }
+
+ typeInfo = (*C.GoTypeInfo)(C.malloc(typeInfoSize))
+ typeInfo.typeName = C.CString(vt.Name())
+ typeInfo.metaObject = nilPtr
+ typeInfo.paint = (*C.GoMemberInfo)(nilPtr)
+
+ var setters map[string]int
+ var getters map[string]int
+
+ // TODO Only do that if it's a struct?
+ vtptr := reflect.PtrTo(vt)
+
+ if vt.Kind() != reflect.Struct {
+ panic(fmt.Sprintf("handling of %s (%#v) is incomplete; please report to the developers", vt, v))
+ }
+
+ numField := vt.NumField()
+ numMethod := vtptr.NumMethod()
+ privateFields := 0
+ privateMethods := 0
+
+ // struct { FooBar T; Baz T } => "fooBar\0baz\0"
+ namesLen := 0
+ for i := 0; i < numField; i++ {
+ field := vt.Field(i)
+ if field.PkgPath != "" {
+ privateFields++
+ continue
+ }
+ namesLen += len(field.Name) + 1
+ }
+ for i := 0; i < numMethod; i++ {
+ method := vtptr.Method(i)
+ if method.PkgPath != "" {
+ privateMethods++
+ continue
+ }
+ namesLen += len(method.Name) + 1
+
+ // Track setters and getters.
+ if len(method.Name) > 3 && method.Name[:3] == "Set" {
+ if method.Type.NumIn() == 2 {
+ if setters == nil {
+ setters = make(map[string]int)
+ }
+ setters[method.Name[3:]] = i
+ }
+ } else if method.Type.NumIn() == 1 && method.Type.NumOut() == 1 {
+ if getters == nil {
+ getters = make(map[string]int)
+ }
+ getters[method.Name] = i
+ }
+ }
+ names := make([]byte, 0, namesLen)
+ for i := 0; i < numField; i++ {
+ field := vt.Field(i)
+ if field.PkgPath != "" {
+ continue // not exported
+ }
+ names = appendLoweredName(names, field.Name)
+ names = append(names, 0)
+ }
+ for i := 0; i < numMethod; i++ {
+ method := vtptr.Method(i)
+ if method.PkgPath != "" {
+ continue // not exported
+ }
+ if _, ok := getters[method.Name]; !ok {
+ continue
+ }
+ if _, ok := setters[method.Name]; !ok {
+ delete(getters, method.Name)
+ continue
+ }
+ // This is a getter method
+ names = appendLoweredName(names, method.Name)
+ names = append(names, 0)
+ }
+ for i := 0; i < numMethod; i++ {
+ method := vtptr.Method(i)
+ if method.PkgPath != "" {
+ continue // not exported
+ }
+ if _, ok := getters[method.Name]; ok {
+ continue // getter already handled above
+ }
+ names = appendLoweredName(names, method.Name)
+ names = append(names, 0)
+ }
+ if len(names) != namesLen {
+ panic("pre-allocated buffer size was wrong")
+ }
+ typeInfo.memberNames = C.CString(string(names))
+
+ // Assemble information on members.
+ membersLen := numField - privateFields + numMethod - privateMethods
+ membersi := uintptr(0)
+ mnamesi := uintptr(0)
+ members := uintptr(C.malloc(memberInfoSize * C.size_t(membersLen)))
+ mnames := uintptr(unsafe.Pointer(typeInfo.memberNames))
+ for i := 0; i < numField; i++ {
+ field := vt.Field(i)
+ if field.PkgPath != "" {
+ continue // not exported
+ }
+ memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
+ memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
+ memberInfo.memberType = dataTypeOf(field.Type)
+ memberInfo.reflectIndex = C.int(i)
+ memberInfo.reflectGetIndex = -1
+ memberInfo.reflectSetIndex = -1
+ memberInfo.addrOffset = C.int(field.Offset)
+ membersi += 1
+ mnamesi += uintptr(len(field.Name)) + 1
+ if methodIndex, ok := setters[field.Name]; ok {
+ memberInfo.reflectSetIndex = C.int(methodIndex)
+ }
+ }
+ for i := 0; i < numMethod; i++ {
+ method := vtptr.Method(i)
+ if method.PkgPath != "" {
+ continue // not exported
+ }
+ if _, ok := getters[method.Name]; !ok {
+ continue // not a getter
+ }
+ memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
+ memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
+ memberInfo.memberType = dataTypeOf(method.Type.Out(0))
+ memberInfo.reflectIndex = -1
+ memberInfo.reflectGetIndex = C.int(getters[method.Name])
+ memberInfo.reflectSetIndex = C.int(setters[method.Name])
+ memberInfo.addrOffset = 0
+ membersi += 1
+ mnamesi += uintptr(len(method.Name)) + 1
+ }
+ for i := 0; i < numMethod; i++ {
+ method := vtptr.Method(i)
+ if method.PkgPath != "" {
+ continue // not exported
+ }
+ if _, ok := getters[method.Name]; ok {
+ continue // getter already handled above
+ }
+ memberInfo := (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*membersi))
+ memberInfo.memberName = (*C.char)(unsafe.Pointer(mnames + mnamesi))
+ memberInfo.memberType = C.DTMethod
+ memberInfo.reflectIndex = C.int(i)
+ memberInfo.reflectGetIndex = -1
+ memberInfo.reflectSetIndex = -1
+ memberInfo.addrOffset = 0
+ signature, result := methodQtSignature(method)
+ // TODO The signature data might be embedded in the same array as the member names.
+ memberInfo.methodSignature = C.CString(signature)
+ memberInfo.resultSignature = C.CString(result)
+ // TODO Sort out methods with a variable number of arguments.
+ // It's called while bound, so drop the receiver.
+ memberInfo.numIn = C.int(method.Type.NumIn() - 1)
+ memberInfo.numOut = C.int(method.Type.NumOut())
+ membersi += 1
+ mnamesi += uintptr(len(method.Name)) + 1
+
+ if method.Name == "Paint" && memberInfo.numIn == 1 && memberInfo.numOut == 0 && method.Type.In(1) == typePainter {
+ typeInfo.paint = memberInfo
+ }
+ }
+ typeInfo.members = (*C.GoMemberInfo)(unsafe.Pointer(members))
+ typeInfo.membersLen = C.int(membersLen)
+
+ typeInfo.fields = typeInfo.members
+ typeInfo.fieldsLen = C.int(numField - privateFields + len(getters))
+ typeInfo.methods = (*C.GoMemberInfo)(unsafe.Pointer(members + uintptr(memberInfoSize)*uintptr(typeInfo.fieldsLen)))
+ typeInfo.methodsLen = C.int(numMethod - privateMethods - len(getters))
+
+ if int(membersi) != membersLen {
+ panic("used more space than allocated for member names")
+ }
+ if int(mnamesi) != namesLen {
+ panic("allocated buffer doesn't match used space")
+ }
+ if typeInfo.fieldsLen+typeInfo.methodsLen != typeInfo.membersLen {
+ panic("lengths are inconsistent")
+ }
+
+ typeInfoCache[vt] = typeInfo
+ return typeInfo
+}
+
+func methodQtSignature(method reflect.Method) (signature, result string) {
+ var buf bytes.Buffer
+ for i, rune := range method.Name {
+ if i == 0 {
+ buf.WriteRune(unicode.ToLower(rune))
+ } else {
+ buf.WriteString(method.Name[i:])
+ break
+ }
+ }
+ buf.WriteByte('(')
+ n := method.Type.NumIn()
+ for i := 1; i < n; i++ {
+ if i > 1 {
+ buf.WriteByte(',')
+ }
+ buf.WriteString("QVariant")
+ }
+ buf.WriteByte(')')
+ signature = buf.String()
+
+ switch method.Type.NumOut() {
+ case 0:
+ // keep it as ""
+ case 1:
+ result = "QVariant"
+ default:
+ result = "QVariantList"
+ }
+ return
+}
+
+func hashable(value interface{}) (hashable bool) {
+ defer func() { recover() }()
+ return value == value
+}
+
+// unsafeString returns a Go string backed by C data.
+//
+// If the C data is deallocated or moved, the string will be
+// invalid and will crash the program if used. As such, the
+// resulting string must only be used inside the implementation
+// of the qml package and while the life time of the C data
+// is guaranteed.
+func unsafeString(data *C.char, size C.int) string {
+ var s string
+ sh := (*reflect.StringHeader)(unsafe.Pointer(&s))
+ sh.Data = uintptr(unsafe.Pointer(data))
+ sh.Len = int(size)
+ return s
+}
+
+// unsafeStringData returns a C string backed by Go data. The C
+// string is NOT null-terminated, so its length must be taken
+// into account.
+//
+// If the s Go string is garbage collected, the returned C data
+// will be invalid and will crash the program if used. As such,
+// the resulting data must only be used inside the implementation
+// of the qml package and while the life time of the Go string
+// is guaranteed.
+func unsafeStringData(s string) (*C.char, C.int) {
+ return *(**C.char)(unsafe.Pointer(&s)), C.int(len(s))
+}
+
+// unsafeBytesData returns a C string backed by Go data. The C
+// string is NOT null-terminated, so its length must be taken
+// into account.
+//
+// If the array backing the b Go slice is garbage collected, the
+// returned C data will be invalid and will crash the program if
+// used. As such, the resulting data must only be used inside the
+// implementation of the qml package and while the life time of
+// the Go array is guaranteed.
+func unsafeBytesData(b []byte) (*C.char, C.int) {
+ return *(**C.char)(unsafe.Pointer(&b)), C.int(len(b))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/doc.go b/Godeps/_workspace/src/github.com/obscuren/qml/doc.go
new file mode 100644
index 000000000..94b2404a9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/doc.go
@@ -0,0 +1,199 @@
+// Package qml offers graphical QML application support for the Go language.
+//
+// Attention
+//
+// This package is in an alpha stage, and still in heavy development. APIs may
+// change, and things may break.
+//
+// At this time contributors and developers that are interested in tracking the
+// development closely are encouraged to use it. If you'd prefer a more stable
+// release, please hold on a bit and subscribe to the mailing list for news. It's
+// in a pretty good state, so it shall not take too long.
+//
+// See http://github.com/go-qml/qml for details.
+//
+//
+// Introduction
+//
+// The qml package enables Go programs to display and manipulate graphical content
+// using Qt's QML framework. QML uses a declarative language to express structure
+// and style, and supports JavaScript for in-place manipulation of the described
+// content. When using the Go qml package, such QML content can also interact with
+// Go values, making use of its exported fields and methods, and even explicitly
+// creating new instances of registered Go types.
+//
+// A simple Go application that integrates with QML may perform the following steps
+// for offering a graphical interface:
+//
+// * Call qml.Run from function main providing a function with the logic below
+// * Create an engine for loading and running QML content (see NewEngine)
+// * Make Go values and types available to QML (see Context.SetVar and RegisterType)
+// * Load QML content (see Engine.LoadString and Engine.LoadFile)
+// * Create a new window for the content (see Component.CreateWindow)
+// * Show the window and wait for it to be closed (see Window.Show and Window.Wait)
+//
+// Some of these topics are covered below, and may also be observed in practice
+// in the following examples:
+//
+// https://github.com/go-qml/qml/tree/v1/examples
+//
+//
+// Simple example
+//
+// The following logic demonstrates loading a QML file into a window:
+//
+// func main() {
+// err := qml.Run(run)
+// ...
+// }
+//
+// func run() error {
+// engine := qml.NewEngine()
+// component, err := engine.LoadFile("file.qml")
+// if err != nil {
+// return err
+// }
+// win := component.CreateWindow(nil)
+// win.Show()
+// win.Wait()
+// return nil
+// }
+//
+// Handling QML objects in Go
+//
+// Any QML object may be manipulated by Go via the Object interface. That
+// interface is implemented both by dynamic QML values obtained from a running
+// engine, and by Go types in the qml package that represent QML values, such as
+// Window, Context, and Engine.
+//
+// For example, the following logic creates a window and prints its width
+// whenever it's made visible:
+//
+// win := component.CreateWindow(nil)
+// win.On("visibleChanged", func(visible bool) {
+// if (visible) {
+// fmt.Println("Width:", win.Int("width"))
+// }
+// })
+//
+// Information about the methods, properties, and signals that are available for QML
+// objects may be obtained in the Qt documentation. As a reference, the "visibleChanged"
+// signal and the "width" property used in the example above are described at:
+//
+// http://qt-project.org/doc/qt-5.0/qtgui/qwindow.html
+//
+// When in doubt about what type is being manipulated, the Object.TypeName method
+// provides the type name of the underlying value.
+//
+//
+// Publishing Go values to QML
+//
+// The simplest way of making a Go value available to QML code is setting it
+// as a variable of the engine's root context, as in:
+//
+// context := engine.Context()
+// context.SetVar("person", &Person{Name: "Ale"})
+//
+// This logic would enable the following QML code to successfully run:
+//
+// import QtQuick 2.0
+// Item {
+// Component.onCompleted: console.log("Name is", person.name)
+// }
+//
+//
+// Publishing Go types to QML
+//
+// While registering an individual Go value as described above is a quick way to get
+// started, it is also fairly limited. For more flexibility, a Go type may be
+// registered so that QML code can natively create new instances in an arbitrary
+// position of the structure. This may be achieved via the RegisterType function, as
+// the following example demonstrates:
+//
+// qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+// Init: func(p *Person, obj qml.Object) { p.Name = "<none>" },
+// }})
+//
+// With this logic in place, QML code can create new instances of Person by itself:
+//
+// import QtQuick 2.0
+// import GoExtensions 1.0
+// Item{
+// Person {
+// id: person
+// name: "Ale"
+// }
+// Component.onCompleted: console.log("Name is", person.name)
+// }
+//
+//
+// Lowercasing of names
+//
+// Independently from the mechanism used to publish a Go value to QML code, its methods
+// and fields are available to QML logic as methods and properties of the
+// respective QML object representing it. As required by QML, though, the Go
+// method and field names are lowercased according to the following scheme when
+// being accesed from QML:
+//
+// value.Name => value.name
+// value.UPPERName => value.upperName
+// value.UPPER => value.upper
+//
+//
+// Setters and getters
+//
+// While QML code can directly read and write exported fields of Go values, as described
+// above, a Go type can also intercept writes to specific fields by declaring a setter
+// method according to common Go conventions. This is often useful for updating the
+// internal state or the visible content of a Go-defined type.
+//
+// For example:
+//
+// type Person struct {
+// Name string
+// }
+//
+// func (p *Person) SetName(name string) {
+// fmt.Println("Old name is", p.Name)
+// p.Name = name
+// fmt.Println("New name is", p.Name)
+// }
+//
+// In the example above, whenever QML code attempts to update the Person.Name field
+// via any means (direct assignment, object declarations, etc) the SetName method
+// is invoked with the provided value instead.
+//
+// A setter method may also be used in conjunction with a getter method rather
+// than a real type field. A method is only considered a getter in the presence
+// of the respective setter, and according to common Go conventions it must not
+// have the Get prefix.
+//
+// Inside QML logic, the getter and setter pair is seen as a single object property.
+//
+//
+// Painting
+//
+// Custom types implemented in Go may have displayable content by defining
+// a Paint method such as:
+//
+// func (p *Person) Paint(painter *qml.Painter) {
+// // ... OpenGL calls with the gopkg.in/qml.v1/gl/<VERSION> package ...
+// }
+//
+// A simple example is available at:
+//
+// https://github.com/go-qml/qml/tree/v1/examples/painting
+//
+//
+// Packing resources into the Go qml binary
+//
+// Resource files (qml code, images, etc) may be packed into the Go qml application
+// binary to simplify its handling and distribution. This is done with the genqrc tool:
+//
+// http://gopkg.in/qml.v1/cmd/genqrc#usage
+//
+// The following blog post provides more details:
+//
+// http://blog.labix.org/2014/09/26/packing-resources-into-go-qml-binaries
+//
+package qml
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore
new file mode 100644
index 000000000..309fbb35d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/.gitignore
@@ -0,0 +1,5 @@
+basiclayouts/basiclayouts
+gallery/gallery
+splitview/splitview
+tableview/tableview
+touch/touch
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md
new file mode 100644
index 000000000..201846d89
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/README.md
@@ -0,0 +1,8 @@
+These examples were ported from [qtquickcontrols](git@gitorious.org:qt/qtquickcontrols.git).
+
+Only the basic ones were ported, in order to demonstrate how easy it is to create a full-fledged UI with Go and QML.
+
+There were a few more, but they that had native modules and those were omitted due to laziness.
+
+In order to run them you might need some extra Qt5 plugins. On Ubuntu those can be installed using this command:
+ sudo apt-get install qtdeclarative5-controls-plugin qtdeclarative5-xmllistmodel-plugin
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go
new file mode 100644
index 000000000..a16b6b1ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/basiclayouts.go
@@ -0,0 +1,29 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ controls, err := engine.LoadFile("main.qml")
+ if err != nil {
+ return err
+ }
+
+ window := controls.CreateWindow(nil)
+
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml
new file mode 100644
index 000000000..ecbbb75a1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/basiclayouts/main.qml
@@ -0,0 +1,116 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.0
+
+ApplicationWindow {
+ visible: true
+ title: "Basic layouts"
+ property int margin: 11
+ width: mainLayout.implicitWidth + 2 * margin
+ height: mainLayout.implicitHeight + 2 * margin
+ minimumWidth: mainLayout.Layout.minimumWidth + 2 * margin
+ minimumHeight: mainLayout.Layout.minimumHeight + 2 * margin
+
+ ColumnLayout {
+ id: mainLayout
+ anchors.fill: parent
+ anchors.margins: margin
+ GroupBox {
+ id: rowBox
+ title: "Row layout"
+ Layout.fillWidth: true
+
+ RowLayout {
+ id: rowLayout
+ anchors.fill: parent
+ TextField {
+ placeholderText: "This wants to grow horizontally"
+ Layout.fillWidth: true
+ }
+ Button {
+ text: "Button"
+ }
+ }
+ }
+
+ GroupBox {
+ id: gridBox
+ title: "Grid layout"
+ Layout.fillWidth: true
+
+ GridLayout {
+ id: gridLayout
+ rows: 3
+ flow: GridLayout.TopToBottom
+ anchors.fill: parent
+
+ Label { text: "Line 1" }
+ Label { text: "Line 2" }
+ Label { text: "Line 3" }
+
+ TextField { }
+ TextField { }
+ TextField { }
+
+ TextArea {
+ text: "This widget spans over three rows in the GridLayout.\n"
+ + "All items in the GridLayout are implicitly positioned from top to bottom."
+ Layout.rowSpan: 3
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ }
+ }
+ }
+ TextArea {
+ id: t3
+ text: "This fills the whole cell"
+ Layout.minimumHeight: 30
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml
new file mode 100644
index 000000000..aec7b6043
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/AboutDialog.qml
@@ -0,0 +1,48 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.2
+import QtQuick.Dialogs 1.1
+
+MessageDialog {
+ icon: StandardIcon.Information
+ text: "QtQuick.Controls gallery example"
+ detailedText: "This example demonstrates most of the available Qt Quick Controls."
+ title: "About Gallery"
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml
new file mode 100644
index 000000000..08925f632
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ChildWindow.qml
@@ -0,0 +1,122 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Window 2.1
+import QtQuick.Controls 1.1
+
+Window {
+ id: window1
+
+ width: 400
+ height: 400
+
+ title: "child window"
+ flags: Qt.Dialog
+
+ Rectangle {
+ color: syspal.window
+ anchors.fill: parent
+
+ Label {
+ id: dimensionsText
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.top: parent.top
+ width: parent.width
+ horizontalAlignment: Text.AlignHCenter
+ }
+
+ Label {
+ id: availableDimensionsText
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.top: dimensionsText.bottom
+ width: parent.width
+ horizontalAlignment: Text.AlignHCenter
+ }
+
+ Label {
+ id: closeText
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.top: availableDimensionsText.bottom
+ text: "This is a new Window, press the\nbutton below to close it again."
+ }
+ Button {
+ anchors.horizontalCenter: closeText.horizontalCenter
+ anchors.top: closeText.bottom
+ id: closeWindowButton
+ text:"Close"
+ width: 98
+ tooltip:"Press me, to close this window again"
+ onClicked: window1.visible = false
+ }
+ Button {
+ anchors.horizontalCenter: closeText.horizontalCenter
+ anchors.top: closeWindowButton.bottom
+ id: maximizeWindowButton
+ text:"Maximize"
+ width: 98
+ tooltip:"Press me, to maximize this window again"
+ onClicked: window1.visibility = Window.Maximized;
+ }
+ Button {
+ anchors.horizontalCenter: closeText.horizontalCenter
+ anchors.top: maximizeWindowButton.bottom
+ id: normalizeWindowButton
+ text:"Normalize"
+ width: 98
+ tooltip:"Press me, to normalize this window again"
+ onClicked: window1.visibility = Window.Windowed;
+ }
+ Button {
+ anchors.horizontalCenter: closeText.horizontalCenter
+ anchors.top: normalizeWindowButton.bottom
+ id: minimizeWindowButton
+ text:"Minimize"
+ width: 98
+ tooltip:"Press me, to minimize this window again"
+ onClicked: window1.visibility = Window.Minimized;
+ }
+ }
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml
new file mode 100644
index 000000000..b7e461881
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Controls.qml
@@ -0,0 +1,229 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ id: flickable
+ anchors.fill: parent
+ enabled: enabledCheck.checked
+
+ property int tabPosition: tabPositionGroup.current === r2 ? Qt.BottomEdge : Qt.TopEdge
+
+ RowLayout {
+ id: contentRow
+ anchors.fill:parent
+ anchors.margins: 8
+ spacing: 16
+ ColumnLayout {
+ id: firstColumn
+ Layout.minimumWidth: implicitWidth
+ Layout.fillWidth: false
+ RowLayout {
+ id: buttonrow
+ Button {
+ id: button1
+ text: "Button 1"
+ tooltip:"This is an interesting tool tip"
+ Layout.fillWidth: true
+ }
+ Button {
+ id:button2
+ text:"Button 2"
+ Layout.fillWidth: true
+ menu: Menu {
+ MenuItem { text: "This Button" }
+ MenuItem { text: "Happens To Have" }
+ MenuItem { text: "A Menu Assigned" }
+ }
+ }
+ }
+ ComboBox {
+ id: combo
+ model: choices
+ currentIndex: 2
+ Layout.fillWidth: true
+ }
+ ComboBox {
+ model: Qt.fontFamilies()
+ Layout.fillWidth: true
+ currentIndex: 47
+ }
+ ComboBox {
+ id: editableCombo
+ editable: true
+ model: choices
+ Layout.fillWidth: true
+ currentIndex: 2
+ onAccepted: {
+ if (editableCombo.find(currentText) === -1) {
+ choices.append({text: editText})
+ currentIndex = editableCombo.find(editText)
+ }
+ }
+ }
+ RowLayout {
+ SpinBox {
+ id: t1
+ Layout.fillWidth: true
+ minimumValue: -50
+ value: -20
+ }
+ SpinBox {
+ id: t2
+ Layout.fillWidth: true
+ }
+ }
+ TextField {
+ id: t3
+ placeholderText: "This is a placeholder for a TextField"
+ Layout.fillWidth: true
+ }
+ ProgressBar {
+ // normalize value [0.0 .. 1.0]
+ value: (slider.value - slider.minimumValue) / (slider.maximumValue - slider.minimumValue)
+ Layout.fillWidth: true
+ }
+ ProgressBar {
+ indeterminate: true
+ Layout.fillWidth: true
+ }
+ Slider {
+ id: slider
+ value: 0.5
+ Layout.fillWidth: true
+ tickmarksEnabled: tickmarkCheck.checked
+ stepSize: tickmarksEnabled ? 0.1 : 0
+ }
+ MouseArea {
+ id: busyCheck
+ Layout.fillWidth: true
+ Layout.fillHeight: true
+ hoverEnabled:true
+ Layout.preferredHeight: busyIndicator.height
+ BusyIndicator {
+ id: busyIndicator
+ running: busyCheck.containsMouse
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ }
+ }
+ ColumnLayout {
+ id: rightcol
+ Layout.fillWidth: true
+ anchors {
+ top: parent.top
+ bottom: parent.bottom
+ }
+
+ GroupBox {
+ id: group1
+ title: "CheckBox"
+ Layout.fillWidth: true
+ RowLayout {
+ Layout.fillWidth: true
+ CheckBox {
+ id: frameCheckbox
+ text: "Text frame"
+ checked: true
+ Layout.minimumWidth: 100
+ }
+ CheckBox {
+ id: tickmarkCheck
+ text: "Tickmarks"
+ checked: false
+ Layout.minimumWidth: 100
+ }
+ CheckBox {
+ id: wrapCheck
+ text: "Word wrap"
+ checked: true
+ Layout.minimumWidth: 100
+ }
+ }
+ }
+ GroupBox {
+ id: group2
+ title:"Tab Position"
+ Layout.fillWidth: true
+ RowLayout {
+ ExclusiveGroup { id: tabPositionGroup }
+ RadioButton {
+ id: r1
+ text: "Top"
+ checked: true
+ exclusiveGroup: tabPositionGroup
+ Layout.minimumWidth: 100
+ }
+ RadioButton {
+ id: r2
+ text: "Bottom"
+ exclusiveGroup: tabPositionGroup
+ Layout.minimumWidth: 100
+ }
+ }
+ }
+
+ TextArea {
+ id: area
+ frameVisible: frameCheckbox.checked
+ text: loremIpsum + loremIpsum
+ textFormat: Qt.RichText
+ wrapMode: wrapCheck.checked ? TextEdit.WordWrap : TextEdit.NoWrap
+ Layout.fillWidth: true
+ Layout.fillHeight: true
+ MouseArea {
+ id: contextMenu
+ parent: area.viewport
+ anchors.fill: parent
+ acceptedButtons: Qt.RightButton
+ onPressed: editmenu.popup()
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml
new file mode 100644
index 000000000..01f24ab33
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ImageViewer.qml
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+import QtQuick 2.2
+import QtQuick.Window 2.1
+
+Window {
+ id: imageViewer
+ minimumWidth: viewerImage.width
+ minimumHeight: viewerImage.height
+ function open(source) {
+ viewerImage.source = source
+ width = viewerImage.implicitWidth + 20
+ height = viewerImage.implicitHeight + 20
+ title = source
+ visible = true
+ }
+ Image {
+ id: viewerImage
+ anchors.centerIn: parent
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml
new file mode 100644
index 000000000..0cb234c39
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Layouts.qml
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.0
+
+Item {
+ id:root
+ anchors.fill: parent
+ anchors.margins: 8
+
+ ColumnLayout {
+ id: mainLayout
+ anchors.fill: parent
+ spacing: 4
+ GroupBox {
+ id: rowBox
+ title: "Row layout"
+ Layout.fillWidth: true
+ RowLayout {
+ id: rowLayout
+ anchors.fill: parent
+ TextField {
+ placeholderText: "This wants to grow horizontally"
+ Layout.fillWidth: true
+ }
+ Button {
+ text: "Button"
+ }
+ }
+ }
+
+ GroupBox {
+ id: gridBox
+ title: "Grid layout"
+ Layout.fillWidth: true
+
+ GridLayout {
+ id: gridLayout
+ anchors.fill: parent
+ rows: 3
+ flow: GridLayout.TopToBottom
+
+ Label { text: "Line 1" }
+ Label { text: "Line 2" }
+ Label { text: "Line 3" }
+
+ TextField { }
+ TextField { }
+ TextField { }
+
+ TextArea {
+ text: "This widget spans over three rows in the GridLayout.\n"
+ + "All items in the GridLayout are implicitly positioned from top to bottom."
+ Layout.rowSpan: 3
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ }
+ }
+ }
+ TextArea {
+ id: t3
+ text: "This fills the whole cell"
+ Layout.minimumHeight: 30
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml
new file mode 100644
index 000000000..be334458d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/ModelView.qml
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+//import QtQuick.XmlListModel 2.1
+
+Item {
+ id: root
+ width: 600
+ height: 300
+ anchors.fill: parent
+ anchors.margins: Qt.platform.os === "osx" ? 12 : 6
+
+// XmlListModel {
+// id: flickerModel
+// source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Cat"
+// query: "/rss/channel/item"
+// namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";"
+// XmlRole { name: "title"; query: "title/string()" }
+// XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" }
+// XmlRole { name: "credit"; query: "media:credit/string()" }
+// }
+
+ ListModel {
+ id: dummyModel
+ Component.onCompleted: {
+ for (var i = 0 ; i < 100 ; ++i) {
+ append({"index": i, "title": "A title " + i, "imagesource" :"http://someurl.com", "credit" : "N/A"})
+ }
+ }
+ }
+
+ TableView{
+ model: dummyModel
+ anchors.fill: parent
+
+ TableViewColumn {
+ role: "index"
+ title: "#"
+ width: 36
+ resizable: false
+ movable: false
+ }
+ TableViewColumn {
+ role: "title"
+ title: "Title"
+ width: 120
+ }
+ TableViewColumn {
+ role: "credit"
+ title: "Credit"
+ width: 120
+ }
+ TableViewColumn {
+ role: "imagesource"
+ title: "Image source"
+ width: 200
+ visible: true
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml
new file mode 100644
index 000000000..ed237d82b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/content/Styles.qml
@@ -0,0 +1,387 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+import QtQuick.Particles 2.0
+import QtQuick.Layouts 1.0
+
+Item {
+ id: root
+ width: 300
+ height: 200
+
+ property int columnWidth: 120
+ GridLayout {
+ rowSpacing: 12
+ columnSpacing: 30
+ anchors.top: parent.top
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.margins: 30
+
+ Button {
+ text: "Push me"
+ style: ButtonStyle { }
+ implicitWidth: columnWidth
+ }
+ Button {
+ text: "Push me"
+ style: ButtonStyle {
+ background: BorderImage {
+ source: control.pressed ? "../images/button-pressed.png" : "../images/button.png"
+ border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4
+ }
+ }
+ implicitWidth: columnWidth
+ }
+ Button {
+ text: "Push me"
+ style: buttonStyle
+ implicitWidth: columnWidth
+ }
+
+ TextField {
+ Layout.row: 1
+ style: TextFieldStyle { }
+ implicitWidth: columnWidth
+ }
+ TextField {
+ style: TextFieldStyle {
+ background: BorderImage {
+ source: "../images/textfield.png"
+ border.left: 4 ; border.right: 4 ; border.top: 4 ; border.bottom: 4
+ }
+ }
+ implicitWidth: columnWidth
+ }
+ TextField {
+ style: textfieldStyle
+ implicitWidth: columnWidth
+ }
+
+ Slider {
+ id: slider1
+ Layout.row: 2
+ value: 0.5
+ implicitWidth: columnWidth
+ style: SliderStyle { }
+ }
+ Slider {
+ id: slider2
+ value: 0.5
+ implicitWidth: columnWidth
+ style: SliderStyle {
+ groove: BorderImage {
+ height: 6
+ border.top: 1
+ border.bottom: 1
+ source: "../images/progress-background.png"
+ border.left: 6
+ border.right: 6
+ BorderImage {
+ anchors.verticalCenter: parent.verticalCenter
+ source: "../images/progress-fill.png"
+ border.left: 5 ; border.top: 1
+ border.right: 5 ; border.bottom: 1
+ width: styleData.handlePosition
+ height: parent.height
+ }
+ }
+ handle: Item {
+ width: 13
+ height: 13
+ Image {
+ anchors.centerIn: parent
+ source: "../images/slider-handle.png"
+ }
+ }
+ }
+ }
+ Slider {
+ id: slider3
+ value: 0.5
+ implicitWidth: columnWidth
+ style: sliderStyle
+ }
+
+ ProgressBar {
+ Layout.row: 3
+ value: slider1.value
+ implicitWidth: columnWidth
+ style: ProgressBarStyle{ }
+ }
+ ProgressBar {
+ value: slider2.value
+ implicitWidth: columnWidth
+ style: progressBarStyle
+ }
+ ProgressBar {
+ value: slider3.value
+ implicitWidth: columnWidth
+ style: progressBarStyle2
+ }
+
+ CheckBox {
+ text: "CheckBox"
+ style: CheckBoxStyle{}
+ Layout.row: 4
+ implicitWidth: columnWidth
+ }
+ RadioButton {
+ style: RadioButtonStyle{}
+ text: "RadioButton"
+ implicitWidth: columnWidth
+ }
+
+ ComboBox {
+ model: ["Paris", "Oslo", "New York"]
+ style: ComboBoxStyle{}
+ implicitWidth: columnWidth
+ }
+
+ TabView {
+ Layout.row: 5
+ Layout.columnSpan: 3
+ Layout.fillWidth: true
+ implicitHeight: 30
+ Tab { title: "One" ; Item {}}
+ Tab { title: "Two" ; Item {}}
+ Tab { title: "Three" ; Item {}}
+ Tab { title: "Four" ; Item {}}
+ style: TabViewStyle {}
+ }
+
+ TabView {
+ Layout.row: 6
+ Layout.columnSpan: 3
+ Layout.fillWidth: true
+ implicitHeight: 30
+ Tab { title: "One" ; Item {}}
+ Tab { title: "Two" ; Item {}}
+ Tab { title: "Three" ; Item {}}
+ Tab { title: "Four" ; Item {}}
+ style: tabViewStyle
+ }
+ }
+
+ // Style delegates:
+
+ property Component buttonStyle: ButtonStyle {
+ background: Rectangle {
+ implicitHeight: 22
+ implicitWidth: columnWidth
+ color: control.pressed ? "darkGray" : control.activeFocus ? "#cdd" : "#ccc"
+ antialiasing: true
+ border.color: "gray"
+ radius: height/2
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 1
+ color: "transparent"
+ antialiasing: true
+ visible: !control.pressed
+ border.color: "#aaffffff"
+ radius: height/2
+ }
+ }
+ }
+
+ property Component textfieldStyle: TextFieldStyle {
+ background: Rectangle {
+ implicitWidth: columnWidth
+ implicitHeight: 22
+ color: "#f0f0f0"
+ antialiasing: true
+ border.color: "gray"
+ radius: height/2
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 1
+ color: "transparent"
+ antialiasing: true
+ border.color: "#aaffffff"
+ radius: height/2
+ }
+ }
+ }
+
+ property Component sliderStyle: SliderStyle {
+ handle: Rectangle {
+ width: 18
+ height: 18
+ color: control.pressed ? "darkGray" : "lightGray"
+ border.color: "gray"
+ antialiasing: true
+ radius: height/2
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 1
+ color: "transparent"
+ antialiasing: true
+ border.color: "#eee"
+ radius: height/2
+ }
+ }
+
+ groove: Rectangle {
+ height: 8
+ implicitWidth: columnWidth
+ implicitHeight: 22
+
+ antialiasing: true
+ color: "#ccc"
+ border.color: "#777"
+ radius: height/2
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 1
+ color: "transparent"
+ antialiasing: true
+ border.color: "#66ffffff"
+ radius: height/2
+ }
+ }
+ }
+
+ property Component progressBarStyle: ProgressBarStyle {
+ background: BorderImage {
+ source: "../images/progress-background.png"
+ border.left: 2 ; border.right: 2 ; border.top: 2 ; border.bottom: 2
+ }
+ progress: Item {
+ clip: true
+ BorderImage {
+ anchors.fill: parent
+ anchors.rightMargin: (control.value < control.maximumValue) ? -4 : 0
+ source: "../images/progress-fill.png"
+ border.left: 10 ; border.right: 10
+ Rectangle {
+ width: 1
+ color: "#a70"
+ opacity: 0.8
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: 1
+ anchors.right: parent.right
+ visible: control.value < control.maximumValue
+ anchors.rightMargin: -parent.anchors.rightMargin
+ }
+ }
+ ParticleSystem{ id: bubbles; running: visible }
+ ImageParticle{
+ id: fireball
+ system: bubbles
+ source: "../images/bubble.png"
+ opacity: 0.7
+ }
+ Emitter{
+ system: bubbles
+ anchors.bottom: parent.bottom
+ anchors.margins: 4
+ anchors.bottomMargin: -4
+ anchors.left: parent.left
+ anchors.right: parent.right
+ size: 4
+ sizeVariation: 4
+ acceleration: PointDirection{ y: -6; xVariation: 3 }
+ emitRate: 6 * control.value
+ lifeSpan: 3000
+ }
+ }
+ }
+
+ property Component progressBarStyle2: ProgressBarStyle {
+ background: Rectangle {
+ implicitWidth: columnWidth
+ implicitHeight: 24
+ color: "#f0f0f0"
+ border.color: "gray"
+ }
+ progress: Rectangle {
+ color: "#ccc"
+ border.color: "gray"
+ Rectangle {
+ color: "transparent"
+ border.color: "#44ffffff"
+ anchors.fill: parent
+ anchors.margins: 1
+ }
+ }
+ }
+
+ property Component tabViewStyle: TabViewStyle {
+ tabOverlap: 16
+ frameOverlap: 4
+ tabsMovable: true
+
+ frame: Rectangle {
+ gradient: Gradient{
+ GradientStop { color: "#e5e5e5" ; position: 0 }
+ GradientStop { color: "#e0e0e0" ; position: 1 }
+ }
+ border.color: "#898989"
+ Rectangle { anchors.fill: parent ; anchors.margins: 1 ; border.color: "white" ; color: "transparent" }
+ }
+ tab: Item {
+ property int totalOverlap: tabOverlap * (control.count - 1)
+ implicitWidth: Math.min ((styleData.availableWidth + totalOverlap)/control.count - 4, image.sourceSize.width)
+ implicitHeight: image.sourceSize.height
+ BorderImage {
+ id: image
+ anchors.fill: parent
+ source: styleData.selected ? "../images/tab_selected.png" : "../images/tab.png"
+ border.left: 30
+ smooth: false
+ border.right: 30
+ }
+ Text {
+ text: styleData.title
+ anchors.centerIn: parent
+ }
+ }
+ leftCorner: Item { implicitWidth: 12 }
+ }
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go
new file mode 100644
index 000000000..a16b6b1ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/gallery.go
@@ -0,0 +1,29 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ controls, err := engine.LoadFile("main.qml")
+ if err != nil {
+ return err
+ }
+
+ window := controls.CreateWindow(nil)
+
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png
new file mode 100644
index 000000000..62aa1efe5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/bubble.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png
new file mode 100644
index 000000000..d64cdaa78
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button-pressed.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png
new file mode 100644
index 000000000..8ab41cc80
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/button.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png
new file mode 100644
index 000000000..f35f25835
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png
new file mode 100644
index 000000000..9fdbb6657
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+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-open@2x.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png
new file mode 100644
index 000000000..5c9f6b343
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png
new file mode 100644
index 000000000..a15e34c92
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+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/document-save-as@2x.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png
new file mode 100644
index 000000000..8d8bb9bd7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/folder_new.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png
new file mode 100644
index 000000000..a68e2db77
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-next.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png
new file mode 100644
index 000000000..c37bc0414
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/go-previous.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png
new file mode 100644
index 000000000..6e52db7cf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/preferences-system.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png
new file mode 100644
index 000000000..e7a8d1722
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/process-stop.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png
new file mode 100644
index 000000000..55a069dfc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-background.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png
new file mode 100644
index 000000000..b588c9586
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/progress-fill.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/slider-handle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/slider-handle.png
new file mode 100644
index 000000000..ac4d4a0d9
--- /dev/null
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png
new file mode 100644
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--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/tab_selected.png
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/textfield.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/textfield.png
new file mode 100644
index 000000000..1d4a38ab3
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Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/toplevel_window.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/toplevel_window.png
new file mode 100644
index 000000000..4dc6a8cee
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/view-refresh.png
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index 000000000..606ea9eba
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png
new file mode 100644
index 000000000..e091702e3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png
new file mode 100644
index 000000000..36503018e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/images/window-new@2x.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml
new file mode 100644
index 000000000..7250bb313
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/gallery/main.qml
@@ -0,0 +1,266 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.0
+import QtQuick.Dialogs 1.0
+import "content"
+
+ApplicationWindow {
+ visible: true
+ title: "Component Gallery"
+
+ width: 640
+ height: 420
+ minimumHeight: 400
+ minimumWidth: 600
+
+ property string loremIpsum:
+ "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+
+ "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor "+
+ "incididunt ut labore et dolore magna aliqua.\n Ut enim ad minim veniam, quis nostrud "+
+ "exercitation ullamco laboris nisi ut aliquip ex ea commodo cosnsequat. ";
+
+ ImageViewer { id: imageViewer }
+
+ FileDialog {
+ id: fileDialog
+ nameFilters: [ "Image files (*.png *.jpg)" ]
+ onAccepted: imageViewer.open(fileUrl)
+ }
+
+ AboutDialog { id: aboutDialog }
+
+ Action {
+ id: openAction
+ text: "&Open"
+ shortcut: StandardKey.Open
+ iconSource: "images/document-open.png"
+ onTriggered: fileDialog.open()
+ tooltip: "Open an image"
+ }
+
+ Action {
+ id: copyAction
+ text: "&Copy"
+ shortcut: StandardKey.Copy
+ iconName: "edit-copy"
+ enabled: (!!activeFocusItem && !!activeFocusItem["copy"])
+ onTriggered: activeFocusItem.copy()
+ }
+
+ Action {
+ id: cutAction
+ text: "Cu&t"
+ shortcut: StandardKey.Cut
+ iconName: "edit-cut"
+ enabled: (!!activeFocusItem && !!activeFocusItem["cut"])
+ onTriggered: activeFocusItem.cut()
+ }
+
+ Action {
+ id: pasteAction
+ text: "&Paste"
+ shortcut: StandardKey.Paste
+ iconName: "edit-paste"
+ enabled: (!!activeFocusItem && !!activeFocusItem["paste"])
+ onTriggered: activeFocusItem.paste()
+ }
+
+ Action {
+ id: aboutAction
+ text: "About"
+ onTriggered: aboutDialog.open()
+ }
+
+ ExclusiveGroup {
+ id: textFormatGroup
+
+ Action {
+ id: a1
+ text: "Align &Left"
+ checkable: true
+ Component.onCompleted: checked = true
+ }
+
+ Action {
+ id: a2
+ text: "&Center"
+ checkable: true
+ }
+
+ Action {
+ id: a3
+ text: "Align &Right"
+ checkable: true
+ }
+ }
+
+ ChildWindow { id: window1 }
+
+ Menu {
+ id: editmenu
+ MenuItem { action: cutAction }
+ MenuItem { action: copyAction }
+ MenuItem { action: pasteAction }
+ MenuSeparator {}
+ Menu {
+ title: "Text &Format"
+ MenuItem { action: a1 }
+ MenuItem { action: a2 }
+ MenuItem { action: a3 }
+ MenuSeparator { }
+ MenuItem { text: "Allow &Hyphenation"; checkable: true }
+ }
+ Menu {
+ title: "Font &Style"
+ MenuItem { text: "&Bold"; checkable: true }
+ MenuItem { text: "&Italic"; checkable: true }
+ MenuItem { text: "&Underline"; checkable: true }
+ }
+ }
+
+ toolBar: ToolBar {
+ id: toolbar
+ RowLayout {
+ id: toolbarLayout
+ spacing: 0
+ width: parent.width
+ ToolButton {
+ iconSource: "images/window-new.png"
+ onClicked: window1.visible = !window1.visible
+ Accessible.name: "New window"
+ tooltip: "Toggle visibility of the second window"
+ }
+ ToolButton { action: openAction }
+ ToolButton {
+ Accessible.name: "Save as"
+ iconSource: "images/document-save-as.png"
+ tooltip: "(Pretend to) Save as..."
+ }
+ Item { Layout.fillWidth: true }
+ CheckBox {
+ id: enabledCheck
+ text: "Enabled"
+ checked: true
+ }
+ }
+ }
+
+ menuBar: MenuBar {
+ Menu {
+ title: "&File"
+ MenuItem { action: openAction }
+ MenuItem {
+ text: "Close"
+ shortcut: StandardKey.Quit
+ onTriggered: Qt.quit()
+ }
+ }
+ Menu {
+ title: "&Edit"
+ MenuItem { action: cutAction }
+ MenuItem { action: copyAction }
+ MenuItem { action: pasteAction }
+ MenuSeparator { }
+ MenuItem {
+ text: "Do Nothing"
+ shortcut: "Ctrl+E,Shift+Ctrl+X"
+ enabled: false
+ }
+ MenuItem {
+ text: "Not Even There"
+ shortcut: "Ctrl+E,Shift+Ctrl+Y"
+ visible: false
+ }
+ Menu {
+ title: "Me Neither"
+ visible: false
+ }
+ }
+ Menu {
+ title: "&Help"
+ MenuItem { action: aboutAction }
+ }
+ }
+
+
+ SystemPalette {id: syspal}
+ color: syspal.window
+ ListModel {
+ id: choices
+ ListElement { text: "Banana" }
+ ListElement { text: "Orange" }
+ ListElement { text: "Apple" }
+ ListElement { text: "Coconut" }
+ }
+
+ TabView {
+ id:frame
+ enabled: enabledCheck.checked
+ tabPosition: controlPage.item ? controlPage.item.tabPosition : Qt.TopEdge
+ anchors.fill: parent
+ anchors.margins: Qt.platform.os === "osx" ? 12 : 2
+
+ Tab {
+ id: controlPage
+ title: "Controls"
+ Controls { }
+ }
+ Tab {
+ title: "Itemviews"
+ ModelView { }
+ }
+ Tab {
+ title: "Styles"
+ Styles { anchors.fill: parent }
+ }
+ Tab {
+ title: "Layouts"
+ Layouts { anchors.fill:parent }
+ }
+ }
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml
new file mode 100644
index 000000000..d93c74d3d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/main.qml
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Layouts 1.0
+
+ApplicationWindow {
+ visible: true
+ width: 600
+ height: 400
+
+ SplitView {
+ anchors.fill: parent
+
+ Rectangle {
+ id: column
+ width: 200
+ Layout.minimumWidth: 100
+ Layout.maximumWidth: 300
+ color: "lightsteelblue"
+ }
+
+ SplitView {
+ orientation: Qt.Vertical
+ Layout.fillWidth: true
+
+ Rectangle {
+ id: row1
+ height: 200
+ color: "lightblue"
+ Layout.minimumHeight: 1
+ }
+
+ Rectangle {
+ id: row2
+ color: "lightgray"
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go
new file mode 100644
index 000000000..a16b6b1ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/splitview/splitview.go
@@ -0,0 +1,29 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ controls, err := engine.LoadFile("main.qml")
+ if err != nil {
+ return err
+ }
+
+ window := controls.CreateWindow(nil)
+
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png
new file mode 100644
index 000000000..dba664609
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/header.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png
new file mode 100644
index 000000000..71192ea4e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/images/selectedrow.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml
new file mode 100644
index 000000000..9fb361369
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/main.qml
@@ -0,0 +1,405 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Window 2.1
+import QtQuick.Controls 1.1
+import QtQuick.XmlListModel 2.0
+
+Window {
+ visible: true
+ width: 538 + frame.margins * 2
+ height: 360 + frame.margins * 2
+
+ ToolBar {
+ id: toolbar
+ width: parent.width
+
+ ListModel {
+ id: delegatemenu
+ ListElement { text: "Shiny delegate" }
+ ListElement { text: "Scale selected" }
+ ListElement { text: "Editable items" }
+ }
+
+ ComboBox {
+ id: delegateChooser
+ enabled: frame.currentIndex === 3 ? 1 : 0
+ model: delegatemenu
+ width: 150
+ anchors.left: parent.left
+ anchors.leftMargin: 8
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ CheckBox {
+ id: enabledCheck
+ text: "Enabled"
+ checked: true
+ anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+
+ SystemPalette {id: syspal}
+ color: syspal.window
+
+ XmlListModel {
+ id: flickerModel
+ source: "http://api.flickr.com/services/feeds/photos_public.gne?format=rss2&tags=" + "Qt"
+ query: "/rss/channel/item"
+ namespaceDeclarations: "declare namespace media=\"http://search.yahoo.com/mrss/\";"
+ XmlRole { name: "title"; query: "title/string()" }
+ XmlRole { name: "imagesource"; query: "media:thumbnail/@url/string()" }
+ XmlRole { name: "credit"; query: "media:credit/string()" }
+ }
+
+ ListModel {
+ id: nestedModel
+ ListElement{content: ListElement { description: "Core" ; color:"#ffaacc"}}
+ ListElement{content: ListElement { description: "Second" ; color:"#ffccaa"}}
+ ListElement{content: ListElement { description: "Third" ; color:"#ffffaa"}}
+ }
+
+ ListModel {
+ id: largeModel
+ Component.onCompleted: {
+ for (var i=0 ; i< 500 ; ++i)
+ largeModel.append({"name":"Person "+i , "age": Math.round(Math.random()*100), "gender": Math.random()>0.5 ? "Male" : "Female"})
+ }
+ }
+
+ Column {
+ anchors.top: toolbar.bottom
+ anchors.right: parent.right
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ anchors.margins: 8
+
+ TabView {
+ id:frame
+ focus:true
+ enabled: enabledCheck.checked
+
+ property int margins: Qt.platform.os === "osx" ? 16 : 0
+
+ height: parent.height - 34
+ anchors.right: parent.right
+ anchors.left: parent.left
+ anchors.margins: margins
+
+ Tab {
+ title: "XmlListModel"
+
+ TableView {
+ model: flickerModel
+ anchors.fill: parent
+ anchors.margins: 12
+
+ TableViewColumn {
+ role: "title"
+ title: "Title"
+ width: 120
+ }
+ TableViewColumn {
+ role: "credit"
+ title: "Credit"
+ width: 120
+ }
+ TableViewColumn {
+ role: "imagesource"
+ title: "Image source"
+ width: 200
+ visible: true
+ }
+
+ frameVisible: frameCheckbox.checked
+ headerVisible: headerCheckbox.checked
+ sortIndicatorVisible: sortableCheckbox.checked
+ alternatingRowColors: alternateCheckbox.checked
+ }
+ }
+ Tab {
+ title: "Multivalue"
+
+ TableView {
+ model: nestedModel
+ anchors.fill: parent
+ anchors.margins: 12
+
+ TableViewColumn {
+ role: "content"
+ title: "Text and Color"
+ width: 220
+ }
+
+ itemDelegate: Item {
+ Rectangle{
+ color: styleData.value.get(0).color
+ anchors.top:parent.top
+ anchors.right:parent.right
+ anchors.bottom:parent.bottom
+ anchors.margins: 4
+ width:32
+ border.color:"#666"
+ }
+ Text {
+ width: parent.width
+ anchors.margins: 4
+ anchors.left: parent.left
+ anchors.verticalCenter: parent.verticalCenter
+ elide: styleData.elideMode
+ text: styleData.value.get(0).description
+ color: styleData.textColor
+ }
+ }
+
+ frameVisible: frameCheckbox.checked
+ headerVisible: headerCheckbox.checked
+ sortIndicatorVisible: sortableCheckbox.checked
+ alternatingRowColors: alternateCheckbox.checked
+ }
+ }
+ Tab {
+ title: "Generated"
+
+ TableView {
+ model: largeModel
+ anchors.margins: 12
+ anchors.fill: parent
+ TableViewColumn {
+ role: "name"
+ title: "Name"
+ width: 120
+ }
+ TableViewColumn {
+ role: "age"
+ title: "Age"
+ width: 120
+ }
+ TableViewColumn {
+ role: "gender"
+ title: "Gender"
+ width: 120
+ }
+ frameVisible: frameCheckbox.checked
+ headerVisible: headerCheckbox.checked
+ sortIndicatorVisible: sortableCheckbox.checked
+ alternatingRowColors: alternateCheckbox.checked
+ }
+ }
+
+ Tab {
+ title: "Delegates"
+ Item {
+ anchors.fill: parent
+
+ Component {
+ id: delegate1
+ Item {
+ clip: true
+ Text {
+ width: parent.width
+ anchors.margins: 4
+ anchors.left: parent.left
+ anchors.verticalCenter: parent.verticalCenter
+ elide: styleData.elideMode
+ text: styleData.value !== undefined ? styleData.value : ""
+ color: styleData.textColor
+ }
+ }
+ }
+
+ Component {
+ id: delegate2
+ Text {
+ width: parent.width
+ anchors.margins: 4
+ anchors.left: parent.left
+ anchors.verticalCenter: parent.verticalCenter
+ elide: styleData.elideMode
+ text: styleData.value !== undefined ? styleData.value : ""
+ color: styleData.textColor
+ }
+ }
+
+ Component {
+ id: editableDelegate
+ Item {
+
+ Text {
+ width: parent.width
+ anchors.margins: 4
+ anchors.left: parent.left
+ anchors.verticalCenter: parent.verticalCenter
+ elide: styleData.elideMode
+ text: styleData.value !== undefined ? styleData.value : ""
+ color: styleData.textColor
+ visible: !styleData.selected
+ }
+ Loader { // Initialize text editor lazily to improve performance
+ id: loaderEditor
+ anchors.fill: parent
+ anchors.margins: 4
+ Connections {
+ target: loaderEditor.item
+ onAccepted: {
+ if (typeof styleData.value === 'number')
+ largeModel.setProperty(styleData.row, styleData.role, Number(parseFloat(loaderEditor.item.text).toFixed(0)))
+ else
+ largeModel.setProperty(styleData.row, styleData.role, loaderEditor.item.text)
+ }
+ }
+ sourceComponent: styleData.selected ? editor : null
+ Component {
+ id: editor
+ TextInput {
+ id: textinput
+ color: styleData.textColor
+ text: styleData.value
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ hoverEnabled: true
+ onClicked: textinput.forceActiveFocus()
+ }
+ }
+ }
+ }
+ }
+ }
+ TableView {
+ model: largeModel
+ anchors.margins: 12
+ anchors.fill:parent
+ frameVisible: frameCheckbox.checked
+ headerVisible: headerCheckbox.checked
+ sortIndicatorVisible: sortableCheckbox.checked
+ alternatingRowColors: alternateCheckbox.checked
+
+ TableViewColumn {
+ role: "name"
+ title: "Name"
+ width: 120
+ }
+ TableViewColumn {
+ role: "age"
+ title: "Age"
+ width: 120
+ }
+ TableViewColumn {
+ role: "gender"
+ title: "Gender"
+ width: 120
+ }
+
+ headerDelegate: BorderImage{
+ source: "images/header.png"
+ border{left:2;right:2;top:2;bottom:2}
+ Text {
+ text: styleData.value
+ anchors.centerIn:parent
+ color:"#333"
+ }
+ }
+
+ rowDelegate: Rectangle {
+ height: (delegateChooser.currentIndex == 1 && styleData.selected) ? 30 : 20
+ Behavior on height{ NumberAnimation{} }
+
+ color: styleData.selected ? "#448" : (styleData.alternate? "#eee" : "#fff")
+ BorderImage{
+ id: selected
+ anchors.fill: parent
+ source: "images/selectedrow.png"
+ visible: styleData.selected
+ border{left:2; right:2; top:2; bottom:2}
+ SequentialAnimation {
+ running: true; loops: Animation.Infinite
+ NumberAnimation { target:selected; property: "opacity"; to: 1.0; duration: 900}
+ NumberAnimation { target:selected; property: "opacity"; to: 0.5; duration: 900}
+ }
+ }
+ }
+
+ itemDelegate: {
+ if (delegateChooser.currentIndex == 2)
+ return editableDelegate;
+ else
+ return delegate1;
+ }
+ }
+ }
+ }
+ }
+ Row{
+ x: 12
+ height: 34
+ CheckBox{
+ id: alternateCheckbox
+ checked: true
+ text: "Alternate"
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ CheckBox{
+ id: sortableCheckbox
+ checked: false
+ text: "Sort indicator"
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ CheckBox{
+ id: frameCheckbox
+ checked: true
+ text: "Frame"
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ CheckBox{
+ id: headerCheckbox
+ checked: true
+ text: "Headers"
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go
new file mode 100644
index 000000000..a16b6b1ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/tableview/tableview.go
@@ -0,0 +1,29 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ controls, err := engine.LoadFile("main.qml")
+ if err != nil {
+ return err
+ }
+
+ window := controls.CreateWindow(nil)
+
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml
new file mode 100644
index 000000000..21ee8e680
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/AndroidDelegate.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+
+Item {
+ id: root
+ width: parent.width
+ height: 88
+
+ property alias text: textitem.text
+ signal clicked
+
+ Rectangle {
+ anchors.fill: parent
+ color: "#11ffffff"
+ visible: mouse.pressed
+ }
+
+ Text {
+ id: textitem
+ color: "white"
+ font.pixelSize: 32
+ text: modelData
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.left: parent.left
+ anchors.leftMargin: 30
+ }
+
+ Rectangle {
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.margins: 15
+ height: 1
+ color: "#424246"
+ }
+
+ Image {
+ anchors.right: parent.right
+ anchors.rightMargin: 20
+ anchors.verticalCenter: parent.verticalCenter
+ source: "../images/navigation_next_item.png"
+ }
+
+ MouseArea {
+ id: mouse
+ anchors.fill: parent
+ onClicked: root.clicked()
+
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml
new file mode 100644
index 000000000..6058671c5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ButtonPage.qml
@@ -0,0 +1,176 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ width: parent.width
+ height: parent.height
+
+ property real progress: 0
+ SequentialAnimation on progress {
+ loops: Animation.Infinite
+ running: true
+ NumberAnimation {
+ from: 0
+ to: 1
+ duration: 3000
+ }
+ NumberAnimation {
+ from: 1
+ to: 0
+ duration: 3000
+ }
+ }
+
+ Column {
+ spacing: 40
+ anchors.centerIn: parent
+
+ Button {
+ text: "Press me"
+ style: touchStyle
+ }
+
+ Button {
+ style: touchStyle
+ text: "Press me too"
+ }
+
+ Button {
+ anchors.margins: 20
+ style: touchStyle
+ text: "Don't press me"
+ onClicked: if (stackView) stackView.pop()
+ }
+
+ Row {
+ spacing: 20
+ Switch {
+ style: switchStyle
+ }
+ Switch {
+ style: switchStyle
+ }
+ }
+
+ }
+
+ Component {
+ id: touchStyle
+ ButtonStyle {
+ panel: Item {
+ implicitHeight: 50
+ implicitWidth: 320
+ BorderImage {
+ anchors.fill: parent
+ antialiasing: true
+ border.bottom: 8
+ border.top: 8
+ border.left: 8
+ border.right: 8
+ anchors.margins: control.pressed ? -4 : 0
+ source: control.pressed ? "../images/button_pressed.png" : "../images/button_default.png"
+ Text {
+ text: control.text
+ anchors.centerIn: parent
+ color: "white"
+ font.pixelSize: 23
+ renderType: Text.NativeRendering
+ }
+ }
+ }
+ }
+ }
+
+ Component {
+ id: switchStyle
+ SwitchStyle {
+
+ groove: Rectangle {
+ implicitHeight: 50
+ implicitWidth: 1.1
+ Rectangle {
+ anchors.top: parent.top
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ width: parent.width/2 - 2
+ height: 20
+ anchors.margins: 2
+ color: control.checked ? "#468bb7" : "#222"
+ Behavior on color {ColorAnimation {}}
+ Text {
+ font.pixelSize: 23
+ color: "white"
+ anchors.centerIn: parent
+ text: "ON"
+ }
+ }
+ Item {
+ width: parent.width/2
+ height: parent.height
+ anchors.right: parent.right
+ Text {
+ font.pixelSize: 23
+ color: "white"
+ anchors.centerIn: parent
+ text: "OFF"
+ }
+ }
+ color: "#222"
+ border.color: "#444"
+ border.width: 2
+ }
+ handle: Rectangle {
+ width: parent.parent.width/2
+ height: control.height
+ color: "#444"
+ border.color: "#555"
+ border.width: 2
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml
new file mode 100644
index 000000000..65dc99f51
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ListPage.qml
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+ScrollView {
+ width: parent.width
+ height: parent.height
+
+ flickableItem.interactive: true
+
+ ListView {
+ anchors.fill: parent
+ model: 100
+ delegate: AndroidDelegate {
+ text: "Item #" + modelData
+ }
+ }
+
+ style: ScrollViewStyle {
+ transientScrollBars: true
+ handle: Item {
+ implicitWidth: 14
+ implicitHeight: 26
+ Rectangle {
+ color: "#424246"
+ anchors.fill: parent
+ anchors.topMargin: 6
+ anchors.leftMargin: 4
+ anchors.rightMargin: 4
+ anchors.bottomMargin: 6
+ }
+ }
+ scrollBarBackground: Item {
+ implicitWidth: 14
+ implicitHeight: 26
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml
new file mode 100644
index 000000000..019d72061
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/ProgressBarPage.qml
@@ -0,0 +1,114 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ width: parent.width
+ height: parent.height
+
+ property real progress: 0
+ SequentialAnimation on progress {
+ loops: Animation.Infinite
+ running: true
+ NumberAnimation {
+ from: 0
+ to: 1
+ duration: 3000
+ }
+ NumberAnimation {
+ from: 1
+ to: 0
+ duration: 3000
+ }
+ }
+
+ Column {
+ spacing: 40
+ anchors.centerIn: parent
+
+ ProgressBar {
+ anchors.margins: 20
+ style: touchStyle
+ width: 400
+ value: progress
+ }
+
+ ProgressBar {
+ anchors.margins: 20
+ style: touchStyle
+ width: 400
+ value: 1 - progress
+ }
+
+ ProgressBar {
+ anchors.margins: 20
+ style: touchStyle
+ value: 1
+ width: 400
+ }
+
+ }
+
+ Component {
+ id: touchStyle
+ ProgressBarStyle {
+ panel: Rectangle {
+ implicitHeight: 15
+ implicitWidth: 400
+ color: "#444"
+ opacity: 0.8
+ Rectangle {
+ antialiasing: true
+ radius: 1
+ color: "#468bb7"
+ height: parent.height
+ width: parent.width * control.value / control.maximumValue
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml
new file mode 100644
index 000000000..95009e4f2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/SliderPage.qml
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ width: parent.width
+ height: parent.height
+
+ Column {
+ spacing: 12
+ anchors.centerIn: parent
+
+ Slider {
+ anchors.margins: 20
+ style: touchStyle
+ value: 0
+ }
+ Slider {
+ anchors.margins: 20
+ style: touchStyle
+ value: 0.5
+ }
+ Slider {
+ anchors.margins: 20
+ style: touchStyle
+ value: 1.0
+ }
+
+ }
+
+ Component {
+ id: touchStyle
+ SliderStyle {
+ handle: Rectangle {
+ width: 30
+ height: 30
+ radius: height
+ antialiasing: true
+ color: Qt.lighter("#468bb7", 1.1)
+ }
+
+ groove: Item {
+ implicitHeight: 50
+ implicitWidth: 400
+ Rectangle {
+ height: 8
+ width: parent.width
+ anchors.verticalCenter: parent.verticalCenter
+ color: "#444"
+ opacity: 0.8
+ Rectangle {
+ antialiasing: true
+ radius: 1
+ color: "#468bb7"
+ height: parent.height
+ width: parent.width * control.value / control.maximumValue
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml
new file mode 100644
index 000000000..c9bebccd3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TabBarPage.qml
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ width: parent.width
+ height: parent.height
+
+ TabView {
+ anchors.fill: parent
+ style: touchStyle
+ Tab {
+ title: "Buttons"
+ ButtonPage{ visible: true }
+ }
+ Tab {
+ title: "Sliders"
+ SliderPage{ visible: true }
+ }
+ Tab {
+ title: "Progress"
+ ProgressBarPage{ visible: true }
+ }
+ }
+
+ Component {
+ id: touchStyle
+ TabViewStyle {
+ tabsAlignment: Qt.AlignVCenter
+ tabOverlap: 0
+ frame: Item { }
+ tab: Item {
+ implicitWidth: control.width/control.count
+ implicitHeight: 50
+ BorderImage {
+ anchors.fill: parent
+ border.bottom: 8
+ border.top: 8
+ source: styleData.selected ? "../images/tab_selected.png":"../images/tabs_standard.png"
+ Text {
+ anchors.centerIn: parent
+ color: "white"
+ text: styleData.title.toUpperCase()
+ font.pixelSize: 16
+ }
+ Rectangle {
+ visible: index > 0
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ anchors.margins: 10
+ width:1
+ color: "#3a3a3a"
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml
new file mode 100644
index 000000000..0eeea03a2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/content/TextInputPage.qml
@@ -0,0 +1,106 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import QtQuick.Controls.Styles 1.1
+
+Item {
+ width: parent.width
+ height: parent.height
+
+ property real progress: 0
+ SequentialAnimation on progress {
+ loops: Animation.Infinite
+ running: true
+ NumberAnimation {
+ from: 0
+ to: 1
+ duration: 3000
+ }
+ NumberAnimation {
+ from: 1
+ to: 0
+ duration: 3000
+ }
+ }
+
+ Column {
+ spacing: 40
+ anchors.centerIn: parent
+
+ TextField {
+ anchors.margins: 20
+ text: "Text input"
+ style: touchStyle
+ }
+
+ TextField {
+ anchors.margins: 20
+ text: "Readonly Text input"
+ style: touchStyle
+ readOnly: true
+ }
+ }
+ Component {
+ id: touchStyle
+
+ TextFieldStyle {
+ textColor: "white"
+ font.pixelSize: 28
+ background: Item {
+ implicitHeight: 50
+ implicitWidth: 320
+ BorderImage {
+ source: "../images/textinput.png"
+ border.left: 8
+ border.right: 8
+ anchors.bottom: parent.bottom
+ anchors.left: parent.left
+ anchors.right: parent.right
+ }
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt
new file mode 100644
index 000000000..93a9afc8c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/NOTICE.txt
@@ -0,0 +1,2 @@
+Notice some of these images are derived from Google applications resources. They were provided under the following license:
+You may use the materials in this directory without restriction to develop your apps and to use in your apps.
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png
new file mode 100644
index 000000000..6d6cfd9ad
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_default.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png
new file mode 100644
index 000000000..ab78b6ea3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/button_pressed.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png
new file mode 100644
index 000000000..6665c9d85
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_next_item.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png
new file mode 100644
index 000000000..f8be01197
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/navigation_previous_item.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png
new file mode 100644
index 000000000..2345f7a8e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tab_selected.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png
new file mode 100644
index 000000000..7140ab7b7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/tabs_standard.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png
new file mode 100644
index 000000000..b0256db2c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/textinput.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png
new file mode 100644
index 000000000..e9eba4c74
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/images/toolbar.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml
new file mode 100644
index 000000000..c794f7dcc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/main.qml
@@ -0,0 +1,147 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtQuick.Controls 1.1
+import "content"
+
+ApplicationWindow {
+ visible: true
+ width: 800
+ height: 1280
+
+ Rectangle {
+ color: "#212126"
+ anchors.fill: parent
+ }
+
+ toolBar: BorderImage {
+ border.bottom: 8
+ source: "images/toolbar.png"
+ width: parent.width
+ height: 100
+
+ Rectangle {
+ id: backButton
+ width: opacity ? 60 : 0
+ anchors.left: parent.left
+ anchors.leftMargin: 20
+ opacity: stackView.depth > 1 ? 1 : 0
+ anchors.verticalCenter: parent.verticalCenter
+ antialiasing: true
+ height: 60
+ radius: 4
+ color: backmouse.pressed ? "#222" : "transparent"
+ Behavior on opacity { NumberAnimation{} }
+ Image {
+ anchors.verticalCenter: parent.verticalCenter
+ source: "images/navigation_previous_item.png"
+ }
+ MouseArea {
+ id: backmouse
+ anchors.fill: parent
+ anchors.margins: -10
+ onClicked: stackView.pop()
+ }
+ }
+
+ Text {
+ font.pixelSize: 42
+ Behavior on x { NumberAnimation{ easing.type: Easing.OutCubic} }
+ x: backButton.x + backButton.width + 20
+ anchors.verticalCenter: parent.verticalCenter
+ color: "white"
+ text: "Widget Gallery"
+ }
+ }
+
+ ListModel {
+ id: pageModel
+ ListElement {
+ title: "Buttons"
+ page: "content/ButtonPage.qml"
+ }
+ ListElement {
+ title: "Sliders"
+ page: "content/SliderPage.qml"
+ }
+ ListElement {
+ title: "ProgressBar"
+ page: "content/ProgressBarPage.qml"
+ }
+ ListElement {
+ title: "Tabs"
+ page: "content/TabBarPage.qml"
+ }
+ ListElement {
+ title: "TextInput"
+ page: "content/TextInputPage.qml"
+ }
+ ListElement {
+ title: "List"
+ page: "content/ListPage.qml"
+ }
+ }
+
+ StackView {
+ id: stackView
+ anchors.fill: parent
+ // Implements back key navigation
+ focus: true
+ Keys.onReleased: if (event.key === Qt.Key_Back && stackView.depth > 1) {
+ stackView.pop();
+ event.accepted = true;
+ }
+
+ initialItem: Item {
+ width: parent.width
+ height: parent.height
+ ListView {
+ model: pageModel
+ anchors.fill: parent
+ delegate: AndroidDelegate {
+ text: title
+ onClicked: stackView.push(Qt.resolvedUrl(page))
+ }
+ }
+ }
+ }
+
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go
new file mode 100644
index 000000000..a16b6b1ab
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/controls/touch/touch.go
@@ -0,0 +1,29 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ controls, err := engine.LoadFile("main.qml")
+ if err != nil {
+ return err
+ }
+
+ window := controls.CreateWindow(nil)
+
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go
new file mode 100644
index 000000000..1433d6ed8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.go
@@ -0,0 +1,48 @@
+package main
+
+import (
+ "fmt"
+ "os"
+
+ "gopkg.in/qml.v1"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+type GoType struct {
+ Text string
+}
+
+func (v *GoType) SetText(text string) {
+ fmt.Println("Text changing to:", text)
+ v.Text = text
+}
+
+type GoSingleton struct {
+ Event string
+}
+
+func run() error {
+ qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+ Init: func(v *GoType, obj qml.Object) {},
+ }, {
+ Init: func(v *GoSingleton, obj qml.Object) { v.Event = "birthday" },
+
+ Singleton: true,
+ }})
+
+ engine := qml.NewEngine()
+ component, err := engine.LoadFile("customtype.qml")
+ if err != nil {
+ return err
+ }
+
+ value := component.Create(nil)
+ fmt.Println("Text is:", value.Interface().(*GoType).Text)
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml
new file mode 100644
index 000000000..54f7aa046
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/customtype/customtype.qml
@@ -0,0 +1,5 @@
+import GoExtensions 1.0
+
+GoType {
+ text: "Happy " + GoSingleton.event + ", Go!"
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go
new file mode 100644
index 000000000..45f18789f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.go
@@ -0,0 +1,117 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "gopkg.in/qml.v1/gl/2.0"
+ "os"
+)
+
+var filename = "gopher.qml"
+
+func main() {
+ if len(os.Args) == 2 {
+ filename = os.Args[1]
+ }
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ model, err := Read("model/gopher.obj")
+ if err != nil {
+ return err
+ }
+
+ qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+ Init: func(g *Gopher, obj qml.Object) {
+ g.Object = obj
+ g.model = model
+ },
+ }})
+
+ component, err := engine.LoadFile(filename)
+ if err != nil {
+ return err
+ }
+
+ win := component.CreateWindow(nil)
+ win.Set("x", 560)
+ win.Set("y", 320)
+ win.Show()
+ win.Wait()
+ return nil
+}
+
+type Gopher struct {
+ qml.Object
+
+ model map[string]*Object
+
+ Rotation int
+}
+
+func (r *Gopher) SetRotation(rotation int) {
+ r.Rotation = rotation
+ r.Call("update")
+}
+
+func (r *Gopher) Paint(p *qml.Painter) {
+ gl := GL.API(p)
+
+ width := float32(r.Int("width"))
+
+ gl.Enable(GL.BLEND)
+ gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
+
+ gl.ShadeModel(GL.SMOOTH)
+ gl.Enable(GL.DEPTH_TEST)
+ gl.DepthMask(true)
+ gl.Enable(GL.NORMALIZE)
+
+ gl.Clear(GL.DEPTH_BUFFER_BIT)
+
+ gl.Scalef(width/3, width/3, width/3)
+
+ lka := []float32{0.3, 0.3, 0.3, 1.0}
+ lkd := []float32{1.0, 1.0, 1.0, 0.0}
+ lks := []float32{1.0, 1.0, 1.0, 1.0}
+ lpos := []float32{-2, 6, 3, 1.0}
+
+ gl.Enable(GL.LIGHTING)
+ gl.Lightfv(GL.LIGHT0, GL.AMBIENT, lka)
+ gl.Lightfv(GL.LIGHT0, GL.DIFFUSE, lkd)
+ gl.Lightfv(GL.LIGHT0, GL.SPECULAR, lks)
+ gl.Lightfv(GL.LIGHT0, GL.POSITION, lpos)
+ gl.Enable(GL.LIGHT0)
+
+ gl.EnableClientState(GL.NORMAL_ARRAY)
+ gl.EnableClientState(GL.VERTEX_ARRAY)
+
+ gl.Translatef(1.5, 1.5, 0)
+ gl.Rotatef(-90, 0, 0, 1)
+ gl.Rotatef(float32(90+((36000+r.Rotation)%360)), 1, 0, 0)
+
+ gl.Disable(GL.COLOR_MATERIAL)
+
+ for _, obj := range r.model {
+ for _, group := range obj.Groups {
+ gl.Materialfv(GL.FRONT, GL.AMBIENT, group.Material.Ambient)
+ gl.Materialfv(GL.FRONT, GL.DIFFUSE, group.Material.Diffuse)
+ gl.Materialfv(GL.FRONT, GL.SPECULAR, group.Material.Specular)
+ gl.Materialf(GL.FRONT, GL.SHININESS, group.Material.Shininess)
+ gl.VertexPointer(3, GL.FLOAT, 0, group.Vertexes)
+ gl.NormalPointer(GL.FLOAT, 0, group.Normals)
+ gl.DrawArrays(GL.TRIANGLES, 0, len(group.Vertexes)/3)
+ }
+ }
+
+ gl.Enable(GL.COLOR_MATERIAL)
+
+ gl.DisableClientState(GL.NORMAL_ARRAY)
+ gl.DisableClientState(GL.VERTEX_ARRAY)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml
new file mode 100644
index 000000000..1f4be6dd4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/gopher.qml
@@ -0,0 +1,42 @@
+import QtQuick 2.0
+import GoExtensions 1.0
+
+Rectangle {
+ width: 640; height: 400
+ color: "black"
+
+ Gopher {
+ id: gopher
+ width: 300; height: 300
+ anchors.centerIn: parent
+
+ NumberAnimation on rotation {
+ id: anim
+ from: 360; to: 0
+ duration: 5000
+ loops: Animation.Infinite
+ }
+
+ MouseArea {
+ anchors.fill: parent
+
+ property real startX
+ property real startR
+
+ onPressed: {
+ startX = mouse.x
+ startR = gopher.rotation
+ anim.running = false
+ }
+ onReleased: {
+ anim.from = gopher.rotation + 360
+ anim.to = gopher.rotation
+ anim.running = true
+ }
+ onPositionChanged: {
+ gopher.rotation = (36000 + (startR - (mouse.x - startX))) % 360
+ }
+ }
+
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml
new file mode 100644
index 000000000..0a9541ffe
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/mix.qml
@@ -0,0 +1,68 @@
+import QtQuick 2.0
+import GoExtensions 1.0
+
+Rectangle {
+ id: root
+
+ width: 640
+ height: 220
+ color: "black"
+
+ Rectangle {
+ x: 20; y: 20; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 40; y: 40; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Gopher {
+ id: gopher
+
+ x: 60; y: 60; width: 100; height: 100
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 80; y: 80; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 100; y: 100; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md
new file mode 100644
index 000000000..77af72910
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/README.md
@@ -0,0 +1,10 @@
+
+Author
+------
+
+ * https://github.com/golang-samples/gopher-3d
+
+License
+-------
+
+ * http://creativecommons.org/licenses/by/3.0/deed.en
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend
new file mode 100644
index 000000000..89c92b0da
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.blend
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl
new file mode 100644
index 000000000..532f5dc6c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.mtl
@@ -0,0 +1,65 @@
+# Blender MTL File: 'gopher.blend'
+# Material Count: 7
+
+newmtl Body
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.000000 0.429367 0.640000
+Ks 0.500000 0.500000 0.500000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl Eye-White
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.800000 0.800000 0.800000
+Ks 1.000000 1.000000 1.000000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl Material
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.640000 0.640000 0.640000
+Ks 0.500000 0.500000 0.500000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl Material.001
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.000000 0.000000 0.000000
+Ks 0.000000 0.000000 0.000000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl NoseTop
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.000000 0.000000 0.000000
+Ks 0.000000 0.000000 0.000000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl SkinColor
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.609017 0.353452 0.144174
+Ks 0.500000 0.500000 0.500000
+Ni 1.000000
+d 1.000000
+illum 2
+
+newmtl Tooth
+Ns 96.078431
+Ka 0.000000 0.000000 0.000000
+Kd 0.640000 0.640000 0.640000
+Ks 0.500000 0.500000 0.500000
+Ni 1.000000
+d 1.000000
+illum 2
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj
new file mode 100644
index 000000000..478a52be5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/model/gopher.obj
@@ -0,0 +1,31375 @@
+# Blender v2.68 (sub 0) OBJ File: 'gopher.blend'
+# www.blender.org
+mtllib gopher.mtl
+o Tail_Sphere.015
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diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go
new file mode 100644
index 000000000..964f8b830
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/gopher/wavefront.go
@@ -0,0 +1,280 @@
+package main
+
+import (
+ "bufio"
+ "fmt"
+ "os"
+ "path/filepath"
+ "strconv"
+ "strings"
+)
+
+type Object struct {
+ Name string
+ Groups []*Group
+}
+
+type Group struct {
+ Vertexes []float32
+ Normals []float32
+ Material *Material
+}
+
+type Material struct {
+ Name string
+ Ambient []float32
+ Diffuse []float32
+ Specular []float32
+ Shininess float32
+}
+
+func Read(filename string) (map[string]*Object, error) {
+ file, err := os.Open(filename)
+ if err != nil {
+ return nil, err
+ }
+ defer file.Close()
+
+ var materials map[string]*Material
+ var objects = make(map[string]*Object)
+ var object *Object
+ var group *Group
+ var vertex []float32
+ var normal []float32
+
+ lno := 0
+ line := ""
+ scanner := bufio.NewScanner(file)
+
+ fail := func(msg string) error {
+ return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line)
+ }
+
+ for scanner.Scan() {
+ lno++
+ line = scanner.Text()
+ if strings.HasPrefix(line, "#") {
+ continue
+ }
+
+ fields := strings.Fields(line)
+ if len(fields) == 0 {
+ continue
+ }
+
+ if fields[0] == "mtllib" {
+ if len(fields) != 2 {
+ return nil, fail("unsupported materials library line")
+ }
+ materials, err = readMaterials(filepath.Join(filepath.Dir(filename), fields[1]))
+ if err != nil {
+ return nil, err
+ }
+ continue
+ }
+
+ if fields[0] == "o" {
+ if len(fields) != 2 {
+ return nil, fail("unsupported object line")
+ }
+ object = &Object{Name: fields[1]}
+ objects[object.Name] = object
+ group = nil
+ continue
+ }
+
+ if object == nil {
+ return nil, fail("found data before object")
+ }
+
+ if fields[0] == "usemtl" {
+ group = &Group{}
+ object.Groups = append(object.Groups, group)
+ }
+
+ switch fields[0] {
+ case "usemtl":
+ if len(fields) != 2 {
+ return nil, fail("unsupported material usage line")
+ }
+ group.Material = materials[fields[1]]
+ if group.Material == nil {
+ return nil, fmt.Errorf("material %q not defined", fields[1])
+ }
+ case "v":
+ if len(fields) != 4 {
+ return nil, fail("unsupported vertex line")
+ }
+ for i := 0; i < 3; i++ {
+ f, err := strconv.ParseFloat(fields[i+1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ vertex = append(vertex, float32(f))
+ }
+ case "vn":
+ if len(fields) != 4 {
+ return nil, fail("unsupported vertex normal line")
+ }
+ for i := 0; i < 3; i++ {
+ f, err := strconv.ParseFloat(fields[i+1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ normal = append(normal, float32(f))
+ }
+ case "f":
+ if len(fields) != 4 {
+ return nil, fail("unsupported face line")
+ }
+ for i := 0; i < 3; i++ {
+ face := strings.Split(fields[i+1], "/")
+ if len(face) != 3 {
+ return nil, fail("unsupported face shape (not a triangle)")
+ }
+ vi, err := strconv.Atoi(face[0])
+ if err != nil {
+ return nil, fail("unsupported face vertex index")
+ }
+ ni, err := strconv.Atoi(face[2])
+ if err != nil {
+ return nil, fail("unsupported face normal index")
+ }
+ vi = (vi - 1) * 3
+ ni = (ni - 1) * 3
+ group.Vertexes = append(group.Vertexes, vertex[vi], vertex[vi+1], vertex[vi+2])
+ group.Normals = append(group.Normals, normal[ni], normal[ni+1], normal[ni+2])
+ }
+ }
+ }
+ if err := scanner.Err(); err != nil {
+ return nil, err
+ }
+ return objects, nil
+}
+
+func readMaterials(filename string) (map[string]*Material, error) {
+ file, err := os.Open(filename)
+ if err != nil {
+ return nil, fmt.Errorf("cannot read referenced material library: %v", err)
+ }
+ defer file.Close()
+
+ var materials = make(map[string]*Material)
+ var material *Material
+
+ lno := 0
+ line := ""
+ scanner := bufio.NewScanner(file)
+
+ fail := func(msg string) error {
+ return fmt.Errorf(msg+" at %s:%d: %s", filename, lno, line)
+ }
+
+ for scanner.Scan() {
+ lno++
+ line = scanner.Text()
+ if strings.HasPrefix(line, "#") {
+ continue
+ }
+
+ fields := strings.Fields(line)
+ if len(fields) == 0 {
+ continue
+ }
+
+ if fields[0] == "newmtl" {
+ if len(fields) != 2 {
+ return nil, fail("unsupported material definition")
+ }
+ material = &Material{Name: fields[1]}
+ material.Ambient = []float32{0.2, 0.2, 0.2, 1.0}
+ material.Diffuse = []float32{0.8, 0.8, 0.8, 1.0}
+ material.Specular = []float32{0.0, 0.0, 0.0, 1.0}
+ materials[material.Name] = material
+ continue
+ }
+
+ if material == nil {
+ return nil, fail("found data before material")
+ }
+
+ switch fields[0] {
+ case "Ka":
+ if len(fields) != 4 {
+ return nil, fail("unsupported ambient color line")
+ }
+ for i := 0; i < 3; i++ {
+ f, err := strconv.ParseFloat(fields[i+1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ material.Ambient[i] = float32(f)
+ }
+ case "Kd":
+ if len(fields) != 4 {
+ return nil, fail("unsupported diffuse color line")
+ }
+ for i := 0; i < 3; i++ {
+ f, err := strconv.ParseFloat(fields[i+1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ material.Diffuse[i] = float32(f)
+ }
+ case "Ks":
+ if len(fields) != 4 {
+ return nil, fail("unsupported specular color line")
+ }
+ for i := 0; i < 3; i++ {
+ f, err := strconv.ParseFloat(fields[i+1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ material.Specular[i] = float32(f)
+ }
+ case "Ns":
+ if len(fields) != 2 {
+ return nil, fail("unsupported shininess line")
+ }
+ f, err := strconv.ParseFloat(fields[1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ material.Shininess = float32(f / 1000 * 128)
+ case "d":
+ if len(fields) != 2 {
+ return nil, fail("unsupported transparency line")
+ }
+ f, err := strconv.ParseFloat(fields[1], 32)
+ if err != nil {
+ return nil, fail("cannot parse float")
+ }
+ material.Ambient[3] = float32(f)
+ material.Diffuse[3] = float32(f)
+ material.Specular[3] = float32(f)
+ }
+ }
+ if err := scanner.Err(); err != nil {
+ return nil, err
+ }
+
+ // Exporting from blender seems to show everything too dark in
+ // practice, so hack colors to look closer to what we see there.
+ // TODO This needs more real world checking.
+ for _, material := range materials {
+ if material.Ambient[0] == 0 && material.Ambient[1] == 0 && material.Ambient[2] == 0 && material.Ambient[3] == 1 {
+ material.Ambient[0] = material.Diffuse[0] * 0.7
+ material.Ambient[1] = material.Diffuse[1] * 0.7
+ material.Ambient[2] = material.Diffuse[2] * 0.7
+ }
+ for i := 0; i < 3; i++ {
+ material.Diffuse[i] *= 1.3
+ if material.Diffuse[i] > 1 {
+ material.Diffuse[i] = 1
+ }
+ }
+ }
+
+ return materials, nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go
new file mode 100644
index 000000000..533a23b86
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.go
@@ -0,0 +1,43 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "image"
+ "image/png"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+ engine.AddImageProvider("pwd", func(id string, width, height int) image.Image {
+ f, err := os.Open(id)
+ if err != nil {
+ panic(err)
+ }
+ defer f.Close()
+ image, err := png.Decode(f)
+ if err != nil {
+ panic(err)
+ }
+ return image
+ })
+
+ component, err := engine.LoadFile("imgprovider.qml")
+ if err != nil {
+ return err
+ }
+
+ win := component.CreateWindow(nil)
+ win.Show()
+ win.Wait()
+
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml
new file mode 100644
index 000000000..0c5c747f0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/imgprovider.qml
@@ -0,0 +1,5 @@
+import QtQuick 2.0
+
+Image {
+ source: "image://pwd/ubuntu-gopher.png"
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png
new file mode 100644
index 000000000..3f51d3798
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/imgprovider/ubuntu-gopher.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go
new file mode 100644
index 000000000..440fd229a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.go
@@ -0,0 +1,53 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "image/color"
+ "math/rand"
+ "os"
+ "time"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+ colors := &Colors{}
+ engine.Context().SetVar("colors", colors)
+ component, err := engine.LoadFile("delegate.qml")
+ if err != nil {
+ return err
+ }
+ window := component.CreateWindow(nil)
+ window.Show()
+ go func() {
+ n := func() uint8 { return uint8(rand.Intn(256)) }
+ for i := 0; i < 100; i++ {
+ colors.Add(color.RGBA{n(), n(), n(), 0xff})
+ time.Sleep(1 * time.Second)
+ }
+ }()
+ window.Wait()
+ return nil
+}
+
+type Colors struct {
+ list []color.RGBA
+ Len int
+}
+
+func (colors *Colors) Add(c color.RGBA) {
+ colors.list = append(colors.list, c)
+ colors.Len = len(colors.list)
+ qml.Changed(colors, &colors.Len)
+}
+
+func (colors *Colors) Color(index int) color.RGBA {
+ return colors.list[index]
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml
new file mode 100644
index 000000000..4b37d31f6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/modelview/delegate/delegate.qml
@@ -0,0 +1,17 @@
+import QtQuick 2.0
+
+Item {
+ width: 320; height: 200
+
+ ListView {
+ width: 120;
+ model: colors.len
+ delegate: Text {
+ text: "I am color number: " + index
+ color: colors.color(index)
+ }
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
new file mode 100644
index 000000000..71f2d89a2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
@@ -0,0 +1,115 @@
+package main
+
+import (
+ "fmt"
+ "os"
+
+ "gopkg.in/qml.v1"
+ "gopkg.in/qml.v1/gl/es2"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+ Init: func(r *GoRect, obj qml.Object) { r.Object = obj },
+ }})
+
+ engine := qml.NewEngine()
+ component, err := engine.LoadFile("painting.qml")
+ if err != nil {
+ return err
+ }
+
+ win := component.CreateWindow(nil)
+ win.Show()
+ win.Wait()
+ return nil
+}
+
+type GoRect struct {
+ qml.Object
+}
+
+var vertexShader = `
+#version 120
+
+attribute vec2 position;
+
+void main()
+{
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+}
+`
+
+var fragmentShader = `
+#version 120
+
+void main()
+{
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8);
+}
+`
+
+func (r *GoRect) Paint(p *qml.Painter) {
+ gl := GL.API(p)
+
+ vertices := []float32{
+ -1, -1,
+ +1, -1,
+ +1, +1,
+ -1, +1,
+ }
+
+ indices := []uint8{
+ 0, 1, 2, // first triangle
+ 2, 3, 0, // second triangle
+ }
+
+ buf := gl.GenBuffers(2)
+ gl.BindBuffer(GL.ARRAY_BUFFER, buf[0])
+ gl.BufferData(GL.ARRAY_BUFFER, 0, vertices, GL.STATIC_DRAW)
+ gl.BindBuffer(GL.ELEMENT_ARRAY_BUFFER, buf[1])
+ gl.BufferData(GL.ELEMENT_ARRAY_BUFFER, 0, indices, GL.STATIC_DRAW)
+
+ vshader := gl.CreateShader(GL.VERTEX_SHADER);
+ gl.ShaderSource(vshader, vertexShader)
+ gl.CompileShader(vshader)
+
+ var status [1]int32
+ gl.GetShaderiv(vshader, GL.COMPILE_STATUS, status[:])
+ if status[0] == 0 {
+ log := gl.GetShaderInfoLog(vshader)
+ panic("vertex shader compilation failed: " + string(log))
+ }
+
+ fshader := gl.CreateShader(GL.FRAGMENT_SHADER)
+ gl.ShaderSource(fshader, fragmentShader)
+ gl.CompileShader(fshader)
+
+ gl.GetShaderiv(fshader, GL.COMPILE_STATUS, status[:])
+ if status[0] == 0 {
+ log := gl.GetShaderInfoLog(fshader)
+ panic("fragment shader compilation failed: " + string(log))
+ }
+
+ program := gl.CreateProgram()
+ gl.AttachShader(program, vshader)
+ gl.AttachShader(program, fshader)
+ gl.LinkProgram(program)
+ gl.UseProgram(program)
+
+ position := gl.GetAttribLocation(program, "position")
+ gl.VertexAttribPointer(position, 2, GL.FLOAT, false, 0, 0)
+ gl.EnableVertexAttribArray(position)
+
+ gl.Enable(GL.BLEND)
+ gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
+
+ gl.DrawElements(GL.TRIANGLES, 6, GL.UNSIGNED_BYTE, nil)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
new file mode 100644
index 000000000..8c59fc351
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
@@ -0,0 +1,66 @@
+import QtQuick 2.0
+import GoExtensions 1.0
+
+Rectangle {
+ id: root
+
+ width: 640
+ height: 280
+ color: "black"
+
+ Rectangle {
+ x: 20; y: 20; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 40; y: 40; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ GoRect {
+ x: 60; y: 60; width: 100; height: 100
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 80; y: 80; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 100; y: 100; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go
new file mode 100644
index 000000000..eda1e19f5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.go
@@ -0,0 +1,64 @@
+package main
+
+import (
+ "fmt"
+ "os"
+
+ "gopkg.in/qml.v1"
+ "gopkg.in/qml.v1/gl/2.0"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+type GoRect struct {
+ qml.Object
+}
+
+func (r *GoRect) Paint(p *qml.Painter) {
+ gl := GL.API(p)
+
+ width := float32(r.Int("width"))
+ height := float32(r.Int("height"))
+
+ gl.Enable(GL.BLEND)
+ gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
+ gl.Color4f(1.0, 1.0, 1.0, 0.8)
+ gl.Begin(GL.QUADS)
+ gl.Vertex2f(0, 0)
+ gl.Vertex2f(width, 0)
+ gl.Vertex2f(width, height)
+ gl.Vertex2f(0, height)
+ gl.End()
+
+ gl.LineWidth(2.5)
+ gl.Color4f(0.0, 0.0, 0.0, 1.0)
+ gl.Begin(GL.LINES)
+ gl.Vertex2f(0, 0)
+ gl.Vertex2f(width, height)
+ gl.Vertex2f(width, 0)
+ gl.Vertex2f(0, height)
+ gl.End()
+}
+
+func run() error {
+ qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+ Init: func(r *GoRect, obj qml.Object) { r.Object = obj },
+ }})
+
+ engine := qml.NewEngine()
+ component, err := engine.LoadFile("painting.qml")
+ if err != nil {
+ return err
+ }
+
+ win := component.CreateWindow(nil)
+ win.Show()
+ win.Wait()
+
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml
new file mode 100644
index 000000000..8c59fc351
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting/painting.qml
@@ -0,0 +1,66 @@
+import QtQuick 2.0
+import GoExtensions 1.0
+
+Rectangle {
+ id: root
+
+ width: 640
+ height: 280
+ color: "black"
+
+ Rectangle {
+ x: 20; y: 20; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 40; y: 40; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ GoRect {
+ x: 60; y: 60; width: 100; height: 100
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 80; y: 80; width: 100; height: 100
+ color: "yellow"
+ opacity: 0.7
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+
+ Rectangle {
+ x: 100; y: 100; width: 100; height: 100
+ color: "red"
+
+ SequentialAnimation on x {
+ loops: Animation.Infinite
+ NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go
new file mode 100644
index 000000000..2a7ab865b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/main.go
@@ -0,0 +1,84 @@
+package main
+
+import (
+ "fmt"
+ "math/rand"
+ "os"
+ "time"
+
+ "gopkg.in/qml.v1"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+ component, err := engine.LoadFile("particle.qml")
+ if err != nil {
+ return err
+ }
+
+ ctrl := Control{Message: "Hello from Go!"}
+
+ context := engine.Context()
+ context.SetVar("ctrl", &ctrl)
+
+ window := component.CreateWindow(nil)
+
+ ctrl.Root = window.Root()
+
+ rand.Seed(time.Now().Unix())
+
+ window.Show()
+ window.Wait()
+
+ return nil
+}
+
+type Control struct {
+ Root qml.Object
+ Message string
+}
+
+func (ctrl *Control) TextReleased(text qml.Object) {
+ x := text.Int("x")
+ y := text.Int("y")
+ width := text.Int("width")
+ height := text.Int("height")
+
+ ctrl.Emit(x+15, y+height/2)
+ ctrl.Emit(x+width/2, 1.0*y+height/2)
+ ctrl.Emit(x+width-15, 1.0*y+height/2)
+
+ go func() {
+ time.Sleep(500 * time.Millisecond)
+ messages := []string{"Hello", "Hello", "Hacks"}
+ ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
+ qml.Changed(ctrl, &ctrl.Message)
+ }()
+}
+
+func (ctrl *Control) Emit(x, y int) {
+ component := ctrl.Root.Object("emitterComponent")
+ for i := 0; i < 8; i++ {
+ emitter := component.Create(nil)
+ emitter.Set("x", x)
+ emitter.Set("y", y)
+ emitter.Set("targetX", rand.Intn(240)-120+x)
+ emitter.Set("targetY", rand.Intn(240)-120+y)
+ emitter.Set("life", rand.Intn(2400)+200)
+ emitter.Set("emitRate", rand.Intn(32)+32)
+ emitter.ObjectByName("xAnim").Call("start")
+ emitter.ObjectByName("yAnim").Call("start")
+ emitter.Set("enabled", true)
+ }
+}
+
+func (ctrl *Control) Done(emitter qml.Object) {
+ emitter.Destroy()
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png
new file mode 100644
index 000000000..5c83896d2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml
new file mode 100644
index 000000000..1fd1f1c8b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/particle/particle.qml
@@ -0,0 +1,89 @@
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import QtGraphicalEffects 1.0;
+
+Rectangle {
+ id: root
+
+ width: 640
+ height: 480
+
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "#3a2c32"; }
+ GradientStop { position: 0.8; color: "#875864"; }
+ GradientStop { position: 1.0; color: "#9b616c"; }
+ }
+
+ Text {
+ text: ctrl.message
+
+ Component.onCompleted: {
+ x = parent.width/2 - width/2
+ y = parent.height/2 - height/2
+ }
+
+ color: "white"
+ font.bold: true
+ font.pointSize: 20
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ drag.target: parent
+ onReleased: ctrl.textReleased(parent)
+ }
+ }
+
+ ParticleSystem { id: sys }
+
+ ImageParticle {
+ system: sys
+ source: "particle.png"
+ color: "white"
+ colorVariation: 1.0
+ alpha: 0.1
+ }
+
+ property var emitterComponent: Component {
+ id: emitterComponent
+ Emitter {
+ id: container
+ system: sys
+ Emitter {
+ system: sys
+ emitRate: 128
+ lifeSpan: 600
+ size: 16
+ endSize: 8
+ velocity: AngleDirection { angleVariation:360; magnitude: 60 }
+ }
+
+ property int life: 2600
+ property real targetX: 0
+ property real targetY: 0
+ emitRate: 128
+ lifeSpan: 600
+ size: 24
+ endSize: 8
+ NumberAnimation on x {
+ objectName: "xAnim"
+ id: xAnim;
+ to: targetX
+ duration: life
+ running: false
+ }
+ NumberAnimation on y {
+ objectName: "yAnim"
+ id: yAnim;
+ to: targetY
+ duration: life
+ running: false
+ }
+ Timer {
+ interval: life
+ running: true
+ onTriggered: ctrl.done(container)
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml
new file mode 100644
index 000000000..998a49242
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/Cell.qml
@@ -0,0 +1,20 @@
+import QtQuick 2.0
+
+Item {
+ id: container
+ property alias cellColor: rectangle.color
+ signal clicked(color cellColor)
+
+ width: 40; height: 25
+
+ Rectangle {
+ id: rectangle
+ border.color: "white"
+ anchors.fill: parent
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: container.clicked(container.cellColor)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go
new file mode 100644
index 000000000..6124ac568
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/qmlscene.go
@@ -0,0 +1,33 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if len(os.Args) != 2 {
+ fmt.Fprintf(os.Stderr, "usage: %s <qml file>\n", os.Args[0])
+ os.Exit(1)
+ }
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ engine.On("quit", func() { os.Exit(0) })
+
+ component, err := engine.LoadFile(os.Args[1])
+ if err != nil {
+ return err
+ }
+ window := component.CreateWindow(nil)
+ window.Show()
+ window.Wait()
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml
new file mode 100644
index 000000000..e42216e6a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial1.qml
@@ -0,0 +1,17 @@
+// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial1.html
+
+import QtQuick 2.0
+
+Rectangle {
+ id: page
+ width: 320; height: 480
+ color: "lightgray"
+
+ Text {
+ id: helloText
+ text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
+ font.pointSize: 24; font.bold: true
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml
new file mode 100644
index 000000000..aa64bc1aa
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial2.qml
@@ -0,0 +1,30 @@
+// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial2.html
+
+import QtQuick 2.0
+
+Rectangle {
+ id: page
+ width: 320; height: 480
+ color: "lightgray"
+
+ Text {
+ id: helloText
+ text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
+ font.pointSize: 24; font.bold: true
+ }
+
+ Grid {
+ id: colorPicker
+ x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4
+ rows: 2; columns: 3; spacing: 3
+
+ Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "green"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "blue"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "black"; onClicked: helloText.color = cellColor }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml
new file mode 100644
index 000000000..e5eabab10
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qmlscene/tutorial3.qml
@@ -0,0 +1,45 @@
+// See http://qt-project.org/doc/qt-5.1/qtquick/qml-tutorial3.html
+
+import QtQuick 2.0
+
+Rectangle {
+ id: page
+ width: 320; height: 480
+ color: "lightgray"
+
+ Text {
+ id: helloText
+ text: "Hello world!"
+ y: 30
+ anchors.horizontalCenter: page.horizontalCenter
+ font.pointSize: 24; font.bold: true
+
+ MouseArea { id: mouseArea; anchors.fill: parent }
+
+ states: State {
+ name: "down"; when: mouseArea.pressed == true
+ PropertyChanges { target: helloText; y: 160; rotation: 180; color: "red" }
+ }
+
+ transitions: Transition {
+ from: ""; to: "down"; reversible: true
+ ParallelAnimation {
+ NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: Easing.InOutQuad }
+ ColorAnimation { duration: 500 }
+ }
+ }
+ }
+
+ Grid {
+ id: colorPicker
+ x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4
+ rows: 2; columns: 3; spacing: 3
+
+ Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "green"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "blue"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor }
+ Cell { cellColor: "black"; onClicked: helloText.color = cellColor }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png
new file mode 100644
index 000000000..5c83896d2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.png
Binary files differ
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml
new file mode 100644
index 000000000..2708a3dfc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/assets/particle.qml
@@ -0,0 +1,89 @@
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import QtGraphicalEffects 1.0;
+
+Rectangle {
+ id: root
+
+ width: 640
+ height: 480
+
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: "#3a2c32"; }
+ GradientStop { position: 0.8; color: "#875864"; }
+ GradientStop { position: 1.0; color: "#9b616c"; }
+ }
+
+ Text {
+ text: ctrl.message
+
+ Component.onCompleted: {
+ x = parent.width/2 - width/2
+ y = parent.height/2 - height/2
+ }
+
+ color: "white"
+ font.bold: true
+ font.pointSize: 20
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ drag.target: parent
+ onReleased: ctrl.textReleased(parent)
+ }
+ }
+
+ ParticleSystem { id: sys }
+
+ ImageParticle {
+ system: sys
+ source: "qrc:///assets/particle.png"
+ color: "white"
+ colorVariation: 1.0
+ alpha: 0.1
+ }
+
+ property var emitterComponent: Component {
+ id: emitterComponent
+ Emitter {
+ id: container
+ system: sys
+ Emitter {
+ system: sys
+ emitRate: 128
+ lifeSpan: 600
+ size: 16
+ endSize: 8
+ velocity: AngleDirection { angleVariation:360; magnitude: 60 }
+ }
+
+ property int life: 2600
+ property real targetX: 0
+ property real targetY: 0
+ emitRate: 128
+ lifeSpan: 600
+ size: 24
+ endSize: 8
+ NumberAnimation on x {
+ objectName: "xAnim"
+ id: xAnim;
+ to: targetX
+ duration: life
+ running: false
+ }
+ NumberAnimation on y {
+ objectName: "yAnim"
+ id: yAnim;
+ to: targetY
+ duration: life
+ running: false
+ }
+ Timer {
+ interval: life
+ running: true
+ onTriggered: ctrl.done(container)
+ }
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go
new file mode 100644
index 000000000..a151cdb49
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/main.go
@@ -0,0 +1,86 @@
+package main
+
+//go:generate genqrc assets
+
+import (
+ "fmt"
+ "math/rand"
+ "os"
+ "time"
+
+ "gopkg.in/qml.v1"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+ component, err := engine.LoadFile("qrc:///assets/particle.qml")
+ if err != nil {
+ return err
+ }
+
+ ctrl := Control{Message: "Hello from Go!"}
+
+ context := engine.Context()
+ context.SetVar("ctrl", &ctrl)
+
+ window := component.CreateWindow(nil)
+
+ ctrl.Root = window.Root()
+
+ rand.Seed(time.Now().Unix())
+
+ window.Show()
+ window.Wait()
+
+ return nil
+}
+
+type Control struct {
+ Root qml.Object
+ Message string
+}
+
+func (ctrl *Control) TextReleased(text qml.Object) {
+ x := text.Int("x")
+ y := text.Int("y")
+ width := text.Int("width")
+ height := text.Int("height")
+
+ ctrl.Emit(x+15, y+height/2)
+ ctrl.Emit(x+width/2, 1.0*y+height/2)
+ ctrl.Emit(x+width-15, 1.0*y+height/2)
+
+ go func() {
+ time.Sleep(500 * time.Millisecond)
+ messages := []string{"Hello", "Hello", "Hacks"}
+ ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
+ qml.Changed(ctrl, &ctrl.Message)
+ }()
+}
+
+func (ctrl *Control) Emit(x, y int) {
+ component := ctrl.Root.Object("emitterComponent")
+ for i := 0; i < 8; i++ {
+ emitter := component.Create(nil)
+ emitter.Set("x", x)
+ emitter.Set("y", y)
+ emitter.Set("targetX", rand.Intn(240)-120+x)
+ emitter.Set("targetY", rand.Intn(240)-120+y)
+ emitter.Set("life", rand.Intn(2400)+200)
+ emitter.Set("emitRate", rand.Intn(32)+32)
+ emitter.ObjectByName("xAnim").Call("start")
+ emitter.ObjectByName("yAnim").Call("start")
+ emitter.Set("enabled", true)
+ }
+}
+
+func (ctrl *Control) Done(emitter qml.Object) {
+ emitter.Destroy()
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go
new file mode 100644
index 000000000..7002e67f5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/qrcpacking/qrc.go
@@ -0,0 +1,58 @@
+package main
+
+// This file is automatically generated by gopkg.in/qml.v1/cmd/genqrc
+
+import (
+ "io/ioutil"
+ "os"
+ "path/filepath"
+
+ "gopkg.in/qml.v1"
+)
+
+func init() {
+ var r *qml.Resources
+ var err error
+ if os.Getenv("QRC_REPACK") == "1" {
+ err = qrcRepackResources()
+ if err != nil {
+ panic("cannot repack qrc resources: " + err.Error())
+ }
+ r, err = qml.ParseResources(qrcResourcesRepacked)
+ } else {
+ r, err = qml.ParseResourcesString(qrcResourcesData)
+ }
+ if err != nil {
+ panic("cannot parse bundled resources data: " + err.Error())
+ }
+ qml.LoadResources(r)
+}
+
+func qrcRepackResources() error {
+ subdirs := []string{"assets"}
+ var rp qml.ResourcesPacker
+ for _, subdir := range subdirs {
+ err := filepath.Walk(subdir, func(path string, info os.FileInfo, err error) error {
+ if err != nil {
+ return err
+ }
+ if info.IsDir() {
+ return nil
+ }
+ data, err := ioutil.ReadFile(path)
+ if err != nil {
+ return err
+ }
+ rp.Add(filepath.ToSlash(path), data)
+ return nil
+ })
+ if err != nil {
+ return err
+ }
+ }
+ qrcResourcesRepacked = rp.Pack().Bytes()
+ return nil
+}
+
+var qrcResourcesRepacked []byte
+var qrcResourcesData = "qres\x00\x00\x00\x01\x00\x00\t\xeb\x00\x00\x00\x14\x00\x00\t\x9d\x00\x00\x03]\x89PNG\r\n\x1a\n\x00\x00\x00\rIHDR\x00\x00\x00 \x00\x00\x00 \b\x06\x00\x00\x00szz\xf4\x00\x00\x00\x19tEXtSoftware\x00Adobe ImageReadyq\xc9e<\x00\x00\x02\xffIDATxڔWM\x8f\xd40\fM\xd2t\x96\x0f\xed\xc2a\xf7\x00\a~\x01\xff\xff\x9fp\xe2\xc0\x05\x84\x84\x90X\x81\xc4\x0e\xdb6&\xae\x9c\xea\xcd\xc3閑\xacd\xda\xd4~v\x9e\x1d'\x87\xff\xf8\x89H\xaaC\x93hc\xd1W&:/1F9\xaa3\x9b\xe2\xbd5jh\xb0\xb5\x99\x9e\a3\x1c`^\xd5\xc9\\\xc7Ť\xaf8\xc6\v\x85=\x80W\xe6i\x00\xcf\x11\x84\x10\x90bϳ\x01\x98\xecY?\x02\x1d\xaf\xd5\xf0\b\x86Q\xdc\x1d\x82mXl\u07b6IA\xccG\x01\xe8G\xcf-\xec\tF\xde{6\x8e\\H\x06\"BĢ\x01\xd9\x05\x80\xc6\a\x02\xd18\x90H1\x86\xbe\x98\xa7\xed}!\x1e\bG\x82\x01\\\x81\xe1\f\xe3\b`\"\xf1\x80\xa3о\xe9\x85]\x10T&0#x<\xd8\xff\x11\xfe\xefeJp\xb6*:\xc63\x80\xdd\x00\xe8\xc2g\x90r͋\x93͙\xf9\t\x14F`y\x04\x0ed\xda\x1a\x01\xe7t\xfe\x88\x002(F\xef\xd9\xf3\x04{ޛ\x17\x00\x96\x81\x98\x02\xeb\xb6\"\xd6\x00\x8c\xf00\x01\xe1\xd8x\xa4T\x8c\x94~b\xdf,\xf0\xae9Q(3V\x00\xc9\xca+\xa7\xda@F\xd8x\xdaIS/:\x19\xb6\xb7\x8dj;採\xc1\xa9zhDS\xf5]\x95[c\xfb\xf7*\x9f\xab\xfc&\x1e\b\x01\xc7\xf3#\x06\nst\x1630\x95\x17U\xdeWym$Ue/\xab\xdcT\xf9P\xe5\x81·\xd4ѹ\xea\xcdNU\x8b\x0e\xeb\x11\xd8[3vm`\x16{\xae9\xff\xa6\xca'\xe2Fp\xf4\xfdC\xac^q\t\x8e\xa2W\x90\xa27\x96\xbe\xad~\\;\aT\xcf\xf8\xb6\x05\xd21\xea\xe5}\x006k\x1e\xff4\xcf'\xc8\xf7@\xa1\x96\x8e\xde\xf5}&/e'\x02M~X\xe8U\xf9\x1f3\xfa`r\x0f \x84\xb6\x82\x8fmi\x00\x8as\xa8`\xe1\xc0:\xaf\n\xbf\x1a\xe9f\x8b`\xb1h\xfc\xaa\xf2\xadcP\xbc\xc6E%\xc3\xc1\x80\v\x17\xe2\a\x82SO?V\xb93>Lf\\S\xf1\xdc1Th\xdc\xdegz\x89G*o\x0f\x16\x97\xb3\xe5\xfd\x17\xa7\x17\x10ꀚ\xbeB\xe7\xc2:\xa6ڗa\aS\x80d3\x9d\xe5\x05\xfa<\x9e\xb3\x0e!\xe33\x91t\xb1\x9ep;\v&\xaa\u05ed\x8dJ\xce\xe9\x17\bX\x8fh\xec\xc8\xe2Da\v\xb3\x17\x81؎L\xa74\xcbN\xca\x16\xe0\xd1#y/d\xebb\x9f\xcfV\xe3g'\rG:\xb2{-\x99P\x9d\xc0\bx\x1c\xb8\xe8\x88\xdaG'\xe8\xeb8\x9c\x83S\xd7y\r\x87\x9d\xe5\xa2/\xe4\x9ep2ţ-j\x8a\x13\x8c^\xe9\xe6L\xf0ȊϺMik\x95\xb0\x9bI\x0e\x00>\xf3\x99|\x9c\x15L\xc2\xdd{A\xe3\xc3\t.&\xec}\x82m\x92N\xd1\x11 \x12\xfd\xd0\xcd(\x00\x89F\xeaf\xc2\x13\xf7C&\x9bx\x17\x92#\x00\x02\x84n\xa0K\x898\x1c\xe8\x95\xde\xf2\xe4\xedXo\xa9G\x80h\x0fG\xc5)\x92\x81\x15@շ\x1c\xbd\x9e\xff\x15`\x00\xdfɄ\xff\xd7\x15\xb9\x95\x00\x00\x00\x00IEND\xaeB`\x82\x00\x00\x06$import QtQuick 2.0\nimport QtQuick.Particles 2.0\nimport QtGraphicalEffects 1.0;\n\nRectangle {\n\tid: root\n\n\twidth: 640\n\theight: 480\n\n\tgradient: Gradient {\n\t\tGradientStop { position: 0.0; color: \"#3a2c32\"; }\n\t\tGradientStop { position: 0.8; color: \"#875864\"; }\n\t\tGradientStop { position: 1.0; color: \"#9b616c\"; }\n\t}\n\n\tText {\n\t\ttext: ctrl.message\n\n\t\tComponent.onCompleted: {\n\t\t\tx = parent.width/2 - width/2\n\t\t\ty = parent.height/2 - height/2\n\t\t}\n\n\t\tcolor: \"white\"\n\t\tfont.bold: true\n\t\tfont.pointSize: 20\n\n\t\tMouseArea {\n\t\t id: mouseArea\n\t\t anchors.fill: parent\n\t\t drag.target: parent\n onReleased: ctrl.textReleased(parent)\n\t\t}\n\t}\n\n\tParticleSystem { id: sys }\n\n\tImageParticle {\n\t\tsystem: sys\n\t\tsource: \"qrc:///assets/particle.png\"\n\t\tcolor: \"white\"\n\t\tcolorVariation: 1.0\n\t\talpha: 0.1\n\t}\n\n\tproperty var emitterComponent: Component {\n\t\tid: emitterComponent\n\t\tEmitter {\n\t\t\tid: container\n\t\t\tsystem: sys\n\t\t\tEmitter {\n\t\t\t\tsystem: sys\n\t\t\t\temitRate: 128\n\t\t\t\tlifeSpan: 600\n\t\t\t\tsize: 16\n\t\t\t\tendSize: 8\n\t\t\t\tvelocity: AngleDirection { angleVariation:360; magnitude: 60 }\n\t\t\t}\n\n\t\t\tproperty int life: 2600\n\t\t\tproperty real targetX: 0\n\t\t\tproperty real targetY: 0\n\t\t\temitRate: 128\n\t\t\tlifeSpan: 600\n\t\t\tsize: 24\n\t\t\tendSize: 8\n\t\t\tNumberAnimation on x {\n\t\t\t\tobjectName: \"xAnim\"\n\t\t\t\tid: xAnim;\n\t\t\t\tto: targetX\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tNumberAnimation on y {\n\t\t\t\tobjectName: \"yAnim\"\n\t\t\t\tid: yAnim;\n\t\t\t\tto: targetY\n\t\t\t\tduration: life\n\t\t\t\trunning: false\n\t\t\t}\n\t\t\tTimer {\n\t\t\t\tinterval: life\n\t\t\t\trunning: true\n\t\t\t\tonTriggered: ctrl.done(container)\n\t\t\t}\n\t\t}\n\t}\n}\n\x00\x06\x06\x8a\x9c\xb3\x00a\x00s\x00s\x00e\x00t\x00s\x00\f\b\xf9b\xa7\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00p\x00n\x00g\x00\f\b\xf9e\xdc\x00p\x00a\x00r\x00t\x00i\x00c\x00l\x00e\x00.\x00q\x00m\x00l\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x02\x00\x00\x00\x12\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x000\x00\x00\x00\x00\x00\x01\x00\x00\x03a"
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml
new file mode 100644
index 000000000..a77243e37
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/base.qml
@@ -0,0 +1,7 @@
+import QtQuick 2.0
+
+Rectangle {
+ width: 640
+ height: 480
+ color: "black"
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml
new file mode 100644
index 000000000..21eda2fea
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/rect.qml
@@ -0,0 +1,8 @@
+import QtQuick 2.0
+
+Rectangle {
+ anchors.centerIn: parent
+ width: 50
+ height: 50
+ color: "red"
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go
new file mode 100644
index 000000000..c1399f88c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/reparent/reparent.go
@@ -0,0 +1,37 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "os"
+)
+
+func main() {
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+
+ base, err := engine.LoadFile("base.qml")
+ if err != nil {
+ return err
+ }
+ rect, err := engine.LoadFile("rect.qml")
+ if err != nil {
+ return err
+ }
+
+ win := base.CreateWindow(nil)
+ obj := rect.Create(nil)
+
+ obj.Set("parent", win.Root())
+
+ win.Show()
+ win.Wait()
+
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go
new file mode 100644
index 000000000..53d1d6210
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/examples/snapweb/snapweb.go
@@ -0,0 +1,70 @@
+package main
+
+import (
+ "fmt"
+ "gopkg.in/qml.v1"
+ "image/png"
+ "os"
+)
+
+const webview = `
+import QtQuick 2.0
+import QtWebKit 3.0
+
+WebView {
+ width: 1024
+ height: 768
+}
+`
+
+func main() {
+ if len(os.Args) != 3 {
+ fmt.Fprintf(os.Stderr, "usage: %s <url> <png path>\n", os.Args[0])
+ os.Exit(1)
+ }
+ if err := qml.Run(run); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func run() error {
+ engine := qml.NewEngine()
+ component, err := engine.LoadString("webview.qml", webview)
+ if err != nil {
+ return err
+ }
+ ctrl := &Control{
+ done: make(chan error),
+ win: component.CreateWindow(nil),
+ }
+ engine.Context().SetVar("ctrl", ctrl)
+ root := ctrl.win.Root()
+ root.On("loadingChanged", ctrl.Snapshot)
+ root.Set("url", os.Args[1])
+ ctrl.win.Show()
+ return <-ctrl.done
+}
+
+type Control struct {
+ win *qml.Window
+ done chan error
+}
+
+func (ctrl *Control) Snapshot(request qml.Object) {
+ if request.Int("status") != 2 {
+ return
+ }
+ f, err := os.Create(os.Args[2])
+ if err != nil {
+ ctrl.done <- err
+ return
+ }
+ defer f.Close()
+ img := ctrl.win.Snapshot()
+ err = png.Encode(f, img)
+ if err != nil {
+ os.Remove(os.Args[2])
+ }
+ ctrl.done <- err
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp
new file mode 100644
index 000000000..d7d9cf657
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.cpp
@@ -0,0 +1,1848 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_0.h>
+
+#include "funcs.h"
+
+void *gl1_0_funcs() {
+ QOpenGLFunctions_1_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_0>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_0_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_0_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_0_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_0_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_0_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_0_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_0_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_0_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_0_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_0_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_0_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_0_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_0_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_0_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_0_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_0_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_0_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_0_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_0_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_0_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_0_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_0_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_0_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_0_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_0_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_0_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_0_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_0_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_0_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_0_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_0_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_0_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_0_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_0_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_0_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_0_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_0_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_0*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h
new file mode 100644
index 000000000..c016eec7b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/funcs.h
@@ -0,0 +1,347 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_0_funcs();
+
+void gl1_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_0_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_0_glGetError(void *_glfuncs);
+void gl1_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_0_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_0_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_0_glFlush(void *_glfuncs);
+void gl1_0_glFinish(void *_glfuncs);
+void gl1_0_glEnable(void *_glfuncs, GLenum cap);
+void gl1_0_glDisable(void *_glfuncs, GLenum cap);
+void gl1_0_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_0_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_0_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_0_glClearStencil(void *_glfuncs, GLint s);
+void gl1_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_0_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_0_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_0_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_0_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_0_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_0_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_0_glPushMatrix(void *_glfuncs);
+void gl1_0_glPopMatrix(void *_glfuncs);
+void gl1_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_0_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_0_glLoadIdentity(void *_glfuncs);
+void gl1_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_0_glIsList(void *_glfuncs, GLuint list);
+void gl1_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_0_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_0_glPopAttrib(void *_glfuncs);
+void gl1_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_0_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_0_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_0_glPushName(void *_glfuncs, GLuint name);
+void gl1_0_glPopName(void *_glfuncs);
+void gl1_0_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_0_glLoadName(void *_glfuncs, GLuint name);
+void gl1_0_glInitNames(void *_glfuncs);
+GLint gl1_0_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_0_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_0_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_0_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_0_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_0_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_0_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_0_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_0_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_0_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_0_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_0_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_0_glIndexs(void *_glfuncs, GLshort c);
+void gl1_0_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_0_glIndexi(void *_glfuncs, GLint c);
+void gl1_0_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_0_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_0_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_0_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_0_glEnd(void *_glfuncs);
+void gl1_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_0_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_0_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_0_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_0_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_0_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_0_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_0_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_0_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_0_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_0_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_0_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_0_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_0_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_0_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_0_glBegin(void *_glfuncs, GLenum mode);
+void gl1_0_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_0_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_0_glCallList(void *_glfuncs, GLuint list);
+void gl1_0_glEndList(void *_glfuncs);
+void gl1_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go
new file mode 100644
index 000000000..ce6c47ce4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.0/gl.go
@@ -0,0 +1,2528 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.0 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_0_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.0 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.0 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ BITMAP = 0x1A00
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+
+ CLAMP = 0x2900
+ REPEAT = 0x2901
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_0_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_0_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_0_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_0_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_0_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_0_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_0_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_0_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_0_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_0_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_0_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_0_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_0_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_0_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_0_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_0_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_0_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_0_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_0_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_0_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_0_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_0_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_0_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_0_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_0_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_0_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_0_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_0_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_0_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_0_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_0_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_0_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_0_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_0_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_0_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_0_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_0_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_0_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_0_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_0_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_0_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_0_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_0_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_0_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp
new file mode 100644
index 000000000..1c0f0adbd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp
@@ -0,0 +1,2022 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_1.h>
+
+#include "funcs.h"
+
+void *gl1_1_funcs() {
+ QOpenGLFunctions_1_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_1_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_1_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_1_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_1_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_1_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_1_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_1_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_1_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_1_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_1_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_1_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_1_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl1_1_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_1_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_1_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_1_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_1_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_1_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_1_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_1_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_1_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_1_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_1_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_1_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_1_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_1_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_1_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_1_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_1_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_1_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_1_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_1_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_1_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_1_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_1_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_1_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_1_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_1_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl1_1_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl1_1_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl1_1_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_1_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h
new file mode 100644
index 000000000..f89c6a452
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h
@@ -0,0 +1,376 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_1_funcs();
+
+void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_1_glGetError(void *_glfuncs);
+void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_1_glFlush(void *_glfuncs);
+void gl1_1_glFinish(void *_glfuncs);
+void gl1_1_glEnable(void *_glfuncs, GLenum cap);
+void gl1_1_glDisable(void *_glfuncs, GLenum cap);
+void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_1_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_1_glClearStencil(void *_glfuncs, GLint s);
+void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_1_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_1_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_1_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_1_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_1_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl1_1_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture);
+void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_1_glPushMatrix(void *_glfuncs);
+void gl1_1_glPopMatrix(void *_glfuncs);
+void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_1_glLoadIdentity(void *_glfuncs);
+void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list);
+void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_1_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_1_glPopAttrib(void *_glfuncs);
+void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_1_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_1_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_1_glPushName(void *_glfuncs, GLuint name);
+void gl1_1_glPopName(void *_glfuncs);
+void gl1_1_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_1_glLoadName(void *_glfuncs, GLuint name);
+void gl1_1_glInitNames(void *_glfuncs);
+GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_1_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_1_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_1_glIndexs(void *_glfuncs, GLshort c);
+void gl1_1_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_1_glIndexi(void *_glfuncs, GLint c);
+void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_1_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_1_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_1_glEnd(void *_glfuncs);
+void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_1_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_1_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_1_glBegin(void *_glfuncs, GLenum mode);
+void gl1_1_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_1_glCallList(void *_glfuncs, GLuint list);
+void gl1_1_glEndList(void *_glfuncs);
+void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_1_glPopClientAttrib(void *_glfuncs);
+void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glEnableClientState(void *_glfuncs, GLenum array);
+void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glDisableClientState(void *_glfuncs, GLenum array);
+void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_1_glArrayElement(void *_glfuncs, GLint i);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go
new file mode 100644
index 000000000..268e1c083
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go
@@ -0,0 +1,2789 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.1 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_1_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.1 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.1 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ BITMAP = 0x1A00
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+
+ CLAMP = 0x2900
+ REPEAT = 0x2901
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_1_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_1_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_1_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_1_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_1_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_1_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_1_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_1_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_1_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_1_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_1_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_1_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_1_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_1_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_1_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_1_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl1_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl1_1_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl1_1_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl1_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl1_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl1_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl1_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl1_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl1_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl1_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl1_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl1_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_1_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_1_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_1_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_1_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_1_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_1_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_1_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_1_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_1_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_1_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_1_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_1_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_1_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_1_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_1_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_1_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_1_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_1_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_1_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_1_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_1_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_1_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_1_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_1_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_1_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_1_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_1_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_1_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_1_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_1_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_1_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_1_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_1_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl1_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl1_1_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl1_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl1_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl1_1_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl1_1_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl1_1_glArrayElement(gl.funcs, C.GLint(i))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp
new file mode 100644
index 000000000..328f40f85
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.cpp
@@ -0,0 +1,2250 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_2.h>
+
+#include "funcs.h"
+
+void *gl1_2_funcs() {
+ QOpenGLFunctions_1_2* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_2>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_2_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_2_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_2_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_2_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_2_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_2_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_2_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_2_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_2_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_2_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_2_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_2_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl1_2_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_2_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_2_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_2_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_2_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_2_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_2_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_2_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_2_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_2_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_2_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_2_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_2_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_2_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_2_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_2_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_2_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_2_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_2_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_2_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_2_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_2_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_2_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_2_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_2_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_2_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl1_2_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl1_2_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl1_2_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_2_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl1_2_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl1_2_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_1_2* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_2*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h
new file mode 100644
index 000000000..958c34935
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/funcs.h
@@ -0,0 +1,414 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_2_funcs();
+
+void gl1_2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_2_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_2_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_2_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_2_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_2_glGetError(void *_glfuncs);
+void gl1_2_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_2_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_2_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_2_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_2_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_2_glFlush(void *_glfuncs);
+void gl1_2_glFinish(void *_glfuncs);
+void gl1_2_glEnable(void *_glfuncs, GLenum cap);
+void gl1_2_glDisable(void *_glfuncs, GLenum cap);
+void gl1_2_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_2_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_2_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_2_glClearStencil(void *_glfuncs, GLint s);
+void gl1_2_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_2_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_2_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_2_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_2_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_2_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_2_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_2_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_2_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_2_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl1_2_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl1_2_glIsTexture(void *_glfuncs, GLuint texture);
+void gl1_2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl1_2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl1_2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl1_2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_2_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl1_2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl1_2_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl1_2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl1_2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl1_2_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_2_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_2_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl1_2_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_2_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_2_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_2_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_2_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_2_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_2_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_2_glPushMatrix(void *_glfuncs);
+void gl1_2_glPopMatrix(void *_glfuncs);
+void gl1_2_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_2_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_2_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_2_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_2_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_2_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_2_glLoadIdentity(void *_glfuncs);
+void gl1_2_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_2_glIsList(void *_glfuncs, GLuint list);
+void gl1_2_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_2_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_2_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_2_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_2_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_2_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_2_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_2_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_2_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_2_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_2_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_2_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_2_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_2_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_2_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_2_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_2_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_2_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_2_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_2_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_2_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_2_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_2_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_2_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_2_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_2_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_2_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_2_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_2_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_2_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_2_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_2_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_2_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_2_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_2_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_2_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_2_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_2_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_2_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_2_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_2_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_2_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_2_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_2_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_2_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_2_glPopAttrib(void *_glfuncs);
+void gl1_2_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_2_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_2_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_2_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_2_glPushName(void *_glfuncs, GLuint name);
+void gl1_2_glPopName(void *_glfuncs);
+void gl1_2_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_2_glLoadName(void *_glfuncs, GLuint name);
+void gl1_2_glInitNames(void *_glfuncs);
+GLint gl1_2_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_2_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_2_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_2_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_2_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_2_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_2_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_2_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_2_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_2_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_2_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_2_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_2_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_2_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_2_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_2_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_2_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_2_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_2_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_2_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_2_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_2_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_2_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_2_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_2_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_2_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_2_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_2_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_2_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_2_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_2_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_2_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_2_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_2_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_2_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_2_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_2_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_2_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_2_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_2_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_2_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_2_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_2_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_2_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_2_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_2_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_2_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_2_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_2_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_2_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_2_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_2_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_2_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_2_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_2_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_2_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_2_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_2_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_2_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_2_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_2_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_2_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_2_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_2_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_2_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_2_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_2_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_2_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_2_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_2_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_2_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_2_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_2_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_2_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_2_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_2_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_2_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_2_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_2_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_2_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_2_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_2_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_2_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_2_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_2_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_2_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_2_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_2_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_2_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_2_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_2_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_2_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_2_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_2_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_2_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_2_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_2_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_2_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_2_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_2_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_2_glIndexs(void *_glfuncs, GLshort c);
+void gl1_2_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_2_glIndexi(void *_glfuncs, GLint c);
+void gl1_2_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_2_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_2_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_2_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_2_glEnd(void *_glfuncs);
+void gl1_2_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_2_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_2_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_2_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_2_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_2_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_2_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_2_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_2_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_2_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_2_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_2_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_2_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_2_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_2_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_2_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_2_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_2_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_2_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_2_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_2_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_2_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_2_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_2_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_2_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_2_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_2_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_2_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_2_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_2_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_2_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_2_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_2_glBegin(void *_glfuncs, GLenum mode);
+void gl1_2_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_2_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_2_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_2_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_2_glCallList(void *_glfuncs, GLuint list);
+void gl1_2_glEndList(void *_glfuncs);
+void gl1_2_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl1_2_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_2_glPopClientAttrib(void *_glfuncs);
+void gl1_2_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl1_2_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl1_2_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glEnableClientState(void *_glfuncs, GLenum array);
+void gl1_2_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glDisableClientState(void *_glfuncs, GLenum array);
+void gl1_2_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_2_glArrayElement(void *_glfuncs, GLint i);
+void gl1_2_glResetMinmax(void *_glfuncs, GLenum target);
+void gl1_2_glResetHistogram(void *_glfuncs, GLenum target);
+void gl1_2_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl1_2_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl1_2_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_2_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_2_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl1_2_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl1_2_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl1_2_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_2_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_2_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_2_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl1_2_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_2_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl1_2_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_2_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_2_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl1_2_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl1_2_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_2_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_2_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl1_2_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_2_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_2_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_2_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go
new file mode 100644
index 000000000..a3f089e74
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.2/gl.go
@@ -0,0 +1,3152 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_2_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_2_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_2_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_2_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_2_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_2_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_2_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_2_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_2_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_2_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_2_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_2_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_2_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_2_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_2_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_2_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_2_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_2_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_2_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_2_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_2_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_2_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_2_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_2_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_2_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_2_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_2_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_2_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_2_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_2_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_2_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_2_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_2_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_2_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_2_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_2_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl1_2_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl1_2_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl1_2_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl1_2_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl1_2_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl1_2_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl1_2_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl1_2_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl1_2_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl1_2_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl1_2_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl1_2_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl1_2_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl1_2_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl1_2_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_2_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_2_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_2_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_2_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_2_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_2_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_2_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_2_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_2_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_2_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_2_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_2_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_2_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_2_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_2_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_2_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_2_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_2_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_2_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_2_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_2_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_2_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_2_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_2_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_2_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_2_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_2_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_2_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_2_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_2_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_2_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_2_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_2_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_2_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_2_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_2_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_2_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_2_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_2_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_2_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_2_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_2_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_2_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_2_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_2_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_2_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_2_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_2_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_2_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_2_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_2_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_2_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_2_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_2_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_2_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_2_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_2_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_2_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_2_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_2_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_2_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_2_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_2_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_2_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_2_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_2_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_2_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_2_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_2_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_2_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_2_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_2_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_2_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_2_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_2_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_2_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_2_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_2_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_2_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_2_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_2_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_2_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_2_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_2_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_2_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_2_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_2_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_2_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_2_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_2_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_2_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_2_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_2_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_2_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_2_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_2_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_2_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_2_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_2_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_2_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_2_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_2_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_2_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_2_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_2_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_2_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_2_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_2_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_2_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_2_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_2_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_2_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_2_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_2_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_2_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_2_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_2_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_2_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_2_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_2_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_2_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_2_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_2_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_2_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_2_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_2_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_2_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_2_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_2_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_2_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_2_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_2_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_2_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_2_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_2_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_2_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_2_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_2_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_2_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_2_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_2_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_2_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_2_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_2_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_2_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_2_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_2_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_2_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_2_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_2_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_2_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_2_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_2_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_2_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_2_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_2_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_2_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_2_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_2_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_2_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_2_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_2_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_2_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_2_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_2_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_2_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_2_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_2_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_2_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_2_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_2_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_2_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_2_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_2_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_2_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_2_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_2_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_2_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_2_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_2_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_2_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_2_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_2_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_2_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_2_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_2_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_2_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_2_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_2_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_2_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_2_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_2_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_2_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_2_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_2_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_2_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_2_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_2_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_2_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl1_2_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl1_2_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl1_2_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl1_2_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl1_2_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl1_2_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl1_2_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl1_2_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl1_2_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl1_2_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl1_2_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl1_2_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_2_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl1_2_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl1_2_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl1_2_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_2_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_2_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_2_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_2_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
new file mode 100644
index 000000000..582d20907
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
@@ -0,0 +1,2526 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_3.h>
+
+#include "funcs.h"
+
+void *gl1_3_funcs() {
+ QOpenGLFunctions_1_3* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_3>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_3_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_3_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_3_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_3_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_3_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_3_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_3_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_3_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_3_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_3_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_3_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_3_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl1_3_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_3_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_3_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_3_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_3_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_3_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_3_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_3_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_3_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_3_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_3_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_3_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_3_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_3_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_3_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_3_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_3_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_3_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_3_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_3_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_3_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_3_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_3_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_3_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_3_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_3_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl1_3_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl1_3_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl1_3_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_3_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl1_3_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl1_3_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h
new file mode 100644
index 000000000..9d3944383
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.h
@@ -0,0 +1,460 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_3_funcs();
+
+void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_3_glGetError(void *_glfuncs);
+void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_3_glFlush(void *_glfuncs);
+void gl1_3_glFinish(void *_glfuncs);
+void gl1_3_glEnable(void *_glfuncs, GLenum cap);
+void gl1_3_glDisable(void *_glfuncs, GLenum cap);
+void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_3_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_3_glClearStencil(void *_glfuncs, GLint s);
+void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_3_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_3_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_3_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_3_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_3_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl1_3_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture);
+void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_3_glPushMatrix(void *_glfuncs);
+void gl1_3_glPopMatrix(void *_glfuncs);
+void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_3_glLoadIdentity(void *_glfuncs);
+void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list);
+void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_3_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_3_glPopAttrib(void *_glfuncs);
+void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_3_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_3_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_3_glPushName(void *_glfuncs, GLuint name);
+void gl1_3_glPopName(void *_glfuncs);
+void gl1_3_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_3_glLoadName(void *_glfuncs, GLuint name);
+void gl1_3_glInitNames(void *_glfuncs);
+GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_3_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_3_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_3_glIndexs(void *_glfuncs, GLshort c);
+void gl1_3_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_3_glIndexi(void *_glfuncs, GLint c);
+void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_3_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_3_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_3_glEnd(void *_glfuncs);
+void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_3_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_3_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_3_glBegin(void *_glfuncs, GLenum mode);
+void gl1_3_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_3_glCallList(void *_glfuncs, GLuint list);
+void gl1_3_glEndList(void *_glfuncs);
+void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_3_glPopClientAttrib(void *_glfuncs);
+void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glEnableClientState(void *_glfuncs, GLenum array);
+void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glDisableClientState(void *_glfuncs, GLenum array);
+void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_3_glArrayElement(void *_glfuncs, GLint i);
+void gl1_3_glResetMinmax(void *_glfuncs, GLenum target);
+void gl1_3_glResetHistogram(void *_glfuncs, GLenum target);
+void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go
new file mode 100644
index 000000000..6df8965a3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/gl.go
@@ -0,0 +1,3571 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.3 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_3_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.3 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.3 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_3_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_3_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_3_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_3_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_3_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_3_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_3_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_3_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_3_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_3_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_3_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_3_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_3_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_3_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_3_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_3_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_3_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_3_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_3_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_3_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_3_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_3_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_3_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_3_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_3_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_3_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_3_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_3_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_3_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_3_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_3_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_3_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_3_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_3_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_3_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl1_3_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl1_3_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl1_3_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl1_3_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl1_3_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl1_3_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl1_3_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl1_3_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl1_3_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl1_3_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl1_3_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl1_3_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl1_3_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl1_3_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl1_3_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl1_3_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl1_3_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_3_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_3_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_3_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_3_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_3_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_3_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_3_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_3_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_3_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_3_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_3_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_3_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_3_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_3_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_3_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_3_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_3_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_3_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_3_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_3_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_3_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_3_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_3_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_3_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_3_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_3_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_3_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_3_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_3_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_3_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_3_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_3_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_3_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_3_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_3_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_3_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_3_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_3_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_3_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_3_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_3_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_3_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_3_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_3_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_3_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_3_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_3_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_3_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_3_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_3_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_3_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_3_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_3_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_3_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_3_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_3_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_3_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_3_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_3_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_3_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_3_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_3_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_3_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_3_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_3_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_3_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_3_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_3_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_3_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_3_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_3_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_3_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_3_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_3_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_3_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_3_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_3_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_3_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_3_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_3_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_3_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_3_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_3_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_3_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_3_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_3_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_3_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_3_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_3_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_3_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_3_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_3_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_3_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_3_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_3_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_3_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_3_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_3_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_3_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_3_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_3_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_3_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_3_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_3_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_3_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_3_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_3_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_3_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_3_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_3_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_3_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_3_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_3_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_3_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_3_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_3_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_3_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_3_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_3_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_3_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_3_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_3_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_3_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_3_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_3_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_3_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_3_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_3_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_3_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_3_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_3_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_3_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_3_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_3_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_3_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_3_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_3_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_3_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_3_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_3_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_3_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_3_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_3_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_3_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_3_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_3_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_3_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_3_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_3_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_3_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_3_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_3_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_3_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_3_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_3_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_3_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_3_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_3_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_3_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_3_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_3_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_3_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_3_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_3_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_3_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_3_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_3_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_3_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_3_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_3_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_3_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_3_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_3_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_3_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_3_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_3_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_3_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_3_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_3_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_3_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_3_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_3_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_3_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_3_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_3_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_3_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_3_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_3_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_3_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_3_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_3_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_3_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_3_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_3_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_3_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_3_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_3_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_3_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl1_3_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl1_3_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl1_3_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl1_3_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl1_3_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl1_3_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl1_3_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl1_3_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl1_3_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl1_3_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl1_3_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl1_3_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_3_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl1_3_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl1_3_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl1_3_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_3_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_3_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_3_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_3_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl1_3_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl1_3_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl1_3_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl1_3_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl1_3_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl1_3_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl1_3_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl1_3_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl1_3_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl1_3_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl1_3_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl1_3_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl1_3_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl1_3_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl1_3_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_3_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl1_3_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl1_3_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl1_3_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl1_3_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl1_3_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl1_3_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl1_3_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl1_3_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl1_3_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl1_3_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp
new file mode 100644
index 000000000..0aed105f5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.cpp
@@ -0,0 +1,2790 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_4.h>
+
+#include "funcs.h"
+
+void *gl1_4_funcs() {
+ QOpenGLFunctions_1_4* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_4>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_4_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_4_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_4_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_4_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_4_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_4_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_4_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_4_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_4_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_4_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_4_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_4_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl1_4_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_4_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_4_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_4_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_4_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_4_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_4_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_4_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_4_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_4_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_4_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_4_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_4_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_4_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_4_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_4_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_4_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_4_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_4_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_4_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_4_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_4_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_4_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_4_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_4_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_4_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl1_4_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl1_4_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl1_4_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_4_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl1_4_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl1_4_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_1_4* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_4*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h
new file mode 100644
index 000000000..ea657e080
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/funcs.h
@@ -0,0 +1,504 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_4_funcs();
+
+void gl1_4_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_4_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_4_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_4_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_4_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_4_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_4_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_4_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_4_glGetError(void *_glfuncs);
+void gl1_4_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_4_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_4_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_4_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_4_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_4_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_4_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_4_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_4_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_4_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_4_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_4_glFlush(void *_glfuncs);
+void gl1_4_glFinish(void *_glfuncs);
+void gl1_4_glEnable(void *_glfuncs, GLenum cap);
+void gl1_4_glDisable(void *_glfuncs, GLenum cap);
+void gl1_4_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_4_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_4_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_4_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_4_glClearStencil(void *_glfuncs, GLint s);
+void gl1_4_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_4_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_4_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_4_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_4_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_4_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_4_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_4_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_4_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_4_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_4_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_4_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_4_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_4_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_4_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl1_4_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl1_4_glIsTexture(void *_glfuncs, GLuint texture);
+void gl1_4_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl1_4_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl1_4_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl1_4_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_4_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl1_4_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl1_4_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl1_4_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl1_4_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_4_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl1_4_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_4_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_4_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl1_4_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_4_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl1_4_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_4_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl1_4_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl1_4_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_4_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl1_4_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_4_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_4_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl1_4_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl1_4_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glPushMatrix(void *_glfuncs);
+void gl1_4_glPopMatrix(void *_glfuncs);
+void gl1_4_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_4_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_4_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_4_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_4_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_4_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_4_glLoadIdentity(void *_glfuncs);
+void gl1_4_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_4_glIsList(void *_glfuncs, GLuint list);
+void gl1_4_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_4_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_4_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_4_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_4_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_4_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_4_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_4_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_4_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_4_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_4_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_4_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_4_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_4_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_4_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_4_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_4_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_4_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_4_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_4_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_4_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_4_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_4_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_4_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_4_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_4_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_4_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_4_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_4_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_4_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_4_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_4_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_4_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_4_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_4_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_4_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_4_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_4_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_4_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_4_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_4_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_4_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_4_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_4_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_4_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_4_glPopAttrib(void *_glfuncs);
+void gl1_4_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_4_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_4_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_4_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_4_glPushName(void *_glfuncs, GLuint name);
+void gl1_4_glPopName(void *_glfuncs);
+void gl1_4_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_4_glLoadName(void *_glfuncs, GLuint name);
+void gl1_4_glInitNames(void *_glfuncs);
+GLint gl1_4_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_4_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_4_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_4_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_4_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_4_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_4_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_4_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_4_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_4_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_4_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_4_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_4_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_4_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_4_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_4_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_4_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_4_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_4_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_4_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_4_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_4_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_4_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_4_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_4_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_4_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_4_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_4_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_4_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_4_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_4_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_4_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_4_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_4_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_4_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_4_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_4_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_4_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_4_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_4_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_4_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_4_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_4_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_4_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_4_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_4_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_4_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_4_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_4_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_4_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_4_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_4_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_4_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_4_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_4_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_4_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_4_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_4_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_4_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_4_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_4_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_4_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_4_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_4_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_4_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_4_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_4_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_4_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_4_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_4_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_4_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_4_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_4_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_4_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_4_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_4_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_4_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_4_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_4_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_4_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_4_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_4_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_4_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_4_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_4_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_4_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_4_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_4_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_4_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_4_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_4_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_4_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_4_glIndexs(void *_glfuncs, GLshort c);
+void gl1_4_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_4_glIndexi(void *_glfuncs, GLint c);
+void gl1_4_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_4_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_4_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_4_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_4_glEnd(void *_glfuncs);
+void gl1_4_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_4_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_4_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_4_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_4_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_4_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_4_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_4_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_4_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_4_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_4_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_4_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_4_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_4_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_4_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_4_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_4_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_4_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_4_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_4_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_4_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_4_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_4_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_4_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_4_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_4_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_4_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_4_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_4_glBegin(void *_glfuncs, GLenum mode);
+void gl1_4_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_4_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_4_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_4_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_4_glCallList(void *_glfuncs, GLuint list);
+void gl1_4_glEndList(void *_glfuncs);
+void gl1_4_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl1_4_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_4_glPopClientAttrib(void *_glfuncs);
+void gl1_4_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl1_4_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl1_4_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glEnableClientState(void *_glfuncs, GLenum array);
+void gl1_4_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glDisableClientState(void *_glfuncs, GLenum array);
+void gl1_4_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glArrayElement(void *_glfuncs, GLint i);
+void gl1_4_glResetMinmax(void *_glfuncs, GLenum target);
+void gl1_4_glResetHistogram(void *_glfuncs, GLenum target);
+void gl1_4_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl1_4_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl1_4_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_4_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_4_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl1_4_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl1_4_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl1_4_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_4_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_4_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_4_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl1_4_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_4_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl1_4_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_4_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_4_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl1_4_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl1_4_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_4_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_4_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl1_4_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_4_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_4_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_4_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl1_4_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_4_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_4_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_4_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_4_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_4_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_4_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_4_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl1_4_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_4_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_4_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_4_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_4_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_4_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl1_4_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_4_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl1_4_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_4_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl1_4_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_4_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl1_4_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_4_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl1_4_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_4_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl1_4_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_4_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl1_4_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_4_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl1_4_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_4_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl1_4_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_4_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl1_4_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_4_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl1_4_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_4_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl1_4_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl1_4_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_4_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_4_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_4_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_4_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_4_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl1_4_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_4_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_4_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_4_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_4_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_4_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_4_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_4_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_4_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_4_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_4_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_4_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl1_4_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_4_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_4_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_4_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_4_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_4_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_4_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_4_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_4_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl1_4_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl1_4_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl1_4_glFogCoordf(void *_glfuncs, GLfloat coord);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go
new file mode 100644
index 000000000..6ddbc2441
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.4/gl.go
@@ -0,0 +1,3892 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.4 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_4_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.4 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.4 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORDINATE = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_4_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_4_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_4_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_4_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_4_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_4_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_4_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_4_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_4_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_4_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_4_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_4_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_4_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_4_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_4_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_4_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_4_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_4_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_4_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_4_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_4_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_4_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_4_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_4_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_4_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_4_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_4_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_4_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_4_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_4_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_4_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_4_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_4_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_4_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_4_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl1_4_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl1_4_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl1_4_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl1_4_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl1_4_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl1_4_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl1_4_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl1_4_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl1_4_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl1_4_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl1_4_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl1_4_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl1_4_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl1_4_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl1_4_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl1_4_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl1_4_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl1_4_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl1_4_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl1_4_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl1_4_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl1_4_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl1_4_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_4_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_4_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_4_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_4_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_4_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_4_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_4_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_4_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_4_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_4_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_4_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_4_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_4_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_4_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_4_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_4_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_4_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_4_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_4_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_4_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_4_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_4_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_4_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_4_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_4_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_4_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_4_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_4_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_4_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_4_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_4_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_4_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_4_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_4_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_4_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_4_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_4_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_4_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_4_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_4_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_4_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_4_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_4_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_4_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_4_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_4_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_4_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_4_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_4_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_4_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_4_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_4_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_4_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_4_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_4_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_4_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_4_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_4_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_4_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_4_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_4_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_4_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_4_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_4_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_4_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_4_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_4_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_4_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_4_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_4_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_4_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_4_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_4_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_4_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_4_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_4_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_4_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_4_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_4_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_4_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_4_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_4_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_4_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_4_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_4_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_4_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_4_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_4_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_4_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_4_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_4_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_4_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_4_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_4_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_4_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_4_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_4_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_4_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_4_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_4_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_4_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_4_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_4_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_4_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_4_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_4_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_4_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_4_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_4_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_4_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_4_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_4_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_4_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_4_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_4_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_4_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_4_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_4_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_4_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_4_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_4_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_4_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_4_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_4_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_4_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_4_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_4_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_4_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_4_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_4_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_4_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_4_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_4_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_4_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_4_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_4_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_4_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_4_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_4_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_4_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_4_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_4_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_4_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_4_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_4_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_4_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_4_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_4_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_4_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_4_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_4_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_4_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_4_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_4_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_4_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_4_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_4_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_4_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_4_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_4_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_4_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_4_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_4_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_4_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_4_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_4_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_4_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_4_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_4_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_4_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_4_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_4_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_4_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_4_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_4_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_4_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_4_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_4_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_4_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_4_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_4_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_4_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_4_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_4_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_4_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_4_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_4_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_4_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_4_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_4_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_4_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_4_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_4_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_4_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_4_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_4_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_4_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_4_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl1_4_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl1_4_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl1_4_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl1_4_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl1_4_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl1_4_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl1_4_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl1_4_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl1_4_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl1_4_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl1_4_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl1_4_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_4_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl1_4_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl1_4_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl1_4_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_4_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_4_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_4_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl1_4_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl1_4_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl1_4_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl1_4_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl1_4_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl1_4_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl1_4_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl1_4_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl1_4_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl1_4_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl1_4_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl1_4_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl1_4_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl1_4_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl1_4_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl1_4_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl1_4_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl1_4_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl1_4_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl1_4_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl1_4_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl1_4_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl1_4_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl1_4_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl1_4_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl1_4_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl1_4_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl1_4_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl1_4_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl1_4_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl1_4_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl1_4_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl1_4_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl1_4_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl1_4_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl1_4_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl1_4_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl1_4_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl1_4_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl1_4_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl1_4_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl1_4_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_4_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl1_4_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl1_4_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl1_4_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_4_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl1_4_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl1_4_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl1_4_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl1_4_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp
new file mode 100644
index 000000000..6158162fc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.cpp
@@ -0,0 +1,2892 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_1_5.h>
+
+#include "funcs.h"
+
+void *gl1_5_funcs() {
+ QOpenGLFunctions_1_5* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_5>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl1_5_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl1_5_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl1_5_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl1_5_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl1_5_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl1_5_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl1_5_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl1_5_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl1_5_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl1_5_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl1_5_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl1_5_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl1_5_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl1_5_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl1_5_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl1_5_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl1_5_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl1_5_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl1_5_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl1_5_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl1_5_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl1_5_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl1_5_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl1_5_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl1_5_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl1_5_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl1_5_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl1_5_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl1_5_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl1_5_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl1_5_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl1_5_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl1_5_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl1_5_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl1_5_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl1_5_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl1_5_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl1_5_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl1_5_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl1_5_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl1_5_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl1_5_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_5_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl1_5_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl1_5_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_1_5* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_5*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h
new file mode 100644
index 000000000..d971f2dc3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h
@@ -0,0 +1,521 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl1_5_funcs();
+
+void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl1_5_glGetError(void *_glfuncs);
+void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl1_5_glFlush(void *_glfuncs);
+void gl1_5_glFinish(void *_glfuncs);
+void gl1_5_glEnable(void *_glfuncs, GLenum cap);
+void gl1_5_glDisable(void *_glfuncs, GLenum cap);
+void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl1_5_glStencilMask(void *_glfuncs, GLuint mask);
+void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl1_5_glClearStencil(void *_glfuncs, GLint s);
+void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_5_glClear(void *_glfuncs, GLbitfield mask);
+void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_5_glPointSize(void *_glfuncs, GLfloat size);
+void gl1_5_glLineWidth(void *_glfuncs, GLfloat width);
+void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl1_5_glFrontFace(void *_glfuncs, GLenum mode);
+void gl1_5_glCullFace(void *_glfuncs, GLenum mode);
+void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl1_5_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture);
+void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glEndQuery(void *_glfuncs, GLenum target);
+void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id);
+void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glPushMatrix(void *_glfuncs);
+void gl1_5_glPopMatrix(void *_glfuncs);
+void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_5_glLoadIdentity(void *_glfuncs);
+void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list);
+void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl1_5_glEvalPoint1(void *_glfuncs, GLint i);
+void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_5_glPopAttrib(void *_glfuncs);
+void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl1_5_glIndexMask(void *_glfuncs, GLuint mask);
+void gl1_5_glClearIndex(void *_glfuncs, GLfloat c);
+void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_5_glPushName(void *_glfuncs, GLuint name);
+void gl1_5_glPopName(void *_glfuncs);
+void gl1_5_glPassThrough(void *_glfuncs, GLfloat token);
+void gl1_5_glLoadName(void *_glfuncs, GLuint name);
+void gl1_5_glInitNames(void *_glfuncs);
+GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode);
+void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl1_5_glShadeModel(void *_glfuncs, GLenum mode);
+void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl1_5_glTexCoord1i(void *_glfuncs, GLint s);
+void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl1_5_glIndexs(void *_glfuncs, GLshort c);
+void gl1_5_glIndexiv(void *_glfuncs, const GLint* c);
+void gl1_5_glIndexi(void *_glfuncs, GLint c);
+void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl1_5_glIndexf(void *_glfuncs, GLfloat c);
+void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl1_5_glIndexd(void *_glfuncs, GLdouble c);
+void gl1_5_glEnd(void *_glfuncs);
+void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl1_5_glColor4iv(void *_glfuncs, const GLint* v);
+void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_5_glColor3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl1_5_glBegin(void *_glfuncs, GLenum mode);
+void gl1_5_glListBase(void *_glfuncs, GLuint base);
+GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_);
+void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl1_5_glCallList(void *_glfuncs, GLuint list);
+void gl1_5_glEndList(void *_glfuncs);
+void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl1_5_glPopClientAttrib(void *_glfuncs);
+void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glEnableClientState(void *_glfuncs, GLenum array);
+void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glDisableClientState(void *_glfuncs, GLenum array);
+void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glArrayElement(void *_glfuncs, GLint i);
+void gl1_5_glResetMinmax(void *_glfuncs, GLenum target);
+void gl1_5_glResetHistogram(void *_glfuncs, GLenum target);
+void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go
new file mode 100644
index 000000000..463f66f40
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go
@@ -0,0 +1,4237 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 1.5 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl1_5_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 1.5 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 1.5 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ SAMPLES_PASSED = 0x8914
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl1_5_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl1_5_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl1_5_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl1_5_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl1_5_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl1_5_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl1_5_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl1_5_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl1_5_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl1_5_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl1_5_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl1_5_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl1_5_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl1_5_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl1_5_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl1_5_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl1_5_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl1_5_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl1_5_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl1_5_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl1_5_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl1_5_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl1_5_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl1_5_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl1_5_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl1_5_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl1_5_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl1_5_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl1_5_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl1_5_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl1_5_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl1_5_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl1_5_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl1_5_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl1_5_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl1_5_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl1_5_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl1_5_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl1_5_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl1_5_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl1_5_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl1_5_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl1_5_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl1_5_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl1_5_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl1_5_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl1_5_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl1_5_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl1_5_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl1_5_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl1_5_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl1_5_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl1_5_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl1_5_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl1_5_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl1_5_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl1_5_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl1_5_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl1_5_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl1_5_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl1_5_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl1_5_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl1_5_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl1_5_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl1_5_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl1_5_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl1_5_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl1_5_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl1_5_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl1_5_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl1_5_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl1_5_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl1_5_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl1_5_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl1_5_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl1_5_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl1_5_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl1_5_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_5_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_5_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl1_5_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl1_5_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl1_5_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl1_5_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl1_5_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl1_5_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl1_5_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_5_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl1_5_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl1_5_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl1_5_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl1_5_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl1_5_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl1_5_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl1_5_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_5_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl1_5_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl1_5_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl1_5_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl1_5_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl1_5_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl1_5_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl1_5_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl1_5_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl1_5_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl1_5_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl1_5_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl1_5_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_5_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl1_5_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl1_5_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl1_5_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl1_5_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl1_5_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl1_5_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl1_5_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl1_5_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl1_5_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl1_5_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl1_5_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl1_5_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl1_5_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl1_5_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl1_5_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl1_5_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl1_5_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl1_5_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl1_5_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl1_5_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl1_5_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl1_5_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl1_5_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl1_5_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl1_5_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl1_5_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl1_5_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl1_5_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl1_5_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl1_5_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl1_5_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl1_5_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl1_5_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl1_5_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl1_5_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl1_5_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl1_5_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl1_5_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl1_5_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl1_5_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl1_5_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl1_5_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl1_5_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl1_5_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl1_5_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl1_5_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl1_5_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl1_5_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl1_5_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl1_5_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl1_5_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl1_5_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl1_5_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl1_5_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl1_5_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl1_5_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl1_5_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl1_5_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl1_5_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl1_5_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl1_5_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl1_5_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl1_5_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl1_5_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl1_5_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl1_5_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl1_5_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl1_5_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl1_5_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl1_5_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl1_5_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl1_5_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl1_5_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl1_5_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl1_5_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl1_5_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl1_5_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl1_5_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl1_5_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl1_5_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl1_5_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl1_5_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl1_5_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl1_5_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl1_5_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl1_5_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl1_5_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl1_5_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl1_5_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl1_5_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl1_5_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl1_5_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl1_5_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl1_5_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl1_5_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl1_5_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl1_5_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl1_5_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl1_5_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl1_5_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl1_5_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl1_5_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl1_5_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl1_5_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl1_5_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl1_5_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl1_5_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl1_5_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl1_5_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl1_5_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl1_5_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl1_5_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl1_5_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl1_5_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl1_5_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl1_5_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl1_5_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl1_5_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl1_5_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl1_5_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl1_5_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl1_5_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl1_5_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl1_5_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl1_5_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl1_5_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl1_5_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl1_5_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl1_5_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl1_5_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl1_5_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl1_5_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl1_5_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl1_5_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl1_5_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl1_5_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl1_5_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl1_5_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl1_5_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl1_5_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl1_5_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl1_5_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl1_5_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl1_5_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl1_5_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl1_5_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl1_5_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl1_5_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl1_5_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl1_5_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl1_5_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl1_5_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl1_5_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl1_5_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl1_5_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl1_5_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl1_5_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl1_5_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl1_5_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl1_5_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl1_5_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl1_5_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl1_5_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl1_5_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl1_5_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl1_5_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl1_5_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl1_5_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl1_5_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl1_5_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl1_5_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_5_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl1_5_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl1_5_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl1_5_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl1_5_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl1_5_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl1_5_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl1_5_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl1_5_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl1_5_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl1_5_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl1_5_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl1_5_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl1_5_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl1_5_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl1_5_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl1_5_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl1_5_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl1_5_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl1_5_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl1_5_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl1_5_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl1_5_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl1_5_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl1_5_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl1_5_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl1_5_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl1_5_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl1_5_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl1_5_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl1_5_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl1_5_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl1_5_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl1_5_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl1_5_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl1_5_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl1_5_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl1_5_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl1_5_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl1_5_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl1_5_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl1_5_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl1_5_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl1_5_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl1_5_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl1_5_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl1_5_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl1_5_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl1_5_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl1_5_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl1_5_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl1_5_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl1_5_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl1_5_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl1_5_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl1_5_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl1_5_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl1_5_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp
new file mode 100644
index 000000000..622f59045
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.cpp
@@ -0,0 +1,3444 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_2_0.h>
+
+#include "funcs.h"
+
+void *gl2_0_funcs() {
+ QOpenGLFunctions_2_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_0>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl2_0_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl2_0_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl2_0_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl2_0_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl2_0_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl2_0_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl2_0_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl2_0_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl2_0_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl2_0_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl2_0_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl2_0_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl2_0_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl2_0_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl2_0_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl2_0_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl2_0_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl2_0_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl2_0_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl2_0_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl2_0_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl2_0_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl2_0_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl2_0_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl2_0_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl2_0_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl2_0_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl2_0_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl2_0_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl2_0_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl2_0_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl2_0_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl2_0_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl2_0_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl2_0_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl2_0_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl2_0_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl2_0_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl2_0_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl2_0_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl2_0_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl2_0_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl2_0_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl2_0_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl2_0_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl2_0_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl2_0_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl2_0_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl2_0_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl2_0_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_2_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h
new file mode 100644
index 000000000..ffa1a2a83
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/funcs.h
@@ -0,0 +1,613 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl2_0_funcs();
+
+void gl2_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl2_0_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl2_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl2_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl2_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl2_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl2_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl2_0_glGetError(void *_glfuncs);
+void gl2_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl2_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl2_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl2_0_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl2_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl2_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl2_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl2_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl2_0_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl2_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl2_0_glFlush(void *_glfuncs);
+void gl2_0_glFinish(void *_glfuncs);
+void gl2_0_glEnable(void *_glfuncs, GLenum cap);
+void gl2_0_glDisable(void *_glfuncs, GLenum cap);
+void gl2_0_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl2_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl2_0_glStencilMask(void *_glfuncs, GLuint mask);
+void gl2_0_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl2_0_glClearStencil(void *_glfuncs, GLint s);
+void gl2_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_0_glClear(void *_glfuncs, GLbitfield mask);
+void gl2_0_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl2_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl2_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl2_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl2_0_glPointSize(void *_glfuncs, GLfloat size);
+void gl2_0_glLineWidth(void *_glfuncs, GLfloat width);
+void gl2_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl2_0_glFrontFace(void *_glfuncs, GLenum mode);
+void gl2_0_glCullFace(void *_glfuncs, GLenum mode);
+void gl2_0_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl2_0_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl2_0_glIsTexture(void *_glfuncs, GLuint texture);
+void gl2_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl2_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl2_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl2_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl2_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl2_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl2_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl2_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl2_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl2_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl2_0_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl2_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl2_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl2_0_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl2_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl2_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl2_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl2_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl2_0_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl2_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl2_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl2_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl2_0_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl2_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl2_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl2_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl2_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl2_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl2_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glEndQuery(void *_glfuncs, GLenum target);
+void gl2_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl2_0_glIsQuery(void *_glfuncs, GLuint id);
+void gl2_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl2_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl2_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl2_0_glValidateProgram(void *_glfuncs, GLuint program);
+void gl2_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl2_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl2_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl2_0_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl2_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl2_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl2_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl2_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl2_0_glUseProgram(void *_glfuncs, GLuint program);
+void gl2_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl2_0_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl2_0_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl2_0_glIsProgram(void *_glfuncs, GLuint program);
+void gl2_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl2_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl2_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl2_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl2_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl2_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl2_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl2_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl2_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl2_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl2_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl2_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl2_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl2_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl2_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl2_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl2_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl2_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl2_0_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl2_0_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl2_0_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl2_0_glCreateProgram(void *_glfuncs);
+void gl2_0_glCompileShader(void *_glfuncs, GLuint shader);
+void gl2_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl2_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl2_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl2_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl2_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl2_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl2_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl2_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glPushMatrix(void *_glfuncs);
+void gl2_0_glPopMatrix(void *_glfuncs);
+void gl2_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl2_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_0_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl2_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_0_glLoadIdentity(void *_glfuncs);
+void gl2_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl2_0_glIsList(void *_glfuncs, GLuint list);
+void gl2_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl2_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl2_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl2_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl2_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl2_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl2_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl2_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl2_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl2_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl2_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl2_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl2_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl2_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl2_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl2_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl2_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl2_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl2_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl2_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl2_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl2_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl2_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl2_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl2_0_glEvalPoint1(void *_glfuncs, GLint i);
+void gl2_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl2_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl2_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl2_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl2_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl2_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl2_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl2_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl2_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl2_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl2_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl2_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl2_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl2_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl2_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl2_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl2_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl2_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl2_0_glPopAttrib(void *_glfuncs);
+void gl2_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl2_0_glIndexMask(void *_glfuncs, GLuint mask);
+void gl2_0_glClearIndex(void *_glfuncs, GLfloat c);
+void gl2_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_0_glPushName(void *_glfuncs, GLuint name);
+void gl2_0_glPopName(void *_glfuncs);
+void gl2_0_glPassThrough(void *_glfuncs, GLfloat token);
+void gl2_0_glLoadName(void *_glfuncs, GLuint name);
+void gl2_0_glInitNames(void *_glfuncs);
+GLint gl2_0_glRenderMode(void *_glfuncs, GLenum mode);
+void gl2_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl2_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl2_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl2_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl2_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl2_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl2_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl2_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl2_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl2_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl2_0_glShadeModel(void *_glfuncs, GLenum mode);
+void gl2_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl2_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl2_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl2_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl2_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl2_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl2_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl2_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl2_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl2_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl2_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl2_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl2_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl2_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl2_0_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_0_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl2_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl2_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_0_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_0_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_0_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl2_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl2_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl2_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl2_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl2_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl2_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl2_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl2_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl2_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl2_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl2_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl2_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl2_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl2_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl2_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl2_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl2_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl2_0_glTexCoord1i(void *_glfuncs, GLint s);
+void gl2_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl2_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl2_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl2_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl2_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl2_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl2_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl2_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl2_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl2_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl2_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl2_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl2_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl2_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl2_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_0_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl2_0_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl2_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl2_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl2_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl2_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl2_0_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl2_0_glIndexs(void *_glfuncs, GLshort c);
+void gl2_0_glIndexiv(void *_glfuncs, const GLint* c);
+void gl2_0_glIndexi(void *_glfuncs, GLint c);
+void gl2_0_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl2_0_glIndexf(void *_glfuncs, GLfloat c);
+void gl2_0_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl2_0_glIndexd(void *_glfuncs, GLdouble c);
+void gl2_0_glEnd(void *_glfuncs);
+void gl2_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl2_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl2_0_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl2_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl2_0_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl2_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl2_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl2_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl2_0_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl2_0_glColor4iv(void *_glfuncs, const GLint* v);
+void gl2_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl2_0_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_0_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl2_0_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl2_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl2_0_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl2_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl2_0_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl2_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl2_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl2_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl2_0_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl2_0_glColor3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl2_0_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl2_0_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl2_0_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl2_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl2_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl2_0_glBegin(void *_glfuncs, GLenum mode);
+void gl2_0_glListBase(void *_glfuncs, GLuint base);
+GLuint gl2_0_glGenLists(void *_glfuncs, GLsizei range_);
+void gl2_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl2_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl2_0_glCallList(void *_glfuncs, GLuint list);
+void gl2_0_glEndList(void *_glfuncs);
+void gl2_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl2_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl2_0_glPopClientAttrib(void *_glfuncs);
+void gl2_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl2_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl2_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glEnableClientState(void *_glfuncs, GLenum array);
+void gl2_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glDisableClientState(void *_glfuncs, GLenum array);
+void gl2_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glArrayElement(void *_glfuncs, GLint i);
+void gl2_0_glResetMinmax(void *_glfuncs, GLenum target);
+void gl2_0_glResetHistogram(void *_glfuncs, GLenum target);
+void gl2_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl2_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl2_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl2_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl2_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl2_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl2_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl2_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl2_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl2_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl2_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl2_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl2_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl2_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl2_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl2_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl2_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl2_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl2_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl2_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl2_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl2_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl2_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl2_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl2_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl2_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl2_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl2_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl2_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl2_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl2_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl2_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl2_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl2_0_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl2_0_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_0_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_0_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl2_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl2_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl2_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl2_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl2_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl2_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl2_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl2_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl2_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl2_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl2_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl2_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl2_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl2_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl2_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl2_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl2_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl2_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl2_0_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl2_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl2_0_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl2_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl2_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl2_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl2_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl2_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl2_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl2_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl2_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl2_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl2_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl2_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl2_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl2_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl2_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl2_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl2_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl2_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl2_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl2_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl2_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go
new file mode 100644
index 000000000..7bd1e1b52
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.0/gl.go
@@ -0,0 +1,6407 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 2.0 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl2_0_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 2.0 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 2.0 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ SAMPLES_PASSED = 0x8914
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl2_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl2_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl2_0_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl2_0_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl2_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl2_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl2_0_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl2_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl2_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl2_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl2_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl2_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl2_0_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl2_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl2_0_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl2_0_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl2_0_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl2_0_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl2_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl2_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl2_0_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl2_0_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl2_0_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl2_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl2_0_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl2_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl2_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl2_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl2_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl2_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl2_0_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl2_0_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl2_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl2_0_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl2_0_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl2_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl2_0_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl2_0_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl2_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl2_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl2_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl2_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl2_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl2_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl2_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl2_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl2_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl2_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl2_0_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl2_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl2_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl2_0_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl2_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl2_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl2_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl2_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl2_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl2_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl2_0_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl2_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl2_0_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl2_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl2_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl2_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl2_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl2_0_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl2_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl2_0_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl2_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl2_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl2_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl2_0_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl2_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl2_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl2_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl2_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl2_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl2_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl2_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl2_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl2_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl2_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl2_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl2_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl2_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl2_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl2_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl2_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl2_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl2_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl2_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl2_0_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl2_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl2_0_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl2_0_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl2_0_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl2_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl2_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl2_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl2_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl2_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl2_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl2_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl2_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl2_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl2_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl2_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl2_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl2_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl2_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl2_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl2_0_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl2_0_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl2_0_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl2_0_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl2_0_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl2_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl2_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl2_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl2_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl2_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl2_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl2_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl2_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl2_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl2_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl2_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl2_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl2_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl2_0_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl2_0_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl2_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl2_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl2_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl2_0_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl2_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl2_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl2_0_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl2_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl2_0_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl2_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl2_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl2_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl2_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl2_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl2_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl2_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl2_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl2_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl2_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl2_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl2_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl2_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl2_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl2_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl2_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl2_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl2_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl2_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl2_0_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl2_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl2_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl2_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl2_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl2_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl2_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl2_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl2_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl2_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl2_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl2_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl2_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl2_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl2_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl2_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl2_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl2_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl2_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl2_0_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl2_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl2_0_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl2_0_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl2_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl2_0_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl2_0_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl2_0_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl2_0_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl2_0_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl2_0_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl2_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl2_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl2_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl2_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl2_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl2_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl2_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl2_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl2_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl2_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl2_0_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl2_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl2_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl2_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl2_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl2_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl2_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl2_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl2_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl2_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl2_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl2_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl2_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl2_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl2_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl2_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl2_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl2_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl2_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl2_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl2_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl2_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl2_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl2_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl2_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl2_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl2_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl2_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl2_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl2_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl2_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl2_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl2_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl2_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl2_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl2_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl2_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl2_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl2_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl2_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl2_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl2_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl2_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl2_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl2_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl2_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl2_0_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl2_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl2_0_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl2_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl2_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl2_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl2_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl2_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl2_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl2_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl2_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl2_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl2_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl2_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl2_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl2_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl2_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl2_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl2_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl2_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl2_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl2_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl2_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl2_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl2_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl2_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl2_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl2_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl2_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl2_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl2_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl2_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl2_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl2_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl2_0_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl2_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl2_0_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl2_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl2_0_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl2_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl2_0_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl2_0_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl2_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl2_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl2_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl2_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl2_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl2_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl2_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl2_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl2_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl2_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl2_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl2_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl2_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl2_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl2_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl2_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl2_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl2_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl2_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl2_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl2_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl2_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl2_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl2_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl2_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl2_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl2_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl2_0_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl2_0_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl2_0_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl2_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl2_0_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl2_0_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl2_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl2_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl2_0_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl2_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl2_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl2_0_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl2_0_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl2_0_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl2_0_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl2_0_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl2_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl2_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl2_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl2_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl2_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl2_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl2_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl2_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl2_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl2_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl2_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl2_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl2_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl2_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl2_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl2_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl2_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl2_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl2_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl2_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl2_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl2_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl2_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl2_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl2_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl2_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl2_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl2_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl2_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl2_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl2_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl2_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl2_0_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl2_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl2_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl2_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl2_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl2_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl2_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl2_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl2_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl2_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl2_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl2_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl2_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl2_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl2_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl2_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl2_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl2_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl2_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl2_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl2_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl2_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl2_0_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl2_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl2_0_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl2_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl2_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl2_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl2_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl2_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl2_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl2_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl2_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl2_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl2_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl2_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl2_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl2_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl2_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl2_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl2_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl2_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl2_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl2_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl2_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl2_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl2_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl2_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl2_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl2_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl2_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp
new file mode 100644
index 000000000..6235d6e81
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.cpp
@@ -0,0 +1,3480 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_2_1.h>
+
+#include "funcs.h"
+
+void *gl2_1_funcs() {
+ QOpenGLFunctions_2_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl2_1_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl2_1_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl2_1_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl2_1_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl2_1_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl2_1_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl2_1_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl2_1_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl2_1_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl2_1_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl2_1_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl2_1_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl2_1_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl2_1_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl2_1_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl2_1_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl2_1_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl2_1_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl2_1_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl2_1_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl2_1_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl2_1_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl2_1_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl2_1_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl2_1_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl2_1_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl2_1_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl2_1_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl2_1_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl2_1_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl2_1_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl2_1_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl2_1_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl2_1_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl2_1_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl2_1_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl2_1_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl2_1_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl2_1_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl2_1_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl2_1_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl2_1_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl2_1_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl2_1_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl2_1_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl2_1_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl2_1_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl2_1_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl2_1_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl2_1_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_2_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_2_1*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h
new file mode 100644
index 000000000..399784504
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/funcs.h
@@ -0,0 +1,619 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl2_1_funcs();
+
+void gl2_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl2_1_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl2_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl2_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl2_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl2_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl2_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl2_1_glGetError(void *_glfuncs);
+void gl2_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl2_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl2_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl2_1_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl2_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl2_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl2_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl2_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl2_1_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl2_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl2_1_glFlush(void *_glfuncs);
+void gl2_1_glFinish(void *_glfuncs);
+void gl2_1_glEnable(void *_glfuncs, GLenum cap);
+void gl2_1_glDisable(void *_glfuncs, GLenum cap);
+void gl2_1_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl2_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl2_1_glStencilMask(void *_glfuncs, GLuint mask);
+void gl2_1_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl2_1_glClearStencil(void *_glfuncs, GLint s);
+void gl2_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_1_glClear(void *_glfuncs, GLbitfield mask);
+void gl2_1_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl2_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl2_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl2_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl2_1_glPointSize(void *_glfuncs, GLfloat size);
+void gl2_1_glLineWidth(void *_glfuncs, GLfloat width);
+void gl2_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl2_1_glFrontFace(void *_glfuncs, GLenum mode);
+void gl2_1_glCullFace(void *_glfuncs, GLenum mode);
+void gl2_1_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl2_1_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl2_1_glIsTexture(void *_glfuncs, GLuint texture);
+void gl2_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl2_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl2_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl2_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl2_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl2_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl2_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl2_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl2_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl2_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl2_1_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl2_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl2_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl2_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl2_1_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl2_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl2_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl2_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl2_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl2_1_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl2_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl2_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl2_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl2_1_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl2_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl2_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl2_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl2_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl2_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl2_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glEndQuery(void *_glfuncs, GLenum target);
+void gl2_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl2_1_glIsQuery(void *_glfuncs, GLuint id);
+void gl2_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl2_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl2_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl2_1_glValidateProgram(void *_glfuncs, GLuint program);
+void gl2_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl2_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl2_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl2_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl2_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl2_1_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl2_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl2_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl2_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl2_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl2_1_glUseProgram(void *_glfuncs, GLuint program);
+void gl2_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl2_1_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl2_1_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl2_1_glIsProgram(void *_glfuncs, GLuint program);
+void gl2_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl2_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl2_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl2_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl2_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl2_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl2_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl2_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl2_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl2_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl2_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl2_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl2_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl2_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl2_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl2_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl2_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl2_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl2_1_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl2_1_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl2_1_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl2_1_glCreateProgram(void *_glfuncs);
+void gl2_1_glCompileShader(void *_glfuncs, GLuint shader);
+void gl2_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl2_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl2_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl2_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl2_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl2_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl2_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl2_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl2_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glPushMatrix(void *_glfuncs);
+void gl2_1_glPopMatrix(void *_glfuncs);
+void gl2_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl2_1_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_1_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_1_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl2_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_1_glLoadIdentity(void *_glfuncs);
+void gl2_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl2_1_glIsList(void *_glfuncs, GLuint list);
+void gl2_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl2_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl2_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl2_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl2_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl2_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl2_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl2_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl2_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl2_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl2_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl2_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl2_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl2_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl2_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl2_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl2_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl2_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl2_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl2_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl2_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl2_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl2_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl2_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl2_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl2_1_glEvalPoint1(void *_glfuncs, GLint i);
+void gl2_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl2_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl2_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl2_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl2_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl2_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl2_1_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl2_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl2_1_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl2_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl2_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl2_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl2_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl2_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl2_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl2_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl2_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl2_1_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl2_1_glPopAttrib(void *_glfuncs);
+void gl2_1_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl2_1_glIndexMask(void *_glfuncs, GLuint mask);
+void gl2_1_glClearIndex(void *_glfuncs, GLfloat c);
+void gl2_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_1_glPushName(void *_glfuncs, GLuint name);
+void gl2_1_glPopName(void *_glfuncs);
+void gl2_1_glPassThrough(void *_glfuncs, GLfloat token);
+void gl2_1_glLoadName(void *_glfuncs, GLuint name);
+void gl2_1_glInitNames(void *_glfuncs);
+GLint gl2_1_glRenderMode(void *_glfuncs, GLenum mode);
+void gl2_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl2_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl2_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl2_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl2_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl2_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl2_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl2_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl2_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl2_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl2_1_glShadeModel(void *_glfuncs, GLenum mode);
+void gl2_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl2_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl2_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl2_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl2_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl2_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl2_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl2_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl2_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl2_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl2_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl2_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl2_1_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl2_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl2_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl2_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl2_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl2_1_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_1_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl2_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl2_1_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_1_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_1_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_1_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_1_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_1_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl2_1_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl2_1_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_1_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_1_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl2_1_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl2_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl2_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl2_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl2_1_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl2_1_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl2_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl2_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl2_1_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl2_1_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl2_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl2_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl2_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl2_1_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl2_1_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl2_1_glTexCoord1i(void *_glfuncs, GLint s);
+void gl2_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl2_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl2_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl2_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl2_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl2_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl2_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl2_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl2_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl2_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl2_1_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_1_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl2_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl2_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_1_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_1_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_1_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl2_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl2_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_1_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl2_1_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl2_1_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl2_1_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl2_1_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl2_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl2_1_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl2_1_glIndexs(void *_glfuncs, GLshort c);
+void gl2_1_glIndexiv(void *_glfuncs, const GLint* c);
+void gl2_1_glIndexi(void *_glfuncs, GLint c);
+void gl2_1_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl2_1_glIndexf(void *_glfuncs, GLfloat c);
+void gl2_1_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl2_1_glIndexd(void *_glfuncs, GLdouble c);
+void gl2_1_glEnd(void *_glfuncs);
+void gl2_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl2_1_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl2_1_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl2_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl2_1_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl2_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl2_1_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl2_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl2_1_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl2_1_glColor4iv(void *_glfuncs, const GLint* v);
+void gl2_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl2_1_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl2_1_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl2_1_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl2_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl2_1_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl2_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl2_1_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl2_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl2_1_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl2_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl2_1_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl2_1_glColor3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl2_1_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl2_1_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl2_1_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl2_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl2_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl2_1_glBegin(void *_glfuncs, GLenum mode);
+void gl2_1_glListBase(void *_glfuncs, GLuint base);
+GLuint gl2_1_glGenLists(void *_glfuncs, GLsizei range_);
+void gl2_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl2_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl2_1_glCallList(void *_glfuncs, GLuint list);
+void gl2_1_glEndList(void *_glfuncs);
+void gl2_1_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl2_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl2_1_glPopClientAttrib(void *_glfuncs);
+void gl2_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl2_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl2_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glEnableClientState(void *_glfuncs, GLenum array);
+void gl2_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glDisableClientState(void *_glfuncs, GLenum array);
+void gl2_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glArrayElement(void *_glfuncs, GLint i);
+void gl2_1_glResetMinmax(void *_glfuncs, GLenum target);
+void gl2_1_glResetHistogram(void *_glfuncs, GLenum target);
+void gl2_1_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl2_1_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl2_1_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl2_1_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl2_1_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl2_1_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl2_1_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl2_1_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl2_1_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl2_1_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_1_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl2_1_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_1_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl2_1_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl2_1_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl2_1_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl2_1_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl2_1_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl2_1_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl2_1_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl2_1_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl2_1_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl2_1_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl2_1_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl2_1_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_1_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_1_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl2_1_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl2_1_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_1_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl2_1_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_1_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl2_1_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_1_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl2_1_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_1_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl2_1_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_1_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl2_1_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_1_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl2_1_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_1_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl2_1_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_1_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl2_1_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_1_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl2_1_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_1_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl2_1_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_1_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl2_1_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_1_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl2_1_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl2_1_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl2_1_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl2_1_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl2_1_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl2_1_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl2_1_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl2_1_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl2_1_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl2_1_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl2_1_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl2_1_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl2_1_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl2_1_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl2_1_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl2_1_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl2_1_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl2_1_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl2_1_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl2_1_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl2_1_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl2_1_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl2_1_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl2_1_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl2_1_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl2_1_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl2_1_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl2_1_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl2_1_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl2_1_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl2_1_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl2_1_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl2_1_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl2_1_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl2_1_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl2_1_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl2_1_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl2_1_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl2_1_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl2_1_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl2_1_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_1_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl2_1_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl2_1_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_1_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl2_1_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_1_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl2_1_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl2_1_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl2_1_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl2_1_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl2_1_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl2_1_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_1_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl2_1_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl2_1_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_1_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl2_1_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_1_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl2_1_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_1_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl2_1_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_1_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl2_1_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_1_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl2_1_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_1_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl2_1_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl2_1_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl2_1_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl2_1_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl2_1_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl2_1_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go
new file mode 100644
index 000000000..718d258a3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/2.1/gl.go
@@ -0,0 +1,6652 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 2.1 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl2_1_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 2.1 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 2.1 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ SAMPLES_PASSED = 0x8914
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl2_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl2_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl2_1_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl2_1_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl2_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl2_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl2_1_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl2_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl2_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl2_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl2_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl2_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl2_1_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl2_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl2_1_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl2_1_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl2_1_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl2_1_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl2_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl2_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl2_1_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl2_1_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl2_1_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl2_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl2_1_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl2_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl2_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl2_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl2_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl2_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl2_1_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl2_1_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl2_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl2_1_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl2_1_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl2_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl2_1_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl2_1_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl2_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl2_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl2_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl2_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl2_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl2_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl2_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl2_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl2_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl2_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl2_1_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl2_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl2_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl2_1_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl2_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl2_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl2_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl2_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl2_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl2_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl2_1_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl2_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl2_1_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl2_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl2_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl2_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl2_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl2_1_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl2_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl2_1_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl2_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl2_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl2_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl2_1_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl2_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl2_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl2_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl2_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl2_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl2_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl2_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl2_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl2_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl2_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl2_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl2_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl2_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl2_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl2_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl2_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl2_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl2_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl2_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl2_1_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl2_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl2_1_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl2_1_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl2_1_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl2_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl2_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl2_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl2_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl2_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl2_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl2_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl2_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl2_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl2_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl2_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl2_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl2_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl2_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl2_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl2_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl2_1_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl2_1_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl2_1_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl2_1_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl2_1_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl2_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl2_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl2_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl2_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl2_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl2_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl2_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl2_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl2_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl2_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl2_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl2_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl2_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl2_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl2_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl2_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl2_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl2_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl2_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl2_1_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl2_1_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl2_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl2_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl2_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl2_1_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl2_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl2_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl2_1_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl2_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl2_1_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl2_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl2_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl2_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl2_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl2_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl2_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl2_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl2_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl2_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl2_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl2_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl2_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl2_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl2_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl2_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl2_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl2_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl2_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl2_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl2_1_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl2_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl2_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl2_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl2_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl2_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl2_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl2_1_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl2_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl2_1_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl2_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl2_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl2_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl2_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl2_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl2_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl2_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl2_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl2_1_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl2_1_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl2_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl2_1_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl2_1_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl2_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl2_1_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl2_1_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl2_1_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl2_1_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl2_1_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl2_1_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl2_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl2_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl2_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl2_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl2_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl2_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl2_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl2_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl2_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl2_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl2_1_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl2_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl2_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl2_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl2_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl2_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl2_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl2_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl2_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl2_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl2_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl2_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl2_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl2_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl2_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl2_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl2_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl2_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl2_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl2_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl2_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl2_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl2_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl2_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl2_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl2_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl2_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl2_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl2_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl2_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl2_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl2_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl2_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl2_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl2_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl2_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl2_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl2_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl2_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl2_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl2_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl2_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl2_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl2_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl2_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl2_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl2_1_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl2_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl2_1_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl2_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl2_1_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl2_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl2_1_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl2_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl2_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl2_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl2_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl2_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl2_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl2_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl2_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl2_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl2_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl2_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl2_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl2_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl2_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl2_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl2_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl2_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl2_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl2_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl2_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl2_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl2_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl2_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl2_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl2_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl2_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl2_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl2_1_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl2_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl2_1_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl2_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl2_1_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl2_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl2_1_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl2_1_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl2_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl2_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl2_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl2_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl2_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl2_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl2_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl2_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl2_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl2_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl2_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl2_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl2_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl2_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl2_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl2_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl2_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl2_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl2_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl2_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl2_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl2_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl2_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl2_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl2_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl2_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl2_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl2_1_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl2_1_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl2_1_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl2_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl2_1_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl2_1_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl2_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl2_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl2_1_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl2_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl2_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl2_1_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl2_1_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl2_1_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl2_1_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl2_1_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl2_1_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl2_1_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl2_1_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl2_1_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl2_1_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl2_1_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl2_1_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl2_1_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl2_1_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl2_1_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl2_1_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl2_1_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl2_1_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl2_1_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl2_1_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl2_1_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl2_1_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl2_1_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl2_1_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl2_1_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl2_1_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl2_1_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl2_1_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl2_1_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl2_1_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl2_1_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl2_1_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl2_1_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl2_1_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl2_1_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl2_1_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl2_1_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl2_1_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl2_1_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl2_1_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl2_1_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl2_1_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl2_1_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl2_1_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl2_1_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl2_1_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl2_1_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl2_1_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl2_1_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl2_1_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl2_1_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl2_1_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl2_1_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl2_1_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl2_1_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl2_1_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl2_1_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl2_1_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl2_1_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl2_1_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl2_1_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl2_1_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl2_1_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl2_1_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl2_1_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl2_1_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl2_1_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl2_1_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl2_1_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl2_1_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl2_1_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl2_1_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl2_1_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl2_1_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl2_1_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl2_1_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl2_1_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl2_1_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl2_1_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl2_1_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl2_1_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl2_1_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl2_1_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl2_1_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl2_1_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl2_1_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl2_1_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl2_1_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl2_1_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl2_1_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl2_1_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl2_1_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp
new file mode 100644
index 000000000..8d4262f9c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.cpp
@@ -0,0 +1,3966 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_0.h>
+
+#include "funcs.h"
+
+void *gl3_0_funcs() {
+ QOpenGLFunctions_3_0* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_0>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_0_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_0_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_0_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_0_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_0_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_0_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_0_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_0_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_0_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_0_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_0_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_0_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_0_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_0_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_0_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_0_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_0_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_0_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_0_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_0_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_0_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl3_0_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl3_0_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl3_0_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl3_0_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl3_0_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl3_0_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl3_0_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl3_0_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl3_0_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl3_0_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl3_0_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl3_0_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl3_0_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl3_0_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl3_0_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl3_0_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl3_0_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl3_0_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl3_0_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl3_0_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl3_0_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl3_0_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl3_0_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl3_0_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl3_0_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl3_0_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl3_0_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl3_0_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_0_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl3_0_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl3_0_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_3_0* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_0*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h
new file mode 100644
index 000000000..81db33a9b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/funcs.h
@@ -0,0 +1,700 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_0_funcs();
+
+void gl3_0_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_0_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_0_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_0_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_0_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_0_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_0_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_0_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_0_glGetError(void *_glfuncs);
+void gl3_0_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_0_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_0_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_0_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_0_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_0_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_0_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_0_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_0_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_0_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_0_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_0_glFlush(void *_glfuncs);
+void gl3_0_glFinish(void *_glfuncs);
+void gl3_0_glEnable(void *_glfuncs, GLenum cap);
+void gl3_0_glDisable(void *_glfuncs, GLenum cap);
+void gl3_0_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_0_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_0_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_0_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_0_glClearStencil(void *_glfuncs, GLint s);
+void gl3_0_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_0_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_0_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_0_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_0_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_0_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_0_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_0_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_0_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_0_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_0_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_0_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_0_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_0_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_0_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_0_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_0_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_0_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_0_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_0_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_0_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_0_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_0_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_0_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_0_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_0_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_0_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_0_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_0_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_0_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_0_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_0_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_0_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_0_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_0_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_0_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_0_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_0_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_0_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_0_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_0_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_0_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_0_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_0_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_0_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_0_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_0_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_0_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_0_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_0_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_0_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_0_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_0_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_0_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_0_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_0_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_0_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_0_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_0_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_0_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_0_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_0_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_0_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_0_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_0_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_0_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_0_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_0_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_0_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_0_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_0_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_0_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_0_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_0_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_0_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_0_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_0_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_0_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_0_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_0_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_0_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_0_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_0_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_0_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_0_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_0_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_0_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_0_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_0_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_0_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_0_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_0_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_0_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_0_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_0_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_0_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_0_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_0_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_0_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_0_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_0_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_0_glCreateProgram(void *_glfuncs);
+void gl3_0_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_0_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_0_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_0_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_0_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_0_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_0_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_0_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_0_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_0_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_0_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_0_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_0_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_0_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_0_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_0_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_0_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_0_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_0_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_0_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_0_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_0_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_0_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_0_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_0_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_0_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_0_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_0_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_0_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_0_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_0_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_0_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_0_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_0_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_0_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_0_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_0_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_0_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_0_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_0_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_0_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_0_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_0_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_0_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_0_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_0_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_0_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_0_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_0_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_0_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_0_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_0_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_0_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_0_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_0_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glEndConditionalRender(void *_glfuncs);
+void gl3_0_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_0_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_0_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_0_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_0_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_0_glEndTransformFeedback(void *_glfuncs);
+void gl3_0_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_0_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_0_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_0_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_0_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_0_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_0_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_0_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glPushMatrix(void *_glfuncs);
+void gl3_0_glPopMatrix(void *_glfuncs);
+void gl3_0_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl3_0_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_0_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_0_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl3_0_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_0_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_0_glLoadIdentity(void *_glfuncs);
+void gl3_0_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl3_0_glIsList(void *_glfuncs, GLuint list);
+void gl3_0_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl3_0_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl3_0_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl3_0_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl3_0_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl3_0_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl3_0_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl3_0_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl3_0_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl3_0_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl3_0_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl3_0_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl3_0_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl3_0_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl3_0_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl3_0_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_0_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl3_0_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl3_0_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl3_0_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl3_0_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_0_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_0_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl3_0_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl3_0_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl3_0_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl3_0_glEvalPoint1(void *_glfuncs, GLint i);
+void gl3_0_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl3_0_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl3_0_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl3_0_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl3_0_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl3_0_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl3_0_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl3_0_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl3_0_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl3_0_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl3_0_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl3_0_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl3_0_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl3_0_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl3_0_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl3_0_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl3_0_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl3_0_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_0_glPopAttrib(void *_glfuncs);
+void gl3_0_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl3_0_glIndexMask(void *_glfuncs, GLuint mask);
+void gl3_0_glClearIndex(void *_glfuncs, GLfloat c);
+void gl3_0_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_0_glPushName(void *_glfuncs, GLuint name);
+void gl3_0_glPopName(void *_glfuncs);
+void gl3_0_glPassThrough(void *_glfuncs, GLfloat token);
+void gl3_0_glLoadName(void *_glfuncs, GLuint name);
+void gl3_0_glInitNames(void *_glfuncs);
+GLint gl3_0_glRenderMode(void *_glfuncs, GLenum mode);
+void gl3_0_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl3_0_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl3_0_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl3_0_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl3_0_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl3_0_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl3_0_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl3_0_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl3_0_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_0_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_0_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_0_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_0_glShadeModel(void *_glfuncs, GLenum mode);
+void gl3_0_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl3_0_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl3_0_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl3_0_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl3_0_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl3_0_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl3_0_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_0_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl3_0_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_0_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_0_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl3_0_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl3_0_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl3_0_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl3_0_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_0_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_0_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_0_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_0_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_0_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl3_0_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_0_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl3_0_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_0_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_0_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_0_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_0_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_0_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_0_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl3_0_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl3_0_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_0_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_0_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_0_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl3_0_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl3_0_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_0_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_0_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl3_0_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl3_0_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl3_0_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl3_0_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl3_0_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl3_0_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl3_0_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl3_0_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl3_0_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl3_0_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl3_0_glTexCoord1i(void *_glfuncs, GLint s);
+void gl3_0_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl3_0_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl3_0_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl3_0_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl3_0_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl3_0_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl3_0_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl3_0_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl3_0_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl3_0_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl3_0_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_0_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl3_0_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_0_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_0_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_0_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_0_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_0_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_0_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl3_0_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_0_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_0_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_0_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl3_0_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl3_0_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl3_0_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl3_0_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl3_0_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl3_0_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl3_0_glIndexs(void *_glfuncs, GLshort c);
+void gl3_0_glIndexiv(void *_glfuncs, const GLint* c);
+void gl3_0_glIndexi(void *_glfuncs, GLint c);
+void gl3_0_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl3_0_glIndexf(void *_glfuncs, GLfloat c);
+void gl3_0_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl3_0_glIndexd(void *_glfuncs, GLdouble c);
+void gl3_0_glEnd(void *_glfuncs);
+void gl3_0_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl3_0_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl3_0_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl3_0_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl3_0_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl3_0_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl3_0_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl3_0_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl3_0_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl3_0_glColor4iv(void *_glfuncs, const GLint* v);
+void gl3_0_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl3_0_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_0_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl3_0_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl3_0_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl3_0_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_0_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_0_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_0_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_0_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_0_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_0_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_0_glColor3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_0_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_0_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_0_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_0_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_0_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl3_0_glBegin(void *_glfuncs, GLenum mode);
+void gl3_0_glListBase(void *_glfuncs, GLuint base);
+GLuint gl3_0_glGenLists(void *_glfuncs, GLsizei range_);
+void gl3_0_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl3_0_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl3_0_glCallList(void *_glfuncs, GLuint list);
+void gl3_0_glEndList(void *_glfuncs);
+void gl3_0_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl3_0_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_0_glPopClientAttrib(void *_glfuncs);
+void gl3_0_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl3_0_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl3_0_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glEnableClientState(void *_glfuncs, GLenum array);
+void gl3_0_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glDisableClientState(void *_glfuncs, GLenum array);
+void gl3_0_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glArrayElement(void *_glfuncs, GLint i);
+void gl3_0_glResetMinmax(void *_glfuncs, GLenum target);
+void gl3_0_glResetHistogram(void *_glfuncs, GLenum target);
+void gl3_0_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl3_0_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl3_0_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_0_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_0_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl3_0_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl3_0_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl3_0_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_0_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_0_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_0_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl3_0_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_0_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl3_0_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_0_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_0_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl3_0_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl3_0_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_0_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_0_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl3_0_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_0_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_0_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_0_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl3_0_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_0_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_0_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_0_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_0_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_0_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_0_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_0_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl3_0_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_0_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_0_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_0_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_0_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_0_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl3_0_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_0_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl3_0_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_0_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl3_0_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_0_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl3_0_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_0_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl3_0_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_0_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl3_0_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_0_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl3_0_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_0_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl3_0_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_0_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl3_0_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_0_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl3_0_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_0_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl3_0_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_0_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl3_0_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_0_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_0_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_0_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_0_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl3_0_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_0_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_0_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_0_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_0_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_0_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_0_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_0_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_0_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_0_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_0_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_0_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl3_0_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_0_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_0_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_0_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_0_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_0_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_0_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_0_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_0_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl3_0_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl3_0_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl3_0_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl3_0_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_0_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_0_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_0_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_0_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_0_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_0_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_0_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_0_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_0_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_0_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl3_0_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_0_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl3_0_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_0_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl3_0_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_0_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl3_0_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl3_0_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_0_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl3_0_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_0_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl3_0_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl3_0_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_0_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl3_0_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_0_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl3_0_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_0_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_0_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_0_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_0_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_0_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_0_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl3_0_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl3_0_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl3_0_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl3_0_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl3_0_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl3_0_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl3_0_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go
new file mode 100644
index 000000000..a8509aecd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.0/gl.go
@@ -0,0 +1,7663 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.0 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_0_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.0 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.0 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_0_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_0_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_0_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_0_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_0_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_0_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_0_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_0_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_0_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_0_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_0_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_0_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_0_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_0_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_0_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_0_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_0_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_0_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_0_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_0_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_0_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_0_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_0_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_0_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_0_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_0_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_0_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_0_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_0_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_0_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_0_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_0_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_0_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_0_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_0_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_0_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_0_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_0_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_0_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_0_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_0_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_0_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_0_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_0_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_0_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_0_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_0_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_0_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_0_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_0_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_0_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_0_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_0_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_0_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_0_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_0_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_0_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_0_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_0_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_0_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_0_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_0_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_0_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_0_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_0_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_0_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_0_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_0_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_0_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_0_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_0_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_0_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_0_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_0_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_0_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_0_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_0_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_0_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_0_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_0_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_0_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_0_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_0_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_0_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_0_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_0_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_0_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_0_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_0_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_0_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_0_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_0_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_0_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_0_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_0_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_0_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_0_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_0_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_0_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_0_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_0_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_0_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_0_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_0_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_0_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_0_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_0_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_0_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_0_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_0_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_0_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_0_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_0_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_0_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_0_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_0_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_0_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_0_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_0_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_0_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_0_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_0_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_0_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_0_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_0_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_0_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_0_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_0_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_0_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_0_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_0_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_0_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_0_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_0_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_0_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_0_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_0_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_0_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_0_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_0_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_0_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_0_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_0_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_0_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_0_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_0_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_0_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_0_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_0_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_0_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_0_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_0_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_0_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_0_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_0_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_0_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_0_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_0_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_0_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_0_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_0_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_0_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_0_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_0_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_0_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_0_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_0_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_0_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_0_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_0_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_0_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_0_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_0_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_0_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_0_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_0_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_0_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_0_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_0_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_0_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_0_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_0_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_0_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_0_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_0_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_0_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_0_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl3_0_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl3_0_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl3_0_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl3_0_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl3_0_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl3_0_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl3_0_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl3_0_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_0_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_0_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_0_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl3_0_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl3_0_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl3_0_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl3_0_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_0_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl3_0_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_0_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl3_0_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl3_0_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl3_0_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl3_0_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl3_0_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl3_0_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl3_0_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_0_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl3_0_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl3_0_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl3_0_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl3_0_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl3_0_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl3_0_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl3_0_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl3_0_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl3_0_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl3_0_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl3_0_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl3_0_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_0_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl3_0_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_0_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl3_0_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl3_0_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl3_0_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl3_0_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl3_0_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl3_0_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl3_0_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl3_0_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl3_0_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl3_0_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl3_0_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl3_0_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl3_0_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl3_0_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl3_0_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl3_0_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl3_0_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl3_0_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl3_0_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl3_0_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl3_0_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl3_0_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl3_0_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl3_0_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl3_0_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl3_0_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl3_0_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_0_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl3_0_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_0_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl3_0_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_0_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl3_0_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl3_0_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl3_0_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl3_0_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl3_0_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_0_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl3_0_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_0_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl3_0_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl3_0_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl3_0_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl3_0_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl3_0_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl3_0_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_0_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl3_0_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_0_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl3_0_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl3_0_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl3_0_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl3_0_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl3_0_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl3_0_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_0_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl3_0_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl3_0_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl3_0_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl3_0_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl3_0_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl3_0_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl3_0_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl3_0_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl3_0_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl3_0_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl3_0_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl3_0_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl3_0_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl3_0_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl3_0_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl3_0_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl3_0_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl3_0_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl3_0_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl3_0_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl3_0_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl3_0_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl3_0_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl3_0_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl3_0_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl3_0_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl3_0_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl3_0_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl3_0_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl3_0_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl3_0_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl3_0_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl3_0_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl3_0_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl3_0_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl3_0_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl3_0_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl3_0_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl3_0_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl3_0_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl3_0_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl3_0_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl3_0_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl3_0_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl3_0_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl3_0_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl3_0_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl3_0_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl3_0_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl3_0_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl3_0_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl3_0_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl3_0_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl3_0_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl3_0_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl3_0_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl3_0_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl3_0_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl3_0_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl3_0_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl3_0_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl3_0_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl3_0_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl3_0_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl3_0_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl3_0_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl3_0_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl3_0_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl3_0_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl3_0_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl3_0_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl3_0_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl3_0_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl3_0_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl3_0_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl3_0_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl3_0_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl3_0_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl3_0_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl3_0_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl3_0_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl3_0_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl3_0_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl3_0_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl3_0_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl3_0_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl3_0_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl3_0_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl3_0_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl3_0_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl3_0_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl3_0_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl3_0_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl3_0_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl3_0_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl3_0_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl3_0_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl3_0_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl3_0_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl3_0_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl3_0_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl3_0_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl3_0_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl3_0_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl3_0_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl3_0_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl3_0_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl3_0_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl3_0_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl3_0_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl3_0_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl3_0_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl3_0_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_0_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl3_0_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl3_0_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl3_0_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_0_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_0_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_0_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl3_0_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl3_0_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl3_0_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl3_0_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl3_0_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl3_0_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl3_0_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl3_0_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl3_0_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl3_0_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl3_0_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl3_0_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl3_0_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl3_0_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl3_0_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl3_0_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl3_0_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl3_0_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl3_0_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl3_0_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl3_0_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl3_0_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl3_0_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl3_0_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl3_0_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl3_0_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl3_0_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl3_0_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl3_0_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl3_0_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl3_0_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl3_0_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl3_0_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl3_0_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl3_0_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl3_0_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl3_0_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl3_0_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl3_0_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl3_0_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl3_0_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl3_0_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl3_0_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl3_0_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl3_0_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_0_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl3_0_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl3_0_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl3_0_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl3_0_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_0_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_0_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl3_0_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl3_0_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl3_0_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl3_0_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl3_0_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl3_0_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl3_0_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl3_0_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl3_0_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl3_0_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl3_0_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl3_0_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl3_0_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl3_0_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl3_0_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl3_0_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl3_0_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl3_0_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl3_0_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl3_0_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl3_0_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl3_0_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_0_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_0_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl3_0_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_0_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_0_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl3_0_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl3_0_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl3_0_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl3_0_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl3_0_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl3_0_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl3_0_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl3_0_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl3_0_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp
new file mode 100644
index 000000000..7f9846760
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.cpp
@@ -0,0 +1,1422 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_1.h>
+
+#include "funcs.h"
+
+void *gl3_1_funcs() {
+ QOpenGLFunctions_3_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_1>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_1_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_1_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_1_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_1_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_1_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_1_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_1_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_1_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_1_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_1_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_1_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_1_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_1_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_1_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_1_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_1_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_1_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_1_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_1_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_1_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_1_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_1*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h
new file mode 100644
index 000000000..b06680d6e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/funcs.h
@@ -0,0 +1,276 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_1_funcs();
+
+void gl3_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_1_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_1_glGetError(void *_glfuncs);
+void gl3_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_1_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_1_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_1_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_1_glFlush(void *_glfuncs);
+void gl3_1_glFinish(void *_glfuncs);
+void gl3_1_glEnable(void *_glfuncs, GLenum cap);
+void gl3_1_glDisable(void *_glfuncs, GLenum cap);
+void gl3_1_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_1_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_1_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_1_glClearStencil(void *_glfuncs, GLint s);
+void gl3_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_1_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_1_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_1_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_1_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_1_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_1_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_1_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_1_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_1_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_1_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_1_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_1_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_1_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_1_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_1_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_1_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_1_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_1_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_1_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_1_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_1_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_1_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_1_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_1_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_1_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_1_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_1_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_1_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_1_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_1_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_1_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_1_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_1_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_1_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_1_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_1_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_1_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_1_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_1_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_1_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_1_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_1_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_1_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_1_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_1_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_1_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_1_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_1_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_1_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_1_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_1_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_1_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_1_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_1_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_1_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_1_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_1_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_1_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_1_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_1_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_1_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_1_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_1_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_1_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_1_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_1_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_1_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_1_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_1_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_1_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_1_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_1_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_1_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_1_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_1_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_1_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_1_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_1_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_1_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_1_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_1_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_1_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_1_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_1_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_1_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_1_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_1_glCreateProgram(void *_glfuncs);
+void gl3_1_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_1_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_1_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_1_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_1_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_1_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_1_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_1_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_1_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_1_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_1_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_1_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_1_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_1_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_1_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_1_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_1_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_1_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_1_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_1_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_1_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_1_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_1_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_1_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_1_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_1_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_1_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_1_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_1_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_1_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_1_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_1_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_1_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_1_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_1_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_1_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_1_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_1_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_1_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_1_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_1_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_1_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_1_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_1_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_1_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_1_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_1_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_1_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_1_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_1_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_1_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_1_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_1_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_1_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_1_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_1_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_1_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_1_glEndConditionalRender(void *_glfuncs);
+void gl3_1_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_1_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_1_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_1_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_1_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_1_glEndTransformFeedback(void *_glfuncs);
+void gl3_1_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_1_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_1_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_1_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_1_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_1_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_1_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_1_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl3_1_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl3_1_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl3_1_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl3_1_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl3_1_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl3_1_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl3_1_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl3_1_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl3_1_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl3_1_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go
new file mode 100644
index 000000000..495e07b3c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.1/gl.go
@@ -0,0 +1,4999 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.1 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_1_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.1 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.1 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ INVALID_INDEX = 0xFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_1_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_1_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_1_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_1_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_1_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_1_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_1_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_1_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_1_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_1_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_1_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_1_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_1_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_1_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_1_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_1_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_1_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_1_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_1_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_1_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_1_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_1_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_1_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_1_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_1_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_1_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_1_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_1_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_1_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_1_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_1_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_1_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_1_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_1_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_1_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_1_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_1_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_1_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_1_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_1_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_1_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_1_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_1_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_1_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_1_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_1_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_1_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_1_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_1_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_1_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_1_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_1_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_1_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_1_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_1_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_1_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_1_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_1_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_1_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_1_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_1_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_1_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_1_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_1_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_1_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_1_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_1_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_1_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_1_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_1_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_1_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_1_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_1_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_1_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_1_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_1_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_1_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_1_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_1_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_1_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_1_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_1_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_1_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_1_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_1_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_1_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_1_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_1_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_1_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_1_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_1_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_1_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_1_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_1_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_1_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_1_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_1_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_1_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_1_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_1_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_1_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_1_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_1_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_1_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_1_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_1_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_1_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_1_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_1_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_1_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_1_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_1_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_1_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_1_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_1_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_1_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_1_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_1_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_1_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_1_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_1_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_1_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_1_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_1_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_1_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_1_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_1_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_1_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_1_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_1_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_1_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_1_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_1_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_1_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_1_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_1_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_1_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_1_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_1_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_1_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_1_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_1_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_1_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_1_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_1_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_1_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_1_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_1_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_1_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_1_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_1_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_1_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_1_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_1_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_1_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_1_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_1_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_1_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_1_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl3_1_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl3_1_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl3_1_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl3_1_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl3_1_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl3_1_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl3_1_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_1_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_1_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl3_1_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp
new file mode 100644
index 000000000..c35066eba
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.cpp
@@ -0,0 +1,4140 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_2_compatibility.h>
+
+#include "funcs.h"
+
+void *gl3_2compat_funcs() {
+ QOpenGLFunctions_3_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_2compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_2compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_2compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_2compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_2compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_2compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_2compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_2compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_2compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl3_2compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl3_2compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl3_2compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl3_2compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl3_2compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl3_2compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl3_2compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl3_2compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl3_2compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl3_2compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl3_2compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl3_2compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl3_2compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl3_2compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl3_2compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl3_2compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_2compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h
new file mode 100644
index 000000000..17fa70e2e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/funcs.h
@@ -0,0 +1,729 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_2compat_funcs();
+
+void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_2compat_glGetError(void *_glfuncs);
+void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_2compat_glFlush(void *_glfuncs);
+void gl3_2compat_glFinish(void *_glfuncs);
+void gl3_2compat_glEnable(void *_glfuncs, GLenum cap);
+void gl3_2compat_glDisable(void *_glfuncs, GLenum cap);
+void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_2compat_glClearStencil(void *_glfuncs, GLint s);
+void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_2compat_glCreateProgram(void *_glfuncs);
+void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glEndConditionalRender(void *_glfuncs);
+void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_2compat_glEndTransformFeedback(void *_glfuncs);
+void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glPushMatrix(void *_glfuncs);
+void gl3_2compat_glPopMatrix(void *_glfuncs);
+void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_2compat_glLoadIdentity(void *_glfuncs);
+void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list);
+void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_2compat_glPopAttrib(void *_glfuncs);
+void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2compat_glPushName(void *_glfuncs, GLuint name);
+void gl3_2compat_glPopName(void *_glfuncs);
+void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl3_2compat_glLoadName(void *_glfuncs, GLuint name);
+void gl3_2compat_glInitNames(void *_glfuncs);
+GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl3_2compat_glIndexs(void *_glfuncs, GLshort c);
+void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl3_2compat_glIndexi(void *_glfuncs, GLint c);
+void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl3_2compat_glEnd(void *_glfuncs);
+void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl3_2compat_glBegin(void *_glfuncs, GLenum mode);
+void gl3_2compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl3_2compat_glCallList(void *_glfuncs, GLuint list);
+void gl3_2compat_glEndList(void *_glfuncs);
+void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_2compat_glPopClientAttrib(void *_glfuncs);
+void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glArrayElement(void *_glfuncs, GLint i);
+void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go
new file mode 100644
index 000000000..3cf74a01e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2compat/gl.go
@@ -0,0 +1,7973 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_2compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_2compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_2compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_2compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_2compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_2compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_2compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_2compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_2compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_2compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_2compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_2compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_2compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_2compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_2compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_2compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_2compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_2compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_2compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_2compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_2compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_2compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_2compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_2compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_2compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_2compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_2compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_2compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_2compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_2compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_2compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_2compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_2compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_2compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_2compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_2compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_2compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_2compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_2compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_2compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_2compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_2compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_2compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_2compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_2compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_2compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_2compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_2compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_2compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_2compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_2compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_2compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_2compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_2compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_2compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_2compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_2compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_2compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_2compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_2compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_2compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_2compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_2compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_2compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_2compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_2compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_2compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_2compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_2compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_2compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_2compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_2compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_2compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_2compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_2compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_2compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_2compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_2compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_2compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_2compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_2compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_2compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_2compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_2compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_2compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_2compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_2compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_2compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_2compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_2compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_2compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_2compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_2compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_2compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_2compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_2compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_2compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_2compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_2compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_2compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_2compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_2compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_2compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_2compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_2compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_2compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_2compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_2compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_2compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_2compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_2compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_2compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_2compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_2compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_2compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_2compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_2compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_2compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_2compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_2compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_2compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_2compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_2compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_2compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_2compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_2compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_2compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_2compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_2compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_2compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_2compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_2compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_2compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_2compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_2compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_2compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_2compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_2compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_2compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_2compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_2compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_2compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_2compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_2compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_2compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_2compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_2compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_2compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_2compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_2compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_2compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_2compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_2compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_2compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_2compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_2compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_2compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_2compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_2compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_2compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_2compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_2compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_2compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_2compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_2compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_2compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_2compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_2compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_2compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_2compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_2compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_2compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl3_2compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl3_2compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl3_2compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl3_2compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl3_2compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl3_2compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_2compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl3_2compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl3_2compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl3_2compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl3_2compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl3_2compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl3_2compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl3_2compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl3_2compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl3_2compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl3_2compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl3_2compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl3_2compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl3_2compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl3_2compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl3_2compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl3_2compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl3_2compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl3_2compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl3_2compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl3_2compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl3_2compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl3_2compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl3_2compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_2compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_2compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_2compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl3_2compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl3_2compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl3_2compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl3_2compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_2compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl3_2compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_2compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl3_2compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl3_2compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl3_2compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl3_2compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl3_2compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl3_2compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl3_2compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_2compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl3_2compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl3_2compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl3_2compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl3_2compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl3_2compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl3_2compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl3_2compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl3_2compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl3_2compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl3_2compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl3_2compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl3_2compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_2compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl3_2compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_2compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl3_2compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl3_2compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl3_2compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl3_2compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl3_2compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl3_2compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl3_2compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl3_2compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl3_2compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl3_2compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl3_2compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl3_2compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl3_2compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl3_2compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl3_2compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl3_2compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl3_2compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl3_2compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl3_2compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl3_2compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl3_2compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl3_2compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl3_2compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl3_2compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl3_2compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl3_2compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl3_2compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl3_2compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl3_2compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_2compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl3_2compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl3_2compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl3_2compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl3_2compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl3_2compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl3_2compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl3_2compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl3_2compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl3_2compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl3_2compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl3_2compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl3_2compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl3_2compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl3_2compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl3_2compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_2compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl3_2compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl3_2compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl3_2compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl3_2compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl3_2compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl3_2compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl3_2compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl3_2compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl3_2compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl3_2compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl3_2compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl3_2compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl3_2compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl3_2compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl3_2compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl3_2compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl3_2compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl3_2compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl3_2compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl3_2compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl3_2compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl3_2compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl3_2compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl3_2compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl3_2compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl3_2compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl3_2compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl3_2compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl3_2compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl3_2compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl3_2compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl3_2compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl3_2compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl3_2compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl3_2compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl3_2compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl3_2compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl3_2compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl3_2compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl3_2compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl3_2compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl3_2compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl3_2compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl3_2compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl3_2compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl3_2compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl3_2compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl3_2compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl3_2compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl3_2compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl3_2compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl3_2compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl3_2compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl3_2compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl3_2compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl3_2compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl3_2compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl3_2compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl3_2compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl3_2compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl3_2compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl3_2compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl3_2compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl3_2compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl3_2compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl3_2compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl3_2compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl3_2compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl3_2compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl3_2compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl3_2compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl3_2compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl3_2compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl3_2compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl3_2compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl3_2compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl3_2compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl3_2compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl3_2compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl3_2compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl3_2compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl3_2compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl3_2compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl3_2compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl3_2compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl3_2compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl3_2compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl3_2compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl3_2compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl3_2compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl3_2compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl3_2compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl3_2compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl3_2compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl3_2compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl3_2compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl3_2compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl3_2compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl3_2compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl3_2compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl3_2compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl3_2compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl3_2compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl3_2compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl3_2compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl3_2compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl3_2compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl3_2compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl3_2compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl3_2compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl3_2compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl3_2compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl3_2compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_2compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl3_2compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl3_2compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl3_2compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_2compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl3_2compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl3_2compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl3_2compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl3_2compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl3_2compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl3_2compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl3_2compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl3_2compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl3_2compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl3_2compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl3_2compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl3_2compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl3_2compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl3_2compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl3_2compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl3_2compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl3_2compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl3_2compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl3_2compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl3_2compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl3_2compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl3_2compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl3_2compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl3_2compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl3_2compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl3_2compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl3_2compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl3_2compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl3_2compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl3_2compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl3_2compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl3_2compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl3_2compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl3_2compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl3_2compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl3_2compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl3_2compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl3_2compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl3_2compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl3_2compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl3_2compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl3_2compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl3_2compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl3_2compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl3_2compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl3_2compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl3_2compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl3_2compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl3_2compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_2compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_2compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl3_2compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl3_2compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl3_2compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl3_2compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl3_2compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl3_2compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl3_2compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl3_2compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl3_2compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl3_2compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl3_2compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl3_2compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl3_2compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl3_2compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl3_2compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl3_2compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl3_2compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl3_2compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl3_2compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl3_2compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl3_2compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl3_2compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_2compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_2compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl3_2compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_2compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_2compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl3_2compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl3_2compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl3_2compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl3_2compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl3_2compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl3_2compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl3_2compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl3_2compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl3_2compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp
new file mode 100644
index 000000000..adacb68e1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp
@@ -0,0 +1,1530 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_2_core.h>
+
+#include "funcs.h"
+
+void *gl3_2core_funcs() {
+ QOpenGLFunctions_3_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_2core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_2core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_2core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_2core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_2core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_2core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_2core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_2core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_2core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_2core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_2core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_2core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_2core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_2core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_2core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h
new file mode 100644
index 000000000..b0a5c4da4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.h
@@ -0,0 +1,294 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_2core_funcs();
+
+void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_2core_glGetError(void *_glfuncs);
+void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_2core_glFlush(void *_glfuncs);
+void gl3_2core_glFinish(void *_glfuncs);
+void gl3_2core_glEnable(void *_glfuncs, GLenum cap);
+void gl3_2core_glDisable(void *_glfuncs, GLenum cap);
+void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_2core_glClearStencil(void *_glfuncs, GLint s);
+void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2core_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_2core_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_2core_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_2core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2core_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_2core_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_2core_glCreateProgram(void *_glfuncs);
+void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_2core_glEndConditionalRender(void *_glfuncs);
+void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_2core_glEndTransformFeedback(void *_glfuncs);
+void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
new file mode 100644
index 000000000..80805299a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
@@ -0,0 +1,4729 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_2core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ COLOR_BUFFER_BIT = 0x00004000
+ DEPTH_BUFFER_BIT = 0x00000100
+ STENCIL_BUFFER_BIT = 0x00000400
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ BLEND = 0x0BE2
+ COLOR_LOGIC_OP = 0x0BF2
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ LINE_SMOOTH = 0x0B20
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+
+ LINEAR = 0x2601
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ FRONT_FACE = 0x0B46
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LOGIC_OP_MODE = 0x0BF0
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ READ_BUFFER = 0x0C02
+ SCISSOR_BOX = 0x0C10
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VIEWPORT = 0x0BA2
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ REPLACE = 0x1E01
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ POINTS = 0x0000
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ SRC1_ALPHA = 0x8589
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_2core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_2core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_2core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_2core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_2core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_2core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_2core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_2core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_2core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_2core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_2core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_2core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_2core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_2core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_2core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_2core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_2core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_2core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_2core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_2core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_2core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_2core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_2core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_2core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_2core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_2core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_2core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_2core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_2core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_2core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_2core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_2core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_2core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_2core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_2core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_2core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_2core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_2core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_2core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_2core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl3_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl3_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl3_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl3_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl3_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl3_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl3_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl3_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl3_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl3_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl3_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl3_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl3_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl3_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl3_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl3_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl3_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl3_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl3_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl3_2core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl3_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl3_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp
new file mode 100644
index 000000000..65c02b7de
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.cpp
@@ -0,0 +1,4488 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_3_compatibility.h>
+
+#include "funcs.h"
+
+void *gl3_3compat_funcs() {
+ QOpenGLFunctions_3_3_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_3compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_3compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_3compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_3compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_3compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_3compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_3compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_3compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_3compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl3_3compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl3_3compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl3_3compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl3_3compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl3_3compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl3_3compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl3_3compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl3_3compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl3_3compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl3_3compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl3_3compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl3_3compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl3_3compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl3_3compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl3_3compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl3_3compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_3compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_3_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h
new file mode 100644
index 000000000..bd7747532
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/funcs.h
@@ -0,0 +1,787 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_3compat_funcs();
+
+void gl3_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_3compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_3compat_glGetError(void *_glfuncs);
+void gl3_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_3compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_3compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_3compat_glFlush(void *_glfuncs);
+void gl3_3compat_glFinish(void *_glfuncs);
+void gl3_3compat_glEnable(void *_glfuncs, GLenum cap);
+void gl3_3compat_glDisable(void *_glfuncs, GLenum cap);
+void gl3_3compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_3compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_3compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_3compat_glClearStencil(void *_glfuncs, GLint s);
+void gl3_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_3compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_3compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_3compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_3compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_3compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_3compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_3compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_3compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_3compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_3compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_3compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_3compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_3compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_3compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_3compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_3compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_3compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_3compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_3compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_3compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_3compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_3compat_glCreateProgram(void *_glfuncs);
+void gl3_3compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_3compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_3compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_3compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glEndConditionalRender(void *_glfuncs);
+void gl3_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_3compat_glEndTransformFeedback(void *_glfuncs);
+void gl3_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl3_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl3_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl3_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl3_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl3_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl3_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl3_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl3_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl3_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl3_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl3_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl3_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl3_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl3_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl3_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl3_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl3_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl3_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl3_3compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl3_3compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl3_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl3_3compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl3_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl3_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl3_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl3_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl3_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl3_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl3_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl3_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl3_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl3_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl3_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl3_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl3_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl3_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl3_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl3_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl3_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl3_3compat_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl3_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl3_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl3_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl3_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl3_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glPushMatrix(void *_glfuncs);
+void gl3_3compat_glPopMatrix(void *_glfuncs);
+void gl3_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl3_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_3compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl3_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_3compat_glLoadIdentity(void *_glfuncs);
+void gl3_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl3_3compat_glIsList(void *_glfuncs, GLuint list);
+void gl3_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl3_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl3_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl3_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl3_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl3_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl3_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl3_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl3_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl3_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl3_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl3_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl3_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl3_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl3_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl3_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl3_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl3_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl3_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl3_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl3_3compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl3_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl3_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl3_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl3_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl3_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl3_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl3_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl3_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl3_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl3_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl3_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl3_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl3_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl3_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl3_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl3_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl3_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl3_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_3compat_glPopAttrib(void *_glfuncs);
+void gl3_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl3_3compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl3_3compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl3_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3compat_glPushName(void *_glfuncs, GLuint name);
+void gl3_3compat_glPopName(void *_glfuncs);
+void gl3_3compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl3_3compat_glLoadName(void *_glfuncs, GLuint name);
+void gl3_3compat_glInitNames(void *_glfuncs);
+GLint gl3_3compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl3_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl3_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl3_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl3_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl3_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl3_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl3_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl3_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl3_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_3compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl3_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl3_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl3_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl3_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl3_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl3_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl3_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl3_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl3_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl3_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl3_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl3_3compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_3compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_3compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_3compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_3compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl3_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl3_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl3_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl3_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl3_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl3_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl3_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl3_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl3_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl3_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl3_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl3_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl3_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl3_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl3_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl3_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl3_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl3_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl3_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl3_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl3_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl3_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl3_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_3compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl3_3compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl3_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl3_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl3_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl3_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl3_3compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl3_3compat_glIndexs(void *_glfuncs, GLshort c);
+void gl3_3compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl3_3compat_glIndexi(void *_glfuncs, GLint c);
+void gl3_3compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl3_3compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl3_3compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl3_3compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl3_3compat_glEnd(void *_glfuncs);
+void gl3_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl3_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl3_3compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl3_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl3_3compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl3_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl3_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl3_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl3_3compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl3_3compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl3_3compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl3_3compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl3_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl3_3compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_3compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_3compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_3compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_3compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_3compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_3compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl3_3compat_glBegin(void *_glfuncs, GLenum mode);
+void gl3_3compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl3_3compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl3_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl3_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl3_3compat_glCallList(void *_glfuncs, GLuint list);
+void gl3_3compat_glEndList(void *_glfuncs);
+void gl3_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl3_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl3_3compat_glPopClientAttrib(void *_glfuncs);
+void gl3_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl3_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl3_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl3_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl3_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glArrayElement(void *_glfuncs, GLint i);
+void gl3_3compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl3_3compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl3_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl3_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl3_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl3_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl3_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl3_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl3_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl3_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl3_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl3_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl3_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl3_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl3_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl3_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl3_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl3_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl3_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl3_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl3_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl3_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl3_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl3_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl3_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl3_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl3_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl3_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl3_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl3_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl3_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl3_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl3_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl3_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl3_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl3_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl3_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl3_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl3_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl3_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl3_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl3_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl3_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl3_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl3_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl3_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl3_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl3_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl3_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl3_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl3_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl3_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl3_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl3_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl3_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl3_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl3_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl3_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl3_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl3_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl3_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl3_3compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl3_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl3_3compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl3_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl3_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl3_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl3_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl3_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl3_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl3_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl3_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl3_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl3_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl3_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl3_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl3_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl3_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl3_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl3_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl3_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl3_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl3_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl3_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl3_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl3_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl3_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl3_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl3_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl3_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl3_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl3_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl3_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go
new file mode 100644
index 000000000..8772aa9bc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3compat/gl.go
@@ -0,0 +1,8281 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.3 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_3compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.3 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.3 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_3compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_3compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_3compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_3compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_3compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_3compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_3compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_3compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_3compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_3compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_3compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_3compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_3compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_3compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_3compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_3compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_3compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_3compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_3compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_3compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_3compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_3compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_3compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_3compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_3compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_3compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_3compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_3compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_3compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_3compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_3compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_3compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_3compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_3compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_3compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_3compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_3compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_3compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_3compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_3compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_3compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_3compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_3compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_3compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_3compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_3compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_3compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_3compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_3compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_3compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_3compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_3compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_3compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_3compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_3compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_3compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_3compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_3compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_3compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_3compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_3compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_3compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_3compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_3compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_3compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_3compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_3compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_3compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_3compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_3compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_3compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_3compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_3compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_3compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_3compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_3compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_3compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_3compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_3compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_3compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_3compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_3compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_3compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_3compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_3compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_3compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_3compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_3compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_3compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_3compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_3compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_3compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_3compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_3compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_3compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_3compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_3compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_3compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_3compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_3compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_3compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_3compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_3compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_3compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_3compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_3compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_3compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_3compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_3compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_3compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_3compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_3compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_3compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_3compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_3compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_3compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_3compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_3compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_3compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_3compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_3compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_3compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_3compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_3compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_3compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_3compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_3compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_3compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_3compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_3compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_3compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_3compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_3compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_3compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_3compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_3compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_3compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_3compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_3compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_3compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_3compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_3compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_3compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_3compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_3compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_3compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_3compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_3compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_3compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_3compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_3compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_3compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_3compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_3compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_3compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_3compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_3compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_3compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_3compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_3compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_3compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_3compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_3compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_3compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_3compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_3compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_3compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_3compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_3compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl3_3compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl3_3compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl3_3compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl3_3compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl3_3compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl3_3compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_3compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl3_3compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl3_3compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl3_3compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl3_3compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl3_3compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl3_3compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl3_3compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl3_3compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl3_3compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl3_3compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl3_3compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl3_3compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl3_3compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl3_3compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl3_3compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl3_3compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl3_3compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl3_3compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_3compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl3_3compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl3_3compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl3_3compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl3_3compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl3_3compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl3_3compat_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl3_3compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl3_3compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_3compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl3_3compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl3_3compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl3_3compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl3_3compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl3_3compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl3_3compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl3_3compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl3_3compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl3_3compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl3_3compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_3compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_3compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl3_3compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl3_3compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl3_3compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl3_3compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl3_3compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl3_3compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl3_3compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_3compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl3_3compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl3_3compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl3_3compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl3_3compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl3_3compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl3_3compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl3_3compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_3compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl3_3compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl3_3compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl3_3compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl3_3compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl3_3compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl3_3compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl3_3compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl3_3compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl3_3compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl3_3compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl3_3compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl3_3compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_3compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl3_3compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl3_3compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl3_3compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl3_3compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl3_3compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl3_3compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl3_3compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl3_3compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl3_3compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl3_3compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl3_3compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl3_3compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl3_3compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl3_3compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl3_3compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl3_3compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl3_3compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl3_3compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl3_3compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl3_3compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl3_3compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl3_3compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl3_3compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl3_3compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl3_3compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl3_3compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl3_3compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl3_3compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl3_3compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl3_3compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl3_3compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl3_3compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl3_3compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl3_3compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl3_3compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl3_3compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl3_3compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl3_3compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl3_3compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl3_3compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl3_3compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl3_3compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl3_3compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl3_3compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl3_3compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl3_3compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl3_3compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl3_3compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl3_3compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl3_3compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl3_3compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl3_3compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl3_3compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl3_3compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl3_3compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl3_3compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl3_3compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl3_3compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl3_3compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl3_3compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl3_3compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl3_3compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl3_3compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl3_3compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl3_3compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl3_3compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl3_3compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl3_3compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl3_3compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl3_3compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl3_3compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl3_3compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl3_3compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl3_3compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl3_3compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl3_3compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl3_3compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl3_3compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl3_3compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl3_3compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl3_3compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl3_3compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl3_3compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl3_3compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl3_3compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl3_3compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl3_3compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl3_3compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl3_3compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl3_3compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl3_3compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl3_3compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl3_3compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl3_3compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl3_3compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl3_3compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl3_3compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl3_3compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl3_3compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl3_3compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl3_3compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl3_3compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl3_3compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl3_3compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl3_3compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl3_3compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl3_3compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl3_3compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl3_3compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl3_3compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl3_3compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl3_3compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl3_3compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl3_3compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl3_3compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl3_3compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl3_3compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl3_3compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl3_3compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl3_3compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl3_3compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl3_3compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl3_3compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl3_3compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl3_3compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl3_3compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl3_3compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl3_3compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl3_3compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl3_3compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl3_3compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl3_3compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl3_3compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl3_3compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl3_3compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl3_3compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl3_3compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl3_3compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl3_3compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl3_3compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl3_3compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl3_3compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl3_3compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl3_3compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl3_3compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl3_3compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl3_3compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl3_3compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl3_3compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl3_3compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl3_3compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl3_3compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl3_3compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl3_3compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl3_3compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_3compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl3_3compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl3_3compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl3_3compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl3_3compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl3_3compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl3_3compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl3_3compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl3_3compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl3_3compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl3_3compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl3_3compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl3_3compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl3_3compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl3_3compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl3_3compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl3_3compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl3_3compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl3_3compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl3_3compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl3_3compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl3_3compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl3_3compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl3_3compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl3_3compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl3_3compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl3_3compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl3_3compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl3_3compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl3_3compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl3_3compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl3_3compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl3_3compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl3_3compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl3_3compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl3_3compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl3_3compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl3_3compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl3_3compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl3_3compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl3_3compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl3_3compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl3_3compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl3_3compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl3_3compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl3_3compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl3_3compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl3_3compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl3_3compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl3_3compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl3_3compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl3_3compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl3_3compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl3_3compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_3compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_3compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl3_3compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl3_3compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl3_3compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl3_3compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl3_3compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl3_3compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl3_3compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl3_3compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl3_3compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl3_3compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl3_3compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl3_3compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl3_3compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl3_3compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl3_3compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl3_3compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl3_3compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl3_3compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl3_3compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl3_3compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl3_3compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl3_3compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl3_3compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl3_3compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl3_3compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl3_3compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl3_3compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl3_3compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl3_3compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl3_3compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl3_3compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl3_3compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl3_3compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl3_3compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl3_3compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl3_3compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp
new file mode 100644
index 000000000..b03b94ac9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp
@@ -0,0 +1,1878 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_3_3_core.h>
+
+#include "funcs.h"
+
+void *gl3_3core_funcs() {
+ QOpenGLFunctions_3_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl3_3core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl3_3core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl3_3core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl3_3core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl3_3core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl3_3core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl3_3core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl3_3core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl3_3core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl3_3core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl3_3core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl3_3core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl3_3core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl3_3core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl3_3core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h
new file mode 100644
index 000000000..77017a8c7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.h
@@ -0,0 +1,352 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl3_3core_funcs();
+
+void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl3_3core_glGetError(void *_glfuncs);
+void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl3_3core_glFlush(void *_glfuncs);
+void gl3_3core_glFinish(void *_glfuncs);
+void gl3_3core_glEnable(void *_glfuncs, GLenum cap);
+void gl3_3core_glDisable(void *_glfuncs, GLenum cap);
+void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl3_3core_glClearStencil(void *_glfuncs, GLint s);
+void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3core_glClear(void *_glfuncs, GLbitfield mask);
+void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl3_3core_glPointSize(void *_glfuncs, GLfloat size);
+void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl3_3core_glCullFace(void *_glfuncs, GLenum mode);
+void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl3_3core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3core_glEndQuery(void *_glfuncs, GLenum target);
+void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id);
+void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl3_3core_glUseProgram(void *_glfuncs, GLuint program);
+void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program);
+void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl3_3core_glCreateProgram(void *_glfuncs);
+void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl3_3core_glEndConditionalRender(void *_glfuncs);
+void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl3_3core_glEndTransformFeedback(void *_glfuncs);
+void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go
new file mode 100644
index 000000000..13e2a4a94
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/gl.go
@@ -0,0 +1,5489 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 3.3 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl3_3core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 3.3 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 3.3 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl3_3core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl3_3core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl3_3core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl3_3core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl3_3core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl3_3core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl3_3core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl3_3core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl3_3core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl3_3core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl3_3core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl3_3core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl3_3core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_3core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl3_3core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl3_3core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl3_3core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl3_3core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl3_3core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl3_3core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl3_3core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl3_3core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl3_3core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl3_3core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl3_3core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl3_3core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl3_3core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl3_3core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl3_3core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl3_3core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl3_3core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl3_3core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl3_3core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl3_3core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl3_3core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl3_3core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl3_3core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl3_3core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl3_3core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl3_3core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl3_3core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl3_3core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl3_3core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl3_3core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl3_3core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl3_3core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl3_3core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl3_3core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl3_3core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl3_3core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl3_3core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl3_3core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl3_3core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl3_3core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl3_3core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl3_3core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl3_3core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl3_3core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl3_3core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl3_3core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl3_3core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl3_3core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl3_3core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl3_3core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl3_3core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_3core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_3core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl3_3core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl3_3core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl3_3core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl3_3core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl3_3core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl3_3core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl3_3core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl3_3core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl3_3core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl3_3core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl3_3core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl3_3core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl3_3core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl3_3core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl3_3core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl3_3core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl3_3core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl3_3core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl3_3core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl3_3core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl3_3core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl3_3core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl3_3core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl3_3core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl3_3core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl3_3core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl3_3core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl3_3core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl3_3core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl3_3core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl3_3core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl3_3core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl3_3core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_3core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl3_3core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_3core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl3_3core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl3_3core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl3_3core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl3_3core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_3core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl3_3core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_3core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl3_3core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl3_3core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl3_3core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl3_3core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl3_3core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl3_3core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl3_3core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl3_3core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl3_3core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl3_3core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl3_3core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl3_3core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl3_3core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl3_3core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl3_3core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl3_3core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl3_3core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl3_3core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl3_3core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl3_3core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl3_3core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl3_3core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl3_3core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl3_3core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl3_3core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl3_3core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl3_3core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_3core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl3_3core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl3_3core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl3_3core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl3_3core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl3_3core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl3_3core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl3_3core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl3_3core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl3_3core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl3_3core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl3_3core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl3_3core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl3_3core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl3_3core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_3core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl3_3core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl3_3core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl3_3core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl3_3core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl3_3core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl3_3core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl3_3core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl3_3core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl3_3core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_3core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl3_3core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl3_3core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl3_3core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl3_3core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl3_3core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl3_3core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl3_3core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl3_3core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl3_3core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl3_3core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl3_3core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl3_3core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl3_3core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl3_3core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl3_3core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl3_3core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl3_3core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl3_3core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl3_3core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl3_3core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl3_3core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl3_3core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl3_3core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl3_3core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl3_3core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl3_3core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl3_3core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl3_3core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl3_3core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl3_3core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl3_3core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl3_3core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl3_3core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl3_3core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl3_3core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl3_3core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl3_3core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl3_3core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl3_3core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl3_3core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl3_3core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl3_3core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl3_3core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl3_3core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl3_3core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl3_3core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl3_3core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl3_3core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl3_3core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl3_3core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl3_3core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl3_3core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl3_3core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl3_3core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl3_3core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl3_3core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl3_3core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl3_3core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl3_3core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl3_3core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl3_3core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl3_3core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl3_3core_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl3_3core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl3_3core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl3_3core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl3_3core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl3_3core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp
new file mode 100644
index 000000000..1dfaf3f0d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.cpp
@@ -0,0 +1,4764 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_0_compatibility.h>
+
+#include "funcs.h"
+
+void *gl4_0compat_funcs() {
+ QOpenGLFunctions_4_0_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_0_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_0compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_0compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_0compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_0compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_0compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_0compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_0compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_0compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_0compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_0compat_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_0compat_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl4_0compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl4_0compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl4_0compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl4_0compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl4_0compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl4_0compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl4_0compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl4_0compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl4_0compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl4_0compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl4_0compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl4_0compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl4_0compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl4_0compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl4_0compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl4_0compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_0compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_4_0_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h
new file mode 100644
index 000000000..e556b7357
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/funcs.h
@@ -0,0 +1,833 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_0compat_funcs();
+
+void gl4_0compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_0compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_0compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_0compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_0compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_0compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_0compat_glGetError(void *_glfuncs);
+void gl4_0compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_0compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_0compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_0compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_0compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_0compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_0compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_0compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_0compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_0compat_glFlush(void *_glfuncs);
+void gl4_0compat_glFinish(void *_glfuncs);
+void gl4_0compat_glEnable(void *_glfuncs, GLenum cap);
+void gl4_0compat_glDisable(void *_glfuncs, GLenum cap);
+void gl4_0compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_0compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_0compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_0compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_0compat_glClearStencil(void *_glfuncs, GLint s);
+void gl4_0compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_0compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_0compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_0compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_0compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_0compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_0compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_0compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_0compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_0compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_0compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_0compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_0compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_0compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_0compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_0compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_0compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_0compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_0compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_0compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_0compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_0compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_0compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_0compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_0compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_0compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_0compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_0compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_0compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_0compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_0compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_0compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_0compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_0compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_0compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_0compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_0compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_0compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_0compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_0compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_0compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_0compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_0compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_0compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_0compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_0compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_0compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_0compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_0compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_0compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_0compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_0compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_0compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_0compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_0compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_0compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_0compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_0compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_0compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_0compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_0compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_0compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_0compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_0compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_0compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_0compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_0compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_0compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_0compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_0compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_0compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_0compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_0compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_0compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_0compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_0compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_0compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_0compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_0compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_0compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_0compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_0compat_glCreateProgram(void *_glfuncs);
+void gl4_0compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_0compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_0compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_0compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_0compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_0compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_0compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_0compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_0compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_0compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_0compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_0compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_0compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_0compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_0compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_0compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_0compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_0compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_0compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_0compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_0compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_0compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_0compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_0compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_0compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_0compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_0compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_0compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_0compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_0compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_0compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_0compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_0compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_0compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_0compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_0compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_0compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_0compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_0compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_0compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_0compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_0compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_0compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_0compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_0compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_0compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_0compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_0compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glEndConditionalRender(void *_glfuncs);
+void gl4_0compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_0compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_0compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_0compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_0compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_0compat_glEndTransformFeedback(void *_glfuncs);
+void gl4_0compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_0compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_0compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_0compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_0compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_0compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_0compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_0compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_0compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_0compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_0compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_0compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_0compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_0compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_0compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_0compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_0compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_0compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_0compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_0compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_0compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_0compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_0compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_0compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_0compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_0compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_0compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_0compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_0compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_0compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_0compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_0compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_0compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_0compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_0compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_0compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_0compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_0compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_0compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_0compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_0compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_0compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_0compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_0compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_0compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_0compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_0compat_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_0compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_0compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_0compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_0compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_0compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_0compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_0compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_0compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_0compat_glResumeTransformFeedback(void *_glfuncs);
+void gl4_0compat_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_0compat_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_0compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_0compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_0compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_0compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_0compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_0compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_0compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_0compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_0compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_0compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_0compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_0compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_0compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_0compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_0compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_0compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_0compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_0compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_0compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_0compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_0compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_0compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_0compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_0compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_0compat_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_0compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glPushMatrix(void *_glfuncs);
+void gl4_0compat_glPopMatrix(void *_glfuncs);
+void gl4_0compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl4_0compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_0compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_0compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl4_0compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_0compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_0compat_glLoadIdentity(void *_glfuncs);
+void gl4_0compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl4_0compat_glIsList(void *_glfuncs, GLuint list);
+void gl4_0compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl4_0compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl4_0compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl4_0compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl4_0compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl4_0compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl4_0compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl4_0compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl4_0compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl4_0compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl4_0compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl4_0compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl4_0compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl4_0compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl4_0compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl4_0compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl4_0compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl4_0compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl4_0compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl4_0compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl4_0compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl4_0compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl4_0compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl4_0compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl4_0compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl4_0compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl4_0compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl4_0compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl4_0compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl4_0compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl4_0compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl4_0compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl4_0compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl4_0compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl4_0compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl4_0compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl4_0compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl4_0compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl4_0compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_0compat_glPopAttrib(void *_glfuncs);
+void gl4_0compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl4_0compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl4_0compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl4_0compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0compat_glPushName(void *_glfuncs, GLuint name);
+void gl4_0compat_glPopName(void *_glfuncs);
+void gl4_0compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl4_0compat_glLoadName(void *_glfuncs, GLuint name);
+void gl4_0compat_glInitNames(void *_glfuncs);
+GLint gl4_0compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl4_0compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl4_0compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl4_0compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl4_0compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl4_0compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl4_0compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl4_0compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl4_0compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl4_0compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_0compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_0compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_0compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl4_0compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl4_0compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl4_0compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl4_0compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl4_0compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl4_0compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl4_0compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_0compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_0compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl4_0compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl4_0compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl4_0compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl4_0compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_0compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_0compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_0compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl4_0compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_0compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_0compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_0compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_0compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_0compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_0compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_0compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl4_0compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_0compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_0compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_0compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl4_0compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_0compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_0compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl4_0compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl4_0compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl4_0compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl4_0compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl4_0compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl4_0compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl4_0compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl4_0compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl4_0compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl4_0compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl4_0compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl4_0compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl4_0compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl4_0compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl4_0compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl4_0compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl4_0compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl4_0compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl4_0compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl4_0compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_0compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_0compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_0compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_0compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_0compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_0compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_0compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_0compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_0compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_0compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl4_0compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl4_0compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl4_0compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl4_0compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl4_0compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl4_0compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl4_0compat_glIndexs(void *_glfuncs, GLshort c);
+void gl4_0compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl4_0compat_glIndexi(void *_glfuncs, GLint c);
+void gl4_0compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl4_0compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl4_0compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl4_0compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl4_0compat_glEnd(void *_glfuncs);
+void gl4_0compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl4_0compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl4_0compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl4_0compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl4_0compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl4_0compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl4_0compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl4_0compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl4_0compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl4_0compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl4_0compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl4_0compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl4_0compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl4_0compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_0compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_0compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_0compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_0compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_0compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_0compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_0compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_0compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_0compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_0compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_0compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_0compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl4_0compat_glBegin(void *_glfuncs, GLenum mode);
+void gl4_0compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl4_0compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl4_0compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl4_0compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl4_0compat_glCallList(void *_glfuncs, GLuint list);
+void gl4_0compat_glEndList(void *_glfuncs);
+void gl4_0compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl4_0compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_0compat_glPopClientAttrib(void *_glfuncs);
+void gl4_0compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl4_0compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl4_0compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl4_0compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl4_0compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glArrayElement(void *_glfuncs, GLint i);
+void gl4_0compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl4_0compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl4_0compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl4_0compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl4_0compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_0compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_0compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl4_0compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl4_0compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl4_0compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_0compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl4_0compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_0compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl4_0compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_0compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_0compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl4_0compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_0compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl4_0compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_0compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_0compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl4_0compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_0compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_0compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_0compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_0compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_0compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_0compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_0compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl4_0compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_0compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_0compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_0compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_0compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_0compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl4_0compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_0compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl4_0compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_0compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl4_0compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_0compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl4_0compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_0compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl4_0compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_0compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl4_0compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_0compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl4_0compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_0compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl4_0compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_0compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl4_0compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_0compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl4_0compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_0compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl4_0compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_0compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl4_0compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_0compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_0compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_0compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_0compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_0compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_0compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_0compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_0compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_0compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_0compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_0compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_0compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_0compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_0compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_0compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl4_0compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_0compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_0compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_0compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_0compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_0compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_0compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_0compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl4_0compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl4_0compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl4_0compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl4_0compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_0compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_0compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_0compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_0compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_0compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_0compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_0compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_0compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_0compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_0compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl4_0compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_0compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl4_0compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_0compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl4_0compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_0compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_0compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl4_0compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_0compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl4_0compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_0compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_0compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl4_0compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_0compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl4_0compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_0compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_0compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_0compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_0compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_0compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_0compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_0compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_0compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl4_0compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl4_0compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl4_0compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl4_0compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl4_0compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl4_0compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl4_0compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go
new file mode 100644
index 000000000..246afb061
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0compat/gl.go
@@ -0,0 +1,8607 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.0 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_0compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.0 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.0 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_0compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_0compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_0compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_0compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_0compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_0compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_0compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_0compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_0compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_0compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_0compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_0compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_0compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_0compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_0compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_0compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_0compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_0compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_0compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_0compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_0compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_0compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_0compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_0compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_0compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_0compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_0compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_0compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_0compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_0compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_0compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_0compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_0compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_0compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_0compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_0compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_0compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_0compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_0compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_0compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_0compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_0compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_0compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_0compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_0compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_0compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_0compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_0compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_0compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_0compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_0compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_0compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_0compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_0compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_0compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_0compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_0compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_0compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_0compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_0compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_0compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_0compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_0compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_0compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_0compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_0compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_0compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_0compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_0compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_0compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_0compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_0compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_0compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_0compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_0compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_0compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_0compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_0compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_0compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_0compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_0compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_0compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_0compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_0compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_0compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_0compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_0compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_0compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_0compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_0compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_0compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_0compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_0compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_0compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_0compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_0compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_0compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_0compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_0compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_0compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_0compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_0compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_0compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_0compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_0compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_0compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_0compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_0compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_0compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_0compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_0compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_0compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_0compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_0compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_0compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_0compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_0compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_0compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_0compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_0compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_0compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_0compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_0compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_0compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_0compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_0compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_0compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_0compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_0compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_0compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_0compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_0compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_0compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_0compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_0compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_0compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_0compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_0compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_0compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_0compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_0compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_0compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_0compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_0compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_0compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_0compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_0compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_0compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_0compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_0compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_0compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_0compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_0compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_0compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_0compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_0compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_0compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_0compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_0compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_0compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_0compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_0compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_0compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_0compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_0compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_0compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_0compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_0compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_0compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_0compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_0compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_0compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_0compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_0compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_0compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_0compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_0compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_0compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_0compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_0compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_0compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_0compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_0compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_0compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_0compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_0compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_0compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_0compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_0compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_0compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_0compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_0compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_0compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_0compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_0compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_0compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_0compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_0compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_0compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_0compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_0compat_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_0compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_0compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_0compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_0compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_0compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_0compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_0compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_0compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_0compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_0compat_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_0compat_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_0compat_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_0compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_0compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_0compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_0compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_0compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_0compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_0compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_0compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_0compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_0compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_0compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_0compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_0compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_0compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_0compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_0compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_0compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_0compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_0compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_0compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_0compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_0compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_0compat_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl4_0compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl4_0compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl4_0compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl4_0compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl4_0compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl4_0compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl4_0compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl4_0compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_0compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_0compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_0compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl4_0compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl4_0compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl4_0compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl4_0compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_0compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl4_0compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_0compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl4_0compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl4_0compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl4_0compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl4_0compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl4_0compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl4_0compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl4_0compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_0compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl4_0compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl4_0compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl4_0compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl4_0compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl4_0compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl4_0compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl4_0compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl4_0compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl4_0compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl4_0compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl4_0compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl4_0compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_0compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl4_0compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_0compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl4_0compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl4_0compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl4_0compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl4_0compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl4_0compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl4_0compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl4_0compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl4_0compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl4_0compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl4_0compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl4_0compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl4_0compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl4_0compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl4_0compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl4_0compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl4_0compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl4_0compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl4_0compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl4_0compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl4_0compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl4_0compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl4_0compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl4_0compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl4_0compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl4_0compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl4_0compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl4_0compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_0compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl4_0compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl4_0compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl4_0compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl4_0compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl4_0compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl4_0compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl4_0compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl4_0compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl4_0compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl4_0compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl4_0compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_0compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl4_0compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl4_0compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl4_0compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl4_0compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl4_0compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl4_0compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl4_0compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl4_0compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl4_0compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl4_0compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl4_0compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl4_0compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl4_0compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl4_0compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl4_0compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl4_0compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl4_0compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl4_0compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl4_0compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl4_0compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl4_0compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl4_0compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl4_0compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl4_0compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl4_0compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl4_0compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl4_0compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl4_0compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl4_0compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl4_0compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl4_0compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl4_0compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl4_0compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl4_0compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl4_0compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl4_0compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl4_0compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl4_0compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl4_0compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl4_0compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl4_0compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl4_0compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl4_0compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl4_0compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl4_0compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl4_0compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl4_0compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl4_0compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl4_0compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl4_0compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl4_0compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl4_0compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl4_0compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl4_0compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl4_0compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl4_0compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl4_0compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl4_0compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl4_0compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl4_0compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl4_0compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl4_0compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl4_0compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl4_0compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl4_0compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl4_0compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl4_0compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl4_0compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl4_0compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl4_0compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl4_0compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl4_0compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl4_0compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl4_0compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl4_0compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl4_0compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl4_0compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl4_0compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl4_0compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl4_0compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl4_0compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl4_0compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl4_0compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl4_0compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl4_0compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl4_0compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl4_0compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl4_0compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl4_0compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl4_0compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl4_0compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl4_0compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl4_0compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl4_0compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl4_0compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl4_0compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl4_0compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl4_0compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl4_0compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl4_0compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl4_0compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl4_0compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl4_0compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl4_0compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl4_0compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl4_0compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl4_0compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl4_0compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl4_0compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl4_0compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl4_0compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl4_0compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl4_0compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_0compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl4_0compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl4_0compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl4_0compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_0compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl4_0compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl4_0compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl4_0compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl4_0compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl4_0compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl4_0compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl4_0compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl4_0compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl4_0compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl4_0compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl4_0compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl4_0compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl4_0compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl4_0compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl4_0compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl4_0compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl4_0compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl4_0compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl4_0compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl4_0compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl4_0compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl4_0compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl4_0compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl4_0compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl4_0compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl4_0compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl4_0compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl4_0compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl4_0compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl4_0compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl4_0compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl4_0compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl4_0compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl4_0compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl4_0compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl4_0compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl4_0compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl4_0compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl4_0compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl4_0compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl4_0compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl4_0compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl4_0compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl4_0compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl4_0compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl4_0compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl4_0compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl4_0compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl4_0compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_0compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_0compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl4_0compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl4_0compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_0compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl4_0compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl4_0compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl4_0compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl4_0compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl4_0compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl4_0compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl4_0compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl4_0compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl4_0compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_0compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl4_0compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl4_0compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl4_0compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl4_0compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl4_0compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl4_0compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl4_0compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl4_0compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl4_0compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_0compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_0compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl4_0compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_0compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_0compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl4_0compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl4_0compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl4_0compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl4_0compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl4_0compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl4_0compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl4_0compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl4_0compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl4_0compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp
new file mode 100644
index 000000000..1be157d64
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.cpp
@@ -0,0 +1,2154 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_0_core.h>
+
+#include "funcs.h"
+
+void *gl4_0core_funcs() {
+ QOpenGLFunctions_4_0_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_0_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_0core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_0core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_0core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_0core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_0core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_0core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_0core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_0core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_0core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_0core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_0core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_0core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_0core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_0core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_0core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_0core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_0core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_0core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_0core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_0core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_0core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_0core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_0core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_0core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_0core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_0core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_0core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_0core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_0core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_0core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_0core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_0core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_0core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_0core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_0core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_0core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_0core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_0core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_0core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_0core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_0core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_0core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_0core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_0core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_0core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_0core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_0core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_0core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_0core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_0core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_0core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_0core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_0core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_0core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_0core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_0core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_0core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_0core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_0core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_0core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_0core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_0core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_0core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_0core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_0core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_0core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_0core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_0core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_0core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_0core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_0core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_0core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_0core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_0core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_0core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_0core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_0core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_0core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_0core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_0core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_0core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_0core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_0core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_0core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_0core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_0core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_0core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_0core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_0core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_0core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_0core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_0core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_0core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_0core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_0core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_0core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_0core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_0core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_0core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_0core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_0core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_0core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_0core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_0core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_0core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_0core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_0core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_0core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_0core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_0core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_0core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_0core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_0core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_0core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_0core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_0core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_0core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_0core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_0core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_0core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_0core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_0core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_0core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_0core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_0core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_0core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_0core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_0core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_0core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_0core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_0core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_0core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_0core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_0core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_0core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_0core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_0core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_0core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_0core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_0core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_0core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_0core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_0core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_0core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_0core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_0core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_0core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_0core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_0core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_0core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_0core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_0core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_0core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_0core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_0core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_0core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_0core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_0core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_0core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_0core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_0core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_0core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_0core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_0core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_0core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_0core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_0core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_0core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_0core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_0core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_0core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_0core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_0core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_0core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_0core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_0core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_0core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_0core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_0core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_0core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_0core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_0core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_0core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_0core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_0core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_0core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_0core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_0core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_0core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_0core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_0core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_0core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_0core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_0core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_0core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_0core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_0core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_0core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_0core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_0core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_0core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_0core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_0core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_0core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_0core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_0core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_0core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_0core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_0core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_0core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_0core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_0core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_0core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_0core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_0core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_0core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_0core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_0core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_0core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_0core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_0core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_0core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_0core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_0core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_0core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_0core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_0core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_0core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_0core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_0core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_0core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_0core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_0core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_0core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_0core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_0core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_0core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_0core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_0core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_0core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_0core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_0core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_0core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_0core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_0core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_0core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_0core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_0core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_0core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_0core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_0core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_0core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_0core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_0core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_0core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_0core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_0core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_0core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_0core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_0core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_0core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_0core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_0core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_0core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_0core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_0core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_0core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_0core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_0core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_0core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_0core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_0core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_0core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_0core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_0core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_0core_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_0core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_0core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_0core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_0core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_0core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_0core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_0core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_0core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_0core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_0core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_0core_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_0core_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_0core_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_0core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_0core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_0core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_0core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_0core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_0core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_0core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_0core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_0core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_0core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_0core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_0core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_0core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_0core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_0core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_0core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_0core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_0core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_0core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_0core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_0core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_0core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_0core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_0core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_0core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_0core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_0core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_0core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_0core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_0core_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_0_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_0_Core*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h
new file mode 100644
index 000000000..55af051dc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/funcs.h
@@ -0,0 +1,398 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_0core_funcs();
+
+void gl4_0core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_0core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_0core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_0core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_0core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_0core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_0core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_0core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_0core_glGetError(void *_glfuncs);
+void gl4_0core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_0core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_0core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_0core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_0core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_0core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_0core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_0core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_0core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_0core_glFlush(void *_glfuncs);
+void gl4_0core_glFinish(void *_glfuncs);
+void gl4_0core_glEnable(void *_glfuncs, GLenum cap);
+void gl4_0core_glDisable(void *_glfuncs, GLenum cap);
+void gl4_0core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_0core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_0core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_0core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_0core_glClearStencil(void *_glfuncs, GLint s);
+void gl4_0core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0core_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_0core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_0core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_0core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_0core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_0core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_0core_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_0core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_0core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_0core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_0core_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_0core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_0core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_0core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_0core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_0core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_0core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_0core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_0core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_0core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_0core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_0core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_0core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_0core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_0core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_0core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_0core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_0core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_0core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_0core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_0core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_0core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_0core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_0core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_0core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_0core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_0core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_0core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_0core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_0core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_0core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_0core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_0core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_0core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_0core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_0core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_0core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_0core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_0core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_0core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0core_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_0core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_0core_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_0core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_0core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_0core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_0core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_0core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_0core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_0core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_0core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_0core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_0core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_0core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_0core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_0core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_0core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_0core_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_0core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_0core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_0core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_0core_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_0core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_0core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_0core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_0core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_0core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_0core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_0core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_0core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_0core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_0core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_0core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_0core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_0core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_0core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_0core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_0core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_0core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_0core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_0core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_0core_glCreateProgram(void *_glfuncs);
+void gl4_0core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_0core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_0core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_0core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_0core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_0core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_0core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_0core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_0core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_0core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_0core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_0core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_0core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_0core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_0core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_0core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_0core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_0core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_0core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_0core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_0core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_0core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_0core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_0core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_0core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_0core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_0core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_0core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_0core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_0core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_0core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_0core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_0core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_0core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_0core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_0core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_0core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_0core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_0core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_0core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_0core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_0core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_0core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_0core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_0core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_0core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_0core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_0core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_0core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_0core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_0core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_0core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_0core_glEndConditionalRender(void *_glfuncs);
+void gl4_0core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_0core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_0core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_0core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_0core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_0core_glEndTransformFeedback(void *_glfuncs);
+void gl4_0core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_0core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_0core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_0core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_0core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_0core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_0core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_0core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_0core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_0core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_0core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_0core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_0core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_0core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_0core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_0core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_0core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_0core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_0core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_0core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_0core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_0core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_0core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_0core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_0core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_0core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_0core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_0core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_0core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_0core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_0core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_0core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_0core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_0core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_0core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_0core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_0core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_0core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_0core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_0core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_0core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_0core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_0core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_0core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_0core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_0core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_0core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_0core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_0core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_0core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_0core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_0core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_0core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_0core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_0core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_0core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_0core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_0core_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_0core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_0core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_0core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_0core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_0core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_0core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_0core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_0core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_0core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_0core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_0core_glResumeTransformFeedback(void *_glfuncs);
+void gl4_0core_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_0core_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_0core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_0core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_0core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_0core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_0core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_0core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_0core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_0core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_0core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_0core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_0core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_0core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_0core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_0core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_0core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_0core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_0core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_0core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_0core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_0core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_0core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_0core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_0core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_0core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_0core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_0core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_0core_glMinSampleShading(void *_glfuncs, GLfloat value);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go
new file mode 100644
index 000000000..ddfef9318
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.0core/gl.go
@@ -0,0 +1,5815 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.0 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_0core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.0 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.0 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_0core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_0core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_0core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_0core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_0core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_0core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_0core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_0core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_0core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_0core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_0core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_0core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_0core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_0core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_0core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_0core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_0core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_0core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_0core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_0core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_0core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_0core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_0core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_0core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_0core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_0core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_0core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_0core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_0core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_0core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_0core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_0core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_0core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_0core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_0core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_0core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_0core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_0core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_0core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_0core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_0core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_0core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_0core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_0core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_0core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_0core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_0core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_0core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_0core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_0core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_0core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_0core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_0core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_0core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_0core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_0core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_0core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_0core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_0core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_0core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_0core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_0core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_0core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_0core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_0core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_0core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_0core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_0core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_0core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_0core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_0core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_0core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_0core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_0core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_0core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_0core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_0core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_0core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_0core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_0core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_0core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_0core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_0core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_0core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_0core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_0core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_0core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_0core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_0core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_0core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_0core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_0core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_0core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_0core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_0core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_0core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_0core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_0core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_0core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_0core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_0core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_0core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_0core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_0core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_0core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_0core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_0core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_0core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_0core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_0core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_0core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_0core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_0core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_0core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_0core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_0core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_0core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_0core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_0core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_0core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_0core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_0core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_0core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_0core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_0core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_0core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_0core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_0core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_0core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_0core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_0core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_0core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_0core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_0core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_0core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_0core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_0core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_0core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_0core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_0core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_0core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_0core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_0core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_0core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_0core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_0core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_0core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_0core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_0core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_0core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_0core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_0core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_0core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_0core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_0core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_0core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_0core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_0core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_0core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_0core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_0core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_0core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_0core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_0core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_0core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_0core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_0core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_0core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_0core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_0core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_0core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_0core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_0core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_0core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_0core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_0core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_0core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_0core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_0core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_0core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_0core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_0core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_0core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_0core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_0core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_0core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_0core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_0core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_0core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_0core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_0core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_0core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_0core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_0core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_0core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_0core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_0core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_0core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_0core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_0core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_0core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_0core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_0core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_0core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_0core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_0core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_0core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_0core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_0core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_0core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_0core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_0core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_0core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_0core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_0core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_0core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_0core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_0core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_0core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_0core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_0core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_0core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_0core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_0core_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_0core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_0core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_0core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_0core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_0core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_0core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_0core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_0core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_0core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_0core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_0core_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_0core_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_0core_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_0core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_0core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_0core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_0core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_0core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_0core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_0core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_0core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_0core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_0core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_0core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_0core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_0core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_0core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_0core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_0core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_0core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_0core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_0core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_0core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_0core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_0core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_0core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_0core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_0core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_0core_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp
new file mode 100644
index 000000000..70ec9e7f3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.cpp
@@ -0,0 +1,5286 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_1_compatibility.h>
+
+#include "funcs.h"
+
+void *gl4_1compat_funcs() {
+ QOpenGLFunctions_4_1_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_1_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_1compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_1compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_1compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_1compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_1compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_1compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_1compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_1compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_1compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_1compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_1compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_1compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_1compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_1compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_1compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_1compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_1compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_1compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_1compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_1compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_1compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_1compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_1compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_1compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_1compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_1compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_1compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_1compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_1compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_1compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_1compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_1compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_1compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_1compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_1compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_1compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_1compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_1compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_1compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_1compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_1compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_1compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_1compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_1compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_1compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_1compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_1compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_1compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_1compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_1compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_1compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_1compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_1compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_1compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_1compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_1compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_1compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_1compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_1compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_1compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_1compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_1compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_1compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_1compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_1compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_1compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_1compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_1compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_1compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_1compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_1compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_1compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_1compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_1compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_1compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_1compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_1compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_1compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_1compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_1compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_1compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_1compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_1compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_1compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_1compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_1compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_1compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_1compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_1compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_1compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_1compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_1compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_1compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_1compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_1compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_1compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_1compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_1compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_1compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_1compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_1compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_1compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_1compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_1compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_1compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_1compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_1compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_1compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_1compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_1compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_1compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_1compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_1compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_1compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_1compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_1compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_1compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_1compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_1compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_1compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_1compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_1compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_1compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_1compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_1compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_1compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_1compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_1compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_1compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_1compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_1compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_1compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_1compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_1compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_1compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_1compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_1compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_1compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_1compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_1compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_1compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_1compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_1compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_1compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_1compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_1compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_1compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_1compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_1compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_1compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_1compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_1compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_1compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_1compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_1compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_1compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_1compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_1compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_1compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_1compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_1compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_1compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_1compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_1compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_1compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_1compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_1compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_1compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_1compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_1compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_1compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_1compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_1compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_1compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_1compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_1compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_1compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_1compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_1compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_1compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_1compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_1compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_1compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_1compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_1compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_1compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_1compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_1compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_1compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_1compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_1compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_1compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_1compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_1compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_1compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_1compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_1compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_1compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_1compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_1compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_1compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_1compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_1compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_1compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_1compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_1compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_1compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_1compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_1compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_1compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_1compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_1compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_1compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_1compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_1compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_1compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_1compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_1compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_1compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_1compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_1compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_1compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_1compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_1compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_1compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_1compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_1compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_1compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_1compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_1compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_1compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_1compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_1compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_1compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_1compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_1compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_1compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_1compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_1compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_1compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_1compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_1compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_1compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_1compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_1compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_1compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_1compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_1compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_1compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_1compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_1compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_1compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_1compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_1compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_1compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_1compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_1compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_1compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_1compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_1compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_1compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_1compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_1compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_1compat_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_1compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_1compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_1compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_1compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_1compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_1compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_1compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_1compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_1compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_1compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_1compat_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_1compat_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_1compat_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_1compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_1compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_1compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_1compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_1compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_1compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_1compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_1compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_1compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_1compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_1compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_1compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_1compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_1compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_1compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_1compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_1compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_1compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_1compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_1compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_1compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_1compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_1compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_1compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_1compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_1compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_1compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_1compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_1compat_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_1compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_1compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_1compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_1compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_1compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_1compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_1compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_1compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_1compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_1compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_1compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_1compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_1compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_1compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_1compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_1compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_1compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_1compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_1compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_1compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_1compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_1compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_1compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_1compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_1compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_1compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_1compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_1compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_1compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_1compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_1compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_1compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_1compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_1compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_1compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_1compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_1compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_1compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_1compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_1compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_1compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_1compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_1compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_1compat_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_1compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_1compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_1compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_1compat_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gl4_1compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl4_1compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl4_1compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl4_1compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl4_1compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl4_1compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl4_1compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl4_1compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl4_1compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl4_1compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl4_1compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl4_1compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl4_1compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl4_1compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl4_1compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl4_1compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl4_1compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl4_1compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl4_1compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl4_1compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl4_1compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl4_1compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl4_1compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl4_1compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl4_1compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl4_1compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl4_1compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl4_1compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl4_1compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl4_1compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl4_1compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl4_1compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl4_1compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl4_1compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl4_1compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl4_1compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl4_1compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl4_1compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl4_1compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl4_1compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl4_1compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl4_1compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl4_1compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl4_1compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl4_1compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl4_1compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl4_1compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl4_1compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl4_1compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl4_1compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl4_1compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl4_1compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl4_1compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl4_1compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl4_1compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl4_1compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_1compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_1compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl4_1compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl4_1compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_1compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_1compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl4_1compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl4_1compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl4_1compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl4_1compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl4_1compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl4_1compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl4_1compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl4_1compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl4_1compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl4_1compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl4_1compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl4_1compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl4_1compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl4_1compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl4_1compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl4_1compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl4_1compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl4_1compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl4_1compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl4_1compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl4_1compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl4_1compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl4_1compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl4_1compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl4_1compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl4_1compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl4_1compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl4_1compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl4_1compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl4_1compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl4_1compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl4_1compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl4_1compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl4_1compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl4_1compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl4_1compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl4_1compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl4_1compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl4_1compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl4_1compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl4_1compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl4_1compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl4_1compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl4_1compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl4_1compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl4_1compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl4_1compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl4_1compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl4_1compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl4_1compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl4_1compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl4_1compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl4_1compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl4_1compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl4_1compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl4_1compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl4_1compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl4_1compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl4_1compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl4_1compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl4_1compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl4_1compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl4_1compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl4_1compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl4_1compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl4_1compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl4_1compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl4_1compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl4_1compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl4_1compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl4_1compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl4_1compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl4_1compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl4_1compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl4_1compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl4_1compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl4_1compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl4_1compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl4_1compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl4_1compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl4_1compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl4_1compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl4_1compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl4_1compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl4_1compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl4_1compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl4_1compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl4_1compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl4_1compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl4_1compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl4_1compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl4_1compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl4_1compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl4_1compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl4_1compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl4_1compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl4_1compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl4_1compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl4_1compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl4_1compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl4_1compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl4_1compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl4_1compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl4_1compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl4_1compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl4_1compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl4_1compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl4_1compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl4_1compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl4_1compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl4_1compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl4_1compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl4_1compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl4_1compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl4_1compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl4_1compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl4_1compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl4_1compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl4_1compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl4_1compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl4_1compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl4_1compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl4_1compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl4_1compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl4_1compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl4_1compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl4_1compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl4_1compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl4_1compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl4_1compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl4_1compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl4_1compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl4_1compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl4_1compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl4_1compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl4_1compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl4_1compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl4_1compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl4_1compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl4_1compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl4_1compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl4_1compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl4_1compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl4_1compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl4_1compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl4_1compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl4_1compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl4_1compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl4_1compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl4_1compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl4_1compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl4_1compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl4_1compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl4_1compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl4_1compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl4_1compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl4_1compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl4_1compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl4_1compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl4_1compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl4_1compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl4_1compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl4_1compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl4_1compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl4_1compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl4_1compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl4_1compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl4_1compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl4_1compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl4_1compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl4_1compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl4_1compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl4_1compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl4_1compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl4_1compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl4_1compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl4_1compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl4_1compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl4_1compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl4_1compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl4_1compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl4_1compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl4_1compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl4_1compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl4_1compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl4_1compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl4_1compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl4_1compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl4_1compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl4_1compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl4_1compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl4_1compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl4_1compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl4_1compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl4_1compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl4_1compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl4_1compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl4_1compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl4_1compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl4_1compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl4_1compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl4_1compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl4_1compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl4_1compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl4_1compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl4_1compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl4_1compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl4_1compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl4_1compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl4_1compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl4_1compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl4_1compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl4_1compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl4_1compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl4_1compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl4_1compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl4_1compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl4_1compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl4_1compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl4_1compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl4_1compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl4_1compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl4_1compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl4_1compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl4_1compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl4_1compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl4_1compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl4_1compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl4_1compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl4_1compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl4_1compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl4_1compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl4_1compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl4_1compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl4_1compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl4_1compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl4_1compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl4_1compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl4_1compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl4_1compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl4_1compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl4_1compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl4_1compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl4_1compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl4_1compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl4_1compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl4_1compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl4_1compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl4_1compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl4_1compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl4_1compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl4_1compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl4_1compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl4_1compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl4_1compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl4_1compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl4_1compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl4_1compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl4_1compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl4_1compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl4_1compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_1compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl4_1compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl4_1compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl4_1compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl4_1compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl4_1compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl4_1compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl4_1compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl4_1compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl4_1compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl4_1compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl4_1compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl4_1compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl4_1compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl4_1compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl4_1compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl4_1compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl4_1compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl4_1compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl4_1compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl4_1compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl4_1compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl4_1compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl4_1compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl4_1compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl4_1compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl4_1compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl4_1compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl4_1compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_4_1_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h
new file mode 100644
index 000000000..3e583ce97
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/funcs.h
@@ -0,0 +1,920 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_1compat_funcs();
+
+void gl4_1compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_1compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_1compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_1compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_1compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_1compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_1compat_glGetError(void *_glfuncs);
+void gl4_1compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_1compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_1compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_1compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_1compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_1compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_1compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_1compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_1compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_1compat_glFlush(void *_glfuncs);
+void gl4_1compat_glFinish(void *_glfuncs);
+void gl4_1compat_glEnable(void *_glfuncs, GLenum cap);
+void gl4_1compat_glDisable(void *_glfuncs, GLenum cap);
+void gl4_1compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_1compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_1compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_1compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_1compat_glClearStencil(void *_glfuncs, GLint s);
+void gl4_1compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_1compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_1compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_1compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_1compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_1compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_1compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_1compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_1compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_1compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_1compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_1compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_1compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_1compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_1compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_1compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_1compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_1compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_1compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_1compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_1compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_1compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_1compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_1compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_1compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_1compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_1compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_1compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_1compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_1compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_1compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_1compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_1compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_1compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_1compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_1compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_1compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_1compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_1compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_1compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_1compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_1compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_1compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_1compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_1compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_1compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_1compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_1compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_1compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_1compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_1compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_1compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_1compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_1compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_1compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_1compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_1compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_1compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_1compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_1compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_1compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_1compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_1compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_1compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_1compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_1compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_1compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_1compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_1compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_1compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_1compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_1compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_1compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_1compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_1compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_1compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_1compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_1compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_1compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_1compat_glCreateProgram(void *_glfuncs);
+void gl4_1compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_1compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_1compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_1compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_1compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_1compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_1compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_1compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_1compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_1compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_1compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_1compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_1compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_1compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_1compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_1compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_1compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_1compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_1compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_1compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_1compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_1compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_1compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_1compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_1compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_1compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_1compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_1compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_1compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_1compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_1compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_1compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_1compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_1compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_1compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_1compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_1compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_1compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_1compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_1compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_1compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_1compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_1compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_1compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_1compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_1compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_1compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_1compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glEndConditionalRender(void *_glfuncs);
+void gl4_1compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_1compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_1compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_1compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_1compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_1compat_glEndTransformFeedback(void *_glfuncs);
+void gl4_1compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_1compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_1compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_1compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_1compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_1compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_1compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_1compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_1compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_1compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_1compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_1compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_1compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_1compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_1compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_1compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_1compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_1compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_1compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_1compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_1compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_1compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_1compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_1compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_1compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_1compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_1compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_1compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_1compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_1compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_1compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_1compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_1compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_1compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_1compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_1compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_1compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_1compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_1compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_1compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_1compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_1compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_1compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_1compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_1compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_1compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_1compat_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_1compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_1compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_1compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_1compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_1compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_1compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_1compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_1compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_1compat_glResumeTransformFeedback(void *_glfuncs);
+void gl4_1compat_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_1compat_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_1compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_1compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_1compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_1compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_1compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_1compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_1compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_1compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_1compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_1compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_1compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_1compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_1compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_1compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_1compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_1compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_1compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_1compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_1compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_1compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_1compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_1compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_1compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_1compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_1compat_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_1compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_1compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_1compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_1compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_1compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_1compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_1compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_1compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_1compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_1compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_1compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_1compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_1compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_1compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_1compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_1compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_1compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_1compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_1compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_1compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_1compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_1compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_1compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_1compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_1compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_1compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_1compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_1compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_1compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_1compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_1compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_1compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_1compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_1compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_1compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_1compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_1compat_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_1compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_1compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_1compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_1compat_glReleaseShaderCompiler(void *_glfuncs);
+void gl4_1compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glPushMatrix(void *_glfuncs);
+void gl4_1compat_glPopMatrix(void *_glfuncs);
+void gl4_1compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl4_1compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_1compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_1compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl4_1compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_1compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_1compat_glLoadIdentity(void *_glfuncs);
+void gl4_1compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl4_1compat_glIsList(void *_glfuncs, GLuint list);
+void gl4_1compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl4_1compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl4_1compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl4_1compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl4_1compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl4_1compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl4_1compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl4_1compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl4_1compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl4_1compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl4_1compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl4_1compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl4_1compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl4_1compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl4_1compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl4_1compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl4_1compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl4_1compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl4_1compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl4_1compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl4_1compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl4_1compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl4_1compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl4_1compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl4_1compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl4_1compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl4_1compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl4_1compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl4_1compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl4_1compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl4_1compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl4_1compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl4_1compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl4_1compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl4_1compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl4_1compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl4_1compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl4_1compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl4_1compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_1compat_glPopAttrib(void *_glfuncs);
+void gl4_1compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl4_1compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl4_1compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl4_1compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1compat_glPushName(void *_glfuncs, GLuint name);
+void gl4_1compat_glPopName(void *_glfuncs);
+void gl4_1compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl4_1compat_glLoadName(void *_glfuncs, GLuint name);
+void gl4_1compat_glInitNames(void *_glfuncs);
+GLint gl4_1compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl4_1compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl4_1compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl4_1compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl4_1compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl4_1compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl4_1compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl4_1compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl4_1compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl4_1compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_1compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_1compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_1compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl4_1compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl4_1compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl4_1compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl4_1compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl4_1compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl4_1compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl4_1compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_1compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_1compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl4_1compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl4_1compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl4_1compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl4_1compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_1compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_1compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_1compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl4_1compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_1compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_1compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_1compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_1compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_1compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_1compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_1compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl4_1compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_1compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_1compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_1compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl4_1compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_1compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_1compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl4_1compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl4_1compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl4_1compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl4_1compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl4_1compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl4_1compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl4_1compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl4_1compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl4_1compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl4_1compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl4_1compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl4_1compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl4_1compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl4_1compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl4_1compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl4_1compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl4_1compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl4_1compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl4_1compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl4_1compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_1compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_1compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_1compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_1compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_1compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_1compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_1compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_1compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_1compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_1compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl4_1compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl4_1compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl4_1compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl4_1compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl4_1compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl4_1compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl4_1compat_glIndexs(void *_glfuncs, GLshort c);
+void gl4_1compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl4_1compat_glIndexi(void *_glfuncs, GLint c);
+void gl4_1compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl4_1compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl4_1compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl4_1compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl4_1compat_glEnd(void *_glfuncs);
+void gl4_1compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl4_1compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl4_1compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl4_1compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl4_1compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl4_1compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl4_1compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl4_1compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl4_1compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl4_1compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl4_1compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl4_1compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl4_1compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl4_1compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_1compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_1compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_1compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_1compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_1compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_1compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_1compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_1compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_1compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_1compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_1compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_1compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl4_1compat_glBegin(void *_glfuncs, GLenum mode);
+void gl4_1compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl4_1compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl4_1compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl4_1compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl4_1compat_glCallList(void *_glfuncs, GLuint list);
+void gl4_1compat_glEndList(void *_glfuncs);
+void gl4_1compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl4_1compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_1compat_glPopClientAttrib(void *_glfuncs);
+void gl4_1compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl4_1compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl4_1compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl4_1compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl4_1compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glArrayElement(void *_glfuncs, GLint i);
+void gl4_1compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl4_1compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl4_1compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl4_1compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl4_1compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_1compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_1compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl4_1compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl4_1compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl4_1compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_1compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl4_1compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_1compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl4_1compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_1compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_1compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl4_1compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_1compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl4_1compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_1compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_1compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl4_1compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_1compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_1compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_1compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_1compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_1compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_1compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_1compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl4_1compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_1compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_1compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_1compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_1compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_1compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl4_1compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_1compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl4_1compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_1compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl4_1compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_1compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl4_1compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_1compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl4_1compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_1compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl4_1compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_1compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl4_1compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_1compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl4_1compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_1compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl4_1compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_1compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl4_1compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_1compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl4_1compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_1compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl4_1compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_1compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_1compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_1compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_1compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_1compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_1compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_1compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_1compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_1compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_1compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_1compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_1compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_1compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_1compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_1compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl4_1compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_1compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_1compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_1compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_1compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_1compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_1compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_1compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl4_1compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl4_1compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl4_1compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl4_1compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_1compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_1compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_1compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_1compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_1compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_1compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_1compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_1compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl4_1compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_1compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl4_1compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl4_1compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl4_1compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl4_1compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_1compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl4_1compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl4_1compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_1compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_1compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_1compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_1compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_1compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_1compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl4_1compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl4_1compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl4_1compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl4_1compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl4_1compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl4_1compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl4_1compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go
new file mode 100644
index 000000000..3d4370205
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1compat/gl.go
@@ -0,0 +1,9201 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.1 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_1compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.1 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.1 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_1compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_1compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_1compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_1compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_1compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_1compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_1compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_1compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_1compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_1compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_1compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_1compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_1compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_1compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_1compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_1compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_1compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_1compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_1compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_1compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_1compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_1compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_1compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_1compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_1compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_1compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_1compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_1compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_1compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_1compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_1compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_1compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_1compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_1compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_1compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_1compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_1compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_1compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_1compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_1compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_1compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_1compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_1compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_1compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_1compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_1compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_1compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_1compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_1compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_1compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_1compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_1compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_1compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_1compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_1compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_1compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_1compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_1compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_1compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_1compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_1compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_1compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_1compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_1compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_1compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_1compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_1compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_1compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_1compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_1compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_1compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_1compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_1compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_1compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_1compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_1compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_1compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_1compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_1compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_1compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_1compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_1compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_1compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_1compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_1compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_1compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_1compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_1compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_1compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_1compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_1compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_1compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_1compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_1compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_1compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_1compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_1compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_1compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_1compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_1compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_1compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_1compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_1compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_1compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_1compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_1compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_1compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_1compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_1compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_1compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_1compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_1compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_1compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_1compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_1compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_1compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_1compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_1compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_1compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_1compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_1compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_1compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_1compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_1compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_1compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_1compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_1compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_1compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_1compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_1compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_1compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_1compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_1compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_1compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_1compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_1compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_1compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_1compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_1compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_1compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_1compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_1compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_1compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_1compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_1compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_1compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_1compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_1compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_1compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_1compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_1compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_1compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_1compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_1compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_1compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_1compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_1compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_1compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_1compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_1compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_1compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_1compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_1compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_1compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_1compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_1compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_1compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_1compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_1compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_1compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_1compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_1compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_1compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_1compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_1compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_1compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_1compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_1compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_1compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_1compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_1compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_1compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_1compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_1compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_1compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_1compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_1compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_1compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_1compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_1compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_1compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_1compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_1compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_1compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_1compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_1compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_1compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_1compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_1compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_1compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_1compat_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_1compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_1compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_1compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_1compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_1compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_1compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_1compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_1compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_1compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_1compat_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_1compat_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_1compat_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_1compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_1compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_1compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_1compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_1compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_1compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_1compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_1compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_1compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_1compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_1compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_1compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_1compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_1compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_1compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_1compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_1compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_1compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_1compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_1compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_1compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_1compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_1compat_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_1compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_1compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_1compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_1compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_1compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_1compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_1compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_1compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_1compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_1compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_1compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_1compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_1compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_1compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_1compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_1compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_1compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_1compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_1compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_1compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_1compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_1compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_1compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_1compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_1compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_1compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_1compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_1compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_1compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_1compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_1compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_1compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_1compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_1compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_1compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_1compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_1compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_1compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_1compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_1compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_1compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_1compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_1compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_1compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_1compat_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_1compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_1compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_1compat_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl4_1compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl4_1compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl4_1compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl4_1compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl4_1compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl4_1compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl4_1compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl4_1compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_1compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_1compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_1compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl4_1compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl4_1compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl4_1compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl4_1compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_1compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl4_1compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_1compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl4_1compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl4_1compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl4_1compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl4_1compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl4_1compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl4_1compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl4_1compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_1compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl4_1compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl4_1compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl4_1compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl4_1compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl4_1compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl4_1compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl4_1compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl4_1compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl4_1compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl4_1compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl4_1compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl4_1compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_1compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl4_1compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_1compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl4_1compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl4_1compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl4_1compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl4_1compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl4_1compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl4_1compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl4_1compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl4_1compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl4_1compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl4_1compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl4_1compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl4_1compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl4_1compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl4_1compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl4_1compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl4_1compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl4_1compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl4_1compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl4_1compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl4_1compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl4_1compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl4_1compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl4_1compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl4_1compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl4_1compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl4_1compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl4_1compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_1compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl4_1compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl4_1compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl4_1compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl4_1compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl4_1compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl4_1compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl4_1compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl4_1compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl4_1compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl4_1compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl4_1compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_1compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl4_1compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl4_1compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl4_1compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl4_1compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl4_1compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl4_1compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl4_1compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl4_1compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl4_1compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl4_1compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl4_1compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl4_1compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl4_1compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl4_1compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl4_1compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl4_1compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl4_1compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl4_1compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl4_1compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl4_1compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl4_1compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl4_1compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl4_1compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl4_1compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl4_1compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl4_1compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl4_1compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl4_1compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl4_1compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl4_1compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl4_1compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl4_1compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl4_1compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl4_1compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl4_1compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl4_1compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl4_1compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl4_1compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl4_1compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl4_1compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl4_1compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl4_1compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl4_1compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl4_1compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl4_1compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl4_1compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl4_1compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl4_1compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl4_1compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl4_1compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl4_1compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl4_1compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl4_1compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl4_1compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl4_1compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl4_1compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl4_1compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl4_1compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl4_1compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl4_1compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl4_1compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl4_1compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl4_1compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl4_1compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl4_1compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl4_1compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl4_1compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl4_1compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl4_1compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl4_1compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl4_1compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl4_1compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl4_1compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl4_1compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl4_1compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl4_1compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl4_1compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl4_1compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl4_1compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl4_1compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl4_1compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl4_1compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl4_1compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl4_1compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl4_1compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl4_1compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl4_1compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl4_1compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl4_1compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl4_1compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl4_1compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl4_1compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl4_1compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl4_1compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl4_1compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl4_1compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl4_1compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl4_1compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl4_1compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl4_1compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl4_1compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl4_1compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl4_1compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl4_1compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl4_1compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl4_1compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl4_1compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl4_1compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl4_1compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl4_1compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl4_1compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl4_1compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl4_1compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_1compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl4_1compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl4_1compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl4_1compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_1compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl4_1compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl4_1compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl4_1compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl4_1compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl4_1compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl4_1compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl4_1compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl4_1compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl4_1compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl4_1compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl4_1compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl4_1compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl4_1compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl4_1compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl4_1compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl4_1compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl4_1compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl4_1compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl4_1compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl4_1compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl4_1compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl4_1compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl4_1compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl4_1compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl4_1compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl4_1compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl4_1compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl4_1compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl4_1compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl4_1compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl4_1compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl4_1compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl4_1compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl4_1compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl4_1compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl4_1compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl4_1compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl4_1compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl4_1compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl4_1compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl4_1compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl4_1compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl4_1compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl4_1compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl4_1compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl4_1compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl4_1compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl4_1compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl4_1compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_1compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_1compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl4_1compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl4_1compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_1compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl4_1compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl4_1compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl4_1compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl4_1compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl4_1compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl4_1compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl4_1compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl4_1compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl4_1compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_1compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl4_1compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl4_1compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl4_1compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl4_1compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl4_1compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl4_1compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl4_1compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl4_1compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl4_1compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_1compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_1compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl4_1compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_1compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl4_1compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl4_1compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl4_1compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl4_1compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl4_1compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl4_1compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl4_1compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl4_1compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl4_1compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp
new file mode 100644
index 000000000..9ae51693c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.cpp
@@ -0,0 +1,2676 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_1_core.h>
+
+#include "funcs.h"
+
+void *gl4_1core_funcs() {
+ QOpenGLFunctions_4_1_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_1_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_1core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_1core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_1core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_1core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_1core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_1core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_1core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_1core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_1core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_1core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_1core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_1core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_1core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_1core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_1core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_1core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_1core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_1core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_1core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_1core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_1core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_1core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_1core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_1core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_1core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_1core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_1core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_1core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_1core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_1core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_1core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_1core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_1core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_1core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_1core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_1core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_1core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_1core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_1core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_1core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_1core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_1core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_1core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_1core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_1core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_1core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_1core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_1core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_1core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_1core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_1core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_1core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_1core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_1core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_1core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_1core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_1core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_1core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_1core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_1core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_1core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_1core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_1core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_1core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_1core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_1core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_1core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_1core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_1core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_1core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_1core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_1core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_1core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_1core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_1core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_1core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_1core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_1core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_1core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_1core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_1core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_1core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_1core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_1core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_1core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_1core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_1core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_1core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_1core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_1core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_1core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_1core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_1core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_1core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_1core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_1core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_1core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_1core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_1core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_1core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_1core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_1core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_1core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_1core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_1core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_1core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_1core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_1core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_1core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_1core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_1core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_1core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_1core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_1core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_1core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_1core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_1core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_1core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_1core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_1core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_1core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_1core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_1core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_1core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_1core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_1core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_1core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_1core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_1core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_1core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_1core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_1core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_1core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_1core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_1core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_1core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_1core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_1core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_1core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_1core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_1core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_1core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_1core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_1core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_1core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_1core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_1core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_1core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_1core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_1core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_1core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_1core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_1core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_1core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_1core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_1core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_1core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_1core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_1core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_1core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_1core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_1core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_1core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_1core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_1core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_1core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_1core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_1core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_1core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_1core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_1core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_1core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_1core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_1core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_1core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_1core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_1core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_1core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_1core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_1core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_1core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_1core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_1core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_1core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_1core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_1core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_1core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_1core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_1core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_1core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_1core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_1core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_1core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_1core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_1core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_1core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_1core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_1core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_1core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_1core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_1core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_1core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_1core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_1core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_1core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_1core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_1core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_1core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_1core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_1core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_1core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_1core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_1core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_1core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_1core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_1core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_1core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_1core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_1core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_1core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_1core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_1core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_1core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_1core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_1core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_1core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_1core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_1core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_1core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_1core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_1core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_1core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_1core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_1core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_1core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_1core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_1core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_1core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_1core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_1core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_1core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_1core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_1core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_1core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_1core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_1core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_1core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_1core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_1core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_1core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_1core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_1core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_1core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_1core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_1core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_1core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_1core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_1core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_1core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_1core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_1core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_1core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_1core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_1core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_1core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_1core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_1core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_1core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_1core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_1core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_1core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_1core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_1core_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_1core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_1core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_1core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_1core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_1core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_1core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_1core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_1core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_1core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_1core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_1core_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_1core_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_1core_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_1core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_1core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_1core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_1core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_1core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_1core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_1core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_1core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_1core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_1core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_1core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_1core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_1core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_1core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_1core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_1core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_1core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_1core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_1core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_1core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_1core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_1core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_1core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_1core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_1core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_1core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_1core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_1core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_1core_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_1core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_1core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_1core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_1core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_1core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_1core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_1core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_1core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_1core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_1core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_1core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_1core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_1core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_1core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_1core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_1core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_1core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_1core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_1core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_1core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_1core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_1core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_1core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_1core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_1core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_1core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_1core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_1core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_1core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_1core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_1core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_1core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_1core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_1core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_1core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_1core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_1core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_1core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_1core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_1core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_1core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_1core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_1core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_1core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_1core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_1core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_1core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_1core_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_1core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_1core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_1core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_1core_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_1_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_1_Core*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h
new file mode 100644
index 000000000..e582a112c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/funcs.h
@@ -0,0 +1,485 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_1core_funcs();
+
+void gl4_1core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_1core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_1core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_1core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_1core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_1core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_1core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_1core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_1core_glGetError(void *_glfuncs);
+void gl4_1core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_1core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_1core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_1core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_1core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_1core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_1core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_1core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_1core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_1core_glFlush(void *_glfuncs);
+void gl4_1core_glFinish(void *_glfuncs);
+void gl4_1core_glEnable(void *_glfuncs, GLenum cap);
+void gl4_1core_glDisable(void *_glfuncs, GLenum cap);
+void gl4_1core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_1core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_1core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_1core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_1core_glClearStencil(void *_glfuncs, GLint s);
+void gl4_1core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1core_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_1core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_1core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_1core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_1core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_1core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_1core_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_1core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_1core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_1core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_1core_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_1core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_1core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_1core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_1core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_1core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_1core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_1core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_1core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_1core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_1core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_1core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_1core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_1core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_1core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_1core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_1core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_1core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_1core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_1core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_1core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_1core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_1core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_1core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_1core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_1core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_1core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_1core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_1core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_1core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_1core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_1core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_1core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_1core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_1core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_1core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_1core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_1core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_1core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_1core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1core_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_1core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_1core_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_1core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_1core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_1core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_1core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_1core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_1core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_1core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_1core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_1core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_1core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_1core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_1core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_1core_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_1core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_1core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_1core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_1core_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_1core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_1core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_1core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_1core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_1core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_1core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_1core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_1core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_1core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_1core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_1core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_1core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_1core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_1core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_1core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_1core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_1core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_1core_glCreateProgram(void *_glfuncs);
+void gl4_1core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_1core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_1core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_1core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_1core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_1core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_1core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_1core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_1core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_1core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_1core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_1core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_1core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_1core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_1core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_1core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_1core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_1core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_1core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_1core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_1core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_1core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_1core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_1core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_1core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_1core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_1core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_1core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_1core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_1core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_1core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_1core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_1core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_1core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_1core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_1core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_1core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_1core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_1core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_1core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_1core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_1core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_1core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_1core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_1core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_1core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_1core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_1core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_1core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_1core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1core_glEndConditionalRender(void *_glfuncs);
+void gl4_1core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_1core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_1core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_1core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_1core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_1core_glEndTransformFeedback(void *_glfuncs);
+void gl4_1core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_1core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_1core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_1core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_1core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_1core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_1core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_1core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_1core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_1core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_1core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_1core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_1core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_1core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_1core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_1core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_1core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_1core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_1core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_1core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_1core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_1core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_1core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_1core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_1core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_1core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_1core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_1core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_1core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_1core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_1core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_1core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_1core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_1core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_1core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_1core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_1core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_1core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_1core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_1core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_1core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_1core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_1core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_1core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_1core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_1core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_1core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_1core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_1core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_1core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_1core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_1core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_1core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_1core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_1core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_1core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_1core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_1core_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_1core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_1core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_1core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_1core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_1core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_1core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_1core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_1core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_1core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_1core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_1core_glResumeTransformFeedback(void *_glfuncs);
+void gl4_1core_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_1core_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_1core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_1core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_1core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_1core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_1core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_1core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_1core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_1core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_1core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_1core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_1core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_1core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_1core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_1core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_1core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_1core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_1core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_1core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_1core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_1core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_1core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_1core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_1core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_1core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_1core_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_1core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_1core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_1core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_1core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_1core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_1core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_1core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_1core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_1core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_1core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_1core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_1core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_1core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_1core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_1core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_1core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_1core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_1core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_1core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_1core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_1core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_1core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_1core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_1core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_1core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_1core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_1core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_1core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_1core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_1core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_1core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_1core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_1core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_1core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_1core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_1core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_1core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_1core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_1core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_1core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_1core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_1core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_1core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_1core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_1core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_1core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_1core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_1core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_1core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_1core_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_1core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_1core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_1core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_1core_glReleaseShaderCompiler(void *_glfuncs);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go
new file mode 100644
index 000000000..e5579001a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.1core/gl.go
@@ -0,0 +1,6409 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.1 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_1core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.1 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.1 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ RGB10_A2UI = 0x906F
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_1core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_1core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_1core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_1core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_1core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_1core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_1core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_1core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_1core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_1core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_1core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_1core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_1core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_1core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_1core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_1core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_1core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_1core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_1core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_1core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_1core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_1core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_1core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_1core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_1core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_1core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_1core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_1core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_1core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_1core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_1core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_1core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_1core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_1core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_1core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_1core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_1core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_1core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_1core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_1core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_1core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_1core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_1core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_1core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_1core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_1core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_1core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_1core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_1core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_1core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_1core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_1core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_1core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_1core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_1core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_1core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_1core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_1core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_1core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_1core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_1core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_1core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_1core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_1core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_1core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_1core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_1core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_1core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_1core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_1core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_1core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_1core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_1core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_1core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_1core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_1core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_1core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_1core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_1core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_1core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_1core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_1core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_1core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_1core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_1core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_1core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_1core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_1core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_1core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_1core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_1core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_1core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_1core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_1core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_1core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_1core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_1core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_1core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_1core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_1core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_1core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_1core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_1core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_1core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_1core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_1core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_1core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_1core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_1core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_1core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_1core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_1core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_1core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_1core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_1core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_1core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_1core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_1core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_1core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_1core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_1core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_1core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_1core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_1core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_1core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_1core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_1core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_1core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_1core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_1core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_1core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_1core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_1core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_1core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_1core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_1core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_1core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_1core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_1core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_1core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_1core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_1core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_1core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_1core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_1core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_1core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_1core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_1core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_1core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_1core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_1core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_1core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_1core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_1core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_1core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_1core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_1core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_1core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_1core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_1core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_1core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_1core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_1core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_1core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_1core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_1core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_1core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_1core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_1core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_1core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_1core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_1core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_1core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_1core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_1core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_1core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_1core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_1core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_1core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_1core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_1core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_1core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_1core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_1core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_1core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_1core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_1core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_1core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_1core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_1core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_1core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_1core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_1core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_1core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_1core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_1core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_1core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_1core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_1core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_1core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_1core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_1core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_1core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_1core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_1core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_1core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_1core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_1core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_1core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_1core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_1core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_1core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_1core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_1core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_1core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_1core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_1core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_1core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_1core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_1core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_1core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_1core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_1core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_1core_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_1core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_1core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_1core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_1core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_1core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_1core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_1core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_1core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_1core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_1core_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_1core_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_1core_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_1core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_1core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_1core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_1core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_1core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_1core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_1core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_1core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_1core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_1core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_1core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_1core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_1core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_1core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_1core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_1core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_1core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_1core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_1core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_1core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_1core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_1core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_1core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_1core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_1core_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_1core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_1core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_1core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_1core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_1core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_1core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_1core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_1core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_1core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_1core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_1core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_1core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_1core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_1core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_1core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_1core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_1core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_1core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_1core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_1core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_1core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_1core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_1core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_1core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_1core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_1core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_1core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_1core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_1core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_1core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_1core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_1core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_1core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_1core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_1core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_1core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_1core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_1core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_1core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_1core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_1core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_1core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_1core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_1core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_1core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_1core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_1core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_1core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_1core_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_1core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_1core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_1core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_1core_glReleaseShaderCompiler(gl.funcs)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp
new file mode 100644
index 000000000..6101e99de
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp
@@ -0,0 +1,5358 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_2_compatibility.h>
+
+#include "funcs.h"
+
+void *gl4_2compat_funcs() {
+ QOpenGLFunctions_4_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_2_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_2compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_2compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_2compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_2compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_2compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_2compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_2compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_2compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_2compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_2compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_2compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_2compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_2compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_2compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_2compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_2compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_2compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_2compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_2compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_2compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_2compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_2compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_2compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_2compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_2compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_2compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_2compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_2compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_2compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_2compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_2compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_2compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_2compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_2compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_2compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_2compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_2compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_2compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_2compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_2compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_2compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_2compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_2compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_2compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_2compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_2compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_2compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_2compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_2compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_2compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_2compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_2compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_2compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_2compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_2compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_2compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_2compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_2compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_2compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_2compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_2compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_2compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_2compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_2compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_2compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_2compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_2compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_2compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_2compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_2compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_2compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_2compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_2compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_2compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_2compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_2compat_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_2compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_2compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_2compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_2compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_2compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_2compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_2compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_2compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_2compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_2compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_2compat_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_2compat_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_2compat_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_2compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_2compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_2compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_2compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_2compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_2compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_2compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_2compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_2compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_2compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_2compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_2compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_2compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_2compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_2compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_2compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_2compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_2compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_2compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_2compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_2compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_2compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_2compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_2compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_2compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_2compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_2compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_2compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_2compat_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_2compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_2compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_2compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_2compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_2compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_2compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_2compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_2compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_2compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_2compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_2compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_2compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_2compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_2compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_2compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_2compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_2compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_2compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_2compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_2compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_2compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_2compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_2compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_2compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_2compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_2compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_2compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_2compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_2compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_2compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_2compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_2compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_2compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_2compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_2compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_2compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_2compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_2compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_2compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_2compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_2compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_2compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_2compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_2compat_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_2compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_2compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_2compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_2compat_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gl4_2compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth);
+}
+
+void gl4_2compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height);
+}
+
+void gl4_2compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage1D(target, levels, internalFormat, width);
+}
+
+void gl4_2compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMemoryBarrier(barriers);
+}
+
+void gl4_2compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void gl4_2compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+void gl4_2compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_2compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+void gl4_2compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+void gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance);
+}
+
+void gl4_2compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance);
+}
+
+void gl4_2compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+void gl4_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl4_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl4_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl4_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl4_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl4_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl4_2compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl4_2compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl4_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl4_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl4_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl4_2compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl4_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl4_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl4_2compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl4_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl4_2compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl4_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl4_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl4_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl4_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl4_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl4_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl4_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl4_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl4_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl4_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl4_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl4_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl4_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl4_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl4_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl4_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl4_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl4_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl4_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl4_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl4_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl4_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl4_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl4_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl4_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl4_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl4_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl4_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl4_2compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl4_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl4_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl4_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl4_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl4_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl4_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl4_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl4_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl4_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl4_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl4_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl4_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl4_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl4_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl4_2compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl4_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl4_2compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl4_2compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl4_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl4_2compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl4_2compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl4_2compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl4_2compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl4_2compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl4_2compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl4_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl4_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl4_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl4_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl4_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl4_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl4_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl4_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl4_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl4_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl4_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl4_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl4_2compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl4_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl4_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl4_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl4_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl4_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl4_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl4_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl4_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl4_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl4_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl4_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl4_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl4_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl4_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl4_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl4_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl4_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl4_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl4_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl4_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl4_2compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl4_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl4_2compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl4_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl4_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl4_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl4_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl4_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl4_2compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl4_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl4_2compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl4_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl4_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl4_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl4_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl4_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl4_2compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl4_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl4_2compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl4_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl4_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl4_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl4_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl4_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl4_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl4_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl4_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl4_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl4_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl4_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl4_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl4_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl4_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl4_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl4_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl4_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl4_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl4_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl4_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl4_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl4_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl4_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl4_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl4_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl4_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl4_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl4_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl4_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl4_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl4_2compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl4_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl4_2compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl4_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl4_2compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl4_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl4_2compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl4_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl4_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl4_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl4_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl4_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl4_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl4_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl4_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl4_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl4_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl4_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl4_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl4_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl4_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl4_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl4_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl4_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl4_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl4_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl4_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl4_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl4_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl4_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl4_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl4_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl4_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl4_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl4_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl4_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl4_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl4_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl4_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl4_2compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl4_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl4_2compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl4_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl4_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl4_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl4_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl4_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl4_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl4_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl4_2compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl4_2compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl4_2compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl4_2compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl4_2compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl4_2compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl4_2compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl4_2compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl4_2compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl4_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl4_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl4_2compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl4_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl4_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl4_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl4_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl4_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl4_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl4_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl4_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl4_2compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl4_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl4_2compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl4_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl4_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl4_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl4_2compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl4_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl4_2compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl4_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl4_2compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl4_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl4_2compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl4_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl4_2compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl4_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl4_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl4_2compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl4_2compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl4_2compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl4_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl4_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl4_2compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl4_2compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl4_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl4_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl4_2compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl4_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl4_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl4_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl4_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl4_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl4_2compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl4_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl4_2compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl4_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl4_2compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl4_2compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl4_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl4_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl4_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl4_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl4_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl4_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl4_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl4_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl4_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl4_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl4_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl4_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl4_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl4_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl4_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl4_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl4_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl4_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl4_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl4_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl4_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl4_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl4_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl4_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl4_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl4_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl4_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl4_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl4_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl4_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl4_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl4_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl4_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl4_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl4_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl4_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl4_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl4_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl4_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl4_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl4_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl4_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl4_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl4_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl4_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl4_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl4_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl4_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl4_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl4_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl4_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl4_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl4_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl4_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl4_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl4_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl4_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl4_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl4_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl4_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl4_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl4_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl4_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl4_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl4_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl4_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl4_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl4_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl4_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl4_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl4_2compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl4_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl4_2compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl4_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl4_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl4_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl4_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl4_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl4_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl4_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl4_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl4_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl4_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl4_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl4_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl4_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl4_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h
new file mode 100644
index 000000000..964194dcc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.h
@@ -0,0 +1,932 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_2compat_funcs();
+
+void gl4_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_2compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_2compat_glGetError(void *_glfuncs);
+void gl4_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_2compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_2compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_2compat_glFlush(void *_glfuncs);
+void gl4_2compat_glFinish(void *_glfuncs);
+void gl4_2compat_glEnable(void *_glfuncs, GLenum cap);
+void gl4_2compat_glDisable(void *_glfuncs, GLenum cap);
+void gl4_2compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_2compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_2compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_2compat_glClearStencil(void *_glfuncs, GLint s);
+void gl4_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_2compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_2compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_2compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_2compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_2compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_2compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_2compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_2compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_2compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_2compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_2compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_2compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_2compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_2compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_2compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_2compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_2compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_2compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_2compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_2compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_2compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_2compat_glCreateProgram(void *_glfuncs);
+void gl4_2compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_2compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_2compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_2compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glEndConditionalRender(void *_glfuncs);
+void gl4_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_2compat_glEndTransformFeedback(void *_glfuncs);
+void gl4_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_2compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_2compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_2compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_2compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_2compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_2compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_2compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_2compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_2compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_2compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_2compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_2compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_2compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_2compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_2compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_2compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_2compat_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_2compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_2compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_2compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_2compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_2compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_2compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_2compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_2compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_2compat_glResumeTransformFeedback(void *_glfuncs);
+void gl4_2compat_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_2compat_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_2compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_2compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_2compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_2compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_2compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_2compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_2compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_2compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_2compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_2compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_2compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_2compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_2compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_2compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_2compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_2compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_2compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_2compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_2compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_2compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_2compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_2compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_2compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_2compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_2compat_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_2compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_2compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_2compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_2compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_2compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_2compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_2compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_2compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_2compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_2compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_2compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_2compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_2compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_2compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_2compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_2compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_2compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_2compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_2compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_2compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_2compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_2compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_2compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_2compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_2compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_2compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_2compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_2compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_2compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_2compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_2compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_2compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_2compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_2compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_2compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_2compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_2compat_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_2compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_2compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_2compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_2compat_glReleaseShaderCompiler(void *_glfuncs);
+void gl4_2compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_2compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+void gl4_2compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers);
+void gl4_2compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+void gl4_2compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+void gl4_2compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params);
+void gl4_2compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+void gl4_2compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount);
+void gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+void gl4_2compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance);
+void gl4_2compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+void gl4_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glPushMatrix(void *_glfuncs);
+void gl4_2compat_glPopMatrix(void *_glfuncs);
+void gl4_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl4_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_2compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl4_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_2compat_glLoadIdentity(void *_glfuncs);
+void gl4_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl4_2compat_glIsList(void *_glfuncs, GLuint list);
+void gl4_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl4_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl4_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl4_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl4_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl4_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl4_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl4_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl4_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl4_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl4_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl4_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl4_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl4_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl4_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl4_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl4_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl4_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl4_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl4_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl4_2compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl4_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl4_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl4_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl4_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl4_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl4_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl4_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl4_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl4_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl4_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl4_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl4_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl4_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl4_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl4_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl4_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl4_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl4_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_2compat_glPopAttrib(void *_glfuncs);
+void gl4_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl4_2compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl4_2compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl4_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2compat_glPushName(void *_glfuncs, GLuint name);
+void gl4_2compat_glPopName(void *_glfuncs);
+void gl4_2compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl4_2compat_glLoadName(void *_glfuncs, GLuint name);
+void gl4_2compat_glInitNames(void *_glfuncs);
+GLint gl4_2compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl4_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl4_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl4_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl4_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl4_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl4_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl4_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl4_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl4_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_2compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl4_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl4_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl4_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl4_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl4_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl4_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl4_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl4_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl4_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl4_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl4_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl4_2compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_2compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_2compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_2compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_2compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl4_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl4_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl4_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl4_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl4_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl4_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl4_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl4_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl4_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl4_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl4_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl4_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl4_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl4_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl4_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl4_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl4_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl4_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl4_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl4_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl4_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl4_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_2compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl4_2compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl4_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl4_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl4_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl4_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl4_2compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl4_2compat_glIndexs(void *_glfuncs, GLshort c);
+void gl4_2compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl4_2compat_glIndexi(void *_glfuncs, GLint c);
+void gl4_2compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl4_2compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl4_2compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl4_2compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl4_2compat_glEnd(void *_glfuncs);
+void gl4_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl4_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl4_2compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl4_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl4_2compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl4_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl4_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl4_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl4_2compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl4_2compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl4_2compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl4_2compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl4_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl4_2compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_2compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_2compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_2compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_2compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_2compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_2compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl4_2compat_glBegin(void *_glfuncs, GLenum mode);
+void gl4_2compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl4_2compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl4_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl4_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl4_2compat_glCallList(void *_glfuncs, GLuint list);
+void gl4_2compat_glEndList(void *_glfuncs);
+void gl4_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl4_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_2compat_glPopClientAttrib(void *_glfuncs);
+void gl4_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl4_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl4_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl4_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl4_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glArrayElement(void *_glfuncs, GLint i);
+void gl4_2compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl4_2compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl4_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl4_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl4_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl4_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl4_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl4_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl4_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl4_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl4_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl4_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl4_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl4_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl4_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl4_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl4_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl4_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl4_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl4_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl4_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl4_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl4_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl4_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl4_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl4_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl4_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl4_2compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl4_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl4_2compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl4_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl4_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl4_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl4_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl4_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl4_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl4_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl4_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl4_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl4_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl4_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl4_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl4_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl4_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl4_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go
new file mode 100644
index 000000000..c91fbef65
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/gl.go
@@ -0,0 +1,9386 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_2compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ ALL_BARRIER_BITS = 0xFFFFFFFF
+ ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
+ BUFFER_UPDATE_BARRIER_BIT = 0x00000200
+ COMMAND_BARRIER_BIT = 0x00000040
+ ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
+ FRAMEBUFFER_BARRIER_BIT = 0x00000400
+ PIXEL_BUFFER_BARRIER_BIT = 0x00000080
+ SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
+ TEXTURE_FETCH_BARRIER_BIT = 0x00000008
+ TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
+ TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
+ UNIFORM_BARRIER_BIT = 0x00000004
+ VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ MAX_IMAGE_UNITS = 0x8F38
+ MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
+ IMAGE_BINDING_NAME = 0x8F3A
+ IMAGE_BINDING_LEVEL = 0x8F3B
+ IMAGE_BINDING_LAYERED = 0x8F3C
+ IMAGE_BINDING_LAYER = 0x8F3D
+ IMAGE_BINDING_ACCESS = 0x8F3E
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ IMAGE_1D = 0x904C
+ IMAGE_2D = 0x904D
+ IMAGE_3D = 0x904E
+ IMAGE_2D_RECT = 0x904F
+ IMAGE_CUBE = 0x9050
+ IMAGE_BUFFER = 0x9051
+ IMAGE_1D_ARRAY = 0x9052
+ IMAGE_2D_ARRAY = 0x9053
+ IMAGE_CUBE_MAP_ARRAY = 0x9054
+ IMAGE_2D_MULTISAMPLE = 0x9055
+ IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
+ INT_IMAGE_1D = 0x9057
+ INT_IMAGE_2D = 0x9058
+ INT_IMAGE_3D = 0x9059
+ INT_IMAGE_2D_RECT = 0x905A
+ INT_IMAGE_CUBE = 0x905B
+ INT_IMAGE_BUFFER = 0x905C
+ INT_IMAGE_1D_ARRAY = 0x905D
+ INT_IMAGE_2D_ARRAY = 0x905E
+ INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
+ INT_IMAGE_2D_MULTISAMPLE = 0x9060
+ INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
+ UNSIGNED_INT_IMAGE_1D = 0x9062
+ UNSIGNED_INT_IMAGE_2D = 0x9063
+ UNSIGNED_INT_IMAGE_3D = 0x9064
+ UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
+ UNSIGNED_INT_IMAGE_CUBE = 0x9066
+ UNSIGNED_INT_IMAGE_BUFFER = 0x9067
+ UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
+ UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
+ UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
+ MAX_IMAGE_SAMPLES = 0x906D
+ IMAGE_BINDING_FORMAT = 0x906E
+ RGB10_A2UI = 0x906F
+ MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
+ IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
+ IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
+ IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
+ MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
+ MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
+ MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
+ MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
+ MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
+ MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+ UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
+ UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
+ UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
+ UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
+ PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
+ PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
+ PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
+ PACK_COMPRESSED_BLOCK_SIZE = 0x912E
+ TEXTURE_IMMUTABLE_FORMAT = 0x912F
+ ATOMIC_COUNTER_BUFFER = 0x92C0
+ ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
+ ATOMIC_COUNTER_BUFFER_START = 0x92C2
+ ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
+ ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
+ MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
+ MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
+ MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
+ MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
+ MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
+ MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
+ MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
+ MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
+ MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
+ MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
+ MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
+ MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
+ MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
+ ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
+ UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
+ UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
+ MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
+ NUM_SAMPLE_COUNTS = 0x9380
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_2compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_2compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_2compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_2compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_2compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_2compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_2compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_2compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_2compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_2compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_2compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_2compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_2compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_2compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_2compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_2compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_2compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_2compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_2compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_2compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_2compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_2compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_2compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_2compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_2compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_2compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_2compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_2compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_2compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_2compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_2compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_2compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_2compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_2compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_2compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_2compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_2compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_2compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_2compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_2compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_2compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_2compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_2compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_2compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_2compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_2compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_2compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_2compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_2compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_2compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_2compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_2compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_2compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_2compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_2compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_2compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_2compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_2compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_2compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_2compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_2compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_2compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_2compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_2compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_2compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_2compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_2compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_2compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_2compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_2compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_2compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_2compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_2compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_2compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_2compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_2compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_2compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_2compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_2compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_2compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_2compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_2compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_2compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_2compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_2compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_2compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_2compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_2compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_2compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_2compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_2compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_2compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_2compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_2compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_2compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_2compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_2compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_2compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_2compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_2compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_2compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_2compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_2compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_2compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_2compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_2compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_2compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_2compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_2compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_2compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_2compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_2compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_2compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_2compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_2compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_2compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_2compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_2compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_2compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_2compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_2compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_2compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_2compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_2compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_2compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_2compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_2compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_2compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_2compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_2compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_2compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_2compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_2compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_2compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_2compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_2compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_2compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_2compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_2compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_2compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_2compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_2compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_2compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_2compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_2compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_2compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_2compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_2compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_2compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_2compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_2compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_2compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_2compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_2compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_2compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_2compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_2compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_2compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_2compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_2compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_2compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_2compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_2compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_2compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_2compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_2compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_2compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_2compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_2compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_2compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_2compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_2compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_2compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_2compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_2compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_2compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_2compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_2compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_2compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_2compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_2compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_2compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_2compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_2compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_2compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_2compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_2compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_2compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_2compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_2compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_2compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_2compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_2compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_2compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_2compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_2compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_2compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_2compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_2compat_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_2compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_2compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_2compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_2compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_2compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_2compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_2compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_2compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_2compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_2compat_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_2compat_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_2compat_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_2compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_2compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_2compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_2compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_2compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_2compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_2compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_2compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_2compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_2compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_2compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_2compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_2compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_2compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_2compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_2compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_2compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_2compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_2compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_2compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_2compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_2compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_2compat_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_2compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_2compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_2compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_2compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_2compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_2compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_2compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_2compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_2compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_2compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_2compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_2compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_2compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_2compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_2compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_2compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_2compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_2compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_2compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_2compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_2compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_2compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_2compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_2compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_2compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_2compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_2compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_2compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_2compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_2compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_2compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_2compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_2compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_2compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_2compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_2compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_2compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_2compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_2compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_2compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_2compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_2compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_2compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_2compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_2compat_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_2compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_2compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_2compat_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml
+func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) {
+ C.gl4_2compat_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml
+func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2compat_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml
+func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) {
+ C.gl4_2compat_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml
+func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) {
+ C.gl4_2compat_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml
+func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) {
+ C.gl4_2compat_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml
+func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml
+func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) {
+ C.gl4_2compat_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml
+func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) {
+ C.gl4_2compat_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml
+func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) {
+ C.gl4_2compat_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml
+func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) {
+ C.gl4_2compat_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl4_2compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl4_2compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl4_2compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl4_2compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl4_2compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl4_2compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl4_2compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl4_2compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_2compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_2compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_2compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl4_2compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl4_2compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl4_2compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl4_2compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_2compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl4_2compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_2compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl4_2compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl4_2compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl4_2compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl4_2compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl4_2compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl4_2compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl4_2compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_2compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl4_2compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl4_2compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl4_2compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl4_2compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl4_2compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl4_2compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl4_2compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl4_2compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl4_2compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl4_2compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl4_2compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl4_2compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_2compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl4_2compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_2compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl4_2compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl4_2compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl4_2compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl4_2compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl4_2compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl4_2compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl4_2compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl4_2compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl4_2compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl4_2compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl4_2compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl4_2compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl4_2compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl4_2compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl4_2compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl4_2compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl4_2compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl4_2compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl4_2compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl4_2compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl4_2compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl4_2compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl4_2compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl4_2compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl4_2compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl4_2compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl4_2compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_2compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl4_2compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl4_2compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl4_2compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl4_2compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl4_2compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl4_2compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl4_2compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl4_2compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl4_2compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl4_2compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl4_2compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_2compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl4_2compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl4_2compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl4_2compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl4_2compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl4_2compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl4_2compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl4_2compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl4_2compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl4_2compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl4_2compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl4_2compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl4_2compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl4_2compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl4_2compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl4_2compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl4_2compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl4_2compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl4_2compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl4_2compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl4_2compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl4_2compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl4_2compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl4_2compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl4_2compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl4_2compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl4_2compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl4_2compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl4_2compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl4_2compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl4_2compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl4_2compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl4_2compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl4_2compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl4_2compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl4_2compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl4_2compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl4_2compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl4_2compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl4_2compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl4_2compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl4_2compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl4_2compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl4_2compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl4_2compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl4_2compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl4_2compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl4_2compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl4_2compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl4_2compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl4_2compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl4_2compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl4_2compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl4_2compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl4_2compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl4_2compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl4_2compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl4_2compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl4_2compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl4_2compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl4_2compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl4_2compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl4_2compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl4_2compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl4_2compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl4_2compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl4_2compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl4_2compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl4_2compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl4_2compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl4_2compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl4_2compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl4_2compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl4_2compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl4_2compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl4_2compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl4_2compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl4_2compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl4_2compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl4_2compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl4_2compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl4_2compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl4_2compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl4_2compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl4_2compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl4_2compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl4_2compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl4_2compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl4_2compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl4_2compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl4_2compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl4_2compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl4_2compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl4_2compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl4_2compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl4_2compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl4_2compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl4_2compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl4_2compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl4_2compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl4_2compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl4_2compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl4_2compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl4_2compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl4_2compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl4_2compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl4_2compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl4_2compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl4_2compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl4_2compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl4_2compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl4_2compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl4_2compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl4_2compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_2compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl4_2compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl4_2compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl4_2compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_2compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl4_2compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl4_2compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl4_2compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl4_2compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl4_2compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl4_2compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl4_2compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl4_2compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl4_2compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl4_2compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl4_2compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl4_2compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl4_2compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl4_2compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl4_2compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl4_2compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl4_2compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl4_2compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl4_2compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl4_2compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl4_2compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl4_2compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl4_2compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl4_2compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl4_2compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl4_2compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl4_2compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl4_2compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl4_2compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl4_2compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl4_2compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl4_2compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl4_2compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl4_2compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl4_2compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl4_2compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl4_2compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl4_2compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl4_2compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl4_2compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl4_2compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl4_2compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl4_2compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl4_2compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl4_2compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl4_2compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl4_2compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl4_2compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl4_2compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_2compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_2compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl4_2compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl4_2compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_2compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl4_2compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl4_2compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl4_2compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl4_2compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl4_2compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl4_2compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl4_2compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl4_2compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl4_2compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_2compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl4_2compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl4_2compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl4_2compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl4_2compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl4_2compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl4_2compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl4_2compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl4_2compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl4_2compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_2compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_2compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl4_2compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_2compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl4_2compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl4_2compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl4_2compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl4_2compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl4_2compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl4_2compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl4_2compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl4_2compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl4_2compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp
new file mode 100644
index 000000000..567e39b30
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.cpp
@@ -0,0 +1,2748 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_2_core.h>
+
+#include "funcs.h"
+
+void *gl4_2core_funcs() {
+ QOpenGLFunctions_4_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_2_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_2core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_2core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_2core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_2core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_2core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_2core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_2core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_2core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_2core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_2core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_2core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_2core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_2core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_2core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_2core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_2core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_2core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_2core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_2core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_2core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_2core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_2core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_2core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_2core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_2core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_2core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_2core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_2core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_2core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_2core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_2core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_2core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_2core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_2core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_2core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_2core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_2core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_2core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_2core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_2core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_2core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_2core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_2core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_2core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_2core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_2core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_2core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_2core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_2core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_2core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_2core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_2core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_2core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_2core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_2core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_2core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_2core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_2core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_2core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_2core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_2core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_2core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_2core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_2core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_2core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_2core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_2core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_2core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_2core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_2core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_2core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_2core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_2core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_2core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_2core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_2core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_2core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_2core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_2core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_2core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_2core_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_2core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_2core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_2core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_2core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_2core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_2core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_2core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_2core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_2core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_2core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_2core_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_2core_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_2core_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_2core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_2core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_2core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_2core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_2core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_2core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_2core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_2core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_2core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_2core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_2core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_2core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_2core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_2core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_2core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_2core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_2core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_2core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_2core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_2core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_2core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_2core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_2core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_2core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_2core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_2core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_2core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_2core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_2core_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_2core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_2core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_2core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_2core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_2core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_2core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_2core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_2core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_2core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_2core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_2core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_2core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_2core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_2core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_2core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_2core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_2core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_2core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_2core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_2core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_2core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_2core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_2core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_2core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_2core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_2core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_2core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_2core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_2core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_2core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_2core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_2core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_2core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_2core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_2core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_2core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_2core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_2core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_2core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_2core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_2core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_2core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_2core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_2core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_2core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_2core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_2core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_2core_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_2core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_2core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_2core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_2core_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gl4_2core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth);
+}
+
+void gl4_2core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height);
+}
+
+void gl4_2core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage1D(target, levels, internalFormat, width);
+}
+
+void gl4_2core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glMemoryBarrier(barriers);
+}
+
+void gl4_2core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void gl4_2core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+void gl4_2core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_2core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+void gl4_2core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+void gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance);
+}
+
+void gl4_2core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance);
+}
+
+void gl4_2core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h
new file mode 100644
index 000000000..969f03fdd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h
@@ -0,0 +1,497 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_2core_funcs();
+
+void gl4_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_2core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_2core_glGetError(void *_glfuncs);
+void gl4_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_2core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_2core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_2core_glFlush(void *_glfuncs);
+void gl4_2core_glFinish(void *_glfuncs);
+void gl4_2core_glEnable(void *_glfuncs, GLenum cap);
+void gl4_2core_glDisable(void *_glfuncs, GLenum cap);
+void gl4_2core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_2core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_2core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_2core_glClearStencil(void *_glfuncs, GLint s);
+void gl4_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2core_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_2core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_2core_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_2core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_2core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_2core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_2core_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_2core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_2core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_2core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_2core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_2core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_2core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_2core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2core_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_2core_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_2core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_2core_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_2core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_2core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_2core_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_2core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_2core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_2core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_2core_glCreateProgram(void *_glfuncs);
+void gl4_2core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_2core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_2core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_2core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2core_glEndConditionalRender(void *_glfuncs);
+void gl4_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_2core_glEndTransformFeedback(void *_glfuncs);
+void gl4_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_2core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_2core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_2core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_2core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_2core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_2core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_2core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_2core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_2core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_2core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_2core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_2core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_2core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_2core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_2core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_2core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_2core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_2core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_2core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_2core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_2core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_2core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_2core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_2core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_2core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_2core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_2core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_2core_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_2core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_2core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_2core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_2core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_2core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_2core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_2core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_2core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_2core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_2core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_2core_glResumeTransformFeedback(void *_glfuncs);
+void gl4_2core_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_2core_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_2core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_2core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_2core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_2core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_2core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_2core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_2core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_2core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_2core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_2core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_2core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_2core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_2core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_2core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_2core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_2core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_2core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_2core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_2core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_2core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_2core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_2core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_2core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_2core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_2core_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_2core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_2core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_2core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_2core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_2core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_2core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_2core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_2core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_2core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_2core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_2core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_2core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_2core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_2core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_2core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_2core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_2core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_2core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_2core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_2core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_2core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_2core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_2core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_2core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_2core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_2core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_2core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_2core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_2core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_2core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_2core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_2core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_2core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_2core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_2core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_2core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_2core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_2core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_2core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_2core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_2core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_2core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_2core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_2core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_2core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_2core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_2core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_2core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_2core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_2core_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_2core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_2core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_2core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_2core_glReleaseShaderCompiler(void *_glfuncs);
+void gl4_2core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_2core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_2core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+void gl4_2core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers);
+void gl4_2core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+void gl4_2core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+void gl4_2core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params);
+void gl4_2core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+void gl4_2core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount);
+void gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+void gl4_2core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance);
+void gl4_2core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go
new file mode 100644
index 000000000..a452b7296
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/gl.go
@@ -0,0 +1,6594 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_2core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ ALL_BARRIER_BITS = 0xFFFFFFFF
+ ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
+ BUFFER_UPDATE_BARRIER_BIT = 0x00000200
+ COMMAND_BARRIER_BIT = 0x00000040
+ ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
+ FRAMEBUFFER_BARRIER_BIT = 0x00000400
+ PIXEL_BUFFER_BARRIER_BIT = 0x00000080
+ SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
+ TEXTURE_FETCH_BARRIER_BIT = 0x00000008
+ TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
+ TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
+ UNIFORM_BARRIER_BIT = 0x00000004
+ VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ MAX_IMAGE_UNITS = 0x8F38
+ MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
+ IMAGE_BINDING_NAME = 0x8F3A
+ IMAGE_BINDING_LEVEL = 0x8F3B
+ IMAGE_BINDING_LAYERED = 0x8F3C
+ IMAGE_BINDING_LAYER = 0x8F3D
+ IMAGE_BINDING_ACCESS = 0x8F3E
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ IMAGE_1D = 0x904C
+ IMAGE_2D = 0x904D
+ IMAGE_3D = 0x904E
+ IMAGE_2D_RECT = 0x904F
+ IMAGE_CUBE = 0x9050
+ IMAGE_BUFFER = 0x9051
+ IMAGE_1D_ARRAY = 0x9052
+ IMAGE_2D_ARRAY = 0x9053
+ IMAGE_CUBE_MAP_ARRAY = 0x9054
+ IMAGE_2D_MULTISAMPLE = 0x9055
+ IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
+ INT_IMAGE_1D = 0x9057
+ INT_IMAGE_2D = 0x9058
+ INT_IMAGE_3D = 0x9059
+ INT_IMAGE_2D_RECT = 0x905A
+ INT_IMAGE_CUBE = 0x905B
+ INT_IMAGE_BUFFER = 0x905C
+ INT_IMAGE_1D_ARRAY = 0x905D
+ INT_IMAGE_2D_ARRAY = 0x905E
+ INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
+ INT_IMAGE_2D_MULTISAMPLE = 0x9060
+ INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
+ UNSIGNED_INT_IMAGE_1D = 0x9062
+ UNSIGNED_INT_IMAGE_2D = 0x9063
+ UNSIGNED_INT_IMAGE_3D = 0x9064
+ UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
+ UNSIGNED_INT_IMAGE_CUBE = 0x9066
+ UNSIGNED_INT_IMAGE_BUFFER = 0x9067
+ UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
+ UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
+ UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
+ MAX_IMAGE_SAMPLES = 0x906D
+ IMAGE_BINDING_FORMAT = 0x906E
+ RGB10_A2UI = 0x906F
+ MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
+ IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
+ IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
+ IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
+ MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
+ MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
+ MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
+ MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
+ MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
+ MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+ UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
+ UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
+ UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
+ UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
+ PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
+ PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
+ PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
+ PACK_COMPRESSED_BLOCK_SIZE = 0x912E
+ TEXTURE_IMMUTABLE_FORMAT = 0x912F
+ ATOMIC_COUNTER_BUFFER = 0x92C0
+ ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
+ ATOMIC_COUNTER_BUFFER_START = 0x92C2
+ ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
+ ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
+ MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
+ MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
+ MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
+ MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
+ MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
+ MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
+ MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
+ MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
+ MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
+ MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
+ MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
+ MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
+ MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
+ ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
+ UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
+ UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
+ MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
+ NUM_SAMPLE_COUNTS = 0x9380
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_2core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_2core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_2core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_2core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_2core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_2core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_2core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_2core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_2core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_2core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_2core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_2core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_2core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_2core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_2core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_2core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_2core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_2core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_2core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_2core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_2core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_2core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_2core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_2core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_2core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_2core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_2core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_2core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_2core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_2core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_2core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_2core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_2core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_2core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_2core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_2core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_2core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_2core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_2core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_2core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_2core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_2core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_2core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_2core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_2core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_2core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_2core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_2core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_2core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_2core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_2core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_2core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_2core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_2core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_2core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_2core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_2core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_2core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_2core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_2core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_2core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_2core_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_2core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_2core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_2core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_2core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_2core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_2core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_2core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_2core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_2core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_2core_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_2core_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_2core_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_2core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_2core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_2core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_2core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_2core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_2core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_2core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_2core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_2core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_2core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_2core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_2core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_2core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_2core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_2core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_2core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_2core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_2core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_2core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_2core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_2core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_2core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_2core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_2core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_2core_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_2core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_2core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_2core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_2core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_2core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_2core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_2core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_2core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_2core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_2core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_2core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_2core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_2core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_2core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_2core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_2core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_2core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_2core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_2core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_2core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_2core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_2core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_2core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_2core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_2core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_2core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_2core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_2core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_2core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_2core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_2core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_2core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_2core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_2core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_2core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_2core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_2core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_2core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_2core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_2core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_2core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_2core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_2core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_2core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_2core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_2core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_2core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_2core_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_2core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_2core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_2core_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml
+func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) {
+ C.gl4_2core_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml
+func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_2core_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml
+func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) {
+ C.gl4_2core_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml
+func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) {
+ C.gl4_2core_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml
+func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) {
+ C.gl4_2core_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml
+func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_2core_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml
+func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) {
+ C.gl4_2core_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml
+func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) {
+ C.gl4_2core_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml
+func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) {
+ C.gl4_2core_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_2core_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml
+func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) {
+ C.gl4_2core_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp
new file mode 100644
index 000000000..04ab8fadd
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.cpp
@@ -0,0 +1,5556 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_3_compatibility.h>
+
+#include "funcs.h"
+
+void *gl4_3compat_funcs() {
+ QOpenGLFunctions_4_3_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_3_Compatibility>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_3compat_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_3compat_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_3compat_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_3compat_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_3compat_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_3compat_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_3compat_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_3compat_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_3compat_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_3compat_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_3compat_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_3compat_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_3compat_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_3compat_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_3compat_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_3compat_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_3compat_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_3compat_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_3compat_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_3compat_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_3compat_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_3compat_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_3compat_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_3compat_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_3compat_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_3compat_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_3compat_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_3compat_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_3compat_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_3compat_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_3compat_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_3compat_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_3compat_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_3compat_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_3compat_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_3compat_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_3compat_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_3compat_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_3compat_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_3compat_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_3compat_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_3compat_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_3compat_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_3compat_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_3compat_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_3compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_3compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_3compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_3compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_3compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_3compat_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_3compat_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_3compat_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_3compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_3compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_3compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_3compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_3compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_3compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_3compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_3compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_3compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_3compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_3compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_3compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_3compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_3compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_3compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_3compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_3compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_3compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_3compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_3compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_3compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_3compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_3compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_3compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_3compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_3compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_3compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_3compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_3compat_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_3compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_3compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_3compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_3compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_3compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_3compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_3compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_3compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_3compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_3compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_3compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_3compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_3compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_3compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_3compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_3compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_3compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_3compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_3compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_3compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_3compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_3compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_3compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_3compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_3compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_3compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_3compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_3compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_3compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_3compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_3compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_3compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_3compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_3compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_3compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_3compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_3compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_3compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_3compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_3compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_3compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_3compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_3compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_3compat_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_3compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_3compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_3compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_3compat_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gl4_3compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth);
+}
+
+void gl4_3compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height);
+}
+
+void gl4_3compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage1D(target, levels, internalFormat, width);
+}
+
+void gl4_3compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMemoryBarrier(barriers);
+}
+
+void gl4_3compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void gl4_3compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+void gl4_3compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_3compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+void gl4_3compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+void gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance);
+}
+
+void gl4_3compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance);
+}
+
+void gl4_3compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+void gl4_3compat_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_3compat_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_3compat_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexBufferRange(target, internalFormat, buffer, offset, size);
+}
+
+void gl4_3compat_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+GLint gl4_3compat_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+GLint gl4_3compat_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceLocation(program, programInterface, name);
+}
+
+void gl4_3compat_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+void gl4_3compat_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+GLuint gl4_3compat_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceIndex(program, programInterface, name);
+}
+
+void gl4_3compat_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+void gl4_3compat_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawElementsIndirect(mode, gltype, indirect, drawcount, stride);
+}
+
+void gl4_3compat_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+void gl4_3compat_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+void gl4_3compat_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+void gl4_3compat_glInvalidateBufferData(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateBufferData(buffer);
+}
+
+void gl4_3compat_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateBufferSubData(buffer, offset, length);
+}
+
+void gl4_3compat_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateTexImage(texture, level);
+}
+
+void gl4_3compat_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+void gl4_3compat_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetInternalformati64v(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_3compat_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetFramebufferParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFramebufferParameteri(target, pname, param);
+}
+
+void gl4_3compat_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexBindingDivisor(bindingindex, divisor);
+}
+
+void gl4_3compat_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribBinding(attribindex, bindingindex);
+}
+
+void gl4_3compat_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribLFormat(attribindex, size, gltype, relativeoffset);
+}
+
+void gl4_3compat_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribIFormat(attribindex, size, gltype, relativeoffset);
+}
+
+void gl4_3compat_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribFormat(attribindex, size, gltype, normalized, relativeoffset);
+}
+
+void gl4_3compat_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+void gl4_3compat_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTextureView(texture, target, origtexture, internalFormat, minlevel, numlevels, minlayer, numlayers);
+}
+
+void gl4_3compat_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+void gl4_3compat_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDispatchComputeIndirect(indirect);
+}
+
+void gl4_3compat_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+void gl4_3compat_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferSubData(target, internalFormat, offset, size, format, gltype, data);
+}
+
+void gl4_3compat_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearBufferData(target, internalFormat, format, gltype, data);
+}
+
+void gl4_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslatef(x, y, z);
+}
+
+void gl4_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTranslated(x, y, z);
+}
+
+void gl4_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScalef(x, y, z);
+}
+
+void gl4_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glScaled(x, y, z);
+}
+
+void gl4_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotatef(angle, x, y, z);
+}
+
+void gl4_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRotated(angle, x, y, z);
+}
+
+void gl4_3compat_glPushMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushMatrix();
+}
+
+void gl4_3compat_glPopMatrix(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopMatrix();
+}
+
+void gl4_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
+}
+
+void gl4_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixd(m);
+}
+
+void gl4_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultMatrixf(m);
+}
+
+void gl4_3compat_glMatrixMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMatrixMode(mode);
+}
+
+void gl4_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixd(m);
+}
+
+void gl4_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadMatrixf(m);
+}
+
+void gl4_3compat_glLoadIdentity(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadIdentity();
+}
+
+void gl4_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
+}
+
+GLboolean gl4_3compat_glIsList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glIsList(list);
+}
+
+void gl4_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGeniv(coord, pname, params);
+}
+
+void gl4_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGenfv(coord, pname, params);
+}
+
+void gl4_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexGendv(coord, pname, params);
+}
+
+void gl4_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnviv(target, pname, params);
+}
+
+void gl4_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetTexEnvfv(target, pname, params);
+}
+
+void gl4_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPolygonStipple(mask);
+}
+
+void gl4_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapusv(glmap, values);
+}
+
+void gl4_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapuiv(glmap, values);
+}
+
+void gl4_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetPixelMapfv(glmap, values);
+}
+
+void gl4_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialiv(face, pname, params);
+}
+
+void gl4_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMaterialfv(face, pname, params);
+}
+
+void gl4_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapiv(target, query, v);
+}
+
+void gl4_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapfv(target, query, v);
+}
+
+void gl4_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMapdv(target, query, v);
+}
+
+void gl4_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightiv(light, pname, params);
+}
+
+void gl4_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetLightfv(light, pname, params);
+}
+
+void gl4_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetClipPlane(plane, equation);
+}
+
+void gl4_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
+}
+
+void gl4_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyPixels(x, y, width, height, gltype);
+}
+
+void gl4_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapusv(glmap, mapsize, values);
+}
+
+void gl4_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
+}
+
+void gl4_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelMapfv(glmap, mapsize, values);
+}
+
+void gl4_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferi(pname, param);
+}
+
+void gl4_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelTransferf(pname, param);
+}
+
+void gl4_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPixelZoom(xfactor, yfactor);
+}
+
+void gl4_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAlphaFunc(glfunc, ref);
+}
+
+void gl4_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint2(i, j);
+}
+
+void gl4_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
+}
+
+void gl4_3compat_glEvalPoint1(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalPoint1(i);
+}
+
+void gl4_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalMesh1(mode, i1, i2);
+}
+
+void gl4_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2fv(u);
+}
+
+void gl4_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2f(u, v);
+}
+
+void gl4_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2dv(u);
+}
+
+void gl4_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord2d(u, v);
+}
+
+void gl4_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1fv(u);
+}
+
+void gl4_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1f(u);
+}
+
+void gl4_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1dv(u);
+}
+
+void gl4_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEvalCoord1d(u);
+}
+
+void gl4_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+void gl4_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1f(un, u1, u2);
+}
+
+void gl4_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMapGrid1d(un, u1, u2);
+}
+
+void gl4_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+void gl4_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
+}
+
+void gl4_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
+}
+
+void gl4_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushAttrib(mask);
+}
+
+void gl4_3compat_glPopAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopAttrib();
+}
+
+void gl4_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glAccum(op, value);
+}
+
+void gl4_3compat_glIndexMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexMask(mask);
+}
+
+void gl4_3compat_glClearIndex(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearIndex(c);
+}
+
+void gl4_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClearAccum(red, green, blue, alpha);
+}
+
+void gl4_3compat_glPushName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushName(name);
+}
+
+void gl4_3compat_glPopName(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopName();
+}
+
+void gl4_3compat_glPassThrough(void *_glfuncs, GLfloat token)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPassThrough(token);
+}
+
+void gl4_3compat_glLoadName(void *_glfuncs, GLuint name)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadName(name);
+}
+
+void gl4_3compat_glInitNames(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInitNames();
+}
+
+GLint gl4_3compat_glRenderMode(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glRenderMode(mode);
+}
+
+void gl4_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSelectBuffer(size, buffer);
+}
+
+void gl4_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
+}
+
+void gl4_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeniv(coord, pname, params);
+}
+
+void gl4_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGeni(coord, pname, param);
+}
+
+void gl4_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenfv(coord, pname, params);
+}
+
+void gl4_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGenf(coord, pname, param);
+}
+
+void gl4_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGendv(coord, pname, params);
+}
+
+void gl4_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexGend(coord, pname, param);
+}
+
+void gl4_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnviv(target, pname, params);
+}
+
+void gl4_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvi(target, pname, param);
+}
+
+void gl4_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvfv(target, pname, params);
+}
+
+void gl4_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexEnvf(target, pname, param);
+}
+
+void gl4_3compat_glShadeModel(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glShadeModel(mode);
+}
+
+void gl4_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPolygonStipple(mask);
+}
+
+void gl4_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialiv(face, pname, params);
+}
+
+void gl4_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMateriali(face, pname, param);
+}
+
+void gl4_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialfv(face, pname, params);
+}
+
+void gl4_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMaterialf(face, pname, param);
+}
+
+void gl4_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLineStipple(factor, pattern);
+}
+
+void gl4_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeliv(pname, params);
+}
+
+void gl4_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModeli(pname, param);
+}
+
+void gl4_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelfv(pname, params);
+}
+
+void gl4_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightModelf(pname, param);
+}
+
+void gl4_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightiv(light, pname, params);
+}
+
+void gl4_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLighti(light, pname, param);
+}
+
+void gl4_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightfv(light, pname, params);
+}
+
+void gl4_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLightf(light, pname, param);
+}
+
+void gl4_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogiv(pname, params);
+}
+
+void gl4_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogi(pname, param);
+}
+
+void gl4_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogfv(pname, params);
+}
+
+void gl4_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogf(pname, param);
+}
+
+void gl4_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorMaterial(face, mode);
+}
+
+void gl4_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClipPlane(plane, equation);
+}
+
+void gl4_3compat_glVertex4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4sv(v);
+}
+
+void gl4_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4s(x, y, z, w);
+}
+
+void gl4_3compat_glVertex4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4iv(v);
+}
+
+void gl4_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4i(x, y, z, w);
+}
+
+void gl4_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4fv(v);
+}
+
+void gl4_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4f(x, y, z, w);
+}
+
+void gl4_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4dv(v);
+}
+
+void gl4_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex4d(x, y, z, w);
+}
+
+void gl4_3compat_glVertex3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3sv(v);
+}
+
+void gl4_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3s(x, y, z);
+}
+
+void gl4_3compat_glVertex3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3iv(v);
+}
+
+void gl4_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3i(x, y, z);
+}
+
+void gl4_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3fv(v);
+}
+
+void gl4_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3f(x, y, z);
+}
+
+void gl4_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3dv(v);
+}
+
+void gl4_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex3d(x, y, z);
+}
+
+void gl4_3compat_glVertex2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2sv(v);
+}
+
+void gl4_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2s(x, y);
+}
+
+void gl4_3compat_glVertex2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2iv(v);
+}
+
+void gl4_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2i(x, y);
+}
+
+void gl4_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2fv(v);
+}
+
+void gl4_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2f(x, y);
+}
+
+void gl4_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2dv(v);
+}
+
+void gl4_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertex2d(x, y);
+}
+
+void gl4_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4sv(v);
+}
+
+void gl4_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4s(s, t, r, q);
+}
+
+void gl4_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4iv(v);
+}
+
+void gl4_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4i(s, t, r, q);
+}
+
+void gl4_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4fv(v);
+}
+
+void gl4_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4f(s, t, r, q);
+}
+
+void gl4_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4dv(v);
+}
+
+void gl4_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord4d(s, t, r, q);
+}
+
+void gl4_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3sv(v);
+}
+
+void gl4_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3s(s, t, r);
+}
+
+void gl4_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3iv(v);
+}
+
+void gl4_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3i(s, t, r);
+}
+
+void gl4_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3fv(v);
+}
+
+void gl4_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3f(s, t, r);
+}
+
+void gl4_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3dv(v);
+}
+
+void gl4_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord3d(s, t, r);
+}
+
+void gl4_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2sv(v);
+}
+
+void gl4_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2s(s, t);
+}
+
+void gl4_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2iv(v);
+}
+
+void gl4_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2i(s, t);
+}
+
+void gl4_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2fv(v);
+}
+
+void gl4_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2f(s, t);
+}
+
+void gl4_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2dv(v);
+}
+
+void gl4_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord2d(s, t);
+}
+
+void gl4_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1sv(v);
+}
+
+void gl4_3compat_glTexCoord1s(void *_glfuncs, GLshort s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1s(s);
+}
+
+void gl4_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1iv(v);
+}
+
+void gl4_3compat_glTexCoord1i(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1i(s);
+}
+
+void gl4_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1fv(v);
+}
+
+void gl4_3compat_glTexCoord1f(void *_glfuncs, GLfloat s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1f(s);
+}
+
+void gl4_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1dv(v);
+}
+
+void gl4_3compat_glTexCoord1d(void *_glfuncs, GLdouble s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoord1d(s);
+}
+
+void gl4_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectsv(v1, v2);
+}
+
+void gl4_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRects(x1, y1, x2, y2);
+}
+
+void gl4_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectiv(v1, v2);
+}
+
+void gl4_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRecti(x1, y1, x2, y2);
+}
+
+void gl4_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectfv(v1, v2);
+}
+
+void gl4_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectf(x1, y1, x2, y2);
+}
+
+void gl4_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectdv(v1, v2);
+}
+
+void gl4_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRectd(x1, y1, x2, y2);
+}
+
+void gl4_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4sv(v);
+}
+
+void gl4_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4s(x, y, z, w);
+}
+
+void gl4_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4iv(v);
+}
+
+void gl4_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4i(x, y, z, w);
+}
+
+void gl4_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4fv(v);
+}
+
+void gl4_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4f(x, y, z, w);
+}
+
+void gl4_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4dv(v);
+}
+
+void gl4_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos4d(x, y, z, w);
+}
+
+void gl4_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3sv(v);
+}
+
+void gl4_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3s(x, y, z);
+}
+
+void gl4_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3iv(v);
+}
+
+void gl4_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3i(x, y, z);
+}
+
+void gl4_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3fv(v);
+}
+
+void gl4_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3f(x, y, z);
+}
+
+void gl4_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3dv(v);
+}
+
+void gl4_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos3d(x, y, z);
+}
+
+void gl4_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2sv(v);
+}
+
+void gl4_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2s(x, y);
+}
+
+void gl4_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2iv(v);
+}
+
+void gl4_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2i(x, y);
+}
+
+void gl4_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2fv(v);
+}
+
+void gl4_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2f(x, y);
+}
+
+void gl4_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2dv(v);
+}
+
+void gl4_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glRasterPos2d(x, y);
+}
+
+void gl4_3compat_glNormal3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3sv(v);
+}
+
+void gl4_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3s(nx, ny, nz);
+}
+
+void gl4_3compat_glNormal3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3iv(v);
+}
+
+void gl4_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3i(nx, ny, nz);
+}
+
+void gl4_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3fv(v);
+}
+
+void gl4_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3f(nx, ny, nz);
+}
+
+void gl4_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3dv(v);
+}
+
+void gl4_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3d(nx, ny, nz);
+}
+
+void gl4_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3bv(v);
+}
+
+void gl4_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormal3b(nx, ny, nz);
+}
+
+void gl4_3compat_glIndexsv(void *_glfuncs, const GLshort* c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexsv(c);
+}
+
+void gl4_3compat_glIndexs(void *_glfuncs, GLshort c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexs(c);
+}
+
+void gl4_3compat_glIndexiv(void *_glfuncs, const GLint* c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexiv(c);
+}
+
+void gl4_3compat_glIndexi(void *_glfuncs, GLint c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexi(c);
+}
+
+void gl4_3compat_glIndexfv(void *_glfuncs, const GLfloat* c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexfv(c);
+}
+
+void gl4_3compat_glIndexf(void *_glfuncs, GLfloat c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexf(c);
+}
+
+void gl4_3compat_glIndexdv(void *_glfuncs, const GLdouble* c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexdv(c);
+}
+
+void gl4_3compat_glIndexd(void *_glfuncs, GLdouble c)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexd(c);
+}
+
+void gl4_3compat_glEnd(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnd();
+}
+
+void gl4_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagv(flag);
+}
+
+void gl4_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlag(flag);
+}
+
+void gl4_3compat_glColor4usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4usv(v);
+}
+
+void gl4_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4us(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4uiv(v);
+}
+
+void gl4_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ui(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ubv(v);
+}
+
+void gl4_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4ub(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4sv(v);
+}
+
+void gl4_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4s(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4iv(v);
+}
+
+void gl4_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4i(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4fv(v);
+}
+
+void gl4_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4f(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4dv(v);
+}
+
+void gl4_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4d(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor4bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4bv(v);
+}
+
+void gl4_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor4b(red, green, blue, alpha);
+}
+
+void gl4_3compat_glColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3usv(v);
+}
+
+void gl4_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3us(red, green, blue);
+}
+
+void gl4_3compat_glColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3uiv(v);
+}
+
+void gl4_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ui(red, green, blue);
+}
+
+void gl4_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ubv(v);
+}
+
+void gl4_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3ub(red, green, blue);
+}
+
+void gl4_3compat_glColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3sv(v);
+}
+
+void gl4_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3s(red, green, blue);
+}
+
+void gl4_3compat_glColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3iv(v);
+}
+
+void gl4_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3i(red, green, blue);
+}
+
+void gl4_3compat_glColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3fv(v);
+}
+
+void gl4_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3f(red, green, blue);
+}
+
+void gl4_3compat_glColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3dv(v);
+}
+
+void gl4_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3d(red, green, blue);
+}
+
+void gl4_3compat_glColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3bv(v);
+}
+
+void gl4_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColor3b(red, green, blue);
+}
+
+void gl4_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+void gl4_3compat_glBegin(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glBegin(mode);
+}
+
+void gl4_3compat_glListBase(void *_glfuncs, GLuint base)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glListBase(base);
+}
+
+GLuint gl4_3compat_glGenLists(void *_glfuncs, GLsizei range_)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glGenLists(range_);
+}
+
+void gl4_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDeleteLists(list, range_);
+}
+
+void gl4_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallLists(n, gltype, lists);
+}
+
+void gl4_3compat_glCallList(void *_glfuncs, GLuint list)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCallList(list);
+}
+
+void gl4_3compat_glEndList(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEndList();
+}
+
+void gl4_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNewList(list, mode);
+}
+
+void gl4_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPushClientAttrib(mask);
+}
+
+void gl4_3compat_glPopClientAttrib(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPopClientAttrib();
+}
+
+void gl4_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glPrioritizeTextures(n, textures, priorities);
+}
+
+GLboolean gl4_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ return _qglfuncs->glAreTexturesResident(n, textures, residences);
+}
+
+void gl4_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glNormalPointer(gltype, stride, pointer);
+}
+
+void gl4_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glInterleavedArrays(format, stride, pointer);
+}
+
+void gl4_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glIndexPointer(gltype, stride, pointer);
+}
+
+void gl4_3compat_glEnableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEnableClientState(array);
+}
+
+void gl4_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glEdgeFlagPointer(stride, pointer);
+}
+
+void gl4_3compat_glDisableClientState(void *_glfuncs, GLenum array)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glDisableClientState(array);
+}
+
+void gl4_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glArrayElement(void *_glfuncs, GLint i)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glArrayElement(i);
+}
+
+void gl4_3compat_glResetMinmax(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetMinmax(target);
+}
+
+void gl4_3compat_glResetHistogram(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glResetHistogram(target);
+}
+
+void gl4_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMinmax(target, internalFormat, sink);
+}
+
+void gl4_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glHistogram(target, width, internalFormat, sink);
+}
+
+void gl4_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
+}
+
+void gl4_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogramParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
+}
+
+void gl4_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
+}
+
+void gl4_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
+}
+
+void gl4_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
+}
+
+void gl4_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
+}
+
+void gl4_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
+}
+
+void gl4_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameteri(target, pname, params);
+}
+
+void gl4_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionParameterf(target, pname, params);
+}
+
+void gl4_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
+}
+
+void gl4_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
+}
+
+void gl4_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
+}
+
+void gl4_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
+}
+
+void gl4_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTableParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glGetColorTable(target, format, gltype, table);
+}
+
+void gl4_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
+}
+
+void gl4_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameteriv(target, pname, params);
+}
+
+void gl4_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTableParameterfv(target, pname, params);
+}
+
+void gl4_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
+}
+
+void gl4_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixd(m);
+}
+
+void gl4_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultTransposeMatrixf(m);
+}
+
+void gl4_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixd(m);
+}
+
+void gl4_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glLoadTransposeMatrixf(m);
+}
+
+void gl4_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4sv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
+}
+
+void gl4_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4iv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
+}
+
+void gl4_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4fv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void gl4_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4dv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
+}
+
+void gl4_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3sv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3s(target, s, t, r);
+}
+
+void gl4_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3iv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3i(target, s, t, r);
+}
+
+void gl4_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3fv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3f(target, s, t, r);
+}
+
+void gl4_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3dv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord3d(target, s, t, r);
+}
+
+void gl4_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2sv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2s(target, s, t);
+}
+
+void gl4_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2iv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2i(target, s, t);
+}
+
+void gl4_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2fv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2f(target, s, t);
+}
+
+void gl4_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2dv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord2d(target, s, t);
+}
+
+void gl4_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1sv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1s(target, s);
+}
+
+void gl4_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1iv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1i(target, s);
+}
+
+void gl4_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1fv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1f(target, s);
+}
+
+void gl4_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1dv(target, v);
+}
+
+void gl4_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glMultiTexCoord1d(target, s);
+}
+
+void gl4_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glClientActiveTexture(texture);
+}
+
+void gl4_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3sv(v);
+}
+
+void gl4_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3s(x, y, z);
+}
+
+void gl4_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3iv(v);
+}
+
+void gl4_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3i(x, y, z);
+}
+
+void gl4_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3fv(v);
+}
+
+void gl4_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3f(x, y, z);
+}
+
+void gl4_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3dv(v);
+}
+
+void gl4_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos3d(x, y, z);
+}
+
+void gl4_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2sv(v);
+}
+
+void gl4_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2s(x, y);
+}
+
+void gl4_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2iv(v);
+}
+
+void gl4_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2i(x, y);
+}
+
+void gl4_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2fv(v);
+}
+
+void gl4_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2f(x, y);
+}
+
+void gl4_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2dv(v);
+}
+
+void gl4_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glWindowPos2d(x, y);
+}
+
+void gl4_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer);
+}
+
+void gl4_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3usv(v);
+}
+
+void gl4_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3us(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3uiv(v);
+}
+
+void gl4_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ui(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ubv(v);
+}
+
+void gl4_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3ub(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3sv(v);
+}
+
+void gl4_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3s(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3iv(v);
+}
+
+void gl4_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3i(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3fv(v);
+}
+
+void gl4_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3f(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3dv(v);
+}
+
+void gl4_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3d(red, green, blue);
+}
+
+void gl4_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3bv(v);
+}
+
+void gl4_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glSecondaryColor3b(red, green, blue);
+}
+
+void gl4_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordPointer(gltype, stride, pointer);
+}
+
+void gl4_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoorddv(coord);
+}
+
+void gl4_3compat_glFogCoordd(void *_glfuncs, GLdouble coord)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordd(coord);
+}
+
+void gl4_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordfv(coord);
+}
+
+void gl4_3compat_glFogCoordf(void *_glfuncs, GLfloat coord)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glFogCoordf(coord);
+}
+
+void gl4_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4usv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4uiv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4ubv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4sv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4s(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4iv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4dv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4d(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4bv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nusv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nuiv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nubv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nsv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Niv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4Nbv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3sv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3s(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3dv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3d(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2sv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2s(index, x, y);
+}
+
+void gl4_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gl4_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2dv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2d(index, x, y);
+}
+
+void gl4_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1sv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1s(index, x);
+}
+
+void gl4_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gl4_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1dv(index, v);
+}
+
+void gl4_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1d(index, x);
+}
+
+void gl4_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4usv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ubv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4sv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4bv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4uiv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3uiv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2uiv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1uiv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4iv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3iv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2iv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1iv(index, v);
+}
+
+void gl4_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4ui(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3ui(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2ui(index, x, y);
+}
+
+void gl4_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1ui(index, x);
+}
+
+void gl4_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI4i(index, x, y, z, w);
+}
+
+void gl4_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI3i(index, x, y, z);
+}
+
+void gl4_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI2i(index, x, y);
+}
+
+void gl4_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x)
+{
+ QOpenGLFunctions_4_3_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Compatibility*>(_glfuncs);
+ _qglfuncs->glVertexAttribI1i(index, x);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h
new file mode 100644
index 000000000..ef3dac794
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/funcs.h
@@ -0,0 +1,965 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_3compat_funcs();
+
+void gl4_3compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_3compat_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_3compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_3compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_3compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_3compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_3compat_glGetError(void *_glfuncs);
+void gl4_3compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_3compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_3compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_3compat_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_3compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3compat_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_3compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_3compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_3compat_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_3compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_3compat_glFlush(void *_glfuncs);
+void gl4_3compat_glFinish(void *_glfuncs);
+void gl4_3compat_glEnable(void *_glfuncs, GLenum cap);
+void gl4_3compat_glDisable(void *_glfuncs, GLenum cap);
+void gl4_3compat_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_3compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_3compat_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_3compat_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_3compat_glClearStencil(void *_glfuncs, GLint s);
+void gl4_3compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3compat_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_3compat_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_3compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_3compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_3compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_3compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_3compat_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_3compat_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_3compat_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_3compat_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_3compat_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_3compat_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_3compat_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_3compat_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_3compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_3compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_3compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_3compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_3compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_3compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_3compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_3compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_3compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_3compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_3compat_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_3compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_3compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_3compat_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_3compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_3compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_3compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_3compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_3compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_3compat_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_3compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_3compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_3compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_3compat_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_3compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_3compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_3compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_3compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_3compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_3compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_3compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_3compat_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_3compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_3compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_3compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_3compat_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_3compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_3compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_3compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_3compat_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_3compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_3compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_3compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_3compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_3compat_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_3compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_3compat_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_3compat_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_3compat_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_3compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_3compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_3compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_3compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_3compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_3compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_3compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_3compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_3compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_3compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_3compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_3compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_3compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_3compat_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_3compat_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_3compat_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_3compat_glCreateProgram(void *_glfuncs);
+void gl4_3compat_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_3compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_3compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_3compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_3compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_3compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_3compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_3compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_3compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_3compat_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_3compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_3compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_3compat_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_3compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_3compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_3compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_3compat_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_3compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_3compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_3compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_3compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_3compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_3compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_3compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_3compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_3compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_3compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_3compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_3compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_3compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_3compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_3compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_3compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_3compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_3compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_3compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_3compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_3compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_3compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_3compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_3compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_3compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_3compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_3compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_3compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_3compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glEndConditionalRender(void *_glfuncs);
+void gl4_3compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_3compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_3compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_3compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_3compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_3compat_glEndTransformFeedback(void *_glfuncs);
+void gl4_3compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_3compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3compat_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3compat_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_3compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_3compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_3compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_3compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_3compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_3compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_3compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_3compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_3compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_3compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_3compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_3compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_3compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_3compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_3compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_3compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_3compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_3compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_3compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_3compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_3compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_3compat_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_3compat_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_3compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_3compat_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_3compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_3compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_3compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_3compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_3compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_3compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_3compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_3compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_3compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_3compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_3compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_3compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_3compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_3compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_3compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_3compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_3compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_3compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_3compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_3compat_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_3compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_3compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_3compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_3compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_3compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_3compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_3compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_3compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_3compat_glResumeTransformFeedback(void *_glfuncs);
+void gl4_3compat_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_3compat_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_3compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_3compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_3compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_3compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_3compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_3compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_3compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_3compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_3compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_3compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_3compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_3compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_3compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_3compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_3compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_3compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_3compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_3compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_3compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_3compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_3compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_3compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_3compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_3compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_3compat_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_3compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_3compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_3compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_3compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_3compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_3compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_3compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_3compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_3compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_3compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_3compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_3compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_3compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_3compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_3compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_3compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_3compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_3compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_3compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_3compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_3compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_3compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_3compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_3compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_3compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_3compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_3compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_3compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_3compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_3compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_3compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_3compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_3compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_3compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_3compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_3compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_3compat_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_3compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_3compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_3compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_3compat_glReleaseShaderCompiler(void *_glfuncs);
+void gl4_3compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_3compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+void gl4_3compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers);
+void gl4_3compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+void gl4_3compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+void gl4_3compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params);
+void gl4_3compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+void gl4_3compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount);
+void gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+void gl4_3compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance);
+void gl4_3compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+void gl4_3compat_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_3compat_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_3compat_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_3compat_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLint gl4_3compat_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+GLint gl4_3compat_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+void gl4_3compat_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
+void gl4_3compat_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+GLuint gl4_3compat_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+void gl4_3compat_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+void gl4_3compat_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride);
+void gl4_3compat_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride);
+void gl4_3compat_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments);
+void gl4_3compat_glInvalidateBufferData(void *_glfuncs, GLuint buffer);
+void gl4_3compat_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length);
+void gl4_3compat_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level);
+void gl4_3compat_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_3compat_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params);
+void gl4_3compat_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_3compat_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor);
+void gl4_3compat_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex);
+void gl4_3compat_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset);
+void gl4_3compat_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset);
+void gl4_3compat_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset);
+void gl4_3compat_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+void gl4_3compat_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+void gl4_3compat_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+void gl4_3compat_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect);
+void gl4_3compat_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+void gl4_3compat_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_3compat_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_3compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glPushMatrix(void *_glfuncs);
+void gl4_3compat_glPopMatrix(void *_glfuncs);
+void gl4_3compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void gl4_3compat_glMultMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_3compat_glMultMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_3compat_glMatrixMode(void *_glfuncs, GLenum mode);
+void gl4_3compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_3compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_3compat_glLoadIdentity(void *_glfuncs);
+void gl4_3compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLboolean gl4_3compat_glIsList(void *_glfuncs, GLuint list);
+void gl4_3compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params);
+void gl4_3compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params);
+void gl4_3compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask);
+void gl4_3compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values);
+void gl4_3compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values);
+void gl4_3compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values);
+void gl4_3compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params);
+void gl4_3compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v);
+void gl4_3compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v);
+void gl4_3compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v);
+void gl4_3compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params);
+void gl4_3compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation);
+void gl4_3compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype);
+void gl4_3compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values);
+void gl4_3compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values);
+void gl4_3compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values);
+void gl4_3compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor);
+void gl4_3compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref);
+void gl4_3compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j);
+void gl4_3compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void gl4_3compat_glEvalPoint1(void *_glfuncs, GLint i);
+void gl4_3compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2);
+void gl4_3compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u);
+void gl4_3compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v);
+void gl4_3compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u);
+void gl4_3compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v);
+void gl4_3compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u);
+void gl4_3compat_glEvalCoord1f(void *_glfuncs, GLfloat u);
+void gl4_3compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u);
+void gl4_3compat_glEvalCoord1d(void *_glfuncs, GLdouble u);
+void gl4_3compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void gl4_3compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void gl4_3compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2);
+void gl4_3compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2);
+void gl4_3compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+void gl4_3compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+void gl4_3compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+void gl4_3compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+void gl4_3compat_glPushAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_3compat_glPopAttrib(void *_glfuncs);
+void gl4_3compat_glAccum(void *_glfuncs, GLenum op, GLfloat value);
+void gl4_3compat_glIndexMask(void *_glfuncs, GLuint mask);
+void gl4_3compat_glClearIndex(void *_glfuncs, GLfloat c);
+void gl4_3compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3compat_glPushName(void *_glfuncs, GLuint name);
+void gl4_3compat_glPopName(void *_glfuncs);
+void gl4_3compat_glPassThrough(void *_glfuncs, GLfloat token);
+void gl4_3compat_glLoadName(void *_glfuncs, GLuint name);
+void gl4_3compat_glInitNames(void *_glfuncs);
+GLint gl4_3compat_glRenderMode(void *_glfuncs, GLenum mode);
+void gl4_3compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer);
+void gl4_3compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer);
+void gl4_3compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params);
+void gl4_3compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param);
+void gl4_3compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params);
+void gl4_3compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param);
+void gl4_3compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params);
+void gl4_3compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param);
+void gl4_3compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_3compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_3compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_3compat_glShadeModel(void *_glfuncs, GLenum mode);
+void gl4_3compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask);
+void gl4_3compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params);
+void gl4_3compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param);
+void gl4_3compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params);
+void gl4_3compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param);
+void gl4_3compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern);
+void gl4_3compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_3compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_3compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params);
+void gl4_3compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param);
+void gl4_3compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params);
+void gl4_3compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param);
+void gl4_3compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_3compat_glFogi(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_3compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_3compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation);
+void gl4_3compat_glVertex4sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_3compat_glVertex4iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_3compat_glVertex4fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_3compat_glVertex4dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_3compat_glVertex3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_3compat_glVertex3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_3compat_glVertex3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glVertex3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glVertex2sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_3compat_glVertex2iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glVertex2i(void *_glfuncs, GLint x, GLint y);
+void gl4_3compat_glVertex2fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_3compat_glVertex2dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_3compat_glTexCoord4sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_3compat_glTexCoord4iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q);
+void gl4_3compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_3compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_3compat_glTexCoord3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r);
+void gl4_3compat_glTexCoord3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r);
+void gl4_3compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r);
+void gl4_3compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r);
+void gl4_3compat_glTexCoord2sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t);
+void gl4_3compat_glTexCoord2iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t);
+void gl4_3compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t);
+void gl4_3compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t);
+void gl4_3compat_glTexCoord1sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glTexCoord1s(void *_glfuncs, GLshort s);
+void gl4_3compat_glTexCoord1iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glTexCoord1i(void *_glfuncs, GLint s);
+void gl4_3compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glTexCoord1f(void *_glfuncs, GLfloat s);
+void gl4_3compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glTexCoord1d(void *_glfuncs, GLdouble s);
+void gl4_3compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2);
+void gl4_3compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void gl4_3compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2);
+void gl4_3compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2);
+void gl4_3compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2);
+void gl4_3compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void gl4_3compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2);
+void gl4_3compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void gl4_3compat_glRasterPos4sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_3compat_glRasterPos4iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w);
+void gl4_3compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_3compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_3compat_glRasterPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_3compat_glRasterPos3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_3compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glRasterPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_3compat_glRasterPos2iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_3compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_3compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_3compat_glNormal3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz);
+void gl4_3compat_glNormal3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz);
+void gl4_3compat_glNormal3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz);
+void gl4_3compat_glNormal3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz);
+void gl4_3compat_glNormal3bv(void *_glfuncs, const GLbyte* v);
+void gl4_3compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz);
+void gl4_3compat_glIndexsv(void *_glfuncs, const GLshort* c);
+void gl4_3compat_glIndexs(void *_glfuncs, GLshort c);
+void gl4_3compat_glIndexiv(void *_glfuncs, const GLint* c);
+void gl4_3compat_glIndexi(void *_glfuncs, GLint c);
+void gl4_3compat_glIndexfv(void *_glfuncs, const GLfloat* c);
+void gl4_3compat_glIndexf(void *_glfuncs, GLfloat c);
+void gl4_3compat_glIndexdv(void *_glfuncs, const GLdouble* c);
+void gl4_3compat_glIndexd(void *_glfuncs, GLdouble c);
+void gl4_3compat_glEnd(void *_glfuncs);
+void gl4_3compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag);
+void gl4_3compat_glEdgeFlag(void *_glfuncs, GLboolean flag);
+void gl4_3compat_glColor4usv(void *_glfuncs, const GLushort* v);
+void gl4_3compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void gl4_3compat_glColor4uiv(void *_glfuncs, const GLuint* v);
+void gl4_3compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void gl4_3compat_glColor4ubv(void *_glfuncs, const GLubyte* v);
+void gl4_3compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void gl4_3compat_glColor4sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void gl4_3compat_glColor4iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha);
+void gl4_3compat_glColor4fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3compat_glColor4dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void gl4_3compat_glColor4bv(void *_glfuncs, const GLbyte* v);
+void gl4_3compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void gl4_3compat_glColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_3compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_3compat_glColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_3compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_3compat_glColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_3compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_3compat_glColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_3compat_glColor3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_3compat_glColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_3compat_glColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_3compat_glColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_3compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_3compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
+void gl4_3compat_glBegin(void *_glfuncs, GLenum mode);
+void gl4_3compat_glListBase(void *_glfuncs, GLuint base);
+GLuint gl4_3compat_glGenLists(void *_glfuncs, GLsizei range_);
+void gl4_3compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_);
+void gl4_3compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists);
+void gl4_3compat_glCallList(void *_glfuncs, GLuint list);
+void gl4_3compat_glEndList(void *_glfuncs);
+void gl4_3compat_glNewList(void *_glfuncs, GLuint list, GLenum mode);
+void gl4_3compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask);
+void gl4_3compat_glPopClientAttrib(void *_glfuncs);
+void gl4_3compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities);
+GLboolean gl4_3compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences);
+void gl4_3compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glEnableClientState(void *_glfuncs, GLenum array);
+void gl4_3compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glDisableClientState(void *_glfuncs, GLenum array);
+void gl4_3compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glArrayElement(void *_glfuncs, GLint i);
+void gl4_3compat_glResetMinmax(void *_glfuncs, GLenum target);
+void gl4_3compat_glResetHistogram(void *_glfuncs, GLenum target);
+void gl4_3compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink);
+void gl4_3compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink);
+void gl4_3compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_3compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values);
+void gl4_3compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column);
+void gl4_3compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span);
+void gl4_3compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image);
+void gl4_3compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_3compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params);
+void gl4_3compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_3compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params);
+void gl4_3compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_3compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image);
+void gl4_3compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void gl4_3compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_3compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table);
+void gl4_3compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width);
+void gl4_3compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_3compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table);
+void gl4_3compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_3compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_3compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m);
+void gl4_3compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m);
+void gl4_3compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_3compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+void gl4_3compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_3compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q);
+void gl4_3compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_3compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void gl4_3compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_3compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void gl4_3compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_3compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r);
+void gl4_3compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_3compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r);
+void gl4_3compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_3compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r);
+void gl4_3compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_3compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void gl4_3compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_3compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t);
+void gl4_3compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_3compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t);
+void gl4_3compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_3compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t);
+void gl4_3compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_3compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t);
+void gl4_3compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v);
+void gl4_3compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s);
+void gl4_3compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v);
+void gl4_3compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s);
+void gl4_3compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v);
+void gl4_3compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s);
+void gl4_3compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v);
+void gl4_3compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s);
+void gl4_3compat_glClientActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_3compat_glWindowPos3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z);
+void gl4_3compat_glWindowPos3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z);
+void gl4_3compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glWindowPos2sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y);
+void gl4_3compat_glWindowPos2iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y);
+void gl4_3compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y);
+void gl4_3compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y);
+void gl4_3compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v);
+void gl4_3compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue);
+void gl4_3compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v);
+void gl4_3compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue);
+void gl4_3compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v);
+void gl4_3compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue);
+void gl4_3compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v);
+void gl4_3compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue);
+void gl4_3compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v);
+void gl4_3compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue);
+void gl4_3compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v);
+void gl4_3compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue);
+void gl4_3compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v);
+void gl4_3compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue);
+void gl4_3compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v);
+void gl4_3compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue);
+void gl4_3compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord);
+void gl4_3compat_glFogCoordd(void *_glfuncs, GLdouble coord);
+void gl4_3compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord);
+void gl4_3compat_glFogCoordf(void *_glfuncs, GLfloat coord);
+void gl4_3compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_3compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_3compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+void gl4_3compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gl4_3compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_3compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_3compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_3compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_3compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+void gl4_3compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_3compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z);
+void gl4_3compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gl4_3compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y);
+void gl4_3compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gl4_3compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_3compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x);
+void gl4_3compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gl4_3compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_3compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v);
+void gl4_3compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v);
+void gl4_3compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v);
+void gl4_3compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v);
+void gl4_3compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v);
+void gl4_3compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+void gl4_3compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z);
+void gl4_3compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y);
+void gl4_3compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x);
+void gl4_3compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w);
+void gl4_3compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z);
+void gl4_3compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y);
+void gl4_3compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go
new file mode 100644
index 000000000..4ee8a9ef6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3compat/gl.go
@@ -0,0 +1,9845 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.3 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_3compat_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.3 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.3 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_DEBUG_BIT = 0x00000002
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ ALL_BARRIER_BITS = 0xFFFFFFFF
+ ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
+ BUFFER_UPDATE_BARRIER_BIT = 0x00000200
+ COMMAND_BARRIER_BIT = 0x00000040
+ ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
+ FRAMEBUFFER_BARRIER_BIT = 0x00000400
+ PIXEL_BUFFER_BARRIER_BIT = 0x00000080
+ SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
+ SHADER_STORAGE_BARRIER_BIT = 0x00002000
+ TEXTURE_FETCH_BARRIER_BIT = 0x00000008
+ TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
+ TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
+ UNIFORM_BARRIER_BIT = 0x00000004
+ VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ COMPUTE_SHADER_BIT = 0x00000020
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ INDEX = 0x8222
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
+ DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
+ DEBUG_CALLBACK_FUNCTION = 0x8244
+ DEBUG_CALLBACK_USER_PARAM = 0x8245
+ DEBUG_SOURCE_API = 0x8246
+ DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
+ DEBUG_SOURCE_SHADER_COMPILER = 0x8248
+ DEBUG_SOURCE_THIRD_PARTY = 0x8249
+ DEBUG_SOURCE_APPLICATION = 0x824A
+ DEBUG_SOURCE_OTHER = 0x824B
+ DEBUG_TYPE_ERROR = 0x824C
+ DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
+ DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
+ DEBUG_TYPE_PORTABILITY = 0x824F
+ DEBUG_TYPE_PERFORMANCE = 0x8250
+ DEBUG_TYPE_OTHER = 0x8251
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
+ MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
+ MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
+ MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
+ MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
+ COMPUTE_WORK_GROUP_SIZE = 0x8267
+ DEBUG_TYPE_MARKER = 0x8268
+ DEBUG_TYPE_PUSH_GROUP = 0x8269
+ DEBUG_TYPE_POP_GROUP = 0x826A
+ DEBUG_SEVERITY_NOTIFICATION = 0x826B
+ MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
+ DEBUG_GROUP_STACK_DEPTH = 0x826D
+ MAX_UNIFORM_LOCATIONS = 0x826E
+ INTERNALFORMAT_SUPPORTED = 0x826F
+ INTERNALFORMAT_PREFERRED = 0x8270
+ INTERNALFORMAT_RED_SIZE = 0x8271
+ INTERNALFORMAT_GREEN_SIZE = 0x8272
+ INTERNALFORMAT_BLUE_SIZE = 0x8273
+ INTERNALFORMAT_ALPHA_SIZE = 0x8274
+ INTERNALFORMAT_DEPTH_SIZE = 0x8275
+ INTERNALFORMAT_STENCIL_SIZE = 0x8276
+ INTERNALFORMAT_SHARED_SIZE = 0x8277
+ INTERNALFORMAT_RED_TYPE = 0x8278
+ INTERNALFORMAT_GREEN_TYPE = 0x8279
+ INTERNALFORMAT_BLUE_TYPE = 0x827A
+ INTERNALFORMAT_ALPHA_TYPE = 0x827B
+ INTERNALFORMAT_DEPTH_TYPE = 0x827C
+ INTERNALFORMAT_STENCIL_TYPE = 0x827D
+ MAX_WIDTH = 0x827E
+ MAX_HEIGHT = 0x827F
+ MAX_DEPTH = 0x8280
+ MAX_LAYERS = 0x8281
+ MAX_COMBINED_DIMENSIONS = 0x8282
+ COLOR_COMPONENTS = 0x8283
+ DEPTH_COMPONENTS = 0x8284
+ STENCIL_COMPONENTS = 0x8285
+ COLOR_RENDERABLE = 0x8286
+ DEPTH_RENDERABLE = 0x8287
+ STENCIL_RENDERABLE = 0x8288
+ FRAMEBUFFER_RENDERABLE = 0x8289
+ FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
+ FRAMEBUFFER_BLEND = 0x828B
+ READ_PIXELS = 0x828C
+ READ_PIXELS_FORMAT = 0x828D
+ READ_PIXELS_TYPE = 0x828E
+ TEXTURE_IMAGE_FORMAT = 0x828F
+ TEXTURE_IMAGE_TYPE = 0x8290
+ GET_TEXTURE_IMAGE_FORMAT = 0x8291
+ GET_TEXTURE_IMAGE_TYPE = 0x8292
+ MIPMAP = 0x8293
+ MANUAL_GENERATE_MIPMAP = 0x8294
+ AUTO_GENERATE_MIPMAP = 0x8295
+ COLOR_ENCODING = 0x8296
+ SRGB_READ = 0x8297
+ SRGB_WRITE = 0x8298
+ FILTER = 0x829A
+ VERTEX_TEXTURE = 0x829B
+ TESS_CONTROL_TEXTURE = 0x829C
+ TESS_EVALUATION_TEXTURE = 0x829D
+ GEOMETRY_TEXTURE = 0x829E
+ FRAGMENT_TEXTURE = 0x829F
+ COMPUTE_TEXTURE = 0x82A0
+ TEXTURE_SHADOW = 0x82A1
+ TEXTURE_GATHER = 0x82A2
+ TEXTURE_GATHER_SHADOW = 0x82A3
+ SHADER_IMAGE_LOAD = 0x82A4
+ SHADER_IMAGE_STORE = 0x82A5
+ SHADER_IMAGE_ATOMIC = 0x82A6
+ IMAGE_TEXEL_SIZE = 0x82A7
+ IMAGE_COMPATIBILITY_CLASS = 0x82A8
+ IMAGE_PIXEL_FORMAT = 0x82A9
+ IMAGE_PIXEL_TYPE = 0x82AA
+ SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
+ SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
+ SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
+ SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
+ TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
+ TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
+ TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
+ CLEAR_BUFFER = 0x82B4
+ TEXTURE_VIEW = 0x82B5
+ VIEW_COMPATIBILITY_CLASS = 0x82B6
+ FULL_SUPPORT = 0x82B7
+ CAVEAT_SUPPORT = 0x82B8
+ IMAGE_CLASS_4_X_32 = 0x82B9
+ IMAGE_CLASS_2_X_32 = 0x82BA
+ IMAGE_CLASS_1_X_32 = 0x82BB
+ IMAGE_CLASS_4_X_16 = 0x82BC
+ IMAGE_CLASS_2_X_16 = 0x82BD
+ IMAGE_CLASS_1_X_16 = 0x82BE
+ IMAGE_CLASS_4_X_8 = 0x82BF
+ IMAGE_CLASS_2_X_8 = 0x82C0
+ IMAGE_CLASS_1_X_8 = 0x82C1
+ IMAGE_CLASS_11_11_10 = 0x82C2
+ IMAGE_CLASS_10_10_10_2 = 0x82C3
+ VIEW_CLASS_128_BITS = 0x82C4
+ VIEW_CLASS_96_BITS = 0x82C5
+ VIEW_CLASS_64_BITS = 0x82C6
+ VIEW_CLASS_48_BITS = 0x82C7
+ VIEW_CLASS_32_BITS = 0x82C8
+ VIEW_CLASS_24_BITS = 0x82C9
+ VIEW_CLASS_16_BITS = 0x82CA
+ VIEW_CLASS_8_BITS = 0x82CB
+ VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
+ VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
+ VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
+ VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
+ VIEW_CLASS_RGTC1_RED = 0x82D0
+ VIEW_CLASS_RGTC2_RG = 0x82D1
+ VIEW_CLASS_BPTC_UNORM = 0x82D2
+ VIEW_CLASS_BPTC_FLOAT = 0x82D3
+ VERTEX_ATTRIB_BINDING = 0x82D4
+ VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
+ VERTEX_BINDING_DIVISOR = 0x82D6
+ VERTEX_BINDING_OFFSET = 0x82D7
+ VERTEX_BINDING_STRIDE = 0x82D8
+ MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
+ MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
+ TEXTURE_VIEW_MIN_LEVEL = 0x82DB
+ TEXTURE_VIEW_NUM_LEVELS = 0x82DC
+ TEXTURE_VIEW_MIN_LAYER = 0x82DD
+ TEXTURE_VIEW_NUM_LAYERS = 0x82DE
+ TEXTURE_IMMUTABLE_LEVELS = 0x82DF
+ BUFFER = 0x82E0
+ SHADER = 0x82E1
+ PROGRAM = 0x82E2
+ QUERY = 0x82E3
+ PROGRAM_PIPELINE = 0x82E4
+ SAMPLER = 0x82E6
+ DISPLAY_LIST = 0x82E7
+ MAX_LABEL_LENGTH = 0x82E8
+ NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ VERTEX_ATTRIB_ARRAY_LONG = 0x874E
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
+ ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
+ MAX_ELEMENT_INDEX = 0x8D6B
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ MAX_IMAGE_UNITS = 0x8F38
+ MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
+ MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
+ IMAGE_BINDING_NAME = 0x8F3A
+ IMAGE_BINDING_LEVEL = 0x8F3B
+ IMAGE_BINDING_LAYERED = 0x8F3C
+ IMAGE_BINDING_LAYER = 0x8F3D
+ IMAGE_BINDING_ACCESS = 0x8F3E
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ VERTEX_BINDING_BUFFER = 0x8F4F
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ IMAGE_1D = 0x904C
+ IMAGE_2D = 0x904D
+ IMAGE_3D = 0x904E
+ IMAGE_2D_RECT = 0x904F
+ IMAGE_CUBE = 0x9050
+ IMAGE_BUFFER = 0x9051
+ IMAGE_1D_ARRAY = 0x9052
+ IMAGE_2D_ARRAY = 0x9053
+ IMAGE_CUBE_MAP_ARRAY = 0x9054
+ IMAGE_2D_MULTISAMPLE = 0x9055
+ IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
+ INT_IMAGE_1D = 0x9057
+ INT_IMAGE_2D = 0x9058
+ INT_IMAGE_3D = 0x9059
+ INT_IMAGE_2D_RECT = 0x905A
+ INT_IMAGE_CUBE = 0x905B
+ INT_IMAGE_BUFFER = 0x905C
+ INT_IMAGE_1D_ARRAY = 0x905D
+ INT_IMAGE_2D_ARRAY = 0x905E
+ INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
+ INT_IMAGE_2D_MULTISAMPLE = 0x9060
+ INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
+ UNSIGNED_INT_IMAGE_1D = 0x9062
+ UNSIGNED_INT_IMAGE_2D = 0x9063
+ UNSIGNED_INT_IMAGE_3D = 0x9064
+ UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
+ UNSIGNED_INT_IMAGE_CUBE = 0x9066
+ UNSIGNED_INT_IMAGE_BUFFER = 0x9067
+ UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
+ UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
+ UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
+ MAX_IMAGE_SAMPLES = 0x906D
+ IMAGE_BINDING_FORMAT = 0x906E
+ RGB10_A2UI = 0x906F
+ MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
+ IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
+ IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
+ IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
+ MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
+ MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
+ MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
+ MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
+ MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
+ MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
+ SHADER_STORAGE_BUFFER = 0x90D2
+ SHADER_STORAGE_BUFFER_BINDING = 0x90D3
+ SHADER_STORAGE_BUFFER_START = 0x90D4
+ SHADER_STORAGE_BUFFER_SIZE = 0x90D5
+ MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
+ MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
+ MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
+ MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
+ MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
+ MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
+ MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
+ MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
+ MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
+ SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
+ DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
+ MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
+ UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
+ DISPATCH_INDIRECT_BUFFER = 0x90EE
+ DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+ UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
+ UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
+ UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
+ UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
+ PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
+ PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
+ PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
+ PACK_COMPRESSED_BLOCK_SIZE = 0x912E
+ TEXTURE_IMMUTABLE_FORMAT = 0x912F
+ MAX_DEBUG_MESSAGE_LENGTH = 0x9143
+ MAX_DEBUG_LOGGED_MESSAGES = 0x9144
+ DEBUG_LOGGED_MESSAGES = 0x9145
+ DEBUG_SEVERITY_HIGH = 0x9146
+ DEBUG_SEVERITY_MEDIUM = 0x9147
+ DEBUG_SEVERITY_LOW = 0x9148
+ TEXTURE_BUFFER_OFFSET = 0x919D
+ TEXTURE_BUFFER_SIZE = 0x919E
+ TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
+ COMPUTE_SHADER = 0x91B9
+ MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
+ MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
+ MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
+ MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
+ MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
+ COMPRESSED_R11_EAC = 0x9270
+ COMPRESSED_SIGNED_R11_EAC = 0x9271
+ COMPRESSED_RG11_EAC = 0x9272
+ COMPRESSED_SIGNED_RG11_EAC = 0x9273
+ COMPRESSED_RGB8_ETC2 = 0x9274
+ COMPRESSED_SRGB8_ETC2 = 0x9275
+ COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
+ COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
+ COMPRESSED_RGBA8_ETC2_EAC = 0x9278
+ COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
+ ATOMIC_COUNTER_BUFFER = 0x92C0
+ ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
+ ATOMIC_COUNTER_BUFFER_START = 0x92C2
+ ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
+ ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
+ MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
+ MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
+ MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
+ MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
+ MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
+ MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
+ MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
+ MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
+ MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
+ MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
+ MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
+ MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
+ MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
+ ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
+ UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
+ UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
+ MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
+ DEBUG_OUTPUT = 0x92E0
+ UNIFORM = 0x92E1
+ UNIFORM_BLOCK = 0x92E2
+ PROGRAM_INPUT = 0x92E3
+ PROGRAM_OUTPUT = 0x92E4
+ BUFFER_VARIABLE = 0x92E5
+ SHADER_STORAGE_BLOCK = 0x92E6
+ IS_PER_PATCH = 0x92E7
+ VERTEX_SUBROUTINE = 0x92E8
+ TESS_CONTROL_SUBROUTINE = 0x92E9
+ TESS_EVALUATION_SUBROUTINE = 0x92EA
+ GEOMETRY_SUBROUTINE = 0x92EB
+ FRAGMENT_SUBROUTINE = 0x92EC
+ COMPUTE_SUBROUTINE = 0x92ED
+ VERTEX_SUBROUTINE_UNIFORM = 0x92EE
+ TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
+ TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
+ GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
+ FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
+ COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
+ TRANSFORM_FEEDBACK_VARYING = 0x92F4
+ ACTIVE_RESOURCES = 0x92F5
+ MAX_NAME_LENGTH = 0x92F6
+ MAX_NUM_ACTIVE_VARIABLES = 0x92F7
+ MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
+ NAME_LENGTH = 0x92F9
+ TYPE = 0x92FA
+ ARRAY_SIZE = 0x92FB
+ OFFSET = 0x92FC
+ BLOCK_INDEX = 0x92FD
+ ARRAY_STRIDE = 0x92FE
+ MATRIX_STRIDE = 0x92FF
+ IS_ROW_MAJOR = 0x9300
+ ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
+ BUFFER_BINDING = 0x9302
+ BUFFER_DATA_SIZE = 0x9303
+ NUM_ACTIVE_VARIABLES = 0x9304
+ ACTIVE_VARIABLES = 0x9305
+ REFERENCED_BY_VERTEX_SHADER = 0x9306
+ REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
+ REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
+ REFERENCED_BY_GEOMETRY_SHADER = 0x9309
+ REFERENCED_BY_FRAGMENT_SHADER = 0x930A
+ REFERENCED_BY_COMPUTE_SHADER = 0x930B
+ TOP_LEVEL_ARRAY_SIZE = 0x930C
+ TOP_LEVEL_ARRAY_STRIDE = 0x930D
+ LOCATION = 0x930E
+ LOCATION_INDEX = 0x930F
+ FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
+ FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
+ FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
+ FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
+ FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
+ MAX_FRAMEBUFFER_WIDTH = 0x9315
+ MAX_FRAMEBUFFER_HEIGHT = 0x9316
+ MAX_FRAMEBUFFER_LAYERS = 0x9317
+ MAX_FRAMEBUFFER_SAMPLES = 0x9318
+ NUM_SAMPLE_COUNTS = 0x9380
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_3compat_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_3compat_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_3compat_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_3compat_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_3compat_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_3compat_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_3compat_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_3compat_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_3compat_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_3compat_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_3compat_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_3compat_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_3compat_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_3compat_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_3compat_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_3compat_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_3compat_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_3compat_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_3compat_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_3compat_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_3compat_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_3compat_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_3compat_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_3compat_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_3compat_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_3compat_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_3compat_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_3compat_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_3compat_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_3compat_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_3compat_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_3compat_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_3compat_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_3compat_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_3compat_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_3compat_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_3compat_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_3compat_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_3compat_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_3compat_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_3compat_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_3compat_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_3compat_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_3compat_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_3compat_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_3compat_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_3compat_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_3compat_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_3compat_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_3compat_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_3compat_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_3compat_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_3compat_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_3compat_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_3compat_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_3compat_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_3compat_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_3compat_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3compat_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_3compat_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_3compat_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_3compat_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_3compat_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_3compat_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_3compat_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_3compat_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_3compat_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_3compat_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_3compat_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_3compat_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_3compat_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_3compat_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_3compat_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_3compat_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3compat_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_3compat_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_3compat_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_3compat_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3compat_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_3compat_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_3compat_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_3compat_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_3compat_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_3compat_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_3compat_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_3compat_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_3compat_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_3compat_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_3compat_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_3compat_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_3compat_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_3compat_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3compat_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_3compat_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_3compat_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_3compat_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_3compat_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_3compat_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_3compat_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_3compat_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3compat_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_3compat_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3compat_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_3compat_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_3compat_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3compat_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3compat_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_3compat_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_3compat_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_3compat_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_3compat_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_3compat_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_3compat_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_3compat_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_3compat_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_3compat_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_3compat_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_3compat_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_3compat_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_3compat_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_3compat_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_3compat_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_3compat_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_3compat_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_3compat_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_3compat_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_3compat_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_3compat_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_3compat_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_3compat_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_3compat_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_3compat_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_3compat_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_3compat_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3compat_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_3compat_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_3compat_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_3compat_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_3compat_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3compat_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3compat_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_3compat_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_3compat_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3compat_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_3compat_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_3compat_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3compat_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_3compat_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3compat_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_3compat_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_3compat_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_3compat_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_3compat_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_3compat_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_3compat_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_3compat_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_3compat_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_3compat_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_3compat_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_3compat_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3compat_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_3compat_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_3compat_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_3compat_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_3compat_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_3compat_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_3compat_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_3compat_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_3compat_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_3compat_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_3compat_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_3compat_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3compat_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_3compat_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_3compat_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_3compat_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_3compat_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_3compat_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_3compat_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_3compat_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_3compat_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_3compat_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_3compat_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_3compat_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_3compat_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_3compat_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_3compat_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_3compat_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_3compat_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_3compat_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_3compat_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_3compat_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_3compat_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_3compat_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_3compat_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_3compat_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_3compat_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_3compat_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_3compat_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_3compat_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_3compat_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_3compat_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_3compat_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3compat_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_3compat_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_3compat_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3compat_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3compat_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3compat_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3compat_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3compat_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3compat_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3compat_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3compat_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3compat_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3compat_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3compat_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3compat_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3compat_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3compat_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3compat_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3compat_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3compat_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3compat_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3compat_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3compat_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3compat_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3compat_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_3compat_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_3compat_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_3compat_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_3compat_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_3compat_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_3compat_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_3compat_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_3compat_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_3compat_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_3compat_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_3compat_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_3compat_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_3compat_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_3compat_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_3compat_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_3compat_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_3compat_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_3compat_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_3compat_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_3compat_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_3compat_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_3compat_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_3compat_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_3compat_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_3compat_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_3compat_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_3compat_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_3compat_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_3compat_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_3compat_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3compat_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3compat_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_3compat_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_3compat_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3compat_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_3compat_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3compat_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3compat_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3compat_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3compat_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3compat_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_3compat_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_3compat_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_3compat_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_3compat_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_3compat_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_3compat_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_3compat_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_3compat_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_3compat_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_3compat_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_3compat_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_3compat_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_3compat_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_3compat_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_3compat_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_3compat_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_3compat_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_3compat_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_3compat_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_3compat_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_3compat_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_3compat_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_3compat_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_3compat_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_3compat_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_3compat_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_3compat_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3compat_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_3compat_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_3compat_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_3compat_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_3compat_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3compat_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_3compat_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_3compat_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_3compat_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_3compat_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3compat_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_3compat_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_3compat_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_3compat_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3compat_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_3compat_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3compat_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_3compat_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_3compat_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_3compat_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_3compat_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_3compat_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_3compat_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_3compat_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_3compat_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_3compat_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_3compat_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_3compat_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_3compat_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_3compat_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_3compat_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_3compat_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_3compat_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_3compat_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_3compat_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml
+func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) {
+ C.gl4_3compat_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml
+func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3compat_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml
+func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) {
+ C.gl4_3compat_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml
+func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) {
+ C.gl4_3compat_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml
+func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) {
+ C.gl4_3compat_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml
+func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml
+func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) {
+ C.gl4_3compat_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml
+func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) {
+ C.gl4_3compat_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml
+func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) {
+ C.gl4_3compat_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml
+func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) {
+ C.gl4_3compat_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3DMultisample.xml
+func (gl *GL) TexStorage3DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_3compat_glTexStorage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2DMultisample.xml
+func (gl *GL) TexStorage2DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, fixedsamplelocations bool) {
+ C.gl4_3compat_glTexStorage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBufferRange.xml
+func (gl *GL) TexBufferRange(target, internalFormat glbase.Enum, buffer glbase.Buffer, offset, size int) {
+ C.gl4_3compat_glTexBufferRange(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderStorageBlockBinding.xml
+func (gl *GL) ShaderStorageBlockBinding(program glbase.Program, storageBlockIndex, storageBlockBinding uint32) {
+ C.gl4_3compat_glShaderStorageBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(storageBlockIndex), C.GLuint(storageBlockBinding))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocationIndex.xml
+func (gl *GL) GetProgramResourceLocationIndex(program glbase.Program, programInterface glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3compat_glGetProgramResourceLocationIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocation.xml
+func (gl *GL) GetProgramResourceLocation(program glbase.Program, programInterface glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3compat_glGetProgramResourceLocation(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceiv.xml
+func (gl *GL) GetProgramResourceiv(program glbase.Program, programInterface glbase.Enum, index uint32, propCount int32, props []glbase.Enum, bufSize int32, length, params []int32) {
+ C.gl4_3compat_glGetProgramResourceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(propCount), (*C.GLenum)(unsafe.Pointer(&props[0])), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceName.xml
+func (gl *GL) GetProgramResourceName(program glbase.Program, programInterface glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3compat_glGetProgramResourceName(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceIndex.xml
+func (gl *GL) GetProgramResourceIndex(program glbase.Program, programInterface glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_3compat_glGetProgramResourceIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramInterfaceiv.xml
+func (gl *GL) GetProgramInterfaceiv(program glbase.Program, programInterface, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetProgramInterfaceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawElementsIndirect.xml
+func (gl *GL) MultiDrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}, drawcount int32, stride int) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glMultiDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArraysIndirect.xml
+func (gl *GL) MultiDrawArraysIndirect(mode glbase.Enum, indirect interface{}, drawcount int32, stride int) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glMultiDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateSubFramebuffer.xml
+func (gl *GL) InvalidateSubFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum, x, y, width, height int) {
+ C.gl4_3compat_glInvalidateSubFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateFramebuffer.xml
+func (gl *GL) InvalidateFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum) {
+ C.gl4_3compat_glInvalidateFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferData.xml
+func (gl *GL) InvalidateBufferData(buffer glbase.Buffer) {
+ C.gl4_3compat_glInvalidateBufferData(gl.funcs, C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferSubData.xml
+func (gl *GL) InvalidateBufferSubData(buffer glbase.Buffer, offset, length int) {
+ C.gl4_3compat_glInvalidateBufferSubData(gl.funcs, C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexImage.xml
+func (gl *GL) InvalidateTexImage(texture glbase.Texture, level int) {
+ C.gl4_3compat_glInvalidateTexImage(gl.funcs, C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexSubImage.xml
+func (gl *GL) InvalidateTexSubImage(texture glbase.Texture, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32) {
+ C.gl4_3compat_glInvalidateTexSubImage(gl.funcs, C.GLuint(texture), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformati64v.xml
+func (gl *GL) GetInternalformati64v(target, internalFormat, pname glbase.Enum, bufSize int32, params []int64) {
+ C.gl4_3compat_glGetInternalformati64v(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferParameteriv.xml
+func (gl *GL) GetFramebufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetFramebufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferParameteri.xml
+func (gl *GL) FramebufferParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glFramebufferParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexBindingDivisor.xml
+func (gl *GL) VertexBindingDivisor(bindingindex, divisor uint32) {
+ C.gl4_3compat_glVertexBindingDivisor(gl.funcs, C.GLuint(bindingindex), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribBinding.xml
+func (gl *GL) VertexAttribBinding(attribindex, bindingindex uint32) {
+ C.gl4_3compat_glVertexAttribBinding(gl.funcs, C.GLuint(attribindex), C.GLuint(bindingindex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLFormat.xml
+func (gl *GL) VertexAttribLFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) {
+ C.gl4_3compat_glVertexAttribLFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIFormat.xml
+func (gl *GL) VertexAttribIFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) {
+ C.gl4_3compat_glVertexAttribIFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribFormat.xml
+func (gl *GL) VertexAttribFormat(attribindex uint32, size int, gltype glbase.Enum, normalized bool, relativeoffset uint32) {
+ C.gl4_3compat_glVertexAttribFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexBuffer.xml
+func (gl *GL) BindVertexBuffer(bindingindex uint32, buffer glbase.Buffer, offset, stride int) {
+ C.gl4_3compat_glBindVertexBuffer(gl.funcs, C.GLuint(bindingindex), C.GLuint(buffer), C.GLintptr(offset), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTextureView.xml
+func (gl *GL) TextureView(texture glbase.Texture, target glbase.Enum, origtexture uint32, internalFormat glbase.Enum, minlevel, numlevels, minlayer, numlayers uint32) {
+ C.gl4_3compat_glTextureView(gl.funcs, C.GLuint(texture), C.GLenum(target), C.GLuint(origtexture), C.GLenum(internalFormat), C.GLuint(minlevel), C.GLuint(numlevels), C.GLuint(minlayer), C.GLuint(numlayers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyImageSubData.xml
+func (gl *GL) CopyImageSubData(srcName uint32, srcTarget glbase.Enum, srcLevel, srcX, srcY, srcZ int32, dstName uint32, dstTarget glbase.Enum, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth int32) {
+ C.gl4_3compat_glCopyImageSubData(gl.funcs, C.GLuint(srcName), C.GLenum(srcTarget), C.GLint(srcLevel), C.GLint(srcX), C.GLint(srcY), C.GLint(srcZ), C.GLuint(dstName), C.GLenum(dstTarget), C.GLint(dstLevel), C.GLint(dstX), C.GLint(dstY), C.GLint(dstZ), C.GLsizei(srcWidth), C.GLsizei(srcHeight), C.GLsizei(srcDepth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchComputeIndirect.xml
+func (gl *GL) DispatchComputeIndirect(indirect int) {
+ C.gl4_3compat_glDispatchComputeIndirect(gl.funcs, C.GLintptr(indirect))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchCompute.xml
+func (gl *GL) DispatchCompute(num_groups_x, num_groups_y, num_groups_z uint32) {
+ C.gl4_3compat_glDispatchCompute(gl.funcs, C.GLuint(num_groups_x), C.GLuint(num_groups_y), C.GLuint(num_groups_z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferSubData.xml
+func (gl *GL) ClearBufferSubData(target, internalFormat glbase.Enum, offset, size int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glClearBufferSubData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLintptr(offset), C.GLsizeiptr(size), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferData.xml
+func (gl *GL) ClearBufferData(target, internalFormat, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glClearBufferData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslatef.xml
+func (gl *GL) Translatef(x, y, z float32) {
+ C.gl4_3compat_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTranslated.xml
+func (gl *GL) Translated(x, y, z float64) {
+ C.gl4_3compat_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScalef.xml
+func (gl *GL) Scalef(x, y, z float32) {
+ C.gl4_3compat_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScaled.xml
+func (gl *GL) Scaled(x, y, z float64) {
+ C.gl4_3compat_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotatef.xml
+func (gl *GL) Rotatef(angle, x, y, z float32) {
+ C.gl4_3compat_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRotated.xml
+func (gl *GL) Rotated(angle, x, y, z float64) {
+ C.gl4_3compat_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushMatrix.xml
+func (gl *GL) PushMatrix() {
+ C.gl4_3compat_glPushMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopMatrix.xml
+func (gl *GL) PopMatrix() {
+ C.gl4_3compat_glPopMatrix(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glOrtho.xml
+func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_3compat_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// MultMatrixd multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixd(m []float64) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_3compat_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// MultMatrixf multiplies the current matrix with the provided matrix.
+//
+// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+//
+// The current matrix is determined by the current matrix mode (see
+// MatrixMode). It is either the projection matrix, modelview matrix, or the
+// texture matrix.
+//
+// For example, if the current matrix is C and the coordinates to be transformed
+// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+//
+// c[0] c[4] c[8] c[12] v[0]
+// c[1] c[5] c[9] c[13] v[1]
+// c[2] c[6] c[10] c[14] X v[2]
+// c[3] c[7] c[11] c[15] v[3]
+//
+// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+// replaces the current transformation with (C X M) x v, or
+//
+// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+//
+// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+//
+// While the elements of the matrix may be specified with single or double
+// precision, the GL may store or operate on these values in less-than-single
+// precision.
+//
+// In many computer languages, 4×4 arrays are represented in row-major
+// order. The transformations just described represent these matrices in
+// column-major order. The order of the multiplication is important. For
+// example, if the current transformation is a rotation, and MultMatrix is
+// called with a translation matrix, the translation is done directly on the
+// coordinates to be transformed, while the rotation is done on the results
+// of that translation.
+//
+// GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) MultMatrixf(m []float32) {
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ C.gl4_3compat_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMatrixMode.xml
+func (gl *GL) MatrixMode(mode glbase.Enum) {
+ C.gl4_3compat_glMatrixMode(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixd.xml
+func (gl *GL) LoadMatrixd(m []float64) {
+ C.gl4_3compat_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadMatrixf.xml
+func (gl *GL) LoadMatrixf(m []float32) {
+ C.gl4_3compat_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadIdentity.xml
+func (gl *GL) LoadIdentity() {
+ C.gl4_3compat_glLoadIdentity(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrustum.xml
+func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) {
+ C.gl4_3compat_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsList.xml
+func (gl *GL) IsList(list uint32) bool {
+ glresult := C.gl4_3compat_glIsList(gl.funcs, C.GLuint(list))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGeniv.xml
+func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGenfv.xml
+func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexGendv.xml
+func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_3compat_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnviv.xml
+func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexEnvfv.xml
+func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPolygonStipple.xml
+func (gl *GL) GetPolygonStipple(mask []uint8) {
+ C.gl4_3compat_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapusv.xml
+func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) {
+ C.gl4_3compat_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapuiv.xml
+func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) {
+ C.gl4_3compat_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetPixelMapfv.xml
+func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) {
+ C.gl4_3compat_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialiv.xml
+func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMaterialfv.xml
+func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapiv.xml
+func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) {
+ C.gl4_3compat_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapfv.xml
+func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) {
+ C.gl4_3compat_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMapdv.xml
+func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) {
+ C.gl4_3compat_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightiv.xml
+func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetLightfv.xml
+func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetClipPlane.xml
+func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_3compat_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawPixels.xml
+func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyPixels.xml
+func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) {
+ C.gl4_3compat_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapusv.xml
+func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) {
+ C.gl4_3compat_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapuiv.xml
+func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) {
+ C.gl4_3compat_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelMapfv.xml
+func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) {
+ C.gl4_3compat_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferi.xml
+func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) {
+ C.gl4_3compat_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelTransferf.xml
+func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) {
+ C.gl4_3compat_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelZoom.xml
+func (gl *GL) PixelZoom(xfactor, yfactor float32) {
+ C.gl4_3compat_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAlphaFunc.xml
+func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) {
+ C.gl4_3compat_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint2.xml
+func (gl *GL) EvalPoint2(i, j int32) {
+ C.gl4_3compat_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh2.xml
+func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) {
+ C.gl4_3compat_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalPoint1.xml
+func (gl *GL) EvalPoint1(i int32) {
+ C.gl4_3compat_glEvalPoint1(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalMesh1.xml
+func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) {
+ C.gl4_3compat_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2fv.xml
+func (gl *GL) EvalCoord2fv(u []float32) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_3compat_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2f.xml
+func (gl *GL) EvalCoord2f(u, v float32) {
+ C.gl4_3compat_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2dv.xml
+func (gl *GL) EvalCoord2dv(u []float64) {
+ if len(u) != 2 {
+ panic("parameter u has incorrect length")
+ }
+ C.gl4_3compat_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord2d.xml
+func (gl *GL) EvalCoord2d(u, v float64) {
+ C.gl4_3compat_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1fv.xml
+func (gl *GL) EvalCoord1fv(u []float32) {
+ C.gl4_3compat_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1f.xml
+func (gl *GL) EvalCoord1f(u float32) {
+ C.gl4_3compat_glEvalCoord1f(gl.funcs, C.GLfloat(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1dv.xml
+func (gl *GL) EvalCoord1dv(u []float64) {
+ C.gl4_3compat_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEvalCoord1d.xml
+func (gl *GL) EvalCoord1d(u float64) {
+ C.gl4_3compat_glEvalCoord1d(gl.funcs, C.GLdouble(u))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2f.xml
+func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) {
+ C.gl4_3compat_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid2d.xml
+func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) {
+ C.gl4_3compat_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1f.xml
+func (gl *GL) MapGrid1f(un int32, u1, u2 float32) {
+ C.gl4_3compat_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMapGrid1d.xml
+func (gl *GL) MapGrid1d(un int32, u1, u2 float64) {
+ C.gl4_3compat_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2f.xml
+func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) {
+ C.gl4_3compat_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap2d.xml
+func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) {
+ C.gl4_3compat_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1f.xml
+func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) {
+ C.gl4_3compat_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMap1d.xml
+func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) {
+ C.gl4_3compat_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushAttrib.xml
+func (gl *GL) PushAttrib(mask glbase.Bitfield) {
+ C.gl4_3compat_glPushAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopAttrib.xml
+func (gl *GL) PopAttrib() {
+ C.gl4_3compat_glPopAttrib(gl.funcs)
+}
+
+// Accum executes an operation on the accumulation buffer.
+//
+// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+// used.
+//
+// The accumulation buffer is an extended-range color buffer. Images are not
+// rendered into it. Rather, images rendered into one of the color buffers
+// are added to the contents of the accumulation buffer after rendering.
+// Effects such as antialiasing (of points, lines, and polygons), motion
+// blur, and depth of field can be created by accumulating images generated
+// with different transformation matrices.
+//
+// Each pixel in the accumulation buffer consists of red, green, blue, and
+// alpha values. The number of bits per component in the accumulation buffer
+// depends on the implementation. You can examine this number by calling
+// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+// Regardless of the number of bits per component, the range of values stored
+// by each component is (-1, 1). The accumulation buffer pixels are mapped
+// one-to-one with frame buffer pixels.
+//
+// All accumulation buffer operations are limited to the area of the current
+// scissor box and applied identically to the red, green, blue, and alpha
+// components of each pixel. If a Accum operation results in a value outside
+// the range (-1, 1), the contents of an accumulation buffer pixel component
+// are undefined.
+//
+// The operations are as follows:
+//
+// GL.ACCUM
+// Obtains R, G, B, and A values from the buffer currently selected for
+// reading (see ReadBuffer). Each component value is divided by 2 n -
+// 1 , where n is the number of bits allocated to each color component
+// in the currently selected buffer. The result is a floating-point
+// value in the range 0 1 , which is multiplied by value and added to
+// the corresponding pixel component in the accumulation buffer,
+// thereby updating the accumulation buffer.
+//
+// GL.LOAD
+// Similar to GL.ACCUM, except that the current value in the
+// accumulation buffer is not used in the calculation of the new value.
+// That is, the R, G, B, and A values from the currently selected
+// buffer are divided by 2 n - 1 , multiplied by value, and then stored
+// in the corresponding accumulation buffer cell, overwriting the
+// current value.
+//
+// GL.ADD
+// Adds value to each R, G, B, and A in the accumulation buffer.
+//
+// GL.MULT
+// Multiplies each R, G, B, and A in the accumulation buffer by value
+// and returns the scaled component to its corresponding accumulation
+// buffer location.
+//
+// GL.RETURN
+// Transfers accumulation buffer values to the color buffer or buffers
+// currently selected for writing. Each R, G, B, and A component is
+// multiplied by value, then multiplied by 2 n - 1 , clamped to the
+// range 0 2 n - 1 , and stored in the corresponding display buffer
+// cell. The only fragment operations that are applied to this transfer
+// are pixel ownership, scissor, dithering, and color writemasks.
+//
+// To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+// values to set it to, then call Clear with the accumulation buffer
+// enabled.
+//
+// Error GL.INVALID_ENUM is generated if op is not an accepted value.
+// GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+// GL.INVALID_OPERATION is generated if Accum is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) Accum(op glbase.Enum, value float32) {
+ C.gl4_3compat_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexMask.xml
+func (gl *GL) IndexMask(mask uint32) {
+ C.gl4_3compat_glIndexMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearIndex.xml
+func (gl *GL) ClearIndex(c float32) {
+ C.gl4_3compat_glClearIndex(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearAccum.xml
+func (gl *GL) ClearAccum(red, green, blue, alpha float32) {
+ C.gl4_3compat_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushName.xml
+func (gl *GL) PushName(name uint32) {
+ C.gl4_3compat_glPushName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopName.xml
+func (gl *GL) PopName() {
+ C.gl4_3compat_glPopName(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPassThrough.xml
+func (gl *GL) PassThrough(token float32) {
+ C.gl4_3compat_glPassThrough(gl.funcs, C.GLfloat(token))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadName.xml
+func (gl *GL) LoadName(name uint32) {
+ C.gl4_3compat_glLoadName(gl.funcs, C.GLuint(name))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInitNames.xml
+func (gl *GL) InitNames() {
+ C.gl4_3compat_glInitNames(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderMode.xml
+func (gl *GL) RenderMode(mode glbase.Enum) int32 {
+ glresult := C.gl4_3compat_glRenderMode(gl.funcs, C.GLenum(mode))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSelectBuffer.xml
+func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) {
+ C.gl4_3compat_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFeedbackBuffer.xml
+func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) {
+ C.gl4_3compat_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeniv.xml
+func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGeni.xml
+func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenfv.xml
+func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGenf.xml
+func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGendv.xml
+func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) {
+ C.gl4_3compat_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexGend.xml
+func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) {
+ C.gl4_3compat_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnviv.xml
+func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvi.xml
+func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvfv.xml
+func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexEnvf.xml
+func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShadeModel.xml
+func (gl *GL) ShadeModel(mode glbase.Enum) {
+ C.gl4_3compat_glShadeModel(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonStipple.xml
+func (gl *GL) PolygonStipple(mask []uint8) {
+ C.gl4_3compat_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialiv.xml
+func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMateriali.xml
+func (gl *GL) Materiali(face, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialfv.xml
+func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMaterialf.xml
+func (gl *GL) Materialf(face, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineStipple.xml
+func (gl *GL) LineStipple(factor int32, pattern uint16) {
+ C.gl4_3compat_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeliv.xml
+func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModeli.xml
+func (gl *GL) LightModeli(pname glbase.Enum, param int32) {
+ C.gl4_3compat_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelfv.xml
+func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightModelf.xml
+func (gl *GL) LightModelf(pname glbase.Enum, param float32) {
+ C.gl4_3compat_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightiv.xml
+func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLighti.xml
+func (gl *GL) Lighti(light, pname glbase.Enum, param int32) {
+ C.gl4_3compat_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightfv.xml
+func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLightf.xml
+func (gl *GL) Lightf(light, pname glbase.Enum, param float32) {
+ C.gl4_3compat_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogiv.xml
+func (gl *GL) Fogiv(pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogi.xml
+func (gl *GL) Fogi(pname glbase.Enum, param int32) {
+ C.gl4_3compat_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogfv.xml
+func (gl *GL) Fogfv(pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogf.xml
+func (gl *GL) Fogf(pname glbase.Enum, param float32) {
+ C.gl4_3compat_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaterial.xml
+func (gl *GL) ColorMaterial(face, mode glbase.Enum) {
+ C.gl4_3compat_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClipPlane.xml
+func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) {
+ C.gl4_3compat_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4sv.xml
+func (gl *GL) Vertex4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4s.xml
+func (gl *GL) Vertex4s(x, y, z, w int16) {
+ C.gl4_3compat_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4iv.xml
+func (gl *GL) Vertex4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4i.xml
+func (gl *GL) Vertex4i(x, y, z, w int) {
+ C.gl4_3compat_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4fv.xml
+func (gl *GL) Vertex4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4f.xml
+func (gl *GL) Vertex4f(x, y, z, w float32) {
+ C.gl4_3compat_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4dv.xml
+func (gl *GL) Vertex4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex4d.xml
+func (gl *GL) Vertex4d(x, y, z, w float64) {
+ C.gl4_3compat_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3sv.xml
+func (gl *GL) Vertex3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3s.xml
+func (gl *GL) Vertex3s(x, y, z int16) {
+ C.gl4_3compat_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3iv.xml
+func (gl *GL) Vertex3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3i.xml
+func (gl *GL) Vertex3i(x, y, z int) {
+ C.gl4_3compat_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3fv.xml
+func (gl *GL) Vertex3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3f.xml
+func (gl *GL) Vertex3f(x, y, z float32) {
+ C.gl4_3compat_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3dv.xml
+func (gl *GL) Vertex3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex3d.xml
+func (gl *GL) Vertex3d(x, y, z float64) {
+ C.gl4_3compat_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2sv.xml
+func (gl *GL) Vertex2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2s.xml
+func (gl *GL) Vertex2s(x, y int16) {
+ C.gl4_3compat_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2iv.xml
+func (gl *GL) Vertex2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2i.xml
+func (gl *GL) Vertex2i(x, y int) {
+ C.gl4_3compat_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2fv.xml
+func (gl *GL) Vertex2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2f.xml
+func (gl *GL) Vertex2f(x, y float32) {
+ C.gl4_3compat_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2dv.xml
+func (gl *GL) Vertex2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertex2d.xml
+func (gl *GL) Vertex2d(x, y float64) {
+ C.gl4_3compat_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4sv.xml
+func (gl *GL) TexCoord4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4s.xml
+func (gl *GL) TexCoord4s(s, t, r, q int16) {
+ C.gl4_3compat_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4iv.xml
+func (gl *GL) TexCoord4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4i.xml
+func (gl *GL) TexCoord4i(s, t, r, q int32) {
+ C.gl4_3compat_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4fv.xml
+func (gl *GL) TexCoord4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4f.xml
+func (gl *GL) TexCoord4f(s, t, r, q float32) {
+ C.gl4_3compat_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4dv.xml
+func (gl *GL) TexCoord4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord4d.xml
+func (gl *GL) TexCoord4d(s, t, r, q float64) {
+ C.gl4_3compat_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3sv.xml
+func (gl *GL) TexCoord3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3s.xml
+func (gl *GL) TexCoord3s(s, t, r int16) {
+ C.gl4_3compat_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3iv.xml
+func (gl *GL) TexCoord3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3i.xml
+func (gl *GL) TexCoord3i(s, t, r int32) {
+ C.gl4_3compat_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3fv.xml
+func (gl *GL) TexCoord3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3f.xml
+func (gl *GL) TexCoord3f(s, t, r float32) {
+ C.gl4_3compat_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3dv.xml
+func (gl *GL) TexCoord3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord3d.xml
+func (gl *GL) TexCoord3d(s, t, r float64) {
+ C.gl4_3compat_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2sv.xml
+func (gl *GL) TexCoord2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2s.xml
+func (gl *GL) TexCoord2s(s, t int16) {
+ C.gl4_3compat_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2iv.xml
+func (gl *GL) TexCoord2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2i.xml
+func (gl *GL) TexCoord2i(s, t int32) {
+ C.gl4_3compat_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2fv.xml
+func (gl *GL) TexCoord2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2f.xml
+func (gl *GL) TexCoord2f(s, t float32) {
+ C.gl4_3compat_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2dv.xml
+func (gl *GL) TexCoord2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord2d.xml
+func (gl *GL) TexCoord2d(s, t float64) {
+ C.gl4_3compat_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1sv.xml
+func (gl *GL) TexCoord1sv(v []int16) {
+ C.gl4_3compat_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1s.xml
+func (gl *GL) TexCoord1s(s int16) {
+ C.gl4_3compat_glTexCoord1s(gl.funcs, C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1iv.xml
+func (gl *GL) TexCoord1iv(v []int32) {
+ C.gl4_3compat_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1i.xml
+func (gl *GL) TexCoord1i(s int32) {
+ C.gl4_3compat_glTexCoord1i(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1fv.xml
+func (gl *GL) TexCoord1fv(v []float32) {
+ C.gl4_3compat_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1f.xml
+func (gl *GL) TexCoord1f(s float32) {
+ C.gl4_3compat_glTexCoord1f(gl.funcs, C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1dv.xml
+func (gl *GL) TexCoord1dv(v []float64) {
+ C.gl4_3compat_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoord1d.xml
+func (gl *GL) TexCoord1d(s float64) {
+ C.gl4_3compat_glTexCoord1d(gl.funcs, C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectsv.xml
+func (gl *GL) Rectsv(v1, v2 []int16) {
+ C.gl4_3compat_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRects.xml
+func (gl *GL) Rects(x1, y1, x2, y2 int16) {
+ C.gl4_3compat_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectiv.xml
+func (gl *GL) Rectiv(v1, v2 []int32) {
+ C.gl4_3compat_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRecti.xml
+func (gl *GL) Recti(x1, y1, x2, y2 int32) {
+ C.gl4_3compat_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectfv.xml
+func (gl *GL) Rectfv(v1, v2 []float32) {
+ C.gl4_3compat_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectf.xml
+func (gl *GL) Rectf(x1, y1, x2, y2 float32) {
+ C.gl4_3compat_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectdv.xml
+func (gl *GL) Rectdv(v1, v2 []float64) {
+ C.gl4_3compat_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRectd.xml
+func (gl *GL) Rectd(x1, y1, x2, y2 float64) {
+ C.gl4_3compat_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4sv.xml
+func (gl *GL) RasterPos4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4s.xml
+func (gl *GL) RasterPos4s(x, y, z, w int16) {
+ C.gl4_3compat_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4iv.xml
+func (gl *GL) RasterPos4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4i.xml
+func (gl *GL) RasterPos4i(x, y, z, w int) {
+ C.gl4_3compat_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4fv.xml
+func (gl *GL) RasterPos4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4f.xml
+func (gl *GL) RasterPos4f(x, y, z, w float32) {
+ C.gl4_3compat_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4dv.xml
+func (gl *GL) RasterPos4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos4d.xml
+func (gl *GL) RasterPos4d(x, y, z, w float64) {
+ C.gl4_3compat_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3sv.xml
+func (gl *GL) RasterPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3s.xml
+func (gl *GL) RasterPos3s(x, y, z int16) {
+ C.gl4_3compat_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3iv.xml
+func (gl *GL) RasterPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3i.xml
+func (gl *GL) RasterPos3i(x, y, z int) {
+ C.gl4_3compat_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3fv.xml
+func (gl *GL) RasterPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3f.xml
+func (gl *GL) RasterPos3f(x, y, z float32) {
+ C.gl4_3compat_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3dv.xml
+func (gl *GL) RasterPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos3d.xml
+func (gl *GL) RasterPos3d(x, y, z float64) {
+ C.gl4_3compat_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2sv.xml
+func (gl *GL) RasterPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2s.xml
+func (gl *GL) RasterPos2s(x, y int16) {
+ C.gl4_3compat_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2iv.xml
+func (gl *GL) RasterPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2i.xml
+func (gl *GL) RasterPos2i(x, y int) {
+ C.gl4_3compat_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2fv.xml
+func (gl *GL) RasterPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2f.xml
+func (gl *GL) RasterPos2f(x, y float32) {
+ C.gl4_3compat_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2dv.xml
+func (gl *GL) RasterPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRasterPos2d.xml
+func (gl *GL) RasterPos2d(x, y float64) {
+ C.gl4_3compat_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3sv.xml
+func (gl *GL) Normal3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3s.xml
+func (gl *GL) Normal3s(nx, ny, nz int16) {
+ C.gl4_3compat_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3iv.xml
+func (gl *GL) Normal3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3i.xml
+func (gl *GL) Normal3i(nx, ny, nz int32) {
+ C.gl4_3compat_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3fv.xml
+func (gl *GL) Normal3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3f.xml
+func (gl *GL) Normal3f(nx, ny, nz float32) {
+ C.gl4_3compat_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3dv.xml
+func (gl *GL) Normal3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3d.xml
+func (gl *GL) Normal3d(nx, ny, nz float64) {
+ C.gl4_3compat_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3bv.xml
+func (gl *GL) Normal3bv(v []byte) {
+ C.gl4_3compat_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormal3b.xml
+func (gl *GL) Normal3b(nx, ny, nz byte) {
+ C.gl4_3compat_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexsv.xml
+func (gl *GL) Indexsv(c []int16) {
+ C.gl4_3compat_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexs.xml
+func (gl *GL) Indexs(c int16) {
+ C.gl4_3compat_glIndexs(gl.funcs, C.GLshort(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexiv.xml
+func (gl *GL) Indexiv(c []int32) {
+ C.gl4_3compat_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexi.xml
+func (gl *GL) Indexi(c int32) {
+ C.gl4_3compat_glIndexi(gl.funcs, C.GLint(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexfv.xml
+func (gl *GL) Indexfv(c []float32) {
+ C.gl4_3compat_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexf.xml
+func (gl *GL) Indexf(c float32) {
+ C.gl4_3compat_glIndexf(gl.funcs, C.GLfloat(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexdv.xml
+func (gl *GL) Indexdv(c []float64) {
+ C.gl4_3compat_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexd.xml
+func (gl *GL) Indexd(c float64) {
+ C.gl4_3compat_glIndexd(gl.funcs, C.GLdouble(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnd.xml
+func (gl *GL) End() {
+ C.gl4_3compat_glEnd(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagv.xml
+func (gl *GL) EdgeFlagv(flag []bool) {
+ C.gl4_3compat_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlag.xml
+func (gl *GL) EdgeFlag(flag bool) {
+ C.gl4_3compat_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4usv.xml
+func (gl *GL) Color4usv(v []uint16) {
+ C.gl4_3compat_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4us.xml
+func (gl *GL) Color4us(red, green, blue, alpha uint16) {
+ C.gl4_3compat_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4uiv.xml
+func (gl *GL) Color4uiv(v []uint32) {
+ C.gl4_3compat_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ui.xml
+func (gl *GL) Color4ui(red, green, blue, alpha uint32) {
+ C.gl4_3compat_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ubv.xml
+func (gl *GL) Color4ubv(v []uint8) {
+ C.gl4_3compat_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4ub.xml
+func (gl *GL) Color4ub(red, green, blue, alpha uint8) {
+ C.gl4_3compat_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4sv.xml
+func (gl *GL) Color4sv(v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4s.xml
+func (gl *GL) Color4s(red, green, blue, alpha int16) {
+ C.gl4_3compat_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4iv.xml
+func (gl *GL) Color4iv(v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4i.xml
+func (gl *GL) Color4i(red, green, blue, alpha int32) {
+ C.gl4_3compat_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4fv.xml
+func (gl *GL) Color4fv(v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4f.xml
+func (gl *GL) Color4f(red, green, blue, alpha float32) {
+ C.gl4_3compat_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4dv.xml
+func (gl *GL) Color4dv(v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4d.xml
+func (gl *GL) Color4d(red, green, blue, alpha float64) {
+ C.gl4_3compat_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4bv.xml
+func (gl *GL) Color4bv(v []byte) {
+ C.gl4_3compat_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor4b.xml
+func (gl *GL) Color4b(red, green, blue, alpha byte) {
+ C.gl4_3compat_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3usv.xml
+func (gl *GL) Color3usv(v []uint16) {
+ C.gl4_3compat_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3us.xml
+func (gl *GL) Color3us(red, green, blue uint16) {
+ C.gl4_3compat_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3uiv.xml
+func (gl *GL) Color3uiv(v []uint32) {
+ C.gl4_3compat_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ui.xml
+func (gl *GL) Color3ui(red, green, blue uint32) {
+ C.gl4_3compat_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ubv.xml
+func (gl *GL) Color3ubv(v []uint8) {
+ C.gl4_3compat_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3ub.xml
+func (gl *GL) Color3ub(red, green, blue uint8) {
+ C.gl4_3compat_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3sv.xml
+func (gl *GL) Color3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3s.xml
+func (gl *GL) Color3s(red, green, blue int16) {
+ C.gl4_3compat_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3iv.xml
+func (gl *GL) Color3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3i.xml
+func (gl *GL) Color3i(red, green, blue int32) {
+ C.gl4_3compat_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3fv.xml
+func (gl *GL) Color3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3f.xml
+func (gl *GL) Color3f(red, green, blue float32) {
+ C.gl4_3compat_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3dv.xml
+func (gl *GL) Color3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3d.xml
+func (gl *GL) Color3d(red, green, blue float64) {
+ C.gl4_3compat_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3bv.xml
+func (gl *GL) Color3bv(v []byte) {
+ C.gl4_3compat_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColor3b.xml
+func (gl *GL) Color3b(red, green, blue byte) {
+ C.gl4_3compat_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBitmap.xml
+func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) {
+ C.gl4_3compat_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBegin.xml
+func (gl *GL) Begin(mode glbase.Enum) {
+ C.gl4_3compat_glBegin(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glListBase.xml
+func (gl *GL) ListBase(base uint32) {
+ C.gl4_3compat_glListBase(gl.funcs, C.GLuint(base))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenLists.xml
+func (gl *GL) GenLists(range_ int32) uint32 {
+ glresult := C.gl4_3compat_glGenLists(gl.funcs, C.GLsizei(range_))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteLists.xml
+func (gl *GL) DeleteLists(list uint32, range_ int32) {
+ C.gl4_3compat_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallLists.xml
+func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) {
+ var lists_ptr unsafe.Pointer
+ var lists_v = reflect.ValueOf(lists)
+ if lists != nil && lists_v.Kind() != reflect.Slice {
+ panic("parameter lists must be a slice")
+ }
+ if lists != nil {
+ lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCallList.xml
+func (gl *GL) CallList(list uint32) {
+ C.gl4_3compat_glCallList(gl.funcs, C.GLuint(list))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndList.xml
+func (gl *GL) EndList() {
+ C.gl4_3compat_glEndList(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNewList.xml
+func (gl *GL) NewList(list uint32, mode glbase.Enum) {
+ C.gl4_3compat_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPushClientAttrib.xml
+func (gl *GL) PushClientAttrib(mask glbase.Bitfield) {
+ C.gl4_3compat_glPushClientAttrib(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPopClientAttrib.xml
+func (gl *GL) PopClientAttrib() {
+ C.gl4_3compat_glPopClientAttrib(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrioritizeTextures.xml
+func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) {
+ C.gl4_3compat_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glAreTexturesResident.xml
+func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool {
+ glresult := C.gl4_3compat_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0])))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexPointer.xml
+func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordPointer.xml
+func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalPointer.xml
+func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInterleavedArrays.xml
+func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexPointer.xml
+func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableClientState.xml
+func (gl *GL) EnableClientState(array glbase.Enum) {
+ C.gl4_3compat_glEnableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEdgeFlagPointer.xml
+func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableClientState.xml
+func (gl *GL) DisableClientState(array glbase.Enum) {
+ C.gl4_3compat_glDisableClientState(gl.funcs, C.GLenum(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorPointer.xml
+func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glArrayElement.xml
+func (gl *GL) ArrayElement(i int32) {
+ C.gl4_3compat_glArrayElement(gl.funcs, C.GLint(i))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetMinmax.xml
+func (gl *GL) ResetMinmax(target glbase.Enum) {
+ C.gl4_3compat_glResetMinmax(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResetHistogram.xml
+func (gl *GL) ResetHistogram(target glbase.Enum) {
+ C.gl4_3compat_glResetHistogram(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinmax.xml
+func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) {
+ C.gl4_3compat_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHistogram.xml
+func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) {
+ C.gl4_3compat_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameteriv.xml
+func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmaxParameterfv.xml
+func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMinmax.xml
+func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameteriv.xml
+func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogramParameterfv.xml
+func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetHistogram.xml
+func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) {
+ var values_ptr unsafe.Pointer
+ var values_v = reflect.ValueOf(values)
+ if values != nil && values_v.Kind() != reflect.Slice {
+ panic("parameter values must be a slice")
+ }
+ if values != nil {
+ values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSeparableFilter2D.xml
+func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSeparableFilter.xml
+func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) {
+ var row_ptr unsafe.Pointer
+ var row_v = reflect.ValueOf(row)
+ if row != nil && row_v.Kind() != reflect.Slice {
+ panic("parameter row must be a slice")
+ }
+ if row != nil {
+ row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer())
+ }
+ var column_ptr unsafe.Pointer
+ var column_v = reflect.ValueOf(column)
+ if column != nil && column_v.Kind() != reflect.Slice {
+ panic("parameter column must be a slice")
+ }
+ if column != nil {
+ column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer())
+ }
+ var span_ptr unsafe.Pointer
+ var span_v = reflect.ValueOf(span)
+ if span != nil && span_v.Kind() != reflect.Slice {
+ panic("parameter span must be a slice")
+ }
+ if span != nil {
+ span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameteriv.xml
+func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionParameterfv.xml
+func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetConvolutionFilter.xml
+func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter2D.xml
+func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) {
+ C.gl4_3compat_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyConvolutionFilter1D.xml
+func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_3compat_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteriv.xml
+func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameteri.xml
+func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) {
+ C.gl4_3compat_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterfv.xml
+func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionParameterf.xml
+func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) {
+ C.gl4_3compat_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter2D.xml
+func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glConvolutionFilter1D.xml
+func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) {
+ var image_ptr unsafe.Pointer
+ var image_v = reflect.ValueOf(image)
+ if image != nil && image_v.Kind() != reflect.Slice {
+ panic("parameter image must be a slice")
+ }
+ if image != nil {
+ image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorSubTable.xml
+func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) {
+ C.gl4_3compat_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorSubTable.xml
+func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameteriv.xml
+func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTableParameterfv.xml
+func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetColorTable.xml
+func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyColorTable.xml
+func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) {
+ C.gl4_3compat_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameteriv.xml
+func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3compat_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTableParameterfv.xml
+func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3compat_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorTable.xml
+func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) {
+ var table_ptr unsafe.Pointer
+ var table_v = reflect.ValueOf(table)
+ if table != nil && table_v.Kind() != reflect.Slice {
+ panic("parameter table must be a slice")
+ }
+ if table != nil {
+ table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixd.xml
+func (gl *GL) MultTransposeMatrixd(m []float64) {
+ C.gl4_3compat_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultTransposeMatrixf.xml
+func (gl *GL) MultTransposeMatrixf(m []float32) {
+ C.gl4_3compat_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixd.xml
+func (gl *GL) LoadTransposeMatrixd(m []float64) {
+ C.gl4_3compat_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLoadTransposeMatrixf.xml
+func (gl *GL) LoadTransposeMatrixf(m []float32) {
+ C.gl4_3compat_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4sv.xml
+func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4s.xml
+func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) {
+ C.gl4_3compat_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4iv.xml
+func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4i.xml
+func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) {
+ C.gl4_3compat_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4fv.xml
+func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4f.xml
+func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) {
+ C.gl4_3compat_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4dv.xml
+func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord4d.xml
+func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) {
+ C.gl4_3compat_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3sv.xml
+func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3s.xml
+func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) {
+ C.gl4_3compat_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3iv.xml
+func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3i.xml
+func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) {
+ C.gl4_3compat_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3fv.xml
+func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3f.xml
+func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) {
+ C.gl4_3compat_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3dv.xml
+func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord3d.xml
+func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) {
+ C.gl4_3compat_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2sv.xml
+func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2s.xml
+func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) {
+ C.gl4_3compat_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2iv.xml
+func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2i.xml
+func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) {
+ C.gl4_3compat_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2fv.xml
+func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2f.xml
+func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) {
+ C.gl4_3compat_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2dv.xml
+func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord2d.xml
+func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) {
+ C.gl4_3compat_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1sv.xml
+func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) {
+ C.gl4_3compat_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1s.xml
+func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) {
+ C.gl4_3compat_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1iv.xml
+func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) {
+ C.gl4_3compat_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1i.xml
+func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) {
+ C.gl4_3compat_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1fv.xml
+func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) {
+ C.gl4_3compat_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1f.xml
+func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) {
+ C.gl4_3compat_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1dv.xml
+func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) {
+ C.gl4_3compat_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoord1d.xml
+func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) {
+ C.gl4_3compat_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientActiveTexture.xml
+func (gl *GL) ClientActiveTexture(texture glbase.Enum) {
+ C.gl4_3compat_glClientActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3sv.xml
+func (gl *GL) WindowPos3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3s.xml
+func (gl *GL) WindowPos3s(x, y, z int16) {
+ C.gl4_3compat_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3iv.xml
+func (gl *GL) WindowPos3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3i.xml
+func (gl *GL) WindowPos3i(x, y, z int) {
+ C.gl4_3compat_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3fv.xml
+func (gl *GL) WindowPos3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3f.xml
+func (gl *GL) WindowPos3f(x, y, z float32) {
+ C.gl4_3compat_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3dv.xml
+func (gl *GL) WindowPos3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos3d.xml
+func (gl *GL) WindowPos3d(x, y, z float64) {
+ C.gl4_3compat_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2sv.xml
+func (gl *GL) WindowPos2sv(v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2s.xml
+func (gl *GL) WindowPos2s(x, y int16) {
+ C.gl4_3compat_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2iv.xml
+func (gl *GL) WindowPos2iv(v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2i.xml
+func (gl *GL) WindowPos2i(x, y int) {
+ C.gl4_3compat_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2fv.xml
+func (gl *GL) WindowPos2fv(v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2f.xml
+func (gl *GL) WindowPos2f(x, y float32) {
+ C.gl4_3compat_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2dv.xml
+func (gl *GL) WindowPos2dv(v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWindowPos2d.xml
+func (gl *GL) WindowPos2d(x, y float64) {
+ C.gl4_3compat_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorPointer.xml
+func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3usv.xml
+func (gl *GL) SecondaryColor3usv(v []uint16) {
+ C.gl4_3compat_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3us.xml
+func (gl *GL) SecondaryColor3us(red, green, blue uint16) {
+ C.gl4_3compat_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3uiv.xml
+func (gl *GL) SecondaryColor3uiv(v []uint32) {
+ C.gl4_3compat_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ui.xml
+func (gl *GL) SecondaryColor3ui(red, green, blue uint32) {
+ C.gl4_3compat_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ubv.xml
+func (gl *GL) SecondaryColor3ubv(v []uint8) {
+ C.gl4_3compat_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3ub.xml
+func (gl *GL) SecondaryColor3ub(red, green, blue uint8) {
+ C.gl4_3compat_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3sv.xml
+func (gl *GL) SecondaryColor3sv(v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3s.xml
+func (gl *GL) SecondaryColor3s(red, green, blue int16) {
+ C.gl4_3compat_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3iv.xml
+func (gl *GL) SecondaryColor3iv(v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3i.xml
+func (gl *GL) SecondaryColor3i(red, green, blue int32) {
+ C.gl4_3compat_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3fv.xml
+func (gl *GL) SecondaryColor3fv(v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3f.xml
+func (gl *GL) SecondaryColor3f(red, green, blue float32) {
+ C.gl4_3compat_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3dv.xml
+func (gl *GL) SecondaryColor3dv(v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3d.xml
+func (gl *GL) SecondaryColor3d(red, green, blue float64) {
+ C.gl4_3compat_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3bv.xml
+func (gl *GL) SecondaryColor3bv(v []byte) {
+ C.gl4_3compat_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColor3b.xml
+func (gl *GL) SecondaryColor3b(red, green, blue byte) {
+ C.gl4_3compat_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordPointer.xml
+func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3compat_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoorddv.xml
+func (gl *GL) FogCoorddv(coord []float64) {
+ C.gl4_3compat_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordd.xml
+func (gl *GL) FogCoordd(coord float64) {
+ C.gl4_3compat_glFogCoordd(gl.funcs, C.GLdouble(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordfv.xml
+func (gl *GL) FogCoordfv(coord []float32) {
+ C.gl4_3compat_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFogCoordf.xml
+func (gl *GL) FogCoordf(coord float32) {
+ C.gl4_3compat_glFogCoordf(gl.funcs, C.GLfloat(coord))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4usv.xml
+func (gl *GL) VertexAttrib4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_3compat_glVertexAttrib4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4uiv.xml
+func (gl *GL) VertexAttrib4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttrib4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4ubv.xml
+func (gl *GL) VertexAttrib4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_3compat_glVertexAttrib4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4sv.xml
+func (gl *GL) VertexAttrib4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4s.xml
+func (gl *GL) VertexAttrib4s(index glbase.Attrib, x, y, z, w int16) {
+ C.gl4_3compat_glVertexAttrib4s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4iv.xml
+func (gl *GL) VertexAttrib4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, v []float32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gl4_3compat_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4dv.xml
+func (gl *GL) VertexAttrib4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4d.xml
+func (gl *GL) VertexAttrib4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_3compat_glVertexAttrib4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4bv.xml
+func (gl *GL) VertexAttrib4bv(index glbase.Attrib, v []byte) {
+ C.gl4_3compat_glVertexAttrib4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nusv.xml
+func (gl *GL) VertexAttrib4Nusv(index glbase.Attrib, v []uint16) {
+ C.gl4_3compat_glVertexAttrib4Nusv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nuiv.xml
+func (gl *GL) VertexAttrib4Nuiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttrib4Nuiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nubv.xml
+func (gl *GL) VertexAttrib4Nubv(index glbase.Attrib, v []uint8) {
+ C.gl4_3compat_glVertexAttrib4Nubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nub.xml
+func (gl *GL) VertexAttrib4Nub(index glbase.Attrib, x, y, z, w uint8) {
+ C.gl4_3compat_glVertexAttrib4Nub(gl.funcs, C.GLuint(index), C.GLubyte(x), C.GLubyte(y), C.GLubyte(z), C.GLubyte(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nsv.xml
+func (gl *GL) VertexAttrib4Nsv(index glbase.Attrib, v []int16) {
+ C.gl4_3compat_glVertexAttrib4Nsv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Niv.xml
+func (gl *GL) VertexAttrib4Niv(index glbase.Attrib, v []int32) {
+ C.gl4_3compat_glVertexAttrib4Niv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib4Nbv.xml
+func (gl *GL) VertexAttrib4Nbv(index glbase.Attrib, v []byte) {
+ C.gl4_3compat_glVertexAttrib4Nbv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3sv.xml
+func (gl *GL) VertexAttrib3sv(index glbase.Attrib, v []int16) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib3sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3s.xml
+func (gl *GL) VertexAttrib3s(index glbase.Attrib, x, y, z int16) {
+ C.gl4_3compat_glVertexAttrib3s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y), C.GLshort(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, v []float32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gl4_3compat_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3dv.xml
+func (gl *GL) VertexAttrib3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib3d.xml
+func (gl *GL) VertexAttrib3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_3compat_glVertexAttrib3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2sv.xml
+func (gl *GL) VertexAttrib2sv(index glbase.Attrib, v []int16) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib2sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2s.xml
+func (gl *GL) VertexAttrib2s(index glbase.Attrib, x, y int16) {
+ C.gl4_3compat_glVertexAttrib2s(gl.funcs, C.GLuint(index), C.GLshort(x), C.GLshort(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, v []float32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gl4_3compat_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2dv.xml
+func (gl *GL) VertexAttrib2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttrib2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib2d.xml
+func (gl *GL) VertexAttrib2d(index glbase.Attrib, x, y float64) {
+ C.gl4_3compat_glVertexAttrib2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1sv.xml
+func (gl *GL) VertexAttrib1sv(index glbase.Attrib, v []int16) {
+ C.gl4_3compat_glVertexAttrib1sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1s.xml
+func (gl *GL) VertexAttrib1s(index glbase.Attrib, x int16) {
+ C.gl4_3compat_glVertexAttrib1s(gl.funcs, C.GLuint(index), C.GLshort(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, v []float32) {
+ C.gl4_3compat_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gl4_3compat_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1dv.xml
+func (gl *GL) VertexAttrib1dv(index glbase.Attrib, v []float64) {
+ C.gl4_3compat_glVertexAttrib1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttrib1d.xml
+func (gl *GL) VertexAttrib1d(index glbase.Attrib, x float64) {
+ C.gl4_3compat_glVertexAttrib1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4usv.xml
+func (gl *GL) VertexAttribI4usv(index glbase.Attrib, v []uint16) {
+ C.gl4_3compat_glVertexAttribI4usv(gl.funcs, C.GLuint(index), (*C.GLushort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ubv.xml
+func (gl *GL) VertexAttribI4ubv(index glbase.Attrib, v []uint8) {
+ C.gl4_3compat_glVertexAttribI4ubv(gl.funcs, C.GLuint(index), (*C.GLubyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4sv.xml
+func (gl *GL) VertexAttribI4sv(index glbase.Attrib, v []int16) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribI4sv(gl.funcs, C.GLuint(index), (*C.GLshort)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4bv.xml
+func (gl *GL) VertexAttribI4bv(index glbase.Attrib, v []byte) {
+ C.gl4_3compat_glVertexAttribI4bv(gl.funcs, C.GLuint(index), (*C.GLbyte)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4uiv.xml
+func (gl *GL) VertexAttribI4uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttribI4uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3uiv.xml
+func (gl *GL) VertexAttribI3uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttribI3uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2uiv.xml
+func (gl *GL) VertexAttribI2uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttribI2uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1uiv.xml
+func (gl *GL) VertexAttribI1uiv(index glbase.Attrib, v []uint32) {
+ C.gl4_3compat_glVertexAttribI1uiv(gl.funcs, C.GLuint(index), (*C.GLuint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4iv.xml
+func (gl *GL) VertexAttribI4iv(index glbase.Attrib, v []int32) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribI4iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3iv.xml
+func (gl *GL) VertexAttribI3iv(index glbase.Attrib, v []int32) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribI3iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2iv.xml
+func (gl *GL) VertexAttribI2iv(index glbase.Attrib, v []int32) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3compat_glVertexAttribI2iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1iv.xml
+func (gl *GL) VertexAttribI1iv(index glbase.Attrib, v []int32) {
+ C.gl4_3compat_glVertexAttribI1iv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4ui.xml
+func (gl *GL) VertexAttribI4ui(index glbase.Attrib, x, y, z, w uint32) {
+ C.gl4_3compat_glVertexAttribI4ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z), C.GLuint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3ui.xml
+func (gl *GL) VertexAttribI3ui(index glbase.Attrib, x, y, z uint32) {
+ C.gl4_3compat_glVertexAttribI3ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y), C.GLuint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2ui.xml
+func (gl *GL) VertexAttribI2ui(index glbase.Attrib, x, y uint32) {
+ C.gl4_3compat_glVertexAttribI2ui(gl.funcs, C.GLuint(index), C.GLuint(x), C.GLuint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1ui.xml
+func (gl *GL) VertexAttribI1ui(index glbase.Attrib, x uint32) {
+ C.gl4_3compat_glVertexAttribI1ui(gl.funcs, C.GLuint(index), C.GLuint(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI4i.xml
+func (gl *GL) VertexAttribI4i(index glbase.Attrib, x, y, z, w int) {
+ C.gl4_3compat_glVertexAttribI4i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI3i.xml
+func (gl *GL) VertexAttribI3i(index glbase.Attrib, x, y, z int) {
+ C.gl4_3compat_glVertexAttribI3i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y), C.GLint(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI2i.xml
+func (gl *GL) VertexAttribI2i(index glbase.Attrib, x, y int) {
+ C.gl4_3compat_glVertexAttribI2i(gl.funcs, C.GLuint(index), C.GLint(x), C.GLint(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribI1i.xml
+func (gl *GL) VertexAttribI1i(index glbase.Attrib, x int) {
+ C.gl4_3compat_glVertexAttribI1i(gl.funcs, C.GLuint(index), C.GLint(x))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp
new file mode 100644
index 000000000..fec3ebd31
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp
@@ -0,0 +1,2946 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions_4_3_core.h>
+
+#include "funcs.h"
+
+void *gl4_3core_funcs() {
+ QOpenGLFunctions_4_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_3_Core>();
+ if (!funcs) {
+ return 0;
+ }
+ funcs->initializeOpenGLFunctions();
+ return funcs;
+}
+
+
+void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glViewport(x, y, width, height);
+}
+
+void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthRange(nearVal, farVal);
+}
+
+GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabled(cap);
+}
+
+void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
+}
+
+void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
+}
+
+void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameteriv(target, pname, params);
+}
+
+void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterfv(target, pname, params);
+}
+
+void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
+}
+
+void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegerv(pname, params);
+}
+
+void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFloatv(pname, params);
+}
+
+GLenum gl4_3core_glGetError(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetError();
+}
+
+void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublev(pname, params);
+}
+
+void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleanv(pname, params);
+}
+
+void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glReadBuffer(mode);
+}
+
+void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPixelStorei(pname, param);
+}
+
+void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPixelStoref(pname, param);
+}
+
+void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthFunc(glfunc);
+}
+
+void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilOp(fail, zfail, zpass);
+}
+
+void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilFunc(glfunc, ref, mask);
+}
+
+void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glLogicOp(opcode);
+}
+
+void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunc(sfactor, dfactor);
+}
+
+void gl4_3core_glFlush(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFlush();
+}
+
+void gl4_3core_glFinish(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFinish();
+}
+
+void gl4_3core_glEnable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEnable(cap);
+}
+
+void gl4_3core_glDisable(void *_glfuncs, GLenum cap)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDisable(cap);
+}
+
+void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthMask(flag);
+}
+
+void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorMask(red, green, blue, alpha);
+}
+
+void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilMask(mask);
+}
+
+void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearDepth(depth);
+}
+
+void gl4_3core_glClearStencil(void *_glfuncs, GLint s)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearStencil(s);
+}
+
+void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearColor(red, green, blue, alpha);
+}
+
+void gl4_3core_glClear(void *_glfuncs, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClear(mask);
+}
+
+void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffer(mode);
+}
+
+void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
+}
+
+void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteriv(target, pname, params);
+}
+
+void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameteri(target, pname, param);
+}
+
+void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterfv(target, pname, params);
+}
+
+void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterf(target, pname, param);
+}
+
+void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glScissor(x, y, width, height);
+}
+
+void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPolygonMode(face, mode);
+}
+
+void gl4_3core_glPointSize(void *_glfuncs, GLfloat size)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPointSize(size);
+}
+
+void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glLineWidth(width);
+}
+
+void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glHint(target, mode);
+}
+
+void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFrontFace(mode);
+}
+
+void gl4_3core_glCullFace(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCullFace(mode);
+}
+
+void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glIndexubv(c);
+}
+
+void gl4_3core_glIndexub(void *_glfuncs, GLubyte c)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glIndexub(c);
+}
+
+GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsTexture(texture);
+}
+
+void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenTextures(n, textures);
+}
+
+void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTextures(n, textures);
+}
+
+void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindTexture(target, texture);
+}
+
+void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
+}
+
+void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
+}
+
+void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPolygonOffset(factor, units);
+}
+
+void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElements(mode, count, gltype, indices);
+}
+
+void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArrays(mode, first, count);
+}
+
+void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
+}
+
+void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
+}
+
+void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
+}
+
+void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetCompressedTexImage(target, level, img);
+}
+
+void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+}
+
+void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+}
+
+void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteriv(pname, params);
+}
+
+void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameteri(pname, param);
+}
+
+void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterfv(pname, params);
+}
+
+void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPointParameterf(pname, param);
+}
+
+void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount);
+}
+
+void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glUnmapBuffer(target);
+}
+
+void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferSubData(target, offset, size, data);
+}
+
+void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectuiv(id, pname, params);
+}
+
+void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectiv(id, pname, params);
+}
+
+void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryiv(target, pname, params);
+}
+
+void gl4_3core_glEndQuery(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEndQuery(target);
+}
+
+void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginQuery(target, id);
+}
+
+GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsQuery(id);
+}
+
+void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteQueries(n, ids);
+}
+
+void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenQueries(n, ids);
+}
+
+void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gl4_3core_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribdv(index, pname, params);
+}
+
+void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj);
+}
+
+void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+GLuint gl4_3core_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawBuffers(n, bufs);
+}
+
+void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsVertexArray(array);
+}
+
+void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenVertexArrays(n, arrays);
+}
+
+void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteVertexArrays(n, arrays);
+}
+
+void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexArray(array);
+}
+
+void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFlushMappedBufferRange(target, offset, length);
+}
+
+void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
+}
+
+void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferfv(buffer, drawbuffer, value);
+}
+
+void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferiv(buffer, drawbuffer, value);
+}
+
+void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIuiv(target, pname, params);
+}
+
+void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTexParameterIiv(target, pname, params);
+}
+
+void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIuiv(target, pname, params);
+}
+
+void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexParameterIiv(target, pname, params);
+}
+
+void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4uiv(location, count, value);
+}
+
+void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3uiv(location, count, value);
+}
+
+void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2uiv(location, count, value);
+}
+
+void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1uiv(location, count, value);
+}
+
+void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4ui(location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3ui(location, v0, v1, v2);
+}
+
+void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2ui(location, v0, v1);
+}
+
+void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1ui(location, v0);
+}
+
+GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataLocation(program, name);
+}
+
+void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocation(program, color, name);
+}
+
+void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformuiv(program, location, params);
+}
+
+void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIuiv(index, pname, params);
+}
+
+void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribIiv(index, pname, params);
+}
+
+void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_3core_glEndConditionalRender(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEndConditionalRender();
+}
+
+void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginConditionalRender(id, mode);
+}
+
+void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClampColor(target, clamp);
+}
+
+void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name);
+}
+
+void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferBase(target, index, buffer);
+}
+
+void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindBufferRange(target, index, buffer, offset, size);
+}
+
+void gl4_3core_glEndTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEndTransformFeedback();
+}
+
+void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginTransformFeedback(primitiveMode);
+}
+
+GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsEnabledi(target, index);
+}
+
+void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDisablei(target, index);
+}
+
+void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEnablei(target, index);
+}
+
+void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetIntegeri_v(target, index, data);
+}
+
+void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBooleani_v(target, index, data);
+}
+
+void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorMaski(index, r, g, b, a);
+}
+
+void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformBlockBinding(program, v0, v1);
+}
+
+void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName);
+}
+
+void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPrimitiveRestartIndex(index);
+}
+
+void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexBuffer(target, internalFormat, buffer);
+}
+
+void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount);
+}
+
+void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount);
+}
+
+void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSampleMaski(index, mask);
+}
+
+void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetMultisamplefv(pname, index, val);
+}
+
+void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values);
+}
+
+void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64v(pname, params);
+}
+
+void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glWaitSync(sync, flags, timeout);
+}
+
+GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glClientWaitSync(sync, flags, timeout);
+}
+
+void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSync(sync);
+}
+
+GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsSync(sync);
+}
+
+GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glFenceSync(condition, flags);
+}
+
+void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProvokingVertex(mode);
+}
+
+void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex);
+}
+
+void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex);
+}
+
+void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex);
+}
+
+void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture(target, attachment, texture, level);
+}
+
+void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteri64v(target, pname, params);
+}
+
+void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInteger64i_v(target, index, data);
+}
+
+void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value);
+}
+
+void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value);
+}
+
+void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3uiv(gltype, color);
+}
+
+void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSecondaryColorP3ui(gltype, color);
+}
+
+void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP4uiv(gltype, color);
+}
+
+void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP4ui(gltype, color);
+}
+
+void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP3uiv(gltype, color);
+}
+
+void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glColorP3ui(gltype, color);
+}
+
+void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3uiv(gltype, coords);
+}
+
+void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glNormalP3ui(gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords);
+}
+
+void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords);
+}
+
+void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4uiv(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP4ui(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3uiv(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP3ui(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2uiv(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP2ui(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1uiv(gltype, coords);
+}
+
+void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexCoordP1ui(gltype, coords);
+}
+
+void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4uiv(gltype, value);
+}
+
+void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP4ui(gltype, value);
+}
+
+void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3uiv(gltype, value);
+}
+
+void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP3ui(gltype, value);
+}
+
+void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2uiv(gltype, value);
+}
+
+void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexP2ui(gltype, value);
+}
+
+void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjectui64v(id, pname, params);
+}
+
+void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryObjecti64v(id, pname, params);
+}
+
+void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glQueryCounter(id, target);
+}
+
+void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params);
+}
+
+void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterfv(sampler, pname, params);
+}
+
+void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params);
+}
+
+void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetSamplerParameteriv(sampler, pname, params);
+}
+
+void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIuiv(sampler, pname, param);
+}
+
+void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterIiv(sampler, pname, param);
+}
+
+void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterfv(sampler, pname, param);
+}
+
+void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameterf(sampler, pname, param);
+}
+
+void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteriv(sampler, pname, param);
+}
+
+void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glSamplerParameteri(sampler, pname, param);
+}
+
+void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindSampler(unit, sampler);
+}
+
+GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsSampler(sampler);
+}
+
+void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteSamplers(count, samplers);
+}
+
+void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenSamplers(count, samplers);
+}
+
+GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetFragDataIndex(program, name);
+}
+
+void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribDivisor(index, divisor);
+}
+
+void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetQueryIndexediv(target, index, pname, params);
+}
+
+void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glEndQueryIndexed(target, index);
+}
+
+void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBeginQueryIndexed(target, index, id);
+}
+
+void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream);
+}
+
+void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedback(mode, id);
+}
+
+void gl4_3core_glResumeTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glResumeTransformFeedback();
+}
+
+void gl4_3core_glPauseTransformFeedback(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPauseTransformFeedback();
+}
+
+GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsTransformFeedback(id);
+}
+
+void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenTransformFeedbacks(n, ids);
+}
+
+void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteTransformFeedbacks(n, ids);
+}
+
+void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindTransformFeedback(target, id);
+}
+
+void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameterfv(pname, values);
+}
+
+void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glPatchParameteri(pname, value);
+}
+
+void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values);
+}
+
+void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params);
+}
+
+void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value);
+}
+
+void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name);
+}
+
+void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineIndex(program, shadertype, name);
+}
+
+GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name);
+}
+
+void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetUniformdv(program, location, params);
+}
+
+void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2dv(location, count, transpose, value);
+}
+
+void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4dv(location, count, value);
+}
+
+void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3dv(location, count, value);
+}
+
+void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2dv(location, count, value);
+}
+
+void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1dv(location, count, value);
+}
+
+void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform4d(location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform3d(location, v0, v1, v2);
+}
+
+void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform2d(location, v0, v1);
+}
+
+void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUniform1d(location, v0);
+}
+
+void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect);
+}
+
+void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysIndirect(mode, indirect);
+}
+
+void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendFunci(buf, src, dst);
+}
+
+void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBlendEquationi(buf, mode);
+}
+
+void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMinSampleShading(value);
+}
+
+void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetDoublei_v(target, index, data);
+}
+
+void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFloati_v(target, index, data);
+}
+
+void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeIndexed(index, n, f);
+}
+
+void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangeArrayv(first, count, v);
+}
+
+void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexedv(index, v);
+}
+
+void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glScissorIndexed(index, left, bottom, width, height);
+}
+
+void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glScissorArrayv(first, count, v);
+}
+
+void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedfv(index, v);
+}
+
+void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glViewportIndexedf(index, x, y, w, h);
+}
+
+void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glViewportArrayv(first, count, v);
+}
+
+void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribLdv(index, pname, params);
+}
+
+void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer);
+}
+
+void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4dv(index, v);
+}
+
+void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3dv(index, v);
+}
+
+void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2dv(index, v);
+}
+
+void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1dv(index, v);
+}
+
+void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL4d(index, x, y, z, w);
+}
+
+void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL3d(index, x, y, z);
+}
+
+void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL2d(index, x, y);
+}
+
+void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribL1d(index, x);
+}
+
+void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glValidateProgramPipeline(pipeline);
+}
+
+void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4uiv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4dv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4fv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4iv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3uiv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3dv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2);
+}
+
+void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3fv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3iv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2uiv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2ui(program, location, v0, v1);
+}
+
+void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2dv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2d(program, location, v0, v1);
+}
+
+void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2fv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2f(program, location, v0, v1);
+}
+
+void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2iv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform2i(program, location, v0, v1);
+}
+
+void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1uiv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1ui(program, location, v0);
+}
+
+void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1dv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1d(program, location, v0);
+}
+
+void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1fv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1f(program, location, v0);
+}
+
+void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1iv(program, location, count, value);
+}
+
+void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramUniform1i(program, location, v0);
+}
+
+void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params);
+}
+
+GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glIsProgramPipeline(pipeline);
+}
+
+void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGenProgramPipelines(n, pipelines);
+}
+
+void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDeleteProgramPipelines(n, pipelines);
+}
+
+void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindProgramPipeline(pipeline);
+}
+
+void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glActiveShaderProgram(pipeline, program);
+}
+
+void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glUseProgramStages(pipeline, stages, program);
+}
+
+void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramParameteri(program, pname, value);
+}
+
+void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glProgramBinary(program, binaryFormat, binary, length);
+}
+
+void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearDepthf(dd);
+}
+
+void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDepthRangef(n, f);
+}
+
+void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length);
+}
+
+void gl4_3core_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth);
+}
+
+void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height);
+}
+
+void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage1D(target, levels, internalFormat, width);
+}
+
+void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMemoryBarrier(barriers);
+}
+
+void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance);
+}
+
+void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance);
+}
+
+void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations);
+}
+
+void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations);
+}
+
+void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTexBufferRange(target, internalFormat, buffer, offset, size);
+}
+
+void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceLocation(program, programInterface, name);
+}
+
+void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ return _qglfuncs->glGetProgramResourceIndex(program, programInterface, name);
+}
+
+void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawElementsIndirect(mode, gltype, indirect, drawcount, stride);
+}
+
+void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateBufferData(buffer);
+}
+
+void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateBufferSubData(buffer, offset, length);
+}
+
+void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateTexImage(texture, level);
+}
+
+void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetInternalformati64v(target, internalFormat, pname, bufSize, params);
+}
+
+void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glGetFramebufferParameteriv(target, pname, params);
+}
+
+void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glFramebufferParameteri(target, pname, param);
+}
+
+void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexBindingDivisor(bindingindex, divisor);
+}
+
+void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribBinding(attribindex, bindingindex);
+}
+
+void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribLFormat(attribindex, size, gltype, relativeoffset);
+}
+
+void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribIFormat(attribindex, size, gltype, relativeoffset);
+}
+
+void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glVertexAttribFormat(attribindex, size, gltype, normalized, relativeoffset);
+}
+
+void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glBindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glTextureView(texture, target, origtexture, internalFormat, minlevel, numlevels, minlayer, numlayers);
+}
+
+void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDispatchComputeIndirect(indirect);
+}
+
+void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferSubData(target, internalFormat, offset, size, format, gltype, data);
+}
+
+void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data)
+{
+ QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs);
+ _qglfuncs->glClearBufferData(target, internalFormat, format, gltype, data);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h
new file mode 100644
index 000000000..b65f69bc4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h
@@ -0,0 +1,530 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl4_3core_funcs();
+
+void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal);
+GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap);
+void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params);
+void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params);
+void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+GLenum gl4_3core_glGetError(void *_glfuncs);
+void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params);
+void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode);
+void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode);
+void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gl4_3core_glFlush(void *_glfuncs);
+void gl4_3core_glFinish(void *_glfuncs);
+void gl4_3core_glEnable(void *_glfuncs, GLenum cap);
+void gl4_3core_glDisable(void *_glfuncs, GLenum cap);
+void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag);
+void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask);
+void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth);
+void gl4_3core_glClearStencil(void *_glfuncs, GLint s);
+void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3core_glClear(void *_glfuncs, GLbitfield mask);
+void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode);
+void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode);
+void gl4_3core_glPointSize(void *_glfuncs, GLfloat size);
+void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width);
+void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode);
+void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode);
+void gl4_3core_glCullFace(void *_glfuncs, GLenum mode);
+void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c);
+void gl4_3core_glIndexub(void *_glfuncs, GLubyte c);
+GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture);
+void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode);
+void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img);
+void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert);
+void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture);
+void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params);
+void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param);
+void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params);
+void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param);
+void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target);
+void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer);
+void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params);
+void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params);
+void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3core_glEndQuery(void *_glfuncs, GLenum target);
+void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id);
+GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id);
+void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program);
+void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gl4_3core_glUseProgram(void *_glfuncs, GLuint program);
+void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program);
+GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader);
+GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program);
+void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj);
+void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader);
+void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program);
+GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype);
+GLuint gl4_3core_glCreateProgram(void *_glfuncs);
+void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader);
+void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs);
+void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array);
+void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays);
+void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays);
+void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array);
+void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length);
+void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value);
+void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value);
+void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value);
+void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params);
+void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params);
+void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1);
+void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0);
+GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name);
+void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params);
+void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params);
+void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3core_glEndConditionalRender(void *_glfuncs);
+void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode);
+void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp);
+void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name);
+void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer);
+void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_3core_glEndTransformFeedback(void *_glfuncs);
+void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode);
+GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data);
+void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data);
+void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1);
+void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName);
+void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index);
+void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer);
+void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount);
+void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask);
+void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val);
+void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params);
+void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout);
+void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync);
+GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync);
+GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags);
+void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode);
+void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex);
+void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex);
+void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level);
+void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params);
+void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data);
+void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value);
+void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value);
+void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color);
+void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color);
+void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords);
+void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords);
+void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords);
+void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords);
+void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value);
+void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value);
+void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params);
+void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params);
+void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target);
+void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params);
+void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params);
+void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params);
+void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param);
+void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param);
+void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param);
+void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param);
+void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param);
+void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler);
+GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler);
+void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers);
+void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers);
+GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name);
+void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor);
+void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params);
+void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index);
+void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id);
+void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream);
+void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id);
+void gl4_3core_glResumeTransformFeedback(void *_glfuncs);
+void gl4_3core_glPauseTransformFeedback(void *_glfuncs);
+GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id);
+void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids);
+void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids);
+void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id);
+void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values);
+void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value);
+void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params);
+void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value);
+void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name);
+void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params);
+void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1);
+void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0);
+void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect);
+void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect);
+void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst);
+void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode);
+void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value);
+void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data);
+void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data);
+void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f);
+void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v);
+void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v);
+void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v);
+void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v);
+void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v);
+void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params);
+void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer);
+void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v);
+void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y);
+void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x);
+void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1);
+void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1);
+void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value);
+void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0);
+void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value);
+void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0);
+void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value);
+void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0);
+void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value);
+void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0);
+void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params);
+GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines);
+void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines);
+void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline);
+void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program);
+void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program);
+void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value);
+void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd);
+void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f);
+void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+void gl4_3core_glReleaseShaderCompiler(void *_glfuncs);
+void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers);
+void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params);
+void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount);
+void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance);
+void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
+void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name);
+GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name);
+void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride);
+void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride);
+void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments);
+void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer);
+void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length);
+void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level);
+void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params);
+void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor);
+void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex);
+void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset);
+void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset);
+void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset);
+void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect);
+void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data);
+void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go
new file mode 100644
index 000000000..76df4604f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/gl.go
@@ -0,0 +1,7052 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version 4.3 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl4_3core_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version 4.3 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version 4.3 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ N2_BYTES = 0x1407
+ N3_BYTES = 0x1408
+ N4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ HALF_FLOAT = 0x140B
+ FIXED = 0x140C
+
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+ ACCUM_BUFFER_BIT = 0x00000200
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+ COLOR_BUFFER_BIT = 0x00004000
+ CURRENT_BIT = 0x00000001
+ DEPTH_BUFFER_BIT = 0x00000100
+ ENABLE_BIT = 0x00002000
+ EVAL_BIT = 0x00010000
+ FOG_BIT = 0x00000080
+ HINT_BIT = 0x00008000
+ LIGHTING_BIT = 0x00000040
+ LINE_BIT = 0x00000004
+ LIST_BIT = 0x00020000
+ MULTISAMPLE_BIT = 0x20000000
+ PIXEL_MODE_BIT = 0x00000020
+ POINT_BIT = 0x00000002
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ SCISSOR_BIT = 0x00080000
+ STENCIL_BUFFER_BIT = 0x00000400
+ TEXTURE_BIT = 0x00040000
+ TRANSFORM_BIT = 0x00001000
+ VIEWPORT_BIT = 0x00000800
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ LOGIC_OP = 0x0BF1
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+
+ CLIP_DISTANCE0 = 0x3000
+ CLIP_DISTANCE1 = 0x3001
+ CLIP_DISTANCE2 = 0x3002
+ CLIP_DISTANCE3 = 0x3003
+ CLIP_DISTANCE4 = 0x3004
+ CLIP_DISTANCE5 = 0x3005
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ CLIP_PLANE0 = 0x3000
+ CLIP_PLANE1 = 0x3001
+ CLIP_PLANE2 = 0x3002
+ CLIP_PLANE3 = 0x3003
+ CLIP_PLANE4 = 0x3004
+ CLIP_PLANE5 = 0x3005
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ AMBIENT = 0x1200
+ AMBIENT_AND_DIFFUSE = 0x1602
+ DIFFUSE = 0x1201
+ EMISSION = 0x1600
+ SPECULAR = 0x1202
+
+ CONTEXT_FLAG_DEBUG_BIT = 0x00000002
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
+
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ LEFT = 0x0406
+ RIGHT = 0x0407
+
+ ALPHA_TEST = 0x0BC0
+ AUTO_NORMAL = 0x0D80
+ BLEND = 0x0BE2
+ COLOR_ARRAY = 0x8076
+ COLOR_LOGIC_OP = 0x0BF2
+ COLOR_MATERIAL = 0x0B57
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ EDGE_FLAG_ARRAY = 0x8079
+ FOG = 0x0B60
+ INDEX_ARRAY = 0x8077
+ INDEX_LOGIC_OP = 0x0BF1
+ LIGHT0 = 0x4000
+ LIGHT1 = 0x4001
+ LIGHT2 = 0x4002
+ LIGHT3 = 0x4003
+ LIGHT4 = 0x4004
+ LIGHT5 = 0x4005
+ LIGHT6 = 0x4006
+ LIGHT7 = 0x4007
+ LIGHTING = 0x0B50
+ LINE_SMOOTH = 0x0B20
+ LINE_STIPPLE = 0x0B24
+ MAP1_COLOR_4 = 0x0D90
+ MAP1_INDEX = 0x0D91
+ MAP1_NORMAL = 0x0D92
+ MAP1_TEXTURE_COORD_1 = 0x0D93
+ MAP1_TEXTURE_COORD_2 = 0x0D94
+ MAP1_TEXTURE_COORD_3 = 0x0D95
+ MAP1_TEXTURE_COORD_4 = 0x0D96
+ MAP1_VERTEX_3 = 0x0D97
+ MAP1_VERTEX_4 = 0x0D98
+ MAP2_COLOR_4 = 0x0DB0
+ MAP2_INDEX = 0x0DB1
+ MAP2_NORMAL = 0x0DB2
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
+ MAP2_VERTEX_3 = 0x0DB7
+ MAP2_VERTEX_4 = 0x0DB8
+ NORMALIZE = 0x0BA1
+ NORMAL_ARRAY = 0x8075
+ POINT_SMOOTH = 0x0B10
+ POLYGON_OFFSET_FILL = 0x8037
+ POLYGON_OFFSET_LINE = 0x2A02
+ POLYGON_OFFSET_POINT = 0x2A01
+ POLYGON_SMOOTH = 0x0B41
+ POLYGON_STIPPLE = 0x0B42
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_1D = 0x0DE0
+ TEXTURE_2D = 0x0DE1
+ TEXTURE_COORD_ARRAY = 0x8078
+ TEXTURE_GEN_Q = 0x0C63
+ TEXTURE_GEN_R = 0x0C62
+ TEXTURE_GEN_S = 0x0C60
+ TEXTURE_GEN_T = 0x0C61
+ VERTEX_ARRAY = 0x8074
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+
+ N2D = 0x0600
+ N3D = 0x0601
+ N3D_COLOR = 0x0602
+ N3D_COLOR_TEXTURE = 0x0603
+ N4D_COLOR_TEXTURE = 0x0604
+
+ BITMAP_TOKEN = 0x0704
+ COPY_PIXEL_TOKEN = 0x0706
+ DRAW_PIXEL_TOKEN = 0x0705
+ LINE_RESET_TOKEN = 0x0707
+ LINE_TOKEN = 0x0702
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ POLYGON_TOKEN = 0x0703
+
+ EXP = 0x0800
+ EXP2 = 0x0801
+ LINEAR = 0x2601
+
+ FOG_COLOR = 0x0B66
+ FOG_DENSITY = 0x0B62
+ FOG_END = 0x0B64
+ FOG_INDEX = 0x0B61
+ FOG_MODE = 0x0B65
+ FOG_START = 0x0B63
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ COEFF = 0x0A00
+ DOMAIN = 0x0A02
+ ORDER = 0x0A01
+
+ PIXEL_MAP_A_TO_A = 0x0C79
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_S_TO_S = 0x0C71
+
+ ACCUM_ALPHA_BITS = 0x0D5B
+ ACCUM_BLUE_BITS = 0x0D5A
+ ACCUM_CLEAR_VALUE = 0x0B80
+ ACCUM_GREEN_BITS = 0x0D59
+ ACCUM_RED_BITS = 0x0D58
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BIAS = 0x0D1D
+ ALPHA_BITS = 0x0D55
+ ALPHA_SCALE = 0x0D1C
+ ALPHA_TEST_FUNC = 0x0BC1
+ ALPHA_TEST_REF = 0x0BC2
+ ATTRIB_STACK_DEPTH = 0x0BB0
+ AUX_BUFFERS = 0x0C00
+ BLEND_DST = 0x0BE0
+ BLEND_SRC = 0x0BE1
+ BLUE_BIAS = 0x0D1B
+ BLUE_BITS = 0x0D54
+ BLUE_SCALE = 0x0D1A
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
+ COLOR_ARRAY_SIZE = 0x8081
+ COLOR_ARRAY_STRIDE = 0x8083
+ COLOR_ARRAY_TYPE = 0x8082
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_MATERIAL_FACE = 0x0B55
+ COLOR_MATERIAL_PARAMETER = 0x0B56
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ CURRENT_COLOR = 0x0B00
+ CURRENT_INDEX = 0x0B01
+ CURRENT_NORMAL = 0x0B02
+ CURRENT_RASTER_COLOR = 0x0B04
+ CURRENT_RASTER_DISTANCE = 0x0B09
+ CURRENT_RASTER_INDEX = 0x0B05
+ CURRENT_RASTER_POSITION = 0x0B07
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
+ CURRENT_TEXTURE_COORDS = 0x0B03
+ DEPTH_BIAS = 0x0D1F
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_SCALE = 0x0D1E
+ DEPTH_WRITEMASK = 0x0B72
+ DOUBLEBUFFER = 0x0C32
+ DRAW_BUFFER = 0x0C01
+ EDGE_FLAG = 0x0B43
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
+ FOG_HINT = 0x0C54
+ FRONT_FACE = 0x0B46
+ GREEN_BIAS = 0x0D19
+ GREEN_BITS = 0x0D53
+ GREEN_SCALE = 0x0D18
+ INDEX_ARRAY_STRIDE = 0x8086
+ INDEX_ARRAY_TYPE = 0x8085
+ INDEX_BITS = 0x0D51
+ INDEX_CLEAR_VALUE = 0x0C20
+ INDEX_MODE = 0x0C30
+ INDEX_OFFSET = 0x0D13
+ INDEX_SHIFT = 0x0D12
+ INDEX_WRITEMASK = 0x0C21
+ LIGHT_MODEL_AMBIENT = 0x0B53
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
+ LINE_SMOOTH_HINT = 0x0C52
+ LINE_STIPPLE_PATTERN = 0x0B25
+ LINE_STIPPLE_REPEAT = 0x0B26
+ LINE_WIDTH = 0x0B21
+ LINE_WIDTH_GRANULARITY = 0x0B23
+ LINE_WIDTH_RANGE = 0x0B22
+ LIST_BASE = 0x0B32
+ LIST_INDEX = 0x0B33
+ LIST_MODE = 0x0B30
+ LOGIC_OP_MODE = 0x0BF0
+ MAP1_GRID_DOMAIN = 0x0DD0
+ MAP1_GRID_SEGMENTS = 0x0DD1
+ MAP2_GRID_DOMAIN = 0x0DD2
+ MAP2_GRID_SEGMENTS = 0x0DD3
+ MAP_COLOR = 0x0D10
+ MAP_STENCIL = 0x0D11
+ MATRIX_MODE = 0x0BA0
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
+ MAX_CLIP_DISTANCES = 0x0D32
+ MAX_CLIP_PLANES = 0x0D32
+ MAX_EVAL_ORDER = 0x0D30
+ MAX_LIGHTS = 0x0D31
+ MAX_LIST_NESTING = 0x0B31
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
+ MAX_NAME_STACK_DEPTH = 0x0D37
+ MAX_PIXEL_MAP_TABLE = 0x0D34
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ MODELVIEW_MATRIX = 0x0BA6
+ MODELVIEW_STACK_DEPTH = 0x0BA3
+ NAME_STACK_DEPTH = 0x0D70
+ NORMAL_ARRAY_STRIDE = 0x807F
+ NORMAL_ARRAY_TYPE = 0x807E
+ PACK_ALIGNMENT = 0x0D05
+ PACK_LSB_FIRST = 0x0D01
+ PACK_ROW_LENGTH = 0x0D02
+ PACK_SKIP_PIXELS = 0x0D04
+ PACK_SKIP_ROWS = 0x0D03
+ PACK_SWAP_BYTES = 0x0D00
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
+ POINT_SIZE = 0x0B11
+ POINT_SIZE_GRANULARITY = 0x0B13
+ POINT_SIZE_RANGE = 0x0B12
+ POINT_SMOOTH_HINT = 0x0C51
+ POLYGON_MODE = 0x0B40
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ POLYGON_SMOOTH_HINT = 0x0C53
+ PROJECTION_MATRIX = 0x0BA7
+ PROJECTION_STACK_DEPTH = 0x0BA4
+ READ_BUFFER = 0x0C02
+ RED_BIAS = 0x0D15
+ RED_BITS = 0x0D52
+ RED_SCALE = 0x0D14
+ RENDER_MODE = 0x0C40
+ RGBA_MODE = 0x0C31
+ SCISSOR_BOX = 0x0C10
+ SELECTION_BUFFER_SIZE = 0x0DF4
+ SHADE_MODEL = 0x0B54
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ STEREO = 0x0C33
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_1D = 0x8068
+ TEXTURE_BINDING_2D = 0x8069
+ TEXTURE_BINDING_3D = 0x806A
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
+ TEXTURE_MATRIX = 0x0BA8
+ TEXTURE_STACK_DEPTH = 0x0BA5
+ UNPACK_ALIGNMENT = 0x0CF5
+ UNPACK_LSB_FIRST = 0x0CF1
+ UNPACK_ROW_LENGTH = 0x0CF2
+ UNPACK_SKIP_PIXELS = 0x0CF4
+ UNPACK_SKIP_ROWS = 0x0CF3
+ UNPACK_SWAP_BYTES = 0x0CF0
+ VERTEX_ARRAY_SIZE = 0x807A
+ VERTEX_ARRAY_STRIDE = 0x807C
+ VERTEX_ARRAY_TYPE = 0x807B
+ VIEWPORT = 0x0BA2
+ ZOOM_X = 0x0D16
+ ZOOM_Y = 0x0D17
+
+ COLOR_ARRAY_POINTER = 0x8090
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ INDEX_ARRAY_POINTER = 0x8091
+ NORMAL_ARRAY_POINTER = 0x808F
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ VERTEX_ARRAY_POINTER = 0x808E
+
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_RESIDENT = 0x8067
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
+ GENERATE_MIPMAP_HINT = 0x8192
+ PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+
+ C3F_V3F = 0x2A24
+ C4F_N3F_V3F = 0x2A26
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ N3F_V3F = 0x2A25
+ T2F_C3F_V3F = 0x2A2A
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T2F_C4UB_V3F = 0x2A29
+ T2F_N3F_V3F = 0x2A2B
+ T2F_V3F = 0x2A27
+ T4F_C4F_N3F_V4F = 0x2A2D
+ T4F_V4F = 0x2A28
+ V2F = 0x2A20
+ V3F = 0x2A21
+
+ MODULATE = 0x2100
+ REPLACE = 0x1E01
+
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ SINGLE_COLOR = 0x81F9
+
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ POSITION = 0x1203
+ QUADRATIC_ATTENUATION = 0x1209
+ SPOT_CUTOFF = 0x1206
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+ AND = 0x1501
+ AND_INVERTED = 0x1504
+ AND_REVERSE = 0x1502
+ CLEAR = 0x1500
+ COPY = 0x1503
+ COPY_INVERTED = 0x150C
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ NAND = 0x150E
+ NOOP = 0x1505
+ NOR = 0x1508
+ OR = 0x1507
+ OR_INVERTED = 0x150D
+ OR_REVERSE = 0x150B
+ SET = 0x150F
+ XOR = 0x1506
+
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_READ_BIT = 0x0001
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+ MAP_WRITE_BIT = 0x0002
+
+ COLOR_INDEXES = 0x1603
+ SHININESS = 0x1601
+
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+ ALL_BARRIER_BITS = 0xFFFFFFFF
+ ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
+ BUFFER_UPDATE_BARRIER_BIT = 0x00000200
+ COMMAND_BARRIER_BIT = 0x00000040
+ ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
+ FRAMEBUFFER_BARRIER_BIT = 0x00000400
+ PIXEL_BUFFER_BARRIER_BIT = 0x00000080
+ SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
+ SHADER_STORAGE_BARRIER_BIT = 0x00002000
+ TEXTURE_FETCH_BARRIER_BIT = 0x00000008
+ TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
+ TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
+ UNIFORM_BARRIER_BIT = 0x00000004
+ VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
+
+ LINE = 0x1B01
+ POINT = 0x1B00
+
+ FILL = 0x1B02
+
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+ ALPHA = 0x1906
+ BLUE = 0x1905
+ COLOR_INDEX = 0x1900
+ DEPTH_COMPONENT = 0x1902
+ GREEN = 0x1904
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RED = 0x1903
+ RGB = 0x1907
+ RGBA = 0x1908
+ STENCIL_INDEX = 0x1901
+
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ INTENSITY = 0x8049
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ LUMINANCE12 = 0x8041
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE16 = 0x8042
+ LUMINANCE16_ALPHA16 = 0x8048
+ LUMINANCE4 = 0x803F
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8 = 0x8040
+ LUMINANCE8_ALPHA8 = 0x8045
+ R3_G3_B2 = 0x2A10
+ RGB10 = 0x8052
+ RGB10_A2 = 0x8059
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB5_A1 = 0x8057
+ RGB8 = 0x8051
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGBA8 = 0x8058
+
+ PACK_IMAGE_HEIGHT = 0x806C
+ PACK_SKIP_IMAGES = 0x806B
+ UNPACK_IMAGE_HEIGHT = 0x806E
+ UNPACK_SKIP_IMAGES = 0x806D
+
+ BITMAP = 0x1A00
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ POINT_DISTANCE_ATTENUATION = 0x8129
+ POINT_FADE_THRESHOLD_SIZE = 0x8128
+ POINT_SIZE_MAX = 0x8127
+ POINT_SIZE_MIN = 0x8126
+
+ LINES = 0x0001
+ LINES_ADJACENCY = 0x000A
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ LINE_STRIP_ADJACENCY = 0x000B
+ PATCHES = 0x000E
+ POINTS = 0x0000
+ POLYGON = 0x0009
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ TRIANGLES = 0x0004
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ FEEDBACK = 0x1C01
+ RENDER = 0x1C00
+ SELECT = 0x1C02
+
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+ DECAL = 0x2101
+
+ TEXTURE_ENV_COLOR = 0x2201
+ TEXTURE_ENV_MODE = 0x2200
+
+ TEXTURE_ENV = 0x2300
+
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+
+ EYE_PLANE = 0x2502
+ OBJECT_PLANE = 0x2501
+ TEXTURE_GEN_MODE = 0x2500
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ GENERATE_MIPMAP = 0x8191
+ TEXTURE_WRAP_R = 0x8072
+
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_3D = 0x806F
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_MIN_LOD = 0x813A
+
+ CLAMP = 0x2900
+ CLAMP_TO_BORDER = 0x812D
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ VERTEX_SHADER_BIT = 0x00000001
+ FRAGMENT_SHADER_BIT = 0x00000002
+ GEOMETRY_SHADER_BIT = 0x00000004
+ TESS_CONTROL_SHADER_BIT = 0x00000008
+ TESS_EVALUATION_SHADER_BIT = 0x00000010
+ COMPUTE_SHADER_BIT = 0x00000020
+ ALL_SHADER_BITS = 0xFFFFFFFF
+
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ INVALID_INDEX = 0xFFFFFFFF
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ FUNC_ADD = 0x8006
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ RESCALE_NORMAL = 0x803A
+ TEXTURE_DEPTH = 0x8071
+ MAX_3D_TEXTURE_SIZE = 0x8073
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+ DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
+ DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
+ DEBUG_CALLBACK_FUNCTION = 0x8244
+ DEBUG_CALLBACK_USER_PARAM = 0x8245
+ DEBUG_SOURCE_API = 0x8246
+ DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
+ DEBUG_SOURCE_SHADER_COMPILER = 0x8248
+ DEBUG_SOURCE_THIRD_PARTY = 0x8249
+ DEBUG_SOURCE_APPLICATION = 0x824A
+ DEBUG_SOURCE_OTHER = 0x824B
+ DEBUG_TYPE_ERROR = 0x824C
+ DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
+ DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
+ DEBUG_TYPE_PORTABILITY = 0x824F
+ DEBUG_TYPE_PERFORMANCE = 0x8250
+ DEBUG_TYPE_OTHER = 0x8251
+ PROGRAM_SEPARABLE = 0x8258
+ ACTIVE_PROGRAM = 0x8259
+ PROGRAM_PIPELINE_BINDING = 0x825A
+ MAX_VIEWPORTS = 0x825B
+ VIEWPORT_SUBPIXEL_BITS = 0x825C
+ VIEWPORT_BOUNDS_RANGE = 0x825D
+ LAYER_PROVOKING_VERTEX = 0x825E
+ VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
+ UNDEFINED_VERTEX = 0x8260
+ MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
+ MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
+ MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
+ MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
+ MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
+ COMPUTE_WORK_GROUP_SIZE = 0x8267
+ DEBUG_TYPE_MARKER = 0x8268
+ DEBUG_TYPE_PUSH_GROUP = 0x8269
+ DEBUG_TYPE_POP_GROUP = 0x826A
+ DEBUG_SEVERITY_NOTIFICATION = 0x826B
+ MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
+ DEBUG_GROUP_STACK_DEPTH = 0x826D
+ MAX_UNIFORM_LOCATIONS = 0x826E
+ INTERNALFORMAT_SUPPORTED = 0x826F
+ INTERNALFORMAT_PREFERRED = 0x8270
+ INTERNALFORMAT_RED_SIZE = 0x8271
+ INTERNALFORMAT_GREEN_SIZE = 0x8272
+ INTERNALFORMAT_BLUE_SIZE = 0x8273
+ INTERNALFORMAT_ALPHA_SIZE = 0x8274
+ INTERNALFORMAT_DEPTH_SIZE = 0x8275
+ INTERNALFORMAT_STENCIL_SIZE = 0x8276
+ INTERNALFORMAT_SHARED_SIZE = 0x8277
+ INTERNALFORMAT_RED_TYPE = 0x8278
+ INTERNALFORMAT_GREEN_TYPE = 0x8279
+ INTERNALFORMAT_BLUE_TYPE = 0x827A
+ INTERNALFORMAT_ALPHA_TYPE = 0x827B
+ INTERNALFORMAT_DEPTH_TYPE = 0x827C
+ INTERNALFORMAT_STENCIL_TYPE = 0x827D
+ MAX_WIDTH = 0x827E
+ MAX_HEIGHT = 0x827F
+ MAX_DEPTH = 0x8280
+ MAX_LAYERS = 0x8281
+ MAX_COMBINED_DIMENSIONS = 0x8282
+ COLOR_COMPONENTS = 0x8283
+ DEPTH_COMPONENTS = 0x8284
+ STENCIL_COMPONENTS = 0x8285
+ COLOR_RENDERABLE = 0x8286
+ DEPTH_RENDERABLE = 0x8287
+ STENCIL_RENDERABLE = 0x8288
+ FRAMEBUFFER_RENDERABLE = 0x8289
+ FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
+ FRAMEBUFFER_BLEND = 0x828B
+ READ_PIXELS = 0x828C
+ READ_PIXELS_FORMAT = 0x828D
+ READ_PIXELS_TYPE = 0x828E
+ TEXTURE_IMAGE_FORMAT = 0x828F
+ TEXTURE_IMAGE_TYPE = 0x8290
+ GET_TEXTURE_IMAGE_FORMAT = 0x8291
+ GET_TEXTURE_IMAGE_TYPE = 0x8292
+ MIPMAP = 0x8293
+ MANUAL_GENERATE_MIPMAP = 0x8294
+ AUTO_GENERATE_MIPMAP = 0x8295
+ COLOR_ENCODING = 0x8296
+ SRGB_READ = 0x8297
+ SRGB_WRITE = 0x8298
+ FILTER = 0x829A
+ VERTEX_TEXTURE = 0x829B
+ TESS_CONTROL_TEXTURE = 0x829C
+ TESS_EVALUATION_TEXTURE = 0x829D
+ GEOMETRY_TEXTURE = 0x829E
+ FRAGMENT_TEXTURE = 0x829F
+ COMPUTE_TEXTURE = 0x82A0
+ TEXTURE_SHADOW = 0x82A1
+ TEXTURE_GATHER = 0x82A2
+ TEXTURE_GATHER_SHADOW = 0x82A3
+ SHADER_IMAGE_LOAD = 0x82A4
+ SHADER_IMAGE_STORE = 0x82A5
+ SHADER_IMAGE_ATOMIC = 0x82A6
+ IMAGE_TEXEL_SIZE = 0x82A7
+ IMAGE_COMPATIBILITY_CLASS = 0x82A8
+ IMAGE_PIXEL_FORMAT = 0x82A9
+ IMAGE_PIXEL_TYPE = 0x82AA
+ SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
+ SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
+ SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
+ SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
+ TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
+ TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
+ TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
+ CLEAR_BUFFER = 0x82B4
+ TEXTURE_VIEW = 0x82B5
+ VIEW_COMPATIBILITY_CLASS = 0x82B6
+ FULL_SUPPORT = 0x82B7
+ CAVEAT_SUPPORT = 0x82B8
+ IMAGE_CLASS_4_X_32 = 0x82B9
+ IMAGE_CLASS_2_X_32 = 0x82BA
+ IMAGE_CLASS_1_X_32 = 0x82BB
+ IMAGE_CLASS_4_X_16 = 0x82BC
+ IMAGE_CLASS_2_X_16 = 0x82BD
+ IMAGE_CLASS_1_X_16 = 0x82BE
+ IMAGE_CLASS_4_X_8 = 0x82BF
+ IMAGE_CLASS_2_X_8 = 0x82C0
+ IMAGE_CLASS_1_X_8 = 0x82C1
+ IMAGE_CLASS_11_11_10 = 0x82C2
+ IMAGE_CLASS_10_10_10_2 = 0x82C3
+ VIEW_CLASS_128_BITS = 0x82C4
+ VIEW_CLASS_96_BITS = 0x82C5
+ VIEW_CLASS_64_BITS = 0x82C6
+ VIEW_CLASS_48_BITS = 0x82C7
+ VIEW_CLASS_32_BITS = 0x82C8
+ VIEW_CLASS_24_BITS = 0x82C9
+ VIEW_CLASS_16_BITS = 0x82CA
+ VIEW_CLASS_8_BITS = 0x82CB
+ VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
+ VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
+ VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
+ VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
+ VIEW_CLASS_RGTC1_RED = 0x82D0
+ VIEW_CLASS_RGTC2_RG = 0x82D1
+ VIEW_CLASS_BPTC_UNORM = 0x82D2
+ VIEW_CLASS_BPTC_FLOAT = 0x82D3
+ VERTEX_ATTRIB_BINDING = 0x82D4
+ VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
+ VERTEX_BINDING_DIVISOR = 0x82D6
+ VERTEX_BINDING_OFFSET = 0x82D7
+ VERTEX_BINDING_STRIDE = 0x82D8
+ MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
+ MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
+ TEXTURE_VIEW_MIN_LEVEL = 0x82DB
+ TEXTURE_VIEW_NUM_LEVELS = 0x82DC
+ TEXTURE_VIEW_MIN_LAYER = 0x82DD
+ TEXTURE_VIEW_NUM_LAYERS = 0x82DE
+ TEXTURE_IMMUTABLE_LEVELS = 0x82DF
+ BUFFER = 0x82E0
+ SHADER = 0x82E1
+ PROGRAM = 0x82E2
+ QUERY = 0x82E3
+ PROGRAM_PIPELINE = 0x82E4
+ SAMPLER = 0x82E6
+ MAX_LABEL_LENGTH = 0x82E8
+ NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ MIRRORED_REPEAT = 0x8370
+ FOG_COORDINATE_SOURCE = 0x8450
+ FOG_COORD_SRC = 0x8450
+ FOG_COORDINATE = 0x8451
+ FOG_COORD = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453
+ CURRENT_FOG_COORD = 0x8453
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454
+ FOG_COORD_ARRAY_TYPE = 0x8454
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455
+ FOG_COORD_ARRAY_STRIDE = 0x8455
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORD_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457
+ FOG_COORD_ARRAY = 0x8457
+ COLOR_SUM = 0x8458
+ CURRENT_SECONDARY_COLOR = 0x8459
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ CLIENT_ACTIVE_TEXTURE = 0x84E1
+ MAX_TEXTURE_UNITS = 0x84E2
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5
+ TRANSPOSE_COLOR_MATRIX = 0x84E6
+ SUBTRACT = 0x84E7
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
+ UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SRC0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SRC1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SRC2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SRC0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SRC1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ SRC2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ VERTEX_ARRAY_BINDING = 0x85B5
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642
+ PROGRAM_POINT_SIZE = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ DEPTH_CLAMP = 0x864F
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+ PROGRAM_BINARY_LENGTH = 0x8741
+ VERTEX_ATTRIB_ARRAY_LONG = 0x874E
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ NUM_PROGRAM_BINARY_FORMATS = 0x87FE
+ PROGRAM_BINARY_FORMATS = 0x87FF
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ MAX_DRAW_BUFFERS = 0x8824
+ DRAW_BUFFER0 = 0x8825
+ DRAW_BUFFER1 = 0x8826
+ DRAW_BUFFER2 = 0x8827
+ DRAW_BUFFER3 = 0x8828
+ DRAW_BUFFER4 = 0x8829
+ DRAW_BUFFER5 = 0x882A
+ DRAW_BUFFER6 = 0x882B
+ DRAW_BUFFER7 = 0x882C
+ DRAW_BUFFER8 = 0x882D
+ DRAW_BUFFER9 = 0x882E
+ DRAW_BUFFER10 = 0x882F
+ DRAW_BUFFER11 = 0x8830
+ DRAW_BUFFER12 = 0x8831
+ DRAW_BUFFER13 = 0x8832
+ DRAW_BUFFER14 = 0x8833
+ DRAW_BUFFER15 = 0x8834
+ BLEND_EQUATION_ALPHA = 0x883D
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+ COMPARE_REF_TO_TEXTURE = 0x884E
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ POINT_SPRITE = 0x8861
+ COORD_REPLACE = 0x8862
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
+ MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
+ MAX_TEXTURE_COORDS = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ GEOMETRY_SHADER_INVOCATIONS = 0x887F
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+ TIME_ELAPSED = 0x88BF
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+ PIXEL_PACK_BUFFER = 0x88EB
+ PIXEL_UNPACK_BUFFER = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ SRC1_COLOR = 0x88F9
+ ONE_MINUS_SRC1_COLOR = 0x88FA
+ ONE_MINUS_SRC1_ALPHA = 0x88FB
+ MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ SAMPLES_PASSED = 0x8914
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ SAMPLER_BINDING = 0x8919
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
+ MAX_VARYING_FLOATS = 0x8B4B
+ MAX_VARYING_COMPONENTS = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_1D = 0x8B5D
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_3D = 0x8B5F
+ SAMPLER_CUBE = 0x8B60
+ SAMPLER_1D_SHADOW = 0x8B61
+ SAMPLER_2D_SHADOW = 0x8B62
+ SAMPLER_2D_RECT = 0x8B63
+ SAMPLER_2D_RECT_SHADOW = 0x8B64
+ FLOAT_MAT2x3 = 0x8B65
+ FLOAT_MAT2x4 = 0x8B66
+ FLOAT_MAT3x2 = 0x8B67
+ FLOAT_MAT3x4 = 0x8B68
+ FLOAT_MAT4x2 = 0x8B69
+ FLOAT_MAT4x3 = 0x8B6A
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ ANY_SAMPLES_PASSED = 0x8C2F
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ SRGB = 0x8C40
+ SRGB8 = 0x8C41
+ SRGB_ALPHA = 0x8C42
+ SRGB8_ALPHA8 = 0x8C43
+ SLUMINANCE_ALPHA = 0x8C44
+ SLUMINANCE8_ALPHA8 = 0x8C45
+ SLUMINANCE = 0x8C46
+ SLUMINANCE8 = 0x8C47
+ COMPRESSED_SRGB = 0x8C48
+ COMPRESSED_SRGB_ALPHA = 0x8C49
+ COMPRESSED_SLUMINANCE = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+ RGB565 = 0x8D62
+ PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
+ ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
+ MAX_ELEMENT_INDEX = 0x8D6B
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ ALPHA_INTEGER = 0x8D97
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ INT_2_10_10_10_REV = 0x8D9F
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+ FRAMEBUFFER_SRGB = 0x8DB9
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_BUFFER = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_2D_RECT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ INT_SAMPLER_BUFFER = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
+ GEOMETRY_SHADER = 0x8DD9
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ ACTIVE_SUBROUTINES = 0x8DE5
+ ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
+ MAX_SUBROUTINES = 0x8DE7
+ MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
+ MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
+ TRANSFORM_FEEDBACK = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING = 0x8E25
+ TIMESTAMP = 0x8E28
+ TEXTURE_SWIZZLE_R = 0x8E42
+ TEXTURE_SWIZZLE_G = 0x8E43
+ TEXTURE_SWIZZLE_B = 0x8E44
+ TEXTURE_SWIZZLE_A = 0x8E45
+ TEXTURE_SWIZZLE_RGBA = 0x8E46
+ ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
+ ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
+ ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
+ NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
+ COMPATIBLE_SUBROUTINES = 0x8E4B
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
+ MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
+ MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
+ FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
+ MAX_VERTEX_STREAMS = 0x8E71
+ PATCH_VERTICES = 0x8E72
+ PATCH_DEFAULT_INNER_LEVEL = 0x8E73
+ PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
+ TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
+ TESS_GEN_MODE = 0x8E76
+ TESS_GEN_SPACING = 0x8E77
+ TESS_GEN_VERTEX_ORDER = 0x8E78
+ TESS_GEN_POINT_MODE = 0x8E79
+ ISOLINES = 0x8E7A
+ FRACTIONAL_ODD = 0x8E7B
+ FRACTIONAL_EVEN = 0x8E7C
+ MAX_PATCH_VERTICES = 0x8E7D
+ MAX_TESS_GEN_LEVEL = 0x8E7E
+ MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
+ MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
+ MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
+ MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
+ MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
+ MAX_TESS_PATCH_COMPONENTS = 0x8E84
+ MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
+ MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
+ TESS_EVALUATION_SHADER = 0x8E87
+ TESS_CONTROL_SHADER = 0x8E88
+ MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
+ MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
+ COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
+ COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
+ COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
+ COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+ MAX_IMAGE_UNITS = 0x8F38
+ MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
+ MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
+ IMAGE_BINDING_NAME = 0x8F3A
+ IMAGE_BINDING_LEVEL = 0x8F3B
+ IMAGE_BINDING_LAYERED = 0x8F3C
+ IMAGE_BINDING_LAYER = 0x8F3D
+ IMAGE_BINDING_ACCESS = 0x8F3E
+ DRAW_INDIRECT_BUFFER = 0x8F3F
+ DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
+ DOUBLE_MAT2 = 0x8F46
+ DOUBLE_MAT3 = 0x8F47
+ DOUBLE_MAT4 = 0x8F48
+ DOUBLE_MAT2x3 = 0x8F49
+ DOUBLE_MAT2x4 = 0x8F4A
+ DOUBLE_MAT3x2 = 0x8F4B
+ DOUBLE_MAT3x4 = 0x8F4C
+ DOUBLE_MAT4x2 = 0x8F4D
+ DOUBLE_MAT4x3 = 0x8F4E
+ VERTEX_BINDING_BUFFER = 0x8F4F
+ R8_SNORM = 0x8F94
+ RG8_SNORM = 0x8F95
+ RGB8_SNORM = 0x8F96
+ RGBA8_SNORM = 0x8F97
+ R16_SNORM = 0x8F98
+ RG16_SNORM = 0x8F99
+ RGB16_SNORM = 0x8F9A
+ RGBA16_SNORM = 0x8F9B
+ SIGNED_NORMALIZED = 0x8F9C
+ PRIMITIVE_RESTART = 0x8F9D
+ PRIMITIVE_RESTART_INDEX = 0x8F9E
+ DOUBLE_VEC2 = 0x8FFC
+ DOUBLE_VEC3 = 0x8FFD
+ DOUBLE_VEC4 = 0x8FFE
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+ IMAGE_1D = 0x904C
+ IMAGE_2D = 0x904D
+ IMAGE_3D = 0x904E
+ IMAGE_2D_RECT = 0x904F
+ IMAGE_CUBE = 0x9050
+ IMAGE_BUFFER = 0x9051
+ IMAGE_1D_ARRAY = 0x9052
+ IMAGE_2D_ARRAY = 0x9053
+ IMAGE_CUBE_MAP_ARRAY = 0x9054
+ IMAGE_2D_MULTISAMPLE = 0x9055
+ IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
+ INT_IMAGE_1D = 0x9057
+ INT_IMAGE_2D = 0x9058
+ INT_IMAGE_3D = 0x9059
+ INT_IMAGE_2D_RECT = 0x905A
+ INT_IMAGE_CUBE = 0x905B
+ INT_IMAGE_BUFFER = 0x905C
+ INT_IMAGE_1D_ARRAY = 0x905D
+ INT_IMAGE_2D_ARRAY = 0x905E
+ INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
+ INT_IMAGE_2D_MULTISAMPLE = 0x9060
+ INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
+ UNSIGNED_INT_IMAGE_1D = 0x9062
+ UNSIGNED_INT_IMAGE_2D = 0x9063
+ UNSIGNED_INT_IMAGE_3D = 0x9064
+ UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
+ UNSIGNED_INT_IMAGE_CUBE = 0x9066
+ UNSIGNED_INT_IMAGE_BUFFER = 0x9067
+ UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
+ UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
+ UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
+ UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
+ MAX_IMAGE_SAMPLES = 0x906D
+ IMAGE_BINDING_FORMAT = 0x906E
+ RGB10_A2UI = 0x906F
+ MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
+ IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
+ IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
+ IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
+ MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
+ MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
+ MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
+ MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
+ MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
+ MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
+ SHADER_STORAGE_BUFFER = 0x90D2
+ SHADER_STORAGE_BUFFER_BINDING = 0x90D3
+ SHADER_STORAGE_BUFFER_START = 0x90D4
+ SHADER_STORAGE_BUFFER_SIZE = 0x90D5
+ MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
+ MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
+ MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
+ MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
+ MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
+ MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
+ MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
+ MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
+ MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
+ SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
+ DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
+ MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
+ UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
+ DISPATCH_INDIRECT_BUFFER = 0x90EE
+ DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+ UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
+ UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
+ UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
+ UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
+ PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
+ PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
+ PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
+ PACK_COMPRESSED_BLOCK_SIZE = 0x912E
+ TEXTURE_IMMUTABLE_FORMAT = 0x912F
+ MAX_DEBUG_MESSAGE_LENGTH = 0x9143
+ MAX_DEBUG_LOGGED_MESSAGES = 0x9144
+ DEBUG_LOGGED_MESSAGES = 0x9145
+ DEBUG_SEVERITY_HIGH = 0x9146
+ DEBUG_SEVERITY_MEDIUM = 0x9147
+ DEBUG_SEVERITY_LOW = 0x9148
+ TEXTURE_BUFFER_OFFSET = 0x919D
+ TEXTURE_BUFFER_SIZE = 0x919E
+ TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
+ COMPUTE_SHADER = 0x91B9
+ MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
+ MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
+ MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
+ MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
+ MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
+ COMPRESSED_R11_EAC = 0x9270
+ COMPRESSED_SIGNED_R11_EAC = 0x9271
+ COMPRESSED_RG11_EAC = 0x9272
+ COMPRESSED_SIGNED_RG11_EAC = 0x9273
+ COMPRESSED_RGB8_ETC2 = 0x9274
+ COMPRESSED_SRGB8_ETC2 = 0x9275
+ COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
+ COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
+ COMPRESSED_RGBA8_ETC2_EAC = 0x9278
+ COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
+ ATOMIC_COUNTER_BUFFER = 0x92C0
+ ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
+ ATOMIC_COUNTER_BUFFER_START = 0x92C2
+ ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
+ ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
+ ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
+ ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
+ MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
+ MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
+ MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
+ MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
+ MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
+ MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
+ MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
+ MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
+ MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
+ MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
+ MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
+ MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
+ MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
+ ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
+ UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
+ UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
+ MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
+ DEBUG_OUTPUT = 0x92E0
+ UNIFORM = 0x92E1
+ UNIFORM_BLOCK = 0x92E2
+ PROGRAM_INPUT = 0x92E3
+ PROGRAM_OUTPUT = 0x92E4
+ BUFFER_VARIABLE = 0x92E5
+ SHADER_STORAGE_BLOCK = 0x92E6
+ IS_PER_PATCH = 0x92E7
+ VERTEX_SUBROUTINE = 0x92E8
+ TESS_CONTROL_SUBROUTINE = 0x92E9
+ TESS_EVALUATION_SUBROUTINE = 0x92EA
+ GEOMETRY_SUBROUTINE = 0x92EB
+ FRAGMENT_SUBROUTINE = 0x92EC
+ COMPUTE_SUBROUTINE = 0x92ED
+ VERTEX_SUBROUTINE_UNIFORM = 0x92EE
+ TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
+ TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
+ GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
+ FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
+ COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
+ TRANSFORM_FEEDBACK_VARYING = 0x92F4
+ ACTIVE_RESOURCES = 0x92F5
+ MAX_NAME_LENGTH = 0x92F6
+ MAX_NUM_ACTIVE_VARIABLES = 0x92F7
+ MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
+ NAME_LENGTH = 0x92F9
+ TYPE = 0x92FA
+ ARRAY_SIZE = 0x92FB
+ OFFSET = 0x92FC
+ BLOCK_INDEX = 0x92FD
+ ARRAY_STRIDE = 0x92FE
+ MATRIX_STRIDE = 0x92FF
+ IS_ROW_MAJOR = 0x9300
+ ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
+ BUFFER_BINDING = 0x9302
+ BUFFER_DATA_SIZE = 0x9303
+ NUM_ACTIVE_VARIABLES = 0x9304
+ ACTIVE_VARIABLES = 0x9305
+ REFERENCED_BY_VERTEX_SHADER = 0x9306
+ REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
+ REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
+ REFERENCED_BY_GEOMETRY_SHADER = 0x9309
+ REFERENCED_BY_FRAGMENT_SHADER = 0x930A
+ REFERENCED_BY_COMPUTE_SHADER = 0x930B
+ TOP_LEVEL_ARRAY_SIZE = 0x930C
+ TOP_LEVEL_ARRAY_STRIDE = 0x930D
+ LOCATION = 0x930E
+ LOCATION_INDEX = 0x930F
+ FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
+ FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
+ FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
+ FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
+ FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
+ MAX_FRAMEBUFFER_WIDTH = 0x9315
+ MAX_FRAMEBUFFER_HEIGHT = 0x9316
+ MAX_FRAMEBUFFER_LAYERS = 0x9317
+ MAX_FRAMEBUFFER_SAMPLES = 0x9318
+ NUM_SAMPLE_COUNTS = 0x9380
+)
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gl4_3core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// DepthRange specifies the mapping of depth values from normalized device
+// coordinates to window coordinates.
+//
+// Parameter nearVal specifies the mapping of the near clipping plane to window
+// coordinates (defaults to 0), while farVal specifies the mapping of the far
+// clipping plane to window coordinates (defaults to 1).
+//
+// After clipping and division by w, depth coordinates range from -1 to 1,
+// corresponding to the near and far clipping planes. DepthRange specifies a
+// linear mapping of the normalized depth coordinates in this range to window
+// depth coordinates. Regardless of the actual depth buffer implementation,
+// window coordinate depth values are treated as though they range from 0 through 1
+// (like color components). Thus, the values accepted by DepthRange are both
+// clamped to this range before they are accepted.
+//
+// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+// With this mapping, the depth buffer range is fully utilized.
+//
+// It is not necessary that nearVal be less than farVal. Reverse mappings such as
+// nearVal 1, and farVal 0 are acceptable.
+//
+// GL.INVALID_OPERATION is generated if DepthRange is executed between the
+// execution of Begin and the corresponding execution of End.
+func (gl *GL) DepthRange(nearVal, farVal float64) {
+ C.gl4_3core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gl4_3core_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameteriv.xml
+func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexLevelParameterfv.xml
+func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
+ C.gl4_3core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexImage.xml
+func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gl4_3core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gl4_3core_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublev.xml
+func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
+ C.gl4_3core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gl4_3core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReadBuffer.xml
+func (gl *GL) ReadBuffer(mode glbase.Enum) {
+ C.gl4_3core_glReadBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gl4_3core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPixelStoref.xml
+func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
+ C.gl4_3core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gl4_3core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gl4_3core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_3core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLogicOp.xml
+func (gl *GL) LogicOp(opcode glbase.Enum) {
+ C.gl4_3core_glLogicOp(gl.funcs, C.GLenum(opcode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gl4_3core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gl4_3core_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gl4_3core_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gl4_3core_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gl4_3core_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gl4_3core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gl4_3core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gl4_3core_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepth.xml
+func (gl *GL) ClearDepth(depth float64) {
+ C.gl4_3core_glClearDepth(gl.funcs, C.GLdouble(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gl4_3core_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha float32) {
+ C.gl4_3core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gl4_3core_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffer.xml
+func (gl *GL) DrawBuffer(mode glbase.Enum) {
+ C.gl4_3core_glDrawBuffer(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage1D.xml
+func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_3core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gl4_3core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gl4_3core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gl4_3core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonMode.xml
+func (gl *GL) PolygonMode(face, mode glbase.Enum) {
+ C.gl4_3core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointSize.xml
+func (gl *GL) PointSize(size float32) {
+ C.gl4_3core_glPointSize(gl.funcs, C.GLfloat(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gl4_3core_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gl4_3core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gl4_3core_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gl4_3core_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexubv.xml
+func (gl *GL) Indexubv(c []uint8) {
+ C.gl4_3core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIndexub.xml
+func (gl *GL) Indexub(c uint8) {
+ C.gl4_3core_glIndexub(gl.funcs, C.GLubyte(c))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gl4_3core_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gl4_3core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gl4_3core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gl4_3core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage1D.xml
+func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gl4_3core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage1D.xml
+func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
+ C.gl4_3core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gl4_3core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexImage1D.xml
+func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
+ C.gl4_3core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gl4_3core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gl4_3core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyTexSubImage3D.xml
+func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
+ C.gl4_3core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexSubImage3D.xml
+func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3D.xml
+func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElements.xml
+func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gl4_3core_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha float32) {
+ C.gl4_3core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetCompressedTexImage.xml
+func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
+ var img_ptr unsafe.Pointer
+ var img_v = reflect.ValueOf(img)
+ if img != nil && img_v.Kind() != reflect.Slice {
+ panic("parameter img must be a slice")
+ }
+ if img != nil {
+ img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage1D.xml
+func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexSubImage3D.xml
+func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage1D.xml
+func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCompressedTexImage3D.xml
+func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value float32, invert bool) {
+ C.gl4_3core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gl4_3core_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteriv.xml
+func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
+ C.gl4_3core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameteri.xml
+func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
+ C.gl4_3core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterfv.xml
+func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
+ C.gl4_3core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPointParameterf.xml
+func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
+ C.gl4_3core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArrays.xml
+func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
+ C.gl4_3core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
+ C.gl4_3core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUnmapBuffer.xml
+func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
+ glresult := C.gl4_3core_glUnmapBuffer(gl.funcs, C.GLenum(target))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferSubData.xml
+func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gl4_3core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gl4_3core_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gl4_3core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_3core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectuiv.xml
+func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_3core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectiv.xml
+func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryiv.xml
+func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQuery.xml
+func (gl *GL) EndQuery(target glbase.Enum) {
+ C.gl4_3core_glEndQuery(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQuery.xml
+func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
+ C.gl4_3core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsQuery.xml
+func (gl *GL) IsQuery(id uint32) bool {
+ glresult := C.gl4_3core_glIsQuery(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteQueries.xml
+func (gl *GL) DeleteQueries(n int, ids []uint32) {
+ C.gl4_3core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenQueries.xml
+func (gl *GL) GenQueries(n int, ids []uint32) {
+ C.gl4_3core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gl4_3core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gl4_3core_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gl4_3core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gl4_3core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gl4_3core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gl4_3core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gl4_3core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gl4_3core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gl4_3core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gl4_3core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gl4_3core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_3core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_3core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gl4_3core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gl4_3core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_3core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_3core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gl4_3core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gl4_3core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gl4_3core_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gl4_3core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gl4_3core_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gl4_3core_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gl4_3core_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gl4_3core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribdv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribdv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ var params_c [4]float64
+ C.gl4_3core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gl4_3core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gl4_3core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_3core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gl4_3core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_3core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gl4_3core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gl4_3core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gl4_3core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
+ C.gl4_3core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_3core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gl4_3core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_3core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gl4_3core_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gl4_3core_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gl4_3core_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gl4_3core_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gl4_3core_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gl4_3core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gl4_3core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gl4_3core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gl4_3core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
+ C.gl4_3core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawBuffers.xml
+func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
+ C.gl4_3core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_3core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*3) != 0 {
+ panic("invalid value length for UniformMatrix4x3fv")
+ }
+ count := len(value) / (4 * 3)
+ C.gl4_3core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*4) != 0 {
+ panic("invalid value length for UniformMatrix3x4fv")
+ }
+ count := len(value) / (3 * 4)
+ C.gl4_3core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*2) != 0 {
+ panic("invalid value length for UniformMatrix4x2fv")
+ }
+ count := len(value) / (4 * 2)
+ C.gl4_3core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*4) != 0 {
+ panic("invalid value length for UniformMatrix2x4fv")
+ }
+ count := len(value) / (2 * 4)
+ C.gl4_3core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3x2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*2) != 0 {
+ panic("invalid value length for UniformMatrix3x2fv")
+ }
+ count := len(value) / (3 * 2)
+ C.gl4_3core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2x3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*3) != 0 {
+ panic("invalid value length for UniformMatrix2x3fv")
+ }
+ count := len(value) / (2 * 3)
+ C.gl4_3core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsVertexArray.xml
+func (gl *GL) IsVertexArray(array uint32) bool {
+ glresult := C.gl4_3core_glIsVertexArray(gl.funcs, C.GLuint(array))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenVertexArrays.xml
+func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
+ C.gl4_3core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteVertexArrays.xml
+func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
+ C.gl4_3core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexArray.xml
+func (gl *GL) BindVertexArray(array uint32) {
+ C.gl4_3core_glBindVertexArray(gl.funcs, C.GLuint(array))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFlushMappedBufferRange.xml
+func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
+ C.gl4_3core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTextureLayer.xml
+func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
+ C.gl4_3core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorageMultisample.xml
+func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlitFramebuffer.xml
+func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
+ C.gl4_3core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gl4_3core_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_3core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture3D.xml
+func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
+ C.gl4_3core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture1D.xml
+func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gl4_3core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gl4_3core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gl4_3core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gl4_3core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gl4_3core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gl4_3core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gl4_3core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gl4_3core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfi.xml
+func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
+ C.gl4_3core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferfv.xml
+func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
+ C.gl4_3core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferuiv.xml
+func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
+ C.gl4_3core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferiv.xml
+func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
+ C.gl4_3core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIuiv.xml
+func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_3core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTexParameterIiv.xml
+func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIuiv.xml
+func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
+ C.gl4_3core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexParameterIiv.xml
+func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// Uniform4uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4uiv")
+ }
+ count := len(value) / 4
+ C.gl4_3core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3uiv")
+ }
+ count := len(value) / 3
+ C.gl4_3core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2uiv")
+ }
+ count := len(value) / 2
+ C.gl4_3core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1uiv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1uiv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gl4_3core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_3core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// Uniform3ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_3core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// Uniform2ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_3core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// Uniform1ui modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1ui operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
+ C.gl4_3core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataLocation.xml
+func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_3core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocation.xml
+func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
+ C.gl4_3core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformuiv.xml
+func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
+ C.gl4_3core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIuiv.xml
+func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
+ C.gl4_3core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribIiv.xml
+func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIPointer.xml
+func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndConditionalRender.xml
+func (gl *GL) EndConditionalRender() {
+ C.gl4_3core_glEndConditionalRender(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginConditionalRender.xml
+func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
+ C.gl4_3core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClampColor.xml
+func (gl *GL) ClampColor(target, clamp glbase.Enum) {
+ C.gl4_3core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetTransformFeedbackVarying.xml
+func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gl4_3core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferBase.xml
+func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
+ C.gl4_3core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindBufferRange.xml
+func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
+ C.gl4_3core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndTransformFeedback.xml
+func (gl *GL) EndTransformFeedback() {
+ C.gl4_3core_glEndTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginTransformFeedback.xml
+func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
+ C.gl4_3core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsEnabledi.xml
+func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
+ glresult := C.gl4_3core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDisablei.xml
+func (gl *GL) Disablei(target glbase.Enum, index uint32) {
+ C.gl4_3core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEnablei.xml
+func (gl *GL) Enablei(target glbase.Enum, index uint32) {
+ C.gl4_3core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetIntegeri_v.xml
+func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
+ C.gl4_3core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBooleani_v.xml
+func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
+ C.gl4_3core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorMaski.xml
+func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
+ C.gl4_3core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyBufferSubData.xml
+func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
+ C.gl4_3core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformBlockBinding.xml
+func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
+ C.gl4_3core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockName.xml
+func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
+ C.gl4_3core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformBlockiv.xml
+func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformBlockIndex.xml
+func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
+ glresult := C.gl4_3core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformName.xml
+func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
+ C.gl4_3core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveUniformsiv.xml
+func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPrimitiveRestartIndex.xml
+func (gl *GL) PrimitiveRestartIndex(index uint32) {
+ C.gl4_3core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBuffer.xml
+func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
+ C.gl4_3core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml
+func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstanced.xml
+func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
+ C.gl4_3core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSampleMaski.xml
+func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
+ C.gl4_3core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetMultisamplefv.xml
+func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
+ C.gl4_3core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage3DMultisample.xml
+func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_3core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexImage2DMultisample.xml
+func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
+ C.gl4_3core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSynciv.xml
+func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
+ C.gl4_3core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64v.xml
+func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
+ C.gl4_3core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glWaitSync.xml
+func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
+ C.gl4_3core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClientWaitSync.xml
+func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
+ glresult := C.gl4_3core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSync.xml
+func (gl *GL) DeleteSync(sync glbase.Sync) {
+ C.gl4_3core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSync.xml
+func (gl *GL) IsSync(sync glbase.Sync) bool {
+ glresult := C.gl4_3core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFenceSync.xml
+func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
+ glresult := C.gl4_3core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
+ return glbase.Sync(unsafe.Pointer(glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProvokingVertex.xml
+func (gl *GL) ProvokingVertex(mode glbase.Enum) {
+ C.gl4_3core_glProvokingVertex(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml
+func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawRangeElementsBaseVertex.xml
+func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml
+func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferTexture.xml
+func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
+ C.gl4_3core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetBufferParameteri64v.xml
+func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
+ C.gl4_3core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInteger64i_v.xml
+func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
+ C.gl4_3core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4uiv.xml
+func (gl *GL) VertexAttribP4uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3core_glVertexAttribP4uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP4ui.xml
+func (gl *GL) VertexAttribP4ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3core_glVertexAttribP4ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3uiv.xml
+func (gl *GL) VertexAttribP3uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3core_glVertexAttribP3uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP3ui.xml
+func (gl *GL) VertexAttribP3ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3core_glVertexAttribP3ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2uiv.xml
+func (gl *GL) VertexAttribP2uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3core_glVertexAttribP2uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP2ui.xml
+func (gl *GL) VertexAttribP2ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3core_glVertexAttribP2ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1uiv.xml
+func (gl *GL) VertexAttribP1uiv(index glbase.Attrib, gltype glbase.Enum, normalized bool, value []uint32) {
+ C.gl4_3core_glVertexAttribP1uiv(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribP1ui.xml
+func (gl *GL) VertexAttribP1ui(index glbase.Attrib, gltype glbase.Enum, normalized bool, value uint32) {
+ C.gl4_3core_glVertexAttribP1ui(gl.funcs, C.GLuint(index), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3uiv.xml
+func (gl *GL) SecondaryColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3core_glSecondaryColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSecondaryColorP3ui.xml
+func (gl *GL) SecondaryColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3core_glSecondaryColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4uiv.xml
+func (gl *GL) ColorP4uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3core_glColorP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP4ui.xml
+func (gl *GL) ColorP4ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3core_glColorP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3uiv.xml
+func (gl *GL) ColorP3uiv(gltype glbase.Enum, color []uint32) {
+ C.gl4_3core_glColorP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&color[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glColorP3ui.xml
+func (gl *GL) ColorP3ui(gltype glbase.Enum, color uint32) {
+ C.gl4_3core_glColorP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(color))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3uiv.xml
+func (gl *GL) NormalP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glNormalP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glNormalP3ui.xml
+func (gl *GL) NormalP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glNormalP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4uiv.xml
+func (gl *GL) MultiTexCoordP4uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glMultiTexCoordP4uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP4ui.xml
+func (gl *GL) MultiTexCoordP4ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glMultiTexCoordP4ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3uiv.xml
+func (gl *GL) MultiTexCoordP3uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glMultiTexCoordP3uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP3ui.xml
+func (gl *GL) MultiTexCoordP3ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glMultiTexCoordP3ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2uiv.xml
+func (gl *GL) MultiTexCoordP2uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glMultiTexCoordP2uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP2ui.xml
+func (gl *GL) MultiTexCoordP2ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glMultiTexCoordP2ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1uiv.xml
+func (gl *GL) MultiTexCoordP1uiv(texture, gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glMultiTexCoordP1uiv(gl.funcs, C.GLenum(texture), C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiTexCoordP1ui.xml
+func (gl *GL) MultiTexCoordP1ui(texture, gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glMultiTexCoordP1ui(gl.funcs, C.GLenum(texture), C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4uiv.xml
+func (gl *GL) TexCoordP4uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glTexCoordP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP4ui.xml
+func (gl *GL) TexCoordP4ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glTexCoordP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3uiv.xml
+func (gl *GL) TexCoordP3uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glTexCoordP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP3ui.xml
+func (gl *GL) TexCoordP3ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glTexCoordP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2uiv.xml
+func (gl *GL) TexCoordP2uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glTexCoordP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP2ui.xml
+func (gl *GL) TexCoordP2ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glTexCoordP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1uiv.xml
+func (gl *GL) TexCoordP1uiv(gltype glbase.Enum, coords []uint32) {
+ C.gl4_3core_glTexCoordP1uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&coords[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexCoordP1ui.xml
+func (gl *GL) TexCoordP1ui(gltype glbase.Enum, coords uint32) {
+ C.gl4_3core_glTexCoordP1ui(gl.funcs, C.GLenum(gltype), C.GLuint(coords))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4uiv.xml
+func (gl *GL) VertexP4uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3core_glVertexP4uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP4ui.xml
+func (gl *GL) VertexP4ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3core_glVertexP4ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3uiv.xml
+func (gl *GL) VertexP3uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3core_glVertexP3uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP3ui.xml
+func (gl *GL) VertexP3ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3core_glVertexP3ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2uiv.xml
+func (gl *GL) VertexP2uiv(gltype glbase.Enum, value []uint32) {
+ C.gl4_3core_glVertexP2uiv(gl.funcs, C.GLenum(gltype), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexP2ui.xml
+func (gl *GL) VertexP2ui(gltype glbase.Enum, value uint32) {
+ C.gl4_3core_glVertexP2ui(gl.funcs, C.GLenum(gltype), C.GLuint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjectui64v.xml
+func (gl *GL) GetQueryObjectui64v(id uint32, pname glbase.Enum, params []uint64) {
+ C.gl4_3core_glGetQueryObjectui64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryObjecti64v.xml
+func (gl *GL) GetQueryObjecti64v(id uint32, pname glbase.Enum, params []int64) {
+ C.gl4_3core_glGetQueryObjecti64v(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glQueryCounter.xml
+func (gl *GL) QueryCounter(id uint32, target glbase.Enum) {
+ C.gl4_3core_glQueryCounter(gl.funcs, C.GLuint(id), C.GLenum(target))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIuiv.xml
+func (gl *GL) GetSamplerParameterIuiv(sampler uint32, pname glbase.Enum, params []uint32) {
+ C.gl4_3core_glGetSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterfv.xml
+func (gl *GL) GetSamplerParameterfv(sampler uint32, pname glbase.Enum, params []float32) {
+ C.gl4_3core_glGetSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameterIiv.xml
+func (gl *GL) GetSamplerParameterIiv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSamplerParameteriv.xml
+func (gl *GL) GetSamplerParameteriv(sampler uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIuiv.xml
+func (gl *GL) SamplerParameterIuiv(sampler uint32, pname glbase.Enum, param []uint32) {
+ C.gl4_3core_glSamplerParameterIuiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterIiv.xml
+func (gl *GL) SamplerParameterIiv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_3core_glSamplerParameterIiv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterfv.xml
+func (gl *GL) SamplerParameterfv(sampler uint32, pname glbase.Enum, param []float32) {
+ C.gl4_3core_glSamplerParameterfv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameterf.xml
+func (gl *GL) SamplerParameterf(sampler uint32, pname glbase.Enum, param float32) {
+ C.gl4_3core_glSamplerParameterf(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteriv.xml
+func (gl *GL) SamplerParameteriv(sampler uint32, pname glbase.Enum, param []int32) {
+ C.gl4_3core_glSamplerParameteriv(gl.funcs, C.GLuint(sampler), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&param[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glSamplerParameteri.xml
+func (gl *GL) SamplerParameteri(sampler uint32, pname glbase.Enum, param int32) {
+ C.gl4_3core_glSamplerParameteri(gl.funcs, C.GLuint(sampler), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindSampler.xml
+func (gl *GL) BindSampler(unit, sampler uint32) {
+ C.gl4_3core_glBindSampler(gl.funcs, C.GLuint(unit), C.GLuint(sampler))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsSampler.xml
+func (gl *GL) IsSampler(sampler uint32) bool {
+ glresult := C.gl4_3core_glIsSampler(gl.funcs, C.GLuint(sampler))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteSamplers.xml
+func (gl *GL) DeleteSamplers(count int, samplers []uint32) {
+ C.gl4_3core_glDeleteSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenSamplers.xml
+func (gl *GL) GenSamplers(count int, samplers []uint32) {
+ C.gl4_3core_glGenSamplers(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&samplers[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFragDataIndex.xml
+func (gl *GL) GetFragDataIndex(program glbase.Program, name []byte) int32 {
+ glresult := C.gl4_3core_glGetFragDataIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindFragDataLocationIndexed.xml
+func (gl *GL) BindFragDataLocationIndexed(program glbase.Program, colorNumber, index uint32, name []byte) {
+ C.gl4_3core_glBindFragDataLocationIndexed(gl.funcs, C.GLuint(program), C.GLuint(colorNumber), C.GLuint(index), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribDivisor.xml
+func (gl *GL) VertexAttribDivisor(index glbase.Attrib, divisor uint32) {
+ C.gl4_3core_glVertexAttribDivisor(gl.funcs, C.GLuint(index), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetQueryIndexediv.xml
+func (gl *GL) GetQueryIndexediv(target glbase.Enum, index uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetQueryIndexediv(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glEndQueryIndexed.xml
+func (gl *GL) EndQueryIndexed(target glbase.Enum, index uint32) {
+ C.gl4_3core_glEndQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBeginQueryIndexed.xml
+func (gl *GL) BeginQueryIndexed(target glbase.Enum, index, id uint32) {
+ C.gl4_3core_glBeginQueryIndexed(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStream.xml
+func (gl *GL) DrawTransformFeedbackStream(mode glbase.Enum, id, stream uint32) {
+ C.gl4_3core_glDrawTransformFeedbackStream(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedback.xml
+func (gl *GL) DrawTransformFeedback(mode glbase.Enum, id uint32) {
+ C.gl4_3core_glDrawTransformFeedback(gl.funcs, C.GLenum(mode), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glResumeTransformFeedback.xml
+func (gl *GL) ResumeTransformFeedback() {
+ C.gl4_3core_glResumeTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPauseTransformFeedback.xml
+func (gl *GL) PauseTransformFeedback() {
+ C.gl4_3core_glPauseTransformFeedback(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsTransformFeedback.xml
+func (gl *GL) IsTransformFeedback(id uint32) bool {
+ glresult := C.gl4_3core_glIsTransformFeedback(gl.funcs, C.GLuint(id))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenTransformFeedbacks.xml
+func (gl *GL) GenTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_3core_glGenTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteTransformFeedbacks.xml
+func (gl *GL) DeleteTransformFeedbacks(n int, ids []uint32) {
+ C.gl4_3core_glDeleteTransformFeedbacks(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindTransformFeedback.xml
+func (gl *GL) BindTransformFeedback(target glbase.Enum, id uint32) {
+ C.gl4_3core_glBindTransformFeedback(gl.funcs, C.GLenum(target), C.GLuint(id))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameterfv.xml
+func (gl *GL) PatchParameterfv(pname glbase.Enum, values []float32) {
+ C.gl4_3core_glPatchParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glPatchParameteri.xml
+func (gl *GL) PatchParameteri(pname glbase.Enum, value int32) {
+ C.gl4_3core_glPatchParameteri(gl.funcs, C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramStageiv.xml
+func (gl *GL) GetProgramStageiv(program glbase.Program, shadertype, pname glbase.Enum, values []int32) {
+ C.gl4_3core_glGetProgramStageiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformSubroutineuiv.xml
+func (gl *GL) GetUniformSubroutineuiv(shadertype glbase.Enum, location glbase.Uniform, params []uint32) {
+ C.gl4_3core_glGetUniformSubroutineuiv(gl.funcs, C.GLenum(shadertype), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformSubroutinesuiv.xml
+func (gl *GL) UniformSubroutinesuiv(shadertype glbase.Enum, count int, value []uint32) {
+ C.gl4_3core_glUniformSubroutinesuiv(gl.funcs, C.GLenum(shadertype), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineName.xml
+func (gl *GL) GetActiveSubroutineName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3core_glGetActiveSubroutineName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformName.xml
+func (gl *GL) GetActiveSubroutineUniformName(program glbase.Program, shadertype glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3core_glGetActiveSubroutineUniformName(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveSubroutineUniformiv.xml
+func (gl *GL) GetActiveSubroutineUniformiv(program glbase.Program, shadertype glbase.Enum, index uint32, pname glbase.Enum, values []int32) {
+ C.gl4_3core_glGetActiveSubroutineUniformiv(gl.funcs, C.GLuint(program), C.GLenum(shadertype), C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineIndex.xml
+func (gl *GL) GetSubroutineIndex(program glbase.Program, shadertype glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_3core_glGetSubroutineIndex(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetSubroutineUniformLocation.xml
+func (gl *GL) GetSubroutineUniformLocation(program glbase.Program, shadertype glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3core_glGetSubroutineUniformLocation(gl.funcs, C.GLuint(program), C.GLenum(shadertype), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetUniformdv.xml
+func (gl *GL) GetUniformdv(program glbase.Program, location glbase.Uniform, params []float64) {
+ C.gl4_3core_glGetUniformdv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x3dv.xml
+func (gl *GL) UniformMatrix4x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix4x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4x2dv.xml
+func (gl *GL) UniformMatrix4x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix4x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x4dv.xml
+func (gl *GL) UniformMatrix3x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix3x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3x2dv.xml
+func (gl *GL) UniformMatrix3x2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix3x2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x4dv.xml
+func (gl *GL) UniformMatrix2x4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix2x4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2x3dv.xml
+func (gl *GL) UniformMatrix2x3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix2x3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix4dv.xml
+func (gl *GL) UniformMatrix4dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix4dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix3dv.xml
+func (gl *GL) UniformMatrix3dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix3dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniformMatrix2dv.xml
+func (gl *GL) UniformMatrix2dv(location glbase.Uniform, count int, transpose bool, value []float64) {
+ C.gl4_3core_glUniformMatrix2dv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4dv.xml
+func (gl *GL) Uniform4dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3core_glUniform4dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3dv.xml
+func (gl *GL) Uniform3dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3core_glUniform3dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2dv.xml
+func (gl *GL) Uniform2dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3core_glUniform2dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1dv.xml
+func (gl *GL) Uniform1dv(location glbase.Uniform, count int, value []float64) {
+ C.gl4_3core_glUniform1dv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform4d.xml
+func (gl *GL) Uniform4d(location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_3core_glUniform4d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform3d.xml
+func (gl *GL) Uniform3d(location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_3core_glUniform3d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform2d.xml
+func (gl *GL) Uniform2d(location glbase.Uniform, v0, v1 float64) {
+ C.gl4_3core_glUniform2d(gl.funcs, C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUniform1d.xml
+func (gl *GL) Uniform1d(location glbase.Uniform, v0 float64) {
+ C.gl4_3core_glUniform1d(gl.funcs, C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsIndirect.xml
+func (gl *GL) DrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysIndirect.xml
+func (gl *GL) DrawArraysIndirect(mode glbase.Enum, indirect interface{}) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFuncSeparatei.xml
+func (gl *GL) BlendFuncSeparatei(buf uint32, srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gl4_3core_glBlendFuncSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendFunci.xml
+func (gl *GL) BlendFunci(buf uint32, src, dst glbase.Enum) {
+ C.gl4_3core_glBlendFunci(gl.funcs, C.GLuint(buf), C.GLenum(src), C.GLenum(dst))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationSeparatei.xml
+func (gl *GL) BlendEquationSeparatei(buf uint32, modeRGB, modeAlpha glbase.Enum) {
+ C.gl4_3core_glBlendEquationSeparatei(gl.funcs, C.GLuint(buf), C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBlendEquationi.xml
+func (gl *GL) BlendEquationi(buf uint32, mode glbase.Enum) {
+ C.gl4_3core_glBlendEquationi(gl.funcs, C.GLuint(buf), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMinSampleShading.xml
+func (gl *GL) MinSampleShading(value float32) {
+ C.gl4_3core_glMinSampleShading(gl.funcs, C.GLfloat(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetDoublei_v.xml
+func (gl *GL) GetDoublei_v(target glbase.Enum, index uint32, data []float64) {
+ C.gl4_3core_glGetDoublei_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFloati_v.xml
+func (gl *GL) GetFloati_v(target glbase.Enum, index uint32, data []float32) {
+ C.gl4_3core_glGetFloati_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&data[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeIndexed.xml
+func (gl *GL) DepthRangeIndexed(index uint32, n, f float64) {
+ C.gl4_3core_glDepthRangeIndexed(gl.funcs, C.GLuint(index), C.GLdouble(n), C.GLdouble(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangeArrayv.xml
+func (gl *GL) DepthRangeArrayv(first uint32, count int, v []float64) {
+ C.gl4_3core_glDepthRangeArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexedv.xml
+func (gl *GL) ScissorIndexedv(index uint32, v []int32) {
+ C.gl4_3core_glScissorIndexedv(gl.funcs, C.GLuint(index), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorIndexed.xml
+func (gl *GL) ScissorIndexed(index uint32, left, bottom int32, width, height int) {
+ C.gl4_3core_glScissorIndexed(gl.funcs, C.GLuint(index), C.GLint(left), C.GLint(bottom), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glScissorArrayv.xml
+func (gl *GL) ScissorArrayv(first uint32, count int, v []int32) {
+ C.gl4_3core_glScissorArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedfv.xml
+func (gl *GL) ViewportIndexedfv(index uint32, v []float32) {
+ C.gl4_3core_glViewportIndexedfv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportIndexedf.xml
+func (gl *GL) ViewportIndexedf(index uint32, x, y, w, h float32) {
+ C.gl4_3core_glViewportIndexedf(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(w), C.GLfloat(h))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glViewportArrayv.xml
+func (gl *GL) ViewportArrayv(first uint32, count int, v []float32) {
+ C.gl4_3core_glViewportArrayv(gl.funcs, C.GLuint(first), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetVertexAttribLdv.xml
+func (gl *GL) GetVertexAttribLdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
+ C.gl4_3core_glGetVertexAttribLdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLPointer.xml
+func (gl *GL) VertexAttribLPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
+ var pointer_ptr unsafe.Pointer
+ var pointer_v = reflect.ValueOf(pointer)
+ if pointer != nil && pointer_v.Kind() != reflect.Slice {
+ panic("parameter pointer must be a slice")
+ }
+ if pointer != nil {
+ pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glVertexAttribLPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4dv.xml
+func (gl *GL) VertexAttribL4dv(index glbase.Attrib, v []float64) {
+ if len(v) != 4 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3core_glVertexAttribL4dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3dv.xml
+func (gl *GL) VertexAttribL3dv(index glbase.Attrib, v []float64) {
+ if len(v) != 3 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3core_glVertexAttribL3dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2dv.xml
+func (gl *GL) VertexAttribL2dv(index glbase.Attrib, v []float64) {
+ if len(v) != 2 {
+ panic("parameter v has incorrect length")
+ }
+ C.gl4_3core_glVertexAttribL2dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1dv.xml
+func (gl *GL) VertexAttribL1dv(index glbase.Attrib, v []float64) {
+ C.gl4_3core_glVertexAttribL1dv(gl.funcs, C.GLuint(index), (*C.GLdouble)(unsafe.Pointer(&v[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL4d.xml
+func (gl *GL) VertexAttribL4d(index glbase.Attrib, x, y, z, w float64) {
+ C.gl4_3core_glVertexAttribL4d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL3d.xml
+func (gl *GL) VertexAttribL3d(index glbase.Attrib, x, y, z float64) {
+ C.gl4_3core_glVertexAttribL3d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL2d.xml
+func (gl *GL) VertexAttribL2d(index glbase.Attrib, x, y float64) {
+ C.gl4_3core_glVertexAttribL2d(gl.funcs, C.GLuint(index), C.GLdouble(x), C.GLdouble(y))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribL1d.xml
+func (gl *GL) VertexAttribL1d(index glbase.Attrib, x float64) {
+ C.gl4_3core_glVertexAttribL1d(gl.funcs, C.GLuint(index), C.GLdouble(x))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineInfoLog.xml
+func (gl *GL) GetProgramPipelineInfoLog(pipeline uint32, bufSize int32, length []int32, infoLog []byte) {
+ C.gl4_3core_glGetProgramPipelineInfoLog(gl.funcs, C.GLuint(pipeline), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glValidateProgramPipeline.xml
+func (gl *GL) ValidateProgramPipeline(pipeline uint32) {
+ C.gl4_3core_glValidateProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3dv.xml
+func (gl *GL) ProgramUniformMatrix4x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4dv.xml
+func (gl *GL) ProgramUniformMatrix3x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2dv.xml
+func (gl *GL) ProgramUniformMatrix4x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4dv.xml
+func (gl *GL) ProgramUniformMatrix2x4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2x4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2dv.xml
+func (gl *GL) ProgramUniformMatrix3x2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3x2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3dv.xml
+func (gl *GL) ProgramUniformMatrix2x3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2x3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x3fv.xml
+func (gl *GL) ProgramUniformMatrix4x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x4fv.xml
+func (gl *GL) ProgramUniformMatrix3x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4x2fv.xml
+func (gl *GL) ProgramUniformMatrix4x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x4fv.xml
+func (gl *GL) ProgramUniformMatrix2x4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2x4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3x2fv.xml
+func (gl *GL) ProgramUniformMatrix3x2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3x2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2x3fv.xml
+func (gl *GL) ProgramUniformMatrix2x3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2x3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4dv.xml
+func (gl *GL) ProgramUniformMatrix4dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3dv.xml
+func (gl *GL) ProgramUniformMatrix3dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2dv.xml
+func (gl *GL) ProgramUniformMatrix2dv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix4fv.xml
+func (gl *GL) ProgramUniformMatrix4fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix3fv.xml
+func (gl *GL) ProgramUniformMatrix3fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniformMatrix2fv.xml
+func (gl *GL) ProgramUniformMatrix2fv(program glbase.Program, location glbase.Uniform, count int, transpose bool, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniformMatrix2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4uiv.xml
+func (gl *GL) ProgramUniform4uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3core_glProgramUniform4uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4ui.xml
+func (gl *GL) ProgramUniform4ui(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 uint32) {
+ C.gl4_3core_glProgramUniform4ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4dv.xml
+func (gl *GL) ProgramUniform4dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform4dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4d.xml
+func (gl *GL) ProgramUniform4d(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float64) {
+ C.gl4_3core_glProgramUniform4d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2), C.GLdouble(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4fv.xml
+func (gl *GL) ProgramUniform4fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform4fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4f.xml
+func (gl *GL) ProgramUniform4f(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gl4_3core_glProgramUniform4f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4iv.xml
+func (gl *GL) ProgramUniform4iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 4 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform4iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform4i.xml
+func (gl *GL) ProgramUniform4i(program glbase.Program, location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gl4_3core_glProgramUniform4i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3uiv.xml
+func (gl *GL) ProgramUniform3uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3core_glProgramUniform3uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3ui.xml
+func (gl *GL) ProgramUniform3ui(program glbase.Program, location glbase.Uniform, v0, v1, v2 uint32) {
+ C.gl4_3core_glProgramUniform3ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3dv.xml
+func (gl *GL) ProgramUniform3dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform3dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3d.xml
+func (gl *GL) ProgramUniform3d(program glbase.Program, location glbase.Uniform, v0, v1, v2 float64) {
+ C.gl4_3core_glProgramUniform3d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1), C.GLdouble(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3fv.xml
+func (gl *GL) ProgramUniform3fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform3fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3f.xml
+func (gl *GL) ProgramUniform3f(program glbase.Program, location glbase.Uniform, v0, v1, v2 float32) {
+ C.gl4_3core_glProgramUniform3f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3iv.xml
+func (gl *GL) ProgramUniform3iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 3 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform3iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform3i.xml
+func (gl *GL) ProgramUniform3i(program glbase.Program, location glbase.Uniform, v0, v1, v2 int32) {
+ C.gl4_3core_glProgramUniform3i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2uiv.xml
+func (gl *GL) ProgramUniform2uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3core_glProgramUniform2uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2ui.xml
+func (gl *GL) ProgramUniform2ui(program glbase.Program, location glbase.Uniform, v0, v1 uint32) {
+ C.gl4_3core_glProgramUniform2ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0), C.GLuint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2dv.xml
+func (gl *GL) ProgramUniform2dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform2dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2d.xml
+func (gl *GL) ProgramUniform2d(program glbase.Program, location glbase.Uniform, v0, v1 float64) {
+ C.gl4_3core_glProgramUniform2d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0), C.GLdouble(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2fv.xml
+func (gl *GL) ProgramUniform2fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform2fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2f.xml
+func (gl *GL) ProgramUniform2f(program glbase.Program, location glbase.Uniform, v0, v1 float32) {
+ C.gl4_3core_glProgramUniform2f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2iv.xml
+func (gl *GL) ProgramUniform2iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ if len(value) != 2 {
+ panic("parameter value has incorrect length")
+ }
+ C.gl4_3core_glProgramUniform2iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform2i.xml
+func (gl *GL) ProgramUniform2i(program glbase.Program, location glbase.Uniform, v0, v1 int32) {
+ C.gl4_3core_glProgramUniform2i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1uiv.xml
+func (gl *GL) ProgramUniform1uiv(program glbase.Program, location glbase.Uniform, count int, value []uint32) {
+ C.gl4_3core_glProgramUniform1uiv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1ui.xml
+func (gl *GL) ProgramUniform1ui(program glbase.Program, location glbase.Uniform, v0 uint32) {
+ C.gl4_3core_glProgramUniform1ui(gl.funcs, C.GLuint(program), C.GLint(location), C.GLuint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1dv.xml
+func (gl *GL) ProgramUniform1dv(program glbase.Program, location glbase.Uniform, count int, value []float64) {
+ C.gl4_3core_glProgramUniform1dv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLdouble)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1d.xml
+func (gl *GL) ProgramUniform1d(program glbase.Program, location glbase.Uniform, v0 float64) {
+ C.gl4_3core_glProgramUniform1d(gl.funcs, C.GLuint(program), C.GLint(location), C.GLdouble(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1fv.xml
+func (gl *GL) ProgramUniform1fv(program glbase.Program, location glbase.Uniform, count int, value []float32) {
+ C.gl4_3core_glProgramUniform1fv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1f.xml
+func (gl *GL) ProgramUniform1f(program glbase.Program, location glbase.Uniform, v0 float32) {
+ C.gl4_3core_glProgramUniform1f(gl.funcs, C.GLuint(program), C.GLint(location), C.GLfloat(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1iv.xml
+func (gl *GL) ProgramUniform1iv(program glbase.Program, location glbase.Uniform, count int, value []int32) {
+ C.gl4_3core_glProgramUniform1iv(gl.funcs, C.GLuint(program), C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramUniform1i.xml
+func (gl *GL) ProgramUniform1i(program glbase.Program, location glbase.Uniform, v0 int32) {
+ C.gl4_3core_glProgramUniform1i(gl.funcs, C.GLuint(program), C.GLint(location), C.GLint(v0))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramPipelineiv.xml
+func (gl *GL) GetProgramPipelineiv(pipeline uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetProgramPipelineiv(gl.funcs, C.GLuint(pipeline), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glIsProgramPipeline.xml
+func (gl *GL) IsProgramPipeline(pipeline uint32) bool {
+ glresult := C.gl4_3core_glIsProgramPipeline(gl.funcs, C.GLuint(pipeline))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGenProgramPipelines.xml
+func (gl *GL) GenProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_3core_glGenProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDeleteProgramPipelines.xml
+func (gl *GL) DeleteProgramPipelines(n int, pipelines []uint32) {
+ C.gl4_3core_glDeleteProgramPipelines(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&pipelines[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindProgramPipeline.xml
+func (gl *GL) BindProgramPipeline(pipeline uint32) {
+ C.gl4_3core_glBindProgramPipeline(gl.funcs, C.GLuint(pipeline))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glActiveShaderProgram.xml
+func (gl *GL) ActiveShaderProgram(pipeline uint32, program glbase.Program) {
+ C.gl4_3core_glActiveShaderProgram(gl.funcs, C.GLuint(pipeline), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glUseProgramStages.xml
+func (gl *GL) UseProgramStages(pipeline uint32, stages glbase.Bitfield, program glbase.Program) {
+ C.gl4_3core_glUseProgramStages(gl.funcs, C.GLuint(pipeline), C.GLbitfield(stages), C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameteri.xml
+func (gl *GL) ProgramParameteri(program glbase.Program, pname glbase.Enum, value int32) {
+ C.gl4_3core_glProgramParameteri(gl.funcs, C.GLuint(program), C.GLenum(pname), C.GLint(value))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
+func (gl *GL) ProgramBinary(program glbase.Program, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glProgramBinary(gl.funcs, C.GLuint(program), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
+func (gl *GL) GetProgramBinary(program glbase.Program, bufSize int32, length []int32, binaryFormat []glbase.Enum, binary interface{}) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glGetProgramBinary(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLenum)(unsafe.Pointer(&binaryFormat[0])), binary_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(dd float32) {
+ C.gl4_3core_glClearDepthf(gl.funcs, C.GLfloat(dd))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(n, f float32) {
+ C.gl4_3core_glDepthRangef(gl.funcs, C.GLfloat(n), C.GLfloat(f))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gl4_3core_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(count int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glShaderBinary(gl.funcs, C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLsizei(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gl4_3core_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3D.xml
+func (gl *GL) TexStorage3D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int, depth int32) {
+ C.gl4_3core_glTexStorage3D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2D.xml
+func (gl *GL) TexStorage2D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width, height int) {
+ C.gl4_3core_glTexStorage2D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage1D.xml
+func (gl *GL) TexStorage1D(target glbase.Enum, levels int32, internalFormat glbase.Enum, width int) {
+ C.gl4_3core_glTexStorage1D(gl.funcs, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMemoryBarrier.xml
+func (gl *GL) MemoryBarrier(barriers glbase.Bitfield) {
+ C.gl4_3core_glMemoryBarrier(gl.funcs, C.GLbitfield(barriers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindImageTexture.xml
+func (gl *GL) BindImageTexture(unit uint32, texture glbase.Texture, level int, layered bool, layer int32, access, format glbase.Enum) {
+ C.gl4_3core_glBindImageTexture(gl.funcs, C.GLuint(unit), C.GLuint(texture), C.GLint(level), *(*C.GLboolean)(unsafe.Pointer(&layered)), C.GLint(layer), C.GLenum(access), C.GLenum(format))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetActiveAtomicCounterBufferiv.xml
+func (gl *GL) GetActiveAtomicCounterBufferiv(program glbase.Program, bufferIndex uint32, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetActiveAtomicCounterBufferiv(gl.funcs, C.GLuint(program), C.GLuint(bufferIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformativ.xml
+func (gl *GL) GetInternalformativ(target, internalFormat, pname glbase.Enum, bufSize int32, params []int32) {
+ C.gl4_3core_glGetInternalformativ(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackStreamInstanced.xml
+func (gl *GL) DrawTransformFeedbackStreamInstanced(mode glbase.Enum, id, stream uint32, instancecount int32) {
+ C.gl4_3core_glDrawTransformFeedbackStreamInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLuint(stream), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawTransformFeedbackInstanced.xml
+func (gl *GL) DrawTransformFeedbackInstanced(mode glbase.Enum, id uint32, instancecount int32) {
+ C.gl4_3core_glDrawTransformFeedbackInstanced(gl.funcs, C.GLenum(mode), C.GLuint(id), C.GLsizei(instancecount))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertexBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseVertexBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseInstance.xml
+func (gl *GL) DrawElementsInstancedBaseInstance(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32, baseinstance uint32) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glDrawElementsInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDrawArraysInstancedBaseInstance.xml
+func (gl *GL) DrawArraysInstancedBaseInstance(mode glbase.Enum, first, count int, instancecount int32, baseinstance uint32) {
+ C.gl4_3core_glDrawArraysInstancedBaseInstance(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount), C.GLuint(baseinstance))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage3DMultisample.xml
+func (gl *GL) TexStorage3DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, depth int32, fixedsamplelocations bool) {
+ C.gl4_3core_glTexStorage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexStorage2DMultisample.xml
+func (gl *GL) TexStorage2DMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int, fixedsamplelocations bool) {
+ C.gl4_3core_glTexStorage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTexBufferRange.xml
+func (gl *GL) TexBufferRange(target, internalFormat glbase.Enum, buffer glbase.Buffer, offset, size int) {
+ C.gl4_3core_glTexBufferRange(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glShaderStorageBlockBinding.xml
+func (gl *GL) ShaderStorageBlockBinding(program glbase.Program, storageBlockIndex, storageBlockBinding uint32) {
+ C.gl4_3core_glShaderStorageBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(storageBlockIndex), C.GLuint(storageBlockBinding))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocationIndex.xml
+func (gl *GL) GetProgramResourceLocationIndex(program glbase.Program, programInterface glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3core_glGetProgramResourceLocationIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceLocation.xml
+func (gl *GL) GetProgramResourceLocation(program glbase.Program, programInterface glbase.Enum, name []byte) int32 {
+ glresult := C.gl4_3core_glGetProgramResourceLocation(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return int32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceiv.xml
+func (gl *GL) GetProgramResourceiv(program glbase.Program, programInterface glbase.Enum, index uint32, propCount int32, props []glbase.Enum, bufSize int32, length, params []int32) {
+ C.gl4_3core_glGetProgramResourceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(propCount), (*C.GLenum)(unsafe.Pointer(&props[0])), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceName.xml
+func (gl *GL) GetProgramResourceName(program glbase.Program, programInterface glbase.Enum, index uint32, bufSize int32, length []int32, name []byte) {
+ C.gl4_3core_glGetProgramResourceName(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramResourceIndex.xml
+func (gl *GL) GetProgramResourceIndex(program glbase.Program, programInterface glbase.Enum, name []byte) uint32 {
+ glresult := C.gl4_3core_glGetProgramResourceIndex(gl.funcs, C.GLuint(program), C.GLenum(programInterface), (*C.GLchar)(unsafe.Pointer(&name[0])))
+ return uint32(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramInterfaceiv.xml
+func (gl *GL) GetProgramInterfaceiv(program glbase.Program, programInterface, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetProgramInterfaceiv(gl.funcs, C.GLuint(program), C.GLenum(programInterface), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawElementsIndirect.xml
+func (gl *GL) MultiDrawElementsIndirect(mode, gltype glbase.Enum, indirect interface{}, drawcount int32, stride int) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glMultiDrawElementsIndirect(gl.funcs, C.GLenum(mode), C.GLenum(gltype), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glMultiDrawArraysIndirect.xml
+func (gl *GL) MultiDrawArraysIndirect(mode glbase.Enum, indirect interface{}, drawcount int32, stride int) {
+ var indirect_ptr unsafe.Pointer
+ var indirect_v = reflect.ValueOf(indirect)
+ if indirect != nil && indirect_v.Kind() != reflect.Slice {
+ panic("parameter indirect must be a slice")
+ }
+ if indirect != nil {
+ indirect_ptr = unsafe.Pointer(indirect_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glMultiDrawArraysIndirect(gl.funcs, C.GLenum(mode), indirect_ptr, C.GLsizei(drawcount), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateSubFramebuffer.xml
+func (gl *GL) InvalidateSubFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum, x, y, width, height int) {
+ C.gl4_3core_glInvalidateSubFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateFramebuffer.xml
+func (gl *GL) InvalidateFramebuffer(target glbase.Enum, numAttachments int32, attachments []glbase.Enum) {
+ C.gl4_3core_glInvalidateFramebuffer(gl.funcs, C.GLenum(target), C.GLsizei(numAttachments), (*C.GLenum)(unsafe.Pointer(&attachments[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferData.xml
+func (gl *GL) InvalidateBufferData(buffer glbase.Buffer) {
+ C.gl4_3core_glInvalidateBufferData(gl.funcs, C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateBufferSubData.xml
+func (gl *GL) InvalidateBufferSubData(buffer glbase.Buffer, offset, length int) {
+ C.gl4_3core_glInvalidateBufferSubData(gl.funcs, C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(length))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexImage.xml
+func (gl *GL) InvalidateTexImage(texture glbase.Texture, level int) {
+ C.gl4_3core_glInvalidateTexImage(gl.funcs, C.GLuint(texture), C.GLint(level))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glInvalidateTexSubImage.xml
+func (gl *GL) InvalidateTexSubImage(texture glbase.Texture, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32) {
+ C.gl4_3core_glInvalidateTexSubImage(gl.funcs, C.GLuint(texture), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetInternalformati64v.xml
+func (gl *GL) GetInternalformati64v(target, internalFormat, pname glbase.Enum, bufSize int32, params []int64) {
+ C.gl4_3core_glGetInternalformati64v(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLint64)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glGetFramebufferParameteriv.xml
+func (gl *GL) GetFramebufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gl4_3core_glGetFramebufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glFramebufferParameteri.xml
+func (gl *GL) FramebufferParameteri(target, pname glbase.Enum, param int32) {
+ C.gl4_3core_glFramebufferParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexBindingDivisor.xml
+func (gl *GL) VertexBindingDivisor(bindingindex, divisor uint32) {
+ C.gl4_3core_glVertexBindingDivisor(gl.funcs, C.GLuint(bindingindex), C.GLuint(divisor))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribBinding.xml
+func (gl *GL) VertexAttribBinding(attribindex, bindingindex uint32) {
+ C.gl4_3core_glVertexAttribBinding(gl.funcs, C.GLuint(attribindex), C.GLuint(bindingindex))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribLFormat.xml
+func (gl *GL) VertexAttribLFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) {
+ C.gl4_3core_glVertexAttribLFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribIFormat.xml
+func (gl *GL) VertexAttribIFormat(attribindex uint32, size int, gltype glbase.Enum, relativeoffset uint32) {
+ C.gl4_3core_glVertexAttribIFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glVertexAttribFormat.xml
+func (gl *GL) VertexAttribFormat(attribindex uint32, size int, gltype glbase.Enum, normalized bool, relativeoffset uint32) {
+ C.gl4_3core_glVertexAttribFormat(gl.funcs, C.GLuint(attribindex), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLuint(relativeoffset))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glBindVertexBuffer.xml
+func (gl *GL) BindVertexBuffer(bindingindex uint32, buffer glbase.Buffer, offset, stride int) {
+ C.gl4_3core_glBindVertexBuffer(gl.funcs, C.GLuint(bindingindex), C.GLuint(buffer), C.GLintptr(offset), C.GLsizei(stride))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glTextureView.xml
+func (gl *GL) TextureView(texture glbase.Texture, target glbase.Enum, origtexture uint32, internalFormat glbase.Enum, minlevel, numlevels, minlayer, numlayers uint32) {
+ C.gl4_3core_glTextureView(gl.funcs, C.GLuint(texture), C.GLenum(target), C.GLuint(origtexture), C.GLenum(internalFormat), C.GLuint(minlevel), C.GLuint(numlevels), C.GLuint(minlayer), C.GLuint(numlayers))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glCopyImageSubData.xml
+func (gl *GL) CopyImageSubData(srcName uint32, srcTarget glbase.Enum, srcLevel, srcX, srcY, srcZ int32, dstName uint32, dstTarget glbase.Enum, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth int32) {
+ C.gl4_3core_glCopyImageSubData(gl.funcs, C.GLuint(srcName), C.GLenum(srcTarget), C.GLint(srcLevel), C.GLint(srcX), C.GLint(srcY), C.GLint(srcZ), C.GLuint(dstName), C.GLenum(dstTarget), C.GLint(dstLevel), C.GLint(dstX), C.GLint(dstY), C.GLint(dstZ), C.GLsizei(srcWidth), C.GLsizei(srcHeight), C.GLsizei(srcDepth))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchComputeIndirect.xml
+func (gl *GL) DispatchComputeIndirect(indirect int) {
+ C.gl4_3core_glDispatchComputeIndirect(gl.funcs, C.GLintptr(indirect))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glDispatchCompute.xml
+func (gl *GL) DispatchCompute(num_groups_x, num_groups_y, num_groups_z uint32) {
+ C.gl4_3core_glDispatchCompute(gl.funcs, C.GLuint(num_groups_x), C.GLuint(num_groups_y), C.GLuint(num_groups_z))
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferSubData.xml
+func (gl *GL) ClearBufferSubData(target, internalFormat glbase.Enum, offset, size int, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glClearBufferSubData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLintptr(offset), C.GLsizeiptr(size), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man4/xhtml/glClearBufferData.xml
+func (gl *GL) ClearBufferData(target, internalFormat, format, gltype glbase.Enum, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gl4_3core_glClearBufferData(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLenum(format), C.GLenum(gltype), data_ptr)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp
new file mode 100644
index 000000000..71acf8d1b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp
@@ -0,0 +1,813 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/qopenglfunctions.h>
+
+#include "funcs.h"
+
+void *gles2_funcs() {
+ QOpenGLFunctions* funcs = QOpenGLContext::currentContext()->functions();
+ if (!funcs) {
+ return 0;
+ }
+ return funcs;
+}
+
+
+void gles2_glActiveTexture(void *_glfuncs, GLenum texture)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glActiveTexture(texture);
+}
+
+void gles2_glAttachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glAttachShader(program, shader);
+}
+
+void gles2_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBindAttribLocation(program, index, name);
+}
+
+void gles2_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBindBuffer(target, buffer);
+}
+
+void gles2_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBindFramebuffer(target, framebuffer);
+}
+
+void gles2_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBindRenderbuffer(target, renderbuffer);
+}
+
+void gles2_glBlendColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBlendColor(red, green, blue, alpha);
+}
+
+void gles2_glBlendEquation(void *_glfuncs, GLenum mode)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBlendEquation(mode);
+}
+
+void gles2_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void gles2_glBlendFuncSeparate(void *_glfuncs, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void gles2_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBufferData(target, size, data, usage);
+}
+
+void gles2_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glBufferSubData(target, offset, size, data);
+}
+
+GLenum gles2_glCheckFramebufferStatus(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glCheckFramebufferStatus(target);
+}
+
+void gles2_glClearDepthf(void *_glfuncs, GLclampf depth)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glClearDepthf(depth);
+}
+
+void gles2_glCompileShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glCompileShader(shader);
+}
+
+void gles2_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+}
+
+void gles2_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+GLuint gles2_glCreateProgram(void *_glfuncs)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glCreateProgram();
+}
+
+GLuint gles2_glCreateShader(void *_glfuncs, GLenum gltype)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glCreateShader(gltype);
+}
+
+void gles2_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDeleteBuffers(n, buffers);
+}
+
+void gles2_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDeleteFramebuffers(n, framebuffers);
+}
+
+void gles2_glDeleteProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDeleteProgram(program);
+}
+
+void gles2_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDeleteRenderbuffers(n, renderbuffers);
+}
+
+void gles2_glDeleteShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDeleteShader(shader);
+}
+
+void gles2_glDepthRangef(void *_glfuncs, GLclampf zNear, GLclampf zFar)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDepthRangef(zNear, zFar);
+}
+
+void gles2_glDetachShader(void *_glfuncs, GLuint program, GLuint shader)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDetachShader(program, shader);
+}
+
+void gles2_glDisableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glDisableVertexAttribArray(index);
+}
+
+void gles2_glEnableVertexAttribArray(void *_glfuncs, GLuint index)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glEnableVertexAttribArray(index);
+}
+
+void gles2_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void gles2_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void gles2_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGenBuffers(n, buffers);
+}
+
+void gles2_glGenerateMipmap(void *_glfuncs, GLenum target)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGenerateMipmap(target);
+}
+
+void gles2_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGenFramebuffers(n, framebuffers);
+}
+
+void gles2_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGenRenderbuffers(n, renderbuffers);
+}
+
+void gles2_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name);
+}
+
+void gles2_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name);
+}
+
+void gles2_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetAttachedShaders(program, maxcount, count, shaders);
+}
+
+GLint gles2_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glGetAttribLocation(program, name);
+}
+
+void gles2_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetBufferParameteriv(target, pname, params);
+}
+
+void gles2_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void gles2_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetProgramiv(program, pname, params);
+}
+
+void gles2_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+void gles2_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetRenderbufferParameteriv(target, pname, params);
+}
+
+void gles2_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetShaderiv(shader, pname, params);
+}
+
+void gles2_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+void gles2_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision);
+}
+
+void gles2_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetShaderSource(shader, bufSize, length, source);
+}
+
+void gles2_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetUniformfv(program, location, params);
+}
+
+void gles2_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetUniformiv(program, location, params);
+}
+
+GLint gles2_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glGetUniformLocation(program, name);
+}
+
+void gles2_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribfv(index, pname, params);
+}
+
+void gles2_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glGetVertexAttribiv(index, pname, params);
+}
+
+GLboolean gles2_glIsBuffer(void *_glfuncs, GLuint buffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glIsBuffer(buffer);
+}
+
+GLboolean gles2_glIsFramebuffer(void *_glfuncs, GLuint framebuffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glIsFramebuffer(framebuffer);
+}
+
+GLboolean gles2_glIsProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glIsProgram(program);
+}
+
+GLboolean gles2_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glIsRenderbuffer(renderbuffer);
+}
+
+GLboolean gles2_glIsShader(void *_glfuncs, GLuint shader)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ return _qglfuncs->glIsShader(shader);
+}
+
+void gles2_glLinkProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glLinkProgram(program);
+}
+
+void gles2_glReleaseShaderCompiler(void *_glfuncs)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glReleaseShaderCompiler();
+}
+
+void gles2_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height);
+}
+
+void gles2_glSampleCoverage(void *_glfuncs, GLclampf value, GLboolean invert)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glSampleCoverage(value, invert);
+}
+
+void gles2_glShaderBinary(void *_glfuncs, GLint n, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLint length)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glShaderBinary(n, shaders, binaryFormat, binary, length);
+}
+
+void gles2_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glShaderSource(shader, count, source, length);
+}
+
+void gles2_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask);
+}
+
+void gles2_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glStencilMaskSeparate(face, mask);
+}
+
+void gles2_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glStencilOpSeparate(face, fail, zfail, zpass);
+}
+
+void gles2_glUniform1f(void *_glfuncs, GLint location, GLfloat v0)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform1f(location, v0);
+}
+
+void gles2_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform1fv(location, count, value);
+}
+
+void gles2_glUniform1i(void *_glfuncs, GLint location, GLint v0)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform1i(location, v0);
+}
+
+void gles2_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform1iv(location, count, value);
+}
+
+void gles2_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform2f(location, v0, v1);
+}
+
+void gles2_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform2fv(location, count, value);
+}
+
+void gles2_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform2i(location, v0, v1);
+}
+
+void gles2_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform2iv(location, count, value);
+}
+
+void gles2_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform3f(location, v0, v1, v2);
+}
+
+void gles2_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform3fv(location, count, value);
+}
+
+void gles2_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform3i(location, v0, v1, v2);
+}
+
+void gles2_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform3iv(location, count, value);
+}
+
+void gles2_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform4f(location, v0, v1, v2, v3);
+}
+
+void gles2_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform4fv(location, count, value);
+}
+
+void gles2_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform4i(location, v0, v1, v2, v3);
+}
+
+void gles2_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniform4iv(location, count, value);
+}
+
+void gles2_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniformMatrix2fv(location, count, transpose, value);
+}
+
+void gles2_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniformMatrix3fv(location, count, transpose, value);
+}
+
+void gles2_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUniformMatrix4fv(location, count, transpose, value);
+}
+
+void gles2_glUseProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glUseProgram(program);
+}
+
+void gles2_glValidateProgram(void *_glfuncs, GLuint program)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glValidateProgram(program);
+}
+
+void gles2_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1f(index, x);
+}
+
+void gles2_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* values)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib1fv(index, values);
+}
+
+void gles2_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2f(index, x, y);
+}
+
+void gles2_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* values)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib2fv(index, values);
+}
+
+void gles2_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3f(index, x, y, z);
+}
+
+void gles2_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* values)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib3fv(index, values);
+}
+
+void gles2_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4f(index, x, y, z, w);
+}
+
+void gles2_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* values)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttrib4fv(index, values);
+}
+
+void gles2_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset)
+{
+ QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs);
+ _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset);
+}
+
+void gles2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
+{
+ glBindTexture(target, texture);
+}
+
+void gles2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
+{
+ glBlendFunc(sfactor, dfactor);
+}
+
+void gles2_glClear(void *_glfuncs, GLbitfield mask)
+{
+ glClear(mask);
+}
+
+void gles2_glClearColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ glClearColor(red, green, blue, alpha);
+}
+
+void gles2_glClearStencil(void *_glfuncs, GLint s)
+{
+ glClearStencil(s);
+}
+
+void gles2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ glColorMask(red, green, blue, alpha);
+}
+
+void gles2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
+}
+
+void gles2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void gles2_glCullFace(void *_glfuncs, GLenum mode)
+{
+ glCullFace(mode);
+}
+
+void gles2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
+{
+ glDeleteTextures(n, textures);
+}
+
+void gles2_glDepthFunc(void *_glfuncs, GLenum glfunc)
+{
+ glDepthFunc(glfunc);
+}
+
+void gles2_glDepthMask(void *_glfuncs, GLboolean flag)
+{
+ glDepthMask(flag);
+}
+
+void gles2_glDisable(void *_glfuncs, GLenum cap)
+{
+ glDisable(cap);
+}
+
+void gles2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
+{
+ glDrawArrays(mode, first, count);
+}
+
+void gles2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
+{
+ glDrawElements(mode, count, gltype, indices);
+}
+
+void gles2_glEnable(void *_glfuncs, GLenum cap)
+{
+ glEnable(cap);
+}
+
+void gles2_glFinish(void *_glfuncs)
+{
+ glFinish();
+}
+
+void gles2_glFlush(void *_glfuncs)
+{
+ glFlush();
+}
+
+void gles2_glFrontFace(void *_glfuncs, GLenum mode)
+{
+ glFrontFace(mode);
+}
+
+void gles2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
+{
+ glGenTextures(n, textures);
+}
+
+void gles2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
+{
+ glGetBooleanv(pname, params);
+}
+
+GLenum gles2_glGetError(void *_glfuncs)
+{
+ return glGetError();
+}
+
+void gles2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
+{
+ glGetFloatv(pname, params);
+}
+
+void gles2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
+{
+ glGetIntegerv(pname, params);
+}
+
+void gles2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
+{
+ glGetTexParameterfv(target, pname, params);
+}
+
+void gles2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
+{
+ glGetTexParameteriv(target, pname, params);
+}
+
+void gles2_glHint(void *_glfuncs, GLenum target, GLenum mode)
+{
+ glHint(target, mode);
+}
+
+GLboolean gles2_glIsEnabled(void *_glfuncs, GLenum cap)
+{
+ return glIsEnabled(cap);
+}
+
+GLboolean gles2_glIsTexture(void *_glfuncs, GLuint texture)
+{
+ return glIsTexture(texture);
+}
+
+void gles2_glLineWidth(void *_glfuncs, GLfloat width)
+{
+ glLineWidth(width);
+}
+
+void gles2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
+{
+ glPixelStorei(pname, param);
+}
+
+void gles2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
+{
+ glPolygonOffset(factor, units);
+}
+
+void gles2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
+{
+ glReadPixels(x, y, width, height, format, gltype, pixels);
+}
+
+void gles2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ glScissor(x, y, width, height);
+}
+
+void gles2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
+{
+ glStencilFunc(glfunc, ref, mask);
+}
+
+void gles2_glStencilMask(void *_glfuncs, GLuint mask)
+{
+ glStencilMask(mask);
+}
+
+void gles2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ glStencilOp(fail, zfail, zpass);
+}
+
+void gles2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
+}
+
+void gles2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
+{
+ glTexParameterf(target, pname, param);
+}
+
+void gles2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
+{
+ glTexParameterfv(target, pname, params);
+}
+
+void gles2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
+{
+ glTexParameteri(target, pname, param);
+}
+
+void gles2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteriv(target, pname, params);
+}
+
+void gles2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
+{
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
+}
+
+void gles2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ glViewport(x, y, width, height);
+}
+
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h
new file mode 100644
index 000000000..7e9fd3534
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.h
@@ -0,0 +1,182 @@
+
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gles2_funcs();
+
+void gles2_glActiveTexture(void *_glfuncs, GLenum texture);
+void gles2_glAttachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gles2_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name);
+void gles2_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer);
+void gles2_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer);
+void gles2_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer);
+void gles2_glBlendColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void gles2_glBlendEquation(void *_glfuncs, GLenum mode);
+void gles2_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha);
+void gles2_glBlendFuncSeparate(void *_glfuncs, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+void gles2_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+void gles2_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GLenum gles2_glCheckFramebufferStatus(void *_glfuncs, GLenum target);
+void gles2_glClearDepthf(void *_glfuncs, GLclampf depth);
+void gles2_glCompileShader(void *_glfuncs, GLuint shader);
+void gles2_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+void gles2_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GLuint gles2_glCreateProgram(void *_glfuncs);
+GLuint gles2_glCreateShader(void *_glfuncs, GLenum gltype);
+void gles2_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers);
+void gles2_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers);
+void gles2_glDeleteProgram(void *_glfuncs, GLuint program);
+void gles2_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers);
+void gles2_glDeleteShader(void *_glfuncs, GLuint shader);
+void gles2_glDepthRangef(void *_glfuncs, GLclampf zNear, GLclampf zFar);
+void gles2_glDetachShader(void *_glfuncs, GLuint program, GLuint shader);
+void gles2_glDisableVertexAttribArray(void *_glfuncs, GLuint index);
+void gles2_glEnableVertexAttribArray(void *_glfuncs, GLuint index);
+void gles2_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void gles2_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void gles2_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers);
+void gles2_glGenerateMipmap(void *_glfuncs, GLenum target);
+void gles2_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers);
+void gles2_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers);
+void gles2_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gles2_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name);
+void gles2_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GLint gles2_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gles2_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gles2_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params);
+void gles2_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params);
+void gles2_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gles2_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gles2_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params);
+void gles2_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+void gles2_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision);
+void gles2_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+void gles2_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params);
+void gles2_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params);
+GLint gles2_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name);
+void gles2_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params);
+void gles2_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params);
+GLboolean gles2_glIsBuffer(void *_glfuncs, GLuint buffer);
+GLboolean gles2_glIsFramebuffer(void *_glfuncs, GLuint framebuffer);
+GLboolean gles2_glIsProgram(void *_glfuncs, GLuint program);
+GLboolean gles2_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer);
+GLboolean gles2_glIsShader(void *_glfuncs, GLuint shader);
+void gles2_glLinkProgram(void *_glfuncs, GLuint program);
+void gles2_glReleaseShaderCompiler(void *_glfuncs);
+void gles2_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+void gles2_glSampleCoverage(void *_glfuncs, GLclampf value, GLboolean invert);
+void gles2_glShaderBinary(void *_glfuncs, GLint n, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLint length);
+void gles2_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length);
+void gles2_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask);
+void gles2_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask);
+void gles2_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+void gles2_glUniform1f(void *_glfuncs, GLint location, GLfloat v0);
+void gles2_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gles2_glUniform1i(void *_glfuncs, GLint location, GLint v0);
+void gles2_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gles2_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1);
+void gles2_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gles2_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1);
+void gles2_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gles2_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void gles2_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gles2_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2);
+void gles2_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gles2_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void gles2_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value);
+void gles2_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void gles2_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value);
+void gles2_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gles2_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gles2_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+void gles2_glUseProgram(void *_glfuncs, GLuint program);
+void gles2_glValidateProgram(void *_glfuncs, GLuint program);
+void gles2_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x);
+void gles2_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* values);
+void gles2_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y);
+void gles2_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* values);
+void gles2_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z);
+void gles2_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* values);
+void gles2_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void gles2_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* values);
+void gles2_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset);
+void gles2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture);
+void gles2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor);
+void gles2_glClear(void *_glfuncs, GLbitfield mask);
+void gles2_glClearColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void gles2_glClearStencil(void *_glfuncs, GLint s);
+void gles2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void gles2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gles2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void gles2_glCullFace(void *_glfuncs, GLenum mode);
+void gles2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures);
+void gles2_glDepthFunc(void *_glfuncs, GLenum glfunc);
+void gles2_glDepthMask(void *_glfuncs, GLboolean flag);
+void gles2_glDisable(void *_glfuncs, GLenum cap);
+void gles2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count);
+void gles2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices);
+void gles2_glEnable(void *_glfuncs, GLenum cap);
+void gles2_glFinish(void *_glfuncs);
+void gles2_glFlush(void *_glfuncs);
+void gles2_glFrontFace(void *_glfuncs, GLenum mode);
+void gles2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures);
+void gles2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params);
+GLenum gles2_glGetError(void *_glfuncs);
+void gles2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params);
+void gles2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params);
+void gles2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params);
+void gles2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params);
+void gles2_glHint(void *_glfuncs, GLenum target, GLenum mode);
+GLboolean gles2_glIsEnabled(void *_glfuncs, GLenum cap);
+GLboolean gles2_glIsTexture(void *_glfuncs, GLuint texture);
+void gles2_glLineWidth(void *_glfuncs, GLfloat width);
+void gles2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param);
+void gles2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units);
+void gles2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels);
+void gles2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+void gles2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask);
+void gles2_glStencilMask(void *_glfuncs, GLuint mask);
+void gles2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass);
+void gles2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gles2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param);
+void gles2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params);
+void gles2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param);
+void gles2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params);
+void gles2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels);
+void gles2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go
new file mode 100644
index 000000000..82c9d77cf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/gl.go
@@ -0,0 +1,2990 @@
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+// #cgo !darwin LDFLAGS: -lGL
+// #cgo darwin LDFLAGS: -framework OpenGL
+// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version ES2 API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gles2_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version ES2 is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version ES2 API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const (
+ FALSE = 0
+ TRUE = 1
+ NONE = 0
+
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ FIXED = 0x140C
+
+ COLOR_BUFFER_BIT = 0x00004000
+ DEPTH_BUFFER_BIT = 0x00000100
+ STENCIL_BUFFER_BIT = 0x00000400
+
+ ALWAYS = 0x0207
+ EQUAL = 0x0202
+ GEQUAL = 0x0206
+ GREATER = 0x0204
+ LEQUAL = 0x0203
+ LESS = 0x0201
+ NEVER = 0x0200
+ NOTEQUAL = 0x0205
+
+ DST_ALPHA = 0x0304
+ ONE = 1
+ ONE_MINUS_DST_ALPHA = 0x0305
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ SRC_COLOR = 0x0300
+ ZERO = 0
+
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+
+ BACK = 0x0405
+ FRONT = 0x0404
+ FRONT_AND_BACK = 0x0408
+
+ BLEND = 0x0BE2
+ CULL_FACE = 0x0B44
+ DEPTH_TEST = 0x0B71
+ DITHER = 0x0BD0
+ POLYGON_OFFSET_FILL = 0x8037
+ SCISSOR_TEST = 0x0C11
+ STENCIL_TEST = 0x0B90
+ TEXTURE_2D = 0x0DE1
+
+ INVALID_ENUM = 0x0500
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ INVALID_OPERATION = 0x0502
+ INVALID_VALUE = 0x0501
+ NO_ERROR = 0
+ OUT_OF_MEMORY = 0x0505
+
+ LINEAR = 0x2601
+
+ CCW = 0x0901
+ CW = 0x0900
+
+ ALIASED_LINE_WIDTH_RANGE = 0x846E
+ ALIASED_POINT_SIZE_RANGE = 0x846D
+ ALPHA_BITS = 0x0D55
+ BLUE_BITS = 0x0D54
+ COLOR_CLEAR_VALUE = 0x0C22
+ COLOR_WRITEMASK = 0x0C23
+ CULL_FACE_MODE = 0x0B45
+ DEPTH_BITS = 0x0D56
+ DEPTH_CLEAR_VALUE = 0x0B73
+ DEPTH_FUNC = 0x0B74
+ DEPTH_RANGE = 0x0B70
+ DEPTH_WRITEMASK = 0x0B72
+ FRONT_FACE = 0x0B46
+ GREEN_BITS = 0x0D53
+ LINE_WIDTH = 0x0B21
+ MAX_TEXTURE_SIZE = 0x0D33
+ MAX_VIEWPORT_DIMS = 0x0D3A
+ PACK_ALIGNMENT = 0x0D05
+ POLYGON_OFFSET_FACTOR = 0x8038
+ POLYGON_OFFSET_UNITS = 0x2A00
+ RED_BITS = 0x0D52
+ SCISSOR_BOX = 0x0C10
+ STENCIL_BITS = 0x0D57
+ STENCIL_CLEAR_VALUE = 0x0B91
+ STENCIL_FAIL = 0x0B94
+ STENCIL_FUNC = 0x0B92
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
+ STENCIL_REF = 0x0B97
+ STENCIL_VALUE_MASK = 0x0B93
+ STENCIL_WRITEMASK = 0x0B98
+ SUBPIXEL_BITS = 0x0D50
+ TEXTURE_BINDING_2D = 0x8069
+ UNPACK_ALIGNMENT = 0x0CF5
+ VIEWPORT = 0x0BA2
+
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+ GENERATE_MIPMAP_HINT = 0x8192
+
+ REPLACE = 0x1E01
+
+ INVERT = 0x150A
+
+ TEXTURE = 0x1702
+
+ ALPHA = 0x1906
+ DEPTH_COMPONENT = 0x1902
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ RGB = 0x1907
+ RGBA = 0x1908
+
+ RGB5_A1 = 0x8057
+ RGBA4 = 0x8056
+
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ POINTS = 0x0000
+ TRIANGLES = 0x0004
+ TRIANGLE_FAN = 0x0006
+ TRIANGLE_STRIP = 0x0005
+
+ DECR = 0x1E03
+ INCR = 0x1E02
+ KEEP = 0x1E00
+
+ EXTENSIONS = 0x1F03
+ RENDERER = 0x1F01
+ VENDOR = 0x1F00
+ VERSION = 0x1F02
+
+ NEAREST = 0x2600
+
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ NEAREST_MIPMAP_NEAREST = 0x2700
+
+ CLAMP_TO_EDGE = 0x812F
+ REPEAT = 0x2901
+
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ BLEND_COLOR = 0x8005
+ FUNC_ADD = 0x8006
+ BLEND_EQUATION = 0x8009
+ BLEND_EQUATION_RGB = 0x8009
+ FUNC_SUBTRACT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ DEPTH_COMPONENT16 = 0x81A5
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ MIRRORED_REPEAT = 0x8370
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
+ CURRENT_VERTEX_ATTRIB = 0x8626
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+ STENCIL_BACK_FUNC = 0x8800
+ STENCIL_BACK_FAIL = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
+ BLEND_EQUATION_ALPHA = 0x883D
+ MAX_VERTEX_ATTRIBS = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+ STREAM_DRAW = 0x88E0
+ STATIC_DRAW = 0x88E4
+ DYNAMIC_DRAW = 0x88E8
+ FRAGMENT_SHADER = 0x8B30
+ VERTEX_SHADER = 0x8B31
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
+ SHADER_TYPE = 0x8B4F
+ FLOAT_VEC2 = 0x8B50
+ FLOAT_VEC3 = 0x8B51
+ FLOAT_VEC4 = 0x8B52
+ INT_VEC2 = 0x8B53
+ INT_VEC3 = 0x8B54
+ INT_VEC4 = 0x8B55
+ BOOL = 0x8B56
+ BOOL_VEC2 = 0x8B57
+ BOOL_VEC3 = 0x8B58
+ BOOL_VEC4 = 0x8B59
+ FLOAT_MAT2 = 0x8B5A
+ FLOAT_MAT3 = 0x8B5B
+ FLOAT_MAT4 = 0x8B5C
+ SAMPLER_2D = 0x8B5E
+ SAMPLER_CUBE = 0x8B60
+ DELETE_STATUS = 0x8B80
+ COMPILE_STATUS = 0x8B81
+ LINK_STATUS = 0x8B82
+ VALIDATE_STATUS = 0x8B83
+ INFO_LOG_LENGTH = 0x8B84
+ ATTACHED_SHADERS = 0x8B85
+ ACTIVE_UNIFORMS = 0x8B86
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
+ SHADER_SOURCE_LENGTH = 0x8B88
+ ACTIVE_ATTRIBUTES = 0x8B89
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
+ SHADING_LANGUAGE_VERSION = 0x8B8C
+ CURRENT_PROGRAM = 0x8B8D
+ IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+ FRAMEBUFFER_BINDING = 0x8CA6
+ RENDERBUFFER_BINDING = 0x8CA7
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ COLOR_ATTACHMENT0 = 0x8CE0
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX8 = 0x8D48
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ RGB565 = 0x8D62
+ LOW_FLOAT = 0x8DF0
+ MEDIUM_FLOAT = 0x8DF1
+ HIGH_FLOAT = 0x8DF2
+ LOW_INT = 0x8DF3
+ MEDIUM_INT = 0x8DF4
+ HIGH_INT = 0x8DF5
+ SHADER_BINARY_FORMATS = 0x8DF8
+ NUM_SHADER_BINARY_FORMATS = 0x8DF9
+ SHADER_COMPILER = 0x8DFA
+ MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
+ MAX_VARYING_VECTORS = 0x8DFC
+ MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
+)
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml
+func (gl *GL) ActiveTexture(texture glbase.Enum) {
+ C.gles2_glActiveTexture(gl.funcs, C.GLenum(texture))
+}
+
+// AttachShader attaches a shader object to a program object.
+//
+// In order to create an executable, there must be a way to specify the list
+// of things that will be linked together. Program objects provide this
+// mechanism. Shaders that are to be linked together in a program object must
+// first be attached to that program object. This indicates that shader will
+// be included in link operations that will be performed on program.
+//
+// All operations that can be performed on a shader object are valid whether
+// or not the shader object is attached to a program object. It is
+// permissible to attach a shader object to a program object before source
+// code has been loaded into the shader object or before the shader object
+// has been compiled. It is permissible to attach multiple shader objects of
+// the same type because each may contain a portion of the complete shader.
+// It is also permissible to attach a shader object to more than one program
+// object. If a shader object is deleted while it is attached to a program
+// object, it will be flagged for deletion, and deletion will not occur until
+// DetachShader is called to detach it from all program objects to which it
+// is attached.
+//
+// Error GL.INVALID_VALUE is generated if either program or shader is not a
+// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+// is not a program object. GL.INVALID_OPERATION is generated if shader is
+// not a shader object. GL.INVALID_OPERATION is generated if shader is
+// already attached to program. GL.INVALID_OPERATION is generated if
+// AttachShader is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// AttachShader is available in GL version 2.0 or greater.
+func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
+ C.gles2_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// BindAttribLocation associates a user-defined attribute variable in the program
+// object specified by program with a generic vertex attribute index. The name
+// parameter specifies the name of the vertex shader attribute variable to
+// which index is to be bound. When program is made part of the current state,
+// values provided via the generic vertex attribute index will modify the
+// value of the user-defined attribute variable specified by name.
+//
+// If name refers to a matrix attribute variable, index refers to the first
+// column of the matrix. Other matrix columns are then automatically bound to
+// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+// type mat4.
+//
+// This command makes it possible for vertex shaders to use descriptive names
+// for attribute variables rather than generic variables that are numbered
+// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+// attribute index are part of current state, just like standard vertex
+// attributes such as color, normal, and vertex position. If a different
+// program object is made current by calling UseProgram, the generic vertex
+// attributes are tracked in such a way that the same values will be observed
+// by attributes in the new program object that are also bound to index.
+//
+// Attribute variable name-to-generic attribute index bindings for a program
+// object can be explicitly assigned at any time by calling
+// BindAttribLocation. Attribute bindings do not go into effect until
+// LinkProgram is called. After a program object has been linked
+// successfully, the index values for generic attributes remain fixed (and
+// their values can be queried) until the next link command occurs.
+//
+// Applications are not allowed to bind any of the standard OpenGL vertex
+// attributes using this command, as they are bound automatically when
+// needed. Any attribute binding that occurs after the program object has
+// been linked will not take effect until the next time the program object is
+// linked.
+//
+// If name was bound previously, that information is lost. Thus you cannot
+// bind one user-defined attribute variable to multiple indices, but you can
+// bind multiple user-defined attribute variables to the same index.
+//
+// Applications are allowed to bind more than one user-defined attribute
+// variable to the same generic vertex attribute index. This is called
+// aliasing, and it is allowed only if just one of the aliased attributes is
+// active in the executable program, or if no path through the shader
+// consumes more than one attribute of a set of attributes aliased to the
+// same location. The compiler and linker are allowed to assume that no
+// aliasing is done and are free to employ optimizations that work only in
+// the absence of aliasing. OpenGL implementations are not required to do
+// error checking to detect aliasing. Because there is no way to bind
+// standard attributes, it is not possible to alias generic attributes with
+// conventional ones (except for generic attribute 0).
+//
+// BindAttribLocation can be called before any vertex shader objects are
+// bound to the specified program object. It is also permissible to bind a
+// generic attribute index to an attribute variable name that is never used
+// in a vertex shader.
+//
+// Active attributes that are not explicitly bound will be bound by the
+// linker when LinkProgram is called. The locations assigned can be queried
+// by calling GetAttribLocation.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS.
+// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+// GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
+ name_cstr := C.CString(name)
+ C.gles2_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+}
+
+// BindBuffer creates or puts in use a named buffer object.
+// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+// and buffer set to the name of the new buffer object binds the buffer
+// object name to the target. When a buffer object is bound to a target, the
+// previous binding for that target is automatically broken.
+//
+// Buffer object names are unsigned integers. The value zero is reserved, but
+// there is no default buffer object for each buffer object target. Instead,
+// buffer set to zero effectively unbinds any buffer object previously bound,
+// and restores client memory usage for that buffer object target. Buffer
+// object names and the corresponding buffer object contents are local to the
+// shared display-list space (see XCreateContext) of the current GL rendering
+// context; two rendering contexts share buffer object names only if they
+// also share display lists.
+//
+// GenBuffers may be called to generate a set of new buffer object names.
+//
+// The state of a buffer object immediately after it is first bound is an
+// unmapped zero-sized memory buffer with GL.READ_WRITE access and
+// GL.STATIC_DRAW usage.
+//
+// While a non-zero buffer object name is bound, GL operations on the target
+// to which it is bound affect the bound buffer object, and queries of the
+// target to which it is bound return state from the bound buffer object.
+// While buffer object name zero is bound, as in the initial state, attempts
+// to modify or query state on the target to which it is bound generates an
+// GL.INVALID_OPERATION error.
+//
+// When vertex array pointer state is changed, for example by a call to
+// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+// is copied into the corresponding client state for the vertex array type
+// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+// array pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+// target, the indices parameter of DrawElements, DrawRangeElements, or
+// MultiDrawElements that is traditionally interpreted as a pointer to
+// client-side memory is instead interpreted as an offset within the buffer
+// object measured in basic machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+// target, the following commands are affected: GetCompressedTexImage,
+// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+// pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory where the pixels are to be packed is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+// target, the following commands are affected: Bitmap, ColorSubTable,
+// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+// The pointer parameter that is traditionally interpreted as a pointer to
+// client-side memory from which the pixels are to be unpacked is instead
+// interpreted as an offset within the buffer object measured in basic
+// machine units.
+//
+// A buffer object binding created with BindBuffer remains active until a
+// different buffer object name is bound to the same target, or until the
+// bound buffer object is deleted with DeleteBuffers.
+//
+// Once created, a named buffer object may be re-bound to any target as often
+// as needed. However, the GL implementation may make choices about how to
+// optimize the storage of a buffer object based on its initial binding
+// target.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the allowable
+// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// BindBuffer is available in GL version 1.5 or greater.
+func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
+ C.gles2_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindFramebuffer.xml
+func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
+ C.gles2_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindRenderbuffer.xml
+func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gles2_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml
+func (gl *GL) BlendColor(red, green, blue, alpha glbase.Clampf) {
+ C.gles2_glBlendColor(gl.funcs, C.GLclampf(red), C.GLclampf(green), C.GLclampf(blue), C.GLclampf(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml
+func (gl *GL) BlendEquation(mode glbase.Enum) {
+ C.gles2_glBlendEquation(gl.funcs, C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml
+func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
+ C.gles2_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml
+func (gl *GL) BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha glbase.Enum) {
+ C.gles2_glBlendFuncSeparate(gl.funcs, C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcAlpha), C.GLenum(dstAlpha))
+}
+
+// BufferData creates a new data store for the buffer object currently
+// bound to target. Any pre-existing data store is deleted. The new data
+// store is created with the specified size in bytes and usage. If data is
+// not nil, it must be a slice that is used to initialize the data store.
+// In that case the size parameter is ignored and the store size will match
+// the slice data size.
+//
+// In its initial state, the new data store is not mapped, it has a NULL
+// mapped pointer, and its mapped access is GL.READ_WRITE.
+//
+// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+// or GL.UNIFORM_BUFFER.
+//
+// The usage parameter is a hint to the GL implementation as to how a buffer
+// object's data store will be accessed. This enables the GL implementation
+// to make more intelligent decisions that may significantly impact buffer
+// object performance. It does not, however, constrain the actual usage of
+// the data store. usage can be broken down into two parts: first, the
+// frequency of access (modification and usage), and second, the nature of
+// that access.
+//
+// A usage frequency of STREAM and nature of DRAW is specified via the
+// constant GL.STREAM_DRAW, for example.
+//
+// The usage frequency of access may be one of:
+//
+// STREAM
+// The data store contents will be modified once and used at most a few times.
+//
+// STATIC
+// The data store contents will be modified once and used many times.
+//
+// DYNAMIC
+// The data store contents will be modified repeatedly and used many times.
+//
+// The usage nature of access may be one of:
+//
+// DRAW
+// The data store contents are modified by the application, and used as
+// the source for GL drawing and image specification commands.
+//
+// READ
+// The data store contents are modified by reading data from the GL,
+// and used to return that data when queried by the application.
+//
+// COPY
+// The data store contents are modified by reading data from the GL,
+// and used as the source for GL drawing and image specification
+// commands.
+//
+// Clients must align data elements consistent with the requirements of the
+// client platform, with an additional base-level requirement that an offset
+// within a buffer to a datum comprising N bytes be a multiple of N.
+//
+// Error GL.INVALID_ENUM is generated if target is not one of the accepted
+// buffer targets. GL.INVALID_ENUM is generated if usage is not
+// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+// create a data store with the specified size.
+func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ C.gles2_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml
+func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCheckFramebufferStatus.xml
+func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
+ glresult := C.gles2_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepthf.xml
+func (gl *GL) ClearDepthf(depth glbase.Clampf) {
+ C.gles2_glClearDepthf(gl.funcs, C.GLclampf(depth))
+}
+
+// CompileShader compiles the source code strings that have been stored in
+// the shader object specified by shader.
+//
+// The compilation status will be stored as part of the shader object's
+// state. This value will be set to GL.TRUE if the shader was compiled without
+// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+//
+// Compilation of a shader can fail for a number of reasons as specified by
+// the OpenGL Shading Language Specification. Whether or not the compilation
+// was successful, information about the compilation can be obtained from the
+// shader object's information log by calling GetShaderInfoLog.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_OPERATION is generated if CompileShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CompileShader is available in GL version 2.0 or greater.
+func (gl *GL) CompileShader(shader glbase.Shader) {
+ C.gles2_glCompileShader(gl.funcs, C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml
+func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml
+func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
+ var data_ptr unsafe.Pointer
+ var data_v = reflect.ValueOf(data)
+ if data != nil && data_v.Kind() != reflect.Slice {
+ panic("parameter data must be a slice")
+ }
+ if data != nil {
+ data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
+}
+
+// CreateProgram creates an empty program object and returns a non-zero
+// value by which it can be referenced. A program object is an object to
+// which shader objects can be attached. This provides a mechanism to specify
+// the shader objects that will be linked to create a program. It also
+// provides a means for checking the compatibility of the shaders that will
+// be used to create a program (for instance, checking the compatibility
+// between a vertex shader and a fragment shader). When no longer needed as
+// part of a program object, shader objects can be detached.
+//
+// One or more executables are created in a program object by successfully
+// attaching shader objects to it with AttachShader, successfully compiling
+// the shader objects with CompileShader, and successfully linking the
+// program object with LinkProgram. These executables are made part of
+// current state when UseProgram is called. Program objects can be deleted
+// by calling DeleteProgram. The memory associated with the program object
+// will be deleted when it is no longer part of current rendering state for
+// any context.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// This function returns 0 if an error occurs creating the program object.
+//
+// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// CreateProgram is available in GL version 2.0 or greater.
+func (gl *GL) CreateProgram() glbase.Program {
+ glresult := C.gles2_glCreateProgram(gl.funcs)
+ return glbase.Program(glresult)
+}
+
+// CreateShader creates an empty shader object and returns a non-zero value
+// by which it can be referenced. A shader object is used to maintain the
+// source code strings that define a shader. shaderType indicates the type of
+// shader to be created.
+//
+// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+// shader that is intended to run on the programmable vertex processor and
+// replace the fixed functionality vertex processing in OpenGL. A shader of
+// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+// programmable fragment processor and replace the fixed functionality
+// fragment processing in OpenGL.
+//
+// When created, a shader object's GL.SHADER_TYPE parameter is set to either
+// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+// shaderType.
+//
+// Like display lists and texture objects, the name space for shader objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// This function returns 0 if an error occurs creating the shader object.
+//
+// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+// GL.INVALID_OPERATION is generated if CreateShader is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// CreateShader is available in GL version 2.0 or greater.
+func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
+ glresult := C.gles2_glCreateShader(gl.funcs, C.GLenum(gltype))
+ return glbase.Shader(glresult)
+}
+
+// DeleteBuffers deletes the buffer objects whose names are stored in the
+// buffers slice.
+//
+// After a buffer object is deleted, it has no contents, and its name is free
+// for reuse (for example by GenBuffers). If a buffer object that is
+// currently bound is deleted, the binding reverts to 0 (the absence of any
+// buffer object, which reverts to client memory usage).
+//
+// DeleteBuffers silently ignores 0's and names that do not correspond to
+// existing buffer objects.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if DeleteBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// DeleteBuffers is available in GL version 1.5 or greater.
+func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
+ n := len(buffers)
+ if n == 0 {
+ return
+ }
+ C.gles2_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+}
+
+// DeleteFramebuffers deletes the framebuffer objects whose names are
+// stored in the framebuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in framebuffers, as are other unused
+// names. Once a framebuffer object is deleted, its name is again unused and
+// it has no attachments. If a framebuffer that is currently bound to one or
+// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+// it is as though BindFramebuffer had been executed with the corresponding
+// target and framebuffer zero.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteFramebuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
+ n := len(framebuffers)
+ if n == 0 {
+ return
+ }
+ C.gles2_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+}
+
+// DeleteProgram frees the memory and invalidates the name associated with
+// the program object specified by program. This command effectively undoes
+// the effects of a call to CreateProgram.
+//
+// If a program object is in use as part of current rendering state, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// part of current state for any rendering context. If a program object to be
+// deleted has shader objects attached to it, those shader objects will be
+// automatically detached but not deleted unless they have already been
+// flagged for deletion by a previous call to DeleteShader. A value of 0
+// for program will be silently ignored.
+//
+// To determine whether a program object has been flagged for deletion, call
+// GetProgram with arguments program and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL.
+//
+// DeleteProgram is available in GL version 2.0 or greater.
+func (gl *GL) DeleteProgram(program glbase.Program) {
+ C.gles2_glDeleteProgram(gl.funcs, C.GLuint(program))
+}
+
+// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
+// in the renderbuffers slice. The name zero is reserved by the GL and
+// is silently ignored, should it occur in renderbuffers, as are other unused
+// names. Once a renderbuffer object is deleted, its name is again unused and
+// it has no contents. If a renderbuffer that is currently bound to the
+// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+// been executed with a target of GL.RENDERBUFFER and a name of zero.
+//
+// If a renderbuffer object is attached to one or more attachment points in
+// the currently bound framebuffer, then it as if FramebufferRenderbuffer
+// had been called, with a renderbuffer of zero for each attachment point to
+// which this image was attached in the currently bound framebuffer. In other
+// words, this renderbuffer object is first detached from all attachment
+// ponits in the currently bound framebuffer. Note that the renderbuffer
+// image is specifically not detached from any non-bound framebuffers.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
+ n := len(renderbuffers)
+ if n == 0 {
+ return
+ }
+ C.gles2_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+}
+
+// DeleteShader frees the memory and invalidates the name associated with
+// the shader object specified by shader. This command effectively undoes the
+// effects of a call to CreateShader.
+//
+// If a shader object to be deleted is attached to a program object, it will
+// be flagged for deletion, but it will not be deleted until it is no longer
+// attached to any program object, for any rendering context (it must
+// be detached from wherever it was attached before it will be deleted). A
+// value of 0 for shader will be silently ignored.
+//
+// To determine whether an object has been flagged for deletion, call
+// GetShader with arguments shader and GL.DELETE_STATUS.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL.
+//
+// DeleteShader is available in GL version 2.0 or greater.
+func (gl *GL) DeleteShader(shader glbase.Shader) {
+ C.gles2_glDeleteShader(gl.funcs, C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthRangef.xml
+func (gl *GL) DepthRangef(zNear, zFar glbase.Clampf) {
+ C.gles2_glDepthRangef(gl.funcs, C.GLclampf(zNear), C.GLclampf(zFar))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml
+func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
+ C.gles2_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableVertexAttribArray.xml
+func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
+ C.gles2_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml
+func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
+ C.gles2_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFramebufferRenderbuffer.xml
+func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
+ C.gles2_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFramebufferTexture2D.xml
+func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
+ C.gles2_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
+}
+
+// GenBuffers returns n buffer object names. There is no guarantee that
+// the names form a contiguous set of integers; however, it is guaranteed
+// that none of the returned names was in use immediately before the call to
+// GenBuffers.
+//
+// Buffer object names returned by a call to GenBuffers are not returned by
+// subsequent calls, unless they are first deleted with DeleteBuffers.
+//
+// No buffer objects are associated with the returned buffer object names
+// until they are first bound by calling BindBuffer.
+//
+// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+// is generated if GenBuffers is executed between the execution of Begin
+// and the corresponding execution of End.
+//
+// GenBuffers is available in GL version 1.5 or greater.
+func (gl *GL) GenBuffers(n int) []glbase.Buffer {
+ if n == 0 {
+ return nil
+ }
+ buffers := make([]glbase.Buffer, n)
+ C.gles2_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
+ return buffers
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGenerateMipmap.xml
+func (gl *GL) GenerateMipmap(target glbase.Enum) {
+ C.gles2_glGenerateMipmap(gl.funcs, C.GLenum(target))
+}
+
+// GenFramebuffers returns n framebuffer object names in ids. There is no
+// guarantee that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenFramebuffers.
+//
+// Framebuffer object names returned by a call to GenFramebuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteFramebuffers.
+//
+// The names returned in ids are marked as used, for the purposes of
+// GenFramebuffers only, but they acquire state and type only when they are
+// first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
+ if n == 0 {
+ return nil
+ }
+ framebuffers := make([]glbase.Framebuffer, n)
+ C.gles2_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
+ return framebuffers
+}
+
+// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
+// There is no guarantee that the names form a contiguous set of integers;
+// however, it is guaranteed that none of the returned names was in use
+// immediately before the call to GenRenderbuffers.
+//
+// Renderbuffer object names returned by a call to GenRenderbuffers are not
+// returned by subsequent calls, unless they are first deleted with
+// DeleteRenderbuffers.
+//
+// The names returned in renderbuffers are marked as used, for the purposes
+// of GenRenderbuffers only, but they acquire state and type only when they
+// are first bound.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenRenderbuffers is available in GL version 3.0 or greater.
+func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
+ if n == 0 {
+ return nil
+ }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ C.gles2_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
+ return renderbuffers
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml
+func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gles2_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml
+func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
+ C.gles2_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml
+func (gl *GL) GetAttachedShaders(program glbase.Program, maxcount int32, count []int, shaders []glbase.Shader) {
+ C.gles2_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxcount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&shaders[0])))
+}
+
+// GetAttribLocation queries the previously linked program object specified
+// by program for the attribute variable specified by name and returns the
+// index of the generic vertex attribute that is bound to that attribute
+// variable. If name is a matrix attribute variable, the index of the first
+// column of the matrix is returned. If the named attribute variable is not
+// an active attribute in the specified program object or if name starts with
+// the reserved prefix "gl_", a value of -1 is returned.
+//
+// The association between an attribute variable name and a generic attribute
+// index can be specified at any time by calling BindAttribLocation.
+// Attribute bindings do not go into effect until LinkProgram is called.
+// After a program object has been linked successfully, the index values for
+// attribute variables remain fixed until the next link command occurs. The
+// attribute values can only be queried after a link if the link was
+// successful. GetAttribLocation returns the binding that actually went
+// into effect the last time LinkProgram was called for the specified
+// program object. Attribute bindings that have been specified since the last
+// link operation are not returned by GetAttribLocation.
+//
+// Error GL_INVALID_OPERATION is generated if program is not a value
+// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+// a program object. GL_INVALID_OPERATION is generated if program has not
+// been successfully linked. GL_INVALID_OPERATION is generated if
+// GetAttribLocation is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// GetAttribLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
+ name_cstr := C.CString(name)
+ glresult := C.gles2_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Attrib(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml
+func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gles2_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFramebufferAttachmentParameteriv.xml
+func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
+ C.gles2_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// GetProgramiv returns in params the value of a parameter for a specific
+// program object. The following parameters are defined:
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if program is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.LINK_STATUS
+// params returns GL.TRUE if the last link operation on program was
+// successful, and GL.FALSE otherwise.
+//
+// GL.VALIDATE_STATUS
+// params returns GL.TRUE or if the last validation operation on
+// program was successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// program including the null termination character (the size of
+// the character buffer required to store the information log). If
+// program has no information log, a value of 0 is returned.
+//
+// GL.ATTACHED_SHADERS
+// params returns the number of shader objects attached to program.
+//
+// GL.ACTIVE_ATTRIBUTES
+// params returns the number of active attribute variables for program.
+//
+// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+// params returns the length of the longest active attribute name for
+// program, including the null termination character (the size of
+// the character buffer required to store the longest attribute name).
+// If no active attributes exist, 0 is returned.
+//
+// GL.ACTIVE_UNIFORMS
+// params returns the number of active uniform variables for program.
+//
+// GL.ACTIVE_UNIFORM_MAX_LENGTH
+// params returns the length of the longest active uniform variable
+// name for program, including the null termination character (i.e.,
+// the size of the character buffer required to store the longest
+// uniform variable name). If no active uniform variables exist, 0 is
+// returned.
+//
+// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+// params returns a symbolic constant indicating the buffer mode used
+// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+// or GL.INTERLEAVED_ATTRIBS.
+//
+// GL.TRANSFORM_FEEDBACK_VARYINGS
+// params returns the number of varying variables to capture in transform
+// feedback mode for the program.
+//
+// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+// params returns the length of the longest variable name to be used for
+// transform feedback, including the null-terminator.
+//
+// GL.GEOMETRY_VERTICES_OUT
+// params returns the maximum number of vertices that the geometry shader in
+// program will output.
+//
+// GL.GEOMETRY_INPUT_TYPE
+// params returns a symbolic constant indicating the primitive type accepted
+// as input to the geometry shader contained in program.
+//
+// GL.GEOMETRY_OUTPUT_TYPE
+// params returns a symbolic constant indicating the primitive type that will
+// be output by the geometry shader contained in program.
+//
+// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+// available only if the GL version 3.1 or greater.
+//
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+// greater.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+// program object. GL.INVALID_OPERATION is generated if pname is
+// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+// GL.INVALID_ENUM is generated if pname is not an accepted value.
+func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gles2_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetProgramInfoLog returns the information log for the specified program
+// object. The information log for a program object is modified when the
+// program object is linked or validated.
+//
+// The information log for a program object is either an empty string, or a
+// string containing information about the last link operation, or a string
+// containing information about the last validation operation. It may contain
+// diagnostic messages, warning messages, and other information. When a
+// program object is created, its information log will be a string of length
+// 0, and the size of the current log can be obtained by calling GetProgramiv
+// with the value GL.INFO_LOG_LENGTH.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated
+// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+// program object.
+func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gles2_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetRenderbufferParameteriv.xml
+func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gles2_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// GetShaderiv GetShader returns in params the value of a parameter for a specific
+// shader object. The following parameters are defined:
+//
+// GL.SHADER_TYPE
+// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+//
+// GL.DELETE_STATUS
+// params returns GL.TRUE if shader is currently flagged for deletion,
+// and GL.FALSE otherwise.
+//
+// GL.COMPILE_STATUS
+// params returns GL.TRUE if the last compile operation on shader was
+// successful, and GL.FALSE otherwise.
+//
+// GL.INFO_LOG_LENGTH
+// params returns the number of characters in the information log for
+// shader including the null termination character (the size of the
+// character buffer required to store the information log). If shader has
+// no information log, a value of 0 is returned.
+//
+// GL.SHADER_SOURCE_LENGTH
+// params returns the length of the concatenation of the source strings
+// that make up the shader source for the shader, including the null
+// termination character. (the size of the character buffer
+// required to store the shader source). If no source code exists, 0 is
+// returned.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+// value. GL.INVALID_OPERATION is generated if GetShader is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderiv is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gles2_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetShaderInfoLog returns the information log for the specified shader
+// object. The information log for a shader object is modified when the
+// shader is compiled.
+//
+// The information log for a shader object is a string that may contain
+// diagnostic messages, warning messages, and other information about the
+// last compile operation. When a shader object is created, its information
+// log will be a string of length 0, and the size of the current log can be
+// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+//
+// The information log for a shader object is the OpenGL implementer's
+// primary mechanism for conveying information about the compilation process.
+// Therefore, the information log can be helpful to application developers
+// during the development process, even when compilation is successful.
+// Application developers should not expect different OpenGL implementations
+// to produce identical information logs.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetShaderInfoLog is available in GL version 2.0 or greater.
+func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ C.gles2_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
+ return infoLog
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderPrecisionFormat.xml
+func (gl *GL) GetShaderPrecisionFormat(shadertype, precisionType glbase.Enum, range_, precision []int32) {
+ C.gles2_glGetShaderPrecisionFormat(gl.funcs, C.GLenum(shadertype), C.GLenum(precisionType), (*C.GLint)(unsafe.Pointer(&range_[0])), (*C.GLint)(unsafe.Pointer(&precision[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml
+func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
+ C.gles2_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
+}
+
+// GetUniformfv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformfv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformfv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformfv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformfv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
+ var params_c [4]float32
+ C.gles2_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformiv returns in params the value of the specified uniform
+// variable. The type of the uniform variable specified by location
+// determines the number of values returned. If the uniform variable is
+// defined in the shader as a boolean, int, or float, a single value will be
+// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+// be returned, and so on. To query values stored in uniform variables
+// declared as arrays, call GetUniformiv for each element of the array. To
+// query values stored in uniform variables declared as structures, call
+// GetUniformiv for each field in the structure. The values for uniform
+// variables declared as a matrix will be returned in column major order.
+//
+// The locations assigned to uniform variables are not known until the
+// program object is linked. After linking has occurred, the command
+// GetUniformLocation can be used to obtain the location of a uniform
+// variable. This location value can then be passed to GetUniformiv in order
+// to query the current value of the uniform variable. After a program object
+// has been linked successfully, the index values for uniform variables
+// remain fixed until the next link command occurs. The uniform variable
+// values can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if program has not been
+// successfully linked. GL.INVALID_OPERATION is generated if location does
+// not correspond to a valid uniform variable location for the specified
+// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
+// executed between the execution of Begin and the corresponding execution of
+// End.
+//
+// GetUniformiv is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
+ var params_c [4]int32
+ C.gles2_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetUniformLocation returns an integer that represents the location of a
+// specific uniform variable within a program object. name must be an active
+// uniform variable name in program that is not a structure, an array of
+// structures, or a subcomponent of a vector or a matrix. This function
+// returns -1 if name does not correspond to an active uniform variable in
+// program or if name starts with the reserved prefix "gl_".
+//
+// Uniform variables that are structures or arrays of structures may be
+// queried by calling GetUniformLocation for each field within the
+// structure. The array element operator "[]" and the structure field
+// operator "." may be used in name in order to select elements within an
+// array or fields within a structure. The result of using these operators is
+// not allowed to be another structure, an array of structures, or a
+// subcomponent of a vector or a matrix. Except if the last part of name
+// indicates a uniform variable array, the location of the first element of
+// an array can be retrieved by using the name of the array, or by using the
+// name appended by "[0]".
+//
+// The actual locations assigned to uniform variables are not known until the
+// program object is linked successfully. After linking has occurred, the
+// command GetUniformLocation can be used to obtain the location of a
+// uniform variable. This location value can then be passed to Uniform to
+// set the value of the uniform variable or to GetUniform in order to query
+// the current value of the uniform variable. After a program object has been
+// linked successfully, the index values for uniform variables remain fixed
+// until the next link command occurs. Uniform variable locations and values
+// can only be queried after a link if the link was successful.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+// GL.INVALID_OPERATION is generated if program has not been successfully
+// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// GetUniformLocation is available in GL version 2.0 or greater.
+func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
+ name_cstr := C.CString(name)
+ glresult := C.gles2_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
+ C.free(unsafe.Pointer(name_cstr))
+ return glbase.Uniform(glresult)
+}
+
+// GetVertexAttribfv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribfv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
+ var params_c [4]float32
+ C.gles2_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// GetVertexAttribiv returns in params the value of a generic vertex attribute
+// parameter. The generic vertex attribute to be queried is specified by
+// index, and the parameter to be queried is specified by pname.
+//
+// The accepted parameter names are as follows:
+//
+// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+// params returns a single value, the name of the buffer object
+// currently bound to the binding point corresponding to generic vertex
+// attribute array index. If no buffer object is bound, 0 is returned.
+// The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_ENABLED
+// params returns a single value that is non-zero (true) if the vertex
+// attribute array for index is enabled and 0 (false) if it is
+// disabled. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_SIZE
+// params returns a single value, the size of the vertex attribute
+// array for index. The size is the number of values for each element
+// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+// initial value is 4.
+//
+// GL.VERTEX_ATTRIB_ARRAY_STRIDE
+// params returns a single value, the array stride for (number of bytes
+// between successive elements in) the vertex attribute array for
+// index. A value of 0 indicates that the array elements are stored
+// sequentially in memory. The initial value is 0.
+//
+// GL.VERTEX_ATTRIB_ARRAY_TYPE
+// params returns a single value, a symbolic constant indicating the
+// array type for the vertex attribute array for index. Possible values
+// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+// GL.FLOAT.
+//
+// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+// params returns a single value that is non-zero (true) if fixed-point
+// data types for the vertex attribute array indicated by index are
+// normalized when they are converted to floating point, and 0 (false)
+// otherwise. The initial value is 0.
+//
+// GL.CURRENT_VERTEX_ATTRIB
+// params returns four values that represent the current value for the
+// generic vertex attribute specified by index. Generic vertex
+// attribute 0 is unique in that it has no current state, so an error
+// will be generated if index is 0. The initial value for all other
+// generic vertex attributes is (0,0,0,1).
+//
+// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+// client-side state.
+//
+// Error GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+// is GL.CURRENT_VERTEX_ATTRIB.
+//
+// GetVertexAttribiv is available in GL version 2.0 or greater.
+func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
+ var params_c [4]int32
+ C.gles2_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
+ copy(params, params_c[:])
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml
+func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
+ glresult := C.gles2_glIsBuffer(gl.funcs, C.GLuint(buffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsFramebuffer.xml
+func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
+ glresult := C.gles2_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml
+func (gl *GL) IsProgram(program glbase.Program) bool {
+ glresult := C.gles2_glIsProgram(gl.funcs, C.GLuint(program))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsRenderbuffer.xml
+func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
+ glresult := C.gles2_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml
+func (gl *GL) IsShader(shader glbase.Shader) bool {
+ glresult := C.gles2_glIsShader(gl.funcs, C.GLuint(shader))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// LinkProgram links the program object specified by program. If any shader
+// objects of type GL.VERTEX_SHADER are attached to program, they will be
+// used to create an executable that will run on the programmable vertex
+// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+// to program, they will be used to create an executable that will run on the
+// programmable fragment processor.
+//
+// The status of the link operation will be stored as part of the program
+// object's state. This value will be set to GL.TRUE if the program object
+// was linked without errors and is ready for use, and GL.FALSE otherwise. It
+// can be queried by calling GetProgramiv with arguments program and
+// GL.LINK_STATUS.
+//
+// As a result of a successful link operation, all active user-defined
+// uniform variables belonging to program will be initialized to 0, and each
+// of the program object's active uniform variables will be assigned a
+// location that can be queried by calling GetUniformLocation. Also, any
+// active user-defined attribute variables that have not been bound to a
+// generic vertex attribute index will be bound to one at this time.
+//
+// Linking of a program object can fail for a number of reasons as specified
+// in the OpenGL Shading Language Specification. The following lists some of
+// the conditions that will cause a link error.
+//
+// - The number of active attribute variables supported by the
+// implementation has been exceeded.
+//
+// - The storage limit for uniform variables has been exceeded.
+//
+// - The number of active uniform variables supported by the implementation
+// has been exceeded.
+//
+// - The main function is missing for the vertex shader or the fragment
+// shader.
+//
+// - A varying variable actually used in the fragment shader is not
+// declared in the same way (or is not declared at all) in the vertex
+// shader.
+//
+// - A reference to a function or variable name is unresolved.
+//
+// - A shared global is declared with two different types or two different
+// initial values.
+//
+// - One or more of the attached shader objects has not been successfully
+// compiled.
+//
+// - Binding a generic attribute matrix caused some rows of the matrix to
+// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+//
+// - Not enough contiguous vertex attribute slots could be found to bind
+// attribute matrices.
+//
+// When a program object has been successfully linked, the program object can
+// be made part of current state by calling UseProgram. Whether or not the
+// link operation was successful, the program object's information log will
+// be overwritten. The information log can be retrieved by calling
+// GetProgramInfoLog.
+//
+// LinkProgram will also install the generated executables as part of the
+// current rendering state if the link operation was successful and the
+// specified program object is already currently in use as a result of a
+// previous call to UseProgram. If the program object currently in use is
+// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+// executables and associated state will remain part of the current state
+// until a subsequent call to UseProgram removes it from use. After it is
+// removed from use, it cannot be made part of current state until it has
+// been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but does not
+// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+// be linked against the implicit interface for fixed functionality fragment
+// processing. Similarly, if program contains shader objects of type
+// GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+// interface for fixed functionality vertex processing.
+//
+// The program object's information log is updated and the program is
+// generated at the time of the link operation. After the link operation,
+// applications are free to modify attached shader objects, compile attached
+// shader objects, detach shader objects, delete shader objects, and attach
+// additional shader objects. None of these operations affects the
+// information log or the program that is part of the program object.
+//
+// If the link operation is unsuccessful, any information about a previous
+// link operation on program is lost (a failed link does not restore the
+// old state of program). Certain information can still be retrieved
+// from program even after an unsuccessful link operation. See for instance
+// GetActiveAttrib and GetActiveUniform.
+//
+// Error GL.INVALID_VALUE is generated if program is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+// between the execution of Begin and the corresponding execution of End.
+//
+// LinkProgram is available in GL version 2.0 or greater.
+func (gl *GL) LinkProgram(program glbase.Program) {
+ C.gles2_glLinkProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReleaseShaderCompiler.xml
+func (gl *GL) ReleaseShaderCompiler() {
+ C.gles2_glReleaseShaderCompiler(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderbufferStorage.xml
+func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
+ C.gles2_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml
+func (gl *GL) SampleCoverage(value glbase.Clampf, invert bool) {
+ C.gles2_glSampleCoverage(gl.funcs, C.GLclampf(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glShaderBinary.xml
+func (gl *GL) ShaderBinary(n int, shaders []glbase.Shader, binaryFormat glbase.Enum, binary interface{}, length int32) {
+ var binary_ptr unsafe.Pointer
+ var binary_v = reflect.ValueOf(binary)
+ if binary != nil && binary_v.Kind() != reflect.Slice {
+ panic("parameter binary must be a slice")
+ }
+ if binary != nil {
+ binary_ptr = unsafe.Pointer(binary_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glShaderBinary(gl.funcs, C.GLint(n), (*C.GLuint)(unsafe.Pointer(&shaders[0])), C.GLenum(binaryFormat), binary_ptr, C.GLint(length))
+}
+
+// ShaderSource sets the source code in shader to the provided source code. Any source
+// code previously stored in the shader object is completely replaced.
+//
+// Error GL.INVALID_VALUE is generated if shader is not a value generated by
+// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+// object. GL.INVALID_VALUE is generated if count is less than 0.
+// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+// execution of Begin and the corresponding execution of End.
+//
+// ShaderSource is available in GL version 2.0 or greater.
+func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ C.gles2_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml
+func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gles2_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml
+func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
+ C.gles2_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml
+func (gl *GL) StencilOpSeparate(face, fail, zfail, zpass glbase.Enum) {
+ C.gles2_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// Uniform1f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
+ C.gles2_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
+}
+
+// Uniform1fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gles2_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform1i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform1i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
+ C.gles2_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
+}
+
+// Uniform1iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform1iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ count := len(value)
+ C.gles2_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
+ C.gles2_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
+}
+
+// Uniform2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2fv")
+ }
+ count := len(value) / 2
+ C.gles2_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform2i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform2i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
+ C.gles2_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
+}
+
+// Uniform2iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform2iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%2 != 0 {
+ panic("invalid value length for Uniform2iv")
+ }
+ count := len(value) / 2
+ C.gles2_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
+ C.gles2_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
+}
+
+// Uniform3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3fv")
+ }
+ count := len(value) / 3
+ C.gles2_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform3i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform3i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
+ C.gles2_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
+}
+
+// Uniform3iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform3iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%3 != 0 {
+ panic("invalid value length for Uniform3iv")
+ }
+ count := len(value) / 3
+ C.gles2_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4f modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4f operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
+ C.gles2_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
+}
+
+// Uniform4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4fv")
+ }
+ count := len(value) / 4
+ C.gles2_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// Uniform4i modifies the value of a single uniform variable.
+// The location of the uniform variable to be modified is specified by
+// location, which should be a value returned by GetUniformLocation.
+// Uniform4i operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+// uniform variable specified by location using the values passed as
+// arguments. The number specified in the function should match the number of
+// components in the data type of the specified uniform variable (1 for
+// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+// The suffix f indicates that floating-point values are being passed; the
+// suffix i indicates that integer values are being passed; the suffix ui
+// indicates that unsigned integer values are being passed, and this type
+// should also match the data type of the specified uniform variable. The i
+// variants of this function should be used to provide values for uniform
+// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+// variants of this function should be used to provide values for uniform
+// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+// these. The f variants should be used to provide values for uniform
+// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+// i, ui or f variants may be used to provide values for uniform variables of
+// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+// will be set to false if the input value is 0 or 0.0f, and it will be set
+// to true otherwise.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
+ C.gles2_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
+}
+
+// Uniform4iv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// Uniform4iv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+// uniform variable or a uniform variable array. These functions receive a
+// slice with the values to be loaded into a uniform variable or a uniform
+// variable array. A slice with length 1 should be used if modifying the value
+// of a single uniform variable, and a length of 1 or greater can be used to
+// modify an entire array or part of an array. When loading n elements
+// starting at an arbitrary position m in a uniform variable array, elements
+// m + n - 1 in the array will be replaced with the new values. If m + n - 1
+// is larger than the size of the uniform variable array, values for all
+// array elements beyond the end of the array will be ignored. The number
+// specified in the name of the command indicates the number of components
+// for each element in value, and it should match the number of components in
+// the data type of the specified uniform variable (1 for float, int, bool;
+// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+// of the command must match the data type for the specified uniform variable
+// as described for Uniform{1|2|3|4}{f|i|ui}.
+//
+// Uniform1i and Uniform1iv are the only two functions that may be used to
+// load uniform variables defined as sampler types. Loading samplers with any
+// other function will result in a GL.INVALID_OPERATION error.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%4 != 0 {
+ panic("invalid value length for Uniform4iv")
+ }
+ count := len(value) / 4
+ C.gles2_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix2fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix2fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(2*2) != 0 {
+ panic("invalid value length for UniformMatrix2fv")
+ }
+ count := len(value) / (2 * 2)
+ C.gles2_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix3fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix3fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(3*3) != 0 {
+ panic("invalid value length for UniformMatrix3fv")
+ }
+ count := len(value) / (3 * 3)
+ C.gles2_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UniformMatrix4fv modifies the value of a uniform variable or a uniform
+// variable array. The location of the uniform variable to be modified is
+// specified by location, which should be a value returned by GetUniformLocation.
+// UniformMatrix4fv operates on the program object that was made part of
+// current state by calling UseProgram.
+//
+// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+// modify a matrix or an array of matrices. The numbers in the function name
+// are interpreted as the dimensionality of the matrix. The number 2
+// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+// matrix dimensionality is explicit, with the first number representing the
+// number of columns and the second number representing the number of rows.
+// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+// values). The length of the provided slice must be a multiple of the number
+// of values per matrix, to update one or more consecutive matrices.
+//
+// If transpose is false, each matrix is assumed to be supplied in column
+// major order. If transpose is true, each matrix is assumed to be supplied
+// in row major order.
+//
+// All active uniform variables defined in a program object are initialized
+// to 0 when the program object is linked successfully. They retain the
+// values assigned to them by a call to Uniform* until the next successful
+// link operation occurs on the program object, when they are once again
+// initialized to 0.
+func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
+ if len(value) == 0 {
+ return
+ }
+ if len(value)%(4*4) != 0 {
+ panic("invalid value length for UniformMatrix4fv")
+ }
+ count := len(value) / (4 * 4)
+ C.gles2_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
+}
+
+// UseProgram installs the program object specified by program as part of
+// current rendering state. One or more executables are created in a program
+// object by successfully attaching shader objects to it with AttachShader,
+// successfully compiling the shader objects with CompileShader, and
+// successfully linking the program object with LinkProgram.
+//
+// A program object will contain an executable that will run on the vertex
+// processor if it contains one or more shader objects of type
+// GL.VERTEX_SHADER that have been successfully compiled and linked.
+// Similarly, a program object will contain an executable that will run on
+// the fragment processor if it contains one or more shader objects of type
+// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+//
+// Successfully installing an executable on a programmable processor will
+// cause the corresponding fixed functionality of OpenGL to be disabled.
+// Specifically, if an executable is installed on the vertex processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - The modelview matrix is not applied to vertex coordinates.
+//
+// - The projection matrix is not applied to vertex coordinates.
+//
+// - The texture matrices are not applied to texture coordinates.
+//
+// - Normals are not transformed to eye coordinates.
+//
+// - Normals are not rescaled or normalized.
+//
+// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+//
+// - Texture coordinates are not generated automatically.
+//
+// - Per-vertex lighting is not performed.
+//
+// - Color material computations are not performed.
+//
+// - Color index lighting is not performed.
+//
+// - This list also applies when setting the current raster position.
+//
+// The executable that is installed on the vertex processor is expected to
+// implement any or all of the desired functionality from the preceding list.
+// Similarly, if an executable is installed on the fragment processor, the
+// OpenGL fixed functionality will be disabled as follows.
+//
+// - Texture environment and texture functions are not applied.
+//
+// - Texture application is not applied.
+//
+// - Color sum is not applied.
+//
+// - Fog is not applied.
+//
+// Again, the fragment shader that is installed is expected to implement any
+// or all of the desired functionality from the preceding list.
+//
+// While a program object is in use, applications are free to modify attached
+// shader objects, compile attached shader objects, attach additional shader
+// objects, and detach or delete shader objects. None of these operations
+// will affect the executables that are part of the current state. However,
+// relinking the program object that is currently in use will install the
+// program object as part of the current rendering state if the link
+// operation was successful (see LinkProgram). If the program object
+// currently in use is relinked unsuccessfully, its link status will be set
+// to GL.FALSE, but the executables and associated state will remain part of
+// the current state until a subsequent call to UseProgram removes it from
+// use. After it is removed from use, it cannot be made part of current state
+// until it has been successfully relinked.
+//
+// If program contains shader objects of type GL.VERTEX_SHADER but it does
+// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+// be installed on the vertex processor, but fixed functionality will be used
+// for fragment processing. Similarly, if program contains shader objects of
+// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+// GL.VERTEX_SHADER, an executable will be installed on the fragment
+// processor, but fixed functionality will be used for vertex processing. If
+// program is 0, the programmable processors will be disabled, and fixed
+// functionality will be used for both vertex and fragment processing.
+//
+// While a program object is in use, the state that controls the disabled
+// fixed functionality may also be updated using the normal OpenGL calls.
+//
+// Like display lists and texture objects, the name space for program objects
+// may be shared across a set of contexts, as long as the server sides of the
+// contexts share the same address space. If the name space is shared across
+// contexts, any attached objects and the data associated with those attached
+// objects are shared as well.
+//
+// Applications are responsible for providing the synchronization across API
+// calls when objects are accessed from different execution threads.
+//
+// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+// a program object. GL.INVALID_OPERATION is generated if program could not
+// be made part of current state. GL.INVALID_OPERATION is generated if
+// UseProgram is executed between the execution of Begin and the
+// corresponding execution of End.
+//
+// UseProgram is available in GL version 2.0 or greater.
+func (gl *GL) UseProgram(program glbase.Program) {
+ C.gles2_glUseProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml
+func (gl *GL) ValidateProgram(program glbase.Program) {
+ C.gles2_glValidateProgram(gl.funcs, C.GLuint(program))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1f.xml
+func (gl *GL) VertexAttrib1f(index glbase.Attrib, x float32) {
+ C.gles2_glVertexAttrib1f(gl.funcs, C.GLuint(index), C.GLfloat(x))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib1fv.xml
+func (gl *GL) VertexAttrib1fv(index glbase.Attrib, values []float32) {
+ C.gles2_glVertexAttrib1fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2f.xml
+func (gl *GL) VertexAttrib2f(index glbase.Attrib, x, y float32) {
+ C.gles2_glVertexAttrib2f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib2fv.xml
+func (gl *GL) VertexAttrib2fv(index glbase.Attrib, values []float32) {
+ if len(values) != 2 {
+ panic("parameter values has incorrect length")
+ }
+ C.gles2_glVertexAttrib2fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3f.xml
+func (gl *GL) VertexAttrib3f(index glbase.Attrib, x, y, z float32) {
+ C.gles2_glVertexAttrib3f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib3fv.xml
+func (gl *GL) VertexAttrib3fv(index glbase.Attrib, values []float32) {
+ if len(values) != 3 {
+ panic("parameter values has incorrect length")
+ }
+ C.gles2_glVertexAttrib3fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4f.xml
+func (gl *GL) VertexAttrib4f(index glbase.Attrib, x, y, z, w float32) {
+ C.gles2_glVertexAttrib4f(gl.funcs, C.GLuint(index), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib4fv.xml
+func (gl *GL) VertexAttrib4fv(index glbase.Attrib, values []float32) {
+ if len(values) != 4 {
+ panic("parameter values has incorrect length")
+ }
+ C.gles2_glVertexAttrib4fv(gl.funcs, C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&values[0])))
+}
+
+// VertexAttribPointer specifies the location and data format of the array
+// of generic vertex attributes at index to use when rendering. size
+// specifies the number of components per attribute and must be 1, 2, 3, or
+// 4. type specifies the data type of each component, and stride specifies
+// the byte stride from one attribute to the next, allowing vertices and
+// attributes to be packed into a single array or stored in separate arrays.
+// normalized indicates whether the values stored in an integer format are
+// to be mapped to the range [-1,1] (for signed values) or [0,1]
+// (for unsigned values) when they are accessed and converted to floating
+// point; otherwise, values will be converted to floats directly without
+// normalization. offset is a byte offset into the buffer object's data
+// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+//
+// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+// generic vertex attribute array client-side state
+// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+//
+// To enable and disable a generic vertex attribute array, call
+// EnableVertexAttribArray and DisableVertexAttribArray with index. If
+// enabled, the generic vertex attribute array is used when DrawArrays or
+// DrawElements is called. Each generic vertex attribute array is initially
+// disabled.
+//
+// VertexAttribPointer is typically implemented on the client side.
+//
+// Error GL.INVALID_ENUM is generated if type is not an accepted value.
+// GL.INVALID_VALUE is generated if index is greater than or equal to
+// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
+ offset_ptr := unsafe.Pointer(offset)
+ C.gles2_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
+func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
+ C.gles2_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
+func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
+ C.gles2_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
+func (gl *GL) Clear(mask glbase.Bitfield) {
+ C.gles2_glClear(gl.funcs, C.GLbitfield(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
+func (gl *GL) ClearColor(red, green, blue, alpha glbase.Clampf) {
+ C.gles2_glClearColor(gl.funcs, C.GLclampf(red), C.GLclampf(green), C.GLclampf(blue), C.GLclampf(alpha))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
+func (gl *GL) ClearStencil(s int32) {
+ C.gles2_glClearStencil(gl.funcs, C.GLint(s))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
+func (gl *GL) ColorMask(red, green, blue, alpha bool) {
+ C.gles2_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml
+func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
+ C.gles2_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml
+func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
+ C.gles2_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
+func (gl *GL) CullFace(mode glbase.Enum) {
+ C.gles2_glCullFace(gl.funcs, C.GLenum(mode))
+}
+
+// DeleteTextures deletes the textures objects whose names are stored
+// in the textures slice. After a texture is deleted, it has no contents or
+// dimensionality, and its name is free for reuse (for example by
+// GenTextures). If a texture that is currently bound is deleted, the binding
+// reverts to 0 (the default texture).
+//
+// DeleteTextures silently ignores 0's and names that do not correspond to
+// existing textures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// DeleteTextures is available in GL version 2.0 or greater.
+func (gl *GL) DeleteTextures(textures []glbase.Texture) {
+ n := len(textures)
+ if n == 0 {
+ return
+ }
+ C.gles2_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
+func (gl *GL) DepthFunc(glfunc glbase.Enum) {
+ C.gles2_glDepthFunc(gl.funcs, C.GLenum(glfunc))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
+func (gl *GL) DepthMask(flag bool) {
+ C.gles2_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
+func (gl *GL) Disable(cap glbase.Enum) {
+ C.gles2_glDisable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml
+func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
+ C.gles2_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml
+func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
+ var indices_ptr unsafe.Pointer
+ var indices_v = reflect.ValueOf(indices)
+ if indices != nil && indices_v.Kind() != reflect.Slice {
+ panic("parameter indices must be a slice")
+ }
+ if indices != nil {
+ indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
+func (gl *GL) Enable(cap glbase.Enum) {
+ C.gles2_glEnable(gl.funcs, C.GLenum(cap))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
+func (gl *GL) Finish() {
+ C.gles2_glFinish(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
+func (gl *GL) Flush() {
+ C.gles2_glFlush(gl.funcs)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
+func (gl *GL) FrontFace(mode glbase.Enum) {
+ C.gles2_glFrontFace(gl.funcs, C.GLenum(mode))
+}
+
+// GenTextures returns n texture names in textures. There is no guarantee
+// that the names form a contiguous set of integers; however, it is
+// guaranteed that none of the returned names was in use immediately before
+// the call to GenTextures.
+//
+// The generated textures have no dimensionality; they assume the
+// dimensionality of the texture target to which they are first bound (see
+// BindTexture).
+//
+// Texture names returned by a call to GenTextures are not returned by
+// subsequent calls, unless they are first deleted with DeleteTextures.
+//
+// Error GL.INVALID_VALUE is generated if n is negative.
+//
+// GenTextures is available in GL version 2.0 or greater.
+func (gl *GL) GenTextures(n int) []glbase.Texture {
+ if n == 0 {
+ return nil
+ }
+ textures := make([]glbase.Texture, n)
+ C.gles2_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
+ return textures
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
+func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
+ C.gles2_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
+func (gl *GL) GetError() glbase.Enum {
+ glresult := C.gles2_glGetError(gl.funcs)
+ return glbase.Enum(glresult)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
+func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
+ C.gles2_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
+func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
+ C.gles2_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
+func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gles2_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
+func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gles2_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
+func (gl *GL) Hint(target, mode glbase.Enum) {
+ C.gles2_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
+func (gl *GL) IsEnabled(cap glbase.Enum) bool {
+ glresult := C.gles2_glIsEnabled(gl.funcs, C.GLenum(cap))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
+func (gl *GL) IsTexture(texture glbase.Texture) bool {
+ glresult := C.gles2_glIsTexture(gl.funcs, C.GLuint(texture))
+ return *(*bool)(unsafe.Pointer(&glresult))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
+func (gl *GL) LineWidth(width float32) {
+ C.gles2_glLineWidth(gl.funcs, C.GLfloat(width))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
+func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
+ C.gles2_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml
+func (gl *GL) PolygonOffset(factor, units float32) {
+ C.gles2_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
+func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
+func (gl *GL) Scissor(x, y, width, height int) {
+ C.gles2_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
+func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
+ C.gles2_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
+func (gl *GL) StencilMask(mask uint32) {
+ C.gles2_glStencilMask(gl.funcs, C.GLuint(mask))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
+func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
+ C.gles2_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
+func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
+func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
+ C.gles2_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
+func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
+ C.gles2_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
+func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
+ C.gles2_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
+func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
+ C.gles2_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
+func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
+ var pixels_ptr unsafe.Pointer
+ var pixels_v = reflect.ValueOf(pixels)
+ if pixels != nil && pixels_v.Kind() != reflect.Slice {
+ panic("parameter pixels must be a slice")
+ }
+ if pixels != nil {
+ pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
+ }
+ C.gles2_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
+}
+
+// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
+func (gl *GL) Viewport(x, y, width, height int) {
+ C.gles2_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile
new file mode 100644
index 000000000..f814cceb1
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/Makefile
@@ -0,0 +1,9 @@
+
+gengl: main.go parseqt.go
+ go build
+
+%.go: %.rl
+ ragel -Z -G2 -o $@ $<
+
+run: gengl
+ ./gengl
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go
new file mode 100644
index 000000000..994a3e91b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/funcs.go
@@ -0,0 +1,1764 @@
+package main
+
+type funcTweak struct {
+ // name specifies the name of the Go function to be tweaked.
+ name string
+
+ // copy copies all the definitions for this function tweak from the named
+ // function. Templates are parsed under the new context.
+ copy string
+
+ // params specifies a map of zero or more tweaks for specific parameters.
+ params paramTweaks
+
+ // result defines the function result as presented at the end of the func line.
+ // Simple type changes are handled automatically. More involved multi-value
+ // results will require an appropriate after snippet to handle the return.
+ result string
+
+ // before is a code snippet to be injected before the C function call.
+ // It may use the following template variables and functions:
+ //
+ // . - dot holds the Func being tweaked
+ // {{copyDoc "Func"}} - replaced by the respective function documentation
+ // {{paramGoType . "param"}} - replaced by the respective parameter Go type
+ //
+ before string
+
+ // after is a code snippet to be injected after the C function call.
+ // It may use the same template functions as available for before.
+ after string
+
+ // doc defines the documentation for the function. It may use the same
+ // template functions as available for before and after.
+ doc string
+}
+
+type paramTweak struct {
+ // rename changes the parameter name in the Go function while keeping the C
+ // function call unchanged. The before snippet must define a proper variable
+ // to be used under the original name.
+ rename string
+
+ // replace changes the parameter name in the C function call to a variable
+ // named "<original name>_c", while keeping the Go parameter name unchanged.
+ // The before and after snippets must manipulate the two values as needed.
+ replace bool
+
+ // retype changes the Go parameter type.
+ retype string
+
+ // output flags the parameter as an output parameter, which causes it to be
+ // omitted from the input parameter list and added to the result list.
+ output bool
+
+ // unnamed causes the name of a result parameter to be omitted if possible.
+ unnamed bool
+
+ // single flags the parameter as carrying a single value rather than a slice,
+ // when the parameter is originally defined as a pointer.
+ single bool
+
+ // omit drops the parameter from the Go function. The before snippet must
+ // define a variable with the proper name for the C function call to use.
+ omit bool
+}
+
+type paramTweaks map[string]paramTweak
+
+var paramNameFixes = map[string]string{
+ "binaryformat": "binaryFormat",
+ "bufsize": "bufSize",
+ "indx": "index",
+ "infolog": "infoLog",
+ "internalformat": "internalFormat",
+ "precisiontype": "precisionType",
+ "ptr": "pointer",
+}
+
+var funcTweakList = []funcTweak{{
+ name: "Accum",
+ doc: `
+ executes an operation on the accumulation buffer.
+
+ Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD,
+ GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is
+ used.
+
+ The accumulation buffer is an extended-range color buffer. Images are not
+ rendered into it. Rather, images rendered into one of the color buffers
+ are added to the contents of the accumulation buffer after rendering.
+ Effects such as antialiasing (of points, lines, and polygons), motion
+ blur, and depth of field can be created by accumulating images generated
+ with different transformation matrices.
+
+ Each pixel in the accumulation buffer consists of red, green, blue, and
+ alpha values. The number of bits per component in the accumulation buffer
+ depends on the implementation. You can examine this number by calling
+ GetIntegerv four times, with arguments GL.ACCUM_RED_BITS,
+ GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS.
+ Regardless of the number of bits per component, the range of values stored
+ by each component is (-1, 1). The accumulation buffer pixels are mapped
+ one-to-one with frame buffer pixels.
+
+ All accumulation buffer operations are limited to the area of the current
+ scissor box and applied identically to the red, green, blue, and alpha
+ components of each pixel. If a Accum operation results in a value outside
+ the range (-1, 1), the contents of an accumulation buffer pixel component
+ are undefined.
+
+ The operations are as follows:
+
+ GL.ACCUM
+ Obtains R, G, B, and A values from the buffer currently selected for
+ reading (see ReadBuffer). Each component value is divided by 2 n -
+ 1 , where n is the number of bits allocated to each color component
+ in the currently selected buffer. The result is a floating-point
+ value in the range 0 1 , which is multiplied by value and added to
+ the corresponding pixel component in the accumulation buffer,
+ thereby updating the accumulation buffer.
+
+ GL.LOAD
+ Similar to GL.ACCUM, except that the current value in the
+ accumulation buffer is not used in the calculation of the new value.
+ That is, the R, G, B, and A values from the currently selected
+ buffer are divided by 2 n - 1 , multiplied by value, and then stored
+ in the corresponding accumulation buffer cell, overwriting the
+ current value.
+
+ GL.ADD
+ Adds value to each R, G, B, and A in the accumulation buffer.
+
+ GL.MULT
+ Multiplies each R, G, B, and A in the accumulation buffer by value
+ and returns the scaled component to its corresponding accumulation
+ buffer location.
+
+ GL.RETURN
+ Transfers accumulation buffer values to the color buffer or buffers
+ currently selected for writing. Each R, G, B, and A component is
+ multiplied by value, then multiplied by 2 n - 1 , clamped to the
+ range 0 2 n - 1 , and stored in the corresponding display buffer
+ cell. The only fragment operations that are applied to this transfer
+ are pixel ownership, scissor, dithering, and color writemasks.
+
+ To clear the accumulation buffer, call ClearAccum with R, G, B, and A
+ values to set it to, then call Clear with the accumulation buffer
+ enabled.
+
+ Error GL.INVALID_ENUM is generated if op is not an accepted value.
+ GL.INVALID_OPERATION is generated if there is no accumulation buffer.
+ GL.INVALID_OPERATION is generated if Accum is executed between the
+ execution of Begin and the corresponding execution of End.
+ `,
+}, {
+ name: "AttachShader",
+ doc: `
+ attaches a shader object to a program object.
+
+ In order to create an executable, there must be a way to specify the list
+ of things that will be linked together. Program objects provide this
+ mechanism. Shaders that are to be linked together in a program object must
+ first be attached to that program object. This indicates that shader will
+ be included in link operations that will be performed on program.
+
+ All operations that can be performed on a shader object are valid whether
+ or not the shader object is attached to a program object. It is
+ permissible to attach a shader object to a program object before source
+ code has been loaded into the shader object or before the shader object
+ has been compiled. It is permissible to attach multiple shader objects of
+ the same type because each may contain a portion of the complete shader.
+ It is also permissible to attach a shader object to more than one program
+ object. If a shader object is deleted while it is attached to a program
+ object, it will be flagged for deletion, and deletion will not occur until
+ DetachShader is called to detach it from all program objects to which it
+ is attached.
+
+ Error GL.INVALID_VALUE is generated if either program or shader is not a
+ value generated by OpenGL. GL.INVALID_OPERATION is generated if program
+ is not a program object. GL.INVALID_OPERATION is generated if shader is
+ not a shader object. GL.INVALID_OPERATION is generated if shader is
+ already attached to program. GL.INVALID_OPERATION is generated if
+ AttachShader is executed between the execution of Begin and the
+ corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "BindAttribLocation",
+ params: paramTweaks{
+ "name": {retype: "string"},
+ },
+ doc: `
+ associates a user-defined attribute variable in the program
+ object specified by program with a generic vertex attribute index. The name
+ parameter specifies the name of the vertex shader attribute variable to
+ which index is to be bound. When program is made part of the current state,
+ values provided via the generic vertex attribute index will modify the
+ value of the user-defined attribute variable specified by name.
+
+ If name refers to a matrix attribute variable, index refers to the first
+ column of the matrix. Other matrix columns are then automatically bound to
+ locations index+1 for a matrix of type mat2; index+1 and index+2 for a
+ matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
+ type mat4.
+
+ This command makes it possible for vertex shaders to use descriptive names
+ for attribute variables rather than generic variables that are numbered
+ from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
+ attribute index are part of current state, just like standard vertex
+ attributes such as color, normal, and vertex position. If a different
+ program object is made current by calling UseProgram, the generic vertex
+ attributes are tracked in such a way that the same values will be observed
+ by attributes in the new program object that are also bound to index.
+
+ Attribute variable name-to-generic attribute index bindings for a program
+ object can be explicitly assigned at any time by calling
+ BindAttribLocation. Attribute bindings do not go into effect until
+ LinkProgram is called. After a program object has been linked
+ successfully, the index values for generic attributes remain fixed (and
+ their values can be queried) until the next link command occurs.
+
+ Applications are not allowed to bind any of the standard OpenGL vertex
+ attributes using this command, as they are bound automatically when
+ needed. Any attribute binding that occurs after the program object has
+ been linked will not take effect until the next time the program object is
+ linked.
+
+ If name was bound previously, that information is lost. Thus you cannot
+ bind one user-defined attribute variable to multiple indices, but you can
+ bind multiple user-defined attribute variables to the same index.
+
+ Applications are allowed to bind more than one user-defined attribute
+ variable to the same generic vertex attribute index. This is called
+ aliasing, and it is allowed only if just one of the aliased attributes is
+ active in the executable program, or if no path through the shader
+ consumes more than one attribute of a set of attributes aliased to the
+ same location. The compiler and linker are allowed to assume that no
+ aliasing is done and are free to employ optimizations that work only in
+ the absence of aliasing. OpenGL implementations are not required to do
+ error checking to detect aliasing. Because there is no way to bind
+ standard attributes, it is not possible to alias generic attributes with
+ conventional ones (except for generic attribute 0).
+
+ BindAttribLocation can be called before any vertex shader objects are
+ bound to the specified program object. It is also permissible to bind a
+ generic attribute index to an attribute variable name that is never used
+ in a vertex shader.
+
+ Active attributes that are not explicitly bound will be bound by the
+ linker when LinkProgram is called. The locations assigned can be queried
+ by calling GetAttribLocation.
+
+ Error GL.INVALID_VALUE is generated if index is greater than or equal to
+ GL.MAX_VERTEX_ATTRIBS.
+ GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
+ GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
+ GL.INVALID_OPERATION is generated if program is not a program object.
+ GL.INVALID_OPERATION is generated if BindAttribLocation is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "BindBuffer",
+ doc: `
+ creates or puts in use a named buffer object.
+ Calling BindBuffer with target set to GL.ARRAY_BUFFER,
+ GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
+ and buffer set to the name of the new buffer object binds the buffer
+ object name to the target. When a buffer object is bound to a target, the
+ previous binding for that target is automatically broken.
+
+ Buffer object names are unsigned integers. The value zero is reserved, but
+ there is no default buffer object for each buffer object target. Instead,
+ buffer set to zero effectively unbinds any buffer object previously bound,
+ and restores client memory usage for that buffer object target. Buffer
+ object names and the corresponding buffer object contents are local to the
+ shared display-list space (see XCreateContext) of the current GL rendering
+ context; two rendering contexts share buffer object names only if they
+ also share display lists.
+
+ GenBuffers may be called to generate a set of new buffer object names.
+
+ The state of a buffer object immediately after it is first bound is an
+ unmapped zero-sized memory buffer with GL.READ_WRITE access and
+ GL.STATIC_DRAW usage.
+
+ While a non-zero buffer object name is bound, GL operations on the target
+ to which it is bound affect the bound buffer object, and queries of the
+ target to which it is bound return state from the bound buffer object.
+ While buffer object name zero is bound, as in the initial state, attempts
+ to modify or query state on the target to which it is bound generates an
+ GL.INVALID_OPERATION error.
+
+ When vertex array pointer state is changed, for example by a call to
+ NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
+ is copied into the corresponding client state for the vertex array type
+ being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
+ non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
+ array pointer parameter that is traditionally interpreted as a pointer to
+ client-side memory is instead interpreted as an offset within the buffer
+ object measured in basic machine units.
+
+ While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
+ target, the indices parameter of DrawElements, DrawRangeElements, or
+ MultiDrawElements that is traditionally interpreted as a pointer to
+ client-side memory is instead interpreted as an offset within the buffer
+ object measured in basic machine units.
+
+ While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
+ target, the following commands are affected: GetCompressedTexImage,
+ GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
+ GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
+ pointer parameter that is traditionally interpreted as a pointer to
+ client-side memory where the pixels are to be packed is instead
+ interpreted as an offset within the buffer object measured in basic
+ machine units.
+
+ While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
+ target, the following commands are affected: Bitmap, ColorSubTable,
+ ColorTable, CompressedTexImage1D, CompressedTexImage2D,
+ CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
+ CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
+ DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
+ TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
+ The pointer parameter that is traditionally interpreted as a pointer to
+ client-side memory from which the pixels are to be unpacked is instead
+ interpreted as an offset within the buffer object measured in basic
+ machine units.
+
+ A buffer object binding created with BindBuffer remains active until a
+ different buffer object name is bound to the same target, or until the
+ bound buffer object is deleted with DeleteBuffers.
+
+ Once created, a named buffer object may be re-bound to any target as often
+ as needed. However, the GL implementation may make choices about how to
+ optimize the storage of a buffer object based on its initial binding
+ target.
+
+ Error GL.INVALID_ENUM is generated if target is not one of the allowable
+ values. GL.INVALID_OPERATION is generated if BindBuffer is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "1.5+"}}
+ `,
+}, {
+ name: "BufferData",
+ before: `
+ if data != nil {
+ size = int(data_v.Type().Size()) * data_v.Len()
+ }
+ `,
+ doc: `
+ creates a new data store for the buffer object currently
+ bound to target. Any pre-existing data store is deleted. The new data
+ store is created with the specified size in bytes and usage. If data is
+ not nil, it must be a slice that is used to initialize the data store.
+ In that case the size parameter is ignored and the store size will match
+ the slice data size.
+
+ In its initial state, the new data store is not mapped, it has a NULL
+ mapped pointer, and its mapped access is GL.READ_WRITE.
+
+ The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
+ GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
+ GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
+ or GL.UNIFORM_BUFFER.
+
+ The usage parameter is a hint to the GL implementation as to how a buffer
+ object's data store will be accessed. This enables the GL implementation
+ to make more intelligent decisions that may significantly impact buffer
+ object performance. It does not, however, constrain the actual usage of
+ the data store. usage can be broken down into two parts: first, the
+ frequency of access (modification and usage), and second, the nature of
+ that access.
+
+ A usage frequency of STREAM and nature of DRAW is specified via the
+ constant GL.STREAM_DRAW, for example.
+
+ The usage frequency of access may be one of:
+
+ STREAM
+ The data store contents will be modified once and used at most a few times.
+
+ STATIC
+ The data store contents will be modified once and used many times.
+
+ DYNAMIC
+ The data store contents will be modified repeatedly and used many times.
+
+ The usage nature of access may be one of:
+
+ DRAW
+ The data store contents are modified by the application, and used as
+ the source for GL drawing and image specification commands.
+
+ READ
+ The data store contents are modified by reading data from the GL,
+ and used to return that data when queried by the application.
+
+ COPY
+ The data store contents are modified by reading data from the GL,
+ and used as the source for GL drawing and image specification
+ commands.
+
+ Clients must align data elements consistent with the requirements of the
+ client platform, with an additional base-level requirement that an offset
+ within a buffer to a datum comprising N bytes be a multiple of N.
+
+ Error GL.INVALID_ENUM is generated if target is not one of the accepted
+ buffer targets. GL.INVALID_ENUM is generated if usage is not
+ GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
+ GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
+ GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
+ GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
+ bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
+ create a data store with the specified size.
+ `,
+}, {
+ name: "CompileShader",
+ doc: `
+ compiles the source code strings that have been stored in
+ the shader object specified by shader.
+
+ The compilation status will be stored as part of the shader object's
+ state. This value will be set to GL.TRUE if the shader was compiled without
+ errors and is ready for use, and GL.FALSE otherwise. It can be queried by
+ calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
+
+ Compilation of a shader can fail for a number of reasons as specified by
+ the OpenGL Shading Language Specification. Whether or not the compilation
+ was successful, information about the compilation can be obtained from the
+ shader object's information log by calling GetShaderInfoLog.
+
+ Error GL.INVALID_VALUE is generated if shader is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+ object. GL.INVALID_OPERATION is generated if CompileShader is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "CreateProgram",
+ result: "glbase.Program",
+ doc: `
+ creates an empty program object and returns a non-zero
+ value by which it can be referenced. A program object is an object to
+ which shader objects can be attached. This provides a mechanism to specify
+ the shader objects that will be linked to create a program. It also
+ provides a means for checking the compatibility of the shaders that will
+ be used to create a program (for instance, checking the compatibility
+ between a vertex shader and a fragment shader). When no longer needed as
+ part of a program object, shader objects can be detached.
+
+ One or more executables are created in a program object by successfully
+ attaching shader objects to it with AttachShader, successfully compiling
+ the shader objects with CompileShader, and successfully linking the
+ program object with LinkProgram. These executables are made part of
+ current state when UseProgram is called. Program objects can be deleted
+ by calling DeleteProgram. The memory associated with the program object
+ will be deleted when it is no longer part of current rendering state for
+ any context.
+
+ Like display lists and texture objects, the name space for program objects
+ may be shared across a set of contexts, as long as the server sides of the
+ contexts share the same address space. If the name space is shared across
+ contexts, any attached objects and the data associated with those attached
+ objects are shared as well.
+
+ Applications are responsible for providing the synchronization across API
+ calls when objects are accessed from different execution threads.
+
+ This function returns 0 if an error occurs creating the program object.
+
+ Error GL.INVALID_OPERATION is generated if CreateProgram is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "CreateShader",
+ result: "glbase.Shader",
+ doc: `
+ creates an empty shader object and returns a non-zero value
+ by which it can be referenced. A shader object is used to maintain the
+ source code strings that define a shader. shaderType indicates the type of
+ shader to be created.
+
+ Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
+ shader that is intended to run on the programmable vertex processor and
+ replace the fixed functionality vertex processing in OpenGL. A shader of
+ type GL.FRAGMENT_SHADER is a shader that is intended to run on the
+ programmable fragment processor and replace the fixed functionality
+ fragment processing in OpenGL.
+
+ When created, a shader object's GL.SHADER_TYPE parameter is set to either
+ GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
+ shaderType.
+
+ Like display lists and texture objects, the name space for shader objects
+ may be shared across a set of contexts, as long as the server sides of the
+ contexts share the same address space. If the name space is shared across
+ contexts, any attached objects and the data associated with those attached
+ objects are shared as well.
+
+ This function returns 0 if an error occurs creating the shader object.
+
+ Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
+ GL.INVALID_OPERATION is generated if CreateShader is executed between the
+ execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "DeleteBuffers",
+ params: paramTweaks{
+ "n": {omit: true},
+ },
+ before: `
+ n := len(buffers)
+ if n == 0 { return }
+ `,
+ doc: `
+ deletes the buffer objects whose names are stored in the
+ buffers slice.
+
+ After a buffer object is deleted, it has no contents, and its name is free
+ for reuse (for example by GenBuffers). If a buffer object that is
+ currently bound is deleted, the binding reverts to 0 (the absence of any
+ buffer object, which reverts to client memory usage).
+
+ DeleteBuffers silently ignores 0's and names that do not correspond to
+ existing buffer objects.
+
+ Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+ is generated if DeleteBuffers is executed between the execution of Begin
+ and the corresponding execution of End.
+
+ {{funcSince . "1.5+"}}
+ `,
+}, {
+ name: "DeleteFramebuffers",
+ params: paramTweaks{
+ "n": {omit: true},
+ },
+ before: `
+ n := len(framebuffers)
+ if n == 0 { return }
+ `,
+ doc: `
+ deletes the framebuffer objects whose names are
+ stored in the framebuffers slice. The name zero is reserved by the GL and
+ is silently ignored, should it occur in framebuffers, as are other unused
+ names. Once a framebuffer object is deleted, its name is again unused and
+ it has no attachments. If a framebuffer that is currently bound to one or
+ more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
+ it is as though BindFramebuffer had been executed with the corresponding
+ target and framebuffer zero.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+
+ {{funcSince . "3.0+"}}
+ `,
+}, {
+ name: "DeleteProgram",
+ doc: `
+ frees the memory and invalidates the name associated with
+ the program object specified by program. This command effectively undoes
+ the effects of a call to CreateProgram.
+
+ If a program object is in use as part of current rendering state, it will
+ be flagged for deletion, but it will not be deleted until it is no longer
+ part of current state for any rendering context. If a program object to be
+ deleted has shader objects attached to it, those shader objects will be
+ automatically detached but not deleted unless they have already been
+ flagged for deletion by a previous call to DeleteShader. A value of 0
+ for program will be silently ignored.
+
+ To determine whether a program object has been flagged for deletion, call
+ GetProgram with arguments program and GL.DELETE_STATUS.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated by
+ OpenGL.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "DeleteRenderbuffers",
+ params: paramTweaks{
+ "n": {omit: true},
+ },
+ before: `
+ n := len(renderbuffers)
+ if n == 0 { return }
+ `,
+ doc: `
+ deletes the renderbuffer objects whose names are stored
+ in the renderbuffers slice. The name zero is reserved by the GL and
+ is silently ignored, should it occur in renderbuffers, as are other unused
+ names. Once a renderbuffer object is deleted, its name is again unused and
+ it has no contents. If a renderbuffer that is currently bound to the
+ target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
+ been executed with a target of GL.RENDERBUFFER and a name of zero.
+
+ If a renderbuffer object is attached to one or more attachment points in
+ the currently bound framebuffer, then it as if FramebufferRenderbuffer
+ had been called, with a renderbuffer of zero for each attachment point to
+ which this image was attached in the currently bound framebuffer. In other
+ words, this renderbuffer object is first detached from all attachment
+ ponits in the currently bound framebuffer. Note that the renderbuffer
+ image is specifically not detached from any non-bound framebuffers.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+
+ {{funcSince . "3.0+"}}
+ `,
+}, {
+ name: "DeleteShader",
+ doc: `
+ frees the memory and invalidates the name associated with
+ the shader object specified by shader. This command effectively undoes the
+ effects of a call to CreateShader.
+
+ If a shader object to be deleted is attached to a program object, it will
+ be flagged for deletion, but it will not be deleted until it is no longer
+ attached to any program object, for any rendering context (it must
+ be detached from wherever it was attached before it will be deleted). A
+ value of 0 for shader will be silently ignored.
+
+ To determine whether an object has been flagged for deletion, call
+ GetShader with arguments shader and GL.DELETE_STATUS.
+
+ Error GL.INVALID_VALUE is generated if shader is not a value generated by
+ OpenGL.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "DeleteTextures",
+ params: paramTweaks{
+ "n": {omit: true},
+ },
+ before: `
+ n := len(textures)
+ if n == 0 { return }
+ `,
+ doc: `
+ deletes the textures objects whose names are stored
+ in the textures slice. After a texture is deleted, it has no contents or
+ dimensionality, and its name is free for reuse (for example by
+ GenTextures). If a texture that is currently bound is deleted, the binding
+ reverts to 0 (the default texture).
+
+ DeleteTextures silently ignores 0's and names that do not correspond to
+ existing textures.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "DepthRange",
+ doc: `
+ specifies the mapping of depth values from normalized device
+ coordinates to window coordinates.
+
+ Parameter nearVal specifies the mapping of the near clipping plane to window
+ coordinates (defaults to 0), while farVal specifies the mapping of the far
+ clipping plane to window coordinates (defaults to 1).
+
+ After clipping and division by w, depth coordinates range from -1 to 1,
+ corresponding to the near and far clipping planes. DepthRange specifies a
+ linear mapping of the normalized depth coordinates in this range to window
+ depth coordinates. Regardless of the actual depth buffer implementation,
+ window coordinate depth values are treated as though they range from 0 through 1
+ (like color components). Thus, the values accepted by DepthRange are both
+ clamped to this range before they are accepted.
+
+ The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
+ With this mapping, the depth buffer range is fully utilized.
+
+ It is not necessary that nearVal be less than farVal. Reverse mappings such as
+ nearVal 1, and farVal 0 are acceptable.
+
+ GL.INVALID_OPERATION is generated if DepthRange is executed between the
+ execution of Begin and the corresponding execution of End.
+ `,
+}, {
+ name: "GenBuffers",
+ params: paramTweaks{
+ "buffers": {output: true, unnamed: true},
+ },
+ before: `
+ if n == 0 { return nil }
+ buffers := make([]glbase.Buffer, n)
+ `,
+ doc: `
+ returns n buffer object names. There is no guarantee that
+ the names form a contiguous set of integers; however, it is guaranteed
+ that none of the returned names was in use immediately before the call to
+ GenBuffers.
+
+ Buffer object names returned by a call to GenBuffers are not returned by
+ subsequent calls, unless they are first deleted with DeleteBuffers.
+
+ No buffer objects are associated with the returned buffer object names
+ until they are first bound by calling BindBuffer.
+
+ Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
+ is generated if GenBuffers is executed between the execution of Begin
+ and the corresponding execution of End.
+
+ {{funcSince . "1.5+"}}
+ `,
+}, {
+ name: "GenFramebuffers",
+ params: paramTweaks{
+ "framebuffers": {output: true, unnamed: true},
+ },
+ before: `
+ if n == 0 { return nil }
+ framebuffers := make([]glbase.Framebuffer, n)
+ `,
+ doc: `
+ returns n framebuffer object names in ids. There is no
+ guarantee that the names form a contiguous set of integers; however, it is
+ guaranteed that none of the returned names was in use immediately before
+ the call to GenFramebuffers.
+
+ Framebuffer object names returned by a call to GenFramebuffers are not
+ returned by subsequent calls, unless they are first deleted with
+ DeleteFramebuffers.
+
+ The names returned in ids are marked as used, for the purposes of
+ GenFramebuffers only, but they acquire state and type only when they are
+ first bound.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+ `,
+}, {
+ name: "GenRenderbuffers",
+ params: paramTweaks{
+ "renderbuffers": {output: true, unnamed: true},
+ },
+ before: `
+ if n == 0 { return nil }
+ renderbuffers := make([]glbase.Renderbuffer, n)
+ `,
+ doc: `
+ returns n renderbuffer object names in renderbuffers.
+ There is no guarantee that the names form a contiguous set of integers;
+ however, it is guaranteed that none of the returned names was in use
+ immediately before the call to GenRenderbuffers.
+
+ Renderbuffer object names returned by a call to GenRenderbuffers are not
+ returned by subsequent calls, unless they are first deleted with
+ DeleteRenderbuffers.
+
+ The names returned in renderbuffers are marked as used, for the purposes
+ of GenRenderbuffers only, but they acquire state and type only when they
+ are first bound.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+
+ {{funcSince . "3.0+"}}
+ `,
+}, {
+ name: "GenTextures",
+ params: paramTweaks{
+ "textures": {output: true, unnamed: true},
+ },
+ before: `
+ if n == 0 { return nil }
+ textures := make([]glbase.Texture, n)
+ `,
+ doc: `
+ returns n texture names in textures. There is no guarantee
+ that the names form a contiguous set of integers; however, it is
+ guaranteed that none of the returned names was in use immediately before
+ the call to GenTextures.
+
+ The generated textures have no dimensionality; they assume the
+ dimensionality of the texture target to which they are first bound (see
+ BindTexture).
+
+ Texture names returned by a call to GenTextures are not returned by
+ subsequent calls, unless they are first deleted with DeleteTextures.
+
+ Error GL.INVALID_VALUE is generated if n is negative.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetAttribLocation",
+ params: paramTweaks{
+ "name": {retype: "string"},
+ },
+ result: "glbase.Attrib",
+ doc: `
+ queries the previously linked program object specified
+ by program for the attribute variable specified by name and returns the
+ index of the generic vertex attribute that is bound to that attribute
+ variable. If name is a matrix attribute variable, the index of the first
+ column of the matrix is returned. If the named attribute variable is not
+ an active attribute in the specified program object or if name starts with
+ the reserved prefix "gl_", a value of -1 is returned.
+
+ The association between an attribute variable name and a generic attribute
+ index can be specified at any time by calling BindAttribLocation.
+ Attribute bindings do not go into effect until LinkProgram is called.
+ After a program object has been linked successfully, the index values for
+ attribute variables remain fixed until the next link command occurs. The
+ attribute values can only be queried after a link if the link was
+ successful. GetAttribLocation returns the binding that actually went
+ into effect the last time LinkProgram was called for the specified
+ program object. Attribute bindings that have been specified since the last
+ link operation are not returned by GetAttribLocation.
+
+ Error GL_INVALID_OPERATION is generated if program is not a value
+ generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
+ a program object. GL_INVALID_OPERATION is generated if program has not
+ been successfully linked. GL_INVALID_OPERATION is generated if
+ GetAttribLocation is executed between the execution of Begin and the
+ corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetProgramInfoLog",
+ params: paramTweaks{
+ "bufSize": {omit: true},
+ "length": {omit: true, single: true},
+ "infoLog": {output: true, unnamed: true},
+ },
+ before: `
+ var params [1]int32
+ var length int32
+ gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ `,
+ doc: `
+ returns the information log for the specified program
+ object. The information log for a program object is modified when the
+ program object is linked or validated.
+
+ The information log for a program object is either an empty string, or a
+ string containing information about the last link operation, or a string
+ containing information about the last validation operation. It may contain
+ diagnostic messages, warning messages, and other information. When a
+ program object is created, its information log will be a string of length
+ 0, and the size of the current log can be obtained by calling GetProgramiv
+ with the value GL.INFO_LOG_LENGTH.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated
+ by OpenGL. GL.INVALID_OPERATION is generated if program is not a
+ program object.
+ `,
+}, {
+ name: "GetProgramiv",
+ params: paramTweaks{
+ "params": {replace: true},
+ },
+ before: `
+ var params_c [4]{{paramGoType . "params"}}
+ `,
+ after: `
+ copy(params, params_c[:])
+ `,
+ doc: `
+ returns in params the value of a parameter for a specific
+ program object. The following parameters are defined:
+
+ GL.DELETE_STATUS
+ params returns GL.TRUE if program is currently flagged for deletion,
+ and GL.FALSE otherwise.
+
+ GL.LINK_STATUS
+ params returns GL.TRUE if the last link operation on program was
+ successful, and GL.FALSE otherwise.
+
+ GL.VALIDATE_STATUS
+ params returns GL.TRUE or if the last validation operation on
+ program was successful, and GL.FALSE otherwise.
+
+ GL.INFO_LOG_LENGTH
+ params returns the number of characters in the information log for
+ program including the null termination character (the size of
+ the character buffer required to store the information log). If
+ program has no information log, a value of 0 is returned.
+
+ GL.ATTACHED_SHADERS
+ params returns the number of shader objects attached to program.
+
+ GL.ACTIVE_ATTRIBUTES
+ params returns the number of active attribute variables for program.
+
+ GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
+ params returns the length of the longest active attribute name for
+ program, including the null termination character (the size of
+ the character buffer required to store the longest attribute name).
+ If no active attributes exist, 0 is returned.
+
+ GL.ACTIVE_UNIFORMS
+ params returns the number of active uniform variables for program.
+
+ GL.ACTIVE_UNIFORM_MAX_LENGTH
+ params returns the length of the longest active uniform variable
+ name for program, including the null termination character (i.e.,
+ the size of the character buffer required to store the longest
+ uniform variable name). If no active uniform variables exist, 0 is
+ returned.
+
+ GL.TRANSFORM_FEEDBACK_BUFFER_MODE
+ params returns a symbolic constant indicating the buffer mode used
+ when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
+ or GL.INTERLEAVED_ATTRIBS.
+
+ GL.TRANSFORM_FEEDBACK_VARYINGS
+ params returns the number of varying variables to capture in transform
+ feedback mode for the program.
+
+ GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
+ params returns the length of the longest variable name to be used for
+ transform feedback, including the null-terminator.
+
+ GL.GEOMETRY_VERTICES_OUT
+ params returns the maximum number of vertices that the geometry shader in
+ program will output.
+
+ GL.GEOMETRY_INPUT_TYPE
+ params returns a symbolic constant indicating the primitive type accepted
+ as input to the geometry shader contained in program.
+
+ GL.GEOMETRY_OUTPUT_TYPE
+ params returns a symbolic constant indicating the primitive type that will
+ be output by the geometry shader contained in program.
+
+ GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
+ available only if the GL version 3.1 or greater.
+
+ GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
+ GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
+ greater.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
+ program object. GL.INVALID_OPERATION is generated if pname is
+ GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
+ GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
+ GL.INVALID_ENUM is generated if pname is not an accepted value.
+ `,
+}, {
+ name: "GetShaderiv",
+ params: paramTweaks{
+ "params": {replace: true},
+ },
+ before: `
+ var params_c [4]{{paramGoType . "params"}}
+ `,
+ after: `
+ copy(params, params_c[:])
+ `,
+ doc: `
+ GetShader returns in params the value of a parameter for a specific
+ shader object. The following parameters are defined:
+
+ GL.SHADER_TYPE
+ params returns GL.VERTEX_SHADER if shader is a vertex shader object,
+ and GL.FRAGMENT_SHADER if shader is a fragment shader object.
+
+ GL.DELETE_STATUS
+ params returns GL.TRUE if shader is currently flagged for deletion,
+ and GL.FALSE otherwise.
+
+ GL.COMPILE_STATUS
+ params returns GL.TRUE if the last compile operation on shader was
+ successful, and GL.FALSE otherwise.
+
+ GL.INFO_LOG_LENGTH
+ params returns the number of characters in the information log for
+ shader including the null termination character (the size of the
+ character buffer required to store the information log). If shader has
+ no information log, a value of 0 is returned.
+
+ GL.SHADER_SOURCE_LENGTH
+ params returns the length of the concatenation of the source strings
+ that make up the shader source for the shader, including the null
+ termination character. (the size of the character buffer
+ required to store the shader source). If no source code exists, 0 is
+ returned.
+
+ Error GL.INVALID_VALUE is generated if shader is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
+ shader object. GL.INVALID_ENUM is generated if pname is not an accepted
+ value. GL.INVALID_OPERATION is generated if GetShader is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetShaderInfoLog",
+ params: paramTweaks{
+ "bufSize": {omit: true},
+ "length": {omit: true, single: true},
+ "infoLog": {output: true, unnamed: true},
+ },
+ before: `
+ var params [1]int32
+ var length int32
+ gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
+ bufSize := params[0]
+ infoLog := make([]byte, int(bufSize))
+ `,
+ doc: `
+ returns the information log for the specified shader
+ object. The information log for a shader object is modified when the
+ shader is compiled.
+
+ The information log for a shader object is a string that may contain
+ diagnostic messages, warning messages, and other information about the
+ last compile operation. When a shader object is created, its information
+ log will be a string of length 0, and the size of the current log can be
+ obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
+
+ The information log for a shader object is the OpenGL implementer's
+ primary mechanism for conveying information about the compilation process.
+ Therefore, the information log can be helpful to application developers
+ during the development process, even when compilation is successful.
+ Application developers should not expect different OpenGL implementations
+ to produce identical information logs.
+
+ Error GL.INVALID_VALUE is generated if shader is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+ object. GL.INVALID_VALUE is generated if maxLength is less than 0.
+ GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetUniformLocation",
+ params: paramTweaks{
+ "name": {retype: "string"},
+ },
+ result: "glbase.Uniform",
+ doc: `
+ returns an integer that represents the location of a
+ specific uniform variable within a program object. name must be an active
+ uniform variable name in program that is not a structure, an array of
+ structures, or a subcomponent of a vector or a matrix. This function
+ returns -1 if name does not correspond to an active uniform variable in
+ program or if name starts with the reserved prefix "gl_".
+
+ Uniform variables that are structures or arrays of structures may be
+ queried by calling GetUniformLocation for each field within the
+ structure. The array element operator "[]" and the structure field
+ operator "." may be used in name in order to select elements within an
+ array or fields within a structure. The result of using these operators is
+ not allowed to be another structure, an array of structures, or a
+ subcomponent of a vector or a matrix. Except if the last part of name
+ indicates a uniform variable array, the location of the first element of
+ an array can be retrieved by using the name of the array, or by using the
+ name appended by "[0]".
+
+ The actual locations assigned to uniform variables are not known until the
+ program object is linked successfully. After linking has occurred, the
+ command GetUniformLocation can be used to obtain the location of a
+ uniform variable. This location value can then be passed to Uniform to
+ set the value of the uniform variable or to GetUniform in order to query
+ the current value of the uniform variable. After a program object has been
+ linked successfully, the index values for uniform variables remain fixed
+ until the next link command occurs. Uniform variable locations and values
+ can only be queried after a link if the link was successful.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
+ GL.INVALID_OPERATION is generated if program has not been successfully
+ linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetUniformfv",
+ copy: "GetUniformiv",
+}, {
+ name: "GetUniformiv",
+ params: paramTweaks{
+ "params": {replace: true},
+ },
+ before: `
+ var params_c [4]{{paramGoType . "params"}}
+ `,
+ after: `
+ copy(params, params_c[:])
+ `,
+ doc: `
+ returns in params the value of the specified uniform
+ variable. The type of the uniform variable specified by location
+ determines the number of values returned. If the uniform variable is
+ defined in the shader as a boolean, int, or float, a single value will be
+ returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
+ returned. If it is defined as a vec3, ivec3, or bvec3, three values will
+ be returned, and so on. To query values stored in uniform variables
+ declared as arrays, call {{.GoName}} for each element of the array. To
+ query values stored in uniform variables declared as structures, call
+ {{.GoName}} for each field in the structure. The values for uniform
+ variables declared as a matrix will be returned in column major order.
+
+ The locations assigned to uniform variables are not known until the
+ program object is linked. After linking has occurred, the command
+ GetUniformLocation can be used to obtain the location of a uniform
+ variable. This location value can then be passed to {{.GoName}} in order
+ to query the current value of the uniform variable. After a program object
+ has been linked successfully, the index values for uniform variables
+ remain fixed until the next link command occurs. The uniform variable
+ values can only be queried after a link if the link was successful.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+ object. GL.INVALID_OPERATION is generated if program has not been
+ successfully linked. GL.INVALID_OPERATION is generated if location does
+ not correspond to a valid uniform variable location for the specified
+ program object. GL.INVALID_OPERATION is generated if {{.GoName}} is
+ executed between the execution of Begin and the corresponding execution of
+ End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "GetVertexAttribdv",
+ copy: "GetVertexAttribiv",
+}, {
+ name: "GetVertexAttribfv",
+ copy: "GetVertexAttribiv",
+}, {
+ name: "GetVertexAttribiv",
+ params: paramTweaks{
+ "params": {replace: true},
+ },
+ before: `
+ var params_c [4]{{paramGoType . "params"}}
+ `,
+ after: `
+ copy(params, params_c[:])
+ `,
+ doc: `
+ returns in params the value of a generic vertex attribute
+ parameter. The generic vertex attribute to be queried is specified by
+ index, and the parameter to be queried is specified by pname.
+
+ The accepted parameter names are as follows:
+
+ GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+ params returns a single value, the name of the buffer object
+ currently bound to the binding point corresponding to generic vertex
+ attribute array index. If no buffer object is bound, 0 is returned.
+ The initial value is 0.
+
+ GL.VERTEX_ATTRIB_ARRAY_ENABLED
+ params returns a single value that is non-zero (true) if the vertex
+ attribute array for index is enabled and 0 (false) if it is
+ disabled. The initial value is 0.
+
+ GL.VERTEX_ATTRIB_ARRAY_SIZE
+ params returns a single value, the size of the vertex attribute
+ array for index. The size is the number of values for each element
+ of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+ initial value is 4.
+
+ GL.VERTEX_ATTRIB_ARRAY_STRIDE
+ params returns a single value, the array stride for (number of bytes
+ between successive elements in) the vertex attribute array for
+ index. A value of 0 indicates that the array elements are stored
+ sequentially in memory. The initial value is 0.
+
+ GL.VERTEX_ATTRIB_ARRAY_TYPE
+ params returns a single value, a symbolic constant indicating the
+ array type for the vertex attribute array for index. Possible values
+ are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
+ GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
+ GL.FLOAT.
+
+ GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
+ params returns a single value that is non-zero (true) if fixed-point
+ data types for the vertex attribute array indicated by index are
+ normalized when they are converted to floating point, and 0 (false)
+ otherwise. The initial value is 0.
+
+ GL.CURRENT_VERTEX_ATTRIB
+ params returns four values that represent the current value for the
+ generic vertex attribute specified by index. Generic vertex
+ attribute 0 is unique in that it has no current state, so an error
+ will be generated if index is 0. The initial value for all other
+ generic vertex attributes is (0,0,0,1).
+
+ All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
+ client-side state.
+
+ Error GL.INVALID_VALUE is generated if index is greater than or equal to
+ GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
+ accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
+ is GL.CURRENT_VERTEX_ATTRIB.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "LinkProgram",
+ doc: `
+ links the program object specified by program. If any shader
+ objects of type GL.VERTEX_SHADER are attached to program, they will be
+ used to create an executable that will run on the programmable vertex
+ processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
+ to program, they will be used to create an executable that will run on the
+ programmable fragment processor.
+
+ The status of the link operation will be stored as part of the program
+ object's state. This value will be set to GL.TRUE if the program object
+ was linked without errors and is ready for use, and GL.FALSE otherwise. It
+ can be queried by calling GetProgramiv with arguments program and
+ GL.LINK_STATUS.
+
+ As a result of a successful link operation, all active user-defined
+ uniform variables belonging to program will be initialized to 0, and each
+ of the program object's active uniform variables will be assigned a
+ location that can be queried by calling GetUniformLocation. Also, any
+ active user-defined attribute variables that have not been bound to a
+ generic vertex attribute index will be bound to one at this time.
+
+ Linking of a program object can fail for a number of reasons as specified
+ in the OpenGL Shading Language Specification. The following lists some of
+ the conditions that will cause a link error.
+
+ - The number of active attribute variables supported by the
+ implementation has been exceeded.
+
+ - The storage limit for uniform variables has been exceeded.
+
+ - The number of active uniform variables supported by the implementation
+ has been exceeded.
+
+ - The main function is missing for the vertex shader or the fragment
+ shader.
+
+ - A varying variable actually used in the fragment shader is not
+ declared in the same way (or is not declared at all) in the vertex
+ shader.
+
+ - A reference to a function or variable name is unresolved.
+
+ - A shared global is declared with two different types or two different
+ initial values.
+
+ - One or more of the attached shader objects has not been successfully
+ compiled.
+
+ - Binding a generic attribute matrix caused some rows of the matrix to
+ fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
+
+ - Not enough contiguous vertex attribute slots could be found to bind
+ attribute matrices.
+
+ When a program object has been successfully linked, the program object can
+ be made part of current state by calling UseProgram. Whether or not the
+ link operation was successful, the program object's information log will
+ be overwritten. The information log can be retrieved by calling
+ GetProgramInfoLog.
+
+ LinkProgram will also install the generated executables as part of the
+ current rendering state if the link operation was successful and the
+ specified program object is already currently in use as a result of a
+ previous call to UseProgram. If the program object currently in use is
+ relinked unsuccessfully, its link status will be set to GL.FALSE , but the
+ executables and associated state will remain part of the current state
+ until a subsequent call to UseProgram removes it from use. After it is
+ removed from use, it cannot be made part of current state until it has
+ been successfully relinked.
+
+ If program contains shader objects of type GL.VERTEX_SHADER but does not
+ contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
+ be linked against the implicit interface for fixed functionality fragment
+ processing. Similarly, if program contains shader objects of type
+ GL.FRAGMENT_SHADER but it does not contain shader objects of type
+ GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
+ interface for fixed functionality vertex processing.
+
+ The program object's information log is updated and the program is
+ generated at the time of the link operation. After the link operation,
+ applications are free to modify attached shader objects, compile attached
+ shader objects, detach shader objects, delete shader objects, and attach
+ additional shader objects. None of these operations affects the
+ information log or the program that is part of the program object.
+
+ If the link operation is unsuccessful, any information about a previous
+ link operation on program is lost (a failed link does not restore the
+ old state of program). Certain information can still be retrieved
+ from program even after an unsuccessful link operation. See for instance
+ GetActiveAttrib and GetActiveUniform.
+
+ Error GL.INVALID_VALUE is generated if program is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if program is not a program
+ object. GL.INVALID_OPERATION is generated if LinkProgram is executed
+ between the execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "MultMatrixd",
+ before: `
+ if len(m) != 16 {
+ panic("parameter m must have length 16 for the 4x4 matrix")
+ }
+ `,
+ doc: `
+ multiplies the current matrix with the provided matrix.
+
+ The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix.
+
+ The current matrix is determined by the current matrix mode (see
+ MatrixMode). It is either the projection matrix, modelview matrix, or the
+ texture matrix.
+
+ For example, if the current matrix is C and the coordinates to be transformed
+ are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or
+
+ c[0] c[4] c[8] c[12] v[0]
+ c[1] c[5] c[9] c[13] v[1]
+ c[2] c[6] c[10] c[14] X v[2]
+ c[3] c[7] c[11] c[15] v[3]
+
+ Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15]
+ replaces the current transformation with (C X M) x v, or
+
+ c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
+ c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
+ c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
+ c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
+
+ Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix.
+
+ While the elements of the matrix may be specified with single or double
+ precision, the GL may store or operate on these values in less-than-single
+ precision.
+
+ In many computer languages, 4×4 arrays are represented in row-major
+ order. The transformations just described represent these matrices in
+ column-major order. The order of the multiplication is important. For
+ example, if the current transformation is a rotation, and MultMatrix is
+ called with a translation matrix, the translation is done directly on the
+ coordinates to be transformed, while the rotation is done on the results
+ of that translation.
+
+ GL.INVALID_OPERATION is generated if MultMatrix is executed between the
+ execution of Begin and the corresponding execution of End.
+ `,
+}, {
+ name: "MultMatrixf",
+ copy: "MultMatrixd",
+}, {
+ name: "ShaderSource",
+ params: paramTweaks{
+ "glstring": {rename: "source", retype: "...string", replace: true},
+ "length": {omit: true},
+ "count": {omit: true},
+ },
+ before: `
+ count := len(source)
+ length := make([]int32, count)
+ source_c := make([]unsafe.Pointer, count)
+ for i, src := range source {
+ length[i] = int32(len(src))
+ if len(src) > 0 {
+ source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
+ } else {
+ source_c[i] = unsafe.Pointer(uintptr(0))
+ }
+ }
+ `,
+ doc: `
+ sets the source code in shader to the provided source code. Any source
+ code previously stored in the shader object is completely replaced.
+
+ Error GL.INVALID_VALUE is generated if shader is not a value generated by
+ OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
+ object. GL.INVALID_VALUE is generated if count is less than 0.
+ GL.INVALID_OPERATION is generated if ShaderSource is executed between the
+ execution of Begin and the corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "Uniform1f",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform2f",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform3f",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform4f",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform1i",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform2i",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform3i",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform4i",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform1ui",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform2ui",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform3ui",
+ copy: "Uniform4ui",
+}, {
+ name: "Uniform4ui",
+ doc: `
+ modifies the value of a single uniform variable.
+ The location of the uniform variable to be modified is specified by
+ location, which should be a value returned by GetUniformLocation.
+ {{.GoName}} operates on the program object that was made part of
+ current state by calling UseProgram.
+
+ The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
+ uniform variable specified by location using the values passed as
+ arguments. The number specified in the function should match the number of
+ components in the data type of the specified uniform variable (1 for
+ float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
+ The suffix f indicates that floating-point values are being passed; the
+ suffix i indicates that integer values are being passed; the suffix ui
+ indicates that unsigned integer values are being passed, and this type
+ should also match the data type of the specified uniform variable. The i
+ variants of this function should be used to provide values for uniform
+ variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
+ variants of this function should be used to provide values for uniform
+ variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
+ these. The f variants should be used to provide values for uniform
+ variables of type float, vec2, vec3, vec4, or arrays of these. Either the
+ i, ui or f variants may be used to provide values for uniform variables of
+ type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
+ will be set to false if the input value is 0 or 0.0f, and it will be set
+ to true otherwise.
+
+ Uniform1i and Uniform1iv are the only two functions that may be used to
+ load uniform variables defined as sampler types. Loading samplers with any
+ other function will result in a GL.INVALID_OPERATION error.
+
+ All active uniform variables defined in a program object are initialized
+ to 0 when the program object is linked successfully. They retain the
+ values assigned to them by a call to Uniform* until the next successful
+ link operation occurs on the program object, when they are once again
+ initialized to 0.
+ `,
+}, {
+ name: "Uniform1fv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform2fv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform3fv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform4fv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform1iv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform2iv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform3iv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform4iv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform1uiv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform2uiv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform3uiv",
+ copy: "Uniform4uiv",
+}, {
+ name: "Uniform4uiv",
+ params: paramTweaks{
+ "count": {omit: true},
+ },
+ before: `
+ if len(value) == 0 {
+ return
+ } {{with $n := substr .GoName 7 8}}{{if ne $n "1"}}
+ if len(value)%{{$n}} != 0 {
+ panic("invalid value length for {{$.GoName}}")
+ }
+ count := len(value)/{{$n}}
+ {{else}}
+ count := len(value)
+ {{end}}{{end}}
+ `,
+ doc: `
+ modifies the value of a uniform variable or a uniform
+ variable array. The location of the uniform variable to be modified is
+ specified by location, which should be a value returned by GetUniformLocation.
+ {{.GoName}} operates on the program object that was made part of
+ current state by calling UseProgram.
+
+ The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
+ uniform variable or a uniform variable array. These functions receive a
+ slice with the values to be loaded into a uniform variable or a uniform
+ variable array. A slice with length 1 should be used if modifying the value
+ of a single uniform variable, and a length of 1 or greater can be used to
+ modify an entire array or part of an array. When loading n elements
+ starting at an arbitrary position m in a uniform variable array, elements
+ m + n - 1 in the array will be replaced with the new values. If m + n - 1
+ is larger than the size of the uniform variable array, values for all
+ array elements beyond the end of the array will be ignored. The number
+ specified in the name of the command indicates the number of components
+ for each element in value, and it should match the number of components in
+ the data type of the specified uniform variable (1 for float, int, bool;
+ 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
+ of the command must match the data type for the specified uniform variable
+ as described for Uniform{1|2|3|4}{f|i|ui}.
+
+ Uniform1i and Uniform1iv are the only two functions that may be used to
+ load uniform variables defined as sampler types. Loading samplers with any
+ other function will result in a GL.INVALID_OPERATION error.
+
+ All active uniform variables defined in a program object are initialized
+ to 0 when the program object is linked successfully. They retain the
+ values assigned to them by a call to Uniform* until the next successful
+ link operation occurs on the program object, when they are once again
+ initialized to 0.
+ `,
+}, {
+ name: "UniformMatrix2fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix2x3fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix2x4fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix3fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix3x2fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix3x4fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix4fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix4x2fv",
+ copy: "UniformMatrix4x3fv",
+}, {
+ name: "UniformMatrix4x3fv",
+ params: paramTweaks{
+ "count": {omit: true},
+ },
+ before: `
+ if len(value) == 0 {
+ return
+ } {{with $n := substr $.GoName 13 14}}{{with $m := substr $.GoName 15 16}}{{if eq $m "v"}}
+ if len(value)%({{$n}}*{{$n}}) != 0 {
+ panic("invalid value length for {{$.GoName}}")
+ }
+ count := len(value)/({{$n}}*{{$n}})
+ {{else}}
+ if len(value)%({{$n}}*{{$m}}) != 0 {
+ panic("invalid value length for {{$.GoName}}")
+ }
+ count := len(value)/({{$n}}*{{$m}})
+ {{end}}{{end}}{{end}}
+ `,
+ doc: `
+ modifies the value of a uniform variable or a uniform
+ variable array. The location of the uniform variable to be modified is
+ specified by location, which should be a value returned by GetUniformLocation.
+ {{.GoName}} operates on the program object that was made part of
+ current state by calling UseProgram.
+
+ The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
+ modify a matrix or an array of matrices. The numbers in the function name
+ are interpreted as the dimensionality of the matrix. The number 2
+ indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
+ values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
+ matrix dimensionality is explicit, with the first number representing the
+ number of columns and the second number representing the number of rows.
+ For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
+ values). The length of the provided slice must be a multiple of the number
+ of values per matrix, to update one or more consecutive matrices.
+
+ If transpose is false, each matrix is assumed to be supplied in column
+ major order. If transpose is true, each matrix is assumed to be supplied
+ in row major order.
+
+ All active uniform variables defined in a program object are initialized
+ to 0 when the program object is linked successfully. They retain the
+ values assigned to them by a call to Uniform* until the next successful
+ link operation occurs on the program object, when they are once again
+ initialized to 0.
+ `,
+}, {
+ name: "UseProgram",
+ doc: `
+ installs the program object specified by program as part of
+ current rendering state. One or more executables are created in a program
+ object by successfully attaching shader objects to it with AttachShader,
+ successfully compiling the shader objects with CompileShader, and
+ successfully linking the program object with LinkProgram.
+
+ A program object will contain an executable that will run on the vertex
+ processor if it contains one or more shader objects of type
+ GL.VERTEX_SHADER that have been successfully compiled and linked.
+ Similarly, a program object will contain an executable that will run on
+ the fragment processor if it contains one or more shader objects of type
+ GL.FRAGMENT_SHADER that have been successfully compiled and linked.
+
+ Successfully installing an executable on a programmable processor will
+ cause the corresponding fixed functionality of OpenGL to be disabled.
+ Specifically, if an executable is installed on the vertex processor, the
+ OpenGL fixed functionality will be disabled as follows.
+
+ - The modelview matrix is not applied to vertex coordinates.
+
+ - The projection matrix is not applied to vertex coordinates.
+
+ - The texture matrices are not applied to texture coordinates.
+
+ - Normals are not transformed to eye coordinates.
+
+ - Normals are not rescaled or normalized.
+
+ - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
+
+ - Texture coordinates are not generated automatically.
+
+ - Per-vertex lighting is not performed.
+
+ - Color material computations are not performed.
+
+ - Color index lighting is not performed.
+
+ - This list also applies when setting the current raster position.
+
+ The executable that is installed on the vertex processor is expected to
+ implement any or all of the desired functionality from the preceding list.
+ Similarly, if an executable is installed on the fragment processor, the
+ OpenGL fixed functionality will be disabled as follows.
+
+ - Texture environment and texture functions are not applied.
+
+ - Texture application is not applied.
+
+ - Color sum is not applied.
+
+ - Fog is not applied.
+
+ Again, the fragment shader that is installed is expected to implement any
+ or all of the desired functionality from the preceding list.
+
+ While a program object is in use, applications are free to modify attached
+ shader objects, compile attached shader objects, attach additional shader
+ objects, and detach or delete shader objects. None of these operations
+ will affect the executables that are part of the current state. However,
+ relinking the program object that is currently in use will install the
+ program object as part of the current rendering state if the link
+ operation was successful (see LinkProgram). If the program object
+ currently in use is relinked unsuccessfully, its link status will be set
+ to GL.FALSE, but the executables and associated state will remain part of
+ the current state until a subsequent call to UseProgram removes it from
+ use. After it is removed from use, it cannot be made part of current state
+ until it has been successfully relinked.
+
+ If program contains shader objects of type GL.VERTEX_SHADER but it does
+ not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
+ be installed on the vertex processor, but fixed functionality will be used
+ for fragment processing. Similarly, if program contains shader objects of
+ type GL.FRAGMENT_SHADER but it does not contain shader objects of type
+ GL.VERTEX_SHADER, an executable will be installed on the fragment
+ processor, but fixed functionality will be used for vertex processing. If
+ program is 0, the programmable processors will be disabled, and fixed
+ functionality will be used for both vertex and fragment processing.
+
+ While a program object is in use, the state that controls the disabled
+ fixed functionality may also be updated using the normal OpenGL calls.
+
+ Like display lists and texture objects, the name space for program objects
+ may be shared across a set of contexts, as long as the server sides of the
+ contexts share the same address space. If the name space is shared across
+ contexts, any attached objects and the data associated with those attached
+ objects are shared as well.
+
+ Applications are responsible for providing the synchronization across API
+ calls when objects are accessed from different execution threads.
+
+ Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
+ generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
+ a program object. GL.INVALID_OPERATION is generated if program could not
+ be made part of current state. GL.INVALID_OPERATION is generated if
+ UseProgram is executed between the execution of Begin and the
+ corresponding execution of End.
+
+ {{funcSince . "2.0+"}}
+ `,
+}, {
+ name: "VertexAttribPointer",
+ params: paramTweaks{
+ "pointer": {rename: "offset", retype: "uintptr"},
+ },
+ before: `
+ offset_ptr := unsafe.Pointer(offset)
+ `,
+ doc: `
+ specifies the location and data format of the array
+ of generic vertex attributes at index to use when rendering. size
+ specifies the number of components per attribute and must be 1, 2, 3, or
+ 4. type specifies the data type of each component, and stride specifies
+ the byte stride from one attribute to the next, allowing vertices and
+ attributes to be packed into a single array or stored in separate arrays.
+ normalized indicates whether the values stored in an integer format are
+ to be mapped to the range [-1,1] (for signed values) or [0,1]
+ (for unsigned values) when they are accessed and converted to floating
+ point; otherwise, values will be converted to floats directly without
+ normalization. offset is a byte offset into the buffer object's data
+ store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
+
+ The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
+ generic vertex attribute array client-side state
+ (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
+
+ To enable and disable a generic vertex attribute array, call
+ EnableVertexAttribArray and DisableVertexAttribArray with index. If
+ enabled, the generic vertex attribute array is used when DrawArrays or
+ DrawElements is called. Each generic vertex attribute array is initially
+ disabled.
+
+ VertexAttribPointer is typically implemented on the client side.
+
+ Error GL.INVALID_ENUM is generated if type is not an accepted value.
+ GL.INVALID_VALUE is generated if index is greater than or equal to
+ GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
+ 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
+ `,
+}}
+
+// vim:ts=8:tw=90:noet
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml
new file mode 100644
index 000000000..d5c920237
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/gl.xml
@@ -0,0 +1,43891 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<registry>
+ <comment>
+Copyright (c) 2013-2014 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+
+------------------------------------------------------------------------
+
+This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
+".spec" file format has been retired and will no longer be updated with
+new extensions and API versions. The canonical version of the registry,
+together with documentation, schema, and Python generator scripts used
+to generate C header files for OpenGL and OpenGL ES, can always be found
+in the Khronos Registry at
+ http://www.opengl.org/registry/
+ </comment>
+
+ <!-- SECTION: GL type definitions. -->
+ <types>
+ <!-- These are dependencies GL types require to be declared legally -->
+ <type name="stddef">#include &lt;stddef.h&gt;</type>
+ <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
+ <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
+#include &lt;inttypes.h&gt;
+#elif defined(__sun__) || defined(__digital__)
+#include &lt;inttypes.h&gt;
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include &lt;inttypes.h&gt;
+#elif defined(__SCO__) || defined(__USLC__)
+#include &lt;stdint.h&gt;
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
+#include &lt;stdint.h&gt;
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include &lt;inttypes.h&gt;
+#endif
+#endif</type>
+ <!-- These are actual GL types -->
+ <type>typedef unsigned int <name>GLenum</name>;</type>
+ <type>typedef unsigned char <name>GLboolean</name>;</type>
+ <type>typedef unsigned int <name>GLbitfield</name>;</type>
+ <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
+ <type>typedef signed char <name>GLbyte</name>;</type>
+ <type>typedef short <name>GLshort</name>;</type>
+ <type>typedef int <name>GLint</name>;</type>
+ <type>typedef int <name>GLclampx</name>;</type>
+ <type>typedef unsigned char <name>GLubyte</name>;</type>
+ <type>typedef unsigned short <name>GLushort</name>;</type>
+ <type>typedef unsigned int <name>GLuint</name>;</type>
+ <type>typedef int <name>GLsizei</name>;</type>
+ <type>typedef float <name>GLfloat</name>;</type>
+ <type>typedef float <name>GLclampf</name>;</type>
+ <type>typedef double <name>GLdouble</name>;</type>
+ <type>typedef double <name>GLclampd</name>;</type>
+ <type>typedef void *<name>GLeglImageOES</name>;</type>
+ <type>typedef char <name>GLchar</name>;</type>
+ <type>typedef char <name>GLcharARB</name>;</type>
+ <type name="GLhandleARB">#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif</type>
+ <type>typedef unsigned short <name>GLhalfARB</name>;</type>
+ <type>typedef unsigned short <name>GLhalf</name>;</type>
+ <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
+ <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
+ <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
+ <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
+ <type>typedef struct __GLsync *<name>GLsync</name>;</type>
+ <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
+ <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
+ <!-- GLES 1 types -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 1) -->
+ <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
+ <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
+ <!-- GLES 2 types (none currently) -->
+ <!-- Vendor extension types -->
+ <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
+ <type>typedef unsigned short <name>GLhalfNV</name>;</type>
+ <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
+ </types>
+
+ <!-- SECTION: GL parameter class type definitions. -->
+
+ <groups>
+ <group name="AccumOp">
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ </group>
+
+ <group name="AttribMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ </group>
+
+ <group name="AlphaFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="BlendEquationModeEXT">
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_MAX_EXT"/>
+ <enum name="GL_MIN_EXT"/>
+ </group>
+
+ <group name="BlendingFactorDest">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="BlendingFactorSrc">
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="Boolean">
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ </group>
+
+ <group name="ClearBufferMask">
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ </group>
+
+ <group name="ClientAttribMask">
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ </group>
+
+ <group name="ClipPlaneName">
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ </group>
+
+ <group name="ColorMaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="ColorMaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="ColorPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ </group>
+
+ <group name="ColorTableTargetSGI">
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ </group>
+
+ <group name="ContextFlagMask">
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ </group>
+
+ <group name="ContextProfileMask">
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ </group>
+
+ <group name="ConvolutionBorderModeEXT">
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_REDUCE_EXT"/>
+ </group>
+
+ <group name="ConvolutionParameterEXT">
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ </group>
+
+ <group name="ConvolutionTargetEXT">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ </group>
+
+ <group name="CullFaceMode">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="DataType" comment="See enums block below"/>
+
+ <group name="DepthFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="DrawBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="EnableCap">
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ </group>
+
+ <group name="ErrorCode">
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </group>
+
+ <group name="FeedbackType">
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ </group>
+
+ <group name="FeedBackToken">
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ </group>
+
+ <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
+
+ <group name="FfdTargetSGIX">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="FogCoordinatePointerType">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
+ <group name="FogMode">
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ </group>
+
+ <group name="FogParameter">
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ </group>
+
+ <group name="FogPointerTypeEXT">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
+ <group name="FogPointerTypeIBM">
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ </group>
+
+ <group name="FragmentLightModelParameterSGIX">
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ </group>
+
+ <group name="FrontFaceDirection">
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ </group>
+
+ <group name="GetColorTableParameterPNameSGI">
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ </group>
+
+ <group name="GetConvolutionParameter">
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetHistogramParameterPNameEXT">
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ </group>
+
+ <group name="GetMapQuery">
+ <enum name="GL_COEFF"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_ORDER"/>
+ </group>
+
+ <group name="GetMinmaxParameterPNameEXT">
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ </group>
+
+ <group name="GetPixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="GetPName">
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum name="GL_INTERLACE_SGIX"/>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ </group>
+
+ <group name="GetPointervPName">
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ </group>
+
+ <group name="GetTextureParameter">
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="HintMode">
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ </group>
+
+ <group name="HintTarget">
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ </group>
+
+ <group name="HistogramTargetEXT">
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ </group>
+
+ <group name="IndexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="InterleavedArrayFormat">
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ </group>
+
+ <group name="LightEnvModeSGIX">
+ <enum name="GL_ADD"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE"/>
+ </group>
+
+ <group name="LightEnvParameterSGIX">
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ </group>
+
+ <group name="LightModelColorControl">
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ </group>
+
+ <group name="LightModelParameter">
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ </group>
+
+ <group name="LightName">
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ </group>
+
+ <group name="LightParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ </group>
+
+ <group name="ListMode">
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ </group>
+
+ <group name="ListNameType">
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ </group>
+
+ <group name="ListParameterName">
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ </group>
+
+ <group name="LogicOp">
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_XOR"/>
+ </group>
+
+ <group name="MapBufferUsageMask">
+ <enum name="GL_CLIENT_STORAGE_BIT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum name="GL_MAP_COHERENT_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_PERSISTENT_BIT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ </group>
+
+ <group name="MapTarget">
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ </group>
+
+ <group name="MapTextureFormatINTEL">
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ </group>
+
+ <group name="MaterialFace">
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ </group>
+
+ <group name="MaterialParameter">
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_SPECULAR"/>
+ </group>
+
+ <group name="MatrixMode">
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ </group>
+
+ <group name="MemoryBarrierMask">
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ </group>
+
+ <group name="MeshMode1">
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MeshMode2">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="MinmaxTargetEXT">
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_EXT"/>
+ </group>
+
+ <group name="NormalPointerType">
+ <enum name="GL_BYTE"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="PixelCopyType">
+ <enum name="GL_COLOR"/>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_EXT"/>
+ </group>
+
+ <group name="PixelFormat">
+ <enum name="GL_ABGR_EXT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </group>
+
+ <group name="InternalFormat" comment="Was PixelInternalFormat">
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_ALPHA16_ICC_SGIX"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA_ICC_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_INTENSITY16_ICC_SGIX"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE16_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
+ <enum name="GL_LUMINANCE_ICC_SGIX"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
+ <enum name="GL_R5_G6_B5_ICC_SGIX"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGBA_ICC_SGIX"/>
+ <enum name="GL_RGB_ICC_SGIX"/>
+ </group>
+
+ <group name="PixelMap">
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ </group>
+
+ <group name="PixelStoreParameter">
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ </group>
+
+ <group name="PixelStoreResampleMode">
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ </group>
+
+ <group name="PixelStoreSubsampleRate">
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ </group>
+
+ <group name="PixelTexGenMode">
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ </group>
+
+ <group name="PixelTexGenParameterNameSGIS">
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ </group>
+
+ <group name="PixelTransferParameter">
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_RED_SCALE"/>
+ </group>
+
+ <group name="PixelType">
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ </group>
+
+ <group name="PointParameterNameSGIS">
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ </group>
+
+ <group name="PolygonMode">
+ <enum name="GL_FILL"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_POINT"/>
+ </group>
+
+ <group name="PrimitiveType">
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCHES_EXT"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_QUADS_EXT"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ </group>
+
+ <group name="OcclusionQueryEventMaskAMD">
+ <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ </group>
+
+ <group name="ReadBufferMode">
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ </group>
+
+ <group name="RenderingMode">
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_SELECT"/>
+ </group>
+
+ <group name="SamplePatternSGIS">
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ </group>
+
+ <group name="SeparableTargetEXT">
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ </group>
+
+ <group name="ShadingModel">
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ </group>
+
+ <group name="StencilFunction">
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_NOTEQUAL"/>
+ </group>
+
+ <group name="StencilOp">
+ <enum name="GL_DECR"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_ZERO"/>
+ </group>
+
+ <group name="StringName">
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_VERSION"/>
+ </group>
+
+ <group name="TexCoordPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+
+ <group name="TextureCoordName">
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ </group>
+
+ <group name="TextureEnvMode">
+ <enum name="GL_ADD"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </group>
+
+ <group name="TextureEnvParameter">
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ </group>
+
+ <group name="TextureEnvTarget">
+ <enum name="GL_TEXTURE_ENV"/>
+ </group>
+
+ <group name="TextureFilterFuncSGIS">
+ <enum name="GL_FILTER4_SGIS"/>
+ </group>
+
+ <group name="TextureGenMode">
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ </group>
+
+ <group name="TextureGenParameter">
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ </group>
+
+ <group name="TextureMagFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureMinFilter">
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ </group>
+
+ <group name="TextureParameterName">
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ </group>
+
+ <group name="TextureTarget">
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ </group>
+
+ <group name="TextureWrapMode">
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum name="GL_REPEAT"/>
+ </group>
+
+ <group name="UseProgramStageMask">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ </group>
+
+ <group name="VertexPointerType">
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_SHORT"/>
+ </group>
+ </groups>
+
+ <!-- SECTION: GL enumerant (token) definitions. -->
+
+ <!-- Bitmasks each have their own namespace, although bits are
+ sometimes reused for other purposes -->
+
+ <enums namespace="GL" group="AttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CURRENT_BIT"/>
+ <enum value="0x00000002" name="GL_POINT_BIT"/>
+ <enum value="0x00000004" name="GL_LINE_BIT"/>
+ <enum value="0x00000008" name="GL_POLYGON_BIT"/>
+ <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
+ <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
+ <enum value="0x00000080" name="GL_FOG_BIT"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
+ <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
+ <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
+ <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
+ <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
+ <enum value="0x00002000" name="GL_ENABLE_BIT"/>
+ <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
+ <enum value="0x00008000" name="GL_HINT_BIT"/>
+ <enum value="0x00010000" name="GL_EVAL_BIT"/>
+ <enum value="0x00020000" name="GL_LIST_BIT"/>
+ <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
+ <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
+ </enums>
+
+ <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
+ <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
+ <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
+ </enums>
+
+ <enums namespace="GL" group="ClientAttribMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
+ <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ </enums>
+
+ <enums namespace="GL" group="ContextProfileMask" type="bitmask">
+ <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ </enums>
+
+ <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
+ <enum value="0x0001" name="GL_MAP_READ_BIT"/>
+ <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
+ <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
+ <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
+ <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
+ <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
+ <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
+ </enums>
+
+ <enums namespace="OcclusionQueryEventMaskAMD">
+ <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ </enums>
+
+ <enums namespace="GL" group="SyncObjectMask" type="bitmask">
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
+ <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
+ <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
+ </enums>
+
+ <!-- Bitmasks defined by vendor extensions -->
+
+ <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
+ <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
+ <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
+ <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
+ <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
+ <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
+ <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
+ <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
+ <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
+ <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
+ </enums>
+
+ <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
+ <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
+ <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
+ <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
+ <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
+ <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
+ <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
+ <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
+ <enum value="0x01" name="GL_BOLD_BIT_NV"/>
+ <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
+ <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
+ <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+ <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
+ <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
+ <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
+ <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
+ <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
+ <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
+ <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
+ <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
+ <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ </enums>
+
+ <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
+ <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ </enums>
+
+ <!-- Non-bitmask enums with their own namespace. Generally small numbers
+ used for indexed access. -->
+
+ <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+ <enum value="0x0001" name="GL_RESTART_SUN"/>
+ <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ </enums>
+
+ <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
+ <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+ <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+ <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
+ <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
+ <enum value="0x02" name="GL_MOVE_TO_NV"/>
+ <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum value="0x04" name="GL_LINE_TO_NV"/>
+ <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
+ <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <unused start="0x1C" end="0xE7" comment="Unused for PathRenderingTokenNV"/>
+ <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
+ <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
+ <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
+ <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
+ <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
+ <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum value="0xF6" name="GL_RECT_NV"/>
+ <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
+ <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum value="0xFE" name="GL_ARC_TO_NV"/>
+ <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
+ </enums>
+
+ <!-- The default ("API") enum namespace starts here. While some
+ assigned values may overlap, and different parts of the
+ namespace are reserved for different purposes, it is a single
+ namespace. The "class" attribute indicates some of the reserved
+ purposes but is by no means complete (and cannot be, since many
+ tokens are reused for different purposes in different
+ extensions and API versions). -->
+
+ <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
+ <enum value="0" name="GL_FALSE"/>
+ <enum value="0" name="GL_NO_ERROR"/>
+ <enum value="0" name="GL_ZERO"/>
+ <enum value="0" name="GL_NONE"/>
+ <enum value="0" name="GL_NONE_OES"/>
+ <enum value="1" name="GL_TRUE"/>
+ <enum value="1" name="GL_ONE"/>
+ <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
+ <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
+ </enums>
+
+ <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
+ <enum value="0x0000" name="GL_POINTS"/>
+ <enum value="0x0001" name="GL_LINES"/>
+ <enum value="0x0002" name="GL_LINE_LOOP"/>
+ <enum value="0x0003" name="GL_LINE_STRIP"/>
+ <enum value="0x0004" name="GL_TRIANGLES"/>
+ <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
+ <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
+ <enum value="0x0007" name="GL_QUADS"/>
+ <enum value="0x0007" name="GL_QUADS_EXT"/>
+ <enum value="0x0008" name="GL_QUAD_STRIP"/>
+ <enum value="0x0009" name="GL_POLYGON"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000E" name="GL_PATCHES"/>
+ <enum value="0x000E" name="GL_PATCHES_EXT"/>
+ <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
+ <enum value="0x0100" name="GL_ACCUM"/>
+ <enum value="0x0101" name="GL_LOAD"/>
+ <enum value="0x0102" name="GL_RETURN"/>
+ <enum value="0x0103" name="GL_MULT"/>
+ <enum value="0x0104" name="GL_ADD"/>
+ <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
+ <enum value="0x0200" name="GL_NEVER"/>
+ <enum value="0x0201" name="GL_LESS"/>
+ <enum value="0x0202" name="GL_EQUAL"/>
+ <enum value="0x0203" name="GL_LEQUAL"/>
+ <enum value="0x0204" name="GL_GREATER"/>
+ <enum value="0x0205" name="GL_NOTEQUAL"/>
+ <enum value="0x0206" name="GL_GEQUAL"/>
+ <enum value="0x0207" name="GL_ALWAYS"/>
+ <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
+ <enum value="0x0300" name="GL_SRC_COLOR"/>
+ <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum value="0x0302" name="GL_SRC_ALPHA"/>
+ <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum value="0x0304" name="GL_DST_ALPHA"/>
+ <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum value="0x0306" name="GL_DST_COLOR"/>
+ <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+ <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
+ <enum value="0x0400" name="GL_FRONT_LEFT"/>
+ <enum value="0x0401" name="GL_FRONT_RIGHT"/>
+ <enum value="0x0402" name="GL_BACK_LEFT"/>
+ <enum value="0x0403" name="GL_BACK_RIGHT"/>
+ <enum value="0x0404" name="GL_FRONT"/>
+ <enum value="0x0405" name="GL_BACK"/>
+ <enum value="0x0406" name="GL_LEFT"/>
+ <enum value="0x0407" name="GL_RIGHT"/>
+ <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
+ <enum value="0x0409" name="GL_AUX0"/>
+ <enum value="0x040A" name="GL_AUX1"/>
+ <enum value="0x040B" name="GL_AUX2"/>
+ <enum value="0x040C" name="GL_AUX3"/>
+ <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
+ <enum value="0x0500" name="GL_INVALID_ENUM"/>
+ <enum value="0x0501" name="GL_INVALID_VALUE"/>
+ <enum value="0x0502" name="GL_INVALID_OPERATION"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
+ <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
+ <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
+ <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <enum value="0x0507" name="GL_CONTEXT_LOST"/>
+ <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
+ <unused start="0x0508" end="0x05FF" comment="Unused for ErrorCode"/>
+ <enum value="0x0600" name="GL_2D"/>
+ <enum value="0x0601" name="GL_3D"/>
+ <enum value="0x0602" name="GL_3D_COLOR"/>
+ <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
+ <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
+ <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
+ <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
+ <enum value="0x0701" name="GL_POINT_TOKEN"/>
+ <enum value="0x0702" name="GL_LINE_TOKEN"/>
+ <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
+ <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
+ <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
+ <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
+ <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
+ <enum value="0x0800" name="GL_EXP"/>
+ <enum value="0x0801" name="GL_EXP2"/>
+ <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
+ <enum value="0x0900" name="GL_CW"/>
+ <enum value="0x0901" name="GL_CCW"/>
+ <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
+ <enum value="0x0A00" name="GL_COEFF"/>
+ <enum value="0x0A01" name="GL_ORDER"/>
+ <enum value="0x0A02" name="GL_DOMAIN"/>
+ <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
+ <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
+ <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
+ <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
+ <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
+ <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
+ <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
+ <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
+
+ <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
+ <enum value="0x0B11" name="GL_POINT_SIZE"/>
+ <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
+ <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
+
+ <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
+ <enum value="0x0B21" name="GL_LINE_WIDTH"/>
+ <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
+ <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
+ <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
+
+ <enum value="0x0B30" name="GL_LIST_MODE"/>
+ <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
+ <enum value="0x0B32" name="GL_LIST_BASE"/>
+ <enum value="0x0B33" name="GL_LIST_INDEX"/>
+
+ <enum value="0x0B40" name="GL_POLYGON_MODE"/>
+ <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
+ <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
+ <enum value="0x0B43" name="GL_EDGE_FLAG"/>
+ <enum value="0x0B44" name="GL_CULL_FACE"/>
+ <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
+ <enum value="0x0B46" name="GL_FRONT_FACE"/>
+
+ <enum value="0x0B50" name="GL_LIGHTING"/>
+ <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum value="0x0B54" name="GL_SHADE_MODEL"/>
+ <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
+ <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
+
+ <enum value="0x0B60" name="GL_FOG"/>
+ <enum value="0x0B61" name="GL_FOG_INDEX"/>
+ <enum value="0x0B62" name="GL_FOG_DENSITY"/>
+ <enum value="0x0B63" name="GL_FOG_START"/>
+ <enum value="0x0B64" name="GL_FOG_END"/>
+ <enum value="0x0B65" name="GL_FOG_MODE"/>
+ <enum value="0x0B66" name="GL_FOG_COLOR"/>
+
+ <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
+ <enum value="0x0B71" name="GL_DEPTH_TEST"/>
+ <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
+ <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
+
+ <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
+
+ <enum value="0x0B90" name="GL_STENCIL_TEST"/>
+ <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
+ <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
+ <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
+ <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum value="0x0B97" name="GL_STENCIL_REF"/>
+ <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
+
+ <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
+ <enum value="0x0BA1" name="GL_NORMALIZE"/>
+ <enum value="0x0BA2" name="GL_VIEWPORT"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
+ <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
+ <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
+ <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
+ <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
+ <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
+
+ <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
+ <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
+ <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
+ <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
+
+ <enum value="0x0BD0" name="GL_DITHER"/>
+
+ <enum value="0x0BE0" name="GL_BLEND_DST"/>
+ <enum value="0x0BE1" name="GL_BLEND_SRC"/>
+ <enum value="0x0BE2" name="GL_BLEND"/>
+
+ <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
+ <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
+ <enum value="0x0BF1" name="GL_LOGIC_OP"/>
+ <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
+
+ <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
+ <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
+ <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
+
+ <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
+ <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
+
+ <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
+ <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
+ <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
+ <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
+
+ <enum value="0x0C30" name="GL_INDEX_MODE"/>
+ <enum value="0x0C31" name="GL_RGBA_MODE"/>
+ <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
+ <enum value="0x0C33" name="GL_STEREO"/>
+
+ <enum value="0x0C40" name="GL_RENDER_MODE"/>
+
+ <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
+ <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
+ <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum value="0x0C54" name="GL_FOG_HINT"/>
+
+ <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
+ <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
+ <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
+ <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
+
+ <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
+
+ <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+
+ <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
+ <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
+ <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
+ <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
+
+ <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
+ <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
+ <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
+ <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
+ <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
+ <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
+
+ <enum value="0x0D10" name="GL_MAP_COLOR"/>
+ <enum value="0x0D11" name="GL_MAP_STENCIL"/>
+ <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
+ <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
+ <enum value="0x0D14" name="GL_RED_SCALE"/>
+ <enum value="0x0D15" name="GL_RED_BIAS"/>
+ <enum value="0x0D16" name="GL_ZOOM_X"/>
+ <enum value="0x0D17" name="GL_ZOOM_Y"/>
+ <enum value="0x0D18" name="GL_GREEN_SCALE"/>
+ <enum value="0x0D19" name="GL_GREEN_BIAS"/>
+ <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
+ <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
+ <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
+ <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
+ <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
+ <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
+
+ <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
+ <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
+ <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
+ <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+
+ <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
+ <enum value="0x0D51" name="GL_INDEX_BITS"/>
+ <enum value="0x0D52" name="GL_RED_BITS"/>
+ <enum value="0x0D53" name="GL_GREEN_BITS"/>
+ <enum value="0x0D54" name="GL_BLUE_BITS"/>
+ <enum value="0x0D55" name="GL_ALPHA_BITS"/>
+ <enum value="0x0D56" name="GL_DEPTH_BITS"/>
+ <enum value="0x0D57" name="GL_STENCIL_BITS"/>
+ <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
+ <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
+ <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
+ <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
+
+ <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
+
+ <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
+
+ <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
+ <enum value="0x0D91" name="GL_MAP1_INDEX"/>
+ <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
+ <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
+ <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
+
+ <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
+ <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
+ <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
+ <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
+ <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
+
+ <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
+ <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
+ <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
+
+ <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
+ <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
+
+ <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
+ <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
+ <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
+ <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
+ <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
+ <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
+ <unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
+ <enum value="0x1100" name="GL_DONT_CARE"/>
+ <enum value="0x1101" name="GL_FASTEST"/>
+ <enum value="0x1102" name="GL_NICEST"/>
+ <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
+ <enum value="0x1200" name="GL_AMBIENT"/>
+ <enum value="0x1201" name="GL_DIFFUSE"/>
+ <enum value="0x1202" name="GL_SPECULAR"/>
+ <enum value="0x1203" name="GL_POSITION"/>
+ <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
+ <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
+ <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
+ <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
+ <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
+ <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
+ <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
+ <enum value="0x1300" name="GL_COMPILE"/>
+ <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
+ <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
+ <enum value="0x1400" name="GL_BYTE"/>
+ <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
+ <enum value="0x1402" name="GL_SHORT"/>
+ <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
+ <enum value="0x1404" name="GL_INT"/>
+ <enum value="0x1405" name="GL_UNSIGNED_INT"/>
+ <enum value="0x1406" name="GL_FLOAT"/>
+ <enum value="0x1407" name="GL_2_BYTES"/>
+ <enum value="0x1407" name="GL_2_BYTES_NV"/>
+ <enum value="0x1408" name="GL_3_BYTES"/>
+ <enum value="0x1408" name="GL_3_BYTES_NV"/>
+ <enum value="0x1409" name="GL_4_BYTES"/>
+ <enum value="0x1409" name="GL_4_BYTES_NV"/>
+ <enum value="0x140A" name="GL_DOUBLE"/>
+ <enum value="0x140A" name="GL_DOUBLE_EXT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
+ <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
+ <enum value="0x140B" name="GL_HALF_APPLE"/>
+ <enum value="0x140C" name="GL_FIXED"/>
+ <enum value="0x140C" name="GL_FIXED_OES"/>
+ <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+ <enum value="0x140E" name="GL_INT64_NV"/>
+ <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
+ <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
+ <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
+ <enum value="0x1500" name="GL_CLEAR"/>
+ <enum value="0x1501" name="GL_AND"/>
+ <enum value="0x1502" name="GL_AND_REVERSE"/>
+ <enum value="0x1503" name="GL_COPY"/>
+ <enum value="0x1504" name="GL_AND_INVERTED"/>
+ <enum value="0x1505" name="GL_NOOP"/>
+ <enum value="0x1506" name="GL_XOR"/>
+ <enum value="0x1506" name="GL_XOR_NV"/>
+ <enum value="0x1507" name="GL_OR"/>
+ <enum value="0x1508" name="GL_NOR"/>
+ <enum value="0x1509" name="GL_EQUIV"/>
+ <enum value="0x150A" name="GL_INVERT"/>
+ <enum value="0x150B" name="GL_OR_REVERSE"/>
+ <enum value="0x150C" name="GL_COPY_INVERTED"/>
+ <enum value="0x150D" name="GL_OR_INVERTED"/>
+ <enum value="0x150E" name="GL_NAND"/>
+ <enum value="0x150F" name="GL_SET"/>
+ <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
+ <enum value="0x1600" name="GL_EMISSION"/>
+ <enum value="0x1601" name="GL_SHININESS"/>
+ <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum value="0x1603" name="GL_COLOR_INDEXES"/>
+ <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
+ <enum value="0x1700" name="GL_MODELVIEW"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
+ <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
+ <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
+ <enum value="0x1701" name="GL_PROJECTION"/>
+ <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
+ <enum value="0x1702" name="GL_TEXTURE"/>
+ <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
+ <enum value="0x1800" name="GL_COLOR"/>
+ <enum value="0x1800" name="GL_COLOR_EXT"/>
+ <enum value="0x1801" name="GL_DEPTH"/>
+ <enum value="0x1801" name="GL_DEPTH_EXT"/>
+ <enum value="0x1802" name="GL_STENCIL"/>
+ <enum value="0x1802" name="GL_STENCIL_EXT"/>
+ <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
+ <enum value="0x1900" name="GL_COLOR_INDEX"/>
+ <enum value="0x1901" name="GL_STENCIL_INDEX"/>
+ <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
+ <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
+ <enum value="0x1903" name="GL_RED"/>
+ <enum value="0x1903" name="GL_RED_EXT"/>
+ <enum value="0x1903" name="GL_RED_NV"/>
+ <enum value="0x1904" name="GL_GREEN"/>
+ <enum value="0x1904" name="GL_GREEN_NV"/>
+ <enum value="0x1905" name="GL_BLUE"/>
+ <enum value="0x1905" name="GL_BLUE_NV"/>
+ <enum value="0x1906" name="GL_ALPHA"/>
+ <enum value="0x1907" name="GL_RGB"/>
+ <enum value="0x1908" name="GL_RGBA"/>
+ <enum value="0x1909" name="GL_LUMINANCE"/>
+ <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
+ <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
+ <enum value="0x1A00" name="GL_BITMAP"/>
+ <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
+ <enum value="0x1B00" name="GL_POINT"/>
+ <enum value="0x1B01" name="GL_LINE"/>
+ <enum value="0x1B02" name="GL_FILL"/>
+ <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
+ <enum value="0x1C00" name="GL_RENDER"/>
+ <enum value="0x1C01" name="GL_FEEDBACK"/>
+ <enum value="0x1C02" name="GL_SELECT"/>
+ <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
+ <enum value="0x1D00" name="GL_FLAT"/>
+ <enum value="0x1D01" name="GL_SMOOTH"/>
+ <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
+ <enum value="0x1E00" name="GL_KEEP"/>
+ <enum value="0x1E01" name="GL_REPLACE"/>
+ <enum value="0x1E02" name="GL_INCR"/>
+ <enum value="0x1E03" name="GL_DECR"/>
+ <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
+ <enum value="0x1F00" name="GL_VENDOR"/>
+ <enum value="0x1F01" name="GL_RENDERER"/>
+ <enum value="0x1F02" name="GL_VERSION"/>
+ <enum value="0x1F03" name="GL_EXTENSIONS"/>
+ <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
+ <enum value="0x2000" name="GL_S"/>
+ <enum value="0x2001" name="GL_T"/>
+ <enum value="0x2002" name="GL_R"/>
+ <enum value="0x2003" name="GL_Q"/>
+ <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
+ <enum value="0x2100" name="GL_MODULATE"/>
+ <enum value="0x2101" name="GL_DECAL"/>
+ <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
+ <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
+ <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
+ <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
+ <enum value="0x2300" name="GL_TEXTURE_ENV"/>
+ <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
+ <enum value="0x2400" name="GL_EYE_LINEAR"/>
+ <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
+ <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
+ <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
+ <enum value="0x2402" name="GL_SPHERE_MAP"/>
+ <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
+ <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum value="0x2501" name="GL_OBJECT_PLANE"/>
+ <enum value="0x2502" name="GL_EYE_PLANE"/>
+ <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
+ <enum value="0x2600" name="GL_NEAREST"/>
+ <enum value="0x2601" name="GL_LINEAR"/>
+ <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
+ <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
+ <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
+ <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
+ <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
+ <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
+ <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
+ <enum value="0x2900" name="GL_CLAMP"/>
+ <enum value="0x2901" name="GL_REPEAT"/>
+ <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
+ <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+ <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+ <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
+ <enum value="0x2A10" name="GL_R3_G3_B2"/>
+ <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
+ <enum value="0x2A20" name="GL_V2F"/>
+ <enum value="0x2A21" name="GL_V3F"/>
+ <enum value="0x2A22" name="GL_C4UB_V2F"/>
+ <enum value="0x2A23" name="GL_C4UB_V3F"/>
+ <enum value="0x2A24" name="GL_C3F_V3F"/>
+ <enum value="0x2A25" name="GL_N3F_V3F"/>
+ <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
+ <enum value="0x2A27" name="GL_T2F_V3F"/>
+ <enum value="0x2A28" name="GL_T4F_V4F"/>
+ <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
+ <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
+ <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
+ <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
+ <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
+ <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
+ <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
+ <enum value="0x4000" name="GL_LIGHT0"/>
+ <enum value="0x4001" name="GL_LIGHT1"/>
+ <enum value="0x4002" name="GL_LIGHT2"/>
+ <enum value="0x4003" name="GL_LIGHT3"/>
+ <enum value="0x4004" name="GL_LIGHT4"/>
+ <enum value="0x4005" name="GL_LIGHT5"/>
+ <enum value="0x4006" name="GL_LIGHT6"/>
+ <enum value="0x4007" name="GL_LIGHT7"/>
+ <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
+ <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
+ <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
+ <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
+ </enums>
+
+ <enums namespace="GL" start="0x8000" end="0x80BF" vendor="ARB" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific">
+ <enum value="0x8000" name="GL_ABGR_EXT"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
+ <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
+ <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR"/>
+ <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
+ <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
+ <enum value="0x8007" name="GL_MIN"/>
+ <enum value="0x8007" name="GL_MIN_EXT"/>
+ <enum value="0x8008" name="GL_MAX"/>
+ <enum value="0x8008" name="GL_MAX_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <enum value="0x800C" name="GL_CMYK_EXT"/>
+ <enum value="0x800D" name="GL_CMYKA_EXT"/>
+ <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
+ <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
+ <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D"/>
+ <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum value="0x8016" name="GL_REDUCE"/>
+ <enum value="0x8016" name="GL_REDUCE_EXT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
+ <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
+ <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
+ <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <enum value="0x8024" name="GL_HISTOGRAM"/>
+ <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
+ <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
+ <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
+ <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
+ <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum value="0x802E" name="GL_MINMAX"/>
+ <enum value="0x802E" name="GL_MINMAX_EXT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
+ <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK"/>
+ <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
+ <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
+ <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
+ <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
+ <enum value="0x803B" name="GL_ALPHA4"/>
+ <enum value="0x803B" name="GL_ALPHA4_EXT"/>
+ <enum value="0x803C" name="GL_ALPHA8"/>
+ <enum value="0x803C" name="GL_ALPHA8_EXT"/>
+ <enum value="0x803C" name="GL_ALPHA8_OES"/>
+ <enum value="0x803D" name="GL_ALPHA12"/>
+ <enum value="0x803D" name="GL_ALPHA12_EXT"/>
+ <enum value="0x803E" name="GL_ALPHA16"/>
+ <enum value="0x803E" name="GL_ALPHA16_EXT"/>
+ <enum value="0x803F" name="GL_LUMINANCE4"/>
+ <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
+ <enum value="0x8040" name="GL_LUMINANCE8"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
+ <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
+ <enum value="0x8041" name="GL_LUMINANCE12"/>
+ <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
+ <enum value="0x8042" name="GL_LUMINANCE16"/>
+ <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
+ <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
+ <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
+ <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
+ <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum value="0x8049" name="GL_INTENSITY"/>
+ <enum value="0x8049" name="GL_INTENSITY_EXT"/>
+ <enum value="0x804A" name="GL_INTENSITY4"/>
+ <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
+ <enum value="0x804B" name="GL_INTENSITY8"/>
+ <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
+ <enum value="0x804C" name="GL_INTENSITY12"/>
+ <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
+ <enum value="0x804D" name="GL_INTENSITY16"/>
+ <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
+ <enum value="0x804E" name="GL_RGB2_EXT"/>
+ <enum value="0x804F" name="GL_RGB4"/>
+ <enum value="0x804F" name="GL_RGB4_EXT"/>
+ <enum value="0x8050" name="GL_RGB5"/>
+ <enum value="0x8050" name="GL_RGB5_EXT"/>
+ <enum value="0x8051" name="GL_RGB8"/>
+ <enum value="0x8051" name="GL_RGB8_EXT"/>
+ <enum value="0x8051" name="GL_RGB8_OES"/>
+ <enum value="0x8052" name="GL_RGB10"/>
+ <enum value="0x8052" name="GL_RGB10_EXT"/>
+ <enum value="0x8053" name="GL_RGB12"/>
+ <enum value="0x8053" name="GL_RGB12_EXT"/>
+ <enum value="0x8054" name="GL_RGB16"/>
+ <enum value="0x8054" name="GL_RGB16_EXT"/>
+ <enum value="0x8055" name="GL_RGBA2"/>
+ <enum value="0x8055" name="GL_RGBA2_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4"/>
+ <enum value="0x8056" name="GL_RGBA4_EXT"/>
+ <enum value="0x8056" name="GL_RGBA4_OES"/>
+ <enum value="0x8057" name="GL_RGB5_A1"/>
+ <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
+ <enum value="0x8057" name="GL_RGB5_A1_OES"/>
+ <enum value="0x8058" name="GL_RGBA8"/>
+ <enum value="0x8058" name="GL_RGBA8_EXT"/>
+ <enum value="0x8058" name="GL_RGBA8_OES"/>
+ <enum value="0x8059" name="GL_RGB10_A2"/>
+ <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
+ <enum value="0x805A" name="GL_RGBA12"/>
+ <enum value="0x805A" name="GL_RGBA12_EXT"/>
+ <enum value="0x805B" name="GL_RGBA16"/>
+ <enum value="0x805B" name="GL_RGBA16_EXT"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
+ <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum value="0x8062" name="GL_REPLACE_EXT"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
+ <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
+ <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
+ <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
+ <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
+ <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
+ <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
+ <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
+ <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
+ <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
+ <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
+ <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
+ <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY"/>
+ <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY"/>
+ <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
+ <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
+ <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
+ <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
+ <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
+ <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
+ <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
+ <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
+ <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
+ <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
+ <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
+ <enum value="0x80A1" name="GL_1PASS_EXT"/>
+ <enum value="0x80A1" name="GL_1PASS_SGIS"/>
+ <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
+ <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
+ <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
+ <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
+ <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
+ <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
+ <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
+ <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
+ <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
+ <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
+ <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
+ <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum value="0x80A9" name="GL_SAMPLES"/>
+ <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
+ <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
+ <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
+ <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
+ <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
+ <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
+ <unused start="0x80C0" end="0x80C7" vendor="ZiiLabs"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
+ <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
+ <enum value="0x80CC" name="GL_422_EXT"/>
+ <enum value="0x80CD" name="GL_422_REV_EXT"/>
+ <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
+ <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
+ <enum value="0x80D0" name="GL_COLOR_TABLE"/>
+ <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
+ <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
+ <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
+ <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
+ <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
+ <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
+ <enum value="0x80E0" name="GL_BGR"/>
+ <enum value="0x80E0" name="GL_BGR_EXT"/>
+ <enum value="0x80E1" name="GL_BGRA"/>
+ <enum value="0x80E1" name="GL_BGRA_EXT"/>
+ <enum value="0x80E1" name="GL_BGRA_IMG"/>
+ <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
+ <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
+ <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
+ <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
+ <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
+ <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <enum value="0x80EA" name="GL_PHONG_WIN"/>
+ <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
+ <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
+ <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
+ <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ <unused start="0x80F1" end="0x810F" vendor="MS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
+ <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
+ <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
+ <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
+ <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
+ <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
+ <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
+ <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ <enum value="0x8146" name="GL_FILTER4_SGIS"/>
+ <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <enum value="0x8148" name="GL_SPRITE_SGIX"/>
+ <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
+ <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
+ <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
+ <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
+ <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
+ <unused start="0x8152" vendor="HP" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
+ <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
+ <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum value="0x815F" name="GL_CUBIC_HP"/>
+ <enum value="0x8160" name="GL_AVERAGE_HP"/>
+ <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <unused start="0x8164" vendor="HP"/>
+ <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
+ <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ <unused start="0x816A" end="0x816F" vendor="HP"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
+ <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
+ <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
+ <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
+ <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
+ <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
+ <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
+ <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
+ <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
+ <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
+ <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
+ <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
+ <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
+ <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
+ <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
+ <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
+ <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
+ <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
+ <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
+ <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
+ <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
+ <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
+ <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
+ <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
+ <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
+ <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
+ <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
+ <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
+ <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
+ <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
+ <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
+ <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
+ <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
+ <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
+ <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
+ <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
+ <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
+ <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
+ <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
+ <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
+ <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
+ <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
+ <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
+ <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
+ <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
+ <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
+ <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
+ <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
+ <unused start="0x81D0" end="0x81D1" vendor="SUN"/>
+ <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
+ <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
+ <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
+ <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
+ <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
+ <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <unused start="0x81DB" end="0x81DF" vendor="SUN"/>
+ </enums>
+
+ <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
+ <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
+ <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
+ <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
+ <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
+ <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
+ <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
+ <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
+ <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
+ <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
+ <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
+ <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
+ <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
+ <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
+ <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
+ <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ <unused start="0x8201" end="0x820F" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum value="0x821B" name="GL_MAJOR_VERSION"/>
+ <enum value="0x821C" name="GL_MINOR_VERSION"/>
+ <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
+ <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
+ <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
+ <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/>
+ <enum value="0x8222" name="GL_INDEX"/>
+ <unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
+ <unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
+ <enum value="0x8225" name="GL_COMPRESSED_RED"/>
+ <enum value="0x8226" name="GL_COMPRESSED_RG"/>
+ <enum value="0x8227" name="GL_RG"/>
+ <enum value="0x8227" name="GL_RG_EXT"/>
+ <enum value="0x8228" name="GL_RG_INTEGER"/>
+ <enum value="0x8229" name="GL_R8"/>
+ <enum value="0x8229" name="GL_R8_EXT"/>
+ <enum value="0x822A" name="GL_R16"/>
+ <enum value="0x822B" name="GL_RG8"/>
+ <enum value="0x822B" name="GL_RG8_EXT"/>
+ <enum value="0x822C" name="GL_RG16"/>
+ <enum value="0x822D" name="GL_R16F"/>
+ <enum value="0x822D" name="GL_R16F_EXT"/>
+ <enum value="0x822E" name="GL_R32F"/>
+ <enum value="0x822E" name="GL_R32F_EXT"/>
+ <enum value="0x822F" name="GL_RG16F"/>
+ <enum value="0x822F" name="GL_RG16F_EXT"/>
+ <enum value="0x8230" name="GL_RG32F"/>
+ <enum value="0x8230" name="GL_RG32F_EXT"/>
+ <enum value="0x8231" name="GL_R8I"/>
+ <enum value="0x8232" name="GL_R8UI"/>
+ <enum value="0x8233" name="GL_R16I"/>
+ <enum value="0x8234" name="GL_R16UI"/>
+ <enum value="0x8235" name="GL_R32I"/>
+ <enum value="0x8236" name="GL_R32UI"/>
+ <enum value="0x8237" name="GL_RG8I"/>
+ <enum value="0x8238" name="GL_RG8UI"/>
+ <enum value="0x8239" name="GL_RG16I"/>
+ <enum value="0x823A" name="GL_RG16UI"/>
+ <enum value="0x823B" name="GL_RG32I"/>
+ <enum value="0x823C" name="GL_RG32UI"/>
+ <unused start="0x823D" end="0x823F" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
+ <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+ <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
+ <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
+ <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
+ <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
+ <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
+ <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum value="0x827E" name="GL_MAX_WIDTH"/>
+ <enum value="0x827F" name="GL_MAX_HEIGHT"/>
+ <enum value="0x8280" name="GL_MAX_DEPTH"/>
+ <enum value="0x8281" name="GL_MAX_LAYERS"/>
+ <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
+ <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
+ <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
+ <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
+ <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
+ <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
+ <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
+ <enum value="0x828C" name="GL_READ_PIXELS"/>
+ <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
+ <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
+ <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum value="0x8293" name="GL_MIPMAP"/>
+ <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
+ <enum value="0x8296" name="GL_COLOR_ENCODING"/>
+ <enum value="0x8297" name="GL_SRGB_READ"/>
+ <enum value="0x8298" name="GL_SRGB_WRITE"/>
+ <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
+ <enum value="0x829A" name="GL_FILTER"/>
+ <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
+ <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
+ <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
+ <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
+ <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
+ <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
+ <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
+ <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
+ <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
+ <unused start="0x82AB" vendor="ARB"/>
+ <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
+ <unused start="0x82B0" vendor="ARB"/>
+ <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
+ <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
+ <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
+ <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
+ <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
+ <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
+ <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
+ <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
+ <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
+ <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
+ <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
+ <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
+ <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+ <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <enum value="0x82E0" name="GL_BUFFER"/>
+ <enum value="0x82E0" name="GL_BUFFER_KHR"/>
+ <enum value="0x82E1" name="GL_SHADER"/>
+ <enum value="0x82E1" name="GL_SHADER_KHR"/>
+ <enum value="0x82E2" name="GL_PROGRAM"/>
+ <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
+ <enum value="0x82E3" name="GL_QUERY"/>
+ <enum value="0x82E3" name="GL_QUERY_KHR"/>
+ <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+ <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+ <enum value="0x82E6" name="GL_SAMPLER"/>
+ <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
+ <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
+ <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <enum value="0x82EA" name="GL_QUERY_TARGET"/>
+ <enum value="0x82EB" name="GL_TEXTURE_BINDING"/>
+ <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
+ <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
+ <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
+ <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
+ <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
+ <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
+ <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
+ <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
+ <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+ <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+ <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
+ <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+ <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+ <unused start="0x82FD" end="0x830F" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
+ <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
+ <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
+ <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
+ <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
+ <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
+ <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
+ <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
+ <enum value="0x8318" name="GL_YCRCB_SGIX"/>
+ <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
+ <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
+ <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
+ <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
+ <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
+ <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
+ <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
+ <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
+ <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
+ <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
+ <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
+ <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
+ <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
+ <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
+ <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
+ <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
+ <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
+ <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
+ <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
+ <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
+ <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum value="0x8334" name="GL_CUBIC_EXT"/>
+ <enum value="0x8335" name="GL_AVERAGE_EXT"/>
+ <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <unused start="0x8339" end="0x833F" vendor="SUN"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
+ <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
+ <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
+ <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
+ <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
+ <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
+ <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
+ <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
+ <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
+ <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
+ <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
+ <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
+ <!-- Unfortunately, there was a collision promoting to EXT
+ from SGIX. Use fog_coord's value of 0x8452 instead of
+ the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
+ <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
+ <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
+ <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
+ <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
+ <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
+ <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
+ <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
+ <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
+ <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
+ <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
+ <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
+ <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
+ <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
+ <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
+ </enums>
+
+ <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
+ <!-- NOTE: IBM is using values in this range, because of a
+ bobble when an employee left DEC for IBM at the same
+ time as they were assigned the range. their registry
+ became inconsistent. It's unknown whether HP has any
+ conflicts. They have never reported using any values in
+ this range. Lesson: assigned ranges belong to vendors,
+ not engineers! -->
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
+ <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
+ <unused start="0x8371" end="0x837F" vendor="HP"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM">
+ <unused start="0x8380" end="0x839F" vendor="IBM"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
+ <enum value="0x83A0" name="GL_RGB_S3TC"/>
+ <enum value="0x83A1" name="GL_RGB4_S3TC"/>
+ <enum value="0x83A2" name="GL_RGBA_S3TC"/>
+ <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
+ <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
+ <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
+ <unused start="0x83A6" end="0x83BF" vendor="S3"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
+ <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
+ <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
+ <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
+ <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
+ <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
+ <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
+ <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
+ <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
+ <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
+ <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
+ <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
+ <unused start="0x83CB" end="0x83E5" vendor="SGI"/>
+ <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
+ <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
+ <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
+ <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
+ <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
+ <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
+ <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </enums>
+
+ <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
+ <!-- This block was reclaimed from NTP, who never shipped
+ it, and reassigned to Intel. -->
+ <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+ <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
+ <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
+ <unused start="0x83FC" end="0x83FE" vendor="INTEL"/>
+ <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
+ <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <unused start="0x8414" end="0x842B" vendor="SGI"/>
+ <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ <unused start="0x8431" end="0x8435" vendor="SGI"/>
+ <!-- Incomplete extension SGIX_fragment_lighting -->
+ <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
+ <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
+ <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
+ <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
+ <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
+ <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
+ <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
+ <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
+ <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
+ <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
+ <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
+ <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
+ <unused start="0x844D" vendor="SGI"/>
+ <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
+ <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
+ <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
+ <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
+ <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
+ <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
+ <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
+ <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
+ <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ <!-- 0x8450-0x845F range brokered for Id Software -->
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
+ <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
+ <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
+ <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
+ <enum value="0x8458" name="GL_COLOR_SUM"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
+ <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
+ <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
+ <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
+ <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
+ <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
+ <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
+ <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
+ <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
+ <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
+ <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
+ <unused start="0x846C" vendor="SGI"/>
+ <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <unused start="0x846F" vendor="SGI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD">
+ <unused start="0x8470" end="0x848F" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
+ <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
+ <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
+ <unused start="0x8492" end="0x849F" vendor="REND"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD">
+ <unused start="0x84A0" end="0x84BF" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
+ <enum value="0x84C0" name="GL_TEXTURE0"/>
+ <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
+ <enum value="0x84C1" name="GL_TEXTURE1"/>
+ <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
+ <enum value="0x84C2" name="GL_TEXTURE2"/>
+ <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
+ <enum value="0x84C3" name="GL_TEXTURE3"/>
+ <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
+ <enum value="0x84C4" name="GL_TEXTURE4"/>
+ <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
+ <enum value="0x84C5" name="GL_TEXTURE5"/>
+ <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
+ <enum value="0x84C6" name="GL_TEXTURE6"/>
+ <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
+ <enum value="0x84C7" name="GL_TEXTURE7"/>
+ <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
+ <enum value="0x84C8" name="GL_TEXTURE8"/>
+ <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
+ <enum value="0x84C9" name="GL_TEXTURE9"/>
+ <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
+ <enum value="0x84CA" name="GL_TEXTURE10"/>
+ <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
+ <enum value="0x84CB" name="GL_TEXTURE11"/>
+ <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
+ <enum value="0x84CC" name="GL_TEXTURE12"/>
+ <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
+ <enum value="0x84CD" name="GL_TEXTURE13"/>
+ <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
+ <enum value="0x84CE" name="GL_TEXTURE14"/>
+ <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
+ <enum value="0x84CF" name="GL_TEXTURE15"/>
+ <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
+ <enum value="0x84D0" name="GL_TEXTURE16"/>
+ <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
+ <enum value="0x84D1" name="GL_TEXTURE17"/>
+ <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
+ <enum value="0x84D2" name="GL_TEXTURE18"/>
+ <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
+ <enum value="0x84D3" name="GL_TEXTURE19"/>
+ <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
+ <enum value="0x84D4" name="GL_TEXTURE20"/>
+ <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
+ <enum value="0x84D5" name="GL_TEXTURE21"/>
+ <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
+ <enum value="0x84D6" name="GL_TEXTURE22"/>
+ <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
+ <enum value="0x84D7" name="GL_TEXTURE23"/>
+ <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
+ <enum value="0x84D8" name="GL_TEXTURE24"/>
+ <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
+ <enum value="0x84D9" name="GL_TEXTURE25"/>
+ <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
+ <enum value="0x84DA" name="GL_TEXTURE26"/>
+ <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
+ <enum value="0x84DB" name="GL_TEXTURE27"/>
+ <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
+ <enum value="0x84DC" name="GL_TEXTURE28"/>
+ <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
+ <enum value="0x84DD" name="GL_TEXTURE29"/>
+ <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
+ <enum value="0x84DE" name="GL_TEXTURE30"/>
+ <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
+ <enum value="0x84DF" name="GL_TEXTURE31"/>
+ <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
+ <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
+ <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <enum value="0x84E7" name="GL_SUBTRACT"/>
+ <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
+ <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
+ <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
+ <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
+ <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
+ <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
+ <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
+ <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
+ <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
+ <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
+ <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
+ <unused start="0x84FB" end="0x84FC" vendor="NV"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
+ <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum value="0x8503" name="GL_COMBINE4_NV"/>
+ <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
+ <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
+ <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
+ <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
+ <enum value="0x8508" name="GL_DECR_WRAP"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
+ <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
+ <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
+ <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
+ <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
+ <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
+ <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
+ <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
+ <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
+ <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
+ <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
+ <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
+ <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
+ <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
+ <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
+ <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
+ <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
+ <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
+ <enum value="0x852E" name="GL_SPARE0_NV"/>
+ <enum value="0x852F" name="GL_SPARE1_NV"/>
+ <enum value="0x8530" name="GL_DISCARD_NV"/>
+ <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
+ <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
+ <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
+ <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
+ <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
+ <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
+ <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
+ <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
+ <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
+ <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
+ <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
+ <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
+ <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum value="0x8550" name="GL_COMBINER0_NV"/>
+ <enum value="0x8551" name="GL_COMBINER1_NV"/>
+ <enum value="0x8552" name="GL_COMBINER2_NV"/>
+ <enum value="0x8553" name="GL_COMBINER3_NV"/>
+ <enum value="0x8554" name="GL_COMBINER4_NV"/>
+ <enum value="0x8555" name="GL_COMBINER5_NV"/>
+ <enum value="0x8556" name="GL_COMBINER6_NV"/>
+ <enum value="0x8557" name="GL_COMBINER7_NV"/>
+ <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
+ <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
+ <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
+ <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
+ <unused start="0x8569" end="0x856F" vendor="ZiiLabs"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
+ <enum value="0x8570" name="GL_COMBINE"/>
+ <enum value="0x8570" name="GL_COMBINE_ARB"/>
+ <enum value="0x8570" name="GL_COMBINE_EXT"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
+ <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
+ <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
+ <enum value="0x8573" name="GL_RGB_SCALE"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
+ <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
+ <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
+ <enum value="0x8575" name="GL_INTERPOLATE"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
+ <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
+ <enum value="0x8576" name="GL_CONSTANT"/>
+ <enum value="0x8576" name="GL_CONSTANT_ARB"/>
+ <enum value="0x8576" name="GL_CONSTANT_EXT"/>
+ <enum value="0x8576" name="GL_CONSTANT_NV"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
+ <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
+ <enum value="0x8578" name="GL_PREVIOUS"/>
+ <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
+ <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
+ <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
+ <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
+ <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
+ <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
+ <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
+ <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
+ <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
+ <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
+ <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
+ <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
+ <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
+ <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
+ <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
+ <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
+ <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
+ <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
+ <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
+ <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
+ <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
+ <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
+ <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
+ <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
+ <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
+ <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
+ <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
+ <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
+ <enum value="0x85AE" name="GL_PERTURB_EXT"/>
+ <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
+ <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
+ <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <unused start="0x85B6" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
+ <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
+ <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
+ <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
+ <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
+ <unused start="0x85CD" end="0x85CF" vendor="SUN"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
+ <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
+ <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
+ <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
+ <unused start="0x85D2" end="0x85DF" vendor="ZiiLabs"/>
+ </enums>
+
+ <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
+ <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
+ <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
+ <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
+ <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
+ <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
+ <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
+ <unused start="0x85FC" end="0x85FF" vendor="SGI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
+ <unused start="0x8600" end="0x8613" vendor="SUN"/>
+ <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
+ <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
+ <unused start="0x8614" end="0x861F" vendor="SUN"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
+ <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
+ <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
+ <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum value="0x862A" name="GL_IDENTITY_NV"/>
+ <enum value="0x862B" name="GL_INVERSE_NV"/>
+ <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
+ <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum value="0x8630" name="GL_MATRIX0_NV"/>
+ <enum value="0x8631" name="GL_MATRIX1_NV"/>
+ <enum value="0x8632" name="GL_MATRIX2_NV"/>
+ <enum value="0x8633" name="GL_MATRIX3_NV"/>
+ <enum value="0x8634" name="GL_MATRIX4_NV"/>
+ <enum value="0x8635" name="GL_MATRIX5_NV"/>
+ <enum value="0x8636" name="GL_MATRIX6_NV"/>
+ <enum value="0x8637" name="GL_MATRIX7_NV"/>
+ <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
+ <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
+ <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
+ <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
+ <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
+ <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
+ <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
+ <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
+ <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
+ <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
+ <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
+ <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
+ <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
+ <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion">
+ <unused start="0x8680" end="0x869F" vendor="Pixelfusion"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
+ <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
+ <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB"/>
+ <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
+ <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
+ <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
+ <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
+ <unused start="0x86B5" end="0x86BF" vendor="3DFX"/>
+ </enums>
+
+ <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
+ <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
+ <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
+ <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
+ <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
+ <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
+ <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
+ <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
+ <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
+ <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
+ <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
+ <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum value="0x86F4" name="GL_HILO_NV"/>
+ <enum value="0x86F5" name="GL_DSDT_NV"/>
+ <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
+ <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
+ <enum value="0x86F8" name="GL_HILO16_NV"/>
+ <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
+ <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
+ <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
+ <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
+ <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
+ <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
+ <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
+ <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
+ <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
+ <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
+ <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
+ <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum value="0x8709" name="GL_DSDT8_NV"/>
+ <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
+ <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum value="0x870E" name="GL_HI_SCALE_NV"/>
+ <enum value="0x870F" name="GL_LO_SCALE_NV"/>
+ <enum value="0x8710" name="GL_DS_SCALE_NV"/>
+ <enum value="0x8711" name="GL_DT_SCALE_NV"/>
+ <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
+ <enum value="0x8714" name="GL_HI_BIAS_NV"/>
+ <enum value="0x8715" name="GL_LO_BIAS_NV"/>
+ <enum value="0x8716" name="GL_DS_BIAS_NV"/>
+ <enum value="0x8717" name="GL_DT_BIAS_NV"/>
+ <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
+ <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
+ <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
+ <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
+ <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
+ <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
+ <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
+ <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
+ <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
+ <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
+ <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
+ <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
+ <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
+ <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
+ <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
+ <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
+ <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
+ <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
+ <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
+ <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
+ <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
+ <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
+ <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
+ <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
+ <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
+ <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
+ <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
+ <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
+ <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
+ <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
+ <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
+ <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
+ <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
+ <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
+ <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
+ <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
+ <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
+ <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
+ <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
+ <unused start="0x8747" end="0x8749" vendor="AMD"/>
+ <enum value="0x874A" name="GL_SET_AMD"/>
+ <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
+ <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
+ <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
+ <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
+ <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
+ <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
+ <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
+ <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
+ <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
+ <enum value="0x8757" name="GL_YCBCR_MESA"/>
+ <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
+ <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ <unused start="0x875F" vendor="MESA"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
+ <enum value="0x8760" name="GL_STATIC_ATI"/>
+ <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
+ <enum value="0x8762" name="GL_PRESERVE_ATI"/>
+ <enum value="0x8763" name="GL_DISCARD_ATI"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE"/>
+ <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
+ <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE"/>
+ <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
+ <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
+ <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
+ <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
+ <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
+ <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
+ <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
+ <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
+ <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
+ <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
+ <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum value="0x8779" name="GL_DUDV_ATI"/>
+ <enum value="0x877A" name="GL_DU8DV8_ATI"/>
+ <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
+ <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
+ <unused start="0x877D" end="0x877F" vendor="AMD"/>
+ <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
+ <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
+ <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
+ <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
+ <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
+ <enum value="0x8786" name="GL_OP_MUL_EXT"/>
+ <enum value="0x8787" name="GL_OP_ADD_EXT"/>
+ <enum value="0x8788" name="GL_OP_MADD_EXT"/>
+ <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
+ <enum value="0x878A" name="GL_OP_MAX_EXT"/>
+ <enum value="0x878B" name="GL_OP_MIN_EXT"/>
+ <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
+ <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
+ <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
+ <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
+ <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
+ <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum value="0x8793" name="GL_OP_POWER_EXT"/>
+ <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
+ <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum value="0x8796" name="GL_OP_SUB_EXT"/>
+ <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum value="0x8799" name="GL_OP_MOV_EXT"/>
+ <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
+ <enum value="0x87BE" name="GL_SCALAR_EXT"/>
+ <enum value="0x87BF" name="GL_VECTOR_EXT"/>
+ <enum value="0x87C0" name="GL_MATRIX_EXT"/>
+ <enum value="0x87C1" name="GL_VARIANT_EXT"/>
+ <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
+ <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum value="0x87C4" name="GL_LOCAL_EXT"/>
+ <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum value="0x87D5" name="GL_X_EXT"/>
+ <enum value="0x87D6" name="GL_Y_EXT"/>
+ <enum value="0x87D7" name="GL_Z_EXT"/>
+ <enum value="0x87D8" name="GL_W_EXT"/>
+ <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
+ <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
+ <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
+ <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
+ <enum value="0x87DD" name="GL_ZERO_EXT"/>
+ <enum value="0x87DE" name="GL_ONE_EXT"/>
+ <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
+ <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
+ <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
+ <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
+ <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
+ <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
+ <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
+ <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
+ <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <enum value="0x87F9" name="GL_3DC_X_AMD"/>
+ <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
+ <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
+ <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
+ <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <unused start="0x8811" end="0x8813" vendor="AMD"/>
+ <enum value="0x8814" name="GL_RGBA32F"/>
+ <enum value="0x8814" name="GL_RGBA32F_ARB"/>
+ <enum value="0x8814" name="GL_RGBA32F_EXT"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
+ <enum value="0x8815" name="GL_RGB32F"/>
+ <enum value="0x8815" name="GL_RGB32F_ARB"/>
+ <enum value="0x8815" name="GL_RGB32F_EXT"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
+ <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
+ <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
+ <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
+ <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum value="0x881A" name="GL_RGBA16F"/>
+ <enum value="0x881A" name="GL_RGBA16F_ARB"/>
+ <enum value="0x881A" name="GL_RGBA16F_EXT"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
+ <enum value="0x881B" name="GL_RGB16F"/>
+ <enum value="0x881B" name="GL_RGB16F_ARB"/>
+ <enum value="0x881B" name="GL_RGB16F_EXT"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
+ <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
+ <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
+ <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
+ <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <unused start="0x8821" end="0x8822" vendor="AMD"/>
+ <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
+ <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
+ <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
+ <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
+ <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
+ <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
+ <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
+ <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
+ <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
+ <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
+ <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
+ <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
+ <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
+ <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
+ <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
+ <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
+ <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
+ <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ <unused start="0x8836" vendor="AMD"/>
+ <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
+ <unused start="0x8838" end="0x883C" vendor="AMD"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <unused start="0x883E" vendor="AMD"/>
+ <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
+ <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
+ <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
+ <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
+ <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum value="0x885E" name="GL_HILO8_NV"/>
+ <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
+ <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
+ <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
+ <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
+ <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
+ <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
+ <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
+ <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
+ <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <unused start="0x886B" vendor="NV"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
+ <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
+ <unused start="0x8877" vendor="NV" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
+ <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <unused start="0x887E" vendor="NV"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x8880" name="GL_FLOAT_R_NV"/>
+ <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
+ <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
+ <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
+ <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
+ <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
+ <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
+ <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
+ <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
+ <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
+ <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
+ <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
+ <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
+ <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
+ <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum value="0x88B8" name="GL_READ_ONLY"/>
+ <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
+ <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
+ <enum value="0x88BA" name="GL_READ_WRITE"/>
+ <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
+ <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
+ <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
+ <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
+ <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
+ <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
+ <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
+ <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
+ <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
+ <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
+ <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
+ <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
+ <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
+ <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
+ <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
+ <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
+ <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
+ <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
+ <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
+ <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
+ <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
+ <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
+ <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
+ <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
+ <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
+ <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
+ <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
+ <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
+ <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
+ <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
+ <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
+ <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
+ <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
+ <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
+ <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
+ <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
+ <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW"/>
+ <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
+ <enum value="0x88E1" name="GL_STREAM_READ"/>
+ <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY"/>
+ <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
+ <unused start="0x88E3" vendor="NV" comment="To extend ARB_vbo"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW"/>
+ <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
+ <enum value="0x88E5" name="GL_STATIC_READ"/>
+ <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY"/>
+ <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
+ <unused start="0x88E7" vendor="NV" comment="To extend ARB_vbo"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
+ <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
+ <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
+ <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ <enum value="0x88F9" name="GL_SRC1_COLOR"/>
+ <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
+ <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ <unused start="0x8913" vendor="NV"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
+ <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
+ <unused start="0x8915" vendor="NV"/>
+ <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+ <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+ <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
+ <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY"/>
+ <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
+ <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
+ <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum value="0x8921" name="GL_REG_0_ATI"/>
+ <enum value="0x8922" name="GL_REG_1_ATI"/>
+ <enum value="0x8923" name="GL_REG_2_ATI"/>
+ <enum value="0x8924" name="GL_REG_3_ATI"/>
+ <enum value="0x8925" name="GL_REG_4_ATI"/>
+ <enum value="0x8926" name="GL_REG_5_ATI"/>
+ <enum value="0x8927" name="GL_REG_6_ATI"/>
+ <enum value="0x8928" name="GL_REG_7_ATI"/>
+ <enum value="0x8929" name="GL_REG_8_ATI"/>
+ <enum value="0x892A" name="GL_REG_9_ATI"/>
+ <enum value="0x892B" name="GL_REG_10_ATI"/>
+ <enum value="0x892C" name="GL_REG_11_ATI"/>
+ <enum value="0x892D" name="GL_REG_12_ATI"/>
+ <enum value="0x892E" name="GL_REG_13_ATI"/>
+ <enum value="0x892F" name="GL_REG_14_ATI"/>
+ <enum value="0x8930" name="GL_REG_15_ATI"/>
+ <enum value="0x8931" name="GL_REG_16_ATI"/>
+ <enum value="0x8932" name="GL_REG_17_ATI"/>
+ <enum value="0x8933" name="GL_REG_18_ATI"/>
+ <enum value="0x8934" name="GL_REG_19_ATI"/>
+ <enum value="0x8935" name="GL_REG_20_ATI"/>
+ <enum value="0x8936" name="GL_REG_21_ATI"/>
+ <enum value="0x8937" name="GL_REG_22_ATI"/>
+ <enum value="0x8938" name="GL_REG_23_ATI"/>
+ <enum value="0x8939" name="GL_REG_24_ATI"/>
+ <enum value="0x893A" name="GL_REG_25_ATI"/>
+ <enum value="0x893B" name="GL_REG_26_ATI"/>
+ <enum value="0x893C" name="GL_REG_27_ATI"/>
+ <enum value="0x893D" name="GL_REG_28_ATI"/>
+ <enum value="0x893E" name="GL_REG_29_ATI"/>
+ <enum value="0x893F" name="GL_REG_30_ATI"/>
+ <enum value="0x8940" name="GL_REG_31_ATI"/>
+ <enum value="0x8941" name="GL_CON_0_ATI"/>
+ <enum value="0x8942" name="GL_CON_1_ATI"/>
+ <enum value="0x8943" name="GL_CON_2_ATI"/>
+ <enum value="0x8944" name="GL_CON_3_ATI"/>
+ <enum value="0x8945" name="GL_CON_4_ATI"/>
+ <enum value="0x8946" name="GL_CON_5_ATI"/>
+ <enum value="0x8947" name="GL_CON_6_ATI"/>
+ <enum value="0x8948" name="GL_CON_7_ATI"/>
+ <enum value="0x8949" name="GL_CON_8_ATI"/>
+ <enum value="0x894A" name="GL_CON_9_ATI"/>
+ <enum value="0x894B" name="GL_CON_10_ATI"/>
+ <enum value="0x894C" name="GL_CON_11_ATI"/>
+ <enum value="0x894D" name="GL_CON_12_ATI"/>
+ <enum value="0x894E" name="GL_CON_13_ATI"/>
+ <enum value="0x894F" name="GL_CON_14_ATI"/>
+ <enum value="0x8950" name="GL_CON_15_ATI"/>
+ <enum value="0x8951" name="GL_CON_16_ATI"/>
+ <enum value="0x8952" name="GL_CON_17_ATI"/>
+ <enum value="0x8953" name="GL_CON_18_ATI"/>
+ <enum value="0x8954" name="GL_CON_19_ATI"/>
+ <enum value="0x8955" name="GL_CON_20_ATI"/>
+ <enum value="0x8956" name="GL_CON_21_ATI"/>
+ <enum value="0x8957" name="GL_CON_22_ATI"/>
+ <enum value="0x8958" name="GL_CON_23_ATI"/>
+ <enum value="0x8959" name="GL_CON_24_ATI"/>
+ <enum value="0x895A" name="GL_CON_25_ATI"/>
+ <enum value="0x895B" name="GL_CON_26_ATI"/>
+ <enum value="0x895C" name="GL_CON_27_ATI"/>
+ <enum value="0x895D" name="GL_CON_28_ATI"/>
+ <enum value="0x895E" name="GL_CON_29_ATI"/>
+ <enum value="0x895F" name="GL_CON_30_ATI"/>
+ <enum value="0x8960" name="GL_CON_31_ATI"/>
+ <enum value="0x8961" name="GL_MOV_ATI"/>
+ <enum value="0x8963" name="GL_ADD_ATI"/>
+ <enum value="0x8964" name="GL_MUL_ATI"/>
+ <enum value="0x8965" name="GL_SUB_ATI"/>
+ <enum value="0x8966" name="GL_DOT3_ATI"/>
+ <enum value="0x8967" name="GL_DOT4_ATI"/>
+ <enum value="0x8968" name="GL_MAD_ATI"/>
+ <enum value="0x8969" name="GL_LERP_ATI"/>
+ <enum value="0x896A" name="GL_CND_ATI"/>
+ <enum value="0x896B" name="GL_CND0_ATI"/>
+ <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
+ <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
+ <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
+ <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
+ <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <unused start="0x897C" end="0x897F" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
+ <enum value="0x8980" name="GL_INTERLACE_OML"/>
+ <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
+ <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
+ <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
+ <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs">
+ <unused start="0x8990" end="0x899F" vendor="ZiiLabs"/>
+ </enums>
+
+ <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox">
+ <unused start="0x89A0" end="0x89FF" vendor="Matrox"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
+ <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
+ <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
+ <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
+ <unused start="0x8A10" vendor="APPLE" comment="Unknown extension (Khronos bug 632)"/>
+ <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
+ <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
+ <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ <unused start="0x8A17" end="0x8A18" vendor="APPLE"/>
+ <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
+ <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
+ <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
+ <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
+ <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
+ <unused start="0x8A1E" vendor="APPLE"/>
+ <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
+ <unused start="0x8A20" end="0x8A27" vendor="APPLE"/>
+ <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
+ <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
+ <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
+ <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
+ <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <unused start="0x8A47" vendor="APPLE"/>
+ <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum value="0x8A49" name="GL_DECODE_EXT"/>
+ <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
+ <unused start="0x8A4B" end="0x8A4E" vendor="APPLE"/>
+ <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <unused start="0x8A50" vendor="APPLE"/>
+ <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
+ <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
+ <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
+ <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
+ <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
+ <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
+ <unused start="0x8A58" end="0x8A7F" vendor="APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox">
+ <unused start="0x8A80" end="0x8AEF" vendor="Matrox"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul">
+ <unused start="0x8AF0" end="0x8B2F" vendor="Chromium"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
+ <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
+ <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
+ <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
+ <unused start="0x8B41" end="0x8B47" comment="For container types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
+ <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
+ <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
+ <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
+ <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
+ <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
+ <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
+ <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
+ <enum value="0x8B53" name="GL_INT_VEC2"/>
+ <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
+ <enum value="0x8B54" name="GL_INT_VEC3"/>
+ <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
+ <enum value="0x8B55" name="GL_INT_VEC4"/>
+ <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
+ <enum value="0x8B56" name="GL_BOOL"/>
+ <enum value="0x8B56" name="GL_BOOL_ARB"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2"/>
+ <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3"/>
+ <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4"/>
+ <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
+ <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
+ <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
+ <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
+ <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
+ <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
+ <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
+ <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
+ <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
+ <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
+ <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
+ <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
+ <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
+ <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
+ <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
+ <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
+ <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
+ <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
+ <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
+ <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
+ <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
+ <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
+ <enum value="0x8B80" name="GL_DELETE_STATUS"/>
+ <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
+ <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum value="0x8B82" name="GL_LINK_STATUS"/>
+ <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
+ <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
+ <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
+ <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
+ <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
+ <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
+ <unused start="0x8B8E" end="0x8B8F" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
+ <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
+ <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
+ <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
+ <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
+ <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
+ <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
+ <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
+ <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed">
+ <unused start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
+ <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
+ <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
+ <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
+ <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
+ <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
+ <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
+ <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
+ <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
+ <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
+ <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
+ <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
+ <unused start="0x8BC7" end="0x8BD1" vendor="AMD"/>
+ <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
+ <unused start="0x8BDD" end="0x8BFF" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
+ <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
+ <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
+ <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
+ <unused start="0x8C0B" end="0x8C0F" vendor="IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
+ <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
+ <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <unused start="0x8C1E" end="0x8C25" vendor="NV"/>
+ <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
+ <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <unused start="0x8C30" end="0x8C35" vendor="NV"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
+ <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+ <unused start="0x8C38" end="0x8C39" vendor="NV"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ <enum value="0x8C40" name="GL_SRGB"/>
+ <enum value="0x8C40" name="GL_SRGB_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8"/>
+ <enum value="0x8C41" name="GL_SRGB8_EXT"/>
+ <enum value="0x8C41" name="GL_SRGB8_NV"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
+ <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
+ <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
+ <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
+ <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
+ <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <unused start="0x8C50" end="0x8C6F" vendor="NV"/>
+ <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
+ <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
+ <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
+ <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
+ <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
+ <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
+ <!-- Reassigned from ATI to QCOM at time of
+ mobile/desktop split (bug 5874) -->
+ <unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
+ <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
+ <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <unused start="0x8C94" end="0x8C9F" vendor="QCOM"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
+ <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
+ <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
+ <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
+ <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
+ <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
+ <unused start="0x8CAE" end="0x8CAF" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1">
+ <unused start="0x8CB0" end="0x8CCF" vendor="ZiiLabs"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <unused start="0x8CD8" vendor="ARB" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
+ <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <unused start="0x8CDE" vendor="ARB" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
+ <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
+ <unused start="0x8CF0" end="0x8CFF" vendor="ARB" comment="For color attachments 16-31"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
+ <unused start="0x8D01" end="0x8D1F" vendor="ARB" comment="For depth attachments 16-31"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
+ <unused start="0x8D21" end="0x8D3F" vendor="ARB" comment="For stencil attachments 16-31"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
+ <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
+ <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <unused start="0x8D45" vendor="ARB" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
+ <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
+ <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
+ <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
+ <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
+ <unused start="0x8D4A" end="0x8D4F" vendor="ARB" comment="For additional stencil formats"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
+ <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
+ <unused start="0x8D58" end="0x8D5F" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
+ <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
+ <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
+ <enum value="0x8D62" name="GL_RGB565_OES"/>
+ <enum value="0x8D62" name="GL_RGB565"/>
+ <unused start="0x8D63" vendor="OES" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
+ <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
+ <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
+ <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
+ <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <unused start="0x8D6D" end="0x8D6F" vendor="OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
+ <enum value="0x8D70" name="GL_RGBA32UI"/>
+ <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
+ <enum value="0x8D71" name="GL_RGB32UI"/>
+ <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
+ <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
+ <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
+ <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
+ <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum value="0x8D76" name="GL_RGBA16UI"/>
+ <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
+ <enum value="0x8D77" name="GL_RGB16UI"/>
+ <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
+ <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
+ <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
+ <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
+ <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI"/>
+ <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
+ <enum value="0x8D7D" name="GL_RGB8UI"/>
+ <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
+ <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
+ <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
+ <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
+ <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum value="0x8D82" name="GL_RGBA32I"/>
+ <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
+ <enum value="0x8D83" name="GL_RGB32I"/>
+ <enum value="0x8D83" name="GL_RGB32I_EXT"/>
+ <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
+ <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
+ <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
+ <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum value="0x8D88" name="GL_RGBA16I"/>
+ <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
+ <enum value="0x8D89" name="GL_RGB16I"/>
+ <enum value="0x8D89" name="GL_RGB16I_EXT"/>
+ <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
+ <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
+ <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
+ <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum value="0x8D8E" name="GL_RGBA8I"/>
+ <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
+ <enum value="0x8D8F" name="GL_RGB8I"/>
+ <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
+ <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
+ <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
+ <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
+ <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER"/>
+ <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
+ <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
+ <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
+ <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER"/>
+ <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
+ <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
+ <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
+ <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
+ <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
+ <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
+ <enum value="0x8DAA" name="GL_LAYER_NV"/>
+ <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
+ <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <unused start="0x8DB0" end="0x8DB8" vendor="NV"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
+ <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
+ <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
+ <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
+ <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
+ <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
+ <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
+ <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
+ <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
+ <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
+ <unused start="0x8DEB" end="0x8DEC" vendor="NV"/>
+ <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
+ <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
+ <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
+ <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
+ <enum value="0x8DF3" name="GL_LOW_INT"/>
+ <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
+ <enum value="0x8DF5" name="GL_HIGH_INT"/>
+ <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
+ <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
+ <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
+ <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <unused start="0x8DFE" end="0x8E0F" vendor="OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
+ <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT"/>
+ <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
+ <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
+ <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+ <unused start="0x8E1B" end="0x8E1D" vendor="NV"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
+ <unused start="0x8E21" vendor="NV"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
+ <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <enum value="0x8E26" name="GL_FRAME_NV"/>
+ <enum value="0x8E27" name="GL_FIELDS_NV"/>
+ <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP"/>
+ <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
+ <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
+ <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
+ <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ <unused start="0x8E30" end="0x8E41" vendor="NV"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
+ <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
+ <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
+ <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
+ <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
+ <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <unused start="0x8E60" end="0x8E6F" vendor="NV"/>
+ <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
+ <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
+ <enum value="0x8E7A" name="GL_ISOLINES"/>
+ <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+ <unused start="0x8E8B" vendor="NV"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+ <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+ <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+ <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+ <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
+ <unused start="0x8E90" end="0x8E9F" vendor="QNX"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG">
+ <unused start="0x8EA0" end="0x8EAF" vendor="IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20">
+ <unused start="0x8EB0" end="0x8EBF" vendor="OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent">
+ <unused start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
+ <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <unused start="0x8ED8" end="0x8F1C" vendor="NV"/>
+ <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
+ <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
+ <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
+ <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
+ <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
+ <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
+ <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
+ <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
+ <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
+ <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
+ <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
+ <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
+ <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
+ <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
+ <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
+ <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
+ <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75">
+ <unused start="0x8F50" end="0x8F5F" vendor="ZiiLabs"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
+ <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
+ <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ <unused start="0x8F62" vendor="ARM"/>
+ <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
+ <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
+ <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
+ <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+ <unused start="0x8F68" end="0x8F6F" vendor="ARM"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL.">
+ <unused start="0x8F70" end="0x8F7F" vendor="HI"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910">
+ <unused start="0x8F80" end="0x8F8F" vendor="Zebra"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
+ <enum value="0x8F90" name="GL_RED_SNORM"/>
+ <enum value="0x8F91" name="GL_RG_SNORM"/>
+ <enum value="0x8F92" name="GL_RGB_SNORM"/>
+ <enum value="0x8F93" name="GL_RGBA_SNORM"/>
+ <enum value="0x8F94" name="GL_R8_SNORM"/>
+ <enum value="0x8F95" name="GL_RG8_SNORM"/>
+ <enum value="0x8F96" name="GL_RGB8_SNORM"/>
+ <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
+ <enum value="0x8F98" name="GL_R16_SNORM"/>
+ <enum value="0x8F99" name="GL_RG16_SNORM"/>
+ <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+ <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+ <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
+ <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
+ <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
+ <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ <unused start="0x8FA1" end="0x8FAF" vendor="QCOM"/>
+ <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ <unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
+ <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
+ <unused start="0x8FBC" end="0x8FBF" vendor="QCOM"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
+ <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x8FE0" name="GL_INT8_NV"/>
+ <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
+ <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
+ <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
+ <enum value="0x8FE4" name="GL_INT16_NV"/>
+ <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
+ <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
+ <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+ <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+ <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+ <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
+ <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
+ <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
+ <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
+ <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
+ <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
+ <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
+ <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
+ <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
+ <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
+ <unused start="0x8FFF" vendor="NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
+ <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
+ <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum value="0x9006" name="GL_DISCRETE_AMD"/>
+ <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
+ <unused start="0x9008" vendor="AMD"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9010" name="GL_ALPHA_SNORM"/>
+ <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
+ <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
+ <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
+ <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
+ <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
+ <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
+ <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
+ <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
+ <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
+ <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
+ <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
+ <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
+ <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
+ <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
+ <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum value="0x902F" name="GL_SUCCESS_NV"/>
+ <enum value="0x9030" name="GL_FAILURE_NV"/>
+ <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
+ <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
+ <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <unused start="0x903D" end="0x9044" vendor="NV"/>
+ <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+ <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+ <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+ <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+ <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
+ <enum value="0x904C" name="GL_IMAGE_1D"/>
+ <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
+ <enum value="0x904D" name="GL_IMAGE_2D"/>
+ <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
+ <enum value="0x904E" name="GL_IMAGE_3D"/>
+ <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
+ <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE"/>
+ <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
+ <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
+ <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
+ <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
+ <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
+ <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
+ <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
+ <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum value="0x906F" name="GL_RGB10_A2UI"/>
+ <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
+ <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum value="0x9074" name="GL_FILE_NAME_NV"/>
+ <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
+ <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
+ <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
+ <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
+ <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
+ <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> -->
+ <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
+ <enum value="0x9088" name="GL_COUNT_UP_NV"/>
+ <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
+ <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
+ <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> -->
+ <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
+ <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
+ <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
+ <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
+ <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
+ <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> -->
+ <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> -->
+ <enum value="0x909A" name="GL_UTF8_NV"/>
+ <enum value="0x909B" name="GL_UTF16_NV"/>
+ <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
+ <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum value="0x90A3" name="GL_SQUARE_NV"/>
+ <enum value="0x90A4" name="GL_ROUND_NV"/>
+ <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
+ <enum value="0x90A6" name="GL_BEVEL_NV"/>
+ <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
+ <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
+ <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
+ <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
+ <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
+ <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
+ <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
+ <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
+ <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <unused start="0x90C0" end="0x90C6" vendor="NV"/>
+ <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <unused start="0x90E0" vendor="NV"/>
+ <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
+ <unused start="0x90E2" end="0x90E9" vendor="NV"/>
+ <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
+ <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+ <unused start="0x90F4" end="0x90FA" vendor="NV"/>
+ <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <unused start="0x90FD" end="0x90FF" vendor="NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
+ <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
+ <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE"/>
+ <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION"/>
+ <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS"/>
+ <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS"/>
+ <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE"/>
+ <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum value="0x9118" name="GL_UNSIGNALED"/>
+ <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
+ <enum value="0x9119" name="GL_SIGNALED"/>
+ <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
+ <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
+ <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
+ <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED"/>
+ <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
+ <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
+ <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
+ <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
+ <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
+ <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ <unused start="0x9131" end="0x9132" vendor="IMG"/>
+ <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
+ <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
+ <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ <unused start="0x9139" end="0x913F" vendor="IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
+ <unused start="0x9140" end="0x9142" vendor="AMD"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
+ <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
+ <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
+ <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
+ <unused start="0x9156" end="0x915F" vendor="AMD"/>
+ <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ <unused start="0x9161" vendor="AMD"/>
+ <enum value="0x9192" name="GL_QUERY_BUFFER"/>
+ <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
+ <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
+ <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
+ <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_ARB"/>
+ <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+ <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
+ <unused start="0x91A1" end="0x91A3" vendor="AMD"/>
+ <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
+ <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+ <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+ <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
+ <unused start="0x91AA" end="0x91B8" vendor="AMD"/>
+ <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
+ <unused start="0x91BA" vendor="AMD"/>
+ <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <unused start="0x91C0" end="0x923F" vendor="AMD"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
+ <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
+ <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
+ <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
+ <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
+ <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
+ <unused start="0x9245" end="0x924F" vendor="WEBGL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
+ <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
+ <unused start="0x9251" end="0x925F" vendor="DMP"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
+ <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ <unused start="0x9261" end="0x926F" vendor="FJ"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
+ <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
+ <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
+ <unused start="0x927A" end="0x927F" vendor="OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
+ <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
+ <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
+ <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
+ <enum value="0x9283" name="GL_DISJOINT_NV"/>
+ <enum value="0x9284" name="GL_CONJOINT_NV"/>
+ <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
+ <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
+ <enum value="0x9286" name="GL_SRC_NV"/>
+ <enum value="0x9287" name="GL_DST_NV"/>
+ <enum value="0x9288" name="GL_SRC_OVER_NV"/>
+ <enum value="0x9289" name="GL_DST_OVER_NV"/>
+ <enum value="0x928A" name="GL_SRC_IN_NV"/>
+ <enum value="0x928B" name="GL_DST_IN_NV"/>
+ <enum value="0x928C" name="GL_SRC_OUT_NV"/>
+ <enum value="0x928D" name="GL_DST_OUT_NV"/>
+ <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
+ <enum value="0x928F" name="GL_DST_ATOP_NV"/>
+ <unused start="0x9290" vendor="NV"/>
+ <enum value="0x9291" name="GL_PLUS_NV"/>
+ <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
+ <unused start="0x9293" vendor="NV"/>
+ <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
+ <enum value="0x9294" name="GL_MULTIPLY_NV"/>
+ <enum value="0x9295" name="GL_SCREEN_KHR"/>
+ <enum value="0x9295" name="GL_SCREEN_NV"/>
+ <enum value="0x9296" name="GL_OVERLAY_KHR"/>
+ <enum value="0x9296" name="GL_OVERLAY_NV"/>
+ <enum value="0x9297" name="GL_DARKEN_KHR"/>
+ <enum value="0x9297" name="GL_DARKEN_NV"/>
+ <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
+ <enum value="0x9298" name="GL_LIGHTEN_NV"/>
+ <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
+ <enum value="0x9299" name="GL_COLORDODGE_NV"/>
+ <enum value="0x929A" name="GL_COLORBURN_KHR"/>
+ <enum value="0x929A" name="GL_COLORBURN_NV"/>
+ <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
+ <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
+ <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
+ <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
+ <unused start="0x929D" vendor="NV"/>
+ <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
+ <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
+ <enum value="0x929F" name="GL_MINUS_NV"/>
+ <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
+ <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
+ <enum value="0x92A1" name="GL_CONTRAST_NV"/>
+ <unused start="0x92A2" vendor="NV"/>
+ <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
+ <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
+ <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
+ <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
+ <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
+ <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
+ <enum value="0x92A9" name="GL_HARDMIX_NV"/>
+ <unused start="0x92AA" end="0x92AC" vendor="NV"/>
+ <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
+ <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
+ <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
+ <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
+ <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
+ <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
+ <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
+ <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
+ <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
+ <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
+ <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
+ <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
+ <unused start="0x92B5" end="0x92BD" vendor="NV"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+ <unused start="0x92BF" vendor="NV"/>
+ <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <unused start="0x92DC" end="0x92DF" vendor="NV"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
+ <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum value="0x92E1" name="GL_UNIFORM"/>
+ <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
+ <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
+ <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
+ <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
+ <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
+ <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
+ <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
+ <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
+ <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
+ <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum value="0x92F9" name="GL_NAME_LENGTH"/>
+ <enum value="0x92FA" name="GL_TYPE"/>
+ <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
+ <enum value="0x92FC" name="GL_OFFSET"/>
+ <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
+ <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
+ <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
+ <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
+ <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum value="0x9302" name="GL_BUFFER_BINDING"/>
+ <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
+ <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
+ <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum value="0x930E" name="GL_LOCATION"/>
+ <enum value="0x930F" name="GL_LOCATION_INDEX"/>
+ <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+ <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+ <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <unused start="0x9319" end="0x9338" vendor="NV"/>
+ <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
+ <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
+ <enum value="0x933B" name="GL_SM_COUNT_NV"/>
+ <unused start="0x933C" end="0x9343" vendor="NV"/>
+ <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
+ <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
+ <unused start="0x9346" end="0x9349" vendor="NV"/>
+ <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
+ <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+ <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+ <unused start="0x934D" end="0x935B" vendor="NV"/>
+ <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
+ <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
+ <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
+ <unused start="0x9360" end="0x9364" vendor="NV"/>
+ <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
+ <unused start="0x9366" end="0x9367" vendor="NV"/>
+ <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+ <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+ <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
+ <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
+ <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
+ <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
+ <unused start="0x936E" end="0x937F" vendor="NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
+ <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
+ <unused start="0x9381" end="0x939F" vendor="ARB"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
+ <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <enum value="0x93A1" name="GL_BGRA8_EXT"/>
+ <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ <unused start="0x93A5" vendor="ANGLE"/>
+ <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
+ <unused start="0x93A7" end="0x93AF" vendor="ANGLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+ <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <unused start="0x93BE" end="0x93BF" vendor="OES"/>
+ <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+ <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+ <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+ <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+ <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+ <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+ <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+ <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+ <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+ <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+ <unused start="0x93CA" end="0x93CF" vendor="OES"/>
+ <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ <unused start="0x93DE" end="0x93DF" vendor="OES"/>
+ <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+ <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+ <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+ <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+ <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+ <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+ <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+ <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+ <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+ <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+ <unused start="0x93EA" end="0x93EF" vendor="OES"/>
+ </enums>
+
+ <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
+ <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+ <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+ <unused start="0x93F2" end="0x94EF" vendor="APPLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
+ <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+ <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+ <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+ <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+ <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+ <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+ <unused start="0x94F6" end="0x94F7" vendor="INTEL"/>
+ <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+ <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+ <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+ <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+ <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+ <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+ <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+ <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+ <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+ <unused start="0x9501" end="0x950F" vendor="INTEL"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203">
+ <unused start="0x9510" end="0x952F" vendor="Broadcom"/>
+ </enums>
+
+<!-- Enums reservable for future use. To reserve a new range, allocate one
+ or more multiples of 16 starting at the lowest available point in this
+ block and note it in a new <enums> block immediately above.
+
+ Please remember that new enumerant allocations must be obtained by
+ request to the Khronos API registrar (see comments at the top of this
+ file) File requests in the Khronos Bugzilla, OpenGL project, Registry
+ component. -->
+
+ <enums namespace="GL" start="0x9530" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+ <unused start="0x9530" end="99999" comment="RESERVED"/>
+ </enums>
+
+<!-- Historical large block allocations, all unused except (in older days) by IBM -->
+ <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
+ <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
+ <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
+
+ <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
+ <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
+ <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ </enums>
+
+ <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
+ <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
+ <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
+ <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
+ <!-- lots of <unused> areas here which won't be computed yet -->
+ <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
+ <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
+ </enums>
+
+ <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
+
+ <!-- SECTION: GL command definitions. -->
+ <commands namespace="GL">
+ <command>
+ <proto>void <name>glAccum</name></proto>
+ <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <glx type="render" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glAccumxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLfixed</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveShaderProgramEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glActiveStencilFaceEXT</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <glx type="render" opcode="4220"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glActiveTexture"/>
+ <glx type="render" opcode="197"/>
+ </command>
+ <command>
+ <proto>void <name>glActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFunc</name></proto>
+ <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfloat</ptype> <name>ref</name></param>
+ <glx type="render" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncx</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAlphaFuncxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glApplyTextureEXT</name></proto>
+ <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="1293"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="single" opcode="143"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
+ <glx type="vendor" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayElement</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ </command>
+ <command>
+ <proto>void <name>glArrayElementEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <alias name="glArrayElement"/>
+ </command>
+ <command>
+ <proto>void <name>glArrayObjectATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glAttachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <alias name="glAttachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glAttachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBegin</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRender</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBeginConditionalRender"/>
+ <glx type="render" opcode="348"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginConditionalRenderNVX</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginPerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="render" opcode="231"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBeginQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginTransformFeedbackNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <alias name="glBeginTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glBeginVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBeginVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glBindAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBase</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferBaseNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glBindBufferBase"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferOffsetNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <alias name="glBindBufferOffsetEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBufferRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glBindBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glBindBuffersBase</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindBuffersRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glBindFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFragDataLocationIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="236"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="render" opcode="4319"/>
+ </command>
+ <command>
+ <proto>void <name>glBindFramebufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTexture</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTextureEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <param><ptype>GLint</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindImageTextures</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindMultiTextureEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
+ <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glBindProgramARB"/>
+ <glx type="render" opcode="4180"/>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbuffer</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="235"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4316"/>
+ </command>
+ <command>
+ <proto>void <name>glBindRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindSamplers</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTexture</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto>void <name>glBindTextureEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <alias name="glBindTexture"/>
+ <glx type="render" opcode="4117"/>
+ </command>
+ <command>
+ <proto>void <name>glBindTextureUnit</name></proto>
+ <param><ptype>GLuint</ptype> <name>unit</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
+ <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTextures</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedback</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindTransformFeedbackNV</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="render" opcode="350"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glBindVertexArray"/>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexBuffers</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>frame_region</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>bx</name></param>
+ <param><ptype>GLbyte</ptype> <name>by</name></param>
+ <param><ptype>GLbyte</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>bx</name></param>
+ <param><ptype>GLint</ptype> <name>by</name></param>
+ <param><ptype>GLint</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>bx</name></param>
+ <param><ptype>GLshort</ptype> <name>by</name></param>
+ <param><ptype>GLshort</ptype> <name>bz</name></param>
+ <vecequiv name="glBinormal3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glBinormal3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBinormalPointerEXT</name></proto>
+ <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBitmap</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ <glx type="render" opcode="5"/>
+ <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glBitmapxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLfixed</ptype> <name>xorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>yorig</name></param>
+ <param><ptype>GLfixed</ptype> <name>xmove</name></param>
+ <param><ptype>GLfixed</ptype> <name>ymove</name></param>
+ <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendBarrierKHR</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBlendBarrierNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glBlendColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <alias name="glBlendColor"/>
+ <glx type="render" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquation</name></proto>
+ <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquation"/>
+ <glx type="render" opcode="4097"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparate</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateEXT</name></proto>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparate"/>
+ <glx type="render" opcode="4228"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationi</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendEquationiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunc</name></proto>
+ <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
+ <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
+ <glx type="render" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparate</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateEXT</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateINGR</name></proto>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
+ <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
+ <alias name="glBlendFuncSeparate"/>
+ <glx type="render" opcode="4134"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparatei</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunci</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunciARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendFunciEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
+ <command>
+ <proto>void <name>glBlendParameteriNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebuffer</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferANGLE</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <alias name="glBlitFramebuffer"/>
+ <glx type="render" opcode="4330"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitFramebufferNV</name></proto>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ <alias name="glBlitFramebuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glBlitNamedFramebuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
+ <param><ptype>GLint</ptype> <name>srcX0</name></param>
+ <param><ptype>GLint</ptype> <name>srcY0</name></param>
+ <param><ptype>GLint</ptype> <name>srcX1</name></param>
+ <param><ptype>GLint</ptype> <name>srcY1</name></param>
+ <param><ptype>GLint</ptype> <name>dstX0</name></param>
+ <param><ptype>GLint</ptype> <name>dstY0</name></param>
+ <param><ptype>GLint</ptype> <name>dstX1</name></param>
+ <param><ptype>GLint</ptype> <name>dstY1</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>filter</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferAddressRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
+ <alias name="glBufferData"/>
+ </command>
+ <command>
+ <proto>void <name>glBufferPageCommitmentARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferParameteriAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferStorage</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <alias name="glBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glCallList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="render" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glCallLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
+ <glx type="render" opcode="2"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glCheckFramebufferStatus"/>
+ <glx type="vendor" opcode="1427"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClampColor</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClampColorARB</name></proto>
+ <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
+ <alias name="glClampColor"/>
+ <glx type="render" opcode="234"/>
+ </command>
+ <command>
+ <proto>void <name>glClear</name></proto>
+ <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="127"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccum</name></proto>
+ <param><ptype>GLfloat</ptype> <name>red</name></param>
+ <param><ptype>GLfloat</ptype> <name>green</name></param>
+ <param><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="128"/>
+ </command>
+ <command>
+ <proto>void <name>glClearAccumxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfi</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param><ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>stencil</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearBufferuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColor</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>red</name></param>
+ <param><ptype>GLint</ptype> <name>green</name></param>
+ <param><ptype>GLint</ptype> <name>blue</name></param>
+ <param><ptype>GLint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4292"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorIuiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>red</name></param>
+ <param><ptype>GLuint</ptype> <name>green</name></param>
+ <param><ptype>GLuint</ptype> <name>blue</name></param>
+ <param><ptype>GLuint</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="4293"/>
+ </command>
+ <command>
+ <proto>void <name>glClearColorx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearColorxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepth</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4284"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>d</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthfOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4308"/>
+ <alias name="glClearDepthf"/>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearDepthxOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearIndex</name></proto>
+ <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <glx type="render" opcode="129"/>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferfi</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param>const <ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>stencil</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearNamedFramebufferuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearStencil</name></proto>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
+ <glx type="render" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glClearTexImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClearTexSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTexture</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveTextureARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
+ <alias name="glClientActiveTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glClientActiveVertexStreamATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ <alias name="glClientWaitSync"/>
+ </command>
+ <command>
+ <proto>void <name>glClipControl</name></proto>
+ <param><ptype>GLenum</ptype> <name>origin</name></param>
+ <param><ptype>GLenum</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="77"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="4312"/>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>p</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
+ </command>
+ <command>
+ <proto>void <name>glClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4244"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="11"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glColor3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4bv</name></proto>
+ <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="14"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4dv</name></proto>
+ <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="15"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4fv</name></proto>
+ <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="16"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4245"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4iv</name></proto>
+ <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="17"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4sv</name></proto>
+ <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="18"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4ubv</name></proto>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="19"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4uiv</name></proto>
+ <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="20"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
+ <vecequiv name="glColor4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4usv</name></proto>
+ <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="21"/>
+ </command>
+ <command>
+ <proto>void <name>glColor4x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>red</name></param>
+ <param><ptype>GLfixed</ptype> <name>green</name></param>
+ <param><ptype>GLfixed</ptype> <name>blue</name></param>
+ <param><ptype>GLfixed</ptype> <name>alpha</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColor4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp1ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp2ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorFragmentOp3ATI</name></proto>
+ <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMask</name></param>
+ <param><ptype>GLuint</ptype> <name>dstMod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaskIndexedEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorMaskiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
+ <command>
+ <proto>void <name>glColorMaterial</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="78"/>
+ </command>
+ <command>
+ <proto>void <name>glColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const void **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
+ <glx type="render" opcode="195"/>
+ <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
+ <alias name="glColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+ <glx type="render" opcode="2053"/>
+ <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+ <alias name="glColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameterfv"/>
+ <glx type="render" opcode="2054"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glColorTableParameteriv"/>
+ <glx type="render" opcode="2055"/>
+ </command>
+ <command>
+ <proto>void <name>glColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
+ <alias name="glColorTable"/>
+ <glx type="render" opcode="2053"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerInputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4140"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerOutputNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
+ <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
+ <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
+ <glx type="render" opcode="4141"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="4136"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterfvNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4137"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameteriNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4138"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerParameterivNV</name></proto>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4139"/>
+ </command>
+ <command>
+ <proto>void <name>glCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <alias name="glCompileShader"/>
+ </command>
+ <command>
+ <proto>void <name>glCompileShaderIncludeARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="214"/>
+ <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexImage1D"/>
+ <glx type="render" opcode="214"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="215"/>
+ <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexImage2D"/>
+ <glx type="render" opcode="215"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="216"/>
+ <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexImage3D"/>
+ <glx type="render" opcode="216"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexImage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="217"/>
+ <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexSubImage1D"/>
+ <glx type="render" opcode="217"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="218"/>
+ <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexSubImage2D"/>
+ <glx type="render" opcode="218"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <glx type="render" opcode="219"/>
+ <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexSubImage3D"/>
+ <glx type="render" opcode="219"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>data</name></param>
+ <alias name="glCompressedTexSubImage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
+ <param len="imageSize">const void *<name>bits</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
+ <glx type="render" opcode="4101"/>
+ <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
+ <alias name="glConvolutionFilter1D"/>
+ <glx type="render" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
+ <glx type="render" opcode="4102"/>
+ <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
+ <alias name="glConvolutionFilter2D"/>
+ <glx type="render" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterf</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameterf"/>
+ <glx type="render" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameterfv"/>
+ <glx type="render" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteri</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
+ <alias name="glConvolutionParameteri"/>
+ <glx type="render" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glConvolutionParameteriv"/>
+ <glx type="render" opcode="4106"/>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyBufferSubData</name></proto>
+ <param><ptype>GLenum</ptype> <name>readTarget</name></param>
+ <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyBufferSubDataNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>readTarget</name></param>
+ <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glCopyBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="196"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorSubTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>start</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorSubTable"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyColorTable"/>
+ <glx type="render" opcode="2056"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyConvolutionFilter1D"/>
+ <glx type="render" opcode="4107"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2D</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyConvolutionFilter2D"/>
+ <glx type="render" opcode="4108"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ <alias name="glCopyImageSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyImageSubDataNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <glx type="render" opcode="4291"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
+ <glx type="render" opcode="172"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage1D"/>
+ <glx type="render" opcode="4119"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <alias name="glCopyTexImage2D"/>
+ <glx type="render" opcode="4120"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glCopyTexSubImage1D"/>
+ <glx type="render" opcode="4121"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage2D"/>
+ <glx type="render" opcode="4122"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage3D"/>
+ <glx type="render" opcode="4123"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glCopyTexSubImage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
+ <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
+ <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
+ <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageMaskNV</name></proto>
+ <param><ptype>GLboolean</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageOperationNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>operation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreatePerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
+ <alias name="glCreateProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glCreateProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateQueries</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>shaderType</name></param>
+ <alias name="glCreateShader"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
+ <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
+ <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateTextures</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>textures</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCreateVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>arrays</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullFace</name></proto>
+ <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="79"/>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterdvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCullParameterfvEXT</name></proto>
+ <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ <glx type="render" opcode="4329"/>
+ </command>
+ <command>
+ <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallback</name></proto>
+ <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackAMD</name></proto>
+ <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
+ <param>void *<name>userParam</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackARB</name></proto>
+ <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
+ <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageCallbackKHR</name></proto>
+ <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
+ <param>const void *<name>userParam</name></param>
+ <alias name="glDebugMessageCallback"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControl</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageControlKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param><ptype>GLboolean</ptype> <name>enabled</name></param>
+ <alias name="glDebugMessageControl"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageEnableAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsert</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>category</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDebugMessageInsertKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>severity</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
+ <alias name="glDebugMessageInsert"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2075"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3dSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2073"/>
+ </command>
+ <command>
+ <proto>void <name>glDeformationMap3fSGIX</name></proto>
+ <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
+ <param><ptype>GLint</ptype> <name>wstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2074"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glDeleteBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1276"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFragmentShaderATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glDeleteFramebuffers"/>
+ <glx type="render" opcode="4320"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteLists</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeletePerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glDeleteProgramsARB"/>
+ <glx type="vendor" opcode="1294"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glDeleteRenderbuffers"/>
+ <glx type="render" opcode="4317"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="195"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <alias name="glDeleteSync"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="12"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glDeleteTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="render" opcode="351"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glDeleteVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glDeleteVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glDeleteVertexShaderEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsEXT</name></proto>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
+ <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4229"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthBoundsdNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zmin</name></param>
+ <param><ptype>GLdouble</ptype> <name>zmax</name></param>
+ <glx type="render" opcode="4285"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthFunc</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <glx type="render" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthMask</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <glx type="render" opcode="135"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRange</name></proto>
+ <param><ptype>GLdouble</ptype> <name>near</name></param>
+ <param><ptype>GLdouble</ptype> <name>far</name></param>
+ <glx type="render" opcode="174"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>n</name></param>
+ <param><ptype>GLdouble</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangedNV</name></proto>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="4283"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangefOES</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
+ <glx type="render" opcode="4309"/>
+ <alias name="glDepthRangef"/>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangexOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetachObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
+ <alias name="glDetachShader"/>
+ </command>
+ <command>
+ <proto>void <name>glDetachShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glDisable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glDisablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDisableiEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDiscardFramebufferEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchCompute</name></proto>
+ <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
+ <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
+ <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
+ <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
+ <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDispatchComputeIndirect</name></proto>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <glx type="render" opcode="193"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <alias name="glDrawArrays"/>
+ <glx type="render" opcode="4116"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const void *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command comment="primcount should be renamed to instanceCount for OpenGL ES">
+ <proto>void <name>glDrawArraysInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawArraysInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffer</name></proto>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
+ <glx type="render" opcode="126"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ <glx type="render" opcode="233"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ <alias name="glDrawBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
+ <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawBuffersNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsIndirect</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedARB</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ </command>
+ <command comment="primcount should be renamed to instanceCount for OpenGL ES">
+ <proto>void <name>glDrawElementsInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glDrawElementsInstanced"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawMeshArraysSUN</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawPixels</name></proto>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="173"/>
+ <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementArrayATI</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <alias name="glDrawRangeElements"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>width</name></param>
+ <param><ptype>GLfloat</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexfvOES</name></proto>
+ <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexiOES</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>width</name></param>
+ <param><ptype>GLint</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexivOES</name></proto>
+ <param>const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsOES</name></proto>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>width</name></param>
+ <param><ptype>GLshort</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexsvOES</name></proto>
+ <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTextureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLfloat</ptype> <name>x0</name></param>
+ <param><ptype>GLfloat</ptype> <name>y0</name></param>
+ <param><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>s0</name></param>
+ <param><ptype>GLfloat</ptype> <name>t0</name></param>
+ <param><ptype>GLfloat</ptype> <name>s1</name></param>
+ <param><ptype>GLfloat</ptype> <name>t1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ <param><ptype>GLfixed</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTexxvOES</name></proto>
+ <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedback</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackNV</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glDrawTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStream</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlag</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
+ <vecequiv name="glEdgeFlagv"/>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagFormatNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEdgeFlagv</name></proto>
+ <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
+ <glx type="render" opcode="22"/>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerAPPLE</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glElementPointerATI</name></proto>
+ <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnable</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="render" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientState</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableClientStateiEXT</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableDriverControlQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableVariantClientStateEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexArrayEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnableVertexAttribArray"/>
+ </command>
+ <command>
+ <proto>void <name>glEnablei</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEnableiEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnd</name></proto>
+ <glx type="render" opcode="23"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRender</name></proto>
+ <glx type="render" opcode="349"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNV</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndConditionalRenderNVX</name></proto>
+ <alias name="glEndConditionalRender"/>
+ </command>
+ <command>
+ <proto>void <name>glEndFragmentShaderATI</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndList</name></proto>
+ <glx type="single" opcode="102"/>
+ </command>
+ <command>
+ <proto>void <name>glEndOcclusionQueryNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndPerfMonitorAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndPerfQueryINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQuery</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="232"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glEndQuery"/>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndQueryIndexed</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTilingQCOM</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackEXT</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndTransformFeedbackNV</name></proto>
+ <alias name="glEndTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glEndVertexShaderEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glEndVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <vecequiv name="glEvalCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
+ <glx type="render" opcode="153"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
+ <vecequiv name="glEvalCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
+ <glx type="render" opcode="154"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>u</name></param>
+ <param><ptype>GLfixed</ptype> <name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMapsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh1</name></proto>
+ <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <glx type="render" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalMesh2</name></proto>
+ <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
+ <glx type="render" opcode="157"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint1</name></proto>
+ <param><ptype>GLint</ptype> <name>i</name></param>
+ <glx type="render" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glEvalPoint2</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
+ <glx type="render" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glExecuteProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4181"/>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param>void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetBuffersQCOM</name></proto>
+ <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
+ <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ <param><ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetProgramsQCOM</name></proto>
+ <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
+ <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetShadersQCOM</name></proto>
+ <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLint</ptype> <name>maxShaders</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>void *<name>texels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtGetTexturesQCOM</name></proto>
+ <param><ptype>GLuint</ptype> *<name>textures</name></param>
+ <param><ptype>GLint</ptype> <name>maxTextures</name></param>
+ <param><ptype>GLint</ptype> *<name>numTextures</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glExtractComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glFeedbackBufferxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>condition</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glFenceSync"/>
+ </command>
+ <command>
+ <proto>void <name>glFinalCombinerInputNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
+ <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
+ <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
+ <glx type="render" opcode="4142"/>
+ </command>
+ <command>
+ <proto>void <name>glFinish</name></proto>
+ <glx type="single" opcode="108"/>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1312"/>
+ </command>
+ <command>
+ <proto>void <name>glFinishObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFinishTextureSUNX</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFlush</name></proto>
+ <glx type="single" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glFlushMappedBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <alias name="glFlushMappedBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushRasterSGIX</name></proto>
+ <glx type="vendor" opcode="4105"/>
+ </command>
+ <command>
+ <proto>void <name>glFlushStaticDataIBM</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointer</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerEXT</name></proto>
+ <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ <alias name="glFogCoordPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordPointerListIBM</name></proto>
+ <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoorddv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
+ <alias name="glFogCoordd"/>
+ <vecequiv name="glFogCoorddvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoorddvEXT</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
+ <alias name="glFogCoorddv"/>
+ <glx type="render" opcode="4125"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <vecequiv name="glFogCoordfv"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
+ <alias name="glFogCoordf"/>
+ <vecequiv name="glFogCoordfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordfvEXT</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
+ <alias name="glFogCoordfv"/>
+ <glx type="render" opcode="4124"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
+ <vecequiv name="glFogCoordhvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glFogCoordhvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
+ <glx type="render" opcode="4254"/>
+ </command>
+ <command>
+ <proto>void <name>glFogFuncSGIS</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2067"/>
+ </command>
+ <command>
+ <proto>void <name>glFogf</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="80"/>
+ </command>
+ <command>
+ <proto>void <name>glFogfv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="81"/>
+ </command>
+ <command>
+ <proto>void <name>glFogi</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="82"/>
+ </command>
+ <command>
+ <proto>void <name>glFogiv</name></proto>
+ <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="83"/>
+ </command>
+ <command>
+ <proto>void <name>glFogx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFogxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModeliSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightModelivSGIX</name></proto>
+ <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightiSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialiSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glFrameZoomSGIX</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <glx type="render" opcode="2072"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferReadBufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbuffer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glFramebufferRenderbuffer"/>
+ <glx type="render" opcode="4324"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferRenderbufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture1DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture1D"/>
+ <glx type="render" opcode="4321"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture2D"/>
+ <glx type="render" opcode="4322"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3D</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <alias name="glFramebufferTexture3D"/>
+ <glx type="render" opcode="4323"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTexture3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <alias name="glFramebufferTexture3D"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTextureARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ <alias name="glFramebufferTextureFaceARB"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayer</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <glx type="render" opcode="237"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerARB</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <alias name="glFramebufferTextureLayer"/>
+ </command>
+ <command>
+ <proto>void <name>glFreeObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrontFace</name></proto>
+ <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="84"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustum</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="175"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumf</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumfOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4310"/>
+ </command>
+ <command>
+ <proto>void <name>glFrustumx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFrustumxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenBuffersARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
+ <alias name="glGenBuffers"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFencesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
+ <glx type="vendor" opcode="1277"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ <alias name="glGenFramebuffers"/>
+ <glx type="vendor" opcode="1426"/>
+ </command>
+ <command>
+ <proto>void <name>glGenFramebuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
+ </command>
+ <command>
+ <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ <glx type="single" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glGenNamesAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenOcclusionQueriesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenPerfMonitorsAMD</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelines</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramPipelinesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
+ <alias name="glGenProgramsARB"/>
+ <glx type="vendor" opcode="1295"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueries</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <glx type="single" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenQueries"/>
+ </command>
+ <command>
+ <proto>void <name>glGenQueriesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ <alias name="glGenRenderbuffers"/>
+ <glx type="vendor" opcode="1423"/>
+ </command>
+ <command>
+ <proto>void <name>glGenRenderbuffersOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenSamplers</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
+ <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
+ <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
+ <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
+ <param><ptype>GLuint</ptype> <name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="single" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
+ <glx type="vendor" opcode="13"/>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacks</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenTransformFeedbacksNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <alias name="glGenTransformFeedbacks"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArrays</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <glx type="single" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glGenVertexArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glGenVertexArraysOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
+ <alias name="glGenVertexArrays"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>range</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmap</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glGenerateMipmap"/>
+ <glx type="render" opcode="4325"/>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMipmapOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateTextureMipmap</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttrib</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveAttribARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveAttrib"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniform</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetActiveUniform"/>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformBlockiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(program, uniformBlockIndex, pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveUniformsiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(uniformCount, pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetActiveVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectfvATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetArrayObjectivATI</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
+ <proto>void <name>glGetAttachedObjectsARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetAttachedShaders</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
+ <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetAttribLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ <alias name="glGetBooleani_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleani_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBooleanv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ <glx type="single" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteri64v</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameteriv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterivARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetBufferParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferParameterui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointerv</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ <alias name="glGetBufferPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferPointervOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>void **<name>params</name></param>
+ <alias name="glGetBufferPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubData</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetBufferSubDataARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
+ <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
+ <param len="size">void *<name>data</name></param>
+ <alias name="glGetBufferSubData"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlane</name></proto>
+ <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="single" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanef</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanefOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
+ <glx type="vendor" opcode="1421"/>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanex</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetClipPlanexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>plane</name></param>
+ <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTable</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
+ <glx type="single" opcode="147"/>
+ <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
+ <alias name="glGetColorTable"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameteriv</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivEXT</name></proto>
+ <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetColorTableParameteriv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableParameterivSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glGetColorTableSGI</name></proto>
+ <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
+ <glx type="vendor" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1270"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1271"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1272"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1273"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
+ <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
+ <glx type="single" opcode="160"/>
+ <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTexImageARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
+ <alias name="glGetCompressedTexImage"/>
+ <glx type="single" opcode="160"/>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
+ <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetCompressedTextureSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilter</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
+ <glx type="single" opcode="150"/>
+ <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionFilterEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
+ <glx type="vendor" opcode="1"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="151"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameteriv</name></proto>
+ <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="152"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
+ <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
+ <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
+ <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
+ <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
+ <alias name="glGetDebugMessageLog"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4096"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublei_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetDoublei_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDoublev</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
+ <glx type="single" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlStringQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>driverControl</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetDriverControlsQCOM</name></proto>
+ <param><ptype>GLint</ptype> *<name>num</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
+ </command>
+ <command>
+ <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
+ <glx type="single" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFenceivNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1280"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1274"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
+ <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
+ <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1275"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
+ <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFixedvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_v</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloatv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <glx type="single" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFogFuncSGIS</name></proto>
+ <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetFragDataLocation"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentLightivSGIX</name></proto>
+ <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetFramebufferAttachmentParameteriv"/>
+ <glx type="vendor" opcode="1428"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameteriv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
+ <alias name="glGetGraphicsResetStatus"/>
+ </command>
+ <command>
+ <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+ <glx type="single" opcode="154"/>
+ <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+ <glx type="vendor" opcode="5"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="155"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="6"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameteriv</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="156"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterivEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="7"/>
+ </command>
+ <command>
+ <proto>void <name>glGetHistogramParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInfoLogARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
+ <glx type="vendor" opcode="4102"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64i_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInteger64vAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ <alias name="glGetInteger64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ <alias name="glGetIntegeri_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegeri_vEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64i_vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerui64vNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetIntegerv</name></proto>
+ <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
+ <glx type="single" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformati64v</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInternalformativ</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetInvariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapAttribParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target)">void *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMapdv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="single" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapfv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="single" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapiv</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="single" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMapxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+ <glx type="single" opcode="157"/>
+ <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
+ <glx type="vendor" opcode="8"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="158"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="9"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameteriv</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="159"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="10"/>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexImageEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetMultisamplefvNV</name></proto>
+ <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
+ <alias name="glGetMultisamplefv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferPointerv</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param>void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedProgramivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNamedStringivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectBufferivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectParameterivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glGetObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenfvNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathColorGenivNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricRangeNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathMetricsNV</name></proto>
+ <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathSpacingNV</name></proto>
+ <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
+ <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenfvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPathTexGenivNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> <name>counterId</name></param>
+ <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>counterName</name></param>
+ <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
+ <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
+ <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+ <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLuint</ptype> <name>counter</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
+ <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
+ <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
+ <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
+ <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
+ <param><ptype>GLuint</ptype> <name>flags</name></param>
+ <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
+ <param><ptype>GLvoid</ptype> *<name>data</name></param>
+ <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
+ <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+ <param><ptype>GLuint</ptype> *<name>queryId</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>queryId</name></param>
+ <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
+ <param><ptype>GLchar</ptype> *<name>queryName</name></param>
+ <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
+ <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
+ <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="single" opcode="125"/>
+ <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="single" opcode="126"/>
+ <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="single" opcode="127"/>
+ <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelMapxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2051"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerIndexedvEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">void **<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointeri_vEXT</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetPointerv</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ <glx type="single" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervEXT</name></proto>
+ <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPointervKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>void **<name>params</name></param>
+ <alias name="glGetPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetPolygonStipple</name></proto>
+ <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="single" opcode="128"/>
+ <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param len="bufSize">void *<name>binary</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
+ <param len="bufSize">void *<name>binary</name></param>
+ <alias name="glGetProgramBinary"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramInterfaceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1311"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1310"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterdvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1297"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramParameterfvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1296"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramPipelineivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceName</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourcefvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramResourceiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>propCount</name></param>
+ <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStageiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramStringNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="vendor" opcode="1299"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetProgramivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1298"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryIndexediv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1328"/>
+ <alias name="glGetQueryObjecti64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64v</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1329"/>
+ <alias name="glGetQueryObjectui64v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryObjectuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryObjectuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="164"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetQueryiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetQueryivEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameteriv</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetRenderbufferParameteriv"/>
+ <glx type="vendor" opcode="1424"/>
+ </command>
+ <command>
+ <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilter</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
+ <glx type="single" opcode="153"/>
+ <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSeparableFilterEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
+ <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
+ <glx type="vendor" opcode="4"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderInfoLog</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
+ <glx type="single" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderPrecisionFormat</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
+ <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
+ <alias name="glGetShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glGetShaderiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="vendor" opcode="4097"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
+ <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
+ <glx type="single" opcode="129"/>
+ </command>
+ <command>
+ <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
+ <param><ptype>GLenum</ptype> <name>name</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSynciv</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetSyncivAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+ <alias name="glGetSynciv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexBumpParameterivATI</name></proto>
+ <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="130"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="131"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="vendor" opcode="4101"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="single" opcode="132"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="134"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexImage</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+ <glx type="single" opcode="135"/>
+ <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="138"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="139"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="single" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="single" opcode="137"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureImageEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTextureSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTrackMatrixivNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1300"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVarying</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
+ <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetTransformFeedbackVarying"/>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbacki_v</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTransformFeedbackiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param><ptype>GLchar</ptype> *<name>source</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformIndices</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
+ <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
+ <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
+ <alias name="glGetUniformLocation"/>
+ </command>
+ <command>
+ <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformSubroutineuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformfvARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetUniformfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformivARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program, location)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetUniformuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetUniformuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantBooleanvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantFloatvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVariantPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
+ <param len="COMPSIZE(id)">void **<name>data</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint64</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIndexediv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>void **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexArrayiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribLdv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointerv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>pointer</name></param>
+ <glx type="single" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribPointervNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">void **<name>pointer</name></param>
+ <alias name="glGetVertexAttribPointerv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribdv"/>
+ <glx type="vendor" opcode="1301"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribfv"/>
+ <glx type="vendor" opcode="1302"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVertexAttribivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetVertexAttribiv"/>
+ <glx type="vendor" opcode="1303"/>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoCaptureivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoi64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideoui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetVideouivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnColorTable</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>table</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnColorTableARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>table</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnCompressedTexImage</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>lod</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnCompressedTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>lod</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnConvolutionFilter</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnConvolutionFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>image</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnHistogram</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnHistogramARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapdv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapdvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMapivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>query</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMinmax</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnMinmaxARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapuivARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapusv</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLushort</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPixelMapusvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPolygonStipple</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnPolygonStippleARB</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnSeparableFilter</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+ <param>void *<name>row</name></param>
+ <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+ <param>void *<name>column</name></param>
+ <param>void *<name>span</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnSeparableFilterARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
+ <param len="rowBufSize">void *<name>row</name></param>
+ <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
+ <param len="columnBufSize">void *<name>column</name></param>
+ <param len="0">void *<name>span</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnTexImage</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnTexImageARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>img</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformdv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformdvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformfvKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformfv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformivKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGetnUniformuivKHR</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetnUniformuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
+ <param><ptype>GLbyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
+ <param><ptype>GLdouble</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
+ <param><ptype>GLint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
+ <param><ptype>GLshort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHint</name></proto>
+ <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="85"/>
+ </command>
+ <command>
+ <proto>void <name>glHintPGI</name></proto>
+ <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glHistogram"/>
+ <glx type="render" opcode="4110"/>
+ </command>
+ <command>
+ <proto>void <name>glIglooInterfaceSGIX</name></proto>
+ <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterfvHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameteriHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glImageTransformParameterivHP</name></proto>
+ <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
+ <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexFuncEXT</name></proto>
+ <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexMask</name></proto>
+ <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="136"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointer</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerEXT</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexPointerListIBM</name></proto>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexd</name></proto>
+ <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
+ <vecequiv name="glIndexdv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexdv</name></proto>
+ <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
+ <glx type="render" opcode="24"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexf</name></proto>
+ <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
+ <vecequiv name="glIndexfv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexfv</name></proto>
+ <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <glx type="render" opcode="25"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexi</name></proto>
+ <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
+ <vecequiv name="glIndexiv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexiv</name></proto>
+ <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
+ <glx type="render" opcode="26"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexs</name></proto>
+ <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
+ <vecequiv name="glIndexsv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexsv</name></proto>
+ <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
+ <glx type="render" opcode="27"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexub</name></proto>
+ <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
+ <vecequiv name="glIndexubv"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexubv</name></proto>
+ <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <glx type="render" opcode="194"/>
+ </command>
+ <command>
+ <proto>void <name>glIndexxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glIndexxvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInitNames</name></proto>
+ <glx type="render" opcode="121"/>
+ </command>
+ <command>
+ <proto>void <name>glInsertComponentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>src</name></param>
+ <param><ptype>GLuint</ptype> <name>num</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInsertEventMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInstrumentsBufferSGIX</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
+ <glx type="vendor" opcode="4103"/>
+ </command>
+ <command>
+ <proto>void <name>glInterleavedArrays</name></proto>
+ <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInterpolatePathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateSubFramebuffer</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
+ <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glInvalidateTexSubImage</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
+ <param><ptype>GLuint</ptype> <name>marker</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glIsBuffer"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
+ <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
+ <glx type="single" opcode="140"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1278"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <alias name="glIsFramebuffer"/>
+ <glx type="vendor" opcode="1425"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <glx type="single" opcode="141"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="single" opcode="197"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsProgramARB"/>
+ <glx type="vendor" opcode="1304"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <glx type="single" opcode="163"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsQuery"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <alias name="glIsRenderbuffer"/>
+ <glx type="vendor" opcode="1422"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <glx type="single" opcode="196"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <alias name="glIsSync"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="single" opcode="146"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <glx type="vendor" opcode="14"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glIsTransformFeedback"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <glx type="single" opcode="207"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glIsVertexArray"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>array</name></param>
+ <alias name="glIsVertexArray"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLabelObjectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>object</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightEnviSGIX</name></proto>
+ <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelf</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="90"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelfv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="91"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeli</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="92"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModeliv</name></proto>
+ <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="93"/>
+ </command>
+ <command>
+ <proto>void <name>glLightModelx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightModelxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightf</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="86"/>
+ </command>
+ <command>
+ <proto>void <name>glLightfv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="87"/>
+ </command>
+ <command>
+ <proto>void <name>glLighti</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="88"/>
+ </command>
+ <command>
+ <proto>void <name>glLightiv</name></proto>
+ <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
+ <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="89"/>
+ </command>
+ <command>
+ <proto>void <name>glLightx</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLightxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>light</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineStipple</name></proto>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
+ <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
+ <glx type="render" opcode="94"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidth</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
+ <glx type="render" opcode="95"/>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLineWidthxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLinkProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glLinkProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glListBase</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
+ <glx type="render" opcode="3"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2078"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterfvSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2079"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameteriSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2080"/>
+ </command>
+ <command>
+ <proto>void <name>glListParameterivSGIX</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2081"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentity</name></proto>
+ <glx type="render" opcode="176"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
+ <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="2076"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="178"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="177"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixx</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="122"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glLoadProgramNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
+ <glx type="render" opcode="4183"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glLoadTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLockArraysEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glLogicOp</name></proto>
+ <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
+ <glx type="render" opcode="161"/>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferNonResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeBufferResidentNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeImageHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
+ <param><ptype>GLuint64</ptype> <name>handle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap1d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="143"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="144"/>
+ </command>
+ <command>
+ <proto>void <name>glMap1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>order</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMap2d</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ <glx type="render" opcode="145"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2f</name></proto>
+ <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="146"/>
+ </command>
+ <command>
+ <proto>void <name>glMap2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param><ptype>GLint</ptype> <name>uorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param><ptype>GLint</ptype> <name>vorder</name></param>
+ <param><ptype>GLfixed</ptype> <name>points</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
+ <alias name="glMapBuffer"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ <alias name="glMapBuffer"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRange</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ <glx type="single" opcode="205"/>
+ </command>
+ <command>
+ <proto>void *<name>glMapBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ <alias name="glMapBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glMapControlPointsNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>ustride</name></param>
+ <param><ptype>GLsizei</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
+ <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <glx type="render" opcode="147"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <glx type="render" opcode="148"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid1xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2d</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <glx type="render" opcode="149"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2f</name></proto>
+ <param><ptype>GLint</ptype> <name>un</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>vn</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <glx type="render" opcode="150"/>
+ </command>
+ <command>
+ <proto>void <name>glMapGrid2xOES</name></proto>
+ <param><ptype>GLint</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>u1</name></param>
+ <param><ptype>GLfixed</ptype> <name>u2</name></param>
+ <param><ptype>GLfixed</ptype> <name>v1</name></param>
+ <param><ptype>GLfixed</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
+ <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterfvNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapParameterivNV</name></proto>
+ <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void *<name>glMapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLbitfield</ptype> <name>access</name></param>
+ <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
+ <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
+ <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
+ <param><ptype>GLint</ptype> <name>ustride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>vstride</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
+ <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialf</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="96"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialfv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="97"/>
+ </command>
+ <command>
+ <proto>void <name>glMateriali</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="98"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialiv</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="99"/>
+ </command>
+ <command>
+ <proto>void <name>glMaterialx</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMaterialxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixFrustumEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4326"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4328"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixIndexusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
+ <glx type="render" opcode="4327"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoad3x2fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoad3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoaddEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixLoadfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMode</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="179"/>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMult3x2fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMult3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultTransposefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultdEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixMultfEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixOrthoEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPopEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixPushEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixRotatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScaledEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixScalefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatedEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMatrixTranslatefEXT</name></proto>
+ <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrier</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrierByRegion</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMemoryBarrierEXT</name></proto>
+ <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
+ <alias name="glMemoryBarrier"/>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShading</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShadingARB</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <alias name="glMinSampleShading"/>
+ </command>
+ <command>
+ <proto>void <name>glMinSampleShadingOES</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
+ <alias name="glMinSampleShading"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
+ <alias name="glMinmax"/>
+ <glx type="render" opcode="4111"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <glx type="render" opcode="181"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <glx type="render" opcode="180"/>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixx</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixd</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixdARB</name></proto>
+ <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixd"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixf</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixfARB</name></proto>
+ <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
+ <alias name="glMultTransposeMatrixf"/>
+ </command>
+ <command>
+ <proto>void <name>glMultTransposeMatrixxOES</name></proto>
+ <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArrays</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawArrays"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+ <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElements</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <alias name="glMultiDrawElements"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirect</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirect"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLintptr</ptype> <name>indirect</name></param>
+ <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
+ <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
+ <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param><ptype>GLint</ptype> <name>modestride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexBufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1dv"/>
+ <alias name="glMultiTexCoord1d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1dv"/>
+ <glx type="render" opcode="198"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1fv"/>
+ <alias name="glMultiTexCoord1f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1fv"/>
+ <glx type="render" opcode="199"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4250"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1iv"/>
+ <alias name="glMultiTexCoord1i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1iv"/>
+ <glx type="render" opcode="200"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glMultiTexCoord1sv"/>
+ <alias name="glMultiTexCoord1s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord1sv"/>
+ <glx type="render" opcode="201"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord1xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2dv"/>
+ <alias name="glMultiTexCoord2d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2dv"/>
+ <glx type="render" opcode="202"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2fv"/>
+ <alias name="glMultiTexCoord2f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2fv"/>
+ <glx type="render" opcode="203"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4251"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2iv"/>
+ <alias name="glMultiTexCoord2i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2iv"/>
+ <glx type="render" opcode="204"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glMultiTexCoord2sv"/>
+ <alias name="glMultiTexCoord2s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord2sv"/>
+ <glx type="render" opcode="205"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord2xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3dv"/>
+ <alias name="glMultiTexCoord3d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3dv"/>
+ <glx type="render" opcode="206"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3fv"/>
+ <alias name="glMultiTexCoord3f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3fv"/>
+ <glx type="render" opcode="207"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4252"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3iv"/>
+ <alias name="glMultiTexCoord3i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3iv"/>
+ <glx type="render" opcode="208"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glMultiTexCoord3sv"/>
+ <alias name="glMultiTexCoord3s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord3sv"/>
+ <glx type="render" opcode="209"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord3xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4bvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4d</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4dv"/>
+ <alias name="glMultiTexCoord4d"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4dvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4dv"/>
+ <glx type="render" opcode="210"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4f</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4fv"/>
+ <alias name="glMultiTexCoord4f"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4fvARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4fv"/>
+ <glx type="render" opcode="211"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4hvNV</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4253"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4i</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4iv"/>
+ <alias name="glMultiTexCoord4i"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4iv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4ivARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4iv"/>
+ <glx type="render" opcode="212"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4s</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glMultiTexCoord4sv"/>
+ <alias name="glMultiTexCoord4s"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4sv</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4svARB</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glMultiTexCoord4sv"/>
+ <glx type="render" opcode="213"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4x</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoord4xvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnviEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexEnvivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexEnvivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGendvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGendvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGeniEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexGenivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexGenivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterfvEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameteriEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glMultiTexParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexParameterivEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
+ <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param>const void *<name>data</name></param>
+ <param><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
+ <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferStorage</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param>const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferStorageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferSubData</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param>const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
+ <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>buf</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>layer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
+ <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedProgramStringEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorage</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
+ <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedStringARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>namelen</name></param>
+ <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
+ <param><ptype>GLint</ptype> <name>stringlen</name></param>
+ <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNewList</name></proto>
+ <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
+ <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="101"/>
+ </command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const void *<name>pointer</name></param>
+ <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3b</name></proto>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3bv</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="28"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="29"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="30"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4243"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3i</name></proto>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3iv</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="31"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3s</name></proto>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ <vecequiv name="glNormal3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3sv</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="32"/>
+ </command>
+ <command>
+ <proto>void <name>glNormal3x</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>nx</name></param>
+ <param><ptype>GLfixed</ptype> <name>ny</name></param>
+ <param><ptype>GLfixed</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormal3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalFormatNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointer</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerEXT</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointerListIBM</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalPointervINTEL</name></proto>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const void **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLbyte</ptype> <name>nx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ny</name></param>
+ <param><ptype>GLbyte</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3bvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>nx</name></param>
+ <param><ptype>GLdouble</ptype> <name>ny</name></param>
+ <param><ptype>GLdouble</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>nx</name></param>
+ <param><ptype>GLint</ptype> <name>ny</name></param>
+ <param><ptype>GLint</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>nx</name></param>
+ <param><ptype>GLshort</ptype> <name>ny</name></param>
+ <param><ptype>GLshort</ptype> <name>nz</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNormalStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabel</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectLabelKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>identifier</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectLabel"/>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabel</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
+ </command>
+ <command>
+ <proto>void <name>glObjectPtrLabelKHR</name></proto>
+ <param>const void *<name>ptr</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>label</name></param>
+ <alias name="glObjectPtrLabel"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>objectType</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ <param><ptype>GLenum</ptype> <name>option</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrtho</name></proto>
+ <param><ptype>GLdouble</ptype> <name>left</name></param>
+ <param><ptype>GLdouble</ptype> <name>right</name></param>
+ <param><ptype>GLdouble</ptype> <name>bottom</name></param>
+ <param><ptype>GLdouble</ptype> <name>top</name></param>
+ <param><ptype>GLdouble</ptype> <name>zNear</name></param>
+ <param><ptype>GLdouble</ptype> <name>zFar</name></param>
+ <glx type="render" opcode="182"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthof</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthofOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>l</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ <glx type="render" opcode="4311"/>
+ </command>
+ <command>
+ <proto>void <name>glOrthox</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glOrthoxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>l</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>b</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>n</name></param>
+ <param><ptype>GLfixed</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesfATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPNTrianglesiATI</name></proto>
+ <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassTexCoordATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>coord</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPassThrough</name></proto>
+ <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
+ <glx type="render" opcode="123"/>
+ </command>
+ <command>
+ <proto>void <name>glPassThroughxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>token</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameterfv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameteri</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPatchParameteriEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glPatchParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glPathColorGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
+ <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathCoverDepthFuncNV</name></proto>
+ <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathDashArrayNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
+ <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathFogGenNV</name></proto>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param>const void *<name>fontName</name></param>
+ <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param>const void *<name>fontName</name></param>
+ <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphRangeNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathGlyphsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
+ <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
+ <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
+ <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
+ <param>const void *<name>fontData</name></param>
+ <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
+ <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
+ <param><ptype>GLfloat</ptype> <name>emScale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterfvNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameteriNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathParameterivNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStencilFuncNV</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathStringNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const void *<name>pathString</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCommandsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
+ <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathSubCoordsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
+ <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
+ <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
+ <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPathTexGenNV</name></proto>
+ <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
+ <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param><ptype>GLint</ptype> <name>components</name></param>
+ <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPauseTransformFeedbackNV</name></proto>
+ <alias name="glPauseTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelDataRangeNV</name></proto>
+ <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapfv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
+ <glx type="render" opcode="168"/>
+ <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapuiv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
+ <glx type="render" opcode="169"/>
+ <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapusv</name></proto>
+ <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
+ <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
+ <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
+ <glx type="render" opcode="170"/>
+ <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelMapx</name></proto>
+ <param><ptype>GLenum</ptype> <name>map</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelStoref</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="single" opcode="109"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorei</name></proto>
+ <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="single" opcode="110"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelStorex</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
+ <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTexGenSGIX</name></proto>
+ <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="2059"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferf</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="166"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferi</name></proto>
+ <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="167"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransferxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="16385"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameteriEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="16386"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelTransformParameterivEXT</name></proto>
+ <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoom</name></proto>
+ <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
+ <glx type="render" opcode="165"/>
+ </command>
+ <command>
+ <proto>void <name>glPixelZoomxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
+ <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
+ <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
+ <param><ptype>GLfloat</ptype> <name>distance</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
+ <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterf</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ <glx type="render" opcode="2065"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <alias name="glPointParameterf"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvARB</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ <glx type="render" opcode="2066"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvEXT</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterfvSGIS</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <alias name="glPointParameterfv"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteri</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ <alias name="glPointParameteri"/>
+ <glx type="render" opcode="4221"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameteriv</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterivNV</name></proto>
+ <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glPointParameteriv"/>
+ <glx type="render" opcode="4222"/>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSize</name></proto>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
+ <glx type="render" opcode="100"/>
+ </command>
+ <command>
+ <proto>void <name>glPointSizePointerOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPointSizexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
+ <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
+ <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
+ <glx type="vendor" opcode="4104"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonMode</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="101"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffset</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <glx type="render" opcode="192"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>bias</name></param>
+ <glx type="render" opcode="4098"/>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetx</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonOffsetxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>factor</name></param>
+ <param><ptype>GLfixed</ptype> <name>units</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPolygonStipple</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
+ <glx type="render" opcode="102"/>
+ <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glPopAttrib</name></proto>
+ <glx type="render" opcode="141"/>
+ </command>
+ <command>
+ <proto>void <name>glPopClientAttrib</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroup</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopDebugGroupKHR</name></proto>
+ <alias name="glPopDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPopGroupMarkerEXT</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPopMatrix</name></proto>
+ <glx type="render" opcode="183"/>
+ </command>
+ <command>
+ <proto>void <name>glPopName</name></proto>
+ <glx type="render" opcode="124"/>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameDualFillNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLenum</ptype> <name>target2</name></param>
+ <param><ptype>GLuint</ptype> <name>fill2</name></param>
+ <param><ptype>GLenum</ptype> <name>target3</name></param>
+ <param><ptype>GLuint</ptype> <name>fill3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPresentFrameKeyedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_slot</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
+ <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
+ <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLenum</ptype> <name>target0</name></param>
+ <param><ptype>GLuint</ptype> <name>fill0</name></param>
+ <param><ptype>GLuint</ptype> <name>key0</name></param>
+ <param><ptype>GLenum</ptype> <name>target1</name></param>
+ <param><ptype>GLuint</ptype> <name>fill1</name></param>
+ <param><ptype>GLuint</ptype> <name>key1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndex</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveRestartNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTextures</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
+ <alias name="glPrioritizeTextures"/>
+ <glx type="render" opcode="4118"/>
+ </command>
+ <command>
+ <proto>void <name>glPrioritizeTexturesxOES</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
+ <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinary</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param len="length">const void *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBinaryOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
+ <param len="length">const void *<name>binary</name></param>
+ <param><ptype>GLint</ptype> <name>length</name></param>
+ <alias name="glProgramBinary"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramBufferParametersfvNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramEnvParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4281"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameter4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4ivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glProgramLocalParameterI4uivNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="4282"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4219"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramNamedParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4218"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4185"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glProgramParameter4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameter4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4184"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameteriEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glProgramParameteri"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4dvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4187"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramParameters4fvNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4186"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLenum</ptype> <name>genMode</name></param>
+ <param><ptype>GLint</ptype> <name>components</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramStringARB</name></proto>
+ <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glProgramUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glProgramUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glProgramUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>v0</name></param>
+ <param><ptype>GLdouble</ptype> <name>v1</name></param>
+ <param><ptype>GLdouble</ptype> <name>v2</name></param>
+ <param><ptype>GLdouble</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glProgramUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniform4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glProgramUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix2x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix3x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glProgramUniformMatrix4x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramUniformui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProgramVertexLimitNV</name></proto>
+ <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>limit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertex</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glProvokingVertexEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glProvokingVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glPushAttrib</name></proto>
+ <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ <glx type="render" opcode="142"/>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttrib</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
+ <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroup</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushDebugGroupKHR</name></proto>
+ <param><ptype>GLenum</ptype> <name>source</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>message</name></param>
+ <alias name="glPushDebugGroup"/>
+ </command>
+ <command>
+ <proto>void <name>glPushGroupMarkerEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPushMatrix</name></proto>
+ <glx type="render" opcode="184"/>
+ </command>
+ <command>
+ <proto>void <name>glPushName</name></proto>
+ <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
+ <glx type="render" opcode="125"/>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounter</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto>void <name>glQueryCounterEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glQueryCounter"/>
+ </command>
+ <command>
+ <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
+ <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
+ <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
+ </command>
+ <command>
+ <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="33"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="34"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="35"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glRasterPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="36"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="37"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="38"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="39"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glRasterPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="40"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="41"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="42"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="43"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glRasterPos4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="44"/>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ <param><ptype>GLfixed</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRasterPos4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBuffer</name></proto>
+ <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
+ <glx type="render" opcode="171"/>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferIndexedEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLint</ptype> <name>index</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadBufferNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2077"/>
+ </command>
+ <command>
+ <proto>void <name>glReadPixels</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
+ <glx type="single" opcode="111"/>
+ <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixels</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param>void *<name>data</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsARB</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
+ </command>
+ <command>
+ <proto>void <name>glReadnPixelsKHR</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize">void *<name>data</name></param>
+ <alias name="glReadnPixels"/>
+ </command>
+ <command>
+ <proto>void <name>glRectd</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
+ <vecequiv name="glRectdv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectdv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="45"/>
+ </command>
+ <command>
+ <proto>void <name>glRectf</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
+ <vecequiv name="glRectfv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectfv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="46"/>
+ </command>
+ <command>
+ <proto>void <name>glRecti</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
+ <vecequiv name="glRectiv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectiv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="47"/>
+ </command>
+ <command>
+ <proto>void <name>glRects</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
+ <vecequiv name="glRectsv"/>
+ </command>
+ <command>
+ <proto>void <name>glRectsv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
+ <glx type="render" opcode="48"/>
+ </command>
+ <command>
+ <proto>void <name>glRectxOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x1</name></param>
+ <param><ptype>GLfixed</ptype> <name>y1</name></param>
+ <param><ptype>GLfixed</ptype> <name>x2</name></param>
+ <param><ptype>GLfixed</ptype> <name>y2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRectxvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReferencePlaneSGIX</name></proto>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
+ <glx type="render" opcode="2071"/>
+ </command>
+ <command>
+ <proto>void <name>glReleaseShaderCompiler</name></proto>
+ </command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
+ <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="single" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorage</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageEXT</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorage"/>
+ <glx type="render" opcode="4318"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
+ <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorageMultisample"/>
+ <glx type="render" opcode="4331"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glRenderbufferStorageMultisample"/>
+ </command>
+ <command>
+ <proto>void <name>glRenderbufferStorageOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodePointerSUN</name></proto>
+ <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubSUN</name></proto>
+ <param><ptype>GLubyte</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeubvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiSUN</name></proto>
+ <param><ptype>GLuint</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
+ <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
+ <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeuivSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusSUN</name></proto>
+ <param><ptype>GLushort</ptype> <name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glReplacementCodeusvSUN</name></proto>
+ <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRequestResidentProgramsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
+ <glx type="render" opcode="4182"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogram</name></proto>
+ <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetHistogramEXT</name></proto>
+ <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetHistogram"/>
+ <glx type="render" opcode="4112"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmax</name></proto>
+ <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResetMinmaxEXT</name></proto>
+ <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glResetMinmax"/>
+ <glx type="render" opcode="4113"/>
+ </command>
+ <command>
+ <proto>void <name>glResizeBuffersMESA</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedback</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glResumeTransformFeedbackNV</name></proto>
+ <alias name="glResumeTransformFeedback"/>
+ </command>
+ <command>
+ <proto>void <name>glRotated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>angle</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="185"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>angle</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="186"/>
+ </command>
+ <command>
+ <proto>void <name>glRotatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glRotatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>angle</name></param>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverage</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <glx type="render" opcode="229"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageARB</name></proto>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleCoverage"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoverageOES</name></proto>
+ <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragex</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleCoveragexOES</name></proto>
+ <param><ptype>GLclampx</ptype> <name>value</name></param>
+ <param><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMapATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param><ptype>GLuint</ptype> <name>interp</name></param>
+ <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskEXT</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskIndexedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaskSGIS</name></proto>
+ <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
+ <alias name="glSampleMaskEXT"/>
+ <glx type="render" opcode="2048"/>
+ </command>
+ <command>
+ <proto>void <name>glSampleMaski</name></proto>
+ <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
+ <param><ptype>GLbitfield</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternEXT</name></proto>
+ <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplePatternSGIS</name></proto>
+ <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
+ <alias name="glSamplePatternEXT"/>
+ <glx type="render" opcode="2049"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterIuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterf</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSamplerParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScaled</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="187"/>
+ </command>
+ <command>
+ <proto>void <name>glScalef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="188"/>
+ </command>
+ <command>
+ <proto>void <name>glScalex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScalexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissor</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="103"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexed</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3b</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3bv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bEXT</name></proto>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
+ <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3b"/>
+ <vecequiv name="glSecondaryColor3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bv</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3bvEXT</name></proto>
+ <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3bv"/>
+ <glx type="render" opcode="4126"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3d</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dEXT</name></proto>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
+ <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3d"/>
+ <vecequiv name="glSecondaryColor3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dv</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3dvEXT</name></proto>
+ <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3dv"/>
+ <glx type="render" opcode="4130"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3f</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fEXT</name></proto>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
+ <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3f"/>
+ <vecequiv name="glSecondaryColor3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fv</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3fvEXT</name></proto>
+ <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3fv"/>
+ <glx type="render" opcode="4129"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4255"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3i</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iEXT</name></proto>
+ <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
+ <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3i"/>
+ <vecequiv name="glSecondaryColor3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3iv</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ivEXT</name></proto>
+ <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3iv"/>
+ <glx type="render" opcode="4128"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3s</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sEXT</name></proto>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
+ <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3s"/>
+ <vecequiv name="glSecondaryColor3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3sv</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3svEXT</name></proto>
+ <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3sv"/>
+ <glx type="render" opcode="4127"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ub</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubEXT</name></proto>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ub"/>
+ <vecequiv name="glSecondaryColor3ubvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubv</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
+ <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3ubv"/>
+ <glx type="render" opcode="4131"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3ui</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiEXT</name></proto>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
+ <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3ui"/>
+ <vecequiv name="glSecondaryColor3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uiv</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3uivEXT</name></proto>
+ <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3uiv"/>
+ <glx type="render" opcode="4133"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3us</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <vecequiv name="glSecondaryColor3usv"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usEXT</name></proto>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
+ <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
+ <alias name="glSecondaryColor3us"/>
+ <vecequiv name="glSecondaryColor3usvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usv</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColor3usvEXT</name></proto>
+ <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glSecondaryColor3usv"/>
+ <glx type="render" opcode="4132"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ <alias name="glSecondaryColorPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSelectBuffer</name></proto>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
+ <glx type="single" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>monitor</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
+ <param><ptype>GLuint</ptype> <name>group</name></param>
+ <param><ptype>GLint</ptype> <name>numCounters</name></param>
+ <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2D</name></proto>
+ <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
+ <glx type="render" opcode="4109"/>
+ <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glSeparableFilter2DEXT</name></proto>
+ <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
+ <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
+ <alias name="glSeparableFilter2D"/>
+ <glx type="render" opcode="4109"/>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>dst</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetInvariantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetLocalConstantEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSetMultisamplefvAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShadeModel</name></proto>
+ <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
+ <glx type="render" opcode="104"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderBinary</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
+ <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
+ <param len="length">const void *<name>binary</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp1EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp2EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderOp3EXT</name></proto>
+ <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>arg1</name></param>
+ <param><ptype>GLuint</ptype> <name>arg2</name></param>
+ <param><ptype>GLuint</ptype> <name>arg3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSource</name></proto>
+ <param><ptype>GLuint</ptype> <name>shader</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+ </command>
+ <command>
+ <proto>void <name>glShaderSourceARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
+ <alias name="glShaderSource"/>
+ </command>
+ <command>
+ <proto>void <name>glShaderStorageBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSharpenTexFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
+ <glx type="render" opcode="2052"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="2060"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterfvSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2061"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameteriSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="2062"/>
+ </command>
+ <command>
+ <proto>void <name>glSpriteParameterivSGIX</name></proto>
+ <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="2063"/>
+ </command>
+ <command>
+ <proto>void <name>glStartInstrumentsSGIX</name></proto>
+ <glx type="render" opcode="2069"/>
+ </command>
+ <command>
+ <proto>void <name>glStartTilingQCOM</name></proto>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>width</name></param>
+ <param><ptype>GLuint</ptype> <name>height</name></param>
+ <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilClearTagEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
+ <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
+ <glx type="render" opcode="4223"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFillPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFunc</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="162"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilFuncSeparateATI</name></proto>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
+ <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
+ <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilMask</name></proto>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <glx type="render" opcode="133"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilMaskSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOp</name></proto>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
+ <glx type="render" opcode="163"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparate</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpSeparateATI</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
+ <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
+ <alias name="glStencilOpSeparate"/>
+ </command>
+ <command>
+ <proto>void <name>glStencilOpValueAMD</name></proto>
+ <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilStrokePathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
+ <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
+ <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param>const void *<name>paths</name></param>
+ <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLenum</ptype> <name>fillMode</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
+ <param>const void *<name>paths</name></param>
+ <param><ptype>GLuint</ptype> <name>pathBase</name></param>
+ <param><ptype>GLint</ptype> <name>reference</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ <param><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>path</name></param>
+ <param><ptype>GLint</ptype> <name>reference</name></param>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ <param><ptype>GLenum</ptype> <name>coverMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glStopInstrumentsSGIX</name></proto>
+ <param><ptype>GLint</ptype> <name>marker</name></param>
+ <glx type="render" opcode="2070"/>
+ </command>
+ <command>
+ <proto>void <name>glStringMarkerGREMEDY</name></proto>
+ <param><ptype>GLsizei</ptype> <name>len</name></param>
+ <param len="len">const void *<name>string</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSwizzleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glSyncTextureINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTagSampleBufferSGIX</name></proto>
+ <glx type="render" opcode="2050"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bEXT</name></proto>
+ <param><ptype>GLbyte</ptype> <name>tx</name></param>
+ <param><ptype>GLbyte</ptype> <name>ty</name></param>
+ <param><ptype>GLbyte</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3bvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3bvEXT</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dEXT</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3dvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3dvEXT</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fEXT</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3fvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3fvEXT</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3iEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>tx</name></param>
+ <param><ptype>GLint</ptype> <name>ty</name></param>
+ <param><ptype>GLint</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3ivEXT</name></proto>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangent3sEXT</name></proto>
+ <param><ptype>GLshort</ptype> <name>tx</name></param>
+ <param><ptype>GLshort</ptype> <name>ty</name></param>
+ <param><ptype>GLshort</ptype> <name>tz</name></param>
+ <vecequiv name="glTangent3svEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTangent3svEXT</name></proto>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTangentPointerEXT</name></proto>
+ <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTbufferMask3DFX</name></proto>
+ <param><ptype>GLuint</ptype> <name>mask</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationFactorAMD</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTessellationModeAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
+ <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
+ <glx type="vendor" opcode="1279"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
+ <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
+ <param><ptype>GLuint</ptype> <name>name</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBuffer</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferARB</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferRange</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBufferRangeEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glTexBufferRange"/>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterfvATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexBumpParameterivATI</name></proto>
+ <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1bvOES</name></proto>
+ <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1dv</name></proto>
+ <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="49"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1fv</name></proto>
+ <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="50"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1hvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4246"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1iv</name></proto>
+ <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="51"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <vecequiv name="glTexCoord1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1sv</name></proto>
+ <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="52"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord1xvOES</name></proto>
+ <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="53"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLubyte</ptype> <name>r</name></param>
+ <param><ptype>GLubyte</ptype> <name>g</name></param>
+ <param><ptype>GLubyte</ptype> <name>b</name></param>
+ <param><ptype>GLubyte</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="54"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4247"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="55"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <vecequiv name="glTexCoord2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="56"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="57"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="58"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4248"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="59"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <vecequiv name="glTexCoord3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="60"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>s</name></param>
+ <param><ptype>GLbyte</ptype> <name>t</name></param>
+ <param><ptype>GLbyte</ptype> <name>r</name></param>
+ <param><ptype>GLbyte</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="61"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>r</name></param>
+ <param><ptype>GLfloat</ptype> <name>g</name></param>
+ <param><ptype>GLfloat</ptype> <name>b</name></param>
+ <param><ptype>GLfloat</ptype> <name>a</name></param>
+ <param><ptype>GLfloat</ptype> <name>nx</name></param>
+ <param><ptype>GLfloat</ptype> <name>ny</name></param>
+ <param><ptype>GLfloat</ptype> <name>nz</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
+ <param><ptype>GLfloat</ptype> <name>s</name></param>
+ <param><ptype>GLfloat</ptype> <name>t</name></param>
+ <param><ptype>GLfloat</ptype> <name>p</name></param>
+ <param><ptype>GLfloat</ptype> <name>q</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="62"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4249"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="63"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
+ <vecequiv name="glTexCoord4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="64"/>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>s</name></param>
+ <param><ptype>GLfixed</ptype> <name>t</name></param>
+ <param><ptype>GLfixed</ptype> <name>r</name></param>
+ <param><ptype>GLfixed</ptype> <name>q</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoord4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP1uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexCoordPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const void **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvf</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="111"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvfv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="112"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvi</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="113"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnviv</name></proto>
+ <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexEnvxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexFilterFuncSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="2064"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGend</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLdouble</ptype> <name>param</name></param>
+ <glx type="render" opcode="115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGendv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ <glx type="render" opcode="116"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenf</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="117"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="118"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenfvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeni</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="119"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGeniv</name></proto>
+ <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
+ <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="120"/>
+ </command>
+ <command>
+ <proto>void <name>glTexGenivOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexGenxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>coord</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="109"/>
+ <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="110"/>
+ <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="4114"/>
+ <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexImage3D"/>
+ <glx type="render" opcode="4114"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>border</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexImage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glTexImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="2057"/>
+ </command>
+ <command>
+ <proto>void <name>glTexPageCommitmentARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="346"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuiv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="347"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterIuivEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterf</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <glx type="render" opcode="105"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterfv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ <glx type="render" opcode="106"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteri</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <glx type="render" opcode="107"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameteriv</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <glx type="render" opcode="108"/>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterx</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfixed</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxv</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexParameterxvOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexRenderbufferNV</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage1DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <alias name="glTexStorage1D"/>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glTexStorage2D"/>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage2DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3D</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <alias name="glTexStorage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DMultisample</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ <alias name="glTexStorage3DMultisample"/>
+ </command>
+ <command>
+ <proto>void <name>glTexStorageSparseAMD</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="4099"/>
+ <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage1DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ <alias name="glTexSubImage1D"/>
+ <glx type="render" opcode="4099"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="4100"/>
+ <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage2DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ <alias name="glTexSubImage2D"/>
+ <glx type="render" opcode="4100"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3D</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="4115"/>
+ <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DEXT</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexSubImage3D"/>
+ <glx type="render" opcode="4115"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage3DOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ <alias name="glTexSubImage3D"/>
+ </command>
+ <command>
+ <proto>void <name>glTexSubImage4DSGIS</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>size4d</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
+ <glx type="render" opcode="2058"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBarrier</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glTextureBarrierNV</name></proto>
+ <glx type="render" opcode="4348"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureBufferRangeEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureColorMaskSGIS</name></proto>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
+ <glx type="render" opcode="2082"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
+ <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureLightEXT</name></proto>
+ <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureMaterialEXT</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureNormalEXT</name></proto>
+ <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexturePageCommitmentEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterIuivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterf</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterfvEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameteri</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameteriEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
+ <vecequiv name="glTextureParameterivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameteriv</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param>const <ptype>GLint</ptype> *<name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureParameterivEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRangeAPPLE</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureRenderbufferEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage1DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>levels</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DMultisample</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureStorageSparseAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLsizei</ptype> <name>layers</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage1D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage1DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage2D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage2DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage3D</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param>const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureSubImage3DEXT</name></proto>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
+ <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureView</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTextureViewEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ <alias name="glTextureView"/>
+ </command>
+ <command>
+ <proto>void <name>glTrackMatrixNV</name></proto>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>address</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
+ <glx type="render" opcode="4188"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackBufferBase</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackBufferRange</name></proto>
+ <param><ptype>GLuint</ptype> <name>xfb</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
+ <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
+ <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryings</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ <alias name="glTransformFeedbackVaryings"/>
+ </command>
+ <command>
+ <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
+ <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTransformPathNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
+ <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
+ <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslated</name></proto>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <glx type="render" opcode="189"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatef</name></proto>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <glx type="render" opcode="190"/>
+ </command>
+ <command>
+ <proto>void <name>glTranslatex</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTranslatexOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <alias name="glUniform1f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <alias name="glUniform1i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <alias name="glUniform1ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform1uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <alias name="glUniform2f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <alias name="glUniform2i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <alias name="glUniform2ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform2uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <alias name="glUniform3f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <alias name="glUniform3i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <alias name="glUniform3ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform3uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4d</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4f</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLfloat</ptype> <name>v0</name></param>
+ <param><ptype>GLfloat</ptype> <name>v1</name></param>
+ <param><ptype>GLfloat</ptype> <name>v2</name></param>
+ <param><ptype>GLfloat</ptype> <name>v3</name></param>
+ <alias name="glUniform4f"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniform4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4i64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint</ptype> <name>v0</name></param>
+ <param><ptype>GLint</ptype> <name>v1</name></param>
+ <param><ptype>GLint</ptype> <name>v2</name></param>
+ <param><ptype>GLint</ptype> <name>v3</name></param>
+ <alias name="glUniform4i"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4iv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <alias name="glUniform4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4ui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>v0</name></param>
+ <param><ptype>GLuint</ptype> <name>v1</name></param>
+ <param><ptype>GLuint</ptype> <name>v2</name></param>
+ <param><ptype>GLuint</ptype> <name>v3</name></param>
+ <alias name="glUniform4ui"/>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uiv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniform4uivEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <alias name="glUniform4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformBlockBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
+ <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformHandleui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="305"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix2x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="307"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix2x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="306"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="309"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix3x4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4fvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="308"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix4x2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3dv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3fv</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <glx type="render" opcode="310"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <alias name="glUniformMatrix4x3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glUniformSubroutinesuiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64NV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUniformui64vNV</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnlockArraysEXT</name></proto>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
+ <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glUnmapBuffer"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <alias name="glUnmapBuffer"/>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUnmapTexture2DINTEL</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUpdateObjectBufferATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param len="size">const void *<name>pointer</name></param>
+ <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramObjectARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glUseProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStages</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseProgramStagesEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ <param><ptype>GLbitfield</ptype> <name>stages</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glUseShaderProgramEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUFiniNV</name></proto>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLsizei</ptype> *<name>length</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUInitNV</name></proto>
+ <param>const void *<name>vdpDevice</name></param>
+ <param>const void *<name>getProcAddress</name></param>
+ </command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
+ <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
+ <param>const void *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
+ <param>const void *<name>vdpSurface</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
+ <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ <param><ptype>GLenum</ptype> <name>access</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
+ <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
+ <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgram</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramARB</name></proto>
+ <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
+ <alias name="glValidateProgram"/>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipeline</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glValidateProgramPipelineEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>pipeline</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantbvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantdvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantfvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantsvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantuivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVariantusvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2bvOES</name></proto>
+ <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="65"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="66"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2hvNV</name></proto>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4240"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="67"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertex2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="68"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex2xvOES</name></proto>
+ <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ <param><ptype>GLbyte</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3bvOES</name></proto>
+ <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="69"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="70"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3hvNV</name></proto>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4241"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="71"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertex3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="72"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex3xvOES</name></proto>
+ <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bOES</name></proto>
+ <param><ptype>GLbyte</ptype> <name>x</name></param>
+ <param><ptype>GLbyte</ptype> <name>y</name></param>
+ <param><ptype>GLbyte</ptype> <name>z</name></param>
+ <param><ptype>GLbyte</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4bvOES</name></proto>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4dv</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="73"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4fv</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="74"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4hvNV</name></proto>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4242"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4iv</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="75"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertex4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4sv</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="76"/>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xOES</name></proto>
+ <param><ptype>GLfixed</ptype> <name>x</name></param>
+ <param><ptype>GLfixed</ptype> <name>y</name></param>
+ <param><ptype>GLfixed</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertex4xvOES</name></proto>
+ <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribIFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayAttribLFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayBindingDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayElementBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLenum</ptype> <name>texunit</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
+ <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="length">void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayRangeNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBuffer</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexBuffers</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>vaobj</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLintptr</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1d"/>
+ <vecequiv name="glVertexAttrib1dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1dv"/>
+ <glx type="render" opcode="4197"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1f"/>
+ <vecequiv name="glVertexAttrib1fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1fv"/>
+ <glx type="render" opcode="4193"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4257"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttrib1sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <alias name="glVertexAttrib1s"/>
+ <vecequiv name="glVertexAttrib1svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib1sv"/>
+ <glx type="render" opcode="4189"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2d"/>
+ <vecequiv name="glVertexAttrib2dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2dv"/>
+ <glx type="render" opcode="4198"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2f"/>
+ <vecequiv name="glVertexAttrib2fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2fv"/>
+ <glx type="render" opcode="4194"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4258"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttrib2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glVertexAttrib2s"/>
+ <vecequiv name="glVertexAttrib2svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib2sv"/>
+ <glx type="render" opcode="4190"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3d"/>
+ <vecequiv name="glVertexAttrib3dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3dv"/>
+ <glx type="render" opcode="4199"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3f"/>
+ <vecequiv name="glVertexAttrib3fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3fv"/>
+ <glx type="render" opcode="4195"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4259"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttrib3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glVertexAttrib3s"/>
+ <vecequiv name="glVertexAttrib3svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib3sv"/>
+ <glx type="render" opcode="4191"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nbv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NbvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nbv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Niv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Niv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nsv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NsvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nsv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nub</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLubyte</ptype> <name>x</name></param>
+ <param><ptype>GLubyte</ptype> <name>y</name></param>
+ <param><ptype>GLubyte</ptype> <name>z</name></param>
+ <param><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nuiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NuivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nuiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4Nusv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4NusvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nusv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4bvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4d"/>
+ <vecequiv name="glVertexAttrib4dvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4dv"/>
+ <glx type="render" opcode="4200"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4f</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4fv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4f"/>
+ <vecequiv name="glVertexAttrib4fvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4fv"/>
+ <glx type="render" opcode="4196"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4hvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4260"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4s</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttrib4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4s"/>
+ <vecequiv name="glVertexAttrib4svNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4sv"/>
+ <glx type="render" opcode="4192"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
+ <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
+ <alias name="glVertexAttrib4Nub"/>
+ <vecequiv name="glVertexAttrib4ubvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4Nubv"/>
+ <glx type="render" opcode="4201"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4uivARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttrib4usvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttrib4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param><ptype>GLuint</ptype> <name>offset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribBinding</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribDivisorNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ <alias name="glVertexAttribDivisor"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1i"/>
+ <vecequiv name="glVertexAttribI1ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <vecequiv name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <alias name="glVertexAttribI1ui"/>
+ <vecequiv name="glVertexAttribI1uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI1uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI1uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2i"/>
+ <vecequiv name="glVertexAttribI2ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <vecequiv name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <alias name="glVertexAttribI2ui"/>
+ <vecequiv name="glVertexAttribI2uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI2uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI2uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3i"/>
+ <vecequiv name="glVertexAttribI3ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <vecequiv name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <alias name="glVertexAttribI3ui"/>
+ <vecequiv name="glVertexAttribI3uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI3uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI3uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4bvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4bv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4i</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4i"/>
+ <vecequiv name="glVertexAttribI4ivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4iv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4iv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4sv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4svEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4sv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4ubv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <vecequiv name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint</ptype> <name>x</name></param>
+ <param><ptype>GLuint</ptype> <name>y</name></param>
+ <param><ptype>GLuint</ptype> <name>z</name></param>
+ <param><ptype>GLuint</ptype> <name>w</name></param>
+ <alias name="glVertexAttribI4ui"/>
+ <vecequiv name="glVertexAttribI4uivEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4uivEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4uiv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribI4usvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribI4usv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribIPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ <alias name="glVertexAttribIPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <alias name="glVertexAttribL1d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL1dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glVertexAttribL2d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glVertexAttribL3d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4d</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ <alias name="glVertexAttribL4d"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4dvEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glVertexAttribL4dv"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4i64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64NV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
+ <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormat</name></proto>
+ <param><ptype>GLuint</ptype> <name>attribindex</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLFormatNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribLPointerEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="size">const void *<name>pointer</name></param>
+ <alias name="glVertexAttribLPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP1uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP2uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP3uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4ui</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribP4uiv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribParameteriAMD</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointer</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ <alias name="glVertexAttribPointer"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribPointerNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>fsize</name></param>
+ <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4210"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4206"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4261"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs1svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4202"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4211"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4207"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4262"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs2svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4203"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4212"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4208"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4263"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs3svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4204"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4dvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4213"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4fvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4209"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4hvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4264"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4svNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4205"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexAttribs4ubvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
+ <glx type="render" opcode="4214"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBindingDivisor</name></proto>
+ <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
+ <param><ptype>GLuint</ptype> <name>divisor</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendARB</name></proto>
+ <param><ptype>GLint</ptype> <name>count</name></param>
+ <glx type="render" opcode="226"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnvfATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexBlendEnviATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexFormatNV</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP2uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP3uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4ui</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLuint</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexP4uiv</name></proto>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointer</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointerListIBM</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLint</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
+ <param><ptype>GLint</ptype> <name>ptrstride</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexPointervINTEL</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="4">const void **<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream1svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream2svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream3svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLdouble</ptype> <name>x</name></param>
+ <param><ptype>GLdouble</ptype> <name>y</name></param>
+ <param><ptype>GLdouble</ptype> <name>z</name></param>
+ <param><ptype>GLdouble</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4dvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>z</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4fvATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4iATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLint</ptype> <name>x</name></param>
+ <param><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLint</ptype> <name>z</name></param>
+ <param><ptype>GLint</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4ivATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4sATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param><ptype>GLshort</ptype> <name>x</name></param>
+ <param><ptype>GLshort</ptype> <name>y</name></param>
+ <param><ptype>GLshort</ptype> <name>z</name></param>
+ <param><ptype>GLshort</ptype> <name>w</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexStream4svATI</name></proto>
+ <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
+ <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightPointerEXT</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeightfvEXT"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeightfvEXT</name></proto>
+ <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4135"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthNV</name></proto>
+ <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
+ <vecequiv name="glVertexWeighthvNV"/>
+ </command>
+ <command>
+ <proto>void <name>glVertexWeighthvNV</name></proto>
+ <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
+ <glx type="render" opcode="4256"/>
+ </command>
+ <command>
+ <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
+ <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
+ <param><ptype>GLuint</ptype> <name>stream</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewport</name></proto>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <glx type="render" opcode="191"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportArrayv</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedf</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfv</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSync</name></proto>
+ <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWaitSyncAPPLE</name></proto>
+ <param><ptype>GLsync</ptype> <name>sync</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <param><ptype>GLuint64</ptype> <name>timeout</name></param>
+ <alias name="glWaitSync"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightPathsNV</name></proto>
+ <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
+ <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
+ <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
+ <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightPointerOES</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWeightbvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="220"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightdvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="228"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightfvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="227"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="224"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightsvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="222"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightubvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="221"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightuivARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="225"/>
+ </command>
+ <command>
+ <proto>void <name>glWeightusvARB</name></proto>
+ <param><ptype>GLint</ptype> <name>size</name></param>
+ <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
+ <glx type="render" opcode="223"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <alias name="glWindowPos2d"/>
+ <vecequiv name="glWindowPos2dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dv</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvARB</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2dvMESA</name></proto>
+ <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <alias name="glWindowPos2f"/>
+ <vecequiv name="glWindowPos2fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fv</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvARB</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2fvMESA</name></proto>
+ <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <alias name="glWindowPos2i"/>
+ <vecequiv name="glWindowPos2ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2iv</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivARB</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2ivMESA</name></proto>
+ <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <vecequiv name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <alias name="glWindowPos2s"/>
+ <vecequiv name="glWindowPos2svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2sv</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svARB</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos2svMESA</name></proto>
+ <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos2sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3d</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dARB</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <alias name="glWindowPos3d"/>
+ <vecequiv name="glWindowPos3dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dv</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvARB</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3dvMESA</name></proto>
+ <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3dv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3f</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fARB</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <alias name="glWindowPos3f"/>
+ <vecequiv name="glWindowPos3fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fv</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvARB</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3fvMESA</name></proto>
+ <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3fv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3i</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iARB</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <alias name="glWindowPos3i"/>
+ <vecequiv name="glWindowPos3ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3iv</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivARB</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3ivMESA</name></proto>
+ <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3iv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3s</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <vecequiv name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sARB</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svARB"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <alias name="glWindowPos3s"/>
+ <vecequiv name="glWindowPos3svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3sv</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svARB</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ <glx type="render" opcode="230"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos3svMESA</name></proto>
+ <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
+ <alias name="glWindowPos3sv"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dMESA</name></proto>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
+ <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4dvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4dvMESA</name></proto>
+ <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fMESA</name></proto>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
+ <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4fvMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4fvMESA</name></proto>
+ <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4iMESA</name></proto>
+ <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
+ <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4ivMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4ivMESA</name></proto>
+ <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4sMESA</name></proto>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
+ <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
+ <vecequiv name="glWindowPos4svMESA"/>
+ </command>
+ <command>
+ <proto>void <name>glWindowPos4svMESA</name></proto>
+ <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glWriteMaskEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>res</name></param>
+ <param><ptype>GLuint</ptype> <name>in</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
+ <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
+ </command>
+ </commands>
+
+ <!-- SECTION: GL API interface definitions. -->
+ <feature api="gl" name="GL_VERSION_1_0" number="1.0">
+ <require>
+ <type name="GLvoid" comment="No longer used in headers"/>
+ <command name="glCullFace"/>
+ <command name="glFrontFace"/>
+ <command name="glHint"/>
+ <command name="glLineWidth"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonMode"/>
+ <command name="glScissor"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexImage1D"/>
+ <command name="glTexImage2D"/>
+ <command name="glDrawBuffer"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearStencil"/>
+ <command name="glClearDepth"/>
+ <command name="glStencilMask"/>
+ <command name="glColorMask"/>
+ <command name="glDepthMask"/>
+ <command name="glDisable"/>
+ <command name="glEnable"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glBlendFunc"/>
+ <command name="glLogicOp"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilOp"/>
+ <command name="glDepthFunc"/>
+ <command name="glPixelStoref"/>
+ <command name="glPixelStorei"/>
+ <command name="glReadBuffer"/>
+ <command name="glReadPixels"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetDoublev"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexImage"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexLevelParameterfv"/>
+ <command name="glGetTexLevelParameteriv"/>
+ <command name="glIsEnabled"/>
+ <command name="glDepthRange"/>
+ <command name="glViewport"/>
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_1" number="1.1">
+ <require>
+ <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
+ <!-- Many of these are really VERSION_1_0 enums -->
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRONT_LEFT"/>
+ <enum name="GL_FRONT_RIGHT"/>
+ <enum name="GL_BACK_LEFT"/>
+ <enum name="GL_BACK_RIGHT"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_LEFT"/>
+ <enum name="GL_RIGHT"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_RANGE"/>
+ <enum name="GL_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_LINE_WIDTH_RANGE"/>
+ <enum name="GL_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_POLYGON_MODE"/>
+ <enum name="GL_POLYGON_SMOOTH"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DRAW_BUFFER"/>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_DOUBLEBUFFER"/>
+ <enum name="GL_STEREO"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_POLYGON_SMOOTH_HINT"/>
+ <enum name="GL_UNPACK_SWAP_BYTES"/>
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_SWAP_BYTES"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_POINT"/>
+ <enum name="GL_POLYGON_OFFSET_LINE"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_POINT"/>
+ <enum name="GL_LINE"/>
+ <enum name="GL_FILL"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_PROXY_TEXTURE_1D"/>
+ <enum name="GL_PROXY_TEXTURE_2D"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_R3_G3_B2"/>
+ <enum name="GL_RGB4"/>
+ <enum name="GL_RGB5"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGB10"/>
+ <enum name="GL_RGB12"/>
+ <enum name="GL_RGB16"/>
+ <enum name="GL_RGBA2"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_RGBA12"/>
+ <enum name="GL_RGBA16"/>
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glGetPointerv"/>
+ <command name="glPolygonOffset"/>
+ <command name="glCopyTexImage1D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage1D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glTexSubImage1D"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glBindTexture"/>
+ <command name="glDeleteTextures"/>
+ <command name="glGenTextures"/>
+ <command name="glIsTexture"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_2" number="1.2">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_PACK_SKIP_IMAGES"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_PROXY_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_DEPTH"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_BGR"/>
+ <enum name="GL_BGRA"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_3" number="1.3">
+ <require>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_COMPRESSED_RGB"/>
+ <enum name="GL_COMPRESSED_RGBA"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glActiveTexture"/>
+ <command name="glSampleCoverage"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexImage1D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCompressedTexSubImage1D"/>
+ <command name="glGetCompressedTexImage"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_4" number="1.4">
+ <require>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_DEPTH_COMPONENT32"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glMultiDrawArrays"/>
+ <command name="glMultiDrawElements"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointParameteri"/>
+ <command name="glPointParameteriv"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </require>
+ <require comment="Promoted from ARB_imaging subset to core">
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_1_5" number="1.5">
+ <require>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_QUERY_COUNTER_BITS"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_READ_ONLY"/>
+ <enum name="GL_WRITE_ONLY"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_BUFFER_ACCESS"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
+ <enum name="GL_SAMPLES_PASSED"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glBindBuffer"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glGenBuffers"/>
+ <command name="glIsBuffer"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glGetBufferSubData"/>
+ <command name="glMapBuffer"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetBufferPointerv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_0" number="2.0">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_MAX_DRAW_BUFFERS"/>
+ <enum name="GL_DRAW_BUFFER0"/>
+ <enum name="GL_DRAW_BUFFER1"/>
+ <enum name="GL_DRAW_BUFFER2"/>
+ <enum name="GL_DRAW_BUFFER3"/>
+ <enum name="GL_DRAW_BUFFER4"/>
+ <enum name="GL_DRAW_BUFFER5"/>
+ <enum name="GL_DRAW_BUFFER6"/>
+ <enum name="GL_DRAW_BUFFER7"/>
+ <enum name="GL_DRAW_BUFFER8"/>
+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
+ <enum name="GL_DRAW_BUFFER11"/>
+ <enum name="GL_DRAW_BUFFER12"/>
+ <enum name="GL_DRAW_BUFFER13"/>
+ <enum name="GL_DRAW_BUFFER14"/>
+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_1D"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_SAMPLER_1D_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glDrawBuffers"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glCompileShader"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteShader"/>
+ <command name="glDetachShader"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glGetActiveAttrib"/>
+ <command name="glGetActiveUniform"/>
+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetUniformfv"/>
+ <command name="glGetUniformiv"/>
+ <command name="glGetVertexAttribdv"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glIsProgram"/>
+ <command name="glIsShader"/>
+ <command name="glLinkProgram"/>
+ <command name="glShaderSource"/>
+ <command name="glUseProgram"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1d"/>
+ <command name="glVertexAttrib1dv"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib1s"/>
+ <command name="glVertexAttrib1sv"/>
+ <command name="glVertexAttrib2d"/>
+ <command name="glVertexAttrib2dv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib2s"/>
+ <command name="glVertexAttrib2sv"/>
+ <command name="glVertexAttrib3d"/>
+ <command name="glVertexAttrib3dv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib3s"/>
+ <command name="glVertexAttrib3sv"/>
+ <command name="glVertexAttrib4Nbv"/>
+ <command name="glVertexAttrib4Niv"/>
+ <command name="glVertexAttrib4Nsv"/>
+ <command name="glVertexAttrib4Nub"/>
+ <command name="glVertexAttrib4Nubv"/>
+ <command name="glVertexAttrib4Nuiv"/>
+ <command name="glVertexAttrib4Nusv"/>
+ <command name="glVertexAttrib4bv"/>
+ <command name="glVertexAttrib4d"/>
+ <command name="glVertexAttrib4dv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttrib4iv"/>
+ <command name="glVertexAttrib4s"/>
+ <command name="glVertexAttrib4sv"/>
+ <command name="glVertexAttrib4ubv"/>
+ <command name="glVertexAttrib4uiv"/>
+ <command name="glVertexAttrib4usv"/>
+ <command name="glVertexAttribPointer"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_2_1" number="2.1">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB_ALPHA"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPRESSED_SRGB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_0" number="3.0">
+ <require>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_CLIP_DISTANCE0"/>
+ <enum name="GL_CLIP_DISTANCE1"/>
+ <enum name="GL_CLIP_DISTANCE2"/>
+ <enum name="GL_CLIP_DISTANCE3"/>
+ <enum name="GL_CLIP_DISTANCE4"/>
+ <enum name="GL_CLIP_DISTANCE5"/>
+ <enum name="GL_CLIP_DISTANCE6"/>
+ <enum name="GL_CLIP_DISTANCE7"/>
+ <enum name="GL_MAX_CLIP_DISTANCES"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_CONTEXT_FLAGS"/>
+ <enum name="GL_COMPRESSED_RED"/>
+ <enum name="GL_COMPRESSED_RG"/>
+ <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_CLAMP_READ_COLOR"/>
+ <enum name="GL_FIXED_ONLY"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_PRIMITIVES_GENERATED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_GREEN_INTEGER"/>
+ <enum name="GL_BLUE_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_BGR_INTEGER"/>
+ <enum name="GL_BGRA_INTEGER"/>
+ <enum name="GL_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_1D"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_QUERY_WAIT"/>
+ <enum name="GL_QUERY_NO_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
+ <enum name="GL_BUFFER_ACCESS_FLAGS"/>
+ <enum name="GL_BUFFER_MAP_LENGTH"/>
+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <command name="glColorMaski"/>
+ <command name="glGetBooleani_v"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glEnablei"/>
+ <command name="glDisablei"/>
+ <command name="glIsEnabledi"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glClampColor"/>
+ <command name="glBeginConditionalRender"/>
+ <command name="glEndConditionalRender"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI1i"/>
+ <command name="glVertexAttribI2i"/>
+ <command name="glVertexAttribI3i"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI1ui"/>
+ <command name="glVertexAttribI2ui"/>
+ <command name="glVertexAttribI3ui"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI1iv"/>
+ <command name="glVertexAttribI2iv"/>
+ <command name="glVertexAttribI3iv"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI1uiv"/>
+ <command name="glVertexAttribI2uiv"/>
+ <command name="glVertexAttribI3uiv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glVertexAttribI4bv"/>
+ <command name="glVertexAttribI4sv"/>
+ <command name="glVertexAttribI4ubv"/>
+ <command name="glVertexAttribI4usv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glBindFragDataLocation"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glTexParameterIiv"/>
+ <command name="glTexParameterIuiv"/>
+ <command name="glGetTexParameterIiv"/>
+ <command name="glGetTexParameterIuiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ </require>
+ <require comment="Reuse ARB_depth_buffer_float">
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_object">
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ <require comment="Reuse ARB_framebuffer_sRGB">
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ <require comment="Reuse ARB_half_float_vertex">
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ <require comment="Reuse ARB_map_buffer_range">
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ <require comment="Reuse ARB_texture_compression_rgtc">
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ <require comment="Reuse ARB_texture_rg">
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ <require comment="Reuse ARB_vertex_array_object">
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_1" number="3.1">
+ <require>
+ <enum name="GL_SAMPLER_2D_RECT"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glTexBuffer"/>
+ <command name="glPrimitiveRestartIndex"/>
+ </require>
+ <require comment="Reuse ARB_copy_buffer">
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ <require comment="Reuse ARB_uniform_buffer_object">
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_2" number="3.2">
+ <require>
+ <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
+ <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_PROGRAM_POINT_SIZE"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum name="GL_GEOMETRY_SHADER"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_CONTEXT_PROFILE_MASK"/>
+ </require>
+ <require comment="Reuse ARB_depth_clamp">
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ <require comment="Reuse ARB_draw_elements_base_vertex">
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ <require comment="Reuse ARB_fragment_coord_conventions (none)">
+ </require>
+ <require comment="Reuse ARB_provoking_vertex">
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ <require comment="Reuse ARB_seamless_cube_map">
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ <require comment="Reuse ARB_sync">
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ <require comment="Reuse ARB_texture_multisample">
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glFramebufferTexture"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ <!-- OpenGL 3.2 is where core and compatibility profiles were first
+ introduced, so many, many things were removed from the core
+ profile in this version. A few were reintroduced later (e.g.
+ GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
+ functionality). -->
+ <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
+ <command name="glNewList"/>
+ <command name="glEndList"/>
+ <command name="glCallList"/>
+ <command name="glCallLists"/>
+ <command name="glDeleteLists"/>
+ <command name="glGenLists"/>
+ <command name="glListBase"/>
+ <command name="glBegin"/>
+ <command name="glBitmap"/>
+ <command name="glColor3b"/>
+ <command name="glColor3bv"/>
+ <command name="glColor3d"/>
+ <command name="glColor3dv"/>
+ <command name="glColor3f"/>
+ <command name="glColor3fv"/>
+ <command name="glColor3i"/>
+ <command name="glColor3iv"/>
+ <command name="glColor3s"/>
+ <command name="glColor3sv"/>
+ <command name="glColor3ub"/>
+ <command name="glColor3ubv"/>
+ <command name="glColor3ui"/>
+ <command name="glColor3uiv"/>
+ <command name="glColor3us"/>
+ <command name="glColor3usv"/>
+ <command name="glColor4b"/>
+ <command name="glColor4bv"/>
+ <command name="glColor4d"/>
+ <command name="glColor4dv"/>
+ <command name="glColor4f"/>
+ <command name="glColor4fv"/>
+ <command name="glColor4i"/>
+ <command name="glColor4iv"/>
+ <command name="glColor4s"/>
+ <command name="glColor4sv"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4ubv"/>
+ <command name="glColor4ui"/>
+ <command name="glColor4uiv"/>
+ <command name="glColor4us"/>
+ <command name="glColor4usv"/>
+ <command name="glEdgeFlag"/>
+ <command name="glEdgeFlagv"/>
+ <command name="glEnd"/>
+ <command name="glIndexd"/>
+ <command name="glIndexdv"/>
+ <command name="glIndexf"/>
+ <command name="glIndexfv"/>
+ <command name="glIndexi"/>
+ <command name="glIndexiv"/>
+ <command name="glIndexs"/>
+ <command name="glIndexsv"/>
+ <command name="glNormal3b"/>
+ <command name="glNormal3bv"/>
+ <command name="glNormal3d"/>
+ <command name="glNormal3dv"/>
+ <command name="glNormal3f"/>
+ <command name="glNormal3fv"/>
+ <command name="glNormal3i"/>
+ <command name="glNormal3iv"/>
+ <command name="glNormal3s"/>
+ <command name="glNormal3sv"/>
+ <command name="glRasterPos2d"/>
+ <command name="glRasterPos2dv"/>
+ <command name="glRasterPos2f"/>
+ <command name="glRasterPos2fv"/>
+ <command name="glRasterPos2i"/>
+ <command name="glRasterPos2iv"/>
+ <command name="glRasterPos2s"/>
+ <command name="glRasterPos2sv"/>
+ <command name="glRasterPos3d"/>
+ <command name="glRasterPos3dv"/>
+ <command name="glRasterPos3f"/>
+ <command name="glRasterPos3fv"/>
+ <command name="glRasterPos3i"/>
+ <command name="glRasterPos3iv"/>
+ <command name="glRasterPos3s"/>
+ <command name="glRasterPos3sv"/>
+ <command name="glRasterPos4d"/>
+ <command name="glRasterPos4dv"/>
+ <command name="glRasterPos4f"/>
+ <command name="glRasterPos4fv"/>
+ <command name="glRasterPos4i"/>
+ <command name="glRasterPos4iv"/>
+ <command name="glRasterPos4s"/>
+ <command name="glRasterPos4sv"/>
+ <command name="glRectd"/>
+ <command name="glRectdv"/>
+ <command name="glRectf"/>
+ <command name="glRectfv"/>
+ <command name="glRecti"/>
+ <command name="glRectiv"/>
+ <command name="glRects"/>
+ <command name="glRectsv"/>
+ <command name="glTexCoord1d"/>
+ <command name="glTexCoord1dv"/>
+ <command name="glTexCoord1f"/>
+ <command name="glTexCoord1fv"/>
+ <command name="glTexCoord1i"/>
+ <command name="glTexCoord1iv"/>
+ <command name="glTexCoord1s"/>
+ <command name="glTexCoord1sv"/>
+ <command name="glTexCoord2d"/>
+ <command name="glTexCoord2dv"/>
+ <command name="glTexCoord2f"/>
+ <command name="glTexCoord2fv"/>
+ <command name="glTexCoord2i"/>
+ <command name="glTexCoord2iv"/>
+ <command name="glTexCoord2s"/>
+ <command name="glTexCoord2sv"/>
+ <command name="glTexCoord3d"/>
+ <command name="glTexCoord3dv"/>
+ <command name="glTexCoord3f"/>
+ <command name="glTexCoord3fv"/>
+ <command name="glTexCoord3i"/>
+ <command name="glTexCoord3iv"/>
+ <command name="glTexCoord3s"/>
+ <command name="glTexCoord3sv"/>
+ <command name="glTexCoord4d"/>
+ <command name="glTexCoord4dv"/>
+ <command name="glTexCoord4f"/>
+ <command name="glTexCoord4fv"/>
+ <command name="glTexCoord4i"/>
+ <command name="glTexCoord4iv"/>
+ <command name="glTexCoord4s"/>
+ <command name="glTexCoord4sv"/>
+ <command name="glVertex2d"/>
+ <command name="glVertex2dv"/>
+ <command name="glVertex2f"/>
+ <command name="glVertex2fv"/>
+ <command name="glVertex2i"/>
+ <command name="glVertex2iv"/>
+ <command name="glVertex2s"/>
+ <command name="glVertex2sv"/>
+ <command name="glVertex3d"/>
+ <command name="glVertex3dv"/>
+ <command name="glVertex3f"/>
+ <command name="glVertex3fv"/>
+ <command name="glVertex3i"/>
+ <command name="glVertex3iv"/>
+ <command name="glVertex3s"/>
+ <command name="glVertex3sv"/>
+ <command name="glVertex4d"/>
+ <command name="glVertex4dv"/>
+ <command name="glVertex4f"/>
+ <command name="glVertex4fv"/>
+ <command name="glVertex4i"/>
+ <command name="glVertex4iv"/>
+ <command name="glVertex4s"/>
+ <command name="glVertex4sv"/>
+ <command name="glClipPlane"/>
+ <command name="glColorMaterial"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFogi"/>
+ <command name="glFogiv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLighti"/>
+ <command name="glLightiv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightModeli"/>
+ <command name="glLightModeliv"/>
+ <command name="glLineStipple"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMateriali"/>
+ <command name="glMaterialiv"/>
+ <command name="glPolygonStipple"/>
+ <command name="glShadeModel"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexGend"/>
+ <command name="glTexGendv"/>
+ <command name="glTexGenf"/>
+ <command name="glTexGenfv"/>
+ <command name="glTexGeni"/>
+ <command name="glTexGeniv"/>
+ <command name="glFeedbackBuffer"/>
+ <command name="glSelectBuffer"/>
+ <command name="glRenderMode"/>
+ <command name="glInitNames"/>
+ <command name="glLoadName"/>
+ <command name="glPassThrough"/>
+ <command name="glPopName"/>
+ <command name="glPushName"/>
+ <command name="glClearAccum"/>
+ <command name="glClearIndex"/>
+ <command name="glIndexMask"/>
+ <command name="glAccum"/>
+ <command name="glPopAttrib"/>
+ <command name="glPushAttrib"/>
+ <command name="glMap1d"/>
+ <command name="glMap1f"/>
+ <command name="glMap2d"/>
+ <command name="glMap2f"/>
+ <command name="glMapGrid1d"/>
+ <command name="glMapGrid1f"/>
+ <command name="glMapGrid2d"/>
+ <command name="glMapGrid2f"/>
+ <command name="glEvalCoord1d"/>
+ <command name="glEvalCoord1dv"/>
+ <command name="glEvalCoord1f"/>
+ <command name="glEvalCoord1fv"/>
+ <command name="glEvalCoord2d"/>
+ <command name="glEvalCoord2dv"/>
+ <command name="glEvalCoord2f"/>
+ <command name="glEvalCoord2fv"/>
+ <command name="glEvalMesh1"/>
+ <command name="glEvalPoint1"/>
+ <command name="glEvalMesh2"/>
+ <command name="glEvalPoint2"/>
+ <command name="glAlphaFunc"/>
+ <command name="glPixelZoom"/>
+ <command name="glPixelTransferf"/>
+ <command name="glPixelTransferi"/>
+ <command name="glPixelMapfv"/>
+ <command name="glPixelMapuiv"/>
+ <command name="glPixelMapusv"/>
+ <command name="glCopyPixels"/>
+ <command name="glDrawPixels"/>
+ <command name="glGetClipPlane"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetLightiv"/>
+ <command name="glGetMapdv"/>
+ <command name="glGetMapfv"/>
+ <command name="glGetMapiv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetMaterialiv"/>
+ <command name="glGetPixelMapfv"/>
+ <command name="glGetPixelMapuiv"/>
+ <command name="glGetPixelMapusv"/>
+ <command name="glGetPolygonStipple"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexGendv"/>
+ <command name="glGetTexGenfv"/>
+ <command name="glGetTexGeniv"/>
+ <command name="glIsList"/>
+ <command name="glFrustum"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glLoadMatrixd"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultMatrixd"/>
+ <command name="glOrtho"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glRotated"/>
+ <command name="glRotatef"/>
+ <command name="glScaled"/>
+ <command name="glScalef"/>
+ <command name="glTranslated"/>
+ <command name="glTranslatef"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_BIT"/>
+ <enum name="GL_POINT_BIT"/>
+ <enum name="GL_LINE_BIT"/>
+ <enum name="GL_POLYGON_BIT"/>
+ <enum name="GL_POLYGON_STIPPLE_BIT"/>
+ <enum name="GL_PIXEL_MODE_BIT"/>
+ <enum name="GL_LIGHTING_BIT"/>
+ <enum name="GL_FOG_BIT"/>
+ <enum name="GL_ACCUM_BUFFER_BIT"/>
+ <enum name="GL_VIEWPORT_BIT"/>
+ <enum name="GL_TRANSFORM_BIT"/>
+ <enum name="GL_ENABLE_BIT"/>
+ <enum name="GL_HINT_BIT"/>
+ <enum name="GL_EVAL_BIT"/>
+ <enum name="GL_LIST_BIT"/>
+ <enum name="GL_TEXTURE_BIT"/>
+ <enum name="GL_SCISSOR_BIT"/>
+ <enum name="GL_ALL_ATTRIB_BITS"/>
+ <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
+ <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
+ <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
+ <enum name="GL_QUAD_STRIP"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_POLYGON"/>
+ <enum name="GL_ACCUM"/>
+ <enum name="GL_LOAD"/>
+ <enum name="GL_RETURN"/>
+ <enum name="GL_MULT"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_AUX0"/>
+ <enum name="GL_AUX1"/>
+ <enum name="GL_AUX2"/>
+ <enum name="GL_AUX3"/>
+ <enum name="GL_2D"/>
+ <enum name="GL_3D"/>
+ <enum name="GL_3D_COLOR"/>
+ <enum name="GL_3D_COLOR_TEXTURE"/>
+ <enum name="GL_4D_COLOR_TEXTURE"/>
+ <enum name="GL_PASS_THROUGH_TOKEN"/>
+ <enum name="GL_POINT_TOKEN"/>
+ <enum name="GL_LINE_TOKEN"/>
+ <enum name="GL_POLYGON_TOKEN"/>
+ <enum name="GL_BITMAP_TOKEN"/>
+ <enum name="GL_DRAW_PIXEL_TOKEN"/>
+ <enum name="GL_COPY_PIXEL_TOKEN"/>
+ <enum name="GL_LINE_RESET_TOKEN"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_COEFF"/>
+ <enum name="GL_ORDER"/>
+ <enum name="GL_DOMAIN"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_INDEX_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
+ <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
+ <enum name="GL_SELECTION_BUFFER_POINTER"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_INDEX"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_COLOR"/>
+ <enum name="GL_CURRENT_RASTER_INDEX"/>
+ <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
+ <enum name="GL_CURRENT_RASTER_POSITION"/>
+ <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
+ <enum name="GL_CURRENT_RASTER_DISTANCE"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_STIPPLE"/>
+ <enum name="GL_LINE_STIPPLE_PATTERN"/>
+ <enum name="GL_LINE_STIPPLE_REPEAT"/>
+ <enum name="GL_LIST_MODE"/>
+ <enum name="GL_MAX_LIST_NESTING"/>
+ <enum name="GL_LIST_BASE"/>
+ <enum name="GL_LIST_INDEX"/>
+ <enum name="GL_POLYGON_STIPPLE"/>
+ <enum name="GL_EDGE_FLAG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_COLOR_MATERIAL_FACE"/>
+ <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_FOG_INDEX"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_ACCUM_CLEAR_VALUE"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_INDEX_LOGIC_OP"/>
+ <enum name="GL_LOGIC_OP"/>
+ <enum name="GL_AUX_BUFFERS"/>
+ <enum name="GL_INDEX_CLEAR_VALUE"/>
+ <enum name="GL_INDEX_WRITEMASK"/>
+ <enum name="GL_INDEX_MODE"/>
+ <enum name="GL_RGBA_MODE"/>
+ <enum name="GL_RENDER_MODE"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_TEXTURE_GEN_S"/>
+ <enum name="GL_TEXTURE_GEN_T"/>
+ <enum name="GL_TEXTURE_GEN_R"/>
+ <enum name="GL_TEXTURE_GEN_Q"/>
+ <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
+ <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
+ <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
+ <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
+ <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
+ <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
+ <enum name="GL_MAP_COLOR"/>
+ <enum name="GL_MAP_STENCIL"/>
+ <enum name="GL_INDEX_SHIFT"/>
+ <enum name="GL_INDEX_OFFSET"/>
+ <enum name="GL_RED_SCALE"/>
+ <enum name="GL_RED_BIAS"/>
+ <enum name="GL_ZOOM_X"/>
+ <enum name="GL_ZOOM_Y"/>
+ <enum name="GL_GREEN_SCALE"/>
+ <enum name="GL_GREEN_BIAS"/>
+ <enum name="GL_BLUE_SCALE"/>
+ <enum name="GL_BLUE_BIAS"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_ALPHA_BIAS"/>
+ <enum name="GL_DEPTH_SCALE"/>
+ <enum name="GL_DEPTH_BIAS"/>
+ <enum name="GL_MAX_EVAL_ORDER"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
+ <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_NAME_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
+ <enum name="GL_INDEX_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_ACCUM_RED_BITS"/>
+ <enum name="GL_ACCUM_GREEN_BITS"/>
+ <enum name="GL_ACCUM_BLUE_BITS"/>
+ <enum name="GL_ACCUM_ALPHA_BITS"/>
+ <enum name="GL_NAME_STACK_DEPTH"/>
+ <enum name="GL_AUTO_NORMAL"/>
+ <enum name="GL_MAP1_COLOR_4"/>
+ <enum name="GL_MAP1_INDEX"/>
+ <enum name="GL_MAP1_NORMAL"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP1_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP1_VERTEX_3"/>
+ <enum name="GL_MAP1_VERTEX_4"/>
+ <enum name="GL_MAP2_COLOR_4"/>
+ <enum name="GL_MAP2_INDEX"/>
+ <enum name="GL_MAP2_NORMAL"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_1"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_2"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_3"/>
+ <enum name="GL_MAP2_TEXTURE_COORD_4"/>
+ <enum name="GL_MAP2_VERTEX_3"/>
+ <enum name="GL_MAP2_VERTEX_4"/>
+ <enum name="GL_MAP1_GRID_DOMAIN"/>
+ <enum name="GL_MAP1_GRID_SEGMENTS"/>
+ <enum name="GL_MAP2_GRID_DOMAIN"/>
+ <enum name="GL_MAP2_GRID_SEGMENTS"/>
+ <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
+ <enum name="GL_SELECTION_BUFFER_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_INDEX_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_EDGE_FLAG_ARRAY"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_INDEX_ARRAY_TYPE"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COMPONENTS"/>
+ <enum name="GL_TEXTURE_BORDER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
+ <enum name="GL_TEXTURE_PRIORITY"/>
+ <enum name="GL_TEXTURE_RESIDENT"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_COMPILE"/>
+ <enum name="GL_COMPILE_AND_EXECUTE"/>
+ <enum name="GL_2_BYTES"/>
+ <enum name="GL_3_BYTES"/>
+ <enum name="GL_4_BYTES"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_COLOR_INDEXES"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_COLOR_INDEX"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_BITMAP"/>
+ <enum name="GL_RENDER"/>
+ <enum name="GL_FEEDBACK"/>
+ <enum name="GL_SELECT"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_S"/>
+ <enum name="GL_T"/>
+ <enum name="GL_R"/>
+ <enum name="GL_Q"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_EYE_LINEAR"/>
+ <enum name="GL_OBJECT_LINEAR"/>
+ <enum name="GL_SPHERE_MAP"/>
+ <enum name="GL_TEXTURE_GEN_MODE"/>
+ <enum name="GL_OBJECT_PLANE"/>
+ <enum name="GL_EYE_PLANE"/>
+ <enum name="GL_CLAMP"/>
+ <enum name="GL_ALPHA4"/>
+ <enum name="GL_ALPHA8"/>
+ <enum name="GL_ALPHA12"/>
+ <enum name="GL_ALPHA16"/>
+ <enum name="GL_LUMINANCE4"/>
+ <enum name="GL_LUMINANCE8"/>
+ <enum name="GL_LUMINANCE12"/>
+ <enum name="GL_LUMINANCE16"/>
+ <enum name="GL_LUMINANCE4_ALPHA4"/>
+ <enum name="GL_LUMINANCE6_ALPHA2"/>
+ <enum name="GL_LUMINANCE8_ALPHA8"/>
+ <enum name="GL_LUMINANCE12_ALPHA4"/>
+ <enum name="GL_LUMINANCE12_ALPHA12"/>
+ <enum name="GL_LUMINANCE16_ALPHA16"/>
+ <enum name="GL_INTENSITY"/>
+ <enum name="GL_INTENSITY4"/>
+ <enum name="GL_INTENSITY8"/>
+ <enum name="GL_INTENSITY12"/>
+ <enum name="GL_INTENSITY16"/>
+ <enum name="GL_V2F"/>
+ <enum name="GL_V3F"/>
+ <enum name="GL_C4UB_V2F"/>
+ <enum name="GL_C4UB_V3F"/>
+ <enum name="GL_C3F_V3F"/>
+ <enum name="GL_N3F_V3F"/>
+ <enum name="GL_C4F_N3F_V3F"/>
+ <enum name="GL_T2F_V3F"/>
+ <enum name="GL_T4F_V4F"/>
+ <enum name="GL_T2F_C4UB_V3F"/>
+ <enum name="GL_T2F_C3F_V3F"/>
+ <enum name="GL_T2F_N3F_V3F"/>
+ <enum name="GL_T2F_C4F_N3F_V3F"/>
+ <enum name="GL_T4F_C4F_N3F_V4F"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <command name="glArrayElement"/>
+ <command name="glColorPointer"/>
+ <command name="glDisableClientState"/>
+ <command name="glEdgeFlagPointer"/>
+ <command name="glEnableClientState"/>
+ <command name="glIndexPointer"/>
+ <command name="glGetPointerv"/>
+ <command name="glInterleavedArrays"/>
+ <command name="glNormalPointer"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glVertexPointer"/>
+ <command name="glAreTexturesResident"/>
+ <command name="glPrioritizeTextures"/>
+ <command name="glIndexub"/>
+ <command name="glIndexubv"/>
+ <command name="glPopClientAttrib"/>
+ <command name="glPushClientAttrib"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
+ <enum name="GL_SINGLE_COLOR"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
+ <enum name="GL_MULTISAMPLE_BIT"/>
+ <enum name="GL_NORMAL_MAP"/>
+ <enum name="GL_REFLECTION_MAP"/>
+ <enum name="GL_COMPRESSED_ALPHA"/>
+ <enum name="GL_COMPRESSED_LUMINANCE"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
+ <enum name="GL_COMPRESSED_INTENSITY"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_SOURCE0_RGB"/>
+ <enum name="GL_SOURCE1_RGB"/>
+ <enum name="GL_SOURCE2_RGB"/>
+ <enum name="GL_SOURCE0_ALPHA"/>
+ <enum name="GL_SOURCE1_ALPHA"/>
+ <enum name="GL_SOURCE2_ALPHA"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glMultiTexCoord1d"/>
+ <command name="glMultiTexCoord1dv"/>
+ <command name="glMultiTexCoord1f"/>
+ <command name="glMultiTexCoord1fv"/>
+ <command name="glMultiTexCoord1i"/>
+ <command name="glMultiTexCoord1iv"/>
+ <command name="glMultiTexCoord1s"/>
+ <command name="glMultiTexCoord1sv"/>
+ <command name="glMultiTexCoord2d"/>
+ <command name="glMultiTexCoord2dv"/>
+ <command name="glMultiTexCoord2f"/>
+ <command name="glMultiTexCoord2fv"/>
+ <command name="glMultiTexCoord2i"/>
+ <command name="glMultiTexCoord2iv"/>
+ <command name="glMultiTexCoord2s"/>
+ <command name="glMultiTexCoord2sv"/>
+ <command name="glMultiTexCoord3d"/>
+ <command name="glMultiTexCoord3dv"/>
+ <command name="glMultiTexCoord3f"/>
+ <command name="glMultiTexCoord3fv"/>
+ <command name="glMultiTexCoord3i"/>
+ <command name="glMultiTexCoord3iv"/>
+ <command name="glMultiTexCoord3s"/>
+ <command name="glMultiTexCoord3sv"/>
+ <command name="glMultiTexCoord4d"/>
+ <command name="glMultiTexCoord4dv"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glMultiTexCoord4fv"/>
+ <command name="glMultiTexCoord4i"/>
+ <command name="glMultiTexCoord4iv"/>
+ <command name="glMultiTexCoord4s"/>
+ <command name="glMultiTexCoord4sv"/>
+ <command name="glLoadTransposeMatrixf"/>
+ <command name="glLoadTransposeMatrixd"/>
+ <command name="glMultTransposeMatrixf"/>
+ <command name="glMultTransposeMatrixd"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_FOG_COORDINATE_SOURCE"/>
+ <enum name="GL_FOG_COORDINATE"/>
+ <enum name="GL_FRAGMENT_DEPTH"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY"/>
+ <enum name="GL_COLOR_SUM"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE"/>
+ <command name="glFogCoordf"/>
+ <command name="glFogCoordfv"/>
+ <command name="glFogCoordd"/>
+ <command name="glFogCoorddv"/>
+ <command name="glFogCoordPointer"/>
+ <command name="glSecondaryColor3b"/>
+ <command name="glSecondaryColor3bv"/>
+ <command name="glSecondaryColor3d"/>
+ <command name="glSecondaryColor3dv"/>
+ <command name="glSecondaryColor3f"/>
+ <command name="glSecondaryColor3fv"/>
+ <command name="glSecondaryColor3i"/>
+ <command name="glSecondaryColor3iv"/>
+ <command name="glSecondaryColor3s"/>
+ <command name="glSecondaryColor3sv"/>
+ <command name="glSecondaryColor3ub"/>
+ <command name="glSecondaryColor3ubv"/>
+ <command name="glSecondaryColor3ui"/>
+ <command name="glSecondaryColor3uiv"/>
+ <command name="glSecondaryColor3us"/>
+ <command name="glSecondaryColor3usv"/>
+ <command name="glSecondaryColorPointer"/>
+ <command name="glWindowPos2d"/>
+ <command name="glWindowPos2dv"/>
+ <command name="glWindowPos2f"/>
+ <command name="glWindowPos2fv"/>
+ <command name="glWindowPos2i"/>
+ <command name="glWindowPos2iv"/>
+ <command name="glWindowPos2s"/>
+ <command name="glWindowPos2sv"/>
+ <command name="glWindowPos3d"/>
+ <command name="glWindowPos3dv"/>
+ <command name="glWindowPos3f"/>
+ <command name="glWindowPos3fv"/>
+ <command name="glWindowPos3i"/>
+ <command name="glWindowPos3iv"/>
+ <command name="glWindowPos3s"/>
+ <command name="glWindowPos3sv"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_FOG_COORD_SRC"/>
+ <enum name="GL_FOG_COORD"/>
+ <enum name="GL_CURRENT_FOG_COORD"/>
+ <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
+ <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
+ <enum name="GL_FOG_COORD_ARRAY"/>
+ <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
+ <enum name="GL_POINT_SPRITE"/>
+ <enum name="GL_COORD_REPLACE"/>
+ <enum name="GL_MAX_TEXTURE_COORDS"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
+ <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
+ <enum name="GL_SLUMINANCE_ALPHA"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8"/>
+ <enum name="GL_SLUMINANCE"/>
+ <enum name="GL_SLUMINANCE8"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
+ </remove>
+ <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
+ <enum name="GL_CLAMP_VERTEX_COLOR"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
+ <enum name="GL_ALPHA_INTEGER"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </remove>
+ <!-- Deprecated (not removed) in OpenGL 3.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_MAX_VARYING_FLOATS"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_3_3" number="3.3">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ </require>
+ <require comment="Reuse ARB_blend_func_extended">
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ <require comment="Reuse ARB_explicit_attrib_location (none)">
+ </require>
+ <require comment="Reuse ARB_occlusion_query2">
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ <require comment="Reuse ARB_sampler_objects">
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ <require comment="Reuse ARB_shader_bit_encoding (none)">
+ </require>
+ <require comment="Reuse ARB_texture_rgb10_a2ui">
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ <require comment="Reuse ARB_texture_swizzle">
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ <require comment="Reuse ARB_timer_query">
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_0" number="4.0">
+ <require>
+ <enum name="GL_SAMPLE_SHADING"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <command name="glMinSampleShading"/>
+ <command name="glBlendEquationi"/>
+ <command name="glBlendEquationSeparatei"/>
+ <command name="glBlendFunci"/>
+ <command name="glBlendFuncSeparatei"/>
+ </require>
+ <require comment="Reuse ARB_draw_buffers_blend (none)">
+ </require>
+ <require comment="Reuse ARB_draw_indirect">
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader5">
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ <require comment="Reuse ARB_gpu_shader_fp64">
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ <require comment="Reuse ARB_shader_subroutine">
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ <require comment="Reuse ARB_tessellation_shader">
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
+ </require>
+ <require comment="Reuse ARB_texture_cube_map_array (none)">
+ </require>
+ <require comment="Reuse ARB_texture_gather (none)">
+ </require>
+ <require comment="Reuse ARB_texture_query_lod (none)">
+ </require>
+ <require comment="Reuse ARB_transform_feedback2">
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ <require comment="Reuse ARB_transform_feedback3">
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_1" number="4.1">
+ <require comment="Reuse tokens from ARB_ES2_compatibility">
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ </require>
+ <require comment="Reuse tokens from ARB_get_program_binary">
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_separate_shader_objects">
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
+ </require>
+ <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES2_compatibility">
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ <require comment="Reuse commands from ARB_get_program_binary">
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ <require comment="Reuse commands from ARB_separate_shader_objects">
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_precision (none)">
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_64bit">
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ <require comment="Reuse commands from ARB_viewport_array">
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_2" number="4.2">
+ <require comment="Reuse tokens from ARB_base_instance (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query">
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_map_buffer_alignment">
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_atomic_counters">
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_load_store">
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_compression_bptc">
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ </require>
+ <require comment="Reuse commands from ARB_base_instance">
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
+ </require>
+ <require comment="Reuse commands from ARB_conservative_depth (none)">
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query">
+ <command name="glGetInternalformativ"/>
+ </require>
+ <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_atomic_counters">
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_load_store">
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_420pack (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shading_language_packing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage">
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ <require comment="Reuse commands from ARB_transform_feedback_instanced">
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.2 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_3" number="4.3">
+ <require>
+ <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
+ </require>
+ <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse tokens from ARB_ES3_compatibility">
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_compute_shader">
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_copy_image (none)">
+ </require>
+ <require comment="Reuse tokens from KHR_debug">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_explicit_uniform_location">
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_internalformat_query2">
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_program_interface_query">
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ </require>
+ <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ </require>
+ <require comment="Reuse tokens from ARB_stencil_texturing">
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_buffer_range">
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ </require>
+ <require comment="Reuse tokens from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
+ </require>
+ <require comment="Reuse tokens from ARB_texture_view">
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ </require>
+ <require comment="Reuse tokens from ARB_vertex_attrib_binding">
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
+ </require>
+ <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_clear_buffer_object">
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_compute_shader">
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_copy_image">
+ <command name="glCopyImageSubData"/>
+ </require>
+ <require comment="Reuse commands from ARB_ES3_compatibility (none)">
+ </require>
+ <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
+ </require>
+ <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_framebuffer_no_attachments">
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ <require comment="Reuse commands from ARB_internalformat_query2">
+ <command name="glGetInternalformati64v"/>
+ </require>
+ <require comment="Reuse commands from ARB_invalidate_subdata">
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ <require comment="Reuse commands from ARB_multi_draw_indirect">
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ <require comment="Reuse commands from ARB_program_interface_query">
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
+ </require>
+ <require comment="Reuse commands from ARB_shader_storage_buffer_object">
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ <require comment="Reuse commands from ARB_stencil_texturing (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_buffer_range">
+ <command name="glTexBufferRange"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_query_levels (none)">
+ </require>
+ <require comment="Reuse commands from ARB_texture_storage_multisample">
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ <require comment="Reuse commands from ARB_texture_view">
+ <command name="glTextureView"/>
+ </require>
+ <require comment="Reuse commands from ARB_vertex_attrib_binding">
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <!-- Deprecated in OpenGL 4.3 core;
+ deprecate tag not defined/supported yet
+ <deprecate profile="core">
+ <enum name="GL_UNPACK_LSB_FIRST"/>
+ <enum name="GL_PACK_LSB_FIRST"/>
+ </deprecate>
+ -->
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_4" number="4.4">
+ <require>
+ <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING"/>
+ </require>
+ <require comment="Reuse GL_ARB_buffer_storage">
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_PERSISTENT_BIT"/>
+ <enum name="GL_MAP_COHERENT_BIT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum name="GL_CLIENT_STORAGE_BIT"/>
+ <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+ <command name="glBufferStorage"/>
+ </require>
+ <require comment="Reuse GL_ARB_clear_texture">
+ <enum name="GL_CLEAR_TEXTURE"/>
+ <command name="glClearTexImage"/>
+ <command name="glClearTexSubImage"/>
+ </require>
+ <require comment="Reuse GL_ARB_enhanced_layouts">
+ <enum name="GL_LOCATION_COMPONENT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+ </require>
+ <require comment="Reuse GL_ARB_multi_bind (none)">
+ <command name="glBindBuffersBase"/>
+ <command name="glBindBuffersRange"/>
+ <command name="glBindTextures"/>
+ <command name="glBindSamplers"/>
+ <command name="glBindImageTextures"/>
+ <command name="glBindVertexBuffers"/>
+ </require>
+ <require comment="Reuse GL_ARB_query_buffer_object">
+ <enum name="GL_QUERY_BUFFER"/>
+ <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_QUERY_BUFFER_BINDING"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+ </require>
+ <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge">
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
+ </require>
+ <require comment="Reuse GL_ARB_texture_stencil8">
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ </require>
+ <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev">
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ </require>
+ </feature>
+ <feature api="gl" name="GL_VERSION_4_5" number="4.5">
+ <require comment="Added robustness functionality">
+ <enum name="GL_CONTEXT_LOST"/>
+ </require>
+ <require comment="Reuse GL_ARB_clip_control">
+ <command name="glClipControl"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum name="GL_ZERO_TO_ONE"/>
+ <enum name="GL_CLIP_ORIGIN"/>
+ <enum name="GL_CLIP_DEPTH_MODE"/>
+ </require>
+ <require comment="Reuse GL_ARB_conditional_render_inverted">
+ <enum name="GL_QUERY_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+ </require>
+ <require comment="Reuse GL_ARB_cull_distance">
+ <enum name="GL_MAX_CULL_DISTANCES"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ </require>
+ <require comment="Reuse GL_ARB_direct_state_access">
+ <enum name="GL_TEXTURE_TARGET"/>
+ <enum name="GL_QUERY_TARGET"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BINDING"/>
+ <command name="glCreateTransformFeedbacks"/>
+ <command name="glTransformFeedbackBufferBase"/>
+ <command name="glTransformFeedbackBufferRange"/>
+ <command name="glGetTransformFeedbackiv"/>
+ <command name="glGetTransformFeedbacki_v"/>
+ <command name="glGetTransformFeedbacki64_v"/>
+ <command name="glCreateBuffers"/>
+ <command name="glNamedBufferStorage"/>
+ <command name="glNamedBufferData"/>
+ <command name="glNamedBufferSubData"/>
+ <command name="glCopyNamedBufferSubData"/>
+ <command name="glClearNamedBufferData"/>
+ <command name="glClearNamedBufferSubData"/>
+ <command name="glMapNamedBuffer"/>
+ <command name="glMapNamedBufferRange"/>
+ <command name="glUnmapNamedBuffer"/>
+ <command name="glFlushMappedNamedBufferRange"/>
+ <command name="glGetNamedBufferParameteriv"/>
+ <command name="glGetNamedBufferParameteri64v"/>
+ <command name="glGetNamedBufferPointerv"/>
+ <command name="glGetNamedBufferSubData"/>
+ <command name="glCreateFramebuffers"/>
+ <command name="glNamedFramebufferRenderbuffer"/>
+ <command name="glNamedFramebufferParameteri"/>
+ <command name="glNamedFramebufferTexture"/>
+ <command name="glNamedFramebufferTextureLayer"/>
+ <command name="glNamedFramebufferDrawBuffer"/>
+ <command name="glNamedFramebufferDrawBuffers"/>
+ <command name="glNamedFramebufferReadBuffer"/>
+ <command name="glInvalidateNamedFramebufferData"/>
+ <command name="glInvalidateNamedFramebufferSubData"/>
+ <command name="glClearNamedFramebufferiv"/>
+ <command name="glClearNamedFramebufferuiv"/>
+ <command name="glClearNamedFramebufferfv"/>
+ <command name="glClearNamedFramebufferfi"/>
+ <command name="glBlitNamedFramebuffer"/>
+ <command name="glCheckNamedFramebufferStatus"/>
+ <command name="glGetNamedFramebufferParameteriv"/>
+ <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+ <command name="glCreateRenderbuffers"/>
+ <command name="glNamedRenderbufferStorage"/>
+ <command name="glNamedRenderbufferStorageMultisample"/>
+ <command name="glGetNamedRenderbufferParameteriv"/>
+ <command name="glCreateTextures"/>
+ <command name="glTextureBuffer"/>
+ <command name="glTextureBufferRange"/>
+ <command name="glTextureStorage1D"/>
+ <command name="glTextureStorage2D"/>
+ <command name="glTextureStorage3D"/>
+ <command name="glTextureStorage2DMultisample"/>
+ <command name="glTextureStorage3DMultisample"/>
+ <command name="glTextureSubImage1D"/>
+ <command name="glTextureSubImage2D"/>
+ <command name="glTextureSubImage3D"/>
+ <command name="glCompressedTextureSubImage1D"/>
+ <command name="glCompressedTextureSubImage2D"/>
+ <command name="glCompressedTextureSubImage3D"/>
+ <command name="glCopyTextureSubImage1D"/>
+ <command name="glCopyTextureSubImage2D"/>
+ <command name="glCopyTextureSubImage3D"/>
+ <command name="glTextureParameterf"/>
+ <command name="glTextureParameterfv"/>
+ <command name="glTextureParameteri"/>
+ <command name="glTextureParameterIiv"/>
+ <command name="glTextureParameterIuiv"/>
+ <command name="glTextureParameteriv"/>
+ <command name="glGenerateTextureMipmap"/>
+ <command name="glBindTextureUnit"/>
+ <command name="glGetTextureImage"/>
+ <command name="glGetCompressedTextureImage"/>
+ <command name="glGetTextureLevelParameterfv"/>
+ <command name="glGetTextureLevelParameteriv"/>
+ <command name="glGetTextureParameterfv"/>
+ <command name="glGetTextureParameterIiv"/>
+ <command name="glGetTextureParameterIuiv"/>
+ <command name="glGetTextureParameteriv"/>
+ <command name="glCreateVertexArrays"/>
+ <command name="glDisableVertexArrayAttrib"/>
+ <command name="glEnableVertexArrayAttrib"/>
+ <command name="glVertexArrayElementBuffer"/>
+ <command name="glVertexArrayVertexBuffer"/>
+ <command name="glVertexArrayVertexBuffers"/>
+ <command name="glVertexArrayAttribBinding"/>
+ <command name="glVertexArrayAttribFormat"/>
+ <command name="glVertexArrayAttribIFormat"/>
+ <command name="glVertexArrayAttribLFormat"/>
+ <command name="glVertexArrayBindingDivisor"/>
+ <command name="glGetVertexArrayiv"/>
+ <command name="glGetVertexArrayIndexediv"/>
+ <command name="glGetVertexArrayIndexed64iv"/>
+ <command name="glCreateSamplers"/>
+ <command name="glCreateProgramPipelines"/>
+ <command name="glCreateQueries"/>
+ </require>
+ <require comment="Reuse GL_ARB_ES3_1_compatibility">
+ <command name="glMemoryBarrierByRegion"/>
+ </require>
+ <require comment="Reuse GL_ARB_get_texture_sub_image">
+ <command name="glGetTextureSubImage"/>
+ <command name="glGetCompressedTextureSubImage"/>
+ </require>
+ <require comment="Reuse GL_ARB_robustness">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glGetnCompressedTexImage"/>
+ <command name="glGetnTexImage"/>
+ <command name="glGetnUniformdv"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ <command name="glReadnPixels"/>
+ </require>
+ <require profile="compatibility" comment="Reuse GL_ARB_robustness">
+ <command name="glGetnMapdv"/>
+ <command name="glGetnMapfv"/>
+ <command name="glGetnMapiv"/>
+ <command name="glGetnPixelMapfv"/>
+ <command name="glGetnPixelMapuiv"/>
+ <command name="glGetnPixelMapusv"/>
+ <command name="glGetnPolygonStipple"/>
+ <command name="glGetnColorTable"/>
+ <command name="glGetnConvolutionFilter"/>
+ <command name="glGetnSeparableFilter"/>
+ <command name="glGetnHistogram"/>
+ <command name="glGetnMinmax"/>
+ </require>
+ <require comment="Reuse GL_ARB_texture_barrier">
+ <command name="glTextureBarrier"/>
+ </require>
+ <require comment="Reuse GL_KHR_context_flush_control">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
+ <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
+ <require>
+ <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
+ <enum name="GL_VERSION_ES_CL_1_0"/>
+ <enum name="GL_VERSION_ES_CM_1_1"/>
+ <enum name="GL_VERSION_ES_CL_1_1"/>
+ <type name="GLvoid" comment="No longer used in headers"/>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_CLIP_PLANE0"/>
+ <enum name="GL_CLIP_PLANE1"/>
+ <enum name="GL_CLIP_PLANE2"/>
+ <enum name="GL_CLIP_PLANE3"/>
+ <enum name="GL_CLIP_PLANE4"/>
+ <enum name="GL_CLIP_PLANE5"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_FOG"/>
+ <enum name="GL_LIGHTING"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_ALPHA_TEST"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_COLOR_LOGIC_OP"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_POINT_SMOOTH"/>
+ <enum name="GL_LINE_SMOOTH"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_COLOR_MATERIAL"/>
+ <enum name="GL_NORMALIZE"/>
+ <enum name="GL_RESCALE_NORMAL"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_NORMAL_ARRAY"/>
+ <enum name="GL_COLOR_ARRAY"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY"/>
+ <enum name="GL_MULTISAMPLE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_EXP"/>
+ <enum name="GL_EXP2"/>
+ <enum name="GL_FOG_DENSITY"/>
+ <enum name="GL_FOG_START"/>
+ <enum name="GL_FOG_END"/>
+ <enum name="GL_FOG_MODE"/>
+ <enum name="GL_FOG_COLOR"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CURRENT_COLOR"/>
+ <enum name="GL_CURRENT_NORMAL"/>
+ <enum name="GL_CURRENT_TEXTURE_COORDS"/>
+ <enum name="GL_POINT_SIZE"/>
+ <enum name="GL_POINT_SIZE_MIN"/>
+ <enum name="GL_POINT_SIZE_MAX"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
+ <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_SHADE_MODEL"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_MATRIX_MODE"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MODELVIEW_MATRIX"/>
+ <enum name="GL_PROJECTION_MATRIX"/>
+ <enum name="GL_TEXTURE_MATRIX"/>
+ <enum name="GL_ALPHA_TEST_FUNC"/>
+ <enum name="GL_ALPHA_TEST_REF"/>
+ <enum name="GL_BLEND_DST"/>
+ <enum name="GL_BLEND_SRC"/>
+ <enum name="GL_LOGIC_OP_MODE"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_MAX_LIGHTS"/>
+ <enum name="GL_MAX_CLIP_PLANES"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
+ <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
+ <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_MAX_TEXTURE_UNITS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE"/>
+ <enum name="GL_COLOR_ARRAY_SIZE"/>
+ <enum name="GL_COLOR_ARRAY_TYPE"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER"/>
+ <enum name="GL_COLOR_ARRAY_POINTER"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
+ <enum name="GL_POINT_SMOOTH_HINT"/>
+ <enum name="GL_LINE_SMOOTH_HINT"/>
+ <enum name="GL_FOG_HINT"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_LIGHT_MODEL_AMBIENT"/>
+ <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
+ <enum name="GL_AMBIENT"/>
+ <enum name="GL_DIFFUSE"/>
+ <enum name="GL_SPECULAR"/>
+ <enum name="GL_POSITION"/>
+ <enum name="GL_SPOT_DIRECTION"/>
+ <enum name="GL_SPOT_EXPONENT"/>
+ <enum name="GL_SPOT_CUTOFF"/>
+ <enum name="GL_CONSTANT_ATTENUATION"/>
+ <enum name="GL_LINEAR_ATTENUATION"/>
+ <enum name="GL_QUADRATIC_ATTENUATION"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_CLEAR"/>
+ <enum name="GL_AND"/>
+ <enum name="GL_AND_REVERSE"/>
+ <enum name="GL_COPY"/>
+ <enum name="GL_AND_INVERTED"/>
+ <enum name="GL_NOOP"/>
+ <enum name="GL_XOR"/>
+ <enum name="GL_OR"/>
+ <enum name="GL_NOR"/>
+ <enum name="GL_EQUIV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_OR_REVERSE"/>
+ <enum name="GL_COPY_INVERTED"/>
+ <enum name="GL_OR_INVERTED"/>
+ <enum name="GL_NAND"/>
+ <enum name="GL_SET"/>
+ <enum name="GL_EMISSION"/>
+ <enum name="GL_SHININESS"/>
+ <enum name="GL_AMBIENT_AND_DIFFUSE"/>
+ <enum name="GL_MODELVIEW"/>
+ <enum name="GL_PROJECTION"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FLAT"/>
+ <enum name="GL_SMOOTH"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_MODULATE"/>
+ <enum name="GL_DECAL"/>
+ <enum name="GL_ADD"/>
+ <enum name="GL_TEXTURE_ENV_MODE"/>
+ <enum name="GL_TEXTURE_ENV_COLOR"/>
+ <enum name="GL_TEXTURE_ENV"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_GENERATE_MIPMAP"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_LIGHT0"/>
+ <enum name="GL_LIGHT1"/>
+ <enum name="GL_LIGHT2"/>
+ <enum name="GL_LIGHT3"/>
+ <enum name="GL_LIGHT4"/>
+ <enum name="GL_LIGHT5"/>
+ <enum name="GL_LIGHT6"/>
+ <enum name="GL_LIGHT7"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_SUBTRACT"/>
+ <enum name="GL_COMBINE"/>
+ <enum name="GL_COMBINE_RGB"/>
+ <enum name="GL_COMBINE_ALPHA"/>
+ <enum name="GL_RGB_SCALE"/>
+ <enum name="GL_ADD_SIGNED"/>
+ <enum name="GL_INTERPOLATE"/>
+ <enum name="GL_CONSTANT"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PREVIOUS"/>
+ <enum name="GL_OPERAND0_RGB"/>
+ <enum name="GL_OPERAND1_RGB"/>
+ <enum name="GL_OPERAND2_RGB"/>
+ <enum name="GL_OPERAND0_ALPHA"/>
+ <enum name="GL_OPERAND1_ALPHA"/>
+ <enum name="GL_OPERAND2_ALPHA"/>
+ <enum name="GL_ALPHA_SCALE"/>
+ <enum name="GL_SRC0_RGB"/>
+ <enum name="GL_SRC1_RGB"/>
+ <enum name="GL_SRC2_RGB"/>
+ <enum name="GL_SRC0_ALPHA"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_SRC2_ALPHA"/>
+ <enum name="GL_DOT3_RGB"/>
+ <enum name="GL_DOT3_RGBA"/>
+ </require>
+ <require profile="common">
+ <command name="glAlphaFunc"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClipPlanef"/>
+ <command name="glColor4f"/>
+ <command name="glDepthRangef"/>
+ <command name="glFogf"/>
+ <command name="glFogfv"/>
+ <command name="glFrustumf"/>
+ <command name="glGetClipPlanef"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetLightfv"/>
+ <command name="glGetMaterialfv"/>
+ <command name="glGetTexEnvfv"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glLightModelf"/>
+ <command name="glLightModelfv"/>
+ <command name="glLightf"/>
+ <command name="glLightfv"/>
+ <command name="glLineWidth"/>
+ <command name="glLoadMatrixf"/>
+ <command name="glMaterialf"/>
+ <command name="glMaterialfv"/>
+ <command name="glMultMatrixf"/>
+ <command name="glMultiTexCoord4f"/>
+ <command name="glNormal3f"/>
+ <command name="glOrthof"/>
+ <command name="glPointParameterf"/>
+ <command name="glPointParameterfv"/>
+ <command name="glPointSize"/>
+ <command name="glPolygonOffset"/>
+ <command name="glRotatef"/>
+ <command name="glScalef"/>
+ <command name="glTexEnvf"/>
+ <command name="glTexEnvfv"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTranslatef"/>
+ </require>
+ <require>
+ <command name="glActiveTexture"/>
+ <command name="glAlphaFuncx"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendFunc"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glClear"/>
+ <command name="glClearColorx"/>
+ <command name="glClearDepthx"/>
+ <command name="glClearStencil"/>
+ <command name="glClientActiveTexture"/>
+ <command name="glClipPlanex"/>
+ <command name="glColor4ub"/>
+ <command name="glColor4x"/>
+ <command name="glColorMask"/>
+ <command name="glColorPointer"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangex"/>
+ <command name="glDisable"/>
+ <command name="glDisableClientState"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableClientState"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFogx"/>
+ <command name="glFogxv"/>
+ <command name="glFrontFace"/>
+ <command name="glFrustumx"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetClipPlanex"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetError"/>
+ <command name="glGetFixedv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetLightxv"/>
+ <command name="glGetMaterialxv"/>
+ <command name="glGetPointerv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexEnviv"/>
+ <command name="glGetTexEnvxv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetTexParameterxv"/>
+ <command name="glHint"/>
+ <command name="glIsBuffer"/>
+ <command name="glIsEnabled"/>
+ <command name="glIsTexture"/>
+ <command name="glLightModelx"/>
+ <command name="glLightModelxv"/>
+ <command name="glLightx"/>
+ <command name="glLightxv"/>
+ <command name="glLineWidthx"/>
+ <command name="glLoadIdentity"/>
+ <command name="glLoadMatrixx"/>
+ <command name="glLogicOp"/>
+ <command name="glMaterialx"/>
+ <command name="glMaterialxv"/>
+ <command name="glMatrixMode"/>
+ <command name="glMultMatrixx"/>
+ <command name="glMultiTexCoord4x"/>
+ <command name="glNormal3x"/>
+ <command name="glNormalPointer"/>
+ <command name="glOrthox"/>
+ <command name="glPixelStorei"/>
+ <command name="glPointParameterx"/>
+ <command name="glPointParameterxv"/>
+ <command name="glPointSizex"/>
+ <command name="glPolygonOffsetx"/>
+ <command name="glPopMatrix"/>
+ <command name="glPushMatrix"/>
+ <command name="glReadPixels"/>
+ <command name="glRotatex"/>
+ <command name="glSampleCoverage"/>
+ <command name="glSampleCoveragex"/>
+ <command name="glScalex"/>
+ <command name="glScissor"/>
+ <command name="glShadeModel"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilOp"/>
+ <command name="glTexCoordPointer"/>
+ <command name="glTexEnvi"/>
+ <command name="glTexEnvx"/>
+ <command name="glTexEnviv"/>
+ <command name="glTexEnvxv"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameterx"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexParameterxv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glTranslatex"/>
+ <command name="glVertexPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
+ <require comment="Not used by the API, for compatibility with old gl2.h">
+ <type name="GLbyte"/>
+ <type name="GLclampf"/>
+ <type name="GLfixed"/>
+ <type name="GLshort"/>
+ <type name="GLushort"/>
+ <type name="GLvoid" comment="No longer used in headers"/>
+ </require>
+ <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
+ <type name="GLsync"/>
+ <type name="GLint64"/>
+ <type name="GLuint64"/>
+ </require>
+ <require>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_BYTE"/>
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+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_LUMINANCE"/>
+ <enum name="GL_LUMINANCE_ALPHA"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_FRAGMENT_SHADER"/>
+ <enum name="GL_VERTEX_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_SHADER_TYPE"/>
+ <enum name="GL_DELETE_STATUS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_VALIDATE_STATUS"/>
+ <enum name="GL_ATTACHED_SHADERS"/>
+ <enum name="GL_ACTIVE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_ATTRIBUTES"/>
+ <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
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+ <enum name="GL_TEXTURE13"/>
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+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
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+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_FLOAT_VEC2"/>
+ <enum name="GL_FLOAT_VEC3"/>
+ <enum name="GL_FLOAT_VEC4"/>
+ <enum name="GL_INT_VEC2"/>
+ <enum name="GL_INT_VEC3"/>
+ <enum name="GL_INT_VEC4"/>
+ <enum name="GL_BOOL"/>
+ <enum name="GL_BOOL_VEC2"/>
+ <enum name="GL_BOOL_VEC3"/>
+ <enum name="GL_BOOL_VEC4"/>
+ <enum name="GL_FLOAT_MAT2"/>
+ <enum name="GL_FLOAT_MAT3"/>
+ <enum name="GL_FLOAT_MAT4"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_SAMPLER_CUBE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_COMPILE_STATUS"/>
+ <enum name="GL_INFO_LOG_LENGTH"/>
+ <enum name="GL_SHADER_SOURCE_LENGTH"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB565"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <command name="glActiveTexture"/>
+ <command name="glAttachShader"/>
+ <command name="glBindAttribLocation"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glBlendFunc"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClearStencil"/>
+ <command name="glColorMask"/>
+ <command name="glCompileShader"/>
+ <command name="glCompressedTexImage2D"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCopyTexImage2D"/>
+ <command name="glCopyTexSubImage2D"/>
+ <command name="glCreateProgram"/>
+ <command name="glCreateShader"/>
+ <command name="glCullFace"/>
+ <command name="glDeleteBuffers"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glDeleteProgram"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glDeleteShader"/>
+ <command name="glDeleteTextures"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangef"/>
+ <command name="glDetachShader"/>
+ <command name="glDisable"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawElements"/>
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+ <command name="glEnableVertexAttribArray"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFrontFace"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetActiveAttrib"/>
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+ <command name="glGetAttachedShaders"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetProgramInfoLog"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glGetShaderiv"/>
+ <command name="glGetShaderInfoLog"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glGetShaderSource"/>
+ <command name="glGetString"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
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+ <command name="glGetUniformiv"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
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+ <command name="glIsFramebuffer"/>
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+ <command name="glIsRenderbuffer"/>
+ <command name="glIsShader"/>
+ <command name="glIsTexture"/>
+ <command name="glLineWidth"/>
+ <command name="glLinkProgram"/>
+ <command name="glPixelStorei"/>
+ <command name="glPolygonOffset"/>
+ <command name="glReadPixels"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glSampleCoverage"/>
+ <command name="glScissor"/>
+ <command name="glShaderBinary"/>
+ <command name="glShaderSource"/>
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+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glStencilOp"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glTexImage2D"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glUseProgram"/>
+ <command name="glValidateProgram"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttribPointer"/>
+ <command name="glViewport"/>
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+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
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+ <type name="GLhalf"/>
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+ <require>
+ <enum name="GL_READ_BUFFER"/>
+ <enum name="GL_UNPACK_ROW_LENGTH"/>
+ <enum name="GL_UNPACK_SKIP_ROWS"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS"/>
+ <enum name="GL_PACK_ROW_LENGTH"/>
+ <enum name="GL_PACK_SKIP_ROWS"/>
+ <enum name="GL_PACK_SKIP_PIXELS"/>
+ <enum name="GL_COLOR"/>
+ <enum name="GL_DEPTH"/>
+ <enum name="GL_STENCIL"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGB10_A2"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_WRAP_R"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_MAX_ELEMENTS_VERTICES"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES"/>
+ <enum name="GL_TEXTURE_MIN_LOD"/>
+ <enum name="GL_TEXTURE_MAX_LOD"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_DEPTH_COMPONENT24"/>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
+ <enum name="GL_TEXTURE_COMPARE_MODE"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC"/>
+ <enum name="GL_CURRENT_QUERY"/>
+ <enum name="GL_QUERY_RESULT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE"/>
+ <enum name="GL_BUFFER_MAPPED"/>
+ <enum name="GL_BUFFER_MAP_POINTER"/>
+ <enum name="GL_STREAM_READ"/>
+ <enum name="GL_STREAM_COPY"/>
+ <enum name="GL_STATIC_READ"/>
+ <enum name="GL_STATIC_COPY"/>
+ <enum name="GL_DYNAMIC_READ"/>
+ <enum name="GL_DYNAMIC_COPY"/>
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+ <enum name="GL_DRAW_BUFFER2"/>
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+ <enum name="GL_DRAW_BUFFER9"/>
+ <enum name="GL_DRAW_BUFFER10"/>
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+ <enum name="GL_DRAW_BUFFER12"/>
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+ <enum name="GL_DRAW_BUFFER15"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_SAMPLER_3D"/>
+ <enum name="GL_SAMPLER_2D_SHADOW"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
+ <enum name="GL_FLOAT_MAT2x3"/>
+ <enum name="GL_FLOAT_MAT2x4"/>
+ <enum name="GL_FLOAT_MAT3x2"/>
+ <enum name="GL_FLOAT_MAT3x4"/>
+ <enum name="GL_FLOAT_MAT4x2"/>
+ <enum name="GL_FLOAT_MAT4x3"/>
+ <enum name="GL_SRGB"/>
+ <enum name="GL_SRGB8"/>
+ <enum name="GL_SRGB8_ALPHA8"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
+ <enum name="GL_MAJOR_VERSION"/>
+ <enum name="GL_MINOR_VERSION"/>
+ <enum name="GL_NUM_EXTENSIONS"/>
+ <enum name="GL_RGBA32F"/>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGBA16F"/>
+ <enum name="GL_RGB16F"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_R11F_G11F_B10F"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ <enum name="GL_RGB9_E5"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
+ <enum name="GL_RASTERIZER_DISCARD"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS"/>
+ <enum name="GL_SEPARATE_ATTRIBS"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
+ <enum name="GL_RGBA32UI"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGBA16UI"/>
+ <enum name="GL_RGB16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <enum name="GL_RGB8UI"/>
+ <enum name="GL_RGBA32I"/>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_RGBA16I"/>
+ <enum name="GL_RGB16I"/>
+ <enum name="GL_RGBA8I"/>
+ <enum name="GL_RGB8I"/>
+ <enum name="GL_RED_INTEGER"/>
+ <enum name="GL_RGB_INTEGER"/>
+ <enum name="GL_RGBA_INTEGER"/>
+ <enum name="GL_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW"/>
+ <enum name="GL_UNSIGNED_INT_VEC2"/>
+ <enum name="GL_UNSIGNED_INT_VEC3"/>
+ <enum name="GL_UNSIGNED_INT_VEC4"/>
+ <enum name="GL_INT_SAMPLER_2D"/>
+ <enum name="GL_INT_SAMPLER_3D"/>
+ <enum name="GL_INT_SAMPLER_CUBE"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
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+ <enum name="GL_BUFFER_MAP_OFFSET"/>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
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+ <enum name="GL_COLOR_ATTACHMENT6"/>
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+ <enum name="GL_COLOR_ATTACHMENT8"/>
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+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <enum name="GL_HALF_FLOAT"/>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <enum name="GL_RGB10_A2UI"/>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glReadBuffer"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glTexImage3D"/>
+ <command name="glTexSubImage3D"/>
+ <command name="glCopyTexSubImage3D"/>
+ <command name="glCompressedTexImage3D"/>
+ <command name="glCompressedTexSubImage3D"/>
+ <command name="glGenQueries"/>
+ <command name="glDeleteQueries"/>
+ <command name="glIsQuery"/>
+ <command name="glBeginQuery"/>
+ <command name="glEndQuery"/>
+ <command name="glGetQueryiv"/>
+ <command name="glGetQueryObjectuiv"/>
+ <command name="glUnmapBuffer"/>
+ <command name="glGetBufferPointerv"/>
+ <command name="glDrawBuffers"/>
+ <command name="glUniformMatrix2x3fv"/>
+ <command name="glUniformMatrix3x2fv"/>
+ <command name="glUniformMatrix2x4fv"/>
+ <command name="glUniformMatrix4x2fv"/>
+ <command name="glUniformMatrix3x4fv"/>
+ <command name="glUniformMatrix4x3fv"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ <command name="glGetIntegeri_v"/>
+ <command name="glBeginTransformFeedback"/>
+ <command name="glEndTransformFeedback"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glTransformFeedbackVaryings"/>
+ <command name="glGetTransformFeedbackVarying"/>
+ <command name="glVertexAttribIPointer"/>
+ <command name="glGetVertexAttribIiv"/>
+ <command name="glGetVertexAttribIuiv"/>
+ <command name="glVertexAttribI4i"/>
+ <command name="glVertexAttribI4ui"/>
+ <command name="glVertexAttribI4iv"/>
+ <command name="glVertexAttribI4uiv"/>
+ <command name="glGetUniformuiv"/>
+ <command name="glGetFragDataLocation"/>
+ <command name="glUniform1ui"/>
+ <command name="glUniform2ui"/>
+ <command name="glUniform3ui"/>
+ <command name="glUniform4ui"/>
+ <command name="glUniform1uiv"/>
+ <command name="glUniform2uiv"/>
+ <command name="glUniform3uiv"/>
+ <command name="glUniform4uiv"/>
+ <command name="glClearBufferiv"/>
+ <command name="glClearBufferuiv"/>
+ <command name="glClearBufferfv"/>
+ <command name="glClearBufferfi"/>
+ <command name="glGetStringi"/>
+ <command name="glCopyBufferSubData"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ <command name="glDrawArraysInstanced"/>
+ <command name="glDrawElementsInstanced"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ <command name="glGetInteger64i_v"/>
+ <command name="glGetBufferParameteri64v"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glVertexAttribDivisor"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </feature>
+ <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
+ <!-- arrays_of_arrays features -->
+ <require/>
+ <!-- compute_shader features -->
+ <require>
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ </require>
+ <!-- draw_indirect features -->
+ <require>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ </require>
+ <!-- explicit_uniform_location features -->
+ <require>
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ <!-- framebuffer_no_attachments features -->
+ <require>
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ </require>
+ <!-- program_interface_query features -->
+ <require>
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ </require>
+ <!-- separate_shader_objects features -->
+ <require>
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ </require>
+ <!-- shader_atomic_counters features -->
+ <require>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ </require>
+ <!-- shader_bitfield_operations features -->
+ <require/>
+ <!-- shader_image_load_store features -->
+ <require>
+ <command name="glBindImageTexture"/>
+ <command name="glGetBooleani_v"/>
+ <command name="glMemoryBarrier"/>
+ <command name="glMemoryBarrierByRegion"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_READ_ONLY"/>
+ <enum name="GL_WRITE_ONLY"/>
+ <enum name="GL_READ_WRITE"/>
+ </require>
+ <!-- shader_layout_binding features -->
+ <require/>
+ <!-- shader_storage_buffer_object features -->
+ <require>
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ </require>
+ <!-- stencil_texturing features -->
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ <enum name="GL_STENCIL_INDEX"/>
+ </require>
+ <!-- texture_gather features -->
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
+ </require>
+ <!-- texture_storage_multisample features -->
+ <require>
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ <command name="glGetTexLevelParameteriv"/>
+ <command name="glGetTexLevelParameterfv"/>
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_TEXTURE_WIDTH"/>
+ <enum name="GL_TEXTURE_HEIGHT"/>
+ <enum name="GL_TEXTURE_DEPTH"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
+ <enum name="GL_TEXTURE_RED_SIZE"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ </require>
+ <!-- vertex_attrib_binding features -->
+ <require>
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_VERTEX_BINDING_BUFFER"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+ <extensions>
+ <extension name="GL_3DFX_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_3DFX"/>
+ <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="GL_SAMPLES_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_tbuffer" supported="gl">
+ <require>
+ <command name="glTbufferMask3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_3DC_X_AMD"/>
+ <enum name="GL_3DC_XY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ATC_RGB_AMD"/>
+ <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_conservative_depth" supported="gl"/>
+ <extension name="GL_AMD_debug_output" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <command name="glDebugMessageEnableAMD"/>
+ <command name="glDebugMessageInsertAMD"/>
+ <command name="glDebugMessageCallbackAMD"/>
+ <command name="glGetDebugMessageLogAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+ <require>
+ <command name="glBlendFuncIndexedAMD"/>
+ <command name="glBlendFuncSeparateIndexedAMD"/>
+ <command name="glBlendEquationIndexedAMD"/>
+ <command name="glBlendEquationSeparateIndexedAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_gcn_shader" supported="gl"/>
+ <extension name="GL_AMD_gpu_shader_int64" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_interleaved_elements" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <command name="glVertexAttribParameteriAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectAMD"/>
+ <command name="glMultiDrawElementsIndirectAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_name_gen_delete" supported="gl">
+ <require>
+ <enum name="GL_DATA_BUFFER_AMD"/>
+ <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum name="GL_QUERY_OBJECT_AMD"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum name="GL_SAMPLER_OBJECT_AMD"/>
+ <command name="glGenNamesAMD"/>
+ <command name="glDeleteNamesAMD"/>
+ <command name="glIsNameAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_occlusion_query_event" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+ <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ <command name="glQueryObjectParameteruiAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+ <require>
+ <enum name="GL_COUNTER_TYPE_AMD"/>
+ <enum name="GL_COUNTER_RANGE_AMD"/>
+ <enum name="GL_UNSIGNED_INT64_AMD"/>
+ <enum name="GL_PERCENTAGE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AMD"/>
+ <command name="glGetPerfMonitorGroupsAMD"/>
+ <command name="glGetPerfMonitorCountersAMD"/>
+ <command name="glGetPerfMonitorGroupStringAMD"/>
+ <command name="glGetPerfMonitorCounterStringAMD"/>
+ <command name="glGetPerfMonitorCounterInfoAMD"/>
+ <command name="glGenPerfMonitorsAMD"/>
+ <command name="glDeletePerfMonitorsAMD"/>
+ <command name="glSelectPerfMonitorCountersAMD"/>
+ <command name="glBeginPerfMonitorAMD"/>
+ <command name="glEndPerfMonitorAMD"/>
+ <command name="glGetPerfMonitorCounterDataAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_pinned_memory" supported="gl">
+ <require>
+ <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+ <require>
+ <enum name="GL_Z400_BINARY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_query_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_QUERY_BUFFER_AMD"/>
+ <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sample_positions" supported="gl">
+ <require>
+ <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ <command name="glSetMultisamplefvAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
+ <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
+ <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
+ <extension name="GL_AMD_sparse_texture" supported="gl">
+ <require>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ <command name="glTexStorageSparseAMD"/>
+ <command name="glTextureStorageSparseAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+ <require>
+ <enum name="GL_SET_AMD"/>
+ <enum name="GL_REPLACE_VALUE_AMD"/>
+ <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <command name="glStencilOpValueAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_texture_texture4" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback4" supported="gl">
+ <require>
+ <enum name="GL_STREAM_RASTERIZATION_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
+ <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+ <require>
+ <enum name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_TESSELLATION_MODE_AMD"/>
+ <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum name="GL_DISCRETE_AMD"/>
+ <enum name="GL_CONTINUOUS_AMD"/>
+ <command name="glTessellationFactorAMD"/>
+ <command name="glTessellationModeAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
+ <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
+ <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
+ <!--
+ KHR_debug
+ KHR_texture_compression_astc_ldr
+ KHR_blend_equation_advanced
+ OES_sample_shading
+ OES_sample_variables
+ OES_shader_image_atomic
+ OES_shader_multisample_interpolation
+ OES_texture_stencil8
+ OES_texture_storage_multisample_2d_array
+ EXT_copy_image
+ EXT_draw_buffers_indexed
+ EXT_geometry_shader
+ EXT_gpu_shader5
+ EXT_primitive_bounding_box
+ EXT_shader_io_blocks
+ EXT_tessellation_shader
+ EXT_texture_border_clamp
+ EXT_texture_buffer
+ EXT_texture_cube_map_array
+ EXT_texture_srgb_decode
+ -->
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
+ <command name="glBlitFramebufferANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
+ <enum name="GL_MAX_SAMPLES_ANGLE"/>
+ <command name="glRenderbufferStorageMultisampleANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
+ <command name="glDrawArraysInstancedANGLE"/>
+ <command name="glDrawElementsInstancedANGLE"/>
+ <command name="glVertexAttribDivisorANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
+ <require>
+ <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_texture_usage" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_USAGE_ANGLE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
+ <require>
+ <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
+ <command name="glGetTranslatedShaderSourceANGLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_client_storage" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
+ <require>
+ <command name="glCopyTextureLevelsAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
+ <command name="glElementPointerAPPLE"/>
+ <command name="glDrawElementArrayAPPLE"/>
+ <command name="glDrawRangeElementArrayAPPLE"/>
+ <command name="glMultiDrawElementArrayAPPLE"/>
+ <command name="glMultiDrawRangeElementArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_fence" supported="gl">
+ <require>
+ <enum name="GL_DRAW_PIXELS_APPLE"/>
+ <enum name="GL_FENCE_APPLE"/>
+ <command name="glGenFencesAPPLE"/>
+ <command name="glDeleteFencesAPPLE"/>
+ <command name="glSetFenceAPPLE"/>
+ <command name="glIsFenceAPPLE"/>
+ <command name="glTestFenceAPPLE"/>
+ <command name="glFinishFenceAPPLE"/>
+ <command name="glTestObjectAPPLE"/>
+ <command name="glFinishObjectAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_float_pixels" supported="gl">
+ <require>
+ <enum name="GL_HALF_APPLE"/>
+ <enum name="GL_RGBA_FLOAT32_APPLE"/>
+ <enum name="GL_RGB_FLOAT32_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
+ <enum name="GL_RGBA_FLOAT16_APPLE"/>
+ <enum name="GL_RGB_FLOAT16_APPLE"/>
+ <enum name="GL_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
+ <enum name="GL_COLOR_FLOAT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_flush_buffer_range" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
+ <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
+ <command name="glBufferParameteriAPPLE"/>
+ <command name="glFlushMappedBufferRangeAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
+ <enum name="GL_MAX_SAMPLES_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
+ <command name="glRenderbufferStorageMultisampleAPPLE"/>
+ <command name="glResolveMultisampleFramebufferAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_object_purgeable" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_OBJECT_APPLE"/>
+ <enum name="GL_RELEASED_APPLE"/>
+ <enum name="GL_VOLATILE_APPLE"/>
+ <enum name="GL_RETAINED_APPLE"/>
+ <enum name="GL_UNDEFINED_APPLE"/>
+ <enum name="GL_PURGEABLE_APPLE"/>
+ <command name="glObjectPurgeableAPPLE"/>
+ <command name="glObjectUnpurgeableAPPLE"/>
+ <command name="glGetObjectParameterivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
+ <require>
+ <enum name="GL_RGB_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
+ <enum name="GL_RGB_RAW_422_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_row_bytes" supported="gl">
+ <require>
+ <enum name="GL_PACK_ROW_BYTES_APPLE"/>
+ <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_specular_vector" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_sync" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SYNC_OBJECT_APPLE"/>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
+ <enum name="GL_OBJECT_TYPE_APPLE"/>
+ <enum name="GL_SYNC_CONDITION_APPLE"/>
+ <enum name="GL_SYNC_STATUS_APPLE"/>
+ <enum name="GL_SYNC_FLAGS_APPLE"/>
+ <enum name="GL_SYNC_FENCE_APPLE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
+ <enum name="GL_UNSIGNALED_APPLE"/>
+ <enum name="GL_SIGNALED_APPLE"/>
+ <enum name="GL_ALREADY_SIGNALED_APPLE"/>
+ <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
+ <enum name="GL_CONDITION_SATISFIED_APPLE"/>
+ <enum name="GL_WAIT_FAILED_APPLE"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
+ <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
+ <command name="glFenceSyncAPPLE"/>
+ <command name="glIsSyncAPPLE"/>
+ <command name="glDeleteSyncAPPLE"/>
+ <command name="glClientWaitSyncAPPLE"/>
+ <command name="glWaitSyncAPPLE"/>
+ <command name="glGetInteger64vAPPLE"/>
+ <command name="glGetSyncivAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
+ <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
+ <enum name="GL_BGRA8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_texture_range" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
+ <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
+ <enum name="GL_STORAGE_PRIVATE_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glTextureRangeAPPLE"/>
+ <command name="glGetTexParameterPointervAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_transform_hint" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_HINT_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
+ <command name="glBindVertexArrayAPPLE"/>
+ <command name="glDeleteVertexArraysAPPLE"/>
+ <command name="glGenVertexArraysAPPLE"/>
+ <command name="glIsVertexArrayAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
+ <enum name="GL_STORAGE_CLIENT_APPLE"/>
+ <enum name="GL_STORAGE_CACHED_APPLE"/>
+ <enum name="GL_STORAGE_SHARED_APPLE"/>
+ <command name="glVertexArrayRangeAPPLE"/>
+ <command name="glFlushVertexArrayRangeAPPLE"/>
+ <command name="glVertexArrayParameteriAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
+ <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
+ <command name="glEnableVertexAttribAPPLE"/>
+ <command name="glDisableVertexAttribAPPLE"/>
+ <command name="glIsVertexAttribEnabledAPPLE"/>
+ <command name="glMapVertexAttrib1dAPPLE"/>
+ <command name="glMapVertexAttrib1fAPPLE"/>
+ <command name="glMapVertexAttrib2dAPPLE"/>
+ <command name="glMapVertexAttrib2fAPPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_APPLE_ycbcr_422" supported="gl">
+ <require>
+ <enum name="GL_YCBCR_422_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_FIXED"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_SHADER_COMPILER"/>
+ <enum name="GL_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_RGB565"/>
+ <command name="glReleaseShaderCompiler"/>
+ <command name="glShaderBinary"/>
+ <command name="glGetShaderPrecisionFormat"/>
+ <command name="glDepthRangef"/>
+ <command name="glClearDepthf"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
+ <require>
+ <command name="glMemoryBarrierByRegion"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
+ <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
+ <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
+ <enum name="GL_COMPRESSED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
+ <enum name="GL_COMPRESSED_RG11_EAC"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
+ <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
+ <enum name="GL_MAX_ELEMENT_INDEX"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
+ <extension name="GL_ARB_base_instance" supported="gl|glcore">
+ <require>
+ <command name="glDrawArraysInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseInstance"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNSIGNED_INT64_ARB"/>
+ <command name="glGetTextureHandleARB"/>
+ <command name="glGetTextureSamplerHandleARB"/>
+ <command name="glMakeTextureHandleResidentARB"/>
+ <command name="glMakeTextureHandleNonResidentARB"/>
+ <command name="glGetImageHandleARB"/>
+ <command name="glMakeImageHandleResidentARB"/>
+ <command name="glMakeImageHandleNonResidentARB"/>
+ <command name="glUniformHandleui64ARB"/>
+ <command name="glUniformHandleui64vARB"/>
+ <command name="glProgramUniformHandleui64ARB"/>
+ <command name="glProgramUniformHandleui64vARB"/>
+ <command name="glIsTextureHandleResidentARB"/>
+ <command name="glIsImageHandleResidentARB"/>
+ <command name="glVertexAttribL1ui64ARB"/>
+ <command name="glVertexAttribL1ui64vARB"/>
+ <command name="glGetVertexAttribLui64vARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
+ <require>
+ <enum name="GL_SRC1_COLOR"/>
+ <enum name="GL_SRC1_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <command name="glBindFragDataLocationIndexed"/>
+ <command name="glGetFragDataIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_PERSISTENT_BIT"/>
+ <enum name="GL_MAP_COHERENT_BIT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum name="GL_CLIENT_STORAGE_BIT"/>
+ <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS"/>
+ <command name="glBufferStorage"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_cl_event" supported="gl|glcore">
+ <require>
+ <enum name="GL_SYNC_CL_EVENT_ARB"/>
+ <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
+ <command name="glCreateSyncFromCLeventARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
+ <require>
+ <command name="glClearBufferData"/>
+ <command name="glClearBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_clear_texture" supported="gl|glcore">
+ <require>
+ <enum name="GL_CLEAR_TEXTURE"/>
+ <command name="glClearTexImage"/>
+ <command name="glClearTexSubImage"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_clip_control" supported="gl|glcore">
+ <require>
+ <command name="glClipControl"/>
+ <enum name="GL_LOWER_LEFT"/>
+ <enum name="GL_UPPER_LEFT"/>
+ <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
+ <enum name="GL_ZERO_TO_ONE"/>
+ <enum name="GL_CLIP_ORIGIN"/>
+ <enum name="GL_CLIP_DEPTH_MODE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_color_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
+ <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
+ <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
+ <enum name="GL_CLAMP_READ_COLOR_ARB"/>
+ <enum name="GL_FIXED_ONLY_ARB"/>
+ <command name="glClampColorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compatibility" supported="gl">
+ <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
+ </require>
+ </extension>
+ <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
+ <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compute_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPUTE_SHADER"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
+ <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
+ <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
+ <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
+ <enum name="GL_COMPUTE_SHADER_BIT"/>
+ <command name="glDispatchCompute"/>
+ <command name="glDispatchComputeIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
+ <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
+ <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
+ <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
+ <command name="glDispatchComputeGroupSizeARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
+ <require>
+ <enum name="GL_QUERY_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
+ <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
+ <require>
+ <enum name="GL_COPY_READ_BUFFER_BINDING"/>
+ <enum name="GL_COPY_READ_BUFFER"/>
+ <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
+ <enum name="GL_COPY_WRITE_BUFFER"/>
+ <command name="glCopyBufferSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_copy_image" supported="gl|glcore">
+ <require>
+ <command name="glCopyImageSubData"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_cull_distance" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_CULL_DISTANCES"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_debug_output" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_API_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
+ <command name="glDebugMessageControlARB"/>
+ <command name="glDebugMessageInsertARB"/>
+ <command name="glDebugMessageCallbackARB"/>
+ <command name="glGetDebugMessageLogARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F"/>
+ <enum name="GL_DEPTH32F_STENCIL8"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_CLAMP"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT24_ARB"/>
+ <enum name="GL_DEPTH_COMPONENT32_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
+ <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
+ <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_TARGET"/>
+ <enum name="GL_QUERY_TARGET"/>
+ <enum name="GL_TEXTURE_BINDING_1D"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_3D"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BINDING"/>
+ </require>
+ <require comment="Transform Feedback object functions">
+ <command name="glCreateTransformFeedbacks"/>
+ <command name="glTransformFeedbackBufferBase"/>
+ <command name="glTransformFeedbackBufferRange"/>
+ <command name="glGetTransformFeedbackiv"/>
+ <command name="glGetTransformFeedbacki_v"/>
+ <command name="glGetTransformFeedbacki64_v"/>
+ </require>
+ <require comment="Buffer object functions">
+ <command name="glCreateBuffers"/>
+ <command name="glNamedBufferStorage"/>
+ <command name="glNamedBufferData"/>
+ <command name="glNamedBufferSubData"/>
+ <command name="glCopyNamedBufferSubData"/>
+ <command name="glClearNamedBufferData"/>
+ <command name="glClearNamedBufferSubData"/>
+ <command name="glMapNamedBuffer"/>
+ <command name="glMapNamedBufferRange"/>
+ <command name="glUnmapNamedBuffer"/>
+ <command name="glFlushMappedNamedBufferRange"/>
+ <command name="glGetNamedBufferParameteriv"/>
+ <command name="glGetNamedBufferParameteri64v"/>
+ <command name="glGetNamedBufferPointerv"/>
+ <command name="glGetNamedBufferSubData"/>
+ </require>
+ <require comment="Framebuffer object functions">
+ <command name="glCreateFramebuffers"/>
+ <command name="glNamedFramebufferRenderbuffer"/>
+ <command name="glNamedFramebufferParameteri"/>
+ <command name="glNamedFramebufferTexture"/>
+ <command name="glNamedFramebufferTextureLayer"/>
+ <command name="glNamedFramebufferDrawBuffer"/>
+ <command name="glNamedFramebufferDrawBuffers"/>
+ <command name="glNamedFramebufferReadBuffer"/>
+ <command name="glInvalidateNamedFramebufferData"/>
+ <command name="glInvalidateNamedFramebufferSubData"/>
+ <command name="glClearNamedFramebufferiv"/>
+ <command name="glClearNamedFramebufferuiv"/>
+ <command name="glClearNamedFramebufferfv"/>
+ <command name="glClearNamedFramebufferfi"/>
+ <command name="glBlitNamedFramebuffer"/>
+ <command name="glCheckNamedFramebufferStatus"/>
+ <command name="glGetNamedFramebufferParameteriv"/>
+ <command name="glGetNamedFramebufferAttachmentParameteriv"/>
+ </require>
+ <require comment="Renderbuffer object functions">
+ <command name="glCreateRenderbuffers"/>
+ <command name="glNamedRenderbufferStorage"/>
+ <command name="glNamedRenderbufferStorageMultisample"/>
+ <command name="glGetNamedRenderbufferParameteriv"/>
+ </require>
+ <require comment="Texture object functions">
+ <command name="glCreateTextures"/>
+ <command name="glTextureBuffer"/>
+ <command name="glTextureBufferRange"/>
+ <command name="glTextureStorage1D"/>
+ <command name="glTextureStorage2D"/>
+ <command name="glTextureStorage3D"/>
+ <command name="glTextureStorage2DMultisample"/>
+ <command name="glTextureStorage3DMultisample"/>
+ <command name="glTextureSubImage1D"/>
+ <command name="glTextureSubImage2D"/>
+ <command name="glTextureSubImage3D"/>
+ <command name="glCompressedTextureSubImage1D"/>
+ <command name="glCompressedTextureSubImage2D"/>
+ <command name="glCompressedTextureSubImage3D"/>
+ <command name="glCopyTextureSubImage1D"/>
+ <command name="glCopyTextureSubImage2D"/>
+ <command name="glCopyTextureSubImage3D"/>
+ <command name="glTextureParameterf"/>
+ <command name="glTextureParameterfv"/>
+ <command name="glTextureParameteri"/>
+ <command name="glTextureParameterIiv"/>
+ <command name="glTextureParameterIuiv"/>
+ <command name="glTextureParameteriv"/>
+ <command name="glGenerateTextureMipmap"/>
+ <command name="glBindTextureUnit"/>
+ <command name="glGetTextureImage"/>
+ <command name="glGetCompressedTextureImage"/>
+ <command name="glGetTextureLevelParameterfv"/>
+ <command name="glGetTextureLevelParameteriv"/>
+ <command name="glGetTextureParameterfv"/>
+ <command name="glGetTextureParameterIiv"/>
+ <command name="glGetTextureParameterIuiv"/>
+ <command name="glGetTextureParameteriv"/>
+ </require>
+ <require comment="Vertex Array object functions">
+ <command name="glCreateVertexArrays"/>
+ <command name="glDisableVertexArrayAttrib"/>
+ <command name="glEnableVertexArrayAttrib"/>
+ <command name="glVertexArrayElementBuffer"/>
+ <command name="glVertexArrayVertexBuffer"/>
+ <command name="glVertexArrayVertexBuffers"/>
+ <command name="glVertexArrayAttribBinding"/>
+ <command name="glVertexArrayAttribFormat"/>
+ <command name="glVertexArrayAttribIFormat"/>
+ <command name="glVertexArrayAttribLFormat"/>
+ <command name="glVertexArrayBindingDivisor"/>
+ <command name="glGetVertexArrayiv"/>
+ <command name="glGetVertexArrayIndexediv"/>
+ <command name="glGetVertexArrayIndexed64iv"/>
+ </require>
+ <require comment="Sampler object functions">
+ <command name="glCreateSamplers"/>
+ </require>
+ <require comment="Program Pipeline object functions">
+ <command name="glCreateProgramPipelines"/>
+ </require>
+ <require comment="Query object functions">
+ <command name="glCreateQueries"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
+ <enum name="GL_DRAW_BUFFER0_ARB"/>
+ <enum name="GL_DRAW_BUFFER1_ARB"/>
+ <enum name="GL_DRAW_BUFFER2_ARB"/>
+ <enum name="GL_DRAW_BUFFER3_ARB"/>
+ <enum name="GL_DRAW_BUFFER4_ARB"/>
+ <enum name="GL_DRAW_BUFFER5_ARB"/>
+ <enum name="GL_DRAW_BUFFER6_ARB"/>
+ <enum name="GL_DRAW_BUFFER7_ARB"/>
+ <enum name="GL_DRAW_BUFFER8_ARB"/>
+ <enum name="GL_DRAW_BUFFER9_ARB"/>
+ <enum name="GL_DRAW_BUFFER10_ARB"/>
+ <enum name="GL_DRAW_BUFFER11_ARB"/>
+ <enum name="GL_DRAW_BUFFER12_ARB"/>
+ <enum name="GL_DRAW_BUFFER13_ARB"/>
+ <enum name="GL_DRAW_BUFFER14_ARB"/>
+ <enum name="GL_DRAW_BUFFER15_ARB"/>
+ <command name="glDrawBuffersARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
+ <require>
+ <command name="glBlendEquationiARB"/>
+ <command name="glBlendEquationSeparateiARB"/>
+ <command name="glBlendFunciARB"/>
+ <command name="glBlendFuncSeparateiARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
+ <require>
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ <command name="glMultiDrawElementsBaseVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
+ <require>
+ <enum name="GL_DRAW_INDIRECT_BUFFER"/>
+ <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
+ <command name="glDrawArraysIndirect"/>
+ <command name="glDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_draw_instanced" supported="gl">
+ <require>
+ <command name="glDrawArraysInstancedARB"/>
+ <command name="glDrawElementsInstancedARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
+ <require>
+ <enum name="GL_LOCATION_COMPONENT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
+ <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
+ <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
+ <extension name="GL_ARB_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ </require>
+ <require comment="Shared with ARB_vertex_program">
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
+ <extension name="GL_ARB_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ARB"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
+ <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
+ <command name="glFramebufferParameteri"/>
+ <command name="glGetFramebufferParameteriv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_DEPTH_STENCIL"/>
+ <enum name="GL_UNSIGNED_INT_24_8"/>
+ <enum name="GL_DEPTH24_STENCIL8"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE"/>
+ <enum name="GL_TEXTURE_RED_TYPE"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE"/>
+ <enum name="GL_UNSIGNED_NORMALIZED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_READ_FRAMEBUFFER"/>
+ <enum name="GL_DRAW_FRAMEBUFFER"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_COLOR_ATTACHMENT1"/>
+ <enum name="GL_COLOR_ATTACHMENT2"/>
+ <enum name="GL_COLOR_ATTACHMENT3"/>
+ <enum name="GL_COLOR_ATTACHMENT4"/>
+ <enum name="GL_COLOR_ATTACHMENT5"/>
+ <enum name="GL_COLOR_ATTACHMENT6"/>
+ <enum name="GL_COLOR_ATTACHMENT7"/>
+ <enum name="GL_COLOR_ATTACHMENT8"/>
+ <enum name="GL_COLOR_ATTACHMENT9"/>
+ <enum name="GL_COLOR_ATTACHMENT10"/>
+ <enum name="GL_COLOR_ATTACHMENT11"/>
+ <enum name="GL_COLOR_ATTACHMENT12"/>
+ <enum name="GL_COLOR_ATTACHMENT13"/>
+ <enum name="GL_COLOR_ATTACHMENT14"/>
+ <enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_STENCIL_INDEX1"/>
+ <enum name="GL_STENCIL_INDEX4"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_STENCIL_INDEX16"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
+ <enum name="GL_MAX_SAMPLES"/>
+ <command name="glIsRenderbuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glDeleteRenderbuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glIsFramebuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glDeleteFramebuffers"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glFramebufferTexture1D"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFramebufferTexture3D"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glBlitFramebuffer"/>
+ <command name="glRenderbufferStorageMultisample"/>
+ <command name="glFramebufferTextureLayer"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_INDEX"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_ARB"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
+ <enum name="GL_GEOMETRY_SHADER_ARB"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
+ <command name="glProgramParameteriARB"/>
+ <command name="glFramebufferTextureARB"/>
+ <command name="glFramebufferTextureLayerARB"/>
+ <command name="glFramebufferTextureFaceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
+ <enum name="GL_PROGRAM_BINARY_LENGTH"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <command name="glGetProgramBinary"/>
+ <command name="glProgramBinary"/>
+ <command name="glProgramParameteri"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
+ <require>
+ <command name="glGetTextureSubImage"/>
+ <command name="glGetCompressedTextureSubImage"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glUniform1d"/>
+ <command name="glUniform2d"/>
+ <command name="glUniform3d"/>
+ <command name="glUniform4d"/>
+ <command name="glUniform1dv"/>
+ <command name="glUniform2dv"/>
+ <command name="glUniform3dv"/>
+ <command name="glUniform4dv"/>
+ <command name="glUniformMatrix2dv"/>
+ <command name="glUniformMatrix3dv"/>
+ <command name="glUniformMatrix4dv"/>
+ <command name="glUniformMatrix2x3dv"/>
+ <command name="glUniformMatrix2x4dv"/>
+ <command name="glUniformMatrix3x2dv"/>
+ <command name="glUniformMatrix3x4dv"/>
+ <command name="glUniformMatrix4x2dv"/>
+ <command name="glUniformMatrix4x3dv"/>
+ <command name="glGetUniformdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_pixel" supported="gl">
+ <require>
+ <type name="GLhalfARB"/>
+ <enum name="GL_HALF_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
+ <require>
+ <type name="GLhalf"/>
+ <enum name="GL_HALF_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
+ <require>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_CONVOLUTION_1D"/>
+ <enum name="GL_CONVOLUTION_2D"/>
+ <enum name="GL_SEPARABLE_2D"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
+ <enum name="GL_REDUCE"/>
+ <enum name="GL_CONVOLUTION_FORMAT"/>
+ <enum name="GL_CONVOLUTION_WIDTH"/>
+ <enum name="GL_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
+ <enum name="GL_HISTOGRAM"/>
+ <enum name="GL_PROXY_HISTOGRAM"/>
+ <enum name="GL_HISTOGRAM_WIDTH"/>
+ <enum name="GL_HISTOGRAM_FORMAT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
+ <enum name="GL_HISTOGRAM_SINK"/>
+ <enum name="GL_MINMAX"/>
+ <enum name="GL_MINMAX_FORMAT"/>
+ <enum name="GL_MINMAX_SINK"/>
+ <enum name="GL_TABLE_TOO_LARGE"/>
+ <enum name="GL_COLOR_MATRIX"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
+ <enum name="GL_COLOR_TABLE"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_PROXY_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
+ <enum name="GL_COLOR_TABLE_SCALE"/>
+ <enum name="GL_COLOR_TABLE_BIAS"/>
+ <enum name="GL_COLOR_TABLE_FORMAT"/>
+ <enum name="GL_COLOR_TABLE_WIDTH"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
+ <enum name="GL_CONSTANT_BORDER"/>
+ <enum name="GL_REPLICATE_BORDER"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
+ <command name="glColorTable"/>
+ <command name="glColorTableParameterfv"/>
+ <command name="glColorTableParameteriv"/>
+ <command name="glCopyColorTable"/>
+ <command name="glGetColorTable"/>
+ <command name="glGetColorTableParameterfv"/>
+ <command name="glGetColorTableParameteriv"/>
+ <command name="glColorSubTable"/>
+ <command name="glCopyColorSubTable"/>
+ <command name="glConvolutionFilter1D"/>
+ <command name="glConvolutionFilter2D"/>
+ <command name="glConvolutionParameterf"/>
+ <command name="glConvolutionParameterfv"/>
+ <command name="glConvolutionParameteri"/>
+ <command name="glConvolutionParameteriv"/>
+ <command name="glCopyConvolutionFilter1D"/>
+ <command name="glCopyConvolutionFilter2D"/>
+ <command name="glGetConvolutionFilter"/>
+ <command name="glGetConvolutionParameterfv"/>
+ <command name="glGetConvolutionParameteriv"/>
+ <command name="glGetSeparableFilter"/>
+ <command name="glSeparableFilter2D"/>
+ <command name="glGetHistogram"/>
+ <command name="glGetHistogramParameterfv"/>
+ <command name="glGetHistogramParameteriv"/>
+ <command name="glGetMinmax"/>
+ <command name="glGetMinmaxParameterfv"/>
+ <command name="glGetMinmaxParameteriv"/>
+ <command name="glHistogram"/>
+ <command name="glMinmax"/>
+ <command name="glResetHistogram"/>
+ <command name="glResetMinmax"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
+ <require>
+ <enum name="GL_PARAMETER_BUFFER_ARB"/>
+ <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
+ <command name="glMultiDrawArraysIndirectCountARB"/>
+ <command name="glMultiDrawElementsIndirectCountARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_instanced_arrays" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
+ <command name="glVertexAttribDivisorARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <command name="glGetInternalformativ"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_NUM_SAMPLE_COUNTS"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_TEXTURE_1D"/>
+ <enum name="GL_TEXTURE_1D_ARRAY"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_RECTANGLE"/>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_COMPRESSED"/>
+ <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
+ <enum name="GL_INTERNALFORMAT_PREFERRED"/>
+ <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
+ <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
+ <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
+ <enum name="GL_MAX_WIDTH"/>
+ <enum name="GL_MAX_HEIGHT"/>
+ <enum name="GL_MAX_DEPTH"/>
+ <enum name="GL_MAX_LAYERS"/>
+ <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
+ <enum name="GL_COLOR_COMPONENTS"/>
+ <enum name="GL_DEPTH_COMPONENTS"/>
+ <enum name="GL_STENCIL_COMPONENTS"/>
+ <enum name="GL_COLOR_RENDERABLE"/>
+ <enum name="GL_DEPTH_RENDERABLE"/>
+ <enum name="GL_STENCIL_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
+ <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
+ <enum name="GL_FRAMEBUFFER_BLEND"/>
+ <enum name="GL_READ_PIXELS"/>
+ <enum name="GL_READ_PIXELS_FORMAT"/>
+ <enum name="GL_READ_PIXELS_TYPE"/>
+ <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
+ <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
+ <enum name="GL_MIPMAP"/>
+ <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
+ <enum name="GL_AUTO_GENERATE_MIPMAP"/>
+ <enum name="GL_COLOR_ENCODING"/>
+ <enum name="GL_SRGB_READ"/>
+ <enum name="GL_SRGB_WRITE"/>
+ <enum name="GL_SRGB_DECODE_ARB"/>
+ <enum name="GL_FILTER"/>
+ <enum name="GL_VERTEX_TEXTURE"/>
+ <enum name="GL_TESS_CONTROL_TEXTURE"/>
+ <enum name="GL_TESS_EVALUATION_TEXTURE"/>
+ <enum name="GL_GEOMETRY_TEXTURE"/>
+ <enum name="GL_FRAGMENT_TEXTURE"/>
+ <enum name="GL_COMPUTE_TEXTURE"/>
+ <enum name="GL_TEXTURE_SHADOW"/>
+ <enum name="GL_TEXTURE_GATHER"/>
+ <enum name="GL_TEXTURE_GATHER_SHADOW"/>
+ <enum name="GL_SHADER_IMAGE_LOAD"/>
+ <enum name="GL_SHADER_IMAGE_STORE"/>
+ <enum name="GL_SHADER_IMAGE_ATOMIC"/>
+ <enum name="GL_IMAGE_TEXEL_SIZE"/>
+ <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
+ <enum name="GL_IMAGE_PIXEL_FORMAT"/>
+ <enum name="GL_IMAGE_PIXEL_TYPE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
+ <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
+ <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
+ <enum name="GL_CLEAR_BUFFER"/>
+ <enum name="GL_TEXTURE_VIEW"/>
+ <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
+ <enum name="GL_FULL_SUPPORT"/>
+ <enum name="GL_CAVEAT_SUPPORT"/>
+ <enum name="GL_IMAGE_CLASS_4_X_32"/>
+ <enum name="GL_IMAGE_CLASS_2_X_32"/>
+ <enum name="GL_IMAGE_CLASS_1_X_32"/>
+ <enum name="GL_IMAGE_CLASS_4_X_16"/>
+ <enum name="GL_IMAGE_CLASS_2_X_16"/>
+ <enum name="GL_IMAGE_CLASS_1_X_16"/>
+ <enum name="GL_IMAGE_CLASS_4_X_8"/>
+ <enum name="GL_IMAGE_CLASS_2_X_8"/>
+ <enum name="GL_IMAGE_CLASS_1_X_8"/>
+ <enum name="GL_IMAGE_CLASS_11_11_10"/>
+ <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
+ <enum name="GL_VIEW_CLASS_128_BITS"/>
+ <enum name="GL_VIEW_CLASS_96_BITS"/>
+ <enum name="GL_VIEW_CLASS_64_BITS"/>
+ <enum name="GL_VIEW_CLASS_48_BITS"/>
+ <enum name="GL_VIEW_CLASS_32_BITS"/>
+ <enum name="GL_VIEW_CLASS_24_BITS"/>
+ <enum name="GL_VIEW_CLASS_16_BITS"/>
+ <enum name="GL_VIEW_CLASS_8_BITS"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
+ <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
+ <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
+ <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
+ <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
+ <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
+ <command name="glGetInternalformati64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
+ <require>
+ <command name="glInvalidateTexSubImage"/>
+ <command name="glInvalidateTexImage"/>
+ <command name="glInvalidateBufferSubData"/>
+ <command name="glInvalidateBufferData"/>
+ <command name="glInvalidateFramebuffer"/>
+ <command name="glInvalidateSubFramebuffer"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
+ <command name="glMapBufferRange"/>
+ <command name="glFlushMappedBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_matrix_palette" supported="gl">
+ <require>
+ <enum name="GL_MATRIX_PALETTE_ARB"/>
+ <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
+ <command name="glCurrentPaletteMatrixARB"/>
+ <command name="glMatrixIndexubvARB"/>
+ <command name="glMatrixIndexusvARB"/>
+ <command name="glMatrixIndexuivARB"/>
+ <command name="glMatrixIndexPointerARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multi_bind" supported="gl|glcore">
+ <require>
+ <command name="glBindBuffersBase"/>
+ <command name="glBindBuffersRange"/>
+ <command name="glBindTextures"/>
+ <command name="glBindSamplers"/>
+ <command name="glBindImageTextures"/>
+ <command name="glBindVertexBuffers"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
+ <require>
+ <command name="glMultiDrawArraysIndirect"/>
+ <command name="glMultiDrawElementsIndirect"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_ARB"/>
+ <enum name="GL_SAMPLE_BUFFERS_ARB"/>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
+ <enum name="GL_MULTISAMPLE_BIT_ARB"/>
+ <command name="glSampleCoverageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_multitexture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_TEXTURE2_ARB"/>
+ <enum name="GL_TEXTURE3_ARB"/>
+ <enum name="GL_TEXTURE4_ARB"/>
+ <enum name="GL_TEXTURE5_ARB"/>
+ <enum name="GL_TEXTURE6_ARB"/>
+ <enum name="GL_TEXTURE7_ARB"/>
+ <enum name="GL_TEXTURE8_ARB"/>
+ <enum name="GL_TEXTURE9_ARB"/>
+ <enum name="GL_TEXTURE10_ARB"/>
+ <enum name="GL_TEXTURE11_ARB"/>
+ <enum name="GL_TEXTURE12_ARB"/>
+ <enum name="GL_TEXTURE13_ARB"/>
+ <enum name="GL_TEXTURE14_ARB"/>
+ <enum name="GL_TEXTURE15_ARB"/>
+ <enum name="GL_TEXTURE16_ARB"/>
+ <enum name="GL_TEXTURE17_ARB"/>
+ <enum name="GL_TEXTURE18_ARB"/>
+ <enum name="GL_TEXTURE19_ARB"/>
+ <enum name="GL_TEXTURE20_ARB"/>
+ <enum name="GL_TEXTURE21_ARB"/>
+ <enum name="GL_TEXTURE22_ARB"/>
+ <enum name="GL_TEXTURE23_ARB"/>
+ <enum name="GL_TEXTURE24_ARB"/>
+ <enum name="GL_TEXTURE25_ARB"/>
+ <enum name="GL_TEXTURE26_ARB"/>
+ <enum name="GL_TEXTURE27_ARB"/>
+ <enum name="GL_TEXTURE28_ARB"/>
+ <enum name="GL_TEXTURE29_ARB"/>
+ <enum name="GL_TEXTURE30_ARB"/>
+ <enum name="GL_TEXTURE31_ARB"/>
+ <enum name="GL_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
+ <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
+ <command name="glActiveTextureARB"/>
+ <command name="glClientActiveTextureARB"/>
+ <command name="glMultiTexCoord1dARB"/>
+ <command name="glMultiTexCoord1dvARB"/>
+ <command name="glMultiTexCoord1fARB"/>
+ <command name="glMultiTexCoord1fvARB"/>
+ <command name="glMultiTexCoord1iARB"/>
+ <command name="glMultiTexCoord1ivARB"/>
+ <command name="glMultiTexCoord1sARB"/>
+ <command name="glMultiTexCoord1svARB"/>
+ <command name="glMultiTexCoord2dARB"/>
+ <command name="glMultiTexCoord2dvARB"/>
+ <command name="glMultiTexCoord2fARB"/>
+ <command name="glMultiTexCoord2fvARB"/>
+ <command name="glMultiTexCoord2iARB"/>
+ <command name="glMultiTexCoord2ivARB"/>
+ <command name="glMultiTexCoord2sARB"/>
+ <command name="glMultiTexCoord2svARB"/>
+ <command name="glMultiTexCoord3dARB"/>
+ <command name="glMultiTexCoord3dvARB"/>
+ <command name="glMultiTexCoord3fARB"/>
+ <command name="glMultiTexCoord3fvARB"/>
+ <command name="glMultiTexCoord3iARB"/>
+ <command name="glMultiTexCoord3ivARB"/>
+ <command name="glMultiTexCoord3sARB"/>
+ <command name="glMultiTexCoord3svARB"/>
+ <command name="glMultiTexCoord4dARB"/>
+ <command name="glMultiTexCoord4dvARB"/>
+ <command name="glMultiTexCoord4fARB"/>
+ <command name="glMultiTexCoord4fvARB"/>
+ <command name="glMultiTexCoord4iARB"/>
+ <command name="glMultiTexCoord4ivARB"/>
+ <command name="glMultiTexCoord4sARB"/>
+ <command name="glMultiTexCoord4svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
+ <enum name="GL_CURRENT_QUERY_ARB"/>
+ <enum name="GL_QUERY_RESULT_ARB"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
+ <enum name="GL_SAMPLES_PASSED_ARB"/>
+ <command name="glGenQueriesARB"/>
+ <command name="glDeleteQueriesARB"/>
+ <command name="glIsQueryARB"/>
+ <command name="glBeginQueryARB"/>
+ <command name="glEndQueryARB"/>
+ <command name="glGetQueryivARB"/>
+ <command name="glGetQueryObjectivARB"/>
+ <command name="glGetQueryObjectuivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTICES_SUBMITTED_ARB"/>
+ <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
+ <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
+ <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
+ <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
+ <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_ARB"/>
+ <enum name="GL_POINT_SIZE_MAX_ARB"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
+ <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
+ <command name="glPointParameterfARB"/>
+ <command name="glPointParameterfvARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_ARB"/>
+ <enum name="GL_COORD_REPLACE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM"/>
+ <enum name="GL_UNIFORM_BLOCK"/>
+ <enum name="GL_PROGRAM_INPUT"/>
+ <enum name="GL_PROGRAM_OUTPUT"/>
+ <enum name="GL_BUFFER_VARIABLE"/>
+ <enum name="GL_SHADER_STORAGE_BLOCK"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_VERTEX_SUBROUTINE"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE"/>
+ <enum name="GL_COMPUTE_SUBROUTINE"/>
+ <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
+ <enum name="GL_ACTIVE_RESOURCES"/>
+ <enum name="GL_MAX_NAME_LENGTH"/>
+ <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_NAME_LENGTH"/>
+ <enum name="GL_TYPE"/>
+ <enum name="GL_ARRAY_SIZE"/>
+ <enum name="GL_OFFSET"/>
+ <enum name="GL_BLOCK_INDEX"/>
+ <enum name="GL_ARRAY_STRIDE"/>
+ <enum name="GL_MATRIX_STRIDE"/>
+ <enum name="GL_IS_ROW_MAJOR"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_BUFFER_BINDING"/>
+ <enum name="GL_BUFFER_DATA_SIZE"/>
+ <enum name="GL_NUM_ACTIVE_VARIABLES"/>
+ <enum name="GL_ACTIVE_VARIABLES"/>
+ <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
+ <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
+ <enum name="GL_LOCATION"/>
+ <enum name="GL_LOCATION_INDEX"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <command name="glGetProgramInterfaceiv"/>
+ <command name="glGetProgramResourceIndex"/>
+ <command name="glGetProgramResourceName"/>
+ <command name="glGetProgramResourceiv"/>
+ <command name="glGetProgramResourceLocation"/>
+ <command name="glGetProgramResourceLocationIndex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glProvokingVertex"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_QUERY_BUFFER"/>
+ <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_QUERY_BUFFER_BINDING"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
+ <extension name="GL_ARB_robustness" supported="gl|glcore">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
+ <command name="glGetGraphicsResetStatusARB"/>
+ <command name="glGetnTexImageARB"/>
+ <command name="glReadnPixelsARB"/>
+ <command name="glGetnCompressedTexImageARB"/>
+ <command name="glGetnUniformfvARB"/>
+ <command name="glGetnUniformivARB"/>
+ <command name="glGetnUniformuivARB"/>
+ <command name="glGetnUniformdvARB"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glGetnMapdvARB"/>
+ <command name="glGetnMapfvARB"/>
+ <command name="glGetnMapivARB"/>
+ <command name="glGetnPixelMapfvARB"/>
+ <command name="glGetnPixelMapuivARB"/>
+ <command name="glGetnPixelMapusvARB"/>
+ <command name="glGetnPolygonStippleARB"/>
+ <command name="glGetnColorTableARB"/>
+ <command name="glGetnConvolutionFilterARB"/>
+ <command name="glGetnSeparableFilterARB"/>
+ <command name="glGetnHistogramARB"/>
+ <command name="glGetnMinmaxARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
+ <extension name="GL_ARB_sample_shading" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_SHADING_ARB"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
+ <command name="glMinSampleShadingARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLER_BINDING"/>
+ <command name="glGenSamplers"/>
+ <command name="glDeleteSamplers"/>
+ <command name="glIsSampler"/>
+ <command name="glBindSampler"/>
+ <command name="glSamplerParameteri"/>
+ <command name="glSamplerParameteriv"/>
+ <command name="glSamplerParameterf"/>
+ <command name="glSamplerParameterfv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameteriv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterfv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_SHADER_BIT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <enum name="GL_ALL_SHADER_BITS"/>
+ <enum name="GL_PROGRAM_SEPARABLE"/>
+ <enum name="GL_ACTIVE_PROGRAM"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
+ <command name="glUseProgramStages"/>
+ <command name="glActiveShaderProgram"/>
+ <command name="glCreateShaderProgramv"/>
+ <command name="glBindProgramPipeline"/>
+ <command name="glDeleteProgramPipelines"/>
+ <command name="glGenProgramPipelines"/>
+ <command name="glIsProgramPipeline"/>
+ <command name="glGetProgramPipelineiv"/>
+ <command name="glProgramUniform1i"/>
+ <command name="glProgramUniform1iv"/>
+ <command name="glProgramUniform1f"/>
+ <command name="glProgramUniform1fv"/>
+ <command name="glProgramUniform1d"/>
+ <command name="glProgramUniform1dv"/>
+ <command name="glProgramUniform1ui"/>
+ <command name="glProgramUniform1uiv"/>
+ <command name="glProgramUniform2i"/>
+ <command name="glProgramUniform2iv"/>
+ <command name="glProgramUniform2f"/>
+ <command name="glProgramUniform2fv"/>
+ <command name="glProgramUniform2d"/>
+ <command name="glProgramUniform2dv"/>
+ <command name="glProgramUniform2ui"/>
+ <command name="glProgramUniform2uiv"/>
+ <command name="glProgramUniform3i"/>
+ <command name="glProgramUniform3iv"/>
+ <command name="glProgramUniform3f"/>
+ <command name="glProgramUniform3fv"/>
+ <command name="glProgramUniform3d"/>
+ <command name="glProgramUniform3dv"/>
+ <command name="glProgramUniform3ui"/>
+ <command name="glProgramUniform3uiv"/>
+ <command name="glProgramUniform4i"/>
+ <command name="glProgramUniform4iv"/>
+ <command name="glProgramUniform4f"/>
+ <command name="glProgramUniform4fv"/>
+ <command name="glProgramUniform4d"/>
+ <command name="glProgramUniform4dv"/>
+ <command name="glProgramUniform4ui"/>
+ <command name="glProgramUniform4uiv"/>
+ <command name="glProgramUniformMatrix2fv"/>
+ <command name="glProgramUniformMatrix3fv"/>
+ <command name="glProgramUniformMatrix4fv"/>
+ <command name="glProgramUniformMatrix2dv"/>
+ <command name="glProgramUniformMatrix3dv"/>
+ <command name="glProgramUniformMatrix4dv"/>
+ <command name="glProgramUniformMatrix2x3fv"/>
+ <command name="glProgramUniformMatrix3x2fv"/>
+ <command name="glProgramUniformMatrix2x4fv"/>
+ <command name="glProgramUniformMatrix4x2fv"/>
+ <command name="glProgramUniformMatrix3x4fv"/>
+ <command name="glProgramUniformMatrix4x3fv"/>
+ <command name="glProgramUniformMatrix2x3dv"/>
+ <command name="glProgramUniformMatrix3x2dv"/>
+ <command name="glProgramUniformMatrix2x4dv"/>
+ <command name="glProgramUniformMatrix4x2dv"/>
+ <command name="glProgramUniformMatrix3x4dv"/>
+ <command name="glProgramUniformMatrix4x3dv"/>
+ <command name="glValidateProgramPipeline"/>
+ <command name="glGetProgramPipelineInfoLog"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
+ <require>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
+ <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
+ <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
+ <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
+ <command name="glGetActiveAtomicCounterBufferiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
+ <enum name="GL_ALL_BARRIER_BITS"/>
+ <enum name="GL_MAX_IMAGE_UNITS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <enum name="GL_IMAGE_BINDING_NAME"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED"/>
+ <enum name="GL_IMAGE_BINDING_LAYER"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS"/>
+ <enum name="GL_IMAGE_1D"/>
+ <enum name="GL_IMAGE_2D"/>
+ <enum name="GL_IMAGE_3D"/>
+ <enum name="GL_IMAGE_2D_RECT"/>
+ <enum name="GL_IMAGE_CUBE"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_IMAGE_1D_ARRAY"/>
+ <enum name="GL_IMAGE_2D_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_IMAGE_1D"/>
+ <enum name="GL_INT_IMAGE_2D"/>
+ <enum name="GL_INT_IMAGE_3D"/>
+ <enum name="GL_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_INT_IMAGE_CUBE"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
+ <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
+ <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
+ <command name="glBindImageTexture"/>
+ <command name="glMemoryBarrier"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_objects" supported="gl">
+ <require>
+ <enum name="GL_PROGRAM_OBJECT_ARB"/>
+ <enum name="GL_SHADER_OBJECT_ARB"/>
+ <enum name="GL_OBJECT_TYPE_ARB"/>
+ <enum name="GL_OBJECT_SUBTYPE_ARB"/>
+ <enum name="GL_FLOAT_VEC2_ARB"/>
+ <enum name="GL_FLOAT_VEC3_ARB"/>
+ <enum name="GL_FLOAT_VEC4_ARB"/>
+ <enum name="GL_INT_VEC2_ARB"/>
+ <enum name="GL_INT_VEC3_ARB"/>
+ <enum name="GL_INT_VEC4_ARB"/>
+ <enum name="GL_BOOL_ARB"/>
+ <enum name="GL_BOOL_VEC2_ARB"/>
+ <enum name="GL_BOOL_VEC3_ARB"/>
+ <enum name="GL_BOOL_VEC4_ARB"/>
+ <enum name="GL_FLOAT_MAT2_ARB"/>
+ <enum name="GL_FLOAT_MAT3_ARB"/>
+ <enum name="GL_FLOAT_MAT4_ARB"/>
+ <enum name="GL_SAMPLER_1D_ARB"/>
+ <enum name="GL_SAMPLER_2D_ARB"/>
+ <enum name="GL_SAMPLER_3D_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_ARB"/>
+ <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_ARB"/>
+ <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
+ <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
+ <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
+ <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
+ <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
+ <command name="glDeleteObjectARB"/>
+ <command name="glGetHandleARB"/>
+ <command name="glDetachObjectARB"/>
+ <command name="glCreateShaderObjectARB"/>
+ <command name="glShaderSourceARB"/>
+ <command name="glCompileShaderARB"/>
+ <command name="glCreateProgramObjectARB"/>
+ <command name="glAttachObjectARB"/>
+ <command name="glLinkProgramARB"/>
+ <command name="glUseProgramObjectARB"/>
+ <command name="glValidateProgramARB"/>
+ <command name="glUniform1fARB"/>
+ <command name="glUniform2fARB"/>
+ <command name="glUniform3fARB"/>
+ <command name="glUniform4fARB"/>
+ <command name="glUniform1iARB"/>
+ <command name="glUniform2iARB"/>
+ <command name="glUniform3iARB"/>
+ <command name="glUniform4iARB"/>
+ <command name="glUniform1fvARB"/>
+ <command name="glUniform2fvARB"/>
+ <command name="glUniform3fvARB"/>
+ <command name="glUniform4fvARB"/>
+ <command name="glUniform1ivARB"/>
+ <command name="glUniform2ivARB"/>
+ <command name="glUniform3ivARB"/>
+ <command name="glUniform4ivARB"/>
+ <command name="glUniformMatrix2fvARB"/>
+ <command name="glUniformMatrix3fvARB"/>
+ <command name="glUniformMatrix4fvARB"/>
+ <command name="glGetObjectParameterfvARB"/>
+ <command name="glGetObjectParameterivARB"/>
+ <command name="glGetInfoLogARB"/>
+ <command name="glGetAttachedObjectsARB"/>
+ <command name="glGetUniformLocationARB"/>
+ <command name="glGetActiveUniformARB"/>
+ <command name="glGetUniformfvARB"/>
+ <command name="glGetUniformivARB"/>
+ <command name="glGetShaderSourceARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_STORAGE_BUFFER"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
+ <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
+ <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
+ <command name="glShaderStorageBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
+ <require>
+ <enum name="GL_ACTIVE_SUBROUTINES"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
+ <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
+ <enum name="GL_MAX_SUBROUTINES"/>
+ <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
+ <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_COMPATIBLE_SUBROUTINES"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <command name="glGetSubroutineUniformLocation"/>
+ <command name="glGetSubroutineIndex"/>
+ <command name="glGetActiveSubroutineUniformiv"/>
+ <command name="glGetActiveSubroutineUniformName"/>
+ <command name="glGetActiveSubroutineName"/>
+ <command name="glUniformSubroutinesuiv"/>
+ <command name="glGetUniformSubroutineuiv"/>
+ <command name="glGetProgramStageiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
+ <extension name="GL_ARB_shading_language_100" supported="gl">
+ <require>
+ <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
+ <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
+ <require>
+ <enum name="GL_SHADER_INCLUDE_ARB"/>
+ <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
+ <enum name="GL_NAMED_STRING_TYPE_ARB"/>
+ <command name="glNamedStringARB"/>
+ <command name="glDeleteNamedStringARB"/>
+ <command name="glCompileShaderIncludeARB"/>
+ <command name="glIsNamedStringARB"/>
+ <command name="glGetNamedStringARB"/>
+ <command name="glGetNamedStringivARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
+ <extension name="GL_ARB_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
+ <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
+ <require>
+ <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
+ <command name="glBufferPageCommitmentARB"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glNamedBufferPageCommitmentEXT"/>
+ </require>
+ <require comment="Supported only if GL_ARb_direct_state_access or GL 4.5 is supported">
+ <command name="glNamedBufferPageCommitmentARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_SPARSE_ARB"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_ARB"/>
+ <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+ <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
+ <command name="glTexPageCommitmentARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_sync" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
+ <enum name="GL_OBJECT_TYPE"/>
+ <enum name="GL_SYNC_CONDITION"/>
+ <enum name="GL_SYNC_STATUS"/>
+ <enum name="GL_SYNC_FLAGS"/>
+ <enum name="GL_SYNC_FENCE"/>
+ <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
+ <enum name="GL_UNSIGNALED"/>
+ <enum name="GL_SIGNALED"/>
+ <enum name="GL_ALREADY_SIGNALED"/>
+ <enum name="GL_TIMEOUT_EXPIRED"/>
+ <enum name="GL_CONDITION_SATISFIED"/>
+ <enum name="GL_WAIT_FAILED"/>
+ <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
+ <enum name="GL_TIMEOUT_IGNORED"/>
+ <command name="glFenceSync"/>
+ <command name="glIsSync"/>
+ <command name="glDeleteSync"/>
+ <command name="glClientWaitSync"/>
+ <command name="glWaitSync"/>
+ <command name="glGetInteger64v"/>
+ <command name="glGetSynciv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
+ <require>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
+ <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <command name="glPatchParameteri"/>
+ <command name="glPatchParameterfv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
+ <require>
+ <command name="glTextureBarrier"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_ARB"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
+ <command name="glTexBufferARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32F"/>
+ <enum name="GL_RGB32UI"/>
+ <enum name="GL_RGB32I"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <command name="glTexBufferRange"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
+ <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_ARB"/>
+ <enum name="GL_COMPRESSED_RGBA_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
+ <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
+ <command name="glCompressedTexImage3DARB"/>
+ <command name="glCompressedTexImage2DARB"/>
+ <command name="glCompressedTexImage1DARB"/>
+ <command name="glCompressedTexSubImage3DARB"/>
+ <command name="glCompressedTexSubImage2DARB"/>
+ <command name="glCompressedTexSubImage1DARB"/>
+ <command name="glGetCompressedTexImageARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
+ <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
+ <enum name="GL_COMPRESSED_RG_RGTC2"/>
+ <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_ARB"/>
+ <enum name="GL_REFLECTION_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_add" supported="gl"/>
+ <extension name="GL_ARB_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_ARB"/>
+ <enum name="GL_COMBINE_RGB_ARB"/>
+ <enum name="GL_COMBINE_ALPHA_ARB"/>
+ <enum name="GL_SOURCE0_RGB_ARB"/>
+ <enum name="GL_SOURCE1_RGB_ARB"/>
+ <enum name="GL_SOURCE2_RGB_ARB"/>
+ <enum name="GL_SOURCE0_ALPHA_ARB"/>
+ <enum name="GL_SOURCE1_ALPHA_ARB"/>
+ <enum name="GL_SOURCE2_ALPHA_ARB"/>
+ <enum name="GL_OPERAND0_RGB_ARB"/>
+ <enum name="GL_OPERAND1_RGB_ARB"/>
+ <enum name="GL_OPERAND2_RGB_ARB"/>
+ <enum name="GL_OPERAND0_ALPHA_ARB"/>
+ <enum name="GL_OPERAND1_ALPHA_ARB"/>
+ <enum name="GL_OPERAND2_ALPHA_ARB"/>
+ <enum name="GL_RGB_SCALE_ARB"/>
+ <enum name="GL_ADD_SIGNED_ARB"/>
+ <enum name="GL_INTERPOLATE_ARB"/>
+ <enum name="GL_SUBTRACT_ARB"/>
+ <enum name="GL_CONSTANT_ARB"/>
+ <enum name="GL_PRIMARY_COLOR_ARB"/>
+ <enum name="GL_PREVIOUS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
+ <extension name="GL_ARB_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_ARB"/>
+ <enum name="GL_DOT3_RGBA_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_float" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
+ <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
+ <enum name="GL_RGBA32F_ARB"/>
+ <enum name="GL_RGB32F_ARB"/>
+ <enum name="GL_ALPHA32F_ARB"/>
+ <enum name="GL_INTENSITY32F_ARB"/>
+ <enum name="GL_LUMINANCE32F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
+ <enum name="GL_RGBA16F_ARB"/>
+ <enum name="GL_RGB16F_ARB"/>
+ <enum name="GL_ALPHA16F_ARB"/>
+ <enum name="GL_INTENSITY16F_ARB"/>
+ <enum name="GL_LUMINANCE16F_ARB"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_gather" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
+ <require>
+ <enum name="GL_SAMPLE_POSITION"/>
+ <enum name="GL_SAMPLE_MASK"/>
+ <enum name="GL_SAMPLE_MASK_VALUE"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_SAMPLES"/>
+ <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
+ <enum name="GL_MAX_INTEGER_SAMPLES"/>
+ <command name="glTexImage2DMultisample"/>
+ <command name="glTexImage3DMultisample"/>
+ <command name="glGetMultisamplefv"/>
+ <command name="glSampleMaski"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/>
+ <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
+ <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
+ <extension name="GL_ARB_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rg" supported="gl|glcore">
+ <require>
+ <enum name="GL_RG"/>
+ <enum name="GL_RG_INTEGER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_R16"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RG16"/>
+ <enum name="GL_R16F"/>
+ <enum name="GL_R32F"/>
+ <enum name="GL_RG16F"/>
+ <enum name="GL_RG32F"/>
+ <enum name="GL_R8I"/>
+ <enum name="GL_R8UI"/>
+ <enum name="GL_R16I"/>
+ <enum name="GL_R16UI"/>
+ <enum name="GL_R32I"/>
+ <enum name="GL_R32UI"/>
+ <enum name="GL_RG8I"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16I"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RG32I"/>
+ <enum name="GL_RG32UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB10_A2UI"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
+ <require>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <command name="glTexStorage1D"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexStorage3D"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
+ <require>
+ <command name="glTexStorage2DMultisample"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_texture_view" supported="gl|glcore">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureView"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_timer_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_TIME_ELAPSED"/>
+ <enum name="GL_TIMESTAMP"/>
+ <command name="glQueryCounter"/>
+ <command name="glGetQueryObjecti64v"/>
+ <command name="glGetQueryObjectui64v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
+ <command name="glBindTransformFeedback"/>
+ <command name="glDeleteTransformFeedbacks"/>
+ <command name="glGenTransformFeedbacks"/>
+ <command name="glIsTransformFeedback"/>
+ <command name="glPauseTransformFeedback"/>
+ <command name="glResumeTransformFeedback"/>
+ <command name="glDrawTransformFeedback"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
+ <require>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
+ <enum name="GL_MAX_VERTEX_STREAMS"/>
+ <command name="glDrawTransformFeedbackStream"/>
+ <command name="glBeginQueryIndexed"/>
+ <command name="glEndQueryIndexed"/>
+ <command name="glGetQueryIndexediv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
+ <require>
+ <command name="glDrawTransformFeedbackInstanced"/>
+ <command name="glDrawTransformFeedbackStreamInstanced"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_transpose_matrix" supported="gl">
+ <require>
+ <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
+ <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
+ <command name="glLoadTransposeMatrixfARB"/>
+ <command name="glLoadTransposeMatrixdARB"/>
+ <command name="glMultTransposeMatrixfARB"/>
+ <command name="glMultTransposeMatrixdARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNIFORM_BUFFER"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING"/>
+ <enum name="GL_UNIFORM_BUFFER_START"/>
+ <enum name="GL_UNIFORM_BUFFER_SIZE"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
+ <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
+ <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
+ <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
+ <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
+ <enum name="GL_UNIFORM_TYPE"/>
+ <enum name="GL_UNIFORM_SIZE"/>
+ <enum name="GL_UNIFORM_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_INDEX"/>
+ <enum name="GL_UNIFORM_OFFSET"/>
+ <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
+ <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
+ <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
+ <enum name="GL_UNIFORM_BLOCK_BINDING"/>
+ <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
+ <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
+ <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
+ <enum name="GL_INVALID_INDEX"/>
+ <command name="glGetUniformIndices"/>
+ <command name="glGetActiveUniformsiv"/>
+ <command name="glGetActiveUniformName"/>
+ <command name="glGetUniformBlockIndex"/>
+ <command name="glGetActiveUniformBlockiv"/>
+ <command name="glGetActiveUniformBlockName"/>
+ <command name="glUniformBlockBinding"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING"/>
+ <command name="glBindVertexArray"/>
+ <command name="glDeleteVertexArrays"/>
+ <command name="glGenVertexArrays"/>
+ <command name="glIsVertexArray"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
+ <require>
+ <enum name="GL_RGB32I"/>
+ <enum name="GL_DOUBLE_VEC2"/>
+ <enum name="GL_DOUBLE_VEC3"/>
+ <enum name="GL_DOUBLE_VEC4"/>
+ <enum name="GL_DOUBLE_MAT2"/>
+ <enum name="GL_DOUBLE_MAT3"/>
+ <enum name="GL_DOUBLE_MAT4"/>
+ <enum name="GL_DOUBLE_MAT2x3"/>
+ <enum name="GL_DOUBLE_MAT2x4"/>
+ <enum name="GL_DOUBLE_MAT3x2"/>
+ <enum name="GL_DOUBLE_MAT3x4"/>
+ <enum name="GL_DOUBLE_MAT4x2"/>
+ <enum name="GL_DOUBLE_MAT4x3"/>
+ <command name="glVertexAttribL1d"/>
+ <command name="glVertexAttribL2d"/>
+ <command name="glVertexAttribL3d"/>
+ <command name="glVertexAttribL4d"/>
+ <command name="glVertexAttribL1dv"/>
+ <command name="glVertexAttribL2dv"/>
+ <command name="glVertexAttribL3dv"/>
+ <command name="glVertexAttribL4dv"/>
+ <command name="glVertexAttribLPointer"/>
+ <command name="glGetVertexAttribLdv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_BINDING"/>
+ <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_DIVISOR"/>
+ <enum name="GL_VERTEX_BINDING_OFFSET"/>
+ <enum name="GL_VERTEX_BINDING_STRIDE"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
+ <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
+ <command name="glBindVertexBuffer"/>
+ <command name="glVertexAttribFormat"/>
+ <command name="glVertexAttribIFormat"/>
+ <command name="glVertexAttribLFormat"/>
+ <command name="glVertexAttribBinding"/>
+ <command name="glVertexBindingDivisor"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_blend" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
+ <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
+ <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
+ <enum name="GL_VERTEX_BLEND_ARB"/>
+ <enum name="GL_CURRENT_WEIGHT_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_ARB"/>
+ <enum name="GL_MODELVIEW0_ARB"/>
+ <enum name="GL_MODELVIEW1_ARB"/>
+ <enum name="GL_MODELVIEW2_ARB"/>
+ <enum name="GL_MODELVIEW3_ARB"/>
+ <enum name="GL_MODELVIEW4_ARB"/>
+ <enum name="GL_MODELVIEW5_ARB"/>
+ <enum name="GL_MODELVIEW6_ARB"/>
+ <enum name="GL_MODELVIEW7_ARB"/>
+ <enum name="GL_MODELVIEW8_ARB"/>
+ <enum name="GL_MODELVIEW9_ARB"/>
+ <enum name="GL_MODELVIEW10_ARB"/>
+ <enum name="GL_MODELVIEW11_ARB"/>
+ <enum name="GL_MODELVIEW12_ARB"/>
+ <enum name="GL_MODELVIEW13_ARB"/>
+ <enum name="GL_MODELVIEW14_ARB"/>
+ <enum name="GL_MODELVIEW15_ARB"/>
+ <enum name="GL_MODELVIEW16_ARB"/>
+ <enum name="GL_MODELVIEW17_ARB"/>
+ <enum name="GL_MODELVIEW18_ARB"/>
+ <enum name="GL_MODELVIEW19_ARB"/>
+ <enum name="GL_MODELVIEW20_ARB"/>
+ <enum name="GL_MODELVIEW21_ARB"/>
+ <enum name="GL_MODELVIEW22_ARB"/>
+ <enum name="GL_MODELVIEW23_ARB"/>
+ <enum name="GL_MODELVIEW24_ARB"/>
+ <enum name="GL_MODELVIEW25_ARB"/>
+ <enum name="GL_MODELVIEW26_ARB"/>
+ <enum name="GL_MODELVIEW27_ARB"/>
+ <enum name="GL_MODELVIEW28_ARB"/>
+ <enum name="GL_MODELVIEW29_ARB"/>
+ <enum name="GL_MODELVIEW30_ARB"/>
+ <enum name="GL_MODELVIEW31_ARB"/>
+ <command name="glWeightbvARB"/>
+ <command name="glWeightsvARB"/>
+ <command name="glWeightivARB"/>
+ <command name="glWeightfvARB"/>
+ <command name="glWeightdvARB"/>
+ <command name="glWeightubvARB"/>
+ <command name="glWeightusvARB"/>
+ <command name="glWeightuivARB"/>
+ <command name="glWeightPointerARB"/>
+ <command name="glVertexBlendARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_SIZE_ARB"/>
+ <enum name="GL_BUFFER_USAGE_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
+ <enum name="GL_READ_ONLY_ARB"/>
+ <enum name="GL_WRITE_ONLY_ARB"/>
+ <enum name="GL_READ_WRITE_ARB"/>
+ <enum name="GL_BUFFER_ACCESS_ARB"/>
+ <enum name="GL_BUFFER_MAPPED_ARB"/>
+ <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
+ <enum name="GL_STREAM_DRAW_ARB"/>
+ <enum name="GL_STREAM_READ_ARB"/>
+ <enum name="GL_STREAM_COPY_ARB"/>
+ <enum name="GL_STATIC_DRAW_ARB"/>
+ <enum name="GL_STATIC_READ_ARB"/>
+ <enum name="GL_STATIC_COPY_ARB"/>
+ <enum name="GL_DYNAMIC_DRAW_ARB"/>
+ <enum name="GL_DYNAMIC_READ_ARB"/>
+ <enum name="GL_DYNAMIC_COPY_ARB"/>
+ <command name="glBindBufferARB"/>
+ <command name="glDeleteBuffersARB"/>
+ <command name="glGenBuffersARB"/>
+ <command name="glIsBufferARB"/>
+ <command name="glBufferDataARB"/>
+ <command name="glBufferSubDataARB"/>
+ <command name="glGetBufferSubDataARB"/>
+ <command name="glMapBufferARB"/>
+ <command name="glUnmapBufferARB"/>
+ <command name="glGetBufferParameterivARB"/>
+ <command name="glGetBufferPointervARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum name="GL_PROGRAM_LENGTH_ARB"/>
+ <enum name="GL_PROGRAM_STRING_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
+ <enum name="GL_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
+ <enum name="GL_PROGRAM_BINDING_ARB"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
+ <enum name="GL_PROGRAM_FORMAT_ARB"/>
+ <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
+ <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
+ <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
+ <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
+ <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
+ <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
+ <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
+ <enum name="GL_MATRIX0_ARB"/>
+ <enum name="GL_MATRIX1_ARB"/>
+ <enum name="GL_MATRIX2_ARB"/>
+ <enum name="GL_MATRIX3_ARB"/>
+ <enum name="GL_MATRIX4_ARB"/>
+ <enum name="GL_MATRIX5_ARB"/>
+ <enum name="GL_MATRIX6_ARB"/>
+ <enum name="GL_MATRIX7_ARB"/>
+ <enum name="GL_MATRIX8_ARB"/>
+ <enum name="GL_MATRIX9_ARB"/>
+ <enum name="GL_MATRIX10_ARB"/>
+ <enum name="GL_MATRIX11_ARB"/>
+ <enum name="GL_MATRIX12_ARB"/>
+ <enum name="GL_MATRIX13_ARB"/>
+ <enum name="GL_MATRIX14_ARB"/>
+ <enum name="GL_MATRIX15_ARB"/>
+ <enum name="GL_MATRIX16_ARB"/>
+ <enum name="GL_MATRIX17_ARB"/>
+ <enum name="GL_MATRIX18_ARB"/>
+ <enum name="GL_MATRIX19_ARB"/>
+ <enum name="GL_MATRIX20_ARB"/>
+ <enum name="GL_MATRIX21_ARB"/>
+ <enum name="GL_MATRIX22_ARB"/>
+ <enum name="GL_MATRIX23_ARB"/>
+ <enum name="GL_MATRIX24_ARB"/>
+ <enum name="GL_MATRIX25_ARB"/>
+ <enum name="GL_MATRIX26_ARB"/>
+ <enum name="GL_MATRIX27_ARB"/>
+ <enum name="GL_MATRIX28_ARB"/>
+ <enum name="GL_MATRIX29_ARB"/>
+ <enum name="GL_MATRIX30_ARB"/>
+ <enum name="GL_MATRIX31_ARB"/>
+ <command name="glVertexAttrib1dARB"/>
+ <command name="glVertexAttrib1dvARB"/>
+ <command name="glVertexAttrib1fARB"/>
+ <command name="glVertexAttrib1fvARB"/>
+ <command name="glVertexAttrib1sARB"/>
+ <command name="glVertexAttrib1svARB"/>
+ <command name="glVertexAttrib2dARB"/>
+ <command name="glVertexAttrib2dvARB"/>
+ <command name="glVertexAttrib2fARB"/>
+ <command name="glVertexAttrib2fvARB"/>
+ <command name="glVertexAttrib2sARB"/>
+ <command name="glVertexAttrib2svARB"/>
+ <command name="glVertexAttrib3dARB"/>
+ <command name="glVertexAttrib3dvARB"/>
+ <command name="glVertexAttrib3fARB"/>
+ <command name="glVertexAttrib3fvARB"/>
+ <command name="glVertexAttrib3sARB"/>
+ <command name="glVertexAttrib3svARB"/>
+ <command name="glVertexAttrib4NbvARB"/>
+ <command name="glVertexAttrib4NivARB"/>
+ <command name="glVertexAttrib4NsvARB"/>
+ <command name="glVertexAttrib4NubARB"/>
+ <command name="glVertexAttrib4NubvARB"/>
+ <command name="glVertexAttrib4NuivARB"/>
+ <command name="glVertexAttrib4NusvARB"/>
+ <command name="glVertexAttrib4bvARB"/>
+ <command name="glVertexAttrib4dARB"/>
+ <command name="glVertexAttrib4dvARB"/>
+ <command name="glVertexAttrib4fARB"/>
+ <command name="glVertexAttrib4fvARB"/>
+ <command name="glVertexAttrib4ivARB"/>
+ <command name="glVertexAttrib4sARB"/>
+ <command name="glVertexAttrib4svARB"/>
+ <command name="glVertexAttrib4ubvARB"/>
+ <command name="glVertexAttrib4uivARB"/>
+ <command name="glVertexAttrib4usvARB"/>
+ <command name="glVertexAttribPointerARB"/>
+ <command name="glEnableVertexAttribArrayARB"/>
+ <command name="glDisableVertexAttribArrayARB"/>
+ <command name="glProgramStringARB"/>
+ <command name="glBindProgramARB"/>
+ <command name="glDeleteProgramsARB"/>
+ <command name="glGenProgramsARB"/>
+ <command name="glProgramEnvParameter4dARB"/>
+ <command name="glProgramEnvParameter4dvARB"/>
+ <command name="glProgramEnvParameter4fARB"/>
+ <command name="glProgramEnvParameter4fvARB"/>
+ <command name="glProgramLocalParameter4dARB"/>
+ <command name="glProgramLocalParameter4dvARB"/>
+ <command name="glProgramLocalParameter4fARB"/>
+ <command name="glProgramLocalParameter4fvARB"/>
+ <command name="glGetProgramEnvParameterdvARB"/>
+ <command name="glGetProgramEnvParameterfvARB"/>
+ <command name="glGetProgramLocalParameterdvARB"/>
+ <command name="glGetProgramLocalParameterfvARB"/>
+ <command name="glGetProgramivARB"/>
+ <command name="glGetProgramStringARB"/>
+ <command name="glGetVertexAttribdvARB"/>
+ <command name="glGetVertexAttribfvARB"/>
+ <command name="glGetVertexAttribivARB"/>
+ <command name="glGetVertexAttribPointervARB"/>
+ <command name="glIsProgramARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_ARB"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
+ <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
+ <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_FLOAT_VEC2_ARB"/>
+ <enum name="GL_FLOAT_VEC3_ARB"/>
+ <enum name="GL_FLOAT_VEC4_ARB"/>
+ <enum name="GL_FLOAT_MAT2_ARB"/>
+ <enum name="GL_FLOAT_MAT3_ARB"/>
+ <enum name="GL_FLOAT_MAT4_ARB"/>
+ <command name="glVertexAttrib1fARB"/>
+ <command name="glVertexAttrib1sARB"/>
+ <command name="glVertexAttrib1dARB"/>
+ <command name="glVertexAttrib2fARB"/>
+ <command name="glVertexAttrib2sARB"/>
+ <command name="glVertexAttrib2dARB"/>
+ <command name="glVertexAttrib3fARB"/>
+ <command name="glVertexAttrib3sARB"/>
+ <command name="glVertexAttrib3dARB"/>
+ <command name="glVertexAttrib4fARB"/>
+ <command name="glVertexAttrib4sARB"/>
+ <command name="glVertexAttrib4dARB"/>
+ <command name="glVertexAttrib4NubARB"/>
+ <command name="glVertexAttrib1fvARB"/>
+ <command name="glVertexAttrib1svARB"/>
+ <command name="glVertexAttrib1dvARB"/>
+ <command name="glVertexAttrib2fvARB"/>
+ <command name="glVertexAttrib2svARB"/>
+ <command name="glVertexAttrib2dvARB"/>
+ <command name="glVertexAttrib3fvARB"/>
+ <command name="glVertexAttrib3svARB"/>
+ <command name="glVertexAttrib3dvARB"/>
+ <command name="glVertexAttrib4fvARB"/>
+ <command name="glVertexAttrib4svARB"/>
+ <command name="glVertexAttrib4dvARB"/>
+ <command name="glVertexAttrib4ivARB"/>
+ <command name="glVertexAttrib4bvARB"/>
+ <command name="glVertexAttrib4ubvARB"/>
+ <command name="glVertexAttrib4usvARB"/>
+ <command name="glVertexAttrib4uivARB"/>
+ <command name="glVertexAttrib4NbvARB"/>
+ <command name="glVertexAttrib4NsvARB"/>
+ <command name="glVertexAttrib4NivARB"/>
+ <command name="glVertexAttrib4NubvARB"/>
+ <command name="glVertexAttrib4NusvARB"/>
+ <command name="glVertexAttrib4NuivARB"/>
+ <command name="glVertexAttribPointerARB"/>
+ <command name="glEnableVertexAttribArrayARB"/>
+ <command name="glDisableVertexAttribArrayARB"/>
+ <command name="glBindAttribLocationARB"/>
+ <command name="glGetActiveAttribARB"/>
+ <command name="glGetAttribLocationARB"/>
+ <command name="glGetVertexAttribdvARB"/>
+ <command name="glGetVertexAttribfvARB"/>
+ <command name="glGetVertexAttribivARB"/>
+ <command name="glGetVertexAttribPointervARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
+ <enum name="GL_INT_2_10_10_10_REV"/>
+ <command name="glVertexAttribP1ui"/>
+ <command name="glVertexAttribP1uiv"/>
+ <command name="glVertexAttribP2ui"/>
+ <command name="glVertexAttribP2uiv"/>
+ <command name="glVertexAttribP3ui"/>
+ <command name="glVertexAttribP3uiv"/>
+ <command name="glVertexAttribP4ui"/>
+ <command name="glVertexAttribP4uiv"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <command name="glVertexP2ui"/>
+ <command name="glVertexP2uiv"/>
+ <command name="glVertexP3ui"/>
+ <command name="glVertexP3uiv"/>
+ <command name="glVertexP4ui"/>
+ <command name="glVertexP4uiv"/>
+ <command name="glTexCoordP1ui"/>
+ <command name="glTexCoordP1uiv"/>
+ <command name="glTexCoordP2ui"/>
+ <command name="glTexCoordP2uiv"/>
+ <command name="glTexCoordP3ui"/>
+ <command name="glTexCoordP3uiv"/>
+ <command name="glTexCoordP4ui"/>
+ <command name="glTexCoordP4uiv"/>
+ <command name="glMultiTexCoordP1ui"/>
+ <command name="glMultiTexCoordP1uiv"/>
+ <command name="glMultiTexCoordP2ui"/>
+ <command name="glMultiTexCoordP2uiv"/>
+ <command name="glMultiTexCoordP3ui"/>
+ <command name="glMultiTexCoordP3uiv"/>
+ <command name="glMultiTexCoordP4ui"/>
+ <command name="glMultiTexCoordP4uiv"/>
+ <command name="glNormalP3ui"/>
+ <command name="glNormalP3uiv"/>
+ <command name="glColorP3ui"/>
+ <command name="glColorP3uiv"/>
+ <command name="glColorP4ui"/>
+ <command name="glColorP4uiv"/>
+ <command name="glSecondaryColorP3ui"/>
+ <command name="glSecondaryColorP3uiv"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_viewport_array" supported="gl|glcore">
+ <require>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_MAX_VIEWPORTS"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_PROVOKING_VERTEX"/>
+ <command name="glViewportArrayv"/>
+ <command name="glViewportIndexedf"/>
+ <command name="glViewportIndexedfv"/>
+ <command name="glScissorArrayv"/>
+ <command name="glScissorIndexed"/>
+ <command name="glScissorIndexedv"/>
+ <command name="glDepthRangeArrayv"/>
+ <command name="glDepthRangeIndexed"/>
+ <command name="glGetFloati_v"/>
+ <command name="glGetDoublei_v"/>
+ </require>
+ </extension>
+ <extension name="GL_ARB_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dARB"/>
+ <command name="glWindowPos2dvARB"/>
+ <command name="glWindowPos2fARB"/>
+ <command name="glWindowPos2fvARB"/>
+ <command name="glWindowPos2iARB"/>
+ <command name="glWindowPos2ivARB"/>
+ <command name="glWindowPos2sARB"/>
+ <command name="glWindowPos2svARB"/>
+ <command name="glWindowPos3dARB"/>
+ <command name="glWindowPos3dvARB"/>
+ <command name="glWindowPos3fARB"/>
+ <command name="glWindowPos3fvARB"/>
+ <command name="glWindowPos3iARB"/>
+ <command name="glWindowPos3ivARB"/>
+ <command name="glWindowPos3sARB"/>
+ <command name="glWindowPos3svARB"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_mali_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_MALI_SHADER_BINARY_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
+ <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
+ <require>
+ <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
+ <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
+ </require>
+ </extension>
+ <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
+ <extension name="GL_ATI_draw_buffers" supported="gl">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
+ <enum name="GL_DRAW_BUFFER0_ATI"/>
+ <enum name="GL_DRAW_BUFFER1_ATI"/>
+ <enum name="GL_DRAW_BUFFER2_ATI"/>
+ <enum name="GL_DRAW_BUFFER3_ATI"/>
+ <enum name="GL_DRAW_BUFFER4_ATI"/>
+ <enum name="GL_DRAW_BUFFER5_ATI"/>
+ <enum name="GL_DRAW_BUFFER6_ATI"/>
+ <enum name="GL_DRAW_BUFFER7_ATI"/>
+ <enum name="GL_DRAW_BUFFER8_ATI"/>
+ <enum name="GL_DRAW_BUFFER9_ATI"/>
+ <enum name="GL_DRAW_BUFFER10_ATI"/>
+ <enum name="GL_DRAW_BUFFER11_ATI"/>
+ <enum name="GL_DRAW_BUFFER12_ATI"/>
+ <enum name="GL_DRAW_BUFFER13_ATI"/>
+ <enum name="GL_DRAW_BUFFER14_ATI"/>
+ <enum name="GL_DRAW_BUFFER15_ATI"/>
+ <command name="glDrawBuffersATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_element_array" supported="gl">
+ <require>
+ <enum name="GL_ELEMENT_ARRAY_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
+ <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
+ <command name="glElementPointerATI"/>
+ <command name="glDrawElementArrayATI"/>
+ <command name="glDrawRangeElementArrayATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_envmap_bumpmap" supported="gl">
+ <require>
+ <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
+ <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
+ <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
+ <enum name="GL_BUMP_TEX_UNITS_ATI"/>
+ <enum name="GL_DUDV_ATI"/>
+ <enum name="GL_DU8DV8_ATI"/>
+ <enum name="GL_BUMP_ENVMAP_ATI"/>
+ <enum name="GL_BUMP_TARGET_ATI"/>
+ <command name="glTexBumpParameterivATI"/>
+ <command name="glTexBumpParameterfvATI"/>
+ <command name="glGetTexBumpParameterivATI"/>
+ <command name="glGetTexBumpParameterfvATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_ATI"/>
+ <enum name="GL_REG_0_ATI"/>
+ <enum name="GL_REG_1_ATI"/>
+ <enum name="GL_REG_2_ATI"/>
+ <enum name="GL_REG_3_ATI"/>
+ <enum name="GL_REG_4_ATI"/>
+ <enum name="GL_REG_5_ATI"/>
+ <enum name="GL_REG_6_ATI"/>
+ <enum name="GL_REG_7_ATI"/>
+ <enum name="GL_REG_8_ATI"/>
+ <enum name="GL_REG_9_ATI"/>
+ <enum name="GL_REG_10_ATI"/>
+ <enum name="GL_REG_11_ATI"/>
+ <enum name="GL_REG_12_ATI"/>
+ <enum name="GL_REG_13_ATI"/>
+ <enum name="GL_REG_14_ATI"/>
+ <enum name="GL_REG_15_ATI"/>
+ <enum name="GL_REG_16_ATI"/>
+ <enum name="GL_REG_17_ATI"/>
+ <enum name="GL_REG_18_ATI"/>
+ <enum name="GL_REG_19_ATI"/>
+ <enum name="GL_REG_20_ATI"/>
+ <enum name="GL_REG_21_ATI"/>
+ <enum name="GL_REG_22_ATI"/>
+ <enum name="GL_REG_23_ATI"/>
+ <enum name="GL_REG_24_ATI"/>
+ <enum name="GL_REG_25_ATI"/>
+ <enum name="GL_REG_26_ATI"/>
+ <enum name="GL_REG_27_ATI"/>
+ <enum name="GL_REG_28_ATI"/>
+ <enum name="GL_REG_29_ATI"/>
+ <enum name="GL_REG_30_ATI"/>
+ <enum name="GL_REG_31_ATI"/>
+ <enum name="GL_CON_0_ATI"/>
+ <enum name="GL_CON_1_ATI"/>
+ <enum name="GL_CON_2_ATI"/>
+ <enum name="GL_CON_3_ATI"/>
+ <enum name="GL_CON_4_ATI"/>
+ <enum name="GL_CON_5_ATI"/>
+ <enum name="GL_CON_6_ATI"/>
+ <enum name="GL_CON_7_ATI"/>
+ <enum name="GL_CON_8_ATI"/>
+ <enum name="GL_CON_9_ATI"/>
+ <enum name="GL_CON_10_ATI"/>
+ <enum name="GL_CON_11_ATI"/>
+ <enum name="GL_CON_12_ATI"/>
+ <enum name="GL_CON_13_ATI"/>
+ <enum name="GL_CON_14_ATI"/>
+ <enum name="GL_CON_15_ATI"/>
+ <enum name="GL_CON_16_ATI"/>
+ <enum name="GL_CON_17_ATI"/>
+ <enum name="GL_CON_18_ATI"/>
+ <enum name="GL_CON_19_ATI"/>
+ <enum name="GL_CON_20_ATI"/>
+ <enum name="GL_CON_21_ATI"/>
+ <enum name="GL_CON_22_ATI"/>
+ <enum name="GL_CON_23_ATI"/>
+ <enum name="GL_CON_24_ATI"/>
+ <enum name="GL_CON_25_ATI"/>
+ <enum name="GL_CON_26_ATI"/>
+ <enum name="GL_CON_27_ATI"/>
+ <enum name="GL_CON_28_ATI"/>
+ <enum name="GL_CON_29_ATI"/>
+ <enum name="GL_CON_30_ATI"/>
+ <enum name="GL_CON_31_ATI"/>
+ <enum name="GL_MOV_ATI"/>
+ <enum name="GL_ADD_ATI"/>
+ <enum name="GL_MUL_ATI"/>
+ <enum name="GL_SUB_ATI"/>
+ <enum name="GL_DOT3_ATI"/>
+ <enum name="GL_DOT4_ATI"/>
+ <enum name="GL_MAD_ATI"/>
+ <enum name="GL_LERP_ATI"/>
+ <enum name="GL_CND_ATI"/>
+ <enum name="GL_CND0_ATI"/>
+ <enum name="GL_DOT2_ADD_ATI"/>
+ <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
+ <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
+ <enum name="GL_NUM_PASSES_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
+ <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
+ <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
+ <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
+ <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
+ <enum name="GL_SWIZZLE_STR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_ATI"/>
+ <enum name="GL_SWIZZLE_STR_DR_ATI"/>
+ <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_ATI"/>
+ <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
+ <enum name="GL_RED_BIT_ATI"/>
+ <enum name="GL_GREEN_BIT_ATI"/>
+ <enum name="GL_BLUE_BIT_ATI"/>
+ <enum name="GL_2X_BIT_ATI"/>
+ <enum name="GL_4X_BIT_ATI"/>
+ <enum name="GL_8X_BIT_ATI"/>
+ <enum name="GL_HALF_BIT_ATI"/>
+ <enum name="GL_QUARTER_BIT_ATI"/>
+ <enum name="GL_EIGHTH_BIT_ATI"/>
+ <enum name="GL_SATURATE_BIT_ATI"/>
+ <enum name="GL_COMP_BIT_ATI"/>
+ <enum name="GL_NEGATE_BIT_ATI"/>
+ <enum name="GL_BIAS_BIT_ATI"/>
+ <command name="glGenFragmentShadersATI"/>
+ <command name="glBindFragmentShaderATI"/>
+ <command name="glDeleteFragmentShaderATI"/>
+ <command name="glBeginFragmentShaderATI"/>
+ <command name="glEndFragmentShaderATI"/>
+ <command name="glPassTexCoordATI"/>
+ <command name="glSampleMapATI"/>
+ <command name="glColorFragmentOp1ATI"/>
+ <command name="glColorFragmentOp2ATI"/>
+ <command name="glColorFragmentOp3ATI"/>
+ <command name="glAlphaFragmentOp1ATI"/>
+ <command name="glAlphaFragmentOp2ATI"/>
+ <command name="glAlphaFragmentOp3ATI"/>
+ <command name="glSetFragmentShaderConstantATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_map_object_buffer" supported="gl">
+ <require>
+ <command name="glMapObjectBufferATI"/>
+ <command name="glUnmapObjectBufferATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_meminfo" supported="gl">
+ <require>
+ <enum name="GL_VBO_FREE_MEMORY_ATI"/>
+ <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
+ <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
+ <require>
+ <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
+ <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_pn_triangles" supported="gl">
+ <require>
+ <enum name="GL_PN_TRIANGLES_ATI"/>
+ <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
+ <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
+ <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
+ <command name="glPNTrianglesiATI"/>
+ <command name="glPNTrianglesfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_separate_stencil" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
+ <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
+ <command name="glStencilOpSeparateATI"/>
+ <command name="glStencilFuncSeparateATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_text_fragment_shader" supported="gl">
+ <require>
+ <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_env_combine3" supported="gl">
+ <require>
+ <enum name="GL_MODULATE_ADD_ATI"/>
+ <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
+ <enum name="GL_MODULATE_SUBTRACT_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_float" supported="gl">
+ <require>
+ <enum name="GL_RGBA_FLOAT32_ATI"/>
+ <enum name="GL_RGB_FLOAT32_ATI"/>
+ <enum name="GL_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
+ <enum name="GL_RGBA_FLOAT16_ATI"/>
+ <enum name="GL_RGB_FLOAT16_ATI"/>
+ <enum name="GL_ALPHA_FLOAT16_ATI"/>
+ <enum name="GL_INTENSITY_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
+ <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_texture_mirror_once" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_ATI"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_array_object" supported="gl">
+ <require>
+ <enum name="GL_STATIC_ATI"/>
+ <enum name="GL_DYNAMIC_ATI"/>
+ <enum name="GL_PRESERVE_ATI"/>
+ <enum name="GL_DISCARD_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
+ <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
+ <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
+ <command name="glNewObjectBufferATI"/>
+ <command name="glIsObjectBufferATI"/>
+ <command name="glUpdateObjectBufferATI"/>
+ <command name="glGetObjectBufferfvATI"/>
+ <command name="glGetObjectBufferivATI"/>
+ <command name="glFreeObjectBufferATI"/>
+ <command name="glArrayObjectATI"/>
+ <command name="glGetArrayObjectfvATI"/>
+ <command name="glGetArrayObjectivATI"/>
+ <command name="glVariantArrayObjectATI"/>
+ <command name="glGetVariantArrayObjectfvATI"/>
+ <command name="glGetVariantArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
+ <require>
+ <command name="glVertexAttribArrayObjectATI"/>
+ <command name="glGetVertexAttribArrayObjectfvATI"/>
+ <command name="glGetVertexAttribArrayObjectivATI"/>
+ </require>
+ </extension>
+ <extension name="GL_ATI_vertex_streams" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
+ <enum name="GL_VERTEX_STREAM0_ATI"/>
+ <enum name="GL_VERTEX_STREAM1_ATI"/>
+ <enum name="GL_VERTEX_STREAM2_ATI"/>
+ <enum name="GL_VERTEX_STREAM3_ATI"/>
+ <enum name="GL_VERTEX_STREAM4_ATI"/>
+ <enum name="GL_VERTEX_STREAM5_ATI"/>
+ <enum name="GL_VERTEX_STREAM6_ATI"/>
+ <enum name="GL_VERTEX_STREAM7_ATI"/>
+ <enum name="GL_VERTEX_SOURCE_ATI"/>
+ <command name="glVertexStream1sATI"/>
+ <command name="glVertexStream1svATI"/>
+ <command name="glVertexStream1iATI"/>
+ <command name="glVertexStream1ivATI"/>
+ <command name="glVertexStream1fATI"/>
+ <command name="glVertexStream1fvATI"/>
+ <command name="glVertexStream1dATI"/>
+ <command name="glVertexStream1dvATI"/>
+ <command name="glVertexStream2sATI"/>
+ <command name="glVertexStream2svATI"/>
+ <command name="glVertexStream2iATI"/>
+ <command name="glVertexStream2ivATI"/>
+ <command name="glVertexStream2fATI"/>
+ <command name="glVertexStream2fvATI"/>
+ <command name="glVertexStream2dATI"/>
+ <command name="glVertexStream2dvATI"/>
+ <command name="glVertexStream3sATI"/>
+ <command name="glVertexStream3svATI"/>
+ <command name="glVertexStream3iATI"/>
+ <command name="glVertexStream3ivATI"/>
+ <command name="glVertexStream3fATI"/>
+ <command name="glVertexStream3fvATI"/>
+ <command name="glVertexStream3dATI"/>
+ <command name="glVertexStream3dvATI"/>
+ <command name="glVertexStream4sATI"/>
+ <command name="glVertexStream4svATI"/>
+ <command name="glVertexStream4iATI"/>
+ <command name="glVertexStream4ivATI"/>
+ <command name="glVertexStream4fATI"/>
+ <command name="glVertexStream4fvATI"/>
+ <command name="glVertexStream4dATI"/>
+ <command name="glVertexStream4dvATI"/>
+ <command name="glNormalStream3bATI"/>
+ <command name="glNormalStream3bvATI"/>
+ <command name="glNormalStream3sATI"/>
+ <command name="glNormalStream3svATI"/>
+ <command name="glNormalStream3iATI"/>
+ <command name="glNormalStream3ivATI"/>
+ <command name="glNormalStream3fATI"/>
+ <command name="glNormalStream3fvATI"/>
+ <command name="glNormalStream3dATI"/>
+ <command name="glNormalStream3dvATI"/>
+ <command name="glClientActiveVertexStreamATI"/>
+ <command name="glVertexBlendEnviATI"/>
+ <command name="glVertexBlendEnvfATI"/>
+ </require>
+ </extension>
+ <extension name="GL_DMP_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_DMP"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_422_pixels" supported="gl">
+ <require>
+ <enum name="GL_422_EXT"/>
+ <enum name="GL_422_REV_EXT"/>
+ <enum name="GL_422_AVERAGE_EXT"/>
+ <enum name="GL_422_REV_AVERAGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_abgr" supported="gl">
+ <require>
+ <enum name="GL_ABGR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGR_EXT"/>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_bindable_uniform" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_EXT"/>
+ <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
+ <command name="glUniformBufferEXT"/>
+ <command name="glGetUniformBufferSizeEXT"/>
+ <command name="glGetUniformOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_color" supported="gl">
+ <require>
+ <enum name="GL_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
+ <enum name="GL_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
+ <enum name="GL_BLEND_COLOR_EXT"/>
+ <command name="glBlendColorEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_equation_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
+ <command name="glBlendEquationSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_func_separate" supported="gl">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_EXT"/>
+ <enum name="GL_BLEND_SRC_RGB_EXT"/>
+ <enum name="GL_BLEND_DST_ALPHA_EXT"/>
+ <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
+ <command name="glBlendFuncSeparateEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_logic_op" supported="gl"/>
+ <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_MIN_EXT"/>
+ <enum name="GL_MAX_EXT"/>
+ </require>
+ <require api="gl">
+ <enum name="GL_FUNC_ADD_EXT"/>
+ <enum name="GL_BLEND_EQUATION_EXT"/>
+ <command name="glBlendEquationEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_blend_subtract" supported="gl">
+ <require>
+ <enum name="GL_FUNC_SUBTRACT_EXT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_clip_volume_hint" supported="gl">
+ <require>
+ <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cmyka" supported="gl">
+ <require>
+ <enum name="GL_CMYK_EXT"/>
+ <enum name="GL_CMYKA_EXT"/>
+ <enum name="GL_PACK_CMYK_HINT_EXT"/>
+ <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
+ <require>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
+ <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_color_subtable" supported="gl">
+ <require>
+ <command name="glColorSubTableEXT"/>
+ <command name="glCopyColorSubTableEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_compiled_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
+ <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
+ <command name="glLockArraysEXT"/>
+ <command name="glUnlockArraysEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_convolution" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_1D_EXT"/>
+ <enum name="GL_CONVOLUTION_2D_EXT"/>
+ <enum name="GL_SEPARABLE_2D_EXT"/>
+ <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
+ <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
+ <enum name="GL_REDUCE_EXT"/>
+ <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
+ <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
+ <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
+ <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
+ <command name="glConvolutionFilter1DEXT"/>
+ <command name="glConvolutionFilter2DEXT"/>
+ <command name="glConvolutionParameterfEXT"/>
+ <command name="glConvolutionParameterfvEXT"/>
+ <command name="glConvolutionParameteriEXT"/>
+ <command name="glConvolutionParameterivEXT"/>
+ <command name="glCopyConvolutionFilter1DEXT"/>
+ <command name="glCopyConvolutionFilter2DEXT"/>
+ <command name="glGetConvolutionFilterEXT"/>
+ <command name="glGetConvolutionParameterfvEXT"/>
+ <command name="glGetConvolutionParameterivEXT"/>
+ <command name="glGetSeparableFilterEXT"/>
+ <command name="glSeparableFilter2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_coordinate_frame" supported="gl">
+ <require>
+ <enum name="GL_TANGENT_ARRAY_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_EXT"/>
+ <enum name="GL_CURRENT_TANGENT_EXT"/>
+ <enum name="GL_CURRENT_BINORMAL_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_MAP1_TANGENT_EXT"/>
+ <enum name="GL_MAP2_TANGENT_EXT"/>
+ <enum name="GL_MAP1_BINORMAL_EXT"/>
+ <enum name="GL_MAP2_BINORMAL_EXT"/>
+ <command name="glTangent3bEXT"/>
+ <command name="glTangent3bvEXT"/>
+ <command name="glTangent3dEXT"/>
+ <command name="glTangent3dvEXT"/>
+ <command name="glTangent3fEXT"/>
+ <command name="glTangent3fvEXT"/>
+ <command name="glTangent3iEXT"/>
+ <command name="glTangent3ivEXT"/>
+ <command name="glTangent3sEXT"/>
+ <command name="glTangent3svEXT"/>
+ <command name="glBinormal3bEXT"/>
+ <command name="glBinormal3bvEXT"/>
+ <command name="glBinormal3dEXT"/>
+ <command name="glBinormal3dvEXT"/>
+ <command name="glBinormal3fEXT"/>
+ <command name="glBinormal3fvEXT"/>
+ <command name="glBinormal3iEXT"/>
+ <command name="glBinormal3ivEXT"/>
+ <command name="glBinormal3sEXT"/>
+ <command name="glBinormal3svEXT"/>
+ <command name="glTangentPointerEXT"/>
+ <command name="glBinormalPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_copy_image" supported="gles2">
+ <require>
+ <command name="glCopyImageSubDataEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_copy_texture" supported="gl">
+ <require>
+ <command name="glCopyTexImage1DEXT"/>
+ <command name="glCopyTexImage2DEXT"/>
+ <command name="glCopyTexSubImage1DEXT"/>
+ <command name="glCopyTexSubImage2DEXT"/>
+ <command name="glCopyTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_EXT"/>
+ <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
+ <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
+ <command name="glCullParameterdvEXT"/>
+ <command name="glCullParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_label" supported="gl|gles2">
+ <require>
+ <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
+ <enum name="GL_PROGRAM_OBJECT_EXT"/>
+ <enum name="GL_SHADER_OBJECT_EXT"/>
+ <enum name="GL_BUFFER_OBJECT_EXT"/>
+ <enum name="GL_QUERY_OBJECT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
+ <command name="glLabelObjectEXT"/>
+ <command name="glGetObjectLabelEXT"/>
+ </require>
+ <require comment="Depends on OpenGL ES 3.0">
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_TRANSFORM_FEEDBACK"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_debug_marker" supported="gl|gles2">
+ <require>
+ <command name="glInsertEventMarkerEXT"/>
+ <command name="glPushGroupMarkerEXT"/>
+ <command name="glPopGroupMarkerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_depth_bounds_test" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
+ <enum name="GL_DEPTH_BOUNDS_EXT"/>
+ <command name="glDepthBoundsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
+ <require>
+ <enum name="GL_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
+ <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
+ </require>
+ <require comment="OpenGL 1.0: New matrix commands">
+ <command name="glMatrixLoadfEXT"/>
+ <command name="glMatrixLoaddEXT"/>
+ <command name="glMatrixMultfEXT"/>
+ <command name="glMatrixMultdEXT"/>
+ <command name="glMatrixLoadIdentityEXT"/>
+ <command name="glMatrixRotatefEXT"/>
+ <command name="glMatrixRotatedEXT"/>
+ <command name="glMatrixScalefEXT"/>
+ <command name="glMatrixScaledEXT"/>
+ <command name="glMatrixTranslatefEXT"/>
+ <command name="glMatrixTranslatedEXT"/>
+ <command name="glMatrixFrustumEXT"/>
+ <command name="glMatrixOrthoEXT"/>
+ <command name="glMatrixPopEXT"/>
+ <command name="glMatrixPushEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New client commands">
+ <command name="glClientAttribDefaultEXT"/>
+ <command name="glPushClientAttribDefaultEXT"/>
+ </require>
+ <require comment="OpenGL 1.1: New texture object commands">
+ <command name="glTextureParameterfEXT"/>
+ <command name="glTextureParameterfvEXT"/>
+ <command name="glTextureParameteriEXT"/>
+ <command name="glTextureParameterivEXT"/>
+ <command name="glTextureImage1DEXT"/>
+ <command name="glTextureImage2DEXT"/>
+ <command name="glTextureSubImage1DEXT"/>
+ <command name="glTextureSubImage2DEXT"/>
+ <command name="glCopyTextureImage1DEXT"/>
+ <command name="glCopyTextureImage2DEXT"/>
+ <command name="glCopyTextureSubImage1DEXT"/>
+ <command name="glCopyTextureSubImage2DEXT"/>
+ <command name="glGetTextureImageEXT"/>
+ <command name="glGetTextureParameterfvEXT"/>
+ <command name="glGetTextureParameterivEXT"/>
+ <command name="glGetTextureLevelParameterfvEXT"/>
+ <command name="glGetTextureLevelParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 1.2: New 3D texture object commands">
+ <command name="glTextureImage3DEXT"/>
+ <command name="glTextureSubImage3DEXT"/>
+ <command name="glCopyTextureSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New multitexture commands">
+ <command name="glBindMultiTextureEXT"/>
+ <command name="glMultiTexCoordPointerEXT"/>
+ <command name="glMultiTexEnvfEXT"/>
+ <command name="glMultiTexEnvfvEXT"/>
+ <command name="glMultiTexEnviEXT"/>
+ <command name="glMultiTexEnvivEXT"/>
+ <command name="glMultiTexGendEXT"/>
+ <command name="glMultiTexGendvEXT"/>
+ <command name="glMultiTexGenfEXT"/>
+ <command name="glMultiTexGenfvEXT"/>
+ <command name="glMultiTexGeniEXT"/>
+ <command name="glMultiTexGenivEXT"/>
+ <command name="glGetMultiTexEnvfvEXT"/>
+ <command name="glGetMultiTexEnvivEXT"/>
+ <command name="glGetMultiTexGendvEXT"/>
+ <command name="glGetMultiTexGenfvEXT"/>
+ <command name="glGetMultiTexGenivEXT"/>
+ <command name="glMultiTexParameteriEXT"/>
+ <command name="glMultiTexParameterivEXT"/>
+ <command name="glMultiTexParameterfEXT"/>
+ <command name="glMultiTexParameterfvEXT"/>
+ <command name="glMultiTexImage1DEXT"/>
+ <command name="glMultiTexImage2DEXT"/>
+ <command name="glMultiTexSubImage1DEXT"/>
+ <command name="glMultiTexSubImage2DEXT"/>
+ <command name="glCopyMultiTexImage1DEXT"/>
+ <command name="glCopyMultiTexImage2DEXT"/>
+ <command name="glCopyMultiTexSubImage1DEXT"/>
+ <command name="glCopyMultiTexSubImage2DEXT"/>
+ <command name="glGetMultiTexImageEXT"/>
+ <command name="glGetMultiTexParameterfvEXT"/>
+ <command name="glGetMultiTexParameterivEXT"/>
+ <command name="glGetMultiTexLevelParameterfvEXT"/>
+ <command name="glGetMultiTexLevelParameterivEXT"/>
+ <command name="glMultiTexImage3DEXT"/>
+ <command name="glMultiTexSubImage3DEXT"/>
+ <command name="glCopyMultiTexSubImage3DEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed texture commands">
+ <command name="glEnableClientStateIndexedEXT"/>
+ <command name="glDisableClientStateIndexedEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: New indexed generic queries">
+ <command name="glGetFloatIndexedvEXT"/>
+ <command name="glGetDoubleIndexedvEXT"/>
+ <command name="glGetPointerIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New compressed texture object commands">
+ <command name="glCompressedTextureImage3DEXT"/>
+ <command name="glCompressedTextureImage2DEXT"/>
+ <command name="glCompressedTextureImage1DEXT"/>
+ <command name="glCompressedTextureSubImage3DEXT"/>
+ <command name="glCompressedTextureSubImage2DEXT"/>
+ <command name="glCompressedTextureSubImage1DEXT"/>
+ <command name="glGetCompressedTextureImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New multitexture compressed texture commands">
+ <command name="glCompressedMultiTexImage3DEXT"/>
+ <command name="glCompressedMultiTexImage2DEXT"/>
+ <command name="glCompressedMultiTexImage1DEXT"/>
+ <command name="glCompressedMultiTexSubImage3DEXT"/>
+ <command name="glCompressedMultiTexSubImage2DEXT"/>
+ <command name="glCompressedMultiTexSubImage1DEXT"/>
+ <command name="glGetCompressedMultiTexImageEXT"/>
+ </require>
+ <require comment="OpenGL 1.3: New transpose matrix commands">
+ <command name="glMatrixLoadTransposefEXT"/>
+ <command name="glMatrixLoadTransposedEXT"/>
+ <command name="glMatrixMultTransposefEXT"/>
+ <command name="glMatrixMultTransposedEXT"/>
+ </require>
+ <require comment="OpenGL 1.5: New buffer commands">
+ <command name="glNamedBufferDataEXT"/>
+ <command name="glNamedBufferSubDataEXT"/>
+ <command name="glMapNamedBufferEXT"/>
+ <command name="glUnmapNamedBufferEXT"/>
+ <command name="glGetNamedBufferParameterivEXT"/>
+ <command name="glGetNamedBufferPointervEXT"/>
+ <command name="glGetNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="OpenGL 2.0: New uniform commands">
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ </require>
+ <require comment="OpenGL 2.1: New uniform matrix commands">
+ <command name="glProgramUniformMatrix2x3fvEXT"/>
+ <command name="glProgramUniformMatrix3x2fvEXT"/>
+ <command name="glProgramUniformMatrix2x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x2fvEXT"/>
+ <command name="glProgramUniformMatrix3x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x3fvEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_buffer_object commands">
+ <command name="glTextureBufferEXT"/>
+ <command name="glMultiTexBufferEXT"/>
+ </require>
+ <require comment="Extend EXT_texture_integer commands">
+ <command name="glTextureParameterIivEXT"/>
+ <command name="glTextureParameterIuivEXT"/>
+ <command name="glGetTextureParameterIivEXT"/>
+ <command name="glGetTextureParameterIuivEXT"/>
+ <command name="glMultiTexParameterIivEXT"/>
+ <command name="glMultiTexParameterIuivEXT"/>
+ <command name="glGetMultiTexParameterIivEXT"/>
+ <command name="glGetMultiTexParameterIuivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_shader4 commands">
+ <command name="glProgramUniform1uiEXT"/>
+ <command name="glProgramUniform2uiEXT"/>
+ <command name="glProgramUniform3uiEXT"/>
+ <command name="glProgramUniform4uiEXT"/>
+ <command name="glProgramUniform1uivEXT"/>
+ <command name="glProgramUniform2uivEXT"/>
+ <command name="glProgramUniform3uivEXT"/>
+ <command name="glProgramUniform4uivEXT"/>
+ </require>
+ <require comment="Extend EXT_gpu_program_parameters commands">
+ <command name="glNamedProgramLocalParameters4fvEXT"/>
+ </require>
+ <require comment="Extend NV_gpu_program4 commands">
+ <command name="glNamedProgramLocalParameterI4iEXT"/>
+ <command name="glNamedProgramLocalParameterI4ivEXT"/>
+ <command name="glNamedProgramLocalParametersI4ivEXT"/>
+ <command name="glNamedProgramLocalParameterI4uiEXT"/>
+ <command name="glNamedProgramLocalParameterI4uivEXT"/>
+ <command name="glNamedProgramLocalParametersI4uivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIivEXT"/>
+ <command name="glGetNamedProgramLocalParameterIuivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed texture commands">
+ <command name="glEnableClientStateiEXT"/>
+ <command name="glDisableClientStateiEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New indexed generic queries">
+ <command name="glGetFloati_vEXT"/>
+ <command name="glGetDoublei_vEXT"/>
+ <command name="glGetPointeri_vEXT"/>
+ </require>
+ <require comment="Extend GL_ARB_vertex_program commands">
+ <command name="glNamedProgramStringEXT"/>
+ <command name="glNamedProgramLocalParameter4dEXT"/>
+ <command name="glNamedProgramLocalParameter4dvEXT"/>
+ <command name="glNamedProgramLocalParameter4fEXT"/>
+ <command name="glNamedProgramLocalParameter4fvEXT"/>
+ <command name="glGetNamedProgramLocalParameterdvEXT"/>
+ <command name="glGetNamedProgramLocalParameterfvEXT"/>
+ <command name="glGetNamedProgramivEXT"/>
+ <command name="glGetNamedProgramStringEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New renderbuffer commands">
+ <command name="glNamedRenderbufferStorageEXT"/>
+ <command name="glGetNamedRenderbufferParameterivEXT"/>
+ <command name="glNamedRenderbufferStorageMultisampleEXT"/>
+ </require>
+ <require comment="Extend NV_framebuffer_multisample_coverage">
+ <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glCheckNamedFramebufferStatusEXT"/>
+ <command name="glNamedFramebufferTexture1DEXT"/>
+ <command name="glNamedFramebufferTexture2DEXT"/>
+ <command name="glNamedFramebufferTexture3DEXT"/>
+ <command name="glNamedFramebufferRenderbufferEXT"/>
+ <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New texture commands">
+ <command name="glGenerateTextureMipmapEXT"/>
+ <command name="glGenerateMultiTexMipmapEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New framebuffer commands">
+ <command name="glFramebufferDrawBufferEXT"/>
+ <command name="glFramebufferDrawBuffersEXT"/>
+ <command name="glFramebufferReadBufferEXT"/>
+ <command name="glGetFramebufferParameterivEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer data copy command">
+ <command name="glNamedCopyBufferSubDataEXT"/>
+ </require>
+ <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
+ <command name="glNamedFramebufferTextureEXT"/>
+ <command name="glNamedFramebufferTextureLayerEXT"/>
+ <command name="glNamedFramebufferTextureFaceEXT"/>
+ </require>
+ <require comment="Extend NV_explicit_multisample">
+ <command name="glTextureRenderbufferEXT"/>
+ <command name="glMultiTexRenderbufferEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
+ <command name="glVertexArrayVertexOffsetEXT"/>
+ <command name="glVertexArrayColorOffsetEXT"/>
+ <command name="glVertexArrayEdgeFlagOffsetEXT"/>
+ <command name="glVertexArrayIndexOffsetEXT"/>
+ <command name="glVertexArrayNormalOffsetEXT"/>
+ <command name="glVertexArrayTexCoordOffsetEXT"/>
+ <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
+ <command name="glVertexArrayFogCoordOffsetEXT"/>
+ <command name="glVertexArraySecondaryColorOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribOffsetEXT"/>
+ <command name="glVertexArrayVertexAttribIOffsetEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
+ <command name="glEnableVertexArrayEXT"/>
+ <command name="glDisableVertexArrayEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
+ <command name="glEnableVertexArrayAttribEXT"/>
+ <command name="glDisableVertexArrayAttribEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New queries for VAO">
+ <command name="glGetVertexArrayIntegervEXT"/>
+ <command name="glGetVertexArrayPointervEXT"/>
+ <command name="glGetVertexArrayIntegeri_vEXT"/>
+ <command name="glGetVertexArrayPointeri_vEXT"/>
+ </require>
+ <require comment="OpenGL 3.0: New buffer commands">
+ <command name="glMapNamedBufferRangeEXT"/>
+ <command name="glFlushMappedNamedBufferRangeEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_buffer_storage">
+ <command name="glNamedBufferStorageEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_clear_buffer_object">
+ <command name="glClearNamedBufferDataEXT"/>
+ <command name="glClearNamedBufferSubDataEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_framebuffer_no_attachments">
+ <command name="glNamedFramebufferParameteriEXT"/>
+ <command name="glGetNamedFramebufferParameterivEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_gpu_shader_fp64">
+ <command name="glProgramUniform1dEXT"/>
+ <command name="glProgramUniform2dEXT"/>
+ <command name="glProgramUniform3dEXT"/>
+ <command name="glProgramUniform4dEXT"/>
+ <command name="glProgramUniform1dvEXT"/>
+ <command name="glProgramUniform2dvEXT"/>
+ <command name="glProgramUniform3dvEXT"/>
+ <command name="glProgramUniform4dvEXT"/>
+ <command name="glProgramUniformMatrix2dvEXT"/>
+ <command name="glProgramUniformMatrix3dvEXT"/>
+ <command name="glProgramUniformMatrix4dvEXT"/>
+ <command name="glProgramUniformMatrix2x3dvEXT"/>
+ <command name="glProgramUniformMatrix2x4dvEXT"/>
+ <command name="glProgramUniformMatrix3x2dvEXT"/>
+ <command name="glProgramUniformMatrix3x4dvEXT"/>
+ <command name="glProgramUniformMatrix4x2dvEXT"/>
+ <command name="glProgramUniformMatrix4x3dvEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_texture_buffer_range">
+ <command name="glTextureBufferRangeEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_texture_storage">
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_texture_storage_multisample">
+ <command name="glTextureStorage2DMultisampleEXT"/>
+ <command name="glTextureStorage3DMultisampleEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_vertex_attrib_binding">
+ <command name="glVertexArrayBindVertexBufferEXT"/>
+ <command name="glVertexArrayVertexAttribFormatEXT"/>
+ <command name="glVertexArrayVertexAttribIFormatEXT"/>
+ <command name="glVertexArrayVertexAttribLFormatEXT"/>
+ <command name="glVertexArrayVertexAttribBindingEXT"/>
+ <command name="glVertexArrayVertexBindingDivisorEXT"/>
+ </require>
+ <require comment="Extended by GL_EXT_vertex_attrib_64bit">
+ <command name="glVertexArrayVertexAttribLOffsetEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_sparse_texture">
+ <command name="glTexturePageCommitmentEXT"/>
+ </require>
+ <require comment="Extended by GL_ARB_instanced_arrays">
+ <command name="glVertexArrayVertexAttribDivisorEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_EXT"/>
+ <enum name="GL_DEPTH_EXT"/>
+ <enum name="GL_STENCIL_EXT"/>
+ <command name="glDiscardFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
+ <require>
+ <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <enum name="GL_TIMESTAMP_EXT"/>
+ <enum name="GL_GPU_DISJOINT_EXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glQueryCounterEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
+ <enum name="GL_DRAW_BUFFER0_EXT"/>
+ <enum name="GL_DRAW_BUFFER1_EXT"/>
+ <enum name="GL_DRAW_BUFFER2_EXT"/>
+ <enum name="GL_DRAW_BUFFER3_EXT"/>
+ <enum name="GL_DRAW_BUFFER4_EXT"/>
+ <enum name="GL_DRAW_BUFFER5_EXT"/>
+ <enum name="GL_DRAW_BUFFER6_EXT"/>
+ <enum name="GL_DRAW_BUFFER7_EXT"/>
+ <enum name="GL_DRAW_BUFFER8_EXT"/>
+ <enum name="GL_DRAW_BUFFER9_EXT"/>
+ <enum name="GL_DRAW_BUFFER10_EXT"/>
+ <enum name="GL_DRAW_BUFFER11_EXT"/>
+ <enum name="GL_DRAW_BUFFER12_EXT"/>
+ <enum name="GL_DRAW_BUFFER13_EXT"/>
+ <enum name="GL_DRAW_BUFFER14_EXT"/>
+ <enum name="GL_DRAW_BUFFER15_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <command name="glDrawBuffersEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers2" supported="gl">
+ <require>
+ <command name="glColorMaskIndexedEXT"/>
+ <command name="glGetBooleanIndexedvEXT"/>
+ <command name="glGetIntegerIndexedvEXT"/>
+ <command name="glEnableIndexedEXT"/>
+ <command name="glDisableIndexedEXT"/>
+ <command name="glIsEnabledIndexedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <command name="glEnableiEXT"/>
+ <command name="glDisableiEXT"/>
+ <command name="glBlendEquationiEXT"/>
+ <command name="glBlendEquationSeparateiEXT"/>
+ <command name="glBlendFunciEXT"/>
+ <command name="glBlendFuncSeparateiEXT"/>
+ <command name="glColorMaskiEXT"/>
+ <command name="glIsEnablediEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_instanced" supported="gl|gles2">
+ <require>
+ <command name="glDrawArraysInstancedEXT"/>
+ <command name="glDrawElementsInstancedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_draw_range_elements" supported="gl">
+ <require>
+ <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
+ <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
+ <command name="glDrawRangeElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_fog_coord" supported="gl">
+ <require>
+ <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
+ <command name="glFogCoordfEXT"/>
+ <command name="glFogCoordfvEXT"/>
+ <command name="glFogCoorddEXT"/>
+ <command name="glFogCoorddvEXT"/>
+ <command name="glFogCoordPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_blit" supported="gl">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
+ <command name="glBlitFramebufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
+ <require>
+ <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
+ <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_object" supported="gl">
+ <require>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
+ <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
+ <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
+ <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
+ <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_EXT"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
+ <enum name="GL_STENCIL_INDEX1_EXT"/>
+ <enum name="GL_STENCIL_INDEX4_EXT"/>
+ <enum name="GL_STENCIL_INDEX8_EXT"/>
+ <enum name="GL_STENCIL_INDEX16_EXT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
+ <command name="glIsRenderbufferEXT"/>
+ <command name="glBindRenderbufferEXT"/>
+ <command name="glDeleteRenderbuffersEXT"/>
+ <command name="glGenRenderbuffersEXT"/>
+ <command name="glRenderbufferStorageEXT"/>
+ <command name="glGetRenderbufferParameterivEXT"/>
+ <command name="glIsFramebufferEXT"/>
+ <command name="glBindFramebufferEXT"/>
+ <command name="glDeleteFramebuffersEXT"/>
+ <command name="glGenFramebuffersEXT"/>
+ <command name="glCheckFramebufferStatusEXT"/>
+ <command name="glFramebufferTexture1DEXT"/>
+ <command name="glFramebufferTexture2DEXT"/>
+ <command name="glFramebufferTexture3DEXT"/>
+ <command name="glFramebufferRenderbufferEXT"/>
+ <command name="glGetFramebufferAttachmentParameterivEXT"/>
+ <command name="glGenerateMipmapEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
+ <extension name="GL_EXT_geometry_shader" supported="gles2">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_UNDEFINED_VERTEX_EXT"/>
+ <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+ <command name="glFramebufferTextureEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_geometry_shader4" supported="gl">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramParameteriEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_program_parameters" supported="gl">
+ <require>
+ <command name="glProgramEnvParameters4fvEXT"/>
+ <command name="glProgramLocalParameters4fvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_shader4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
+ <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
+ <command name="glGetUniformuivEXT"/>
+ <command name="glBindFragDataLocationEXT"/>
+ <command name="glGetFragDataLocationEXT"/>
+ <command name="glUniform1uiEXT"/>
+ <command name="glUniform2uiEXT"/>
+ <command name="glUniform3uiEXT"/>
+ <command name="glUniform4uiEXT"/>
+ <command name="glUniform1uivEXT"/>
+ <command name="glUniform2uivEXT"/>
+ <command name="glUniform3uivEXT"/>
+ <command name="glUniform4uivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_gpu_shader5" supported="gles2">
+ <require/>
+ </extension>
+ <extension name="GL_EXT_histogram" supported="gl">
+ <require>
+ <enum name="GL_HISTOGRAM_EXT"/>
+ <enum name="GL_PROXY_HISTOGRAM_EXT"/>
+ <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
+ <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
+ <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_HISTOGRAM_SINK_EXT"/>
+ <enum name="GL_MINMAX_EXT"/>
+ <enum name="GL_MINMAX_FORMAT_EXT"/>
+ <enum name="GL_MINMAX_SINK_EXT"/>
+ <enum name="GL_TABLE_TOO_LARGE_EXT"/>
+ <command name="glGetHistogramEXT"/>
+ <command name="glGetHistogramParameterfvEXT"/>
+ <command name="glGetHistogramParameterivEXT"/>
+ <command name="glGetMinmaxEXT"/>
+ <command name="glGetMinmaxParameterfvEXT"/>
+ <command name="glGetMinmaxParameterivEXT"/>
+ <command name="glHistogramEXT"/>
+ <command name="glMinmaxEXT"/>
+ <command name="glResetHistogramEXT"/>
+ <command name="glResetMinmaxEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_array_formats" supported="gl">
+ <require>
+ <enum name="GL_IUI_V2F_EXT"/>
+ <enum name="GL_IUI_V3F_EXT"/>
+ <enum name="GL_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_IUI_N3F_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_V3F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
+ <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_func" supported="gl">
+ <require>
+ <enum name="GL_INDEX_TEST_EXT"/>
+ <enum name="GL_INDEX_TEST_FUNC_EXT"/>
+ <enum name="GL_INDEX_TEST_REF_EXT"/>
+ <command name="glIndexFuncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_material" supported="gl">
+ <require>
+ <enum name="GL_INDEX_MATERIAL_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
+ <command name="glIndexMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_index_texture" supported="gl"/>
+ <extension name="GL_EXT_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
+ <command name="glDrawArraysInstancedEXT"/>
+ <command name="glDrawElementsInstancedEXT"/>
+ <command name="glVertexAttribDivisorEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_light_texture" supported="gl">
+ <require>
+ <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
+ <enum name="GL_FRAGMENT_NORMAL_EXT"/>
+ <enum name="GL_FRAGMENT_COLOR_EXT"/>
+ <enum name="GL_ATTENUATION_EXT"/>
+ <enum name="GL_SHADOW_ATTENUATION_EXT"/>
+ <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
+ <enum name="GL_TEXTURE_LIGHT_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
+ <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
+ <enum name="GL_FRAGMENT_DEPTH_EXT"/>
+ <command name="glApplyTextureEXT"/>
+ <command name="glTextureLightEXT"/>
+ <command name="glTextureMaterialEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
+ <require>
+ <enum name="GL_MAP_READ_BIT_EXT"/>
+ <enum name="GL_MAP_WRITE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
+ <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
+ <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
+ <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
+ <command name="glMapBufferRangeEXT"/>
+ <command name="glFlushMappedBufferRangeEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_misc_attribute" supported="gl"/>
+ <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
+ <require>
+ <command name="glMultiDrawArraysEXT"/>
+ <command name="glMultiDrawElementsEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_EXT"/>
+ <enum name="GL_1PASS_EXT"/>
+ <enum name="GL_2PASS_0_EXT"/>
+ <enum name="GL_2PASS_1_EXT"/>
+ <enum name="GL_4PASS_0_EXT"/>
+ <enum name="GL_4PASS_1_EXT"/>
+ <enum name="GL_4PASS_2_EXT"/>
+ <enum name="GL_4PASS_3_EXT"/>
+ <enum name="GL_SAMPLE_BUFFERS_EXT"/>
+ <enum name="GL_SAMPLES_EXT"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
+ <enum name="GL_SAMPLE_PATTERN_EXT"/>
+ <enum name="GL_MULTISAMPLE_BIT_EXT"/>
+ <command name="glSampleMaskEXT"/>
+ <command name="glSamplePatternEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
+ <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
+ <enum name="GL_MAX_SAMPLES_EXT"/>
+ <command name="glRenderbufferStorageMultisampleEXT"/>
+ <command name="glFramebufferTexture2DMultisampleEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_COLOR_ATTACHMENT_EXT"/>
+ <enum name="GL_MULTIVIEW_EXT"/>
+ <enum name="GL_DRAW_BUFFER_EXT"/>
+ <enum name="GL_READ_BUFFER_EXT"/>
+ <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
+ <command name="glReadBufferIndexedEXT"/>
+ <command name="glDrawBuffersIndexedEXT"/>
+ <command name="glGetIntegeri_vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
+ <require>
+ <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
+ <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
+ <enum name="GL_CURRENT_QUERY_EXT"/>
+ <enum name="GL_QUERY_RESULT_EXT"/>
+ <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
+ <command name="glGenQueriesEXT"/>
+ <command name="glDeleteQueriesEXT"/>
+ <command name="glIsQueryEXT"/>
+ <command name="glBeginQueryEXT"/>
+ <command name="glEndQueryEXT"/>
+ <command name="glGetQueryivEXT"/>
+ <command name="glGetQueryObjectuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_EXT"/>
+ <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
+ <enum name="GL_DEPTH24_STENCIL8_EXT"/>
+ <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_float" supported="gl">
+ <require>
+ <enum name="GL_R11F_G11F_B10F_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
+ <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_packed_pixels" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
+ <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_paletted_texture" supported="gl">
+ <require>
+ <enum name="GL_COLOR_INDEX1_EXT"/>
+ <enum name="GL_COLOR_INDEX2_EXT"/>
+ <enum name="GL_COLOR_INDEX4_EXT"/>
+ <enum name="GL_COLOR_INDEX8_EXT"/>
+ <enum name="GL_COLOR_INDEX12_EXT"/>
+ <enum name="GL_COLOR_INDEX16_EXT"/>
+ <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
+ <command name="glColorTableEXT"/>
+ <command name="glGetColorTableEXT"/>
+ <command name="glGetColorTableParameterivEXT"/>
+ <command name="glGetColorTableParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
+ <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
+ <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
+ <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
+ <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
+ <enum name="GL_CUBIC_EXT"/>
+ <enum name="GL_AVERAGE_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
+ <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
+ <command name="glPixelTransformParameteriEXT"/>
+ <command name="glPixelTransformParameterfEXT"/>
+ <command name="glPixelTransformParameterivEXT"/>
+ <command name="glPixelTransformParameterfvEXT"/>
+ <command name="glGetPixelTransformParameterivEXT"/>
+ <command name="glGetPixelTransformParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
+ <extension name="GL_EXT_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_EXT"/>
+ <enum name="GL_POINT_SIZE_MAX_EXT"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
+ <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
+ <command name="glPointParameterfEXT"/>
+ <command name="glPointParameterfvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_polygon_offset" supported="gl">
+ <require>
+ <enum name="GL_POLYGON_OFFSET_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
+ <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
+ <command name="glPolygonOffsetEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+ <command name="glPrimitiveBoundingBoxEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_provoking_vertex" supported="gl">
+ <require>
+ <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum name="GL_PROVOKING_VERTEX_EXT"/>
+ <command name="glProvokingVertexEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
+ <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_rescale_normal" supported="gl">
+ <require>
+ <enum name="GL_RESCALE_NORMAL_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_robustness" supported="gles1|gles2">
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
+ <command name="glGetGraphicsResetStatusEXT"/>
+ <command name="glReadnPixelsEXT"/>
+ <command name="glGetnUniformfvEXT"/>
+ <command name="glGetnUniformivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_sRGB" supported="gles1|gles2">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_sRGB_write_control" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_secondary_color" supported="gl">
+ <require>
+ <enum name="GL_COLOR_SUM_EXT"/>
+ <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
+ <command name="glSecondaryColor3bEXT"/>
+ <command name="glSecondaryColor3bvEXT"/>
+ <command name="glSecondaryColor3dEXT"/>
+ <command name="glSecondaryColor3dvEXT"/>
+ <command name="glSecondaryColor3fEXT"/>
+ <command name="glSecondaryColor3fvEXT"/>
+ <command name="glSecondaryColor3iEXT"/>
+ <command name="glSecondaryColor3ivEXT"/>
+ <command name="glSecondaryColor3sEXT"/>
+ <command name="glSecondaryColor3svEXT"/>
+ <command name="glSecondaryColor3ubEXT"/>
+ <command name="glSecondaryColor3ubvEXT"/>
+ <command name="glSecondaryColor3uiEXT"/>
+ <command name="glSecondaryColor3uivEXT"/>
+ <command name="glSecondaryColor3usEXT"/>
+ <command name="glSecondaryColor3usvEXT"/>
+ <command name="glSecondaryColorPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
+ <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <command name="glUseShaderProgramEXT"/>
+ <command name="glActiveProgramEXT"/>
+ <command name="glCreateShaderProgramEXT"/>
+ </require>
+ <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
+ <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
+ <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
+ <enum name="GL_ALL_SHADER_BITS_EXT"/>
+ <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
+ <enum name="GL_ACTIVE_PROGRAM_EXT"/>
+ <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
+ <command name="glActiveShaderProgramEXT"/>
+ <command name="glBindProgramPipelineEXT"/>
+ <command name="glCreateShaderProgramvEXT"/>
+ <command name="glDeleteProgramPipelinesEXT"/>
+ <command name="glGenProgramPipelinesEXT"/>
+ <command name="glGetProgramPipelineInfoLogEXT"/>
+ <command name="glGetProgramPipelineivEXT"/>
+ <command name="glIsProgramPipelineEXT"/>
+ <command name="glProgramParameteriEXT"/>
+ <command name="glProgramUniform1fEXT"/>
+ <command name="glProgramUniform1fvEXT"/>
+ <command name="glProgramUniform1iEXT"/>
+ <command name="glProgramUniform1ivEXT"/>
+ <command name="glProgramUniform2fEXT"/>
+ <command name="glProgramUniform2fvEXT"/>
+ <command name="glProgramUniform2iEXT"/>
+ <command name="glProgramUniform2ivEXT"/>
+ <command name="glProgramUniform3fEXT"/>
+ <command name="glProgramUniform3fvEXT"/>
+ <command name="glProgramUniform3iEXT"/>
+ <command name="glProgramUniform3ivEXT"/>
+ <command name="glProgramUniform4fEXT"/>
+ <command name="glProgramUniform4fvEXT"/>
+ <command name="glProgramUniform4iEXT"/>
+ <command name="glProgramUniform4ivEXT"/>
+ <command name="glProgramUniformMatrix2fvEXT"/>
+ <command name="glProgramUniformMatrix3fvEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ <command name="glUseProgramStagesEXT"/>
+ <command name="glValidateProgramPipelineEXT"/>
+ </require>
+ <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
+ <command name="glProgramUniform1uiEXT"/>
+ <command name="glProgramUniform2uiEXT"/>
+ <command name="glProgramUniform3uiEXT"/>
+ <command name="glProgramUniform4uiEXT"/>
+ <command name="glProgramUniform1uivEXT"/>
+ <command name="glProgramUniform2uivEXT"/>
+ <command name="glProgramUniform3uivEXT"/>
+ <command name="glProgramUniform4uivEXT"/>
+ <command name="glProgramUniformMatrix4fvEXT"/>
+ <command name="glProgramUniformMatrix2x3fvEXT"/>
+ <command name="glProgramUniformMatrix3x2fvEXT"/>
+ <command name="glProgramUniformMatrix2x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x2fvEXT"/>
+ <command name="glProgramUniformMatrix3x4fvEXT"/>
+ <command name="glProgramUniformMatrix4x3fvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_separate_specular_color" supported="gl">
+ <require>
+ <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
+ <enum name="GL_SINGLE_COLOR_EXT"/>
+ <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
+ <extension name="GL_EXT_shader_image_load_store" supported="gl">
+ <require>
+ <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
+ <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
+ <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
+ <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
+ <enum name="GL_IMAGE_1D_EXT"/>
+ <enum name="GL_IMAGE_2D_EXT"/>
+ <enum name="GL_IMAGE_3D_EXT"/>
+ <enum name="GL_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_IMAGE_CUBE_EXT"/>
+ <enum name="GL_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
+ <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
+ <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
+ <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
+ <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
+ <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
+ <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
+ <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
+ <enum name="GL_ALL_BARRIER_BITS_EXT"/>
+ <command name="glBindImageTextureEXT"/>
+ <command name="glMemoryBarrierEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
+ <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
+ <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
+ <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
+ <require>
+ <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
+ <extension name="GL_EXT_shadow_funcs" supported="gl"/>
+ <extension name="GL_EXT_shadow_samplers" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
+ <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
+ <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
+ <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_shared_texture_palette" supported="gl">
+ <require>
+ <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_clear_tag" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TAG_BITS_EXT"/>
+ <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
+ <command name="glStencilClearTagEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_two_side" supported="gl">
+ <require>
+ <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
+ <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
+ <command name="glActiveStencilFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_stencil_wrap" supported="gl">
+ <require>
+ <enum name="GL_INCR_WRAP_EXT"/>
+ <enum name="GL_DECR_WRAP_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_subtexture" supported="gl">
+ <require>
+ <command name="glTexSubImage1DEXT"/>
+ <command name="glTexSubImage2DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
+ <extension name="GL_EXT_tessellation_shader" supported="gles2">
+ <require>
+ <enum name="GL_PATCHES_EXT"/>
+ <enum name="GL_PATCH_VERTICES_EXT"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+ <enum name="GL_TESS_GEN_MODE_EXT"/>
+ <enum name="GL_TESS_GEN_SPACING_EXT"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+ <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES_EXT"/>
+ <enum name="GL_QUADS_EXT"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD_EXT"/>
+ <enum name="GL_FRACTIONAL_EVEN_EXT"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum name="GL_IS_PER_PATCH_EXT"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <command name="glPatchParameteriEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture" supported="gl">
+ <require>
+ <enum name="GL_ALPHA4_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_ALPHA12_EXT"/>
+ <enum name="GL_ALPHA16_EXT"/>
+ <enum name="GL_LUMINANCE4_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE12_EXT"/>
+ <enum name="GL_LUMINANCE16_EXT"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
+ <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
+ <enum name="GL_INTENSITY_EXT"/>
+ <enum name="GL_INTENSITY4_EXT"/>
+ <enum name="GL_INTENSITY8_EXT"/>
+ <enum name="GL_INTENSITY12_EXT"/>
+ <enum name="GL_INTENSITY16_EXT"/>
+ <enum name="GL_RGB2_EXT"/>
+ <enum name="GL_RGB4_EXT"/>
+ <enum name="GL_RGB5_EXT"/>
+ <enum name="GL_RGB8_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB12_EXT"/>
+ <enum name="GL_RGB16_EXT"/>
+ <enum name="GL_RGBA2_EXT"/>
+ <enum name="GL_RGBA4_EXT"/>
+ <enum name="GL_RGB5_A1_EXT"/>
+ <enum name="GL_RGBA8_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGBA12_EXT"/>
+ <enum name="GL_RGBA16_EXT"/>
+ <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
+ <enum name="GL_REPLACE_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
+ <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture3D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
+ <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
+ <enum name="GL_TEXTURE_3D_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
+ <enum name="GL_TEXTURE_DEPTH_EXT"/>
+ <enum name="GL_TEXTURE_WRAP_R_EXT"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
+ <command name="glTexImage3DEXT"/>
+ <command name="glTexSubImage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_array" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
+ <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <command name="glFramebufferTextureLayerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
+ <enum name="GL_CLAMP_TO_BORDER_EXT"/>
+ <command name="glTexParameterIivEXT"/>
+ <command name="glTexParameterIuivEXT"/>
+ <command name="glGetTexParameterIivEXT"/>
+ <command name="glGetTexParameterIuivEXT"/>
+ <command name="glSamplerParameterIivEXT"/>
+ <command name="glSamplerParameterIuivEXT"/>
+ <command name="glGetSamplerParameterIivEXT"/>
+ <command name="glGetSamplerParameterIuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_buffer" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+ <enum name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum name="GL_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+ <command name="glTexBufferEXT"/>
+ <command name="glTexBufferRangeEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
+ <command name="glTexBufferEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_latc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
+ <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
+ <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
+ <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
+ <require>
+ <enum name="GL_NORMAL_MAP_EXT"/>
+ <enum name="GL_REFLECTION_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
+ <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_add" supported="gl"/>
+ <extension name="GL_EXT_texture_env_combine" supported="gl">
+ <require>
+ <enum name="GL_COMBINE_EXT"/>
+ <enum name="GL_COMBINE_RGB_EXT"/>
+ <enum name="GL_COMBINE_ALPHA_EXT"/>
+ <enum name="GL_RGB_SCALE_EXT"/>
+ <enum name="GL_ADD_SIGNED_EXT"/>
+ <enum name="GL_INTERPOLATE_EXT"/>
+ <enum name="GL_CONSTANT_EXT"/>
+ <enum name="GL_PRIMARY_COLOR_EXT"/>
+ <enum name="GL_PREVIOUS_EXT"/>
+ <enum name="GL_SOURCE0_RGB_EXT"/>
+ <enum name="GL_SOURCE1_RGB_EXT"/>
+ <enum name="GL_SOURCE2_RGB_EXT"/>
+ <enum name="GL_SOURCE0_ALPHA_EXT"/>
+ <enum name="GL_SOURCE1_ALPHA_EXT"/>
+ <enum name="GL_SOURCE2_ALPHA_EXT"/>
+ <enum name="GL_OPERAND0_RGB_EXT"/>
+ <enum name="GL_OPERAND1_RGB_EXT"/>
+ <enum name="GL_OPERAND2_RGB_EXT"/>
+ <enum name="GL_OPERAND0_ALPHA_EXT"/>
+ <enum name="GL_OPERAND1_ALPHA_EXT"/>
+ <enum name="GL_OPERAND2_ALPHA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_env_dot3" supported="gl">
+ <require>
+ <enum name="GL_DOT3_RGB_EXT"/>
+ <enum name="GL_DOT3_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_integer" supported="gl">
+ <require>
+ <enum name="GL_RGBA32UI_EXT"/>
+ <enum name="GL_RGB32UI_EXT"/>
+ <enum name="GL_ALPHA32UI_EXT"/>
+ <enum name="GL_INTENSITY32UI_EXT"/>
+ <enum name="GL_LUMINANCE32UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
+ <enum name="GL_RGBA16UI_EXT"/>
+ <enum name="GL_RGB16UI_EXT"/>
+ <enum name="GL_ALPHA16UI_EXT"/>
+ <enum name="GL_INTENSITY16UI_EXT"/>
+ <enum name="GL_LUMINANCE16UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
+ <enum name="GL_RGBA8UI_EXT"/>
+ <enum name="GL_RGB8UI_EXT"/>
+ <enum name="GL_ALPHA8UI_EXT"/>
+ <enum name="GL_INTENSITY8UI_EXT"/>
+ <enum name="GL_LUMINANCE8UI_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
+ <enum name="GL_RGBA32I_EXT"/>
+ <enum name="GL_RGB32I_EXT"/>
+ <enum name="GL_ALPHA32I_EXT"/>
+ <enum name="GL_INTENSITY32I_EXT"/>
+ <enum name="GL_LUMINANCE32I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
+ <enum name="GL_RGBA16I_EXT"/>
+ <enum name="GL_RGB16I_EXT"/>
+ <enum name="GL_ALPHA16I_EXT"/>
+ <enum name="GL_INTENSITY16I_EXT"/>
+ <enum name="GL_LUMINANCE16I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
+ <enum name="GL_RGBA8I_EXT"/>
+ <enum name="GL_RGB8I_EXT"/>
+ <enum name="GL_ALPHA8I_EXT"/>
+ <enum name="GL_INTENSITY8I_EXT"/>
+ <enum name="GL_LUMINANCE8I_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
+ <enum name="GL_RED_INTEGER_EXT"/>
+ <enum name="GL_GREEN_INTEGER_EXT"/>
+ <enum name="GL_BLUE_INTEGER_EXT"/>
+ <enum name="GL_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGB_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_EXT"/>
+ <enum name="GL_BGR_INTEGER_EXT"/>
+ <enum name="GL_BGRA_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_INTEGER_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
+ <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
+ <command name="glTexParameterIivEXT"/>
+ <command name="glTexParameterIuivEXT"/>
+ <command name="glGetTexParameterIivEXT"/>
+ <command name="glGetTexParameterIuivEXT"/>
+ <command name="glClearColorIiEXT"/>
+ <command name="glClearColorIuiEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
+ <require>
+ <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
+ <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
+ <require>
+ <enum name="GL_MIRROR_CLAMP_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
+ <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_object" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_PRIORITY_EXT"/>
+ <enum name="GL_TEXTURE_RESIDENT_EXT"/>
+ <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
+ <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
+ <command name="glAreTexturesResidentEXT"/>
+ <command name="glBindTextureEXT"/>
+ <command name="glDeleteTexturesEXT"/>
+ <command name="glGenTexturesEXT"/>
+ <command name="glIsTextureEXT"/>
+ <command name="glPrioritizeTexturesEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_perturb_normal" supported="gl">
+ <require>
+ <enum name="GL_PERTURB_EXT"/>
+ <enum name="GL_TEXTURE_NORMAL_EXT"/>
+ <command name="glTextureNormalEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_rg" supported="gles2">
+ <require>
+ <enum name="GL_RED_EXT"/>
+ <enum name="GL_RG_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB" supported="gl">
+ <require>
+ <enum name="GL_SRGB_EXT"/>
+ <enum name="GL_SRGB8_EXT"/>
+ <enum name="GL_SRGB_ALPHA_EXT"/>
+ <enum name="GL_SRGB8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_SLUMINANCE_EXT"/>
+ <enum name="GL_SLUMINANCE8_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
+ <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
+ <require>
+ <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
+ <enum name="GL_DECODE_EXT"/>
+ <enum name="GL_SKIP_DECODE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_shared_exponent" supported="gl">
+ <require>
+ <enum name="GL_RGB9_E5_EXT"/>
+ <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
+ <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_snorm" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_SNORM"/>
+ <enum name="GL_LUMINANCE_SNORM"/>
+ <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
+ <enum name="GL_INTENSITY_SNORM"/>
+ <enum name="GL_ALPHA8_SNORM"/>
+ <enum name="GL_LUMINANCE8_SNORM"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
+ <enum name="GL_INTENSITY8_SNORM"/>
+ <enum name="GL_ALPHA16_SNORM"/>
+ <enum name="GL_LUMINANCE16_SNORM"/>
+ <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
+ <enum name="GL_INTENSITY16_SNORM"/>
+ <enum name="GL_RED_SNORM"/>
+ <enum name="GL_RG_SNORM"/>
+ <enum name="GL_RGB_SNORM"/>
+ <enum name="GL_RGBA_SNORM"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGB8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM"/>
+ <enum name="GL_RG16_SNORM"/>
+ <enum name="GL_RGB16_SNORM"/>
+ <enum name="GL_RGBA16_SNORM"/>
+ <enum name="GL_SIGNED_NORMALIZED"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
+ <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
+ <enum name="GL_ALPHA8_EXT"/>
+ <enum name="GL_LUMINANCE8_EXT"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
+ <enum name="GL_RGBA32F_EXT"/>
+ <enum name="GL_RGB32F_EXT"/>
+ <enum name="GL_ALPHA32F_EXT"/>
+ <enum name="GL_LUMINANCE32F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
+ <enum name="GL_RGBA16F_EXT"/>
+ <enum name="GL_RGB16F_EXT"/>
+ <enum name="GL_ALPHA16F_EXT"/>
+ <enum name="GL_LUMINANCE16F_EXT"/>
+ <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_BGRA8_EXT"/>
+ <enum name="GL_R8_EXT"/>
+ <enum name="GL_RG8_EXT"/>
+ <enum name="GL_R32F_EXT"/>
+ <enum name="GL_RG32F_EXT"/>
+ <enum name="GL_R16F_EXT"/>
+ <enum name="GL_RG16F_EXT"/>
+ <command name="glTexStorage1DEXT"/>
+ <command name="glTexStorage2DEXT"/>
+ <command name="glTexStorage3DEXT"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glTextureStorage1DEXT"/>
+ <command name="glTextureStorage2DEXT"/>
+ <command name="glTextureStorage3DEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_swizzle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
+ <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_view" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureViewEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_timer_query" supported="gl">
+ <require>
+ <enum name="GL_TIME_ELAPSED_EXT"/>
+ <command name="glGetQueryObjecti64vEXT"/>
+ <command name="glGetQueryObjectui64vEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
+ <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
+ <enum name="GL_RASTERIZER_DISCARD_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
+ <command name="glBeginTransformFeedbackEXT"/>
+ <command name="glEndTransformFeedbackEXT"/>
+ <command name="glBindBufferRangeEXT"/>
+ <command name="glBindBufferOffsetEXT"/>
+ <command name="glBindBufferBaseEXT"/>
+ <command name="glTransformFeedbackVaryingsEXT"/>
+ <command name="glGetTransformFeedbackVaryingEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_unpack_subimage" supported="gles2">
+ <require>
+ <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
+ <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
+ <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_EXT"/>
+ <enum name="GL_COLOR_ARRAY_EXT"/>
+ <enum name="GL_INDEX_ARRAY_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
+ <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
+ <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
+ <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
+ <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
+ <command name="glArrayElementEXT"/>
+ <command name="glColorPointerEXT"/>
+ <command name="glDrawArraysEXT"/>
+ <command name="glEdgeFlagPointerEXT"/>
+ <command name="glGetPointervEXT"/>
+ <command name="glIndexPointerEXT"/>
+ <command name="glNormalPointerEXT"/>
+ <command name="glTexCoordPointerEXT"/>
+ <command name="glVertexPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_array_bgra" supported="gl">
+ <require>
+ <enum name="GL_BGRA"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
+ <require>
+ <enum name="GL_DOUBLE"/>
+ <enum name="GL_DOUBLE_VEC2_EXT"/>
+ <enum name="GL_DOUBLE_VEC3_EXT"/>
+ <enum name="GL_DOUBLE_VEC4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3_EXT"/>
+ <enum name="GL_DOUBLE_MAT4_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x3_EXT"/>
+ <enum name="GL_DOUBLE_MAT2x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT3x4_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x2_EXT"/>
+ <enum name="GL_DOUBLE_MAT4x3_EXT"/>
+ <command name="glVertexAttribL1dEXT"/>
+ <command name="glVertexAttribL2dEXT"/>
+ <command name="glVertexAttribL3dEXT"/>
+ <command name="glVertexAttribL4dEXT"/>
+ <command name="glVertexAttribL1dvEXT"/>
+ <command name="glVertexAttribL2dvEXT"/>
+ <command name="glVertexAttribL3dvEXT"/>
+ <command name="glVertexAttribL4dvEXT"/>
+ <command name="glVertexAttribLPointerEXT"/>
+ <command name="glGetVertexAttribLdvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_shader" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_SHADER_EXT"/>
+ <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
+ <enum name="GL_OP_INDEX_EXT"/>
+ <enum name="GL_OP_NEGATE_EXT"/>
+ <enum name="GL_OP_DOT3_EXT"/>
+ <enum name="GL_OP_DOT4_EXT"/>
+ <enum name="GL_OP_MUL_EXT"/>
+ <enum name="GL_OP_ADD_EXT"/>
+ <enum name="GL_OP_MADD_EXT"/>
+ <enum name="GL_OP_FRAC_EXT"/>
+ <enum name="GL_OP_MAX_EXT"/>
+ <enum name="GL_OP_MIN_EXT"/>
+ <enum name="GL_OP_SET_GE_EXT"/>
+ <enum name="GL_OP_SET_LT_EXT"/>
+ <enum name="GL_OP_CLAMP_EXT"/>
+ <enum name="GL_OP_FLOOR_EXT"/>
+ <enum name="GL_OP_ROUND_EXT"/>
+ <enum name="GL_OP_EXP_BASE_2_EXT"/>
+ <enum name="GL_OP_LOG_BASE_2_EXT"/>
+ <enum name="GL_OP_POWER_EXT"/>
+ <enum name="GL_OP_RECIP_EXT"/>
+ <enum name="GL_OP_RECIP_SQRT_EXT"/>
+ <enum name="GL_OP_SUB_EXT"/>
+ <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
+ <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
+ <enum name="GL_OP_MOV_EXT"/>
+ <enum name="GL_OUTPUT_VERTEX_EXT"/>
+ <enum name="GL_OUTPUT_COLOR0_EXT"/>
+ <enum name="GL_OUTPUT_COLOR1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
+ <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
+ <enum name="GL_OUTPUT_FOG_EXT"/>
+ <enum name="GL_SCALAR_EXT"/>
+ <enum name="GL_VECTOR_EXT"/>
+ <enum name="GL_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_EXT"/>
+ <enum name="GL_INVARIANT_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_EXT"/>
+ <enum name="GL_LOCAL_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
+ <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
+ <enum name="GL_X_EXT"/>
+ <enum name="GL_Y_EXT"/>
+ <enum name="GL_Z_EXT"/>
+ <enum name="GL_W_EXT"/>
+ <enum name="GL_NEGATIVE_X_EXT"/>
+ <enum name="GL_NEGATIVE_Y_EXT"/>
+ <enum name="GL_NEGATIVE_Z_EXT"/>
+ <enum name="GL_NEGATIVE_W_EXT"/>
+ <enum name="GL_ZERO_EXT"/>
+ <enum name="GL_ONE_EXT"/>
+ <enum name="GL_NEGATIVE_ONE_EXT"/>
+ <enum name="GL_NORMALIZED_RANGE_EXT"/>
+ <enum name="GL_FULL_RANGE_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_EXT"/>
+ <enum name="GL_MVP_MATRIX_EXT"/>
+ <enum name="GL_VARIANT_VALUE_EXT"/>
+ <enum name="GL_VARIANT_DATATYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_EXT"/>
+ <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
+ <enum name="GL_INVARIANT_VALUE_EXT"/>
+ <enum name="GL_INVARIANT_DATATYPE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
+ <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
+ <command name="glBeginVertexShaderEXT"/>
+ <command name="glEndVertexShaderEXT"/>
+ <command name="glBindVertexShaderEXT"/>
+ <command name="glGenVertexShadersEXT"/>
+ <command name="glDeleteVertexShaderEXT"/>
+ <command name="glShaderOp1EXT"/>
+ <command name="glShaderOp2EXT"/>
+ <command name="glShaderOp3EXT"/>
+ <command name="glSwizzleEXT"/>
+ <command name="glWriteMaskEXT"/>
+ <command name="glInsertComponentEXT"/>
+ <command name="glExtractComponentEXT"/>
+ <command name="glGenSymbolsEXT"/>
+ <command name="glSetInvariantEXT"/>
+ <command name="glSetLocalConstantEXT"/>
+ <command name="glVariantbvEXT"/>
+ <command name="glVariantsvEXT"/>
+ <command name="glVariantivEXT"/>
+ <command name="glVariantfvEXT"/>
+ <command name="glVariantdvEXT"/>
+ <command name="glVariantubvEXT"/>
+ <command name="glVariantusvEXT"/>
+ <command name="glVariantuivEXT"/>
+ <command name="glVariantPointerEXT"/>
+ <command name="glEnableVariantClientStateEXT"/>
+ <command name="glDisableVariantClientStateEXT"/>
+ <command name="glBindLightParameterEXT"/>
+ <command name="glBindMaterialParameterEXT"/>
+ <command name="glBindTexGenParameterEXT"/>
+ <command name="glBindTextureUnitParameterEXT"/>
+ <command name="glBindParameterEXT"/>
+ <command name="glIsVariantEnabledEXT"/>
+ <command name="glGetVariantBooleanvEXT"/>
+ <command name="glGetVariantIntegervEXT"/>
+ <command name="glGetVariantFloatvEXT"/>
+ <command name="glGetVariantPointervEXT"/>
+ <command name="glGetInvariantBooleanvEXT"/>
+ <command name="glGetInvariantIntegervEXT"/>
+ <command name="glGetInvariantFloatvEXT"/>
+ <command name="glGetLocalConstantBooleanvEXT"/>
+ <command name="glGetLocalConstantIntegervEXT"/>
+ <command name="glGetLocalConstantFloatvEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_vertex_weighting" supported="gl">
+ <require>
+ <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
+ <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
+ <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
+ <enum name="GL_VERTEX_WEIGHTING_EXT"/>
+ <enum name="GL_MODELVIEW0_EXT"/>
+ <enum name="GL_MODELVIEW1_EXT"/>
+ <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
+ <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
+ <command name="glVertexWeightfEXT"/>
+ <command name="glVertexWeightfvEXT"/>
+ <command name="glVertexWeightPointerEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_x11_sync_object" supported="gl">
+ <require>
+ <enum name="GL_SYNC_X11_FENCE_EXT"/>
+ <command name="glImportSyncEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
+ <require>
+ <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_frame_terminator" supported="gl">
+ <require>
+ <command name="glFrameTerminatorGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_GREMEDY_string_marker" supported="gl">
+ <require>
+ <command name="glStringMarkerGREMEDY"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_IGNORE_BORDER_HP"/>
+ <enum name="GL_CONSTANT_BORDER_HP"/>
+ <enum name="GL_REPLICATE_BORDER_HP"/>
+ <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_image_transform" supported="gl">
+ <require>
+ <enum name="GL_IMAGE_SCALE_X_HP"/>
+ <enum name="GL_IMAGE_SCALE_Y_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
+ <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
+ <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
+ <enum name="GL_IMAGE_MAG_FILTER_HP"/>
+ <enum name="GL_IMAGE_MIN_FILTER_HP"/>
+ <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
+ <enum name="GL_CUBIC_HP"/>
+ <enum name="GL_AVERAGE_HP"/>
+ <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
+ <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
+ <command name="glImageTransformParameteriHP"/>
+ <command name="glImageTransformParameterfHP"/>
+ <command name="glImageTransformParameterivHP"/>
+ <command name="glImageTransformParameterfvHP"/>
+ <command name="glGetImageTransformParameterivHP"/>
+ <command name="glGetImageTransformParameterfvHP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_occlusion_test" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_TEST_HP"/>
+ <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_HP_texture_lighting" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
+ <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
+ <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_cull_vertex" supported="gl">
+ <require>
+ <enum name="GL_CULL_VERTEX_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
+ <require>
+ <command name="glMultiModeDrawArraysIBM"/>
+ <command name="glMultiModeDrawElementsIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_rasterpos_clip" supported="gl">
+ <require>
+ <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_static_data" supported="gl">
+ <require>
+ <enum name="GL_ALL_STATIC_DATA_IBM"/>
+ <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
+ <command name="glFlushStaticDataIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_IBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IBM_vertex_array_lists" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
+ <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
+ <command name="glColorPointerListIBM"/>
+ <command name="glSecondaryColorPointerListIBM"/>
+ <command name="glEdgeFlagPointerListIBM"/>
+ <command name="glFogCoordPointerListIBM"/>
+ <command name="glIndexPointerListIBM"/>
+ <command name="glNormalPointerListIBM"/>
+ <command name="glTexCoordPointerListIBM"/>
+ <command name="glVertexPointerListIBM"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
+ <enum name="GL_MAX_SAMPLES_IMG"/>
+ <enum name="GL_TEXTURE_SAMPLES_IMG"/>
+ <command name="glRenderbufferStorageMultisampleIMG"/>
+ <command name="glFramebufferTexture2DMultisampleIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_read_format" supported="gles1|gles2">
+ <require>
+ <enum name="GL_BGRA_IMG"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SGX_BINARY_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
+ <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
+ <require>
+ <enum name="GL_MODULATE_COLOR_IMG"/>
+ <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
+ <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
+ <enum name="GL_ADD_BLEND_IMG"/>
+ <enum name="GL_DOT3_RGBA_IMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_user_clip_plane" supported="gles1">
+ <require>
+ <enum name="GL_CLIP_PLANE0_IMG"/>
+ <enum name="GL_CLIP_PLANE1_IMG"/>
+ <enum name="GL_CLIP_PLANE2_IMG"/>
+ <enum name="GL_CLIP_PLANE3_IMG"/>
+ <enum name="GL_CLIP_PLANE4_IMG"/>
+ <enum name="GL_CLIP_PLANE5_IMG"/>
+ <enum name="GL_MAX_CLIP_PLANES_IMG"/>
+ <command name="glClipPlanefIMG"/>
+ <command name="glClipPlanexIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_blend_func_separate" supported="gl">
+ <require>
+ <command name="glBlendFuncSeparateINGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_color_clamp" supported="gl">
+ <require>
+ <enum name="GL_RED_MIN_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
+ <enum name="GL_RED_MAX_CLAMP_INGR"/>
+ <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
+ <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
+ <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INGR_interlace_read" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_READ_INGR"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
+ <extension name="GL_INTEL_map_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
+ <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_INTEL"/>
+ <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
+ <command name="glSyncTextureINTEL"/>
+ <command name="glUnmapTexture2DINTEL"/>
+ <command name="glMapTexture2DINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_parallel_arrays" supported="gl">
+ <require>
+ <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
+ <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
+ <command name="glVertexPointervINTEL"/>
+ <command name="glNormalPointervINTEL"/>
+ <command name="glColorPointervINTEL"/>
+ <command name="glTexCoordPointervINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_INTEL_performance_query" supported="gl|gles2">
+ <require>
+ <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
+ <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
+ <enum name="GL_PERFQUERY_WAIT_INTEL"/>
+ <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
+ <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
+ <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
+ <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
+ <command name="glBeginPerfQueryINTEL"/>
+ <command name="glCreatePerfQueryINTEL"/>
+ <command name="glDeletePerfQueryINTEL"/>
+ <command name="glEndPerfQueryINTEL"/>
+ <command name="glGetFirstPerfQueryIdINTEL"/>
+ <command name="glGetNextPerfQueryIdINTEL"/>
+ <command name="glGetPerfCounterInfoINTEL"/>
+ <command name="glGetPerfQueryDataINTEL"/>
+ <command name="glGetPerfQueryIdByNameINTEL"/>
+ <command name="glGetPerfQueryInfoINTEL"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_blend_equation_advanced" supported="gl|gles2">
+ <require>
+ <command name="glBlendBarrierKHR"/>
+ <enum name="GL_MULTIPLY_KHR"/>
+ <enum name="GL_SCREEN_KHR"/>
+ <enum name="GL_OVERLAY_KHR"/>
+ <enum name="GL_DARKEN_KHR"/>
+ <enum name="GL_LIGHTEN_KHR"/>
+ <enum name="GL_COLORDODGE_KHR"/>
+ <enum name="GL_COLORBURN_KHR"/>
+ <enum name="GL_HARDLIGHT_KHR"/>
+ <enum name="GL_SOFTLIGHT_KHR"/>
+ <enum name="GL_DIFFERENCE_KHR"/>
+ <enum name="GL_EXCLUSION_KHR"/>
+ <enum name="GL_HSL_HUE_KHR"/>
+ <enum name="GL_HSL_SATURATION_KHR"/>
+ <enum name="GL_HSL_COLOR_KHR"/>
+ <enum name="GL_HSL_LUMINOSITY_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|gles2">
+ <require comment="Otherwise identical to GL_KHR_blend_equation_advanced, just different semantic behavior">
+ <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_context_flush_control" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
+ <enum name="GL_NONE"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
+ <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
+ <enum name="GL_NONE"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_API_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
+ <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
+ <enum name="GL_BUFFER_KHR"/>
+ <enum name="GL_SHADER_KHR"/>
+ <enum name="GL_PROGRAM_KHR"/>
+ <enum name="GL_VERTEX_ARRAY_KHR"/>
+ <enum name="GL_QUERY_KHR"/>
+ <enum name="GL_SAMPLER_KHR"/>
+ <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
+ <enum name="GL_DEBUG_OUTPUT_KHR"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
+ <enum name="GL_STACK_OVERFLOW_KHR"/>
+ <enum name="GL_STACK_UNDERFLOW_KHR"/>
+ <command name="glDebugMessageControlKHR"/>
+ <command name="glDebugMessageInsertKHR"/>
+ <command name="glDebugMessageCallbackKHR"/>
+ <command name="glGetDebugMessageLogKHR"/>
+ <command name="glPushDebugGroupKHR"/>
+ <command name="glPopDebugGroupKHR"/>
+ <command name="glObjectLabelKHR"/>
+ <command name="glGetObjectLabelKHR"/>
+ <command name="glObjectPtrLabelKHR"/>
+ <command name="glGetObjectPtrLabelKHR"/>
+ <command name="glGetPointervKHR"/>
+ </require>
+ <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_DISPLAY_LIST"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
+ <extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
+ <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glReadnPixels"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET_KHR"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
+ <enum name="GL_NO_RESET_NOTIFICATION_KHR"/>
+ <enum name="GL_CONTEXT_LOST_KHR"/>
+ <command name="glGetGraphicsResetStatusKHR"/>
+ <command name="glReadnPixelsKHR"/>
+ <command name="glGetnUniformfvKHR"/>
+ <command name="glGetnUniformivKHR"/>
+ <command name="glGetnUniformuivKHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ </require>
+ </extension>
+ <extension name="GL_MESAX_texture_stack" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
+ <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
+ <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
+ <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_pack_invert" supported="gl">
+ <require>
+ <enum name="GL_PACK_INVERT_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_resize_buffers" supported="gl">
+ <require>
+ <command name="glResizeBuffersMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_window_pos" supported="gl">
+ <require>
+ <command name="glWindowPos2dMESA"/>
+ <command name="glWindowPos2dvMESA"/>
+ <command name="glWindowPos2fMESA"/>
+ <command name="glWindowPos2fvMESA"/>
+ <command name="glWindowPos2iMESA"/>
+ <command name="glWindowPos2ivMESA"/>
+ <command name="glWindowPos2sMESA"/>
+ <command name="glWindowPos2svMESA"/>
+ <command name="glWindowPos3dMESA"/>
+ <command name="glWindowPos3dvMESA"/>
+ <command name="glWindowPos3fMESA"/>
+ <command name="glWindowPos3fvMESA"/>
+ <command name="glWindowPos3iMESA"/>
+ <command name="glWindowPos3ivMESA"/>
+ <command name="glWindowPos3sMESA"/>
+ <command name="glWindowPos3svMESA"/>
+ <command name="glWindowPos4dMESA"/>
+ <command name="glWindowPos4dvMESA"/>
+ <command name="glWindowPos4fMESA"/>
+ <command name="glWindowPos4fvMESA"/>
+ <command name="glWindowPos4iMESA"/>
+ <command name="glWindowPos4ivMESA"/>
+ <command name="glWindowPos4sMESA"/>
+ <command name="glWindowPos4svMESA"/>
+ </require>
+ </extension>
+ <extension name="GL_MESA_ycbcr_texture" supported="gl">
+ <require>
+ <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
+ <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
+ <enum name="GL_YCBCR_MESA"/>
+ </require>
+ </extension>
+ <extension name="GL_NVX_conditional_render" supported="gl">
+ <require>
+ <command name="glBeginConditionalRenderNVX"/>
+ <command name="glEndConditionalRenderNVX"/>
+ </require>
+ </extension>
+ <extension name="GL_NVX_gpu_memory_info" supported="gl">
+ <require>
+ <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
+ <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectBindlessNV"/>
+ <command name="glMultiDrawElementsIndirectBindlessNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_multi_draw_indirect_count" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectBindlessCountNV"/>
+ <command name="glMultiDrawElementsIndirectBindlessCountNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_bindless_texture" supported="gl">
+ <require>
+ <command name="glGetTextureHandleNV"/>
+ <command name="glGetTextureSamplerHandleNV"/>
+ <command name="glMakeTextureHandleResidentNV"/>
+ <command name="glMakeTextureHandleNonResidentNV"/>
+ <command name="glGetImageHandleNV"/>
+ <command name="glMakeImageHandleResidentNV"/>
+ <command name="glMakeImageHandleNonResidentNV"/>
+ <command name="glUniformHandleui64NV"/>
+ <command name="glUniformHandleui64vNV"/>
+ <command name="glProgramUniformHandleui64NV"/>
+ <command name="glProgramUniformHandleui64vNV"/>
+ <command name="glIsTextureHandleResidentNV"/>
+ <command name="glIsImageHandleResidentNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2">
+ <require>
+ <enum name="GL_BLEND_OVERLAP_NV"/>
+ <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
+ <enum name="GL_BLUE_NV"/>
+ <enum name="GL_COLORBURN_NV"/>
+ <enum name="GL_COLORDODGE_NV"/>
+ <enum name="GL_CONJOINT_NV"/>
+ <enum name="GL_CONTRAST_NV"/>
+ <enum name="GL_DARKEN_NV"/>
+ <enum name="GL_DIFFERENCE_NV"/>
+ <enum name="GL_DISJOINT_NV"/>
+ <enum name="GL_DST_ATOP_NV"/>
+ <enum name="GL_DST_IN_NV"/>
+ <enum name="GL_DST_NV"/>
+ <enum name="GL_DST_OUT_NV"/>
+ <enum name="GL_DST_OVER_NV"/>
+ <enum name="GL_EXCLUSION_NV"/>
+ <enum name="GL_GREEN_NV"/>
+ <enum name="GL_HARDLIGHT_NV"/>
+ <enum name="GL_HARDMIX_NV"/>
+ <enum name="GL_HSL_COLOR_NV"/>
+ <enum name="GL_HSL_HUE_NV"/>
+ <enum name="GL_HSL_LUMINOSITY_NV"/>
+ <enum name="GL_HSL_SATURATION_NV"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INVERT_OVG_NV"/>
+ <enum name="GL_INVERT_RGB_NV"/>
+ <enum name="GL_LIGHTEN_NV"/>
+ <enum name="GL_LINEARBURN_NV"/>
+ <enum name="GL_LINEARDODGE_NV"/>
+ <enum name="GL_LINEARLIGHT_NV"/>
+ <enum name="GL_MINUS_CLAMPED_NV"/>
+ <enum name="GL_MINUS_NV"/>
+ <enum name="GL_MULTIPLY_NV"/>
+ <enum name="GL_OVERLAY_NV"/>
+ <enum name="GL_PINLIGHT_NV"/>
+ <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
+ <enum name="GL_PLUS_CLAMPED_NV"/>
+ <enum name="GL_PLUS_DARKER_NV"/>
+ <enum name="GL_PLUS_NV"/>
+ <enum name="GL_RED_NV"/>
+ <enum name="GL_SCREEN_NV"/>
+ <enum name="GL_SOFTLIGHT_NV"/>
+ <enum name="GL_SRC_ATOP_NV"/>
+ <enum name="GL_SRC_IN_NV"/>
+ <enum name="GL_SRC_NV"/>
+ <enum name="GL_SRC_OUT_NV"/>
+ <enum name="GL_SRC_OVER_NV"/>
+ <enum name="GL_UNCORRELATED_NV"/>
+ <enum name="GL_VIVIDLIGHT_NV"/>
+ <enum name="GL_XOR_NV"/>
+ <enum name="GL_ZERO"/>
+ <command name="glBlendParameteriNV"/>
+ <command name="glBlendBarrierNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2">
+ <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
+ <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_blend_square" supported="gl"/>
+ <extension name="GL_NV_compute_program5" supported="gl">
+ <require>
+ <enum name="GL_COMPUTE_PROGRAM_NV"/>
+ <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conditional_render" supported="gl">
+ <require>
+ <enum name="GL_QUERY_WAIT_NV"/>
+ <enum name="GL_QUERY_NO_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
+ <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
+ <command name="glBeginConditionalRenderNV"/>
+ <command name="glEndConditionalRenderNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_buffer" supported="gles2">
+ <require>
+ <enum name="GL_COPY_READ_BUFFER_NV"/>
+ <enum name="GL_COPY_WRITE_BUFFER_NV"/>
+ <command name="glCopyBufferSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_depth_to_color" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
+ <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_copy_image" supported="gl">
+ <require>
+ <command name="glCopyImageSubDataNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_coverage_sample" supported="gles2">
+ <require>
+ <enum name="GL_COVERAGE_COMPONENT_NV"/>
+ <enum name="GL_COVERAGE_COMPONENT4_NV"/>
+ <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
+ <enum name="GL_COVERAGE_BUFFERS_NV"/>
+ <enum name="GL_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
+ <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
+ <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
+ <command name="glCoverageMaskNV"/>
+ <command name="glCoverageOperationNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_deep_texture3D" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
+ <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_buffer_float" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32F_NV"/>
+ <enum name="GL_DEPTH32F_STENCIL8_NV"/>
+ <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
+ <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
+ <command name="glDepthRangedNV"/>
+ <command name="glClearDepthdNV"/>
+ <command name="glDepthBoundsdNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_clamp" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_depth_nonlinear" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_buffers" supported="gles2">
+ <require>
+ <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
+ <enum name="GL_DRAW_BUFFER0_NV"/>
+ <enum name="GL_DRAW_BUFFER1_NV"/>
+ <enum name="GL_DRAW_BUFFER2_NV"/>
+ <enum name="GL_DRAW_BUFFER3_NV"/>
+ <enum name="GL_DRAW_BUFFER4_NV"/>
+ <enum name="GL_DRAW_BUFFER5_NV"/>
+ <enum name="GL_DRAW_BUFFER6_NV"/>
+ <enum name="GL_DRAW_BUFFER7_NV"/>
+ <enum name="GL_DRAW_BUFFER8_NV"/>
+ <enum name="GL_DRAW_BUFFER9_NV"/>
+ <enum name="GL_DRAW_BUFFER10_NV"/>
+ <enum name="GL_DRAW_BUFFER11_NV"/>
+ <enum name="GL_DRAW_BUFFER12_NV"/>
+ <enum name="GL_DRAW_BUFFER13_NV"/>
+ <enum name="GL_DRAW_BUFFER14_NV"/>
+ <enum name="GL_DRAW_BUFFER15_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ <command name="glDrawBuffersNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_instanced" supported="gles2">
+ <require>
+ <command name="glDrawArraysInstancedNV"/>
+ <command name="glDrawElementsInstancedNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_draw_texture" supported="gl">
+ <require>
+ <command name="glDrawTextureNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_evaluators" supported="gl">
+ <require>
+ <enum name="GL_EVAL_2D_NV"/>
+ <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
+ <enum name="GL_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
+ <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
+ <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
+ <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
+ <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
+ <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
+ <command name="glMapControlPointsNV"/>
+ <command name="glMapParameterivNV"/>
+ <command name="glMapParameterfvNV"/>
+ <command name="glGetMapControlPointsNV"/>
+ <command name="glGetMapParameterivNV"/>
+ <command name="glGetMapParameterfvNV"/>
+ <command name="glGetMapAttribParameterivNV"/>
+ <command name="glGetMapAttribParameterfvNV"/>
+ <command name="glEvalMapsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
+ <extension name="GL_NV_explicit_multisample" supported="gl">
+ <require>
+ <enum name="GL_SAMPLE_POSITION_NV"/>
+ <enum name="GL_SAMPLE_MASK_NV"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
+ <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
+ <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
+ <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
+ <command name="glGetMultisamplefvNV"/>
+ <command name="glSampleMaskIndexedNV"/>
+ <command name="glTexRenderbufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fbo_color_attachments" supported="gles2">
+ <require>
+ <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT0_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT1_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT2_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT3_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT4_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT5_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT6_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT7_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT8_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT9_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT10_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT11_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT12_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT13_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT14_NV"/>
+ <enum name="GL_COLOR_ATTACHMENT15_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fence" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_ALL_COMPLETED_NV"/>
+ <enum name="GL_FENCE_STATUS_NV"/>
+ <enum name="GL_FENCE_CONDITION_NV"/>
+ <command name="glDeleteFencesNV"/>
+ <command name="glGenFencesNV"/>
+ <command name="glIsFenceNV"/>
+ <command name="glTestFenceNV"/>
+ <command name="glGetFenceivNV"/>
+ <command name="glFinishFenceNV"/>
+ <command name="glSetFenceNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_float_buffer" supported="gl">
+ <require>
+ <enum name="GL_FLOAT_R_NV"/>
+ <enum name="GL_FLOAT_RG_NV"/>
+ <enum name="GL_FLOAT_RGB_NV"/>
+ <enum name="GL_FLOAT_RGBA_NV"/>
+ <enum name="GL_FLOAT_R16_NV"/>
+ <enum name="GL_FLOAT_R32_NV"/>
+ <enum name="GL_FLOAT_RG16_NV"/>
+ <enum name="GL_FLOAT_RG32_NV"/>
+ <enum name="GL_FLOAT_RGB16_NV"/>
+ <enum name="GL_FLOAT_RGB32_NV"/>
+ <enum name="GL_FLOAT_RGBA16_NV"/>
+ <enum name="GL_FLOAT_RGBA32_NV"/>
+ <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
+ <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
+ <enum name="GL_FLOAT_RGBA_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fog_distance" supported="gl">
+ <require>
+ <enum name="GL_FOG_DISTANCE_MODE_NV"/>
+ <enum name="GL_EYE_RADIAL_NV"/>
+ <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
+ <enum name="GL_EYE_PLANE"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program" supported="gl">
+ <require>
+ <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_NV"/>
+ <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
+ </require>
+ <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
+ <command name="glProgramNamedParameter4fNV"/>
+ <command name="glProgramNamedParameter4fvNV"/>
+ <command name="glProgramNamedParameter4dNV"/>
+ <command name="glProgramNamedParameter4dvNV"/>
+ <command name="glGetProgramNamedParameterfvNV"/>
+ <command name="glGetProgramNamedParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program2" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
+ <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_fragment_program4" supported="gl"/>
+ <extension name="GL_NV_fragment_program_option" supported="gl"/>
+ <extension name="GL_NV_framebuffer_blit" supported="gles2">
+ <require>
+ <enum name="GL_READ_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
+ <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
+ <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
+ <command name="glBlitFramebufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample" supported="gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
+ <enum name="GL_MAX_SAMPLES_NV"/>
+ <command name="glRenderbufferStorageMultisampleNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
+ <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
+ <command name="glRenderbufferStorageMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
+ <extension name="GL_NV_geometry_program4" supported="gl">
+ <require>
+ <enum name="GL_LINES_ADJACENCY_EXT"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum name="GL_GEOMETRY_PROGRAM_NV"/>
+ <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
+ <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
+ <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
+ <command name="glProgramVertexLimitNV"/>
+ <command name="glFramebufferTextureEXT"/>
+ <command name="glFramebufferTextureLayerEXT"/>
+ <command name="glFramebufferTextureFaceEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_geometry_shader4" supported="gl"/>
+ <extension name="GL_NV_gpu_program4" supported="gl">
+ <require>
+ <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
+ <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
+ <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
+ <command name="glProgramLocalParameterI4iNV"/>
+ <command name="glProgramLocalParameterI4ivNV"/>
+ <command name="glProgramLocalParametersI4ivNV"/>
+ <command name="glProgramLocalParameterI4uiNV"/>
+ <command name="glProgramLocalParameterI4uivNV"/>
+ <command name="glProgramLocalParametersI4uivNV"/>
+ <command name="glProgramEnvParameterI4iNV"/>
+ <command name="glProgramEnvParameterI4ivNV"/>
+ <command name="glProgramEnvParametersI4ivNV"/>
+ <command name="glProgramEnvParameterI4uiNV"/>
+ <command name="glProgramEnvParameterI4uivNV"/>
+ <command name="glProgramEnvParametersI4uivNV"/>
+ <command name="glGetProgramLocalParameterIivNV"/>
+ <command name="glGetProgramLocalParameterIuivNV"/>
+ <command name="glGetProgramEnvParameterIivNV"/>
+ <command name="glGetProgramEnvParameterIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
+ <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
+ <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
+ <command name="glProgramSubroutineParametersuivNV"/>
+ <command name="glGetProgramSubroutineParameteruivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
+ <extension name="GL_NV_gpu_shader5" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <enum name="GL_PATCHES"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_half_float" supported="gl">
+ <require>
+ <enum name="GL_HALF_FLOAT_NV"/>
+ <command name="glVertex2hNV"/>
+ <command name="glVertex2hvNV"/>
+ <command name="glVertex3hNV"/>
+ <command name="glVertex3hvNV"/>
+ <command name="glVertex4hNV"/>
+ <command name="glVertex4hvNV"/>
+ <command name="glNormal3hNV"/>
+ <command name="glNormal3hvNV"/>
+ <command name="glColor3hNV"/>
+ <command name="glColor3hvNV"/>
+ <command name="glColor4hNV"/>
+ <command name="glColor4hvNV"/>
+ <command name="glTexCoord1hNV"/>
+ <command name="glTexCoord1hvNV"/>
+ <command name="glTexCoord2hNV"/>
+ <command name="glTexCoord2hvNV"/>
+ <command name="glTexCoord3hNV"/>
+ <command name="glTexCoord3hvNV"/>
+ <command name="glTexCoord4hNV"/>
+ <command name="glTexCoord4hvNV"/>
+ <command name="glMultiTexCoord1hNV"/>
+ <command name="glMultiTexCoord1hvNV"/>
+ <command name="glMultiTexCoord2hNV"/>
+ <command name="glMultiTexCoord2hvNV"/>
+ <command name="glMultiTexCoord3hNV"/>
+ <command name="glMultiTexCoord3hvNV"/>
+ <command name="glMultiTexCoord4hNV"/>
+ <command name="glMultiTexCoord4hvNV"/>
+ <command name="glFogCoordhNV"/>
+ <command name="glFogCoordhvNV"/>
+ <command name="glSecondaryColor3hNV"/>
+ <command name="glSecondaryColor3hvNV"/>
+ <command name="glVertexWeighthNV"/>
+ <command name="glVertexWeighthvNV"/>
+ <command name="glVertexAttrib1hNV"/>
+ <command name="glVertexAttrib1hvNV"/>
+ <command name="glVertexAttrib2hNV"/>
+ <command name="glVertexAttrib2hvNV"/>
+ <command name="glVertexAttrib3hNV"/>
+ <command name="glVertexAttrib3hvNV"/>
+ <command name="glVertexAttrib4hNV"/>
+ <command name="glVertexAttrib4hvNV"/>
+ <command name="glVertexAttribs1hvNV"/>
+ <command name="glVertexAttribs2hvNV"/>
+ <command name="glVertexAttribs3hvNV"/>
+ <command name="glVertexAttribs4hvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_instanced_arrays" supported="gles2">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
+ <command name="glVertexAttribDivisorNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_light_max_exponent" supported="gl">
+ <require>
+ <enum name="GL_MAX_SHININESS_NV"/>
+ <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_coverage" supported="gl">
+ <require>
+ <enum name="GL_SAMPLES_ARB"/>
+ <enum name="GL_COLOR_SAMPLES_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_multisample_filter_hint" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_non_square_matrices" supported="gles2">
+ <require>
+ <enum name="GL_FLOAT_MAT2x3_NV"/>
+ <enum name="GL_FLOAT_MAT2x4_NV"/>
+ <enum name="GL_FLOAT_MAT3x2_NV"/>
+ <enum name="GL_FLOAT_MAT3x4_NV"/>
+ <enum name="GL_FLOAT_MAT4x2_NV"/>
+ <enum name="GL_FLOAT_MAT4x3_NV"/>
+ <command name="glUniformMatrix2x3fvNV"/>
+ <command name="glUniformMatrix3x2fvNV"/>
+ <command name="glUniformMatrix2x4fvNV"/>
+ <command name="glUniformMatrix4x2fvNV"/>
+ <command name="glUniformMatrix3x4fvNV"/>
+ <command name="glUniformMatrix4x3fvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_occlusion_query" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
+ <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
+ <enum name="GL_PIXEL_COUNT_NV"/>
+ <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
+ <command name="glGenOcclusionQueriesNV"/>
+ <command name="glDeleteOcclusionQueriesNV"/>
+ <command name="glIsOcclusionQueryNV"/>
+ <command name="glBeginOcclusionQueryNV"/>
+ <command name="glEndOcclusionQueryNV"/>
+ <command name="glGetOcclusionQueryivNV"/>
+ <command name="glGetOcclusionQueryuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_packed_depth_stencil" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_NV"/>
+ <enum name="GL_UNSIGNED_INT_24_8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
+ <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <command name="glProgramBufferParametersfvNV"/>
+ <command name="glProgramBufferParametersIivNV"/>
+ <command name="glProgramBufferParametersIuivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
+ <extension name="GL_NV_path_rendering" supported="gl">
+ <require>
+ <enum name="GL_PATH_FORMAT_SVG_NV"/>
+ <enum name="GL_PATH_FORMAT_PS_NV"/>
+ <enum name="GL_STANDARD_FONT_NAME_NV"/>
+ <enum name="GL_SYSTEM_FONT_NAME_NV"/>
+ <enum name="GL_FILE_NAME_NV"/>
+ <enum name="GL_PATH_STROKE_WIDTH_NV"/>
+ <enum name="GL_PATH_END_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
+ <enum name="GL_PATH_JOIN_STYLE_NV"/>
+ <enum name="GL_PATH_MITER_LIMIT_NV"/>
+ <enum name="GL_PATH_DASH_CAPS_NV"/>
+ <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_NV"/>
+ <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_MODE_NV"/>
+ <enum name="GL_PATH_FILL_MASK_NV"/>
+ <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
+ <enum name="GL_PATH_STROKE_MASK_NV"/>
+ <enum name="GL_COUNT_UP_NV"/>
+ <enum name="GL_COUNT_DOWN_NV"/>
+ <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
+ <enum name="GL_CONVEX_HULL_NV"/>
+ <enum name="GL_BOUNDING_BOX_NV"/>
+ <enum name="GL_TRANSLATE_X_NV"/>
+ <enum name="GL_TRANSLATE_Y_NV"/>
+ <enum name="GL_TRANSLATE_2D_NV"/>
+ <enum name="GL_TRANSLATE_3D_NV"/>
+ <enum name="GL_AFFINE_2D_NV"/>
+ <enum name="GL_AFFINE_3D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
+ <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
+ <enum name="GL_UTF8_NV"/>
+ <enum name="GL_UTF16_NV"/>
+ <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
+ <enum name="GL_PATH_COMMAND_COUNT_NV"/>
+ <enum name="GL_PATH_COORD_COUNT_NV"/>
+ <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
+ <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
+ <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
+ <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
+ <enum name="GL_SQUARE_NV"/>
+ <enum name="GL_ROUND_NV"/>
+ <enum name="GL_TRIANGULAR_NV"/>
+ <enum name="GL_BEVEL_NV"/>
+ <enum name="GL_MITER_REVERT_NV"/>
+ <enum name="GL_MITER_TRUNCATE_NV"/>
+ <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
+ <enum name="GL_USE_MISSING_GLYPH_NV"/>
+ <enum name="GL_PATH_ERROR_POSITION_NV"/>
+ <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_ADJACENT_PAIRS_NV"/>
+ <enum name="GL_FIRST_TO_REST_NV"/>
+ <enum name="GL_PATH_GEN_MODE_NV"/>
+ <enum name="GL_PATH_GEN_COEFF_NV"/>
+ <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
+ <enum name="GL_PATH_STENCIL_FUNC_NV"/>
+ <enum name="GL_PATH_STENCIL_REF_NV"/>
+ <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
+ <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
+ <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
+ <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
+ <enum name="GL_MOVE_TO_RESETS_NV"/>
+ <enum name="GL_MOVE_TO_CONTINUES_NV"/>
+ <enum name="GL_CLOSE_PATH_NV"/>
+ <enum name="GL_MOVE_TO_NV"/>
+ <enum name="GL_RELATIVE_MOVE_TO_NV"/>
+ <enum name="GL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_LINE_TO_NV"/>
+ <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
+ <enum name="GL_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
+ <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
+ <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
+ <enum name="GL_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
+ <enum name="GL_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
+ <enum name="GL_RESTART_PATH_NV"/>
+ <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
+ <enum name="GL_RECT_NV"/>
+ <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
+ <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
+ <enum name="GL_ARC_TO_NV"/>
+ <enum name="GL_RELATIVE_ARC_TO_NV"/>
+ <enum name="GL_BOLD_BIT_NV"/>
+ <enum name="GL_ITALIC_BIT_NV"/>
+ <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
+ <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
+ <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
+ <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
+ <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
+ <enum name="GL_FONT_ASCENDER_BIT_NV"/>
+ <enum name="GL_FONT_DESCENDER_BIT_NV"/>
+ <enum name="GL_FONT_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
+ <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
+ <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
+ <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <command name="glGenPathsNV"/>
+ <command name="glDeletePathsNV"/>
+ <command name="glIsPathNV"/>
+ <command name="glPathCommandsNV"/>
+ <command name="glPathCoordsNV"/>
+ <command name="glPathSubCommandsNV"/>
+ <command name="glPathSubCoordsNV"/>
+ <command name="glPathStringNV"/>
+ <command name="glPathGlyphsNV"/>
+ <command name="glPathGlyphRangeNV"/>
+ <command name="glWeightPathsNV"/>
+ <command name="glCopyPathNV"/>
+ <command name="glInterpolatePathsNV"/>
+ <command name="glTransformPathNV"/>
+ <command name="glPathParameterivNV"/>
+ <command name="glPathParameteriNV"/>
+ <command name="glPathParameterfvNV"/>
+ <command name="glPathParameterfNV"/>
+ <command name="glPathDashArrayNV"/>
+ <command name="glPathStencilFuncNV"/>
+ <command name="glPathStencilDepthOffsetNV"/>
+ <command name="glStencilFillPathNV"/>
+ <command name="glStencilStrokePathNV"/>
+ <command name="glStencilFillPathInstancedNV"/>
+ <command name="glStencilStrokePathInstancedNV"/>
+ <command name="glPathCoverDepthFuncNV"/>
+ <command name="glPathColorGenNV"/>
+ <command name="glPathTexGenNV"/>
+ <command name="glPathFogGenNV"/>
+ <command name="glCoverFillPathNV"/>
+ <command name="glCoverStrokePathNV"/>
+ <command name="glCoverFillPathInstancedNV"/>
+ <command name="glCoverStrokePathInstancedNV"/>
+ <command name="glGetPathParameterivNV"/>
+ <command name="glGetPathParameterfvNV"/>
+ <command name="glGetPathCommandsNV"/>
+ <command name="glGetPathCoordsNV"/>
+ <command name="glGetPathDashArrayNV"/>
+ <command name="glGetPathMetricsNV"/>
+ <command name="glGetPathMetricRangeNV"/>
+ <command name="glGetPathSpacingNV"/>
+ <command name="glGetPathColorGenivNV"/>
+ <command name="glGetPathColorGenfvNV"/>
+ <command name="glGetPathTexGenivNV"/>
+ <command name="glGetPathTexGenfvNV"/>
+ <command name="glIsPointInFillPathNV"/>
+ <command name="glIsPointInStrokePathNV"/>
+ <command name="glGetPathLengthNV"/>
+ <command name="glPointAlongPathNV"/>
+ </require>
+ <require comment="API revision 1.2">
+ <enum name="GL_ROUNDED_RECT_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT_NV"/>
+ <enum name="GL_ROUNDED_RECT2_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
+ <enum name="GL_ROUNDED_RECT4_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
+ <enum name="GL_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
+ <enum name="GL_RELATIVE_RECT_NV"/>
+ <enum name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
+ <enum name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
+ <enum name="GL_FONT_UNAVAILABLE_NV"/>
+ <enum name="GL_FONT_UNINTELLIGIBLE_NV"/>
+ <command name="glMatrixLoad3x2fNV"/>
+ <command name="glMatrixLoad3x3fNV"/>
+ <command name="glMatrixLoadTranspose3x3fNV"/>
+ <command name="glMatrixMult3x2fNV"/>
+ <command name="glMatrixMult3x3fNV"/>
+ <command name="glMatrixMultTranspose3x3fNV"/>
+ <command name="glStencilThenCoverFillPathNV"/>
+ <command name="glStencilThenCoverStrokePathNV"/>
+ <command name="glStencilThenCoverFillPathInstancedNV"/>
+ <command name="glStencilThenCoverStrokePathInstancedNV"/>
+ <command name="glPathGlyphIndexRangeNV"/>
+ </require>
+ <require comment="API revision 1.3">
+ <enum name="GL_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
+ <enum name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
+ <enum name="GL_STANDARD_FONT_FORMAT_NV"/>
+ <command name="glPathGlyphIndexArrayNV"/>
+ <command name="glPathMemoryGlyphIndexArrayNV"/>
+ <command name="glProgramPathFragmentInputGenNV"/>
+ <command name="glGetProgramResourcefvNV"/>
+ </require>
+ <require api="gl" profile="compatibility">
+ <enum name="GL_2_BYTES_NV"/>
+ <enum name="GL_3_BYTES_NV"/>
+ <enum name="GL_4_BYTES_NV"/>
+ <enum name="GL_EYE_LINEAR_NV"/>
+ <enum name="GL_OBJECT_LINEAR_NV"/>
+ <enum name="GL_CONSTANT_NV"/>
+ </require>
+ <require comment="Other API additions of unknown history">
+ <enum name="GL_PATH_PROJECTION_NV"/>
+ <enum name="GL_PATH_MODELVIEW_NV"/>
+ <enum name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_MODELVIEW_MATRIX_NV"/>
+ <enum name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
+ <enum name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_PROJECTION_MATRIX_NV"/>
+ <enum name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
+ <enum name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
+ <enum name="GL_FRAGMENT_INPUT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_pixel_data_range" supported="gl">
+ <require>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
+ <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
+ <command name="glPixelDataRangeNV"/>
+ <command name="glFlushPixelDataRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_point_sprite" supported="gl">
+ <require>
+ <enum name="GL_POINT_SPRITE_NV"/>
+ <enum name="GL_COORD_REPLACE_NV"/>
+ <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
+ <command name="glPointParameteriNV"/>
+ <command name="glPointParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_present_video" supported="gl">
+ <require>
+ <enum name="GL_FRAME_NV"/>
+ <enum name="GL_FIELDS_NV"/>
+ <enum name="GL_CURRENT_TIME_NV"/>
+ <enum name="GL_NUM_FILL_STREAMS_NV"/>
+ <enum name="GL_PRESENT_TIME_NV"/>
+ <enum name="GL_PRESENT_DURATION_NV"/>
+ <command name="glPresentFrameKeyedNV"/>
+ <command name="glPresentFrameDualFillNV"/>
+ <command name="glGetVideoivNV"/>
+ <command name="glGetVideouivNV"/>
+ <command name="glGetVideoi64vNV"/>
+ <command name="glGetVideoui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_primitive_restart" supported="gl">
+ <require>
+ <enum name="GL_PRIMITIVE_RESTART_NV"/>
+ <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
+ <command name="glPrimitiveRestartNV"/>
+ <command name="glPrimitiveRestartIndexNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer" supported="gles2">
+ <require>
+ <enum name="GL_READ_BUFFER_NV"/>
+ <command name="glReadBufferNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_read_buffer_front" supported="gles2"/>
+ <extension name="GL_NV_read_depth" supported="gles2"/>
+ <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
+ <extension name="GL_NV_read_stencil" supported="gles2"/>
+ <extension name="GL_NV_register_combiners" supported="gl">
+ <require>
+ <enum name="GL_REGISTER_COMBINERS_NV"/>
+ <enum name="GL_VARIABLE_A_NV"/>
+ <enum name="GL_VARIABLE_B_NV"/>
+ <enum name="GL_VARIABLE_C_NV"/>
+ <enum name="GL_VARIABLE_D_NV"/>
+ <enum name="GL_VARIABLE_E_NV"/>
+ <enum name="GL_VARIABLE_F_NV"/>
+ <enum name="GL_VARIABLE_G_NV"/>
+ <enum name="GL_CONSTANT_COLOR0_NV"/>
+ <enum name="GL_CONSTANT_COLOR1_NV"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_SPARE0_NV"/>
+ <enum name="GL_SPARE1_NV"/>
+ <enum name="GL_DISCARD_NV"/>
+ <enum name="GL_E_TIMES_F_NV"/>
+ <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
+ <enum name="GL_UNSIGNED_IDENTITY_NV"/>
+ <enum name="GL_UNSIGNED_INVERT_NV"/>
+ <enum name="GL_EXPAND_NORMAL_NV"/>
+ <enum name="GL_EXPAND_NEGATE_NV"/>
+ <enum name="GL_HALF_BIAS_NORMAL_NV"/>
+ <enum name="GL_HALF_BIAS_NEGATE_NV"/>
+ <enum name="GL_SIGNED_IDENTITY_NV"/>
+ <enum name="GL_SIGNED_NEGATE_NV"/>
+ <enum name="GL_SCALE_BY_TWO_NV"/>
+ <enum name="GL_SCALE_BY_FOUR_NV"/>
+ <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
+ <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
+ <enum name="GL_COMBINER_INPUT_NV"/>
+ <enum name="GL_COMBINER_MAPPING_NV"/>
+ <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
+ <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
+ <enum name="GL_COMBINER_MUX_SUM_NV"/>
+ <enum name="GL_COMBINER_SCALE_NV"/>
+ <enum name="GL_COMBINER_BIAS_NV"/>
+ <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
+ <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
+ <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
+ <enum name="GL_COLOR_SUM_CLAMP_NV"/>
+ <enum name="GL_COMBINER0_NV"/>
+ <enum name="GL_COMBINER1_NV"/>
+ <enum name="GL_COMBINER2_NV"/>
+ <enum name="GL_COMBINER3_NV"/>
+ <enum name="GL_COMBINER4_NV"/>
+ <enum name="GL_COMBINER5_NV"/>
+ <enum name="GL_COMBINER6_NV"/>
+ <enum name="GL_COMBINER7_NV"/>
+ <enum name="GL_TEXTURE0_ARB"/>
+ <enum name="GL_TEXTURE1_ARB"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FOG"/>
+ <command name="glCombinerParameterfvNV"/>
+ <command name="glCombinerParameterfNV"/>
+ <command name="glCombinerParameterivNV"/>
+ <command name="glCombinerParameteriNV"/>
+ <command name="glCombinerInputNV"/>
+ <command name="glCombinerOutputNV"/>
+ <command name="glFinalCombinerInputNV"/>
+ <command name="glGetCombinerInputParameterfvNV"/>
+ <command name="glGetCombinerInputParameterivNV"/>
+ <command name="glGetCombinerOutputParameterfvNV"/>
+ <command name="glGetCombinerOutputParameterivNV"/>
+ <command name="glGetFinalCombinerInputParameterfvNV"/>
+ <command name="glGetFinalCombinerInputParameterivNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_register_combiners2" supported="gl">
+ <require>
+ <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
+ <command name="glCombinerStageParameterfvNV"/>
+ <command name="glGetCombinerStageParameterfvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_sRGB_formats" supported="gles2">
+ <require>
+ <enum name="GL_SLUMINANCE_NV"/>
+ <enum name="GL_SLUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SRGB8_NV"/>
+ <enum name="GL_SLUMINANCE8_NV"/>
+ <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
+ <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
+ <enum name="GL_ETC1_SRGB8_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_atomic_counters" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_float" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_int64" supported="gl"/>
+ <extension name="GL_NV_shader_buffer_load" supported="gl">
+ <require>
+ <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
+ <enum name="GL_GPU_ADDRESS_NV"/>
+ <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
+ <command name="glMakeBufferResidentNV"/>
+ <command name="glMakeBufferNonResidentNV"/>
+ <command name="glIsBufferResidentNV"/>
+ <command name="glMakeNamedBufferResidentNV"/>
+ <command name="glMakeNamedBufferNonResidentNV"/>
+ <command name="glIsNamedBufferResidentNV"/>
+ <command name="glGetBufferParameterui64vNV"/>
+ <command name="glGetNamedBufferParameterui64vNV"/>
+ <command name="glGetIntegerui64vNV"/>
+ <command name="glUniformui64NV"/>
+ <command name="glUniformui64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ <command name="glProgramUniformui64NV"/>
+ <command name="glProgramUniformui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_buffer_store" supported="gl">
+ <require>
+ <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
+ <enum name="GL_READ_WRITE"/>
+ <enum name="GL_WRITE_ONLY"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
+ <extension name="GL_NV_shader_thread_group" supported="gl">
+ <require>
+ <enum name="GL_WARP_SIZE_NV"/>
+ <enum name="GL_WARPS_PER_SM_NV"/>
+ <enum name="GL_SM_COUNT_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shader_thread_shuffle" supported="gl"/>
+ <extension name="GL_NV_shadow_samplers_array" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_tessellation_program5" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
+ <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
+ <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_emboss" supported="gl">
+ <require>
+ <enum name="GL_EMBOSS_LIGHT_NV"/>
+ <enum name="GL_EMBOSS_CONSTANT_NV"/>
+ <enum name="GL_EMBOSS_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texgen_reflection" supported="gl">
+ <require>
+ <enum name="GL_NORMAL_MAP_NV"/>
+ <enum name="GL_REFLECTION_MAP_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_barrier" supported="gl">
+ <require>
+ <command name="glTextureBarrierNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum name="GL_CLAMP_TO_BORDER_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
+ <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
+ <extension name="GL_NV_texture_env_combine4" supported="gl">
+ <require>
+ <enum name="GL_COMBINE4_NV"/>
+ <enum name="GL_SOURCE3_RGB_NV"/>
+ <enum name="GL_SOURCE3_ALPHA_NV"/>
+ <enum name="GL_OPERAND3_RGB_NV"/>
+ <enum name="GL_OPERAND3_ALPHA_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_expand_normal" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_multisample" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
+ <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
+ <command name="glTexImage2DMultisampleCoverageNV"/>
+ <command name="glTexImage3DMultisampleCoverageNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glTextureImage2DMultisampleNV"/>
+ <command name="glTextureImage3DMultisampleNV"/>
+ <command name="glTextureImage2DMultisampleCoverageNV"/>
+ <command name="glTextureImage3DMultisampleCoverageNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/>
+ <extension name="GL_NV_texture_rectangle" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
+ <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
+ <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
+ <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
+ <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
+ <enum name="GL_SHADER_CONSISTENT_NV"/>
+ <enum name="GL_TEXTURE_SHADER_NV"/>
+ <enum name="GL_SHADER_OPERATION_NV"/>
+ <enum name="GL_CULL_MODES_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
+ <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
+ <enum name="GL_CONST_EYE_NV"/>
+ <enum name="GL_PASS_THROUGH_NV"/>
+ <enum name="GL_CULL_FRAGMENT_NV"/>
+ <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_NV"/>
+ <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
+ <enum name="GL_HILO_NV"/>
+ <enum name="GL_DSDT_NV"/>
+ <enum name="GL_DSDT_MAG_NV"/>
+ <enum name="GL_DSDT_MAG_VIB_NV"/>
+ <enum name="GL_HILO16_NV"/>
+ <enum name="GL_SIGNED_HILO_NV"/>
+ <enum name="GL_SIGNED_HILO16_NV"/>
+ <enum name="GL_SIGNED_RGBA_NV"/>
+ <enum name="GL_SIGNED_RGBA8_NV"/>
+ <enum name="GL_SIGNED_RGB_NV"/>
+ <enum name="GL_SIGNED_RGB8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
+ <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_ALPHA8_NV"/>
+ <enum name="GL_SIGNED_INTENSITY_NV"/>
+ <enum name="GL_SIGNED_INTENSITY8_NV"/>
+ <enum name="GL_DSDT8_NV"/>
+ <enum name="GL_DSDT8_MAG8_NV"/>
+ <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
+ <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
+ <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
+ <enum name="GL_HI_SCALE_NV"/>
+ <enum name="GL_LO_SCALE_NV"/>
+ <enum name="GL_DS_SCALE_NV"/>
+ <enum name="GL_DT_SCALE_NV"/>
+ <enum name="GL_MAGNITUDE_SCALE_NV"/>
+ <enum name="GL_VIBRANCE_SCALE_NV"/>
+ <enum name="GL_HI_BIAS_NV"/>
+ <enum name="GL_LO_BIAS_NV"/>
+ <enum name="GL_DS_BIAS_NV"/>
+ <enum name="GL_DT_BIAS_NV"/>
+ <enum name="GL_MAGNITUDE_BIAS_NV"/>
+ <enum name="GL_VIBRANCE_BIAS_NV"/>
+ <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
+ <enum name="GL_TEXTURE_HI_SIZE_NV"/>
+ <enum name="GL_TEXTURE_LO_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DS_SIZE_NV"/>
+ <enum name="GL_TEXTURE_DT_SIZE_NV"/>
+ <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader2" supported="gl">
+ <require>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_texture_shader3" supported="gl">
+ <require>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
+ <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
+ <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
+ <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
+ <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
+ <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
+ <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
+ <enum name="GL_HILO8_NV"/>
+ <enum name="GL_SIGNED_HILO8_NV"/>
+ <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback" supported="gl">
+ <require>
+ <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
+ <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
+ <enum name="GL_TEXTURE_COORD_NV"/>
+ <enum name="GL_CLIP_DISTANCE_NV"/>
+ <enum name="GL_VERTEX_ID_NV"/>
+ <enum name="GL_PRIMITIVE_ID_NV"/>
+ <enum name="GL_GENERIC_ATTRIB_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
+ <enum name="GL_ACTIVE_VARYINGS_NV"/>
+ <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
+ <enum name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
+ <enum name="GL_RASTERIZER_DISCARD_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
+ <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
+ <enum name="GL_SEPARATE_ATTRIBS_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
+ <enum name="GL_LAYER_NV"/>
+ <command name="glBeginTransformFeedbackNV"/>
+ <command name="glEndTransformFeedbackNV"/>
+ <command name="glTransformFeedbackAttribsNV"/>
+ <command name="glBindBufferRangeNV"/>
+ <command name="glBindBufferOffsetNV"/>
+ <command name="glBindBufferBaseNV"/>
+ <command name="glTransformFeedbackVaryingsNV"/>
+ <command name="glActiveVaryingNV"/>
+ <command name="glGetVaryingLocationNV"/>
+ <command name="glGetActiveVaryingNV"/>
+ <command name="glGetTransformFeedbackVaryingNV"/>
+ </require>
+ <require comment="Extended by GL_ARB_transform_feedback3">
+ <enum name="GL_NEXT_BUFFER_NV"/>
+ <enum name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum name="GL_SKIP_COMPONENTS1_NV"/>
+ <command name="glTransformFeedbackStreamAttribsNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_transform_feedback2" supported="gl">
+ <require>
+ <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
+ <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
+ <command name="glBindTransformFeedbackNV"/>
+ <command name="glDeleteTransformFeedbacksNV"/>
+ <command name="glGenTransformFeedbacksNV"/>
+ <command name="glIsTransformFeedbackNV"/>
+ <command name="glPauseTransformFeedbackNV"/>
+ <command name="glResumeTransformFeedbackNV"/>
+ <command name="glDrawTransformFeedbackNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vdpau_interop" supported="gl">
+ <require>
+ <enum name="GL_SURFACE_STATE_NV"/>
+ <enum name="GL_SURFACE_REGISTERED_NV"/>
+ <enum name="GL_SURFACE_MAPPED_NV"/>
+ <enum name="GL_WRITE_DISCARD_NV"/>
+ <command name="glVDPAUInitNV"/>
+ <command name="glVDPAUFiniNV"/>
+ <command name="glVDPAURegisterVideoSurfaceNV"/>
+ <command name="glVDPAURegisterOutputSurfaceNV"/>
+ <command name="glVDPAUIsSurfaceNV"/>
+ <command name="glVDPAUUnregisterSurfaceNV"/>
+ <command name="glVDPAUGetSurfaceivNV"/>
+ <command name="glVDPAUSurfaceAccessNV"/>
+ <command name="glVDPAUMapSurfacesNV"/>
+ <command name="glVDPAUUnmapSurfacesNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
+ <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
+ <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
+ <command name="glFlushVertexArrayRangeNV"/>
+ <command name="glVertexArrayRangeNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_array_range2" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <command name="glVertexAttribL1i64NV"/>
+ <command name="glVertexAttribL2i64NV"/>
+ <command name="glVertexAttribL3i64NV"/>
+ <command name="glVertexAttribL4i64NV"/>
+ <command name="glVertexAttribL1i64vNV"/>
+ <command name="glVertexAttribL2i64vNV"/>
+ <command name="glVertexAttribL3i64vNV"/>
+ <command name="glVertexAttribL4i64vNV"/>
+ <command name="glVertexAttribL1ui64NV"/>
+ <command name="glVertexAttribL2ui64NV"/>
+ <command name="glVertexAttribL3ui64NV"/>
+ <command name="glVertexAttribL4ui64NV"/>
+ <command name="glVertexAttribL1ui64vNV"/>
+ <command name="glVertexAttribL2ui64vNV"/>
+ <command name="glVertexAttribL3ui64vNV"/>
+ <command name="glVertexAttribL4ui64vNV"/>
+ <command name="glGetVertexAttribLi64vNV"/>
+ <command name="glGetVertexAttribLui64vNV"/>
+ <command name="glVertexAttribLFormatNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
+ <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
+ <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
+ <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
+ <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
+ <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
+ <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
+ <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
+ <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
+ <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
+ <command name="glBufferAddressRangeNV"/>
+ <command name="glVertexFormatNV"/>
+ <command name="glNormalFormatNV"/>
+ <command name="glColorFormatNV"/>
+ <command name="glIndexFormatNV"/>
+ <command name="glTexCoordFormatNV"/>
+ <command name="glEdgeFlagFormatNV"/>
+ <command name="glSecondaryColorFormatNV"/>
+ <command name="glFogCoordFormatNV"/>
+ <command name="glVertexAttribFormatNV"/>
+ <command name="glVertexAttribIFormatNV"/>
+ <command name="glGetIntegerui64i_vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PROGRAM_NV"/>
+ <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
+ <enum name="GL_CURRENT_ATTRIB_NV"/>
+ <enum name="GL_PROGRAM_LENGTH_NV"/>
+ <enum name="GL_PROGRAM_STRING_NV"/>
+ <enum name="GL_MODELVIEW_PROJECTION_NV"/>
+ <enum name="GL_IDENTITY_NV"/>
+ <enum name="GL_INVERSE_NV"/>
+ <enum name="GL_TRANSPOSE_NV"/>
+ <enum name="GL_INVERSE_TRANSPOSE_NV"/>
+ <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_MAX_TRACK_MATRICES_NV"/>
+ <enum name="GL_MATRIX0_NV"/>
+ <enum name="GL_MATRIX1_NV"/>
+ <enum name="GL_MATRIX2_NV"/>
+ <enum name="GL_MATRIX3_NV"/>
+ <enum name="GL_MATRIX4_NV"/>
+ <enum name="GL_MATRIX5_NV"/>
+ <enum name="GL_MATRIX6_NV"/>
+ <enum name="GL_MATRIX7_NV"/>
+ <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
+ <enum name="GL_CURRENT_MATRIX_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
+ <enum name="GL_PROGRAM_PARAMETER_NV"/>
+ <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
+ <enum name="GL_PROGRAM_TARGET_NV"/>
+ <enum name="GL_PROGRAM_RESIDENT_NV"/>
+ <enum name="GL_TRACK_MATRIX_NV"/>
+ <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
+ <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
+ <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
+ <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
+ <command name="glAreProgramsResidentNV"/>
+ <command name="glBindProgramNV"/>
+ <command name="glDeleteProgramsNV"/>
+ <command name="glExecuteProgramNV"/>
+ <command name="glGenProgramsNV"/>
+ <command name="glGetProgramParameterdvNV"/>
+ <command name="glGetProgramParameterfvNV"/>
+ <command name="glGetProgramivNV"/>
+ <command name="glGetProgramStringNV"/>
+ <command name="glGetTrackMatrixivNV"/>
+ <command name="glGetVertexAttribdvNV"/>
+ <command name="glGetVertexAttribfvNV"/>
+ <command name="glGetVertexAttribivNV"/>
+ <command name="glGetVertexAttribPointervNV"/>
+ <command name="glIsProgramNV"/>
+ <command name="glLoadProgramNV"/>
+ <command name="glProgramParameter4dNV"/>
+ <command name="glProgramParameter4dvNV"/>
+ <command name="glProgramParameter4fNV"/>
+ <command name="glProgramParameter4fvNV"/>
+ <command name="glProgramParameters4dvNV"/>
+ <command name="glProgramParameters4fvNV"/>
+ <command name="glRequestResidentProgramsNV"/>
+ <command name="glTrackMatrixNV"/>
+ <command name="glVertexAttribPointerNV"/>
+ <command name="glVertexAttrib1dNV"/>
+ <command name="glVertexAttrib1dvNV"/>
+ <command name="glVertexAttrib1fNV"/>
+ <command name="glVertexAttrib1fvNV"/>
+ <command name="glVertexAttrib1sNV"/>
+ <command name="glVertexAttrib1svNV"/>
+ <command name="glVertexAttrib2dNV"/>
+ <command name="glVertexAttrib2dvNV"/>
+ <command name="glVertexAttrib2fNV"/>
+ <command name="glVertexAttrib2fvNV"/>
+ <command name="glVertexAttrib2sNV"/>
+ <command name="glVertexAttrib2svNV"/>
+ <command name="glVertexAttrib3dNV"/>
+ <command name="glVertexAttrib3dvNV"/>
+ <command name="glVertexAttrib3fNV"/>
+ <command name="glVertexAttrib3fvNV"/>
+ <command name="glVertexAttrib3sNV"/>
+ <command name="glVertexAttrib3svNV"/>
+ <command name="glVertexAttrib4dNV"/>
+ <command name="glVertexAttrib4dvNV"/>
+ <command name="glVertexAttrib4fNV"/>
+ <command name="glVertexAttrib4fvNV"/>
+ <command name="glVertexAttrib4sNV"/>
+ <command name="glVertexAttrib4svNV"/>
+ <command name="glVertexAttrib4ubNV"/>
+ <command name="glVertexAttrib4ubvNV"/>
+ <command name="glVertexAttribs1dvNV"/>
+ <command name="glVertexAttribs1fvNV"/>
+ <command name="glVertexAttribs1svNV"/>
+ <command name="glVertexAttribs2dvNV"/>
+ <command name="glVertexAttribs2fvNV"/>
+ <command name="glVertexAttribs2svNV"/>
+ <command name="glVertexAttribs3dvNV"/>
+ <command name="glVertexAttribs3fvNV"/>
+ <command name="glVertexAttribs3svNV"/>
+ <command name="glVertexAttribs4dvNV"/>
+ <command name="glVertexAttribs4fvNV"/>
+ <command name="glVertexAttribs4svNV"/>
+ <command name="glVertexAttribs4ubvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program1_1" supported="gl"/>
+ <extension name="GL_NV_vertex_program2" supported="gl"/>
+ <extension name="GL_NV_vertex_program2_option" supported="gl">
+ <require>
+ <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
+ <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program3" supported="gl">
+ <require>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_vertex_program4" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
+ <command name="glVertexAttribI1iEXT"/>
+ <command name="glVertexAttribI2iEXT"/>
+ <command name="glVertexAttribI3iEXT"/>
+ <command name="glVertexAttribI4iEXT"/>
+ <command name="glVertexAttribI1uiEXT"/>
+ <command name="glVertexAttribI2uiEXT"/>
+ <command name="glVertexAttribI3uiEXT"/>
+ <command name="glVertexAttribI4uiEXT"/>
+ <command name="glVertexAttribI1ivEXT"/>
+ <command name="glVertexAttribI2ivEXT"/>
+ <command name="glVertexAttribI3ivEXT"/>
+ <command name="glVertexAttribI4ivEXT"/>
+ <command name="glVertexAttribI1uivEXT"/>
+ <command name="glVertexAttribI2uivEXT"/>
+ <command name="glVertexAttribI3uivEXT"/>
+ <command name="glVertexAttribI4uivEXT"/>
+ <command name="glVertexAttribI4bvEXT"/>
+ <command name="glVertexAttribI4svEXT"/>
+ <command name="glVertexAttribI4ubvEXT"/>
+ <command name="glVertexAttribI4usvEXT"/>
+ <command name="glVertexAttribIPointerEXT"/>
+ <command name="glGetVertexAttribIivEXT"/>
+ <command name="glGetVertexAttribIuivEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_video_capture" supported="gl">
+ <require>
+ <enum name="GL_VIDEO_BUFFER_NV"/>
+ <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
+ <enum name="GL_FIELD_UPPER_NV"/>
+ <enum name="GL_FIELD_LOWER_NV"/>
+ <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
+ <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
+ <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
+ <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
+ <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
+ <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
+ <enum name="GL_PARTIAL_SUCCESS_NV"/>
+ <enum name="GL_SUCCESS_NV"/>
+ <enum name="GL_FAILURE_NV"/>
+ <enum name="GL_YCBYCR8_422_NV"/>
+ <enum name="GL_YCBAYCR8A_4224_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
+ <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
+ <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
+ <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
+ <command name="glBeginVideoCaptureNV"/>
+ <command name="glBindVideoCaptureStreamBufferNV"/>
+ <command name="glBindVideoCaptureStreamTextureNV"/>
+ <command name="glEndVideoCaptureNV"/>
+ <command name="glGetVideoCaptureivNV"/>
+ <command name="glGetVideoCaptureStreamivNV"/>
+ <command name="glGetVideoCaptureStreamfvNV"/>
+ <command name="glGetVideoCaptureStreamdvNV"/>
+ <command name="glVideoCaptureNV"/>
+ <command name="glVideoCaptureStreamParameterivNV"/>
+ <command name="glVideoCaptureStreamParameterfvNV"/>
+ <command name="glVideoCaptureStreamParameterdvNV"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <command name="glEGLImageTargetTexture2DOES"/>
+ <command name="glEGLImageTargetRenderbufferStorageOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
+ <require>
+ <type name="GLeglImageOES"/>
+ <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ </require>
+ <require api="gles2">
+ <enum name="GL_SAMPLER_EXTERNAL_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_equation_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB_OES"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
+ <command name="glBlendEquationSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_func_separate" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_DST_RGB_OES"/>
+ <enum name="GL_BLEND_SRC_RGB_OES"/>
+ <enum name="GL_BLEND_DST_ALPHA_OES"/>
+ <enum name="GL_BLEND_SRC_ALPHA_OES"/>
+ <command name="glBlendFuncSeparateOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_blend_subtract" supported="gles1">
+ <require>
+ <enum name="GL_BLEND_EQUATION_OES"/>
+ <enum name="GL_FUNC_ADD_OES"/>
+ <enum name="GL_FUNC_SUBTRACT_OES"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
+ <command name="glBlendEquationOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
+ <require>
+ <type name="GLbyte"/>
+ <enum name="GL_BYTE"/>
+ </require>
+ <require api="gl" comment="Immediate-mode entry points don't exist in ES 1.x">
+ <command name="glMultiTexCoord1bOES"/>
+ <command name="glMultiTexCoord1bvOES"/>
+ <command name="glMultiTexCoord2bOES"/>
+ <command name="glMultiTexCoord2bvOES"/>
+ <command name="glMultiTexCoord3bOES"/>
+ <command name="glMultiTexCoord3bvOES"/>
+ <command name="glMultiTexCoord4bOES"/>
+ <command name="glMultiTexCoord4bvOES"/>
+ <command name="glTexCoord1bOES"/>
+ <command name="glTexCoord1bvOES"/>
+ <command name="glTexCoord2bOES"/>
+ <command name="glTexCoord2bvOES"/>
+ <command name="glTexCoord3bOES"/>
+ <command name="glTexCoord3bvOES"/>
+ <command name="glTexCoord4bOES"/>
+ <command name="glTexCoord4bvOES"/>
+ <command name="glVertex2bOES"/>
+ <command name="glVertex2bvOES"/>
+ <command name="glVertex3bOES"/>
+ <command name="glVertex3bvOES"/>
+ <command name="glVertex4bOES"/>
+ <command name="glVertex4bvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_ETC1_RGB8_sub_texture" supported="gles1|gles2"/>
+ <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ETC1_RGB8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
+ <require>
+ <enum name="GL_PALETTE4_RGB8_OES"/>
+ <enum name="GL_PALETTE4_RGBA8_OES"/>
+ <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE4_RGBA4_OES"/>
+ <enum name="GL_PALETTE4_RGB5_A1_OES"/>
+ <enum name="GL_PALETTE8_RGB8_OES"/>
+ <enum name="GL_PALETTE8_RGBA8_OES"/>
+ <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
+ <enum name="GL_PALETTE8_RGBA4_OES"/>
+ <enum name="GL_PALETTE8_RGB5_A1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth24" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth32" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth_texture" supported="gles2">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_draw_texture" supported="gles1">
+ <require>
+ <enum name="GL_TEXTURE_CROP_RECT_OES"/>
+ <command name="glDrawTexsOES"/>
+ <command name="glDrawTexiOES"/>
+ <command name="glDrawTexxOES"/>
+ <command name="glDrawTexsvOES"/>
+ <command name="glDrawTexivOES"/>
+ <command name="glDrawTexxvOES"/>
+ <command name="glDrawTexfOES"/>
+ <command name="glDrawTexfvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
+ <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
+ <extension name="GL_OES_fixed_point" supported="gl|gles1">
+ <require>
+ <enum name="GL_FIXED_OES"/>
+ <command name="glAlphaFuncxOES"/>
+ <command name="glClearColorxOES"/>
+ <command name="glClearDepthxOES"/>
+ <command name="glClipPlanexOES"/>
+ <command name="glColor4xOES"/>
+ <command name="glDepthRangexOES"/>
+ <command name="glFogxOES"/>
+ <command name="glFogxvOES"/>
+ <command name="glFrustumxOES"/>
+ <command name="glGetClipPlanexOES"/>
+ <command name="glGetFixedvOES"/>
+ <command name="glGetTexEnvxvOES"/>
+ <command name="glGetTexParameterxvOES"/>
+ <command name="glLightModelxOES"/>
+ <command name="glLightModelxvOES"/>
+ <command name="glLightxOES"/>
+ <command name="glLightxvOES"/>
+ <command name="glLineWidthxOES"/>
+ <command name="glLoadMatrixxOES"/>
+ <command name="glMaterialxOES"/>
+ <command name="glMaterialxvOES"/>
+ <command name="glMultMatrixxOES"/>
+ <command name="glMultiTexCoord4xOES"/>
+ <command name="glNormal3xOES"/>
+ <command name="glOrthoxOES"/>
+ <command name="glPointParameterxvOES"/>
+ <command name="glPointSizexOES"/>
+ <command name="glPolygonOffsetxOES"/>
+ <command name="glRotatexOES"/>
+ <command name="glSampleCoverageOES"/>
+ <command name="glScalexOES"/>
+ <command name="glTexEnvxOES"/>
+ <command name="glTexEnvxvOES"/>
+ <command name="glTexParameterxOES"/>
+ <command name="glTexParameterxvOES"/>
+ <command name="glTranslatexOES"/>
+ </require>
+ <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
+ <command name="glGetLightxvOES"/>
+ <command name="glGetMaterialxvOES"/>
+ <command name="glPointParameterxOES"/>
+ <command name="glSampleCoveragexOES"/>
+ </require>
+ <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
+ <command name="glAccumxOES"/>
+ <command name="glBitmapxOES"/>
+ <command name="glBlendColorxOES"/>
+ <command name="glClearAccumxOES"/>
+ <command name="glColor3xOES"/>
+ <command name="glColor3xvOES"/>
+ <command name="glColor4xvOES"/>
+ <command name="glConvolutionParameterxOES"/>
+ <command name="glConvolutionParameterxvOES"/>
+ <command name="glEvalCoord1xOES"/>
+ <command name="glEvalCoord1xvOES"/>
+ <command name="glEvalCoord2xOES"/>
+ <command name="glEvalCoord2xvOES"/>
+ <command name="glFeedbackBufferxOES"/>
+ <command name="glGetConvolutionParameterxvOES"/>
+ <command name="glGetHistogramParameterxvOES"/>
+ <command name="glGetLightxOES"/>
+ <command name="glGetMapxvOES"/>
+ <command name="glGetMaterialxOES"/>
+ <command name="glGetPixelMapxv"/>
+ <command name="glGetTexGenxvOES"/>
+ <command name="glGetTexLevelParameterxvOES"/>
+ <command name="glIndexxOES"/>
+ <command name="glIndexxvOES"/>
+ <command name="glLoadTransposeMatrixxOES"/>
+ <command name="glMap1xOES"/>
+ <command name="glMap2xOES"/>
+ <command name="glMapGrid1xOES"/>
+ <command name="glMapGrid2xOES"/>
+ <command name="glMultTransposeMatrixxOES"/>
+ <command name="glMultiTexCoord1xOES"/>
+ <command name="glMultiTexCoord1xvOES"/>
+ <command name="glMultiTexCoord2xOES"/>
+ <command name="glMultiTexCoord2xvOES"/>
+ <command name="glMultiTexCoord3xOES"/>
+ <command name="glMultiTexCoord3xvOES"/>
+ <command name="glMultiTexCoord4xvOES"/>
+ <command name="glNormal3xvOES"/>
+ <command name="glPassThroughxOES"/>
+ <command name="glPixelMapx"/>
+ <command name="glPixelStorex"/>
+ <command name="glPixelTransferxOES"/>
+ <command name="glPixelZoomxOES"/>
+ <command name="glPrioritizeTexturesxOES"/>
+ <command name="glRasterPos2xOES"/>
+ <command name="glRasterPos2xvOES"/>
+ <command name="glRasterPos3xOES"/>
+ <command name="glRasterPos3xvOES"/>
+ <command name="glRasterPos4xOES"/>
+ <command name="glRasterPos4xvOES"/>
+ <command name="glRectxOES"/>
+ <command name="glRectxvOES"/>
+ <command name="glTexCoord1xOES"/>
+ <command name="glTexCoord1xvOES"/>
+ <command name="glTexCoord2xOES"/>
+ <command name="glTexCoord2xvOES"/>
+ <command name="glTexCoord3xOES"/>
+ <command name="glTexCoord3xvOES"/>
+ <command name="glTexCoord4xOES"/>
+ <command name="glTexCoord4xvOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glVertex2xOES"/>
+ <command name="glVertex2xvOES"/>
+ <command name="glVertex3xOES"/>
+ <command name="glVertex3xvOES"/>
+ <command name="glVertex4xOES"/>
+ <command name="glVertex4xvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_fragment_precision_high" supported="gles2">
+ <require>
+ </require>
+ </extension>
+ <extension name="GL_OES_framebuffer_object" supported="gles1">
+ <require>
+ <enum name="GL_NONE_OES"/>
+ <enum name="GL_FRAMEBUFFER_OES"/>
+ <enum name="GL_RENDERBUFFER_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
+ <enum name="GL_COLOR_ATTACHMENT0_OES"/>
+ <enum name="GL_DEPTH_ATTACHMENT_OES"/>
+ <enum name="GL_STENCIL_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
+ <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
+ <enum name="GL_RENDERBUFFER_BINDING_OES"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
+ <command name="glIsRenderbufferOES"/>
+ <command name="glBindRenderbufferOES"/>
+ <command name="glDeleteRenderbuffersOES"/>
+ <command name="glGenRenderbuffersOES"/>
+ <command name="glRenderbufferStorageOES"/>
+ <command name="glGetRenderbufferParameterivOES"/>
+ <command name="glIsFramebufferOES"/>
+ <command name="glBindFramebufferOES"/>
+ <command name="glDeleteFramebuffersOES"/>
+ <command name="glGenFramebuffersOES"/>
+ <command name="glCheckFramebufferStatusOES"/>
+ <command name="glFramebufferRenderbufferOES"/>
+ <command name="glFramebufferTexture2DOES"/>
+ <command name="glGetFramebufferAttachmentParameterivOES"/>
+ <command name="glGenerateMipmapOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_get_program_binary" supported="gles2">
+ <require>
+ <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
+ <command name="glGetProgramBinaryOES"/>
+ <command name="glProgramBinaryOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITE_ONLY_OES"/>
+ <enum name="GL_BUFFER_ACCESS_OES"/>
+ <enum name="GL_BUFFER_MAPPED_OES"/>
+ <enum name="GL_BUFFER_MAP_POINTER_OES"/>
+ <command name="glMapBufferOES"/>
+ <command name="glUnmapBufferOES"/>
+ <command name="glGetBufferPointervOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_get" supported="gles1">
+ <require>
+ <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_matrix_palette" supported="gles1">
+ <require>
+ <enum name="GL_MAX_VERTEX_UNITS_OES"/>
+ <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
+ <enum name="GL_MATRIX_PALETTE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_OES"/>
+ <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
+ <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
+ <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glCurrentPaletteMatrixOES"/>
+ <command name="glLoadPaletteFromModelViewMatrixOES"/>
+ <command name="glMatrixIndexPointerOES"/>
+ <command name="glWeightPointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
+ <require>
+ <enum name="GL_DEPTH_STENCIL_OES"/>
+ <enum name="GL_UNSIGNED_INT_24_8_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_size_array" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SIZE_ARRAY_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
+ <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
+ <command name="glPointSizePointerOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_point_sprite" supported="gles1">
+ <require>
+ <enum name="GL_POINT_SPRITE_OES"/>
+ <enum name="GL_COORD_REPLACE_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_query_matrix" supported="gl|gles1">
+ <require>
+ <command name="glQueryMatrixxOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_read_format" supported="gl|gles1">
+ <require>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ALPHA8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT16_OES"/>
+ <enum name="GL_DEPTH_COMPONENT24_OES"/>
+ <enum name="GL_DEPTH24_STENCIL8_OES"/>
+ <enum name="GL_DEPTH_COMPONENT32_OES"/>
+ <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
+ <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
+ <enum name="GL_LUMINANCE8_OES"/>
+ <enum name="GL_RGBA4_OES"/>
+ <enum name="GL_RGB5_A1_OES"/>
+ <enum name="GL_RGB565_OES"/>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ <enum name="GL_RGB10_EXT"/>
+ <enum name="GL_RGB10_A2_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+ <require>
+ <enum name="GL_RGB8_OES"/>
+ <enum name="GL_RGBA8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_sample_shading" supported="gles2">
+ <require>
+ <command name="glMinSampleShadingOES"/>
+ <enum name="GL_SAMPLE_SHADING_OES"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_sample_variables" supported="gles2"/>
+ <extension name="GL_OES_shader_image_atomic" supported="gles2"/>
+ <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
+ <require>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_single_precision" supported="gl|gles1">
+ <require>
+ <command name="glClearDepthfOES"/>
+ <command name="glClipPlanefOES"/>
+ <command name="glDepthRangefOES"/>
+ <command name="glFrustumfOES"/>
+ <command name="glGetClipPlanefOES"/>
+ <command name="glOrthofOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_standard_derivatives" supported="gles2">
+ <require>
+ <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil1" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX1_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil4" supported="gles1|gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX4_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil8" supported="gles1">
+ <require>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_stencil_wrap" supported="gles1">
+ <require>
+ <enum name="GL_INCR_WRAP_OES"/>
+ <enum name="GL_DECR_WRAP_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_surfaceless_context" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_3D" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_WRAP_R_OES"/>
+ <enum name="GL_TEXTURE_3D_OES"/>
+ <enum name="GL_TEXTURE_BINDING_3D_OES"/>
+ <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
+ <enum name="GL_SAMPLER_3D_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
+ <command name="glTexImage3DOES"/>
+ <command name="glTexSubImage3DOES"/>
+ <command name="glCopyTexSubImage3DOES"/>
+ <command name="glCompressedTexImage3DOES"/>
+ <command name="glCompressedTexSubImage3DOES"/>
+ <command name="glFramebufferTexture3DOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_cube_map" supported="gles1">
+ <require>
+ <enum name="GL_NORMAL_MAP_OES"/>
+ <enum name="GL_REFLECTION_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
+ <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
+ <enum name="GL_TEXTURE_GEN_MODE_OES"/>
+ <enum name="GL_TEXTURE_GEN_STR_OES"/>
+ <command name="glTexGenfOES"/>
+ <command name="glTexGenfvOES"/>
+ <command name="glTexGeniOES"/>
+ <command name="glTexGenivOES"/>
+ <command name="glTexGenxOES"/>
+ <command name="glTexGenxvOES"/>
+ <command name="glGetTexGenfvOES"/>
+ <command name="glGetTexGenivOES"/>
+ <command name="glGetTexGenxvOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
+ <extension name="GL_OES_texture_float" supported="gles2">
+ <require>
+ <enum name="GL_FLOAT"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_float_linear" supported="gles2"/>
+ <extension name="GL_OES_texture_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
+ <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
+ <require>
+ <enum name="GL_MIRRORED_REPEAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_npot" supported="gles2"/>
+ <extension name="GL_OES_texture_stencil8" supported="gles2">
+ <require>
+ <enum name="GL_STENCIL_INDEX_OES"/>
+ <enum name="GL_STENCIL_INDEX8_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
+ <require>
+ <command name="glTexStorage3DMultisampleOES"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
+ <require>
+ <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
+ <command name="glBindVertexArrayOES"/>
+ <command name="glDeleteVertexArraysOES"/>
+ <command name="glGenVertexArraysOES"/>
+ <command name="glIsVertexArrayOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_half_float" supported="gles2">
+ <require>
+ <enum name="GL_HALF_FLOAT_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
+ <require>
+ <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
+ <enum name="GL_INT_10_10_10_2_OES"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_OML"/>
+ <enum name="GL_INTERLACE_READ_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_OML"/>
+ <enum name="GL_UNPACK_RESAMPLE_OML"/>
+ <enum name="GL_RESAMPLE_REPLICATE_OML"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
+ <enum name="GL_RESAMPLE_AVERAGE_OML"/>
+ <enum name="GL_RESAMPLE_DECIMATE_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_OML_subsample" supported="gl">
+ <require>
+ <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
+ <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_misc_hints" supported="gl">
+ <require>
+ <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
+ <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
+ <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
+ <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
+ <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
+ <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
+ <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
+ <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
+ <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
+ <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
+ <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
+ <enum name="GL_CLIP_NEAR_HINT_PGI"/>
+ <enum name="GL_CLIP_FAR_HINT_PGI"/>
+ <enum name="GL_WIDE_LINE_HINT_PGI"/>
+ <enum name="GL_BACK_NORMALS_HINT_PGI"/>
+ <command name="glHintPGI"/>
+ </require>
+ </extension>
+ <extension name="GL_PGI_vertex_hints" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_DATA_HINT_PGI"/>
+ <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
+ <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
+ <enum name="GL_MAX_VERTEX_HINT_PGI"/>
+ <enum name="GL_COLOR3_BIT_PGI"/>
+ <enum name="GL_COLOR4_BIT_PGI"/>
+ <enum name="GL_EDGEFLAG_BIT_PGI"/>
+ <enum name="GL_INDEX_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
+ <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
+ <enum name="GL_MAT_EMISSION_BIT_PGI"/>
+ <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
+ <enum name="GL_MAT_SHININESS_BIT_PGI"/>
+ <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
+ <enum name="GL_NORMAL_BIT_PGI"/>
+ <enum name="GL_TEXCOORD1_BIT_PGI"/>
+ <enum name="GL_TEXCOORD2_BIT_PGI"/>
+ <enum name="GL_TEXCOORD3_BIT_PGI"/>
+ <enum name="GL_TEXCOORD4_BIT_PGI"/>
+ <enum name="GL_VERTEX23_BIT_PGI"/>
+ <enum name="GL_VERTEX4_BIT_PGI"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_alpha_test" supported="gles2">
+ <require>
+ <enum name="GL_ALPHA_TEST_QCOM"/>
+ <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
+ <enum name="GL_ALPHA_TEST_REF_QCOM"/>
+ <command name="glAlphaFuncQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_binning_control" supported="gles2">
+ <require>
+ <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
+ <enum name="GL_CPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_GPU_OPTIMIZED_QCOM"/>
+ <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
+ <require>
+ <command name="glGetDriverControlsQCOM"/>
+ <command name="glGetDriverControlStringQCOM"/>
+ <command name="glEnableDriverControlQCOM"/>
+ <command name="glDisableDriverControlQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
+ <require>
+ <enum name="GL_TEXTURE_WIDTH_QCOM"/>
+ <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
+ <enum name="GL_TEXTURE_DEPTH_QCOM"/>
+ <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_FORMAT_QCOM"/>
+ <enum name="GL_TEXTURE_TYPE_QCOM"/>
+ <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
+ <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
+ <enum name="GL_TEXTURE_TARGET_QCOM"/>
+ <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
+ <enum name="GL_STATE_RESTORE"/>
+ <command name="glExtGetTexturesQCOM"/>
+ <command name="glExtGetBuffersQCOM"/>
+ <command name="glExtGetRenderbuffersQCOM"/>
+ <command name="glExtGetFramebuffersQCOM"/>
+ <command name="glExtGetTexLevelParameterivQCOM"/>
+ <command name="glExtTexObjectStateOverrideiQCOM"/>
+ <command name="glExtGetTexSubImageQCOM"/>
+ <command name="glExtGetBufferPointervQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
+ <require>
+ <command name="glExtGetShadersQCOM"/>
+ <command name="glExtGetProgramsQCOM"/>
+ <command name="glExtIsProgramBinaryQCOM"/>
+ <command name="glExtGetProgramBinarySourceQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
+ <require>
+ <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
+ <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
+ <command name="glStartTilingQCOM"/>
+ <command name="glEndTilingQCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
+ <require>
+ <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
+ </require>
+ </extension>
+ <extension name="GL_REND_screen_coordinates" supported="gl">
+ <require>
+ <enum name="GL_SCREEN_COORDINATES_REND"/>
+ <enum name="GL_INVERTED_SCREEN_W_REND"/>
+ </require>
+ </extension>
+ <extension name="GL_S3_s3tc" supported="gl">
+ <require>
+ <enum name="GL_RGB_S3TC"/>
+ <enum name="GL_RGB4_S3TC"/>
+ <enum name="GL_RGBA_S3TC"/>
+ <enum name="GL_RGBA4_S3TC"/>
+ <enum name="GL_RGBA_DXT5_S3TC"/>
+ <enum name="GL_RGBA4_DXT5_S3TC"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_detail_texture" supported="gl">
+ <require>
+ <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
+ <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glDetailTexFuncSGIS"/>
+ <command name="glGetDetailTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_fog_function" supported="gl">
+ <require>
+ <enum name="GL_FOG_FUNC_SGIS"/>
+ <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
+ <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
+ <command name="glFogFuncSGIS"/>
+ <command name="glGetFogFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_generate_mipmap" supported="gl">
+ <require>
+ <enum name="GL_GENERATE_MIPMAP_SGIS"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_SGIS"/>
+ <enum name="GL_1PASS_SGIS"/>
+ <enum name="GL_2PASS_0_SGIS"/>
+ <enum name="GL_2PASS_1_SGIS"/>
+ <enum name="GL_4PASS_0_SGIS"/>
+ <enum name="GL_4PASS_1_SGIS"/>
+ <enum name="GL_4PASS_2_SGIS"/>
+ <enum name="GL_4PASS_3_SGIS"/>
+ <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
+ <enum name="GL_SAMPLES_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
+ <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
+ <enum name="GL_SAMPLE_PATTERN_SGIS"/>
+ <command name="glSampleMaskSGIS"/>
+ <command name="glSamplePatternSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEXTURE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
+ <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
+ <command name="glPixelTexGenParameteriSGIS"/>
+ <command name="glPixelTexGenParameterivSGIS"/>
+ <command name="glPixelTexGenParameterfSGIS"/>
+ <command name="glPixelTexGenParameterfvSGIS"/>
+ <command name="glGetPixelTexGenParameterivSGIS"/>
+ <command name="glGetPixelTexGenParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_line_texgen" supported="gl">
+ <require>
+ <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
+ <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
+ <enum name="GL_EYE_POINT_SGIS"/>
+ <enum name="GL_OBJECT_POINT_SGIS"/>
+ <enum name="GL_EYE_LINE_SGIS"/>
+ <enum name="GL_OBJECT_LINE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_point_parameters" supported="gl">
+ <require>
+ <enum name="GL_POINT_SIZE_MIN_SGIS"/>
+ <enum name="GL_POINT_SIZE_MAX_SGIS"/>
+ <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
+ <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
+ <command name="glPointParameterfSGIS"/>
+ <command name="glPointParameterfvSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_sharpen_texture" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_SHARPEN_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
+ <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
+ <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
+ <command name="glSharpenTexFuncSGIS"/>
+ <command name="glGetSharpenTexFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture4D" supported="gl">
+ <require>
+ <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
+ <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
+ <enum name="GL_TEXTURE_4D_SGIS"/>
+ <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
+ <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
+ <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
+ <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
+ <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
+ <command name="glTexImage4DSGIS"/>
+ <command name="glTexSubImage4DSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_border_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_color_mask" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
+ <command name="glTextureColorMaskSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
+ <require>
+ <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_filter4" supported="gl">
+ <require>
+ <enum name="GL_FILTER4_SGIS"/>
+ <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
+ <command name="glGetTexFilterFuncSGIS"/>
+ <command name="glTexFilterFuncSGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_lod" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
+ <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
+ <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIS_texture_select" supported="gl">
+ <require>
+ <enum name="GL_DUAL_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_ALPHA8_SGIS"/>
+ <enum name="GL_DUAL_ALPHA12_SGIS"/>
+ <enum name="GL_DUAL_ALPHA16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY4_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY12_SGIS"/>
+ <enum name="GL_DUAL_INTENSITY16_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
+ <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_ALPHA4_SGIS"/>
+ <enum name="GL_QUAD_ALPHA8_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
+ <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY4_SGIS"/>
+ <enum name="GL_QUAD_INTENSITY8_SGIS"/>
+ <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
+ <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_MARKER_SGIX"/>
+ <command name="glAsyncMarkerSGIX"/>
+ <command name="glFinishAsyncSGIX"/>
+ <command name="glPollAsyncSGIX"/>
+ <command name="glGenAsyncMarkersSGIX"/>
+ <command name="glDeleteAsyncMarkersSGIX"/>
+ <command name="glIsAsyncMarkerSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_histogram" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
+ <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_async_pixel" supported="gl">
+ <require>
+ <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
+ <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
+ <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
+ <require>
+ <enum name="GL_ALPHA_MIN_SGIX"/>
+ <enum name="GL_ALPHA_MAX_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
+ <require>
+ <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_clipmap" supported="gl">
+ <require>
+ <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
+ <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
+ <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
+ <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
+ <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_convolution_accuracy" supported="gl">
+ <require>
+ <enum name="GL_CONVOLUTION_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
+ <extension name="GL_SGIX_depth_texture" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
+ <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_flush_raster" supported="gl">
+ <require>
+ <command name="glFlushRasterSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fog_offset" supported="gl">
+ <require>
+ <enum name="GL_FOG_OFFSET_SGIX"/>
+ <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
+ <require>
+ <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
+ <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
+ <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
+ <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
+ <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
+ <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
+ <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
+ <command name="glFragmentColorMaterialSGIX"/>
+ <command name="glFragmentLightfSGIX"/>
+ <command name="glFragmentLightfvSGIX"/>
+ <command name="glFragmentLightiSGIX"/>
+ <command name="glFragmentLightivSGIX"/>
+ <command name="glFragmentLightModelfSGIX"/>
+ <command name="glFragmentLightModelfvSGIX"/>
+ <command name="glFragmentLightModeliSGIX"/>
+ <command name="glFragmentLightModelivSGIX"/>
+ <command name="glFragmentMaterialfSGIX"/>
+ <command name="glFragmentMaterialfvSGIX"/>
+ <command name="glFragmentMaterialiSGIX"/>
+ <command name="glFragmentMaterialivSGIX"/>
+ <command name="glGetFragmentLightfvSGIX"/>
+ <command name="glGetFragmentLightivSGIX"/>
+ <command name="glGetFragmentMaterialfvSGIX"/>
+ <command name="glGetFragmentMaterialivSGIX"/>
+ <command name="glLightEnviSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_framezoom" supported="gl">
+ <require>
+ <enum name="GL_FRAMEZOOM_SGIX"/>
+ <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
+ <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
+ <command name="glFrameZoomSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_igloo_interface" supported="gl">
+ <require>
+ <command name="glIglooInterfaceSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_instruments" supported="gl">
+ <require>
+ <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
+ <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
+ <command name="glGetInstrumentsSGIX"/>
+ <command name="glInstrumentsBufferSGIX"/>
+ <command name="glPollInstrumentsSGIX"/>
+ <command name="glReadInstrumentsSGIX"/>
+ <command name="glStartInstrumentsSGIX"/>
+ <command name="glStopInstrumentsSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_interlace" supported="gl">
+ <require>
+ <enum name="GL_INTERLACE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ir_instrument1" supported="gl">
+ <require>
+ <enum name="GL_IR_INSTRUMENT1_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_list_priority" supported="gl">
+ <require>
+ <enum name="GL_LIST_PRIORITY_SGIX"/>
+ <command name="glGetListParameterfvSGIX"/>
+ <command name="glGetListParameterivSGIX"/>
+ <command name="glListParameterfSGIX"/>
+ <command name="glListParameterfvSGIX"/>
+ <command name="glListParameteriSGIX"/>
+ <command name="glListParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_texture" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
+ <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
+ <command name="glPixelTexGenSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_pixel_tiles" supported="gl">
+ <require>
+ <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
+ <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
+ <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_polynomial_ffd" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
+ <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
+ <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
+ <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
+ <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
+ <command name="glDeformationMap3dSGIX"/>
+ <command name="glDeformationMap3fSGIX"/>
+ <command name="glDeformSGIX"/>
+ <command name="glLoadIdentityDeformationMapSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_reference_plane" supported="gl">
+ <require>
+ <enum name="GL_REFERENCE_PLANE_SGIX"/>
+ <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
+ <command name="glReferencePlaneSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_resample" supported="gl">
+ <require>
+ <enum name="GL_PACK_RESAMPLE_SGIX"/>
+ <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
+ <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
+ <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
+ <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_scalebias_hint" supported="gl">
+ <require>
+ <enum name="GL_SCALEBIAS_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COMPARE_SGIX"/>
+ <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
+ <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
+ <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_shadow_ambient" supported="gl">
+ <require>
+ <enum name="GL_SHADOW_AMBIENT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_sprite" supported="gl">
+ <require>
+ <enum name="GL_SPRITE_SGIX"/>
+ <enum name="GL_SPRITE_MODE_SGIX"/>
+ <enum name="GL_SPRITE_AXIS_SGIX"/>
+ <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
+ <enum name="GL_SPRITE_AXIAL_SGIX"/>
+ <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
+ <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
+ <command name="glSpriteParameterfSGIX"/>
+ <command name="glSpriteParameterfvSGIX"/>
+ <command name="glSpriteParameteriSGIX"/>
+ <command name="glSpriteParameterivSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_subsample" supported="gl">
+ <require>
+ <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
+ <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
+ <require>
+ <command name="glTagSampleBufferSGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_add_env" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
+ <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_lod_bias" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
+ <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_texture_scale_bias" supported="gl">
+ <require>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
+ <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_vertex_preclip" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_PRECLIP_SGIX"/>
+ <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_422_SGIX"/>
+ <enum name="GL_YCRCB_444_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
+ <extension name="GL_SGIX_ycrcba" supported="gl">
+ <require>
+ <enum name="GL_YCRCB_SGIX"/>
+ <enum name="GL_YCRCBA_SGIX"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_matrix" supported="gl">
+ <require>
+ <enum name="GL_COLOR_MATRIX_SGI"/>
+ <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_color_table" supported="gl">
+ <require>
+ <enum name="GL_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
+ <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
+ <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
+ <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
+ <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
+ <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
+ <command name="glColorTableSGI"/>
+ <command name="glColorTableParameterfvSGI"/>
+ <command name="glColorTableParameterivSGI"/>
+ <command name="glCopyColorTableSGI"/>
+ <command name="glGetColorTableSGI"/>
+ <command name="glGetColorTableParameterfvSGI"/>
+ <command name="glGetColorTableParameterivSGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SGI_texture_color_table" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
+ <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
+ </require>
+ </extension>
+ <extension name="GL_SUNX_constant_data" supported="gl">
+ <require>
+ <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
+ <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
+ <command name="glFinishTextureSUNX"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_convolution_border_modes" supported="gl">
+ <require>
+ <enum name="GL_WRAP_BORDER_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_global_alpha" supported="gl">
+ <require>
+ <enum name="GL_GLOBAL_ALPHA_SUN"/>
+ <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
+ <command name="glGlobalAlphaFactorbSUN"/>
+ <command name="glGlobalAlphaFactorsSUN"/>
+ <command name="glGlobalAlphaFactoriSUN"/>
+ <command name="glGlobalAlphaFactorfSUN"/>
+ <command name="glGlobalAlphaFactordSUN"/>
+ <command name="glGlobalAlphaFactorubSUN"/>
+ <command name="glGlobalAlphaFactorusSUN"/>
+ <command name="glGlobalAlphaFactoruiSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_mesh_array" supported="gl">
+ <require>
+ <enum name="GL_QUAD_MESH_SUN"/>
+ <enum name="GL_TRIANGLE_MESH_SUN"/>
+ <command name="glDrawMeshArraysSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_slice_accum" supported="gl">
+ <require>
+ <enum name="GL_SLICE_ACCUM_SUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_triangle_list" supported="gl">
+ <require>
+ <enum name="GL_RESTART_SUN"/>
+ <enum name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum name="GL_REPLACE_OLDEST_SUN"/>
+ <enum name="GL_TRIANGLE_LIST_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
+ <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
+ <enum name="GL_R1UI_V3F_SUN"/>
+ <enum name="GL_R1UI_C4UB_V3F_SUN"/>
+ <enum name="GL_R1UI_C3F_V3F_SUN"/>
+ <enum name="GL_R1UI_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
+ <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
+ <command name="glReplacementCodeuiSUN"/>
+ <command name="glReplacementCodeusSUN"/>
+ <command name="glReplacementCodeubSUN"/>
+ <command name="glReplacementCodeuivSUN"/>
+ <command name="glReplacementCodeusvSUN"/>
+ <command name="glReplacementCodeubvSUN"/>
+ <command name="glReplacementCodePointerSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_SUN_vertex" supported="gl">
+ <require>
+ <command name="glColor4ubVertex2fSUN"/>
+ <command name="glColor4ubVertex2fvSUN"/>
+ <command name="glColor4ubVertex3fSUN"/>
+ <command name="glColor4ubVertex3fvSUN"/>
+ <command name="glColor3fVertex3fSUN"/>
+ <command name="glColor3fVertex3fvSUN"/>
+ <command name="glNormal3fVertex3fSUN"/>
+ <command name="glNormal3fVertex3fvSUN"/>
+ <command name="glColor4fNormal3fVertex3fSUN"/>
+ <command name="glColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fVertex3fSUN"/>
+ <command name="glTexCoord2fVertex3fvSUN"/>
+ <command name="glTexCoord4fVertex4fSUN"/>
+ <command name="glTexCoord4fVertex4fvSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fSUN"/>
+ <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor3fVertex3fvSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
+ <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
+ <command name="glReplacementCodeuiVertex3fSUN"/>
+ <command name="glReplacementCodeuiVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
+ <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
+ </require>
+ </extension>
+ <extension name="GL_VIV_shader_binary" supported="gles2">
+ <require>
+ <enum name="GL_SHADER_BINARY_VIV"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_phong_shading" supported="gl">
+ <require>
+ <enum name="GL_PHONG_WIN"/>
+ <enum name="GL_PHONG_HINT_WIN"/>
+ </require>
+ </extension>
+ <extension name="GL_WIN_specular_fog" supported="gl">
+ <require>
+ <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
+ </require>
+ </extension>
+ </extensions>
+</registry>
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/main.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/main.go
new file mode 100644
index 000000000..e92e861f7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/main.go
@@ -0,0 +1,1283 @@
+package main
+
+import (
+ "bufio"
+ "bytes"
+ "encoding/xml"
+ "flag"
+ "fmt"
+ "go/format"
+ "go/token"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "regexp"
+ "strconv"
+ "strings"
+ "text/template"
+)
+
+type Header struct {
+ Class string
+ Const []Const
+ Func []Func
+ Type []Type
+
+ FeatureFlags []Const
+
+ GLVersionName string
+ GLVersionLabel string
+}
+
+type Const struct {
+ Name string
+ Value string
+ Heading string
+ Comment string
+ LineBlock int
+ Disabled bool
+
+ GoName string
+}
+
+type Func struct {
+ Name string
+ Type string
+ Addr int
+ Param []Param
+
+ GoName string
+ GoType string
+ DocName string
+
+ Missing bool
+}
+
+type Param struct {
+ Name string
+ Type string
+ Addr int
+ Array int
+ Const bool
+
+ GoName string
+ GoNameOrig string
+ GoType string
+}
+
+type Type struct {
+ Name string
+ Type string
+ Comment string
+
+ GoName string
+}
+
+type glVersion struct {
+ api, number, profile string
+}
+
+var glVersions = []glVersion{
+ {"gl", "1.0", ""},
+ {"gl", "1.1", ""},
+ {"gl", "1.2", ""},
+ {"gl", "1.3", ""},
+ {"gl", "1.4", ""},
+ {"gl", "1.5", ""},
+ {"gl", "2.0", ""},
+ {"gl", "2.1", ""},
+ {"gl", "3.0", ""},
+ {"gl", "3.1", ""},
+ {"gl", "3.2", "core"},
+ {"gl", "3.2", "compatibility"},
+ {"gl", "3.3", "core"},
+ {"gl", "3.3", "compatibility"},
+ {"gl", "4.0", "core"},
+ {"gl", "4.0", "compatibility"},
+ {"gl", "4.1", "core"},
+ {"gl", "4.1", "compatibility"},
+ {"gl", "4.2", "core"},
+ {"gl", "4.2", "compatibility"},
+ {"gl", "4.3", "core"},
+ {"gl", "4.3", "compatibility"},
+ {"gles2", "2.0", ""},
+}
+
+func (v glVersion) name() string {
+ if v.api == "gles2" {
+ return "ES2"
+ }
+ return v.number
+}
+
+func (v glVersion) label() string {
+ if v.api == "gles2" {
+ return "es2"
+ }
+ name := strings.Replace(v.number, ".", "_", -1)
+ if v.profile == "compatibility" {
+ return name + "compat"
+ }
+ return name + v.profile
+}
+
+func (v glVersion) qtheader() string {
+ if v.api == "gles2" {
+ return "qopenglfunctions.h"
+ }
+ s := "qopenglfunctions_" + strings.Replace(v.number, ".", "_", -1)
+ if v.profile != "" {
+ s += "_" + v.profile
+ }
+ return s + ".h"
+}
+
+func main() {
+ flag.Parse()
+ args := flag.Args()
+ if len(args) != 2 {
+ fmt.Fprintf(os.Stderr, "usage: gengl <qt base include path> <output base path>\n")
+ os.Exit(1)
+ }
+ if err := run(args[0], args[1]); err != nil {
+ fmt.Fprintf(os.Stderr, "error: %v\n", err)
+ os.Exit(1)
+ }
+}
+
+func dirnames(path string) ([]string, error) {
+ dir, err := os.Open(path)
+ if err != nil {
+ return nil, err
+ }
+ list, err := dir.Readdirnames(0)
+ dir.Close()
+ return list, err
+}
+
+func parseQtHeader(filename string) (*Header, error) {
+ classData, err := ioutil.ReadFile(filename)
+ if err != nil {
+ return nil, fmt.Errorf("cannot read qt header file: %v", err)
+ }
+ var header Header
+ err = parseQt(string(classData), &header)
+ if err != nil {
+ return nil, err
+ }
+ return &header, nil
+}
+
+func borrowFuncs(header *Header, filename string) error {
+ bheader, err := parseQtHeader(filename)
+ if err != nil {
+ return err
+ }
+
+ seen := make(map[string]bool)
+ for _, f := range header.Func {
+ seen[f.Name] = true
+ }
+ for _, f := range bheader.Func {
+ if !seen[f.Name] {
+ f.Missing = true
+ header.Func = append(header.Func, f)
+ }
+ }
+ return nil
+}
+
+func run(qtdir, outdir string) error {
+ consts, err := parseConsts("gl.xml")
+ if err != nil {
+ return err
+ }
+
+ for _, glVersion := range glVersions {
+ header, err := parseQtHeader(filepath.Join(qtdir, "QtGui", glVersion.qtheader()))
+ if err != nil {
+ return err
+ }
+
+ header.GLVersionLabel = glVersion.label()
+ header.GLVersionName = glVersion.name()
+ header.Const = consts[glVersion]
+
+ if glVersion.api == "gles2" {
+ // Qt < 5.3 misses several ES2 entries in QOpenGLFunctions. As a workaround,
+ // find the missing entries from the pure ES2 class and use them directly.
+ err := borrowFuncs(header, filepath.Join(qtdir, "QtGui", "qopenglfunctions_es2.h"))
+ if err != nil {
+ return err
+ }
+ }
+
+ err = prepareHeader(header)
+ if err != nil {
+ return err
+ }
+
+ fileContent := make(map[string][]byte)
+ for _, pkgFile := range packageFiles {
+ var buf bytes.Buffer
+ err = pkgFile.Template.Execute(&buf, header)
+ if err != nil {
+ return fmt.Errorf("cannot execute template: %v", err)
+ }
+ data := buf.Bytes()
+ if strings.HasSuffix(pkgFile.Name, ".go") {
+ newdata, err := format.Source(data)
+ if err != nil {
+ return fmt.Errorf("\n%s\ncannot format generated Go code: %v\n", data, err)
+ }
+ data = newdata
+ }
+ fileContent[pkgFile.Name] = data
+ }
+
+ glDir := filepath.Join(outdir, strings.Replace(header.GLVersionLabel, "_", ".", -1))
+ err = os.MkdirAll(glDir, 0755)
+ if err != nil {
+ return fmt.Errorf("cannot make package directory at %s: %v", glDir, err)
+ }
+ oldNames, err := dirnames(glDir)
+ if err != nil {
+ return fmt.Errorf("cannot list contents of directory %s: %v", glDir, err)
+ }
+ for _, oldName := range oldNames {
+ oldPath := filepath.Join(glDir, oldName)
+ if err := os.Remove(oldPath); err != nil {
+ return fmt.Errorf("cannot remove previous file in %s: %v", glDir, err)
+ }
+ }
+ for name, data := range fileContent {
+ err = ioutil.WriteFile(filepath.Join(glDir, name), data, 0644)
+ if err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
+
+type glRegistry struct {
+ Enums []glEnum `xml:"enums>enum"`
+ Groups []glGroup `xml:"groups>group"`
+ Features []glFeature `xml:"feature"`
+}
+
+type glFeature struct {
+ API string `xml:"api,attr"`
+ Number string `xml:"number,attr"`
+ Requires []glChange `xml:"require"`
+ Removes []glChange `xml:"remove"`
+}
+
+type glChange struct {
+ Profile string `xml:"profile,attr"`
+ Enums []glEnum `xml:"enum"`
+}
+
+type glGroup struct {
+ Name string `xml:"name,attr"`
+ Enums []glEnum `xml:"enum"`
+}
+
+type glEnum struct {
+ API string `xml:"api,attr"`
+ Name string `xml:"name,attr"`
+ Value string `xml:"value,attr"`
+}
+
+type groupTweak struct {
+ group string
+ rename string
+ replace []string
+ append []string
+ reorder bool
+}
+
+var groupTweaks = []groupTweak{{
+ group: "Boolean",
+ reorder: true,
+ append: []string{"GL_NONE"},
+}, {
+ group: "DataType",
+ reorder: true,
+ replace: []string{
+ "GL_BYTE",
+ "GL_UNSIGNED_BYTE",
+ "GL_SHORT",
+ "GL_UNSIGNED_SHORT",
+ "GL_INT",
+ "GL_UNSIGNED_INT",
+ "GL_FLOAT",
+ "GL_2_BYTES",
+ "GL_2_BYTES_NV",
+ "GL_3_BYTES",
+ "GL_3_BYTES_NV",
+ "GL_4_BYTES",
+ "GL_4_BYTES_NV",
+ "GL_DOUBLE",
+ "GL_DOUBLE_EXT",
+ "GL_HALF_FLOAT",
+ "GL_HALF_FLOAT_ARB",
+ "GL_HALF_FLOAT_NV",
+ "GL_HALF_APPLE",
+ "GL_FIXED",
+ "GL_FIXED_OES",
+ "GL_INT64_NV",
+ "GL_UNSIGNED_INT64_ARB",
+ "GL_UNSIGNED_INT64_NV",
+ },
+}, {
+ group: "BlendingFactorSrc",
+ replace: []string{
+ "GL_CONSTANT_ALPHA_EXT",
+ "GL_CONSTANT_COLOR_EXT",
+ "GL_DST_ALPHA",
+ "GL_DST_COLOR",
+ "GL_ONE",
+ "GL_ONE_MINUS_DST_ALPHA",
+ "GL_ONE_MINUS_DST_COLOR",
+ "GL_ONE_MINUS_SRC_ALPHA",
+ "GL_ONE_MINUS_SRC_COLOR",
+ "GL_SRC_ALPHA",
+ "GL_SRC_COLOR",
+ "GL_SRC_ALPHA_SATURATE",
+ "GL_ZERO",
+ },
+}, {
+ group: "AttribMask",
+ append: []string{
+ "GL_COVERAGE_BUFFER_BIT_NV",
+ },
+}}
+
+func tweakGroups(groups []glGroup) {
+ tweaks := make(map[string]groupTweak)
+ reorder := make(map[string]int)
+ top := 0
+ for _, tweak := range groupTweaks {
+ tweaks[tweak.group] = tweak
+ if tweak.reorder {
+ reorder[tweak.group] = top
+ top++
+ }
+ }
+
+ // Take reordered groups out, leaving space at the start.
+ stash := make([]glGroup, top)
+ for i, group := range groups {
+ newi, ok := reorder[group.Name]
+ if !ok {
+ continue
+ }
+ stash[newi] = group
+ copy(groups[1:i+1], groups[0:i])
+ }
+ // Put reordered groups back, in the proper order.
+ copy(groups, stash)
+
+ for i, group := range groups {
+ tweak, ok := tweaks[group.Name]
+ if !ok {
+ continue
+ }
+ if tweak.rename != "" {
+ group.Name = tweak.rename
+ }
+ if tweak.replace != nil {
+ group.Enums = group.Enums[:0]
+ for _, name := range tweak.replace {
+ group.Enums = append(group.Enums, glEnum{Name: name})
+ }
+ }
+ if tweak.append != nil {
+ for _, name := range tweak.append {
+ group.Enums = append(group.Enums, glEnum{Name: name})
+ }
+ }
+ groups[i] = group
+ }
+}
+
+func parseConsts(filename string) (map[glVersion][]Const, error) {
+ f, err := os.Open(filename)
+ if err != nil {
+ return nil, fmt.Errorf("cannot open %s: %v", filename, err)
+ }
+ defer f.Close()
+
+ var registry glRegistry
+ err = xml.NewDecoder(f).Decode(&registry)
+ if err != nil {
+ return nil, fmt.Errorf("cannot parse %s: %v", filename, err)
+ }
+
+ var all = make(map[glVersion]map[string]bool)
+ var last = make(map[string]map[string]bool)
+ for _, feature := range registry.Features {
+ for _, profile := range []string{"", "core", "compatibility"} {
+ required := make(map[string]bool)
+ for name := range last[feature.API+":"+profile] {
+ required[name] = true
+ }
+ if profile != "" {
+ for name := range last[feature.API+":"] {
+ required[name] = true
+ }
+ }
+
+ for _, require := range feature.Requires {
+ if require.Profile == profile || require.Profile == "" {
+ for _, enum := range require.Enums {
+ required[enum.Name] = true
+ }
+ }
+ }
+ for _, remove := range feature.Removes {
+ if remove.Profile == profile || remove.Profile == "" {
+ for _, enum := range remove.Enums {
+ delete(required, enum.Name)
+ }
+ }
+ }
+
+ all[glVersion{feature.API, feature.Number, profile}] = required
+ last[feature.API+":"+profile] = required
+ }
+ }
+
+ // Enums in groups and requires/removes have no values.
+ enums := make(map[string]glEnum)
+ for _, enum := range registry.Enums {
+ enums[enum.Name] = enum
+ }
+
+ tweakGroups(registry.Groups)
+
+ consts := make(map[glVersion][]Const)
+ for _, glVersion := range glVersions {
+ var required = all[glVersion]
+ var done = make(map[string]bool)
+ var lineblock = 0
+ var vconsts []Const
+ for _, group := range registry.Groups {
+ for _, enum := range group.Enums {
+ if required[enum.Name] && !done[enum.Name] {
+ done[enum.Name] = true
+ c := Const{
+ Name: enum.Name,
+ Value: enums[enum.Name].Value,
+ LineBlock: lineblock,
+ }
+ vconsts = append(vconsts, c)
+ }
+ }
+ lineblock++
+ }
+ // Everything else not found in groups.
+ for _, enum := range registry.Enums {
+ if required[enum.Name] && !done[enum.Name] {
+ done[enum.Name] = true
+ c := Const{
+ Name: enum.Name,
+ Value: enum.Value,
+ LineBlock: lineblock,
+ }
+ vconsts = append(vconsts, c)
+ }
+ }
+ consts[glVersion] = vconsts
+ }
+ // Version 1.0 has no enums. Copy from 1.1.
+ consts[glVersion{"gl", "1.0", ""}] = consts[glVersion{"gl", "1.1", ""}]
+ return consts, nil
+}
+
+func prepareHeader(header *Header) error {
+ funcNameDocCount := make(map[string]int)
+
+ for fi, f := range header.Func {
+ docPrefix := funcNameDocPrefix(f.Name)
+ if docPrefix != f.Name {
+ funcNameDocCount[docPrefix]++
+ }
+ if !strings.HasPrefix(f.Name, "gl") || len(f.Name) < 3 {
+ panic("unexpected C function name: " + f.Name)
+ }
+ f.GoName = f.Name[2:]
+ if f.Type == "int" {
+ // Some consistency. It's in a gl* function after all.
+ f.Type = "GLint"
+ }
+ if f.Type != "void" {
+ f.GoType = goTypeName(f.Type)
+ }
+ tweaks := funcTweaks[f.GoName]
+ if tweaks.result != "" {
+ f.GoType = tweaks.result
+ }
+ for pi := range f.Param {
+ f.Param[pi] = prepareParam(f, pi)
+ }
+ header.Func[fi] = f
+ }
+
+ for fi, f := range header.Func {
+ prefix := funcNameDocPrefix(f.Name)
+ if funcNameDocCount[prefix] > 1 {
+ f.DocName = prefix
+ } else {
+ f.DocName = f.Name
+ }
+ header.Func[fi] = f
+ }
+
+ for ti, t := range header.Type {
+ t.GoName = goTypeName(t.Name)
+ header.Type[ti] = t
+ }
+
+ for ci, c := range header.Const {
+ if !strings.HasPrefix(c.Name, "GL") || len(c.Name) < 3 {
+ panic("unexpected C define name: " + c.Name)
+ }
+ if c.Name[3] >= '0' && c.Name[3] <= '9' {
+ c.GoName = "N" + c.Name[3:]
+ } else {
+ c.GoName = c.Name[3:]
+ }
+ header.Const[ci] = c
+ }
+
+ return nil
+}
+
+func goTypeName(ctypeName string) string {
+ // These types carry very little meaning, so it's more
+ // convenient to have their native counterparts instead.
+ switch ctypeName {
+ case "GLboolean":
+ return "bool"
+ case "GLbyte", "GLchar":
+ return "byte"
+ case "GLubyte":
+ return "uint8"
+ case "GLshort":
+ return "int16"
+ case "GLushort":
+ return "uint16"
+ case "GLint", "GLsizei":
+ return "int32"
+ case "GLuint":
+ return "uint32"
+ case "GLint64":
+ return "int64"
+ case "GLuint64":
+ return "uint64"
+ case "GLintptr", "GLsizeiptr":
+ return "int"
+ case "GLuintptr":
+ return "uintptr"
+ case "GLfloat":
+ return "float32"
+ case "GLdouble":
+ return "float64"
+ }
+ if !strings.HasPrefix(ctypeName, "GL") || len(ctypeName) < 3 {
+ panic("unexpected C type name: " + ctypeName)
+ }
+ return "glbase." + string(ctypeName[2]-('a'-'A')) + ctypeName[3:]
+}
+
+func prepareParam(f Func, pi int) Param {
+ p := f.Param[pi]
+
+ // Qt seems to have gratuitously changed some names.
+ if name, ok := paramNameFixes[p.Name]; ok {
+ p.Name = name
+ }
+ if pi > 0 && strings.HasPrefix(f.GoName, "Uniform") && p.Name != "count" && p.Name != "transpose" {
+ if strings.HasSuffix(f.GoName, "v") {
+ p.Name = "value"
+ } else if f.Param[1].Name == "count" {
+ p.Name = "v" + string('0' + pi-2)
+ } else {
+ p.Name = "v" + string('0' + pi-1)
+ }
+ }
+
+ // Other names conflict with Go keywords.
+ switch p.Name {
+ case "type", "func", "map", "string":
+ p.GoName = "gl" + p.Name
+ default:
+ if token.Lookup(p.Name) != token.IDENT {
+ p.GoName = p.Name + "_"
+ } else {
+ p.GoName = p.Name
+ }
+ }
+
+ // Some consistency. Those are a gl* function after all.
+ switch p.Type {
+ case "void":
+ p.Type = "GLvoid"
+ case "char":
+ p.Type = "GLchar"
+ case "qopengl_GLsizeiptr", "qopengl_GLintptr":
+ p.Type = p.Type[8:]
+ }
+
+ // Prepare the parameter type.
+ p.GoType = goTypeName(p.Type)
+ switch p.GoType {
+ case "uint32":
+ switch p.GoName {
+ case "program", "programs":
+ p.GoType = "glbase.Program"
+ case "shader", "shaders":
+ p.GoType = "glbase.Shader"
+ case "buffer", "buffers":
+ p.GoType = "glbase.Buffer"
+ case "texture", "textures":
+ p.GoType = "glbase.Texture"
+ case "framebuffer", "framebuffers":
+ p.GoType = "glbase.Framebuffer"
+ case "renderbuffer", "renderbuffers":
+ p.GoType = "glbase.Renderbuffer"
+ case "index":
+ if strings.Contains(f.Name, "Attrib") {
+ p.GoType = "glbase.Attrib"
+ }
+ }
+ case "int32":
+ switch p.GoName {
+ case "size", "count", "stride", "offset", "xoffset", "yoffset", "order", "level":
+ p.GoType = "int"
+ case "n", "first", "width", "height", "border", "imageSize":
+ p.GoType = "int"
+ case "x", "y", "z", "w":
+ if !strings.HasPrefix(f.GoName, "Uniform") {
+ p.GoType = "int"
+ }
+ case "location":
+ if strings.Contains(f.Name, "Uniform") {
+ p.GoType = "glbase.Uniform"
+ }
+ }
+ }
+
+ // Save the original name so that future tweaks can still refer
+ // to it, and apply the tweaks.
+ p.GoNameOrig = p.GoName
+ tweak := funcTweaks[f.GoName].params[p.GoNameOrig]
+ if tweak.retype != "" {
+ p.GoType = tweak.retype
+ }
+ if tweak.rename != "" {
+ p.GoName = tweak.rename
+ }
+
+ return p
+}
+
+func funcNameDocPrefix(cfuncName string) string {
+ k := len(cfuncName) - 1
+ if cfuncName[k] == 'v' {
+ k--
+ }
+ switch cfuncName[k] {
+ case 'i', 'f', 'd', 's', 'b':
+ k--
+ if cfuncName[k] == 'u' {
+ k--
+ }
+ switch cfuncName[k] {
+ case '1', '2', '3', '4':
+ k--
+ }
+ }
+ return cfuncName[:k+1]
+}
+
+var constLineBlock = -1
+
+func constNewLine(lineBlock int) bool {
+ if lineBlock == constLineBlock {
+ return false
+ }
+ constLineBlock = lineBlock
+ return true
+}
+
+func substr(s string, i ...int) string {
+ switch len(i) {
+ case 1:
+ return s[i[0]:]
+ case 2:
+ return s[i[0]:i[1]]
+ }
+ panic("invalid number of arguments for substr")
+}
+
+var funcTweaks = make(map[string]funcTweak)
+
+func init() {
+ var re = regexp.MustCompile(`\bcopy:([a-zA-Z0-9]+)\b`)
+ for _, tweak := range funcTweakList {
+ funcTweaks[tweak.name] = tweak
+ }
+ for _, tweak := range funcTweakList {
+ if tweak.copy != "" {
+ doc := tweak.doc
+ name := tweak.name
+ tweak = funcTweaks[tweak.copy]
+ tweak.name = name
+ if doc != "" {
+ tweak.doc = doc
+ }
+ }
+ tweak.doc = re.ReplaceAllStringFunc(tweak.doc, func(match string) string {
+ return funcTweaks[match[5:]].doc
+ })
+ funcTweaks[tweak.name] = tweak
+ }
+}
+
+func funcComment(header *Header, f Func) string {
+ var doc = funcTweaks[f.GoName].doc
+ doc = strings.TrimRight(execTemplate(f.GoName+":doc", doc, f), "\n\t ")
+ var buf bytes.Buffer
+ if doc != "" {
+ var scanner = bufio.NewScanner(bytes.NewBufferString(doc))
+ var started bool
+ var prefix string
+ for scanner.Scan() {
+ line := scanner.Text()
+ if !started {
+ if line == "" {
+ continue
+ }
+ started = true
+ trimmed := strings.TrimLeft(line, "\t ")
+ prefix = line[:len(line)-len(trimmed)]
+ line = f.GoName + " " + trimmed
+ } else {
+ line = strings.TrimPrefix(line, prefix)
+ }
+ buf.WriteString("// ")
+ buf.WriteString(line)
+ buf.WriteByte('\n')
+ }
+ }
+ if buf.Len() > 0 {
+ return strings.TrimSuffix(buf.String(), "\n")
+ }
+ var manNum = 2
+ if header.GLVersionName[0] >= '2' && header.GLVersionName[0] <= '4' {
+ manNum = int(header.GLVersionName[0] - '0')
+ }
+ return fmt.Sprintf("// https://www.opengl.org/sdk/docs/man%d/xhtml/%s.xml", manNum, f.Name)
+}
+
+type paramItem struct {
+ GoName string
+ GoType string
+}
+
+func appendResultList(list []paramItem, f Func) []paramItem {
+ var tweaks = funcTweaks[f.GoName]
+ var buf bytes.Buffer
+ tweak := tweaks.params["result"]
+ if f.GoType != "" && !tweak.omit {
+ var item paramItem
+ if tweak.rename != "" {
+ item.GoName = tweak.rename
+ } else {
+ item.GoName = "result"
+ }
+ if tweak.retype != "" {
+ item.GoType = tweak.retype
+ } else {
+ for i := 0; i < f.Addr; i++ {
+ buf.WriteString("[]")
+ }
+ buf.WriteString(f.GoType)
+ item.GoType = buf.String()
+ }
+ list = append(list, item)
+ }
+ return list
+}
+
+func appendParamsList(list []paramItem, f Func, output bool) []paramItem {
+ var tweaks = funcTweaks[f.GoName]
+ var buf bytes.Buffer
+ for _, param := range f.Param {
+ tweak := tweaks.params[param.GoNameOrig]
+ if tweak.omit || tweak.output != output {
+ continue
+ }
+ item := paramItem{GoName: param.GoName}
+ if tweak.retype != "" {
+ item.GoType = param.GoType
+ } else if param.Addr == 1 && param.Type == "GLvoid" {
+ item.GoType = "interface{}"
+ } else if tweak.single {
+ item.GoType = param.GoType
+ } else {
+ buf.Truncate(0)
+ for j := 0; j < param.Addr; j++ {
+ buf.WriteString("[]")
+ }
+ if param.Array > 0 {
+ buf.WriteByte('[')
+ buf.WriteString(strconv.Itoa(param.Array))
+ buf.WriteByte(']')
+ }
+ buf.WriteString(param.GoType)
+ item.GoType = buf.String()
+ }
+ list = append(list, item)
+ }
+ return list
+}
+
+func formatParamsList(list []paramItem) string {
+ var buf bytes.Buffer
+ for i, item := range list {
+ if i > 0 {
+ buf.WriteString(", ")
+ }
+ buf.WriteString(item.GoName)
+ if i == len(list)-1 || item.GoType != list[i+1].GoType {
+ buf.WriteByte(' ')
+ buf.WriteString(item.GoType)
+ }
+ }
+ return buf.String()
+}
+
+func funcParams(f Func) string {
+ list := appendParamsList(nil, f, false)
+ return formatParamsList(list)
+}
+
+func funcResult(f Func) string {
+ list := appendResultList(nil, f)
+ list = appendParamsList(list, f, true)
+ if len(list) == 0 {
+ return ""
+ }
+ if len(list) == 1 && (list[0].GoName == "result" || funcTweaks[f.GoName].params[list[0].GoName].unnamed) {
+ return list[0].GoType
+ }
+ return "(" + formatParamsList(list) + ")"
+}
+
+func funcBefore(f Func) string {
+ content := funcTweaks[f.GoName].before
+ return strings.TrimSpace(execTemplate(f.GoName+":before", content, f))
+}
+
+func funcAfter(f Func) string {
+ content := funcTweaks[f.GoName].after
+ return strings.TrimSpace(execTemplate(f.GoName+":after", content, f))
+}
+
+func funcCallParams(f Func) string {
+ tweaks := funcTweaks[f.GoName]
+ var buf bytes.Buffer
+ for i, param := range f.Param {
+ if i > 0 {
+ buf.WriteString(", ")
+ }
+ tweak := tweaks.params[param.GoNameOrig]
+ name := param.GoName
+ if tweak.replace {
+ name += "_c"
+ }
+ if param.Addr == 1 && param.Type == "GLvoid" {
+ buf.WriteString(name)
+ buf.WriteString("_ptr")
+ } else if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" {
+ buf.WriteString("(*C.GLchar)(")
+ buf.WriteString(name)
+ buf.WriteString("_cstr)")
+ } else if param.Addr > 0 {
+ buf.WriteByte('(')
+ for i := 0; i < param.Addr; i++ {
+ buf.WriteByte('*')
+ }
+ buf.WriteString("C.")
+ buf.WriteString(param.Type)
+ buf.WriteString(")(unsafe.Pointer(&")
+ buf.WriteString(name)
+ if !tweak.single {
+ buf.WriteString("[0]")
+ }
+ buf.WriteString("))")
+
+ } else if param.Type == "GLboolean" {
+ buf.WriteString("*(*C.GLboolean)(unsafe.Pointer(&")
+ buf.WriteString(name)
+ buf.WriteString("))")
+ } else if param.Type == "GLsync" {
+ buf.WriteString("C.GLsync(unsafe.Pointer(")
+ buf.WriteString(name)
+ buf.WriteString("))")
+ } else {
+ buf.WriteString("C.")
+ buf.WriteString(param.Type)
+ buf.WriteByte('(')
+ buf.WriteString(name)
+ buf.WriteByte(')')
+ }
+ }
+ return buf.String()
+}
+
+func funcCallParamsPrep(f Func) string {
+ var buf bytes.Buffer
+ for _, param := range f.Param {
+ name := param.GoName
+ if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" {
+ fmt.Fprintf(&buf, "%s_cstr := C.CString(%s)\n", name, name)
+ }
+ if param.Addr == 1 && param.Type == "GLvoid" && param.GoType == "glbase.Void" {
+ fmt.Fprintf(&buf, "var %s_ptr unsafe.Pointer\n", name)
+ fmt.Fprintf(&buf, "var %s_v = reflect.ValueOf(%s)\n", name, name)
+ fmt.Fprintf(&buf, "if %s != nil && %s_v.Kind() != reflect.Slice { panic(\"parameter %s must be a slice\") }\n", name, name, name)
+ fmt.Fprintf(&buf, "if %s != nil { %s_ptr = unsafe.Pointer(%s_v.Index(0).Addr().Pointer()) }\n", name, name, name)
+ }
+ if plen := funcParamLen(f, param); plen > 0 {
+ fmt.Fprintf(&buf, "if len(%s) != %d { panic(\"parameter %s has incorrect length\") }\n", name, plen, name)
+ }
+ }
+ return buf.String()
+}
+
+func funcCallParamsPost(f Func) string {
+ var buf bytes.Buffer
+ for _, param := range f.Param {
+ if param.Addr == 1 && param.Type == "GLchar" && param.GoType == "string" {
+ buf.WriteString("C.free(unsafe.Pointer(")
+ buf.WriteString(param.GoName)
+ buf.WriteString("_cstr))\n")
+ }
+ }
+ return buf.String()
+}
+
+func funcReturnResult(f Func) string {
+ tweaks := funcTweaks[f.GoName]
+ var buf bytes.Buffer
+ if f.GoType != "" {
+ if f.Type == "GLboolean" {
+ buf.WriteString("*(*bool)(unsafe.Pointer(&glresult))")
+ } else if f.Type == "GLsync" {
+ buf.WriteString("glbase.Sync(unsafe.Pointer(glresult))")
+ } else {
+ buf.WriteString(f.GoType)
+ buf.WriteString("(glresult)")
+ }
+ }
+ for _, param := range f.Param {
+ tweak := tweaks.params[param.GoNameOrig]
+ if tweak.omit || !tweak.output {
+ continue
+ }
+ if buf.Len() > 0 {
+ buf.WriteString(", ")
+ }
+ buf.WriteString(param.GoName)
+ }
+ return buf.String()
+}
+
+func funcCParams(f Func) string {
+ var buf bytes.Buffer
+ for i, param := range f.Param {
+ if i > 0 {
+ buf.WriteString(", ")
+ }
+ if param.Const {
+ buf.WriteString("const ")
+ }
+ buf.WriteString(param.Type)
+ for j := 0; j < param.Addr; j++ {
+ buf.WriteString("*")
+ }
+ if param.Array > 0 {
+ buf.WriteByte('[')
+ buf.WriteString(strconv.Itoa(param.Array))
+ buf.WriteByte(']')
+ }
+ buf.WriteByte(' ')
+ buf.WriteString(param.GoName)
+ }
+ return buf.String()
+}
+
+func funcCCallParams(f Func) string {
+ var buf bytes.Buffer
+ for i, param := range f.Param {
+ if i > 0 {
+ buf.WriteString(", ")
+ }
+ buf.WriteString(param.GoName)
+ }
+ return buf.String()
+}
+
+func funcParamLen(f Func, param Param) int {
+ if strings.HasPrefix(f.GoName, "Uniform") {
+ return 0
+ }
+ if param.Addr == 0 || len(f.Name) < 3 || f.Name[len(f.Name)-1] != 'v' {
+ return 0
+ }
+ switch f.Name[len(f.Name)-2] {
+ case 'i', 'f', 'd', 's':
+ switch c := f.Name[len(f.Name)-3]; c {
+ case '2', '3', '4':
+ return int(c - '0')
+ }
+ }
+ return 0
+}
+
+// funcSupported returns whether the given function has wrapping
+// properly implemented already.
+func funcSupported(f Func) bool {
+ if _, ok := funcTweaks[f.GoName]; ok {
+ return true
+ }
+ if f.Addr > 0 {
+ return false
+ }
+ for _, param := range f.Param {
+ if param.Array > 0 {
+ return false
+ }
+ if param.Addr > 1 {
+ return false
+ }
+ }
+ return true
+}
+
+func copyDoc(name string) string {
+ return funcTweaks[name].doc
+}
+
+func paramGoType(f Func, name string) string {
+ for _, param := range f.Param {
+ if param.GoName == name {
+ return param.GoType
+ }
+ }
+ panic(fmt.Sprintf("parameter %q not found in function %s", name, f.GoName))
+}
+
+func funcSince(f Func, since string) string {
+ if strings.HasSuffix(since, "+") {
+ return f.GoName + " is available in GL version " + since[:len(since)-1] + " or greater."
+ }
+ return f.GoName + " is available in GL version " + since + "."
+}
+
+func execTemplate(name, content string, dot interface{}) string {
+ if !strings.Contains(content, "{{") {
+ return content
+ }
+ var buf bytes.Buffer
+ tmpl := template.Must(template.New(name).Funcs(funcs).Parse(content))
+ if err := tmpl.Execute(&buf, dot); err != nil {
+ panic(err)
+ }
+ return buf.String()
+}
+
+func buildTemplate(name, content string) *template.Template {
+ return template.Must(template.New(name).Funcs(funcs).Parse(content))
+}
+
+var funcs template.FuncMap
+
+type packageFile struct {
+ Name string
+ Template *template.Template
+}
+
+var packageFiles []packageFile
+
+func init() {
+ funcs = template.FuncMap{
+ "copyDoc": copyDoc,
+ "paramGoType": paramGoType,
+ "funcSince": funcSince,
+
+ "constNewLine": constNewLine,
+ "lower": strings.ToLower,
+ "substr": substr,
+
+ "funcSupported": funcSupported,
+ "funcComment": funcComment,
+ "funcParams": funcParams,
+ "funcResult": funcResult,
+ "funcBefore": funcBefore,
+ "funcCallParams": funcCallParams,
+ "funcCallParamsPrep": funcCallParamsPrep,
+ "funcCallParamsPost": funcCallParamsPost,
+ "funcAfter": funcAfter,
+ "funcReturnResult": funcReturnResult,
+ "funcCParams": funcCParams,
+ "funcCCallParams": funcCCallParams,
+ }
+
+ packageFiles = []packageFile{
+ {"gl.go", buildTemplate("gl.go", tmplGo)},
+ {"funcs.cpp", buildTemplate("funcs.cpp", tmplFuncsCpp)},
+ {"funcs.h", buildTemplate("funcs.h", tmplFuncsH)},
+ }
+}
+
+var tmplGo = `
+// ** file automatically generated by glgen -- do not edit manually **
+
+package GL
+
+// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
+// #cgo LDFLAGS: -lstdc++
+{{if eq $.GLVersionName "ES2"}}// #cgo !darwin LDFLAGS: -lGL
+// #cgo darwin LDFLAGS: -framework OpenGL
+{{end}}// #cgo pkg-config: Qt5Core Qt5OpenGL
+//
+// #include "funcs.h"
+//
+// void free(void*);
+//
+import "C"
+
+import (
+ "fmt"
+ "reflect"
+ "unsafe"
+
+ "gopkg.in/qml.v1/gl/glbase"
+)
+
+// API returns a value that offers methods matching the OpenGL version {{$.GLVersionName}} API.
+//
+// The returned API must not be used after the provided OpenGL context becomes invalid.
+func API(context glbase.Contexter) *GL {
+ gl := &GL{}
+ gl.funcs = C.gl{{$.GLVersionLabel}}_funcs()
+ if gl.funcs == nil {
+ panic(fmt.Errorf("OpenGL version {{$.GLVersionName}} is not available"))
+ }
+ return gl
+}
+
+// GL implements the OpenGL version {{$.GLVersionName}} API. Values of this
+// type must be created via the API function, and it must not be used after
+// the associated OpenGL context becomes invalid.
+type GL struct {
+ funcs unsafe.Pointer
+}
+
+const ({{range $const := $.Const}}{{if $const.LineBlock | constNewLine}}
+{{end}}{{if $const.Heading}} // {{$const.Heading}}
+{{end}} {{if $const.Disabled}}//{{end}}{{$const.GoName}} = {{$const.Value}}{{if $const.Comment}} // {{$const.Comment}}{{end}}
+{{end}})
+
+{{ range $func := $.Func }}{{if $func | funcSupported}}
+{{funcComment $ $func}}
+func (gl *GL) {{$func.GoName}}({{funcParams $func}}) {{funcResult $func}} {
+ {{funcCallParamsPrep $func}} {{/*
+*/}} {{with $code := funcBefore $func}}{{$code}}
+ {{end}} {{/*
+*/}} {{if ne $func.Type "void"}}glresult := {{end}}C.gl{{$.GLVersionLabel}}_{{$func.Name}}(gl.funcs{{if $func.Param}}, {{funcCallParams $func}}{{end}})
+ {{with $code := funcAfter $func}}{{$code}}
+ {{end}} {{/*
+*/}} {{funcCallParamsPost $func}} {{/*
+*/}} {{with $code := funcReturnResult $func}}return {{$code}}
+ {{end}} {{/*
+*/}} }
+{{end}}{{end}}
+`
+
+var tmplFuncsCpp = `
+// ** file automatically generated by glgen -- do not edit manually **
+
+#include <QOpenGLContext>
+#include <QtGui/{{lower $.Class}}.h>
+
+#include "funcs.h"
+
+void *gl{{$.GLVersionLabel}}_funcs() {
+ {{$.Class}}* funcs = QOpenGLContext::currentContext()->{{if eq $.Class "QOpenGLFunctions"}}functions{{else}}versionFunctions<{{$.Class}}>{{end}}();
+ if (!funcs) {
+ return 0;
+ }{{if ne $.Class "QOpenGLFunctions"}}
+ funcs->initializeOpenGLFunctions();{{end}}
+ return funcs;
+}
+
+{{ range $func := $.Func }}{{if $func | funcSupported}}
+{{$func.Type}} gl{{$.GLVersionLabel}}_{{$func.Name}}(void *_glfuncs{{if $func.Param}}, {{funcCParams $func}}{{end}})
+{
+ {{if not $func.Missing}}{{$.Class}}* _qglfuncs = reinterpret_cast<{{$.Class}}*>(_glfuncs);
+ {{end}}{{if $func.GoType}}return {{end}}{{if not $func.Missing}}_qglfuncs->{{end}}{{$func.Name}}({{funcCCallParams $func}});
+}
+{{end}}{{end}}
+`
+
+var tmplFuncsH = `
+// ** file automatically generated by glgen -- do not edit manually **
+
+#ifndef __cplusplus
+#include <inttypes.h>
+#include <stddef.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef char GLchar;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef struct __GLsync *GLsync;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void *gl{{$.GLVersionLabel}}_funcs();
+
+{{ range $func := $.Func }}{{if $func | funcSupported}}{{$func.Type}} gl{{$.GLVersionLabel}}_{{$func.Name}}(void *_glfuncs{{if $func.Param}}, {{funcCParams $func}}{{end}});
+{{end}}{{end}}
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+`
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go
new file mode 100644
index 000000000..a4a882dd9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.go
@@ -0,0 +1,13904 @@
+
+// line 1 "parseqt.rl"
+//
+// To compile:
+//
+// ragel -Z -G2 -o parseqt.go parseqt.rl
+//
+// To show a diagram of the state machine:
+//
+// ragel -V -G2 -p -o parseqt.dot parseqt.rl
+// dot -Tsvg -o parseqt.svg parseqt.dot
+// chrome parseqt.svg
+//
+
+package main
+
+import (
+ "fmt"
+)
+
+
+// line 23 "parseqt.go"
+const parseqt_start int = 447
+const parseqt_first_final int = 447
+const parseqt_error int = 0
+
+const parseqt_en_main int = 447
+const parseqt_en_inclass int = 450
+const parseqt_en_skiperror int = 446
+
+
+// line 23 "parseqt.rl"
+
+
+func parseQt(data string, header *Header) error {
+ var cs, p, pe int
+ var ts, te, act, eof int
+
+ pe = len(data)
+ eof = len(data)
+
+ _, _, _ = ts, te, act
+
+ //stack := make([]int, 32)
+ //top := 0
+
+ var curline = 1
+
+ var m0, m1, m2, m3, m4, m5, m6 int
+ var foundclass int
+ var inpublic bool
+ var heading string
+ var lineblock int
+ var f Func
+
+
+// line 58 "parseqt.go"
+ {
+ cs = parseqt_start
+ ts = 0
+ te = 0
+ act = 0
+ }
+
+// line 66 "parseqt.go"
+ {
+ if p == pe {
+ goto _test_eof
+ }
+ switch cs {
+ case 447:
+ goto st_case_447
+ case 1:
+ goto st_case_1
+ case 2:
+ goto st_case_2
+ case 3:
+ goto st_case_3
+ case 4:
+ goto st_case_4
+ case 5:
+ goto st_case_5
+ case 6:
+ goto st_case_6
+ case 7:
+ goto st_case_7
+ case 8:
+ goto st_case_8
+ case 9:
+ goto st_case_9
+ case 10:
+ goto st_case_10
+ case 11:
+ goto st_case_11
+ case 12:
+ goto st_case_12
+ case 13:
+ goto st_case_13
+ case 14:
+ goto st_case_14
+ case 15:
+ goto st_case_15
+ case 16:
+ goto st_case_16
+ case 17:
+ goto st_case_17
+ case 18:
+ goto st_case_18
+ case 19:
+ goto st_case_19
+ case 20:
+ goto st_case_20
+ case 21:
+ goto st_case_21
+ case 448:
+ goto st_case_448
+ case 22:
+ goto st_case_22
+ case 23:
+ goto st_case_23
+ case 24:
+ goto st_case_24
+ case 25:
+ goto st_case_25
+ case 26:
+ goto st_case_26
+ case 27:
+ goto st_case_27
+ case 28:
+ goto st_case_28
+ case 29:
+ goto st_case_29
+ case 30:
+ goto st_case_30
+ case 31:
+ goto st_case_31
+ case 32:
+ goto st_case_32
+ case 33:
+ goto st_case_33
+ case 34:
+ goto st_case_34
+ case 35:
+ goto st_case_35
+ case 36:
+ goto st_case_36
+ case 37:
+ goto st_case_37
+ case 38:
+ goto st_case_38
+ case 39:
+ goto st_case_39
+ case 40:
+ goto st_case_40
+ case 41:
+ goto st_case_41
+ case 42:
+ goto st_case_42
+ case 43:
+ goto st_case_43
+ case 44:
+ goto st_case_44
+ case 45:
+ goto st_case_45
+ case 46:
+ goto st_case_46
+ case 47:
+ goto st_case_47
+ case 48:
+ goto st_case_48
+ case 49:
+ goto st_case_49
+ case 50:
+ goto st_case_50
+ case 51:
+ goto st_case_51
+ case 52:
+ goto st_case_52
+ case 53:
+ goto st_case_53
+ case 54:
+ goto st_case_54
+ case 55:
+ goto st_case_55
+ case 56:
+ goto st_case_56
+ case 449:
+ goto st_case_449
+ case 57:
+ goto st_case_57
+ case 446:
+ goto st_case_446
+ case 453:
+ goto st_case_453
+ case 0:
+ goto st_case_0
+ case 454:
+ goto st_case_454
+ case 450:
+ goto st_case_450
+ case 58:
+ goto st_case_58
+ case 59:
+ goto st_case_59
+ case 60:
+ goto st_case_60
+ case 61:
+ goto st_case_61
+ case 62:
+ goto st_case_62
+ case 63:
+ goto st_case_63
+ case 64:
+ goto st_case_64
+ case 65:
+ goto st_case_65
+ case 66:
+ goto st_case_66
+ case 67:
+ goto st_case_67
+ case 68:
+ goto st_case_68
+ case 69:
+ goto st_case_69
+ case 70:
+ goto st_case_70
+ case 71:
+ goto st_case_71
+ case 72:
+ goto st_case_72
+ case 73:
+ goto st_case_73
+ case 74:
+ goto st_case_74
+ case 75:
+ goto st_case_75
+ case 76:
+ goto st_case_76
+ case 77:
+ goto st_case_77
+ case 78:
+ goto st_case_78
+ case 79:
+ goto st_case_79
+ case 80:
+ goto st_case_80
+ case 81:
+ goto st_case_81
+ case 82:
+ goto st_case_82
+ case 83:
+ goto st_case_83
+ case 84:
+ goto st_case_84
+ case 85:
+ goto st_case_85
+ case 86:
+ goto st_case_86
+ case 87:
+ goto st_case_87
+ case 88:
+ goto st_case_88
+ case 89:
+ goto st_case_89
+ case 90:
+ goto st_case_90
+ case 91:
+ goto st_case_91
+ case 92:
+ goto st_case_92
+ case 93:
+ goto st_case_93
+ case 94:
+ goto st_case_94
+ case 95:
+ goto st_case_95
+ case 96:
+ goto st_case_96
+ case 97:
+ goto st_case_97
+ case 98:
+ goto st_case_98
+ case 99:
+ goto st_case_99
+ case 100:
+ goto st_case_100
+ case 101:
+ goto st_case_101
+ case 102:
+ goto st_case_102
+ case 103:
+ goto st_case_103
+ case 104:
+ goto st_case_104
+ case 105:
+ goto st_case_105
+ case 106:
+ goto st_case_106
+ case 107:
+ goto st_case_107
+ case 108:
+ goto st_case_108
+ case 109:
+ goto st_case_109
+ case 110:
+ goto st_case_110
+ case 111:
+ goto st_case_111
+ case 112:
+ goto st_case_112
+ case 113:
+ goto st_case_113
+ case 114:
+ goto st_case_114
+ case 115:
+ goto st_case_115
+ case 116:
+ goto st_case_116
+ case 117:
+ goto st_case_117
+ case 118:
+ goto st_case_118
+ case 119:
+ goto st_case_119
+ case 120:
+ goto st_case_120
+ case 121:
+ goto st_case_121
+ case 122:
+ goto st_case_122
+ case 123:
+ goto st_case_123
+ case 124:
+ goto st_case_124
+ case 125:
+ goto st_case_125
+ case 126:
+ goto st_case_126
+ case 127:
+ goto st_case_127
+ case 128:
+ goto st_case_128
+ case 129:
+ goto st_case_129
+ case 130:
+ goto st_case_130
+ case 131:
+ goto st_case_131
+ case 132:
+ goto st_case_132
+ case 133:
+ goto st_case_133
+ case 134:
+ goto st_case_134
+ case 135:
+ goto st_case_135
+ case 136:
+ goto st_case_136
+ case 137:
+ goto st_case_137
+ case 138:
+ goto st_case_138
+ case 139:
+ goto st_case_139
+ case 140:
+ goto st_case_140
+ case 141:
+ goto st_case_141
+ case 142:
+ goto st_case_142
+ case 143:
+ goto st_case_143
+ case 144:
+ goto st_case_144
+ case 145:
+ goto st_case_145
+ case 451:
+ goto st_case_451
+ case 146:
+ goto st_case_146
+ case 147:
+ goto st_case_147
+ case 148:
+ goto st_case_148
+ case 149:
+ goto st_case_149
+ case 150:
+ goto st_case_150
+ case 151:
+ goto st_case_151
+ case 152:
+ goto st_case_152
+ case 153:
+ goto st_case_153
+ case 154:
+ goto st_case_154
+ case 155:
+ goto st_case_155
+ case 156:
+ goto st_case_156
+ case 157:
+ goto st_case_157
+ case 158:
+ goto st_case_158
+ case 159:
+ goto st_case_159
+ case 160:
+ goto st_case_160
+ case 452:
+ goto st_case_452
+ case 161:
+ goto st_case_161
+ case 162:
+ goto st_case_162
+ case 163:
+ goto st_case_163
+ case 164:
+ goto st_case_164
+ case 165:
+ goto st_case_165
+ case 166:
+ goto st_case_166
+ case 167:
+ goto st_case_167
+ case 168:
+ goto st_case_168
+ case 169:
+ goto st_case_169
+ case 170:
+ goto st_case_170
+ case 171:
+ goto st_case_171
+ case 172:
+ goto st_case_172
+ case 173:
+ goto st_case_173
+ case 174:
+ goto st_case_174
+ case 175:
+ goto st_case_175
+ case 176:
+ goto st_case_176
+ case 177:
+ goto st_case_177
+ case 178:
+ goto st_case_178
+ case 179:
+ goto st_case_179
+ case 180:
+ goto st_case_180
+ case 181:
+ goto st_case_181
+ case 182:
+ goto st_case_182
+ case 183:
+ goto st_case_183
+ case 184:
+ goto st_case_184
+ case 185:
+ goto st_case_185
+ case 186:
+ goto st_case_186
+ case 187:
+ goto st_case_187
+ case 188:
+ goto st_case_188
+ case 189:
+ goto st_case_189
+ case 190:
+ goto st_case_190
+ case 191:
+ goto st_case_191
+ case 192:
+ goto st_case_192
+ case 193:
+ goto st_case_193
+ case 194:
+ goto st_case_194
+ case 195:
+ goto st_case_195
+ case 196:
+ goto st_case_196
+ case 197:
+ goto st_case_197
+ case 198:
+ goto st_case_198
+ case 199:
+ goto st_case_199
+ case 200:
+ goto st_case_200
+ case 201:
+ goto st_case_201
+ case 202:
+ goto st_case_202
+ case 203:
+ goto st_case_203
+ case 204:
+ goto st_case_204
+ case 205:
+ goto st_case_205
+ case 206:
+ goto st_case_206
+ case 207:
+ goto st_case_207
+ case 208:
+ goto st_case_208
+ case 209:
+ goto st_case_209
+ case 210:
+ goto st_case_210
+ case 211:
+ goto st_case_211
+ case 212:
+ goto st_case_212
+ case 213:
+ goto st_case_213
+ case 214:
+ goto st_case_214
+ case 215:
+ goto st_case_215
+ case 216:
+ goto st_case_216
+ case 217:
+ goto st_case_217
+ case 218:
+ goto st_case_218
+ case 219:
+ goto st_case_219
+ case 220:
+ goto st_case_220
+ case 221:
+ goto st_case_221
+ case 222:
+ goto st_case_222
+ case 223:
+ goto st_case_223
+ case 224:
+ goto st_case_224
+ case 225:
+ goto st_case_225
+ case 226:
+ goto st_case_226
+ case 227:
+ goto st_case_227
+ case 228:
+ goto st_case_228
+ case 229:
+ goto st_case_229
+ case 230:
+ goto st_case_230
+ case 231:
+ goto st_case_231
+ case 232:
+ goto st_case_232
+ case 233:
+ goto st_case_233
+ case 234:
+ goto st_case_234
+ case 235:
+ goto st_case_235
+ case 236:
+ goto st_case_236
+ case 237:
+ goto st_case_237
+ case 238:
+ goto st_case_238
+ case 239:
+ goto st_case_239
+ case 240:
+ goto st_case_240
+ case 241:
+ goto st_case_241
+ case 242:
+ goto st_case_242
+ case 243:
+ goto st_case_243
+ case 244:
+ goto st_case_244
+ case 245:
+ goto st_case_245
+ case 246:
+ goto st_case_246
+ case 247:
+ goto st_case_247
+ case 248:
+ goto st_case_248
+ case 249:
+ goto st_case_249
+ case 250:
+ goto st_case_250
+ case 251:
+ goto st_case_251
+ case 252:
+ goto st_case_252
+ case 253:
+ goto st_case_253
+ case 254:
+ goto st_case_254
+ case 255:
+ goto st_case_255
+ case 256:
+ goto st_case_256
+ case 257:
+ goto st_case_257
+ case 258:
+ goto st_case_258
+ case 259:
+ goto st_case_259
+ case 260:
+ goto st_case_260
+ case 261:
+ goto st_case_261
+ case 262:
+ goto st_case_262
+ case 263:
+ goto st_case_263
+ case 264:
+ goto st_case_264
+ case 265:
+ goto st_case_265
+ case 266:
+ goto st_case_266
+ case 267:
+ goto st_case_267
+ case 268:
+ goto st_case_268
+ case 269:
+ goto st_case_269
+ case 270:
+ goto st_case_270
+ case 271:
+ goto st_case_271
+ case 272:
+ goto st_case_272
+ case 273:
+ goto st_case_273
+ case 274:
+ goto st_case_274
+ case 275:
+ goto st_case_275
+ case 276:
+ goto st_case_276
+ case 277:
+ goto st_case_277
+ case 278:
+ goto st_case_278
+ case 279:
+ goto st_case_279
+ case 280:
+ goto st_case_280
+ case 281:
+ goto st_case_281
+ case 282:
+ goto st_case_282
+ case 283:
+ goto st_case_283
+ case 284:
+ goto st_case_284
+ case 285:
+ goto st_case_285
+ case 286:
+ goto st_case_286
+ case 287:
+ goto st_case_287
+ case 288:
+ goto st_case_288
+ case 289:
+ goto st_case_289
+ case 290:
+ goto st_case_290
+ case 291:
+ goto st_case_291
+ case 292:
+ goto st_case_292
+ case 293:
+ goto st_case_293
+ case 294:
+ goto st_case_294
+ case 295:
+ goto st_case_295
+ case 296:
+ goto st_case_296
+ case 297:
+ goto st_case_297
+ case 298:
+ goto st_case_298
+ case 299:
+ goto st_case_299
+ case 300:
+ goto st_case_300
+ case 301:
+ goto st_case_301
+ case 302:
+ goto st_case_302
+ case 303:
+ goto st_case_303
+ case 304:
+ goto st_case_304
+ case 305:
+ goto st_case_305
+ case 306:
+ goto st_case_306
+ case 307:
+ goto st_case_307
+ case 308:
+ goto st_case_308
+ case 309:
+ goto st_case_309
+ case 310:
+ goto st_case_310
+ case 311:
+ goto st_case_311
+ case 312:
+ goto st_case_312
+ case 313:
+ goto st_case_313
+ case 314:
+ goto st_case_314
+ case 315:
+ goto st_case_315
+ case 316:
+ goto st_case_316
+ case 317:
+ goto st_case_317
+ case 318:
+ goto st_case_318
+ case 319:
+ goto st_case_319
+ case 320:
+ goto st_case_320
+ case 321:
+ goto st_case_321
+ case 322:
+ goto st_case_322
+ case 323:
+ goto st_case_323
+ case 324:
+ goto st_case_324
+ case 325:
+ goto st_case_325
+ case 326:
+ goto st_case_326
+ case 327:
+ goto st_case_327
+ case 328:
+ goto st_case_328
+ case 329:
+ goto st_case_329
+ case 330:
+ goto st_case_330
+ case 331:
+ goto st_case_331
+ case 332:
+ goto st_case_332
+ case 333:
+ goto st_case_333
+ case 334:
+ goto st_case_334
+ case 335:
+ goto st_case_335
+ case 336:
+ goto st_case_336
+ case 337:
+ goto st_case_337
+ case 338:
+ goto st_case_338
+ case 339:
+ goto st_case_339
+ case 340:
+ goto st_case_340
+ case 341:
+ goto st_case_341
+ case 342:
+ goto st_case_342
+ case 343:
+ goto st_case_343
+ case 344:
+ goto st_case_344
+ case 345:
+ goto st_case_345
+ case 346:
+ goto st_case_346
+ case 347:
+ goto st_case_347
+ case 348:
+ goto st_case_348
+ case 349:
+ goto st_case_349
+ case 350:
+ goto st_case_350
+ case 351:
+ goto st_case_351
+ case 352:
+ goto st_case_352
+ case 353:
+ goto st_case_353
+ case 354:
+ goto st_case_354
+ case 355:
+ goto st_case_355
+ case 356:
+ goto st_case_356
+ case 357:
+ goto st_case_357
+ case 358:
+ goto st_case_358
+ case 359:
+ goto st_case_359
+ case 360:
+ goto st_case_360
+ case 361:
+ goto st_case_361
+ case 362:
+ goto st_case_362
+ case 363:
+ goto st_case_363
+ case 364:
+ goto st_case_364
+ case 365:
+ goto st_case_365
+ case 366:
+ goto st_case_366
+ case 367:
+ goto st_case_367
+ case 368:
+ goto st_case_368
+ case 369:
+ goto st_case_369
+ case 370:
+ goto st_case_370
+ case 371:
+ goto st_case_371
+ case 372:
+ goto st_case_372
+ case 373:
+ goto st_case_373
+ case 374:
+ goto st_case_374
+ case 375:
+ goto st_case_375
+ case 376:
+ goto st_case_376
+ case 377:
+ goto st_case_377
+ case 378:
+ goto st_case_378
+ case 379:
+ goto st_case_379
+ case 380:
+ goto st_case_380
+ case 381:
+ goto st_case_381
+ case 382:
+ goto st_case_382
+ case 383:
+ goto st_case_383
+ case 384:
+ goto st_case_384
+ case 385:
+ goto st_case_385
+ case 386:
+ goto st_case_386
+ case 387:
+ goto st_case_387
+ case 388:
+ goto st_case_388
+ case 389:
+ goto st_case_389
+ case 390:
+ goto st_case_390
+ case 391:
+ goto st_case_391
+ case 392:
+ goto st_case_392
+ case 393:
+ goto st_case_393
+ case 394:
+ goto st_case_394
+ case 395:
+ goto st_case_395
+ case 396:
+ goto st_case_396
+ case 397:
+ goto st_case_397
+ case 398:
+ goto st_case_398
+ case 399:
+ goto st_case_399
+ case 400:
+ goto st_case_400
+ case 401:
+ goto st_case_401
+ case 402:
+ goto st_case_402
+ case 403:
+ goto st_case_403
+ case 404:
+ goto st_case_404
+ case 405:
+ goto st_case_405
+ case 406:
+ goto st_case_406
+ case 407:
+ goto st_case_407
+ case 408:
+ goto st_case_408
+ case 409:
+ goto st_case_409
+ case 410:
+ goto st_case_410
+ case 411:
+ goto st_case_411
+ case 412:
+ goto st_case_412
+ case 413:
+ goto st_case_413
+ case 414:
+ goto st_case_414
+ case 415:
+ goto st_case_415
+ case 416:
+ goto st_case_416
+ case 417:
+ goto st_case_417
+ case 418:
+ goto st_case_418
+ case 419:
+ goto st_case_419
+ case 420:
+ goto st_case_420
+ case 421:
+ goto st_case_421
+ case 422:
+ goto st_case_422
+ case 423:
+ goto st_case_423
+ case 424:
+ goto st_case_424
+ case 425:
+ goto st_case_425
+ case 426:
+ goto st_case_426
+ case 427:
+ goto st_case_427
+ case 428:
+ goto st_case_428
+ case 429:
+ goto st_case_429
+ case 430:
+ goto st_case_430
+ case 431:
+ goto st_case_431
+ case 432:
+ goto st_case_432
+ case 433:
+ goto st_case_433
+ case 434:
+ goto st_case_434
+ case 435:
+ goto st_case_435
+ case 436:
+ goto st_case_436
+ case 437:
+ goto st_case_437
+ case 438:
+ goto st_case_438
+ case 439:
+ goto st_case_439
+ case 440:
+ goto st_case_440
+ case 441:
+ goto st_case_441
+ case 442:
+ goto st_case_442
+ case 443:
+ goto st_case_443
+ case 444:
+ goto st_case_444
+ case 445:
+ goto st_case_445
+ }
+ goto st_out
+tr1:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 71 "parseqt.rl"
+
+te = p+1
+
+ goto st447
+tr24:
+// line 71 "parseqt.rl"
+
+p = (te) - 1
+
+ goto st447
+tr25:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 62 "parseqt.rl"
+
+te = p+1
+{
+ if data[m0:m1] == "QOpenGLFunctions" {
+ header.Class = data[m0:m1]
+ foundclass++
+ }
+ {goto st450 }
+ }
+ goto st447
+tr60:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 55 "parseqt.rl"
+
+te = p+1
+{
+ header.Class = data[m0:m1]
+ foundclass++
+ {goto st450 }
+ }
+ goto st447
+tr529:
+// line 71 "parseqt.rl"
+
+te = p
+p--
+
+ goto st447
+ st447:
+// line 1 "NONE"
+
+ts = 0
+
+ if p++; p == pe {
+ goto _test_eof447
+ }
+ st_case_447:
+// line 1 "NONE"
+
+ts = p
+
+// line 1047 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 99:
+ goto st2
+ }
+ goto st1
+ st1:
+ if p++; p == pe {
+ goto _test_eof1
+ }
+ st_case_1:
+ if data[p] == 10 {
+ goto tr1
+ }
+ goto st1
+ st2:
+ if p++; p == pe {
+ goto _test_eof2
+ }
+ st_case_2:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 108:
+ goto st3
+ }
+ goto st1
+ st3:
+ if p++; p == pe {
+ goto _test_eof3
+ }
+ st_case_3:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 97:
+ goto st4
+ }
+ goto st1
+ st4:
+ if p++; p == pe {
+ goto _test_eof4
+ }
+ st_case_4:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 115:
+ goto st5
+ }
+ goto st1
+ st5:
+ if p++; p == pe {
+ goto _test_eof5
+ }
+ st_case_5:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 115:
+ goto st6
+ }
+ goto st1
+ st6:
+ if p++; p == pe {
+ goto _test_eof6
+ }
+ st_case_6:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 32:
+ goto st7
+ }
+ goto st1
+ st7:
+ if p++; p == pe {
+ goto _test_eof7
+ }
+ st_case_7:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 81:
+ goto st8
+ }
+ goto st1
+ st8:
+ if p++; p == pe {
+ goto _test_eof8
+ }
+ st_case_8:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 95:
+ goto st9
+ }
+ goto st1
+ st9:
+ if p++; p == pe {
+ goto _test_eof9
+ }
+ st_case_9:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 71:
+ goto st10
+ }
+ goto st1
+ st10:
+ if p++; p == pe {
+ goto _test_eof10
+ }
+ st_case_10:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 85:
+ goto st11
+ }
+ goto st1
+ st11:
+ if p++; p == pe {
+ goto _test_eof11
+ }
+ st_case_11:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 73:
+ goto st12
+ }
+ goto st1
+ st12:
+ if p++; p == pe {
+ goto _test_eof12
+ }
+ st_case_12:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 95:
+ goto st13
+ }
+ goto st1
+ st13:
+ if p++; p == pe {
+ goto _test_eof13
+ }
+ st_case_13:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 69:
+ goto st14
+ }
+ goto st1
+ st14:
+ if p++; p == pe {
+ goto _test_eof14
+ }
+ st_case_14:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 88:
+ goto st15
+ }
+ goto st1
+ st15:
+ if p++; p == pe {
+ goto _test_eof15
+ }
+ st_case_15:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 80:
+ goto st16
+ }
+ goto st1
+ st16:
+ if p++; p == pe {
+ goto _test_eof16
+ }
+ st_case_16:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 79:
+ goto st17
+ }
+ goto st1
+ st17:
+ if p++; p == pe {
+ goto _test_eof17
+ }
+ st_case_17:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 82:
+ goto st18
+ }
+ goto st1
+ st18:
+ if p++; p == pe {
+ goto _test_eof18
+ }
+ st_case_18:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 84:
+ goto st19
+ }
+ goto st1
+ st19:
+ if p++; p == pe {
+ goto _test_eof19
+ }
+ st_case_19:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 32:
+ goto st20
+ }
+ goto st1
+ st20:
+ if p++; p == pe {
+ goto _test_eof20
+ }
+ st_case_20:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 95:
+ goto tr20
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr20
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr20
+ }
+ default:
+ goto tr20
+ }
+ goto st1
+tr20:
+// line 54 "parseqt.rl"
+
+ m0 = p
+// line 61 "parseqt.rl"
+
+ m0 = p
+ goto st21
+ st21:
+ if p++; p == pe {
+ goto _test_eof21
+ }
+ st_case_21:
+// line 1317 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr21
+ case 32:
+ goto tr22
+ case 95:
+ goto st21
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st21
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st21
+ }
+ default:
+ goto st21
+ }
+ goto st1
+tr21:
+// line 1 "NONE"
+
+te = p+1
+
+// line 61 "parseqt.rl"
+
+ m1 = p
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st448
+ st448:
+ if p++; p == pe {
+ goto _test_eof448
+ }
+ st_case_448:
+// line 1356 "parseqt.go"
+ if data[p] == 123 {
+ goto st22
+ }
+ goto tr529
+ st22:
+ if p++; p == pe {
+ goto _test_eof22
+ }
+ st_case_22:
+ if data[p] == 10 {
+ goto tr25
+ }
+ goto tr24
+tr22:
+// line 54 "parseqt.rl"
+
+ m1 = p
+ goto st23
+ st23:
+ if p++; p == pe {
+ goto _test_eof23
+ }
+ st_case_23:
+// line 1380 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 58:
+ goto st24
+ }
+ goto st1
+ st24:
+ if p++; p == pe {
+ goto _test_eof24
+ }
+ st_case_24:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 32:
+ goto st25
+ }
+ goto st1
+ st25:
+ if p++; p == pe {
+ goto _test_eof25
+ }
+ st_case_25:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 112:
+ goto st26
+ }
+ goto st1
+ st26:
+ if p++; p == pe {
+ goto _test_eof26
+ }
+ st_case_26:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 117:
+ goto st27
+ }
+ goto st1
+ st27:
+ if p++; p == pe {
+ goto _test_eof27
+ }
+ st_case_27:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 98:
+ goto st28
+ }
+ goto st1
+ st28:
+ if p++; p == pe {
+ goto _test_eof28
+ }
+ st_case_28:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 108:
+ goto st29
+ }
+ goto st1
+ st29:
+ if p++; p == pe {
+ goto _test_eof29
+ }
+ st_case_29:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 105:
+ goto st30
+ }
+ goto st1
+ st30:
+ if p++; p == pe {
+ goto _test_eof30
+ }
+ st_case_30:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 99:
+ goto st31
+ }
+ goto st1
+ st31:
+ if p++; p == pe {
+ goto _test_eof31
+ }
+ st_case_31:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 32:
+ goto st32
+ }
+ goto st1
+ st32:
+ if p++; p == pe {
+ goto _test_eof32
+ }
+ st_case_32:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 81:
+ goto st33
+ }
+ goto st1
+ st33:
+ if p++; p == pe {
+ goto _test_eof33
+ }
+ st_case_33:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 65:
+ goto st34
+ }
+ goto st1
+ st34:
+ if p++; p == pe {
+ goto _test_eof34
+ }
+ st_case_34:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 98:
+ goto st35
+ }
+ goto st1
+ st35:
+ if p++; p == pe {
+ goto _test_eof35
+ }
+ st_case_35:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 115:
+ goto st36
+ }
+ goto st1
+ st36:
+ if p++; p == pe {
+ goto _test_eof36
+ }
+ st_case_36:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 116:
+ goto st37
+ }
+ goto st1
+ st37:
+ if p++; p == pe {
+ goto _test_eof37
+ }
+ st_case_37:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 114:
+ goto st38
+ }
+ goto st1
+ st38:
+ if p++; p == pe {
+ goto _test_eof38
+ }
+ st_case_38:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 97:
+ goto st39
+ }
+ goto st1
+ st39:
+ if p++; p == pe {
+ goto _test_eof39
+ }
+ st_case_39:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 99:
+ goto st40
+ }
+ goto st1
+ st40:
+ if p++; p == pe {
+ goto _test_eof40
+ }
+ st_case_40:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 116:
+ goto st41
+ }
+ goto st1
+ st41:
+ if p++; p == pe {
+ goto _test_eof41
+ }
+ st_case_41:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 79:
+ goto st42
+ }
+ goto st1
+ st42:
+ if p++; p == pe {
+ goto _test_eof42
+ }
+ st_case_42:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 112:
+ goto st43
+ }
+ goto st1
+ st43:
+ if p++; p == pe {
+ goto _test_eof43
+ }
+ st_case_43:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 101:
+ goto st44
+ }
+ goto st1
+ st44:
+ if p++; p == pe {
+ goto _test_eof44
+ }
+ st_case_44:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 110:
+ goto st45
+ }
+ goto st1
+ st45:
+ if p++; p == pe {
+ goto _test_eof45
+ }
+ st_case_45:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 71:
+ goto st46
+ }
+ goto st1
+ st46:
+ if p++; p == pe {
+ goto _test_eof46
+ }
+ st_case_46:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 76:
+ goto st47
+ }
+ goto st1
+ st47:
+ if p++; p == pe {
+ goto _test_eof47
+ }
+ st_case_47:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 70:
+ goto st48
+ }
+ goto st1
+ st48:
+ if p++; p == pe {
+ goto _test_eof48
+ }
+ st_case_48:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 117:
+ goto st49
+ }
+ goto st1
+ st49:
+ if p++; p == pe {
+ goto _test_eof49
+ }
+ st_case_49:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 110:
+ goto st50
+ }
+ goto st1
+ st50:
+ if p++; p == pe {
+ goto _test_eof50
+ }
+ st_case_50:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 99:
+ goto st51
+ }
+ goto st1
+ st51:
+ if p++; p == pe {
+ goto _test_eof51
+ }
+ st_case_51:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 116:
+ goto st52
+ }
+ goto st1
+ st52:
+ if p++; p == pe {
+ goto _test_eof52
+ }
+ st_case_52:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 105:
+ goto st53
+ }
+ goto st1
+ st53:
+ if p++; p == pe {
+ goto _test_eof53
+ }
+ st_case_53:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 111:
+ goto st54
+ }
+ goto st1
+ st54:
+ if p++; p == pe {
+ goto _test_eof54
+ }
+ st_case_54:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 110:
+ goto st55
+ }
+ goto st1
+ st55:
+ if p++; p == pe {
+ goto _test_eof55
+ }
+ st_case_55:
+ switch data[p] {
+ case 10:
+ goto tr1
+ case 115:
+ goto st56
+ }
+ goto st1
+ st56:
+ if p++; p == pe {
+ goto _test_eof56
+ }
+ st_case_56:
+ if data[p] == 10 {
+ goto tr59
+ }
+ goto st1
+tr59:
+// line 1 "NONE"
+
+te = p+1
+
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st449
+ st449:
+ if p++; p == pe {
+ goto _test_eof449
+ }
+ st_case_449:
+// line 1795 "parseqt.go"
+ if data[p] == 123 {
+ goto st57
+ }
+ goto tr529
+ st57:
+ if p++; p == pe {
+ goto _test_eof57
+ }
+ st_case_57:
+ if data[p] == 10 {
+ goto tr60
+ }
+ goto tr24
+ st446:
+// line 1 "NONE"
+
+ts = 0
+
+ if p++; p == pe {
+ goto _test_eof446
+ }
+ st_case_446:
+// line 1818 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr526
+ case 59:
+ goto tr527
+ }
+ goto st446
+tr526:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 157 "parseqt.rl"
+
+ {goto st447 }
+ goto st453
+ st453:
+ if p++; p == pe {
+ goto _test_eof453
+ }
+ st_case_453:
+// line 1839 "parseqt.go"
+ goto st0
+st_case_0:
+ st0:
+ cs = 0
+ goto _out
+tr527:
+// line 157 "parseqt.rl"
+
+ {goto st447 }
+ goto st454
+ st454:
+ if p++; p == pe {
+ goto _test_eof454
+ }
+ st_case_454:
+// line 1855 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr526
+ case 59:
+ goto tr527
+ }
+ goto st446
+tr63:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 147 "parseqt.rl"
+
+te = p+1
+{
+ // Reset heading comment.
+ heading = ""
+
+ // Start new line block.
+ lineblock++
+ }
+ goto st450
+tr79:
+// line 76 "parseqt.rl"
+
+ m0 = p
+// line 47 "parseqt.rl"
+
+ curline++
+// line 77 "parseqt.rl"
+
+te = p+1
+{
+ heading = data[m0:m1]
+ _ = heading
+ lineblock++
+ }
+ goto st450
+tr81:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 77 "parseqt.rl"
+
+te = p+1
+{
+ heading = data[m0:m1]
+ _ = heading
+ lineblock++
+ }
+ goto st450
+tr96:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 128 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr102:
+// line 1 "NONE"
+
+ switch act {
+ case 0:
+ {{goto st0 }}
+ case 10:
+ {p = (te) - 1
+
+ if (inpublic) {
+ header.Func = append(header.Func, f)
+ }
+ }
+ }
+
+ goto st450
+tr130:
+// line 114 "parseqt.rl"
+
+te = p+1
+{
+ if (inpublic) {
+ header.Func = append(header.Func, f)
+ }
+ }
+ goto st450
+tr250:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 84 "parseqt.rl"
+
+te = p+1
+{
+ if data[m0:m1] != header.Class {
+ {p++; cs = 450; goto _out }
+ }
+ }
+ goto st450
+tr279:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 131 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr315:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 91 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr398:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 124 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr416:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 94 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr433:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 102 "parseqt.rl"
+
+te = p+1
+{
+ inpublic = false
+ }
+ goto st450
+tr445:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 98 "parseqt.rl"
+
+te = p+1
+{
+ inpublic = true
+ }
+ goto st450
+tr481:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 140 "parseqt.rl"
+
+te = p+1
+{
+ foundclass++;
+ {goto st447 }
+ }
+ goto st450
+tr519:
+// line 47 "parseqt.rl"
+
+ curline++
+// line 136 "parseqt.rl"
+
+te = p+1
+
+ goto st450
+tr533:
+// line 114 "parseqt.rl"
+
+te = p
+p--
+{
+ if (inpublic) {
+ header.Func = append(header.Func, f)
+ }
+ }
+ goto st450
+ st450:
+// line 1 "NONE"
+
+ts = 0
+
+// line 1 "NONE"
+
+act = 0
+
+ if p++; p == pe {
+ goto _test_eof450
+ }
+ st_case_450:
+// line 1 "NONE"
+
+ts = p
+
+// line 2062 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st58
+ case 10:
+ goto tr63
+ case 32:
+ goto st58
+ case 35:
+ goto st405
+ case 47:
+ goto st59
+ case 58:
+ goto st188
+ case 81:
+ goto tr67
+ case 95:
+ goto tr65
+ case 98:
+ goto tr68
+ case 99:
+ goto tr69
+ case 101:
+ goto tr70
+ case 102:
+ goto tr71
+ case 112:
+ goto tr72
+ case 115:
+ goto tr73
+ case 125:
+ goto st401
+ case 126:
+ goto st403
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr65
+ }
+ default:
+ goto tr65
+ }
+ goto st0
+ st58:
+ if p++; p == pe {
+ goto _test_eof58
+ }
+ st_case_58:
+ switch data[p] {
+ case 9:
+ goto st58
+ case 10:
+ goto tr63
+ case 32:
+ goto st58
+ case 47:
+ goto st59
+ case 58:
+ goto st188
+ case 81:
+ goto tr67
+ case 95:
+ goto tr65
+ case 98:
+ goto tr68
+ case 99:
+ goto tr69
+ case 101:
+ goto tr70
+ case 102:
+ goto tr71
+ case 112:
+ goto tr72
+ case 115:
+ goto tr73
+ case 125:
+ goto st401
+ case 126:
+ goto st403
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr65
+ }
+ default:
+ goto tr65
+ }
+ goto st0
+ st59:
+ if p++; p == pe {
+ goto _test_eof59
+ }
+ st_case_59:
+ if data[p] == 47 {
+ goto st60
+ }
+ goto st0
+tr78:
+// line 76 "parseqt.rl"
+
+ m0 = p
+// line 76 "parseqt.rl"
+
+ m1 = p
+ goto st60
+ st60:
+ if p++; p == pe {
+ goto _test_eof60
+ }
+ st_case_60:
+// line 2182 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr78
+ case 10:
+ goto tr79
+ case 32:
+ goto tr78
+ }
+ goto tr77
+tr77:
+// line 76 "parseqt.rl"
+
+ m0 = p
+// line 76 "parseqt.rl"
+
+ m1 = p
+ goto st61
+tr80:
+// line 76 "parseqt.rl"
+
+ m1 = p
+ goto st61
+ st61:
+ if p++; p == pe {
+ goto _test_eof61
+ }
+ st_case_61:
+// line 2210 "parseqt.go"
+ if data[p] == 10 {
+ goto tr81
+ }
+ goto tr80
+tr65:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st62
+ st62:
+ if p++; p == pe {
+ goto _test_eof62
+ }
+ st_case_62:
+// line 2228 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr82:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st63
+ st63:
+ if p++; p == pe {
+ goto _test_eof63
+ }
+ st_case_63:
+// line 2266 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st63
+ case 32:
+ goto st63
+ case 42:
+ goto tr87
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr84:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 107 "parseqt.rl"
+
+ m4++
+// line 127 "parseqt.rl"
+
+ m4++
+ goto st64
+tr87:
+// line 107 "parseqt.rl"
+
+ m4++
+// line 127 "parseqt.rl"
+
+ m4++
+ goto st64
+ st64:
+ if p++; p == pe {
+ goto _test_eof64
+ }
+ st_case_64:
+// line 2318 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st63
+ case 32:
+ goto st63
+ case 42:
+ goto tr87
+ case 95:
+ goto st65
+ case 103:
+ goto tr90
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st65:
+ if p++; p == pe {
+ goto _test_eof65
+ }
+ st_case_65:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st66:
+ if p++; p == pe {
+ goto _test_eof66
+ }
+ st_case_66:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 59:
+ goto st67
+ case 99:
+ goto st68
+ case 123:
+ goto st73
+ }
+ goto st0
+ st67:
+ if p++; p == pe {
+ goto _test_eof67
+ }
+ st_case_67:
+ switch data[p] {
+ case 9:
+ goto st67
+ case 10:
+ goto tr96
+ case 32:
+ goto st67
+ }
+ goto st0
+ st68:
+ if p++; p == pe {
+ goto _test_eof68
+ }
+ st_case_68:
+ if data[p] == 111 {
+ goto st69
+ }
+ goto st0
+ st69:
+ if p++; p == pe {
+ goto _test_eof69
+ }
+ st_case_69:
+ if data[p] == 110 {
+ goto st70
+ }
+ goto st0
+ st70:
+ if p++; p == pe {
+ goto _test_eof70
+ }
+ st_case_70:
+ if data[p] == 115 {
+ goto st71
+ }
+ goto st0
+ st71:
+ if p++; p == pe {
+ goto _test_eof71
+ }
+ st_case_71:
+ if data[p] == 116 {
+ goto st72
+ }
+ goto st0
+ st72:
+ if p++; p == pe {
+ goto _test_eof72
+ }
+ st_case_72:
+ switch data[p] {
+ case 9:
+ goto st72
+ case 32:
+ goto st72
+ case 59:
+ goto st67
+ case 123:
+ goto st73
+ }
+ goto st0
+ st73:
+ if p++; p == pe {
+ goto _test_eof73
+ }
+ st_case_73:
+ switch data[p] {
+ case 10:
+ goto st0
+ case 125:
+ goto st74
+ }
+ goto st73
+ st74:
+ if p++; p == pe {
+ goto _test_eof74
+ }
+ st_case_74:
+ switch data[p] {
+ case 9:
+ goto st74
+ case 10:
+ goto tr96
+ case 32:
+ goto st74
+ case 125:
+ goto st74
+ }
+ goto st73
+ st75:
+ if p++; p == pe {
+ goto _test_eof75
+ }
+ st_case_75:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st76
+ }
+ goto st75
+ st76:
+ if p++; p == pe {
+ goto _test_eof76
+ }
+ st_case_76:
+ switch data[p] {
+ case 9:
+ goto st76
+ case 10:
+ goto tr102
+ case 32:
+ goto st76
+ case 41:
+ goto st76
+ case 59:
+ goto st77
+ case 99:
+ goto st78
+ case 123:
+ goto st83
+ }
+ goto st75
+ st77:
+ if p++; p == pe {
+ goto _test_eof77
+ }
+ st_case_77:
+ switch data[p] {
+ case 9:
+ goto st77
+ case 10:
+ goto tr96
+ case 32:
+ goto st77
+ case 41:
+ goto st76
+ }
+ goto st75
+ st78:
+ if p++; p == pe {
+ goto _test_eof78
+ }
+ st_case_78:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st76
+ case 111:
+ goto st79
+ }
+ goto st75
+ st79:
+ if p++; p == pe {
+ goto _test_eof79
+ }
+ st_case_79:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st76
+ case 110:
+ goto st80
+ }
+ goto st75
+ st80:
+ if p++; p == pe {
+ goto _test_eof80
+ }
+ st_case_80:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st76
+ case 115:
+ goto st81
+ }
+ goto st75
+ st81:
+ if p++; p == pe {
+ goto _test_eof81
+ }
+ st_case_81:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st76
+ case 116:
+ goto st82
+ }
+ goto st75
+ st82:
+ if p++; p == pe {
+ goto _test_eof82
+ }
+ st_case_82:
+ switch data[p] {
+ case 9:
+ goto st82
+ case 10:
+ goto tr102
+ case 32:
+ goto st82
+ case 41:
+ goto st76
+ case 59:
+ goto st77
+ case 123:
+ goto st83
+ }
+ goto st75
+ st83:
+ if p++; p == pe {
+ goto _test_eof83
+ }
+ st_case_83:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st84
+ case 125:
+ goto st85
+ }
+ goto st83
+ st84:
+ if p++; p == pe {
+ goto _test_eof84
+ }
+ st_case_84:
+ switch data[p] {
+ case 9:
+ goto st84
+ case 10:
+ goto tr102
+ case 32:
+ goto st84
+ case 41:
+ goto st84
+ case 59:
+ goto st85
+ case 99:
+ goto st86
+ case 125:
+ goto st85
+ }
+ goto st83
+ st85:
+ if p++; p == pe {
+ goto _test_eof85
+ }
+ st_case_85:
+ switch data[p] {
+ case 9:
+ goto st85
+ case 10:
+ goto tr96
+ case 32:
+ goto st85
+ case 41:
+ goto st84
+ case 125:
+ goto st85
+ }
+ goto st83
+ st86:
+ if p++; p == pe {
+ goto _test_eof86
+ }
+ st_case_86:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st84
+ case 111:
+ goto st87
+ case 125:
+ goto st85
+ }
+ goto st83
+ st87:
+ if p++; p == pe {
+ goto _test_eof87
+ }
+ st_case_87:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st84
+ case 110:
+ goto st88
+ case 125:
+ goto st85
+ }
+ goto st83
+ st88:
+ if p++; p == pe {
+ goto _test_eof88
+ }
+ st_case_88:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st84
+ case 115:
+ goto st89
+ case 125:
+ goto st85
+ }
+ goto st83
+ st89:
+ if p++; p == pe {
+ goto _test_eof89
+ }
+ st_case_89:
+ switch data[p] {
+ case 10:
+ goto tr102
+ case 41:
+ goto st84
+ case 116:
+ goto st90
+ case 125:
+ goto st85
+ }
+ goto st83
+ st90:
+ if p++; p == pe {
+ goto _test_eof90
+ }
+ st_case_90:
+ switch data[p] {
+ case 9:
+ goto st90
+ case 10:
+ goto tr102
+ case 32:
+ goto st90
+ case 41:
+ goto st84
+ case 59:
+ goto st85
+ case 125:
+ goto st85
+ }
+ goto st83
+tr90:
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st91
+ st91:
+ if p++; p == pe {
+ goto _test_eof91
+ }
+ st_case_91:
+// line 2762 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 108:
+ goto st92
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st92:
+ if p++; p == pe {
+ goto _test_eof92
+ }
+ st_case_92:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st93
+ case 99:
+ goto st128
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+ st93:
+ if p++; p == pe {
+ goto _test_eof93
+ }
+ st_case_93:
+ switch data[p] {
+ case 9:
+ goto tr121
+ case 32:
+ goto tr121
+ case 40:
+ goto tr122
+ case 95:
+ goto st93
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+tr121:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st94
+ st94:
+ if p++; p == pe {
+ goto _test_eof94
+ }
+ st_case_94:
+// line 2864 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st94
+ case 32:
+ goto st94
+ case 40:
+ goto tr124
+ }
+ goto st0
+tr122:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+// line 109 "parseqt.rl"
+
+ m6 = 0
+ goto st95
+tr124:
+// line 109 "parseqt.rl"
+
+ m6 = 0
+ goto st95
+ st95:
+ if p++; p == pe {
+ goto _test_eof95
+ }
+ st_case_95:
+// line 2892 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st95
+ case 32:
+ goto st95
+ case 41:
+ goto st96
+ case 95:
+ goto tr127
+ case 99:
+ goto tr128
+ case 118:
+ goto tr129
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr127
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr127
+ }
+ default:
+ goto tr127
+ }
+ goto st0
+ st96:
+ if p++; p == pe {
+ goto _test_eof96
+ }
+ st_case_96:
+ switch data[p] {
+ case 9:
+ goto st96
+ case 32:
+ goto st96
+ case 59:
+ goto tr130
+ }
+ goto st0
+tr127:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st97
+ st97:
+ if p++; p == pe {
+ goto _test_eof97
+ }
+ st_case_97:
+// line 2944 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+tr131:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st98
+ st98:
+ if p++; p == pe {
+ goto _test_eof98
+ }
+ st_case_98:
+// line 2978 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st98
+ case 32:
+ goto st98
+ case 42:
+ goto tr135
+ case 95:
+ goto tr136
+ case 99:
+ goto tr137
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr136
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr136
+ }
+ default:
+ goto tr136
+ }
+ goto st0
+tr132:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 111 "parseqt.rl"
+
+ m4++
+ goto st99
+tr135:
+// line 111 "parseqt.rl"
+
+ m4++
+ goto st99
+ st99:
+ if p++; p == pe {
+ goto _test_eof99
+ }
+ st_case_99:
+// line 3022 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st98
+ case 32:
+ goto st98
+ case 42:
+ goto tr135
+ case 95:
+ goto tr136
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr136
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr136
+ }
+ default:
+ goto tr136
+ }
+ goto st0
+tr136:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st100
+ st100:
+ if p++; p == pe {
+ goto _test_eof100
+ }
+ st_case_100:
+// line 3056 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr138
+ case 32:
+ goto tr138
+ case 41:
+ goto tr139
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st100
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st100
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st100
+ }
+ default:
+ goto st100
+ }
+ goto st0
+tr138:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st101
+ st101:
+ if p++; p == pe {
+ goto _test_eof101
+ }
+ st_case_101:
+// line 3094 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st101
+ case 32:
+ goto st101
+ case 41:
+ goto tr143
+ case 44:
+ goto tr143
+ }
+ goto st0
+tr139:
+// line 111 "parseqt.rl"
+
+ m3 = p
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st102
+tr143:
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st102
+ st102:
+ if p++; p == pe {
+ goto _test_eof102
+ }
+ st_case_102:
+// line 3124 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st102
+ case 32:
+ goto st102
+ case 59:
+ goto tr130
+ case 95:
+ goto tr127
+ case 99:
+ goto tr128
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr127
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr127
+ }
+ default:
+ goto tr127
+ }
+ goto st0
+tr128:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st103
+ st103:
+ if p++; p == pe {
+ goto _test_eof103
+ }
+ st_case_103:
+// line 3160 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 111:
+ goto st104
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st104:
+ if p++; p == pe {
+ goto _test_eof104
+ }
+ st_case_104:
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 110:
+ goto st105
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st105:
+ if p++; p == pe {
+ goto _test_eof105
+ }
+ st_case_105:
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 115:
+ goto st106
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st106:
+ if p++; p == pe {
+ goto _test_eof106
+ }
+ st_case_106:
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 116:
+ goto st107
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st107:
+ if p++; p == pe {
+ goto _test_eof107
+ }
+ st_case_107:
+ switch data[p] {
+ case 9:
+ goto tr149
+ case 32:
+ goto tr149
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+tr149:
+// line 111 "parseqt.rl"
+
+ m6 = 1
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st108
+ st108:
+ if p++; p == pe {
+ goto _test_eof108
+ }
+ st_case_108:
+// line 3317 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st108
+ case 32:
+ goto st108
+ case 42:
+ goto tr135
+ case 95:
+ goto tr151
+ case 99:
+ goto tr152
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr151
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr151
+ }
+ default:
+ goto tr151
+ }
+ goto st0
+tr166:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st109
+tr151:
+// line 111 "parseqt.rl"
+
+ m0 = p
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st109
+ st109:
+ if p++; p == pe {
+ goto _test_eof109
+ }
+ st_case_109:
+// line 3361 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st109
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st109
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st109
+ }
+ default:
+ goto st109
+ }
+ goto st0
+tr161:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st110
+tr153:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st110
+ st110:
+ if p++; p == pe {
+ goto _test_eof110
+ }
+ st_case_110:
+// line 3409 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st110
+ case 32:
+ goto st110
+ case 41:
+ goto tr143
+ case 42:
+ goto tr135
+ case 44:
+ goto tr143
+ case 95:
+ goto tr136
+ case 99:
+ goto tr137
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr136
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr136
+ }
+ default:
+ goto tr136
+ }
+ goto st0
+tr137:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st111
+ st111:
+ if p++; p == pe {
+ goto _test_eof111
+ }
+ st_case_111:
+// line 3449 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr138
+ case 32:
+ goto tr138
+ case 41:
+ goto tr139
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st100
+ case 111:
+ goto st114
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st100
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st100
+ }
+ default:
+ goto st100
+ }
+ goto st0
+tr141:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st112
+ st112:
+ if p++; p == pe {
+ goto _test_eof112
+ }
+ st_case_112:
+// line 3489 "parseqt.go"
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr157
+ }
+ goto st0
+tr157:
+// line 111 "parseqt.rl"
+
+ m5 = m5*10 + (int(data[p]) - '0')
+ goto st113
+ st113:
+ if p++; p == pe {
+ goto _test_eof113
+ }
+ st_case_113:
+// line 3504 "parseqt.go"
+ if data[p] == 93 {
+ goto st101
+ }
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr157
+ }
+ goto st0
+ st114:
+ if p++; p == pe {
+ goto _test_eof114
+ }
+ st_case_114:
+ switch data[p] {
+ case 9:
+ goto tr138
+ case 32:
+ goto tr138
+ case 41:
+ goto tr139
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st100
+ case 110:
+ goto st115
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st100
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st100
+ }
+ default:
+ goto st100
+ }
+ goto st0
+ st115:
+ if p++; p == pe {
+ goto _test_eof115
+ }
+ st_case_115:
+ switch data[p] {
+ case 9:
+ goto tr138
+ case 32:
+ goto tr138
+ case 41:
+ goto tr139
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st100
+ case 115:
+ goto st116
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st100
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st100
+ }
+ default:
+ goto st100
+ }
+ goto st0
+ st116:
+ if p++; p == pe {
+ goto _test_eof116
+ }
+ st_case_116:
+ switch data[p] {
+ case 9:
+ goto tr138
+ case 32:
+ goto tr138
+ case 41:
+ goto tr139
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st100
+ case 116:
+ goto st117
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st100
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st100
+ }
+ default:
+ goto st100
+ }
+ goto st0
+ st117:
+ if p++; p == pe {
+ goto _test_eof117
+ }
+ st_case_117:
+ switch data[p] {
+ case 9:
+ goto tr161
+ case 32:
+ goto tr161
+ case 41:
+ goto tr139
+ case 42:
+ goto tr135
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto tr136
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr136
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr136
+ }
+ default:
+ goto tr136
+ }
+ goto st0
+tr152:
+// line 111 "parseqt.rl"
+
+ m0 = p
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st118
+ st118:
+ if p++; p == pe {
+ goto _test_eof118
+ }
+ st_case_118:
+// line 3661 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st109
+ case 111:
+ goto st119
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st109
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st109
+ }
+ default:
+ goto st109
+ }
+ goto st0
+ st119:
+ if p++; p == pe {
+ goto _test_eof119
+ }
+ st_case_119:
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st109
+ case 110:
+ goto st120
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st109
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st109
+ }
+ default:
+ goto st109
+ }
+ goto st0
+ st120:
+ if p++; p == pe {
+ goto _test_eof120
+ }
+ st_case_120:
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st109
+ case 115:
+ goto st121
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st109
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st109
+ }
+ default:
+ goto st109
+ }
+ goto st0
+ st121:
+ if p++; p == pe {
+ goto _test_eof121
+ }
+ st_case_121:
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto st109
+ case 116:
+ goto st122
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st109
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st109
+ }
+ default:
+ goto st109
+ }
+ goto st0
+ st122:
+ if p++; p == pe {
+ goto _test_eof122
+ }
+ st_case_122:
+ switch data[p] {
+ case 9:
+ goto tr153
+ case 32:
+ goto tr153
+ case 41:
+ goto tr139
+ case 42:
+ goto tr132
+ case 44:
+ goto tr139
+ case 91:
+ goto tr141
+ case 95:
+ goto tr166
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr166
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr166
+ }
+ default:
+ goto tr166
+ }
+ goto st0
+tr129:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st123
+ st123:
+ if p++; p == pe {
+ goto _test_eof123
+ }
+ st_case_123:
+// line 3845 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 111:
+ goto st124
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st124:
+ if p++; p == pe {
+ goto _test_eof124
+ }
+ st_case_124:
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 105:
+ goto st125
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st125:
+ if p++; p == pe {
+ goto _test_eof125
+ }
+ st_case_125:
+ switch data[p] {
+ case 9:
+ goto tr131
+ case 32:
+ goto tr131
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ case 100:
+ goto st126
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+ st126:
+ if p++; p == pe {
+ goto _test_eof126
+ }
+ st_case_126:
+ switch data[p] {
+ case 9:
+ goto tr170
+ case 32:
+ goto tr170
+ case 41:
+ goto st96
+ case 42:
+ goto tr132
+ case 95:
+ goto st97
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st97
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st97
+ }
+ default:
+ goto st97
+ }
+ goto st0
+tr170:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st127
+ st127:
+ if p++; p == pe {
+ goto _test_eof127
+ }
+ st_case_127:
+// line 3971 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st127
+ case 32:
+ goto st127
+ case 41:
+ goto st96
+ case 42:
+ goto tr135
+ case 95:
+ goto tr136
+ case 99:
+ goto tr137
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr136
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr136
+ }
+ default:
+ goto tr136
+ }
+ goto st0
+ st128:
+ if p++; p == pe {
+ goto _test_eof128
+ }
+ st_case_128:
+ switch data[p] {
+ case 9:
+ goto tr121
+ case 32:
+ goto tr121
+ case 40:
+ goto tr122
+ case 95:
+ goto st93
+ case 111:
+ goto st129
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+ st129:
+ if p++; p == pe {
+ goto _test_eof129
+ }
+ st_case_129:
+ switch data[p] {
+ case 9:
+ goto tr121
+ case 32:
+ goto tr121
+ case 40:
+ goto tr122
+ case 95:
+ goto st93
+ case 110:
+ goto st130
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+ st130:
+ if p++; p == pe {
+ goto _test_eof130
+ }
+ st_case_130:
+ switch data[p] {
+ case 9:
+ goto tr121
+ case 32:
+ goto tr121
+ case 40:
+ goto tr122
+ case 95:
+ goto st93
+ case 115:
+ goto st131
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+ st131:
+ if p++; p == pe {
+ goto _test_eof131
+ }
+ st_case_131:
+ switch data[p] {
+ case 9:
+ goto tr121
+ case 32:
+ goto tr121
+ case 40:
+ goto tr122
+ case 95:
+ goto st93
+ case 116:
+ goto st132
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+ st132:
+ if p++; p == pe {
+ goto _test_eof132
+ }
+ st_case_132:
+ switch data[p] {
+ case 9:
+ goto tr176
+ case 32:
+ goto tr176
+ case 40:
+ goto tr122
+ case 59:
+ goto st67
+ case 95:
+ goto st93
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st93
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st93
+ }
+ default:
+ goto st93
+ }
+ goto st0
+tr176:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st133
+ st133:
+ if p++; p == pe {
+ goto _test_eof133
+ }
+ st_case_133:
+// line 4161 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st133
+ case 32:
+ goto st133
+ case 40:
+ goto tr124
+ case 59:
+ goto st67
+ case 123:
+ goto st73
+ }
+ goto st0
+ st134:
+ if p++; p == pe {
+ goto _test_eof134
+ }
+ st_case_134:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 111:
+ goto st135
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st135:
+ if p++; p == pe {
+ goto _test_eof135
+ }
+ st_case_135:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st136
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st136:
+ if p++; p == pe {
+ goto _test_eof136
+ }
+ st_case_136:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 115:
+ goto st137
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st137:
+ if p++; p == pe {
+ goto _test_eof137
+ }
+ st_case_137:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 116:
+ goto st138
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st138:
+ if p++; p == pe {
+ goto _test_eof138
+ }
+ st_case_138:
+ switch data[p] {
+ case 9:
+ goto st139
+ case 32:
+ goto st139
+ case 40:
+ goto st75
+ case 42:
+ goto tr87
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 103:
+ goto tr183
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr339:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st139
+ st139:
+ if p++; p == pe {
+ goto _test_eof139
+ }
+ st_case_139:
+// line 4357 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st139
+ case 32:
+ goto st139
+ case 42:
+ goto tr87
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr183:
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st140
+ st140:
+ if p++; p == pe {
+ goto _test_eof140
+ }
+ st_case_140:
+// line 4399 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 108:
+ goto st141
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st141:
+ if p++; p == pe {
+ goto _test_eof141
+ }
+ st_case_141:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st142
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st142
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st142
+ }
+ default:
+ goto st142
+ }
+ goto st0
+ st142:
+ if p++; p == pe {
+ goto _test_eof142
+ }
+ st_case_142:
+ switch data[p] {
+ case 9:
+ goto tr186
+ case 32:
+ goto tr186
+ case 40:
+ goto tr187
+ case 59:
+ goto st67
+ case 95:
+ goto st142
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st142
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st142
+ }
+ default:
+ goto st142
+ }
+ goto st0
+tr186:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st143
+ st143:
+ if p++; p == pe {
+ goto _test_eof143
+ }
+ st_case_143:
+// line 4503 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st143
+ case 32:
+ goto st143
+ case 40:
+ goto tr124
+ case 59:
+ goto st67
+ case 99:
+ goto st68
+ case 123:
+ goto st73
+ }
+ goto st0
+tr187:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+// line 109 "parseqt.rl"
+
+ m6 = 0
+ goto st144
+ st144:
+ if p++; p == pe {
+ goto _test_eof144
+ }
+ st_case_144:
+// line 4532 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st144
+ case 10:
+ goto st0
+ case 32:
+ goto st144
+ case 41:
+ goto st145
+ case 95:
+ goto tr191
+ case 99:
+ goto tr192
+ case 118:
+ goto tr193
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr191
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr191
+ }
+ default:
+ goto tr191
+ }
+ goto st75
+ st145:
+ if p++; p == pe {
+ goto _test_eof145
+ }
+ st_case_145:
+ switch data[p] {
+ case 9:
+ goto st145
+ case 10:
+ goto st0
+ case 32:
+ goto st145
+ case 41:
+ goto st76
+ case 59:
+ goto tr194
+ case 99:
+ goto st78
+ case 123:
+ goto st83
+ }
+ goto st75
+tr194:
+// line 1 "NONE"
+
+te = p+1
+
+// line 114 "parseqt.rl"
+
+act = 10;
+ goto st451
+ st451:
+ if p++; p == pe {
+ goto _test_eof451
+ }
+ st_case_451:
+// line 4598 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st77
+ case 10:
+ goto tr96
+ case 32:
+ goto st77
+ case 41:
+ goto st76
+ }
+ goto st75
+tr191:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st146
+ st146:
+ if p++; p == pe {
+ goto _test_eof146
+ }
+ st_case_146:
+// line 4620 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+tr195:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st147
+ st147:
+ if p++; p == pe {
+ goto _test_eof147
+ }
+ st_case_147:
+// line 4658 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st147
+ case 10:
+ goto st0
+ case 32:
+ goto st147
+ case 41:
+ goto st76
+ case 42:
+ goto tr199
+ case 95:
+ goto tr200
+ case 99:
+ goto tr201
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr200
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr200
+ }
+ default:
+ goto tr200
+ }
+ goto st75
+tr196:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 111 "parseqt.rl"
+
+ m4++
+ goto st148
+tr199:
+// line 111 "parseqt.rl"
+
+ m4++
+ goto st148
+ st148:
+ if p++; p == pe {
+ goto _test_eof148
+ }
+ st_case_148:
+// line 4706 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st147
+ case 10:
+ goto st0
+ case 32:
+ goto st147
+ case 41:
+ goto st76
+ case 42:
+ goto tr199
+ case 95:
+ goto tr200
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr200
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr200
+ }
+ default:
+ goto tr200
+ }
+ goto st75
+tr200:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st149
+ st149:
+ if p++; p == pe {
+ goto _test_eof149
+ }
+ st_case_149:
+// line 4744 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr202
+ case 10:
+ goto st0
+ case 32:
+ goto tr202
+ case 41:
+ goto tr203
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st149
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st149
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st149
+ }
+ default:
+ goto st149
+ }
+ goto st75
+tr202:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st150
+ st150:
+ if p++; p == pe {
+ goto _test_eof150
+ }
+ st_case_150:
+// line 4784 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st150
+ case 10:
+ goto st0
+ case 32:
+ goto st150
+ case 41:
+ goto tr208
+ case 44:
+ goto tr209
+ }
+ goto st75
+tr203:
+// line 111 "parseqt.rl"
+
+ m3 = p
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st151
+tr208:
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st151
+ st151:
+ if p++; p == pe {
+ goto _test_eof151
+ }
+ st_case_151:
+// line 4816 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st151
+ case 10:
+ goto st0
+ case 32:
+ goto st151
+ case 41:
+ goto st76
+ case 59:
+ goto tr194
+ case 95:
+ goto tr191
+ case 99:
+ goto tr211
+ case 123:
+ goto st83
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr191
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr191
+ }
+ default:
+ goto tr191
+ }
+ goto st75
+tr211:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st152
+ st152:
+ if p++; p == pe {
+ goto _test_eof152
+ }
+ st_case_152:
+// line 4858 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 111:
+ goto st153
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st153:
+ if p++; p == pe {
+ goto _test_eof153
+ }
+ st_case_153:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 110:
+ goto st154
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st154:
+ if p++; p == pe {
+ goto _test_eof154
+ }
+ st_case_154:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 115:
+ goto st155
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st155:
+ if p++; p == pe {
+ goto _test_eof155
+ }
+ st_case_155:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 116:
+ goto st156
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st156:
+ if p++; p == pe {
+ goto _test_eof156
+ }
+ st_case_156:
+ switch data[p] {
+ case 9:
+ goto tr216
+ case 10:
+ goto st0
+ case 32:
+ goto tr216
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 59:
+ goto st77
+ case 95:
+ goto st146
+ case 123:
+ goto st83
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+tr216:
+// line 111 "parseqt.rl"
+
+ m6 = 1
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st157
+ st157:
+ if p++; p == pe {
+ goto _test_eof157
+ }
+ st_case_157:
+// line 5039 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st157
+ case 10:
+ goto st0
+ case 32:
+ goto st157
+ case 41:
+ goto st76
+ case 42:
+ goto tr199
+ case 59:
+ goto st77
+ case 95:
+ goto tr218
+ case 99:
+ goto tr219
+ case 123:
+ goto st83
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr218
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr218
+ }
+ default:
+ goto tr218
+ }
+ goto st75
+tr236:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st158
+tr218:
+// line 111 "parseqt.rl"
+
+ m0 = p
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st158
+ st158:
+ if p++; p == pe {
+ goto _test_eof158
+ }
+ st_case_158:
+// line 5091 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st158
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st158
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st158
+ }
+ default:
+ goto st158
+ }
+ goto st75
+tr241:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st159
+tr220:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st159
+ st159:
+ if p++; p == pe {
+ goto _test_eof159
+ }
+ st_case_159:
+// line 5141 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st159
+ case 10:
+ goto st0
+ case 32:
+ goto st159
+ case 41:
+ goto tr208
+ case 42:
+ goto tr199
+ case 44:
+ goto tr209
+ case 95:
+ goto tr200
+ case 99:
+ goto tr201
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr200
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr200
+ }
+ default:
+ goto tr200
+ }
+ goto st75
+tr204:
+// line 111 "parseqt.rl"
+
+ m3 = p
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st160
+tr209:
+// line 112 "parseqt.rl"
+
+ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0
+ goto st160
+ st160:
+ if p++; p == pe {
+ goto _test_eof160
+ }
+ st_case_160:
+// line 5191 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st160
+ case 10:
+ goto st0
+ case 32:
+ goto st160
+ case 41:
+ goto st76
+ case 59:
+ goto tr224
+ case 95:
+ goto tr191
+ case 99:
+ goto tr192
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr191
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr191
+ }
+ default:
+ goto tr191
+ }
+ goto st75
+tr224:
+// line 1 "NONE"
+
+te = p+1
+
+// line 114 "parseqt.rl"
+
+act = 10;
+ goto st452
+ st452:
+ if p++; p == pe {
+ goto _test_eof452
+ }
+ st_case_452:
+// line 5235 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr533
+ case 41:
+ goto st76
+ }
+ goto st75
+tr192:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st161
+ st161:
+ if p++; p == pe {
+ goto _test_eof161
+ }
+ st_case_161:
+// line 5253 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 111:
+ goto st162
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st162:
+ if p++; p == pe {
+ goto _test_eof162
+ }
+ st_case_162:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 110:
+ goto st163
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st163:
+ if p++; p == pe {
+ goto _test_eof163
+ }
+ st_case_163:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 115:
+ goto st164
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st164:
+ if p++; p == pe {
+ goto _test_eof164
+ }
+ st_case_164:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 116:
+ goto st165
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st165:
+ if p++; p == pe {
+ goto _test_eof165
+ }
+ st_case_165:
+ switch data[p] {
+ case 9:
+ goto tr229
+ case 10:
+ goto st0
+ case 32:
+ goto tr229
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+tr229:
+// line 111 "parseqt.rl"
+
+ m6 = 1
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st166
+ st166:
+ if p++; p == pe {
+ goto _test_eof166
+ }
+ st_case_166:
+// line 5430 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st166
+ case 10:
+ goto st0
+ case 32:
+ goto st166
+ case 41:
+ goto st76
+ case 42:
+ goto tr199
+ case 95:
+ goto tr218
+ case 99:
+ goto tr219
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr218
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr218
+ }
+ default:
+ goto tr218
+ }
+ goto st75
+tr219:
+// line 111 "parseqt.rl"
+
+ m0 = p
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st167
+ st167:
+ if p++; p == pe {
+ goto _test_eof167
+ }
+ st_case_167:
+// line 5473 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st158
+ case 111:
+ goto st170
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st158
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st158
+ }
+ default:
+ goto st158
+ }
+ goto st75
+tr206:
+// line 111 "parseqt.rl"
+
+ m3 = p
+ goto st168
+ st168:
+ if p++; p == pe {
+ goto _test_eof168
+ }
+ st_case_168:
+// line 5517 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st76
+ }
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr232
+ }
+ goto st75
+tr232:
+// line 111 "parseqt.rl"
+
+ m5 = m5*10 + (int(data[p]) - '0')
+ goto st169
+ st169:
+ if p++; p == pe {
+ goto _test_eof169
+ }
+ st_case_169:
+// line 5538 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st76
+ case 93:
+ goto st150
+ }
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr232
+ }
+ goto st75
+ st170:
+ if p++; p == pe {
+ goto _test_eof170
+ }
+ st_case_170:
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st158
+ case 110:
+ goto st171
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st158
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st158
+ }
+ default:
+ goto st158
+ }
+ goto st75
+ st171:
+ if p++; p == pe {
+ goto _test_eof171
+ }
+ st_case_171:
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st158
+ case 115:
+ goto st172
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st158
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st158
+ }
+ default:
+ goto st158
+ }
+ goto st75
+ st172:
+ if p++; p == pe {
+ goto _test_eof172
+ }
+ st_case_172:
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st158
+ case 116:
+ goto st173
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st158
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st158
+ }
+ default:
+ goto st158
+ }
+ goto st75
+ st173:
+ if p++; p == pe {
+ goto _test_eof173
+ }
+ st_case_173:
+ switch data[p] {
+ case 9:
+ goto tr220
+ case 10:
+ goto st0
+ case 32:
+ goto tr220
+ case 41:
+ goto tr203
+ case 42:
+ goto tr196
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto tr236
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr236
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr236
+ }
+ default:
+ goto tr236
+ }
+ goto st75
+tr201:
+// line 111 "parseqt.rl"
+
+ m2 = p; m5 = 0
+ goto st174
+ st174:
+ if p++; p == pe {
+ goto _test_eof174
+ }
+ st_case_174:
+// line 5711 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr202
+ case 10:
+ goto st0
+ case 32:
+ goto tr202
+ case 41:
+ goto tr203
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st149
+ case 111:
+ goto st175
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st149
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st149
+ }
+ default:
+ goto st149
+ }
+ goto st75
+ st175:
+ if p++; p == pe {
+ goto _test_eof175
+ }
+ st_case_175:
+ switch data[p] {
+ case 9:
+ goto tr202
+ case 10:
+ goto st0
+ case 32:
+ goto tr202
+ case 41:
+ goto tr203
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st149
+ case 110:
+ goto st176
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st149
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st149
+ }
+ default:
+ goto st149
+ }
+ goto st75
+ st176:
+ if p++; p == pe {
+ goto _test_eof176
+ }
+ st_case_176:
+ switch data[p] {
+ case 9:
+ goto tr202
+ case 10:
+ goto st0
+ case 32:
+ goto tr202
+ case 41:
+ goto tr203
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st149
+ case 115:
+ goto st177
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st149
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st149
+ }
+ default:
+ goto st149
+ }
+ goto st75
+ st177:
+ if p++; p == pe {
+ goto _test_eof177
+ }
+ st_case_177:
+ switch data[p] {
+ case 9:
+ goto tr202
+ case 10:
+ goto st0
+ case 32:
+ goto tr202
+ case 41:
+ goto tr203
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto st149
+ case 116:
+ goto st178
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st149
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st149
+ }
+ default:
+ goto st149
+ }
+ goto st75
+ st178:
+ if p++; p == pe {
+ goto _test_eof178
+ }
+ st_case_178:
+ switch data[p] {
+ case 9:
+ goto tr241
+ case 10:
+ goto st0
+ case 32:
+ goto tr241
+ case 41:
+ goto tr203
+ case 42:
+ goto tr199
+ case 44:
+ goto tr204
+ case 91:
+ goto tr206
+ case 95:
+ goto tr200
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr200
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr200
+ }
+ default:
+ goto tr200
+ }
+ goto st75
+tr193:
+// line 111 "parseqt.rl"
+
+ m0 = p
+ goto st179
+ st179:
+ if p++; p == pe {
+ goto _test_eof179
+ }
+ st_case_179:
+// line 5897 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 111:
+ goto st180
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st180:
+ if p++; p == pe {
+ goto _test_eof180
+ }
+ st_case_180:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 105:
+ goto st181
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st181:
+ if p++; p == pe {
+ goto _test_eof181
+ }
+ st_case_181:
+ switch data[p] {
+ case 9:
+ goto tr195
+ case 10:
+ goto st0
+ case 32:
+ goto tr195
+ case 41:
+ goto st76
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ case 100:
+ goto st182
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+ st182:
+ if p++; p == pe {
+ goto _test_eof182
+ }
+ st_case_182:
+ switch data[p] {
+ case 9:
+ goto tr245
+ case 10:
+ goto st0
+ case 32:
+ goto tr245
+ case 41:
+ goto st145
+ case 42:
+ goto tr196
+ case 95:
+ goto st146
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st146
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st146
+ }
+ default:
+ goto st146
+ }
+ goto st75
+tr245:
+// line 111 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st183
+ st183:
+ if p++; p == pe {
+ goto _test_eof183
+ }
+ st_case_183:
+// line 6037 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st183
+ case 10:
+ goto st0
+ case 32:
+ goto st183
+ case 41:
+ goto st145
+ case 42:
+ goto tr199
+ case 95:
+ goto tr200
+ case 99:
+ goto tr201
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr200
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr200
+ }
+ default:
+ goto tr200
+ }
+ goto st75
+tr83:
+// line 84 "parseqt.rl"
+
+ m1 = p
+ goto st184
+ st184:
+ if p++; p == pe {
+ goto _test_eof184
+ }
+ st_case_184:
+// line 6077 "parseqt.go"
+ if data[p] == 41 {
+ goto st185
+ }
+ goto st0
+ st185:
+ if p++; p == pe {
+ goto _test_eof185
+ }
+ st_case_185:
+ switch data[p] {
+ case 9:
+ goto st185
+ case 32:
+ goto st185
+ case 59:
+ goto st186
+ case 123:
+ goto st187
+ }
+ goto st0
+ st186:
+ if p++; p == pe {
+ goto _test_eof186
+ }
+ st_case_186:
+ switch data[p] {
+ case 9:
+ goto st186
+ case 10:
+ goto tr250
+ case 32:
+ goto st186
+ }
+ goto st0
+ st187:
+ if p++; p == pe {
+ goto _test_eof187
+ }
+ st_case_187:
+ if data[p] == 125 {
+ goto st186
+ }
+ goto st0
+ st188:
+ if p++; p == pe {
+ goto _test_eof188
+ }
+ st_case_188:
+ switch data[p] {
+ case 9:
+ goto st189
+ case 32:
+ goto st189
+ case 42:
+ goto tr252
+ case 95:
+ goto st188
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 58 {
+ goto st188
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st188
+ }
+ default:
+ goto st188
+ }
+ goto st0
+ st189:
+ if p++; p == pe {
+ goto _test_eof189
+ }
+ st_case_189:
+ switch data[p] {
+ case 9:
+ goto st189
+ case 32:
+ goto st189
+ case 42:
+ goto tr252
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr252:
+// line 127 "parseqt.rl"
+
+ m4++
+ goto st190
+ st190:
+ if p++; p == pe {
+ goto _test_eof190
+ }
+ st_case_190:
+// line 6191 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st189
+ case 32:
+ goto st189
+ case 42:
+ goto tr252
+ case 95:
+ goto st65
+ case 103:
+ goto st191
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st191:
+ if p++; p == pe {
+ goto _test_eof191
+ }
+ st_case_191:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 108:
+ goto st192
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st192:
+ if p++; p == pe {
+ goto _test_eof192
+ }
+ st_case_192:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 99:
+ goto st68
+ case 123:
+ goto st73
+ }
+ goto st0
+ st193:
+ if p++; p == pe {
+ goto _test_eof193
+ }
+ st_case_193:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 111:
+ goto st194
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st194:
+ if p++; p == pe {
+ goto _test_eof194
+ }
+ st_case_194:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st195
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st195:
+ if p++; p == pe {
+ goto _test_eof195
+ }
+ st_case_195:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 115:
+ goto st196
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st196:
+ if p++; p == pe {
+ goto _test_eof196
+ }
+ st_case_196:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 116:
+ goto st197
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st197:
+ if p++; p == pe {
+ goto _test_eof197
+ }
+ st_case_197:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st198:
+ if p++; p == pe {
+ goto _test_eof198
+ }
+ st_case_198:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 42:
+ goto tr252
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr67:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st199
+ st199:
+ if p++; p == pe {
+ goto _test_eof199
+ }
+ st_case_199:
+// line 6490 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st200
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st200:
+ if p++; p == pe {
+ goto _test_eof200
+ }
+ st_case_200:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 68:
+ goto st201
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st201:
+ if p++; p == pe {
+ goto _test_eof201
+ }
+ st_case_201:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 69:
+ goto st202
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st202:
+ if p++; p == pe {
+ goto _test_eof202
+ }
+ st_case_202:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 67:
+ goto st203
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st203:
+ if p++; p == pe {
+ goto _test_eof203
+ }
+ st_case_203:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 76:
+ goto st204
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st204:
+ if p++; p == pe {
+ goto _test_eof204
+ }
+ st_case_204:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 65:
+ goto st205
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 66:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st205:
+ if p++; p == pe {
+ goto _test_eof205
+ }
+ st_case_205:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 82:
+ goto st206
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st206:
+ if p++; p == pe {
+ goto _test_eof206
+ }
+ st_case_206:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 69:
+ goto st207
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st207:
+ if p++; p == pe {
+ goto _test_eof207
+ }
+ st_case_207:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st208
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st208:
+ if p++; p == pe {
+ goto _test_eof208
+ }
+ st_case_208:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 70:
+ goto st209
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st209:
+ if p++; p == pe {
+ goto _test_eof209
+ }
+ st_case_209:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 76:
+ goto st210
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st210:
+ if p++; p == pe {
+ goto _test_eof210
+ }
+ st_case_210:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 65:
+ goto st211
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 66:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st211:
+ if p++; p == pe {
+ goto _test_eof211
+ }
+ st_case_211:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 71:
+ goto st212
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st212:
+ if p++; p == pe {
+ goto _test_eof212
+ }
+ st_case_212:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 83:
+ goto st213
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st213:
+ if p++; p == pe {
+ goto _test_eof213
+ }
+ st_case_213:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr275
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr275:
+// line 84 "parseqt.rl"
+
+ m1 = p
+ goto st214
+ st214:
+ if p++; p == pe {
+ goto _test_eof214
+ }
+ st_case_214:
+// line 7000 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st217
+ }
+ goto st215
+ st215:
+ if p++; p == pe {
+ goto _test_eof215
+ }
+ st_case_215:
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st216
+ }
+ goto st215
+ st216:
+ if p++; p == pe {
+ goto _test_eof216
+ }
+ st_case_216:
+ switch data[p] {
+ case 9:
+ goto st216
+ case 10:
+ goto tr279
+ case 32:
+ goto st216
+ case 41:
+ goto st216
+ }
+ goto st215
+ st217:
+ if p++; p == pe {
+ goto _test_eof217
+ }
+ st_case_217:
+ switch data[p] {
+ case 9:
+ goto st217
+ case 10:
+ goto st0
+ case 32:
+ goto st217
+ case 41:
+ goto st216
+ case 59:
+ goto st218
+ case 123:
+ goto st219
+ }
+ goto st215
+ st218:
+ if p++; p == pe {
+ goto _test_eof218
+ }
+ st_case_218:
+ switch data[p] {
+ case 9:
+ goto st218
+ case 10:
+ goto tr250
+ case 32:
+ goto st218
+ case 41:
+ goto st216
+ }
+ goto st215
+ st219:
+ if p++; p == pe {
+ goto _test_eof219
+ }
+ st_case_219:
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st216
+ case 125:
+ goto st218
+ }
+ goto st215
+tr68:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st220
+ st220:
+ if p++; p == pe {
+ goto _test_eof220
+ }
+ st_case_220:
+// line 7099 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 111:
+ goto st221
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st221:
+ if p++; p == pe {
+ goto _test_eof221
+ }
+ st_case_221:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 111:
+ goto st222
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st222:
+ if p++; p == pe {
+ goto _test_eof222
+ }
+ st_case_222:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 108:
+ goto st223
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st223:
+ if p++; p == pe {
+ goto _test_eof223
+ }
+ st_case_223:
+ switch data[p] {
+ case 9:
+ goto tr285
+ case 32:
+ goto tr285
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr285:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st224
+ st224:
+ if p++; p == pe {
+ goto _test_eof224
+ }
+ st_case_224:
+// line 7239 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st224
+ case 32:
+ goto st224
+ case 42:
+ goto tr87
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ case 105:
+ goto st225
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st225:
+ if p++; p == pe {
+ goto _test_eof225
+ }
+ st_case_225:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st226
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st226:
+ if p++; p == pe {
+ goto _test_eof226
+ }
+ st_case_226:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 105:
+ goto st227
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st227:
+ if p++; p == pe {
+ goto _test_eof227
+ }
+ st_case_227:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 116:
+ goto st228
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st228:
+ if p++; p == pe {
+ goto _test_eof228
+ }
+ st_case_228:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 105:
+ goto st229
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st229:
+ if p++; p == pe {
+ goto _test_eof229
+ }
+ st_case_229:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 97:
+ goto st230
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 98 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st230:
+ if p++; p == pe {
+ goto _test_eof230
+ }
+ st_case_230:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 108:
+ goto st231
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st231:
+ if p++; p == pe {
+ goto _test_eof231
+ }
+ st_case_231:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 105:
+ goto st232
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st232:
+ if p++; p == pe {
+ goto _test_eof232
+ }
+ st_case_232:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 122:
+ goto st233
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 121 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st233:
+ if p++; p == pe {
+ goto _test_eof233
+ }
+ st_case_233:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 101:
+ goto st234
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st234:
+ if p++; p == pe {
+ goto _test_eof234
+ }
+ st_case_234:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 79:
+ goto st235
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st235:
+ if p++; p == pe {
+ goto _test_eof235
+ }
+ st_case_235:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 112:
+ goto st236
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st236:
+ if p++; p == pe {
+ goto _test_eof236
+ }
+ st_case_236:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 101:
+ goto st237
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st237:
+ if p++; p == pe {
+ goto _test_eof237
+ }
+ st_case_237:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st238
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st238:
+ if p++; p == pe {
+ goto _test_eof238
+ }
+ st_case_238:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 71:
+ goto st239
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st239:
+ if p++; p == pe {
+ goto _test_eof239
+ }
+ st_case_239:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 76:
+ goto st240
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st240:
+ if p++; p == pe {
+ goto _test_eof240
+ }
+ st_case_240:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 70:
+ goto st241
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st241:
+ if p++; p == pe {
+ goto _test_eof241
+ }
+ st_case_241:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 117:
+ goto st242
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st242:
+ if p++; p == pe {
+ goto _test_eof242
+ }
+ st_case_242:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st243
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st243:
+ if p++; p == pe {
+ goto _test_eof243
+ }
+ st_case_243:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 99:
+ goto st244
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st244:
+ if p++; p == pe {
+ goto _test_eof244
+ }
+ st_case_244:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 116:
+ goto st245
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st245:
+ if p++; p == pe {
+ goto _test_eof245
+ }
+ st_case_245:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 105:
+ goto st246
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st246:
+ if p++; p == pe {
+ goto _test_eof246
+ }
+ st_case_246:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 111:
+ goto st247
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st247:
+ if p++; p == pe {
+ goto _test_eof247
+ }
+ st_case_247:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st248
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st248:
+ if p++; p == pe {
+ goto _test_eof248
+ }
+ st_case_248:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 115:
+ goto st249
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st249:
+ if p++; p == pe {
+ goto _test_eof249
+ }
+ st_case_249:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st250
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st250:
+ if p++; p == pe {
+ goto _test_eof250
+ }
+ st_case_250:
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st251
+ }
+ goto st75
+ st251:
+ if p++; p == pe {
+ goto _test_eof251
+ }
+ st_case_251:
+ switch data[p] {
+ case 9:
+ goto st251
+ case 10:
+ goto tr315
+ case 32:
+ goto st251
+ case 41:
+ goto st251
+ case 59:
+ goto st253
+ case 99:
+ goto st254
+ case 123:
+ goto st259
+ }
+ goto st252
+ st252:
+ if p++; p == pe {
+ goto _test_eof252
+ }
+ st_case_252:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st251
+ }
+ goto st252
+ st253:
+ if p++; p == pe {
+ goto _test_eof253
+ }
+ st_case_253:
+ switch data[p] {
+ case 9:
+ goto st253
+ case 10:
+ goto tr315
+ case 32:
+ goto st253
+ case 41:
+ goto st251
+ }
+ goto st252
+ st254:
+ if p++; p == pe {
+ goto _test_eof254
+ }
+ st_case_254:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st251
+ case 111:
+ goto st255
+ }
+ goto st252
+ st255:
+ if p++; p == pe {
+ goto _test_eof255
+ }
+ st_case_255:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st251
+ case 110:
+ goto st256
+ }
+ goto st252
+ st256:
+ if p++; p == pe {
+ goto _test_eof256
+ }
+ st_case_256:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st251
+ case 115:
+ goto st257
+ }
+ goto st252
+ st257:
+ if p++; p == pe {
+ goto _test_eof257
+ }
+ st_case_257:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st251
+ case 116:
+ goto st258
+ }
+ goto st252
+ st258:
+ if p++; p == pe {
+ goto _test_eof258
+ }
+ st_case_258:
+ switch data[p] {
+ case 9:
+ goto st258
+ case 10:
+ goto tr315
+ case 32:
+ goto st258
+ case 41:
+ goto st251
+ case 59:
+ goto st253
+ case 123:
+ goto st259
+ }
+ goto st252
+ st259:
+ if p++; p == pe {
+ goto _test_eof259
+ }
+ st_case_259:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st260
+ case 125:
+ goto st261
+ }
+ goto st259
+ st260:
+ if p++; p == pe {
+ goto _test_eof260
+ }
+ st_case_260:
+ switch data[p] {
+ case 9:
+ goto st260
+ case 10:
+ goto tr315
+ case 32:
+ goto st260
+ case 41:
+ goto st260
+ case 59:
+ goto st261
+ case 99:
+ goto st262
+ case 125:
+ goto st261
+ }
+ goto st259
+ st261:
+ if p++; p == pe {
+ goto _test_eof261
+ }
+ st_case_261:
+ switch data[p] {
+ case 9:
+ goto st261
+ case 10:
+ goto tr315
+ case 32:
+ goto st261
+ case 41:
+ goto st260
+ case 125:
+ goto st261
+ }
+ goto st259
+ st262:
+ if p++; p == pe {
+ goto _test_eof262
+ }
+ st_case_262:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st260
+ case 111:
+ goto st263
+ case 125:
+ goto st261
+ }
+ goto st259
+ st263:
+ if p++; p == pe {
+ goto _test_eof263
+ }
+ st_case_263:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st260
+ case 110:
+ goto st264
+ case 125:
+ goto st261
+ }
+ goto st259
+ st264:
+ if p++; p == pe {
+ goto _test_eof264
+ }
+ st_case_264:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st260
+ case 115:
+ goto st265
+ case 125:
+ goto st261
+ }
+ goto st259
+ st265:
+ if p++; p == pe {
+ goto _test_eof265
+ }
+ st_case_265:
+ switch data[p] {
+ case 10:
+ goto tr315
+ case 41:
+ goto st260
+ case 116:
+ goto st266
+ case 125:
+ goto st261
+ }
+ goto st259
+ st266:
+ if p++; p == pe {
+ goto _test_eof266
+ }
+ st_case_266:
+ switch data[p] {
+ case 9:
+ goto st266
+ case 10:
+ goto tr315
+ case 32:
+ goto st266
+ case 41:
+ goto st260
+ case 59:
+ goto st261
+ case 125:
+ goto st261
+ }
+ goto st259
+tr69:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st267
+ st267:
+ if p++; p == pe {
+ goto _test_eof267
+ }
+ st_case_267:
+// line 8406 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 111:
+ goto st268
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st268:
+ if p++; p == pe {
+ goto _test_eof268
+ }
+ st_case_268:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 110:
+ goto st269
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st269:
+ if p++; p == pe {
+ goto _test_eof269
+ }
+ st_case_269:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 115:
+ goto st270
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st270:
+ if p++; p == pe {
+ goto _test_eof270
+ }
+ st_case_270:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st271
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st271:
+ if p++; p == pe {
+ goto _test_eof271
+ }
+ st_case_271:
+ switch data[p] {
+ case 9:
+ goto tr334
+ case 32:
+ goto tr334
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr334:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st272
+ st272:
+ if p++; p == pe {
+ goto _test_eof272
+ }
+ st_case_272:
+// line 8580 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st272
+ case 32:
+ goto st272
+ case 42:
+ goto tr87
+ case 58:
+ goto st188
+ case 95:
+ goto tr336
+ case 99:
+ goto tr337
+ case 103:
+ goto tr338
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr336
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr336
+ }
+ default:
+ goto tr336
+ }
+ goto st0
+tr336:
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st273
+ st273:
+ if p++; p == pe {
+ goto _test_eof273
+ }
+ st_case_273:
+// line 8620 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+tr337:
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st274
+ st274:
+ if p++; p == pe {
+ goto _test_eof274
+ }
+ st_case_274:
+// line 8662 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 111:
+ goto st275
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st275:
+ if p++; p == pe {
+ goto _test_eof275
+ }
+ st_case_275:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 110:
+ goto st276
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st276:
+ if p++; p == pe {
+ goto _test_eof276
+ }
+ st_case_276:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 115:
+ goto st277
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st277:
+ if p++; p == pe {
+ goto _test_eof277
+ }
+ st_case_277:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 116:
+ goto st278
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st278:
+ if p++; p == pe {
+ goto _test_eof278
+ }
+ st_case_278:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 103:
+ goto tr345
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+tr345:
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st279
+ st279:
+ if p++; p == pe {
+ goto _test_eof279
+ }
+ st_case_279:
+// line 8858 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 108:
+ goto st280
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st280:
+ if p++; p == pe {
+ goto _test_eof280
+ }
+ st_case_280:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st281
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st281
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st281
+ }
+ default:
+ goto st281
+ }
+ goto st0
+ st281:
+ if p++; p == pe {
+ goto _test_eof281
+ }
+ st_case_281:
+ switch data[p] {
+ case 9:
+ goto tr348
+ case 32:
+ goto tr348
+ case 40:
+ goto tr187
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st281
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st281
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st281
+ }
+ default:
+ goto st281
+ }
+ goto st0
+tr348:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st282
+ st282:
+ if p++; p == pe {
+ goto _test_eof282
+ }
+ st_case_282:
+// line 8977 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st282
+ case 32:
+ goto st282
+ case 40:
+ goto tr124
+ case 42:
+ goto tr87
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr338:
+// line 107 "parseqt.rl"
+
+ m0 = p
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st283
+ st283:
+ if p++; p == pe {
+ goto _test_eof283
+ }
+ st_case_283:
+// line 9024 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st273
+ case 108:
+ goto st284
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st273
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st273
+ }
+ default:
+ goto st273
+ }
+ goto st0
+ st284:
+ if p++; p == pe {
+ goto _test_eof284
+ }
+ st_case_284:
+ switch data[p] {
+ case 9:
+ goto tr339
+ case 32:
+ goto tr339
+ case 40:
+ goto st75
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st285
+ case 99:
+ goto st287
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+ st285:
+ if p++; p == pe {
+ goto _test_eof285
+ }
+ st_case_285:
+ switch data[p] {
+ case 9:
+ goto tr353
+ case 32:
+ goto tr353
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st285
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+tr353:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st286
+ st286:
+ if p++; p == pe {
+ goto _test_eof286
+ }
+ st_case_286:
+// line 9141 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st286
+ case 32:
+ goto st286
+ case 40:
+ goto tr124
+ case 42:
+ goto tr87
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st287:
+ if p++; p == pe {
+ goto _test_eof287
+ }
+ st_case_287:
+ switch data[p] {
+ case 9:
+ goto tr353
+ case 32:
+ goto tr353
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st285
+ case 111:
+ goto st288
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+ st288:
+ if p++; p == pe {
+ goto _test_eof288
+ }
+ st_case_288:
+ switch data[p] {
+ case 9:
+ goto tr353
+ case 32:
+ goto tr353
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st285
+ case 110:
+ goto st289
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+ st289:
+ if p++; p == pe {
+ goto _test_eof289
+ }
+ st_case_289:
+ switch data[p] {
+ case 9:
+ goto tr353
+ case 32:
+ goto tr353
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st285
+ case 115:
+ goto st290
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+ st290:
+ if p++; p == pe {
+ goto _test_eof290
+ }
+ st_case_290:
+ switch data[p] {
+ case 9:
+ goto tr353
+ case 32:
+ goto tr353
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st285
+ case 116:
+ goto st291
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+ st291:
+ if p++; p == pe {
+ goto _test_eof291
+ }
+ st_case_291:
+ switch data[p] {
+ case 9:
+ goto tr348
+ case 32:
+ goto tr348
+ case 40:
+ goto tr122
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st285
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st285
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st285
+ }
+ default:
+ goto st285
+ }
+ goto st0
+tr70:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st292
+ st292:
+ if p++; p == pe {
+ goto _test_eof292
+ }
+ st_case_292:
+// line 9356 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 110:
+ goto st293
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st293:
+ if p++; p == pe {
+ goto _test_eof293
+ }
+ st_case_293:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 117:
+ goto st294
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st294:
+ if p++; p == pe {
+ goto _test_eof294
+ }
+ st_case_294:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 109:
+ goto st295
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st295:
+ if p++; p == pe {
+ goto _test_eof295
+ }
+ st_case_295:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr362
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr362:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st296
+ st296:
+ if p++; p == pe {
+ goto _test_eof296
+ }
+ st_case_296:
+// line 9496 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st63
+ case 32:
+ goto st63
+ case 42:
+ goto tr87
+ case 79:
+ goto st297
+ case 95:
+ goto st65
+ case 99:
+ goto st134
+ case 103:
+ goto tr90
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st297:
+ if p++; p == pe {
+ goto _test_eof297
+ }
+ st_case_297:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 112:
+ goto st298
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st298:
+ if p++; p == pe {
+ goto _test_eof298
+ }
+ st_case_298:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 101:
+ goto st299
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st299:
+ if p++; p == pe {
+ goto _test_eof299
+ }
+ st_case_299:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 110:
+ goto st300
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st300:
+ if p++; p == pe {
+ goto _test_eof300
+ }
+ st_case_300:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 71:
+ goto st301
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st301:
+ if p++; p == pe {
+ goto _test_eof301
+ }
+ st_case_301:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 76:
+ goto st302
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st302:
+ if p++; p == pe {
+ goto _test_eof302
+ }
+ st_case_302:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 70:
+ goto st303
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st303:
+ if p++; p == pe {
+ goto _test_eof303
+ }
+ st_case_303:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 101:
+ goto st304
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st304:
+ if p++; p == pe {
+ goto _test_eof304
+ }
+ st_case_304:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 97:
+ goto st305
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 98 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st305:
+ if p++; p == pe {
+ goto _test_eof305
+ }
+ st_case_305:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 116:
+ goto st306
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st306:
+ if p++; p == pe {
+ goto _test_eof306
+ }
+ st_case_306:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 117:
+ goto st307
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st307:
+ if p++; p == pe {
+ goto _test_eof307
+ }
+ st_case_307:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 114:
+ goto st308
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st308:
+ if p++; p == pe {
+ goto _test_eof308
+ }
+ st_case_308:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 101:
+ goto st309
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st309:
+ if p++; p == pe {
+ goto _test_eof309
+ }
+ st_case_309:
+ switch data[p] {
+ case 9:
+ goto st310
+ case 10:
+ goto tr377
+ case 32:
+ goto st310
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st310:
+ if p++; p == pe {
+ goto _test_eof310
+ }
+ st_case_310:
+ switch data[p] {
+ case 9:
+ goto st310
+ case 10:
+ goto tr377
+ case 32:
+ goto st310
+ case 59:
+ goto st67
+ case 99:
+ goto st68
+ case 123:
+ goto st73
+ }
+ goto st0
+tr377:
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st311
+ st311:
+ if p++; p == pe {
+ goto _test_eof311
+ }
+ st_case_311:
+// line 9998 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st311
+ case 32:
+ goto st311
+ case 123:
+ goto st312
+ }
+ goto st0
+ st312:
+ if p++; p == pe {
+ goto _test_eof312
+ }
+ st_case_312:
+ switch data[p] {
+ case 9:
+ goto st312
+ case 10:
+ goto tr380
+ case 32:
+ goto st312
+ }
+ goto st0
+tr380:
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st313
+ st313:
+ if p++; p == pe {
+ goto _test_eof313
+ }
+ st_case_313:
+// line 10032 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st313
+ case 32:
+ goto st313
+ case 95:
+ goto tr382
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr382
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr382
+ }
+ default:
+ goto tr382
+ }
+ goto st0
+tr382:
+// line 122 "parseqt.rl"
+
+ m0 = p
+ goto st314
+ st314:
+ if p++; p == pe {
+ goto _test_eof314
+ }
+ st_case_314:
+// line 10064 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr383
+ case 32:
+ goto tr383
+ case 61:
+ goto tr385
+ case 95:
+ goto st314
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st314
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st314
+ }
+ default:
+ goto st314
+ }
+ goto st0
+tr383:
+// line 122 "parseqt.rl"
+
+ m1 = p
+ goto st315
+ st315:
+ if p++; p == pe {
+ goto _test_eof315
+ }
+ st_case_315:
+// line 10098 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st315
+ case 32:
+ goto st315
+ case 61:
+ goto st316
+ }
+ goto st0
+tr385:
+// line 122 "parseqt.rl"
+
+ m1 = p
+ goto st316
+ st316:
+ if p++; p == pe {
+ goto _test_eof316
+ }
+ st_case_316:
+// line 10118 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st316
+ case 32:
+ goto st316
+ case 48:
+ goto tr388
+ }
+ goto st0
+tr388:
+// line 122 "parseqt.rl"
+
+ m2 = p
+ goto st317
+ st317:
+ if p++; p == pe {
+ goto _test_eof317
+ }
+ st_case_317:
+// line 10138 "parseqt.go"
+ if data[p] == 120 {
+ goto st318
+ }
+ goto st0
+ st318:
+ if p++; p == pe {
+ goto _test_eof318
+ }
+ st_case_318:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st319
+ }
+ goto st0
+ st319:
+ if p++; p == pe {
+ goto _test_eof319
+ }
+ st_case_319:
+ switch data[p] {
+ case 9:
+ goto tr391
+ case 10:
+ goto tr392
+ case 32:
+ goto tr391
+ case 44:
+ goto tr391
+ }
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st319
+ }
+ goto st0
+tr391:
+// line 122 "parseqt.rl"
+
+ m3 = p
+ goto st320
+ st320:
+ if p++; p == pe {
+ goto _test_eof320
+ }
+ st_case_320:
+// line 10181 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st320
+ case 10:
+ goto tr394
+ case 32:
+ goto st320
+ }
+ goto st0
+tr392:
+// line 122 "parseqt.rl"
+
+ m3 = p
+// line 123 "parseqt.rl"
+
+ header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]})
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st321
+tr394:
+// line 123 "parseqt.rl"
+
+ header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]})
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st321
+ st321:
+ if p++; p == pe {
+ goto _test_eof321
+ }
+ st_case_321:
+// line 10215 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st321
+ case 32:
+ goto st321
+ case 95:
+ goto tr382
+ case 125:
+ goto st322
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr382
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr382
+ }
+ default:
+ goto tr382
+ }
+ goto st0
+ st322:
+ if p++; p == pe {
+ goto _test_eof322
+ }
+ st_case_322:
+ if data[p] == 59 {
+ goto st323
+ }
+ goto st0
+ st323:
+ if p++; p == pe {
+ goto _test_eof323
+ }
+ st_case_323:
+ if data[p] == 10 {
+ goto tr398
+ }
+ goto st0
+tr71:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st324
+ st324:
+ if p++; p == pe {
+ goto _test_eof324
+ }
+ st_case_324:
+// line 10270 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 114:
+ goto st325
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st325:
+ if p++; p == pe {
+ goto _test_eof325
+ }
+ st_case_325:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 105:
+ goto st326
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st326:
+ if p++; p == pe {
+ goto _test_eof326
+ }
+ st_case_326:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 101:
+ goto st327
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st327:
+ if p++; p == pe {
+ goto _test_eof327
+ }
+ st_case_327:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 110:
+ goto st328
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st328:
+ if p++; p == pe {
+ goto _test_eof328
+ }
+ st_case_328:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 100:
+ goto st329
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st329:
+ if p++; p == pe {
+ goto _test_eof329
+ }
+ st_case_329:
+ switch data[p] {
+ case 9:
+ goto tr404
+ case 32:
+ goto tr404
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr404:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st330
+ st330:
+ if p++; p == pe {
+ goto _test_eof330
+ }
+ st_case_330:
+// line 10478 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st330
+ case 32:
+ goto st330
+ case 42:
+ goto tr87
+ case 95:
+ goto st65
+ case 99:
+ goto st331
+ case 103:
+ goto tr90
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st331:
+ if p++; p == pe {
+ goto _test_eof331
+ }
+ st_case_331:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 108:
+ goto st332
+ case 111:
+ goto st135
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st332:
+ if p++; p == pe {
+ goto _test_eof332
+ }
+ st_case_332:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 97:
+ goto st333
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 98 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st333:
+ if p++; p == pe {
+ goto _test_eof333
+ }
+ st_case_333:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 115:
+ goto st334
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st334:
+ if p++; p == pe {
+ goto _test_eof334
+ }
+ st_case_334:
+ switch data[p] {
+ case 9:
+ goto st66
+ case 32:
+ goto st66
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 115:
+ goto st335
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st335:
+ if p++; p == pe {
+ goto _test_eof335
+ }
+ st_case_335:
+ switch data[p] {
+ case 9:
+ goto st336
+ case 32:
+ goto st336
+ case 40:
+ goto st75
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st336:
+ if p++; p == pe {
+ goto _test_eof336
+ }
+ st_case_336:
+ switch data[p] {
+ case 9:
+ goto st336
+ case 32:
+ goto st336
+ case 59:
+ goto st67
+ case 95:
+ goto st337
+ case 99:
+ goto st340
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st337:
+ if p++; p == pe {
+ goto _test_eof337
+ }
+ st_case_337:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ case 95:
+ goto st337
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st338:
+ if p++; p == pe {
+ goto _test_eof338
+ }
+ st_case_338:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ }
+ goto st0
+ st339:
+ if p++; p == pe {
+ goto _test_eof339
+ }
+ st_case_339:
+ switch data[p] {
+ case 9:
+ goto st339
+ case 10:
+ goto tr416
+ case 32:
+ goto st339
+ }
+ goto st0
+ st340:
+ if p++; p == pe {
+ goto _test_eof340
+ }
+ st_case_340:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ case 95:
+ goto st337
+ case 111:
+ goto st341
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st341:
+ if p++; p == pe {
+ goto _test_eof341
+ }
+ st_case_341:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ case 95:
+ goto st337
+ case 110:
+ goto st342
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st342:
+ if p++; p == pe {
+ goto _test_eof342
+ }
+ st_case_342:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ case 95:
+ goto st337
+ case 115:
+ goto st343
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st343:
+ if p++; p == pe {
+ goto _test_eof343
+ }
+ st_case_343:
+ switch data[p] {
+ case 9:
+ goto st338
+ case 32:
+ goto st338
+ case 59:
+ goto st339
+ case 95:
+ goto st337
+ case 116:
+ goto st344
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st344:
+ if p++; p == pe {
+ goto _test_eof344
+ }
+ st_case_344:
+ switch data[p] {
+ case 9:
+ goto st345
+ case 32:
+ goto st345
+ case 59:
+ goto st346
+ case 95:
+ goto st337
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st337
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st337
+ }
+ default:
+ goto st337
+ }
+ goto st0
+ st345:
+ if p++; p == pe {
+ goto _test_eof345
+ }
+ st_case_345:
+ switch data[p] {
+ case 9:
+ goto st345
+ case 32:
+ goto st345
+ case 59:
+ goto st346
+ case 123:
+ goto st73
+ }
+ goto st0
+ st346:
+ if p++; p == pe {
+ goto _test_eof346
+ }
+ st_case_346:
+ switch data[p] {
+ case 9:
+ goto st346
+ case 10:
+ goto tr416
+ case 32:
+ goto st346
+ }
+ goto st0
+tr72:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st347
+ st347:
+ if p++; p == pe {
+ goto _test_eof347
+ }
+ st_case_347:
+// line 10957 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 114:
+ goto st348
+ case 117:
+ goto st362
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st348:
+ if p++; p == pe {
+ goto _test_eof348
+ }
+ st_case_348:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 105:
+ goto st349
+ case 111:
+ goto st356
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st349:
+ if p++; p == pe {
+ goto _test_eof349
+ }
+ st_case_349:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 118:
+ goto st350
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st350:
+ if p++; p == pe {
+ goto _test_eof350
+ }
+ st_case_350:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 97:
+ goto st351
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 98 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st351:
+ if p++; p == pe {
+ goto _test_eof351
+ }
+ st_case_351:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st352
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st352:
+ if p++; p == pe {
+ goto _test_eof352
+ }
+ st_case_352:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 101:
+ goto st353
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st353:
+ if p++; p == pe {
+ goto _test_eof353
+ }
+ st_case_353:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st354
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st354:
+ if p++; p == pe {
+ goto _test_eof354
+ }
+ st_case_354:
+ switch data[p] {
+ case 9:
+ goto st355
+ case 10:
+ goto tr433
+ case 32:
+ goto st355
+ case 42:
+ goto tr252
+ case 95:
+ goto st188
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 58 {
+ goto st188
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st188
+ }
+ default:
+ goto st188
+ }
+ goto st0
+ st355:
+ if p++; p == pe {
+ goto _test_eof355
+ }
+ st_case_355:
+ switch data[p] {
+ case 9:
+ goto st355
+ case 10:
+ goto tr433
+ case 32:
+ goto st355
+ case 42:
+ goto tr252
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st356:
+ if p++; p == pe {
+ goto _test_eof356
+ }
+ st_case_356:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st357
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st357:
+ if p++; p == pe {
+ goto _test_eof357
+ }
+ st_case_357:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 101:
+ goto st358
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st358:
+ if p++; p == pe {
+ goto _test_eof358
+ }
+ st_case_358:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 99:
+ goto st359
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st359:
+ if p++; p == pe {
+ goto _test_eof359
+ }
+ st_case_359:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st360
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st360:
+ if p++; p == pe {
+ goto _test_eof360
+ }
+ st_case_360:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 101:
+ goto st361
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st361:
+ if p++; p == pe {
+ goto _test_eof361
+ }
+ st_case_361:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 100:
+ goto st353
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st362:
+ if p++; p == pe {
+ goto _test_eof362
+ }
+ st_case_362:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 98:
+ goto st363
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st363:
+ if p++; p == pe {
+ goto _test_eof363
+ }
+ st_case_363:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 108:
+ goto st364
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st364:
+ if p++; p == pe {
+ goto _test_eof364
+ }
+ st_case_364:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 105:
+ goto st365
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st365:
+ if p++; p == pe {
+ goto _test_eof365
+ }
+ st_case_365:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 99:
+ goto st366
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st366:
+ if p++; p == pe {
+ goto _test_eof366
+ }
+ st_case_366:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st367
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st367:
+ if p++; p == pe {
+ goto _test_eof367
+ }
+ st_case_367:
+ switch data[p] {
+ case 9:
+ goto st368
+ case 10:
+ goto tr445
+ case 32:
+ goto st368
+ case 42:
+ goto tr252
+ case 95:
+ goto st188
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 58 {
+ goto st188
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st188
+ }
+ default:
+ goto st188
+ }
+ goto st0
+ st368:
+ if p++; p == pe {
+ goto _test_eof368
+ }
+ st_case_368:
+ switch data[p] {
+ case 9:
+ goto st368
+ case 10:
+ goto tr445
+ case 32:
+ goto st368
+ case 42:
+ goto tr252
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr73:
+// line 84 "parseqt.rl"
+
+ m0 = p
+// line 107 "parseqt.rl"
+
+ m0 = p
+ goto st369
+ st369:
+ if p++; p == pe {
+ goto _test_eof369
+ }
+ st_case_369:
+// line 11706 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st370
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st370:
+ if p++; p == pe {
+ goto _test_eof370
+ }
+ st_case_370:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 97:
+ goto st371
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 98 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st371:
+ if p++; p == pe {
+ goto _test_eof371
+ }
+ st_case_371:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 116:
+ goto st372
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st372:
+ if p++; p == pe {
+ goto _test_eof372
+ }
+ st_case_372:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 105:
+ goto st373
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st373:
+ if p++; p == pe {
+ goto _test_eof373
+ }
+ st_case_373:
+ switch data[p] {
+ case 9:
+ goto tr82
+ case 32:
+ goto tr82
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ case 99:
+ goto st374
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+ st374:
+ if p++; p == pe {
+ goto _test_eof374
+ }
+ st_case_374:
+ switch data[p] {
+ case 9:
+ goto tr451
+ case 32:
+ goto tr451
+ case 40:
+ goto tr83
+ case 42:
+ goto tr84
+ case 58:
+ goto st188
+ case 95:
+ goto st62
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st62
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st62
+ }
+ default:
+ goto st62
+ }
+ goto st0
+tr451:
+// line 107 "parseqt.rl"
+
+ m1 = p; m4 = 0
+ goto st375
+ st375:
+ if p++; p == pe {
+ goto _test_eof375
+ }
+ st_case_375:
+// line 11914 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st375
+ case 32:
+ goto st375
+ case 42:
+ goto tr87
+ case 58:
+ goto st188
+ case 95:
+ goto st376
+ case 99:
+ goto st377
+ case 103:
+ goto tr455
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st376:
+ if p++; p == pe {
+ goto _test_eof376
+ }
+ st_case_376:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st377:
+ if p++; p == pe {
+ goto _test_eof377
+ }
+ st_case_377:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 111:
+ goto st378
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st378:
+ if p++; p == pe {
+ goto _test_eof378
+ }
+ st_case_378:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 110:
+ goto st379
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st379:
+ if p++; p == pe {
+ goto _test_eof379
+ }
+ st_case_379:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 115:
+ goto st380
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st380:
+ if p++; p == pe {
+ goto _test_eof380
+ }
+ st_case_380:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 116:
+ goto st381
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st381:
+ if p++; p == pe {
+ goto _test_eof381
+ }
+ st_case_381:
+ switch data[p] {
+ case 9:
+ goto st382
+ case 32:
+ goto st382
+ case 40:
+ goto st75
+ case 42:
+ goto tr87
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 103:
+ goto tr461
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st382:
+ if p++; p == pe {
+ goto _test_eof382
+ }
+ st_case_382:
+ switch data[p] {
+ case 9:
+ goto st382
+ case 32:
+ goto st382
+ case 42:
+ goto tr87
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 99:
+ goto st383
+ case 103:
+ goto tr455
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st383:
+ if p++; p == pe {
+ goto _test_eof383
+ }
+ st_case_383:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 111:
+ goto st384
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st384:
+ if p++; p == pe {
+ goto _test_eof384
+ }
+ st_case_384:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 110:
+ goto st385
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st385:
+ if p++; p == pe {
+ goto _test_eof385
+ }
+ st_case_385:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 115:
+ goto st386
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st386:
+ if p++; p == pe {
+ goto _test_eof386
+ }
+ st_case_386:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 116:
+ goto st387
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st387:
+ if p++; p == pe {
+ goto _test_eof387
+ }
+ st_case_387:
+ switch data[p] {
+ case 9:
+ goto st139
+ case 32:
+ goto st139
+ case 40:
+ goto st75
+ case 42:
+ goto tr87
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 103:
+ goto tr461
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+tr461:
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st388
+ st388:
+ if p++; p == pe {
+ goto _test_eof388
+ }
+ st_case_388:
+// line 12408 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 108:
+ goto st389
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st389:
+ if p++; p == pe {
+ goto _test_eof389
+ }
+ st_case_389:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st390
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st390
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st390
+ }
+ default:
+ goto st390
+ }
+ goto st0
+ st390:
+ if p++; p == pe {
+ goto _test_eof390
+ }
+ st_case_390:
+ switch data[p] {
+ case 9:
+ goto tr469
+ case 32:
+ goto tr469
+ case 40:
+ goto tr187
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st390
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st390
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st390
+ }
+ default:
+ goto st390
+ }
+ goto st0
+tr469:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st391
+ st391:
+ if p++; p == pe {
+ goto _test_eof391
+ }
+ st_case_391:
+// line 12524 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st391
+ case 32:
+ goto st391
+ case 40:
+ goto tr124
+ case 42:
+ goto tr252
+ case 59:
+ goto st67
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+tr455:
+// line 109 "parseqt.rl"
+
+ m2 = p
+ goto st392
+ st392:
+ if p++; p == pe {
+ goto _test_eof392
+ }
+ st_case_392:
+// line 12568 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st376
+ case 108:
+ goto st393
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st376
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st376
+ }
+ default:
+ goto st376
+ }
+ goto st0
+ st393:
+ if p++; p == pe {
+ goto _test_eof393
+ }
+ st_case_393:
+ switch data[p] {
+ case 9:
+ goto st198
+ case 32:
+ goto st198
+ case 40:
+ goto st75
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st394
+ case 99:
+ goto st396
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st394:
+ if p++; p == pe {
+ goto _test_eof394
+ }
+ st_case_394:
+ switch data[p] {
+ case 9:
+ goto tr474
+ case 32:
+ goto tr474
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 95:
+ goto st394
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+tr474:
+// line 109 "parseqt.rl"
+
+ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4}
+ goto st395
+ st395:
+ if p++; p == pe {
+ goto _test_eof395
+ }
+ st_case_395:
+// line 12682 "parseqt.go"
+ switch data[p] {
+ case 9:
+ goto st395
+ case 32:
+ goto st395
+ case 40:
+ goto tr124
+ case 42:
+ goto tr252
+ case 95:
+ goto st65
+ case 99:
+ goto st193
+ case 103:
+ goto st191
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st65
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st65
+ }
+ default:
+ goto st65
+ }
+ goto st0
+ st396:
+ if p++; p == pe {
+ goto _test_eof396
+ }
+ st_case_396:
+ switch data[p] {
+ case 9:
+ goto tr474
+ case 32:
+ goto tr474
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 95:
+ goto st394
+ case 111:
+ goto st397
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st397:
+ if p++; p == pe {
+ goto _test_eof397
+ }
+ st_case_397:
+ switch data[p] {
+ case 9:
+ goto tr474
+ case 32:
+ goto tr474
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 95:
+ goto st394
+ case 110:
+ goto st398
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st398:
+ if p++; p == pe {
+ goto _test_eof398
+ }
+ st_case_398:
+ switch data[p] {
+ case 9:
+ goto tr474
+ case 32:
+ goto tr474
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 95:
+ goto st394
+ case 115:
+ goto st399
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st399:
+ if p++; p == pe {
+ goto _test_eof399
+ }
+ st_case_399:
+ switch data[p] {
+ case 9:
+ goto tr474
+ case 32:
+ goto tr474
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 95:
+ goto st394
+ case 116:
+ goto st400
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st400:
+ if p++; p == pe {
+ goto _test_eof400
+ }
+ st_case_400:
+ switch data[p] {
+ case 9:
+ goto tr469
+ case 32:
+ goto tr469
+ case 40:
+ goto tr122
+ case 42:
+ goto tr252
+ case 58:
+ goto st188
+ case 59:
+ goto st67
+ case 95:
+ goto st394
+ case 123:
+ goto st73
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st394
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st394
+ }
+ default:
+ goto st394
+ }
+ goto st0
+ st401:
+ if p++; p == pe {
+ goto _test_eof401
+ }
+ st_case_401:
+ switch data[p] {
+ case 9:
+ goto st401
+ case 32:
+ goto st401
+ case 59:
+ goto st402
+ }
+ goto st0
+ st402:
+ if p++; p == pe {
+ goto _test_eof402
+ }
+ st_case_402:
+ if data[p] == 10 {
+ goto tr481
+ }
+ goto st0
+ st403:
+ if p++; p == pe {
+ goto _test_eof403
+ }
+ st_case_403:
+ if data[p] == 95 {
+ goto tr482
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto tr482
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto tr482
+ }
+ default:
+ goto tr482
+ }
+ goto st0
+tr482:
+// line 84 "parseqt.rl"
+
+ m0 = p
+ goto st404
+ st404:
+ if p++; p == pe {
+ goto _test_eof404
+ }
+ st_case_404:
+// line 12938 "parseqt.go"
+ switch data[p] {
+ case 40:
+ goto tr83
+ case 95:
+ goto st404
+ }
+ switch {
+ case data[p] < 65:
+ if 48 <= data[p] && data[p] <= 57 {
+ goto st404
+ }
+ case data[p] > 90:
+ if 97 <= data[p] && data[p] <= 122 {
+ goto st404
+ }
+ default:
+ goto st404
+ }
+ goto st0
+ st405:
+ if p++; p == pe {
+ goto _test_eof405
+ }
+ st_case_405:
+ if data[p] == 105 {
+ goto st406
+ }
+ goto st0
+ st406:
+ if p++; p == pe {
+ goto _test_eof406
+ }
+ st_case_406:
+ if data[p] == 102 {
+ goto st407
+ }
+ goto st0
+ st407:
+ if p++; p == pe {
+ goto _test_eof407
+ }
+ st_case_407:
+ if data[p] == 32 {
+ goto st408
+ }
+ goto st0
+ st408:
+ if p++; p == pe {
+ goto _test_eof408
+ }
+ st_case_408:
+ if data[p] == 81 {
+ goto st409
+ }
+ goto st0
+ st409:
+ if p++; p == pe {
+ goto _test_eof409
+ }
+ st_case_409:
+ if data[p] == 84 {
+ goto st410
+ }
+ goto st0
+ st410:
+ if p++; p == pe {
+ goto _test_eof410
+ }
+ st_case_410:
+ if data[p] == 95 {
+ goto st411
+ }
+ goto st0
+ st411:
+ if p++; p == pe {
+ goto _test_eof411
+ }
+ st_case_411:
+ if data[p] == 68 {
+ goto st412
+ }
+ goto st0
+ st412:
+ if p++; p == pe {
+ goto _test_eof412
+ }
+ st_case_412:
+ if data[p] == 69 {
+ goto st413
+ }
+ goto st0
+ st413:
+ if p++; p == pe {
+ goto _test_eof413
+ }
+ st_case_413:
+ if data[p] == 80 {
+ goto st414
+ }
+ goto st0
+ st414:
+ if p++; p == pe {
+ goto _test_eof414
+ }
+ st_case_414:
+ if data[p] == 82 {
+ goto st415
+ }
+ goto st0
+ st415:
+ if p++; p == pe {
+ goto _test_eof415
+ }
+ st_case_415:
+ if data[p] == 69 {
+ goto st416
+ }
+ goto st0
+ st416:
+ if p++; p == pe {
+ goto _test_eof416
+ }
+ st_case_416:
+ if data[p] == 67 {
+ goto st417
+ }
+ goto st0
+ st417:
+ if p++; p == pe {
+ goto _test_eof417
+ }
+ st_case_417:
+ if data[p] == 65 {
+ goto st418
+ }
+ goto st0
+ st418:
+ if p++; p == pe {
+ goto _test_eof418
+ }
+ st_case_418:
+ if data[p] == 84 {
+ goto st419
+ }
+ goto st0
+ st419:
+ if p++; p == pe {
+ goto _test_eof419
+ }
+ st_case_419:
+ if data[p] == 69 {
+ goto st420
+ }
+ goto st0
+ st420:
+ if p++; p == pe {
+ goto _test_eof420
+ }
+ st_case_420:
+ if data[p] == 68 {
+ goto st421
+ }
+ goto st0
+ st421:
+ if p++; p == pe {
+ goto _test_eof421
+ }
+ st_case_421:
+ if data[p] == 95 {
+ goto st422
+ }
+ goto st0
+ st422:
+ if p++; p == pe {
+ goto _test_eof422
+ }
+ st_case_422:
+ if data[p] == 83 {
+ goto st423
+ }
+ goto st0
+ st423:
+ if p++; p == pe {
+ goto _test_eof423
+ }
+ st_case_423:
+ if data[p] == 73 {
+ goto st424
+ }
+ goto st0
+ st424:
+ if p++; p == pe {
+ goto _test_eof424
+ }
+ st_case_424:
+ if data[p] == 78 {
+ goto st425
+ }
+ goto st0
+ st425:
+ if p++; p == pe {
+ goto _test_eof425
+ }
+ st_case_425:
+ if data[p] == 67 {
+ goto st426
+ }
+ goto st0
+ st426:
+ if p++; p == pe {
+ goto _test_eof426
+ }
+ st_case_426:
+ if data[p] == 69 {
+ goto st427
+ }
+ goto st0
+ st427:
+ if p++; p == pe {
+ goto _test_eof427
+ }
+ st_case_427:
+ if data[p] == 40 {
+ goto st428
+ }
+ goto st0
+ st428:
+ if p++; p == pe {
+ goto _test_eof428
+ }
+ st_case_428:
+ if data[p] == 10 {
+ goto st0
+ }
+ goto st429
+ st429:
+ if p++; p == pe {
+ goto _test_eof429
+ }
+ st_case_429:
+ switch data[p] {
+ case 10:
+ goto st0
+ case 41:
+ goto st430
+ }
+ goto st429
+ st430:
+ if p++; p == pe {
+ goto _test_eof430
+ }
+ st_case_430:
+ switch data[p] {
+ case 9:
+ goto st430
+ case 10:
+ goto tr509
+ case 32:
+ goto st430
+ case 41:
+ goto st430
+ }
+ goto st429
+tr509:
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st431
+ st431:
+ if p++; p == pe {
+ goto _test_eof431
+ }
+ st_case_431:
+// line 13212 "parseqt.go"
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 35:
+ goto st440
+ }
+ goto st432
+ st432:
+ if p++; p == pe {
+ goto _test_eof432
+ }
+ st_case_432:
+ if data[p] == 10 {
+ goto tr511
+ }
+ goto st432
+tr511:
+// line 47 "parseqt.rl"
+
+ curline++
+ goto st433
+ st433:
+ if p++; p == pe {
+ goto _test_eof433
+ }
+ st_case_433:
+// line 13239 "parseqt.go"
+ if data[p] == 35 {
+ goto st434
+ }
+ goto st0
+ st434:
+ if p++; p == pe {
+ goto _test_eof434
+ }
+ st_case_434:
+ if data[p] == 101 {
+ goto st435
+ }
+ goto st0
+ st435:
+ if p++; p == pe {
+ goto _test_eof435
+ }
+ st_case_435:
+ if data[p] == 110 {
+ goto st436
+ }
+ goto st0
+ st436:
+ if p++; p == pe {
+ goto _test_eof436
+ }
+ st_case_436:
+ if data[p] == 100 {
+ goto st437
+ }
+ goto st0
+ st437:
+ if p++; p == pe {
+ goto _test_eof437
+ }
+ st_case_437:
+ if data[p] == 105 {
+ goto st438
+ }
+ goto st0
+ st438:
+ if p++; p == pe {
+ goto _test_eof438
+ }
+ st_case_438:
+ if data[p] == 102 {
+ goto st439
+ }
+ goto st0
+ st439:
+ if p++; p == pe {
+ goto _test_eof439
+ }
+ st_case_439:
+ switch data[p] {
+ case 9:
+ goto st439
+ case 10:
+ goto tr519
+ case 32:
+ goto st439
+ }
+ goto st0
+ st440:
+ if p++; p == pe {
+ goto _test_eof440
+ }
+ st_case_440:
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 101:
+ goto st441
+ }
+ goto st432
+ st441:
+ if p++; p == pe {
+ goto _test_eof441
+ }
+ st_case_441:
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 110:
+ goto st442
+ }
+ goto st432
+ st442:
+ if p++; p == pe {
+ goto _test_eof442
+ }
+ st_case_442:
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 100:
+ goto st443
+ }
+ goto st432
+ st443:
+ if p++; p == pe {
+ goto _test_eof443
+ }
+ st_case_443:
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 105:
+ goto st444
+ }
+ goto st432
+ st444:
+ if p++; p == pe {
+ goto _test_eof444
+ }
+ st_case_444:
+ switch data[p] {
+ case 10:
+ goto tr511
+ case 102:
+ goto st445
+ }
+ goto st432
+ st445:
+ if p++; p == pe {
+ goto _test_eof445
+ }
+ st_case_445:
+ if data[p] == 10 {
+ goto st0
+ }
+ goto st432
+ st_out:
+ _test_eof447: cs = 447; goto _test_eof
+ _test_eof1: cs = 1; goto _test_eof
+ _test_eof2: cs = 2; goto _test_eof
+ _test_eof3: cs = 3; goto _test_eof
+ _test_eof4: cs = 4; goto _test_eof
+ _test_eof5: cs = 5; goto _test_eof
+ _test_eof6: cs = 6; goto _test_eof
+ _test_eof7: cs = 7; goto _test_eof
+ _test_eof8: cs = 8; goto _test_eof
+ _test_eof9: cs = 9; goto _test_eof
+ _test_eof10: cs = 10; goto _test_eof
+ _test_eof11: cs = 11; goto _test_eof
+ _test_eof12: cs = 12; goto _test_eof
+ _test_eof13: cs = 13; goto _test_eof
+ _test_eof14: cs = 14; goto _test_eof
+ _test_eof15: cs = 15; goto _test_eof
+ _test_eof16: cs = 16; goto _test_eof
+ _test_eof17: cs = 17; goto _test_eof
+ _test_eof18: cs = 18; goto _test_eof
+ _test_eof19: cs = 19; goto _test_eof
+ _test_eof20: cs = 20; goto _test_eof
+ _test_eof21: cs = 21; goto _test_eof
+ _test_eof448: cs = 448; goto _test_eof
+ _test_eof22: cs = 22; goto _test_eof
+ _test_eof23: cs = 23; goto _test_eof
+ _test_eof24: cs = 24; goto _test_eof
+ _test_eof25: cs = 25; goto _test_eof
+ _test_eof26: cs = 26; goto _test_eof
+ _test_eof27: cs = 27; goto _test_eof
+ _test_eof28: cs = 28; goto _test_eof
+ _test_eof29: cs = 29; goto _test_eof
+ _test_eof30: cs = 30; goto _test_eof
+ _test_eof31: cs = 31; goto _test_eof
+ _test_eof32: cs = 32; goto _test_eof
+ _test_eof33: cs = 33; goto _test_eof
+ _test_eof34: cs = 34; goto _test_eof
+ _test_eof35: cs = 35; goto _test_eof
+ _test_eof36: cs = 36; goto _test_eof
+ _test_eof37: cs = 37; goto _test_eof
+ _test_eof38: cs = 38; goto _test_eof
+ _test_eof39: cs = 39; goto _test_eof
+ _test_eof40: cs = 40; goto _test_eof
+ _test_eof41: cs = 41; goto _test_eof
+ _test_eof42: cs = 42; goto _test_eof
+ _test_eof43: cs = 43; goto _test_eof
+ _test_eof44: cs = 44; goto _test_eof
+ _test_eof45: cs = 45; goto _test_eof
+ _test_eof46: cs = 46; goto _test_eof
+ _test_eof47: cs = 47; goto _test_eof
+ _test_eof48: cs = 48; goto _test_eof
+ _test_eof49: cs = 49; goto _test_eof
+ _test_eof50: cs = 50; goto _test_eof
+ _test_eof51: cs = 51; goto _test_eof
+ _test_eof52: cs = 52; goto _test_eof
+ _test_eof53: cs = 53; goto _test_eof
+ _test_eof54: cs = 54; goto _test_eof
+ _test_eof55: cs = 55; goto _test_eof
+ _test_eof56: cs = 56; goto _test_eof
+ _test_eof449: cs = 449; goto _test_eof
+ _test_eof57: cs = 57; goto _test_eof
+ _test_eof446: cs = 446; goto _test_eof
+ _test_eof453: cs = 453; goto _test_eof
+ _test_eof454: cs = 454; goto _test_eof
+ _test_eof450: cs = 450; goto _test_eof
+ _test_eof58: cs = 58; goto _test_eof
+ _test_eof59: cs = 59; goto _test_eof
+ _test_eof60: cs = 60; goto _test_eof
+ _test_eof61: cs = 61; goto _test_eof
+ _test_eof62: cs = 62; goto _test_eof
+ _test_eof63: cs = 63; goto _test_eof
+ _test_eof64: cs = 64; goto _test_eof
+ _test_eof65: cs = 65; goto _test_eof
+ _test_eof66: cs = 66; goto _test_eof
+ _test_eof67: cs = 67; goto _test_eof
+ _test_eof68: cs = 68; goto _test_eof
+ _test_eof69: cs = 69; goto _test_eof
+ _test_eof70: cs = 70; goto _test_eof
+ _test_eof71: cs = 71; goto _test_eof
+ _test_eof72: cs = 72; goto _test_eof
+ _test_eof73: cs = 73; goto _test_eof
+ _test_eof74: cs = 74; goto _test_eof
+ _test_eof75: cs = 75; goto _test_eof
+ _test_eof76: cs = 76; goto _test_eof
+ _test_eof77: cs = 77; goto _test_eof
+ _test_eof78: cs = 78; goto _test_eof
+ _test_eof79: cs = 79; goto _test_eof
+ _test_eof80: cs = 80; goto _test_eof
+ _test_eof81: cs = 81; goto _test_eof
+ _test_eof82: cs = 82; goto _test_eof
+ _test_eof83: cs = 83; goto _test_eof
+ _test_eof84: cs = 84; goto _test_eof
+ _test_eof85: cs = 85; goto _test_eof
+ _test_eof86: cs = 86; goto _test_eof
+ _test_eof87: cs = 87; goto _test_eof
+ _test_eof88: cs = 88; goto _test_eof
+ _test_eof89: cs = 89; goto _test_eof
+ _test_eof90: cs = 90; goto _test_eof
+ _test_eof91: cs = 91; goto _test_eof
+ _test_eof92: cs = 92; goto _test_eof
+ _test_eof93: cs = 93; goto _test_eof
+ _test_eof94: cs = 94; goto _test_eof
+ _test_eof95: cs = 95; goto _test_eof
+ _test_eof96: cs = 96; goto _test_eof
+ _test_eof97: cs = 97; goto _test_eof
+ _test_eof98: cs = 98; goto _test_eof
+ _test_eof99: cs = 99; goto _test_eof
+ _test_eof100: cs = 100; goto _test_eof
+ _test_eof101: cs = 101; goto _test_eof
+ _test_eof102: cs = 102; goto _test_eof
+ _test_eof103: cs = 103; goto _test_eof
+ _test_eof104: cs = 104; goto _test_eof
+ _test_eof105: cs = 105; goto _test_eof
+ _test_eof106: cs = 106; goto _test_eof
+ _test_eof107: cs = 107; goto _test_eof
+ _test_eof108: cs = 108; goto _test_eof
+ _test_eof109: cs = 109; goto _test_eof
+ _test_eof110: cs = 110; goto _test_eof
+ _test_eof111: cs = 111; goto _test_eof
+ _test_eof112: cs = 112; goto _test_eof
+ _test_eof113: cs = 113; goto _test_eof
+ _test_eof114: cs = 114; goto _test_eof
+ _test_eof115: cs = 115; goto _test_eof
+ _test_eof116: cs = 116; goto _test_eof
+ _test_eof117: cs = 117; goto _test_eof
+ _test_eof118: cs = 118; goto _test_eof
+ _test_eof119: cs = 119; goto _test_eof
+ _test_eof120: cs = 120; goto _test_eof
+ _test_eof121: cs = 121; goto _test_eof
+ _test_eof122: cs = 122; goto _test_eof
+ _test_eof123: cs = 123; goto _test_eof
+ _test_eof124: cs = 124; goto _test_eof
+ _test_eof125: cs = 125; goto _test_eof
+ _test_eof126: cs = 126; goto _test_eof
+ _test_eof127: cs = 127; goto _test_eof
+ _test_eof128: cs = 128; goto _test_eof
+ _test_eof129: cs = 129; goto _test_eof
+ _test_eof130: cs = 130; goto _test_eof
+ _test_eof131: cs = 131; goto _test_eof
+ _test_eof132: cs = 132; goto _test_eof
+ _test_eof133: cs = 133; goto _test_eof
+ _test_eof134: cs = 134; goto _test_eof
+ _test_eof135: cs = 135; goto _test_eof
+ _test_eof136: cs = 136; goto _test_eof
+ _test_eof137: cs = 137; goto _test_eof
+ _test_eof138: cs = 138; goto _test_eof
+ _test_eof139: cs = 139; goto _test_eof
+ _test_eof140: cs = 140; goto _test_eof
+ _test_eof141: cs = 141; goto _test_eof
+ _test_eof142: cs = 142; goto _test_eof
+ _test_eof143: cs = 143; goto _test_eof
+ _test_eof144: cs = 144; goto _test_eof
+ _test_eof145: cs = 145; goto _test_eof
+ _test_eof451: cs = 451; goto _test_eof
+ _test_eof146: cs = 146; goto _test_eof
+ _test_eof147: cs = 147; goto _test_eof
+ _test_eof148: cs = 148; goto _test_eof
+ _test_eof149: cs = 149; goto _test_eof
+ _test_eof150: cs = 150; goto _test_eof
+ _test_eof151: cs = 151; goto _test_eof
+ _test_eof152: cs = 152; goto _test_eof
+ _test_eof153: cs = 153; goto _test_eof
+ _test_eof154: cs = 154; goto _test_eof
+ _test_eof155: cs = 155; goto _test_eof
+ _test_eof156: cs = 156; goto _test_eof
+ _test_eof157: cs = 157; goto _test_eof
+ _test_eof158: cs = 158; goto _test_eof
+ _test_eof159: cs = 159; goto _test_eof
+ _test_eof160: cs = 160; goto _test_eof
+ _test_eof452: cs = 452; goto _test_eof
+ _test_eof161: cs = 161; goto _test_eof
+ _test_eof162: cs = 162; goto _test_eof
+ _test_eof163: cs = 163; goto _test_eof
+ _test_eof164: cs = 164; goto _test_eof
+ _test_eof165: cs = 165; goto _test_eof
+ _test_eof166: cs = 166; goto _test_eof
+ _test_eof167: cs = 167; goto _test_eof
+ _test_eof168: cs = 168; goto _test_eof
+ _test_eof169: cs = 169; goto _test_eof
+ _test_eof170: cs = 170; goto _test_eof
+ _test_eof171: cs = 171; goto _test_eof
+ _test_eof172: cs = 172; goto _test_eof
+ _test_eof173: cs = 173; goto _test_eof
+ _test_eof174: cs = 174; goto _test_eof
+ _test_eof175: cs = 175; goto _test_eof
+ _test_eof176: cs = 176; goto _test_eof
+ _test_eof177: cs = 177; goto _test_eof
+ _test_eof178: cs = 178; goto _test_eof
+ _test_eof179: cs = 179; goto _test_eof
+ _test_eof180: cs = 180; goto _test_eof
+ _test_eof181: cs = 181; goto _test_eof
+ _test_eof182: cs = 182; goto _test_eof
+ _test_eof183: cs = 183; goto _test_eof
+ _test_eof184: cs = 184; goto _test_eof
+ _test_eof185: cs = 185; goto _test_eof
+ _test_eof186: cs = 186; goto _test_eof
+ _test_eof187: cs = 187; goto _test_eof
+ _test_eof188: cs = 188; goto _test_eof
+ _test_eof189: cs = 189; goto _test_eof
+ _test_eof190: cs = 190; goto _test_eof
+ _test_eof191: cs = 191; goto _test_eof
+ _test_eof192: cs = 192; goto _test_eof
+ _test_eof193: cs = 193; goto _test_eof
+ _test_eof194: cs = 194; goto _test_eof
+ _test_eof195: cs = 195; goto _test_eof
+ _test_eof196: cs = 196; goto _test_eof
+ _test_eof197: cs = 197; goto _test_eof
+ _test_eof198: cs = 198; goto _test_eof
+ _test_eof199: cs = 199; goto _test_eof
+ _test_eof200: cs = 200; goto _test_eof
+ _test_eof201: cs = 201; goto _test_eof
+ _test_eof202: cs = 202; goto _test_eof
+ _test_eof203: cs = 203; goto _test_eof
+ _test_eof204: cs = 204; goto _test_eof
+ _test_eof205: cs = 205; goto _test_eof
+ _test_eof206: cs = 206; goto _test_eof
+ _test_eof207: cs = 207; goto _test_eof
+ _test_eof208: cs = 208; goto _test_eof
+ _test_eof209: cs = 209; goto _test_eof
+ _test_eof210: cs = 210; goto _test_eof
+ _test_eof211: cs = 211; goto _test_eof
+ _test_eof212: cs = 212; goto _test_eof
+ _test_eof213: cs = 213; goto _test_eof
+ _test_eof214: cs = 214; goto _test_eof
+ _test_eof215: cs = 215; goto _test_eof
+ _test_eof216: cs = 216; goto _test_eof
+ _test_eof217: cs = 217; goto _test_eof
+ _test_eof218: cs = 218; goto _test_eof
+ _test_eof219: cs = 219; goto _test_eof
+ _test_eof220: cs = 220; goto _test_eof
+ _test_eof221: cs = 221; goto _test_eof
+ _test_eof222: cs = 222; goto _test_eof
+ _test_eof223: cs = 223; goto _test_eof
+ _test_eof224: cs = 224; goto _test_eof
+ _test_eof225: cs = 225; goto _test_eof
+ _test_eof226: cs = 226; goto _test_eof
+ _test_eof227: cs = 227; goto _test_eof
+ _test_eof228: cs = 228; goto _test_eof
+ _test_eof229: cs = 229; goto _test_eof
+ _test_eof230: cs = 230; goto _test_eof
+ _test_eof231: cs = 231; goto _test_eof
+ _test_eof232: cs = 232; goto _test_eof
+ _test_eof233: cs = 233; goto _test_eof
+ _test_eof234: cs = 234; goto _test_eof
+ _test_eof235: cs = 235; goto _test_eof
+ _test_eof236: cs = 236; goto _test_eof
+ _test_eof237: cs = 237; goto _test_eof
+ _test_eof238: cs = 238; goto _test_eof
+ _test_eof239: cs = 239; goto _test_eof
+ _test_eof240: cs = 240; goto _test_eof
+ _test_eof241: cs = 241; goto _test_eof
+ _test_eof242: cs = 242; goto _test_eof
+ _test_eof243: cs = 243; goto _test_eof
+ _test_eof244: cs = 244; goto _test_eof
+ _test_eof245: cs = 245; goto _test_eof
+ _test_eof246: cs = 246; goto _test_eof
+ _test_eof247: cs = 247; goto _test_eof
+ _test_eof248: cs = 248; goto _test_eof
+ _test_eof249: cs = 249; goto _test_eof
+ _test_eof250: cs = 250; goto _test_eof
+ _test_eof251: cs = 251; goto _test_eof
+ _test_eof252: cs = 252; goto _test_eof
+ _test_eof253: cs = 253; goto _test_eof
+ _test_eof254: cs = 254; goto _test_eof
+ _test_eof255: cs = 255; goto _test_eof
+ _test_eof256: cs = 256; goto _test_eof
+ _test_eof257: cs = 257; goto _test_eof
+ _test_eof258: cs = 258; goto _test_eof
+ _test_eof259: cs = 259; goto _test_eof
+ _test_eof260: cs = 260; goto _test_eof
+ _test_eof261: cs = 261; goto _test_eof
+ _test_eof262: cs = 262; goto _test_eof
+ _test_eof263: cs = 263; goto _test_eof
+ _test_eof264: cs = 264; goto _test_eof
+ _test_eof265: cs = 265; goto _test_eof
+ _test_eof266: cs = 266; goto _test_eof
+ _test_eof267: cs = 267; goto _test_eof
+ _test_eof268: cs = 268; goto _test_eof
+ _test_eof269: cs = 269; goto _test_eof
+ _test_eof270: cs = 270; goto _test_eof
+ _test_eof271: cs = 271; goto _test_eof
+ _test_eof272: cs = 272; goto _test_eof
+ _test_eof273: cs = 273; goto _test_eof
+ _test_eof274: cs = 274; goto _test_eof
+ _test_eof275: cs = 275; goto _test_eof
+ _test_eof276: cs = 276; goto _test_eof
+ _test_eof277: cs = 277; goto _test_eof
+ _test_eof278: cs = 278; goto _test_eof
+ _test_eof279: cs = 279; goto _test_eof
+ _test_eof280: cs = 280; goto _test_eof
+ _test_eof281: cs = 281; goto _test_eof
+ _test_eof282: cs = 282; goto _test_eof
+ _test_eof283: cs = 283; goto _test_eof
+ _test_eof284: cs = 284; goto _test_eof
+ _test_eof285: cs = 285; goto _test_eof
+ _test_eof286: cs = 286; goto _test_eof
+ _test_eof287: cs = 287; goto _test_eof
+ _test_eof288: cs = 288; goto _test_eof
+ _test_eof289: cs = 289; goto _test_eof
+ _test_eof290: cs = 290; goto _test_eof
+ _test_eof291: cs = 291; goto _test_eof
+ _test_eof292: cs = 292; goto _test_eof
+ _test_eof293: cs = 293; goto _test_eof
+ _test_eof294: cs = 294; goto _test_eof
+ _test_eof295: cs = 295; goto _test_eof
+ _test_eof296: cs = 296; goto _test_eof
+ _test_eof297: cs = 297; goto _test_eof
+ _test_eof298: cs = 298; goto _test_eof
+ _test_eof299: cs = 299; goto _test_eof
+ _test_eof300: cs = 300; goto _test_eof
+ _test_eof301: cs = 301; goto _test_eof
+ _test_eof302: cs = 302; goto _test_eof
+ _test_eof303: cs = 303; goto _test_eof
+ _test_eof304: cs = 304; goto _test_eof
+ _test_eof305: cs = 305; goto _test_eof
+ _test_eof306: cs = 306; goto _test_eof
+ _test_eof307: cs = 307; goto _test_eof
+ _test_eof308: cs = 308; goto _test_eof
+ _test_eof309: cs = 309; goto _test_eof
+ _test_eof310: cs = 310; goto _test_eof
+ _test_eof311: cs = 311; goto _test_eof
+ _test_eof312: cs = 312; goto _test_eof
+ _test_eof313: cs = 313; goto _test_eof
+ _test_eof314: cs = 314; goto _test_eof
+ _test_eof315: cs = 315; goto _test_eof
+ _test_eof316: cs = 316; goto _test_eof
+ _test_eof317: cs = 317; goto _test_eof
+ _test_eof318: cs = 318; goto _test_eof
+ _test_eof319: cs = 319; goto _test_eof
+ _test_eof320: cs = 320; goto _test_eof
+ _test_eof321: cs = 321; goto _test_eof
+ _test_eof322: cs = 322; goto _test_eof
+ _test_eof323: cs = 323; goto _test_eof
+ _test_eof324: cs = 324; goto _test_eof
+ _test_eof325: cs = 325; goto _test_eof
+ _test_eof326: cs = 326; goto _test_eof
+ _test_eof327: cs = 327; goto _test_eof
+ _test_eof328: cs = 328; goto _test_eof
+ _test_eof329: cs = 329; goto _test_eof
+ _test_eof330: cs = 330; goto _test_eof
+ _test_eof331: cs = 331; goto _test_eof
+ _test_eof332: cs = 332; goto _test_eof
+ _test_eof333: cs = 333; goto _test_eof
+ _test_eof334: cs = 334; goto _test_eof
+ _test_eof335: cs = 335; goto _test_eof
+ _test_eof336: cs = 336; goto _test_eof
+ _test_eof337: cs = 337; goto _test_eof
+ _test_eof338: cs = 338; goto _test_eof
+ _test_eof339: cs = 339; goto _test_eof
+ _test_eof340: cs = 340; goto _test_eof
+ _test_eof341: cs = 341; goto _test_eof
+ _test_eof342: cs = 342; goto _test_eof
+ _test_eof343: cs = 343; goto _test_eof
+ _test_eof344: cs = 344; goto _test_eof
+ _test_eof345: cs = 345; goto _test_eof
+ _test_eof346: cs = 346; goto _test_eof
+ _test_eof347: cs = 347; goto _test_eof
+ _test_eof348: cs = 348; goto _test_eof
+ _test_eof349: cs = 349; goto _test_eof
+ _test_eof350: cs = 350; goto _test_eof
+ _test_eof351: cs = 351; goto _test_eof
+ _test_eof352: cs = 352; goto _test_eof
+ _test_eof353: cs = 353; goto _test_eof
+ _test_eof354: cs = 354; goto _test_eof
+ _test_eof355: cs = 355; goto _test_eof
+ _test_eof356: cs = 356; goto _test_eof
+ _test_eof357: cs = 357; goto _test_eof
+ _test_eof358: cs = 358; goto _test_eof
+ _test_eof359: cs = 359; goto _test_eof
+ _test_eof360: cs = 360; goto _test_eof
+ _test_eof361: cs = 361; goto _test_eof
+ _test_eof362: cs = 362; goto _test_eof
+ _test_eof363: cs = 363; goto _test_eof
+ _test_eof364: cs = 364; goto _test_eof
+ _test_eof365: cs = 365; goto _test_eof
+ _test_eof366: cs = 366; goto _test_eof
+ _test_eof367: cs = 367; goto _test_eof
+ _test_eof368: cs = 368; goto _test_eof
+ _test_eof369: cs = 369; goto _test_eof
+ _test_eof370: cs = 370; goto _test_eof
+ _test_eof371: cs = 371; goto _test_eof
+ _test_eof372: cs = 372; goto _test_eof
+ _test_eof373: cs = 373; goto _test_eof
+ _test_eof374: cs = 374; goto _test_eof
+ _test_eof375: cs = 375; goto _test_eof
+ _test_eof376: cs = 376; goto _test_eof
+ _test_eof377: cs = 377; goto _test_eof
+ _test_eof378: cs = 378; goto _test_eof
+ _test_eof379: cs = 379; goto _test_eof
+ _test_eof380: cs = 380; goto _test_eof
+ _test_eof381: cs = 381; goto _test_eof
+ _test_eof382: cs = 382; goto _test_eof
+ _test_eof383: cs = 383; goto _test_eof
+ _test_eof384: cs = 384; goto _test_eof
+ _test_eof385: cs = 385; goto _test_eof
+ _test_eof386: cs = 386; goto _test_eof
+ _test_eof387: cs = 387; goto _test_eof
+ _test_eof388: cs = 388; goto _test_eof
+ _test_eof389: cs = 389; goto _test_eof
+ _test_eof390: cs = 390; goto _test_eof
+ _test_eof391: cs = 391; goto _test_eof
+ _test_eof392: cs = 392; goto _test_eof
+ _test_eof393: cs = 393; goto _test_eof
+ _test_eof394: cs = 394; goto _test_eof
+ _test_eof395: cs = 395; goto _test_eof
+ _test_eof396: cs = 396; goto _test_eof
+ _test_eof397: cs = 397; goto _test_eof
+ _test_eof398: cs = 398; goto _test_eof
+ _test_eof399: cs = 399; goto _test_eof
+ _test_eof400: cs = 400; goto _test_eof
+ _test_eof401: cs = 401; goto _test_eof
+ _test_eof402: cs = 402; goto _test_eof
+ _test_eof403: cs = 403; goto _test_eof
+ _test_eof404: cs = 404; goto _test_eof
+ _test_eof405: cs = 405; goto _test_eof
+ _test_eof406: cs = 406; goto _test_eof
+ _test_eof407: cs = 407; goto _test_eof
+ _test_eof408: cs = 408; goto _test_eof
+ _test_eof409: cs = 409; goto _test_eof
+ _test_eof410: cs = 410; goto _test_eof
+ _test_eof411: cs = 411; goto _test_eof
+ _test_eof412: cs = 412; goto _test_eof
+ _test_eof413: cs = 413; goto _test_eof
+ _test_eof414: cs = 414; goto _test_eof
+ _test_eof415: cs = 415; goto _test_eof
+ _test_eof416: cs = 416; goto _test_eof
+ _test_eof417: cs = 417; goto _test_eof
+ _test_eof418: cs = 418; goto _test_eof
+ _test_eof419: cs = 419; goto _test_eof
+ _test_eof420: cs = 420; goto _test_eof
+ _test_eof421: cs = 421; goto _test_eof
+ _test_eof422: cs = 422; goto _test_eof
+ _test_eof423: cs = 423; goto _test_eof
+ _test_eof424: cs = 424; goto _test_eof
+ _test_eof425: cs = 425; goto _test_eof
+ _test_eof426: cs = 426; goto _test_eof
+ _test_eof427: cs = 427; goto _test_eof
+ _test_eof428: cs = 428; goto _test_eof
+ _test_eof429: cs = 429; goto _test_eof
+ _test_eof430: cs = 430; goto _test_eof
+ _test_eof431: cs = 431; goto _test_eof
+ _test_eof432: cs = 432; goto _test_eof
+ _test_eof433: cs = 433; goto _test_eof
+ _test_eof434: cs = 434; goto _test_eof
+ _test_eof435: cs = 435; goto _test_eof
+ _test_eof436: cs = 436; goto _test_eof
+ _test_eof437: cs = 437; goto _test_eof
+ _test_eof438: cs = 438; goto _test_eof
+ _test_eof439: cs = 439; goto _test_eof
+ _test_eof440: cs = 440; goto _test_eof
+ _test_eof441: cs = 441; goto _test_eof
+ _test_eof442: cs = 442; goto _test_eof
+ _test_eof443: cs = 443; goto _test_eof
+ _test_eof444: cs = 444; goto _test_eof
+ _test_eof445: cs = 445; goto _test_eof
+
+ _test_eof: {}
+ if p == eof {
+ switch cs {
+ case 448:
+ goto tr529
+ case 22:
+ goto tr24
+ case 449:
+ goto tr529
+ case 57:
+ goto tr24
+ case 75:
+ goto tr102
+ case 76:
+ goto tr102
+ case 77:
+ goto tr102
+ case 78:
+ goto tr102
+ case 79:
+ goto tr102
+ case 80:
+ goto tr102
+ case 81:
+ goto tr102
+ case 82:
+ goto tr102
+ case 83:
+ goto tr102
+ case 84:
+ goto tr102
+ case 85:
+ goto tr102
+ case 86:
+ goto tr102
+ case 87:
+ goto tr102
+ case 88:
+ goto tr102
+ case 89:
+ goto tr102
+ case 90:
+ goto tr102
+ case 451:
+ goto tr533
+ case 452:
+ goto tr533
+ }
+ }
+
+ _out: {}
+ }
+
+// line 161 "parseqt.rl"
+
+
+ if p < pe {
+ m0, m1 = p, p
+ for m0 > 0 && data[m0-1] != '\n' {
+ m0--
+ }
+ for m1 < len(data) && data[m1] != '\n' {
+ m1++
+ }
+ return fmt.Errorf("cannot parse header file:%d:%d: %s", curline, p-m0, data[m0:m1])
+ }
+
+ if foundclass == 0 {
+ return fmt.Errorf("cannot find C++ class in header file")
+ }
+ if foundclass == 1 {
+ return fmt.Errorf("cannot find end of C++ class in header file")
+ }
+ if foundclass > 2 {
+ return fmt.Errorf("found too many C++ classes in header file")
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl
new file mode 100644
index 000000000..4aa4a1345
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/gengl/parseqt.rl
@@ -0,0 +1,184 @@
+//
+// To compile:
+//
+// ragel -Z -G2 -o parseqt.go parseqt.rl
+//
+// To show a diagram of the state machine:
+//
+// ragel -V -G2 -p -o parseqt.dot parseqt.rl
+// dot -Tsvg -o parseqt.svg parseqt.dot
+// chrome parseqt.svg
+//
+
+package main
+
+import (
+ "fmt"
+)
+
+%%{
+ machine parseqt;
+
+ write data;
+}%%
+
+func parseQt(data string, header *Header) error {
+ var cs, p, pe int
+ var ts, te, act, eof int
+
+ pe = len(data)
+ eof = len(data)
+
+ _, _, _ = ts, te, act
+
+ //stack := make([]int, 32)
+ //top := 0
+
+ var curline = 1
+
+ var m0, m1, m2, m3, m4, m5, m6 int
+ var foundclass int
+ var inpublic bool
+ var heading string
+ var lineblock int
+ var f Func
+
+ %%{
+ nl = '\n' @{ curline++ };
+ cd = [^\n];
+ sp = [ \t];
+ id = [A-Za-z0-9_]+;
+ spnl = ( sp | nl );
+
+ main := |*
+ 'class Q_GUI_EXPORT ' id >{ m0 = p } %{ m1 = p } ' : public QAbstractOpenGLFunctions' nl '{' nl
+ {
+ header.Class = data[m0:m1]
+ foundclass++
+ fgoto inclass;
+ };
+
+ 'class Q_GUI_EXPORT ' id >{ m0 = p } %{ m1 = p } nl '{' nl
+ {
+ if data[m0:m1] == "QOpenGLFunctions" {
+ header.Class = data[m0:m1]
+ foundclass++
+ }
+ fgoto inclass;
+ };
+
+ # Ignore any other line.
+ cd* nl;
+ *|;
+
+ inclass := |*
+ # Track heading comments.
+ sp* '//' sp* cd* >{ m0 = p } @{ m1 = p } sp* nl
+ {
+ heading = data[m0:m1]
+ _ = heading
+ lineblock++
+ };
+
+ # Ignore constructor/destructor.
+ sp* '~'? id >{ m0 = p } %{ m1 = p } '()' sp* ( ';' | '{}' ) sp* nl {
+ if data[m0:m1] != header.Class {
+ fbreak;
+ }
+ };
+
+ # Ignore initialization function.
+ sp* 'bool' sp+ 'initializeOpenGLFunctions()' cd* nl;
+
+ # Ignore friend classes.
+ sp* 'friend' sp+ 'class' sp+ id sp* ';' sp* nl;
+
+ # Track public/private to ignore whatever isn't public.
+ sp* 'public:' sp* nl
+ {
+ inpublic = true
+ };
+ sp* ( 'private:' | 'protected:' ) sp* nl
+ {
+ inpublic = false
+ };
+
+ # Record function prototypes.
+ sp* ( 'const' sp+ )? id >{ m0 = p } %{ m1 = p; m4 = 0 } ( sp 'const'? | '*'+ ${ m4++ } )+
+ # Name
+ 'gl' >{ m2 = p } id %{ m3 = p; f = Func{Name: data[m2:m3], Type: data[m0:m1], Addr: m4} } sp* '(' >{ m6 = 0 } sp*
+ # Parameters
+ ( 'void'? sp* ')' | ( ( 'const' %{ m6 = 1 } sp+ )? id >{ m0 = p } %{ m1 = p; m4 = 0 } ( sp 'const'? | '*' ${ m4++ } )+ id >{ m2 = p; m5 = 0 } %{ m3 = p } ( '[' [0-9]+ ${ m5 = m5*10 + (int(data[p]) - '0') } ']' )? sp* [,)]
+ >{ f.Param = append(f.Param, Param{Name: data[m2:m3], Type: data[m0:m1], Addr: m4, Array: m5, Const: m6 > 0}); m6 = 0 } sp* )+ )
+ sp* ';'
+ {
+ if (inpublic) {
+ header.Func = append(header.Func, f)
+ }
+ };
+
+ # Record feature flags.
+ sp* 'enum OpenGLFeature' sp* nl sp* '{' sp* nl
+ ( sp* id >{ m0 = p } %{ m1 = p } sp* '=' sp* '0x' >{ m2 = p } [0-9]+ %{ m3 = p } ','? sp* nl
+ >{ header.FeatureFlags = append(header.FeatureFlags, Const{Name: data[m0:m1], Value: data[m2:m3]}) } )+
+ sp* '};' nl;
+
+ # Ignore non-gl functions and fields.
+ sp* ( 'static' sp+ )? ( 'const' sp+ )? [A-Za-z0-9_:]+ ( sp 'const'? | '*'+ ${ m4++ } )+ ( id - ( 'gl' id ) ) ( '(' cd* ')' )? sp* 'const'?
+ sp* ( ';' | '{' cd* '}' ) sp* nl;
+
+ # Ignore Q_DECLARE_FLAGS
+ sp* 'Q_DECLARE_FLAGS(' cd+ ')' sp* nl;
+
+ # Ignore deprecated functionality.
+ '#if QT_DEPRECATED_SINCE(' cd+ ')' sp* nl
+ ( cd* - '#endif' ) sp* nl
+ '#endif' sp* nl;
+
+ # Done.
+ sp* '}' sp* ';' nl
+ {
+ foundclass++;
+ fgoto main;
+ };
+
+ # Reset relevant states on empty lines.
+ sp* nl
+ {
+ // Reset heading comment.
+ heading = ""
+
+ // Start new line block.
+ lineblock++
+ };
+
+ *|;
+
+ skiperror := [^\n]* (';' | nl ) @{ fgoto main; };
+
+ write init;
+ write exec;
+ }%%
+
+ if p < pe {
+ m0, m1 = p, p
+ for m0 > 0 && data[m0-1] != '\n' {
+ m0--
+ }
+ for m1 < len(data) && data[m1] != '\n' {
+ m1++
+ }
+ return fmt.Errorf("cannot parse header file:%d:%d: %s", curline, p-m0, data[m0:m1])
+ }
+
+ if foundclass == 0 {
+ return fmt.Errorf("cannot find C++ class in header file")
+ }
+ if foundclass == 1 {
+ return fmt.Errorf("cannot find end of C++ class in header file")
+ }
+ if foundclass > 2 {
+ return fmt.Errorf("found too many C++ classes in header file")
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go
new file mode 100644
index 000000000..c483b15a2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/glbase/glbase.go
@@ -0,0 +1,33 @@
+package glbase
+
+// A Context represents an OpenGL context that may be rendered on by the
+// version-specific APIs under this package.
+type Context struct {
+ // This is just a marker at the moment, as the GL.API functions will
+ // initialize their GL context from the current context in the
+ // renderer thread. The design supports proper expansion and fixes for
+ // upstream changes that break that model, though.
+ private struct{}
+}
+
+// Contexter is implemented by values that have an assigned OpenGL context.
+type Contexter interface {
+ GLContext() *Context
+}
+
+type (
+ Bitfield uint32
+ Enum uint32
+ Sync uintptr
+ Clampf float32
+ Clampd float64
+
+ Uniform int32
+ Attrib int32
+ Texture uint32
+ Program uint32
+ Shader uint32
+ Buffer uint32
+ Framebuffer uint32
+ Renderbuffer uint32
+)
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/log.go b/Godeps/_workspace/src/github.com/obscuren/qml/log.go
new file mode 100644
index 000000000..5301e63b0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/log.go
@@ -0,0 +1,157 @@
+package qml
+
+// #include "capi.h"
+//
+import "C"
+
+import (
+ "fmt"
+ "log"
+ "path/filepath"
+ "strings"
+)
+
+// SetLogger sets the target for messages logged by the qml package,
+// including console.log and related calls from within qml code.
+//
+// The logger value must implement either the StdLogger interface,
+// which is satisfied by the standard *log.Logger type, or the QmlLogger
+// interface, which offers more control over the logged message.
+//
+// If no logger is provided, the qml package will send messages to the
+// default log package logger. This behavior may also be restored by
+// providing a nil logger to this function.
+func SetLogger(logger interface{}) {
+ if logger == nil {
+ logHandler = defaultLogger{}
+ return
+ }
+ if qmll, ok := logger.(QmlLogger); ok {
+ logHandler = qmll
+ return
+ }
+ if stdl, ok := logger.(StdLogger); ok {
+ logHandler = wrappedStdLogger{stdl}
+ return
+ }
+ panic("unsupported logger interface")
+}
+
+// The QmlLogger interface may be implemented to better control how
+// log messages from the qml package are handled. Values that
+// implement either StdLogger or QmlLogger may be provided to the
+// SetLogger function.
+type QmlLogger interface {
+ // QmlOutput is called whenever a new message is available for logging.
+ // The message value must not be used after the method returns.
+ QmlOutput(message LogMessage) error
+}
+
+// The StdLogger interface is implemented by standard *log.Logger values.
+// Values that implement either StdLogger or QmlLogger may be provided
+// to the SetLogger function.
+type StdLogger interface {
+ // Output is called whenever a new message is available for logging.
+ // See the standard log.Logger type for more details.
+ Output(calldepth int, s string) error
+}
+
+// NOTE: LogMessage is an interface to avoid allocating and copying
+// several strings for each logged message.
+
+// LogMessage is implemented by values provided to QmlLogger.QmlOutput.
+type LogMessage interface {
+ Severity() LogSeverity
+ Text() string
+ File() string
+ Line() int
+
+ String() string // returns "file:line: text"
+
+ privateMarker()
+}
+
+type LogSeverity int
+
+const (
+ LogDebug LogSeverity = iota
+ LogWarning
+ LogCritical
+ LogFatal
+)
+
+var logHandler QmlLogger = defaultLogger{}
+
+type defaultLogger struct{}
+
+func (defaultLogger) QmlOutput(msg LogMessage) error {
+ log.Println(msg.String())
+ return nil
+}
+
+func init() {
+ // Install the C++ log handler that diverts calls to the hook below.
+ C.installLogHandler()
+}
+
+//export hookLogHandler
+func hookLogHandler(cmsg *C.LogMessage) {
+ // Workarund for QTBUG-35943
+ text := unsafeString(cmsg.text, cmsg.textLen)
+ if strings.HasPrefix(text, `"Qt Warning: Compose file:`) {
+ return
+ }
+ msg := logMessage{c: cmsg}
+ logHandler.QmlOutput(&msg)
+ msg.invalid = true
+}
+
+type wrappedStdLogger struct {
+ StdLogger
+}
+
+func (l wrappedStdLogger) QmlOutput(msg LogMessage) error {
+ return l.Output(0, msg.String())
+}
+
+type logMessage struct {
+ c *C.LogMessage
+
+ // invalid flags that cmsg points to unreliable memory,
+ // since the log hook has already returned.
+ invalid bool
+}
+
+func (m *logMessage) assertValid() {
+ if m.invalid {
+ panic("attempted to use log message outside of log hook")
+ }
+}
+
+func (m *logMessage) Severity() LogSeverity {
+ return LogSeverity(m.c.severity)
+}
+
+func (m *logMessage) Line() int {
+ m.assertValid()
+ return int(m.c.line)
+}
+
+func (m *logMessage) String() string {
+ m.assertValid()
+ file := unsafeString(m.c.file, m.c.fileLen)
+ text := unsafeString(m.c.text, m.c.textLen)
+ return fmt.Sprintf("%s:%d: %s", filepath.Base(file), m.c.line, text)
+}
+
+func (m *logMessage) File() string {
+ m.assertValid()
+ return C.GoStringN(m.c.file, m.c.fileLen)
+}
+
+func (m *logMessage) Text() string {
+ m.assertValid()
+ return C.GoStringN(m.c.text, m.c.line)
+}
+
+func (*logMessage) privateMarker() {}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/qml.go b/Godeps/_workspace/src/github.com/obscuren/qml/qml.go
new file mode 100644
index 000000000..1fa8f8ad4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/qml.go
@@ -0,0 +1,1109 @@
+package qml
+
+// #include <stdlib.h>
+//
+// #include "capi.h"
+//
+import "C"
+
+import (
+ "errors"
+ "fmt"
+ "gopkg.in/qml.v1/gl/glbase"
+ "image"
+ "image/color"
+ "io"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "reflect"
+ "strings"
+ "sync"
+ "unsafe"
+)
+
+// Engine provides an environment for instantiating QML components.
+type Engine struct {
+ Common
+ values map[interface{}]*valueFold
+ destroyed bool
+
+ imageProviders map[string]*func(imageId string, width, height int) image.Image
+}
+
+var engines = make(map[unsafe.Pointer]*Engine)
+
+// NewEngine returns a new QML engine.
+//
+// The Destory method must be called to finalize the engine and
+// release any resources used.
+func NewEngine() *Engine {
+ engine := &Engine{values: make(map[interface{}]*valueFold)}
+ RunMain(func() {
+ engine.addr = C.newEngine(nil)
+ engine.engine = engine
+ engine.imageProviders = make(map[string]*func(imageId string, width, height int) image.Image)
+ engines[engine.addr] = engine
+ stats.enginesAlive(+1)
+ })
+ return engine
+}
+
+func (e *Engine) assertValid() {
+ if e.destroyed {
+ panic("engine already destroyed")
+ }
+}
+
+// Destroy finalizes the engine and releases any resources used.
+// The engine must not be used after calling this method.
+//
+// It is safe to call Destroy more than once.
+func (e *Engine) Destroy() {
+ if !e.destroyed {
+ RunMain(func() {
+ if !e.destroyed {
+ e.destroyed = true
+ C.delObjectLater(e.addr)
+ if len(e.values) == 0 {
+ delete(engines, e.addr)
+ } else {
+ // The engine reference keeps those values alive.
+ // The last value destroyed will clear it.
+ }
+ stats.enginesAlive(-1)
+ }
+ })
+ }
+}
+
+// Load loads a new component with the provided location and with the
+// content read from r. The location informs the resource name for
+// logged messages, and its path is used to locate any other resources
+// referenced by the QML content.
+//
+// Once a component is loaded, component instances may be created from
+// the resulting object via its Create and CreateWindow methods.
+func (e *Engine) Load(location string, r io.Reader) (Object, error) {
+ var cdata *C.char
+ var cdatalen C.int
+
+ qrc := strings.HasPrefix(location, "qrc:")
+ if qrc {
+ if r != nil {
+ return nil, fmt.Errorf("cannot load qrc resource while providing data: %s", location)
+ }
+ } else {
+ data, err := ioutil.ReadAll(r)
+ if err != nil {
+ return nil, err
+ }
+ if colon, slash := strings.Index(location, ":"), strings.Index(location, "/"); colon == -1 || slash <= colon {
+ if filepath.IsAbs(location) {
+ location = "file:///" + filepath.ToSlash(location)
+ } else {
+ dir, err := os.Getwd()
+ if err != nil {
+ return nil, fmt.Errorf("cannot obtain absolute path: %v", err)
+ }
+ location = "file:///" + filepath.ToSlash(filepath.Join(dir, location))
+ }
+ }
+
+ // Workaround issue #84 (QTBUG-41193) by not refering to an existent file.
+ if s := strings.TrimPrefix(location, "file:///"); s != location {
+ if _, err := os.Stat(filepath.FromSlash(s)); err == nil {
+ location = location + "."
+ }
+ }
+
+ cdata, cdatalen = unsafeBytesData(data)
+ }
+
+ var err error
+ cloc, cloclen := unsafeStringData(location)
+ comp := &Common{engine: e}
+ RunMain(func() {
+ // TODO The component's parent should probably be the engine.
+ comp.addr = C.newComponent(e.addr, nilPtr)
+ if qrc {
+ C.componentLoadURL(comp.addr, cloc, cloclen)
+ } else {
+ C.componentSetData(comp.addr, cdata, cdatalen, cloc, cloclen)
+ }
+ message := C.componentErrorString(comp.addr)
+ if message != nilCharPtr {
+ err = errors.New(strings.TrimRight(C.GoString(message), "\n"))
+ C.free(unsafe.Pointer(message))
+ }
+ })
+ if err != nil {
+ return nil, err
+ }
+ return comp, nil
+}
+
+// LoadFile loads a component from the provided QML file.
+// Resources referenced by the QML content will be resolved relative to its path.
+//
+// Once a component is loaded, component instances may be created from
+// the resulting object via its Create and CreateWindow methods.
+func (e *Engine) LoadFile(path string) (Object, error) {
+ if strings.HasPrefix(path, "qrc:") {
+ return e.Load(path, nil)
+ }
+ // TODO Test this.
+ f, err := os.Open(path)
+ if err != nil {
+ return nil, err
+ }
+ defer f.Close()
+ return e.Load(path, f)
+}
+
+// LoadString loads a component from the provided QML string.
+// The location informs the resource name for logged messages, and its
+// path is used to locate any other resources referenced by the QML content.
+//
+// Once a component is loaded, component instances may be created from
+// the resulting object via its Create and CreateWindow methods.
+func (e *Engine) LoadString(location, qml string) (Object, error) {
+ return e.Load(location, strings.NewReader(qml))
+}
+
+// Context returns the engine's root context.
+func (e *Engine) Context() *Context {
+ e.assertValid()
+ var ctx Context
+ ctx.engine = e
+ RunMain(func() {
+ ctx.addr = C.engineRootContext(e.addr)
+ })
+ return &ctx
+}
+
+// TODO ObjectOf is probably still worth it, but turned out unnecessary
+// for GL functionality. Test it properly before introducing it.
+
+// ObjectOf returns the QML Object representation of the provided Go value
+// within the e engine.
+//func (e *Engine) ObjectOf(value interface{}) Object {
+// // TODO Would be good to preserve identity on the Go side. See unpackDataValue as well.
+// return &Common{
+// engine: e,
+// addr: wrapGoValue(e, value, cppOwner),
+// }
+//}
+
+// Painter is provided to Paint methods on Go types that have displayable content.
+type Painter struct {
+ engine *Engine
+ obj Object
+ glctxt glbase.Context
+}
+
+// Object returns the underlying object being painted.
+func (p *Painter) Object() Object {
+ return p.obj
+}
+
+// GLContext returns the OpenGL context for this painter.
+func (p *Painter) GLContext() *glbase.Context {
+ return &p.glctxt
+}
+
+// AddImageProvider registers f to be called when an image is requested by QML code
+// with the specified provider identifier. It is a runtime error to register the same
+// provider identifier multiple times.
+//
+// The imgId provided to f is the requested image source, with the "image:" scheme
+// and provider identifier removed. For example, with an image image source of
+// "image://myprovider/icons/home.ext", the respective imgId would be "icons/home.ext".
+//
+// If either the width or the height parameters provided to f are zero, no specific
+// size for the image was requested. If non-zero, the returned image should have the
+// the provided size, and will be resized if the returned image has a different size.
+//
+// See the documentation for more details on image providers:
+//
+// http://qt-project.org/doc/qt-5.0/qtquick/qquickimageprovider.html
+//
+func (e *Engine) AddImageProvider(prvId string, f func(imgId string, width, height int) image.Image) {
+ if _, ok := e.imageProviders[prvId]; ok {
+ panic(fmt.Sprintf("engine already has an image provider with id %q", prvId))
+ }
+ e.imageProviders[prvId] = &f
+ cprvId, cprvIdLen := unsafeStringData(prvId)
+ RunMain(func() {
+ qprvId := C.newString(cprvId, cprvIdLen)
+ defer C.delString(qprvId)
+ C.engineAddImageProvider(e.addr, qprvId, unsafe.Pointer(&f))
+ })
+}
+
+//export hookRequestImage
+func hookRequestImage(imageFunc unsafe.Pointer, cid *C.char, cidLen, cwidth, cheight C.int) unsafe.Pointer {
+ f := *(*func(imgId string, width, height int) image.Image)(imageFunc)
+
+ id := unsafeString(cid, cidLen)
+ width := int(cwidth)
+ height := int(cheight)
+
+ img := f(id, width, height)
+
+ var cimage unsafe.Pointer
+
+ rect := img.Bounds()
+ width = rect.Max.X - rect.Min.X
+ height = rect.Max.Y - rect.Min.Y
+ cimage = C.newImage(C.int(width), C.int(height))
+
+ var cbits []byte
+ cbitsh := (*reflect.SliceHeader)((unsafe.Pointer)(&cbits))
+ cbitsh.Data = (uintptr)((unsafe.Pointer)(C.imageBits(cimage)))
+ cbitsh.Len = width * height * 4 // RGBA
+ cbitsh.Cap = cbitsh.Len
+
+ i := 0
+ for y := 0; y < height; y++ {
+ for x := 0; x < width; x++ {
+ r, g, b, a := img.At(x, y).RGBA()
+ *(*uint32)(unsafe.Pointer(&cbits[i])) = (a>>8)<<24 | (r>>8)<<16 | (g>>8)<<8 | (b >> 8)
+ i += 4
+ }
+ }
+ return cimage
+}
+
+// Context represents a QML context that can hold variables visible
+// to logic running within it.
+type Context struct {
+ Common
+}
+
+// SetVar makes the provided value available as a variable with the
+// given name for QML code executed within the c context.
+//
+// If value is a struct, its exported fields are also made accessible to
+// QML code as attributes of the named object. The attribute name in the
+// object has the same name of the Go field name, except for the first
+// letter which is lowercased. This is conventional and enforced by
+// the QML implementation.
+//
+// The engine will hold a reference to the provided value, so it will
+// not be garbage collected until the engine is destroyed, even if the
+// value is unused or changed.
+func (ctx *Context) SetVar(name string, value interface{}) {
+ cname, cnamelen := unsafeStringData(name)
+ RunMain(func() {
+ var dvalue C.DataValue
+ packDataValue(value, &dvalue, ctx.engine, cppOwner)
+
+ qname := C.newString(cname, cnamelen)
+ defer C.delString(qname)
+
+ C.contextSetProperty(ctx.addr, qname, &dvalue)
+ })
+}
+
+// SetVars makes the exported fields of the provided value available as
+// variables for QML code executed within the c context. The variable names
+// will have the same name of the Go field names, except for the first
+// letter which is lowercased. This is conventional and enforced by
+// the QML implementation.
+//
+// The engine will hold a reference to the provided value, so it will
+// not be garbage collected until the engine is destroyed, even if the
+// value is unused or changed.
+func (ctx *Context) SetVars(value interface{}) {
+ RunMain(func() {
+ C.contextSetObject(ctx.addr, wrapGoValue(ctx.engine, value, cppOwner))
+ })
+}
+
+// Var returns the context variable with the given name.
+func (ctx *Context) Var(name string) interface{} {
+ cname, cnamelen := unsafeStringData(name)
+
+ var dvalue C.DataValue
+ RunMain(func() {
+ qname := C.newString(cname, cnamelen)
+ defer C.delString(qname)
+
+ C.contextGetProperty(ctx.addr, qname, &dvalue)
+ })
+ return unpackDataValue(&dvalue, ctx.engine)
+}
+
+// Spawn creates a new context that has ctx as a parent.
+func (ctx *Context) Spawn() *Context {
+ var result Context
+ result.engine = ctx.engine
+ RunMain(func() {
+ result.addr = C.contextSpawn(ctx.addr)
+ })
+ return &result
+}
+
+// Object is the common interface implemented by all QML types.
+//
+// See the documentation of Common for details about this interface.
+type Object interface {
+ Common() *Common
+ Addr() uintptr
+ TypeName() string
+ Interface() interface{}
+ Set(property string, value interface{})
+ Property(name string) interface{}
+ Int(property string) int
+ Int64(property string) int64
+ Float64(property string) float64
+ Bool(property string) bool
+ String(property string) string
+ Color(property string) color.RGBA
+ Object(property string) Object
+ Map(property string) *Map
+ List(property string) *List
+ ObjectByName(objectName string) Object
+ Call(method string, params ...interface{}) interface{}
+ Create(ctx *Context) Object
+ CreateWindow(ctx *Context) *Window
+ Destroy()
+ On(signal string, function interface{})
+}
+
+// List holds a QML list which may be converted to a Go slice of an
+// appropriate type via Convert.
+//
+// In the future this will also be able to hold a reference
+// to QML-owned maps, so they can be mutated in place.
+type List struct {
+ // In the future this will be able to hold a reference to QML-owned
+ // lists, so they can be mutated.
+ data []interface{}
+}
+
+// Len returns the number of elements in the list.
+func (l *List) Len() int {
+ return len(l.data)
+}
+
+// Convert allocates a new slice and copies the list content into it,
+// performing type conversions as possible, and then assigns the result
+// to the slice pointed to by sliceAddr.
+// Convert panics if the list values are not compatible with the
+// provided slice.
+func (l *List) Convert(sliceAddr interface{}) {
+ toPtr := reflect.ValueOf(sliceAddr)
+ if toPtr.Kind() != reflect.Ptr || toPtr.Type().Elem().Kind() != reflect.Slice {
+ panic(fmt.Sprintf("List.Convert got a sliceAddr parameter that is not a slice address: %#v", sliceAddr))
+ }
+ err := convertAndSet(toPtr.Elem(), reflect.ValueOf(l), reflect.Value{})
+ if err != nil {
+ panic(err.Error())
+ }
+}
+
+// Map holds a QML map which may be converted to a Go map of an
+// appropriate type via Convert.
+//
+// In the future this will also be able to hold a reference
+// to QML-owned maps, so they can be mutated in place.
+type Map struct {
+ data []interface{}
+}
+
+// Len returns the number of pairs in the map.
+func (m *Map) Len() int {
+ return len(m.data) / 2
+}
+
+// Convert allocates a new map and copies the content of m property to it,
+// performing type conversions as possible, and then assigns the result to
+// the map pointed to by mapAddr. Map panics if m contains values that
+// cannot be converted to the type of the map at mapAddr.
+func (m *Map) Convert(mapAddr interface{}) {
+ toPtr := reflect.ValueOf(mapAddr)
+ if toPtr.Kind() != reflect.Ptr || toPtr.Type().Elem().Kind() != reflect.Map {
+ panic(fmt.Sprintf("Map.Convert got a mapAddr parameter that is not a map address: %#v", mapAddr))
+ }
+ err := convertAndSet(toPtr.Elem(), reflect.ValueOf(m), reflect.Value{})
+ if err != nil {
+ panic(err.Error())
+ }
+}
+
+// Common implements the common behavior of all QML objects.
+// It implements the Object interface.
+type Common struct {
+ addr unsafe.Pointer
+ engine *Engine
+}
+
+var _ Object = (*Common)(nil)
+
+// CommonOf returns the Common QML value for the QObject at addr.
+//
+// This is meant for extensions that integrate directly with the
+// underlying QML logic.
+func CommonOf(addr unsafe.Pointer, engine *Engine) *Common {
+ return &Common{addr, engine}
+}
+
+// Common returns obj itself.
+//
+// This provides access to the underlying *Common for types that
+// embed it, when these are used via the Object interface.
+func (obj *Common) Common() *Common {
+ return obj
+}
+
+// TypeName returns the underlying type name for the held value.
+func (obj *Common) TypeName() string {
+ var name string
+ RunMain(func() {
+ name = C.GoString(C.objectTypeName(obj.addr))
+ })
+ return name
+}
+
+// Addr returns the QML object address.
+//
+// This is meant for extensions that integrate directly with the
+// underlying QML logic.
+func (obj *Common) Addr() uintptr {
+ return uintptr(obj.addr)
+}
+
+// Interface returns the underlying Go value that is being held by
+// the object wrapper.
+//
+// It is a runtime error to call Interface on values that are not
+// backed by a Go value.
+func (obj *Common) Interface() interface{} {
+ var result interface{}
+ var cerr *C.error
+ RunMain(func() {
+ var fold *valueFold
+ if cerr = C.objectGoAddr(obj.addr, (*unsafe.Pointer)(unsafe.Pointer(&fold))); cerr == nil {
+ result = fold.gvalue
+ }
+ })
+ cmust(cerr)
+ return result
+}
+
+// Set changes the named object property to the given value.
+func (obj *Common) Set(property string, value interface{}) {
+ cproperty := C.CString(property)
+ defer C.free(unsafe.Pointer(cproperty))
+ var cerr *C.error
+ RunMain(func() {
+ var dvalue C.DataValue
+ packDataValue(value, &dvalue, obj.engine, cppOwner)
+ cerr = C.objectSetProperty(obj.addr, cproperty, &dvalue)
+ })
+ cmust(cerr)
+}
+
+// Property returns the current value for a property of the object.
+// If the property type is known, type-specific methods such as Int
+// and String are more convenient to use.
+// Property panics if the property does not exist.
+func (obj *Common) Property(name string) interface{} {
+ cname := C.CString(name)
+ defer C.free(unsafe.Pointer(cname))
+
+ var dvalue C.DataValue
+ var found C.int
+ RunMain(func() {
+ found = C.objectGetProperty(obj.addr, cname, &dvalue)
+ })
+ if found == 0 {
+ panic(fmt.Sprintf("object does not have a %q property", name))
+ }
+ return unpackDataValue(&dvalue, obj.engine)
+}
+
+// Int returns the int value of the named property.
+// Int panics if the property cannot be represented as an int.
+func (obj *Common) Int(property string) int {
+ switch value := obj.Property(property).(type) {
+ case int64:
+ return int(value)
+ case int:
+ return value
+ case uint64:
+ return int(value)
+ case uint32:
+ return int(value)
+ case uintptr:
+ return int(value)
+ case float32:
+ return int(value)
+ case float64:
+ return int(value)
+ default:
+ panic(fmt.Sprintf("value of property %q cannot be represented as an int: %#v", property, value))
+ }
+}
+
+// Int64 returns the int64 value of the named property.
+// Int64 panics if the property cannot be represented as an int64.
+func (obj *Common) Int64(property string) int64 {
+ switch value := obj.Property(property).(type) {
+ case int64:
+ return value
+ case int:
+ return int64(value)
+ case uint64:
+ return int64(value)
+ case uint32:
+ return int64(value)
+ case uintptr:
+ return int64(value)
+ case float32:
+ return int64(value)
+ case float64:
+ return int64(value)
+ default:
+ panic(fmt.Sprintf("value of property %q cannot be represented as an int64: %#v", property, value))
+ }
+}
+
+// Float64 returns the float64 value of the named property.
+// Float64 panics if the property cannot be represented as float64.
+func (obj *Common) Float64(property string) float64 {
+ switch value := obj.Property(property).(type) {
+ case int64:
+ return float64(value)
+ case int:
+ return float64(value)
+ case uint64:
+ return float64(value)
+ case uint32:
+ return float64(value)
+ case uintptr:
+ return float64(value)
+ case float32:
+ return float64(value)
+ case float64:
+ return value
+ default:
+ panic(fmt.Sprintf("value of property %q cannot be represented as a float64: %#v", property, value))
+ }
+}
+
+// Bool returns the bool value of the named property.
+// Bool panics if the property is not a bool.
+func (obj *Common) Bool(property string) bool {
+ value := obj.Property(property)
+ if b, ok := value.(bool); ok {
+ return b
+ }
+ panic(fmt.Sprintf("value of property %q is not a bool: %#v", property, value))
+}
+
+// String returns the string value of the named property.
+// String panics if the property is not a string.
+func (obj *Common) String(property string) string {
+ value := obj.Property(property)
+ if s, ok := value.(string); ok {
+ return s
+ }
+ panic(fmt.Sprintf("value of property %q is not a string: %#v", property, value))
+}
+
+// Color returns the RGBA value of the named property.
+// Color panics if the property is not a color.
+func (obj *Common) Color(property string) color.RGBA {
+ value := obj.Property(property)
+ c, ok := value.(color.RGBA)
+ if !ok {
+ panic(fmt.Sprintf("value of property %q is not a color: %#v", property, value))
+ }
+ return c
+}
+
+// Object returns the object value of the named property.
+// Object panics if the property is not a QML object.
+func (obj *Common) Object(property string) Object {
+ value := obj.Property(property)
+ object, ok := value.(Object)
+ if !ok {
+ panic(fmt.Sprintf("value of property %q is not a QML object: %#v", property, value))
+ }
+ return object
+}
+
+// List returns the list value of the named property.
+// List panics if the property is not a list.
+func (obj *Common) List(property string) *List {
+ value := obj.Property(property)
+ m, ok := value.(*List)
+ if !ok {
+ panic(fmt.Sprintf("value of property %q is not a QML list: %#v", property, value))
+ }
+ return m
+}
+
+// Map returns the map value of the named property.
+// Map panics if the property is not a map.
+func (obj *Common) Map(property string) *Map {
+ value := obj.Property(property)
+ m, ok := value.(*Map)
+ if !ok {
+ panic(fmt.Sprintf("value of property %q is not a QML map: %#v", property, value))
+ }
+ return m
+}
+
+// ObjectByName returns the Object value of the descendant object that
+// was defined with the objectName property set to the provided value.
+// ObjectByName panics if the object is not found.
+func (obj *Common) ObjectByName(objectName string) Object {
+ cname, cnamelen := unsafeStringData(objectName)
+ var dvalue C.DataValue
+ var object Object
+ RunMain(func() {
+ qname := C.newString(cname, cnamelen)
+ defer C.delString(qname)
+ C.objectFindChild(obj.addr, qname, &dvalue)
+ // unpackDataValue will also initialize the Go type, if necessary.
+ value := unpackDataValue(&dvalue, obj.engine)
+ if dvalue.dataType == C.DTGoAddr {
+ datap := unsafe.Pointer(&dvalue.data)
+ fold := (*(**valueFold)(datap))
+ if fold.init.IsValid() {
+ panic("internal error: custom Go type not initialized")
+ }
+ object = &Common{fold.cvalue, fold.engine}
+ } else {
+ object, _ = value.(Object)
+ }
+ })
+ if object == nil {
+ panic(fmt.Sprintf("cannot find descendant with objectName == %q", objectName))
+ }
+ return object
+}
+
+// Call calls the given object method with the provided parameters.
+// Call panics if the method does not exist.
+func (obj *Common) Call(method string, params ...interface{}) interface{} {
+ if len(params) > len(dataValueArray) {
+ panic("too many parameters")
+ }
+ cmethod, cmethodLen := unsafeStringData(method)
+ var result C.DataValue
+ var cerr *C.error
+ RunMain(func() {
+ for i, param := range params {
+ packDataValue(param, &dataValueArray[i], obj.engine, jsOwner)
+ }
+ cerr = C.objectInvoke(obj.addr, cmethod, cmethodLen, &result, &dataValueArray[0], C.int(len(params)))
+ })
+ cmust(cerr)
+ return unpackDataValue(&result, obj.engine)
+}
+
+// Create creates a new instance of the component held by obj.
+// The component instance runs under the ctx context. If ctx is nil,
+// it runs under the same context as obj.
+//
+// The Create method panics if called on an object that does not
+// represent a QML component.
+func (obj *Common) Create(ctx *Context) Object {
+ if C.objectIsComponent(obj.addr) == 0 {
+ panic("object is not a component")
+ }
+ var root Common
+ root.engine = obj.engine
+ RunMain(func() {
+ ctxaddr := nilPtr
+ if ctx != nil {
+ ctxaddr = ctx.addr
+ }
+ root.addr = C.componentCreate(obj.addr, ctxaddr)
+ })
+ return &root
+}
+
+// CreateWindow creates a new instance of the component held by obj,
+// and creates a new window holding the instance as its root object.
+// The component instance runs under the ctx context. If ctx is nil,
+// it runs under the same context as obj.
+//
+// The CreateWindow method panics if called on an object that
+// does not represent a QML component.
+func (obj *Common) CreateWindow(ctx *Context) *Window {
+ if C.objectIsComponent(obj.addr) == 0 {
+ panic("object is not a component")
+ }
+ var win Window
+ win.engine = obj.engine
+ RunMain(func() {
+ ctxaddr := nilPtr
+ if ctx != nil {
+ ctxaddr = ctx.addr
+ }
+ win.addr = C.componentCreateWindow(obj.addr, ctxaddr)
+ })
+ return &win
+}
+
+// Destroy finalizes the value and releases any resources used.
+// The value must not be used after calling this method.
+func (obj *Common) Destroy() {
+ // TODO We might hook into the destroyed signal, and prevent this object
+ // from being used in post-destruction crash-prone ways.
+ RunMain(func() {
+ if obj.addr != nilPtr {
+ C.delObjectLater(obj.addr)
+ obj.addr = nilPtr
+ }
+ })
+}
+
+var connectedFunction = make(map[*interface{}]bool)
+
+// On connects the named signal from obj with the provided function, so that
+// when obj next emits that signal, the function is called with the parameters
+// the signal carries.
+//
+// The provided function must accept a number of parameters that is equal to
+// or less than the number of parameters provided by the signal, and the
+// resepctive parameter types must match exactly or be conversible according
+// to normal Go rules.
+//
+// For example:
+//
+// obj.On("clicked", func() { fmt.Println("obj got a click") })
+//
+// Note that Go uses the real signal name, rather than the one used when
+// defining QML signal handlers ("clicked" rather than "onClicked").
+//
+// For more details regarding signals and QML see:
+//
+// http://qt-project.org/doc/qt-5.0/qtqml/qml-qtquick2-connections.html
+//
+func (obj *Common) On(signal string, function interface{}) {
+ funcv := reflect.ValueOf(function)
+ funct := funcv.Type()
+ if funcv.Kind() != reflect.Func {
+ panic("function provided to On is not a function or method")
+ }
+ if funct.NumIn() > C.MaxParams {
+ panic("function takes too many arguments")
+ }
+ csignal, csignallen := unsafeStringData(signal)
+ var cerr *C.error
+ RunMain(func() {
+ cerr = C.objectConnect(obj.addr, csignal, csignallen, obj.engine.addr, unsafe.Pointer(&function), C.int(funcv.Type().NumIn()))
+ if cerr == nil {
+ connectedFunction[&function] = true
+ stats.connectionsAlive(+1)
+ }
+ })
+ cmust(cerr)
+}
+
+//export hookSignalDisconnect
+func hookSignalDisconnect(funcp unsafe.Pointer) {
+ before := len(connectedFunction)
+ delete(connectedFunction, (*interface{})(funcp))
+ if before == len(connectedFunction) {
+ panic("disconnecting unknown signal function")
+ }
+ stats.connectionsAlive(-1)
+}
+
+//export hookSignalCall
+func hookSignalCall(enginep unsafe.Pointer, funcp unsafe.Pointer, args *C.DataValue) {
+ engine := engines[enginep]
+ if engine == nil {
+ panic("signal called after engine was destroyed")
+ }
+ funcv := reflect.ValueOf(*(*interface{})(funcp))
+ funct := funcv.Type()
+ numIn := funct.NumIn()
+ var params [C.MaxParams]reflect.Value
+ for i := 0; i < numIn; i++ {
+ arg := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + uintptr(i)*dataValueSize))
+ param := reflect.ValueOf(unpackDataValue(arg, engine))
+ if paramt := funct.In(i); param.Type() != paramt {
+ // TODO Provide a better error message when this fails.
+ param = param.Convert(paramt)
+ }
+ params[i] = param
+ }
+ funcv.Call(params[:numIn])
+}
+
+func cerror(cerr *C.error) error {
+ err := errors.New(C.GoString((*C.char)(unsafe.Pointer(cerr))))
+ C.free(unsafe.Pointer(cerr))
+ return err
+}
+
+func cmust(cerr *C.error) {
+ if cerr != nil {
+ panic(cerror(cerr).Error())
+ }
+}
+
+// TODO Signal emitting support for go values.
+
+// Window represents a QML window where components are rendered.
+type Window struct {
+ Common
+}
+
+// Show exposes the window.
+func (win *Window) Show() {
+ RunMain(func() {
+ C.windowShow(win.addr)
+ })
+}
+
+// Hide hides the window.
+func (win *Window) Hide() {
+ RunMain(func() {
+ C.windowHide(win.addr)
+ })
+}
+
+// PlatformId returns the window's platform id.
+//
+// For platforms where this id might be useful, the value returned will
+// uniquely represent the window inside the corresponding screen.
+func (win *Window) PlatformId() uintptr {
+ var id uintptr
+ RunMain(func() {
+ id = uintptr(C.windowPlatformId(win.addr))
+ })
+ return id
+}
+
+// Root returns the root object being rendered.
+//
+// If the window was defined in QML code, the root object is the window itself.
+func (win *Window) Root() Object {
+ var obj Common
+ obj.engine = win.engine
+ RunMain(func() {
+ obj.addr = C.windowRootObject(win.addr)
+ })
+ return &obj
+}
+
+// Wait blocks the current goroutine until the window is closed.
+func (win *Window) Wait() {
+ // XXX Test this.
+ var m sync.Mutex
+ m.Lock()
+ RunMain(func() {
+ // TODO Must be able to wait for the same Window from multiple goroutines.
+ // TODO If the window is not visible, must return immediately.
+ waitingWindows[win.addr] = &m
+ C.windowConnectHidden(win.addr)
+ })
+ m.Lock()
+}
+
+var waitingWindows = make(map[unsafe.Pointer]*sync.Mutex)
+
+//export hookWindowHidden
+func hookWindowHidden(addr unsafe.Pointer) {
+ m, ok := waitingWindows[addr]
+ if !ok {
+ panic("window is not waiting")
+ }
+ delete(waitingWindows, addr)
+ m.Unlock()
+}
+
+// Snapshot returns an image with the visible contents of the window.
+// The main GUI thread is paused while the data is being acquired.
+func (win *Window) Snapshot() image.Image {
+ // TODO Test this.
+ var cimage unsafe.Pointer
+ RunMain(func() {
+ cimage = C.windowGrabWindow(win.addr)
+ })
+ defer C.delImage(cimage)
+
+ // This should be safe to be done out of the main GUI thread.
+ var cwidth, cheight C.int
+ C.imageSize(cimage, &cwidth, &cheight)
+
+ var cbits []byte
+ cbitsh := (*reflect.SliceHeader)((unsafe.Pointer)(&cbits))
+ cbitsh.Data = (uintptr)((unsafe.Pointer)(C.imageConstBits(cimage)))
+ cbitsh.Len = int(cwidth * cheight * 8) // ARGB
+ cbitsh.Cap = cbitsh.Len
+
+ image := image.NewRGBA(image.Rect(0, 0, int(cwidth), int(cheight)))
+ l := int(cwidth * cheight * 4)
+ for i := 0; i < l; i += 4 {
+ var c uint32 = *(*uint32)(unsafe.Pointer(&cbits[i]))
+ image.Pix[i+0] = byte(c >> 16)
+ image.Pix[i+1] = byte(c >> 8)
+ image.Pix[i+2] = byte(c)
+ image.Pix[i+3] = byte(c >> 24)
+ }
+ return image
+}
+
+// TypeSpec holds the specification of a QML type that is backed by Go logic.
+//
+// The type specification must be registered with the RegisterTypes function
+// before it will be visible to QML code, as in:
+//
+// qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
+// Init: func(p *Person, obj qml.Object) {},
+// }})
+//
+// See the package documentation for more details.
+//
+type TypeSpec struct {
+ // Init must be set to a function that is called when QML code requests
+ // the creation of a new value of this type. The provided function must
+ // have the following type:
+ //
+ // func(value *CustomType, object qml.Object)
+ //
+ // Where CustomType is the custom type being registered. The function will
+ // be called with a newly created *CustomType and its respective qml.Object.
+ Init interface{}
+
+ // Name optionally holds the identifier the type is known as within QML code,
+ // when the registered extension module is imported. If not specified, the
+ // name of the Go type provided as the first argument of Init is used instead.
+ Name string
+
+ // Singleton defines whether a single instance of the type should be used
+ // for all accesses, as a singleton value. If true, all properties of the
+ // singleton value are directly accessible under the type name.
+ Singleton bool
+
+ private struct{} // Force use of fields by name.
+}
+
+var types []*TypeSpec
+
+// RegisterTypes registers the provided list of type specifications for use
+// by QML code. To access the registered types, they must be imported from the
+// provided location and major.minor version numbers.
+//
+// For example, with a location "GoExtensions", major 4, and minor 2, this statement
+// imports all the registered types in the module's namespace:
+//
+// import GoExtensions 4.2
+//
+// See the documentation on QML import statements for details on these:
+//
+// http://qt-project.org/doc/qt-5.0/qtqml/qtqml-syntax-imports.html
+//
+func RegisterTypes(location string, major, minor int, types []TypeSpec) {
+ for i := range types {
+ err := registerType(location, major, minor, &types[i])
+ if err != nil {
+ panic(err)
+ }
+ }
+}
+
+func registerType(location string, major, minor int, spec *TypeSpec) error {
+ // Copy and hold a reference to the spec data.
+ localSpec := *spec
+
+ f := reflect.ValueOf(localSpec.Init)
+ ft := f.Type()
+ if ft.Kind() != reflect.Func {
+ return fmt.Errorf("TypeSpec.Init must be a function, got %#v", localSpec.Init)
+ }
+ if ft.NumIn() != 2 {
+ return fmt.Errorf("TypeSpec.Init's function must accept two arguments: %s", ft)
+ }
+ firstArg := ft.In(0)
+ if firstArg.Kind() != reflect.Ptr || firstArg.Elem().Kind() == reflect.Ptr {
+ return fmt.Errorf("TypeSpec.Init's function must take a pointer type as the second argument: %s", ft)
+ }
+ if ft.In(1) != typeObject {
+ return fmt.Errorf("TypeSpec.Init's function must take qml.Object as the second argument: %s", ft)
+ }
+ customType := typeInfo(reflect.New(firstArg.Elem()).Interface())
+ if localSpec.Name == "" {
+ localSpec.Name = firstArg.Elem().Name()
+ if localSpec.Name == "" {
+ panic("cannot determine registered type name; please provide one explicitly")
+ }
+ }
+
+ var err error
+ RunMain(func() {
+ cloc := C.CString(location)
+ cname := C.CString(localSpec.Name)
+ cres := C.int(0)
+ if localSpec.Singleton {
+ cres = C.registerSingleton(cloc, C.int(major), C.int(minor), cname, customType, unsafe.Pointer(&localSpec))
+ } else {
+ cres = C.registerType(cloc, C.int(major), C.int(minor), cname, customType, unsafe.Pointer(&localSpec))
+ }
+ // It doesn't look like it keeps references to these, but it's undocumented and unclear.
+ C.free(unsafe.Pointer(cloc))
+ C.free(unsafe.Pointer(cname))
+ if cres == -1 {
+ err = fmt.Errorf("QML engine failed to register type; invalid type location or name?")
+ } else {
+ types = append(types, &localSpec)
+ }
+ })
+
+ return err
+}
+
+// RegisterConverter registers the convereter function to be called when a
+// value with the provided type name is obtained from QML logic. The function
+// must return the new value to be used in place of the original value.
+func RegisterConverter(typeName string, converter func(engine *Engine, obj Object) interface{}) {
+ if converter == nil {
+ delete(converters, typeName)
+ } else {
+ converters[typeName] = converter
+ }
+}
+
+var converters = make(map[string]func(engine *Engine, obj Object) interface{})
+
+// LoadResources registers all resources in the provided resources collection,
+// making them available to be loaded by any Engine and QML file.
+// Registered resources are made available under "qrc:///some/path", where
+// "some/path" is the path the resource was added with.
+func LoadResources(r *Resources) {
+ var base unsafe.Pointer
+ if len(r.sdata) > 0 {
+ base = *(*unsafe.Pointer)(unsafe.Pointer(&r.sdata))
+ } else if len(r.bdata) > 0 {
+ base = *(*unsafe.Pointer)(unsafe.Pointer(&r.bdata))
+ }
+ tree := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.treeOffset)))
+ name := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.nameOffset)))
+ data := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.dataOffset)))
+ C.registerResourceData(C.int(r.version), tree, name, data)
+}
+
+// UnloadResources unregisters all previously registered resources from r.
+func UnloadResources(r *Resources) {
+ var base unsafe.Pointer
+ if len(r.sdata) > 0 {
+ base = *(*unsafe.Pointer)(unsafe.Pointer(&r.sdata))
+ } else if len(r.bdata) > 0 {
+ base = *(*unsafe.Pointer)(unsafe.Pointer(&r.bdata))
+ }
+ tree := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.treeOffset)))
+ name := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.nameOffset)))
+ data := (*C.char)(unsafe.Pointer(uintptr(base)+uintptr(r.dataOffset)))
+ C.unregisterResourceData(C.int(r.version), tree, name, data)
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go b/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go
new file mode 100644
index 000000000..2db23cd23
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/qml_test.go
@@ -0,0 +1,1436 @@
+package qml_test
+
+import (
+ "encoding/base64"
+ "flag"
+ "fmt"
+ "image"
+ "image/color"
+ "io/ioutil"
+ "os"
+ "reflect"
+ "regexp"
+ "runtime"
+ "strings"
+ "testing"
+ "time"
+
+ . "gopkg.in/check.v1"
+ "gopkg.in/qml.v1"
+ "gopkg.in/qml.v1/cpptest"
+ "gopkg.in/qml.v1/gl/2.0"
+ "path/filepath"
+)
+
+func init() { qml.SetupTesting() }
+
+func Test(t *testing.T) { TestingT(t) }
+
+type S struct {
+ engine *qml.Engine
+ context *qml.Context
+}
+
+var _ = Suite(&S{})
+
+func (s *S) SetUpTest(c *C) {
+ qml.SetLogger(c)
+ qml.CollectStats(true)
+ qml.ResetStats()
+
+ stats := qml.Stats()
+ if stats.EnginesAlive > 0 || stats.ValuesAlive > 0 || stats.ConnectionsAlive > 0 {
+ panic(fmt.Sprintf("Test started with values alive: %#v\n", stats))
+ }
+
+ s.engine = qml.NewEngine()
+ s.context = s.engine.Context()
+}
+
+func (s *S) TearDownTest(c *C) {
+ s.engine.Destroy()
+
+ retries := 30 // Three seconds top.
+ for {
+ // Do not call qml.Flush here. It creates a nested event loop
+ // that attempts to process the deferred object deletes and cannot,
+ // because deferred deletes are only processed at the same loop level.
+ // So it *reposts* the deferred deletion event, in practice *preventing*
+ // these objects from being deleted.
+ runtime.GC()
+ stats := qml.Stats()
+ if stats.EnginesAlive == 0 && stats.ValuesAlive == 0 && stats.ConnectionsAlive == 0 {
+ break
+ }
+ if retries == 0 {
+ panic(fmt.Sprintf("there are values alive:\n%#v\n", stats))
+ }
+ retries--
+ time.Sleep(100 * time.Millisecond)
+ if retries%10 == 0 {
+ c.Logf("There are still objects alive; waiting for them to die: %#v\n", stats)
+ }
+ }
+
+ qml.SetLogger(nil)
+}
+
+type GoRect struct {
+ PaintCount int
+}
+
+func (r *GoRect) Paint(p *qml.Painter) {
+ r.PaintCount++
+
+ obj := p.Object()
+
+ gl := GL.API(p)
+
+ width := float32(obj.Int("width"))
+ height := float32(obj.Int("height"))
+
+ gl.Color3f(1.0, 0.0, 0.0)
+ gl.Begin(GL.QUADS)
+ gl.Vertex2f(0, 0)
+ gl.Vertex2f(width, 0)
+ gl.Vertex2f(width, height)
+ gl.Vertex2f(0, height)
+ gl.End()
+}
+
+type GoType struct {
+ private bool // Besides being private, also adds a gap in the reflect field index.
+
+ StringValue string
+ StringAddrValue *string
+ BoolValue bool
+ IntValue int
+ Int64Value int64
+ Int32Value int32
+ Uint32Value uint32
+ Float64Value float64
+ Float32Value float32
+ AnyValue interface{}
+ ObjectValue qml.Object
+ ColorValue color.RGBA
+ IntsValue []int
+ ObjectsValue []qml.Object
+ MapValue map[string]interface{}
+
+ SetterStringValue string
+ SetterObjectsValue []qml.Object
+
+ setterStringValueChanged int
+ setterStringValueSet string
+ setterObjectsValueChanged int
+ setterObjectsValueSet []qml.Object
+
+ getterStringValue string
+ getterStringValueChanged int
+
+ // The object representing this value, on custom type tests.
+ object qml.Object
+}
+
+// Force a gap in the reflect method index and ensure the handling
+// of private methods is being done properly.
+func (ts *GoType) privateMethod() {}
+
+func (ts *GoType) StringMethod() string {
+ return ts.StringValue
+}
+
+func (ts *GoType) SetSetterStringValue(s string) {
+ ts.setterStringValueChanged++
+ ts.setterStringValueSet = s
+}
+
+func (ts *GoType) SetSetterObjectsValue(v []qml.Object) {
+ ts.setterObjectsValueChanged++
+ ts.setterObjectsValueSet = v
+}
+
+func (ts *GoType) GetterStringValue() string {
+ return ts.getterStringValue
+}
+
+func (ts *GoType) SetGetterStringValue(s string) {
+ ts.getterStringValueChanged++
+ ts.getterStringValue = s
+}
+
+func (ts *GoType) SetMapValue(m map[string]interface{}) {
+ ts.MapValue = m
+}
+
+func (ts *GoType) Mod(dividend, divisor int) (int, error) {
+ if divisor == 0 {
+ return 0, fmt.Errorf("<division by zero>")
+ }
+ return dividend % divisor, nil
+}
+
+func (ts *GoType) ChangeString(new string) (old string) {
+ old = ts.StringValue
+ ts.StringValue = new
+ return
+}
+
+func (ts *GoType) NotifyStringChanged() {
+ qml.Changed(ts, &ts.StringValue)
+}
+
+func (ts *GoType) IncrementInt() {
+ ts.IntValue++
+}
+
+func (s *S) TestEngineDestroyedUse(c *C) {
+ s.engine.Destroy()
+ s.engine.Destroy()
+ c.Assert(s.engine.Context, PanicMatches, "engine already destroyed")
+}
+
+var same = "<same>"
+
+var getSetTests = []struct{ set, get interface{} }{
+ {"value", same},
+ {true, same},
+ {false, same},
+ {int(42), same},
+ {int32(42), int(42)},
+ {int64(42), same},
+ {uint32(42), same},
+ {uint64(42), same},
+ {float64(42), same},
+ {float32(42), same},
+ {new(GoType), same},
+ {nil, same},
+ {42, same},
+}
+
+func (s *S) TestContextGetSet(c *C) {
+ for i, t := range getSetTests {
+ want := t.get
+ if t.get == same {
+ want = t.set
+ }
+ s.context.SetVar("key", t.set)
+ c.Assert(s.context.Var("key"), Equals, want,
+ Commentf("entry %d is {%v (%T), %v (%T)}", i, t.set, t.set, t.get, t.get))
+ }
+}
+
+func (s *S) TestContextGetMissing(c *C) {
+ c.Assert(s.context.Var("missing"), Equals, nil)
+}
+
+func (s *S) TestContextSetVars(c *C) {
+ component, err := s.engine.LoadString("file.qml", "import QtQuick 2.0\nItem { width: 42 }")
+ c.Assert(err, IsNil)
+ root := component.Create(nil)
+
+ vars := GoType{
+ StringValue: "<content>",
+ BoolValue: true,
+ IntValue: 42,
+ Int64Value: 42,
+ Int32Value: 42,
+ Float64Value: 4.2,
+ Float32Value: 4.2,
+ AnyValue: nil,
+ ObjectValue: root,
+ }
+ s.context.SetVars(&vars)
+
+ c.Assert(s.context.Var("stringValue"), Equals, "<content>")
+ c.Assert(s.context.Var("boolValue"), Equals, true)
+ c.Assert(s.context.Var("intValue"), Equals, 42)
+ c.Assert(s.context.Var("int64Value"), Equals, int64(42))
+ c.Assert(s.context.Var("int32Value"), Equals, 42)
+ c.Assert(s.context.Var("float64Value"), Equals, float64(4.2))
+ c.Assert(s.context.Var("float32Value"), Equals, float32(4.2))
+ c.Assert(s.context.Var("anyValue"), Equals, nil)
+
+ vars.AnyValue = 42
+ c.Assert(s.context.Var("anyValue"), Equals, 42)
+
+ c.Assert(s.context.Var("objectValue").(qml.Object).Int("width"), Equals, 42)
+}
+
+func (s *S) TestComponentSetDataError(c *C) {
+ _, err := s.engine.LoadString("file.qml", "Item{}")
+ c.Assert(err, ErrorMatches, "file:.*/file.qml:1 Item is not a type")
+}
+
+func (s *S) TestComponentCreateWindow(c *C) {
+ data := `
+ import QtQuick 2.0
+ Item { width: 300; height: 200; }
+ `
+ component, err := s.engine.LoadString("file.qml", data)
+ c.Assert(err, IsNil)
+
+ // TODO How to test this more effectively?
+ window := component.CreateWindow(nil)
+ window.Show()
+
+ // Just a smoke test, as there isn't much to assert.
+ c.Assert(window.PlatformId(), Not(Equals), uintptr(0))
+
+ // Qt doesn't hide the Window if we call it too quickly. :-(
+ time.Sleep(100 * time.Millisecond)
+ window.Hide()
+}
+
+func (s *S) TestContextSpawn(c *C) {
+ context1 := s.engine.Context()
+ context2 := context1.Spawn()
+
+ context1.SetVar("mystr", "context1")
+ context2.SetVar("mystr", "context2")
+
+ data := `
+ import QtQuick 2.0
+ Item { property var s: mystr }
+ `
+ component, err := s.engine.LoadString("file.qml", data)
+ c.Assert(err, IsNil)
+
+ obj1 := component.Create(context1)
+ obj2 := component.Create(context2)
+
+ c.Assert(obj1.String("s"), Equals, "context1")
+ c.Assert(obj2.String("s"), Equals, "context2")
+}
+
+func (s *S) TestReadVoidAddrProperty(c *C) {
+ obj := cpptest.NewTestType(s.engine)
+ addr := obj.Property("voidAddr").(uintptr)
+ c.Assert(addr, Equals, uintptr(42))
+}
+
+func (s *S) TestRegisterConverterPlainObject(c *C) {
+ qml.RegisterConverter("PlainTestType", func(engine *qml.Engine, obj qml.Object) interface{} {
+ c.Check(engine, Equals, s.engine)
+ c.Check(obj.String("plainType"), Matches, "(const )?PlainTestType[&*]?")
+ c.Check(obj.Property("plainAddr"), FitsTypeOf, uintptr(0))
+ c.Check(cpptest.PlainTestTypeN(obj), Equals, 42)
+ return "<converted>"
+ })
+ obj := cpptest.NewTestType(s.engine)
+ defer obj.Destroy()
+
+ var calls int
+ obj.On("plainEmittedCpy", func(s string) {
+ c.Check(s, Equals, "<converted>")
+ calls++
+ })
+ obj.On("plainEmittedRef", func(s string) {
+ c.Check(s, Equals, "<converted>")
+ calls++
+ })
+ obj.On("plainEmittedPtr", func(s string) {
+ c.Check(s, Equals, "<converted>")
+ calls++
+ })
+ obj.Call("emitPlain")
+ c.Assert(calls, Equals, 3)
+}
+
+func (s *S) TestIssue84(c *C) {
+ // Regression test for issue #84 (QTBUG-41193).
+ data := `
+ import QtQuick 2.0
+ Item {
+ id: item
+ property string s1: "<before>"
+ property string s2: "<after>"
+ states: State {
+ name: "after";
+ PropertyChanges { target: item; s1: s2 }
+ }
+ Component.onCompleted: state = "after"
+ }
+ `
+ filename := filepath.Join(c.MkDir(), "file.qml")
+ err := ioutil.WriteFile(filename, []byte(data), 0644)
+ c.Assert(err, IsNil)
+
+ component, err := s.engine.LoadString(filename, data)
+ c.Assert(err, IsNil)
+
+ root := component.Create(nil)
+ defer root.Destroy()
+
+ c.Assert(root.String("s1"), Equals, "<after>")
+}
+
+func (s *S) TestResources(c *C) {
+ var rp qml.ResourcesPacker
+ rp.Add("sub/path/Foo.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Foo>') }"))
+ rp.AddString("sub/path/Bar.qml", "import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Bar>') }")
+ rp.AddString("/sub/Main.qml", "import QtQuick 2.0\nimport \"./path\"\nItem {\nFoo{}\nBar{}\n}")
+
+ r := rp.Pack()
+ qml.LoadResources(r)
+ testResourcesLoaded(c, true)
+ qml.UnloadResources(r)
+ testResourcesLoaded(c, false)
+
+ data := r.Bytes()
+
+ rb, err := qml.ParseResources(data)
+ c.Assert(err, IsNil)
+ qml.LoadResources(rb)
+ testResourcesLoaded(c, true)
+ qml.UnloadResources(rb)
+ testResourcesLoaded(c, false)
+
+ rs, err := qml.ParseResourcesString(string(data))
+ c.Assert(err, IsNil)
+ qml.LoadResources(rs)
+ testResourcesLoaded(c, true)
+ qml.UnloadResources(rs)
+ testResourcesLoaded(c, false)
+}
+
+func testResourcesLoaded(c *C, loaded bool) {
+ engine := qml.NewEngine()
+ defer engine.Destroy()
+ component, err := engine.LoadFile("qrc:///sub/Main.qml")
+ if loaded {
+ c.Assert(err, IsNil)
+ } else {
+ c.Assert(err, ErrorMatches, "qrc:///sub/Main.qml:-1 File not found")
+ return
+ }
+ root := component.Create(nil)
+ defer root.Destroy()
+ c.Assert(c.GetTestLog(), Matches, "(?s).*(<Foo>.*<Bar>|<Bar>.*<Foo>).*")
+}
+
+func (s *S) TestResourcesIssue107(c *C) {
+ var rp qml.ResourcesPacker
+
+ rp.Add("a/Foo.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Foo>') }"))
+ rp.Add("b/Bar.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Bar>') }"))
+ rp.Add("c/Baz.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Baz>') }"))
+ rp.Add("d/Buz.qml", []byte("import QtQuick 2.0\nItem { Component.onCompleted: console.log('<Buz>') }"))
+
+ r := rp.Pack()
+ qml.LoadResources(r)
+
+ for _, name := range []string{"a/Foo", "b/Bar", "c/Baz", "d/Buz"} {
+ component, err := s.engine.LoadFile("qrc:///" + name + ".qml")
+ c.Assert(err, IsNil)
+ root := component.Create(nil)
+ defer root.Destroy()
+ }
+ c.Assert(c.GetTestLog(), Matches, "(?s).*<Foo>.*<Bar>.*<Baz>.*<Buz>.*")
+}
+
+type TestData struct {
+ *C
+ engine *qml.Engine
+ context *qml.Context
+ component qml.Object
+ root qml.Object
+ value *GoType
+ createdValue []*GoType
+ createdRect []*GoRect
+ createdSingleton []*GoType
+}
+
+var tests = []struct {
+ Summary string
+ Value GoType
+ Rect GoRect
+
+ Init func(d *TestData)
+
+ // The QML provided is run with the initial state above, and
+ // then checks are made to ensure the provided state is found.
+ QML string
+ QMLLog string
+ QMLValue GoType
+
+ // The function provided is run with the post-QML state above,
+ // and then checks are made to ensure the provided state is found.
+ Done func(c *TestData)
+ DoneLog string
+ DoneValue GoType
+}{
+ {
+ Summary: "Read a context variable and its fields",
+ Value: GoType{StringValue: "<content>", IntValue: 42},
+ QML: `
+ Item {
+ Component.onCompleted: {
+ console.log("String is", value.stringValue)
+ console.log("Int is", value.intValue)
+ console.log("Any is", value.anyValue)
+ }
+ }
+ `,
+ QMLLog: "String is <content>.*Int is 42.*Any is undefined",
+ },
+ {
+ Summary: "Read a nested field via a value (not pointer) in an interface",
+ Value: GoType{AnyValue: struct{ StringValue string }{"<content>"}},
+ QML: `Item { Component.onCompleted: console.log("String is", value.anyValue.stringValue) }`,
+ QMLLog: "String is <content>",
+ },
+ {
+ Summary: "Read a native property",
+ QML: `Item { width: 123 }`,
+ Done: func(c *TestData) { c.Check(c.root.Int("width"), Equals, 123) },
+ },
+ {
+ Summary: "Read object properties",
+ QML: `
+ Item {
+ property bool boolp: true
+ property int intp: 1
+ property var int64p: 4294967296
+ property real float32p: 1.1
+ property double float64p: 1.1
+ property string stringp: "<content>"
+ property var objectp: Rectangle { width: 123 }
+ property var nilp: null
+ }
+ `,
+ Done: func(c *TestData) {
+ obj := c.root
+ c.Check(obj.Bool("boolp"), Equals, true)
+ c.Check(obj.Int("intp"), Equals, 1)
+ c.Check(obj.Int64("intp"), Equals, int64(1))
+ c.Check(obj.Int64("int64p"), Equals, int64(4294967296))
+ c.Check(obj.Float64("intp"), Equals, float64(1))
+ c.Check(obj.Float64("int64p"), Equals, float64(4294967296))
+ c.Check(obj.Float64("float32p"), Equals, float64(1.1))
+ c.Check(obj.Float64("float64p"), Equals, float64(1.1))
+ c.Check(obj.String("stringp"), Equals, "<content>")
+ c.Check(obj.Object("objectp").Int("width"), Equals, 123)
+ c.Check(obj.Property("nilp"), Equals, nil)
+
+ c.Check(func() { obj.Bool("intp") }, Panics, `value of property "intp" is not a bool: 1`)
+ c.Check(func() { obj.Int("boolp") }, Panics, `value of property "boolp" cannot be represented as an int: true`)
+ c.Check(func() { obj.Int64("boolp") }, Panics, `value of property "boolp" cannot be represented as an int64: true`)
+ c.Check(func() { obj.Float64("boolp") }, Panics, `value of property "boolp" cannot be represented as a float64: true`)
+ c.Check(func() { obj.String("boolp") }, Panics, `value of property "boolp" is not a string: true`)
+ c.Check(func() { obj.Object("boolp") }, Panics, `value of property "boolp" is not a QML object: true`)
+ c.Check(func() { obj.Property("missing") }, Panics, `object does not have a "missing" property`)
+ },
+ },
+ {
+ Summary: "Lowercasing of object properties",
+ Init: func(c *TestData) {
+ obj := struct{ THE, THEName, Name, N string }{"<a>", "<b>", "<c>", "<d>"}
+ c.context.SetVar("obj", &obj)
+ },
+ QML: `Item { Component.onCompleted: console.log("Names are", obj.the, obj.theName, obj.name, obj.n) }`,
+ QMLLog: "Names are <a> <b> <c> <d>",
+ },
+ {
+ Summary: "No access to private fields",
+ Value: GoType{private: true},
+ QML: `Item { Component.onCompleted: console.log("Private is", value.private); }`,
+ QMLLog: "Private is undefined",
+ },
+ {
+ Summary: "Set a custom property",
+ QML: `
+ Item {
+ property var obj: null
+
+ onObjChanged: console.log("String is", obj.stringValue)
+ onWidthChanged: console.log("Width is", width)
+ onHeightChanged: console.log("Height is", height)
+ }
+ `,
+ Done: func(c *TestData) {
+ value := GoType{StringValue: "<content>"}
+ c.root.Set("obj", &value)
+ c.root.Set("width", 300)
+ c.root.Set("height", 200)
+ },
+ DoneLog: "String is <content>.*Width is 300.*Height is 200",
+ },
+ {
+ Summary: "Read and set a QUrl property",
+ QML: `import QtWebKit 3.0; WebView {}`,
+ Done: func(c *TestData) {
+ c.Check(c.root.String("url"), Equals, "")
+ url := "http://localhost:54321"
+ c.root.Set("url", url)
+ c.Check(c.root.String("url"), Equals, url)
+ },
+ },
+ {
+ Summary: "Read and set a QColor property",
+ QML: `Text{ color: Qt.rgba(1/16, 1/8, 1/4, 1/2); function hasColor(c) { return Qt.colorEqual(color, c) }}`,
+ Done: func(c *TestData) {
+ c.Assert(c.root.Color("color"), Equals, color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2})
+ c.root.Set("color", color.RGBA{256 / 2, 256 / 4, 256 / 8, 256 / 16})
+ c.Assert(c.root.Call("hasColor", color.RGBA{256 / 2, 256 / 4, 256 / 8, 256 / 16}), Equals, true)
+ },
+ },
+ {
+ Summary: "Read and set a QColor property from a Go field",
+ Init: func(c *TestData) { c.value.ColorValue = color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2} },
+ QML: `Text{ property var c: value.colorValue; Component.onCompleted: { console.log(value.colorValue); } }`,
+ Done: func(c *TestData) {
+ c.Assert(c.root.Color("c"), Equals, color.RGBA{256 / 16, 256 / 8, 256 / 4, 256 / 2})
+ },
+ },
+ {
+ Summary: "Read a QQmlListProperty property into a Go slice",
+ QML: `
+ Item {
+ states: [
+ State { id: on; name: "on" },
+ State { id: off; name: "off" }
+ ]
+ }
+ `,
+ Done: func(c *TestData) {
+ var states []qml.Object
+ c.root.List("states").Convert(&states)
+ c.Assert(states[0].String("name"), Equals, "on")
+ c.Assert(states[1].String("name"), Equals, "off")
+ c.Assert(len(states), Equals, 2)
+ c.Assert(c.root.Property("states").(*qml.List).Len(), Equals, 2)
+ },
+ },
+ {
+ Summary: "Read a QQmlListReference property into a Go slice",
+ QML: `
+ Item {
+ property list<State> mystates: [
+ State { id: on; name: "on" },
+ State { id: off; name: "off" }
+ ]
+ Component.onCompleted: value.objectsValue = mystates
+ }
+ `,
+ Done: func(c *TestData) {
+ var states []qml.Object
+ c.root.List("mystates").Convert(&states)
+ c.Assert(states[0].String("name"), Equals, "on")
+ c.Assert(states[1].String("name"), Equals, "off")
+ c.Assert(len(states), Equals, 2)
+ c.Assert(len(c.value.ObjectsValue), Equals, 2)
+ },
+ },
+ {
+ Summary: "Read a QVariantList property into a Go slice",
+ QML: `
+ Item {
+ State { id: on; name: "on" }
+ State { id: off; name: "off" }
+ property var mystates: [on, off]
+ }
+ `,
+ Done: func(c *TestData) {
+ var states []qml.Object
+ c.root.List("mystates").Convert(&states)
+ c.Assert(states[0].String("name"), Equals, "on")
+ c.Assert(states[1].String("name"), Equals, "off")
+ c.Assert(len(states), Equals, 2)
+ },
+ },
+ {
+ Summary: "Set a Go slice property",
+ QML: `Item { Component.onCompleted: value.intsValue = [1, 2, 3.5] }`,
+ QMLValue: GoType{IntsValue: []int{1, 2, 3}},
+ },
+ {
+ Summary: "Set a Go slice property with objects",
+ QML: `
+ Item {
+ State { id: on; name: "on" }
+ State { id: off; name: "off" }
+ Component.onCompleted: value.objectsValue = [on, off]
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Assert(c.value.ObjectsValue[0].String("name"), Equals, "on")
+ c.Assert(c.value.ObjectsValue[1].String("name"), Equals, "off")
+ c.Assert(len(c.value.ObjectsValue), Equals, 2)
+ },
+ },
+ {
+ Summary: "Call a method with a JSON object (issue #48)",
+ QML: `Item { Component.onCompleted: value.setMapValue({a: 1, b: 2}) }`,
+ QMLValue: GoType{MapValue: map[string]interface{}{"a": 1, "b": 2}},
+ },
+ {
+ Summary: "Read a map from a QML property",
+ QML: `Item { property var m: {"a": 1, "b": 2} }`,
+ Done: func(c *TestData) {
+ var m1 map[string]interface{}
+ var m2 map[string]int
+ m := c.root.Map("m")
+ m.Convert(&m1)
+ m.Convert(&m2)
+ c.Assert(m1, DeepEquals, map[string]interface{}{"a": 1, "b": 2})
+ c.Assert(m2, DeepEquals, map[string]int{"a": 1, "b": 2})
+ c.Assert(m.Len(), Equals, 2)
+ },
+ },
+ {
+ Summary: "Identical values remain identical when possible",
+ Init: func(c *TestData) {
+ c.context.SetVar("a", c.value)
+ c.context.SetVar("b", c.value)
+ },
+ QML: `Item { Component.onCompleted: console.log('Identical:', a === b); }`,
+ QMLLog: "Identical: true",
+ },
+ {
+ Summary: "Object finding via ObjectByName",
+ QML: `Item { Item { objectName: "subitem"; property string s: "<found>" } }`,
+ Done: func(c *TestData) {
+ obj := c.root.ObjectByName("subitem")
+ c.Check(obj.String("s"), Equals, "<found>")
+ c.Check(func() { c.root.ObjectByName("foo") }, Panics, `cannot find descendant with objectName == "foo"`)
+ },
+ },
+ {
+ Summary: "Object finding via ObjectByName on GoType",
+ QML: `Item { GoType { objectName: "subitem"; property string s: "<found>" } }`,
+ Done: func(c *TestData) {
+ obj := c.root.ObjectByName("subitem")
+ c.Check(obj.String("s"), Equals, "<found>")
+ c.Check(func() { c.root.ObjectByName("foo") }, Panics, `cannot find descendant with objectName == "foo"`)
+ },
+ },
+ {
+ Summary: "Register Go type",
+ QML: `GoType { objectName: "test"; Component.onCompleted: console.log("String is", stringValue) }`,
+ QMLLog: "String is <initial>",
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].object.String("objectName"), Equals, "test")
+ },
+ },
+ {
+ Summary: "Register Go type with an explicit name",
+ QML: `NamedGoType { objectName: "test"; Component.onCompleted: console.log("String is", stringValue) }`,
+ QMLLog: "String is <initial>",
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].object.String("objectName"), Equals, "test")
+ },
+ },
+ {
+ Summary: "Write Go type property",
+ QML: `GoType { stringValue: "<content>"; intValue: 300 }`,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].StringValue, Equals, "<content>")
+ c.Assert(c.createdValue[0].IntValue, Equals, 300)
+ },
+ },
+ {
+ Summary: "Write Go type property that has a setter",
+ QML: `GoType { setterStringValue: "<content>" }`,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].SetterStringValue, Equals, "")
+ c.Assert(c.createdValue[0].setterStringValueChanged, Equals, 1)
+ c.Assert(c.createdValue[0].setterStringValueSet, Equals, "<content>")
+ },
+ },
+ {
+ Summary: "Write Go type property that has a setter and a getter",
+ QML: `
+ GoType {
+ getterStringValue: "<content>"
+ Component.onCompleted: console.log("Getter returned", getterStringValue)
+ }
+ `,
+ QMLLog: `Getter returned <content>`,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].getterStringValue, Equals, "<content>")
+ c.Assert(c.createdValue[0].getterStringValueChanged, Equals, 1)
+ },
+ },
+ {
+ Summary: "Write an inline object list to a Go type property",
+ QML: `
+ GoType {
+ objectsValue: [State{ name: "on" }, State{ name: "off" }]
+ Component.onCompleted: {
+ console.log("Length:", objectsValue.length)
+ console.log("Name:", objectsValue[0].name)
+ }
+ }
+ `,
+ QMLLog: "Length: 2.*Name: on",
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].ObjectsValue[0].String("name"), Equals, "on")
+ c.Assert(c.createdValue[0].ObjectsValue[1].String("name"), Equals, "off")
+ c.Assert(c.createdValue[0].ObjectsValue, HasLen, 2)
+ },
+ },
+ {
+ Summary: "Write an inline object list to a Go type property that has a setter",
+ QML: `GoType { setterObjectsValue: [State{ name: "on" }, State{ name: "off" }] }`,
+ Done: func(c *TestData) {
+ // Note that the setter is not actually updating the field value, for testing purposes.
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].SetterObjectsValue, IsNil)
+ c.Assert(c.createdValue[0].setterObjectsValueChanged, Equals, 2)
+ c.Assert(c.createdValue[0].setterObjectsValueSet, HasLen, 1)
+ c.Assert(c.createdValue[0].setterObjectsValueSet[0].String("name"), Equals, "off")
+ },
+ },
+ {
+ Summary: "Clear an object list in a Go type property",
+ QML: `
+ GoType {
+ objectsValue: [State{ name: "on" }, State{ name: "off" }]
+ Component.onCompleted: objectsValue = []
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].ObjectsValue, HasLen, 0)
+ },
+ },
+ {
+ Summary: "Clear an object list in a Go type property that has a setter",
+ Value: GoType{SetterObjectsValue: []qml.Object{nil, nil}},
+ QML: `
+ GoType {
+ objectsValue: [State{ name: "on" }, State{ name: "off" }]
+ function clear() { setterObjectsValue = [] }
+ }
+ `,
+ Done: func(c *TestData) {
+ // Note that the setter is not actually updating the field value, for testing purposes.
+ c.Assert(c.createdValue, HasLen, 1)
+ c.createdValue[0].SetterObjectsValue = c.createdValue[0].ObjectsValue
+
+ c.createdValue[0].object.Call("clear")
+
+ c.Assert(c.createdValue[0].SetterObjectsValue, HasLen, 2)
+ c.Assert(c.createdValue[0].setterObjectsValueChanged, Equals, 1)
+ c.Assert(c.createdValue[0].setterObjectsValueSet, DeepEquals, []qml.Object{})
+ c.Assert(&c.createdValue[0].SetterObjectsValue[0], Equals, &c.createdValue[0].ObjectsValue[0])
+ },
+ },
+ {
+ Summary: "Access underlying Go value with Interface",
+ QML: `GoType { stringValue: "<content>" }`,
+ Done: func(c *TestData) {
+ c.Assert(c.root.Interface().(*GoType).StringValue, Equals, "<content>")
+ c.Assert(c.context.Interface, Panics, "QML object is not backed by a Go value")
+ },
+ },
+ {
+ Summary: "Notification signals on custom Go type",
+ QML: `
+ GoType {
+ id: custom
+ stringValue: "<old>"
+ onStringValueChanged: if (custom.stringValue != "<newest>") { custom.stringValue = "<newest>" }
+ Component.onCompleted: custom.stringValue = "<new>"
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ c.Assert(c.createdValue[0].StringValue, Equals, "<newest>")
+ },
+ },
+ {
+ Summary: "Singleton type registration",
+ QML: `Item { Component.onCompleted: console.log("String is", GoSingleton.stringValue) }`,
+ QMLLog: "String is <initial>",
+ },
+ {
+ Summary: "qml.Changed on unknown value is okay",
+ Value: GoType{StringValue: "<old>"},
+ Init: func(c *TestData) {
+ value := &GoType{}
+ qml.Changed(&value, &value.StringValue)
+ },
+ QML: `Item{}`,
+ },
+ {
+ Summary: "qml.Changed triggers a QML slot",
+ QML: `
+ GoType {
+ stringValue: "<old>"
+ onStringValueChanged: console.log("String is", stringValue)
+ onStringAddrValueChanged: console.log("String at addr is", stringAddrValue)
+ }
+ `,
+ QMLLog: "!String is",
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ value := c.createdValue[0]
+ s := "<new at addr>"
+ value.StringValue = "<new>"
+ value.StringAddrValue = &s
+ qml.Changed(value, &value.StringValue)
+ qml.Changed(value, &value.StringAddrValue)
+ },
+ DoneLog: "String is <new>.*String at addr is <new at addr>",
+ },
+ {
+ Summary: "qml.Changed must not trigger on the wrong field",
+ QML: `
+ GoType {
+ stringValue: "<old>"
+ onStringValueChanged: console.log("String is", stringValue)
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Assert(c.createdValue, HasLen, 1)
+ value := c.createdValue[0]
+ value.StringValue = "<new>"
+ qml.Changed(value, &value.IntValue)
+ },
+ DoneLog: "!String is",
+ },
+ {
+ Summary: "qml.Changed updates bindings",
+ Value: GoType{StringValue: "<old>"},
+ QML: `Item { property string s: "String is " + value.stringValue }`,
+ Done: func(c *TestData) {
+ c.value.StringValue = "<new>"
+ qml.Changed(c.value, &c.value.StringValue)
+ c.Check(c.root.String("s"), Equals, "String is <new>")
+ },
+ },
+ {
+ Summary: "Call a Go method without arguments or result",
+ Value: GoType{IntValue: 42},
+ QML: `Item { Component.onCompleted: console.log("Undefined is", value.incrementInt()); }`,
+ QMLLog: "Undefined is undefined",
+ QMLValue: GoType{IntValue: 43},
+ },
+ {
+ Summary: "Call a Go method with one argument and one result",
+ Value: GoType{StringValue: "<old>"},
+ QML: `Item { Component.onCompleted: console.log("String was", value.changeString("<new>")); }`,
+ QMLLog: "String was <old>",
+ QMLValue: GoType{StringValue: "<new>"},
+ },
+ {
+ Summary: "Call a Go method with multiple results",
+ QML: `
+ Item {
+ Component.onCompleted: {
+ var r = value.mod(42, 4);
+ console.log("mod is", r[0], "and err is", r[1]);
+ }
+ }
+ `,
+ QMLLog: `mod is 2 and err is undefined`,
+ },
+ {
+ Summary: "Call a Go method that returns an error",
+ QML: `
+ Item {
+ Component.onCompleted: {
+ var r = value.mod(0, 0);
+ console.log("err is", r[1].error());
+ }
+ }
+ `,
+ QMLLog: `err is <division by zero>`,
+ },
+ {
+ Summary: "Call a Go method that recurses back into the GUI thread",
+ QML: `
+ Item {
+ Connections {
+ target: value
+ onStringValueChanged: console.log("Notification arrived")
+ }
+ Component.onCompleted: {
+ value.notifyStringChanged()
+ }
+ }
+ `,
+ QMLLog: "Notification arrived",
+ },
+ {
+ Summary: "Connect a QML signal to a Go method",
+ Value: GoType{StringValue: "<old>"},
+ QML: `
+ Item {
+ id: item
+ signal testSignal(string s)
+ Component.onCompleted: {
+ item.testSignal.connect(value.changeString)
+ item.testSignal("<new>")
+ }
+ }
+ `,
+ QMLValue: GoType{StringValue: "<new>"},
+ },
+ {
+ Summary: "Call a QML method with no result or parameters from Go",
+ QML: `Item { function f() { console.log("f was called"); } }`,
+ Done: func(c *TestData) { c.Check(c.root.Call("f"), IsNil) },
+ DoneLog: "f was called",
+ },
+ {
+ Summary: "Call a QML method with result and parameters from Go",
+ QML: `Item { function add(a, b) { return a+b; } }`,
+ Done: func(c *TestData) { c.Check(c.root.Call("add", 1, 2.1), Equals, float64(3.1)) },
+ },
+ {
+ Summary: "Call a QML method with a custom type",
+ Value: GoType{StringValue: "<content>"},
+ QML: `Item { function log(value) { console.log("String is", value.stringValue) } }`,
+ Done: func(c *TestData) { c.root.Call("log", c.value) },
+ DoneLog: "String is <content>",
+ },
+ {
+ Summary: "Call a QML method that returns a QML object",
+ QML: `
+ Item {
+ property var custom: Rectangle { width: 300; }
+ function f() { return custom }
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Check(c.root.Call("f").(qml.Object).Int("width"), Equals, 300)
+ },
+ },
+ {
+ Summary: "Call a QML method that holds a custom type past the return point",
+ QML: `
+ Item {
+ property var held
+ function hold(v) { held = v; gc(); gc(); }
+ function log() { console.log("String is", held.stringValue) }
+ }`,
+ Done: func(c *TestData) {
+ value := GoType{StringValue: "<content>"}
+ stats := qml.Stats()
+ c.root.Call("hold", &value)
+ c.Check(qml.Stats().ValuesAlive, Equals, stats.ValuesAlive+1)
+ c.root.Call("log")
+ c.root.Call("hold", nil)
+ c.Check(qml.Stats().ValuesAlive, Equals, stats.ValuesAlive)
+ },
+ DoneLog: "String is <content>",
+ },
+ {
+ Summary: "Call a non-existent QML method",
+ QML: `Item {}`,
+ Done: func(c *TestData) {
+ c.Check(func() { c.root.Call("add", 1, 2) }, Panics, `object does not expose a method "add"`)
+ },
+ },
+ {
+ Summary: "Ensure URL of provided file is correct by loading a local file",
+ Init: func(c *TestData) {
+ data, err := base64.StdEncoding.DecodeString("R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==")
+ c.Assert(err, IsNil)
+ err = ioutil.WriteFile("test.gif", data, 0644)
+ c.Check(err, IsNil)
+ },
+ QML: `Image { source: "test.gif"; Component.onCompleted: console.log("Ready:", status == Image.Ready) }`,
+ QMLLog: "Ready: true",
+ Done: func(c *TestData) { os.Remove("test.gif") },
+ },
+ {
+ Summary: "Create window with non-window root object",
+ QML: `Rectangle { width: 300; height: 200; function inc(x) { return x+1 } }`,
+ Done: func(c *TestData) {
+ win := c.component.CreateWindow(nil)
+ root := win.Root()
+ c.Check(root.Int("width"), Equals, 300)
+ c.Check(root.Int("height"), Equals, 200)
+ c.Check(root.Call("inc", 42.5), Equals, float64(43.5))
+ root.Destroy()
+ },
+ },
+ {
+ Summary: "Create window with window root object",
+ QML: `
+ import QtQuick.Window 2.0
+ Window { title: "<title>"; width: 300; height: 200 }
+ `,
+ Done: func(c *TestData) {
+ win := c.component.CreateWindow(nil)
+ root := win.Root()
+ c.Check(root.String("title"), Equals, "<title>")
+ c.Check(root.Int("width"), Equals, 300)
+ c.Check(root.Int("height"), Equals, 200)
+ },
+ },
+ {
+ Summary: "Window is object",
+ QML: `Item {}`,
+ Done: func(c *TestData) {
+ win := c.component.CreateWindow(nil)
+ c.Assert(win.Int("status"), Equals, 1) // Ready
+ },
+ },
+ {
+ Summary: "Pass a *Value back into a method",
+ QML: `Rectangle { width: 300; function log(r) { console.log("Width is", r.width) } }`,
+ Done: func(c *TestData) { c.root.Call("log", c.root) },
+ DoneLog: "Width is 300",
+ },
+ {
+ Summary: "Create a QML-defined component in Go",
+ QML: `Item { property var comp: Component { Rectangle { width: 300 } } }`,
+ Done: func(c *TestData) {
+ rect := c.root.Object("comp").Create(nil)
+ c.Check(rect.Int("width"), Equals, 300)
+ c.Check(func() { c.root.Create(nil) }, Panics, "object is not a component")
+ c.Check(func() { c.root.CreateWindow(nil) }, Panics, "object is not a component")
+ },
+ },
+ {
+ Summary: "Call a Qt method that has no result",
+ QML: `Item { Component.onDestruction: console.log("item destroyed") }`,
+ Done: func(c *TestData) {
+ // Create a local instance to avoid double-destroying it.
+ root := c.component.Create(nil)
+ root.Call("deleteLater")
+ time.Sleep(100 * time.Millisecond)
+ },
+ DoneLog: "item destroyed",
+ },
+ {
+ Summary: "Errors connecting to QML signals",
+ QML: `Item { signal doIt() }`,
+ Done: func(c *TestData) {
+ c.Check(func() { c.root.On("missing", func() {}) }, Panics, `object does not expose a "missing" signal`)
+ c.Check(func() { c.root.On("doIt", func(s string) {}) }, Panics, `signal "doIt" has too few parameters for provided function`)
+ },
+ },
+ {
+ Summary: "Connect to a QML signal without parameters",
+ QML: `
+ Item {
+ id: item
+ signal doIt()
+ function emitDoIt() { item.doIt() }
+ }
+ `,
+ Done: func(c *TestData) {
+ itWorks := false
+ c.root.On("doIt", func() { itWorks = true })
+ c.Check(itWorks, Equals, false)
+ c.root.Call("emitDoIt")
+ c.Check(itWorks, Equals, true)
+ },
+ },
+ {
+ Summary: "Connect to a QML signal with a parameters",
+ QML: `
+ Item {
+ id: item
+ signal doIt(string s, int n)
+ function emitDoIt() { item.doIt("<arg>", 123) }
+ }
+ `,
+ Done: func(c *TestData) {
+ var stack []interface{}
+ c.root.On("doIt", func() { stack = append(stack, "A") })
+ c.root.On("doIt", func(s string) { stack = append(stack, "B", s) })
+ c.root.On("doIt", func(s string, i int) { stack = append(stack, "C", s, i) })
+ c.Check(stack, IsNil)
+ c.root.Call("emitDoIt")
+ c.Check(stack, DeepEquals, []interface{}{"A", "B", "<arg>", "C", "<arg>", 123})
+ },
+ },
+ {
+ Summary: "Connect to a QML signal with an object parameter",
+ QML: `import QtWebKit 3.0; WebView{}`,
+ Done: func(c *TestData) {
+ url := "http://localhost:54321/"
+ done := make(chan bool)
+ c.root.On("navigationRequested", func(request qml.Object) {
+ c.Check(request.String("url"), Equals, url)
+ done <- true
+ })
+ c.root.Set("url", url)
+ <-done
+ },
+ },
+ {
+ Summary: "Load image from Go provider",
+ Init: func(c *TestData) {
+ c.engine.AddImageProvider("myprov", func(id string, width, height int) image.Image {
+ return image.NewRGBA(image.Rect(0, 0, 200, 100))
+ })
+ },
+ QML: `
+ Image {
+ source: "image://myprov/myid.png"
+ Component.onCompleted: console.log("Size:", width, height)
+ }
+ `,
+ QMLLog: "Size: 200 100",
+ },
+ {
+ Summary: "TypeName",
+ QML: `Item{}`,
+ Done: func(c *TestData) { c.Assert(c.root.TypeName(), Equals, "QQuickItem") },
+ },
+ {
+ Summary: "Custom Go type with painting",
+ QML: `
+ Rectangle {
+ width: 200; height: 200
+ color: "black"
+ GoRect {
+ width: 100; height: 100; x: 50; y: 50
+ }
+ }
+ `,
+ Done: func(c *TestData) {
+ c.Assert(c.createdRect, HasLen, 0)
+
+ window := c.component.CreateWindow(nil)
+ defer window.Destroy()
+ window.Show()
+
+ // Qt doesn't hide the Window if we call it too quickly. :-(
+ time.Sleep(100 * time.Millisecond)
+
+ c.Assert(c.createdRect, HasLen, 1)
+ c.Assert(c.createdRect[0].PaintCount, Equals, 1)
+
+ image := window.Snapshot()
+ c.Assert(image.At(25, 25), Equals, color.RGBA{0, 0, 0, 255})
+ c.Assert(image.At(100, 100), Equals, color.RGBA{255, 0, 0, 255})
+ },
+ },
+ {
+ Summary: "Set a property with the wrong type",
+ QML: `
+ import QtQuick.Window 2.0
+ Window { Rectangle { objectName: "rect" } }
+ `,
+ Done: func(c *TestData) {
+ window := c.component.CreateWindow(nil)
+ defer window.Destroy()
+
+ root := window.Root() // It's the window itself in this case
+ rect := root.ObjectByName("rect")
+
+ c.Assert(func() { rect.Set("parent", root) }, Panics,
+ `cannot set property "parent" with type QQuickItem* to value of QQuickWindow*`)
+ c.Assert(func() { rect.Set("parent", 42) }, Panics,
+ `cannot set property "parent" with type QQuickItem* to value of int`)
+ c.Assert(func() { rect.Set("non_existent", 0) }, Panics,
+ `cannot set non-existent property "non_existent" on type QQuickRectangle`)
+ },
+ },
+ {
+ Summary: "Register a type converter for a signal parameter",
+ QML: `
+ Item {
+ id: item
+ property Item self
+ signal testSignal(Item obj)
+ function emitSignal() { item.testSignal(item) }
+ function getSelf() { return item }
+ Component.onCompleted: { self = item }
+ }
+ `,
+ Done: func(c *TestData) {
+ type Wrapper struct{ Item qml.Object }
+ qml.RegisterConverter(c.root.TypeName(), func(engine *qml.Engine, item qml.Object) interface{} {
+ return &Wrapper{item}
+ })
+ defer qml.RegisterConverter(c.root.TypeName(), nil)
+
+ // Check that it works on signal parameters...
+ c.root.On("testSignal", func(wrapped *Wrapper) {
+ c.Check(wrapped.Item.Addr(), Equals, c.root.Addr())
+ c.Logf("Signal has run.")
+ })
+ c.root.Call("emitSignal")
+
+ // ... on properties ...
+ wrapped, ok := c.root.Property("self").(*Wrapper)
+ if c.Check(ok, Equals, true) {
+ c.Check(wrapped.Item.Addr(), Equals, c.root.Addr())
+ }
+
+ // ... and on results.
+ wrapped, ok = c.root.Call("getSelf").(*Wrapper)
+ if c.Check(ok, Equals, true) {
+ c.Check(wrapped.Item.Addr(), Equals, c.root.Addr())
+ }
+
+ // Now unregister and ensure it got disabled.
+ qml.RegisterConverter(c.root.TypeName(), nil)
+ _, ok = c.root.Property("self").(*qml.Common)
+ c.Check(ok, Equals, true)
+ },
+ DoneLog: "Signal has run.",
+ },
+ {
+ Summary: "References handed out must not be GCd (issue #68)",
+ Init: func(c *TestData) {
+ type B struct{ S string }
+ type A struct{ B *B }
+ c.context.SetVar("a", &A{&B{}})
+ },
+ QML: `Item { function f() { var x = [[],[],[]]; gc(); if (!a.b) console.log("BUG"); } }`,
+ Done: func(c *TestData) {
+ for i := 0; i < 100; i++ {
+ c.root.Call("f")
+ }
+ },
+ DoneLog: "!BUG",
+ },
+}
+
+var tablef = flag.String("tablef", "", "if provided, TestTable only runs tests with a summary matching the regexp")
+
+func (s *S) TestTable(c *C) {
+ var testData TestData
+
+ types := []qml.TypeSpec{{
+ Init: func(v *GoType, obj qml.Object) {
+ v.object = obj
+ v.StringValue = "<initial>"
+ testData.createdValue = append(testData.createdValue, v)
+ },
+ }, {
+ Name: "NamedGoType",
+ Init: func(v *GoType, obj qml.Object) {
+ v.object = obj
+ v.StringValue = "<initial>"
+ testData.createdValue = append(testData.createdValue, v)
+ },
+ }, {
+ Name: "GoSingleton",
+ Init: func(v *GoType, obj qml.Object) {
+ v.object = obj
+ v.StringValue = "<initial>"
+ testData.createdSingleton = append(testData.createdSingleton, v)
+ },
+ Singleton: true,
+ }, {
+ Init: func(v *GoRect, obj qml.Object) {
+ testData.createdRect = append(testData.createdRect, v)
+ },
+ }}
+
+ qml.RegisterTypes("GoTypes", 4, 2, types)
+
+ filter := regexp.MustCompile("")
+ if tablef != nil {
+ filter = regexp.MustCompile(*tablef)
+ }
+
+ for i := range tests {
+ s.TearDownTest(c)
+ t := &tests[i]
+ header := fmt.Sprintf("----- Running table test %d: %s -----", i, t.Summary)
+ if !filter.MatchString(header) {
+ continue
+ }
+ c.Log(header)
+ s.SetUpTest(c)
+
+ value := t.Value
+ s.context.SetVar("value", &value)
+
+ testData = TestData{
+ C: c,
+ value: &value,
+ engine: s.engine,
+ context: s.context,
+ }
+
+ if t.Init != nil {
+ t.Init(&testData)
+ if c.Failed() {
+ c.FailNow()
+ }
+ }
+
+ component, err := s.engine.LoadString("file.qml", "import QtQuick 2.0\nimport GoTypes 4.2\n"+strings.TrimSpace(t.QML))
+ c.Assert(err, IsNil)
+
+ logMark := c.GetTestLog()
+
+ // The component instance is destroyed before the loop ends below,
+ // but do a defer to ensure it will be destroyed if the test fails.
+ root := component.Create(nil)
+ defer root.Destroy()
+
+ testData.component = component
+ testData.root = root
+
+ if t.QMLLog != "" {
+ logged := c.GetTestLog()[len(logMark):]
+ if t.QMLLog[0] == '!' {
+ c.Check(logged, Not(Matches), "(?s).*"+t.QMLLog[1:]+".*")
+ } else {
+ c.Check(logged, Matches, "(?s).*"+t.QMLLog+".*")
+ }
+ }
+
+ if !reflect.DeepEqual(t.QMLValue, GoType{}) {
+ c.Check(value.StringValue, Equals, t.QMLValue.StringValue)
+ c.Check(value.StringAddrValue, Equals, t.QMLValue.StringAddrValue)
+ c.Check(value.BoolValue, Equals, t.QMLValue.BoolValue)
+ c.Check(value.IntValue, Equals, t.QMLValue.IntValue)
+ c.Check(value.Int64Value, Equals, t.QMLValue.Int64Value)
+ c.Check(value.Int32Value, Equals, t.QMLValue.Int32Value)
+ c.Check(value.Float64Value, Equals, t.QMLValue.Float64Value)
+ c.Check(value.Float32Value, Equals, t.QMLValue.Float32Value)
+ c.Check(value.AnyValue, Equals, t.QMLValue.AnyValue)
+ c.Check(value.IntsValue, DeepEquals, t.QMLValue.IntsValue)
+ c.Check(value.MapValue, DeepEquals, t.QMLValue.MapValue)
+ }
+
+ if !c.Failed() {
+ logMark := c.GetTestLog()
+
+ if t.Done != nil {
+ t.Done(&testData)
+ }
+
+ if t.DoneLog != "" {
+ logged := c.GetTestLog()[len(logMark):]
+ if t.DoneLog[0] == '!' {
+ c.Check(logged, Not(Matches), "(?s).*"+t.DoneLog[1:]+".*")
+ } else {
+ c.Check(logged, Matches, "(?s).*"+t.DoneLog+".*")
+ }
+ }
+
+ if !reflect.DeepEqual(t.DoneValue, GoType{}) {
+ c.Check(value.StringValue, Equals, t.DoneValue.StringValue)
+ c.Check(value.StringAddrValue, Equals, t.DoneValue.StringAddrValue)
+ c.Check(value.BoolValue, Equals, t.DoneValue.BoolValue)
+ c.Check(value.IntValue, Equals, t.DoneValue.IntValue)
+ c.Check(value.Int64Value, Equals, t.DoneValue.Int64Value)
+ c.Check(value.Int32Value, Equals, t.DoneValue.Int32Value)
+ c.Check(value.Float64Value, Equals, t.DoneValue.Float64Value)
+ c.Check(value.Float32Value, Equals, t.DoneValue.Float32Value)
+ c.Check(value.AnyValue, Equals, t.DoneValue.AnyValue)
+ c.Check(value.IntsValue, DeepEquals, t.DoneValue.IntsValue)
+ c.Check(value.MapValue, DeepEquals, t.DoneValue.MapValue)
+ }
+ }
+
+ root.Destroy()
+
+ if c.Failed() {
+ c.FailNow() // So relevant logs are at the bottom.
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/resources.go b/Godeps/_workspace/src/github.com/obscuren/qml/resources.go
new file mode 100644
index 000000000..3809c1135
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/resources.go
@@ -0,0 +1,375 @@
+package qml
+
+import (
+ "bytes"
+ "fmt"
+ "sort"
+ "strings"
+)
+
+// ParseResources parses the resources collection serialized in data.
+func ParseResources(data []byte) (*Resources, error) {
+ if len(data) < 20 || string(data[:4]) != "qres" {
+ return nil, fmt.Errorf("invalid resources data")
+ }
+ r, err := parseResourcesHeader(data[:20], len(data))
+ if err != nil {
+ return nil, err
+ }
+ r.bdata = data
+ return r, nil
+}
+
+// ParseResourcesString parses the resources collection serialized in data.
+func ParseResourcesString(data string) (*Resources, error) {
+ if len(data) < 20 || data[:4] != "qres" {
+ return nil, fmt.Errorf("invalid resources data")
+ }
+ r, err := parseResourcesHeader([]byte(data[:20]), len(data))
+ if err != nil {
+ return nil, err
+ }
+ r.sdata = data
+ return r, nil
+}
+
+func parseResourcesHeader(h []byte, size int) (*Resources, error) {
+ r := &Resources{
+ version: read32(h[4:]),
+ treeOffset: read32(h[8:]),
+ dataOffset: read32(h[12:]),
+ nameOffset: read32(h[16:]),
+ }
+ if r.version != resVersion {
+ return nil, fmt.Errorf("unsupported resources version: %d", r.version)
+ }
+ // Ideally this would do a full validation, but it's a good start.
+ if !(20 <= r.treeOffset && r.treeOffset < size &&
+ 20 <= r.dataOffset && r.dataOffset < size &&
+ 20 <= r.nameOffset && r.nameOffset < size) {
+ return nil, fmt.Errorf("corrupted resources data")
+ }
+ return r, nil
+}
+
+func read32(b []byte) int {
+ return int(uint32(b[0])<<24 | uint32(b[1])<<16 | uint32(b[2])<<8 | uint32(b[3]))
+}
+
+// Resources is a compact representation of a collection of resources
+// (images, qml files, etc) that may be loaded by an Engine and referenced
+// by QML at "qrc:///some/path", where "some/path" is the path the
+// resource was added with.
+//
+// Resources must be registered with LoadResources to become available.
+type Resources struct {
+ sdata string
+ bdata []byte
+
+ version int
+ treeOffset int
+ dataOffset int
+ nameOffset int
+}
+
+// Bytes returns a binary representation of the resources collection that
+// may be parsed back with ParseResources or ParseResourcesString.
+func (r *Resources) Bytes() []byte {
+ if len(r.sdata) > 0 {
+ return []byte(r.sdata)
+ }
+ return r.bdata
+}
+
+// ResourcesPacker builds a Resources collection with provided resources.
+type ResourcesPacker struct {
+ root resFile
+}
+
+// Pack builds a resources collection with all resources previously added.
+func (rp *ResourcesPacker) Pack() *Resources {
+ rw := newResourcesWriter(rp)
+ rw.write()
+ return &Resources{
+ bdata: rw.out.Bytes(),
+ version: resVersion,
+ dataOffset: rw.dataOffset,
+ nameOffset: rw.nameOffset,
+ treeOffset: rw.treeOffset,
+ }
+}
+
+type resFile struct {
+ name string
+ sdata string
+ bdata []byte
+
+ children resFiles
+}
+
+// Add adds a resource with the provided data under "qrc:///"+path.
+func (rp *ResourcesPacker) Add(path string, data []byte) {
+ file := rp.addFile(path)
+ file.bdata = data
+}
+
+// AddString adds a resource with the provided data under "qrc:///"+path.
+func (rp *ResourcesPacker) AddString(path, data string) {
+ file := rp.addFile(path)
+ file.sdata = data
+}
+
+func (rp *ResourcesPacker) addFile(path string) *resFile {
+ file := &rp.root
+ names := strings.Split(path, "/")
+ if len(names[0]) == 0 {
+ names = names[1:]
+ }
+NextItem:
+ for _, name := range names {
+ for i := range file.children {
+ child := &file.children[i]
+ if child.name == name {
+ file = child
+ continue NextItem
+ }
+ }
+ file.children = append(file.children, resFile{name: name})
+ file = &file.children[len(file.children)-1]
+ }
+ if len(file.children) > 0 || file.sdata != "" || file.bdata != nil {
+ panic("cannot add same resources path twice: " + path)
+ }
+ return file
+}
+
+type resWriter struct {
+ root *resFile
+
+ treeOffset int
+ dataOffset int
+ nameOffset int
+
+ treeOffsets map[*resFile]int
+ dataOffsets map[*resFile]int
+ nameOffsets map[string]int
+
+ pending []*resFile
+ out bytes.Buffer
+}
+
+func newResourcesWriter(rp *ResourcesPacker) *resWriter {
+ rw := &resWriter{
+ root: &rp.root,
+ treeOffsets: make(map[*resFile]int),
+ dataOffsets: make(map[*resFile]int),
+ nameOffsets: make(map[string]int),
+ pending: make([]*resFile, maxPending(&rp.root)),
+ }
+
+ pending := rw.pending
+ pending[0] = rw.root
+ n := 1
+ for n > 0 {
+ n--
+ file := pending[n]
+ sort.Sort(file.children)
+ for i := range file.children {
+ child := &file.children[i]
+ if len(child.children) > 0 {
+ pending[n] = child
+ n++
+ }
+ }
+ }
+ return rw
+}
+
+func maxPending(file *resFile) int {
+ max := 1
+ for i := range file.children {
+ if len(file.children) > 0 {
+ max += maxPending(&file.children[i])
+ }
+ }
+ return max
+}
+
+func (rw *resWriter) write() {
+ rw.writeHeader()
+ rw.writeDataBlobs()
+ rw.writeDataNames()
+ rw.writeDataTree()
+ rw.finishHeader()
+}
+
+func (rw *resWriter) writeHeader() {
+ rw.out.WriteString("qres\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
+}
+
+func (rw *resWriter) finishHeader() {
+ rw.write32at(4, resVersion)
+ rw.write32at(8, uint32(rw.treeOffset))
+ rw.write32at(12, uint32(rw.dataOffset))
+ rw.write32at(16, uint32(rw.nameOffset))
+}
+
+func (rw *resWriter) writeDataBlobs() {
+ rw.dataOffset = rw.out.Len()
+ pending := rw.pending
+ pending[0] = rw.root
+ n := 1
+ for n > 0 {
+ n--
+ file := pending[n]
+ for i := range file.children {
+ child := &file.children[i]
+ if len(child.children) > 0 {
+ pending[n] = child
+ n++
+ } else {
+ rw.dataOffsets[child] = rw.out.Len() - rw.dataOffset
+ rw.writeDataBlob(child)
+ }
+ }
+ }
+}
+
+func (rw *resWriter) writeDataBlob(file *resFile) {
+ if len(file.sdata) > 0 {
+ rw.write32(uint32(len(file.sdata)))
+ rw.out.WriteString(file.sdata)
+ } else {
+ rw.write32(uint32(len(file.bdata)))
+ rw.out.Write(file.bdata)
+ }
+}
+
+func (rw *resWriter) writeDataNames() {
+ rw.nameOffset = rw.out.Len()
+ pending := rw.pending
+ pending[0] = rw.root
+ n := 1
+ for n > 0 {
+ n--
+ file := pending[n]
+ for i := range file.children {
+ child := &file.children[i]
+ if len(child.children) > 0 {
+ pending[n] = child
+ n++
+ }
+ if _, ok := rw.nameOffsets[child.name]; !ok {
+ rw.nameOffsets[child.name] = rw.out.Len() - rw.nameOffset
+ rw.writeDataName(child.name)
+ }
+ }
+ }
+}
+
+func (rw *resWriter) writeDataName(name string) {
+ rw.write16(uint16(len(name)))
+ rw.write32(qt_hash(name))
+ for _, r := range name {
+ rw.write16(uint16(r))
+ }
+}
+
+func (rw *resWriter) writeDataTree() {
+ rw.treeOffset = rw.out.Len()
+
+ // Compute first child offset for each parent.
+ pending := rw.pending
+ pending[0] = rw.root
+ n := 1
+ offset := 1
+ for n > 0 {
+ n--
+ file := pending[n]
+ rw.treeOffsets[file] = offset
+ for i := range file.children {
+ child := &file.children[i]
+ offset++
+ if len(child.children) > 0 {
+ pending[n] = child
+ n++
+ }
+ }
+ }
+
+ // Actually write it out.
+ rw.writeDataInfo(rw.root)
+ pending[0] = rw.root
+ n = 1
+ for n > 0 {
+ n--
+ file := pending[n]
+ for i := range file.children {
+ child := &file.children[i]
+ rw.writeDataInfo(child)
+ if len(child.children) > 0 {
+ pending[n] = child
+ n++
+ }
+ }
+ }
+}
+
+func (rw *resWriter) writeDataInfo(file *resFile) {
+ rw.write32(uint32(rw.nameOffsets[file.name]))
+ if len(file.children) > 0 {
+ rw.write16(uint16(resDirectory))
+ rw.write32(uint32(len(file.children)))
+ rw.write32(uint32(rw.treeOffsets[file]))
+ } else {
+ rw.write16(uint16(resNone))
+ rw.write16(0) // QLocale::AnyCountry
+ rw.write16(1) // QLocale::C
+ rw.write32(uint32(rw.dataOffsets[file]))
+ }
+}
+
+const (
+ resVersion = 1
+
+ resNone = 0
+ resCompressed = 1
+ resDirectory = 2
+)
+
+func (rw *resWriter) write16(v uint16) {
+ rw.out.Write([]byte{byte(v >> 8), byte(v)})
+}
+
+func (rw *resWriter) write32(v uint32) {
+ rw.out.Write([]byte{byte(v >> 24), byte(v >> 16), byte(v >> 8), byte(v)})
+}
+
+func (rw *resWriter) write32at(index int, v uint32) {
+ b := rw.out.Bytes()
+ b[index+0] = byte(v >> 24)
+ b[index+1] = byte(v >> 16)
+ b[index+2] = byte(v >> 8)
+ b[index+3] = byte(v)
+}
+
+type resFiles []resFile
+
+func (rf resFiles) Len() int { return len(rf) }
+func (rf resFiles) Less(i, j int) bool { return qt_hash(rf[i].name) < qt_hash(rf[j].name) }
+func (rf resFiles) Swap(i, j int) { rf[i], rf[j] = rf[j], rf[i] }
+
+// qt_hash returns the hash of p as determined by the internal qt_hash function in Qt.
+//
+// According to the documentation in qhash.cpp this algorithm is used whenever
+// the hash may be stored or reused across Qt versions, and must not change.
+// The algorithm in qHash (used in QString, etc) is different and may change.
+func qt_hash(p string) uint32 {
+ var h uint32
+ for _, r := range p {
+ h = (h << 4) + uint32(r)
+ h ^= (h & 0xf0000000) >> 23
+ h &= 0x0fffffff
+ }
+ return h
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/stats.go b/Godeps/_workspace/src/github.com/obscuren/qml/stats.go
new file mode 100644
index 000000000..9f6e94d83
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/stats.go
@@ -0,0 +1,68 @@
+package qml
+
+import (
+ "sync"
+)
+
+var stats *Statistics
+var statsMutex sync.Mutex
+
+func Stats() (snapshot Statistics) {
+ statsMutex.Lock()
+ snapshot = *stats
+ statsMutex.Unlock()
+ return
+}
+
+func CollectStats(enabled bool) {
+ statsMutex.Lock()
+ if enabled {
+ if stats == nil {
+ stats = &Statistics{}
+ }
+ } else {
+ stats = nil
+ }
+ statsMutex.Unlock()
+}
+
+func ResetStats() {
+ statsMutex.Lock()
+ old := stats
+ stats = &Statistics{}
+ // These are absolute values:
+ stats.EnginesAlive = old.EnginesAlive
+ stats.ValuesAlive = old.ValuesAlive
+ statsMutex.Unlock()
+ return
+}
+
+type Statistics struct {
+ EnginesAlive int
+ ValuesAlive int
+ ConnectionsAlive int
+}
+
+func (stats *Statistics) enginesAlive(delta int) {
+ if stats != nil {
+ statsMutex.Lock()
+ stats.EnginesAlive += delta
+ statsMutex.Unlock()
+ }
+}
+
+func (stats *Statistics) valuesAlive(delta int) {
+ if stats != nil {
+ statsMutex.Lock()
+ stats.ValuesAlive += delta
+ statsMutex.Unlock()
+ }
+}
+
+func (stats *Statistics) connectionsAlive(delta int) {
+ if stats != nil {
+ statsMutex.Lock()
+ stats.ConnectionsAlive += delta
+ statsMutex.Unlock()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/testing.go b/Godeps/_workspace/src/github.com/obscuren/qml/testing.go
new file mode 100644
index 000000000..39a2a691d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/obscuren/qml/testing.go
@@ -0,0 +1,69 @@
+package qml
+
+// #include <stdlib.h>
+// int mprotect(void *addr, size_t len, int prot);
+import "C"
+
+import (
+ "bytes"
+ "encoding/binary"
+ "gopkg.in/qml.v1/cdata"
+ "reflect"
+ "unsafe"
+)
+
+const pageSize = 4096
+
+func qmain() {
+ Run(func() error { tmain(); return nil })
+}
+
+func tmain() { tstub() }
+func tstub() { tstub() }
+
+func SetupTesting() {
+ ptr := func(f func()) uintptr { return reflect.ValueOf(f).Pointer() }
+ rmain, mmain := cdata.Addrs()
+ fset(rmain, mmain, ptr(qmain))
+ fset(ptr(tmain), ptr(tstub), mmain)
+}
+
+const (
+ protREAD = 1
+ protWRITE = 2
+ protEXEC = 4
+)
+
+func fset(target, old, new uintptr) {
+ pageOffset := target % pageSize
+ pageAddr := target - pageOffset
+
+ var mem []byte
+ memh := (*reflect.SliceHeader)(unsafe.Pointer(&mem))
+ memh.Data = pageAddr
+ memh.Len = pageSize * 2
+ memh.Cap = pageSize * 2
+
+ oldAddr := make([]byte, 8)
+ newAddr := make([]byte, 8)
+
+ binary.LittleEndian.PutUint64(oldAddr, uint64(old))
+ binary.LittleEndian.PutUint64(newAddr, uint64(new))
+
+ // BSD's syscall package misses Mprotect. Use cgo instead.
+ C.mprotect(unsafe.Pointer(pageAddr), C.size_t(len(mem)), protEXEC|protREAD|protWRITE)
+ defer C.mprotect(unsafe.Pointer(pageAddr), C.size_t(len(mem)), protEXEC|protREAD)
+
+ delta := make([]byte, 4)
+ for i, c := range mem[pageOffset:] {
+ if c == 0xe8 && int(pageOffset)+i+5 < len(mem) {
+ instrAddr := pageAddr + pageOffset + uintptr(i)
+ binary.LittleEndian.PutUint32(delta, uint32(old-instrAddr-5))
+ if bytes.Equal(mem[int(pageOffset)+i+1:int(pageOffset)+i+5], delta) {
+ binary.LittleEndian.PutUint32(mem[int(pageOffset)+i+1:], uint32(new-instrAddr-5))
+ return
+ }
+ }
+ }
+ panic("cannot setup qml package for testing")
+}
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/.travis.yml b/Godeps/_workspace/src/github.com/rakyll/globalconf/.travis.yml
new file mode 100644
index 000000000..fb9efcb9a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/.travis.yml
@@ -0,0 +1,2 @@
+language: go
+go: 1.2
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/README.md b/Godeps/_workspace/src/github.com/rakyll/globalconf/README.md
new file mode 100644
index 000000000..dcbf4ddf0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/README.md
@@ -0,0 +1,144 @@
+# globalconf
+
+[![Build Status](https://travis-ci.org/rakyll/globalconf.png?branch=master)](https://travis-ci.org/rakyll/globalconf)
+
+Effortlessly persist/retrieve flags of your Golang programs. If you need global configuration instead of requiring user always to set command line flags, you are looking at the right package. `globalconf` allows your users to not only provide flags, but config files and environment variables as well.
+
+## Usage
+
+~~~ go
+import "github.com/rakyll/globalconf"
+~~~
+
+### Loading a config file
+
+By default, globalconf provides you a config file under `~/.config/<yourappname>/config.ini`.
+
+~~~ go
+globalconf.New("appname") // loads from ~/.config/<appname>/config.ini
+~~~
+
+If you don't prefer the default location you can load from a specified path as well.
+
+~~~ go
+globalconf.NewWithOptions(&globalconf.Options{
+ Filename: "/path/to/config/file",
+})
+~~~
+
+You may like to override configuration with env variables. See "Environment variables" header to see how to it works.
+
+~~~ go
+globalconf.NewWithOptions(&globalconf.Options{
+ Filename: "/path/to/config/file",
+ EnvPrefix: "APPCONF_",
+})
+~~~
+
+### Parsing flag values
+
+`globalconf` populates flags with data in the config file if they are not already set.
+
+~~~ go
+var (
+ flagName = flag.String("name", "", "Name of the person.")
+ flagAddress = flag.String("addr", "", "Address of the person.")
+)
+~~~
+
+Assume the configuration file to be loaded contains the following lines.
+
+ name = Burcu
+ addr = Brandschenkestrasse 110, 8002
+
+And your program is being started, `$ myapp -name=Jane`
+~~~ go
+conf, err := globalconf.New("myapp")
+conf.ParseAll()
+~~~
+
+`*flagName` is going to be equal to `Jane`, whereas `*flagAddress` is `Brandschenkestrasse 110, 8002`, what is provided in the configuration file.
+
+### Custom flag sets
+
+Custom flagsets are supported, but required registration before parse is done. The default flagset `flag.CommandLine` is automatically registered.
+
+~~~ go
+globalconf.Register("termopts", termOptsFlagSet)
+conf.ParseAll() // parses command line and all registered flag sets
+~~~
+
+Custom flagset values should be provided in their own segment. Getting back to the sample ini config file, termopts values will have their own segment.
+
+ name = Burcu
+ addr = Brandschenkestrasse 110, 8002
+
+ [termopts]
+ color = true
+ background = ff0000
+
+### Environment variables
+
+If an EnvPrefix is provided, environment variables will take precedence over values in the configuration file.
+Set the `EnvPrefix` option when calling `globalconf.NewWithOptions`.
+An `EnvPrefix` will only be used if it is a non-empty string.
+Command line flags will override the environment variables.
+
+~~~ go
+opts := globalconf.Options{
+ EnvPrefix: "MYAPP_",
+ Filename: "/path/to/config",
+}
+conf, err := globalconf.NewWithOptions(&opts)
+conf.ParseAll()
+~~~
+
+With environment variables:
+
+ APPCONF_NAME = Burcu
+
+and configuration:
+
+ name = Jane
+ addr = Brandschenkestrasse 110, 8002
+
+`name` will be set to "burcu" and `addr` will be set to "Brandschenkestrasse 110, 8002".
+
+### Modifying stored flags
+
+Modifications are persisted as long as you set a new flag and your GlobalConf
+object was configured with a filename.
+
+~~~ go
+f := &flag.Flag{Name: "name", Value: val}
+conf.Set("", f) // if you are modifying a command line flag
+
+f := &flag.Flag{Name: "color", Value: val}
+conf.Set("termopts", color) // if you are modifying a custom flag set flag
+~~~
+
+### Deleting stored flags
+
+Like Set, Deletions are persisted as long as you delete a flag's value and your
+GlobalConf object was configured with a filename.
+
+~~~ go
+conf.Delete("", "name") // removes command line flag "name"s value from config
+conf.Delete("termopts", "color") // removes "color"s value from the custom flag set
+~~~
+
+## License
+
+Copyright 2014 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License. ![Analytics](https://ga-beacon.appspot.com/UA-46881978-1/globalconf?pixel)
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf.go b/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf.go
new file mode 100644
index 000000000..57d5dd42a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf.go
@@ -0,0 +1,179 @@
+package globalconf
+
+import (
+ "flag"
+ "io/ioutil"
+ "os"
+ "os/user"
+ "path"
+ "strings"
+
+ ini "github.com/rakyll/goini"
+)
+
+const (
+ defaultConfigFileName = "config.ini"
+)
+
+var flags map[string]*flag.FlagSet = make(map[string]*flag.FlagSet)
+
+// Represents a GlobalConf context.
+type GlobalConf struct {
+ Filename string
+ EnvPrefix string
+ dict *ini.Dict
+}
+
+type Options struct {
+ Filename string
+ EnvPrefix string
+}
+
+// NewWithOptions creates a GlobalConf from the provided
+// Options. The caller is responsible for creating any
+// referenced config files.
+func NewWithOptions(opts *Options) (g *GlobalConf, err error) {
+ Register("", flag.CommandLine)
+
+ var dict ini.Dict
+ if opts.Filename != "" {
+ dict, err = ini.Load(opts.Filename)
+ if err != nil {
+ return nil, err
+ }
+ } else {
+ dict = make(ini.Dict, 0)
+ }
+
+ return &GlobalConf{
+ Filename: opts.Filename,
+ EnvPrefix: opts.EnvPrefix,
+ dict: &dict,
+ }, nil
+}
+
+// Opens/creates a config file for the specified appName.
+// The path to config file is ~/.config/appName/config.ini.
+func New(appName string) (g *GlobalConf, err error) {
+ var u *user.User
+ if u, err = user.Current(); u == nil {
+ return
+ }
+ // Create config file's directory.
+ dirPath := path.Join(u.HomeDir, ".config", appName)
+ if err = os.MkdirAll(dirPath, 0755); err != nil {
+ return
+ }
+ // Touch a config file if it doesn't exit.
+ filePath := path.Join(dirPath, defaultConfigFileName)
+ if _, err = os.Stat(filePath); err != nil {
+ if !os.IsNotExist(err) {
+ return
+ }
+ // create file
+ if err = ioutil.WriteFile(filePath, []byte{}, 0644); err != nil {
+ return
+ }
+ }
+ opts := Options{Filename: filePath}
+ return NewWithOptions(&opts)
+}
+
+// Sets a flag's value and persists the changes to the disk.
+func (g *GlobalConf) Set(flagSetName string, f *flag.Flag) error {
+ g.dict.SetString(flagSetName, f.Name, f.Value.String())
+ if g.Filename != "" {
+ return ini.Write(g.Filename, g.dict)
+ }
+ return nil
+}
+
+// Deletes a flag from config file and persists the changes
+// to the disk.
+func (g *GlobalConf) Delete(flagSetName, flagName string) error {
+ g.dict.Delete(flagSetName, flagName)
+ if g.Filename != "" {
+ return ini.Write(g.Filename, g.dict)
+ }
+ return nil
+}
+
+// Parses the config file for the provided flag set.
+// If the flags are already set, values are overwritten
+// by the values in the config file. Defaults are not set
+// if the flag is not in the file.
+func (g *GlobalConf) ParseSet(flagSetName string, set *flag.FlagSet) {
+ set.VisitAll(func(f *flag.Flag) {
+ val := getEnv(g.EnvPrefix, flagSetName, f.Name)
+ if val != "" {
+ set.Set(f.Name, val)
+ return
+ }
+
+ val, found := g.dict.GetString(flagSetName, f.Name)
+ if found {
+ set.Set(f.Name, val)
+ }
+ })
+}
+
+// Parses all the registered flag sets, including the command
+// line set and sets values from the config file if they are
+// not already set.
+func (g *GlobalConf) Parse() {
+ for name, set := range flags {
+ alreadySet := make(map[string]bool)
+ set.Visit(func(f *flag.Flag) {
+ alreadySet[f.Name] = true
+ })
+ set.VisitAll(func(f *flag.Flag) {
+ // if not already set, set it from dict if exists
+ if alreadySet[f.Name] {
+ return
+ }
+
+ val := getEnv(g.EnvPrefix, name, f.Name)
+ if val != "" {
+ set.Set(f.Name, val)
+ return
+ }
+
+ val, found := g.dict.GetString(name, f.Name)
+ if found {
+ set.Set(f.Name, val)
+ }
+ })
+ }
+}
+
+// Parses command line flags and then, all of the registered
+// flag sets with the values provided in the config file.
+func (g *GlobalConf) ParseAll() {
+ if !flag.Parsed() {
+ flag.Parse()
+ }
+ g.Parse()
+}
+
+// Looks up variable in environment
+func getEnv(envPrefix, flagSetName, flagName string) string {
+ // If we haven't set an EnvPrefix, don't lookup vals in the ENV
+ if envPrefix == "" {
+ return ""
+ }
+ // Append a _ to flagSetName if it exists.
+ if flagSetName != "" {
+ flagSetName += "_"
+ }
+ flagName = strings.Replace(flagName, ".", "_", -1)
+ flagName = strings.Replace(flagName, "-", "_", -1)
+ envKey := strings.ToUpper(envPrefix + flagSetName + flagName)
+ return os.Getenv(envKey)
+}
+
+// Registers a flag set to be parsed. Register all flag sets
+// before calling this function. flag.CommandLine is automatically
+// registered.
+func Register(flagSetName string, set *flag.FlagSet) {
+ flags[flagSetName] = set
+}
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf_test.go b/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf_test.go
new file mode 100644
index 000000000..f36f74cea
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/globalconf_test.go
@@ -0,0 +1,267 @@
+package globalconf
+
+import (
+ "flag"
+ "io/ioutil"
+ "os"
+ "testing"
+)
+
+const envTestPrefix = "CONFTEST_"
+
+func TestNewWithOptionsNoFilename(t *testing.T) {
+ opts := Options{EnvPrefix: envTestPrefix}
+
+ os.Setenv(envTestPrefix+"D", "EnvD")
+
+ flagD := flag.String("d", "default", "")
+ flagE := flag.Bool("e", true, "")
+
+ conf, err := NewWithOptions(&opts)
+ if err != nil {
+ t.Fatal(err)
+ }
+ conf.ParseAll()
+
+ if *flagD != "EnvD" {
+ t.Errorf("flagD found %v, expected 'EnvD'", *flagD)
+ }
+ if !*flagE {
+ t.Errorf("flagE found %v, expected true", *flagE)
+ }
+}
+
+func TestParse_Global(t *testing.T) {
+ resetForTesting("")
+
+ os.Setenv(envTestPrefix+"D", "EnvD")
+ os.Setenv(envTestPrefix+"E", "true")
+ os.Setenv(envTestPrefix+"F", "5.5")
+
+ flagA := flag.Bool("a", false, "")
+ flagB := flag.Float64("b", 0.0, "")
+ flagC := flag.String("c", "", "")
+
+ flagD := flag.String("d", "", "")
+ flagE := flag.Bool("e", false, "")
+ flagF := flag.Float64("f", 0.0, "")
+
+ parse(t, "./testdata/global.ini", envTestPrefix)
+ if !*flagA {
+ t.Errorf("flagA found %v, expected true", *flagA)
+ }
+ if *flagB != 5.6 {
+ t.Errorf("flagB found %v, expected 5.6", *flagB)
+ }
+ if *flagC != "Hello world" {
+ t.Errorf("flagC found %v, expected 'Hello world'", *flagC)
+ }
+ if *flagD != "EnvD" {
+ t.Errorf("flagD found %v, expected 'EnvD'", *flagD)
+ }
+ if !*flagE {
+ t.Errorf("flagE found %v, expected true", *flagE)
+ }
+ if *flagF != 5.5 {
+ t.Errorf("flagF found %v, expected 5.5", *flagF)
+ }
+}
+
+func TestParse_DashConversion(t *testing.T) {
+ resetForTesting("")
+
+ flagFooBar := flag.String("foo-bar", "", "")
+ os.Setenv("PREFIX_FOO_BAR", "baz")
+
+ opts := Options{EnvPrefix: "PREFIX_"}
+ conf, err := NewWithOptions(&opts)
+ if err != nil {
+ t.Fatal(err)
+ }
+ conf.ParseAll()
+
+ if *flagFooBar != "baz" {
+ t.Errorf("flagFooBar found %v, expected 5.5", *flagFooBar)
+ }
+}
+
+func TestParse_GlobalWithDottedFlagname(t *testing.T) {
+ resetForTesting("")
+ os.Setenv(envTestPrefix+"SOME_VALUE", "some-value")
+ flagSomeValue := flag.String("some.value", "", "")
+
+ parse(t, "./testdata/global.ini", envTestPrefix)
+ if *flagSomeValue != "some-value" {
+ t.Errorf("flagSomeValue found %v, some-value expected", *flagSomeValue)
+ }
+}
+
+func TestParse_GlobalOverwrite(t *testing.T) {
+ resetForTesting("-b=7.6")
+ flagB := flag.Float64("b", 0.0, "")
+
+ parse(t, "./testdata/global.ini", "")
+ if *flagB != 7.6 {
+ t.Errorf("flagB found %v, expected 7.6", *flagB)
+ }
+}
+
+func TestParse_Custom(t *testing.T) {
+ resetForTesting("")
+
+ os.Setenv(envTestPrefix+"CUSTOM_E", "Hello Env")
+
+ flagB := flag.Float64("b", 5.0, "")
+
+ name := "custom"
+ custom := flag.NewFlagSet(name, flag.ExitOnError)
+ flagD := custom.String("d", "dd", "")
+ flagE := custom.String("e", "ee", "")
+
+ Register(name, custom)
+ parse(t, "./testdata/custom.ini", envTestPrefix)
+ if *flagB != 5.0 {
+ t.Errorf("flagB found %v, expected 5.0", *flagB)
+ }
+ if *flagD != "Hello d" {
+ t.Errorf("flagD found %v, expected 'Hello d'", *flagD)
+ }
+ if *flagE != "Hello Env" {
+ t.Errorf("flagE found %v, expected 'Hello Env'", *flagE)
+ }
+}
+
+func TestParse_CustomOverwrite(t *testing.T) {
+ resetForTesting("-b=6")
+ flagB := flag.Float64("b", 5.0, "")
+
+ name := "custom"
+ custom := flag.NewFlagSet(name, flag.ExitOnError)
+ flagD := custom.String("d", "dd", "")
+
+ Register(name, custom)
+ parse(t, "./testdata/custom.ini", "")
+ if *flagB != 6.0 {
+ t.Errorf("flagB found %v, expected 6.0", *flagB)
+ }
+ if *flagD != "Hello d" {
+ t.Errorf("flagD found %v, expected 'Hello d'", *flagD)
+ }
+}
+
+func TestParse_GlobalAndCustom(t *testing.T) {
+ resetForTesting("")
+ flagA := flag.Bool("a", false, "")
+ flagB := flag.Float64("b", 0.0, "")
+ flagC := flag.String("c", "", "")
+
+ name := "custom"
+ custom := flag.NewFlagSet(name, flag.ExitOnError)
+ flagD := custom.String("d", "", "")
+
+ Register(name, custom)
+ parse(t, "./testdata/globalandcustom.ini", "")
+ if !*flagA {
+ t.Errorf("flagA found %v, expected true", *flagA)
+ }
+ if *flagB != 5.6 {
+ t.Errorf("flagB found %v, expected 5.6", *flagB)
+ }
+ if *flagC != "Hello world" {
+ t.Errorf("flagC found %v, expected 'Hello world'", *flagC)
+ }
+ if *flagD != "Hello d" {
+ t.Errorf("flagD found %v, expected 'Hello d'", *flagD)
+ }
+}
+
+func TestParse_GlobalAndCustomOverwrite(t *testing.T) {
+ resetForTesting("-a=true", "-b=5", "-c=Hello")
+ flagA := flag.Bool("a", false, "")
+ flagB := flag.Float64("b", 0.0, "")
+ flagC := flag.String("c", "", "")
+
+ name := "custom"
+ custom := flag.NewFlagSet(name, flag.ExitOnError)
+ flagD := custom.String("d", "", "")
+
+ Register(name, custom)
+ parse(t, "./testdata/globalandcustom.ini", "")
+ if !*flagA {
+ t.Errorf("flagA found %v, expected true", *flagA)
+ }
+ if *flagB != 5.0 {
+ t.Errorf("flagB found %v, expected 5.0", *flagB)
+ }
+ if *flagC != "Hello" {
+ t.Errorf("flagC found %v, expected 'Hello'", *flagC)
+ }
+ if *flagD != "Hello d" {
+ t.Errorf("flagD found %v, expected 'Hello d'", *flagD)
+ }
+}
+
+func TestSet(t *testing.T) {
+ resetForTesting()
+ file, _ := ioutil.TempFile("", "")
+ conf := parse(t, file.Name(), "")
+ conf.Set("", &flag.Flag{Name: "a", Value: newFlagValue("test")})
+
+ flagA := flag.String("a", "", "")
+ parse(t, file.Name(), "")
+ if *flagA != "test" {
+ t.Errorf("flagA found %v, expected 'test'", *flagA)
+ }
+}
+
+func TestDelete(t *testing.T) {
+ resetForTesting()
+ file, _ := ioutil.TempFile("", "")
+ conf := parse(t, file.Name(), "")
+ conf.Set("", &flag.Flag{Name: "a", Value: newFlagValue("test")})
+ conf.Delete("", "a")
+
+ flagA := flag.String("a", "", "")
+ parse(t, file.Name(), "")
+ if *flagA != "" {
+ t.Errorf("flagNewA found %v, expected ''", *flagA)
+ }
+}
+
+func parse(t *testing.T, filename, envPrefix string) *GlobalConf {
+ opts := Options{
+ Filename: filename,
+ EnvPrefix: envPrefix,
+ }
+ conf, err := NewWithOptions(&opts)
+ if err != nil {
+ t.Error(err)
+ }
+ conf.ParseAll()
+ return conf
+}
+
+// Resets os.Args and the default flag set.
+func resetForTesting(args ...string) {
+ os.Clearenv()
+
+ os.Args = append([]string{"cmd"}, args...)
+ flag.CommandLine = flag.NewFlagSet(os.Args[0], flag.ExitOnError)
+}
+
+type flagValue struct {
+ str string
+}
+
+func (f *flagValue) String() string {
+ return f.str
+}
+
+func (f *flagValue) Set(value string) error {
+ f.str = value
+ return nil
+}
+
+func newFlagValue(val string) *flagValue {
+ return &flagValue{str: val}
+}
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/custom.ini b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/custom.ini
new file mode 100644
index 000000000..23795a1f0
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/custom.ini
@@ -0,0 +1,2 @@
+[custom]
+d = Hello d
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/global.ini b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/global.ini
new file mode 100644
index 000000000..126888858
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/global.ini
@@ -0,0 +1,3 @@
+a = true
+b = 5.6
+c = Hello world
diff --git a/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/globalandcustom.ini b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/globalandcustom.ini
new file mode 100644
index 000000000..c48a933ed
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/globalconf/testdata/globalandcustom.ini
@@ -0,0 +1,6 @@
+a = true
+b = 5.6
+c = Hello world
+
+[custom]
+d = Hello d
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/.gitignore b/Godeps/_workspace/src/github.com/rakyll/goini/.gitignore
new file mode 100644
index 000000000..6facd5a72
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/.gitignore
@@ -0,0 +1,8 @@
+.*.swp
+
+*.[689]
+[689].out
+
+_obj
+_test
+_testmain.go
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/Makefile b/Godeps/_workspace/src/github.com/rakyll/goini/Makefile
new file mode 100644
index 000000000..bc67d570d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/Makefile
@@ -0,0 +1,7 @@
+test:
+ go test
+
+format:
+ gofmt -w *.go
+
+.PHONY: format test
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/empty.ini b/Godeps/_workspace/src/github.com/rakyll/goini/empty.ini
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/empty.ini
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/example.ini b/Godeps/_workspace/src/github.com/rakyll/goini/example.ini
new file mode 100644
index 000000000..1a21f8e37
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/example.ini
@@ -0,0 +1,18 @@
+#
+# This is an example of ini file
+#
+
+[Pizza]
+
+Ham = yes;
+Mushrooms = TRUE;
+Capres = 0;
+Cheese = Non;
+
+
+[Wine]
+
+Grape = Cabernet Sauvignon;
+Year = 1989;
+Country = Spain;
+Alcohol = 12.5;
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/ini.go b/Godeps/_workspace/src/github.com/rakyll/goini/ini.go
new file mode 100644
index 000000000..54b81f18b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/ini.go
@@ -0,0 +1,241 @@
+package ini
+
+import (
+ "bufio"
+ "bytes"
+ "fmt"
+ "io/ioutil"
+ "os"
+ "regexp"
+ "strconv"
+ "strings"
+ "unicode"
+)
+
+type Dict map[string]map[string]string
+
+type Error string
+
+var (
+ regDoubleQuote = regexp.MustCompile("^([^= \t]+)[ \t]*=[ \t]*\"([^\"]*)\"$")
+ regSingleQuote = regexp.MustCompile("^([^= \t]+)[ \t]*=[ \t]*'([^']*)'$")
+ regNoQuote = regexp.MustCompile("^([^= \t]+)[ \t]*=[ \t]*([^#;]+)")
+ regNoValue = regexp.MustCompile("^([^= \t]+)[ \t]*=[ \t]*([#;].*)?")
+)
+
+func Load(filename string) (dict Dict, err error) {
+ file, err := os.Open(filename)
+ if err != nil {
+ return nil, err
+ }
+ defer file.Close()
+
+ dict = make(map[string]map[string]string)
+ reader := bufio.NewReader(file)
+ lineno := 0
+ section := ""
+ dict[section] = make(map[string]string)
+
+ for err == nil {
+ l, _, err := reader.ReadLine()
+ if err != nil {
+ break
+ }
+ lineno++
+ if len(l) == 0 {
+ continue
+ }
+ line := strings.TrimFunc(string(l), unicode.IsSpace)
+
+ for line[len(line)-1] == '\\' {
+ line = line[:len(line)-1]
+ l, _, err := reader.ReadLine()
+ if err != nil {
+ return nil, err
+ }
+ line += strings.TrimFunc(string(l), unicode.IsSpace)
+ }
+
+ section, err = dict.parseLine(section, line)
+ if err != nil {
+ return nil, newError(
+ err.Error() + fmt.Sprintf("'%s:%d'.", filename, lineno))
+ }
+ }
+
+ return
+}
+
+func Write(filename string, dict *Dict) error {
+ buffer := dict.format()
+ return ioutil.WriteFile(filename, buffer.Bytes(), 0644)
+}
+
+func (e Error) Error() string {
+ return string(e)
+}
+func (dict Dict) parseLine(section, line string) (string, error) {
+ // commets
+ if line[0] == '#' || line[0] == ';' {
+ return section, nil
+ }
+
+ // section name
+ if line[0] == '[' && line[len(line)-1] == ']' {
+ section := strings.TrimFunc(line[1:len(line)-1], unicode.IsSpace)
+ section = strings.ToLower(section)
+ dict[section] = make(map[string]string)
+ return section, nil
+ }
+
+ // key = value
+ if m := regDoubleQuote.FindAllStringSubmatch(line, 1); m != nil {
+ dict.add(section, m[0][1], m[0][2])
+ return section, nil
+ } else if m = regSingleQuote.FindAllStringSubmatch(line, 1); m != nil {
+ dict.add(section, m[0][1], m[0][2])
+ return section, nil
+ } else if m = regNoQuote.FindAllStringSubmatch(line, 1); m != nil {
+ dict.add(section, m[0][1], strings.TrimFunc(m[0][2], unicode.IsSpace))
+ return section, nil
+ } else if m = regNoValue.FindAllStringSubmatch(line, 1); m != nil {
+ dict.add(section, m[0][1], "")
+ return section, nil
+ }
+
+ return section, newError("iniparser: syntax error at ")
+}
+
+func (dict Dict) add(section, key, value string) {
+ key = strings.ToLower(key)
+ dict[section][key] = value
+}
+
+func (dict Dict) GetBool(section, key string) (bool, bool) {
+ sec, ok := dict[section]
+ if !ok {
+ return false, false
+ }
+ value, ok := sec[key]
+ if !ok {
+ return false, false
+ }
+ v := value[0]
+ if v == 'y' || v == 'Y' || v == '1' || v == 't' || v == 'T' {
+ return true, true
+ }
+ if v == 'n' || v == 'N' || v == '0' || v == 'f' || v == 'F' {
+ return false, true
+ }
+ return false, false
+}
+
+func (dict Dict) SetBool(section, key string, value bool) {
+ dict.SetString(section, key, strconv.FormatBool(value))
+}
+
+func (dict Dict) GetString(section, key string) (string, bool) {
+ sec, ok := dict[section]
+ if !ok {
+ return "", false
+ }
+ value, ok := sec[key]
+ if !ok {
+ return "", false
+ }
+ return value, true
+}
+
+func (dict Dict) SetString(section, key, value string) {
+ _, ok := dict[section]
+ if !ok {
+ dict[section] = make(map[string]string)
+ }
+ dict[section][key] = value
+}
+
+func (dict Dict) GetInt(section, key string) (int, bool) {
+ sec, ok := dict[section]
+ if !ok {
+ return 0, false
+ }
+ value, ok := sec[key]
+ if !ok {
+ return 0, false
+ }
+ i, err := strconv.Atoi(value)
+ if err != nil {
+ return 0, false
+ }
+ return i, true
+}
+
+func (dict Dict) SetInt(section, key string, value int) {
+ dict.SetString(section, key, strconv.FormatInt(int64(value), 10))
+}
+
+func (dict Dict) GetDouble(section, key string) (float64, bool) {
+ sec, ok := dict[section]
+ if !ok {
+ return 0, false
+ }
+ value, ok := sec[key]
+ if !ok {
+ return 0, false
+ }
+ d, err := strconv.ParseFloat(value, 64)
+ if err != nil {
+ return 0, false
+ }
+ return d, true
+}
+
+func (dict Dict) SetDouble(section, key string, value float64) {
+ dict.SetString(section, key, strconv.FormatFloat(value, 'f', -1, 64))
+}
+
+func (dict Dict) Delete(section, key string) {
+ _, ok := dict[section]
+ if !ok {
+ return
+ }
+ delete(dict[section], key)
+ // If there are no items left in the section,
+ // delete the section.
+ if len(dict[section]) == 0 {
+ delete(dict, section)
+ }
+}
+
+func (dict Dict) GetSections() []string {
+ size := len(dict)
+ sections := make([]string, size)
+ i := 0
+ for section, _ := range dict {
+ sections[i] = section
+ i++
+ }
+ return sections
+}
+
+func (dict Dict) String() string {
+ return (*dict.format()).String()
+}
+
+func (dict Dict) format() *bytes.Buffer {
+ var buffer bytes.Buffer
+ for section, vals := range dict {
+ if section != "" {
+ buffer.WriteString(fmt.Sprintf("[%s]\n", section))
+ }
+ for key, val := range vals {
+ buffer.WriteString(fmt.Sprintf("%s = %s\n", key, val))
+ }
+ buffer.WriteString("\n")
+ }
+ return &buffer
+}
+
+func newError(message string) (e error) {
+ return Error(message)
+}
diff --git a/Godeps/_workspace/src/github.com/rakyll/goini/ini_test.go b/Godeps/_workspace/src/github.com/rakyll/goini/ini_test.go
new file mode 100644
index 000000000..8a15eea4c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/rakyll/goini/ini_test.go
@@ -0,0 +1,169 @@
+package ini
+
+import (
+ "io/ioutil"
+ "testing"
+)
+
+const (
+ exampleStr = `key1 = true
+
+[section1]
+key1 = value2
+key2 = 5
+key3 = 1.3
+
+[section2]
+key1 = 5
+
+`
+)
+
+var (
+ dict Dict
+ err error
+)
+
+func init() {
+ dict, err = Load("example.ini")
+}
+
+func TestLoad(t *testing.T) {
+ if err != nil {
+ t.Error("Example: load error:", err)
+ }
+}
+
+func TestWrite(t *testing.T) {
+ d, err := Load("empty.ini")
+ if err != nil {
+ t.Error("Example: load error:", err)
+ }
+ d.SetString("", "key", "value")
+ tempFile, err := ioutil.TempFile("", "")
+ if err != nil {
+ t.Error("Write: Couldn't create temp file.", err)
+ }
+ err = Write(tempFile.Name(), &d)
+ if err != nil {
+ t.Error("Write: Couldn't write to temp config file.", err)
+ }
+ contents, err := ioutil.ReadFile(tempFile.Name())
+ if err != nil {
+ t.Error("Write: Couldn't read from the temp config file.", err)
+ }
+ if string(contents) != "key = value\n\n" {
+ t.Error("Write: Contents of the config file doesn't match the expected.")
+ }
+}
+
+func TestGetBool(t *testing.T) {
+ b, found := dict.GetBool("pizza", "ham")
+ if !found || !b {
+ t.Error("Example: parse error for key ham of section pizza.")
+ }
+ b, found = dict.GetBool("pizza", "mushrooms")
+ if !found || !b {
+ t.Error("Example: parse error for key mushrooms of section pizza.")
+ }
+ b, found = dict.GetBool("pizza", "capres")
+ if !found || b {
+ t.Error("Example: parse error for key capres of section pizza.")
+ }
+ b, found = dict.GetBool("pizza", "cheese")
+ if !found || b {
+ t.Error("Example: parse error for key cheese of section pizza.")
+ }
+}
+
+func TestGetStringIntAndDouble(t *testing.T) {
+ str, found := dict.GetString("wine", "grape")
+ if !found || str != "Cabernet Sauvignon" {
+ t.Error("Example: parse error for key grape of section wine.")
+ }
+ i, found := dict.GetInt("wine", "year")
+ if !found || i != 1989 {
+ t.Error("Example: parse error for key year of section wine.")
+ }
+ str, found = dict.GetString("wine", "country")
+ if !found || str != "Spain" {
+ t.Error("Example: parse error for key grape of section wine.")
+ }
+ d, found := dict.GetDouble("wine", "alcohol")
+ if !found || d != 12.5 {
+ t.Error("Example: parse error for key grape of section wine.")
+ }
+}
+
+func TestSetBoolAndStringAndIntAndDouble(t *testing.T) {
+ dict.SetBool("pizza", "ham", false)
+ b, found := dict.GetBool("pizza", "ham")
+ if !found || b {
+ t.Error("Example: bool set error for key ham of section pizza.")
+ }
+ dict.SetString("pizza", "ham", "no")
+ n, found := dict.GetString("pizza", "ham")
+ if !found || n != "no" {
+ t.Error("Example: string set error for key ham of section pizza.")
+ }
+ dict.SetInt("wine", "year", 1978)
+ i, found := dict.GetInt("wine", "year")
+ if !found || i != 1978 {
+ t.Error("Example: int set error for key year of section wine.")
+ }
+ dict.SetDouble("wine", "not-exists", 5.6)
+ d, found := dict.GetDouble("wine", "not-exists")
+ if !found || d != 5.6 {
+ t.Error("Example: float set error for not existing key for wine.")
+ }
+}
+
+func TestDelete(t *testing.T) {
+ d, err := Load("empty.ini")
+ if err != nil {
+ t.Error("Example: load error:", err)
+ }
+ d.SetString("pizza", "ham", "yes")
+ d.Delete("pizza", "ham")
+ _, found := d.GetString("pizza", "ham")
+ if found {
+ t.Error("Example: delete error for key ham of section pizza.")
+ }
+ if len(d.GetSections()) > 1 {
+ t.Error("Only a single section should exist after deletion.")
+ }
+}
+
+func TestGetNotExist(t *testing.T) {
+ _, found := dict.GetString("not", "exist")
+ if found {
+ t.Error("There is no key exist of section not.")
+ }
+}
+
+func TestGetSections(t *testing.T) {
+ sections := dict.GetSections()
+ if len(sections) != 3 {
+ t.Error("The number of sections is wrong:", len(sections))
+ }
+ for _, section := range sections {
+ if section != "" && section != "pizza" && section != "wine" {
+ t.Errorf("Section '%s' should not be exist.", section)
+ }
+ }
+}
+
+func TestString(t *testing.T) {
+ d, err := Load("empty.ini")
+ if err != nil {
+ t.Error("Example: load error:", err)
+ }
+ d.SetBool("", "key1", true)
+ d.SetString("section1", "key1", "value2")
+ d.SetInt("section1", "key2", 5)
+ d.SetDouble("section1", "key3", 1.3)
+ d.SetDouble("section2", "key1", 5.0)
+ if d.String() != exampleStr {
+ t.Errorf("Dict cannot be stringified as expected.")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/README.markdown
new file mode 100644
index 000000000..a785da911
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/README.markdown
@@ -0,0 +1,1068 @@
+# ast
+--
+ import "github.com/robertkrimen/otto/ast"
+
+Package ast declares types representing a JavaScript AST.
+
+
+### Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+## Usage
+
+#### type ArrayLiteral
+
+```go
+type ArrayLiteral struct {
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ Value []Expression
+}
+```
+
+
+#### func (*ArrayLiteral) Idx0
+
+```go
+func (self *ArrayLiteral) Idx0() file.Idx
+```
+
+#### func (*ArrayLiteral) Idx1
+
+```go
+func (self *ArrayLiteral) Idx1() file.Idx
+```
+
+#### type AssignExpression
+
+```go
+type AssignExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+}
+```
+
+
+#### func (*AssignExpression) Idx0
+
+```go
+func (self *AssignExpression) Idx0() file.Idx
+```
+
+#### func (*AssignExpression) Idx1
+
+```go
+func (self *AssignExpression) Idx1() file.Idx
+```
+
+#### type BadExpression
+
+```go
+type BadExpression struct {
+ From file.Idx
+ To file.Idx
+}
+```
+
+
+#### func (*BadExpression) Idx0
+
+```go
+func (self *BadExpression) Idx0() file.Idx
+```
+
+#### func (*BadExpression) Idx1
+
+```go
+func (self *BadExpression) Idx1() file.Idx
+```
+
+#### type BadStatement
+
+```go
+type BadStatement struct {
+ From file.Idx
+ To file.Idx
+}
+```
+
+
+#### func (*BadStatement) Idx0
+
+```go
+func (self *BadStatement) Idx0() file.Idx
+```
+
+#### func (*BadStatement) Idx1
+
+```go
+func (self *BadStatement) Idx1() file.Idx
+```
+
+#### type BinaryExpression
+
+```go
+type BinaryExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ Comparison bool
+}
+```
+
+
+#### func (*BinaryExpression) Idx0
+
+```go
+func (self *BinaryExpression) Idx0() file.Idx
+```
+
+#### func (*BinaryExpression) Idx1
+
+```go
+func (self *BinaryExpression) Idx1() file.Idx
+```
+
+#### type BlockStatement
+
+```go
+type BlockStatement struct {
+ LeftBrace file.Idx
+ List []Statement
+ RightBrace file.Idx
+}
+```
+
+
+#### func (*BlockStatement) Idx0
+
+```go
+func (self *BlockStatement) Idx0() file.Idx
+```
+
+#### func (*BlockStatement) Idx1
+
+```go
+func (self *BlockStatement) Idx1() file.Idx
+```
+
+#### type BooleanLiteral
+
+```go
+type BooleanLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value bool
+}
+```
+
+
+#### func (*BooleanLiteral) Idx0
+
+```go
+func (self *BooleanLiteral) Idx0() file.Idx
+```
+
+#### func (*BooleanLiteral) Idx1
+
+```go
+func (self *BooleanLiteral) Idx1() file.Idx
+```
+
+#### type BracketExpression
+
+```go
+type BracketExpression struct {
+ Left Expression
+ Member Expression
+ LeftBracket file.Idx
+ RightBracket file.Idx
+}
+```
+
+
+#### func (*BracketExpression) Idx0
+
+```go
+func (self *BracketExpression) Idx0() file.Idx
+```
+
+#### func (*BracketExpression) Idx1
+
+```go
+func (self *BracketExpression) Idx1() file.Idx
+```
+
+#### type BranchStatement
+
+```go
+type BranchStatement struct {
+ Idx file.Idx
+ Token token.Token
+ Label *Identifier
+}
+```
+
+
+#### func (*BranchStatement) Idx0
+
+```go
+func (self *BranchStatement) Idx0() file.Idx
+```
+
+#### func (*BranchStatement) Idx1
+
+```go
+func (self *BranchStatement) Idx1() file.Idx
+```
+
+#### type CallExpression
+
+```go
+type CallExpression struct {
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+}
+```
+
+
+#### func (*CallExpression) Idx0
+
+```go
+func (self *CallExpression) Idx0() file.Idx
+```
+
+#### func (*CallExpression) Idx1
+
+```go
+func (self *CallExpression) Idx1() file.Idx
+```
+
+#### type CaseStatement
+
+```go
+type CaseStatement struct {
+ Case file.Idx
+ Test Expression
+ Consequent []Statement
+}
+```
+
+
+#### func (*CaseStatement) Idx0
+
+```go
+func (self *CaseStatement) Idx0() file.Idx
+```
+
+#### func (*CaseStatement) Idx1
+
+```go
+func (self *CaseStatement) Idx1() file.Idx
+```
+
+#### type CatchStatement
+
+```go
+type CatchStatement struct {
+ Catch file.Idx
+ Parameter *Identifier
+ Body Statement
+}
+```
+
+
+#### func (*CatchStatement) Idx0
+
+```go
+func (self *CatchStatement) Idx0() file.Idx
+```
+
+#### func (*CatchStatement) Idx1
+
+```go
+func (self *CatchStatement) Idx1() file.Idx
+```
+
+#### type ConditionalExpression
+
+```go
+type ConditionalExpression struct {
+ Test Expression
+ Consequent Expression
+ Alternate Expression
+}
+```
+
+
+#### func (*ConditionalExpression) Idx0
+
+```go
+func (self *ConditionalExpression) Idx0() file.Idx
+```
+
+#### func (*ConditionalExpression) Idx1
+
+```go
+func (self *ConditionalExpression) Idx1() file.Idx
+```
+
+#### type DebuggerStatement
+
+```go
+type DebuggerStatement struct {
+ Debugger file.Idx
+}
+```
+
+
+#### func (*DebuggerStatement) Idx0
+
+```go
+func (self *DebuggerStatement) Idx0() file.Idx
+```
+
+#### func (*DebuggerStatement) Idx1
+
+```go
+func (self *DebuggerStatement) Idx1() file.Idx
+```
+
+#### type Declaration
+
+```go
+type Declaration interface {
+ // contains filtered or unexported methods
+}
+```
+
+All declaration nodes implement the Declaration interface.
+
+#### type DoWhileStatement
+
+```go
+type DoWhileStatement struct {
+ Do file.Idx
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*DoWhileStatement) Idx0
+
+```go
+func (self *DoWhileStatement) Idx0() file.Idx
+```
+
+#### func (*DoWhileStatement) Idx1
+
+```go
+func (self *DoWhileStatement) Idx1() file.Idx
+```
+
+#### type DotExpression
+
+```go
+type DotExpression struct {
+ Left Expression
+ Identifier Identifier
+}
+```
+
+
+#### func (*DotExpression) Idx0
+
+```go
+func (self *DotExpression) Idx0() file.Idx
+```
+
+#### func (*DotExpression) Idx1
+
+```go
+func (self *DotExpression) Idx1() file.Idx
+```
+
+#### type EmptyStatement
+
+```go
+type EmptyStatement struct {
+ Semicolon file.Idx
+}
+```
+
+
+#### func (*EmptyStatement) Idx0
+
+```go
+func (self *EmptyStatement) Idx0() file.Idx
+```
+
+#### func (*EmptyStatement) Idx1
+
+```go
+func (self *EmptyStatement) Idx1() file.Idx
+```
+
+#### type Expression
+
+```go
+type Expression interface {
+ Node
+ // contains filtered or unexported methods
+}
+```
+
+All expression nodes implement the Expression interface.
+
+#### type ExpressionStatement
+
+```go
+type ExpressionStatement struct {
+ Expression Expression
+}
+```
+
+
+#### func (*ExpressionStatement) Idx0
+
+```go
+func (self *ExpressionStatement) Idx0() file.Idx
+```
+
+#### func (*ExpressionStatement) Idx1
+
+```go
+func (self *ExpressionStatement) Idx1() file.Idx
+```
+
+#### type ForInStatement
+
+```go
+type ForInStatement struct {
+ For file.Idx
+ Into Expression
+ Source Expression
+ Body Statement
+}
+```
+
+
+#### func (*ForInStatement) Idx0
+
+```go
+func (self *ForInStatement) Idx0() file.Idx
+```
+
+#### func (*ForInStatement) Idx1
+
+```go
+func (self *ForInStatement) Idx1() file.Idx
+```
+
+#### type ForStatement
+
+```go
+type ForStatement struct {
+ For file.Idx
+ Initializer Expression
+ Update Expression
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*ForStatement) Idx0
+
+```go
+func (self *ForStatement) Idx0() file.Idx
+```
+
+#### func (*ForStatement) Idx1
+
+```go
+func (self *ForStatement) Idx1() file.Idx
+```
+
+#### type FunctionDeclaration
+
+```go
+type FunctionDeclaration struct {
+ Function *FunctionLiteral
+}
+```
+
+
+#### type FunctionLiteral
+
+```go
+type FunctionLiteral struct {
+ Function file.Idx
+ Name *Identifier
+ ParameterList *ParameterList
+ Body Statement
+ Source string
+
+ DeclarationList []Declaration
+}
+```
+
+
+#### func (*FunctionLiteral) Idx0
+
+```go
+func (self *FunctionLiteral) Idx0() file.Idx
+```
+
+#### func (*FunctionLiteral) Idx1
+
+```go
+func (self *FunctionLiteral) Idx1() file.Idx
+```
+
+#### type Identifier
+
+```go
+type Identifier struct {
+ Name string
+ Idx file.Idx
+}
+```
+
+
+#### func (*Identifier) Idx0
+
+```go
+func (self *Identifier) Idx0() file.Idx
+```
+
+#### func (*Identifier) Idx1
+
+```go
+func (self *Identifier) Idx1() file.Idx
+```
+
+#### type IfStatement
+
+```go
+type IfStatement struct {
+ If file.Idx
+ Test Expression
+ Consequent Statement
+ Alternate Statement
+}
+```
+
+
+#### func (*IfStatement) Idx0
+
+```go
+func (self *IfStatement) Idx0() file.Idx
+```
+
+#### func (*IfStatement) Idx1
+
+```go
+func (self *IfStatement) Idx1() file.Idx
+```
+
+#### type LabelledStatement
+
+```go
+type LabelledStatement struct {
+ Label *Identifier
+ Colon file.Idx
+ Statement Statement
+}
+```
+
+
+#### func (*LabelledStatement) Idx0
+
+```go
+func (self *LabelledStatement) Idx0() file.Idx
+```
+
+#### func (*LabelledStatement) Idx1
+
+```go
+func (self *LabelledStatement) Idx1() file.Idx
+```
+
+#### type NewExpression
+
+```go
+type NewExpression struct {
+ New file.Idx
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+}
+```
+
+
+#### func (*NewExpression) Idx0
+
+```go
+func (self *NewExpression) Idx0() file.Idx
+```
+
+#### func (*NewExpression) Idx1
+
+```go
+func (self *NewExpression) Idx1() file.Idx
+```
+
+#### type Node
+
+```go
+type Node interface {
+ Idx0() file.Idx // The index of the first character belonging to the node
+ Idx1() file.Idx // The index of the first character immediately after the node
+}
+```
+
+All nodes implement the Node interface.
+
+#### type NullLiteral
+
+```go
+type NullLiteral struct {
+ Idx file.Idx
+ Literal string
+}
+```
+
+
+#### func (*NullLiteral) Idx0
+
+```go
+func (self *NullLiteral) Idx0() file.Idx
+```
+
+#### func (*NullLiteral) Idx1
+
+```go
+func (self *NullLiteral) Idx1() file.Idx
+```
+
+#### type NumberLiteral
+
+```go
+type NumberLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value interface{}
+}
+```
+
+
+#### func (*NumberLiteral) Idx0
+
+```go
+func (self *NumberLiteral) Idx0() file.Idx
+```
+
+#### func (*NumberLiteral) Idx1
+
+```go
+func (self *NumberLiteral) Idx1() file.Idx
+```
+
+#### type ObjectLiteral
+
+```go
+type ObjectLiteral struct {
+ LeftBrace file.Idx
+ RightBrace file.Idx
+ Value []Property
+}
+```
+
+
+#### func (*ObjectLiteral) Idx0
+
+```go
+func (self *ObjectLiteral) Idx0() file.Idx
+```
+
+#### func (*ObjectLiteral) Idx1
+
+```go
+func (self *ObjectLiteral) Idx1() file.Idx
+```
+
+#### type ParameterList
+
+```go
+type ParameterList struct {
+ Opening file.Idx
+ List []*Identifier
+ Closing file.Idx
+}
+```
+
+
+#### type Program
+
+```go
+type Program struct {
+ Body []Statement
+
+ DeclarationList []Declaration
+
+ File *file.File
+}
+```
+
+
+#### func (*Program) Idx0
+
+```go
+func (self *Program) Idx0() file.Idx
+```
+
+#### func (*Program) Idx1
+
+```go
+func (self *Program) Idx1() file.Idx
+```
+
+#### type Property
+
+```go
+type Property struct {
+ Key string
+ Kind string
+ Value Expression
+}
+```
+
+
+#### type RegExpLiteral
+
+```go
+type RegExpLiteral struct {
+ Idx file.Idx
+ Literal string
+ Pattern string
+ Flags string
+ Value string
+}
+```
+
+
+#### func (*RegExpLiteral) Idx0
+
+```go
+func (self *RegExpLiteral) Idx0() file.Idx
+```
+
+#### func (*RegExpLiteral) Idx1
+
+```go
+func (self *RegExpLiteral) Idx1() file.Idx
+```
+
+#### type ReturnStatement
+
+```go
+type ReturnStatement struct {
+ Return file.Idx
+ Argument Expression
+}
+```
+
+
+#### func (*ReturnStatement) Idx0
+
+```go
+func (self *ReturnStatement) Idx0() file.Idx
+```
+
+#### func (*ReturnStatement) Idx1
+
+```go
+func (self *ReturnStatement) Idx1() file.Idx
+```
+
+#### type SequenceExpression
+
+```go
+type SequenceExpression struct {
+ Sequence []Expression
+}
+```
+
+
+#### func (*SequenceExpression) Idx0
+
+```go
+func (self *SequenceExpression) Idx0() file.Idx
+```
+
+#### func (*SequenceExpression) Idx1
+
+```go
+func (self *SequenceExpression) Idx1() file.Idx
+```
+
+#### type Statement
+
+```go
+type Statement interface {
+ Node
+ // contains filtered or unexported methods
+}
+```
+
+All statement nodes implement the Statement interface.
+
+#### type StringLiteral
+
+```go
+type StringLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value string
+}
+```
+
+
+#### func (*StringLiteral) Idx0
+
+```go
+func (self *StringLiteral) Idx0() file.Idx
+```
+
+#### func (*StringLiteral) Idx1
+
+```go
+func (self *StringLiteral) Idx1() file.Idx
+```
+
+#### type SwitchStatement
+
+```go
+type SwitchStatement struct {
+ Switch file.Idx
+ Discriminant Expression
+ Default int
+ Body []*CaseStatement
+}
+```
+
+
+#### func (*SwitchStatement) Idx0
+
+```go
+func (self *SwitchStatement) Idx0() file.Idx
+```
+
+#### func (*SwitchStatement) Idx1
+
+```go
+func (self *SwitchStatement) Idx1() file.Idx
+```
+
+#### type ThisExpression
+
+```go
+type ThisExpression struct {
+ Idx file.Idx
+}
+```
+
+
+#### func (*ThisExpression) Idx0
+
+```go
+func (self *ThisExpression) Idx0() file.Idx
+```
+
+#### func (*ThisExpression) Idx1
+
+```go
+func (self *ThisExpression) Idx1() file.Idx
+```
+
+#### type ThrowStatement
+
+```go
+type ThrowStatement struct {
+ Throw file.Idx
+ Argument Expression
+}
+```
+
+
+#### func (*ThrowStatement) Idx0
+
+```go
+func (self *ThrowStatement) Idx0() file.Idx
+```
+
+#### func (*ThrowStatement) Idx1
+
+```go
+func (self *ThrowStatement) Idx1() file.Idx
+```
+
+#### type TryStatement
+
+```go
+type TryStatement struct {
+ Try file.Idx
+ Body Statement
+ Catch *CatchStatement
+ Finally Statement
+}
+```
+
+
+#### func (*TryStatement) Idx0
+
+```go
+func (self *TryStatement) Idx0() file.Idx
+```
+
+#### func (*TryStatement) Idx1
+
+```go
+func (self *TryStatement) Idx1() file.Idx
+```
+
+#### type UnaryExpression
+
+```go
+type UnaryExpression struct {
+ Operator token.Token
+ Idx file.Idx // If a prefix operation
+ Operand Expression
+ Postfix bool
+}
+```
+
+
+#### func (*UnaryExpression) Idx0
+
+```go
+func (self *UnaryExpression) Idx0() file.Idx
+```
+
+#### func (*UnaryExpression) Idx1
+
+```go
+func (self *UnaryExpression) Idx1() file.Idx
+```
+
+#### type VariableDeclaration
+
+```go
+type VariableDeclaration struct {
+ Var file.Idx
+ List []*VariableExpression
+}
+```
+
+
+#### type VariableExpression
+
+```go
+type VariableExpression struct {
+ Name string
+ Idx file.Idx
+ Initializer Expression
+}
+```
+
+
+#### func (*VariableExpression) Idx0
+
+```go
+func (self *VariableExpression) Idx0() file.Idx
+```
+
+#### func (*VariableExpression) Idx1
+
+```go
+func (self *VariableExpression) Idx1() file.Idx
+```
+
+#### type VariableStatement
+
+```go
+type VariableStatement struct {
+ Var file.Idx
+ List []Expression
+}
+```
+
+
+#### func (*VariableStatement) Idx0
+
+```go
+func (self *VariableStatement) Idx0() file.Idx
+```
+
+#### func (*VariableStatement) Idx1
+
+```go
+func (self *VariableStatement) Idx1() file.Idx
+```
+
+#### type WhileStatement
+
+```go
+type WhileStatement struct {
+ While file.Idx
+ Test Expression
+ Body Statement
+}
+```
+
+
+#### func (*WhileStatement) Idx0
+
+```go
+func (self *WhileStatement) Idx0() file.Idx
+```
+
+#### func (*WhileStatement) Idx1
+
+```go
+func (self *WhileStatement) Idx1() file.Idx
+```
+
+#### type WithStatement
+
+```go
+type WithStatement struct {
+ With file.Idx
+ Object Expression
+ Body Statement
+}
+```
+
+
+#### func (*WithStatement) Idx0
+
+```go
+func (self *WithStatement) Idx0() file.Idx
+```
+
+#### func (*WithStatement) Idx1
+
+```go
+func (self *WithStatement) Idx1() file.Idx
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/node.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/node.go
new file mode 100644
index 000000000..eb46f8601
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/ast/node.go
@@ -0,0 +1,498 @@
+/*
+Package ast declares types representing a JavaScript AST.
+
+Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+*/
+package ast
+
+import (
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+// All nodes implement the Node interface.
+type Node interface {
+ Idx0() file.Idx // The index of the first character belonging to the node
+ Idx1() file.Idx // The index of the first character immediately after the node
+}
+
+// ========== //
+// Expression //
+// ========== //
+
+type (
+ // All expression nodes implement the Expression interface.
+ Expression interface {
+ Node
+ _expressionNode()
+ }
+
+ ArrayLiteral struct {
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ Value []Expression
+ }
+
+ AssignExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ }
+
+ BadExpression struct {
+ From file.Idx
+ To file.Idx
+ }
+
+ BinaryExpression struct {
+ Operator token.Token
+ Left Expression
+ Right Expression
+ Comparison bool
+ }
+
+ BooleanLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value bool
+ }
+
+ BracketExpression struct {
+ Left Expression
+ Member Expression
+ LeftBracket file.Idx
+ RightBracket file.Idx
+ }
+
+ CallExpression struct {
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+ }
+
+ ConditionalExpression struct {
+ Test Expression
+ Consequent Expression
+ Alternate Expression
+ }
+
+ DotExpression struct {
+ Left Expression
+ Identifier Identifier
+ }
+
+ FunctionLiteral struct {
+ Function file.Idx
+ Name *Identifier
+ ParameterList *ParameterList
+ Body Statement
+ Source string
+
+ DeclarationList []Declaration
+ }
+
+ Identifier struct {
+ Name string
+ Idx file.Idx
+ }
+
+ NewExpression struct {
+ New file.Idx
+ Callee Expression
+ LeftParenthesis file.Idx
+ ArgumentList []Expression
+ RightParenthesis file.Idx
+ }
+
+ NullLiteral struct {
+ Idx file.Idx
+ Literal string
+ }
+
+ NumberLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value interface{}
+ }
+
+ ObjectLiteral struct {
+ LeftBrace file.Idx
+ RightBrace file.Idx
+ Value []Property
+ }
+
+ ParameterList struct {
+ Opening file.Idx
+ List []*Identifier
+ Closing file.Idx
+ }
+
+ Property struct {
+ Key string
+ Kind string
+ Value Expression
+ }
+
+ RegExpLiteral struct {
+ Idx file.Idx
+ Literal string
+ Pattern string
+ Flags string
+ Value string
+ }
+
+ SequenceExpression struct {
+ Sequence []Expression
+ }
+
+ StringLiteral struct {
+ Idx file.Idx
+ Literal string
+ Value string
+ }
+
+ ThisExpression struct {
+ Idx file.Idx
+ }
+
+ UnaryExpression struct {
+ Operator token.Token
+ Idx file.Idx // If a prefix operation
+ Operand Expression
+ Postfix bool
+ }
+
+ VariableExpression struct {
+ Name string
+ Idx file.Idx
+ Initializer Expression
+ }
+)
+
+// _expressionNode
+
+func (*ArrayLiteral) _expressionNode() {}
+func (*AssignExpression) _expressionNode() {}
+func (*BadExpression) _expressionNode() {}
+func (*BinaryExpression) _expressionNode() {}
+func (*BooleanLiteral) _expressionNode() {}
+func (*BracketExpression) _expressionNode() {}
+func (*CallExpression) _expressionNode() {}
+func (*ConditionalExpression) _expressionNode() {}
+func (*DotExpression) _expressionNode() {}
+func (*FunctionLiteral) _expressionNode() {}
+func (*Identifier) _expressionNode() {}
+func (*NewExpression) _expressionNode() {}
+func (*NullLiteral) _expressionNode() {}
+func (*NumberLiteral) _expressionNode() {}
+func (*ObjectLiteral) _expressionNode() {}
+func (*RegExpLiteral) _expressionNode() {}
+func (*SequenceExpression) _expressionNode() {}
+func (*StringLiteral) _expressionNode() {}
+func (*ThisExpression) _expressionNode() {}
+func (*UnaryExpression) _expressionNode() {}
+func (*VariableExpression) _expressionNode() {}
+
+// ========= //
+// Statement //
+// ========= //
+
+type (
+ // All statement nodes implement the Statement interface.
+ Statement interface {
+ Node
+ _statementNode()
+ }
+
+ BadStatement struct {
+ From file.Idx
+ To file.Idx
+ }
+
+ BlockStatement struct {
+ LeftBrace file.Idx
+ List []Statement
+ RightBrace file.Idx
+ }
+
+ BranchStatement struct {
+ Idx file.Idx
+ Token token.Token
+ Label *Identifier
+ }
+
+ CaseStatement struct {
+ Case file.Idx
+ Test Expression
+ Consequent []Statement
+ }
+
+ CatchStatement struct {
+ Catch file.Idx
+ Parameter *Identifier
+ Body Statement
+ }
+
+ DebuggerStatement struct {
+ Debugger file.Idx
+ }
+
+ DoWhileStatement struct {
+ Do file.Idx
+ Test Expression
+ Body Statement
+ }
+
+ EmptyStatement struct {
+ Semicolon file.Idx
+ }
+
+ ExpressionStatement struct {
+ Expression Expression
+ }
+
+ ForInStatement struct {
+ For file.Idx
+ Into Expression
+ Source Expression
+ Body Statement
+ }
+
+ ForStatement struct {
+ For file.Idx
+ Initializer Expression
+ Update Expression
+ Test Expression
+ Body Statement
+ }
+
+ IfStatement struct {
+ If file.Idx
+ Test Expression
+ Consequent Statement
+ Alternate Statement
+ }
+
+ LabelledStatement struct {
+ Label *Identifier
+ Colon file.Idx
+ Statement Statement
+ }
+
+ ReturnStatement struct {
+ Return file.Idx
+ Argument Expression
+ }
+
+ SwitchStatement struct {
+ Switch file.Idx
+ Discriminant Expression
+ Default int
+ Body []*CaseStatement
+ }
+
+ ThrowStatement struct {
+ Throw file.Idx
+ Argument Expression
+ }
+
+ TryStatement struct {
+ Try file.Idx
+ Body Statement
+ Catch *CatchStatement
+ Finally Statement
+ }
+
+ VariableStatement struct {
+ Var file.Idx
+ List []Expression
+ }
+
+ WhileStatement struct {
+ While file.Idx
+ Test Expression
+ Body Statement
+ }
+
+ WithStatement struct {
+ With file.Idx
+ Object Expression
+ Body Statement
+ }
+)
+
+// _statementNode
+
+func (*BadStatement) _statementNode() {}
+func (*BlockStatement) _statementNode() {}
+func (*BranchStatement) _statementNode() {}
+func (*CaseStatement) _statementNode() {}
+func (*CatchStatement) _statementNode() {}
+func (*DebuggerStatement) _statementNode() {}
+func (*DoWhileStatement) _statementNode() {}
+func (*EmptyStatement) _statementNode() {}
+func (*ExpressionStatement) _statementNode() {}
+func (*ForInStatement) _statementNode() {}
+func (*ForStatement) _statementNode() {}
+func (*IfStatement) _statementNode() {}
+func (*LabelledStatement) _statementNode() {}
+func (*ReturnStatement) _statementNode() {}
+func (*SwitchStatement) _statementNode() {}
+func (*ThrowStatement) _statementNode() {}
+func (*TryStatement) _statementNode() {}
+func (*VariableStatement) _statementNode() {}
+func (*WhileStatement) _statementNode() {}
+func (*WithStatement) _statementNode() {}
+
+// =========== //
+// Declaration //
+// =========== //
+
+type (
+ // All declaration nodes implement the Declaration interface.
+ Declaration interface {
+ _declarationNode()
+ }
+
+ FunctionDeclaration struct {
+ Function *FunctionLiteral
+ }
+
+ VariableDeclaration struct {
+ Var file.Idx
+ List []*VariableExpression
+ }
+)
+
+// _declarationNode
+
+func (*FunctionDeclaration) _declarationNode() {}
+func (*VariableDeclaration) _declarationNode() {}
+
+// ==== //
+// Node //
+// ==== //
+
+type Program struct {
+ Body []Statement
+
+ DeclarationList []Declaration
+
+ File *file.File
+}
+
+// ==== //
+// Idx0 //
+// ==== //
+
+func (self *ArrayLiteral) Idx0() file.Idx { return self.LeftBracket }
+func (self *AssignExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *BadExpression) Idx0() file.Idx { return self.From }
+func (self *BinaryExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *BooleanLiteral) Idx0() file.Idx { return self.Idx }
+func (self *BracketExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *CallExpression) Idx0() file.Idx { return self.Callee.Idx0() }
+func (self *ConditionalExpression) Idx0() file.Idx { return self.Test.Idx0() }
+func (self *DotExpression) Idx0() file.Idx { return self.Left.Idx0() }
+func (self *FunctionLiteral) Idx0() file.Idx { return self.Function }
+func (self *Identifier) Idx0() file.Idx { return self.Idx }
+func (self *NewExpression) Idx0() file.Idx { return self.New }
+func (self *NullLiteral) Idx0() file.Idx { return self.Idx }
+func (self *NumberLiteral) Idx0() file.Idx { return self.Idx }
+func (self *ObjectLiteral) Idx0() file.Idx { return self.LeftBrace }
+func (self *RegExpLiteral) Idx0() file.Idx { return self.Idx }
+func (self *SequenceExpression) Idx0() file.Idx { return self.Sequence[0].Idx0() }
+func (self *StringLiteral) Idx0() file.Idx { return self.Idx }
+func (self *ThisExpression) Idx0() file.Idx { return self.Idx }
+func (self *UnaryExpression) Idx0() file.Idx { return self.Idx }
+func (self *VariableExpression) Idx0() file.Idx { return self.Idx }
+
+func (self *BadStatement) Idx0() file.Idx { return self.From }
+func (self *BlockStatement) Idx0() file.Idx { return self.LeftBrace }
+func (self *BranchStatement) Idx0() file.Idx { return self.Idx }
+func (self *CaseStatement) Idx0() file.Idx { return self.Case }
+func (self *CatchStatement) Idx0() file.Idx { return self.Catch }
+func (self *DebuggerStatement) Idx0() file.Idx { return self.Debugger }
+func (self *DoWhileStatement) Idx0() file.Idx { return self.Do }
+func (self *EmptyStatement) Idx0() file.Idx { return self.Semicolon }
+func (self *ExpressionStatement) Idx0() file.Idx { return self.Expression.Idx0() }
+func (self *ForInStatement) Idx0() file.Idx { return self.For }
+func (self *ForStatement) Idx0() file.Idx { return self.For }
+func (self *IfStatement) Idx0() file.Idx { return self.If }
+func (self *LabelledStatement) Idx0() file.Idx { return self.Label.Idx0() }
+func (self *Program) Idx0() file.Idx { return self.Body[0].Idx0() }
+func (self *ReturnStatement) Idx0() file.Idx { return self.Return }
+func (self *SwitchStatement) Idx0() file.Idx { return self.Switch }
+func (self *ThrowStatement) Idx0() file.Idx { return self.Throw }
+func (self *TryStatement) Idx0() file.Idx { return self.Try }
+func (self *VariableStatement) Idx0() file.Idx { return self.Var }
+func (self *WhileStatement) Idx0() file.Idx { return self.While }
+func (self *WithStatement) Idx0() file.Idx { return self.With }
+
+// ==== //
+// Idx1 //
+// ==== //
+
+func (self *ArrayLiteral) Idx1() file.Idx { return self.RightBracket }
+func (self *AssignExpression) Idx1() file.Idx { return self.Right.Idx1() }
+func (self *BadExpression) Idx1() file.Idx { return self.To }
+func (self *BinaryExpression) Idx1() file.Idx { return self.Right.Idx1() }
+func (self *BooleanLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *BracketExpression) Idx1() file.Idx { return self.RightBracket + 1 }
+func (self *CallExpression) Idx1() file.Idx { return self.RightParenthesis + 1 }
+func (self *ConditionalExpression) Idx1() file.Idx { return self.Test.Idx1() }
+func (self *DotExpression) Idx1() file.Idx { return self.Identifier.Idx1() }
+func (self *FunctionLiteral) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *Identifier) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Name)) }
+func (self *NewExpression) Idx1() file.Idx { return self.RightParenthesis + 1 }
+func (self *NullLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + 4) } // "null"
+func (self *NumberLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *ObjectLiteral) Idx1() file.Idx { return self.RightBrace }
+func (self *RegExpLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *SequenceExpression) Idx1() file.Idx { return self.Sequence[0].Idx1() }
+func (self *StringLiteral) Idx1() file.Idx { return file.Idx(int(self.Idx) + len(self.Literal)) }
+func (self *ThisExpression) Idx1() file.Idx { return self.Idx }
+func (self *UnaryExpression) Idx1() file.Idx {
+ if self.Postfix {
+ return self.Operand.Idx1() + 2 // ++ --
+ }
+ return self.Operand.Idx1()
+}
+func (self *VariableExpression) Idx1() file.Idx {
+ if self.Initializer == nil {
+ return file.Idx(int(self.Idx) + len(self.Name) + 1)
+ }
+ return self.Initializer.Idx1()
+}
+
+func (self *BadStatement) Idx1() file.Idx { return self.To }
+func (self *BlockStatement) Idx1() file.Idx { return self.RightBrace + 1 }
+func (self *BranchStatement) Idx1() file.Idx { return self.Idx }
+func (self *CaseStatement) Idx1() file.Idx { return self.Consequent[len(self.Consequent)-1].Idx1() }
+func (self *CatchStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *DebuggerStatement) Idx1() file.Idx { return self.Debugger + 8 }
+func (self *DoWhileStatement) Idx1() file.Idx { return self.Test.Idx1() }
+func (self *EmptyStatement) Idx1() file.Idx { return self.Semicolon + 1 }
+func (self *ExpressionStatement) Idx1() file.Idx { return self.Expression.Idx1() }
+func (self *ForInStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *ForStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *IfStatement) Idx1() file.Idx {
+ if self.Alternate != nil {
+ return self.Alternate.Idx1()
+ }
+ return self.Consequent.Idx1()
+}
+func (self *LabelledStatement) Idx1() file.Idx { return self.Colon + 1 }
+func (self *Program) Idx1() file.Idx { return self.Body[len(self.Body)-1].Idx1() }
+func (self *ReturnStatement) Idx1() file.Idx { return self.Return }
+func (self *SwitchStatement) Idx1() file.Idx { return self.Body[len(self.Body)-1].Idx1() }
+func (self *ThrowStatement) Idx1() file.Idx { return self.Throw }
+func (self *TryStatement) Idx1() file.Idx { return self.Try }
+func (self *VariableStatement) Idx1() file.Idx { return self.List[len(self.List)-1].Idx1() }
+func (self *WhileStatement) Idx1() file.Idx { return self.Body.Idx1() }
+func (self *WithStatement) Idx1() file.Idx { return self.Body.Idx1() }
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/dbg/dbg.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/dbg/dbg.go
new file mode 100644
index 000000000..83bf6c573
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/dbg/dbg.go
@@ -0,0 +1,387 @@
+// This file was AUTOMATICALLY GENERATED by dbg-import (smuggol) from github.com/robertkrimen/dbg
+
+/*
+Package dbg is a println/printf/log-debugging utility library.
+
+ import (
+ Dbg "github.com/robertkrimen/dbg"
+ )
+
+ dbg, dbgf := Dbg.New()
+
+ dbg("Emit some debug stuff", []byte{120, 121, 122, 122, 121}, math.Pi)
+ # "2013/01/28 16:50:03 Emit some debug stuff [120 121 122 122 121] 3.141592653589793"
+
+ dbgf("With a %s formatting %.2f", "little", math.Pi)
+ # "2013/01/28 16:51:55 With a little formatting (3.14)"
+
+ dbgf("%/fatal//A fatal debug statement: should not be here")
+ # "A fatal debug statement: should not be here"
+ # ...and then, os.Exit(1)
+
+ dbgf("%/panic//Can also panic %s", "this")
+ # "Can also panic this"
+ # ...as a panic, equivalent to: panic("Can also panic this")
+
+ dbgf("Any %s arguments without a corresponding %%", "extra", "are treated like arguments to dbg()")
+ # "2013/01/28 17:14:40 Any extra arguments (without a corresponding %) are treated like arguments to dbg()"
+
+ dbgf("%d %d", 1, 2, 3, 4, 5)
+ # "2013/01/28 17:16:32 Another example: 1 2 3 4 5"
+
+ dbgf("%@: Include the function name for a little context (via %s)", "%@")
+ # "2013... github.com/robertkrimen/dbg.TestSynopsis: Include the function name for a little context (via %@)"
+
+By default, dbg uses log (log.Println, log.Printf, log.Panic, etc.) for output.
+However, you can also provide your own output destination by invoking dbg.New with
+a customization function:
+
+ import (
+ "bytes"
+ Dbg "github.com/robertkrimen/dbg"
+ "os"
+ )
+
+ # dbg to os.Stderr
+ dbg, dbgf := Dbg.New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(os.Stderr)
+ })
+
+ # A slightly contrived example:
+ var buffer bytes.Buffer
+ dbg, dbgf := New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(&buffer)
+ })
+
+*/
+package dbg
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "log"
+ "os"
+ "regexp"
+ "runtime"
+ "strings"
+ "unicode"
+)
+
+type _frmt struct {
+ ctl string
+ format string
+ operandCount int
+ panic bool
+ fatal bool
+ check bool
+}
+
+var (
+ ctlTest = regexp.MustCompile(`^\s*%/`)
+ ctlScan = regexp.MustCompile(`%?/(panic|fatal|check)(?:\s|$)`)
+)
+
+func operandCount(format string) int {
+ count := 0
+ end := len(format)
+ for at := 0; at < end; {
+ for at < end && format[at] != '%' {
+ at++
+ }
+ at++
+ if at < end {
+ if format[at] != '%' && format[at] != '@' {
+ count++
+ }
+ at++
+ }
+ }
+ return count
+}
+
+func parseFormat(format string) (frmt _frmt) {
+ if ctlTest.MatchString(format) {
+ format = strings.TrimLeftFunc(format, unicode.IsSpace)
+ index := strings.Index(format, "//")
+ if index != -1 {
+ frmt.ctl = format[0:index]
+ format = format[index+2:] // Skip the second slash via +2 (instead of +1)
+ } else {
+ frmt.ctl = format
+ format = ""
+ }
+ for _, tmp := range ctlScan.FindAllStringSubmatch(frmt.ctl, -1) {
+ for _, value := range tmp[1:] {
+ switch value {
+ case "panic":
+ frmt.panic = true
+ case "fatal":
+ frmt.fatal = true
+ case "check":
+ frmt.check = true
+ }
+ }
+ }
+ }
+ frmt.format = format
+ frmt.operandCount = operandCount(format)
+ return
+}
+
+type Dbgr struct {
+ emit _emit
+}
+
+type DbgFunction func(values ...interface{})
+
+func NewDbgr() *Dbgr {
+ self := &Dbgr{}
+ return self
+}
+
+/*
+New will create and return a pair of debugging functions. You can customize where
+they output to by passing in an (optional) customization function:
+
+ import (
+ Dbg "github.com/robertkrimen/dbg"
+ "os"
+ )
+
+ # dbg to os.Stderr
+ dbg, dbgf := Dbg.New(func(dbgr *Dbgr) {
+ dbgr.SetOutput(os.Stderr)
+ })
+
+*/
+func New(options ...interface{}) (dbg DbgFunction, dbgf DbgFunction) {
+ dbgr := NewDbgr()
+ if len(options) > 0 {
+ if fn, ok := options[0].(func(*Dbgr)); ok {
+ fn(dbgr)
+ }
+ }
+ return dbgr.DbgDbgf()
+}
+
+func (self Dbgr) Dbg(values ...interface{}) {
+ self.getEmit().emit(_frmt{}, "", values...)
+}
+
+func (self Dbgr) Dbgf(values ...interface{}) {
+ self.dbgf(values...)
+}
+
+func (self Dbgr) DbgDbgf() (dbg DbgFunction, dbgf DbgFunction) {
+ dbg = func(vl ...interface{}) {
+ self.Dbg(vl...)
+ }
+ dbgf = func(vl ...interface{}) {
+ self.dbgf(vl...)
+ }
+ return dbg, dbgf // Redundant, but...
+}
+
+func (self Dbgr) dbgf(values ...interface{}) {
+
+ var frmt _frmt
+ if len(values) > 0 {
+ tmp := fmt.Sprint(values[0])
+ frmt = parseFormat(tmp)
+ values = values[1:]
+ }
+
+ buffer_f := bytes.Buffer{}
+ format := frmt.format
+ end := len(format)
+ for at := 0; at < end; {
+ last := at
+ for at < end && format[at] != '%' {
+ at++
+ }
+ if at > last {
+ buffer_f.WriteString(format[last:at])
+ }
+ if at >= end {
+ break
+ }
+ // format[at] == '%'
+ at++
+ // format[at] == ?
+ if format[at] == '@' {
+ depth := 2
+ pc, _, _, _ := runtime.Caller(depth)
+ name := runtime.FuncForPC(pc).Name()
+ buffer_f.WriteString(name)
+ } else {
+ buffer_f.WriteString(format[at-1 : at+1])
+ }
+ at++
+ }
+
+ //values_f := append([]interface{}{}, values[0:frmt.operandCount]...)
+ values_f := values[0:frmt.operandCount]
+ values_dbg := values[frmt.operandCount:]
+ if len(values_dbg) > 0 {
+ // Adjust frmt.format:
+ // (%v instead of %s because: frmt.check)
+ {
+ tmp := format
+ if len(tmp) > 0 {
+ if unicode.IsSpace(rune(tmp[len(tmp)-1])) {
+ buffer_f.WriteString("%v")
+ } else {
+ buffer_f.WriteString(" %v")
+ }
+ } else if frmt.check {
+ // Performing a check, so no output
+ } else {
+ buffer_f.WriteString("%v")
+ }
+ }
+
+ // Adjust values_f:
+ if !frmt.check {
+ tmp := []string{}
+ for _, value := range values_dbg {
+ tmp = append(tmp, fmt.Sprintf("%v", value))
+ }
+ // First, make a copy of values_f, so we avoid overwriting values_dbg when appending
+ values_f = append([]interface{}{}, values_f...)
+ values_f = append(values_f, strings.Join(tmp, " "))
+ }
+ }
+
+ format = buffer_f.String()
+ if frmt.check {
+ // We do not actually emit to the log, but panic if
+ // a non-nil value is detected (e.g. a non-nil error)
+ for _, value := range values_dbg {
+ if value != nil {
+ if format == "" {
+ panic(value)
+ } else {
+ panic(fmt.Sprintf(format, append(values_f, value)...))
+ }
+ }
+ }
+ } else {
+ self.getEmit().emit(frmt, format, values_f...)
+ }
+}
+
+// Idiot-proof &Dbgr{}, etc.
+func (self *Dbgr) getEmit() _emit {
+ if self.emit == nil {
+ self.emit = standardEmit()
+ }
+ return self.emit
+}
+
+// SetOutput will accept the following as a destination for output:
+//
+// *log.Logger Print*/Panic*/Fatal* of the logger
+// io.Writer -
+// nil Reset to the default output (os.Stderr)
+// "log" Print*/Panic*/Fatal* via the "log" package
+//
+func (self *Dbgr) SetOutput(output interface{}) {
+ if output == nil {
+ self.emit = standardEmit()
+ return
+ }
+ switch output := output.(type) {
+ case *log.Logger:
+ self.emit = _emitLogger{
+ logger: output,
+ }
+ return
+ case io.Writer:
+ self.emit = _emitWriter{
+ writer: output,
+ }
+ return
+ case string:
+ if output == "log" {
+ self.emit = _emitLog{}
+ return
+ }
+ }
+ panic(output)
+}
+
+// ======== //
+// = emit = //
+// ======== //
+
+func standardEmit() _emit {
+ return _emitWriter{
+ writer: os.Stderr,
+ }
+}
+
+func ln(tmp string) string {
+ length := len(tmp)
+ if length > 0 && tmp[length-1] != '\n' {
+ return tmp + "\n"
+ }
+ return tmp
+}
+
+type _emit interface {
+ emit(_frmt, string, ...interface{})
+}
+
+type _emitWriter struct {
+ writer io.Writer
+}
+
+func (self _emitWriter) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ fmt.Fprintln(self.writer, values...)
+ } else {
+ if frmt.panic {
+ panic(fmt.Sprintf(format, values...))
+ }
+ fmt.Fprintf(self.writer, ln(format), values...)
+ if frmt.fatal {
+ os.Exit(1)
+ }
+ }
+}
+
+type _emitLogger struct {
+ logger *log.Logger
+}
+
+func (self _emitLogger) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ self.logger.Println(values...)
+ } else {
+ if frmt.panic {
+ self.logger.Panicf(format, values...)
+ } else if frmt.fatal {
+ self.logger.Fatalf(format, values...)
+ } else {
+ self.logger.Printf(format, values...)
+ }
+ }
+}
+
+type _emitLog struct {
+}
+
+func (self _emitLog) emit(frmt _frmt, format string, values ...interface{}) {
+ if format == "" {
+ log.Println(values...)
+ } else {
+ if frmt.panic {
+ log.Panicf(format, values...)
+ } else if frmt.fatal {
+ log.Fatalf(format, values...)
+ } else {
+ log.Printf(format, values...)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/file/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/file/README.markdown
new file mode 100644
index 000000000..79757baa8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/file/README.markdown
@@ -0,0 +1,110 @@
+# file
+--
+ import "github.com/robertkrimen/otto/file"
+
+Package file encapsulates the file abstractions used by the ast & parser.
+
+## Usage
+
+#### type File
+
+```go
+type File struct {
+}
+```
+
+
+#### func NewFile
+
+```go
+func NewFile(filename, src string, base int) *File
+```
+
+#### func (*File) Base
+
+```go
+func (fl *File) Base() int
+```
+
+#### func (*File) Name
+
+```go
+func (fl *File) Name() string
+```
+
+#### func (*File) Source
+
+```go
+func (fl *File) Source() string
+```
+
+#### type FileSet
+
+```go
+type FileSet struct {
+}
+```
+
+A FileSet represents a set of source files.
+
+#### func (*FileSet) AddFile
+
+```go
+func (self *FileSet) AddFile(filename, src string) int
+```
+AddFile adds a new file with the given filename and src.
+
+This an internal method, but exported for cross-package use.
+
+#### func (*FileSet) File
+
+```go
+func (self *FileSet) File(idx Idx) *File
+```
+
+#### func (*FileSet) Position
+
+```go
+func (self *FileSet) Position(idx Idx) *Position
+```
+Position converts an Idx in the FileSet into a Position.
+
+#### type Idx
+
+```go
+type Idx int
+```
+
+Idx is a compact encoding of a source position within a file set. It can be
+converted into a Position for a more convenient, but much larger,
+representation.
+
+#### type Position
+
+```go
+type Position struct {
+ Filename string // The filename where the error occurred, if any
+ Offset int // The src offset
+ Line int // The line number, starting at 1
+ Column int // The column number, starting at 1 (The character count)
+
+}
+```
+
+Position describes an arbitrary source position including the filename, line,
+and column location.
+
+#### func (*Position) String
+
+```go
+func (self *Position) String() string
+```
+String returns a string in one of several forms:
+
+ file:line:column A valid position with filename
+ line:column A valid position without filename
+ file An invalid position with filename
+ - An invalid position without filename
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/file/file.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/file/file.go
new file mode 100644
index 000000000..76524ac39
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/file/file.go
@@ -0,0 +1,135 @@
+// Package file encapsulates the file abstractions used by the ast & parser.
+//
+package file
+
+import (
+ "fmt"
+ "strings"
+)
+
+// Idx is a compact encoding of a source position within a file set.
+// It can be converted into a Position for a more convenient, but much
+// larger, representation.
+type Idx int
+
+// Position describes an arbitrary source position
+// including the filename, line, and column location.
+type Position struct {
+ Filename string // The filename where the error occurred, if any
+ Offset int // The src offset
+ Line int // The line number, starting at 1
+ Column int // The column number, starting at 1 (The character count)
+
+}
+
+// A Position is valid if the line number is > 0.
+
+func (self *Position) isValid() bool {
+ return self.Line > 0
+}
+
+// String returns a string in one of several forms:
+//
+// file:line:column A valid position with filename
+// line:column A valid position without filename
+// file An invalid position with filename
+// - An invalid position without filename
+//
+func (self *Position) String() string {
+ str := self.Filename
+ if self.isValid() {
+ if str != "" {
+ str += ":"
+ }
+ str += fmt.Sprintf("%d:%d", self.Line, self.Column)
+ }
+ if str == "" {
+ str = "-"
+ }
+ return str
+}
+
+// FileSet
+
+// A FileSet represents a set of source files.
+type FileSet struct {
+ files []*File
+ last *File
+}
+
+// AddFile adds a new file with the given filename and src.
+//
+// This an internal method, but exported for cross-package use.
+func (self *FileSet) AddFile(filename, src string) int {
+ base := self.nextBase()
+ file := &File{
+ name: filename,
+ src: src,
+ base: base,
+ }
+ self.files = append(self.files, file)
+ self.last = file
+ return base
+}
+
+func (self *FileSet) nextBase() int {
+ if self.last == nil {
+ return 1
+ }
+ return self.last.base + len(self.last.src) + 1
+}
+
+func (self *FileSet) File(idx Idx) *File {
+ for _, file := range self.files {
+ if idx <= Idx(file.base+len(file.src)) {
+ return file
+ }
+ }
+ return nil
+}
+
+// Position converts an Idx in the FileSet into a Position.
+func (self *FileSet) Position(idx Idx) *Position {
+ position := &Position{}
+ for _, file := range self.files {
+ if idx <= Idx(file.base+len(file.src)) {
+ offset := int(idx) - file.base
+ src := file.src[:offset]
+ position.Filename = file.name
+ position.Offset = offset
+ position.Line = 1 + strings.Count(src, "\n")
+ if index := strings.LastIndex(src, "\n"); index >= 0 {
+ position.Column = offset - index
+ } else {
+ position.Column = 1 + len(src)
+ }
+ }
+ }
+ return position
+}
+
+type File struct {
+ name string
+ src string
+ base int // This will always be 1 or greater
+}
+
+func NewFile(filename, src string, base int) *File {
+ return &File{
+ name: filename,
+ src: src,
+ base: base,
+ }
+}
+
+func (fl *File) Name() string {
+ return fl.name
+}
+
+func (fl *File) Source() string {
+ return fl.src
+}
+
+func (fl *File) Base() int {
+ return fl.base
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/Makefile b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/Makefile
new file mode 100644
index 000000000..766fd4d0b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/Makefile
@@ -0,0 +1,4 @@
+.PHONY: test
+
+test:
+ go test
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/README.markdown
new file mode 100644
index 000000000..c3cae5b60
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/README.markdown
@@ -0,0 +1,190 @@
+# parser
+--
+ import "github.com/robertkrimen/otto/parser"
+
+Package parser implements a parser for JavaScript.
+
+ import (
+ "github.com/robertkrimen/otto/parser"
+ )
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+
+### Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+## Usage
+
+#### func ParseFile
+
+```go
+func ParseFile(fileSet *file.FileSet, filename string, src interface{}, mode Mode) (*ast.Program, error)
+```
+ParseFile parses the source code of a single JavaScript/ECMAScript source file
+and returns the corresponding ast.Program node.
+
+If fileSet == nil, ParseFile parses source without a FileSet. If fileSet != nil,
+ParseFile first adds filename and src to fileSet.
+
+The filename argument is optional and is used for labelling errors, etc.
+
+src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST
+always be in UTF-8.
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, "", `if (abc > 1) {}`, 0)
+
+#### func ParseFunction
+
+```go
+func ParseFunction(parameterList, body string) (*ast.FunctionLiteral, error)
+```
+ParseFunction parses a given parameter list and body as a function and returns
+the corresponding ast.FunctionLiteral node.
+
+The parameter list, if any, should be a comma-separated list of identifiers.
+
+#### func ReadSource
+
+```go
+func ReadSource(filename string, src interface{}) ([]byte, error)
+```
+
+#### func TransformRegExp
+
+```go
+func TransformRegExp(pattern string) (string, error)
+```
+TransformRegExp transforms a JavaScript pattern into a Go "regexp" pattern.
+
+re2 (Go) cannot do backtracking, so the presence of a lookahead (?=) (?!) or
+backreference (\1, \2, ...) will cause an error.
+
+re2 (Go) has a different definition for \s: [\t\n\f\r ]. The JavaScript
+definition, on the other hand, also includes \v, Unicode "Separator, Space",
+etc.
+
+If the pattern is invalid (not valid even in JavaScript), then this function
+returns the empty string and an error.
+
+If the pattern is valid, but incompatible (contains a lookahead or
+backreference), then this function returns the transformation (a non-empty
+string) AND an error.
+
+#### type Error
+
+```go
+type Error struct {
+ Position file.Position
+ Message string
+}
+```
+
+An Error represents a parsing error. It includes the position where the error
+occurred and a message/description.
+
+#### func (Error) Error
+
+```go
+func (self Error) Error() string
+```
+
+#### type ErrorList
+
+```go
+type ErrorList []*Error
+```
+
+ErrorList is a list of *Errors.
+
+#### func (*ErrorList) Add
+
+```go
+func (self *ErrorList) Add(position file.Position, msg string)
+```
+Add adds an Error with given position and message to an ErrorList.
+
+#### func (ErrorList) Err
+
+```go
+func (self ErrorList) Err() error
+```
+Err returns an error equivalent to this ErrorList. If the list is empty, Err
+returns nil.
+
+#### func (ErrorList) Error
+
+```go
+func (self ErrorList) Error() string
+```
+Error implements the Error interface.
+
+#### func (ErrorList) Len
+
+```go
+func (self ErrorList) Len() int
+```
+
+#### func (ErrorList) Less
+
+```go
+func (self ErrorList) Less(i, j int) bool
+```
+
+#### func (*ErrorList) Reset
+
+```go
+func (self *ErrorList) Reset()
+```
+Reset resets an ErrorList to no errors.
+
+#### func (ErrorList) Sort
+
+```go
+func (self ErrorList) Sort()
+```
+
+#### func (ErrorList) Swap
+
+```go
+func (self ErrorList) Swap(i, j int)
+```
+
+#### type Mode
+
+```go
+type Mode uint
+```
+
+A Mode value is a set of flags (or 0). They control optional parser
+functionality.
+
+```go
+const (
+ IgnoreRegExpErrors Mode = 1 << iota // Ignore RegExp compatibility errors (allow backtracking)
+)
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/dbg.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/dbg.go
new file mode 100644
index 000000000..3c5f2f698
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/dbg.go
@@ -0,0 +1,9 @@
+// This file was AUTOMATICALLY GENERATED by dbg-import (smuggol) for github.com/robertkrimen/dbg
+
+package parser
+
+import (
+ Dbg "github.com/robertkrimen/otto/dbg"
+)
+
+var dbg, dbgf = Dbg.New()
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/error.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/error.go
new file mode 100644
index 000000000..e0f74a5cf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/error.go
@@ -0,0 +1,175 @@
+package parser
+
+import (
+ "fmt"
+ "sort"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+const (
+ err_UnexpectedToken = "Unexpected token %v"
+ err_UnexpectedEndOfInput = "Unexpected end of input"
+ err_UnexpectedEscape = "Unexpected escape"
+)
+
+// UnexpectedNumber: 'Unexpected number',
+// UnexpectedString: 'Unexpected string',
+// UnexpectedIdentifier: 'Unexpected identifier',
+// UnexpectedReserved: 'Unexpected reserved word',
+// NewlineAfterThrow: 'Illegal newline after throw',
+// InvalidRegExp: 'Invalid regular expression',
+// UnterminatedRegExp: 'Invalid regular expression: missing /',
+// InvalidLHSInAssignment: 'Invalid left-hand side in assignment',
+// InvalidLHSInForIn: 'Invalid left-hand side in for-in',
+// MultipleDefaultsInSwitch: 'More than one default clause in switch statement',
+// NoCatchOrFinally: 'Missing catch or finally after try',
+// UnknownLabel: 'Undefined label \'%0\'',
+// Redeclaration: '%0 \'%1\' has already been declared',
+// IllegalContinue: 'Illegal continue statement',
+// IllegalBreak: 'Illegal break statement',
+// IllegalReturn: 'Illegal return statement',
+// StrictModeWith: 'Strict mode code may not include a with statement',
+// StrictCatchVariable: 'Catch variable may not be eval or arguments in strict mode',
+// StrictVarName: 'Variable name may not be eval or arguments in strict mode',
+// StrictParamName: 'Parameter name eval or arguments is not allowed in strict mode',
+// StrictParamDupe: 'Strict mode function may not have duplicate parameter names',
+// StrictFunctionName: 'Function name may not be eval or arguments in strict mode',
+// StrictOctalLiteral: 'Octal literals are not allowed in strict mode.',
+// StrictDelete: 'Delete of an unqualified identifier in strict mode.',
+// StrictDuplicateProperty: 'Duplicate data property in object literal not allowed in strict mode',
+// AccessorDataProperty: 'Object literal may not have data and accessor property with the same name',
+// AccessorGetSet: 'Object literal may not have multiple get/set accessors with the same name',
+// StrictLHSAssignment: 'Assignment to eval or arguments is not allowed in strict mode',
+// StrictLHSPostfix: 'Postfix increment/decrement may not have eval or arguments operand in strict mode',
+// StrictLHSPrefix: 'Prefix increment/decrement may not have eval or arguments operand in strict mode',
+// StrictReservedWord: 'Use of future reserved word in strict mode'
+
+// A SyntaxError is a description of an ECMAScript syntax error.
+
+// An Error represents a parsing error. It includes the position where the error occurred and a message/description.
+type Error struct {
+ Position file.Position
+ Message string
+}
+
+// FIXME Should this be "SyntaxError"?
+
+func (self Error) Error() string {
+ filename := self.Position.Filename
+ if filename == "" {
+ filename = "(anonymous)"
+ }
+ return fmt.Sprintf("%s: Line %d:%d %s",
+ filename,
+ self.Position.Line,
+ self.Position.Column,
+ self.Message,
+ )
+}
+
+func (self *_parser) error(place interface{}, msg string, msgValues ...interface{}) *Error {
+ idx := file.Idx(0)
+ switch place := place.(type) {
+ case int:
+ idx = self.idxOf(place)
+ case file.Idx:
+ if place == 0 {
+ idx = self.idxOf(self.chrOffset)
+ } else {
+ idx = place
+ }
+ default:
+ panic(fmt.Errorf("error(%T, ...)", place))
+ }
+
+ position := self.position(idx)
+ msg = fmt.Sprintf(msg, msgValues...)
+ self.errors.Add(position, msg)
+ return self.errors[len(self.errors)-1]
+}
+
+func (self *_parser) errorUnexpected(idx file.Idx, chr rune) error {
+ if chr == -1 {
+ return self.error(idx, err_UnexpectedEndOfInput)
+ }
+ return self.error(idx, err_UnexpectedToken, token.ILLEGAL)
+}
+
+func (self *_parser) errorUnexpectedToken(tkn token.Token) error {
+ switch tkn {
+ case token.EOF:
+ return self.error(file.Idx(0), err_UnexpectedEndOfInput)
+ }
+ value := tkn.String()
+ switch tkn {
+ case token.BOOLEAN, token.NULL:
+ value = self.literal
+ case token.IDENTIFIER:
+ return self.error(self.idx, "Unexpected identifier")
+ case token.KEYWORD:
+ // TODO Might be a future reserved word
+ return self.error(self.idx, "Unexpected reserved word")
+ case token.NUMBER:
+ return self.error(self.idx, "Unexpected number")
+ case token.STRING:
+ return self.error(self.idx, "Unexpected string")
+ }
+ return self.error(self.idx, err_UnexpectedToken, value)
+}
+
+// ErrorList is a list of *Errors.
+//
+type ErrorList []*Error
+
+// Add adds an Error with given position and message to an ErrorList.
+func (self *ErrorList) Add(position file.Position, msg string) {
+ *self = append(*self, &Error{position, msg})
+}
+
+// Reset resets an ErrorList to no errors.
+func (self *ErrorList) Reset() { *self = (*self)[0:0] }
+
+func (self ErrorList) Len() int { return len(self) }
+func (self ErrorList) Swap(i, j int) { self[i], self[j] = self[j], self[i] }
+func (self ErrorList) Less(i, j int) bool {
+ x := &self[i].Position
+ y := &self[j].Position
+ if x.Filename < y.Filename {
+ return true
+ }
+ if x.Filename == y.Filename {
+ if x.Line < y.Line {
+ return true
+ }
+ if x.Line == y.Line {
+ return x.Column < y.Column
+ }
+ }
+ return false
+}
+
+func (self ErrorList) Sort() {
+ sort.Sort(self)
+}
+
+// Error implements the Error interface.
+func (self ErrorList) Error() string {
+ switch len(self) {
+ case 0:
+ return "no errors"
+ case 1:
+ return self[0].Error()
+ }
+ return fmt.Sprintf("%s (and %d more errors)", self[0].Error(), len(self)-1)
+}
+
+// Err returns an error equivalent to this ErrorList.
+// If the list is empty, Err returns nil.
+func (self ErrorList) Err() error {
+ if len(self) == 0 {
+ return nil
+ }
+ return self
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/expression.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/expression.go
new file mode 100644
index 000000000..dc397b5cb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/expression.go
@@ -0,0 +1,815 @@
+package parser
+
+import (
+ "regexp"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_parser) parseIdentifier() *ast.Identifier {
+ literal := self.literal
+ idx := self.idx
+ self.next()
+ return &ast.Identifier{
+ Name: literal,
+ Idx: idx,
+ }
+}
+
+func (self *_parser) parsePrimaryExpression() ast.Expression {
+ literal := self.literal
+ idx := self.idx
+ switch self.token {
+ case token.IDENTIFIER:
+ self.next()
+ if len(literal) > 1 {
+ tkn, strict := token.IsKeyword(literal)
+ if tkn == token.KEYWORD {
+ if !strict {
+ self.error(idx, "Unexpected reserved word")
+ }
+ }
+ }
+ return &ast.Identifier{
+ Name: literal,
+ Idx: idx,
+ }
+ case token.NULL:
+ self.next()
+ return &ast.NullLiteral{
+ Idx: idx,
+ Literal: literal,
+ }
+ case token.BOOLEAN:
+ self.next()
+ value := false
+ switch literal {
+ case "true":
+ value = true
+ case "false":
+ value = false
+ default:
+ self.error(idx, "Illegal boolean literal")
+ }
+ return &ast.BooleanLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.STRING:
+ self.next()
+ value, err := parseStringLiteral(literal[1 : len(literal)-1])
+ if err != nil {
+ self.error(idx, err.Error())
+ }
+ return &ast.StringLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.NUMBER:
+ self.next()
+ value, err := parseNumberLiteral(literal)
+ if err != nil {
+ self.error(idx, err.Error())
+ value = 0
+ }
+ return &ast.NumberLiteral{
+ Idx: idx,
+ Literal: literal,
+ Value: value,
+ }
+ case token.SLASH, token.QUOTIENT_ASSIGN:
+ return self.parseRegExpLiteral()
+ case token.LEFT_BRACE:
+ return self.parseObjectLiteral()
+ case token.LEFT_BRACKET:
+ return self.parseArrayLiteral()
+ case token.LEFT_PARENTHESIS:
+ self.expect(token.LEFT_PARENTHESIS)
+ expression := self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+ return expression
+ case token.THIS:
+ self.next()
+ return &ast.ThisExpression{
+ Idx: idx,
+ }
+ case token.FUNCTION:
+ return self.parseFunction(false)
+ }
+
+ self.errorUnexpectedToken(self.token)
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+}
+
+func (self *_parser) parseRegExpLiteral() *ast.RegExpLiteral {
+
+ offset := self.chrOffset - 1 // Opening slash already gotten
+ if self.token == token.QUOTIENT_ASSIGN {
+ offset -= 1 // =
+ }
+ idx := self.idxOf(offset)
+
+ pattern, err := self.scanString(offset)
+ endOffset := self.chrOffset
+
+ self.next()
+ if err == nil {
+ pattern = pattern[1 : len(pattern)-1]
+ }
+
+ flags := ""
+ if self.token == token.IDENTIFIER { // gim
+
+ flags = self.literal
+ self.next()
+ endOffset = self.chrOffset - 1
+ }
+
+ var value string
+ // TODO 15.10
+ {
+ // Test during parsing that this is a valid regular expression
+ // Sorry, (?=) and (?!) are invalid (for now)
+ pattern, err := TransformRegExp(pattern)
+ if err != nil {
+ if pattern == "" || self.mode&IgnoreRegExpErrors == 0 {
+ self.error(idx, "Invalid regular expression: %s", err.Error())
+ }
+ } else {
+ _, err = regexp.Compile(pattern)
+ if err != nil {
+ // We should not get here, ParseRegExp should catch any errors
+ self.error(idx, "Invalid regular expression: %s", err.Error()[22:]) // Skip redundant "parse regexp error"
+ } else {
+ value = pattern
+ }
+ }
+ }
+
+ literal := self.str[offset:endOffset]
+
+ return &ast.RegExpLiteral{
+ Idx: idx,
+ Literal: literal,
+ Pattern: pattern,
+ Flags: flags,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseVariableDeclaration(declarationList *[]*ast.VariableExpression) ast.Expression {
+
+ if self.token != token.IDENTIFIER {
+ idx := self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+
+ literal := self.literal
+ idx := self.idx
+ self.next()
+ node := &ast.VariableExpression{
+ Name: literal,
+ Idx: idx,
+ }
+
+ if declarationList != nil {
+ *declarationList = append(*declarationList, node)
+ }
+
+ if self.token == token.ASSIGN {
+ self.next()
+ node.Initializer = self.parseAssignmentExpression()
+ }
+
+ return node
+}
+
+func (self *_parser) parseVariableDeclarationList(var_ file.Idx) []ast.Expression {
+
+ var declarationList []*ast.VariableExpression // Avoid bad expressions
+ var list []ast.Expression
+
+ for {
+ list = append(list, self.parseVariableDeclaration(&declarationList))
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ }
+
+ self.scope.declare(&ast.VariableDeclaration{
+ Var: var_,
+ List: declarationList,
+ })
+
+ return list
+}
+
+func (self *_parser) parseObjectPropertyKey() (string, string) {
+ idx, tkn, literal := self.idx, self.token, self.literal
+ value := ""
+ self.next()
+ switch tkn {
+ case token.IDENTIFIER:
+ value = literal
+ case token.NUMBER:
+ var err error
+ _, err = parseNumberLiteral(literal)
+ if err != nil {
+ self.error(idx, err.Error())
+ } else {
+ value = literal
+ }
+ case token.STRING:
+ var err error
+ value, err = parseStringLiteral(literal[1 : len(literal)-1])
+ if err != nil {
+ self.error(idx, err.Error())
+ }
+ default:
+ // null, false, class, etc.
+ if matchIdentifier.MatchString(literal) {
+ value = literal
+ }
+ }
+ return literal, value
+}
+
+func (self *_parser) parseObjectProperty() ast.Property {
+
+ literal, value := self.parseObjectPropertyKey()
+ if literal == "get" && self.token != token.COLON {
+ idx := self.idx
+ _, value := self.parseObjectPropertyKey()
+ parameterList := self.parseFunctionParameterList()
+
+ node := &ast.FunctionLiteral{
+ Function: idx,
+ ParameterList: parameterList,
+ }
+ self.parseFunctionBlock(node)
+ return ast.Property{
+ Key: value,
+ Kind: "get",
+ Value: node,
+ }
+ } else if literal == "set" && self.token != token.COLON {
+ idx := self.idx
+ _, value := self.parseObjectPropertyKey()
+ parameterList := self.parseFunctionParameterList()
+
+ node := &ast.FunctionLiteral{
+ Function: idx,
+ ParameterList: parameterList,
+ }
+ self.parseFunctionBlock(node)
+ return ast.Property{
+ Key: value,
+ Kind: "set",
+ Value: node,
+ }
+ }
+
+ self.expect(token.COLON)
+
+ return ast.Property{
+ Key: value,
+ Kind: "value",
+ Value: self.parseAssignmentExpression(),
+ }
+}
+
+func (self *_parser) parseObjectLiteral() ast.Expression {
+ var value []ast.Property
+ idx0 := self.expect(token.LEFT_BRACE)
+ for self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ property := self.parseObjectProperty()
+ value = append(value, property)
+ if self.token == token.COMMA {
+ self.next()
+ continue
+ }
+ }
+ idx1 := self.expect(token.RIGHT_BRACE)
+
+ return &ast.ObjectLiteral{
+ LeftBrace: idx0,
+ RightBrace: idx1,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseArrayLiteral() ast.Expression {
+
+ idx0 := self.expect(token.LEFT_BRACKET)
+ var value []ast.Expression
+ for self.token != token.RIGHT_BRACKET && self.token != token.EOF {
+ if self.token == token.COMMA {
+ self.next()
+ value = append(value, nil)
+ continue
+ }
+ value = append(value, self.parseAssignmentExpression())
+ if self.token != token.RIGHT_BRACKET {
+ self.expect(token.COMMA)
+ }
+ }
+ idx1 := self.expect(token.RIGHT_BRACKET)
+
+ return &ast.ArrayLiteral{
+ LeftBracket: idx0,
+ RightBracket: idx1,
+ Value: value,
+ }
+}
+
+func (self *_parser) parseArgumentList() (argumentList []ast.Expression, idx0, idx1 file.Idx) {
+ idx0 = self.expect(token.LEFT_PARENTHESIS)
+ if self.token != token.RIGHT_PARENTHESIS {
+ for {
+ argumentList = append(argumentList, self.parseAssignmentExpression())
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ }
+ }
+ idx1 = self.expect(token.RIGHT_PARENTHESIS)
+ return
+}
+
+func (self *_parser) parseCallExpression(left ast.Expression) ast.Expression {
+ argumentList, idx0, idx1 := self.parseArgumentList()
+ return &ast.CallExpression{
+ Callee: left,
+ LeftParenthesis: idx0,
+ ArgumentList: argumentList,
+ RightParenthesis: idx1,
+ }
+}
+
+func (self *_parser) parseDotMember(left ast.Expression) ast.Expression {
+ period := self.expect(token.PERIOD)
+
+ literal := self.literal
+ idx := self.idx
+
+ if !matchIdentifier.MatchString(literal) {
+ self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadExpression{From: period, To: self.idx}
+ }
+
+ self.next()
+
+ return &ast.DotExpression{
+ Left: left,
+ Identifier: ast.Identifier{
+ Idx: idx,
+ Name: literal,
+ },
+ }
+}
+
+func (self *_parser) parseBracketMember(left ast.Expression) ast.Expression {
+ idx0 := self.expect(token.LEFT_BRACKET)
+ member := self.parseExpression()
+ idx1 := self.expect(token.RIGHT_BRACKET)
+ return &ast.BracketExpression{
+ LeftBracket: idx0,
+ Left: left,
+ Member: member,
+ RightBracket: idx1,
+ }
+}
+
+func (self *_parser) parseNewExpression() ast.Expression {
+ idx := self.expect(token.NEW)
+ callee := self.parseLeftHandSideExpression()
+ node := &ast.NewExpression{
+ New: idx,
+ Callee: callee,
+ }
+ if self.token == token.LEFT_PARENTHESIS {
+ argumentList, idx0, idx1 := self.parseArgumentList()
+ node.ArgumentList = argumentList
+ node.LeftParenthesis = idx0
+ node.RightParenthesis = idx1
+ }
+ return node
+}
+
+func (self *_parser) parseLeftHandSideExpression() ast.Expression {
+
+ var left ast.Expression
+ if self.token == token.NEW {
+ left = self.parseNewExpression()
+ } else {
+ left = self.parsePrimaryExpression()
+ }
+
+ for {
+ if self.token == token.PERIOD {
+ left = self.parseDotMember(left)
+ } else if self.token == token.LEFT_BRACE {
+ left = self.parseBracketMember(left)
+ } else {
+ break
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLeftHandSideExpressionAllowCall() ast.Expression {
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = true
+ defer func() {
+ self.scope.allowIn = allowIn
+ }()
+
+ var left ast.Expression
+ if self.token == token.NEW {
+ left = self.parseNewExpression()
+ } else {
+ left = self.parsePrimaryExpression()
+ }
+
+ for {
+ if self.token == token.PERIOD {
+ left = self.parseDotMember(left)
+ } else if self.token == token.LEFT_BRACKET {
+ left = self.parseBracketMember(left)
+ } else if self.token == token.LEFT_PARENTHESIS {
+ left = self.parseCallExpression(left)
+ } else {
+ break
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parsePostfixExpression() ast.Expression {
+ operand := self.parseLeftHandSideExpressionAllowCall()
+
+ switch self.token {
+ case token.INCREMENT, token.DECREMENT:
+ // Make sure there is no line terminator here
+ if self.implicitSemicolon {
+ break
+ }
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ switch operand.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(idx, "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: operand,
+ Postfix: true,
+ }
+ }
+
+ return operand
+}
+
+func (self *_parser) parseUnaryExpression() ast.Expression {
+
+ switch self.token {
+ case token.PLUS, token.MINUS, token.NOT, token.BITWISE_NOT:
+ fallthrough
+ case token.DELETE, token.VOID, token.TYPEOF:
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: self.parseUnaryExpression(),
+ }
+ case token.INCREMENT, token.DECREMENT:
+ tkn := self.token
+ idx := self.idx
+ self.next()
+ operand := self.parseUnaryExpression()
+ switch operand.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(idx, "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.UnaryExpression{
+ Operator: tkn,
+ Idx: idx,
+ Operand: operand,
+ }
+ }
+
+ return self.parsePostfixExpression()
+}
+
+func (self *_parser) parseMultiplicativeExpression() ast.Expression {
+ next := self.parseUnaryExpression
+ left := next()
+
+ for self.token == token.MULTIPLY || self.token == token.SLASH ||
+ self.token == token.REMAINDER {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseAdditiveExpression() ast.Expression {
+ next := self.parseMultiplicativeExpression
+ left := next()
+
+ for self.token == token.PLUS || self.token == token.MINUS {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseShiftExpression() ast.Expression {
+ next := self.parseAdditiveExpression
+ left := next()
+
+ for self.token == token.SHIFT_LEFT || self.token == token.SHIFT_RIGHT ||
+ self.token == token.UNSIGNED_SHIFT_RIGHT {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseRelationalExpression() ast.Expression {
+ next := self.parseShiftExpression
+ left := next()
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = true
+ defer func() {
+ self.scope.allowIn = allowIn
+ }()
+
+ switch self.token {
+ case token.LESS, token.LESS_OR_EQUAL, token.GREATER, token.GREATER_OR_EQUAL:
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ Comparison: true,
+ }
+ case token.INSTANCEOF:
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ }
+ case token.IN:
+ if !allowIn {
+ return left
+ }
+ tkn := self.token
+ self.next()
+ return &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: self.parseRelationalExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseEqualityExpression() ast.Expression {
+ next := self.parseRelationalExpression
+ left := next()
+
+ for self.token == token.EQUAL || self.token == token.NOT_EQUAL ||
+ self.token == token.STRICT_EQUAL || self.token == token.STRICT_NOT_EQUAL {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ Comparison: true,
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseAndExpression() ast.Expression {
+ next := self.parseEqualityExpression
+ left := next()
+
+ for self.token == token.AND {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseExclusiveOrExpression() ast.Expression {
+ next := self.parseBitwiseAndExpression
+ left := next()
+
+ for self.token == token.EXCLUSIVE_OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseBitwiseOrExpression() ast.Expression {
+ next := self.parseBitwiseExclusiveOrExpression
+ left := next()
+
+ for self.token == token.OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLogicalAndExpression() ast.Expression {
+ next := self.parseBitwiseOrExpression
+ left := next()
+
+ for self.token == token.LOGICAL_AND {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseLogicalOrExpression() ast.Expression {
+ next := self.parseLogicalAndExpression
+ left := next()
+
+ for self.token == token.LOGICAL_OR {
+ tkn := self.token
+ self.next()
+ left = &ast.BinaryExpression{
+ Operator: tkn,
+ Left: left,
+ Right: next(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseConditionlExpression() ast.Expression {
+ left := self.parseLogicalOrExpression()
+
+ if self.token == token.QUESTION_MARK {
+ self.next()
+ consequent := self.parseAssignmentExpression()
+ self.expect(token.COLON)
+ return &ast.ConditionalExpression{
+ Test: left,
+ Consequent: consequent,
+ Alternate: self.parseAssignmentExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseAssignmentExpression() ast.Expression {
+ left := self.parseConditionlExpression()
+ var operator token.Token
+ switch self.token {
+ case token.ASSIGN:
+ operator = self.token
+ case token.ADD_ASSIGN:
+ operator = token.PLUS
+ case token.SUBTRACT_ASSIGN:
+ operator = token.MINUS
+ case token.MULTIPLY_ASSIGN:
+ operator = token.MULTIPLY
+ case token.QUOTIENT_ASSIGN:
+ operator = token.SLASH
+ case token.REMAINDER_ASSIGN:
+ operator = token.REMAINDER
+ case token.AND_ASSIGN:
+ operator = token.AND
+ case token.AND_NOT_ASSIGN:
+ operator = token.AND_NOT
+ case token.OR_ASSIGN:
+ operator = token.OR
+ case token.EXCLUSIVE_OR_ASSIGN:
+ operator = token.EXCLUSIVE_OR
+ case token.SHIFT_LEFT_ASSIGN:
+ operator = token.SHIFT_LEFT
+ case token.SHIFT_RIGHT_ASSIGN:
+ operator = token.SHIFT_RIGHT
+ case token.UNSIGNED_SHIFT_RIGHT_ASSIGN:
+ operator = token.UNSIGNED_SHIFT_RIGHT
+ }
+
+ if operator != 0 {
+ idx := self.idx
+ self.next()
+ switch left.(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression:
+ default:
+ self.error(left.Idx0(), "Invalid left-hand side in assignment")
+ self.nextStatement()
+ return &ast.BadExpression{From: idx, To: self.idx}
+ }
+ return &ast.AssignExpression{
+ Left: left,
+ Operator: operator,
+ Right: self.parseAssignmentExpression(),
+ }
+ }
+
+ return left
+}
+
+func (self *_parser) parseExpression() ast.Expression {
+ next := self.parseAssignmentExpression
+ left := next()
+
+ if self.token == token.COMMA {
+ sequence := []ast.Expression{left}
+ for {
+ if self.token != token.COMMA {
+ break
+ }
+ self.next()
+ sequence = append(sequence, next())
+ }
+ return &ast.SequenceExpression{
+ Sequence: sequence,
+ }
+ }
+
+ return left
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer.go
new file mode 100644
index 000000000..bc3e74f77
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer.go
@@ -0,0 +1,819 @@
+package parser
+
+import (
+ "bytes"
+ "errors"
+ "fmt"
+ "regexp"
+ "strconv"
+ "strings"
+ "unicode"
+ "unicode/utf8"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+type _chr struct {
+ value rune
+ width int
+}
+
+var matchIdentifier = regexp.MustCompile(`^[$_\p{L}][$_\p{L}\d}]*$`)
+
+func isDecimalDigit(chr rune) bool {
+ return '0' <= chr && chr <= '9'
+}
+
+func digitValue(chr rune) int {
+ switch {
+ case '0' <= chr && chr <= '9':
+ return int(chr - '0')
+ case 'a' <= chr && chr <= 'f':
+ return int(chr - 'a' + 10)
+ case 'A' <= chr && chr <= 'F':
+ return int(chr - 'A' + 10)
+ }
+ return 16 // Larger than any legal digit value
+}
+
+func isDigit(chr rune, base int) bool {
+ return digitValue(chr) < base
+}
+
+func isIdentifierStart(chr rune) bool {
+ return chr == '$' || chr == '_' || chr == '\\' ||
+ 'a' <= chr && chr <= 'z' || 'A' <= chr && chr <= 'Z' ||
+ chr >= utf8.RuneSelf && unicode.IsLetter(chr)
+}
+
+func isIdentifierPart(chr rune) bool {
+ return chr == '$' || chr == '_' || chr == '\\' ||
+ 'a' <= chr && chr <= 'z' || 'A' <= chr && chr <= 'Z' ||
+ '0' <= chr && chr <= '9' ||
+ chr >= utf8.RuneSelf && (unicode.IsLetter(chr) || unicode.IsDigit(chr))
+}
+
+func (self *_parser) scanIdentifier() (string, error) {
+ offset := self.chrOffset
+ parse := false
+ for isIdentifierPart(self.chr) {
+ if self.chr == '\\' {
+ distance := self.chrOffset - offset
+ self.read()
+ if self.chr != 'u' {
+ return "", fmt.Errorf("Invalid identifier escape character: %c (%s)", self.chr, string(self.chr))
+ }
+ parse = true
+ var value rune
+ for j := 0; j < 4; j++ {
+ self.read()
+ decimal, ok := hex2decimal(byte(self.chr))
+ if !ok {
+ return "", fmt.Errorf("Invalid identifier escape character: %c (%s)", self.chr, string(self.chr))
+ }
+ value = value<<4 | decimal
+ }
+ if value == '\\' {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ } else if distance == 0 {
+ if !isIdentifierStart(value) {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ }
+ } else if distance > 0 {
+ if !isIdentifierPart(value) {
+ return "", fmt.Errorf("Invalid identifier escape value: %c (%s)", value, string(value))
+ }
+ }
+ }
+ self.read()
+ }
+ literal := string(self.str[offset:self.chrOffset])
+ if parse {
+ return parseStringLiteral(literal)
+ }
+ return literal, nil
+}
+
+// 7.2
+func isLineWhiteSpace(chr rune) bool {
+ switch chr {
+ case '\u0009', '\u000b', '\u000c', '\u0020', '\u00a0', '\ufeff':
+ return true
+ case '\u000a', '\u000d', '\u2028', '\u2029':
+ return false
+ case '\u0085':
+ return false
+ }
+ return unicode.IsSpace(chr)
+}
+
+// 7.3
+func isLineTerminator(chr rune) bool {
+ switch chr {
+ case '\u000a', '\u000d', '\u2028', '\u2029':
+ return true
+ }
+ return false
+}
+
+func (self *_parser) scan() (tkn token.Token, literal string, idx file.Idx) {
+
+ self.implicitSemicolon = false
+
+ for {
+ self.skipWhiteSpace()
+
+ idx = self.idxOf(self.chrOffset)
+ insertSemicolon := false
+
+ switch chr := self.chr; {
+ case isIdentifierStart(chr):
+ var err error
+ literal, err = self.scanIdentifier()
+ if err != nil {
+ tkn = token.ILLEGAL
+ break
+ }
+ if len(literal) > 1 {
+ // Keywords are longer than 1 character, avoid lookup otherwise
+ var strict bool
+ tkn, strict = token.IsKeyword(literal)
+
+ switch tkn {
+
+ case 0: // Not a keyword
+ if literal == "true" || literal == "false" {
+ self.insertSemicolon = true
+ tkn = token.BOOLEAN
+ return
+ } else if literal == "null" {
+ self.insertSemicolon = true
+ tkn = token.NULL
+ return
+ }
+
+ case token.KEYWORD:
+ tkn = token.KEYWORD
+ if strict {
+ // TODO If strict and in strict mode, then this is not a break
+ break
+ }
+ return
+
+ case
+ token.THIS,
+ token.BREAK,
+ token.THROW, // A newline after a throw is not allowed, but we need to detect it
+ token.RETURN,
+ token.CONTINUE,
+ token.DEBUGGER:
+ self.insertSemicolon = true
+ return
+
+ default:
+ return
+
+ }
+ }
+ self.insertSemicolon = true
+ tkn = token.IDENTIFIER
+ return
+ case '0' <= chr && chr <= '9':
+ self.insertSemicolon = true
+ tkn, literal = self.scanNumericLiteral(false)
+ return
+ default:
+ self.read()
+ switch chr {
+ case -1:
+ if self.insertSemicolon {
+ self.insertSemicolon = false
+ self.implicitSemicolon = true
+ }
+ tkn = token.EOF
+ case '\r', '\n', '\u2028', '\u2029':
+ self.insertSemicolon = false
+ self.implicitSemicolon = true
+ continue
+ case ':':
+ tkn = token.COLON
+ case '.':
+ if digitValue(self.chr) < 10 {
+ insertSemicolon = true
+ tkn, literal = self.scanNumericLiteral(true)
+ } else {
+ tkn = token.PERIOD
+ }
+ case ',':
+ tkn = token.COMMA
+ case ';':
+ tkn = token.SEMICOLON
+ case '(':
+ tkn = token.LEFT_PARENTHESIS
+ case ')':
+ tkn = token.RIGHT_PARENTHESIS
+ insertSemicolon = true
+ case '[':
+ tkn = token.LEFT_BRACKET
+ case ']':
+ tkn = token.RIGHT_BRACKET
+ insertSemicolon = true
+ case '{':
+ tkn = token.LEFT_BRACE
+ case '}':
+ tkn = token.RIGHT_BRACE
+ insertSemicolon = true
+ case '+':
+ tkn = self.switch3(token.PLUS, token.ADD_ASSIGN, '+', token.INCREMENT)
+ if tkn == token.INCREMENT {
+ insertSemicolon = true
+ }
+ case '-':
+ tkn = self.switch3(token.MINUS, token.SUBTRACT_ASSIGN, '-', token.DECREMENT)
+ if tkn == token.DECREMENT {
+ insertSemicolon = true
+ }
+ case '*':
+ tkn = self.switch2(token.MULTIPLY, token.MULTIPLY_ASSIGN)
+ case '/':
+ if self.chr == '/' {
+ self.skipSingleLineComment()
+ continue
+ } else if self.chr == '*' {
+ self.skipMultiLineComment()
+ continue
+ } else {
+ // Could be division, could be RegExp literal
+ tkn = self.switch2(token.SLASH, token.QUOTIENT_ASSIGN)
+ insertSemicolon = true
+ }
+ case '%':
+ tkn = self.switch2(token.REMAINDER, token.REMAINDER_ASSIGN)
+ case '^':
+ tkn = self.switch2(token.EXCLUSIVE_OR, token.EXCLUSIVE_OR_ASSIGN)
+ case '<':
+ tkn = self.switch4(token.LESS, token.LESS_OR_EQUAL, '<', token.SHIFT_LEFT, token.SHIFT_LEFT_ASSIGN)
+ case '>':
+ tkn = self.switch6(token.GREATER, token.GREATER_OR_EQUAL, '>', token.SHIFT_RIGHT, token.SHIFT_RIGHT_ASSIGN, '>', token.UNSIGNED_SHIFT_RIGHT, token.UNSIGNED_SHIFT_RIGHT_ASSIGN)
+ case '=':
+ tkn = self.switch2(token.ASSIGN, token.EQUAL)
+ if tkn == token.EQUAL && self.chr == '=' {
+ self.read()
+ tkn = token.STRICT_EQUAL
+ }
+ case '!':
+ tkn = self.switch2(token.NOT, token.NOT_EQUAL)
+ if tkn == token.NOT_EQUAL && self.chr == '=' {
+ self.read()
+ tkn = token.STRICT_NOT_EQUAL
+ }
+ case '&':
+ if self.chr == '^' {
+ self.read()
+ tkn = self.switch2(token.AND_NOT, token.AND_NOT_ASSIGN)
+ } else {
+ tkn = self.switch3(token.AND, token.AND_ASSIGN, '&', token.LOGICAL_AND)
+ }
+ case '|':
+ tkn = self.switch3(token.OR, token.OR_ASSIGN, '|', token.LOGICAL_OR)
+ case '~':
+ tkn = token.BITWISE_NOT
+ case '?':
+ tkn = token.QUESTION_MARK
+ case '"', '\'':
+ insertSemicolon = true
+ tkn = token.STRING
+ var err error
+ literal, err = self.scanString(self.chrOffset - 1)
+ if err != nil {
+ tkn = token.ILLEGAL
+ }
+ default:
+ self.errorUnexpected(idx, chr)
+ tkn = token.ILLEGAL
+ }
+ }
+ self.insertSemicolon = insertSemicolon
+ return
+ }
+}
+
+func (self *_parser) switch2(tkn0, tkn1 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ return tkn0
+}
+
+func (self *_parser) switch3(tkn0, tkn1 token.Token, chr2 rune, tkn2 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) switch4(tkn0, tkn1 token.Token, chr2 rune, tkn2, tkn3 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn3
+ }
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) switch6(tkn0, tkn1 token.Token, chr2 rune, tkn2, tkn3 token.Token, chr3 rune, tkn4, tkn5 token.Token) token.Token {
+ if self.chr == '=' {
+ self.read()
+ return tkn1
+ }
+ if self.chr == chr2 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn3
+ }
+ if self.chr == chr3 {
+ self.read()
+ if self.chr == '=' {
+ self.read()
+ return tkn5
+ }
+ return tkn4
+ }
+ return tkn2
+ }
+ return tkn0
+}
+
+func (self *_parser) chrAt(index int) _chr {
+ value, width := utf8.DecodeRuneInString(self.str[index:])
+ return _chr{
+ value: value,
+ width: width,
+ }
+}
+
+func (self *_parser) _peek() rune {
+ if self.offset+1 < self.length {
+ return rune(self.str[self.offset+1])
+ }
+ return -1
+}
+
+func (self *_parser) read() {
+ if self.offset < self.length {
+ self.chrOffset = self.offset
+ chr, width := rune(self.str[self.offset]), 1
+ if chr >= utf8.RuneSelf { // !ASCII
+ chr, width = utf8.DecodeRuneInString(self.str[self.offset:])
+ if chr == utf8.RuneError && width == 1 {
+ self.error(self.chrOffset, "Invalid UTF-8 character")
+ }
+ }
+ self.offset += width
+ self.chr = chr
+ } else {
+ self.chrOffset = self.length
+ self.chr = -1 // EOF
+ }
+}
+
+// This is here since the functions are so similar
+func (self *_RegExp_parser) read() {
+ if self.offset < self.length {
+ self.chrOffset = self.offset
+ chr, width := rune(self.str[self.offset]), 1
+ if chr >= utf8.RuneSelf { // !ASCII
+ chr, width = utf8.DecodeRuneInString(self.str[self.offset:])
+ if chr == utf8.RuneError && width == 1 {
+ self.error(self.chrOffset, "Invalid UTF-8 character")
+ }
+ }
+ self.offset += width
+ self.chr = chr
+ } else {
+ self.chrOffset = self.length
+ self.chr = -1 // EOF
+ }
+}
+
+func (self *_parser) skipSingleLineComment() {
+ for self.chr != -1 {
+ self.read()
+ if isLineTerminator(self.chr) {
+ return
+ }
+ }
+}
+
+func (self *_parser) skipMultiLineComment() {
+ self.read()
+ for self.chr >= 0 {
+ chr := self.chr
+ self.read()
+ if chr == '*' && self.chr == '/' {
+ self.read()
+ return
+ }
+ }
+
+ self.errorUnexpected(0, self.chr)
+}
+
+func (self *_parser) skipWhiteSpace() {
+ for {
+ switch self.chr {
+ case ' ', '\t', '\f', '\v', '\u00a0', '\ufeff':
+ self.read()
+ continue
+ case '\r':
+ if self._peek() == '\n' {
+ self.read()
+ }
+ fallthrough
+ case '\u2028', '\u2029', '\n':
+ if self.insertSemicolon {
+ return
+ }
+ self.read()
+ continue
+ }
+ if self.chr >= utf8.RuneSelf {
+ if unicode.IsSpace(self.chr) {
+ self.read()
+ continue
+ }
+ }
+ break
+ }
+}
+
+func (self *_parser) skipLineWhiteSpace() {
+ for isLineWhiteSpace(self.chr) {
+ self.read()
+ }
+}
+
+func (self *_parser) scanMantissa(base int) {
+ for digitValue(self.chr) < base {
+ self.read()
+ }
+}
+
+func (self *_parser) scanEscape(quote rune) {
+
+ var length, base uint32
+ switch self.chr {
+ //case '0', '1', '2', '3', '4', '5', '6', '7':
+ // Octal:
+ // length, base, limit = 3, 8, 255
+ case 'a', 'b', 'f', 'n', 'r', 't', 'v', '\\', '"', '\'', '0':
+ self.read()
+ return
+ case '\r', '\n', '\u2028', '\u2029':
+ self.scanNewline()
+ return
+ case 'x':
+ self.read()
+ length, base = 2, 16
+ case 'u':
+ self.read()
+ length, base = 4, 16
+ default:
+ self.read() // Always make progress
+ return
+ }
+
+ var value uint32
+ for ; length > 0 && self.chr != quote && self.chr >= 0; length-- {
+ digit := uint32(digitValue(self.chr))
+ if digit >= base {
+ break
+ }
+ value = value*base + digit
+ self.read()
+ }
+}
+
+func (self *_parser) scanString(offset int) (string, error) {
+ // " ' /
+ quote := rune(self.str[offset])
+
+ for self.chr != quote {
+ chr := self.chr
+ if chr == '\n' || chr == '\r' || chr == '\u2028' || chr == '\u2029' || chr < 0 {
+ goto newline
+ }
+ self.read()
+ if chr == '\\' {
+ if quote == '/' {
+ if self.chr == '\n' || self.chr == '\r' || self.chr == '\u2028' || self.chr == '\u2029' || self.chr < 0 {
+ goto newline
+ }
+ self.read()
+ } else {
+ self.scanEscape(quote)
+ }
+ } else if chr == '[' && quote == '/' {
+ // Allow a slash (/) in a bracket character class ([...])
+ // TODO Fix this, this is hacky...
+ quote = -1
+ } else if chr == ']' && quote == -1 {
+ quote = '/'
+ }
+ }
+
+ // " ' /
+ self.read()
+
+ return string(self.str[offset:self.chrOffset]), nil
+
+newline:
+ self.scanNewline()
+ err := "String not terminated"
+ if quote == '/' {
+ err = "Invalid regular expression: missing /"
+ self.error(self.idxOf(offset), err)
+ }
+ return "", errors.New(err)
+}
+
+func (self *_parser) scanNewline() {
+ if self.chr == '\r' {
+ self.read()
+ if self.chr != '\n' {
+ return
+ }
+ }
+ self.read()
+}
+
+func hex2decimal(chr byte) (value rune, ok bool) {
+ {
+ chr := rune(chr)
+ switch {
+ case '0' <= chr && chr <= '9':
+ return chr - '0', true
+ case 'a' <= chr && chr <= 'f':
+ return chr - 'a' + 10, true
+ case 'A' <= chr && chr <= 'F':
+ return chr - 'A' + 10, true
+ }
+ return
+ }
+}
+
+func parseNumberLiteral(literal string) (value interface{}, err error) {
+ // TODO Is Uint okay? What about -MAX_UINT
+ value, err = strconv.ParseInt(literal, 0, 64)
+ if err == nil {
+ return
+ }
+
+ parseIntErr := err // Save this first error, just in case
+
+ value, err = strconv.ParseFloat(literal, 64)
+ if err == nil {
+ return
+ } else if err.(*strconv.NumError).Err == strconv.ErrRange {
+ // Infinity, etc.
+ return value, nil
+ }
+
+ err = parseIntErr
+
+ if err.(*strconv.NumError).Err == strconv.ErrRange {
+ if len(literal) > 2 && literal[0] == '0' && (literal[1] == 'X' || literal[1] == 'x') {
+ // Could just be a very large number (e.g. 0x8000000000000000)
+ var value float64
+ literal = literal[2:]
+ for _, chr := range literal {
+ digit := digitValue(chr)
+ if digit >= 16 {
+ goto error
+ }
+ value = value*16 + float64(digit)
+ }
+ return value, nil
+ }
+ }
+
+error:
+ return nil, errors.New("Illegal numeric literal")
+}
+
+func parseStringLiteral(literal string) (string, error) {
+ // Best case scenario...
+ if literal == "" {
+ return "", nil
+ }
+
+ // Slightly less-best case scenario...
+ if !strings.ContainsRune(literal, '\\') {
+ return literal, nil
+ }
+
+ str := literal
+ buffer := bytes.NewBuffer(make([]byte, 0, 3*len(literal)/2))
+
+ for len(str) > 0 {
+ switch chr := str[0]; {
+ // We do not explicitly handle the case of the quote
+ // value, which can be: " ' /
+ // This assumes we're already passed a partially well-formed literal
+ case chr >= utf8.RuneSelf:
+ chr, size := utf8.DecodeRuneInString(str)
+ buffer.WriteRune(chr)
+ str = str[size:]
+ continue
+ case chr != '\\':
+ buffer.WriteByte(chr)
+ str = str[1:]
+ continue
+ }
+
+ if len(str) <= 1 {
+ panic("len(str) <= 1")
+ }
+ chr := str[1]
+ var value rune
+ if chr >= utf8.RuneSelf {
+ str = str[1:]
+ var size int
+ value, size = utf8.DecodeRuneInString(str)
+ str = str[size:] // \ + <character>
+ } else {
+ str = str[2:] // \<character>
+ switch chr {
+ case 'b':
+ value = '\b'
+ case 'f':
+ value = '\f'
+ case 'n':
+ value = '\n'
+ case 'r':
+ value = '\r'
+ case 't':
+ value = '\t'
+ case 'v':
+ value = '\v'
+ case 'x', 'u':
+ size := 0
+ switch chr {
+ case 'x':
+ size = 2
+ case 'u':
+ size = 4
+ }
+ if len(str) < size {
+ return "", fmt.Errorf("invalid escape: \\%s: len(%q) != %d", string(chr), str, size)
+ }
+ for j := 0; j < size; j++ {
+ decimal, ok := hex2decimal(str[j])
+ if !ok {
+ return "", fmt.Errorf("invalid escape: \\%s: %q", string(chr), str[:size])
+ }
+ value = value<<4 | decimal
+ }
+ str = str[size:]
+ if chr == 'x' {
+ break
+ }
+ if value > utf8.MaxRune {
+ panic("value > utf8.MaxRune")
+ }
+ case '0':
+ if len(str) == 0 || '0' > str[0] || str[0] > '7' {
+ value = 0
+ break
+ }
+ fallthrough
+ case '1', '2', '3', '4', '5', '6', '7':
+ // TODO strict
+ value = rune(chr) - '0'
+ j := 0
+ for ; j < 2; j++ {
+ if len(str) < j+1 {
+ break
+ }
+ chr := str[j]
+ if '0' > chr || chr > '7' {
+ break
+ }
+ decimal := rune(str[j]) - '0'
+ value = (value << 3) | decimal
+ }
+ str = str[j:]
+ case '\\':
+ value = '\\'
+ case '\'', '"':
+ value = rune(chr)
+ case '\r':
+ if len(str) > 0 {
+ if str[0] == '\n' {
+ str = str[1:]
+ }
+ }
+ fallthrough
+ case '\n':
+ continue
+ default:
+ value = rune(chr)
+ }
+ }
+ buffer.WriteRune(value)
+ }
+
+ return buffer.String(), nil
+}
+
+func (self *_parser) scanNumericLiteral(decimalPoint bool) (token.Token, string) {
+
+ offset := self.chrOffset
+ tkn := token.NUMBER
+
+ if decimalPoint {
+ offset--
+ self.scanMantissa(10)
+ goto exponent
+ }
+
+ if self.chr == '0' {
+ offset := self.chrOffset
+ self.read()
+ if self.chr == 'x' || self.chr == 'X' {
+ // Hexadecimal
+ self.read()
+ if isDigit(self.chr, 16) {
+ self.read()
+ } else {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ self.scanMantissa(16)
+
+ if self.chrOffset-offset <= 2 {
+ // Only "0x" or "0X"
+ self.error(0, "Illegal hexadecimal number")
+ }
+
+ goto hexadecimal
+ } else if self.chr == '.' {
+ // Float
+ goto float
+ } else {
+ // Octal, Float
+ if self.chr == 'e' || self.chr == 'E' {
+ goto exponent
+ }
+ self.scanMantissa(8)
+ if self.chr == '8' || self.chr == '9' {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ goto octal
+ }
+ }
+
+ self.scanMantissa(10)
+
+float:
+ if self.chr == '.' {
+ self.read()
+ self.scanMantissa(10)
+ }
+
+exponent:
+ if self.chr == 'e' || self.chr == 'E' {
+ self.read()
+ if self.chr == '-' || self.chr == '+' {
+ self.read()
+ }
+ if isDecimalDigit(self.chr) {
+ self.read()
+ self.scanMantissa(10)
+ } else {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+ }
+
+hexadecimal:
+octal:
+ if isIdentifierStart(self.chr) || isDecimalDigit(self.chr) {
+ return token.ILLEGAL, self.str[offset:self.chrOffset]
+ }
+
+ return tkn, self.str[offset:self.chrOffset]
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer_test.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer_test.go
new file mode 100644
index 000000000..37eb7a464
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/lexer_test.go
@@ -0,0 +1,380 @@
+package parser
+
+import (
+ "../terst"
+ "testing"
+
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+var tt = terst.Terst
+var is = terst.Is
+
+func TestLexer(t *testing.T) {
+ tt(t, func() {
+ setup := func(src string) *_parser {
+ parser := newParser("", src)
+ return parser
+ }
+
+ test := func(src string, test ...interface{}) {
+ parser := setup(src)
+ for len(test) > 0 {
+ tkn, literal, idx := parser.scan()
+ if len(test) > 0 {
+ is(tkn, test[0].(token.Token))
+ test = test[1:]
+ }
+ if len(test) > 0 {
+ is(literal, test[0].(string))
+ test = test[1:]
+ }
+ if len(test) > 0 {
+ // FIXME terst, Fix this so that cast to file.Idx is not necessary?
+ is(idx, file.Idx(test[0].(int)))
+ test = test[1:]
+ }
+ }
+ }
+
+ test("",
+ token.EOF, "", 1,
+ )
+
+ test("1",
+ token.NUMBER, "1", 1,
+ token.EOF, "", 2,
+ )
+
+ test(".0",
+ token.NUMBER, ".0", 1,
+ token.EOF, "", 3,
+ )
+
+ test("abc",
+ token.IDENTIFIER, "abc", 1,
+ token.EOF, "", 4,
+ )
+
+ test("abc(1)",
+ token.IDENTIFIER, "abc", 1,
+ token.LEFT_PARENTHESIS, "", 4,
+ token.NUMBER, "1", 5,
+ token.RIGHT_PARENTHESIS, "", 6,
+ token.EOF, "", 7,
+ )
+
+ test(".",
+ token.PERIOD, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test("===.",
+ token.STRICT_EQUAL, "", 1,
+ token.PERIOD, "", 4,
+ token.EOF, "", 5,
+ )
+
+ test(">>>=.0",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ token.NUMBER, ".0", 5,
+ token.EOF, "", 7,
+ )
+
+ test(">>>=0.0.",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ token.NUMBER, "0.0", 5,
+ token.PERIOD, "", 8,
+ token.EOF, "", 9,
+ )
+
+ test("\"abc\"",
+ token.STRING, "\"abc\"", 1,
+ token.EOF, "", 6,
+ )
+
+ test("abc = //",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.EOF, "", 9,
+ )
+
+ test("abc = 1 / 2",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NUMBER, "1", 7,
+ token.SLASH, "", 9,
+ token.NUMBER, "2", 11,
+ token.EOF, "", 12,
+ )
+
+ test("xyzzy = 'Nothing happens.'",
+ token.IDENTIFIER, "xyzzy", 1,
+ token.ASSIGN, "", 7,
+ token.STRING, "'Nothing happens.'", 9,
+ token.EOF, "", 27,
+ )
+
+ test("abc = !false",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NOT, "", 7,
+ token.BOOLEAN, "false", 8,
+ token.EOF, "", 13,
+ )
+
+ test("abc = !!true",
+ token.IDENTIFIER, "abc", 1,
+ token.ASSIGN, "", 5,
+ token.NOT, "", 7,
+ token.NOT, "", 8,
+ token.BOOLEAN, "true", 9,
+ token.EOF, "", 13,
+ )
+
+ test("abc *= 1",
+ token.IDENTIFIER, "abc", 1,
+ token.MULTIPLY_ASSIGN, "", 5,
+ token.NUMBER, "1", 8,
+ token.EOF, "", 9,
+ )
+
+ test("if 1 else",
+ token.IF, "if", 1,
+ token.NUMBER, "1", 4,
+ token.ELSE, "else", 6,
+ token.EOF, "", 10,
+ )
+
+ test("null",
+ token.NULL, "null", 1,
+ token.EOF, "", 5,
+ )
+
+ test(`"\u007a\x79\u000a\x78"`,
+ token.STRING, "\"\\u007a\\x79\\u000a\\x78\"", 1,
+ token.EOF, "", 23,
+ )
+
+ test(`"[First line \
+Second line \
+ Third line\
+. ]"
+ `,
+ token.STRING, "\"[First line \\\nSecond line \\\n Third line\\\n. ]\"", 1,
+ token.EOF, "", 53,
+ )
+
+ test("/",
+ token.SLASH, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test("var abc = \"abc\uFFFFabc\"",
+ token.VAR, "var", 1,
+ token.IDENTIFIER, "abc", 5,
+ token.ASSIGN, "", 9,
+ token.STRING, "\"abc\uFFFFabc\"", 11,
+ token.EOF, "", 22,
+ )
+
+ test(`'\t' === '\r'`,
+ token.STRING, "'\\t'", 1,
+ token.STRICT_EQUAL, "", 6,
+ token.STRING, "'\\r'", 10,
+ token.EOF, "", 14,
+ )
+
+ test(`var \u0024 = 1`,
+ token.VAR, "var", 1,
+ token.IDENTIFIER, "$", 5,
+ token.ASSIGN, "", 12,
+ token.NUMBER, "1", 14,
+ token.EOF, "", 15,
+ )
+
+ test("10e10000",
+ token.NUMBER, "10e10000", 1,
+ token.EOF, "", 9,
+ )
+
+ test(`var if var class`,
+ token.VAR, "var", 1,
+ token.IF, "if", 5,
+ token.VAR, "var", 8,
+ token.KEYWORD, "class", 12,
+ token.EOF, "", 17,
+ )
+
+ test(`-0`,
+ token.MINUS, "", 1,
+ token.NUMBER, "0", 2,
+ token.EOF, "", 3,
+ )
+
+ test(`.01`,
+ token.NUMBER, ".01", 1,
+ token.EOF, "", 4,
+ )
+
+ test(`.01e+2`,
+ token.NUMBER, ".01e+2", 1,
+ token.EOF, "", 7,
+ )
+
+ test(";",
+ token.SEMICOLON, "", 1,
+ token.EOF, "", 2,
+ )
+
+ test(";;",
+ token.SEMICOLON, "", 1,
+ token.SEMICOLON, "", 2,
+ token.EOF, "", 3,
+ )
+
+ test("//",
+ token.EOF, "", 3,
+ )
+
+ test(";;//",
+ token.SEMICOLON, "", 1,
+ token.SEMICOLON, "", 2,
+ token.EOF, "", 5,
+ )
+
+ test("1",
+ token.NUMBER, "1", 1,
+ )
+
+ test("12 123",
+ token.NUMBER, "12", 1,
+ token.NUMBER, "123", 4,
+ )
+
+ test("1.2 12.3",
+ token.NUMBER, "1.2", 1,
+ token.NUMBER, "12.3", 5,
+ )
+
+ test("/ /=",
+ token.SLASH, "", 1,
+ token.QUOTIENT_ASSIGN, "", 3,
+ )
+
+ test(`"abc"`,
+ token.STRING, `"abc"`, 1,
+ )
+
+ test(`'abc'`,
+ token.STRING, `'abc'`, 1,
+ )
+
+ test("++",
+ token.INCREMENT, "", 1,
+ )
+
+ test(">",
+ token.GREATER, "", 1,
+ )
+
+ test(">=",
+ token.GREATER_OR_EQUAL, "", 1,
+ )
+
+ test(">>",
+ token.SHIFT_RIGHT, "", 1,
+ )
+
+ test(">>=",
+ token.SHIFT_RIGHT_ASSIGN, "", 1,
+ )
+
+ test(">>>",
+ token.UNSIGNED_SHIFT_RIGHT, "", 1,
+ )
+
+ test(">>>=",
+ token.UNSIGNED_SHIFT_RIGHT_ASSIGN, "", 1,
+ )
+
+ test("1 \"abc\"",
+ token.NUMBER, "1", 1,
+ token.STRING, "\"abc\"", 3,
+ )
+
+ test(",",
+ token.COMMA, "", 1,
+ )
+
+ test("1, \"abc\"",
+ token.NUMBER, "1", 1,
+ token.COMMA, "", 2,
+ token.STRING, "\"abc\"", 4,
+ )
+
+ test("new abc(1, 3.14159);",
+ token.NEW, "new", 1,
+ token.IDENTIFIER, "abc", 5,
+ token.LEFT_PARENTHESIS, "", 8,
+ token.NUMBER, "1", 9,
+ token.COMMA, "", 10,
+ token.NUMBER, "3.14159", 12,
+ token.RIGHT_PARENTHESIS, "", 19,
+ token.SEMICOLON, "", 20,
+ )
+
+ test("1 == \"1\"",
+ token.NUMBER, "1", 1,
+ token.EQUAL, "", 3,
+ token.STRING, "\"1\"", 6,
+ )
+
+ test("1\n[]\n",
+ token.NUMBER, "1", 1,
+ token.LEFT_BRACKET, "", 3,
+ token.RIGHT_BRACKET, "", 4,
+ )
+
+ test("1\ufeff[]\ufeff",
+ token.NUMBER, "1", 1,
+ token.LEFT_BRACKET, "", 5,
+ token.RIGHT_BRACKET, "", 6,
+ )
+
+ // ILLEGAL
+
+ test(`3ea`,
+ token.ILLEGAL, "3e", 1,
+ token.IDENTIFIER, "a", 3,
+ token.EOF, "", 4,
+ )
+
+ test(`3in`,
+ token.ILLEGAL, "3", 1,
+ token.IN, "in", 2,
+ token.EOF, "", 4,
+ )
+
+ test("\"Hello\nWorld\"",
+ token.ILLEGAL, "", 1,
+ token.IDENTIFIER, "World", 8,
+ token.ILLEGAL, "", 13,
+ token.EOF, "", 14,
+ )
+
+ test("\u203f = 10",
+ token.ILLEGAL, "", 1,
+ token.ASSIGN, "", 5,
+ token.NUMBER, "10", 7,
+ token.EOF, "", 9,
+ )
+
+ test(`"\x0G"`,
+ token.STRING, "\"\\x0G\"", 1,
+ token.EOF, "", 7,
+ )
+
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/marshal_test.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/marshal_test.go
new file mode 100644
index 000000000..f54cd2d4f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/marshal_test.go
@@ -0,0 +1,930 @@
+package parser
+
+import (
+ "bytes"
+ "encoding/json"
+ "fmt"
+ "os"
+ "reflect"
+ "strings"
+ "testing"
+
+ "github.com/robertkrimen/otto/ast"
+)
+
+func marshal(name string, children ...interface{}) interface{} {
+ if len(children) == 1 {
+ if name == "" {
+ return testMarshalNode(children[0])
+ }
+ return map[string]interface{}{
+ name: children[0],
+ }
+ }
+ map_ := map[string]interface{}{}
+ length := len(children) / 2
+ for i := 0; i < length; i++ {
+ name := children[i*2].(string)
+ value := children[i*2+1]
+ map_[name] = value
+ }
+ if name == "" {
+ return map_
+ }
+ return map[string]interface{}{
+ name: map_,
+ }
+}
+
+func testMarshalNode(node interface{}) interface{} {
+ switch node := node.(type) {
+
+ // Expression
+
+ case *ast.ArrayLiteral:
+ return marshal("Array", testMarshalNode(node.Value))
+
+ case *ast.AssignExpression:
+ return marshal("Assign",
+ "Left", testMarshalNode(node.Left),
+ "Right", testMarshalNode(node.Right),
+ )
+
+ case *ast.BinaryExpression:
+ return marshal("BinaryExpression",
+ "Operator", node.Operator.String(),
+ "Left", testMarshalNode(node.Left),
+ "Right", testMarshalNode(node.Right),
+ )
+
+ case *ast.BooleanLiteral:
+ return marshal("Literal", node.Value)
+
+ case *ast.CallExpression:
+ return marshal("Call",
+ "Callee", testMarshalNode(node.Callee),
+ "ArgumentList", testMarshalNode(node.ArgumentList),
+ )
+
+ case *ast.ConditionalExpression:
+ return marshal("Conditional",
+ "Test", testMarshalNode(node.Test),
+ "Consequent", testMarshalNode(node.Consequent),
+ "Alternate", testMarshalNode(node.Alternate),
+ )
+
+ case *ast.DotExpression:
+ return marshal("Dot",
+ "Left", testMarshalNode(node.Left),
+ "Member", node.Identifier.Name,
+ )
+
+ case *ast.NewExpression:
+ return marshal("New",
+ "Callee", testMarshalNode(node.Callee),
+ "ArgumentList", testMarshalNode(node.ArgumentList),
+ )
+
+ case *ast.NullLiteral:
+ return marshal("Literal", nil)
+
+ case *ast.NumberLiteral:
+ return marshal("Literal", node.Value)
+
+ case *ast.ObjectLiteral:
+ return marshal("Object", testMarshalNode(node.Value))
+
+ case *ast.RegExpLiteral:
+ return marshal("Literal", node.Literal)
+
+ case *ast.StringLiteral:
+ return marshal("Literal", node.Literal)
+
+ case *ast.VariableExpression:
+ return []interface{}{node.Name, testMarshalNode(node.Initializer)}
+
+ // Statement
+
+ case *ast.Program:
+ return testMarshalNode(node.Body)
+
+ case *ast.BlockStatement:
+ return marshal("BlockStatement", testMarshalNode(node.List))
+
+ case *ast.EmptyStatement:
+ return "EmptyStatement"
+
+ case *ast.ExpressionStatement:
+ return testMarshalNode(node.Expression)
+
+ case *ast.ForInStatement:
+ return marshal("ForIn",
+ "Into", marshal("", node.Into),
+ "Source", marshal("", node.Source),
+ "Body", marshal("", node.Body),
+ )
+
+ case *ast.FunctionLiteral:
+ return marshal("Function", testMarshalNode(node.Body))
+
+ case *ast.Identifier:
+ return marshal("Identifier", node.Name)
+
+ case *ast.IfStatement:
+ if_ := marshal("",
+ "Test", testMarshalNode(node.Test),
+ "Consequent", testMarshalNode(node.Consequent),
+ ).(map[string]interface{})
+ if node.Alternate != nil {
+ if_["Alternate"] = testMarshalNode(node.Alternate)
+ }
+ return marshal("If", if_)
+
+ case *ast.LabelledStatement:
+ return marshal("Label",
+ "Name", node.Label.Name,
+ "Statement", testMarshalNode(node.Statement),
+ )
+ case ast.Property:
+ return marshal("",
+ "Key", node.Key,
+ "Value", testMarshalNode(node.Value),
+ )
+
+ case *ast.ReturnStatement:
+ return marshal("Return", testMarshalNode(node.Argument))
+
+ case *ast.SequenceExpression:
+ return marshal("Sequence", testMarshalNode(node.Sequence))
+
+ case *ast.ThrowStatement:
+ return marshal("Throw", testMarshalNode(node.Argument))
+
+ case *ast.VariableStatement:
+ return marshal("Var", testMarshalNode(node.List))
+
+ }
+
+ {
+ value := reflect.ValueOf(node)
+ if value.Kind() == reflect.Slice {
+ tmp0 := []interface{}{}
+ for index := 0; index < value.Len(); index++ {
+ tmp0 = append(tmp0, testMarshalNode(value.Index(index).Interface()))
+ }
+ return tmp0
+ }
+ }
+
+ if node != nil {
+ fmt.Fprintf(os.Stderr, "testMarshalNode(%T)\n", node)
+ }
+
+ return nil
+}
+
+func testMarshal(node interface{}) string {
+ value, err := json.Marshal(testMarshalNode(node))
+ if err != nil {
+ panic(err)
+ }
+ return string(value)
+}
+
+func TestParserAST(t *testing.T) {
+ tt(t, func() {
+
+ test := func(inputOutput string) {
+ match := matchBeforeAfterSeparator.FindStringIndex(inputOutput)
+ input := strings.TrimSpace(inputOutput[0:match[0]])
+ wantOutput := strings.TrimSpace(inputOutput[match[1]:])
+ _, program, err := testParse(input)
+ is(err, nil)
+ haveOutput := testMarshal(program)
+ tmp0, tmp1 := bytes.Buffer{}, bytes.Buffer{}
+ json.Indent(&tmp0, []byte(haveOutput), "\t\t", " ")
+ json.Indent(&tmp1, []byte(wantOutput), "\t\t", " ")
+ is("\n\t\t"+tmp0.String(), "\n\t\t"+tmp1.String())
+ }
+
+ test(`
+ ---
+[]
+ `)
+
+ test(`
+ ;
+ ---
+[
+ "EmptyStatement"
+]
+ `)
+
+ test(`
+ ;;;
+ ---
+[
+ "EmptyStatement",
+ "EmptyStatement",
+ "EmptyStatement"
+]
+ `)
+
+ test(`
+ 1; true; abc; "abc"; null;
+ ---
+[
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": true
+ },
+ {
+ "Identifier": "abc"
+ },
+ {
+ "Literal": "\"abc\""
+ },
+ {
+ "Literal": null
+ }
+]
+ `)
+
+ test(`
+ { 1; null; 3.14159; ; }
+ ---
+[
+ {
+ "BlockStatement": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": null
+ },
+ {
+ "Literal": 3.14159
+ },
+ "EmptyStatement"
+ ]
+ }
+]
+ `)
+
+ test(`
+ new abc();
+ ---
+[
+ {
+ "New": {
+ "ArgumentList": [],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ new abc(1, 3.14159)
+ ---
+[
+ {
+ "New": {
+ "ArgumentList": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": 3.14159
+ }
+ ],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ true ? false : true
+ ---
+[
+ {
+ "Conditional": {
+ "Alternate": {
+ "Literal": true
+ },
+ "Consequent": {
+ "Literal": false
+ },
+ "Test": {
+ "Literal": true
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ true || false
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": true
+ },
+ "Operator": "||",
+ "Right": {
+ "Literal": false
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 0 + { abc: true }
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 0
+ },
+ "Operator": "+",
+ "Right": {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Literal": true
+ }
+ }
+ ]
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 1 == "1"
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 1
+ },
+ "Operator": "==",
+ "Right": {
+ "Literal": "\"1\""
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc(1)
+ ---
+[
+ {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Literal": 1
+ }
+ ],
+ "Callee": {
+ "Identifier": "abc"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ Math.pow(3, 2)
+ ---
+[
+ {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Literal": 3
+ },
+ {
+ "Literal": 2
+ }
+ ],
+ "Callee": {
+ "Dot": {
+ "Left": {
+ "Identifier": "Math"
+ },
+ "Member": "pow"
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 1, 2, 3
+ ---
+[
+ {
+ "Sequence": [
+ {
+ "Literal": 1
+ },
+ {
+ "Literal": 2
+ },
+ {
+ "Literal": 3
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ / abc / gim;
+ ---
+[
+ {
+ "Literal": "/ abc / gim"
+ }
+]
+ `)
+
+ test(`
+ if (0)
+ 1;
+ ---
+[
+ {
+ "If": {
+ "Consequent": {
+ "Literal": 1
+ },
+ "Test": {
+ "Literal": 0
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ 0+function(){
+ return;
+ }
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 0
+ },
+ "Operator": "+",
+ "Right": {
+ "Function": {
+ "BlockStatement": [
+ {
+ "Return": null
+ }
+ ]
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ xyzzy // Ignore it
+ // Ignore this
+ // And this
+ /* And all..
+
+
+
+ ... of this!
+ */
+ "Nothing happens."
+ // And finally this
+ ---
+[
+ {
+ "Identifier": "xyzzy"
+ },
+ {
+ "Literal": "\"Nothing happens.\""
+ }
+]
+ `)
+
+ test(`
+ ((x & (x = 1)) !== 0)
+ ---
+[
+ {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "Identifier": "x"
+ },
+ "Operator": "\u0026",
+ "Right": {
+ "Assign": {
+ "Left": {
+ "Identifier": "x"
+ },
+ "Right": {
+ "Literal": 1
+ }
+ }
+ }
+ }
+ },
+ "Operator": "!==",
+ "Right": {
+ "Literal": 0
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ { abc: 'def' }
+ ---
+[
+ {
+ "BlockStatement": [
+ {
+ "Label": {
+ "Name": "abc",
+ "Statement": {
+ "Literal": "'def'"
+ }
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ // This is not an object, this is a string literal with a label!
+ ({ abc: 'def' })
+ ---
+[
+ {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Literal": "'def'"
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ [,]
+ ---
+[
+ {
+ "Array": [
+ null
+ ]
+ }
+]
+ `)
+
+ test(`
+ [,,]
+ ---
+[
+ {
+ "Array": [
+ null,
+ null
+ ]
+ }
+]
+ `)
+
+ test(`
+ ({ get abc() {} })
+ ---
+[
+ {
+ "Object": [
+ {
+ "Key": "abc",
+ "Value": {
+ "Function": {
+ "BlockStatement": []
+ }
+ }
+ }
+ ]
+ }
+]
+ `)
+
+ test(`
+ /abc/.source
+ ---
+[
+ {
+ "Dot": {
+ "Left": {
+ "Literal": "/abc/"
+ },
+ "Member": "source"
+ }
+ }
+]
+ `)
+
+ test(`
+ xyzzy
+
+ throw new TypeError("Nothing happens.")
+ ---
+[
+ {
+ "Identifier": "xyzzy"
+ },
+ {
+ "Throw": {
+ "New": {
+ "ArgumentList": [
+ {
+ "Literal": "\"Nothing happens.\""
+ }
+ ],
+ "Callee": {
+ "Identifier": "TypeError"
+ }
+ }
+ }
+ }
+]
+ `)
+
+ // When run, this will call a type error to be thrown
+ // This is essentially the same as:
+ //
+ // var abc = 1(function(){})()
+ //
+ test(`
+ var abc = 1
+ (function(){
+ })()
+ ---
+[
+ {
+ "Var": [
+ [
+ "abc",
+ {
+ "Call": {
+ "ArgumentList": [],
+ "Callee": {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Function": {
+ "BlockStatement": []
+ }
+ }
+ ],
+ "Callee": {
+ "Literal": 1
+ }
+ }
+ }
+ }
+ }
+ ]
+ ]
+ }
+]
+ `)
+
+ test(`
+ "use strict"
+ ---
+[
+ {
+ "Literal": "\"use strict\""
+ }
+]
+ `)
+
+ test(`
+ "use strict"
+ abc = 1 + 2 + 11
+ ---
+[
+ {
+ "Literal": "\"use strict\""
+ },
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "Literal": 1
+ },
+ "Operator": "+",
+ "Right": {
+ "Literal": 2
+ }
+ }
+ },
+ "Operator": "+",
+ "Right": {
+ "Literal": 11
+ }
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc = function() { 'use strict' }
+ ---
+[
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "Function": {
+ "BlockStatement": [
+ {
+ "Literal": "'use strict'"
+ }
+ ]
+ }
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ for (var abc in def) {
+ }
+ ---
+[
+ {
+ "ForIn": {
+ "Body": {
+ "BlockStatement": []
+ },
+ "Into": [
+ "abc",
+ null
+ ],
+ "Source": {
+ "Identifier": "def"
+ }
+ }
+ }
+]
+ `)
+
+ test(`
+ abc = {
+ '"': "'",
+ "'": '"',
+ }
+ ---
+[
+ {
+ "Assign": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Right": {
+ "Object": [
+ {
+ "Key": "\"",
+ "Value": {
+ "Literal": "\"'\""
+ }
+ },
+ {
+ "Key": "'",
+ "Value": {
+ "Literal": "'\"'"
+ }
+ }
+ ]
+ }
+ }
+ }
+]
+ `)
+
+ return
+
+ test(`
+ if (!abc && abc.jkl(def) && abc[0] === +abc[0] && abc.length < ghi) {
+ }
+ ---
+[
+ {
+ "If": {
+ "Consequent": {
+ "BlockStatement": []
+ },
+ "Test": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": {
+ "BinaryExpression": {
+ "Left": null,
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "Call": {
+ "ArgumentList": [
+ {
+ "Identifier": "def"
+ }
+ ],
+ "Callee": {
+ "Dot": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Member": "jkl"
+ }
+ }
+ }
+ }
+ }
+ },
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "BinaryExpression": {
+ "Left": null,
+ "Operator": "===",
+ "Right": null
+ }
+ }
+ }
+ },
+ "Operator": "\u0026\u0026",
+ "Right": {
+ "BinaryExpression": {
+ "Left": {
+ "Dot": {
+ "Left": {
+ "Identifier": "abc"
+ },
+ "Member": "length"
+ }
+ },
+ "Operator": "\u003c",
+ "Right": {
+ "Identifier": "ghi"
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+]
+ `)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser.go
new file mode 100644
index 000000000..1536344d7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser.go
@@ -0,0 +1,273 @@
+/*
+Package parser implements a parser for JavaScript.
+
+ import (
+ "github.com/robertkrimen/otto/parser"
+ )
+
+Parse and return an AST
+
+ filename := "" // A filename is optional
+ src := `
+ // Sample xyzzy example
+ (function(){
+ if (3.14159 > 0) {
+ console.log("Hello, World.");
+ return;
+ }
+
+ var xyzzy = NaN;
+ console.log("Nothing happens.");
+ return xyzzy;
+ })();
+ `
+
+ // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+ program, err := parser.ParseFile(nil, filename, src, 0)
+
+Warning
+
+The parser and AST interfaces are still works-in-progress (particularly where
+node types are concerned) and may change in the future.
+
+*/
+package parser
+
+import (
+ "bytes"
+ "errors"
+ "io"
+ "io/ioutil"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+ "github.com/robertkrimen/otto/token"
+)
+
+// A Mode value is a set of flags (or 0). They control optional parser functionality.
+type Mode uint
+
+const (
+ IgnoreRegExpErrors Mode = 1 << iota // Ignore RegExp compatibility errors (allow backtracking)
+)
+
+type _parser struct {
+ filename string
+ str string
+ length int
+ base int
+
+ chr rune // The current character
+ chrOffset int // The offset of current character
+ offset int // The offset after current character (may be greater than 1)
+
+ idx file.Idx // The index of token
+ token token.Token // The token
+ literal string // The literal of the token, if any
+
+ scope *_scope
+ insertSemicolon bool // If we see a newline, then insert an implicit semicolon
+ implicitSemicolon bool // An implicit semicolon exists
+
+ errors ErrorList
+
+ recover struct {
+ // Scratch when trying to seek to the next statement, etc.
+ idx file.Idx
+ count int
+ }
+
+ mode Mode
+
+ file *file.File
+}
+
+func _newParser(filename, src string, base int) *_parser {
+ return &_parser{
+ chr: ' ', // This is set so we can start scanning by skipping whitespace
+ str: src,
+ length: len(src),
+ base: base,
+ file: file.NewFile(filename, src, base),
+ }
+}
+
+func newParser(filename, src string) *_parser {
+ return _newParser(filename, src, 1)
+}
+
+func ReadSource(filename string, src interface{}) ([]byte, error) {
+ if src != nil {
+ switch src := src.(type) {
+ case string:
+ return []byte(src), nil
+ case []byte:
+ return src, nil
+ case *bytes.Buffer:
+ if src != nil {
+ return src.Bytes(), nil
+ }
+ case io.Reader:
+ var bfr bytes.Buffer
+ if _, err := io.Copy(&bfr, src); err != nil {
+ return nil, err
+ }
+ return bfr.Bytes(), nil
+ }
+ return nil, errors.New("invalid source")
+ }
+ return ioutil.ReadFile(filename)
+}
+
+// ParseFile parses the source code of a single JavaScript/ECMAScript source file and returns
+// the corresponding ast.Program node.
+//
+// If fileSet == nil, ParseFile parses source without a FileSet.
+// If fileSet != nil, ParseFile first adds filename and src to fileSet.
+//
+// The filename argument is optional and is used for labelling errors, etc.
+//
+// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
+//
+// // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
+// program, err := parser.ParseFile(nil, "", `if (abc > 1) {}`, 0)
+//
+func ParseFile(fileSet *file.FileSet, filename string, src interface{}, mode Mode) (*ast.Program, error) {
+ str, err := ReadSource(filename, src)
+ if err != nil {
+ return nil, err
+ }
+ {
+ str := string(str)
+
+ base := 1
+ if fileSet != nil {
+ base = fileSet.AddFile(filename, str)
+ }
+
+ parser := _newParser(filename, str, base)
+ parser.mode = mode
+ return parser.parse()
+ }
+}
+
+// ParseFunction parses a given parameter list and body as a function and returns the
+// corresponding ast.FunctionLiteral node.
+//
+// The parameter list, if any, should be a comma-separated list of identifiers.
+//
+func ParseFunction(parameterList, body string) (*ast.FunctionLiteral, error) {
+
+ src := "(function(" + parameterList + ") {\n" + body + "\n})"
+
+ parser := _newParser("", src, 1)
+ program, err := parser.parse()
+ if err != nil {
+ return nil, err
+ }
+
+ return program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral), nil
+}
+
+func (self *_parser) slice(idx0, idx1 file.Idx) string {
+ from := int(idx0) - self.base
+ to := int(idx1) - self.base
+ if from >= 0 && to <= len(self.str) {
+ return self.str[from:to]
+ }
+
+ return ""
+}
+
+func (self *_parser) parse() (*ast.Program, error) {
+ self.next()
+ program := self.parseProgram()
+ if false {
+ self.errors.Sort()
+ }
+ return program, self.errors.Err()
+}
+
+func (self *_parser) next() {
+ self.token, self.literal, self.idx = self.scan()
+}
+
+func (self *_parser) optionalSemicolon() {
+ if self.token == token.SEMICOLON {
+ self.next()
+ return
+ }
+
+ if self.implicitSemicolon {
+ self.implicitSemicolon = false
+ return
+ }
+
+ if self.token != token.EOF && self.token != token.RIGHT_BRACE {
+ self.expect(token.SEMICOLON)
+ }
+}
+
+func (self *_parser) semicolon() {
+ if self.token != token.RIGHT_PARENTHESIS && self.token != token.RIGHT_BRACE {
+ if self.implicitSemicolon {
+ self.implicitSemicolon = false
+ return
+ }
+
+ self.expect(token.SEMICOLON)
+ }
+}
+
+func (self *_parser) idxOf(offset int) file.Idx {
+ return file.Idx(self.base + offset)
+}
+
+func (self *_parser) expect(value token.Token) file.Idx {
+ idx := self.idx
+ if self.token != value {
+ self.errorUnexpectedToken(self.token)
+ }
+ self.next()
+ return idx
+}
+
+func lineCount(str string) (int, int) {
+ line, last := 0, -1
+ pair := false
+ for index, chr := range str {
+ switch chr {
+ case '\r':
+ line += 1
+ last = index
+ pair = true
+ continue
+ case '\n':
+ if !pair {
+ line += 1
+ }
+ last = index
+ case '\u2028', '\u2029':
+ line += 1
+ last = index + 2
+ }
+ pair = false
+ }
+ return line, last
+}
+
+func (self *_parser) position(idx file.Idx) file.Position {
+ position := file.Position{}
+ offset := int(idx) - self.base
+ str := self.str[:offset]
+ position.Filename = self.filename
+ line, last := lineCount(str)
+ position.Line = 1 + line
+ if last >= 0 {
+ position.Column = offset - last
+ } else {
+ position.Column = 1 + len(str)
+ }
+
+ return position
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser_test.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser_test.go
new file mode 100644
index 000000000..8f9457745
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/parser_test.go
@@ -0,0 +1,1004 @@
+package parser
+
+import (
+ "errors"
+ "regexp"
+ "strings"
+ "testing"
+
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/file"
+)
+
+func firstErr(err error) error {
+ switch err := err.(type) {
+ case ErrorList:
+ return err[0]
+ }
+ return err
+}
+
+var matchBeforeAfterSeparator = regexp.MustCompile(`(?m)^[ \t]*---$`)
+
+func testParse(src string) (parser *_parser, program *ast.Program, err error) {
+ defer func() {
+ if tmp := recover(); tmp != nil {
+ switch tmp := tmp.(type) {
+ case string:
+ if strings.HasPrefix(tmp, "SyntaxError:") {
+ parser = nil
+ program = nil
+ err = errors.New(tmp)
+ return
+ }
+ }
+ panic(tmp)
+ }
+ }()
+ parser = newParser("", src)
+ program, err = parser.parse()
+ return
+}
+
+func TestParseFile(t *testing.T) {
+ tt(t, func() {
+ _, err := ParseFile(nil, "", `/abc/`, 0)
+ is(err, nil)
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/`, IgnoreRegExpErrors)
+ is(err, nil)
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/`, 0)
+ is(err, "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid (?!) <lookahead>")
+
+ _, err = ParseFile(nil, "", `/(?!def)abc/; return`, IgnoreRegExpErrors)
+ is(err, "(anonymous): Line 1:15 Illegal return statement")
+ })
+}
+
+func TestParseFunction(t *testing.T) {
+ tt(t, func() {
+ test := func(prm, bdy string, expect interface{}) *ast.FunctionLiteral {
+ function, err := ParseFunction(prm, bdy)
+ is(firstErr(err), expect)
+ return function
+ }
+
+ test("a, b,c,d", "", nil)
+
+ test("a, b;,c,d", "", "(anonymous): Line 1:15 Unexpected token ;")
+
+ test("this", "", "(anonymous): Line 1:11 Unexpected token this")
+
+ test("a, b, c, null", "", "(anonymous): Line 1:20 Unexpected token null")
+
+ test("a, b,c,d", "return;", nil)
+
+ test("a, b,c,d", "break;", "(anonymous): Line 2:1 Illegal break statement")
+
+ test("a, b,c,d", "{}", nil)
+ })
+}
+
+func TestParserErr(t *testing.T) {
+ tt(t, func() {
+ test := func(input string, expect interface{}) (*ast.Program, *_parser) {
+ parser := newParser("", input)
+ program, err := parser.parse()
+ is(firstErr(err), expect)
+ return program, parser
+ }
+
+ program, parser := test("", nil)
+
+ program, parser = test(`
+ var abc;
+ break; do {
+ } while(true);
+ `, "(anonymous): Line 3:9 Illegal break statement")
+ {
+ stmt := program.Body[1].(*ast.BadStatement)
+ is(parser.position(stmt.From).Column, 9)
+ is(parser.position(stmt.To).Column, 16)
+ is(parser.slice(stmt.From, stmt.To), "break; ")
+ }
+
+ test("{", "(anonymous): Line 1:2 Unexpected end of input")
+
+ test("}", "(anonymous): Line 1:1 Unexpected token }")
+
+ test("3ea", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3in", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3in []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e+", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3e-", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3x", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("3x0", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("0x", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("09", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("018", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("01.0", "(anonymous): Line 1:3 Unexpected number")
+
+ test("01a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("0x3in[]", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\"Hello\nWorld\"", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\u203f = 10", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\u005c", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\u002a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("x\\\\u002a", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("/\n", "(anonymous): Line 1:1 Invalid regular expression: missing /")
+
+ test("var x = /(s/g", "(anonymous): Line 1:9 Invalid regular expression: Unterminated group")
+
+ test("0 = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("func() = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("(1 + 1) = 2", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("1++", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("1--", "(anonymous): Line 1:2 Invalid left-hand side in assignment")
+
+ test("--1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("for((1 + 1) in abc) def();", "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test("[", "(anonymous): Line 1:2 Unexpected end of input")
+
+ test("[,", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("1 + {", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("1 + { abc:abc", "(anonymous): Line 1:14 Unexpected end of input")
+
+ test("1 + { abc:abc,", "(anonymous): Line 1:15 Unexpected end of input")
+
+ test("var abc = /\n/", "(anonymous): Line 1:11 Invalid regular expression: missing /")
+
+ test("var abc = \"\n", "(anonymous): Line 1:11 Unexpected token ILLEGAL")
+
+ test("var if = 0", "(anonymous): Line 1:5 Unexpected token if")
+
+ test("abc + 0 = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("+abc = 1", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ test("1 + (", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("\n\n\n{", "(anonymous): Line 4:2 Unexpected end of input")
+
+ test("\n/* Some multiline\ncomment */\n)", "(anonymous): Line 4:1 Unexpected token )")
+
+ // TODO
+ //{ set 1 }
+ //{ get 2 }
+ //({ set: s(if) { } })
+ //({ set s(.) { } })
+ //({ set: s() { } })
+ //({ set: s(a, b) { } })
+ //({ get: g(d) { } })
+ //({ get i() { }, i: 42 })
+ //({ i: 42, get i() { } })
+ //({ set i(x) { }, i: 42 })
+ //({ i: 42, set i(x) { } })
+ //({ get i() { }, get i() { } })
+ //({ set i(x) { }, set i(x) { } })
+
+ test("function abc(if) {}", "(anonymous): Line 1:14 Unexpected token if")
+
+ test("function abc(true) {}", "(anonymous): Line 1:14 Unexpected token true")
+
+ test("function abc(false) {}", "(anonymous): Line 1:14 Unexpected token false")
+
+ test("function abc(null) {}", "(anonymous): Line 1:14 Unexpected token null")
+
+ test("function null() {}", "(anonymous): Line 1:10 Unexpected token null")
+
+ test("function true() {}", "(anonymous): Line 1:10 Unexpected token true")
+
+ test("function false() {}", "(anonymous): Line 1:10 Unexpected token false")
+
+ test("function if() {}", "(anonymous): Line 1:10 Unexpected token if")
+
+ test("a b;", "(anonymous): Line 1:3 Unexpected identifier")
+
+ test("if.a", "(anonymous): Line 1:3 Unexpected token .")
+
+ test("a if", "(anonymous): Line 1:3 Unexpected token if")
+
+ test("a class", "(anonymous): Line 1:3 Unexpected reserved word")
+
+ test("break\n", "(anonymous): Line 1:1 Illegal break statement")
+
+ test("break 1;", "(anonymous): Line 1:7 Unexpected number")
+
+ test("for (;;) { break 1; }", "(anonymous): Line 1:18 Unexpected number")
+
+ test("continue\n", "(anonymous): Line 1:1 Illegal continue statement")
+
+ test("continue 1;", "(anonymous): Line 1:10 Unexpected number")
+
+ test("for (;;) { continue 1; }", "(anonymous): Line 1:21 Unexpected number")
+
+ test("throw", "(anonymous): Line 1:1 Unexpected end of input")
+
+ test("throw;", "(anonymous): Line 1:6 Unexpected token ;")
+
+ test("throw \n", "(anonymous): Line 1:1 Unexpected end of input")
+
+ test("for (var abc, def in {});", "(anonymous): Line 1:19 Unexpected token in")
+
+ test("for ((abc in {});;);", nil)
+
+ test("for ((abc in {}));", "(anonymous): Line 1:17 Unexpected token )")
+
+ test("for (+abc in {});", "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test("if (false)", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("if (false) abc(); else", "(anonymous): Line 1:23 Unexpected end of input")
+
+ test("do", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("while (false)", "(anonymous): Line 1:14 Unexpected end of input")
+
+ test("for (;;)", "(anonymous): Line 1:9 Unexpected end of input")
+
+ test("with (abc)", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("try {}", "(anonymous): Line 1:1 Missing catch or finally after try")
+
+ test("try {} catch {}", "(anonymous): Line 1:14 Unexpected token {")
+
+ test("try {} catch () {}", "(anonymous): Line 1:15 Unexpected token )")
+
+ test("\u203f = 1", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ // TODO
+ // const x = 12, y;
+ // const x, y = 12;
+ // const x;
+ // if(true) let a = 1;
+ // if(true) const a = 1;
+
+ test(`new abc()."def"`, "(anonymous): Line 1:11 Unexpected string")
+
+ test("/*", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("/**", "(anonymous): Line 1:4 Unexpected end of input")
+
+ test("/*\n\n\n", "(anonymous): Line 4:1 Unexpected end of input")
+
+ test("/*\n\n\n*", "(anonymous): Line 4:2 Unexpected end of input")
+
+ test("/*abc", "(anonymous): Line 1:6 Unexpected end of input")
+
+ test("/*abc *", "(anonymous): Line 1:9 Unexpected end of input")
+
+ test("\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("\r\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("\n\r]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("//\r\n]", "(anonymous): Line 2:1 Unexpected token ]")
+
+ test("//\n\r]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("/abc\\\n/", "(anonymous): Line 1:1 Invalid regular expression: missing /")
+
+ test("//\r \n]", "(anonymous): Line 3:1 Unexpected token ]")
+
+ test("/*\r\n*/]", "(anonymous): Line 2:3 Unexpected token ]")
+
+ test("/*\r \n*/]", "(anonymous): Line 3:3 Unexpected token ]")
+
+ test("\\\\", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u005c", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\abc", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u0000", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u200c = []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("\\u200D = []", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`"\`, "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`"\u`, "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("return", "(anonymous): Line 1:1 Illegal return statement")
+
+ test("continue", "(anonymous): Line 1:1 Illegal continue statement")
+
+ test("break", "(anonymous): Line 1:1 Illegal break statement")
+
+ test("switch (abc) { default: continue; }", "(anonymous): Line 1:25 Illegal continue statement")
+
+ test("do { abc } *", "(anonymous): Line 1:12 Unexpected token *")
+
+ test("while (true) { break abc; }", "(anonymous): Line 1:16 Undefined label 'abc'")
+
+ test("while (true) { continue abc; }", "(anonymous): Line 1:16 Undefined label 'abc'")
+
+ test("abc: while (true) { (function(){ break abc; }); }", "(anonymous): Line 1:34 Undefined label 'abc'")
+
+ test("abc: while (true) { (function(){ abc: break abc; }); }", nil)
+
+ test("abc: while (true) { (function(){ continue abc; }); }", "(anonymous): Line 1:34 Undefined label 'abc'")
+
+ test(`abc: if (0) break abc; else {}`, nil)
+
+ test(`abc: if (0) { break abc; } else {}`, nil)
+
+ test(`abc: if (0) { break abc } else {}`, nil)
+
+ test("abc: while (true) { abc: while (true) {} }", "(anonymous): Line 1:21 Label 'abc' already exists")
+
+ if false {
+ // TODO When strict mode is implemented
+ test("(function () { 'use strict'; delete abc; }())", "")
+ }
+
+ test("_: _: while (true) {]", "(anonymous): Line 1:4 Label '_' already exists")
+
+ test("_:\n_:\nwhile (true) {]", "(anonymous): Line 2:1 Label '_' already exists")
+
+ test("_:\n _:\nwhile (true) {]", "(anonymous): Line 2:4 Label '_' already exists")
+
+ test("/Xyzzy(?!Nothing happens)/",
+ "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid (?!) <lookahead>")
+
+ test("function(){}", "(anonymous): Line 1:9 Unexpected token (")
+
+ test("\n/*/", "(anonymous): Line 2:4 Unexpected end of input")
+
+ test("/*/.source", "(anonymous): Line 1:11 Unexpected end of input")
+
+ test("/\\1/.source", "(anonymous): Line 1:1 Invalid regular expression: re2: Invalid \\1 <backreference>")
+
+ test("var class", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("var if", "(anonymous): Line 1:5 Unexpected token if")
+
+ test("object Object", "(anonymous): Line 1:8 Unexpected identifier")
+
+ test("[object Object]", "(anonymous): Line 1:9 Unexpected identifier")
+
+ test("\\u0xyz", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test(`for (var abc, def in {}) {}`, "(anonymous): Line 1:19 Unexpected token in")
+
+ test(`for (abc, def in {}) {}`, "(anonymous): Line 1:1 Invalid left-hand side in for-in")
+
+ test(`for (var abc=def, ghi=("abc" in {}); true;) {}`, nil)
+
+ {
+ // Semicolon insertion
+
+ test("this\nif (1);", nil)
+
+ test("while (1) { break\nif (1); }", nil)
+
+ test("throw\nif (1);", "(anonymous): Line 1:1 Illegal newline after throw")
+
+ test("(function(){ return\nif (1); })", nil)
+
+ test("while (1) { continue\nif (1); }", nil)
+
+ test("debugger\nif (1);", nil)
+ }
+
+ { // Reserved words
+
+ test("class", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.class = 1", nil)
+ test("var class;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("const", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.const = 1", nil)
+ test("var const;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("enum", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.enum = 1", nil)
+ test("var enum;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("export", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.export = 1", nil)
+ test("var export;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("extends", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.extends = 1", nil)
+ test("var extends;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("import", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.import = 1", nil)
+ test("var import;", "(anonymous): Line 1:5 Unexpected reserved word")
+
+ test("super", "(anonymous): Line 1:1 Unexpected reserved word")
+ test("abc.super = 1", nil)
+ test("var super;", "(anonymous): Line 1:5 Unexpected reserved word")
+ }
+
+ { // Reserved words (strict)
+
+ test(`implements`, nil)
+ test(`abc.implements = 1`, nil)
+ test(`var implements;`, nil)
+
+ test(`interface`, nil)
+ test(`abc.interface = 1`, nil)
+ test(`var interface;`, nil)
+
+ test(`let`, nil)
+ test(`abc.let = 1`, nil)
+ test(`var let;`, nil)
+
+ test(`package`, nil)
+ test(`abc.package = 1`, nil)
+ test(`var package;`, nil)
+
+ test(`private`, nil)
+ test(`abc.private = 1`, nil)
+ test(`var private;`, nil)
+
+ test(`protected`, nil)
+ test(`abc.protected = 1`, nil)
+ test(`var protected;`, nil)
+
+ test(`public`, nil)
+ test(`abc.public = 1`, nil)
+ test(`var public;`, nil)
+
+ test(`static`, nil)
+ test(`abc.static = 1`, nil)
+ test(`var static;`, nil)
+
+ test(`yield`, nil)
+ test(`abc.yield = 1`, nil)
+ test(`var yield;`, nil)
+ }
+ })
+}
+
+func TestParser(t *testing.T) {
+ tt(t, func() {
+ test := func(source string, chk interface{}) *ast.Program {
+ _, program, err := testParse(source)
+ is(firstErr(err), chk)
+ return program
+ }
+
+ test(`
+ abc
+ --
+ []
+ `, "(anonymous): Line 3:13 Invalid left-hand side in assignment")
+
+ test(`
+ abc--
+ []
+ `, nil)
+
+ test("1\n[]\n", "(anonymous): Line 2:2 Unexpected token ]")
+
+ test(`
+ function abc() {
+ }
+ abc()
+ `, nil)
+
+ program := test("", nil)
+
+ test("//", nil)
+
+ test("/* */", nil)
+
+ test("/** **/", nil)
+
+ test("/*****/", nil)
+
+ test("/*", "(anonymous): Line 1:3 Unexpected end of input")
+
+ test("#", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("/**/#", "(anonymous): Line 1:5 Unexpected token ILLEGAL")
+
+ test("new +", "(anonymous): Line 1:5 Unexpected token +")
+
+ program = test(";", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.EmptyStatement).Semicolon, file.Idx(1))
+
+ program = test(";;", nil)
+ is(len(program.Body), 2)
+ is(program.Body[0].(*ast.EmptyStatement).Semicolon, file.Idx(1))
+ is(program.Body[1].(*ast.EmptyStatement).Semicolon, file.Idx(2))
+
+ program = test("1.2", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.NumberLiteral).Literal, "1.2")
+
+ program = test("/* */1.2", nil)
+ is(len(program.Body), 1)
+ is(program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.NumberLiteral).Literal, "1.2")
+
+ program = test("\n", nil)
+ is(len(program.Body), 0)
+
+ test(`
+ if (0) {
+ abc = 0
+ }
+ else abc = 0
+ `, nil)
+
+ test("if (0) abc = 0 else abc = 0", "(anonymous): Line 1:16 Unexpected token else")
+
+ test(`
+ if (0) {
+ abc = 0
+ } else abc = 0
+ `, nil)
+
+ test(`
+ if (0) {
+ abc = 1
+ } else {
+ }
+ `, nil)
+
+ test(`
+ do {
+ } while (true)
+ `, nil)
+
+ test(`
+ try {
+ } finally {
+ }
+ `, nil)
+
+ test(`
+ try {
+ } catch (abc) {
+ } finally {
+ }
+ `, nil)
+
+ test(`
+ try {
+ }
+ catch (abc) {
+ }
+ finally {
+ }
+ `, nil)
+
+ test(`try {} catch (abc) {} finally {}`, nil)
+
+ test(`
+ do {
+ do {
+ } while (0)
+ } while (0)
+ `, nil)
+
+ test(`
+ (function(){
+ try {
+ if (
+ 1
+ ) {
+ return 1
+ }
+ return 0
+ } finally {
+ }
+ })()
+ `, nil)
+
+ test("abc = ''\ndef", nil)
+
+ test("abc = 1\ndef", nil)
+
+ test("abc = Math\ndef", nil)
+
+ test(`"\'"`, nil)
+
+ test(`
+ abc = function(){
+ }
+ abc = 0
+ `, nil)
+
+ test("abc.null = 0", nil)
+
+ test("0x41", nil)
+
+ test(`"\d"`, nil)
+
+ test(`(function(){return this})`, nil)
+
+ test(`
+ Object.defineProperty(Array.prototype, "0", {
+ value: 100,
+ writable: false,
+ configurable: true
+ });
+ abc = [101];
+ abc.hasOwnProperty("0") && abc[0] === 101;
+ `, nil)
+
+ test(`new abc()`, nil)
+ test(`new {}`, nil)
+
+ test(`
+ limit = 4
+ result = 0
+ while (limit) {
+ limit = limit - 1
+ if (limit) {
+ }
+ else {
+ break
+ }
+ result = result + 1
+ }
+ `, nil)
+
+ test(`
+ while (0) {
+ if (0) {
+ continue
+ }
+ }
+ `, nil)
+
+ test("var \u0061\u0062\u0063 = 0", nil)
+
+ // 7_3_1
+ test("var test7_3_1\nabc = 66;", nil)
+ test("var test7_3_1\u2028abc = 66;", nil)
+
+ // 7_3_3
+ test("//\u2028 =;", "(anonymous): Line 2:2 Unexpected token =")
+
+ // 7_3_10
+ test("var abc = \u2029;", "(anonymous): Line 2:1 Unexpected token ;")
+ test("var abc = \\u2029;", "(anonymous): Line 1:11 Unexpected token ILLEGAL")
+ test("var \\u0061\\u0062\\u0063 = 0;", nil)
+
+ test("'", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ test("'\nstr\ning\n'", "(anonymous): Line 1:1 Unexpected token ILLEGAL")
+
+ // S7.6_A4.3_T1
+ test(`var $\u0030 = 0;`, nil)
+
+ // S7.6.1.1_A1.1
+ test(`switch = 1`, "(anonymous): Line 1:8 Unexpected token =")
+
+ // S7.8.3_A2.1_T1
+ test(`.0 === 0.0`, nil)
+
+ // 7.8.5-1
+ test("var regExp = /\\\rn/;", "(anonymous): Line 1:14 Invalid regular expression: missing /")
+
+ // S7.8.5_A1.1_T2
+ test("var regExp = /=/;", nil)
+
+ // S7.8.5_A1.2_T1
+ test("/*/", "(anonymous): Line 1:4 Unexpected end of input")
+
+ // Sbp_7.9_A9_T3
+ test(`
+ do {
+ ;
+ } while (false) true
+ `, nil)
+
+ // S7.9_A10_T10
+ test(`
+ {a:1
+ } 3
+ `, nil)
+
+ test(`
+ abc
+ ++def
+ `, nil)
+
+ // S7.9_A5.2_T1
+ test(`
+ for(false;false
+ ) {
+ break;
+ }
+ `, "(anonymous): Line 3:13 Unexpected token )")
+
+ // S7.9_A9_T8
+ test(`
+ do {};
+ while (false)
+ `, "(anonymous): Line 2:18 Unexpected token ;")
+
+ // S8.4_A5
+ test(`
+ "x\0y"
+ `, nil)
+
+ // S9.3.1_A6_T1
+ test(`
+ 10e10000
+ `, nil)
+
+ // 10.4.2-1-5
+ test(`
+ "abc\
+ def"
+ `, nil)
+
+ test("'\\\n'", nil)
+
+ test("'\\\r\n'", nil)
+
+ //// 11.13.1-1-1
+ test("42 = 42;", "(anonymous): Line 1:1 Invalid left-hand side in assignment")
+
+ // S11.13.2_A4.2_T1.3
+ test(`
+ abc /= "1"
+ `, nil)
+
+ // 12.1-1
+ test(`
+ try{};catch(){}
+ `, "(anonymous): Line 2:13 Missing catch or finally after try")
+
+ // 12.1-3
+ test(`
+ try{};finally{}
+ `, "(anonymous): Line 2:13 Missing catch or finally after try")
+
+ // S12.6.3_A11.1_T3
+ test(`
+ while (true) {
+ break abc;
+ }
+ `, "(anonymous): Line 3:17 Undefined label 'abc'")
+
+ // S15.3_A2_T1
+ test(`var x / = 1;`, "(anonymous): Line 1:7 Unexpected token /")
+
+ test(`
+ function abc() {
+ if (0)
+ return;
+ else {
+ }
+ }
+ `, nil)
+
+ test("//\u2028 var =;", "(anonymous): Line 2:6 Unexpected token =")
+
+ test(`
+ throw
+ {}
+ `, "(anonymous): Line 2:13 Illegal newline after throw")
+
+ // S7.6.1.1_A1.11
+ test(`
+ function = 1
+ `, "(anonymous): Line 2:22 Unexpected token =")
+
+ // S7.8.3_A1.2_T1
+ test(`0e1`, nil)
+
+ test("abc = 1; abc\n++", "(anonymous): Line 2:3 Unexpected end of input")
+
+ // ---
+
+ test("({ get abc() {} })", nil)
+
+ test(`for (abc.def in {}) {}`, nil)
+
+ test(`while (true) { break }`, nil)
+
+ test(`while (true) { continue }`, nil)
+
+ test(`abc=/^(?:(\w+:)\/{2}(\w+(?:\.\w+)*\/?)|(.{0,2}\/{1}))?([/.]*?(?:[^?]+)?\/)?((?:[^/?]+)\.(\w+))(?:\?(\S+)?)?$/,def=/^(?:(\w+:)\/{2})|(.{0,2}\/{1})?([/.]*?(?:[^?]+)?\/?)?$/`, nil)
+
+ test(`(function() { try {} catch (err) {} finally {} return })`, nil)
+
+ test(`0xde0b6b3a7640080.toFixed(0)`, nil)
+
+ test(`/[^-._0-9A-Za-z\xb7\xc0-\xd6\xd8-\xf6\xf8-\u037d\u37f-\u1fff\u200c-\u200d\u203f\u2040\u2070-\u218f]/`, nil)
+
+ test(`/[\u0000-\u0008\u000B-\u000C\u000E-\u001F\uD800-\uDFFF\uFFFE-\uFFFF]/`, nil)
+
+ test("var abc = 1;\ufeff", nil)
+
+ test("\ufeff/* var abc = 1; */", nil)
+
+ test(`if (-0x8000000000000000<=abc&&abc<=0x8000000000000000) {}`, nil)
+
+ test(`(function(){debugger;return this;})`, nil)
+
+ test(`
+
+ `, nil)
+
+ test(`
+ var abc = ""
+ debugger
+ `, nil)
+
+ test(`
+ var abc = /\[\]$/
+ debugger
+ `, nil)
+
+ test(`
+ var abc = 1 /
+ 2
+ debugger
+ `, nil)
+ })
+}
+
+func Test_parseStringLiteral(t *testing.T) {
+ tt(t, func() {
+ test := func(have, want string) {
+ have, err := parseStringLiteral(have)
+ is(err, nil)
+ is(have, want)
+ }
+
+ test("", "")
+
+ test("1(\\\\d+)", "1(\\d+)")
+
+ test("\\u2029", "\u2029")
+
+ test("abc\\uFFFFabc", "abc\uFFFFabc")
+
+ test("[First line \\\nSecond line \\\n Third line\\\n. ]",
+ "[First line Second line Third line. ]")
+
+ test("\\u007a\\x79\\u000a\\x78", "zy\nx")
+
+ // S7.8.4_A4.2_T3
+ test("\\a", "a")
+ test("\u0410", "\u0410")
+
+ // S7.8.4_A5.1_T1
+ test("\\0", "\u0000")
+
+ // S8.4_A5
+ test("\u0000", "\u0000")
+
+ // 15.5.4.20
+ test("'abc'\\\n'def'", "'abc''def'")
+
+ // 15.5.4.20-4-1
+ test("'abc'\\\r\n'def'", "'abc''def'")
+
+ // Octal
+ test("\\0", "\000")
+ test("\\00", "\000")
+ test("\\000", "\000")
+ test("\\09", "\0009")
+ test("\\009", "\0009")
+ test("\\0009", "\0009")
+ test("\\1", "\001")
+ test("\\01", "\001")
+ test("\\001", "\001")
+ test("\\0011", "\0011")
+ test("\\1abc", "\001abc")
+
+ test("\\\u4e16", "\u4e16")
+
+ // err
+ test = func(have, want string) {
+ have, err := parseStringLiteral(have)
+ is(err.Error(), want)
+ is(have, "")
+ }
+
+ test(`\u`, `invalid escape: \u: len("") != 4`)
+ test(`\u0`, `invalid escape: \u: len("0") != 4`)
+ test(`\u00`, `invalid escape: \u: len("00") != 4`)
+ test(`\u000`, `invalid escape: \u: len("000") != 4`)
+
+ test(`\x`, `invalid escape: \x: len("") != 2`)
+ test(`\x0`, `invalid escape: \x: len("0") != 2`)
+ test(`\x0`, `invalid escape: \x: len("0") != 2`)
+ })
+}
+
+func Test_parseNumberLiteral(t *testing.T) {
+ tt(t, func() {
+ test := func(input string, expect interface{}) {
+ result, err := parseNumberLiteral(input)
+ is(err, nil)
+ is(result, expect)
+ }
+
+ test("0", 0)
+
+ test("0x8000000000000000", float64(9.223372036854776e+18))
+ })
+}
+
+func TestPosition(t *testing.T) {
+ tt(t, func() {
+ parser := newParser("", "// Lorem ipsum")
+
+ // Out of range, idx0 (error condition)
+ is(parser.slice(0, 1), "")
+ is(parser.slice(0, 10), "")
+
+ // Out of range, idx1 (error condition)
+ is(parser.slice(1, 128), "")
+
+ is(parser.str[0:0], "")
+ is(parser.slice(1, 1), "")
+
+ is(parser.str[0:1], "/")
+ is(parser.slice(1, 2), "/")
+
+ is(parser.str[0:14], "// Lorem ipsum")
+ is(parser.slice(1, 15), "// Lorem ipsum")
+
+ parser = newParser("", "(function(){ return 0; })")
+ program, err := parser.parse()
+ is(err, nil)
+
+ var node ast.Node
+ node = program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral)
+ is(node.Idx0(), file.Idx(2))
+ is(node.Idx1(), file.Idx(25))
+ is(parser.slice(node.Idx0(), node.Idx1()), "function(){ return 0; }")
+ is(parser.slice(node.Idx0(), node.Idx1()+1), "function(){ return 0; })")
+ is(parser.slice(node.Idx0(), node.Idx1()+2), "")
+ is(node.(*ast.FunctionLiteral).Source, "function(){ return 0; }")
+
+ node = program
+ is(node.Idx0(), file.Idx(2))
+ is(node.Idx1(), file.Idx(25))
+ is(parser.slice(node.Idx0(), node.Idx1()), "function(){ return 0; }")
+
+ parser = newParser("", "(function(){ return abc; })")
+ program, err = parser.parse()
+ is(err, nil)
+ node = program.Body[0].(*ast.ExpressionStatement).Expression.(*ast.FunctionLiteral)
+ is(node.(*ast.FunctionLiteral).Source, "function(){ return abc; }")
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp.go
new file mode 100644
index 000000000..f614dae74
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp.go
@@ -0,0 +1,358 @@
+package parser
+
+import (
+ "bytes"
+ "fmt"
+ "strconv"
+)
+
+type _RegExp_parser struct {
+ str string
+ length int
+
+ chr rune // The current character
+ chrOffset int // The offset of current character
+ offset int // The offset after current character (may be greater than 1)
+
+ errors []error
+ invalid bool // The input is an invalid JavaScript RegExp
+
+ goRegexp *bytes.Buffer
+}
+
+// TransformRegExp transforms a JavaScript pattern into a Go "regexp" pattern.
+//
+// re2 (Go) cannot do backtracking, so the presence of a lookahead (?=) (?!) or
+// backreference (\1, \2, ...) will cause an error.
+//
+// re2 (Go) has a different definition for \s: [\t\n\f\r ].
+// The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
+//
+// If the pattern is invalid (not valid even in JavaScript), then this function
+// returns the empty string and an error.
+//
+// If the pattern is valid, but incompatible (contains a lookahead or backreference),
+// then this function returns the transformation (a non-empty string) AND an error.
+func TransformRegExp(pattern string) (string, error) {
+
+ if pattern == "" {
+ return "", nil
+ }
+
+ // TODO If without \, if without (?=, (?!, then another shortcut
+
+ parser := _RegExp_parser{
+ str: pattern,
+ length: len(pattern),
+ goRegexp: bytes.NewBuffer(make([]byte, 0, 3*len(pattern)/2)),
+ }
+ parser.read() // Pull in the first character
+ parser.scan()
+ var err error
+ if len(parser.errors) > 0 {
+ err = parser.errors[0]
+ }
+ if parser.invalid {
+ return "", err
+ }
+
+ // Might not be re2 compatible, but is still a valid JavaScript RegExp
+ return parser.goRegexp.String(), err
+}
+
+func (self *_RegExp_parser) scan() {
+ for self.chr != -1 {
+ switch self.chr {
+ case '\\':
+ self.read()
+ self.scanEscape(false)
+ case '(':
+ self.pass()
+ self.scanGroup()
+ case '[':
+ self.pass()
+ self.scanBracket()
+ case ')':
+ self.error(-1, "Unmatched ')'")
+ self.invalid = true
+ self.pass()
+ default:
+ self.pass()
+ }
+ }
+}
+
+// (...)
+func (self *_RegExp_parser) scanGroup() {
+ str := self.str[self.chrOffset:]
+ if len(str) > 1 { // A possibility of (?= or (?!
+ if str[0] == '?' {
+ if str[1] == '=' || str[1] == '!' {
+ self.error(-1, "re2: Invalid (%s) <lookahead>", self.str[self.chrOffset:self.chrOffset+2])
+ }
+ }
+ }
+ for self.chr != -1 && self.chr != ')' {
+ switch self.chr {
+ case '\\':
+ self.read()
+ self.scanEscape(false)
+ case '(':
+ self.pass()
+ self.scanGroup()
+ case '[':
+ self.pass()
+ self.scanBracket()
+ default:
+ self.pass()
+ continue
+ }
+ }
+ if self.chr != ')' {
+ self.error(-1, "Unterminated group")
+ self.invalid = true
+ return
+ }
+ self.pass()
+}
+
+// [...]
+func (self *_RegExp_parser) scanBracket() {
+ for self.chr != -1 {
+ if self.chr == ']' {
+ break
+ } else if self.chr == '\\' {
+ self.read()
+ self.scanEscape(true)
+ continue
+ }
+ self.pass()
+ }
+ if self.chr != ']' {
+ self.error(-1, "Unterminated character class")
+ self.invalid = true
+ return
+ }
+ self.pass()
+}
+
+// \...
+func (self *_RegExp_parser) scanEscape(inClass bool) {
+ offset := self.chrOffset
+
+ var length, base uint32
+ switch self.chr {
+
+ case '0', '1', '2', '3', '4', '5', '6', '7':
+ var value int64
+ size := 0
+ for {
+ digit := int64(digitValue(self.chr))
+ if digit >= 8 {
+ // Not a valid digit
+ break
+ }
+ value = value*8 + digit
+ self.read()
+ size += 1
+ }
+ if size == 1 { // The number of characters read
+ _, err := self.goRegexp.Write([]byte{'\\', byte(value) + '0'})
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ if value != 0 {
+ // An invalid backreference
+ self.error(-1, "re2: Invalid \\%d <backreference>", value)
+ }
+ return
+ }
+ tmp := []byte{'\\', 'x', '0', 0}
+ if value >= 16 {
+ tmp = tmp[0:2]
+ } else {
+ tmp = tmp[0:3]
+ }
+ tmp = strconv.AppendInt(tmp, value, 16)
+ _, err := self.goRegexp.Write(tmp)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ return
+
+ case '8', '9':
+ size := 0
+ for {
+ digit := digitValue(self.chr)
+ if digit >= 10 {
+ // Not a valid digit
+ break
+ }
+ self.read()
+ size += 1
+ }
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ _, err = self.goRegexp.WriteString(self.str[offset:self.chrOffset])
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.error(-1, "re2: Invalid \\%s <backreference>", self.str[offset:self.chrOffset])
+ return
+
+ case 'x':
+ self.read()
+ length, base = 2, 16
+
+ case 'u':
+ self.read()
+ length, base = 4, 16
+
+ case 'b':
+ if inClass {
+ _, err := self.goRegexp.Write([]byte{'\\', 'x', '0', '8'})
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.read()
+ return
+ }
+ fallthrough
+
+ case 'B':
+ fallthrough
+
+ case 'd', 'D', 's', 'S', 'w', 'W':
+ // This is slightly broken, because ECMAScript
+ // includes \v in \s, \S, while re2 does not
+ fallthrough
+
+ case '\\':
+ fallthrough
+
+ case 'f', 'n', 'r', 't', 'v':
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.pass()
+ return
+
+ case 'c':
+ self.read()
+ var value int64
+ if 'a' <= self.chr && self.chr <= 'z' {
+ value = int64(self.chr) - 'a' + 1
+ } else if 'A' <= self.chr && self.chr <= 'Z' {
+ value = int64(self.chr) - 'A' + 1
+ } else {
+ err := self.goRegexp.WriteByte('c')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ return
+ }
+ tmp := []byte{'\\', 'x', '0', 0}
+ if value >= 16 {
+ tmp = tmp[0:2]
+ } else {
+ tmp = tmp[0:3]
+ }
+ tmp = strconv.AppendInt(tmp, value, 16)
+ _, err := self.goRegexp.Write(tmp)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ self.read()
+ return
+
+ default:
+ // $ is an identifier character, so we have to have
+ // a special case for it here
+ if self.chr == '$' || !isIdentifierPart(self.chr) {
+ // A non-identifier character needs escaping
+ err := self.goRegexp.WriteByte('\\')
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else {
+ // Unescape the character for re2
+ }
+ self.pass()
+ return
+ }
+
+ // Otherwise, we're a \u.... or \x...
+ valueOffset := self.chrOffset
+
+ var value uint32
+ {
+ length := length
+ for ; length > 0; length-- {
+ digit := uint32(digitValue(self.chr))
+ if digit >= base {
+ // Not a valid digit
+ goto skip
+ }
+ value = value*base + digit
+ self.read()
+ }
+ }
+
+ if length == 4 {
+ _, err := self.goRegexp.Write([]byte{
+ '\\',
+ 'x',
+ '{',
+ self.str[valueOffset+0],
+ self.str[valueOffset+1],
+ self.str[valueOffset+2],
+ self.str[valueOffset+3],
+ '}',
+ })
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else if length == 2 {
+ _, err := self.goRegexp.Write([]byte{
+ '\\',
+ 'x',
+ self.str[valueOffset+0],
+ self.str[valueOffset+1],
+ })
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ } else {
+ // Should never, ever get here...
+ self.error(-1, "re2: Illegal branch in scanEscape")
+ goto skip
+ }
+
+ return
+
+skip:
+ _, err := self.goRegexp.WriteString(self.str[offset:self.chrOffset])
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+}
+
+func (self *_RegExp_parser) pass() {
+ if self.chr != -1 {
+ _, err := self.goRegexp.WriteRune(self.chr)
+ if err != nil {
+ self.errors = append(self.errors, err)
+ }
+ }
+ self.read()
+}
+
+// TODO Better error reporting, use the offset, etc.
+func (self *_RegExp_parser) error(offset int, msg string, msgValues ...interface{}) error {
+ err := fmt.Errorf(msg, msgValues...)
+ self.errors = append(self.errors, err)
+ return err
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp_test.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp_test.go
new file mode 100644
index 000000000..3222db1a7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/regexp_test.go
@@ -0,0 +1,149 @@
+package parser
+
+import (
+ "regexp"
+ "testing"
+)
+
+func TestRegExp(t *testing.T) {
+ tt(t, func() {
+ {
+ // err
+ test := func(input string, expect interface{}) {
+ _, err := TransformRegExp(input)
+ is(err, expect)
+ }
+
+ test("[", "Unterminated character class")
+
+ test("(", "Unterminated group")
+
+ test("(?=)", "re2: Invalid (?=) <lookahead>")
+
+ test("(?=)", "re2: Invalid (?=) <lookahead>")
+
+ test("(?!)", "re2: Invalid (?!) <lookahead>")
+
+ // An error anyway
+ test("(?=", "re2: Invalid (?=) <lookahead>")
+
+ test("\\1", "re2: Invalid \\1 <backreference>")
+
+ test("\\90", "re2: Invalid \\90 <backreference>")
+
+ test("\\9123456789", "re2: Invalid \\9123456789 <backreference>")
+
+ test("\\(?=)", "Unmatched ')'")
+
+ test(")", "Unmatched ')'")
+ }
+
+ {
+ // err
+ test := func(input, expect string, expectErr interface{}) {
+ output, err := TransformRegExp(input)
+ is(output, expect)
+ is(err, expectErr)
+ }
+
+ test("(?!)", "(?!)", "re2: Invalid (?!) <lookahead>")
+
+ test(")", "", "Unmatched ')'")
+
+ test("(?!))", "", "re2: Invalid (?!) <lookahead>")
+
+ test("\\0", "\\0", nil)
+
+ test("\\1", "\\1", "re2: Invalid \\1 <backreference>")
+
+ test("\\9123456789", "\\9123456789", "re2: Invalid \\9123456789 <backreference>")
+ }
+
+ {
+ // err
+ test := func(input string, expect string) {
+ result, err := TransformRegExp(input)
+ is(err, nil)
+ if is(result, expect) {
+ _, err := regexp.Compile(result)
+ if !is(err, nil) {
+ t.Log(result)
+ }
+ }
+ }
+
+ test("", "")
+
+ test("abc", "abc")
+
+ test(`\abc`, `abc`)
+
+ test(`\a\b\c`, `a\bc`)
+
+ test(`\x`, `x`)
+
+ test(`\c`, `c`)
+
+ test(`\cA`, `\x01`)
+
+ test(`\cz`, `\x1a`)
+
+ test(`\ca`, `\x01`)
+
+ test(`\cj`, `\x0a`)
+
+ test(`\ck`, `\x0b`)
+
+ test(`\+`, `\+`)
+
+ test(`[\b]`, `[\x08]`)
+
+ test(`\u0z01\x\undefined`, `u0z01xundefined`)
+
+ test(`\\|'|\r|\n|\t|\u2028|\u2029`, `\\|'|\r|\n|\t|\x{2028}|\x{2029}`)
+
+ test("]", "]")
+
+ test("}", "}")
+
+ test("%", "%")
+
+ test("(%)", "(%)")
+
+ test("(?:[%\\s])", "(?:[%\\s])")
+
+ test("[[]", "[[]")
+
+ test("\\101", "\\x41")
+
+ test("\\51", "\\x29")
+
+ test("\\051", "\\x29")
+
+ test("\\175", "\\x7d")
+
+ test("\\04", "\\x04")
+
+ test(`<%([\s\S]+?)%>`, `<%([\s\S]+?)%>`)
+
+ test(`(.)^`, "(.)^")
+
+ test(`<%-([\s\S]+?)%>|<%=([\s\S]+?)%>|<%([\s\S]+?)%>|$`, `<%-([\s\S]+?)%>|<%=([\s\S]+?)%>|<%([\s\S]+?)%>|$`)
+
+ test(`\$`, `\$`)
+
+ test(`[G-b]`, `[G-b]`)
+
+ test(`[G-b\0]`, `[G-b\0]`)
+ }
+ })
+}
+
+func TestTransformRegExp(t *testing.T) {
+ tt(t, func() {
+ pattern, err := TransformRegExp(`\s+abc\s+`)
+ is(err, nil)
+ is(pattern, `\s+abc\s+`)
+ is(regexp.MustCompile(pattern).MatchString("\t abc def"), true)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/scope.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/scope.go
new file mode 100644
index 000000000..e1dbdda13
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/scope.go
@@ -0,0 +1,44 @@
+package parser
+
+import (
+ "github.com/robertkrimen/otto/ast"
+)
+
+type _scope struct {
+ outer *_scope
+ allowIn bool
+ inIteration bool
+ inSwitch bool
+ inFunction bool
+ declarationList []ast.Declaration
+
+ labels []string
+}
+
+func (self *_parser) openScope() {
+ self.scope = &_scope{
+ outer: self.scope,
+ allowIn: true,
+ }
+}
+
+func (self *_parser) closeScope() {
+ self.scope = self.scope.outer
+}
+
+func (self *_scope) declare(declaration ast.Declaration) {
+ self.declarationList = append(self.declarationList, declaration)
+}
+
+func (self *_scope) hasLabel(name string) bool {
+ for _, label := range self.labels {
+ if label == name {
+ return true
+ }
+ }
+ if self.outer != nil && !self.inFunction {
+ // Crossing a function boundary to look for a label is verboten
+ return self.outer.hasLabel(name)
+ }
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/statement.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/statement.go
new file mode 100644
index 000000000..2059d3856
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/parser/statement.go
@@ -0,0 +1,663 @@
+package parser
+
+import (
+ "github.com/robertkrimen/otto/ast"
+ "github.com/robertkrimen/otto/token"
+)
+
+func (self *_parser) parseBlockStatement() *ast.BlockStatement {
+ node := &ast.BlockStatement{}
+ node.LeftBrace = self.expect(token.LEFT_BRACE)
+ node.List = self.parseStatementList()
+ node.RightBrace = self.expect(token.RIGHT_BRACE)
+
+ return node
+}
+
+func (self *_parser) parseEmptyStatement() ast.Statement {
+ idx := self.expect(token.SEMICOLON)
+ return &ast.EmptyStatement{Semicolon: idx}
+}
+
+func (self *_parser) parseStatementList() (list []ast.Statement) {
+ for self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ list = append(list, self.parseStatement())
+ }
+
+ return
+}
+
+func (self *_parser) parseStatement() ast.Statement {
+
+ if self.token == token.EOF {
+ self.errorUnexpectedToken(self.token)
+ return &ast.BadStatement{From: self.idx, To: self.idx + 1}
+ }
+
+ switch self.token {
+ case token.SEMICOLON:
+ return self.parseEmptyStatement()
+ case token.LEFT_BRACE:
+ return self.parseBlockStatement()
+ case token.IF:
+ return self.parseIfStatement()
+ case token.DO:
+ return self.parseDoWhileStatement()
+ case token.WHILE:
+ return self.parseWhileStatement()
+ case token.FOR:
+ return self.parseForOrForInStatement()
+ case token.BREAK:
+ return self.parseBreakStatement()
+ case token.CONTINUE:
+ return self.parseContinueStatement()
+ case token.DEBUGGER:
+ return self.parseDebuggerStatement()
+ case token.WITH:
+ return self.parseWithStatement()
+ case token.VAR:
+ return self.parseVariableStatement()
+ case token.FUNCTION:
+ self.parseFunction(true)
+ // FIXME
+ return &ast.EmptyStatement{}
+ case token.SWITCH:
+ return self.parseSwitchStatement()
+ case token.RETURN:
+ return self.parseReturnStatement()
+ case token.THROW:
+ return self.parseThrowStatement()
+ case token.TRY:
+ return self.parseTryStatement()
+ }
+
+ expression := self.parseExpression()
+
+ if identifier, isIdentifier := expression.(*ast.Identifier); isIdentifier && self.token == token.COLON {
+ // LabelledStatement
+ colon := self.idx
+ self.next() // :
+ label := identifier.Name
+ for _, value := range self.scope.labels {
+ if label == value {
+ self.error(identifier.Idx0(), "Label '%s' already exists", label)
+ }
+ }
+ self.scope.labels = append(self.scope.labels, label) // Push the label
+ statement := self.parseStatement()
+ self.scope.labels = self.scope.labels[:len(self.scope.labels)-1] // Pop the label
+ return &ast.LabelledStatement{
+ Label: identifier,
+ Colon: colon,
+ Statement: statement,
+ }
+ }
+
+ self.optionalSemicolon()
+
+ return &ast.ExpressionStatement{
+ Expression: expression,
+ }
+}
+
+func (self *_parser) parseTryStatement() ast.Statement {
+
+ node := &ast.TryStatement{
+ Try: self.expect(token.TRY),
+ Body: self.parseBlockStatement(),
+ }
+
+ if self.token == token.CATCH {
+ catch := self.idx
+ self.next()
+ self.expect(token.LEFT_PARENTHESIS)
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ self.nextStatement()
+ return &ast.BadStatement{From: catch, To: self.idx}
+ } else {
+ identifier := self.parseIdentifier()
+ self.expect(token.RIGHT_PARENTHESIS)
+ node.Catch = &ast.CatchStatement{
+ Catch: catch,
+ Parameter: identifier,
+ Body: self.parseBlockStatement(),
+ }
+ }
+ }
+
+ if self.token == token.FINALLY {
+ self.next()
+ node.Finally = self.parseBlockStatement()
+ }
+
+ if node.Catch == nil && node.Finally == nil {
+ self.error(node.Try, "Missing catch or finally after try")
+ return &ast.BadStatement{From: node.Try, To: node.Body.Idx1()}
+ }
+
+ return node
+}
+
+func (self *_parser) parseFunctionParameterList() *ast.ParameterList {
+ opening := self.expect(token.LEFT_PARENTHESIS)
+ var list []*ast.Identifier
+ for self.token != token.RIGHT_PARENTHESIS && self.token != token.EOF {
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ } else {
+ list = append(list, self.parseIdentifier())
+ }
+ if self.token != token.RIGHT_PARENTHESIS {
+ self.expect(token.COMMA)
+ }
+ }
+ closing := self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ParameterList{
+ Opening: opening,
+ List: list,
+ Closing: closing,
+ }
+}
+
+func (self *_parser) parseParameterList() (list []string) {
+ for self.token != token.EOF {
+ if self.token != token.IDENTIFIER {
+ self.expect(token.IDENTIFIER)
+ }
+ list = append(list, self.literal)
+ self.next()
+ if self.token != token.EOF {
+ self.expect(token.COMMA)
+ }
+ }
+ return
+}
+
+func (self *_parser) parseFunction(declaration bool) *ast.FunctionLiteral {
+
+ node := &ast.FunctionLiteral{
+ Function: self.expect(token.FUNCTION),
+ }
+
+ var name *ast.Identifier
+ if self.token == token.IDENTIFIER {
+ name = self.parseIdentifier()
+ if declaration {
+ self.scope.declare(&ast.FunctionDeclaration{
+ Function: node,
+ })
+ }
+ } else if declaration {
+ // Use expect error handling
+ self.expect(token.IDENTIFIER)
+ }
+ node.Name = name
+ node.ParameterList = self.parseFunctionParameterList()
+ self.parseFunctionBlock(node)
+ node.Source = self.slice(node.Idx0(), node.Idx1())
+
+ return node
+}
+
+func (self *_parser) parseFunctionBlock(node *ast.FunctionLiteral) {
+ {
+ self.openScope()
+ inFunction := self.scope.inFunction
+ self.scope.inFunction = true
+ defer func() {
+ self.scope.inFunction = inFunction
+ self.closeScope()
+ }()
+ node.Body = self.parseBlockStatement()
+ node.DeclarationList = self.scope.declarationList
+ }
+}
+
+func (self *_parser) parseDebuggerStatement() ast.Statement {
+ idx := self.expect(token.DEBUGGER)
+
+ node := &ast.DebuggerStatement{
+ Debugger: idx,
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseReturnStatement() ast.Statement {
+ idx := self.expect(token.RETURN)
+
+ if !self.scope.inFunction {
+ self.error(idx, "Illegal return statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+
+ node := &ast.ReturnStatement{
+ Return: idx,
+ }
+
+ if !self.implicitSemicolon && self.token != token.SEMICOLON && self.token != token.RIGHT_BRACE && self.token != token.EOF {
+ node.Argument = self.parseExpression()
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseThrowStatement() ast.Statement {
+ idx := self.expect(token.THROW)
+
+ if self.implicitSemicolon {
+ if self.chr == -1 { // Hackish
+ self.error(idx, "Unexpected end of input")
+ } else {
+ self.error(idx, "Illegal newline after throw")
+ }
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+
+ node := &ast.ThrowStatement{
+ Argument: self.parseExpression(),
+ }
+
+ self.semicolon()
+
+ return node
+}
+
+func (self *_parser) parseSwitchStatement() ast.Statement {
+ self.expect(token.SWITCH)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.SwitchStatement{
+ Discriminant: self.parseExpression(),
+ Default: -1,
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ self.expect(token.LEFT_BRACE)
+
+ inSwitch := self.scope.inSwitch
+ self.scope.inSwitch = true
+ defer func() {
+ self.scope.inSwitch = inSwitch
+ }()
+
+ for index := 0; self.token != token.EOF; index++ {
+ if self.token == token.RIGHT_BRACE {
+ self.next()
+ break
+ }
+
+ clause := self.parseCaseStatement()
+ if clause.Test == nil {
+ if node.Default != -1 {
+ self.error(clause.Case, "Already saw a default in switch")
+ }
+ node.Default = index
+ }
+ node.Body = append(node.Body, clause)
+ }
+
+ return node
+}
+
+func (self *_parser) parseWithStatement() ast.Statement {
+ self.expect(token.WITH)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.WithStatement{
+ Object: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ node.Body = self.parseStatement()
+
+ return node
+}
+
+func (self *_parser) parseCaseStatement() *ast.CaseStatement {
+
+ node := &ast.CaseStatement{
+ Case: self.idx,
+ }
+ if self.token == token.DEFAULT {
+ self.next()
+ } else {
+ self.expect(token.CASE)
+ node.Test = self.parseExpression()
+ }
+ self.expect(token.COLON)
+
+ for {
+ if self.token == token.EOF ||
+ self.token == token.RIGHT_BRACE ||
+ self.token == token.CASE ||
+ self.token == token.DEFAULT {
+ break
+ }
+ node.Consequent = append(node.Consequent, self.parseStatement())
+
+ }
+
+ return node
+}
+
+func (self *_parser) parseIterationStatement() ast.Statement {
+ inIteration := self.scope.inIteration
+ self.scope.inIteration = true
+ defer func() {
+ self.scope.inIteration = inIteration
+ }()
+ return self.parseStatement()
+}
+
+func (self *_parser) parseForIn(into ast.Expression) *ast.ForInStatement {
+
+ // Already have consumed "<into> in"
+
+ source := self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ForInStatement{
+ Into: into,
+ Source: source,
+ Body: self.parseIterationStatement(),
+ }
+}
+
+func (self *_parser) parseFor(initializer ast.Expression) *ast.ForStatement {
+
+ // Already have consumed "<initializer> ;"
+
+ var test, update ast.Expression
+
+ if self.token != token.SEMICOLON {
+ test = self.parseExpression()
+ }
+ self.expect(token.SEMICOLON)
+
+ if self.token != token.RIGHT_PARENTHESIS {
+ update = self.parseExpression()
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return &ast.ForStatement{
+ Initializer: initializer,
+ Test: test,
+ Update: update,
+ Body: self.parseIterationStatement(),
+ }
+}
+
+func (self *_parser) parseForOrForInStatement() ast.Statement {
+ idx := self.expect(token.FOR)
+ self.expect(token.LEFT_PARENTHESIS)
+
+ var left []ast.Expression
+
+ forIn := false
+ if self.token != token.SEMICOLON {
+
+ allowIn := self.scope.allowIn
+ self.scope.allowIn = false
+ if self.token == token.VAR {
+ var_ := self.idx
+ self.next()
+ list := self.parseVariableDeclarationList(var_)
+ if len(list) == 1 && self.token == token.IN {
+ self.next() // in
+ forIn = true
+ left = []ast.Expression{list[0]} // There is only one declaration
+ } else {
+ left = list
+ }
+ } else {
+ left = append(left, self.parseExpression())
+ if self.token == token.IN {
+ self.next()
+ forIn = true
+ }
+ }
+ self.scope.allowIn = allowIn
+ }
+
+ if forIn {
+ switch left[0].(type) {
+ case *ast.Identifier, *ast.DotExpression, *ast.BracketExpression, *ast.VariableExpression:
+ // These are all acceptable
+ default:
+ self.error(idx, "Invalid left-hand side in for-in")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+ }
+ return self.parseForIn(left[0])
+ }
+
+ self.expect(token.SEMICOLON)
+ return self.parseFor(&ast.SequenceExpression{Sequence: left})
+}
+
+func (self *_parser) parseVariableStatement() *ast.VariableStatement {
+
+ idx := self.expect(token.VAR)
+
+ list := self.parseVariableDeclarationList(idx)
+ self.semicolon()
+
+ return &ast.VariableStatement{
+ Var: idx,
+ List: list,
+ }
+}
+
+func (self *_parser) parseDoWhileStatement() ast.Statement {
+ inIteration := self.scope.inIteration
+ self.scope.inIteration = true
+ defer func() {
+ self.scope.inIteration = inIteration
+ }()
+
+ self.expect(token.DO)
+ node := &ast.DoWhileStatement{}
+ if self.token == token.LEFT_BRACE {
+ node.Body = self.parseBlockStatement()
+ } else {
+ node.Body = self.parseStatement()
+ }
+
+ self.expect(token.WHILE)
+ self.expect(token.LEFT_PARENTHESIS)
+ node.Test = self.parseExpression()
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ return node
+}
+
+func (self *_parser) parseWhileStatement() ast.Statement {
+ self.expect(token.WHILE)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.WhileStatement{
+ Test: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+ node.Body = self.parseIterationStatement()
+
+ return node
+}
+
+func (self *_parser) parseIfStatement() ast.Statement {
+ self.expect(token.IF)
+ self.expect(token.LEFT_PARENTHESIS)
+ node := &ast.IfStatement{
+ Test: self.parseExpression(),
+ }
+ self.expect(token.RIGHT_PARENTHESIS)
+
+ if self.token == token.LEFT_BRACE {
+ node.Consequent = self.parseBlockStatement()
+ } else {
+ node.Consequent = self.parseStatement()
+ }
+
+ if self.token == token.ELSE {
+ self.next()
+ node.Alternate = self.parseStatement()
+ }
+
+ return node
+}
+
+func (self *_parser) parseSourceElement() ast.Statement {
+ return self.parseStatement()
+}
+
+func (self *_parser) parseSourceElements() []ast.Statement {
+ body := []ast.Statement(nil)
+
+ for {
+ if self.token != token.STRING {
+ break
+ }
+
+ body = append(body, self.parseSourceElement())
+ }
+
+ for self.token != token.EOF {
+ body = append(body, self.parseSourceElement())
+ }
+
+ return body
+}
+
+func (self *_parser) parseProgram() *ast.Program {
+ self.openScope()
+ defer self.closeScope()
+ return &ast.Program{
+ Body: self.parseSourceElements(),
+ DeclarationList: self.scope.declarationList,
+ File: self.file,
+ }
+}
+
+func (self *_parser) parseBreakStatement() ast.Statement {
+ idx := self.expect(token.BREAK)
+ semicolon := self.implicitSemicolon
+ if self.token == token.SEMICOLON {
+ semicolon = true
+ self.next()
+ }
+
+ if semicolon || self.token == token.RIGHT_BRACE {
+ self.implicitSemicolon = false
+ if !self.scope.inIteration && !self.scope.inSwitch {
+ goto illegal
+ }
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.BREAK,
+ }
+ }
+
+ if self.token == token.IDENTIFIER {
+ identifier := self.parseIdentifier()
+ if !self.scope.hasLabel(identifier.Name) {
+ self.error(idx, "Undefined label '%s'", identifier.Name)
+ return &ast.BadStatement{From: idx, To: identifier.Idx1()}
+ }
+ self.semicolon()
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.BREAK,
+ Label: identifier,
+ }
+ }
+
+ self.expect(token.IDENTIFIER)
+
+illegal:
+ self.error(idx, "Illegal break statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+}
+
+func (self *_parser) parseContinueStatement() ast.Statement {
+ idx := self.expect(token.CONTINUE)
+ semicolon := self.implicitSemicolon
+ if self.token == token.SEMICOLON {
+ semicolon = true
+ self.next()
+ }
+
+ if semicolon || self.token == token.RIGHT_BRACE {
+ self.implicitSemicolon = false
+ if !self.scope.inIteration {
+ goto illegal
+ }
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.CONTINUE,
+ }
+ }
+
+ if self.token == token.IDENTIFIER {
+ identifier := self.parseIdentifier()
+ if !self.scope.hasLabel(identifier.Name) {
+ self.error(idx, "Undefined label '%s'", identifier.Name)
+ return &ast.BadStatement{From: idx, To: identifier.Idx1()}
+ }
+ if !self.scope.inIteration {
+ goto illegal
+ }
+ self.semicolon()
+ return &ast.BranchStatement{
+ Idx: idx,
+ Token: token.CONTINUE,
+ Label: identifier,
+ }
+ }
+
+ self.expect(token.IDENTIFIER)
+
+illegal:
+ self.error(idx, "Illegal continue statement")
+ self.nextStatement()
+ return &ast.BadStatement{From: idx, To: self.idx}
+}
+
+// Find the next statement after an error (recover)
+func (self *_parser) nextStatement() {
+ for {
+ switch self.token {
+ case token.BREAK, token.CONTINUE,
+ token.FOR, token.IF, token.RETURN, token.SWITCH,
+ token.VAR, token.DO, token.TRY, token.WITH,
+ token.WHILE, token.THROW, token.CATCH, token.FINALLY:
+ // Return only if parser made some progress since last
+ // sync or if it has not reached 10 next calls without
+ // progress. Otherwise consume at least one token to
+ // avoid an endless parser loop
+ if self.idx == self.recover.idx && self.recover.count < 10 {
+ self.recover.count++
+ return
+ }
+ if self.idx > self.recover.idx {
+ self.recover.idx = self.idx
+ self.recover.count = 0
+ return
+ }
+ // Reaching here indicates a parser bug, likely an
+ // incorrect token list in this function, but it only
+ // leads to skipping of possibly correct code if a
+ // previous error is present, and thus is preferred
+ // over a non-terminating parse.
+ case token.EOF:
+ return
+ }
+ self.next()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/README.markdown
new file mode 100644
index 000000000..ba2d38909
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/README.markdown
@@ -0,0 +1,51 @@
+# registry
+--
+ import "github.com/robertkrimen/otto/registry"
+
+Package registry is an expirmental package to facillitate altering the otto
+runtime via import.
+
+This interface can change at any time.
+
+## Usage
+
+#### func Apply
+
+```go
+func Apply(callback func(Entry))
+```
+
+#### type Entry
+
+```go
+type Entry struct {
+}
+```
+
+
+#### func Register
+
+```go
+func Register(source func() string) *Entry
+```
+
+#### func (*Entry) Disable
+
+```go
+func (self *Entry) Disable()
+```
+
+#### func (*Entry) Enable
+
+```go
+func (self *Entry) Enable()
+```
+
+#### func (Entry) Source
+
+```go
+func (self Entry) Source() string
+```
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/registry.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/registry.go
new file mode 100644
index 000000000..966638ac4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/registry/registry.go
@@ -0,0 +1,47 @@
+/*
+Package registry is an expirmental package to facillitate altering the otto runtime via import.
+
+This interface can change at any time.
+*/
+package registry
+
+var registry []*Entry = make([]*Entry, 0)
+
+type Entry struct {
+ active bool
+ source func() string
+}
+
+func newEntry(source func() string) *Entry {
+ return &Entry{
+ active: true,
+ source: source,
+ }
+}
+
+func (self *Entry) Enable() {
+ self.active = true
+}
+
+func (self *Entry) Disable() {
+ self.active = false
+}
+
+func (self Entry) Source() string {
+ return self.source()
+}
+
+func Apply(callback func(Entry)) {
+ for _, entry := range registry {
+ if !entry.active {
+ continue
+ }
+ callback(*entry)
+ }
+}
+
+func Register(source func() string) *Entry {
+ entry := newEntry(source)
+ registry = append(registry, entry)
+ return entry
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/token/Makefile b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/Makefile
new file mode 100644
index 000000000..1e85c7348
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/Makefile
@@ -0,0 +1,2 @@
+token_const.go: tokenfmt
+ ./$^ | gofmt > $@
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/token/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/README.markdown
new file mode 100644
index 000000000..ff3b16104
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/README.markdown
@@ -0,0 +1,171 @@
+# token
+--
+ import "github.com/robertkrimen/otto/token"
+
+Package token defines constants representing the lexical tokens of JavaScript
+(ECMA5).
+
+## Usage
+
+```go
+const (
+ ILLEGAL
+ EOF
+ COMMENT
+ KEYWORD
+
+ STRING
+ BOOLEAN
+ NULL
+ NUMBER
+ IDENTIFIER
+
+ PLUS // +
+ MINUS // -
+ MULTIPLY // *
+ SLASH // /
+ REMAINDER // %
+
+ AND // &
+ OR // |
+ EXCLUSIVE_OR // ^
+ SHIFT_LEFT // <<
+ SHIFT_RIGHT // >>
+ UNSIGNED_SHIFT_RIGHT // >>>
+ AND_NOT // &^
+
+ ADD_ASSIGN // +=
+ SUBTRACT_ASSIGN // -=
+ MULTIPLY_ASSIGN // *=
+ QUOTIENT_ASSIGN // /=
+ REMAINDER_ASSIGN // %=
+
+ AND_ASSIGN // &=
+ OR_ASSIGN // |=
+ EXCLUSIVE_OR_ASSIGN // ^=
+ SHIFT_LEFT_ASSIGN // <<=
+ SHIFT_RIGHT_ASSIGN // >>=
+ UNSIGNED_SHIFT_RIGHT_ASSIGN // >>>=
+ AND_NOT_ASSIGN // &^=
+
+ LOGICAL_AND // &&
+ LOGICAL_OR // ||
+ INCREMENT // ++
+ DECREMENT // --
+
+ EQUAL // ==
+ STRICT_EQUAL // ===
+ LESS // <
+ GREATER // >
+ ASSIGN // =
+ NOT // !
+
+ BITWISE_NOT // ~
+
+ NOT_EQUAL // !=
+ STRICT_NOT_EQUAL // !==
+ LESS_OR_EQUAL // <=
+ GREATER_OR_EQUAL // >=
+
+ LEFT_PARENTHESIS // (
+ LEFT_BRACKET // [
+ LEFT_BRACE // {
+ COMMA // ,
+ PERIOD // .
+
+ RIGHT_PARENTHESIS // )
+ RIGHT_BRACKET // ]
+ RIGHT_BRACE // }
+ SEMICOLON // ;
+ COLON // :
+ QUESTION_MARK // ?
+
+ IF
+ IN
+ DO
+
+ VAR
+ FOR
+ NEW
+ TRY
+
+ THIS
+ ELSE
+ CASE
+ VOID
+ WITH
+
+ WHILE
+ BREAK
+ CATCH
+ THROW
+
+ RETURN
+ TYPEOF
+ DELETE
+ SWITCH
+
+ DEFAULT
+ FINALLY
+
+ FUNCTION
+ CONTINUE
+ DEBUGGER
+
+ INSTANCEOF
+)
+```
+
+#### type Token
+
+```go
+type Token int
+```
+
+Token is the set of lexical tokens in JavaScript (ECMA5).
+
+#### func IsKeyword
+
+```go
+func IsKeyword(literal string) (Token, bool)
+```
+IsKeyword returns the keyword token if literal is a keyword, a KEYWORD token if
+the literal is a future keyword (const, let, class, super, ...), or 0 if the
+literal is not a keyword.
+
+If the literal is a keyword, IsKeyword returns a second value indicating if the
+literal is considered a future keyword in strict-mode only.
+
+7.6.1.2 Future Reserved Words:
+
+ const
+ class
+ enum
+ export
+ extends
+ import
+ super
+
+7.6.1.2 Future Reserved Words (strict):
+
+ implements
+ interface
+ let
+ package
+ private
+ protected
+ public
+ static
+
+#### func (Token) String
+
+```go
+func (tkn Token) String() string
+```
+String returns the string corresponding to the token. For operators, delimiters,
+and keywords the string is the actual token string (e.g., for the token PLUS,
+the String() is "+"). For all other tokens the string corresponds to the token
+name (e.g. for the token IDENTIFIER, the string is "IDENTIFIER").
+
+--
+**godocdown** http://github.com/robertkrimen/godocdown
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token.go
new file mode 100644
index 000000000..0e941ac96
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token.go
@@ -0,0 +1,116 @@
+// Package token defines constants representing the lexical tokens of JavaScript (ECMA5).
+package token
+
+import (
+ "strconv"
+)
+
+// Token is the set of lexical tokens in JavaScript (ECMA5).
+type Token int
+
+// String returns the string corresponding to the token.
+// For operators, delimiters, and keywords the string is the actual
+// token string (e.g., for the token PLUS, the String() is
+// "+"). For all other tokens the string corresponds to the token
+// name (e.g. for the token IDENTIFIER, the string is "IDENTIFIER").
+//
+func (tkn Token) String() string {
+ if 0 == tkn {
+ return "UNKNOWN"
+ }
+ if tkn < Token(len(token2string)) {
+ return token2string[tkn]
+ }
+ return "token(" + strconv.Itoa(int(tkn)) + ")"
+}
+
+// This is not used for anything
+func (tkn Token) precedence(in bool) int {
+
+ switch tkn {
+ case LOGICAL_OR:
+ return 1
+
+ case LOGICAL_AND:
+ return 2
+
+ case OR, OR_ASSIGN:
+ return 3
+
+ case EXCLUSIVE_OR:
+ return 4
+
+ case AND, AND_ASSIGN, AND_NOT, AND_NOT_ASSIGN:
+ return 5
+
+ case EQUAL,
+ NOT_EQUAL,
+ STRICT_EQUAL,
+ STRICT_NOT_EQUAL:
+ return 6
+
+ case LESS, GREATER, LESS_OR_EQUAL, GREATER_OR_EQUAL, INSTANCEOF:
+ return 7
+
+ case IN:
+ if in {
+ return 7
+ }
+ return 0
+
+ case SHIFT_LEFT, SHIFT_RIGHT, UNSIGNED_SHIFT_RIGHT:
+ fallthrough
+ case SHIFT_LEFT_ASSIGN, SHIFT_RIGHT_ASSIGN, UNSIGNED_SHIFT_RIGHT_ASSIGN:
+ return 8
+
+ case PLUS, MINUS, ADD_ASSIGN, SUBTRACT_ASSIGN:
+ return 9
+
+ case MULTIPLY, SLASH, REMAINDER, MULTIPLY_ASSIGN, QUOTIENT_ASSIGN, REMAINDER_ASSIGN:
+ return 11
+ }
+ return 0
+}
+
+type _keyword struct {
+ token Token
+ futureKeyword bool
+ strict bool
+}
+
+// IsKeyword returns the keyword token if literal is a keyword, a KEYWORD token
+// if the literal is a future keyword (const, let, class, super, ...), or 0 if the literal is not a keyword.
+//
+// If the literal is a keyword, IsKeyword returns a second value indicating if the literal
+// is considered a future keyword in strict-mode only.
+//
+// 7.6.1.2 Future Reserved Words:
+//
+// const
+// class
+// enum
+// export
+// extends
+// import
+// super
+//
+// 7.6.1.2 Future Reserved Words (strict):
+//
+// implements
+// interface
+// let
+// package
+// private
+// protected
+// public
+// static
+//
+func IsKeyword(literal string) (Token, bool) {
+ if keyword, exists := keywordTable[literal]; exists {
+ if keyword.futureKeyword {
+ return KEYWORD, keyword.strict
+ }
+ return keyword.token, false
+ }
+ return 0, false
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token_const.go b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token_const.go
new file mode 100644
index 000000000..b1d83c6de
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/token_const.go
@@ -0,0 +1,349 @@
+package token
+
+const (
+ _ Token = iota
+
+ ILLEGAL
+ EOF
+ COMMENT
+ KEYWORD
+
+ STRING
+ BOOLEAN
+ NULL
+ NUMBER
+ IDENTIFIER
+
+ PLUS // +
+ MINUS // -
+ MULTIPLY // *
+ SLASH // /
+ REMAINDER // %
+
+ AND // &
+ OR // |
+ EXCLUSIVE_OR // ^
+ SHIFT_LEFT // <<
+ SHIFT_RIGHT // >>
+ UNSIGNED_SHIFT_RIGHT // >>>
+ AND_NOT // &^
+
+ ADD_ASSIGN // +=
+ SUBTRACT_ASSIGN // -=
+ MULTIPLY_ASSIGN // *=
+ QUOTIENT_ASSIGN // /=
+ REMAINDER_ASSIGN // %=
+
+ AND_ASSIGN // &=
+ OR_ASSIGN // |=
+ EXCLUSIVE_OR_ASSIGN // ^=
+ SHIFT_LEFT_ASSIGN // <<=
+ SHIFT_RIGHT_ASSIGN // >>=
+ UNSIGNED_SHIFT_RIGHT_ASSIGN // >>>=
+ AND_NOT_ASSIGN // &^=
+
+ LOGICAL_AND // &&
+ LOGICAL_OR // ||
+ INCREMENT // ++
+ DECREMENT // --
+
+ EQUAL // ==
+ STRICT_EQUAL // ===
+ LESS // <
+ GREATER // >
+ ASSIGN // =
+ NOT // !
+
+ BITWISE_NOT // ~
+
+ NOT_EQUAL // !=
+ STRICT_NOT_EQUAL // !==
+ LESS_OR_EQUAL // <=
+ GREATER_OR_EQUAL // >=
+
+ LEFT_PARENTHESIS // (
+ LEFT_BRACKET // [
+ LEFT_BRACE // {
+ COMMA // ,
+ PERIOD // .
+
+ RIGHT_PARENTHESIS // )
+ RIGHT_BRACKET // ]
+ RIGHT_BRACE // }
+ SEMICOLON // ;
+ COLON // :
+ QUESTION_MARK // ?
+
+ firstKeyword
+ IF
+ IN
+ DO
+
+ VAR
+ FOR
+ NEW
+ TRY
+
+ THIS
+ ELSE
+ CASE
+ VOID
+ WITH
+
+ WHILE
+ BREAK
+ CATCH
+ THROW
+
+ RETURN
+ TYPEOF
+ DELETE
+ SWITCH
+
+ DEFAULT
+ FINALLY
+
+ FUNCTION
+ CONTINUE
+ DEBUGGER
+
+ INSTANCEOF
+ lastKeyword
+)
+
+var token2string = [...]string{
+ ILLEGAL: "ILLEGAL",
+ EOF: "EOF",
+ COMMENT: "COMMENT",
+ KEYWORD: "KEYWORD",
+ STRING: "STRING",
+ BOOLEAN: "BOOLEAN",
+ NULL: "NULL",
+ NUMBER: "NUMBER",
+ IDENTIFIER: "IDENTIFIER",
+ PLUS: "+",
+ MINUS: "-",
+ MULTIPLY: "*",
+ SLASH: "/",
+ REMAINDER: "%",
+ AND: "&",
+ OR: "|",
+ EXCLUSIVE_OR: "^",
+ SHIFT_LEFT: "<<",
+ SHIFT_RIGHT: ">>",
+ UNSIGNED_SHIFT_RIGHT: ">>>",
+ AND_NOT: "&^",
+ ADD_ASSIGN: "+=",
+ SUBTRACT_ASSIGN: "-=",
+ MULTIPLY_ASSIGN: "*=",
+ QUOTIENT_ASSIGN: "/=",
+ REMAINDER_ASSIGN: "%=",
+ AND_ASSIGN: "&=",
+ OR_ASSIGN: "|=",
+ EXCLUSIVE_OR_ASSIGN: "^=",
+ SHIFT_LEFT_ASSIGN: "<<=",
+ SHIFT_RIGHT_ASSIGN: ">>=",
+ UNSIGNED_SHIFT_RIGHT_ASSIGN: ">>>=",
+ AND_NOT_ASSIGN: "&^=",
+ LOGICAL_AND: "&&",
+ LOGICAL_OR: "||",
+ INCREMENT: "++",
+ DECREMENT: "--",
+ EQUAL: "==",
+ STRICT_EQUAL: "===",
+ LESS: "<",
+ GREATER: ">",
+ ASSIGN: "=",
+ NOT: "!",
+ BITWISE_NOT: "~",
+ NOT_EQUAL: "!=",
+ STRICT_NOT_EQUAL: "!==",
+ LESS_OR_EQUAL: "<=",
+ GREATER_OR_EQUAL: ">=",
+ LEFT_PARENTHESIS: "(",
+ LEFT_BRACKET: "[",
+ LEFT_BRACE: "{",
+ COMMA: ",",
+ PERIOD: ".",
+ RIGHT_PARENTHESIS: ")",
+ RIGHT_BRACKET: "]",
+ RIGHT_BRACE: "}",
+ SEMICOLON: ";",
+ COLON: ":",
+ QUESTION_MARK: "?",
+ IF: "if",
+ IN: "in",
+ DO: "do",
+ VAR: "var",
+ FOR: "for",
+ NEW: "new",
+ TRY: "try",
+ THIS: "this",
+ ELSE: "else",
+ CASE: "case",
+ VOID: "void",
+ WITH: "with",
+ WHILE: "while",
+ BREAK: "break",
+ CATCH: "catch",
+ THROW: "throw",
+ RETURN: "return",
+ TYPEOF: "typeof",
+ DELETE: "delete",
+ SWITCH: "switch",
+ DEFAULT: "default",
+ FINALLY: "finally",
+ FUNCTION: "function",
+ CONTINUE: "continue",
+ DEBUGGER: "debugger",
+ INSTANCEOF: "instanceof",
+}
+
+var keywordTable = map[string]_keyword{
+ "if": _keyword{
+ token: IF,
+ },
+ "in": _keyword{
+ token: IN,
+ },
+ "do": _keyword{
+ token: DO,
+ },
+ "var": _keyword{
+ token: VAR,
+ },
+ "for": _keyword{
+ token: FOR,
+ },
+ "new": _keyword{
+ token: NEW,
+ },
+ "try": _keyword{
+ token: TRY,
+ },
+ "this": _keyword{
+ token: THIS,
+ },
+ "else": _keyword{
+ token: ELSE,
+ },
+ "case": _keyword{
+ token: CASE,
+ },
+ "void": _keyword{
+ token: VOID,
+ },
+ "with": _keyword{
+ token: WITH,
+ },
+ "while": _keyword{
+ token: WHILE,
+ },
+ "break": _keyword{
+ token: BREAK,
+ },
+ "catch": _keyword{
+ token: CATCH,
+ },
+ "throw": _keyword{
+ token: THROW,
+ },
+ "return": _keyword{
+ token: RETURN,
+ },
+ "typeof": _keyword{
+ token: TYPEOF,
+ },
+ "delete": _keyword{
+ token: DELETE,
+ },
+ "switch": _keyword{
+ token: SWITCH,
+ },
+ "default": _keyword{
+ token: DEFAULT,
+ },
+ "finally": _keyword{
+ token: FINALLY,
+ },
+ "function": _keyword{
+ token: FUNCTION,
+ },
+ "continue": _keyword{
+ token: CONTINUE,
+ },
+ "debugger": _keyword{
+ token: DEBUGGER,
+ },
+ "instanceof": _keyword{
+ token: INSTANCEOF,
+ },
+ "const": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "class": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "enum": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "export": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "extends": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "import": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "super": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+ "implements": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "interface": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "let": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "package": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "private": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "protected": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "public": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+ "static": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+}
diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/token/tokenfmt b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/tokenfmt
new file mode 100644
index 000000000..63dd5d9e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/robertkrimen/otto/token/tokenfmt
@@ -0,0 +1,222 @@
+#!/usr/bin/env perl
+
+use strict;
+use warnings;
+
+my (%token, @order, @keywords);
+
+{
+ my $keywords;
+ my @const;
+ push @const, <<_END_;
+package token
+
+const(
+ _ Token = iota
+_END_
+
+ for (split m/\n/, <<_END_) {
+ILLEGAL
+EOF
+COMMENT
+KEYWORD
+
+STRING
+BOOLEAN
+NULL
+NUMBER
+IDENTIFIER
+
+PLUS +
+MINUS -
+MULTIPLY *
+SLASH /
+REMAINDER %
+
+AND &
+OR |
+EXCLUSIVE_OR ^
+SHIFT_LEFT <<
+SHIFT_RIGHT >>
+UNSIGNED_SHIFT_RIGHT >>>
+AND_NOT &^
+
+ADD_ASSIGN +=
+SUBTRACT_ASSIGN -=
+MULTIPLY_ASSIGN *=
+QUOTIENT_ASSIGN /=
+REMAINDER_ASSIGN %=
+
+AND_ASSIGN &=
+OR_ASSIGN |=
+EXCLUSIVE_OR_ASSIGN ^=
+SHIFT_LEFT_ASSIGN <<=
+SHIFT_RIGHT_ASSIGN >>=
+UNSIGNED_SHIFT_RIGHT_ASSIGN >>>=
+AND_NOT_ASSIGN &^=
+
+LOGICAL_AND &&
+LOGICAL_OR ||
+INCREMENT ++
+DECREMENT --
+
+EQUAL ==
+STRICT_EQUAL ===
+LESS <
+GREATER >
+ASSIGN =
+NOT !
+
+BITWISE_NOT ~
+
+NOT_EQUAL !=
+STRICT_NOT_EQUAL !==
+LESS_OR_EQUAL <=
+GREATER_OR_EQUAL <=
+
+LEFT_PARENTHESIS (
+LEFT_BRACKET [
+LEFT_BRACE {
+COMMA ,
+PERIOD .
+
+RIGHT_PARENTHESIS )
+RIGHT_BRACKET ]
+RIGHT_BRACE }
+SEMICOLON ;
+COLON :
+QUESTION_MARK ?
+
+firstKeyword
+IF
+IN
+DO
+
+VAR
+FOR
+NEW
+TRY
+
+THIS
+ELSE
+CASE
+VOID
+WITH
+
+WHILE
+BREAK
+CATCH
+THROW
+
+RETURN
+TYPEOF
+DELETE
+SWITCH
+
+DEFAULT
+FINALLY
+
+FUNCTION
+CONTINUE
+DEBUGGER
+
+INSTANCEOF
+lastKeyword
+_END_
+ chomp;
+
+ next if m/^\s*#/;
+
+ my ($name, $symbol) = m/(\w+)\s*(\S+)?/;
+
+ if (defined $symbol) {
+ push @order, $name;
+ push @const, "$name // $symbol";
+ $token{$name} = $symbol;
+ } elsif (defined $name) {
+ $keywords ||= $name eq 'firstKeyword';
+
+ push @const, $name;
+ #$const[-1] .= " Token = iota" if 2 == @const;
+ if ($name =~ m/^([A-Z]+)/) {
+ push @keywords, $name if $keywords;
+ push @order, $name;
+ if ($token{SEMICOLON}) {
+ $token{$name} = lc $1;
+ } else {
+ $token{$name} = $name;
+ }
+ }
+ } else {
+ push @const, "";
+ }
+
+ }
+ push @const, ")";
+ print join "\n", @const, "";
+}
+
+{
+ print <<_END_;
+
+var token2string = [...]string{
+_END_
+ for my $name (@order) {
+ print "$name: \"$token{$name}\",\n";
+ }
+ print <<_END_;
+}
+_END_
+
+ print <<_END_;
+
+var keywordTable = map[string]_keyword{
+_END_
+ for my $name (@keywords) {
+ print <<_END_
+ "@{[ lc $name ]}": _keyword{
+ token: $name,
+ },
+_END_
+ }
+
+ for my $name (qw/
+ const
+ class
+ enum
+ export
+ extends
+ import
+ super
+ /) {
+ print <<_END_
+ "$name": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ },
+_END_
+ }
+
+ for my $name (qw/
+ implements
+ interface
+ let
+ package
+ private
+ protected
+ public
+ static
+ /) {
+ print <<_END_
+ "$name": _keyword{
+ token: KEYWORD,
+ futureKeyword: true,
+ strict: true,
+ },
+_END_
+ }
+
+ print <<_END_;
+}
+_END_
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch.go
new file mode 100644
index 000000000..0d7911eca
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch.go
@@ -0,0 +1,216 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "encoding/binary"
+ "errors"
+
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+)
+
+var (
+ errBatchTooShort = errors.New("leveldb: batch is too short")
+ errBatchBadRecord = errors.New("leveldb: bad record in batch")
+)
+
+const kBatchHdrLen = 8 + 4
+
+type batchReplay interface {
+ put(key, value []byte, seq uint64)
+ delete(key []byte, seq uint64)
+}
+
+// Batch is a write batch.
+type Batch struct {
+ buf []byte
+ rLen, bLen int
+ seq uint64
+ sync bool
+}
+
+func (b *Batch) grow(n int) {
+ off := len(b.buf)
+ if off == 0 {
+ // include headers
+ off = kBatchHdrLen
+ n += off
+ }
+ if cap(b.buf)-off >= n {
+ return
+ }
+ buf := make([]byte, 2*cap(b.buf)+n)
+ copy(buf, b.buf)
+ b.buf = buf[:off]
+}
+
+func (b *Batch) appendRec(t vType, key, value []byte) {
+ n := 1 + binary.MaxVarintLen32 + len(key)
+ if t == tVal {
+ n += binary.MaxVarintLen32 + len(value)
+ }
+ b.grow(n)
+ off := len(b.buf)
+ buf := b.buf[:off+n]
+ buf[off] = byte(t)
+ off += 1
+ off += binary.PutUvarint(buf[off:], uint64(len(key)))
+ copy(buf[off:], key)
+ off += len(key)
+ if t == tVal {
+ off += binary.PutUvarint(buf[off:], uint64(len(value)))
+ copy(buf[off:], value)
+ off += len(value)
+ }
+ b.buf = buf[:off]
+ b.rLen++
+ // Include 8-byte ikey header
+ b.bLen += len(key) + len(value) + 8
+}
+
+// Put appends 'put operation' of the given key/value pair to the batch.
+// It is safe to modify the contents of the argument after Put returns.
+func (b *Batch) Put(key, value []byte) {
+ b.appendRec(tVal, key, value)
+}
+
+// Delete appends 'delete operation' of the given key to the batch.
+// It is safe to modify the contents of the argument after Delete returns.
+func (b *Batch) Delete(key []byte) {
+ b.appendRec(tDel, key, nil)
+}
+
+// Reset resets the batch.
+func (b *Batch) Reset() {
+ b.buf = nil
+ b.seq = 0
+ b.rLen = 0
+ b.bLen = 0
+ b.sync = false
+}
+
+func (b *Batch) init(sync bool) {
+ b.sync = sync
+}
+
+func (b *Batch) put(key, value []byte, seq uint64) {
+ if b.rLen == 0 {
+ b.seq = seq
+ }
+ b.Put(key, value)
+}
+
+func (b *Batch) delete(key []byte, seq uint64) {
+ if b.rLen == 0 {
+ b.seq = seq
+ }
+ b.Delete(key)
+}
+
+func (b *Batch) append(p *Batch) {
+ if p.rLen > 0 {
+ b.grow(len(p.buf) - kBatchHdrLen)
+ b.buf = append(b.buf, p.buf[kBatchHdrLen:]...)
+ b.rLen += p.rLen
+ }
+ if p.sync {
+ b.sync = true
+ }
+}
+
+func (b *Batch) len() int {
+ return b.rLen
+}
+
+func (b *Batch) size() int {
+ return b.bLen
+}
+
+func (b *Batch) encode() []byte {
+ b.grow(0)
+ binary.LittleEndian.PutUint64(b.buf, b.seq)
+ binary.LittleEndian.PutUint32(b.buf[8:], uint32(b.rLen))
+
+ return b.buf
+}
+
+func (b *Batch) decode(buf []byte) error {
+ if len(buf) < kBatchHdrLen {
+ return errBatchTooShort
+ }
+
+ b.seq = binary.LittleEndian.Uint64(buf)
+ b.rLen = int(binary.LittleEndian.Uint32(buf[8:]))
+ // No need to be precise at this point, it won't be used anyway
+ b.bLen = len(buf) - kBatchHdrLen
+ b.buf = buf
+
+ return nil
+}
+
+func (b *Batch) decodeRec(f func(i int, t vType, key, value []byte)) error {
+ off := kBatchHdrLen
+ for i := 0; i < b.rLen; i++ {
+ if off >= len(b.buf) {
+ return errors.New("leveldb: invalid batch record length")
+ }
+
+ t := vType(b.buf[off])
+ if t > tVal {
+ return errors.New("leveldb: invalid batch record type in batch")
+ }
+ off += 1
+
+ x, n := binary.Uvarint(b.buf[off:])
+ off += n
+ if n <= 0 || off+int(x) > len(b.buf) {
+ return errBatchBadRecord
+ }
+ key := b.buf[off : off+int(x)]
+ off += int(x)
+
+ var value []byte
+ if t == tVal {
+ x, n := binary.Uvarint(b.buf[off:])
+ off += n
+ if n <= 0 || off+int(x) > len(b.buf) {
+ return errBatchBadRecord
+ }
+ value = b.buf[off : off+int(x)]
+ off += int(x)
+ }
+
+ f(i, t, key, value)
+ }
+
+ return nil
+}
+
+func (b *Batch) replay(to batchReplay) error {
+ return b.decodeRec(func(i int, t vType, key, value []byte) {
+ switch t {
+ case tVal:
+ to.put(key, value, b.seq+uint64(i))
+ case tDel:
+ to.delete(key, b.seq+uint64(i))
+ }
+ })
+}
+
+func (b *Batch) memReplay(to *memdb.DB) error {
+ return b.decodeRec(func(i int, t vType, key, value []byte) {
+ ikey := newIKey(key, b.seq+uint64(i), t)
+ to.Put(ikey, value)
+ })
+}
+
+func (b *Batch) revertMemReplay(to *memdb.DB) error {
+ return b.decodeRec(func(i int, t vType, key, value []byte) {
+ ikey := newIKey(key, b.seq+uint64(i), t)
+ to.Delete(ikey)
+ })
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch_test.go
new file mode 100644
index 000000000..19b749b8f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/batch_test.go
@@ -0,0 +1,120 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bytes"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+)
+
+type tbRec struct {
+ t vType
+ key, value []byte
+}
+
+type testBatch struct {
+ rec []*tbRec
+}
+
+func (p *testBatch) put(key, value []byte, seq uint64) {
+ p.rec = append(p.rec, &tbRec{tVal, key, value})
+}
+
+func (p *testBatch) delete(key []byte, seq uint64) {
+ p.rec = append(p.rec, &tbRec{tDel, key, nil})
+}
+
+func compareBatch(t *testing.T, b1, b2 *Batch) {
+ if b1.seq != b2.seq {
+ t.Errorf("invalid seq number want %d, got %d", b1.seq, b2.seq)
+ }
+ if b1.len() != b2.len() {
+ t.Fatalf("invalid record length want %d, got %d", b1.len(), b2.len())
+ }
+ p1, p2 := new(testBatch), new(testBatch)
+ err := b1.replay(p1)
+ if err != nil {
+ t.Fatal("error when replaying batch 1: ", err)
+ }
+ err = b2.replay(p2)
+ if err != nil {
+ t.Fatal("error when replaying batch 2: ", err)
+ }
+ for i := range p1.rec {
+ r1, r2 := p1.rec[i], p2.rec[i]
+ if r1.t != r2.t {
+ t.Errorf("invalid type on record '%d' want %d, got %d", i, r1.t, r2.t)
+ }
+ if !bytes.Equal(r1.key, r2.key) {
+ t.Errorf("invalid key on record '%d' want %s, got %s", i, string(r1.key), string(r2.key))
+ }
+ if r1.t == tVal {
+ if !bytes.Equal(r1.value, r2.value) {
+ t.Errorf("invalid value on record '%d' want %s, got %s", i, string(r1.value), string(r2.value))
+ }
+ }
+ }
+}
+
+func TestBatch_EncodeDecode(t *testing.T) {
+ b1 := new(Batch)
+ b1.seq = 10009
+ b1.Put([]byte("key1"), []byte("value1"))
+ b1.Put([]byte("key2"), []byte("value2"))
+ b1.Delete([]byte("key1"))
+ b1.Put([]byte("k"), []byte(""))
+ b1.Put([]byte("zzzzzzzzzzz"), []byte("zzzzzzzzzzzzzzzzzzzzzzzz"))
+ b1.Delete([]byte("key10000"))
+ b1.Delete([]byte("k"))
+ buf := b1.encode()
+ b2 := new(Batch)
+ err := b2.decode(buf)
+ if err != nil {
+ t.Error("error when decoding batch: ", err)
+ }
+ compareBatch(t, b1, b2)
+}
+
+func TestBatch_Append(t *testing.T) {
+ b1 := new(Batch)
+ b1.seq = 10009
+ b1.Put([]byte("key1"), []byte("value1"))
+ b1.Put([]byte("key2"), []byte("value2"))
+ b1.Delete([]byte("key1"))
+ b1.Put([]byte("foo"), []byte("foovalue"))
+ b1.Put([]byte("bar"), []byte("barvalue"))
+ b2a := new(Batch)
+ b2a.seq = 10009
+ b2a.Put([]byte("key1"), []byte("value1"))
+ b2a.Put([]byte("key2"), []byte("value2"))
+ b2a.Delete([]byte("key1"))
+ b2b := new(Batch)
+ b2b.Put([]byte("foo"), []byte("foovalue"))
+ b2b.Put([]byte("bar"), []byte("barvalue"))
+ b2a.append(b2b)
+ compareBatch(t, b1, b2a)
+}
+
+func TestBatch_Size(t *testing.T) {
+ b := new(Batch)
+ for i := 0; i < 2; i++ {
+ b.Put([]byte("key1"), []byte("value1"))
+ b.Put([]byte("key2"), []byte("value2"))
+ b.Delete([]byte("key1"))
+ b.Put([]byte("foo"), []byte("foovalue"))
+ b.Put([]byte("bar"), []byte("barvalue"))
+ mem := memdb.New(&iComparer{comparer.DefaultComparer}, 0)
+ b.memReplay(mem)
+ if b.size() != mem.Size() {
+ t.Errorf("invalid batch size calculation, want=%d got=%d", mem.Size(), b.size())
+ }
+ b.Reset()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/bench_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/bench_test.go
new file mode 100644
index 000000000..ea6801a89
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/bench_test.go
@@ -0,0 +1,461 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bytes"
+ "fmt"
+ "math/rand"
+ "os"
+ "path/filepath"
+ "runtime"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+)
+
+func randomString(r *rand.Rand, n int) []byte {
+ b := new(bytes.Buffer)
+ for i := 0; i < n; i++ {
+ b.WriteByte(' ' + byte(r.Intn(95)))
+ }
+ return b.Bytes()
+}
+
+func compressibleStr(r *rand.Rand, frac float32, n int) []byte {
+ nn := int(float32(n) * frac)
+ rb := randomString(r, nn)
+ b := make([]byte, 0, n+nn)
+ for len(b) < n {
+ b = append(b, rb...)
+ }
+ return b[:n]
+}
+
+type valueGen struct {
+ src []byte
+ pos int
+}
+
+func newValueGen(frac float32) *valueGen {
+ v := new(valueGen)
+ r := rand.New(rand.NewSource(301))
+ v.src = make([]byte, 0, 1048576+100)
+ for len(v.src) < 1048576 {
+ v.src = append(v.src, compressibleStr(r, frac, 100)...)
+ }
+ return v
+}
+
+func (v *valueGen) get(n int) []byte {
+ if v.pos+n > len(v.src) {
+ v.pos = 0
+ }
+ v.pos += n
+ return v.src[v.pos-n : v.pos]
+}
+
+var benchDB = filepath.Join(os.TempDir(), fmt.Sprintf("goleveldbbench-%d", os.Getuid()))
+
+type dbBench struct {
+ b *testing.B
+ stor storage.Storage
+ db *DB
+
+ o *opt.Options
+ ro *opt.ReadOptions
+ wo *opt.WriteOptions
+
+ keys, values [][]byte
+}
+
+func openDBBench(b *testing.B, noCompress bool) *dbBench {
+ _, err := os.Stat(benchDB)
+ if err == nil {
+ err = os.RemoveAll(benchDB)
+ if err != nil {
+ b.Fatal("cannot remove old db: ", err)
+ }
+ }
+
+ p := &dbBench{
+ b: b,
+ o: &opt.Options{},
+ ro: &opt.ReadOptions{},
+ wo: &opt.WriteOptions{},
+ }
+ p.stor, err = storage.OpenFile(benchDB)
+ if err != nil {
+ b.Fatal("cannot open stor: ", err)
+ }
+ if noCompress {
+ p.o.Compression = opt.NoCompression
+ }
+
+ p.db, err = Open(p.stor, p.o)
+ if err != nil {
+ b.Fatal("cannot open db: ", err)
+ }
+
+ runtime.GOMAXPROCS(runtime.NumCPU())
+ return p
+}
+
+func (p *dbBench) reopen() {
+ p.db.Close()
+ var err error
+ p.db, err = Open(p.stor, p.o)
+ if err != nil {
+ p.b.Fatal("Reopen: got error: ", err)
+ }
+}
+
+func (p *dbBench) populate(n int) {
+ p.keys, p.values = make([][]byte, n), make([][]byte, n)
+ v := newValueGen(0.5)
+ for i := range p.keys {
+ p.keys[i], p.values[i] = []byte(fmt.Sprintf("%016d", i)), v.get(100)
+ }
+}
+
+func (p *dbBench) randomize() {
+ m := len(p.keys)
+ times := m * 2
+ r1, r2 := rand.New(rand.NewSource(0xdeadbeef)), rand.New(rand.NewSource(0xbeefface))
+ for n := 0; n < times; n++ {
+ i, j := r1.Int()%m, r2.Int()%m
+ if i == j {
+ continue
+ }
+ p.keys[i], p.keys[j] = p.keys[j], p.keys[i]
+ p.values[i], p.values[j] = p.values[j], p.values[i]
+ }
+}
+
+func (p *dbBench) writes(perBatch int) {
+ b := p.b
+ db := p.db
+
+ n := len(p.keys)
+ m := n / perBatch
+ if n%perBatch > 0 {
+ m++
+ }
+ batches := make([]Batch, m)
+ j := 0
+ for i := range batches {
+ first := true
+ for ; j < n && ((j+1)%perBatch != 0 || first); j++ {
+ first = false
+ batches[i].Put(p.keys[j], p.values[j])
+ }
+ }
+ runtime.GC()
+
+ b.ResetTimer()
+ b.StartTimer()
+ for i := range batches {
+ err := db.Write(&(batches[i]), p.wo)
+ if err != nil {
+ b.Fatal("write failed: ", err)
+ }
+ }
+ b.StopTimer()
+ b.SetBytes(116)
+}
+
+func (p *dbBench) drop() {
+ p.keys, p.values = nil, nil
+ runtime.GC()
+}
+
+func (p *dbBench) puts() {
+ b := p.b
+ db := p.db
+
+ b.ResetTimer()
+ b.StartTimer()
+ for i := range p.keys {
+ err := db.Put(p.keys[i], p.values[i], p.wo)
+ if err != nil {
+ b.Fatal("put failed: ", err)
+ }
+ }
+ b.StopTimer()
+ b.SetBytes(116)
+}
+
+func (p *dbBench) fill() {
+ b := p.b
+ db := p.db
+
+ perBatch := 10000
+ batch := new(Batch)
+ for i, n := 0, len(p.keys); i < n; {
+ first := true
+ for ; i < n && ((i+1)%perBatch != 0 || first); i++ {
+ first = false
+ batch.Put(p.keys[i], p.values[i])
+ }
+ err := db.Write(batch, p.wo)
+ if err != nil {
+ b.Fatal("write failed: ", err)
+ }
+ batch.Reset()
+ }
+}
+
+func (p *dbBench) gets() {
+ b := p.b
+ db := p.db
+
+ b.ResetTimer()
+ for i := range p.keys {
+ _, err := db.Get(p.keys[i], p.ro)
+ if err != nil {
+ b.Error("got error: ", err)
+ }
+ }
+ b.StopTimer()
+}
+
+func (p *dbBench) seeks() {
+ b := p.b
+
+ iter := p.newIter()
+ defer iter.Release()
+ b.ResetTimer()
+ for i := range p.keys {
+ if !iter.Seek(p.keys[i]) {
+ b.Error("value not found for: ", string(p.keys[i]))
+ }
+ }
+ b.StopTimer()
+}
+
+func (p *dbBench) newIter() iterator.Iterator {
+ iter := p.db.NewIterator(nil, p.ro)
+ err := iter.Error()
+ if err != nil {
+ p.b.Fatal("cannot create iterator: ", err)
+ }
+ return iter
+}
+
+func (p *dbBench) close() {
+ p.db.Close()
+ p.stor.Close()
+ os.RemoveAll(benchDB)
+ p.db = nil
+ p.keys = nil
+ p.values = nil
+ runtime.GC()
+ runtime.GOMAXPROCS(1)
+}
+
+func BenchmarkDBWrite(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBWriteBatch(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.writes(1000)
+ p.close()
+}
+
+func BenchmarkDBWriteUncompressed(b *testing.B) {
+ p := openDBBench(b, true)
+ p.populate(b.N)
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBWriteBatchUncompressed(b *testing.B) {
+ p := openDBBench(b, true)
+ p.populate(b.N)
+ p.writes(1000)
+ p.close()
+}
+
+func BenchmarkDBWriteRandom(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.randomize()
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBWriteRandomSync(b *testing.B) {
+ p := openDBBench(b, false)
+ p.wo.Sync = true
+ p.populate(b.N)
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBOverwrite(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.writes(1)
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBOverwriteRandom(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.writes(1)
+ p.randomize()
+ p.writes(1)
+ p.close()
+}
+
+func BenchmarkDBPut(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.puts()
+ p.close()
+}
+
+func BenchmarkDBRead(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.drop()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ for iter.Next() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBReadGC(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ for iter.Next() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBReadUncompressed(b *testing.B) {
+ p := openDBBench(b, true)
+ p.populate(b.N)
+ p.fill()
+ p.drop()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ for iter.Next() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBReadTable(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.reopen()
+ p.drop()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ for iter.Next() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBReadReverse(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.drop()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ iter.Last()
+ for iter.Prev() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBReadReverseTable(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.reopen()
+ p.drop()
+
+ iter := p.newIter()
+ b.ResetTimer()
+ iter.Last()
+ for iter.Prev() {
+ }
+ iter.Release()
+ b.StopTimer()
+ b.SetBytes(116)
+ p.close()
+}
+
+func BenchmarkDBSeek(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.seeks()
+ p.close()
+}
+
+func BenchmarkDBSeekRandom(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.randomize()
+ p.seeks()
+ p.close()
+}
+
+func BenchmarkDBGet(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.gets()
+ p.close()
+}
+
+func BenchmarkDBGetRandom(b *testing.B) {
+ p := openDBBench(b, false)
+ p.populate(b.N)
+ p.fill()
+ p.randomize()
+ p.gets()
+ p.close()
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache.go
new file mode 100644
index 000000000..9b6a74977
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache.go
@@ -0,0 +1,125 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package cache provides interface and implementation of a cache algorithms.
+package cache
+
+import (
+ "sync/atomic"
+)
+
+// SetFunc used by Namespace.Get method to create a cache object. SetFunc
+// may return ok false, in that case the cache object will not be created.
+type SetFunc func() (ok bool, value interface{}, charge int, fin SetFin)
+
+// SetFin will be called when corresponding cache object are released.
+type SetFin func()
+
+// DelFin will be called when corresponding cache object are released.
+// DelFin will be called after SetFin. The exist is true if the corresponding
+// cache object is actually exist in the cache tree.
+type DelFin func(exist bool)
+
+// PurgeFin will be called when corresponding cache object are released.
+// PurgeFin will be called after SetFin. If PurgeFin present DelFin will
+// not be executed but passed to the PurgeFin, it is up to the caller
+// to call it or not.
+type PurgeFin func(ns, key uint64, delfin DelFin)
+
+// Cache is a cache tree.
+type Cache interface {
+ // SetCapacity sets cache capacity.
+ SetCapacity(capacity int)
+
+ // GetNamespace gets or creates a cache namespace for the given id.
+ GetNamespace(id uint64) Namespace
+
+ // Purge purges all cache namespaces, read Namespace.Purge method documentation.
+ Purge(fin PurgeFin)
+
+ // Zap zaps all cache namespaces, read Namespace.Zap method documentation.
+ Zap(closed bool)
+}
+
+// Namespace is a cache namespace.
+type Namespace interface {
+ // Get gets cache object for the given key. The given SetFunc (if not nil) will
+ // be called if the given key does not exist.
+ // If the given key does not exist, SetFunc is nil or SetFunc return ok false, Get
+ // will return ok false.
+ Get(key uint64, setf SetFunc) (obj Object, ok bool)
+
+ // Get deletes cache object for the given key. If exist the cache object will
+ // be deleted later when all of its handles have been released (i.e. no one use
+ // it anymore) and the given DelFin (if not nil) will finally be executed. If
+ // such cache object does not exist the given DelFin will be executed anyway.
+ //
+ // Delete returns true if such cache object exist.
+ Delete(key uint64, fin DelFin) bool
+
+ // Purge deletes all cache objects, read Delete method documentation.
+ Purge(fin PurgeFin)
+
+ // Zap detaches the namespace from the cache tree and delete all its cache
+ // objects. The cache objects deletion and finalizers execution are happen
+ // immediately, even if its existing handles haven't yet been released.
+ // A zapped namespace can't never be filled again.
+ // If closed is false then the Get function will always call the given SetFunc
+ // if it is not nil, but resultant of the SetFunc will not be cached.
+ Zap(closed bool)
+}
+
+// Object is a cache object.
+type Object interface {
+ // Release releases the cache object. Other methods should not be called
+ // after the cache object has been released.
+ Release()
+
+ // Value returns value of the cache object.
+ Value() interface{}
+}
+
+// Namespace state.
+type nsState int
+
+const (
+ nsEffective nsState = iota
+ nsZapped
+ nsClosed
+)
+
+// Node state.
+type nodeState int
+
+const (
+ nodeEffective nodeState = iota
+ nodeEvicted
+ nodeRemoved
+)
+
+// Fake object.
+type fakeObject struct {
+ value interface{}
+ fin func()
+ once uint32
+}
+
+func (o *fakeObject) Value() interface{} {
+ if atomic.LoadUint32(&o.once) == 0 {
+ return o.value
+ }
+ return nil
+}
+
+func (o *fakeObject) Release() {
+ if !atomic.CompareAndSwapUint32(&o.once, 0, 1) {
+ return
+ }
+ if o.fin != nil {
+ o.fin()
+ o.fin = nil
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache_test.go
new file mode 100644
index 000000000..07a9939b2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/cache_test.go
@@ -0,0 +1,236 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package cache
+
+import (
+ "math/rand"
+ "testing"
+)
+
+func set(ns Namespace, key uint64, value interface{}, charge int, fin func()) Object {
+ obj, _ := ns.Get(key, func() (bool, interface{}, int, SetFin) {
+ return true, value, charge, fin
+ })
+ return obj
+}
+
+func TestCache_HitMiss(t *testing.T) {
+ cases := []struct {
+ key uint64
+ value string
+ }{
+ {1, "vvvvvvvvv"},
+ {100, "v1"},
+ {0, "v2"},
+ {12346, "v3"},
+ {777, "v4"},
+ {999, "v5"},
+ {7654, "v6"},
+ {2, "v7"},
+ {3, "v8"},
+ {9, "v9"},
+ }
+
+ setfin := 0
+ c := NewLRUCache(1000)
+ ns := c.GetNamespace(0)
+ for i, x := range cases {
+ set(ns, x.key, x.value, len(x.value), func() {
+ setfin++
+ }).Release()
+ for j, y := range cases {
+ r, ok := ns.Get(y.key, nil)
+ if j <= i {
+ // should hit
+ if !ok {
+ t.Errorf("case '%d' iteration '%d' is miss", i, j)
+ } else if r.Value().(string) != y.value {
+ t.Errorf("case '%d' iteration '%d' has invalid value got '%s', want '%s'", i, j, r.Value().(string), y.value)
+ }
+ } else {
+ // should miss
+ if ok {
+ t.Errorf("case '%d' iteration '%d' is hit , value '%s'", i, j, r.Value().(string))
+ }
+ }
+ if ok {
+ r.Release()
+ }
+ }
+ }
+
+ for i, x := range cases {
+ finalizerOk := false
+ ns.Delete(x.key, func(exist bool) {
+ finalizerOk = true
+ })
+
+ if !finalizerOk {
+ t.Errorf("case %d delete finalizer not executed", i)
+ }
+
+ for j, y := range cases {
+ r, ok := ns.Get(y.key, nil)
+ if j > i {
+ // should hit
+ if !ok {
+ t.Errorf("case '%d' iteration '%d' is miss", i, j)
+ } else if r.Value().(string) != y.value {
+ t.Errorf("case '%d' iteration '%d' has invalid value got '%s', want '%s'", i, j, r.Value().(string), y.value)
+ }
+ } else {
+ // should miss
+ if ok {
+ t.Errorf("case '%d' iteration '%d' is hit, value '%s'", i, j, r.Value().(string))
+ }
+ }
+ if ok {
+ r.Release()
+ }
+ }
+ }
+
+ if setfin != len(cases) {
+ t.Errorf("some set finalizer may not be executed, want=%d got=%d", len(cases), setfin)
+ }
+}
+
+func TestLRUCache_Eviction(t *testing.T) {
+ c := NewLRUCache(12)
+ ns := c.GetNamespace(0)
+ o1 := set(ns, 1, 1, 1, nil)
+ set(ns, 2, 2, 1, nil).Release()
+ set(ns, 3, 3, 1, nil).Release()
+ set(ns, 4, 4, 1, nil).Release()
+ set(ns, 5, 5, 1, nil).Release()
+ if r, ok := ns.Get(2, nil); ok { // 1,3,4,5,2
+ r.Release()
+ }
+ set(ns, 9, 9, 10, nil).Release() // 5,2,9
+
+ for _, x := range []uint64{9, 2, 5, 1} {
+ r, ok := ns.Get(x, nil)
+ if !ok {
+ t.Errorf("miss for key '%d'", x)
+ } else {
+ if r.Value().(int) != int(x) {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", x, x, r.Value().(int))
+ }
+ r.Release()
+ }
+ }
+ o1.Release()
+ for _, x := range []uint64{1, 2, 5} {
+ r, ok := ns.Get(x, nil)
+ if !ok {
+ t.Errorf("miss for key '%d'", x)
+ } else {
+ if r.Value().(int) != int(x) {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", x, x, r.Value().(int))
+ }
+ r.Release()
+ }
+ }
+ for _, x := range []uint64{3, 4, 9} {
+ r, ok := ns.Get(x, nil)
+ if ok {
+ t.Errorf("hit for key '%d'", x)
+ if r.Value().(int) != int(x) {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", x, x, r.Value().(int))
+ }
+ r.Release()
+ }
+ }
+}
+
+func TestLRUCache_SetGet(t *testing.T) {
+ c := NewLRUCache(13)
+ ns := c.GetNamespace(0)
+ for i := 0; i < 200; i++ {
+ n := uint64(rand.Intn(99999) % 20)
+ set(ns, n, n, 1, nil).Release()
+ if p, ok := ns.Get(n, nil); ok {
+ if p.Value() == nil {
+ t.Errorf("key '%d' contains nil value", n)
+ } else {
+ got := p.Value().(uint64)
+ if got != n {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", n, n, got)
+ }
+ }
+ p.Release()
+ } else {
+ t.Errorf("key '%d' doesn't exist", n)
+ }
+ }
+}
+
+func TestLRUCache_Purge(t *testing.T) {
+ c := NewLRUCache(3)
+ ns1 := c.GetNamespace(0)
+ o1 := set(ns1, 1, 1, 1, nil)
+ o2 := set(ns1, 2, 2, 1, nil)
+ ns1.Purge(nil)
+ set(ns1, 3, 3, 1, nil).Release()
+ for _, x := range []uint64{1, 2, 3} {
+ r, ok := ns1.Get(x, nil)
+ if !ok {
+ t.Errorf("miss for key '%d'", x)
+ } else {
+ if r.Value().(int) != int(x) {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", x, x, r.Value().(int))
+ }
+ r.Release()
+ }
+ }
+ o1.Release()
+ o2.Release()
+ for _, x := range []uint64{1, 2} {
+ r, ok := ns1.Get(x, nil)
+ if ok {
+ t.Errorf("hit for key '%d'", x)
+ if r.Value().(int) != int(x) {
+ t.Errorf("invalid value for key '%d' want '%d', got '%d'", x, x, r.Value().(int))
+ }
+ r.Release()
+ }
+ }
+}
+
+func BenchmarkLRUCache_SetRelease(b *testing.B) {
+ capacity := b.N / 100
+ if capacity <= 0 {
+ capacity = 10
+ }
+ c := NewLRUCache(capacity)
+ ns := c.GetNamespace(0)
+ b.ResetTimer()
+ for i := uint64(0); i < uint64(b.N); i++ {
+ set(ns, i, nil, 1, nil).Release()
+ }
+}
+
+func BenchmarkLRUCache_SetReleaseTwice(b *testing.B) {
+ capacity := b.N / 100
+ if capacity <= 0 {
+ capacity = 10
+ }
+ c := NewLRUCache(capacity)
+ ns := c.GetNamespace(0)
+ b.ResetTimer()
+
+ na := b.N / 2
+ nb := b.N - na
+
+ for i := uint64(0); i < uint64(na); i++ {
+ set(ns, i, nil, 1, nil).Release()
+ }
+
+ for i := uint64(0); i < uint64(nb); i++ {
+ set(ns, i, nil, 1, nil).Release()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/empty_cache.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/empty_cache.go
new file mode 100644
index 000000000..1fbf81459
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/empty_cache.go
@@ -0,0 +1,246 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package cache
+
+import (
+ "sync"
+ "sync/atomic"
+)
+
+type emptyCache struct {
+ sync.Mutex
+ table map[uint64]*emptyNS
+}
+
+// NewEmptyCache creates a new initialized empty cache.
+func NewEmptyCache() Cache {
+ return &emptyCache{
+ table: make(map[uint64]*emptyNS),
+ }
+}
+
+func (c *emptyCache) GetNamespace(id uint64) Namespace {
+ c.Lock()
+ defer c.Unlock()
+
+ if ns, ok := c.table[id]; ok {
+ return ns
+ }
+
+ ns := &emptyNS{
+ cache: c,
+ id: id,
+ table: make(map[uint64]*emptyNode),
+ }
+ c.table[id] = ns
+ return ns
+}
+
+func (c *emptyCache) Purge(fin PurgeFin) {
+ c.Lock()
+ for _, ns := range c.table {
+ ns.purgeNB(fin)
+ }
+ c.Unlock()
+}
+
+func (c *emptyCache) Zap(closed bool) {
+ c.Lock()
+ for _, ns := range c.table {
+ ns.zapNB(closed)
+ }
+ c.table = make(map[uint64]*emptyNS)
+ c.Unlock()
+}
+
+func (*emptyCache) SetCapacity(capacity int) {}
+
+type emptyNS struct {
+ cache *emptyCache
+ id uint64
+ table map[uint64]*emptyNode
+ state nsState
+}
+
+func (ns *emptyNS) Get(key uint64, setf SetFunc) (o Object, ok bool) {
+ ns.cache.Lock()
+
+ switch ns.state {
+ case nsZapped:
+ ns.cache.Unlock()
+ if setf == nil {
+ return
+ }
+
+ var value interface{}
+ var fin func()
+ ok, value, _, fin = setf()
+ if ok {
+ o = &fakeObject{
+ value: value,
+ fin: fin,
+ }
+ }
+ return
+ case nsClosed:
+ ns.cache.Unlock()
+ return
+ }
+
+ n, ok := ns.table[key]
+ if ok {
+ n.ref++
+ } else {
+ if setf == nil {
+ ns.cache.Unlock()
+ return
+ }
+
+ var value interface{}
+ var fin func()
+ ok, value, _, fin = setf()
+ if !ok {
+ ns.cache.Unlock()
+ return
+ }
+
+ n = &emptyNode{
+ ns: ns,
+ key: key,
+ value: value,
+ setfin: fin,
+ ref: 1,
+ }
+ ns.table[key] = n
+ }
+
+ ns.cache.Unlock()
+ o = &emptyObject{node: n}
+ return
+}
+
+func (ns *emptyNS) Delete(key uint64, fin DelFin) bool {
+ ns.cache.Lock()
+
+ if ns.state != nsEffective {
+ ns.cache.Unlock()
+ if fin != nil {
+ fin(false)
+ }
+ return false
+ }
+
+ n, ok := ns.table[key]
+ if !ok {
+ ns.cache.Unlock()
+ if fin != nil {
+ fin(false)
+ }
+ return false
+ }
+ n.delfin = fin
+ ns.cache.Unlock()
+ return true
+}
+
+func (ns *emptyNS) purgeNB(fin PurgeFin) {
+ if ns.state != nsEffective {
+ return
+ }
+ for _, n := range ns.table {
+ n.purgefin = fin
+ }
+}
+
+func (ns *emptyNS) Purge(fin PurgeFin) {
+ ns.cache.Lock()
+ ns.purgeNB(fin)
+ ns.cache.Unlock()
+}
+
+func (ns *emptyNS) zapNB(closed bool) {
+ if ns.state != nsEffective {
+ return
+ }
+ for _, n := range ns.table {
+ n.execFin()
+ }
+ if closed {
+ ns.state = nsClosed
+ } else {
+ ns.state = nsZapped
+ }
+ ns.table = nil
+}
+
+func (ns *emptyNS) Zap(closed bool) {
+ ns.cache.Lock()
+ ns.zapNB(closed)
+ delete(ns.cache.table, ns.id)
+ ns.cache.Unlock()
+}
+
+type emptyNode struct {
+ ns *emptyNS
+ key uint64
+ value interface{}
+ ref int
+ setfin SetFin
+ delfin DelFin
+ purgefin PurgeFin
+}
+
+func (n *emptyNode) execFin() {
+ if n.setfin != nil {
+ n.setfin()
+ n.setfin = nil
+ }
+ if n.purgefin != nil {
+ n.purgefin(n.ns.id, n.key, n.delfin)
+ n.delfin = nil
+ n.purgefin = nil
+ } else if n.delfin != nil {
+ n.delfin(true)
+ n.delfin = nil
+ }
+}
+
+func (n *emptyNode) evict() {
+ n.ns.cache.Lock()
+ n.ref--
+ if n.ref == 0 {
+ if n.ns.state == nsEffective {
+ // Remove elem.
+ delete(n.ns.table, n.key)
+ // Execute finalizer.
+ n.execFin()
+ }
+ } else if n.ref < 0 {
+ panic("leveldb/cache: emptyNode: negative node reference")
+ }
+ n.ns.cache.Unlock()
+}
+
+type emptyObject struct {
+ node *emptyNode
+ once uint32
+}
+
+func (o *emptyObject) Value() interface{} {
+ if atomic.LoadUint32(&o.once) == 0 {
+ return o.node.value
+ }
+ return nil
+}
+
+func (o *emptyObject) Release() {
+ if !atomic.CompareAndSwapUint32(&o.once, 0, 1) {
+ return
+ }
+ o.node.evict()
+ o.node = nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/lru_cache.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/lru_cache.go
new file mode 100644
index 000000000..3c98e076b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/cache/lru_cache.go
@@ -0,0 +1,354 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package cache
+
+import (
+ "sync"
+ "sync/atomic"
+)
+
+// lruCache represent a LRU cache state.
+type lruCache struct {
+ sync.Mutex
+
+ recent lruNode
+ table map[uint64]*lruNs
+ capacity int
+ size int
+}
+
+// NewLRUCache creates a new initialized LRU cache with the given capacity.
+func NewLRUCache(capacity int) Cache {
+ c := &lruCache{
+ table: make(map[uint64]*lruNs),
+ capacity: capacity,
+ }
+ c.recent.rNext = &c.recent
+ c.recent.rPrev = &c.recent
+ return c
+}
+
+// SetCapacity set cache capacity.
+func (c *lruCache) SetCapacity(capacity int) {
+ c.Lock()
+ c.capacity = capacity
+ c.evict()
+ c.Unlock()
+}
+
+// GetNamespace return namespace object for given id.
+func (c *lruCache) GetNamespace(id uint64) Namespace {
+ c.Lock()
+ defer c.Unlock()
+
+ if p, ok := c.table[id]; ok {
+ return p
+ }
+
+ p := &lruNs{
+ lru: c,
+ id: id,
+ table: make(map[uint64]*lruNode),
+ }
+ c.table[id] = p
+ return p
+}
+
+// Purge purge entire cache.
+func (c *lruCache) Purge(fin PurgeFin) {
+ c.Lock()
+ for _, ns := range c.table {
+ ns.purgeNB(fin)
+ }
+ c.Unlock()
+}
+
+func (c *lruCache) Zap(closed bool) {
+ c.Lock()
+ for _, ns := range c.table {
+ ns.zapNB(closed)
+ }
+ c.table = make(map[uint64]*lruNs)
+ c.Unlock()
+}
+
+func (c *lruCache) evict() {
+ top := &c.recent
+ for n := c.recent.rPrev; c.size > c.capacity && n != top; {
+ n.state = nodeEvicted
+ n.rRemove()
+ n.evictNB()
+ c.size -= n.charge
+ n = c.recent.rPrev
+ }
+}
+
+type lruNs struct {
+ lru *lruCache
+ id uint64
+ table map[uint64]*lruNode
+ state nsState
+}
+
+func (ns *lruNs) Get(key uint64, setf SetFunc) (o Object, ok bool) {
+ lru := ns.lru
+ lru.Lock()
+
+ switch ns.state {
+ case nsZapped:
+ lru.Unlock()
+ if setf == nil {
+ return
+ }
+
+ var value interface{}
+ var fin func()
+ ok, value, _, fin = setf()
+ if ok {
+ o = &fakeObject{
+ value: value,
+ fin: fin,
+ }
+ }
+ return
+ case nsClosed:
+ lru.Unlock()
+ return
+ }
+
+ n, ok := ns.table[key]
+ if ok {
+ switch n.state {
+ case nodeEvicted:
+ // Insert to recent list.
+ n.state = nodeEffective
+ n.ref++
+ lru.size += n.charge
+ lru.evict()
+ fallthrough
+ case nodeEffective:
+ // Bump to front
+ n.rRemove()
+ n.rInsert(&lru.recent)
+ }
+ n.ref++
+ } else {
+ if setf == nil {
+ lru.Unlock()
+ return
+ }
+
+ var value interface{}
+ var charge int
+ var fin func()
+ ok, value, charge, fin = setf()
+ if !ok {
+ lru.Unlock()
+ return
+ }
+
+ n = &lruNode{
+ ns: ns,
+ key: key,
+ value: value,
+ charge: charge,
+ setfin: fin,
+ ref: 2,
+ }
+ ns.table[key] = n
+ n.rInsert(&lru.recent)
+
+ lru.size += charge
+ lru.evict()
+ }
+
+ lru.Unlock()
+ o = &lruObject{node: n}
+ return
+}
+
+func (ns *lruNs) Delete(key uint64, fin DelFin) bool {
+ lru := ns.lru
+ lru.Lock()
+
+ if ns.state != nsEffective {
+ lru.Unlock()
+ if fin != nil {
+ fin(false)
+ }
+ return false
+ }
+
+ n, ok := ns.table[key]
+ if !ok {
+ lru.Unlock()
+ if fin != nil {
+ fin(false)
+ }
+ return false
+ }
+
+ n.delfin = fin
+ switch n.state {
+ case nodeRemoved:
+ lru.Unlock()
+ return false
+ case nodeEffective:
+ lru.size -= n.charge
+ n.rRemove()
+ n.evictNB()
+ }
+ n.state = nodeRemoved
+
+ lru.Unlock()
+ return true
+}
+
+func (ns *lruNs) purgeNB(fin PurgeFin) {
+ lru := ns.lru
+ if ns.state != nsEffective {
+ return
+ }
+
+ for _, n := range ns.table {
+ n.purgefin = fin
+ if n.state == nodeEffective {
+ lru.size -= n.charge
+ n.rRemove()
+ n.evictNB()
+ }
+ n.state = nodeRemoved
+ }
+}
+
+func (ns *lruNs) Purge(fin PurgeFin) {
+ ns.lru.Lock()
+ ns.purgeNB(fin)
+ ns.lru.Unlock()
+}
+
+func (ns *lruNs) zapNB(closed bool) {
+ lru := ns.lru
+ if ns.state != nsEffective {
+ return
+ }
+
+ if closed {
+ ns.state = nsClosed
+ } else {
+ ns.state = nsZapped
+ }
+ for _, n := range ns.table {
+ if n.state == nodeEffective {
+ lru.size -= n.charge
+ n.rRemove()
+ }
+ n.state = nodeRemoved
+ n.execFin()
+ }
+ ns.table = nil
+}
+
+func (ns *lruNs) Zap(closed bool) {
+ ns.lru.Lock()
+ ns.zapNB(closed)
+ delete(ns.lru.table, ns.id)
+ ns.lru.Unlock()
+}
+
+type lruNode struct {
+ ns *lruNs
+
+ rNext, rPrev *lruNode
+
+ key uint64
+ value interface{}
+ charge int
+ ref int
+ state nodeState
+ setfin SetFin
+ delfin DelFin
+ purgefin PurgeFin
+}
+
+func (n *lruNode) rInsert(at *lruNode) {
+ x := at.rNext
+ at.rNext = n
+ n.rPrev = at
+ n.rNext = x
+ x.rPrev = n
+}
+
+func (n *lruNode) rRemove() bool {
+ // only remove if not already removed
+ if n.rPrev == nil {
+ return false
+ }
+
+ n.rPrev.rNext = n.rNext
+ n.rNext.rPrev = n.rPrev
+ n.rPrev = nil
+ n.rNext = nil
+
+ return true
+}
+
+func (n *lruNode) execFin() {
+ if n.setfin != nil {
+ n.setfin()
+ n.setfin = nil
+ }
+ if n.purgefin != nil {
+ n.purgefin(n.ns.id, n.key, n.delfin)
+ n.delfin = nil
+ n.purgefin = nil
+ } else if n.delfin != nil {
+ n.delfin(true)
+ n.delfin = nil
+ }
+}
+
+func (n *lruNode) evictNB() {
+ n.ref--
+ if n.ref == 0 {
+ if n.ns.state == nsEffective {
+ // remove elem
+ delete(n.ns.table, n.key)
+ // execute finalizer
+ n.execFin()
+ }
+ } else if n.ref < 0 {
+ panic("leveldb/cache: lruCache: negative node reference")
+ }
+}
+
+func (n *lruNode) evict() {
+ n.ns.lru.Lock()
+ n.evictNB()
+ n.ns.lru.Unlock()
+}
+
+type lruObject struct {
+ node *lruNode
+ once uint32
+}
+
+func (o *lruObject) Value() interface{} {
+ if atomic.LoadUint32(&o.once) == 0 {
+ return o.node.value
+ }
+ return nil
+}
+
+func (o *lruObject) Release() {
+ if !atomic.CompareAndSwapUint32(&o.once, 0, 1) {
+ return
+ }
+
+ o.node.evict()
+ o.node = nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer.go
new file mode 100644
index 000000000..d33d5e9c7
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer.go
@@ -0,0 +1,75 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import "github.com/syndtr/goleveldb/leveldb/comparer"
+
+type iComparer struct {
+ ucmp comparer.Comparer
+}
+
+func (icmp *iComparer) uName() string {
+ return icmp.ucmp.Name()
+}
+
+func (icmp *iComparer) uCompare(a, b []byte) int {
+ return icmp.ucmp.Compare(a, b)
+}
+
+func (icmp *iComparer) uSeparator(dst, a, b []byte) []byte {
+ return icmp.ucmp.Separator(dst, a, b)
+}
+
+func (icmp *iComparer) uSuccessor(dst, b []byte) []byte {
+ return icmp.ucmp.Successor(dst, b)
+}
+
+func (icmp *iComparer) Name() string {
+ return icmp.uName()
+}
+
+func (icmp *iComparer) Compare(a, b []byte) int {
+ x := icmp.ucmp.Compare(iKey(a).ukey(), iKey(b).ukey())
+ if x == 0 {
+ if m, n := iKey(a).num(), iKey(b).num(); m > n {
+ x = -1
+ } else if m < n {
+ x = 1
+ }
+ }
+ return x
+}
+
+func (icmp *iComparer) Separator(dst, a, b []byte) []byte {
+ ua, ub := iKey(a).ukey(), iKey(b).ukey()
+ dst = icmp.ucmp.Separator(dst, ua, ub)
+ if dst == nil {
+ return nil
+ }
+ if len(dst) < len(ua) && icmp.uCompare(ua, dst) < 0 {
+ dst = append(dst, kMaxNumBytes...)
+ } else {
+ // Did not close possibilities that n maybe longer than len(ub).
+ dst = append(dst, a[len(a)-8:]...)
+ }
+ return dst
+}
+
+func (icmp *iComparer) Successor(dst, b []byte) []byte {
+ ub := iKey(b).ukey()
+ dst = icmp.ucmp.Successor(dst, ub)
+ if dst == nil {
+ return nil
+ }
+ if len(dst) < len(ub) && icmp.uCompare(ub, dst) < 0 {
+ dst = append(dst, kMaxNumBytes...)
+ } else {
+ // Did not close possibilities that n maybe longer than len(ub).
+ dst = append(dst, b[len(b)-8:]...)
+ }
+ return dst
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/bytes_comparer.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/bytes_comparer.go
new file mode 100644
index 000000000..14dddf88d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/bytes_comparer.go
@@ -0,0 +1,51 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package comparer
+
+import "bytes"
+
+type bytesComparer struct{}
+
+func (bytesComparer) Compare(a, b []byte) int {
+ return bytes.Compare(a, b)
+}
+
+func (bytesComparer) Name() string {
+ return "leveldb.BytewiseComparator"
+}
+
+func (bytesComparer) Separator(dst, a, b []byte) []byte {
+ i, n := 0, len(a)
+ if n > len(b) {
+ n = len(b)
+ }
+ for ; i < n && a[i] == b[i]; i++ {
+ }
+ if i >= n {
+ // Do not shorten if one string is a prefix of the other
+ } else if c := a[i]; c < 0xff && c+1 < b[i] {
+ dst = append(dst, a[:i+1]...)
+ dst[i]++
+ return dst
+ }
+ return nil
+}
+
+func (bytesComparer) Successor(dst, b []byte) []byte {
+ for i, c := range b {
+ if c != 0xff {
+ dst = append(dst, b[:i+1]...)
+ dst[i]++
+ return dst
+ }
+ }
+ return nil
+}
+
+// DefaultComparer are default implementation of the Comparer interface.
+// It uses the natural ordering, consistent with bytes.Compare.
+var DefaultComparer = bytesComparer{}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/comparer.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/comparer.go
new file mode 100644
index 000000000..14a28f16f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/comparer/comparer.go
@@ -0,0 +1,57 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package comparer provides interface and implementation for ordering
+// sets of data.
+package comparer
+
+// BasicComparer is the interface that wraps the basic Compare method.
+type BasicComparer interface {
+ // Compare returns -1, 0, or +1 depending on whether a is 'less than',
+ // 'equal to' or 'greater than' b. The two arguments can only be 'equal'
+ // if their contents are exactly equal. Furthermore, the empty slice
+ // must be 'less than' any non-empty slice.
+ Compare(a, b []byte) int
+}
+
+// Comparer defines a total ordering over the space of []byte keys: a 'less
+// than' relationship.
+type Comparer interface {
+ BasicComparer
+
+ // Name returns name of the comparer.
+ //
+ // The Level-DB on-disk format stores the comparer name, and opening a
+ // database with a different comparer from the one it was created with
+ // will result in an error.
+ //
+ // An implementation to a new name whenever the comparer implementation
+ // changes in a way that will cause the relative ordering of any two keys
+ // to change.
+ //
+ // Names starting with "leveldb." are reserved and should not be used
+ // by any users of this package.
+ Name() string
+
+ // Bellow are advanced functions used used to reduce the space requirements
+ // for internal data structures such as index blocks.
+
+ // Separator appends a sequence of bytes x to dst such that a <= x && x < b,
+ // where 'less than' is consistent with Compare. An implementation should
+ // return nil if x equal to a.
+ //
+ // Either contents of a or b should not by any means modified. Doing so
+ // may cause corruption on the internal state.
+ Separator(dst, a, b []byte) []byte
+
+ // Successor appends a sequence of bytes x to dst such that x >= b, where
+ // 'less than' is consistent with Compare. An implementation should return
+ // nil if x equal to b.
+ //
+ // Contents of b should not by any means modified. Doing so may cause
+ // corruption on the internal state.
+ Successor(dst, b []byte) []byte
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/config.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/config.go
new file mode 100644
index 000000000..511058897
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/config.go
@@ -0,0 +1,40 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+const (
+ kNumLevels = 7
+
+ // Level-0 compaction is started when we hit this many files.
+ kL0_CompactionTrigger float64 = 4
+
+ // Soft limit on number of level-0 files. We slow down writes at this point.
+ kL0_SlowdownWritesTrigger = 8
+
+ // Maximum number of level-0 files. We stop writes at this point.
+ kL0_StopWritesTrigger = 12
+
+ // Maximum level to which a new compacted memdb is pushed if it
+ // does not create overlap. We try to push to level 2 to avoid the
+ // relatively expensive level 0=>1 compactions and to avoid some
+ // expensive manifest file operations. We do not push all the way to
+ // the largest level since that can generate a lot of wasted disk
+ // space if the same key space is being repeatedly overwritten.
+ kMaxMemCompactLevel = 2
+
+ // Maximum size of a table.
+ kMaxTableSize = 2 * 1048576
+
+ // Maximum bytes of overlaps in grandparent (i.e., level+2) before we
+ // stop building a single file in a level->level+1 compaction.
+ kMaxGrandParentOverlapBytes = 10 * kMaxTableSize
+
+ // Maximum number of bytes in all compacted files. We avoid expanding
+ // the lower level file set of a compaction if it would make the
+ // total compaction cover more than this many bytes.
+ kExpCompactionMaxBytes = 25 * kMaxTableSize
+)
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/corrupt_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/corrupt_test.go
new file mode 100644
index 000000000..a036e0893
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/corrupt_test.go
@@ -0,0 +1,472 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "math/rand"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/cache"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+)
+
+const ctValSize = 1000
+
+type dbCorruptHarness struct {
+ dbHarness
+}
+
+func newDbCorruptHarnessWopt(t *testing.T, o *opt.Options) *dbCorruptHarness {
+ h := new(dbCorruptHarness)
+ h.init(t, o)
+ return h
+}
+
+func newDbCorruptHarness(t *testing.T) *dbCorruptHarness {
+ return newDbCorruptHarnessWopt(t, &opt.Options{
+ BlockCache: cache.NewLRUCache(100),
+ Strict: opt.StrictJournalChecksum,
+ })
+}
+
+func (h *dbCorruptHarness) recover() {
+ p := &h.dbHarness
+ t := p.t
+
+ var err error
+ p.db, err = Recover(h.stor, h.o)
+ if err != nil {
+ t.Fatal("Repair: got error: ", err)
+ }
+}
+
+func (h *dbCorruptHarness) build(n int) {
+ p := &h.dbHarness
+ t := p.t
+ db := p.db
+
+ batch := new(Batch)
+ for i := 0; i < n; i++ {
+ batch.Reset()
+ batch.Put(tkey(i), tval(i, ctValSize))
+ err := db.Write(batch, p.wo)
+ if err != nil {
+ t.Fatal("write error: ", err)
+ }
+ }
+}
+
+func (h *dbCorruptHarness) buildShuffled(n int, rnd *rand.Rand) {
+ p := &h.dbHarness
+ t := p.t
+ db := p.db
+
+ batch := new(Batch)
+ for i := range rnd.Perm(n) {
+ batch.Reset()
+ batch.Put(tkey(i), tval(i, ctValSize))
+ err := db.Write(batch, p.wo)
+ if err != nil {
+ t.Fatal("write error: ", err)
+ }
+ }
+}
+
+func (h *dbCorruptHarness) deleteRand(n, max int, rnd *rand.Rand) {
+ p := &h.dbHarness
+ t := p.t
+ db := p.db
+
+ batch := new(Batch)
+ for i := 0; i < n; i++ {
+ batch.Reset()
+ batch.Delete(tkey(rnd.Intn(max)))
+ err := db.Write(batch, p.wo)
+ if err != nil {
+ t.Fatal("write error: ", err)
+ }
+ }
+}
+
+func (h *dbCorruptHarness) corrupt(ft storage.FileType, offset, n int) {
+ p := &h.dbHarness
+ t := p.t
+
+ var file storage.File
+ ff, _ := p.stor.GetFiles(ft)
+ for _, f := range ff {
+ if file == nil || f.Num() > file.Num() {
+ file = f
+ }
+ }
+ if file == nil {
+ t.Fatalf("no such file with type %q", ft)
+ }
+
+ r, err := file.Open()
+ if err != nil {
+ t.Fatal("cannot open file: ", err)
+ }
+ x, err := r.Seek(0, 2)
+ if err != nil {
+ t.Fatal("cannot query file size: ", err)
+ }
+ m := int(x)
+ if _, err := r.Seek(0, 0); err != nil {
+ t.Fatal(err)
+ }
+
+ if offset < 0 {
+ if -offset > m {
+ offset = 0
+ } else {
+ offset = m + offset
+ }
+ }
+ if offset > m {
+ offset = m
+ }
+ if offset+n > m {
+ n = m - offset
+ }
+
+ buf := make([]byte, m)
+ _, err = io.ReadFull(r, buf)
+ if err != nil {
+ t.Fatal("cannot read file: ", err)
+ }
+ r.Close()
+
+ for i := 0; i < n; i++ {
+ buf[offset+i] ^= 0x80
+ }
+
+ err = file.Remove()
+ if err != nil {
+ t.Fatal("cannot remove old file: ", err)
+ }
+ w, err := file.Create()
+ if err != nil {
+ t.Fatal("cannot create new file: ", err)
+ }
+ _, err = w.Write(buf)
+ if err != nil {
+ t.Fatal("cannot write new file: ", err)
+ }
+ w.Close()
+}
+
+func (h *dbCorruptHarness) removeAll(ft storage.FileType) {
+ ff, err := h.stor.GetFiles(ft)
+ if err != nil {
+ h.t.Fatal("get files: ", err)
+ }
+ for _, f := range ff {
+ if err := f.Remove(); err != nil {
+ h.t.Error("remove file: ", err)
+ }
+ }
+}
+
+func (h *dbCorruptHarness) removeOne(ft storage.FileType) {
+ ff, err := h.stor.GetFiles(ft)
+ if err != nil {
+ h.t.Fatal("get files: ", err)
+ }
+ f := ff[rand.Intn(len(ff))]
+ h.t.Logf("removing file @%d", f.Num())
+ if err := f.Remove(); err != nil {
+ h.t.Error("remove file: ", err)
+ }
+}
+
+func (h *dbCorruptHarness) check(min, max int) {
+ p := &h.dbHarness
+ t := p.t
+ db := p.db
+
+ var n, badk, badv, missed, good int
+ iter := db.NewIterator(nil, p.ro)
+ for iter.Next() {
+ k := 0
+ fmt.Sscanf(string(iter.Key()), "%d", &k)
+ if k < n {
+ badk++
+ continue
+ }
+ missed += k - n
+ n = k + 1
+ if !bytes.Equal(iter.Value(), tval(k, ctValSize)) {
+ badv++
+ } else {
+ good++
+ }
+ }
+ err := iter.Error()
+ iter.Release()
+ t.Logf("want=%d..%d got=%d badkeys=%d badvalues=%d missed=%d, err=%v",
+ min, max, good, badk, badv, missed, err)
+ if good < min || good > max {
+ t.Errorf("good entries number not in range")
+ }
+}
+
+func TestCorruptDB_Journal(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.build(100)
+ h.check(100, 100)
+ h.closeDB()
+ h.corrupt(storage.TypeJournal, 19, 1)
+ h.corrupt(storage.TypeJournal, 32*1024+1000, 1)
+
+ h.openDB()
+ h.check(36, 36)
+
+ h.close()
+}
+
+func TestCorruptDB_Table(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.build(100)
+ h.compactMem()
+ h.compactRangeAt(0, "", "")
+ h.compactRangeAt(1, "", "")
+ h.closeDB()
+ h.corrupt(storage.TypeTable, 100, 1)
+
+ h.openDB()
+ h.check(99, 99)
+
+ h.close()
+}
+
+func TestCorruptDB_TableIndex(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.build(10000)
+ h.compactMem()
+ h.closeDB()
+ h.corrupt(storage.TypeTable, -2000, 500)
+
+ h.openDB()
+ h.check(5000, 9999)
+
+ h.close()
+}
+
+func TestCorruptDB_MissingManifest(t *testing.T) {
+ rnd := rand.New(rand.NewSource(0x0badda7a))
+ h := newDbCorruptHarnessWopt(t, &opt.Options{
+ BlockCache: cache.NewLRUCache(100),
+ Strict: opt.StrictJournalChecksum,
+ WriteBuffer: 1000 * 60,
+ })
+
+ h.build(1000)
+ h.compactMem()
+ h.buildShuffled(1000, rnd)
+ h.compactMem()
+ h.deleteRand(500, 1000, rnd)
+ h.compactMem()
+ h.buildShuffled(1000, rnd)
+ h.compactMem()
+ h.deleteRand(500, 1000, rnd)
+ h.compactMem()
+ h.buildShuffled(1000, rnd)
+ h.compactMem()
+ h.closeDB()
+
+ h.stor.SetIgnoreOpenErr(storage.TypeManifest)
+ h.removeAll(storage.TypeManifest)
+ h.openAssert(false)
+ h.stor.SetIgnoreOpenErr(0)
+
+ h.recover()
+ h.check(1000, 1000)
+ h.build(1000)
+ h.compactMem()
+ h.compactRange("", "")
+ h.closeDB()
+
+ h.recover()
+ h.check(1000, 1000)
+
+ h.close()
+}
+
+func TestCorruptDB_SequenceNumberRecovery(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("foo", "v1")
+ h.put("foo", "v2")
+ h.put("foo", "v3")
+ h.put("foo", "v4")
+ h.put("foo", "v5")
+ h.closeDB()
+
+ h.recover()
+ h.getVal("foo", "v5")
+ h.put("foo", "v6")
+ h.getVal("foo", "v6")
+
+ h.reopenDB()
+ h.getVal("foo", "v6")
+
+ h.close()
+}
+
+func TestCorruptDB_SequenceNumberRecoveryTable(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("foo", "v1")
+ h.put("foo", "v2")
+ h.put("foo", "v3")
+ h.compactMem()
+ h.put("foo", "v4")
+ h.put("foo", "v5")
+ h.compactMem()
+ h.closeDB()
+
+ h.recover()
+ h.getVal("foo", "v5")
+ h.put("foo", "v6")
+ h.getVal("foo", "v6")
+
+ h.reopenDB()
+ h.getVal("foo", "v6")
+
+ h.close()
+}
+
+func TestCorruptDB_CorruptedManifest(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("foo", "hello")
+ h.compactMem()
+ h.compactRange("", "")
+ h.closeDB()
+ h.corrupt(storage.TypeManifest, 0, 1000)
+ h.openAssert(false)
+
+ h.recover()
+ h.getVal("foo", "hello")
+
+ h.close()
+}
+
+func TestCorruptDB_CompactionInputError(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.build(10)
+ h.compactMem()
+ h.closeDB()
+ h.corrupt(storage.TypeTable, 100, 1)
+
+ h.openDB()
+ h.check(9, 9)
+
+ h.build(10000)
+ h.check(10000, 10000)
+
+ h.close()
+}
+
+func TestCorruptDB_UnrelatedKeys(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.build(10)
+ h.compactMem()
+ h.closeDB()
+ h.corrupt(storage.TypeTable, 100, 1)
+
+ h.openDB()
+ h.put(string(tkey(1000)), string(tval(1000, ctValSize)))
+ h.getVal(string(tkey(1000)), string(tval(1000, ctValSize)))
+ h.compactMem()
+ h.getVal(string(tkey(1000)), string(tval(1000, ctValSize)))
+
+ h.close()
+}
+
+func TestCorruptDB_Level0NewerFileHasOlderSeqnum(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("a", "v1")
+ h.put("b", "v1")
+ h.compactMem()
+ h.put("a", "v2")
+ h.put("b", "v2")
+ h.compactMem()
+ h.put("a", "v3")
+ h.put("b", "v3")
+ h.compactMem()
+ h.put("c", "v0")
+ h.put("d", "v0")
+ h.compactMem()
+ h.compactRangeAt(1, "", "")
+ h.closeDB()
+
+ h.recover()
+ h.getVal("a", "v3")
+ h.getVal("b", "v3")
+ h.getVal("c", "v0")
+ h.getVal("d", "v0")
+
+ h.close()
+}
+
+func TestCorruptDB_RecoverInvalidSeq_Issue53(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("a", "v1")
+ h.put("b", "v1")
+ h.compactMem()
+ h.put("a", "v2")
+ h.put("b", "v2")
+ h.compactMem()
+ h.put("a", "v3")
+ h.put("b", "v3")
+ h.compactMem()
+ h.put("c", "v0")
+ h.put("d", "v0")
+ h.compactMem()
+ h.compactRangeAt(0, "", "")
+ h.closeDB()
+
+ h.recover()
+ h.getVal("a", "v3")
+ h.getVal("b", "v3")
+ h.getVal("c", "v0")
+ h.getVal("d", "v0")
+
+ h.close()
+}
+
+func TestCorruptDB_MissingTableFiles(t *testing.T) {
+ h := newDbCorruptHarness(t)
+
+ h.put("a", "v1")
+ h.put("b", "v1")
+ h.compactMem()
+ h.put("c", "v2")
+ h.put("d", "v2")
+ h.compactMem()
+ h.put("e", "v3")
+ h.put("f", "v3")
+ h.closeDB()
+
+ h.removeOne(storage.TypeTable)
+ h.openAssert(false)
+
+ h.close()
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db.go
new file mode 100644
index 000000000..8e975dc63
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db.go
@@ -0,0 +1,755 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+ "fmt"
+ "io"
+ "os"
+ "runtime"
+ "strings"
+ "sync"
+ "time"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/journal"
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/table"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// DB is a LevelDB database.
+type DB struct {
+ // Need 64-bit alignment.
+ seq uint64
+
+ s *session
+
+ // MemDB
+ memMu sync.RWMutex
+ mem *memdb.DB
+ frozenMem *memdb.DB
+ journal *journal.Writer
+ journalWriter storage.Writer
+ journalFile storage.File
+ frozenJournalFile storage.File
+ frozenSeq uint64
+
+ // Snapshot
+ snapsMu sync.Mutex
+ snapsRoot snapshotElement
+
+ // Write
+ writeC chan *Batch
+ writeMergedC chan bool
+ writeLockC chan struct{}
+ writeAckC chan error
+ journalC chan *Batch
+ journalAckC chan error
+
+ // Compaction
+ tcompCmdC chan cCmd
+ tcompPauseC chan chan<- struct{}
+ tcompTriggerC chan struct{}
+ mcompCmdC chan cCmd
+ mcompTriggerC chan struct{}
+ compErrC chan error
+ compErrSetC chan error
+ compStats [kNumLevels]cStats
+
+ // Close
+ closeW sync.WaitGroup
+ closeC chan struct{}
+ closed uint32
+ closer io.Closer
+}
+
+func openDB(s *session) (*DB, error) {
+ s.log("db@open opening")
+ start := time.Now()
+ db := &DB{
+ s: s,
+ // Initial sequence
+ seq: s.stSeq,
+ // Write
+ writeC: make(chan *Batch),
+ writeMergedC: make(chan bool),
+ writeLockC: make(chan struct{}, 1),
+ writeAckC: make(chan error),
+ journalC: make(chan *Batch),
+ journalAckC: make(chan error),
+ // Compaction
+ tcompCmdC: make(chan cCmd),
+ tcompPauseC: make(chan chan<- struct{}),
+ tcompTriggerC: make(chan struct{}, 1),
+ mcompCmdC: make(chan cCmd),
+ mcompTriggerC: make(chan struct{}, 1),
+ compErrC: make(chan error),
+ compErrSetC: make(chan error),
+ // Close
+ closeC: make(chan struct{}),
+ }
+ db.initSnapshot()
+
+ if err := db.recoverJournal(); err != nil {
+ return nil, err
+ }
+
+ // Remove any obsolete files.
+ if err := db.checkAndCleanFiles(); err != nil {
+ // Close journal.
+ if db.journal != nil {
+ db.journal.Close()
+ db.journalWriter.Close()
+ }
+ return nil, err
+ }
+
+ // Don't include compaction error goroutine into wait group.
+ go db.compactionError()
+
+ db.closeW.Add(3)
+ go db.tCompaction()
+ go db.mCompaction()
+ go db.jWriter()
+
+ s.logf("db@open done T·%v", time.Since(start))
+
+ runtime.SetFinalizer(db, (*DB).Close)
+ return db, nil
+}
+
+// Open opens or creates a DB for the given storage.
+// The DB will be created if not exist, unless ErrorIfMissing is true.
+// Also, if ErrorIfExist is true and the DB exist Open will returns
+// os.ErrExist error.
+//
+// Open will return an error with type of ErrCorrupted if corruption
+// detected in the DB. Corrupted DB can be recovered with Recover
+// function.
+//
+// The DB must be closed after use, by calling Close method.
+func Open(p storage.Storage, o *opt.Options) (db *DB, err error) {
+ s, err := newSession(p, o)
+ if err != nil {
+ return
+ }
+ defer func() {
+ if err != nil {
+ s.close()
+ s.release()
+ }
+ }()
+
+ err = s.recover()
+ if err != nil {
+ if !os.IsNotExist(err) || s.o.GetErrorIfMissing() {
+ return
+ }
+ err = s.create()
+ if err != nil {
+ return
+ }
+ } else if s.o.GetErrorIfExist() {
+ err = os.ErrExist
+ return
+ }
+
+ return openDB(s)
+}
+
+// OpenFile opens or creates a DB for the given path.
+// The DB will be created if not exist, unless ErrorIfMissing is true.
+// Also, if ErrorIfExist is true and the DB exist OpenFile will returns
+// os.ErrExist error.
+//
+// OpenFile uses standard file-system backed storage implementation as
+// desribed in the leveldb/storage package.
+//
+// OpenFile will return an error with type of ErrCorrupted if corruption
+// detected in the DB. Corrupted DB can be recovered with Recover
+// function.
+//
+// The DB must be closed after use, by calling Close method.
+func OpenFile(path string, o *opt.Options) (db *DB, err error) {
+ stor, err := storage.OpenFile(path)
+ if err != nil {
+ return
+ }
+ db, err = Open(stor, o)
+ if err != nil {
+ stor.Close()
+ } else {
+ db.closer = stor
+ }
+ return
+}
+
+// Recover recovers and opens a DB with missing or corrupted manifest files
+// for the given storage. It will ignore any manifest files, valid or not.
+// The DB must already exist or it will returns an error.
+// Also, Recover will ignore ErrorIfMissing and ErrorIfExist options.
+//
+// The DB must be closed after use, by calling Close method.
+func Recover(p storage.Storage, o *opt.Options) (db *DB, err error) {
+ s, err := newSession(p, o)
+ if err != nil {
+ return
+ }
+ defer func() {
+ if err != nil {
+ s.close()
+ s.release()
+ }
+ }()
+
+ err = recoverTable(s, o)
+ if err != nil {
+ return
+ }
+ return openDB(s)
+}
+
+// RecoverFile recovers and opens a DB with missing or corrupted manifest files
+// for the given path. It will ignore any manifest files, valid or not.
+// The DB must already exist or it will returns an error.
+// Also, Recover will ignore ErrorIfMissing and ErrorIfExist options.
+//
+// RecoverFile uses standard file-system backed storage implementation as desribed
+// in the leveldb/storage package.
+//
+// The DB must be closed after use, by calling Close method.
+func RecoverFile(path string, o *opt.Options) (db *DB, err error) {
+ stor, err := storage.OpenFile(path)
+ if err != nil {
+ return
+ }
+ db, err = Recover(stor, o)
+ if err != nil {
+ stor.Close()
+ } else {
+ db.closer = stor
+ }
+ return
+}
+
+func recoverTable(s *session, o *opt.Options) error {
+ ff0, err := s.getFiles(storage.TypeTable)
+ if err != nil {
+ return err
+ }
+ ff1 := files(ff0)
+ ff1.sort()
+
+ var mSeq uint64
+ var good, corrupted int
+ rec := new(sessionRecord)
+ buildTable := func(iter iterator.Iterator) (tmp storage.File, size int64, err error) {
+ tmp = s.newTemp()
+ writer, err := tmp.Create()
+ if err != nil {
+ return
+ }
+ defer func() {
+ writer.Close()
+ if err != nil {
+ tmp.Remove()
+ tmp = nil
+ }
+ }()
+ tw := table.NewWriter(writer, o)
+ // Copy records.
+ for iter.Next() {
+ key := iter.Key()
+ if validIkey(key) {
+ err = tw.Append(key, iter.Value())
+ if err != nil {
+ return
+ }
+ }
+ }
+ err = iter.Error()
+ if err != nil {
+ return
+ }
+ err = tw.Close()
+ if err != nil {
+ return
+ }
+ err = writer.Sync()
+ if err != nil {
+ return
+ }
+ size = int64(tw.BytesLen())
+ return
+ }
+ recoverTable := func(file storage.File) error {
+ s.logf("table@recovery recovering @%d", file.Num())
+ reader, err := file.Open()
+ if err != nil {
+ return err
+ }
+ defer reader.Close()
+ // Get file size.
+ size, err := reader.Seek(0, 2)
+ if err != nil {
+ return err
+ }
+ var tSeq uint64
+ var tgood, tcorrupted, blockerr int
+ var min, max []byte
+ tr := table.NewReader(reader, size, nil, o)
+ iter := tr.NewIterator(nil, nil)
+ iter.(iterator.ErrorCallbackSetter).SetErrorCallback(func(err error) {
+ s.logf("table@recovery found error @%d %q", file.Num(), err)
+ blockerr++
+ })
+ // Scan the table.
+ for iter.Next() {
+ key := iter.Key()
+ _, seq, _, ok := parseIkey(key)
+ if !ok {
+ tcorrupted++
+ continue
+ }
+ tgood++
+ if seq > tSeq {
+ tSeq = seq
+ }
+ if min == nil {
+ min = append([]byte{}, key...)
+ }
+ max = append(max[:0], key...)
+ }
+ if err := iter.Error(); err != nil {
+ iter.Release()
+ return err
+ }
+ iter.Release()
+ if tgood > 0 {
+ if tcorrupted > 0 || blockerr > 0 {
+ // Rebuild the table.
+ s.logf("table@recovery rebuilding @%d", file.Num())
+ iter := tr.NewIterator(nil, nil)
+ tmp, newSize, err := buildTable(iter)
+ iter.Release()
+ if err != nil {
+ return err
+ }
+ reader.Close()
+ if err := file.Replace(tmp); err != nil {
+ return err
+ }
+ size = newSize
+ }
+ if tSeq > mSeq {
+ mSeq = tSeq
+ }
+ // Add table to level 0.
+ rec.addTable(0, file.Num(), uint64(size), min, max)
+ s.logf("table@recovery recovered @%d N·%d C·%d B·%d S·%d Q·%d", file.Num(), tgood, tcorrupted, blockerr, size, tSeq)
+ } else {
+ s.logf("table@recovery unrecoverable @%d C·%d B·%d S·%d", file.Num(), tcorrupted, blockerr, size)
+ }
+
+ good += tgood
+ corrupted += tcorrupted
+
+ return nil
+ }
+ // Recover all tables.
+ if len(ff1) > 0 {
+ s.logf("table@recovery F·%d", len(ff1))
+ s.markFileNum(ff1[len(ff1)-1].Num())
+ for _, file := range ff1 {
+ if err := recoverTable(file); err != nil {
+ return err
+ }
+ }
+ s.logf("table@recovery recovered F·%d N·%d C·%d Q·%d", len(ff1), good, corrupted, mSeq)
+ }
+ // Set sequence number.
+ rec.setSeq(mSeq + 1)
+ // Create new manifest.
+ if err := s.create(); err != nil {
+ return err
+ }
+ // Commit.
+ return s.commit(rec)
+}
+
+func (d *DB) recoverJournal() error {
+ s := d.s
+
+ ff0, err := s.getFiles(storage.TypeJournal)
+ if err != nil {
+ return err
+ }
+ ff1 := files(ff0)
+ ff1.sort()
+ ff2 := make([]storage.File, 0, len(ff1))
+ for _, file := range ff1 {
+ if file.Num() >= s.stJournalNum || file.Num() == s.stPrevJournalNum {
+ s.markFileNum(file.Num())
+ ff2 = append(ff2, file)
+ }
+ }
+
+ var jr *journal.Reader
+ var of storage.File
+ var mem *memdb.DB
+ batch := new(Batch)
+ cm := newCMem(s)
+ buf := new(util.Buffer)
+ // Options.
+ strict := s.o.GetStrict(opt.StrictJournal)
+ checksum := s.o.GetStrict(opt.StrictJournalChecksum)
+ writeBuffer := s.o.GetWriteBuffer()
+ recoverJournal := func(file storage.File) error {
+ s.logf("journal@recovery recovering @%d", file.Num())
+ reader, err := file.Open()
+ if err != nil {
+ return err
+ }
+ defer reader.Close()
+ if jr == nil {
+ jr = journal.NewReader(reader, dropper{s, file}, strict, checksum)
+ } else {
+ jr.Reset(reader, dropper{s, file}, strict, checksum)
+ }
+ if of != nil {
+ if mem.Len() > 0 {
+ if err := cm.flush(mem, 0); err != nil {
+ return err
+ }
+ }
+ if err := cm.commit(file.Num(), d.seq); err != nil {
+ return err
+ }
+ cm.reset()
+ of.Remove()
+ of = nil
+ }
+ // Reset memdb.
+ mem.Reset()
+ for {
+ r, err := jr.Next()
+ if err != nil {
+ if err == io.EOF {
+ break
+ }
+ return err
+ }
+ buf.Reset()
+ if _, err := buf.ReadFrom(r); err != nil {
+ if strict {
+ return err
+ }
+ continue
+ }
+ if err := batch.decode(buf.Bytes()); err != nil {
+ return err
+ }
+ if err := batch.memReplay(mem); err != nil {
+ return err
+ }
+ d.seq = batch.seq + uint64(batch.len())
+ if mem.Size() >= writeBuffer {
+ // Large enough, flush it.
+ if err := cm.flush(mem, 0); err != nil {
+ return err
+ }
+ // Reset memdb.
+ mem.Reset()
+ }
+ }
+ of = file
+ return nil
+ }
+ // Recover all journals.
+ if len(ff2) > 0 {
+ s.logf("journal@recovery F·%d", len(ff2))
+ mem = memdb.New(s.icmp, writeBuffer)
+ for _, file := range ff2 {
+ if err := recoverJournal(file); err != nil {
+ return err
+ }
+ }
+ // Flush the last journal.
+ if mem.Len() > 0 {
+ if err := cm.flush(mem, 0); err != nil {
+ return err
+ }
+ }
+ }
+ // Create a new journal.
+ if _, err := d.newMem(0); err != nil {
+ return err
+ }
+ // Commit.
+ if err := cm.commit(d.journalFile.Num(), d.seq); err != nil {
+ // Close journal.
+ if d.journal != nil {
+ d.journal.Close()
+ d.journalWriter.Close()
+ }
+ return err
+ }
+ // Remove the last journal.
+ if of != nil {
+ of.Remove()
+ }
+ return nil
+}
+
+func (d *DB) get(key []byte, seq uint64, ro *opt.ReadOptions) (value []byte, err error) {
+ s := d.s
+
+ ikey := newIKey(key, seq, tSeek)
+
+ em, fm := d.getMems()
+ for _, m := range [...]*memdb.DB{em, fm} {
+ if m == nil {
+ continue
+ }
+ mk, mv, me := m.Find(ikey)
+ if me == nil {
+ ukey, _, t, ok := parseIkey(mk)
+ if ok && s.icmp.uCompare(ukey, key) == 0 {
+ if t == tDel {
+ return nil, ErrNotFound
+ }
+ return mv, nil
+ }
+ } else if me != ErrNotFound {
+ return nil, me
+ }
+ }
+
+ v := s.version()
+ value, cSched, err := v.get(ikey, ro)
+ v.release()
+ if cSched {
+ // Trigger table compaction.
+ d.compTrigger(d.tcompTriggerC)
+ }
+ return
+}
+
+// Get gets the value for the given key. It returns ErrNotFound if the
+// DB does not contain the key.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Get returns.
+func (d *DB) Get(key []byte, ro *opt.ReadOptions) (value []byte, err error) {
+ err = d.ok()
+ if err != nil {
+ return
+ }
+
+ return d.get(key, d.getSeq(), ro)
+}
+
+// NewIterator returns an iterator for the latest snapshot of the
+// uderlying DB.
+// The returned iterator is not goroutine-safe, but it is safe to use
+// multiple iterators concurrently, with each in a dedicated goroutine.
+// It is also safe to use an iterator concurrently with modifying its
+// underlying DB. The resultant key/value pairs are guaranteed to be
+// consistent.
+//
+// Slice allows slicing the iterator to only contains keys in the given
+// range. A nil Range.Start is treated as a key before all keys in the
+// DB. And a nil Range.Limit is treated as a key after all keys in
+// the DB.
+//
+// The iterator must be released after use, by calling Release method.
+//
+// Also read Iterator documentation of the leveldb/iterator package.
+func (d *DB) NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
+ if err := d.ok(); err != nil {
+ return iterator.NewEmptyIterator(err)
+ }
+
+ p := d.newSnapshot()
+ defer p.Release()
+ return p.NewIterator(slice, ro)
+}
+
+// GetSnapshot returns a latest snapshot of the underlying DB. A snapshot
+// is a frozen snapshot of a DB state at a particular point in time. The
+// content of snapshot are guaranteed to be consistent.
+//
+// The snapshot must be released after use, by calling Release method.
+func (d *DB) GetSnapshot() (*Snapshot, error) {
+ if err := d.ok(); err != nil {
+ return nil, err
+ }
+
+ return d.newSnapshot(), nil
+}
+
+// GetProperty returns value of the given property name.
+//
+// Property names:
+// leveldb.num-files-at-level{n}
+// Returns the number of filer at level 'n'.
+// leveldb.stats
+// Returns statistics of the underlying DB.
+// leveldb.sstables
+// Returns sstables list for each level.
+func (d *DB) GetProperty(name string) (value string, err error) {
+ err = d.ok()
+ if err != nil {
+ return
+ }
+
+ const prefix = "leveldb."
+ if !strings.HasPrefix(name, prefix) {
+ return "", errors.New("leveldb: GetProperty: unknown property: " + name)
+ }
+
+ p := name[len(prefix):]
+
+ s := d.s
+ v := s.version()
+ defer v.release()
+
+ switch {
+ case strings.HasPrefix(p, "num-files-at-level"):
+ var level uint
+ var rest string
+ n, _ := fmt.Scanf("%d%s", &level, &rest)
+ if n != 1 || level >= kNumLevels {
+ err = errors.New("leveldb: GetProperty: invalid property: " + name)
+ } else {
+ value = fmt.Sprint(v.tLen(int(level)))
+ }
+ case p == "stats":
+ value = "Compactions\n" +
+ " Level | Tables | Size(MB) | Time(sec) | Read(MB) | Write(MB)\n" +
+ "-------+------------+---------------+---------------+---------------+---------------\n"
+ for level, tt := range v.tables {
+ duration, read, write := d.compStats[level].get()
+ if len(tt) == 0 && duration == 0 {
+ continue
+ }
+ value += fmt.Sprintf(" %3d | %10d | %13.5f | %13.5f | %13.5f | %13.5f\n",
+ level, len(tt), float64(tt.size())/1048576.0, duration.Seconds(),
+ float64(read)/1048576.0, float64(write)/1048576.0)
+ }
+ case p == "sstables":
+ for level, tt := range v.tables {
+ value += fmt.Sprintf("--- level %d ---\n", level)
+ for _, t := range tt {
+ value += fmt.Sprintf("%d:%d[%q .. %q]\n", t.file.Num(), t.size, t.min, t.max)
+ }
+ }
+ default:
+ err = errors.New("leveldb: GetProperty: unknown property: " + name)
+ }
+
+ return
+}
+
+// SizeOf calculates approximate sizes of the given key ranges.
+// The length of the returned sizes are equal with the length of the given
+// ranges. The returned sizes measure storage space usage, so if the user
+// data compresses by a factor of ten, the returned sizes will be one-tenth
+// the size of the corresponding user data size.
+// The results may not include the sizes of recently written data.
+func (d *DB) SizeOf(ranges []util.Range) (Sizes, error) {
+ if err := d.ok(); err != nil {
+ return nil, err
+ }
+
+ v := d.s.version()
+ defer v.release()
+
+ sizes := make(Sizes, 0, len(ranges))
+ for _, r := range ranges {
+ min := newIKey(r.Start, kMaxSeq, tSeek)
+ max := newIKey(r.Limit, kMaxSeq, tSeek)
+ start, err := v.offsetOf(min)
+ if err != nil {
+ return nil, err
+ }
+ limit, err := v.offsetOf(max)
+ if err != nil {
+ return nil, err
+ }
+ var size uint64
+ if limit >= start {
+ size = limit - start
+ }
+ sizes = append(sizes, size)
+ }
+
+ return sizes, nil
+}
+
+// Close closes the DB. This will also releases any outstanding snapshot.
+//
+// It is not safe to close a DB until all outstanding iterators are released.
+// It is valid to call Close multiple times. Other methods should not be
+// called after the DB has been closed.
+func (d *DB) Close() error {
+ if !d.setClosed() {
+ return ErrClosed
+ }
+
+ s := d.s
+ start := time.Now()
+ s.log("db@close closing")
+
+ // Clear the finalizer.
+ runtime.SetFinalizer(d, nil)
+
+ // Get compaction error.
+ var err error
+ select {
+ case err = <-d.compErrC:
+ default:
+ }
+
+ close(d.closeC)
+
+ // Wait for the close WaitGroup.
+ d.closeW.Wait()
+
+ // Close journal.
+ if d.journal != nil {
+ d.journal.Close()
+ d.journalWriter.Close()
+ }
+
+ // Close session.
+ s.close()
+ s.logf("db@close done T·%v", time.Since(start))
+ s.release()
+
+ if d.closer != nil {
+ if err1 := d.closer.Close(); err == nil {
+ err = err1
+ }
+ }
+
+ d.s = nil
+ d.mem = nil
+ d.frozenMem = nil
+ d.journal = nil
+ d.journalWriter = nil
+ d.journalFile = nil
+ d.frozenJournalFile = nil
+ d.snapsRoot = snapshotElement{}
+ d.closer = nil
+
+ return err
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_compaction.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_compaction.go
new file mode 100644
index 000000000..c82bd9f28
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_compaction.go
@@ -0,0 +1,688 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+ "sync"
+ "time"
+
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+)
+
+var (
+ errCompactionTransactExiting = errors.New("leveldb: compaction transact exiting")
+)
+
+type cStats struct {
+ sync.Mutex
+ duration time.Duration
+ read uint64
+ write uint64
+}
+
+func (p *cStats) add(n *cStatsStaging) {
+ p.Lock()
+ p.duration += n.duration
+ p.read += n.read
+ p.write += n.write
+ p.Unlock()
+}
+
+func (p *cStats) get() (duration time.Duration, read, write uint64) {
+ p.Lock()
+ defer p.Unlock()
+ return p.duration, p.read, p.write
+}
+
+type cStatsStaging struct {
+ start time.Time
+ duration time.Duration
+ on bool
+ read uint64
+ write uint64
+}
+
+func (p *cStatsStaging) startTimer() {
+ if !p.on {
+ p.start = time.Now()
+ p.on = true
+ }
+}
+
+func (p *cStatsStaging) stopTimer() {
+ if p.on {
+ p.duration += time.Since(p.start)
+ p.on = false
+ }
+}
+
+type cMem struct {
+ s *session
+ level int
+ rec *sessionRecord
+}
+
+func newCMem(s *session) *cMem {
+ return &cMem{s: s, rec: new(sessionRecord)}
+}
+
+func (c *cMem) flush(mem *memdb.DB, level int) error {
+ s := c.s
+
+ // Write memdb to table
+ iter := mem.NewIterator(nil)
+ defer iter.Release()
+ t, n, err := s.tops.createFrom(iter)
+ if err != nil {
+ return err
+ }
+
+ if level < 0 {
+ level = s.version_NB().pickLevel(t.min.ukey(), t.max.ukey())
+ }
+ c.rec.addTableFile(level, t)
+
+ s.logf("mem@flush created L%d@%d N·%d S·%s %q:%q", level, t.file.Num(), n, shortenb(int(t.size)), t.min, t.max)
+
+ c.level = level
+ return nil
+}
+
+func (c *cMem) reset() {
+ c.rec = new(sessionRecord)
+}
+
+func (c *cMem) commit(journal, seq uint64) error {
+ c.rec.setJournalNum(journal)
+ c.rec.setSeq(seq)
+ // Commit changes
+ return c.s.commit(c.rec)
+}
+
+func (d *DB) compactionError() {
+ var err error
+noerr:
+ for {
+ select {
+ case _, _ = <-d.closeC:
+ return
+ case err = <-d.compErrSetC:
+ if err != nil {
+ goto haserr
+ }
+ }
+ }
+haserr:
+ for {
+ select {
+ case _, _ = <-d.closeC:
+ return
+ case err = <-d.compErrSetC:
+ if err == nil {
+ goto noerr
+ }
+ case d.compErrC <- err:
+ }
+ }
+}
+
+type compactionTransactCounter int
+
+func (cnt *compactionTransactCounter) incr() {
+ *cnt++
+}
+
+func (d *DB) compactionTransact(name string, exec func(cnt *compactionTransactCounter) error, rollback func() error) {
+ s := d.s
+ defer func() {
+ if x := recover(); x != nil {
+ if x == errCompactionTransactExiting && rollback != nil {
+ if err := rollback(); err != nil {
+ s.logf("%s rollback error %q", name, err)
+ }
+ }
+ panic(x)
+ }
+ }()
+ const (
+ backoffMin = 1 * time.Second
+ backoffMax = 8 * time.Second
+ backoffMul = 2 * time.Second
+ )
+ backoff := backoffMin
+ backoffT := time.NewTimer(backoff)
+ lastCnt := compactionTransactCounter(0)
+ for n := 0; ; n++ {
+ // Check wether the DB is closed.
+ if d.isClosed() {
+ s.logf("%s exiting", name)
+ d.compactionExitTransact()
+ } else if n > 0 {
+ s.logf("%s retrying N·%d", name, n)
+ }
+
+ // Execute.
+ cnt := compactionTransactCounter(0)
+ err := exec(&cnt)
+
+ // Set compaction error status.
+ select {
+ case d.compErrSetC <- err:
+ case _, _ = <-d.closeC:
+ s.logf("%s exiting", name)
+ d.compactionExitTransact()
+ }
+ if err == nil {
+ return
+ }
+ s.logf("%s error I·%d %q", name, cnt, err)
+
+ // Reset backoff duration if counter is advancing.
+ if cnt > lastCnt {
+ backoff = backoffMin
+ lastCnt = cnt
+ }
+
+ // Backoff.
+ backoffT.Reset(backoff)
+ if backoff < backoffMax {
+ backoff *= backoffMul
+ if backoff > backoffMax {
+ backoff = backoffMax
+ }
+ }
+ select {
+ case <-backoffT.C:
+ case _, _ = <-d.closeC:
+ s.logf("%s exiting", name)
+ d.compactionExitTransact()
+ }
+ }
+}
+
+func (d *DB) compactionExitTransact() {
+ panic(errCompactionTransactExiting)
+}
+
+func (d *DB) memCompaction() {
+ mem := d.getFrozenMem()
+ if mem == nil {
+ return
+ }
+
+ s := d.s
+ c := newCMem(s)
+ stats := new(cStatsStaging)
+
+ s.logf("mem@flush N·%d S·%s", mem.Len(), shortenb(mem.Size()))
+
+ // Don't compact empty memdb.
+ if mem.Len() == 0 {
+ s.logf("mem@flush skipping")
+ // drop frozen mem
+ d.dropFrozenMem()
+ return
+ }
+
+ // Pause table compaction.
+ ch := make(chan struct{})
+ select {
+ case d.tcompPauseC <- (chan<- struct{})(ch):
+ case _, _ = <-d.closeC:
+ return
+ }
+
+ d.compactionTransact("mem@flush", func(cnt *compactionTransactCounter) (err error) {
+ stats.startTimer()
+ defer stats.stopTimer()
+ return c.flush(mem, -1)
+ }, func() error {
+ for _, r := range c.rec.addedTables {
+ s.logf("mem@flush rollback @%d", r.num)
+ f := s.getTableFile(r.num)
+ if err := f.Remove(); err != nil {
+ return err
+ }
+ }
+ return nil
+ })
+
+ d.compactionTransact("mem@commit", func(cnt *compactionTransactCounter) (err error) {
+ stats.startTimer()
+ defer stats.stopTimer()
+ return c.commit(d.journalFile.Num(), d.frozenSeq)
+ }, nil)
+
+ s.logf("mem@flush commited F·%d T·%v", len(c.rec.addedTables), stats.duration)
+
+ for _, r := range c.rec.addedTables {
+ stats.write += r.size
+ }
+ d.compStats[c.level].add(stats)
+
+ // Drop frozen mem.
+ d.dropFrozenMem()
+
+ // Resume table compaction.
+ select {
+ case <-ch:
+ case _, _ = <-d.closeC:
+ return
+ }
+
+ // Trigger table compaction.
+ d.compTrigger(d.mcompTriggerC)
+}
+
+func (d *DB) tableCompaction(c *compaction, noTrivial bool) {
+ s := d.s
+
+ rec := new(sessionRecord)
+ rec.addCompactionPointer(c.level, c.max)
+
+ if !noTrivial && c.trivial() {
+ t := c.tables[0][0]
+ s.logf("table@move L%d@%d -> L%d", c.level, t.file.Num(), c.level+1)
+ rec.deleteTable(c.level, t.file.Num())
+ rec.addTableFile(c.level+1, t)
+ d.compactionTransact("table@move", func(cnt *compactionTransactCounter) (err error) {
+ return s.commit(rec)
+ }, nil)
+ return
+ }
+
+ var stats [2]cStatsStaging
+ for i, tt := range c.tables {
+ for _, t := range tt {
+ stats[i].read += t.size
+ // Insert deleted tables into record
+ rec.deleteTable(c.level+i, t.file.Num())
+ }
+ }
+ sourceSize := int(stats[0].read + stats[1].read)
+ minSeq := d.minSeq()
+ s.logf("table@compaction L%d·%d -> L%d·%d S·%s Q·%d", c.level, len(c.tables[0]), c.level+1, len(c.tables[1]), shortenb(sourceSize), minSeq)
+
+ var snapUkey []byte
+ var snapHasUkey bool
+ var snapSeq uint64
+ var snapIter int
+ var snapDropCnt int
+ var dropCnt int
+ d.compactionTransact("table@build", func(cnt *compactionTransactCounter) (err error) {
+ ukey := append([]byte{}, snapUkey...)
+ hasUkey := snapHasUkey
+ lseq := snapSeq
+ dropCnt = snapDropCnt
+ snapSched := snapIter == 0
+
+ var tw *tWriter
+ finish := func() error {
+ t, err := tw.finish()
+ if err != nil {
+ return err
+ }
+ rec.addTableFile(c.level+1, t)
+ stats[1].write += t.size
+ s.logf("table@build created L%d@%d N·%d S·%s %q:%q", c.level+1, t.file.Num(), tw.tw.EntriesLen(), shortenb(int(t.size)), t.min, t.max)
+ return nil
+ }
+
+ defer func() {
+ stats[1].stopTimer()
+ if tw != nil {
+ tw.drop()
+ tw = nil
+ }
+ }()
+
+ stats[1].startTimer()
+ iter := c.newIterator()
+ defer iter.Release()
+ for i := 0; iter.Next(); i++ {
+ // Incr transact counter.
+ cnt.incr()
+
+ // Skip until last state.
+ if i < snapIter {
+ continue
+ }
+
+ key := iKey(iter.Key())
+
+ if c.shouldStopBefore(key) && tw != nil {
+ err = finish()
+ if err != nil {
+ return
+ }
+ snapSched = true
+ tw = nil
+ }
+
+ // Scheduled for snapshot, snapshot will used to retry compaction
+ // if error occured.
+ if snapSched {
+ snapUkey = append(snapUkey[:0], ukey...)
+ snapHasUkey = hasUkey
+ snapSeq = lseq
+ snapIter = i
+ snapDropCnt = dropCnt
+ snapSched = false
+ }
+
+ if seq, t, ok := key.parseNum(); !ok {
+ // Don't drop error keys
+ ukey = ukey[:0]
+ hasUkey = false
+ lseq = kMaxSeq
+ } else {
+ if !hasUkey || s.icmp.uCompare(key.ukey(), ukey) != 0 {
+ // First occurrence of this user key
+ ukey = append(ukey[:0], key.ukey()...)
+ hasUkey = true
+ lseq = kMaxSeq
+ }
+
+ drop := false
+ if lseq <= minSeq {
+ // Dropped because newer entry for same user key exist
+ drop = true // (A)
+ } else if t == tDel && seq <= minSeq && c.isBaseLevelForKey(ukey) {
+ // For this user key:
+ // (1) there is no data in higher levels
+ // (2) data in lower levels will have larger seq numbers
+ // (3) data in layers that are being compacted here and have
+ // smaller seq numbers will be dropped in the next
+ // few iterations of this loop (by rule (A) above).
+ // Therefore this deletion marker is obsolete and can be dropped.
+ drop = true
+ }
+
+ lseq = seq
+ if drop {
+ dropCnt++
+ continue
+ }
+ }
+
+ // Create new table if not already
+ if tw == nil {
+ // Check for pause event.
+ select {
+ case ch := <-d.tcompPauseC:
+ d.pauseCompaction(ch)
+ case _, _ = <-d.closeC:
+ d.compactionExitTransact()
+ default:
+ }
+
+ // Create new table.
+ tw, err = s.tops.create()
+ if err != nil {
+ return
+ }
+ }
+
+ // Write key/value into table
+ err = tw.add(key, iter.Value())
+ if err != nil {
+ return
+ }
+
+ // Finish table if it is big enough
+ if tw.tw.BytesLen() >= kMaxTableSize {
+ err = finish()
+ if err != nil {
+ return
+ }
+ snapSched = true
+ tw = nil
+ }
+ }
+
+ err = iter.Error()
+ if err != nil {
+ return
+ }
+
+ // Finish last table
+ if tw != nil && !tw.empty() {
+ err = finish()
+ if err != nil {
+ return
+ }
+ tw = nil
+ }
+ return
+ }, func() error {
+ for _, r := range rec.addedTables {
+ s.logf("table@build rollback @%d", r.num)
+ f := s.getTableFile(r.num)
+ if err := f.Remove(); err != nil {
+ return err
+ }
+ }
+ return nil
+ })
+
+ // Commit changes
+ d.compactionTransact("table@commit", func(cnt *compactionTransactCounter) (err error) {
+ stats[1].startTimer()
+ defer stats[1].stopTimer()
+ return s.commit(rec)
+ }, nil)
+
+ resultSize := int(int(stats[1].write))
+ s.logf("table@compaction commited F%s S%s D·%d T·%v", sint(len(rec.addedTables)-len(rec.deletedTables)), sshortenb(resultSize-sourceSize), dropCnt, stats[1].duration)
+
+ // Save compaction stats
+ for i := range stats {
+ d.compStats[c.level+1].add(&stats[i])
+ }
+}
+
+func (d *DB) tableRangeCompaction(level int, min, max []byte) {
+ s := d.s
+ s.logf("table@compaction range L%d %q:%q", level, min, max)
+
+ if level >= 0 {
+ if c := s.getCompactionRange(level, min, max); c != nil {
+ d.tableCompaction(c, true)
+ }
+ } else {
+ v := s.version_NB()
+ m := 1
+ for i, t := range v.tables[1:] {
+ if t.isOverlaps(min, max, true, s.icmp) {
+ m = i + 1
+ }
+ }
+ for level := 0; level < m; level++ {
+ if c := s.getCompactionRange(level, min, max); c != nil {
+ d.tableCompaction(c, true)
+ }
+ }
+ }
+}
+
+func (d *DB) tableAutoCompaction() {
+ if c := d.s.pickCompaction(); c != nil {
+ d.tableCompaction(c, false)
+ }
+}
+
+func (d *DB) tableNeedCompaction() bool {
+ return d.s.version_NB().needCompaction()
+}
+
+func (d *DB) pauseCompaction(ch chan<- struct{}) {
+ select {
+ case ch <- struct{}{}:
+ case _, _ = <-d.closeC:
+ d.compactionExitTransact()
+ }
+}
+
+type cCmd interface {
+ ack(err error)
+}
+
+type cIdle struct {
+ ackC chan<- error
+}
+
+func (r cIdle) ack(err error) {
+ r.ackC <- err
+}
+
+type cRange struct {
+ level int
+ min, max []byte
+ ackC chan<- error
+}
+
+func (r cRange) ack(err error) {
+ defer func() {
+ recover()
+ }()
+ if r.ackC != nil {
+ r.ackC <- err
+ }
+}
+
+func (d *DB) compSendIdle(compC chan<- cCmd) error {
+ ch := make(chan error)
+ defer close(ch)
+ // Send cmd.
+ select {
+ case compC <- cIdle{ch}:
+ case err := <-d.compErrC:
+ return err
+ case _, _ = <-d.closeC:
+ return ErrClosed
+ }
+ // Wait cmd.
+ return <-ch
+}
+
+func (d *DB) compSendRange(compC chan<- cCmd, level int, min, max []byte) (err error) {
+ ch := make(chan error)
+ defer close(ch)
+ // Send cmd.
+ select {
+ case compC <- cRange{level, min, max, ch}:
+ case err := <-d.compErrC:
+ return err
+ case _, _ = <-d.closeC:
+ return ErrClosed
+ }
+ // Wait cmd.
+ select {
+ case err = <-d.compErrC:
+ case err = <-ch:
+ }
+ return err
+}
+
+func (d *DB) compTrigger(compTriggerC chan struct{}) {
+ select {
+ case compTriggerC <- struct{}{}:
+ default:
+ }
+}
+
+func (d *DB) mCompaction() {
+ var x cCmd
+
+ defer func() {
+ if x := recover(); x != nil {
+ if x != errCompactionTransactExiting {
+ panic(x)
+ }
+ }
+ if x != nil {
+ x.ack(ErrClosed)
+ }
+ d.closeW.Done()
+ }()
+
+ for {
+ select {
+ case _, _ = <-d.closeC:
+ return
+ case x = <-d.mcompCmdC:
+ d.memCompaction()
+ x.ack(nil)
+ x = nil
+ case <-d.mcompTriggerC:
+ d.memCompaction()
+ }
+ }
+}
+
+func (d *DB) tCompaction() {
+ var x cCmd
+ var ackQ []cCmd
+
+ defer func() {
+ if x := recover(); x != nil {
+ if x != errCompactionTransactExiting {
+ panic(x)
+ }
+ }
+ for i := range ackQ {
+ ackQ[i].ack(ErrClosed)
+ ackQ[i] = nil
+ }
+ if x != nil {
+ x.ack(ErrClosed)
+ }
+ d.closeW.Done()
+ }()
+
+ for {
+ if d.tableNeedCompaction() {
+ select {
+ case x = <-d.tcompCmdC:
+ case <-d.tcompTriggerC:
+ case _, _ = <-d.closeC:
+ return
+ case ch := <-d.tcompPauseC:
+ d.pauseCompaction(ch)
+ continue
+ default:
+ }
+ } else {
+ for i := range ackQ {
+ ackQ[i].ack(nil)
+ ackQ[i] = nil
+ }
+ ackQ = ackQ[:0]
+ select {
+ case x = <-d.tcompCmdC:
+ case <-d.tcompTriggerC:
+ case ch := <-d.tcompPauseC:
+ d.pauseCompaction(ch)
+ continue
+ case _, _ = <-d.closeC:
+ return
+ }
+ }
+ if x != nil {
+ switch cmd := x.(type) {
+ case cIdle:
+ ackQ = append(ackQ, x)
+ case cRange:
+ d.tableRangeCompaction(cmd.level, cmd.min, cmd.max)
+ x.ack(nil)
+ }
+ x = nil
+ }
+ d.tableAutoCompaction()
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_iter.go
new file mode 100644
index 000000000..9973a8fef
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_iter.go
@@ -0,0 +1,310 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+ "runtime"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ errInvalidIkey = errors.New("leveldb: Iterator: invalid internal key")
+)
+
+func (db *DB) newRawIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
+ s := db.s
+
+ em, fm := db.getMems()
+ v := s.version()
+
+ ti := v.getIterators(slice, ro)
+ n := len(ti) + 2
+ i := make([]iterator.Iterator, 0, n)
+ i = append(i, em.NewIterator(slice))
+ if fm != nil {
+ i = append(i, fm.NewIterator(slice))
+ }
+ i = append(i, ti...)
+ strict := s.o.GetStrict(opt.StrictIterator) || ro.GetStrict(opt.StrictIterator)
+ mi := iterator.NewMergedIterator(i, s.icmp, strict)
+ mi.SetReleaser(&versionReleaser{v: v})
+ return mi
+}
+
+func (db *DB) newIterator(seq uint64, slice *util.Range, ro *opt.ReadOptions) *dbIter {
+ var slice_ *util.Range
+ if slice != nil {
+ slice_ = &util.Range{}
+ if slice.Start != nil {
+ slice_.Start = newIKey(slice.Start, kMaxSeq, tSeek)
+ }
+ if slice.Limit != nil {
+ slice_.Limit = newIKey(slice.Limit, kMaxSeq, tSeek)
+ }
+ }
+ rawIter := db.newRawIterator(slice_, ro)
+ iter := &dbIter{
+ icmp: db.s.icmp,
+ iter: rawIter,
+ seq: seq,
+ strict: db.s.o.GetStrict(opt.StrictIterator) || ro.GetStrict(opt.StrictIterator),
+ key: make([]byte, 0),
+ value: make([]byte, 0),
+ }
+ runtime.SetFinalizer(iter, (*dbIter).Release)
+ return iter
+}
+
+type dir int
+
+const (
+ dirReleased dir = iota - 1
+ dirSOI
+ dirEOI
+ dirBackward
+ dirForward
+)
+
+// dbIter represent an interator states over a database session.
+type dbIter struct {
+ icmp *iComparer
+ iter iterator.Iterator
+ seq uint64
+ strict bool
+
+ dir dir
+ key []byte
+ value []byte
+ err error
+ releaser util.Releaser
+}
+
+func (i *dbIter) setErr(err error) {
+ i.err = err
+ i.key = nil
+ i.value = nil
+}
+
+func (i *dbIter) iterErr() {
+ if err := i.iter.Error(); err != nil {
+ i.setErr(err)
+ }
+}
+
+func (i *dbIter) Valid() bool {
+ return i.err == nil && i.dir > dirEOI
+}
+
+func (i *dbIter) First() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if i.iter.First() {
+ i.dir = dirSOI
+ return i.next()
+ }
+ i.dir = dirEOI
+ i.iterErr()
+ return false
+}
+
+func (i *dbIter) Last() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if i.iter.Last() {
+ return i.prev()
+ }
+ i.dir = dirSOI
+ i.iterErr()
+ return false
+}
+
+func (i *dbIter) Seek(key []byte) bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ ikey := newIKey(key, i.seq, tSeek)
+ if i.iter.Seek(ikey) {
+ i.dir = dirSOI
+ return i.next()
+ }
+ i.dir = dirEOI
+ i.iterErr()
+ return false
+}
+
+func (i *dbIter) next() bool {
+ for {
+ ukey, seq, t, ok := parseIkey(i.iter.Key())
+ if ok {
+ if seq <= i.seq {
+ switch t {
+ case tDel:
+ // Skip deleted key.
+ i.key = append(i.key[:0], ukey...)
+ i.dir = dirForward
+ case tVal:
+ if i.dir == dirSOI || i.icmp.uCompare(ukey, i.key) > 0 {
+ i.key = append(i.key[:0], ukey...)
+ i.value = append(i.value[:0], i.iter.Value()...)
+ i.dir = dirForward
+ return true
+ }
+ }
+ }
+ } else if i.strict {
+ i.setErr(errInvalidIkey)
+ break
+ }
+ if !i.iter.Next() {
+ i.dir = dirEOI
+ i.iterErr()
+ break
+ }
+ }
+ return false
+}
+
+func (i *dbIter) Next() bool {
+ if i.dir == dirEOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if !i.iter.Next() || (i.dir == dirBackward && !i.iter.Next()) {
+ i.dir = dirEOI
+ i.iterErr()
+ return false
+ }
+ return i.next()
+}
+
+func (i *dbIter) prev() bool {
+ i.dir = dirBackward
+ del := true
+ if i.iter.Valid() {
+ for {
+ ukey, seq, t, ok := parseIkey(i.iter.Key())
+ if ok {
+ if seq <= i.seq {
+ if !del && i.icmp.uCompare(ukey, i.key) < 0 {
+ return true
+ }
+ del = (t == tDel)
+ if !del {
+ i.key = append(i.key[:0], ukey...)
+ i.value = append(i.value[:0], i.iter.Value()...)
+ }
+ }
+ } else if i.strict {
+ i.setErr(errInvalidIkey)
+ return false
+ }
+ if !i.iter.Prev() {
+ break
+ }
+ }
+ }
+ if del {
+ i.dir = dirSOI
+ i.iterErr()
+ return false
+ }
+ return true
+}
+
+func (i *dbIter) Prev() bool {
+ if i.dir == dirSOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ switch i.dir {
+ case dirEOI:
+ return i.Last()
+ case dirForward:
+ for i.iter.Prev() {
+ ukey, _, _, ok := parseIkey(i.iter.Key())
+ if ok {
+ if i.icmp.uCompare(ukey, i.key) < 0 {
+ goto cont
+ }
+ } else if i.strict {
+ i.setErr(errInvalidIkey)
+ return false
+ }
+ }
+ i.dir = dirSOI
+ i.iterErr()
+ return false
+ }
+
+cont:
+ return i.prev()
+}
+
+func (i *dbIter) Key() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.key
+}
+
+func (i *dbIter) Value() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.value
+}
+
+func (i *dbIter) Release() {
+ if i.dir != dirReleased {
+ // Clear the finalizer.
+ runtime.SetFinalizer(i, nil)
+
+ if i.releaser != nil {
+ i.releaser.Release()
+ }
+
+ i.dir = dirReleased
+ i.key = nil
+ i.value = nil
+ i.iter.Release()
+ i.iter = nil
+ }
+}
+
+func (i *dbIter) SetReleaser(releaser util.Releaser) {
+ if i.dir != dirReleased {
+ i.releaser = releaser
+ }
+}
+
+func (i *dbIter) Error() error {
+ return i.err
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_snapshot.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_snapshot.go
new file mode 100644
index 000000000..225b7cd5e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_snapshot.go
@@ -0,0 +1,165 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "runtime"
+ "sync"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type snapshotElement struct {
+ seq uint64
+ ref int
+ // Next and previous pointers in the doubly-linked list of elements.
+ next, prev *snapshotElement
+}
+
+// Initialize the snapshot.
+func (db *DB) initSnapshot() {
+ db.snapsRoot.next = &db.snapsRoot
+ db.snapsRoot.prev = &db.snapsRoot
+}
+
+// Acquires a snapshot, based on latest sequence.
+func (db *DB) acquireSnapshot() *snapshotElement {
+ db.snapsMu.Lock()
+ seq := db.getSeq()
+ elem := db.snapsRoot.prev
+ if elem == &db.snapsRoot || elem.seq != seq {
+ at := db.snapsRoot.prev
+ next := at.next
+ elem = &snapshotElement{
+ seq: seq,
+ prev: at,
+ next: next,
+ }
+ at.next = elem
+ next.prev = elem
+ }
+ elem.ref++
+ db.snapsMu.Unlock()
+ return elem
+}
+
+// Releases given snapshot element.
+func (db *DB) releaseSnapshot(elem *snapshotElement) {
+ if !db.isClosed() {
+ db.snapsMu.Lock()
+ elem.ref--
+ if elem.ref == 0 {
+ elem.prev.next = elem.next
+ elem.next.prev = elem.prev
+ elem.next = nil
+ elem.prev = nil
+ } else if elem.ref < 0 {
+ panic("leveldb: Snapshot: negative element reference")
+ }
+ db.snapsMu.Unlock()
+ }
+}
+
+// Gets minimum sequence that not being snapshoted.
+func (db *DB) minSeq() uint64 {
+ db.snapsMu.Lock()
+ defer db.snapsMu.Unlock()
+ elem := db.snapsRoot.prev
+ if elem != &db.snapsRoot {
+ return elem.seq
+ }
+ return db.getSeq()
+}
+
+// Snapshot is a DB snapshot.
+type Snapshot struct {
+ db *DB
+ elem *snapshotElement
+ mu sync.Mutex
+ released bool
+}
+
+// Creates new snapshot object.
+func (db *DB) newSnapshot() *Snapshot {
+ p := &Snapshot{
+ db: db,
+ elem: db.acquireSnapshot(),
+ }
+ runtime.SetFinalizer(p, (*Snapshot).Release)
+ return p
+}
+
+// Get gets the value for the given key. It returns ErrNotFound if
+// the DB does not contain the key.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Get returns.
+func (p *Snapshot) Get(key []byte, ro *opt.ReadOptions) (value []byte, err error) {
+ db := p.db
+ err = db.ok()
+ if err != nil {
+ return
+ }
+ p.mu.Lock()
+ defer p.mu.Unlock()
+ if p.released {
+ err = ErrSnapshotReleased
+ return
+ }
+ return db.get(key, p.elem.seq, ro)
+}
+
+// NewIterator returns an iterator for the snapshot of the uderlying DB.
+// The returned iterator is not goroutine-safe, but it is safe to use
+// multiple iterators concurrently, with each in a dedicated goroutine.
+// It is also safe to use an iterator concurrently with modifying its
+// underlying DB. The resultant key/value pairs are guaranteed to be
+// consistent.
+//
+// Slice allows slicing the iterator to only contains keys in the given
+// range. A nil Range.Start is treated as a key before all keys in the
+// DB. And a nil Range.Limit is treated as a key after all keys in
+// the DB.
+//
+// The iterator must be released after use, by calling Release method.
+// Releasing the snapshot doesn't mean releasing the iterator too, the
+// iterator would be still valid until released.
+//
+// Also read Iterator documentation of the leveldb/iterator package.
+func (p *Snapshot) NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
+ db := p.db
+ if err := db.ok(); err != nil {
+ return iterator.NewEmptyIterator(err)
+ }
+ p.mu.Lock()
+ defer p.mu.Unlock()
+ if p.released {
+ return iterator.NewEmptyIterator(ErrSnapshotReleased)
+ }
+ return db.newIterator(p.elem.seq, slice, ro)
+}
+
+// Release releases the snapshot. This will not release any returned
+// iterators, the iterators would still be valid until released or the
+// underlying DB is closed.
+//
+// Other methods should not be called after the snapshot has been released.
+func (p *Snapshot) Release() {
+ p.mu.Lock()
+ if !p.released {
+ // Clear the finalizer.
+ runtime.SetFinalizer(p, nil)
+
+ p.released = true
+ p.db.releaseSnapshot(p.elem)
+ p.db = nil
+ p.elem = nil
+ }
+ p.mu.Unlock()
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_state.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_state.go
new file mode 100644
index 000000000..a13706142
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_state.go
@@ -0,0 +1,114 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "sync/atomic"
+
+ "github.com/syndtr/goleveldb/leveldb/journal"
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+)
+
+// Get latest sequence number.
+func (d *DB) getSeq() uint64 {
+ return atomic.LoadUint64(&d.seq)
+}
+
+// Atomically adds delta to seq.
+func (d *DB) addSeq(delta uint64) {
+ atomic.AddUint64(&d.seq, delta)
+}
+
+// Create new memdb and froze the old one; need external synchronization.
+// newMem only called synchronously by the writer.
+func (d *DB) newMem(n int) (mem *memdb.DB, err error) {
+ s := d.s
+
+ num := s.allocFileNum()
+ file := s.getJournalFile(num)
+ w, err := file.Create()
+ if err != nil {
+ s.reuseFileNum(num)
+ return
+ }
+ d.memMu.Lock()
+ if d.journal == nil {
+ d.journal = journal.NewWriter(w)
+ } else {
+ d.journal.Reset(w)
+ d.journalWriter.Close()
+ d.frozenJournalFile = d.journalFile
+ }
+ d.journalWriter = w
+ d.journalFile = file
+ d.frozenMem = d.mem
+ d.mem = memdb.New(s.icmp, maxInt(d.s.o.GetWriteBuffer(), n))
+ mem = d.mem
+ // The seq only incremented by the writer.
+ d.frozenSeq = d.seq
+ d.memMu.Unlock()
+ return
+}
+
+// Get all memdbs.
+func (d *DB) getMems() (e *memdb.DB, f *memdb.DB) {
+ d.memMu.RLock()
+ defer d.memMu.RUnlock()
+ return d.mem, d.frozenMem
+}
+
+// Get frozen memdb.
+func (d *DB) getEffectiveMem() *memdb.DB {
+ d.memMu.RLock()
+ defer d.memMu.RUnlock()
+ return d.mem
+}
+
+// Check whether we has frozen memdb.
+func (d *DB) hasFrozenMem() bool {
+ d.memMu.RLock()
+ defer d.memMu.RUnlock()
+ return d.frozenMem != nil
+}
+
+// Get frozen memdb.
+func (d *DB) getFrozenMem() *memdb.DB {
+ d.memMu.RLock()
+ defer d.memMu.RUnlock()
+ return d.frozenMem
+}
+
+// Drop frozen memdb; assume that frozen memdb isn't nil.
+func (d *DB) dropFrozenMem() {
+ d.memMu.Lock()
+ if err := d.frozenJournalFile.Remove(); err != nil {
+ d.s.logf("journal@remove removing @%d %q", d.frozenJournalFile.Num(), err)
+ } else {
+ d.s.logf("journal@remove removed @%d", d.frozenJournalFile.Num())
+ }
+ d.frozenJournalFile = nil
+ d.frozenMem = nil
+ d.memMu.Unlock()
+}
+
+// Set closed flag; return true if not already closed.
+func (d *DB) setClosed() bool {
+ return atomic.CompareAndSwapUint32(&d.closed, 0, 1)
+}
+
+// Check whether DB was closed.
+func (d *DB) isClosed() bool {
+ return atomic.LoadUint32(&d.closed) != 0
+}
+
+// Check read ok status.
+func (d *DB) ok() error {
+ if d.isClosed() {
+ return ErrClosed
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_test.go
new file mode 100644
index 000000000..5de7d9723
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_test.go
@@ -0,0 +1,1888 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "fmt"
+ "math/rand"
+ "os"
+ "path/filepath"
+ "runtime"
+ "strings"
+ "sync"
+ "sync/atomic"
+ "testing"
+ "time"
+ "unsafe"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/filter"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func tkey(i int) []byte {
+ return []byte(fmt.Sprintf("%016d", i))
+}
+
+func tval(seed, n int) []byte {
+ r := rand.New(rand.NewSource(int64(seed)))
+ return randomString(r, n)
+}
+
+type dbHarness struct {
+ t *testing.T
+
+ stor *testStorage
+ db *DB
+ o *opt.Options
+ ro *opt.ReadOptions
+ wo *opt.WriteOptions
+}
+
+func newDbHarnessWopt(t *testing.T, o *opt.Options) *dbHarness {
+ h := new(dbHarness)
+ h.init(t, o)
+ return h
+}
+
+func newDbHarness(t *testing.T) *dbHarness {
+ return newDbHarnessWopt(t, &opt.Options{})
+}
+
+func (h *dbHarness) init(t *testing.T, o *opt.Options) {
+ h.t = t
+ h.stor = newTestStorage(t)
+ h.o = o
+ h.ro = nil
+ h.wo = nil
+
+ if err := h.openDB0(); err != nil {
+ // So that it will come after fatal message.
+ defer h.stor.Close()
+ h.t.Fatal("Open (init): got error: ", err)
+ }
+}
+
+func (h *dbHarness) openDB0() (err error) {
+ h.t.Log("opening DB")
+ h.db, err = Open(h.stor, h.o)
+ return
+}
+
+func (h *dbHarness) openDB() {
+ if err := h.openDB0(); err != nil {
+ h.t.Fatal("Open: got error: ", err)
+ }
+}
+
+func (h *dbHarness) closeDB0() error {
+ h.t.Log("closing DB")
+ return h.db.Close()
+}
+
+func (h *dbHarness) closeDB() {
+ if err := h.closeDB0(); err != nil {
+ h.t.Error("Close: got error: ", err)
+ }
+ h.stor.CloseCheck()
+ runtime.GC()
+}
+
+func (h *dbHarness) reopenDB() {
+ h.closeDB()
+ h.openDB()
+}
+
+func (h *dbHarness) close() {
+ h.closeDB0()
+ h.db = nil
+ h.stor.Close()
+ h.stor = nil
+ runtime.GC()
+}
+
+func (h *dbHarness) openAssert(want bool) {
+ db, err := Open(h.stor, h.o)
+ if err != nil {
+ if want {
+ h.t.Error("Open: assert: got error: ", err)
+ } else {
+ h.t.Log("Open: assert: got error (expected): ", err)
+ }
+ } else {
+ if !want {
+ h.t.Error("Open: assert: expect error")
+ }
+ db.Close()
+ }
+}
+
+func (h *dbHarness) write(batch *Batch) {
+ if err := h.db.Write(batch, h.wo); err != nil {
+ h.t.Error("Write: got error: ", err)
+ }
+}
+
+func (h *dbHarness) put(key, value string) {
+ if err := h.db.Put([]byte(key), []byte(value), h.wo); err != nil {
+ h.t.Error("Put: got error: ", err)
+ }
+}
+
+func (h *dbHarness) putMulti(n int, low, hi string) {
+ for i := 0; i < n; i++ {
+ h.put(low, "begin")
+ h.put(hi, "end")
+ h.compactMem()
+ }
+}
+
+func (h *dbHarness) maxNextLevelOverlappingBytes(want uint64) {
+ t := h.t
+ db := h.db
+
+ var res uint64
+ v := db.s.version()
+ for i, tt := range v.tables[1 : len(v.tables)-1] {
+ level := i + 1
+ next := v.tables[level+1]
+ for _, t := range tt {
+ var r tFiles
+ min, max := t.min.ukey(), t.max.ukey()
+ next.getOverlaps(min, max, &r, true, db.s.icmp.ucmp)
+ sum := r.size()
+ if sum > res {
+ res = sum
+ }
+ }
+ }
+ v.release()
+
+ if res > want {
+ t.Errorf("next level overlapping bytes is more than %d, got=%d", want, res)
+ }
+}
+
+func (h *dbHarness) delete(key string) {
+ t := h.t
+ db := h.db
+
+ err := db.Delete([]byte(key), h.wo)
+ if err != nil {
+ t.Error("Delete: got error: ", err)
+ }
+}
+
+func (h *dbHarness) assertNumKeys(want int) {
+ iter := h.db.NewIterator(nil, h.ro)
+ defer iter.Release()
+ got := 0
+ for iter.Next() {
+ got++
+ }
+ if err := iter.Error(); err != nil {
+ h.t.Error("assertNumKeys: ", err)
+ }
+ if want != got {
+ h.t.Errorf("assertNumKeys: want=%d got=%d", want, got)
+ }
+}
+
+func (h *dbHarness) getr(db Reader, key string, expectFound bool) (found bool, v []byte) {
+ t := h.t
+ v, err := db.Get([]byte(key), h.ro)
+ switch err {
+ case ErrNotFound:
+ if expectFound {
+ t.Errorf("Get: key '%s' not found, want found", key)
+ }
+ case nil:
+ found = true
+ if !expectFound {
+ t.Errorf("Get: key '%s' found, want not found", key)
+ }
+ default:
+ t.Error("Get: got error: ", err)
+ }
+ return
+}
+
+func (h *dbHarness) get(key string, expectFound bool) (found bool, v []byte) {
+ return h.getr(h.db, key, expectFound)
+}
+
+func (h *dbHarness) getValr(db Reader, key, value string) {
+ t := h.t
+ found, r := h.getr(db, key, true)
+ if !found {
+ return
+ }
+ rval := string(r)
+ if rval != value {
+ t.Errorf("Get: invalid value, got '%s', want '%s'", rval, value)
+ }
+}
+
+func (h *dbHarness) getVal(key, value string) {
+ h.getValr(h.db, key, value)
+}
+
+func (h *dbHarness) allEntriesFor(key, want string) {
+ t := h.t
+ db := h.db
+ s := db.s
+
+ ikey := newIKey([]byte(key), kMaxSeq, tVal)
+ iter := db.newRawIterator(nil, nil)
+ if !iter.Seek(ikey) && iter.Error() != nil {
+ t.Error("AllEntries: error during seek, err: ", iter.Error())
+ return
+ }
+ res := "[ "
+ first := true
+ for iter.Valid() {
+ rkey := iKey(iter.Key())
+ if _, t, ok := rkey.parseNum(); ok {
+ if s.icmp.uCompare(ikey.ukey(), rkey.ukey()) != 0 {
+ break
+ }
+ if !first {
+ res += ", "
+ }
+ first = false
+ switch t {
+ case tVal:
+ res += string(iter.Value())
+ case tDel:
+ res += "DEL"
+ }
+ } else {
+ if !first {
+ res += ", "
+ }
+ first = false
+ res += "CORRUPTED"
+ }
+ iter.Next()
+ }
+ if !first {
+ res += " "
+ }
+ res += "]"
+ if res != want {
+ t.Errorf("AllEntries: assert failed for key %q, got=%q want=%q", key, res, want)
+ }
+}
+
+// Return a string that contains all key,value pairs in order,
+// formatted like "(k1->v1)(k2->v2)".
+func (h *dbHarness) getKeyVal(want string) {
+ t := h.t
+ db := h.db
+
+ s, err := db.GetSnapshot()
+ if err != nil {
+ t.Fatal("GetSnapshot: got error: ", err)
+ }
+ res := ""
+ iter := s.NewIterator(nil, nil)
+ for iter.Next() {
+ res += fmt.Sprintf("(%s->%s)", string(iter.Key()), string(iter.Value()))
+ }
+ iter.Release()
+
+ if res != want {
+ t.Errorf("GetKeyVal: invalid key/value pair, got=%q want=%q", res, want)
+ }
+ s.Release()
+}
+
+func (h *dbHarness) waitCompaction() {
+ t := h.t
+ db := h.db
+ if err := db.compSendIdle(db.tcompCmdC); err != nil {
+ t.Error("compaction error: ", err)
+ }
+}
+
+func (h *dbHarness) waitMemCompaction() {
+ t := h.t
+ db := h.db
+
+ if err := db.compSendIdle(db.mcompCmdC); err != nil {
+ t.Error("compaction error: ", err)
+ }
+}
+
+func (h *dbHarness) compactMem() {
+ t := h.t
+ db := h.db
+
+ db.writeLockC <- struct{}{}
+ defer func() {
+ <-db.writeLockC
+ }()
+
+ if _, err := db.rotateMem(0); err != nil {
+ t.Error("compaction error: ", err)
+ }
+ if err := db.compSendIdle(db.mcompCmdC); err != nil {
+ t.Error("compaction error: ", err)
+ }
+
+ if h.totalTables() == 0 {
+ t.Error("zero tables after mem compaction")
+ }
+}
+
+func (h *dbHarness) compactRangeAtErr(level int, min, max string, wanterr bool) {
+ t := h.t
+ db := h.db
+
+ var _min, _max []byte
+ if min != "" {
+ _min = []byte(min)
+ }
+ if max != "" {
+ _max = []byte(max)
+ }
+
+ if err := db.compSendRange(db.tcompCmdC, level, _min, _max); err != nil {
+ if wanterr {
+ t.Log("CompactRangeAt: got error (expected): ", err)
+ } else {
+ t.Error("CompactRangeAt: got error: ", err)
+ }
+ } else if wanterr {
+ t.Error("CompactRangeAt: expect error")
+ }
+}
+
+func (h *dbHarness) compactRangeAt(level int, min, max string) {
+ h.compactRangeAtErr(level, min, max, false)
+}
+
+func (h *dbHarness) compactRange(min, max string) {
+ t := h.t
+ db := h.db
+
+ var r util.Range
+ if min != "" {
+ r.Start = []byte(min)
+ }
+ if max != "" {
+ r.Limit = []byte(max)
+ }
+ if err := db.CompactRange(r); err != nil {
+ t.Error("CompactRange: got error: ", err)
+ }
+}
+
+func (h *dbHarness) sizeAssert(start, limit string, low, hi uint64) {
+ t := h.t
+ db := h.db
+
+ s, err := db.SizeOf([]util.Range{
+ {[]byte(start), []byte(limit)},
+ })
+ if err != nil {
+ t.Error("SizeOf: got error: ", err)
+ }
+ if s.Sum() < low || s.Sum() > hi {
+ t.Errorf("sizeof %q to %q not in range, want %d - %d, got %d",
+ shorten(start), shorten(limit), low, hi, s.Sum())
+ }
+}
+
+func (h *dbHarness) getSnapshot() (s *Snapshot) {
+ s, err := h.db.GetSnapshot()
+ if err != nil {
+ h.t.Fatal("GetSnapshot: got error: ", err)
+ }
+ return
+}
+func (h *dbHarness) tablesPerLevel(want string) {
+ res := ""
+ nz := 0
+ v := h.db.s.version()
+ for level, tt := range v.tables {
+ if level > 0 {
+ res += ","
+ }
+ res += fmt.Sprint(len(tt))
+ if len(tt) > 0 {
+ nz = len(res)
+ }
+ }
+ v.release()
+ res = res[:nz]
+ if res != want {
+ h.t.Errorf("invalid tables len, want=%s, got=%s", want, res)
+ }
+}
+
+func (h *dbHarness) totalTables() (n int) {
+ v := h.db.s.version()
+ for _, tt := range v.tables {
+ n += len(tt)
+ }
+ v.release()
+ return
+}
+
+type keyValue interface {
+ Key() []byte
+ Value() []byte
+}
+
+func testKeyVal(t *testing.T, kv keyValue, want string) {
+ res := string(kv.Key()) + "->" + string(kv.Value())
+ if res != want {
+ t.Errorf("invalid key/value, want=%q, got=%q", want, res)
+ }
+}
+
+func numKey(num int) string {
+ return fmt.Sprintf("key%06d", num)
+}
+
+var _bloom_filter = filter.NewBloomFilter(10)
+
+func truno(t *testing.T, o *opt.Options, f func(h *dbHarness)) {
+ for i := 0; i < 4; i++ {
+ func() {
+ switch i {
+ case 0:
+ case 1:
+ if o == nil {
+ o = &opt.Options{Filter: _bloom_filter}
+ } else {
+ old := o
+ o = &opt.Options{}
+ *o = *old
+ o.Filter = _bloom_filter
+ }
+ case 2:
+ if o == nil {
+ o = &opt.Options{Compression: opt.NoCompression}
+ } else {
+ old := o
+ o = &opt.Options{}
+ *o = *old
+ o.Compression = opt.NoCompression
+ }
+ }
+ h := newDbHarnessWopt(t, o)
+ defer h.close()
+ switch i {
+ case 3:
+ h.reopenDB()
+ }
+ f(h)
+ }()
+ }
+}
+
+func trun(t *testing.T, f func(h *dbHarness)) {
+ truno(t, nil, f)
+}
+
+func testAligned(t *testing.T, name string, offset uintptr) {
+ if offset%8 != 0 {
+ t.Errorf("field %s offset is not 64-bit aligned", name)
+ }
+}
+
+func Test_FieldsAligned(t *testing.T) {
+ p1 := new(DB)
+ testAligned(t, "DB.seq", unsafe.Offsetof(p1.seq))
+ p2 := new(session)
+ testAligned(t, "session.stFileNum", unsafe.Offsetof(p2.stFileNum))
+ testAligned(t, "session.stJournalNum", unsafe.Offsetof(p2.stJournalNum))
+ testAligned(t, "session.stPrevJournalNum", unsafe.Offsetof(p2.stPrevJournalNum))
+ testAligned(t, "session.stSeq", unsafe.Offsetof(p2.stSeq))
+}
+
+func TestDb_Locking(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.stor.Close()
+ h.openAssert(false)
+ h.closeDB()
+ h.openAssert(true)
+}
+
+func TestDb_Empty(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.get("foo", false)
+
+ h.reopenDB()
+ h.get("foo", false)
+ })
+}
+
+func TestDb_ReadWrite(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.getVal("foo", "v1")
+ h.put("bar", "v2")
+ h.put("foo", "v3")
+ h.getVal("foo", "v3")
+ h.getVal("bar", "v2")
+
+ h.reopenDB()
+ h.getVal("foo", "v3")
+ h.getVal("bar", "v2")
+ })
+}
+
+func TestDb_PutDeleteGet(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.getVal("foo", "v1")
+ h.put("foo", "v2")
+ h.getVal("foo", "v2")
+ h.delete("foo")
+ h.get("foo", false)
+
+ h.reopenDB()
+ h.get("foo", false)
+ })
+}
+
+func TestDb_EmptyBatch(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.get("foo", false)
+ err := h.db.Write(new(Batch), h.wo)
+ if err != nil {
+ t.Error("writing empty batch yield error: ", err)
+ }
+ h.get("foo", false)
+}
+
+func TestDb_GetFromFrozen(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{WriteBuffer: 100100})
+ defer h.close()
+
+ h.put("foo", "v1")
+ h.getVal("foo", "v1")
+
+ h.stor.DelaySync(storage.TypeTable) // Block sync calls
+ h.put("k1", strings.Repeat("x", 100000)) // Fill memtable
+ h.put("k2", strings.Repeat("y", 100000)) // Trigger compaction
+ for i := 0; h.db.getFrozenMem() == nil && i < 100; i++ {
+ time.Sleep(10 * time.Microsecond)
+ }
+ if h.db.getFrozenMem() == nil {
+ h.stor.ReleaseSync(storage.TypeTable)
+ t.Fatal("No frozen mem")
+ }
+ h.getVal("foo", "v1")
+ h.stor.ReleaseSync(storage.TypeTable) // Release sync calls
+
+ h.reopenDB()
+ h.getVal("foo", "v1")
+ h.get("k1", true)
+ h.get("k2", true)
+}
+
+func TestDb_GetFromTable(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.compactMem()
+ h.getVal("foo", "v1")
+ })
+}
+
+func TestDb_GetSnapshot(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ bar := strings.Repeat("b", 200)
+ h.put("foo", "v1")
+ h.put(bar, "v1")
+
+ snap, err := h.db.GetSnapshot()
+ if err != nil {
+ t.Fatal("GetSnapshot: got error: ", err)
+ }
+
+ h.put("foo", "v2")
+ h.put(bar, "v2")
+
+ h.getVal("foo", "v2")
+ h.getVal(bar, "v2")
+ h.getValr(snap, "foo", "v1")
+ h.getValr(snap, bar, "v1")
+
+ h.compactMem()
+
+ h.getVal("foo", "v2")
+ h.getVal(bar, "v2")
+ h.getValr(snap, "foo", "v1")
+ h.getValr(snap, bar, "v1")
+
+ snap.Release()
+
+ h.reopenDB()
+ h.getVal("foo", "v2")
+ h.getVal(bar, "v2")
+ })
+}
+
+func TestDb_GetLevel0Ordering(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ for i := 0; i < 4; i++ {
+ h.put("bar", fmt.Sprintf("b%d", i))
+ h.put("foo", fmt.Sprintf("v%d", i))
+ h.compactMem()
+ }
+ h.getVal("foo", "v3")
+ h.getVal("bar", "b3")
+
+ v := h.db.s.version()
+ t0len := v.tLen(0)
+ v.release()
+ if t0len < 2 {
+ t.Errorf("level-0 tables is less than 2, got %d", t0len)
+ }
+
+ h.reopenDB()
+ h.getVal("foo", "v3")
+ h.getVal("bar", "b3")
+ })
+}
+
+func TestDb_GetOrderedByLevels(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.compactMem()
+ h.compactRange("a", "z")
+ h.getVal("foo", "v1")
+ h.put("foo", "v2")
+ h.compactMem()
+ h.getVal("foo", "v2")
+ })
+}
+
+func TestDb_GetPicksCorrectFile(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ // Arrange to have multiple files in a non-level-0 level.
+ h.put("a", "va")
+ h.compactMem()
+ h.compactRange("a", "b")
+ h.put("x", "vx")
+ h.compactMem()
+ h.compactRange("x", "y")
+ h.put("f", "vf")
+ h.compactMem()
+ h.compactRange("f", "g")
+
+ h.getVal("a", "va")
+ h.getVal("f", "vf")
+ h.getVal("x", "vx")
+
+ h.compactRange("", "")
+ h.getVal("a", "va")
+ h.getVal("f", "vf")
+ h.getVal("x", "vx")
+ })
+}
+
+func TestDb_GetEncountersEmptyLevel(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ // Arrange for the following to happen:
+ // * sstable A in level 0
+ // * nothing in level 1
+ // * sstable B in level 2
+ // Then do enough Get() calls to arrange for an automatic compaction
+ // of sstable A. A bug would cause the compaction to be marked as
+ // occuring at level 1 (instead of the correct level 0).
+
+ // Step 1: First place sstables in levels 0 and 2
+ for i := 0; ; i++ {
+ if i >= 100 {
+ t.Fatal("could not fill levels-0 and level-2")
+ }
+ v := h.db.s.version()
+ if v.tLen(0) > 0 && v.tLen(2) > 0 {
+ v.release()
+ break
+ }
+ v.release()
+ h.put("a", "begin")
+ h.put("z", "end")
+ h.compactMem()
+
+ h.getVal("a", "begin")
+ h.getVal("z", "end")
+ }
+
+ // Step 2: clear level 1 if necessary.
+ h.compactRangeAt(1, "", "")
+ h.tablesPerLevel("1,0,1")
+
+ h.getVal("a", "begin")
+ h.getVal("z", "end")
+
+ // Step 3: read a bunch of times
+ for i := 0; i < 200; i++ {
+ h.get("missing", false)
+ }
+
+ // Step 4: Wait for compaction to finish
+ h.waitCompaction()
+
+ v := h.db.s.version()
+ if v.tLen(0) > 0 {
+ t.Errorf("level-0 tables more than 0, got %d", v.tLen(0))
+ }
+ v.release()
+
+ h.getVal("a", "begin")
+ h.getVal("z", "end")
+ })
+}
+
+func TestDb_IterMultiWithDelete(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("a", "va")
+ h.put("b", "vb")
+ h.put("c", "vc")
+ h.delete("b")
+ h.get("b", false)
+
+ iter := h.db.NewIterator(nil, nil)
+ iter.Seek([]byte("c"))
+ testKeyVal(t, iter, "c->vc")
+ iter.Prev()
+ testKeyVal(t, iter, "a->va")
+ iter.Release()
+
+ h.compactMem()
+
+ iter = h.db.NewIterator(nil, nil)
+ iter.Seek([]byte("c"))
+ testKeyVal(t, iter, "c->vc")
+ iter.Prev()
+ testKeyVal(t, iter, "a->va")
+ iter.Release()
+ })
+}
+
+func TestDb_IteratorPinsRef(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.put("foo", "hello")
+
+ // Get iterator that will yield the current contents of the DB.
+ iter := h.db.NewIterator(nil, nil)
+
+ // Write to force compactions
+ h.put("foo", "newvalue1")
+ for i := 0; i < 100; i++ {
+ h.put(numKey(i), strings.Repeat(fmt.Sprintf("v%09d", i), 100000/10))
+ }
+ h.put("foo", "newvalue2")
+
+ iter.First()
+ testKeyVal(t, iter, "foo->hello")
+ if iter.Next() {
+ t.Errorf("expect eof")
+ }
+ iter.Release()
+}
+
+func TestDb_Recover(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.put("baz", "v5")
+
+ h.reopenDB()
+ h.getVal("foo", "v1")
+
+ h.getVal("foo", "v1")
+ h.getVal("baz", "v5")
+ h.put("bar", "v2")
+ h.put("foo", "v3")
+
+ h.reopenDB()
+ h.getVal("foo", "v3")
+ h.put("foo", "v4")
+ h.getVal("foo", "v4")
+ h.getVal("bar", "v2")
+ h.getVal("baz", "v5")
+ })
+}
+
+func TestDb_RecoverWithEmptyJournal(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ h.put("foo", "v2")
+
+ h.reopenDB()
+ h.reopenDB()
+ h.put("foo", "v3")
+
+ h.reopenDB()
+ h.getVal("foo", "v3")
+ })
+}
+
+func TestDb_RecoverDuringMemtableCompaction(t *testing.T) {
+ truno(t, &opt.Options{WriteBuffer: 1000000}, func(h *dbHarness) {
+
+ h.stor.DelaySync(storage.TypeTable)
+ h.put("big1", strings.Repeat("x", 10000000))
+ h.put("big2", strings.Repeat("y", 1000))
+ h.put("bar", "v2")
+ h.stor.ReleaseSync(storage.TypeTable)
+
+ h.reopenDB()
+ h.getVal("bar", "v2")
+ h.getVal("big1", strings.Repeat("x", 10000000))
+ h.getVal("big2", strings.Repeat("y", 1000))
+ })
+}
+
+func TestDb_MinorCompactionsHappen(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{WriteBuffer: 10000})
+ defer h.close()
+
+ n := 500
+
+ key := func(i int) string {
+ return fmt.Sprintf("key%06d", i)
+ }
+
+ for i := 0; i < n; i++ {
+ h.put(key(i), key(i)+strings.Repeat("v", 1000))
+ }
+
+ for i := 0; i < n; i++ {
+ h.getVal(key(i), key(i)+strings.Repeat("v", 1000))
+ }
+
+ h.reopenDB()
+ for i := 0; i < n; i++ {
+ h.getVal(key(i), key(i)+strings.Repeat("v", 1000))
+ }
+}
+
+func TestDb_RecoverWithLargeJournal(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.put("big1", strings.Repeat("1", 200000))
+ h.put("big2", strings.Repeat("2", 200000))
+ h.put("small3", strings.Repeat("3", 10))
+ h.put("small4", strings.Repeat("4", 10))
+ h.tablesPerLevel("")
+
+ // Make sure that if we re-open with a small write buffer size that
+ // we flush table files in the middle of a large journal file.
+ h.o.WriteBuffer = 100000
+ h.reopenDB()
+ h.getVal("big1", strings.Repeat("1", 200000))
+ h.getVal("big2", strings.Repeat("2", 200000))
+ h.getVal("small3", strings.Repeat("3", 10))
+ h.getVal("small4", strings.Repeat("4", 10))
+ v := h.db.s.version()
+ if v.tLen(0) <= 1 {
+ t.Errorf("tables-0 less than one")
+ }
+ v.release()
+}
+
+func TestDb_CompactionsGenerateMultipleFiles(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{
+ WriteBuffer: 10000000,
+ Compression: opt.NoCompression,
+ })
+ defer h.close()
+
+ v := h.db.s.version()
+ if v.tLen(0) > 0 {
+ t.Errorf("level-0 tables more than 0, got %d", v.tLen(0))
+ }
+ v.release()
+
+ n := 80
+
+ // Write 8MB (80 values, each 100K)
+ for i := 0; i < n; i++ {
+ h.put(numKey(i), strings.Repeat(fmt.Sprintf("v%09d", i), 100000/10))
+ }
+
+ // Reopening moves updates to level-0
+ h.reopenDB()
+ h.compactRangeAt(0, "", "")
+
+ v = h.db.s.version()
+ if v.tLen(0) > 0 {
+ t.Errorf("level-0 tables more than 0, got %d", v.tLen(0))
+ }
+ if v.tLen(1) <= 1 {
+ t.Errorf("level-1 tables less than 1, got %d", v.tLen(1))
+ }
+ v.release()
+
+ for i := 0; i < n; i++ {
+ h.getVal(numKey(i), strings.Repeat(fmt.Sprintf("v%09d", i), 100000/10))
+ }
+}
+
+func TestDb_RepeatedWritesToSameKey(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{WriteBuffer: 100000})
+ defer h.close()
+
+ maxTables := kNumLevels + kL0_StopWritesTrigger
+
+ value := strings.Repeat("v", 2*h.o.GetWriteBuffer())
+ for i := 0; i < 5*maxTables; i++ {
+ h.put("key", value)
+ n := h.totalTables()
+ if n > maxTables {
+ t.Errorf("total tables exceed %d, got=%d, iter=%d", maxTables, n, i)
+ }
+ }
+}
+
+func TestDb_RepeatedWritesToSameKeyAfterReopen(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{WriteBuffer: 100000})
+ defer h.close()
+
+ h.reopenDB()
+
+ maxTables := kNumLevels + kL0_StopWritesTrigger
+
+ value := strings.Repeat("v", 2*h.o.GetWriteBuffer())
+ for i := 0; i < 5*maxTables; i++ {
+ h.put("key", value)
+ n := h.totalTables()
+ if n > maxTables {
+ t.Errorf("total tables exceed %d, got=%d, iter=%d", maxTables, n, i)
+ }
+ }
+}
+
+func TestDb_SparseMerge(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{Compression: opt.NoCompression})
+ defer h.close()
+
+ h.putMulti(kNumLevels, "A", "Z")
+
+ // Suppose there is:
+ // small amount of data with prefix A
+ // large amount of data with prefix B
+ // small amount of data with prefix C
+ // and that recent updates have made small changes to all three prefixes.
+ // Check that we do not do a compaction that merges all of B in one shot.
+ h.put("A", "va")
+ value := strings.Repeat("x", 1000)
+ for i := 0; i < 100000; i++ {
+ h.put(fmt.Sprintf("B%010d", i), value)
+ }
+ h.put("C", "vc")
+ h.compactMem()
+ h.compactRangeAt(0, "", "")
+ h.waitCompaction()
+
+ // Make sparse update
+ h.put("A", "va2")
+ h.put("B100", "bvalue2")
+ h.put("C", "vc2")
+ h.compactMem()
+
+ h.maxNextLevelOverlappingBytes(20 * 1048576)
+ h.compactRangeAt(0, "", "")
+ h.waitCompaction()
+ h.maxNextLevelOverlappingBytes(20 * 1048576)
+ h.compactRangeAt(1, "", "")
+ h.waitCompaction()
+ h.maxNextLevelOverlappingBytes(20 * 1048576)
+}
+
+func TestDb_SizeOf(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{
+ Compression: opt.NoCompression,
+ WriteBuffer: 10000000,
+ })
+ defer h.close()
+
+ h.sizeAssert("", "xyz", 0, 0)
+ h.reopenDB()
+ h.sizeAssert("", "xyz", 0, 0)
+
+ // Write 8MB (80 values, each 100K)
+ n := 80
+ s1 := 100000
+ s2 := 105000
+
+ for i := 0; i < n; i++ {
+ h.put(numKey(i), strings.Repeat(fmt.Sprintf("v%09d", i), s1/10))
+ }
+
+ // 0 because SizeOf() does not account for memtable space
+ h.sizeAssert("", numKey(50), 0, 0)
+
+ for r := 0; r < 3; r++ {
+ h.reopenDB()
+
+ for cs := 0; cs < n; cs += 10 {
+ for i := 0; i < n; i += 10 {
+ h.sizeAssert("", numKey(i), uint64(s1*i), uint64(s2*i))
+ h.sizeAssert("", numKey(i)+".suffix", uint64(s1*(i+1)), uint64(s2*(i+1)))
+ h.sizeAssert(numKey(i), numKey(i+10), uint64(s1*10), uint64(s2*10))
+ }
+
+ h.sizeAssert("", numKey(50), uint64(s1*50), uint64(s2*50))
+ h.sizeAssert("", numKey(50)+".suffix", uint64(s1*50), uint64(s2*50))
+
+ h.compactRangeAt(0, numKey(cs), numKey(cs+9))
+ }
+
+ v := h.db.s.version()
+ if v.tLen(0) != 0 {
+ t.Errorf("level-0 tables was not zero, got %d", v.tLen(0))
+ }
+ if v.tLen(1) == 0 {
+ t.Error("level-1 tables was zero")
+ }
+ v.release()
+ }
+}
+
+func TestDb_SizeOf_MixOfSmallAndLarge(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{Compression: opt.NoCompression})
+ defer h.close()
+
+ sizes := []uint64{
+ 10000,
+ 10000,
+ 100000,
+ 10000,
+ 100000,
+ 10000,
+ 300000,
+ 10000,
+ }
+
+ for i, n := range sizes {
+ h.put(numKey(i), strings.Repeat(fmt.Sprintf("v%09d", i), int(n)/10))
+ }
+
+ for r := 0; r < 3; r++ {
+ h.reopenDB()
+
+ var x uint64
+ for i, n := range sizes {
+ y := x
+ if i > 0 {
+ y += 1000
+ }
+ h.sizeAssert("", numKey(i), x, y)
+ x += n
+ }
+
+ h.sizeAssert(numKey(3), numKey(5), 110000, 111000)
+
+ h.compactRangeAt(0, "", "")
+ }
+}
+
+func TestDb_Snapshot(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ h.put("foo", "v1")
+ s1 := h.getSnapshot()
+ h.put("foo", "v2")
+ s2 := h.getSnapshot()
+ h.put("foo", "v3")
+ s3 := h.getSnapshot()
+ h.put("foo", "v4")
+
+ h.getValr(s1, "foo", "v1")
+ h.getValr(s2, "foo", "v2")
+ h.getValr(s3, "foo", "v3")
+ h.getVal("foo", "v4")
+
+ s3.Release()
+ h.getValr(s1, "foo", "v1")
+ h.getValr(s2, "foo", "v2")
+ h.getVal("foo", "v4")
+
+ s1.Release()
+ h.getValr(s2, "foo", "v2")
+ h.getVal("foo", "v4")
+
+ s2.Release()
+ h.getVal("foo", "v4")
+ })
+}
+
+func TestDb_HiddenValuesAreRemoved(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ s := h.db.s
+
+ h.put("foo", "v1")
+ h.compactMem()
+ m := kMaxMemCompactLevel
+ v := s.version()
+ num := v.tLen(m)
+ v.release()
+ if num != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m, num)
+ }
+
+ // Place a table at level last-1 to prevent merging with preceding mutation
+ h.put("a", "begin")
+ h.put("z", "end")
+ h.compactMem()
+ v = s.version()
+ if v.tLen(m) != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m, v.tLen(m))
+ }
+ if v.tLen(m-1) != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m-1, v.tLen(m-1))
+ }
+ v.release()
+
+ h.delete("foo")
+ h.put("foo", "v2")
+ h.allEntriesFor("foo", "[ v2, DEL, v1 ]")
+ h.compactMem()
+ h.allEntriesFor("foo", "[ v2, DEL, v1 ]")
+ h.compactRangeAt(m-2, "", "z")
+ // DEL eliminated, but v1 remains because we aren't compacting that level
+ // (DEL can be eliminated because v2 hides v1).
+ h.allEntriesFor("foo", "[ v2, v1 ]")
+ h.compactRangeAt(m-1, "", "")
+ // Merging last-1 w/ last, so we are the base level for "foo", so
+ // DEL is removed. (as is v1).
+ h.allEntriesFor("foo", "[ v2 ]")
+ })
+}
+
+func TestDb_DeletionMarkers2(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+ s := h.db.s
+
+ h.put("foo", "v1")
+ h.compactMem()
+ m := kMaxMemCompactLevel
+ v := s.version()
+ num := v.tLen(m)
+ v.release()
+ if num != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m, num)
+ }
+
+ // Place a table at level last-1 to prevent merging with preceding mutation
+ h.put("a", "begin")
+ h.put("z", "end")
+ h.compactMem()
+ v = s.version()
+ if v.tLen(m) != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m, v.tLen(m))
+ }
+ if v.tLen(m-1) != 1 {
+ t.Errorf("invalid level-%d len, want=1 got=%d", m-1, v.tLen(m-1))
+ }
+ v.release()
+
+ h.delete("foo")
+ h.allEntriesFor("foo", "[ DEL, v1 ]")
+ h.compactMem() // Moves to level last-2
+ h.allEntriesFor("foo", "[ DEL, v1 ]")
+ h.compactRangeAt(m-2, "", "")
+ // DEL kept: "last" file overlaps
+ h.allEntriesFor("foo", "[ DEL, v1 ]")
+ h.compactRangeAt(m-1, "", "")
+ // Merging last-1 w/ last, so we are the base level for "foo", so
+ // DEL is removed. (as is v1).
+ h.allEntriesFor("foo", "[ ]")
+}
+
+func TestDb_CompactionTableOpenError(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{MaxOpenFiles: 0})
+ defer h.close()
+
+ im := 10
+ jm := 10
+ for r := 0; r < 2; r++ {
+ for i := 0; i < im; i++ {
+ for j := 0; j < jm; j++ {
+ h.put(fmt.Sprintf("k%d,%d", i, j), fmt.Sprintf("v%d,%d", i, j))
+ }
+ h.compactMem()
+ }
+ }
+
+ if n := h.totalTables(); n != im*2 {
+ t.Errorf("total tables is %d, want %d", n, im)
+ }
+
+ h.stor.SetOpenErr(storage.TypeTable)
+ go h.db.CompactRange(util.Range{})
+ if err := h.db.compSendIdle(h.db.tcompCmdC); err != nil {
+ t.Log("compaction error: ", err)
+ }
+ h.closeDB0()
+ h.openDB()
+ h.stor.SetOpenErr(0)
+
+ for i := 0; i < im; i++ {
+ for j := 0; j < jm; j++ {
+ h.getVal(fmt.Sprintf("k%d,%d", i, j), fmt.Sprintf("v%d,%d", i, j))
+ }
+ }
+}
+
+func TestDb_OverlapInLevel0(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ if kMaxMemCompactLevel != 2 {
+ t.Fatal("fix test to reflect the config")
+ }
+
+ // Fill levels 1 and 2 to disable the pushing of new memtables to levels > 0.
+ h.put("100", "v100")
+ h.put("999", "v999")
+ h.compactMem()
+ h.delete("100")
+ h.delete("999")
+ h.compactMem()
+ h.tablesPerLevel("0,1,1")
+
+ // Make files spanning the following ranges in level-0:
+ // files[0] 200 .. 900
+ // files[1] 300 .. 500
+ // Note that files are sorted by min key.
+ h.put("300", "v300")
+ h.put("500", "v500")
+ h.compactMem()
+ h.put("200", "v200")
+ h.put("600", "v600")
+ h.put("900", "v900")
+ h.compactMem()
+ h.tablesPerLevel("2,1,1")
+
+ // Compact away the placeholder files we created initially
+ h.compactRangeAt(1, "", "")
+ h.compactRangeAt(2, "", "")
+ h.tablesPerLevel("2")
+
+ // Do a memtable compaction. Before bug-fix, the compaction would
+ // not detect the overlap with level-0 files and would incorrectly place
+ // the deletion in a deeper level.
+ h.delete("600")
+ h.compactMem()
+ h.tablesPerLevel("3")
+ h.get("600", false)
+ })
+}
+
+func TestDb_L0_CompactionBug_Issue44_a(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.reopenDB()
+ h.put("b", "v")
+ h.reopenDB()
+ h.delete("b")
+ h.delete("a")
+ h.reopenDB()
+ h.delete("a")
+ h.reopenDB()
+ h.put("a", "v")
+ h.reopenDB()
+ h.reopenDB()
+ h.getKeyVal("(a->v)")
+ h.waitCompaction()
+ h.getKeyVal("(a->v)")
+}
+
+func TestDb_L0_CompactionBug_Issue44_b(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.reopenDB()
+ h.put("", "")
+ h.reopenDB()
+ h.delete("e")
+ h.put("", "")
+ h.reopenDB()
+ h.put("c", "cv")
+ h.reopenDB()
+ h.put("", "")
+ h.reopenDB()
+ h.put("", "")
+ h.waitCompaction()
+ h.reopenDB()
+ h.put("d", "dv")
+ h.reopenDB()
+ h.put("", "")
+ h.reopenDB()
+ h.delete("d")
+ h.delete("b")
+ h.reopenDB()
+ h.getKeyVal("(->)(c->cv)")
+ h.waitCompaction()
+ h.getKeyVal("(->)(c->cv)")
+}
+
+func TestDb_SingleEntryMemCompaction(t *testing.T) {
+ trun(t, func(h *dbHarness) {
+ for i := 0; i < 10; i++ {
+ h.put("big", strings.Repeat("v", opt.DefaultWriteBuffer))
+ h.compactMem()
+ h.put("key", strings.Repeat("v", opt.DefaultBlockSize))
+ h.compactMem()
+ h.put("k", "v")
+ h.compactMem()
+ h.put("", "")
+ h.compactMem()
+ h.put("verybig", strings.Repeat("v", opt.DefaultWriteBuffer*2))
+ h.compactMem()
+ }
+ })
+}
+
+func TestDb_ManifestWriteError(t *testing.T) {
+ for i := 0; i < 2; i++ {
+ func() {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.put("foo", "bar")
+ h.getVal("foo", "bar")
+
+ // Mem compaction (will succeed)
+ h.compactMem()
+ h.getVal("foo", "bar")
+ v := h.db.s.version()
+ if n := v.tLen(kMaxMemCompactLevel); n != 1 {
+ t.Errorf("invalid total tables, want=1 got=%d", n)
+ }
+ v.release()
+
+ if i == 0 {
+ h.stor.SetWriteErr(storage.TypeManifest)
+ } else {
+ h.stor.SetSyncErr(storage.TypeManifest)
+ }
+
+ // Merging compaction (will fail)
+ h.compactRangeAtErr(kMaxMemCompactLevel, "", "", true)
+
+ h.db.Close()
+ h.stor.SetWriteErr(0)
+ h.stor.SetSyncErr(0)
+
+ // Should not lose data
+ h.openDB()
+ h.getVal("foo", "bar")
+ }()
+ }
+}
+
+func assertErr(t *testing.T, err error, wanterr bool) {
+ if err != nil {
+ if wanterr {
+ t.Log("AssertErr: got error (expected): ", err)
+ } else {
+ t.Error("AssertErr: got error: ", err)
+ }
+ } else if wanterr {
+ t.Error("AssertErr: expect error")
+ }
+}
+
+func TestDb_ClosedIsClosed(t *testing.T) {
+ h := newDbHarness(t)
+ db := h.db
+
+ var iter, iter2 iterator.Iterator
+ var snap *Snapshot
+ func() {
+ defer h.close()
+
+ h.put("k", "v")
+ h.getVal("k", "v")
+
+ iter = db.NewIterator(nil, h.ro)
+ iter.Seek([]byte("k"))
+ testKeyVal(t, iter, "k->v")
+
+ var err error
+ snap, err = db.GetSnapshot()
+ if err != nil {
+ t.Fatal("GetSnapshot: got error: ", err)
+ }
+
+ h.getValr(snap, "k", "v")
+
+ iter2 = snap.NewIterator(nil, h.ro)
+ iter2.Seek([]byte("k"))
+ testKeyVal(t, iter2, "k->v")
+
+ h.put("foo", "v2")
+ h.delete("foo")
+
+ // closing DB
+ iter.Release()
+ iter2.Release()
+ }()
+
+ assertErr(t, db.Put([]byte("x"), []byte("y"), h.wo), true)
+ _, err := db.Get([]byte("k"), h.ro)
+ assertErr(t, err, true)
+
+ if iter.Valid() {
+ t.Errorf("iter.Valid should false")
+ }
+ assertErr(t, iter.Error(), false)
+ testKeyVal(t, iter, "->")
+ if iter.Seek([]byte("k")) {
+ t.Errorf("iter.Seek should false")
+ }
+ assertErr(t, iter.Error(), true)
+
+ assertErr(t, iter2.Error(), false)
+
+ _, err = snap.Get([]byte("k"), h.ro)
+ assertErr(t, err, true)
+
+ _, err = db.GetSnapshot()
+ assertErr(t, err, true)
+
+ iter3 := db.NewIterator(nil, h.ro)
+ assertErr(t, iter3.Error(), true)
+
+ iter3 = snap.NewIterator(nil, h.ro)
+ assertErr(t, iter3.Error(), true)
+
+ assertErr(t, db.Delete([]byte("k"), h.wo), true)
+
+ _, err = db.GetProperty("leveldb.stats")
+ assertErr(t, err, true)
+
+ _, err = db.SizeOf([]util.Range{{[]byte("a"), []byte("z")}})
+ assertErr(t, err, true)
+
+ assertErr(t, db.CompactRange(util.Range{}), true)
+
+ assertErr(t, db.Close(), true)
+}
+
+type numberComparer struct{}
+
+func (numberComparer) num(x []byte) (n int) {
+ fmt.Sscan(string(x[1:len(x)-1]), &n)
+ return
+}
+
+func (numberComparer) Name() string {
+ return "test.NumberComparer"
+}
+
+func (p numberComparer) Compare(a, b []byte) int {
+ return p.num(a) - p.num(b)
+}
+
+func (numberComparer) Separator(dst, a, b []byte) []byte { return nil }
+func (numberComparer) Successor(dst, b []byte) []byte { return nil }
+
+func TestDb_CustomComparer(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{
+ Comparer: numberComparer{},
+ WriteBuffer: 1000,
+ })
+ defer h.close()
+
+ h.put("[10]", "ten")
+ h.put("[0x14]", "twenty")
+ for i := 0; i < 2; i++ {
+ h.getVal("[10]", "ten")
+ h.getVal("[0xa]", "ten")
+ h.getVal("[20]", "twenty")
+ h.getVal("[0x14]", "twenty")
+ h.get("[15]", false)
+ h.get("[0xf]", false)
+ h.compactMem()
+ h.compactRange("[0]", "[9999]")
+ }
+
+ for n := 0; n < 2; n++ {
+ for i := 0; i < 100; i++ {
+ v := fmt.Sprintf("[%d]", i*10)
+ h.put(v, v)
+ }
+ h.compactMem()
+ h.compactRange("[0]", "[1000000]")
+ }
+}
+
+func TestDb_ManualCompaction(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ if kMaxMemCompactLevel != 2 {
+ t.Fatal("fix test to reflect the config")
+ }
+
+ h.putMulti(3, "p", "q")
+ h.tablesPerLevel("1,1,1")
+
+ // Compaction range falls before files
+ h.compactRange("", "c")
+ h.tablesPerLevel("1,1,1")
+
+ // Compaction range falls after files
+ h.compactRange("r", "z")
+ h.tablesPerLevel("1,1,1")
+
+ // Compaction range overlaps files
+ h.compactRange("p1", "p9")
+ h.tablesPerLevel("0,0,1")
+
+ // Populate a different range
+ h.putMulti(3, "c", "e")
+ h.tablesPerLevel("1,1,2")
+
+ // Compact just the new range
+ h.compactRange("b", "f")
+ h.tablesPerLevel("0,0,2")
+
+ // Compact all
+ h.putMulti(1, "a", "z")
+ h.tablesPerLevel("0,1,2")
+ h.compactRange("", "")
+ h.tablesPerLevel("0,0,1")
+}
+
+func TestDb_BloomFilter(t *testing.T) {
+ h := newDbHarnessWopt(t, &opt.Options{
+ BlockCache: opt.NoCache,
+ Filter: filter.NewBloomFilter(10),
+ })
+ defer h.close()
+
+ key := func(i int) string {
+ return fmt.Sprintf("key%06d", i)
+ }
+
+ n := 10000
+
+ // Populate multiple layers
+ for i := 0; i < n; i++ {
+ h.put(key(i), key(i))
+ }
+ h.compactMem()
+ h.compactRange("a", "z")
+ for i := 0; i < n; i += 100 {
+ h.put(key(i), key(i))
+ }
+ h.compactMem()
+
+ // Prevent auto compactions triggered by seeks
+ h.stor.DelaySync(storage.TypeTable)
+
+ // Lookup present keys. Should rarely read from small sstable.
+ h.stor.SetReadCounter(storage.TypeTable)
+ for i := 0; i < n; i++ {
+ h.getVal(key(i), key(i))
+ }
+ cnt := int(h.stor.ReadCounter())
+ t.Logf("lookup of %d present keys yield %d sstable I/O reads", n, cnt)
+
+ if min, max := n, n+2*n/100; cnt < min || cnt > max {
+ t.Errorf("num of sstable I/O reads of present keys not in range of %d - %d, got %d", min, max, cnt)
+ }
+
+ // Lookup missing keys. Should rarely read from either sstable.
+ h.stor.ResetReadCounter()
+ for i := 0; i < n; i++ {
+ h.get(key(i)+".missing", false)
+ }
+ cnt = int(h.stor.ReadCounter())
+ t.Logf("lookup of %d missing keys yield %d sstable I/O reads", n, cnt)
+ if max := 3 * n / 100; cnt > max {
+ t.Errorf("num of sstable I/O reads of missing keys was more than %d, got %d", max, cnt)
+ }
+
+ h.stor.ReleaseSync(storage.TypeTable)
+}
+
+func TestDb_Concurrent(t *testing.T) {
+ const n, secs, maxkey = 4, 2, 1000
+
+ runtime.GOMAXPROCS(n)
+ trun(t, func(h *dbHarness) {
+ var closeWg sync.WaitGroup
+ var stop uint32
+ var cnt [n]uint32
+
+ for i := 0; i < n; i++ {
+ closeWg.Add(1)
+ go func(i int) {
+ var put, get, found uint
+ defer func() {
+ t.Logf("goroutine %d stopped after %d ops, put=%d get=%d found=%d missing=%d",
+ i, cnt[i], put, get, found, get-found)
+ closeWg.Done()
+ }()
+
+ rnd := rand.New(rand.NewSource(int64(1000 + i)))
+ for atomic.LoadUint32(&stop) == 0 {
+ x := cnt[i]
+
+ k := rnd.Intn(maxkey)
+ kstr := fmt.Sprintf("%016d", k)
+
+ if (rnd.Int() % 2) > 0 {
+ put++
+ h.put(kstr, fmt.Sprintf("%d.%d.%-1000d", k, i, x))
+ } else {
+ get++
+ v, err := h.db.Get([]byte(kstr), h.ro)
+ if err == nil {
+ found++
+ rk, ri, rx := 0, -1, uint32(0)
+ fmt.Sscanf(string(v), "%d.%d.%d", &rk, &ri, &rx)
+ if rk != k {
+ t.Errorf("invalid key want=%d got=%d", k, rk)
+ }
+ if ri < 0 || ri >= n {
+ t.Error("invalid goroutine number: ", ri)
+ } else {
+ tx := atomic.LoadUint32(&(cnt[ri]))
+ if rx > tx {
+ t.Errorf("invalid seq number, %d > %d ", rx, tx)
+ }
+ }
+ } else if err != ErrNotFound {
+ t.Error("Get: got error: ", err)
+ return
+ }
+ }
+ atomic.AddUint32(&cnt[i], 1)
+ }
+ }(i)
+ }
+
+ time.Sleep(secs * time.Second)
+ atomic.StoreUint32(&stop, 1)
+ closeWg.Wait()
+ })
+
+ runtime.GOMAXPROCS(1)
+}
+
+func TestDb_Concurrent2(t *testing.T) {
+ const n, n2 = 4, 4000
+
+ runtime.GOMAXPROCS(n*2 + 2)
+ truno(t, &opt.Options{WriteBuffer: 30}, func(h *dbHarness) {
+ var closeWg sync.WaitGroup
+ var stop uint32
+
+ for i := 0; i < n; i++ {
+ closeWg.Add(1)
+ go func(i int) {
+ for k := 0; atomic.LoadUint32(&stop) == 0; k++ {
+ h.put(fmt.Sprintf("k%d", k), fmt.Sprintf("%d.%d.", k, i)+strings.Repeat("x", 10))
+ }
+ closeWg.Done()
+ }(i)
+ }
+
+ for i := 0; i < n; i++ {
+ closeWg.Add(1)
+ go func(i int) {
+ for k := 1000000; k < 0 || atomic.LoadUint32(&stop) == 0; k-- {
+ h.put(fmt.Sprintf("k%d", k), fmt.Sprintf("%d.%d.", k, i)+strings.Repeat("x", 10))
+ }
+ closeWg.Done()
+ }(i)
+ }
+
+ cmp := comparer.DefaultComparer
+ for i := 0; i < n2; i++ {
+ closeWg.Add(1)
+ go func(i int) {
+ it := h.db.NewIterator(nil, nil)
+ var pk []byte
+ for it.Next() {
+ kk := it.Key()
+ if cmp.Compare(kk, pk) <= 0 {
+ t.Errorf("iter %d: %q is successor of %q", i, pk, kk)
+ }
+ pk = append(pk[:0], kk...)
+ var k, vk, vi int
+ if n, err := fmt.Sscanf(string(it.Key()), "k%d", &k); err != nil {
+ t.Errorf("iter %d: Scanf error on key %q: %v", i, it.Key(), err)
+ } else if n < 1 {
+ t.Errorf("iter %d: Cannot parse key %q", i, it.Key())
+ }
+ if n, err := fmt.Sscanf(string(it.Value()), "%d.%d", &vk, &vi); err != nil {
+ t.Errorf("iter %d: Scanf error on value %q: %v", i, it.Value(), err)
+ } else if n < 2 {
+ t.Errorf("iter %d: Cannot parse value %q", i, it.Value())
+ }
+
+ if vk != k {
+ t.Errorf("iter %d: invalid value i=%d, want=%d got=%d", i, vi, k, vk)
+ }
+ }
+ if err := it.Error(); err != nil {
+ t.Errorf("iter %d: Got error: %v", i, err)
+ }
+ it.Release()
+ closeWg.Done()
+ }(i)
+ }
+
+ atomic.StoreUint32(&stop, 1)
+ closeWg.Wait()
+ })
+
+ runtime.GOMAXPROCS(1)
+}
+
+func TestDb_CreateReopenDbOnFile(t *testing.T) {
+ dbpath := filepath.Join(os.TempDir(), fmt.Sprintf("goleveldbtestCreateReopenDbOnFile-%d", os.Getuid()))
+ if err := os.RemoveAll(dbpath); err != nil {
+ t.Fatal("cannot remove old db: ", err)
+ }
+ defer os.RemoveAll(dbpath)
+
+ for i := 0; i < 3; i++ {
+ stor, err := storage.OpenFile(dbpath)
+ if err != nil {
+ t.Fatalf("(%d) cannot open storage: %s", i, err)
+ }
+ db, err := Open(stor, nil)
+ if err != nil {
+ t.Fatalf("(%d) cannot open db: %s", i, err)
+ }
+ if err := db.Put([]byte("foo"), []byte("bar"), nil); err != nil {
+ t.Fatalf("(%d) cannot write to db: %s", i, err)
+ }
+ if err := db.Close(); err != nil {
+ t.Fatalf("(%d) cannot close db: %s", i, err)
+ }
+ if err := stor.Close(); err != nil {
+ t.Fatalf("(%d) cannot close storage: %s", i, err)
+ }
+ }
+}
+
+func TestDb_CreateReopenDbOnFile2(t *testing.T) {
+ dbpath := filepath.Join(os.TempDir(), fmt.Sprintf("goleveldbtestCreateReopenDbOnFile2-%d", os.Getuid()))
+ if err := os.RemoveAll(dbpath); err != nil {
+ t.Fatal("cannot remove old db: ", err)
+ }
+ defer os.RemoveAll(dbpath)
+
+ for i := 0; i < 3; i++ {
+ db, err := OpenFile(dbpath, nil)
+ if err != nil {
+ t.Fatalf("(%d) cannot open db: %s", i, err)
+ }
+ if err := db.Put([]byte("foo"), []byte("bar"), nil); err != nil {
+ t.Fatalf("(%d) cannot write to db: %s", i, err)
+ }
+ if err := db.Close(); err != nil {
+ t.Fatalf("(%d) cannot close db: %s", i, err)
+ }
+ }
+}
+
+func TestDb_DeletionMarkersOnMemdb(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.put("foo", "v1")
+ h.compactMem()
+ h.delete("foo")
+ h.get("foo", false)
+ h.getKeyVal("")
+}
+
+func TestDb_LeveldbIssue178(t *testing.T) {
+ nKeys := (kMaxTableSize / 30) * 5
+ key1 := func(i int) string {
+ return fmt.Sprintf("my_key_%d", i)
+ }
+ key2 := func(i int) string {
+ return fmt.Sprintf("my_key_%d_xxx", i)
+ }
+
+ // Disable compression since it affects the creation of layers and the
+ // code below is trying to test against a very specific scenario.
+ h := newDbHarnessWopt(t, &opt.Options{Compression: opt.NoCompression})
+ defer h.close()
+
+ // Create first key range.
+ batch := new(Batch)
+ for i := 0; i < nKeys; i++ {
+ batch.Put([]byte(key1(i)), []byte("value for range 1 key"))
+ }
+ h.write(batch)
+
+ // Create second key range.
+ batch.Reset()
+ for i := 0; i < nKeys; i++ {
+ batch.Put([]byte(key2(i)), []byte("value for range 2 key"))
+ }
+ h.write(batch)
+
+ // Delete second key range.
+ batch.Reset()
+ for i := 0; i < nKeys; i++ {
+ batch.Delete([]byte(key2(i)))
+ }
+ h.write(batch)
+ h.waitMemCompaction()
+
+ // Run manual compaction.
+ h.compactRange(key1(0), key1(nKeys-1))
+
+ // Checking the keys.
+ h.assertNumKeys(nKeys)
+}
+
+func TestDb_LeveldbIssue200(t *testing.T) {
+ h := newDbHarness(t)
+ defer h.close()
+
+ h.put("1", "b")
+ h.put("2", "c")
+ h.put("3", "d")
+ h.put("4", "e")
+ h.put("5", "f")
+
+ iter := h.db.NewIterator(nil, h.ro)
+
+ // Add an element that should not be reflected in the iterator.
+ h.put("25", "cd")
+
+ iter.Seek([]byte("5"))
+ assertBytes(t, []byte("5"), iter.Key())
+ iter.Prev()
+ assertBytes(t, []byte("4"), iter.Key())
+ iter.Prev()
+ assertBytes(t, []byte("3"), iter.Key())
+ iter.Next()
+ assertBytes(t, []byte("4"), iter.Key())
+ iter.Next()
+ assertBytes(t, []byte("5"), iter.Key())
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_util.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_util.go
new file mode 100644
index 000000000..2db007e27
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_util.go
@@ -0,0 +1,95 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// Reader is the interface that wraps basic Get and NewIterator methods.
+// This interface implemented by both DB and Snapshot.
+type Reader interface {
+ Get(key []byte, ro *opt.ReadOptions) (value []byte, err error)
+ NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator
+}
+
+type Sizes []uint64
+
+// Sum returns sum of the sizes.
+func (p Sizes) Sum() (n uint64) {
+ for _, s := range p {
+ n += s
+ }
+ return n
+}
+
+// Check and clean files.
+func (d *DB) checkAndCleanFiles() error {
+ s := d.s
+
+ v := s.version_NB()
+ tables := make(map[uint64]bool)
+ for _, tt := range v.tables {
+ for _, t := range tt {
+ tables[t.file.Num()] = false
+ }
+ }
+
+ ff, err := s.getFiles(storage.TypeAll)
+ if err != nil {
+ return err
+ }
+
+ var nTables int
+ var rem []storage.File
+ for _, f := range ff {
+ keep := true
+ switch f.Type() {
+ case storage.TypeManifest:
+ keep = f.Num() >= s.manifestFile.Num()
+ case storage.TypeJournal:
+ if d.frozenJournalFile != nil {
+ keep = f.Num() >= d.frozenJournalFile.Num()
+ } else {
+ keep = f.Num() >= d.journalFile.Num()
+ }
+ case storage.TypeTable:
+ _, keep = tables[f.Num()]
+ if keep {
+ tables[f.Num()] = true
+ nTables++
+ }
+ }
+
+ if !keep {
+ rem = append(rem, f)
+ }
+ }
+
+ if nTables != len(tables) {
+ for num, present := range tables {
+ if !present {
+ s.logf("db@janitor table missing @%d", num)
+ }
+ }
+ return ErrCorrupted{Type: MissingFiles, Err: errors.New("leveldb: table files missing")}
+ }
+
+ s.logf("db@janitor F·%d G·%d", len(ff), len(rem))
+ for _, f := range rem {
+ s.logf("db@janitor removing %s-%d", f.Type(), f.Num())
+ if err := f.Remove(); err != nil {
+ return err
+ }
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_write.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_write.go
new file mode 100644
index 000000000..4660e840c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/db_write.go
@@ -0,0 +1,279 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "time"
+
+ "github.com/syndtr/goleveldb/leveldb/memdb"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func (d *DB) writeJournal(b *Batch) error {
+ w, err := d.journal.Next()
+ if err != nil {
+ return err
+ }
+ if _, err := w.Write(b.encode()); err != nil {
+ return err
+ }
+ if err := d.journal.Flush(); err != nil {
+ return err
+ }
+ if b.sync {
+ return d.journalWriter.Sync()
+ }
+ return nil
+}
+
+func (d *DB) jWriter() {
+ defer d.closeW.Done()
+ for {
+ select {
+ case b := <-d.journalC:
+ if b != nil {
+ d.journalAckC <- d.writeJournal(b)
+ }
+ case _, _ = <-d.closeC:
+ return
+ }
+ }
+}
+
+func (d *DB) rotateMem(n int) (mem *memdb.DB, err error) {
+ // Wait for pending memdb compaction.
+ err = d.compSendIdle(d.mcompCmdC)
+ if err != nil {
+ return
+ }
+
+ // Create new memdb and journal.
+ mem, err = d.newMem(n)
+ if err != nil {
+ return
+ }
+
+ // Schedule memdb compaction.
+ d.compTrigger(d.mcompTriggerC)
+ return
+}
+
+func (d *DB) flush(n int) (mem *memdb.DB, nn int, err error) {
+ s := d.s
+
+ delayed := false
+ flush := func() bool {
+ v := s.version()
+ defer v.release()
+ mem = d.getEffectiveMem()
+ nn = mem.Free()
+ switch {
+ case v.tLen(0) >= kL0_SlowdownWritesTrigger && !delayed:
+ delayed = true
+ time.Sleep(time.Millisecond)
+ case nn >= n:
+ return false
+ case v.tLen(0) >= kL0_StopWritesTrigger:
+ delayed = true
+ err = d.compSendIdle(d.tcompCmdC)
+ if err != nil {
+ return false
+ }
+ default:
+ // Allow memdb to grow if it has no entry.
+ if mem.Len() == 0 {
+ nn = n
+ return false
+ }
+ mem, err = d.rotateMem(n)
+ nn = mem.Free()
+ return false
+ }
+ return true
+ }
+ start := time.Now()
+ for flush() {
+ }
+ if delayed {
+ s.logf("db@write delayed T·%v", time.Since(start))
+ }
+ return
+}
+
+// Write apply the given batch to the DB. The batch will be applied
+// sequentially.
+//
+// It is safe to modify the contents of the arguments after Write returns.
+func (d *DB) Write(b *Batch, wo *opt.WriteOptions) (err error) {
+ err = d.ok()
+ if err != nil || b == nil || b.len() == 0 {
+ return
+ }
+
+ b.init(wo.GetSync())
+
+ // The write happen synchronously.
+retry:
+ select {
+ case d.writeC <- b:
+ if <-d.writeMergedC {
+ return <-d.writeAckC
+ }
+ goto retry
+ case d.writeLockC <- struct{}{}:
+ case _, _ = <-d.closeC:
+ return ErrClosed
+ }
+
+ merged := 0
+ defer func() {
+ <-d.writeLockC
+ for i := 0; i < merged; i++ {
+ d.writeAckC <- err
+ }
+ }()
+
+ mem, memFree, err := d.flush(b.size())
+ if err != nil {
+ return
+ }
+
+ // Calculate maximum size of the batch.
+ m := 1 << 20
+ if x := b.size(); x <= 128<<10 {
+ m = x + (128 << 10)
+ }
+ m = minInt(m, memFree)
+
+ // Merge with other batch.
+drain:
+ for b.size() < m && !b.sync {
+ select {
+ case nb := <-d.writeC:
+ if b.size()+nb.size() <= m {
+ b.append(nb)
+ d.writeMergedC <- true
+ merged++
+ } else {
+ d.writeMergedC <- false
+ break drain
+ }
+ default:
+ break drain
+ }
+ }
+
+ // Set batch first seq number relative from last seq.
+ b.seq = d.seq + 1
+
+ // Write journal concurrently if it is large enough.
+ if b.size() >= (128 << 10) {
+ // Push the write batch to the journal writer
+ select {
+ case _, _ = <-d.closeC:
+ err = ErrClosed
+ return
+ case d.journalC <- b:
+ // Write into memdb
+ b.memReplay(mem)
+ }
+ // Wait for journal writer
+ select {
+ case _, _ = <-d.closeC:
+ err = ErrClosed
+ return
+ case err = <-d.journalAckC:
+ if err != nil {
+ // Revert memdb if error detected
+ b.revertMemReplay(mem)
+ return
+ }
+ }
+ } else {
+ err = d.writeJournal(b)
+ if err != nil {
+ return
+ }
+ b.memReplay(mem)
+ }
+
+ // Set last seq number.
+ d.addSeq(uint64(b.len()))
+
+ if b.size() >= memFree {
+ d.rotateMem(0)
+ }
+ return
+}
+
+// Put sets the value for the given key. It overwrites any previous value
+// for that key; a DB is not a multi-map.
+//
+// It is safe to modify the contents of the arguments after Put returns.
+func (d *DB) Put(key, value []byte, wo *opt.WriteOptions) error {
+ b := new(Batch)
+ b.Put(key, value)
+ return d.Write(b, wo)
+}
+
+// Delete deletes the value for the given key. It returns ErrNotFound if
+// the DB does not contain the key.
+//
+// It is safe to modify the contents of the arguments after Delete returns.
+func (d *DB) Delete(key []byte, wo *opt.WriteOptions) error {
+ b := new(Batch)
+ b.Delete(key)
+ return d.Write(b, wo)
+}
+
+func isMemOverlaps(icmp *iComparer, mem *memdb.DB, min, max []byte) bool {
+ iter := mem.NewIterator(nil)
+ defer iter.Release()
+ return (max == nil || (iter.First() && icmp.uCompare(max, iKey(iter.Key()).ukey()) >= 0)) &&
+ (min == nil || (iter.Last() && icmp.uCompare(min, iKey(iter.Key()).ukey()) <= 0))
+}
+
+// CompactRange compacts the underlying DB for the given key range.
+// In particular, deleted and overwritten versions are discarded,
+// and the data is rearranged to reduce the cost of operations
+// needed to access the data. This operation should typically only
+// be invoked by users who understand the underlying implementation.
+//
+// A nil Range.Start is treated as a key before all keys in the DB.
+// And a nil Range.Limit is treated as a key after all keys in the DB.
+// Therefore if both is nil then it will compact entire DB.
+func (d *DB) CompactRange(r util.Range) error {
+ if err := d.ok(); err != nil {
+ return err
+ }
+
+ select {
+ case d.writeLockC <- struct{}{}:
+ case _, _ = <-d.closeC:
+ return ErrClosed
+ }
+
+ // Check for overlaps in memdb.
+ mem := d.getEffectiveMem()
+ if isMemOverlaps(d.s.icmp, mem, r.Start, r.Limit) {
+ // Memdb compaction.
+ if _, err := d.rotateMem(0); err != nil {
+ <-d.writeLockC
+ return err
+ }
+ <-d.writeLockC
+ if err := d.compSendIdle(d.mcompCmdC); err != nil {
+ return err
+ }
+ } else {
+ <-d.writeLockC
+ }
+
+ // Table compaction.
+ return d.compSendRange(d.tcompCmdC, -1, r.Start, r.Limit)
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/doc.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/doc.go
new file mode 100644
index 000000000..ac9ea3d0c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/doc.go
@@ -0,0 +1,80 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package leveldb provides implementation of LevelDB key/value database.
+//
+// Create or open a database:
+//
+// db, err := leveldb.OpenFile("path/to/db", nil)
+// ...
+// defer db.Close()
+// ...
+//
+// Read or modify the database content:
+//
+// // Remember that the contents of the returned slice should not be modified.
+// data, err := db.Get([]byte("key"), nil)
+// ...
+// err = db.Put([]byte("key"), []byte("value"), nil)
+// ...
+// err = db.Delete([]byte("key"), nil)
+// ...
+//
+// Iterate over database content:
+//
+// iter := db.NewIterator(nil, nil)
+// for iter.Next() {
+// // Remember that the contents of the returned slice should not be modified, and
+// // only valid until the next call to Next.
+// key := iter.Key()
+// value := iter.Value()
+// ...
+// }
+// iter.Release()
+// err = iter.Error()
+// ...
+//
+// Seek-then-Iterate:
+//
+// iter := db.NewIterator(nil, nil)
+// for ok := iter.Seek(key); ok; ok = iter.Next() {
+// // Use key/value.
+// ...
+// }
+// iter.Release()
+// err = iter.Error()
+// ...
+//
+// Iterate over subset of database content:
+//
+// iter := db.NewIterator(&util.Range{Start: []byte("foo"), Limit: []byte("xoo")}, nil)
+// for iter.Next() {
+// // Use key/value.
+// ...
+// }
+// iter.Release()
+// err = iter.Error()
+// ...
+//
+// Batch writes:
+//
+// batch := new(leveldb.Batch)
+// batch.Put([]byte("foo"), []byte("value"))
+// batch.Put([]byte("bar"), []byte("another value"))
+// batch.Delete([]byte("baz"))
+// err = db.Write(batch, nil)
+// ...
+//
+// Use bloom filter:
+//
+// o := &opt.Options{
+// Filter: filter.NewBloomFilter(10),
+// }
+// db, err := leveldb.OpenFile("path/to/db", o)
+// ...
+// defer db.Close()
+// ...
+package leveldb
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/error.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/error.go
new file mode 100644
index 000000000..8066bd9a4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/error.go
@@ -0,0 +1,38 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ ErrNotFound = util.ErrNotFound
+ ErrSnapshotReleased = errors.New("leveldb: snapshot released")
+ ErrIterReleased = errors.New("leveldb: iterator released")
+ ErrClosed = errors.New("leveldb: closed")
+)
+
+type CorruptionType int
+
+const (
+ CorruptedManifest CorruptionType = iota
+ MissingFiles
+)
+
+// ErrCorrupted is the type that wraps errors that indicate corruption in
+// the database.
+type ErrCorrupted struct {
+ Type CorruptionType
+ Err error
+}
+
+func (e ErrCorrupted) Error() string {
+ return e.Err.Error()
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/external_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/external_test.go
new file mode 100644
index 000000000..d7dff04b6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/external_test.go
@@ -0,0 +1,58 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+var _ = testutil.Defer(func() {
+ Describe("Leveldb external", func() {
+ o := &opt.Options{
+ BlockCache: opt.NoCache,
+ BlockRestartInterval: 5,
+ BlockSize: 50,
+ Compression: opt.NoCompression,
+ MaxOpenFiles: 0,
+ Strict: opt.StrictAll,
+ WriteBuffer: 1000,
+ }
+
+ Describe("write test", func() {
+ It("should do write correctly", func(done Done) {
+ db := newTestingDB(o, nil, nil)
+ t := testutil.DBTesting{
+ DB: db,
+ Deleted: testutil.KeyValue_Generate(nil, 500, 1, 50, 5, 5).Clone(),
+ }
+ testutil.DoDBTesting(&t)
+ db.TestClose()
+ done <- true
+ }, 9.0)
+ })
+
+ Describe("read test", func() {
+ testutil.AllKeyValueTesting(nil, func(kv testutil.KeyValue) testutil.DB {
+ // Building the DB.
+ db := newTestingDB(o, nil, nil)
+ kv.IterateShuffled(nil, func(i int, key, value []byte) {
+ err := db.TestPut(key, value)
+ Expect(err).NotTo(HaveOccurred())
+ })
+ testutil.Defer("teardown", func() {
+ db.TestClose()
+ })
+
+ return db
+ })
+ })
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter.go
new file mode 100644
index 000000000..37c1e146b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter.go
@@ -0,0 +1,31 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/filter"
+)
+
+type iFilter struct {
+ filter.Filter
+}
+
+func (f iFilter) Contains(filter, key []byte) bool {
+ return f.Filter.Contains(filter, iKey(key).ukey())
+}
+
+func (f iFilter) NewGenerator() filter.FilterGenerator {
+ return iFilterGenerator{f.Filter.NewGenerator()}
+}
+
+type iFilterGenerator struct {
+ filter.FilterGenerator
+}
+
+func (g iFilterGenerator) Add(key []byte) {
+ g.FilterGenerator.Add(iKey(key).ukey())
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom.go
new file mode 100644
index 000000000..bab0e9970
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom.go
@@ -0,0 +1,116 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package filter
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func bloomHash(key []byte) uint32 {
+ return util.Hash(key, 0xbc9f1d34)
+}
+
+type bloomFilter int
+
+// The bloom filter serializes its parameters and is backward compatible
+// with respect to them. Therefor, its parameters are not added to its
+// name.
+func (bloomFilter) Name() string {
+ return "leveldb.BuiltinBloomFilter"
+}
+
+func (f bloomFilter) Contains(filter, key []byte) bool {
+ nBytes := len(filter) - 1
+ if nBytes < 1 {
+ return false
+ }
+ nBits := uint32(nBytes * 8)
+
+ // Use the encoded k so that we can read filters generated by
+ // bloom filters created using different parameters.
+ k := filter[nBytes]
+ if k > 30 {
+ // Reserved for potentially new encodings for short bloom filters.
+ // Consider it a match.
+ return true
+ }
+
+ kh := bloomHash(key)
+ delta := (kh >> 17) | (kh << 15) // Rotate right 17 bits
+ for j := uint8(0); j < k; j++ {
+ bitpos := kh % nBits
+ if (uint32(filter[bitpos/8]) & (1 << (bitpos % 8))) == 0 {
+ return false
+ }
+ kh += delta
+ }
+ return true
+}
+
+func (f bloomFilter) NewGenerator() FilterGenerator {
+ // Round down to reduce probing cost a little bit.
+ k := uint8(f * 69 / 100) // 0.69 =~ ln(2)
+ if k < 1 {
+ k = 1
+ } else if k > 30 {
+ k = 30
+ }
+ return &bloomFilterGenerator{
+ n: int(f),
+ k: k,
+ }
+}
+
+type bloomFilterGenerator struct {
+ n int
+ k uint8
+
+ keyHashes []uint32
+}
+
+func (g *bloomFilterGenerator) Add(key []byte) {
+ // Use double-hashing to generate a sequence of hash values.
+ // See analysis in [Kirsch,Mitzenmacher 2006].
+ g.keyHashes = append(g.keyHashes, bloomHash(key))
+}
+
+func (g *bloomFilterGenerator) Generate(b Buffer) {
+ // Compute bloom filter size (in both bits and bytes)
+ nBits := uint32(len(g.keyHashes) * g.n)
+ // For small n, we can see a very high false positive rate. Fix it
+ // by enforcing a minimum bloom filter length.
+ if nBits < 64 {
+ nBits = 64
+ }
+ nBytes := (nBits + 7) / 8
+ nBits = nBytes * 8
+
+ dest := b.Alloc(int(nBytes) + 1)
+ dest[nBytes] = g.k
+ for _, kh := range g.keyHashes {
+ delta := (kh >> 17) | (kh << 15) // Rotate right 17 bits
+ for j := uint8(0); j < g.k; j++ {
+ bitpos := kh % nBits
+ dest[bitpos/8] |= (1 << (bitpos % 8))
+ kh += delta
+ }
+ }
+
+ g.keyHashes = g.keyHashes[:0]
+}
+
+// NewBloomFilter creates a new initialized bloom filter for given
+// bitsPerKey.
+//
+// Since bitsPerKey is persisted individually for each bloom filter
+// serialization, bloom filters are backwards compatible with respect to
+// changing bitsPerKey. This means that no big performance penalty will
+// be experienced when changing the parameter. See documentation for
+// opt.Options.Filter for more information.
+func NewBloomFilter(bitsPerKey int) Filter {
+ return bloomFilter(bitsPerKey)
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom_test.go
new file mode 100644
index 000000000..1fb56f071
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/bloom_test.go
@@ -0,0 +1,142 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package filter
+
+import (
+ "encoding/binary"
+ "github.com/syndtr/goleveldb/leveldb/util"
+ "testing"
+)
+
+type harness struct {
+ t *testing.T
+
+ bloom Filter
+ generator FilterGenerator
+ filter []byte
+}
+
+func newHarness(t *testing.T) *harness {
+ bloom := NewBloomFilter(10)
+ return &harness{
+ t: t,
+ bloom: bloom,
+ generator: bloom.NewGenerator(),
+ }
+}
+
+func (h *harness) add(key []byte) {
+ h.generator.Add(key)
+}
+
+func (h *harness) addNum(key uint32) {
+ var b [4]byte
+ binary.LittleEndian.PutUint32(b[:], key)
+ h.add(b[:])
+}
+
+func (h *harness) build() {
+ b := &util.Buffer{}
+ h.generator.Generate(b)
+ h.filter = b.Bytes()
+}
+
+func (h *harness) reset() {
+ h.filter = nil
+}
+
+func (h *harness) filterLen() int {
+ return len(h.filter)
+}
+
+func (h *harness) assert(key []byte, want, silent bool) bool {
+ got := h.bloom.Contains(h.filter, key)
+ if !silent && got != want {
+ h.t.Errorf("assert on '%v' failed got '%v', want '%v'", key, got, want)
+ }
+ return got
+}
+
+func (h *harness) assertNum(key uint32, want, silent bool) bool {
+ var b [4]byte
+ binary.LittleEndian.PutUint32(b[:], key)
+ return h.assert(b[:], want, silent)
+}
+
+func TestBloomFilter_Empty(t *testing.T) {
+ h := newHarness(t)
+ h.build()
+ h.assert([]byte("hello"), false, false)
+ h.assert([]byte("world"), false, false)
+}
+
+func TestBloomFilter_Small(t *testing.T) {
+ h := newHarness(t)
+ h.add([]byte("hello"))
+ h.add([]byte("world"))
+ h.build()
+ h.assert([]byte("hello"), true, false)
+ h.assert([]byte("world"), true, false)
+ h.assert([]byte("x"), false, false)
+ h.assert([]byte("foo"), false, false)
+}
+
+func nextN(n int) int {
+ switch {
+ case n < 10:
+ n += 1
+ case n < 100:
+ n += 10
+ case n < 1000:
+ n += 100
+ default:
+ n += 1000
+ }
+ return n
+}
+
+func TestBloomFilter_VaryingLengths(t *testing.T) {
+ h := newHarness(t)
+ var mediocre, good int
+ for n := 1; n < 10000; n = nextN(n) {
+ h.reset()
+ for i := 0; i < n; i++ {
+ h.addNum(uint32(i))
+ }
+ h.build()
+
+ got := h.filterLen()
+ want := (n * 10 / 8) + 40
+ if got > want {
+ t.Errorf("filter len test failed, '%d' > '%d'", got, want)
+ }
+
+ for i := 0; i < n; i++ {
+ h.assertNum(uint32(i), true, false)
+ }
+
+ var rate float32
+ for i := 0; i < 10000; i++ {
+ if h.assertNum(uint32(i+1000000000), true, true) {
+ rate++
+ }
+ }
+ rate /= 10000
+ if rate > 0.02 {
+ t.Errorf("false positive rate is more than 2%%, got %v, at len %d", rate, n)
+ }
+ if rate > 0.0125 {
+ mediocre++
+ } else {
+ good++
+ }
+ }
+ t.Logf("false positive rate: %d good, %d mediocre", good, mediocre)
+ if mediocre > good/5 {
+ t.Error("mediocre false positive rate is more than expected")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/filter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/filter.go
new file mode 100644
index 000000000..7a925c5a8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/filter/filter.go
@@ -0,0 +1,60 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package filter provides interface and implementation of probabilistic
+// data structure.
+//
+// The filter is resposible for creating small filter from a set of keys.
+// These filter will then used to test whether a key is a member of the set.
+// In many cases, a filter can cut down the number of disk seeks from a
+// handful to a single disk seek per DB.Get call.
+package filter
+
+// Buffer is the interface that wraps basic Alloc, Write and WriteByte methods.
+type Buffer interface {
+ // Alloc allocs n bytes of slice from the buffer. This also advancing
+ // write offset.
+ Alloc(n int) []byte
+
+ // Write appends the contents of p to the buffer.
+ Write(p []byte) (n int, err error)
+
+ // WriteByte appends the byte c to the buffer.
+ WriteByte(c byte) error
+}
+
+// Filter is the filter.
+type Filter interface {
+ // Name returns the name of this policy.
+ //
+ // Note that if the filter encoding changes in an incompatible way,
+ // the name returned by this method must be changed. Otherwise, old
+ // incompatible filters may be passed to methods of this type.
+ Name() string
+
+ // NewGenerator creates a new filter generator.
+ NewGenerator() FilterGenerator
+
+ // Contains returns true if the filter contains the given key.
+ //
+ // The filter are filters generated by the filter generator.
+ Contains(filter, key []byte) bool
+}
+
+// FilterGenerator is the filter generator.
+type FilterGenerator interface {
+ // Add adds a key to the filter generator.
+ //
+ // The key may become invalid after call to this method end, therefor
+ // key must be copied if implementation require keeping key for later
+ // use. The key should not modified directly, doing so may cause
+ // undefined results.
+ Add(key []byte)
+
+ // Generate generates filters based on keys passed so far. After call
+ // to Generate the filter generator maybe resetted, depends on implementation.
+ Generate(b Buffer)
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter.go
new file mode 100644
index 000000000..9b4b72741
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter.go
@@ -0,0 +1,158 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// BasicArray is the interface that wraps basic Len and Search method.
+type BasicArray interface {
+ // Len returns length of the array.
+ Len() int
+
+ // Search finds smallest index that point to a key that is greater
+ // than or equal to the given key.
+ Search(key []byte) int
+}
+
+// Array is the interface that wraps BasicArray and basic Index method.
+type Array interface {
+ BasicArray
+
+ // Index returns key/value pair with index of i.
+ Index(i int) (key, value []byte)
+}
+
+// Array is the interface that wraps BasicArray and basic Get method.
+type ArrayIndexer interface {
+ BasicArray
+
+ // Get returns a new data iterator with index of i.
+ Get(i int) Iterator
+}
+
+type basicArrayIterator struct {
+ util.BasicReleaser
+ array BasicArray
+ pos int
+}
+
+func (i *basicArrayIterator) Valid() bool {
+ return i.pos >= 0 && i.pos < i.array.Len()
+}
+
+func (i *basicArrayIterator) First() bool {
+ if i.array.Len() == 0 {
+ i.pos = -1
+ return false
+ }
+ i.pos = 0
+ return true
+}
+
+func (i *basicArrayIterator) Last() bool {
+ n := i.array.Len()
+ if n == 0 {
+ i.pos = 0
+ return false
+ }
+ i.pos = n - 1
+ return true
+}
+
+func (i *basicArrayIterator) Seek(key []byte) bool {
+ n := i.array.Len()
+ if n == 0 {
+ i.pos = 0
+ return false
+ }
+ i.pos = i.array.Search(key)
+ if i.pos >= n {
+ return false
+ }
+ return true
+}
+
+func (i *basicArrayIterator) Next() bool {
+ i.pos++
+ if n := i.array.Len(); i.pos >= n {
+ i.pos = n
+ return false
+ }
+ return true
+}
+
+func (i *basicArrayIterator) Prev() bool {
+ i.pos--
+ if i.pos < 0 {
+ i.pos = -1
+ return false
+ }
+ return true
+}
+
+func (i *basicArrayIterator) Error() error { return nil }
+
+type arrayIterator struct {
+ basicArrayIterator
+ array Array
+ pos int
+ key, value []byte
+}
+
+func (i *arrayIterator) updateKV() {
+ if i.pos == i.basicArrayIterator.pos {
+ return
+ }
+ i.pos = i.basicArrayIterator.pos
+ if i.Valid() {
+ i.key, i.value = i.array.Index(i.pos)
+ } else {
+ i.key = nil
+ i.value = nil
+ }
+}
+
+func (i *arrayIterator) Key() []byte {
+ i.updateKV()
+ return i.key
+}
+
+func (i *arrayIterator) Value() []byte {
+ i.updateKV()
+ return i.value
+}
+
+type arrayIteratorIndexer struct {
+ basicArrayIterator
+ array ArrayIndexer
+}
+
+func (i *arrayIteratorIndexer) Get() Iterator {
+ if i.Valid() {
+ return i.array.Get(i.basicArrayIterator.pos)
+ }
+ return nil
+}
+
+// NewArrayIterator returns an iterator from the given array.
+func NewArrayIterator(array Array) Iterator {
+ return &arrayIterator{
+ basicArrayIterator: basicArrayIterator{array: array, pos: -1},
+ array: array,
+ pos: -1,
+ }
+}
+
+// NewArrayIndexer returns an index iterator from the given array.
+func NewArrayIndexer(array ArrayIndexer) IteratorIndexer {
+ return &arrayIteratorIndexer{
+ basicArrayIterator: basicArrayIterator{array: array, pos: -1},
+ array: array,
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter_test.go
new file mode 100644
index 000000000..1ed6d07cb
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/array_iter_test.go
@@ -0,0 +1,30 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator_test
+
+import (
+ . "github.com/onsi/ginkgo"
+
+ . "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+var _ = testutil.Defer(func() {
+ Describe("Array iterator", func() {
+ It("Should iterates and seeks correctly", func() {
+ // Build key/value.
+ kv := testutil.KeyValue_Generate(nil, 70, 1, 5, 3, 3)
+
+ // Test the iterator.
+ t := testutil.IteratorTesting{
+ KeyValue: kv.Clone(),
+ Iter: NewArrayIterator(kv),
+ }
+ testutil.DoIteratorTesting(&t)
+ })
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter.go
new file mode 100644
index 000000000..1e99a2bf6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter.go
@@ -0,0 +1,221 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// IteratorIndexer is the interface that wraps CommonIterator and basic Get
+// method. IteratorIndexer provides index for indexed iterator.
+type IteratorIndexer interface {
+ CommonIterator
+
+ // Get returns a new data iterator for the current position, or nil if
+ // done.
+ Get() Iterator
+}
+
+type indexedIterator struct {
+ util.BasicReleaser
+ index IteratorIndexer
+ strict bool
+ strictGet bool
+
+ data Iterator
+ err error
+ errf func(err error)
+}
+
+func (i *indexedIterator) setData() {
+ if i.data != nil {
+ i.data.Release()
+ }
+ i.data = i.index.Get()
+ if i.strictGet {
+ if err := i.data.Error(); err != nil {
+ i.err = err
+ }
+ }
+}
+
+func (i *indexedIterator) clearData() {
+ if i.data != nil {
+ i.data.Release()
+ }
+ i.data = nil
+}
+
+func (i *indexedIterator) dataErr() bool {
+ if i.errf != nil {
+ if err := i.data.Error(); err != nil {
+ i.errf(err)
+ }
+ }
+ if i.strict {
+ if err := i.data.Error(); err != nil {
+ i.err = err
+ return true
+ }
+ }
+ return false
+}
+
+func (i *indexedIterator) Valid() bool {
+ return i.data != nil && i.data.Valid()
+}
+
+func (i *indexedIterator) First() bool {
+ if i.err != nil {
+ return false
+ }
+
+ if !i.index.First() {
+ i.clearData()
+ return false
+ }
+ i.setData()
+ return i.Next()
+}
+
+func (i *indexedIterator) Last() bool {
+ if i.err != nil {
+ return false
+ }
+
+ if !i.index.Last() {
+ i.clearData()
+ return false
+ }
+ i.setData()
+ if !i.data.Last() {
+ if i.dataErr() {
+ return false
+ }
+ i.clearData()
+ return i.Prev()
+ }
+ return true
+}
+
+func (i *indexedIterator) Seek(key []byte) bool {
+ if i.err != nil {
+ return false
+ }
+
+ if !i.index.Seek(key) {
+ i.clearData()
+ return false
+ }
+ i.setData()
+ if !i.data.Seek(key) {
+ if i.dataErr() {
+ return false
+ }
+ i.clearData()
+ return i.Next()
+ }
+ return true
+}
+
+func (i *indexedIterator) Next() bool {
+ if i.err != nil {
+ return false
+ }
+
+ switch {
+ case i.data != nil && !i.data.Next():
+ if i.dataErr() {
+ return false
+ }
+ i.clearData()
+ fallthrough
+ case i.data == nil:
+ if !i.index.Next() {
+ return false
+ }
+ i.setData()
+ return i.Next()
+ }
+ return true
+}
+
+func (i *indexedIterator) Prev() bool {
+ if i.err != nil {
+ return false
+ }
+
+ switch {
+ case i.data != nil && !i.data.Prev():
+ if i.dataErr() {
+ return false
+ }
+ i.clearData()
+ fallthrough
+ case i.data == nil:
+ if !i.index.Prev() {
+ return false
+ }
+ i.setData()
+ if !i.data.Last() {
+ if i.dataErr() {
+ return false
+ }
+ i.clearData()
+ return i.Prev()
+ }
+ }
+ return true
+}
+
+func (i *indexedIterator) Key() []byte {
+ if i.data == nil {
+ return nil
+ }
+ return i.data.Key()
+}
+
+func (i *indexedIterator) Value() []byte {
+ if i.data == nil {
+ return nil
+ }
+ return i.data.Value()
+}
+
+func (i *indexedIterator) Release() {
+ i.clearData()
+ i.index.Release()
+ i.BasicReleaser.Release()
+}
+
+func (i *indexedIterator) Error() error {
+ if i.err != nil {
+ return i.err
+ }
+ if err := i.index.Error(); err != nil {
+ return err
+ }
+ return nil
+}
+
+func (i *indexedIterator) SetErrorCallback(f func(err error)) {
+ i.errf = f
+}
+
+// NewIndexedIterator returns an indexed iterator. An index is iterator
+// that returns another iterator, a data iterator. A data iterator is the
+// iterator that contains actual key/value pairs.
+//
+// If strict is true then error yield by data iterator will halt the indexed
+// iterator, on contrary if strict is false then the indexed iterator will
+// ignore those error and move on to the next index. If strictGet is true and
+// index.Get() yield an 'error iterator' then the indexed iterator will be halted.
+// An 'error iterator' is iterator which its Error() method always return non-nil
+// even before any 'seeks method' is called.
+func NewIndexedIterator(index IteratorIndexer, strict, strictGet bool) Iterator {
+ return &indexedIterator{index: index, strict: strict, strictGet: strictGet}
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter_test.go
new file mode 100644
index 000000000..6a89b3830
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/indexed_iter_test.go
@@ -0,0 +1,83 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator_test
+
+import (
+ "sort"
+
+ . "github.com/onsi/ginkgo"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ . "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+type keyValue struct {
+ key []byte
+ testutil.KeyValue
+}
+
+type keyValueIndex []keyValue
+
+func (x keyValueIndex) Search(key []byte) int {
+ return sort.Search(x.Len(), func(i int) bool {
+ return comparer.DefaultComparer.Compare(x[i].key, key) >= 0
+ })
+}
+
+func (x keyValueIndex) Len() int { return len(x) }
+func (x keyValueIndex) Index(i int) (key, value []byte) { return x[i].key, nil }
+func (x keyValueIndex) Get(i int) Iterator { return NewArrayIterator(x[i]) }
+
+var _ = testutil.Defer(func() {
+ Describe("Indexed iterator", func() {
+ Test := func(n ...int) func() {
+ if len(n) == 0 {
+ rnd := testutil.NewRand()
+ n = make([]int, rnd.Intn(17)+3)
+ for i := range n {
+ n[i] = rnd.Intn(19) + 1
+ }
+ }
+
+ return func() {
+ It("Should iterates and seeks correctly", func(done Done) {
+ // Build key/value.
+ index := make(keyValueIndex, len(n))
+ sum := 0
+ for _, x := range n {
+ sum += x
+ }
+ kv := testutil.KeyValue_Generate(nil, sum, 1, 10, 4, 4)
+ for i, j := 0, 0; i < len(n); i++ {
+ for x := n[i]; x > 0; x-- {
+ key, value := kv.Index(j)
+ index[i].key = key
+ index[i].Put(key, value)
+ j++
+ }
+ }
+
+ // Test the iterator.
+ t := testutil.IteratorTesting{
+ KeyValue: kv.Clone(),
+ Iter: NewIndexedIterator(NewArrayIndexer(index), true, true),
+ }
+ testutil.DoIteratorTesting(&t)
+ done <- true
+ }, 1.5)
+ }
+ }
+
+ Describe("with 100 keys", Test(100))
+ Describe("with 50-50 keys", Test(50, 50))
+ Describe("with 50-1 keys", Test(50, 1))
+ Describe("with 50-1-50 keys", Test(50, 1, 50))
+ Describe("with 1-50 keys", Test(1, 50))
+ Describe("with random N-keys", Test())
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter.go
new file mode 100644
index 000000000..1b80184e8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter.go
@@ -0,0 +1,142 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package iterator provides interface and implementation to traverse over
+// contents of a database.
+package iterator
+
+import (
+ "errors"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// IteratorSeeker is the interface that wraps the 'seeks method'.
+type IteratorSeeker interface {
+ // First moves the iterator to the first key/value pair. If the iterator
+ // only contains one key/value pair then First and Last whould moves
+ // to the same key/value pair.
+ // It returns whether such pair exist.
+ First() bool
+
+ // Last moves the iterator to the last key/value pair. If the iterator
+ // only contains one key/value pair then First and Last whould moves
+ // to the same key/value pair.
+ // It returns whether such pair exist.
+ Last() bool
+
+ // Seek moves the iterator to the first key/value pair whose key is greater
+ // than or equal to the given key.
+ // It returns whether such pair exist.
+ //
+ // It is safe to modify the contents of the argument after Seek returns.
+ Seek(key []byte) bool
+
+ // Next moves the iterator to the next key/value pair.
+ // It returns whether the iterator is exhausted.
+ Next() bool
+
+ // Prev moves the iterator to the previous key/value pair.
+ // It returns whether the iterator is exhausted.
+ Prev() bool
+}
+
+// CommonIterator is the interface that wraps common interator methods.
+type CommonIterator interface {
+ IteratorSeeker
+
+ // util.Releaser is the interface that wraps basic Release method.
+ // When called Release will releases any resources associated with the
+ // iterator.
+ util.Releaser
+
+ // util.ReleaseSetter is the interface that wraps the basic SetReleaser
+ // method.
+ util.ReleaseSetter
+
+ // TODO: Remove this when ready.
+ Valid() bool
+
+ // Error returns any accumulated error. Exhausting all the key/value pairs
+ // is not considered to be an error.
+ Error() error
+}
+
+// Iterator iterates over a DB's key/value pairs in key order.
+//
+// When encouter an error any 'seeks method' will return false and will
+// yield no key/value pairs. The error can be queried by calling the Error
+// method. Calling Release is still necessary.
+//
+// An iterator must be released after use, but it is not necessary to read
+// an iterator until exhaustion.
+// Also, an iterator is not necessarily goroutine-safe, but it is safe to use
+// multiple iterators concurrently, with each in a dedicated goroutine.
+type Iterator interface {
+ CommonIterator
+
+ // Key returns the key of the current key/value pair, or nil if done.
+ // The caller should not modify the contents of the returned slice, and
+ // its contents may change on the next call to any 'seeks method'.
+ Key() []byte
+
+ // Value returns the key of the current key/value pair, or nil if done.
+ // The caller should not modify the contents of the returned slice, and
+ // its contents may change on the next call to any 'seeks method'.
+ Value() []byte
+}
+
+// ErrorCallbackSetter is the interface that wraps basic SetErrorCallback
+// method.
+//
+// ErrorCallbackSetter implemented by indexed and merged iterator.
+type ErrorCallbackSetter interface {
+ // SetErrorCallback allows set an error callback of the coresponding
+ // iterator. Use nil to clear the callback.
+ SetErrorCallback(f func(err error))
+}
+
+type emptyIterator struct {
+ releaser util.Releaser
+ released bool
+ err error
+}
+
+func (i *emptyIterator) rErr() {
+ if i.err == nil && i.released {
+ i.err = errors.New("leveldb/iterator: iterator released")
+ }
+}
+
+func (i *emptyIterator) Release() {
+ if i.releaser != nil {
+ i.releaser.Release()
+ i.releaser = nil
+ }
+ i.released = true
+}
+
+func (i *emptyIterator) SetReleaser(releaser util.Releaser) {
+ if !i.released {
+ i.releaser = releaser
+ }
+}
+
+func (*emptyIterator) Valid() bool { return false }
+func (i *emptyIterator) First() bool { i.rErr(); return false }
+func (i *emptyIterator) Last() bool { i.rErr(); return false }
+func (i *emptyIterator) Seek(key []byte) bool { i.rErr(); return false }
+func (i *emptyIterator) Next() bool { i.rErr(); return false }
+func (i *emptyIterator) Prev() bool { i.rErr(); return false }
+func (*emptyIterator) Key() []byte { return nil }
+func (*emptyIterator) Value() []byte { return nil }
+func (i *emptyIterator) Error() error { return i.err }
+
+// NewEmptyIterator creates an empty iterator. The err parameter can be
+// nil, but if not nil the given err will be returned by Error method.
+func NewEmptyIterator(err error) Iterator {
+ return &emptyIterator{err: err}
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter_suite_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter_suite_test.go
new file mode 100644
index 000000000..7ec2fc6f2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/iter_suite_test.go
@@ -0,0 +1,17 @@
+package iterator_test
+
+import (
+ "testing"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+func TestIterator(t *testing.T) {
+ testutil.RunDefer()
+
+ RegisterFailHandler(Fail)
+ RunSpecs(t, "Iterator Suite")
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter.go
new file mode 100644
index 000000000..c8314c4e5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter.go
@@ -0,0 +1,307 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator
+
+import (
+ "errors"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ ErrIterReleased = errors.New("leveldb/iterator: iterator released")
+)
+
+type dir int
+
+const (
+ dirReleased dir = iota - 1
+ dirSOI
+ dirEOI
+ dirBackward
+ dirForward
+)
+
+type mergedIterator struct {
+ cmp comparer.Comparer
+ iters []Iterator
+ strict bool
+
+ keys [][]byte
+ index int
+ dir dir
+ err error
+ errf func(err error)
+ releaser util.Releaser
+}
+
+func assertKey(key []byte) []byte {
+ if key == nil {
+ panic("leveldb/iterator: nil key")
+ }
+ return key
+}
+
+func (i *mergedIterator) iterErr(iter Iterator) bool {
+ if i.errf != nil {
+ if err := iter.Error(); err != nil {
+ i.errf(err)
+ }
+ }
+ if i.strict {
+ if err := iter.Error(); err != nil {
+ i.err = err
+ return true
+ }
+ }
+ return false
+}
+
+func (i *mergedIterator) Valid() bool {
+ return i.err == nil && i.dir > dirEOI
+}
+
+func (i *mergedIterator) First() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ for x, iter := range i.iters {
+ switch {
+ case iter.First():
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ }
+ i.dir = dirSOI
+ return i.next()
+}
+
+func (i *mergedIterator) Last() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ for x, iter := range i.iters {
+ switch {
+ case iter.Last():
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ }
+ i.dir = dirEOI
+ return i.prev()
+}
+
+func (i *mergedIterator) Seek(key []byte) bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ for x, iter := range i.iters {
+ switch {
+ case iter.Seek(key):
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ }
+ i.dir = dirSOI
+ return i.next()
+}
+
+func (i *mergedIterator) next() bool {
+ var key []byte
+ if i.dir == dirForward {
+ key = i.keys[i.index]
+ }
+ for x, tkey := range i.keys {
+ if tkey != nil && (key == nil || i.cmp.Compare(tkey, key) < 0) {
+ key = tkey
+ i.index = x
+ }
+ }
+ if key == nil {
+ i.dir = dirEOI
+ return false
+ }
+ i.dir = dirForward
+ return true
+}
+
+func (i *mergedIterator) Next() bool {
+ if i.dir == dirEOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ switch i.dir {
+ case dirSOI:
+ return i.First()
+ case dirBackward:
+ key := append([]byte{}, i.keys[i.index]...)
+ if !i.Seek(key) {
+ return false
+ }
+ return i.Next()
+ }
+
+ x := i.index
+ iter := i.iters[x]
+ switch {
+ case iter.Next():
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ return i.next()
+}
+
+func (i *mergedIterator) prev() bool {
+ var key []byte
+ if i.dir == dirBackward {
+ key = i.keys[i.index]
+ }
+ for x, tkey := range i.keys {
+ if tkey != nil && (key == nil || i.cmp.Compare(tkey, key) > 0) {
+ key = tkey
+ i.index = x
+ }
+ }
+ if key == nil {
+ i.dir = dirSOI
+ return false
+ }
+ i.dir = dirBackward
+ return true
+}
+
+func (i *mergedIterator) Prev() bool {
+ if i.dir == dirSOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ switch i.dir {
+ case dirEOI:
+ return i.Last()
+ case dirForward:
+ key := append([]byte{}, i.keys[i.index]...)
+ for x, iter := range i.iters {
+ if x == i.index {
+ continue
+ }
+ seek := iter.Seek(key)
+ switch {
+ case seek && iter.Prev(), !seek && iter.Last():
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ }
+ }
+
+ x := i.index
+ iter := i.iters[x]
+ switch {
+ case iter.Prev():
+ i.keys[x] = assertKey(iter.Key())
+ case i.iterErr(iter):
+ return false
+ default:
+ i.keys[x] = nil
+ }
+ return i.prev()
+}
+
+func (i *mergedIterator) Key() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.keys[i.index]
+}
+
+func (i *mergedIterator) Value() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.iters[i.index].Value()
+}
+
+func (i *mergedIterator) Release() {
+ if i.dir != dirReleased {
+ i.dir = dirReleased
+ for _, iter := range i.iters {
+ iter.Release()
+ }
+ i.iters = nil
+ i.keys = nil
+ if i.releaser != nil {
+ i.releaser.Release()
+ i.releaser = nil
+ }
+ }
+}
+
+func (i *mergedIterator) SetReleaser(releaser util.Releaser) {
+ if i.dir != dirReleased {
+ i.releaser = releaser
+ }
+}
+
+func (i *mergedIterator) Error() error {
+ return i.err
+}
+
+func (i *mergedIterator) SetErrorCallback(f func(err error)) {
+ i.errf = f
+}
+
+// NewMergedIterator returns an iterator that merges its input. Walking the
+// resultant iterator will return all key/value pairs of all input iterators
+// in strictly increasing key order, as defined by cmp.
+// The input's key ranges may overlap, but there are assumed to be no duplicate
+// keys: if iters[i] contains a key k then iters[j] will not contain that key k.
+// None of the iters may be nil.
+//
+// If strict is true then error yield by any iterators will halt the merged
+// iterator, on contrary if strict is false then the merged iterator will
+// ignore those error and move on to the next iterator.
+func NewMergedIterator(iters []Iterator, cmp comparer.Comparer, strict bool) Iterator {
+ return &mergedIterator{
+ iters: iters,
+ cmp: cmp,
+ strict: strict,
+ keys: make([][]byte, len(iters)),
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter_test.go
new file mode 100644
index 000000000..e523b63e4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/iterator/merged_iter_test.go
@@ -0,0 +1,60 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package iterator_test
+
+import (
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ . "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+var _ = testutil.Defer(func() {
+ Describe("Merged iterator", func() {
+ Test := func(filled int, empty int) func() {
+ return func() {
+ It("Should iterates and seeks correctly", func(done Done) {
+ rnd := testutil.NewRand()
+
+ // Build key/value.
+ filledKV := make([]testutil.KeyValue, filled)
+ kv := testutil.KeyValue_Generate(nil, 100, 1, 10, 4, 4)
+ kv.Iterate(func(i int, key, value []byte) {
+ filledKV[rnd.Intn(filled)].Put(key, value)
+ })
+
+ // Create itearators.
+ iters := make([]Iterator, filled+empty)
+ for i := range iters {
+ if empty == 0 || (rnd.Int()%2 == 0 && filled > 0) {
+ filled--
+ Expect(filledKV[filled].Len()).ShouldNot(BeZero())
+ iters[i] = NewArrayIterator(filledKV[filled])
+ } else {
+ empty--
+ iters[i] = NewEmptyIterator(nil)
+ }
+ }
+
+ // Test the iterator.
+ t := testutil.IteratorTesting{
+ KeyValue: kv.Clone(),
+ Iter: NewMergedIterator(iters, comparer.DefaultComparer, true),
+ }
+ testutil.DoIteratorTesting(&t)
+ done <- true
+ }, 1.5)
+ }
+ }
+
+ Describe("with three, all filled iterators", Test(3, 0))
+ Describe("with one filled, one empty iterators", Test(1, 1))
+ Describe("with one filled, two empty iterators", Test(1, 2))
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal.go
new file mode 100644
index 000000000..b522c76e6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal.go
@@ -0,0 +1,513 @@
+// Copyright 2011 The LevelDB-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Taken from: https://code.google.com/p/leveldb-go/source/browse/leveldb/record/record.go?r=1d5ccbe03246da926391ee12d1c6caae054ff4b0
+// License, authors and contributors informations can be found at bellow URLs respectively:
+// https://code.google.com/p/leveldb-go/source/browse/LICENSE
+// https://code.google.com/p/leveldb-go/source/browse/AUTHORS
+// https://code.google.com/p/leveldb-go/source/browse/CONTRIBUTORS
+
+// Package journal reads and writes sequences of journals. Each journal is a stream
+// of bytes that completes before the next journal starts.
+//
+// When reading, call Next to obtain an io.Reader for the next journal. Next will
+// return io.EOF when there are no more journals. It is valid to call Next
+// without reading the current journal to exhaustion.
+//
+// When writing, call Next to obtain an io.Writer for the next journal. Calling
+// Next finishes the current journal. Call Close to finish the final journal.
+//
+// Optionally, call Flush to finish the current journal and flush the underlying
+// writer without starting a new journal. To start a new journal after flushing,
+// call Next.
+//
+// Neither Readers or Writers are safe to use concurrently.
+//
+// Example code:
+// func read(r io.Reader) ([]string, error) {
+// var ss []string
+// journals := journal.NewReader(r, nil, true, true)
+// for {
+// j, err := journals.Next()
+// if err == io.EOF {
+// break
+// }
+// if err != nil {
+// return nil, err
+// }
+// s, err := ioutil.ReadAll(j)
+// if err != nil {
+// return nil, err
+// }
+// ss = append(ss, string(s))
+// }
+// return ss, nil
+// }
+//
+// func write(w io.Writer, ss []string) error {
+// journals := journal.NewWriter(w)
+// for _, s := range ss {
+// j, err := journals.Next()
+// if err != nil {
+// return err
+// }
+// if _, err := j.Write([]byte(s)), err != nil {
+// return err
+// }
+// }
+// return journals.Close()
+// }
+//
+// The wire format is that the stream is divided into 32KiB blocks, and each
+// block contains a number of tightly packed chunks. Chunks cannot cross block
+// boundaries. The last block may be shorter than 32 KiB. Any unused bytes in a
+// block must be zero.
+//
+// A journal maps to one or more chunks. Each chunk has a 7 byte header (a 4
+// byte checksum, a 2 byte little-endian uint16 length, and a 1 byte chunk type)
+// followed by a payload. The checksum is over the chunk type and the payload.
+//
+// There are four chunk types: whether the chunk is the full journal, or the
+// first, middle or last chunk of a multi-chunk journal. A multi-chunk journal
+// has one first chunk, zero or more middle chunks, and one last chunk.
+//
+// The wire format allows for limited recovery in the face of data corruption:
+// on a format error (such as a checksum mismatch), the reader moves to the
+// next block and looks for the next full or first chunk.
+package journal
+
+import (
+ "encoding/binary"
+ "errors"
+ "fmt"
+ "io"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// These constants are part of the wire format and should not be changed.
+const (
+ fullChunkType = 1
+ firstChunkType = 2
+ middleChunkType = 3
+ lastChunkType = 4
+)
+
+const (
+ blockSize = 32 * 1024
+ headerSize = 7
+)
+
+type flusher interface {
+ Flush() error
+}
+
+// DroppedError is the error type that passed to Dropper.Drop method.
+type DroppedError struct {
+ Size int
+ Reason string
+}
+
+func (e DroppedError) Error() string {
+ return fmt.Sprintf("leveldb/journal: dropped %d bytes: %s", e.Size, e.Reason)
+}
+
+// Dropper is the interface that wrap simple Drop method. The Drop
+// method will be called when the journal reader dropping a chunk.
+type Dropper interface {
+ Drop(err error)
+}
+
+// Reader reads journals from an underlying io.Reader.
+type Reader struct {
+ // r is the underlying reader.
+ r io.Reader
+ // the dropper.
+ dropper Dropper
+ // strict flag.
+ strict bool
+ // checksum flag.
+ checksum bool
+ // seq is the sequence number of the current journal.
+ seq int
+ // buf[i:j] is the unread portion of the current chunk's payload.
+ // The low bound, i, excludes the chunk header.
+ i, j int
+ // n is the number of bytes of buf that are valid. Once reading has started,
+ // only the final block can have n < blockSize.
+ n int
+ // last is whether the current chunk is the last chunk of the journal.
+ last bool
+ // err is any accumulated error.
+ err error
+ // buf is the buffer.
+ buf [blockSize]byte
+}
+
+// NewReader returns a new reader. The dropper may be nil, and if
+// strict is true then corrupted or invalid chunk will halt the journal
+// reader entirely.
+func NewReader(r io.Reader, dropper Dropper, strict, checksum bool) *Reader {
+ return &Reader{
+ r: r,
+ dropper: dropper,
+ strict: strict,
+ checksum: checksum,
+ last: true,
+ }
+}
+
+// nextChunk sets r.buf[r.i:r.j] to hold the next chunk's payload, reading the
+// next block into the buffer if necessary.
+func (r *Reader) nextChunk(wantFirst, skip bool) error {
+ for {
+ if r.j+headerSize <= r.n {
+ checksum := binary.LittleEndian.Uint32(r.buf[r.j+0 : r.j+4])
+ length := binary.LittleEndian.Uint16(r.buf[r.j+4 : r.j+6])
+ chunkType := r.buf[r.j+6]
+
+ var err error
+ if checksum == 0 && length == 0 && chunkType == 0 {
+ // Drop entire block.
+ err = DroppedError{r.n - r.j, "zero header"}
+ r.i = r.n
+ r.j = r.n
+ } else {
+ m := r.n - r.j
+ r.i = r.j + headerSize
+ r.j = r.j + headerSize + int(length)
+ if r.j > r.n {
+ // Drop entire block.
+ err = DroppedError{m, "chunk length overflows block"}
+ r.i = r.n
+ r.j = r.n
+ } else if r.checksum && checksum != util.NewCRC(r.buf[r.i-1:r.j]).Value() {
+ // Drop entire block.
+ err = DroppedError{m, "checksum mismatch"}
+ r.i = r.n
+ r.j = r.n
+ }
+ }
+ if wantFirst && err == nil && chunkType != fullChunkType && chunkType != firstChunkType {
+ if skip {
+ // The chunk are intentionally skipped.
+ if chunkType == lastChunkType {
+ skip = false
+ }
+ continue
+ } else {
+ // Drop the chunk.
+ err = DroppedError{r.j - r.i + headerSize, "orphan chunk"}
+ }
+ }
+ if err == nil {
+ r.last = chunkType == fullChunkType || chunkType == lastChunkType
+ } else {
+ if r.dropper != nil {
+ r.dropper.Drop(err)
+ }
+ if r.strict {
+ r.err = err
+ }
+ }
+ return err
+ }
+ if r.n < blockSize && r.n > 0 {
+ // This is the last block.
+ if r.j != r.n {
+ r.err = io.ErrUnexpectedEOF
+ } else {
+ r.err = io.EOF
+ }
+ return r.err
+ }
+ n, err := io.ReadFull(r.r, r.buf[:])
+ if err != nil && err != io.ErrUnexpectedEOF {
+ r.err = err
+ return r.err
+ }
+ if n == 0 {
+ r.err = io.EOF
+ return r.err
+ }
+ r.i, r.j, r.n = 0, 0, n
+ }
+}
+
+// Next returns a reader for the next journal. It returns io.EOF if there are no
+// more journals. The reader returned becomes stale after the next Next call,
+// and should no longer be used.
+func (r *Reader) Next() (io.Reader, error) {
+ r.seq++
+ if r.err != nil {
+ return nil, r.err
+ }
+ skip := !r.last
+ for {
+ r.i = r.j
+ if r.nextChunk(true, skip) != nil {
+ // So that 'orphan chunk' drop will be reported.
+ skip = false
+ } else {
+ break
+ }
+ if r.err != nil {
+ return nil, r.err
+ }
+ }
+ return &singleReader{r, r.seq, nil}, nil
+}
+
+// Reset resets the journal reader, allows reuse of the journal reader.
+func (r *Reader) Reset(reader io.Reader, dropper Dropper, strict, checksum bool) error {
+ r.seq++
+ err := r.err
+ r.r = reader
+ r.dropper = dropper
+ r.strict = strict
+ r.checksum = checksum
+ r.i = 0
+ r.j = 0
+ r.n = 0
+ r.last = true
+ r.err = nil
+ return err
+}
+
+type singleReader struct {
+ r *Reader
+ seq int
+ err error
+}
+
+func (x *singleReader) Read(p []byte) (int, error) {
+ r := x.r
+ if r.seq != x.seq {
+ return 0, errors.New("leveldb/journal: stale reader")
+ }
+ if x.err != nil {
+ return 0, x.err
+ }
+ if r.err != nil {
+ return 0, r.err
+ }
+ for r.i == r.j {
+ if r.last {
+ return 0, io.EOF
+ }
+ if x.err = r.nextChunk(false, false); x.err != nil {
+ return 0, x.err
+ }
+ }
+ n := copy(p, r.buf[r.i:r.j])
+ r.i += n
+ return n, nil
+}
+
+func (x *singleReader) ReadByte() (byte, error) {
+ r := x.r
+ if r.seq != x.seq {
+ return 0, errors.New("leveldb/journal: stale reader")
+ }
+ if x.err != nil {
+ return 0, x.err
+ }
+ if r.err != nil {
+ return 0, r.err
+ }
+ for r.i == r.j {
+ if r.last {
+ return 0, io.EOF
+ }
+ if x.err = r.nextChunk(false, false); x.err != nil {
+ return 0, x.err
+ }
+ }
+ c := r.buf[r.i]
+ r.i++
+ return c, nil
+}
+
+// Writer writes journals to an underlying io.Writer.
+type Writer struct {
+ // w is the underlying writer.
+ w io.Writer
+ // seq is the sequence number of the current journal.
+ seq int
+ // f is w as a flusher.
+ f flusher
+ // buf[i:j] is the bytes that will become the current chunk.
+ // The low bound, i, includes the chunk header.
+ i, j int
+ // buf[:written] has already been written to w.
+ // written is zero unless Flush has been called.
+ written int
+ // first is whether the current chunk is the first chunk of the journal.
+ first bool
+ // pending is whether a chunk is buffered but not yet written.
+ pending bool
+ // err is any accumulated error.
+ err error
+ // buf is the buffer.
+ buf [blockSize]byte
+}
+
+// NewWriter returns a new Writer.
+func NewWriter(w io.Writer) *Writer {
+ f, _ := w.(flusher)
+ return &Writer{
+ w: w,
+ f: f,
+ }
+}
+
+// fillHeader fills in the header for the pending chunk.
+func (w *Writer) fillHeader(last bool) {
+ if w.i+headerSize > w.j || w.j > blockSize {
+ panic("leveldb/journal: bad writer state")
+ }
+ if last {
+ if w.first {
+ w.buf[w.i+6] = fullChunkType
+ } else {
+ w.buf[w.i+6] = lastChunkType
+ }
+ } else {
+ if w.first {
+ w.buf[w.i+6] = firstChunkType
+ } else {
+ w.buf[w.i+6] = middleChunkType
+ }
+ }
+ binary.LittleEndian.PutUint32(w.buf[w.i+0:w.i+4], util.NewCRC(w.buf[w.i+6:w.j]).Value())
+ binary.LittleEndian.PutUint16(w.buf[w.i+4:w.i+6], uint16(w.j-w.i-headerSize))
+}
+
+// writeBlock writes the buffered block to the underlying writer, and reserves
+// space for the next chunk's header.
+func (w *Writer) writeBlock() {
+ _, w.err = w.w.Write(w.buf[w.written:])
+ w.i = 0
+ w.j = headerSize
+ w.written = 0
+}
+
+// writePending finishes the current journal and writes the buffer to the
+// underlying writer.
+func (w *Writer) writePending() {
+ if w.err != nil {
+ return
+ }
+ if w.pending {
+ w.fillHeader(true)
+ w.pending = false
+ }
+ _, w.err = w.w.Write(w.buf[w.written:w.j])
+ w.written = w.j
+}
+
+// Close finishes the current journal and closes the writer.
+func (w *Writer) Close() error {
+ w.seq++
+ w.writePending()
+ if w.err != nil {
+ return w.err
+ }
+ w.err = errors.New("leveldb/journal: closed Writer")
+ return nil
+}
+
+// Flush finishes the current journal, writes to the underlying writer, and
+// flushes it if that writer implements interface{ Flush() error }.
+func (w *Writer) Flush() error {
+ w.seq++
+ w.writePending()
+ if w.err != nil {
+ return w.err
+ }
+ if w.f != nil {
+ w.err = w.f.Flush()
+ return w.err
+ }
+ return nil
+}
+
+// Reset resets the journal writer, allows reuse of the journal writer. Reset
+// will also closes the journal writer if not already.
+func (w *Writer) Reset(writer io.Writer) (err error) {
+ w.seq++
+ if w.err == nil {
+ w.writePending()
+ err = w.err
+ }
+ w.w = writer
+ w.f, _ = writer.(flusher)
+ w.i = 0
+ w.j = 0
+ w.written = 0
+ w.first = false
+ w.pending = false
+ w.err = nil
+ return
+}
+
+// Next returns a writer for the next journal. The writer returned becomes stale
+// after the next Close, Flush or Next call, and should no longer be used.
+func (w *Writer) Next() (io.Writer, error) {
+ w.seq++
+ if w.err != nil {
+ return nil, w.err
+ }
+ if w.pending {
+ w.fillHeader(true)
+ }
+ w.i = w.j
+ w.j = w.j + headerSize
+ // Check if there is room in the block for the header.
+ if w.j > blockSize {
+ // Fill in the rest of the block with zeroes.
+ for k := w.i; k < blockSize; k++ {
+ w.buf[k] = 0
+ }
+ w.writeBlock()
+ if w.err != nil {
+ return nil, w.err
+ }
+ }
+ w.first = true
+ w.pending = true
+ return singleWriter{w, w.seq}, nil
+}
+
+type singleWriter struct {
+ w *Writer
+ seq int
+}
+
+func (x singleWriter) Write(p []byte) (int, error) {
+ w := x.w
+ if w.seq != x.seq {
+ return 0, errors.New("leveldb/journal: stale writer")
+ }
+ if w.err != nil {
+ return 0, w.err
+ }
+ n0 := len(p)
+ for len(p) > 0 {
+ // Write a block, if it is full.
+ if w.j == blockSize {
+ w.fillHeader(false)
+ w.writeBlock()
+ if w.err != nil {
+ return 0, w.err
+ }
+ w.first = false
+ }
+ // Copy bytes into the buffer.
+ n := copy(w.buf[w.j:], p)
+ w.j += n
+ p = p[n:]
+ }
+ return n0, nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal_test.go
new file mode 100644
index 000000000..5e1193ae2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/journal/journal_test.go
@@ -0,0 +1,328 @@
+// Copyright 2011 The LevelDB-Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Taken from: https://code.google.com/p/leveldb-go/source/browse/leveldb/record/record_test.go?r=df1fa28f7f3be6c3935548169002309c12967135
+// License, authors and contributors informations can be found at bellow URLs respectively:
+// https://code.google.com/p/leveldb-go/source/browse/LICENSE
+// https://code.google.com/p/leveldb-go/source/browse/AUTHORS
+// https://code.google.com/p/leveldb-go/source/browse/CONTRIBUTORS
+
+package journal
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "math/rand"
+ "strings"
+ "testing"
+)
+
+type dropper struct {
+ t *testing.T
+}
+
+func (d dropper) Drop(err error) {
+ d.t.Log(err)
+}
+
+func short(s string) string {
+ if len(s) < 64 {
+ return s
+ }
+ return fmt.Sprintf("%s...(skipping %d bytes)...%s", s[:20], len(s)-40, s[len(s)-20:])
+}
+
+// big returns a string of length n, composed of repetitions of partial.
+func big(partial string, n int) string {
+ return strings.Repeat(partial, n/len(partial)+1)[:n]
+}
+
+func TestEmpty(t *testing.T) {
+ buf := new(bytes.Buffer)
+ r := NewReader(buf, dropper{t}, true, true)
+ if _, err := r.Next(); err != io.EOF {
+ t.Fatalf("got %v, want %v", err, io.EOF)
+ }
+}
+
+func testGenerator(t *testing.T, reset func(), gen func() (string, bool)) {
+ buf := new(bytes.Buffer)
+
+ reset()
+ w := NewWriter(buf)
+ for {
+ s, ok := gen()
+ if !ok {
+ break
+ }
+ ww, err := w.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ if _, err := ww.Write([]byte(s)); err != nil {
+ t.Fatal(err)
+ }
+ }
+ if err := w.Close(); err != nil {
+ t.Fatal(err)
+ }
+
+ reset()
+ r := NewReader(buf, dropper{t}, true, true)
+ for {
+ s, ok := gen()
+ if !ok {
+ break
+ }
+ rr, err := r.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ x, err := ioutil.ReadAll(rr)
+ if err != nil {
+ t.Fatal(err)
+ }
+ if string(x) != s {
+ t.Fatalf("got %q, want %q", short(string(x)), short(s))
+ }
+ }
+ if _, err := r.Next(); err != io.EOF {
+ t.Fatalf("got %v, want %v", err, io.EOF)
+ }
+}
+
+func testLiterals(t *testing.T, s []string) {
+ var i int
+ reset := func() {
+ i = 0
+ }
+ gen := func() (string, bool) {
+ if i == len(s) {
+ return "", false
+ }
+ i++
+ return s[i-1], true
+ }
+ testGenerator(t, reset, gen)
+}
+
+func TestMany(t *testing.T) {
+ const n = 1e5
+ var i int
+ reset := func() {
+ i = 0
+ }
+ gen := func() (string, bool) {
+ if i == n {
+ return "", false
+ }
+ i++
+ return fmt.Sprintf("%d.", i-1), true
+ }
+ testGenerator(t, reset, gen)
+}
+
+func TestRandom(t *testing.T) {
+ const n = 1e2
+ var (
+ i int
+ r *rand.Rand
+ )
+ reset := func() {
+ i, r = 0, rand.New(rand.NewSource(0))
+ }
+ gen := func() (string, bool) {
+ if i == n {
+ return "", false
+ }
+ i++
+ return strings.Repeat(string(uint8(i)), r.Intn(2*blockSize+16)), true
+ }
+ testGenerator(t, reset, gen)
+}
+
+func TestBasic(t *testing.T) {
+ testLiterals(t, []string{
+ strings.Repeat("a", 1000),
+ strings.Repeat("b", 97270),
+ strings.Repeat("c", 8000),
+ })
+}
+
+func TestBoundary(t *testing.T) {
+ for i := blockSize - 16; i < blockSize+16; i++ {
+ s0 := big("abcd", i)
+ for j := blockSize - 16; j < blockSize+16; j++ {
+ s1 := big("ABCDE", j)
+ testLiterals(t, []string{s0, s1})
+ testLiterals(t, []string{s0, "", s1})
+ testLiterals(t, []string{s0, "x", s1})
+ }
+ }
+}
+
+func TestFlush(t *testing.T) {
+ buf := new(bytes.Buffer)
+ w := NewWriter(buf)
+ // Write a couple of records. Everything should still be held
+ // in the record.Writer buffer, so that buf.Len should be 0.
+ w0, _ := w.Next()
+ w0.Write([]byte("0"))
+ w1, _ := w.Next()
+ w1.Write([]byte("11"))
+ if got, want := buf.Len(), 0; got != want {
+ t.Fatalf("buffer length #0: got %d want %d", got, want)
+ }
+ // Flush the record.Writer buffer, which should yield 17 bytes.
+ // 17 = 2*7 + 1 + 2, which is two headers and 1 + 2 payload bytes.
+ if err := w.Flush(); err != nil {
+ t.Fatal(err)
+ }
+ if got, want := buf.Len(), 17; got != want {
+ t.Fatalf("buffer length #1: got %d want %d", got, want)
+ }
+ // Do another write, one that isn't large enough to complete the block.
+ // The write should not have flowed through to buf.
+ w2, _ := w.Next()
+ w2.Write(bytes.Repeat([]byte("2"), 10000))
+ if got, want := buf.Len(), 17; got != want {
+ t.Fatalf("buffer length #2: got %d want %d", got, want)
+ }
+ // Flushing should get us up to 10024 bytes written.
+ // 10024 = 17 + 7 + 10000.
+ if err := w.Flush(); err != nil {
+ t.Fatal(err)
+ }
+ if got, want := buf.Len(), 10024; got != want {
+ t.Fatalf("buffer length #3: got %d want %d", got, want)
+ }
+ // Do a bigger write, one that completes the current block.
+ // We should now have 32768 bytes (a complete block), without
+ // an explicit flush.
+ w3, _ := w.Next()
+ w3.Write(bytes.Repeat([]byte("3"), 40000))
+ if got, want := buf.Len(), 32768; got != want {
+ t.Fatalf("buffer length #4: got %d want %d", got, want)
+ }
+ // Flushing should get us up to 50038 bytes written.
+ // 50038 = 10024 + 2*7 + 40000. There are two headers because
+ // the one record was split into two chunks.
+ if err := w.Flush(); err != nil {
+ t.Fatal(err)
+ }
+ if got, want := buf.Len(), 50038; got != want {
+ t.Fatalf("buffer length #5: got %d want %d", got, want)
+ }
+ // Check that reading those records give the right lengths.
+ r := NewReader(buf, dropper{t}, true, true)
+ wants := []int64{1, 2, 10000, 40000}
+ for i, want := range wants {
+ rr, _ := r.Next()
+ n, err := io.Copy(ioutil.Discard, rr)
+ if err != nil {
+ t.Fatalf("read #%d: %v", i, err)
+ }
+ if n != want {
+ t.Fatalf("read #%d: got %d bytes want %d", i, n, want)
+ }
+ }
+}
+
+func TestNonExhaustiveRead(t *testing.T) {
+ const n = 100
+ buf := new(bytes.Buffer)
+ p := make([]byte, 10)
+ rnd := rand.New(rand.NewSource(1))
+
+ w := NewWriter(buf)
+ for i := 0; i < n; i++ {
+ length := len(p) + rnd.Intn(3*blockSize)
+ s := string(uint8(i)) + "123456789abcdefgh"
+ ww, _ := w.Next()
+ ww.Write([]byte(big(s, length)))
+ }
+ if err := w.Close(); err != nil {
+ t.Fatal(err)
+ }
+
+ r := NewReader(buf, dropper{t}, true, true)
+ for i := 0; i < n; i++ {
+ rr, _ := r.Next()
+ _, err := io.ReadFull(rr, p)
+ if err != nil {
+ t.Fatal(err)
+ }
+ want := string(uint8(i)) + "123456789"
+ if got := string(p); got != want {
+ t.Fatalf("read #%d: got %q want %q", i, got, want)
+ }
+ }
+}
+
+func TestStaleReader(t *testing.T) {
+ buf := new(bytes.Buffer)
+
+ w := NewWriter(buf)
+ w0, err := w.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ w0.Write([]byte("0"))
+ w1, err := w.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ w1.Write([]byte("11"))
+ if err := w.Close(); err != nil {
+ t.Fatal(err)
+ }
+
+ r := NewReader(buf, dropper{t}, true, true)
+ r0, err := r.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ r1, err := r.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ p := make([]byte, 1)
+ if _, err := r0.Read(p); err == nil || !strings.Contains(err.Error(), "stale") {
+ t.Fatalf("stale read #0: unexpected error: %v", err)
+ }
+ if _, err := r1.Read(p); err != nil {
+ t.Fatalf("fresh read #1: got %v want nil error", err)
+ }
+ if p[0] != '1' {
+ t.Fatalf("fresh read #1: byte contents: got '%c' want '1'", p[0])
+ }
+}
+
+func TestStaleWriter(t *testing.T) {
+ buf := new(bytes.Buffer)
+
+ w := NewWriter(buf)
+ w0, err := w.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ w1, err := w.Next()
+ if err != nil {
+ t.Fatal(err)
+ }
+ if _, err := w0.Write([]byte("0")); err == nil || !strings.Contains(err.Error(), "stale") {
+ t.Fatalf("stale write #0: unexpected error: %v", err)
+ }
+ if _, err := w1.Write([]byte("11")); err != nil {
+ t.Fatalf("fresh write #1: got %v want nil error", err)
+ }
+ if err := w.Flush(); err != nil {
+ t.Fatalf("flush: %v", err)
+ }
+ if _, err := w1.Write([]byte("0")); err == nil || !strings.Contains(err.Error(), "stale") {
+ t.Fatalf("stale write #1: unexpected error: %v", err)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key.go
new file mode 100644
index 000000000..b9acf932d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key.go
@@ -0,0 +1,139 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "encoding/binary"
+ "fmt"
+)
+
+type vType int
+
+func (t vType) String() string {
+ switch t {
+ case tDel:
+ return "d"
+ case tVal:
+ return "v"
+ }
+ return "x"
+}
+
+// Value types encoded as the last component of internal keys.
+// Don't modify; this value are saved to disk.
+const (
+ tDel vType = iota
+ tVal
+)
+
+// tSeek defines the vType that should be passed when constructing an
+// internal key for seeking to a particular sequence number (since we
+// sort sequence numbers in decreasing order and the value type is
+// embedded as the low 8 bits in the sequence number in internal keys,
+// we need to use the highest-numbered ValueType, not the lowest).
+const tSeek = tVal
+
+const (
+ // Maximum value possible for sequence number; the 8-bits are
+ // used by value type, so its can packed together in single
+ // 64-bit integer.
+ kMaxSeq uint64 = (uint64(1) << 56) - 1
+ // Maximum value possible for packed sequence number and type.
+ kMaxNum uint64 = (kMaxSeq << 8) | uint64(tSeek)
+)
+
+// Maximum number encoded in bytes.
+var kMaxNumBytes = make([]byte, 8)
+
+func init() {
+ binary.LittleEndian.PutUint64(kMaxNumBytes, kMaxNum)
+}
+
+type iKey []byte
+
+func newIKey(ukey []byte, seq uint64, t vType) iKey {
+ if seq > kMaxSeq || t > tVal {
+ panic("invalid seq number or value type")
+ }
+
+ b := make(iKey, len(ukey)+8)
+ copy(b, ukey)
+ binary.LittleEndian.PutUint64(b[len(ukey):], (seq<<8)|uint64(t))
+ return b
+}
+
+func parseIkey(p []byte) (ukey []byte, seq uint64, t vType, ok bool) {
+ if len(p) < 8 {
+ return
+ }
+ num := binary.LittleEndian.Uint64(p[len(p)-8:])
+ seq, t = uint64(num>>8), vType(num&0xff)
+ if t > tVal {
+ return
+ }
+ ukey = p[:len(p)-8]
+ ok = true
+ return
+}
+
+func validIkey(p []byte) bool {
+ _, _, _, ok := parseIkey(p)
+ return ok
+}
+
+func (p iKey) assert() {
+ if p == nil {
+ panic("nil iKey")
+ }
+ if len(p) < 8 {
+ panic(fmt.Sprintf("invalid iKey %q, len=%d", []byte(p), len(p)))
+ }
+}
+
+func (p iKey) ok() bool {
+ if len(p) < 8 {
+ return false
+ }
+ _, _, ok := p.parseNum()
+ return ok
+}
+
+func (p iKey) ukey() []byte {
+ p.assert()
+ return p[:len(p)-8]
+}
+
+func (p iKey) num() uint64 {
+ p.assert()
+ return binary.LittleEndian.Uint64(p[len(p)-8:])
+}
+
+func (p iKey) parseNum() (seq uint64, t vType, ok bool) {
+ if p == nil {
+ panic("nil iKey")
+ }
+ if len(p) < 8 {
+ return
+ }
+ num := p.num()
+ seq, t = uint64(num>>8), vType(num&0xff)
+ if t > tVal {
+ return 0, 0, false
+ }
+ ok = true
+ return
+}
+
+func (p iKey) String() string {
+ if len(p) == 0 {
+ return "<nil>"
+ }
+ if seq, t, ok := p.parseNum(); ok {
+ return fmt.Sprintf("%s,%s%d", shorten(string(p.ukey())), t, seq)
+ }
+ return "<invalid>"
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key_test.go
new file mode 100644
index 000000000..e307cfc1d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/key_test.go
@@ -0,0 +1,123 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bytes"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+)
+
+var defaultIComparer = &iComparer{comparer.DefaultComparer}
+
+func ikey(key string, seq uint64, t vType) iKey {
+ return newIKey([]byte(key), uint64(seq), t)
+}
+
+func shortSep(a, b []byte) []byte {
+ dst := make([]byte, len(a))
+ dst = defaultIComparer.Separator(dst[:0], a, b)
+ if dst == nil {
+ return a
+ }
+ return dst
+}
+
+func shortSuccessor(b []byte) []byte {
+ dst := make([]byte, len(b))
+ dst = defaultIComparer.Successor(dst[:0], b)
+ if dst == nil {
+ return b
+ }
+ return dst
+}
+
+func testSingleKey(t *testing.T, key string, seq uint64, vt vType) {
+ ik := ikey(key, seq, vt)
+
+ if !bytes.Equal(ik.ukey(), []byte(key)) {
+ t.Errorf("user key does not equal, got %v, want %v", string(ik.ukey()), key)
+ }
+
+ if rseq, rt, ok := ik.parseNum(); ok {
+ if rseq != seq {
+ t.Errorf("seq number does not equal, got %v, want %v", rseq, seq)
+ }
+
+ if rt != vt {
+ t.Errorf("type does not equal, got %v, want %v", rt, vt)
+ }
+ } else {
+ t.Error("cannot parse seq and type")
+ }
+}
+
+func TestIKey_EncodeDecode(t *testing.T) {
+ keys := []string{"", "k", "hello", "longggggggggggggggggggggg"}
+ seqs := []uint64{
+ 1, 2, 3,
+ (1 << 8) - 1, 1 << 8, (1 << 8) + 1,
+ (1 << 16) - 1, 1 << 16, (1 << 16) + 1,
+ (1 << 32) - 1, 1 << 32, (1 << 32) + 1,
+ }
+ for _, key := range keys {
+ for _, seq := range seqs {
+ testSingleKey(t, key, seq, tVal)
+ testSingleKey(t, "hello", 1, tDel)
+ }
+ }
+}
+
+func assertBytes(t *testing.T, want, got []byte) {
+ if !bytes.Equal(got, want) {
+ t.Errorf("assert failed, got %v, want %v", got, want)
+ }
+}
+
+func TestIKeyShortSeparator(t *testing.T) {
+ // When user keys are same
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("foo", 99, tVal)))
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("foo", 101, tVal)))
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("foo", 100, tVal)))
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("foo", 100, tDel)))
+
+ // When user keys are misordered
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("bar", 99, tVal)))
+
+ // When user keys are different, but correctly ordered
+ assertBytes(t, ikey("g", uint64(kMaxSeq), tSeek),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("hello", 200, tVal)))
+
+ // When start user key is prefix of limit user key
+ assertBytes(t, ikey("foo", 100, tVal),
+ shortSep(ikey("foo", 100, tVal),
+ ikey("foobar", 200, tVal)))
+
+ // When limit user key is prefix of start user key
+ assertBytes(t, ikey("foobar", 100, tVal),
+ shortSep(ikey("foobar", 100, tVal),
+ ikey("foo", 200, tVal)))
+}
+
+func TestIKeyShortestSuccessor(t *testing.T) {
+ assertBytes(t, ikey("g", uint64(kMaxSeq), tSeek),
+ shortSuccessor(ikey("foo", 100, tVal)))
+ assertBytes(t, ikey("\xff\xff", 100, tVal),
+ shortSuccessor(ikey("\xff\xff", 100, tVal)))
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/leveldb_suite_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/leveldb_suite_test.go
new file mode 100644
index 000000000..245b1fd4d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/leveldb_suite_test.go
@@ -0,0 +1,20 @@
+package leveldb
+
+import (
+ "testing"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+func TestLeveldb(t *testing.T) {
+ testutil.RunDefer()
+
+ RegisterFailHandler(Fail)
+ RunSpecs(t, "Leveldb Suite")
+
+ RegisterTestingT(t)
+ testutil.RunDefer("teardown")
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/bench_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/bench_test.go
new file mode 100644
index 000000000..b05084caa
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/bench_test.go
@@ -0,0 +1,75 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package memdb
+
+import (
+ "encoding/binary"
+ "math/rand"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+)
+
+func BenchmarkPut(b *testing.B) {
+ buf := make([][4]byte, b.N)
+ for i := range buf {
+ binary.LittleEndian.PutUint32(buf[i][:], uint32(i))
+ }
+
+ b.ResetTimer()
+ p := New(comparer.DefaultComparer, 0)
+ for i := range buf {
+ p.Put(buf[i][:], nil)
+ }
+}
+
+func BenchmarkPutRandom(b *testing.B) {
+ buf := make([][4]byte, b.N)
+ for i := range buf {
+ binary.LittleEndian.PutUint32(buf[i][:], uint32(rand.Int()))
+ }
+
+ b.ResetTimer()
+ p := New(comparer.DefaultComparer, 0)
+ for i := range buf {
+ p.Put(buf[i][:], nil)
+ }
+}
+
+func BenchmarkGet(b *testing.B) {
+ buf := make([][4]byte, b.N)
+ for i := range buf {
+ binary.LittleEndian.PutUint32(buf[i][:], uint32(i))
+ }
+
+ p := New(comparer.DefaultComparer, 0)
+ for i := range buf {
+ p.Put(buf[i][:], nil)
+ }
+
+ b.ResetTimer()
+ for i := range buf {
+ p.Get(buf[i][:])
+ }
+}
+
+func BenchmarkGetRandom(b *testing.B) {
+ buf := make([][4]byte, b.N)
+ for i := range buf {
+ binary.LittleEndian.PutUint32(buf[i][:], uint32(i))
+ }
+
+ p := New(comparer.DefaultComparer, 0)
+ for i := range buf {
+ p.Put(buf[i][:], nil)
+ }
+
+ b.ResetTimer()
+ for i := 0; i < b.N; i++ {
+ p.Get(buf[rand.Int()%b.N][:])
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb.go
new file mode 100644
index 000000000..7bcae992a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb.go
@@ -0,0 +1,450 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package memdb provides in-memory key/value database implementation.
+package memdb
+
+import (
+ "math/rand"
+ "sync"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ ErrNotFound = util.ErrNotFound
+)
+
+const tMaxHeight = 12
+
+type dbIter struct {
+ util.BasicReleaser
+ p *DB
+ slice *util.Range
+ node int
+ forward bool
+ key, value []byte
+}
+
+func (i *dbIter) fill(checkStart, checkLimit bool) bool {
+ if i.node != 0 {
+ n := i.p.nodeData[i.node]
+ m := n + i.p.nodeData[i.node+nKey]
+ i.key = i.p.kvData[n:m]
+ if i.slice != nil {
+ switch {
+ case checkLimit && i.slice.Limit != nil && i.p.cmp.Compare(i.key, i.slice.Limit) >= 0:
+ fallthrough
+ case checkStart && i.slice.Start != nil && i.p.cmp.Compare(i.key, i.slice.Start) < 0:
+ i.node = 0
+ goto bail
+ }
+ }
+ i.value = i.p.kvData[m : m+i.p.nodeData[i.node+nVal]]
+ return true
+ }
+bail:
+ i.key = nil
+ i.value = nil
+ return false
+}
+
+func (i *dbIter) Valid() bool {
+ return i.node != 0
+}
+
+func (i *dbIter) First() bool {
+ i.forward = true
+ i.p.mu.RLock()
+ defer i.p.mu.RUnlock()
+ if i.slice != nil && i.slice.Start != nil {
+ i.node, _ = i.p.findGE(i.slice.Start, false)
+ } else {
+ i.node = i.p.nodeData[nNext]
+ }
+ return i.fill(false, true)
+}
+
+func (i *dbIter) Last() bool {
+ if i.p == nil {
+ return false
+ }
+ i.forward = false
+ i.p.mu.RLock()
+ defer i.p.mu.RUnlock()
+ if i.slice != nil && i.slice.Limit != nil {
+ i.node = i.p.findLT(i.slice.Limit)
+ } else {
+ i.node = i.p.findLast()
+ }
+ return i.fill(true, false)
+}
+
+func (i *dbIter) Seek(key []byte) bool {
+ if i.p == nil {
+ return false
+ }
+ i.forward = true
+ i.p.mu.RLock()
+ defer i.p.mu.RUnlock()
+ if i.slice != nil && i.slice.Start != nil && i.p.cmp.Compare(key, i.slice.Start) < 0 {
+ key = i.slice.Start
+ }
+ i.node, _ = i.p.findGE(key, false)
+ return i.fill(false, true)
+}
+
+func (i *dbIter) Next() bool {
+ if i.p == nil {
+ return false
+ }
+ if i.node == 0 {
+ if !i.forward {
+ return i.First()
+ }
+ return false
+ }
+ i.forward = true
+ i.p.mu.RLock()
+ defer i.p.mu.RUnlock()
+ i.node = i.p.nodeData[i.node+nNext]
+ return i.fill(false, true)
+}
+
+func (i *dbIter) Prev() bool {
+ if i.p == nil {
+ return false
+ }
+ if i.node == 0 {
+ if i.forward {
+ return i.Last()
+ }
+ return false
+ }
+ i.forward = false
+ i.p.mu.RLock()
+ defer i.p.mu.RUnlock()
+ i.node = i.p.findLT(i.key)
+ return i.fill(true, false)
+}
+
+func (i *dbIter) Key() []byte {
+ return i.key
+}
+
+func (i *dbIter) Value() []byte {
+ return i.value
+}
+
+func (i *dbIter) Error() error { return nil }
+
+func (i *dbIter) Release() {
+ if i.p != nil {
+ i.p = nil
+ i.node = 0
+ i.key = nil
+ i.value = nil
+ i.BasicReleaser.Release()
+ }
+}
+
+const (
+ nKV = iota
+ nKey
+ nVal
+ nHeight
+ nNext
+)
+
+// DB is an in-memory key/value database.
+type DB struct {
+ cmp comparer.BasicComparer
+ rnd *rand.Rand
+
+ mu sync.RWMutex
+ kvData []byte
+ // Node data:
+ // [0] : KV offset
+ // [1] : Key length
+ // [2] : Value length
+ // [3] : Height
+ // [3..height] : Next nodes
+ nodeData []int
+ prevNode [tMaxHeight]int
+ maxHeight int
+ n int
+ kvSize int
+}
+
+func (p *DB) randHeight() (h int) {
+ const branching = 4
+ h = 1
+ for h < tMaxHeight && p.rnd.Int()%branching == 0 {
+ h++
+ }
+ return
+}
+
+func (p *DB) findGE(key []byte, prev bool) (int, bool) {
+ node := 0
+ h := p.maxHeight - 1
+ for {
+ next := p.nodeData[node+nNext+h]
+ cmp := 1
+ if next != 0 {
+ o := p.nodeData[next]
+ cmp = p.cmp.Compare(p.kvData[o:o+p.nodeData[next+nKey]], key)
+ }
+ if cmp < 0 {
+ // Keep searching in this list
+ node = next
+ } else {
+ if prev {
+ p.prevNode[h] = node
+ } else if cmp == 0 {
+ return next, true
+ }
+ if h == 0 {
+ return next, cmp == 0
+ }
+ h--
+ }
+ }
+}
+
+func (p *DB) findLT(key []byte) int {
+ node := 0
+ h := p.maxHeight - 1
+ for {
+ next := p.nodeData[node+nNext+h]
+ o := p.nodeData[next]
+ if next == 0 || p.cmp.Compare(p.kvData[o:o+p.nodeData[next+nKey]], key) >= 0 {
+ if h == 0 {
+ break
+ }
+ h--
+ } else {
+ node = next
+ }
+ }
+ return node
+}
+
+func (p *DB) findLast() int {
+ node := 0
+ h := p.maxHeight - 1
+ for {
+ next := p.nodeData[node+nNext+h]
+ if next == 0 {
+ if h == 0 {
+ break
+ }
+ h--
+ } else {
+ node = next
+ }
+ }
+ return node
+}
+
+// Put sets the value for the given key. It overwrites any previous value
+// for that key; a DB is not a multi-map.
+//
+// It is safe to modify the contents of the arguments after Put returns.
+func (p *DB) Put(key []byte, value []byte) error {
+ p.mu.Lock()
+ defer p.mu.Unlock()
+
+ if node, exact := p.findGE(key, true); exact {
+ kvOffset := len(p.kvData)
+ p.kvData = append(p.kvData, key...)
+ p.kvData = append(p.kvData, value...)
+ p.nodeData[node] = kvOffset
+ m := p.nodeData[node+nVal]
+ p.nodeData[node+nVal] = len(value)
+ p.kvSize += len(value) - m
+ return nil
+ }
+
+ h := p.randHeight()
+ if h > p.maxHeight {
+ for i := p.maxHeight; i < h; i++ {
+ p.prevNode[i] = 0
+ }
+ p.maxHeight = h
+ }
+
+ kvOffset := len(p.kvData)
+ p.kvData = append(p.kvData, key...)
+ p.kvData = append(p.kvData, value...)
+ // Node
+ node := len(p.nodeData)
+ p.nodeData = append(p.nodeData, kvOffset, len(key), len(value), h)
+ for i, n := range p.prevNode[:h] {
+ m := n + 4 + i
+ p.nodeData = append(p.nodeData, p.nodeData[m])
+ p.nodeData[m] = node
+ }
+
+ p.kvSize += len(key) + len(value)
+ p.n++
+ return nil
+}
+
+// Delete deletes the value for the given key. It returns ErrNotFound if
+// the DB does not contain the key.
+//
+// It is safe to modify the contents of the arguments after Delete returns.
+func (p *DB) Delete(key []byte) error {
+ p.mu.Lock()
+ defer p.mu.Unlock()
+
+ node, exact := p.findGE(key, true)
+ if !exact {
+ return ErrNotFound
+ }
+
+ h := p.nodeData[node+nHeight]
+ for i, n := range p.prevNode[:h] {
+ m := n + 4 + i
+ p.nodeData[m] = p.nodeData[p.nodeData[m]+nNext+i]
+ }
+
+ p.kvSize -= p.nodeData[node+nKey] + p.nodeData[node+nVal]
+ p.n--
+ return nil
+}
+
+// Contains returns true if the given key are in the DB.
+//
+// It is safe to modify the contents of the arguments after Contains returns.
+func (p *DB) Contains(key []byte) bool {
+ p.mu.RLock()
+ _, exact := p.findGE(key, false)
+ p.mu.RUnlock()
+ return exact
+}
+
+// Get gets the value for the given key. It returns error.ErrNotFound if the
+// DB does not contain the key.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Get returns.
+func (p *DB) Get(key []byte) (value []byte, err error) {
+ p.mu.RLock()
+ if node, exact := p.findGE(key, false); exact {
+ o := p.nodeData[node] + p.nodeData[node+nKey]
+ value = p.kvData[o : o+p.nodeData[node+nVal]]
+ } else {
+ err = ErrNotFound
+ }
+ p.mu.RUnlock()
+ return
+}
+
+// Find finds key/value pair whose key is greater than or equal to the
+// given key. It returns ErrNotFound if the table doesn't contain
+// such pair.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Find returns.
+func (p *DB) Find(key []byte) (rkey, value []byte, err error) {
+ p.mu.RLock()
+ if node, _ := p.findGE(key, false); node != 0 {
+ n := p.nodeData[node]
+ m := n + p.nodeData[node+nKey]
+ rkey = p.kvData[n:m]
+ value = p.kvData[m : m+p.nodeData[node+nVal]]
+ } else {
+ err = ErrNotFound
+ }
+ p.mu.RUnlock()
+ return
+}
+
+// NewIterator returns an iterator of the DB.
+// The returned iterator is not goroutine-safe, but it is safe to use
+// multiple iterators concurrently, with each in a dedicated goroutine.
+// It is also safe to use an iterator concurrently with modifying its
+// underlying DB. However, the resultant key/value pairs are not guaranteed
+// to be a consistent snapshot of the DB at a particular point in time.
+//
+// Slice allows slicing the iterator to only contains keys in the given
+// range. A nil Range.Start is treated as a key before all keys in the
+// DB. And a nil Range.Limit is treated as a key after all keys in
+// the DB.
+//
+// The iterator must be released after use, by calling Release method.
+//
+// Also read Iterator documentation of the leveldb/iterator package.
+func (p *DB) NewIterator(slice *util.Range) iterator.Iterator {
+ return &dbIter{p: p, slice: slice}
+}
+
+// Capacity returns keys/values buffer capacity.
+func (p *DB) Capacity() int {
+ p.mu.RLock()
+ defer p.mu.RUnlock()
+ return cap(p.kvData)
+}
+
+// Size returns sum of keys and values length. Note that deleted
+// key/value will not be accouted for, but it will still consume
+// the buffer, since the buffer is append only.
+func (p *DB) Size() int {
+ p.mu.RLock()
+ defer p.mu.RUnlock()
+ return p.kvSize
+}
+
+// Free returns keys/values free buffer before need to grow.
+func (p *DB) Free() int {
+ p.mu.RLock()
+ defer p.mu.RUnlock()
+ return cap(p.kvData) - len(p.kvData)
+}
+
+// Len returns the number of entries in the DB.
+func (p *DB) Len() int {
+ p.mu.RLock()
+ defer p.mu.RUnlock()
+ return p.n
+}
+
+// Reset resets the DB to initial empty state. Allows reuse the buffer.
+func (p *DB) Reset() {
+ p.rnd = rand.New(rand.NewSource(0xdeadbeef))
+ p.maxHeight = 1
+ p.n = 0
+ p.kvSize = 0
+ p.kvData = p.kvData[:0]
+ p.nodeData = p.nodeData[:4+tMaxHeight]
+ p.nodeData[nKV] = 0
+ p.nodeData[nKey] = 0
+ p.nodeData[nVal] = 0
+ p.nodeData[nHeight] = tMaxHeight
+ for n := 0; n < tMaxHeight; n++ {
+ p.nodeData[4+n] = 0
+ p.prevNode[n] = 0
+ }
+}
+
+// New creates a new initalized in-memory key/value DB. The capacity
+// is the initial key/value buffer capacity. The capacity is advisory,
+// not enforced.
+func New(cmp comparer.BasicComparer, capacity int) *DB {
+ p := &DB{
+ cmp: cmp,
+ rnd: rand.New(rand.NewSource(0xdeadbeef)),
+ maxHeight: 1,
+ kvData: make([]byte, 0, capacity),
+ nodeData: make([]int, 4+tMaxHeight),
+ }
+ p.nodeData[nHeight] = tMaxHeight
+ return p
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_suite_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_suite_test.go
new file mode 100644
index 000000000..788539a87
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_suite_test.go
@@ -0,0 +1,17 @@
+package memdb
+
+import (
+ "testing"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+func TestMemdb(t *testing.T) {
+ testutil.RunDefer()
+
+ RegisterFailHandler(Fail)
+ RunSpecs(t, "Memdb Suite")
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_test.go
new file mode 100644
index 000000000..f96a9d1ea
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/memdb/memdb_test.go
@@ -0,0 +1,135 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package memdb
+
+import (
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func (p *DB) TestFindLT(key []byte) (rkey, value []byte, err error) {
+ p.mu.RLock()
+ if node := p.findLT(key); node != 0 {
+ n := p.nodeData[node]
+ m := n + p.nodeData[node+nKey]
+ rkey = p.kvData[n:m]
+ value = p.kvData[m : m+p.nodeData[node+nVal]]
+ } else {
+ err = ErrNotFound
+ }
+ p.mu.RUnlock()
+ return
+}
+
+func (p *DB) TestFindLast() (rkey, value []byte, err error) {
+ p.mu.RLock()
+ if node := p.findLast(); node != 0 {
+ n := p.nodeData[node]
+ m := n + p.nodeData[node+nKey]
+ rkey = p.kvData[n:m]
+ value = p.kvData[m : m+p.nodeData[node+nVal]]
+ } else {
+ err = ErrNotFound
+ }
+ p.mu.RUnlock()
+ return
+}
+
+func (p *DB) TestPut(key []byte, value []byte) error {
+ p.Put(key, value)
+ return nil
+}
+
+func (p *DB) TestDelete(key []byte) error {
+ p.Delete(key)
+ return nil
+}
+
+func (p *DB) TestFind(key []byte) (rkey, rvalue []byte, err error) {
+ return p.Find(key)
+}
+
+func (p *DB) TestGet(key []byte) (value []byte, err error) {
+ return p.Get(key)
+}
+
+func (p *DB) TestNewIterator(slice *util.Range) iterator.Iterator {
+ return p.NewIterator(slice)
+}
+
+var _ = testutil.Defer(func() {
+ Describe("Memdb", func() {
+ Describe("write test", func() {
+ It("should do write correctly", func() {
+ db := New(comparer.DefaultComparer, 0)
+ t := testutil.DBTesting{
+ DB: db,
+ Deleted: testutil.KeyValue_Generate(nil, 1000, 1, 30, 5, 5).Clone(),
+ PostFn: func(t *testutil.DBTesting) {
+ Expect(db.Len()).Should(Equal(t.Present.Len()))
+ Expect(db.Size()).Should(Equal(t.Present.Size()))
+ switch t.Act {
+ case testutil.DBPut, testutil.DBOverwrite:
+ Expect(db.Contains(t.ActKey)).Should(BeTrue())
+ default:
+ Expect(db.Contains(t.ActKey)).Should(BeFalse())
+ }
+ },
+ }
+ testutil.DoDBTesting(&t)
+ })
+ })
+
+ Describe("read test", func() {
+ testutil.AllKeyValueTesting(nil, func(kv testutil.KeyValue) testutil.DB {
+ // Building the DB.
+ db := New(comparer.DefaultComparer, 0)
+ kv.IterateShuffled(nil, func(i int, key, value []byte) {
+ db.Put(key, value)
+ })
+
+ if kv.Len() > 1 {
+ It("Should find correct keys with findLT", func() {
+ testutil.ShuffledIndex(nil, kv.Len()-1, 1, func(i int) {
+ key_, key, _ := kv.IndexInexact(i + 1)
+ expectedKey, expectedValue := kv.Index(i)
+
+ // Using key that exist.
+ rkey, rvalue, err := db.TestFindLT(key)
+ Expect(err).ShouldNot(HaveOccurred(), "Error for key %q -> %q", key, expectedKey)
+ Expect(rkey).Should(Equal(expectedKey), "Key")
+ Expect(rvalue).Should(Equal(expectedValue), "Value for key %q -> %q", key, expectedKey)
+
+ // Using key that doesn't exist.
+ rkey, rvalue, err = db.TestFindLT(key_)
+ Expect(err).ShouldNot(HaveOccurred(), "Error for key %q (%q) -> %q", key_, key, expectedKey)
+ Expect(rkey).Should(Equal(expectedKey))
+ Expect(rvalue).Should(Equal(expectedValue), "Value for key %q (%q) -> %q", key_, key, expectedKey)
+ })
+ })
+ }
+
+ if kv.Len() > 0 {
+ It("Should find last key with findLast", func() {
+ key, value := kv.Index(kv.Len() - 1)
+ rkey, rvalue, err := db.TestFindLast()
+ Expect(err).ShouldNot(HaveOccurred())
+ Expect(rkey).Should(Equal(key))
+ Expect(rvalue).Should(Equal(value))
+ })
+ }
+
+ return db
+ })
+ })
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/opt/options.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/opt/options.go
new file mode 100644
index 000000000..b940ce427
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/opt/options.go
@@ -0,0 +1,318 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package opt provides sets of options used by LevelDB.
+package opt
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/cache"
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/filter"
+)
+
+const (
+ KiB = 1024
+ MiB = KiB * 1024
+ GiB = MiB * 1024
+)
+
+const (
+ DefaultBlockCacheSize = 8 * MiB
+ DefaultBlockRestartInterval = 16
+ DefaultBlockSize = 4 * KiB
+ DefaultCompressionType = SnappyCompression
+ DefaultMaxOpenFiles = 1000
+ DefaultWriteBuffer = 4 * MiB
+)
+
+type noCache struct{}
+
+func (noCache) SetCapacity(capacity int) {}
+func (noCache) GetNamespace(id uint64) cache.Namespace { return nil }
+func (noCache) Purge(fin cache.PurgeFin) {}
+func (noCache) Zap(closed bool) {}
+
+var NoCache cache.Cache = noCache{}
+
+// Compression is the per-block compression algorithm to use.
+type Compression uint
+
+func (c Compression) String() string {
+ switch c {
+ case DefaultCompression:
+ return "default"
+ case NoCompression:
+ return "none"
+ case SnappyCompression:
+ return "snappy"
+ }
+ return "invalid"
+}
+
+const (
+ DefaultCompression Compression = iota
+ NoCompression
+ SnappyCompression
+ nCompression
+)
+
+// Strict is the DB strict level.
+type Strict uint
+
+const (
+ // If present then a corrupted or invalid chunk or block in manifest
+ // journal will cause an error istead of being dropped.
+ StrictManifest Strict = 1 << iota
+
+ // If present then a corrupted or invalid chunk or block in journal
+ // will cause an error istead of being dropped.
+ StrictJournal
+
+ // If present then journal chunk checksum will be verified.
+ StrictJournalChecksum
+
+ // If present then an invalid key/value pair will cause an error
+ // instead of being skipped.
+ StrictIterator
+
+ // If present then 'sorted table' block checksum will be verified.
+ StrictBlockChecksum
+
+ // StrictAll enables all strict flags.
+ StrictAll = StrictManifest | StrictJournal | StrictJournalChecksum | StrictIterator | StrictBlockChecksum
+
+ // DefaultStrict is the default strict flags. Specify any strict flags
+ // will override default strict flags as whole (i.e. not OR'ed).
+ DefaultStrict = StrictJournalChecksum | StrictBlockChecksum
+
+ // NoStrict disables all strict flags. Override default strict flags.
+ NoStrict = ^StrictAll
+)
+
+// Options holds the optional parameters for the DB at large.
+type Options struct {
+ // AltFilters defines one or more 'alternative filters'.
+ // 'alternative filters' will be used during reads if a filter block
+ // does not match with the 'effective filter'.
+ //
+ // The default value is nil
+ AltFilters []filter.Filter
+
+ // BlockCache provides per-block caching for LevelDB. Specify NoCache to
+ // disable block caching.
+ //
+ // By default LevelDB will create LRU-cache with capacity of 8MiB.
+ BlockCache cache.Cache
+
+ // BlockRestartInterval is the number of keys between restart points for
+ // delta encoding of keys.
+ //
+ // The default value is 16.
+ BlockRestartInterval int
+
+ // BlockSize is the minimum uncompressed size in bytes of each 'sorted table'
+ // block.
+ //
+ // The default value is 4KiB.
+ BlockSize int
+
+ // Comparer defines a total ordering over the space of []byte keys: a 'less
+ // than' relationship. The same comparison algorithm must be used for reads
+ // and writes over the lifetime of the DB.
+ //
+ // The default value uses the same ordering as bytes.Compare.
+ Comparer comparer.Comparer
+
+ // Compression defines the per-block compression to use.
+ //
+ // The default value (DefaultCompression) uses snappy compression.
+ Compression Compression
+
+ // ErrorIfExist defines whether an error should returned if the DB already
+ // exist.
+ //
+ // The default value is false.
+ ErrorIfExist bool
+
+ // ErrorIfMissing defines whether an error should returned if the DB is
+ // missing. If false then the database will be created if missing, otherwise
+ // an error will be returned.
+ //
+ // The default value is false.
+ ErrorIfMissing bool
+
+ // Filter defines an 'effective filter' to use. An 'effective filter'
+ // if defined will be used to generate per-table filter block.
+ // The filter name will be stored on disk.
+ // During reads LevelDB will try to find matching filter from
+ // 'effective filter' and 'alternative filters'.
+ //
+ // Filter can be changed after a DB has been created. It is recommended
+ // to put old filter to the 'alternative filters' to mitigate lack of
+ // filter during transition period.
+ //
+ // A filter is used to reduce disk reads when looking for a specific key.
+ //
+ // The default value is nil.
+ Filter filter.Filter
+
+ // MaxOpenFiles defines maximum number of open files to kept around
+ // (cached). This is not an hard limit, actual open files may exceed
+ // the defined value.
+ //
+ // The default value is 1000.
+ MaxOpenFiles int
+
+ // Strict defines the DB strict level.
+ Strict Strict
+
+ // WriteBuffer defines maximum size of a 'memdb' before flushed to
+ // 'sorted table'. 'memdb' is an in-memory DB backed by an on-disk
+ // unsorted journal.
+ //
+ // LevelDB may held up to two 'memdb' at the same time.
+ //
+ // The default value is 4MiB.
+ WriteBuffer int
+}
+
+func (o *Options) GetAltFilters() []filter.Filter {
+ if o == nil {
+ return nil
+ }
+ return o.AltFilters
+}
+
+func (o *Options) GetBlockCache() cache.Cache {
+ if o == nil {
+ return nil
+ }
+ return o.BlockCache
+}
+
+func (o *Options) GetBlockRestartInterval() int {
+ if o == nil || o.BlockRestartInterval <= 0 {
+ return DefaultBlockRestartInterval
+ }
+ return o.BlockRestartInterval
+}
+
+func (o *Options) GetBlockSize() int {
+ if o == nil || o.BlockSize <= 0 {
+ return DefaultBlockSize
+ }
+ return o.BlockSize
+}
+
+func (o *Options) GetComparer() comparer.Comparer {
+ if o == nil || o.Comparer == nil {
+ return comparer.DefaultComparer
+ }
+ return o.Comparer
+}
+
+func (o *Options) GetCompression() Compression {
+ if o == nil || o.Compression <= DefaultCompression || o.Compression >= nCompression {
+ return DefaultCompressionType
+ }
+ return o.Compression
+}
+
+func (o *Options) GetErrorIfExist() bool {
+ if o == nil {
+ return false
+ }
+ return o.ErrorIfExist
+}
+
+func (o *Options) GetErrorIfMissing() bool {
+ if o == nil {
+ return false
+ }
+ return o.ErrorIfMissing
+}
+
+func (o *Options) GetFilter() filter.Filter {
+ if o == nil {
+ return nil
+ }
+ return o.Filter
+}
+
+func (o *Options) GetMaxOpenFiles() int {
+ if o == nil || o.MaxOpenFiles <= 0 {
+ return DefaultMaxOpenFiles
+ }
+ return o.MaxOpenFiles
+}
+
+func (o *Options) GetStrict(strict Strict) bool {
+ if o == nil || o.Strict == 0 {
+ return DefaultStrict&strict != 0
+ }
+ return o.Strict&strict != 0
+}
+
+func (o *Options) GetWriteBuffer() int {
+ if o == nil || o.WriteBuffer <= 0 {
+ return DefaultWriteBuffer
+ }
+ return o.WriteBuffer
+}
+
+// ReadOptions holds the optional parameters for 'read operation'. The
+// 'read operation' includes Get, Find and NewIterator.
+type ReadOptions struct {
+ // DontFillCache defines whether block reads for this 'read operation'
+ // should be cached. If false then the block will be cached. This does
+ // not affects already cached block.
+ //
+ // The default value is false.
+ DontFillCache bool
+
+ // Strict overrides global DB strict level. Only StrictIterator and
+ // StrictBlockChecksum that does have effects here.
+ Strict Strict
+}
+
+func (ro *ReadOptions) GetDontFillCache() bool {
+ if ro == nil {
+ return false
+ }
+ return ro.DontFillCache
+}
+
+func (ro *ReadOptions) GetStrict(strict Strict) bool {
+ if ro == nil {
+ return false
+ }
+ return ro.Strict&strict != 0
+}
+
+// WriteOptions holds the optional parameters for 'write operation'. The
+// 'write operation' includes Write, Put and Delete.
+type WriteOptions struct {
+ // Sync is whether to sync underlying writes from the OS buffer cache
+ // through to actual disk, if applicable. Setting Sync can result in
+ // slower writes.
+ //
+ // If false, and the machine crashes, then some recent writes may be lost.
+ // Note that if it is just the process that crashes (and the machine does
+ // not) then no writes will be lost.
+ //
+ // In other words, Sync being false has the same semantics as a write
+ // system call. Sync being true means write followed by fsync.
+ //
+ // The default value is false.
+ Sync bool
+}
+
+func (wo *WriteOptions) GetSync() bool {
+ if wo == nil {
+ return false
+ }
+ return wo.Sync
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/options.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/options.go
new file mode 100644
index 000000000..fc6a96965
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/options.go
@@ -0,0 +1,41 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "github.com/syndtr/goleveldb/leveldb/cache"
+ "github.com/syndtr/goleveldb/leveldb/filter"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+)
+
+func (s *session) setOptions(o *opt.Options) {
+ s.o = &opt.Options{}
+ if o != nil {
+ *s.o = *o
+ }
+ // Alternative filters.
+ if filters := o.GetAltFilters(); len(filters) > 0 {
+ s.o.AltFilters = make([]filter.Filter, len(filters))
+ for i, filter := range filters {
+ s.o.AltFilters[i] = &iFilter{filter}
+ }
+ }
+ // Block cache.
+ switch o.GetBlockCache() {
+ case nil:
+ s.o.BlockCache = cache.NewLRUCache(opt.DefaultBlockCacheSize)
+ case opt.NoCache:
+ s.o.BlockCache = nil
+ }
+ // Comparer.
+ s.icmp = &iComparer{o.GetComparer()}
+ s.o.Comparer = s.icmp
+ // Filter.
+ if filter := o.GetFilter(); filter != nil {
+ s.o.Filter = &iFilter{filter}
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session.go
new file mode 100644
index 000000000..6b2a61683
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session.go
@@ -0,0 +1,403 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+ "io"
+ "os"
+ "sync"
+ "sync/atomic"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/journal"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// session represent a persistent database session.
+type session struct {
+ // Need 64-bit alignment.
+ stFileNum uint64 // current unused file number
+ stJournalNum uint64 // current journal file number; need external synchronization
+ stPrevJournalNum uint64 // prev journal file number; no longer used; for compatibility with older version of leveldb
+ stSeq uint64 // last mem compacted seq; need external synchronization
+ stTempFileNum uint64
+
+ stor storage.Storage
+ storLock util.Releaser
+ o *opt.Options
+ icmp *iComparer
+ tops *tOps
+
+ manifest *journal.Writer
+ manifestWriter storage.Writer
+ manifestFile storage.File
+
+ stCPtrs [kNumLevels]iKey // compact pointers; need external synchronization
+ stVersion *version // current version
+ vmu sync.Mutex
+}
+
+func newSession(stor storage.Storage, o *opt.Options) (s *session, err error) {
+ if stor == nil {
+ return nil, os.ErrInvalid
+ }
+ storLock, err := stor.Lock()
+ if err != nil {
+ return
+ }
+ s = &session{
+ stor: stor,
+ storLock: storLock,
+ }
+ s.setOptions(o)
+ s.tops = newTableOps(s, s.o.GetMaxOpenFiles())
+ s.setVersion(&version{s: s})
+ s.log("log@legend F·NumFile S·FileSize N·Entry C·BadEntry B·BadBlock D·DeletedEntry L·Level Q·SeqNum T·TimeElapsed")
+ return
+}
+
+// Close session.
+func (s *session) close() {
+ s.tops.close()
+ if bc := s.o.GetBlockCache(); bc != nil {
+ bc.Purge(nil)
+ }
+ if s.manifest != nil {
+ s.manifest.Close()
+ }
+ if s.manifestWriter != nil {
+ s.manifestWriter.Close()
+ }
+ s.manifest = nil
+ s.manifestWriter = nil
+ s.manifestFile = nil
+ s.stVersion = nil
+}
+
+func (s *session) release() {
+ s.storLock.Release()
+}
+
+// Create a new database session; need external synchronization.
+func (s *session) create() error {
+ // create manifest
+ return s.newManifest(nil, nil)
+}
+
+// Recover a database session; need external synchronization.
+func (s *session) recover() (err error) {
+ defer func() {
+ if os.IsNotExist(err) {
+ // Don't return os.ErrNotExist if the underlying storage contains
+ // other files that belong to LevelDB. So the DB won't get trashed.
+ if files, _ := s.stor.GetFiles(storage.TypeAll); len(files) > 0 {
+ err = ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: manifest file missing")}
+ }
+ }
+ }()
+
+ file, err := s.stor.GetManifest()
+ if err != nil {
+ return
+ }
+
+ reader, err := file.Open()
+ if err != nil {
+ return
+ }
+ defer reader.Close()
+ strict := s.o.GetStrict(opt.StrictManifest)
+ jr := journal.NewReader(reader, dropper{s, file}, strict, true)
+
+ staging := s.version_NB().newStaging()
+ rec := &sessionRecord{}
+ for {
+ var r io.Reader
+ r, err = jr.Next()
+ if err != nil {
+ if err == io.EOF {
+ err = nil
+ break
+ }
+ return
+ }
+
+ err = rec.decode(r)
+ if err == nil {
+ // save compact pointers
+ for _, rp := range rec.compactionPointers {
+ s.stCPtrs[rp.level] = iKey(rp.key)
+ }
+ // commit record to version staging
+ staging.commit(rec)
+ } else if strict {
+ return ErrCorrupted{Type: CorruptedManifest, Err: err}
+ } else {
+ s.logf("manifest error: %v (skipped)", err)
+ }
+ rec.resetCompactionPointers()
+ rec.resetAddedTables()
+ rec.resetDeletedTables()
+ }
+
+ switch {
+ case !rec.has(recComparer):
+ return ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: manifest missing comparer name")}
+ case rec.comparer != s.icmp.uName():
+ return ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: comparer mismatch, " + "want '" + s.icmp.uName() + "', " + "got '" + rec.comparer + "'")}
+ case !rec.has(recNextNum):
+ return ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: manifest missing next file number")}
+ case !rec.has(recJournalNum):
+ return ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: manifest missing journal file number")}
+ case !rec.has(recSeq):
+ return ErrCorrupted{Type: CorruptedManifest, Err: errors.New("leveldb: manifest missing seq number")}
+ }
+
+ s.manifestFile = file
+ s.setVersion(staging.finish())
+ s.setFileNum(rec.nextNum)
+ s.recordCommited(rec)
+ return nil
+}
+
+// Commit session; need external synchronization.
+func (s *session) commit(r *sessionRecord) (err error) {
+ // spawn new version based on current version
+ nv := s.version_NB().spawn(r)
+
+ if s.manifest == nil {
+ // manifest journal writer not yet created, create one
+ err = s.newManifest(r, nv)
+ } else {
+ err = s.flushManifest(r)
+ }
+
+ // finally, apply new version if no error rise
+ if err == nil {
+ s.setVersion(nv)
+ }
+
+ return
+}
+
+// Pick a compaction based on current state; need external synchronization.
+func (s *session) pickCompaction() *compaction {
+ v := s.version_NB()
+
+ var level int
+ var t0 tFiles
+ if v.cScore >= 1 {
+ level = v.cLevel
+ cp := s.stCPtrs[level]
+ tt := v.tables[level]
+ for _, t := range tt {
+ if cp == nil || s.icmp.Compare(t.max, cp) > 0 {
+ t0 = append(t0, t)
+ break
+ }
+ }
+ if len(t0) == 0 {
+ t0 = append(t0, tt[0])
+ }
+ } else {
+ if p := atomic.LoadPointer(&v.cSeek); p != nil {
+ ts := (*tSet)(p)
+ level = ts.level
+ t0 = append(t0, ts.table)
+ } else {
+ return nil
+ }
+ }
+
+ c := &compaction{s: s, version: v, level: level}
+ if level == 0 {
+ min, max := t0.getRange(s.icmp)
+ t0 = nil
+ v.tables[0].getOverlaps(min.ukey(), max.ukey(), &t0, false, s.icmp.ucmp)
+ }
+
+ c.tables[0] = t0
+ c.expand()
+ return c
+}
+
+// Create compaction from given level and range; need external synchronization.
+func (s *session) getCompactionRange(level int, min, max []byte) *compaction {
+ v := s.version_NB()
+
+ var t0 tFiles
+ v.tables[level].getOverlaps(min, max, &t0, level != 0, s.icmp.ucmp)
+ if len(t0) == 0 {
+ return nil
+ }
+
+ // Avoid compacting too much in one shot in case the range is large.
+ // But we cannot do this for level-0 since level-0 files can overlap
+ // and we must not pick one file and drop another older file if the
+ // two files overlap.
+ if level > 0 {
+ limit := uint64(kMaxTableSize)
+ total := uint64(0)
+ for i, t := range t0 {
+ total += t.size
+ if total >= limit {
+ s.logf("table@compaction limiting F·%d -> F·%d", len(t0), i+1)
+ t0 = t0[:i+1]
+ break
+ }
+ }
+ }
+
+ c := &compaction{s: s, version: v, level: level}
+ c.tables[0] = t0
+ c.expand()
+ return c
+}
+
+// compaction represent a compaction state
+type compaction struct {
+ s *session
+ version *version
+
+ level int
+ tables [2]tFiles
+
+ gp tFiles
+ gpidx int
+ seenKey bool
+ overlappedBytes uint64
+ min, max iKey
+
+ tPtrs [kNumLevels]int
+}
+
+// Expand compacted tables; need external synchronization.
+func (c *compaction) expand() {
+ s := c.s
+ v := c.version
+
+ level := c.level
+ vt0, vt1 := v.tables[level], v.tables[level+1]
+
+ t0, t1 := c.tables[0], c.tables[1]
+ min, max := t0.getRange(s.icmp)
+ vt1.getOverlaps(min.ukey(), max.ukey(), &t1, true, s.icmp.ucmp)
+
+ // Get entire range covered by compaction
+ amin, amax := append(t0, t1...).getRange(s.icmp)
+
+ // See if we can grow the number of inputs in "level" without
+ // changing the number of "level+1" files we pick up.
+ if len(t1) > 0 {
+ var exp0 tFiles
+ vt0.getOverlaps(amin.ukey(), amax.ukey(), &exp0, level != 0, s.icmp.ucmp)
+ if len(exp0) > len(t0) && t1.size()+exp0.size() < kExpCompactionMaxBytes {
+ var exp1 tFiles
+ xmin, xmax := exp0.getRange(s.icmp)
+ vt1.getOverlaps(xmin.ukey(), xmax.ukey(), &exp1, true, s.icmp.ucmp)
+ if len(exp1) == len(t1) {
+ s.logf("table@compaction expanding L%d+L%d (F·%d S·%s)+(F·%d S·%s) -> (F·%d S·%s)+(F·%d S·%s)",
+ level, level+1, len(t0), shortenb(int(t0.size())), len(t1), shortenb(int(t1.size())),
+ len(exp0), shortenb(int(exp0.size())), len(exp1), shortenb(int(exp1.size())))
+ min, max = xmin, xmax
+ t0, t1 = exp0, exp1
+ amin, amax = append(t0, t1...).getRange(s.icmp)
+ }
+ }
+ }
+
+ // Compute the set of grandparent files that overlap this compaction
+ // (parent == level+1; grandparent == level+2)
+ if level+2 < kNumLevels {
+ v.tables[level+2].getOverlaps(amin.ukey(), amax.ukey(), &c.gp, true, s.icmp.ucmp)
+ }
+
+ c.tables[0], c.tables[1] = t0, t1
+ c.min, c.max = min, max
+}
+
+// Check whether compaction is trivial.
+func (c *compaction) trivial() bool {
+ return len(c.tables[0]) == 1 && len(c.tables[1]) == 0 && c.gp.size() <= kMaxGrandParentOverlapBytes
+}
+
+func (c *compaction) isBaseLevelForKey(key []byte) bool {
+ s := c.s
+ v := c.version
+
+ for level, tt := range v.tables[c.level+2:] {
+ for c.tPtrs[level] < len(tt) {
+ t := tt[c.tPtrs[level]]
+ if s.icmp.uCompare(key, t.max.ukey()) <= 0 {
+ // We've advanced far enough
+ if s.icmp.uCompare(key, t.min.ukey()) >= 0 {
+ // Key falls in this file's range, so definitely not base level
+ return false
+ }
+ break
+ }
+ c.tPtrs[level]++
+ }
+ }
+ return true
+}
+
+func (c *compaction) shouldStopBefore(key iKey) bool {
+ for ; c.gpidx < len(c.gp); c.gpidx++ {
+ gp := c.gp[c.gpidx]
+ if c.s.icmp.Compare(key, gp.max) <= 0 {
+ break
+ }
+ if c.seenKey {
+ c.overlappedBytes += gp.size
+ }
+ }
+ c.seenKey = true
+
+ if c.overlappedBytes > kMaxGrandParentOverlapBytes {
+ // Too much overlap for current output; start new output
+ c.overlappedBytes = 0
+ return true
+ }
+ return false
+}
+
+func (c *compaction) newIterator() iterator.Iterator {
+ s := c.s
+
+ level := c.level
+ icap := 2
+ if c.level == 0 {
+ icap = len(c.tables[0]) + 1
+ }
+ its := make([]iterator.Iterator, 0, icap)
+
+ ro := &opt.ReadOptions{
+ DontFillCache: true,
+ }
+ strict := s.o.GetStrict(opt.StrictIterator)
+
+ for i, tt := range c.tables {
+ if len(tt) == 0 {
+ continue
+ }
+
+ if level+i == 0 {
+ for _, t := range tt {
+ its = append(its, s.tops.newIterator(t, nil, ro))
+ }
+ } else {
+ it := iterator.NewIndexedIterator(tt.newIndexIterator(s.tops, s.icmp, nil, ro), strict, true)
+ its = append(its, it)
+ }
+ }
+
+ return iterator.NewMergedIterator(its, s.icmp, true)
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record.go
new file mode 100644
index 000000000..c50fda737
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record.go
@@ -0,0 +1,308 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bufio"
+ "encoding/binary"
+ "errors"
+ "io"
+)
+
+var errCorruptManifest = errors.New("leveldb: corrupt manifest")
+
+type byteReader interface {
+ io.Reader
+ io.ByteReader
+}
+
+// These numbers are written to disk and should not be changed.
+const (
+ recComparer = 1
+ recJournalNum = 2
+ recNextNum = 3
+ recSeq = 4
+ recCompactionPointer = 5
+ recDeletedTable = 6
+ recNewTable = 7
+ // 8 was used for large value refs
+ recPrevJournalNum = 9
+)
+
+type cpRecord struct {
+ level int
+ key iKey
+}
+
+type ntRecord struct {
+ level int
+ num uint64
+ size uint64
+ min iKey
+ max iKey
+}
+
+func (r ntRecord) makeFile(s *session) *tFile {
+ return newTFile(s.getTableFile(r.num), r.size, r.min, r.max)
+}
+
+type dtRecord struct {
+ level int
+ num uint64
+}
+
+type sessionRecord struct {
+ hasRec int
+ comparer string
+ journalNum uint64
+ prevJournalNum uint64
+ nextNum uint64
+ seq uint64
+ compactionPointers []cpRecord
+ addedTables []ntRecord
+ deletedTables []dtRecord
+ scratch [binary.MaxVarintLen64]byte
+ err error
+}
+
+func (p *sessionRecord) has(rec int) bool {
+ return p.hasRec&(1<<uint(rec)) != 0
+}
+
+func (p *sessionRecord) setComparer(name string) {
+ p.hasRec |= 1 << recComparer
+ p.comparer = name
+}
+
+func (p *sessionRecord) setJournalNum(num uint64) {
+ p.hasRec |= 1 << recJournalNum
+ p.journalNum = num
+}
+
+func (p *sessionRecord) setPrevJournalNum(num uint64) {
+ p.hasRec |= 1 << recPrevJournalNum
+ p.prevJournalNum = num
+}
+
+func (p *sessionRecord) setNextNum(num uint64) {
+ p.hasRec |= 1 << recNextNum
+ p.nextNum = num
+}
+
+func (p *sessionRecord) setSeq(seq uint64) {
+ p.hasRec |= 1 << recSeq
+ p.seq = seq
+}
+
+func (p *sessionRecord) addCompactionPointer(level int, key iKey) {
+ p.hasRec |= 1 << recCompactionPointer
+ p.compactionPointers = append(p.compactionPointers, cpRecord{level, key})
+}
+
+func (p *sessionRecord) resetCompactionPointers() {
+ p.hasRec &= ^(1 << recCompactionPointer)
+ p.compactionPointers = p.compactionPointers[:0]
+}
+
+func (p *sessionRecord) addTable(level int, num, size uint64, min, max iKey) {
+ p.hasRec |= 1 << recNewTable
+ p.addedTables = append(p.addedTables, ntRecord{level, num, size, min, max})
+}
+
+func (p *sessionRecord) addTableFile(level int, t *tFile) {
+ p.addTable(level, t.file.Num(), t.size, t.min, t.max)
+}
+
+func (p *sessionRecord) resetAddedTables() {
+ p.hasRec &= ^(1 << recNewTable)
+ p.addedTables = p.addedTables[:0]
+}
+
+func (p *sessionRecord) deleteTable(level int, num uint64) {
+ p.hasRec |= 1 << recDeletedTable
+ p.deletedTables = append(p.deletedTables, dtRecord{level, num})
+}
+
+func (p *sessionRecord) resetDeletedTables() {
+ p.hasRec &= ^(1 << recDeletedTable)
+ p.deletedTables = p.deletedTables[:0]
+}
+
+func (p *sessionRecord) putUvarint(w io.Writer, x uint64) {
+ if p.err != nil {
+ return
+ }
+ n := binary.PutUvarint(p.scratch[:], x)
+ _, p.err = w.Write(p.scratch[:n])
+}
+
+func (p *sessionRecord) putBytes(w io.Writer, x []byte) {
+ if p.err != nil {
+ return
+ }
+ p.putUvarint(w, uint64(len(x)))
+ if p.err != nil {
+ return
+ }
+ _, p.err = w.Write(x)
+}
+
+func (p *sessionRecord) encode(w io.Writer) error {
+ p.err = nil
+ if p.has(recComparer) {
+ p.putUvarint(w, recComparer)
+ p.putBytes(w, []byte(p.comparer))
+ }
+ if p.has(recJournalNum) {
+ p.putUvarint(w, recJournalNum)
+ p.putUvarint(w, p.journalNum)
+ }
+ if p.has(recNextNum) {
+ p.putUvarint(w, recNextNum)
+ p.putUvarint(w, p.nextNum)
+ }
+ if p.has(recSeq) {
+ p.putUvarint(w, recSeq)
+ p.putUvarint(w, p.seq)
+ }
+ for _, cp := range p.compactionPointers {
+ p.putUvarint(w, recCompactionPointer)
+ p.putUvarint(w, uint64(cp.level))
+ p.putBytes(w, cp.key)
+ }
+ for _, t := range p.deletedTables {
+ p.putUvarint(w, recDeletedTable)
+ p.putUvarint(w, uint64(t.level))
+ p.putUvarint(w, t.num)
+ }
+ for _, t := range p.addedTables {
+ p.putUvarint(w, recNewTable)
+ p.putUvarint(w, uint64(t.level))
+ p.putUvarint(w, t.num)
+ p.putUvarint(w, t.size)
+ p.putBytes(w, t.min)
+ p.putBytes(w, t.max)
+ }
+ return p.err
+}
+
+func (p *sessionRecord) readUvarint(r io.ByteReader) uint64 {
+ if p.err != nil {
+ return 0
+ }
+ x, err := binary.ReadUvarint(r)
+ if err != nil {
+ if err == io.EOF {
+ p.err = errCorruptManifest
+ } else {
+ p.err = err
+ }
+ return 0
+ }
+ return x
+}
+
+func (p *sessionRecord) readBytes(r byteReader) []byte {
+ if p.err != nil {
+ return nil
+ }
+ n := p.readUvarint(r)
+ if p.err != nil {
+ return nil
+ }
+ x := make([]byte, n)
+ _, p.err = io.ReadFull(r, x)
+ if p.err != nil {
+ if p.err == io.EOF {
+ p.err = errCorruptManifest
+ }
+ return nil
+ }
+ return x
+}
+
+func (p *sessionRecord) readLevel(r io.ByteReader) int {
+ if p.err != nil {
+ return 0
+ }
+ x := p.readUvarint(r)
+ if p.err != nil {
+ return 0
+ }
+ if x >= kNumLevels {
+ p.err = errCorruptManifest
+ return 0
+ }
+ return int(x)
+}
+
+func (p *sessionRecord) decode(r io.Reader) error {
+ br, ok := r.(byteReader)
+ if !ok {
+ br = bufio.NewReader(r)
+ }
+ p.err = nil
+ for p.err == nil {
+ rec, err := binary.ReadUvarint(br)
+ if err != nil {
+ if err == io.EOF {
+ err = nil
+ }
+ return err
+ }
+ switch rec {
+ case recComparer:
+ x := p.readBytes(br)
+ if p.err == nil {
+ p.setComparer(string(x))
+ }
+ case recJournalNum:
+ x := p.readUvarint(br)
+ if p.err == nil {
+ p.setJournalNum(x)
+ }
+ case recPrevJournalNum:
+ x := p.readUvarint(br)
+ if p.err == nil {
+ p.setPrevJournalNum(x)
+ }
+ case recNextNum:
+ x := p.readUvarint(br)
+ if p.err == nil {
+ p.setNextNum(x)
+ }
+ case recSeq:
+ x := p.readUvarint(br)
+ if p.err == nil {
+ p.setSeq(x)
+ }
+ case recCompactionPointer:
+ level := p.readLevel(br)
+ key := p.readBytes(br)
+ if p.err == nil {
+ p.addCompactionPointer(level, iKey(key))
+ }
+ case recNewTable:
+ level := p.readLevel(br)
+ num := p.readUvarint(br)
+ size := p.readUvarint(br)
+ min := p.readBytes(br)
+ max := p.readBytes(br)
+ if p.err == nil {
+ p.addTable(level, num, size, min, max)
+ }
+ case recDeletedTable:
+ level := p.readLevel(br)
+ num := p.readUvarint(br)
+ if p.err == nil {
+ p.deleteTable(level, num)
+ }
+ }
+ }
+
+ return p.err
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record_test.go
new file mode 100644
index 000000000..029fabfe6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_record_test.go
@@ -0,0 +1,62 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "bytes"
+ "testing"
+)
+
+func decodeEncode(v *sessionRecord) (res bool, err error) {
+ b := new(bytes.Buffer)
+ err = v.encode(b)
+ if err != nil {
+ return
+ }
+ v2 := new(sessionRecord)
+ err = v.decode(b)
+ if err != nil {
+ return
+ }
+ b2 := new(bytes.Buffer)
+ err = v2.encode(b2)
+ if err != nil {
+ return
+ }
+ return bytes.Equal(b.Bytes(), b2.Bytes()), nil
+}
+
+func TestSessionRecord_EncodeDecode(t *testing.T) {
+ big := uint64(1) << 50
+ v := new(sessionRecord)
+ i := uint64(0)
+ test := func() {
+ res, err := decodeEncode(v)
+ if err != nil {
+ t.Fatalf("error when testing encode/decode sessionRecord: %v", err)
+ }
+ if !res {
+ t.Error("encode/decode test failed at iteration:", i)
+ }
+ }
+
+ for ; i < 4; i++ {
+ test()
+ v.addTable(3, big+300+i, big+400+i,
+ newIKey([]byte("foo"), big+500+1, tVal),
+ newIKey([]byte("zoo"), big+600+1, tDel))
+ v.deleteTable(4, big+700+i)
+ v.addCompactionPointer(int(i), newIKey([]byte("x"), big+900+1, tVal))
+ }
+
+ v.setComparer("foo")
+ v.setJournalNum(big + 100)
+ v.setPrevJournalNum(big + 99)
+ v.setNextNum(big + 200)
+ v.setSeq(big + 1000)
+ test()
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_util.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_util.go
new file mode 100644
index 000000000..bf412b030
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/session_util.go
@@ -0,0 +1,253 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "fmt"
+ "sync/atomic"
+
+ "github.com/syndtr/goleveldb/leveldb/journal"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+)
+
+// logging
+
+type dropper struct {
+ s *session
+ file storage.File
+}
+
+func (d dropper) Drop(err error) {
+ if e, ok := err.(journal.DroppedError); ok {
+ d.s.logf("journal@drop %s-%d S·%s %q", d.file.Type(), d.file.Num(), shortenb(e.Size), e.Reason)
+ } else {
+ d.s.logf("journal@drop %s-%d %q", d.file.Type(), d.file.Num(), err)
+ }
+}
+
+func (s *session) log(v ...interface{}) {
+ s.stor.Log(fmt.Sprint(v...))
+}
+
+func (s *session) logf(format string, v ...interface{}) {
+ s.stor.Log(fmt.Sprintf(format, v...))
+}
+
+// file utils
+
+func (s *session) getJournalFile(num uint64) storage.File {
+ return s.stor.GetFile(num, storage.TypeJournal)
+}
+
+func (s *session) getTableFile(num uint64) storage.File {
+ return s.stor.GetFile(num, storage.TypeTable)
+}
+
+func (s *session) getFiles(t storage.FileType) ([]storage.File, error) {
+ return s.stor.GetFiles(t)
+}
+
+func (s *session) newTemp() storage.File {
+ num := atomic.AddUint64(&s.stTempFileNum, 1) - 1
+ return s.stor.GetFile(num, storage.TypeTemp)
+}
+
+// session state
+
+// Get current version.
+func (s *session) version() *version {
+ s.vmu.Lock()
+ defer s.vmu.Unlock()
+ s.stVersion.ref++
+ return s.stVersion
+}
+
+// Get current version; no barrier.
+func (s *session) version_NB() *version {
+ return s.stVersion
+}
+
+// Set current version to v.
+func (s *session) setVersion(v *version) {
+ s.vmu.Lock()
+ v.ref = 1
+ if old := s.stVersion; old != nil {
+ v.ref++
+ old.next = v
+ old.release_NB()
+ }
+ s.stVersion = v
+ s.vmu.Unlock()
+}
+
+// Get current unused file number.
+func (s *session) fileNum() uint64 {
+ return atomic.LoadUint64(&s.stFileNum)
+}
+
+// Get current unused file number to num.
+func (s *session) setFileNum(num uint64) {
+ atomic.StoreUint64(&s.stFileNum, num)
+}
+
+// Mark file number as used.
+func (s *session) markFileNum(num uint64) {
+ num += 1
+ for {
+ old, x := s.stFileNum, num
+ if old > x {
+ x = old
+ }
+ if atomic.CompareAndSwapUint64(&s.stFileNum, old, x) {
+ break
+ }
+ }
+}
+
+// Allocate a file number.
+func (s *session) allocFileNum() (num uint64) {
+ return atomic.AddUint64(&s.stFileNum, 1) - 1
+}
+
+// Reuse given file number.
+func (s *session) reuseFileNum(num uint64) {
+ for {
+ old, x := s.stFileNum, num
+ if old != x+1 {
+ x = old
+ }
+ if atomic.CompareAndSwapUint64(&s.stFileNum, old, x) {
+ break
+ }
+ }
+}
+
+// manifest related utils
+
+// Fill given session record obj with current states; need external
+// synchronization.
+func (s *session) fillRecord(r *sessionRecord, snapshot bool) {
+ r.setNextNum(s.fileNum())
+
+ if snapshot {
+ if !r.has(recJournalNum) {
+ r.setJournalNum(s.stJournalNum)
+ }
+
+ if !r.has(recSeq) {
+ r.setSeq(s.stSeq)
+ }
+
+ for level, ik := range s.stCPtrs {
+ if ik != nil {
+ r.addCompactionPointer(level, ik)
+ }
+ }
+
+ r.setComparer(s.icmp.uName())
+ }
+}
+
+// Mark if record has been commited, this will update session state;
+// need external synchronization.
+func (s *session) recordCommited(r *sessionRecord) {
+ if r.has(recJournalNum) {
+ s.stJournalNum = r.journalNum
+ }
+
+ if r.has(recPrevJournalNum) {
+ s.stPrevJournalNum = r.prevJournalNum
+ }
+
+ if r.has(recSeq) {
+ s.stSeq = r.seq
+ }
+
+ for _, p := range r.compactionPointers {
+ s.stCPtrs[p.level] = iKey(p.key)
+ }
+}
+
+// Create a new manifest file; need external synchronization.
+func (s *session) newManifest(rec *sessionRecord, v *version) (err error) {
+ num := s.allocFileNum()
+ file := s.stor.GetFile(num, storage.TypeManifest)
+ writer, err := file.Create()
+ if err != nil {
+ return
+ }
+ jw := journal.NewWriter(writer)
+
+ if v == nil {
+ v = s.version_NB()
+ }
+ if rec == nil {
+ rec = new(sessionRecord)
+ }
+ s.fillRecord(rec, true)
+ v.fillRecord(rec)
+
+ defer func() {
+ if err == nil {
+ s.recordCommited(rec)
+ if s.manifest != nil {
+ s.manifest.Close()
+ }
+ if s.manifestWriter != nil {
+ s.manifestWriter.Close()
+ }
+ if s.manifestFile != nil {
+ s.manifestFile.Remove()
+ }
+ s.manifestFile = file
+ s.manifestWriter = writer
+ s.manifest = jw
+ } else {
+ writer.Close()
+ file.Remove()
+ s.reuseFileNum(num)
+ }
+ }()
+
+ w, err := jw.Next()
+ if err != nil {
+ return
+ }
+ err = rec.encode(w)
+ if err != nil {
+ return
+ }
+ err = jw.Flush()
+ if err != nil {
+ return
+ }
+ err = s.stor.SetManifest(file)
+ return
+}
+
+// Flush record to disk.
+func (s *session) flushManifest(rec *sessionRecord) (err error) {
+ s.fillRecord(rec, false)
+ w, err := s.manifest.Next()
+ if err != nil {
+ return
+ }
+ err = rec.encode(w)
+ if err != nil {
+ return
+ }
+ err = s.manifest.Flush()
+ if err != nil {
+ return
+ }
+ err = s.manifestWriter.Sync()
+ if err != nil {
+ return
+ }
+ s.recordCommited(rec)
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage.go
new file mode 100644
index 000000000..75439f6db
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage.go
@@ -0,0 +1,534 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reservefs.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "errors"
+ "fmt"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "runtime"
+ "strconv"
+ "strings"
+ "sync"
+ "time"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var errFileOpen = errors.New("leveldb/storage: file still open")
+
+type fileLock interface {
+ release() error
+}
+
+type fileStorageLock struct {
+ fs *fileStorage
+}
+
+func (lock *fileStorageLock) Release() {
+ fs := lock.fs
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.slock == lock {
+ fs.slock = nil
+ }
+ return
+}
+
+// fileStorage is a file-system backed storage.
+type fileStorage struct {
+ path string
+
+ mu sync.Mutex
+ flock fileLock
+ slock *fileStorageLock
+ logw *os.File
+ buf []byte
+ // Opened file counter; if open < 0 means closed.
+ open int
+ day int
+}
+
+// OpenFile returns a new filesytem-backed storage implementation with the given
+// path. This also hold a file lock, so any subsequent attempt to open the same
+// path will fail.
+//
+// The storage must be closed after use, by calling Close method.
+func OpenFile(path string) (Storage, error) {
+ if err := os.MkdirAll(path, 0755); err != nil {
+ return nil, err
+ }
+
+ flock, err := newFileLock(filepath.Join(path, "LOCK"))
+ if err != nil {
+ return nil, err
+ }
+
+ defer func() {
+ if err != nil {
+ flock.release()
+ }
+ }()
+
+ rename(filepath.Join(path, "LOG"), filepath.Join(path, "LOG.old"))
+ logw, err := os.OpenFile(filepath.Join(path, "LOG"), os.O_WRONLY|os.O_CREATE, 0644)
+ if err != nil {
+ return nil, err
+ }
+
+ fs := &fileStorage{path: path, flock: flock, logw: logw}
+ runtime.SetFinalizer(fs, (*fileStorage).Close)
+ return fs, nil
+}
+
+func (fs *fileStorage) Lock() (util.Releaser, error) {
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return nil, ErrClosed
+ }
+ if fs.slock != nil {
+ return nil, ErrLocked
+ }
+ fs.slock = &fileStorageLock{fs: fs}
+ return fs.slock, nil
+}
+
+func itoa(buf []byte, i int, wid int) []byte {
+ var u uint = uint(i)
+ if u == 0 && wid <= 1 {
+ return append(buf, '0')
+ }
+
+ // Assemble decimal in reverse order.
+ var b [32]byte
+ bp := len(b)
+ for ; u > 0 || wid > 0; u /= 10 {
+ bp--
+ wid--
+ b[bp] = byte(u%10) + '0'
+ }
+ return append(buf, b[bp:]...)
+}
+
+func (fs *fileStorage) printDay(t time.Time) {
+ if fs.day == t.Day() {
+ return
+ }
+ fs.day = t.Day()
+ fs.logw.Write([]byte("=============== " + t.Format("Jan 2, 2006 (MST)") + " ===============\n"))
+}
+
+func (fs *fileStorage) doLog(t time.Time, str string) {
+ fs.printDay(t)
+ hour, min, sec := t.Clock()
+ msec := t.Nanosecond() / 1e3
+ // time
+ fs.buf = itoa(fs.buf[:0], hour, 2)
+ fs.buf = append(fs.buf, ':')
+ fs.buf = itoa(fs.buf, min, 2)
+ fs.buf = append(fs.buf, ':')
+ fs.buf = itoa(fs.buf, sec, 2)
+ fs.buf = append(fs.buf, '.')
+ fs.buf = itoa(fs.buf, msec, 6)
+ fs.buf = append(fs.buf, ' ')
+ // write
+ fs.buf = append(fs.buf, []byte(str)...)
+ fs.buf = append(fs.buf, '\n')
+ fs.logw.Write(fs.buf)
+}
+
+func (fs *fileStorage) Log(str string) {
+ t := time.Now()
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return
+ }
+ fs.doLog(t, str)
+}
+
+func (fs *fileStorage) log(str string) {
+ fs.doLog(time.Now(), str)
+}
+
+func (fs *fileStorage) GetFile(num uint64, t FileType) File {
+ return &file{fs: fs, num: num, t: t}
+}
+
+func (fs *fileStorage) GetFiles(t FileType) (ff []File, err error) {
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return nil, ErrClosed
+ }
+ dir, err := os.Open(fs.path)
+ if err != nil {
+ return
+ }
+ fnn, err := dir.Readdirnames(0)
+ // Close the dir first before checking for Readdirnames error.
+ if err := dir.Close(); err != nil {
+ fs.log(fmt.Sprintf("close dir: %v", err))
+ }
+ if err != nil {
+ return
+ }
+ f := &file{fs: fs}
+ for _, fn := range fnn {
+ if f.parse(fn) && (f.t&t) != 0 {
+ ff = append(ff, f)
+ f = &file{fs: fs}
+ }
+ }
+ return
+}
+
+func (fs *fileStorage) GetManifest() (f File, err error) {
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return nil, ErrClosed
+ }
+ dir, err := os.Open(fs.path)
+ if err != nil {
+ return
+ }
+ fnn, err := dir.Readdirnames(0)
+ // Close the dir first before checking for Readdirnames error.
+ if err := dir.Close(); err != nil {
+ fs.log(fmt.Sprintf("close dir: %v", err))
+ }
+ if err != nil {
+ return
+ }
+ // Find latest CURRENT file.
+ var rem []string
+ var pend bool
+ var cerr error
+ for _, fn := range fnn {
+ if strings.HasPrefix(fn, "CURRENT") {
+ pend1 := len(fn) > 7
+ // Make sure it is valid name for a CURRENT file, otherwise skip it.
+ if pend1 {
+ if fn[7] != '.' || len(fn) < 9 {
+ fs.log(fmt.Sprintf("skipping %s: invalid file name", fn))
+ continue
+ }
+ if _, e1 := strconv.ParseUint(fn[7:], 10, 0); e1 != nil {
+ fs.log(fmt.Sprintf("skipping %s: invalid file num: %v", fn, e1))
+ continue
+ }
+ }
+ path := filepath.Join(fs.path, fn)
+ r, e1 := os.OpenFile(path, os.O_RDONLY, 0)
+ if e1 != nil {
+ return nil, e1
+ }
+ b, e1 := ioutil.ReadAll(r)
+ if e1 != nil {
+ r.Close()
+ return nil, e1
+ }
+ f1 := &file{fs: fs}
+ if len(b) < 1 || b[len(b)-1] != '\n' || !f1.parse(string(b[:len(b)-1])) {
+ fs.log(fmt.Sprintf("skipping %s: corrupted or incomplete", fn))
+ if pend1 {
+ rem = append(rem, fn)
+ }
+ if !pend1 || cerr == nil {
+ cerr = fmt.Errorf("leveldb/storage: corrupted or incomplete %s file", fn)
+ }
+ } else if f != nil && f1.Num() < f.Num() {
+ fs.log(fmt.Sprintf("skipping %s: obsolete", fn))
+ if pend1 {
+ rem = append(rem, fn)
+ }
+ } else {
+ f = f1
+ pend = pend1
+ }
+ if err := r.Close(); err != nil {
+ fs.log(fmt.Sprintf("close %s: %v", fn, err))
+ }
+ }
+ }
+ // Don't remove any files if there is no valid CURRENT file.
+ if f == nil {
+ if cerr != nil {
+ err = cerr
+ } else {
+ err = os.ErrNotExist
+ }
+ return
+ }
+ // Rename pending CURRENT file to an effective CURRENT.
+ if pend {
+ path := fmt.Sprintf("%s.%d", filepath.Join(fs.path, "CURRENT"), f.Num())
+ if err := rename(path, filepath.Join(fs.path, "CURRENT")); err != nil {
+ fs.log(fmt.Sprintf("CURRENT.%d -> CURRENT: %v", f.Num(), err))
+ }
+ }
+ // Remove obsolete or incomplete pending CURRENT files.
+ for _, fn := range rem {
+ path := filepath.Join(fs.path, fn)
+ if err := os.Remove(path); err != nil {
+ fs.log(fmt.Sprintf("remove %s: %v", fn, err))
+ }
+ }
+ return
+}
+
+func (fs *fileStorage) SetManifest(f File) (err error) {
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return ErrClosed
+ }
+ f2, ok := f.(*file)
+ if !ok || f2.t != TypeManifest {
+ return ErrInvalidFile
+ }
+ defer func() {
+ if err != nil {
+ fs.log(fmt.Sprintf("CURRENT: %v", err))
+ }
+ }()
+ path := fmt.Sprintf("%s.%d", filepath.Join(fs.path, "CURRENT"), f2.Num())
+ w, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
+ if err != nil {
+ return err
+ }
+ _, err = fmt.Fprintln(w, f2.name())
+ // Close the file first.
+ if err := w.Close(); err != nil {
+ fs.log(fmt.Sprintf("close CURRENT.%d: %v", f2.num, err))
+ }
+ if err != nil {
+ return err
+ }
+ return rename(path, filepath.Join(fs.path, "CURRENT"))
+}
+
+func (fs *fileStorage) Close() error {
+ fs.mu.Lock()
+ defer fs.mu.Unlock()
+ if fs.open < 0 {
+ return ErrClosed
+ }
+ // Clear the finalizer.
+ runtime.SetFinalizer(fs, nil)
+
+ if fs.open > 0 {
+ fs.log(fmt.Sprintf("refuse to close, %d files still open", fs.open))
+ return fmt.Errorf("leveldb/storage: cannot close, %d files still open", fs.open)
+ }
+ fs.open = -1
+ e1 := fs.logw.Close()
+ err := fs.flock.release()
+ if err == nil {
+ err = e1
+ }
+ return err
+}
+
+type fileWrap struct {
+ *os.File
+ f *file
+}
+
+func (fw fileWrap) Sync() error {
+ if err := fw.File.Sync(); err != nil {
+ return err
+ }
+ if fw.f.Type() == TypeManifest {
+ // Also sync parent directory if file type is manifest.
+ // See: https://code.google.com/p/leveldb/issues/detail?id=190.
+ if err := syncDir(fw.f.fs.path); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+func (fw fileWrap) Close() error {
+ f := fw.f
+ f.fs.mu.Lock()
+ defer f.fs.mu.Unlock()
+ if !f.open {
+ return ErrClosed
+ }
+ f.open = false
+ f.fs.open--
+ err := fw.File.Close()
+ if err != nil {
+ f.fs.log(fmt.Sprintf("close %s.%d: %v", f.Type(), f.Num(), err))
+ }
+ return err
+}
+
+type file struct {
+ fs *fileStorage
+ num uint64
+ t FileType
+ open bool
+}
+
+func (f *file) Open() (Reader, error) {
+ f.fs.mu.Lock()
+ defer f.fs.mu.Unlock()
+ if f.fs.open < 0 {
+ return nil, ErrClosed
+ }
+ if f.open {
+ return nil, errFileOpen
+ }
+ of, err := os.OpenFile(f.path(), os.O_RDONLY, 0)
+ if err != nil {
+ if f.hasOldName() && os.IsNotExist(err) {
+ of, err = os.OpenFile(f.oldPath(), os.O_RDONLY, 0)
+ if err == nil {
+ goto ok
+ }
+ }
+ return nil, err
+ }
+ok:
+ f.open = true
+ f.fs.open++
+ return fileWrap{of, f}, nil
+}
+
+func (f *file) Create() (Writer, error) {
+ f.fs.mu.Lock()
+ defer f.fs.mu.Unlock()
+ if f.fs.open < 0 {
+ return nil, ErrClosed
+ }
+ if f.open {
+ return nil, errFileOpen
+ }
+ of, err := os.OpenFile(f.path(), os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0644)
+ if err != nil {
+ return nil, err
+ }
+ f.open = true
+ f.fs.open++
+ return fileWrap{of, f}, nil
+}
+
+func (f *file) Replace(newfile File) error {
+ f.fs.mu.Lock()
+ defer f.fs.mu.Unlock()
+ if f.fs.open < 0 {
+ return ErrClosed
+ }
+ newfile2, ok := newfile.(*file)
+ if !ok {
+ return ErrInvalidFile
+ }
+ if f.open || newfile2.open {
+ return errFileOpen
+ }
+ return rename(newfile2.path(), f.path())
+}
+
+func (f *file) Type() FileType {
+ return f.t
+}
+
+func (f *file) Num() uint64 {
+ return f.num
+}
+
+func (f *file) Remove() error {
+ f.fs.mu.Lock()
+ defer f.fs.mu.Unlock()
+ if f.fs.open < 0 {
+ return ErrClosed
+ }
+ if f.open {
+ return errFileOpen
+ }
+ err := os.Remove(f.path())
+ if err != nil {
+ f.fs.log(fmt.Sprintf("remove %s.%d: %v", f.Type(), f.Num(), err))
+ }
+ // Also try remove file with old name, just in case.
+ if f.hasOldName() {
+ if e1 := os.Remove(f.oldPath()); !os.IsNotExist(e1) {
+ f.fs.log(fmt.Sprintf("remove %s.%d: %v (old name)", f.Type(), f.Num(), err))
+ err = e1
+ }
+ }
+ return err
+}
+
+func (f *file) hasOldName() bool {
+ return f.t == TypeTable
+}
+
+func (f *file) oldName() string {
+ switch f.t {
+ case TypeTable:
+ return fmt.Sprintf("%06d.sst", f.num)
+ }
+ return f.name()
+}
+
+func (f *file) oldPath() string {
+ return filepath.Join(f.fs.path, f.oldName())
+}
+
+func (f *file) name() string {
+ switch f.t {
+ case TypeManifest:
+ return fmt.Sprintf("MANIFEST-%06d", f.num)
+ case TypeJournal:
+ return fmt.Sprintf("%06d.log", f.num)
+ case TypeTable:
+ return fmt.Sprintf("%06d.ldb", f.num)
+ case TypeTemp:
+ return fmt.Sprintf("%06d.tmp", f.num)
+ default:
+ panic("invalid file type")
+ }
+}
+
+func (f *file) path() string {
+ return filepath.Join(f.fs.path, f.name())
+}
+
+func (f *file) parse(name string) bool {
+ var num uint64
+ var tail string
+ _, err := fmt.Sscanf(name, "%d.%s", &num, &tail)
+ if err == nil {
+ switch tail {
+ case "log":
+ f.t = TypeJournal
+ case "ldb", "sst":
+ f.t = TypeTable
+ case "tmp":
+ f.t = TypeTemp
+ default:
+ return false
+ }
+ f.num = num
+ return true
+ }
+ n, _ := fmt.Sscanf(name, "MANIFEST-%d%s", &num, &tail)
+ if n == 1 {
+ f.t = TypeManifest
+ f.num = num
+ return true
+ }
+
+ return false
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_plan9.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_plan9.go
new file mode 100644
index 000000000..42940d769
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_plan9.go
@@ -0,0 +1,52 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "os"
+ "path/filepath"
+)
+
+type plan9FileLock struct {
+ f *os.File
+}
+
+func (fl *plan9FileLock) release() error {
+ return fl.f.Close()
+}
+
+func newFileLock(path string) (fl fileLock, err error) {
+ f, err := os.OpenFile(path, os.O_RDWR|os.O_CREATE, os.ModeExclusive|0644)
+ if err != nil {
+ return
+ }
+ fl = &plan9FileLock{f: f}
+ return
+}
+
+func rename(oldpath, newpath string) error {
+ if _, err := os.Stat(newpath); err == nil {
+ if err := os.Remove(newpath); err != nil {
+ return err
+ }
+ }
+
+ _, fname := filepath.Split(newpath)
+ return os.Rename(oldpath, fname)
+}
+
+func syncDir(name string) error {
+ f, err := os.Open(name)
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+ if err := f.Sync(); err != nil {
+ return err
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_test.go
new file mode 100644
index 000000000..92abcbb7d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_test.go
@@ -0,0 +1,142 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "fmt"
+ "os"
+ "path/filepath"
+ "testing"
+)
+
+var cases = []struct {
+ oldName []string
+ name string
+ ftype FileType
+ num uint64
+}{
+ {nil, "000100.log", TypeJournal, 100},
+ {nil, "000000.log", TypeJournal, 0},
+ {[]string{"000000.sst"}, "000000.ldb", TypeTable, 0},
+ {nil, "MANIFEST-000002", TypeManifest, 2},
+ {nil, "MANIFEST-000007", TypeManifest, 7},
+ {nil, "18446744073709551615.log", TypeJournal, 18446744073709551615},
+ {nil, "000100.tmp", TypeTemp, 100},
+}
+
+var invalidCases = []string{
+ "",
+ "foo",
+ "foo-dx-100.log",
+ ".log",
+ "",
+ "manifest",
+ "CURREN",
+ "CURRENTX",
+ "MANIFES",
+ "MANIFEST",
+ "MANIFEST-",
+ "XMANIFEST-3",
+ "MANIFEST-3x",
+ "LOC",
+ "LOCKx",
+ "LO",
+ "LOGx",
+ "18446744073709551616.log",
+ "184467440737095516150.log",
+ "100",
+ "100.",
+ "100.lop",
+}
+
+func TestFileStorage_CreateFileName(t *testing.T) {
+ for _, c := range cases {
+ f := &file{num: c.num, t: c.ftype}
+ if f.name() != c.name {
+ t.Errorf("invalid filename got '%s', want '%s'", f.name(), c.name)
+ }
+ }
+}
+
+func TestFileStorage_ParseFileName(t *testing.T) {
+ for _, c := range cases {
+ for _, name := range append([]string{c.name}, c.oldName...) {
+ f := new(file)
+ if !f.parse(name) {
+ t.Errorf("cannot parse filename '%s'", name)
+ continue
+ }
+ if f.Type() != c.ftype {
+ t.Errorf("filename '%s' invalid type got '%d', want '%d'", name, f.Type(), c.ftype)
+ }
+ if f.Num() != c.num {
+ t.Errorf("filename '%s' invalid number got '%d', want '%d'", name, f.Num(), c.num)
+ }
+ }
+ }
+}
+
+func TestFileStorage_InvalidFileName(t *testing.T) {
+ for _, name := range invalidCases {
+ f := new(file)
+ if f.parse(name) {
+ t.Errorf("filename '%s' should be invalid", name)
+ }
+ }
+}
+
+func TestFileStorage_Locking(t *testing.T) {
+ path := filepath.Join(os.TempDir(), fmt.Sprintf("goleveldbtestfd-%d", os.Getuid()))
+
+ _, err := os.Stat(path)
+ if err == nil {
+ err = os.RemoveAll(path)
+ if err != nil {
+ t.Fatal("RemoveAll: got error: ", err)
+ }
+ }
+
+ p1, err := OpenFile(path)
+ if err != nil {
+ t.Fatal("OpenFile(1): got error: ", err)
+ }
+
+ defer os.RemoveAll(path)
+
+ p2, err := OpenFile(path)
+ if err != nil {
+ t.Logf("OpenFile(2): got error: %s (expected)", err)
+ } else {
+ p2.Close()
+ p1.Close()
+ t.Fatal("OpenFile(2): expect error")
+ }
+
+ p1.Close()
+
+ p3, err := OpenFile(path)
+ if err != nil {
+ t.Fatal("OpenFile(3): got error: ", err)
+ }
+ defer p3.Close()
+
+ l, err := p3.Lock()
+ if err != nil {
+ t.Fatal("storage lock failed(1): ", err)
+ }
+ _, err = p3.Lock()
+ if err == nil {
+ t.Fatal("expect error for second storage lock attempt")
+ } else {
+ t.Logf("storage lock got error: %s (expected)", err)
+ }
+ l.Release()
+ _, err = p3.Lock()
+ if err != nil {
+ t.Fatal("storage lock failed(2): ", err)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_unix.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_unix.go
new file mode 100644
index 000000000..73499afc8
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_unix.go
@@ -0,0 +1,63 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// +build darwin freebsd linux netbsd openbsd
+
+package storage
+
+import (
+ "os"
+ "syscall"
+)
+
+type unixFileLock struct {
+ f *os.File
+}
+
+func (fl *unixFileLock) release() error {
+ if err := setFileLock(fl.f, false); err != nil {
+ return err
+ }
+ return fl.f.Close()
+}
+
+func newFileLock(path string) (fl fileLock, err error) {
+ f, err := os.OpenFile(path, os.O_RDWR|os.O_CREATE, 0644)
+ if err != nil {
+ return
+ }
+ err = setFileLock(f, true)
+ if err != nil {
+ f.Close()
+ return
+ }
+ fl = &unixFileLock{f: f}
+ return
+}
+
+func setFileLock(f *os.File, lock bool) error {
+ how := syscall.LOCK_UN
+ if lock {
+ how = syscall.LOCK_EX
+ }
+ return syscall.Flock(int(f.Fd()), how|syscall.LOCK_NB)
+}
+
+func rename(oldpath, newpath string) error {
+ return os.Rename(oldpath, newpath)
+}
+
+func syncDir(name string) error {
+ f, err := os.Open(name)
+ if err != nil {
+ return err
+ }
+ defer f.Close()
+ if err := f.Sync(); err != nil {
+ return err
+ }
+ return nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_windows.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_windows.go
new file mode 100644
index 000000000..50c3c454e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/file_storage_windows.go
@@ -0,0 +1,69 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "syscall"
+ "unsafe"
+)
+
+var (
+ modkernel32 = syscall.NewLazyDLL("kernel32.dll")
+
+ procMoveFileExW = modkernel32.NewProc("MoveFileExW")
+)
+
+const (
+ _MOVEFILE_REPLACE_EXISTING = 1
+)
+
+type windowsFileLock struct {
+ fd syscall.Handle
+}
+
+func (fl *windowsFileLock) release() error {
+ return syscall.Close(fl.fd)
+}
+
+func newFileLock(path string) (fl fileLock, err error) {
+ pathp, err := syscall.UTF16PtrFromString(path)
+ if err != nil {
+ return
+ }
+ fd, err := syscall.CreateFile(pathp, syscall.GENERIC_READ|syscall.GENERIC_WRITE, 0, nil, syscall.CREATE_ALWAYS, syscall.FILE_ATTRIBUTE_NORMAL, 0)
+ if err != nil {
+ return
+ }
+ fl = &windowsFileLock{fd: fd}
+ return
+}
+
+func moveFileEx(from *uint16, to *uint16, flags uint32) error {
+ r1, _, e1 := syscall.Syscall(procMoveFileExW.Addr(), 3, uintptr(unsafe.Pointer(from)), uintptr(unsafe.Pointer(to)), uintptr(flags))
+ if r1 == 0 {
+ if e1 != 0 {
+ return error(e1)
+ } else {
+ return syscall.EINVAL
+ }
+ }
+ return nil
+}
+
+func rename(oldpath, newpath string) error {
+ from, err := syscall.UTF16PtrFromString(oldpath)
+ if err != nil {
+ return err
+ }
+ to, err := syscall.UTF16PtrFromString(newpath)
+ if err != nil {
+ return err
+ }
+ return moveFileEx(from, to, _MOVEFILE_REPLACE_EXISTING)
+}
+
+func syncDir(name string) error { return nil }
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage.go
new file mode 100644
index 000000000..fc1c8165d
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage.go
@@ -0,0 +1,203 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "bytes"
+ "os"
+ "sync"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+const typeShift = 3
+
+type memStorageLock struct {
+ ms *memStorage
+}
+
+func (lock *memStorageLock) Release() {
+ ms := lock.ms
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ if ms.slock == lock {
+ ms.slock = nil
+ }
+ return
+}
+
+// memStorage is a memory-backed storage.
+type memStorage struct {
+ mu sync.Mutex
+ slock *memStorageLock
+ files map[uint64]*memFile
+ manifest *memFilePtr
+}
+
+// NewMemStorage returns a new memory-backed storage implementation.
+func NewMemStorage() Storage {
+ return &memStorage{
+ files: make(map[uint64]*memFile),
+ }
+}
+
+func (ms *memStorage) Lock() (util.Releaser, error) {
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ if ms.slock != nil {
+ return nil, ErrLocked
+ }
+ ms.slock = &memStorageLock{ms: ms}
+ return ms.slock, nil
+}
+
+func (*memStorage) Log(str string) {}
+
+func (ms *memStorage) GetFile(num uint64, t FileType) File {
+ return &memFilePtr{ms: ms, num: num, t: t}
+}
+
+func (ms *memStorage) GetFiles(t FileType) ([]File, error) {
+ ms.mu.Lock()
+ var ff []File
+ for x, _ := range ms.files {
+ num, mt := x>>typeShift, FileType(x)&TypeAll
+ if mt&t == 0 {
+ continue
+ }
+ ff = append(ff, &memFilePtr{ms: ms, num: num, t: mt})
+ }
+ ms.mu.Unlock()
+ return ff, nil
+}
+
+func (ms *memStorage) GetManifest() (File, error) {
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ if ms.manifest == nil {
+ return nil, os.ErrNotExist
+ }
+ return ms.manifest, nil
+}
+
+func (ms *memStorage) SetManifest(f File) error {
+ fm, ok := f.(*memFilePtr)
+ if !ok || fm.t != TypeManifest {
+ return ErrInvalidFile
+ }
+ ms.mu.Lock()
+ ms.manifest = fm
+ ms.mu.Unlock()
+ return nil
+}
+
+func (*memStorage) Close() error { return nil }
+
+type memReader struct {
+ *bytes.Reader
+ m *memFile
+}
+
+func (mr *memReader) Close() error {
+ return mr.m.Close()
+}
+
+type memFile struct {
+ bytes.Buffer
+ ms *memStorage
+ open bool
+}
+
+func (*memFile) Sync() error { return nil }
+func (m *memFile) Close() error {
+ m.ms.mu.Lock()
+ m.open = false
+ m.ms.mu.Unlock()
+ return nil
+}
+
+type memFilePtr struct {
+ ms *memStorage
+ num uint64
+ t FileType
+}
+
+func (p *memFilePtr) x() uint64 {
+ return p.Num()<<typeShift | uint64(p.Type())
+}
+
+func (p *memFilePtr) Open() (Reader, error) {
+ ms := p.ms
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ if m, exist := ms.files[p.x()]; exist {
+ if m.open {
+ return nil, errFileOpen
+ }
+ m.open = true
+ return &memReader{Reader: bytes.NewReader(m.Bytes()), m: m}, nil
+ }
+ return nil, os.ErrNotExist
+}
+
+func (p *memFilePtr) Create() (Writer, error) {
+ ms := p.ms
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ m, exist := ms.files[p.x()]
+ if exist {
+ if m.open {
+ return nil, errFileOpen
+ }
+ m.Reset()
+ } else {
+ m = &memFile{ms: ms}
+ ms.files[p.x()] = m
+ }
+ m.open = true
+ return m, nil
+}
+
+func (p *memFilePtr) Replace(newfile File) error {
+ p1, ok := newfile.(*memFilePtr)
+ if !ok {
+ return ErrInvalidFile
+ }
+ ms := p.ms
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ m1, exist := ms.files[p1.x()]
+ if !exist {
+ return os.ErrNotExist
+ }
+ m0, exist := ms.files[p.x()]
+ if (exist && m0.open) || m1.open {
+ return errFileOpen
+ }
+ delete(ms.files, p1.x())
+ ms.files[p.x()] = m1
+ return nil
+}
+
+func (p *memFilePtr) Type() FileType {
+ return p.t
+}
+
+func (p *memFilePtr) Num() uint64 {
+ return p.num
+}
+
+func (p *memFilePtr) Remove() error {
+ ms := p.ms
+ ms.mu.Lock()
+ defer ms.mu.Unlock()
+ if _, exist := ms.files[p.x()]; exist {
+ delete(ms.files, p.x())
+ return nil
+ }
+ return os.ErrNotExist
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage_test.go
new file mode 100644
index 000000000..23bb074b4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/mem_storage_test.go
@@ -0,0 +1,66 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package storage
+
+import (
+ "bytes"
+ "testing"
+)
+
+func TestMemStorage(t *testing.T) {
+ m := NewMemStorage()
+
+ l, err := m.Lock()
+ if err != nil {
+ t.Fatal("storage lock failed(1): ", err)
+ }
+ _, err = m.Lock()
+ if err == nil {
+ t.Fatal("expect error for second storage lock attempt")
+ } else {
+ t.Logf("storage lock got error: %s (expected)", err)
+ }
+ l.Release()
+ _, err = m.Lock()
+ if err != nil {
+ t.Fatal("storage lock failed(2): ", err)
+ }
+
+ f := m.GetFile(1, TypeTable)
+ if f.Num() != 1 && f.Type() != TypeTable {
+ t.Fatal("invalid file number and type")
+ }
+ w, _ := f.Create()
+ w.Write([]byte("abc"))
+ w.Close()
+ if ff, _ := m.GetFiles(TypeAll); len(ff) != 1 {
+ t.Fatal("invalid GetFiles len")
+ }
+ buf := new(bytes.Buffer)
+ r, err := f.Open()
+ if err != nil {
+ t.Fatal("Open: got error: ", err)
+ }
+ buf.ReadFrom(r)
+ r.Close()
+ if got := buf.String(); got != "abc" {
+ t.Fatalf("Read: invalid value, want=abc got=%s", got)
+ }
+ if _, err := f.Open(); err != nil {
+ t.Fatal("Open: got error: ", err)
+ }
+ if _, err := m.GetFile(1, TypeTable).Open(); err == nil {
+ t.Fatal("expecting error")
+ }
+ f.Remove()
+ if ff, _ := m.GetFiles(TypeAll); len(ff) != 0 {
+ t.Fatal("invalid GetFiles len", len(ff))
+ }
+ if _, err := f.Open(); err == nil {
+ t.Fatal("expecting error")
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/storage.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/storage.go
new file mode 100644
index 000000000..de5694888
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage/storage.go
@@ -0,0 +1,127 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package storage provides storage abstraction for LevelDB.
+package storage
+
+import (
+ "errors"
+ "fmt"
+ "io"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type FileType uint32
+
+const (
+ TypeManifest FileType = 1 << iota
+ TypeJournal
+ TypeTable
+ TypeTemp
+
+ TypeAll = TypeManifest | TypeJournal | TypeTable | TypeTemp
+)
+
+func (t FileType) String() string {
+ switch t {
+ case TypeManifest:
+ return "manifest"
+ case TypeJournal:
+ return "journal"
+ case TypeTable:
+ return "table"
+ case TypeTemp:
+ return "temp"
+ }
+ return fmt.Sprintf("<unknown:%d>", t)
+}
+
+var (
+ ErrInvalidFile = errors.New("leveldb/storage: invalid file for argument")
+ ErrLocked = errors.New("leveldb/storage: already locked")
+ ErrClosed = errors.New("leveldb/storage: closed")
+)
+
+// Syncer is the interface that wraps basic Sync method.
+type Syncer interface {
+ // Sync commits the current contents of the file to stable storage.
+ Sync() error
+}
+
+// Reader is the interface that groups the basic Read, Seek, ReadAt and Close
+// methods.
+type Reader interface {
+ io.ReadSeeker
+ io.ReaderAt
+ io.Closer
+}
+
+// Writer is the interface that groups the basic Write, Sync and Close
+// methods.
+type Writer interface {
+ io.WriteCloser
+ Syncer
+}
+
+// File is the file.
+type File interface {
+ // Open opens the file for read. Returns os.ErrNotExist error
+ // if the file does not exist.
+ // Returns ErrClosed if the underlying storage is closed.
+ Open() (r Reader, err error)
+
+ // Create creates the file for writting. Truncate the file if
+ // already exist.
+ // Returns ErrClosed if the underlying storage is closed.
+ Create() (w Writer, err error)
+
+ // Replace replaces file with newfile.
+ // Returns ErrClosed if the underlying storage is closed.
+ Replace(newfile File) error
+
+ // Type returns the file type
+ Type() FileType
+
+ // Num returns the file number.
+ Num() uint64
+
+ // Remove removes the file.
+ // Returns ErrClosed if the underlying storage is closed.
+ Remove() error
+}
+
+// Storage is the storage.
+type Storage interface {
+ // Lock locks the storage. Any subsequent attempt to call Lock will fail
+ // until the last lock released.
+ // After use the caller should call the Release method.
+ Lock() (l util.Releaser, err error)
+
+ // Log logs a string. This is used for logging. An implementation
+ // may write to a file, stdout or simply do nothing.
+ Log(str string)
+
+ // GetFile returns a file for the given number and type. GetFile will never
+ // returns nil, even if the underlying storage is closed.
+ GetFile(num uint64, t FileType) File
+
+ // GetFiles returns a slice of files that match the given file types.
+ // The file types may be OR'ed together.
+ GetFiles(t FileType) ([]File, error)
+
+ // GetManifest returns a manifest file. Returns os.ErrNotExist if manifest
+ // file does not exist.
+ GetManifest() (File, error)
+
+ // SetManifest sets the given file as manifest file. The given file should
+ // be a manifest file type or error will be returned.
+ SetManifest(f File) error
+
+ // Close closes the storage. It is valid to call Close multiple times.
+ // Other methods should not be called after the storage has been closed.
+ Close() error
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage_test.go
new file mode 100644
index 000000000..27e76d707
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/storage_test.go
@@ -0,0 +1,459 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENE file.
+
+package leveldb
+
+import (
+ "errors"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "os"
+ "path/filepath"
+ "sync"
+ "testing"
+
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+const typeShift = 4
+
+var (
+ tsErrInvalidFile = errors.New("leveldb.testStorage: invalid file for argument")
+ tsErrFileOpen = errors.New("leveldb.testStorage: file still open")
+)
+
+var (
+ tsFSEnv = os.Getenv("GOLEVELDB_USEFS")
+ tsKeepFS = tsFSEnv == "2"
+ tsFS = tsKeepFS || tsFSEnv == "" || tsFSEnv == "1"
+ tsMU = &sync.Mutex{}
+ tsNum = 0
+)
+
+type tsLock struct {
+ ts *testStorage
+ r util.Releaser
+}
+
+func (l tsLock) Release() {
+ l.r.Release()
+ l.ts.t.Log("I: storage lock released")
+}
+
+type tsReader struct {
+ tf tsFile
+ storage.Reader
+}
+
+func (tr tsReader) Read(b []byte) (n int, err error) {
+ ts := tr.tf.ts
+ ts.countRead(tr.tf.Type())
+ n, err = tr.Reader.Read(b)
+ if err != nil && err != io.EOF {
+ ts.t.Errorf("E: read error, num=%d type=%v n=%d: %v", tr.tf.Num(), tr.tf.Type(), n, err)
+ }
+ return
+}
+
+func (tr tsReader) ReadAt(b []byte, off int64) (n int, err error) {
+ ts := tr.tf.ts
+ ts.countRead(tr.tf.Type())
+ n, err = tr.Reader.ReadAt(b, off)
+ if err != nil && err != io.EOF {
+ ts.t.Errorf("E: readAt error, num=%d type=%v off=%d n=%d: %v", tr.tf.Num(), tr.tf.Type(), off, n, err)
+ }
+ return
+}
+
+func (tr tsReader) Close() (err error) {
+ err = tr.Reader.Close()
+ tr.tf.close("reader", err)
+ return
+}
+
+type tsWriter struct {
+ tf tsFile
+ storage.Writer
+}
+
+func (tw tsWriter) Write(b []byte) (n int, err error) {
+ ts := tw.tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ if ts.emuWriteErr&tw.tf.Type() != 0 {
+ return 0, errors.New("leveldb.testStorage: emulated write error")
+ }
+ n, err = tw.Writer.Write(b)
+ if err != nil {
+ ts.t.Errorf("E: write error, num=%d type=%v n=%d: %v", tw.tf.Num(), tw.tf.Type(), n, err)
+ }
+ return
+}
+
+func (tw tsWriter) Sync() (err error) {
+ ts := tw.tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ for ts.emuDelaySync&tw.tf.Type() != 0 {
+ ts.cond.Wait()
+ }
+ if ts.emuSyncErr&tw.tf.Type() != 0 {
+ return errors.New("leveldb.testStorage: emulated sync error")
+ }
+ err = tw.Writer.Sync()
+ if err != nil {
+ ts.t.Errorf("E: sync error, num=%d type=%v: %v", tw.tf.Num(), tw.tf.Type(), err)
+ }
+ return
+}
+
+func (tw tsWriter) Close() (err error) {
+ err = tw.Writer.Close()
+ tw.tf.close("reader", err)
+ return
+}
+
+type tsFile struct {
+ ts *testStorage
+ storage.File
+}
+
+func (tf tsFile) x() uint64 {
+ return tf.Num()<<typeShift | uint64(tf.Type())
+}
+
+func (tf tsFile) checkOpen(m string) error {
+ ts := tf.ts
+ if writer, ok := ts.opens[tf.x()]; ok {
+ if writer {
+ ts.t.Errorf("E: cannot %s file, num=%d type=%v: a writer still open", m, tf.Num(), tf.Type())
+ } else {
+ ts.t.Errorf("E: cannot %s file, num=%d type=%v: a reader still open", m, tf.Num(), tf.Type())
+ }
+ return tsErrFileOpen
+ }
+ return nil
+}
+
+func (tf tsFile) close(m string, err error) {
+ ts := tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ if _, ok := ts.opens[tf.x()]; !ok {
+ ts.t.Errorf("E: %s: redudant file closing, num=%d type=%v", m, tf.Num(), tf.Type())
+ } else if err == nil {
+ ts.t.Logf("I: %s: file closed, num=%d type=%v", m, tf.Num(), tf.Type())
+ }
+ delete(ts.opens, tf.x())
+ if err != nil {
+ ts.t.Errorf("E: %s: cannot close file, num=%d type=%v: %v", m, tf.Num(), tf.Type(), err)
+ }
+}
+
+func (tf tsFile) Open() (r storage.Reader, err error) {
+ ts := tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ err = tf.checkOpen("open")
+ if err != nil {
+ return
+ }
+ if ts.emuOpenErr&tf.Type() != 0 {
+ err = errors.New("leveldb.testStorage: emulated open error")
+ return
+ }
+ r, err = tf.File.Open()
+ if err != nil {
+ if ts.ignoreOpenErr&tf.Type() != 0 {
+ ts.t.Logf("I: cannot open file, num=%d type=%v: %v (ignored)", tf.Num(), tf.Type(), err)
+ } else {
+ ts.t.Errorf("E: cannot open file, num=%d type=%v: %v", tf.Num(), tf.Type(), err)
+ }
+ } else {
+ ts.t.Logf("I: file opened, num=%d type=%v", tf.Num(), tf.Type())
+ ts.opens[tf.x()] = false
+ r = tsReader{tf, r}
+ }
+ return
+}
+
+func (tf tsFile) Create() (w storage.Writer, err error) {
+ ts := tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ err = tf.checkOpen("create")
+ if err != nil {
+ return
+ }
+ if ts.emuCreateErr&tf.Type() != 0 {
+ err = errors.New("leveldb.testStorage: emulated create error")
+ return
+ }
+ w, err = tf.File.Create()
+ if err != nil {
+ ts.t.Errorf("E: cannot create file, num=%d type=%v: %v", tf.Num(), tf.Type(), err)
+ } else {
+ ts.t.Logf("I: file created, num=%d type=%v", tf.Num(), tf.Type())
+ ts.opens[tf.x()] = true
+ w = tsWriter{tf, w}
+ }
+ return
+}
+
+func (tf tsFile) Remove() (err error) {
+ ts := tf.ts
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ err = tf.checkOpen("remove")
+ if err != nil {
+ return
+ }
+ err = tf.File.Remove()
+ if err != nil {
+ ts.t.Errorf("E: cannot remove file, num=%d type=%v: %v", tf.Num(), tf.Type(), err)
+ } else {
+ ts.t.Logf("I: file removed, num=%d type=%v", tf.Num(), tf.Type())
+ }
+ return
+}
+
+type testStorage struct {
+ t *testing.T
+ storage.Storage
+ closeFn func() error
+
+ mu sync.Mutex
+ cond sync.Cond
+ // Open files, true=writer, false=reader
+ opens map[uint64]bool
+ emuOpenErr storage.FileType
+ emuCreateErr storage.FileType
+ emuDelaySync storage.FileType
+ emuWriteErr storage.FileType
+ emuSyncErr storage.FileType
+ ignoreOpenErr storage.FileType
+ readCnt uint64
+ readCntEn storage.FileType
+}
+
+func (ts *testStorage) SetOpenErr(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuOpenErr = t
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) SetCreateErr(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuCreateErr = t
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) DelaySync(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuDelaySync |= t
+ ts.cond.Broadcast()
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) ReleaseSync(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuDelaySync &= ^t
+ ts.cond.Broadcast()
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) SetWriteErr(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuWriteErr = t
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) SetSyncErr(t storage.FileType) {
+ ts.mu.Lock()
+ ts.emuSyncErr = t
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) ReadCounter() uint64 {
+ ts.mu.Lock()
+ defer ts.mu.Unlock()
+ return ts.readCnt
+}
+
+func (ts *testStorage) ResetReadCounter() {
+ ts.mu.Lock()
+ ts.readCnt = 0
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) SetReadCounter(t storage.FileType) {
+ ts.mu.Lock()
+ ts.readCntEn = t
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) countRead(t storage.FileType) {
+ ts.mu.Lock()
+ if ts.readCntEn&t != 0 {
+ ts.readCnt++
+ }
+ ts.mu.Unlock()
+}
+
+func (ts *testStorage) SetIgnoreOpenErr(t storage.FileType) {
+ ts.ignoreOpenErr = t
+}
+
+func (ts *testStorage) Lock() (r util.Releaser, err error) {
+ r, err = ts.Storage.Lock()
+ if err != nil {
+ ts.t.Logf("W: storage locking failed: %v", err)
+ } else {
+ ts.t.Log("I: storage locked")
+ r = tsLock{ts, r}
+ }
+ return
+}
+
+func (ts *testStorage) Log(str string) {
+ ts.t.Log("L: " + str)
+ ts.Storage.Log(str)
+}
+
+func (ts *testStorage) GetFile(num uint64, t storage.FileType) storage.File {
+ return tsFile{ts, ts.Storage.GetFile(num, t)}
+}
+
+func (ts *testStorage) GetFiles(t storage.FileType) (ff []storage.File, err error) {
+ ff0, err := ts.Storage.GetFiles(t)
+ if err != nil {
+ ts.t.Errorf("E: get files failed: %v", err)
+ return
+ }
+ ff = make([]storage.File, len(ff0))
+ for i, f := range ff0 {
+ ff[i] = tsFile{ts, f}
+ }
+ ts.t.Logf("I: get files, type=0x%x count=%d", int(t), len(ff))
+ return
+}
+
+func (ts *testStorage) GetManifest() (f storage.File, err error) {
+ f0, err := ts.Storage.GetManifest()
+ if err != nil {
+ if !os.IsNotExist(err) {
+ ts.t.Errorf("E: get manifest failed: %v", err)
+ }
+ return
+ }
+ f = tsFile{ts, f0}
+ ts.t.Logf("I: get manifest, num=%d", f.Num())
+ return
+}
+
+func (ts *testStorage) SetManifest(f storage.File) error {
+ tf, ok := f.(tsFile)
+ if !ok {
+ ts.t.Error("E: set manifest failed: type assertion failed")
+ return tsErrInvalidFile
+ } else if tf.Type() != storage.TypeManifest {
+ ts.t.Errorf("E: set manifest failed: invalid file type: %s", tf.Type())
+ return tsErrInvalidFile
+ }
+ err := ts.Storage.SetManifest(tf.File)
+ if err != nil {
+ ts.t.Errorf("E: set manifest failed: %v", err)
+ } else {
+ ts.t.Logf("I: set manifest, num=%d", tf.Num())
+ }
+ return err
+}
+
+func (ts *testStorage) Close() error {
+ ts.CloseCheck()
+ err := ts.Storage.Close()
+ if err != nil {
+ ts.t.Errorf("E: closing storage failed: %v", err)
+ } else {
+ ts.t.Log("I: storage closed")
+ }
+ if ts.closeFn != nil {
+ if err := ts.closeFn(); err != nil {
+ ts.t.Errorf("E: close function: %v", err)
+ }
+ }
+ return err
+}
+
+func (ts *testStorage) CloseCheck() {
+ ts.mu.Lock()
+ if len(ts.opens) == 0 {
+ ts.t.Log("I: all files are closed")
+ } else {
+ ts.t.Errorf("E: %d files still open", len(ts.opens))
+ for x, writer := range ts.opens {
+ num, tt := x>>typeShift, storage.FileType(x)&storage.TypeAll
+ ts.t.Errorf("E: * num=%d type=%v writer=%v", num, tt, writer)
+ }
+ }
+ ts.mu.Unlock()
+}
+
+func newTestStorage(t *testing.T) *testStorage {
+ var stor storage.Storage
+ var closeFn func() error
+ if tsFS {
+ for {
+ tsMU.Lock()
+ num := tsNum
+ tsNum++
+ tsMU.Unlock()
+ path := filepath.Join(os.TempDir(), fmt.Sprintf("goleveldb-test%d0%d0%d", os.Getuid(), os.Getpid(), num))
+ if _, err := os.Stat(path); err != nil {
+ stor, err = storage.OpenFile(path)
+ if err != nil {
+ t.Fatalf("F: cannot create storage: %v", err)
+ }
+ t.Logf("I: storage created: %s", path)
+ closeFn = func() error {
+ for _, name := range []string{"LOG.old", "LOG"} {
+ f, err := os.Open(filepath.Join(path, name))
+ if err != nil {
+ continue
+ }
+ if log, err := ioutil.ReadAll(f); err != nil {
+ t.Logf("---------------------- %s ----------------------", name)
+ t.Logf("cannot read log: %v", err)
+ t.Logf("---------------------- %s ----------------------", name)
+ } else if len(log) > 0 {
+ t.Logf("---------------------- %s ----------------------\n%s", name, string(log))
+ t.Logf("---------------------- %s ----------------------", name)
+ }
+ f.Close()
+ }
+ if tsKeepFS {
+ return nil
+ }
+ return os.RemoveAll(path)
+ }
+
+ break
+ }
+ }
+ } else {
+ stor = storage.NewMemStorage()
+ }
+ ts := &testStorage{
+ t: t,
+ Storage: stor,
+ closeFn: closeFn,
+ opens: make(map[uint64]bool),
+ }
+ ts.cond.L = &ts.mu
+ return ts
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table.go
new file mode 100644
index 000000000..fdd5d2bcf
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table.go
@@ -0,0 +1,424 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "sort"
+ "sync/atomic"
+
+ "github.com/syndtr/goleveldb/leveldb/cache"
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/table"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+// table file
+type tFile struct {
+ file storage.File
+ seekLeft int32
+ size uint64
+ min, max iKey
+}
+
+// test if key is after t
+func (t *tFile) isAfter(key []byte, ucmp comparer.BasicComparer) bool {
+ return key != nil && ucmp.Compare(key, t.max.ukey()) > 0
+}
+
+// test if key is before t
+func (t *tFile) isBefore(key []byte, ucmp comparer.BasicComparer) bool {
+ return key != nil && ucmp.Compare(key, t.min.ukey()) < 0
+}
+
+func (t *tFile) incrSeek() int32 {
+ return atomic.AddInt32(&t.seekLeft, -1)
+}
+
+func newTFile(file storage.File, size uint64, min, max iKey) *tFile {
+ f := &tFile{
+ file: file,
+ size: size,
+ min: min,
+ max: max,
+ }
+
+ // We arrange to automatically compact this file after
+ // a certain number of seeks. Let's assume:
+ // (1) One seek costs 10ms
+ // (2) Writing or reading 1MB costs 10ms (100MB/s)
+ // (3) A compaction of 1MB does 25MB of IO:
+ // 1MB read from this level
+ // 10-12MB read from next level (boundaries may be misaligned)
+ // 10-12MB written to next level
+ // This implies that 25 seeks cost the same as the compaction
+ // of 1MB of data. I.e., one seek costs approximately the
+ // same as the compaction of 40KB of data. We are a little
+ // conservative and allow approximately one seek for every 16KB
+ // of data before triggering a compaction.
+ f.seekLeft = int32(size / 16384)
+ if f.seekLeft < 100 {
+ f.seekLeft = 100
+ }
+
+ return f
+}
+
+// table files
+type tFiles []*tFile
+
+func (tf tFiles) Len() int { return len(tf) }
+func (tf tFiles) Swap(i, j int) { tf[i], tf[j] = tf[j], tf[i] }
+
+func (tf tFiles) lessByKey(icmp *iComparer, i, j int) bool {
+ a, b := tf[i], tf[j]
+ n := icmp.Compare(a.min, b.min)
+ if n == 0 {
+ return a.file.Num() < b.file.Num()
+ }
+ return n < 0
+}
+
+func (tf tFiles) lessByNum(i, j int) bool {
+ return tf[i].file.Num() > tf[j].file.Num()
+}
+
+func (tf tFiles) sortByKey(icmp *iComparer) {
+ sort.Sort(&tFilesSortByKey{tFiles: tf, icmp: icmp})
+}
+
+func (tf tFiles) sortByNum() {
+ sort.Sort(&tFilesSortByNum{tFiles: tf})
+}
+
+func (tf tFiles) size() (sum uint64) {
+ for _, t := range tf {
+ sum += t.size
+ }
+ return sum
+}
+
+func (tf tFiles) searchMin(key iKey, icmp *iComparer) int {
+ return sort.Search(len(tf), func(i int) bool {
+ return icmp.Compare(tf[i].min, key) >= 0
+ })
+}
+
+func (tf tFiles) searchMax(key iKey, icmp *iComparer) int {
+ return sort.Search(len(tf), func(i int) bool {
+ return icmp.Compare(tf[i].max, key) >= 0
+ })
+}
+
+func (tf tFiles) isOverlaps(min, max []byte, disjSorted bool, icmp *iComparer) bool {
+ if !disjSorted {
+ // Need to check against all files
+ for _, t := range tf {
+ if !t.isAfter(min, icmp.ucmp) && !t.isBefore(max, icmp.ucmp) {
+ return true
+ }
+ }
+ return false
+ }
+
+ var idx int
+ if len(min) > 0 {
+ // Find the earliest possible internal key for min
+ idx = tf.searchMax(newIKey(min, kMaxSeq, tSeek), icmp)
+ }
+
+ if idx >= len(tf) {
+ // beginning of range is after all files, so no overlap
+ return false
+ }
+ return !tf[idx].isBefore(max, icmp.ucmp)
+}
+
+func (tf tFiles) getOverlaps(min, max []byte, r *tFiles, disjSorted bool, ucmp comparer.BasicComparer) {
+ for i := 0; i < len(tf); {
+ t := tf[i]
+ i++
+ if t.isAfter(min, ucmp) || t.isBefore(max, ucmp) {
+ continue
+ }
+
+ *r = append(*r, t)
+ if !disjSorted {
+ // Level-0 files may overlap each other. So check if the newly
+ // added file has expanded the range. If so, restart search.
+ if min != nil && ucmp.Compare(t.min.ukey(), min) < 0 {
+ min = t.min.ukey()
+ *r = nil
+ i = 0
+ } else if max != nil && ucmp.Compare(t.max.ukey(), max) > 0 {
+ max = t.max.ukey()
+ *r = nil
+ i = 0
+ }
+ }
+ }
+
+ return
+}
+
+func (tf tFiles) getRange(icmp *iComparer) (min, max iKey) {
+ for i, t := range tf {
+ if i == 0 {
+ min, max = t.min, t.max
+ continue
+ }
+ if icmp.Compare(t.min, min) < 0 {
+ min = t.min
+ }
+ if icmp.Compare(t.max, max) > 0 {
+ max = t.max
+ }
+ }
+
+ return
+}
+
+func (tf tFiles) newIndexIterator(tops *tOps, icmp *iComparer, slice *util.Range, ro *opt.ReadOptions) iterator.IteratorIndexer {
+ if slice != nil {
+ var start, limit int
+ if slice.Start != nil {
+ start = tf.searchMax(iKey(slice.Start), icmp)
+ }
+ if slice.Limit != nil {
+ limit = tf.searchMin(iKey(slice.Limit), icmp)
+ } else {
+ limit = tf.Len()
+ }
+ tf = tf[start:limit]
+ }
+ return iterator.NewArrayIndexer(&tFilesArrayIndexer{
+ tFiles: tf,
+ tops: tops,
+ icmp: icmp,
+ slice: slice,
+ ro: ro,
+ })
+}
+
+type tFilesArrayIndexer struct {
+ tFiles
+ tops *tOps
+ icmp *iComparer
+ slice *util.Range
+ ro *opt.ReadOptions
+}
+
+func (a *tFilesArrayIndexer) Search(key []byte) int {
+ return a.searchMax(iKey(key), a.icmp)
+}
+
+func (a *tFilesArrayIndexer) Get(i int) iterator.Iterator {
+ if i == 0 || i == a.Len()-1 {
+ return a.tops.newIterator(a.tFiles[i], a.slice, a.ro)
+ }
+ return a.tops.newIterator(a.tFiles[i], nil, a.ro)
+}
+
+type tFilesSortByKey struct {
+ tFiles
+ icmp *iComparer
+}
+
+func (x *tFilesSortByKey) Less(i, j int) bool {
+ return x.lessByKey(x.icmp, i, j)
+}
+
+type tFilesSortByNum struct {
+ tFiles
+}
+
+func (x *tFilesSortByNum) Less(i, j int) bool {
+ return x.lessByNum(i, j)
+}
+
+// table operations
+type tOps struct {
+ s *session
+ cache cache.Cache
+ cacheNS cache.Namespace
+}
+
+func newTableOps(s *session, cacheCap int) *tOps {
+ c := cache.NewLRUCache(cacheCap)
+ ns := c.GetNamespace(0)
+ return &tOps{s, c, ns}
+}
+
+func (t *tOps) create() (*tWriter, error) {
+ file := t.s.getTableFile(t.s.allocFileNum())
+ fw, err := file.Create()
+ if err != nil {
+ return nil, err
+ }
+ return &tWriter{
+ t: t,
+ file: file,
+ w: fw,
+ tw: table.NewWriter(fw, t.s.o),
+ }, nil
+}
+
+func (t *tOps) createFrom(src iterator.Iterator) (f *tFile, n int, err error) {
+ w, err := t.create()
+ if err != nil {
+ return f, n, err
+ }
+
+ defer func() {
+ if err != nil {
+ w.drop()
+ }
+ }()
+
+ for src.Next() {
+ err = w.add(src.Key(), src.Value())
+ if err != nil {
+ return
+ }
+ }
+ err = src.Error()
+ if err != nil {
+ return
+ }
+
+ n = w.tw.EntriesLen()
+ f, err = w.finish()
+ return
+}
+
+func (t *tOps) lookup(f *tFile) (c cache.Object, err error) {
+ num := f.file.Num()
+ c, ok := t.cacheNS.Get(num, func() (ok bool, value interface{}, charge int, fin cache.SetFin) {
+ var r storage.Reader
+ r, err = f.file.Open()
+ if err != nil {
+ return
+ }
+
+ o := t.s.o
+
+ var cacheNS cache.Namespace
+ if bc := o.GetBlockCache(); bc != nil {
+ cacheNS = bc.GetNamespace(num)
+ }
+
+ ok = true
+ value = table.NewReader(r, int64(f.size), cacheNS, o)
+ charge = 1
+ fin = func() {
+ r.Close()
+ }
+ return
+ })
+ if !ok && err == nil {
+ err = ErrClosed
+ }
+ return
+}
+
+func (t *tOps) get(f *tFile, key []byte, ro *opt.ReadOptions) (rkey, rvalue []byte, err error) {
+ c, err := t.lookup(f)
+ if err != nil {
+ return nil, nil, err
+ }
+ defer c.Release()
+ return c.Value().(*table.Reader).Find(key, ro)
+}
+
+func (t *tOps) offsetOf(f *tFile, key []byte) (offset uint64, err error) {
+ c, err := t.lookup(f)
+ if err != nil {
+ return
+ }
+ _offset, err := c.Value().(*table.Reader).OffsetOf(key)
+ offset = uint64(_offset)
+ c.Release()
+ return
+}
+
+func (t *tOps) newIterator(f *tFile, slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
+ c, err := t.lookup(f)
+ if err != nil {
+ return iterator.NewEmptyIterator(err)
+ }
+ iter := c.Value().(*table.Reader).NewIterator(slice, ro)
+ iter.SetReleaser(c)
+ return iter
+}
+
+func (t *tOps) remove(f *tFile) {
+ num := f.file.Num()
+ t.cacheNS.Delete(num, func(exist bool) {
+ if err := f.file.Remove(); err != nil {
+ t.s.logf("table@remove removing @%d %q", num, err)
+ } else {
+ t.s.logf("table@remove removed @%d", num)
+ }
+ if bc := t.s.o.GetBlockCache(); bc != nil {
+ bc.GetNamespace(num).Zap(false)
+ }
+ })
+}
+
+func (t *tOps) close() {
+ t.cache.Zap(true)
+}
+
+type tWriter struct {
+ t *tOps
+
+ file storage.File
+ w storage.Writer
+ tw *table.Writer
+
+ first, last []byte
+}
+
+func (w *tWriter) add(key, value []byte) error {
+ if w.first == nil {
+ w.first = append([]byte{}, key...)
+ }
+ w.last = append(w.last[:0], key...)
+ return w.tw.Append(key, value)
+}
+
+func (w *tWriter) empty() bool {
+ return w.first == nil
+}
+
+func (w *tWriter) finish() (f *tFile, err error) {
+ err = w.tw.Close()
+ if err != nil {
+ return
+ }
+ err = w.w.Sync()
+ if err != nil {
+ w.w.Close()
+ return
+ }
+ w.w.Close()
+ f = newTFile(w.file, uint64(w.tw.BytesLen()), iKey(w.first), iKey(w.last))
+ return
+}
+
+func (w *tWriter) drop() {
+ w.w.Close()
+ w.file.Remove()
+ w.t.s.reuseFileNum(w.file.Num())
+ w.w = nil
+ w.file = nil
+ w.tw = nil
+ w.first = nil
+ w.last = nil
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/block_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/block_test.go
new file mode 100644
index 000000000..ca598f4f5
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/block_test.go
@@ -0,0 +1,131 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package table
+
+import (
+ "encoding/binary"
+ "fmt"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func (b *block) TestNewIterator(slice *util.Range) iterator.Iterator {
+ return b.newIterator(slice, false, nil)
+}
+
+var _ = testutil.Defer(func() {
+ Describe("Block", func() {
+ Build := func(kv *testutil.KeyValue, restartInterval int) *block {
+ // Building the block.
+ bw := &blockWriter{
+ restartInterval: restartInterval,
+ scratch: make([]byte, 30),
+ }
+ kv.Iterate(func(i int, key, value []byte) {
+ bw.append(key, value)
+ })
+ bw.finish()
+
+ // Opening the block.
+ data := bw.buf.Bytes()
+ restartsLen := int(binary.LittleEndian.Uint32(data[len(data)-4:]))
+ return &block{
+ cmp: comparer.DefaultComparer,
+ data: data,
+ restartsLen: restartsLen,
+ restartsOffset: len(data) - (restartsLen+1)*4,
+ }
+ }
+
+ Describe("read test", func() {
+ for restartInterval := 1; restartInterval <= 5; restartInterval++ {
+ Describe(fmt.Sprintf("with restart interval of %d", restartInterval), func() {
+ kv := &testutil.KeyValue{}
+ Text := func() string {
+ return fmt.Sprintf("and %d keys", kv.Len())
+ }
+
+ Test := func() {
+ // Make block.
+ br := Build(kv, restartInterval)
+ // Do testing.
+ testutil.KeyValueTesting(nil, br, kv.Clone())
+ }
+
+ Describe(Text(), Test)
+
+ kv.PutString("", "empty")
+ Describe(Text(), Test)
+
+ kv.PutString("a1", "foo")
+ Describe(Text(), Test)
+
+ kv.PutString("a2", "v")
+ Describe(Text(), Test)
+
+ kv.PutString("a3qqwrkks", "hello")
+ Describe(Text(), Test)
+
+ kv.PutString("a4", "bar")
+ Describe(Text(), Test)
+
+ kv.PutString("a5111111", "v5")
+ kv.PutString("a6", "")
+ kv.PutString("a7", "v7")
+ kv.PutString("a8", "vvvvvvvvvvvvvvvvvvvvvv8")
+ kv.PutString("b", "v9")
+ kv.PutString("c9", "v9")
+ kv.PutString("c91", "v9")
+ kv.PutString("d0", "v9")
+ Describe(Text(), Test)
+ })
+ }
+ })
+
+ Describe("out-of-bound slice test", func() {
+ kv := &testutil.KeyValue{}
+ kv.PutString("k1", "v1")
+ kv.PutString("k2", "v2")
+ kv.PutString("k3abcdefgg", "v3")
+ kv.PutString("k4", "v4")
+ kv.PutString("k5", "v5")
+ for restartInterval := 1; restartInterval <= 5; restartInterval++ {
+ Describe(fmt.Sprintf("with restart interval of %d", restartInterval), func() {
+ // Make block.
+ br := Build(kv, restartInterval)
+
+ Test := func(r *util.Range) func(done Done) {
+ return func(done Done) {
+ iter := br.newIterator(r, false, nil)
+ Expect(iter.Error()).ShouldNot(HaveOccurred())
+
+ t := testutil.IteratorTesting{
+ KeyValue: kv.Clone(),
+ Iter: iter,
+ }
+
+ testutil.DoIteratorTesting(&t)
+ done <- true
+ }
+ }
+
+ It("Should do iterations and seeks correctly #0",
+ Test(&util.Range{Start: []byte("k0"), Limit: []byte("k6")}), 2.0)
+
+ It("Should do iterations and seeks correctly #1",
+ Test(&util.Range{Start: []byte(""), Limit: []byte("zzzzzzz")}), 2.0)
+ })
+ }
+ })
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/reader.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/reader.go
new file mode 100644
index 000000000..8acb9f720
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/reader.go
@@ -0,0 +1,848 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package table
+
+import (
+ "encoding/binary"
+ "errors"
+ "fmt"
+ "io"
+ "sort"
+ "strings"
+
+ "code.google.com/p/snappy-go/snappy"
+
+ "github.com/syndtr/goleveldb/leveldb/cache"
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/filter"
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ ErrNotFound = util.ErrNotFound
+ ErrIterReleased = errors.New("leveldb/table: iterator released")
+)
+
+func max(x, y int) int {
+ if x > y {
+ return x
+ }
+ return y
+}
+
+type block struct {
+ cmp comparer.BasicComparer
+ data []byte
+ restartsLen int
+ restartsOffset int
+ // Whether checksum is verified and valid.
+ checksum bool
+}
+
+func (b *block) seek(rstart, rlimit int, key []byte) (index, offset int, err error) {
+ n := b.restartsOffset
+ data := b.data
+ cmp := b.cmp
+
+ index = sort.Search(b.restartsLen-rstart-(b.restartsLen-rlimit), func(i int) bool {
+ offset := int(binary.LittleEndian.Uint32(data[n+4*(rstart+i):]))
+ offset += 1 // shared always zero, since this is a restart point
+ v1, n1 := binary.Uvarint(data[offset:]) // key length
+ _, n2 := binary.Uvarint(data[offset+n1:]) // value length
+ m := offset + n1 + n2
+ return cmp.Compare(data[m:m+int(v1)], key) > 0
+ }) + rstart - 1
+ if index < rstart {
+ // The smallest key is greater-than key sought.
+ index = rstart
+ }
+ offset = int(binary.LittleEndian.Uint32(data[n+4*index:]))
+ return
+}
+
+func (b *block) restartIndex(rstart, rlimit, offset int) int {
+ n := b.restartsOffset
+ data := b.data
+ return sort.Search(b.restartsLen-rstart-(b.restartsLen-rlimit), func(i int) bool {
+ return int(binary.LittleEndian.Uint32(data[n+4*(rstart+i):])) > offset
+ }) + rstart - 1
+}
+
+func (b *block) restartOffset(index int) int {
+ return int(binary.LittleEndian.Uint32(b.data[b.restartsOffset+4*index:]))
+}
+
+func (b *block) entry(offset int) (key, value []byte, nShared, n int, err error) {
+ if offset >= b.restartsOffset {
+ if offset != b.restartsOffset {
+ err = errors.New("leveldb/table: Reader: BlockEntry: invalid block (block entries offset not aligned)")
+ }
+ return
+ }
+ v0, n0 := binary.Uvarint(b.data[offset:]) // Shared prefix length
+ v1, n1 := binary.Uvarint(b.data[offset+n0:]) // Key length
+ v2, n2 := binary.Uvarint(b.data[offset+n0+n1:]) // Value length
+ m := n0 + n1 + n2
+ n = m + int(v1) + int(v2)
+ if n0 <= 0 || n1 <= 0 || n2 <= 0 || offset+n > b.restartsOffset {
+ err = errors.New("leveldb/table: Reader: invalid block (block entries corrupted)")
+ return
+ }
+ key = b.data[offset+m : offset+m+int(v1)]
+ value = b.data[offset+m+int(v1) : offset+n]
+ nShared = int(v0)
+ return
+}
+
+func (b *block) newIterator(slice *util.Range, inclLimit bool, cache util.Releaser) *blockIter {
+ bi := &blockIter{
+ block: b,
+ cache: cache,
+ // Valid key should never be nil.
+ key: make([]byte, 0),
+ dir: dirSOI,
+ riStart: 0,
+ riLimit: b.restartsLen,
+ offsetStart: 0,
+ offsetRealStart: 0,
+ offsetLimit: b.restartsOffset,
+ }
+ if slice != nil {
+ if slice.Start != nil {
+ if bi.Seek(slice.Start) {
+ bi.riStart = b.restartIndex(bi.restartIndex, b.restartsLen, bi.prevOffset)
+ bi.offsetStart = b.restartOffset(bi.riStart)
+ bi.offsetRealStart = bi.prevOffset
+ } else {
+ bi.riStart = b.restartsLen
+ bi.offsetStart = b.restartsOffset
+ bi.offsetRealStart = b.restartsOffset
+ }
+ }
+ if slice.Limit != nil {
+ if bi.Seek(slice.Limit) && (!inclLimit || bi.Next()) {
+ bi.offsetLimit = bi.prevOffset
+ bi.riLimit = bi.restartIndex + 1
+ }
+ }
+ bi.reset()
+ if bi.offsetStart > bi.offsetLimit {
+ bi.sErr(errors.New("leveldb/table: Reader: invalid slice range"))
+ }
+ }
+ return bi
+}
+
+type dir int
+
+const (
+ dirReleased dir = iota - 1
+ dirSOI
+ dirEOI
+ dirBackward
+ dirForward
+)
+
+type blockIter struct {
+ block *block
+ cache, releaser util.Releaser
+ key, value []byte
+ offset int
+ // Previous offset, only filled by Next.
+ prevOffset int
+ prevNode []int
+ prevKeys []byte
+ restartIndex int
+ // Iterator direction.
+ dir dir
+ // Restart index slice range.
+ riStart int
+ riLimit int
+ // Offset slice range.
+ offsetStart int
+ offsetRealStart int
+ offsetLimit int
+ // Error.
+ err error
+}
+
+func (i *blockIter) sErr(err error) {
+ i.err = err
+ i.key = nil
+ i.value = nil
+ i.prevNode = nil
+ i.prevKeys = nil
+}
+
+func (i *blockIter) reset() {
+ if i.dir == dirBackward {
+ i.prevNode = i.prevNode[:0]
+ i.prevKeys = i.prevKeys[:0]
+ }
+ i.restartIndex = i.riStart
+ i.offset = i.offsetStart
+ i.dir = dirSOI
+ i.key = i.key[:0]
+ i.value = nil
+}
+
+func (i *blockIter) isFirst() bool {
+ switch i.dir {
+ case dirForward:
+ return i.prevOffset == i.offsetRealStart
+ case dirBackward:
+ return len(i.prevNode) == 1 && i.restartIndex == i.riStart
+ }
+ return false
+}
+
+func (i *blockIter) isLast() bool {
+ switch i.dir {
+ case dirForward, dirBackward:
+ return i.offset == i.offsetLimit
+ }
+ return false
+}
+
+func (i *blockIter) First() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if i.dir == dirBackward {
+ i.prevNode = i.prevNode[:0]
+ i.prevKeys = i.prevKeys[:0]
+ }
+ i.dir = dirSOI
+ return i.Next()
+}
+
+func (i *blockIter) Last() bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if i.dir == dirBackward {
+ i.prevNode = i.prevNode[:0]
+ i.prevKeys = i.prevKeys[:0]
+ }
+ i.dir = dirEOI
+ return i.Prev()
+}
+
+func (i *blockIter) Seek(key []byte) bool {
+ if i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ ri, offset, err := i.block.seek(i.riStart, i.riLimit, key)
+ if err != nil {
+ i.sErr(err)
+ return false
+ }
+ i.restartIndex = ri
+ i.offset = max(i.offsetStart, offset)
+ if i.dir == dirSOI || i.dir == dirEOI {
+ i.dir = dirForward
+ }
+ for i.Next() {
+ if i.block.cmp.Compare(i.key, key) >= 0 {
+ return true
+ }
+ }
+ return false
+}
+
+func (i *blockIter) Next() bool {
+ if i.dir == dirEOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ if i.dir == dirSOI {
+ i.restartIndex = i.riStart
+ i.offset = i.offsetStart
+ } else if i.dir == dirBackward {
+ i.prevNode = i.prevNode[:0]
+ i.prevKeys = i.prevKeys[:0]
+ }
+ for i.offset < i.offsetRealStart {
+ key, value, nShared, n, err := i.block.entry(i.offset)
+ if err != nil {
+ i.sErr(err)
+ return false
+ }
+ if n == 0 {
+ i.dir = dirEOI
+ return false
+ }
+ i.key = append(i.key[:nShared], key...)
+ i.value = value
+ i.offset += n
+ }
+ if i.offset >= i.offsetLimit {
+ i.dir = dirEOI
+ if i.offset != i.offsetLimit {
+ i.sErr(errors.New("leveldb/table: Reader: Next: invalid block (block entries offset not aligned)"))
+ }
+ return false
+ }
+ key, value, nShared, n, err := i.block.entry(i.offset)
+ if err != nil {
+ i.sErr(err)
+ return false
+ }
+ if n == 0 {
+ i.dir = dirEOI
+ return false
+ }
+ i.key = append(i.key[:nShared], key...)
+ i.value = value
+ i.prevOffset = i.offset
+ i.offset += n
+ i.dir = dirForward
+ return true
+}
+
+func (i *blockIter) Prev() bool {
+ if i.dir == dirSOI || i.err != nil {
+ return false
+ } else if i.dir == dirReleased {
+ i.err = ErrIterReleased
+ return false
+ }
+
+ var ri int
+ if i.dir == dirForward {
+ // Change direction.
+ i.offset = i.prevOffset
+ if i.offset == i.offsetRealStart {
+ i.dir = dirSOI
+ return false
+ }
+ ri = i.block.restartIndex(i.restartIndex, i.riLimit, i.offset)
+ i.dir = dirBackward
+ } else if i.dir == dirEOI {
+ // At the end of iterator.
+ i.restartIndex = i.riLimit
+ i.offset = i.offsetLimit
+ if i.offset == i.offsetRealStart {
+ i.dir = dirSOI
+ return false
+ }
+ ri = i.riLimit - 1
+ i.dir = dirBackward
+ } else if len(i.prevNode) == 1 {
+ // This is the end of a restart range.
+ i.offset = i.prevNode[0]
+ i.prevNode = i.prevNode[:0]
+ if i.restartIndex == i.riStart {
+ i.dir = dirSOI
+ return false
+ }
+ i.restartIndex--
+ ri = i.restartIndex
+ } else {
+ // In the middle of restart range, get from cache.
+ n := len(i.prevNode) - 3
+ node := i.prevNode[n:]
+ i.prevNode = i.prevNode[:n]
+ // Get the key.
+ ko := node[0]
+ i.key = append(i.key[:0], i.prevKeys[ko:]...)
+ i.prevKeys = i.prevKeys[:ko]
+ // Get the value.
+ vo := node[1]
+ vl := vo + node[2]
+ i.value = i.block.data[vo:vl]
+ i.offset = vl
+ return true
+ }
+ // Build entries cache.
+ i.key = i.key[:0]
+ i.value = nil
+ offset := i.block.restartOffset(ri)
+ if offset == i.offset {
+ ri -= 1
+ if ri < 0 {
+ i.dir = dirSOI
+ return false
+ }
+ offset = i.block.restartOffset(ri)
+ }
+ i.prevNode = append(i.prevNode, offset)
+ for {
+ key, value, nShared, n, err := i.block.entry(offset)
+ if err != nil {
+ i.sErr(err)
+ return false
+ }
+ if offset >= i.offsetRealStart {
+ if i.value != nil {
+ // Appends 3 variables:
+ // 1. Previous keys offset
+ // 2. Value offset in the data block
+ // 3. Value length
+ i.prevNode = append(i.prevNode, len(i.prevKeys), offset-len(i.value), len(i.value))
+ i.prevKeys = append(i.prevKeys, i.key...)
+ }
+ i.value = value
+ }
+ i.key = append(i.key[:nShared], key...)
+ offset += n
+ // Stop if target offset reached.
+ if offset >= i.offset {
+ if offset != i.offset {
+ i.sErr(errors.New("leveldb/table: Reader: Prev: invalid block (block entries offset not aligned)"))
+ return false
+ }
+
+ break
+ }
+ }
+ i.restartIndex = ri
+ i.offset = offset
+ return true
+}
+
+func (i *blockIter) Key() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.key
+}
+
+func (i *blockIter) Value() []byte {
+ if i.err != nil || i.dir <= dirEOI {
+ return nil
+ }
+ return i.value
+}
+
+func (i *blockIter) Release() {
+ i.prevNode = nil
+ i.prevKeys = nil
+ i.key = nil
+ i.value = nil
+ i.dir = dirReleased
+ if i.cache != nil {
+ i.cache.Release()
+ i.cache = nil
+ }
+ if i.releaser != nil {
+ i.releaser.Release()
+ i.releaser = nil
+ }
+}
+
+func (i *blockIter) SetReleaser(releaser util.Releaser) {
+ if i.dir > dirReleased {
+ i.releaser = releaser
+ }
+}
+
+func (i *blockIter) Valid() bool {
+ return i.err == nil && (i.dir == dirBackward || i.dir == dirForward)
+}
+
+func (i *blockIter) Error() error {
+ return i.err
+}
+
+type filterBlock struct {
+ filter filter.Filter
+ data []byte
+ oOffset int
+ baseLg uint
+ filtersNum int
+}
+
+func (b *filterBlock) contains(offset uint64, key []byte) bool {
+ i := int(offset >> b.baseLg)
+ if i < b.filtersNum {
+ o := b.data[b.oOffset+i*4:]
+ n := int(binary.LittleEndian.Uint32(o))
+ m := int(binary.LittleEndian.Uint32(o[4:]))
+ if n < m && m <= b.oOffset {
+ return b.filter.Contains(b.data[n:m], key)
+ } else if n == m {
+ return false
+ }
+ }
+ return true
+}
+
+type indexIter struct {
+ blockIter
+ tableReader *Reader
+ slice *util.Range
+ // Options
+ checksum bool
+ fillCache bool
+}
+
+func (i *indexIter) Get() iterator.Iterator {
+ value := i.Value()
+ if value == nil {
+ return nil
+ }
+ dataBH, n := decodeBlockHandle(value)
+ if n == 0 {
+ return iterator.NewEmptyIterator(errors.New("leveldb/table: Reader: invalid table (bad data block handle)"))
+ }
+ var slice *util.Range
+ if i.slice != nil && (i.blockIter.isFirst() || i.blockIter.isLast()) {
+ slice = i.slice
+ }
+ return i.tableReader.getDataIter(dataBH, slice, i.checksum, i.fillCache)
+}
+
+// Reader is a table reader.
+type Reader struct {
+ reader io.ReaderAt
+ cache cache.Namespace
+ err error
+ // Options
+ cmp comparer.Comparer
+ filter filter.Filter
+ checksum bool
+ strictIter bool
+
+ dataEnd int64
+ indexBlock *block
+ filterBlock *filterBlock
+}
+
+func verifyChecksum(data []byte) bool {
+ n := len(data) - 4
+ checksum0 := binary.LittleEndian.Uint32(data[n:])
+ checksum1 := util.NewCRC(data[:n]).Value()
+ return checksum0 == checksum1
+}
+
+func (r *Reader) readRawBlock(bh blockHandle, checksum bool) ([]byte, error) {
+ data := make([]byte, bh.length+blockTrailerLen)
+ if _, err := r.reader.ReadAt(data, int64(bh.offset)); err != nil && err != io.EOF {
+ return nil, err
+ }
+ if checksum || r.checksum {
+ if !verifyChecksum(data) {
+ return nil, errors.New("leveldb/table: Reader: invalid block (checksum mismatch)")
+ }
+ }
+ switch data[bh.length] {
+ case blockTypeNoCompression:
+ data = data[:bh.length]
+ case blockTypeSnappyCompression:
+ var err error
+ data, err = snappy.Decode(nil, data[:bh.length])
+ if err != nil {
+ return nil, err
+ }
+ default:
+ return nil, fmt.Errorf("leveldb/table: Reader: unknown block compression type: %d", data[bh.length])
+ }
+ return data, nil
+}
+
+func (r *Reader) readBlock(bh blockHandle, checksum bool) (*block, error) {
+ data, err := r.readRawBlock(bh, checksum)
+ if err != nil {
+ return nil, err
+ }
+ restartsLen := int(binary.LittleEndian.Uint32(data[len(data)-4:]))
+ b := &block{
+ cmp: r.cmp,
+ data: data,
+ restartsLen: restartsLen,
+ restartsOffset: len(data) - (restartsLen+1)*4,
+ checksum: checksum || r.checksum,
+ }
+ return b, nil
+}
+
+func (r *Reader) readFilterBlock(bh blockHandle, filter filter.Filter) (*filterBlock, error) {
+ data, err := r.readRawBlock(bh, true)
+ if err != nil {
+ return nil, err
+ }
+ n := len(data)
+ if n < 5 {
+ return nil, errors.New("leveldb/table: Reader: invalid filter block (too short)")
+ }
+ m := n - 5
+ oOffset := int(binary.LittleEndian.Uint32(data[m:]))
+ if oOffset > m {
+ return nil, errors.New("leveldb/table: Reader: invalid filter block (invalid offset)")
+ }
+ b := &filterBlock{
+ filter: filter,
+ data: data,
+ oOffset: oOffset,
+ baseLg: uint(data[n-1]),
+ filtersNum: (m - oOffset) / 4,
+ }
+ return b, nil
+}
+
+func (r *Reader) getDataIter(dataBH blockHandle, slice *util.Range, checksum, fillCache bool) iterator.Iterator {
+ if r.cache != nil {
+ // Get/set block cache.
+ var err error
+ cache, ok := r.cache.Get(dataBH.offset, func() (ok bool, value interface{}, charge int, fin cache.SetFin) {
+ if !fillCache {
+ return
+ }
+ var dataBlock *block
+ dataBlock, err = r.readBlock(dataBH, checksum)
+ if err == nil {
+ ok = true
+ value = dataBlock
+ charge = int(dataBH.length)
+ }
+ return
+ })
+ if err != nil {
+ return iterator.NewEmptyIterator(err)
+ }
+ if ok {
+ dataBlock := cache.Value().(*block)
+ if !dataBlock.checksum && (r.checksum || checksum) {
+ if !verifyChecksum(dataBlock.data) {
+ return iterator.NewEmptyIterator(errors.New("leveldb/table: Reader: invalid block (checksum mismatch)"))
+ }
+ dataBlock.checksum = true
+ }
+ iter := dataBlock.newIterator(slice, false, cache)
+ return iter
+ }
+ }
+ dataBlock, err := r.readBlock(dataBH, checksum)
+ if err != nil {
+ return iterator.NewEmptyIterator(err)
+ }
+ iter := dataBlock.newIterator(slice, false, nil)
+ return iter
+}
+
+// NewIterator creates an iterator from the table.
+//
+// Slice allows slicing the iterator to only contains keys in the given
+// range. A nil Range.Start is treated as a key before all keys in the
+// table. And a nil Range.Limit is treated as a key after all keys in
+// the table.
+//
+// The returned iterator is not goroutine-safe and should be released
+// when not used.
+//
+// Also read Iterator documentation of the leveldb/iterator package.
+
+func (r *Reader) NewIterator(slice *util.Range, ro *opt.ReadOptions) iterator.Iterator {
+ if r.err != nil {
+ return iterator.NewEmptyIterator(r.err)
+ }
+
+ index := &indexIter{
+ blockIter: *r.indexBlock.newIterator(slice, true, nil),
+ tableReader: r,
+ slice: slice,
+ checksum: ro.GetStrict(opt.StrictBlockChecksum),
+ fillCache: !ro.GetDontFillCache(),
+ }
+ return iterator.NewIndexedIterator(index, r.strictIter || ro.GetStrict(opt.StrictIterator), false)
+}
+
+// Find finds key/value pair whose key is greater than or equal to the
+// given key. It returns ErrNotFound if the table doesn't contain
+// such pair.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Find returns.
+func (r *Reader) Find(key []byte, ro *opt.ReadOptions) (rkey, value []byte, err error) {
+ if r.err != nil {
+ err = r.err
+ return
+ }
+
+ index := r.indexBlock.newIterator(nil, true, nil)
+ defer index.Release()
+ if !index.Seek(key) {
+ err = index.Error()
+ if err == nil {
+ err = ErrNotFound
+ }
+ return
+ }
+ dataBH, n := decodeBlockHandle(index.Value())
+ if n == 0 {
+ err = errors.New("leveldb/table: Reader: invalid table (bad data block handle)")
+ return
+ }
+ if r.filterBlock != nil && !r.filterBlock.contains(dataBH.offset, key) {
+ err = ErrNotFound
+ return
+ }
+ data := r.getDataIter(dataBH, nil, ro.GetStrict(opt.StrictBlockChecksum), !ro.GetDontFillCache())
+ defer data.Release()
+ if !data.Seek(key) {
+ err = data.Error()
+ if err == nil {
+ err = ErrNotFound
+ }
+ return
+ }
+ rkey = data.Key()
+ value = data.Value()
+ return
+}
+
+// Get gets the value for the given key. It returns errors.ErrNotFound
+// if the table does not contain the key.
+//
+// The caller should not modify the contents of the returned slice, but
+// it is safe to modify the contents of the argument after Get returns.
+func (r *Reader) Get(key []byte, ro *opt.ReadOptions) (value []byte, err error) {
+ if r.err != nil {
+ err = r.err
+ return
+ }
+
+ rkey, value, err := r.Find(key, ro)
+ if err == nil && r.cmp.Compare(rkey, key) != 0 {
+ value = nil
+ err = ErrNotFound
+ }
+ return
+}
+
+// OffsetOf returns approximate offset for the given key.
+//
+// It is safe to modify the contents of the argument after Get returns.
+func (r *Reader) OffsetOf(key []byte) (offset int64, err error) {
+ if r.err != nil {
+ err = r.err
+ return
+ }
+
+ index := r.indexBlock.newIterator(nil, true, nil)
+ defer index.Release()
+ if index.Seek(key) {
+ dataBH, n := decodeBlockHandle(index.Value())
+ if n == 0 {
+ err = errors.New("leveldb/table: Reader: invalid table (bad data block handle)")
+ return
+ }
+ offset = int64(dataBH.offset)
+ return
+ }
+ err = index.Error()
+ if err == nil {
+ offset = r.dataEnd
+ }
+ return
+}
+
+// NewReader creates a new initialized table reader for the file.
+// The cache is optional and can be nil.
+func NewReader(f io.ReaderAt, size int64, cache cache.Namespace, o *opt.Options) *Reader {
+ r := &Reader{
+ reader: f,
+ cache: cache,
+ cmp: o.GetComparer(),
+ checksum: o.GetStrict(opt.StrictBlockChecksum),
+ strictIter: o.GetStrict(opt.StrictIterator),
+ }
+ if f == nil {
+ r.err = errors.New("leveldb/table: Reader: nil file")
+ return r
+ }
+ if size < footerLen {
+ r.err = errors.New("leveldb/table: Reader: invalid table (file size is too small)")
+ return r
+ }
+ var footer [footerLen]byte
+ if _, err := r.reader.ReadAt(footer[:], size-footerLen); err != nil && err != io.EOF {
+ r.err = fmt.Errorf("leveldb/table: Reader: invalid table (could not read footer): %v", err)
+ }
+ if string(footer[footerLen-len(magic):footerLen]) != magic {
+ r.err = errors.New("leveldb/table: Reader: invalid table (bad magic number)")
+ return r
+ }
+ // Decode the metaindex block handle.
+ metaBH, n := decodeBlockHandle(footer[:])
+ if n == 0 {
+ r.err = errors.New("leveldb/table: Reader: invalid table (bad metaindex block handle)")
+ return r
+ }
+ // Decode the index block handle.
+ indexBH, n := decodeBlockHandle(footer[n:])
+ if n == 0 {
+ r.err = errors.New("leveldb/table: Reader: invalid table (bad index block handle)")
+ return r
+ }
+ // Read index block.
+ r.indexBlock, r.err = r.readBlock(indexBH, true)
+ if r.err != nil {
+ return r
+ }
+ // Read metaindex block.
+ metaBlock, err := r.readBlock(metaBH, true)
+ if err != nil {
+ r.err = err
+ return r
+ }
+ // Set data end.
+ r.dataEnd = int64(metaBH.offset)
+ metaIter := metaBlock.newIterator(nil, false, nil)
+ for metaIter.Next() {
+ key := string(metaIter.Key())
+ if !strings.HasPrefix(key, "filter.") {
+ continue
+ }
+ fn := key[7:]
+ var filter filter.Filter
+ if f0 := o.GetFilter(); f0 != nil && f0.Name() == fn {
+ filter = f0
+ } else {
+ for _, f0 := range o.GetAltFilters() {
+ if f0.Name() == fn {
+ filter = f0
+ break
+ }
+ }
+ }
+ if filter != nil {
+ filterBH, n := decodeBlockHandle(metaIter.Value())
+ if n == 0 {
+ continue
+ }
+ // Update data end.
+ r.dataEnd = int64(filterBH.offset)
+ filterBlock, err := r.readFilterBlock(filterBH, filter)
+ if err != nil {
+ continue
+ }
+ r.filterBlock = filterBlock
+ break
+ }
+ }
+ metaIter.Release()
+ return r
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table.go
new file mode 100644
index 000000000..c0ac70d9e
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table.go
@@ -0,0 +1,177 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package table allows read and write sorted key/value.
+package table
+
+import (
+ "encoding/binary"
+)
+
+/*
+Table:
+
+Table is consist of one or more data blocks, an optional filter block
+a metaindex block, an index block and a table footer. Metaindex block
+is a special block used to keep parameters of the table, such as filter
+block name and its block handle. Index block is a special block used to
+keep record of data blocks offset and length, index block use one as
+restart interval. The key used by index block are the last key of preceding
+block, shorter separator of adjacent blocks or shorter successor of the
+last key of the last block. Filter block is an optional block contains
+sequence of filter data generated by a filter generator.
+
+Table data structure:
+ + optional
+ /
+ +--------------+--------------+--------------+------+-------+-----------------+-------------+--------+
+ | data block 1 | ... | data block n | filter block | metaindex block | index block | footer |
+ +--------------+--------------+--------------+--------------+-----------------+-------------+--------+
+
+ Each block followed by a 5-bytes trailer contains compression type and checksum.
+
+Table block trailer:
+
+ +---------------------------+-------------------+
+ | compression type (1-byte) | checksum (4-byte) |
+ +---------------------------+-------------------+
+
+ The checksum is a CRC-32 computed using Castagnoli's polynomial. Compression
+ type also included in the checksum.
+
+Table footer:
+
+ +------------------- 40-bytes -------------------+
+ / \
+ +------------------------+--------------------+------+-----------------+
+ | metaindex block handle / index block handle / ---- | magic (8-bytes) |
+ +------------------------+--------------------+------+-----------------+
+
+ The magic are first 64-bit of SHA-1 sum of "http://code.google.com/p/leveldb/".
+
+NOTE: All fixed-length integer are little-endian.
+*/
+
+/*
+Block:
+
+Block is consist of one or more key/value entries and a block trailer.
+Block entry shares key prefix with its preceding key until a restart
+point reached. A block should contains at least one restart point.
+First restart point are always zero.
+
+Block data structure:
+
+ + restart point + restart point (depends on restart interval)
+ / /
+ +---------------+---------------+---------------+---------------+---------+
+ | block entry 1 | block entry 2 | ... | block entry n | trailer |
+ +---------------+---------------+---------------+---------------+---------+
+
+Key/value entry:
+
+ +---- key len ----+
+ / \
+ +-------+---------+-----------+---------+--------------------+--------------+----------------+
+ | shared (varint) | not shared (varint) | value len (varint) | key (varlen) | value (varlen) |
+ +-----------------+---------------------+--------------------+--------------+----------------+
+
+ Block entry shares key prefix with its preceding key:
+ Conditions:
+ restart_interval=2
+ entry one : key=deck,value=v1
+ entry two : key=dock,value=v2
+ entry three: key=duck,value=v3
+ The entries will be encoded as follow:
+
+ + restart point (offset=0) + restart point (offset=16)
+ / /
+ +-----+-----+-----+----------+--------+-----+-----+-----+---------+--------+-----+-----+-----+----------+--------+
+ | 0 | 4 | 2 | "deck" | "v1" | 1 | 3 | 2 | "ock" | "v2" | 0 | 4 | 2 | "duck" | "v3" |
+ +-----+-----+-----+----------+--------+-----+-----+-----+---------+--------+-----+-----+-----+----------+--------+
+ \ / \ / \ /
+ +----------- entry one -----------+ +----------- entry two ----------+ +---------- entry three ----------+
+
+ The block trailer will contains two restart points:
+
+ +------------+-----------+--------+
+ | 0 | 16 | 2 |
+ +------------+-----------+---+----+
+ \ / \
+ +-- restart points --+ + restart points length
+
+Block trailer:
+
+ +-- 4-bytes --+
+ / \
+ +-----------------+-----------------+-----------------+------------------------------+
+ | restart point 1 | .... | restart point n | restart points len (4-bytes) |
+ +-----------------+-----------------+-----------------+------------------------------+
+
+
+NOTE: All fixed-length integer are little-endian.
+*/
+
+/*
+Filter block:
+
+Filter block consist of one or more filter data and a filter block trailer.
+The trailer contains filter data offsets, a trailer offset and a 1-byte base Lg.
+
+Filter block data structure:
+
+ + offset 1 + offset 2 + offset n + trailer offset
+ / / / /
+ +---------------+---------------+---------------+---------+
+ | filter data 1 | ... | filter data n | trailer |
+ +---------------+---------------+---------------+---------+
+
+Filter block trailer:
+
+ +- 4-bytes -+
+ / \
+ +---------------+---------------+---------------+-------------------------+------------------+
+ | offset 1 | .... | offset n | filter offset (4-bytes) | base Lg (1-byte) |
+ +-------------- +---------------+---------------+-------------------------+------------------+
+
+
+NOTE: All fixed-length integer are little-endian.
+*/
+
+const (
+ blockTrailerLen = 5
+ footerLen = 48
+
+ magic = "\x57\xfb\x80\x8b\x24\x75\x47\xdb"
+
+ // The block type gives the per-block compression format.
+ // These constants are part of the file format and should not be changed.
+ blockTypeNoCompression = 0
+ blockTypeSnappyCompression = 1
+
+ // Generate new filter every 2KB of data
+ filterBaseLg = 11
+ filterBase = 1 << filterBaseLg
+)
+
+type blockHandle struct {
+ offset, length uint64
+}
+
+func decodeBlockHandle(src []byte) (blockHandle, int) {
+ offset, n := binary.Uvarint(src)
+ length, m := binary.Uvarint(src[n:])
+ if n == 0 || m == 0 {
+ return blockHandle{}, 0
+ }
+ return blockHandle{offset, length}, n + m
+}
+
+func encodeBlockHandle(dst []byte, b blockHandle) int {
+ n := binary.PutUvarint(dst, b.offset)
+ m := binary.PutUvarint(dst[n:], b.length)
+ return n + m
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_suite_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_suite_test.go
new file mode 100644
index 000000000..bc9eb83cc
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_suite_test.go
@@ -0,0 +1,17 @@
+package table
+
+import (
+ "testing"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+)
+
+func TestTable(t *testing.T) {
+ testutil.RunDefer()
+
+ RegisterFailHandler(Fail)
+ RunSpecs(t, "Table Suite")
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_test.go
new file mode 100644
index 000000000..d7d3b2a4b
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/table_test.go
@@ -0,0 +1,119 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package table
+
+import (
+ "bytes"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type tableWrapper struct {
+ *Reader
+}
+
+func (t tableWrapper) TestFind(key []byte) (rkey, rvalue []byte, err error) {
+ return t.Reader.Find(key, nil)
+}
+
+func (t tableWrapper) TestGet(key []byte) (value []byte, err error) {
+ return t.Reader.Get(key, nil)
+}
+
+func (t tableWrapper) TestNewIterator(slice *util.Range) iterator.Iterator {
+ return t.Reader.NewIterator(slice, nil)
+}
+
+var _ = testutil.Defer(func() {
+ Describe("Table", func() {
+ Describe("approximate offset test", func() {
+ var (
+ buf = &bytes.Buffer{}
+ o = &opt.Options{
+ BlockSize: 1024,
+ Compression: opt.NoCompression,
+ }
+ )
+
+ // Building the table.
+ tw := NewWriter(buf, o)
+ tw.Append([]byte("k01"), []byte("hello"))
+ tw.Append([]byte("k02"), []byte("hello2"))
+ tw.Append([]byte("k03"), bytes.Repeat([]byte{'x'}, 10000))
+ tw.Append([]byte("k04"), bytes.Repeat([]byte{'x'}, 200000))
+ tw.Append([]byte("k05"), bytes.Repeat([]byte{'x'}, 300000))
+ tw.Append([]byte("k06"), []byte("hello3"))
+ tw.Append([]byte("k07"), bytes.Repeat([]byte{'x'}, 100000))
+ err := tw.Close()
+
+ It("Should be able to approximate offset of a key correctly", func() {
+ Expect(err).ShouldNot(HaveOccurred())
+
+ tr := NewReader(bytes.NewReader(buf.Bytes()), int64(buf.Len()), nil, o)
+ CheckOffset := func(key string, expect, threshold int) {
+ offset, err := tr.OffsetOf([]byte(key))
+ Expect(err).ShouldNot(HaveOccurred())
+ Expect(offset).Should(BeNumerically("~", expect, threshold), "Offset of key %q", key)
+ }
+
+ CheckOffset("k0", 0, 0)
+ CheckOffset("k01a", 0, 0)
+ CheckOffset("k02", 0, 0)
+ CheckOffset("k03", 0, 0)
+ CheckOffset("k04", 10000, 1000)
+ CheckOffset("k04a", 210000, 1000)
+ CheckOffset("k05", 210000, 1000)
+ CheckOffset("k06", 510000, 1000)
+ CheckOffset("k07", 510000, 1000)
+ CheckOffset("xyz", 610000, 2000)
+ })
+ })
+
+ Describe("read test", func() {
+ Build := func(kv testutil.KeyValue) testutil.DB {
+ o := &opt.Options{
+ BlockSize: 512,
+ BlockRestartInterval: 3,
+ }
+ buf := &bytes.Buffer{}
+
+ // Building the table.
+ tw := NewWriter(buf, o)
+ kv.Iterate(func(i int, key, value []byte) {
+ tw.Append(key, value)
+ })
+ tw.Close()
+
+ // Opening the table.
+ tr := NewReader(bytes.NewReader(buf.Bytes()), int64(buf.Len()), nil, o)
+ return tableWrapper{tr}
+ }
+ Test := func(kv *testutil.KeyValue, body func(r *Reader)) func() {
+ return func() {
+ db := Build(*kv)
+ if body != nil {
+ body(db.(tableWrapper).Reader)
+ }
+ testutil.KeyValueTesting(nil, db, *kv)
+ }
+ }
+
+ testutil.AllKeyValueTesting(nil, Build)
+ Describe("with one key per block", Test(testutil.KeyValue_Generate(nil, 9, 1, 10, 512, 512), func(r *Reader) {
+ It("should have correct blocks number", func() {
+ Expect(r.indexBlock.restartsLen).Should(Equal(9))
+ })
+ }))
+ })
+ })
+})
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/writer.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/writer.go
new file mode 100644
index 000000000..4e19e93a9
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/table/writer.go
@@ -0,0 +1,379 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package table
+
+import (
+ "encoding/binary"
+ "errors"
+ "fmt"
+ "io"
+
+ "code.google.com/p/snappy-go/snappy"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+ "github.com/syndtr/goleveldb/leveldb/filter"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func sharedPrefixLen(a, b []byte) int {
+ i, n := 0, len(a)
+ if n > len(b) {
+ n = len(b)
+ }
+ for i < n && a[i] == b[i] {
+ i++
+ }
+ return i
+}
+
+type blockWriter struct {
+ restartInterval int
+ buf util.Buffer
+ nEntries int
+ prevKey []byte
+ restarts []uint32
+ scratch []byte
+}
+
+func (w *blockWriter) append(key, value []byte) {
+ nShared := 0
+ if w.nEntries%w.restartInterval == 0 {
+ w.restarts = append(w.restarts, uint32(w.buf.Len()))
+ } else {
+ nShared = sharedPrefixLen(w.prevKey, key)
+ }
+ n := binary.PutUvarint(w.scratch[0:], uint64(nShared))
+ n += binary.PutUvarint(w.scratch[n:], uint64(len(key)-nShared))
+ n += binary.PutUvarint(w.scratch[n:], uint64(len(value)))
+ w.buf.Write(w.scratch[:n])
+ w.buf.Write(key[nShared:])
+ w.buf.Write(value)
+ w.prevKey = append(w.prevKey[:0], key...)
+ w.nEntries++
+}
+
+func (w *blockWriter) finish() {
+ // Write restarts entry.
+ if w.nEntries == 0 {
+ // Must have at least one restart entry.
+ w.restarts = append(w.restarts, 0)
+ }
+ w.restarts = append(w.restarts, uint32(len(w.restarts)))
+ for _, x := range w.restarts {
+ buf4 := w.buf.Alloc(4)
+ binary.LittleEndian.PutUint32(buf4, x)
+ }
+}
+
+func (w *blockWriter) reset() {
+ w.buf.Reset()
+ w.nEntries = 0
+ w.restarts = w.restarts[:0]
+}
+
+func (w *blockWriter) bytesLen() int {
+ restartsLen := len(w.restarts)
+ if restartsLen == 0 {
+ restartsLen = 1
+ }
+ return w.buf.Len() + 4*restartsLen + 4
+}
+
+type filterWriter struct {
+ generator filter.FilterGenerator
+ buf util.Buffer
+ nKeys int
+ offsets []uint32
+}
+
+func (w *filterWriter) add(key []byte) {
+ if w.generator == nil {
+ return
+ }
+ w.generator.Add(key)
+ w.nKeys++
+}
+
+func (w *filterWriter) flush(offset uint64) {
+ if w.generator == nil {
+ return
+ }
+ for x := int(offset / filterBase); x > len(w.offsets); {
+ w.generate()
+ }
+}
+
+func (w *filterWriter) finish() {
+ if w.generator == nil {
+ return
+ }
+ // Generate last keys.
+
+ if w.nKeys > 0 {
+ w.generate()
+ }
+ w.offsets = append(w.offsets, uint32(w.buf.Len()))
+ for _, x := range w.offsets {
+ buf4 := w.buf.Alloc(4)
+ binary.LittleEndian.PutUint32(buf4, x)
+ }
+ w.buf.WriteByte(filterBaseLg)
+}
+
+func (w *filterWriter) generate() {
+ // Record offset.
+ w.offsets = append(w.offsets, uint32(w.buf.Len()))
+ // Generate filters.
+ if w.nKeys > 0 {
+ w.generator.Generate(&w.buf)
+ w.nKeys = 0
+ }
+}
+
+// Writer is a table writer.
+type Writer struct {
+ writer io.Writer
+ err error
+ // Options
+ cmp comparer.Comparer
+ filter filter.Filter
+ compression opt.Compression
+ blockSize int
+
+ dataBlock blockWriter
+ indexBlock blockWriter
+ filterBlock filterWriter
+ pendingBH blockHandle
+ offset uint64
+ nEntries int
+ // Scratch allocated enough for 5 uvarint. Block writer should not use
+ // first 20-bytes since it will be used to encode block handle, which
+ // then passed to the block writer itself.
+ scratch [50]byte
+ comparerScratch []byte
+ compressionScratch []byte
+}
+
+func (w *Writer) writeBlock(buf *util.Buffer, compression opt.Compression) (bh blockHandle, err error) {
+ // Compress the buffer if necessary.
+ var b []byte
+ if compression == opt.SnappyCompression {
+ // Allocate scratch enough for compression and block trailer.
+ if n := snappy.MaxEncodedLen(buf.Len()) + blockTrailerLen; len(w.compressionScratch) < n {
+ w.compressionScratch = make([]byte, n)
+ }
+ var compressed []byte
+ compressed, err = snappy.Encode(w.compressionScratch, buf.Bytes())
+ if err != nil {
+ return
+ }
+ n := len(compressed)
+ b = compressed[:n+blockTrailerLen]
+ b[n] = blockTypeSnappyCompression
+ } else {
+ tmp := buf.Alloc(blockTrailerLen)
+ tmp[0] = blockTypeNoCompression
+ b = buf.Bytes()
+ }
+
+ // Calculate the checksum.
+ n := len(b) - 4
+ checksum := util.NewCRC(b[:n]).Value()
+ binary.LittleEndian.PutUint32(b[n:], checksum)
+
+ // Write the buffer to the file.
+ _, err = w.writer.Write(b)
+ if err != nil {
+ return
+ }
+ bh = blockHandle{w.offset, uint64(len(b) - blockTrailerLen)}
+ w.offset += uint64(len(b))
+ return
+}
+
+func (w *Writer) flushPendingBH(key []byte) {
+ if w.pendingBH.length == 0 {
+ return
+ }
+ var separator []byte
+ if len(key) == 0 {
+ separator = w.cmp.Successor(w.comparerScratch[:0], w.dataBlock.prevKey)
+ } else {
+ separator = w.cmp.Separator(w.comparerScratch[:0], w.dataBlock.prevKey, key)
+ }
+ if separator == nil {
+ separator = w.dataBlock.prevKey
+ } else {
+ w.comparerScratch = separator
+ }
+ n := encodeBlockHandle(w.scratch[:20], w.pendingBH)
+ // Append the block handle to the index block.
+ w.indexBlock.append(separator, w.scratch[:n])
+ // Reset prev key of the data block.
+ w.dataBlock.prevKey = w.dataBlock.prevKey[:0]
+ // Clear pending block handle.
+ w.pendingBH = blockHandle{}
+}
+
+func (w *Writer) finishBlock() error {
+ w.dataBlock.finish()
+ bh, err := w.writeBlock(&w.dataBlock.buf, w.compression)
+ if err != nil {
+ return err
+ }
+ w.pendingBH = bh
+ // Reset the data block.
+ w.dataBlock.reset()
+ // Flush the filter block.
+ w.filterBlock.flush(w.offset)
+ return nil
+}
+
+// Append appends key/value pair to the table. The keys passed must
+// be in increasing order.
+//
+// It is safe to modify the contents of the arguments after Append returns.
+func (w *Writer) Append(key, value []byte) error {
+ if w.err != nil {
+ return w.err
+ }
+ if w.nEntries > 0 && w.cmp.Compare(w.dataBlock.prevKey, key) >= 0 {
+ w.err = fmt.Errorf("leveldb/table: Writer: keys are not in increasing order: %q, %q", w.dataBlock.prevKey, key)
+ return w.err
+ }
+
+ w.flushPendingBH(key)
+ // Append key/value pair to the data block.
+ w.dataBlock.append(key, value)
+ // Add key to the filter block.
+ w.filterBlock.add(key)
+
+ // Finish the data block if block size target reached.
+ if w.dataBlock.bytesLen() >= w.blockSize {
+ if err := w.finishBlock(); err != nil {
+ w.err = err
+ return w.err
+ }
+ }
+ w.nEntries++
+ return nil
+}
+
+// BlocksLen returns number of blocks written so far.
+func (w *Writer) BlocksLen() int {
+ n := w.indexBlock.nEntries
+ if w.pendingBH.length > 0 {
+ // Includes the pending block.
+ n++
+ }
+ return n
+}
+
+// EntriesLen returns number of entries added so far.
+func (w *Writer) EntriesLen() int {
+ return w.nEntries
+}
+
+// BytesLen returns number of bytes written so far.
+func (w *Writer) BytesLen() int {
+ return int(w.offset)
+}
+
+// Close will finalize the table. Calling Append is not possible
+// after Close, but calling BlocksLen, EntriesLen and BytesLen
+// is still possible.
+func (w *Writer) Close() error {
+ if w.err != nil {
+ return w.err
+ }
+
+ // Write the last data block. Or empty data block if there
+ // aren't any data blocks at all.
+ if w.dataBlock.nEntries > 0 || w.nEntries == 0 {
+ if err := w.finishBlock(); err != nil {
+ w.err = err
+ return w.err
+ }
+ }
+ w.flushPendingBH(nil)
+
+ // Write the filter block.
+ var filterBH blockHandle
+ w.filterBlock.finish()
+ if buf := &w.filterBlock.buf; buf.Len() > 0 {
+ filterBH, w.err = w.writeBlock(buf, opt.NoCompression)
+ if w.err != nil {
+ return w.err
+ }
+ }
+
+ // Write the metaindex block.
+ if filterBH.length > 0 {
+ key := []byte("filter." + w.filter.Name())
+ n := encodeBlockHandle(w.scratch[:20], filterBH)
+ w.dataBlock.append(key, w.scratch[:n])
+ }
+ w.dataBlock.finish()
+ metaindexBH, err := w.writeBlock(&w.dataBlock.buf, w.compression)
+ if err != nil {
+ w.err = err
+ return w.err
+ }
+
+ // Write the index block.
+ w.indexBlock.finish()
+ indexBH, err := w.writeBlock(&w.indexBlock.buf, w.compression)
+ if err != nil {
+ w.err = err
+ return w.err
+ }
+
+ // Write the table footer.
+ footer := w.scratch[:footerLen]
+ for i := range footer {
+ footer[i] = 0
+ }
+ n := encodeBlockHandle(footer, metaindexBH)
+ encodeBlockHandle(footer[n:], indexBH)
+ copy(footer[footerLen-len(magic):], magic)
+ if _, err := w.writer.Write(footer); err != nil {
+ w.err = err
+ return w.err
+ }
+ w.offset += footerLen
+
+ w.err = errors.New("leveldb/table: writer is closed")
+ return nil
+}
+
+// NewWriter creates a new initialized table writer for the file.
+//
+// Table writer is not goroutine-safe.
+func NewWriter(f io.Writer, o *opt.Options) *Writer {
+ w := &Writer{
+ writer: f,
+ cmp: o.GetComparer(),
+ filter: o.GetFilter(),
+ compression: o.GetCompression(),
+ blockSize: o.GetBlockSize(),
+ comparerScratch: make([]byte, 0),
+ }
+ // data block
+ w.dataBlock.restartInterval = o.GetBlockRestartInterval()
+ // The first 20-bytes are used for encoding block handle.
+ w.dataBlock.scratch = w.scratch[20:]
+ // index block
+ w.indexBlock.restartInterval = 1
+ w.indexBlock.scratch = w.scratch[20:]
+ // filter block
+ if w.filter != nil {
+ w.filterBlock.generator = w.filter.NewGenerator()
+ w.filterBlock.flush(0)
+ }
+ return w
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/db.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/db.go
new file mode 100644
index 000000000..4b87b5ef6
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/db.go
@@ -0,0 +1,216 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "fmt"
+ "math/rand"
+
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type DB interface{}
+
+type Put interface {
+ TestPut(key []byte, value []byte) error
+}
+
+type Delete interface {
+ TestDelete(key []byte) error
+}
+
+type Find interface {
+ TestFind(key []byte) (rkey, rvalue []byte, err error)
+}
+
+type Get interface {
+ TestGet(key []byte) (value []byte, err error)
+}
+
+type NewIterator interface {
+ TestNewIterator(slice *util.Range) iterator.Iterator
+}
+
+type DBAct int
+
+func (a DBAct) String() string {
+ switch a {
+ case DBNone:
+ return "none"
+ case DBPut:
+ return "put"
+ case DBOverwrite:
+ return "overwrite"
+ case DBDelete:
+ return "delete"
+ case DBDeleteNA:
+ return "delete_na"
+ }
+ return "unknown"
+}
+
+const (
+ DBNone DBAct = iota
+ DBPut
+ DBOverwrite
+ DBDelete
+ DBDeleteNA
+)
+
+type DBTesting struct {
+ Rand *rand.Rand
+ DB interface {
+ Get
+ Put
+ Delete
+ }
+ PostFn func(t *DBTesting)
+ Deleted, Present KeyValue
+ Act, LastAct DBAct
+ ActKey, LastActKey []byte
+}
+
+func (t *DBTesting) post() {
+ if t.PostFn != nil {
+ t.PostFn(t)
+ }
+}
+
+func (t *DBTesting) setAct(act DBAct, key []byte) {
+ t.LastAct, t.Act = t.Act, act
+ t.LastActKey, t.ActKey = t.ActKey, key
+}
+
+func (t *DBTesting) text() string {
+ return fmt.Sprintf("last action was <%v> %q, <%v> %q", t.LastAct, t.LastActKey, t.Act, t.ActKey)
+}
+
+func (t *DBTesting) Text() string {
+ return "DBTesting " + t.text()
+}
+
+func (t *DBTesting) TestPresentKV(key, value []byte) {
+ rvalue, err := t.DB.TestGet(key)
+ Expect(err).ShouldNot(HaveOccurred(), "Get on key %q, %s", key, t.text())
+ Expect(rvalue).Should(Equal(value), "Value for key %q, %s", key, t.text())
+}
+
+func (t *DBTesting) TestAllPresent() {
+ t.Present.IterateShuffled(t.Rand, func(i int, key, value []byte) {
+ t.TestPresentKV(key, value)
+ })
+}
+
+func (t *DBTesting) TestDeletedKey(key []byte) {
+ _, err := t.DB.TestGet(key)
+ Expect(err).Should(Equal(util.ErrNotFound), "Get on deleted key %q, %s", key, t.text())
+}
+
+func (t *DBTesting) TestAllDeleted() {
+ t.Deleted.IterateShuffled(t.Rand, func(i int, key, value []byte) {
+ t.TestDeletedKey(key)
+ })
+}
+
+func (t *DBTesting) TestAll() {
+ dn := t.Deleted.Len()
+ pn := t.Present.Len()
+ ShuffledIndex(t.Rand, dn+pn, 1, func(i int) {
+ if i >= dn {
+ key, value := t.Present.Index(i - dn)
+ t.TestPresentKV(key, value)
+ } else {
+ t.TestDeletedKey(t.Deleted.KeyAt(i))
+ }
+ })
+}
+
+func (t *DBTesting) Put(key, value []byte) {
+ if new := t.Present.PutU(key, value); new {
+ t.setAct(DBPut, key)
+ } else {
+ t.setAct(DBOverwrite, key)
+ }
+ t.Deleted.Delete(key)
+ err := t.DB.TestPut(key, value)
+ Expect(err).ShouldNot(HaveOccurred(), t.Text())
+ t.TestPresentKV(key, value)
+ t.post()
+}
+
+func (t *DBTesting) PutRandom() bool {
+ if t.Deleted.Len() > 0 {
+ i := t.Rand.Intn(t.Deleted.Len())
+ key, value := t.Deleted.Index(i)
+ t.Put(key, value)
+ return true
+ }
+ return false
+}
+
+func (t *DBTesting) Delete(key []byte) {
+ if exist, value := t.Present.Delete(key); exist {
+ t.setAct(DBDelete, key)
+ t.Deleted.PutU(key, value)
+ } else {
+ t.setAct(DBDeleteNA, key)
+ }
+ err := t.DB.TestDelete(key)
+ Expect(err).ShouldNot(HaveOccurred(), t.Text())
+ t.TestDeletedKey(key)
+ t.post()
+}
+
+func (t *DBTesting) DeleteRandom() bool {
+ if t.Present.Len() > 0 {
+ i := t.Rand.Intn(t.Present.Len())
+ t.Delete(t.Present.KeyAt(i))
+ return true
+ }
+ return false
+}
+
+func (t *DBTesting) RandomAct(round int) {
+ for i := 0; i < round; i++ {
+ if t.Rand.Int()%2 == 0 {
+ t.PutRandom()
+ } else {
+ t.DeleteRandom()
+ }
+ }
+}
+
+func DoDBTesting(t *DBTesting) {
+ if t.Rand == nil {
+ t.Rand = NewRand()
+ }
+
+ t.DeleteRandom()
+ t.PutRandom()
+ t.DeleteRandom()
+ t.DeleteRandom()
+ for i := t.Deleted.Len() / 2; i >= 0; i-- {
+ t.PutRandom()
+ }
+ t.RandomAct((t.Deleted.Len() + t.Present.Len()) * 10)
+
+ // Additional iterator testing
+ if db, ok := t.DB.(NewIterator); ok {
+ iter := db.TestNewIterator(nil)
+ Expect(iter.Error()).NotTo(HaveOccurred())
+
+ it := IteratorTesting{
+ KeyValue: t.Present,
+ Iter: iter,
+ }
+
+ DoIteratorTesting(&it)
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/iter.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/iter.go
new file mode 100644
index 000000000..df6d9db6a
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/iter.go
@@ -0,0 +1,327 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "fmt"
+ "math/rand"
+
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+)
+
+type IterAct int
+
+func (a IterAct) String() string {
+ switch a {
+ case IterNone:
+ return "none"
+ case IterFirst:
+ return "first"
+ case IterLast:
+ return "last"
+ case IterPrev:
+ return "prev"
+ case IterNext:
+ return "next"
+ case IterSeek:
+ return "seek"
+ case IterSOI:
+ return "soi"
+ case IterEOI:
+ return "eoi"
+ }
+ return "unknown"
+}
+
+const (
+ IterNone IterAct = iota
+ IterFirst
+ IterLast
+ IterPrev
+ IterNext
+ IterSeek
+ IterSOI
+ IterEOI
+)
+
+type IteratorTesting struct {
+ KeyValue
+ Iter iterator.Iterator
+ Rand *rand.Rand
+ PostFn func(t *IteratorTesting)
+ Pos int
+ Act, LastAct IterAct
+
+ once bool
+}
+
+func (t *IteratorTesting) init() {
+ if !t.once {
+ t.Pos = -1
+ t.once = true
+ }
+}
+
+func (t *IteratorTesting) post() {
+ if t.PostFn != nil {
+ t.PostFn(t)
+ }
+}
+
+func (t *IteratorTesting) setAct(act IterAct) {
+ t.LastAct, t.Act = t.Act, act
+}
+
+func (t *IteratorTesting) text() string {
+ return fmt.Sprintf("at pos %d and last action was <%v> -> <%v>", t.Pos, t.LastAct, t.Act)
+}
+
+func (t *IteratorTesting) Text() string {
+ return "IteratorTesting is " + t.text()
+}
+
+func (t *IteratorTesting) IsFirst() bool {
+ t.init()
+ return t.Len() > 0 && t.Pos == 0
+}
+
+func (t *IteratorTesting) IsLast() bool {
+ t.init()
+ return t.Len() > 0 && t.Pos == t.Len()-1
+}
+
+func (t *IteratorTesting) TestKV() {
+ t.init()
+ key, value := t.Index(t.Pos)
+ Expect(t.Iter.Key()).NotTo(BeNil())
+ Expect(t.Iter.Key()).Should(Equal(key), "Key is invalid, %s", t.text())
+ Expect(t.Iter.Value()).Should(Equal(value), "Value for key %q, %s", key, t.text())
+}
+
+func (t *IteratorTesting) First() {
+ t.init()
+ t.setAct(IterFirst)
+
+ ok := t.Iter.First()
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ if t.Len() > 0 {
+ t.Pos = 0
+ Expect(ok).Should(BeTrue(), t.Text())
+ t.TestKV()
+ } else {
+ t.Pos = -1
+ Expect(ok).ShouldNot(BeTrue(), t.Text())
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) Last() {
+ t.init()
+ t.setAct(IterLast)
+
+ ok := t.Iter.Last()
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ if t.Len() > 0 {
+ t.Pos = t.Len() - 1
+ Expect(ok).Should(BeTrue(), t.Text())
+ t.TestKV()
+ } else {
+ t.Pos = 0
+ Expect(ok).ShouldNot(BeTrue(), t.Text())
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) Next() {
+ t.init()
+ t.setAct(IterNext)
+
+ ok := t.Iter.Next()
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ if t.Pos < t.Len()-1 {
+ t.Pos++
+ Expect(ok).Should(BeTrue(), t.Text())
+ t.TestKV()
+ } else {
+ t.Pos = t.Len()
+ Expect(ok).ShouldNot(BeTrue(), t.Text())
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) Prev() {
+ t.init()
+ t.setAct(IterPrev)
+
+ ok := t.Iter.Prev()
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ if t.Pos > 0 {
+ t.Pos--
+ Expect(ok).Should(BeTrue(), t.Text())
+ t.TestKV()
+ } else {
+ t.Pos = -1
+ Expect(ok).ShouldNot(BeTrue(), t.Text())
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) Seek(i int) {
+ t.init()
+ t.setAct(IterSeek)
+
+ key, _ := t.Index(i)
+ oldKey, _ := t.IndexOrNil(t.Pos)
+
+ ok := t.Iter.Seek(key)
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ Expect(ok).Should(BeTrue(), fmt.Sprintf("Seek from key %q to %q, to pos %d, %s", oldKey, key, i, t.text()))
+
+ t.Pos = i
+ t.TestKV()
+ t.post()
+}
+
+func (t *IteratorTesting) SeekInexact(i int) {
+ t.init()
+ t.setAct(IterSeek)
+ var key0 []byte
+ key1, _ := t.Index(i)
+ if i > 0 {
+ key0, _ = t.Index(i - 1)
+ }
+ key := BytesSeparator(key0, key1)
+ oldKey, _ := t.IndexOrNil(t.Pos)
+
+ ok := t.Iter.Seek(key)
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ Expect(ok).Should(BeTrue(), fmt.Sprintf("Seek from key %q to %q (%q), to pos %d, %s", oldKey, key, key1, i, t.text()))
+
+ t.Pos = i
+ t.TestKV()
+ t.post()
+}
+
+func (t *IteratorTesting) SeekKey(key []byte) {
+ t.init()
+ t.setAct(IterSeek)
+ oldKey, _ := t.IndexOrNil(t.Pos)
+ i := t.Search(key)
+
+ ok := t.Iter.Seek(key)
+ Expect(t.Iter.Error()).ShouldNot(HaveOccurred())
+ if i < t.Len() {
+ key_, _ := t.Index(i)
+ Expect(ok).Should(BeTrue(), fmt.Sprintf("Seek from key %q to %q (%q), to pos %d, %s", oldKey, key, key_, i, t.text()))
+ t.Pos = i
+ t.TestKV()
+ } else {
+ Expect(ok).ShouldNot(BeTrue(), fmt.Sprintf("Seek from key %q to %q, %s", oldKey, key, t.text()))
+ }
+
+ t.Pos = i
+ t.post()
+}
+
+func (t *IteratorTesting) SOI() {
+ t.init()
+ t.setAct(IterSOI)
+ Expect(t.Pos).Should(BeNumerically("<=", 0), t.Text())
+ for i := 0; i < 3; i++ {
+ t.Prev()
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) EOI() {
+ t.init()
+ t.setAct(IterEOI)
+ Expect(t.Pos).Should(BeNumerically(">=", t.Len()-1), t.Text())
+ for i := 0; i < 3; i++ {
+ t.Next()
+ }
+ t.post()
+}
+
+func (t *IteratorTesting) WalkPrev(fn func(t *IteratorTesting)) {
+ t.init()
+ for old := t.Pos; t.Pos > 0; old = t.Pos {
+ fn(t)
+ Expect(t.Pos).Should(BeNumerically("<", old), t.Text())
+ }
+}
+
+func (t *IteratorTesting) WalkNext(fn func(t *IteratorTesting)) {
+ t.init()
+ for old := t.Pos; t.Pos < t.Len()-1; old = t.Pos {
+ fn(t)
+ Expect(t.Pos).Should(BeNumerically(">", old), t.Text())
+ }
+}
+
+func (t *IteratorTesting) PrevAll() {
+ t.WalkPrev(func(t *IteratorTesting) {
+ t.Prev()
+ })
+}
+
+func (t *IteratorTesting) NextAll() {
+ t.WalkNext(func(t *IteratorTesting) {
+ t.Next()
+ })
+}
+
+func DoIteratorTesting(t *IteratorTesting) {
+ if t.Rand == nil {
+ t.Rand = NewRand()
+ }
+ t.SOI()
+ t.NextAll()
+ t.First()
+ t.SOI()
+ t.NextAll()
+ t.EOI()
+ t.PrevAll()
+ t.Last()
+ t.EOI()
+ t.PrevAll()
+ t.SOI()
+
+ t.NextAll()
+ t.PrevAll()
+ t.NextAll()
+ t.Last()
+ t.PrevAll()
+ t.First()
+ t.NextAll()
+ t.EOI()
+
+ ShuffledIndex(t.Rand, t.Len(), 1, func(i int) {
+ t.Seek(i)
+ })
+
+ ShuffledIndex(t.Rand, t.Len(), 1, func(i int) {
+ t.SeekInexact(i)
+ })
+
+ ShuffledIndex(t.Rand, t.Len(), 1, func(i int) {
+ t.Seek(i)
+ if i%2 != 0 {
+ t.PrevAll()
+ t.SOI()
+ } else {
+ t.NextAll()
+ t.EOI()
+ }
+ })
+
+ for _, key := range []string{"", "foo", "bar", "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff"} {
+ t.SeekKey([]byte(key))
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kv.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kv.go
new file mode 100644
index 000000000..471d5708c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kv.go
@@ -0,0 +1,352 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "fmt"
+ "math/rand"
+ "sort"
+ "strings"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type KeyValueEntry struct {
+ key, value []byte
+}
+
+type KeyValue struct {
+ entries []KeyValueEntry
+ nbytes int
+}
+
+func (kv *KeyValue) Put(key, value []byte) {
+ if n := len(kv.entries); n > 0 && cmp.Compare(kv.entries[n-1].key, key) >= 0 {
+ panic(fmt.Sprintf("Put: keys are not in increasing order: %q, %q", kv.entries[n-1].key, key))
+ }
+ kv.entries = append(kv.entries, KeyValueEntry{key, value})
+ kv.nbytes += len(key) + len(value)
+}
+
+func (kv *KeyValue) PutString(key, value string) {
+ kv.Put([]byte(key), []byte(value))
+}
+
+func (kv *KeyValue) PutU(key, value []byte) bool {
+ if i, exist := kv.Get(key); !exist {
+ if i < kv.Len() {
+ kv.entries = append(kv.entries[:i+1], kv.entries[i:]...)
+ kv.entries[i] = KeyValueEntry{key, value}
+ } else {
+ kv.entries = append(kv.entries, KeyValueEntry{key, value})
+ }
+ kv.nbytes += len(key) + len(value)
+ return true
+ } else {
+ kv.nbytes += len(value) - len(kv.ValueAt(i))
+ kv.entries[i].value = value
+ }
+ return false
+}
+
+func (kv *KeyValue) PutUString(key, value string) bool {
+ return kv.PutU([]byte(key), []byte(value))
+}
+
+func (kv *KeyValue) Delete(key []byte) (exist bool, value []byte) {
+ i, exist := kv.Get(key)
+ if exist {
+ value = kv.entries[i].value
+ kv.DeleteIndex(i)
+ }
+ return
+}
+
+func (kv *KeyValue) DeleteIndex(i int) bool {
+ if i < kv.Len() {
+ kv.nbytes -= len(kv.KeyAt(i)) + len(kv.ValueAt(i))
+ kv.entries = append(kv.entries[:i], kv.entries[i+1:]...)
+ return true
+ }
+ return false
+}
+
+func (kv KeyValue) Len() int {
+ return len(kv.entries)
+}
+
+func (kv *KeyValue) Size() int {
+ return kv.nbytes
+}
+
+func (kv KeyValue) KeyAt(i int) []byte {
+ return kv.entries[i].key
+}
+
+func (kv KeyValue) ValueAt(i int) []byte {
+ return kv.entries[i].value
+}
+
+func (kv KeyValue) Index(i int) (key, value []byte) {
+ if i < 0 || i >= len(kv.entries) {
+ panic(fmt.Sprintf("Index #%d: out of range", i))
+ }
+ return kv.entries[i].key, kv.entries[i].value
+}
+
+func (kv KeyValue) IndexInexact(i int) (key_, key, value []byte) {
+ key, value = kv.Index(i)
+ var key0 []byte
+ var key1 = kv.KeyAt(i)
+ if i > 0 {
+ key0 = kv.KeyAt(i - 1)
+ }
+ key_ = BytesSeparator(key0, key1)
+ return
+}
+
+func (kv KeyValue) IndexOrNil(i int) (key, value []byte) {
+ if i >= 0 && i < len(kv.entries) {
+ return kv.entries[i].key, kv.entries[i].value
+ }
+ return nil, nil
+}
+
+func (kv KeyValue) IndexString(i int) (key, value string) {
+ key_, _value := kv.Index(i)
+ return string(key_), string(_value)
+}
+
+func (kv KeyValue) Search(key []byte) int {
+ return sort.Search(kv.Len(), func(i int) bool {
+ return cmp.Compare(kv.KeyAt(i), key) >= 0
+ })
+}
+
+func (kv KeyValue) SearchString(key string) int {
+ return kv.Search([]byte(key))
+}
+
+func (kv KeyValue) Get(key []byte) (i int, exist bool) {
+ i = kv.Search(key)
+ if i < kv.Len() && cmp.Compare(kv.KeyAt(i), key) == 0 {
+ exist = true
+ }
+ return
+}
+
+func (kv KeyValue) GetString(key string) (i int, exist bool) {
+ return kv.Get([]byte(key))
+}
+
+func (kv KeyValue) Iterate(fn func(i int, key, value []byte)) {
+ for i, x := range kv.entries {
+ fn(i, x.key, x.value)
+ }
+}
+
+func (kv KeyValue) IterateString(fn func(i int, key, value string)) {
+ kv.Iterate(func(i int, key, value []byte) {
+ fn(i, string(key), string(value))
+ })
+}
+
+func (kv KeyValue) IterateShuffled(rnd *rand.Rand, fn func(i int, key, value []byte)) {
+ ShuffledIndex(rnd, kv.Len(), 1, func(i int) {
+ fn(i, kv.entries[i].key, kv.entries[i].value)
+ })
+}
+
+func (kv KeyValue) IterateShuffledString(rnd *rand.Rand, fn func(i int, key, value string)) {
+ kv.IterateShuffled(rnd, func(i int, key, value []byte) {
+ fn(i, string(key), string(value))
+ })
+}
+
+func (kv KeyValue) IterateInexact(fn func(i int, key_, key, value []byte)) {
+ for i := range kv.entries {
+ key_, key, value := kv.IndexInexact(i)
+ fn(i, key_, key, value)
+ }
+}
+
+func (kv KeyValue) IterateInexactString(fn func(i int, key_, key, value string)) {
+ kv.IterateInexact(func(i int, key_, key, value []byte) {
+ fn(i, string(key_), string(key), string(value))
+ })
+}
+
+func (kv KeyValue) Clone() KeyValue {
+ return KeyValue{append([]KeyValueEntry{}, kv.entries...), kv.nbytes}
+}
+
+func (kv KeyValue) Slice(start, limit int) KeyValue {
+ if start < 0 || limit > kv.Len() {
+ panic(fmt.Sprintf("Slice %d .. %d: out of range", start, limit))
+ } else if limit < start {
+ panic(fmt.Sprintf("Slice %d .. %d: invalid range", start, limit))
+ }
+ return KeyValue{append([]KeyValueEntry{}, kv.entries[start:limit]...), kv.nbytes}
+}
+
+func (kv KeyValue) SliceKey(start, limit []byte) KeyValue {
+ start_ := 0
+ limit_ := kv.Len()
+ if start != nil {
+ start_ = kv.Search(start)
+ }
+ if limit != nil {
+ limit_ = kv.Search(limit)
+ }
+ return kv.Slice(start_, limit_)
+}
+
+func (kv KeyValue) SliceKeyString(start, limit string) KeyValue {
+ return kv.SliceKey([]byte(start), []byte(limit))
+}
+
+func (kv KeyValue) SliceRange(r *util.Range) KeyValue {
+ if r != nil {
+ return kv.SliceKey(r.Start, r.Limit)
+ }
+ return kv.Clone()
+}
+
+func (kv KeyValue) Range(start, limit int) (r util.Range) {
+ if kv.Len() > 0 {
+ if start == kv.Len() {
+ r.Start = BytesAfter(kv.KeyAt(start - 1))
+ } else {
+ r.Start = kv.KeyAt(start)
+ }
+ }
+ if limit < kv.Len() {
+ r.Limit = kv.KeyAt(limit)
+ }
+ return
+}
+
+func KeyValue_EmptyKey() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("", "v")
+ return kv
+}
+
+func KeyValue_EmptyValue() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("abc", "")
+ kv.PutString("abcd", "")
+ return kv
+}
+
+func KeyValue_OneKeyValue() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("abc", "v")
+ return kv
+}
+
+func KeyValue_BigValue() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("big1", strings.Repeat("1", 200000))
+ return kv
+}
+
+func KeyValue_SpecialKey() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("\xff\xff", "v3")
+ return kv
+}
+
+func KeyValue_MultipleKeyValue() *KeyValue {
+ kv := &KeyValue{}
+ kv.PutString("a", "v")
+ kv.PutString("aa", "v1")
+ kv.PutString("aaa", "v2")
+ kv.PutString("aaacccccccccc", "v2")
+ kv.PutString("aaaccccccccccd", "v3")
+ kv.PutString("aaaccccccccccf", "v4")
+ kv.PutString("aaaccccccccccfg", "v5")
+ kv.PutString("ab", "v6")
+ kv.PutString("abc", "v7")
+ kv.PutString("abcd", "v8")
+ kv.PutString("accccccccccccccc", "v9")
+ kv.PutString("b", "v10")
+ kv.PutString("bb", "v11")
+ kv.PutString("bc", "v12")
+ kv.PutString("c", "v13")
+ kv.PutString("c1", "v13")
+ kv.PutString("czzzzzzzzzzzzzz", "v14")
+ kv.PutString("fffffffffffffff", "v15")
+ kv.PutString("g11", "v15")
+ kv.PutString("g111", "v15")
+ kv.PutString("g111\xff", "v15")
+ kv.PutString("zz", "v16")
+ kv.PutString("zzzzzzz", "v16")
+ kv.PutString("zzzzzzzzzzzzzzzz", "v16")
+ return kv
+}
+
+var keymap = []byte("012345678ABCDEFGHIJKLMNOPQRSTUVWXYabcdefghijklmnopqrstuvwxy")
+
+func KeyValue_Generate(rnd *rand.Rand, n, minlen, maxlen, vminlen, vmaxlen int) *KeyValue {
+ if rnd == nil {
+ rnd = NewRand()
+ }
+ if maxlen < minlen {
+ panic("max len should >= min len")
+ }
+
+ rrand := func(min, max int) int {
+ if min == max {
+ return max
+ }
+ return rnd.Intn(max-min) + min
+ }
+
+ kv := &KeyValue{}
+ endC := byte(len(keymap) - 1)
+ gen := make([]byte, 0, maxlen)
+ for i := 0; i < n; i++ {
+ m := rrand(minlen, maxlen)
+ last := gen
+ retry:
+ gen = last[:m]
+ if k := len(last); m > k {
+ for j := k; j < m; j++ {
+ gen[j] = 0
+ }
+ } else {
+ for j := m - 1; j >= 0; j-- {
+ c := last[j]
+ if c == endC {
+ continue
+ }
+ gen[j] = c + 1
+ for j += 1; j < m; j++ {
+ gen[j] = 0
+ }
+ goto ok
+ }
+ if m < maxlen {
+ m++
+ goto retry
+ }
+ panic(fmt.Sprintf("only able to generate %d keys out of %d keys, try increasing max len", kv.Len(), n))
+ ok:
+ }
+ key := make([]byte, m)
+ for j := 0; j < m; j++ {
+ key[j] = keymap[gen[j]]
+ }
+ value := make([]byte, rrand(vminlen, vmaxlen))
+ for n := copy(value, []byte(fmt.Sprintf("v%d", i))); n < len(value); n++ {
+ value[n] = 'x'
+ }
+ kv.Put(key, value)
+ }
+ return kv
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kvtest.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kvtest.go
new file mode 100644
index 000000000..4fc75b6f2
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/kvtest.go
@@ -0,0 +1,136 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "fmt"
+ "math/rand"
+
+ . "github.com/onsi/ginkgo"
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+func KeyValueTesting(rnd *rand.Rand, p DB, kv KeyValue) {
+ if rnd == nil {
+ rnd = NewRand()
+ }
+
+ if db, ok := p.(Find); ok {
+ It("Should find all keys with Find", func() {
+ ShuffledIndex(nil, kv.Len(), 1, func(i int) {
+ key_, key, value := kv.IndexInexact(i)
+
+ // Using exact key.
+ rkey, rvalue, err := db.TestFind(key)
+ Expect(err).ShouldNot(HaveOccurred(), "Error for key %q", key)
+ Expect(rkey).Should(Equal(key), "Key")
+ Expect(rvalue).Should(Equal(value), "Value for key %q", key)
+
+ // Using inexact key.
+ rkey, rvalue, err = db.TestFind(key_)
+ Expect(err).ShouldNot(HaveOccurred(), "Error for key %q (%q)", key_, key)
+ Expect(rkey).Should(Equal(key))
+ Expect(rvalue).Should(Equal(value), "Value for key %q (%q)", key_, key)
+ })
+ })
+
+ It("Should return error if the key is not present", func() {
+ var key []byte
+ if kv.Len() > 0 {
+ key_, _ := kv.Index(kv.Len() - 1)
+ key = BytesAfter(key_)
+ }
+ rkey, _, err := db.TestFind(key)
+ Expect(err).Should(HaveOccurred(), "Find for key %q yield key %q", key, rkey)
+ Expect(err).Should(Equal(util.ErrNotFound))
+ })
+ }
+
+ if db, ok := p.(Get); ok {
+ It("Should only find exact key with Get", func() {
+ ShuffledIndex(nil, kv.Len(), 1, func(i int) {
+ key_, key, value := kv.IndexInexact(i)
+
+ // Using exact key.
+ rvalue, err := db.TestGet(key)
+ Expect(err).ShouldNot(HaveOccurred(), "Error for key %q", key)
+ Expect(rvalue).Should(Equal(value), "Value for key %q", key)
+
+ // Using inexact key.
+ if len(key_) > 0 {
+ _, err = db.TestGet(key_)
+ Expect(err).Should(HaveOccurred(), "Error for key %q", key_)
+ Expect(err).Should(Equal(util.ErrNotFound))
+ }
+ })
+ })
+ }
+
+ if db, ok := p.(NewIterator); ok {
+ TestIter := func(r *util.Range, _kv KeyValue) {
+ iter := db.TestNewIterator(r)
+ Expect(iter.Error()).ShouldNot(HaveOccurred())
+
+ t := IteratorTesting{
+ KeyValue: _kv,
+ Iter: iter,
+ }
+
+ DoIteratorTesting(&t)
+ }
+
+ It("Should iterates and seeks correctly", func(done Done) {
+ TestIter(nil, kv.Clone())
+ done <- true
+ }, 3.0)
+
+ RandomIndex(rnd, kv.Len(), kv.Len(), func(i int) {
+ type slice struct {
+ r *util.Range
+ start, limit int
+ }
+
+ key_, _, _ := kv.IndexInexact(i)
+ for _, x := range []slice{
+ {&util.Range{Start: key_, Limit: nil}, i, kv.Len()},
+ {&util.Range{Start: nil, Limit: key_}, 0, i},
+ } {
+ It(fmt.Sprintf("Should iterates and seeks correctly of a slice %d .. %d", x.start, x.limit), func(done Done) {
+ TestIter(x.r, kv.Slice(x.start, x.limit))
+ done <- true
+ }, 3.0)
+ }
+ })
+
+ RandomRange(rnd, kv.Len(), kv.Len(), func(start, limit int) {
+ It(fmt.Sprintf("Should iterates and seeks correctly of a slice %d .. %d", start, limit), func(done Done) {
+ r := kv.Range(start, limit)
+ TestIter(&r, kv.Slice(start, limit))
+ done <- true
+ }, 3.0)
+ })
+ }
+}
+
+func AllKeyValueTesting(rnd *rand.Rand, body func(kv KeyValue) DB) {
+ Test := func(kv *KeyValue) func() {
+ return func() {
+ db := body(*kv)
+ KeyValueTesting(rnd, db, *kv)
+ }
+ }
+
+ Describe("with no key/value (empty)", Test(&KeyValue{}))
+ Describe("with empty key", Test(KeyValue_EmptyKey()))
+ Describe("with empty value", Test(KeyValue_EmptyValue()))
+ Describe("with one key/value", Test(KeyValue_OneKeyValue()))
+ Describe("with big value", Test(KeyValue_BigValue()))
+ Describe("with special key", Test(KeyValue_SpecialKey()))
+ Describe("with multiple key/value", Test(KeyValue_MultipleKeyValue()))
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/storage.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/storage.go
new file mode 100644
index 000000000..0f8d77a73
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/storage.go
@@ -0,0 +1,585 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "bytes"
+ "fmt"
+ "io"
+ "os"
+ "path/filepath"
+ "runtime"
+ "strings"
+ "sync"
+
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/storage"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var (
+ storageMu sync.Mutex
+ storageUseFS bool = true
+ storageKeepFS bool = false
+ storageNum int
+)
+
+type StorageMode int
+
+const (
+ ModeOpen StorageMode = 1 << iota
+ ModeCreate
+ ModeRemove
+ ModeRead
+ ModeWrite
+ ModeSync
+ ModeClose
+)
+
+const (
+ modeOpen = iota
+ modeCreate
+ modeRemove
+ modeRead
+ modeWrite
+ modeSync
+ modeClose
+
+ modeCount
+)
+
+const (
+ typeManifest = iota
+ typeJournal
+ typeTable
+ typeTemp
+
+ typeCount
+)
+
+const flattenCount = modeCount * typeCount
+
+func flattenType(m StorageMode, t storage.FileType) int {
+ var x int
+ switch m {
+ case ModeOpen:
+ x = modeOpen
+ case ModeCreate:
+ x = modeCreate
+ case ModeRemove:
+ x = modeRemove
+ case ModeRead:
+ x = modeRead
+ case ModeWrite:
+ x = modeWrite
+ case ModeSync:
+ x = modeSync
+ case ModeClose:
+ x = modeClose
+ default:
+ panic("invalid storage mode")
+ }
+ x *= typeCount
+ switch t {
+ case storage.TypeManifest:
+ return x + typeManifest
+ case storage.TypeJournal:
+ return x + typeJournal
+ case storage.TypeTable:
+ return x + typeTable
+ case storage.TypeTemp:
+ return x + typeTemp
+ default:
+ panic("invalid file type")
+ }
+}
+
+func listFlattenType(m StorageMode, t storage.FileType) []int {
+ ret := make([]int, 0, flattenCount)
+ add := func(x int) {
+ x *= typeCount
+ switch {
+ case t&storage.TypeManifest != 0:
+ ret = append(ret, x+typeManifest)
+ case t&storage.TypeJournal != 0:
+ ret = append(ret, x+typeJournal)
+ case t&storage.TypeTable != 0:
+ ret = append(ret, x+typeTable)
+ case t&storage.TypeTemp != 0:
+ ret = append(ret, x+typeTemp)
+ }
+ }
+ switch {
+ case m&ModeOpen != 0:
+ add(modeOpen)
+ case m&ModeCreate != 0:
+ add(modeCreate)
+ case m&ModeRemove != 0:
+ add(modeRemove)
+ case m&ModeRead != 0:
+ add(modeRead)
+ case m&ModeWrite != 0:
+ add(modeWrite)
+ case m&ModeSync != 0:
+ add(modeSync)
+ case m&ModeClose != 0:
+ add(modeClose)
+ }
+ return ret
+}
+
+func packFile(num uint64, t storage.FileType) uint64 {
+ if num>>(64-typeCount) != 0 {
+ panic("overflow")
+ }
+ return num<<typeCount | uint64(t)
+}
+
+func unpackFile(x uint64) (uint64, storage.FileType) {
+ return x >> typeCount, storage.FileType(x) & storage.TypeAll
+}
+
+type emulatedError struct {
+ err error
+}
+
+func (err emulatedError) Error() string {
+ return fmt.Sprintf("emulated storage error: %v", err.err)
+}
+
+type storageLock struct {
+ s *Storage
+ r util.Releaser
+}
+
+func (l storageLock) Release() {
+ l.r.Release()
+ l.s.logI("storage lock released")
+}
+
+type reader struct {
+ f *file
+ storage.Reader
+}
+
+func (r *reader) Read(p []byte) (n int, err error) {
+ err = r.f.s.emulateError(ModeRead, r.f.Type())
+ if err == nil {
+ r.f.s.stall(ModeRead, r.f.Type())
+ n, err = r.Reader.Read(p)
+ }
+ r.f.s.count(ModeRead, r.f.Type(), n)
+ if err != nil && err != io.EOF {
+ r.f.s.logI("read error, num=%d type=%v n=%d err=%v", r.f.Num(), r.f.Type(), n, err)
+ }
+ return
+}
+
+func (r *reader) ReadAt(p []byte, off int64) (n int, err error) {
+ err = r.f.s.emulateError(ModeRead, r.f.Type())
+ if err == nil {
+ r.f.s.stall(ModeRead, r.f.Type())
+ n, err = r.Reader.ReadAt(p, off)
+ }
+ r.f.s.count(ModeRead, r.f.Type(), n)
+ if err != nil && err != io.EOF {
+ r.f.s.logI("readAt error, num=%d type=%v offset=%d n=%d err=%v", r.f.Num(), r.f.Type(), off, n, err)
+ }
+ return
+}
+
+func (r *reader) Close() (err error) {
+ return r.f.doClose(r.Reader)
+}
+
+type writer struct {
+ f *file
+ storage.Writer
+}
+
+func (w *writer) Write(p []byte) (n int, err error) {
+ err = w.f.s.emulateError(ModeWrite, w.f.Type())
+ if err == nil {
+ w.f.s.stall(ModeWrite, w.f.Type())
+ n, err = w.Writer.Write(p)
+ }
+ w.f.s.count(ModeWrite, w.f.Type(), n)
+ if err != nil && err != io.EOF {
+ w.f.s.logI("write error, num=%d type=%v n=%d err=%v", w.f.Num(), w.f.Type(), n, err)
+ }
+ return
+}
+
+func (w *writer) Sync() (err error) {
+ err = w.f.s.emulateError(ModeSync, w.f.Type())
+ if err == nil {
+ w.f.s.stall(ModeSync, w.f.Type())
+ err = w.Writer.Sync()
+ }
+ w.f.s.count(ModeSync, w.f.Type(), 0)
+ if err != nil {
+ w.f.s.logI("sync error, num=%d type=%v err=%v", w.f.Num(), w.f.Type(), err)
+ }
+ return
+}
+
+func (w *writer) Close() (err error) {
+ return w.f.doClose(w.Writer)
+}
+
+type file struct {
+ s *Storage
+ storage.File
+}
+
+func (f *file) pack() uint64 {
+ return packFile(f.Num(), f.Type())
+}
+
+func (f *file) assertOpen() {
+ ExpectWithOffset(2, f.s.opens).NotTo(HaveKey(f.pack()), "File open, num=%d type=%v writer=%v", f.Num(), f.Type(), f.s.opens[f.pack()])
+}
+
+func (f *file) doClose(closer io.Closer) (err error) {
+ err = f.s.emulateError(ModeClose, f.Type())
+ if err == nil {
+ f.s.stall(ModeClose, f.Type())
+ }
+ f.s.mu.Lock()
+ defer f.s.mu.Unlock()
+ if err == nil {
+ ExpectWithOffset(2, f.s.opens).To(HaveKey(f.pack()), "File closed, num=%d type=%v", f.Num(), f.Type())
+ err = closer.Close()
+ }
+ f.s.countNB(ModeClose, f.Type(), 0)
+ writer := f.s.opens[f.pack()]
+ if err != nil {
+ f.s.logISkip(1, "file close failed, num=%d type=%v writer=%v err=%v", f.Num(), f.Type(), writer, err)
+ } else {
+ f.s.logISkip(1, "file closed, num=%d type=%v writer=%v", f.Num(), f.Type(), writer)
+ delete(f.s.opens, f.pack())
+ }
+ return
+}
+
+func (f *file) Open() (r storage.Reader, err error) {
+ err = f.s.emulateError(ModeOpen, f.Type())
+ if err == nil {
+ f.s.stall(ModeOpen, f.Type())
+ }
+ f.s.mu.Lock()
+ defer f.s.mu.Unlock()
+ if err == nil {
+ f.assertOpen()
+ f.s.countNB(ModeOpen, f.Type(), 0)
+ r, err = f.File.Open()
+ }
+ if err != nil {
+ f.s.logI("file open failed, num=%d type=%v err=%v", f.Num(), f.Type(), err)
+ } else {
+ f.s.logI("file opened, num=%d type=%v", f.Num(), f.Type())
+ f.s.opens[f.pack()] = false
+ r = &reader{f, r}
+ }
+ return
+}
+
+func (f *file) Create() (w storage.Writer, err error) {
+ err = f.s.emulateError(ModeCreate, f.Type())
+ if err == nil {
+ f.s.stall(ModeCreate, f.Type())
+ }
+ f.s.mu.Lock()
+ defer f.s.mu.Unlock()
+ if err == nil {
+ f.assertOpen()
+ f.s.countNB(ModeCreate, f.Type(), 0)
+ w, err = f.File.Create()
+ }
+ if err != nil {
+ f.s.logI("file create failed, num=%d type=%v err=%v", f.Num(), f.Type(), err)
+ } else {
+ f.s.logI("file created, num=%d type=%v", f.Num(), f.Type())
+ f.s.opens[f.pack()] = true
+ w = &writer{f, w}
+ }
+ return
+}
+
+func (f *file) Remove() (err error) {
+ err = f.s.emulateError(ModeRemove, f.Type())
+ if err == nil {
+ f.s.stall(ModeRemove, f.Type())
+ }
+ f.s.mu.Lock()
+ defer f.s.mu.Unlock()
+ if err == nil {
+ f.assertOpen()
+ f.s.countNB(ModeRemove, f.Type(), 0)
+ err = f.File.Remove()
+ }
+ if err != nil {
+ f.s.logI("file remove failed, num=%d type=%v err=%v", f.Num(), f.Type(), err)
+ } else {
+ f.s.logI("file removed, num=%d type=%v", f.Num(), f.Type())
+ }
+ return
+}
+
+type Storage struct {
+ storage.Storage
+ closeFn func() error
+
+ lmu sync.Mutex
+ lb bytes.Buffer
+
+ mu sync.Mutex
+ // Open files, true=writer, false=reader
+ opens map[uint64]bool
+ counters [flattenCount]int
+ bytesCounter [flattenCount]int64
+ emulatedError [flattenCount]error
+ stallCond sync.Cond
+ stalled [flattenCount]bool
+}
+
+func (s *Storage) log(skip int, str string) {
+ s.lmu.Lock()
+ defer s.lmu.Unlock()
+ _, file, line, ok := runtime.Caller(skip + 2)
+ if ok {
+ // Truncate file name at last file name separator.
+ if index := strings.LastIndex(file, "/"); index >= 0 {
+ file = file[index+1:]
+ } else if index = strings.LastIndex(file, "\\"); index >= 0 {
+ file = file[index+1:]
+ }
+ } else {
+ file = "???"
+ line = 1
+ }
+ fmt.Fprintf(&s.lb, "%s:%d: ", file, line)
+ lines := strings.Split(str, "\n")
+ if l := len(lines); l > 1 && lines[l-1] == "" {
+ lines = lines[:l-1]
+ }
+ for i, line := range lines {
+ if i > 0 {
+ s.lb.WriteString("\n\t")
+ }
+ s.lb.WriteString(line)
+ }
+ s.lb.WriteByte('\n')
+}
+
+func (s *Storage) logISkip(skip int, format string, args ...interface{}) {
+ pc, _, _, ok := runtime.Caller(skip + 1)
+ if ok {
+ if f := runtime.FuncForPC(pc); f != nil {
+ fname := f.Name()
+ if index := strings.LastIndex(fname, "."); index >= 0 {
+ fname = fname[index+1:]
+ }
+ format = fname + ": " + format
+ }
+ }
+ s.log(skip+1, fmt.Sprintf(format, args...))
+}
+
+func (s *Storage) logI(format string, args ...interface{}) {
+ s.logISkip(1, format, args...)
+}
+
+func (s *Storage) Log(str string) {
+ s.log(1, "Log: "+str)
+}
+
+func (s *Storage) Lock() (r util.Releaser, err error) {
+ r, err = s.Storage.Lock()
+ if err != nil {
+ s.logI("storage locking failed, err=%v", err)
+ } else {
+ s.logI("storage locked")
+ r = storageLock{s, r}
+ }
+ return
+}
+
+func (s *Storage) GetFile(num uint64, t storage.FileType) storage.File {
+ return &file{s, s.Storage.GetFile(num, t)}
+}
+
+func (s *Storage) GetFiles(t storage.FileType) (files []storage.File, err error) {
+ rfiles, err := s.Storage.GetFiles(t)
+ if err != nil {
+ s.logI("get files failed, err=%v", err)
+ return
+ }
+ files = make([]storage.File, len(rfiles))
+ for i, f := range rfiles {
+ files[i] = &file{s, f}
+ }
+ s.logI("get files, type=0x%x count=%d", int(t), len(files))
+ return
+}
+
+func (s *Storage) GetManifest() (f storage.File, err error) {
+ manifest, err := s.Storage.GetManifest()
+ if err != nil {
+ if !os.IsNotExist(err) {
+ s.logI("get manifest failed, err=%v", err)
+ }
+ return
+ }
+ s.logI("get manifest, num=%d", manifest.Num())
+ return &file{s, manifest}, nil
+}
+
+func (s *Storage) SetManifest(f storage.File) error {
+ f_, ok := f.(*file)
+ ExpectWithOffset(1, ok).To(BeTrue())
+ ExpectWithOffset(1, f_.Type()).To(Equal(storage.TypeManifest))
+ err := s.Storage.SetManifest(f_.File)
+ if err != nil {
+ s.logI("set manifest failed, err=%v", err)
+ } else {
+ s.logI("set manifest, num=%d", f_.Num())
+ }
+ return err
+}
+
+func (s *Storage) openFiles() string {
+ out := "Open files:"
+ for x, writer := range s.opens {
+ num, t := unpackFile(x)
+ out += fmt.Sprintf("\n · num=%d type=%v writer=%v", num, t, writer)
+ }
+ return out
+}
+
+func (s *Storage) Close() error {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ ExpectWithOffset(1, s.opens).To(BeEmpty(), s.openFiles())
+ err := s.Storage.Close()
+ if err != nil {
+ s.logI("storage closing failed, err=%v", err)
+ } else {
+ s.logI("storage closed")
+ }
+ if s.closeFn != nil {
+ if err1 := s.closeFn(); err1 != nil {
+ s.logI("close func error, err=%v", err1)
+ }
+ }
+ return err
+}
+
+func (s *Storage) countNB(m StorageMode, t storage.FileType, n int) {
+ s.counters[flattenType(m, t)]++
+ s.bytesCounter[flattenType(m, t)] += int64(n)
+}
+
+func (s *Storage) count(m StorageMode, t storage.FileType, n int) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ s.countNB(m, t, n)
+}
+
+func (s *Storage) ResetCounter(m StorageMode, t storage.FileType) {
+ for _, x := range listFlattenType(m, t) {
+ s.counters[x] = 0
+ s.bytesCounter[x] = 0
+ }
+}
+
+func (s *Storage) Counter(m StorageMode, t storage.FileType) (count int, bytes int64) {
+ for _, x := range listFlattenType(m, t) {
+ count += s.counters[x]
+ bytes += s.bytesCounter[x]
+ }
+ return
+}
+
+func (s *Storage) emulateError(m StorageMode, t storage.FileType) error {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ err := s.emulatedError[flattenType(m, t)]
+ if err != nil {
+ return emulatedError{err}
+ }
+ return nil
+}
+
+func (s *Storage) EmulateError(m StorageMode, t storage.FileType, err error) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ for _, x := range listFlattenType(m, t) {
+ s.emulatedError[x] = err
+ }
+}
+
+func (s *Storage) stall(m StorageMode, t storage.FileType) {
+ x := flattenType(m, t)
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ for s.stalled[x] {
+ s.stallCond.Wait()
+ }
+}
+
+func (s *Storage) Stall(m StorageMode, t storage.FileType) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ for _, x := range listFlattenType(m, t) {
+ s.stalled[x] = true
+ }
+}
+
+func (s *Storage) Release(m StorageMode, t storage.FileType) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ for _, x := range listFlattenType(m, t) {
+ s.stalled[x] = false
+ }
+ s.stallCond.Broadcast()
+}
+
+func NewStorage() *Storage {
+ var stor storage.Storage
+ var closeFn func() error
+ if storageUseFS {
+ for {
+ storageMu.Lock()
+ num := storageNum
+ storageNum++
+ storageMu.Unlock()
+ path := filepath.Join(os.TempDir(), fmt.Sprintf("goleveldb-test%d0%d0%d", os.Getuid(), os.Getpid(), num))
+ if _, err := os.Stat(path); os.IsNotExist(err) {
+ stor, err = storage.OpenFile(path)
+ ExpectWithOffset(1, err).NotTo(HaveOccurred(), "creating storage at %s", path)
+ closeFn = func() error {
+ if storageKeepFS {
+ return nil
+ }
+ return os.RemoveAll(path)
+ }
+ break
+ }
+ }
+ } else {
+ stor = storage.NewMemStorage()
+ }
+ s := &Storage{
+ Storage: stor,
+ closeFn: closeFn,
+ opens: make(map[uint64]bool),
+ }
+ s.stallCond.L = &s.mu
+ return s
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/util.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/util.go
new file mode 100644
index 000000000..38fe25d52
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil/util.go
@@ -0,0 +1,157 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package testutil
+
+import (
+ "bytes"
+ "flag"
+ "math/rand"
+ "reflect"
+ "sync"
+
+ "github.com/onsi/ginkgo/config"
+
+ "github.com/syndtr/goleveldb/leveldb/comparer"
+)
+
+var (
+ runfn = make(map[string][]func())
+ runmu sync.Mutex
+)
+
+func Defer(args ...interface{}) bool {
+ var (
+ group string
+ fn func()
+ )
+ for _, arg := range args {
+ v := reflect.ValueOf(arg)
+ switch v.Kind() {
+ case reflect.String:
+ group = v.String()
+ case reflect.Func:
+ r := reflect.ValueOf(&fn).Elem()
+ r.Set(v)
+ }
+ }
+ if fn != nil {
+ runmu.Lock()
+ runfn[group] = append(runfn[group], fn)
+ runmu.Unlock()
+ }
+ return true
+}
+
+func RunDefer(groups ...string) bool {
+ if len(groups) == 0 {
+ groups = append(groups, "")
+ }
+ runmu.Lock()
+ var runfn_ []func()
+ for _, group := range groups {
+ runfn_ = append(runfn_, runfn[group]...)
+ delete(runfn, group)
+ }
+ runmu.Unlock()
+ for _, fn := range runfn_ {
+ fn()
+ }
+ return runfn_ != nil
+}
+
+func RandomSeed() int64 {
+ if !flag.Parsed() {
+ panic("random seed not initialized")
+ }
+ return config.GinkgoConfig.RandomSeed
+}
+
+func NewRand() *rand.Rand {
+ return rand.New(rand.NewSource(RandomSeed()))
+}
+
+var cmp = comparer.DefaultComparer
+
+func BytesSeparator(a, b []byte) []byte {
+ if bytes.Equal(a, b) {
+ return b
+ }
+ i, n := 0, len(a)
+ if n > len(b) {
+ n = len(b)
+ }
+ for ; i < n && (a[i] == b[i]); i++ {
+ }
+ x := append([]byte{}, a[:i]...)
+ if i < n {
+ if c := a[i] + 1; c < b[i] {
+ return append(x, c)
+ }
+ x = append(x, a[i])
+ i++
+ }
+ for ; i < len(a); i++ {
+ if c := a[i]; c < 0xff {
+ return append(x, c+1)
+ } else {
+ x = append(x, c)
+ }
+ }
+ if len(b) > i && b[i] > 0 {
+ return append(x, b[i]-1)
+ }
+ return append(x, 'x')
+}
+
+func BytesAfter(b []byte) []byte {
+ var x []byte
+ for _, c := range b {
+ if c < 0xff {
+ return append(x, c+1)
+ } else {
+ x = append(x, c)
+ }
+ }
+ return append(x, 'x')
+}
+
+func RandomIndex(rnd *rand.Rand, n, round int, fn func(i int)) {
+ if rnd == nil {
+ rnd = NewRand()
+ }
+ for x := 0; x < round; x++ {
+ fn(rnd.Intn(n))
+ }
+ return
+}
+
+func ShuffledIndex(rnd *rand.Rand, n, round int, fn func(i int)) {
+ if rnd == nil {
+ rnd = NewRand()
+ }
+ for x := 0; x < round; x++ {
+ for _, i := range rnd.Perm(n) {
+ fn(i)
+ }
+ }
+ return
+}
+
+func RandomRange(rnd *rand.Rand, n, round int, fn func(start, limit int)) {
+ if rnd == nil {
+ rnd = NewRand()
+ }
+ for x := 0; x < round; x++ {
+ start := rnd.Intn(n)
+ length := 0
+ if j := n - start; j > 0 {
+ length = rnd.Intn(j)
+ }
+ fn(start, start+length)
+ }
+ return
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil_test.go
new file mode 100644
index 000000000..c1402fda3
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/testutil_test.go
@@ -0,0 +1,58 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ . "github.com/onsi/gomega"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/testutil"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+type testingDB struct {
+ *DB
+ ro *opt.ReadOptions
+ wo *opt.WriteOptions
+ stor *testutil.Storage
+}
+
+func (t *testingDB) TestPut(key []byte, value []byte) error {
+ return t.Put(key, value, t.wo)
+}
+
+func (t *testingDB) TestDelete(key []byte) error {
+ return t.Delete(key, t.wo)
+}
+
+func (t *testingDB) TestGet(key []byte) (value []byte, err error) {
+ return t.Get(key, t.ro)
+}
+
+func (t *testingDB) TestNewIterator(slice *util.Range) iterator.Iterator {
+ return t.NewIterator(slice, t.ro)
+}
+
+func (t *testingDB) TestClose() {
+ err := t.Close()
+ ExpectWithOffset(1, err).NotTo(HaveOccurred())
+ err = t.stor.Close()
+ ExpectWithOffset(1, err).NotTo(HaveOccurred())
+}
+
+func newTestingDB(o *opt.Options, ro *opt.ReadOptions, wo *opt.WriteOptions) *testingDB {
+ stor := testutil.NewStorage()
+ db, err := Open(stor, o)
+ Expect(err).NotTo(HaveOccurred())
+ return &testingDB{
+ DB: db,
+ ro: ro,
+ wo: wo,
+ stor: stor,
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util.go
new file mode 100644
index 000000000..a43d2e460
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util.go
@@ -0,0 +1,91 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "fmt"
+ "sort"
+
+ "github.com/syndtr/goleveldb/leveldb/storage"
+)
+
+func shorten(str string) string {
+ if len(str) <= 4 {
+ return str
+ }
+ return str[:1] + ".." + str[len(str)-1:]
+}
+
+var bunits = [...]string{"", "Ki", "Mi", "Gi"}
+
+func shortenb(bytes int) string {
+ i := 0
+ for ; bytes > 1024 && i < 4; i++ {
+ bytes /= 1024
+ }
+ return fmt.Sprintf("%d%sB", bytes, bunits[i])
+}
+
+func sshortenb(bytes int) string {
+ if bytes == 0 {
+ return "~"
+ }
+ sign := "+"
+ if bytes < 0 {
+ sign = "-"
+ bytes *= -1
+ }
+ i := 0
+ for ; bytes > 1024 && i < 4; i++ {
+ bytes /= 1024
+ }
+ return fmt.Sprintf("%s%d%sB", sign, bytes, bunits[i])
+}
+
+func sint(x int) string {
+ if x == 0 {
+ return "~"
+ }
+ sign := "+"
+ if x < 0 {
+ sign = "-"
+ x *= -1
+ }
+ return fmt.Sprintf("%s%d", sign, x)
+}
+
+func minInt(a, b int) int {
+ if a < b {
+ return a
+ }
+ return b
+}
+
+func maxInt(a, b int) int {
+ if a > b {
+ return a
+ }
+ return b
+}
+
+type files []storage.File
+
+func (p files) Len() int {
+ return len(p)
+}
+
+func (p files) Less(i, j int) bool {
+ return p[i].Num() < p[j].Num()
+}
+
+func (p files) Swap(i, j int) {
+ p[i], p[j] = p[j], p[i]
+}
+
+func (p files) sort() {
+ sort.Sort(p)
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer.go
new file mode 100644
index 000000000..21de24255
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer.go
@@ -0,0 +1,293 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package util
+
+// This a copy of Go std bytes.Buffer with some modification
+// and some features stripped.
+
+import (
+ "bytes"
+ "io"
+)
+
+// A Buffer is a variable-sized buffer of bytes with Read and Write methods.
+// The zero value for Buffer is an empty buffer ready to use.
+type Buffer struct {
+ buf []byte // contents are the bytes buf[off : len(buf)]
+ off int // read at &buf[off], write at &buf[len(buf)]
+ bootstrap [64]byte // memory to hold first slice; helps small buffers (Printf) avoid allocation.
+}
+
+// Bytes returns a slice of the contents of the unread portion of the buffer;
+// len(b.Bytes()) == b.Len(). If the caller changes the contents of the
+// returned slice, the contents of the buffer will change provided there
+// are no intervening method calls on the Buffer.
+func (b *Buffer) Bytes() []byte { return b.buf[b.off:] }
+
+// String returns the contents of the unread portion of the buffer
+// as a string. If the Buffer is a nil pointer, it returns "<nil>".
+func (b *Buffer) String() string {
+ if b == nil {
+ // Special case, useful in debugging.
+ return "<nil>"
+ }
+ return string(b.buf[b.off:])
+}
+
+// Len returns the number of bytes of the unread portion of the buffer;
+// b.Len() == len(b.Bytes()).
+func (b *Buffer) Len() int { return len(b.buf) - b.off }
+
+// Truncate discards all but the first n unread bytes from the buffer.
+// It panics if n is negative or greater than the length of the buffer.
+func (b *Buffer) Truncate(n int) {
+ switch {
+ case n < 0 || n > b.Len():
+ panic("leveldb/util.Buffer: truncation out of range")
+ case n == 0:
+ // Reuse buffer space.
+ b.off = 0
+ }
+ b.buf = b.buf[0 : b.off+n]
+}
+
+// Reset resets the buffer so it has no content.
+// b.Reset() is the same as b.Truncate(0).
+func (b *Buffer) Reset() { b.Truncate(0) }
+
+// grow grows the buffer to guarantee space for n more bytes.
+// It returns the index where bytes should be written.
+// If the buffer can't grow it will panic with bytes.ErrTooLarge.
+func (b *Buffer) grow(n int) int {
+ m := b.Len()
+ // If buffer is empty, reset to recover space.
+ if m == 0 && b.off != 0 {
+ b.Truncate(0)
+ }
+ if len(b.buf)+n > cap(b.buf) {
+ var buf []byte
+ if b.buf == nil && n <= len(b.bootstrap) {
+ buf = b.bootstrap[0:]
+ } else if m+n <= cap(b.buf)/2 {
+ // We can slide things down instead of allocating a new
+ // slice. We only need m+n <= cap(b.buf) to slide, but
+ // we instead let capacity get twice as large so we
+ // don't spend all our time copying.
+ copy(b.buf[:], b.buf[b.off:])
+ buf = b.buf[:m]
+ } else {
+ // not enough space anywhere
+ buf = makeSlice(2*cap(b.buf) + n)
+ copy(buf, b.buf[b.off:])
+ }
+ b.buf = buf
+ b.off = 0
+ }
+ b.buf = b.buf[0 : b.off+m+n]
+ return b.off + m
+}
+
+// Alloc allocs n bytes of slice from the buffer, growing the buffer as
+// needed. If n is negative, Alloc will panic.
+// If the buffer can't grow it will panic with bytes.ErrTooLarge.
+func (b *Buffer) Alloc(n int) []byte {
+ if n < 0 {
+ panic("leveldb/util.Buffer.Alloc: negative count")
+ }
+ m := b.grow(n)
+ return b.buf[m:]
+}
+
+// Grow grows the buffer's capacity, if necessary, to guarantee space for
+// another n bytes. After Grow(n), at least n bytes can be written to the
+// buffer without another allocation.
+// If n is negative, Grow will panic.
+// If the buffer can't grow it will panic with bytes.ErrTooLarge.
+func (b *Buffer) Grow(n int) {
+ if n < 0 {
+ panic("leveldb/util.Buffer.Grow: negative count")
+ }
+ m := b.grow(n)
+ b.buf = b.buf[0:m]
+}
+
+// Write appends the contents of p to the buffer, growing the buffer as
+// needed. The return value n is the length of p; err is always nil. If the
+// buffer becomes too large, Write will panic with bytes.ErrTooLarge.
+func (b *Buffer) Write(p []byte) (n int, err error) {
+ m := b.grow(len(p))
+ return copy(b.buf[m:], p), nil
+}
+
+// MinRead is the minimum slice size passed to a Read call by
+// Buffer.ReadFrom. As long as the Buffer has at least MinRead bytes beyond
+// what is required to hold the contents of r, ReadFrom will not grow the
+// underlying buffer.
+const MinRead = 512
+
+// ReadFrom reads data from r until EOF and appends it to the buffer, growing
+// the buffer as needed. The return value n is the number of bytes read. Any
+// error except io.EOF encountered during the read is also returned. If the
+// buffer becomes too large, ReadFrom will panic with bytes.ErrTooLarge.
+func (b *Buffer) ReadFrom(r io.Reader) (n int64, err error) {
+ // If buffer is empty, reset to recover space.
+ if b.off >= len(b.buf) {
+ b.Truncate(0)
+ }
+ for {
+ if free := cap(b.buf) - len(b.buf); free < MinRead {
+ // not enough space at end
+ newBuf := b.buf
+ if b.off+free < MinRead {
+ // not enough space using beginning of buffer;
+ // double buffer capacity
+ newBuf = makeSlice(2*cap(b.buf) + MinRead)
+ }
+ copy(newBuf, b.buf[b.off:])
+ b.buf = newBuf[:len(b.buf)-b.off]
+ b.off = 0
+ }
+ m, e := r.Read(b.buf[len(b.buf):cap(b.buf)])
+ b.buf = b.buf[0 : len(b.buf)+m]
+ n += int64(m)
+ if e == io.EOF {
+ break
+ }
+ if e != nil {
+ return n, e
+ }
+ }
+ return n, nil // err is EOF, so return nil explicitly
+}
+
+// makeSlice allocates a slice of size n. If the allocation fails, it panics
+// with bytes.ErrTooLarge.
+func makeSlice(n int) []byte {
+ // If the make fails, give a known error.
+ defer func() {
+ if recover() != nil {
+ panic(bytes.ErrTooLarge)
+ }
+ }()
+ return make([]byte, n)
+}
+
+// WriteTo writes data to w until the buffer is drained or an error occurs.
+// The return value n is the number of bytes written; it always fits into an
+// int, but it is int64 to match the io.WriterTo interface. Any error
+// encountered during the write is also returned.
+func (b *Buffer) WriteTo(w io.Writer) (n int64, err error) {
+ if b.off < len(b.buf) {
+ nBytes := b.Len()
+ m, e := w.Write(b.buf[b.off:])
+ if m > nBytes {
+ panic("leveldb/util.Buffer.WriteTo: invalid Write count")
+ }
+ b.off += m
+ n = int64(m)
+ if e != nil {
+ return n, e
+ }
+ // all bytes should have been written, by definition of
+ // Write method in io.Writer
+ if m != nBytes {
+ return n, io.ErrShortWrite
+ }
+ }
+ // Buffer is now empty; reset.
+ b.Truncate(0)
+ return
+}
+
+// WriteByte appends the byte c to the buffer, growing the buffer as needed.
+// The returned error is always nil, but is included to match bufio.Writer's
+// WriteByte. If the buffer becomes too large, WriteByte will panic with
+// bytes.ErrTooLarge.
+func (b *Buffer) WriteByte(c byte) error {
+ m := b.grow(1)
+ b.buf[m] = c
+ return nil
+}
+
+// Read reads the next len(p) bytes from the buffer or until the buffer
+// is drained. The return value n is the number of bytes read. If the
+// buffer has no data to return, err is io.EOF (unless len(p) is zero);
+// otherwise it is nil.
+func (b *Buffer) Read(p []byte) (n int, err error) {
+ if b.off >= len(b.buf) {
+ // Buffer is empty, reset to recover space.
+ b.Truncate(0)
+ if len(p) == 0 {
+ return
+ }
+ return 0, io.EOF
+ }
+ n = copy(p, b.buf[b.off:])
+ b.off += n
+ return
+}
+
+// Next returns a slice containing the next n bytes from the buffer,
+// advancing the buffer as if the bytes had been returned by Read.
+// If there are fewer than n bytes in the buffer, Next returns the entire buffer.
+// The slice is only valid until the next call to a read or write method.
+func (b *Buffer) Next(n int) []byte {
+ m := b.Len()
+ if n > m {
+ n = m
+ }
+ data := b.buf[b.off : b.off+n]
+ b.off += n
+ return data
+}
+
+// ReadByte reads and returns the next byte from the buffer.
+// If no byte is available, it returns error io.EOF.
+func (b *Buffer) ReadByte() (c byte, err error) {
+ if b.off >= len(b.buf) {
+ // Buffer is empty, reset to recover space.
+ b.Truncate(0)
+ return 0, io.EOF
+ }
+ c = b.buf[b.off]
+ b.off++
+ return c, nil
+}
+
+// ReadBytes reads until the first occurrence of delim in the input,
+// returning a slice containing the data up to and including the delimiter.
+// If ReadBytes encounters an error before finding a delimiter,
+// it returns the data read before the error and the error itself (often io.EOF).
+// ReadBytes returns err != nil if and only if the returned data does not end in
+// delim.
+func (b *Buffer) ReadBytes(delim byte) (line []byte, err error) {
+ slice, err := b.readSlice(delim)
+ // return a copy of slice. The buffer's backing array may
+ // be overwritten by later calls.
+ line = append(line, slice...)
+ return
+}
+
+// readSlice is like ReadBytes but returns a reference to internal buffer data.
+func (b *Buffer) readSlice(delim byte) (line []byte, err error) {
+ i := bytes.IndexByte(b.buf[b.off:], delim)
+ end := b.off + i + 1
+ if i < 0 {
+ end = len(b.buf)
+ err = io.EOF
+ }
+ line = b.buf[b.off:end]
+ b.off = end
+ return line, err
+}
+
+// NewBuffer creates and initializes a new Buffer using buf as its initial
+// contents. It is intended to prepare a Buffer to read existing data. It
+// can also be used to size the internal buffer for writing. To do that,
+// buf should have the desired capacity but a length of zero.
+//
+// In most cases, new(Buffer) (or just declaring a Buffer variable) is
+// sufficient to initialize a Buffer.
+func NewBuffer(buf []byte) *Buffer { return &Buffer{buf: buf} }
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer_test.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer_test.go
new file mode 100644
index 000000000..87d96739c
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/buffer_test.go
@@ -0,0 +1,369 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package util
+
+import (
+ "bytes"
+ "io"
+ "math/rand"
+ "runtime"
+ "testing"
+)
+
+const N = 10000 // make this bigger for a larger (and slower) test
+var data string // test data for write tests
+var testBytes []byte // test data; same as data but as a slice.
+
+func init() {
+ testBytes = make([]byte, N)
+ for i := 0; i < N; i++ {
+ testBytes[i] = 'a' + byte(i%26)
+ }
+ data = string(testBytes)
+}
+
+// Verify that contents of buf match the string s.
+func check(t *testing.T, testname string, buf *Buffer, s string) {
+ bytes := buf.Bytes()
+ str := buf.String()
+ if buf.Len() != len(bytes) {
+ t.Errorf("%s: buf.Len() == %d, len(buf.Bytes()) == %d", testname, buf.Len(), len(bytes))
+ }
+
+ if buf.Len() != len(str) {
+ t.Errorf("%s: buf.Len() == %d, len(buf.String()) == %d", testname, buf.Len(), len(str))
+ }
+
+ if buf.Len() != len(s) {
+ t.Errorf("%s: buf.Len() == %d, len(s) == %d", testname, buf.Len(), len(s))
+ }
+
+ if string(bytes) != s {
+ t.Errorf("%s: string(buf.Bytes()) == %q, s == %q", testname, string(bytes), s)
+ }
+}
+
+// Fill buf through n writes of byte slice fub.
+// The initial contents of buf corresponds to the string s;
+// the result is the final contents of buf returned as a string.
+func fillBytes(t *testing.T, testname string, buf *Buffer, s string, n int, fub []byte) string {
+ check(t, testname+" (fill 1)", buf, s)
+ for ; n > 0; n-- {
+ m, err := buf.Write(fub)
+ if m != len(fub) {
+ t.Errorf(testname+" (fill 2): m == %d, expected %d", m, len(fub))
+ }
+ if err != nil {
+ t.Errorf(testname+" (fill 3): err should always be nil, found err == %s", err)
+ }
+ s += string(fub)
+ check(t, testname+" (fill 4)", buf, s)
+ }
+ return s
+}
+
+func TestNewBuffer(t *testing.T) {
+ buf := NewBuffer(testBytes)
+ check(t, "NewBuffer", buf, data)
+}
+
+// Empty buf through repeated reads into fub.
+// The initial contents of buf corresponds to the string s.
+func empty(t *testing.T, testname string, buf *Buffer, s string, fub []byte) {
+ check(t, testname+" (empty 1)", buf, s)
+
+ for {
+ n, err := buf.Read(fub)
+ if n == 0 {
+ break
+ }
+ if err != nil {
+ t.Errorf(testname+" (empty 2): err should always be nil, found err == %s", err)
+ }
+ s = s[n:]
+ check(t, testname+" (empty 3)", buf, s)
+ }
+
+ check(t, testname+" (empty 4)", buf, "")
+}
+
+func TestBasicOperations(t *testing.T) {
+ var buf Buffer
+
+ for i := 0; i < 5; i++ {
+ check(t, "TestBasicOperations (1)", &buf, "")
+
+ buf.Reset()
+ check(t, "TestBasicOperations (2)", &buf, "")
+
+ buf.Truncate(0)
+ check(t, "TestBasicOperations (3)", &buf, "")
+
+ n, err := buf.Write([]byte(data[0:1]))
+ if n != 1 {
+ t.Errorf("wrote 1 byte, but n == %d", n)
+ }
+ if err != nil {
+ t.Errorf("err should always be nil, but err == %s", err)
+ }
+ check(t, "TestBasicOperations (4)", &buf, "a")
+
+ buf.WriteByte(data[1])
+ check(t, "TestBasicOperations (5)", &buf, "ab")
+
+ n, err = buf.Write([]byte(data[2:26]))
+ if n != 24 {
+ t.Errorf("wrote 25 bytes, but n == %d", n)
+ }
+ check(t, "TestBasicOperations (6)", &buf, string(data[0:26]))
+
+ buf.Truncate(26)
+ check(t, "TestBasicOperations (7)", &buf, string(data[0:26]))
+
+ buf.Truncate(20)
+ check(t, "TestBasicOperations (8)", &buf, string(data[0:20]))
+
+ empty(t, "TestBasicOperations (9)", &buf, string(data[0:20]), make([]byte, 5))
+ empty(t, "TestBasicOperations (10)", &buf, "", make([]byte, 100))
+
+ buf.WriteByte(data[1])
+ c, err := buf.ReadByte()
+ if err != nil {
+ t.Error("ReadByte unexpected eof")
+ }
+ if c != data[1] {
+ t.Errorf("ReadByte wrong value c=%v", c)
+ }
+ c, err = buf.ReadByte()
+ if err == nil {
+ t.Error("ReadByte unexpected not eof")
+ }
+ }
+}
+
+func TestLargeByteWrites(t *testing.T) {
+ var buf Buffer
+ limit := 30
+ if testing.Short() {
+ limit = 9
+ }
+ for i := 3; i < limit; i += 3 {
+ s := fillBytes(t, "TestLargeWrites (1)", &buf, "", 5, testBytes)
+ empty(t, "TestLargeByteWrites (2)", &buf, s, make([]byte, len(data)/i))
+ }
+ check(t, "TestLargeByteWrites (3)", &buf, "")
+}
+
+func TestLargeByteReads(t *testing.T) {
+ var buf Buffer
+ for i := 3; i < 30; i += 3 {
+ s := fillBytes(t, "TestLargeReads (1)", &buf, "", 5, testBytes[0:len(testBytes)/i])
+ empty(t, "TestLargeReads (2)", &buf, s, make([]byte, len(data)))
+ }
+ check(t, "TestLargeByteReads (3)", &buf, "")
+}
+
+func TestMixedReadsAndWrites(t *testing.T) {
+ var buf Buffer
+ s := ""
+ for i := 0; i < 50; i++ {
+ wlen := rand.Intn(len(data))
+ s = fillBytes(t, "TestMixedReadsAndWrites (1)", &buf, s, 1, testBytes[0:wlen])
+ rlen := rand.Intn(len(data))
+ fub := make([]byte, rlen)
+ n, _ := buf.Read(fub)
+ s = s[n:]
+ }
+ empty(t, "TestMixedReadsAndWrites (2)", &buf, s, make([]byte, buf.Len()))
+}
+
+func TestNil(t *testing.T) {
+ var b *Buffer
+ if b.String() != "<nil>" {
+ t.Errorf("expected <nil>; got %q", b.String())
+ }
+}
+
+func TestReadFrom(t *testing.T) {
+ var buf Buffer
+ for i := 3; i < 30; i += 3 {
+ s := fillBytes(t, "TestReadFrom (1)", &buf, "", 5, testBytes[0:len(testBytes)/i])
+ var b Buffer
+ b.ReadFrom(&buf)
+ empty(t, "TestReadFrom (2)", &b, s, make([]byte, len(data)))
+ }
+}
+
+func TestWriteTo(t *testing.T) {
+ var buf Buffer
+ for i := 3; i < 30; i += 3 {
+ s := fillBytes(t, "TestWriteTo (1)", &buf, "", 5, testBytes[0:len(testBytes)/i])
+ var b Buffer
+ buf.WriteTo(&b)
+ empty(t, "TestWriteTo (2)", &b, s, make([]byte, len(data)))
+ }
+}
+
+func TestNext(t *testing.T) {
+ b := []byte{0, 1, 2, 3, 4}
+ tmp := make([]byte, 5)
+ for i := 0; i <= 5; i++ {
+ for j := i; j <= 5; j++ {
+ for k := 0; k <= 6; k++ {
+ // 0 <= i <= j <= 5; 0 <= k <= 6
+ // Check that if we start with a buffer
+ // of length j at offset i and ask for
+ // Next(k), we get the right bytes.
+ buf := NewBuffer(b[0:j])
+ n, _ := buf.Read(tmp[0:i])
+ if n != i {
+ t.Fatalf("Read %d returned %d", i, n)
+ }
+ bb := buf.Next(k)
+ want := k
+ if want > j-i {
+ want = j - i
+ }
+ if len(bb) != want {
+ t.Fatalf("in %d,%d: len(Next(%d)) == %d", i, j, k, len(bb))
+ }
+ for l, v := range bb {
+ if v != byte(l+i) {
+ t.Fatalf("in %d,%d: Next(%d)[%d] = %d, want %d", i, j, k, l, v, l+i)
+ }
+ }
+ }
+ }
+ }
+}
+
+var readBytesTests = []struct {
+ buffer string
+ delim byte
+ expected []string
+ err error
+}{
+ {"", 0, []string{""}, io.EOF},
+ {"a\x00", 0, []string{"a\x00"}, nil},
+ {"abbbaaaba", 'b', []string{"ab", "b", "b", "aaab"}, nil},
+ {"hello\x01world", 1, []string{"hello\x01"}, nil},
+ {"foo\nbar", 0, []string{"foo\nbar"}, io.EOF},
+ {"alpha\nbeta\ngamma\n", '\n', []string{"alpha\n", "beta\n", "gamma\n"}, nil},
+ {"alpha\nbeta\ngamma", '\n', []string{"alpha\n", "beta\n", "gamma"}, io.EOF},
+}
+
+func TestReadBytes(t *testing.T) {
+ for _, test := range readBytesTests {
+ buf := NewBuffer([]byte(test.buffer))
+ var err error
+ for _, expected := range test.expected {
+ var bytes []byte
+ bytes, err = buf.ReadBytes(test.delim)
+ if string(bytes) != expected {
+ t.Errorf("expected %q, got %q", expected, bytes)
+ }
+ if err != nil {
+ break
+ }
+ }
+ if err != test.err {
+ t.Errorf("expected error %v, got %v", test.err, err)
+ }
+ }
+}
+
+func TestGrow(t *testing.T) {
+ x := []byte{'x'}
+ y := []byte{'y'}
+ tmp := make([]byte, 72)
+ for _, startLen := range []int{0, 100, 1000, 10000, 100000} {
+ xBytes := bytes.Repeat(x, startLen)
+ for _, growLen := range []int{0, 100, 1000, 10000, 100000} {
+ buf := NewBuffer(xBytes)
+ // If we read, this affects buf.off, which is good to test.
+ readBytes, _ := buf.Read(tmp)
+ buf.Grow(growLen)
+ yBytes := bytes.Repeat(y, growLen)
+ // Check no allocation occurs in write, as long as we're single-threaded.
+ var m1, m2 runtime.MemStats
+ runtime.ReadMemStats(&m1)
+ buf.Write(yBytes)
+ runtime.ReadMemStats(&m2)
+ if runtime.GOMAXPROCS(-1) == 1 && m1.Mallocs != m2.Mallocs {
+ t.Errorf("allocation occurred during write")
+ }
+ // Check that buffer has correct data.
+ if !bytes.Equal(buf.Bytes()[0:startLen-readBytes], xBytes[readBytes:]) {
+ t.Errorf("bad initial data at %d %d", startLen, growLen)
+ }
+ if !bytes.Equal(buf.Bytes()[startLen-readBytes:startLen-readBytes+growLen], yBytes) {
+ t.Errorf("bad written data at %d %d", startLen, growLen)
+ }
+ }
+ }
+}
+
+// Was a bug: used to give EOF reading empty slice at EOF.
+func TestReadEmptyAtEOF(t *testing.T) {
+ b := new(Buffer)
+ slice := make([]byte, 0)
+ n, err := b.Read(slice)
+ if err != nil {
+ t.Errorf("read error: %v", err)
+ }
+ if n != 0 {
+ t.Errorf("wrong count; got %d want 0", n)
+ }
+}
+
+// Tests that we occasionally compact. Issue 5154.
+func TestBufferGrowth(t *testing.T) {
+ var b Buffer
+ buf := make([]byte, 1024)
+ b.Write(buf[0:1])
+ var cap0 int
+ for i := 0; i < 5<<10; i++ {
+ b.Write(buf)
+ b.Read(buf)
+ if i == 0 {
+ cap0 = cap(b.buf)
+ }
+ }
+ cap1 := cap(b.buf)
+ // (*Buffer).grow allows for 2x capacity slop before sliding,
+ // so set our error threshold at 3x.
+ if cap1 > cap0*3 {
+ t.Errorf("buffer cap = %d; too big (grew from %d)", cap1, cap0)
+ }
+}
+
+// From Issue 5154.
+func BenchmarkBufferNotEmptyWriteRead(b *testing.B) {
+ buf := make([]byte, 1024)
+ for i := 0; i < b.N; i++ {
+ var b Buffer
+ b.Write(buf[0:1])
+ for i := 0; i < 5<<10; i++ {
+ b.Write(buf)
+ b.Read(buf)
+ }
+ }
+}
+
+// Check that we don't compact too often. From Issue 5154.
+func BenchmarkBufferFullSmallReads(b *testing.B) {
+ buf := make([]byte, 1024)
+ for i := 0; i < b.N; i++ {
+ var b Buffer
+ b.Write(buf)
+ for b.Len()+20 < cap(b.buf) {
+ b.Write(buf[:10])
+ }
+ for i := 0; i < 5<<10; i++ {
+ b.Read(buf[:1])
+ b.Write(buf[:1])
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/crc32.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/crc32.go
new file mode 100644
index 000000000..631c9d610
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/crc32.go
@@ -0,0 +1,30 @@
+// Copyright 2011 The LevelDB-Go Authors. All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package util
+
+import (
+ "hash/crc32"
+)
+
+var table = crc32.MakeTable(crc32.Castagnoli)
+
+// CRC is a CRC-32 checksum computed using Castagnoli's polynomial.
+type CRC uint32
+
+// NewCRC creates a new crc based on the given bytes.
+func NewCRC(b []byte) CRC {
+ return CRC(0).Update(b)
+}
+
+// Update updates the crc with the given bytes.
+func (c CRC) Update(b []byte) CRC {
+ return CRC(crc32.Update(uint32(c), table, b))
+}
+
+// Value returns a masked crc.
+func (c CRC) Value() uint32 {
+ return uint32(c>>15|c<<17) + 0xa282ead8
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/hash.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/hash.go
new file mode 100644
index 000000000..54903660f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/hash.go
@@ -0,0 +1,48 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package util
+
+import (
+ "bytes"
+ "encoding/binary"
+)
+
+// Hash return hash of the given data.
+func Hash(data []byte, seed uint32) uint32 {
+ // Similar to murmur hash
+ var m uint32 = 0xc6a4a793
+ var r uint32 = 24
+ h := seed ^ (uint32(len(data)) * m)
+
+ buf := bytes.NewBuffer(data)
+ for buf.Len() >= 4 {
+ var w uint32
+ binary.Read(buf, binary.LittleEndian, &w)
+ h += w
+ h *= m
+ h ^= (h >> 16)
+ }
+
+ rest := buf.Bytes()
+ switch len(rest) {
+ default:
+ panic("not reached")
+ case 3:
+ h += uint32(rest[2]) << 16
+ fallthrough
+ case 2:
+ h += uint32(rest[1]) << 8
+ fallthrough
+ case 1:
+ h += uint32(rest[0])
+ h *= m
+ h ^= (h >> r)
+ case 0:
+ }
+
+ return h
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/range.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/range.go
new file mode 100644
index 000000000..da0583123
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/range.go
@@ -0,0 +1,16 @@
+// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package util
+
+// Range is a key range.
+type Range struct {
+ // Start of the key range, include in the range.
+ Start []byte
+
+ // Limit of the key range, not include in the range.
+ Limit []byte
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/util.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/util.go
new file mode 100644
index 000000000..229c7d41f
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/util/util.go
@@ -0,0 +1,49 @@
+// Copyright (c) 2013, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Package util provides utilities used throughout leveldb.
+package util
+
+import (
+ "errors"
+)
+
+var (
+ ErrNotFound = errors.New("leveldb: not found")
+)
+
+// Releaser is the interface that wraps the basic Release method.
+type Releaser interface {
+ // Release releases associated resources. Release should always success
+ // and can be called multipe times without causing error.
+ Release()
+}
+
+// ReleaseSetter is the interface that wraps the basic SetReleaser method.
+type ReleaseSetter interface {
+ // SetReleaser associates the given releaser to the resources. The
+ // releaser will be called once coresponding resources released.
+ // Calling SetReleaser with nil will clear the releaser.
+ SetReleaser(releaser Releaser)
+}
+
+// BasicReleaser provides basic implementation of Releaser and ReleaseSetter.
+type BasicReleaser struct {
+ releaser Releaser
+}
+
+// Release implements Releaser.Release.
+func (r *BasicReleaser) Release() {
+ if r.releaser != nil {
+ r.releaser.Release()
+ r.releaser = nil
+ }
+}
+
+// SetReleaser implements ReleaseSetter.SetReleaser.
+func (r *BasicReleaser) SetReleaser(releaser Releaser) {
+ r.releaser = releaser
+}
diff --git a/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/version.go b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/version.go
new file mode 100644
index 000000000..4c54d6480
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/syndtr/goleveldb/leveldb/version.go
@@ -0,0 +1,428 @@
+// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
+// All rights reserved.
+//
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package leveldb
+
+import (
+ "errors"
+ "sync/atomic"
+ "unsafe"
+
+ "github.com/syndtr/goleveldb/leveldb/iterator"
+ "github.com/syndtr/goleveldb/leveldb/opt"
+ "github.com/syndtr/goleveldb/leveldb/util"
+)
+
+var levelMaxSize [kNumLevels]float64
+
+func init() {
+ // Precompute max size of each level
+ for level := range levelMaxSize {
+ res := float64(10 * 1048576)
+ for n := level; n > 1; n-- {
+ res *= 10
+ }
+ levelMaxSize[level] = res
+ }
+}
+
+type tSet struct {
+ level int
+ table *tFile
+}
+
+type version struct {
+ s *session
+
+ tables [kNumLevels]tFiles
+
+ // Level that should be compacted next and its compaction score.
+ // Score < 1 means compaction is not strictly needed. These fields
+ // are initialized by ComputeCompaction()
+ cLevel int
+ cScore float64
+
+ cSeek unsafe.Pointer
+
+ ref int
+ next *version
+}
+
+func (v *version) release_NB() {
+ v.ref--
+ if v.ref > 0 {
+ return
+ }
+ if v.ref < 0 {
+ panic("negative version ref")
+ }
+
+ s := v.s
+
+ tables := make(map[uint64]bool)
+ for _, tt := range v.next.tables {
+ for _, t := range tt {
+ num := t.file.Num()
+ tables[num] = true
+ }
+ }
+
+ for _, tt := range v.tables {
+ for _, t := range tt {
+ num := t.file.Num()
+ if _, ok := tables[num]; !ok {
+ s.tops.remove(t)
+ }
+ }
+ }
+
+ v.next.release_NB()
+ v.next = nil
+}
+
+func (v *version) release() {
+ v.s.vmu.Lock()
+ v.release_NB()
+ v.s.vmu.Unlock()
+}
+
+func (v *version) get(key iKey, ro *opt.ReadOptions) (value []byte, cstate bool, err error) {
+ s := v.s
+
+ ukey := key.ukey()
+
+ var tset *tSet
+ tseek := true
+
+ // We can search level-by-level since entries never hop across
+ // levels. Therefore we are guaranteed that if we find data
+ // in an smaller level, later levels are irrelevant.
+ for level, ts := range v.tables {
+ if len(ts) == 0 {
+ continue
+ }
+
+ if level == 0 {
+ // Level-0 files may overlap each other. Find all files that
+ // overlap user_key and process them in order from newest to
+ var tmp tFiles
+ for _, t := range ts {
+ if s.icmp.uCompare(ukey, t.min.ukey()) >= 0 &&
+ s.icmp.uCompare(ukey, t.max.ukey()) <= 0 {
+ tmp = append(tmp, t)
+ }
+ }
+
+ if len(tmp) == 0 {
+ continue
+ }
+
+ tmp.sortByNum()
+ ts = tmp
+ } else {
+ i := ts.searchMax(key, s.icmp)
+ if i >= len(ts) || s.icmp.uCompare(ukey, ts[i].min.ukey()) < 0 {
+ continue
+ }
+
+ ts = ts[i : i+1]
+ }
+
+ var l0found bool
+ var l0seq uint64
+ var l0type vType
+ var l0value []byte
+ for _, t := range ts {
+ if tseek {
+ if tset == nil {
+ tset = &tSet{level, t}
+ } else if tset.table.incrSeek() <= 0 {
+ cstate = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
+ tseek = false
+ }
+ }
+
+ var _rkey, rval []byte
+ _rkey, rval, err = s.tops.get(t, key, ro)
+ if err == ErrNotFound {
+ continue
+ } else if err != nil {
+ return
+ }
+
+ rkey := iKey(_rkey)
+ if seq, t, ok := rkey.parseNum(); ok {
+ if s.icmp.uCompare(ukey, rkey.ukey()) == 0 {
+ if level == 0 {
+ if seq >= l0seq {
+ l0found = true
+ l0seq = seq
+ l0type = t
+ l0value = rval
+ }
+ } else {
+ switch t {
+ case tVal:
+ value = rval
+ case tDel:
+ err = ErrNotFound
+ default:
+ panic("invalid type")
+ }
+ return
+ }
+ }
+ } else {
+ err = errors.New("leveldb: internal key corrupted")
+ return
+ }
+ }
+ if level == 0 && l0found {
+ switch l0type {
+ case tVal:
+ value = l0value
+ case tDel:
+ err = ErrNotFound
+ default:
+ panic("invalid type")
+ }
+ return
+ }
+ }
+
+ err = ErrNotFound
+ return
+}
+
+func (v *version) getIterators(slice *util.Range, ro *opt.ReadOptions) (its []iterator.Iterator) {
+ s := v.s
+
+ // Merge all level zero files together since they may overlap
+ for _, t := range v.tables[0] {
+ it := s.tops.newIterator(t, slice, ro)
+ its = append(its, it)
+ }
+
+ strict := s.o.GetStrict(opt.StrictIterator) || ro.GetStrict(opt.StrictIterator)
+ for _, tt := range v.tables[1:] {
+ if len(tt) == 0 {
+ continue
+ }
+
+ it := iterator.NewIndexedIterator(tt.newIndexIterator(s.tops, s.icmp, slice, ro), strict, true)
+ its = append(its, it)
+ }
+
+ return
+}
+
+func (v *version) newStaging() *versionStaging {
+ return &versionStaging{base: v}
+}
+
+// Spawn a new version based on this version.
+func (v *version) spawn(r *sessionRecord) *version {
+ staging := v.newStaging()
+ staging.commit(r)
+ return staging.finish()
+}
+
+func (v *version) fillRecord(r *sessionRecord) {
+ for level, ts := range v.tables {
+ for _, t := range ts {
+ r.addTableFile(level, t)
+ }
+ }
+}
+
+func (v *version) tLen(level int) int {
+ return len(v.tables[level])
+}
+
+func (v *version) offsetOf(key iKey) (n uint64, err error) {
+ for level, tt := range v.tables {
+ for _, t := range tt {
+ if v.s.icmp.Compare(t.max, key) <= 0 {
+ // Entire file is before "key", so just add the file size
+ n += t.size
+ } else if v.s.icmp.Compare(t.min, key) > 0 {
+ // Entire file is after "key", so ignore
+ if level > 0 {
+ // Files other than level 0 are sorted by meta->min, so
+ // no further files in this level will contain data for
+ // "key".
+ break
+ }
+ } else {
+ // "key" falls in the range for this table. Add the
+ // approximate offset of "key" within the table.
+ var nn uint64
+ nn, err = v.s.tops.offsetOf(t, key)
+ if err != nil {
+ return 0, err
+ }
+ n += nn
+ }
+ }
+ }
+
+ return
+}
+
+func (v *version) pickLevel(min, max []byte) (level int) {
+ if !v.tables[0].isOverlaps(min, max, false, v.s.icmp) {
+ var r tFiles
+ for ; level < kMaxMemCompactLevel; level++ {
+ if v.tables[level+1].isOverlaps(min, max, true, v.s.icmp) {
+ break
+ }
+ v.tables[level+2].getOverlaps(min, max, &r, true, v.s.icmp.ucmp)
+ if r.size() > kMaxGrandParentOverlapBytes {
+ break
+ }
+ }
+ }
+
+ return
+}
+
+func (v *version) computeCompaction() {
+ // Precomputed best level for next compaction
+ var bestLevel int = -1
+ var bestScore float64 = -1
+
+ for level, ff := range v.tables {
+ var score float64
+ if level == 0 {
+ // We treat level-0 specially by bounding the number of files
+ // instead of number of bytes for two reasons:
+ //
+ // (1) With larger write-buffer sizes, it is nice not to do too
+ // many level-0 compactions.
+ //
+ // (2) The files in level-0 are merged on every read and
+ // therefore we wish to avoid too many files when the individual
+ // file size is small (perhaps because of a small write-buffer
+ // setting, or very high compression ratios, or lots of
+ // overwrites/deletions).
+ score = float64(len(ff)) / kL0_CompactionTrigger
+ } else {
+ score = float64(ff.size()) / levelMaxSize[level]
+ }
+
+ if score > bestScore {
+ bestLevel = level
+ bestScore = score
+ }
+ }
+
+ v.cLevel = bestLevel
+ v.cScore = bestScore
+}
+
+func (v *version) needCompaction() bool {
+ return v.cScore >= 1 || atomic.LoadPointer(&v.cSeek) != nil
+}
+
+type versionStaging struct {
+ base *version
+ tables [kNumLevels]struct {
+ added map[uint64]ntRecord
+ deleted map[uint64]struct{}
+ }
+}
+
+func (p *versionStaging) commit(r *sessionRecord) {
+ btt := p.base.tables
+
+ // deleted tables
+ for _, tr := range r.deletedTables {
+ tm := &(p.tables[tr.level])
+
+ bt := btt[tr.level]
+ if len(bt) > 0 {
+ if tm.deleted == nil {
+ tm.deleted = make(map[uint64]struct{})
+ }
+ tm.deleted[tr.num] = struct{}{}
+ }
+
+ if tm.added != nil {
+ delete(tm.added, tr.num)
+ }
+ }
+
+ // new tables
+ for _, tr := range r.addedTables {
+ tm := &(p.tables[tr.level])
+
+ if tm.added == nil {
+ tm.added = make(map[uint64]ntRecord)
+ }
+ tm.added[tr.num] = tr
+
+ if tm.deleted != nil {
+ delete(tm.deleted, tr.num)
+ }
+ }
+}
+
+func (p *versionStaging) finish() *version {
+ s := p.base.s
+ btt := p.base.tables
+
+ // build new version
+ nv := &version{s: s}
+ for level, tm := range p.tables {
+ bt := btt[level]
+
+ n := len(bt) + len(tm.added) - len(tm.deleted)
+ if n < 0 {
+ n = 0
+ }
+ nt := make(tFiles, 0, n)
+
+ // base tables
+ for _, t := range bt {
+ if _, ok := tm.deleted[t.file.Num()]; ok {
+ continue
+ }
+ if _, ok := tm.added[t.file.Num()]; ok {
+ continue
+ }
+ nt = append(nt, t)
+ }
+
+ // new tables
+ for _, tr := range tm.added {
+ nt = append(nt, tr.makeFile(s))
+ }
+
+ // sort tables
+ nt.sortByKey(s.icmp)
+ nv.tables[level] = nt
+ }
+
+ // compute compaction score for new version
+ nv.computeCompaction()
+
+ return nv
+}
+
+type versionReleaser struct {
+ v *version
+ once bool
+}
+
+func (vr *versionReleaser) Release() {
+ v := vr.v
+ v.s.vmu.Lock()
+ if !vr.once {
+ v.release_NB()
+ vr.once = true
+ }
+ v.s.vmu.Unlock()
+}
diff --git a/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2.go b/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2.go
new file mode 100644
index 000000000..c02b4d5a7
--- /dev/null
+++ b/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2.go
@@ -0,0 +1,77 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+/*
+Package pbkdf2 implements the key derivation function PBKDF2 as defined in RFC
+2898 / PKCS #5 v2.0.
+
+A key derivation function is useful when encrypting data based on a password
+or any other not-fully-random data. It uses a pseudorandom function to derive
+a secure encryption key based on the password.
+
+While v2.0 of the standard defines only one pseudorandom function to use,
+HMAC-SHA1, the drafted v2.1 specification allows use of all five FIPS Approved
+Hash Functions SHA-1, SHA-224, SHA-256, SHA-384 and SHA-512 for HMAC. To
+choose, you can pass the `New` functions from the different SHA packages to
+pbkdf2.Key.
+*/
+package pbkdf2
+
+import (
+ "crypto/hmac"
+ "hash"
+)
+
+// Key derives a key from the password, salt and iteration count, returning a
+// []byte of length keylen that can be used as cryptographic key. The key is
+// derived based on the method described as PBKDF2 with the HMAC variant using
+// the supplied hash function.
+//
+// For example, to use a HMAC-SHA-1 based PBKDF2 key derivation function, you
+// can get a derived key for e.g. AES-256 (which needs a 32-byte key) by
+// doing:
+//
+// dk := pbkdf2.Key([]byte("some password"), salt, 4096, 32, sha1.New)
+//
+// Remember to get a good random salt. At least 8 bytes is recommended by the
+// RFC.
+//
+// Using a higher iteration count will increase the cost of an exhaustive
+// search but will also make derivation proportionally slower.
+func Key(password, salt []byte, iter, keyLen int, h func() hash.Hash) []byte {
+ prf := hmac.New(h, password)
+ hashLen := prf.Size()
+ numBlocks := (keyLen + hashLen - 1) / hashLen
+
+ var buf [4]byte
+ dk := make([]byte, 0, numBlocks*hashLen)
+ U := make([]byte, hashLen)
+ for block := 1; block <= numBlocks; block++ {
+ // N.B.: || means concatenation, ^ means XOR
+ // for each block T_i = U_1 ^ U_2 ^ ... ^ U_iter
+ // U_1 = PRF(password, salt || uint(i))
+ prf.Reset()
+ prf.Write(salt)
+ buf[0] = byte(block >> 24)
+ buf[1] = byte(block >> 16)
+ buf[2] = byte(block >> 8)
+ buf[3] = byte(block)
+ prf.Write(buf[:4])
+ dk = prf.Sum(dk)
+ T := dk[len(dk)-hashLen:]
+ copy(U, T)
+
+ // U_n = PRF(password, U_(n-1))
+ for n := 2; n <= iter; n++ {
+ prf.Reset()
+ prf.Write(U)
+ U = U[:0]
+ U = prf.Sum(U)
+ for x := range U {
+ T[x] ^= U[x]
+ }
+ }
+ }
+ return dk[:keyLen]
+}
diff --git a/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2_test.go b/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2_test.go
new file mode 100644
index 000000000..137924061
--- /dev/null
+++ b/Godeps/_workspace/src/golang.org/x/crypto/pbkdf2/pbkdf2_test.go
@@ -0,0 +1,157 @@
+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package pbkdf2
+
+import (
+ "bytes"
+ "crypto/sha1"
+ "crypto/sha256"
+ "hash"
+ "testing"
+)
+
+type testVector struct {
+ password string
+ salt string
+ iter int
+ output []byte
+}
+
+// Test vectors from RFC 6070, http://tools.ietf.org/html/rfc6070
+var sha1TestVectors = []testVector{
+ {
+ "password",
+ "salt",
+ 1,
+ []byte{
+ 0x0c, 0x60, 0xc8, 0x0f, 0x96, 0x1f, 0x0e, 0x71,
+ 0xf3, 0xa9, 0xb5, 0x24, 0xaf, 0x60, 0x12, 0x06,
+ 0x2f, 0xe0, 0x37, 0xa6,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 2,
+ []byte{
+ 0xea, 0x6c, 0x01, 0x4d, 0xc7, 0x2d, 0x6f, 0x8c,
+ 0xcd, 0x1e, 0xd9, 0x2a, 0xce, 0x1d, 0x41, 0xf0,
+ 0xd8, 0xde, 0x89, 0x57,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 4096,
+ []byte{
+ 0x4b, 0x00, 0x79, 0x01, 0xb7, 0x65, 0x48, 0x9a,
+ 0xbe, 0xad, 0x49, 0xd9, 0x26, 0xf7, 0x21, 0xd0,
+ 0x65, 0xa4, 0x29, 0xc1,
+ },
+ },
+ // // This one takes too long
+ // {
+ // "password",
+ // "salt",
+ // 16777216,
+ // []byte{
+ // 0xee, 0xfe, 0x3d, 0x61, 0xcd, 0x4d, 0xa4, 0xe4,
+ // 0xe9, 0x94, 0x5b, 0x3d, 0x6b, 0xa2, 0x15, 0x8c,
+ // 0x26, 0x34, 0xe9, 0x84,
+ // },
+ // },
+ {
+ "passwordPASSWORDpassword",
+ "saltSALTsaltSALTsaltSALTsaltSALTsalt",
+ 4096,
+ []byte{
+ 0x3d, 0x2e, 0xec, 0x4f, 0xe4, 0x1c, 0x84, 0x9b,
+ 0x80, 0xc8, 0xd8, 0x36, 0x62, 0xc0, 0xe4, 0x4a,
+ 0x8b, 0x29, 0x1a, 0x96, 0x4c, 0xf2, 0xf0, 0x70,
+ 0x38,
+ },
+ },
+ {
+ "pass\000word",
+ "sa\000lt",
+ 4096,
+ []byte{
+ 0x56, 0xfa, 0x6a, 0xa7, 0x55, 0x48, 0x09, 0x9d,
+ 0xcc, 0x37, 0xd7, 0xf0, 0x34, 0x25, 0xe0, 0xc3,
+ },
+ },
+}
+
+// Test vectors from
+// http://stackoverflow.com/questions/5130513/pbkdf2-hmac-sha2-test-vectors
+var sha256TestVectors = []testVector{
+ {
+ "password",
+ "salt",
+ 1,
+ []byte{
+ 0x12, 0x0f, 0xb6, 0xcf, 0xfc, 0xf8, 0xb3, 0x2c,
+ 0x43, 0xe7, 0x22, 0x52, 0x56, 0xc4, 0xf8, 0x37,
+ 0xa8, 0x65, 0x48, 0xc9,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 2,
+ []byte{
+ 0xae, 0x4d, 0x0c, 0x95, 0xaf, 0x6b, 0x46, 0xd3,
+ 0x2d, 0x0a, 0xdf, 0xf9, 0x28, 0xf0, 0x6d, 0xd0,
+ 0x2a, 0x30, 0x3f, 0x8e,
+ },
+ },
+ {
+ "password",
+ "salt",
+ 4096,
+ []byte{
+ 0xc5, 0xe4, 0x78, 0xd5, 0x92, 0x88, 0xc8, 0x41,
+ 0xaa, 0x53, 0x0d, 0xb6, 0x84, 0x5c, 0x4c, 0x8d,
+ 0x96, 0x28, 0x93, 0xa0,
+ },
+ },
+ {
+ "passwordPASSWORDpassword",
+ "saltSALTsaltSALTsaltSALTsaltSALTsalt",
+ 4096,
+ []byte{
+ 0x34, 0x8c, 0x89, 0xdb, 0xcb, 0xd3, 0x2b, 0x2f,
+ 0x32, 0xd8, 0x14, 0xb8, 0x11, 0x6e, 0x84, 0xcf,
+ 0x2b, 0x17, 0x34, 0x7e, 0xbc, 0x18, 0x00, 0x18,
+ 0x1c,
+ },
+ },
+ {
+ "pass\000word",
+ "sa\000lt",
+ 4096,
+ []byte{
+ 0x89, 0xb6, 0x9d, 0x05, 0x16, 0xf8, 0x29, 0x89,
+ 0x3c, 0x69, 0x62, 0x26, 0x65, 0x0a, 0x86, 0x87,
+ },
+ },
+}
+
+func testHash(t *testing.T, h func() hash.Hash, hashName string, vectors []testVector) {
+ for i, v := range vectors {
+ o := Key([]byte(v.password), []byte(v.salt), v.iter, len(v.output), h)
+ if !bytes.Equal(o, v.output) {
+ t.Errorf("%s %d: expected %x, got %x", hashName, i, v.output, o)
+ }
+ }
+}
+
+func TestWithHMACSHA1(t *testing.T) {
+ testHash(t, sha1.New, "SHA1", sha1TestVectors)
+}
+
+func TestWithHMACSHA256(t *testing.T) {
+ testHash(t, sha256.New, "SHA256", sha256TestVectors)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/.gitignore b/Godeps/_workspace/src/gopkg.in/check.v1/.gitignore
new file mode 100644
index 000000000..191a5360b
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/.gitignore
@@ -0,0 +1,4 @@
+_*
+*.swp
+*.[568]
+[568].out
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/LICENSE b/Godeps/_workspace/src/gopkg.in/check.v1/LICENSE
new file mode 100644
index 000000000..545cf2d33
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/LICENSE
@@ -0,0 +1,25 @@
+Gocheck - A rich testing framework for Go
+
+Copyright (c) 2010-2013 Gustavo Niemeyer <gustavo@niemeyer.net>
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/README.md b/Godeps/_workspace/src/gopkg.in/check.v1/README.md
new file mode 100644
index 000000000..0ca9e5726
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/README.md
@@ -0,0 +1,20 @@
+Instructions
+============
+
+Install the package with:
+
+ go get gopkg.in/check.v1
+
+Import it with:
+
+ import "gopkg.in/check.v1"
+
+and use _check_ as the package name inside the code.
+
+For more details, visit the project page:
+
+* http://labix.org/gocheck
+
+and the API documentation:
+
+* https://gopkg.in/check.v1
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/TODO b/Godeps/_workspace/src/gopkg.in/check.v1/TODO
new file mode 100644
index 000000000..33498270e
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/TODO
@@ -0,0 +1,2 @@
+- Assert(slice, Contains, item)
+- Parallel test support
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/benchmark.go b/Godeps/_workspace/src/gopkg.in/check.v1/benchmark.go
new file mode 100644
index 000000000..48cb8c811
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/benchmark.go
@@ -0,0 +1,163 @@
+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package check
+
+import (
+ "fmt"
+ "runtime"
+ "time"
+)
+
+var memStats runtime.MemStats
+
+// testingB is a type passed to Benchmark functions to manage benchmark
+// timing and to specify the number of iterations to run.
+type timer struct {
+ start time.Time // Time test or benchmark started
+ duration time.Duration
+ N int
+ bytes int64
+ timerOn bool
+ benchTime time.Duration
+ // The initial states of memStats.Mallocs and memStats.TotalAlloc.
+ startAllocs uint64
+ startBytes uint64
+ // The net total of this test after being run.
+ netAllocs uint64
+ netBytes uint64
+}
+
+// StartTimer starts timing a test. This function is called automatically
+// before a benchmark starts, but it can also used to resume timing after
+// a call to StopTimer.
+func (c *C) StartTimer() {
+ if !c.timerOn {
+ c.start = time.Now()
+ c.timerOn = true
+
+ runtime.ReadMemStats(&memStats)
+ c.startAllocs = memStats.Mallocs
+ c.startBytes = memStats.TotalAlloc
+ }
+}
+
+// StopTimer stops timing a test. This can be used to pause the timer
+// while performing complex initialization that you don't
+// want to measure.
+func (c *C) StopTimer() {
+ if c.timerOn {
+ c.duration += time.Now().Sub(c.start)
+ c.timerOn = false
+ runtime.ReadMemStats(&memStats)
+ c.netAllocs += memStats.Mallocs - c.startAllocs
+ c.netBytes += memStats.TotalAlloc - c.startBytes
+ }
+}
+
+// ResetTimer sets the elapsed benchmark time to zero.
+// It does not affect whether the timer is running.
+func (c *C) ResetTimer() {
+ if c.timerOn {
+ c.start = time.Now()
+ runtime.ReadMemStats(&memStats)
+ c.startAllocs = memStats.Mallocs
+ c.startBytes = memStats.TotalAlloc
+ }
+ c.duration = 0
+ c.netAllocs = 0
+ c.netBytes = 0
+}
+
+// SetBytes informs the number of bytes that the benchmark processes
+// on each iteration. If this is called in a benchmark it will also
+// report MB/s.
+func (c *C) SetBytes(n int64) {
+ c.bytes = n
+}
+
+func (c *C) nsPerOp() int64 {
+ if c.N <= 0 {
+ return 0
+ }
+ return c.duration.Nanoseconds() / int64(c.N)
+}
+
+func (c *C) mbPerSec() float64 {
+ if c.bytes <= 0 || c.duration <= 0 || c.N <= 0 {
+ return 0
+ }
+ return (float64(c.bytes) * float64(c.N) / 1e6) / c.duration.Seconds()
+}
+
+func (c *C) timerString() string {
+ if c.N <= 0 {
+ return fmt.Sprintf("%3.3fs", float64(c.duration.Nanoseconds())/1e9)
+ }
+ mbs := c.mbPerSec()
+ mb := ""
+ if mbs != 0 {
+ mb = fmt.Sprintf("\t%7.2f MB/s", mbs)
+ }
+ nsop := c.nsPerOp()
+ ns := fmt.Sprintf("%10d ns/op", nsop)
+ if c.N > 0 && nsop < 100 {
+ // The format specifiers here make sure that
+ // the ones digits line up for all three possible formats.
+ if nsop < 10 {
+ ns = fmt.Sprintf("%13.2f ns/op", float64(c.duration.Nanoseconds())/float64(c.N))
+ } else {
+ ns = fmt.Sprintf("%12.1f ns/op", float64(c.duration.Nanoseconds())/float64(c.N))
+ }
+ }
+ memStats := ""
+ if c.benchMem {
+ allocedBytes := fmt.Sprintf("%8d B/op", int64(c.netBytes)/int64(c.N))
+ allocs := fmt.Sprintf("%8d allocs/op", int64(c.netAllocs)/int64(c.N))
+ memStats = fmt.Sprintf("\t%s\t%s", allocedBytes, allocs)
+ }
+ return fmt.Sprintf("%8d\t%s%s%s", c.N, ns, mb, memStats)
+}
+
+func min(x, y int) int {
+ if x > y {
+ return y
+ }
+ return x
+}
+
+func max(x, y int) int {
+ if x < y {
+ return y
+ }
+ return x
+}
+
+// roundDown10 rounds a number down to the nearest power of 10.
+func roundDown10(n int) int {
+ var tens = 0
+ // tens = floor(log_10(n))
+ for n > 10 {
+ n = n / 10
+ tens++
+ }
+ // result = 10^tens
+ result := 1
+ for i := 0; i < tens; i++ {
+ result *= 10
+ }
+ return result
+}
+
+// roundUp rounds x up to a number of the form [1eX, 2eX, 5eX].
+func roundUp(n int) int {
+ base := roundDown10(n)
+ if n < (2 * base) {
+ return 2 * base
+ }
+ if n < (5 * base) {
+ return 5 * base
+ }
+ return 10 * base
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/benchmark_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/benchmark_test.go
new file mode 100644
index 000000000..4dd827c16
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/benchmark_test.go
@@ -0,0 +1,91 @@
+// These tests verify the test running logic.
+
+package check_test
+
+import (
+ "time"
+ . "gopkg.in/check.v1"
+)
+
+var benchmarkS = Suite(&BenchmarkS{})
+
+type BenchmarkS struct{}
+
+func (s *BenchmarkS) TestCountSuite(c *C) {
+ suitesRun += 1
+}
+
+func (s *BenchmarkS) TestBasicTestTiming(c *C) {
+ helper := FixtureHelper{sleepOn: "Test1", sleep: 1000000 * time.Nanosecond}
+ output := String{}
+ runConf := RunConf{Output: &output, Verbose: true}
+ Run(&helper, &runConf)
+
+ expected := "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Test1\t0\\.001s\n" +
+ "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Test2\t0\\.000s\n"
+ c.Assert(output.value, Matches, expected)
+}
+
+func (s *BenchmarkS) TestStreamTestTiming(c *C) {
+ helper := FixtureHelper{sleepOn: "SetUpSuite", sleep: 1000000 * time.Nanosecond}
+ output := String{}
+ runConf := RunConf{Output: &output, Stream: true}
+ Run(&helper, &runConf)
+
+ expected := "(?s).*\nPASS: check_test\\.go:[0-9]+: FixtureHelper\\.SetUpSuite\t *0\\.001s\n.*"
+ c.Assert(output.value, Matches, expected)
+}
+
+func (s *BenchmarkS) TestBenchmark(c *C) {
+ helper := FixtureHelper{sleep: 100000}
+ output := String{}
+ runConf := RunConf{
+ Output: &output,
+ Benchmark: true,
+ BenchmarkTime: 10000000,
+ Filter: "Benchmark1",
+ }
+ Run(&helper, &runConf)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Benchmark1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Benchmark1")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ // ... and more.
+
+ expected := "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Benchmark1\t *100\t *[12][0-9]{5} ns/op\n"
+ c.Assert(output.value, Matches, expected)
+}
+
+func (s *BenchmarkS) TestBenchmarkBytes(c *C) {
+ helper := FixtureHelper{sleep: 100000}
+ output := String{}
+ runConf := RunConf{
+ Output: &output,
+ Benchmark: true,
+ BenchmarkTime: 10000000,
+ Filter: "Benchmark2",
+ }
+ Run(&helper, &runConf)
+
+ expected := "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Benchmark2\t *100\t *[12][0-9]{5} ns/op\t *[4-9]\\.[0-9]{2} MB/s\n"
+ c.Assert(output.value, Matches, expected)
+}
+
+func (s *BenchmarkS) TestBenchmarkMem(c *C) {
+ helper := FixtureHelper{sleep: 100000}
+ output := String{}
+ runConf := RunConf{
+ Output: &output,
+ Benchmark: true,
+ BenchmarkMem: true,
+ BenchmarkTime: 10000000,
+ Filter: "Benchmark3",
+ }
+ Run(&helper, &runConf)
+
+ expected := "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Benchmark3\t *100\t *[12][0-9]{5} ns/op\t *[0-9]+ B/op\t *[1-9] allocs/op\n"
+ c.Assert(output.value, Matches, expected)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/bootstrap_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/bootstrap_test.go
new file mode 100644
index 000000000..e55f327c7
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/bootstrap_test.go
@@ -0,0 +1,82 @@
+// These initial tests are for bootstrapping. They verify that we can
+// basically use the testing infrastructure itself to check if the test
+// system is working.
+//
+// These tests use will break down the test runner badly in case of
+// errors because if they simply fail, we can't be sure the developer
+// will ever see anything (because failing means the failing system
+// somehow isn't working! :-)
+//
+// Do not assume *any* internal functionality works as expected besides
+// what's actually tested here.
+
+package check_test
+
+import (
+ "fmt"
+ "gopkg.in/check.v1"
+ "strings"
+)
+
+type BootstrapS struct{}
+
+var boostrapS = check.Suite(&BootstrapS{})
+
+func (s *BootstrapS) TestCountSuite(c *check.C) {
+ suitesRun += 1
+}
+
+func (s *BootstrapS) TestFailedAndFail(c *check.C) {
+ if c.Failed() {
+ critical("c.Failed() must be false first!")
+ }
+ c.Fail()
+ if !c.Failed() {
+ critical("c.Fail() didn't put the test in a failed state!")
+ }
+ c.Succeed()
+}
+
+func (s *BootstrapS) TestFailedAndSucceed(c *check.C) {
+ c.Fail()
+ c.Succeed()
+ if c.Failed() {
+ critical("c.Succeed() didn't put the test back in a non-failed state")
+ }
+}
+
+func (s *BootstrapS) TestLogAndGetTestLog(c *check.C) {
+ c.Log("Hello there!")
+ log := c.GetTestLog()
+ if log != "Hello there!\n" {
+ critical(fmt.Sprintf("Log() or GetTestLog() is not working! Got: %#v", log))
+ }
+}
+
+func (s *BootstrapS) TestLogfAndGetTestLog(c *check.C) {
+ c.Logf("Hello %v", "there!")
+ log := c.GetTestLog()
+ if log != "Hello there!\n" {
+ critical(fmt.Sprintf("Logf() or GetTestLog() is not working! Got: %#v", log))
+ }
+}
+
+func (s *BootstrapS) TestRunShowsErrors(c *check.C) {
+ output := String{}
+ check.Run(&FailHelper{}, &check.RunConf{Output: &output})
+ if strings.Index(output.value, "Expected failure!") == -1 {
+ critical(fmt.Sprintf("RunWithWriter() output did not contain the "+
+ "expected failure! Got: %#v",
+ output.value))
+ }
+}
+
+func (s *BootstrapS) TestRunDoesntShowSuccesses(c *check.C) {
+ output := String{}
+ check.Run(&SuccessHelper{}, &check.RunConf{Output: &output})
+ if strings.Index(output.value, "Expected success!") != -1 {
+ critical(fmt.Sprintf("RunWithWriter() output contained a successful "+
+ "test! Got: %#v",
+ output.value))
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/check.go b/Godeps/_workspace/src/gopkg.in/check.v1/check.go
new file mode 100644
index 000000000..ca8c0f92d
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/check.go
@@ -0,0 +1,945 @@
+// Package check is a rich testing extension for Go's testing package.
+//
+// For details about the project, see:
+//
+// http://labix.org/gocheck
+//
+package check
+
+import (
+ "bytes"
+ "errors"
+ "fmt"
+ "io"
+ "math/rand"
+ "os"
+ "path"
+ "path/filepath"
+ "reflect"
+ "regexp"
+ "runtime"
+ "strconv"
+ "strings"
+ "sync"
+ "time"
+)
+
+// -----------------------------------------------------------------------
+// Internal type which deals with suite method calling.
+
+const (
+ fixtureKd = iota
+ testKd
+)
+
+type funcKind int
+
+const (
+ succeededSt = iota
+ failedSt
+ skippedSt
+ panickedSt
+ fixturePanickedSt
+ missedSt
+)
+
+type funcStatus int
+
+// A method value can't reach its own Method structure.
+type methodType struct {
+ reflect.Value
+ Info reflect.Method
+}
+
+func newMethod(receiver reflect.Value, i int) *methodType {
+ return &methodType{receiver.Method(i), receiver.Type().Method(i)}
+}
+
+func (method *methodType) PC() uintptr {
+ return method.Info.Func.Pointer()
+}
+
+func (method *methodType) suiteName() string {
+ t := method.Info.Type.In(0)
+ if t.Kind() == reflect.Ptr {
+ t = t.Elem()
+ }
+ return t.Name()
+}
+
+func (method *methodType) String() string {
+ return method.suiteName() + "." + method.Info.Name
+}
+
+func (method *methodType) matches(re *regexp.Regexp) bool {
+ return (re.MatchString(method.Info.Name) ||
+ re.MatchString(method.suiteName()) ||
+ re.MatchString(method.String()))
+}
+
+type C struct {
+ method *methodType
+ kind funcKind
+ testName string
+ status funcStatus
+ logb *logger
+ logw io.Writer
+ done chan *C
+ reason string
+ mustFail bool
+ tempDir *tempDir
+ benchMem bool
+ startTime time.Time
+ timer
+}
+
+func (c *C) stopNow() {
+ runtime.Goexit()
+}
+
+// logger is a concurrency safe byte.Buffer
+type logger struct {
+ sync.Mutex
+ writer bytes.Buffer
+}
+
+func (l *logger) Write(buf []byte) (int, error) {
+ l.Lock()
+ defer l.Unlock()
+ return l.writer.Write(buf)
+}
+
+func (l *logger) WriteTo(w io.Writer) (int64, error) {
+ l.Lock()
+ defer l.Unlock()
+ return l.writer.WriteTo(w)
+}
+
+func (l *logger) String() string {
+ l.Lock()
+ defer l.Unlock()
+ return l.writer.String()
+}
+
+// -----------------------------------------------------------------------
+// Handling of temporary files and directories.
+
+type tempDir struct {
+ sync.Mutex
+ path string
+ counter int
+}
+
+func (td *tempDir) newPath() string {
+ td.Lock()
+ defer td.Unlock()
+ if td.path == "" {
+ var err error
+ for i := 0; i != 100; i++ {
+ path := fmt.Sprintf("%s%ccheck-%d", os.TempDir(), os.PathSeparator, rand.Int())
+ if err = os.Mkdir(path, 0700); err == nil {
+ td.path = path
+ break
+ }
+ }
+ if td.path == "" {
+ panic("Couldn't create temporary directory: " + err.Error())
+ }
+ }
+ result := filepath.Join(td.path, strconv.Itoa(td.counter))
+ td.counter += 1
+ return result
+}
+
+func (td *tempDir) removeAll() {
+ td.Lock()
+ defer td.Unlock()
+ if td.path != "" {
+ err := os.RemoveAll(td.path)
+ if err != nil {
+ fmt.Fprintf(os.Stderr, "WARNING: Error cleaning up temporaries: "+err.Error())
+ }
+ }
+}
+
+// Create a new temporary directory which is automatically removed after
+// the suite finishes running.
+func (c *C) MkDir() string {
+ path := c.tempDir.newPath()
+ if err := os.Mkdir(path, 0700); err != nil {
+ panic(fmt.Sprintf("Couldn't create temporary directory %s: %s", path, err.Error()))
+ }
+ return path
+}
+
+// -----------------------------------------------------------------------
+// Low-level logging functions.
+
+func (c *C) log(args ...interface{}) {
+ c.writeLog([]byte(fmt.Sprint(args...) + "\n"))
+}
+
+func (c *C) logf(format string, args ...interface{}) {
+ c.writeLog([]byte(fmt.Sprintf(format+"\n", args...)))
+}
+
+func (c *C) logNewLine() {
+ c.writeLog([]byte{'\n'})
+}
+
+func (c *C) writeLog(buf []byte) {
+ c.logb.Write(buf)
+ if c.logw != nil {
+ c.logw.Write(buf)
+ }
+}
+
+func hasStringOrError(x interface{}) (ok bool) {
+ _, ok = x.(fmt.Stringer)
+ if ok {
+ return
+ }
+ _, ok = x.(error)
+ return
+}
+
+func (c *C) logValue(label string, value interface{}) {
+ if label == "" {
+ if hasStringOrError(value) {
+ c.logf("... %#v (%q)", value, value)
+ } else {
+ c.logf("... %#v", value)
+ }
+ } else if value == nil {
+ c.logf("... %s = nil", label)
+ } else {
+ if hasStringOrError(value) {
+ fv := fmt.Sprintf("%#v", value)
+ qv := fmt.Sprintf("%q", value)
+ if fv != qv {
+ c.logf("... %s %s = %s (%s)", label, reflect.TypeOf(value), fv, qv)
+ return
+ }
+ }
+ if s, ok := value.(string); ok && isMultiLine(s) {
+ c.logf(`... %s %s = "" +`, label, reflect.TypeOf(value))
+ c.logMultiLine(s)
+ } else {
+ c.logf("... %s %s = %#v", label, reflect.TypeOf(value), value)
+ }
+ }
+}
+
+func (c *C) logMultiLine(s string) {
+ b := make([]byte, 0, len(s)*2)
+ i := 0
+ n := len(s)
+ for i < n {
+ j := i + 1
+ for j < n && s[j-1] != '\n' {
+ j++
+ }
+ b = append(b, "... "...)
+ b = strconv.AppendQuote(b, s[i:j])
+ if j < n {
+ b = append(b, " +"...)
+ }
+ b = append(b, '\n')
+ i = j
+ }
+ c.writeLog(b)
+}
+
+func isMultiLine(s string) bool {
+ for i := 0; i+1 < len(s); i++ {
+ if s[i] == '\n' {
+ return true
+ }
+ }
+ return false
+}
+
+func (c *C) logString(issue string) {
+ c.log("... ", issue)
+}
+
+func (c *C) logCaller(skip int) {
+ // This is a bit heavier than it ought to be.
+ skip += 1 // Our own frame.
+ pc, callerFile, callerLine, ok := runtime.Caller(skip)
+ if !ok {
+ return
+ }
+ var testFile string
+ var testLine int
+ testFunc := runtime.FuncForPC(c.method.PC())
+ if runtime.FuncForPC(pc) != testFunc {
+ for {
+ skip += 1
+ if pc, file, line, ok := runtime.Caller(skip); ok {
+ // Note that the test line may be different on
+ // distinct calls for the same test. Showing
+ // the "internal" line is helpful when debugging.
+ if runtime.FuncForPC(pc) == testFunc {
+ testFile, testLine = file, line
+ break
+ }
+ } else {
+ break
+ }
+ }
+ }
+ if testFile != "" && (testFile != callerFile || testLine != callerLine) {
+ c.logCode(testFile, testLine)
+ }
+ c.logCode(callerFile, callerLine)
+}
+
+func (c *C) logCode(path string, line int) {
+ c.logf("%s:%d:", nicePath(path), line)
+ code, err := printLine(path, line)
+ if code == "" {
+ code = "..." // XXX Open the file and take the raw line.
+ if err != nil {
+ code += err.Error()
+ }
+ }
+ c.log(indent(code, " "))
+}
+
+var valueGo = filepath.Join("reflect", "value.go")
+var asmGo = filepath.Join("runtime", "asm_")
+
+func (c *C) logPanic(skip int, value interface{}) {
+ skip++ // Our own frame.
+ initialSkip := skip
+ for ; ; skip++ {
+ if pc, file, line, ok := runtime.Caller(skip); ok {
+ if skip == initialSkip {
+ c.logf("... Panic: %s (PC=0x%X)\n", value, pc)
+ }
+ name := niceFuncName(pc)
+ path := nicePath(file)
+ if strings.Contains(path, "/gopkg.in/check.v") {
+ continue
+ }
+ if name == "Value.call" && strings.HasSuffix(path, valueGo) {
+ continue
+ }
+ if name == "call16" && strings.Contains(path, asmGo) {
+ continue
+ }
+ c.logf("%s:%d\n in %s", nicePath(file), line, name)
+ } else {
+ break
+ }
+ }
+}
+
+func (c *C) logSoftPanic(issue string) {
+ c.log("... Panic: ", issue)
+}
+
+func (c *C) logArgPanic(method *methodType, expectedType string) {
+ c.logf("... Panic: %s argument should be %s",
+ niceFuncName(method.PC()), expectedType)
+}
+
+// -----------------------------------------------------------------------
+// Some simple formatting helpers.
+
+var initWD, initWDErr = os.Getwd()
+
+func init() {
+ if initWDErr == nil {
+ initWD = strings.Replace(initWD, "\\", "/", -1) + "/"
+ }
+}
+
+func nicePath(path string) string {
+ if initWDErr == nil {
+ if strings.HasPrefix(path, initWD) {
+ return path[len(initWD):]
+ }
+ }
+ return path
+}
+
+func niceFuncPath(pc uintptr) string {
+ function := runtime.FuncForPC(pc)
+ if function != nil {
+ filename, line := function.FileLine(pc)
+ return fmt.Sprintf("%s:%d", nicePath(filename), line)
+ }
+ return "<unknown path>"
+}
+
+func niceFuncName(pc uintptr) string {
+ function := runtime.FuncForPC(pc)
+ if function != nil {
+ name := path.Base(function.Name())
+ if i := strings.Index(name, "."); i > 0 {
+ name = name[i+1:]
+ }
+ if strings.HasPrefix(name, "(*") {
+ if i := strings.Index(name, ")"); i > 0 {
+ name = name[2:i] + name[i+1:]
+ }
+ }
+ if i := strings.LastIndex(name, ".*"); i != -1 {
+ name = name[:i] + "." + name[i+2:]
+ }
+ if i := strings.LastIndex(name, "·"); i != -1 {
+ name = name[:i] + "." + name[i+2:]
+ }
+ return name
+ }
+ return "<unknown function>"
+}
+
+// -----------------------------------------------------------------------
+// Result tracker to aggregate call results.
+
+type Result struct {
+ Succeeded int
+ Failed int
+ Skipped int
+ Panicked int
+ FixturePanicked int
+ ExpectedFailures int
+ Missed int // Not even tried to run, related to a panic in the fixture.
+ RunError error // Houston, we've got a problem.
+ WorkDir string // If KeepWorkDir is true
+}
+
+type resultTracker struct {
+ result Result
+ _lastWasProblem bool
+ _waiting int
+ _missed int
+ _expectChan chan *C
+ _doneChan chan *C
+ _stopChan chan bool
+}
+
+func newResultTracker() *resultTracker {
+ return &resultTracker{_expectChan: make(chan *C), // Synchronous
+ _doneChan: make(chan *C, 32), // Asynchronous
+ _stopChan: make(chan bool)} // Synchronous
+}
+
+func (tracker *resultTracker) start() {
+ go tracker._loopRoutine()
+}
+
+func (tracker *resultTracker) waitAndStop() {
+ <-tracker._stopChan
+}
+
+func (tracker *resultTracker) expectCall(c *C) {
+ tracker._expectChan <- c
+}
+
+func (tracker *resultTracker) callDone(c *C) {
+ tracker._doneChan <- c
+}
+
+func (tracker *resultTracker) _loopRoutine() {
+ for {
+ var c *C
+ if tracker._waiting > 0 {
+ // Calls still running. Can't stop.
+ select {
+ // XXX Reindent this (not now to make diff clear)
+ case c = <-tracker._expectChan:
+ tracker._waiting += 1
+ case c = <-tracker._doneChan:
+ tracker._waiting -= 1
+ switch c.status {
+ case succeededSt:
+ if c.kind == testKd {
+ if c.mustFail {
+ tracker.result.ExpectedFailures++
+ } else {
+ tracker.result.Succeeded++
+ }
+ }
+ case failedSt:
+ tracker.result.Failed++
+ case panickedSt:
+ if c.kind == fixtureKd {
+ tracker.result.FixturePanicked++
+ } else {
+ tracker.result.Panicked++
+ }
+ case fixturePanickedSt:
+ // Track it as missed, since the panic
+ // was on the fixture, not on the test.
+ tracker.result.Missed++
+ case missedSt:
+ tracker.result.Missed++
+ case skippedSt:
+ if c.kind == testKd {
+ tracker.result.Skipped++
+ }
+ }
+ }
+ } else {
+ // No calls. Can stop, but no done calls here.
+ select {
+ case tracker._stopChan <- true:
+ return
+ case c = <-tracker._expectChan:
+ tracker._waiting += 1
+ case c = <-tracker._doneChan:
+ panic("Tracker got an unexpected done call.")
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+// The underlying suite runner.
+
+type suiteRunner struct {
+ suite interface{}
+ setUpSuite, tearDownSuite *methodType
+ setUpTest, tearDownTest *methodType
+ tests []*methodType
+ tracker *resultTracker
+ tempDir *tempDir
+ keepDir bool
+ output *outputWriter
+ reportedProblemLast bool
+ benchTime time.Duration
+ benchMem bool
+}
+
+type RunConf struct {
+ Output io.Writer
+ Stream bool
+ Verbose bool
+ Filter string
+ Benchmark bool
+ BenchmarkTime time.Duration // Defaults to 1 second
+ BenchmarkMem bool
+ KeepWorkDir bool
+}
+
+// Create a new suiteRunner able to run all methods in the given suite.
+func newSuiteRunner(suite interface{}, runConf *RunConf) *suiteRunner {
+ var conf RunConf
+ if runConf != nil {
+ conf = *runConf
+ }
+ if conf.Output == nil {
+ conf.Output = os.Stdout
+ }
+ if conf.Benchmark {
+ conf.Verbose = true
+ }
+
+ suiteType := reflect.TypeOf(suite)
+ suiteNumMethods := suiteType.NumMethod()
+ suiteValue := reflect.ValueOf(suite)
+
+ runner := &suiteRunner{
+ suite: suite,
+ output: newOutputWriter(conf.Output, conf.Stream, conf.Verbose),
+ tracker: newResultTracker(),
+ benchTime: conf.BenchmarkTime,
+ benchMem: conf.BenchmarkMem,
+ tempDir: &tempDir{},
+ keepDir: conf.KeepWorkDir,
+ tests: make([]*methodType, 0, suiteNumMethods),
+ }
+ if runner.benchTime == 0 {
+ runner.benchTime = 1 * time.Second
+ }
+
+ var filterRegexp *regexp.Regexp
+ if conf.Filter != "" {
+ if regexp, err := regexp.Compile(conf.Filter); err != nil {
+ msg := "Bad filter expression: " + err.Error()
+ runner.tracker.result.RunError = errors.New(msg)
+ return runner
+ } else {
+ filterRegexp = regexp
+ }
+ }
+
+ for i := 0; i != suiteNumMethods; i++ {
+ method := newMethod(suiteValue, i)
+ switch method.Info.Name {
+ case "SetUpSuite":
+ runner.setUpSuite = method
+ case "TearDownSuite":
+ runner.tearDownSuite = method
+ case "SetUpTest":
+ runner.setUpTest = method
+ case "TearDownTest":
+ runner.tearDownTest = method
+ default:
+ prefix := "Test"
+ if conf.Benchmark {
+ prefix = "Benchmark"
+ }
+ if !strings.HasPrefix(method.Info.Name, prefix) {
+ continue
+ }
+ if filterRegexp == nil || method.matches(filterRegexp) {
+ runner.tests = append(runner.tests, method)
+ }
+ }
+ }
+ return runner
+}
+
+// Run all methods in the given suite.
+func (runner *suiteRunner) run() *Result {
+ if runner.tracker.result.RunError == nil && len(runner.tests) > 0 {
+ runner.tracker.start()
+ if runner.checkFixtureArgs() {
+ c := runner.runFixture(runner.setUpSuite, "", nil)
+ if c == nil || c.status == succeededSt {
+ for i := 0; i != len(runner.tests); i++ {
+ c := runner.runTest(runner.tests[i])
+ if c.status == fixturePanickedSt {
+ runner.skipTests(missedSt, runner.tests[i+1:])
+ break
+ }
+ }
+ } else if c != nil && c.status == skippedSt {
+ runner.skipTests(skippedSt, runner.tests)
+ } else {
+ runner.skipTests(missedSt, runner.tests)
+ }
+ runner.runFixture(runner.tearDownSuite, "", nil)
+ } else {
+ runner.skipTests(missedSt, runner.tests)
+ }
+ runner.tracker.waitAndStop()
+ if runner.keepDir {
+ runner.tracker.result.WorkDir = runner.tempDir.path
+ } else {
+ runner.tempDir.removeAll()
+ }
+ }
+ return &runner.tracker.result
+}
+
+// Create a call object with the given suite method, and fork a
+// goroutine with the provided dispatcher for running it.
+func (runner *suiteRunner) forkCall(method *methodType, kind funcKind, testName string, logb *logger, dispatcher func(c *C)) *C {
+ var logw io.Writer
+ if runner.output.Stream {
+ logw = runner.output
+ }
+ if logb == nil {
+ logb = new(logger)
+ }
+ c := &C{
+ method: method,
+ kind: kind,
+ testName: testName,
+ logb: logb,
+ logw: logw,
+ tempDir: runner.tempDir,
+ done: make(chan *C, 1),
+ timer: timer{benchTime: runner.benchTime},
+ startTime: time.Now(),
+ benchMem: runner.benchMem,
+ }
+ runner.tracker.expectCall(c)
+ go (func() {
+ runner.reportCallStarted(c)
+ defer runner.callDone(c)
+ dispatcher(c)
+ })()
+ return c
+}
+
+// Same as forkCall(), but wait for call to finish before returning.
+func (runner *suiteRunner) runFunc(method *methodType, kind funcKind, testName string, logb *logger, dispatcher func(c *C)) *C {
+ c := runner.forkCall(method, kind, testName, logb, dispatcher)
+ <-c.done
+ return c
+}
+
+// Handle a finished call. If there were any panics, update the call status
+// accordingly. Then, mark the call as done and report to the tracker.
+func (runner *suiteRunner) callDone(c *C) {
+ value := recover()
+ if value != nil {
+ switch v := value.(type) {
+ case *fixturePanic:
+ if v.status == skippedSt {
+ c.status = skippedSt
+ } else {
+ c.logSoftPanic("Fixture has panicked (see related PANIC)")
+ c.status = fixturePanickedSt
+ }
+ default:
+ c.logPanic(1, value)
+ c.status = panickedSt
+ }
+ }
+ if c.mustFail {
+ switch c.status {
+ case failedSt:
+ c.status = succeededSt
+ case succeededSt:
+ c.status = failedSt
+ c.logString("Error: Test succeeded, but was expected to fail")
+ c.logString("Reason: " + c.reason)
+ }
+ }
+
+ runner.reportCallDone(c)
+ c.done <- c
+}
+
+// Runs a fixture call synchronously. The fixture will still be run in a
+// goroutine like all suite methods, but this method will not return
+// while the fixture goroutine is not done, because the fixture must be
+// run in a desired order.
+func (runner *suiteRunner) runFixture(method *methodType, testName string, logb *logger) *C {
+ if method != nil {
+ c := runner.runFunc(method, fixtureKd, testName, logb, func(c *C) {
+ c.ResetTimer()
+ c.StartTimer()
+ defer c.StopTimer()
+ c.method.Call([]reflect.Value{reflect.ValueOf(c)})
+ })
+ return c
+ }
+ return nil
+}
+
+// Run the fixture method with runFixture(), but panic with a fixturePanic{}
+// in case the fixture method panics. This makes it easier to track the
+// fixture panic together with other call panics within forkTest().
+func (runner *suiteRunner) runFixtureWithPanic(method *methodType, testName string, logb *logger, skipped *bool) *C {
+ if skipped != nil && *skipped {
+ return nil
+ }
+ c := runner.runFixture(method, testName, logb)
+ if c != nil && c.status != succeededSt {
+ if skipped != nil {
+ *skipped = c.status == skippedSt
+ }
+ panic(&fixturePanic{c.status, method})
+ }
+ return c
+}
+
+type fixturePanic struct {
+ status funcStatus
+ method *methodType
+}
+
+// Run the suite test method, together with the test-specific fixture,
+// asynchronously.
+func (runner *suiteRunner) forkTest(method *methodType) *C {
+ testName := method.String()
+ return runner.forkCall(method, testKd, testName, nil, func(c *C) {
+ var skipped bool
+ defer runner.runFixtureWithPanic(runner.tearDownTest, testName, nil, &skipped)
+ defer c.StopTimer()
+ benchN := 1
+ for {
+ runner.runFixtureWithPanic(runner.setUpTest, testName, c.logb, &skipped)
+ mt := c.method.Type()
+ if mt.NumIn() != 1 || mt.In(0) != reflect.TypeOf(c) {
+ // Rather than a plain panic, provide a more helpful message when
+ // the argument type is incorrect.
+ c.status = panickedSt
+ c.logArgPanic(c.method, "*check.C")
+ return
+ }
+ if strings.HasPrefix(c.method.Info.Name, "Test") {
+ c.ResetTimer()
+ c.StartTimer()
+ c.method.Call([]reflect.Value{reflect.ValueOf(c)})
+ return
+ }
+ if !strings.HasPrefix(c.method.Info.Name, "Benchmark") {
+ panic("unexpected method prefix: " + c.method.Info.Name)
+ }
+
+ runtime.GC()
+ c.N = benchN
+ c.ResetTimer()
+ c.StartTimer()
+ c.method.Call([]reflect.Value{reflect.ValueOf(c)})
+ c.StopTimer()
+ if c.status != succeededSt || c.duration >= c.benchTime || benchN >= 1e9 {
+ return
+ }
+ perOpN := int(1e9)
+ if c.nsPerOp() != 0 {
+ perOpN = int(c.benchTime.Nanoseconds() / c.nsPerOp())
+ }
+
+ // Logic taken from the stock testing package:
+ // - Run more iterations than we think we'll need for a second (1.5x).
+ // - Don't grow too fast in case we had timing errors previously.
+ // - Be sure to run at least one more than last time.
+ benchN = max(min(perOpN+perOpN/2, 100*benchN), benchN+1)
+ benchN = roundUp(benchN)
+
+ skipped = true // Don't run the deferred one if this panics.
+ runner.runFixtureWithPanic(runner.tearDownTest, testName, nil, nil)
+ skipped = false
+ }
+ })
+}
+
+// Same as forkTest(), but wait for the test to finish before returning.
+func (runner *suiteRunner) runTest(method *methodType) *C {
+ c := runner.forkTest(method)
+ <-c.done
+ return c
+}
+
+// Helper to mark tests as skipped or missed. A bit heavy for what
+// it does, but it enables homogeneous handling of tracking, including
+// nice verbose output.
+func (runner *suiteRunner) skipTests(status funcStatus, methods []*methodType) {
+ for _, method := range methods {
+ runner.runFunc(method, testKd, "", nil, func(c *C) {
+ c.status = status
+ })
+ }
+}
+
+// Verify if the fixture arguments are *check.C. In case of errors,
+// log the error as a panic in the fixture method call, and return false.
+func (runner *suiteRunner) checkFixtureArgs() bool {
+ succeeded := true
+ argType := reflect.TypeOf(&C{})
+ for _, method := range []*methodType{runner.setUpSuite, runner.tearDownSuite, runner.setUpTest, runner.tearDownTest} {
+ if method != nil {
+ mt := method.Type()
+ if mt.NumIn() != 1 || mt.In(0) != argType {
+ succeeded = false
+ runner.runFunc(method, fixtureKd, "", nil, func(c *C) {
+ c.logArgPanic(method, "*check.C")
+ c.status = panickedSt
+ })
+ }
+ }
+ }
+ return succeeded
+}
+
+func (runner *suiteRunner) reportCallStarted(c *C) {
+ runner.output.WriteCallStarted("START", c)
+}
+
+func (runner *suiteRunner) reportCallDone(c *C) {
+ runner.tracker.callDone(c)
+ switch c.status {
+ case succeededSt:
+ if c.mustFail {
+ runner.output.WriteCallSuccess("FAIL EXPECTED", c)
+ } else {
+ runner.output.WriteCallSuccess("PASS", c)
+ }
+ case skippedSt:
+ runner.output.WriteCallSuccess("SKIP", c)
+ case failedSt:
+ runner.output.WriteCallProblem("FAIL", c)
+ case panickedSt:
+ runner.output.WriteCallProblem("PANIC", c)
+ case fixturePanickedSt:
+ // That's a testKd call reporting that its fixture
+ // has panicked. The fixture call which caused the
+ // panic itself was tracked above. We'll report to
+ // aid debugging.
+ runner.output.WriteCallProblem("PANIC", c)
+ case missedSt:
+ runner.output.WriteCallSuccess("MISS", c)
+ }
+}
+
+// -----------------------------------------------------------------------
+// Output writer manages atomic output writing according to settings.
+
+type outputWriter struct {
+ m sync.Mutex
+ writer io.Writer
+ wroteCallProblemLast bool
+ Stream bool
+ Verbose bool
+}
+
+func newOutputWriter(writer io.Writer, stream, verbose bool) *outputWriter {
+ return &outputWriter{writer: writer, Stream: stream, Verbose: verbose}
+}
+
+func (ow *outputWriter) Write(content []byte) (n int, err error) {
+ ow.m.Lock()
+ n, err = ow.writer.Write(content)
+ ow.m.Unlock()
+ return
+}
+
+func (ow *outputWriter) WriteCallStarted(label string, c *C) {
+ if ow.Stream {
+ header := renderCallHeader(label, c, "", "\n")
+ ow.m.Lock()
+ ow.writer.Write([]byte(header))
+ ow.m.Unlock()
+ }
+}
+
+func (ow *outputWriter) WriteCallProblem(label string, c *C) {
+ var prefix string
+ if !ow.Stream {
+ prefix = "\n-----------------------------------" +
+ "-----------------------------------\n"
+ }
+ header := renderCallHeader(label, c, prefix, "\n\n")
+ ow.m.Lock()
+ ow.wroteCallProblemLast = true
+ ow.writer.Write([]byte(header))
+ if !ow.Stream {
+ c.logb.WriteTo(ow.writer)
+ }
+ ow.m.Unlock()
+}
+
+func (ow *outputWriter) WriteCallSuccess(label string, c *C) {
+ if ow.Stream || (ow.Verbose && c.kind == testKd) {
+ // TODO Use a buffer here.
+ var suffix string
+ if c.reason != "" {
+ suffix = " (" + c.reason + ")"
+ }
+ if c.status == succeededSt {
+ suffix += "\t" + c.timerString()
+ }
+ suffix += "\n"
+ if ow.Stream {
+ suffix += "\n"
+ }
+ header := renderCallHeader(label, c, "", suffix)
+ ow.m.Lock()
+ // Resist temptation of using line as prefix above due to race.
+ if !ow.Stream && ow.wroteCallProblemLast {
+ header = "\n-----------------------------------" +
+ "-----------------------------------\n" +
+ header
+ }
+ ow.wroteCallProblemLast = false
+ ow.writer.Write([]byte(header))
+ ow.m.Unlock()
+ }
+}
+
+func renderCallHeader(label string, c *C, prefix, suffix string) string {
+ pc := c.method.PC()
+ return fmt.Sprintf("%s%s: %s: %s%s", prefix, label, niceFuncPath(pc),
+ niceFuncName(pc), suffix)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/check_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/check_test.go
new file mode 100644
index 000000000..871b32527
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/check_test.go
@@ -0,0 +1,207 @@
+// This file contains just a few generic helpers which are used by the
+// other test files.
+
+package check_test
+
+import (
+ "flag"
+ "fmt"
+ "os"
+ "regexp"
+ "runtime"
+ "testing"
+ "time"
+
+ "gopkg.in/check.v1"
+)
+
+// We count the number of suites run at least to get a vague hint that the
+// test suite is behaving as it should. Otherwise a bug introduced at the
+// very core of the system could go unperceived.
+const suitesRunExpected = 8
+
+var suitesRun int = 0
+
+func Test(t *testing.T) {
+ check.TestingT(t)
+ if suitesRun != suitesRunExpected && flag.Lookup("check.f").Value.String() == "" {
+ critical(fmt.Sprintf("Expected %d suites to run rather than %d",
+ suitesRunExpected, suitesRun))
+ }
+}
+
+// -----------------------------------------------------------------------
+// Helper functions.
+
+// Break down badly. This is used in test cases which can't yet assume
+// that the fundamental bits are working.
+func critical(error string) {
+ fmt.Fprintln(os.Stderr, "CRITICAL: "+error)
+ os.Exit(1)
+}
+
+// Return the file line where it's called.
+func getMyLine() int {
+ if _, _, line, ok := runtime.Caller(1); ok {
+ return line
+ }
+ return -1
+}
+
+// -----------------------------------------------------------------------
+// Helper type implementing a basic io.Writer for testing output.
+
+// Type implementing the io.Writer interface for analyzing output.
+type String struct {
+ value string
+}
+
+// The only function required by the io.Writer interface. Will append
+// written data to the String.value string.
+func (s *String) Write(p []byte) (n int, err error) {
+ s.value += string(p)
+ return len(p), nil
+}
+
+// Trivial wrapper to test errors happening on a different file
+// than the test itself.
+func checkEqualWrapper(c *check.C, obtained, expected interface{}) (result bool, line int) {
+ return c.Check(obtained, check.Equals, expected), getMyLine()
+}
+
+// -----------------------------------------------------------------------
+// Helper suite for testing basic fail behavior.
+
+type FailHelper struct {
+ testLine int
+}
+
+func (s *FailHelper) TestLogAndFail(c *check.C) {
+ s.testLine = getMyLine() - 1
+ c.Log("Expected failure!")
+ c.Fail()
+}
+
+// -----------------------------------------------------------------------
+// Helper suite for testing basic success behavior.
+
+type SuccessHelper struct{}
+
+func (s *SuccessHelper) TestLogAndSucceed(c *check.C) {
+ c.Log("Expected success!")
+}
+
+// -----------------------------------------------------------------------
+// Helper suite for testing ordering and behavior of fixture.
+
+type FixtureHelper struct {
+ calls []string
+ panicOn string
+ skip bool
+ skipOnN int
+ sleepOn string
+ sleep time.Duration
+ bytes int64
+}
+
+func (s *FixtureHelper) trace(name string, c *check.C) {
+ s.calls = append(s.calls, name)
+ if name == s.panicOn {
+ panic(name)
+ }
+ if s.sleep > 0 && s.sleepOn == name {
+ time.Sleep(s.sleep)
+ }
+ if s.skip && s.skipOnN == len(s.calls)-1 {
+ c.Skip("skipOnN == n")
+ }
+}
+
+func (s *FixtureHelper) SetUpSuite(c *check.C) {
+ s.trace("SetUpSuite", c)
+}
+
+func (s *FixtureHelper) TearDownSuite(c *check.C) {
+ s.trace("TearDownSuite", c)
+}
+
+func (s *FixtureHelper) SetUpTest(c *check.C) {
+ s.trace("SetUpTest", c)
+}
+
+func (s *FixtureHelper) TearDownTest(c *check.C) {
+ s.trace("TearDownTest", c)
+}
+
+func (s *FixtureHelper) Test1(c *check.C) {
+ s.trace("Test1", c)
+}
+
+func (s *FixtureHelper) Test2(c *check.C) {
+ s.trace("Test2", c)
+}
+
+func (s *FixtureHelper) Benchmark1(c *check.C) {
+ s.trace("Benchmark1", c)
+ for i := 0; i < c.N; i++ {
+ time.Sleep(s.sleep)
+ }
+}
+
+func (s *FixtureHelper) Benchmark2(c *check.C) {
+ s.trace("Benchmark2", c)
+ c.SetBytes(1024)
+ for i := 0; i < c.N; i++ {
+ time.Sleep(s.sleep)
+ }
+}
+
+func (s *FixtureHelper) Benchmark3(c *check.C) {
+ var x []int64
+ s.trace("Benchmark3", c)
+ for i := 0; i < c.N; i++ {
+ time.Sleep(s.sleep)
+ x = make([]int64, 5)
+ _ = x
+ }
+}
+
+// -----------------------------------------------------------------------
+// Helper which checks the state of the test and ensures that it matches
+// the given expectations. Depends on c.Errorf() working, so shouldn't
+// be used to test this one function.
+
+type expectedState struct {
+ name string
+ result interface{}
+ failed bool
+ log string
+}
+
+// Verify the state of the test. Note that since this also verifies if
+// the test is supposed to be in a failed state, no other checks should
+// be done in addition to what is being tested.
+func checkState(c *check.C, result interface{}, expected *expectedState) {
+ failed := c.Failed()
+ c.Succeed()
+ log := c.GetTestLog()
+ matched, matchError := regexp.MatchString("^"+expected.log+"$", log)
+ if matchError != nil {
+ c.Errorf("Error in matching expression used in testing %s",
+ expected.name)
+ } else if !matched {
+ c.Errorf("%s logged:\n----------\n%s----------\n\nExpected:\n----------\n%s\n----------",
+ expected.name, log, expected.log)
+ }
+ if result != expected.result {
+ c.Errorf("%s returned %#v rather than %#v",
+ expected.name, result, expected.result)
+ }
+ if failed != expected.failed {
+ if failed {
+ c.Errorf("%s has failed when it shouldn't", expected.name)
+ } else {
+ c.Errorf("%s has not failed when it should", expected.name)
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/checkers.go b/Godeps/_workspace/src/gopkg.in/check.v1/checkers.go
new file mode 100644
index 000000000..bac338729
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/checkers.go
@@ -0,0 +1,458 @@
+package check
+
+import (
+ "fmt"
+ "reflect"
+ "regexp"
+)
+
+// -----------------------------------------------------------------------
+// CommentInterface and Commentf helper, to attach extra information to checks.
+
+type comment struct {
+ format string
+ args []interface{}
+}
+
+// Commentf returns an infomational value to use with Assert or Check calls.
+// If the checker test fails, the provided arguments will be passed to
+// fmt.Sprintf, and will be presented next to the logged failure.
+//
+// For example:
+//
+// c.Assert(v, Equals, 42, Commentf("Iteration #%d failed.", i))
+//
+// Note that if the comment is constant, a better option is to
+// simply use a normal comment right above or next to the line, as
+// it will also get printed with any errors:
+//
+// c.Assert(l, Equals, 8192) // Ensure buffer size is correct (bug #123)
+//
+func Commentf(format string, args ...interface{}) CommentInterface {
+ return &comment{format, args}
+}
+
+// CommentInterface must be implemented by types that attach extra
+// information to failed checks. See the Commentf function for details.
+type CommentInterface interface {
+ CheckCommentString() string
+}
+
+func (c *comment) CheckCommentString() string {
+ return fmt.Sprintf(c.format, c.args...)
+}
+
+// -----------------------------------------------------------------------
+// The Checker interface.
+
+// The Checker interface must be provided by checkers used with
+// the Assert and Check verification methods.
+type Checker interface {
+ Info() *CheckerInfo
+ Check(params []interface{}, names []string) (result bool, error string)
+}
+
+// See the Checker interface.
+type CheckerInfo struct {
+ Name string
+ Params []string
+}
+
+func (info *CheckerInfo) Info() *CheckerInfo {
+ return info
+}
+
+// -----------------------------------------------------------------------
+// Not checker logic inverter.
+
+// The Not checker inverts the logic of the provided checker. The
+// resulting checker will succeed where the original one failed, and
+// vice-versa.
+//
+// For example:
+//
+// c.Assert(a, Not(Equals), b)
+//
+func Not(checker Checker) Checker {
+ return &notChecker{checker}
+}
+
+type notChecker struct {
+ sub Checker
+}
+
+func (checker *notChecker) Info() *CheckerInfo {
+ info := *checker.sub.Info()
+ info.Name = "Not(" + info.Name + ")"
+ return &info
+}
+
+func (checker *notChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ result, error = checker.sub.Check(params, names)
+ result = !result
+ return
+}
+
+// -----------------------------------------------------------------------
+// IsNil checker.
+
+type isNilChecker struct {
+ *CheckerInfo
+}
+
+// The IsNil checker tests whether the obtained value is nil.
+//
+// For example:
+//
+// c.Assert(err, IsNil)
+//
+var IsNil Checker = &isNilChecker{
+ &CheckerInfo{Name: "IsNil", Params: []string{"value"}},
+}
+
+func (checker *isNilChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ return isNil(params[0]), ""
+}
+
+func isNil(obtained interface{}) (result bool) {
+ if obtained == nil {
+ result = true
+ } else {
+ switch v := reflect.ValueOf(obtained); v.Kind() {
+ case reflect.Chan, reflect.Func, reflect.Interface, reflect.Map, reflect.Ptr, reflect.Slice:
+ return v.IsNil()
+ }
+ }
+ return
+}
+
+// -----------------------------------------------------------------------
+// NotNil checker. Alias for Not(IsNil), since it's so common.
+
+type notNilChecker struct {
+ *CheckerInfo
+}
+
+// The NotNil checker verifies that the obtained value is not nil.
+//
+// For example:
+//
+// c.Assert(iface, NotNil)
+//
+// This is an alias for Not(IsNil), made available since it's a
+// fairly common check.
+//
+var NotNil Checker = &notNilChecker{
+ &CheckerInfo{Name: "NotNil", Params: []string{"value"}},
+}
+
+func (checker *notNilChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ return !isNil(params[0]), ""
+}
+
+// -----------------------------------------------------------------------
+// Equals checker.
+
+type equalsChecker struct {
+ *CheckerInfo
+}
+
+// The Equals checker verifies that the obtained value is equal to
+// the expected value, according to usual Go semantics for ==.
+//
+// For example:
+//
+// c.Assert(value, Equals, 42)
+//
+var Equals Checker = &equalsChecker{
+ &CheckerInfo{Name: "Equals", Params: []string{"obtained", "expected"}},
+}
+
+func (checker *equalsChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ defer func() {
+ if v := recover(); v != nil {
+ result = false
+ error = fmt.Sprint(v)
+ }
+ }()
+ return params[0] == params[1], ""
+}
+
+// -----------------------------------------------------------------------
+// DeepEquals checker.
+
+type deepEqualsChecker struct {
+ *CheckerInfo
+}
+
+// The DeepEquals checker verifies that the obtained value is deep-equal to
+// the expected value. The check will work correctly even when facing
+// slices, interfaces, and values of different types (which always fail
+// the test).
+//
+// For example:
+//
+// c.Assert(value, DeepEquals, 42)
+// c.Assert(array, DeepEquals, []string{"hi", "there"})
+//
+var DeepEquals Checker = &deepEqualsChecker{
+ &CheckerInfo{Name: "DeepEquals", Params: []string{"obtained", "expected"}},
+}
+
+func (checker *deepEqualsChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ return reflect.DeepEqual(params[0], params[1]), ""
+}
+
+// -----------------------------------------------------------------------
+// HasLen checker.
+
+type hasLenChecker struct {
+ *CheckerInfo
+}
+
+// The HasLen checker verifies that the obtained value has the
+// provided length. In many cases this is superior to using Equals
+// in conjuction with the len function because in case the check
+// fails the value itself will be printed, instead of its length,
+// providing more details for figuring the problem.
+//
+// For example:
+//
+// c.Assert(list, HasLen, 5)
+//
+var HasLen Checker = &hasLenChecker{
+ &CheckerInfo{Name: "HasLen", Params: []string{"obtained", "n"}},
+}
+
+func (checker *hasLenChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ n, ok := params[1].(int)
+ if !ok {
+ return false, "n must be an int"
+ }
+ value := reflect.ValueOf(params[0])
+ switch value.Kind() {
+ case reflect.Map, reflect.Array, reflect.Slice, reflect.Chan, reflect.String:
+ default:
+ return false, "obtained value type has no length"
+ }
+ return value.Len() == n, ""
+}
+
+// -----------------------------------------------------------------------
+// ErrorMatches checker.
+
+type errorMatchesChecker struct {
+ *CheckerInfo
+}
+
+// The ErrorMatches checker verifies that the error value
+// is non nil and matches the regular expression provided.
+//
+// For example:
+//
+// c.Assert(err, ErrorMatches, "perm.*denied")
+//
+var ErrorMatches Checker = errorMatchesChecker{
+ &CheckerInfo{Name: "ErrorMatches", Params: []string{"value", "regex"}},
+}
+
+func (checker errorMatchesChecker) Check(params []interface{}, names []string) (result bool, errStr string) {
+ if params[0] == nil {
+ return false, "Error value is nil"
+ }
+ err, ok := params[0].(error)
+ if !ok {
+ return false, "Value is not an error"
+ }
+ params[0] = err.Error()
+ names[0] = "error"
+ return matches(params[0], params[1])
+}
+
+// -----------------------------------------------------------------------
+// Matches checker.
+
+type matchesChecker struct {
+ *CheckerInfo
+}
+
+// The Matches checker verifies that the string provided as the obtained
+// value (or the string resulting from obtained.String()) matches the
+// regular expression provided.
+//
+// For example:
+//
+// c.Assert(err, Matches, "perm.*denied")
+//
+var Matches Checker = &matchesChecker{
+ &CheckerInfo{Name: "Matches", Params: []string{"value", "regex"}},
+}
+
+func (checker *matchesChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ return matches(params[0], params[1])
+}
+
+func matches(value, regex interface{}) (result bool, error string) {
+ reStr, ok := regex.(string)
+ if !ok {
+ return false, "Regex must be a string"
+ }
+ valueStr, valueIsStr := value.(string)
+ if !valueIsStr {
+ if valueWithStr, valueHasStr := value.(fmt.Stringer); valueHasStr {
+ valueStr, valueIsStr = valueWithStr.String(), true
+ }
+ }
+ if valueIsStr {
+ matches, err := regexp.MatchString("^"+reStr+"$", valueStr)
+ if err != nil {
+ return false, "Can't compile regex: " + err.Error()
+ }
+ return matches, ""
+ }
+ return false, "Obtained value is not a string and has no .String()"
+}
+
+// -----------------------------------------------------------------------
+// Panics checker.
+
+type panicsChecker struct {
+ *CheckerInfo
+}
+
+// The Panics checker verifies that calling the provided zero-argument
+// function will cause a panic which is deep-equal to the provided value.
+//
+// For example:
+//
+// c.Assert(func() { f(1, 2) }, Panics, &SomeErrorType{"BOOM"}).
+//
+//
+var Panics Checker = &panicsChecker{
+ &CheckerInfo{Name: "Panics", Params: []string{"function", "expected"}},
+}
+
+func (checker *panicsChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ f := reflect.ValueOf(params[0])
+ if f.Kind() != reflect.Func || f.Type().NumIn() != 0 {
+ return false, "Function must take zero arguments"
+ }
+ defer func() {
+ // If the function has not panicked, then don't do the check.
+ if error != "" {
+ return
+ }
+ params[0] = recover()
+ names[0] = "panic"
+ result = reflect.DeepEqual(params[0], params[1])
+ }()
+ f.Call(nil)
+ return false, "Function has not panicked"
+}
+
+type panicMatchesChecker struct {
+ *CheckerInfo
+}
+
+// The PanicMatches checker verifies that calling the provided zero-argument
+// function will cause a panic with an error value matching
+// the regular expression provided.
+//
+// For example:
+//
+// c.Assert(func() { f(1, 2) }, PanicMatches, `open.*: no such file or directory`).
+//
+//
+var PanicMatches Checker = &panicMatchesChecker{
+ &CheckerInfo{Name: "PanicMatches", Params: []string{"function", "expected"}},
+}
+
+func (checker *panicMatchesChecker) Check(params []interface{}, names []string) (result bool, errmsg string) {
+ f := reflect.ValueOf(params[0])
+ if f.Kind() != reflect.Func || f.Type().NumIn() != 0 {
+ return false, "Function must take zero arguments"
+ }
+ defer func() {
+ // If the function has not panicked, then don't do the check.
+ if errmsg != "" {
+ return
+ }
+ obtained := recover()
+ names[0] = "panic"
+ if e, ok := obtained.(error); ok {
+ params[0] = e.Error()
+ } else if _, ok := obtained.(string); ok {
+ params[0] = obtained
+ } else {
+ errmsg = "Panic value is not a string or an error"
+ return
+ }
+ result, errmsg = matches(params[0], params[1])
+ }()
+ f.Call(nil)
+ return false, "Function has not panicked"
+}
+
+// -----------------------------------------------------------------------
+// FitsTypeOf checker.
+
+type fitsTypeChecker struct {
+ *CheckerInfo
+}
+
+// The FitsTypeOf checker verifies that the obtained value is
+// assignable to a variable with the same type as the provided
+// sample value.
+//
+// For example:
+//
+// c.Assert(value, FitsTypeOf, int64(0))
+// c.Assert(value, FitsTypeOf, os.Error(nil))
+//
+var FitsTypeOf Checker = &fitsTypeChecker{
+ &CheckerInfo{Name: "FitsTypeOf", Params: []string{"obtained", "sample"}},
+}
+
+func (checker *fitsTypeChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ obtained := reflect.ValueOf(params[0])
+ sample := reflect.ValueOf(params[1])
+ if !obtained.IsValid() {
+ return false, ""
+ }
+ if !sample.IsValid() {
+ return false, "Invalid sample value"
+ }
+ return obtained.Type().AssignableTo(sample.Type()), ""
+}
+
+// -----------------------------------------------------------------------
+// Implements checker.
+
+type implementsChecker struct {
+ *CheckerInfo
+}
+
+// The Implements checker verifies that the obtained value
+// implements the interface specified via a pointer to an interface
+// variable.
+//
+// For example:
+//
+// var e os.Error
+// c.Assert(err, Implements, &e)
+//
+var Implements Checker = &implementsChecker{
+ &CheckerInfo{Name: "Implements", Params: []string{"obtained", "ifaceptr"}},
+}
+
+func (checker *implementsChecker) Check(params []interface{}, names []string) (result bool, error string) {
+ obtained := reflect.ValueOf(params[0])
+ ifaceptr := reflect.ValueOf(params[1])
+ if !obtained.IsValid() {
+ return false, ""
+ }
+ if !ifaceptr.IsValid() || ifaceptr.Kind() != reflect.Ptr || ifaceptr.Elem().Kind() != reflect.Interface {
+ return false, "ifaceptr should be a pointer to an interface variable"
+ }
+ return obtained.Type().Implements(ifaceptr.Elem().Type()), ""
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/checkers_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/checkers_test.go
new file mode 100644
index 000000000..5c6974746
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/checkers_test.go
@@ -0,0 +1,272 @@
+package check_test
+
+import (
+ "errors"
+ "gopkg.in/check.v1"
+ "reflect"
+ "runtime"
+)
+
+type CheckersS struct{}
+
+var _ = check.Suite(&CheckersS{})
+
+func testInfo(c *check.C, checker check.Checker, name string, paramNames []string) {
+ info := checker.Info()
+ if info.Name != name {
+ c.Fatalf("Got name %s, expected %s", info.Name, name)
+ }
+ if !reflect.DeepEqual(info.Params, paramNames) {
+ c.Fatalf("Got param names %#v, expected %#v", info.Params, paramNames)
+ }
+}
+
+func testCheck(c *check.C, checker check.Checker, result bool, error string, params ...interface{}) ([]interface{}, []string) {
+ info := checker.Info()
+ if len(params) != len(info.Params) {
+ c.Fatalf("unexpected param count in test; expected %d got %d", len(info.Params), len(params))
+ }
+ names := append([]string{}, info.Params...)
+ result_, error_ := checker.Check(params, names)
+ if result_ != result || error_ != error {
+ c.Fatalf("%s.Check(%#v) returned (%#v, %#v) rather than (%#v, %#v)",
+ info.Name, params, result_, error_, result, error)
+ }
+ return params, names
+}
+
+func (s *CheckersS) TestComment(c *check.C) {
+ bug := check.Commentf("a %d bc", 42)
+ comment := bug.CheckCommentString()
+ if comment != "a 42 bc" {
+ c.Fatalf("Commentf returned %#v", comment)
+ }
+}
+
+func (s *CheckersS) TestIsNil(c *check.C) {
+ testInfo(c, check.IsNil, "IsNil", []string{"value"})
+
+ testCheck(c, check.IsNil, true, "", nil)
+ testCheck(c, check.IsNil, false, "", "a")
+
+ testCheck(c, check.IsNil, true, "", (chan int)(nil))
+ testCheck(c, check.IsNil, false, "", make(chan int))
+ testCheck(c, check.IsNil, true, "", (error)(nil))
+ testCheck(c, check.IsNil, false, "", errors.New(""))
+ testCheck(c, check.IsNil, true, "", ([]int)(nil))
+ testCheck(c, check.IsNil, false, "", make([]int, 1))
+ testCheck(c, check.IsNil, false, "", int(0))
+}
+
+func (s *CheckersS) TestNotNil(c *check.C) {
+ testInfo(c, check.NotNil, "NotNil", []string{"value"})
+
+ testCheck(c, check.NotNil, false, "", nil)
+ testCheck(c, check.NotNil, true, "", "a")
+
+ testCheck(c, check.NotNil, false, "", (chan int)(nil))
+ testCheck(c, check.NotNil, true, "", make(chan int))
+ testCheck(c, check.NotNil, false, "", (error)(nil))
+ testCheck(c, check.NotNil, true, "", errors.New(""))
+ testCheck(c, check.NotNil, false, "", ([]int)(nil))
+ testCheck(c, check.NotNil, true, "", make([]int, 1))
+}
+
+func (s *CheckersS) TestNot(c *check.C) {
+ testInfo(c, check.Not(check.IsNil), "Not(IsNil)", []string{"value"})
+
+ testCheck(c, check.Not(check.IsNil), false, "", nil)
+ testCheck(c, check.Not(check.IsNil), true, "", "a")
+}
+
+type simpleStruct struct {
+ i int
+}
+
+func (s *CheckersS) TestEquals(c *check.C) {
+ testInfo(c, check.Equals, "Equals", []string{"obtained", "expected"})
+
+ // The simplest.
+ testCheck(c, check.Equals, true, "", 42, 42)
+ testCheck(c, check.Equals, false, "", 42, 43)
+
+ // Different native types.
+ testCheck(c, check.Equals, false, "", int32(42), int64(42))
+
+ // With nil.
+ testCheck(c, check.Equals, false, "", 42, nil)
+
+ // Slices
+ testCheck(c, check.Equals, false, "runtime error: comparing uncomparable type []uint8", []byte{1, 2}, []byte{1, 2})
+
+ // Struct values
+ testCheck(c, check.Equals, true, "", simpleStruct{1}, simpleStruct{1})
+ testCheck(c, check.Equals, false, "", simpleStruct{1}, simpleStruct{2})
+
+ // Struct pointers
+ testCheck(c, check.Equals, false, "", &simpleStruct{1}, &simpleStruct{1})
+ testCheck(c, check.Equals, false, "", &simpleStruct{1}, &simpleStruct{2})
+}
+
+func (s *CheckersS) TestDeepEquals(c *check.C) {
+ testInfo(c, check.DeepEquals, "DeepEquals", []string{"obtained", "expected"})
+
+ // The simplest.
+ testCheck(c, check.DeepEquals, true, "", 42, 42)
+ testCheck(c, check.DeepEquals, false, "", 42, 43)
+
+ // Different native types.
+ testCheck(c, check.DeepEquals, false, "", int32(42), int64(42))
+
+ // With nil.
+ testCheck(c, check.DeepEquals, false, "", 42, nil)
+
+ // Slices
+ testCheck(c, check.DeepEquals, true, "", []byte{1, 2}, []byte{1, 2})
+ testCheck(c, check.DeepEquals, false, "", []byte{1, 2}, []byte{1, 3})
+
+ // Struct values
+ testCheck(c, check.DeepEquals, true, "", simpleStruct{1}, simpleStruct{1})
+ testCheck(c, check.DeepEquals, false, "", simpleStruct{1}, simpleStruct{2})
+
+ // Struct pointers
+ testCheck(c, check.DeepEquals, true, "", &simpleStruct{1}, &simpleStruct{1})
+ testCheck(c, check.DeepEquals, false, "", &simpleStruct{1}, &simpleStruct{2})
+}
+
+func (s *CheckersS) TestHasLen(c *check.C) {
+ testInfo(c, check.HasLen, "HasLen", []string{"obtained", "n"})
+
+ testCheck(c, check.HasLen, true, "", "abcd", 4)
+ testCheck(c, check.HasLen, true, "", []int{1, 2}, 2)
+ testCheck(c, check.HasLen, false, "", []int{1, 2}, 3)
+
+ testCheck(c, check.HasLen, false, "n must be an int", []int{1, 2}, "2")
+ testCheck(c, check.HasLen, false, "obtained value type has no length", nil, 2)
+}
+
+func (s *CheckersS) TestErrorMatches(c *check.C) {
+ testInfo(c, check.ErrorMatches, "ErrorMatches", []string{"value", "regex"})
+
+ testCheck(c, check.ErrorMatches, false, "Error value is nil", nil, "some error")
+ testCheck(c, check.ErrorMatches, false, "Value is not an error", 1, "some error")
+ testCheck(c, check.ErrorMatches, true, "", errors.New("some error"), "some error")
+ testCheck(c, check.ErrorMatches, true, "", errors.New("some error"), "so.*or")
+
+ // Verify params mutation
+ params, names := testCheck(c, check.ErrorMatches, false, "", errors.New("some error"), "other error")
+ c.Assert(params[0], check.Equals, "some error")
+ c.Assert(names[0], check.Equals, "error")
+}
+
+func (s *CheckersS) TestMatches(c *check.C) {
+ testInfo(c, check.Matches, "Matches", []string{"value", "regex"})
+
+ // Simple matching
+ testCheck(c, check.Matches, true, "", "abc", "abc")
+ testCheck(c, check.Matches, true, "", "abc", "a.c")
+
+ // Must match fully
+ testCheck(c, check.Matches, false, "", "abc", "ab")
+ testCheck(c, check.Matches, false, "", "abc", "bc")
+
+ // String()-enabled values accepted
+ testCheck(c, check.Matches, true, "", reflect.ValueOf("abc"), "a.c")
+ testCheck(c, check.Matches, false, "", reflect.ValueOf("abc"), "a.d")
+
+ // Some error conditions.
+ testCheck(c, check.Matches, false, "Obtained value is not a string and has no .String()", 1, "a.c")
+ testCheck(c, check.Matches, false, "Can't compile regex: error parsing regexp: missing closing ]: `[c$`", "abc", "a[c")
+}
+
+func (s *CheckersS) TestPanics(c *check.C) {
+ testInfo(c, check.Panics, "Panics", []string{"function", "expected"})
+
+ // Some errors.
+ testCheck(c, check.Panics, false, "Function has not panicked", func() bool { return false }, "BOOM")
+ testCheck(c, check.Panics, false, "Function must take zero arguments", 1, "BOOM")
+
+ // Plain strings.
+ testCheck(c, check.Panics, true, "", func() { panic("BOOM") }, "BOOM")
+ testCheck(c, check.Panics, false, "", func() { panic("KABOOM") }, "BOOM")
+ testCheck(c, check.Panics, true, "", func() bool { panic("BOOM") }, "BOOM")
+
+ // Error values.
+ testCheck(c, check.Panics, true, "", func() { panic(errors.New("BOOM")) }, errors.New("BOOM"))
+ testCheck(c, check.Panics, false, "", func() { panic(errors.New("KABOOM")) }, errors.New("BOOM"))
+
+ type deep struct{ i int }
+ // Deep value
+ testCheck(c, check.Panics, true, "", func() { panic(&deep{99}) }, &deep{99})
+
+ // Verify params/names mutation
+ params, names := testCheck(c, check.Panics, false, "", func() { panic(errors.New("KABOOM")) }, errors.New("BOOM"))
+ c.Assert(params[0], check.ErrorMatches, "KABOOM")
+ c.Assert(names[0], check.Equals, "panic")
+
+ // Verify a nil panic
+ testCheck(c, check.Panics, true, "", func() { panic(nil) }, nil)
+ testCheck(c, check.Panics, false, "", func() { panic(nil) }, "NOPE")
+}
+
+func (s *CheckersS) TestPanicMatches(c *check.C) {
+ testInfo(c, check.PanicMatches, "PanicMatches", []string{"function", "expected"})
+
+ // Error matching.
+ testCheck(c, check.PanicMatches, true, "", func() { panic(errors.New("BOOM")) }, "BO.M")
+ testCheck(c, check.PanicMatches, false, "", func() { panic(errors.New("KABOOM")) }, "BO.M")
+
+ // Some errors.
+ testCheck(c, check.PanicMatches, false, "Function has not panicked", func() bool { return false }, "BOOM")
+ testCheck(c, check.PanicMatches, false, "Function must take zero arguments", 1, "BOOM")
+
+ // Plain strings.
+ testCheck(c, check.PanicMatches, true, "", func() { panic("BOOM") }, "BO.M")
+ testCheck(c, check.PanicMatches, false, "", func() { panic("KABOOM") }, "BOOM")
+ testCheck(c, check.PanicMatches, true, "", func() bool { panic("BOOM") }, "BO.M")
+
+ // Verify params/names mutation
+ params, names := testCheck(c, check.PanicMatches, false, "", func() { panic(errors.New("KABOOM")) }, "BOOM")
+ c.Assert(params[0], check.Equals, "KABOOM")
+ c.Assert(names[0], check.Equals, "panic")
+
+ // Verify a nil panic
+ testCheck(c, check.PanicMatches, false, "Panic value is not a string or an error", func() { panic(nil) }, "")
+}
+
+func (s *CheckersS) TestFitsTypeOf(c *check.C) {
+ testInfo(c, check.FitsTypeOf, "FitsTypeOf", []string{"obtained", "sample"})
+
+ // Basic types
+ testCheck(c, check.FitsTypeOf, true, "", 1, 0)
+ testCheck(c, check.FitsTypeOf, false, "", 1, int64(0))
+
+ // Aliases
+ testCheck(c, check.FitsTypeOf, false, "", 1, errors.New(""))
+ testCheck(c, check.FitsTypeOf, false, "", "error", errors.New(""))
+ testCheck(c, check.FitsTypeOf, true, "", errors.New("error"), errors.New(""))
+
+ // Structures
+ testCheck(c, check.FitsTypeOf, false, "", 1, simpleStruct{})
+ testCheck(c, check.FitsTypeOf, false, "", simpleStruct{42}, &simpleStruct{})
+ testCheck(c, check.FitsTypeOf, true, "", simpleStruct{42}, simpleStruct{})
+ testCheck(c, check.FitsTypeOf, true, "", &simpleStruct{42}, &simpleStruct{})
+
+ // Some bad values
+ testCheck(c, check.FitsTypeOf, false, "Invalid sample value", 1, interface{}(nil))
+ testCheck(c, check.FitsTypeOf, false, "", interface{}(nil), 0)
+}
+
+func (s *CheckersS) TestImplements(c *check.C) {
+ testInfo(c, check.Implements, "Implements", []string{"obtained", "ifaceptr"})
+
+ var e error
+ var re runtime.Error
+ testCheck(c, check.Implements, true, "", errors.New(""), &e)
+ testCheck(c, check.Implements, false, "", errors.New(""), &re)
+
+ // Some bad values
+ testCheck(c, check.Implements, false, "ifaceptr should be a pointer to an interface variable", 0, errors.New(""))
+ testCheck(c, check.Implements, false, "ifaceptr should be a pointer to an interface variable", 0, interface{}(nil))
+ testCheck(c, check.Implements, false, "", interface{}(nil), &e)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/export_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/export_test.go
new file mode 100644
index 000000000..0e6cfe0f2
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/export_test.go
@@ -0,0 +1,9 @@
+package check
+
+func PrintLine(filename string, line int) (string, error) {
+ return printLine(filename, line)
+}
+
+func Indent(s, with string) string {
+ return indent(s, with)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/fixture_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/fixture_test.go
new file mode 100644
index 000000000..2bff9e163
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/fixture_test.go
@@ -0,0 +1,484 @@
+// Tests for the behavior of the test fixture system.
+
+package check_test
+
+import (
+ . "gopkg.in/check.v1"
+)
+
+// -----------------------------------------------------------------------
+// Fixture test suite.
+
+type FixtureS struct{}
+
+var fixtureS = Suite(&FixtureS{})
+
+func (s *FixtureS) TestCountSuite(c *C) {
+ suitesRun += 1
+}
+
+// -----------------------------------------------------------------------
+// Basic fixture ordering verification.
+
+func (s *FixtureS) TestOrder(c *C) {
+ helper := FixtureHelper{}
+ Run(&helper, nil)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Test2")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ c.Check(helper.calls[7], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 8)
+}
+
+// -----------------------------------------------------------------------
+// Check the behavior when panics occur within tests and fixtures.
+
+func (s *FixtureS) TestPanicOnTest(c *C) {
+ helper := FixtureHelper{panicOn: "Test1"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Test2")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ c.Check(helper.calls[7], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 8)
+
+ expected := "^\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: FixtureHelper.Test1\n\n" +
+ "\\.\\.\\. Panic: Test1 \\(PC=[xA-F0-9]+\\)\n\n" +
+ ".+:[0-9]+\n" +
+ " in (go)?panic\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.trace\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.Test1\n" +
+ "(.|\n)*$"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnSetUpTest(c *C) {
+ helper := FixtureHelper{panicOn: "SetUpTest"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "TearDownTest")
+ c.Check(helper.calls[3], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 4)
+
+ expected := "^\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper\\.SetUpTest\n\n" +
+ "\\.\\.\\. Panic: SetUpTest \\(PC=[xA-F0-9]+\\)\n\n" +
+ ".+:[0-9]+\n" +
+ " in (go)?panic\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.trace\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.SetUpTest\n" +
+ "(.|\n)*" +
+ "\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper\\.Test1\n\n" +
+ "\\.\\.\\. Panic: Fixture has panicked " +
+ "\\(see related PANIC\\)\n$"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnTearDownTest(c *C) {
+ helper := FixtureHelper{panicOn: "TearDownTest"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 5)
+
+ expected := "^\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper.TearDownTest\n\n" +
+ "\\.\\.\\. Panic: TearDownTest \\(PC=[xA-F0-9]+\\)\n\n" +
+ ".+:[0-9]+\n" +
+ " in (go)?panic\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.trace\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.TearDownTest\n" +
+ "(.|\n)*" +
+ "\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper\\.Test1\n\n" +
+ "\\.\\.\\. Panic: Fixture has panicked " +
+ "\\(see related PANIC\\)\n$"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnSetUpSuite(c *C) {
+ helper := FixtureHelper{panicOn: "SetUpSuite"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 2)
+
+ expected := "^\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper.SetUpSuite\n\n" +
+ "\\.\\.\\. Panic: SetUpSuite \\(PC=[xA-F0-9]+\\)\n\n" +
+ ".+:[0-9]+\n" +
+ " in (go)?panic\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.trace\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.SetUpSuite\n" +
+ "(.|\n)*$"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnTearDownSuite(c *C) {
+ helper := FixtureHelper{panicOn: "TearDownSuite"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Test2")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ c.Check(helper.calls[7], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 8)
+
+ expected := "^\n-+\n" +
+ "PANIC: check_test\\.go:[0-9]+: " +
+ "FixtureHelper.TearDownSuite\n\n" +
+ "\\.\\.\\. Panic: TearDownSuite \\(PC=[xA-F0-9]+\\)\n\n" +
+ ".+:[0-9]+\n" +
+ " in (go)?panic\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.trace\n" +
+ ".*check_test.go:[0-9]+\n" +
+ " in FixtureHelper.TearDownSuite\n" +
+ "(.|\n)*$"
+
+ c.Check(output.value, Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// A wrong argument on a test or fixture will produce a nice error.
+
+func (s *FixtureS) TestPanicOnWrongTestArg(c *C) {
+ helper := WrongTestArgHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "TearDownTest")
+ c.Check(helper.calls[3], Equals, "SetUpTest")
+ c.Check(helper.calls[4], Equals, "Test2")
+ c.Check(helper.calls[5], Equals, "TearDownTest")
+ c.Check(helper.calls[6], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 7)
+
+ expected := "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongTestArgHelper\\.Test1\n\n" +
+ "\\.\\.\\. Panic: WrongTestArgHelper\\.Test1 argument " +
+ "should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnWrongSetUpTestArg(c *C) {
+ helper := WrongSetUpTestArgHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(len(helper.calls), Equals, 0)
+
+ expected :=
+ "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongSetUpTestArgHelper\\.SetUpTest\n\n" +
+ "\\.\\.\\. Panic: WrongSetUpTestArgHelper\\.SetUpTest argument " +
+ "should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnWrongSetUpSuiteArg(c *C) {
+ helper := WrongSetUpSuiteArgHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(len(helper.calls), Equals, 0)
+
+ expected :=
+ "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongSetUpSuiteArgHelper\\.SetUpSuite\n\n" +
+ "\\.\\.\\. Panic: WrongSetUpSuiteArgHelper\\.SetUpSuite argument " +
+ "should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// Nice errors also when tests or fixture have wrong arg count.
+
+func (s *FixtureS) TestPanicOnWrongTestArgCount(c *C) {
+ helper := WrongTestArgCountHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "TearDownTest")
+ c.Check(helper.calls[3], Equals, "SetUpTest")
+ c.Check(helper.calls[4], Equals, "Test2")
+ c.Check(helper.calls[5], Equals, "TearDownTest")
+ c.Check(helper.calls[6], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 7)
+
+ expected := "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongTestArgCountHelper\\.Test1\n\n" +
+ "\\.\\.\\. Panic: WrongTestArgCountHelper\\.Test1 argument " +
+ "should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnWrongSetUpTestArgCount(c *C) {
+ helper := WrongSetUpTestArgCountHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(len(helper.calls), Equals, 0)
+
+ expected :=
+ "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongSetUpTestArgCountHelper\\.SetUpTest\n\n" +
+ "\\.\\.\\. Panic: WrongSetUpTestArgCountHelper\\.SetUpTest argument " +
+ "should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+func (s *FixtureS) TestPanicOnWrongSetUpSuiteArgCount(c *C) {
+ helper := WrongSetUpSuiteArgCountHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(len(helper.calls), Equals, 0)
+
+ expected :=
+ "^\n-+\n" +
+ "PANIC: fixture_test\\.go:[0-9]+: " +
+ "WrongSetUpSuiteArgCountHelper\\.SetUpSuite\n\n" +
+ "\\.\\.\\. Panic: WrongSetUpSuiteArgCountHelper" +
+ "\\.SetUpSuite argument should be \\*check\\.C\n"
+
+ c.Check(output.value, Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// Helper test suites with wrong function arguments.
+
+type WrongTestArgHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongTestArgHelper) Test1(t int) {
+}
+
+type WrongSetUpTestArgHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongSetUpTestArgHelper) SetUpTest(t int) {
+}
+
+type WrongSetUpSuiteArgHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongSetUpSuiteArgHelper) SetUpSuite(t int) {
+}
+
+type WrongTestArgCountHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongTestArgCountHelper) Test1(c *C, i int) {
+}
+
+type WrongSetUpTestArgCountHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongSetUpTestArgCountHelper) SetUpTest(c *C, i int) {
+}
+
+type WrongSetUpSuiteArgCountHelper struct {
+ FixtureHelper
+}
+
+func (s *WrongSetUpSuiteArgCountHelper) SetUpSuite(c *C, i int) {
+}
+
+// -----------------------------------------------------------------------
+// Ensure fixture doesn't run without tests.
+
+type NoTestsHelper struct {
+ hasRun bool
+}
+
+func (s *NoTestsHelper) SetUpSuite(c *C) {
+ s.hasRun = true
+}
+
+func (s *NoTestsHelper) TearDownSuite(c *C) {
+ s.hasRun = true
+}
+
+func (s *FixtureS) TestFixtureDoesntRunWithoutTests(c *C) {
+ helper := NoTestsHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Check(helper.hasRun, Equals, false)
+}
+
+// -----------------------------------------------------------------------
+// Verify that checks and assertions work correctly inside the fixture.
+
+type FixtureCheckHelper struct {
+ fail string
+ completed bool
+}
+
+func (s *FixtureCheckHelper) SetUpSuite(c *C) {
+ switch s.fail {
+ case "SetUpSuiteAssert":
+ c.Assert(false, Equals, true)
+ case "SetUpSuiteCheck":
+ c.Check(false, Equals, true)
+ }
+ s.completed = true
+}
+
+func (s *FixtureCheckHelper) SetUpTest(c *C) {
+ switch s.fail {
+ case "SetUpTestAssert":
+ c.Assert(false, Equals, true)
+ case "SetUpTestCheck":
+ c.Check(false, Equals, true)
+ }
+ s.completed = true
+}
+
+func (s *FixtureCheckHelper) Test(c *C) {
+ // Do nothing.
+}
+
+func (s *FixtureS) TestSetUpSuiteCheck(c *C) {
+ helper := FixtureCheckHelper{fail: "SetUpSuiteCheck"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Assert(output.value, Matches,
+ "\n---+\n"+
+ "FAIL: fixture_test\\.go:[0-9]+: "+
+ "FixtureCheckHelper\\.SetUpSuite\n\n"+
+ "fixture_test\\.go:[0-9]+:\n"+
+ " c\\.Check\\(false, Equals, true\\)\n"+
+ "\\.+ obtained bool = false\n"+
+ "\\.+ expected bool = true\n\n")
+ c.Assert(helper.completed, Equals, true)
+}
+
+func (s *FixtureS) TestSetUpSuiteAssert(c *C) {
+ helper := FixtureCheckHelper{fail: "SetUpSuiteAssert"}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Assert(output.value, Matches,
+ "\n---+\n"+
+ "FAIL: fixture_test\\.go:[0-9]+: "+
+ "FixtureCheckHelper\\.SetUpSuite\n\n"+
+ "fixture_test\\.go:[0-9]+:\n"+
+ " c\\.Assert\\(false, Equals, true\\)\n"+
+ "\\.+ obtained bool = false\n"+
+ "\\.+ expected bool = true\n\n")
+ c.Assert(helper.completed, Equals, false)
+}
+
+// -----------------------------------------------------------------------
+// Verify that logging within SetUpTest() persists within the test log itself.
+
+type FixtureLogHelper struct {
+ c *C
+}
+
+func (s *FixtureLogHelper) SetUpTest(c *C) {
+ s.c = c
+ c.Log("1")
+}
+
+func (s *FixtureLogHelper) Test(c *C) {
+ c.Log("2")
+ s.c.Log("3")
+ c.Log("4")
+ c.Fail()
+}
+
+func (s *FixtureLogHelper) TearDownTest(c *C) {
+ s.c.Log("5")
+}
+
+func (s *FixtureS) TestFixtureLogging(c *C) {
+ helper := FixtureLogHelper{}
+ output := String{}
+ Run(&helper, &RunConf{Output: &output})
+ c.Assert(output.value, Matches,
+ "\n---+\n"+
+ "FAIL: fixture_test\\.go:[0-9]+: "+
+ "FixtureLogHelper\\.Test\n\n"+
+ "1\n2\n3\n4\n5\n")
+}
+
+// -----------------------------------------------------------------------
+// Skip() within fixture methods.
+
+func (s *FixtureS) TestSkipSuite(c *C) {
+ helper := FixtureHelper{skip: true, skipOnN: 0}
+ output := String{}
+ result := Run(&helper, &RunConf{Output: &output})
+ c.Assert(output.value, Equals, "")
+ c.Assert(helper.calls[0], Equals, "SetUpSuite")
+ c.Assert(helper.calls[1], Equals, "TearDownSuite")
+ c.Assert(len(helper.calls), Equals, 2)
+ c.Assert(result.Skipped, Equals, 2)
+}
+
+func (s *FixtureS) TestSkipTest(c *C) {
+ helper := FixtureHelper{skip: true, skipOnN: 1}
+ output := String{}
+ result := Run(&helper, &RunConf{Output: &output})
+ c.Assert(helper.calls[0], Equals, "SetUpSuite")
+ c.Assert(helper.calls[1], Equals, "SetUpTest")
+ c.Assert(helper.calls[2], Equals, "SetUpTest")
+ c.Assert(helper.calls[3], Equals, "Test2")
+ c.Assert(helper.calls[4], Equals, "TearDownTest")
+ c.Assert(helper.calls[5], Equals, "TearDownSuite")
+ c.Assert(len(helper.calls), Equals, 6)
+ c.Assert(result.Skipped, Equals, 1)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/foundation_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/foundation_test.go
new file mode 100644
index 000000000..8ecf7915f
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/foundation_test.go
@@ -0,0 +1,335 @@
+// These tests check that the foundations of gocheck are working properly.
+// They already assume that fundamental failing is working already, though,
+// since this was tested in bootstrap_test.go. Even then, some care may
+// still have to be taken when using external functions, since they should
+// of course not rely on functionality tested here.
+
+package check_test
+
+import (
+ "fmt"
+ "gopkg.in/check.v1"
+ "log"
+ "os"
+ "regexp"
+ "strings"
+)
+
+// -----------------------------------------------------------------------
+// Foundation test suite.
+
+type FoundationS struct{}
+
+var foundationS = check.Suite(&FoundationS{})
+
+func (s *FoundationS) TestCountSuite(c *check.C) {
+ suitesRun += 1
+}
+
+func (s *FoundationS) TestErrorf(c *check.C) {
+ // Do not use checkState() here. It depends on Errorf() working.
+ expectedLog := fmt.Sprintf("foundation_test.go:%d:\n"+
+ " c.Errorf(\"Error %%v!\", \"message\")\n"+
+ "... Error: Error message!\n\n",
+ getMyLine()+1)
+ c.Errorf("Error %v!", "message")
+ failed := c.Failed()
+ c.Succeed()
+ if log := c.GetTestLog(); log != expectedLog {
+ c.Logf("Errorf() logged %#v rather than %#v", log, expectedLog)
+ c.Fail()
+ }
+ if !failed {
+ c.Logf("Errorf() didn't put the test in a failed state")
+ c.Fail()
+ }
+}
+
+func (s *FoundationS) TestError(c *check.C) {
+ expectedLog := fmt.Sprintf("foundation_test.go:%d:\n"+
+ " c\\.Error\\(\"Error \", \"message!\"\\)\n"+
+ "\\.\\.\\. Error: Error message!\n\n",
+ getMyLine()+1)
+ c.Error("Error ", "message!")
+ checkState(c, nil,
+ &expectedState{
+ name: "Error(`Error `, `message!`)",
+ failed: true,
+ log: expectedLog,
+ })
+}
+
+func (s *FoundationS) TestFailNow(c *check.C) {
+ defer (func() {
+ if !c.Failed() {
+ c.Error("FailNow() didn't fail the test")
+ } else {
+ c.Succeed()
+ if c.GetTestLog() != "" {
+ c.Error("Something got logged:\n" + c.GetTestLog())
+ }
+ }
+ })()
+
+ c.FailNow()
+ c.Log("FailNow() didn't stop the test")
+}
+
+func (s *FoundationS) TestSucceedNow(c *check.C) {
+ defer (func() {
+ if c.Failed() {
+ c.Error("SucceedNow() didn't succeed the test")
+ }
+ if c.GetTestLog() != "" {
+ c.Error("Something got logged:\n" + c.GetTestLog())
+ }
+ })()
+
+ c.Fail()
+ c.SucceedNow()
+ c.Log("SucceedNow() didn't stop the test")
+}
+
+func (s *FoundationS) TestFailureHeader(c *check.C) {
+ output := String{}
+ failHelper := FailHelper{}
+ check.Run(&failHelper, &check.RunConf{Output: &output})
+ header := fmt.Sprintf(""+
+ "\n-----------------------------------"+
+ "-----------------------------------\n"+
+ "FAIL: check_test.go:%d: FailHelper.TestLogAndFail\n",
+ failHelper.testLine)
+ if strings.Index(output.value, header) == -1 {
+ c.Errorf(""+
+ "Failure didn't print a proper header.\n"+
+ "... Got:\n%s... Expected something with:\n%s",
+ output.value, header)
+ }
+}
+
+func (s *FoundationS) TestFatal(c *check.C) {
+ var line int
+ defer (func() {
+ if !c.Failed() {
+ c.Error("Fatal() didn't fail the test")
+ } else {
+ c.Succeed()
+ expected := fmt.Sprintf("foundation_test.go:%d:\n"+
+ " c.Fatal(\"Die \", \"now!\")\n"+
+ "... Error: Die now!\n\n",
+ line)
+ if c.GetTestLog() != expected {
+ c.Error("Incorrect log:", c.GetTestLog())
+ }
+ }
+ })()
+
+ line = getMyLine() + 1
+ c.Fatal("Die ", "now!")
+ c.Log("Fatal() didn't stop the test")
+}
+
+func (s *FoundationS) TestFatalf(c *check.C) {
+ var line int
+ defer (func() {
+ if !c.Failed() {
+ c.Error("Fatalf() didn't fail the test")
+ } else {
+ c.Succeed()
+ expected := fmt.Sprintf("foundation_test.go:%d:\n"+
+ " c.Fatalf(\"Die %%s!\", \"now\")\n"+
+ "... Error: Die now!\n\n",
+ line)
+ if c.GetTestLog() != expected {
+ c.Error("Incorrect log:", c.GetTestLog())
+ }
+ }
+ })()
+
+ line = getMyLine() + 1
+ c.Fatalf("Die %s!", "now")
+ c.Log("Fatalf() didn't stop the test")
+}
+
+func (s *FoundationS) TestCallerLoggingInsideTest(c *check.C) {
+ log := fmt.Sprintf(""+
+ "foundation_test.go:%d:\n"+
+ " result := c.Check\\(10, check.Equals, 20\\)\n"+
+ "\\.\\.\\. obtained int = 10\n"+
+ "\\.\\.\\. expected int = 20\n\n",
+ getMyLine()+1)
+ result := c.Check(10, check.Equals, 20)
+ checkState(c, result,
+ &expectedState{
+ name: "Check(10, Equals, 20)",
+ result: false,
+ failed: true,
+ log: log,
+ })
+}
+
+func (s *FoundationS) TestCallerLoggingInDifferentFile(c *check.C) {
+ result, line := checkEqualWrapper(c, 10, 20)
+ testLine := getMyLine() - 1
+ log := fmt.Sprintf(""+
+ "foundation_test.go:%d:\n"+
+ " result, line := checkEqualWrapper\\(c, 10, 20\\)\n"+
+ "check_test.go:%d:\n"+
+ " return c.Check\\(obtained, check.Equals, expected\\), getMyLine\\(\\)\n"+
+ "\\.\\.\\. obtained int = 10\n"+
+ "\\.\\.\\. expected int = 20\n\n",
+ testLine, line)
+ checkState(c, result,
+ &expectedState{
+ name: "Check(10, Equals, 20)",
+ result: false,
+ failed: true,
+ log: log,
+ })
+}
+
+// -----------------------------------------------------------------------
+// ExpectFailure() inverts the logic of failure.
+
+type ExpectFailureSucceedHelper struct{}
+
+func (s *ExpectFailureSucceedHelper) TestSucceed(c *check.C) {
+ c.ExpectFailure("It booms!")
+ c.Error("Boom!")
+}
+
+type ExpectFailureFailHelper struct{}
+
+func (s *ExpectFailureFailHelper) TestFail(c *check.C) {
+ c.ExpectFailure("Bug #XYZ")
+}
+
+func (s *FoundationS) TestExpectFailureFail(c *check.C) {
+ helper := ExpectFailureFailHelper{}
+ output := String{}
+ result := check.Run(&helper, &check.RunConf{Output: &output})
+
+ expected := "" +
+ "^\n-+\n" +
+ "FAIL: foundation_test\\.go:[0-9]+:" +
+ " ExpectFailureFailHelper\\.TestFail\n\n" +
+ "\\.\\.\\. Error: Test succeeded, but was expected to fail\n" +
+ "\\.\\.\\. Reason: Bug #XYZ\n$"
+
+ matched, err := regexp.MatchString(expected, output.value)
+ if err != nil {
+ c.Error("Bad expression: ", expected)
+ } else if !matched {
+ c.Error("ExpectFailure() didn't log properly:\n", output.value)
+ }
+
+ c.Assert(result.ExpectedFailures, check.Equals, 0)
+}
+
+func (s *FoundationS) TestExpectFailureSucceed(c *check.C) {
+ helper := ExpectFailureSucceedHelper{}
+ output := String{}
+ result := check.Run(&helper, &check.RunConf{Output: &output})
+
+ c.Assert(output.value, check.Equals, "")
+ c.Assert(result.ExpectedFailures, check.Equals, 1)
+}
+
+func (s *FoundationS) TestExpectFailureSucceedVerbose(c *check.C) {
+ helper := ExpectFailureSucceedHelper{}
+ output := String{}
+ result := check.Run(&helper, &check.RunConf{Output: &output, Verbose: true})
+
+ expected := "" +
+ "FAIL EXPECTED: foundation_test\\.go:[0-9]+:" +
+ " ExpectFailureSucceedHelper\\.TestSucceed \\(It booms!\\)\t *[.0-9]+s\n"
+
+ matched, err := regexp.MatchString(expected, output.value)
+ if err != nil {
+ c.Error("Bad expression: ", expected)
+ } else if !matched {
+ c.Error("ExpectFailure() didn't log properly:\n", output.value)
+ }
+
+ c.Assert(result.ExpectedFailures, check.Equals, 1)
+}
+
+// -----------------------------------------------------------------------
+// Skip() allows stopping a test without positive/negative results.
+
+type SkipTestHelper struct{}
+
+func (s *SkipTestHelper) TestFail(c *check.C) {
+ c.Skip("Wrong platform or whatever")
+ c.Error("Boom!")
+}
+
+func (s *FoundationS) TestSkip(c *check.C) {
+ helper := SkipTestHelper{}
+ output := String{}
+ check.Run(&helper, &check.RunConf{Output: &output})
+
+ if output.value != "" {
+ c.Error("Skip() logged something:\n", output.value)
+ }
+}
+
+func (s *FoundationS) TestSkipVerbose(c *check.C) {
+ helper := SkipTestHelper{}
+ output := String{}
+ check.Run(&helper, &check.RunConf{Output: &output, Verbose: true})
+
+ expected := "SKIP: foundation_test\\.go:[0-9]+: SkipTestHelper\\.TestFail" +
+ " \\(Wrong platform or whatever\\)"
+ matched, err := regexp.MatchString(expected, output.value)
+ if err != nil {
+ c.Error("Bad expression: ", expected)
+ } else if !matched {
+ c.Error("Skip() didn't log properly:\n", output.value)
+ }
+}
+
+// -----------------------------------------------------------------------
+// Check minimum *log.Logger interface provided by *check.C.
+
+type minLogger interface {
+ Output(calldepth int, s string) error
+}
+
+func (s *BootstrapS) TestMinLogger(c *check.C) {
+ var logger minLogger
+ logger = log.New(os.Stderr, "", 0)
+ logger = c
+ logger.Output(0, "Hello there")
+ expected := `\[LOG\] [0-9]+:[0-9][0-9]\.[0-9][0-9][0-9] +Hello there\n`
+ output := c.GetTestLog()
+ c.Assert(output, check.Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// Ensure that suites with embedded types are working fine, including the
+// the workaround for issue 906.
+
+type EmbeddedInternalS struct {
+ called bool
+}
+
+type EmbeddedS struct {
+ EmbeddedInternalS
+}
+
+var embeddedS = check.Suite(&EmbeddedS{})
+
+func (s *EmbeddedS) TestCountSuite(c *check.C) {
+ suitesRun += 1
+}
+
+func (s *EmbeddedInternalS) TestMethod(c *check.C) {
+ c.Error("TestMethod() of the embedded type was called!?")
+}
+
+func (s *EmbeddedS) TestMethod(c *check.C) {
+ // http://code.google.com/p/go/issues/detail?id=906
+ c.Check(s.called, check.Equals, false) // Go issue 906 is affecting the runner?
+ s.called = true
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/helpers.go b/Godeps/_workspace/src/gopkg.in/check.v1/helpers.go
new file mode 100644
index 000000000..4b6c26da4
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/helpers.go
@@ -0,0 +1,231 @@
+package check
+
+import (
+ "fmt"
+ "strings"
+ "time"
+)
+
+// TestName returns the current test name in the form "SuiteName.TestName"
+func (c *C) TestName() string {
+ return c.testName
+}
+
+// -----------------------------------------------------------------------
+// Basic succeeding/failing logic.
+
+// Failed returns whether the currently running test has already failed.
+func (c *C) Failed() bool {
+ return c.status == failedSt
+}
+
+// Fail marks the currently running test as failed.
+//
+// Something ought to have been previously logged so the developer can tell
+// what went wrong. The higher level helper functions will fail the test
+// and do the logging properly.
+func (c *C) Fail() {
+ c.status = failedSt
+}
+
+// FailNow marks the currently running test as failed and stops running it.
+// Something ought to have been previously logged so the developer can tell
+// what went wrong. The higher level helper functions will fail the test
+// and do the logging properly.
+func (c *C) FailNow() {
+ c.Fail()
+ c.stopNow()
+}
+
+// Succeed marks the currently running test as succeeded, undoing any
+// previous failures.
+func (c *C) Succeed() {
+ c.status = succeededSt
+}
+
+// SucceedNow marks the currently running test as succeeded, undoing any
+// previous failures, and stops running the test.
+func (c *C) SucceedNow() {
+ c.Succeed()
+ c.stopNow()
+}
+
+// ExpectFailure informs that the running test is knowingly broken for
+// the provided reason. If the test does not fail, an error will be reported
+// to raise attention to this fact. This method is useful to temporarily
+// disable tests which cover well known problems until a better time to
+// fix the problem is found, without forgetting about the fact that a
+// failure still exists.
+func (c *C) ExpectFailure(reason string) {
+ if reason == "" {
+ panic("Missing reason why the test is expected to fail")
+ }
+ c.mustFail = true
+ c.reason = reason
+}
+
+// Skip skips the running test for the provided reason. If run from within
+// SetUpTest, the individual test being set up will be skipped, and if run
+// from within SetUpSuite, the whole suite is skipped.
+func (c *C) Skip(reason string) {
+ if reason == "" {
+ panic("Missing reason why the test is being skipped")
+ }
+ c.reason = reason
+ c.status = skippedSt
+ c.stopNow()
+}
+
+// -----------------------------------------------------------------------
+// Basic logging.
+
+// GetTestLog returns the current test error output.
+func (c *C) GetTestLog() string {
+ return c.logb.String()
+}
+
+// Log logs some information into the test error output.
+// The provided arguments are assembled together into a string with fmt.Sprint.
+func (c *C) Log(args ...interface{}) {
+ c.log(args...)
+}
+
+// Log logs some information into the test error output.
+// The provided arguments are assembled together into a string with fmt.Sprintf.
+func (c *C) Logf(format string, args ...interface{}) {
+ c.logf(format, args...)
+}
+
+// Output enables *C to be used as a logger in functions that require only
+// the minimum interface of *log.Logger.
+func (c *C) Output(calldepth int, s string) error {
+ d := time.Now().Sub(c.startTime)
+ msec := d / time.Millisecond
+ sec := d / time.Second
+ min := d / time.Minute
+
+ c.Logf("[LOG] %d:%02d.%03d %s", min, sec%60, msec%1000, s)
+ return nil
+}
+
+// Error logs an error into the test error output and marks the test as failed.
+// The provided arguments are assembled together into a string with fmt.Sprint.
+func (c *C) Error(args ...interface{}) {
+ c.logCaller(1)
+ c.logString(fmt.Sprint("Error: ", fmt.Sprint(args...)))
+ c.logNewLine()
+ c.Fail()
+}
+
+// Errorf logs an error into the test error output and marks the test as failed.
+// The provided arguments are assembled together into a string with fmt.Sprintf.
+func (c *C) Errorf(format string, args ...interface{}) {
+ c.logCaller(1)
+ c.logString(fmt.Sprintf("Error: "+format, args...))
+ c.logNewLine()
+ c.Fail()
+}
+
+// Fatal logs an error into the test error output, marks the test as failed, and
+// stops the test execution. The provided arguments are assembled together into
+// a string with fmt.Sprint.
+func (c *C) Fatal(args ...interface{}) {
+ c.logCaller(1)
+ c.logString(fmt.Sprint("Error: ", fmt.Sprint(args...)))
+ c.logNewLine()
+ c.FailNow()
+}
+
+// Fatlaf logs an error into the test error output, marks the test as failed, and
+// stops the test execution. The provided arguments are assembled together into
+// a string with fmt.Sprintf.
+func (c *C) Fatalf(format string, args ...interface{}) {
+ c.logCaller(1)
+ c.logString(fmt.Sprint("Error: ", fmt.Sprintf(format, args...)))
+ c.logNewLine()
+ c.FailNow()
+}
+
+// -----------------------------------------------------------------------
+// Generic checks and assertions based on checkers.
+
+// Check verifies if the first value matches the expected value according
+// to the provided checker. If they do not match, an error is logged, the
+// test is marked as failed, and the test execution continues.
+//
+// Some checkers may not need the expected argument (e.g. IsNil).
+//
+// Extra arguments provided to the function are logged next to the reported
+// problem when the matching fails.
+func (c *C) Check(obtained interface{}, checker Checker, args ...interface{}) bool {
+ return c.internalCheck("Check", obtained, checker, args...)
+}
+
+// Assert ensures that the first value matches the expected value according
+// to the provided checker. If they do not match, an error is logged, the
+// test is marked as failed, and the test execution stops.
+//
+// Some checkers may not need the expected argument (e.g. IsNil).
+//
+// Extra arguments provided to the function are logged next to the reported
+// problem when the matching fails.
+func (c *C) Assert(obtained interface{}, checker Checker, args ...interface{}) {
+ if !c.internalCheck("Assert", obtained, checker, args...) {
+ c.stopNow()
+ }
+}
+
+func (c *C) internalCheck(funcName string, obtained interface{}, checker Checker, args ...interface{}) bool {
+ if checker == nil {
+ c.logCaller(2)
+ c.logString(fmt.Sprintf("%s(obtained, nil!?, ...):", funcName))
+ c.logString("Oops.. you've provided a nil checker!")
+ c.logNewLine()
+ c.Fail()
+ return false
+ }
+
+ // If the last argument is a bug info, extract it out.
+ var comment CommentInterface
+ if len(args) > 0 {
+ if c, ok := args[len(args)-1].(CommentInterface); ok {
+ comment = c
+ args = args[:len(args)-1]
+ }
+ }
+
+ params := append([]interface{}{obtained}, args...)
+ info := checker.Info()
+
+ if len(params) != len(info.Params) {
+ names := append([]string{info.Params[0], info.Name}, info.Params[1:]...)
+ c.logCaller(2)
+ c.logString(fmt.Sprintf("%s(%s):", funcName, strings.Join(names, ", ")))
+ c.logString(fmt.Sprintf("Wrong number of parameters for %s: want %d, got %d", info.Name, len(names), len(params)+1))
+ c.logNewLine()
+ c.Fail()
+ return false
+ }
+
+ // Copy since it may be mutated by Check.
+ names := append([]string{}, info.Params...)
+
+ // Do the actual check.
+ result, error := checker.Check(params, names)
+ if !result || error != "" {
+ c.logCaller(2)
+ for i := 0; i != len(params); i++ {
+ c.logValue(names[i], params[i])
+ }
+ if comment != nil {
+ c.logString(comment.CheckCommentString())
+ }
+ if error != "" {
+ c.logString(error)
+ }
+ c.logNewLine()
+ c.Fail()
+ return false
+ }
+ return true
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/helpers_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/helpers_test.go
new file mode 100644
index 000000000..4baa656ba
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/helpers_test.go
@@ -0,0 +1,519 @@
+// These tests verify the inner workings of the helper methods associated
+// with check.T.
+
+package check_test
+
+import (
+ "gopkg.in/check.v1"
+ "os"
+ "reflect"
+ "runtime"
+ "sync"
+)
+
+var helpersS = check.Suite(&HelpersS{})
+
+type HelpersS struct{}
+
+func (s *HelpersS) TestCountSuite(c *check.C) {
+ suitesRun += 1
+}
+
+// -----------------------------------------------------------------------
+// Fake checker and bug info to verify the behavior of Assert() and Check().
+
+type MyChecker struct {
+ info *check.CheckerInfo
+ params []interface{}
+ names []string
+ result bool
+ error string
+}
+
+func (checker *MyChecker) Info() *check.CheckerInfo {
+ if checker.info == nil {
+ return &check.CheckerInfo{Name: "MyChecker", Params: []string{"myobtained", "myexpected"}}
+ }
+ return checker.info
+}
+
+func (checker *MyChecker) Check(params []interface{}, names []string) (bool, string) {
+ rparams := checker.params
+ rnames := checker.names
+ checker.params = append([]interface{}{}, params...)
+ checker.names = append([]string{}, names...)
+ if rparams != nil {
+ copy(params, rparams)
+ }
+ if rnames != nil {
+ copy(names, rnames)
+ }
+ return checker.result, checker.error
+}
+
+type myCommentType string
+
+func (c myCommentType) CheckCommentString() string {
+ return string(c)
+}
+
+func myComment(s string) myCommentType {
+ return myCommentType(s)
+}
+
+// -----------------------------------------------------------------------
+// Ensure a real checker actually works fine.
+
+func (s *HelpersS) TestCheckerInterface(c *check.C) {
+ testHelperSuccess(c, "Check(1, Equals, 1)", true, func() interface{} {
+ return c.Check(1, check.Equals, 1)
+ })
+}
+
+// -----------------------------------------------------------------------
+// Tests for Check(), mostly the same as for Assert() following these.
+
+func (s *HelpersS) TestCheckSucceedWithExpected(c *check.C) {
+ checker := &MyChecker{result: true}
+ testHelperSuccess(c, "Check(1, checker, 2)", true, func() interface{} {
+ return c.Check(1, checker, 2)
+ })
+ if !reflect.DeepEqual(checker.params, []interface{}{1, 2}) {
+ c.Fatalf("Bad params for check: %#v", checker.params)
+ }
+}
+
+func (s *HelpersS) TestCheckSucceedWithoutExpected(c *check.C) {
+ checker := &MyChecker{result: true, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ testHelperSuccess(c, "Check(1, checker)", true, func() interface{} {
+ return c.Check(1, checker)
+ })
+ if !reflect.DeepEqual(checker.params, []interface{}{1}) {
+ c.Fatalf("Bad params for check: %#v", checker.params)
+ }
+}
+
+func (s *HelpersS) TestCheckFailWithExpected(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, 2\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n\n"
+ testHelperFailure(c, "Check(1, checker, 2)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, 2)
+ })
+}
+
+func (s *HelpersS) TestCheckFailWithExpectedAndComment(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, 2, myComment\\(\"Hello world!\"\\)\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n" +
+ "\\.+ Hello world!\n\n"
+ testHelperFailure(c, "Check(1, checker, 2, msg)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, 2, myComment("Hello world!"))
+ })
+}
+
+func (s *HelpersS) TestCheckFailWithExpectedAndStaticComment(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " // Nice leading comment\\.\n" +
+ " return c\\.Check\\(1, checker, 2\\) // Hello there\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n\n"
+ testHelperFailure(c, "Check(1, checker, 2, msg)", false, false, log,
+ func() interface{} {
+ // Nice leading comment.
+ return c.Check(1, checker, 2) // Hello there
+ })
+}
+
+func (s *HelpersS) TestCheckFailWithoutExpected(c *check.C) {
+ checker := &MyChecker{result: false, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker\\)\n" +
+ "\\.+ myvalue int = 1\n\n"
+ testHelperFailure(c, "Check(1, checker)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker)
+ })
+}
+
+func (s *HelpersS) TestCheckFailWithoutExpectedAndMessage(c *check.C) {
+ checker := &MyChecker{result: false, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, myComment\\(\"Hello world!\"\\)\\)\n" +
+ "\\.+ myvalue int = 1\n" +
+ "\\.+ Hello world!\n\n"
+ testHelperFailure(c, "Check(1, checker, msg)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, myComment("Hello world!"))
+ })
+}
+
+func (s *HelpersS) TestCheckWithMissingExpected(c *check.C) {
+ checker := &MyChecker{result: true}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker\\)\n" +
+ "\\.+ Check\\(myobtained, MyChecker, myexpected\\):\n" +
+ "\\.+ Wrong number of parameters for MyChecker: " +
+ "want 3, got 2\n\n"
+ testHelperFailure(c, "Check(1, checker, !?)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker)
+ })
+}
+
+func (s *HelpersS) TestCheckWithTooManyExpected(c *check.C) {
+ checker := &MyChecker{result: true}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, 2, 3\\)\n" +
+ "\\.+ Check\\(myobtained, MyChecker, myexpected\\):\n" +
+ "\\.+ Wrong number of parameters for MyChecker: " +
+ "want 3, got 4\n\n"
+ testHelperFailure(c, "Check(1, checker, 2, 3)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, 2, 3)
+ })
+}
+
+func (s *HelpersS) TestCheckWithError(c *check.C) {
+ checker := &MyChecker{result: false, error: "Some not so cool data provided!"}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, 2\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n" +
+ "\\.+ Some not so cool data provided!\n\n"
+ testHelperFailure(c, "Check(1, checker, 2)", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, 2)
+ })
+}
+
+func (s *HelpersS) TestCheckWithNilChecker(c *check.C) {
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, nil\\)\n" +
+ "\\.+ Check\\(obtained, nil!\\?, \\.\\.\\.\\):\n" +
+ "\\.+ Oops\\.\\. you've provided a nil checker!\n\n"
+ testHelperFailure(c, "Check(obtained, nil)", false, false, log,
+ func() interface{} {
+ return c.Check(1, nil)
+ })
+}
+
+func (s *HelpersS) TestCheckWithParamsAndNamesMutation(c *check.C) {
+ checker := &MyChecker{result: false, params: []interface{}{3, 4}, names: []string{"newobtained", "newexpected"}}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " return c\\.Check\\(1, checker, 2\\)\n" +
+ "\\.+ newobtained int = 3\n" +
+ "\\.+ newexpected int = 4\n\n"
+ testHelperFailure(c, "Check(1, checker, 2) with mutation", false, false, log,
+ func() interface{} {
+ return c.Check(1, checker, 2)
+ })
+}
+
+// -----------------------------------------------------------------------
+// Tests for Assert(), mostly the same as for Check() above.
+
+func (s *HelpersS) TestAssertSucceedWithExpected(c *check.C) {
+ checker := &MyChecker{result: true}
+ testHelperSuccess(c, "Assert(1, checker, 2)", nil, func() interface{} {
+ c.Assert(1, checker, 2)
+ return nil
+ })
+ if !reflect.DeepEqual(checker.params, []interface{}{1, 2}) {
+ c.Fatalf("Bad params for check: %#v", checker.params)
+ }
+}
+
+func (s *HelpersS) TestAssertSucceedWithoutExpected(c *check.C) {
+ checker := &MyChecker{result: true, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ testHelperSuccess(c, "Assert(1, checker)", nil, func() interface{} {
+ c.Assert(1, checker)
+ return nil
+ })
+ if !reflect.DeepEqual(checker.params, []interface{}{1}) {
+ c.Fatalf("Bad params for check: %#v", checker.params)
+ }
+}
+
+func (s *HelpersS) TestAssertFailWithExpected(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker, 2\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n\n"
+ testHelperFailure(c, "Assert(1, checker, 2)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker, 2)
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertFailWithExpectedAndMessage(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker, 2, myComment\\(\"Hello world!\"\\)\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n" +
+ "\\.+ Hello world!\n\n"
+ testHelperFailure(c, "Assert(1, checker, 2, msg)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker, 2, myComment("Hello world!"))
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertFailWithoutExpected(c *check.C) {
+ checker := &MyChecker{result: false, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker\\)\n" +
+ "\\.+ myvalue int = 1\n\n"
+ testHelperFailure(c, "Assert(1, checker)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker)
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertFailWithoutExpectedAndMessage(c *check.C) {
+ checker := &MyChecker{result: false, info: &check.CheckerInfo{Params: []string{"myvalue"}}}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker, myComment\\(\"Hello world!\"\\)\\)\n" +
+ "\\.+ myvalue int = 1\n" +
+ "\\.+ Hello world!\n\n"
+ testHelperFailure(c, "Assert(1, checker, msg)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker, myComment("Hello world!"))
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertWithMissingExpected(c *check.C) {
+ checker := &MyChecker{result: true}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker\\)\n" +
+ "\\.+ Assert\\(myobtained, MyChecker, myexpected\\):\n" +
+ "\\.+ Wrong number of parameters for MyChecker: " +
+ "want 3, got 2\n\n"
+ testHelperFailure(c, "Assert(1, checker, !?)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker)
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertWithError(c *check.C) {
+ checker := &MyChecker{result: false, error: "Some not so cool data provided!"}
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, checker, 2\\)\n" +
+ "\\.+ myobtained int = 1\n" +
+ "\\.+ myexpected int = 2\n" +
+ "\\.+ Some not so cool data provided!\n\n"
+ testHelperFailure(c, "Assert(1, checker, 2)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, checker, 2)
+ return nil
+ })
+}
+
+func (s *HelpersS) TestAssertWithNilChecker(c *check.C) {
+ log := "(?s)helpers_test\\.go:[0-9]+:.*\nhelpers_test\\.go:[0-9]+:\n" +
+ " c\\.Assert\\(1, nil\\)\n" +
+ "\\.+ Assert\\(obtained, nil!\\?, \\.\\.\\.\\):\n" +
+ "\\.+ Oops\\.\\. you've provided a nil checker!\n\n"
+ testHelperFailure(c, "Assert(obtained, nil)", nil, true, log,
+ func() interface{} {
+ c.Assert(1, nil)
+ return nil
+ })
+}
+
+// -----------------------------------------------------------------------
+// Ensure that values logged work properly in some interesting cases.
+
+func (s *HelpersS) TestValueLoggingWithArrays(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test.go:[0-9]+:.*\nhelpers_test.go:[0-9]+:\n" +
+ " return c\\.Check\\(\\[\\]byte{1, 2}, checker, \\[\\]byte{1, 3}\\)\n" +
+ "\\.+ myobtained \\[\\]uint8 = \\[\\]byte{0x1, 0x2}\n" +
+ "\\.+ myexpected \\[\\]uint8 = \\[\\]byte{0x1, 0x3}\n\n"
+ testHelperFailure(c, "Check([]byte{1}, chk, []byte{3})", false, false, log,
+ func() interface{} {
+ return c.Check([]byte{1, 2}, checker, []byte{1, 3})
+ })
+}
+
+func (s *HelpersS) TestValueLoggingWithMultiLine(c *check.C) {
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test.go:[0-9]+:.*\nhelpers_test.go:[0-9]+:\n" +
+ " return c\\.Check\\(\"a\\\\nb\\\\n\", checker, \"a\\\\nb\\\\nc\"\\)\n" +
+ "\\.+ myobtained string = \"\" \\+\n" +
+ "\\.+ \"a\\\\n\" \\+\n" +
+ "\\.+ \"b\\\\n\"\n" +
+ "\\.+ myexpected string = \"\" \\+\n" +
+ "\\.+ \"a\\\\n\" \\+\n" +
+ "\\.+ \"b\\\\n\" \\+\n" +
+ "\\.+ \"c\"\n\n"
+ testHelperFailure(c, `Check("a\nb\n", chk, "a\nb\nc")`, false, false, log,
+ func() interface{} {
+ return c.Check("a\nb\n", checker, "a\nb\nc")
+ })
+}
+
+func (s *HelpersS) TestValueLoggingWithMultiLineException(c *check.C) {
+ // If the newline is at the end of the string, don't log as multi-line.
+ checker := &MyChecker{result: false}
+ log := "(?s)helpers_test.go:[0-9]+:.*\nhelpers_test.go:[0-9]+:\n" +
+ " return c\\.Check\\(\"a b\\\\n\", checker, \"a\\\\nb\"\\)\n" +
+ "\\.+ myobtained string = \"a b\\\\n\"\n" +
+ "\\.+ myexpected string = \"\" \\+\n" +
+ "\\.+ \"a\\\\n\" \\+\n" +
+ "\\.+ \"b\"\n\n"
+ testHelperFailure(c, `Check("a b\n", chk, "a\nb")`, false, false, log,
+ func() interface{} {
+ return c.Check("a b\n", checker, "a\nb")
+ })
+}
+
+// -----------------------------------------------------------------------
+// MakeDir() tests.
+
+type MkDirHelper struct {
+ path1 string
+ path2 string
+ isDir1 bool
+ isDir2 bool
+ isDir3 bool
+ isDir4 bool
+}
+
+func (s *MkDirHelper) SetUpSuite(c *check.C) {
+ s.path1 = c.MkDir()
+ s.isDir1 = isDir(s.path1)
+}
+
+func (s *MkDirHelper) Test(c *check.C) {
+ s.path2 = c.MkDir()
+ s.isDir2 = isDir(s.path2)
+}
+
+func (s *MkDirHelper) TearDownSuite(c *check.C) {
+ s.isDir3 = isDir(s.path1)
+ s.isDir4 = isDir(s.path2)
+}
+
+func (s *HelpersS) TestMkDir(c *check.C) {
+ helper := MkDirHelper{}
+ output := String{}
+ check.Run(&helper, &check.RunConf{Output: &output})
+ c.Assert(output.value, check.Equals, "")
+ c.Check(helper.isDir1, check.Equals, true)
+ c.Check(helper.isDir2, check.Equals, true)
+ c.Check(helper.isDir3, check.Equals, true)
+ c.Check(helper.isDir4, check.Equals, true)
+ c.Check(helper.path1, check.Not(check.Equals),
+ helper.path2)
+ c.Check(isDir(helper.path1), check.Equals, false)
+ c.Check(isDir(helper.path2), check.Equals, false)
+}
+
+func isDir(path string) bool {
+ if stat, err := os.Stat(path); err == nil {
+ return stat.IsDir()
+ }
+ return false
+}
+
+// Concurrent logging should not corrupt the underling buffer.
+// Use go test -race to detect the race in this test.
+func (s *HelpersS) TestConcurrentLogging(c *check.C) {
+ defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(runtime.NumCPU()))
+ var start, stop sync.WaitGroup
+ start.Add(1)
+ for i, n := 0, runtime.NumCPU()*2; i < n; i++ {
+ stop.Add(1)
+ go func(i int) {
+ start.Wait()
+ for j := 0; j < 30; j++ {
+ c.Logf("Worker %d: line %d", i, j)
+ }
+ stop.Done()
+ }(i)
+ }
+ start.Done()
+ stop.Wait()
+}
+
+// -----------------------------------------------------------------------
+// Test the TestName function
+
+type TestNameHelper struct {
+ name1 string
+ name2 string
+ name3 string
+ name4 string
+ name5 string
+}
+
+func (s *TestNameHelper) SetUpSuite(c *check.C) { s.name1 = c.TestName() }
+func (s *TestNameHelper) SetUpTest(c *check.C) { s.name2 = c.TestName() }
+func (s *TestNameHelper) Test(c *check.C) { s.name3 = c.TestName() }
+func (s *TestNameHelper) TearDownTest(c *check.C) { s.name4 = c.TestName() }
+func (s *TestNameHelper) TearDownSuite(c *check.C) { s.name5 = c.TestName() }
+
+func (s *HelpersS) TestTestName(c *check.C) {
+ helper := TestNameHelper{}
+ output := String{}
+ check.Run(&helper, &check.RunConf{Output: &output})
+ c.Check(helper.name1, check.Equals, "")
+ c.Check(helper.name2, check.Equals, "TestNameHelper.Test")
+ c.Check(helper.name3, check.Equals, "TestNameHelper.Test")
+ c.Check(helper.name4, check.Equals, "TestNameHelper.Test")
+ c.Check(helper.name5, check.Equals, "")
+}
+
+// -----------------------------------------------------------------------
+// A couple of helper functions to test helper functions. :-)
+
+func testHelperSuccess(c *check.C, name string, expectedResult interface{}, closure func() interface{}) {
+ var result interface{}
+ defer (func() {
+ if err := recover(); err != nil {
+ panic(err)
+ }
+ checkState(c, result,
+ &expectedState{
+ name: name,
+ result: expectedResult,
+ failed: false,
+ log: "",
+ })
+ })()
+ result = closure()
+}
+
+func testHelperFailure(c *check.C, name string, expectedResult interface{}, shouldStop bool, log string, closure func() interface{}) {
+ var result interface{}
+ defer (func() {
+ if err := recover(); err != nil {
+ panic(err)
+ }
+ checkState(c, result,
+ &expectedState{
+ name: name,
+ result: expectedResult,
+ failed: true,
+ log: log,
+ })
+ })()
+ result = closure()
+ if shouldStop {
+ c.Logf("%s didn't stop when it should", name)
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/printer.go b/Godeps/_workspace/src/gopkg.in/check.v1/printer.go
new file mode 100644
index 000000000..e0f7557b5
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/printer.go
@@ -0,0 +1,168 @@
+package check
+
+import (
+ "bytes"
+ "go/ast"
+ "go/parser"
+ "go/printer"
+ "go/token"
+ "os"
+)
+
+func indent(s, with string) (r string) {
+ eol := true
+ for i := 0; i != len(s); i++ {
+ c := s[i]
+ switch {
+ case eol && c == '\n' || c == '\r':
+ case c == '\n' || c == '\r':
+ eol = true
+ case eol:
+ eol = false
+ s = s[:i] + with + s[i:]
+ i += len(with)
+ }
+ }
+ return s
+}
+
+func printLine(filename string, line int) (string, error) {
+ fset := token.NewFileSet()
+ file, err := os.Open(filename)
+ if err != nil {
+ return "", err
+ }
+ fnode, err := parser.ParseFile(fset, filename, file, parser.ParseComments)
+ if err != nil {
+ return "", err
+ }
+ config := &printer.Config{Mode: printer.UseSpaces, Tabwidth: 4}
+ lp := &linePrinter{fset: fset, fnode: fnode, line: line, config: config}
+ ast.Walk(lp, fnode)
+ result := lp.output.Bytes()
+ // Comments leave \n at the end.
+ n := len(result)
+ for n > 0 && result[n-1] == '\n' {
+ n--
+ }
+ return string(result[:n]), nil
+}
+
+type linePrinter struct {
+ config *printer.Config
+ fset *token.FileSet
+ fnode *ast.File
+ line int
+ output bytes.Buffer
+ stmt ast.Stmt
+}
+
+func (lp *linePrinter) emit() bool {
+ if lp.stmt != nil {
+ lp.trim(lp.stmt)
+ lp.printWithComments(lp.stmt)
+ lp.stmt = nil
+ return true
+ }
+ return false
+}
+
+func (lp *linePrinter) printWithComments(n ast.Node) {
+ nfirst := lp.fset.Position(n.Pos()).Line
+ nlast := lp.fset.Position(n.End()).Line
+ for _, g := range lp.fnode.Comments {
+ cfirst := lp.fset.Position(g.Pos()).Line
+ clast := lp.fset.Position(g.End()).Line
+ if clast == nfirst-1 && lp.fset.Position(n.Pos()).Column == lp.fset.Position(g.Pos()).Column {
+ for _, c := range g.List {
+ lp.output.WriteString(c.Text)
+ lp.output.WriteByte('\n')
+ }
+ }
+ if cfirst >= nfirst && cfirst <= nlast && n.End() <= g.List[0].Slash {
+ // The printer will not include the comment if it starts past
+ // the node itself. Trick it into printing by overlapping the
+ // slash with the end of the statement.
+ g.List[0].Slash = n.End() - 1
+ }
+ }
+ node := &printer.CommentedNode{n, lp.fnode.Comments}
+ lp.config.Fprint(&lp.output, lp.fset, node)
+}
+
+func (lp *linePrinter) Visit(n ast.Node) (w ast.Visitor) {
+ if n == nil {
+ if lp.output.Len() == 0 {
+ lp.emit()
+ }
+ return nil
+ }
+ first := lp.fset.Position(n.Pos()).Line
+ last := lp.fset.Position(n.End()).Line
+ if first <= lp.line && last >= lp.line {
+ // Print the innermost statement containing the line.
+ if stmt, ok := n.(ast.Stmt); ok {
+ if _, ok := n.(*ast.BlockStmt); !ok {
+ lp.stmt = stmt
+ }
+ }
+ if first == lp.line && lp.emit() {
+ return nil
+ }
+ return lp
+ }
+ return nil
+}
+
+func (lp *linePrinter) trim(n ast.Node) bool {
+ stmt, ok := n.(ast.Stmt)
+ if !ok {
+ return true
+ }
+ line := lp.fset.Position(n.Pos()).Line
+ if line != lp.line {
+ return false
+ }
+ switch stmt := stmt.(type) {
+ case *ast.IfStmt:
+ stmt.Body = lp.trimBlock(stmt.Body)
+ case *ast.SwitchStmt:
+ stmt.Body = lp.trimBlock(stmt.Body)
+ case *ast.TypeSwitchStmt:
+ stmt.Body = lp.trimBlock(stmt.Body)
+ case *ast.CaseClause:
+ stmt.Body = lp.trimList(stmt.Body)
+ case *ast.CommClause:
+ stmt.Body = lp.trimList(stmt.Body)
+ case *ast.BlockStmt:
+ stmt.List = lp.trimList(stmt.List)
+ }
+ return true
+}
+
+func (lp *linePrinter) trimBlock(stmt *ast.BlockStmt) *ast.BlockStmt {
+ if !lp.trim(stmt) {
+ return lp.emptyBlock(stmt)
+ }
+ stmt.Rbrace = stmt.Lbrace
+ return stmt
+}
+
+func (lp *linePrinter) trimList(stmts []ast.Stmt) []ast.Stmt {
+ for i := 0; i != len(stmts); i++ {
+ if !lp.trim(stmts[i]) {
+ stmts[i] = lp.emptyStmt(stmts[i])
+ break
+ }
+ }
+ return stmts
+}
+
+func (lp *linePrinter) emptyStmt(n ast.Node) *ast.ExprStmt {
+ return &ast.ExprStmt{&ast.Ellipsis{n.Pos(), nil}}
+}
+
+func (lp *linePrinter) emptyBlock(n ast.Node) *ast.BlockStmt {
+ p := n.Pos()
+ return &ast.BlockStmt{p, []ast.Stmt{lp.emptyStmt(n)}, p}
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/printer_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/printer_test.go
new file mode 100644
index 000000000..538b2d52e
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/printer_test.go
@@ -0,0 +1,104 @@
+package check_test
+
+import (
+ . "gopkg.in/check.v1"
+)
+
+var _ = Suite(&PrinterS{})
+
+type PrinterS struct{}
+
+func (s *PrinterS) TestCountSuite(c *C) {
+ suitesRun += 1
+}
+
+var printTestFuncLine int
+
+func init() {
+ printTestFuncLine = getMyLine() + 3
+}
+
+func printTestFunc() {
+ println(1) // Comment1
+ if 2 == 2 { // Comment2
+ println(3) // Comment3
+ }
+ switch 5 {
+ case 6: println(6) // Comment6
+ println(7)
+ }
+ switch interface{}(9).(type) {// Comment9
+ case int: println(10)
+ println(11)
+ }
+ select {
+ case <-(chan bool)(nil): println(14)
+ println(15)
+ default: println(16)
+ println(17)
+ }
+ println(19,
+ 20)
+ _ = func() { println(21)
+ println(22)
+ }
+ println(24, func() {
+ println(25)
+ })
+ // Leading comment
+ // with multiple lines.
+ println(29) // Comment29
+}
+
+var printLineTests = []struct {
+ line int
+ output string
+}{
+ {1, "println(1) // Comment1"},
+ {2, "if 2 == 2 { // Comment2\n ...\n}"},
+ {3, "println(3) // Comment3"},
+ {5, "switch 5 {\n...\n}"},
+ {6, "case 6:\n println(6) // Comment6\n ..."},
+ {7, "println(7)"},
+ {9, "switch interface{}(9).(type) { // Comment9\n...\n}"},
+ {10, "case int:\n println(10)\n ..."},
+ {14, "case <-(chan bool)(nil):\n println(14)\n ..."},
+ {15, "println(15)"},
+ {16, "default:\n println(16)\n ..."},
+ {17, "println(17)"},
+ {19, "println(19,\n 20)"},
+ {20, "println(19,\n 20)"},
+ {21, "_ = func() {\n println(21)\n println(22)\n}"},
+ {22, "println(22)"},
+ {24, "println(24, func() {\n println(25)\n})"},
+ {25, "println(25)"},
+ {26, "println(24, func() {\n println(25)\n})"},
+ {29, "// Leading comment\n// with multiple lines.\nprintln(29) // Comment29"},
+}
+
+func (s *PrinterS) TestPrintLine(c *C) {
+ for _, test := range printLineTests {
+ output, err := PrintLine("printer_test.go", printTestFuncLine+test.line)
+ c.Assert(err, IsNil)
+ c.Assert(output, Equals, test.output)
+ }
+}
+
+var indentTests = []struct {
+ in, out string
+}{
+ {"", ""},
+ {"\n", "\n"},
+ {"a", ">>>a"},
+ {"a\n", ">>>a\n"},
+ {"a\nb", ">>>a\n>>>b"},
+ {" ", ">>> "},
+}
+
+func (s *PrinterS) TestIndent(c *C) {
+ for _, test := range indentTests {
+ out := Indent(test.in, ">>>")
+ c.Assert(out, Equals, test.out)
+ }
+
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/run.go b/Godeps/_workspace/src/gopkg.in/check.v1/run.go
new file mode 100644
index 000000000..da8fd7987
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/run.go
@@ -0,0 +1,175 @@
+package check
+
+import (
+ "bufio"
+ "flag"
+ "fmt"
+ "os"
+ "testing"
+ "time"
+)
+
+// -----------------------------------------------------------------------
+// Test suite registry.
+
+var allSuites []interface{}
+
+// Suite registers the given value as a test suite to be run. Any methods
+// starting with the Test prefix in the given value will be considered as
+// a test method.
+func Suite(suite interface{}) interface{} {
+ allSuites = append(allSuites, suite)
+ return suite
+}
+
+// -----------------------------------------------------------------------
+// Public running interface.
+
+var (
+ oldFilterFlag = flag.String("gocheck.f", "", "Regular expression selecting which tests and/or suites to run")
+ oldVerboseFlag = flag.Bool("gocheck.v", false, "Verbose mode")
+ oldStreamFlag = flag.Bool("gocheck.vv", false, "Super verbose mode (disables output caching)")
+ oldBenchFlag = flag.Bool("gocheck.b", false, "Run benchmarks")
+ oldBenchTime = flag.Duration("gocheck.btime", 1*time.Second, "approximate run time for each benchmark")
+ oldListFlag = flag.Bool("gocheck.list", false, "List the names of all tests that will be run")
+ oldWorkFlag = flag.Bool("gocheck.work", false, "Display and do not remove the test working directory")
+
+ newFilterFlag = flag.String("check.f", "", "Regular expression selecting which tests and/or suites to run")
+ newVerboseFlag = flag.Bool("check.v", false, "Verbose mode")
+ newStreamFlag = flag.Bool("check.vv", false, "Super verbose mode (disables output caching)")
+ newBenchFlag = flag.Bool("check.b", false, "Run benchmarks")
+ newBenchTime = flag.Duration("check.btime", 1*time.Second, "approximate run time for each benchmark")
+ newBenchMem = flag.Bool("check.bmem", false, "Report memory benchmarks")
+ newListFlag = flag.Bool("check.list", false, "List the names of all tests that will be run")
+ newWorkFlag = flag.Bool("check.work", false, "Display and do not remove the test working directory")
+)
+
+// TestingT runs all test suites registered with the Suite function,
+// printing results to stdout, and reporting any failures back to
+// the "testing" package.
+func TestingT(testingT *testing.T) {
+ benchTime := *newBenchTime
+ if benchTime == 1*time.Second {
+ benchTime = *oldBenchTime
+ }
+ conf := &RunConf{
+ Filter: *oldFilterFlag + *newFilterFlag,
+ Verbose: *oldVerboseFlag || *newVerboseFlag,
+ Stream: *oldStreamFlag || *newStreamFlag,
+ Benchmark: *oldBenchFlag || *newBenchFlag,
+ BenchmarkTime: benchTime,
+ BenchmarkMem: *newBenchMem,
+ KeepWorkDir: *oldWorkFlag || *newWorkFlag,
+ }
+ if *oldListFlag || *newListFlag {
+ w := bufio.NewWriter(os.Stdout)
+ for _, name := range ListAll(conf) {
+ fmt.Fprintln(w, name)
+ }
+ w.Flush()
+ return
+ }
+ result := RunAll(conf)
+ println(result.String())
+ if !result.Passed() {
+ testingT.Fail()
+ }
+}
+
+// RunAll runs all test suites registered with the Suite function, using the
+// provided run configuration.
+func RunAll(runConf *RunConf) *Result {
+ result := Result{}
+ for _, suite := range allSuites {
+ result.Add(Run(suite, runConf))
+ }
+ return &result
+}
+
+// Run runs the provided test suite using the provided run configuration.
+func Run(suite interface{}, runConf *RunConf) *Result {
+ runner := newSuiteRunner(suite, runConf)
+ return runner.run()
+}
+
+// ListAll returns the names of all the test functions registered with the
+// Suite function that will be run with the provided run configuration.
+func ListAll(runConf *RunConf) []string {
+ var names []string
+ for _, suite := range allSuites {
+ names = append(names, List(suite, runConf)...)
+ }
+ return names
+}
+
+// List returns the names of the test functions in the given
+// suite that will be run with the provided run configuration.
+func List(suite interface{}, runConf *RunConf) []string {
+ var names []string
+ runner := newSuiteRunner(suite, runConf)
+ for _, t := range runner.tests {
+ names = append(names, t.String())
+ }
+ return names
+}
+
+// -----------------------------------------------------------------------
+// Result methods.
+
+func (r *Result) Add(other *Result) {
+ r.Succeeded += other.Succeeded
+ r.Skipped += other.Skipped
+ r.Failed += other.Failed
+ r.Panicked += other.Panicked
+ r.FixturePanicked += other.FixturePanicked
+ r.ExpectedFailures += other.ExpectedFailures
+ r.Missed += other.Missed
+ if r.WorkDir != "" && other.WorkDir != "" {
+ r.WorkDir += ":" + other.WorkDir
+ } else if other.WorkDir != "" {
+ r.WorkDir = other.WorkDir
+ }
+}
+
+func (r *Result) Passed() bool {
+ return (r.Failed == 0 && r.Panicked == 0 &&
+ r.FixturePanicked == 0 && r.Missed == 0 &&
+ r.RunError == nil)
+}
+
+func (r *Result) String() string {
+ if r.RunError != nil {
+ return "ERROR: " + r.RunError.Error()
+ }
+
+ var value string
+ if r.Failed == 0 && r.Panicked == 0 && r.FixturePanicked == 0 &&
+ r.Missed == 0 {
+ value = "OK: "
+ } else {
+ value = "OOPS: "
+ }
+ value += fmt.Sprintf("%d passed", r.Succeeded)
+ if r.Skipped != 0 {
+ value += fmt.Sprintf(", %d skipped", r.Skipped)
+ }
+ if r.ExpectedFailures != 0 {
+ value += fmt.Sprintf(", %d expected failures", r.ExpectedFailures)
+ }
+ if r.Failed != 0 {
+ value += fmt.Sprintf(", %d FAILED", r.Failed)
+ }
+ if r.Panicked != 0 {
+ value += fmt.Sprintf(", %d PANICKED", r.Panicked)
+ }
+ if r.FixturePanicked != 0 {
+ value += fmt.Sprintf(", %d FIXTURE-PANICKED", r.FixturePanicked)
+ }
+ if r.Missed != 0 {
+ value += fmt.Sprintf(", %d MISSED", r.Missed)
+ }
+ if r.WorkDir != "" {
+ value += "\nWORK=" + r.WorkDir
+ }
+ return value
+}
diff --git a/Godeps/_workspace/src/gopkg.in/check.v1/run_test.go b/Godeps/_workspace/src/gopkg.in/check.v1/run_test.go
new file mode 100644
index 000000000..f41fffc3f
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/check.v1/run_test.go
@@ -0,0 +1,419 @@
+// These tests verify the test running logic.
+
+package check_test
+
+import (
+ "errors"
+ . "gopkg.in/check.v1"
+ "os"
+ "sync"
+)
+
+var runnerS = Suite(&RunS{})
+
+type RunS struct{}
+
+func (s *RunS) TestCountSuite(c *C) {
+ suitesRun += 1
+}
+
+// -----------------------------------------------------------------------
+// Tests ensuring result counting works properly.
+
+func (s *RunS) TestSuccess(c *C) {
+ output := String{}
+ result := Run(&SuccessHelper{}, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 1)
+ c.Check(result.Failed, Equals, 0)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 0)
+ c.Check(result.FixturePanicked, Equals, 0)
+ c.Check(result.Missed, Equals, 0)
+ c.Check(result.RunError, IsNil)
+}
+
+func (s *RunS) TestFailure(c *C) {
+ output := String{}
+ result := Run(&FailHelper{}, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 0)
+ c.Check(result.Failed, Equals, 1)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 0)
+ c.Check(result.FixturePanicked, Equals, 0)
+ c.Check(result.Missed, Equals, 0)
+ c.Check(result.RunError, IsNil)
+}
+
+func (s *RunS) TestFixture(c *C) {
+ output := String{}
+ result := Run(&FixtureHelper{}, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 2)
+ c.Check(result.Failed, Equals, 0)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 0)
+ c.Check(result.FixturePanicked, Equals, 0)
+ c.Check(result.Missed, Equals, 0)
+ c.Check(result.RunError, IsNil)
+}
+
+func (s *RunS) TestPanicOnTest(c *C) {
+ output := String{}
+ helper := &FixtureHelper{panicOn: "Test1"}
+ result := Run(helper, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 1)
+ c.Check(result.Failed, Equals, 0)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 1)
+ c.Check(result.FixturePanicked, Equals, 0)
+ c.Check(result.Missed, Equals, 0)
+ c.Check(result.RunError, IsNil)
+}
+
+func (s *RunS) TestPanicOnSetUpTest(c *C) {
+ output := String{}
+ helper := &FixtureHelper{panicOn: "SetUpTest"}
+ result := Run(helper, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 0)
+ c.Check(result.Failed, Equals, 0)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 0)
+ c.Check(result.FixturePanicked, Equals, 1)
+ c.Check(result.Missed, Equals, 2)
+ c.Check(result.RunError, IsNil)
+}
+
+func (s *RunS) TestPanicOnSetUpSuite(c *C) {
+ output := String{}
+ helper := &FixtureHelper{panicOn: "SetUpSuite"}
+ result := Run(helper, &RunConf{Output: &output})
+ c.Check(result.Succeeded, Equals, 0)
+ c.Check(result.Failed, Equals, 0)
+ c.Check(result.Skipped, Equals, 0)
+ c.Check(result.Panicked, Equals, 0)
+ c.Check(result.FixturePanicked, Equals, 1)
+ c.Check(result.Missed, Equals, 2)
+ c.Check(result.RunError, IsNil)
+}
+
+// -----------------------------------------------------------------------
+// Check result aggregation.
+
+func (s *RunS) TestAdd(c *C) {
+ result := &Result{
+ Succeeded: 1,
+ Skipped: 2,
+ Failed: 3,
+ Panicked: 4,
+ FixturePanicked: 5,
+ Missed: 6,
+ ExpectedFailures: 7,
+ }
+ result.Add(&Result{
+ Succeeded: 10,
+ Skipped: 20,
+ Failed: 30,
+ Panicked: 40,
+ FixturePanicked: 50,
+ Missed: 60,
+ ExpectedFailures: 70,
+ })
+ c.Check(result.Succeeded, Equals, 11)
+ c.Check(result.Skipped, Equals, 22)
+ c.Check(result.Failed, Equals, 33)
+ c.Check(result.Panicked, Equals, 44)
+ c.Check(result.FixturePanicked, Equals, 55)
+ c.Check(result.Missed, Equals, 66)
+ c.Check(result.ExpectedFailures, Equals, 77)
+ c.Check(result.RunError, IsNil)
+}
+
+// -----------------------------------------------------------------------
+// Check the Passed() method.
+
+func (s *RunS) TestPassed(c *C) {
+ c.Assert((&Result{}).Passed(), Equals, true)
+ c.Assert((&Result{Succeeded: 1}).Passed(), Equals, true)
+ c.Assert((&Result{Skipped: 1}).Passed(), Equals, true)
+ c.Assert((&Result{Failed: 1}).Passed(), Equals, false)
+ c.Assert((&Result{Panicked: 1}).Passed(), Equals, false)
+ c.Assert((&Result{FixturePanicked: 1}).Passed(), Equals, false)
+ c.Assert((&Result{Missed: 1}).Passed(), Equals, false)
+ c.Assert((&Result{RunError: errors.New("!")}).Passed(), Equals, false)
+}
+
+// -----------------------------------------------------------------------
+// Check that result printing is working correctly.
+
+func (s *RunS) TestPrintSuccess(c *C) {
+ result := &Result{Succeeded: 5}
+ c.Check(result.String(), Equals, "OK: 5 passed")
+}
+
+func (s *RunS) TestPrintFailure(c *C) {
+ result := &Result{Failed: 5}
+ c.Check(result.String(), Equals, "OOPS: 0 passed, 5 FAILED")
+}
+
+func (s *RunS) TestPrintSkipped(c *C) {
+ result := &Result{Skipped: 5}
+ c.Check(result.String(), Equals, "OK: 0 passed, 5 skipped")
+}
+
+func (s *RunS) TestPrintExpectedFailures(c *C) {
+ result := &Result{ExpectedFailures: 5}
+ c.Check(result.String(), Equals, "OK: 0 passed, 5 expected failures")
+}
+
+func (s *RunS) TestPrintPanicked(c *C) {
+ result := &Result{Panicked: 5}
+ c.Check(result.String(), Equals, "OOPS: 0 passed, 5 PANICKED")
+}
+
+func (s *RunS) TestPrintFixturePanicked(c *C) {
+ result := &Result{FixturePanicked: 5}
+ c.Check(result.String(), Equals, "OOPS: 0 passed, 5 FIXTURE-PANICKED")
+}
+
+func (s *RunS) TestPrintMissed(c *C) {
+ result := &Result{Missed: 5}
+ c.Check(result.String(), Equals, "OOPS: 0 passed, 5 MISSED")
+}
+
+func (s *RunS) TestPrintAll(c *C) {
+ result := &Result{Succeeded: 1, Skipped: 2, ExpectedFailures: 3,
+ Panicked: 4, FixturePanicked: 5, Missed: 6}
+ c.Check(result.String(), Equals,
+ "OOPS: 1 passed, 2 skipped, 3 expected failures, 4 PANICKED, "+
+ "5 FIXTURE-PANICKED, 6 MISSED")
+}
+
+func (s *RunS) TestPrintRunError(c *C) {
+ result := &Result{Succeeded: 1, Failed: 1,
+ RunError: errors.New("Kaboom!")}
+ c.Check(result.String(), Equals, "ERROR: Kaboom!")
+}
+
+// -----------------------------------------------------------------------
+// Verify that the method pattern flag works correctly.
+
+func (s *RunS) TestFilterTestName(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "Test[91]"}
+ Run(&helper, &runConf)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 5)
+}
+
+func (s *RunS) TestFilterTestNameWithAll(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: ".*"}
+ Run(&helper, &runConf)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Test2")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ c.Check(helper.calls[7], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 8)
+}
+
+func (s *RunS) TestFilterSuiteName(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "FixtureHelper"}
+ Run(&helper, &runConf)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test1")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "SetUpTest")
+ c.Check(helper.calls[5], Equals, "Test2")
+ c.Check(helper.calls[6], Equals, "TearDownTest")
+ c.Check(helper.calls[7], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 8)
+}
+
+func (s *RunS) TestFilterSuiteNameAndTestName(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "FixtureHelper\\.Test2"}
+ Run(&helper, &runConf)
+ c.Check(helper.calls[0], Equals, "SetUpSuite")
+ c.Check(helper.calls[1], Equals, "SetUpTest")
+ c.Check(helper.calls[2], Equals, "Test2")
+ c.Check(helper.calls[3], Equals, "TearDownTest")
+ c.Check(helper.calls[4], Equals, "TearDownSuite")
+ c.Check(len(helper.calls), Equals, 5)
+}
+
+func (s *RunS) TestFilterAllOut(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "NotFound"}
+ Run(&helper, &runConf)
+ c.Check(len(helper.calls), Equals, 0)
+}
+
+func (s *RunS) TestRequirePartialMatch(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "est"}
+ Run(&helper, &runConf)
+ c.Check(len(helper.calls), Equals, 8)
+}
+
+func (s *RunS) TestFilterError(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Filter: "]["}
+ result := Run(&helper, &runConf)
+ c.Check(result.String(), Equals,
+ "ERROR: Bad filter expression: error parsing regexp: missing closing ]: `[`")
+ c.Check(len(helper.calls), Equals, 0)
+}
+
+// -----------------------------------------------------------------------
+// Verify that List works correctly.
+
+func (s *RunS) TestListFiltered(c *C) {
+ names := List(&FixtureHelper{}, &RunConf{Filter: "1"})
+ c.Assert(names, DeepEquals, []string{
+ "FixtureHelper.Test1",
+ })
+}
+
+func (s *RunS) TestList(c *C) {
+ names := List(&FixtureHelper{}, &RunConf{})
+ c.Assert(names, DeepEquals, []string{
+ "FixtureHelper.Test1",
+ "FixtureHelper.Test2",
+ })
+}
+
+// -----------------------------------------------------------------------
+// Verify that verbose mode prints tests which pass as well.
+
+func (s *RunS) TestVerboseMode(c *C) {
+ helper := FixtureHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Verbose: true}
+ Run(&helper, &runConf)
+
+ expected := "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Test1\t *[.0-9]+s\n" +
+ "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Test2\t *[.0-9]+s\n"
+
+ c.Assert(output.value, Matches, expected)
+}
+
+func (s *RunS) TestVerboseModeWithFailBeforePass(c *C) {
+ helper := FixtureHelper{panicOn: "Test1"}
+ output := String{}
+ runConf := RunConf{Output: &output, Verbose: true}
+ Run(&helper, &runConf)
+
+ expected := "(?s).*PANIC.*\n-+\n" + // Should have an extra line.
+ "PASS: check_test\\.go:[0-9]+: FixtureHelper\\.Test2\t *[.0-9]+s\n"
+
+ c.Assert(output.value, Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// Verify the stream output mode. In this mode there's no output caching.
+
+type StreamHelper struct {
+ l2 sync.Mutex
+ l3 sync.Mutex
+}
+
+func (s *StreamHelper) SetUpSuite(c *C) {
+ c.Log("0")
+}
+
+func (s *StreamHelper) Test1(c *C) {
+ c.Log("1")
+ s.l2.Lock()
+ s.l3.Lock()
+ go func() {
+ s.l2.Lock() // Wait for "2".
+ c.Log("3")
+ s.l3.Unlock()
+ }()
+}
+
+func (s *StreamHelper) Test2(c *C) {
+ c.Log("2")
+ s.l2.Unlock()
+ s.l3.Lock() // Wait for "3".
+ c.Fail()
+ c.Log("4")
+}
+
+func (s *RunS) TestStreamMode(c *C) {
+ helper := &StreamHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Stream: true}
+ Run(helper, &runConf)
+
+ expected := "START: run_test\\.go:[0-9]+: StreamHelper\\.SetUpSuite\n0\n" +
+ "PASS: run_test\\.go:[0-9]+: StreamHelper\\.SetUpSuite\t *[.0-9]+s\n\n" +
+ "START: run_test\\.go:[0-9]+: StreamHelper\\.Test1\n1\n" +
+ "PASS: run_test\\.go:[0-9]+: StreamHelper\\.Test1\t *[.0-9]+s\n\n" +
+ "START: run_test\\.go:[0-9]+: StreamHelper\\.Test2\n2\n3\n4\n" +
+ "FAIL: run_test\\.go:[0-9]+: StreamHelper\\.Test2\n\n"
+
+ c.Assert(output.value, Matches, expected)
+}
+
+type StreamMissHelper struct{}
+
+func (s *StreamMissHelper) SetUpSuite(c *C) {
+ c.Log("0")
+ c.Fail()
+}
+
+func (s *StreamMissHelper) Test1(c *C) {
+ c.Log("1")
+}
+
+func (s *RunS) TestStreamModeWithMiss(c *C) {
+ helper := &StreamMissHelper{}
+ output := String{}
+ runConf := RunConf{Output: &output, Stream: true}
+ Run(helper, &runConf)
+
+ expected := "START: run_test\\.go:[0-9]+: StreamMissHelper\\.SetUpSuite\n0\n" +
+ "FAIL: run_test\\.go:[0-9]+: StreamMissHelper\\.SetUpSuite\n\n" +
+ "START: run_test\\.go:[0-9]+: StreamMissHelper\\.Test1\n" +
+ "MISS: run_test\\.go:[0-9]+: StreamMissHelper\\.Test1\n\n"
+
+ c.Assert(output.value, Matches, expected)
+}
+
+// -----------------------------------------------------------------------
+// Verify that that the keep work dir request indeed does so.
+
+type WorkDirSuite struct {}
+
+func (s *WorkDirSuite) Test(c *C) {
+ c.MkDir()
+}
+
+func (s *RunS) TestKeepWorkDir(c *C) {
+ output := String{}
+ runConf := RunConf{Output: &output, Verbose: true, KeepWorkDir: true}
+ result := Run(&WorkDirSuite{}, &runConf)
+
+ c.Assert(result.String(), Matches, ".*\nWORK=" + result.WorkDir)
+
+ stat, err := os.Stat(result.WorkDir)
+ c.Assert(err, IsNil)
+ c.Assert(stat.IsDir(), Equals, true)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/.travis.yml b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/.travis.yml
new file mode 100644
index 000000000..b05e4c53f
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/.travis.yml
@@ -0,0 +1,3 @@
+language: go
+go: 1.2
+
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/LICENSE.md b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/LICENSE.md
new file mode 100644
index 000000000..25fdaf639
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/LICENSE.md
@@ -0,0 +1,20 @@
+The MIT License (MIT)
+
+Copyright (c) 2013 Fatih Arslan
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/README.md b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/README.md
new file mode 100644
index 000000000..23afdd98d
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/README.md
@@ -0,0 +1,245 @@
+# Set [![GoDoc](http://img.shields.io/badge/go-documentation-blue.svg?style=flat-square)](https://godoc.org/gopkg.in/fatih/set.v0) [![Build Status](http://img.shields.io/travis/fatih/set.svg?style=flat-square)](https://travis-ci.org/fatih/set)
+
+Set is a basic and simple, hash-based, **Set** data structure implementation
+in Go (Golang).
+
+Set provides both threadsafe and non-threadsafe implementations of a generic
+set data structure. The thread safety encompasses all operations on one set.
+Operations on multiple sets are consistent in that the elements of each set
+used was valid at exactly one point in time between the start and the end of
+the operation. Because it's thread safe, you can use it concurrently with your
+goroutines.
+
+For usage see examples below or click on the godoc badge.
+
+## Install and Usage
+
+Install the package with:
+
+```bash
+go get gopkg.in/fatih/set.v0
+```
+
+Import it with:
+
+```go
+import "gopkg.in/fatih/set.v0"
+```
+
+and use `set` as the package name inside the code.
+
+## Examples
+
+#### Initialization of a new Set
+
+```go
+
+// create a set with zero items
+s := set.New()
+s := set.NewNonTS() // non thread-safe version
+
+// ... or with some initial values
+s := set.New("istanbul", "frankfurt", 30.123, "san francisco", 1234)
+s := set.NewNonTS("kenya", "ethiopia", "sumatra")
+
+```
+
+#### Basic Operations
+
+```go
+// add items
+s.Add("istanbul")
+s.Add("istanbul") // nothing happens if you add duplicate item
+
+// add multiple items
+s.Add("ankara", "san francisco", 3.14)
+
+// remove item
+s.Remove("frankfurt")
+s.Remove("frankfurt") // nothing happes if you remove a nonexisting item
+
+// remove multiple items
+s.Remove("barcelona", 3.14, "ankara")
+
+// removes an arbitary item and return it
+item := s.Pop()
+
+// create a new copy
+other := s.Copy()
+
+// remove all items
+s.Clear()
+
+// number of items in the set
+len := s.Size()
+
+// return a list of items
+items := s.List()
+
+// string representation of set
+fmt.Printf("set is %s", s.String())
+
+```
+
+#### Check Operations
+
+```go
+// check for set emptiness, returns true if set is empty
+s.IsEmpty()
+
+// check for a single item exist
+s.Has("istanbul")
+
+// ... or for multiple items. This will return true if all of the items exist.
+s.Has("istanbul", "san francisco", 3.14)
+
+// create two sets for the following checks...
+s := s.New("1", "2", "3", "4", "5")
+t := s.New("1", "2", "3")
+
+
+// check if they are the same
+if !s.IsEqual(t) {
+ fmt.Println("s is not equal to t")
+}
+
+// if s contains all elements of t
+if s.IsSubset(t) {
+ fmt.Println("t is a subset of s")
+}
+
+// ... or if s is a superset of t
+if t.IsSuperset(s) {
+ fmt.Println("s is a superset of t")
+}
+
+
+```
+
+#### Set Operations
+
+
+```go
+// let us initialize two sets with some values
+a := set.New("ankara", "berlin", "san francisco")
+b := set.New("frankfurt", "berlin")
+
+// creates a new set with the items in a and b combined.
+// [frankfurt, berlin, ankara, san francisco]
+c := set.Union(a, b)
+
+// contains items which is in both a and b
+// [berlin]
+c := set.Intersection(a, b)
+
+// contains items which are in a but not in b
+// [ankara, san francisco]
+c := set.Difference(a, b)
+
+// contains items which are in one of either, but not in both.
+// [frankfurt, ankara, san francisco]
+c := set.SymmetricDifference(a, b)
+
+```
+
+```go
+// like Union but saves the result back into a.
+a.Merge(b)
+
+// removes the set items which are in b from a and saves the result back into a.
+a.Separate(b)
+
+```
+
+#### Multiple Set Operations
+
+```go
+a := set.New("1", "3", "4", "5")
+b := set.New("2", "3", "4", "5")
+c := set.New("4", "5", "6", "7")
+
+// creates a new set with items in a, b and c
+// [1 2 3 4 5 6 7]
+u := set.Union(a, b, c)
+
+// creates a new set with items in a but not in b and c
+// [1]
+u := set.Difference(a, b, c)
+
+// creates a new set with items that are common to a, b and c
+// [5]
+u := set.Intersection(a, b, c)
+```
+
+#### Helper methods
+
+The Slice functions below are a convenient way to extract or convert your Set data
+into basic data types.
+
+
+```go
+// create a set of mixed types
+s := set.New("ankara", "5", "8", "san francisco", 13, 21)
+
+
+// convert s into a slice of strings (type is []string)
+// [ankara 5 8 san francisco]
+t := set.StringSlice(s)
+
+
+// u contains a slice of ints (type is []int)
+// [13, 21]
+u := set.IntSlice(s)
+
+```
+
+#### Concurrent safe usage
+
+Below is an example of a concurrent way that uses set. We call ten functions
+concurrently and wait until they are finished. It basically creates a new
+string for each goroutine and adds it to our set.
+
+```go
+package main
+
+import (
+ "fmt"
+ "github.com/fatih/set"
+ "strconv"
+ "sync"
+)
+
+func main() {
+ var wg sync.WaitGroup // this is just for waiting until all goroutines finish
+
+ // Initialize our thread safe Set
+ s := set.New()
+
+ // Add items concurrently (item1, item2, and so on)
+ for i := 0; i < 10; i++ {
+ wg.Add(1)
+ go func(i int) {
+ item := "item" + strconv.Itoa(i)
+ fmt.Println("adding", item)
+ s.Add(item)
+ wg.Done()
+ }(i)
+ }
+
+ // Wait until all concurrent calls finished and print our set
+ wg.Wait()
+ fmt.Println(s)
+}
+```
+
+## Credits
+
+ * [Fatih Arslan](https://github.com/fatih)
+ * [Arne Hormann](https://github.com/arnehormann)
+ * [Sam Boyer](https://github.com/sdboyer)
+ * [Ralph Loizzo](https://github.com/friartech)
+
+## License
+
+The MIT License (MIT) - see LICENSE.md for more details
+
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set.go
new file mode 100644
index 000000000..ac0240ce7
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set.go
@@ -0,0 +1,121 @@
+// Package set provides both threadsafe and non-threadsafe implementations of
+// a generic set data structure. In the threadsafe set, safety encompasses all
+// operations on one set. Operations on multiple sets are consistent in that
+// the elements of each set used was valid at exactly one point in time
+// between the start and the end of the operation.
+package set
+
+// Interface is describing a Set. Sets are an unordered, unique list of values.
+type Interface interface {
+ New(items ...interface{}) Interface
+ Add(items ...interface{})
+ Remove(items ...interface{})
+ Pop() interface{}
+ Has(items ...interface{}) bool
+ Size() int
+ Clear()
+ IsEmpty() bool
+ IsEqual(s Interface) bool
+ IsSubset(s Interface) bool
+ IsSuperset(s Interface) bool
+ Each(func(interface{}) bool)
+ String() string
+ List() []interface{}
+ Copy() Interface
+ Merge(s Interface)
+ Separate(s Interface)
+}
+
+// helpful to not write everywhere struct{}{}
+var keyExists = struct{}{}
+
+// Union is the merger of multiple sets. It returns a new set with all the
+// elements present in all the sets that are passed.
+//
+// The dynamic type of the returned set is determined by the first passed set's
+// implementation of the New() method.
+func Union(set1, set2 Interface, sets ...Interface) Interface {
+ u := set1.Copy()
+ set2.Each(func(item interface{}) bool {
+ u.Add(item)
+ return true
+ })
+ for _, set := range sets {
+ set.Each(func(item interface{}) bool {
+ u.Add(item)
+ return true
+ })
+ }
+
+ return u
+}
+
+// Difference returns a new set which contains items which are in in the first
+// set but not in the others. Unlike the Difference() method you can use this
+// function separately with multiple sets.
+func Difference(set1, set2 Interface, sets ...Interface) Interface {
+ s := set1.Copy()
+ s.Separate(set2)
+ for _, set := range sets {
+ s.Separate(set) // seperate is thread safe
+ }
+ return s
+}
+
+// Intersection returns a new set which contains items that only exist in all given sets.
+func Intersection(set1, set2 Interface, sets ...Interface) Interface {
+ all := Union(set1, set2, sets...)
+ result := Union(set1, set2, sets...)
+
+ all.Each(func(item interface{}) bool {
+ if !set1.Has(item) || !set2.Has(item) {
+ result.Remove(item)
+ }
+
+ for _, set := range sets {
+ if !set.Has(item) {
+ result.Remove(item)
+ }
+ }
+ return true
+ })
+ return result
+}
+
+// SymmetricDifference returns a new set which s is the difference of items which are in
+// one of either, but not in both.
+func SymmetricDifference(s Interface, t Interface) Interface {
+ u := Difference(s, t)
+ v := Difference(t, s)
+ return Union(u, v)
+}
+
+// StringSlice is a helper function that returns a slice of strings of s. If
+// the set contains mixed types of items only items of type string are returned.
+func StringSlice(s Interface) []string {
+ slice := make([]string, 0)
+ for _, item := range s.List() {
+ v, ok := item.(string)
+ if !ok {
+ continue
+ }
+
+ slice = append(slice, v)
+ }
+ return slice
+}
+
+// IntSlice is a helper function that returns a slice of ints of s. If
+// the set contains mixed types of items only items of type int are returned.
+func IntSlice(s Interface) []int {
+ slice := make([]int, 0)
+ for _, item := range s.List() {
+ v, ok := item.(int)
+ if !ok {
+ continue
+ }
+
+ slice = append(slice, v)
+ }
+ return slice
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots.go
new file mode 100644
index 000000000..ec1ab2285
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots.go
@@ -0,0 +1,195 @@
+package set
+
+import (
+ "fmt"
+ "strings"
+)
+
+// Provides a common set baseline for both threadsafe and non-ts Sets.
+type set struct {
+ m map[interface{}]struct{} // struct{} doesn't take up space
+}
+
+// SetNonTS defines a non-thread safe set data structure.
+type SetNonTS struct {
+ set
+}
+
+// NewNonTS creates and initialize a new non-threadsafe Set.
+// It accepts a variable number of arguments to populate the initial set.
+// If nothing is passed a SetNonTS with zero size is created.
+func NewNonTS(items ...interface{}) *SetNonTS {
+ s := &SetNonTS{}
+ s.m = make(map[interface{}]struct{})
+
+ // Ensure interface compliance
+ var _ Interface = s
+
+ s.Add(items...)
+ return s
+}
+
+// New creates and initalizes a new Set interface. It accepts a variable
+// number of arguments to populate the initial set. If nothing is passed a
+// zero size Set based on the struct is created.
+func (s *set) New(items ...interface{}) Interface {
+ return NewNonTS(items...)
+}
+
+// Add includes the specified items (one or more) to the set. The underlying
+// Set s is modified. If passed nothing it silently returns.
+func (s *set) Add(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ for _, item := range items {
+ s.m[item] = keyExists
+ }
+}
+
+// Remove deletes the specified items from the set. The underlying Set s is
+// modified. If passed nothing it silently returns.
+func (s *set) Remove(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ for _, item := range items {
+ delete(s.m, item)
+ }
+}
+
+// Pop deletes and return an item from the set. The underlying Set s is
+// modified. If set is empty, nil is returned.
+func (s *set) Pop() interface{} {
+ for item := range s.m {
+ delete(s.m, item)
+ return item
+ }
+ return nil
+}
+
+// Has looks for the existence of items passed. It returns false if nothing is
+// passed. For multiple items it returns true only if all of the items exist.
+func (s *set) Has(items ...interface{}) bool {
+ // assume checked for empty item, which not exist
+ if len(items) == 0 {
+ return false
+ }
+
+ has := true
+ for _, item := range items {
+ if _, has = s.m[item]; !has {
+ break
+ }
+ }
+ return has
+}
+
+// Size returns the number of items in a set.
+func (s *set) Size() int {
+ return len(s.m)
+}
+
+// Clear removes all items from the set.
+func (s *set) Clear() {
+ s.m = make(map[interface{}]struct{})
+}
+
+// IsEmpty reports whether the Set is empty.
+func (s *set) IsEmpty() bool {
+ return s.Size() == 0
+}
+
+// IsEqual test whether s and t are the same in size and have the same items.
+func (s *set) IsEqual(t Interface) bool {
+ // Force locking only if given set is threadsafe.
+ if conv, ok := t.(*Set); ok {
+ conv.l.RLock()
+ defer conv.l.RUnlock()
+ }
+
+ // return false if they are no the same size
+ if sameSize := len(s.m) == t.Size(); !sameSize {
+ return false
+ }
+
+ equal := true
+ t.Each(func(item interface{}) bool {
+ _, equal = s.m[item]
+ return equal // if false, Each() will end
+ })
+
+ return equal
+}
+
+// IsSubset tests whether t is a subset of s.
+func (s *set) IsSubset(t Interface) (subset bool) {
+ subset = true
+
+ t.Each(func(item interface{}) bool {
+ _, subset = s.m[item]
+ return subset
+ })
+
+ return
+}
+
+// IsSuperset tests whether t is a superset of s.
+func (s *set) IsSuperset(t Interface) bool {
+ return t.IsSubset(s)
+}
+
+// Each traverses the items in the Set, calling the provided function for each
+// set member. Traversal will continue until all items in the Set have been
+// visited, or if the closure returns false.
+func (s *set) Each(f func(item interface{}) bool) {
+ for item := range s.m {
+ if !f(item) {
+ break
+ }
+ }
+}
+
+// String returns a string representation of s
+func (s *set) String() string {
+ t := make([]string, 0, len(s.List()))
+ for _, item := range s.List() {
+ t = append(t, fmt.Sprintf("%v", item))
+ }
+
+ return fmt.Sprintf("[%s]", strings.Join(t, ", "))
+}
+
+// List returns a slice of all items. There is also StringSlice() and
+// IntSlice() methods for returning slices of type string or int.
+func (s *set) List() []interface{} {
+ list := make([]interface{}, 0, len(s.m))
+
+ for item := range s.m {
+ list = append(list, item)
+ }
+
+ return list
+}
+
+// Copy returns a new Set with a copy of s.
+func (s *set) Copy() Interface {
+ return NewNonTS(s.List()...)
+}
+
+// Merge is like Union, however it modifies the current set it's applied on
+// with the given t set.
+func (s *set) Merge(t Interface) {
+ t.Each(func(item interface{}) bool {
+ s.m[item] = keyExists
+ return true
+ })
+}
+
+// it's not the opposite of Merge.
+// Separate removes the set items containing in t from set s. Please aware that
+func (s *set) Separate(t Interface) {
+ s.Remove(t.List()...)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots_test.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots_test.go
new file mode 100644
index 000000000..fd599699f
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_nots_test.go
@@ -0,0 +1,282 @@
+package set
+
+import (
+ "reflect"
+ "strings"
+ "testing"
+)
+
+func TestSetNonTS_NewNonTS_parameters(t *testing.T) {
+ s := NewNonTS("string", "another_string", 1, 3.14)
+
+ if s.Size() != 4 {
+ t.Error("NewNonTS: calling with parameters should create a set with size of four")
+ }
+}
+
+func TestSetNonTS_Add(t *testing.T) {
+ s := NewNonTS()
+ s.Add(1)
+ s.Add(2)
+ s.Add(2) // duplicate
+ s.Add("fatih")
+ s.Add("zeynep")
+ s.Add("zeynep") // another duplicate
+
+ if s.Size() != 4 {
+ t.Error("Add: items are not unique. The set size should be four")
+ }
+
+ if !s.Has(1, 2, "fatih", "zeynep") {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSetNonTS_Add_multiple(t *testing.T) {
+ s := NewNonTS()
+ s.Add("ankara", "san francisco", 3.14)
+
+ if s.Size() != 3 {
+ t.Error("Add: items are not unique. The set size should be three")
+ }
+
+ if !s.Has("ankara", "san francisco", 3.14) {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSetNonTS_Remove(t *testing.T) {
+ s := NewNonTS()
+ s.Add(1)
+ s.Add(2)
+ s.Add("fatih")
+
+ s.Remove(1)
+ if s.Size() != 2 {
+ t.Error("Remove: set size should be two after removing")
+ }
+
+ s.Remove(1)
+ if s.Size() != 2 {
+ t.Error("Remove: set size should be not change after trying to remove a non-existing item")
+ }
+
+ s.Remove(2)
+ s.Remove("fatih")
+ if s.Size() != 0 {
+ t.Error("Remove: set size should be zero")
+ }
+
+ s.Remove("fatih") // try to remove something from a zero length set
+}
+
+func TestSetNonTS_Remove_multiple(t *testing.T) {
+ s := NewNonTS()
+ s.Add("ankara", "san francisco", 3.14, "istanbul")
+ s.Remove("ankara", "san francisco", 3.14)
+
+ if s.Size() != 1 {
+ t.Error("Remove: items are not unique. The set size should be four")
+ }
+
+ if !s.Has("istanbul") {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSetNonTS_Pop(t *testing.T) {
+ s := NewNonTS()
+ s.Add(1)
+ s.Add(2)
+ s.Add("fatih")
+
+ a := s.Pop()
+ if s.Size() != 2 {
+ t.Error("Pop: set size should be two after popping out")
+ }
+
+ if s.Has(a) {
+ t.Error("Pop: returned item should not exist")
+ }
+
+ s.Pop()
+ s.Pop()
+ b := s.Pop()
+ if b != nil {
+ t.Error("Pop: should return nil because set is empty")
+ }
+
+ s.Pop() // try to remove something from a zero length set
+}
+
+func TestSetNonTS_Has(t *testing.T) {
+ s := NewNonTS("1", "2", "3", "4")
+
+ if !s.Has("1") {
+ t.Error("Has: the item 1 exist, but 'Has' is returning false")
+ }
+
+ if !s.Has("1", "2", "3", "4") {
+ t.Error("Has: the items all exist, but 'Has' is returning false")
+ }
+}
+
+func TestSetNonTS_Clear(t *testing.T) {
+ s := NewNonTS()
+ s.Add(1)
+ s.Add("istanbul")
+ s.Add("san francisco")
+
+ s.Clear()
+ if s.Size() != 0 {
+ t.Error("Clear: set size should be zero")
+ }
+}
+
+func TestSetNonTS_IsEmpty(t *testing.T) {
+ s := NewNonTS()
+
+ empty := s.IsEmpty()
+ if !empty {
+ t.Error("IsEmpty: set is empty, it should be true")
+ }
+
+ s.Add(2)
+ s.Add(3)
+ notEmpty := s.IsEmpty()
+
+ if notEmpty {
+ t.Error("IsEmpty: set is filled, it should be false")
+ }
+}
+
+func TestSetNonTS_IsEqual(t *testing.T) {
+ s := NewNonTS("1", "2", "3")
+ u := NewNonTS("1", "2", "3")
+
+ ok := s.IsEqual(u)
+ if !ok {
+ t.Error("IsEqual: set s and t are equal. However it returns false")
+ }
+
+ // same size, different content
+ a := NewNonTS("1", "2", "3")
+ b := NewNonTS("4", "5", "6")
+
+ ok = a.IsEqual(b)
+ if ok {
+ t.Error("IsEqual: set a and b are now equal (1). However it returns true")
+ }
+
+ // different size, similar content
+ a = NewNonTS("1", "2", "3")
+ b = NewNonTS("1", "2", "3", "4")
+
+ ok = a.IsEqual(b)
+ if ok {
+ t.Error("IsEqual: set s and t are now equal (2). However it returns true")
+ }
+
+}
+
+func TestSetNonTS_IsSubset(t *testing.T) {
+ s := NewNonTS("1", "2", "3", "4")
+ u := NewNonTS("1", "2", "3")
+
+ ok := s.IsSubset(u)
+ if !ok {
+ t.Error("IsSubset: u is a subset of s. However it returns false")
+ }
+
+ ok = u.IsSubset(s)
+ if ok {
+ t.Error("IsSubset: s is not a subset of u. However it returns true")
+ }
+
+}
+
+func TestSetNonTS_IsSuperset(t *testing.T) {
+ s := NewNonTS("1", "2", "3", "4")
+ u := NewNonTS("1", "2", "3")
+
+ ok := u.IsSuperset(s)
+ if !ok {
+ t.Error("IsSuperset: s is a superset of u. However it returns false")
+ }
+
+ ok = s.IsSuperset(u)
+ if ok {
+ t.Error("IsSuperset: u is not a superset of u. However it returns true")
+ }
+
+}
+
+func TestSetNonTS_String(t *testing.T) {
+ s := NewNonTS()
+ if s.String() != "[]" {
+ t.Errorf("String: output is not what is excepted '%s'", s.String())
+ }
+
+ s.Add("1", "2", "3", "4")
+ if !strings.HasPrefix(s.String(), "[") {
+ t.Error("String: output should begin with a square bracket")
+ }
+
+ if !strings.HasSuffix(s.String(), "]") {
+ t.Error("String: output should end with a square bracket")
+ }
+
+}
+
+func TestSetNonTS_List(t *testing.T) {
+ s := NewNonTS("1", "2", "3", "4")
+
+ // this returns a slice of interface{}
+ if len(s.List()) != 4 {
+ t.Error("List: slice size should be four.")
+ }
+
+ for _, item := range s.List() {
+ r := reflect.TypeOf(item)
+ if r.Kind().String() != "string" {
+ t.Error("List: slice item should be a string")
+ }
+ }
+}
+
+func TestSetNonTS_Copy(t *testing.T) {
+ s := NewNonTS("1", "2", "3", "4")
+ r := s.Copy()
+
+ if !s.IsEqual(r) {
+ t.Error("Copy: set s and r are not equal")
+ }
+}
+
+func TestSetNonTS_Merge(t *testing.T) {
+ s := NewNonTS("1", "2", "3")
+ r := NewNonTS("3", "4", "5")
+ s.Merge(r)
+
+ if s.Size() != 5 {
+ t.Error("Merge: the set doesn't have all items in it.")
+ }
+
+ if !s.Has("1", "2", "3", "4", "5") {
+ t.Error("Merge: merged items are not availabile in the set.")
+ }
+}
+
+func TestSetNonTS_Separate(t *testing.T) {
+ s := NewNonTS("1", "2", "3")
+ r := NewNonTS("3", "5")
+ s.Separate(r)
+
+ if s.Size() != 2 {
+ t.Error("Separate: the set doesn't have all items in it.")
+ }
+
+ if !s.Has("1", "2") {
+ t.Error("Separate: items after separation are not availabile in the set.")
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_test.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_test.go
new file mode 100644
index 000000000..83dd5806d
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_test.go
@@ -0,0 +1,188 @@
+package set
+
+import (
+ "reflect"
+ "testing"
+)
+
+func Test_Union(t *testing.T) {
+ s := New("1", "2", "3")
+ r := New("3", "4", "5")
+ x := NewNonTS("5", "6", "7")
+
+ u := Union(s, r, x)
+ if settype := reflect.TypeOf(u).String(); settype != "*set.Set" {
+ t.Error("Union should derive its set type from the first passed set, got", settype)
+ }
+ if u.Size() != 7 {
+ t.Error("Union: the merged set doesn't have all items in it.")
+ }
+
+ if !u.Has("1", "2", "3", "4", "5", "6", "7") {
+ t.Error("Union: merged items are not availabile in the set.")
+ }
+
+ z := Union(x, r)
+ if z.Size() != 5 {
+ t.Error("Union: Union of 2 sets doesn't have the proper number of items.")
+ }
+ if settype := reflect.TypeOf(z).String(); settype != "*set.SetNonTS" {
+ t.Error("Union should derive its set type from the first passed set, got", settype)
+ }
+
+}
+
+func Test_Difference(t *testing.T) {
+ s := New("1", "2", "3")
+ r := New("3", "4", "5")
+ x := New("5", "6", "7")
+ u := Difference(s, r, x)
+
+ if u.Size() != 2 {
+ t.Error("Difference: the set doesn't have all items in it.")
+ }
+
+ if !u.Has("1", "2") {
+ t.Error("Difference: items are not availabile in the set.")
+ }
+
+ y := Difference(r, r)
+ if y.Size() != 0 {
+ t.Error("Difference: size should be zero")
+ }
+
+}
+
+func Test_Intersection(t *testing.T) {
+ s1 := New("1", "3", "4", "5")
+ s2 := New("2", "3", "5", "6")
+ s3 := New("4", "5", "6", "7")
+ u := Intersection(s1, s2, s3)
+
+ if u.Size() != 1 {
+ t.Error("Intersection: the set doesn't have all items in it.")
+ }
+
+ if !u.Has("5") {
+ t.Error("Intersection: items after intersection are not availabile in the set.")
+ }
+}
+
+func Test_SymmetricDifference(t *testing.T) {
+ s := New("1", "2", "3")
+ r := New("3", "4", "5")
+ u := SymmetricDifference(s, r)
+
+ if u.Size() != 4 {
+ t.Error("SymmetricDifference: the set doesn't have all items in it.")
+ }
+
+ if !u.Has("1", "2", "4", "5") {
+ t.Error("SymmetricDifference: items are not availabile in the set.")
+ }
+}
+
+func Test_StringSlice(t *testing.T) {
+ s := New("san francisco", "istanbul", 3.14, 1321, "ankara")
+ u := StringSlice(s)
+
+ if len(u) != 3 {
+ t.Error("StringSlice: slice should only have three items")
+ }
+
+ for _, item := range u {
+ r := reflect.TypeOf(item)
+ if r.Kind().String() != "string" {
+ t.Error("StringSlice: slice item should be a string")
+ }
+ }
+}
+
+func Test_IntSlice(t *testing.T) {
+ s := New("san francisco", "istanbul", 3.14, 1321, "ankara", 8876)
+ u := IntSlice(s)
+
+ if len(u) != 2 {
+ t.Error("IntSlice: slice should only have two items")
+ }
+
+ for _, item := range u {
+ r := reflect.TypeOf(item)
+ if r.Kind().String() != "int" {
+ t.Error("Intslice: slice item should be a int")
+ }
+ }
+}
+
+func BenchmarkSetEquality(b *testing.B) {
+ s := New()
+ u := New()
+
+ for i := 0; i < b.N; i++ {
+ s.Add(i)
+ u.Add(i)
+ }
+
+ b.ResetTimer()
+
+ for i := 0; i < b.N; i++ {
+ s.IsEqual(u)
+ }
+}
+
+func BenchmarkSubset(b *testing.B) {
+ s := New()
+ u := New()
+
+ for i := 0; i < b.N; i++ {
+ s.Add(i)
+ u.Add(i)
+ }
+
+ b.ResetTimer()
+
+ for i := 0; i < b.N; i++ {
+ s.IsSubset(u)
+ }
+}
+
+func benchmarkIntersection(b *testing.B, numberOfItems int) {
+ s1 := New()
+ s2 := New()
+
+ for i := 0; i < numberOfItems/2; i++ {
+ s1.Add(i)
+ }
+ for i := 0; i < numberOfItems; i++ {
+ s2.Add(i)
+ }
+
+ b.ResetTimer()
+ for i := 0; i < b.N; i++ {
+ Intersection(s1, s2)
+ }
+}
+
+func BenchmarkIntersection10(b *testing.B) {
+ benchmarkIntersection(b, 10)
+}
+
+func BenchmarkIntersection100(b *testing.B) {
+ benchmarkIntersection(b, 100)
+}
+
+func BenchmarkIntersection1000(b *testing.B) {
+ benchmarkIntersection(b, 1000)
+}
+
+func BenchmarkIntersection10000(b *testing.B) {
+ benchmarkIntersection(b, 10000)
+}
+
+func BenchmarkIntersection100000(b *testing.B) {
+ benchmarkIntersection(b, 100000)
+}
+
+func BenchmarkIntersection1000000(b *testing.B) {
+ benchmarkIntersection(b, 1000000)
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts.go
new file mode 100644
index 000000000..50f532565
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts.go
@@ -0,0 +1,200 @@
+package set
+
+import (
+ "sync"
+)
+
+// Set defines a thread safe set data structure.
+type Set struct {
+ set
+ l sync.RWMutex // we name it because we don't want to expose it
+}
+
+// New creates and initialize a new Set. It's accept a variable number of
+// arguments to populate the initial set. If nothing passed a Set with zero
+// size is created.
+func New(items ...interface{}) *Set {
+ s := &Set{}
+ s.m = make(map[interface{}]struct{})
+
+ // Ensure interface compliance
+ var _ Interface = s
+
+ s.Add(items...)
+ return s
+}
+
+// New creates and initalizes a new Set interface. It accepts a variable
+// number of arguments to populate the initial set. If nothing is passed a
+// zero size Set based on the struct is created.
+func (s *Set) New(items ...interface{}) Interface {
+ return New(items...)
+}
+
+// Add includes the specified items (one or more) to the set. The underlying
+// Set s is modified. If passed nothing it silently returns.
+func (s *Set) Add(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ for _, item := range items {
+ s.m[item] = keyExists
+ }
+}
+
+// Remove deletes the specified items from the set. The underlying Set s is
+// modified. If passed nothing it silently returns.
+func (s *Set) Remove(items ...interface{}) {
+ if len(items) == 0 {
+ return
+ }
+
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ for _, item := range items {
+ delete(s.m, item)
+ }
+}
+
+// Pop deletes and return an item from the set. The underlying Set s is
+// modified. If set is empty, nil is returned.
+func (s *Set) Pop() interface{} {
+ s.l.RLock()
+ for item := range s.m {
+ s.l.RUnlock()
+ s.l.Lock()
+ delete(s.m, item)
+ s.l.Unlock()
+ return item
+ }
+ s.l.RUnlock()
+ return nil
+}
+
+// Has looks for the existence of items passed. It returns false if nothing is
+// passed. For multiple items it returns true only if all of the items exist.
+func (s *Set) Has(items ...interface{}) bool {
+ // assume checked for empty item, which not exist
+ if len(items) == 0 {
+ return false
+ }
+
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ has := true
+ for _, item := range items {
+ if _, has = s.m[item]; !has {
+ break
+ }
+ }
+ return has
+}
+
+// Size returns the number of items in a set.
+func (s *Set) Size() int {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ l := len(s.m)
+ return l
+}
+
+// Clear removes all items from the set.
+func (s *Set) Clear() {
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ s.m = make(map[interface{}]struct{})
+}
+
+// IsEqual test whether s and t are the same in size and have the same items.
+func (s *Set) IsEqual(t Interface) bool {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ // Force locking only if given set is threadsafe.
+ if conv, ok := t.(*Set); ok {
+ conv.l.RLock()
+ defer conv.l.RUnlock()
+ }
+
+ // return false if they are no the same size
+ if sameSize := len(s.m) == t.Size(); !sameSize {
+ return false
+ }
+
+ equal := true
+ t.Each(func(item interface{}) bool {
+ _, equal = s.m[item]
+ return equal // if false, Each() will end
+ })
+
+ return equal
+}
+
+// IsSubset tests whether t is a subset of s.
+func (s *Set) IsSubset(t Interface) (subset bool) {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ subset = true
+
+ t.Each(func(item interface{}) bool {
+ _, subset = s.m[item]
+ return subset
+ })
+
+ return
+}
+
+// Each traverses the items in the Set, calling the provided function for each
+// set member. Traversal will continue until all items in the Set have been
+// visited, or if the closure returns false.
+func (s *Set) Each(f func(item interface{}) bool) {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ for item := range s.m {
+ if !f(item) {
+ break
+ }
+ }
+}
+
+// List returns a slice of all items. There is also StringSlice() and
+// IntSlice() methods for returning slices of type string or int.
+func (s *Set) List() []interface{} {
+ s.l.RLock()
+ defer s.l.RUnlock()
+
+ list := make([]interface{}, 0, len(s.m))
+
+ for item := range s.m {
+ list = append(list, item)
+ }
+
+ return list
+}
+
+// Copy returns a new Set with a copy of s.
+func (s *Set) Copy() Interface {
+ return New(s.List()...)
+}
+
+// Merge is like Union, however it modifies the current set it's applied on
+// with the given t set.
+func (s *Set) Merge(t Interface) {
+ s.l.Lock()
+ defer s.l.Unlock()
+
+ t.Each(func(item interface{}) bool {
+ s.m[item] = keyExists
+ return true
+ })
+}
diff --git a/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts_test.go b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts_test.go
new file mode 100644
index 000000000..8d2f509d0
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/fatih/set.v0/set_ts_test.go
@@ -0,0 +1,321 @@
+package set
+
+import (
+ "reflect"
+ "strconv"
+ "strings"
+ "testing"
+)
+
+func TestSet_New(t *testing.T) {
+ s := New()
+
+ if s.Size() != 0 {
+ t.Error("New: calling without any parameters should create a set with zero size")
+ }
+
+ u := s.New()
+ if u.Size() != 0 {
+ t.Error("New: creating a new set via s.New() should create a set with zero size")
+ }
+}
+
+func TestSet_New_parameters(t *testing.T) {
+ s := New("string", "another_string", 1, 3.14)
+
+ if s.Size() != 4 {
+ t.Error("New: calling with parameters should create a set with size of four")
+ }
+}
+
+func TestSet_Add(t *testing.T) {
+ s := New()
+ s.Add(1)
+ s.Add(2)
+ s.Add(2) // duplicate
+ s.Add("fatih")
+ s.Add("zeynep")
+ s.Add("zeynep") // another duplicate
+
+ if s.Size() != 4 {
+ t.Error("Add: items are not unique. The set size should be four")
+ }
+
+ if !s.Has(1, 2, "fatih", "zeynep") {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSet_Add_multiple(t *testing.T) {
+ s := New()
+ s.Add("ankara", "san francisco", 3.14)
+
+ if s.Size() != 3 {
+ t.Error("Add: items are not unique. The set size should be three")
+ }
+
+ if !s.Has("ankara", "san francisco", 3.14) {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSet_Remove(t *testing.T) {
+ s := New()
+ s.Add(1)
+ s.Add(2)
+ s.Add("fatih")
+
+ s.Remove(1)
+ if s.Size() != 2 {
+ t.Error("Remove: set size should be two after removing")
+ }
+
+ s.Remove(1)
+ if s.Size() != 2 {
+ t.Error("Remove: set size should be not change after trying to remove a non-existing item")
+ }
+
+ s.Remove(2)
+ s.Remove("fatih")
+ if s.Size() != 0 {
+ t.Error("Remove: set size should be zero")
+ }
+
+ s.Remove("fatih") // try to remove something from a zero length set
+}
+
+func TestSet_Remove_multiple(t *testing.T) {
+ s := New()
+ s.Add("ankara", "san francisco", 3.14, "istanbul")
+ s.Remove("ankara", "san francisco", 3.14)
+
+ if s.Size() != 1 {
+ t.Error("Remove: items are not unique. The set size should be four")
+ }
+
+ if !s.Has("istanbul") {
+ t.Error("Add: added items are not availabile in the set.")
+ }
+}
+
+func TestSet_Pop(t *testing.T) {
+ s := New()
+ s.Add(1)
+ s.Add(2)
+ s.Add("fatih")
+
+ a := s.Pop()
+ if s.Size() != 2 {
+ t.Error("Pop: set size should be two after popping out")
+ }
+
+ if s.Has(a) {
+ t.Error("Pop: returned item should not exist")
+ }
+
+ s.Pop()
+ s.Pop()
+ b := s.Pop()
+ if b != nil {
+ t.Error("Pop: should return nil because set is empty")
+ }
+
+ s.Pop() // try to remove something from a zero length set
+}
+
+func TestSet_Has(t *testing.T) {
+ s := New("1", "2", "3", "4")
+
+ if !s.Has("1") {
+ t.Error("Has: the item 1 exist, but 'Has' is returning false")
+ }
+
+ if !s.Has("1", "2", "3", "4") {
+ t.Error("Has: the items all exist, but 'Has' is returning false")
+ }
+}
+
+func TestSet_Clear(t *testing.T) {
+ s := New()
+ s.Add(1)
+ s.Add("istanbul")
+ s.Add("san francisco")
+
+ s.Clear()
+ if s.Size() != 0 {
+ t.Error("Clear: set size should be zero")
+ }
+}
+
+func TestSet_IsEmpty(t *testing.T) {
+ s := New()
+
+ empty := s.IsEmpty()
+ if !empty {
+ t.Error("IsEmpty: set is empty, it should be true")
+ }
+
+ s.Add(2)
+ s.Add(3)
+ notEmpty := s.IsEmpty()
+
+ if notEmpty {
+ t.Error("IsEmpty: set is filled, it should be false")
+ }
+}
+
+func TestSet_IsEqual(t *testing.T) {
+ s := New("1", "2", "3")
+ u := New("1", "2", "3")
+
+ ok := s.IsEqual(u)
+ if !ok {
+ t.Error("IsEqual: set s and t are equal. However it returns false")
+ }
+
+ // same size, different content
+ a := New("1", "2", "3")
+ b := New("4", "5", "6")
+
+ ok = a.IsEqual(b)
+ if ok {
+ t.Error("IsEqual: set a and b are now equal (1). However it returns true")
+ }
+
+ // different size, similar content
+ a = New("1", "2", "3")
+ b = New("1", "2", "3", "4")
+
+ ok = a.IsEqual(b)
+ if ok {
+ t.Error("IsEqual: set s and t are now equal (2). However it returns true")
+ }
+
+}
+
+func TestSet_IsSubset(t *testing.T) {
+ s := New("1", "2", "3", "4")
+ u := New("1", "2", "3")
+
+ ok := s.IsSubset(u)
+ if !ok {
+ t.Error("IsSubset: u is a subset of s. However it returns false")
+ }
+
+ ok = u.IsSubset(s)
+ if ok {
+ t.Error("IsSubset: s is not a subset of u. However it returns true")
+ }
+
+}
+
+func TestSet_IsSuperset(t *testing.T) {
+ s := New("1", "2", "3", "4")
+ u := New("1", "2", "3")
+
+ ok := u.IsSuperset(s)
+ if !ok {
+ t.Error("IsSuperset: s is a superset of u. However it returns false")
+ }
+
+ ok = s.IsSuperset(u)
+ if ok {
+ t.Error("IsSuperset: u is not a superset of u. However it returns true")
+ }
+
+}
+
+func TestSet_String(t *testing.T) {
+ s := New()
+ if s.String() != "[]" {
+ t.Errorf("String: output is not what is excepted '%s'", s.String())
+ }
+
+ s.Add("1", "2", "3", "4")
+ if !strings.HasPrefix(s.String(), "[") {
+ t.Error("String: output should begin with a square bracket")
+ }
+
+ if !strings.HasSuffix(s.String(), "]") {
+ t.Error("String: output should end with a square bracket")
+ }
+}
+
+func TestSet_List(t *testing.T) {
+ s := New("1", "2", "3", "4")
+
+ // this returns a slice of interface{}
+ if len(s.List()) != 4 {
+ t.Error("List: slice size should be four.")
+ }
+
+ for _, item := range s.List() {
+ r := reflect.TypeOf(item)
+ if r.Kind().String() != "string" {
+ t.Error("List: slice item should be a string")
+ }
+ }
+}
+
+func TestSet_Copy(t *testing.T) {
+ s := New("1", "2", "3", "4")
+ r := s.Copy()
+
+ if !s.IsEqual(r) {
+ t.Error("Copy: set s and r are not equal")
+ }
+}
+
+func TestSet_Merge(t *testing.T) {
+ s := New("1", "2", "3")
+ r := New("3", "4", "5")
+ s.Merge(r)
+
+ if s.Size() != 5 {
+ t.Error("Merge: the set doesn't have all items in it.")
+ }
+
+ if !s.Has("1", "2", "3", "4", "5") {
+ t.Error("Merge: merged items are not availabile in the set.")
+ }
+}
+
+func TestSet_Separate(t *testing.T) {
+ s := New("1", "2", "3")
+ r := New("3", "5")
+ s.Separate(r)
+
+ if s.Size() != 2 {
+ t.Error("Separate: the set doesn't have all items in it.")
+ }
+
+ if !s.Has("1", "2") {
+ t.Error("Separate: items after separation are not availabile in the set.")
+ }
+}
+
+func TestSet_RaceAdd(t *testing.T) {
+ // Create two sets. Add concurrently items to each of them. Remove from the
+ // other one.
+ // "go test -race" should detect this if the library is not thread-safe.
+ s := New()
+ u := New()
+
+ go func() {
+ for i := 0; i < 1000; i++ {
+ item := "item" + strconv.Itoa(i)
+ go func(i int) {
+ s.Add(item)
+ u.Add(item)
+ }(i)
+ }
+ }()
+
+ for i := 0; i < 1000; i++ {
+ item := "item" + strconv.Itoa(i)
+ go func(i int) {
+ s.Add(item)
+ u.Add(item)
+ }(i)
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go
new file mode 100644
index 000000000..6f13b810f
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata.go
@@ -0,0 +1,6 @@
+// Package cdata supports the implementation of the qml package.
+package cdata
+
+func Ref() uintptr
+
+func Addrs() (uintptr, uintptr)
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c
new file mode 100644
index 000000000..2e60abfa2
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata12.c
@@ -0,0 +1,18 @@
+// +build !go1.4
+
+#include "runtime.h"
+
+void ·Ref(uintptr ref) {
+ ref = (uintptr)g->m;
+ FLUSH(&ref);
+}
+
+void runtime·main(void);
+void main·main(void);
+
+void ·Addrs(uintptr rmain, uintptr mmain) {
+ rmain = (uintptr)runtime·main;
+ mmain = (uintptr)main·main;
+ FLUSH(&rmain);
+ FLUSH(&mmain);
+}
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s
new file mode 100644
index 000000000..7dae9b961
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_386.s
@@ -0,0 +1,17 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$4-4
+ CALL runtime·acquirem(SB)
+ MOVL 0(SP), AX
+ MOVL AX, ret+0(FP)
+ CALL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-8
+ MOVL $runtime·main(SB), AX
+ MOVL AX, ret+0(FP)
+ MOVL $runtime·main_main(SB), AX
+ MOVL AX, ret+8(FP)
+ RET
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s
new file mode 100644
index 000000000..83cc22c9c
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_amd64.s
@@ -0,0 +1,17 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$8-8
+ CALL runtime·acquirem(SB)
+ MOVQ 0(SP), AX
+ MOVQ AX, ret+0(FP)
+ CALL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-16
+ MOVQ $runtime·main(SB), AX
+ MOVQ AX, ret+0(FP)
+ MOVQ $runtime·main_main(SB), AX
+ MOVQ AX, ret+8(FP)
+ RET
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s
new file mode 100644
index 000000000..c66bbafbf
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata14_arm.s
@@ -0,0 +1,18 @@
+// +build go1.4
+
+#include "textflag.h"
+
+TEXT ·Ref(SB),NOSPLIT,$4-4
+ BL runtime·acquirem(SB)
+ MOVW 4(R13), R0
+ MOVW R0, ret+0(FP)
+ MOVW R0, 4(R13)
+ BL runtime·releasem(SB)
+ RET
+
+TEXT ·Addrs(SB),NOSPLIT,$0-8
+ MOVW $runtime·main(SB), R0
+ MOVW R0, ret+0(FP)
+ MOVW $runtime·main_main(SB), R0
+ MOVW R0, ret+4(FP)
+ RET
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go
new file mode 100644
index 000000000..e7c3f33c5
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/cdata/cdata_test.go
@@ -0,0 +1,42 @@
+package cdata
+
+import (
+ "runtime"
+ "sync"
+ "testing"
+)
+
+type refPair struct {
+ ref1, ref2 uintptr
+}
+
+func TestRef(t *testing.T) {
+ const N = 10
+ runtime.LockOSThread()
+ exit := sync.WaitGroup{}
+ exit.Add(1)
+ defer exit.Done()
+ wg := sync.WaitGroup{}
+ wg.Add(N)
+ ch := make(chan refPair)
+ for i := 0; i < N; i++ {
+ go func() {
+ runtime.LockOSThread()
+ wg.Done()
+ ch <- refPair{Ref(), Ref()}
+ exit.Wait()
+ }()
+ }
+ wg.Wait()
+ refs := make(map[uintptr]bool)
+ for i := 0; i < N; i++ {
+ pair := <-ch
+ if pair.ref1 != pair.ref2 {
+ t.Fatalf("found inconsistent ref: %d != %d", pair.ref1, pair.ref2)
+ }
+ if refs[pair.ref1] {
+ t.Fatalf("found duplicated ref: %d", pair.ref1)
+ }
+ refs[pair.ref1] = true
+ }
+}
diff --git a/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go b/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go
new file mode 100644
index 000000000..c483b15a2
--- /dev/null
+++ b/Godeps/_workspace/src/gopkg.in/qml.v1/gl/glbase/glbase.go
@@ -0,0 +1,33 @@
+package glbase
+
+// A Context represents an OpenGL context that may be rendered on by the
+// version-specific APIs under this package.
+type Context struct {
+ // This is just a marker at the moment, as the GL.API functions will
+ // initialize their GL context from the current context in the
+ // renderer thread. The design supports proper expansion and fixes for
+ // upstream changes that break that model, though.
+ private struct{}
+}
+
+// Contexter is implemented by values that have an assigned OpenGL context.
+type Contexter interface {
+ GLContext() *Context
+}
+
+type (
+ Bitfield uint32
+ Enum uint32
+ Sync uintptr
+ Clampf float32
+ Clampd float64
+
+ Uniform int32
+ Attrib int32
+ Texture uint32
+ Program uint32
+ Shader uint32
+ Buffer uint32
+ Framebuffer uint32
+ Renderbuffer uint32
+)